Title: Civ-ville Post by: naum on January 06, 2011, 09:57:36 AM A letter from Sid about Civilization World (http://www.facebook.com/notes/civilization-world/a-letter-from-sid-about-civilization-world/10150091587224561)
Quote We have some exciting news to share with you about Civilization for Facebook! As you can see from the new look of this page, the official title for our game is Civilization World (Civ World). Why a name change you say? The name better reflects the main theme of the game; in Civ World you will be joining your friends to form nations, which will compete with other player-nations to rule the world. Civ World’s shaping up to be a really fun Facebook game, as well as another addictive Civilization experience. We’re also happy to announce that we intend to launch the Closed Alpha test version of the game on January 12th, and you can sign up to become part of our development testing team starting today! Would you like a chance to join the test? Then we’ll need you to form a team with your friends, and sign up for the alpha test as a team. Why a team? Because to win in Civ World, you’ll need to collaborate with your friends in order to do well in the game and become ruler of the world, so in our early Alpha testing, we’re grouping people together to simulate how the game will work when it’s available to the world at large. In the final game, you’ll be able to sign up individually (although we’ll love it if you invite your friends), but to participate in Closed Alpha, you’ll have to enter as a team. It’s up to you how you organize your testing team. Your team can be anywhere from 5-50 people. What we’ll need from each team will be a team name and a team captain. Each team member will need to register on our sign-up page www.2kgames.com/civworld/alpha and enter their team name and captain’s name, along with some other information. Teams will receive their acceptance confirmations beginning January 10th. Teams are how we ensure you get to play in the same game as friends. However, Civ World is a game of shifting alliances and powers, with civilizations and factions rising and falling all the time. You may not always be playing on the same side as your teammates -- in fact, you're just as likely to be their opponents! We’ll ramp up the size of the Alpha test squad as we progress in development, so hang in there if your team is not part of the first round. We’re looking forward to bringing you into the game, so go out there and get your testing team together! Title: Re: Civ-ville Post by: Xanthippe on January 06, 2011, 10:42:55 AM Who's putting the team together?
Title: Re: Civ-ville Post by: schild on January 06, 2011, 10:44:14 AM I'll join, but I'm not putting the team together.
Title: Re: Civ-ville Post by: Sand on January 07, 2011, 09:51:55 PM Im in.
Title: Re: Civ-ville Post by: Rendakor on January 07, 2011, 09:55:47 PM I'll join, but I'm not putting the team together. Title: Re: Civ-ville Post by: luckton on June 08, 2011, 11:36:59 AM Did a team ever rise up from this behind the scenes? Or are ya'll still waiting for someone to lead?
Title: Re: Civ-ville Post by: Rendakor on June 08, 2011, 01:23:28 PM I think we're still waiting; otherwise, I didn't get the memo.
Title: Re: Civ-ville Post by: luckton on June 08, 2011, 01:26:17 PM Well I'm willing to get this started if others are. We need at least 5 people, a Team Name and decide the leader's name.
Title: Re: Civ-ville Post by: Rendakor on June 08, 2011, 01:31:09 PM The team name should be Bat Country; anyone else out there still want to try this?
Title: Re: Civ-ville Post by: luckton on June 10, 2011, 06:42:46 AM Maybe I should PM the people that responded to this and inquire?
Title: Re: Civ-ville Post by: JWIV on June 10, 2011, 07:15:26 AM I'm in to play this.
Title: Re: Civ-ville Post by: MuffinMan on June 10, 2011, 07:22:45 AM I'm in. I've been been hoping to get a beta invite.
A few weeks ago I posted on their facebook page "You do not have enough energy to attack Germany. Would you like to spam your friends a million times?" They responded with "Shaun: CivWorld doesn't give any benefit for spamming your friends with requests, so don't worry about that ;)" I remain skepitcal. Title: Re: Civ-ville Post by: luckton on June 10, 2011, 09:24:45 AM Alright, so we've got:
Luckton MuffinMan JWIW Rendakor ...and maybe the peeps from earlier. I will PM you lot with the instructions, since I'll be jumping on the knife by divulging my name for the Team Captain form. Title: Re: Civ-ville Post by: MuffinMan on June 10, 2011, 09:58:14 AM Already working on stealing your identity. Make sure to send Sinij an invite. :awesome_for_real:
Title: Re: Civ-ville Post by: luckton on June 10, 2011, 09:59:10 AM Already working on stealing your identity. Make sure to send Sinij an invite. :awesome_for_real: PM me with what you get...would be interested to see what holes I still need to fill/block. Title: Re: Civ-ville Post by: MuffinMan on June 10, 2011, 10:11:24 AM I'm actually a Nigerian prince and I have a large sum of money I would like wire you.
Title: Re: Civ-ville Post by: luckton on June 10, 2011, 10:13:40 AM I'm actually a Nigerian prince and I have a large sum of money I would like wire you. OMG :Love_Letters: My SSN is on the way, plz send monies kthx! Title: Re: Civ-ville Post by: schild on June 10, 2011, 02:39:18 PM People should sign up via Luckton. I won't be doing anything with Civ.
Title: Re: Civ-ville Post by: Rendakor on June 11, 2011, 07:48:22 AM Signed up using your info luckton, thanks for putting this together.
Title: Re: Civ-ville Post by: luckton on June 11, 2011, 07:53:56 AM That puts us at four signups so far then, assuming people I sent the info to sign-up but didn't confirm with me that they did it. Need one more.
Title: Re: Civ-ville Post by: Xanthippe on June 13, 2011, 07:23:22 AM I can't get the link to work (maybe it's the macbook?) or I'd sign up.
Title: Re: Civ-ville Post by: MuffinMan on June 13, 2011, 07:25:42 AM I had to back up to http://www.2kgames.com/civworld/alpha/ and it worked. When you click the facebook connect button it takes you to registration.php.
Title: Re: Civ-ville Post by: Xanthippe on June 13, 2011, 10:31:12 AM I'm sorry, I'm backing out. I won't sign the testing agreement due to the presumptions in the last paragraph that I'd have to agree to.
I would not violate confidentiality, but in trying to think of a worst-case scenario for myself, why would I ever want to give up any presumptions of anything in case of a court fight? Anyway, I don't sign crap that limits my rights like this does without crossing out such sentences. Title: Re: Civ-ville Post by: luckton on June 25, 2011, 02:39:23 AM Well, either we haven't been accepted yet or we haven't gotten enough applicants. Either way, here's some videos of this games upcoming awesomeness.
http://www.joystiq.com/2011/06/24/civ-world-screenshots-and-video-will-conquer-your-curiosity/ Title: Re: Civ-ville Post by: Margalis on June 25, 2011, 03:31:00 AM So what bullshit monetization scheme that ruins the game does this one feature?
Title: Re: Civ-ville Post by: luckton on June 25, 2011, 10:00:37 PM So what bullshit monetization scheme that ruins the game does this one feature? With any luck it'll be the same kind of stuff one find in browser games like Evony, Travian or Ikariam; boosts to unit/resource production, but nothing that would truly bar you from enjoying the game without either whoring yourself off to dozens of FB people or cashing in FB credits. Title: Re: Civ-ville Post by: luckton on July 05, 2011, 08:43:49 AM Open beta is apparently launching next week. Prepare for war.
Title: Re: Civ-ville Post by: luckton on July 06, 2011, 04:14:13 AM IGN has a decent preview up.
Quote http://pc.ign.com/articles/118/1180685p1.html Every person in CivWorld is essentially a city-state. Once in a game (which can have up to 200 players), you then band together with others to start a civilization. Together you decide the direction you want to take your group. Like other Civilization games, CivWorld takes place in historic eras of time, such as the Medieval, Industrial, etc. Every era has a set of victory conditions, giving players various ways to win said period. It's up to you and your fledgling confederacy to decide whether you're going to try and win by making money, building an army to fight wars, or to advance your civilization through science and culture. The challenge, and fun, comes from how much you enjoy coordinating. Even if you're not always playing together, you and your civ partners have to stay in constant contact. As the civilization progresses, players who push forth certain assets like culture or production will be automatically appointed positions such as Cultural or Interior Minister, with the most successful player being made King. These positions do not grant anyone totalitarian control, but they do give additional responsibilities. Positions of authority give you more votes on civilization wide decisions – like going to war – and are highly coveted. Specific positions like Cultural Minister also give benefits that allow you to do things like dedicate more resources towards producing world wonders (an essential component for cultural victories). Positions are earned, not appointed, and so serve as another goal to work towards if you want additional power. Title: Re: Civ-ville Post by: luckton on July 06, 2011, 08:07:08 AM Apparently I'm the only one that still cares about this game :why_so_serious:
Open beta went live today. Will try it out when I get home from work, since it's one of 'those' kinds of FB games. Title: Re: Civ-ville Post by: Paelos on July 06, 2011, 08:40:47 AM I care. I just want to see what it's like first without playing it. The Empires and Allies thing left me cold and mad.
Title: Re: Civ-ville Post by: naum on July 06, 2011, 08:42:13 AM (https://img.skitch.com/20110706-tj75uck8qdnkqwtkwic859cwcc.png)
Title: Re: Civ-ville Post by: luckton on July 06, 2011, 08:42:34 AM I care. I just want to see what it's like first without playing it. The Empires and Allies thing left me cold and mad. I hear ya. From what I've seen of the previews and videos, this should be a LOT more promising :grin: Will let you know how it goes, if/when I get in. Remoted into my home computer right now, but the server's hammered. Title: Re: Civ-ville Post by: luckton on July 06, 2011, 09:27:09 AM Kotaku chimes in with it's opinion of the game. (http://kotaku.com/5818093/can-civworld-save-facebook-gaming-from-itself)
The way they write it, it almost sounds like they like it better than TOR :why_so_serious: Title: Re: Civ-ville Post by: luckton on July 07, 2011, 04:34:20 AM Got in last night after work. The game really does give me the feeling that I'm playing a real social game, interacting with others in real time, without having to whore myself out via FB friend requests.
Seems kinda slow starting off, but I guess that's because I'm still learning the ropes. I would highly advise a read of the Kotaku article, since it basically says what I'm feelig right now. Title: Re: Civ-ville Post by: Rendakor on July 07, 2011, 07:02:21 AM I fired it up last night too; I hope it picks up in speed eventually, because there isn't a lot you can do at first.
Title: Re: Civ-ville Post by: luckton on July 07, 2011, 07:14:08 AM I think the idea is that they're 'highly' encouraging you to join a civilization so you can pool resources and coordinate objectives.
You can go solo, for sure, but being part of a Civ really unlocks some decent stuff, such as crowd-sourcing on the mini-games for bonus culture and science. Was weird at first as I was swapping tiles for the culture picture and saw some parts being done automatically, and then realized it was actually other players in the Civ doing the same thing. Title: Re: Civ-ville Post by: Rendakor on July 07, 2011, 07:46:57 AM Yea I joined one kind of at random (japanese because I'm a huge weeaboo), but haven't seen many benefits from it so far.
Title: Re: Civ-ville Post by: luckton on July 07, 2011, 02:06:04 PM Yea I joined one kind of at random (japanese because I'm a huge weeaboo), but haven't seen many benefits from it so far. Japanese here too. We should hang out :Love_Letters: Title: Re: Civ-ville Post by: JWIV on July 07, 2011, 04:57:16 PM Yea I joined one kind of at random (japanese because I'm a huge weeaboo), but haven't seen many benefits from it so far. I've been trying for two days to successfully leave and join a different civilization and failing. Game is seriously flaky and janky in some ways still. Title: Re: Civ-ville Post by: naum on July 07, 2011, 08:36:02 PM Yea I joined one kind of at random (japanese because I'm a huge weeaboo), but haven't seen many benefits from it so far. I've been trying for two days to successfully leave and join a different civilization and failing. Game is seriously flaky and janky in some ways still. It breaks on me there, too. And I hate Flash games -- the jerkiness, non-smooth animation… Title: Re: Civ-ville Post by: Azuredream on July 07, 2011, 09:58:48 PM According to their forums the earlier games (<200) have dramatically less bugs. I'm on a >600 numbered game and pretty much nothing works correctly.
Title: Re: Civ-ville Post by: Rendakor on July 08, 2011, 07:30:56 AM Mine works ok, there's just not very much to do. Resources come in at a snails pace, even if you use the harvest things you get every hour, so advancement seems to take forever. Our civ got in a battle last night, but by the time I got online there were no slots left for units so I didn't get to see how that worked. There aren't even a lot of buildings to build; once you've built everyone a house and built/fully upgraded all the production buildings, what are you supposed to do? Just spam guard towers so you can see more of the giant, useless map?
Title: Re: Civ-ville Post by: Slyfeind on July 08, 2011, 10:16:40 AM A friend of mine created a Greek civ, then lost it overnight to a bunch of friends who got together while he was asleep. I don't know if I like that.
Title: Re: Civ-ville Post by: Merusk on July 08, 2011, 01:29:18 PM A friend of mine created a Greek civ, then lost it overnight to a bunch of friends who got together while he was asleep. I don't know if I like that. You'll like it even less when you realize that all it takes to get a Facebook is an e-mail account and all it takes to get an e-mail account is the time to sign-up. All those "friends" were probably one person. You see that a lot on the competitive browser games Title: Re: Civ-ville Post by: Paelos on July 08, 2011, 01:34:09 PM Ah yes, the Travian "Wake up with no city" issues.
Title: Re: Civ-ville Post by: Slyfeind on July 08, 2011, 03:45:28 PM Eww, thanks for reminding me. :uhrr:
Title: Re: Civ-ville Post by: Rendakor on July 08, 2011, 06:13:43 PM Well all the civilizations are public (or at least, the ones in my game seem to be) so they probably just thought it'd be cool to be in the Greek civ. Unless you mean he somehow got invaded and his shit destroyed. But if he just found himself no longer in charge of the civ it's because promotions are performance based; research a lot of tech? Suddenly you're the Science Minister. The same goes for all positions within the civ; if that's what happened it's just because the new guys were (are) doing better at the game than him. I haven't seen a way (or tried, really) to create a private civ, although there are some civics that protect your civ from leeches joining you.
This has kind of grown on me; it's pretty good for playing once or twice a day, with the minigames when you have a bit more time. I just wish there were more buildings available, or the ability to have more than one city, or something. The starting screen indicates that you can possibly be playing more than one game at a time, but that's not what I want; I just want a second (and third, and fourth...) city within THIS game. Title: Re: Civ-ville Post by: schild on July 12, 2011, 12:09:24 PM Civ-Ville is not quite the title I would have chosen for this thread.
Title: Re: Civ-ville Post by: luckton on July 12, 2011, 02:01:35 PM Civ-Ville is not quite the title I would have chosen for this thread. Well at the time we didn't really know what it was going to be...just what we knew of FB games in general :uhrr: Title: Re: Civ-ville Post by: luckton on July 22, 2011, 12:48:30 PM For the three of you still playing this, big update Monday
http://forums.2kgames.com/showthread.php?111358-CivWorld-update-for-Monday-July-25 Title: Re: Civ-ville Post by: Slyfeind on August 12, 2011, 10:10:35 AM How is this game shaping up? I found myself mildly amused by it for a week, but then IRL got busy.
Title: Re: Civ-ville Post by: luckton on September 29, 2011, 09:41:07 AM If anyone's still interested in this, they're finally adding full-custom game support in the next build. This means individual players can create and host their own private games, and invite only those people they want to invite.
Oh, yeah, the catch...the catch is that you first have to earn 200 Fame Points, which you get from just playing the game regularly and winning. After that, it costs 50 CivBucks (read: RMT CivWorld currency) to create a custom game :uhrr: |