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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on February 10, 2011, 11:54:17 AM



Title: S#3 - Game Day #5
Post by: Falconeer on February 10, 2011, 11:54:17 AM
We are currently Playing.....
Game Day #5
** All games have to be played BEFORE February 20th **


(http://dl.dropbox.com/u/3584773/3%205%20calendar.png)


** All games have to be played BEFORE February 20th **

--------------------------------------------------------------------------------------------------------


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 10, 2011, 11:54:33 AM
Scores and Standings after Game Day #4



Scores:

(http://dl.dropbox.com/u/3584773/3%205%20scores.png)



Standings (4 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/3%205%20111%20x.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/3%205%20222%20x.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/3%205%20333%20x.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/3%205%20444%20x.png)











Player stats:

(http://dl.dropbox.com/u/3584773/3%205%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/3%205%20teams.jpg)




The Graveyard:

(http://dl.dropbox.com/u/3584773/3%205%20graveyard.png)



** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 10, 2011, 12:25:57 PM
Updated the OP with the TD diffs, the playoff fever is here.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Scadente on February 10, 2011, 12:32:26 PM
700,000 in inducements....

Really?  :awesome_for_real:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 10, 2011, 12:36:21 PM
Looks like we have a tie-breaking match in the Twilight division. Hey Scadente, when are you up to have your dreams crushed?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Scadente on February 10, 2011, 12:38:39 PM
Never.

I'm sure we will catch each other on Steam someday soon.

The weekend is usually the best time for me.

Reminder: My Steam name is LoveTruncheon


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 10, 2011, 12:44:35 PM
Ok, I'll bother you all the time now. The girls need orc ears to ornate the new Season 5 away jerseys.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Modern Angel on February 10, 2011, 01:13:02 PM
Just to pop the cherry on what I hope is a wild Day 5: Hunqua Hunqua Burninglove 2-1 over Team Snoosnoo in an upset special.

I'd give an accounting but I don't even know what really happened. First half, I pulled the old refused flank ropeadope: go left, pull the defense that way, sling the ball right to an open receiver. I didn't catch it, which was mostly expected, but the next thing I know there's a skink with the ball halfway down the field. I managed to sneak the ball away from drogg's offense the next half but it was no use, with him breaking the tie in his next to last turn.

To be brutally honest, Lizardmen teams are my weakness. I'm terrible against them. Awful. We're talking played them twenty odd times, won two or three of those. This held form and has opened the Stormbringer division up when it looked completely locked away, even putting drogg's noob team within striking distance of a playoff spot.



Title: Re: S#3 - Game Day #5 is ON!
Post by: drogg on February 10, 2011, 02:16:40 PM
Just to pop the cherry on what I hope is a wild Day 5: Hunqua Hunqua Burninglove 2-1 over Team Snoosnoo in an upset special.

I'd give an accounting but I don't even know what really happened. First half, I pulled the old refused flank ropeadope: go left, pull the defense that way, sling the ball right to an open receiver. I didn't catch it, which was mostly expected, but the next thing I know there's a skink with the ball halfway down the field. I managed to sneak the ball away from drogg's offense the next half but it was no use, with him breaking the tie in his next to last turn.

To be brutally honest, Lizardmen teams are my weakness. I'm terrible against them. Awful. We're talking played them twenty odd times, won two or three of those. This held form and has opened the Stormbringer division up when it looked completely locked away, even putting drogg's noob team within striking distance of a playoff spot.


i was nervous going in because modern angel's team has a bulleted list of all the skills i hate: block, tackle, mighty blow all over the place, four blorcs hat can match me blow for blow and a troll with guard and stand firm.  luckily my game with eldaec left me with enough winnings to pick up my last saurus, so i was able to field all six and my trusty krox and leave a deep enough skink bench to handle a few of the little guys getting pasted.  inducementwise i grabbed as many kegs of bloodweiser as i could carry and an extra reroll, both of which came in very handy.

my move speed really won the day here - every time the ball got loose i was able to either cage it off or get a skink in there fast enough to break away, and on defense i could react faster than he could reform his push.  the one snoosnoo TD came from him boxing my catcher fairly deep on my side in between two tacklers - i managed to blitz one off but the other one stuck and even a reroll couldn't keep the little guy from eating dirt, and the orcs mopped up too fast for me to compensate.  modern angel also had really rough block dice luck - he went for a lot of single die rolls, but with block he should've been able to nail me more often than he did.

feels good to ruin all those day five predictions :grin:


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 10, 2011, 03:47:48 PM
Falc I don't have a +2 TD rate. I am sorry that Nix quit but I am getting credited for it! I have lost 2-1, drawn 3-3, won 3-0 and 'won' 2-0 (the game Tele won 7-0 with the other high scoring team in the league). I assume the error is from going off BBManager?

Should be:

Llyse 10
Ice 3
Lamaros 4
Ingmar 1
Tele 3
Ezrast -2
Cad -7
Nix -12


Title: Re: S#3 - Game Day #5 is ON!
Post by: Bann on February 10, 2011, 07:05:16 PM
Dandies V. Undead sweatervests

Match POSTPONED at halftime.

Dandies were out to a decent lead w/ a few undead off the pitch and a 1-0 lead, but Celer  crashed out. We are going to try again on Saturday.

Falc, can you please reset our match?



Title: Re: S#3 - Game Day #5 is ON!
Post by: Ginaz on February 10, 2011, 07:30:53 PM
Gutspillers 3 Peace Dogs 1.  I got lucky with a lot of rolls, dodges and GFI.  Only downside is I lost a zombie (R.I.P. Amy Winehouse :heartbreak:).


Title: Re: S#3 - Game Day #5 is ON!
Post by: Megrim on February 10, 2011, 08:20:20 PM
Just to pop the cherry on what I hope is a wild Day 5: Hunqua Hunqua Burninglove 2-1 over Team Snoosnoo in an upset special.

I'd give an accounting but I don't even know what really happened. First half, I pulled the old refused flank ropeadope: go left, pull the defense that way, sling the ball right to an open receiver. I didn't catch it, which was mostly expected, but the next thing I know there's a skink with the ball halfway down the field. I managed to sneak the ball away from drogg's offense the next half but it was no use, with him breaking the tie in his next to last turn.

To be brutally honest, Lizardmen teams are my weakness. I'm terrible against them. Awful. We're talking played them twenty odd times, won two or three of those. This held form and has opened the Stormbringer division up when it looked completely locked away, even putting drogg's noob team within striking distance of a playoff spot.


i was nervous going in because modern angel's team has a bulleted list of all the skills i hate: block, tackle, mighty blow all over the place, four blorcs hat can match me blow for blow and a troll with guard and stand firm.  luckily my game with eldaec left me with enough winnings to pick up my last saurus, so i was able to field all six and my trusty krox and leave a deep enough skink bench to handle a few of the little guys getting pasted.  inducementwise i grabbed as many kegs of bloodweiser as i could carry and an extra reroll, both of which came in very handy.

my move speed really won the day here - every time the ball got loose i was able to either cage it off or get a skink in there fast enough to break away, and on defense i could react faster than he could reform his push.  the one snoosnoo TD came from him boxing my catcher fairly deep on my side in between two tacklers - i managed to blitz one off but the other one stuck and even a reroll couldn't keep the little guy from eating dirt, and the orcs mopped up too fast for me to compensate.  modern angel also had really rough block dice luck - he went for a lot of single die rolls, but with block he should've been able to nail me more often than he did.

feels good to ruin all those day five predictions :grin:

This division is rapidly becoming very close. the last few matches are going to be very interesting.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sky on February 10, 2011, 09:00:09 PM
(R.I.P. Amy Winehouse :heartbreak:).
They tried to make her go to rehab.

She said "No, no, noooooooo!"


Title: Re: S#3 - Game Day #5 is ON!
Post by: HaemishM on February 10, 2011, 09:12:04 PM
And as soon as she started bitching, I put her down.  :why_so_serious:

That was a fun, close game, a lot closer than the 3-1 score indicated. Ginaz spent a lot of time on the first possession while I tried to screen him until I could get a good hit on the ghoul carrying the ball. I never could manage to get him down before he scored. Then two turns later, the High Elves finally got a play to come together perfectly. Long bomb over the middle to a catcher who ran it in for my first touchdown. The second half came along and I got the ball, setting up another long bomb attempt when a ghoul broke through the blockers and set his sights on my thrower. The thrower attempted a dodge, hopping to get open enough to toss the hail mary down the pitch when he tripped over a displaced ghoul tooth, dropping the ball near enough my goal line that the ghoul went in for the score. I forget how the third score came up but even after that I had a chance to score a 2nd TD when I got greedy with a tackle zone and ended up with the ball in a ghoul's hand instead of the catcher I meant it for.

Good game, but probably the last chance I have this season to get a win.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Celer on February 10, 2011, 10:00:32 PM
Dandies V. Undead sweatervests

Match POSTPONED at halftime.


I feel really bad about it, because I was definitely at a disadvantage before the crash.  I intentionally rebooted and ONLY launched Steam/BB because of last week's crash, but I guess that's not good enough.  I played a friendly with Ingmar immediately after and did not crash, so I am really confused...


Title: Re: S#3 - Game Day #5 is ON!
Post by: Llyse on February 10, 2011, 10:28:24 PM
Avoid using formations. They seemed bugged to hell right now


Title: Re: S#3 - Game Day #5 is ON!
Post by: avaia on February 11, 2011, 05:21:37 AM
Avoid using formations. They seemed bugged to hell right now

This.  Each time I have seen someone crash, it has been because they tried to use a formation.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 11, 2011, 05:43:19 AM
Despite his very low TV, Haemish has a nifty Level 3 Quarterback now. Since he loves the passing game, I foresee the Dogs becoming an exciting, spectacular team pretty soon.


Title: Re: S#3 - Game Day #5 is ON!
Post by: HaemishM on February 11, 2011, 09:40:04 AM
Shit, passing is about the only goddamn thing the Peace Dogs do well. They can't seem to dodge, pick up the ball or injure anyone (though I did kill a zombie last night) - or score, for that matter.

But yeah, my Passer is getting up there. Level 3. I have to see what skills I get at lunch.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Celer on February 11, 2011, 09:56:04 AM
Avoid using formations. They seemed bugged to hell right now

Hmm I do occasionally use formations, I can't recall if I did on my crashes.  I'll just ignore them from now on.

I see on the support forums that some are making a connection between using formations and crashing on the NEXT TD/kickoff, which might be why it's not immediately obvious that's what is causing problems.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Teleku on February 11, 2011, 10:39:23 AM
Ok, guess its time to show my BB newbness.  WTF is a formation (in the game sense, I now what it means in real life..)?


Title: Re: S#3 - Game Day #5 is ON!
Post by: HaemishM on February 11, 2011, 10:59:11 AM
Hey, Falconeer. I could have sworn that I raked in 60000 GP for my last match but when I went in today to level up my thrower, I only had 20k in the treasury. Has the money just not been updated yet, or is something screwy?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 11, 2011, 11:12:17 AM
Ok, guess its time to show my BB newbness.  WTF is a formation (in the game sense, I now what it means in real life..)?

The drop down thing in the upper right with stuff like "The Wall", "Attract Centre", etc.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Teleku on February 11, 2011, 11:39:22 AM
Is that for opening kick off placement?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 11, 2011, 11:42:02 AM
Hey, Falconeer. I could have sworn that I raked in 60000 GP for my last match but when I went in today to level up my thrower, I only had 20k in the treasury. Has the money just not been updated yet, or is something screwy?

Something screwy :uhrr:

As far as I know, that happens a lot in Leagues. In the Orca Cola we got a message where they said they were aware of the problem and looking into it. Basically, sometimes money just disappear. How sad and stupid is that? I am sorry. I am researching the official forums myself now.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 11, 2011, 11:50:32 AM
This is what I got from the Orca Cola management. It's useless, but gives you an idea.

Quote
In an effort to stop the fraudulent goblins stealing hard earned Cash (its rare and never actually been proven!), I'd quite like it if you could screenshot your Winnings (only ever shown once at the very end of the game!)

If you reroll keep a track of what you rolled. If they know we're onto them maybe they'll behave

Check when your game is validated or at the beginning of the new week to ensure you got what you expected...and no photoshopped reports showing you earned 1millllion dolllars plz

Thx

Nothing else on the official boards, so I made a thread myself. As far as I know, it only happened to Haemish and AndyDavo in our league so far.


Title: Re: S#3 - Game Day #5 is ON!
Post by: HaemishM on February 11, 2011, 01:11:56 PM
If it helps, I was awarded 60k and Ginaz got like 20k but got a reroll on it and ended up with 40k.


Title: Re: S#3 - Game Day #5 is ON!
Post by: proudft on February 11, 2011, 01:16:09 PM
I had that happen once last season where I won the match, rolled like a 2 or something for winnings, so decided to reroll and whatever it said I rerolled and won was a big fat lie and I ended up getting 20k, which I am pretty sure was not even a possible result. 

I've been wary of rerolling the winnings since, though this was at least one patch ago.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 11, 2011, 01:21:41 PM
Beardstorm! vs. Negative Capability is probably happening tonight, so get your bets in now.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Strazos on February 11, 2011, 01:23:13 PM
Norse vs Skaven most likely going down Sunday night, if anyone cares.


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 11, 2011, 03:12:06 PM
Mister Sky - when do you want to play? can you play on saturday afternoon?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Comstar on February 11, 2011, 04:03:07 PM
Amazons vs Norse in 1 hour. This match could decide the fate of the playoffs.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 11, 2011, 04:12:25 PM
If we only had live broadcast....


Title: Re: S#3 - Game Day #5 is ON!
Post by: proudft on February 11, 2011, 04:21:14 PM
Srsly.  We have the intro film already: http://www.youtube.com/watch?v=FKotmfsKOz4


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 11, 2011, 04:43:11 PM
I knew what that link was going to be before I clicked on it.  :awesome_for_real:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Comstar on February 11, 2011, 05:19:44 PM
...at least it would be if Xuri logged in. He's 20 minutes late :(


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sir T on February 11, 2011, 06:36:41 PM
This is what I got from the Orca Cola management. It's useless, but gives you an idea.

Quote
In an effort to stop the fraudulent goblins stealing hard earned Cash (its rare and never actually been proven!), I'd quite like it if you could screenshot your Winnings (only ever shown once at the very end of the game!)

If you reroll keep a track of what you rolled. If they know we're onto them maybe they'll behave

Check when your game is validated or at the beginning of the new week to ensure you got what you expected...and no photoshopped reports showing you earned 1millllion dolllars plz

Thx

Nothing else on the official boards, so I made a thread myself. As far as I know, it only happened to Haemish and AndyDavo in our league so far.

It's happened to me as well, but no-one cares about my team...  :oh_i_see:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Xuri on February 11, 2011, 06:45:52 PM
...at least it would be if Xuri logged in. He's 20 minutes late :(
Story of my life! Anyways, I was on Steam watching the friendlist for Comstar's arrival - he appeared as offline to me, though - and vice versa. So took a message on these forums to get things rolling.

I lost the game 0 - 2 (there's another surprise for you).


Title: Re: S#3 - Game Day #5 is ON!
Post by: Comstar on February 11, 2011, 06:50:32 PM
(http://farm5.static.flickr.com/4150/5437213927_8befed3c62.jpg) (http://www.flickr.com/photos/64255241@N00/5437213927/)
Norse get KO'ed (http://www.flickr.com/photos/64255241@N00/5437213927/)
Summary of the match from the Norse point of view. One of the Norse linesman has a broken back.

2-0 Amazons over Norse.

KO's were the story of this game. On the last turn of the game, a rock from the crowd KO'ed yet another Norse, and the Yetzze got KO'ed on the first block of the last turn.

Both TD's occurred after 5 turns of a confused rumble in the centre of the pitch - enlivened when the North made two dodges into two tacklezones to pick up the ball inside another tacklezone, and after the Yetzze grabbed the ball after the first kickoff inside THREE tacklezones.

Sadly the Norse were unable to take advantage of their dodgy progress, as they nearly always had 1 or 2 less players on the field than the girls had, and the two guard-girls often played crucial roles in stopping 2 dice blocks from occurring, or giving crucial 2 dice block bonuses themselves.

I made several mistakes (2 misclicks ended with Amazon's face down on the pitch) but the Norse made the same amount, so it equalled out in the end. Now I have to pray to Nuffle that the 2 DElf teams both lose a match soon!


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 11, 2011, 06:56:03 PM
It's happened to me as well, but no-one cares about my team...  :oh_i_see:

I am sorry T, my bad.


Title: Re: S#3 - Game Day #5 is ON!
Post by: avaia on February 11, 2011, 07:09:59 PM
It's happened to me as well, but no-one cares about my team...  :oh_i_see:

I care.  Deeply.


Title: Re: S#3 - Game Day #5 is ON!
Post by: proudft on February 11, 2011, 07:24:11 PM
Tell me you caused some injuries to the Catfighters, Xuri.  Please tell me that.  :ye_gods:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Xuri on February 11, 2011, 07:34:30 PM
I think one of them got a nasty looking scratch that will probably heal in half a day.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Strazos on February 11, 2011, 08:32:54 PM
What is this?! Hand in your Norse card! :grin:

No worries, it is a well-known fact that Comstar is a rampant cheater.  :why_so_serious:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sky on February 11, 2011, 08:35:02 PM
Mister Sky - when do you want to play? can you play on saturday afternoon?
Yep, I'll throw in some laundry, multitask and whatnot.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 11, 2011, 08:37:15 PM
Beardstorm! and Negative Capability tie 1-1. Kind of a messy game, few scattered casualties, I have 2 players out next week (but it is my vs. Nix week luckily.) Bort only struck down one guy this game, but that will be enough to get him to level 3.


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 11, 2011, 08:48:03 PM
Beardstorm! and Negative Capability tie 1-1. Kind of a messy game, few scattered casualties, I have 2 players out next week (but it is my vs. Nix week luckily.) Bort only struck down one guy this game, but that will be enough to get him to level 3.

This is the best news I've had all day!


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sir T on February 11, 2011, 08:50:48 PM
No surprise on the 4-0 victory of the dead over Nurgle. But we had a good chat about wargames during it, and when I finally decided to stop being rude and pay attention during the second half, I did knock his star player werewolf into the crowd. He was just stunned though.

Aviva well deserved the victory. He played an excellent positional game, and used the crushing advantage of all his players over mine very well. Good match to him.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ice Cream Emperor on February 11, 2011, 08:59:10 PM
In an entirely typical-of-my-season match, Negative Capability and Beardstorm trundled to a 1-1 draw.

It really does seem to be the story of my season that, after scoring relatively easily in the first half and mounting a confident last-few-turn defense, I once again went in to the second half feeling like I had a strong chance of winning. Unlike previous games I had chosen to receive in the hopes of getting some claws into the Dwarven armour before it was too late. This didn't work precisely as planned, but I did eventually manage to badly hurt Ingmar's Mighty Blow Trollslayer fairly early on, which was definitely a key part of my first half control -- the other Slayer also managed to KO himself (or maybe I KOed him too, can't remember), and the lack of Guard on the dwarf team combined with my strength advantage and Guard wight made it very difficult for Ingmar to smash through my defensive lines.

The Slayer woke up for the second half but as mentioned I remained confident -- setting up in the same 1d-blocks-only defensive formation as in the first half. Well, almost the same -- I failed to notice that the computer had brilliantly decided to substitute my reserve ghoul for an LOS zombie. This we will call 'Fucking UI Exhibit #1'. But hey it's okay, I'm still up a player and the ghoul is still providing that great defensive LOS shape -- he needs two 1d blocks to even get anything going, and I have set a clever trap in case he tries to rush my corner golem with his Dauntless Slayer.

I forget of course that dwarves are the masters of the 1d block. Dwarves probably spend their childhood 1d blocking their moms -- when they aren't 1d blocking stone walls and other nearby inanimate objects. Two 1d blocks later my Guard Wight and -- what do you know! -- the UI-substituted Ghoul are both KOed and I have gone from 10 vs. 11 to 10 vs. 9. Then, just to rub it in, Ingmar's Slayer charges directly at my Flesh Golem and gets the hoped-for push. As planned I turn off Stand Firm, letting him Frenzy his way into a 2d-against follow-up, only to have the dice come up double-skull/downs, allowing the Slayer to smash my Golem to the ground anyways.

This is not the best opening turn but really things still seem pretty under control -- his Slayer is at least out of position, and I get to smash him a bit with my werewolf (though gee if that ghoul was still un-KOed he would have been available to put in the boot with 4 assists afterwards.) I form up in defense and after a few stalled turns -- and at least one unfortunate early-turn Turnover by Ingmar due to a sketchy foul on my +str werewolf -- I manage to blitz my other Wight in for a 1d block of my own, knocking the ball free. I then commit a bunch of guys, locking down all his players and getting two tackle zones on the ball. Looking good!

At this point my armour goes to shit. The next turn Ingmar stuns FOUR of my players (on five blocks? I don't remember), completely clusterfucking my defensive position and casually picking up the suddenly-unguarded ball. So okay, at least they were just stuns, but in terms of winning the game this was basically the beginning of the end. I barely manage to have two players standing for the next turn or so -- and the dwarves continue to score decisive, hair-rendingly-aggravating armour breaks all the way through the rest of the game. At a much more reasonable rate, to be fair, but after that initial flurry I can only scramble to recover.

But scramble I do and Ingmar's runner is making slow progress down the line, forced to constantly blitz my Dodge-happy duo of Werewolf and Ghoul in order to get the ball forward. Unfortunately he does a good job of tying up any support -- including the aforementioned timely stuns -- and I make a crucial error, failing to blitz my 4 str werewolf through and instead throwing a regular block, which leaves my ghoul and werewolf without support on the crucial 15th turn.

This forces me to resort to plan B, a plan which was in retrospect completely stupid -- but the complete stupidity of the plan was helpfully concealed from me by a) my desperation and a lack of time and b) the UI displaying a 2d AGAINST block as a 2d FOR block on my screen. This will be 'Fucking UI Exhibit #2.' Consequently, I make the most absurd blitz of the season, dodging my werewolf into a 2d-against, 2d-against Frenzy...

... which he somehow survives, driving the ball-carrier up against the sideline. By far the luckiest werewolf I have ever met, but again I make a crucial error because I am busy completely panicking because I am rolling 2d against all of a sudden wtf wtf oh shit there's only 10 seconds left and I end up with my werewolf right next to the sideline as well (I am sure there was somewhere better to go, though I haven't checked the replay.) At which point it is a fairly simple job for Ingmar to arrange for my isolated, insanely-lucky werewolf to be unceremoniously chumped into the crowd, which thankfully only manages to badly hurt him. This takes up some crucial dwarf-movement, but Ingmar is still in a decent position to score and I am down my Dodge werewolf with my ghoul totally out of position as well.

Anyways, I manage to dodge my ghoul onto the ball carrier and blitz/dodge my other werewolf there as well (if only I had done that the previous turn!), but Ingmar's Runner cooly makes the 3+ dodge into open space and walks in the ball for the draw on turn 16.

At which point I mean to set up for a proper 1-turn TD attempt (which, without a reroll, almost certainly would have failed) but instead spend too much time chatting about SPPs and have to settle for a few useless blocks before the game ends.

In summary: ARGH. Ingmar played well but I made some crucial mistakes that, if avoided, probably could have won me the game.





Title: Re: S#3 - Game Day #5 is ON!
Post by: Ice Cream Emperor on February 11, 2011, 09:04:45 PM

And of course my glacial pace of development continues, managing only two CAS and a TD and having the MVP go to a zombie -- though he will at least get a skill out of it, as that is the second MVP he has hogged. Time to toss a coin between Wrestle and Kick.

On the bright side my team remains seemingly immune to serious injury.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 11, 2011, 09:07:30 PM
I made some definite order-of-operations errors myself I think.

My MVP went to one of my 0 SPP linemen, leaving me now with I think 5 players within one score/casualty of a level? Getting a bit annoying!

EDIT: Bort rolled doubles for his level up, so now he's a dodging mighty blow blitzer.  :heart:


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 11, 2011, 09:08:36 PM
I made some definite order-of-operations errors myself I think.

My MVP went to one of my 0 SPP linemen, leaving me now with I think 5 players within one score/casualty of a level? Getting a bit annoying!

Knowing my luck you'll get a TD on each against Nix and a two MVPs elsewhere to give you four skill-ups before you play me. :(

My game against Llyse might take a few more days to happen. My internet is being very selective with who I can play against so I might have to visit somewhere else to get it working.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sjofn on February 11, 2011, 09:17:19 PM
I forget of course that dwarves are the masters of the 1d block. Dwarves probably spend their childhood 1d blocking their moms -- when they aren't 1d blocking stone walls and other nearby inanimate objects.

Hee!


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ice Cream Emperor on February 11, 2011, 10:18:39 PM
I made some definite order-of-operations errors myself I think.

The only serious turnover I remember you making was the foul on my werewolf, and I think you only had a few other players that could have moved. But a zero-assist foul on an AV8 player is a pretty risky move in general -- you're going to get sent off without even breaking armour on the majority of doubles rolls.


Title: Re: S#3 - Game Day #5 is ON!
Post by: avaia on February 11, 2011, 10:22:06 PM
About the only thing worth mentioning is Whitemane finally gets a score this season.  His fellow wolf got 2.  Whitemane was bust reliving the glory so much, he decided to jump into the stands to celebrate on the next possession, only to find out while his coach is in Green Bay, he himself, is most definitely not.  Shake it off, bitch!  :grin:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sir T on February 12, 2011, 02:16:00 AM
About the only thing worth mentioning is Whitemane finally gets a score this season.  His fellow wolf got 2.  Whitemane was bust reliving the glory so much, he decided to jump into the stands to celebrate on the next possession, only to find out while his coach is in Green Bay, he himself, is most definitely not.  Shake it off, bitch!  :grin:

Oh come on. No appreciation for the fact a lowly rotter dived out after him next turn to help him out? No appreciation These days I tell ya. Me me me


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 12, 2011, 04:28:04 AM
Mister SKy - are u just sky on  steam or somethign else? also what are u in game? - i'm free now and would love to play sooner rather than later if thats ok?


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 12, 2011, 06:22:24 AM
the forum posted the time as being about 5.30am, it was actually about 1pm GMT +0 when i  posted. I also noticed you were last online 7 hours ago, i  do hope that your based someplace in europe and not based in the US? (your forum tag doesnt specify.  anyway - i will be free for another hour or so, then maybe laster on thsi evening, about 8-9pm for me. let me know what suits.

Andy.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sky on February 12, 2011, 07:50:11 AM
I've been sitting in the game lobby for 25 minutes now. You are in the in-game chat room. Why aren't we playing the game, why aren't you responding to chat?


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 12, 2011, 08:08:32 AM
im here now, you must have turned up just as i recieved a call saying i needed to nip out - i have been away for 30mins max. i do arrange games like everyone else, its not my fault that your american and i didnt know. i will be here for the next few hours.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sky on February 12, 2011, 08:20:21 AM
I've been sitting in the game lobby for ten minutes now, you are not accepting game invitations.


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 12, 2011, 08:21:55 AM
im online and checking thsi forum every 2mins


Title: Re: S#3 - Game Day #5 is ON!
Post by: Strazos on February 12, 2011, 09:16:06 AM
I'm just wondering why you're not both using steam to figure this out...


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 12, 2011, 09:21:43 AM
game played, another horrific set of cas for me, 2 more miss next games and a death. 1-0 win. 1 balck orc hurt but only badly. I think this teams heading for the recycle bin in all honesty, i really cant keep sustaiing these losses. Next up is some elves, who i think will be feeling rather confident of building on their TD of last week with a win. They will be taking on a full team of loner linemen at this rate!! :)


Title: Re: S#3 - Game Day #5 is ON!
Post by: Sky on February 12, 2011, 09:32:55 AM
1-0 Pointy-ears win. We bash. I learned a few things. Good luck in the playoffs.

I believe the final tally was one kill (putting me back on top of the one stat I can rank in, I think) and two darkies out for the next game.

At one point I thought I actually had a shot at a tie, just knotted up the middle with dudes, so I learned a little about getting pushed out of the pocket, heh. I made less mistakes than usual because I just stuck to a real simple plan. One was a bad pocket formation early on, the other was forgetting to path a lineorc around the ball when setting up a pocket and he failed the pickup.

Other than that I think it was a decent enough showing, since I expected to lose 4-0  :grin: If anyone wants to watch the bloody replay, I'll solicit feedback since I feel it's about as good a game as I can pull off against a good opponent.


Title: Re: S#3 - Game Day #5 is ON!
Post by: AndyDavo on February 12, 2011, 09:50:46 AM
the 4-0 win strat was abandoned when in 1 turn you removed the witch and killed an elf. Again i wasnt able to mass an effective defence due to lack of numbers, it would be interesting to play with some skills and spare players. I think your caging was ok but remember the X shape as that stops direct blitzing of the ball, you also cant leave players in contact with the 4 corners of the cage as that then means they can be moved around  (i didnt really effectly show this again due to the 4 pairs of double skulls that i managed to find). i can upload the game to BB manager but can't remember the password - if some1 can PM me that would be great.

I think you had a great chance to score if you had been a little more adventurous with running the bal downfield and/or putting players in positions to score late in the half - i lacked the players to slow u down AND mark them outright.  All in all - for me right result, wrong method, disasterous cas! - GL in future and sory for the confusion over what you defined as lunchtime. I assumed you meant 12 midday which was a time 2 hours after the time you originally came online. Ie you were early.




Title: Re: S#3 - Game Day #5 is ON!
Post by: Sky on February 12, 2011, 09:59:15 AM
I don't know where you're getting lunchtime from. I just logged onto f13 and saw you were asking me to play, jumped in the game and saw you logged in. You said afternoon, without giving any timezone info, so I figured we would be playing right about now or within the next couple hours. I was only 'early' because you made those posts. Whatever.

Apologies to the league for airing this outside pms, he started it  :why_so_serious:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Celer on February 12, 2011, 12:03:36 PM
Swedgins and Dandies drew in an entertaining 1-1 game.  I was laughing for most of the second half as the game devolved into a 7-on-7 tripping match filled with non-serious casualties.

Dandies received the opening kickoff and were quickly down a lineman due to a mummy casualty and another to a KO (never woke up).  A scrum ensued, and the ogre (+1 STR, ridiculous) successfully tied up both mummies for several turns.  Meanwhile my ghouls managed to keep putting pressure on the ball carrier, forcing him forward without good protection and eventually stealing possession.  In the next turn one ghoul was KO'd (never woke up), and I still held the ball deep in a tenuous position.  I chose to attempt a simple dodge with the ball carrier to reverse field, but managed to fail and casualty the ghoul in the process.  A Dandies Blitzer was on hand for an easy scoop up, but he chose to pause on the goal line on turn 7 rather than GFI.  I extracted my revenge in the form of a foul+casualty on his Thrower, but misclicked and forgot to declare a blitz that had an outside shot at saving a score.  After the walk-in turn 8 I had yet another round of revenge before kickoff, and I took FULL advantage by racking up another mummy-on-lineman casualty and a KO on the beastly Ogre!

Everyone failed their KO rolls, so the Swedgins received with 10 players while the Dandies kicked off with 6.  I caged up deep on a good kick, but evened the odds a bit by having a mummy knock himself down and get KO'd (never woke up).  My cage got swamped, and I was wary to attempt another dodge away after the first half, so I spent a turn blocking guys away.  I was rewarded next turn by a lineman giving my Wight a 1d knockdown+casualty.  At least it bought me enough time to reverse field, run up an empty sideline, survive a couple 1d blitzes without dropping the ball, and eventually score on a 2 GFI sprint.

The Ogre woke up for the final drive, making the numbers 8-7 Swedgins, and a clutch kick ended up landing on the opposing end zone.  A Blitzer had to burn the final reroll picking up the ball.  With a few turns left, it was anyone's game.  A turn passed jockeying for position, everyone getting bunched up around midfield.  It looked like perhaps the Dandies could break someone free.  Then a zombie managed to give casualty to a Blitzer, and it looked like perhaps the Swedgins could swarm the ball and have a turn left to make the TD.  As I tried to dodge my final ghoul free to make the crucial blitz, AGAIN the ghoul failed the dodge and AGAIN it was a casualty.  The pendulum swung back to the Dandies at the end of turn 15 to set up a potential miracle pass, but the Ogre responded by rolling a Both Down and no one on either team was in scoring position.

This was perhaps my favorite game of the league so far.  No passes or even any handoffs, as numbers were thinning out pretty early.  There were 7 casualties, but ALL of them were just a Badly Hurt, so everyone is healthy next week.  The Dandies thrower won MVP from his back, and is now level 3.  The Swedgins got a mummy up to level 2.


Title: Re: S#3 - Game Day #5 is ON!
Post by: proudft on February 12, 2011, 12:16:24 PM
Beetles lose 0-2 to the evil, treacherous dark elves of Spleen Flay.  The game could have easily been anywhere from a 2-1 Beetles, 1-1 tie, or 0-4 Spleen Flay with some minor adjustments, so it was a bit of a nailbiter.  

I had one potentially-crucial mistake when the Thro-Ra was nearing the touchdown (would have been Beetles point 1, or point 2 if the desperation end-of-half-pass had been successful, ha ha), and I didn't follow up a Tomb Guardian vs. Witch Elf block on the other side of the field cause he was gonna get really surrounded, and hey, that Witch Elf can't reach the Thro-Ra anyway.  Welp, she could, and she tackled him.  Though, odds are, she coulda dodged away from the TG anyway, so perhaps not a CRUCIAL mistake, but a bit dumb anyway.

In the more-dumb category, I can join the I-forgot-I-had-a-wizard club.

The Star Player was pretty useful, but in return he sucked up my MVP.   :mob:

My Blitz-Ra died at some point in the first half, and Igor couldn't save him.  Bad Igor!

My block rolls were better than I was expecting, especially considering most of the elf team has Block.  I was really afraid of that but I only had one quick-ending turn and it wasn't Block's fault.

Replay is uploaded to the thinger.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Bann on February 12, 2011, 12:50:02 PM
As Celar said, we drew 1-1.

Probably the most fun match of BB I had yet. I wish I had found a way for a 2nd score late (Im kicking myself for trying a meaningless 2d block w/ the ogre and having a turnover) as I now need a pretty unlikely series of things to occur to have a shot at the playoffs, but oh well. Tons of carnage in this game, but only badly hurts. My thrower ended up throwing double 6's and taking +1 str for his second skill, which I imagine will make him a pretty useful ball carrier.

There is also definately something funny with the money going on. I remember being miffed that the postgame screen reported me with only 20k winnings, but after the match was validated I had 70k in my kitty. Im also pretty positive I had 0 cash left going into this game.



Title: Re: S#3 - Game Day #5 is ON!
Post by: IainC on February 12, 2011, 01:08:32 PM
Proudft and I just finished our game. It was a fun game where Nuffle decided both of us needed to be dumped on at different times.

I was receiving at the start and failed to dent the Khemri line particularly. The inevitable scrimmage line scuffle was going mostly against me so I decided to break the ball out and score when I could as my loosely caged ball carrier had been blitzed and I was worried about a breakaway TD early in the game. I picked up the ball again and tried a long pass over a couple of Tomb Guardians - I wasn't really concerned with AG1 players attempting intercepts - but I fumbles the throw and it ended up in the middle of the ruck. A strategic blitz left the ball with no hostile tackle zones on it and a loose elf scooped the ball and threw it downfield. Unfortunately I messed up my turn order a bit and the elf who was receiving was next to a defending skeleton. I had meant to block it out of the way first but I forgot. I blocked it down but couldn't get the ball safe. Next turn the Khemrians knocked the ball carrier down with a blitz and, luckily for me, it bounced into the arms of another Dark Elf who dodged out of the Khemrian cage in his next turn and ran in the first TD of the game.

I kicked back to the Khemrians who caged up in the centre of the pitch. Proudft underestimated the move of Witch Elves though and I got a blitz on his ball carrier. The ball bounced through practically every member of the Khemri team before finally coming to rest in a good spot for me to scoop it. A failed throw left the ball loose in the Khemrian half and covered by a couple of Dark Elves. If the pass had landed, then it would have been impossible for the Undead to prevent another TD before the half time whistle. The Khemrians picked the ball up and then threw it away again. They got hold of the ball again but threw it straight back to a waiting Dark Elf just as the whistle blew. My first ever interception in multiplayer!

One Dark Elf was badly Hurt and a Skeleton was dead but both teams were able to field a full 11 players in the second half. I kicked to the Khemrians who started off with a robust set of blocks from the Tomb Guardians. Proudft managed to get double skulls followed by the same again on a reroll and I took advantage of the fact that my team hadn't been beaten up yet to move them out of tackle zones. In his next turn the Throw ra with sure hands fumbled the pick up so again he didn;t get a chance to inflict any pain on me. I took the opportunity to push the parts of his team that weren't Str 5 death machines around a bit and sent some Elves down to put pressure on the ball handler. The Khemrians rather foolishly tried to run the ball downfield without the benefit of a cage and a Witch Elf easily blitzed the ball carrier down. I tried to pick the ball up with the blitzing Witch Elf but failed the dodge roll and left the ball free. The Undead scooped it again but couldn't get the cage in place leaving me to blitz it free once more. This time I had a spare Elf to grab the ball and throw it over the heads of a couple of Tomb Guardians to an unmarked Assassin. He ran out of range of any Undead while the rest of the team got in a few sneaky blocks. I forgot that Proudft had bought a wizard with his nearly 600k of inducements but luckily so did he. A lone skeleton moved down to put a tackle zone on the Assassin but he easily dodged out to score the second of the game.

With two turns each to go and the score at 2-0 there was nothing else to play for except blood and revenge. Proudft tried once again to run the ball down the centre for a consolation TD but a failed dodge meant that he had no cage to protect the ball carrier. ALone and surrounded by Dark Elves he went down hard and a Witch Elf scooped the ball and threw it to a Dark Elf who had gone deep. The Khemrians tried to blitz him but he kept his feet. In the very last turn, the safety Skeleton was blitzed away leaving a relatively clear run for the ball carrier, he easily dodged away from his markers but then failed his GFI roll right on the Undead endzone. Game over and 2-0 to the Dark Elves.

I got levels on a Witch Elf who now has Block and Dauntless to add to Frenzy, Dodge and Jump Up and on a Lineman who is now Agi 5. One of my level 3 Linemen is going to miss the next game too.

Barring a fluke result from Ginaz or Sky in the next two game days I believe that practically guarantees me a playoff spot. Comstar has to beat Proudft and AndyDavo if he wants the second one while AndyDavo just has to beat Comstar for his place.


Title: Re: S#3 - Game Day #5 is ON!
Post by: eldaec on February 12, 2011, 01:24:50 PM
Nifty Helmets 0 - 2 Silver Horde

Score doesn't tell half the story.

6 casualties including 3 career ending injuries, a sending off, and 2 bizarre touchdowns.

More to follow...


Title: Re: S#3 - Game Day #5 is ON!
Post by: Gruntle on February 12, 2011, 01:35:50 PM
The Nifty Helmets once again snatch defeat first from the jaws of victory, then from a chance to tie.
Chaos's Halfling Chef did his job, and after clearing the field of werewolves and disturbing presences in the first half (crazy block dice in the first meant a lot of turnovers and injuries against Ramas, I didn't contribute much really), the Helms received the ball in the second looking to make an easy score. Instead they with control of the pitch they managed to lose the ball where the Horde could run it in. One down, the Helms vowed to equalize before the game ended at least. But a long kick placed the ball near the end zone and they got ahead of themselves in setting up a path to run it back as their inability to pick it up (with a reroll) placed it in the end zone itself and the Norse were able to pick it up in the end zone square it got knocked into for a second goal.
Then it was all over so it turned to anything for SPP and Nuffle's favored Norse son got his 8th SPP of the game for causing a last casualty.


Title: Re: S#3 - Game Day #5 is ON!
Post by: eldaec on February 12, 2011, 02:04:58 PM
Helmets vs Horde replay and report

http://dl.dropbox.com/u/318368/Replay_2011-02-12_22-22-09.db

Helmets win the toss and choose to kick, both teams set up with a fairly forward flat formation, and the kick goes short to Ghenghiz Cohen on the left flank. Cohen fails to hold the ball, but it bounces into the hands of Bravd the Hublander. Silver Horde are up and running, but before they can even begin to move the ball, the Nifties give the Norse a taste of what is to come, chaos warrior Kardos Neth Dar knocking Horde star lineman Truckle the Uncivil straight into injury box, badly hurt on turn 1. Bravd hands off to Ghenghiz Cohen, who takes the ball back to a safe position, and then moves it to the right flank, seeking to out position the slower Chaos side, the norse team have some success with this, and are able to screen several ranks into the Helmet's half. However, the Chaos warriors are having the best of the injury game, and over turns 5 and 6 the Norse snow troll badly hurts himself trying to run, Caleb the Ripper's hand is smashed by Kir Dal'Shin, and through a cynical foul Big Nurker is killed outright. San-Gor was red carded in the same incident.

With significantly fewer men on the field the Horde could see no way through, and the half ends 0-0, but not before Silver Horde's leading scorer, beserker Nijel the Destroyer also suffers a serious neck injury, as well as missing the next match, it is unlikely he'll regain his famed agility and ball handling skills.

Second half sees kicking specialist Slasher Mungo join the fray, and places an expert kick to the back right corner. Helmets number 7, Frizny Beard takes the ball and his team mates form a loose screen, however, Immortal Jenkins spots an opportunity to punch open a gap, allowing Ghenghiz Cohen and Bravd the Hublander to get tackles on the ball carrier deep in Helmets territory. Much of the Helmets team is tackled on the halfway line and the Nifties can only get Rikkit and Lonmulgors in to support. Frizny Beard can't get away from the norsemen, and falls to a tackle. Bravd the Hublander claims the ball and runs in the TD on turn 12.

The second drive of the half starts with a blitz by the kicking team, but they make little progress penetrating the Helmet's line. However, trouble picking up the ball leaves it grounded in the endzone gives Bravd the Hublander and Immortal Jenkins the crucial turn to get past the defence and sack the ball handlers. Bravd picks up in the end zone to score a second on turn 14.

The final drive quickly descends into an all out brawl. Ghenghiz Cohen and Lon-Mulgors both suffering career ending injuries on turn 16.


Silver Horde will go into the next match against Team SnooSnoo missing both werewolves and both beserkers. The last unbeaten record in Stormbringer division looks to be under serious threat.

'Another such victory and I am undone.'


Title: Re: S#3 - Game Day #5 is ON!
Post by: avaia on February 12, 2011, 02:24:06 PM
 :ye_gods:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 12, 2011, 02:52:13 PM
Strongman (Scadente) vs. The Bell Jar Utd. (Falconeer)    1 - 0


The match? Here it is:

(http://dl.dropbox.com/u/3584773/casualties2.jpg)


Title: Re: S#3 - Game Day #5 is ON!
Post by: eldaec on February 12, 2011, 03:10:14 PM
Aaaand I didn't get my money from that match either.  (or rather I got 20k instead of 50k that the end game screen promised).

Funny how sensitive you get to these things when you have 2 zerkers and a Ulfwerener to replace.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Comstar on February 12, 2011, 03:47:50 PM
Andydavo's Dark Elves only have 1 Runner, 1 Blitzer and 4 linesman available to play his next game vs the High Elves who have a full line up and will probably get some inducements as well. Hamish should be able to win it...I hope.

My game vs the Khermi will come down to the inducements - he's getting over 500K, but his players are vastly unskilled compared to mine.

I can't see IanC losing or even drawing any of his games..though if anyone playing him actually remembers to use the wizard they might cause an upset.

I really should have gotten the Kick skill earlier on.


Next season, if we get 8 per group again, could we can do the top 4 go to the playoff's, rather than the top 2?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 12, 2011, 03:51:44 PM
Wow, a lot of carnage today.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Modern Angel on February 12, 2011, 04:06:01 PM

Silver Horde will go into the next match against Team SnooSnoo missing both werewolves and both beserkers. The last unbeaten record in Stormbringer division looks to be under serious threat.

 :eat:


Title: Re: S#3 - Game Day #5 is ON!
Post by: Megrim on February 12, 2011, 11:55:38 PM
Morsel 3 - 0 Reborne's Wrestlers.

Ogres didn't roll many armour breaks, and the ones they did were mostly stuns; while the Vamps mostly just ran around and played ballgames.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Reborne on February 13, 2011, 12:07:05 AM
Ok, nuffle looked upon my dice and laughed...

Reborne's Wrestlers 0 - 3 Morsel

Not much to say here.
Megrim played a solid game. I made a bunch of mistakes because even when I wasn't doing silly things I couldn't catch a break.
My rerolls were gone faster than I could blink.
My wizard fizzled.
I don't think I got more than 1 injury and even that got apothecary'd into no long term effect.

The things that went in my favor, Megrim got 2 players sent off trying to foul my lone leveled Ogre and only managed to stun him.
I got to throw a goblin, he landed on his face but he took the ball with him.
I think Sid Vicious got to level 3 and The Great Khali got to level 2.

Even with all this I was still laughing through out the match.

Replay up on BB Manager.


Title: Re: S#3 - Game Day #5 is ON!
Post by: eldaec on February 13, 2011, 12:14:11 AM
So I think Stormbringer is just waiting for Scarlet and Gray to play Offsidhes.

All three of the other matches have a clear result which puts pressure on both of these teams to get a clear win.

10pts  +7 TD   SnooSnoo        to play Silver Horde, Scarlet & Gray
9 pts   +6 TD   Silver Horde     to play Team SnooSnoo, Morsel                               
9 pts   +4 TD   Morsel              to play Offsidhes, Silver Horde
8 pts   -1  TD   H H Burninluv   to play Rebourne's Wrestlers, Nifty Helmets
5 pts   +2 TD   Offsidhes          to play Scarlet & Gray, Morsel, Rebourne's Wrestlers
5 pts   -1  TD   Scarlet & Gray   to play Offsidhes, Nifty Helmets, Team SnooSnoo

Rebourne's Wrestlers and Nifty Helmets are on 2 points each and now mathematically out of playoff contention. But as the Horde's pyrrhic victory shows, they aren't out of fucking people up contention.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ruvaldt on February 13, 2011, 04:55:15 PM
1 - 1 draw between Rat Country and Diplomatic Immunity.

This was a fun match, and full of surprises.  For the first six turns it really felt pointless as I feebly attempted to trip up the Nordic cage and Strazos stomped two rats down into the pitch with injuries.  Strazos scored rather easily and kicked off to me at around turn 6.  Strazos won the kick-off event and was able to reposition his defense to counter my offensive formation.  My hopes were pretty dashed at that point as my thrower was KO'd, I didn't have long to score, and Strazos arranged a good defense against my plans.  With a little luck and planning though I picked up the ball with a GR, passed down the field, formed a basic cage against the sideline, and then pounded a TD through on the following round.

I received in the second half, but Strazos got a blitz event and knocked me around a bit.  At this point a bug struck.  The game said that the ball landed out of bounds, and it looked as if the ball had landed out of bounds, but my turn began as usual, and I wasn't asked to give the ball to a carrier.  If it had, I would've been pretty damned happy because there was a pretty good opportunity in front of me.  Instead I took a guess, ran to the spot next to where the ball was showing up out of bounds, and apparently picked it up and then handed it off to run down-field.  My whole team was crumpling underneath the Nordic charge though and I knew that I had to run the ball down to his endzone in a mad dash to either score a TD or get knocked down and make him run from one endzone to another just to score.  Strazos pounded my wild GR who had possession, and the rest of the half was me putting up a screen as best I could to try to wrangle the ball from him and keep him from scoring.  The end of the game is a classic heartbreaker in which Strazos' runner failed a pivotal dodge roll to score the winning TD.

Great game, though I'm not sure if Strazos feels that way.  I inflicted two injuries, one of which will be lasting into the next gameday.  It feels good to at least not lose.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 13, 2011, 05:04:47 PM
Good job Ruvaldt!  :grin:

By the way, only three games to go after only 4 days. Sweet.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Strazos on February 13, 2011, 05:12:41 PM
Just got done playing with Ruvaldt.

Norse receive, and make their way up the pitch. They get towards the goal line, and would have normally stalled for time, but with the rats creeping in and seemingly able to dodge at will, the runner takes no chances and runs it in at around turn 6.

On the ensuing kick...the Rat interface spazzes out a bit, and they burn a minute trying to figure out what to do. In the following scuffle at midfield, a tiny hole is punched in the Norse flank, and the rats flood through, with the gutter runners sprinting seemingly half the field in a single turn. The norse try to reposition, but just don't quite have the speed to properly defend. They get a man on the runner, but he's blocked aside with ease, and the Rats run it in at the half to tie it up.

Norse kick off in the second half, and things get a bit...bloody. Huge midfield battle results in a few injured rats, and a key injury to a werewolf is somehow inflicted. While attempting to mend his arm, the apothecary manages to break his ribs, putting him out for the next game. This provides an opening for the rats to orchestrate some backfield shenanigans and send a gutter rat off to the races. He very nearly makes it 2-0, but two Norse are able to break away from the pack and run him down...forcefully.

Norse recover, and tread back upfield. Rat injuries are starting to mount, but they still manage to keep a solid defense together. The norse try to push their way through twice, only to be denied. Eventually, they just a trick bootleg play, sending their star runner up the opposite sideline with a beserker providing cover. The rats, to their credit, manage to somehow shift a few players to the complete opposite side of the field to effect a last stand defense. The Zerker pushes off one blocker, and the runner blitzes the remaining rat. Now, an aside.

**For those who don't know, it seems that if you blitz with someone, and Don't follow up, you can still move afterwards. While not a conscious decision, I tend to blitz with my bashier werewolves and bezerkers, who have frenzy and no option to Not follow up.**

Unfortunately, I thought that if I chose to Not follow up, I would not have the option of continuing my winning move into the endzone. So, I got a Defender Down, and followed up...putting me into a single TZ. My star runner has dodge...but unfortunately this was not enough, and he falls on the goal line.

Tie Game. Personally, I think ties are a load of crap and a cop-out.

EDIT: overall a good game. Perhaps we deserved a tie, though I would have rather it did not result from a simple UI error on my part.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Llyse on February 13, 2011, 05:18:50 PM
Good job Ruvaldt!  :grin:

By the way, only three games to go after only 4 days. Sweet.

Lamaros is still sorting out connection issues in between having a life so no game on the weekend.

Hopefully we'll play soon so I can focus on ice cream  :awesome_for_real:


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 13, 2011, 06:17:59 PM
Good job Ruvaldt!  :grin:

By the way, only three games to go after only 4 days. Sweet.

Lamaros is still sorting out connection issues in between having a life so no game on the weekend.

Hopefully we'll play soon so I can focus on ice cream  :awesome_for_real:

Yeah I think I will have to play at a friends to try and get around the connection issues, so we might have to actually set a day and time to make it happen so I can be there to do it.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Teleku on February 13, 2011, 08:20:08 PM
Hippes Vs. 7 Deadly.  1-2, and the Hippies shall again for sure miss the playoffs.

I think my game can best be summed up with this screenshot  :awesome_for_real::
(http://dl.dropbox.com/u/41488/blood_bowl.jpg)


Title: Re: S#3 - Game Day #5 is ON!
Post by: HaemishM on February 13, 2011, 09:02:04 PM
Holy shit, I thought my dice were bad.


Title: Re: S#3 - Game Day #5 is ON!
Post by: ezrast on February 13, 2011, 09:28:12 PM
I am pretty terrible against elf teams; I always set up for a straightforward rawr smash attack on my ball carrier and am inevitably surprised by the dodging, leaping precision strike that ends up with my ball carrier down and the ball half the pitch away. Fortunately, Teleku's wood elves were just un-elfy enough for my lizards to edge out a 2-1 victory thanks to a lot of failed dodges and GFI's. The replay is a fun one to watch.

First half, 7 Deadly chose to kick (hoping to take out Teleku's AV 6 kicker before he could be used) and couldn't react quickly enough to prevent a 3rd turn TD despite an early failed dodge on the part of Gwythaeth, the Hippies' Wardancer. The second drive nearly ended the same way after Gwythaeth and Nimanwe, the Hippies' catcher, snatched the ball out of my poor Megaera's hands. Fortunately, crisis was averted when the both of them rolled double 1's on their GFI's toward my endzone (Sure Feet indeed!) and a skink managed to scurry back towards the LoS with the ball. Teleku mounted a defense, buy my skinks kept their grubby mitts on the ball (barely) to score a turn 8 TD and tie up the game. On the way, they fouled that kicker out of the game (and the next - Merely a Fleshwound can thank me later edit: nope, just the one game), but two of them got ejected in the process.

Second half began with 9 elves and 10 lizards on the field thanks to injuries and ejections (respectively) and was too busy to recount in its entirety; I lost count of the number of times the ball got knocked out of my hands and both teams spent a lot of time running laterally, trying to get past the others' screen of players. Teleku nearly turned the game around in turn 15, but failed to dodge towards the ball after knocking it out of my hands (with a wide open catcher in range of the endzone), and I recovered and double-GFI'd for the turn 16 win.

Hilarious skink play of the day goes to Megaera, who showed up star catcher Pruflas by nabbing the ball on the bounce (despite being marked by a Hippie) after Pruflas failed both his catch rolls. Pruflas got so upset by this that he got himself ejected from the game later that turn. Honorable mention goes to the newly-hired Zaebos for not taking any shit from Sturdybranch the Treeman in the above screenshot.


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 14, 2011, 07:30:27 AM
WIZARD FIZZLED

BECAUSE IT FIZZLED (AGAIN!) AND THE WOLF WAS STILL THERE

I FAILED THE DODGE ON A TWO

THEN I ROLLED A 1 ON THE REROLL

NEVER GETTING WIZARD AGAIN

ALSO: ROAMING APOTH? USELESS REROLLS DEATH TO DEATH

SAVE CASH! DON'T GET INDUCEMENTS!

Rantless description below.



Title: Re: S#3 - Game Day #5 is ON!
Post by: avaia on February 14, 2011, 07:43:32 AM
SAVE CASH! DON'T GET INDUCEMENTS!

Very tired. Write more tomorrow.

Coaches, please follow this advice!


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 14, 2011, 09:44:15 AM
So, one game to go: Hoax vs. Kail.

And great job there Lamaros, stopping that Necro army.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 14, 2011, 10:49:17 AM
So it appears that as long as Llyse beats ICE and I beat Lamaros, I am in?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ice Cream Emperor on February 14, 2011, 11:55:32 AM
Hmm I tried to watch the unspoilered replay of the Llyse-Lamaros match but the replay appeared to 'hang' on turn 2 when a zombie randomly tried to dodge into a linerat tackle zone -- and the replay proceeded to maintain focus on that frozen moment of time indefinitely, except for the occasional Blitz lightning bolts appearing over different players' heads. Very strange (I had to ctrl-alt-del out of the replay.)

But sorry to hear Lamaros did not succeed in the upset, which would have maintained Maximum Drama in the division. A draw is better than a loss, of course, but for god's sakes couldn't you have at least injured somebody?  :heartbreak:


Edit: And I finally got around to checking BBManager for my game vs. Ingmar, confirming that if I had noticed that the computer put a ghoul on my LOS, I would have had an extra player for the entire second half (the armour break roll was an 8, sigh.)



Title: Re: S#3 - Game Day #5 is ON!
Post by: Ice Cream Emperor on February 14, 2011, 12:04:37 PM
So it appears that as long as Llyse beats ICE and I beat Lamaros, I am in?

It depends how many TDs you beat Lamaros by, and how I do against Teleku. Right now I'm at +3 TD and you're at +1, but you will be at +3 next week and if I lose to Llyse I will have at most +2, so I'll have to beat Teleku by more than your margin over Lamaros.

That said, if you (or Lamaros) get in to the playoffs because of your free 2-0 margin on Nix I will probably stab somebody.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 14, 2011, 12:08:45 PM
My long term strategy of not fouling Teleku once the game was in hand pays off?


Title: Re: S#3 - Game Day #5 is ON!
Post by: eldaec on February 14, 2011, 12:11:44 PM
Is there not a button we can push to flip all Nix's historic results to 2-0 defeats.

Or just overrule the system in defining playoffs if it doesn't match a 2-0 result for each match.

I thought we had to do that last time with the dummy teams?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Falconeer on February 14, 2011, 12:18:31 PM
We can overrule Playoffs and put in the teams we like, so all matches played against NiX will count as 2 - 0.


Then,

Hmm I tried to watch the unspoilered replay of the Llyse-Lamaros match but the replay appeared to 'hang' on turn 2 when a zombie randomly tried to dodge into a linerat tackle zone -- and the replay proceeded to maintain focus on that frozen moment of time indefinitely,

this is EXACTLY why you should all upload replays right after the end of the match. That way, you are uploading the game while it's still in your computer memory. Replays can get corrupted, and if that happens we are screwed. While uploading the game as soon as it gets detected at the end of the game guarantees a safe upload.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ice Cream Emperor on February 14, 2011, 01:05:00 PM
We can overrule Playoffs and put in the teams we like, so all matches played against NiX will count as 2 - 0.

Damnit now I have to go edit my epic Battletech What-If playoff qualification thread! (Though it only really affects my TD difference, since ezrast beat Nixel 2-0 anyways and everyone else in contention got the default.)


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 14, 2011, 02:54:25 PM
My replay also bugged out. No luck for the viewers.

Embarrassing first half. Forgot to put all my GRs on to receive, etc...


Title: Re: S#3 - Game Day #5 is ON!
Post by: Teleku on February 14, 2011, 03:38:02 PM
Ice might be in trouble.  Nuffle tends to grant me great luck as soon as it doesn't fucking matter anymore.  I expect a 5-0 victory in my future.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 14, 2011, 03:38:34 PM
Ice might be in trouble.  Nuffle tends to grant me great luck as soon as it doesn't fucking matter anymore.  I expect a 5-0 victory in my future.

Do it for Brian Wilson's beard.


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 14, 2011, 03:44:26 PM
Ice might be in trouble.  Nuffle tends to grant me great luck as soon as it doesn't fucking matter anymore.  I expect a 5-0 victory in my future.

Do it for Brian Wilson's beard.

You do realise that you're going to lose to me? He'd be doing it for downtrodden Skaven the world over. My luck can't get any worse: I won't have a wizard against you, so there's no chance of it failing for a third time!


Title: Re: S#3 - Game Day #5 is ON!
Post by: Ingmar on February 14, 2011, 03:46:55 PM
I have been playing skaven games to practice! I'm not sure it is helping at all though, mostly I just laugh and laugh as my gutter runners do impossible things.


Title: Re: S#3 - Game Day #5 is ON!
Post by: lamaros on February 14, 2011, 03:49:45 PM
I have been playing skaven games to practice! I'm not sure it is helping at all though, mostly I just laugh and laugh as my gutter runners do impossible things.

Yeah, those fat Dwarven legs can only move half the speed of the rats so the plays are quite a bit different.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Llyse on February 14, 2011, 04:23:43 PM
We can overrule Playoffs and put in the teams we like, so all matches played against NiX will count as 2 - 0.


Then,

Hmm I tried to watch the unspoilered replay of the Llyse-Lamaros match but the replay appeared to 'hang' on turn 2 when a zombie randomly tried to dodge into a linerat tackle zone -- and the replay proceeded to maintain focus on that frozen moment of time indefinitely,

this is EXACTLY why you should all upload replays right after the end of the match. That way, you are uploading the game while it's still in your computer memory. Replays can get corrupted, and if that happens we are screwed. While uploading the game as soon as it gets detected at the end of the game guarantees a safe upload.


If you want to see how bad I played ask Lamaros to reupload :)

Drunken posting ftl

But no Cad you'll get 2 MVPs and 2 TDs to be randomly distributed to your team so not bad at all.


Title: Re: S#3 - Game Day #5 is ON!
Post by: Cadaverine on February 15, 2011, 05:36:28 AM
So, if you have to have a match entered manually, you get zilch?


Title: Re: S#3 - Game Day #5 is ON!
Post by: Kail on February 15, 2011, 03:14:38 PM
Offsidhes 0 - 2  Scarlet and Gray

Replay Here (http://www.kerao.net/external/BloodBowl/game5OffsidhesVScarlet.db)

Ugh, what a beating.  Orcs scored in both halves, mercilessly smearing the Elves into the dirt.  Elves suffered a fair number of casualties, down to three or four players on the field on the last turn.  Of note, my thrower is going to miss next game, which means I'm due another loss, and one of my linemen got -1 MA.  Was not having fun with the dice, starting with rolling a double skull on a 1d block leading to a turnover, and continuing with various missed dodges and botched passes, culminating in trying to earn at least one completion on the last move of the last turn only for the Orcs to intercept it.