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f13.net General Forums => Game Design/Development => Topic started by: Stormwaltz on March 24, 2011, 01:01:37 PM



Title: Dumb ideas
Post by: Stormwaltz on March 24, 2011, 01:01:37 PM
A variation on F2P and hardcore mode: you can play for free until you die,  at which point your credit card is billed $5, and your account is canceled. You can start a new account if you wish.

Next?


Title: Re: Dumb ideas
Post by: Sheepherder on March 24, 2011, 01:59:26 PM
A knife mounted on a linear electric motor perched on a stand sitting on your monitor.  For Schild. :why_so_serious:

My recent attempt to balance weapons and armour in Morrowind.

FFA PvP.


Title: Re: Dumb ideas
Post by: Rasix on March 24, 2011, 03:51:59 PM
3 health bars.

A game that charges you $.25 every time you kill a player and pays you $.25 every time a player kills you.


Title: Re: Dumb ideas
Post by: Ingmar on March 24, 2011, 05:25:57 PM
A variation on F2P and hardcore mode: you can play for free until you die,  at which point your credit card is billed $5, and your account is canceled. You can start a new account if you wish.

Next?

This gives me an entertaining idea for a NetHack league, when you die, you pay into the pot, first person to ascend wins the pot. Would be hard to police it though.


Title: Re: Dumb ideas
Post by: ezrast on March 25, 2011, 12:12:01 AM
Solved problem, actually. There's software (http://nethackwiki.com/wiki/Dgamelaunch) that lets you play over Telnet/SSH and makes everybody's morgue files and whatnot available for viewing. Like so (http://alt.org/nethack/).


Title: Re: Dumb ideas
Post by: Margalis on March 25, 2011, 07:22:06 PM
3 health bars.

I laughed.


Title: Re: Dumb ideas
Post by: pxib on March 26, 2011, 06:24:59 PM
A single health/mana/stamina bar.

Health is a basic red fill traveling from right to left as the character takes wounds. Stamina is a black line starting at the LEFT and traveling to the right as the character exhausts it. If it passes the end of the depleted health bar (or vice versa) the character passes out until it restores. Mana takes chunks of the bar off from the right, shrinking it. Health and stamina are shrunk proportionally, and return proportionally as mana is restored.

Many weird risk/reward strategies result.


Title: Re: Dumb ideas
Post by: Ironwood on April 01, 2011, 02:22:45 AM

Me too.


Title: Re: Dumb ideas
Post by: sinij on April 07, 2011, 06:48:31 PM
You create PvP-centric mmorpg then make character advancement so grindy or long that new players have to spend many month just to be able to contribute, less compete in PvP.

or

You design a DIKU clone and get popular on a premises of being more accessible than your predecessor. You spend couple years ironing kincks out and making it even more accessible. Then you release an expansion aimed at pleasing top 5% while effectively making it too difficult for bottom 50% and see it all burn while casuals leave in droves to play bad ripoff of you title simply because it isn't nearly as punishing.

or

You release PvP-centric mmorpg based on land control then implement instant travel. This makes possible for a single group to control entire map while running the rest of the players out of the game.





Title: Re: Dumb ideas
Post by: Hutch on April 08, 2011, 11:53:54 AM
I don't think Rift is a "bad" ripoff of Wow, but that's a matter of opinion, and otherwise example #2 is a pretty good skewering of Blizzard.

I'm not studied up on my History of Failed PvP-Centric MMOs, so I can't even figure out if examples 1 and 3 are each aimed at single games, or the whole lot mashed together.


Title: Re: Dumb ideas
Post by: pxib on April 08, 2011, 01:20:41 PM
People can play online for free, but they play a laggy sprite-based top-down 2D version of the game for phones and mobile devices. Paying customers play in 3D on regular computers and their packets are prioritized. Also they are ninjas.


Title: Re: Dumb ideas
Post by: apocrypha on April 09, 2011, 01:01:42 AM
I'm not studied up on my History of Failed PvP-Centric MMOs, so I can't even figure out if examples 1 and 3 are each aimed at single games, or the whole lot mashed together.

1 sounds like DAOC, 3 sounds like EVE.


Title: Re: Dumb ideas
Post by: sinij on April 09, 2011, 03:47:09 PM
Here is extremely dumb idea from DFO:

Crowd Control (think Eye Rot) actually turn your screen off (distorts to the point that your screen might as well be off), so you are functionally disconnected from your character as a result. As a result PvP devolved to who gets first cast off. To address this problem developers implemented "Effect Immunity" spell with a short duration. You are expected to spam it or die horribly.


Title: Re: Dumb ideas
Post by: Ingmar on April 09, 2011, 08:57:57 PM
Blindness in DDO actually does black your screen out (or did, dunno if they eventually changed it.)


Title: Re: Dumb ideas
Post by: Merusk on April 10, 2011, 08:46:49 AM
EQ did that as well.  I'd forgotten about it until I was on the EZEMU in Mistmoore the other day and my screen went black but I heard combat.  At first I thought the game crashed.

So let's also add "blanking out the UI without giving feedback to the players as to WTF is going on" for the bad ideas list.


Title: Re: Dumb ideas
Post by: Zetor on April 10, 2011, 11:53:20 AM
Rift does it too, sorta. If you get stunned, your screen gets all woozy; if you're low on HP the screen turns greyscale and you lose sound effects except for a 'heartbeat' sound... and if you lose control of your character you can't do anything with the UI (like change targets) until you regain control. That last one is really, really, really annoying in pvp.

brb, posting in rift gripes/complaints thread.  :why_so_serious:


Title: Re: Dumb ideas
Post by: Paelos on April 11, 2011, 02:14:41 PM
Tab targetting that targets something through a wall instead of the thing in front of you.

Creating an encounter that relies on one randomly chosen player to succeed at a totally esoteric mini-game, or the entire group fails.

Z-axis combat in a laggy world.

Levelling your pants.



Title: Re: Dumb ideas
Post by: Ingmar on April 11, 2011, 03:19:05 PM

Levelling your pants.


In the frontier, while it is raining, on days that contain the letter T in their names, from killing Albs below RR5.


Title: Re: Dumb ideas
Post by: Sjofn on April 11, 2011, 04:32:04 PM
Blindness in DDO actually does black your screen out (or did, dunno if they eventually changed it.)

Whatever, that ruled.


Title: Re: Dumb ideas
Post by: K9 on April 11, 2011, 05:18:04 PM
Blindness always pissed me off no-end in Anarchy Online, also because the only way to remove it was a rare drop consumable. Having your screen blacked out by a spammable ability as a melee class sucks.


Title: Re: Dumb ideas
Post by: Paelos on April 11, 2011, 06:09:23 PM
Attunements.


Title: Re: Dumb ideas
Post by: Mrbloodworth on April 12, 2011, 08:23:53 AM
Allowing players to believe that "Sandbox" means zero rules.


Title: Re: Dumb ideas
Post by: Paelos on April 12, 2011, 10:02:05 AM
The original version of WoW meeting stones.


Title: Re: Dumb ideas
Post by: Ingmar on April 12, 2011, 11:14:34 AM
Client-side anything important.


Title: Re: Dumb ideas
Post by: Paelos on April 12, 2011, 11:37:38 AM
Crafting fails.


Title: Re: Dumb ideas
Post by: Rasix on April 12, 2011, 11:38:53 AM
Death by crafting.

Player justice.


Title: Re: Dumb ideas
Post by: Mrbloodworth on April 12, 2011, 11:41:17 AM
Creating new features, but never talking to your art team, or client team to even see if its feasible. But still pushing it to live.


Title: Re: Dumb ideas
Post by: Paelos on April 12, 2011, 03:23:18 PM
The Fins list, camping items for rare spawns, and jboots.


Title: Re: Dumb ideas
Post by: Sheepherder on April 12, 2011, 05:28:10 PM
Client-side anything important.

Gravity?

Because I rather like client side gravity.


Title: Re: Dumb ideas
Post by: Krakrok on April 12, 2011, 06:55:37 PM
Selling the UO server in a box ala EMU servers.


Title: Re: Dumb ideas
Post by: Malakili on April 13, 2011, 11:31:54 AM
Levels in non-RPGs.


Title: Re: Dumb ideas
Post by: tazelbain on April 13, 2011, 11:39:22 AM
This thread started in a good place and going to a bad place.


Title: Re: Dumb ideas
Post by: Mrbloodworth on April 14, 2011, 07:17:26 AM
eh?


Title: Re: Dumb ideas
Post by: ezrast on April 14, 2011, 11:02:11 AM
This is the design subforum; the whine-about-existing-games forums are up there ^.

JRPG that decreases your power as you level, so you're forced to keep advancing the story at a steady rate or the random battles will kick your ass harder and harder.