Title: Dungeon Blitz Post by: Miscreant on March 24, 2011, 08:19:40 PM www.dungeonblitz.com (http://www.dungeonblitz.com)
Dungeon Blitz is a new browser-based action MMORPG that just went into open beta. I'm a bit biased because if nobody plays, I'll probably starve, but I think it's pretty fun. It's free to play and any feedback is much appreciated. Title: Re: Dungeon Blitz Post by: FatuousTwat on March 24, 2011, 10:52:12 PM I haven't gotten very far (level 3) but from what I've played it's fun.
Title: Re: Dungeon Blitz Post by: ezrast on March 24, 2011, 11:04:18 PM Played through the first few quests in Swamp Road with a rogue. Seems basically solid; not something I'd sink a ton of time into but I could see myself logging on now and then when I need a mindless distraction.
Combat did seem a bit uninspired; in particular I didn't feel like there was much I could do defensively if I got in over my head. The dream dragon and its caster minions, in particular, killed me several times since there wasn't much I could do about all those fireballs. I might have just been playing the wrong class; after glancing at the paladin the shield stun ability seems basically like what I was looking for. I also might just really suck at jumping over things. A lot of the dialogue is cute and my cape is super billowy, so there's that. Camera needs to get fixed though. Title: Re: Dungeon Blitz Post by: Miscreant on March 24, 2011, 11:34:58 PM Was there a place with a bug, or was the camera just not working for you?
Title: Re: Dungeon Blitz Post by: ezrast on March 25, 2011, 12:34:25 AM When I abruptly switch direction while moving - say, I've just made some space between me and a pack of enemies and now I've turned to resume the fight - the camera takes a couple seconds to get wise to what I'm doing, leading to situations like this
where there are about five more enemies offscreen but still hitting me. There's also a camera bug at the very edge of Goblin Camp, it's less of a big deal though since it only happens right there: Title: Re: Dungeon Blitz Post by: Miscreant on March 25, 2011, 05:32:41 AM Thanks, that's really helpful feedback. You can 'bump' the camera in the direction you want it to show by moving the cursor to the right or left edge of the screen. But it's not an obvious feature at all, and I'm going to add it to the intro dungeon.
Title: Re: Dungeon Blitz Post by: Paelos on March 25, 2011, 07:20:41 AM I'll jump into it this weekend.
Title: Re: Dungeon Blitz Post by: Azuredream on March 25, 2011, 09:06:33 PM Made a mage, enjoyed the bit I played (I got to level 9). The completionist in me both loves and hates that the equipment you can get in each area is all listed so you know when you've missed something. Some of the items said they granted +% speed, but I'm not really sure what that means.. is it how fast I run? How fast I attack?
Title: Re: Dungeon Blitz Post by: FatuousTwat on March 25, 2011, 09:11:50 PM The cape on the rogue makes me lag.
Title: Re: Dungeon Blitz Post by: Miscreant on March 25, 2011, 10:54:38 PM Speed is movement speed. Ya, performance is high on the list, and the rogue cape especially. We thought showing the items would be fun and interesting, but yeah, I have the completionist problem too.
I'm Matt in-game if anybody wants to send me a friend invite. Title: Re: Dungeon Blitz Post by: Paelos on March 27, 2011, 09:20:37 AM Played it up to level 6 as a Paladin. I liked it. It's very casual and easy to understand. One thing that took me a while was figuring out one of the quests was behind a tree going up instead of going down. I think those kind of things could be better marked.
Also is there a way to have a quest indicator that says what you are supposed to do when you click the quests button? Right now all it does is show me the dungeons with the stars? Title: Re: Dungeon Blitz Post by: Miscreant on March 27, 2011, 09:42:51 AM Yeah, those paths are not clear enough, and the quest UI needs some work. Thanks for the feedback.
Title: Re: Dungeon Blitz Post by: Sand on April 10, 2011, 03:26:08 PM Very fun thus far! :grin:
Level 9 Paladin just got to the swamp and killed the green dragon. Only suggestions would be to slightly increase item drops a bit. I left the first village at level 8 having run the white dragon a 5-6 times and the undead dungeon 5-6 times, still only had half the item slots filled. And of course they are underpowered as soon as I got to the swamp area. Love the art work. You also got $5 out of me for at least a month worth of subscription. So good job. Title: Re: Dungeon Blitz Post by: Miscreant on April 10, 2011, 11:19:50 PM Woot! Thanks.
You are dangerously close to the end of the finished content. We're releasing more content every week, barring unforeseen beta problems. Hopefully at a rate that keeps folks happy. I hear you about the items. The rest of the items drop off the first dungeon's boss, the goblin boss in the woods, or are bought in town. We've tried a few drop methods, and wound up with this one that focuses on the bosses -- repeating a boss three times ensures that you've gotten all his drops. We might tweak that. |