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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on December 23, 2010, 01:52:10 PM



Title: Blood Bowl - ** f13 League, Season #3 **
Post by: Falconeer on December 23, 2010, 01:52:10 PM
With Season #2 one Superbowl short of the winner, and the Blood Bowl Legendary Edition on Steam (get a copy now!) (http://store.steampowered.com/app/58520/) today at the special price of 19$, it's already time to start thinking to next season. Mostly because no one here wants to stay without a League for more than a week, so no point in waiting any longer!

If Season #1 (played in 2009, with vanilla Blood Bowl) has been successful, Season #2 has been a triumph! 44 of the 45 planned matches have been regularly played, with ridiculous amounts of fairness and enthusiasm. With match days planned around 9 real days, the longest we had has been 6 days, with the shortest being 2 days! Not even in my sweetest dreams I would have hoped for this level of commitment from the 14 coaches involved. Thank you everyone.

Previous Editions Winners.

Season #1 - Aez's Fraggers (Skaven)
Season #2 - Comstar's F13 Catfighters (Amazons)


Now, enough self celebrating, let's move on with Season #3!

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(***All relevant cool old signup recruitment info are here under the spoiler tag***)



Standings (7 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/3%207%201111.jpg)





Cthulhu Division

(http://dl.dropbox.com/u/3584773/3%207%202222.jpg)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/3%207%203333%20bis.jpg)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/3%207%204444.jpg)






We are currently Playing.....

PLAYOFFS!

** All games have to be played NOW!! **

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Get your copy (http://store.steampowered.com/app/58520/), sign up, bring a friend, kick asses and melt faces. This time it's gonna be :awesome_for_real:
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Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 01:52:35 PM
This should have been the conclusion of the Season #2 thread but to prevent extreme bumping, I am putting it here. It has the double purpose of celebrating S#2 heroes, and to give new coaches an idea of the big names they are going to face in S#3. Remember, this is not just for show: the players you see here are actually the most experienced at what they do, have good SP, skills, and are the lucky charms of their coaches, meaning they will always be the focus of an action, and they would cause emotional distress if injured or killed. So while these guys and girls are getting an acknowledgement today, they are officially reserving themselves a spot in anyone's crosshair. Watch out for these true badasses.




* Season #2 Individual Awards *


Most Experienced Player: Sowarg Whitmane (Necco Waivers, coach Avaia)

Sowarg is the only player in Season #2 that reached level 4, and as a consequence will be the ONLY player starting Season #3 at level 4. He's a werewolf with Strip Ball, Dodge and Block, he scored 6 TD (best in the League) and injured 2 players. He's easily the League MVP, just one step ahead of the amazing Calvin & Hobbes duo from the League runner up Alive Not Dead team.

(http://dl.dropbox.com/u/3584773/Best%20Most%20Experienced.png)




Best Scorer: Sowarg Whitmane (Necco Waivers, coach Avaia)

Again, Sowarg Whitmane ruled this category. It's fair to say that he got the most of his TD in a lucky game where he scored 4, but his overall class has only be held behind by his team, not always on par with his performances and unable to snag a place in the playoffs. Calvin and Hobbes are here too, hell of a pair, but the underdog hero is Mal'sila, a wood elf wardancer that managed to score 5 TD (and 3 receptions) in what has been a very hard season for his team. She's only level 2, but definitely a player to keep your eyes on.

(http://dl.dropbox.com/u/3584773/Best%20Scorer.png)




Most Violent: Brian the Tyrant (Necco Waivers, Coach Avaia)

Brian is a true enforcer. He's a level 2 wight who didn't score, didn't run, didn't do much other than crippling opponents. He sent 6 (in 7 games) to an emergency visit with the apothecary, an unparalleled feat which earned him the title of Most Violent Player of S#2. He has the Frenzy skill, and apparently he made good use of it. The runner up is As the Mad, Strazos' heroic lineman who injured 5 players (in 8 games).

(http://dl.dropbox.com/u/3584773/Best%20Most%20Violent.png)




Best Killer: Calvin the Menace (Alive not Dead, Coach Llyse)

Finally an award for what has probably been the best player all around in Season #2, outclassed only by the crazy achievements of Avaia's Sowarg, and by a weak post-season. Calvin is a level 3 werewolf with Block and Dodge, he scored 5 TD (in 7 games), injured 4 players, received one pass, ran 118 yards and most important of all is the only player in the whole League who killed 2 opponents. His impact on every game is just terrific and a few points short of level 4 only Nuffle knows what this player will be able to achieve in S#3. Definitely one of the best 3 players in the whole League.

(http://dl.dropbox.com/u/3584773/Best%20Killer.png)




Best Runner: Sowarg Whitmane (Necco Waivers, coach Avaia)

Again, Sowarg Whiteman snags it. With 206 yards ran in 7 games (29.4 per game), 14 more than Hobbes the Tiger's 192 (in 9 games, 21.3) he's the unstoppable king of running. Werewolves are the best at this, it's a known fact, but Sowarg set a new standard for the role. Will the new coaches be able to deal with such a powerhouse, and will the strategies change in S#3 to try and contain the dominating running game of the Werewolves? Sowarg gets his 3rd award and leaves everyone else to worry about it.

(http://dl.dropbox.com/u/3584773/Best%20Runner.png)




Best Thrower: Naeltor (Hazardous Hippies, Coach Teleku)

It's not a surprise that a Wood Elf gets the Best Thrower award, but Naeltor is only level 2 and his extra skill is just Leader. And it has to be this true leadership spirit that led him to deliver 8 passes, 2 more than the High Elf runner-up Daugorathion Lanlynnsel, and his inconsistent team to get a few points to close the regular season with a honourable 5th place in Group A. And that's not all, cause Naeltor got the next and way more important award too...

(http://dl.dropbox.com/u/3584773/Best%20Thrower.png)




Best Thrower (Yards): Naeltor (Hazardous Hippies, Coach Teleku)

Everyone can throw a football, but not many can connect for 128 yards in 6 games. It's 21.3 yards passed per game, which is even more amazing if you think that the runner up, Amazon throweress Sylvia Plath, threw nothing more than 11.3 per games (for a total of 68). Naeltor is the king of the passing game, and if he will be supported by some good receivers he could turn the tide of a League which has been so far ruled by running teams.

(http://dl.dropbox.com/u/3584773/Best%20throwers.png)




Best Receiver: Ivan A Bitealot (Morsel, Coach Megrim)

We all know Vampires can cover pretty much any role effectively, and this one decided that he loved to receive passes from anyone on his team. 6 receptions in 8 games are better than any elf, high, wood, pro or whatever, could even dream. Ivan is an awesome player all around though, he's level 3, has Block and a nifty +1 Movement Allowance and in S#2 he managed to score 3 TD (9th overall), injure 3 players (9th overall), knock out 7, pass for 28 yards and run for 178 (3rd overall). In short, he's a beast.
Runner up is the High Elf Veassen Malyatinu, a catcher from Pointy Hat Squad, which got 5, while his teammate and other catcher Lanlaithion Norosume' got 4. 9 receptions for this pair didn't save the High Elf team from a disappointing season, but both these catchers are experienced enough to be a thorn in the side of any defense in S#3.

(http://dl.dropbox.com/u/3584773/Best%20Receiver.png)



Best Interceptor: Rhasscaeon Augdirdar (Pointy Hat Squad, Coach Proudft)

Interceptors didn't shine at all in S#2, so the award goes to the only player who was at the right place at the right time, High Elf Thrower Rhasscaeon Augdirdar took one for the team, and one for himself. Good job, buddy.

(http://dl.dropbox.com/u/3584773/Best%20Interceptor.png)





Summary:

Most Experienced Player: Sowarg Whitmane (Necco Waivers, coach Avaia)
Runner up: Hobbes the Tiger (Alive not Dead, Coach Llyse)


Best Scorer: Sowarg Whitmane (Necco Waivers, coach Avaia)
Runner up: Calvin the Menace (Alive not Dead, Coach Llyse)

Most Violent: Brian the Tyrant (Necco Waivers, Coach Avaia)
Runner up: As the Mad (Diplomatic Immunity, Coach Strazos)

Best Killer: Calvin the Menace (Alive not Dead, Coach Llyse)
Runner up: no one

Best Runner: Sowarg Whitmane (Necco Waivers, coach Avaia)
Runner up: Hobbes the Tiger (Alive not Dead, Coach Llyse)

Best Thrower: Naeltor (Hazardous Hippies, Coach Teleku)
Runner up: Daugorathion Lanlynnsel (Pointy Hat Squad, Coach Proudft)

Best Thrower (Yards): Naeltor (Hazardous Hippies, Coach Teleku)
Runner up: Sylvia Plath (The Bell Jar Utd., Coach Falconeer)

Best Receiver: Ivan A Bitealot (Morsel, Coach Megrim)
Runner up: Veassen Malyatinu (Pointy Hat Squad, Coach Proudft)

Best Interceptor: Rhasscaeon Augdirdar (Pointy Hat Squad, Coach Proudft)
Runner up: no one




** Season #2 Overall MVP: Sowarg Whitmane (Necco Waivers, Coach Avaia)

Runner up: Calvin the Menace, (Alive not Dead, Coach Llyse)
2nd Runner up (ex-aequo): Ivan A Bitealot (Morsel, Coach Megrim) - Hobbes the Tiger (Alive not Dead, Coach Llyse)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 23, 2010, 02:01:55 PM
I'm in!   :drill:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 02:13:33 PM
I doubt we will ever leave anyone out, but the system forced us in a few bad spots last season, needing even teams and all. So, in case of shit, first come first serve. If you are thinking about joining, don't think too much.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: eldaec on December 23, 2010, 02:19:16 PM
Still in.

Let me know if we need to do all that nonsense with the pms and emails and whatnot again.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 02:19:42 PM
No. Old chaps are legit  :pedobear:
Noobs have to do it.


EDIT: But yes, old or not, posting your participation here is still mandatory, and binding.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: IainC on December 23, 2010, 02:27:16 PM
I'm in again.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Comstar on December 23, 2010, 02:28:56 PM
I'm in.

The Final for Season #2 is tonight in about 12 hours. Amazons vs Necromantics, with the bashy Necromantic's having a large point and cash advantage over the dodgy girls. Last time the teams met, the game was a draw. Will the lower point team pull of another upset, or will the higher strength team bash to way to victory?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Sky on December 23, 2010, 02:29:58 PM
I'd like to try this. Seems like the kind of game where even losing is fun, and I have a couple weeks to learn the basics.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 02:35:35 PM
Great. Sky, be the good example of noob and follow all the mandatory silly rules for signing up.

- You have to join the ** f13 Bloodbowlers Steam Group (http://steamcommunity.com/groups/f13bb) **.
- You have to send me a PM with a valid email address.
- You will be sent an invitation mail there. Reply to the email to confirm the address, and you are in.

Welcome to the League!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: eldaec on December 23, 2010, 02:37:43 PM
Seems like the kind of game where even losing is fun, and I have a couple weeks to learn the basics.

Losing is fun when the other guy is not an asshat. Biggest difference between this and automated online matchmaking, is that in matchmaking the other guy spend the whole time whining about how unlucky he is, in the f13 league the other guy spends the whole match commiserating with you about how unlucky you are.

But yeah, if you play a chunk of the story mode to learn the rules and UI, then pick a race and run a few matchmaking games against human opponents, you'll already only suck as much as the rest of us do.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: IainC on December 23, 2010, 02:42:47 PM
I'd like to try this. Seems like the kind of game where even losing is fun, and I have a couple weeks to learn the basics.

Bear in mind that if we are starting with experienced teams as is being suggested, most of the players will be wanting to play 'pre-season friendlies' to work up their team value so there'll be no shortage of practice games available.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: proudft on December 23, 2010, 02:48:56 PM
Put me in, coach! (again)  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 02:51:08 PM
I'd like to try this. Seems like the kind of game where even losing is fun, and I have a couple weeks to learn the basics.

Bear in mind that if we are starting with experienced teams as is being suggested, most of the players will be wanting to play 'pre-season friendlies' to work up their team value so there'll be no shortage of practice games available.

Uhm, we are still deciding team composition, rules and all, but I am pretty confident having new teams join with money, SPs and matches earned and played outside of official f13 League won't be allowed. I understand your logic Iain, but it just feels wrong to me. Everything you have, or don't have, has to be earned in the f13 League(s) official matches.

Either you are a TV1000 new team or you are a TVxxxx old f13 team. Friendlies will have to be played with scrap, temporary teams.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Llyse on December 23, 2010, 02:57:38 PM
Does the question really have to be asked?

I'm in for another season of hacking people's lineups  :pedobear:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 23, 2010, 02:57:50 PM
In. Revenge will be mine

Oh, is the number of teams set? Or is it expandable depending on interest?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 03:05:03 PM
Expandable. But shrinkable should we have not-viable numbers.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Strazos on December 23, 2010, 03:33:48 PM
In, of course. I'll have to think long and hard about whether I play Norse again or not.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: drogg on December 23, 2010, 03:40:01 PM
Sounds like a good time, dudes. :google:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Sir T on December 23, 2010, 04:08:28 PM
I'm downloading the game now, so Im in.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: avaia on December 23, 2010, 04:33:09 PM
So in.  :heart:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 04:41:05 PM
Not bad, 13 subs in 2 hours. Keep it coming.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Celer on December 23, 2010, 05:02:11 PM
avaia has worn me down, I have joined specifically to be in.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 23, 2010, 05:06:12 PM
Just bought it. Put me in. Will send you further details after Christmas is over/less busy.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Megrim on December 23, 2010, 06:03:30 PM
I'm down like Charlie Brown.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ingmar on December 23, 2010, 07:24:22 PM
I'm in. Prepare for BEARDSTORM.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 23, 2010, 11:36:51 PM
We are already at 17, 3 more than Seson #2  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Reborne on December 24, 2010, 04:52:12 AM
I'd like to join!

F13 Blood Bowl Steam Group - Check (I'm Reborne on there too)
Legendary - Check (I'm Reborne on there too  :awesome_for_real: )
PM with e-mail - Check (you guessed it, reborne email too)
Crossposting this on Steam Group - Check

Did I miss anything?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on December 24, 2010, 07:08:34 AM
I'm in this time Falc, sending you a PM after this post but I wont have my Cyanide name for another week or so when I actually get home and fire up the game assuming we have to register new names online for LE?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 24, 2010, 07:25:59 AM
I think you can retain your old name, not sure how it's done though as I gt confused and registered a new one when I got LE.

Signed up you and Reborne. Welcome to the League! We have 19 participants already  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 24, 2010, 07:41:51 AM
Ok, given the silly nature of the in-game League Creator, we are realistically aiming to a total of 20 or 24 participants. That means that we will probably have to cut off the 21st, 22nd, and 23rd appliants uness we can get to 24. Same for 25th, 26th, or 27th, unless we can get to 28.

In Season 2 we "gamed" the system having dummy teams join and then dropping them, having a hole we filled with BYE weeks. This mechanism though created many bugs here and there that I definitely would love to avoid. So, while this is not the final word, it's safe to say that the League will probably start with 20 or 24 (or 28) teams. Considering we already have 19 signed up, do your calculations, procrastinators. You know what, just in case, I am signing up everyone from Season 2 and saving them a spot. I don't want people like Xuri, who is traveling as far as I know, to be left out because he didn't read the post in time. Should he decide not to participate, I'll free his spot.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Bann on December 24, 2010, 08:22:32 AM
Long time lurker, season 3 finally convinced me to register an account. Id love to play if there is room.

Sending PM and joined steamgroup. (steamID = appleman36)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 24, 2010, 08:25:42 AM
20 in less than 24 hours.  Cyanide owes you a thank you card, Falconeer.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: NiX on December 24, 2010, 09:07:34 AM
Wish there was a demo for this game so I could see if I'd like it. You guys make it sound fun, but thats bitten me in the ass before.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: HaemishM on December 24, 2010, 09:20:17 AM
Why no Dark Elf edition?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: IainC on December 24, 2010, 09:22:11 AM
Wish there was a demo for this game so I could see if I'd like it. You guys make it sound fun, but thats bitten me in the ass before.

If you've ever played the miniatures game, then this is exactly like that. The UI and controls are atrocious but the core gameplay is golden.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 24, 2010, 09:31:31 AM
Why no Dark Elf edition?

It's not compatible with Leagues created under Legendary Edition, Haem. It's not up to us. You need the "Expansion" to play with the "new content". But hey come on, upgrade now!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: avaia on December 24, 2010, 09:31:50 AM
There is the old old old PC version around on abandonware sites, or you could also try it out on http://fumbbl.com/ (http://fumbbl.com/), which has a java client.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ice Cream Emperor on December 24, 2010, 02:19:12 PM

Okay, I'm in (assuming the numbers work out, yikes.) Though I have barely played since posting on the last season thread and I have yet to play a single match against an actual human opponent! TRIAL BY FIRE.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Strazos on December 24, 2010, 06:47:14 PM
Nerf, Think American Football + Lord of the Rings + Final Fantasy Tactics


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 24, 2010, 07:01:11 PM
Nix, not Nerf. You need guns or landlords to trick Nerf into this.

In all seriousness, I'd love for some specific folks to join, people I know has the game already or doesn't but would certainly love it, so I am gonna make names of those who should totally join. This _is_ a blast, isn't it obvious by now?

I hereby officially invite the following guys and gals to join Season #3:
Nix, Ironwood, HaemishM, Trippy, Schild, Azazel, Der Helm, Aez, Lantyssa, Cadaverine, Prospero, Kail, Scadente, Typhon, Sidereal.

RSVP!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: NiX on December 24, 2010, 08:11:38 PM
I would,  but I missed the deal on it and I'm broke until after Christmas.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 25, 2010, 02:19:54 AM
Wish there was a demo for this game so I could see if I'd like it. You guys make it sound fun, but thats bitten me in the ass before.

It's turn (and luck) based fun. I got it on impulse and despite being initially "argh!" at some of the 'dice' elements I am finding it heaps of fun. Get it!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: avaia on December 25, 2010, 06:12:30 AM
It's turn (and luck) based fun. I got it on impulse and despite being initially "argh!" at some of the 'dice' elements I am finding it heaps of fun. Get it!

The game is all about managing risk, and minimizing the luck of the dice rolls.  In the end, luck ends up playing a very small part in the game.

Some help for new folks:

http://boardgamegeek.com/thread/267577/beginner-strategy-guide-for-blood-bowl-lrb-5 (http://boardgamegeek.com/thread/267577/beginner-strategy-guide-for-blood-bowl-lrb-5)

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1310006_BB_Art_of_Blocking.pdf (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1310006_BB_Art_of_Blocking.pdf)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 25, 2010, 06:30:08 AM
It's turn (and luck) based fun. I got it on impulse and despite being initially "argh!" at some of the 'dice' elements I am finding it heaps of fun. Get it!

The game is all about managing risk, and minimizing the luck of the dice rolls.  In the end, luck ends up playing a very small part in the game.

I don't know if you can say it's a small thing. With evenly matched teams and players it can seem to be everything. (I say this from watching replays, not personal experience). At the end of the day you gotta roll dice!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Comstar on December 25, 2010, 08:57:51 AM
Helpful post from the SomethingAwful BloodBowl thread (http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3362634&pagenumber=23#pti29)

Quote
A BEGINNER’S INTRODUCTORY GUIDE TO NOT COMPLETELY SUCKING AT BLOOD BOWL

This guide is intended for total newbie beginners. The idea here is not to replicate the documentation of the rules (which you should definitely read), but to give you an introduction to ‘good play’: the way you should approach taking your turns, keeping your players alive, and managing to score. People unfamiliar with Blood Bowl who pick up the game and dive right in are likely to be very frustrated as their players flounder all over the place and even the decidedly flawed AI is able to walk all over them with impunity. The game’s interface does not help; although all the information you need is available, you have to know what to look for in order to understand fully what is going on and how to make good choices.

This guide revolves around four basic rules. Rules 1 through 3 are tied together by the over-arching Rule 0. If you want the tl;dr version, this is it: write these on a sticky note, put them on your monitor, and use them every single turn:

Rule 1: On Every Turn, Do The Safe Moves First.

Rule 2: Attempt Advantageous Blocks and Easy Dodges. Avoid disadvantageous blocks and difficult dodges. Learn how to tell the difference.

Rule 3: Balance Risk and Reward. Take calculated risks. Focus on low-risk, high-reward actions and avoid high-risk, low-reward actions.

Rule Zero: Plan Your Turns! Before you do anything, on every turn, make a plan.

OK, let’s start with the basics. Pick a race, build a team with some players, and figure out how to make a game happen. For your first game, you should play against the AI or a friendly and patient player, such as a Goon who knows it’s your first game. You’ll be taking a long time to take your turns at first and it’ll help to not have someone being impatient with you.

A Blood Bowl game consists of two halves totaling 16 turns. Each player gets 16 turns in which to try to win. On each turn, all of your players on the field can do something (unless they are Stunned; that makes them miss a turn while they flop over. Players face-down before your turn starts will be unavailable this turn; those face up can stand up this turn and are available to do something).

Each of your turns ends in one of the following ways:

-Every player on the pitch has used up his one action; or,
-A point is scored by making a Touchdown; or,
-Your time allotment runs out. (A normal turn is 4 minutes, but you can play shorter maximum-time turns with other players. Until you are much better at the game, stick to 4-minute turns.); or,
-Something Bad Happens, causing a Turnover. (In Blood Bowl, a game invented by Brits with an understandably vague grasp of American Football, the word Turnover refers to when your turn ends prematurely, making it the other player’s turn to play. In American Football, a Turnover refers to a change in possession of the football; e.g., the offense gives up the ball to the defense.) Avoiding Turnovers is absolutely crucial to playing well, as we will see in a little bit.

When it is your turn, you can click on your players in any order, and give each player an order, and he will then gamely attempt to carry it out. Each player has a Move Allowance (MA) which is the maximum number of squares he can move. You can move diagonally just the same as straight. Click on a player and the game will show you the clear squares, which is the most he can move without having to risk falling over. Then there is a border of two (or sometimes three) squares with little dice in them; you can push a player by Going For It. Doing so causes a die to be rolled, and if it rolls a 1, your player trips and crashes into the field and you suffer a Turnover.

If a player starts the turn face-up on the pitch, he can stand up at the cost of 3 of his movement points. Even if he’s next to an opponent, standing up is risk-free! If your turn ends on a Turnover and you forgot to stand up a player, you probably made a big mistake.

Speaking of risk, moving is not completely without risk. You can pick a player and then pick a square for him to run to, and the computer will route him to that square. Alternatively, you can select a specific path of squares for him to follow by right-clicking a path of squares. Figure out how to do this; it’s important.

Whenever a player moves, if he leaves a square that is adjacent to an able-bodied (standing and fully-conscious and not “titchy”) opponent, he will have to attempt to Dodge. The game shows this by shading the square the player is attempting to enter red. Red means danger! Some players are great at Dodging and some are terrible at it… but no matter how great, there is always some chance that a player will fail to Dodge, and when that happens, the player crashes to the ground and you suffer a Turnover.

Turnovers are bad, mkay? When you suffer a Turnover, you miss out on taking actions with some of your players. They spend your turn just hanging around doing nothing. That’s a huge waste.

So, you should generally avoid Dodging when you can. If your player has a MA of 6, and you only need to move him 4 squares over, why not route him around his opponent? Even players who are really excellent at Dodging should still always take the safest route to get to where you want them, and again, the game will not necessarily do this for you. I have watched many, many games with even accomplished players where they consistently make unnecessary Dodges, often because they did not decide in advance where they were going with a player.

So to recap; standing up is safe, and moving is safe as long as you stay out of your opponent’s tackle zones (more on those in a moment). That leads us to Rule 1.

Rule 1: On Every Turn, Do The Safe Moves First.

Of course, sometimes tactics will dictate that you leave a player lying down or standing out in the open until you’ve done something important first, or force you to try a Dodge first in order to gain an assist or some positioning advantage. But the first thing you should do on every turn is look around and evaluate which actions you can do safely, and then do them first as much as possible.

Once you’ve done the totally-safe moves, there are still all the others, of course, and they are not all equally risky… so this principle continues to apply. You need to understand which moves are only a little risky, and which are very risky. Even if you don’t calculate every number, understanding the rules will help you get a good feel for relative risk.

As a general guide:

No risk: Standing up from prone, moving out of squares that have no adjacent opponent players.

Low risk: Ganging up your guys and then throwing blocks on your opponents. Specialist players doing their specialty (dodgy players dodging, strong players blocking). Going For It for one square.

Moderate risk: Making normal blocks and dodges with normal players. Trying to pick up the ball, throw or hand-off the ball, or catch the ball, with no opponents adjacent. Going For It for two squares. Short passes.

High risk: Blocking at a disadvantage. Dodging with low-agility players, or making a string of dodges. Trying to pick up, throw or hand-off, or catch the ball with adjacent opponents. Medium passes.

Very High Risk: long-passes. Dodging and ball-handling when surrounded by lots of opponents. Trying to block at a severe disadvantage. Dodging with extremely clumsy players.

Alright, let’s talk about Blocking. Whenever you pick a player and tell him to try to wallop an opponent, that’s a Block. Blocking always rolls the special ‘blocking’ dice. Depending on how advantageous or disadvantageous the matchup is between the blocker and the blockee, you will roll between one and three dice. In a very advantageous matchup, you roll three dice and then pick which one to use. This is a +3 Die Block and it is the lowest-risk block. In a normal, +2 Die Block, you roll two dice and pick one. Most of the time, you should be making +2 and +3 Die Blocks. These are low to moderate risk things to do.

If the modified STR score of the Blocker and the Blockee are exactly matched, you roll one blocking die and take the result. This is risky! You will occasionally find yourself wanting to make such a block for tactical reasons, but if so, this is the kind of thing you should try to leave till the end of your turn. Since most players have a STR of 3, most one-on-one matchups are even 1 Die Blocks.

If the target opposing player has a modified STR advantage against the Blocker, you roll a -2 Die Block. In this case, you roll two dice, but your opponent gets to pick which die to use! This is obviously terribly dangerous. You’ll have to get quite lucky indeed to do well, by rolling two good results at the same time, so your opponent is forced to pick a good result for you. As a beginner you should pretty much never attempt a -2 Die Block. Advanced players occasionally will try these as desperation moves, or when there is a huge reward to be had… e.g., it’s the only option left to avoid losing the game.

-3 Die Blocks are also possible. Never, ever try these. On three dice, the odds of you rolling three good results are vastly lower than rolling at least one bad result.

OK, so how do you know which type of Block you’re going to make? Well, pick a player and hover over an opponent adjacent to them, and the game will show you a number of dice. If they’re white, it’s a +, if they’re red, it’s a -. So, if it shows two white dice that’s a +2 Die Block. The game only shows you the dice matchups for adjacent players (or for a distant player, after you select Blitz for the player you have selected) though, so you'll need to learn how to figure this out for yourself pretty soon.

Setting up advantageous Blocks is a major part of the game. You do it by using strong players to Block weak players (compare the players’ ST (strength) stats), and by providing assists. Basically, assisting means getting more than one of your players adjacent to the guy you’re gonna Block. That guy also benefits from assists from his team, too. Figuring out exactly how an assist will work out is too complex for this introduction; go read the rules carefully and then try setting up some assists in the game to start to get the hang of it. Both the game manual, and the LRB (“Living Rule Book”), do a pretty good job of explaining how assists work; study either one carefully.

For now, just take this approach: At the beginning of your turn, look over your guys and see how they’re already matched up against the opponents. Look for your strong, blocker-type players, and also places where you can get two or three of your own guys, free-and-clear, up against one of his. You can select any player and hover over opponents to see what the dice will be. After you make your zero-risk moves, you can consider making a few advantageous Blocks. That 'free-and-clear' is important, by the way: unless a player has the special 'guard' skill, he can only provide an assist if the only opponent he's next to is the one being Blocked! (Or, when on defense, if the only opponent he's next to is the one making the Block action.)

There are two goals to making Blocks:

-Rearranging the opponents so that you can get past them, either with the ball or to go get the ball

-Trying to knock out, injure, or even kill the opposing players, so your opponent runs out of good players and you gain a numerical advantage on the field.

If that second bit doesn’t seem fair to you, understand that this is why it’s called Blood Bowl. Your opponent will certainly be trying to do the same thing to you. Of course, some teams excel at Blocking (these are ‘bashy teams’), and they rely heavily on these two factors to gain advantage and score points. Other teams are better at dodging, and poor at Blocking (‘dodgy teams’); these teams must rely on mobility and speed to keep away from the opponents’ Blocks and try to score.

Alright, one more important Blocking consideration is the Blitz. Every turn, you are allowed to use one Blitz. Ordinarily, a player can either move, or attempt a Block, but not both. However, a Blitz allows you to combine these actions with one of your players; that player can attempt a Block at any point in their move. Blocking costs the player one move point. Before you start shuffling players around the field and bashing your opponents, you need to decide how you’re going to use this precious commodity.

Often, the Blitz is your only possibility of putting a Block onto the opponent ball-carrier. Few competent players will deliberately run a ball-carrier into a square adjacent to an upright opponent, because they know that a single good block will put their ball-carrier on the ground, and when a ball-carrier falls over, he automatically drops the ball.

Two things to keep in mind about the Blitz:

-You have to declare it before you move the player that is blitzing. If you pick an upright player and target an opponent at some distance for a block (by right-clicking on him), the game will automatically declare the Blitz for you before moving that player. On the other hand, if you move a player a few squares, you cannot at that point decide it's going to be a Blitz and try to Block with him. This trips up a lot of beginners, because they don’t understand why the game lets them move-and-block sometimes but not other times. To declare a Blitz, select a player, then click the lightning button, then perform the blocking and movement actions you want to do. If you change your mind, you can always de-select the player (before he’s done anything!) and your Blitz won’t be wasted; but once you declare and then take any action (stand up, move 1 square, throw a block, etc.) you are committed.

-Blitz is the only way to get a prone player to throw a Block (unless he has a special skill), because standing up costs 3 squares. This is why you should decide what you’re going to do with your Blitz before you do anything else on your turn! Remember Rule 1? You’re going to stand up your players before throwing Blocks and making dodges, right? Well, here’s an exception… you might leave a man prone if you know you’re going to use him to Blitz, because once you stand him up, it’s too late to decide later that he’s going to be your Blitzer this turn.

Keep in mind that the Blitz action lets you move after a block, as well as before it. This is useful because it means you can move your Blitzer into position, Block with him, and then move him into an assist for another blocker, all in one action! Also keep in mind that throwing a Block still uses up 1 point of movement.

If you Block at the end of a Blitz, be careful; using up all of the player’s movement first, forces him to Go For It before making his actual Block roll.

One more thing. Some positional players are called ‘blitzers’. These guys are well-designed for Blitzing; they usually have decent movement, average strength for throwing good Blocks, decent armor, and almost always a useful skill such as the Block skill. That said, there is no requirement that you use blitzers for your Blitz action! These players can make excellent backfield defense, supplement your front line blockers, or be your go-to ball-handlers and scorers. Feel free to use your Blitz action with any player if it makes sense.

OK, so lets go back to dodging again for a minute. Just like Blocking, the risk of dodging is variable (but there is always at least a little risk). When a player leaves an opponent’s Tackle Zone (the squares adjacent to the opponent, including diagonally), he rolls a normal six-sided die. An Agility (AG) 3 player (most teams’ basic linemen are AG 3) has to roll a 3 or better on the die to succeed at dodging. That means a 1 or 2 will cause him to trip up and hit the pitch… a Turnover, and a possible injury as well!

A player with AG 4, on the other hand, only has to roll a 2+ to dodge out of a tackle zone. That means there’s only a 1 in 6 chance of an AG 4 player getting tripped up. That difference of 1 might seem small, but it’s actually huge; it means AG 4 players will dodge successfully twice as often as AG 3 players. Skills can make this even better (the Dodge skill, for example, allows a dodging player to re-roll a failed dodge once per turn. So, an AG4 player with Dodge has a 1/6 x 1/6 = ~3% chance of failing to dodge out of one square. Pretty excellent!)

Dodging is harder, though, if in addition to leaving a tackle zone, you are also entering an opponent’s tackle zone. In fact, it gets 1 harder for each opponent adjacent to the square you’re entering. Even a very high AG player is ill-advised to try to move through a big circle of opponents!

The game does not show you exactly how risky a given dodge will be, when you are planning a move. You just get those red squares. Consequently, at least when you are starting out, you should probably pick a balanced team (orcs, humans, necromantic) or a bashy team (undead, khemri, dwarves, nurgle, chaos) for your first few games, and avoid dodging entirely. (Orcs and humans are the classic teams that came with the original Blood Bowl board game. They're the best teams to pick to learn the game with because they both are flexible, have good positional players you can afford to start with, and introduce you to a reasonable subset of the skills. Orcs are a little more survivable and a little less good at passing than humans. If you have no idea what team to play, play orcs.)

So this brings us to Rule 2.

Rule 2: Attempt Advantageous Blocks and Easy Dodges. Avoid disadvantageous blocks and difficult dodges. Learn how to tell the difference.

Hot Tip: in the PC version of the game, during a game, hit the 'g' key. The game will show you all of the opposing players' tackle zones, along with the grid you are playing on and some other bits of info. Very useful when trying to figure out how hard a Dodge will be. Turn it on for a few plays to get a feel for the tackle zones. I leave it on at all times, just because it's such a useful overlay.

OK, that’s a lot covered already. It might not seem like it, but if you can manage your dodges and blocks, you’ve gotten 80% of the way to playing competently. Now let’s talk about what happens when a player’s face hits the pitch.

Whenever a player falls over, there is a chance of injury. When a player goes down, the opponent makes an Armor Roll of two six-sided dice. The result is compared to the player’s Armor Value (AV). If the roll is higher than the AV, the player suffers an injury! The Armor Roll can get bonuses based on various factors… for example, if a player goes down because of a Block thrown by an opponent, and that opponent‘s player has the Mighty Blow skill, they get to add 1 to the armor roll.

The Injury table is another two-dice roll. On a 2-7 the player is Stunned. That means about half the time, when a player goes down and then fails the armor roll, they’ll be stunned, all things being equal. When a player is stunned, the game shows them face-down on the pitch. At the start of your next turn, your stunned player will roll over to be face-up, and you won’t be able to use him that turn. Players who are face up are merely prone; if they were face up before the start of your turn, you can stand them up (at the cost of 3 movement points) and use them freely.

On an 8 or 9 on the Injury table, a player is Knocked Out (KO). They go to the sideline immediately, but they’ll have a 50% chance of recovering and being available for play again at every kickoff (so, after each score, and at the half).

A 10-12 on the Injury table means a player is a Casualty (CAS). Causing Casualties earns Star Player Points for your players, so it’s always a joy when you manage to do it! Casualties cause a third dice roll (a 6-sider and an 8-sider… for technical reasons, don’t worry about it.) This roll is on the Casualty Table; a third of the time (16/48), they’ll suffer some unspecified indignity and be Badly Hurt. Badly Hurt players are out for the rest of the game, but they’ll be back the next game so no long-term harm done. 1/6 of the time (8/48), they’ll suffer some more serious damage: a strained groin or gouged eye or something. These players will Miss Next Game (MNG). Sucks to be down a man next game, but at least your player will eventually fully recover. Another 1/6 of the time, the player will suffer a permanent injury: either a “Niggling Injury” (NI) or a penalty to MA, AV, AG, or ST. Many coaches will fire a player after suffering such an injury, preferring to replace them with a healthy recruit… although a highly-skilled player or one that loses an attribute unimportant to their main role is often still worth keeping.

Finally, there is a 1/6 chance of a CAS resulting in player death. This is the BEST RESULT because this is Blood Bowl and the fans want blood. When a player gets killed on the pitch, you should cheer! Even if it’s your own guy. This is the game, get used to it or go back to your copy of Madden.

If you have been reading carefully, you’ll recall that every time a player goes down, they have to make an armor roll. That means that, effectively, every move you make that could result in your own player going down, carries some risk of that player DYING. This should be in the back of your head whenever you make moves on the field. This is why unnecessary risks are poor play. Blood Bowl is about calculated risk; you cannot win without taking risks, but there should be some tactical or strategic goal to every risk you take, one that is commensurate to the level of risk. Insanely risky moves should only be undertaken when there is a highly lucrative reward possibility, and no lower-risk way to get it. In league play, where you want to advance a team through many games, it can actually make more sense to throw away a game than take a wildly risky move with a key player that has a longshot of winning it.

Of course, there are some moves that do not risk falling over. “Risk” is actually about two things: the odds of injury, and the odds of a turnover. Each of these factors is balanced against potential reward. Generally, blocking and dodging risks injury (as well as turnover), whereas ball handling only risks turnover (you can’t get injured merely attempting to pass the ball). You will find that the kind of team you field has a major affect on these calculations. Guys with high AV are less likely to get injured from falling over… guys with high AG are less likely to trip up while dodging… guys with lots of MV can route around opponents instead of having to dodge… guys with high ST can greatly reduce the risk of being in the thick of the opponents, because they have a much harder time setting up advantageous blocks against him… and so on. Don’t worry too much about this stuff yet, though. It’ll come with time and experience.

OK, briefly, it’s time to talk about (Team) Rerolls. When you make a team, you can buy Rerolls at half price; thereafter, you can buy Rerolls with your winnings. Every team needs at least two Rerolls, and eventually you’ll probably want four or more. For a beginner I recommend three as a good starting number.

Once per turn, you can spend a Reroll to (obviously) re-roll certain kinds of bad results. Specifically, you can re-roll all of the dice on a Block that you make, or the die on a dodge, pass, hand-off, or catch that you attempt. You can only spend one Reroll per turn, though, and if the player has a skill that also re-rolls the dice on a failure (such as the Dodge skill), the game will automatically re-roll the failure and you cannot then also spend a team Reroll afterward. In other words, you only get one shot to reroll a failure – whether that comes from a skill or a Team Reroll . Your Rerolls are refreshed at half-time, and various kickoff events can give you extra Rerolls.

Rerolls are a precious commodity and it is important to use them wisely. If you have been following my Rules, you will leave the riskiest plays for last, on a given turn. The riskiest plays are the ones where you are most likely to need to re-roll! On the other hand, there may be an action on your turn that is critically important; for example, your ball-carrier will be forced to dodge once to get into the end-zone, and you have no prospects of Blocking the guy marking him. Try to conserve your Rerolls for these situations, and avoid spending them reflexively whenever you get a bad result on the dice. If you are making some +2 Die Blocks near the end of your turn and you roll double-skulls, stop and think a moment. Yes, it means a Turnover AND your player down (and an Armor roll!) but maybe that’s not so bad. Is he in a key position? If he goes down, is your scoring drive ruined? Or will it mean your opponent will definitely be able to score? If not, it might be best to save the Reroll and suffer the indignity of the Attacker Down result.

Of course, you should keep your eye on the turn counter, as well. You rarely get a chance to re-roll something on your opponent’s turns, so in general if you have three rerolls left and it’s your turn 6, you might as well use one every turn between now and the half.

Each turn, you should have in mind at the beginning of the turn a general idea of which actions are critical and worth a Reroll, and which (end-of-turn!) actions are less important and not worth wasting one on.

Sometimes, you’ll be forced to use a Reroll on a trivial action, strictly to avoid a Turnover, so you can get to a more important action. That’s OK, it happens. Also, get used to the agony of using a Reroll and still getting a bad (or even worse!) result. That’s Bloodbowl!

Now lets talk about scoring. You want to win the game, right? Well, the only way to win is to score points, and to do that you’re going to have to get ahold of the ball and then get it into the opponent’s end zone. That means three things;

-Ball handling. Picking up, passing or handing off, and catching the ball.

-Moving down the field with the ball. That means protecting your ball carrier and finding a way past the opponent’s defenses.

-Time management. You must score before the half ends, or all the progress you made towards the end zone is for naught!

There is a great deal to learn about ball handling, especially because there are lots of specialized skills that help you do it, but let’s just cover the basics here. First, ball handling is all about Agility (AG). High AG players will do better with all aspects of it; picking up the ball, throwing it, handing it off, and catching it. Ordinary linemen usually have an AG of 3, which is just barely adequate to the task. Most normal and bashy teams only start with AG3 guys… often though, they have a Thrower positional who comes with a skill that helps with picking up or throwing the ball. Dodgy teams have access to players that start with AG4; these players are always better for ball-handling. If you have just one or two Passer or AG4 players, they're the guys you want to put in your backfield when receiving a kickoff.

Any time you try to pick up, hand off, or throw the ball, you risk a Turnover. Remember rule 1? That should push you to making such moves nearer to the end of your turn. On the other hand, you don’t want to let your opponents grab the ball! If it’s just lying out in the open, waiting till the very end of your turn to try and grab it can backfire; some low-risk block goes badly and you get a Turnover, and now your opponent can run in and grab the ball! Consequently, you need to balance the risk and reward (which, it turns out, is Rule 3!)

Rule 3: Balance Risk and Reward. Take calculated risks. Focus on low-risk, high-reward actions and avoid high-risk, low-reward actions.

When picking up the ball, it is a good idea to position extra players around the spot where the ball lies, before trying to pick it up. That’s because if your ball-handler fails to pick up the ball, it will Bounce, moving into an adjacent square at random. Whenever the ball moves into a square that a standing player occupies, he will automatically attempt to grab it! By having several of your players near the ball, you are hedging the risk of picking it up; it might wind up in another players’ hands, or lying at their feet, but at least that makes it harder for your opponent to come over and snag the thing.

There is always a chance of success when ball-handling, too. A natural 6 on the die is always a success, so no matter how clumsy or terrible your player, you have at least a 1/6 chance of grabbing the ball. Often if you know you can’t pick up the ball, it’s better to position your players around it, because tackle zones on top of the ball make it harder to pick up… but sometimes it makes sense to let your AG1 brute try for the ball, if it’s the only chance of keeping those damned agile Elves’ mitts off of it!

This same positioning principle applies to handoffs and passes. Usually you can’t manage to get a whole lot of players into your opponents’ backfield for a pass, but if you can get two or three, keeping them nearby reduces the risk from the receiver dropping the ball near your opponent’s defenders.

When one guy has the ball and he’s adjacent to another guy, he can Hand Off the ball rather than pass it. This is pretty much always safer than passing. When you throw a pass to another player, you actually have to make two die rolls. The first is for the player throwing the ball, to see if he’s accurate. Assuming the passed ball is accurate (or an inaccurate passed ball winds up landing in a square with another of your players!) the receiver then has to roll to see if he manages to hang on to the ball. Since there are two rolls, there are two chances to screw this up, which is why passing is fairly risky for unskilled, ordinary players! For the thrower, the distance thrown affects the roll; very short passes are much easier than very long passes (and the harder the pass, the higher the risk of it being fumbled). For the catcher, a pass that was accurately thrown to them is easier to catch than when a ball just arrives in their square through accident.

With a handoff, the handoff is always accurate; the only roll you have to make is for the receiver of the ball. That’s why handoffs are almost always the better option when you are just moving the ball a short distance. (The only exception is when there are so many passing-related skills that their bonus makes it an easier roll than a hand-off… but don’t worry about that right now.)

If you are going to be moving the ball, you need to think ahead. Are you going to have the ball-holder move? If so, where? Can you set up defenders to surround him, so that your opponent cannot easily send his Blitzer in to knock over your guy? Building a ‘cage’ around a ball-runner can be challenging, but it makes for a much safer (albeit often slower) march down the field.

If you are going to pass or hand off the ball, you need to think about the order of operations. Long passes are riskier than short ones, so, the least-risky proposition is to FIRST move the passer up as far as you can, SECOND throw the pass, and then (if it works), THIRD move the receiver with the ball. That’s the ideal way to keep passes short, but move the ball down the field a bunch.

Keep in mind you can only throw the ball once per turn, and you can also only hand off the ball once per turn, but you can do both in one turn. So, if you set up your players right, it’s possible to move the ball a huge distance down the field, without risking a long-bomb pass! Of course, you’re still risking fumbling the ball in the hand-off or the pass, so plan accordingly. You will quickly find that these dramatic, huge moves require players that are free to move; either a Dodgy team, or, players that do not start their turns adjacent to opponents.

Whenever you push back an opponent with a Block, you have the option of following up. Doing so is good if you want to pin down that defender with your blocker, but sometimes you might think ahead to the next turn; keeping your guys freed up improves mobility. (Of course your opponent is also thinking about this!)

Keep your eyes on the turn counter, too. Nothing sucks more than spending your whole turn grabbing the ball, making risky dodges and blocks to clear a lane, and then realizing there is no possibility of you moving the ball into the end zone before halftime. If you need a touchdown and are running short on turns, consider sending one or two players downfield towards your opponent’s end zone, even if you don't have the ball yet or you could really use them as blockers. Even if your team is not particularly agile, having someone who has a chance of receiving a pass and then running it into the end zone in a single turn keeps your scoring option open. When your opponent has the ball, leaving one guy in range of his end zone prevents a situation where you luck out and he drops the ball, but you have no way to capitalize.

Managing the clock is also important when you are ahead. If you are up by one point against a team that is capable of scoring quickly, it can make more sense to stall, running down the turn-counter rather than scoring quickly yourself! A lot of expert players will delay if they have the ball at their opponent’s end zone, and there is no way for the opponent to reach the ball-carrier to try a block. This is a zero-risk delaying tactic that can really frustrate some beginners (and crybabies), but expert players understand it and will use it mercilessly.

Another good time to run down turns is when a series of injuries on the field leaves you with a temporary advantage in numbers or strength. If you push a player or two into the crowd, score a couple of KOs, and so forth, you could find yourself in a scoring position that you likely won’t be able to replicate after the next kickoff. Many players will accept a tie, running down the clock and scoring a tying touchdown in the last turn, rather than tie the game early and then have to handle two or three turns with the opponent restored to full strength, even if that means giving up the (perhaps very low) chance of scoring again and winning the game!

All of the tips and guidelines I’ve provided so far should be leading you towards a single, fundamental concept to rely on for this game, which takes me to Rule Zero:

Rule Zero: Plan Your Turns! Before you do anything, on every turn, make a plan.

It might not last past the first die roll, but if you don’t have a plan, you will flounder and lose consistently. You must examine your options and form a basic outline of what you’re trying to do, at least in broad terms. Advanced players will often plan what every player on the pitch is going to do before they make a single move, but you don’t have to go that far. Just look around and figure out a basic strategy for the turn. Who needs to be stood up? Who will be your blitzer this turn, and where is he going? Where can you get advantageous blocks? Is it possible to make a hole in the defense’s line to get the ball through? Which side of the field are you focusing on for your drive? If you’re on defense, what is the most likely way to get to the ball-carrier? Do you need to cover a receiver near your own end-zone? If so, which player(s) are you going to use for that? In your first few games, you should be taking at least 20 seconds or so at the beginning of every turn to think. If you find yourself immediately focusing on a tempting +3 Die Block or immediately running your guy in for the touchdown as soon as your turn starts, you’re going too fast. The most obvious action is not always the best, or at least, there may be something else you should do first. Rule Zero is the key to Blood Bowl, the thinking-man’s bloodsport!

*****

So far, I’ve only covered the basics. There is a great deal more to learn and understand about Blood Bowl before you’ll be an expert, but if you follow these guidelines, you’ll at least be competent. I think once you reach that basic level of competence, the game starts to be fun instead of frustrating, even if you still lose a lot of games… you can now access the rich tactical experience of the game, and you’ll be much more likely to understand what has happened when you make an error.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 25, 2010, 10:39:27 AM
Awesome document.

And I really love this:

Quote
Rule 1: On Every Turn, Do The Safe Moves First.

Rule 2: Attempt Advantageous Blocks and Easy Dodges. Avoid disadvantageous blocks and difficult dodges. Learn how to tell the difference.

Rule 3: Balance Risk and Reward. Take calculated risks. Focus on low-risk, high-reward actions and avoid high-risk, low-reward actions.

Rule Zero: Plan Your Turns! Before you do anything, on every turn, make a plan.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: AndyDavo on December 25, 2010, 03:42:13 PM
AndyDavo applying to league,

Playing : Dark Elves
Tv : 1000
Team Name : The Wishmasters Wildcards


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: HaemishM on December 25, 2010, 06:28:42 PM
Yeah, I'm broke from Christmas. Unless they have Legendary edition on sale for $20 after the 30th, I'm out of season 3.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: NiX on December 25, 2010, 10:58:00 PM
I'm in. Don't know what I'll be playing cause I haven't even played the game yet, but I'll let you all steamroll me.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 26, 2010, 12:14:12 AM
Awesome, NiX.

To everyone, I'll be out of town for a few days, so don't worry if you don't see the list updated with your name.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: eldaec on December 26, 2010, 05:55:12 PM
For beginners joining this and trying to choose a team so they can start practicing:

Good general teams, easy to understand and play, suitable for beginners:

Undead
Lizardmen
Orc*

Good teams, but slightly more specialist - require slightly more understanding of blood bowl to play well:

Dwarf
Skaven
Human
Norse*
Amazon*
Wood  Elf
High Elf
Elf
Necromantic*

Even more specialist, you have to understand the game fairly well to use these and have fun:

Khemri
Chaos
Dark Elf
Nurgle

Don't play these unless you really know wtf:

Vampire
Goblin
Ogre
Halfling

* We have more than one of each of these in the current league. If we end up carrying forward teams, you might want to choose something else to keep the variety up.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Muffled on December 26, 2010, 09:15:46 PM
I'm not contributing anything useful, just wanted to say that in my eyes Blood Bowl has much more in common with prison rules soccer (or Euro football or whatever) than it does with American Handegg in terms of flow and strategy.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 27, 2010, 12:23:33 AM
I can't choose between skaven or an elf team.

Also, from http://www.talkfantasyfootball.org/viewtopic.php?t=24038 (you need to register, so a copy here is handy):

Quote
Assuming that you have a Team Re-Roll available, your chance of turn over is...

1) 3 Dice Block (I have Block) = 0.00%
2) 2 dice Block (I have Block) = 0.08%
3) 3 Dice Block (I don't have Block) = 0.14%
4) 2 dice Block (I don't have Block) = 1.23%
5) 1 die block (I have Block) = 2.78%
6) 2+ Roll (AG4 dodge) = 2.78%
7) 2+ followed by 2+ (two dodges with AG4) = 7.40%
8 ) 2 dice against Block (I have Block) = 9.36%
9) 1 die block (I don't have Block) = 11.1%
10) 3+ Roll (AG3 Dodge) = 11.1%
11) 3+ followed by 2+ (dodging into and then out of a TZ with AG4) = 16.67%
12) 3 dice against Block (I have Block) = 17.72%
13) 4+ Roll (AG2 Dodge) = 25.00%
14) 3+ followed by 3+ (two dodges with AG3) = 25.93%
15) 2 dice against Block (I don't have Block) = 30.86%
16) 4+ followed by 3+ (dodging into and then out of a TZ with AG3) = 38.89%
17) 5+ Roll (AG1 Dodge) = 44.44%
18 ) 3 dice against Block (I don't have Block) = 49.52%
19) 4+ followed by 4+ (two dodges with AG2) = 50.00%
20) 5+ followed by 4+ (dodging into and then out of a TZ with AG2) = 63.89%
21) 6+ roll (AG3 Long Bomb) = 69.44%
22) 5+ followed by 5+ (two dodges with AG1) = 66.67%
~//~
Without a Team Re-roll available your chance of turn over is...

1) 3 Dice Block (I have Block) = 0.46%
2) 2 dice Block (I have Block) = 2.78%
3) 3 Dice Block (I don't have Block) = 3.70%
4) 2 dice Block (I don't have Block) = 11.11%
5) 1 die block (I have Block) = 16.67%
6) 2+ Roll (AG4 dodge) = 16.67%
7) 2 dice against Block (I have Block) = 30.60%
8 ) 2+ followed by 2+ (two dodges with AG4) = 30.60%
9) 1 die block (I don't have Block) = 33.33%
10) 3+ Roll (AG3 Dodge) = 33.33%
11) 3 dice against Block (I have Block) = 42.10%
12) 3+ followed by 2+ (dodging into and then out of a TZ with AG4) = 44.40%
13) 4+ Roll (AG2 Dodge) = 50.00%
14) 3+ followed by 3+ (two dodges with AG3) = 55.56%
15) 2 dice against Block (I don't have Block) = 55.56%
16) 4+ followed by 3+ (dodging into and then out of a TZ with AG3) = 66.67%
17) 5+ Roll (AG1 Dodge) = 66.67%
18 ) 3 dice against Block (I don't have Block) = 70.37%
19) 4+ followed by 4+ (two dodges with AG2) = 75.00%
20) 5+ followed by 4+ (dodging into and then out of a TZ with AG2) = 83.33%
21) 6+ roll (AG3 Long Bomb) = 83.33%
22) 5+ followed by 5+ (two dodges with AG1) = 88.89%


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on December 27, 2010, 10:15:36 AM
I can't choose between skaven or an elf team.

Nice info, annoying that the site requires registration but it is a great resource.

I'm shocked there were no Skaven in Season #2, are you looking at Dark Elves or one of the other flavors?  I want to get home and start playing again and testing out teams so bad, I'm down to 11 potential teams myself without playing a game of LE so far.


***

For beginners joining this and trying to choose a team so they can start practicing:

I agree that Orc and Undead should be go to training wheel teams but while Lizards are straightforward I'm not sure I'd advise newer coaches to try them in the league.

For general advice, higher armor will help cover for your mistakes as a coach.  Running is more straight forward than passing.  Bash teams are more straightforward than dodge teams and lastly some teams are very good at the starting team value level (the teams with tons of skills on their players *cough* dwarves are bullshit at 1,000TV *endcough*) and some are generally known to be very weak starting off, most notably chaos is often a trap team for newer players.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 27, 2010, 10:48:04 AM
I'm giving Skaven a very strong look as we prep for season 3 but I may go with another Orc team. I loves me some orcs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: NiX on December 27, 2010, 10:53:04 AM
I agree that Orc and Undead should be go to training wheel teams but while Lizards are straightforward I'm not sure I'd advise newer coaches to try them in the league.

For general advice, higher armor will help cover for your mistakes as a coach.  Running is more straight forward than passing.  Bash teams are more straightforward than dodge teams and lastly some teams are very good at the starting team value level (the teams with tons of skills on their players *cough* dwarves are bullshit at 1,000TV *endcough*) and some are generally known to be very weak starting off, most notably chaos is often a trap team for newer players.

Could be that I suck, but I picked Lizardmen to try out and I'm getting my face smashed into the ground every game. I'll switch to Undead and see what happens.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 27, 2010, 11:03:25 AM
Yeah, I wouldn't advise Lizardmen for beginners either.  They aren't a tough team, but they aren't exactly forgiving either if you make a few mistakes.  I would also add Dwarves to the list of possible beginner teams.  While they aren't good scorers their high armor, block and tackle makes them extremely forgiving.  They tend to be less good in long leagues in which they are playing against teams that have equalized the skill disparity, but you won't have to worry about that while learning the game against AI opponents.

I too was surprised by the lack of Skaven teams in Season 2, especially considering the winner of Season 1 played Skaven.  I am currently considering them for my Season 3 team, but if we end up doing carry-overs in the future it'll be difficult to dissuade me from playing Chaos.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on December 27, 2010, 11:21:52 AM
Yeah they have a bunch of weaknesses you need to cover up with smart play. I think eldaec's list focused too much on is it obvious what each player should be doing in order to rank the teams and not enough on is it easy to do what they should be doing.

You don't have sure hands, Saurus don't have block, can't dodge and Skinks get mauled etc. I think they are pretty weak starting out if you can't really use their team speed to force mistakes from your opponent and against a team like wood elves your basically just completely hosed.

As for carry over teams, the votes are a billion to one in favor of carrying over season 2's teams so I'm not sure why people aren't acknowledging that the teams are going to carry over. Someone is just going to have to kill those damn werewolves.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 27, 2010, 11:42:22 AM
I actually think the votes currently stack up a billion to one for carryover AFTER season 3, meaning new teams for 3. I might be misreading that and parsing out votes between no carry over ever, carryover now and carryover after 3 might be problematic.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Strazos on December 27, 2010, 12:12:17 PM
Someone is just going to have to kill those damn werewolves.

If Comstar didn't come to play with MAGIC DICE, I would have given it a shot.  :grin:

Also, can someone clear something up for me? The way dodge and tacklezones work...Does it make it so that simply marking a dodge player doesn't do a whole lot to lock them down, ie - they just have 2 shots (or 3 with reroll) to make a very simple, unmodified dodge roll? Because if they're simply trying to get away from you, they're probably dodging OUT of a tacklezone, so it's unmodified?

Annoyed me all season that my marking opposing players seemed to do almost nothing, even with tackle. Although...does tackle cancel out dodge if you block and roll Defender stumbles?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Comstar on December 27, 2010, 12:17:05 PM
I think we need a proper poll - the thread is more of a discussion than a clear indicator.

- New teams for all every season
- Old teams can carry over and are mixed in with new teams in the same division
- Have split Divisions with new teams in one division, old teams in another
- New teams for all, but carry over in Season 4

Also, what Level Cap before Spiraling Expenses hit?
- 1500 (which you get pretty much after 1 season, so old teams start out pretty much capped. I don't think this is a good thing, it limits nearly every player to only 1 or 2 skills)
- 1750  (This is my preferred option. You can get a full team of 16 players, but they won't all be skilled, or a skilled team of 2-4 skills but only 12-13 players).
- 2000

Playoffs:
- Yes (this is my preferred option. They only take an extra week or two, and it adds a lot of excitement, and you get to see teams from separate divisions).
- No



Skaven are very scary to play against - their speed goes to ludicrous speed, even if they are squishy and can't dodge away like Elves or Amazons. Get a single Mutation and skill and it's 1 turn touchdown ahoy.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Comstar on December 27, 2010, 12:21:35 PM
Also, can someone clear something up for me? The way dodge and tacklezones work...Does it make it so that simply marking a dodge player doesn't do a whole lot to lock them down, ie - they just have 2 shots (or 3 with reroll) to make a very simple, unmodified dodge roll? Because if they're simply trying to get away from you, they're probably dodging OUT of a tacklezone, so it's unmodified?

Yes- trying to tie down Elves who walk away from you on a 2+ or Amazons on a 3+ reroll is hard- you need to get a tacklezone on the square they are dodging TOO to make it hard, and even then a Elf with Dodge or Leap is really hard to stop from walking away from you.

So if you're playing Elves or Amazons (or anyone else with an Armour 7 and Dodge) needs to spend their turn dodging away from the other team. However, if you get his entire team forced to do that, odds are one of them will fail.

Quote
Annoyed me all season that my marking opposing players seemed to do almost nothing, even with tackle. Although...does tackle cancel out dodge if you block and roll Defender stumbles?

Tackle means the dodge reroll cannot be used- this is why Dwarves are Kryponite to Amazons (and to a lesser extent Halflings/Snotlings and Wood Elves). I was very lucky that the 4 guys in the semi-final who had Tackle often weren't used to do nothing but stop me from dodging away. It also negates dodge on a block, so giving it to Norse or Blitzers with Block make them 1/6 better at stopping people not getting knocked down.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: IainC on December 27, 2010, 12:30:04 PM
I think we need a proper poll - the thread is more of a discussion than a clear indicator.

- New teams for all every season
- Old teams can carry over and are mixed in with new teams in the same division
- Have split Divisions with new teams in one division, old teams in another
- New teams for all, but carry over in Season 4

May preferences in order of most preferred to least are as follows:

  • New teams for all, carry over in season 4
  • Old teams carry over and are mixed with new teams in the same division
  • New teams for all every season
  • Split divisions for old and new teams


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 27, 2010, 12:36:42 PM
And we really will need to rank the options like Iain did in order to get a grasp on how to proceed.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on December 27, 2010, 12:53:24 PM
Voting:
- Old teams can carry over (divisions will probably be a limitation based choice thanks to the league management options being rigid)
- Carry over after season 3 w/ all new teams
- New teams for all every season

If we can do a straight split between new and old that'd be good but I think the divisions need to have an equal number of teams and we're not going to have that. If thats true the question becomes does the standing or the TV of old teams determine division placement.


Also, what Level Cap before Spiraling Expenses hit?
- 1500 (you get pretty much after 1 season, so old teams start out pretty much capped. I don't think this is a good thing, it limits nearly every player to only 1 or 2 skills)
- 1750  (This is my preferred option. You can get a full team of 16 players, but they won't all be skilled, or a skilled team of 2-4 skills but only 12-13 players).
- 2000

This depends on how hard spiraling expenses actually hit. I dont know nearly enough to comment.

Playoffs:
- Yes (this is my preferred option. They only take an extra week or two, and it adds a lot of excitement, and you get to see teams from separate divisions).

League Cup during season:
- Yes in later seasons, not in season #3

Community Shield game in future seasons:
- Yes please


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 27, 2010, 12:59:11 PM
I prefer Falconeer's original proposal of an entirely separate, and more casual, league for legacy teams.

With the listed options, however; in order of preference -
  • New teams for all, carry over in season 4
  • New teams for all every season
  • Split divisions for old and new teams (which I actually don't think would be feasible anyway)

Preferred TV cap: 1750
Playoffs: Yes


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Strazos on December 27, 2010, 01:03:10 PM
Voting:
Old teams carry over, mix with new
Old teams carry over, split from new in divisions

At least with my Norse team, I didn't notice a big difference after leveling players (except for werewolves, who fell a bit less). Kick was useful. I don't think it would be all that unbalancing.

TV Cap:
2000 - if someone get manage to honestly get fed enough to hit the cap this high, good for them.

Playoffs:
Yes


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 27, 2010, 02:13:25 PM
Old teams carryover, mix with new
New teams with season 3, carryover after in season 4

Feel strongly about only one league

Yes playoffs

Spiralling costs at 1750


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: ezrast on December 27, 2010, 02:31:18 PM
Yes to old teams carrying over to season 3, so all can feel the wrath of Calvin and Hobbes.

No to faffing about with divisions or side leagues or whatnot.

Yes to playoffs.

No clue about limiting TVs, though I'd lean towards keeping restrictions lenient unless they become a problem.

(also confirming my participation in the season)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Teleku on December 27, 2010, 04:02:46 PM
Sorry, was out of town for Christmas in the land of no internet.  Yes, I'm in for Season 3.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 27, 2010, 06:11:10 PM
  • Split divisions for old and new teams
  • Old teams carry over and are mixed with new teams in the same division
  • New teams for all, carry over in season 4

If we get 28 teams then one div will take a hell of a long time. Playing 27 other teams will be fun, but it will probably cause attrition too. (This is how it works, right?)

Are you looking at Dark Elves or one of the other flavors?

At this point I'm looking at them all, maybe favouring in this order: High > Skaven > Dark > Pro > Wood. I love the High Elf passing game, so great!

Though I've get to give a bashy team a run, so maybe I will fall in love with them and change completely.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 27, 2010, 06:27:21 PM
No. The divisions are split evenly, so with 28 teams you'd have 14 teams per. 13 games in a season and then the playoffs. LongER than season 2 but not onerous so long as we keep up the same speed.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 27, 2010, 06:44:17 PM
28 teams/13 games per team is still pretty big.  Normally I would be concerned with such a long season.  Inevitably coaches will see that they are clearly out of playoff contention and simply stop playing, but since it looks like we'll have carryovers in the future it now gives them something to continue working toward even if they are mathematically out of the post-season.  My bet is that attrition won't be much of an issue.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on December 27, 2010, 06:50:07 PM
Can you run 4 divisions? 3?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on December 27, 2010, 07:12:36 PM
Yep. Think four is the max size. If we did that, I wouldn't mind seeing an eight team playoff (two from each division).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 27, 2010, 08:56:52 PM
Can you run 4 divisions? 3?

Can run five if you get 30 players!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ice Cream Emperor on December 28, 2010, 01:08:35 AM

My rankings/votes.

On team inclusion:

1. New teams this season, choice of veteran team carried over for future seasons.
2. Allow veteran teams, mixed in with regular teams.
3. All new teams every season.
4. Allow veteran teams, but put them in their own division.

My first two choices are basically even and I am strongly against carrying over teams but then segregating them divisionally -- it seems basically equivalent to having two separate leagues, and is not exactly socially welcoming (come play in the new league -- oh, but only with the other new people.)


On league/division structure:

Like the idea of a concurrent cup as well as a non-playoff season.
Like two larger divisions (and a longer season) over a larger number of smaller ones.
Like a longer playoff round if we do go with 3-4+ divisions.
No dislikes. Same structure as last season is fine too.

--

In terms of team selection, I thought about Skaven but they just seem incredibly injury-prone, especially when considering that human players are far, far more deliberate/effective than the AI when it comes to bashing. Plus the Rat Ogre dilemma (I want one, but they are expensive and so frustrating!)

As much as I hate to contribute to a glut, I am leaning towards Necromantic -- they're just so dang flexible/capable. Though no apothecary can be a bit scary.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Teleku on December 28, 2010, 08:06:00 AM
Are you looking at Dark Elves or one of the other flavors?

At this point I'm looking at them all, maybe favouring in this order: High > Skaven > Dark > Pro > Wood. I love the High Elf passing game, so great!

Though I've get to give a bashy team a run, so maybe I will fall in love with them and change completely.
Out of curiosity, if you like passing so much, why do you have High Elf as most favored, and Wood elf as least favored?  They're pretty much the most passy team in the game.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Sky on December 28, 2010, 08:48:23 AM
I'm going to be destroyed so utterly I'm not going to vote on the rules. It doesn't matter. I need an easy team and it needs to be called Detroit imo.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Kail on December 28, 2010, 05:09:34 PM
I'm in for Season 3, sure!  

Trying to decide on a team... I always play Halflings in fantasy games, and am kinda leaning towards that, but I'm not sure if a newb coach on a Halfling team would end up unfairly feeding some opponents.  If not Hobbits, I dunno.  Maybe Lizardmen, or Pro Elfs.

Edit: Also, if you need to boot someone to keep the divisions the right size, feel free to kick me over anyone else, I can happily spend another season gawking at the replays in preparation for my inevitable beating.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 28, 2010, 05:14:36 PM
Even veteran coaches playing Halflings end up unfairly feeding their opponents.  Halflings may well be the single most difficult Blood Bowl team to win with.  They aren't useless, and can grow as a team if you keep them alive and use your ents well, but it's definitely a challenging path.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Sir T on December 28, 2010, 05:26:41 PM

My first two choices are basically even and I am strongly against carrying over teams but then segregating them divisionally -- it seems basically equivalent to having two separate leagues, and is not exactly socially welcoming (come play in the new league -- oh, but only with the other new people.)

This very much sums up the problem I see with the division idea.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 28, 2010, 05:27:50 PM
I am going to try my best not to kick anyone but if I have to, I am leaning towards kicking lurkers over f13 veterans, if nothing else because I feel like I can trust old f13ers better over people I've never insulted around here before.

We have 26 confirmed, 1 uncertain (Xuri) and 1 free spot.

Damn, this is complicated.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Sir T on December 28, 2010, 05:31:11 PM
I'd ask for volunteers to drop out first falk.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ruvaldt on December 28, 2010, 05:52:22 PM
Sign-ups don't close for another two weeks.  It's not yet time to be concerned.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ingmar on December 28, 2010, 06:48:44 PM
What does "Spiraling Expenses" actually do?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Strazos on December 28, 2010, 06:53:50 PM
I can only assume something that impacts post-game winnings.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: proudft on December 28, 2010, 06:59:52 PM
League option where if your team is over X value after a match, you pay Y amount of gold for every increment you exceed X by.  You can't go into negative gold in your treasury, it will reduce to a minimum of 0.  Default numbers in the competition rules are that it kicks in at $1,750,000, and the expenses are $10,000 for every $140,000 increment.  One of the open leagues uses this and a couple of the others use different numbers.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 28, 2010, 07:34:05 PM
Yes, spiraling expenses is a very cool mechanic that prevents rich and strong teams to become endlessly richer, actually making it harder for them to keep up with injuries and deaths.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 29, 2010, 02:40:47 PM
I have a NON-Steam version of Blood Bowl Legendary Edition available for sale for 9 dollars (you can pay me through Paypal). Anyone interested?

What you get is a link to the Official Download page, multiplayer key, activation key. So you can create your OWN multiplayer account I have no access to. You can pay me after you checked everything is in order.

Difference with the Steam version is, you can download and install it two (more) times before you have to write an email to support and have them reset the installations count. Yes, it has DRM.
This is not the best deal in the world, but it gets you up and running for f13 Blood Bowl Leagues for a mere 9 dollars.

I also would like to note that I am not doing this for the 9 dollars, more cause I love to give more people a chance to play in the League.


Haha! Goddamned clowns at Focus Entertainment. The download link is not valid anymore, after 21 days from purchase. So basically, I have the install file, but I don't have a dropbox large enough to put the 2.8 gigs file on, so unless you know of a place where I can upload it for you to grab it (or you can get the client some other way), the whole thing can't be done. Fuck fuck.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ingmar on December 30, 2010, 02:13:47 AM
My name on Steam is Ingmarrrr (assuming that is the piece of information you are missing, I joined the group when I signed up.)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Sir T on December 30, 2010, 03:55:57 AM
Falk, try sendspace www.sendspace.com

Eh nevermind, they only go up to 300 meg a file.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on December 30, 2010, 07:15:24 AM
You indecisive Euros, the boxed game is for sale on Play.com for 11.99£ (http://www.play.com/Games/PC/4-/16586649/Blood-Bowl-Legendary-Edition/Product.html?searchstring=blood+bowl&searchtype=allproducts&searchsource=0&urlrefer=search&cur=257) (shipping included).



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on December 30, 2010, 09:59:56 AM
For those wondering about team carry over voting and to give Sir T and any other posters a chance to chime in (use the ranked choice format please).

-New teams every season is out of the question with very few people even ranking it as an option.

-Split divisions between old and new come next though this option did get one first place vote.

-Carry teams over after Season #3 is the second most popular option (two 1st place, two 2nd place, one 3rd)

-Carry teams into Season #3 and mix the divisions is currently winning (four 1st place, two 2nd place)


For TV many people aren't voting because they don't know shit about TV and spiraling expenses but those who are voting are saying 1750 except Straz who takes a very American view on the issue.


Playoffs are in. Forever. American Style. No matter what you filthy euros come up with.  :drill:



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on December 30, 2010, 03:45:38 PM
Are you looking at Dark Elves or one of the other flavors?

At this point I'm looking at them all, maybe favouring in this order: High > Skaven > Dark > Pro > Wood. I love the High Elf passing game, so great!

Though I've get to give a bashy team a run, so maybe I will fall in love with them and change completely.
Out of curiosity, if you like passing so much, why do you have High Elf as most favored, and Wood elf as least favored?  They're pretty much the most passy team in the game.

I dunno, I just haven't warmed to the wood elves in any of the games I have played as them. Still, I think I will go Skaven in the end. Love those GRs. Though if a few others also go them I might pick a more under-represented race.

1750 for spiralling expenses seems a decent spot.

Playoffs is fine with me, though doesn't the more games for the winnings teams give them an advantage going in to season 4, if we have a case of an 8 team playoff series?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Ice Cream Emperor on December 30, 2010, 03:50:34 PM

Since I didn't say anything about spiralling expenses, 1750 seems fine to me for this season; it might be worth considering raising the 'cap' to 2000 as more and more teams are carried over.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on January 01, 2011, 06:50:32 AM
For the third time now my graphics card has overheated and caused my computer to go all choppy while playing blood bowl. This is really annoying. Anyone else have this problem and have any tips for settings changes?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Comstar on January 01, 2011, 07:56:06 AM
Well I;ve thought about it now I've seen a lot of other opinions, and my choice is:


1- Old teams can carry over and are mixed in with new teams in the same division
2- New teams for all, but carry over in Season 4
3- New teams for all every season
4- Have split Divisions with new teams in one division, old teams in another

1750 Max Limit this season (you can raise it next season), with Playoffs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: eldaec on January 01, 2011, 08:39:34 AM
I'd try to keep the season length down to about what we had this time - I'm not sure 14 team divisions will work well for anyone who gets IainC's luck.

WIth the current 27 players, I'd set it up as a 30 team 5 division championship. Have season 2 participants volunteer for an extra team to fill the thirty if they want, but races for additional team are either halfling, goblin, or ogre.

When that completes run the playoffs as 5 group winners plus 3 second place teams with the best records. If you create the playoffs as a new competition after the main season you skip over the arbitrary restrictive nonsense in the league creator. This would also mean you could run a second and third tier of playoffs for the next 8 best records.


I'd go with keeping teams, there are enough people volunteering here that everyone will end up playing some advanced teams (w/ inducements), some new players, and some new to f13 blood bowl vets. Variety is good. Just seed carefully, based on season 2 record first, and the coaches' wider BB record second. Ignore TV.

The standard spiralling expenses are fine, and anyway, we're going to be at least another half dozen games away from them mattering - by which time this competition will be getting to toward the end.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on January 01, 2011, 09:19:39 AM
Have season 2 participants volunteer for an extra team to fill the thirty if they want

This is not possible. System does not allow under any circumstance to have a coach join any League with two teams. Already tested, sadly.

Quote
When that completes run the playoffs as 5 group winners plus 3 second place teams with the best records. If you create the playoffs as a new competition after the main season you skip over the arbitrary restrictive nonsense in the league creator. This would also mean you could run a second and third tier of playoffs for the next 8 best records.

This is not a bad idea, but what would be the purpose of additional tiers of playoffs anyway? Remember that having more games to play isn't always a good thing, and I don't believe that much in everyone's will to play in a "meaningless" post season (you can't put a money prize either, otherwise you risk to give money to who wins the lower tier playoff, but none to whoever gets 3rd place overall).

And for 2 divisions of 14 teams each, it's not the best solution but unfortunately we are very limited by the unflexible League creator. Based on the number of teams you are quite stuck to usually just one solution. If we can get 30 teams it would be great to have five divisions, but we don't have 30 teams yet, and the "double team" trick cannot be used.


Finally, I am sorry Lamaros, no idea about your overheating and never heard anyone lamenting that problem specifically with Blood Bowl.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on January 01, 2011, 09:52:59 AM
Can you do four divisions on 7?

I agree with Falc on the playoffs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on January 01, 2011, 10:04:39 AM
Can you do four divisions on 7?

No. The system doesn't support anything uneven.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Hoax on January 01, 2011, 11:00:36 AM
I need to think more and hear more discussion on the multiple playoff system. The playoffs for lesser teams could be for the purpose of getting more specific and more accurate seeding for the next season and just to give more teams more games which while not always a good thing often can be a good thing and gives more coaches a chance to finish the season on a high point, similar to college football and its bowl system.

If we're doing playoffs as a new competition outside after the main season (instead of having them automated) you could create 2 leagues to get us to 30 teams or whatever number so we can avoid a long as hell season.

I do think that keeping the season at 8 games or less is critical, you don't want to force the coaches with teams who are having bad seasons or who being new to the game decide they prefer to try a different race, strat or build to be forced to play 10 or 15 games with that team.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on January 01, 2011, 12:32:02 PM
Yeah, see, I hate college football. There need to be losers. It's okay for there to be losers. I was a loser this past season. I don't think the playoff system we had needs to be touched in any way except to evaluate the numbers going in.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: lamaros on January 01, 2011, 06:12:55 PM
Finally, I am sorry Lamaros, no idea about your overheating and never heard anyone lamenting that problem specifically with Blood Bowl.

Looks like it might be an issue with my laptop. I will see what I can do to make it better before the 11th. Really annoying. Especially now that it is summer here...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Modern Angel on January 01, 2011, 07:31:51 PM
I... I think I like high elves. I feel dirty.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on January 02, 2011, 05:14:49 AM
I hear ya. I have a fling going on with Pro Elves.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Scadente on January 02, 2011, 12:06:42 PM
Hi,

I was busy during last season, but sign me up for this one!

Haven't decided on which team yet, as I need to play a bit around with all the new ones.

Leaning towards Necromantic, but it might end up with anything.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on January 02, 2011, 12:50:55 PM
Awesome, Scadente. Do you have Legendary Edition? Regular Edition (the one we used for Season #1) doesn't work anymore. And follow the steps listed to sign up, mail, pm, steam, etc. Welcome back, veteran.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: HaemishM on January 02, 2011, 12:55:56 PM
I bought the Legendary Edition. Downloading it from Steam now. I'd like to be in on this season.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: Falconeer on January 02, 2011, 12:56:12 PM
And we have 29, if Xuri confirms.

EDIT: I pushed AndyDavo, someone I met in game and I personally invited for many reasons but has no involvement with f13, at the bottom of the list. This way we have 28 confirmed players, Scadente and Haemish are both in, and if Xuri bails we take AnyDavo who is now officially in the waiting list. We need to get to 32 to be able to accept more players.

Glad you made it, Haem.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 02, 2011, 02:43:54 PM
This should have been the conclusion of the Season #2 thread but to prevent extreme bumping, I am putting it here. It has the double purpose of celebrating S#2 heroes, and to give new coaches an idea of the big names they are going to face in S#3. Remember, this is not just for show: the players you see here are actually the most experienced at what they do, have good SP, skills, and are the lucky charms of their coaches, meaning they will always be the focus of an action, and they would cause emotional distress if injured or killed. So while these guys and girls are getting an acknowledgement today, they are officially reserving themselves a spot in anyone's crosshair. Watch out for these true badasses.



* Season #2 Individual Awards *


Most Experienced Player: Sowarg Whitmane (Necco Waivers, coach Avaia)

Sowarg is the only player in Season #2 that reached level 4, and as a consequence will be the ONLY player starting Season #3 at level 4. He's a werewolf with Strip Ball, Dodge and Block, he scored 6 TD (best in the League) and injured 2 players. He's easily the League MVP, just one step ahead of the amazing Calvin & Hobbes duo from the League runner up Alive Not Dead team.

(http://dl.dropbox.com/u/3584773/Best%20Most%20Experienced.png)




Best Scorer: Sowarg Whitmane (Necco Waivers, coach Avaia)

Again, Sowarg Whitmane ruled this category. It's fair to say that he got the most of his TD in a lucky game where he scored 4, but his overall class has only be held behind by his team, not always on par with his performances and unable to snag a place in the playoffs. Calvin and Hobbes are here too, hell of a pair, but the underdog hero is Mal'sila, a wood elf wardancer that managed to score 5 TD (and 3 receptions) in what has been a very hard season for his team. She's only level 2, but definitely a player to keep your eyes on.

(http://dl.dropbox.com/u/3584773/Best%20Scorer.png)




Most Violent: Brian the Tyrant (Necco Waivers, Coach Avaia)

Brian is a true enforcer. He's a level 2 wight who didn't score, didn't run, didn't do much other than crippling opponents. He sent 6 (in 7 games) to an emergency visit with the apothecary, an unparalleled feat which earned him the title of Most Violent Player of S#2. He has the Frenzy skill, and apparently he made good use of it. The runner up is As the Mad, Strazos' heroic lineman who injured 5 players (in 8 games).

(http://dl.dropbox.com/u/3584773/Best%20Most%20Violent.png)




Best Killer: Calvin the Menace (Alive not Dead, Coach Llyse)

Finally an award for what has probably been the best player all around in Season #2, outclassed only by the crazy achievements of Avaia's Sowarg, and by a weak post-season. Calvin is a level 3 werewolf with Block and Dodge, he scored 5 TD (in 7 games), injured 4 players, received one pass, ran 118 yards and most important of all is the only player in the whole League who killed 2 opponents. His impact on every game is just terrific and a few points short of level 4 only Nuffle knows what this player will be able to achieve in S#3. Definitely one of the best 3 players in the whole League.

(http://dl.dropbox.com/u/3584773/Best%20Killer.png)




Best Runner: Sowarg Whitmane (Necco Waivers, coach Avaia)

Again, Sowarg Whiteman snags it. With 206 yards ran in 7 games (29.4 per game), 14 more than Hobbes the Tiger's 192 (in 9 games, 21.3) he's the unstoppable king of running. Werewolves are the best at this, it's a known fact, but Sowarg set a new standard for the role. Will the new coaches be able to deal with such a powerhouse, and will the strategies change in S#3 to try and contain the dominating running game of the Werewolves? Sowarg gets his 3rd award and leaves everyone else to worry about it.

(http://dl.dropbox.com/u/3584773/Best%20Runner.png)




Best Thrower: Naeltor (Hazardous Hippies, Coach Teleku)

It's not a surprise that a Wood Elf gets the Best Thrower award, but Naeltor is only level 2 and his extra skill is just Leader. And it has to be this true leadership spirit that led him to deliver 8 passes, 2 more than the High Elf runner-up Daugorathion Lanlynnsel, and his inconsistent team to get a few points to close the regular season with a honourable 5th place in Group A. And that's not all, cause Naeltor got the next and way more important award too...

(http://dl.dropbox.com/u/3584773/Best%20Thrower.png)




Best Thrower (Yards): Naeltor (Hazardous Hippies, Coach Teleku)

Everyone can throw a football, but not many can connect for 128 yards in 6 games. It's 21.3 yards passed per game, which is even more amazing if you think that the runner up, Amazon throweress Sylvia Plath, threw nothing more than 11.3 per games (for a total of 68). Naeltor is the king of the passing game, and if he will be supported by some good receivers he could turn the tide of a League which has been so far ruled by running teams.

(http://dl.dropbox.com/u/3584773/Best%20throwers.png)




Best Receiver: Ivan A Bitealot (Morsel, Coach Megrim)

We all know Vampires can cover pretty much any role effectively, and this one decided that he loved to receive passes from anyone on his team. 6 receptions in 8 games are better than any elf, high, wood, pro or whatever, could even dream. Ivan is an awesome player all around though, he's level 3, has Block and a nifty +1 Movement Allowance and in S#2 he managed to score 3 TD (9th overall), injure 3 players (9th overall), knock out 7, pass for 28 yards and run for 178 (3rd overall). In short, he's a beast.
Runner up is the High Elf Veassen Malyatinu, a catcher from Pointy Hat Squad, which got 5, while his teammate and other catcher Lanlaithion Norosume' got 4. 9 receptions for this pair didn't save the High Elf team from a disappointing season, but both these catchers are experienced enough to be a thorn in the side of any defense in S#3.

(http://dl.dropbox.com/u/3584773/Best%20Receiver.png)



Best Interceptor: Rhasscaeon Augdirdar (Pointy Hat Squad, Coach Proudft)

Interceptors didn't shine at all in S#2, so the award goes to the only player who was at the right place at the right time, High Elf Thrower Rhasscaeon Augdirdar took one for the team, and one for himself. Good job, buddy.

(http://dl.dropbox.com/u/3584773/Best%20Interceptor.png)





Summary:

Most Experienced Player: Sowarg Whitmane (Necco Waivers, coach Avaia)
Runner up: Hobbes the Tiger (Alive not Dead, Coach Llyse)


Best Scorer: Sowarg Whitmane (Necco Waivers, coach Avaia)
Runner up: Calvin the Menace (Alive not Dead, Coach Llyse)

Most Violent: Brian the Tyrant (Necco Waivers, Coach Avaia)
Runner up: As the Mad (Diplomatic Immunity, Coach Strazos)

Best Killer: Calvin the Menace (Alive not Dead, Coach Llyse)
Runner up: no one

Best Runner: Sowarg Whitmane (Necco Waivers, coach Avaia)
Runner up: Hobbes the Tiger (Alive not Dead, Coach Llyse)

Best Thrower: Naeltor (Hazardous Hippies, Coach Teleku)
Runner up: Daugorathion Lanlynnsel (Pointy Hat Squad, Coach Proudft)

Best Thrower (Yards): Naeltor (Hazardous Hippies, Coach Teleku)
Runner up: Sylvia Plath (The Bell Jar Utd., Coach Falconeer)

Best Receiver: Ivan A Bitealot (Morsel, Coach Megrim)
Runner up: Veassen Malyatinu (Pointy Hat Squad, Coach Proudft)

Best Interceptor: Rhasscaeon Augdirdar (Pointy Hat Squad, Coach Proudft)
Runner up: no one




** Season #2 Overall MVP: Sowarg Whitmane (Necco Waivers, Coach Avaia)

Runner up: Calvin the Menace, (Alive not Dead, Coach Llyse)
2nd Runner up (ex-aequo): Ivan A Bitealot (Morsel, Coach Megrim) - Hobbes the Tiger (Alive not Dead, Coach Llyse)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Modern Angel on January 02, 2011, 04:30:24 PM
God I love you for doing the player write ups.

So carry over from Season 2 to Season 3 is a go then?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Sign-ups closing January 11th!)
Post by: eldaec on January 02, 2011, 05:28:23 PM
And we have 29, if Xuri confirms.

EDIT: I pushed AndyDavo, someone I met in game and I personally invited for many reasons but has no involvement with f13, at the bottom of the list. This way we have 28 confirmed players, Scadente and Haemish are both in, and if Xuri bails we take AnyDavo who is now officially in the waiting list. We need to get to 32 to be able to accept more players.

Glad you made it, Haem.

Is 28 any good to us though? 7 groups of 4 (too few matches), or 2 of 14 (too many)?

I'd be inclined to form the main season of either 5 groups of 6 or 4 groups of 8 and fill the spaces with bye teams if the goblin plan doesn't work.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Modern Angel on January 02, 2011, 06:30:22 PM
There may be an option to go 7 groups of 4 but play each person in your division twice, which would not be terrible.

EDIT: I just fiddled with it. You can go 7 groups of 4 and set it to 6 games, meaning you play each person in your division twice. BUT you can't stick playoffs on the end for some dumb reason. Playoffs only show on either 1 or 2 divisions. We could figure the eight teams (or whatever) at the top and bring them into a second division set up as playoffs or just bite the bullet and do the 2 divisions of 14 each.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ruvaldt on January 02, 2011, 06:49:29 PM
Six feels a little short to me if one is playing the same teams twice.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: eldaec on January 02, 2011, 06:57:25 PM
2 groups is not enough for this size of league.

Just bite the bullet and set the playoffs up as a new league when the season ends. Run the league section as a championship.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Hoax on January 02, 2011, 07:57:17 PM
I think 6-8 games is the sweet spot any more and it takes too damn long and the coaches with bad teams have their faces rubbed in the mud a few too many times. Five may be on the low side but I'd prefer 5 to 10.

If we're setting up playoffs as their own competition does that mean we get to do division leaders + wildcard teams because that would be fairly awesome.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Strazos on January 02, 2011, 08:18:31 PM
Whatever just make it work, my Norse need to pound some faces!  :drill:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ruvaldt on January 02, 2011, 09:36:06 PM
I'm fine with 6-8 games.  I'd just prefer them to be against different opponents if the season is going to be that length.  Otherwise it seems like too much would depend upon the seeding of the different divisions.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Hoax on January 02, 2011, 11:07:09 PM
Yeah double round robin could be good or it could be really bad and considering some teams have a big head start it feels like very bad is more likely.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 02, 2011, 11:14:49 PM
Personally I think we should be ambitious and try 2 divisions of 14 teams. 13 games are less than an NFL season, it would last about three months, which is not too long, and would give all teams a chance to develop with lots of points and skills, which is often more involving and addictive than winning. I agree that coaches who are behind might face a loss of interest, but as Season #2 proved the game is random enough to leave room for surprises up to the very end. I'm playing

Finally, with 14 teams for division, we could totally go for a playoff that involves the first 8 (16 out of 28 total), meaning there would probably be plenty of reasons to stay involved. One thing I missed in Season #1 and #2 were more matches, it doesn't feel real enough with just 6 or 7 to me.

With the 7 groups solution each coach only faces 3 other coaches/team/races unless he gets to the playoff. That's pretty lame if you ask me.

All of that said, if we can get to 30 we can run 3 divisions, setting up playoffs as a separate League, pick the best 16 teams for the playoffs and have a more balanced 9 games for Regular Season. But I still think 13 games is kind of cool. As I said, I think Blood Bowl has the weird quality of being quite addictive when you lose too, for it gives you the feeling that 'at least I am getting SPs'. Maybe it's just me.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ruvaldt on January 02, 2011, 11:38:25 PM
I certainly won't argue with that; it's the optimal solution to me.  I'd love to have a long season.

I would want to set the TV cap at 2000 for spiralling expenses though if we went that way simply because it would give teams more room to grow even if their chances at a post-season were minimal in order to keep them interested.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: lamaros on January 03, 2011, 12:28:37 AM
Personally I think we should be ambitious and try 2 divisions of 14 teams. 13 games are less than an NFL season, it would last about three months, which is not too long, and would give all teams a chance to develop with lots of points and skills, which is often more involving and addictive than winning. I agree that coaches who are behind might face a loss of interest, but as Season #2 proved the game is random enough to leave room for surprises up to the very end. I'm playing

Finally, with 14 teams for division, we could totally go for a playoff that involves the first 8 (16 out of 28 total), meaning there would probably be plenty of reasons to stay involved. One thing I missed in Season #1 and #2 were more matches, it doesn't feel real enough with just 6 or 7 to me.

With the 7 groups solution each coach only faces 3 other coaches/team/races unless he gets to the playoff. That's pretty lame if you ask me.

All of that said, if we can get to 30 we can run 3 divisions, setting up playoffs as a separate League, pick the best 16 teams for the playoffs and have a more balanced 9 games for Regular Season. But I still think 13 games is kind of cool. As I said, I think Blood Bowl has the weird quality of being quite addictive when you lose too, for it gives you the feeling that 'at least I am getting SPs'. Maybe it's just me.

A long season with a longish finals isn't my idea of ideal. I think 10 games normal season is the longest it should be really. It's more exciting knowing you can start fresh sooner/make a new team than it is to play another game and build CP if you're not doing well. But that's just my view.

If anyone wants to play games please add me as a steam friend. I am sick of playing randoms, but I don't want to message any of you out of the blue and annoy you either, so I invite you to solicit me if you see me online.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ginaz on January 03, 2011, 12:38:41 AM
F*** it.  I'm In.  I'll probably get my ass handed to me on a regular basis but every league needs its L.A. Clippers. :ye_gods:  I was thinking of going Dwarf or Undead, haven't decided yet.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Modern Angel on January 03, 2011, 05:42:46 AM
If we have another in then go with 30 teams and set up a dummy team if it's needed. Five divisions of 6. In ANYTHING except 1 or 2 divisions (maybe 4 works but I don't think so) you will have to set up playoffs as a small competition separate from the regular season. This is completely and totally fine. I am completely not opposed to 2 divisions, though, because I like playing lots of Blood Bowl.

I agree with setting the spiraling limit to 2000 if you go long season.

Playoffs can go with division champions and wild cards. Yes, that is awesome. Yes, BB needs more creative league set up in terms of numbers.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 03, 2011, 06:13:37 AM
If Xuri confirms we already are 30. If he doesn't, we need one more. If we get to 30, we'll do 3 divisions. First 5 of each division will get to the Playoffs plus the best 6th overall as a wild card. If we get to 32, 4 divisions of 8 teams.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Modern Angel on January 03, 2011, 06:54:52 AM
If you get to 32 then you don't have to make separate playoffs, I don't think. I'd shoot for 32 even if you need to cook up some dummy teams. I'd also basically cap it at 32...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 03, 2011, 07:15:11 AM
I am strongly against the dummy teams. I hated the in-game rankings being fucked up in last season. Not to mention money and fun factor bugs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Hoax on January 03, 2011, 09:06:48 AM
If anyone wants to play games please add me as a steam friend. I am sick of playing randoms, but I don't want to message any of you out of the blue and annoy you either, so I invite you to solicit me if you see me online.

I message people out of the blue every day for games. Then again I'm from the pre facebook myspace sms school of its fine to ignore me it wont hurt my feelings which works well because most of the time I get no response. I hope I'm not bothering anybody by doing that but I much prefer playing against non randoms to randoms.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Sky on January 03, 2011, 09:18:18 AM
No, Hoax. It's cool. You reminded me I needed to print out those pdfs and read through them :)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ruvaldt on January 03, 2011, 09:25:14 AM
If anyone wants to play games please add me as a steam friend. I am sick of playing randoms, but I don't want to message any of you out of the blue and annoy you either, so I invite you to solicit me if you see me online.

Will do.  Hoax and I have been having some exciting games, and I'd love to play with more f13ers.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: eldaec on January 03, 2011, 09:27:10 AM
I am strongly against the dummy teams. I hated the in-game rankings being fucked up in last season. Not to mention money and fun factor bugs.

I don't think anyone is a fan of it, but if the alternative is leaving people out or sub-optimal division sizes I'd take dummy teams.

Another idea to avoid dummy teams...

Set up 2 leagues "f13 season 3 - Trammel conference" and "f13 season 3 - Felucca conference". Each has 16 teams, 2x8 groups + playoffs; once each conference has a winner you set up a one off super bowl match to finish the season. As you've split it into two conferences, volunteers can take a goblin/halfling/ogre team in the opposite conference to their primary team in order to fill spaces and avoid dummy teams.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 03, 2011, 09:54:33 AM
Trammel conference ... Felucca conference

That would force me to rig the divisions randomizer. There's no way I am gonna play in a Trammel anything.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: eldaec on January 03, 2011, 10:17:00 AM
Qeynos Conference/Freeport Conference if you'd prefer?  :ye_gods:



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ingmar on January 03, 2011, 11:09:42 AM
Ever since this thread got stickied I forget to read it, somehow that section of the forum just doesn't exist when I look at it.

Anyway, my preference would be for a shorter rather than longer season. A season that takes 3 months to play with 30 players is just asking for games to be missed as people have vacations, lose interest, etc.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Bann on January 03, 2011, 11:31:08 AM
Ive updated my steam name to match my f13 name now. I don't mind playing a long season, I have more fun growing teams/players then winning games.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Sky on January 03, 2011, 11:50:38 AM
Your name, it bodes well for you.

edit: I'd lean toward whatever mixes up the opponents more and leads to more character development. I'd like to get attached to a few guys, if I was ever lucky enough to get a star ranked player in a season, it would be cool to get a mini of that character and paint it, imo.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Sir T on January 03, 2011, 12:09:47 PM
I had a practice game last night and I actually managed to get the ball one square into the opponents half for the first time!!!  :yahoo:



*sobs*


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: eldaec on January 03, 2011, 12:21:45 PM
Ever since this thread got stickied I forget to read it, somehow that section of the forum just doesn't exist when I look at it.


I was wondering why this thread had been deleted for a few days after stickying - the stickies don't stand out for me either.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: NiX on January 03, 2011, 12:29:14 PM
I can unsticky it now that you goons have stopped posting in the old thread.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 03, 2011, 01:26:29 PM
I think it would be so much better to have it unstickied. But thinking of all the crappy MMOs that got a subforum only to end in the graveyard in a week, and considering BB already has 30 people interested and invested for more than three months, I'm wondering if it hasn't earned its own subforum. That would allow better management of threads for scores, standings, match reports, complaints, strategies and whatnot. One behemoth thread for each Season is nice for history but bad for anything else.
Does League of Legends has so many more goons around here playing than Blood Bowl? Honest question.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Sky on January 03, 2011, 01:31:07 PM
Does League of Legends has so many more goons around here playing than Blood Bowl? Honest question.
It has site admins  :why_so_serious:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Hoax on January 03, 2011, 01:40:20 PM
Does League of Legends has so many more goons around here playing than Blood Bowl? Honest question.
It has site admins  :why_so_serious:

It does have a lot of people playing and it also is f2p so anyone interested can jump in with no investment of cash.

re: Season length, I really think with this many first time coaches that shorter is better. I suspect several people will decide by game 3 that they wish they had rolled race xyz or started w/ a different lineup or not gotten that positional killed making a newb mistake. Also a shorter season makes more new coaches and RR'd teams feel less disadvantaged as they are less games behind. Either way though I'll be happy once we get started though it feels like I need a few more months of practice.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Ruvaldt on January 03, 2011, 01:59:11 PM
A subforum would be fun.  I imagine it might be helpful for organizing pre-season play and general tips/strategies for the 30 folks playing.

I'd settle for a normal thread though if that isn't possible.  It seems the stickied thread doesn't grab peoples' attention.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Sir T on January 03, 2011, 02:41:51 PM
Subforum would be good.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Strazos on January 03, 2011, 03:36:03 PM
Been sparring with Hoax using throwaway teams in Auld League, and playing a Norse SP campaign team.

Fun times, and I don't even have to care when they players' blood gets splattered all over the place. Also lets me see how much I hate having to play passive with elves.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Cadaverine on January 03, 2011, 04:26:33 PM
I will be available for Season 3.

Probably playing Undead, but I'm not entirely sure.  Gotta dust off the game, and see what's what.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: lamaros on January 03, 2011, 05:06:34 PM
I think it would be so much better to have it unstickied. But thinking of all the crappy MMOs that got a subforum only to end in the graveyard in a week, and considering BB already has 30 people interested and invested for more than three months, I'm wondering if it hasn't earned its own subforum. That would allow better management of threads for scores, standings, match reports, complaints, strategies and whatnot. One behemoth thread for each Season is nice for history but bad for anything else.
Does League of Legends has so many more goons around here playing than Blood Bowl? Honest question.

Would probably see more active use than the Minecraft forum at this point (though the server info is stored there).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: NiX on January 03, 2011, 06:49:20 PM
You want a subforum, you need to take that up with Schild or Trippy.

Unstickied the thread.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Falconeer on January 03, 2011, 11:29:02 PM
Cadaverine, do you have Legendary Edition? It's probably a silly question but I have to ask.
I'm more than happy to have you back in the League, by the way. Just make sure you have LE.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ingmar on January 04, 2011, 12:38:42 AM
Undead isn't a team in the regular one so...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 04, 2011, 12:49:18 AM
Maybe he thought they "added" new teams as a free patch as they did with Dark Elves. He says he has to "dust off" the game, and I know he used to play one year ago, so I had to ask.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Sky on January 04, 2011, 07:10:26 AM
Reading the boxed game rules (the living rulebook version from pdf) with a cat curled up with me on the sofa, a nice fire crackling in the woodstove; took me right back to my early teens when we played a lot of games and reading rulebooks was just part of the evening.

I guess as one of the newbs I could take the Orcs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup for waiting list before Jan 11)
Post by: Cadaverine on January 04, 2011, 12:15:21 PM
Cadaverine, do you have Legendary Edition? It's probably a silly question but I have to ask.
I'm more than happy to have you back in the League, by the way. Just make sure you have LE.

Yeah, I have LE.

Speaking of LE, what is with the AI teams starting with 1300 - 1500 points in Single Player?  I tried playing a campaign with the Undead last night, and just got curbstomped by a ~1400 point Undead team.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: HaemishM on January 04, 2011, 12:18:46 PM
I've started 2 different SP campaigns just to test out various races and haven't had any trouble with the first games. One was High Elves with the first game against I think Khemri (won it 2-1) and the other was a Dwarf Team against the 1250 Norse team, which I won easily at 2-0. The Norse were constantly on their asses. It could have to do with playing against an Undead team. Mine were both on Medium difficulty.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ingmar on January 04, 2011, 12:29:06 PM
You go up against higher value teams to start with so you're not just instantly outclassing everyone after a couple matches like in the previous SP I think. Doing it this way lets you actually see what inducements do, etc.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ruvaldt on January 04, 2011, 01:13:14 PM
Yeah, as you play through the SP campaign that TV difference slowly drips away until after four or five competitions your team's TV is actually higher than your opponents'.

I never felt outclassed, but it may have been luck regarding team match-ups.  The AI wood elf teams were generally the only ones that gave me any amount of trouble.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Xuri on January 04, 2011, 01:31:04 PM
AAaaaaah. *buckles under peer pressure*

Fine, count me in.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 04, 2011, 02:33:54 PM
Wow, great 31. This is awesome. But we TOTALLY need 1 more and we have 7 days to find him or her.

Oh, and subforum request has been denied.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ingmar on January 04, 2011, 02:36:08 PM
I have a friend who was asking me if I knew a league with a spot, let me see if he is willing to sign up for the forum just to play.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 04, 2011, 02:53:22 PM
We'll definitely close signups at 32. If anyone from around here wants to burn Ingmar's friend on the finish line this is the time.

We'll do 4 divisions of 8 teams.
16 teams will be carryovers, 16 will be new.
Each division will have 4 carryover teams and 4 new teams. Randomized, except for the 4 that got to the playoffs in S#2, they will all be in different divisions (these being Strazos, Megrim, Comstar and Llyse).

Regular Season will be 7 matches. Each division will feed 2 teams to the playoffs, which will have only 8 teams (out of 32). Least you will play is 7 matches. Top is 10.

We have our NFL. Nf(13)L


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: proudft on January 04, 2011, 02:55:37 PM
I was gonna ditch my elves for a new team - were you assuming all the old people wanted to keep their old teams?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: avaia on January 04, 2011, 02:56:33 PM
I was gonna ditch my elves for a new team - were you assuming all the old people wanted to keep their old teams?


Bring me some skinks.  Lots of skinks.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 04, 2011, 03:09:36 PM
I was gonna ditch my elves for a new team - were you assuming all the old people wanted to keep their old teams?


Oh yeah I assumed, but of course you can change. :)

We'll split veterans and new players (regardless of teams) the same way though.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: proudft on January 04, 2011, 04:01:09 PM
I was gonna ditch my elves for a new team - were you assuming all the old people wanted to keep their old teams?
Bring me some skinks.  Lots of skinks.

You wish!  You'll never catch a skink with your bony fingers.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Strazos on January 04, 2011, 04:01:40 PM
I would accept goblins. :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Cadaverine on January 04, 2011, 04:09:54 PM
Yeah, as you play through the SP campaign that TV difference slowly drips away until after four or five competitions your team's TV is actually higher than your opponents'.

I never felt outclassed, but it may have been luck regarding team match-ups.  The AI wood elf teams were generally the only ones that gave me any amount of trouble.

Ah, that makes sense, I suppose.  It's entirely possible that I just suck, though in this instance the dice just hated the holy hell out of me.  I had an injury, a ko, and most of my team on their ass before I got to my first turn.  :heartbreak:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: avaia on January 04, 2011, 04:29:24 PM
I would accept goblins. :awesome_for_real:

But that would bring the evil ball and chain dude.  Hate.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: lamaros on January 04, 2011, 04:54:15 PM
Do we submit our team race etc on the 11th or sooner? Because I still can't choose!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 04, 2011, 04:56:44 PM
You all have time until the 11th to decide.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Sky on January 04, 2011, 05:28:14 PM
I would accept goblins. :awesome_for_real:

But that would bring the evil ball and chain dude.  Hate.
Gobbos were wicked fun in the tutorial. I love bubba with his chainsaw, my single favorite (badass) dude thus far.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: eldaec on January 04, 2011, 05:37:17 PM
If people have decided, it would be useful to start posting what you are playing - since it helps others who want to avoid too many same-race clashes  (though you don't have to do this - I assume Falconeer is encouraging people to play whatever race they want). The potential carryover teams are 3 Norse, 3 Amazon, 2 Necro, 2 Orc, then 1 each of Helf, Delf, Welf, and Vampire - though all the Elfs are probably rerolling for various reasons.

Undead, Dwarf, Skaven, Human, and Lizards are all decent but were unrepresented races last time around.

I'll be rolling with the Silver Horde (Norse) again.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ingmar on January 04, 2011, 05:41:17 PM
I think I said it somewhere, but:



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Teleku on January 04, 2011, 05:45:00 PM
Gobbos were wicked fun in the tutorial. I love bubba with his chainsaw, my single favorite (badass) dude thus far.
They can be a fun team to play around with, but you WILL have your ass handed to you if you play them.  They are one of the "for fun" teams, that isn't actually balanced with the rest of the races (doesn't mean you can't win, but your going to rely on nuffle skull fucking your opponent every single game).
The potential carryover teams are 3 Norse, 3 Amazon, 2 Necro, 2 Orc, then 1 each of Helf, Delf, Welf, and Vampire - though all the Elfs are probably rerolling for various reasons.
I shall be maintaining my Wood Elves into the next season.  I was raped by the dice in one of the early games so badly it crushed my teams to score for awhile, so I couldn't develop.  I had a few good games at the end, however, which allowed me to level up a few elves.  I want to see how I do now that I got some critical skills.

Besides, only other teams I really wanted to play are Norse and Amazon, and we have to many of them.  ;)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: proudft on January 04, 2011, 06:19:45 PM
I'm leaning 80% Khemri, 20% Lizardman at this point.  Played both in single-player a lot, but never with Real People.   My High Elves are actually in fairly good shape after some healing up and leveling, but I am sorta tired of passing for the time being.  They can bide their time until another season.





Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Sir T on January 04, 2011, 06:51:57 PM
I might play Nurgle, mainly as I suck so badly I might as well look like i do.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: lamaros on January 04, 2011, 06:55:11 PM
I am probably going Skaven or Chaos. I really cannot decide though. I might jump ship to absolutely anything other than the well represented Amazon, Norse, Orc teams already in the league. Probably wont go Necromantic too, though they are pretty awesome.

And Nurgle aren't that bad...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ruvaldt on January 04, 2011, 07:19:30 PM
Nurgle is a really cool team.  Expensive rerolls and poor ball handling out of the gate make them a challenge, and they really don't stand out at anything other than being terrifically annoying to their opponents, but with some perseverance and a little luck they develop very strongly.

I'm torn between continuing my Orc team's reign of mediocrity or rerolling.  On the one hand I finally have some orcs with block, but on the other the Skaven are really growing on me, and I love Chaos teams.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Sir T on January 04, 2011, 07:28:06 PM
Whats the starting points for the newbie teams btw?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Megrim on January 04, 2011, 07:41:10 PM
Whats the starting points for the newbie teams btw?

Should be anything up to 1000.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Sir T on January 04, 2011, 07:45:16 PM
Ok thanks.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Modern Angel on January 04, 2011, 07:54:42 PM
I think I'm sticking with orcs for at least one more season. Those high elves are looking surprisingly good after my playing with them a bit. And goblins are a dark horse for later.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: lamaros on January 04, 2011, 08:22:43 PM
Dumb question, how can I view a game's state in BB manager if it's just from MM?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: HaemishM on January 04, 2011, 08:47:42 PM
I'm leaning towards either Dwarf, High Elf, Wood Elf or Human, though I could be persuaded to go with Chaos or some flavor of Undead. I tried Lizardmen tonight and really didn't like them. The lack of any block skills to start off along with skink's inability to pass the ball make me think they don't fit me.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Megrim on January 04, 2011, 08:50:57 PM
I'm leaning towards either Dwarf, High Elf, Wood Elf or Human, though I could be persuaded to go with Chaos or some flavor of Undead. I tried Lizardmen tonight and really didn't like them. The lack of any block skills to start off along with skink's inability to pass the ball make me think they don't fit me.

If you thought Lizard was hard with no Block, good luck playing Chaos. At least with Lizardmen you have speed and a massive str advantage.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Hoax on January 04, 2011, 10:14:55 PM
Get lots more color options for team creation here! (http://www.bloodbowldigital.com/forum/index.php?id=297&rb_v=file) I've tested it out and it works like a charm. I think its a massive improvement even if they aren't arranged in a way that makes any kind of sense. The file goes in <Cyanide\Blood Bowl\Data\Manager\Colors> and always remember to back up the original just in case of a patch or something that breaks it.  The site bloodbowldigital also has some skins but most importantly to me anyway it has massively improved Dark Elf and Chaos cheerleaders and a minor improvement to the human ones.

***

To anyone who hasn't played a great deal of bloodbowl I really strongly recommend not playing Chaos. They are a team that can shine in a league setting like none other but it requires some heavy metagaming and a good understanding of all sorts of stuff. The players on the field at 1,000TV for Chaos is one of the worst in the game.

Ditto that for Khemri just because they are just not very good.

I'm still all over the place with teams though some flavor of Elf is looking a bit more appealing I may have to play to win and go Orc but I really don't have a front runner atm.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 05, 2011, 12:55:55 AM
The more I think about it, the more it sucks we don't have a subforum. It would be great to manage separate game days, flavour threads, awards and help topics.

Anyway, Lamaros, I am not sure I got your question. If you have BB Manager running when you play ANY game (including matchmaking), at the end of a game it detects it, but you still have to click "submit match" to upload it. Then, you can double click it under them "matchs" tab and see all the info.

If instead you are just trying to download and check f13 Season #2 past matches, you have to go under the Leagues tab, and look for the f13 league. Then you'll see a list of all games played: double clicking them to see stats, or hit "download replay" to get it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: lamaros on January 05, 2011, 02:09:18 AM
The more I think about it, the more it sucks we don't have a subforum. It would be great to manage separate game days, flavour threads, awards and help topics.

Anyway, Lamaros, I am not sure I got your question. If you have BB Manager running when you play ANY game (including matchmaking), at the end of a game it detects it, but you still have to click "submit match" to upload it. Then, you can double click it under them "matchs" tab and see all the info.

If instead you are just trying to download and check f13 Season #2 past matches, you have to go under the Leagues tab, and look for the f13 league. Then you'll see a list of all games played: double clicking them to see stats, or hit "download replay" to get it.

I didn't have it open when I played it, but I wanted to check afterwards. When I tried to upload it via the replay file in that way it didn't work as it said the password was wrong when I tried to submit it to Auld Public.

Have you asked Trippy or schild about the subforum via PM? That would seem to be the best way to go about it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 05, 2011, 02:44:18 AM
Have you asked Trippy or schild about the subforum via PM? That would seem to be the best way to go about it.

I did. They both ignored me.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Comstar on January 05, 2011, 06:12:20 AM
Do I need to do anything myself to get my team imported to the next season?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 05, 2011, 06:13:42 AM
Yes, you will have to LEAVE the Season #2 League and join the Season #3 League. I am creating Season #3 as we speak.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: NiX on January 05, 2011, 06:15:00 AM
I did. They both ignored me.

Schild/Trippy PM turn around is usually 24-48 hours. Much like most "Contact Us by Email!" options.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Modern Angel on January 05, 2011, 06:41:32 AM
What's the password this go around?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Falconeer on January 05, 2011, 06:50:56 AM
THE LEAGUE HAS BEEN CREATED

At the moment ONLY veteran players can join, using that old password Geldon would be so proud of.
I want to make sure new players have all the time to change their mind about race or Team name, so I'll give them the password in a few days.

As of now, all veterans please quit the Season #2 League and apply for Season #3.
The correct name is: f13 League * Season 3 *.

Keep in mind that you don't HAVE TO join now, you still have time until the 11th. But the sooner the better.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: ezrast on January 05, 2011, 12:17:10 PM
The potential carryover teams are 3 Norse, 3 Amazon, 2 Necro, 2 Orc, then 1 each of Helf, Delf, Welf, and Vampire - though all the Elfs are probably rerolling for various reasons.
I shall be maintaining my Wood Elves into the next season.  I was raped by the dice in one of the early games so badly it crushed my teams to score for awhile, so I couldn't develop.  I had a few good games at the end, however, which allowed me to level up a few elves.  I want to see how I do now that I got some critical skills.

Besides, only other teams I really wanted to play are Norse and Amazon, and we have to many of them.  ;)
FWIW I will not be carrying over my 'zons. Probably going lizards, though there's a small chance I'll fall in love with elves or skaven in the next couple days and run them instead.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: HaemishM on January 05, 2011, 12:37:35 PM
I tried Lizardmen last night. Had a game against Necromantic team and set the difficulty to hard. Holy shit, did I get curbstomped. Is that normal with this combo or is the hard single-player difficulty really that hard? I did figure out that I don't want to play Lizardmen as they lack any players with the block skill to start out. That's really bloody important to me apparently, as is the ability to pass the ball. Fucking Skinks can't throw for shit.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: proudft on January 05, 2011, 12:40:23 PM
I find Lizardmen pretty fun, actually.  You beat on people with the big lizards and run the ball around with the skinks (and yeah, no passing - Stunty makes that a no-go).  It's a clear assignment of duties. 

I did, however, sign up with Khemri.  I hereby apologize, once and for all, for any deaths I may (will) inflict.  There will be no more apologies after this.   :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Ice Cream Emperor on January 05, 2011, 12:43:20 PM

I'll most likely be playing a Necromantic team, as mentioned before -- though I may become brave/foolhardy and go with Skaven instead. I feel sad not contributing to the variety of the league, but those werewolves are so difficult to resist.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Hoax on January 05, 2011, 01:16:03 PM
For those curious and lazy here's the latest league racial breakdown news.

The Division Leaders = Necromantic x2, Norse and Amazon. You will have one of these four favorites in your division but only one.

Confirmed returning teams = Norse, Wood Elf & Orc.

90% sure sounding new teams = Khemri, Lizardmen, Dwarf, Undead and another Necromantic team.

These possible (probable?) veteran teams returning = Norse, Orc, Dark Elf and Vampire.

That still leaves half the league with no real guess whatsoever.

I'm still majorly undecided myself. My top 3 races right now would be Orcs, Wood Elves and High Elves but I still haven't gotten in enough games to be sure of anything.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: avaia on January 05, 2011, 01:19:00 PM
I am tempted to start a new chaos team, if I thought (and I do think) there is a realistic chance of season 4.  Brian the Tyrant hungers for blood though, so I will probably return with my necros.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Sky on January 05, 2011, 01:23:18 PM
I said I was thinking of Orcs, and I'll probably stand by that. A bit straightforward, so I hope it doesn't bite me if I stick with the game and want something more advanced later!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Celer on January 05, 2011, 02:47:24 PM
FYI, I'm leaning heavily toward Undead.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: NiX on January 05, 2011, 03:05:39 PM
Falconeer - Make the group invite only. Starting to get spam chats from bots in the group.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: avaia on January 05, 2011, 03:17:16 PM
Falconeer - Make the group invite only. Starting to get spam chats from bots in the group.

Nah, that's just Hoax.

I kid.   :heart:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Modern Angel on January 05, 2011, 03:28:58 PM
Yeah, I just got one.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Gruntle on January 05, 2011, 05:24:07 PM

Hey Ingmar's friend here, and I'd love to join if there's still a spot open.

-Gruntle

I'll even use punctuation and semi-grammatical sentence structure.
(I draw the line at emoticons though -- nothing will make me employ them)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 05, 2011, 06:21:57 PM
Great. With Gruntle we have 32. I'll save a priority spot for any f13 regular until the last second, kicking AndyDavo if needed. But as of now, we officially are 32.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Only 1 spot available! before Jan 11)
Post by: Teleku on January 05, 2011, 07:24:01 PM
THE LEAGUE HAS BEEN CREATED

At the moment ONLY veteran players can join, using that old password Geldon would be so proud of.
I want to make sure new players have all the time to change their mind about race or Team name, so I'll give them the password in a few days.

As of now, all veterans please quit the Season #2 League and apply for Season #3.
The correct name is: f13 League * Season 3 *.

Keep in mind that you don't HAVE TO join now, you still have time until the 11th. But the sooner the better.

Uh, can you or somebody else PM me the password for the league?  I cant remember what it was, and I can't seem to find where it was originally sent/posted for me to view...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: avaia on January 05, 2011, 08:56:26 PM
Password sent.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 06, 2011, 01:37:37 PM
If we enter this season with a new team can we bring back a team from season 2 at a later time?

For instance: I played Denton Despoilers in season 2, but play a Skaven team in season 3.  If we play a season 4 would I be allowed to bring back the Denton Despoilers?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 06, 2011, 01:56:11 PM
Yes, if they didn't play a SINGLE other game in any other competition or friendly match or anything. They have to be frozen at what they were after their last match in the f13 League, injuries included. But I am not sure if it can be checked, or cheated, so maybe that yes should actually be a no.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Modern Angel on January 06, 2011, 02:04:32 PM
That yes should be a no for the reasons you just said. Not that I don't trust people but it's just easier and good for long term harmony if there's no constant comebacks of retired teams.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 06, 2011, 02:15:40 PM
Teams have match record charts that can easily be checked though.  Two clicks and you'd know whether or not they had played in a game outside of the league.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: proudft on January 06, 2011, 02:21:17 PM
Yep - View Team->Match Record Chart->All Matches tab shows the match history.  Easy! 


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Teleku on January 06, 2011, 02:25:52 PM
Eh, I wouldn't have a problem with it.  Just as a rule, at the beginning of every new season, anybody who is changing teams will announce so, in thread.  Then you can easily check those who are changing.  Or you could even just have them post a screen shot of there record chart in thread to reduce managements work.

I think allowing for some rotation would help with player retention in the long run.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 06, 2011, 02:37:14 PM
I'll be retained no matter what as a player, but I'd feel a lot more comfortable trying a new team knowing that if something goes terribly wrong, or I hate my new team, that my advancement in a previous team wasn't completely lost due to an experiment and I could go back to something I previously built in the next season.  I've got no problem with not playing them between seasons.

Right now, if we're allowed to bring back teams in later seasons I know that I'll play a different team this season.  If not, I'll probably stick with my Orcs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 06, 2011, 02:51:06 PM
I guess everyone is right. After all, if you can already cheat with the actual system, meaning people could gain points, SP and money by playing some fake League games after dropping from S#2 and before joining S#3. Seems unpractical but it's possible, and it still requires some serious cheating to delete the match record log anyway. So, just to make it absolutely safe, let's say that any new player planning on "freezing" a team for later use has to send me a screenshot of their team page BEFORE leaving the f13 Season they just played in. And they will be allowed to join a later League ONLY if the team page shows the same identical data of the stored screenshot.

So, send me a screenshot of the Denton Despoilers, and I'll store it for you. Same for anyone else who is planning to "freeze" an old team for a later use.

Sounds fair, isn't it? No screenshot, no freezing.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 06, 2011, 02:59:05 PM
Fine by me, as long as you don't mind any extra work that it might entail.  Can the match record log actually be tampered with?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 06, 2011, 03:05:19 PM
Fine by me, as long as you don't mind any extra work that it might entail.  Can the match record log actually be tampered with?

Everything in this world can be tampered with. Send the screenshot, son  :pedobear:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Modern Angel on January 06, 2011, 03:06:03 PM
If you're willing to catalog the stuff I reckon there's no issue with it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 06, 2011, 03:25:17 PM
Done!

I will be playing Rat Country this season.   :drill:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: proudft on January 06, 2011, 03:34:57 PM
Pointy Hat Squad has been submitted for long-term storage as well.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 06, 2011, 03:59:55 PM
Personally I think the match record is more than enough to cover comeback teams. But if Falconeer wants to keep this its all good.

Honestly if someone plays a couple of random friendlies I'm not that bothered, given the rest of us will have a had a whole season.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Sir T on January 06, 2011, 05:01:08 PM
There's probably a team file somewhere you could stick in cold storage as well.

Hmm, have to admit, I always played high elves on the tabletop Warhammer FB game and a really enjoyed the games I had with them in story mode. Will i go back to my roots... Decisions decisions


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Bann on January 06, 2011, 06:24:14 PM
I am going to roll a human team for season 3.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: lamaros on January 06, 2011, 06:37:44 PM
I'm going chaos if no one else does. Otherwise I'll pick another unrepresented race.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Strazos on January 06, 2011, 07:41:50 PM
I believe the teams and match histories are stored server-side. meaning we don't even have access to them in order to tamper with them.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: lamaros on January 07, 2011, 12:40:20 AM
Hoax was giving me some friendly advice about Chaos before, and has made me possibly re-think my lineup. I would appreciate some feedback from whoever cares to mention.

I was going to use this setup:

8xBeastmen
2xChaos Warrior
1xMino
2xRR
1xApoth

Now I know this is perhaps not 'ideal' or anything, but can I perhaps get away with it given the general level of players skill in the league? I would like to play Chaos but the idea of starting without the mino makes the team a bit less 'exciting' for me, and I think the Apoth is probably a sounder investment than another Warrior (a dead mino in the first game would make me cry). I figure I can make up for the slow start over the course of the league, and have a bit more fun doing it than with a more sensible lineup, but I've never played a league before and would appreciate some thoughts.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 07, 2011, 01:03:59 AM
All I can say is that the general level of the League is pretty low. I am a very poor player myself, and I'd say (watching replays too) that no one is THAT good yet, which is a good thing and leaves lots of room for everyone to enjoy. I can't help you with Chaos, I know nothing about them, but it's a team that really starts slow and grows very cool, with that damned claw skill. At some point they don't win games but cripple their opponents on a regular basis. you might have to wait Season#4 for that, but it's gonna happen if you regularly equip your players with the claw mutation.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 07, 2011, 03:18:50 AM
If you really want the minotaur I'd seriously consider swapping one of the chaos warriors and the apothecary out for a beastman and a reroll.

Running out rerolls on turn 2 sucks monkey balls.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: lamaros on January 07, 2011, 05:56:59 AM
Ahh stuff it. I don't care care if others are the same team. I'm playing Skaven. Golly they have some moves! Just had a guy rage quit after my block/dauntless runner dodged out of two marking him, got an assist from the runner with 10 mv who was coming from prone, knocked his chaos warrior out and the ball out of bounds, then picked it up with another runner and cleared it nearly to the touchdown.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 07, 2011, 06:07:10 AM
Pretty sure you're only the second skaven coach.

I think we're currently expecting...

3 Necro
3 Norse
2 Amazon
2 Skaven
2 Orc
1 Dark Elf
1 Wood Elf
1 Khemri
1 Human
1 Undead
1 Lizardmen
1 Nurgle
1 Dwarf
1 Vampire
11 Unknown


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Hoax on January 07, 2011, 08:40:51 AM
That looks about right though I had moved Sir T off of Nurgle on my mental list after he said something about playing High Elves in table top so its possible if Lamaros doesn't play chaos we'll have zero warpbeasts of either flavor. Which I think makes sense they are not a new player friendly team.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Modern Angel on January 07, 2011, 09:05:56 AM
I think my RL friend drogg is debating chaos. He's just been out of town awhile so hasn't been able to chime in.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 07, 2011, 09:15:02 AM
Would just need a Pro Elf and a Nurgle from the other ten to give us at least one of each (excluding comedy races). Awesome.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Sir T on January 07, 2011, 11:17:28 AM
Well, if it will give a bit of variety to the League I'll confirm Nurgle then. Played a few games last night with the elves and got slaughtered, so I might as well have some guys with a bit of toughness for now. I doubt I'll carry them over to the next league though.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 07, 2011, 11:36:29 AM
We don't have high elfs either, so you're giving us a new race whichever way.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: avaia on January 07, 2011, 11:48:38 AM
I was going to use this setup:

8xBeastmen
2xChaos Warrior
1xMino
2xRR
1xApoth

Minotaur will give you fits.  Wild Animal is a harsh mistress.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 07, 2011, 11:53:25 AM
Only 9 out of the 16 veterans joined the new League already. Where are the other 7?

Anyway, sending passwords out to the new coaches now, so everyone who has a team and a firm idea on it can join.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: proudft on January 07, 2011, 11:55:34 AM
Maybe they forgot the password.   :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 07, 2011, 12:01:34 PM
Just sent a mail to EVERYONE, with instructions and password. If you didn't get an email from me we have a huge problem so speak out NOW.

I know I am whining, but this is another topic that would deserve a thread of its own. Doesn't it suck that we don't have a subforum? Oh yes it does!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 07, 2011, 12:19:06 PM
At the risk of raising the ire of admins, I think that it would be awfully handy.  This league is pretty big, and there is potential for Radicalthon-esque coverage.  I can't see it being done in one or even two threads though.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Sky on January 07, 2011, 12:28:46 PM
Also, the resource thread is now handling troubleshooting duties...

I've got to get more time practicing (like, actually make it through some of the damn story mode) this weekend so I know my ass from my butt. I blame Mafia 2 being too much fun. Sorry, Rift beta, you aren't a-happenin'.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ice Cream Emperor on January 07, 2011, 12:35:39 PM

My Necromantic team, Negative Capability, has applied to join the league.

For those wondering, my starting team is

6 zombies,
2 wights,
1 flesh golem,
2 werewolves, and
3 rerolls.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 07, 2011, 12:50:59 PM
If you want some scrimmage games, Sky, I'm game.  It really is better to play human opponents, I think.  I haven't even touched the Story mode though so I guess it could be really handy and I just haven't seen it.

I like that build, Emperor.  It's tough not starting with two flesh golems, but it'll be worth it buying those two extra rerolls instead, I think.  With Regeneration on so many players you're not likely to need as much of a bench anyway.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Cadaverine on January 07, 2011, 01:09:51 PM
Applied as the Undead, Merely a Flesh Wound.

1 Mummy
2 Wights
2 Ghouls
4 Zombies
4 Skeletons
3 Rerolls

I'll probably regret not having 2 mummies at some point, but that's life.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Sir T on January 07, 2011, 01:19:17 PM
Call me a dumnass, but how do you apply for the league?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ruvaldt on January 07, 2011, 01:32:09 PM
From the Leagues screen click "League Finder" and search for f13.  You'll see the league displayed there and once it is highlighted select the team you want to apply with from a drop-down list at the bottom of the window and then simply hit "apply."  It'll prompt you for a password after that is done.  Have a team built before going through all of this.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: HaemishM on January 07, 2011, 02:19:38 PM
I have not gotten an email on the league password yet, Falconeer. I think I've decided to play High Elves. I almost went human or dwarf, but I think High Elves will suit me best. I tried Skaven last night but really didn't dig them.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Sir T on January 07, 2011, 02:19:56 PM
Ok, applied as Nurgle

Team: Harbringers of Homeopathy

5   Rotters
1   Pestigor
4   Nurgle Warriors
1   Beast of Nurgle
2   Rerolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Strazos on January 07, 2011, 02:27:30 PM
I really dislike that I did not make the optimal Norse team...but oh well. :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 07, 2011, 02:38:48 PM
Haemish, your email bounced back to me.

Quote
- These recipients of your message have been processed by the mail server:
(haemish email)@(haemish provider).net; Failed; 5.1.2 (bad destination system address)

    Remote MTA mx3.(haemish provider).net: network error


 - SMTP protocol diagnostic: 554 imta30.westchester.pa.mail.(haemish provider).net (haemish provider).net xx.xxx.xx.xxx (haemish provider).net block for spam.  Please see http://help.(haemish provider).net.net/content/faq/BL000000

Apparently my sender is on your ISP spam block list. Not cool.

Sir T, you didn't get an email either? Instructions were in it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Sir T on January 07, 2011, 02:43:59 PM
You have to realise Falc that I've never done this before. i didnt even know where the leagues tab was. I was staring at the multiplayer menu looking for it :D

<--- idiot

Anyway I got the email and I'm registered in the league as Nurgle. I forgot to sir t as my account name though as i figured you could put in a differnet coach name once in. Turned out not to be the case. Ahh well.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 07, 2011, 03:00:30 PM
Just Pro Elfs left without representation.
 :drill:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Hoax on January 07, 2011, 03:13:24 PM
Don't look at me, I wanted to because I liked the Pro Elf Blitzer's mask but everything else about the team looks terrible and the team itself is terrible, having really good catchers is not worth paying too much for every player and getting nothing for that high cost.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 07, 2011, 03:46:28 PM
Sidestep on blitzers is awesome and so much etter than you might imagine. But only 2 blitzers sucks.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: eldaec on January 07, 2011, 04:00:20 PM
More skills, less armor, slightly cheaper relative to high elfs. /shrug

They also have the whole 1980s thing going.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Megrim on January 07, 2011, 04:42:02 PM
Applied.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: lamaros on January 07, 2011, 05:49:55 PM
Seeking wives in order to found families, the Skaven negotiated unsuccessfully with the local populations. Fearing the emergence of Skaven society, the locals refused to allow their women to marry the Skaven; consequently, the Skaven planned to abduct the women instead. They devised a festival of Blood Bowl and proclaimed the festival amongst their neighbours. Many came. While the strongest heroes from the other races battle on the field, the Skaven set their plan in motion...

Introducing

Adam, a Linerat
Benjamin, a Linerat
Caleb, a Linerat
Daniel, a Linerat

With

Rheemus and Rohmulus, Stormvermin

Starring the four Gutter Runners

Giambologna, the Carver
'Dark' Schonfeld
Leech the Leech
Poussin

And a special performance from

Livytch, a Thrower

Coach Lamaros is proud to announce that the Rape of Skabine has entered f13 League * Season 3 *

"What is not given will be taken"

Please direct any questions to the box office.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: AndyDavo on January 07, 2011, 05:52:11 PM
Hoax was giving me some friendly advice about Chaos before, and has made me possibly re-think my lineup. I would appreciate some feedback from whoever cares to mention.

I was going to use this setup:

8xBeastmen
2xChaos Warrior
1xMino
2xRR
1xApoth

Now I know this is perhaps not 'ideal' or anything, but can I perhaps get away with it given the general level of players skill in the league? I would like to play Chaos but the idea of starting without the mino makes the team a bit less 'exciting' for me, and I think the Apoth is probably a sounder investment than another Warrior (a dead mino in the first game would make me cry). I figure I can make up for the slow start over the course of the league, and have a bit more fun doing it than with a more sensible lineup, but I've never played a league before and would appreciate some thoughts.

Hello,

the best starting lineup for chaos is :

X4warriors
x7 bestmen
x3 RR

in league play adding in the apoth then 1 more beastman as the first 2 purchases. a 4th RR would be my next advice, then after that a mino isnt a bad idea droping an unskilled beastie for him (unless you wish to go down the dirty platyer route in which case a stroing arguement can be made for 13  players, 2 with DP).

ithe most important aspect to remeber with chaos is their lack of starting skills, this means you will be hammering your re rolls much more than say, an orc or dwarf team (2 teams that i would say are closest to chaos in terms of play style), you could agre that a team stetup with 4RR from the get go would also be good, specifically to try and counter this, but i personally feel that you have to drop too much opening STR4 to achive this..


2RR is suicide....


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: lamaros on January 07, 2011, 05:58:35 PM
Hello,

the best starting lineup for chaos is :

X4warriors
x7 bestmen
x3 RR

in league play adding in the apoth then 1 more beastman as the first 2 purchases. a 4th RR would be my next advice, then after that a mino isnt a bad idea droping an unskilled beastie for him (unless you wish to go down the dirty platyer route in which case a stroing arguement can be made for 13  players, 2 with DP).

ithe most important aspect to remeber with chaos is their lack of starting skills, this means you will be hammering your re rolls much more than say, an orc or dwarf team (2 teams that i would say are closest to chaos in terms of play style), you could agre that a team stetup with 4RR from the get go would also be good, specifically to try and counter this, but i personally feel that you have to drop too much opening STR4 to achive this..


2RR is suicide....

I was more going for "good enough to compete with the average level here, but also fun". I didn't relish playing chaos for 9 games without a mino as it is just too boring to get going. In the end you're probably right if I want to not pull my hair out either way though, so I went Skaven instead.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Llyse on January 07, 2011, 06:01:38 PM
Calvin and Hobbes are back to maul the fuck outta you.  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: lamaros on January 07, 2011, 06:11:54 PM
1 Mummy
2 Wights
2 Ghouls
4 Zombies
4 Skeletons
3 Rerolls

I'll probably regret not having 2 mummies at some point, but that's life.

How come you went for 13 players as undead? I get the feeling you might regret not going 2/2/2/3/2 w/ 3 rerolls. That extra Mummy is surely worth dropping a bench? Hell why not get an extra ghoul too and go 2/2/3/2/2 w 3 rerolls?

Nice Nurgle team Sir T. The rerolls will hurt, but you'll piss a few people off too most like.

Calvin and Hobbes are back to maul the fuck outta you.  :awesome_for_real:

I suggest a bounty on the players that are level 3 at the start of the league. I feel we should encourage their deaths.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Reborne on January 07, 2011, 06:19:34 PM
Applied with my first Ogre team - Reborne's Wrestlers

Line Up:
4 Ogre
9 Snotling
3 Reroll
1 Apothecary

This should be painful  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Falconeer on January 07, 2011, 07:07:51 PM
I suggest a bounty on the players that are level 3 at the start of the league. I feel we should encourage their deaths.

Paul says yes. Personally.

http://www.youtube.com/watch?v=-PjYKAb5M-g (http://www.youtube.com/watch?v=-PjYKAb5M-g)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Sky on January 07, 2011, 07:28:18 PM
Looking at the orc roster I can put together, I'm torn between linemen and gobbos. Linemen seem kinda meh when you've got black orcs, and gobbos seem like the only things orcs get to change up their gameplay.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Falconeer on January 07, 2011, 08:01:39 PM
Ok, this is redundant and useless, but since we don't have a subforum, since I have apparently time to waste, and since it's obvious that a few of us are hyped up enough to want more and more Blood Bowl in any form, I fired up a f13 League Facebook Group. As I said, no one who doesn't want or just simply hates Facebook has to join. Chances are nothing at all will be going on there, I mostly created it to better organize and preserve links to posts I liked and prevent them from getting lost, but if you feel like taking a look, contributing, or joinning, here's the link:

f13 Blood Bowl League on Facebook (http://www.facebook.com/home.php?sk=group_173157439386511).

Only useful thing up there at the moment is an updated list with Coach names, Team names, in game names and Steam names. I can and will totally copy it here, but the lack of a subforum forces me to cram everything in the OP, which kind of sucks.


EDIT: New Facebook Groups SUCK HORRIBLY! But shared chat is pretty cool for shit talk and random strategy banter.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Cadaverine on January 07, 2011, 08:12:03 PM
1 Mummy
2 Wights
2 Ghouls
4 Zombies
4 Skeletons
3 Rerolls

I'll probably regret not having 2 mummies at some point, but that's life.

How come you went for 13 players as undead? I get the feeling you might regret not going 2/2/2/3/2 w/ 3 rerolls. That extra Mummy is surely worth dropping a bench? Hell why not get an extra ghoul too and go 2/2/3/2/2 w 3 rerolls?

I've tried the 2/2/3/2/2, and I invariably only made use of 2 of the ghouls.  The extra mummy could go either way, really.

Edit:  That said, after some looking, I went with 2/2/3/2/2 anyway, as the extra ghoul is as good as the skeletons, but with better movement, and higher Agi.  If I get lucky, I can get some extra players by killing a team of elves, or something.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Sky on January 07, 2011, 08:17:27 PM
The Bashtards

4 Black Orcs
4 Blitzers
1 Thrower
2 Linemen
3 rerolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Hoax on January 07, 2011, 08:20:13 PM
Don't question Cad, he's a crafty one.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Ruvaldt on January 07, 2011, 09:13:11 PM
A very bashy lineup, Sky.  I haven't seen it done that way, but it looks like fun, and goblins are cheap to pick up later.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Reborne on January 07, 2011, 10:13:09 PM
If I get lucky, I can get some extra players by killing a team of elves, or something.

If my snotlings don't die in droves I will be surprised. Good luck raising one should we play early on :)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (1 spot available if you are from f13)
Post by: Ice Cream Emperor on January 07, 2011, 11:41:50 PM
I like that build, Emperor.  It's tough not starting with two flesh golems, but it'll be worth it buying those two extra rerolls instead, I think.  With Regeneration on so many players you're not likely to need as much of a bench anyway.

Yeah, the only real choice was whether I wanted the second wight or the second flesh golem -- I went with the wight (and banked the extra 20k) for the Block, but I'm still pretty ambivalent about it. Since I was going to end up saving to buy whichever one I didn't start with, it's mostly just a tradeoff of early skills vs. a flesh golem potentially missing out on juicy MVP awards.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: HaemishM on January 07, 2011, 11:51:00 PM
The Peace Dogs (High Elf team) have applied for the league.

6 Linemen
2 Blitzers
1 Thrower
1 Catcher
2 Rerolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Ingmar on January 07, 2011, 11:55:50 PM
Beardstorm! has no surprises:

5 linemen
2 runners
2 blizters
2 troll slayers
3 rerolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Ginaz on January 08, 2011, 12:05:56 AM
Got my team ready to roll...or more likely get rolled.

Gut Spillers (Undead)

2 Mummys
2 Wights
2 Ghouls
3 Zombies
2 Skeletons
3 Re rolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: lamaros on January 08, 2011, 06:27:35 AM
So far we have:

1) - Falconeer - Amazon
2) - Ruvaldt - Skaven
3) - Eldaec - Norse
4) - IainC - Dark Elves
5) - Comstar - Amazon
6) - Sky - Orc
7) - Proudft - Kemri
8) - Llyse - Necromantic
9) - Modern Angel
10) - Strazos - Norse
11) - Drogg -
12) - Sir T - Nurgle
13) - Avaia - Necromantic
14) - Celer -
15) - Lamaros - Skaven
16) - Megrim - Vampire
17) - Ingmar - Dwarves
18) - Xuri - Norse
19) - Teleku - Wood Elves
20) - Ezrast - (Amazon)
21) - Reborne - Ogre
22) - Hoax -
23) - Bann - Human
24) - Ice Cream Emperor - Necromantic
25) - NiX - Undead
26) - Kail -
27) - Scadente - Orc
28) - HaemishM - High Elves
29) - AndyDavo - Dark Elves
30) - Ginaz - Undead
31) - Cadaverine - Undead
32) - Gruntle -


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: eldaec on January 08, 2011, 06:40:53 AM
I think we have Chaos, Lizards and Humans promised in the thread. Just Goblin, Halfling, and Pro Elf left.

Also, in case anyone is not aware, when you are creating your team, you can set individual player names by buying players in the 'player details' screen from the 'purchase players' dialog. Change the name and hit buy inside 'player details' to do this.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: lamaros on January 08, 2011, 06:42:27 AM
I think we have Chaos, Lizards and Humans promised in the thread. Just Goblin, Halfling, and Pro Elf left.

Also, in case anyone is not aware, when you are creating your team, you can set individual player names by buying players in the 'player details' screen from the 'purchase players' dialog. Change the name and hit buy inside 'player details' to do this.

You can also change how they look and stuff! I don't know if doing this is better because it makes me appreciate them more and be more careful, or makes me too attached and likely to be cautious and/or get distracted if one dies or is injured.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Hoax on January 08, 2011, 07:50:38 AM
You can also just click the gold piles next to a number to purchase a player (lets you pick what number each player is and skip numbers) or you can buy players let the computer generate names and then double click the player and go in and change his/her name and look.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Bann on January 08, 2011, 09:03:58 AM
The Dandies (human) have applied to the league.

4 blitzers
1 ogre
1 passer
5 lineman
3 Rerolls



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Falconeer on January 08, 2011, 03:22:37 PM
26 joined, 6 to go. Comeon, lazyasses! (Yes, you still have two days to think about it)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: NiX on January 08, 2011, 04:38:26 PM
And what happens when those lazy asses don't sign up?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (Signup closed! League starting Jan 13)
Post by: Falconeer on January 08, 2011, 04:52:55 PM
They will.

But if they won't, League will get delayed, we'll find someone else, eventually a few dummy teams, and in the meantime I'll put a bounty on them heads and send Nerf to track them down with a pair of pliers and a blow torch making sure he gits medieval on their asses.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: ezrast on January 08, 2011, 07:17:22 PM
I'm not sure I will.

The laziness of my ass has nothing to do with it though. I've tried half a dozen different configurations and three different operating systems and I cannot get the damn game to run on my computer. Haven't given up yet but my prospects are starting to look bleak.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 08, 2011, 07:22:04 PM
Oh? How is this possible? It worked great last month, you didn't change anything. You actually reinstalled the OS and it still doesn't work? Someone be the computer expert and help him out!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: proudft on January 08, 2011, 07:43:19 PM
Did you buy it on Steam?  It has the handy "re-validate all files" if so.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: ezrast on January 08, 2011, 07:57:07 PM
Oh? How is this possible? It worked great last month, you didn't change anything. You actually reinstalled the OS and it still doesn't work? Someone be the computer expert and help him out!
I haven't actually reinstalled my OS, although I think I will try that next (need to for other reasons anyway). I tried installing it on Linux under Wine but couldn't get past the SecuROM, so I dug out an old WinXP install disc but that wouldn't recognize my hard drives; apparently technology has advanced somewhat since 2003.

The only significant change between working and not-working was the upgrade to 2.0.1.0. 2.0.0.6 still works fine. Just can't go online with it.

I don't have the Steam version, but I did reinstall the game a couple times into clean directories.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 08, 2011, 09:31:31 PM
I'm going to apply on the 11th, I'm trying to pick a team still.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: drogg on January 09, 2011, 02:26:22 AM
i almost made a goblin team but i'm just not quite man enough to handle it :(

huhnqua huhnqua burnin love, the brave lizardman team, is ready to rock.

1 kroxigor
4 sauruses
7 skinks
a paltry two rerolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Scadente on January 09, 2011, 06:26:42 AM
I ended up deciding on Orcs.

Strongmen is the team LoveTruncheon is the coach (well Krummi ingame, but the Truncheon on Steam (Yeah, I'm terribad at sticking with one name only))

The cookiecutter:

4 Black Orcs
4 Blitzers
2 Lineman
1 Thrower

3 Rerolls


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Comstar on January 09, 2011, 06:31:19 AM
The only significant change between working and not-working was the upgrade to 2.0.1.0. 2.0.0.6 still works fine. Just can't go online with it.

That sounds like a firewall or Anti-Virus problem.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sky on January 09, 2011, 08:16:13 AM
Strongmen is the team
Nice team logo, color and roster  :oh_i_see:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Scadente on January 09, 2011, 08:37:48 AM
Yeah, we can be a twin team... or something like that. I guess.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: AndyDavo on January 09, 2011, 08:48:58 AM
I would just like to offer my services for friendly games, I have been around the block once or twice and would be willing to help out newer coaches if you have any questions or want someone to bounce ideas off (in game or out of game)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: ezrast on January 09, 2011, 02:33:50 PM
The only significant change between working and not-working was the upgrade to 2.0.1.0. 2.0.0.6 still works fine. Just can't go online with it.
That sounds like a firewall or Anti-Virus problem.
No, I mean 2.0.0.6 can't go online because it's an old version; that's WAI.

Anyway, I got it working somehow; I'm going to try to break it again to pinpoint the problem for the benefit of others but I should definitely be good to go by the deadline.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Kail on January 09, 2011, 04:07:15 PM
I'll sign up monday, probably.  Just waiting to see what's left.  What are we at, just Goblins, Pro Elf, and Halflings left?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 09, 2011, 04:22:54 PM
If you want a unique team yes, just those three missing.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Celer on January 09, 2011, 05:54:05 PM
I'll be signing up tomorrow as well.  I haven't been that pleased with undead, so I've been trying out other teams this weekend.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Xuri on January 09, 2011, 09:50:15 PM
Hum. Here's a rather stupid question... If you have more than 11 players in your squad... how do you pick the starting 11? :|


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ice Cream Emperor on January 09, 2011, 10:07:58 PM

You choose who goes on the field when you are setting up your guys at kick-off. If you have extra players available they should show up on the top right of the screen -- you can select them and right-click to swap them in for another player.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Modern Angel on January 10, 2011, 05:02:21 AM
It defaults to numbers 1-11 and then you just switch them around as stated.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: lamaros on January 10, 2011, 05:38:19 AM
Golly I love this game. Just had another rage quit. Skaven game is full of hero moves.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Modern Angel on January 10, 2011, 06:08:34 AM
I've been messing around with skaven a bit and I'm actually fairly good with them. The problem is that they die in droves. I don't think I can keep the juggling up for an entire season


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: lamaros on January 10, 2011, 06:18:30 AM
I've been messing around with skaven a bit and I'm actually fairly good with them. The problem is that they die in droves. I don't think I can keep the juggling up for an entire season

I'm 8-1-2 (with a dc loss). So far I have lost one gutter runner who was on level 3 which hurt, and have picked up a couple of injuries. But they're going ok for the most part. I have played a few bashy teams too, mostly undead and chaos. Just dont use the apothecary on anything but a death. Also I just discovered leap. Holy shit!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: HaemishM on January 10, 2011, 08:27:36 AM
So if I get a guy with an injury like "Smashed Collar Bone" (-1 to ST), does that injury ever go away? Or am I better off ditching the fucker and buying a replacement?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sir T on January 10, 2011, 08:32:20 AM
I've raised the white flag on the story mode. For the life of me I can't figure out how to beat the norse. They get the ball and i can't pry it loose no matter what I try, and they sneeze and my guys fall over. The first time I got through them was a sheer fluke.

Oh well, bottom place of the league results table is booked for me  :why_so_serious:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: IainC on January 10, 2011, 08:34:13 AM
No he's stuck with that for the rest of his career. You can sell him and buy a replacement but unless he's picked up a selection of injuries or the stat loss makes him unusable in his role (-str on a blitzer, -agi on a catcher for example) it's probably not worth it - especially if he has any SPPs on him.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: HaemishM on January 10, 2011, 08:52:39 AM
Heh, well he's a blitzer who now has a STR of 2, AND he's already level 2 with 5 SPP. So selling him might be a loss and replacing him might take some time to build up a new blitzer. This is for a single-player campaign but it's something I wondered about for the league if it happens (and it probably will).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sky on January 10, 2011, 08:58:09 AM
Finally got in a few practice matches vs the PC.

I did the campaign mode and barely pulled out a win against the motherfucking halflings. 1-0. Next I think was the egyptian undead and they stomped the shit out of me. I could only afford 11 guys, so they were KO'ing left and right, I think by the end of the second half, I had 6 players on the field. But thanks to a desperate pass from my thrower who returned from the KO box early in the second half, we kept the ball on their side of the field for the second half. Then I got a lucky block and bounced the ball two space from the end zone. With a few rerolls in the pocket, I dodged a black orc (lulz) and made a pick up (reroll ftw literally) for the only score of the game. I couldn't get anything better than a single die roll on those bastard 5 str tomb guardians, vicious. So another 1-0 win, in my last turn of the game.

Not easy, playing a newbie bash team without skills (skill-less black orcs). I did level up one black orc, so finally got someone on the line with block. Really pretty one-dimensional and tough to play...and they're an easy team? Hah. Against another bashy team they spent most of the game on the ground.

Sir T, that's about where I got stalled and decided to play campaign mode so I could try to learn the orcs rather than the passing teams in that part of the story mode. I feel pretty lost and I'm sure we'll contest for the bottom of the ladder.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: HaemishM on January 10, 2011, 09:03:35 AM
Those Tomb Guardians are fucking MEAN. I've played them twice with my High Elves and so rarely do I win a block against them that I just stopped trying unless I get a two-die block or I have no other choice. I just run away from them.  :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sky on January 10, 2011, 09:20:23 AM
The only upside I could see is they have 1 AGI, so they could only get out of the center of the field if they knocked all my black orcs over. It did tie up a lot of my guys and I ended up taking a lot of injuries, but it kept the rest of the field open for me to deal with the weaker guys on the team.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 10, 2011, 10:27:45 AM
I've raised the white flag on the story mode. For the life of me I can't figure out how to beat the norse. They get the ball and i can't pry it loose no matter what I try, and they sneeze and my guys fall over. The first time I got through them was a sheer fluke.

Oh well, bottom place of the league results table is booked for me  :why_so_serious:

Is that the one where your high elves have to do x passes and score twice?

If so, the textbook lesson this trying to teach you (and which the game should really make more clear) is force them to score fast, kick out of bounds, attack the ball from the sides, try to grab the ball by all means, but always leave him space in front - force him to run forward.

When you force the opp to score fast, you force them to leave you enough turns to score again before the half ends. Depending on the matchup this is often easier than stalling a team till half time or trying to steal the ball. With high elves against the AI, two turns scores are fairly straightforward. Just run some fuckers into his half and screen your thrower.

Quote
Those Tomb Guardians are fucking MEAN. I've played them twice with my High Elves and so rarely do I win a block against them that I just stopped trying unless I get a two-die block or I have no other choice.

I might be reading you wrong here, but what you should be thinking is 'tomb guardians (str 5) are hard to get a 2 die block against', generally you shouldn't be rollling many blocks that aren't two die blocks against anyone. Because they don't start with any useful skills tomb guardians are as easy as it gets.... for a given number of dice. Possibly you meant that and I am merely patronising you.

Tomb Guardians basically can't pick up the ball and have next to no movement, stick a lineman next to them and run up the other side of the pitch.


As high elfs, on your turn you should only usually be looking to complete one or two strategic blocks to clear a path for the catcher, then be dodging everyone bar sacrificial linemen out of tackle zones so that the more bashy team can only block once with their blitz move. As soon as you manage to get a catcher in the opp half free of tackles at the start of a turn you are passing to them and scoring.

On defence, target the Thro-ra (the only guy with sure hands) and every other player is left with a 50% chance at best to pick up the ball. If you manage to sack the ball in the melee they are basically hosed and left watching the ball bounce around like a greased pig.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 10, 2011, 12:13:19 PM
Signing up late PST when I get back from class tonight.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 10, 2011, 12:15:57 PM
Good, with Hoax we only miss Celer and Kail. I hope you can do it in the next 22 hours as I am planning to do the group sorting by tomorrow night, and I am tempted to make a cheesy video out of it. Very cheesy. So maybe not.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 10, 2011, 12:19:59 PM
Do it. It should involve all sorts of FIFA mocking with tiny plastic balls in vases and shit. Or is that UEFA? Either way world football has some fuckstupid seeding rituals.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: lamaros on January 10, 2011, 05:41:45 PM
Just played a hilarious game. Pro vs Undead. Attached is the replay. Keep an eye on two things. The Pro Elves Dodge rolls, and the Undead Injury rolls.

http://dl.dropbox.com/u/193068/Undead%20v%20Elves.db


I think it highlights just how much this game can be about luck sometimes, and how being lucky in some areas isn't always enough to balance out the lack of luck in others.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Kail on January 10, 2011, 05:43:07 PM
Okay, I think I'm in as Pro Elf team Offsidhes.  Lemme know if I screwed it up, I haven't done this online before.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 10, 2011, 05:57:10 PM
Just played a hilarious game. Pro vs Undead. Attached is the replay. Keep an eye on two things. The Pro Elves Dodge rolls, and the Undead Injury rolls.

http://dl.dropbox.com/u/193068/Undead%20v%20Elves.db


I think it highlights just how much this game can be about luck sometimes, and how being lucky in some areas isn't always enough to balance out the lack of luck in others.


Yeah, I just had a ruthless game as Skaven against a very young Chaos team that, at most, had only added block to a few beastmen.  The coach made every mistake in the book: ran at the ball with low agi players lacking sure hands first thing without marking it at all, wasted blitzes against players that he could have tackled normally, and placed assists where they wouldn't add any dice to a tackle.  At the end of the first half though I only had three teammates left uninjured or unKO'd after he scored a tying TD.  On the first turn of the second half he badly injured three Skaven in a row and KO'd a fourth.  I made all the right moves (and almost finished with a tie due to some lucky dodges), but rolled double 1s routinely while he lucked out on injury rolls.  It was a bloodbath deemed necessary by Nuffle, and now I'm honestly considering whether or not this Skaven team is even worth playing anymore or if I should just start a new one from scratch because so many are beat up or injured.  

It's just the way things go sometimes and all you can do is throw your arms up, and watch the trainwreck.  God knows I've done it to others before.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: lamaros on January 10, 2011, 06:04:40 PM
It's best when you throw you hands up and laugh. The guy whose team I destroyed decided to take it that way and in the end we were wondering what would happen if I cleared the field and he didn't have enough/any players to fill the line at kick off.

Also is necromancer not working? I got another unit I thought, but it's not in my roster afterwards?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 10, 2011, 06:04:59 PM
Okay, I think I'm in as Pro Elf team Offsidhes.  Lemme know if I screwed it up, I haven't done this online before.

You are in. Only Hoax and Celer missing. JOIN NOW!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Megrim on January 11, 2011, 02:00:12 AM
Once this season is up and running, we should encourage people to jump onto the f13 mumble for their matches. There is nothing quite like playing Blood Bowl while hearing your opponent's sobs of despair.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 02:38:02 AM
What's that? Teamspeak server or something? Yeah, that could be fun. I'm up for it.

Is this the one?

IP: IL2.LeetTS.com:10015
Password: minecraft


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Megrim on January 11, 2011, 02:48:50 AM
Probably, there is a sticky for it somewhere.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sky on January 11, 2011, 06:36:18 AM
http://forums.f13.net/index.php?topic=19679.0


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 11:22:07 AM
Groups have been drawn.

And group 3.....   :ye_gods:

3 Norse, 2 Undead, Orc, Khemri, Necro

We're all going to die.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: avaia on January 11, 2011, 11:32:59 AM
Groups have been drawn.

And group 3.....   :ye_gods:

3 Norse, 2 Undead, Orc, Khemri, Necro

We're all going to die.

I hope that isn't me as the necro team.  Can anyone post for those of us at work?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 11:41:23 AM
Group 1


Group 2


Group OH MY GOD JESUS CHRIST


Group 4




Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 11:43:27 AM
I'm going to assume Falconeer fixed one particular group 1 match up because that's awesome. Hope one of you has an away strip handy for match 5.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 11:44:15 AM
Ugh.  My first match is against Undead.  I should've gotten that apothecary.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 11:47:05 AM
More than half my matches are against one form of undead or another.

Actualy group 1 isn't much nicer - the draw has given us two dodgy groups and two bashy groups.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 11:54:09 AM
THE CALENDAR YOU ARE SEEING IN GAME IS NOT THE CORRECT ONE!

That's randomized by the computer without taking into account our seedings. So scartch that. I made the groups, and you'll see them in a couple of hours. Be patient!


Sorry for the anticlimax of having fake-grouping leaked, but I had to "start the season" to begin fiddling with the seed manager tool.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ingmar on January 11, 2011, 11:55:51 AM
Damn, my schedule was looking tasty.  :-P


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 12:00:09 PM
Neat.  I am waiting with breathless anticipation.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 12:02:55 PM
All major tournaments have a trial draw followed by breathless speculation of what would have happened if that were a real draw - we're just stepping up.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 11, 2011, 12:27:29 PM
Groups have been drawn.

And group 3.....   :ye_gods:

3 Norse, 2 Undead, Orc, Khemri, Necro

We're all going to die.

The second I saw this I knew that was my orcs. The groups are accurate but the calendar is not or nothing is accurate at this time though right?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 12:30:29 PM
I think he means nothing is accurate.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 12:36:19 PM
Nothing is accurate. Give me an hour more.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 12:42:06 PM
Damn.  I liked my group, and was looking forward to tuning in to group 3's bashy games with some pretzels and a beer.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 12:43:16 PM
Have fun with this, in the meantime (it looked better on Facebook).



Coaches   -   team names (race)  -   in game names   -   Steam names

 

Falconeer   -   The Bell Jar Utd.  (Ama)   -   Drew Falconeer   -   [f13]Falconeer

Ruvaldt   -   Rat Country  (Ska)   -   JRuvaldt   -   Ruvaldr

Eldaec   -   Silver Horde FC  (Nor)   -   Ramas   -   Eldaec       

IainC   -   Spleen Flay Hackers  (DaE)   -   IainC   -   IainC

Comstar   -   F13 Catfighters  (Ama)   -   Comstar   -   Comstar

Sky    -   Bashtards  (Orc)  -   Mister Sky   -   [f13] Sky

Proudft   -   Burrowing Beetles   (Khe)   -   Proudft   -   Proudft   

Llyse   -   Alive Not Dead  (Nec)   -   Catfud   -   [f13] Llyse

Modern Angel   -   Team Snoosnoo  (Orc)   -   Brocktoon   -   Brocktoon   

Strazos   -   Diplomatic Immunity  (Nor)   -   Strazos   -   Strazos

Drogg   -   Huhnqua Huhnqua Burninluv (Liz)    -    Drogg   -   "Robert"

Sir T   -   Harbringers of Homeopathy  (Nur)   -    jjoshaugh   -   jjoshaugh

Avaia   -   Necco Waivers  (Nec)   -   Avaia   -   Avaia

Celer   -   Undeadwood Swedgins  (Und)   -   Celer   -   Celer

Lamaros   -   Rape of Skabine  (Ska)   -   Lamaros   -   Lamaros

Megrim   -   Morsel  (Vam)   -   Megrim   -   Megrim

Ingmar   -   Beardstorm! (Dwa)   -   Ingmar-f13   -   [f13] Ingmar

Xuri    -   North by Northwest  (Nor)   -   Xuri   -   [f13] Xuri

Teleku    -   Hazardous Hippies  (WoE)  -   Teleku   -   [f13] Teleku

Ezrast    -   7 Deadly  (Liz)    -   Ezrast   -   Ezrast

Reborne   -   Reborne's Wrestlers (Ogr)  -   Reborne   -   Reborne

Hoax   -   Scarlet and Gray  (Orc)  -   Hoax   -   Hoax

Bann   -   The Dandies  (Hum)   -   Bann   -   Bann

Ice Cream Emperor   -   Negative Capability  (Nec)  -   Ice Cream Emperor   -   Icecreamemperor

NiX   -   Undread Fiesta  (Und)   -   Nixel   -   NiX

Kail   -   Offsidhes  (Elf)   -   Kailas   -   Kail

Scadente   -   Strongman  (Orc)   -   Krummi   -   LoveTruncheon

HaemishM    -   Peace Dogs (HiE)   -   Haemish M   -   HaemishM

AndyDavo   -   The Wishmasters Wildcards (DaE)   -   AndyDavo   -   Davo1997

Ginaz   -    Gut Spillers  (Und)  -   Ginaz   -   Ginaz

Cadaverine   -   Merely a Fleshwound  (Und)  -   [f13] Cadaverine   -   [f13] Cadaverine

Gruntle   -   Nifty Helmets  (Cha)    -   Gruntle   -   Gruntle/CanisLupis

 


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 11, 2011, 01:03:20 PM
Not enough. Also what's the seeding exactly? Each group gets a playoff team. Three groups get two veteran teams and one gets one veteran team in addition. Then what happens with the three returning with new team coaches?

-randomly seeded along with new coaches?
-put into 3 separate divisions?
-two of them are automatically placed in the division that only has one playoff vet team plus one vet team?

I rushed home to find this stuff out!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 01:08:49 PM
I gather the first vase has the four semi-finalists, the second vase has the remaining 10 returning coaches (regardless of new or returning teams), the third vase has everyone else.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sir T on January 11, 2011, 01:10:34 PM
Group one would have been a blas. 3 orks, an ogre, chaos and nurgle (oh and a necro) Can we say HULK BASH!!!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 11, 2011, 01:24:19 PM
I gather the first vase has the four semi-finalists, the second vase has the remaining 10 returning coaches (regardless of new or returning teams), the third vase has everyone else.

We could be looking at some real cakewalk versus group of death setups if that's the case. I'm not even sure that is a bad thing.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sky on January 11, 2011, 01:46:21 PM
Group one would have been a blas. 3 orks, an ogre, chaos and nurgle (oh and a necro) Can we say HULK BASH!!!
That's what I was thinking - hope I can afford enough replacements and max apothecaries :)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ice Cream Emperor on January 11, 2011, 02:15:40 PM

Well I must say I breathed a sigh of relief when I found out those weren't the real groups. Though it was less about being in group 3 and more about looking at group 4 and being like 'wow, if I could have guaranteed THAT draw I'd have rolled Skaven after all'.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 02:15:55 PM
A preview:


(http://dl.dropbox.com/u/3584773/bloodsorts.jpg)



Video is uploading.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 02:30:51 PM
Falconeer is my new hero.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 02:32:04 PM
This would have been SO awesome if we had a subforum...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 02:42:59 PM
That image is open in Gimp right now - trying to grab group 4 at least...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 02:48:32 PM
Don't leak anything or I'll unleash the USA on your ass.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 11, 2011, 02:56:03 PM
That image is open in Gimp right now - trying to grab group 4 at least...
:grin: tell me tell me, I'm ready to start spring training.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Teleku on January 11, 2011, 02:57:46 PM
Last night I tried to add another apothecary to my team (had exactly the 50 gold required), but the + option was grayed out.  I could buy other things like cheerleaders though.  Are apothecaries capped at 1 or something?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: proudft on January 11, 2011, 02:58:49 PM
Yep, only one apothecary.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 02:59:14 PM
Video CHEESY ANTICLIMATIC VIDEO is on youtube now. "Processing". Should be done in 10 minutes or so.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Teleku on January 11, 2011, 03:02:57 PM
Yep, only one apothecary.
Awwwwwwww, damn.  Why?   :cry:

Err, is that a league rule or an actual BB rule?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 03:04:07 PM
Most of this is approximate word shape, I GUARANTEE THIS IS WRONG. That photo is a bit rubbish.




I need one of those magic 'make everything clear' filters.

EDIT : As predicted, this is wrong - watch the video below.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 03:06:30 PM
Yep, only one apothecary.
Awwwwwwww, damn.  Why?   :cry:

Err, is that a league rule or an actual BB rule?

BB rule - though you can by more with inducements if, say, your TV has dropped below 1000 because all your players keep dropping dead,


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ingmar on January 11, 2011, 03:06:48 PM
Yep, only one apothecary.
Awwwwwwww, damn.  Why?   :cry:

Err, is that a league rule or an actual BB rule?

BB. You can use inducements to buy up to 2 temporary apothecaries as well before a given match.

EDIT: Also you don't need to be below 1000 to use inducements, just lower value than your opponent (or you can put in petty cash, but that's generally not a great idea.)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 03:10:49 PM
I know, I was subtly psyching Teleku out regarding his elfs' tendancies to physically snap in half every time a dice gets rolled in a match, and the resulting impact it has had on his TV.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Teleku on January 11, 2011, 03:26:08 PM
Considering I played an entire season and am now entering this one with a TV lower than 1000, yeah.    :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 03:45:43 PM
VIDEO IS HERE.

And so are the groupings. They will be posted here and updated in-game soon, but you can have some fun with the real-time tension of the video.

Mind, it's 15 minutes long, filled with bad pronunciation and a terrible accent. Obnoxious.

Enjoy: http://www.youtube.com/watch?v=ahxKGCUnmzM (http://www.youtube.com/watch?v=ahxKGCUnmzM)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: proudft on January 11, 2011, 03:59:26 PM
I laughed, I cried.  I wish I was in the Twilight 2000 division though.  I cannot grow a fabulous enough mustache for the Orient Express division.  :cry:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: eldaec on January 11, 2011, 04:07:53 PM
Very nice.

Battletech Group is a tough one - full of serious business beat you up and take your lunch money a TV1000 races. Pretty happy with Stormbringer Group, nice mix of games.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 04:09:34 PM
Crocodile Dundee hat was the highlight for me.   :drill:

As an ex-Twilight 2000 player, I embrace my randomly chosen division!  Perhaps I can get some revenge against Falconeer for his tie against my Orcs last season as well.

Excellent job on the video, commissioner.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Strazos on January 11, 2011, 04:16:33 PM
Love it.

"These are the crappiest teams!"

"Strazos....interesting rematch...fuck you."

 :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 04:28:06 PM
There was so much more off (and unwanted) humour but it all had to be cut off, including fake sports commentary about the matchups, the players and all. Maybe next time.
I had no idea it all took so long.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Strazos on January 11, 2011, 04:36:52 PM
I think what I liked that most is I got put in the division I wanted, Twilight 2000!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Modern Angel on January 11, 2011, 04:38:51 PM
I was put in the proper division, that of Stormbringer, destroyer of worlds and drinker of souls. For you, my lord Arioch!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 04:45:19 PM
Seems like division names are epic enough, after all...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Xuri on January 11, 2011, 04:49:57 PM
Yay! Cthulhu group for the win! :cthulu:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 05:07:05 PM
Upon closer inspection, Twilight: 2000 division appears fairly bashy:

Norse
Amazon
Necromantic
Skaven
Human
Nurgle
Orc
Undead

Or maybe it just looks that way from the point of view of someone playing Skaven.  A nice spread though, and at least we don't have any Dwarves.  Norse are looking like a pretty strong standout as long as they stay healthy.  Nurgles are going to be a damned pain.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 05:20:01 PM
Here are the groups!

The League is ON!

While you are all supposed to wait until the 13th to play your games, I can't see any reason not to sttart organizing, and should you be able to play tomorrow, by all means do so.

Here are the groups:


Battletech Division

(http://dl.dropbox.com/u/3584773/BB%20Battletech.png)




Cthulhu Division

(http://dl.dropbox.com/u/3584773/BB%20Cthulhu.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/BB%20Stormbringer.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/BB%20Twilight%202000.png)




** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: ezrast on January 11, 2011, 05:23:15 PM

My relatively dodgy lizards are in with two undead, two necromantic, a wood elf, a dwarf, and a skaven. Of the other two vets in my pool, Llyse commands the infamous Calvin and Hobbes, while Teleku handed me my most humiliating loss of the whole second season. Hopefully the new 7 Deadly will fare better against them than my old 6 Pools did.

Shame we can't talk about this in a subforum.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 05:36:03 PM
We are currently Playing.....
Game Day #1 (of 7)

** All games have to be played BEFORE January 22nd **


(http://dl.dropbox.com/u/3584773/BB%20CALENDAR%201.png)


** All games have to be played BEFORE January 22nd **

--------------------------------------------------------------------------------------------------------


** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Modern Angel on January 11, 2011, 05:45:52 PM
Falc, if you have all email addresses can we get a new all send email out to everyone with contact information? I know I, at least, was using email way more than PMs to set up my games.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: HaemishM on January 11, 2011, 05:50:32 PM
I don't feel so bad about Cthulhu group. Orc, Undead and Khemri may be a problem, but I can actually block against the other teams.  :drill:

I look forward to having these words slammed back down my purty High Elf mouth.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Llyse on January 11, 2011, 05:54:13 PM
First Pm sent for a rematch from Season 2. Not looking forward to dealing with a strip ball tackling war dancer...  :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Hoax on January 11, 2011, 05:56:25 PM
My reactions, I'll try to keep them in order.

Stormbringer division I was first team chosen so at least I could watch knowing what was happening. Dwarves to Battletech horray, fuck those stumpy fucks! Neither Skaven team in my group here's hoping Lameros gets matched against Dwarves first game so they can eat his GR's and we can all laugh! Getting an extra newb team was a highlight, not that I think I can crush Kail for free or anything *whistles*. Was sorry to miss out on the Teleku lottery if only we had gotten his wood elves instead of scary Silver Horde Norse. I was sure we were getting a Necro team as our elite team but then we got Megrim's Vamps this whole time I hadn't known they were in the playoffs somehow. I thought it was the two Necro teams Strazos and Comstar.

Looking at my schedule in-game I get first crack at killing the maximum amount of snotlings I can get my hands on and then I get the Lizardmen hopefully after they've been tenderized by the veteran Vampires. Feel free to murder his Krox Megrim you know you want to.

Also I'd like to advance a motion to call the Cthulhu the Oriental Division from now on.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 06:01:28 PM
The more I think of it, the more the lack of a subforum feels like a cockblock to (more) fun. I have to make forum acrobatics to keep relevant infos accessible, and significant posts will be lost anyway. Aren't we being obnoxious enough for everyone who is not into Blood Bowl by keeping this thread constantly on top, and possibly forever, that we would do less harm in our own nerdy corner? Can't we do a strike of some sort to fight the power around here? I mean, at this point after being banned from the USA and Facebook, only thing I miss is an f13 ban. Seriously, class action dammit!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ice Cream Emperor on January 11, 2011, 06:01:39 PM
Nice video. I like the impartial feline observer, but I admit I skipped to the thread eventually. Needed more swooshy graphics & sound effects and of course lots of dramatically walking around: http://www.youtube.com/watch?v=MusyO7J2inM&feature=related (just substitute 'blood bowl' for 'football'.)

As for my draw, I had a bad feeling I'd end up with one of the veteran Necro sides -- but at least I get to start the season off chewing on some delicious rats!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: avaia on January 11, 2011, 06:10:17 PM
So.... do we have to wait until the 13th to start playing, or can we get right to it?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Falconeer on January 11, 2011, 06:10:52 PM
You all can set up your games and play.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Sir T on January 11, 2011, 06:17:51 PM
Heh, I gad to grin when you said Nurgle would be big problems for everyone...

My first game is vs Skaven, maybe i can pick up a few free rotters to bolster my ranks.  :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 06:28:05 PM
You have to catch me first.   8-)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Llyse on January 11, 2011, 06:33:42 PM
Group analysis from Season 2's Choker.

Stormbringer division is one of the bashiest with Silver Horde FC, 2 Orc teams and Reborne's Ogres. Finally they have star coach Megrim commanding his tasty morsels.

Prediction: Morsel and silver horde to top the group.

Twilight 2000 division is the hardest Division I think to qualify for the playoffs with posting stars like Strazos, and SirT as well as our great League Commissioner who is out for blood  :why_so_serious:
Finally they have season 2's MVP Sowarg the cheater  :pedobear:

Prediction: Falc and ruvalt to top with Sowarg to die  :drill:

Oriental on the other hand has an easier ride with soft skilled ball specialist champion cat fighters, Iain's dark elves and Andy's.

Prediction: Comstar and Andy to move up.

Finally the Awesome Battletech division.

Even though it has 3 vets two of them have rerolled new teams.
It's quite bashy though with 2 necro 2 undead and a dwarf team. The one to watch it is rookie of the season lamaros who has been training up a storm in matchmaking with an 8-1-1 and 1 disconnect record. Please kill the fuckers gutterrunners for everyone's sanity.  :drill:

Prediction: lamaros and Alive not Dead to go on up (me to choke in the playoffs again  :heartbreak: )


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: avaia on January 11, 2011, 07:02:49 PM
(Bunch of jibber jabber snipped)

Enjoy the halfling chef group!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: lamaros on January 11, 2011, 07:33:08 PM
Why do you hate me falc? As a fellow Italian citizen I thought you would treat me better than this. Dwarves? Calvin and Hobbes? Lizards? Two Undead? I seriously propose we return to the original mock draw.

Fuck you!

Got to get a lucky start or I'm screwed. I wish I hadn't advised Cad to make his lineup even better from the get go...

Everyone please kill those werewolves before I play them...



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Kail on January 11, 2011, 07:35:02 PM
not that I think I can crush Kail for free or anything *whistles*.

Crush me?  There won't even be anything left of my team to crush by the time we play.  I'm up against Norse (bashy), Lizardmen (bashy), Vampires (kind of bashy), Ogres (very bashy), two Orcs (also bashy) and a Chaos (nothing but bashy) team.  As a team whose primary weakness is that their armor is made of blu tack and glitter, and their players are expensive to replace.  Also, i've never played this game against people before.  I'm going to be fielding a team of eleven Journeymen by game three.  Journeymen whose only notable difference from the linemen of most other races is that they are easier to kill.

At least we know it won't be a bloodless season, anyway.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Strazos on January 11, 2011, 07:38:05 PM
The Norse will be out for blood. And beer. And babes.  :drill:

Mostly blood, though. I'm looking to top the charts in kills this season.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Teleku on January 11, 2011, 08:02:40 PM
 :ye_gods: :ye_gods: :ye_gods:

You matched me with Llyse for the first game of the new season!!!  He ended my season in game 2 in the 2nd season!  Ahhhhhh!

Edit: Err, oops, wrong replay it seems.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Sky on January 11, 2011, 08:18:32 PM
Oh look, my first match against a human player is against a strat game vet and the season 2 champ. :ye_gods:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Llyse on January 11, 2011, 08:19:18 PM
:ye_gods: :ye_gods: :ye_gods:

You matched me with Llyse for the first game of the new season!!!  He ended my season in game 2 in the 2nd season!  Ahhhhhh!

No really, heres the replay. (http://dl.dropbox.com/u/41488/files/Replay_2010-11-20_09-58-47.db)


At least claw is useless against you   :why_so_serious:

I think I only had Hobbes at the time too...  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Teleku on January 11, 2011, 08:23:09 PM
Hey Llyse, just sent you a PM.  Let me know if your down for playing right now (or the near future).  Else, we may have to wait a day or two.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ruvaldt on January 11, 2011, 08:28:41 PM
Ogres (very bashy)

Ogres are only bashy when they're lucky!  Actually, given the properties of snotlings it's one of the (few) opportunities you'll have to score some serious SPPs from blocking.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Hoax on January 11, 2011, 08:35:39 PM
There wont be any snotlings left when I'm done with them!  :drill:

Anyone not in the Stormbringer Division looking for practice games hit me up on steam when I'm around. Doubly so if you are one of the newer coaches and have a game against Orcs coming up I'll be happy to play as them and give probably not very good advice.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: lamaros on January 11, 2011, 09:00:41 PM
Twilight 2000 looks like a fun division to be in, 8 different races some new players and some old hands. I think it might see a few games end in blowouts unless the new players use their inducements really well. Strazos and Aviva would have to be the favourites for me, though I think Ruvaldt should be considered a strong dark horse. My money is on Aviva and Straz to come through though.

Gameday 1 I'd put the money down as follows:

Falc and Bann in a draw.
Strazos by three.
Aviva by two.
Ruvaldt by four.

Stormbringer group will be the closest group across the board with the results going down to the final few rounds. I have no handle on the players but a sneaking suspicion Megrim will make it out. I would love to see Gruntle make it through, because Chaos representation would be good.

Gameday 1 I'll go with these results:

Guntle to snatch a score draw against Team Snoosnoo.
Hoax by one in a bonehead fueled display against Reborne.
Megrim to kick heads and win by two over drogg.
Kailas to dodge his way to a victory by one.

Oriental division is where I would place my money if I had to bet on the group winners. Comstar is the reigning champion and AndyDavo looks to be one of the most experienced coaches in the whole league. Dark Elves might take a bit to get going, but Sky and Haem haven't really played against other people much and the other teams aren't the sotre of races to put too much heat on early.

Gameday 1 predictions:

Xuri and ginaz to fight out a score draw.
AndyDavo with a one score victory.
Comstar to make Sky want to quit the league and win by four.
IanC to give Haem a few pointers on the way to a 2-0 victory.

Now, the Group of Death, literally.

This is a funny group because we have only one team over 1000 tv. For this, and for his dominance in season two, Llyse will have to be considered the clear favourite to win the group, more so than any other team in the league. That said, he does seem to suffer from the pressure and we can only hope the expectation of victory weighs him down from round one. Anyone who manages to kill any of his werewolves will obviously be due a beer or three, but I'm going to raise the stakes and say that anyone who kills both of them before I play them will get a free touchdown from me if we have a game to arrange it. I will let you walk in a turn two TD without stopping you in any way (***provided you recieve and do not block any of my players while doing so***).

Apart from Llyse though, the league is tough. It is clearly the hardest league in terms of potential for death, with two undead, two necromantic, one lizard and one dwarf. My Skaven team and Teleku's wood elves are behind the eight ball and will have to pull something special out if we are to make anything of ourselves.

On the positive side my draw itself is not too bad. I don't play Llyse till round 5, have Tele in round two when he is coming off the back of Llyse, and get to piss those tackling dwarves off right to the end of the season. With a bit of luck against the undead sides I might even manage to be able to field a team by that stage. (Edit: Just noticed that Llyse seems to play quite a few people just before I play them. I'm not sure now if I want those wolves to die, or I want them to destroy the other people more...)

The second place in the league will be a toughly fought one and I think luck with injuries and deaths will have a lot to say about who makes it. I don't know much about most of the managers other than suspecting that a few of them have a bit of experience with the table top game and that I should be very wary. Hopefully I can make it out, but maybe Ruvaldt can represent Skaven in the playoffs if I don't.

Tips for gameday 1:

Cadaverine to inflict little more than a one score victory over Ingmar.
ezrast to topple Nix by two.
Llyse to kill off Tele's wardancers for me in a 2-1 victory.

And, once again: Fuck you Falc. If by the grace of God I play you at any point...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: lamaros on January 11, 2011, 09:28:29 PM
Dwarves to Battletech horray, fuck those stumpy fucks! Neither Skaven team in my group here's hoping Lameros gets matched against Dwarves first game so they can eat his GR's and we can all laugh!

1: It's Lamaros. No E.
2: Fuck you, I get the Dwarves in the last round.
3: Fuck you!  :heartbreak:

As for my draw, I had a bad feeling I'd end up with one of the veteran Necro sides -- but at least I get to start the season off chewing on some delicious rats!

1, 2 & 3: Fuck you too! If you manage to eat any rats I hope you get rabies and die.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Hoax on January 11, 2011, 09:34:15 PM
My picks are as follows.

Battletech:
-Fleshwound and Beardstorm draw
-Rape of Skabine over Negative Capability
-7 Deadly over Fiesta
-Alive not Dead over Hippies ***My pick for most blood spilled this week!

Orient:
-North by Northwest and Gut Spillers draw.
-Wildcards over Beetles ***My pick for most lopsided victory
-Catfighters over Bashtards
-Hackers over Peace Dogs

Stormbringer:
-Snoosnoo over Nifty Helmets
-I'm going to win every week
-Burninluv and Morsel draw
-Silver Horde over Offsidhes

Twilight2000:
-Dandies over Bell Jar ***Upset Special
-Diplomatic Immunity over Strongman
-Necco Waivers over Swedgins
-Rat Country over Harbingers


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Cadaverine on January 11, 2011, 09:52:19 PM
My picks are as follows.

Battletech:
-Fleshwound and Beardstorm draw

Nice call.  It was, in fact, a draw.  1 - 1.

Almost pulled a win out of the bag, despite 2 early injuries, but a lucky dodge from a friggin' dwarf saved the day, as it were.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Ingmar on January 11, 2011, 10:03:32 PM
Beardstorm! death count stands at 1 skeleton so far. WHO WILL BE NEXT?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Ginaz on January 11, 2011, 10:09:18 PM
Quick question.  How do we make and submit a video replay of the match?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Ice Cream Emperor on January 11, 2011, 10:15:51 PM
1, 2 & 3: Fuck you too! If you manage to eat any rats I hope you get rabies and die.

Rabies will only make my werewolves stronger!

P.S. Check your PMs.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Ruvaldt on January 11, 2011, 10:19:24 PM
Quick question.  How do we make and submit a video replay of the match?

Replays are kept in your Blood Bowl directory.  Mine is BloodBowlLegendary > Saves > Replays.

I always used to just email them to Falconeer.  After that they can be retrieved via BB Manager once he uploads them.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Teleku on January 11, 2011, 10:34:06 PM
Great to see everybody has so much faith in me.   :awesome_for_real:

My woodland elves will show you all!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Falconeer on January 12, 2011, 12:43:12 AM
* IMPORTANT FOR ALL NOOBS *

In League playing, you don't get your money or SP right after the game is over. To prevent messed up or bugged game results, every result has to be validated by the League Commissioner, manually. This is not your Commissioner's decision, it's built-in, not changeable. Because of this, you don't get your winnings or experience until that happens, so don't panic! Just send me a mail with your replay attached and I'll know your match is done and requires validation. This usually happens every 12 hours, often less than that.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Reborne on January 12, 2011, 03:16:53 AM
There wont be any snotlings left when I'm done with them!  :drill:

There are always more snotlings!
They work for food and we lie to them about burying it under your end zone  :eat:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: lamaros on January 12, 2011, 04:18:38 AM
So we have to email you the replay directly? Or can we upload it to bbmanager and let you know that we've done it?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Falconeer on January 12, 2011, 05:01:15 AM
It's TEN THOUSAND times better if you upload it. But I didn't trust people on that so I decided to take the responsibility for everyone. Those smart enough to upload their own without making a mess are invited to do so. The password to upload is the same you used to join the League.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: NiX on January 12, 2011, 06:30:46 AM
Pfft, everyone thinks I'm going to get torn apart by ezrast.

On average I kill 1 person per game and seriously injure 2. I only expect to go up in those statistics. UP I SAY!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Sky on January 12, 2011, 07:03:18 AM
Oh look, my first match against a human player is against a strat game vet and the season 2 champ. :ye_gods:
And on the wrong side of the planet. Should be fun scheduling a 16 hour time differential when I have limited windows of gaming time.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League starting Jan 13)
Post by: Comstar on January 12, 2011, 07:27:05 AM
Battletech Division - My money would be on Alive not Dead - he has a really powerful team. The trick will be that everyone playing them will be able to get 1  star player AND a halfing chef  - his lack of rerolls cost him last season. Use the star players to beat his star players up and cost him the rerolls to win.

I feel for those poor Wood Elves and Skaven.

Cthulhu Division - I'm worried about the star players and halfling chef here- my girls can be pounded pretty easily by Morg'N'Throg, or by Dark Elf Assassins, and having a high amount of rerolls secured victory for me my win last season.  I am SO happy theres no Dwarves or Nurgle teams I have to worry about.

The Khermi team is the one to watch the replays for- if they can pick up the ball more than 5 times this season it will be amazing, so should have hilarious matches.


Stormbringer Division- I can foresee entire teams being dead before the end of the season here. That Elf team needs to stay out of block range. This is the group of block/armour/injury/death.

Twilight 2000 Division - I'd say this group is the one with the most exciting finish. I hope the Humans can pull it off (I have a soft spot for Human teams as I played them on the board game for many years), but I'd put money on the Diplomatic Immunity Norse or the Necco Waivers Necro team here. 



Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: HaemishM on January 12, 2011, 08:56:57 AM
How do we make sure to save a replay of the games we play?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: proudft on January 12, 2011, 08:58:14 AM
It's automatically saved, you just have to figure out which one it is in the Saves/Replay directory.  Hint: probably the most recent.   :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Falconeer on January 12, 2011, 08:58:47 AM
It's always automatically saved in your documents folder/Blood Bowl Legendary Edition/Saves/Replays.

I don't even know if you can switch it off. It just saves them all, wether you want it or not. Nifty.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: ezrast on January 12, 2011, 10:16:51 AM
Pfft, everyone thinks I'm going to get torn apart by ezrast.

On average I kill 1 person per game and seriously injure 2. I only expect to go up in those statistics. UP I SAY!
I sustained 0.166 deaths and 0.166 (I think? can't check from here) serious injuries per game last season. And that was with an entirely AV 7 team. Bring it!

But, yeah, I fear this was not the division to go skink-heavy in. A bunch of lucky casualty rolls last season meant I didn't learn my lesson about hiring an apothecary. Poor bastards are going to be dropping like flies.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Hoax on January 12, 2011, 10:46:45 AM
If you get the undead early in the season and the dwarves late you might be ok. Mummies without block will not have much fun hunting skinks the wolves otoh frenzy is a skink's worst nightmare.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Ruvaldt on January 12, 2011, 12:19:34 PM
Sky had a great idea to create a smack talk thread, but it got denned with the instructions to instead do it here.

In compliance with those instructions, here are my feeble attempts at insulting my next opponent:

Sir T's Nurgles are so ugly that when they take the pitch even the cameras are turned off.
Sir T's Nurgles are so slow that instead of 16 turns their matches take 32.
Sir T's Nurgles are so stupid they think a quarterback is a refund.
Sir T's Nurgles are so fat that when they get hit they bleed gravy.

Fear and Loathing want to eat his children! Praise be to Nuffle!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Modern Angel on January 12, 2011, 12:28:01 PM
Good thing we have a subforum


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Sir T on January 12, 2011, 12:32:16 PM
I shall respond in picture form

(http://www.godzillatemple.com/photos/gzilla72.jpg)

Its on bitches.

(Yeah I know its Godzilla but he looks like a Rat in the photo. Sue me)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: proudft on January 12, 2011, 12:50:14 PM
Burrowing Beetles lost 0-4 to the Wishmasters Wildcards.  Dark elves scampered freely about after early injuries to a couple of skeletons.

More importantly, the loss was not the traumatic part - rather, the untimely demise of the Beetles' Thro-Ra was a cruel blow from the obviously evil dark elves and this is the real tragedy here we should be focusing on.

RIP Saayt Apokis, you were taken from us too soon at the tender age of 7522.

P.S. The Beetles may have some problems picking up the ball in the future without Mr. Sure Hands Apokis.   :ye_gods:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Megrim on January 12, 2011, 12:58:34 PM
Burrowing Beetles lost 0-4 to the Wishmasters Wildcards.  Dark elves scampered freely about after early injuries to a couple of skeletons.

More importantly, the loss was not the traumatic part - rather, the untimely demise of the Beetles' Thro-Ra was a cruel blow from the obviously evil dark elves and this is the real tragedy here we should be focusing on.

RIP Saayt Apokis, you were taken from us too soon at the tender age of 7522.

P.S. The Beetles may have some problems picking up the ball in the future without Mr. Sure Hands Apokis.   :ye_gods:


Man, you lost your Throw-Ra after the first game?! That's just... I don't even. Hiiiilllaaaaarious.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: lamaros on January 12, 2011, 01:03:56 PM
Burrowing Beetles lost 0-4 to the Wishmasters Wildcards.  Dark elves scampered freely about after early injuries to a couple of skeletons.

More importantly, the loss was not the traumatic part - rather, the untimely demise of the Beetles' Thro-Ra was a cruel blow from the obviously evil dark elves and this is the real tragedy here we should be focusing on.

RIP Saayt Apokis, you were taken from us too soon at the tender age of 7522.

P.S. The Beetles may have some problems picking up the ball in the future without Mr. Sure Hands Apokis.   :ye_gods:


Comisserations.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: proudft on January 12, 2011, 01:05:12 PM
We don't want pity, we want vengeance!   :mob:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Sky on January 12, 2011, 01:11:33 PM
What the fuck  :oh_i_see:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Falconeer on January 12, 2011, 02:16:14 PM
Sky had a great idea to create a smack talk thread, but it got denned with the instructions to instead do it here.

Sure. Recruitment, results, schedules, strategies, tips, smacktalk, celebrations, everything in one thread. What a good idea.
I really wonder what's the big deal with a subforum that we can't get one, not even buried in the graveyard, or a short note on why not.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Reborne on January 12, 2011, 02:20:17 PM
And on the wrong side of the planet. Should be fun scheduling a 16 hour time differential when I have limited windows of gaming time.
Hoax and I are having the same fun.
We're currently looking into google calendar to see if it handles the time zones well, so we can find a spot we both have free.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Modern Angel on January 12, 2011, 02:21:06 PM
I'm laughing IRL at the dead Thro-Ra situation.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Ingmar on January 12, 2011, 02:21:18 PM
Maybe we should have regional divisions in S4?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Comstar on January 12, 2011, 02:38:39 PM
We don't want pity, we want vengeance!   :mob:

That's about all you can get, as you'll never be able to get a hand on the ball now!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Modern Angel on January 12, 2011, 02:50:16 PM
Maybe we should have regional divisions in S4?

This may not be a bad idea, at least for a one season try. Obviously they won't match up perfectly and a few people will end up in divisions they're far from physically but them's the breaks.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: AndyDavo on January 12, 2011, 02:51:51 PM
i feel bad for the dead throw ra, i was actually a little gutted when i saw what had happened. Then someone shouted from the stands that "there is a better dark elf team in this league, wtf you going to do about it" and it made my lads all the more violent.  

In all seriousness, i'm playing up 400tv next game so this could be where that throw-ra gets his revenge.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: lamaros on January 12, 2011, 03:03:20 PM
Maybe we should have regional divisions in S4?

This may not be a bad idea, at least for a one season try. Obviously they won't match up perfectly and a few people will end up in divisions they're far from physically but them's the breaks.

I dunno, I think it is better to see if it is a problem. We seem to be a mix of euros, aussies and americans (from all abouts), so you're going to have problems with time anyhow, there's no even numbers for regional breakdowns.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Sky on January 12, 2011, 03:33:29 PM
We worked it out, not a big deal. Game on Friday night (my time).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: eldaec on January 12, 2011, 03:50:03 PM
You can't have more than a 12 hour time difference, because, you know, rotation. On a weekend even that isn't really a big deal. I wouldn't worry about it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Hoax on January 12, 2011, 03:52:00 PM
I'm laughing IRL at the dead Thro-Ra situation.

My picks are as follows.

-Wildcards over Beetles ***My pick for most lopsided victory

I'm smiling broadly in the computer lab, also I called that game as a blowout, also I said nobody should play Khemri its such a joke when you compare them to Undead Mummies shouldn't have mighty blow and TG's should imo. I wanted to like them because I always liked their fantasy armies and they look cool in-game but fuck their lineup is unjustifiably bad.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: eldaec on January 12, 2011, 03:52:24 PM
Burrowing Beetles lost 0-4 to the Wishmasters Wildcards.  Dark elves scampered freely about after early injuries to a couple of skeletons.

More importantly, the loss was not the traumatic part - rather, the untimely demise of the Beetles' Thro-Ra was a cruel blow from the obviously evil dark elves and this is the real tragedy here we should be focusing on.

RIP Saayt Apokis, you were taken from us too soon at the tender age of 7522.

P.S. The Beetles may have some problems picking up the ball in the future without Mr. Sure Hands Apokis.   :ye_gods:


Man, you lost your Throw-Ra after the first game?! That's just... I don't even. Hiiiilllaaaaarious.

He's also on a treasury of 60k, that's the most he could possibly have while not being able to afford a replacement Thro-ra.   :why_so_serious:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: proudft on January 12, 2011, 04:08:21 PM
Yep, I just logged in to see we were updated and that was my new treasury.  A mummy curse for everyone!     :tantrum:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Scadente on January 12, 2011, 04:32:17 PM
Strong start for Strongman:

Dice played their roll, but the greenskins proved that the Muscles aren't from Brussels!

Aided by Varag Ghoulchewer the burly Orcs overcame the puny barbarians!

Taking the lead about midways through first half; victory was cruised home after the Norsemen failed to adequately cage the ball-carrier.

Strongman 2 - Diplomatic Immunity 0

and one Norseman down with -1 MV.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Strazos on January 12, 2011, 04:41:01 PM
Yup, dice certainly played their part...the stats will be interesting to look at. Think the Orks failed...maybe 1 block the whole game?

It was pretty harsh.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 12, 2011, 05:00:43 PM
All replays so far uploaded, and all matches validated.

Scadente win over Strazos should close any debate about new vs. old teams. Scadente had almost 600 TV less than Strazos, and got a sound 2 - 0 win. Promising!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Strazos on January 12, 2011, 05:07:21 PM
I'd say the inducements were pretty damn helpful - another big blocker, reroll, some other nonsense.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 12, 2011, 05:25:47 PM
Yup, dice certainly played their part...the stats will be interesting to look at. Think the Orks failed...maybe 1 block the whole game?

It was pretty harsh.


That stats don't say anything other than "stop rolling so many one die blocks".  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Strazos on January 12, 2011, 05:28:58 PM
I wasn't given much of a choice, especially since they have more 4str players. Between that and positioning, I had to try to make something happen.

That and I couldn't break armor to save my life.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 12, 2011, 05:37:43 PM
I wasn't given much of a choice, especially since they have more 4str players. Between that and positioning, I had to try to make something happen.

That and I couldn't break armor to save my life.

Aye, it looks like a tough matchup. But from a glance at the stats from BBManager it does look like just a tough matchup, not tough dice. Hard to say w/o watching the game, but you're not expected to break armor more when you've Norse against Orc, and the hits once you did look fairly reasonable both sides.

Edit: There are now more posts in the three recent Blood Bowl threads than the entire Minecraft subforum, and halfway to the LoL forum...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 12, 2011, 06:51:07 PM
The Bell Jar Utd. bested The Dandies 2 - 0 for a feminist head start.

A good match for me, luck has been pretty gentle on the both of us, and I think the higher TV of my Amazons is what made the difference. Some skilled key players did what they were supposed to do, with a wise and consistent use of the Guard ability.

There has been some drama at the end of the first half where I planned poorly my penetration in the human red zone and one of my girls fell a few yards short of the goal line. But it all ended happily for me, with a dodgy TD in round 8.

If I may say something about Bann, I think he wasted the 400K inducements. First of all, with a team of just 11, getting a Star Player was kind of mandatory because of the inherent strength of the player, and because it was a rational way to make sure you had some turnover (in fact, he had to start second half with 10 men due to injuries). Instead, I think he invested in bribes, wandering apothecaries, and a wizard that I'm pretty sure he forgot he had. On both my TDs the wizard was SCREAMING from the stands "USE ME! USE ME!" but nothing happened, and I scored while thanking mother forgetfulness.

In the aftermath, I got a nice level up for throweress Sylvia Plath (about time!) who earned a sweet +1 AGI, and for blitzeress Mary Wollstoncraft that now makes a nasty lev. 3 pair with Virginia Woolf. And I hired a new catcheress, a young hot prospect named Staceyann Chin.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Modern Angel on January 12, 2011, 07:34:07 PM
I always always always forget to use my wizard.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Megrim on January 12, 2011, 09:14:55 PM
Morsel 1 - 2 The Elvis Impersonators.


Watch the rep, but the tl;dr version is that drogg played well to stall the game to a 1-1 after I overstreched myself on a blitz (and failed a 2+ catch once I got under it). With three turns left to play, he placed an amazing kick deep into my half AND got a blitz to really put the pressure on my backfield. I wasn't able to get the ball out, and the Skinkzerg got away for a second td.

Well played Lizardmens, and yes Hoax, I did try to murder his Krox.  :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: drogg on January 13, 2011, 12:18:27 AM
Morsel 1 - 2 The Elvis Impersonators.


Watch the rep, but the tl;dr version is that drogg played well to stall the game to a 1-1 after I overstreched myself on a blitz (and failed a 2+ catch once I got under it). With three turns left to play, he placed an amazing kick deep into my half AND got a blitz to really put the pressure on my backfield. I wasn't able to get the ball out, and the Skinkzerg got away for a second td.

Well played Lizardmens, and yes Hoax, I did try to murder his Krox.  :grin:
my poor krox was injured on the very first move of the game.  and somehow megrim never once succumbed to bloodlust - but i did get a few lucky breaks on offense and managed to tie up or knock out most of the vampires so it was mostly his thralls on my skinks.  add in morg n' thorg getting busy with his new thrall friends and a failed long bomb and my little guys managed to barely eke in a final TD on turn sixteen.  only four or five injured, and only one of those serious, so i'll hopefully be in good shape for the next scary team that wants to beat up poor drogg.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 13, 2011, 01:03:07 AM
Wow. 2 teams out of the Top 4 from last Season opened against noob teams and lost despite the 500+ TV difference. Amazing.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sir T on January 13, 2011, 01:19:17 AM
Well don't expect me to win. If I get the ball into the opposition half I'll be surprised. The last 10 games I have had against the computer have been the most depressing games of anything I have ever played.

Me and Rusvelt tried playing last night but we had that stupid connection issue and I really don't know how to resolve it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 13, 2011, 01:51:12 AM
One of you, or both, has to one his router ports. It's not so hard to do, if you need assistance contact me on Steam and let's see if we can do it. But basically, youhave to follow these guidelines: http://www.cyanide-studio.com/forumBB/viewtopic.php?f=25&t=21955&p=329651#p328687


Quote

---instructions begin---

Below are two links. The first is to setup static IP's manually depending on what OS is being used.

The second link is to port forwarding instructions for a wide range of routers.

1. http://portforward.com/networking/staticip.htm

2. http://portforward.com/english/routers/ ... rindex.htm

The links above provide instructions for manually setting the required parameters. There are programs that automate it but in my experience they are not as reliable. I have found that static ip's don't remain static and ports don't actually forward properly on some machine setup's. This is why I personally do everything manually and have had no problems what so ever this way.

The ports that need forwarding are:

9103
16962
30710

It has been said that these ports only need to be forwarded in UDP. However I always forward both UDP and TCP. On two occasions after forwarding UDP nothing worked, then when I forwarded TCP aswell they did. I do not know why this is the case and could possibly be just coincidence.

Also it is best to create a rule for each port seperately, one each for TCP and UDP, totalling 6 rules. I do this as I have had problems when forwarding TCP and UDP under the same rule.

It may also be the case that firewalls will impede the settings. In this case I have found the best process is to create exceptions for each port in the firewall. This may prove to be a security threat to the computer but in my experience is the most successful way.

You can instead create exceptions in a firewall for the actual Bloodbowl program but I have found on occasions that this is not always successful.

(I personally have used both the above methods.)

Also please be aware that some firewalls actually control the Windows firewall so check both. You may think you have disabled Windows firewall but infact your personal firewall may be controlling it.

This brings me neatly to my final point. Shutting down a firewall does not always mean that its rules will be turned off. Apparently some firewalls will lockdown certain ports if they are turned off, so it is always best to have the firewall turned on but configured correctly. (why the firewalls behave this way is beyond my limited knowledge).

---instructions end---



EVERYONE DO IT OR YOU MIGHT BE PREVENTED FROM PLAYING, EVEN IF IT ALWAYS WORKED WITH EVERYONE SO FAR!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Scadente on January 13, 2011, 04:16:01 AM
Yes, the inducements helped.

Mostly it was Varag, who did one CAS, and was a psychological and visual menace. The bribe was wasted on turn 1, but I got a KO out of it. The Extra Re-roll didn't harm, but I didn't use it in the second half and the Babes didn't do jack afaik.

The really nice thing About Orcs is that you can reliably cover Tackle Zones once you commit, and usually not lose those players to blocks. Which can be a real pain to deal with for AG3 teams. Since suddenly most of your players get tied up and either have to block or perform risky dodges. I also had the Strength advantage which was a big boon.

Oh and if Humans can afford it, I'd always; ALWAYS pick Griff Oberwald, he has to be, hands down, the best Star Player there is with MV 7 4 AGI AND STR and blodge. He can be everywhere, blocking, ballhanding and a constant threat.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ruvaldt on January 13, 2011, 11:29:11 AM
Yeah, I'm living someplace new this season and have to sort out the router issue with my roommate.  Whenever I can corner him I'll get the admin/password for it and forward my ports.  I hadn't thought about it because I've played around 20+ games over the past two weeks here.  Should be fixed on my end soon if it isn't on Sir T's.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 13, 2011, 12:07:19 PM
Cool, Ruvaldt. Remember, you have about a week to do that.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 13, 2011, 02:21:21 PM
Offsidhes 1 - 1 Silver Horde

You wouldn't guess who was the vet team if you watched the replay.

Offsidhes take Jordell Freshbreeze as Inducement, win the toss, and kick off. One tactical error on the lineup, the Offsidhes forget that Norse is Frenzy heavy and leave one man too near the touchline, so first turn we have our first injured elf as the Silver Horde dump a Lineman unceremoniously into the crowd, he's only badly hurt though and will be back for the next game. Meanwhile the SIlver horde take control of the LoS start to cage up. The drive is fairly stamdard stuff from there on, cage slowly works its way up the pitch, Offsidhes can't find a way in and concede on turn 8, despite a near calamity on the last turn when Jordell Freshbreeze finds his way into the cage via dodge/sidestep. Offsidhes catcher Elendril Mourningstar is stretchered off with a smashed ankle along the way.

Second half starts with Offsidhes recieving a touchback. Horde Lineman, Truckle the Uncivil is quickly taken off hurt, but the Horde still outnumber Offsidhes thanks to a couple of KOs. Offsidhes move the ball around looking for a way through and the ball changes hands a couple of times. Generally as a result of good play by the elfs and drunken stumbling by the Norse side, who are outmanuevered despite their numbers advantage. Eventually the Elfs break away but are caught by Horde Ulfwerener Caledb the Ripper who had hung back as a safety. A Melee results just yards from the goalline, but despite numerical advantage the Horde can't stop the ball going out of play, Jordell Freshbreeze's blodge+side step stopping the Norse side getting control. The crowd toss the ball around amongst themselves for what seems like an eternity before it eventually lands kindly for the Elfs and Suicidal Idiot scores for Offsidhes.

Three turns left for a final drive, and it starts snowing. The second elf catcher is blitzed, and goes down with a smashed collar bone. Horde commit to the right wing, and as turn 14 ends they are a couple of ranks behind the line of scrimmage. Offsidhes have 7 elfs left to face the 11 norse, but Silver Horde need to travel 15 squares in two turns to claim the win. Jordell Fucking Freshbreeze has landed in the cage AGAIN, but this time gets KO'd (fuck you Jordell Freshbreeze). On turn 15 Horde use a handoff to cage half way into the Offsidhes half. Offsidhes manage to get two tackle zones on the carrier, and another elf just in front of the cage. LAst turn that leaves Silver Horde with two choices, Ronald Saveloy can handoff to waiting Caleb the Ripper (Wolf), who can then run into the elf in front and try a 2 die frenzy block to run in the TD, or Ronald Saveloy can hold the ball, the rest of the team can wipe the two elfs, but leave Ronald with 2 GFIs to reach the endzone. Silver Horde are out of rerolls and its snowing. As it has been long established that Nuffle fucking hates GFIs, the Horde go with the Werewolf hand-off, need a 4, 5, or 6, but roll a 2 and the game ends like a bitch.



I've missed out a lot of the stupid shit I always do wrong in blood bowl from this description.

Apart from the frenzy thing Kail played well - really well for a first game against living opposition, I kind of feel bad that he's missing both his catchers next time out.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Kail on January 13, 2011, 02:32:49 PM
You wouldn't guess who was the vet team if you watched the replay!

That was literally an act of God that prevented me from losing.
Replay here (http://www.kerao.net/external/BloodBowl/game1OffsidhesVSilverHorde.db)

Positioned my guys stupidly and lost one right off the bat, pushed into the bleachers by frenzy.  Lost a few others, missed a bunch of rolls, and couldn't stop the Horde from scoring in the first half.  Flubbed my pickup on turn 8, though I'm not sure it would have mattered.

Thought I'd make it up in the second half, and things started promisingly, but I lost track of time and left my ball carrier exposed, causing him to get thoroughly stomped.  Horde missed the pickup roll, though, and after some dodging I managed to take it to their one yard line, where I got blitzed and fell.  Horde grabbed the ball, but missed the pass, and the ball went out of bounds.  Bounced back in right next to my thrower, by an amazing stroke of luck, and I tossed it up to a lineman who ran it in, tying at 1-1.

Horde still had three turns to score, and I was down four players, so I thought I was finished, but fortunately a freak blizzard ( :awesome_for_real:) erupted in the last five minutes of the match and stopped the Horde from throwing or running and I was able to stall them long enough to eke out a tie (though not long enough to prevent Jordell Freshbreeze from decorating some cleats).

Took a lot of casualties, though.  Of note, both of my runners are permanently crippled now (both, ironically, would have lost 1 move, but I blew an apothecary on one and he got away with -1 str).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Strazos on January 13, 2011, 02:38:24 PM
Personally, I would take -1mv before -1str...you can still run the ball with less mv, but you can forget about blocking.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 13, 2011, 03:08:34 PM
I've just done the maths and managed to assure myself that the hand-off was the right call, assuming all the blocks went right I was 6% better off. Though clearly the better approach would have been not to start from there.

Not sure I agree with Stazos on taking -1mv over -1str on a pro elf catcher. Not sure wtf those catchers are ever going to block in Stormbringer division anyhow. In every other circumstance I'd agree though. And either way you'll be looking to replace them eventually.

In other news Caleb the Ripper and Big Nurker (both wolves) finally levelled up.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 13, 2011, 03:15:52 PM
Also, while Offsidhes vs Silver Horde was clearly a banner match - don't feel it's impossible to follow us and all postpone your matches till tomorrow or whatever so that we can be the only match of the day. Someone play some blood bowl.

(looks like Scarlet and Gray vs Reborne's Wrestlers is underway)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: avaia on January 13, 2011, 03:16:13 PM
Offsidhes 1 - 1 Silver Horde

Before I forget to mention it again, Offsidhes is one of the bestest names evar.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 13, 2011, 03:41:13 PM
6 matches played.
5 have been Vet vs Noob.

Vets have won 1
Noobs have won 3

 :oh_i_see:

6 more vet vs noobs matches to go this game day.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: IainC on January 13, 2011, 04:17:46 PM
Offsidhes 1 - 1 Silver Horde

Before I forget to mention it again, Offsidhes is one of the bestest names evar.

Unless you pronounce it properly. Offshee doesn't have the same ring to it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: avaia on January 13, 2011, 04:19:41 PM
It's a visual pleasure, to be sure.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Reborne on January 13, 2011, 04:38:07 PM
Hoax by one in a bonehead fueled display against Reborne.
Well done Lamaros, only a few boneheads but prediction came true none the less.

Hoax 2 - 1 Reborne

Amazingly I managed to score first with some impressive (read completely bat shit stupid) foot work from the snotlings.
Hoax had some bad luck in the first half with only K.O.ing most of them so they came back ready for more beatings for their imaginary food.

Second half is a different story.
Hoax equalized with some nice placements and then the blitz came and what a blitz it was.
He kicked to the scrimage line, the blitz let him put his own players under the ball, which one of his blitzers then caught and with so many downed snotlings he just ran the ball down the field.

Fun game, made all the better by chatting the entire time via mumble.

Bring on the Norse!  :drill:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Hoax on January 13, 2011, 04:55:21 PM
He also threw a snotling with the ball and the snotling landed on his feet even! The game rewarded the ogre with mvp so watch out for Sid Vicious in the future.  I failed to kill all the snotlings or even cause serious damage to any of them really. The orcs couldn't see them good judging from all the failed tackles, I blame the grass being green and the 'lings being green as well. Bring on some blue turf!? The wrestlers also have some kind of special shoe contract or coaching because even the ogres were light on their feet at one point, avoiding tacklers to land a nasty hit on the ball carrier.

All in all quite fun and thank nuffle for the blitz that gifted me the go ahead touchdown.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Reborne on January 13, 2011, 05:11:35 PM
I blame the grass being green and the 'lings being green as well.
We were on a boat  :-P


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Strazos on January 13, 2011, 05:20:23 PM
Not sure I agree with Stazos on taking -1mv over -1str on a pro elf catcher. Not sure wtf those catchers are ever going to block in Stormbringer division anyhow. In every other circumstance I'd agree though. And either way you'll be looking to replace them eventually.

He said runner, so I assumed it was a Norse Runner.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 13, 2011, 05:56:18 PM
Negative Capability 2 - 1 Rape of Skabine 1

A really frustrating game on my half, lots of bad play by me and lots of reallllly irritating rolls on the dice.

Won the toss and chose to receive, which was probably an error. Struggled to get the brain in order after getting blitzed the first turn and didn't cover the ball carrier well enough. Played deep in a my half for a little before a wolf managed to blitz his way out of the cage and score. Played super defensive on the next end and ended up spreading myself nervously over the field. Got caught deep again and lost the ball for another turnover and another score.

In the second half it was better, getting a bit more lucky with some KOs and playing much more sure of myself on defense. Managed to lock the ball in well enough and then bust it out for a TD, giving me three more turns to level the game. Dice played nasty with both our nerves, leaving ICE's KO's off the pitch, giving me a 4 player advantage. I was out of rerolls (I think I used 4 from 6 for the match on GFI's or something, a couple that were wasted on double 1's - 6/10 GFIs for me and 7/7 for NEG) and didn't manage to get a knockdown with my early blitz, just pushing him into the cage better. The pressure mounted back and forth before the final round, where the Gods of nuffle showed their hatred for both of us in equal measure.

I misclicked a 2D again't block instead of an attack, but got both down and push instead of anything worse. ICE chose the push to stay bunkered up... before throwing double skulls on his ball carrying wolf as it attempted to blitz out. The ball fell into the hands of my waiting thrower.

On my final turn I had two GR's ready to receive the handoff or pass to score, with two guys on my thrower. I threw down a 2D block to get my blitzer free. Then I was going to throw a 2D block on the zombie holding the thrower from behind, and blitz the other with the guy I had freed up. The first block went well and the blitzer was clear.

I ummed and ahhed, being able to blitz free with my thrower instead if I choose, but decided to go for the two blocks instead. Went first with the blockless one and rolled skull and both down, ending the game.

It was a close tense and exciting game, the luck was down for both of us at times, but ICE fairly won after playing a much better first half.

In other news I managed to injured two players (including a wolf) but they regenerated. Submitted the replay to BBManager.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ice Cream Emperor on January 13, 2011, 06:04:42 PM
Who cares about the vets games? Those guys are clearly all washed up! Meanwhile, I just played Lamaros in an exciting newb v. newb matchup. The result:

Negative Capability 2 - 1 over Rape of Skabine.


Very quick summary since I gotta run:

The Necromantic team dominated the first half, after the rats decided they would be better off receiving first. Clearly an error in retrospect, as every TD in the game was the result of defensive play. Negative Capability scored twice in the first half, helped along by some occasionally-sketchy defensive play (first TD) and some fairly punishing luck (second TD, which was run in turn 8 with a reroll-less 3+ pickup and GFI.)

The Necromantic team received in the second half, 2-0 up, and proceeded to just barely avoid giving up a tie in a rather terrifying display of blocking and positioning ineptitude. I'm going to have to look at the replay here, because I don't even remember what went so disastrously wrong, but the end result was the Skaven kicking off to a team of 7 Necromantic players on turn 14, down by only a touchdown (all 4 of my KO'd players failed their wake up roll.) The gods proceeded to taunt Lamaros, repeatedly, as I desperately boxed up around the ball and tried to avoid what seemed inevitable. If you're going to watch only one part of the replay, I'd say turns 14-16 will provide the greatest entertainment.

Overall, I would say I got completely outblocked, and in terms of overall dice I'm guessing it was even -- but Nuffle favoured me when it counted. I didn't score a single CAS, and missed out on a lot of blocking opportunities due to the 2 minute timer and poor order-of-operations thinking. Meanwhile, Lamaros managed to injure two of my players and (as mentioned) KO almost half the team. Regeneration saved several of my players from missing the next game.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 13, 2011, 06:19:26 PM
Number of 1's rolled by Ice. Zero.
Number rolled by me. 9.

Yeah.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ice Cream Emperor on January 13, 2011, 06:23:21 PM
I couldn't help a glance at BBManager's stats after all. Lamaros managed to roll NINE 1s on d6 rolls -- I rolled 0. I did roll nine 2s, though, which given my agi 3 team were probably mostly indistinguishable from 1s. Still, Lamaros' distribution was clearly rather dire. I also have a rather amusing stretch of 5 consecutive 2s right near the end of the game, which probably has something to do with my terrible second half.


But then there's the blocking dice. Despite rolling an average of 1.91 dice per block to Lamaros' 1.76, he managed to successfully block almost twice as often as me -- 59% to 31%. Turnovers weren't quite as lopsided (8% to 13%, and on at least one occasion I purposefully took a 'both down' over a push), but I'm glad to see that the numbers appear to confirm my feeling that I sure did an awful lot of Pushing in that game.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 13, 2011, 06:27:37 PM
I couldn't help a glance at BBManager's stats after all. Lamaros managed to roll NINE 1s on d6 rolls -- I rolled 0. I did roll nine 2s, though, which given my agi 3 team were probably mostly indistinguishable from 1s. Still, Lamaros' distribution was clearly rather dire. I also have a rather amusing stretch of 5 consecutive 2s right near the end of the game, which probably has something to do with my terrible second half.

But then there's the blocking dice. Despite rolling an average of 1.91 dice per block to Lamaros' 1.76, he managed to successfully block almost twice as often as me -- 59% to 31%. Turnovers weren't quite as lopsided (8% to 13%, and on at least one occasion I purposefully took a 'both down' over a push), but I'm glad to see that the numbers appear to confirm my feeling that I sure did an awful lot of Pushing in that game.

Yeah, but I did 20 blockless blocks, you did 38. I had two turnovers from 2D blocks and you had four. In regards to knockdowns/pushes I had four players with dodge, you had 0. So those stats are closer to par for turnovers and knockdowns that it looks at first glance.

Of course this all ignore the streakiness of it, as you say with your series of 2's. We both had better and worse moments. That's Blood Bowl!

Edit: Just looked at a bit of the reply. Forget the stats, I played very very poorly in the first half.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Llyse on January 13, 2011, 07:18:28 PM
Good first match IceCream but ultimately a fail.

0 Gutter runners dead   :heartbreak:

My long awaited choke is played in 24 hours  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 13, 2011, 07:31:29 PM
Good first match IceCream but ultimately a fail.

0 Gutter runners dead   :heartbreak:

My long awaited choke is played in 24 hours  :awesome_for_real:

Yeah what's with that? With my MM team I manage to end the game with about 5-6 players every time, yet win. This time I have a full team on the pitch, but lose? Shit is crazzzzy.

Also I'd rather you save your choke for the game with me. I've got mine out of the way now, but it does mean I'll need to pick up a few point elsewhere to make up for it. Ok?

Also Falc, I've had a few of the 12 player bugs recently in some MM games. I'm assuming we want to set it up so that it this happens in the league we just cancel the game and replay it?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Megrim on January 13, 2011, 09:19:07 PM
Hoax by one in a bonehead fueled display against Reborne.
Well done Lamaros, only a few boneheads but prediction came true none the less.

Hoax 2 - 1 Reborne

Amazingly I managed to score first with some impressive (read completely bat shit stupid) foot work from the snotlings.
Hoax had some bad luck in the first half with only K.O.ing most of them so they came back ready for more beatings for their imaginary food.

Second half is a different story.
Hoax equalized with some nice placements and then the blitz came and what a blitz it was.
He kicked to the scrimage line, the blitz let him put his own players under the ball, which one of his blitzers then caught and with so many downed snotlings he just ran the ball down the field.

Fun game, made all the better by chatting the entire time via mumble.

Bring on the Norse!  :drill:

Were you guys using the f13 eve mumble?

 * Edit: the sunnyvale.frotz.net one?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: avaia on January 13, 2011, 09:36:30 PM
Fairly uneventful first match for me.  Had a couple of tense moments when my baby (Sowarg Whitemane) went down, but no long term harm done.  Sowarg is in the middle of a contract dispute.   As such, he is not allowed to score until things get sorted out.  Sowarg was allowed to touch the ball in the second half to complete a pass, but that is it.  Brian the Tyrant looks a bit complacent this year, no casualties inflicted.

Necco 2, Undeadwood 0.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Celer on January 13, 2011, 09:43:32 PM
Had a couple of tense moments when my baby (Sowarg Whitemane) went down, but no long term harm done.

I tried, Twilight 2000 Division... I tried.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ice Cream Emperor on January 13, 2011, 11:41:06 PM
Good first match IceCream but ultimately a fail.

0 Gutter runners dead   :heartbreak:

Well, I tried at least -- I frenzied those guys all over the pitch!

It's funny though, because from a purely game-theory sort of position, I don't actually want to kill his gutter runners. I want to Badly Hurt all of them as often as possible, but the only possible advantage to killing them is if I am otherwise sure that he is my main competition in the division, or if I expect to meet him in the playoffs. If not, I want to leave his team completely intact so that he can kill as many of everyone else's players as possible, so that they are weakened when they play me.

In other words, the only players I actually want to kill are yours. :D


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 14, 2011, 01:31:19 AM
All matches validated. You all sent me (or uploaded) your replays, right? Right?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: Reborne on January 14, 2011, 03:02:16 AM
Were you guys using the f13 eve mumble?

 * Edit: the sunnyvale.frotz.net one?

la1.mumblevoice.com
Port: 64842

It's password protected and I'm not just going to put that on here as I'm not sure who is meant to know it but from what I'm told it is one of the fairly standard passwords around here.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: avaia on January 14, 2011, 05:44:45 AM
All matches validated. You all sent me (or uploaded) your replays, right? Right?

Yup, uploaded.  It looks like someone's match is in there twice?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** (32 Teams - League started!)
Post by: NiX on January 14, 2011, 06:49:27 AM
la1.mumblevoice.com
Port: 64842

It's password protected and I'm not just going to put that on here as I'm not sure who is meant to know it but from what I'm told it is one of the fairly standard passwords around here.

Standard password? It always changes. Just give it to Falc and he can send it to the mailing list.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Reborne on January 14, 2011, 07:38:19 AM
Yup, uploaded.  It looks like someone's match is in there twice?
That would probably be Hoax and I.
We were both figuring out BBManager and my replay is saved a day ahead of his.
If someone else doesn't delete it soon I'll find out how to do so.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sky on January 14, 2011, 07:41:54 AM
Gah, I just get TS3 up and running and you guys change it. Goddamned kids. Make up your minds!

Just sticky the voice server info in the BB subforum.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Teleku on January 14, 2011, 01:21:13 PM
So it looks like Llyse and I will be playing later this evening.  Hold me I'm scared!

I can only pray the inducements save me (and that nuffle sides with me and fucks him over, but since I seem to be nuffles favorite bitch boy, not likely).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sky on January 14, 2011, 01:32:15 PM
Going to be a scary night, indeed. I play Comstar's jigglers.

Due to a misunderstanding by the Ozzie on time zone conversions, I may have a chance. He was up and messaging me at 11am f13 time (Mountain?) for a game that was supposed to be 11pm Eastern, I didn't see his message until I got back from lunch at 2pm EST...

Ozzie sleepiness vs Laphroaig!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Teleku on January 14, 2011, 07:36:07 PM
Well that went about as expected.   :awesome_for_real:

My crowning achievement is that nobody died.  And yes, I've come to the conclusion that god/nuffle hates elves.

Good game to Llyse though!  He could have stomped my players worst just to be spiteful but he was a gentleman about it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Llyse on January 14, 2011, 07:43:15 PM
Full match report later, but it was essentially Season 2's game redux.

Teleku did get a -1 STR to a lineelf but other than that...

And I wasn't being a gentlemen but more like ensuring that you're in the best condition you can be vs LAMERos  :drill:

3-0 win to Alive not Dead


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 14, 2011, 07:45:17 PM
God darn it. I'm screwed. No way a unleveled team of Skaven can beat those blood Elves unless half of them are dead.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Teleku on January 14, 2011, 07:57:01 PM
I wouldn't say that.  We're the two fastest teams in the game.  We'll pretty much be dodging around each other the whole time, relying on nuffles will to see us through, so you could slip through easily.  I also haven't leveled up that much due to Llyse's aforementioned beating last season crippling me for a few games after, which killed my leveling.  As it is, I'm going to be walking into your game with 3 pickup mercenaries, because the rest are down (I actually only have a 10 man roster right now, because I still haven't filled a hole from a death.  I lost 3 90K catchers DEAD last season, plus another line elf.   :oh_i_see:)

Also, I kind of suck at this game.
Teleku did get a -1 STR to a lineelf but other than that...
In other, unrelated news, I'd like to announce that Elanel has just been promoted to my new center linesman!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 14, 2011, 08:05:38 PM
I wouldn't say that.  We're the two fastest teams in the game.  We'll pretty much be dodging around each other the whole time, relying on nuffles will to see us through, so you could slip through easily.  I also haven't leveled up that much due to Llyse's aforementioned beating last season crippling me for a few games after, which killed my leveling.  As it is, I'm going to be walking into your game with 3 pickup mercenaries, because the rest are down (I actually only have a 10 man roster right now, because I still haven't filled a hole from a death.  I lost 3 90K catchers DEAD last season, plus another line elf.   :oh_i_see:)

Also, I kind of suck at this game.

Pssht. You have kick, a thrower, two leveled wardancers, a whole team at 4 agi, a 5 agi lineman etc etc etc. I've got nothing! I'm just going to play for the injuries to be honest. I'm averaging 2 a game so far... those wardancers better get carving tombstones.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Llyse on January 14, 2011, 08:18:27 PM
If you hate wood elves (half the world) watch the replay else summary as follows.

Teleku won the toss and choose to receive to open up with the scoring and dodge through the tackle less Necromantic with poise bar one uncoordinated catcher who ko'ed himself going for it turning over play.

Alive not dead's response was to throw blocks and mark the possible receivers and koing another hapless elf.

This set the tone for the entire match with failed dodging and small blocks resulting in ko's.

Overall there weren't many killer blocks thrown but Rob the Zombie had a nasty right foot fracturing an arm and smashing a collarbone with some totally legal kicks  :pedobear:

This continues until the second half where the score is 3-0 now.

Teleku is down to no more than 6 elves but still valiantly attempts to get on the scoreboard with his precious war dancer breaking down field with a lone catcher as support.

His antler helmeted leading quarter back has to scramble away from Calvin's slavering maw and burns a reroll but makes it to throw a long bomb to his catcher who fails to catch while marked by a Wight.


The ball rolls away onto the Necromantic touchdown line where's swarmed by a Benson the Wight, a ghoul and Hobbes as well as Teleku's lone war dancer.

It's a dodge into three tackle zones and a pickup with 3 markers but the lesbian elf has balls of steel and goes for it dodging and misses picking up the ball for a TD by the barest of margins in a pile of unholy flesh and bone.

The match ends on a comedic note with Dominic the zombie making an interception on the edge of the penalty box  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Teleku on January 14, 2011, 08:25:28 PM
Still bitter about that.  How does an Agi 2 ZOMBIE intercept a god damn ball.   :oh_i_see:

There was only one interception in all of last season!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Llyse on January 14, 2011, 08:33:53 PM
Heh so proud of that.

Pro tip interventions only happen on a 6 unless the catcher has nerves of steel.

So agi 2 doesn't make a difference for interceptions.  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Teleku on January 14, 2011, 08:46:28 PM
Ah, your right, only the real races who have agi 4 or above make a difference when trying to intercept.  I just remembered agi did make a difference, so judged on that.   Still a fucking Zombie intercepted a passed football?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 14, 2011, 08:53:30 PM
Heh so proud of that.

Pro tip interventions only happen on a 6 unless the catcher has nerves of steel.

So agi 2 doesn't make a difference for interceptions.  :awesome_for_real:

Not entirely true. Though true for your team. :P

Just wait until I get my 5 agi Gutter Runner with Leap, VLL and Big Hand. (A man can dream...)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Teleku on January 14, 2011, 08:56:10 PM
I'm so sad that I only managed to pull the agi 5 on a line elf.  I have to figure out wtf to do with him now..


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sky on January 14, 2011, 09:03:02 PM
Bashtards lose 3-0 to Comstar's harpies. Surprise!  :why_so_serious:

Some fun moments as I ignore all odds. My favorite may have been the long pass in the rain, or blitzing into his full pocket, popping the ball loose and then breaking my thrower free to pick it up, in the rain, with a couple tackle zones on him.

Besides my utter lack of knowledge in tactics, how to deal with formations, how to make formations; I forgot his catcher's side-step...and then forgot his other catcher's side step. Biggest mistake was missing a blitz with Varag, I thought he didn't have enough move to make it to save the TD. Also tried to reroll a kickoff pickup with Varag (after my thrower was KO'd) and he Loner'd on me.

So much to learn and then remember. Comstar made it fun, even if he tried fouling my poor newbs. And I didn't get ANY casualties on him, bah. He got some nice easy SPP and mvp went to his secondary catcher, so watch out!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Comstar on January 14, 2011, 09:08:24 PM
3-0 Amazons over Orcs.

Sky was up against it, but he made a mistake early on in my view by not taking a wizard - I think they are pretty key at stopping late half touchdowns, though I've never used them. Varag was a good choice...but I don't think he worth the price for what he did in the game.

The first 3/4's of the match was raining...which caused endless problems for the Orks. It only stopped raining after their thrower was badly hurt off the field, the only causality of the match apart from some KO's.

Despite having 4 blitzers, 4 Black orks and Varag, the Orks never got much of a chance to control the block dice, and with 5 of the Amazon's having Blodge, it was pretty hard for them to knock more than 1 Amazon down a turn. The girls stayed out of reach most of the time, forming loose cages and dodging around the flanks to always put pressure on the ball carrier. One of the touch downs were as a result of he Orks not guarding the thrower and him failing to pick it up in the rain, the second one was Varag failing to pick it up either.

The Orks had a chance to even the score in the first half when their thrower made an unexpected and surprising perfect pass in the rain, I was completely surprised by that and completely unprepared for it. They also tried to do several dodges in the first half, which also shocked me - it was like playing vs a Human team, not an Ork one.

3-0 to the girls, and no damage to either team, though the Orks only got 20K out of it, they do get to skill up their Thrower. He deserved their MVP, what with picking up the ball in two tacklezones in the rain.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 15, 2011, 08:50:03 AM
I really want to say thanks to Teleku. In general I hate wood elfs with the passion of a thousand burning suns, but Teleku makes them fun.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Xuri on January 15, 2011, 04:18:36 PM
North by Northwest 1 - 0 Gut Spillers

I am pleased with my players for this match. None of them were weak enough to sustain any serious injuries, though the two who allowed themselves to be knocked out will be punished severely. Had one player sent off for "foul play", but the opposition had clearly paid off the referees (more than I had) - it was a clean tackle for sure. Started on the defensive, then grabbed an opportunity for a quick counter-attack as soon as the chance reared it's ugly head. Almost had a second goal in the last round of the game, with a runner idling in the endzone, but my drunk (on blood) werewolf of a player couldn't make the pass.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 15, 2011, 05:03:23 PM
If you hate wood elves (half the world) watch the replay else summary as follows.

No replay on BBManager?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: HaemishM on January 15, 2011, 06:39:55 PM
Peace Dogs learned that they are certainly better at Peace than war... or Blood Bowl for that matter. They lost 3-0 to IainC's Dark Elf Spleen Flay Hackers in a match that was over by halftime. Peace Dogs inexperience and dedication to bitching hairdos was ultimately their downfall, as the overuse of magical elven war steed seed for maximum hair hold rendered them impotent in the block. The match started with some cagey back and forthing before the unprecedented levels of elven sweat caused the stinging substance to ooze down into a lineman's eyes. His fumbled pass near his own goal line lead to the first Dark Elf touchdown and it was all downhill from there. Four players in all, including the specially hired star player Zara, ended up in the apothecary's tender graces. Even the usually bloodthirsty Assassin's had to feel pity for the Peace Dogs - multiple times they watched their opponents score from their backsides.

Sky's Orcs are next! I forsee much bashing to be endured.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: IainC on January 15, 2011, 06:45:09 PM
Haemish and I just played. The first half was a very exciting game with a lot of breakaways and the ball moving all over the pitch. I tried a cheeky dash for the line about 3 turns in only to get clotheslined in short order. Haemish picked the ball up and built a cage around the ball carrier only to suffer a few unfortunately timed turnovers in subsequent turns that left his ball carrier exposed. He panicked and fluffed a throw leaving me to pluck the ball up and walk it in one turn from the end. With only one turn on the clock for the half and being the kicking team I set up in a fairly defensive formation with my key players off the scrimmage line, this nearly worked against me as the kick off event was a blitz, I pushed some players in deep to threaten whoever picked the ball up only for Haemish to suffer from a unlucky block result and turnover before getting the ball safe. I swooped in to score again right on the whistle.

The second half saw only 9 shiny Elves on the pitch thanks to the tender ministrations of the Witch Elves, I quickly reduced that number still further and got in a disgustingly blatant foul that injured his star player. It got my random linesman sent off too but I was more than happy to make that exchange. Once again Haemish built a cage around the carrier and, thanks to the blizzard that had started since half-time, I wasn't too concerned about his deep receivers. I whittled down his cage until he had nothing standing up then picked the ball up and moved it to a safe corner. A few more of the shiny Elves had to be stretchered off the pitch and then I casually strolled across the line to make it 3-0. The very last turn was mostly spent chasing the surviving shiny Elves down and hurting them.

Haemish took a lot of risks and the dice kicked him hard in the nuts for it, I had almost no bad luck at all for a change.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ruvaldt on January 15, 2011, 06:49:43 PM
Well, I just did all I can do regarding port forwarding and a static ip address.  All I can do now is pray that I can connect to Sir T as well as I have most random opponents, etc.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sir T on January 15, 2011, 06:51:48 PM
an give it a try tomorrow if you like.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ruvaldt on January 15, 2011, 08:32:46 PM
That's the plan.  I'll be here tomorrow afternoon, ready to give it a go.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Strazos on January 15, 2011, 08:37:23 PM
Yes, it's a SP game. Still, pretty funny, against Lizards no less...



Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ginaz on January 16, 2011, 12:16:23 AM
North by Northwest 1 - 0 Gut Spillers

I am pleased with my players for this match. None of them were weak enough to sustain any serious injuries, though the two who allowed themselves to be knocked out will be punished severely. Had one player sent off for "foul play", but the opposition had clearly paid off the referees (more than I had) - it was a clean tackle for sure. Started on the defensive, then grabbed an opportunity for a quick counter-attack as soon as the chance reared it's ugly head. Almost had a second goal in the last round of the game, with a runner idling in the endzone, but my drunk (on blood) werewolf of a player couldn't make the pass.

That 1-0 score was very flattering towards me.  My guys got pushed around almost at will and I couldn't get out of my my end.   I'll probably have to replace once of my wights, if I can, because he now has -1MV. :ye_gods:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 16, 2011, 05:39:01 AM
The match started with some cagey back and forthing

Wow Haem, that failed Go For It in turn 4 really screwed your game (not to mention the fumbled pass on an AGI4 team due to lack of rerolls  :awesome_for_real: ) . But I think you would agree that GFI has been a huge mistake. You should have probably put the ball carrier in a safe place before risking any 16.67%-prone turnover action. Or am I reading that wrong?

In other news, all matches validated and all replays uploaded in BBManager. Sorry for the delay, I've been distracted by Tera. 5 days to go, only 3 matches to go. Good job everyone!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Modern Angel on January 16, 2011, 05:50:06 AM
Gruntle and I are playing this evening fyi.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: NiX on January 16, 2011, 11:00:22 AM
Ezrast and I probably won't get around to playing until tomorrow or Tuesday. All my fault for how long its taken.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Modern Angel on January 16, 2011, 05:19:23 PM
Team Snoosnoo beat up on Nifty Helmets by a 3-0 score. The tale was really about the injuries, however. Three Warriors injured in serious fashion, one dead. With so few players on the field there was an inexorable green tide slowly marching down the field to pick up the second and third scores. Black Orc Jessie was responsible for the death and one of the serious injuries.

Two storylines evolve: can Nifty Helmets recover from the terrible loss and injuries and can Snoosnoo turn this walloping into a playoff berth instead of wilting under pressure like last season?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Gruntle on January 16, 2011, 05:45:25 PM
Yup, the Nifty Helmets solemnly mourn the death by SnooSnoo of ... erm, I didn't figure out how to set the names before I submitted the team, so the name doesn't matter ... on his first and only appearance. The early use of the apothecary to prevent a Chaos Warrior's nonfatal injury was a bad choice on my part as I had taken the wizard (whose fireball did not provide the needed miracle) instead of a second apothecary.

El Helmets were pretty handily outplayed: SnooSnoo scored easily in the first half and then set about knocking down the Helmet's team on our one could've been promising except it was too late drive, they then went on to score twice more in the second while acquainting the remaining (and heavily outnumbered) chaos side with the taste of turf.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sir T on January 16, 2011, 07:34:23 PM
4-0 to the Skaven. Went about as well as I expected. Would have been more but my team decided to actually play the game for half of the second half rather than lie on the ground making flower chains. And I managed to pin the Skaven ball carrier for 3 turns. Jruvualt played his rats very well.

Replay uploaded to BBmanager.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ruvaldt on January 16, 2011, 07:41:38 PM
Rat Country 4 - 0 Harbingers of Homeopathy

I'm pretty happy about my investment in Fan Factor as winning kick-off rolls definitely helped me in this match.  I managed to score early after a blitz on Sir T's first possession, and then twice more by Halftime.  A riot event took some turns off of the clock on the kick-off to me on round 9, and it looked like I was going to score another quick touchdown, and leave enough time for a fifth, but Sir T's Beast of Nurgle burst into a cluster of Skaven and made it difficult for my passer to move around and pass.  I still scored a fourth TD, but with only two more turns left on the clock so I waited it out close to my endzone while a few brave linemen ran interference during Sir T's final possession.

Sir T had some poor luck on block rolls early in the game during his first two possessions which gave me an edge, and really allowed me a lot of mobility with my gutter runners (both of whom are now level 2).  No deaths on either side, also, though Sir T did manage to get a "badly hurt" on a gutter runner late in the game.  Nurgle are tricky in the beginning so I'm pretty happy that I played Sir T this early in the season.  If it had been later in the season when his players will have block, and other skills, I definitely wouldn't have been as fortunate.  Also, that Beast of Nurgle is a serious pain for a Skaven team.  My game really ground to a halt when he was able to move it out.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sir T on January 16, 2011, 08:30:37 PM
Also I was down to 10 men for most of the first half.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ruvaldt on January 16, 2011, 11:57:43 PM
4 TDs, but according to the Hall of Fame, very little rushing yardage for my rats.  I should've had my gutter rats run sideways on those short TDs.

Raoul Duke and Sebastian Owl both have Wrestle now though.   :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Megrim on January 17, 2011, 02:42:26 AM
So, we are waiting on what, one game, before we tick over into day two?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 17, 2011, 03:56:44 AM
So, we are waiting on what, one game, before we tick over into day two?

Just Nix and ezrast to go.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 17, 2011, 04:25:53 AM
Yes, League cannot advance unless all games are played. It's a good 3 days before deadline, but please, while I want to play too, let's not put any pressure on those who still have to play: it's in their right to play on the last day, and I am pretty sure they couldn't do it any sooner. So be patient, Game Day #2 will be on in 4 days anyway.

And this is not to say that anyone has been impatient. Only to remind us all that it's ok if we have to wait the whole 9 days. Not everyone is online to play every night like me (yeah, I have no life in Italy)  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 17, 2011, 05:54:55 AM
Morsel 1 - 2 The Elvis Impersonators.

Watch the rep, but the tl;dr version is that drogg played well to stall the game to a 1-1 after I overstreched myself on a blitz (and failed a 2+ catch once I got under it). With three turns left to play, he placed an amazing kick deep into my half AND got a blitz to really put the pressure on my backfield. I wasn't able to get the ball out, and the Skinkzerg got away for a second td.

I just watched the replay and I have to say you were very unlucky. Played well but the dice weren't with you. A couple of minor things might have saved you a draw, but you can't do much when the dice are against you.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: HaemishM on January 17, 2011, 09:26:29 AM
The match started with some cagey back and forthing

Wow Haem, that failed Go For It in turn 4 really screwed your game (not to mention the fumbled pass on an AGI4 team due to lack of rerolls  :awesome_for_real: ) . But I think you would agree that GFI has been a huge mistake. You should have probably put the ball carrier in a safe place before risking any 16.67%-prone turnover action. Or am I reading that wrong?

You probably are reading that correctly. I don't tend to take percentages into account much because I know very little of what the dice rolls required are. My biggest problem was that I tended to play like I could actually block someone and by the second half it was clear I wasn't going to have enough to score, so I went for getting easy SPP's by either blocking, injuring or making easy passes. I got spread out all over the field on defense and couldn't recover.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sir T on January 17, 2011, 09:29:54 AM
As an aside is there some setting where you can tell what rolls you need to dodge or whatever? All you can see is a red disk on the movement track generally so its hard to judge whether to risk a dodge move.

And if you want to see shitty luck have a look at my game from last night. I literally spent most of the first half doing nothing as it was first block = turnover.


Not that I'm bitter or anything.  :oh_i_see:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: IainC on January 17, 2011, 10:05:43 AM
Unfortunately the client hides a lot of info from you. Other than block dice, throws and ball pickup rolls you can't see in advance what you need to roll.

In general any AGI based action (Throwing, catching, dodging etc) uses the following formula: Base roll needed = 7-AGI score. So a player with an AGI of 4 needs a 3+ base roll to succeed.

Modifiers vary according to the action but generally every hostile tackle zone adds one to the difficulty.

For blocks it's important to know what the block dice look like. They are six-sided dice arranged as follows:
  • Attacker Down
  • Both Down
  • Defender Stumbles
  • Defender Down
  • Push
  • Push

Both Down results don't affect any player with Block and Defender Stumbles becomes a Push if the defender has Dodge.

This means that with a 2 dice block and no skills on either side, you have a 1/9 chance to knock yourself over (Skull/Skull, BD/BD, Skull/BD and BD/Skull), a 1/3 chance to just score a push (assuming that you don't pick the both down result in a push/BD combination) and a 5/9 chance to knock your opponent over without knocking yourself down too.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 17, 2011, 10:06:01 AM
Sir T,

the lack of a visual indication for the required numbers on dodges has always been my biggest gripe. Especially because it would be fucking easy to do (or so it seems to the armchair coder). Anyway, here's the rule of the thumb:

Subtracts your char's AGI from 6. That's the number you need for a generic Dodge or Pickup roll.

If your char has 2 AGI, he/she/it requires 5+ (7 - 2 = 5)
If your char has 3 AGI he/she/it requires 4+
If your char has 4 AGI he/she/it requires 3+ (fails only with 1 or 2)

The problem is that Tackle Zones affect that target number by 1 for each Tackle Zone (TZ) ON the square you are dodging into, or ON the square you are trying to pick up the ball, or catching a pass/intercept. That's why you always want to clear people around the ball before trying to pick it up.

So, if you have AGI 4 and would normally need 3+ to pick up a ball lying on the ground, if two meanies are looming over it, then you will have to do 5+ (2 Tackle Zones on the ball, -2 on your roll). If you had 3 AGI you'd need 6+, and if you had 2 AGI you'd have to rely on a critical success. Remember, each player only expresses 1 TZ in the 8 squares around him/her/it)

Same is true for dodging, even though what confuses many players is the subtle difference between dodging OUT of a square and dodging INTO a square. When you leave a Tackle Zone, you make an unmodified AGI roll as expressed in the first paragraph here (that's dodging OUT). BUT, if the next square has more tackle zones, then you are not Dodging OUT anymore, you are actually Dodging IN, and that has the negative modifier expressed above, -1 for each TZ).

What is confusing is that Dodging Out, as far as I can think, is always unmodified, so easier to calculate (7 - AGI), while Dodging In always have negative modifiers.

Dodging OUT (unmodified AGI roll) = Leaving a Tackle Zone towards a free square.
Dodging IN (AGI roll plus -1 for each TZ in the square you are ENTERING) = Leaving a Tackle Zone to enter ANOTHER Tackle Zone.

Number of TZs in the square you are leaving are always irrilevant. What is relevant is number of TZs in the square you are entering AFTER leaving another TZ.

I think what I wrote doesn't make any sense. It's the result of writing too many rulebooks... in Italian. Everyone feel free to correct me or just politely tell me to delete my post as it's confusing noobie minds.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: IainC on January 17, 2011, 10:09:24 AM
The formula is 7-Agi but dodging has an automatic +1 modifier on top of skills and tackle zones.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ice Cream Emperor on January 17, 2011, 10:41:00 AM

I thought that was a pretty good explanation, Falconeer. And the generic dodge indicator constantly screws me up too; even though I understand the underlying mechanics, it's so easy to just assume that all dodges are equally difficult.

Understanding that it is the tackle zones on the square you are dodging into that determine how hard it is to dodge is definitely key, though -- particularly when it comes to defensive play. It's very easy to get the impression you are 'marking' a catcher or gutter runner just because you've put one or two players next to them -- when in fact you are leaving them a very easy dodge out.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 17, 2011, 10:44:02 AM
The formula is 7-Agi but dodging has an automatic +1 modifier on top of skills and tackle zones.

Yes, that's another confusing thing. Cause in the roll interface it clearly says you have to roll 4+, but you actually always have that +1 on pickups and dodges, so while you need a total of 4+ after modifications, you always have a +1, so your die roll can always be 1 less than the 7-AGI formula seems to imply.

So while the formula IS 7-AGI, it's... in practice... 6--AGI. Silly, huh?

Quote
If your char has 2 AGI, he/she/it requires 5+ (7 - 2 = 5)
If your char has 3 AGI he/she/it requires 4+
If your char has 4 AGI he/she/it requires 3+ (fails only with 1 or 2)

If your char has 4 AGI, he/she/it requires a final score of 3+, meaning if he/she/it rolls 2 it's good, cause it'll be 3 after the automatic +1.

That's why in my head I go with the formula of 6-AGI.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 17, 2011, 01:50:33 PM
That's pretty standard table-top syntax.

What you are passing is a stat roll with modifiers (from skills as well as the action type), not a conceptually separate dodge roll, throw roll, catch roll, GFI roll etc. Makes the rules text and lookup table shorter for one thing.

However, as others pointed out, UI needs to find a way to display the D6 needed for every single roll before you commit. Sucks that it doesn't - its the digital equivalent of that annoying guy who lets you believe incorrectly that you need a 2+ until you 'commit to the action' and he points out you need a 6 or whatever.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: avaia on January 17, 2011, 01:51:18 PM
All of this doesn't help much when your Thro-Ra is dead, does it?

Too soon?   :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: eldaec on January 17, 2011, 01:54:20 PM
Ask Teleku about dead guys - pretty sure he passed through that phase long ago.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ingmar on January 17, 2011, 01:54:36 PM
More like No-Ra, amirite?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: proudft on January 17, 2011, 03:13:39 PM
That's it.  You're on the list.   Well, assuming I make the playoffs.   :uhrr:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Megrim on January 17, 2011, 04:36:29 PM
Morsel 1 - 2 The Elvis Impersonators.

Watch the rep, but the tl;dr version is that drogg played well to stall the game to a 1-1 after I overstreched myself on a blitz (and failed a 2+ catch once I got under it). With three turns left to play, he placed an amazing kick deep into my half AND got a blitz to really put the pressure on my backfield. I wasn't able to get the ball out, and the Skinkzerg got away for a second td.

I just watched the replay and I have to say you were very unlucky. Played well but the dice weren't with you. A couple of minor things might have saved you a draw, but you can't do much when the dice are against you.

There were a few things I could have done better tbh; like having an ag4 guy handle the ball on the last three turns, or caging up for a turn instead of trying to pass the ball out. But having said that, the game was a good example of how an underdog player can really hold their own through smart decision-making.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: lamaros on January 17, 2011, 04:56:27 PM
There were a few things I could have done better tbh; like having an ag4 guy handle the ball on the last three turns, or caging up for a turn instead of trying to pass the ball out. But having said that, the game was a good example of how an underdog player can really hold their own through smart decision-making.

I always prefer to play for a win first and draw second, even if that means a chance to lose, so I can't fault a whole lot. The two main things were probably moving your vampire too far for the catch when (which would have cut down the need for GFI and the re-roll you use on the GFI), and not using a couple of other thralls to cage the area loosely in case of a scatter throw.

You overextended a little both times he scored, but the game would have been over if you caught the ball on the blitz, so you have to give the dice their due.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Sky on January 18, 2011, 12:14:02 PM
I didn't realize dodging away was +1 with no tackle zone mods if dodging away into an 'empty' square (no tackle zones). No wonder I got so abused by the Amazons.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: ezrast on January 18, 2011, 05:57:32 PM
7 Deadly took an Ugly 2-0 win from Undread Fiesta. Both halves turned into a slugfest over the ball along one sideline, and both ended in one of my skinks dodging out of the melee and outrunning the slower undead to the endzone. Victory was not without cost, though: I now have a skink with 1 strength and a saurus missing next game, with no reserves. NiX, on the other hand, had a poor ghoul get ripped to shreds by the crowd.

Adding insult to injury, all of the casualties NiX sustained were inflicted by the crowd, so the only SPP I earned during the game was from my two TDs. And NiX's MVP was the very same ghoul that got killed, so he gets even more screwed in the SPP department.

Very messy way to start the season for both of us, though at least I made enough winnings to patch up my roster or maybe buy an apothecary. Replay is uploaded to BB Manager.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Falconeer on January 18, 2011, 06:26:44 PM
Game Day #2 is ON!

All games have to be played BEFORE January 29th

For schedules, see in game. It's too late and I need sleep, but I'll post some stuff tomorrow.

IMPORTANT: For all of you who upload your games on BBManager. First of all, thank you. You save me lots of work. Second, please use f13 name for coach names. I manually fixed them now, so it's not a big deal, but don't use ingame name or anything, just the f13 name of that person, capitalizing the first letter (even though it's not on f13). Thank you.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #1 (of 7) is on -
Post by: Ice Cream Emperor on January 18, 2011, 07:28:40 PM
7 Deadly took an Ugly 2-0 win from Undread Fiesta. Both halves turned into a slugfest over the ball along one sideline, and both ended in one of my skinks dodging out of the melee and outrunning the slower undead to the endzone.

My scouts were in the audience, hoping to prepare Negative Capability for a proper Undead slaughter next game -- but for some reason most of the notes they sent back have to do with the Lizard team. 'Psychotic skink ball carrier blitzes towards sideline!!!!!' recurred several times, with increasing numbers of underlines.

(I think somewhere in the first half I actually said, out loud, 'what the hell is he doing!' when one or another of your ball carriers leapt forward directly into a line of Undead. And yet somehow it (mostly) worked out.

Good job on the ghoul, too -- I was getting worried by the end -- though honestly a 'miss next game' would have been adequate.)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: lamaros on January 18, 2011, 09:27:29 PM
Game Day 2 got off to an interesting start. Elves and Rats went at it, and the winners were the fans. It ended a 3 -3 draw with the Rats scraping back from a 3-1 deficit at half time.

Tele opened up early after I over extended on a blitz, losing my defensive line with a gutter runner failing to dodge through (very stupid move, in hindsight). He used the blitz on the rat that got the kick and passed and ran it down the pitch quickly.

Rats leveled it up with a similar pitch length run, putting it back at 1-1.

Teleku then ran in another, this time the defence was left open because I forgot about the timer and didn't have time to pull a lineman back to cover a hole.

Desperate to level before half time the rats made a fast break with the thrower needing to pull off a 4+ pass (with pass) nuffle laughed in my face by not only failing the first roll, but making the second a 1, causing the ball to fall in an area not protected by the rats loose screen. As a result the elves run in an easy third just before the half. Making everyone very sad indeed (apart from Tele).

The second opened with a bang, the rats running the ball in to keep things interesting at 3-2. Tele took the next kickoff and looked to regain the advantage quickly, throwing players deep into the skaven half. The rats made the signal to their man in the crowd and laughed in expectation of the lone ball carrier exploding deep in defence with nothing but a gutter runner in position to take advantage. But that didn't happen. The spell fizzled and sparked and the elf ran about his merry way unscathed.

The rats would like their money refended please thank you very much. Given that the elves obtained 3 rerolls from kickoff events in the first half, and another one in the second, the rats would also like a formal enquiry into the refs conduct.

The rats kept their chins up however and managed to run in another touchdown before the game was done. Thee was no time left for anyone to score, though the elves gave it their best, so the game ended in an unsatisfying tie for all concerned.

Both teams came through unscathed, there were only 14 injury rolls for the game (9 inflicted by the rats) and no one got injured, but the teams will have to be very lucky to make the playoffs after opening up the season with such disappointing results.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Cadaverine on January 19, 2011, 09:35:33 AM
Alive not Dead vs Merely a Fleshwound: 3 - 0.

To make a long game short, I'd have done better if I had sent my whole team off the pitch.  I did get a couple really nice passes off, but unfortunately my ghouls couldn't catch the ball if I duct taped it to their hands.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 19, 2011, 09:48:26 AM
Game Day #1, Scores and Standings.



Scores:

(http://dl.dropbox.com/u/3584773/31scoresss.png)



Standings:


Battletech Division

(http://dl.dropbox.com/u/3584773/3111s.png)
* 2 matches played.



Cthulhu Division

(http://dl.dropbox.com/u/3584773/3122.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/3133.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/3144.png)





** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 19, 2011, 09:49:21 AM
Player stats:

(http://dl.dropbox.com/u/3584773/31players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/31teams.jpg)



** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 19, 2011, 09:49:47 AM
We are currently Playing.....
Game Day #2
** All games have to be played BEFORE January 29th **


(http://dl.dropbox.com/u/3584773/32calendar.png)


** All games have to be played BEFORE January 29th **

--------------------------------------------------------------------------------------------------------



** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 19, 2011, 10:24:04 AM
So in the actual game the season stats are the same as the career stats. Is this because Season 2 still hasn't been deleted so it's considering the stats from last season still active in this season?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 19, 2011, 10:35:02 AM
Good question. I have no idea MA. To be honest, I think it's a bug. My team had zero on everything in Season stats before first match, now they got their stats combined with the Career stats. Doesn't make any sense, and I don't think you have to delete old Leagues. Weird.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 19, 2011, 10:45:31 AM
Well do we need season 2 still up for some reason or can we delete it?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 19, 2011, 10:48:34 AM
Done. Let's see what happens.

Edit, 5 minutes later: nothing.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 19, 2011, 10:55:45 AM
What a crummy bug.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 19, 2011, 01:24:35 PM
Dwarves vs. skink-shaped smears on the ground is tentatively scheduled for tomorrow night.  :heart:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Comstar on January 19, 2011, 03:27:46 PM
So was that long list of predictions from 10 pages ago accurate? Got another one for this weeks matches?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 19, 2011, 03:37:48 PM
Or we can make updated weekly prediction threads on the subforum.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 19, 2011, 04:45:51 PM
Personally I like that I can get career hall of fame in game and season hall of fame from Falconeer's league.jpg posts.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 19, 2011, 05:07:51 PM
Or we can make updated weekly prediction threads on the subforum.

Did you actually get a subforum or is this you guys dragging it out?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Llyse on January 19, 2011, 05:42:30 PM
Personally I like that I can get career hall of fame in game and season hall of fame from Falconeer's league.jpg posts.

It's interesting to see Teleku's star thrower stand out for passing and rushing yards.

I might make a predictions post later but no apothecary is nervewracking.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 19, 2011, 05:59:28 PM
Or we can make updated weekly prediction threads on the subforum.

Did you actually get a subforum or is this you guys dragging it out?


Wait, f13 has a frontpage?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: HaemishM on January 19, 2011, 07:15:04 PM
The Gods rain down buckets of piss on the Peace Dogs once again. On a sunny day, the Bashtards proceeded to stamp all over the weakened High Elves. Nothing went right for the poncy twats. Dodge rolls were missed all over, easy open catches were dropped, and even when it seemed the advantage should be with the High Elves, it wasn't. I still maintain that some trickery or sorcery was involved - there must have Elves in those Orc bodies. Not only did they make all but one or two attempts to pick up the ball, towards the end of the game, the Orc Thrower managed a long bomb to a front-running Orc blitzer, who caught the ball, turned and marched directly into the endzone. Was that Catherine's White Magic Hair Gel I saw behind the Orc bench?

Final score: Peace Dogs 0, Bashtards 4.

Final casualty report: 2 dead elven linemen, 1 elven catcher with a smashed hand.

Oy.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sky on January 19, 2011, 07:20:16 PM
That was pretty brutal. Bashtards over Haemmy's hippies 4-0.

Haemmy and I both like to throw the dice. Today Nuffle smiled on the gridiron green boyz (having 5/3 rerolls both halves didn't hurt). I only killed two of his linemen, I was hoping to take out that thrower and catcher, dammit. The last couple of rounds were played with only 5 elves on the field!

My favorite part was probably Haem's excellent blitz into my pocket, using a reroll to stumble my ball carrier...only to pop the ball into the waiting arms of my black orc. A black orc! Who then waited for me to snowplow the last couple guys standing before going in for the easy score. That play or grabbing the ball from him in my own territory from a fantastic pass and run he made, making a long bomb with a /blitzer/ (rolled a 6 on a reroll iirc) to another blitzer I had moved deep into Haem's territory just on a whim, who then made a 1d GFI for the score.

Haem, don't be hard on yourself, that game was so close at so many points, even if the scoreboard (and apothecary tent) doesn't show it. You were a die roll away from scoring so many times and just got unlucky when I was getting WICKED lucky. My main advice, newb to newb, is to try and keep your guys out of my tackle zones at the end of the turn. Probably better to make teh dodge roll than to suffer my constant 2d black orc onslaught. Only your blitzers and my blitzers should be hanging out together (from your point of view), both having block.

(fake edit) Did your catcher smash his hand blocking? And no comments on my orc's fashionable hairstyling!

(real edit) Looking over the log, you smashed your hand dodging about, ya nancy boy. And verifying that it was indeed my blitzer that made that long bomb with a reroll for a 6 on the pass and a 6 on the catch and a 2 on the GFI for the score....on my last turn of the game. My thrower was taking a little nap on the sideline.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: HaemishM on January 19, 2011, 08:44:55 PM
Yeah, that was a catcher who ended up with a smashed hand on a dodge. It wasn't even a hard dodge if I remember right. Totally horrible dice rolls killed me as much as bad decisions did - not that I didn't make enough of the latter.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Strazos on January 19, 2011, 08:49:20 PM
Just finshed a 1-0 slugfest with Avaia's necros. It was looking to be a real bloodbath, with some injuries being handed out early. A lineman was slain, probably in retaliation for my team killing a ghoul last season. I managed to swarm his team and knock the ball loose, but was ultimately unable to make anything of it. The first half ended in a scoreless tie.

Second half, a few of Avaia's undead wake back up, but he's shorthanded. Norse proceed to make a measured run up the sidelines, the ball in the hands of their star runner. Necro closes in, but the Norse manage to fend them off, eventually scoring late in the half.

Necro got the ball back late in the game, and made a valiant effort to quickly move the ball up the side. Unfortunately, ghouls don't throw well, and the Norse got in a few extra hits for injuries in the confusion.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: avaia on January 19, 2011, 08:55:57 PM
I'd bitch about injury rolls, but 3 successful regen rolls on 2 deaths and an additional injury leave me with nothing to complain about.

I didn't tell my living(?) ghoul about what happened to his predecessor last season, he was a persistent dodging fool in the first half to at least keep it a tie.

*edit*

Replay uploaded to BBM.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 19, 2011, 09:18:45 PM
We caught each other on line and played a day early; Beardstorm! ground out a bloody 2-1 victory on the strength of a lucky long dwarf pass bomb at the end of the game. Needed a 6, failed on the first try and luckily had a reroll (and luckily my other runner caught the ball...)

Replay uploaded. Of note, 6 injuries were inflicted on the lizards, but I only got credit for 4 - one skink mercenary was knocked out by a thrown rock, one was on a foul. I don't think any permanent damage was done, though.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: ezrast on January 19, 2011, 09:51:31 PM
My skinks are all fired. They don't seem to realize that they can't run maniacally away with the ball if they can't pick the damn thing up.

I think the dice were mildly against me in that game. Then again, for as many play errors I made I'm lucky I got out with no long-term injuries.

That pass play at the end was ridiculous though.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 20, 2011, 12:47:27 AM
My main advice, newb to newb, is to try and keep your guys out of my tackle zones at the end of the turn. Probably better to make teh dodge roll than to suffer my constant 2d black orc onslaught.

That is so true. While it's true that marking has its merits and committing an orc to a block is sometimes better than having him roam free giving his team the mobility you are trying to hinder, AV7 teams (like my Amazons) simply can't afford staying toe to toe with bashy teams. Sure, sometimes it just works and it feels mellow, but reality is we want to start every turn with the smallest amount of players in an opponent's tackle zone, and that's because we simply can't afford being bashed. And while it's still true that a failed dodge can result in a casualty anyway, AGI4 usually only fail the dodge on a pure 1, less likely than being tossed around due to 3 out of 6 results on a block die (or maybe two block dice).

That said, horrible luck Haem. And all matches from last night validated.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 20, 2011, 12:53:11 AM
Or we can make updated weekly prediction threads on the subforum.

Did you actually get a subforum or is this you guys dragging it out?

Wait, f13 has a frontpage?


What Eldaec said.

Besides, the lack of a Blood Bowl subforum is clearly because we don't have enough freemasons in our little League. Shame on the illuminati.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Hoax on January 20, 2011, 06:39:25 AM
I feel like watching some of these replays how do I go about that?

Figured that out, had to mess with adding a button and then use the league selected via drop down.

For those wondering about last week's predictions Lameros went 8-8 and I went 10-6 (I hit on my most lopsided victory but missed on my upset special of Falc losing). My picks for what is left of this week are upcoming.

Here are my picks for week 2, sorry for missing so many games:

Battletech:
Negative Capability over Fiesta

Orient:
North by Northwest all over Beetles *My pick for most lopsided of the week (AGAIN!), he has no Throw Ra  :awesome_for_real:*
Catfighters over Gut Spillers
Wildcards over Hackers ***UPSET SPECIAL***

Stormbringer:
Morsel draw Snoosnoo
Silver Horde over Wrestlers
Nifty Helmets draw Offsidhes *my pick for someone dies in this game!*
I win as usual, in fact I may end up killing a few of his skinks for good measure! ere we  go ere we go ere we go... *ahem* back to the picks.

Twilight2000:
Bell Jar over Swedgins
Rat Country over Strongmen
Dandies draw Harbingers

Games of the week:
-Spleen Flay Hackers versus Wildcards: in an all evil elf affair. Both teams come in a little banged up but should expect no respite in a pivotal match in Orient Division, can one team take the win and become an early playoff favorite?
-Nifty Helmets versus Offsidhes: talk about two teams that are damaged goods after week one. Can their coaches keep the remaining roster alive? Will they play more cautiously or with even more reckless abandon?
-North by Northwest versus Beetles: doesn't everyone want to watch a game where the Khemri have no Throw-Ra? I know I do.
-Dandies versus Harbingers: in our you don't see that every day department we have humans versus the forces of decay. I'm thinking that one of the big men is going to get jacked up in this match but it will be interesting to see if the humans use their legendary flexibility and switch to a passing attack against a team whose defense can be tough to break down.

Picks so far this season 10-6


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 20, 2011, 07:42:31 AM
Oh my god the game Megrim and I just played


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Megrim on January 20, 2011, 07:45:09 AM
Stormbringer:
Morsel draw Snoosnoo

You have no idea how close you came with this one.

Morsel go down 1 - 2 Team SnooSnoo. Game decided not to register that I'd bought a fourth Vamp before the match, but that was ok, because I played with about six pieces on the pitch each half. This game will be a good watch for anyone who wants to learn just how many 1s it's possible to roll in one game.

Also, mad props to the Ork Blitzer who ran from half-way, made two gfi rolls, survived a Vampire Blitz, made a one-die Blitz rerolled into a Push, and finally a successful Dodge to get the winning td on 16/16.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 20, 2011, 07:47:45 AM
Game decided not to register that I'd bought a fourth Vamp before the match

?

Scary bug.
You sure you bought the vamp and hit "save" instead of, I don't know, anything else?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Megrim on January 20, 2011, 07:49:16 AM
Oh I'm sure. But it's fine, because that loss was worth it. It was a very close game.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 20, 2011, 07:51:54 AM
Snoosnoo dominated the first half. Absolutely dominated. Had the Vampires down four. The Orcs got a little over confident and set up to do the green wave in the waning moments only the have the ball tossed deep into their territory in the last turn and a half. Ivan A Bitealot is set to score... but BLOODLUST overcomes him and he has to rush to a thrall. This messes up the last minute score and Snoosnoo go in with a 1-0 lead at the half.

The second half Starts with Snoosnoo at an 11 to 5 man advantage. Again, this seems like a no brainer slaughter on the part of the Orcs but things immediately start going wrong. Ones are rolled, sure things are missed and Ivan A Bitealot is AGAIN deep in Snoosnoo territory. He's set to score... BLOODLUST AGAIN! He has to hit a thrall to slake his thirst and the Orcs attempt to seal off the scoring avenue. This time, however, Morsel evens the score at 1-1.

It comes down to the last four turns. Snoosnoo still has an 11-5 advantage in players. The Orc rolls are still going poorly... and it culminates in Jerkface, star thrower, missing a short pass to Trucknutz. The vampires rush down, gamely trying to prevent the Orcs from scoring. It's keystone cops territory as Trucknutz picks up the ball and runs down field. It comes down to the last turn, with the blitzer facing a thrall and a vampire. The only way to win is to blitz the thrall, follow up, dodge from the vampire tackle zone and then make a go for it. In turn 16. This is done and Snoosnoo snatch the victory.

One of the more amusing matches I've ever played.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ice Cream Emperor on January 20, 2011, 09:22:59 AM
Oh I'm sure. But it's fine, because that loss was worth it. It was a very close game.

Based on the replay, I'm guessing that not having a fourth vampire turned out to be a boon from about the 5th turn onwards.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 20, 2011, 10:12:13 AM
Everyone: I thank you SO MUCH for uploading things on BBManager, you are saving me lots of troubles.

But please, when you do so, play attention at the Game Day we are playing. 4 out of the last 7 replays have been uploaded as if they were Day #1. Not a big deal, but it requires checking and fixing. Thanks a lot anyway!

In other news, I won 1 - 0 against Celer's Undead Swedgings. That would be awesome if it wasn't for the fact that TWO of my four blitzers won't be available for the next game. SO instead of going up in TV I went down, and Avaia will make mincemeat of me in Day #3.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: avaia on January 20, 2011, 10:19:05 AM
In other news, I won 1 - 0 against Celer's Undead Swedgings. That would be awesome if it wasn't for the fact that TWO of my four blitzers won't be available for the next game. SO instead of going up in TV I went down, and Avaia will make mincemeat of me in Day #3.

Not if I keep freezing up in games and wasting a minute just staring at the screen like I have the first two matches this season!

I'm real busted up about those blitzers, though.  :awesome_for_real:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sky on January 20, 2011, 10:28:05 AM
Everyone: I thank you SO MUCH for uploading things on BBManager, you are saving me lots of troubles.

But please, when you do so, play attention at the Game Day we are playing. 4 out of the last 7 replays have been uploaded as if they were Day #1.
Did my match upload ok? I think I did it right.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 20, 2011, 10:54:30 AM
I probably did it wrong, I don't think I noticed a day field.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 20, 2011, 11:11:13 AM
I knew there was more to the replays than emailing them to you, but I couldn't find it on the front page. Fuck scrolling through this entire thread or trying to get search to pick it up.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 20, 2011, 11:14:12 AM
Fuck scrolling through this entire thread

I see what you did there.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: HaemishM on January 20, 2011, 11:29:46 AM
I cannot seem to login to BBManager. Of course, I don't speak fucking French either, so I can't understand what it's telling me either.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 20, 2011, 11:52:40 AM
I see what you did there.

 :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 20, 2011, 01:02:47 PM
I cannot seem to login to BBManager. Of course, I don't speak fucking French either, so I can't understand what it's telling me either.

You don't log in with your BB account - you have to create a new BBM user, if that helps.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sir T on January 20, 2011, 03:56:38 PM
Once again the Harbingers of Hello Kitty lose 4-0, this time to banns Humans. One death, 5 casualties. No injuries to him. He rolls defender downs and I rolled pushes and Both downs. I had 5 guys on the pitch by the latter half of the second half.

Only 2 more matches to go at least. And both against teams that out BV me by 500. Joy.

Replay uploaded to bbmanager.

{edit} it was actually 3 touchdowns. I forgot the ball slipped out of his hand at the touchdown line in the last turn.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Hoax on January 20, 2011, 03:58:13 PM
Yikes I clearly didn't account for something in my prediction. Someone give T some pointers!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ice Cream Emperor on January 20, 2011, 05:09:05 PM
Yikes I clearly didn't account for something in my prediction. Someone give T some pointers!

Well, as he himself pointed out, Tip #1 would be don't roll 3 defender downs and 7 defender stumbles out of 61 total dice. BBManager puts the block success percentages at 31% and 67% respectively.

But I did watch the first half of the replay and as much as I hate unsolicited advice: Sir T, dude, you gotta work your Beast of Nurgle more. That thing cost all that cash for a reason! Barring some very specific circumstances it should be on the line of scrimmage or (when kicking off to an ultra-bashy front-line) directly behind it. It pretty much spent the entire first half being on the wrong side of the pitch -- except that one completely ridiculous part where you dodged it out of a tackle (on a 6+) to blitz the ball carrier, all without any instructions from a nearby teammate (another 6 on the 4+ Really Stupid roll). (But then, instead of following it up with your free rotter, you ran him towards the line of scrimmage so you could foul his ogre.  :uhrr:)  The fact that the humans had their Big Guy hitting a linesman every turn was a pretty significant part of their early numbers advantage, from what I remember.

I mean the Beast is inevitably going to be left behind as play develops, but you need it there in the build-up hitting something as often as possible and putting those Mighty Blows and Tentacles to use. Then when the scoring attempt is made on either side, at least the Beast is tying up one, two, or four otherwise-useful  players.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Hoax on January 20, 2011, 05:48:32 PM
I am shamed. The dead Krox was saved by an apoth and I did nothing else to be proud of for the entire game. A lackluster performance to be sure in a 1-1 tie versus the Lizards meaning Snoosnoo will sit unopposed at the top of Stormbringer at the end of the week two and we could as many as four teams just behind on four points depending on the results in the two remaining matches.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 20, 2011, 05:59:31 PM
Only 2 more matches to go at least

Isn't that 5 more matches?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Hoax on January 20, 2011, 06:10:09 PM
Only 2 more matches to go at least

Isn't that 5 more matches?

Poor guy.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Megrim on January 20, 2011, 06:31:15 PM
Oh I'm sure. But it's fine, because that loss was worth it. It was a very close game.

Based on the replay, I'm guessing that not having a fourth vampire turned out to be a boon from about the 5th turn onwards.

Nah, it still would have helped I think, since I can just park one in front of some players to use a roadblock. But, given that it would have meant me giving away another 100k in inducements, the game might have gone completely differently.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sir T on January 20, 2011, 06:48:25 PM
Vamps have to attack a thrall not an opposition player when bloodlust hits, correct?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 20, 2011, 06:52:43 PM
Correct. And I'm doing an orc flex behind the screen atm


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Megrim on January 20, 2011, 06:59:58 PM
Correct. And I'm doing an orc flex behind the screen atm

Ahahahahahahaha.

Vamps have to attack a thrall not an opposition player when bloodlust hits, correct?

Oh god, I wish you could target the other team.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: proudft on January 20, 2011, 07:26:16 PM
Burrowing Beetles is victorious 1-0 over North by Northwest.

Inducements for the Beetles were plentiful: 2 free skeletons, a mercenary Thro-Ra, a star player (the mummy who is not Ramtut, N-something, and he got knocked out for the entire second half, boo), and an Igor.

First half the Beetles kicked, and they eventually knocked the ball loose and scored late in the half.  This was a good sign, since they were receiving in the second half, so the stars were aligned for a 2-0 or 2-1 victory.  

The highlights of the second half included a Beetle offense best described as... glacial.  The ball would often only move 1 or 2 squares per turn, right up the center of the field.  There were many scuffles.  The Blitz Ra got his shoulder broken at some point, not sure who else got injured.   Also I didn't get an Igor prompt on this, so not sure if he regenerated or what.

Actually, the real highlight of the second half was two Tomb Guardians picking up the ball at different times despite their Agility 1.  As the Beetles slowly made their way into the Norse half of the field, there was a glimmer of hope for the Norse as the ball was knocked loose and careened back over the half and towards the sideline, right next to a werewolf .  Sadly, the werewolf was pretty lonely out there and he got surrounded and knocked down, and with two turns left, careful square counting revealed there was no way for the Beetles to score with the time remaining so they just hunkered down and held onto the ball for the rest of the game.

I think I successfully submitted the replay to the BBLeague thingie.

Edit: Aha, study of the game log in BBLeague reveals that my Blitz-Ra did make his regeneration roll, huzzah.  It also shows that one of the Norse werewolves took a -1 Str injury.  Yowch!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 20, 2011, 08:30:44 PM
Ice Cream Emperor and I got half way through our game tonight until it crashed. From the get go it was a pretty brutal game both of us sending 2 people off unconscious within the first 4-5 turns. From there it only got worse. He says I was brutalizing him, but I'd say it was fairly even.

We'll see how Day 2 of our Day 2 game goes.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Megrim on January 20, 2011, 09:55:01 PM
Wow, which one of the dickhead admins had this great idea?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Teleku on January 20, 2011, 10:01:55 PM
Sooo, they moved the blood bowl stuff into the old Metaplace graveyard forum?

I'm still trying to figure out why the mods/schild seem to hate blood bowl so much, haha.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 20, 2011, 10:05:03 PM
Well whatever, a subforum is a subforum.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sky on January 20, 2011, 10:10:21 PM
Gracias!


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 20, 2011, 10:18:39 PM
Wow, which one of the dickhead admins had this great idea?

(http://dl.dropbox.com/u/41161/Images/F13/Deal_with_it_dog_gif.gif)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: proudft on January 20, 2011, 10:32:45 PM
Clearly we just need to start enough topics to push the random stuff off the bottom of page 1.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ice Cream Emperor on January 20, 2011, 11:11:39 PM
He says I was brutalizing him, but I'd say it was fairly even. We'll see how Day 2 of our Day 2 game goes.

Well it's a little fuzzy by now but at the very least you had managed to injure one my werewolves, scoring a sweet -1 STR -- you were definitely up a few other KOs going into the second half, but I definitely still had a chance. However, given my play and general level of mental fitness at the time, I must admit to at least some relief mixed in with the frustration of the crash.

Of course I am confident Nuffle has spared my werewolf this long only so that he can be 'forcibly retired' even harder tomorrow.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 20, 2011, 11:39:25 PM
Wait there has been a game crush?

I can reset the game so you can play again, but ONLY if you two both agree that it requires a rematch. We are all gentleman, gentlewoman and gentlequeers here but in induced crash to have the game replayed would be shitty.

So if I got a word from both NiX and Ice Cream asking for a rematch, I'll not reset it and you can replay. Otherwise, if one disagrees, as in other League, result should stand. Let me know as soon as possible.

And SUBFORUM?! OH MY!


P.S: Does it mean Raph is gonna be in Season #4?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Megrim on January 20, 2011, 11:41:16 PM
Wow, which one of the dickhead admins had this great idea?

(http://dl.dropbox.com/u/41161/Images/F13/Deal_with_it_dog_gif.gif)

Good to know that you aspire to be on par with the rest of /v/.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ice Cream Emperor on January 21, 2011, 12:09:36 AM
So if I got a word from both NiX and Ice Cream asking for a rematch, I'll not reset it and you can replay. Otherwise, if one disagrees, as in other League, result should stand. Let me know as soon as possible.

Well the result in question was 0-0 at the half -- it crashed during a touchback on the kick-off. I'm not sure the game actually registered anywhere (it's not in my match records online, etc.) so I'm not sure how that would work. I'll defer to Nix if he wants to keep the result (since I had the only injury(ies), and therefore he had the only SPP) but based on our conversation afterwards the plan is to replay it tomorrow (Friday.) If this needs any kind of manual resetting, please do.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 21, 2011, 12:43:51 AM
The game shows as unplayed in the League Manager menu, so there's no score I can validate. Seems like you will have to play again. I can only asume it has been a server crash at this point. I am sorry for your wasted time, and for NiX ghost SPPs. Let me know how it goes.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 21, 2011, 12:57:06 AM
Sooo, they moved the blood bowl stuff into the old Metaplace graveyard forum?

I'm still trying to figure out why the mods/schild seem to hate blood bowl so much, haha.

Funny thing is last time I checked Schild loved Blood Bowl, he wanted so much to participate in S#1 and S#2 but didn't have money for the game, and Trippy even got a copy but never showed interest in the League. No idea why they were against a subforum.

Anyway, we now have a subforum and I personally want to thank whoever made it happen. Be it NiX, Schild, Trippy or the fucking tooth fairy.

Let's now start a thousand new threads just to make a point.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 21, 2011, 04:08:10 AM
Touchdowns Scored

Rebourne's Wrestlers 0 - 4 Silver Horde

Casualties Inflicted

Reboure's Wrestlers 4 - 5 Silver Horde



Match was dominated by the Injury dice, and turned into a win for Silver Horde from the subs bench.

The first half Silver Horde kick off, and the Wresters cage up, but only with snotlings as the Ogres are stuck on the LoS, Horde blitz the ball and take it relatively easily. The Horde are quickly able to cage near the goalline, and Rebourne Wrestler's can't reach the cage because his Ogres can't get mobile. Meanwhile snotlings and linemen were steadily trickling into the injury box. Silver Horde score on turn 7. The Wrestlers get one turn to beat up the horde LoS, but The Undertaker rolls skull and skull/pow on 6 block dice, injuring himself to end the half.

Going into the second half Horde lean on the subs bench to get up to 10 players on the pitch, but the Wrestlers only have a single spare snotling, taking them to 3 Ogres. Morg, and  3 Snotlings.  Horde are able to use numbers to outflank the Wrestlers, and Immortal Jenkins runs in second TD, with Detritus the Yhetee taking out The Big Show in the Process. The Wrestlers only field 2 Ogres, Morg, and 1 Snotling for the final two drives, which also lead to Horde TDs from Boy Willie and Nijel the Destroyer.



Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 21, 2011, 06:06:14 AM
Good to know that you aspire to be on par with the rest of /v/.

More like all of Gaf. Either way, you got your sub forum. It's not a nice new Lexus, but how can you complain about a barely used Honda that works just as well? Plus, this baby has like 5 miles on it.

Falc - If you want to throw some of the basic info (BBManager!) into a thread I can sticky it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: HaemishM on January 21, 2011, 07:40:48 AM
Thank you for the subforum, Nix. See I can be gracious!  :why_so_serious:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sky on January 21, 2011, 07:45:39 AM
Does it mean Raph is gonna be in Season #4?
I think it means we're putting crafting and player housing into BB.

The BB infos and links thread should probably make it down here with a sticky.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 21, 2011, 08:20:21 AM
Serious question : can the red names even see the graveyard?

I know they (used to?) get locked out of the den.

Could be a pita for Iain if not.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: IainC on January 21, 2011, 08:24:01 AM
I can see the graveyard but not the den.

I guess my delicate sensibilities might be offended if I read something mean about a game I worked on or something.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: drogg on January 21, 2011, 08:31:39 AM
I am shamed. The dead Krox was saved by an apoth and I did nothing else to be proud of for the entire game. A lackluster performance to be sure in a 1-1 tie versus the Lizards meaning Snoosnoo will sit unopposed at the top of Stormbringer at the end of the week two and we could as many as four teams just behind on four points depending on the results in the two remaining matches.
things started so well for me too! my krox beat the stuffing out of hoax's lineman and sent two out, then i boxed off the blitzers and black orcs and just danced around in his end zone dodging blocks merrily left and right.  second half nuffle caught on, though, and i started tripping on GFIs and stunty dodges, and hoax's fans took out one of my sauruses and left me without enough cold bodies to stop the orcs from tying things up.

buying an apoth after the first match was the best thing i've ever done for myself, ever.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sky on January 21, 2011, 08:41:22 AM
buying an apoth after the first match was the best thing i've ever done for myself, ever.
I only made 20k the first game (with 10k in the vault). Kinda threw off my plan to pick up the doc before the second game. So lucky I drew the nancy boys and didn't need him. First thing I did yesterday when I got home, level up the lineman who had an amazing game and hire a doc.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 21, 2011, 08:50:12 AM
When he does the hall of fame.jpg Falconeer always misses off the best bit....

(http://dl.dropbox.com/u/318368/grave.jpg)

Rest in peace lil' blood bowl dudes. We hardly knew ye.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: NiX on January 21, 2011, 09:10:14 AM
The BB infos and links thread should probably make it down here with a sticky.

Didn't it? Swore I moved it first.

Link me to anything that didn't make it and I'll move it over.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: eldaec on January 21, 2011, 09:18:25 AM
It's here already

http://forums.f13.net/index.php?topic=20271.0


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Sky on January 21, 2011, 09:18:50 AM
The BB infos and links thread should probably make it down here with a sticky.

Didn't it? Swore I moved it first.

Link me to anything that didn't make it and I'll move it over.
Oops, you got it. Mah bad.

Also, not a good season to be a Trois-Quart.  :why_so_serious:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: avaia on January 21, 2011, 10:46:14 AM
So far I've mostly seen nubs taking star players, bribes, and rerolls when they play teams with higher TV.  Has anyone busted out the chef yet?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: HaemishM on January 21, 2011, 11:23:50 AM
Also, not a good season to be a Trois-Quart.  :why_so_serious:

Considering how fragile those motherfuckers are, calling them something that sounds like a dainty French pastry is perfectly appropriate.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 21, 2011, 11:43:31 AM
So far I've mostly seen nubs taking star players, bribes, and rerolls when they play teams with higher TV.  Has anyone busted out the chef yet?

I have 610k to play with next match.  :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Strazos on January 21, 2011, 01:28:33 PM
So far I've mostly seen nubs taking star players, bribes, and rerolls when they play teams with higher TV.  Has anyone busted out the chef yet?

Not exactly germane, but that's probably how Comstar beat me in the playoffs last season - had to make, I think, 5 KO rolls on turn 15.

Fuck those chefs. :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 21, 2011, 02:12:52 PM
So far I've mostly seen nubs taking star players, bribes, and rerolls when they play teams with higher TV.  Has anyone busted out the chef yet?

Not exactly germane, but that's probably how Comstar beat me in the playoffs last season - had to make, I think, 5 KO rolls on turn 15.

Fuck those chefs. :grin:

KO recovery rolls are the Bloodweiser Babes, not the master chef.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 21, 2011, 02:37:57 PM
The master chef is the dude that steals rerolls. So cool.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ice Cream Emperor on January 21, 2011, 05:58:25 PM

Hmm I am totally torn on what to spend my cash money on prior to next Gameday's matchup with ezrast's Lizards. I can afford to buy my second Flesh Golem (my original plan), but due to some very luck winnings rolls I could alternately buy not one but two Ghouls.

So speed and fragility vs. strength and durability. This is particularly difficult to decide because, of course, Lizard teams are both very fast (Skinks) and very strong (Sauruses). While I do already have some speedy werewolves, and have been noticing the lack of bashiness, I feel increasingly like Flesh Golems are only useful as punching bags; especially this early in development, where nobody on my team has Guard. It's nice to have something to put in the melee that can take (a lot of) hits, but it's hard to tell if another Golem is actually going to help me win games -- whereas it's obvious that a couple of scurrying, dodging, ball-carrying ghouls will definitely do that. Especially since it frees up my werewolves to go claw some Sauruses in the face.

Any thoughts from the gallery? I really don't know anything about how Lizards play, and what weaknesses if any they possess. If I buy a Ghoul I'll get a Golem next game and vice versa, so it really just comes down to what I want for the Lizard game.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: lamaros on January 21, 2011, 06:06:37 PM
I just put together a Goblin team and... I picked the wrong side for the league. Golly this is fun!

Also I'd get the Ghoul v Lizards.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Falconeer on January 21, 2011, 06:07:59 PM
If I buy a Ghoul I'll get a Golem next game and vice versa, so it really just comes down to what I want for the Lizard game.

You are optimist, young boy. Bad things can happen to your "consolidated" roster in 16 turns...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ingmar on January 21, 2011, 06:11:47 PM

Hmm I am totally torn on what to spend my cash money on prior to next Gameday's matchup with ezrast's Lizards. I can afford to buy my second Flesh Golem (my original plan), but due to some very luck winnings rolls I could alternately buy not one but two Ghouls.

So speed and fragility vs. strength and durability. This is particularly difficult to decide because, of course, Lizard teams are both very fast (Skinks) and very strong (Sauruses). While I do already have some speedy werewolves, and have been noticing the lack of bashiness, I feel increasingly like Flesh Golems are only useful as punching bags; especially this early in development, where nobody on my team has Guard. It's nice to have something to put in the melee that can take (a lot of) hits, but it's hard to tell if another Golem is actually going to help me win games -- whereas it's obvious that a couple of scurrying, dodging, ball-carrying ghouls will definitely do that. Especially since it frees up my werewolves to go claw some Sauruses in the face.

Any thoughts from the gallery? I really don't know anything about how Lizards play, and what weaknesses if any they possess. If I buy a Ghoul I'll get a Golem next game and vice versa, so it really just comes down to what I want for the Lizard game.


Lots of nice bashable zombies.  :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ice Cream Emperor on January 21, 2011, 06:48:59 PM
Oh, there is a third option: leave my team at 10 men, play with a Loner zombie, and figure out what to do with 210k of inducements learn how to do basic arithmetic.

Ah well, went with the Golem. They make such a great sound when they fall down.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Gruntle on January 23, 2011, 02:45:08 PM
Well in a comedy of errors and bad rolls, the Nifty Helmets managed to draw with OffSidhes 1-1.
Both teams needed to be augmented with mercenaries just in order to field a team. Then it was a series of horrible luck that doomed the Off-Sidhes (starting with some early casualties but later culminating some failed ball-handling and go-for-it-ness at the goal line that kept the elves from winning) and some horrible mismanagement that failed the Nifty Helmets.

(I think I've posted the replay to the BB Manager, in order for Falconer to validate the game, but I'm not positive)

-Gruntle


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Llyse on January 23, 2011, 04:02:59 PM
 Question: for the playoffs which division plays which?

Or will this be random (yes I will be making the playoffs)

Time to make a predictions thread...


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Modern Angel on January 23, 2011, 04:07:23 PM
I say good on you for going in, what? Four Warriors down? and making a good go of it.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Comstar on January 23, 2011, 04:15:53 PM
In the mismatch of the round, Amazons vs Undead results in the biggest gap this season: 5-0 and a dead Ghoul.

The game started badly for the Undead when they started with 600,000 inducements...and bought a barrel of Bugmans finest, 3 bribes (that were never used) and forgot to call up the star player with the rest!

I would have maybe made it 6-0 but for a failed GFI towards the opposition cage. I think the ball only travelled across the Amazon's half of the pitch when the Amazon's made a failed  backwards pass, and a Wright made the play of the game by dodging out of 2 Amazons and picking up the ball inside a tacklezone. The rest of the time the girls were handing the ball over to whoever needed the SPP most from the touchdowns and pretty much in complete control.

Pro tips if you watch the replay: Watch the Ghoul not get covered on the first kick off- ALWAYS cover the ball pickup if you can, because whenever you don't, you'll end up needing too. Also, if you have the choice of a pushback towards the sides of the pitch- do so. It's a good tactic to use because getting dodge/down won't help if he crowd can help you.

My Star Amazon Lineswomen with +1AG (contrary to reports, she's NOT a Bltizer) got a skill, along with 2 blitzers. I don't know what to give an agility 4 Amazon, Pro perhaps? Two of the Blodging Blitzers who did not have a skill yet also gain one - guard probably if they don't get yet another stat bonus.


Round 2 is now complete I think. Any predictions for Round 3? I'm going up vs squishy Elf team who's starting the game out-manned before the kick off. Perhaps they might a play for the Halfling Chef this time. However, I ended both halves of this match with 2-3 reroll's each, I don't think it would have made much a difference either way.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Llyse on January 23, 2011, 04:32:11 PM
Nice win com, but I can but hope that Iain's Blacktouched stabs you in the eye. Hard.  :oh_i_see:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #2 (of 7) is on -
Post by: Ginaz on January 23, 2011, 04:35:26 PM
In the mismatch of the round, Amazons vs Undead results in the biggest gap this season: 5-0 and a dead Ghoul.

The game started badly for the Undead when they started with 600,000 inducements...and bought a barrel of Bugmans finest, 3 bribes (that were never used) and forgot to call up the star player with the rest!

I would have maybe made it 6-0 but for a failed GFI towards the opposition cage. I think the ball only travelled across the Amazon's half of the pitch when the Amazon's made a failed  backwards pass, and a Wright made the play of the game by dodging out of 2 Amazons and picking up the ball inside a tacklezone. The rest of the time the girls were handing the ball over to whoever needed the SPP most from the touchdowns and pretty much in complete control.

Pro tips if you watch the replay: Watch the Ghoul not get covered on the first kick off- ALWAYS cover the ball pickup if you can, because whenever you don't, you'll end up needing too. Also, if you have the choice of a pushback towards the sides of the pitch- do so. It's a good tactic to use because getting dodge/down won't help if he crowd can help you.

My Star Amazon Lineswomen with +1AG (contrary to reports, she's NOT a Bltizer) got a skill, along with 2 blitzers. I don't know what to give an agility 4 Amazon, Pro perhaps? Two of the Blodging Blitzers who did not have a skill yet also gain one - guard probably if they don't get yet another stat bonus.


Round 2 is now complete I think. Any predictions for Round 3? I'm going up vs squishy Elf team who's starting the game out-manned before the kick off. Perhaps they might a play for the Halfling Chef this time. However, I ended both halves of this match with 2-3 reroll's each, I don't think it would have made much a difference either way.

That was a curb stomp from the opening kick off. 

And RIP Gary Busey. :heartbreak:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Strazos on January 23, 2011, 07:16:27 PM
Jesus, really feeling a bit robbed by playing is what looks like the most-closely matched division.

That's a TD roughly every 3 turns.  :uhrr:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Ice Cream Emperor on January 23, 2011, 08:19:45 PM
Jesus, really feeling a bit robbed by playing is what looks like the most-closely matched division.

Eh, the Battletech division feels/looks pretty evenly matched, with the obvious exception of Llyse's Necros. I expect a fairly heated fight for the #2 spot.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Der Helm on January 24, 2011, 04:54:36 AM
In Season 4...

...Chaos will reign.!



(fuck you all for making me buy this game (again) )


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Falconeer on January 24, 2011, 05:01:04 AM
About time, Helm. About time.

Welcome back.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Llyse on January 24, 2011, 05:45:20 AM
Jesus, really feeling a bit robbed by playing is what looks like the most-closely matched division.

That's a TD roughly every 3 turns.  :uhrr:

Quite your whining till you lose a Veteran player  :why_so_serious:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Sky on January 24, 2011, 06:46:20 AM
In Season 4...
I saw that on steam and cheered a lilbit.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Falconeer on January 24, 2011, 07:00:17 AM
Helm is so very late. I propose to punish him by forcing him to take hobbits in Season 4. And should Aez ever come back, I propose he takes any team he wants but starts from 500 TV.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Der Helm on January 24, 2011, 08:40:46 AM
I'll play one of the Chaos teams anyway. They develop so late that I am punished enough, I think.   :grin:


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: eldaec on January 24, 2011, 03:40:31 PM
This is just a preemptive apology/warning, my scheduling will become horrible soon.

This week is just a bit awkward but ultimately shouldn't have a problem finding a good spot for Hoax, but next week I'm relocating and I'm expecting an internet blackout until some amount of faffing around has been completed. Shouldn't theoretically drag on so much as to threaten the 9 days (I hope) but will certainly stop me seeing pms quickly and will likely delay some matches.

So if I don't reply to you quickly when you are trying to get in touch over the next week or two - this is why.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: AndyDavo on January 28, 2011, 09:33:57 AM
Ginaz - i have sent you a mail in game but i have not heard from you, i have not seen you in game either. when can you play? i will be free sunday evening or monday  / tues next week.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Sky on January 28, 2011, 09:37:31 AM
Oh god, don't use the ingame mail! :p You won't reach newbs, I just found the mail button two nights ago that had a mail that Bashtards had joined f13!

I wish everyone could decide on one contact method, so far it's been two pms here and one email to the address I listed here.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Falconeer on January 28, 2011, 10:15:03 AM
I emailed and PMed Ginaz personally after reading AndyDavo's message. If he's in reach of a computer we'll hear back from him.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: NiX on January 28, 2011, 10:27:51 AM
I use Steam if they're online and PM if they're not.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Teleku on January 28, 2011, 10:33:39 AM
Yeah, I'm sticking with F13 PM and Steam chat.  Haven't even checked other methods (and hasn't been a problem so far).


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: IainC on January 28, 2011, 10:36:07 AM
PMs here are often hard to notice, the notification is small and unobtrusive and it doesn't send an email iirc.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: eldaec on January 28, 2011, 11:01:05 AM
I rely on pms on this board or steam chat. I don't really use email for anything. Yeah, in game messages are... not wise.

(I'm also kind of rooting for Day 3 to go the full 9 days so that I have long as possible to sort my connection out)


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Sir T on January 28, 2011, 11:09:49 AM
I rely on PMs here. They send me an email that causes my computer to ding.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: NiX on January 28, 2011, 11:25:03 AM
PMs here are often hard to notice, the notification is small and unobtrusive and it doesn't send an email iirc.

Two things everyone should have turned on under Personal Message Options:

Show a pop-up when you receive new messages

Notify by email every time you receive a personal message: Always


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Strazos on January 28, 2011, 02:33:51 PM
I actually used email a lot last season since folks have inconsistent naming conventions. I'm generally reachable by all methods - PM, email, steam.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #3 (of 7) is on -
Post by: Hoax on January 28, 2011, 03:58:01 PM
I've used everything but in-game mail, I forgot that existed and its useless.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #4 (of 7) is on -
Post by: lamaros on February 10, 2011, 04:44:47 AM
Just wondering how we are deciding tied scores for play-off spots. Is it via the in game system, and is that by TD difference? TDs for? Head to head?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #4 (of 7) is on -
Post by: Modern Angel on February 10, 2011, 04:46:49 AM
Good question. I don't know if it's manual or not. I know my other league is going by TDs for.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Game Day #4 (of 7) is on -
Post by: Falconeer on February 10, 2011, 04:52:20 AM
It has always been TD difference in the f13 League. If TD diff is the same, then it's TD for. If that is the same too, it is who won in the match between the two teams. If it was a tie, it is best TV. If it still a tie, it will be CAS inflicted. If it is still a tie, I'll post the naked pictures from the Ann Arbor photoshoot, and we'll flip a coin to see who advances.


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Playoffs quarter-finals!
Post by: dusematic on April 10, 2011, 06:05:03 PM
I just bought this as it's on sale for 10 bucks.  Is a league still extant?


Title: Re: Blood Bowl - ** f13 League, Season #3 ** - Playoffs quarter-finals!
Post by: Ginaz on April 10, 2011, 06:33:45 PM
I just bought this as it's on sale for 10 bucks.  Is a league still extant?

There will be soon.

http://forums.f13.net/index.php?topic=20679.0 (http://forums.f13.net/index.php?topic=20679.0)