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f13.net General Forums => World of Warcraft => Topic started by: Lakov_Sanite on November 05, 2010, 08:12:50 AM



Title: Cracks starting to show?
Post by: Lakov_Sanite on November 05, 2010, 08:12:50 AM
I'll stop being the wow fanboy for a little bit here. It seems increasingly more apparent that blizzard is muddling up their own game design. Part of it is simply mudflation but it seems like they are haphazardly slapping on fixes/changes to not only their game but their online services like battlenet that they are not able to keep up the same level of quality they have had in the past.

Take for instance this change to the battle rez system.


Maybe it's me but this just feels slapped on and as if they aren't sure themselves how it works now. Having been levelling a hunter recently(got to level 29 I think) got a fresh new talent point and put it into trueshot aura. Oddly, I didn't see a buff so I went to a trainer just in case I had to train it, nope. I then look at my talents and it says "trueshot aura available lvl 30" so now, I could spend a talent point for an ability I couldn't even use for another level.  Is it game breaking that blizzard would do that? no.  Is it sloppy and the kind of thing a newer player would focus on? completely.


Title: Re: Cracks starting to show?
Post by: Paelos on November 05, 2010, 08:25:56 AM
As I've said before, this expansion has the potential to be my own personal ToA. I played that expansion for a day in my DAOC heyday, realized the game wasn't for me anymore, and quit completely. The way I feel about this expansion is different though. I'm getting to the point now where if they want to reinvent the entire game from the ground up, I'm not really excited about relearning how to play 5 years after the fact.


Title: Re: Cracks starting to show?
Post by: caladein on November 05, 2010, 08:36:17 AM
I could be imagining things, but I remember the battle rez limits being talked about very early on.

Also, the TSA thing looks like a bug.  The minimum level on the skill is 25 according to Wowhead (http://www.wowhead.com/spell=19506), but you can't actually buy it until 39 (http://www.wowhead.com/talent#cZf0Gkho), and you're saying it's not available until what I assume is 40 (and not 30).


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 05, 2010, 08:39:47 AM
For some reason WoW feels the need to turn every expansion into a significant overhaul.  That they were touting changes this time a year before they had even designed them was a bad sign.  Sooner or later it's going to end up an NGE-level fiasco.  It's not another MMO that is going to bring WoW down, it is themselves.

I know the arguments that they coded themselves into a corner, but maybe their design should have considered that from the beginning since every expansion has raised the level cap.  It was poor planning then, and three expansions later they still haven't figured it out.


Title: Re: Cracks starting to show?
Post by: ezrast on November 05, 2010, 08:50:58 AM
Can't wait for the boss encounter that force-kills the OT at 50%. Hope you got your raid comp right!

No, I don't think they're quite that stupid - although I don't know why because Razuvius-25 empirically disproves me. I think they're desperately trying to minimize the amount of non-easily-calculable DPS (or whatever) contribution a player can bring to the raid; there was a blue post (http://blue.mmo-champion.com/t/27495542734/why-weren-t-they-fixed/) not long ago about how they didn't like players rushing to change specs because of a 2% theoretical increase (and then bitching about being "forced" to relearn their class) so I guess they're probably trying to convert every possible class benefit that isn't your personal rotation into a non-stacking raid-buff-type thing. That's why they took the crit requirement off of the shaman crit buff, the mage damage buff, etc, which I thought made them less interesting.

The trueshot thing sounds like a bug, but who knows - Imp Revenge is available at level 39 while Revenge is trainable at 40. I think the old talents always gave *some* benefit when you took them, even if you didn't have all the abilities they affected.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 05, 2010, 08:51:06 AM
The battle rez change makes sense, even if the implementation feels a little wonky. MMOs have always had problems balancing long cooldowns with progression raiding; when Brez was on a half hour cooldown, do you just wait 20 minutes after a wipe for it to be back up? Is there any point to attempting progression content without ALL of your cooldowns available? Also, why wouldn't you want to stack druids so that you have as many Brezes as possible? You could easily justify taking 4 (bear, cat, boom, tree) to a 10m, which gives you an exceptionally large margin of error; this wouldn't even gimp your raid that much anymore, since there aren't nearly as many stackable raid buffs to manage as there were in 3.x.

Now, there's an argument to be made that Soulstone shouldn't have a longer cooldown since it's a worse ability. Previously you put the SS on the druid (brez) unless you knew someone was bad/lagging/undergeared but still important. Now, the fact that you need to guess which retard will stand in fire should at least grant it 10m cd.

Every other long cooldown has either been removed, or nerfed and given a shorter cd. The brez problem, however, is unique to WoW; most other MMOs either allow all resurrection spells to work in combat, or give all healers a gimpy one that does.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 05, 2010, 08:51:09 AM
Yes, it was indeed level 39 I put the talent point in and couldn't use the ability until 40. Actually, I needed to re-train my talents because putting that point in bugged my character, gave me an extra talent point to spend but the point already spent in TSA had become useless at 40, not even working until I re-trained.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 05, 2010, 08:54:11 AM
Talents bug after patches, WoW circling the drain, news at 11.


Title: Re: Cracks starting to show?
Post by: Musashi on November 05, 2010, 10:31:52 AM
Talents bug after patches, WoW circling the drain, news at 11.


Title: Re: Cracks starting to show?
Post by: kildorn on November 05, 2010, 10:52:26 AM
The brez change seems duct taped (if it's in the game, it should be in the UI), but I can see why. They're trying to make it so you don't take the new healing changes as "bring a lot of druid raid healers or locks for DPS, and woo abuse in combat rez!"

They took the cooldown from an hour down to something reasonable to prevent both "you never use it because maybe you'll need it later" and to prevent guilds from sitting around waiting for cooldowns to come back after a fight. This is just trying to prevent spamming very powerful skills due to their lowered cooldowns.

Personally? An in combat debuff on the caster of the rez would make me happy, or give the rez an in combat penalty (-damage/healing or something else to make it a non ideal situation beyond the lack of raid buffs)


Title: Re: Cracks starting to show?
Post by: SurfD on November 05, 2010, 10:54:09 AM
The battle rez thing honestly was actually needed, especially if they wanted to leave Rebirth / Soulstone at a low cooldown instead of the old 30 minutes.   I say this as a member of a guild which had a usual turnout of 4 to 6 druids and 3 locks for any given 25 man raid.

I mean, hell, for our first probably 6 weeks of doing Putricide Hardmode we didnt even bother with a proper "strategy" for dealing with the disease mechanic.  We just passed it to the nearest warlock, had them run off and die, then use a SS or BR and immediately got them back into the fight.  If for any reason we ran out of SS / BR (which was HIGHLY unlikely, even doing attempts every 5 minutes while learning the fight), we could always pass it to a shaman and just let them Reincarnate.

Stacking Combat rez mechanics allows for some really sloppy gameplay.


Title: Re: Cracks starting to show?
Post by: dusematic on November 05, 2010, 10:54:26 AM
WoW is weird.  I definitely went through a poopsocking phase on release, and have since returned as a casual participant for a few brief stints.  And for fuck's sake, the same people I poopsocked with on release are still fucking poopsocking 5 years on.  I've never been that into anything for that long.  I don't know how something, no matter what it is, doesn't get old after 5 years of 12 hours a day (or how these people are able to sustain that lifestyle post-college/whatever).  When I occasionally log in SC2 I still see them online with Real ID.  Never fails.


Title: Re: Cracks starting to show?
Post by: raydeen on November 05, 2010, 11:49:07 AM
I thought from the title that there were literal cracks starting to form in the world as a prelude to the expansion. I am disappointed.  :sad_panda:


Title: Re: Cracks starting to show?
Post by: Ingmar on November 05, 2010, 11:52:28 AM
Yeah if they had left it alone you end up with some scenarios where it is actually better to let someone die and combat rez them because of the other changes to health/healing. By limiting the number of combat rezzes you can do in an encounter they make it a lot less attractive to stack druids and use battle rez as a sneaky cheap full heal or as an innervate.


Title: Re: Cracks starting to show?
Post by: sinij on November 05, 2010, 03:51:56 PM
WoW polish is certainly thing of the past.


Title: Re: Cracks starting to show?
Post by: kildorn on November 05, 2010, 03:54:26 PM
WoW polish is certainly thing of the past.

It is? .. because they didn't put in a UI indicator on a new raid rule?


Title: Re: Cracks starting to show?
Post by: Tale on November 05, 2010, 04:04:05 PM
WoW is weird.  I definitely went through a poopsocking phase on release, and have since returned as a casual participant for a few brief stints.  And for fuck's sake, the same people I poopsocked with on release are still fucking poopsocking 5 years on.  I've never been that into anything for that long.  I don't know how something, no matter what it is, doesn't get old after 5 years of 12 hours a day (or how these people are able to sustain that lifestyle post-college/whatever).  When I occasionally log in SC2 I still see them online with Real ID.  Never fails.

Actually it's nearly six years since release, way longer for the many who were in beta. I was in beta for about six months, played from release, had three raiding guild careers on two servers and left when the cracks started to show. In 2007.


Title: Re: Cracks starting to show?
Post by: K9 on November 05, 2010, 04:23:04 PM
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM

 :oh_i_see:


Title: Re: Cracks starting to show?
Post by: WindupAtheist on November 05, 2010, 04:34:14 PM
I said this last year and I'll say it now:

It's not that the sky is falling. It's sort of a "Muhammad Ali around like 1975" vibe. They're still the champ, they'll remain champ for the forseeable future, but they've lost a step. None of their missteps of late have been a really big deal, but they keep making them.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 05, 2010, 04:38:00 PM
god help me....WuA is exactly right.

It's not that these are hideous mistakes but as said before it's like that are using duct tape.


Title: Re: Cracks starting to show?
Post by: Nebu on November 05, 2010, 04:50:02 PM
I'm not seeing a misstep here, only a fix for a broken mechanic. 


Title: Re: Cracks starting to show?
Post by: Ingmar on November 05, 2010, 05:16:04 PM
It is an enormous 6 year old piece of software. Of course you wouldn't do it this way if you were truly starting from scratch, but 6 years of balance changes in a game can eventually lead you to some odd places with certain abilities, especially when they have the kind of sacred cow status that battle rez and such have.


Title: Re: Cracks starting to show?
Post by: Azazel on November 05, 2010, 05:38:22 PM
WoW polish is certainly thing of the past.

Well, until you try out any other MMO by comparison.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 05, 2010, 05:40:41 PM
It could be prettier and I suspect it eventually will be, but this is another change in a long line of changes where I fail to see what the big damn deal is.

OH GOD I AM THE FROG IN THE POT AND THE WATER IS STARTING TO BOIL


Title: Re: Cracks starting to show?
Post by: Rendakor on November 05, 2010, 05:44:31 PM
Once they add some kind of UI indicator it'll be fine. Although I suspect an addon will cover the job nicely; I already use DBM-Spell Timers to track the casts of Rebirth, so simply seeing how many have been used in an encounter will provide adequate info for now.


Title: Re: Cracks starting to show?
Post by: dusematic on November 05, 2010, 05:44:35 PM
I said this last year and I'll say it now:

It's not that the sky is falling. It's sort of a "Muhammad Ali around like 1975" vibe. They're still the champ, they'll remain champ for the forseeable future, but they've lost a step. None of their missteps of late have been a really big deal, but they keep making them.

 :heart:  


Title: Re: Cracks starting to show?
Post by: Rasix on November 05, 2010, 05:49:17 PM
Care-o-meter far to the left.  Nuclear clock hovering around 3pm.  Yadda, yadda, yadda.

Sure it's clunky and hamfisted, but isn't every change they introduce to raid mechanics?

Blizzard tends to follow this formula:
1.  Do some shit that might piss people off.
2.  Watch people over-react.
3.  Adjust.


Title: Re: Cracks starting to show?
Post by: sinij on November 05, 2010, 09:28:51 PM
WoW polish is certainly thing of the past.

It is? .. because they didn't put in a UI indicator on a new raid rule?

No, because they didn't bother (or couldn't) balance even simplified classes, railroaded all classes into single spec and barfed out half-assed systems, like rated BGs, on live. WoW moved away from successful formula - releasing stable, tested and derivative product. They now offering somewhat stable, untested, even more derivative product.


Title: Re: Cracks starting to show?
Post by: sinij on November 05, 2010, 09:33:02 PM
WoW polish is certainly thing of the past.

Well, until you try out any other MMO by comparison.

WoW is Corolla of mmorpgs - bland, unexciting but get it job done. You tolerate it only as long as its reliable and predictable.

I played other mmorpgs because it was exciting, I played WoW because it get its job done.

It now starting to sputter.


Title: Re: Cracks starting to show?
Post by: Chimpy on November 05, 2010, 09:36:29 PM
It doesn't matter, though.

They have made back their investment several hundred fold at this point. Even if they only sell 5 million copies of Cataclysm, that is 200 million bucks in box sales alone.



Title: Re: Cracks starting to show?
Post by: caladein on November 05, 2010, 09:46:52 PM
The talent system needed to be changed because the two masters it served, new shiny while leveling and end-game balance, were pulling it in different directions.  The only option was to move towards (quasi-)sub-classes.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on November 05, 2010, 10:47:43 PM
Bugs slip through, some of their changes don't seem well-considered, so on and so forth. There are people just waiting for Blizzard to stumble so they can invoke the malevolent influence of Activision, and maybe they'll even be correct when they do so, but basically WoW is just getting a little old and starting to creak a bit.

Ali after the Thrilla in Manila. Greatest foes vanquished, legacy secure, years of victory still ahead, but not the bouncy kid who beat up Sonny Liston anymore.


Title: Re: Cracks starting to show?
Post by: Azuredream on November 05, 2010, 11:47:57 PM
This is just me, but I haven't really felt like they've made more missteps than they used to. I haven't been subscribed for a month, but that's just because having killed almost all the raid content and leveled up as many alts as I felt like there really wasn't anything for me to do until the expansion. But of course I'm coming back when Cataclysm hits, and everything I've seen so far looks great and I can't wait until it comes out.


Title: Re: Cracks starting to show?
Post by: apocrypha on November 06, 2010, 12:23:16 AM
People said the exact same thing before and shortly after TBC launch, and they'll say the exact same thing before and shortly after the next expansion launches.

Doesn't mean it's not true, but I don't think it's going to change much. WoW isn't suddenly going to lose 5 million subs. Some people will say "meh, too many changes, I'm out" and quit. Some others will say "Jeez, my mates have been playing this thing for 5 years and STILL spend all weekend playing it, maybe I'll check it out". Subs will fluctuate, but probably stay roughly the same over time.

Yeah, Cata is a lot of big changes, but even casually comparing it to NGE is ludicrous. It's not a ToA by any stretch of the imagination either. I don't know offhand what ToA did to DaoC subs in the end, but it was pretty (haha) cataclysmic.


Title: Re: Cracks starting to show?
Post by: Simond on November 06, 2010, 02:07:52 AM
Original pvp system. Retard rocks. Molten Core (all of it). Every bit of TBC content past the non-heroic dungeons at expansion launch. And so on.

If it's genuinely broken,it'll get fixed...eventually. I am seeing a lot of change-fearing as well, though.


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 06, 2010, 05:58:47 AM
Yeah, Cata is a lot of big changes, but even casually comparing it to NGE is ludicrous. It's not a ToA by any stretch of the imagination either. I don't know offhand what ToA did to DaoC subs in the end, but it was pretty (haha) cataclysmic.
I said soon or later.  WUA sums up my feeling on it succinctly.  They're slowing down, making mistakes, making mistakes they shouldn't be this late in the game, and the polish is starting to wear off.

They'll still be top dog for a long time, even if SWTOR, GW2, or a surprise hit go gang-busters.  You don't lose millions of people overnight.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 06, 2010, 07:55:57 AM
WoW polish is certainly thing of the past.

Well, until you try out any other MMO by comparison.

Yep. 

Although WoW polish has always been a matter of comparison to other MMOs.  And let's not look at the past through rose-colored glasses - there have always been bugs and problems and whatnot.  Remember the mail retrieval bug?  The loot bug?

I don't think this expansion will be WoW's ToA, although I also don't think it will be the hits TBC or Wrath were.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on November 06, 2010, 07:56:01 AM
I'm no longer sure that the Bilzzard Polish ever really existed. They have lots of bugs, and make wonky design decisions just like every other developer out there. I think it's more that they've managed to build up so much good will with their consumers. Blizzard's average performance is still usually better than most company's best.


Title: Re: Cracks starting to show?
Post by: Nebu on November 06, 2010, 07:57:49 AM
I'm no longer sure that the Bilzzard Polish ever really existed. They have lots of bugs, and make wonky design decisions just like every other developer out there. I think it's more that they've managed to build up so much good will with their consumers. Blizzard's average performance is still usually better than most company's best.

This sums up my feelings well.  I enjoy WoW, but it still feels like it's lacking.  I think that's why it doesn't ever keep me longer than 2-3 months at a time.


Title: Re: Cracks starting to show?
Post by: Hawkbit on November 06, 2010, 09:27:26 AM
I'ma bout to send a bunch of people off to WAR, lest ye forget.  What a bunch of jaded gamers. 


Title: Re: Cracks starting to show?
Post by: dusematic on November 06, 2010, 11:35:53 AM
People should be jaded. The game is five years old.  I mean, to still be obsessively playing the same game 5 years on is almost full retard.  The stink of it is nothing close to comparable has come out in that 5 year time span.  I know.  I played  Aion.  


It's less that WoW is a bad game or the designers are losing their touch and more that even beating off gets old after awhile.  MSNBC's Lockup has taught me that.  In the desolate prison of our lives, WoW was our only release...and things are starting to look pretty grim.  

:hello_thar:


Title: Re: Cracks starting to show?
Post by: Sjofn on November 06, 2010, 04:13:10 PM
The reason I am still playing is because of something several people in this thread have been bitching about. I love that they're willing to entirely revamp a class that still sucks. I love that they'll rebuild a system that is no longer working in the game at present instead of trying hard to continue to force it into something vaguely not shitty. I love that they say to themselves, "This sucks, change it," even if I don't always agree 100% what sucks.

Jesus, if everything played the way it did at release, I would've quit years ago. In fact, I did, until they realised there was a lot of shit about the end game that sucked, we better change it. I'm apparently the exact person they're building this game for.


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 06, 2010, 04:36:16 PM
Sure that's great, but it's changing things that don't suck which boggles me.  And making that decision before there's actually a replacement tested.


Title: Re: Cracks starting to show?
Post by: ghost on November 06, 2010, 04:46:37 PM
I would daresay the Blizzard folks know that they need to make changes to the game over time to keep the fanbase from feeling that the game is getting too stale, e.g. graphics, new raids and dungeons, game mechanics, etc.  I personally expect to see great swathes of changes from this expansion.  Nonetheless, this is the first expansion that I won't be buying and playing right out of the gate.  In fact, I don't think I'm going to buy it at all unless there are some significant changes to some of the grind and, well, grind. 


Title: Re: Cracks starting to show?
Post by: Sjofn on November 06, 2010, 04:53:38 PM
Sure that's great, but it's changing things that don't suck which boggles me.  And making that decision before there's actually a replacement tested.

You and I have a greatly different view of what sucks in this game, I'm pretty sure we established that. The old talent system was starting to suck in WotLK, and I totally believe them when they said it sucked even harder to try and make work in Cataclysm.

I'm also curious how they can make a replacement and test it before deciding it needs to be done in the first place.


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 06, 2010, 05:16:32 PM
Prototyping.  Certainly not a live environment.


Title: Re: Cracks starting to show?
Post by: Selby on November 06, 2010, 05:19:16 PM
The old talent system was starting to suck in WotLK, and I totally believe them when they said it sucked even harder to try and make work in Cataclysm.
The *only* thing about the new talent system I dislike compared to the old one is that abilities you used to get at 60 now have to wait until 69 (Shockwave, Titan's Grip, etc).  Other than that, the new system is SO much better than the old one.  I had my worries that it would suck based on what they did in beta\alpha, but what's up so far is actually REALLY nice.  I absolutely hated playing a class a set way until some magic level and then *poof* a new ability changed the entire way it played.

Granted, I've been playing since release and the fact that this game is still the only one worthy of my time and money is really fucking sad and the gaming industry shouldn't be proud of themselves for it.


Title: Re: Cracks starting to show?
Post by: kildorn on November 06, 2010, 07:26:33 PM
I had my hissy fit about "you idiots don't test/change randomly/should have seen this was a problem earlier" in vanilla, quit in a huff with an irritated forum post, got over myself and play a bit now. The game is still fun. As much as it annoyed me to have a core piece of my class ripped out from under me for a bullshit excuse, it was still for the best, and the changes to in combat rez strike me as the same thing. The ONLY reason I said half assed is the lack of a good UI indicator yet. That's all Blizzard is missing from this change: an icon.

Me? I threw a fit over the change to negative resists, which were incredibly broken, because it was stated to be an unintended bug instead of just broken bullshit. My complaint was that they'd added polish to it by making negative resists show properly in the combat log, then said "oh god, where did that come from?!" instead of just admitting that it was overpowered and being removed.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on November 07, 2010, 12:57:48 AM
Yeah, cracks are starting to show. No one's saying that there is a giant gaping hole in their armor, only that some of their latest ideas have people scratching their heads. Like the soulstone/combat rez thing. Yes that may have been an issue for those guild on the sharp end.........but for the giant majority of those struggling on NON heroic Blood Queen (yeah my guild can't down her)....much less most PUGs which fall apart well before putricide; those combat rezzes make the game MORE bearable: they are not an issue to be dealt with.

Like the changes to Pallies. Blizzard just up and said 'Hey! You Fucks need a new mechanic! I don't care what you have to say, you're just deluding yourself into thinking you're having fun right now... but don't wprry about that, we'll fix everything in a fun way. And for those who don't like it, you can just hide your kids, and hide your wife!!!


Title: Re: Cracks starting to show?
Post by: Simond on November 07, 2010, 01:31:44 AM
So your agreement is combat res is needed because it gives people a  better chance at a boss as long as you stack classes, while Blizzard has said they don't want people to stack classes just so people can throw human wave rushes at bosses.

That's not bad design, that's the point. Also, not being mean but if you haven't killed non-heroic Blood Queen by now (with the buff and so on) after months of trying then, well, you're probably not going to. Sorry.

(Paladins should be used to being redesigned in every release by now - it started two weeks before the game originally launched and repeated in every single expansion and most of the big class balance patches.  :grin: )


Title: Re: Cracks starting to show?
Post by: Ashamanchill on November 07, 2010, 02:11:31 AM
What didnt you get when I said the word PUG? It's not a case of stacking druids, it's a case of taking whoever shows up. And as for throwing human waves a boss, lol, I would say about nine out of ten combat rezes die instantly due to boss mechanics anyways. Those battle rezes aren't so much an exploit as a second chance for that dope that you watched stand in the fire, not move from the bosses cleave, but dammit you need his heals even though you snagged him from trade chat. Is it needed in the game? No, not really, but taking it away in this hamfisted manner is just admitting that 'Hey, we can't balance this, so fuck it, we'll just yank it from under you.'

No, it's not one of those getting to Tier 3 in Warhammer moments, that result in thousands of CDs being chucked into the trash almost simultaneously, but it is another self inflicted cuts, one of those that has most of the community saying 'Why are you doing this again? Was this really needed?'


Title: Re: Cracks starting to show?
Post by: caladein on November 07, 2010, 03:23:21 AM
There is only one way to balance them in the end though and that's to cap them.  If you give them to a lot more classes to discourage Druid/Warlock stacking, in general or for specific encounters, you're going to have raids swimming in them all the time.  It's the same as the changes to Bloodlust and Vampiric Touch with WotLK.


Title: Re: Cracks starting to show?
Post by: Azuredream on November 07, 2010, 03:26:01 AM
Blizzard does a lot of nerfs that are aimed at a particular area of the game that end up affecting another part, this is nothing new.


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 07, 2010, 05:47:50 AM
There is only one way to balance them in the end though and that's to cap them.  If you give them to a lot more classes to discourage Druid/Warlock stacking, in general or for specific encounters, you're going to have raids swimming in them all the time.  It's the same as the changes to Bloodlust and Vampiric Touch with WotLK.
Funny how GW2 thinks everyone should be able to rez at any time.  It'll be interesting to see how the difference in philosophy works out.

(I've never actually been talking about rezzes, but since people seem fixated on this I'm throwing this out there.)


Title: Re: Cracks starting to show?
Post by: Chimpy on November 07, 2010, 07:30:26 AM
Funny how GW2 thinks everyone should be able to rez at any time.  It'll be interesting to see how the difference in philosophy works out.

(I've never actually been talking about rezzes, but since people seem fixated on this I'm throwing this out there.)

That is NCSoft there. Aion had no rez limitations other than the following:
You had to have enough rez stones in your inventory (they were bought at a vendor), or be a priest subclass.
Self rezzes via items or spells had a cooldown. (1h usually)

You came back with rez sickness which was up to 5 minutes of slow movement speed and less health. It worked fine, and I think I actually prefer that mechanic to the WoW "no rezzes in combat except a soulstone or druid" mechanic. But that could be me.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 07, 2010, 08:06:53 AM
WoW is (one of) the first MMOs to limit combat rezzing to a single class. EQ1, EQ2, CoH, and WAR all had unlimited use combat rezzing by anyone who had a rez.

Ashamanchill, you must join some terrible PUGs. All it takes to do 10/12 in ICC10 is decent gear (4.8k gs or so) and a raid leader who knows the fights.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on November 07, 2010, 08:39:19 AM
It's true  :cry2: Oh well.


Title: Re: Cracks starting to show?
Post by: caladein on November 07, 2010, 09:33:02 AM
There is only one way to balance them in the end though and that's to cap them.  If you give them to a lot more classes to discourage Druid/Warlock stacking, in general or for specific encounters, you're going to have raids swimming in them all the time.  It's the same as the changes to Bloodlust and Vampiric Touch with WotLK.
Funny how GW2 thinks everyone should be able to rez at any time.  It'll be interesting to see how the difference in philosophy works out.

(I've never actually been talking about rezzes, but since people seem fixated on this I'm throwing this out there.)

Yes, but 1-3 is basically the status quo whereas 10-25... isn't.  Capping and homogenizing battle rezzes both achieve the same result of not encouraging class stacking; but one requires a complete overhaul of raid mechanics and the other just sticks it to people who were cheesing Heroic Putricide with them (or Vashj back in ye olden times when Soulstones got changed to raid-only).  I prefer a low amount of rezzes when the raid game focuses on "Don't stand in fire."

Also, since Rendakor brought up other MMOs: LotRO is basically the long-cooldown version of the current WoW model.  Rune-keepers get a 1m duration/15m cooldown Soulstone, Minstrels and Captains get ~30m cooldown Rebirths, and Lore-masters get a 10m cooldown Reincarnate with one of their pets.

Edit: Grammar.


Title: Re: Cracks starting to show?
Post by: kildorn on November 07, 2010, 12:30:53 PM
WoW is (one of) the first MMOs to limit combat rezzing to a single class. EQ1, EQ2, CoH, and WAR all had unlimited use combat rezzing by anyone who had a rez.

Ashamanchill, you must join some terrible PUGs. All it takes to do 10/12 in ICC10 is decent gear (4.8k gs or so) and a raid leader who knows the fights.

It's limited to make dying a problem in a fight. Do we all remember Molten Core and the out of combat rezzer, and how much it completely broke the encounters?

"hey, fred died. Oh well, have the paladin rez him and get him back in the fight!"

Basically it's hard rez limitations, or much more crippling enrage timers/effects.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 07, 2010, 01:09:18 PM
I'm not saying that limiting combat rez is a bad thing, just that it's a problem unique to WoW. It makes more sense to limit it to "X brez per encounter" than "X brez per (druid+lock)"; the former is consistent, while the second encourages class stacking.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 08, 2010, 07:20:49 AM
After playing more, and reading more blue posts about changes made and what is to come, it seems to me that there is a completely different team working on the various mechanics in the game this expansion than last or the one before.  Maybe I am missing the overarching vision of what the devs are trying to hit - no, I know I'm missing the overarching vision.  I just don't have a clue.

I assume that I'll be happy with one of my characters, although my main (hunter) is once again my least favorite.  I have no idea where they're going with hunter, which seems completely broken, and there is zero communication from Ghostcrawler (other than to chide people for fishing for blue responses).  He's such a dick; I don't understand why they still let him talk to the community at all.  I tend not to follow blue posts anymore because I can't stand him.  He has time to play forumwarrior but doesn't have time to actually answer any of the pleas for information?

From all that I have read and heard about beta, it does seem that this will be the least finished of the expansions to date when it launches.  Blizzard will benefit from the incompetence of the rest of the MMOs out there - there simply isn't anything else to play.

tl;dr: this is my yearly rant on how I hate my hunter and Ghostcrawler but will play nonetheless.


Title: Re: Cracks starting to show?
Post by: Hawkbit on November 08, 2010, 07:28:00 AM
I'm not down with all the hate on Blizzard right now, maybe I'm just not that invested anymore.  But I will say that back in '04 my hunter was the first class in an MMO that felt 'right' to me... but now, like you, it is my least favorite of my 4 toons.  I think they have focus with the class now, but it's just not a very enjoyable result for me. 

It is time for another developer to step up to the challenge, unfortunately nothing on the horizon is looking to step in.  Rifts has the closest shot and I would suggest to their team to not launch until 110% prepared. 


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2010, 07:30:33 AM
SWTOR  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Nebu on November 08, 2010, 08:29:18 AM
The only team I see putting out a better MMO than WoW right now is Blizzard.  It sucks to say that, but I just don't see anyone else having the resources and clout to release a game when it's at a reasonable state of polish anymore.  At least for a mainstream title.  

My personal hope is for some niche titles to start showing up.  I want to find the next EvE, DAoC, or Tale in the Desert done better.


Title: Re: Cracks starting to show?
Post by: K9 on November 08, 2010, 09:03:22 AM
I could see Valve turning out an incredibly good MMO, although it will probably arrive in 2022 if they start now.


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2010, 09:17:00 AM
Minecraft, the MMO


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 08, 2010, 09:33:30 AM
I forsee an entire city made of dicks.


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2010, 11:05:46 AM
I forsee an entire city made of dicks.

Dalaran?

Oh, you mean cock palaces.


Title: Re: Cracks starting to show?
Post by: Azazel on November 08, 2010, 11:07:37 AM
I'm no longer sure that the Bilzzard Polish ever really existed. They have lots of bugs, and make wonky design decisions just like every other developer out there. I think it's more that they've managed to build up so much good will with their consumers. Blizzard's average performance is still usually better than most company's best.

That's part of the polish. I owned Diablo 1 and 2 (and Lost Vikings and Blackthorne). Played WC2 and part of SC1 at some stage, but I wasn't a Blizzard "fan"by any means. They made games, some of which I bought and/or played. No different to EA or what have you. I did, however play EverQuest for a while.

Go from that, (or LOTRO, today) to WoW and you'll see the "polish". And maybe the Polish if you're lucky.


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 08, 2010, 11:37:48 AM
I said soon or later.  WUA sums up my feeling on it succinctly.  They're slowing down, making mistakes, making mistakes they shouldn't be this late in the game, and the polish is starting to wear off.

They're not slowing down, they've never been fast, and they've always managed to miss some shit with each major change.

(This part is not necessarily directed at you Lantyssa) A lot of the shit just emerging now as a problem has always been lurking there, and it's emerging now because the game is ridiculously fucking old to still be in active development and Blizzard has gone through three almost complete mechanics overhauls because they really would like us to not notice that we're still playing a game made in fucking 2004.

But I will say that back in '04 my hunter was the first class in an MMO that felt 'right' to me...

Back when arcane shot scaled off of +arcane spell damage, serpent sting scaled off of +nature damage, instant attacks clipped your auto-shot timer, and at some point top hunter DPS was achieved by main-handing a Thunderfury and running into melee range to fish for TF procs by hammering on Wing Clip and Raptor Strike.


Title: Re: Cracks starting to show?
Post by: Dren on November 08, 2010, 12:05:08 PM
I'm not getting the feeling this expansion will be any different than the others, at least from a perspective of "cracks showing."  It's an old game that they keep dusting off and pushing from time to time.  Really, this is what I have wanted in several games of the past, but those other developers all but stop or go completely insane with changes. 

I'm not sure what else I'd want from the game in terms of new features or more polish.  Realistically, my older computer just plain won't run WoW now after the last patch.  It does for a bit and then reboots.  It was marginal before, but something just put it right over the edge.  I've noticed a good slow down on my new computer too even after turning the water effects way down.  I mean, that's on a pretty decent new computer and this is WoW we are talking about.  It is relatively easy on hardware requirements.

I'm all for something new, but nobody has done enough to pull me away.  The last few attempts that even hinted at a chance had requirements on hardware that scared me away anyway.  Looks like WoW for a good time to come yet.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2010, 12:07:53 PM
I'd like a polish pass on the original character models to bring them up to par with the goblins and worgens. Maybe housing. Otherwise I'm pretty content with the formula as is, and I actually like the mechanical reboot every few years, it keeps it fresher I think.


Title: Re: Cracks starting to show?
Post by: Fordel on November 08, 2010, 12:23:12 PM
THAT is something that really does stand out now. The Character Models.


Really, it's the Goblins that blow everything else away, even the Worgen don't really stand up to them that well (probably because the Worgen have been remodeled 15 times already so far).


You go play a Goblin and have a full range of facial expressions and body animations, then you go play a troll that can't even blink. It's pretty damn jarring.


Title: Re: Cracks starting to show?
Post by: proudft on November 08, 2010, 12:34:09 PM
The easiest explanation for that is the trolls have evolved nictitating membranes to protect their eyes from smoke.


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 08, 2010, 03:20:00 PM
I've noticed a good slow down on my new computer too even after turning the water effects way down.

Shadows are even more brutal than the water shader as far as I can tell.


Title: Re: Cracks starting to show?
Post by: Tarami on November 08, 2010, 03:31:49 PM
I'd like a polish pass on the original character models to bring them up to par with the goblins and worgens. Maybe housing. Otherwise I'm pretty content with the formula as is, and I actually like the mechanical reboot every few years, it keeps it fresher I think.
Their stance on housing is very likely the same as their stance on cosmetic items - no way, José. They brought it up during a design meeting and confirmed that nobody wants to water petunias when they could be farming cloth for rep turn-ins.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2010, 03:53:44 PM
They've said multiple times that it is something they want to add but only if they can 'get it right', and I guess they haven't come up with a design they like yet. I doubt they will at this point, but you never know.


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2010, 04:02:09 PM
I'd like a polish pass on the original character models to bring them up to par with the goblins and worgens. Maybe housing. Otherwise I'm pretty content with the formula as is, and I actually like the mechanical reboot every few years, it keeps it fresher I think.
They brought it up during a design meeting and confirmed that nobody wants to water petunias when they could be farming cloth for rep turn-ins.

But what about farming mobs for petunias to put in your house!


Title: Re: Cracks starting to show?
Post by: Minvaren on November 08, 2010, 04:15:54 PM
I'd like a polish pass on the original character models to bring them up to par with the goblins and worgens. Maybe housing. Otherwise I'm pretty content with the formula as is, and I actually like the mechanical reboot every few years, it keeps it fresher I think.
They brought it up during a design meeting and confirmed that nobody wants to water petunias when they could be farming cloth for rep turn-ins.

But what about farming mobs for petunias to put in your house!

Let alone the new tradeskill, "Flower Arranging."   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Sjofn on November 08, 2010, 09:30:47 PM
I would totally do that.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 09, 2010, 05:54:44 AM
One of my favorite things about LOTRO was farming.  I'd love it if WoW patched in a retired-adventurer's Leisure World, where players could have houses and gardens.  A nearby fishing hole. 


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 09, 2010, 05:58:26 AM
[...] Realistically, my older computer just plain won't run WoW now after the last patch.  It does for a bit and then reboots.  It was marginal before, but something just put it right over the edge.  I've noticed a good slow down on my new computer too even after turning the water effects way down.  I mean, that's on a pretty decent new computer and this is WoW we are talking about.  It is relatively easy on hardware requirements.

My computer was acting really wonky with the patch until I updated my video card driver (even though I just updated it last July).  My computer is 2 years old; our other computer is about 6 years old.  Both can run WoW fine (the older one has to be set on the lowest graphical settings, but it runs it), now that the vid drivers are updated.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on November 09, 2010, 09:32:06 AM
Isn't their new MMO in development supposed to have housing and fluff? I've been of the opinion for a while that the reason we don't see any of that in WoW is because they want to avoid competing with themselves as much as possible.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 09, 2010, 10:30:59 AM
ten to one odds are their next mmo is going to be a lot more virtual world.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 09, 2010, 10:55:25 AM
Isn't their new MMO in development supposed to have housing and fluff? I've been of the opinion for a while that the reason we don't see any of that in WoW is because they want to avoid competing with themselves as much as possible.

I'm not sure they've said anything like that about it. Given Tigole is a major part of the dev team AFAIK it would be sort of surprising for all that stuff to be in there, but you could be right.


Title: Re: Cracks starting to show?
Post by: Rasix on November 09, 2010, 11:02:40 AM
Now entering the Plane of Furniture...



Title: Re: Cracks starting to show?
Post by: Paelos on November 09, 2010, 11:17:49 AM
Now entering the Plane of Furniture...

Interior Decorator Class!


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 09, 2010, 11:48:25 AM
*rearranges your room so you go crazy*


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 09, 2010, 11:54:53 AM
Shadow specced Chef lfg, GS is over 5k with epic cutlery set. Can re-spec into sous-chef if needed, pst.


Title: Re: Cracks starting to show?
Post by: Simond on November 10, 2010, 02:04:12 AM
The revamped houses in Neriak with the balcony-patio are p. nice.



Wait, this isn't the eq2 thread.


Title: Re: Cracks starting to show?
Post by: Azazel on November 11, 2010, 09:21:08 AM
This thread is coming dangerously close to Circling The Drain...


Title: Re: Cracks starting to show?
Post by: Nebu on November 11, 2010, 09:22:53 AM
This thread is coming dangerously close to Circling The Drain...

Are you suggesting that the cracks are starting to show in this thread?


Title: Re: Cracks starting to show?
Post by: Dren on November 11, 2010, 11:05:43 AM
If Blizzard feels that housing wouldn't be popular in their game, they are truly losing it.  There are plenty of examples on the market past and present that would show them that this would be digital crack.

I'm thinking they just don't feel it is necessary to hold their position and haven't put the resources to it.

Digital Crack people.  I have my own island in the sky in Wizard's 101.  I don't play it anymore, but that is the only thing that I'd go back for....putting more rugs down and a bench by my pond.

Digital Crack.


Title: Re: Cracks starting to show?
Post by: Paelos on November 11, 2010, 11:11:17 AM
I'm thinking they just don't feel it is necessary to hold their position and haven't put the resources to it.

That's exactly it. As it stands now, they will only add things to the game that are the easiest to implement for the most value added. I fully believe that Blizzard is still in the expansion stage rather than the retention stage. The fact that they are redoing all the original content and marketing at new/returning customers seems to indicate that philosophy. Creating housing would be a ton of work that I think they would only put in once they see themselves in retention mode instead of expansion mode.


Title: Re: Cracks starting to show?
Post by: Reg on November 11, 2010, 11:11:46 AM
I stayed subscribed to UO for almost two years after I'd stopped playing it just because I couldn't bear the thought of giving up my house.  Housing in WoW would be a huge success.


Title: Re: Cracks starting to show?
Post by: Dren on November 11, 2010, 11:23:51 AM
I stayed subscribed to UO for almost two years after I'd stopped playing it just because I couldn't bear the thought of giving up my house.  Housing in WoW would be a huge success.

This too.  I was subbed for 7 years.  Last two was mostly about playing house builder and interior decorator after all my friends left.  Digital Crack.


Title: Re: Cracks starting to show?
Post by: Soulflame on November 11, 2010, 11:42:56 AM
I also kept up a UO subscription for years simply so I would not lose my semi-decorated tower.  Trying UO a while back for free, the game had absolutely no sticky, because my tower is gone.


Title: Re: Cracks starting to show?
Post by: Reg on November 11, 2010, 12:33:14 PM
UO's housing system was particularly good though. Having your house out there visible in the world where people walking by could see it and be impressed is way better than the way more modern games do it.  Sadly, there probably just isn't any way to have that kind of housing in any modern game.


Title: Re: Cracks starting to show?
Post by: Rasix on November 11, 2010, 12:38:04 PM
I would hazard an uninformed guess that they don't really want to beef up their infrastructure that's devoted to WoW very much and housing (instanced) would likely call for beefier servers.


Title: Re: Cracks starting to show?
Post by: Fabricated on November 11, 2010, 12:54:38 PM
Weird, I have almost an opposite opinion. I'm not overly enthusiastic about Cataclysm just because I don't give a flying fuck about the bigbad of the expansion (woo, a dragon. I haven't killed enough of THOSE in the last 5 years). Arthas I remembered from WC3 and killing him was one of the main reasons I subscribed. Welp, I killed him, so now my interest overall is diminished.

The gameplay changes in Cataclysm actually make the game feel reasonably "complete" for a lack of better words. All of the weird vestigial organs left over from the 1.0 beta are finally gone (fuck you and die, weapon skills), talent trees aren't crammed to the brim with boring-ass passive talents and talents literally no one ever takes, the UI is actually 100% usable by itself for even hardcore players if need be, and mastery gives blizzard a nerf/buff knob to turn instead of having re-write how a dozen different skills work every patch.


Title: Re: Cracks starting to show?
Post by: DraconianOne on November 11, 2010, 01:14:25 PM
UO's housing system was particularly good though. Having your house out there visible in the world where people walking by could see it and be impressed is way better than the way more modern games do it.  Sadly, there probably just isn't any way to have that kind of housing in any modern game.

I had a love/hate relationship with housing in SWG. I loved the fact that you could put your house out and that you could decorate it and set it up - it was all kinds of awesome. I was also lucky enough to be part of a well known guild who had a plan with regards their town and had a layout that they stuck to rigidly.  It was splendid. Other towns, not so much. But more than that, there ended up being so many houses kicking around Tatooine that it seemed less like a remote desert planet and more like fucking Coruscant. Also, harvesters: bearing in mind that I spent six months making an absolute mint from harvesting resources and power from about 40 harvesters I had inherited, I couldn't help feeling like basically every planet was being strip mined.  It lost all sense of wilderness and exploration every time you stumbled on a collection of houses or a Corellian house in the middle of Endor or something.

I think the way LOTRO has done it is less interesting in terms of creativity but it preserves the game world. The neighbourhoods themselves feel like they are a populated area (but owing to the fact that the outside of the house can be decorated, every guild house has a Balrog trophy which kind of breaks the atmosphere.)

So I half reckon that WoW won't let houses be implemented because they don't want you wondering through Silithus and finding a Dwarven hovel with a sign outside saying "Dildo Bugger's house of Five-Fingered Fun!" or Elwynn Forest razed to the ground in favour of some uber guild's condo because they know that's what will happen. Because people are dicks.


Title: Re: Cracks starting to show?
Post by: Paelos on November 11, 2010, 01:22:00 PM
You'd instance housing, goober. Not put it out there in the normal quest zones.  :oh_i_see:

DAOC had success with this because it was also the AH area.


Title: Re: Cracks starting to show?
Post by: Modern Angel on November 11, 2010, 01:25:30 PM
Why does anyone think a six year old game is remotely their main development priority?


Title: Re: Cracks starting to show?
Post by: Paelos on November 11, 2010, 01:31:30 PM
Why does anyone think a six year old game is remotely their main development priority?

Because it's their main source of recurring income.


Title: Re: Cracks starting to show?
Post by: Reg on November 11, 2010, 01:36:04 PM
And so far nobody has been as successful with their second MMO as their first.  I suppose the WoW devs might just be arrogant enough to believe that doesn't apply to them.


Title: Re: Cracks starting to show?
Post by: Paelos on November 11, 2010, 01:39:44 PM
And so far nobody has been as successful with their second MMO as their first.  I suppose the WoW devs might just be arrogant enough to believe that doesn't apply to them.

They would be right if Blizzard could pull off a stable, working, twitch-FPS-style MMO based in the Starcraft universe with gear, crafting, housing, and an appearance tab.

 :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Nebu on November 11, 2010, 01:43:44 PM
And so far nobody has been as successful with their second MMO as their first.  I suppose the WoW devs might just be arrogant enough to believe that doesn't apply to them.

Was Anarchy Online more successful than Age of Conan?


Title: Re: Cracks starting to show?
Post by: Reg on November 11, 2010, 02:15:22 PM
Oh hey you're right. I consider myself disproved.


Title: Re: Cracks starting to show?
Post by: Rasix on November 11, 2010, 02:25:06 PM
I'd argue that LOTRO was a lot better than any of Turbine's previous offerings.


Title: Re: Cracks starting to show?
Post by: Chimpy on November 11, 2010, 03:06:30 PM
What about NCSoft? I am not sure what their first MMO was, but surely one of their newer ones has been more successful than whatever that was.


Title: Re: Cracks starting to show?
Post by: Modern Angel on November 11, 2010, 03:18:22 PM
I have it on pretty good authority that they've shipped massive quantities of staff and resources to the next MMO which Tigole got shifted to post-WLK launch. Even barring that handwavey, trust me please declaration there are any number of signs that they're operating with a smaller team and budget than they were in the salad days. I suppose I should reword my question, since "second games aren't as good" and "it's their main source of income" don't prove anything. Why do you think Blizzard is immune to the hubris inflicting every single MMO studio ever created?


Title: Re: Cracks starting to show?
Post by: Ingmar on November 11, 2010, 03:47:25 PM
And so far nobody has been as successful with their second MMO as their first.  I suppose the WoW devs might just be arrogant enough to believe that doesn't apply to them.

Was Anarchy Online more successful than Age of Conan?

If I had to hazard a guess I would guess that AO had better market share at its peak than AoC has had. I'm sure AoC has better raw numbers, but the market is completely different now. Kind of like comparing Greg Maddux and Christy Mathewson, you have to adjust for park factors, length of season, the dead ball era etc. ;)


Title: Re: Cracks starting to show?
Post by: DraconianOne on November 11, 2010, 03:58:01 PM
You'd instance housing, goober.

Who pissed in your Weetos?


Title: Re: Cracks starting to show?
Post by: Sjofn on November 11, 2010, 04:38:37 PM
I have it on pretty good authority that they've shipped massive quantities of staff and resources to the next MMO which Tigole got shifted to post-WLK launch. Even barring that handwavey, trust me please declaration there are any number of signs that they're operating with a smaller team and budget than they were in the salad days. I suppose I should reword my question, since "second games aren't as good" and "it's their main source of income" don't prove anything. Why do you think Blizzard is immune to the hubris inflicting every single MMO studio ever created?

I don't see why making a second MMO, for any company, is a sign of "hubris." Yes, the second MMO tends to make people slap their foreheads and wonder if they learned ANYTHING AT ALL from making the first one, but I don't think it's crazy megalomania to want to try making a second one after the first has been successful.


Title: Re: Cracks starting to show?
Post by: Modern Angel on November 11, 2010, 04:49:31 PM
I think that's fair. But I think it would be fairly hubristic to take 2/3 (or whatever) of your live team on WoW and put it on an untried property, essentially sticking WoW on the path to retention only mode. Especially when you have the hiring power of a small country.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 11, 2010, 05:03:31 PM
Well, I also don't think it's crazy to think, "We want to make a new MMO" and then think "And I'd rather the people who made our first MMO, with all the experience they've gained doing that, and their familiarity with what we feel worked and what didn't were the ones to do it." I know people enjoy wringing their hands and doomcasting, but I really haven't seen much in this patch or this expansion that screams to me that the new people are hugely worse than the old people. Shit, they've done stuff that I'm pretty sure the old people would've never done, and the game will be better for it.


Title: Re: Cracks starting to show?
Post by: kildorn on November 11, 2010, 05:05:19 PM
I think that's fair. But I think it would be fairly hubristic to take 2/3 (or whatever) of your live team on WoW and put it on an untried property, essentially sticking WoW on the path to retention only mode. Especially when you have the hiring power of a small country.

It's smarter to just keep rolling with your one product and never look towards the future when it gets old?

Everyone makes a product, puts it into update mode with a smaller staff and starts working on something new. To not do that is pretty much declaring you suck at running a company.

What you want to avoid is killing your existing product too early by leaving a shitty support staff.


Title: Re: Cracks starting to show?
Post by: Chimpy on November 11, 2010, 06:12:05 PM
If Blizzard didn't give some of those artists and designers something new and different to work on instead of WoW, you can be damn sure a lot of them would have jumped ship by now and gone somewhere else to scratch their creative itch.


Title: Re: Cracks starting to show?
Post by: Arrrgh on November 11, 2010, 06:19:07 PM
If Blizzard didn't give some of those artists and designers something new and different to work on instead of WoW, you can be damn sure a lot of them would have jumped ship by now and gone somewhere else to scratch their creative itch.


God forbid they lose the armor artist...


Title: Re: Cracks starting to show?
Post by: apocrypha on November 11, 2010, 11:17:05 PM
Blizzard can take 2/3rds of their WoW development staff off onto another project and still leave a team many times larger than any other MMO has on it.

Makes sense for them to accept that WoW can't remain top dog forever, that at some point they will inevitably go into retention mode and that they would be best served by already having the replacement well into development. Even if that's 5-10 years from now, which is, let's be honest, the usual Blizzard dev cycle.


Title: Re: Cracks starting to show?
Post by: FieryBalrog on November 17, 2010, 06:46:18 AM
Cataclysm is far too ambitious a concept to be the sign of a company that's resting on their laurels aka moneybeds.

Are they probably using their A-team on the new MMO? Sure. But the B-team could have easily slapped on another continent, added 61 point talents, thrown bandaids over the resulting gaping holes, dealt with the bitching and called it a day. We'll see how well they pull it off, but they aren't treading water, and as a result people are a lot more excited for a 6 year old game than they otherwise would be.

I can't imagine anyone who's played for 6 years straight isn't a little tired of WoW and just burned out from the number of hours they've logged, but for someone like me who plays 3 months a year, which is probably the majority of the playerbase, I'll buy the expansion and have fun with it.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 17, 2010, 12:03:10 PM
I stayed subscribed to UO for almost two years after I'd stopped playing it just because I couldn't bear the thought of giving up my house.  Housing in WoW would be a huge success.

Never having played UO, what was it about their housing system that made it so much better than anyone else's?

How did UO avoid having slums sprout up everywhere?

I did play DAOC, (housing was instanced), but it always felt slapped on to me, and I never really got that into the decorating aspect because, even with decorating, all the houses looked mostly the same. 

I would love housing in WoW if it was part of the world, and not apart from the world. 


Title: Re: Cracks starting to show?
Post by: Reg on November 17, 2010, 12:12:18 PM
Quote
Never having played UO, what was it about their housing system that made it so much better than anyone else's?

I think the best thing about it is that UO housing was as you say "part of the world."  If you were lucky enough to get a prime spot and had a little talent you could do some really impressive things with a customized house.

Quote
How did UO avoid having slums sprout up everywhere?

It didn't unfortunately.

Quote
I would love housing in WoW if it was part of the world, and not apart from the world.

I just don't see it happening with any modern game. The best you could probably get would be a zone dedicated entirely to player housing and it's just not the same.  In UO I had a villa across the road from the Yew cemetery and there was a constant stream of people coming by to fight skeletons. If they let you do something like that in WoW the Barrens would instantly turn into an overcrowded slum with wall to wall houses.


Title: Re: Cracks starting to show?
Post by: SurfD on November 17, 2010, 12:17:31 PM
I always thought that Asheron's Call did a really good job of implimenting player housing.   They had "housing for the unwashed masses" in the form of instanced "appartment complexes" so that even the lowest of the low could get at least a room to call their own, but they also had outdoor housing, in the form of little communities that were sprinled across the map where you could get a one or two story house with 3 or 5 rooms if you were decently well off, or shoot for one of the larger houses (usually only 2 or 3 in a "community").   And then they had huge sprawling mansions for guilds to use, tucked away usually in pretty "way off the beaten path" places.  Of course, one major advantage AC had is that it's world was HUGE by most game standards, with a LOT of largely unused empty space / virgin wilderness everywhere that could easily be developed into small, scattered housing districts.

The major problem i see with doing housing in WoW is that the game world, for the most part, is simply not designed around the idea of letting players place houses, or even for the devs to really plop down little gated communities for people to buy space in.  Take nearly any random spot in the game world large enough to accomidate a player house or small community (barring a few zones like the Barrens), and there is usualy already something important there, or within spitting distance of there, that would just make the house / community seem out of place.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 17, 2010, 12:21:46 PM
They've openly stated they don't want their housing to 1) clog the landscape and 2) replace the capital cities as the central social points. Most other games with housing have failed at one or the other of those (UO and DAOC being the iconic examples of each, respectively.)

LotRO didn't kill Bree as a gathering place with its housing, but the houses are almost purely cosmetic there, and it being Blizzard we're talking about here I think they probably want actual systems attached to their housing. They're not big on putting something in just for looks past really simple stuff like pets.


Title: Re: Cracks starting to show?
Post by: Numtini on November 17, 2010, 12:44:29 PM
Put me down as another huge fan of AC's approach. Their system only really worked because while the real houses were very rare, it was a constant grind to keep housing up. I can't remember what the thingies were, but you needed some item to pay the rent and if you didn't pay, you lost your house. I was part of a fairly large size guild with a mansion and I remember them needing to organize in the last week of the month so they didn't lose it. It wasn't just a formality.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 17, 2010, 12:49:45 PM
The other issue of course is WoW zones are so heavily designed for quest flow and such that there just aren't a lot of 'dead space' areas that might be appropriate to toss some housing into - especially with Cataclysm taking a hammer to underutilized spaces like Azshara.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 17, 2010, 12:50:00 PM
What happened to your house in UO when you unsubbed?



Title: Re: Cracks starting to show?
Post by: Dren on November 17, 2010, 01:14:30 PM
What happened to your house in UO when you unsubbed?



After a number of days it went bye bye.  I believe it was refreshed by you opening the front door if I remember right.  You could actually lose your house while you are subbed if you didn't log in and "refresh" it.

The reason you won't see housing like that anymore (among the other reasons stated,) is the huge amount of lag it created.  UO's biggest problem from beginning until, well, now probably is the amount of items in the "world."  When you got around heavily populated areas, you came to a crawl.

Given that, I'd much rather they put resources towards a good smooth lag-free experience than cut back just so houses can clutter the landscape.  That's why I'm perfectly fine with solutions like FFXI's or Wizard 101's or even the guild compound system Guild War's has/had.  Housing just plain needs to be instanced or you run into the problems of the past.


Title: Re: Cracks starting to show?
Post by: Malakili on November 18, 2010, 04:54:12 AM
What happened to your house in UO when you unsubbed?



After a number of days it went bye bye.  I believe it was refreshed by you opening the front door if I remember right.  You could actually lose your house while you are subbed if you didn't log in and "refresh" it.

The reason you won't see housing like that anymore (among the other reasons stated,) is the huge amount of lag it created.  UO's biggest problem from beginning until, well, now probably is the amount of items in the "world."  When you got around heavily populated areas, you came to a crawl.

Given that, I'd much rather they put resources towards a good smooth lag-free experience than cut back just so houses can clutter the landscape.  That's why I'm perfectly fine with solutions like FFXI's or Wizard 101's or even the guild compound system Guild War's has/had.  Housing just plain needs to be instanced or you run into the problems of the past.

What about some kind of middle ground where players can place the physical house, but walking in takes you through a loading screen.  This would hypothetically allow you to have communities sprout up, but cut way down on the number of items sitting around in one place..


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 18, 2010, 06:34:15 AM
So, SWG?

The main problem is sprawl.  If there aren't pre-defined lots then people will build everywhere.  If there are pre-defined lots, then guilds and friends get upset when they can't move in close to one another.

Travel and world-size have huge effects on this, too.  Housing needs to be easy to reach.  You need enough space to accommodate players.  People want their own unique place, but instanced housing solves a lot of issues.


Title: Re: Cracks starting to show?
Post by: K9 on November 18, 2010, 07:11:37 AM
Clearly the solution is more lighthouses along the coast of Westfall. Lighthouses for everyone!


Title: Re: Cracks starting to show?
Post by: Malakili on November 18, 2010, 07:30:54 AM
So, SWG?

The main problem is sprawl.  If there aren't pre-defined lots then people will build everywhere.  If there are pre-defined lots, then guilds and friends get upset when they can't move in close to one another.

Travel and world-size have huge effects on this, too.  Housing needs to be easy to reach.  You need enough space to accommodate players.  People want their own unique place, but instanced housing solves a lot of issues.

I don't really have a huge problem with instanced housing to begin with, I'm just trying to think up alternative methods.  As a really good example, I enjoyed the hell out of LOTRO housing.  Instanced neighborhoods, so you could often get into the neighborhood where your guild had the guild house, and even if you couldn't its real easy to zone over to it. 


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 18, 2010, 07:49:39 AM
I'm curious how Horizon's towns would have worked out, had it been a good game.

My ideal system is a bunch of easy to reach hubs, which is where towns spring up around, with a lot of empty space between and maybe a few hidden lots out in the middle of nowhere.  But then I love huge open world designs.  I just think there needs to be some convenience factor in there as well.


Title: Re: Cracks starting to show?
Post by: Dren on November 18, 2010, 08:52:58 AM
Malakili:  That's an interesting idea, but there would still have to be some control over it.  Just by even having the "item" of a visible house and portal might be enough when multiplied by 10k to be an issue with connection stability for many. 

Perhaps you have designated "housing" in different areas throughout the world.  Each one is represented by some type of graphical representation of a "village."  To start, it looks like a very small gathering of maybe 3 houses.  As soon as you step into the area, you are instanced to the "village."  There will then be a large area with a few houses to visit.

As the "village" is populated more, the outer world graphic of it will grow to look more impressive, etc.  When you zone into it, the area is the same size, but with obviously more houses/structures.

Another benefit to this could be that a "village" could work together to get improvements to their graphic of their town.  I'm thinking moats, walls of different materials, flags, etc.  All of it would be fluff, but that's really all we are talking about here.  Those items would change the instance for the "village" too, so people can build pride into their accomplishments as a community.

So with that idea, there would just be maybe 6 "villages" for each faction in different areas.  That wouldn't clutter anything up but could give people a feeling of space yet an easy way to reach their "village" and home/guild.  If the 6 areas fill up, Blizzard can implement more.  Make sure there is a UO like rule of only keeping structures that are actually used regularly too.  That keeps the number down significantly over time.

Damn it!  You guys got me talking about it again and I want it again.  I'm going back to dreary reality now.  Thanks...


Title: Re: Cracks starting to show?
Post by: Typhon on November 18, 2010, 09:01:43 AM
That's a cool idea Dren - especially like the idea of the outer village getting large as more folks build houses/improve houses in the inner village.  Would be neat if they implemented CoX's "door" technology in the outer village that would allow you to zone into different parts of the inner village.

To prevent arguments you'd probably have to lock the theme of the outer village, and have the upgrades be solely based upon the number and quality of houses within the inner village (your idea having the village residents work together is much nicer in a fairytale land where anonymous strangers where able to get along).  Even then you'd have people bitching at residents to upgrade their shit.


Title: Re: Cracks starting to show?
Post by: Dren on November 18, 2010, 09:20:44 AM
That's a cool idea Dren - especially like the idea of the outer village getting large as more folks build houses/improve houses in the inner village.  Would be neat if they implemented CoX's "door" technology in the outer village that would allow you to zone into different parts of the inner village.

To prevent arguments you'd probably have to lock the theme of the outer village, and have the upgrades be solely based upon the number and quality of houses within the inner village (your idea having the village residents work together is much nicer in a fairytale land where anonymous strangers where able to get along).  Even then you'd have people bitching at residents to upgrade their shit.

Well, when I said work together I was thinking more along the lines of what you wrote.  It would be more of an automatic thing where as the residents build and make their own structures better the town improves as well.  Maybe you lolore it as "The residents of this town are more prosperous, so they are taxed higher, so there are better improvements to the city as a whole."

Actually, a tax system might be exactly what is needed.  It would handle the improvement idea as well as the "keep your house refreshed" idea.  If you stop paying your taxes, your house goes away.  If you build a larger structure with more and more neat things, your tax increases, which, in turn, improves the town that much more, etc.  Wood fence turns into a stone wall which turns into a brick wall, etc...  (The Artists can have a field day with this kind of thing.)


Title: Re: Cracks starting to show?
Post by: craan on November 18, 2010, 09:23:52 AM
Hey and then HOAs could form and kick people out if they don't pay their 10g fee or keep their virtual lawn clipped. :grin:


Title: Re: Cracks starting to show?
Post by: WindupAtheist on November 20, 2010, 09:28:49 AM
The debacle that has been Wintergrasp over the course of this expansion qualifies as a misstep in my book. It's gone from a massive uncontrolled world PVP event to, on a lot of servers, a 5v5 battleground where 90% of the players wishing to participate are locked out because they're all in the same faction. Sure that may have been totally predictable, but at least Blizzard got all that sweet faction/server transfer cash, right?

Where the misstep becomes a crack in the armor is where they carry this model right into Cataclysm with Tol Barad and such. Either they're content to have a lot of people locked out of ever taking part in it, or they're content to have a lot of people locked out of taking part in it until they finally break down and cough up some more delicious transfer money just for this.

If SOE did this, people would either be laughing or shitting blood, depending on whether they played or not.


Title: Re: Cracks starting to show?
Post by: ezrast on November 20, 2010, 10:44:51 AM
The debacle that has been Wintergrasp over the course of this expansion qualifies as a misstep in my book. It's gone from a massive unplayable clusterfuck of lag to, on a lot of servers, a 5v5 battleground where 90% of the players wishing to participate are locked out because they're all in the same faction, or else still a minor clusterlagfuck.
Was this not everyone's experience?


Title: Re: Cracks starting to show?
Post by: Paelos on November 20, 2010, 10:47:19 AM
World pvp doesn't work because there's no such thing as a fair war in games or life.


Title: Re: Cracks starting to show?
Post by: Fordel on November 20, 2010, 01:55:34 PM
Blizzard has NEVER gotten PvP right in WoW, not that this is an excuse, but it is hardly news.


Title: Re: Cracks starting to show?
Post by: kildorn on November 20, 2010, 02:02:08 PM
*grumble* could start by trying to game match by average ilevel of gear, and having an internal timer say "fuck it, not enough" and mismatch to keep the timers from going nuts.


Title: Re: Cracks starting to show?
Post by: K9 on November 21, 2010, 10:15:10 AM
That's pretty much how it works now, give or take. In the long run people prefer faster queues to aggressively balanced matches.


Title: Re: Cracks starting to show?
Post by: Vision on November 21, 2010, 07:00:45 PM
http://www.masterofwarcraft.net/2010/06/world-of-warcraft-trip-down-memory-lane.html

I found this nostalgic.


Title: Re: Cracks starting to show?
Post by: Chimpy on November 21, 2010, 08:48:22 PM
He was flat out wrong on some stuff.

But there were some good old 'fun' things in there like dying if you didn't pop up from Feign Death after 6 minutes.

He also totally missed the biggest thing they fixed pretty quickly: Raid instance portals were all inside of normal instances. (MC was in BRD, BWL was going to be in UBRS, Naxx through Strath dead)



Title: Re: Cracks starting to show?
Post by: Selby on November 21, 2010, 10:33:43 PM
Quote from: Chimpy link=topic=20037.msg865861#msg86586
Raid instance portals were all inside of normal instances. (MC was in BRD, BWL was going to be in UBRS, Naxx through Strath dead)
All of those still exist and you can travel through them except the one in Strath undead side (blocked by a gate).

But yeah, I remember alot of those various aspects of the game at release and looking back how many of them were... "interesting" to say the least.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 21, 2010, 10:40:39 PM
That's what that portal at the end of UD Strath goes to? Never knew that.


Title: Re: Cracks starting to show?
Post by: Selby on November 21, 2010, 10:43:01 PM
It's mentioned a couple of times in the quests\lore if you read it.  I think the reason they changed it was because of the attunement requirements for Naxx...


Title: Re: Cracks starting to show?
Post by: Chimpy on November 21, 2010, 10:57:35 PM
Actually, the reason they put the weird teleport thing outside was the 5 man cap on Stratholme. You can't run a 40 man raid through an instance with only a 5 person cap.

I think the one to BWL was turned off as well.

The original change to the whole mechanic was when they added the lava-dive after MC attunement (which you actually didn't need to enter MC through BRD, just to use the lava portal) which saved about a half hour of clearing/running through BRD. Imagine wiping and having to corpse run to BRD, and then run all the way to the MC portal after a wipe O.o


Title: Re: Cracks starting to show?
Post by: SurfD on November 22, 2010, 12:04:21 AM
Actually, the reason they put the weird teleport thing outside was the 5 man cap on Stratholme. You can't run a 40 man raid through an instance with only a 5 person cap.

I think the one to BWL was turned off as well.

The original change to the whole mechanic was when they added the lava-dive after MC attunement (which you actually didn't need to enter MC through BRD, just to use the lava portal) which saved about a half hour of clearing/running through BRD. Imagine wiping and having to corpse run to BRD, and then run all the way to the MC portal after a wipe O.o
Pretty sure the Naxx portal inside Strath never actually went "live". It was there, and everyone pretty much knew where it was supposed to go, they just never turned it on, because Naxx launched with the outside portal pavillion already in place.

As to MC, there was never a time where you would have had to corpse run all the way through BRD to get to MC if you wiped, becaue the Attunement went in roughly the same time as the "Tagging a raid boss puts the entire instance in combat" mechanic went in.  Before that, you never "full wiped" because there was always at least one OOC rezzer standing by to rez people who died, and after it, you had enough people attuned that those who weren't just waited for a rez or a summon.


Title: Re: Cracks starting to show?
Post by: K9 on November 22, 2010, 02:01:38 AM
The portal at the end of the canals in Stormwind remains unexplained though.


Title: Re: Cracks starting to show?
Post by: SurfD on November 22, 2010, 02:06:58 AM
The portal at the end of the canals in Stormwind remains unexplained though.
Isnt that the place that is believed to be the "stormwind housing district" which started all the speculation that WoW was going to eventually have player housing?  It has been around since vanilla I believe, and nothing was ever done with it.


Title: Re: Cracks starting to show?
Post by: DraconianOne on November 22, 2010, 03:30:25 AM
That nostalgia site showed a pic of an attempt at player housing from back in alpha/beta (?) - I think that's where the rumour came from.


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 22, 2010, 03:59:23 AM
The portal at the end of the canals in Stormwind remains unexplained though.

There's nothing behind there to indicate what it was meant to be.


Title: Re: Cracks starting to show?
Post by: Malakili on November 22, 2010, 06:45:45 AM
http://www.masterofwarcraft.net/2010/06/world-of-warcraft-trip-down-memory-lane.html

I found this nostalgic.

I sort of forget that all of that was never experienced by most players.  It even feels recent enough to me that its not even really "nostalgic"  I think I'm getting old.


Title: Re: Cracks starting to show?
Post by: Abelian75 on November 22, 2010, 07:06:26 AM
I sort of forget that all of that was never experienced by most players.  It even feels recent enough to me that its not even really "nostalgic"  I think I'm getting old.

I think what makes me feel especially old is that that "list" makes little clear distinction between funky things that happened in early alpha and funky things that happened throughout ALL of vanilla WoW, as though both are effectively so ancient as to never have really happened to anyone currently playing.

Example of two adjacent comments:

Spell schools used to have a skill system similar to todays weapon skills. "Your skill in Fire has increased to 93" (Ah, what a silly little pre-release feature)
Wands couldn't auto-shoot so you had to click it each time you wanted to hit. (Ah, what a silly little... wait, no, this pissed me off for what feels like years, and I still remember the uproar from hunters who wanted to be the only ones with "auto-shot.")


Title: Re: Cracks starting to show?
Post by: Chimpy on November 22, 2010, 07:56:28 AM
Pretty sure the Naxx portal inside Strath never actually went "live". It was there, and everyone pretty much knew where it was supposed to go, they just never turned it on, because Naxx launched with the outside portal pavillion already in place.

As to MC, there was never a time where you would have had to corpse run all the way through BRD to get to MC if you wiped, becaue the Attunement went in roughly the same time as the "Tagging a raid boss puts the entire instance in combat" mechanic went in.  Before that, you never "full wiped" because there was always at least one OOC rezzer standing by to rez people who died, and after it, you had enough people attuned that those who weren't just waited for a rez or a summon.

The outside pavilion was put in place because they had already made Stratholme 5 man max.

As to the "never full wipe" yeah, there was NEVER possibly a chance that a raid wiped on trash, like the stupid imp cave, or a fearing core hound respawning in the middle of their raid or anything. Just because you COULD ooc rez doesn't mean everyone always had one in every possible case.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: RhyssaFireheart on November 22, 2010, 08:02:16 AM
Just poking my head in to comment on a few things re: housing.  I can't believe WoW still hasn't implemented something like this for players yet, but then again, I think I play EQ2 just for the housing sometimes.  It's not the most exciting implementation of housing ever, I'm sure, but the devs have been fairly consistent with adding some improvements (e.g. - the added outdoors ares to certain housing in the main cities mentioned upthread).  There is a huge interest in decorating to the point that people will pay large amounts of ingame plat to have a good decorator come to their server if need be just to decorate.  As Dren says - digital crack, all the way.  

On the flip side, adding guild halls pretty much made the main cities even bigger ghost towns than they were previously.  If WoW devs are concerned about that aspect of housing, they have a reason.  Not that the EQ2 cities were hubs are random folks chatting all the time, but right now there is no reason to goto any main city if your guild is large enough to have the amenities.  However, I can still recall the sheer amount of chatspam in Ironforge when I played.  There were tons of people all just standing around creating lag and talking in city chat - it never felt like  a city, more like an uncoordinated mob to me.

I miss the AC way of doing housing, especially when new houses were added and the game was to find out where they were placed without getting killed (I was on DT) and managing to save a community if you and a bunch of friends wanted to live near each other.  Housing was kind of hidden out in the wilds sometimes, near great hunting spots or convenient cities (better before they changed the buy/sell rates of loot in the cities to be the same), or just away from everything else in a pretty location.  You had to actually work to pay for housing upkeep and not just dump rent into the system for X amount of time and go on your way (I can currently pre-pay my EQ2 rents for like 12 weeks at a time now).

Blarg, sorry, this got long and probably really off-topic.  Sorry.


Title: Re: Cracks starting to show?
Post by: Yegolev on November 22, 2010, 08:47:12 AM
http://www.masterofwarcraft.net/2010/06/world-of-warcraft-trip-down-memory-lane.html

I found this nostalgic.

Hell, that's what the game looked like when I played it.  I suppose female trolls look different now. :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 22, 2010, 09:36:04 AM
Dey be hawt, mon!  (As long as you pick the one good face.)


Title: Re: Cracks starting to show?
Post by: lesion on November 22, 2010, 10:14:49 AM
The short time when Forsaken were undead was amazing. I spent an entire session just sitting at the bottom of a lake ganking anyone who went swimming.

Also polymorph drowning, which I guess isn't possible anymore?


Title: Re: Cracks starting to show?
Post by: K9 on November 22, 2010, 10:38:06 AM
Not with diminishing returns on CC


Title: Re: Cracks starting to show?
Post by: Ingmar on November 22, 2010, 01:49:06 PM
It takes a lot longer to drown now, too.


Title: Re: Cracks starting to show?
Post by: SurfD on November 22, 2010, 03:38:27 PM
The best part about Polymorph drowning was that Sheep sank like rocks.  So if you managed to find someone floating in deep water, they were usually screwed, because all it took was one polymorph to send them right to the bottom.


Title: Re: Cracks starting to show?
Post by: proudft on November 22, 2010, 03:39:37 PM
Well, wet wool is heavy!


Title: Re: Cracks starting to show?
Post by: Fordel on November 22, 2010, 03:40:34 PM
You people and your non-druid classes!


Title: Re: Cracks starting to show?
Post by: kildorn on November 22, 2010, 03:43:45 PM
You people and your non-druid classes!

Lest we forget Baroness Anastari and her lovely mind control/teleport: Moonglade for druids.


Title: Re: Cracks starting to show?
Post by: Fordel on November 22, 2010, 04:53:03 PM
That was pretty awesome yea.


Title: Re: Cracks starting to show?
Post by: Vision on November 22, 2010, 05:51:12 PM
The newness over-rode any of the bad UI designs or broken game mechanics that a lot of people look back and complain about now. I miss IF being too big, lagging into the crevice in the center and taking 5 minutes to get out.

Did you down Hogger yet? I got this sweet ass green mace from him. Totally want to replace it with the blue one that drops in Dead Mines though.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 24, 2010, 08:16:02 PM
(As long as you pick the one good face.)

I HATE that face. She doesn't look hot, she looks stoned, and not in a haha trolls am i rite way.

I always pick one of the angry faces and feel annoyed my tusks can't be bigger.  :heartbreak:


Title: Re: Cracks starting to show?
Post by: Ratman_tf on November 24, 2010, 09:14:03 PM

I always pick one of the angry faces and feel annoyed my tusks can't be bigger.  :heartbreak:

Tusk envy.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 24, 2010, 09:16:18 PM
It's totally true!

So they seem to have lifted the level cap on raising secondary skills, which is sweet during this Thanksgiving holiday, my level 8 hunter already has a 300-ish cooking skill.  :drillf:  I haven't checked if they did the same to regular professions yet, I'm on a laptop right now and I hate playing on one of these damn things.


Title: Re: Cracks starting to show?
Post by: Kageru on November 24, 2010, 09:31:59 PM
Just poking my head in to comment on a few things re: housing.  I can't believe WoW still hasn't implemented something like this for players yet, but then again, I think I play EQ2 just for the housing sometimes.  

Discussed already, doesn't add any useful game-play, does detract from shared social districts -> not implemented. And I tend to agree with that call.


Title: Re: Cracks starting to show?
Post by: Malakili on November 25, 2010, 02:31:30 PM
Just poking my head in to comment on a few things re: housing.  I can't believe WoW still hasn't implemented something like this for players yet, but then again, I think I play EQ2 just for the housing sometimes.  

Discussed already, doesn't add any useful game-play, does detract from shared social districts -> not implemented. And I tend to agree with that call.


Or to put it another way, the "I must have housing or I won't play your game" market is just too small for them to care about, otherwise its just a bunch of people saying "that'd be nice, but I'll play anyway."


Title: Re: Cracks starting to show?
Post by: WindupAtheist on November 25, 2010, 05:01:24 PM
"Detracts from shared social districts."

What a joke. Let people shit up Trade chat from their houses, place a bunch of NPC characters wearing the latest raid tier around the current hub city to lag the hell out of it, and who would even know the difference?


Title: Re: Cracks starting to show?
Post by: Ashamanchill on November 25, 2010, 08:49:23 PM
Quote
place a bunch of NPC characters wearing the latest raid tier around the current hub city to lag the hell out of it, and who would even know the difference?

Lol. For some reason that cracked me up way too hard. I kept picturing some obvious forgery, like Lord Marrowgar or some shit, standing around Org in crummy shoulder pads.


Title: Re: Cracks starting to show?
Post by: Dren on November 30, 2010, 10:38:38 AM
Maybe this has been covered and I missed it, but I found a crack that I'm amazed isn't being dealt with quicker.

Strand of the Ancients:
1.  Currently the Hangar doesn't work.  You can capture it, but if you use the portal you either get dropped from the sky out in the middle of the zone and die OR you just don't go anywhere.  What happens is that there is ALWAYS somebody in the raid that will go capture the Hangar.  Multiple people will die trying to use it.  Then, if the other side is smart, they don't go recapture it because now anyone dieing in that area will rez at the hangar, which is a huge waste of travel time to get back into battle.  In my experience, Alliance is always the one taking the Hangar even though 1/2 the raid tells them not to at the beginning.

2.  For Alliance, when you knock down the Horde gates, they are replaced by a huge bright pink block that does not allow you to pass through it.  At all.  The Alliance keep does not have this issue, so Horde can use whatever method they need to knock down the gates and storm the castle.  Alliance has only one option once a gate is down to end the game.  They have to take the docks and use catapults to get over the walls.  There ONLY other option is to prevent Horde from getting the gate down and outkilling them character by character for the long drawn out win.

I put a ticket in the other day after weeks of going through this just to see what they say.  I cancelled my ticket after 3 days of sitting there.  Then I got mail 2 days after that explaining that they are aware of the issue and working on it.

My issue is that with a problem as big as this, take it down completely.  It is so one-sided that all it is a farming opportunity for Horde.  When I join the Random BG queue, many times I get this POS and lately I just /afk out and go to another character for another shot.  In my mind, this is the biggest "in your face" bug that I've seen for WoW yet.  Plus, they are just taking the stance that, "Yeah it sucks, but deal with it noob!"


Title: Re: Cracks starting to show?
Post by: Nevermore on November 30, 2010, 11:04:56 AM
Strand of the Ancients:
1.  Currently the Hangar doesn't work.

Maybe the ticket sat there for so long because they were confused by you telling them there was a hanger in Strand of the Ancients?  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: SurfD on November 30, 2010, 11:14:28 AM
That is one thing that I have always wondered about.  I realise that WoW is probably billions and billions of lines of code, but how exactly do they manage to (quite often at that) fuck something up durring a major patch that from everything we can see, should never even have been touched by whatever it was they were changing in the codebase?  How do you get code taint that bad?

I mean, I remember once when they patched something in Burning Crusade, and for about 3 weeks after, Neffarian in Blackwing Lair was broken because he suddenly gave the ENTIRE raid Rage Bars i he did a Warrior Class call?!!?  How do you fuck something like that up?


Title: Re: Cracks starting to show?
Post by: Sjofn on November 30, 2010, 11:44:40 AM
So this is bugging the shit out of me, more than it probably should considering shit like the Strand of the Ancients bullshit above, but I have run into stupid grammar mistakes several times in my quest text and it's pissing me off. Mostly because the latest one I noticed was someone saying "could of."  :mob:


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 30, 2010, 12:36:10 PM
Pshaw.  It's not like anyone reads quest text.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 30, 2010, 12:39:04 PM
I don't think I've seen any bad quest text myself but a guildmember was in desolcase that got a quest called "breadcrumb" and said "I'm just a small placeholder but one day I hope to grow up into a full fledged breadcrumb: to feralas!"


Title: Re: Cracks starting to show?
Post by: Typhon on November 30, 2010, 12:40:33 PM
I don't think I've seen any bad quest text myself but a guildmember was in desolcase that got a quest called "breadcrumb" and said "I'm just a small placeholder but one day I hope to grow up into a full fledged breadcrumb: to feralas!"

you did that on 'purprose'!


Title: Re: Cracks starting to show?
Post by: Sjofn on November 30, 2010, 01:22:02 PM
I don't think I've seen any bad quest text myself but a guildmember was in desolcase that got a quest called "breadcrumb" and said "I'm just a small placeholder but one day I hope to grow up into a full fledged breadcrumb: to feralas!"

Yeah, Fordel saw a roadsign that said something along the lines of EXPLORER'S LEAGUE QUEST HUB --->


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 30, 2010, 01:40:13 PM
That is one thing that I have always wondered about.  I realise that WoW is probably billions and billions of lines of code, but how exactly do they manage to (quite often at that) fuck something up durring a major patch that from everything we can see, should never even have been touched by whatever it was they were changing in the codebase?  How do you get code taint that bad?

I mean, I remember once when they patched something in Burning Crusade, and for about 3 weeks after, Neffarian in Blackwing Lair was broken because he suddenly gave the ENTIRE raid Rage Bars i he did a Warrior Class call?!!?  How do you fuck something like that up?

You mean the problem that programmers have spent hundreds of hours developing a plethora of SVN tools to solve?

Or is you misspelling Nef's name meant to be a subtle commentary on how easy it is to fuck things up in OO programming?


Title: Re: Cracks starting to show?
Post by: SurfD on November 30, 2010, 02:07:10 PM
Eh, I have always referred to him in the short form of Neff with an extra F.  It just carrys over whenever I try to spell his full name.


Title: Re: Cracks starting to show?
Post by: Paelos on November 30, 2010, 02:14:27 PM
Still no draw for me yet until they let me level my 80 or make a goblin. One more week!


Title: Re: Cracks starting to show?
Post by: Dren on November 30, 2010, 02:30:01 PM
Strand of the Ancients:
1.  Currently the Hangar doesn't work.

Maybe the ticket sat there for so long because they were confused by you telling them there was a hanger in Strand of the Ancients?  :why_so_serious:

Oh DOH!  I meant Isle of Conquest....I always get those two confused.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on November 30, 2010, 03:03:48 PM
Pshaw.  It's not like anyone reads quest text.

For me, that's been nearly literally true since BC. I would much rather alt-tab out and look it up on wowhead than read the quest text even once.


Title: Re: Cracks starting to show?
Post by: Cadaverine on November 30, 2010, 03:46:24 PM
Pshaw.  It's not like anyone reads quest text.

For me, that's been nearly literally true since BC. I would much rather alt-tab out and look it up on wowhead than read the quest text even once.

Wowhead.  Feh.  It's all about Carbonite, or Quest Helper. No alt tabbing, no reading.  Just follow the arrow.  :awesome_for_real:

Wowhead is for looking up how best to get achievements.


Title: Re: Cracks starting to show?
Post by: Merusk on November 30, 2010, 05:24:11 PM
Only Addon dependent newbs use either for quest content.  The default UI does a bangup job of actually showing you where mobs spawn (all locations) and includes the "run here" arrow these days.


Title: Re: Cracks starting to show?
Post by: Azazel on November 30, 2010, 05:57:51 PM
So this is bugging the shit out of me, more than it probably should considering shit like the Strand of the Ancients bullshit above, but I have run into stupid grammar mistakes several times in my quest text and it's pissing me off. Mostly because the latest one I noticed was someone saying "could of."  :mob:

I saw a small typo in a new quest the other day. In Duskwood. In the new Worgen quest hub near the cemetary across from Westfall.


Still no draw for me yet until they let me level my 80 or make a goblin. One more week!
I think it was a missing letter. I thought "this is th end of the universe". Then got on with my life.

You could do both! Race/faction swap!


Wowhead.  Feh.  It's all about Carbonite, or Quest Helper. No alt tabbing, no reading.  Just follow the arrow.  :awesome_for_real:

Have they been updated for 4.whatever? I'm enjoying the NewOld World, but when I get back to BC, I just want to tear through it ASAP.
I liked the TomTom combo with the other quest helper addon (forgot the name). I could mark all three of the "go here, kill that" locations then do them in my own order, rather than follow their order. Also good for getting info about stuff that's unclear from the quest text.




Title: Re: Cracks starting to show?
Post by: Ratman_tf on November 30, 2010, 07:49:29 PM
Pshaw.  It's not like anyone reads quest text.

For me, that's been nearly literally true since BC. I would much rather alt-tab out and look it up on wowhead than read the quest text even once.

Wowhead.  Feh.  It's all about Carbonite, or Quest Helper. No alt tabbing, no reading.  Just follow the arrow.  :awesome_for_real:

Wowhead is for looking up how best to get achievements.

The day Blizz integrated their own quest tracker was a real treat.


Title: Re: Cracks starting to show?
Post by: Reg on December 01, 2010, 12:03:35 AM
I use an addon called Lightheaded that pulls in the quest comments from WoWhead. I tried Carbonite but I don't like how it makes my minimap look shitty and really the Wowhead comments are all anyone could possibly need to complete the quests.


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 01, 2010, 02:03:53 AM
Wowhead seems to be very out of whack currently - I keep finding lots of old quests listed that no longer exist and placeholder quests that were in Beta.  Going to give it a couple of weeks to get their database sorted out.

In other news, I got some bizarre whispers on one of my newbie alts last night while doing some of the Troll starter quests. First thing I thought was "Wow! That's really meta and very clever." I figured it was another character like Zuni, Dumass or Johnny Awesome who just whispered random things to you.

Then I realized it was actually another player.  :facepalm:



Title: Re: Cracks starting to show?
Post by: Numtini on December 01, 2010, 06:02:20 AM
I go the next step and use wow-pro's add on. It's basically questhelper with a set of pre-made optimized levelling guides built in--primarily Jame's. Unfortunately, not yet updated for the new zones.


Title: Re: Cracks starting to show?
Post by: Nebu on December 01, 2010, 06:36:31 AM
If WoW is such a great game, why are people in such a hurry to blow through the content?  I can see using a guide on the third or fourth time leveling an alt, but what's the point of rushing to the end game unless you really just don't enjoy the game itself?  


Title: Re: Cracks starting to show?
Post by: K9 on December 01, 2010, 07:04:50 AM
We'll I'd say that most people here are probably on their nth alt by this stage.

That said, the new levelling experience is seriously tempting me to do 1-80 again with something new, and take the time to enjoy the ride.


Title: Re: Cracks starting to show?
Post by: Malakili on December 01, 2010, 07:21:28 AM
If WoW is such a great game, why are people in such a hurry to blow through the content?  I can see using a guide on the third or fourth time leveling an alt, but what's the point of rushing to the end game unless you really just don't enjoy the game itself?  

Because people don't play MMORPGs because they are fun, they play MMORPGs because there is constant positive reinforcement.  Guides just help that positive reinforcement come faster or at shorter intervals.


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 01, 2010, 07:26:54 AM
If WoW is such a great game, why are people in such a hurry to blow through the content?  I can see using a guide on the third or fourth time leveling an alt, but what's the point of rushing to the end game unless you really just don't enjoy the game itself?  

If you go on holiday to a city you've never been to before, do you buy a guide book and a map and ask people who have been before if they've got any tips or suggestions of things to do or even avoid?  Or do you go blind and wonder around in case you see something interesting (but also run the risk of missing all the good stuff and only seeing the bad stuff?)

I used Jame's guides to level a lot from way back before TBC came out because
a) I was prepared for some quests by already having a Gynochromawotsit so wouldn't get fucked off by flying all the way back to UC to get one
b) it introduced me to quest areas I'd previously missed (like the boat in Faldir's Cove in Arathi)
c) stopped me getting pissed off by trying the tediously long winded quest chains which had you crossing continents like an asshole.

That shit wasn't fun. Using a guide meant I could do the fun things and feel like I was making progress.

They're less necessary now because the quest hubs are signposted, the flow is far better and most quest chains are contained in the same zone. That was noticeable from TBC onwards - it's like the quest designers looked at the quest guides and said "You know what? This is how we should do it!"


Title: Re: Cracks starting to show?
Post by: Ratman_tf on December 01, 2010, 08:30:49 AM
If WoW is such a great game, why are people in such a hurry to blow through the content?  I can see using a guide on the third or fourth time leveling an alt, but what's the point of rushing to the end game unless you really just don't enjoy the game itself?  

#1. Becuase there are levels besides Great and Awful. It's not a binary issue.
#2. Some people are ambivalent about the leveling game, but like the endgame.
#3. Some people like to optimize their questing. Speed running the content is their metagame.

I'm sure there are other reasons.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 01, 2010, 08:41:51 AM
I don't get it, either Nebu.  I'll turn to a guide if I'm stuck, but I like to actually explore the world I'm in.  In any game.

If you go on holiday to a city you've never been to before, do you buy a guide book and a map and ask people who have been before if they've got any tips or suggestions of things to do or even avoid?  Or do you go blind and wonder around in case you see something interesting (but also run the risk of missing all the good stuff and only seeing the bad stuff?)
A city in WoW is like a block in real life.  I've got the equivalent of the entire realms of five WoW's between work and home alone.  That's a terrible analogy.


Title: Re: Cracks starting to show?
Post by: Typhon on December 01, 2010, 09:04:18 AM
Here's a stab at why I might rush through quests and/or use a guide:

1) Quest as they are built right now are essentially reading a story and getting a reward (note that I haven't done any of the new quests).  There is no variability in the quest execution, there is no variability in reward.  If I care enough about the story, I want to get to the end of the story quickly - while I still care about the story.  If I only care about the reward, I want to rush through everything as quickly as possible.

1.1) The quest mechanics in MMOs are all pretty much the same.  Other than comedy value, they really offer nothing new.  It's hard to give a rats ass about someone dying when he/she/it will just respawn for the next person to ride the ride.  If there is no chance of loss, how can there be any pathos?  We're left with comedy and loot.  The Perilous Adventures of Mr Floppy I thought was one of their better quests - it was funny, and the joke didn't involve reading quest text but actually occurred via scripting.  If they added easter egg elements to quests that reward taking your time, maybe more people would take their time.  Current tech and/or implementation doesn't seem to support that.

2) Combat is completely disconnected from the quest story.  It doesn't add to story tension.  Failure or success do not alter the story (because you just restart if you fail).  That said, I find the combat, while not challenging, amusing enough in and of itself to be entertaining (for awhile).  The quests offer a directed way to do that (rather than just grinding), regardless of whether I find the quests amusing or not.  In this sense, Malakili is correct, I will optimize my experience + loot game while doing something I find entertaining (combat) just because I'm built that way, rather than it being something I find fun in and of itself.

3) Grouping with friends.  Taking the time to read quest text slows everything down.  Hunting around for a glowy slows everything down.  Grouping with friends while doing quests takes on an easter-egg-hunt type of feel - it's fun because you are cooperatively competing with each other.  Reading quest text slows that down.

edit: fixed crappy sentences
edit 2: tried to make sentences make sense


Title: Re: Cracks starting to show?
Post by: Nebu on December 01, 2010, 09:09:25 AM
#1. Becuase there are levels besides Great and Awful. It's not a binary issue.
#2. Some people are ambivalent about the leveling game, but like the endgame.
#3. Some people like to optimize their questing. Speed running the content is their metagame.

I'm sure there are other reasons.

1) Obvious answer is obvious.

2) The endgame is a leveling game.  Just of a different variety.

3) If that's your metagame, then why rely on the optimization of another person?  

I'm sure there are reasons as well.  That we can agree on.

It was really meant to be more of a rhetorical question.  I guess I have to be careful about stepping on toes considering the huge fanbase that WoW has.  I figured the "cracks starting to show" thread would be an appropriate place to express my lack of enthusiasm for WoW.  After 10+ years of playing MMO's I'm starting to appreciate Schild's assertion that MMO's just aren't very good as games go.


Title: Re: Cracks starting to show?
Post by: Lucas on December 01, 2010, 09:28:06 AM
Agreed with Nebu and Lantyssa; to each his own, sure, but I always want to feel immersed in the world I'm playing in (but yes, I'm mainly a roleplayer, so I'm biased)...Not reading quest and just rushing seems like an awful "mechanical" thing that has nothing to do with gaming.


Title: Re: Cracks starting to show?
Post by: Dren on December 01, 2010, 09:52:46 AM
Agreed with Nebu and Lantyssa; to each his own, sure, but I always want to feel immersed in the world I'm playing in (but yes, I'm mainly a roleplayer, so I'm biased)...Not reading quest and just rushing seems like an awful "mechanical" thing that has nothing to do with gaming.

I disagree, but I'm not going to jump on your wagon of "play like us or your wrong."  If you don't want to use an add-on, don't.  Those that do aren't doing any less "gaming" than you.  You are equating the RP aspects of the game as the entire game and it quite obviously is not.


Title: Re: Cracks starting to show?
Post by: Lucas on December 01, 2010, 10:01:53 AM
Hehe, no no no,anyone can play as they wish; like others, it was mostly a rhetorical observation. I guess WoW also succeeded because it's a "nexus" of lots of playing styles.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on December 01, 2010, 10:02:51 AM
I'm just not sure why quest helpers are even relevant considering how the game has now changed. I'm pretty sure you could level to 80 now and never read a single bit of quest text, everything is on your map. Hell I even noticed some quests don't even bother telling you where to go beyond maybe a cardinal direction or "over there by the mountain" it's all on your map now by default.


Title: Re: Cracks starting to show?
Post by: Nebu on December 01, 2010, 10:19:03 AM
I disagree, but I'm not going to jump on your wagon of "play like us or your wrong."  If you don't want to use an add-on, don't.  Those that do aren't doing any less "gaming" than you.  You are equating the RP aspects of the game as the entire game and it quite obviously is not.

I don't care how other people "play".  I'm just wondering where we draw the line between "playing" and some Pavlovian response.  To me the addition of a quest guide is along the lines of "Follow the arrow to the X and we'll give you a treat".  If that's fun for people, great.  They'll have a plethora of gaming options available.  It just seems like a veiled attempt to turn the "game" into an exercise that a 3 year old can do. 


Title: Re: Cracks starting to show?
Post by: Sjofn on December 01, 2010, 10:46:28 AM
That said, the new levelling experience is seriously tempting me to do 1-80 again with something new, and take the time to enjoy the ride.

You really should at least once, I think. There are a lot of really fun new quests.

I find the default quest helper stuff is more than sufficient, and it never stopped me from reading the text and such, but also never felt like it was overly holding my hand (I think the sparkly quest clickies break more than the arrow saying "this way, you moron," if we're complaining, which we are!). There's been plenty of quests I've done so far where merely knowing where to go is not a gigantic help. I had some quests that had puzzles! Not hard puzzles, I totally overthought one in fact, but merely knowing OVER HERE, GO OVER HERE AND CLICK THIS didn't solve the quest for me.

Another thing that I'm liking is they sort of know there's a lot of people that don't read the quest text, so they're doing a lot more showing than telling as far as quest payoff goes. As someone who DOES read quest text, it's still a great step because seeing your result rather than just being assured there was one in your text is always going to feel better. The quest text generally seems more like a "if you want a little more detail, read this" thing.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 01, 2010, 10:53:29 AM
Even if you were a person who used guides/quest helper mods before there's really no reason to do it now. The time optimization part is more or less 'built in' now as each zone has a fairly ordered storyline.


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 01, 2010, 01:03:54 PM
I don't get it, either Nebu.  I'll turn to a guide if I'm stuck, but I like to actually explore the world I'm in.  In any game.

If you go on holiday to a city you've never been to before, do you buy a guide book and a map and ask people who have been before if they've got any tips or suggestions of things to do or even avoid?  Or do you go blind and wonder around in case you see something interesting (but also run the risk of missing all the good stuff and only seeing the bad stuff?)
A city in WoW is like a block in real life.  I've got the equivalent of the entire realms of five WoW's between work and home alone.  That's a terrible analogy.

I wasn't talking about cities in WoW so I don't know what you're getting at. My analogy was comparing using a guide to go sight see a city to using a guide to level in WoW. It doesn't have to be a city - it could be a museum. Or a theme park - which might be a more apt.

On the other hand, and where I do side with you and Nebu, is that I don't try to rush past content. I just don't do exploring very well and get really fucking bored very quickly if I feel that I'm wandering about aimlessly and failing to find something to do.  Apart from the odd occasion when my plan is to wander about aimlessly and just see what's there.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on December 01, 2010, 01:38:28 PM
 After 10+ years of playing MMO's I'm starting to appreciate Schild's assertion that MMO's just aren't very good as games go.

Is it my turn to say "Obvious answer is obvious"?  :grin:


Title: Re: Cracks starting to show?
Post by: Nebu on December 01, 2010, 01:43:50 PM
Is it my turn to say "Obvious answer is obvious"?  :grin:

/McMahon

You are correct, sir.

/McMahon


Title: Re: Cracks starting to show?
Post by: Dren on December 01, 2010, 02:00:12 PM
I disagree, but I'm not going to jump on your wagon of "play like us or your wrong."  If you don't want to use an add-on, don't.  Those that do aren't doing any less "gaming" than you.  You are equating the RP aspects of the game as the entire game and it quite obviously is not.

I don't care how other people "play".  I'm just wondering where we draw the line between "playing" and some Pavlovian response.  To me the addition of a quest guide is along the lines of "Follow the arrow to the X and we'll give you a treat".  If that's fun for people, great.  They'll have a plethora of gaming options available.  It just seems like a veiled attempt to turn the "game" into an exercise that a 3 year old can do. 

I'm probably skewed due to running those quests over and over just to get other classes to highest level.  I certainly had fun the first time through where you had vague directions, etc.  I wouldn't still be playing if I didn't.  After one time through, the quests were just something I had to do to get to where I wanted to go.  So yes, it was a Pavlovian response at that point.  However, the quests weren't the "gaming" I wanted anymore.  It is now Raid content and PvP.

All that said, I do plan to run a new Worgen or Goblin from scratch at some point.  I'll have all the help we are talking about, but I won't be in any rush.  I'll be doing it for the fun of experiencing the new content rather than trying to get yet another 80.  I'll probably go to a totally different server and switch to horde too.....maybe even a PvP server.  I'm ready to do this for a completely different perspective.


Title: Re: Cracks starting to show?
Post by: Azazel on December 01, 2010, 03:43:41 PM
I use an addon called Lightheaded that pulls in the quest comments from WoWhead. I tried Carbonite but I don't like how it makes my minimap look shitty and really the Wowhead comments are all anyone could possibly need to complete the quests.

That's the one! Lightheaded + TomTom used to be  :heart:


Title: Re: Cracks starting to show?
Post by: Azazel on December 01, 2010, 03:54:07 PM
If WoW is such a great game, why are people in such a hurry to blow through the content?  I can see using a guide on the third or fourth time leveling an alt, but what's the point of rushing to the end game unless you really just don't enjoy the game itself?  

Malakili is at least partially right. The constant positive reinforcement (hello, fellow Skinner rats!) make me want to do dungeons where the exp is fast and the dings and new abilities and talents come quickly. At the same time, I've really enjoyed doing the new quests.

With the quests though, I enjoy looking at the (new) scenery as I go through and reading the quest dialogue (yeah, I actually read it), but I don't enjoy the part where I have to search for 10mins to find the NPC I need to kill or the button I need to press. I didn't use that stuff back in the Vanilla days, beng an EQ vet, I'd alt-tab to Allakhazam. In TBC I started using the addons, and did for much of it, and with LK, I really didn't play for that much of it's time, and when I came back recently, the UI had changed quite a lot.

When I took my Pally through the 60s in TBC recently, though, I honeslty just wanted to get him the fuck through it and to Northrend ASAP. My wife and I have 80s, so when I get around to levelling my Pally and Rogue through WotLK, it'll probably be with that mentality in mind again. And the same again, I'm sure when my alts that are going through the rejigged content now get to TBC/LK.

Because I'm doing dungeons (and enjoying them) with my insta-queue warrior alt, I'm outlevelling many of the zones I'd have liked to play through, but then again, I'll get a chance to do many of them with the other alts, later, and when we take our max-level mains through them for fun.



Title: Re: Cracks starting to show?
Post by: Azazel on December 01, 2010, 04:09:44 PM
I don't care how other people "play".  I'm just wondering where we draw the line between "playing" and some Pavlovian response.  To me the addition of a quest guide is along the lines of "Follow the arrow to the X and we'll give you a treat".  If that's fun for people, great.  They'll have a plethora of gaming options available.  It just seems like a veiled attempt to turn the "game" into an exercise that a 3 year old can do. 

These days I'm older and grumpier and probably less patient with the timesink of looking around for 10 minutes to find something as I used to do back in the days of EverQuest. Now that I'm a growed-up big boy with a career, wife, etc I have less time for mechanics and quest types that I class as a fucking waste of time (see LotRO) than I used to put up with well enough in the past as a young unemployed person or University student.


Title: Re: Cracks starting to show?
Post by: Typhon on December 02, 2010, 04:25:58 AM
I don't care how other people "play".  I'm just wondering where we draw the line between "playing" and some Pavlovian response.  To me the addition of a quest guide is along the lines of "Follow the arrow to the X and we'll give you a treat".  If that's fun for people, great.  They'll have a plethora of gaming options available.  It just seems like a veiled attempt to turn the "game" into an exercise that a 3 year old can do. 

These days I'm older and grumpier and probably less patient with the timesink of looking around for 10 minutes to find something as I used to do back in the days of EverQuest. Now that I'm a growed-up big boy with a career, wife, etc I have less time for mechanics and quest types that I class as a fucking waste of time (see LotRO) than I used to put up with well enough in the past as a young unemployed person or University student.

This plays into it.  Repetition plays into it (oh, another 'guess where it's hidden!', er, quest). 

But at a fundamental level it's down to what floats your boat.  Nebu seems like he enjoys solving the puzzles that the devs create and so he cannot understand why anyone would by-pass that (and when a game has too-predictable puzzles, you quit).  It's probably really hard for someone who gets some level of satisfaction out of solving those types of puzzles to understand folks that get their satisfaction elsewhere.  I have never had any fun at all playing "guess what I'm thinking" or "where's Waldo" in these games, in fact I find them annoying.


Title: Re: Cracks starting to show?
Post by: Malakili on December 02, 2010, 07:46:14 AM
I don't care how other people "play".  I'm just wondering where we draw the line between "playing" and some Pavlovian response.  To me the addition of a quest guide is along the lines of "Follow the arrow to the X and we'll give you a treat".  If that's fun for people, great.  They'll have a plethora of gaming options available.  It just seems like a veiled attempt to turn the "game" into an exercise that a 3 year old can do.  

These days I'm older and grumpier and probably less patient with the timesink of looking around for 10 minutes to find something as I used to do back in the days of EverQuest. Now that I'm a growed-up big boy with a career, wife, etc I have less time for mechanics and quest types that I class as a fucking waste of time (see LotRO) than I used to put up with well enough in the past as a young unemployed person or University student.

This plays into it.  Repetition plays into it (oh, another 'guess where it's hidden!', er, quest).  

But at a fundamental level it's down to what floats your boat.  Nebu seems like he enjoys solving the puzzles that the devs create and so he cannot understand why anyone would by-pass that (and when a game has too-predictable puzzles, you quit).  It's probably really hard for someone who gets some level of satisfaction out of solving those types of puzzles to understand folks that get their satisfaction elsewhere.  I have never had any fun at all playing "guess what I'm thinking" or "where's Waldo" in these games, in fact I find them annoying.

I can relate to both sides of it really.  I used to be relentless with my desire for progression that I didn't really care if I used quest helper or anything else, it was all about using any tool just to keep reaching the next goal, the next level, the next item upgrade etc.

At some point I hit a huge fucking wall and I haven't really enjoyed an RPG since, whether it be an MMORPG or not.  Using the guides or not I feel like every RPG (and most single player games in general I should add) I play lately are just glorified laundry lists of tasks to complete, and I frankly don't give a shit to run down the list checking them off anymore.


Edit to add:
Somewhat ironically, a game like Portal or Half Life 2 where the player has no choice at all what to do seems less offensive to me in this regard.  You just keep forging ahead and eventually beat the game.  RPGs like to tout all the choice you have, but the reality is ..well like I described above.




Title: Re: Cracks starting to show?
Post by: Typhon on December 02, 2010, 08:57:34 AM
I enjoy how getting new abilities modifies your options during combat.  That is why I enjoy leveling.  I'm also not immune to the lure of phat loot.  But primarily, I like the combat.  If the network and technology supported having you characters be controlled like they were in a console's fighting game, I'd go to a game that pulled that off in a heartbeat.  Something like an MMO version of Demon Souls (yes, I know that technically it is an MMO).  As that isn't available, this style of combat (WoW, GW) is the current high water mark.

I agree with what you have said in other threads (or maybe I read into what you said) - I have no love of traditional stories told through a game (single or multi player).  Party because the writing is frequently weak, but mostly because the implementation results in the story telling being detrimental to the action (and vice versa).  Whatever the reason, the effort that it takes to read and solve the quests too often just isn't rewarded with a good story (or, a good story is ruined by the frequent breaks due to action).  Which is why I'll get out of the habit of reading quest text.  Which is why I'll use wikis to get past quests.

All that said, I'll be leveling a worgen after the 7th and I'll be giving the quests another chance.  I'm very willing to be pleasantly surprised.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 02, 2010, 09:48:37 AM
You mean like Vindictus?

Somewhat ironically, a game like Portal or Half Life 2 where the player has no choice at all what to do seems less offensive to me in this regard.  You just keep forging ahead and eventually beat the game.  RPGs like to tout all the choice you have, but the reality is ..well like I described above.
I think it's because they dress it up like you have options, but when you step back you realize it's just as linear.  The draw of Portal or Half-Life is the story.


Title: Re: Cracks starting to show?
Post by: bhodi on December 02, 2010, 10:18:58 AM
In the end, Nebu enjoys trying to find Mankrik's wife. I don't. That's why I used tomtom+lightheaded+questhelper. Though, that was for my 2nd, 3rd, 4th characters. When I did my first runthrough at launch, none of it existed.


Title: Re: Cracks starting to show?
Post by: Nebu on December 02, 2010, 11:06:21 AM
Apperantly I'm the only one that thinks that the dumbing of society is becoming evident in games as well.  People are even too lazy to read (and write using WHOLE FUCKING WORDS). I guess that's the curse of being an educator.

I'm not talking about guide use for the nth time through content, by the way.  I'm describing the avoidance of core 1-80 gameplay (namely questing) due to sheer laziness.


Title: Re: Cracks starting to show?
Post by: Malakili on December 02, 2010, 11:39:00 AM
Apperantly I'm the only one that thinks that the dumbing of society is becoming evident in games as well.  People are even too lazy to read (and write using WHOLE FUCKING WORDS). I guess that's the curse of being an educator.

I'm not talking about guide use for the nth time through content, by the way.  I'm describing the avoidance of core 1-80 gameplay (namely questing) due to sheer laziness.

Oh, I just figure that angle was just assumed. 

I think the laziness thing is misplaced though, there are people who put in serious time and effort to plow through the content.  I think its less laziness and more wanting to skip boring shit.  It has less to do with reading (they are reading the guide after all) and more to do with the fact that realistically no one gives a shit WHY the town needs you to go kill 20 bears and bring back their asses.  Its not the amount of words per se, but the fact that the majority of the words are actually irrelevant to what they actually care about, namely the objective, where to go, what to kill, etc. 

Goodness knows I lament the lack of reading that goes on in society in general, but I think the power leveling thing has far less to do with lack of wanting to read in and of itself, and more to do with the fact that people are just highly results oriented and not process oriented in general (which might or might not speak to your general dumbing down point, I'm undecided on that).


Title: Re: Cracks starting to show?
Post by: Ingmar on December 02, 2010, 11:41:59 AM
realistically no one gives a shit WHY the town needs you to go kill 20 bears and bring back their asses.

/raises hand

I read every word, watch every cut scene, etc., in any game the first time I'm seeing a given piece of content.


Title: Re: Cracks starting to show?
Post by: ghost on December 02, 2010, 12:00:18 PM
Apperantly I'm the only one that thinks that the dumbing of society is becoming evident in games as well.  People are even too lazy to read (and write using WHOLE FUCKING WORDS).

You're sounding like an old curmudgeon  :why_so_serious:.

On a serious note, I agree.  

As for the RPG situation, there are some games lately that don't necessarily feel like they are "on rails", but really only Fallout 3/New Vegas have fit that niche for me.  MMO's suffer from the following story line issues:  1.  the overall story line is too inaccessible to folks with normal time commitment availability, 2.  moronic story lines that are watered down because, "hey, it's an MMO", 3. fucking repetition, or 4.  story lines that are too broad to piece together (WoW syndrome).  I'm not sure why games can't look at how good AoC was in the Tortage portion of the game and try to do more with that style game.  


Title: Re: Cracks starting to show?
Post by: ezrast on December 02, 2010, 12:27:51 PM
Apperantly I'm the only one that thinks that the dumbing of society is becoming evident in games as well.  People are even too lazy to read (and write using WHOLE FUCKING WORDS). I guess that's the curse of being an educator.

I'm not talking about guide use for the nth time through content, by the way.  I'm describing the avoidance of core 1-80 gameplay (namely questing) due to sheer laziness.
Right, everyone who doesn't enjoy leveling is clearly just too dumb and lazy to appreciate the masterfully authored experience that is each and every whack twelve foozles quest.

Dude, talking about "laziness" doesn't even make any sense in this context. It's a video game. It's not supposed to be effort.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 02, 2010, 12:55:49 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)


Title: Re: Cracks starting to show?
Post by: Minvaren on December 02, 2010, 12:59:57 PM
It's a video game. It's not supposed to be effort.

I suppose it's time for Blizzard to start all new characters at 85, raid-geared, and all achievements already awarded? :headscratch:


Title: Re: Cracks starting to show?
Post by: Malakili on December 02, 2010, 01:29:57 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

People enjoy the ding part of leveling more than the in between dings part of leveling I think.  Why do you think every game thats released now has some kind of leveling system even when its totally unneeded.  Hell, in Black Ops, it gave me the opportunity to start over at level 1 and give up all my unlocks just so I could go 1-50 again but this time at "prestige level 1." (and you can do this a LOT of times, prestige level 2 and so forth).  Clearly people enjoy/like/get some kind of positive feeling from seeing numbers go up.


Title: Re: Cracks starting to show?
Post by: Paelos on December 02, 2010, 01:31:22 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

90% of the game time I play in WoW does not involve leveling. There are a lot of people out there like that.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 02, 2010, 01:32:20 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

90% of the game time I play in WoW does not involve leveling. There are a lot of people out there like that.

Not leveling in an overt YOU WENT UP A LEVEL sense, maybe, but the core of it is still character progression.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 02, 2010, 01:42:16 PM
Why do you think every game thats released now has some kind of leveling system even when its totally unneeded.
My snarky response is "Because WoW has levels and makes cargo plane loads of money".  Unfortunately, I come up with the same answer when I try to think of a serious answer.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 02, 2010, 01:47:15 PM
The serious answer is "because (most) people like levels." It is just sometimes hard to get them to admit it.


Title: Re: Cracks starting to show?
Post by: ghost on December 02, 2010, 01:51:14 PM
If people really liked levels and experience bars then Warhammer Online would have been a raging success. 


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on December 02, 2010, 01:51:34 PM
To clarify a few things.

WoW is about progression, whether it's levels or just getting a new purple item from a raid you are still playing to advance your character.

I think it's wrong to say people enjoy only the ding part of leveling. With the new content revamp and all the new quests my guildchat has been filled with "did you see X, how about when Z happens in this zone!" New content is fun for a lot of people and seeing it is a goal in and of itself.

I believe many people, mmo players specifically have confused the concept of levels and content.  We have been trained in a pavlovian way in mmo's that levels are just a way to get to the content. We often forget that leveling for the first time 'was' content but we had done it so long ago it fades from memory.  Many people sit at max level, waiting for an expansion or blowing through old stuff on alts because they want something new.

There's nothing wrong with this of course, it's what most people do in single player games.  Long gone are the days of replaying a game over and over, now people simply play a console game such as castlevania, or a single player pc game such as fallout and devour the content. once it is over they move on(taking a couple playthroughs in the case of fallout)

Though single player games all have levels and progression too, we rarely consider that people play zelda just for the ding-grats of getting the hookshot.  


Title: Re: Cracks starting to show?
Post by: Ingmar on December 02, 2010, 01:59:41 PM
If people really liked levels and experience bars then Warhammer Online would have been a raging success. 

That's sort of like suggesting because I like ham, I would also like to consume an entire 15 pound ham in one sitting.  :-P


Title: Re: Cracks starting to show?
Post by: Typhon on December 02, 2010, 02:11:28 PM
realistically no one gives a shit WHY the town needs you to go kill 20 bears and bring back their asses.

/raises hand

I read every word, watch every cut scene, etc., in any game the first time I'm seeing a given piece of content.

Me too, first time through.  But as you go through a game and start to realize that writers haven't succeeded in making you give a shit about the story, why waste your time if you still like the other parts of the game?  I don't understand how that is laziness.

Also, I like character progression, it pleases me to buy in to the illusion that my character is getting more powerful.  It's probably why I like these games more than FPS shooters (given that the combat in FPS games tends to be more fully realized).


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 02, 2010, 02:16:31 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

Because they like killing things and leveling, but still don't care why the village needs bear asses.


Title: Re: Cracks starting to show?
Post by: ezrast on December 02, 2010, 02:20:38 PM
I'm not going to say I'm immune to the allure of ding-grats, but the most fun I've ever had in WoW, no question, was with a character that I stopped leveling at 29. I wouldn't dream of progressing him because being decked in near-BiS gear and playing BGs for no other reason than to win was just too damn enjoyable - until Blizz put an end to that.

Take that as you will.


Title: Re: Cracks starting to show?
Post by: Malakili on December 02, 2010, 02:21:39 PM


Though single player games all have levels and progression too, we rarely consider that people play zelda just for the ding-grats of getting the hookshot.  

As sort of noted above, but also particularly relevant here, I actually was totally unable to get into Zelda Twilight Princess, even though I loved the hell out of all the rest of them before.  Also, I tried playing that after I had my fall out with RPGs/single player gaming in general.  Possible relation there, but I'm not sure.  

I guess its the double whammy for me which is that I really don't care about the story any more, AND I don't care (with probably the very specific exception of ARPGs/diablo-likes just because the mass monster smashing style of those games does appeal to me from time to time) for leveling/progression either.

The remaining games I've enjoyed most over the past say...yearish, competitive multiplayer games.


Title: Re: Cracks starting to show?
Post by: Paelos on December 02, 2010, 02:28:02 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

Because they like killing things and leveling, but still don't care why the village needs bear asses.

Because they don't need bear asses and we all know it. It's a farce. There's no reason for me to read flavor text because it has absolutely no change to the world. Except for this catastrophic event, that same guy is sitting there asking for bear asses 5 years after I GAVE HIM SOME FUCKING BEAR ASSES! How many asses will it take to fill the void in your soul, quest-giver? A hundred? A thousand? Millions? I pity you. I really do. Because your unquenchable lust for bear asses has cost you everything you held dear.


Title: Re: Cracks starting to show?
Post by: Nebu on December 02, 2010, 02:36:39 PM
You're sounding like an old curmudgeon  :why_so_serious:.

Too true. 

I am appreciating the banter here though.  It's interesting to see the different approaches to the game. 

What I'm trying to determine is: What is the primary motivation for wanting a quest guide to just tell you where to go.  Is it because the current content is uninteresting?  Is it because players are programmed to not care about the 1-80 content and instead only care about the content at 80?  Why do players pay $15 a month to play a game and then not want to play the game?  Why not just charge people $20 for a level capped toon?



Title: Re: Cracks starting to show?
Post by: K9 on December 02, 2010, 03:02:00 PM
Level 80 is the game for me with little exception.

Achievements and raiding 10-mans with guildmates who I like are all that pique my interest in the game really. My interest in PvP has waned because the barrier to entry is too high for my time or patience; quests I had done my fill of (although the new world could well drag me back for one more ride). But frankly Having done 1-80 twice now (one starting in vanilla, one starting in TBC) and having a DK done 55-70 (levelling through this stuff again is dull), doing the same stuff again held zero interest to me. Endgame is where the novelty is at, and that's where I play. I'll enjoy the levelling content in Cata, just like I enjoyed my first time through Outland, and then Northrend. But running through the same zones time and again just doesn't grab me. I didn't use questhelper on either of my first two toons, but I can see why people would for any alt really.

Also, you could point the same question towards people who cheat in Single Player games. The folks using third party software to beat Starcraft II baffled me completely for example.


Title: Re: Cracks starting to show?
Post by: proudft on December 02, 2010, 03:03:44 PM
Different people like different stuff.  My interest goes down quite a bit at level cap.   So I try to take my time leveling, but I usually fail.



Title: Re: Cracks starting to show?
Post by: Ratman_tf on December 02, 2010, 03:08:21 PM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

Because they like killing things and leveling, but still don't care why the village needs bear asses.

Because they don't need bear asses and we all know it. It's a farce. There's no reason for me to read flavor text because it has absolutely no change to the world. Except for this catastrophic event, that same guy is sitting there asking for bear asses 5 years after I GAVE HIM SOME FUCKING BEAR ASSES! How many asses will it take to fill the void in your soul, quest-giver? A hundred? A thousand? Millions? I pity you. I really do. Because your unquenchable lust for bear asses has cost you everything you held dear.

Would we care if a quest had a lasting effect on the game world? The cynical part of me says "No.". Digging deeper, I don't necessarily care about bear-ass-less village, or the crazy guy collecting bear-asses. Hell, I'm pretty much ambivalent about the Horde/Alliance situation, or how Bolivar is now the Lich King. It doesn't impact my game, and if it did, I'd probably resent it.

There was a time when I wanted MMORPGs to break out of the camp the spawn mentaility. Now I want them to break out of the questgrind mentality. It's high time for something new to drive player action. Personally, I think the next big thing is going to be giving players more freedom and responsibility in their motivations and actions. You see the beginnings of such in Eve. It's time for somebody like Blizzard to file the rough edges off that kind of thing.


Title: Re: Cracks starting to show?
Post by: Malakili on December 02, 2010, 03:11:22 PM
Why do players pay $15 a month to play a game and then not want to play the game?  Why not just charge people $20 for a level capped toon?



I think they do want to play the game, they just define playing the game as different than you.  To them its all 100% pure meta game.  There is no "World" of warcraft, there is no "their shaman" not to say there you enjoy roleplaying, I really don't know if you do or not, but just the fact that to you the game is consistent with what is actually happening in the game world is different than how a lot of people approach I think.

Consider the following to statements "I have a level 80 shaman in WoW "  "I am a level 80 shaman in WoW"  My feeling is that you would identify with the former and the people you don't understand would identify with the latter, because to them they don't really buy into the whole thing as a package, so reading the in game quest text, or following a guide, both are just sets of text that get them toward beating the game, or beating the content, or whatever, and one set of text is a lot more efficient/better at achieving that goal.

All of that may be complete bullshit though.


I think a huge amount of this revolves around quests also.   Quests have killed RPGs for me, but more importantly, everyone realizes they are just a laundry this at this point.  As Paelos said, everyone knows they don't actually NEED bear asses.  They say they do, their is text saying they do, and their is an XP reward at the end of giving them bear asses, but thats it.  There is no actual bear ass shortage requiring attention.  Imagine that quest with no XP reward.  No one would do it.

Guild Wars 2 seems to be saying they'll offer a different approach, where the quests that get completed, or the actions you take, or however they are structuring it actually have some effect on the state of the zone. Now that would be interesting, then maybe there actually WOULD be a need for bear asses, to make leather armor for the NPC soldiers to push back the goblin hordes or something.  I'd be pretty damned interested in an MMO where bear asses were actually needed.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 02, 2010, 04:00:15 PM
realistically no one gives a shit WHY the town needs you to go kill 20 bears and bring back their asses.

/raises hand

I read every word, watch every cut scene, etc., in any game the first time I'm seeing a given piece of content.

And that's why you're my snugglebutt.  :heart:


I'm one of those damn dirty levelers, and I don't read quest text after I've done the quest on a character (although I will reread it occassionally if it's been a while and I remember liking the quest in the first place). I also don't think the default quest guiding really ruins the experience for me. I read the text, but sometimes even then the directions aren't perfect (and sometimes I am a moron who fucks up what direction southeast is ... for some reason I go all dumbass when it isn't N, S, E or W) and it's nice to be able to open my map and say, "Oh duh, it's over there."

I also don't say "I'm a level 80 <whatever>" as often as "I have a level 80 <whatever>" because I have a lot of 80's, and I wuvvum them all.

I can't really get behind the whole QUESTS ARE TEH DEVIL thing, either. Yes, of course they're just excuses to send you somewhere to do something in order to give you experience, but so fucking what? That's all quests have EVER BEEN in basically every game ever.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on December 02, 2010, 07:45:05 PM
I can't really get behind the whole QUESTS ARE TEH DEVIL thing, either. Yes, of course they're just excuses to send you somewhere to do something in order to give you experience, but so fucking what? That's all quests have EVER BEEN in basically every game ever.

For me, it's that my character is doing shit for other people. Yeah, he gets some XPs and a widget at the end, but really they could cut out the quest and just make me wait for the 5 or 10 minutes it would take do do the quest, then give me the reward for all I care. Raiding and PvP is, on some level, a bit more of me (my character) doing stuff for myself, instead of drudgework for some moron who can't figure out how to pick his own fucking flowers, or whatever.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 02, 2010, 08:25:43 PM
There's been an amusing number of quests so far where my quest giver comes with me. It keeps me from getting lonely!


Title: Re: Cracks starting to show?
Post by: Ashamanchill on December 02, 2010, 09:11:47 PM
To me the debate seems more empirical as opposed to philosophical. The numbers on how long it takes the average player to level (in any fashion; i.e. item level, pvp ‘level’) are more important then the goal posts in the debate. I mean, if your are totally opposed to grinding, or totally inured to it, the the game ain’t for you, and they don’t care: they know how a bell curve operates.

If you are going to be reductionist then I think nebu is absolutely right, this shit is pavlonian. I mean, you ring a bell and make a dog salivate; well human brains are more complex, so it is going to require a funkier bell.  And for those that dabble in that ‘science’ it’s a question of getting the numbers right.

Put it this way: if WoW is a run through a maze for cheeze and we are mice, then they have done their homework. No one is going to want to be in the maze where you have to slam your head against the wall a thousand times just to get a crumb (Aion, WaR, what have you), but you know what? If it gave us the prize too easily, then we would be full, so to speak, and the cheeze would become devalued. Their art is knowing what pushes something past both those yard marks.


Title: Re: Cracks starting to show?
Post by: Cadaverine on December 02, 2010, 10:07:20 PM
What I'm trying to determine is: What is the primary motivation for wanting a quest guide to just tell you where to go.  Is it because the current content is uninteresting?  Is it because players are programmed to not care about the 1-80 content and instead only care about the content at 80?  Why do players pay $15 a month to play a game and then not want to play the game?  Why not just charge people $20 for a level capped toon?

The old issue with having been through all the old world content dozens of times notwithstanding, I use Carbonite, and Quest Helper before it, to point the way to where the bear asses are.  I'm not the "Must get to 80 and raid" type, but I also don't have any interest in wandering around aimlessly, spending an hour in the totally wrong area, looking for bear asses that will never be there. It's the same frustration I have when I have to kill 20 bears just to get one bear ass to drop. 

I still read the quest text, and I still have to walk/fly/swim to wherever.  So, to me, I'm still playing the game, I'm just cutting out some unnecessary time wasted.  That said, playing a new Tauren Paladin,  I've had less need for Carbonite so far, as the quests have been much better laid out, and I'm not having to run all over hell and back.  I'm only in Azhara, though, so that might change as I level along.  They've also improved the drop rate issue for quest items, and I think loot in general, though I may just be blessed this time around.  So far I've had very few instances where I didn't get the quest drop from every mob I killed, which is nice. 

On a side note, I actually wish they'd roll back the xp boosts they added to the 1 to 60 game in the past, as I am outleveling a lot of the new content.  By the time I got done with Mulgore, the little Warchief Sez Go Here Next billboard quests were already green, and they've been that way through most of Azhara.  So, if I go back to North Barrens, I'm going through grey quests, which takes away some of the enjoyment for me.  It'a bit too much like picking on grade school kids, or something.


Title: Re: Cracks starting to show?
Post by: Numtini on December 03, 2010, 05:34:01 AM
As someone who uses a full leveling guide, I am mainly in this for the social aspects. It took me really the end of my EQ2 career when I'd lost faith in the game designers to even get past middle level in WoW because I just don't like the solo-quest-grind game. With my current alts, I'm leveling almost entirely through instances.

Why a full quest guide rather than Questhelper (or just the new tools built into WoW)? Well, one of my main criticisms of vanilla WoW was that it used travel, often from a quest hub to a killing area multiple times, to slow advancement. A leveling guide instructs you on things like "do this quest before that one, because it opens up 2 more that kill the same mobs and they're all a good 2 minute walk each way across the Barrens so you don't want to make the trip more than once." It also screens out the quests that are ludicrously time consuming for little reward. In other words, it corrects for bad quest flow design.

Cata's been a big advance from what I've seen for a lot of what a leveling guide fixes. Through Silverpine, I never ended up going repeatedly to the same areas. And there was actually context to the quests. It was also about 10 times as fast as it was the first time I did it. Cata has also put the dungeon quests inside the dungeon, which eliminated the use for a levelling guide to say "btw you now have all the prequel quests for Dungeon X, so you should do it now." Back when that meant shouting in a zone for a group, that was pretty big.


Title: Re: Cracks starting to show?
Post by: Selby on December 03, 2010, 05:58:38 AM
Why a full quest guide rather than Questhelper (or just the new tools built into WoW)? Well, one of my main criticisms of vanilla WoW was that it used travel, often from a quest hub to a killing area multiple times, to slow advancement. A leveling guide instructs you on things like "do this quest before that one, because it opens up 2 more that kill the same mobs and they're all a good 2 minute walk each way across the Barrens so you don't want to make the trip more than once." It also screens out the quests that are ludicrously time consuming for little reward. In other words, it corrects for bad quest flow design.
This 100%.  I don't use quest guides because I have to get through the game ASAP, I use them because my first 2-3 times through the game the horrible quest layout and designs with all of their built in travels to far away lands for a single foozle made leveling a real pain in the ass.  Not to mention that until a few years after release, you might very well run out of quests and end having to grind to gain a level or two.  The guides spelled it all out so that I didn't waste time running around doing 1 quest at a time traveling 10 minutes each way to get there or accidentally skipping quests that opened up new quests or waste time on quests that require 8G worth of materials to craft a turn-in item that netted me 80S and some small XP bonus (Jarl in Dustwallow... looking at YOU!).

Now that Cata has mostly come out, I don't need a quest guide for the 1-60 game anymore.  I still use it for Outlands and a slight bit in Northrend, but the incredibly slow and painful process that was the 1-60 game has been fixed.


Title: Re: Cracks starting to show?
Post by: Typhon on December 03, 2010, 06:54:02 AM
If people do not enjoy leveling, then why are they playing a game that is all about leveling?  (Which I think brings us back to his original question about why people find it fun or is it just Pavlovian?)

Because they like killing things and leveling, but still don't care why the village needs bear asses.

Because they don't need bear asses and we all know it. It's a farce. There's no reason for me to read flavor text because it has absolutely no change to the world. Except for this catastrophic event, that same guy is sitting there asking for bear asses 5 years after I GAVE HIM SOME FUCKING BEAR ASSES! How many asses will it take to fill the void in your soul, quest-giver? A hundred? A thousand? Millions? I pity you. I really do. Because your unquenchable lust for bear asses has cost you everything you held dear.

This is both funny and hits the nail on the head why the quest text just doesn't matter.  Unless the quest is funny - which I think Blizzard understands, which is why so many of the quests try to inject humor.  If you are a person that has a blind spot to the quest not mattering (in the grand scheme of things), I guess I could see how the humor might be annoying.


Title: Re: Cracks starting to show?
Post by: kildorn on December 03, 2010, 06:54:29 AM
About the only crack this expansion is showing is that while we all knew in Wrath that Outlands was just a terrible layout/design/plot/everything, the revamp of the old world's quest design has made it even more jarring.

In Wrath leveling, going to Outlands was where your character suddenly got a lot more powerful feeling. In Cata leveling, going to Outlands is where the quests suddenly start to suck, send you all over creation at random, and generally go back to using travel as a pacing mechanic.


Also: hah, the new undead area's quest rewards are funny. Going from 1-10, I got around 8 leather belts as the only leather reward option for most of the quests.


Title: Re: Cracks starting to show?
Post by: Paelos on December 03, 2010, 07:08:01 AM
The Cataclysm should have closed the portal to the Outlands. At some point they just need to do it. That content is unquestionably horrible.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 03, 2010, 09:19:53 AM
I was hoping that they'd at least add new 60-70 content so you have the option to skip Outlands.


Title: Re: Cracks starting to show?
Post by: Xanthippe on December 03, 2010, 09:30:46 AM
Outlands goes by so fast anyway.  One or two dungeons per level?  Something like that (but maybe that's on rested xp only).

Put me in the camp with people who like leveling to max_level more than I like being at max_level.  In fact, I want to find a new server where I can make alliance toons (pvp please) because even though I have one of almost everything, I want to go back through leveling each race to 60, and my slots are full where my 80s are.

I started some little hordes on Arthas but that was a mistake - horde outnumbers alliance by almost 3 to 1.  Ick.  I prefer even odds or even being in the minority.

Love love love the horde Stonetalon questlines.  Thousand Needles barge quests were quite amusing as well.  It's weird being in Strat and Scholo in the 40s.  Tried zipping through Ragefire to pick up baby greens on my 45 shadow priest and had to sit and drink all the time.  Dungeon mobs have a lot more hps now, even little elites.


Title: Re: Cracks starting to show?
Post by: kildorn on December 03, 2010, 09:52:30 AM
Outlands goes by so fast anyway.  One or two dungeons per level?  Something like that (but maybe that's on rested xp only).

Put me in the camp with people who like leveling to max_level more than I like being at max_level.  In fact, I want to find a new server where I can make alliance toons (pvp please) because even though I have one of almost everything, I want to go back through leveling each race to 60, and my slots are full where my 80s are.

I started some little hordes on Arthas but that was a mistake - horde outnumbers alliance by almost 3 to 1.  Ick.  I prefer even odds or even being in the minority.

Love love love the horde Stonetalon questlines.  Thousand Needles barge quests were quite amusing as well.  It's weird being in Strat and Scholo in the 40s.  Tried zipping through Ragefire to pick up baby greens on my 45 shadow priest and had to sit and drink all the time.  Dungeon mobs have a lot more hps now, even little elites.

Questing is far faster than instances in outlands, still. But it also further shows the "wow, outlands sucks", since they didn't put quest givers in the instances in Outlands yet. So not only do you have the bizarre "go pick up X Y and Z out of the way quests for this instance, but the instances themselves don't normally give a lot of xp (outlands heavily reduced the amount of bullshit trash in instances, barring Shattered Halls and Shadow Labs, and trash is where the XP is)


Title: Re: Cracks starting to show?
Post by: Rendakor on December 03, 2010, 09:55:00 AM
They didn't put quest givers inside instances in Northrend, either. There are a few which have always had them (UK, UP, CoS), but the old ones are still scattered about and/or hidden behind long chains.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 03, 2010, 11:14:44 AM
On a side note, I actually wish they'd roll back the xp boosts they added to the 1 to 60 game in the past, as I am outleveling a lot of the new content.  By the time I got done with Mulgore, the little Warchief Sez Go Here Next billboard quests were already green, and they've been that way through most of Azhara.  So, if I go back to North Barrens, I'm going through grey quests, which takes away some of the enjoyment for me.  It'a bit too much like picking on grade school kids, or something.

Azshara and Northern Barrens are both 10-20 zones. You're not really meant to play through both on the same character anymore. There are 2-3ish leveling "paths" you can take on either side, which means subsequent alts after the first one could be totally different quest experiences. I think this is a big plus, not a minus.


Title: Re: Cracks starting to show?
Post by: kildorn on December 03, 2010, 11:17:47 AM
Helps with overcrowding as well by spreading the population out. Same thing they learned in Wrath with the two identical level zones to start in so there wasn't the "release week hellfire" crapfest.


Title: Re: Cracks starting to show?
Post by: Paelos on December 03, 2010, 11:26:22 AM
Questing is far faster than instances in outlands, still. But it also further shows the "wow, outlands sucks", since they didn't put quest givers in the instances in Outlands yet.

Yes, it does suck, and they will continue to make it shorter and shorter until eventually people won't have to go there. My thought is, just cut out the middle man. Put in one zone for the regular content, put all your 70-80 quests there, and close the Outland content. It's now the most ancient and useless part of your game, and the most laughably out of place in your already laughable lore.


Title: Re: Cracks starting to show?
Post by: kildorn on December 03, 2010, 11:37:51 AM
Questing is far faster than instances in outlands, still. But it also further shows the "wow, outlands sucks", since they didn't put quest givers in the instances in Outlands yet.

Yes, it does suck, and they will continue to make it shorter and shorter until eventually people won't have to go there. My thought is, just cut out the middle man. Put in one zone for the regular content, put all your 70-80 quests there, and close the Outland content. It's now the most ancient and useless part of your game, and the most laughably out of place in your already laughable lore.

Outlands from a lore standpoint does continue to get more and more absurd. But I think that's going to happen to all the content as a new BIG BAD OH GOD WE WILL ALL DIE event happens, but you're still being asked to fuck off to some other continent/dimension to screw around. Like, the entire Horde + Alliance theme in Wrath just doesn't mesh with the whole "Horde and Alliance are at WAR" thing going on in the rest of Azeroth.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 03, 2010, 11:40:43 AM
We're doing a lot of stuff now that will probably make less sense once Deathwing is dead too. Just the nature of the medium to an extent.


Title: Re: Cracks starting to show?
Post by: Azazel on December 03, 2010, 01:57:27 PM
What I'm trying to determine is: What is the primary motivation for wanting a quest guide to just tell you where to go.  Is it because the current content is uninteresting?  Is it because players are programmed to not care about the 1-80 content and instead only care about the content at 80?  Why do players pay $15 a month to play a game and then not want to play the game?  Why not just charge people $20 for a level capped toon?

Short version for me:
I like levelling. I like questing. I read the quests. (I do grey quests to have done them.). I enjoy the scenery as I move around the world.

I do not like wandering around looking for the one interactive valve in the field of pipes, or the pile of papers that is almost invisible in the grass, or the pile of dirt that is subtly similar to all of the other piles of dirt in an area. I do not like trying to figure out just what the questgiver means by "near the edge of the mountain" for 10 minutes, or where exactly the specific type of bears his current bear ass fetish demands live - despite the fact that they look just like the bears that are right here. I just want to go over there and do it.

Maybe to you, the game is all about the second point. Figuring out "puzzles", trying every handle, spending 10 minutes looking for the correct gnoll. For me, it's not how I wish to spend my time - deciphering vague directions and trying every pump handle in the station to see which one turns.


Title: Re: Cracks starting to show?
Post by: Azazel on December 03, 2010, 02:03:55 PM
I think a huge amount of this revolves around quests also.   Quests have killed RPGs for me, but more importantly, everyone realizes they are just a laundry this at this point.  As Paelos said, everyone knows they don't actually NEED bear asses.  They say they do, their is text saying they do, and their is an XP reward at the end of giving them bear asses, but thats it.  There is no actual bear ass shortage requiring attention.  Imagine that quest with no XP reward.  No one would do it.

While no system is perfect, having come from EverQuest where quests were structured slightly differently, I'm very happy to do WoW-style questing. I no longer need to realise that this particular a_Goblin_tooth is not flagged as junk, and leave the game to search in the internet to see what quest it's used for, in which city, and what other crap I need to get hold of.

Those quests gave fuckall xp. So you got a group of friends or randoms together, found some orcs, set up camp, and sat there smacking them for an hour or two.

Yeah, the WoW model is so bad. Fucking kids these days...  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Simond on December 03, 2010, 02:24:19 PM
The Cataclysm should have closed the portal to the Outlands. At some point they just need to do it. That content is unquestionably horrible.
I remember when Outland was launched to universal praise about how much it was a quantum leap ahead of old-world content.  :grin:


Title: Re: Cracks starting to show?
Post by: Ingmar on December 03, 2010, 02:30:41 PM
The Cataclysm should have closed the portal to the Outlands. At some point they just need to do it. That content is unquestionably horrible.
I remember when Outland was launched to universal praise about how much it was a quantum leap ahead of old-world content.  :grin:

Which it was in a lot of ways.


Title: Re: Cracks starting to show?
Post by: Minvaren on December 03, 2010, 02:32:58 PM
The Cataclysm should have closed the portal to the Outlands. At some point they just need to do it. That content is unquestionably horrible.
I remember when Outland was launched to universal praise about how much it was a quantum leap ahead of old-world content.  :grin:

Which it was in a lot of ways.

But the Nth time you have to go through Hellfire Peninsula, you just want it OVER.   :drill:


Title: Re: Cracks starting to show?
Post by: Chimpy on December 03, 2010, 02:35:44 PM
One thing Blizzard has done consistently is look at their work critically and improve on places where it needs it. Northrend was leaps and bounds better flow-wise than anything they had previously released.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 03, 2010, 03:51:06 PM
We're doing a lot of stuff now that will probably make less sense once Deathwing is dead too. Just the nature of the medium to an extent.

Except Blizzard's problem here isn't the medium, it's that they have absolutely no plans to gracefully retire expansions.  You have to trudge through every fucking one to reach the end.

The easy fix is to keep the zones intact, and just build the zone portals a little more creatively.  For example, to get into Outlands you need to be inside the Goldshire inn, with a pint in front of you.


Title: Re: Cracks starting to show?
Post by: K9 on December 03, 2010, 04:07:51 PM
Meh, you can level through Outlands so fast these days it's hardly worth complaining about. With the RDF and lowered XP curve you can pretty much bypass HFP and just hit up Zangarmarsh (which does have a reasonable quest flow).


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 03, 2010, 04:31:12 PM
I'm broken like WUA.  It pissed me off that they feel the need to remove Wrathgate, but leave all the shit about fighting Arthas intact.  Particularly since the new Undead intro explicitly states he's dead.  Leaving everything intact and having a beer induced time warp would at least be coherent.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 03, 2010, 04:42:45 PM
They didn't take out Wrathgate, just the battle for UC.


Title: Re: Cracks starting to show?
Post by: Abelian75 on December 03, 2010, 05:56:09 PM
I remember when Outland was launched to universal praise about how much it was a quantum leap ahead of old-world content.  :grin:

It was a huge leap in terms of how you structure quest progression through a zone and through the world as a whole, but it was not, in my opinion, a huge leap forward in terms of how you make quests tell a coherent overall story of the world and your character.  Outland pretty much is an insane mess in terms of story, with almost no coherent story being told as you progress through the zones (at least imho).

But yeah, from a technical standpoint the quest progression is much closer to the quality of current questing than it was to Vanilla.  It's just that there's no reason to give a shit about anything you are doing.  It's just this random-ass alien wonderland of incoherence.

Unfortunately I imagine part of the reason they didn't want to make it totally irrelevant is that it's one of the only times that the Draenei and Blood Elves (especially the Draenei) are relevant at all.  I imagine this tension is part of what motivated that recent comment about how they didn't do a good job integrating the Draenei into the Alliance.

It is kind of striking to me how easily you can just ignore that TBC ever happened and it barely changes the feel of the story at all.  In fact I'm not even sure what HAPPENED in TBC for the most part (other than Sunwell, which I don't even think was going to be part of the expansion in the first place).


Title: Re: Cracks starting to show?
Post by: Ingmar on December 03, 2010, 06:12:42 PM
If they had conveyed the story for Outland properly then i think we'd all feel better about it, but they didn't.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 03, 2010, 06:25:12 PM
TBC, if you're Horde, isn't quite as terrible story-wise as if you're Alliance. You get the blood elves joining the Horde because Sylvannas demands they get let in plus they're all "Weeeeee know there are still ooooorcs out there, Thrall, maybe we'll help you find them!" and then they later finding out Kael'thas is a douchebag (although this is not nearly as dramatic as it should've been, Drakuru turning out to be the Lich King's homie was done way better. Shit, Abercrombie's I AM BAD reveal, which anyone who reads the text already knew from basically his second sentence, was more dramatic.), Thrall's coming home and finding his roots (this gets cockblocked by shitty dungeon quests though I think? I never actually finished the series and I seem to recall that's why.), the introduction of Garrosh, and finally the cleansing of the Sunwell. Alliance you have these aliens crash into the planet that are allowed to join because mumblemumblemumble, you get to find out some people from WC2's expansion are still kicking around, and uh ... Well, Caverns of Time was pretty cool, right?

The draenei going back to Outland isn't nearly as interesting as the orcs, because no one gave a fuck about them to start with, plus there's no "oh shit some of us are still here and not slaves to demons or anything!" aspect to them. The draenei were a last minute "shit, we have to come up with something" race and it shows in almost every way.


Title: Re: Cracks starting to show?
Post by: Fordel on December 03, 2010, 06:59:58 PM
Yea, Draenei as the player race, could not exist at all and Outlands would hardly change story wise. Their contribution started and mostly ended with them being wiped out by the Orcs pre-Azeroth invasion.


Title: Re: Cracks starting to show?
Post by: ghost on December 03, 2010, 08:03:34 PM
I think that when they release an expansion, the expansion should be the level 70-80 content and the rest should shift downward appropriately.  There's really no need to expand the level cap in the game, as the end game of raiding makes it all moot anyway.  I also think they should cull out a lot of shit people don't do any more, or make it more end game level appropriate. 


Title: Re: Cracks starting to show?
Post by: Rendakor on December 03, 2010, 08:13:08 PM
You need to raise the level cap to do a proper gear reset.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 03, 2010, 09:43:53 PM
You need to raise the level cap to do a proper gear reset.

Only because of the way combat ratings work, which they had changed prior to TBC to force a hard gear reset because they wanted people to wear their TBC clownsuits.  Which lead directly to Sunwell Radiance, Chill of the Throne, and capped combat ratings.

It would be easier in the end if the multiplicative stats on gear were separated from additive stats, and the cost in item budget were tabulated accordingly (easiest way is to convert ratings into percentages based on an arbitrary level derived from the iLevel of that particular piece, rather than the level of the player wearing it).  At which point they could go fucking crazy with iLevels, not increase player level, and the only numbers which would inflate would be attack power, spell power, and stamina.  Which is good, because those three stats should be all you need to mudflate all your previous content assuming that they keep shit like critical strike chance close to targeted values.

Of course, you'd probably want to do something else to segregate the new expansion into zones and brackets, which to an extent tells the player where they should be.  But nothing precludes you from having TBC, WotLK, and Cata from all being level 60-65, but having those five levels only persist in the expansion you earned them in.


Title: Re: Cracks starting to show?
Post by: caladein on December 03, 2010, 09:52:21 PM
The itemization problems that led to Radiance/Chill of the Throne are because Timmy the Itemization Intern is fucking stupid.

All a gear/resources reset needs is a means of funneling everyone through a process so they come in different but come out the same.  That can be a reputation wall or just adding some new areas and tuning the new stuff to the new, hysterically powerful, gear.  It's just the level is the default "You must be this tall to ride the ride." number.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 03, 2010, 10:07:05 PM
Actually it was because they ended up with one more tier of raiding gear than they originally planned, with hardmode gear on top of it. We weren't supposed to get 4 tiers with 3 levels of gear each, just 3 tiers with 2 levels each, in the original conception. This screwed up all the gear scaling for the whole expansion.


Title: Re: Cracks starting to show?
Post by: Fordel on December 03, 2010, 10:17:39 PM
Timmy the itemization intern is pretty stupid regardless.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 03, 2010, 10:28:00 PM
Sorry for the edit in my first post, don't hate me.

1. Retardation was partially the problem.  The second part is that they tried to treat 1 dodge as if it were equal to 1.5 stamina (the two grew in equal proportions as ilevel increased), because that's what the item budget spreadsheet says.  Which leads to point two...

2. They started with a great system for slow mudflation.  While that level 20 piece which gave 1% dodge would always give 1% dodge, it still wasn't much of an issue because the stamina of higher level pieces made the difference so long as you didn't make a level 20 piece with 10% dodge.  Since stamina scales logarithmically you're free to mudflate to your heart's content, because no matter how much stamina you stack you're still not ever getting into melee immune tanks on gear appropriate bosses.  The same goes for AP and SP, which scale damage output logarithmically.

EDIT:

3. Ratings seems to have lead them to take liberties with avoidance, assuming that the hatchet job they did to make pre-TBC avoidance gear degrade as levels increased would fix scaling problems perpetually.  They don't have the extra tier excuse for Sunwell Radiance.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 03, 2010, 10:40:23 PM
No, but the point was they said "ok that sucks, let's have a plan to not have to resort to that in the last tier this time." And if they had stuck with their plan, it would have been fine.

Regardless with all the extra avoidance from +defense gear and talents (and other various avoidance talents besides) removed I really have a hard time imagining it getting out of hand this time.


Title: Re: Cracks starting to show?
Post by: Zaljerem on December 03, 2010, 10:55:28 PM
Man, great thread. A lot of insight, history, viewpoints and very little nerd rage. Kudos, f13.  :heart:

I played WoW from launch until mid-Northrend; had a lot of fun. Every once in a great while I consider picking it back up, then I come to my senses. I can't gather another bear ass, not even for some awesome title in front of my name. The first time through an instance is always great; by the 5th I want to kill the devs, everyone around me, and myself - in that order. I'm not going back for Cataclysm ... kinda sad about that in ways, but it's for the best.

I was a Master Angler. I'm a sick, sick man. LET'S GO FISH!



Title: Re: Cracks starting to show?
Post by: Sheepherder on December 03, 2010, 11:00:38 PM
Third time's a charm? :why_so_serious:

They're doing a lot of insane tweaking to keep avoidance levels in check, when it really doesn't have to be that hard: just stop handing out avoidance in ever increasing amounts, chucklefucks.

I'm not even sure why we're having this argument, because they're pretty much already committed themselves to rebuilding the world a third time if they ever want to remove the craters and officially kill off Methwing.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 04, 2010, 06:12:30 AM
Regardless with all the extra avoidance from +defense gear and talents (and other various avoidance talents besides) removed I really have a hard time imagining it getting out of hand this time.
We need a way to sticky posts that will come back to haunt us later. :-P


Title: Re: Cracks starting to show?
Post by: Fordel on December 04, 2010, 01:08:44 PM
I'm not even sure why we're having this argument, because they're pretty much already committed themselves to rebuilding the world a third time if they ever want to remove the craters and officially kill off Methwing.


I'm hoping they'll be updating the world as the content patches come later down the line. It seems like they spent a lot of time on the technology to do that better/faster or whatever.




Title: Re: Cracks starting to show?
Post by: Azazel on December 04, 2010, 07:11:54 PM
Meh, you can level through Outlands so fast these days it's hardly worth complaining about. With the RDF and lowered XP curve you can pretty much bypass HFP and just hit up Zangarmarsh (which does have a reasonable quest flow).

Hellfire > Terrokar > Nagrand > Borean Tundra


Title: Re: Cracks starting to show?
Post by: Selby on December 04, 2010, 07:14:25 PM
Hellfire > Terrokar > Nagrand > Borean Tundra
I do Zangarmarsh too so I can get to 70 and then hit Northrend.  Some of the mobs being 70-71 when I am 68 cause more issues than I like to deal with.


Title: Re: Cracks starting to show?
Post by: Azazel on December 04, 2010, 07:18:15 PM
I'm hoping they'll be updating the world as the content patches come later down the line. It seems like they spent a lot of time on the technology to do that better/faster or whatever.

Yeah, the odd thing to me now that everything has suddenly changed is that it doesn't feel like this had just happened. The game world feels like The Sundering (or WTF it's called) hit about 6 months to a year ago in most places.



Title: Re: Cracks starting to show?
Post by: Rendakor on December 04, 2010, 07:24:13 PM
Hellfire > Nagrand > Howling is my route, with only a few dungeons and BGs thrown in.


Title: Re: Cracks starting to show?
Post by: caladein on December 04, 2010, 07:35:10 PM
I'm hoping they'll be updating the world as the content patches come later down the line. It seems like they spent a lot of time on the technology to do that better/faster or whatever.

Yeah, the odd thing to me now that everything has suddenly changed is that it doesn't feel like this had just happened. The game world feels like The Sundering (or WTF it's called) hit about 6 months to a year ago in most places.

It's not consistent, that's for sure.  Loch Modan and Wetlands (Menethil especially) feel like The Shattering was relatively recent.  Stormwind still has some rubble and scaffolding around.  Then you have Orgrimmar which has been completely made over with only light touches of construction still left.


Title: Re: Cracks starting to show?
Post by: Polysorbate80 on December 04, 2010, 11:37:09 PM
That's because the Horde builds everything out of sticks and old animal pelts--cheap to put back together.

I can't gather another bear ass, not even for some awesome title in front of my name.

Just you wait, they'll add that "Assmaster" achievement yet.


Title: Re: Cracks starting to show?
Post by: Simond on December 05, 2010, 03:13:58 AM
That's because the Horde builds everything out of sticks and old animal pelts--cheap to put back together.
I spy someone who hasn't been to New Orgrimmar yet.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Maledict on December 05, 2010, 04:51:37 AM
Actually it was because they ended up with one more tier of raiding gear than they originally planned, with hardmode gear on top of it. We weren't supposed to get 4 tiers with 3 levels of gear each, just 3 tiers with 2 levels each, in the original conception. This screwed up all the gear scaling for the whole expansion.

This wasn't exactly true BTW. It added to the problem, but Wrath was already broken before they even started introducing the extra tier for heroic. Blizzard were just covering for their silly mistakes when they announced that.

i) We started off too powerful. Unlike the previous transiition from Vanilla --> TBC, when raiding guilds farmed Naxx they were getting substantial increases to their power and surviveability ahead of what we had in Tier 6 / SWp. Loot in Wrath simply started off at too high a point, and before we'd even heard of raiding heroic modes people were commenting on how Naxx gave up far too good loot for it's position in the raiding tiers. even in the very first tier tanks were getting far too high stats, and to much avoidance.

ii) The leap in ilevel between raiding tiers was higher than it ever has been - for no real reason. Still not sure why Blizzard committed to so thoroughly rendering the previous tier of raiding utterly worthless, but by giving folks a 19 ilevel increase between tiers it ramped up the stat inflation far more than any other jump. An extra 6% power each tier really doesn't help the situation.



Title: Re: Cracks starting to show?
Post by: Sheepherder on December 05, 2010, 08:03:26 AM
Still not sure why Blizzard committed to so thoroughly rendering the previous tier of raiding utterly worthless, but by giving folks a 19 ilevel increase between tiers it ramped up the stat inflation far more than any other jump.

The number is 13.  The jump between Naxx10 and Ulduar10 is atypical.


Title: Re: Cracks starting to show?
Post by: Polysorbate80 on December 05, 2010, 08:48:43 AM
That's because the Horde builds everything out of sticks and old animal pelts--cheap to put back together.
I spy someone who hasn't been to New Orgrimmar yet.  :awesome_for_real:

Nope.  I've done pretty much all the Eastern Kingdoms, but none of the Kalimdor stuff.


Title: Re: Cracks starting to show?
Post by: Azuredream on December 05, 2010, 09:55:34 AM
The number is 13.  The jump between Naxx10 and Ulduar10 is atypical.

IIRC Uld25 -> ToC25 is also 19, as is ToC25 -> ICC25, and ToC10 -> ICC10. I'm not sure whey they couldn't decide on a uniform increase.


Title: Re: Cracks starting to show?
Post by: Maledict on December 05, 2010, 10:09:05 AM
The number is 13.  The jump between Naxx10 and Ulduar10 is atypical.

IIRC Uld25 -> ToC25 is also 19, as is ToC25 -> ICC25, and ToC10 -> ICC10. I'm not sure whey they couldn't decide on a uniform increase.

Indeed - I went and looked up the increase before posting to make sure I wasn;t doing something silly. ToC to ICC is 19 again (245 to 264), and there was absolutely no need for it to be that high.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 06, 2010, 12:07:09 AM
It was set that way because hardmode ToC 25 gear was 258 iirc. Now, why they went for a full 13 ilvl tier jump on the hardmode stuff is a good question.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 06, 2010, 12:08:12 AM
It was like that in Ulduar too; Uld10 regular dropped 219s, heroics were 232s.


Title: Re: Cracks starting to show?
Post by: kildorn on December 06, 2010, 04:35:04 AM
I'm hoping they'll be updating the world as the content patches come later down the line. It seems like they spent a lot of time on the technology to do that better/faster or whatever.

Yeah, the odd thing to me now that everything has suddenly changed is that it doesn't feel like this had just happened. The game world feels like The Sundering (or WTF it's called) hit about 6 months to a year ago in most places.

It's not consistent, that's for sure.  Loch Modan and Wetlands (Menethil especially) feel like The Shattering was relatively recent.  Stormwind still has some rubble and scaffolding around.  Then you have Orgrimmar which has been completely made over with only light touches of construction still left.

It feels like the idea behind the world is "we all came back from northrend with the lich king defeated and WHAT THE SHIT HAPPENED BACK HERE!?!", but it is very sporadic timespan wise. I mean, I get Org, thrall was just sitting on a shitload of resources and peons, so rebuilding was pretty quick. Dude had been running lumber mills across kalimdor for years.


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 06, 2010, 06:31:23 AM
It feels like the idea behind the world is "we all came back from northrend with the lich king defeated and WHAT THE SHIT HAPPENED BACK HERE!?!", but it is very sporadic timespan wise. I mean, I get Org, thrall was just sitting on a shitload of resources and peons, so rebuilding was pretty quick. Dude had been running lumber mills across kalimdor for years.

The Horde are just that supremely organised and efficient.

Deathwing destroys Orgrimmar and the Horde have rebuilt the city before the Extreme Makeover: Home Edition team have even got out of bed.
Deathwing destroys Stormwind and the Allies are still standing around saying "Can anyone smell something burning?"


Title: Re: Cracks starting to show?
Post by: kildorn on December 06, 2010, 07:00:51 AM
It feels like the idea behind the world is "we all came back from northrend with the lich king defeated and WHAT THE SHIT HAPPENED BACK HERE!?!", but it is very sporadic timespan wise. I mean, I get Org, thrall was just sitting on a shitload of resources and peons, so rebuilding was pretty quick. Dude had been running lumber mills across kalimdor for years.

The Horde are just that supremely organised and efficient.

Deathwing destroys Orgrimmar and the Horde have rebuilt the city before the Extreme Makeover: Home Edition team have even got out of bed.
Deathwing destroys Stormwind and the Allies are still standing around saying "Can anyone smell something burning?"

Efficient?! Any time I see Alliance peasants, they're out chopping trees. Meanwhile, the horde has to conscript every level 2 orc in durotaur to wake the lazy bastards up!


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on December 06, 2010, 07:52:55 AM
Alliance have unions, work breaks, lunch breaks, vacation, time off. 

Horde are lucky to ever get time off and have to sneak in the occasional nap, if they do they are often clubbed over the head.


Title: Re: Cracks starting to show?
Post by: Numtini on December 06, 2010, 07:56:09 AM
Quote
Alliance have unions, work breaks, lunch breaks, vacation, time off. 

And the Horde brought in guest workers rather than do it themselves.


Title: Re: Cracks starting to show?
Post by: kildorn on December 06, 2010, 08:10:31 AM
Quote
Alliance have unions, work breaks, lunch breaks, vacation, time off. 

And the Horde brought in guest workers rather than do it themselves.

The goblins are totally scabs. Or slaves. One of those.


Title: Re: Cracks starting to show?
Post by: Polysorbate80 on December 06, 2010, 08:27:33 AM
Until the day the Horde and Alliance both realize that the goblins, after decades of selling to both sides, now own the entire world.  All hail the new goblin overlords!


Title: Re: Cracks starting to show?
Post by: Minvaren on December 06, 2010, 08:42:42 AM
Horde are lucky to ever get time off and have to sneak in the occasional nap, if they do they are often clubbed over the head.

Or abducted by the Dragonmaw to nap in the Outlands instead.

"What you want?  Me busy."
"ARGH!  BOOTERANG!"


Title: Re: Cracks starting to show?
Post by: Simond on December 06, 2010, 12:15:30 PM
Until the day the Horde and Alliance both realize that the goblins, after decades of selling to both sides, now own the entire world.  All hail the new goblin overlords!
Skip to step 3: Profit.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 06, 2010, 12:22:15 PM
The Horde presumably has masons that either don't expect to be paid OR actually ARE paid. The Alliance, not so much.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Chimpy on December 06, 2010, 12:24:18 PM
Maybe the Alliance is dealing with some very restrictive Union regulations.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 06, 2010, 12:27:49 PM
No seriously, the last time they rebuilt Stormwind, they didn't get paid, so they formed the Defias terrorist group.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 06, 2010, 12:31:47 PM
They should award achievements for laying bricks.  The city would be rebuilt in record time.


Title: Re: Cracks starting to show?
Post by: kildorn on December 06, 2010, 12:45:22 PM
No seriously, the last time they rebuilt Stormwind, they didn't get paid, so they formed the Defias terrorist worker's rights group.

fix'd.

Aside from not wearing pants, I have a hard time disagreeing with VanCleef the Younger.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 06, 2010, 01:15:37 PM
Bitch knifed Blanchy, fuck her!


Title: Re: Cracks starting to show?
Post by: kildorn on December 06, 2010, 01:20:54 PM
Blanchy had it coming! VanCleef was just a death panel that was desperately needed by the Azerothian healthcare system!


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 06, 2010, 02:46:36 PM
Blanchy was old six years ago.  The Furlbrow's are necromancers.


Title: Re: Cracks starting to show?
Post by: Numtini on December 06, 2010, 05:30:16 PM
They should award achievements for laying bricks.

I think ATITD has a business practice patent on that.


Title: Re: Cracks starting to show?
Post by: Nebu on December 07, 2010, 06:36:03 AM
They should award achievements for laying bricks.
I think ATITD has a business practice patent on that.

Test of the obelisk.  Ugh.


Title: Re: Cracks starting to show?
Post by: Abelian75 on December 07, 2010, 07:10:58 PM
I think ATITD has a business practice patent on that.

Man, and I totally just brought ATITD up in another thread. :)

My wife was obsessed with making bricks.  I'd log on to find insane quantities of bricks waiting for me.  Staggering quantities that no one human should be able to make.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 09, 2010, 01:34:47 AM
I feel crabby, so I came to the crabby thread.

a) Vashj'ir is way too fucking big. I feel like I've been in the fucking zone forever, and it's starting to kill me. I BELIEVE I'm in the home stretch, but goddamn. Hyjal may have the same problem, I don't actually know, but man.

b) I understand, I suppose, wanting people to have to actually see the instance entrance before letting you do it, but again, Vashj'ir's instance is too far in for the level range it supposedly is.



It's funny, the things about a water zone that I worried about aren't problems at all, but I still don't think I'll go there again for quite some time after this initial character.


Title: Re: Cracks starting to show?
Post by: K9 on December 09, 2010, 03:47:11 AM
Throne of the Tides is way too late in Vashj'ir I agree, also it takes a long time before you can discover the flightmaster.


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 09, 2010, 04:25:24 AM
Do they not have a summoning stone outside anymore? I know we used one outside Blackrock Caverns last night.

EDIT - remembered it was the Blackrock Spire meeting stone.


Title: Re: Cracks starting to show?
Post by: Merusk on December 09, 2010, 04:33:35 AM
ALL the zones feel too fucking long.  Vash is 145 quests long, Deepholm is 143 and Twilight Highlands is 120. No idea bout Udlum's exact number as I skipped it and am going back to quest for cash after working on Archaeology.  I'm sure it's 100+ quests like every other goddamn zone, though.  That's more than zones in WOTLK, which also felt long.  BC zones were 50-75 quests long until you hit the last zone.  Those felt good. You were in and out and even if you didn't ding, you felt like you'd accomplished something as you moved on to the next zone.

I didn't realize what a psychological strain staying in the same zone is until this expansion.  Breaking things down into smaller zones or changing theme/ scenes a bit more would have helped a LOT.  Yeah the mini-hubs are supposed to help with that but you still know you're 'stuck' in the same zone.

Do they not have a summoning stone outside anymore? I know we used one outside Blackrock Caverns last night.

EDIT - remembered it was the Blackrock Spire meeting stone.

Yes, they do.  It's one way to get them discovered so people in guild who are behind the curve can /random with you.  (A few still haven't gotten it in the mail.. Go go UPS!)


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 09, 2010, 04:49:57 AM
Levelling doesn't seem to take anywhere near as long as it did in BC/Wrath though. I made 81 last night by just doing a BWD run and the Kelpthar Forest quests (~40 of them?) and that's including getting stuck on that damned "Blood and Thunder" defend the boat quest.

My biggest beef with it so far is that there didn't seem to be anywhere to repair gear.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 09, 2010, 05:02:05 AM
Do they not have a summoning stone outside anymore? I know we used one outside Blackrock Caverns last night.

EDIT - remembered it was the Blackrock Spire meeting stone.

It's not really a problem for my Alliance people, as they are in a real guild and thus have guild runs with summonses and such, but as Horde, I basically go it alone and I find it really frustrating to know that I'm going to have to haul my ass way the fuck out there in order to random properly. It was just a stupid decision, in my opinion, and that's what bugs me.


Title: Re: Cracks starting to show?
Post by: Merusk on December 09, 2010, 05:06:43 AM
Levelling doesn't seem to take anywhere near as long as it did in BC/Wrath though. I made 81 last night by just doing a BWD run and the Kelpthar Forest quests (~40 of them?) and that's including getting stuck on that damned "Blood and Thunder" defend the boat quest.

My biggest beef with it so far is that there didn't seem to be anywhere to repair gear.

The first one's just to suck you in.  I think it's taking an average of 8 or 9 hours per level if you're straight-out questing.


Title: Re: Cracks starting to show?
Post by: Selby on December 09, 2010, 05:58:51 AM
What's even more annoying is to queue for the next 2 instances, your average ilvl has to be 272.  Mine in all raid gear is 270 and I haven't found more than 1 piece to replace anything in all of Vash'jir so far.  So I can replace my gear and take hits on all the stats just to queue, or get summoned and have guildies run me through (I choose the latter).


Title: Re: Cracks starting to show?
Post by: Numtini on December 09, 2010, 06:50:11 AM
I'm finding lots of very minor upgrades, but only if I fully enchant them and reforge all the mastery to haste (mastery is useless for resto shaman). It's just not worth it for something I'm going to replace in a level when I'm not having any problem doing my thing.


Title: Re: Cracks starting to show?
Post by: Malakili on December 09, 2010, 08:02:49 AM
What's even more annoying is to queue for the next 2 instances, your average ilvl has to be 272.  Mine in all raid gear is 270 and I haven't found more than 1 piece to replace anything in all of Vash'jir so far.  So I can replace my gear and take hits on all the stats just to queue, or get summoned and have guildies run me through (I choose the latter).

You could throw on some gear just for the queue, then switch back to your raid gear right?


Title: Re: Cracks starting to show?
Post by: K9 on December 09, 2010, 08:04:04 AM
What's even more annoying is to queue for the next 2 instances, your average ilvl has to be 272.  Mine in all raid gear is 270 and I haven't found more than 1 piece to replace anything in all of Vash'jir so far.  So I can replace my gear and take hits on all the stats just to queue, or get summoned and have guildies run me through (I choose the latter).

Deepholm was where I started getting items that were clear-cut upgrades over ilvl 264 gear, and the average ilvl ramps up fast.


Title: Re: Cracks starting to show?
Post by: caladein on December 09, 2010, 08:42:46 AM
Yes, the 80/81 stuff is all there just to get everyone up to ICC-like gear.  Once you get to 82 the hammer really comes down on skill costs and mob health but each zone provides a steady half-tier increase in item level.  By the time you're in quest blues from Uldum/Twilight Highlands and some of the rep items, you're going to be pretty close to being able to cue for Heroics.


Title: Re: Cracks starting to show?
Post by: ezrast on December 09, 2010, 09:53:38 AM
What's even more annoying is to queue for the next 2 instances, your average ilvl has to be 272.  Mine in all raid gear is 270 and I haven't found more than 1 piece to replace anything in all of Vash'jir so far.  So I can replace my gear and take hits on all the stats just to queue, or get summoned and have guildies run me through (I choose the latter).

You could throw on some gear just for the queue, then switch back to your raid gear right?
You don't even need to do that; the game updates your average ilvl as soon as you get a piece of gear even if you don't equip it. The only way I got into Stonecore was by having a bunch of random cloth and leather greens sitting in my bag.


Title: Re: Cracks starting to show?
Post by: Luxor on December 09, 2010, 10:38:27 AM
What's even more annoying is to queue for the next 2 instances, your average ilvl has to be 272.  Mine in all raid gear is 270 and I haven't found more than 1 piece to replace anything in all of Vash'jir so far.  So I can replace my gear and take hits on all the stats just to queue, or get summoned and have guildies run me through (I choose the latter).

You could throw on some gear just for the queue, then switch back to your raid gear right?
You don't even need to do that; the game updates your average ilvl as soon as you get a piece of gear even if you don't equip it. The only way I got into Stonecore was by having a bunch of random cloth and leather greens sitting in my bag.
Yeah it's nuts, you dont even need gear that your character can use, my clothie had loads of plate in her inventory ( sells to the vendor for more heh ) and that counted towards the ilvl score.


Title: Re: Cracks starting to show?
Post by: apocrypha on December 09, 2010, 11:06:14 PM
We're making sure we run new dungeons for the first time in guild groups only. Which, given that there's only 6 of us and we have some big variations in working & playing times means we've only managed one run in Throne of Tides so far.

It was great fun going in there knowing nothing about the place and working it out between us. Was fairly hard for us, mostly because 2 out of the group were still level 80 and in only mediocre gear. Luckily tank and healer (me) were 81 and decently geared so we managed. Couple of fights ended up with only us two standing.

Deepholm is *gorgeous* too. Anyone thinking WoWs engine looks terrible needs to watch someone flying round here. Very impressive.


Title: Re: Cracks starting to show?
Post by: Reg on December 09, 2010, 11:44:51 PM
I cranked my settings up from High to Ultra yesterday just to see what would happen and oh my god what a difference it made in Vash'jr. And it didn't seem to hurt my performance much either. I was surprised.


Title: Re: Cracks starting to show?
Post by: SurfD on December 10, 2010, 12:23:19 AM
What's even more annoying is to queue for the next 2 instances, your average ilvl has to be 272.  Mine in all raid gear is 270 and I haven't found more than 1 piece to replace anything in all of Vash'jir so far.  So I can replace my gear and take hits on all the stats just to queue, or get summoned and have guildies run me through (I choose the latter).

You could throw on some gear just for the queue, then switch back to your raid gear right?
You don't even need to do that; the game updates your average ilvl as soon as you get a piece of gear even if you don't equip it. The only way I got into Stonecore was by having a bunch of random cloth and leather greens sitting in my bag.
Yeah it's nuts, you dont even need gear that your character can use, my clothie had loads of plate in her inventory ( sells to the vendor for more heh ) and that counted towards the ilvl score.
That is kind of wierd.   I know the blizzard in game gearscore thing looks at the highest Ilevel Piece that you currently own for each Item Slot (regardless of if it is equipped, in your bags, or in your bank), and uses that to calc your score.  I didnt realise it could actually use pieces of gear you cant even equip as part of the formula though.


Title: Re: Cracks starting to show?
Post by: K9 on December 10, 2010, 02:28:36 AM
Deepholm is *gorgeous*

This; Deepholm is without a doubt the best looking zone they have ever made.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on December 10, 2010, 02:41:23 AM
I've gotten two bugged quests so far. One in Deepholme, with getting the guy rope and whiskey. Not a game stopper, so I'm only a bit miffed. But the last quest in Vash'jir, where



Title: Re: Cracks starting to show?
Post by: Ginaz on December 10, 2010, 03:26:49 AM
I've gotten two bugged quests so far. One in Deepholme, with getting the guy rope and whiskey. Not a game stopper, so I'm only a bit miffed. But the last quest in Vash'jir, where


I did the rope and whiskey quest with no problems yesterday, though a lot of people in the zone were complaining about the same thing today.  As for the quest in Vash'jr, I almost had the same thing happen to me before I realized there were stairs that took you down below.  Its a pretty narrow opening and I almost missed it.


Title: Re: Cracks starting to show?
Post by: Merusk on December 10, 2010, 04:34:49 AM
The rope and whiskey don't seem to sparkle for some folks.  I had the sub issue, too, but it was fixed by logging off then logging back in.

A lot of the bugs seem related to phasing problems, in fact.   Had a guildie who couldn't see a questgiver in Twilight even though the ? was on screen.  When he logged out then back in, he was back.    I'm noticing a lot of problems in Twilight myself.  I had a few when questing but now that I'm done with the zone there's some mining nodes that like to show on my minimap but then disappear once I get near.  The bastards.

Also;  When you remove over half the mining nodes in a zone, don't say "some" in your hotfix nodes.  :mob:  Went from being able to find nodes without a problem to finding it easier to mine in zones other than the plane of earth.  That's kind of fucked up.


Title: Re: Cracks starting to show?
Post by: apocrypha on December 10, 2010, 04:41:07 AM
I had a problem with the rope and whiskey about 2 hours ago. Turns out that there's 2 quests with the same name ("The Admiral's Cabin").

First one you get from the dwarf up on the top deck of the airship, and you have to hand it in to some NPC at the wheel in the cabin below her. Then he gives you another quest with the same name to get the rope & whiskey. I didn't see the ? above his head 'cos the cabin interior is yellow, so when I wowhead'd "The Admiral's Cabin" I only found the 2nd quest and thought it was bugged.

Convoluted way of saying have you checked the dude in the cabin at the wheel?  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Selby on December 10, 2010, 05:53:50 AM
As for the quest in Vash'jr, I almost had the same thing happen to me before I realized there were stairs that took you down below.  Its a pretty narrow opening and I almost missed it.
We were doing this quest 5 and 6 times in a row with all varieties of people on my server and no one was getting credit.  It was definitely a phasing problem because you could occasionally see the NPCs on the sub, but most of the time you couldn't.  So as far as I can tell it was bugged yesterday.  Some people in the guild were all "it worked for me the first day!" and I was all "that's nice, but it's not working NOW."


Title: Re: Cracks starting to show?
Post by: K9 on December 10, 2010, 08:38:07 AM
470 skill enchanting recipes which require a 515 skill rod

 :mob:


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 10, 2010, 08:57:20 AM
There sure is a lot of bitching over this expansion. :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: ezrast on December 10, 2010, 09:06:46 AM
Everyone is clearly just overwhelmed by the new content of the expansion. Once we roll some damn alts, the problems will all go away!

 :grin:


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 10, 2010, 09:16:55 AM
470 skill enchanting recipes which require a 515 skill rod

 :mob:


2H - Might Agility? Think that must be a mistake because all the other 470 - 510 recipes only need the Titanium rod.


Title: Re: Cracks starting to show?
Post by: K9 on December 10, 2010, 10:57:19 AM
I'm guessing so, it is annoying because it seems like such an obvious bug that should have been fixed months ago. How it got shipped is baffling.

Enchanting is being the same old pain it is to level for two main reasons though:

1) Quest items need a relatively much higher enchanting skill to disenchant (500 for deepholm blues, 475 for uldum greens) compare to previous expansions (Icecrown blues only need 325 skill to disenchant, ilvl200 epics only need 375).
2) Dust is dropping a lot less relative to essences, same as it was in WoTLK, and it creates a block to levelling.

The disenchanting thing is annoying me most, as I have a ton of quest rewards I want to disenchant, but I can't because of this absurdly high skill requirement. I'm assuming it is an artifact of the ilvl curve being so sttep compared to previous expansions.


Title: Re: Cracks starting to show?
Post by: caladein on December 10, 2010, 11:02:43 AM
I had the same problem with Dust before I got to 475.  I finally broke down and bought the half-stack I needed for ~200g and as soon as I got 475 I picked up 100 Dust from the quest rewards I'd been keeping in the bank.

There always seems to be one strange quirk with Enchanting per expansion, hopefully this one is it.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 10, 2010, 11:27:01 AM
Obdisian prices are mind-boggling. The quests are giving an asston of money though so I guess everyone is flush.


Title: Re: Cracks starting to show?
Post by: kildorn on December 10, 2010, 11:31:18 AM
Obdisian prices are mind-boggling. The quests are giving an asston of money though so I guess everyone is flush.

The market for it is crashing quickly though. It's gone from 60g/ore -> 40g/ore, and last night it was 15g/ore. Still crazy, but not "I finally own an epic mount" crazy.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 10, 2010, 11:36:00 AM
Well give me a bunch then.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: dd0029 on December 10, 2010, 11:36:09 AM
Still crazy, but not "I finally own an epic mount" crazy.

That was Tuesday.  I was selling 5 stacks of Heartblossom at 300g a stack as fast as I could pick and list it.  Made about 5k gold that afternoon.


Title: Re: Cracks starting to show?
Post by: kildorn on December 10, 2010, 11:41:56 AM
Well give me a bunch then.  :awesome_for_real:

I'm saving/using them now so I'll send over the elementium I'm mining from the deepholm dailies, I only sold two stacks due to never having 300 flying on anybody <3



Title: Re: Cracks starting to show?
Post by: Ratman_tf on December 10, 2010, 12:53:25 PM
Convoluted way of saying have you checked the dude in the cabin at the wheel?  :awesome_for_real:

Yep.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 10, 2010, 12:58:55 PM
FREE

FREE OF VASHJ'IR

The final thing was buggy for me too, my theory is the zone didn't want to let me go.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Merusk on December 10, 2010, 01:17:21 PM
Obdisian prices are mind-boggling. The quests are giving an asston of money though so I guess everyone is flush.

The market for it is crashing quickly though. It's gone from 60g/ore -> 40g/ore, and last night it was 15g/ore. Still crazy, but not "I finally own an epic mount" crazy.

Yeah it's it 15g ore on my server too.  Glad I farmed it early and sold off big.  It's still crazy expensive compared to Elementium, which is only 9g per.   I blame the fact that the nodes are only in the starter areas with a few spots in Deepholm.

On the upside my alt is making a ton just DEing the greens I'm getting and selling the way-too-fucking-rare Hypnotic dust.. which is selling at 30g per.  Good luck getting your 22 slot bags any time soon, as they require 15 of those damn dusts in addition to the 75 bits of cloth per bag.  It's currently cheaper to make the Glacial Bags from WOTLK than the 'common' bags from Cata.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 10, 2010, 01:32:47 PM
Cobalt ore, from what I remember, was always inflated compared to saronite as well, for the same reason.


Title: Re: Cracks starting to show?
Post by: Setanta on December 10, 2010, 01:53:04 PM
Maybe I've played this game too long but I am seriously underwhelmed by it all. I decided to start at Hyjal, completed the first 6 or 7 quests and WTF, no linking to the next quest line. The original Hyjal inn that you can bind yourself to won't let you rest, the quests feel generic - TBH it was more fun going back on a baby alt to the old world and leveling to experience the changed content.

The artwork is nice, the system hasn't changed but damn it feels stale.

Maybe I'm just pissy over the >1hour queue on Blackrock to get to a game that really is more of the same (I've been on BR since release so at least it isn't the old vanilla queues).


Title: Re: Cracks starting to show?
Post by: Nightblade on December 10, 2010, 01:56:46 PM
Maybe I've played this game too long but I am seriously underwhelmed by it all. I decided to start at Hyjal, completed the first 6 or 7 quests and WTF, no linking to the next quest line. The original Hyjal inn that you can bind yourself to won't let you rest, the quests feel generic - TBH it was more fun going back on a baby alt to the old world and leveling to experience the changed content.

The artwork is nice, the system hasn't changed but damn it feels stale.

Maybe I'm just pissy over the >1hour queue on Blackrock to get to a game that really is more of the same (I've been on BR since release so at least it isn't the old vanilla queues).

The low level content really is more of the same though. On this trial Dwarf shaman I got I came up to a outpost that literally gave me four generic kill quests all at once.


Title: Re: Cracks starting to show?
Post by: Morat20 on December 10, 2010, 02:02:08 PM
Am I the only one that thinks "New expansion, good time to take a two month break?".


Title: Re: Cracks starting to show?
Post by: Furiously on December 10, 2010, 06:31:16 PM
No now is a good time to harvest and sell stuff to the achievers.  I've made 6k selling blacksmithing stuff and gems.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 10, 2010, 11:19:33 PM
Am I the only one that thinks "New expansion, good time to take a two month break?".

I'm the exact opposite. "YES, NEW EXPANSION, TIME TO HYPERFOCUS."

I don't care about getting firsts or hitting cap fast or anything, I just really like new shit and feast upon it as soon as it becomes available.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on December 12, 2010, 05:21:26 AM
Am I the only one that thinks "New expansion, good time to take a two month break?".

I'm the exact opposite. "YES, NEW EXPANSION, TIME TO HYPERFOCUS."

I don't care about getting firsts or hitting cap fast or anything, I just really like new shit and feast upon it as soon as it becomes available.

Testify sister.

Seriously though, laugh all you want, but I actually blew off a semi important RL meeting just so I could get some sweet sweet leveling in. I mean, look at my posts, I'm not in danger of getting some real firsts, or even some realm 1000's for hitting 85.......but I want to get their so bad  :why_so_serious:

Stupid friends and their making me level a low level pally just so I can level with them. Don't they know they are making me cut like three hours out of my sleep time to sneak in some Mt. Hyjal grinding.


Title: Re: Cracks starting to show?
Post by: Modern Angel on December 12, 2010, 03:57:06 PM
I've decided that the on rails aspect of the new zones works fucking amazingly well at the low levels where you're constantly moving and changing storylines. It works EXTREMELY FUCKING POORLY when each level is hyper long. Seriously, Vashjir and Uldum were interminable. They just went on forever, especially Vashjir where every single quest was "kill nagas" or "bring fish to these hungry people". As excited as I am with the revamped old world stuff I'm really floored at how poorly the same philosophy plays at the higher levels.

Given that the dungeons so far have left me pretty underwhelmed I reckon I'll last about as long as expected this time around with a few months hanging out with friends before transitioning to Rift and (hopefully) GW2.


Title: Re: Cracks starting to show?
Post by: caladein on December 12, 2010, 04:08:33 PM
The dungeons really don't ramp up until Grim Batol/Halls of Origination/Tol'vir on Normal and they've all been pretty great on Heroic.  The first four are all either still essentially Wrath dungeons or transitional.  Heroic Deadmines especially is many shades of amazing.


Title: Re: Cracks starting to show?
Post by: Modern Angel on December 12, 2010, 04:17:56 PM
Yeah I hit 85 last night without doing any dungeons at 84 so I'm holding off on judging that fully until I see more.  Still, I don't see how this holds my attention in the face of what Rift and GW2 are offering. It seems like WoW style quest grinding is now the baseline for all MMOs; from there you now have one of two directions:

1) Quest grinding with a hyper focused storyline, including lots of cutscenes and gated by questline content. That's New WoW and KOTORO.

2) Quest grinding with some emergent, randomized stuff to spice things up in the broader world. That's Rift and GW2.

Given the choice between those two and having dabbled in the latter  :nda:? I know which one holds my interest more nowadays.


Title: Re: Cracks starting to show?
Post by: Evildrider on December 12, 2010, 05:24:28 PM
No now is a good time to harvest and sell stuff to the achievers.  I've made 6k selling blacksmithing stuff and gems.

I sold, last night night, 10 stacks of elementium ore at 700 gold each.  I am laughing all the way to the bank.


Title: Re: Cracks starting to show?
Post by: kildorn on December 12, 2010, 07:33:11 PM
I tried to tank my first heroic. Ow. First boss we got down, but the second in BRC was just non stop "no you idiots don't stand in the beam until 100 sta.. god damnit people!"

Then I went and tanked a few normals, and concluded that both my usual normal tanks are Bad At Threat because dear god nothing can touch my DK's threat, and that most of my LFD DPS is stuck at 5k dps for no fathomable reason.

Also, that people have forgotten where their CC buttons are. "sheep that mark" *20 seconds after pull sheep lands* Gee, thanks!


Title: Re: Cracks starting to show?
Post by: Ginaz on December 12, 2010, 08:18:42 PM
I tried to tank my first heroic. Ow. First boss we got down, but the second in BRC was just non stop "no you idiots don't stand in the beam until 100 sta.. god damnit people!"

Then I went and tanked a few normals, and concluded that both my usual normal tanks are Bad At Threat because dear god nothing can touch my DK's threat, and that most of my LFD DPS is stuck at 5k dps for no fathomable reason.

Also, that people have forgotten where their CC buttons are. "sheep that mark" *20 seconds after pull sheep lands* Gee, thanks!

Its going to be hard to break the bad habits people have learned since WOTLK.  I include myself in that group too, though, I've been doing fairly well so far since playing a dps warrior is pretty straight forward.


Title: Re: Cracks starting to show?
Post by: Merusk on December 13, 2010, 03:08:25 AM
I've kicked about 5 people from groups so far for outright refusing to CC.  One mage said "CC is for pussies" while the last hunter said "Fuck you."   :awesome_for_real: 5 might not seem like many, but I've been queuing as DPS, so with 45min+ queues that's a high percentage.

It's actually worse than I'd thought it would be right now, and the game is actually unfun to the point I'm thinking of leveling an alt instead of struggling through right now.  With people refusing to learn or use CC in normals, pugging them seems out of the question and within the guild our only heroic-capable healer is a priest who is lolsmite specced.. which apparently is stupidly broken and unworkable.  Bleh!

On the other hand I've quickly learned how to sacrifice my pet to keep my ass alive.  A button and ability I'd forgotten about the entirety of LK.


Title: Re: Cracks starting to show?
Post by: kildorn on December 13, 2010, 06:08:09 AM
When tanking, I totally think of my ghoul as less of a "more dps!" button and more of an "and you're a health potion. Seriously, just so we're clear about our relationship from the start."

I will admit I don't fully "get" when to use Army in a 5 man though, since they can taunt bosses and drive the entire group batty. Stop spinning the dragon you idiots and just eat him!


I do think we're back to early TBC heroic issues though. Which is that DPS classes without CC are worth less to me than those with CC. Warriors and DKs? Love yall, but a mage, rogue, shaman, lock, or priest is probably just flat out better for clearing this instance. Late TBC and Wrath swung too far into the "AE or go home", but the problem with early TBC was "have CC on every DPS or go home"


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 13, 2010, 06:43:40 AM
On the other hand I've quickly learned how to sacrifice my pet to keep my ass alive.  A button and ability I'd forgotten about the entirety of LK.
I always felt bad about using Sacrifice (silly RP), but it has saved my arse on so many occasions.  "Buh-bye now!" <bubble> <Fel Cast> "Welcome back, hon!"

Though I didn't like adding yet more buttons to Warlock, the new soul stone mechanic seemed like it'd play well with that.


Title: Re: Cracks starting to show?
Post by: kildorn on December 13, 2010, 06:50:44 AM
On the other hand I've quickly learned how to sacrifice my pet to keep my ass alive.  A button and ability I'd forgotten about the entirety of LK.
I always felt bad about using Sacrifice (silly RP), but it has saved my arse on so many occasions.  "Buh-bye now!" <bubble> <Fel Cast> "Welcome back, hon!"

Though I didn't like adding yet more buttons to Warlock, the new soul stone mechanic seemed like it'd play well with that.

I feel bad if the pet has a name. My DK's minute ghoul? He's a health potion. The army of the dead? I once summoned them to see how it would work on a boss we needed to burn, they all died in 5 seconds to a pulsed AE <3


Title: Re: Cracks starting to show?
Post by: apocrypha on December 13, 2010, 07:53:03 AM
AotD is *awesome* in Vortex Pinnacle on those packs of glowing balls that pewpew every group member.

I am trying to teach people how to deal with CC in normals, in preparation for heroics, but the number of times that tanks & DPS just ignore it and aoe, breaking Hex depresses me.

I think I need a macro that marks a target, hexes it and says "Don't hit the frog ffs!" or something.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 13, 2010, 07:59:48 AM
I feel bad if the pet has a name. My DK's minute ghoul? He's a health potion. The army of the dead? I once summoned them to see how it would work on a boss we needed to burn, they all died in 5 seconds to a pulsed AE <3
Mine, too, if I even remember to pull them out.  I think the only time I've seriously tried to use Army was against the Maiden of Pain with another DK where we wondered what would happen.  Other than making her dizzy, they didn't do much, and stopped us from getting the Kill in Under X achieve because they kept her in the void.


Title: Re: Cracks starting to show?
Post by: Simond on December 13, 2010, 10:36:21 AM
I will admit I don't fully "get" when to use Army in a 5 man though, since they can taunt bosses and drive the entire group batty.
I'd say you've figured it out perfectly.  :awesome_for_real:
(Dragon roulette best roulette).


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 13, 2010, 10:53:48 AM
So Tol Barad, supposedly the major new endgame PVP attraction, has finally come before the general public only to be greeted with universal revulsion and shock that something like this actually made it through testing.

Is this the end of the world or a harbinger of DOOOOOM? No. They'll patch it into something playable soon enough.

But Ali didn't used to take this many punches back in the sixties. Say what you will about Blizzard's weird grindy raid-gear-dominated PVP designs of the past, but at least it was theoretically possible for either side to win any of the battlegrounds.


Title: Re: Cracks starting to show?
Post by: Rasix on December 13, 2010, 11:03:53 AM
Dude, no more boxing analogies.  They're circling the drain.


Title: Re: Cracks starting to show?
Post by: kildorn on December 13, 2010, 11:06:56 AM
iirc, AV at it's introduction was HEAVILY alliance biased.

That said, in Tol Barad, horde and alliance have an even shot at winning the BG. The losers are whoever is attacking, not realm based. It's a world version of Strand right now, where the offense has a HUGE bias over the defenders. It's just that at least Strand lets both sides play offence in a round.


Title: Re: Cracks starting to show?
Post by: Simond on December 13, 2010, 11:44:48 AM
Blizzard will just hotfix it to "Defender needs to hold two bases" and consider it done.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 13, 2010, 11:50:14 AM
That might actually make it work just fine.


Title: Re: Cracks starting to show?
Post by: Paelos on December 13, 2010, 11:58:30 AM
Blizzard will just hotfix it to "Defender needs to hold two bases" and consider it done.

Yep, and that's probably the logical fix.


Title: Re: Cracks starting to show?
Post by: kildorn on December 13, 2010, 01:45:02 PM
Make it hold two bases, give a bit more time to recap if you lose two, and I'd be happy with it. Right now it's comically easy to defend (and yet still, doomhammer alliance lost it)


Title: Re: Cracks starting to show?
Post by: Ingmar on December 13, 2010, 01:51:41 PM
This early in the cycle there probably aren't enough 85s to consistently have one side succeed. I could easily see horde taking it from us in a 10v10 type situation.


Title: Re: Cracks starting to show?
Post by: Merusk on December 13, 2010, 04:29:12 PM
When tanking, I totally think of my ghoul as less of a "more dps!" button and more of an "and you're a health potion. Seriously, just so we're clear about our relationship from the start."

I will admit I don't fully "get" when to use Army in a 5 man though, since they can taunt bosses and drive the entire group batty. Stop spinning the dragon you idiots and just eat him!

I do think we're back to early TBC heroic issues though. Which is that DPS classes without CC are worth less to me than those with CC. Warriors and DKs? Love yall, but a mage, rogue, shaman, lock, or priest is probably just flat out better for clearing this instance. Late TBC and Wrath swung too far into the "AE or go home", but the problem with early TBC was "have CC on every DPS or go home"

Well I meant I've learned as a DPS. Admittedly I'd ignored it as a tank during WOTLK, too, but as a DPS that 25% heal every 2 min has proven pretty invaluable.   Nice that it coincides with Unholy's ghoul summon timer, too.

I, too, feel bad about sacrificing him but mainly because "damnit, there's another dot that's not going for x minutes."  It's a pretty potent dot as Unholy, too.

Army is great for bosses that don't have breath mechanics and you can blow it to give the healer a break.  We started blowing it Coroborus last night during the last few seconds of the 2nd phase so we can beat the adds down quicker and give the healer a breather.

It proved very good in Halls of Origination.  Blow it after the 1st lever phase so they can taunt the boss while the healer tops everyone off or regens mana.   We also blew it on a few others but it's not sticking in my head atm.  Took me 3 hours to clear the damn place, it all started blending together.

I agree on the CC thing and it's one of the reasons I'm starting to look at tanking instead of DPSing.  At least there's still a role for me that way, unlike BC where a few classes had to sit on the sidelines because their CC wasn't reliable or reapply-able enough.


Title: Re: Cracks starting to show?
Post by: Azazel on December 13, 2010, 05:00:25 PM
I've kicked about 5 people from groups so far for outright refusing to CC.  One mage said "CC is for pussies" while the last hunter said "Fuck you."   :awesome_for_real: 5 might not seem like many, but I've been queuing as DPS, so with 45min+ queues that's a high percentage.

It's actually worse than I'd thought it would be right now, and the game is actually unfun to the point I'm thinking of leveling an alt instead of struggling through right now.  With people refusing to learn or use CC in normals, pugging them seems out of the question and within the guild our only heroic-capable healer is a priest who is lolsmite specced.. which apparently is stupidly broken and unworkable.  Bleh!

On the other hand I've quickly learned how to sacrifice my pet to keep my ass alive.  A button and ability I'd forgotten about the entirety of LK.

I've decided to not even activate Cata yet. I'll give it a couple of weeks or month or so to finish off the LK content and level up some alts to 80ish. I'm sure I'll still be able to make some money from ore in the weeks to come. Got to get a miner up that far first, actually...


Title: Re: Cracks starting to show?
Post by: Azazel on December 13, 2010, 05:01:23 PM
Dude, no more boxing analogies.  They're circling the drain.

Yes. Go with MMA ones. Much more up-to-date.



Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 13, 2010, 08:44:28 PM
If you're a broski in an Affliction shirt.


Title: Re: Cracks starting to show?
Post by: Azazel on December 15, 2010, 02:49:00 AM
You say that like there's a higher form of art than skulls, wings, spiderwebs and random scratchings in a sketchbook style with the Olde English font plastered all over it.

Whatever happened to those f13 t-shirts, anyway. I'd probably buy some of the better ones now that I am permanently employed...


Title: Re: Cracks starting to show?
Post by: Ivanneth on December 20, 2010, 11:41:15 AM
This seems like the best place for a random Cataclysm gripe:

The Worgen idle sounds drive me up the wall. That dog mouth-smack/sniff-pant/snort noise irritates me so badly I have to yank my headphones off whenever I'm in town as alliance. Does it bug anyone else or am I just insane? (I know, I know false dichotomy)


Title: Re: Cracks starting to show?
Post by: Reg on December 20, 2010, 11:44:09 AM
Nope, I played through the Worgen newbie zone and don't plan to go back to the character until the snuffling and snorting stops.


Title: Re: Cracks starting to show?
Post by: dd0029 on December 20, 2010, 12:22:55 PM
The snorting and snuffling is annoying.  I am also annoyed by the idle riding animation which, like the Draenei, is set to happen all the god damned time.  Its a wonder worgen aren't falling out of the skies judging from the exhaustion they exhibit when riding gryphons.  They yawn and stretch constantly.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 20, 2010, 12:25:10 PM
The noise mostly just makes me miss having a dog.


Title: Re: Cracks starting to show?
Post by: Reg on December 20, 2010, 12:25:52 PM
On the other hand everything about my newbie Goblin Shaman is pure awesome.


Title: Re: Cracks starting to show?
Post by: Rasix on December 20, 2010, 12:37:11 PM
I love my goblin.  I mostly don't love the car noise with my mount.  I take off my headphones when I drive around.  This will be a non issue once I get another mount to use.  It's Exalted to use another racial mount, right?


Title: Re: Cracks starting to show?
Post by: Xerapis on December 20, 2010, 01:05:07 PM
Yes on the exalted.

Also, agree with the worgen-noise-hate.

I'm happily scanning the AH when some dogchick (bitch?) comes in and stands next to me. SNIFF SNORT SNUFFLE. At first I'm like, oh, that's new. By the second time, it was already OLD.

I might have to roll a gob soon. But it sounds like the trike suffers from the same problem the old roflcopter used to. They fixed the roflcopter now, though. Maybe there's hope for a trike muffler in the future too.


Title: Re: Cracks starting to show?
Post by: Soulflame on December 20, 2010, 01:20:20 PM
My goblin enhance shaman = awesome.  The trike constant rev up, shift, rev up, shift is not awesome.

Currently dungeoning my way to raptors.  Hm.  I may switch that to wolves.

Although a goblin on a chocobo may be awesome.


Title: Re: Cracks starting to show?
Post by: Reg on December 20, 2010, 01:23:58 PM
The trike doesn't bother me much but it'd be fun to get another mount anyway. I'm not going to grind for exalted though.  If I have to I'll just wait until I get to Ungoro and can get a Venomhide.


Title: Re: Cracks starting to show?
Post by: Soulflame on December 20, 2010, 01:25:31 PM
Venomhide is my ultimate goal.

I'm not grinding to exalted so much as leveling via RDF.  I tried questing, and was bored with it by level 16.


Title: Re: Cracks starting to show?
Post by: Xerapis on December 20, 2010, 01:25:59 PM
Oh geez.


Y'all are totally about to make me switch back to Horde.


Title: Re: Cracks starting to show?
Post by: Reg on December 20, 2010, 02:35:20 PM
Of the low level zones I've done so far the Horde ones have been the best. Silverpine for the Forsaken and Azshara for goblins have been just amazing.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 20, 2010, 03:28:01 PM
I am pretty comfortable in saying now that I've been playing Cata for a while that there is really only one Giant Fuckup - victory conditions on Tol Barad. Total screwup, no real excuse. It hasn't changed hands in over a week on our server, ever since the population at 85 got high enough to have decent amounts of participation.


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 20, 2010, 03:54:50 PM
When WoW Insider dedicate a whole post to "How to fix Tol Barad" rather than a "Ya know, Tol Barad isn't really that broken guys" then you know something is up.


Title: Re: Cracks starting to show?
Post by: kildorn on December 20, 2010, 04:06:45 PM
I am pretty comfortable in saying now that I've been playing Cata for a while that there is really only one Giant Fuckup - victory conditions on Tol Barad. Total screwup, no real excuse. It hasn't changed hands in over a week on our server, ever since the population at 85 got high enough to have decent amounts of participation.

We got within about 90 seconds of it flipping due to the horde monumentally screwing up, but yeah. It requires the defense to fail, not the offense to succeed.


Title: Re: Cracks starting to show?
Post by: K9 on December 20, 2010, 06:02:12 PM
Another problem with Tol Barad is that the rewards are pretty meagre. You get a somewhat unimpressive chunk of honour, access to VoA Mark 2 and about 5 extra dailies. There's nothing you can get from winning Tol Barad that you can't get from losing. At least WG had the commendation gear which was frankly quite useful to people looking to gear up for PVP; Tol Barad does not parallel this in any way.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 20, 2010, 06:07:50 PM
The extra dailies are enough to push it so you can actually cap out on Cata dailies, right now doing everything leaves you with 4-5 out of 25 still left. They also are a pretty significant boost to the rate you can raise that faction and get access to the mounts and trinkets - and the trinkets are a tier beyond anything you'll see in heroics for now.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 20, 2010, 11:56:18 PM
There's nothing you can get from winning Tol Barad that you can't get from losing.

Given how fucked it is in regards to that right now, it's probably for the best.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: DraconianOne on December 21, 2010, 01:47:49 AM
Are the TB dailies limited to level 85 like the portal is or can you get there before reaching cap?


Title: Re: Cracks starting to show?
Post by: K9 on December 21, 2010, 03:20:30 AM
I'd guess they are limited to level 85, although I haven't heard of anyone trying to be summoned onto the island. The fixed portal is 85 only, and there's no other normal means of getting there.



Title: Re: Cracks starting to show?
Post by: Threash on December 21, 2010, 04:19:12 AM
The extra dailies are enough to push it so you can actually cap out on Cata dailies, right now doing everything leaves you with 4-5 out of 25 still left. They also are a pretty significant boost to the rate you can raise that faction and get access to the mounts and trinkets - and the trinkets are a tier beyond anything you'll see in heroics for now.

Meh the epic dps trinket is actually below the blue heroic ones.  TB is worth it just for access to the loot pinata that drops t11 gear though.


Title: Re: Cracks starting to show?
Post by: sinij on December 25, 2010, 10:03:55 PM
It is really interesting to see how unimportant PvP polish is in Blizzard's eyes. Current state of arenas, BGs, Tol is nothing short of complete clusterfuck. Hunters and Rets (classes that got reworked) are total non-viable mess in PvP.  I wonder why they even bother adding new PvP content if they going to release it in such rough shape?

As to making ToL work? 2-base cap will guarantee it changing hands every time - too easy to zerg. Ideal solution is to turn each base into mini-IoC, where you have gates + cannons to get past in order to re-cap it.

A lot more interesting trainwreck to watch is how fundamentally player base fucks-up in Looking For Dungeon system with current slightly more difficult dungeon system. They increased difficulty and retards about to clog entire system - queues are already 50+ min for DPS and most "random" heroic groups only take 1 random person for a buff.


Title: Re: Cracks starting to show?
Post by: LK on December 25, 2010, 10:29:29 PM
Knee-jerk reactions to something new they don't understand and don't have explained to them is typical of the "just tell me what I have to do for fun" crowd that is WoW's audience.

It may be broke but I am positive they are taking a close look at the situation and making the right long term choice, rather than the options players think is viable.

Not saying they will be right, but rushing a fix isn't their M.O. unless it is *obvious*.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 25, 2010, 11:16:07 PM
A big problem with the LFD system in Cata is that at minimal gear levels some CC is required, but there isn't a CC role players can queue as. And while there isn't a dedicated chanter class in WoW, at least the LFD system should factor in what classes are CC-viable for what instances, and make sure to provide one of said classes to every random group.

Example: a Rogue is good CC for Blackrock Caverns since the mobs are Humanoids, but not for Vortex Pinnacle which is mostly elementals.

Of course, this wouldn't magically teach bads how to CC, but at least the group would have the appropriate tools for the job.


Title: Re: Cracks starting to show?
Post by: Lantyssa on December 26, 2010, 06:37:24 AM
The problem with weighting by dungeon is that would mean some classes never get to see certain dungeons, and the group without much crowd control might see their queue times increase even more.  With there already being a huge disparity between tank/healer queue and dps, it'd be another poke in the eye to dpsers.


Title: Re: Cracks starting to show?
Post by: Numtini on December 26, 2010, 08:39:41 AM
I haven't seen any lack of ability to crowd control, just an absolute written on stone tablets 100% unwillingness to do so.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 26, 2010, 08:47:55 AM
Warriors in particular suffer from a lack of crowd control; Unholy DKs too. Then you have the classes who can only do so if talented/glyphed accordingly: Frost DKs, Shadow Priests, etc. The most guilty class for refusing to CC so far has been Warlocks, because no one likes switching to a pet that's going to do no damage; "I"ll just fear one around" gets an instant votekick.


Title: Re: Cracks starting to show?
Post by: kildorn on December 26, 2010, 08:59:53 AM
Succy is actually the highest affliction dps pet right now. The problems with lock CC are:

A) people still don't trust fear, and don't know it can be glyphed for pve (I do that, because why not)

B) pet AI with glyphed fear is broken. If I fear something on the pull, my pet will try and run over and beat on it by default.

C) everyone forgets I can CC when marking for CC. I have to repeatedly point this out. Which amuses me, because locks are frankly overpowered for CC. I can at the same time lock down 1 elemental/demon, 1 humanoid, and 1 anything. And none of that has a terribly brutal cooldown. And Banish even works on things that are already in the middle of the melee crowd, since it renders them invulnerable.


Title: Re: Cracks starting to show?
Post by: caladein on December 26, 2010, 09:01:13 AM
The only classes lacking in sustainable CCs these days are Priests (very few Undead this go around) and the Plate wearers aside from Ret Paladins.  That's even before you get to the Hungering Colds and glyphed Psychic Screams that make the openings to nasty pulls (read: double Evoker in Heroic Deadmines) a lot easier.

At least most Warlocks I've run into have Glyph of Fear, but I very rarely see a Succubus used.  I don't think I've ever seen Bind Elemental used and I'm pretty sure Druids forgot they had CCs before Cyclone was added as I have trouble remembering an Entangling Roots or Hibernate.

E: Forgot about Ret :awesome_for_real:.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 26, 2010, 09:07:12 AM
I've seen shaman get a lot of use out of Bind Elemental, but I've never seen a glyphed Fear. Every lock I've run into has had either an Imp or a Felguard. Rogue's only reliable CC is Sap, but if that's not glyphed it won't last the whole fight. Hibernate is useful if you're in the right instance; Entangling Roots isn't bad, except its usually the casters you want CC'd not the melee.


Title: Re: Cracks starting to show?
Post by: kildorn on December 26, 2010, 09:15:09 AM
I've seen shaman get a lot of use out of Bind Elemental, but I've never seen a glyphed Fear. Every lock I've run into has had either an Imp or a Felguard. Rogue's only reliable CC is Sap, but if that's not glyphed it won't last the whole fight. Hibernate is useful if you're in the right instance; Entangling Roots isn't bad, except its usually the casters you want CC'd not the melee.

imp locks are destro, and kind of bound to it (seriously, a good 30% of their damage is imp-related due to talent procs beyond the imp's actual firebolt), the felguard ones are annoying demo locks who don't read forums. Succy is actually higher dps for them glyphed single target.

I glyph fear because reliable instance CC? YES PLEASE.

edit: I fondly remember when you were a badass lock if you could juggle CoEx and Fear/break fear to keep something CCed in the old days.


Title: Re: Cracks starting to show?
Post by: Zetor on December 26, 2010, 09:31:48 AM
Yup, I remember the days when I fear-juggled one mob (curse of recklessness/curse of exhaustion), kept another seduced, and kited a 3rd one with COEX back in the era of endless UBRS runs. I do not miss those days. :awesome_for_real:

That said, I try to make the most of my CC. The main reason I went with druid for my tank and shaman for my healer character is just that -- I can cc two mobs with my druid tank (usually only one... but virtually every trash pull has a melee-only mob) and CC at least one mob with my shaman, sometimes two (BRC, Grim Batol, Stonecore...).


Title: Re: Cracks starting to show?
Post by: Shrike on December 26, 2010, 09:34:12 AM
I've seen shaman get a lot of use out of Bind Elemental, but I've never seen a glyphed Fear. Every lock I've run into has had either an Imp or a Felguard. Rogue's only reliable CC is Sap, but if that's not glyphed it won't last the whole fight. Hibernate is useful if you're in the right instance; Entangling Roots isn't bad, except its usually the casters you want CC'd not the melee.

Bind elemental is the shiz. Problem is tanks don't tend to mark for it or even bother to ask about it. If I try and "help out", some jackhole always breaks it, so I don't much bother anymore. Heck, that was quick. It usually takes me a couple of months to get disillusioned at spell use; only a couple of weeks this time around.

Hex is still pretty good. At least PuGs have asked about it lately. Dimbulbs still break it, but not nearly so often.

This all is actually rather surprising. Shaman have excellent CC now, but rarely do people ask or even notice. Only caveat is enhance needs some cast time, so if you (all three of you) ask for it, it's best if I pull.


Title: Re: Cracks starting to show?
Post by: Merusk on December 26, 2010, 09:40:51 AM
Funny how experiences differ.  We have had some locks in my BG sharing the glyphed fear thing in their groups and its begun to spread.  I'm seeing it more and more and it's a good thing.  Now if only they'd rebanish after the initial pull, too.   Locks atm are the master of CC, with the Succ, Glyphed fear and banish you can shut-down a lot of the really annoying and dangerous pulls in some places.   If you can talk shadow priests into remembering where their MC button is, you also increase Priest CC quite a bit.   

As someone else mentioned, only the plates are missing a good CC right now.. and the nefarious part of me wants to think that's by design.  Want to be valuable in a group and you can wear plate.. start tanking.  Hell, some of the trickier dungeons with lower geared groups I've been asked to throw on my tank spec and offtank an add on some bosses.  Works out pretty well, but I didn't think we'd see offtanking in 5-mans.


Title: Re: Cracks starting to show?
Post by: Shrike on December 26, 2010, 10:27:36 AM
I'd love to see offtanking make a come back. It was my main role in EQ as a shadowknight, and one reason I rolled a fury warrior in vanilla. I've had to do it a few times as enhance, but that wasn't what you'd call intentional...


Title: Re: Cracks starting to show?
Post by: K9 on December 26, 2010, 11:03:26 AM
The Adepts after the second boss in Vortex Pinnacle are a great target for holy priest MC, since they have a heal which does about 200K HP per go.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 26, 2010, 11:51:25 AM
Arenas seem fine from the limited 2v2 I've been doing. Certainly no worse than last expansion, if anything healers aren't as broken as they were in the small scale stuff.


Title: Re: Cracks starting to show?
Post by: Merusk on December 26, 2010, 12:47:16 PM
The Adepts after the second boss in Vortex Pinnacle are a great target for holy priest MC, since they have a heal which does about 200K HP per go.

Also a good place for DKs to use Scourge Strike.. which many seem to forget about as it's seen as a PVP ability.


Title: Re: Cracks starting to show?
Post by: K9 on December 26, 2010, 01:14:15 PM
Arenas seem fine from the limited 2v2 I've been doing. Certainly no worse than last expansion, if anything healers aren't as broken as they were in the small scale stuff.

They're broken for priests


Title: Re: Cracks starting to show?
Post by: Rendakor on December 26, 2010, 01:58:49 PM
The Adepts after the second boss in Vortex Pinnacle are a great target for holy priest MC, since they have a heal which does about 200K HP per go.

Also a good place for DKs to use Scourge Strike.. which many seem to forget about as it's seen as a PVP ability.
Necrotic Strike you mean?


Title: Re: Cracks starting to show?
Post by: Merusk on December 26, 2010, 02:31:08 PM
Yeah I even thought Necrotic as I was typing.. I blame the booze.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on December 26, 2010, 02:36:53 PM
I finally made it to 85 (it took me a while because I was leveling two toons simueltaneously, a problem I've never had before), and I've gotten to run a few heroics as a tank, and a few as a dps. Fuck that. I think I'll focus on pvp for a bit until they dish out some gear to make heroics trivial again. You can count me amoung the group who is scratching their head regarding the new 'fun' change to heroics.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 26, 2010, 04:55:53 PM
You can count me amoung the group who is scratching their head regarding the new 'fun' change to heroics.
I'm with you in that regard; heroics are much more ANNOYING now than they were previously, and as a result I'm less inclined to do a bunch for my guildies now that they're (heroics, not my gulidies) practically useless to me personally.


Title: Re: Cracks starting to show?
Post by: apocrypha on December 27, 2010, 12:00:45 AM
I'm using Hex & Bind Elemental all the time and seeing rogues sap, locks do all the locky stuff, mages sheep, the works.

Problem is I'm also constantly seeing warrior, DK and paladin tanks just storming in and AOEing all the CC'd mobs. 9 times out of 10 it's the tanks that need CC explaining, not the DPS.


Title: Re: Cracks starting to show?
Post by: Fordel on December 27, 2010, 12:08:41 AM
My most potent dungeon CC is Solar Beam, it can trivialize just about any trash pack with that.

There isn't much opportunity to use hibernate yet, but I haven't really done the Dragonkin filled dungeons yet either.

Rooting a melee mob is trivial and just makes the pull easier to handle. Plus it's funny watching Ingmar try to break the root effect with his untrained rifle skill.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on December 27, 2010, 12:17:34 AM
It's not the boss mechanics that are so irritating, it's the fucking trash. Nothing is more wiping repeatedly to trash.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 12:42:53 AM
Rooting a melee mob is trivial and just makes the pull easier to handle. Plus it's funny watching Ingmar try to break the root effect with his untrained rifle skill.

Rifle skill doesn't exist anymore. :headscratch:


Shit that should have happened to not make Blizzard's vision suck:

- Better tank pulling tools.  One AoE move worth an absolute fuckton of threat that only works on targets which are out of combat.  Like a rogue opener, but for tanks.
- Tricks of the Trade and Misdirection are a 30 minute buff on the tank, and re-apply the hunter/rogue buff when out of combat.
- All CC imparts a regenerating damage shield of n strength (threat from damage still counts vs. shields).  To break a sheep you need to do n DPS, where n is proportional to the caster's [noun]power.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 27, 2010, 01:12:03 AM
Man am I the only person willing to admit that they totally didn't mind AOE roflstomping Heroic Whatever in 15 minutes flat during WOTLK? Whatever man, it was amusing, it was fast, it wasn't a raid or serious business or anything. Get into a good group, stick together, pound out like four instances in an hour? Fuck yeah.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on December 27, 2010, 01:18:34 AM
I'm with you. Hell, half the point of raiding was getting new gear so I could watch bigger numbers appear over baddies's heads.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 02:10:23 AM
Man am I the only person willing to admit that they totally didn't mind AOE roflstomping Heroic Whatever in 15 minutes flat during WOTLK? Whatever man, it was amusing, it was fast, it wasn't a raid or serious business or anything. Get into a good group, stick together, pound out like four instances in an hour? Fuck yeah.

Don't take my post as a refutation of the WotLK model.  That was actually pretty badass for my fury warrior.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 27, 2010, 02:15:20 AM
No, not really your post in particular. I just keep hearing people everywhere go "I don't mind more challenging heroics but..." and want to be the first to officially just blurt out "Fuck you I loved easymode LK heroics!"

Want moar welfare epix plz. Fuck it, it's just pixels, I pay my $15, and the epeeners have raids they should be caring about.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 02:35:07 AM
You don't actually have to explain your rationale, I don't think.  I would fucking love being able to queue for a five man Lich King fight which ends in me looting his corpse.  I think anyone else who doesn't must just be broken in a way that you and I aren't, and we're broken in a lot of ways.


Title: Re: Cracks starting to show?
Post by: Simond on December 27, 2010, 02:49:12 AM
Thing is, this is as difficult as they are ever going to get. As the expansion progresses, and people gear up, I fully expect the heroic to head back to twenty minute to half-an-hour speedruns. The real contrast is that LFD didn't get added until, what, 3.2 or so? So people are comparing two-tiers depreciated heroics (in an expansion where Blizzard admits gear scaling went out-of-whack by the end) run by classes with strong AOE to brand-new content run with (essentially) levelling gear and after a major AOE nerf.


Title: Re: Cracks starting to show?
Post by: Merusk on December 27, 2010, 03:34:12 AM
They're already speeding up significantly.  The first time I did Lost City - normal mode - it took us an hour.  Heroic was an hour fourty-fiveish and involved several wipes, both in guild groups.   Ran it yesterday with a similar group of guildies and it took us just over fourty-five minutes.  Now, being a raid guild we're a little more focused on gearing up than most, so the average ilevel was somewhere north of 345 (except me, who's at 340)  but everyone will get there eventually.   Still not LK ezmode, but it won't be the painful wipe fest it's been the first month.


Title: Re: Cracks starting to show?
Post by: kildorn on December 27, 2010, 06:38:53 AM
I LIKE more difficult heroics. The problem is they're balancing them to be "hard" if you have heroic and raid level gear. So if you have the 329 average ilvl to queue for them, they're near impossible in a few cases (it's also 329 to queue for any heroic, and all heroics are not equal.)

They also had scatterbrained mechanics, I think. They said we had massive tank damage in Wrath because it was the only way to pressure limitless mana healers. Okay, so they limited mana on healers and made average tank damage pretty healable (it IS. Renew + Heal can heal pretty much anything sub heroic with the tank using appropriate cooldowns, it's ~12k hps). But then they decided to up the skill level required of the DPS. In order to do that without just having short enrages everywhere, they made it so DPS ABSOLUTELY MUST INTERRUPT SHIT. And the end result is that your tank eats massive spike damage constantly because people aren't interrupting (or have shitty interrupts)

One thing not mentioned about the plate DPS and their lack of CC: what they were given are the best interrupts in the game. The only class with a badass pve interrupt AND cc are shaman. The casters all have painfully long cooldowns on their interrupts for pve boss usage.

But basically, it all comes down to heroics are slightly overtuned right now for starter gear, and the tank/healer mechanic model is broken by a failure of interrupts on bosses, and the occasional bullshit trash pack (I'm looking at you, Lost City. Every one of your trash packs has an instant cast bullshit ability that can murder someone)


edit: And let me come right out and say it after leveling three 85s now: the mana regen model on DPS specs of healing capable classes are all bullshit. Boomkin, Ele Shaman (less so than the others) and Shadow Priests all get dicked on mana regen mechanics, when the idea was that dps shouldn't have casual mana issues doing a dps rotation. My lock either has lifetap and constant health regen from spells, or just to completely fuck with boomkin, as destro:

2% mana restored any time I cast chaos bolt or soul fire, as well as triggering replenishment. And any time my imp crits a firebolt, I get 4% mana back. Oh, and that chaos bolt heals me if I feel I need to lifetap. They mauled healer capable dps specs because they were afraid we'd use them as off healers with limitless mana pools. but it made the casting dps specs feel like they're permanently OOM.


Title: Re: Cracks starting to show?
Post by: Azuredream on December 27, 2010, 07:22:19 AM
edit: And let me come right out and say it after leveling three 85s now: the mana regen model on DPS specs of healing capable classes are all bullshit. Boomkin, Ele Shaman (less so than the others) and Shadow Priests all get dicked on mana regen mechanics, when the idea was that dps shouldn't have casual mana issues doing a dps rotation. My lock either has lifetap and constant health regen from spells, or just to completely fuck with boomkin, as destro:

2% mana restored any time I cast chaos bolt or soul fire, as well as triggering replenishment. And any time my imp crits a firebolt, I get 4% mana back. Oh, and that chaos bolt heals me if I feel I need to lifetap. They mauled healer capable dps specs because they were afraid we'd use them as off healers with limitless mana pools. but it made the casting dps specs feel like they're permanently OOM.

It's not just boomkins/ele shamans/spriests, mages (fire mages at least, and it's the best PvE spec) also have to manage their mana quite a lot. Locks just get a free pass with life tap.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 27, 2010, 07:38:50 AM
I have basically enough interrupt tools myself without DPS having to interrupt, once you count spell reflect, the problem is DPS never notices when I have that up so it gets wasted most of the time.


Title: Re: Cracks starting to show?
Post by: kildorn on December 27, 2010, 07:45:06 AM
edit: And let me come right out and say it after leveling three 85s now: the mana regen model on DPS specs of healing capable classes are all bullshit. Boomkin, Ele Shaman (less so than the others) and Shadow Priests all get dicked on mana regen mechanics, when the idea was that dps shouldn't have casual mana issues doing a dps rotation. My lock either has lifetap and constant health regen from spells, or just to completely fuck with boomkin, as destro:

2% mana restored any time I cast chaos bolt or soul fire, as well as triggering replenishment. And any time my imp crits a firebolt, I get 4% mana back. Oh, and that chaos bolt heals me if I feel I need to lifetap. They mauled healer capable dps specs because they were afraid we'd use them as off healers with limitless mana pools. but it made the casting dps specs feel like they're permanently OOM.

It's not just boomkins/ele shamans/spriests, mages (fire mages at least, and it's the best PvE spec) also have to manage their mana quite a lot. Locks just get a free pass with life tap.

It's not just lifetap, though. My shadow priest goes through half a bar of mana to kill one even con mob while questing. My lock goes through about 10% of his mana bar to do the same thing.


Title: Re: Cracks starting to show?
Post by: Paelos on December 27, 2010, 07:45:36 AM
Shit that should have happened to not make Blizzard's vision suck:

- Better tank pulling tools.  One AoE move worth an absolute fuckton of threat that only works on targets which are out of combat.  Like a rogue opener, but for tanks.

I think the biggest problem with trash in heroics currently is that tanks have no way to grab threat selectively on mobs after part of the group gets ranged CC'd. For example, if I'm facing a 4 mob pull with three casters, and one CC available, how am I supposed to make sure the two casters get to me as a warrior tank? I can't rush in there and AE.

I mean short of always taking two CC in at all times of course, which may be the answer. Not ideal I think, because that's one of my biggest gripes about TBC. Heroic LF1M lock/mage. Heroic LF1M mage. Heroic LF2M healer/ranged.

Fuck you melee dps, you need not apply.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 27, 2010, 07:51:00 AM
Shit that should have happened to not make Blizzard's vision suck:

- Better tank pulling tools.  One AoE move worth an absolute fuckton of threat that only works on targets which are out of combat.  Like a rogue opener, but for tanks.

I think the biggest problem with trash in heroics currently is that tanks have no way to grab threat selectively on mobs after part of the group gets ranged CC'd. For example, if I'm facing a 4 mob pull with three casters, and one CC available, how am I supposed to make sure the two casters get to me as a warrior tank? I can't rush in there and AE.


Do what we've always done and corner/LOS pull?


Title: Re: Cracks starting to show?
Post by: Azuredream on December 27, 2010, 07:59:25 AM
It's not just lifetap, though. My shadow priest goes through half a bar of mana to kill one even con mob while questing. My lock goes through about 10% of his mana bar to do the same thing.

Oh, I was more thinking of raids/heroics.


Title: Re: Cracks starting to show?
Post by: Paelos on December 27, 2010, 08:02:21 AM
Do what we've always done and corner/LOS pull?

Yep, and that's a nice stopgap solution in some instances, not in others. It's still slow as shit, and not what I would call ideal design. The LOS pull has (and always will be to me) just a watered-down exploit of a bad system at play.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 27, 2010, 08:07:28 AM
Depending on the distances involved you can also heroic throw one, charge/shield bash the 2nd, then intervene back to the other guy who ran forward to CC the 3rd caster. They should have to run far enough forward during the silences that you can find a spot to AE safely from then on, assuming your CCer isn't terrible. A moonkin or mage can range-interrupt the 2nd add for you too, instead, a DK could deathgrip, etc. There are lots of tools available, part of the idea is tanks can't do the entire job themselves anymore.


Title: Re: Cracks starting to show?
Post by: Rendakor on December 27, 2010, 08:39:26 AM
That works Ingmar, but it's fucking annoying. If it was a boss encounter I wouldn't mind that level of work, but trash should NOT be that difficult. Not over and over, 10 times between each boss fight. I've done exactly one Cata dungeon (and it was regular) on my war tank, and all it did was make me miss my DK.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on December 27, 2010, 08:46:49 AM
If you are running out of mana as a shadow priest you are "doing it wrong" we get shadow fiend,dispersion, archangel(a fast cooldown) and now SWD is a sort of lifetap. even if its not awesome dps, throwing it into your rotation a couple times ensures your other cooldowns will keep you in plenty of mana.

In addition to all that, spirit = hit for shadow priests so there is no reason to ever take hit gear over spirit which will still boost your mana regen.


Title: Re: Cracks starting to show?
Post by: Paelos on December 27, 2010, 09:03:30 AM
That works Ingmar, but it's fucking annoying. If it was a boss encounter I wouldn't mind that level of work, but trash should NOT be that difficult. Not over and over, 10 times between each boss fight. I've done exactly one Cata dungeon (and it was regular) on my war tank, and all it did was make me miss my DK.

Yeah that should have been my main focus on my first point. It's not that there are no tools to do the job. There are tools to do it, but they require a heavy amount of tanking experience, savvy, and timing to pull off what should be the simplest parts of the dungeon in true form (ie - trash).

Plus I hate using intervene. It has always vexxed me since they put it in the game, although i can't explain why.


Title: Re: Cracks starting to show?
Post by: Shrike on December 27, 2010, 09:12:07 AM
I mean short of always taking two CC in at all times of course, which may be the answer. Not ideal I think, because that's one of my biggest gripes about TBC. Heroic LF1M lock/mage. Heroic LF1M mage. Heroic LF2M healer/ranged.

Fuck you melee dps, you need not apply.

And you'd be making a stupid mistake. Every shaman has a ranged interrupt. DKs have several (although one is very short) ranged interrupts. Warriors have a ranged interrupt. Any of this can pull a recalcitrant caster mob in. Hell, shaman can hex a stubborn caster, taking him out of the fight for the better part of a minute. So can ret pallies.

Now finding people that will actually DO it might be an issue, but finding tanks that don't suck is an issue as well. I don't know much about healers, but I've seen enough bad ones to know they can screw the pooch as, too.. It's a basic problem with LFD. I can deal with the stupidity (for a while), but when it's tied to 45min queues, then we have a real problem and I'm not seeing any solution to that other than swearing off PuGs.


Title: Re: Cracks starting to show?
Post by: kildorn on December 27, 2010, 09:40:01 AM
If you are running out of mana as a shadow priest you are "doing it wrong" we get shadow fiend,dispersion, archangel(a fast cooldown) and now SWD is a sort of lifetap. even if its not awesome dps, throwing it into your rotation a couple times ensures your other cooldowns will keep you in plenty of mana.

In addition to all that, spirit = hit for shadow priests so there is no reason to ever take hit gear over spirit which will still boost your mana regen.

3 minutes, ~1.5 minutes, 1.5 minutes. SW:D is the only really effective form of questing mana regen. You don't get meditation, so spi is 2700 out of combat regen, 300 in combat.

The problem is the spell costs. Shadow Word: Pain is 22% base mana cost. Corruption deals nearly the same damage talented, and is 6% base mana cost. Unstable Affliction is my most expensive spell, and costs the same as Vampiric Embrace. The base mana costs on shadow priest spells are crazy high, which is why they require all these sub 5 minute cooldowns to restore %mana. Everyone else can just cast away without caring until the fight's gone on for 5 minutes.

edit: and all those cooldowns compare to my dps armor effectively restoring 2% of my mana every 5 seconds. Comparatively to any other ranged dps class, hybrid mana regen blows.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on December 27, 2010, 10:31:18 AM
I don't run out of mana and the only class competing with my dps is a warlock, YMMV


Title: Re: Cracks starting to show?
Post by: K9 on December 27, 2010, 12:18:53 PM
For grinding I use Mind Spike spam and Mind Blast/SW:D when arcangel is on cooldown and DoTs for the one kill every few minutes when it isn't. Fill in with dispersion and shadowfiend and mana isn't an issue. If anything I generally found that I had to eat to heal more often than eat to restore mana while doing 80-85+

Priest DoTs are all very expensive and as far as I can see they only do decent damage once you can ramp up all the relevant debuffs and buffs, which on world mobs just doesn't happen.


Title: Re: Cracks starting to show?
Post by: Fordel on December 27, 2010, 12:55:32 PM
Rifle skill doesn't exist anymore. :headscratch:

http://www.wowhead.com/spell=3018


Good old shoot!


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 01:20:03 PM
Yeah, shoot still exists, but weapon skills are gone.  If Ingmar can't break CC it's because he rolls natural ones.

EDIT:

Fuck you melee dps, you need not apply.

And you'd be making a stupid mistake ... Warriors have a ranged interrupt. Any of this can pull a recalcitrant caster mob in.

No, they don't.

One thing not mentioned about the plate DPS and their lack of CC: what they were given are the best interrupts in the game. The only class with a badass pve interrupt AND cc are shaman. The casters all have painfully long cooldowns on their interrupts for pve boss usage.

24 seconds isn't painfully long for a ranged interrupt, and spellsteal makes one hell of a consolation prize.


Title: Re: Cracks starting to show?
Post by: kildorn on December 27, 2010, 02:59:16 PM
24 seconds is ungodly long when the boss has a 90k nuke he casts every 10 on the dot.

The comment was mostly on the lines of "melee dps is far better at pve interrupting", because they flat out are. Ranged interrupts are useful if you need to get a caster in a trash pack to come to you, or pvp. But for a boss where you absolutely must interrupt a spell they cast every 10-15 seconds, bring a frost DK.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 03:16:14 PM
But for a boss where you absolutely must interrupt a spell they cast every 10-15 seconds, bring a shaman.

FIFY.

How absolutely great melee interrupts are and you totally seek to have at least one is irrelevant when shaman interrupts are better in every conceivable way.

They also bring two CC's, buff/utility totems, and bloodlust.


Title: Re: Cracks starting to show?
Post by: kildorn on December 27, 2010, 03:24:10 PM
Shaman do win the interrupt war, and have a hard CC to boot. They don't suffer any of the drawbacks of Warriors or DKs dpsing a heroic. Rogues are the same deal (relatively easy to use interrupt, CC)

But really, running with two hunters and a lock as your DPS means you have trash packs down to a trivial science from all that CC. But you're going to have a shitty time with a few bosses who expect interrupt spamming.

edit: and for laughs, the fel hunter's spell lock doesn't even interrupt half the bosses I've tried it on. Seriously, what the hell.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 03:28:17 PM
Is it just showing up as immune for the silence effect?  Or is the entire cast resisted?


Title: Re: Cracks starting to show?
Post by: Merusk on December 27, 2010, 03:48:53 PM
I have basically enough interrupt tools myself without DPS having to interrupt, once you count spell reflect, the problem is DPS never notices when I have that up so it gets wasted most of the time.

It's not flashy enough.  I know I've never noticed it on tanks.

Then again I'm also an interrupt fanatic.. I've got mind freeze macroed with a /say that spams "Mind Freeze <Merusk>" because I'm used to being on interrupts from raiding.   We use it to keep track of who's turn it was and I've had people bitch at me in random heroics about it.  Meh.


Title: Re: Cracks starting to show?
Post by: K9 on December 27, 2010, 03:58:03 PM
If you are really desperate to move a caster mob you can have a priest MC it then use Leap of Faith to break the MC, this will pull the mob to the priest. Only works on humanoids though.


Title: Re: Cracks starting to show?
Post by: Fordel on December 27, 2010, 05:20:11 PM
Ingmar's spell reflect is up like 5 of every 7 seconds a well, so its easy to just ignore it.


Title: Re: Cracks starting to show?
Post by: kildorn on December 27, 2010, 07:08:29 PM
Is it just showing up as immune for the silence effect?  Or is the entire cast resisted?

It was giving me invalid target earlier today when trying to use it for basic stuff, like interrupting hymn after pulling the levers.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 27, 2010, 09:38:54 PM
Invalid target indicates something completely different.  Possibly your macro was telling your hound to spell lock a dead or nonexistent target because it failed to set/clear focus. (you use a macro, right?)


Title: Re: Cracks starting to show?
Post by: kildorn on December 28, 2010, 04:51:42 AM
Invalid target indicates something completely different.  Possibly your macro was telling your hound to spell lock a dead or nonexistent target because it failed to set/clear focus. (you use a macro, right?)

Wasn't using a macro at the time, haven't really pvped on the lock, so I haven't reset all my felhunter macros. Was just target boss, click icon, invalid target.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 28, 2010, 06:57:51 AM
Invalid target means a UI / targeting error.  You're going to have to figure out the rest.  I'd start with dismissing and recasting the demon.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 29, 2010, 11:10:56 AM
A Tol Barad offense win will now give 10x as much honor as a defense win. Ensuring that the battleground changes hands regularly by only rewarding offense seems heavyhanded and silly, but if this were WOTLK-era Wintergrasp it would at least work.

But this is Cata, and the battle is population balanced. It's nothing but a great way to make sure that 500 people queue for offense while only 5 get in, since that's how many queued for the worthless defense.

What the fuck are they THINKING?

My bet is that offense WILL win every battle, but only because the defensive side will begin actively lying down and letting them win. They basically just said "Win-trade this please!"

Clownshoes.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 29, 2010, 11:13:03 AM
I think it is a band aid 'fix' til whatever the real solution is shows up.


Title: Re: Cracks starting to show?
Post by: Paelos on December 29, 2010, 11:15:03 AM
I think it is a band aid 'fix' til whatever the real solution is shows up.

Carpet bomb the world pvp idea?


Title: Re: Cracks starting to show?
Post by: Ingmar on December 29, 2010, 11:16:18 AM
Probably more something along the lines of tweaking the win condition and capture speed on points.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: kildorn on December 29, 2010, 11:22:46 AM
Must take/hold two is a far better win condition as far as requiring both sides to play a solid defense and offense. I'd like to see the towers altered as well somehow. They're trivial to destroy (the tanks have a truckload of hp and are automated) as is.

They could also do something with the current "encourages win trading" solution like making the honor value for offense ramp up per failed offense. Succeed immediately, 180 honor. Succeed after 10 failed attempts in a row, 1800 honor or something.

But I think right now they WANT win trading, so that the zone actually flips on occasion.



Title: Re: Cracks starting to show?
Post by: Ingmar on December 29, 2010, 11:26:15 AM
After playing it enough times, just taking 2 would favor the offense too much. Something involving the towers would be needed - maybe you need to take 2 points, but they're not capturable til the corresponding tower is down, something like that. And yeah I think the encouraging win trading thing is probably deliberate for now.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 29, 2010, 11:44:21 AM
They could also do something with the current "encourages win trading" solution like making the honor value for offense ramp up per failed offense. Succeed immediately, 180 honor. Succeed after 10 failed attempts in a row, 1800 honor or something.

Automated population balancing. Offense can give infinity honor while defense gives a kick in the balls, and all that will do is increase the number of people who can't get in because no defenders showed up. You must have missed the tales of 5v5 Wintergrasps at the end of WOTLK.

I still maintain that Blizzard's utter inabillity to design a battleground that is... forget fun, even just basically functional this time around... represents a pretty blatant failure of competence. I can't think of anything in the past that has been so bad or imbalanced that they've had to just go "Fuck it, win trade!"

And it's not some quirk of "world" PVP fucking them up when 10 times as many people show up on one side. Again, automated population balancing.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 29, 2010, 11:51:24 AM
They could also do something with the current "encourages win trading" solution like making the honor value for offense ramp up per failed offense. Succeed immediately, 180 honor. Succeed after 10 failed attempts in a row, 1800 honor or something.

Automated population balancing. Offense can give infinity honor while defense gives a kick in the balls, and all that will do is increase the number of people who can't get in because no defenders showed up. You must have missed the tales of 5v5 Wintergrasps at the end of WOTLK.

Doesn't happen on our server, but I kind of feel like that sort of thing is a separate problem that you're not going to fix through any tweaking of TB's win conditions. Regardless of population issues, TB needs mechanical changes.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 29, 2010, 11:54:07 AM
Yeah it's a separate issue, but it does mean that incentivizing one side over the other is meaningless. Once they get the mechanics sorted out, rewards on both sides will NEED to be more or less equal or else the win trading will just continue.


Title: Re: Cracks starting to show?
Post by: Paelos on December 29, 2010, 11:58:20 AM
Yeah it's a separate issue, but it does mean that incentivizing one side over the other is meaningless. Once they get the mechanics sorted out, rewards on both sides will NEED to be more or less equal or else the win trading will just continue.

Which will cause people not to show up for defense, which means people don't get in, which means 1 dude goes roaming around alone in a world of shit.


Title: Re: Cracks starting to show?
Post by: Sjofn on December 29, 2010, 02:22:42 PM
I think it is a band aid 'fix' til whatever the real solution is shows up.

Carpet bomb the world pvp idea?

I really wish they would, it's goddamn stupid. YOU SUCK AT IT BLIZZARD, AND THAT'S OKAY, JUST STOP DOING IT.


Title: Re: Cracks starting to show?
Post by: Fordel on December 29, 2010, 02:38:22 PM
They could also do something with the current "encourages win trading" solution like making the honor value for offense ramp up per failed offense. Succeed immediately, 180 honor. Succeed after 10 failed attempts in a row, 1800 honor or something.

Automated population balancing. Offense can give infinity honor while defense gives a kick in the balls, and all that will do is increase the number of people who can't get in because no defenders showed up. You must have missed the tales of 5v5 Wintergrasps at the end of WOTLK.

Doesn't happen on our server, but I kind of feel like that sort of thing is a separate problem that you're not going to fix through any tweaking of TB's win conditions. Regardless of population issues, TB needs mechanical changes.


Yes it does, it's just 15 v 15 instead of 5v5. :P


-edit-

I should add it's 15 v 15 untill a horde raid guild decides to all queue up, then it's their 25 man raid squad against our random puggers.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 29, 2010, 02:47:40 PM
The crappy ones where I've been ported in late are like 25-40ish on a side.


Title: Re: Cracks starting to show?
Post by: Fordel on December 29, 2010, 02:49:13 PM
And all the ones where you don't get chosen for battle?  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: apocrypha on December 30, 2010, 04:16:14 AM
I queue for TB every single time I'm on, got in once. Utterly pointless zone and I agree 100% with WUA.

I'll repeat that. I agree 100% with WUA. Proof that something is terribly, terribly wrong.


Title: Re: Cracks starting to show?
Post by: Azuredream on December 30, 2010, 04:23:27 AM
Speaking from the side that is horribly outnumbered, I love the 1:1 enforced ratio. I get in every time I queue, and it's never anything less than 30+ on each side. If they changed it back to tenacity I would never go to the zone, ever.


Title: Re: Cracks starting to show?
Post by: Selby on December 30, 2010, 08:45:28 AM
I queue for TB every single time I'm on, got in once. Utterly pointless zone and I agree 100% with WUA.
My guild agrees.  The one time someone got in it was a "stand around and lose" session since apparently the next time you get 1800 honor or somesuch.  I fail to see the point of such a zone.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 30, 2010, 11:13:01 AM
PVP has never really been Blizzard's strong suit when it comes to this game, and that's fine. It's a PVE game with some PVP bits tacked on, we all know this. The problem is that they seem to be getting progressively worse at it all the time.

People didn't seem to like Strand of the Ancients very much. They liked Isle of Conquest even less. Wintergrasp worked as a game but was crippled by population imbalances. Tol Barad doesn't even function on the most basic level, and their solution to population issues seems to be to strangle the game with a 1:1 player ratio until everyone gets fed up and sorts it out themselves by purchasing transfers.

Now there's a blue post talking about how they disapprove of win-trading and you do it at your own risk. It's meaningless noise, of course, and just something that had to be said with all the "WAAH WIN TRADING!" talk on the forums. But I do have to wonder if they really wanted to free up the PVE instance by winkingly encouraging this behavior, or if they just looked at their data, realized nobody was queueing for offense since it never wins, and decided to take a hammer to the problem. I feel like they COULD seriously be that out of touch.

Anyway it's not the end of the world, blah blah usual "I am not doomcasting WoW" disclaimer, but this is a pretty spectacular fuckup and not the sort of thing one expects from Blizzard. Static about how the B-team is fucking up the game will be less easily ignored. They're just lucky that their competition consists of utter hapless dipshits whose triumphs are usually less fun than a Blizzard fumble.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 30, 2010, 11:23:41 AM
There's certainly an outside chance that the current TB design is Kalgan's untouchable baby right now and it will take a while longer for it to sink in that it just doesn't work. I don't know that I'd say things are getting worse on a clear curve, though. Halaa/Zangarmarsh/Hellfire pvp objectives come to mind as worse than TB, for example.

I can't speak to BG popularity, really. I think Isle of Conquest suffers a bit from having too many different objectives for a PUG to figure out what the right thing to do is. I always liked Strand and Eye the most of any of them, personally.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on December 30, 2010, 12:02:46 PM
Before random BG queues I used to see 4-5 Alteracs running on Whirlwind, then click over to Isle and see anywhere from 0 to 2 at most. And those towers you could cap in different zones, nobody ever did those but they were never anything but a sideshow anyway. This was supposedly a major feature of Cata PVP.


Title: Re: Cracks starting to show?
Post by: Paelos on December 30, 2010, 01:04:29 PM
People were less inclined to queue for Isle because it was unforgiving to the zerg mentality. You had to at least run together in order to win, and you couldn't just fuck around all over the place and make tons of honor. In AV you can basically do whatever you want and still have a W/L huge honor bump if neither side turtled. It was all about the most efficient zone to farm honor, and had almost nothing to do with the fun of the instance.

WSG suffered the same way because matches took forever. People simply hated waiting for them to finish because they didn't want to win. They wanted their points and to requeue.


Title: Re: Cracks starting to show?
Post by: kildorn on December 30, 2010, 01:06:34 PM
Isle is annoying because most of the time it winds up involving just running back and forth to doors with bombs for 15 minutes.


Title: Re: Cracks starting to show?
Post by: Merusk on December 30, 2010, 01:30:04 PM
Naw man.. we just had a level 84 Dk in the isle I did on my priest who had it all figured out.  You see, we're idiots for trying to kill the boss because he's unkillable.  That's right, there's no possible way to kill him.. you have to zerg the workshop and then you'll win.  Whoever owns the workshop wins.   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 30, 2010, 01:33:55 PM
I always liked Strand and Eye the most of any of them, personally.

Strand is pretty cool.  It's Assault mode from UT, if they tightened it up a little it would be great.


Title: Re: Cracks starting to show?
Post by: Fordel on December 30, 2010, 01:36:07 PM
Isle is a clear example of Blizzard not being able to design buildings with PvP in mind. Nothing about the keeps actually helps the defenders at all.


Shit, the Alliance keep is so badly put together, the Horde can drive the demos up to our door and be out of LoS of our own cannons due to the geometry of the keep. At least the horde can hop down onto their own walls (not by design either, just happy coincidence) to attack anything outside of them.



Blizzard doesn't devote any priority to PvP on a world/art asset level. It goes all the way back to AV, those buildings were just random Orc and Dwarf towers taken from the PvE zones. Neither was built with the intention of players actually fighting in or around them.


Or the trees in WSG that don't actually block LoS, or the Blacksmith and Stables roof that is climbable due to shitty terrain and doodad placement.





TB has the added bonus of Kalgan logic attached to it though, so not only do you get terrible world design, you get terrible game mechanics attached to it as well.



fake edit - sometimes the Isle bosses DO bug out now, they get stuck in their anti-kite mode and just one shot everything they touch.


Title: Re: Cracks starting to show?
Post by: kildorn on December 30, 2010, 02:00:39 PM
That's a feature, fordel. They're just popping their boss cooldowns.


Title: Re: Cracks starting to show?
Post by: Sheepherder on December 31, 2010, 12:02:36 AM
That's a feature, fordel. They're just popping enrage.

Gotta love the classics.


Title: Re: Cracks starting to show?
Post by: sinij on January 02, 2011, 11:18:36 AM
Blizzard doesn't devote any priority to PvP on any level. This is rather strange considering they have substantial PvP community, enough people to support MMORPG title on its own.


Title: Re: Cracks starting to show?
Post by: K9 on January 02, 2011, 11:26:14 AM
I have no data beyond my own observations, but I'd say that the proportion of the population which is purely interested in PvP is pretty tiny. I guess it depends what you mean by PvP community.


Title: Re: Cracks starting to show?
Post by: Threash on January 02, 2011, 11:34:47 AM
Best part about the new TB: if you cross the bridge as it ends you get full honor/rep/tokens.  Now we have about 10 people who actually get in for offense and hundreds sitting on the bridge waiting for the reward.


Title: Re: Cracks starting to show?
Post by: Rendakor on January 02, 2011, 06:29:25 PM
No one bothered to do that at 180 honor a win. But at 1800...


Title: Re: Cracks starting to show?
Post by: SurfD on January 03, 2011, 01:31:43 PM
Well, you can kiss win trading in Tol Barad goodbye.   They bitchslapped the honor that the assaulting team gets for a win down from ~1800 to ~400.  Not that anyone with half a brain in their head didnt see that coming from a mile away.  Don't think they fixed the whole bridge camping thing, but now there is a hell of a lot less incentive to do it.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on January 03, 2011, 02:15:54 PM
Bridge camping is unreliable if you're the attacking side, especially since the attackers are more likely to be the lower numbered faction and it would just let you into the battle.

Personally, I do the bridge camping because I "Want" to get into TB and fight but only 15 alliance regularly queue up for it, I've even gotten 10v10 in there. I consider the bridge honor my reward for waiting around on their sorry asses.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 03, 2011, 02:26:01 PM
Getting let into the battle isn't exactly a problem when they're just win trading anyway though.


Title: Re: Cracks starting to show?
Post by: Threash on January 03, 2011, 02:30:00 PM
Getting let into the battle isn't exactly a problem when they're just win trading anyway though.

Yes it is, people don't queue for defense.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 03, 2011, 03:02:58 PM
Getting let into the battle isn't exactly a problem when they're just win trading anyway though.

Yes it is, people don't queue for defense.

I was responding to Lakov's statement that actually getting into the battle while trying to bridge camp was apparently undesirable, not saying it wasn't hard to get into the fight (it can be).


Title: Re: Cracks starting to show?
Post by: Fordel on January 03, 2011, 04:19:25 PM
I only managed to cheese like 2 pieces of honor gear out of the 1800 :(


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on January 03, 2011, 04:21:52 PM
Win trading was a joke. It happened once on our server when the horde thought it was a brilliant idea. Then the alliance got TB and decided they "would rather have the dailies so fuck you." That was the end of the trading on BWR


Title: Re: Cracks starting to show?
Post by: Fordel on January 03, 2011, 04:25:00 PM
We had it going for a few days on Doomhammer, more or less. You had to bridge hump to actually get any honor though, since we have like 3x's as many alliance as horde on our server.


Title: Re: Cracks starting to show?
Post by: Rendakor on January 03, 2011, 04:37:48 PM
We win-traded every TB on Andorhal since the 1800 change went live.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on January 03, 2011, 05:25:21 PM
So how are rated battlegrounds? Anyone doing them? Forum baww is that there are no trade pugs forming and it's all just 15 man arena teams nobody can be bothered with.

Edit: Tol Barad offense honor reduced to 360 due to win trading. Meaning they really are just trying to incentivize one side in a population-capped battle. Clueless.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 03, 2011, 05:30:54 PM
I'm not, because Fordel and I can easily cap our conquest points for the week with arena. Organizing rated BG groups is on par with organizing raids logistically, with the extra "benefit" that the size of the team changes every week. Not interested personally until they figure out 'rated BG implementation version 2.0'.

Honestly I think I enjoy 2v2 arena the most out of the pvp stuff I've done in WoW anyway, which I wouldn't have guessed before I tried it all.


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 03, 2011, 07:18:40 PM
I thought 2v2 didn't award points anymore... did they bring that back?  I know 2v2 was exempt from something at some point... If they're back to awarding points I might join a 2v2. 


Title: Re: Cracks starting to show?
Post by: Threash on January 03, 2011, 07:19:39 PM
You can't get the rating required shoulders or weapons or gladiator titles from 2v2, that is all.


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 03, 2011, 09:04:13 PM
Ahh, ok.  Missing shoulders isn't terrible, but what are folks doing for weapons now?  Does honor allow weapon purchase in any way?


Title: Re: Cracks starting to show?
Post by: Ingmar on January 03, 2011, 09:10:50 PM
I'm not sure that even that is the case anymore.


Title: Re: Cracks starting to show?
Post by: Fordel on January 03, 2011, 09:56:51 PM
There are 3 sets of PvP gear avaliable.


Honor Gear - Currently the shitty blue pvp items. Missing slots. Purcahsed with Honor Points.

Arena Gear - The Purple PvP items. Fills every slot, including weapons. Purchased with Conquest Points. (Which come from Arena/Rated BGs)

Arena Rating Gear - The Purple+ PvP items, better then the plain arena gear but nothing too dramatic atm. Cost Arena/Rated BG points AND have rating requirements.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 04, 2011, 12:31:29 AM
You left off crafted, which are a half tier below honor gear.


Title: Re: Cracks starting to show?
Post by: Threash on January 04, 2011, 03:52:06 AM
The rating required armor has the same exact stats as the non rating required, it is just a slightly different color.  The weapons are upgrades though.


Title: Re: Cracks starting to show?
Post by: apocrypha on January 04, 2011, 04:27:29 AM
Well the hotfix to Tol Barad has returned to it's previous, old broken state, instead of it's more recent, new broken state.

Defenders now always win, nobody queues for attack any more. It was 10v10 this morning. Pointless.


Title: Re: Cracks starting to show?
Post by: K9 on January 04, 2011, 04:31:17 AM
40 minutes for 180 honour is totally worth it.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Nebu on January 04, 2011, 06:45:02 AM
40 minutes for 180 honour is totally worth it.  :oh_i_see:

When I played WoW, honor was something I got while having fun.  I'd play all the BG's and wintergrasp a few times and BANG!  I'd have honor. 

Apparently I was playing the game wrong?!?! 


Title: Re: Cracks starting to show?
Post by: K9 on January 04, 2011, 06:47:33 AM
That would only be true if Tol Barad was actually fun though.


Title: Re: Cracks starting to show?
Post by: apocrypha on January 04, 2011, 07:02:04 AM
^^ This.

Tol Barad isn't fun. It's just zerging whichever base the herd are all going for at that moment. Not that you can get much of a zerg going with 10v10....

But there's no other way to get into BH. So, it's going to be dawn premades to take control of it, and then defenders hold it all day. Awesome.


Title: Re: Cracks starting to show?
Post by: Fordel on January 04, 2011, 02:09:10 PM
The issue with honor is that you still need a baseline of PvP gear on most (if not all) specs to actually have 'fun' in PvP. Walking around with zero resilience is pretty much the opposite of fun still.

The way resilience is setup now it's even more crucial, it's just a flat damage reduction. No Res, full damage. Decked out in Res? 20-40% damage reduction.



Each piece of Honor gear costs 1500-2500 honor points. Each 10-30 minute BG win is about 50 points. Losses are about 25 points. The first random BG of the day you do will net you about 150 points in bonus. If you are horde, you add on another 10-30 minutes of queue time due to participation imbalances (if your alliance you get instant queues  :grin: ). Unless you are a poopsocker supreme, its going to take a long long time fro the average dude to get his honor gear in order, time spent waiting then dieing then waiting some more.



WoW PvP is magical.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 04, 2011, 02:22:46 PM
A boost to kill honor in TB would help drive some more participation I bet, but still doesn't solve the core mechanical problems with it.

EDIT: The starter pvp crafted set served me well enough in terms of getting rolling on resilience.


Title: Re: Cracks starting to show?
Post by: kildorn on January 04, 2011, 04:00:41 PM
The crafted pvp gear is a good step forward, but honor gain rates seem.. gimpy at best compared to conquest point gain rates.


Title: Re: Cracks starting to show?
Post by: kildorn on January 04, 2011, 05:53:12 PM
They severely upped the drop rate of cloth from the horde infantry. One ownership of TB, and I farmed up 15 stacks of embersilk.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 04, 2011, 06:04:44 PM
They upped cloth drops for tailors for everything, it went from a 25% chance to a 50% chance to drop bonus cloth.


Title: Re: Cracks starting to show?
Post by: Merusk on January 04, 2011, 06:14:04 PM
When did they do that? Crap, I'd just been buying low cloth at 5g and reselling it at 7g, guess I can actually level tailoring now.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 04, 2011, 08:21:19 PM
DecJan 3 hotfix I think.


Title: Re: Cracks starting to show?
Post by: kildorn on January 04, 2011, 08:55:05 PM
Yeah, looks like yesterday's notes. I like it, it let me skill past the irritating end of tailoring. 10 bolts/8 volatiles a combine, woo! All for pvp gear nobody wants!

On the up side, another few days and I'll start making my tailoring epics. I don't think I'm going to waste the money on my volatile air dreamcloth though. That's what, 1200g in volatiles?


Title: Re: Cracks starting to show?
Post by: Azuredream on January 04, 2011, 10:05:17 PM
When I was making gear for myself, I farmed/bought the airs for the dreamcloth, but now that I'm just selling anything I make with the dreamcloth I don't bother, way too expensive.


Title: Re: Cracks starting to show?
Post by: Threash on January 05, 2011, 07:19:43 AM
40 minutes for 180 honour is totally worth it.  :oh_i_see:

It's actually like 10 minutes.  Even losing beats most bgs for honor gain.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 05, 2011, 10:57:15 AM
40 minutes for 180 honour is totally worth it.  :oh_i_see:

It's actually like 10 minutes.  Even losing beats most bgs for honor gain.

A losing attack takes about a half hour, since the towers always get knocked down. And like 95% of games are losing attacks now that there's no incentive to win trade for the defender.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 05, 2011, 10:01:16 PM
Yeah this current system is the most broken of all the latest iterations of it. For fucks sakes, Blizzard should either nuke this one from orbit (as has been suggested by many before me), or just make it so that the zone auto flips every two hours and thirty minutes, and everyone online at the time gets 500 honour. It can't be any worse than their latest attempts at making this competitive or relevant. Seriously.... Tol Barad is systemically not working....dicking around with the honour gain is not going to 'fix' it.


Title: Re: Cracks starting to show?
Post by: apocrypha on January 06, 2011, 12:15:31 AM
Yeah this current system is the most broken of all the latest iterations of it. For fucks sakes, Blizzard should either nuke this one from orbit (as has been suggested by many before me), or just make it so that the zone auto flips every two hours and thirty minutes, and everyone online at the time gets 500 honour. It can't be any worse than their latest attempts at making this competitive or relevant. Seriously.... Tol Barad is systemically not working....dicking around with the honour gain is not going to 'fix' it.

This. No question. Having BH access dependant on something so fundamentally broken is retarded beyond belief.


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 06, 2011, 09:41:49 PM
I tried really, really hard to tell myself this xpac was going to be awesome.  It's just not. 

I've leveled 4 80s.  I don't want to level another to see the old stuff.  Even though it's "new", it's still old to me after four times.  That's a huge part of this xpac that is wasted on me. 

Getting to my 80 pally, the game is so disjointed - first I'm attacked by a sea monster under the water and 160 quests later we finished there.  Next I'm sent to mt hyjal, 20 quests in and I have no idea why I'm there, or why i should care.  I'm killing 10 of this and collecting 10 of that, though.  Neither of the two zones have anything to do with each another, other than what NPCs are telling me about the cataclysm from Deathwing. 

The whole experience is so utterly homogenized and unfun.  Add to the list that I'm not fond of the pally changes (my main) and I'm not seeing a reason to play anymore.  It's a damn shame, because I hate to leave my dad behind - the game was something that actually brought us closer together six years ago.  But I just can't really stomach it any longer. 

/gah


Title: Re: Cracks starting to show?
Post by: Margalis on January 06, 2011, 10:10:29 PM
With a guy named Deathwing as the main baddie you would think it would be the greatest story ever told.

On a more serious note, the idea of refreshing starting areas just seems really weird to me. In FFXI they tried to give people reasons to go back to old zones with level capped battles, the alternate past versions, campaign (fighting hordes of strong enemy invaders) etc, but those were all focused on trying to make existing players make use of older areas on their existing characters.

The thing I fundamentally don't understand about Cata is they redo a bunch of lowbie zones but you aren't a lowbie anymore. You're supposed to re-roll just to see the changes? It's like someone doing me a favor by sprucing up the apartment I moved out of 3 years ago.


Title: Re: Cracks starting to show?
Post by: apocrypha on January 06, 2011, 11:24:15 PM
It's almost as if they're trying to pull in more new players.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: WindupAtheist on January 07, 2011, 12:29:12 AM
I have a feeling that a few years down the road a lot of people will be thinking of WOTLK as the game's peak. It's biggest flaw was Blizzard allowing nigh-unrestricted paid transfers to drastically unbalance some server populations, but other than that everything basically worked and was worth participating in.


Title: Re: Cracks starting to show?
Post by: Fordel on January 07, 2011, 12:37:24 AM
With a guy named Deathwing as the main baddie you would think it would be the greatest story ever told.

On a more serious note, the idea of refreshing starting areas just seems really weird to me. In FFXI they tried to give people reasons to go back to old zones with level capped battles, the alternate past versions, campaign (fighting hordes of strong enemy invaders) etc, but those were all focused on trying to make existing players make use of older areas on their existing characters.

The thing I fundamentally don't understand about Cata is they redo a bunch of lowbie zones but you aren't a lowbie anymore. You're supposed to re-roll just to see the changes? It's like someone doing me a favor by sprucing up the apartment I moved out of 3 years ago.


You would be amazed at how many honest to goodness "I just got the game yesterday" people there really are. Even now some 5-6 years later.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 07, 2011, 12:52:45 AM
It also incentivized me to make a ton of new alts, and I'm really enjoying the 1-60 leveling on them personally.


Title: Re: Cracks starting to show?
Post by: Maledict on January 07, 2011, 01:25:02 AM
I tried really, really hard to tell myself this xpac was going to be awesome.  It's just not. 

I've leveled 4 80s.  I don't want to level another to see the old stuff.  Even though it's "new", it's still old to me after four times.  That's a huge part of this xpac that is wasted on me. 

Getting to my 80 pally, the game is so disjointed - first I'm attacked by a sea monster under the water and 160 quests later we finished there.  Next I'm sent to mt hyjal, 20 quests in and I have no idea why I'm there, or why i should care.  I'm killing 10 of this and collecting 10 of that, though.  Neither of the two zones have anything to do with each another, other than what NPCs are telling me about the cataclysm from Deathwing. 

The whole experience is so utterly homogenized and unfun.  Add to the list that I'm not fond of the pally changes (my main) and I'm not seeing a reason to play anymore.  It's a damn shame, because I hate to leave my dad behind - the game was something that actually brought us closer together six years ago.  But I just can't really stomach it any longer. 

/gah

I dont want to sound cirtical, but if you don't know why you are in Hyjal you must have walked away from your computer for 10 minutes when you went to the zone. You get a fly by of the entire zone, and you see deathwing summon Ragnaros in front of you complete with burning spire and all. You then talk to the Green Dragon (Ysera?), and you see them attacking the World Tree. Hyjal could not be more clearly explained or signposted when yuo go into the zone, and every quets and NPC reiterates why you are there and what's going on.

Also worth noting that you shouldn't be doing Hyjal after Vash'jr - thats why the quest will have be green for you. It's Deepholme at 82, which follows on from Vash'jr / Hyjal in that you go and deal with the mess deathwing caused at the Maelstrom.

I don't think WotLK will ever be seen as Blizzards greatest expansion. It was routinely slated throughout it's life, by raiders and non-raiders alike. It had huge swathes of missing content and opportunities, and I think there's a huge amount of rose tinted nostalgia going on if you think it's incredibly better than Cata. So far, barring the monstrosity that is tol Barad and some of the..."wierder" professions choices, Catcaclysm as an expansion knocks TBC and WotLK out of the park. It's far more polished, complete in every way and the content is of a level of quality we havent' seen in WoW for some time.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on January 07, 2011, 04:00:39 AM
I don't think WotLK will ever be seen as Blizzards greatest expansion. It was routinely slated throughout it's life, by raiders and non-raiders alike. It had huge swathes of missing content and opportunities, and I think there's a huge amount of rose tinted nostalgia going on if you think it's incredibly better than Cata. So far, barring the monstrosity that is tol Barad and some of the..."wierder" professions choices, Catcaclysm as an expansion knocks TBC and WotLK out of the park. It's far more polished, complete in every way and the content is of a level of quality we havent' seen in WoW for some time.

I found it shallow and pedantic.  :grin:

Seriously. I've posted about my gripes. I found Cata to be so disappointing in nearly every way. The few interesting bits just couldn't keep me from unsubscribing, and I haven't missed the game at all. I only miss raiding with my guild.  :heartbreak:





Title: Re: Cracks starting to show?
Post by: Hawkbit on January 07, 2011, 04:45:09 AM
I have a feeling that a few years down the road a lot of people will be thinking of WOTLK as the game's peak. It's biggest flaw was Blizzard allowing nigh-unrestricted paid transfers to drastically unbalance some server populations, but other than that everything basically worked and was worth participating in.

This is pretty much my feeling on it as well.

I know I did the zone flyby in Hyjal, but I didn't see Deathwing attacking anything.  Maybe I'll send an alt there to review the flyby and it will make more sense.  I don't really want to be that disappointed in the game; going to try what I can to find the fun. 


Title: Re: Cracks starting to show?
Post by: Setanta on January 07, 2011, 04:59:41 AM
Having just gt my 3rd char to 85 I can say that the game is too damn scripted to be fun. Too linear in each zone and god forbid someone else is collecting the 10 rats you need to get to the next step or worse, a required mob bugs.

Normal instances were fun but for gods sake, heroics and their reliance on CC are boring. It was fun in BC but not now. Enhancement weapons (slow/slow) are few and far between and the professions feel far from useful, LW random starts are lol, BS are "meh" until you hit 525 compared to quest rewards and only engineering seems to shine for hunters - but god forbid you'd want to farm up all the earth needed for that bow you want.

WotLK told a far better story and AoE tanking/instances were fun. Not because they were a challenge (they weren't) but because they were a means to an end (points for gear). Smash, raaggghhhh, collect points and get gear. First time = fun, then diminishing returns kicks in. Fun is shinies. Sadly, I say that as someone who has played since release day 1.

PvP is ass - it sucks, blows and tries to pretend it's fun. It's not and with the exception of the original AV and Wintergrasp before pop imbalance made it one sided, the rest are exploit ridden bore-fests. Mind you, I'm not convinced newer players or even old players would queue for the old AV... but I would, god it felt like you had purpose and Kazzak owning you on the hill was funny.

I'm not feeling Cata. I love the new world but it's just more of the same but with a captive audience.


Title: Re: Cracks starting to show?
Post by: Merusk on January 07, 2011, 05:27:26 AM
I don't think WotLK will ever be seen as Blizzards greatest expansion. It was routinely slated throughout it's life, by raiders and non-raiders alike. It had huge swathes of missing content and opportunities, and I think there's a huge amount of rose tinted nostalgia going on if you think it's incredibly better than Cata. So far, barring the monstrosity that is tol Barad and some of the..."wierder" professions choices, Catcaclysm as an expansion knocks TBC and WotLK out of the park. It's far more polished, complete in every way and the content is of a level of quality we havent' seen in WoW for some time.

Cata is a big step forward in questing as story in a lot of ways.  If SWTOR plays out the same it won't be the crapfest I've been expecting. (caviat on stable gameplay vs buggy shit.)   I can understand some people disliking it because you're completly on rails through the whole thing.  No more "Man I hate this hub, I'm hopping over to xyz to do his quests instead" because xyz is locked until you complete hub tvw.   That rankles me on a level but at the same time makes it feel much more like an RPG than any other MMORPGs have over the last 15 years.

However, once you're through all that it all falls apart.   Burning Crusade was shit for dungeon design and even Vanilla was more fun but the bosses weren't overly complicated.  Your casual players could get the hang of even heroic bosses easily and once they were geared up it was a-ok.  WOTLK had its problems in terms of AOE shitfesting but lack of fun wasn't one of them and some of the bosses were a little trickier than BC but you didn't get demoralized wiping on trash to get to them.

Cata dungeons feel like all the worst mechanics of Burning Crusade and WOTLK combined.  Tough bosses that require you to be on your toes combined with will-sapping trash that also requires you to be on your toes and geared to an appropriate level.  The catass factor won that battle at HQ, because the sentiment from Blizz so far has been "Go do normals if you can't hack it, scrub."   Since I'm not raiding anymore due to time constraints the whole thing feels pointless.  Why should I bother gear-leveling through this shit? It's not fun and once I plateau the chances of PUGs running raids when I'm able are slim to none.. in all it feels like time to unsub once all the alts hit cap.


Title: Re: Cracks starting to show?
Post by: Kail on January 07, 2011, 05:28:55 AM
You would be amazed at how many honest to goodness "I just got the game yesterday" people there really are. Even now some 5-6 years later.

I just resubbed to play with a friend who's playing for the first time.  He's having fun.  The only problem is that he's had the game for maybe three weeks and is already level fiftysomething.  The game goes up to 85. but for him it stops at 60 because otherwise he's going to have to shell out something like $80 for the expansions.  If Blizzard wants to attract new people, they need to look at that.

Personally, I'm not really feeling it this time through.  I logged on to my main, saw the phrase "your talent points have been refunded" accompanying a string of empty spaces on my action bar and groaned.  An hour later, I was still working on this shit.  Assign talents, save everything, fish the new skills out of the book and put them on the bar, switch specs, do it all over again.  But that's not all, since I also have a bunch of new stuff, like armor specialization, that I have to visit a trainer to unlock.  So I truck back to Dalaran, only to find that the portals are gone, apparently.  There are trainers there, but I can't get out of Northrend.  So I have to trek all the way back to the Howling Fjord and catch the zepplin there back to the Undercity.  Except that's apprarently the wrong city, I need to train my flying skill but the flying skill trainer is only in Orgrimmar as far as I can tell, so I have to get back on the Zepplin and head over to Orgrimmar.  While I'm there, I wander around and notice that Thrall evidently isn't leading the Horde anymore.  I don't know why, or anything, you'd think someone would have sent me a memo or something, but whatever.  Still haven't done any actual questing on the guy, maybe that'll come later.

Rolled an alt to play with my friend, and so far, it's kind of meh.  The new races are pretty interesting so far, but the old content "redone" is mystifying to me because it's like 75% the same.  I mean, it's been re-written and re-itemized, but the actual quests are basically the same quests.  Started a gnome, and had about five levels of Gnomereran (which was cool) before I hit Kharanos and started getting deja vu.  Go kill the yetis in the cave, go get supplies, find me some shimmerweed from trolls, clear out troggs from the quarry.  There are new quests in there, but they're sprinkled in among retreads of the old quests so the whole thing feels kind of half assed.

The new races fare a bit better, but a lot of their quests are starting to feel gimmicky to me.  Old WoW quest, you'd have to collect ten flowers or something.  A bit repetitive, but you at least knew what you were doing.  New WoW quest, you have to collect ten flowers, but you do that by using this item which makes flowers appear when your pet starts barking and then you have to fight the flower guardian or whatever.  And if you don't "get" the gimmick, you die.  Had to do a quest on my Worgen which was "sneak in to this place and assassinate some guy" and they gave me an infinite reuse stealth potion to help.  Fine, stealth in, kill guys.  But the guy I turn the quest in to was surrounded by enemies, and talking to him drops stealth and kills me.  So I spent a while clearing out enemies (why they gave me a stealth potion in the first place I'm not sure) and talk to the quest guy, and when select my reward, the guys who were trying to kill me become friendly to me.  Thanks, that would have been handy to know ten minutes ago.

Plus, the mechanics just seem dumbed down to me.  WoW was never exactly a super complex game, but now it feels lke a Facebook app.  Every other class has a Sinister Strike move now: Warriors, Paladins, Shamans, everyone.  Weapon skills are gone.  Guns don't take bullets, bows don't need arrows.  Which talent tree you use is more important than how you spend your points in it.  Every talent tree is clearly labelled with an icon so that even if you can't read the description which tells you it's for healing, you'll still be able to make an informed choice.  I mean, I'm not someone who thinks tedium=hardcore=better game, but this game feels like the Playmobil version so far.

I'm only a few days in, though, maybe it'll get better once I get used to it.


Title: Re: Cracks starting to show?
Post by: Oban on January 07, 2011, 05:35:52 AM
(http://i.imgur.com/VNtSK.jpg)


Title: Re: Cracks starting to show?
Post by: kildorn on January 07, 2011, 05:36:28 AM
"Every talent tree is clearly labelled with an icon so that even if you can't read the description which tells you it's for healing, you'll still be able to make an informed choice."

I kinda lost you with that complaint. Labeling something as a healing tree/skill doesn't seem like a bad thing, it seems like a UI design from 1991 thing to not have it. Most of the apps I use for work have pretty clear labels like giant red ! or X if I shouldn't do that right now, or at least should know they're kind of a big deal.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on January 07, 2011, 06:06:55 AM
I mean, I have my gripes and I even started this thread but god DAMN there are some sandy vaginas in here.


Title: Re: Cracks starting to show?
Post by: Reg on January 07, 2011, 06:16:43 AM
Most of the sandiness seems to be coming from people who are just burnt out on the game.  It happens to everyone eventually. The trick is to let go, move on to a new game and avoid turning into a grumpy old man shaking his fist at the kids on his lawn.


Title: Re: Cracks starting to show?
Post by: Maledict on January 07, 2011, 06:45:51 AM
Yeah, i was going to get into a big arguement about quality, but ultimately it just boils down to the fact we've been playing this game for years and its completely rational to want off the ride at some point. Its just bein able to recognise that is important, as otherwise yiu. An end up forcing yourself to keep playing whilsy actively disliking the game like many of us did with EQ - whuich wasnt healthy!

Personally, i almost quit during wrath because thr quality of the expansion and content was so ridiculously low post Ulduar, and in my mind was some of the worse content they have ever done. Cata raids and instances are fun whilst challenging, rewarding decent without the horrible grinding heroic s of TBC. The quality of the new raids is absolutly top notch even if the 10/ 25 split isnt working too well, and overall the game is simply fun again. But thats my subjective opinion!

Thr only thing i would say is that the poster above who was sayin this is some form of 'dumbed down' game is, factually, not correct. The vast majority of classes are tougher to play to a high level than they were in TBC or wrath. Fights are more complicated, trash is more complicated and classes are more complicated - one critiscm you cant level at cata is that its easy mode. Heck, for the first timr si ce vanilla outdoor mobs are an issue for my mage - thise freaken wildhamme dwarves in twilight highlands are *dangerous*, and if i get more than one I'm pulling out sheep. I havent done that in 5 years...


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 07, 2011, 06:48:22 AM
Maybe for people like me (yes, I just need to let go, if not for family playing I would in a heartbeat), but Kail brings up some really valid points in the first 2/3 of the post.  As a returning player, there's a truckload of dumb shit you have to do just to get to play the game.  It's been optimized for the new player, but not the player that only plays for six months after an xpac.  

I still contend that there's too many goddamn abilities.  Hell, they even went so far as to start roping abilities into swing-out buttons (warlock/hunter pets, portals... etc.).  Which is good, because my hunter in BC had too many abilities to fit into all 60 buttons on the stock UI.  Did I need all of them?  Nope.  But they gave them to me, so my rationale was that I'd need them at some point.  

For the record, I like the changes to ammo and reagent usage - less tedium is in the right direction.  I'm just not a fan of everything else.  :/


Title: Re: Cracks starting to show?
Post by: Lantyssa on January 07, 2011, 07:11:45 AM
There's another trial going on, for those that want to see Cataclysm and have Wrath:  Trial Stuffs (http://us.battle.net/en/info/cataclysm-trial)

Since I'm going to be out for a few days after getting my wisdom teeth pulled, I figured I could pay my proto-drake (and a few friends) a visit.  I'm just using it to do the Worgen and Goblin areas.  I might putter about on my 80s, but doubtfully for long.


Title: Re: Cracks starting to show?
Post by: Reg on January 07, 2011, 07:21:38 AM
If you only have time for one newbie do a goblin. It's starting areas are way better than the worgen.


Title: Re: Cracks starting to show?
Post by: kildorn on January 07, 2011, 07:46:45 AM
Heck, for the first timr si ce vanilla outdoor mobs are an issue for my mage - thise freaken wildhamme dwarves in twilight highlands are *dangerous*, and if i get more than one I'm pulling out sheep. I havent done that in 5 years...

You have no idea how much I like to fuck with people doing those dailies on the horde side. They sit there picking off a dwarf or two, I fly in and almost instantly murder every orc on the field, and every remaining dwarf takes off after the horde <3

Solo pve wise, locks are in a good place ;)


Title: Re: Cracks starting to show?
Post by: AcidCat on January 07, 2011, 07:53:22 AM
I have a feeling that a few years down the road a lot of people will be thinking of WOTLK as the game's peak.

Agreed. As an altoholic I love the redone old world, but the 80+ content is just leaving me really underwhelmed.


Title: Re: Cracks starting to show?
Post by: ghost on January 07, 2011, 08:07:51 AM
Most of the sandiness seems to be coming from people who are just burnt out on the game.  It happens to everyone eventually. The trick is to let go, move on to a new game and avoid turning into a grumpy old man shaking his fist at the kids on his lawn.

This is exactly the issue.  I played a bit, but just can't get back into it because it has become a boring chore to level up a character.  That doesn't mean the game isn't well done. 

One change I would really like to see is "gearless" PvP.  It's been shown that people will do shit just for an achievement status.  It would be much more enjoyable to participate in the battlegrounds if there was an even playing field.  I don't want to have to grind BGs for months just to be even mildly competitive.  And I don't want to participate in Arenas for months to get on a level playing field with all the poopsockers. 


Title: Re: Cracks starting to show?
Post by: Ingmar on January 07, 2011, 11:50:18 AM
If you only have time for one newbie do a goblin. It's starting areas are way better than the worgen.

I would agree in a vacuum, but knowing Lanty she will far prefer the worgen zone, it lacks the silly factor.


Title: Re: Cracks starting to show?
Post by: Paelos on January 07, 2011, 11:59:11 AM
I asked the guild who was up for the daily random dungeon run yesterday. One of them responded, "Man, I feel like I'm already doing the same thing everyday. This is like a job."

 :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Ingmar on January 07, 2011, 12:02:28 PM
Oddly I felt more that way about the daily heroic in WotLK, but I'm not sure I could say why.


Title: Re: Cracks starting to show?
Post by: Kail on January 07, 2011, 12:16:49 PM
"Every talent tree is clearly labelled with an icon so that even if you can't read the description which tells you it's for healing, you'll still be able to make an informed choice."

I kinda lost you with that complaint. Labeling something as a healing tree/skill doesn't seem like a bad thing, it seems like a UI design from 1991 thing to not have it. Most of the apps I use for work have pretty clear labels like giant red ! or X if I shouldn't do that right now, or at least should know they're kind of a big deal.

Not really a complaint (Icons on talent trees?!?! WTF *RAGEQUIT*), it's just contributing towards a general impression.  It's hard for me to pin down, everything just seems less complex and more streamlined in the hopes of making the game even more retard proof than it was.  Like apparently only one DK spec is a viable tank, now, so if you were confused about the difference between a Frost tank and an Unholy tank, now you just go Blood, no thought required.  Might just be surface deep (I haven't done much with anyone over level 15), but that's the impression I'm getting.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 07, 2011, 12:23:49 PM
The DK tanking change is less about dumbing things down for players and more about making tank balancing easier for the devs.


Title: Re: Cracks starting to show?
Post by: Maledict on January 07, 2011, 12:26:22 PM
"Every talent tree is clearly labelled with an icon so that even if you can't read the description which tells you it's for healing, you'll still be able to make an informed choice."

I kinda lost you with that complaint. Labeling something as a healing tree/skill doesn't seem like a bad thing, it seems like a UI design from 1991 thing to not have it. Most of the apps I use for work have pretty clear labels like giant red ! or X if I shouldn't do that right now, or at least should know they're kind of a big deal.

Not really a complaint (Icons on talent trees?!?! WTF *RAGEQUIT*), it's just contributing towards a general impression.  It's hard for me to pin down, everything just seems less complex and more streamlined in the hopes of making the game even more retard proof than it was.  Like apparently only one DK spec is a viable tank, now, so if you were confused about the difference between a Frost tank and an Unholy tank, now you just go Blood, no thought required.  Might just be surface deep (I haven't done much with anyone over level 15), but that's the impression I'm getting.

As outlined above, it really is surface deep. Whilst they have made levelling vastly easier in terms of talents and abilities, classes as a whole are more complicated to play to the top of their ability. The only ones I think aren't are probably shadowpriests compared to TBC and affliction warlocks.


Title: Re: Cracks starting to show?
Post by: Merusk on January 07, 2011, 12:31:26 PM
The DK tanking change is less about dumbing things down for players and more about making tank balancing easier for the devs.

Yeah, this was a change that needed to happen.  Without it you could wind-up with Tank specs that DPSd hard (PVP bitch) or DPS specs that were wholly shit (lol dual-wield blood DK I saw struggling in Blasted Lands.)  so Blizzard just kept DKs at a "meh" level after their initial nerfs because it was too hard to fix.


Title: Re: Cracks starting to show?
Post by: caladein on January 07, 2011, 03:15:27 PM
The complexity is not only still there, but increased in a lot of cases.  It's just moved from the preparation side of managing tons of stats or talents to the combat side. 


Title: Re: Cracks starting to show?
Post by: Azazel on January 17, 2011, 02:24:59 AM
The thing I fundamentally don't understand about Cata is they redo a bunch of lowbie zones but you aren't a lowbie anymore. You're supposed to re-roll just to see the changes? It's like someone doing me a favor by sprucing up the apartment I moved out of 3 years ago.

People have been wanting to fly in the old world ever since BC came out. They've always said that there were a variety of tech reasons it couldn't be done and that it would require rebuilding the whole world. They rebuilt the "whole" world, but decided that if they were doing all this they may as well change shit up. Add 2 new races to run through it all, open up a bunch of new class/race combos, scale the 10 levels into 5, release.

Sure there are fewer levelling zones, but while I can't remember who said it here earlier, it's not like everyone was hanging around Grizzly Hills...


Title: Re: Cracks starting to show?
Post by: SurfD on January 17, 2011, 04:04:19 AM
The thing I fundamentally don't understand about Cata is they redo a bunch of lowbie zones but you aren't a lowbie anymore. You're supposed to re-roll just to see the changes? It's like someone doing me a favor by sprucing up the apartment I moved out of 3 years ago.
Just out of curiosity, what exactly is stopping you from simply hopping on your level 85 toon and going back and doing the lowbie zones?  I mean, yeah, you might lose out on the tiny bit of immersion that is "oh no, you cant get this quest till you ding level 15" when you are 13 or 14, which i suppose, could mess up the "intended" quest flow through the zone by a miniscule amount that only a hardened lore geek would even complain about.  And I suppose one shotting pretty much everything as you mow through the quests might possibly get boring after a while, but aside from being unable to do the new 1-8 / 1-10 ish absolute newb starter areas, every single other quest is open and available to you.

Nothing really forces you to re-roll a completely new toon just to experience the new old world zones.

Instead of thinking of it like the old appartment you moved out of 3 years ago, think of it more like improvements to the playground down the street that you stopped playing in as a kid, but still think on fondly when the nostalgia hits.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 17, 2011, 07:23:35 AM
Except they tend to lock you up when you're 46 and go to the local playground for a romp.  Trust me.

 :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Oban on January 17, 2011, 07:43:53 AM
Except they tend to lock you up when you're 46 and go to the local playground for a romp.  Trust me.

 :oh_i_see:

I am so glad the parks around here have banned hunters as well.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 17, 2011, 08:18:52 AM
My complaint du jour is the Blizzard community.

I've noticed a huge increase in hacking/botting lately.  Maybe that's because I've been out in the world picking herbs and mining nodes more, but last week I found 5 underground miners/herbalists in Hyjal alone.  Battleground botting is also still a problem.  Does Blizzard actively try to find these guys, or do they simply rely upon players reporting them?  I cannot imagine it's all that difficult to fix.

Also, on my server, Twilight Highlands chat is worse than tradechat ever was.  I don't know if this is just my server, but some people have absolutely no boundaries whatsoever between what they say publicly and privately.  I never considered myself easily offended or shockable, and have quite a potty mouth myself - yet I've been reporting folks right and left for offensive chat.  (Explicit descriptions of lurid fantasies, for example).  These folks seem to have no consideration of the idea of being in public. 

I don't know what the penalties are for bad behavior, but apparently they're not strong enough to deter people from behaving badly.


Title: Re: Cracks starting to show?
Post by: Merusk on January 17, 2011, 08:22:47 AM
(Explicit descriptions of lurid fantasies, for example).  These folks seem to have no consideration of the idea of being in public. 

It's a generational thing.  Any attention is good attention in the "I'm a superstar" world they grew up in.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 17, 2011, 08:25:23 AM
(Explicit descriptions of lurid fantasies, for example).  These folks seem to have no consideration of the idea of being in public. 

It's a generational thing.  Any attention is good attention in the "I'm a superstar" world they grew up in.

So the generation playing WoW today is a different one than was playing 2 years ago?


Title: Re: Cracks starting to show?
Post by: Morfiend on January 17, 2011, 08:33:55 AM
(Explicit descriptions of lurid fantasies, for example).  These folks seem to have no consideration of the idea of being in public. 

It's a generational thing.  Any attention is good attention in the "I'm a superstar" world they grew up in.

So the generation playing WoW today is a different one than was playing 2 years ago?

I think its just more extreme trolls. I actually noticed this in some guildmates. Basically, in an attempt to do joking trolls, you slowly become what you are joking about and pretty quickly general explodes.


Title: Re: Cracks starting to show?
Post by: Malakili on January 17, 2011, 08:35:04 AM
  These folks seem to have no consideration of the idea of being in public. 


I don't think they really consider it "public" in the way you do, would be my guess.


Title: Re: Cracks starting to show?
Post by: Modern Angel on January 17, 2011, 08:46:14 AM
Once any form of meaningful public censure was removed from the individual server communities (don't group with that guy, he's an asshole) with the introduction of LFD why should they behave?


Title: Re: Cracks starting to show?
Post by: Minvaren on January 17, 2011, 09:21:19 AM
So the generation playing WoW today is a different one than was playing 2 years ago?

Unscientifically, based on the size of my ignore list and the number of "just plain foul" character names I see...  Yes.

(edit:  I swear it wasn't like this just a year ago.)


Title: Re: Cracks starting to show?
Post by: kildorn on January 17, 2011, 09:35:26 AM
Once any form of meaningful public censure was removed from the individual server communities (don't group with that guy, he's an asshole) with the introduction of LFD why should they behave?

We had pretty notorious pricks in trade chat before LFD, and they just became tiny server celebrities. Public censure in an MMO of any size seems like a terrible method of enforcing anything.

I think it's more that the game keeps growing, and even if the percentage of obnoxious pricks stays static, the total number of them found in a particular channel will increase. You get a few pricks talking to each other, and the channel becomes useless.


Title: Re: Cracks starting to show?
Post by: Merusk on January 17, 2011, 12:04:10 PM
(Explicit descriptions of lurid fantasies, for example).  These folks seem to have no consideration of the idea of being in public. 

It's a generational thing.  Any attention is good attention in the "I'm a superstar" world they grew up in.

So the generation playing WoW today is a different one than was playing 2 years ago?

Yes, when dealing with teens 2 years is a mighty long time.

Younger folks always seem to be the ones doing the gross trolling.  Anal (skill) or describing something in detail.  Most on my server haven't been over 19 when asked in other channels.  (Through a series of coincidences I found out what the private troll celeb channel was on my server and used to belong to it. )  Let's say your avg. troll of this type is a teenager between 15 and 17.  2 years ago the 15year old troll would have been 13, possibly playing for the first time and seeing what the trolls of 2 years ago did.  In typical teenage fashion, that's old and tired and "normal" so it's time to push beyond that into something even more scandalous and shocking.  It's exponential.   

Now, if you're going with the assumption that it's kids in their early 20s, then the things can be different.  Tho it's been my experience that the ones in their 20s take it a little more seriously and use political trolling or issue-based trolling.  Things like Sarah Palin is awesome. or Obama killed my grandmother.   These guys develop a personna and might have 2-3 different characters that they troll with.  The ones here you worry about also like to dip into pedo trolling. Those guys are creepy. 

They also don't care when they're banned.  It's a joke to them, and they're doing it for the attention and the mini-celeb status.  They love being talked about, weather it's by their little cults of personality or reviled by the rest of the server.

Just based on my experiences, though.


Title: Re: Cracks starting to show?
Post by: Nebu on January 17, 2011, 12:37:34 PM
I have to confess that if Blizzard opened an old people's server (like 30+), I'd probably resub.  I'd even pay $5 more a month. 


Title: Re: Cracks starting to show?
Post by: Oban on January 17, 2011, 12:46:04 PM
I have to confess that if Blizzard opened an old people's server (like 30+), I'd probably resub.  I'd even pay $5 more a month. 

I thought that was the intent behind creating RP-PVE servers.


Title: Re: Cracks starting to show?
Post by: ghost on January 17, 2011, 12:47:34 PM
I have to confess that if Blizzard opened an old people's server (like 30+), I'd probably resub.  I'd even pay $5 more a month. 

I thought that was the intent behind creating RP-PVE servers.

That's pretty much why I play on those types of servers, when I am subbed.  Signing up even comes with its own walker that has the fuzzy tennis balls on the bottom.


Title: Re: Cracks starting to show?
Post by: Rasix on January 17, 2011, 12:57:22 PM
I have to confess that if Blizzard opened an old people's server (like 30+), I'd probably resub.  I'd even pay $5 more a month. 

Yah, I'd pay extra for that.  Then the assholes would just be mostly political trolls, and you'd skip a lot of the plain gross immaturity.

Hey, when you joined my guild we had an entire group and all us were over 30.   It was nice when we could field 4 out of 5 people in a group and just ignore the random idiot DPSer.



Title: Re: Cracks starting to show?
Post by: Sjofn on January 17, 2011, 01:17:01 PM
Slap in the Face always felt "old," even though I was only 26? I think? when WoW came out (  :ye_gods: ). We actually do have some younger people in the guild now (college age-ish) but our relentless old person crabbiness seems to rub off on them for the most part.


Title: Re: Cracks starting to show?
Post by: SurfD on January 17, 2011, 02:24:11 PM
<Get off my Lawn> Now recruiting.  PST with your location when Kennedy was shot for possible invite.


Title: Re: Cracks starting to show?
Post by: Furiously on January 18, 2011, 07:43:37 PM
Could we settle with when the challenger blew up?


Title: Re: Cracks starting to show?
Post by: Sjofn on January 18, 2011, 07:52:48 PM
You know, I was totally thinking to myself that the Challenger is probably a better metric at this point. zomg twinz


Title: Re: Cracks starting to show?
Post by: Khaldun on January 19, 2011, 06:24:47 AM
What I find fascinating is that even the kiddies hate being around the kiddies. In the DCUO chat the other day, some guy started doing Barrens chat classics of various kinds like "Hey, it's MLK Day, that means I'm supposed to like n***ers" and so on. And then twenty minutes later, he suddenly says, "I wish they'd make a server for mature people, I'm so tired of all this kiddie crap on chat channels".  :uhrr:   I see that all the time on WoW trade chat too: the worst offenders themselves want to be in an environment where it's not cool to be an asshole on trade chat, and think that the way to get there is to find a server where there's lots of grown-ups.


Title: Re: Cracks starting to show?
Post by: Lantyssa on January 19, 2011, 08:36:18 AM
Could we settle with when the challenger blew up?
In class, watching it on TV... yeah.


Title: Re: Cracks starting to show?
Post by: Oban on January 19, 2011, 08:43:16 AM
Haha!

We had the day off due to snow.


Title: Re: Cracks starting to show?
Post by: Soulflame on January 19, 2011, 08:45:05 AM
I was in class... freshman at college.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 19, 2011, 10:18:15 AM
I wish Blizzard would try something like this - League of Legends is introducing The Tribunal where players evaluate cases of bad behavior. (http://www.leagueoflegends.com/news/griefers-beware-tribunal-coming)

While I understand the potential for griefing, I really don't see how it would be worse than the current situation, given the proper constraints.

(In the Sierras, a cross-country skiing vacation; in first grade - I suspect basing a guild on the Kennedy assassination timeline would result in perhaps 20 members across all servers. I'd sure love being in a bg with just other old folks though.)


Title: Re: Cracks starting to show?
Post by: Soulflame on January 19, 2011, 11:08:08 AM
Yes, I'm sure a tribunal hosted by the trade chat trolls wouldn't be abused.  At all.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 19, 2011, 11:12:25 AM
Yeah that sounds quite significantly worse than the way things are now, to me.


Title: Re: Cracks starting to show?
Post by: Threash on January 19, 2011, 11:19:03 AM
Yeah i don't know why anyone would ever think that is a good idea.


Title: Re: Cracks starting to show?
Post by: Sjofn on January 19, 2011, 11:21:39 AM
I was home from school (2nd grade, I believe) but I have no recollection why. I think I was sick, but not 100% sure on that. I also don't know why my mother didn't call me in to watch it lift off, because we usually watched launches together when we could. I'm sort of glad she didn't, though. She came running in to tell me about it right after, and we watched replays over and over and over.

As for trade, I wish it would just get nuked from orbit. I have to settle for just turning it off immediately on every character I make.


Title: Re: Cracks starting to show?
Post by: kildorn on January 19, 2011, 11:41:52 AM
Man, I have the personality to handle being a Trade Chat Judge! It will be a reign of peace and prosperity. Right after the summary executions.


Title: Re: Cracks starting to show?
Post by: Paelos on January 19, 2011, 11:55:38 AM
Could we settle with when the challenger blew up?

I was four and a half, and my parents were packing up our stuff to move to Dallas.


Title: Re: Cracks starting to show?
Post by: ghost on January 19, 2011, 12:04:16 PM
When the challenger blew I up think I was in sixth grade.  I was at home watching it because my mom (who was a teacher) had stayed home sick so I stayed home too.  Creepy stuff. 


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 19, 2011, 12:33:11 PM
Yes, I'm sure a tribunal hosted by the trade chat trolls wouldn't be abused.  At all.

Sure, if there were no restrictions upon who the judges were.

I assume that not everybody would be given the opportunity to be a tribunal judge.  I also assume that there would be more than one judge - perhaps a score or more - per case, so that the cases would be decided in aggregate by the judges, which would be reviewed by GMs.  I also assume that there would be a reputation system in place for such a thing to even be considered.

Under those conditions, I fail to see how it would be worse than the current situation.  I could be wrong about this, but I think you're being too reflexive.


Title: Re: Cracks starting to show?
Post by: ghost on January 19, 2011, 12:56:25 PM
That system could work if it wasn't a free-for-all, which means not getting Barrens Chat trolls involved.  If Blizzard could choose unbiased folks to run it the process could work.  Of course finding unbiased people could be troublesome...


Title: Re: Cracks starting to show?
Post by: Furiously on January 19, 2011, 01:19:41 PM
Could we settle with when the challenger blew up?
In class, watching it on TV... yeah.

Me too - our entire 8th grade science class and another class joined in watching it. I still remember looking at the teacher and seeing her expression go from, "What just happened.." to "OMG, I just showed a snuff film to my kids."


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 19, 2011, 04:32:40 PM
I was two! Well, actually, two and a half.

And I approve of this tribunal system, both in LoL, and WoW. Both games are VERY socially reliant, to the point where one dick (or even not a dick, but a 'newb') can wreck the game experience for the rest of the group members. I'm not sure it's a smart business idea, for either game, but it's something I personally would like to see implemented. Too often (again, bot in LoL, and WoW) someone has been a total asshole, and I have thought 'Man I can't wait until that person gets their just desserts......Oh wait, that doesn't happen.' The frustration and bitterness that results from that has bascially led me to resume playing one player games for the first time in about 3 years.


Title: Re: Cracks starting to show?
Post by: Setanta on January 19, 2011, 10:50:20 PM
Could we settle with when the challenger blew up?
In class, watching it on TV... yeah.

Me too - our entire 8th grade science class and another class joined in watching it. I still remember looking at the teacher and seeing her expression go from, "What just happened.." to "OMG, I just showed a snuff film to my kids."

I was in Year 11 - about all I can remember now is being horrified and that it only took 4 hours for the NASA=Need Another Seven Astronauts joke to do the rounds (This is pre-internet Australia).


Title: Re: Cracks starting to show?
Post by: Oban on January 20, 2011, 02:59:53 AM
I am certain that hearing the joke about Christa McAuliffe's dandruff is what turned me to a life of dark humour.

How did NASA know that Christa McAuliffe had dandruff?

As for Tribunals, Blizzard could call the volunteers Counselors.  What could go wrong?


Title: Re: Cracks starting to show?
Post by: Azazel on January 23, 2011, 05:52:05 PM
I was in Year 11 - about all I can remember now is being horrified and that it only took 4 hours for the NASA=Need Another Seven Astronauts joke to do the rounds (This is pre-internet Australia).

I was in High school as well. And I also remember hearing that joke on the day.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 24, 2011, 08:05:42 AM
(Aside: I recall that the Challenger disaster spawned jokes almost immediately - I heard the first one at work back at work on Monday or Tuesday.  I don't think I've ever heard a joke about 9/11.)

It's becoming more difficult to attempt pug heroics.  Are tanks and healers no longer queuing? 

The people who love that heroics are hard cannot be the same population of those typically using the LFD tool.

It seems to me that a lot of people are playing alts.  I had a 15 minute queue on my little worgen rogue (25ish) for dungeons yesterday, while regular 85 dungeons were ~30, and heroics were ~45.

BG queues are almost instant, no matter the level (as long as one picks random bg).

Oh, and another crack.  The Isle bg boss is practically unkillable now for level 80-84 bg.  When he jumps, everyone dies.  The only way to win that bg is by attrition.  Taking the workshop and using demos to kill players is very effective.  Trying to explain this to alliance is like whistling in the wind, as usual.


Title: Re: Cracks starting to show?
Post by: El Gallo on January 24, 2011, 08:28:12 AM
It would be better if they had more 85 non-heroic dungeons and more non-heroic gear progression.  People who want to play via the random dungeon feature, or people who just don't freaking feel like not standing in fire in 5-mans, should be fine with regular dungeons.  Problem is that half of the Cata dungeons are wasted on pre-85 levelling.  With the quest rewards, you end up maxing out on non-heroic progression after a very few regular dungeon runs.

If all the dungeons were 85, all had loot better than quest rewards, and perhaps all had some more reasonable way to get justice points, then I think there'd be less pressure to do heroice.


Title: Re: Cracks starting to show?
Post by: Paelos on January 24, 2011, 09:10:39 AM
(Aside: I recall that the Challenger disaster spawned jokes almost immediately - I heard the first one at work back at work on Monday or Tuesday.  I don't think I've ever heard a joke about 9/11.)

It's becoming more difficult to attempt pug heroics.  Are tanks and healers no longer queuing?  

The people who love that heroics are hard cannot be the same population of those typically using the LFD tool.

Yes, tanks are healers have stopped queuing. There is nothing they need now from JP because they got it all through having instant queues, so they only do them for the VP random, and only then with groups they hand pick. I think I pugged one person when I did a regular this weekend for a friend, and that was to pull in a healer. As far as the people saying they love harder heroics, they are always going to be the people who blow through them the fastest and never see them again. That's why you don't listen to them when you designing your non-raid content.


Title: Re: Cracks starting to show?
Post by: amiable on January 24, 2011, 09:41:04 AM
(Aside: I recall that the Challenger disaster spawned jokes almost immediately - I heard the first one at work back at work on Monday or Tuesday.  I don't think I've ever heard a joke about 9/11.)

It's becoming more difficult to attempt pug heroics.  Are tanks and healers no longer queuing?  

The people who love that heroics are hard cannot be the same population of those typically using the LFD tool.

Yes, tanks are healers have stopped queuing. There is nothing they need now from JP because they got it all through having instant queues, so they only do them for the VP random, and only then with groups they hand pick. I think I pugged one person when I did a regular this weekend for a friend, and that was to pull in a healer. As far as the people saying they love harder heroics, they are always going to be the people who blow through them the fastest and never see them again. That's why you don't listen to them when you designing your non-raid content.

As a healer (85 pally) let me give you my take.  I re-upped because my wife wanted to and I heard they "fixed" the pvp aspect of the game and that my favorite archetype (the healer) was terrific.

To say I feel mislead is a bit of an understatement.  PvP is non-stop crowd control fest where I enjoy most arena's and Bg's from the form of a sheep, frozen block, or running around screaming in fear.  Solo PvP as a healer is worse than solo PvP as a tank,  because my damage output is so anemic that practically every dps class can outheal it using the myriad of "self-heal" abilities that Blizzard saw fit to put in the game.  Alternatively I am stunned, silenced, cc'd to the point where I can only take instant actions.  Effectively Arena matches turn into pillar humping fests where I have to desperately avoid cc while I throw an occasional heal to my partner.  Fun times.

PvE is worse.  I only queue with my wife (who plays a mage and is having an awesome time in PvE and PvP), and folks have tried to kick my from more than half a dozen groups.  In all of these cases I feel confident in saying that the fault for the poor performance was entirely the fault of crappy DPS who couldn't be bothered to learn rudimentary mechanics like "do not stand in the fire."   I know that probably sounded a bit arrogant, but being that i have played a helare in MMo's for almost a decade now, I think I am pretty familiar with the mechanics.   Unless I am incredibly lucky every dungeon run turns knots in my stomach as I try (often in vain) to keep the party up while simultaneously trying to manage my mana bar (and as a pally I have the easiest time doing this of any of the healing classes).

I pretty much just gave up random queing, I am waiting for a few rl friends to level up so we can run the 85 instances together.  Occasionally I have  a moment of madness where I queue random heroics with my wife (who butters me up because she wants the 5 minute queue with me instead of the 50 minute queue without).

Meanwhile I am leveling a dps class and having a grand time in PvP and PvE.  I think I am going to stick with this and let someone else deal with the headache.  I imagine I am not alone in this reasoning.  


Title: Re: Cracks starting to show?
Post by: Merusk on January 24, 2011, 09:48:11 AM
Rather than bitch about it anymore I just unsubbed.  It's so unfun I don't even want to bother finding a raid group that works on EST instead of PST where I'm going to bed at 1am.


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 24, 2011, 10:47:37 AM
Rather than bitch about it anymore I just unsubbed.  It's so unfun I don't even want to bother finding a raid group that works on EST instead of PST where I'm going to bed at 1am.

Same.  I had considered writing a lengthy post with all the reasons this is unfun, but I just realized that I don't really care to spend my time throwing words at a brick wall.  Maybe I was one of the 'bads', but at least in wrath I was having fun.  It is a shame, after six years of playing for it to end this way.  I have a weird feeling like I won't be back.  After that amount of time I've lost the hook.


Title: Re: Cracks starting to show?
Post by: Minvaren on January 24, 2011, 10:55:40 AM
I canceled my subscription yesterday.

My main hit max level last week - and I was enjoying grinding rep more than I was seeing the new content. I'm not going to RDF again, no desire to raid, and I can't bear the thought of leveling another alt.

...as a side note, did anyone notice the detailed questionnaire you fill out when unsubscribing now?  o_O


Title: Re: Cracks starting to show?
Post by: Oban on January 24, 2011, 11:29:54 AM
Yes, where it basically tells you to learn to play.


Title: Re: Cracks starting to show?
Post by: Merusk on January 24, 2011, 11:58:56 AM
Yes, where it basically tells you to learn to play.

Yeah I had a laugh at the choices for "It's not fun anymore."  Talk about not getting it.


Title: Re: Cracks starting to show?
Post by: Nebu on January 24, 2011, 12:08:57 PM
Yes, where it basically tells you to learn to play.

Yeah I had a laugh at the choices for "It's not fun anymore."  Talk about not getting it.

Did Tigole write the exit survey?  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Paelos on January 24, 2011, 12:19:29 PM
Yes, where it basically tells you to learn to play.

Yeah I had a laugh at the choices for "It's not fun anymore."  Talk about not getting it.

Is there a link? Can you give us an idea of what the survey was like?


Title: Re: Cracks starting to show?
Post by: Merusk on January 24, 2011, 12:52:12 PM
Can't get a link, as it would be linked to my b.net account.. but hey, I couldn't even bring up the survey again when I tried a few mins ago.

There was a list of 4-5 choices.. none of which really were my reason but the closest was some variant of "I'm not having fun anymore"  It then asked me if I'd tried Battlegrounds, Raids and Arenas or some nonesense.

Know what, fuck it I'm going to reup then screencap the fucker.  I didn't pay close enough attention to give a lot of detail, but I remember thinking "None of these work or are the reason."   It was 3-4 questions in before I got to a "fill out your reason" and that was limited to something like 180 characters.


Title: Re: Cracks starting to show?
Post by: Merusk on January 24, 2011, 01:26:27 PM
Upon review it's not as bad as I first had the impression, but it's not great either.

The first page
This list, however, definitely smells like "We've heard your qqing before, what is it this time?" 

Finally it let me pick the reason down at the bottom.  I was wrong on the length allowed as it's actually 255 characters.  I said it was bad form to push people to play one way for two years, then suddenly decide "No, you're playing all wrong."  It was their fault, their decision and their problem, not the players.

Seems like a reasonable range of questions, but seems focused on a problem with the player(s) not the game.

Pushing people into the LFD tool.. hilarious if your problem is you're at cap and the LFD tool sucks.

These seem reasonable. The list of games to be playing instead was a little outdated as it listed The Sims2.  :awesome_for_real:

Your typical list of problems with MMO players.

Still, as Sanya pointed out once about MMO playing I played for 6 years.  6 vs the 2-3 months other games might get.  I can't bitch too much about things if it kept me engaged that long.


Title: Re: Cracks starting to show?
Post by: AcidCat on January 24, 2011, 01:33:16 PM
It is a shame, after six years of playing for it to end this way.  I have a weird feeling like I won't be back.  After that amount of time I've lost the hook.

For me it's no one thing I can put my finger on, but I am just really shocked that right after an expansion my interest in the game has just plummeted. Maybe I really have just been playing this game for too long.


Title: Re: Cracks starting to show?
Post by: Paelos on January 24, 2011, 01:36:14 PM
I think it really boils down to the fact that they changed everything about how we do what we do. It's easy to cut ties from a world that's completely different.


Title: Re: Cracks starting to show?
Post by: Rasix on January 24, 2011, 01:51:31 PM
WoW has always been a comfortable MMO to come back to.  Often I try other DIKUs, but I find something off-putting so I end up coming back to WoW.  Regardless of whether they like or not, they set a new comfort level with max level dungeon running (and perceived gearing) that they upset significantly with Cat.  So, they managed to make WoW look unfavorable compared to... WoW. Heh.

And yes, it's getting old.  I've played this game for longer than all other MMOs I've played combined (and not by a close margin either).

Still playing, but unless they shake it up, I don't think I'll manage too long at max level.  But it'll be a while before I'm there, my goblin is at Outlands and that shit I can only handle in short spurts.


Title: Re: Cracks starting to show?
Post by: Morat20 on January 24, 2011, 03:21:09 PM
I think it really boils down to the fact that they changed everything about how we do what we do. It's easy to cut ties from a world that's completely different.
I would tend to agree. You just don't do that to a player base. They don't like shit like that.

Has anyone ever completely revamped their system successfully? A 'one fell swoop' massive set of changes, not a class revamp or some mechanics futzing? (Let's not discuss SWG. Surely someone else has tried it).

I think the mechanics changes PLUS asking players to basically relearn their monkey reflexes in dungeons was just a bit to far.


Title: Re: Cracks starting to show?
Post by: Paelos on January 24, 2011, 03:47:47 PM
I could understand it if crowd control was important part of anything pve but dungeon-running. Except it's not, and never will be in the raiding game. They are stomping on their playerbase for no tangible reason. Was facerolling heroics for fun really costing them players? The reverse certainly is.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 24, 2011, 03:59:33 PM
The last time they seemed to be starting to lose their grasp on subscribers we got the big 'everyone can raid now' philosophy change, so I'd expect big changes again if they're really bleeding subscribers.


Title: Re: Cracks starting to show?
Post by: Typhon on January 24, 2011, 04:09:47 PM
along with a lead designer change, no doubt.


Title: Re: Cracks starting to show?
Post by: Sheepherder on January 24, 2011, 04:19:44 PM
I could understand it if crowd control was important part of anything pve but dungeon-running. Except it's not, and never will be in the raiding game. They are stomping on their playerbase for no tangible reason. Was facerolling heroics for fun really costing them players? The reverse certainly is.

It's not just the CC.  It's the fact that they intended to make AoE, CC, and threat all work harmoniously in Wrath, then didn't, still haven't, and in the meantime they've made faceroll to victory non-viable.


Title: Re: Cracks starting to show?
Post by: Merusk on January 24, 2011, 04:25:17 PM
From the talking out both sides of your mouth department:

Quote
Just hit the ilvl for heroics today!
I believe that this is very much at the heart of the issue, and I hope that you'll reconsider your stance.

Essentially, while you may have crossed the barrier that kept you from entering a heroic instance, that doesn't necessarily mean that your character is quite ready for those encounters until you've accrued more gear. It might be easier to view the minimum item level as a way of preventing those who have little hope of success from queuing, rather than carte blanche for assured victory once you hit the threshold.

If you're willing, you might find it beneficial to spend a little bit more time in regular dungeons, as well as acquiring reputation items or crafted gear, before you pass final judgment on whether healing is the right path for you in Cataclysm. After you're wearing gear that's a bit more appropriate to the challenge that the content presents, you might even find it fun. (Source)

This just proves what most of us have been saying all along; Either Heroics need to be easier or that cap needs to be pushed way up.
Like I said, the cap exists to prevent those with little hope of success from entering heroic instances - not to prevent anyone who might not be ready from facing them. Players with appropriate gear who meet the minimum requirements do have the capability to succeed, though that success might not come easily. For those who are having a frustrating experience, I don't think it's untoward to counsel gear. Gearing up a bit more before tackling heroics is probably a good bet, as it stands to help make their time in those instances more enjoyable. (Source)


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 24, 2011, 04:31:48 PM
Ya, that quote drove me bonkers.  So they put in place a quantifiable hard cap (ilvl) on dungeon entrance requirements, but knowingly set it lower than what the instance requires to be successful?  I just... I don't have words.  It's like signing up for a karate class, a few weeks in they hand you a black belt.  Then you wonder why you just got the shit kicked out of you every day after that. 


Title: Re: Cracks starting to show?
Post by: Ingmar on January 24, 2011, 04:46:32 PM
Ya, that quote drove me bonkers.  So they put in place a quantifiable hard cap (ilvl) on dungeon entrance requirements, but knowingly set it lower than what the instance requires to be successful?  I just... I don't have words.  It's like signing up for a karate class, a few weeks in they hand you a black belt.  Then you wonder why you just got the shit kicked out of you every day after that. 

It is set lower than what the instance requires to be successful in a pug, but you could succeed at that ilvl with a 'real' group. I kind of feel like they should up the PUG requirement a little, and just waive the check for a premade.


Title: Re: Cracks starting to show?
Post by: amiable on January 24, 2011, 04:50:46 PM
...and they are nerfing healing again in the new patch notes.  Jesus, I can't believe this is Blizzard it is so clownshoes.  Welp, it was fun for the month I reupped  (actually it wasn't, come to think of it).


Title: Re: Cracks starting to show?
Post by: caladein on January 24, 2011, 04:51:55 PM
I think it really boils down to the fact that they changed everything about how we do what we do. It's easy to cut ties from a world that's completely different.
I would tend to agree. You just don't do that to a player base. They don't like shit like that.

Has anyone ever completely revamped their system successfully? A 'one fell swoop' massive set of changes, not a class revamp or some mechanics futzing? (Let's not discuss SWG. Surely someone else has tried it).

I think the mechanics changes PLUS asking players to basically relearn their monkey reflexes in dungeons was just a bit to far.

I'd argue that Burning Crusade was a much larger overhaul of fundamental game systems than Cataclysm is.  It almost completely remade the class paradigm and introduced:

  • in-combat AddOn restrictions,
  • downranking nerfs,
  • pet scaling,
  • ratings,
  • 25-man raids (and the return of 10-mans),
  • multiple difficulty levels for dungeons,
  • fractional loot,
  • Arenas replacing the Honor system, and of course,
  • flight.

And it's not like people didn't bitch about Heroic Shadow Labyrinth four years ago either.


Title: Re: Cracks starting to show?
Post by: pants on January 24, 2011, 05:06:06 PM

And it's not like people didn't bitch about Heroic Shadow Labyrinth four years ago either.

I was literally thinking this morning 'While heroics are a lot harder now, they aint got nothing on Slabs' - dear God I had some scary runs through there.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on January 24, 2011, 06:02:02 PM
Every time I log in for a few minutes I consider this heap-of-shit rogue wannabe my ret paladin was replaced with a personal insult.


Title: Re: Cracks starting to show?
Post by: kildorn on January 24, 2011, 06:02:56 PM
...and they are nerfing healing again in the new patch notes.  Jesus, I can't believe this is Blizzard it is so clownshoes.  Welp, it was fun for the month I reupped  (actually it wasn't, come to think of it).

They're upping paladin heal costs. I'm not sure how that goes down when talented (I'd need to compare with a guild pally), but untalented/base spell wise: Holy Light costs the same amount as Heal, but seems to heal for about 20% more. Sadly, wowhead doesn't list the spellpower coefficients, so I'm not sure if Heal scales better or something.


Title: Re: Cracks starting to show?
Post by: amiable on January 24, 2011, 06:50:38 PM
...and they are nerfing healing again in the new patch notes.  Jesus, I can't believe this is Blizzard it is so clownshoes.  Welp, it was fun for the month I reupped  (actually it wasn't, come to think of it).

They're upping paladin heal costs. I'm not sure how that goes down when talented (I'd need to compare with a guild pally), but untalented/base spell wise: Holy Light costs the same amount as Heal, but seems to heal for about 20% more. Sadly, wowhead doesn't list the spellpower coefficients, so I'm not sure if Heal scales better or something.

I don't really care about the numeric effect, all I know is that trying to heal PUG heroics (and even normal) is already an exercise in frustration.  Guild groups/raid groups will be fine, but if this goes into effect (and assuming I don't quit, which is pretty likely already) I seriously doubt I will ever PUG again.


Title: Re: Cracks starting to show?
Post by: Selby on January 24, 2011, 07:34:26 PM
My tank has tanked all of the normals minus VP.  I have zero desire to bother with PUGs.  So I won't PUG or deal with them.


Title: Re: Cracks starting to show?
Post by: Paelos on January 24, 2011, 08:11:28 PM
I got asked 4 times today to tank a heroic random. I shrugged them all off, not because I don't have the time, not because I don't like the players, but because I just have zero fun working all day only to come home and mark up shit while thinking about trash pull mechanics for an hour and a half.


Title: Re: Cracks starting to show?
Post by: kildorn on January 24, 2011, 08:27:59 PM
I've been tanking heroic randoms, and having a decent time of it. But part of it is that I think I officially outgear heroic trash to the point where my two runs through H-SFK haven't involved any CC at all. My main reason to not want to tank heroics right now is a lack of rewards. I can't really upgrade that much from where I'm at right now. I have a few items that could get the normal333->heroic346 upgrade, but the actual gain is pretty minimal. The funny thing is, I still get turned down to tank Baradin Hold, both due to "well the other DK doesn't want competition" or "ilvl 352 min" requirements of hilarity.

I'm rolling around with this as my setup: http://us.battle.net/wow/en/character/doomhammer/kild/advanced and pretty much walking over most heroic trash. The only thing I don't want to put is stuff like H-GB and H-Stonecore due to punishing mechanics that you can't just power through.


Title: Re: Cracks starting to show?
Post by: Sjofn on January 24, 2011, 08:28:35 PM

And it's not like people didn't bitch about Heroic Shadow Labyrinth four years ago either.

I was literally thinking this morning 'While heroics are a lot harder now, they aint got nothing on Slabs' - dear God I had some scary runs through there.

I know everyone in the world says Heroic Mechenar was the "easy" one, but I fucking hated that one most of all. I'd run MgT with no CC before doing Heroic Mech, that bitch with the fire elementals still haunts my dreams.


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 24, 2011, 09:56:48 PM
Every time I log in for a few minutes I consider this heap-of-shit rogue wannabe my ret paladin was replaced with a personal insult.

Yes, yes, fucking yes.  I was ret in wrath, loved it.  I hate ret so bad in Cat now that I went protection... but I don't want to tank.  I can't stand it in Wow.  So yeah... I'm out.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 24, 2011, 09:58:09 PM
The funny thing is that Blizz are creating, almost by design, and 'us and them' mentality out of the whole thing. And who comes back to an MMO, after being told that they aren't the fans that the devs want?


Title: Re: Cracks starting to show?
Post by: Ratman_tf on January 24, 2011, 10:11:31 PM
The funny thing is that Blizz are creating, almost by design, and 'us and them' mentality out of the whole thing. And who comes back to an MMO, after being told that they aren't the fans that the devs want?

(http://3.bp.blogspot.com/_9prIT5Bpkdk/Sl58AacRIFI/AAAAAAAAAUw/ia6PfM6f_mg/s400/question1.jpg)

I'm starting to suspect that this is WoW's waning, planned by the devs to phase in their next MMOG.

Then again, it could just be incompetence.


Title: Re: Cracks starting to show?
Post by: Hawkbit on January 25, 2011, 04:11:03 AM
It would make sense if their next game isn't 3+ years out and rumored to not be a traditional MMO.  I won't disagree, though... Someone said a few pages back that Wrath would be viewed as WoW's peak success. 

Now that they're losing subs handily, they're not going to get some of those people back.  I think there will be a few people who take a break from WoW, sit back and realize how much time they waste playing and decide to be done for good.  It's also like Ashamanchill says:  quite a few are going to feel slighted and will react accordingly.


Title: Re: Cracks starting to show?
Post by: Merusk on January 25, 2011, 04:31:53 AM
Then again, it could just be incompetence.

I've never been a fan of Ghostcrawler so I chalk it all up to incompetence.   For it to be part of a plan, D3 needed to have started beta/ announce a release date.  It's sure not for hyping the new MMO as their lips are still sealed on that one, meaning it's 3 years out at least.


Title: Re: Cracks starting to show?
Post by: Merusk on January 25, 2011, 04:40:11 AM
I'm rolling around with this as my setup: http://us.battle.net/wow/en/character/doomhammer/kild/advanced and pretty much walking over most heroic trash. The only thing I don't want to put is stuff like H-GB and H-Stonecore due to punishing mechanics that you can't just power through.

Agility axe on a DK?  :ye_gods:


Title: Re: Cracks starting to show?
Post by: Typhon on January 25, 2011, 04:53:51 AM
Then again, it could just be incompetence.

I've never been a fan of Ghostcrawler so I chalk it all up to incompetence.   For it to be part of a plan, D3 needed to have started beta/ announce a release date.  It's sure not for hyping the new MMO as their lips are still sealed on that one, meaning it's 3 years out at least.

And how would that even work? 

Suit: "Bleed some of our fans by making the game less accessible so we can pick them up in our next MMO"
Lead Designer: "ok.... wait, then I'll be known as the guy that 'broke' WoW... ok, that plan sucks"
Suit: "it's simple, we need to make less money now on the possibility of making more money in the future.  Sure, it will fuck my bonus until the new MMO picks those people back up... oh wait, no, that's FUCKING STUPID".

There is no chance they planned this to loose subs.  That is good for no one.

I hate to pull the incompetence card on a job that is hard, but it should have been clear that as they trended the game toward 'more accessible' more folks subscribed and they made more money.  If you want to add harder elements into the game, make them optional elements with bling-rewards so you don't piss off your newly-found core.  Seems pretty straight-forward.


Title: Re: Cracks starting to show?
Post by: Merusk on January 25, 2011, 05:35:11 AM
I never said it was a good plan, only what you'd have to have set-up for that to BE the plan as posited by Ratman. 

It's absolutely incompetence and a misunderstanding of what had happened before.  It's also a reflection of the standard DM tantrum.  "You're not playing the way I want you to, so suck on this!"


Title: Re: Cracks starting to show?
Post by: kildorn on January 25, 2011, 06:42:18 AM
I'm rolling around with this as my setup: http://us.battle.net/wow/en/character/doomhammer/kild/advanced and pretty much walking over most heroic trash. The only thing I don't want to put is stuff like H-GB and H-Stonecore due to punishing mechanics that you can't just power through.

Agility axe on a DK?  :ye_gods:

Beats anything else that's dropped :( Mastery and the trivial amount of avoidance from agi beat.. anything without 200 mastery on it.


Title: Re: Cracks starting to show?
Post by: ghost on January 25, 2011, 06:55:30 AM
Suit: "Bleed some of our fans by making the game less accessible so we can pick them up in our next MMO"

Yeah, this would be a poor business model. 


Title: Re: Cracks starting to show?
Post by: El Gallo on January 25, 2011, 10:25:47 AM
Part of it may be that they believed what they heard from the playerbase.  There were tons of posts saying "I'm an awesome player, I just don't have time to deal with 25 man raids, just make hard 10 mans that give the same rewards as 25s and challenging heroics with great rewards and I'll be just like those guys in uberguilds."  That's what Cata gave them.  Of course, they really meant, "I stand in fire and want free epix."  And Ghostcrawler was a moron not to realize that, but he's always been terrible.


Title: Re: Cracks starting to show?
Post by: Rendakor on January 25, 2011, 10:58:41 AM
The people asking for 10/25 raids to give the same rewards are not the same people asking for harder heroics. Also, heroics do not give "great rewards" in Cata.


Title: Re: Cracks starting to show?
Post by: Nebu on January 25, 2011, 11:02:09 AM
I figure in a couple of years WoW may bleed enough subs that they'll let me rent henchmen.  Then I'll finally be able to see all of the 5-man content in the game.  I've played several toons to cap since release and have only been in 2 instance dungeons after level 60. 


Title: Re: Cracks starting to show?
Post by: Rendakor on January 25, 2011, 11:05:40 AM
At 85 you can go back and solo all the BC regular 5mans. LK too probably, depending on your class.


Title: Re: Cracks starting to show?
Post by: Nebu on January 25, 2011, 11:17:49 AM
At 85 you can go back and solo all the BC regular 5mans. LK too probably, depending on your class.

That's very true, but they are so much more interesting when the mobs aren't all gray. 


Title: Re: Cracks starting to show?
Post by: Rendakor on January 25, 2011, 12:09:13 PM
At 85 you can go back and solo all the BC regular 5mans. LK too probably, depending on your class.

That's very true, but they are so much more interesting when the mobs aren't all gray you're not being carried by NPCs.


Title: Re: Cracks starting to show?
Post by: caladein on January 25, 2011, 01:07:48 PM
I hate to pull the incompetence card on a job that is hard, but it should have been clear that as they trended the game toward 'more accessible' more folks subscribed and they made more money.  If you want to add harder elements into the game, make them optional elements with bling-rewards so you don't piss off your newly-found core.  Seems pretty straight-forward.

I don't think there's any evidence that WoW's numbers in the West have done anything dramatic for a long time (is there?), but that's not going to stop anyone from arguing that a less (or more!) hardcore WoW leads to more subscribers.


Title: Re: Cracks starting to show?
Post by: Nebu on January 25, 2011, 01:09:59 PM
That's very true, but they are so much more interesting when the mobs aren't all gray you're not being carried by NPCs.

How is that different from what they have now... people being carried by other players?  I had some nice folks drag me through a heroic and I did almost nothing.  I imagine this is the case for many many people.

At least with NPCs, I'd be the one doing the primary decision making  :grin:


Title: Re: Cracks starting to show?
Post by: Koyasha on January 25, 2011, 01:16:36 PM
You could just level a new character through LFD.  It actually works pretty well and you get to see all the dungeons.  However, they have all been made ridiculously easy even at the 'intended' level, so no matter what you're never really going to see them being reasonably difficult.

And if you're worried about horrible LFD groups, just be a protection paladin.  With no heirlooms or twinked gear, a prot pally can self-heal through most dungeons, including bosses.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 25, 2011, 02:32:15 PM
I hate to pull the incompetence card on a job that is hard, but it should have been clear that as they trended the game toward 'more accessible' more folks subscribed and they made more money.  If you want to add harder elements into the game, make them optional elements with bling-rewards so you don't piss off your newly-found core.  Seems pretty straight-forward.

I don't think there's any evidence that WoW's numbers in the West have done anything dramatic for a long time (is there?), but that's not going to stop anyone from arguing that a less (or more!) hardcore WoW leads to more subscribers.

To clarify, I don't think that WoW is exactly bleeding subs right, now, but the phase of it's life where it was simply on fire has been put to an end by Cataclysm. Give it a few more months though, and we'll see where it's at. Who knows? I might be completely wrong about the whole thing.

Edit: Essentially all alot of fans were looking for (yes bad and lazy ones too) was WotLK 2, but they got this instead.


Title: Re: Cracks starting to show?
Post by: Sheepherder on January 25, 2011, 03:44:56 PM
In the case of leveling content they got WotLK 2 in spades.  Endgame?  Not so much.


Title: Re: Cracks starting to show?
Post by: K9 on January 25, 2011, 04:30:09 PM
A lot of the comparisons between WoTLK and Cata are being seen through rose-tinted shades too I feel.

WoTLK made people too powerful, and nerfing the players (even in a temporary way) will always leave a bad taste.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 25, 2011, 05:35:34 PM
I have never understood players who say that they want things to be made more difficult - all a player has to do is remove gear, and it's more difficult.

Once people get the gear they want from a punishing dungeon, they're done running that dungeon.  So the queues get longer as the tanks and healers stop queuing since they don't have a queue to begin with and can gear up faster. 



Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on January 25, 2011, 05:35:51 PM
For the majority of vanilla players, BC was a huge upgrade in power.
For the majority of BC players, WOTLK was a huge upgrade in power.
For the majority of WOTLK players, cataclysm was a reduction.


This is not because it was a huge nerf so much as that more players than ever in wotlk were in naxx/ulduar/icc and raiding, used to big numbers and wtf damage.  Vanilla and bc players were by and large not doing those raids so each new expansion was only candy for them.


Title: Re: Cracks starting to show?
Post by: kildorn on January 25, 2011, 05:45:02 PM
Wrath isn't a reduction as much as not moving ahead much. The only character I have that is "weaker" is my priest, and that's because healing in wrath's endgame was absolutely stupid.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 25, 2011, 07:18:05 PM
WoTLK made people too powerful, and nerfing the players (even in a temporary way) will always leave a bad taste.

That's relative to your station as a raider. To me, Wrath made people just the right amount of powerful: as in able to clear mindless tasks (heroics) mindlessly, obsolete raids (naxx, maybe a bit of ulduar) easily, and actually progress in current content (which the developers stated they wanted people to see). The more the expansion progressed, the more I felt that 'hells yeah, this is where it should be'.

I'll state it again: heroics are NOT content. They are tasks. In Wrath, I could go and do one in a lunch hour, or three or so in an evening and still have time for something else. If I wanted to raid, that's where putting effort came in. Incidentally, none of the guilds I was in ever cleared the current raid, cause all Blizzard had to do was install a mechanically hard boss in the way, and that was that. As the bosses progressed in difficulty, less and less people made it.

And that was fine. Casuals and bads got a bone thrown to them, and the rest was for those with the talent/time/composition.


Title: Re: Cracks starting to show?
Post by: Koyasha on January 25, 2011, 07:39:43 PM
Heroics shouldn't be mindless tasks.  Normals should be the mindless tasks.  If heroics are challenging, that's kinda the point.  If heroics are the new normal, then what's the point of having a difference in the first place?  What next then, put in a third tier of difficulty 'Really Extremely Heroic' to be the not-mindless one?


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 25, 2011, 08:04:59 PM
See thats just semantics. But actually playing the game, since heroics are what there is to do, and the vehicle to offer means to raid, yeah, they are tasks. If they bumped up 'normals', i.e. with the full amount of them, and gave suitable rewards that were worth doing, then fine, they could have that distiction. But see, they already did. They had normal heroics, for gear and badges (tasks), and achievements in the heroics. Find heroics too easy? fine: kill What his face with his three watchers up. Do occulus without an amber drake etc.


Title: Re: Cracks starting to show?
Post by: Sheepherder on January 25, 2011, 08:25:02 PM
Heroics shouldn't be mindless tasks.  Normals should be the mindless tasks.  If heroics are challenging, that's kinda the point.  If heroics are the new normal, then what's the point of having a difference in the first place?  What next then, put in a third tier of difficulty 'Really Extremely Heroic' to be the not-mindless one?

Yes.  Why would that be a bad thing?  There's no good reason to not have a level 80 TotT, a level 85 TotT, and a hardmode 85 TotT.


Title: Re: Cracks starting to show?
Post by: Koyasha on January 25, 2011, 09:06:11 PM
Well that's a fair point for dungeons that don't have an 85 normal mode, but for the ones that have both an 85 version and an 85 heroic version, an added level of difficulty on top of that would be redundant.

As for 'do the achievements' if you want a bigger challenge, well...that only really applies once, doesn't it?  And you don't even really get much of a reward for doing them.

But that's the thing - give a bigger prize, then people expect to get it without the added effort.  That's what heroics are supposed to be, bigger effort, bigger rewards, but now everyone expects to be able to do them while half asleep.  Because Blizzard made the mistake of making them too easy during Lich King, letting people forget that heroics are meant to be kinda challenging.

It's not like they're some ridiculous gear checks or anything.  People with half a brain and who put a bit of attention can do them without much of a problem, and yet there's still so much complaining about them.  All they are is a little challenging, really.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 25, 2011, 09:55:30 PM
Having an 85, and an 85 heroic dungeon is already half redundant by the time a person starts raiding, they only aid in gear to better raid with. But if they wanted to make it so that normal dungeons gave out gear that was geared towards normal raids, and heroics the same, then I would be cool with that, evwn though we all know that system wouldn't work.

Doing the achievement may only work once, but honestly how many times do you think 'sap this, dispel that, run out of this' in the same dungeons is going to keep you hooked 'as a challenge'? My guess is max one tier, then it becomes just as mindless as a Wrath dungeon.

No one is expecting to waltz into Deathwings lair and AOE him to death. All I'd like is a glimpse of the content. Raider who do that shit on heroic can have ten tiers ahead of me (for pve purposes) for all I care, as long as I get a glimpse of that carrot.

As for heroics being not that hard. Yeah fine, but they have made it so that EVERYONE has to be on the ball, or it's a wipe. That means relying on the competance of those in the LFD system. (Or get a guild, but then why even have a LFD system?)


Title: Re: Cracks starting to show?
Post by: Rendakor on January 25, 2011, 10:06:29 PM
You can only justify Heroics being challenging if they're a separate, equal progression. If you could get the same gear from heroics and raids, then heroics could justifiably be as difficult as raids. However, heroics exist for the sole purpose of allowing people to gear up for raids. They aren't there for people to "see the content", that's what the normals are for. Heroics are just bullshit we have to grind through over and over again to get our DPS/Healing/Survivability to an appropriate level before we can start raiding.

Every pull is a fucking headache as a tank (or group leader) due to the need for CC. Even doing a random heroic with a decent premade group can be shitty if you get the wrong instance for your CC type (VP with no shaman/hunter, for example). And the trash really is the core of my complaint; there are a few tough bosses, but they're bosses. Bosses are supposed to be tough, sure. We shouldn't all be retards and stand in fire, ignoring enemy spell casts, and just faceroll dps to victory. But neither should we have to work more on the 10+ trash pulls between each fucking boss than the bosses themselves. This point is exacerbated by the fact that there is none of this CC OR DIE bullshit in raid trash. It's not a training mode to teach retards how to use the buttons they lost in WotLK, it's just punishing bullshit for the retards who loved being a mage in BC. Spoiler: some people play DPS warriors, DKs, or pallies. Some days, that's all the dps you have on in guild. What are you supposed to do, bench a guildie for a heroic because he isn't the right fucking class?  :uhrr:


Title: Re: Cracks starting to show?
Post by: caladein on January 26, 2011, 12:39:41 AM
You actually use both kinds of CC quite a bit with Bastion of Twilight trash.

As a training exercise CC is all about looking at your available tools, formulating a plan around them, and then executing that plan.  If you fail any of those three parts you can then either play your ass off or die.  It's actually quite a lot like the sandlot version of a raid in that regard.

Edit: For example, that all Plate DPS group looks a lot worse than it is.  You still have a solid long-term CC in Repentance, one or two good short-term CCs in (glyphed) Intimidating Shout and Hungering Cold, an excellent kiter in the Death Knight, and tons of interrupts and durability.  That's even before you get to whatever the tank or healer might bring to the table.


Title: Re: Cracks starting to show?
Post by: Maledict on January 26, 2011, 03:56:02 AM
You're are flat out wrong if you don't think CC is used on raid trash. It is, extensively, throughout BoT. Raid trash is also much harder than it was in Wrath outside Ulduar. BWD has no CC and only tiny trash packs - but they are tricky and have happily wiped us a few times.

I do have to wonder though at the overexageration being used by people here. The levels of hyperbole people are using to describe the difficulty is simply ridiculous. Yes, heroics are harder than in Wrath. They are still remarkably easier than Vanilla or TBC. Heroics are also easier than raiding - they are a good stepping stone for players. They just aren't THAT hard. I'm sorry you can't do them in 15 minutes whilst randomly pressing keys, but have people thought that maybe the common factor in all their heroics is them? I've done PuGs with my Mage, and yes, some were utterly dreadful. But by exposing the fights clearly and communicating with people I've yet to actually not finish an instance, and it's never taken 3 hours either. Now maybe my battlegroup is some of freakish uber playerheaven, but I doubt it. The majority of these instances are not *that* tricky - and as you gear up they rapidly become easy runs. You can clear most in 30 minutes without CC once you are fully 346 / rep & crafted 359 geared.

Also, wrath was not the period when WoW was 'on fire'. Subscribers in the west remained flat throught all of Wrath - growth came from new markets and the far east. Wrath was 'on fire' and saw its largest subscriber gains during vanilla and TBC - all of which was a damn sight harder than current content. As I've pointed out, for large segments of the community (I'm talking casual raider here, not hardcore), Wrath saw a greater drop in the number of players than any other point in the game. Over the last 18 months of Wrath, ever since ToC was released, more people I know have quit the game than the previous 4 years combined. My servers guilds were *decimated* by the shifty content, the complete lack of challenge and the incredible dull monotony of grinding a stupidly easy heroic a day. Blizzard don't make major changes without a reason - it could just be possible that making everything so mindlessly easier saw them lose more subs than they gained.
(on the reverse - since cata launched I have seen people come back who stopped playing months ago. In terms of the players I know, this expansion has been a huge success marred only by shifty tradeskills and the usual pvp debacle).    


Title: Re: Cracks starting to show?
Post by: Ironwood on January 26, 2011, 04:39:08 AM
Yes and No.  I'd agree that on the whole heroics are challenging and can be quite fun.  Some of them are just utter bullshit, however, the spoils the experience as a whole.  Also, some of them really don't take group combination into account, which is just DEATH for design and a stupid, stupid mistake.

A mistake that I'd say they're recognising and correcting right now.

What weirds me out a little is how you manage to succeed sometimes despite all evidence suggesting you shouldn't.  Watery chap at the end of ToT is trivial with a drain or Victory Rush and last night the Deadmines Ogre was also downed using nothing but the victory rush mechanic, despite the healer hitting the deck at the start of the add phase...

Odd.


Title: Re: Cracks starting to show?
Post by: Maledict on January 26, 2011, 04:56:39 AM
Yeah, I definitely agree with the adjustments they are making or have hotfixes in. Stone Core in particular was ou of wack compared to other instances in terms of trash and bosses, and needed to brought down to be inline. Similarily Vortex Pinnacle needed increasing a bit because the bosses were a joke.

You are right in that you can often kill a boss when you should wipe due to their mechanics. As bosses have a lot more spells to cast and abilities to use, you can have long periods of time when the tank is dead but the boss casts a spell, then chases a dps across the room, then stops to cast another spell etc etc. It's quite fun when that happens!


Title: Re: Cracks starting to show?
Post by: amiable on January 26, 2011, 05:07:38 AM
If you design a game rewards based around a random lfg mechanic, then it is incumbent upon you to make certain that a random group has a reasonable chance of success.

I'm not going to argue that random heroics are impossible on PUGs, they certainly aren't , I have completed most of them in PUG's actually.  But in all of these cases it has been 2-3 hour grinds with group members dropping, multiple wipes and angry recriminations.  It doesn't help that justified or not, all blame for wipes falls on the head of the healers, who took the brunt of the gimping in this expansion.  At the end of the day I have asked myself "Is this in any way fun"?   For me the answer is no.  I will most likely stick around because my wife is having a grand time playing her mage and I have a few casual RL friends who are leveling up and I want to play a bit with them.  But beyond that I plan to bolt as soon as I can.

The only other healer in my guild, a druid feels the same way (at least about healing, he is having a grand time going feral in PvP).  The healing forums on the WoW website are a hilarious parody of abused children, as different classes argue that mommy loves other classes best.  They balanced the entire expansion on making one role necessary but borderline unplayable.  

Honestly, if you are a good DPS class this expansion, I'm sure everything is wonderful, but I would argue that the hour plus queues on random dungeons suggest otherwise.  


Title: Re: Cracks starting to show?
Post by: Merusk on January 26, 2011, 06:13:14 AM
Edit: For example, that all Plate DPS group looks a lot worse than it is.  You still have a solid long-term CC in Repentance, one or two good short-term CCs in (glyphed) Intimidating Shout and Hungering Cold, an excellent kiter in the Death Knight, and tons of interrupts and durability.  That's even before you get to whatever the tank or healer might bring to the table.

You're assuming the DK is Frost there.

However, you're correct in that all-plate isn't a dire situation.  I ran a heroic HOO in an all plate group.   DK tank, Pally Heal and DK, War, Pally DPS.  It was quite entertaining as we just ran 2 of us as tanks on tough packs and used AOE/ Cleaves to kill everything.


Title: Re: Cracks starting to show?
Post by: ghost on January 26, 2011, 07:29:57 AM
Do people even do regular 5 mans anymore? 


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 07:40:15 AM
Do people even do regular 5 mans anymore? 

Lots of people do. They level slower than other people.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 26, 2011, 07:53:32 AM
Do people even do regular 5 mans anymore? 

That's the only kind of random I sign up for anymore.  Once a week maybe.  My hunter is 341ilvl now - heroic pugs just stink.  The rule seems to be a 45min queue, multiple drops, and a fail after 2 hours.

Those who like the current system are not running heroic pugs daily, save for the occasional masochist.

Far more enjoyable is either leveling my little worgen rogue (although if that snuffling doesn't get patched out soon, she's becoming a nightelf) or playing my 83 lock in bgs.



Title: Re: Cracks starting to show?
Post by: Malakili on January 26, 2011, 07:57:32 AM
Do people even do regular 5 mans anymore? 

  My hunter is 341ilvl now



Is this a common way to refer to yourself now?  Granted, I haven't been in the loop in a long time, but when I played it was like "I'm Tier X geared" or whatever.


Title: Re: Cracks starting to show?
Post by: Nebu on January 26, 2011, 08:00:15 AM
Is this a common way to refer to yourself now? 

Ask me why I quit playing WoW.  Noone cares about how much attention you pay, how well you play, or chatting in these games anymore.  They just want to know how much time it will take before they get their loot.  In WoW, if you're not in a guild or regular group, you are your gear. 


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 26, 2011, 08:02:43 AM
My two other complaints about Cata are the half-assed hunter overhaul (gear, for example, was not re-done, such that hunters leveling up still have gear with mana on it) that still isn't finished but forchristsake Blizz how many times do I have to relearn how to play my class I've played for 6 years because devs get a bee in their bonnet to switch things up, and the almost complete lack of attention to tradeskills.

Tradeskills are poorly designed. Along with the changes to the world, tradeskills need an overhaul.  Try finding wildvine, for example, now - it's been taken off most of the mobs, good luck find the couple who drop it.  Spider's silk was hardly dropping at all until it got patched in.  Elemental fire is in overabundance, as is ele earth, as are mineral nodes and herb nodes - no problems finding those at all.

The rewards from running pug dungeons (the things in the sack) are generally far better than anything found either in the dungeons or created (even the things with the ridiculous mats).


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 26, 2011, 08:05:55 AM
Do people even do regular 5 mans anymore? 
  My hunter is 341ilvl now

Is this a common way to refer to yourself now?  Granted, I haven't been in the loop in a long time, but when I played it was like "I'm Tier X geared" or whatever.

This is the way that the LFD tool determines whether one is "ready" to sign up for a pug heroic.  I tossed that in to say that I am not running the heroic in minimum ilvl gear but well enough over it that my gear isn't a problem.  (My dps isn't a problem, either, nor is my cc - the problems are often due to wrong class composition to run the heroic, i.e., not enough people with interrupts).

I've never known what tier I am, because I don't raid.  I can open my character tab and see what my ilvl is, though.


Title: Re: Cracks starting to show?
Post by: Paelos on January 26, 2011, 08:06:24 AM
Is this a common way to refer to yourself now?  

Ask me why I quit playing WoW.  Noone cares about how much attention you pay, how well you play, or chatting in these games anymore.  They just want to know how much time it will take before they get their loot.  In WoW, if you're not in a guild or regular group, you are your gear.  

What other method would you use? Until they invent a ranking that shows how likely you are to get out of fire on the ground, gear's pretty much all we got.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 26, 2011, 08:08:46 AM
I don't have a problem using ilvl, but it can be gamed so easily - and therefore it is.  Apparently, just possessing items in one's bag affects one's ilvl.


Title: Re: Cracks starting to show?
Post by: Nebu on January 26, 2011, 08:16:07 AM
What other method would you use? Until they invent a ranking that shows how likely you are to get out of fire on the ground, gear's pretty much all we got.

Given the mechanics of the game, it's probably as good a metric as any. 

I'm starting to realize that I play MMOs for very different reasons than most people.  Gear isn't something I get excited about (beyond aesthetics) and I was always happy to let someone else in the group have a drop if it made them happy.  I got my joy by seeing things and chatting to people while hammering the same 6 buttons.  For me, it was about the interpersonal interaction and the moments of fun that came out of game elements.  Kind of funny to see myself say that knowing how much I hate pugs. 


Title: Re: Cracks starting to show?
Post by: Paelos on January 26, 2011, 08:18:37 AM
I do totally disagree with their policy of having bag items count to your ilvl. It's one thing when it's pvp and ppl are intentionally hiding items in their bag to gain unfair advantages over an undergeared group in the matchup metric. It's another thing entirely when the only reason to keep high level items in your bag would be to beat the imposed floor on a dungeon. If they are good enough, equip them. Also, put in 3m timer at the beginning of a heroic where you can't immediately switch gear, so people know you're a suckass cheater.


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 08:44:44 AM
I don't have a problem using ilvl, but it can be gamed so easily - and therefore it is.  Apparently, just possessing items in one's bag affects one's ilvl.

I don't understand why this is, but the armory bothers to show you ilvl (total) and ilvl (equipped), but in game it only shows the total.

I've cheesed the system a few times to get guildies into heroic queues with the rest of us, but overall it seems like a huge issue with the system. Combined with the higher than heroic ilvl pvp gear that causes pvp gear to both artificially inflate your overall ilvl, and in some cases causes pvp gear to be preferred to the pve equivalent due to the higher base level. Add in that the only crafted level 83+ gear is pvp or epic, and you wind up with a really odd gear system.

Basically, they made a bunch of silly mistakes with the starting gear situation in Cata. But in general: ilvl was displayed so clearly and used to gate because gearscore was doing the same damned thing with a mod.


Title: Re: Cracks starting to show?
Post by: ghost on January 26, 2011, 08:59:25 AM
I'm starting to realize that I play MMOs for very different reasons than most people.  Gear isn't something I get excited about (beyond aesthetics) and I was always happy to let someone else in the group have a drop if it made them happy.  I got my joy by seeing things and chatting to people while hammering the same 6 buttons.  For me, it was about the interpersonal interaction and the moments of fun that came out of game elements.  Kind of funny to see myself say that knowing how much I hate pugs. 

I have a feeling that most people don't play WoW because they like it.  Most are likely addicted to the intermittent positive reward system set up with gear rewards that is identical to the problems you see with gambling addicts.  But I guess that's another issue. 


Title: Re: Cracks starting to show?
Post by: Hutch on January 26, 2011, 09:00:27 AM

Far more enjoyable is either leveling my little worgen rogue (although if that snuffling doesn't get patched out soon, she's becoming a nightelf) or playing my 83 lock in bgs.


Try this, maybe? I haven't put this one in myself, but the author claims it will silence the worgen snuffle.
http://wow.curse.com/downloads/wow-addons/details/sniff-b-gone.aspx (http://wow.curse.com/downloads/wow-addons/details/sniff-b-gone.aspx)

I've used similar ones to shut off the "train" emote sounds, the slobbering noise that cat pets make (as of Cata), and the voice emotes of the XT boss from Ulduar (and, consequently, the mini-XT pet).



Title: Re: Cracks starting to show?
Post by: amiable on January 26, 2011, 09:16:03 AM
I do totally disagree with their policy of having bag items count to your ilvl. It's one thing when it's pvp and ppl are intentionally hiding items in their bag to gain unfair advantages over an undergeared group in the matchup metric. It's another thing entirely when the only reason to keep high level items in your bag would be to beat the imposed floor on a dungeon. If they are good enough, equip them. Also, put in 3m timer at the beginning of a heroic where you can't immediately switch gear, so people know you're a suckass cheater.

I see your point but again this will be very problematic for healers/tanks.   I switch gear/specs when I enter a dungeon because I don't want to be doing my dailies with the lol dps of a healing specced pally.


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 09:20:25 AM
I switch specs on my healer when I get into a queue but was out doing dailies or something as shadow.

I used to on my DK, but then I found out that Blood is absolutely bullshit for solo pve <3


Title: Re: Cracks starting to show?
Post by: Rendakor on January 26, 2011, 09:53:52 AM
Sorry for being wrong about the BoT trash; we're only working on BWD at the moment and haven't had any trouble with any of the trash that a quick look at wowhead didn't fix. Grim Batol is most guilty of "too much fucking trash" even if you're pretty good on the drakes, while VP has the "trash is harder than the bosses" problem; TotT too if you don't skip the last optional wing.


Title: Re: Cracks starting to show?
Post by: Merusk on January 26, 2011, 10:02:20 AM
I do totally disagree with their policy of having bag items count to your ilvl. It's one thing when it's pvp and ppl are intentionally hiding items in their bag to gain unfair advantages over an undergeared group in the matchup metric. It's another thing entirely when the only reason to keep high level items in your bag would be to beat the imposed floor on a dungeon. If they are good enough, equip them. Also, put in 3m timer at the beginning of a heroic where you can't immediately switch gear, so people know you're a suckass cheater.

I see your point but again this will be very problematic for healers/tanks.   I switch gear/specs when I enter a dungeon because I don't want to be doing my dailies with the lol dps of a healing specced pally.

This is easily resolved with the in-game Equipment Manager.  You set them up, flag them as healing, dps, tanking or pvp and Let the ilevel checker look at them instead of the character's bags.

That said, whoever mentioned previously that this was just a reaction by the devs to a very common add-on was correct.  However they are, once again, just slapping the idea in there without thinking about ways to improve it or work out the problems that the addon people had already fixed.  "Oh, people want a gear manager/ raid UI/ item level checker... here you go."


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 10:03:10 AM
H-SFK is my "seriously, this is a trash-tastic slog" instance. There is far too much of it, and far too many 1.2m hp brick walls to wear down.

GB can be if you don't do drakes well. If you rock out on drakes, everything has 5% health and your tank can solo the trash pulls. If you don't do well, the trash is a pain.


Title: Re: Cracks starting to show?
Post by: Merusk on January 26, 2011, 10:08:15 AM
GB is SO EASY if everyone just knows to get one shot in on each pack along your path.  Soooo frequently that never happens as 2-3 party members just randomly shoot fire at everything and anything trying to get the quest kills or.. hell I don't know some groups I think I was the only one actually shooting mobs since they were at 3/4 health still when we got to them. 

I tried telling a few "Look, there's a path, up here, across the bridge, around, etc. Skip the guys behind the turns from the bridges and we'll have an easy time of it.  There's also 2-3 seconds before you take off so we can kill this first pack easy."  Nope, doesn't work.  :cry:


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 10:10:09 AM
First pack's health is a good indicator of how the run will go. If they're not mostly dead by the time the fifth dragon takes off, this will be a bad bombing run.


Title: Re: Cracks starting to show?
Post by: Paelos on January 26, 2011, 10:34:54 AM
First pack's health is a good indicator of how the run will go. If they're not mostly dead by the time the fifth dragon takes off, this will be a bad bombing run.

I always tell the group to focus fire on the group with the phase shifting assholes in them. If you take those out, the rest are a joke.


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 10:36:23 AM
Wait, what phase shifters?

I know of the dragonkin packs (charges, and that irritating pet summon of doom), and the elemental/human packs with the 2-3 casters and charging/cone AEing/jumping jackasses.


Title: Re: Cracks starting to show?
Post by: Paelos on January 26, 2011, 10:43:22 AM
Wait, what phase shifters?

The dues that when they run, they leave a copy streak behind them. They cast things and are general assholes, usually surrounded by 4 other things.


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 10:45:43 AM
Oh, the huge elemental ascended things. Yeah, they're kinda obnoxious in every form.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 26, 2011, 03:07:43 PM
My problem, if I have one, with the heroics being harder is not that I don't like doing harder heroics, it is with the social consequences. Since I'm a guild tank, when I log in, people bug me to group with them, and a lot of the people who do this are a bit rough to take through a heroic, so it decreases my desire to play because I hate shutting them down all the time.


Title: Re: Cracks starting to show?
Post by: Simond on January 26, 2011, 04:08:48 PM
Heroics aren't harder if you know what you're doing...just longer and more tedious.


Title: Re: Cracks starting to show?
Post by: Selby on January 26, 2011, 04:42:34 PM
Heroics aren't harder if you know what you're doing...just longer and more tedious.
Which is fine, for guild groups.  Get into a PUG heroic group and very often it is complete and utter failure and time wasting.  My guild friends and I destroy normals and can do heroics, but we hate doing anything with more than 1-2 PUG DPSers because either they won't be able to CC\interrupt properly or their DPS will be so low it will be as if we are 3 or 4 manning the instance.

That's my biggest complaint really, that I can't get gear to qualify for raids because they tuned the instances up so badly that the average group doesn't really stand a chance if more than 1 person sucks, is totally unprepared, or not on the ball with their role.  I used to be able to run a heroic or 2 a night and feel satisfied that I was making progress.  And if I had a decent tank, decent healer, and myself the instance could at least be completed despite taking much longer when the other 2 barely did 500DPS combined.  Now I'm lucky if I successfully do 1 a week because of the utterly poor players using the LFD system.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 26, 2011, 04:44:48 PM
Heroics aren't harder if you know what you're doing...just longer and more tedious.
Which is fine, for guild groups.  Get into a PUG heroic group and very often it is complete and utter failure and time wasting.  My guild friends and I destroy normals and can do heroics, but we hate doing anything with more than 1-2 PUG DPSers because either they won't be able to CC\interrupt properly or their DPS will be so low it will be as if we are 3 or 4 manning the instance.

That's my biggest complaint really, that I can't get gear to qualify for raids because they tuned the instances up so badly that the average group doesn't really stand a chance if more than 1 person sucks, is totally unprepared, or not on the ball with their role.  I used to be able to run a heroic or 2 a night and feel satisfied that I was making progress.  And if I had a decent tank, decent healer, and myself the instance could at least be completed despite taking much longer when the other 2 barely did 500DPS combined.  Now I'm lucky if I successfully do 1 a week because of the utterly poor players using the LFD system.

Normal 85s are giving JPs (30 per boss I think) on the PTR so there's a path now if heroics are out of reach (albeit a very slow one).


Title: Re: Cracks starting to show?
Post by: Selby on January 26, 2011, 04:50:12 PM
Normal 85s are giving JPs (30 per boss I think) on the PTR so there's a path now if heroics are out of reach (albeit a very slow one).
Slowly but surely then.  At least that's better than nothing.


Title: Re: Cracks starting to show?
Post by: Paelos on January 26, 2011, 05:17:28 PM
It's a lot better, my guess is they are locking regulars to one per day though.


Title: Re: Cracks starting to show?
Post by: Selby on January 26, 2011, 07:44:43 PM
It's a lot better, my guess is they are locking regulars to one per day though.
Oh yay.  Grinding out that rep with no dailies is going to be awesome.


Title: Re: Cracks starting to show?
Post by: kildorn on January 26, 2011, 09:01:21 PM
It's a lot better, my guess is they are locking regulars to one per day though.

I highly doubt that. I don't think they mind if we mind numblingly grind out JP with HoO runs. That's what, 30x7 bosses for an average 1800 points per item? 8 and a half runs per heroic blue?


Title: Re: Cracks starting to show?
Post by: Rendakor on January 26, 2011, 10:26:51 PM
Why would they limit them to one per day? If they were going that route, they'd just up the amount of JP you get for your first random regular.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 27, 2011, 01:58:14 AM
Putting JP on the normals will help - Not only will you be able to save up as you progress, but it gives those who are at the heroic stage an incentive to help your noob ass through your own journey.

I approve, if it's not implemented retarded.

One a day would be retarded.


Title: Re: Cracks starting to show?
Post by: Merusk on January 27, 2011, 04:47:40 AM
This is their compromise for keeping heroics at the current difficulty.  They figure the reason people are bitching is they can't run heroics for loot because it's the only way to get JP.  Toss JP on normals and tell them "L2P or grind heroics"  They won't cap the runs because, as kildorn pointed out, it takes twice as many runs just to get one piece of loot.

In addition you don't get anything above 333 gear from the bosses you're killing.  Heroics will still gear you up much faster and remain the only place to fill certain slots which is all they really care about maintaining.


Title: Re: Cracks starting to show?
Post by: Khaldun on January 27, 2011, 10:25:33 AM
My current average experience if I log on:

1) See if the guild is going to run a heroic. Often they already are running one, usually the five (or if two groups, ten) best-geared and most skilled folks in the guild, if we have tanks and healers. If not, I can often get one going reasonably quickly, usually again with the best-skilled people. But sometimes, it's the folks who are a bit shakier who are left wanting one, and that's gonna be a long, difficult run, all the more so because there's social pressure not to bail on it. So if I see that the only hope is sloppy seconds, I often log off again--the chances I'll get asked to basically be providing 1.5 players worth of dps in a weaker group grow higher the longer I stay online doing dailies and such. Plus dailies are boring as fuck.

2) If it's an odd time, join the queue. Experiences in pugs at this point run about as follows: 15% of the time, great group that runs well, but it's still a long run because that's just the way heroics are. 15% of the time, weaker group that takes a while but soldiers on through. 70% of the time, groups where half the very very long time we spend in the instance is due to tanks quitting, healers quitting, tanks afk'ing to take a piss and not coming back for 30 minutes, healers afk'ing to take a piss and not coming back for 30 minutes, dps getting kicked, tanks getting kicked, healers getting kicked, multiple wipings on simple trash packs or on bosses, and so on. Often the whole thing falls apart after massive amounts of time wasting, so maybe I get some justice points from one or two bosses.


Title: Re: Cracks starting to show?
Post by: kildorn on January 27, 2011, 10:32:36 AM
My heroic pug experiences have been good on my tank, but I think it's mostly because I keep getting runs where the tank just went fuck it and dropped, and I get to replace them. I get HoO and SFK right before the first boss a LOT.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 27, 2011, 11:32:25 AM
Why would they limit them to one per day? If they were going that route, they'd just up the amount of JP you get for your first random regular.

They're also doing that, 70->140. I don't think they'll put lockouts on the normals, it just doesn't make sense.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 27, 2011, 02:59:41 PM
This change has me mulling keeping my sub active on a low boil. I don't care that the points are half as effcient as heroics, or even a third as much. If it gives me a shot at JP gear in a reasonable time frame, then I'm good. And as a bonus they are slightly nerfing ccs for pvp. Personally, I would throw a 3 second immunity to all ccs (maybe excepting slows) a cc effect wears off, but that's just me.


Title: Re: Cracks starting to show?
Post by: Paelos on January 27, 2011, 03:11:26 PM
The increases will help. It might even make me not hate doing Heroics for people if I have to do so many less to get them gear.


Title: Re: Cracks starting to show?
Post by: Shrike on January 27, 2011, 08:54:09 PM
This change has me mulling keeping my sub active on a low boil. I don't care that the points are half as effcient as heroics, or even a third as much. If it gives me a shot at JP gear in a reasonable time frame, then I'm good. And as a bonus they are slightly nerfing ccs for pvp. Personally, I would throw a 3 second immunity to all ccs (maybe excepting slows) a cc effect wears off, but that's just me.

Now they just need to revise VP allocation so we get a shot at VP gear in a reasonable time frame--those of us with serious scheduling issues that are trying to keep up with the guild as a whole. Where's that 'we want to keep guilds together' crap now? I'm beginning to seriously hurt since our second 10 man team simply isn't gelling right now. I've been raid capable for over a month and I'm still cooling my hooves. I have NO other recourse at the moment with VP allocation being next to nothing in heroics.

The only option staring me in the face is /guquit after five years. Yeah, I'm having fun now. Fuck you, GC. Oh, and another fuck you for axe/mace itemization in these early raids. WTF happened to that ICC paradigm?


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 12:59:49 AM
Um, I think the VPs from heroics should be removed completely, not increased. It puts a horrible pressure on people to keep doing the daily heroics to maximise their raiding ability, and it's completely contrary to Blizzards design philosophy in every other area of the game. Everywhere else they go to great lengths to ensure players aren't encouraged to go back and complete old content such as raids, or tradeskills, bu for some reason raiders need to complete a daily heroic every day just to get the gear needed for raiding no matter how obsolete they are.

(or they could just do what they said, and make raiding cap your VP allocation so there was no benefit from running thr heroics other than thr JP. Would also help if it was a weekly total rather than a daily, although I presume that would make finding groups on Sunday and Monday quite tricky).


Title: Re: Cracks starting to show?
Post by: SurfD on January 28, 2011, 01:52:21 AM
Um, I think the VPs from heroics should be removed completely, not increased. It puts a horrible pressure on people to keep doing the daily heroics to maximise their raiding ability, and it's completely contrary to Blizzards design philosophy in every other area of the game. Everywhere else they go to great lengths to ensure players aren't encouraged to go back and complete old content such as raids, or tradeskills, bu for some reason raiders need to complete a daily heroic every day just to get the gear needed for raiding no matter how obsolete they are.

(or they could just do what they said, and make raiding cap your VP allocation so there was no benefit from running thr heroics other than thr JP. Would also help if it was a weekly total rather than a daily, although I presume that would make finding groups on Sunday and Monday quite tricky).
While this is true, removing VP from heroics would have the downside of also completely removing Raiders from pretty much any and ALL heroics, meaning a large subset of people would have absolutely NO reason to do heroics any more, meaning eventually finding decent groups to do heroics would become even more annoying then it is now.   No getting lucky in your random with a few raiders doing their daily.  Also, it might also have an impact on the price of Heavenly shards, since less gear would be getting de'd because the raiders would no longer be passing / sharding everything?

Also, completely removing VP from heroics would mean that non raider would have absolutely NO way to get gear over 346 (aside from the 2 or 3 rep pieces that may be good for your class / spec) other then buying insanely expensive crafted epics, insanely expensive BoE drop items, or waiting until the next content push shoves all the old VP stuff down to JP.


Title: Re: Cracks starting to show?
Post by: Merusk on January 28, 2011, 05:16:31 AM
What Surf said.  If there's no raiders, heroics become an even bigger clusterfuck, meaning more and more people just stop giving you their $15 as they can't do anything else.  Raiders are the ones dedicated to the game by a larger margin than the folks running serial heroics, so they'll put up with more.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 28, 2011, 05:36:36 AM
Just in a HHoO where the main DPS dropped because we wanted to pursue some bosses.  For us, they were Justice Points and possible Loot.  For him, they were an utter waste of time and a cockblock towards his Valor points.

That's a fail right there.  The sooner people have more shit to spend Justice Points on, the better.



Title: Re: Cracks starting to show?
Post by: Merusk on January 28, 2011, 05:43:08 AM
I blame that syndrome on the design of HOO more than anything.  When you let players skip 4 bosses, chances are they're going to do so. Hoo is effectively a 3-boss dungeon anymore.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 28, 2011, 05:49:00 AM
Yeah, but it's easily sorted, methinks.

Gadzooks.  And whatnot.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on January 28, 2011, 06:53:24 AM
if it was a dps and you wanted to do the other 3 last bosses before the sun guy you should just do the sun guy, let the dps drop and find another. not everything needs to be a drama fest.  if it was the one other optional boss earth rager guy than yeah tell the dps to suck it up and stop being a pussy


Title: Re: Cracks starting to show?
Post by: kildorn on January 28, 2011, 07:20:53 AM
Imo if someone is going to drop because OH GOD THREE OPTIONAL BOSSES WITH ONE TRASH PULL EACH, then let them drop and get their VP elsewhere.

When tanking I refuse to do Rajh until last on general principal. I may not need any gear from the others, but I'm not going to cockblock the rest of the group over a completely painless optional boss. I also always do earthrager first.

Don't like it? Punt me. It's ten more minutes of instance, assuming the group is slow.


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 07:34:46 AM
I skip everything unless directly requested that a person is looking for an upgrade item on a boss. However, each dps gets one pick. "I need upgrades off all of them" is not acceptable unless you a friend of mine I'm helping out.


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 08:01:29 AM
What Surf said.  If there's no raiders, heroics become an even bigger clusterfuck, meaning more and more people just stop giving you their $15 as they can't do anything else.  Raiders are the ones dedicated to the game by a larger margin than the folks running serial heroics, so they'll put up with more.

I can guarantee my playtime is less than most peoples, and I raid. Raiding covers such a huge variety of playstyles now, it's not just the hard core.

Re. Item, my point isn't to prevent non-raiders getting a few epics. The easier non-raiders can get a few epics and 'catch up' to a base level, the easier recruitment is. I do think it a monumental design failure that apparently you NEED to make raiders monotonously grind out content they have already completely surpassed to progress. You wouldn't be happy if you were still running halls of reflection on a daily basis, yet for some reason it's okay to serve shut up to raiders because they will put up with it more?

Personally, I'd relook at the progression path completely:

I) remove the need for raiders to get VP, but leave the items there for non-raiders. I.e. You can still buy your set robe for 2200 VP, but you also get it as a quest reward for completing a quest to kill Cho'gall / Nefarion / Al'akir etc.

Ii) lower the difficulty on current heroics slightly, and remove more trash in the more grievous cases.

Iii) add in a third difficulty tier, Epic. Tune it around 346 gear, and make it so you can only do one epic dungeon a week. Have the end boss drop 359 blue gear (but not weapons). Have the bosses drop VP instead of JP. Don't allow the LFD system to allow folks to do this tier.

If blizzard want people to join social networks and, eventually, progress to some form of raiding (which they do, it massively increases retention), there needs to be more granularity between the options casual players have. At the moment one of the biggest issues is that the new heroics are tuned to a certain level of competance, but clearly a lot of people aren't at that level. Rather than making peoe find appropriate social settings in which to play the game however, folks are just struggling through with LFD andgetting very pissed off. Blizzard need to incentive folks to leave LFD (which is built for random, quick easy bursts of content) and move towards more organised social settings.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 28, 2011, 08:09:57 AM
What would raiders do when they are not raiding then?

Besides which, what the fuck was the point of making heroics more challenging, then having raiders turn around and say 'once I've cleared then, I don't want to do them anymore'? If they are going to deincentivize raiders to run them, then they might as well just nerf the heroics back to wrath levels and let people chain run them to get to raid levels again.


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 08:15:02 AM
There's a possibility, ever so small, that just because you aren't a raider that doesn't mean the only content you want is so stupidly easy you complete it whilst reading a book and hitting tab - 2 - 3 every few seconds.

Everyone should have a progression path in the game. At some point, that path needs to become more difficult. Right now, the path doesn't seem long enough nor the system well built enough to accomodate it. I would like them to change that. What I don't want is to be running those heroics for the rest of the expansion because they provide VP. That's dumb and stupid, and if the only way you can do content is by forcing other players to do it with you then it's extremely bad design for everyone involved.


Title: Re: Cracks starting to show?
Post by: Threash on January 28, 2011, 08:15:33 AM
if it was a dps and you wanted to do the other 3 last bosses before the sun guy you should just do the sun guy, let the dps drop and find another. not everything needs to be a drama fest.  if it was the one other optional boss earth rager guy than yeah tell the dps to suck it up and stop being a pussy

You can't requeue once the dungeon is over and the dungeon is over once the last boss dies.


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 08:18:39 AM
Lso, as a question. If all you want is mind numbing easy content you can face roll through, why don't you just do normals? If you arête even planning to raid, why does the fact there's a more difficult tier that requires more time / work above you matter to you? Even if they did nerf heroics to the ground, you would still hit a brick wall in progression, andother players would still be getting better gear.

What I'm saying is - if you enjoy the fast, very easy dungeons why not *do* the very fast, easy dungeons?


Title: Re: Cracks starting to show?
Post by: Ashamanchill on January 28, 2011, 08:28:52 AM
As a matter of fact I do plan to raid, and do like raiding, because THAT is progression content, not heroics. Heroics are a means to an end, i.e. to obtain loot to raid with. If you scroll up a bit you will see that I DO plan to do nothing but normals once they make them give justice points. Once Blizzard does that I could give a rats ass how hard heroics are anymore. The need for them will have been replaced.

I think your plan of making heroics progression content is ill founded because I've seen it before. Back in BC. After the first six months no one ran heroics anymore, and they just became lifeless and extinct, because they weren't worth doing. By giving people a reason to do a heroic a day, it gives the content some life (which iirc is what the developers wanted) and gives people something to log in for each day.


Title: Re: Cracks starting to show?
Post by: Merusk on January 28, 2011, 08:59:36 AM
What Surf said.  If there's no raiders, heroics become an even bigger clusterfuck, meaning more and more people just stop giving you their $15 as they can't do anything else.  Raiders are the ones dedicated to the game by a larger margin than the folks running serial heroics, so they'll put up with more.

I can guarantee my playtime is less than most peoples, and I raid. Raiding covers such a huge variety of playstyles now, it's not just the hard core.

I said nothing about playtime, I said dedication to the game.  I never played more than 12 hours a week when I raided but I was dedicated enough to put up with a lot of shit so I could raid.  Several other guild members did (and still do the same) because that's the focus of their play.   When you decide "shit I can get by on 4 1/2 hours of sleep" or "Meh I'll take a nap after work so I can raid tonight" you're more dedicated to the game and letting it dictate your life than the guy not doing such.


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 09:06:29 AM
You know what it comes down to? Blizzard wants people to raid, but they made the mid-tier part a pain in the ass. They blew it. It sounded like a great idea to have more challenge in the game, but they put it in the wrong place by making it a required stepping stone to the higher end content. Now they just need to own up to that fact and make the necessary adjustments (which they will).


Title: Re: Cracks starting to show?
Post by: March on January 28, 2011, 10:36:21 AM
Hi, I don't want to raid.

I was perfectly happy to run heroics in PUGs (as a healer) to get gear that made me "raid ready" even if I never raided.

It *was* end-game content for me.  If they had simply done a better job of releasing Heroic Tier A, then Heroic Tier B - make the Random Heroic Queue Tier Based rather than Gear Based and you wouldn't get face-roll heroics when over geared... unless you specifically asked for that (and then you would get fewer rewards). Then I could swim along just fine... and always be ready for the Raid -1 tier in the event I thought I'd try it.

Blizz can never shake from their minds that (almost) half of their paying subscribers are utterly and completely indifferent to the raiding hokey-pokey dance.


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 11:05:58 AM
Blizz can never shake from their minds that (almost) half of their paying subscribers are utterly and completely indifferent to the raiding hokey-pokey dance.

If you believe that, you're nuts. If Blizzard didn't care about the half that doesn't raid, they would have NEVER considered redoing the entire old world content. They would have never bothered with heroic versions of previous dungeons. They wouldn't have taken out attunements. They wouldn't have lowered raid size requirements. And they sure as hell wouldn't put the same gear on 10 and 25 mans.

They want don't want to totally cater to the non-raiding playerbase unless they are pvp, because the non-raiding playerbase gets off the treadmill a hell of a lot faster. They want the players that don't raid to get into it, and the numbers shifting to higher percentages of people who raid over the years show that they could be enticed to participate.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 28, 2011, 11:43:00 AM
I skip everything unless directly requested that a person is looking for an upgrade item on a boss. However, each dps gets one pick. "I need upgrades off all of them" is not acceptable unless you a friend of mine I'm helping out.

The more you post, the more I realise I don't ever want to play WoW with you.  You're kind of a dick.

Like, a real dick.


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 11:58:18 AM
I skip everything unless directly requested that a person is looking for an upgrade item on a boss. However, each dps gets one pick. "I need upgrades off all of them" is not acceptable unless you a friend of mine I'm helping out.
The more you post, the more I realise I don't ever want to play WoW with you.  You're kind of a dick.
Like, a real dick.

Honestly, that's high praise coming from you good sir. I salute you. However, I don't think it's being a dick to respect each other's time in a group. As the tank/leader it's your job to enforce it. If one dps person wants one boss that has a drop for him, I'm going to do it. If the whole group wants to clear the place, I'm all in. However, if two players want to do the whole place, and the other 2 players don't, I'm splitting the difference. Pick two bosses extra bosses you want, and we're calling it a day. I don't think it's an unfair rule. Still, if it's people in a group I know, I'm going to do whatever they want.

That being said, if they're a whiney dps from another server that wants to complain about my approach, they barely qualify above an NPC in my mind. I have no attachment to those folks, period, and there's always another one in line I don't have to worry about.


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 12:02:50 PM
I skip everything unless directly requested that a person is looking for an upgrade item on a boss. However, each dps gets one pick. "I need upgrades off all of them" is not acceptable unless you a friend of mine I'm helping out.

The more you post, the more I realise I don't ever want to play WoW with you.  You're kind of a dick.

Like, a real dick.


This is why making raiders do heroics is ultimately pointless and stupid.

If it were a guildmate wanting to clear the instance, or someone I knew from my server - no probs, we clear the place. But LFD? I'm purely there for the 70 VP. I don't know anyone else int he group, and I just want ti over as fast as possible. Nothing from any boss approaches an upgrade. When you ask to clear all the place, you're asking me to give up 30+ minutes of my time for absolutely nothing for a complete stranger. I don't *like* being in heroics after completing them all and already farming them to death, so why do you think it's being a jerk to not want to do them all for random dps?


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 12:17:28 PM
To be fair, he is right. I'm being a dick to those people in their minds. In the other people's minds I'm being totally sensible. It's really a POV assessment.

I don't schedule my gaming time for other people's convenience.


Title: Re: Cracks starting to show?
Post by: March on January 28, 2011, 12:22:48 PM
Blizz can never shake from their minds that (almost) half of their paying subscribers are utterly and completely indifferent to the raiding hokey-pokey dance.

If you believe that, you're nuts. If Blizzard didn't care about the half that doesn't raid, they would have NEVER considered redoing the entire old world content. They would have never bothered with heroic versions of previous dungeons. They wouldn't have taken out attunements. They wouldn't have lowered raid size requirements. And they sure as hell wouldn't put the same gear on 10 and 25 mans.

They want don't want to totally cater to the non-raiding playerbase unless they are pvp, because the non-raiding playerbase gets off the treadmill a hell of a lot faster. They want the players that don't raid to get into it, and the numbers shifting to higher percentages of people who raid over the years show that they could be enticed to participate.

I didn't say they didn't care about non-Raiders... I said they can't really see us as anything but almost-Raiders.

Their idea of caring for us is what we disagree about.


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 12:58:10 PM
I didn't say they didn't care about non-Raiders... I said they can't really see us as anything but almost-Raiders.

Their idea of caring for us is what we disagree about.

I would concur with that assessment. The designers don't want you to stop at heroics. They want to create all the raiding content for use by the vast majority of their population. I think they do consider your position, but they have no idea how to service your group in a timely manner that wouldn't cost them a piece of the larger whole.

I don't think the idea of a heroic tier of content specifically targetted at people who want to do 5 mans is a current priority, but I've always been in favor of keeping the same loot across all content while scaling the chances. I would not be opposed to having 5 mans drop tiered pieces on a lowered rate. I'd probably have 5's drop epics 20% of the time from bosses, 10s drop two epics on all bosses, and 25s drop 4 epics across all bosses.


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 01:15:23 PM
To be fair, he is right. I'm being a dick to those people in their minds. In the other people's minds I'm being totally sensible. It's really a POV assessment.

I don't schedule my gaming time for other people's convenience.

Oh I know - that was my point. People are being forced into heroics for *very* different reasons, and so have a very different mind set about them. You can't on one hand moan that raiders need to be in heroics otherwise they wouldn't be possiible, and then on the other complain that raiders just want to get the things over with fast. That's why the system doesn't work.


Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 01:21:47 PM
Simple things like logistics or an expectations gap have never stopped people from bitching.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: caladein on January 28, 2011, 01:39:33 PM
Um, I think the VPs from heroics should be removed completely, not increased. It puts a horrible pressure on people to keep doing the daily heroics to maximise their raiding ability, and it's completely contrary to Blizzards design philosophy in every other area of the game.

That's what the weekly VP cap is for, which is probably a little high at the moment.  10-man raiders fully clearing all raids still need to do daily Heroics 4-5 times a week to cap while those doing 25s only need 1-2.


Title: Re: Cracks starting to show?
Post by: SurfD on January 28, 2011, 02:20:16 PM
if it was a dps and you wanted to do the other 3 last bosses before the sun guy you should just do the sun guy, let the dps drop and find another. not everything needs to be a drama fest.  if it was the one other optional boss earth rager guy than yeah tell the dps to suck it up and stop being a pussy
Actually, I am not sure you can do that.  If you are in a dungeon finder group, and just head directly for the Sun boss, once you kill him, it counts as dungeon completion, and I dont believe the dungeon tool will let you re-queue for a "complete" dungeon.   Pretty sure we tried it once and were unable to do so.


Title: Re: Cracks starting to show?
Post by: caladein on January 28, 2011, 02:27:56 PM
Yes.  You can't vote kick or queue for more people once your dungeon is "completed".


Title: Re: Cracks starting to show?
Post by: Maledict on January 28, 2011, 02:31:33 PM
Um, I think the VPs from heroics should be removed completely, not increased. It puts a horrible pressure on people to keep doing the daily heroics to maximise their raiding ability, and it's completely contrary to Blizzards design philosophy in every other area of the game.

That's what the weekly VP cap is for, which is probably a little high at the moment.  10-man raiders fully clearing all raids still need to do daily Heroics 4-5 times a week to cap while those doing 25s only need 1-2.

The problem is that the cap  is no use when raiders actually *need* the VP - which is when instances are released. When you first start raiding, you're killing 1 / 2 bosses a week, so have to do the heroics every day. By the time you are actually hitting the cap and killing 12 bosses a week, you no longer need the VP points anyway.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 28, 2011, 02:43:52 PM
I note people are kinda avoiding my main point about the story :

Make the JP Worth Something again and people may, In fact, Want the JP.

I don't blame the mage for dropping.  He's got fuck all reason to stay.

That's the point.



Title: Re: Cracks starting to show?
Post by: Paelos on January 28, 2011, 02:48:08 PM
Yeah they need to have JP convert into tradeable goods again. Orbs would be tops on my list. Followed by gems.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 28, 2011, 02:53:18 PM
Orbs also need to be for sale.

I now have 9 of them doing dick.


Title: Re: Cracks starting to show?
Post by: Evildrider on January 28, 2011, 03:10:17 PM
Orbs also need to be for sale.

I now have 9 of them doing dick.


The orb market is kind of dead on my server now.  it's almost better for you to make stuff and then sell it on AH.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 28, 2011, 03:20:21 PM
Who can be arsed with all those stupid mats tho ?

Truegolds ?  Fuck off.

 :grin:


Title: Re: Cracks starting to show?
Post by: Soulflame on January 29, 2011, 09:25:29 AM
So I should level my alchemists, so that my engineer can actually craft at cap?  (I have no idea why I have two.)


Title: Re: Cracks starting to show?
Post by: Shrike on January 29, 2011, 10:16:45 AM
Orbs also need to be for sale.

I now have 9 of them doing dick.


This. Certaily this. Hell, I have one on my JC (before the drop mod) and it's utterly worthless on her. Hell, put them with the JP goods at a 1k a crack and I'd be buying them.

Right now the only thing I have to spend JP on are the 1-80 BoA items. I"ve been buying a second set of melee weapons for different enchants. One set for before 60 and one set for after 60.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 29, 2011, 10:51:09 AM
I skip everything unless directly requested that a person is looking for an upgrade item on a boss. However, each dps gets one pick. "I need upgrades off all of them" is not acceptable unless you a friend of mine I'm helping out.

The more you post, the more I realise I don't ever want to play WoW with you.  You're kind of a dick.

Like, a real dick.


There are plenty worse.

I think he's just been primarily a tank for far too long.  Playing a dps as a main would do wonders for this attitude, especially if he was primarily a dps signing up for pug heroics on a daily basis.



Title: Re: Cracks starting to show?
Post by: Xanthippe on January 29, 2011, 10:52:54 AM
That being said, if they're a whiney dps from another server that wants to complain about my approach, they barely qualify above an NPC in my mind. I have no attachment to those folks, period, and there's always another one in line I don't have to worry about.

Oh, wait a minute.  Nevermind, you're right, Ironwood.  Carry on.


Title: Re: Cracks starting to show?
Post by: Xanthippe on January 29, 2011, 10:55:54 AM
I didn't say they didn't care about non-Raiders... I said they can't really see us as anything but almost-Raiders.

Their idea of caring for us is what we disagree about.

I would concur with that assessment. The designers don't want you to stop at heroics. They want to create all the raiding content for use by the vast majority of their population. I think they do consider your position, but they have no idea how to service your group in a timely manner that wouldn't cost them a piece of the larger whole.

If this were so, then why hasn't Blizzard instituted pug raids?



Title: Re: Cracks starting to show?
Post by: SurfD on January 29, 2011, 01:29:47 PM
I didn't say they didn't care about non-Raiders... I said they can't really see us as anything but almost-Raiders.

Their idea of caring for us is what we disagree about.

I would concur with that assessment. The designers don't want you to stop at heroics. They want to create all the raiding content for use by the vast majority of their population. I think they do consider your position, but they have no idea how to service your group in a timely manner that wouldn't cost them a piece of the larger whole.

If this were so, then why hasn't Blizzard instituted pug raids?
Pretty sure they have said they are working on that.  They probably just have to hammer out issues with the dungeon finder forming balanced groups at the 10 / 25 person level.


Title: Re: Cracks starting to show?
Post by: Setanta on January 29, 2011, 02:48:00 PM

If this were so, then why hasn't Blizzard instituted pug raids?



My thoughts:

a) Blizzard devs still have vestiges left of EQ syndrome
b) Blizzard are still struggling with the concept that casuals pay the bills not bleeding edge raiders.
c) It's difficult to do and the groundwork for it is being laid. The game certainly is a lot more raid friendly than it was in Vanilla.

I'm not being sarcastic, the devs surely understand that WoW is no longer the golden age of MMOs, it's just that nothing has ever come close to threatening it. In a world of "WoW killers" no game has ever stood out for more than 6 months or been able to stop people from coming back to WoW. The sooner they break their habit of telling the player base what they will like and listen to the players the better for subscriptions. Yes BC dungeons were possibly the better designed and people look back with rose coloured glasses, but WotLK changed the way that people played WoW and as such Blizz needs to reach a happier medium between the two expansions that allows for pug raids.


Title: Re: Cracks starting to show?
Post by: caladein on January 29, 2011, 03:20:21 PM
The level of polish between the 1-60 and 80-85 content and raids should dissuade you of #2 immediately.  Not just the hilarious bugs and balance issues at the top-end, but for example, that getting near any corner in Bastion of Twilight is risking falling through the world.

Moreover, "bleeding edge raider" content for the past two expansions has come on-the-cheap via Heroic modes (or achievements) with the exception of Algalon and Sinestra.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 29, 2011, 05:11:21 PM
I didn't say they didn't care about non-Raiders... I said they can't really see us as anything but almost-Raiders.

Their idea of caring for us is what we disagree about.

I would concur with that assessment. The designers don't want you to stop at heroics. They want to create all the raiding content for use by the vast majority of their population. I think they do consider your position, but they have no idea how to service your group in a timely manner that wouldn't cost them a piece of the larger whole.

If this were so, then why hasn't Blizzard instituted pug raids?



They've answered this numerous times. Basically it boils down to the basic group finder functionality doesn't work very well for putting together raids because the lineup needs are stricter and there are a lot more lockout issues to deal with. They've said they're working on it but it might not happen.


Title: Re: Cracks starting to show?
Post by: Maledict on January 29, 2011, 05:37:14 PM

My thoughts:

a) Blizzard devs still have vestiges left of EQ syndrome
b) Blizzard are still struggling with the concept that casuals pay the bills not bleeding edge raiders.
c) It's difficult to do and the groundwork for it is being laid. The game certainly is a lot more raid friendly than it was in Vanilla.

I'm not being sarcastic, the devs surely understand that WoW is no longer the golden age of MMOs, it's just that nothing has ever come close to threatening it. In a world of "WoW killers" no game has ever stood out for more than 6 months or been able to stop people from coming back to WoW. The sooner they break their habit of telling the player base what they will like and listen to the players the better for subscriptions. Yes BC dungeons were possibly the better designed and people look back with rose coloured glasses, but WotLK changed the way that people played WoW and as such Blizz needs to reach a happier medium between the two expansions that allows for pug raids.

I'm sorry, but what a load of tosh.

Blizzard gave up EQ syndrome YEARS ago. I honestly don't think people throwing that term around have *any* idea what it means, or even played EQ. Seriously, it's ludicrous to even begin comparing the two at this stage. WoW has been refined and refined to be more accessable every expansion, and just because *one* bit of content is slightly harder than the last time around when we outgeared it by 3 full tiers doesn't mean we're suddenly back in EQ land.

Also, if you think only "bleeding edge" raiders raid, you are nuts. You're ignoring the extremely large population of raiders who aren't hardcore yet somehow manage to raid every week and have fun. There's a lot of us.

Seriously, the amount of hyperbole in these forums is just insane.

(It's also worth noting that the current tier of raid content is, apart from the end bosses, *extremely* easy. We killed Magmaw on our first ever pull, we killed Atramades in under an hour, and we're a casual guild. Yes, Twilight council / Cho'gall  / Nef / Al'akir will take some time before PuGs are downing them, but the majority of bosses are ICC level currently. They're just more fun and better designed than ICC was. Anyone claiming that the current raid content has been made ultra hard or innaccessible is nuts.)


Title: Re: Cracks starting to show?
Post by: Paelos on January 29, 2011, 07:14:01 PM
That being said, if they're a whiney dps from another server that wants to complain about my approach, they barely qualify above an NPC in my mind. I have no attachment to those folks, period, and there's always another one in line I don't have to worry about.

Oh, wait a minute.  Nevermind, you're right, Ironwood.  Carry on.

I thought it was a gem too, myself.  :grin:


Title: Re: Cracks starting to show?
Post by: Ironwood on January 30, 2011, 01:58:02 AM
Quote
"The King will answer and say to them, 'Truly I say to you, to the extent that you did it to one of these brothers of Mine, even the least of them, you did it to Me"

Matthew 25:40

That's right, Monkey, you just cockblocked Jesus from getting his new gloves.


Title: Re: Cracks starting to show?
Post by: Simond on January 30, 2011, 03:37:17 AM
I'm sorry, but what a load of tosh.

Blizzard gave up EQ syndrome YEARS ago. I honestly don't think people throwing that term around have *any* idea what it means, or even played EQ. Seriously, it's ludicrous to even begin comparing the two at this stage. WoW has been refined and refined to be more accessable every expansion, and just because *one* bit of content is slightly harder than the last time around when we outgeared it by 3 full tiers doesn't mean we're suddenly back in EQ land.

Also, if you think only "bleeding edge" raiders raid, you are nuts. You're ignoring the extremely large population of raiders who aren't hardcore yet somehow manage to raid every week and have fun. There's a lot of us.

Seriously, the amount of hyperbole in these forums is just insane.

(It's also worth noting that the current tier of raid content is, apart from the end bosses, *extremely* easy. We killed Magmaw on our first ever pull, we killed Atramades in under an hour, and we're a casual guild. Yes, Twilight council / Cho'gall  / Nef / Al'akir will take some time before PuGs are downing them, but the majority of bosses are ICC level currently. They're just more fun and better designed than ICC was. Anyone claiming that the current raid content has been made ultra hard or innaccessible is nuts.)
Psst, the reason raiding is being cockblocked isn't the raiding tier itself, it's the utterly fucking retarded "working as intented" heroic system that is supposed to gear you up for raids. There are guilds out there basically en masse dragging people who've finished normals through raids to gear them up, because it's easier, quicker and more fun than doing heroics.

That's the problem, that's what Blizzard needs to be fixing.


Title: Re: Cracks starting to show?
Post by: kildorn on January 30, 2011, 09:22:10 AM
It's always been faster/preferable to drag someone through farm raid content than run heroics on them, gearing speed wise. In wrath I had a few characters I leveled to raid with, who went right from "ding, 80!" to "hello Naxx!" and got 4-5 drops right off the bat because nobody else needed much from it anymore.

I think the problem with the heroics is essentially there's still a huge gear jump between heroic blue and raid epics. The stat differences between say, my 349 DK and someone's full raid DK seem.. excessive (10% more avoidance, another 5 mastery, and a good 30-40k hp)


Title: Re: Cracks starting to show?
Post by: Maledict on January 30, 2011, 09:23:46 AM
Umm, it's less of a gear jump than any previous expansion. Thanks to the colour change, all you get going from raiding is a 13 ilevel leap. When you went from heroics to raids in TBC or Wrath you went 13 ilevels PLUS a change from blue to purple so got the extra ilevel points. This is actually a smaller gap in gear quality than previous expansions.


Title: Re: Cracks starting to show?
Post by: kildorn on January 30, 2011, 09:36:30 AM
Umm, it's less of a gear jump than any previous expansion. Thanks to the colour change, all you get going from raiding is a 13 ilevel leap. When you went from heroics to raids in TBC or Wrath you went 13 ilevels PLUS a change from blue to purple so got the extra ilevel points. This is actually a smaller gap in gear quality than previous expansions.

IIRC, in release Wrath you could buy 10 man raid gear via Emblems, and the last boss in heroics dropped 10 man raid equivalents. There's more of a gear jump in Cata because without setting foot in a raid, you're capped lower than you used to be. Wrath 5H gave you ilvl 200 gear, Wrath 10N gave you ilvl 200 gear (at the first tier)


Title: Re: Cracks starting to show?
Post by: Rendakor on January 30, 2011, 10:02:48 AM
Going from Heroics into 25m raids was the same jump in LK as in Cata. The jump from Heroics to 10ms is larger now, since 10m raids drop 25m level gear. This assumes that one was fully geared out in the best heroic gear in both scenarios (LK: Full ilvl 200 purples, Cata: Full ilvl 346 blues).


Title: Re: Cracks starting to show?
Post by: Modern Angel on January 30, 2011, 10:28:13 AM
Read what he's saying. Prior to Cataclysm, the ilevel formulas were different between green and blue and purple. Now *there is no difference in the formula regardless of color*. Color is just a function of rarity; in fact, they're talking about making current raid tier gear blue if you get it post content patch. Same items, same ilevel, just blue. Purple means nothing now, it did in WLK.

EDIT: Rendakator is closer to the point but still off. It took substantially more effort to gear yourself in ilevel 200 purples *just* from Heroics than it does to get ilevel 346 Heroic blues due to abundance of gear.


Title: Re: Cracks starting to show?
Post by: Rendakor on January 30, 2011, 11:07:20 AM
It took more heroics to be fully geared out in LK than it does in Cata, yes. However, even at launch you could do 2-3 LK heroics in the time one Cata heroic takes.


Title: Re: Cracks starting to show?
Post by: Paelos on January 30, 2011, 12:17:32 PM
Quote
"The King will answer and say to them, 'Truly I say to you, to the extent that you did it to one of these brothers of Mine, even the least of them, you did it to Me"

Matthew 25:40

That's right, Monkey, you just cockblocked Jesus from getting his new gloves.

That's a new one. Quoting scripture to get loot. I wonder what Jesus would feel about intangible property?  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Modern Angel on January 30, 2011, 12:57:57 PM
It took more heroics to be fully geared out in LK than it does in Cata, yes. However, even at launch you could do 2-3 LK heroics in the time one Cata heroic takes.

So... three purples scattered across classes versus nine to twelve Heroic blues? Even if the speed estimate were true (it's not) that's still substantially slower.


Title: Re: Cracks starting to show?
Post by: Rendakor on January 30, 2011, 01:07:33 PM
LK Heroics took ~20-45m in PUGs. Cata heroics can range from 40-90m, and thats assuming they aren't wipefests. You also have to remember back in LK you ran the heroics you needed, not whatever random one the dungeon finder fed you. So every heroic you had a 33% chance to get your purple upgrade (assuming you don't have loot comp), while now you first have to hope the dungeon you rolled HAS an upgrade still. Sure, you CAN do specific dungeons, but unless you're a tank you're only making your long queue even longer.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 30, 2011, 01:41:19 PM
Quote
"The King will answer and say to them, 'Truly I say to you, to the extent that you did it to one of these brothers of Mine, even the least of them, you did it to Me"

Matthew 25:40

That's right, Monkey, you just cockblocked Jesus from getting his new gloves.

That's a new one. Quoting scripture to get loot. I wonder what Jesus would feel about intangible property?  :awesome_for_real:

He was all for giving up Earthly posessions :  Just hands off his Sandals of Water Walking +Spirit


Title: Re: Cracks starting to show?
Post by: kildorn on January 30, 2011, 01:43:43 PM
Read what he's saying. Prior to Cataclysm, the ilevel formulas were different between green and blue and purple. Now *there is no difference in the formula regardless of color*. Color is just a function of rarity; in fact, they're talking about making current raid tier gear blue if you get it post content patch. Same items, same ilevel, just blue. Purple means nothing now, it did in WLK.

EDIT: Rendakator is closer to the point but still off. It took substantially more effort to gear yourself in ilevel 200 purples *just* from Heroics than it does to get ilevel 346 Heroic blues due to abundance of gear.

Ignoring color:

5H's in Wrath gave you access to the same ilvl loot as 10N's in Wrath.

In Cata:

5H's give you access to 13 ilvls south of 10Ns, with a bonus 10N item every ~25 days.

How are you not seeing that the gear difference is larger in Cata than it was in Wrath? I'm not saying "ZOMG I NEED PURPLE", I'm saying "hey, these ilvls are vastly different compared to the difference I was facing in Wrath"


Title: Re: Cracks starting to show?
Post by: Rendakor on January 30, 2011, 01:47:01 PM
You can't ignore color. Ilvl 200 Purples > Ilvl 200 blues.


Title: Re: Cracks starting to show?
Post by: Oban on January 30, 2011, 01:48:29 PM
Considering that even a single strand of fiber optic cable using only one lambda can carry in excess of ten gigabits per second, that is a lot of epics that can be passed through the eye of a needle.


Title: Re: Cracks starting to show?
Post by: kildorn on January 30, 2011, 01:56:37 PM
You can't ignore color. Ilvl 200 Purples > Ilvl 200 blues.

But it doesn't really matter in Wrath world, where ilvl200 purples were available easily from 5H. The argument I saw was that color doesn't matter anymore so stop caring about purple. To which my response is: ilvl to ilvl, comparatively, Wrath was easier to gear up to raid levels for the 10man raiding crew.


Title: Re: Cracks starting to show?
Post by: Rendakor on January 30, 2011, 02:04:47 PM
But the wrath system was stupid because if you did enough heroics you got into 10m raids and had very few upgrades. It's harder in Cata both because the loot in 10m raids is better, and the loot from heroics/badges is worse.


Title: Re: Cracks starting to show?
Post by: Modern Angel on January 30, 2011, 03:11:55 PM
But it doesn't really matter in Wrath world, where ilvl200 purples were available easily from 5H. The argument I saw was that color doesn't matter anymore so stop caring about purple. To which my response is: ilvl to ilvl, comparatively, Wrath was easier to gear up to raid levels for the 10man raiding crew.

In everything prior to Cataclysm color mattered because the formulas were different between blue and purple when determining quality. So a purple 200 had more points than a blue 200 and by more than the 13 ilevels which separates the two now. In Cataclysm the formula is the same regardless of color, so a purple 346 would be the same as a blue 346 (for instance. THAT is why Maledict is saying that the jump in power is smaller. It IS smaller.


Title: Re: Cracks starting to show?
Post by: K9 on January 30, 2011, 03:15:12 PM
You guys are doing a great job of arguing two superficially similar but fundamentally different things, and both being right at the same time.



Title: Re: Cracks starting to show?
Post by: pxib on January 30, 2011, 04:13:39 PM
What I find fascinating is that, after a superficial romp through the new content, this is the whole game. This argument here: "Where is the best gear and what is the easiest way to get it?" There are a few challenges arrayed, but most of them are social. Not so much "How do I beat this boss?" as "How do I find between four and nine people with brains and communication skills?"

So that I can get the better gear, so that I can get the better gear. So that I can quit and wait for the next content dump.

There were only five levels this time, and Blizzard has streamlined the leveling, so it looks like everybody sailed quickly through and has crashed into the endgame in record time. Unlike the streamlined endgame that latter days Wrath had, this one seems to be causing a real traffic jam. Plus Blizzard has provided BETTER BUFFS to the people who join BIGGER GUILDS so the tight little social groups are breaking up in order to disappear into larger crowds. One hopes they find four to nine people with brains and communication skills there before they cancel their subscriptions.


Title: Re: Cracks starting to show?
Post by: Maledict on January 30, 2011, 04:39:45 PM
I'm really note sure what your point is, but levelling took about 4 days less than it did going from 70 to 80 in wrath. There's a lot *more* content at max level than there was in Wrath considering that Wrath's main raiding content was recycled junk, and as can be seen from this forum the difficulty and time taken to gear up through heroics apparently is longer.

(I disagree on this point, byt obviously some folks feel it used to be much faster).


Title: Re: Cracks starting to show?
Post by: caladein on January 30, 2011, 04:53:19 PM
What I find fascinating is that, after a superficial romp through the new content, this is the whole game. This argument here: "Where is the best gear and what is the easiest way to get it?" There are a few challenges arrayed, but most of them are social. Not so much "How do I beat this boss?" as "How do I find between four and nine people with brains and communication skills?"

So that I can get the better gear, so that I can get the better gear. So that I can quit and wait for the next content dump.

There were only five levels this time, and Blizzard has streamlined the leveling, so it looks like everybody sailed quickly through and has crashed into the endgame in record time. Unlike the streamlined endgame that latter days Wrath had, this one seems to be causing a real traffic jam. Plus Blizzard has provided BETTER BUFFS to the people who join BIGGER GUILDS so the tight little social groups are breaking up in order to disappear into larger crowds. One hopes they find four to nine people with brains and communication skills there before they cancel their subscriptions.

Guild leveling is a procession for all but the smallest guilds.  If your guild is big enough to field a guild group for end-game content (be it raids or rated BGs) you're probably capping your guild experience without any special effort.  The only advantage larger guilds have is with the last few, uncapped, levels, and achievements.  The important ones having been nerfed already down to reasonable values.

As for "get better gear to get better gear", that's all WoW PvE has been since launch.  The main differences are you don't have to start at the very beginning anymore and there's very little content that is hardcore-only in its entirety.


Title: Re: Cracks starting to show?
Post by: SurfD on January 30, 2011, 05:05:15 PM
There were only five levels this time, and Blizzard has streamlined the leveling, so it looks like everybody sailed quickly through and has crashed into the endgame in record time. Unlike the streamlined endgame that latter days Wrath had, this one seems to be causing a real traffic jam. Plus Blizzard has provided BETTER BUFFS to the people who join BIGGER GUILDS so the tight little social groups are breaking up in order to disappear into larger crowds. One hopes they find four to nine people with brains and communication skills there before they cancel their subscriptions.
Saying there are only 5 levels instead of 10 is misleading.  While the obvious direct numerical comparison is there, if you look at the actual EXP quantities needed to hit the new max, or even the relative time it takes the average person to hit the new max, they are very close to the gap between 70 and 80.   Yes, it feels like a shorter amount of time, but that is mainly a relative thing.   I also second the opinion that there is a lot more interesting things to spend your time on when you cap 85 then there was back when Wrath launched and you capped 80.


Title: Re: Cracks starting to show?
Post by: Shrike on January 30, 2011, 05:17:31 PM
It was shorter. My employment situaion dictates my play times. I work nights, so I have about 4-5 hours a night to play. I work weekends, so I essentially only have one day off. Every week is the same.

In LK it took me just over two weeks to hit 80. I averaged about half a level a night. The last couple of levels took three days each. Cata took me five days to hit 85. One level a day, and I probably could have shaved a day off of it as it was. Same time played per night, more or less. Quite frankly, I was surprised it went this quickly, but it was very easy to get a level a night. Three to four hours at the most. I did skip Vash, but did everydamnedthing in Uldum, and that zone was slow, slow, slow (but fun) because of the constant cut scenes. I hit 85 in Uldum, maybe 3/4 or a bit more of the way to the achievement.

Leveling was faster.


Title: Re: Cracks starting to show?
Post by: Minvaren on January 30, 2011, 05:30:25 PM
LK 70-80 was (far) slower for me than Cata 80-85 as well.

I attribute this to two things in Cata - flying from the get-go and streamlining.  Basically, LK had you running around more and slower.


Title: Re: Cracks starting to show?
Post by: Threash on January 30, 2011, 08:45:07 PM
Also there was a massive boost to the exp/kill exp between zones in cata.  Level 85 might have taken 9 mil exp but quests in twilight highlands were giving 75-100k each, it made every level take about the same overall.


Title: Re: Cracks starting to show?
Post by: Modern Angel on January 31, 2011, 08:34:07 AM
http://www.youtube.com/watch?v=jZXNMs8D-Ow

 :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Nebu on January 31, 2011, 08:37:29 AM
http://www.youtube.com/watch?v=jZXNMs8D-Ow

 :awesome_for_real:

Please tell me he's doing his best Glen Beck impersonation. 


Title: Re: Cracks starting to show?
Post by: Rendakor on January 31, 2011, 08:39:46 AM
"Do I look like a casual player!?"   :why_so_serious:


Title: Re: Cracks starting to show?
Post by: WindupAtheist on January 31, 2011, 09:47:28 AM
GameSpy put an article up like a week ago that amounted to "cracks are starting to show". Not that anyone here really gives a fuck about GameSpy, but at least it's not just tinfoilers in this thread.


Title: Re: Cracks starting to show?
Post by: Minvaren on January 31, 2011, 10:15:26 AM
Here (http://pc.gamespy.com/pc/world-of-warcraft-expansion-3/1145717p1.html) is the story WUA mentioned.

The article feels a bit cliched, but doesn't seem terribly far off the mark.  Some people are enjoying the heck out of it, others "just aren't feeling it."


Title: Re: Cracks starting to show?
Post by: Merusk on January 31, 2011, 11:24:25 AM
http://www.youtube.com/watch?v=jZXNMs8D-Ow

 :awesome_for_real:

Please tell me he's doing his best Glen Beck impersonation. 

He is. I actually went to YouTube to check the comments and he's got other videos where he sounds nothing like that and doesn't act that way.


Title: Re: Cracks starting to show?
Post by: Nebu on January 31, 2011, 11:38:43 AM
He is. I actually went to YouTube to check the comments and he's got other videos where he sounds nothing like that and doesn't act that way.

I'm starting to worry about you.  You need a vacation. 


Title: Re: Cracks starting to show?
Post by: Merusk on January 31, 2011, 11:41:48 AM
My problem is I'm on a permanent one at the moment.  You can only call folks so many times asking if there's openings before you're blacklisted.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 31, 2011, 12:09:23 PM
True Dat.


Title: Re: Cracks starting to show?
Post by: El Gallo on February 01, 2011, 11:37:11 AM
It was shorter. My employment situaion dictates my play times. I work nights, so I have about 4-5 hours a night to play. I work weekends, so I essentially only have one day off. Every week is the same.

In LK it took me just over two weeks to hit 80. I averaged about half a level a night. The last couple of levels took three days each. Cata took me five days to hit 85. One level a day, and I probably could have shaved a day off of it as it was. Same time played per night, more or less. Quite frankly, I was surprised it went this quickly, but it was very easy to get a level a night. Three to four hours at the most. I did skip Vash, but did everydamnedthing in Uldum, and that zone was slow, slow, slow (but fun) because of the constant cut scenes. I hit 85 in Uldum, maybe 3/4 or a bit more of the way to the achievement.

Leveling was faster.

This.  World First 80 took 27 hours after WotLK launch.  World first 85 took under 6.  Both were being powerlevelled with out-of-group healers of course, but the difference is probably even greater for people who level via quests/instances.  Realm #2-3 on my server hit about 15 hours after release, and I know they weren't powerlevelled.  The people gunning for RealmFirst this time around were focused on little things like storing instant-cast broom mounts from halloween event and shaving a few minutes here and there off quests to get to the third hub fastest.  The WotLK race just boiled down to who had 3 days off work and an Adderall prescription.

Yes, I have a morbid fascination with these players. 


Title: Re: Cracks starting to show?
Post by: Malakili on February 01, 2011, 12:13:34 PM
It took me about 9-10 days or so to get to 85.  I was surprised at how fast 84-85 went.  I can't remember exactly when I bought it, either 2 wednesdays ago or 2 fridays ago.  Either way, I hit 85 last night.  A lot of those days I didn't have time to play at all.  I did make sure to log out in places where I was getting rested experience, and I had good solid 5 hours or so to play this past saturday where I got basically an entire level of it done.  Other than that an hour here and a couple hours there.   The streamlined quests meant very little downtime when I was on.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 01, 2011, 12:16:30 PM
I think the travel time being stripped out is probably the biggest difference I've noticed.


Title: Re: Cracks starting to show?
Post by: Paelos on February 01, 2011, 12:32:20 PM
STV jumps out at me as the only zone I've encountered so far where they didn't do a great job with travel.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 01, 2011, 12:39:19 PM
They could stand to tighten it up in Ashenvale a bit more too.


Title: Re: Cracks starting to show?
Post by: Rasix on February 01, 2011, 12:41:58 PM
They could stand to tighten it up in Ashenvale a bit more too.
:angryfist:


Title: Re: Cracks starting to show?
Post by: Rendakor on February 01, 2011, 12:57:33 PM
It'd be nice if they made some zones easier to get to for those who hadn't been following the treadmill. Some zones are just painful to get to if you didn't quest in the zones preceding them (Winterspring and Tanaris immediately come to mind).


Title: Re: Cracks starting to show?
Post by: Paelos on February 01, 2011, 03:07:31 PM
It'd be nice if they made some zones easier to get to for those who hadn't been following the treadmill. Some zones are just painful to get to if you didn't quest in the zones preceding them (Winterspring and Tanaris immediately come to mind).

I remember at one point the questing board said I could go to Southern Barrens or Duskwood. I was like... yeah Duskwood's down the street.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 01, 2011, 07:33:51 PM
I had to make the run from Org to Winterspring on my gobbie hunter last night with not a single flight path on the way. It wasn't fun, but the alternative was Un'goro Crater. At least when I had to do Tanaris I just bought a port to Dal and popped out in CoT.


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 01, 2011, 08:31:30 PM
I had to make the run from Org to Winterspring on my gobbie hunter last night with not a single flight path on the way. It wasn't fun, but the alternative was Un'goro Crater. At least when I had to do Tanaris I just bought a port to Dal and popped out in CoT.
Why didn't you use Moonglade?  I do believe the Lunar Festival is going on right now.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 01, 2011, 09:33:20 PM
I now feel like a total idiot.


Title: Re: Cracks starting to show?
Post by: Rasix on February 01, 2011, 10:32:51 PM
I had to make the run from Org to Winterspring on my gobbie hunter last night with not a single flight path on the way. It wasn't fun, but the alternative was Un'goro Crater. At least when I had to do Tanaris I just bought a port to Dal and popped out in CoT.

Un'goro's pretty nice now.  Very streamlined.  But then again, I've always liked Un'goro.  

Silithius was still goddamned terrible.


Title: Re: Cracks starting to show?
Post by: SurfD on February 02, 2011, 12:22:57 AM
For some reason silithus didnt get any new flight hubs either, where as like every single other zone in the old world got between 2 and 5 new flight hubs.


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 02, 2011, 05:55:10 AM
I now feel like a total idiot.
My job here is done. ;D


Title: Re: Cracks starting to show?
Post by: Sjofn on February 02, 2011, 10:40:25 AM
For some reason silithus didnt get any new flight hubs either, where as like every single other zone in the old world got between 2 and 5 new flight hubs.

I have to assume they're going to redo that zone eventually as it is painfully sucky compared to everything else.


Title: Re: Cracks starting to show?
Post by: Minvaren on February 02, 2011, 10:55:06 AM
They did some - all of the Cenarion Circle dailies are out.  Moved the item vendors to the "AQ10" (thought it was 20?) gate.  Took out the whole crest upgrade system off of the twilight folks.

On the plus side, I ground Cenarion Circle rep from revered to exalted via mass slaughter and page hand-ins in 3 hours, and farmed a metric fuckload of thorium in the process.   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Ingmar on February 02, 2011, 11:13:25 AM
Silithus wasn't given a redo pass the same way all the other ones were, you can tell because existing characters that had done Silithus got the zone achievement when Cataclysm went live, unlike every other zone - this means the quests all still had the same IDs and everything. Hopefully they have something in mind for it.


Title: Re: Cracks starting to show?
Post by: Simond on February 02, 2011, 11:41:10 AM
Return of C'Thun raid.


Title: Re: Cracks starting to show?
Post by: Paelos on February 02, 2011, 12:09:13 PM
Return of C'Thun raid.

 :oh_i_see:

Only it's like a dragon run. The idea of suffering through AQ40 long ass raids again makes me break out in hives.


Title: Re: Cracks starting to show?
Post by: Minvaren on February 02, 2011, 01:26:37 PM
Overheard in trade chat recently: "Need more for AQ40, quick run."

I had to pipe back, "Quick and AQ40 are two words you normally don't see together..."  :awesome_for_real: :drill:


Title: Re: Cracks starting to show?
Post by: Koyasha on February 02, 2011, 05:48:28 PM
I really hope not.  If they do something with C'thun, odds are that they'll remove AQ40.  C'thun is still one of the most awesome experiences in the game, I think, so it would be sad for them to remove it entirely like they have with other places they've adjusted.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 02, 2011, 05:55:27 PM
AQ20 seems more likely given Zul'Gurub (speaking of unfinished storylines.)


Title: Re: Cracks starting to show?
Post by: Malakili on February 03, 2011, 05:22:37 AM
I really hope not.  If they do something with C'thun, odds are that they'll remove AQ40.  C'thun is still one of the most awesome experiences in the game, I think, so it would be sad for them to remove it entirely like they have with other places they've adjusted.

C'thun is neat if you could hypothetically get a group of 60s to raid him again.   We had a group of 8 (apparently the minimum needed to get the guild achievement?) clear AQ40 in about 20-25 minutes the other day, C'thun is not an awesome experience anymore.  It was just run non stop to victory except for the "1/2 of us go left 1/2 go right" for twin emps.

C'thun was: run in - killed the first phase in about 10 seconds.   Second phase, kill stuff as it spawns until the first person was swallowed, (it happened to be me).  I killed both the tentacles, and the others literally killed the boss before I had even had a chance to bounce back into the main room. Entire thing including the phase transition took maybe 1 minute. 

Now, I hope they leave it is just for the sake of nostalgia, but I have to imagine the number of people actually enjoying this content the way it was made is incredibly small, if it even exists as a group to begin with.


Title: Re: Cracks starting to show?
Post by: Merusk on February 03, 2011, 05:33:18 AM
Sounds about right.  At L80 with ilevel 200 gear (which is when I ran AQ40 on the DK) it was ridiculously easy but we were still killed by the eyebeam on the initial charge in a few times because we were disorganized.  These days I imagine you can soak the hit on even the least-geared DPS.


Title: Re: Cracks starting to show?
Post by: Malakili on February 03, 2011, 07:42:24 AM
Sounds about right.  At L80 with ilevel 200 gear (which is when I ran AQ40 on the DK) it was ridiculously easy but we were still killed by the eyebeam on the initial charge in a few times because we were disorganized.  These days I imagine you can soak the hit on even the least-geared DPS.

I think we only have 1 person there with us who wasn't there in the old days of when the guild was actually running AQ40, and that probably helped some. (we did actually have one person run in first and every one sort of kept spread out from the eye beams out of pure habit that only weeks of grinding glass on an encounter can build.)  Still the real issue is DPS and hit points.  You can eat a Dark Glare now no sweat (if the encounter had gone on long enough to see one).  The normal green Beam doubles in damage each bounce and starts at ~1.5-2k damage if memory servers, which means you could see 6 bounces before it it starts killing off even the least geared DPS, with only 8 people in the raid I think we could've piled all on top of each other and possible beat the encounter based on how fast he died (a slightly exaggeration based on how fasts he shoots those things, but really not by THAT much)

Hell, I was running MC the other day with 1 friend ( I know it can be soloed but we just did it for old times sake) and we were running out of the fire on Gehennas out of pure habit even though it was doing trivial amounts of damage per tick.  Old habits die hard, heh.


Title: Re: Cracks starting to show?
Post by: Merusk on February 03, 2011, 08:58:28 AM
Indeed they do.  Ran BWL with a group on my rogue and was convinced we were all going to die to Darkflame because half the group didn't have ony cloaks. (Something still required when my DK ran it).  Oh.. gee, only 40k guess not.  I also spent some time explaining that players had to be decursed, etc on Chromaggus or else they'd turn into dragonthings and eat us all.. Chromaggus didn't even live long enough to spit out one debuff.   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: SurfD on February 03, 2011, 02:26:02 PM
Indeed they do.  Ran BWL with a group on my rogue and was convinced we were all going to die to Darkflame because half the group didn't have ony cloaks. (Something still required when my DK ran it).  Oh.. gee, only 40k guess not.  I also spent some time explaining that players had to be decursed, etc on Chromaggus or else they'd turn into dragonthings and eat us all.. Chromaggus didn't even live long enough to spit out one debuff.   :awesome_for_real:
I have always wondered, if you let a hunter tame chromaggus, does that count as "defeating" the boss and let you pass on to Neff?  Cause if so, chromag would be the fastest boss in the place (Lust, tame beast, 10 seconds later, done)


Title: Re: Cracks starting to show?
Post by: K9 on February 03, 2011, 03:25:27 PM
It does count as a defeat and the gate opens. I ran BWL with a couple of buddies just before cata (after 4.0.1 I guess?) and we had no problems 3-manning the place, including taming Chromaggus.


Title: Re: Cracks starting to show?
Post by: Merusk on February 03, 2011, 03:28:07 PM
How'd that work? I thought Maggy was flagged as a boss, meaning he'd always be 3+ levels higher than the highest person in the raid.  That makes him untameable.


Title: Re: Cracks starting to show?
Post by: K9 on February 03, 2011, 03:59:06 PM
I don't know how it works, all I know is that it did. *shrug*


Title: Re: Cracks starting to show?
Post by: Ashamanchill on February 03, 2011, 08:56:30 PM
My friend and I (a Resto/Elemental Shaman and  Feral druid) ran BWL AND AQ 40 jus after cataclysm came out. Those are two raids full of mechanics I never want to see again. The whole raid slowed? Fuck you blizzard. Mind Control Bullshit? Suck a dick ghostcrawler! Punting through the air into different mobs? NO!   

After seeing these I appreciated the newer raid mechanics a hell of a lot more.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 04, 2011, 10:42:37 AM
I realize that I am a bitter and jaded MMO veteran, so let me ask this publicly in hopes that someone inclined to defend the game will take up the challenge: Outside of the revamped leveling content, what's the best-received part of Cataclysm?


Title: Re: Cracks starting to show?
Post by: Maledict on February 04, 2011, 10:48:49 AM
I realize that I am a bitter and jaded MMO veteran, so let me ask this publicly in hopes that someone inclined to defend the game will take up the challenge: Outside of the revamped leveling content, what's the best-received part of Cataclysm?

The raiding content. Whilst the levelling content is superb for the most part, and improved on both previous expansions, the raiding content for Cataclysm is some of their best work. For once the initial raiding content is pitched at the right difficulty (not too hard like TBC, not too easy like Naxx). Classes work and are generally balanced for normal modes just fine. The dungeons themselves are excellent, harking back to Ulduar and Sunwell in their level of quality, variety and fun. All in all, they are some of the best raiding fights I have seen.

There's also a great difference in feel between the instances, which is what they were going for - each of the raid dungeons has a very different art work, style and feel to it. Nefarion is full of sly humour and jokes, Cho'gall is gibbering insane promising blood and death, whilst Al'akir is noble and arrogant challenging you to combat. It's that level of polish and detail that makes great fights into fantastic raids.


Title: Re: Cracks starting to show?
Post by: Shrike on February 04, 2011, 11:00:17 AM
I realize that I am a bitter and jaded MMO veteran, so let me ask this publicly in hopes that someone inclined to defend the game will take up the challenge: Outside of the revamped leveling content, what's the best-received part of Cataclysm?

I'll agree: the raiding.

From what little I saw before my schedule got me benched, it was outstanding and fun as hell. Even fights that would normally be considered tank'n'spank, there's always something going on to punish tunnel vision on meters or (in my case) cooldown timers. I've only seen bits of BWD, but the Omnitron Defense Posse was simply a blast. Haven't had that much fun in...man, not sure how long.

The pisser is--despite wanting to keep "guilds together" with guild faction and whatall-- the tightened difficulities of everyfuckingthing else in the game has me beginning a new guild search. After five years. Simple lack of any sort of advancement outside of the piddling VP of daily heroics (which still suck hugely) has me completely stalled. Still pissed about this.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 04, 2011, 11:01:06 AM
 :facepalm:


Title: Re: Cracks starting to show?
Post by: Rendakor on February 04, 2011, 11:05:49 AM
Being able to play as Goblins is also very cool. I've already race changed one of my toons, and if I ever get around to leveling my rogue he's probably getting changed too.


Title: Re: Cracks starting to show?
Post by: Malakili on February 04, 2011, 11:12:40 AM
I realize that I am a bitter and jaded MMO veteran, so let me ask this publicly in hopes that someone inclined to defend the game will take up the challenge: Outside of the revamped leveling content, what's the best-received part of Cataclysm?

I've found that my abilities activating some other kind of secondary effect on another ability makes combat a bit better.  Not a drastic thing, but its a "general" thing that applies across the three characters I've tried playing.

Oh, I also REALLY like the combination of flying in Azeroth and Archaeology.   It gives the game a more worldly feel that it has had in years for me, though this may wear out after I've done it a bunch.


Title: Re: Cracks starting to show?
Post by: Minvaren on February 04, 2011, 12:22:55 PM
:facepalm:

No no, go on, let's hear it...   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Typhon on February 04, 2011, 02:00:15 PM
Here's my guess: he's  :facepalm: because they (Blizzard) put the best part of this expansion behind the suckiest cock-block.  You've got to EARN the right to see these raids!


Title: Re: Cracks starting to show?
Post by: Paelos on February 04, 2011, 02:16:11 PM
I'd say the best part is probably the levelling tweaks. I'd NEVER considered rolling an alt in 5 years, and even I have a mage in the 40s now with no plans of stopping.

The raiding is what it is. The hardcore types are happy with it, I think the average raider finds it frustrating to get people on the same page.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 04, 2011, 02:16:58 PM
Here's my guess: he's  :facepalm: because they (Blizzard) put the best part of this expansion behind the suckiest cock-block.  You've got to EARN the right to see these raids!

The suckiest cock-block IMO is actually guild faction, even though it isn't really blocking much. It just goes way too goddamn slow.


Title: Re: Cracks starting to show?
Post by: K9 on February 04, 2011, 02:22:14 PM
Here's my guess: he's  :facepalm: because they (Blizzard) put the best part of this expansion behind the suckiest cock-block.  You've got to EARN the right to see these raids!

Nah, they should really bring back attunements.


Title: Re: Cracks starting to show?
Post by: Morfiend on February 04, 2011, 02:26:32 PM
I don't know what it is about Cataclysm. I got my DK to 85, and geared out in mostly heroic stuff. Got my paladin to 82 or 83. Played a Worgen up to level 30ish. And boom, and cannot bring myself to log in again. Just feels no fun. Even in Wrath, when there was nothing to do, the game felt fun. Now it just feels like a chore. Maybe I am WoWed out finally. Gearing up again, and grinding daily quests for rep, again. The fun is gone for me.

Pity really.


Title: Re: Cracks starting to show?
Post by: Rasix on February 04, 2011, 02:32:45 PM
I don't know what it is about Cataclysm. I got my DK to 85, and geared out in mostly heroic stuff. Got my paladin to 82 or 83. Played a Worgen up to level 30ish. And boom, and cannot bring myself to log in again. Just feels no fun. Even in Wrath, when there was nothing to do, the game felt fun. Now it just feels like a chore. Maybe I am WoWed out finally. Gearing up again, and grinding daily quests for rep, again. The fun is gone for me.

Pity really.

Hitting Outland with my gobbie killed it for me.  I really should try the Cata 80-85 material with one of my 4 80s because I'm sure I'd love it.  But I want to do that material with my goblin.   Just not in the mood to slog through crap I don't like.  And after Outland, I'd have 10 levels of WOLK to do for the 5th time. BLEAAAAAAAAAAAARG.  Oh well.

Could just be WoWed out, like I suspect you are.  I'll likely come back and love it when <insert new MMO here> manages to thoroughly disappoint me.

edit:  I wish they sold "Skip the old expansion" tickets. I'd pay $25 not to play them again.  They're such a jarring experience now.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 04, 2011, 02:35:47 PM
At this point with Outland I grind through random dungeons and BGs mostly rather than do the quests there (other than enough hellfire to upgrade my gear to the newer standard), just tired of em.


Title: Re: Cracks starting to show?
Post by: ghost on February 04, 2011, 02:36:56 PM
Hah.  I haven't been able to level a DK to 80 or even 70 because of Outlands and WOTLK.  I don't know why they just don't leave the max level at cap and let the expansions give more options for leveling to max.  People only really care about the raids with these expansions anyway really.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 04, 2011, 02:48:01 PM
Well, I will tell you that after you claw through Outlands again, WotLK feels pretty awesome. Yeah, you did it a lot, but it isn't shitty. Outlands is just really old and busted at this point.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 04, 2011, 02:49:43 PM
Hah.  I haven't been able to level a DK to 80 or even 70 because of Outlands and WOTLK.  I don't know why they just don't leave the max level at cap and let the expansions give more options for leveling to max.  People only really care about the raids with these expansions anyway really.
I happen to like expansions which increase the level cap. The gear reset puts everyone back on a level playing field, and you get to use your old character for new questing content. Just adding new options to level to max sucks for people either a) not interested in alts or b) who already filled all their character slots.


Title: Re: Cracks starting to show?
Post by: Rasix on February 04, 2011, 02:51:23 PM
Well, I will tell you that after you claw through Outlands again, WotLK feels pretty awesome. Yeah, you did it a lot, but it isn't shitty. Outlands is just really old and busted at this point.

Yah, I may keep the sub around for when I'm done with my "don't liquify the crew"/"stay loyal to big-butt girlfriend" dudeShep ME2 run through.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 04, 2011, 02:55:09 PM
Stop calling Ashley fat!  :grin:


Title: Re: Cracks starting to show?
Post by: ghost on February 04, 2011, 03:08:06 PM
Hah.  I haven't been able to level a DK to 80 or even 70 because of Outlands and WOTLK.  I don't know why they just don't leave the max level at cap and let the expansions give more options for leveling to max.  People only really care about the raids with these expansions anyway really.
I happen to like expansions which increase the level cap. The gear reset puts everyone back on a level playing field, and you get to use your old character for new questing content. Just adding new options to level to max sucks for people either a) not interested in alts or b) who already filled all their character slots.

Hmm.  Couldn't you just do a gear re-set of some sort?  I hate leveling so much.  There has to be a better way. 


Title: Re: Cracks starting to show?
Post by: Ingmar on February 04, 2011, 03:09:24 PM
I love love love leveling, don't take it away from me. I'm just tired of Outland specifically.


Title: Re: Cracks starting to show?
Post by: Rasix on February 04, 2011, 03:15:05 PM
Stop calling Ashley fat!  :grin:

Not fat, just an ample posterior.  Her suit doesn't do much for her front, but all of the sudden BOOM, there's her butt.  Come to think of it, the guy in charge of ME2's cut scenes is definitely an ass man.  There's just so many prolonged butt shots.

Now if she'd only stop reciting that f'ing poetry.


Title: Re: Cracks starting to show?
Post by: ghost on February 04, 2011, 03:19:58 PM
I love love love leveling, don't take it away from me. I'm just tired of Outland specifically.

Yeah, that's why I was thinking maybe Outlands or WOTLK, not both.  

I wasn't saying take it away, maybe just tone it down a bit.  An option might be to have offline leveling for alts once you've gotten an 85 or maybe 2 85s.


Title: Re: Cracks starting to show?
Post by: Setanta on February 04, 2011, 03:49:58 PM
I love love love leveling, don't take it away from me. I'm just tired of Outland specifically.

Yeah, that's why I was thinking maybe Outlands or WOTLK, not both.  

I wasn't saying take it away, maybe just tone it down a bit.  An option might be to have offline leveling for alts once you've gotten an 85 or maybe 2 85s.

I'm a big fan of the idea of getting 10% faster leveling per capped character.

Seriously, do Blizzard think we like grinding through this shit time and time again? Oh wait.


Title: Re: Cracks starting to show?
Post by: Minvaren on February 04, 2011, 03:59:00 PM
Isn't one of the guild perks (presuming you've got enough people) a noticeable bonus to xp?  Add heirlooms and rest xp, and you can level insanely fast.

But then we get into DK territory - everyone button-spammed from 55 to 80, and noone learned to play before doing heroics.  Will the same happen again if the leveling curve shortens too dramatically?


Title: Re: Cracks starting to show?
Post by: Sjofn on February 04, 2011, 04:02:07 PM
Instead of a bunch of bullshit bandaid "level faster zomg" fixes, they need to redo Outlands like they did to the old world. I level faster than I want to in the old world, in fact, because it's new and well done. Then you get hit in the face with old and creaky Outland and it's depressing.


EDIT: I do like leveling over and over again. I don't think people like me are particularly rare, either. I don't need it to go even faster, I just need it to not be a totally shitty detour that doesn't even make sense any more.


Title: Re: Cracks starting to show?
Post by: ghost on February 04, 2011, 04:21:36 PM
Instead of a bunch of bullshit bandaid "level faster zomg" fixes, they need to redo Outlands like they did to the old world. I level faster than I want to in the old world, in fact, because it's new and well done. Then you get hit in the face with old and creaky Outland and it's depressing.


EDIT: I do like leveling over and over again. I don't think people like me are particularly rare, either. I don't need it to go even faster, I just need it to not be a totally shitty detour that doesn't even make sense any more.

Maybe that's true about leveling and more people like it than I though.  I would be totally cool with your suggestion with redoing Outlands. 


Title: Re: Cracks starting to show?
Post by: Rendakor on February 04, 2011, 04:29:54 PM
They should re-do Outland and massively tone down the levels, so that you see more than 1-2 zones. Maybe let you go to Hellfire at 50 if you're so inclined (or alternatively, bump Netherstorm and SMV to allow you to get to 80), giving you 20 possible levels to do there.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 04, 2011, 04:36:29 PM
Mm, the best way to do it, I think, is to make the zones overlap more, and make it so you can get through that band of levels in, say, three zones (and if they redid the whole place, people would definitely stay until 70 at the very least). Part of WotLK's charm for me was being able to skip entire zones, because it means there would be zones I hadn't done to death for my next pass through them.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 04, 2011, 04:47:30 PM
Yea that could work too. The biggest hurdle there would be finding a way to let people start in Outland but not Hellfire.


Title: Re: Cracks starting to show?
Post by: caladein on February 04, 2011, 04:54:23 PM
Now if she'd only stop reciting that f'ing poetry.

You shut your mouth!

Yea that could work too. The biggest hurdle there would be finding a way to let people start in Outland but not Hellfire.

You can effectively skip Hellfire now just by staying in Blasted Lands until you're 60.  Between that, dungeons, and catching up my gathering skills, I was able to only do Nagrand before getting 68 on my Goblin Hunter.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 04, 2011, 05:04:40 PM
I meant more in a lore sense. You can skip any zone if you do enough dungeons or PVP.


Title: Re: Cracks starting to show?
Post by: Selby on February 04, 2011, 05:12:25 PM
The biggest hurdle there would be finding a way to let people start in Outland but not Hellfire.
If I never do HFP again I will be ecstatic.  I *hate* that zone so much and even did back when it was released.  I actually like the rest of Outlands (especially now with flying at 60) but being forced to do such a shitty zone over and over really saps any will I have to roll another serious alt (my 11 80's from WotLK notwithstanding ;-) ).


Title: Re: Cracks starting to show?
Post by: ghost on February 04, 2011, 06:41:06 PM
Mm, the best way to do it, I think, is to make the zones overlap more, and make it so you can get through that band of levels in, say, three zones (and if they redid the whole place, people would definitely stay until 70 at the very least). Part of WotLK's charm for me was being able to skip entire zones, because it means there would be zones I hadn't done to death for my next pass through them.

Being able to skip zones is better for alts, too.  When you're looking at 4-5 alts you gotta slog through new content that makes a hell of a difference. 


Title: Re: Cracks starting to show?
Post by: Sjofn on February 04, 2011, 07:40:14 PM
Yeah, that's kinda what I was getting at, it's nice being able to save some zones for later alts.

Bear in mind I'm not really against making leveling faster for people who hate it through optional means like heirlooms (I only ever buy weapons  :awesome_for_real:), I just think that's not really going to fix what the real problem with Outland is.


Title: Re: Cracks starting to show?
Post by: apocrypha on February 05, 2011, 01:27:07 AM
Here's my guess: he's  :facepalm: because they (Blizzard) put the best part of this expansion behind the suckiest cock-block.  You've got to EARN the right to see these raids!

I'm a page late here, but this is where I'm at now.

Guild is too small for raids - we effectively have 3 active members at the moment, and another 3 who play for an hour or two over the weekend, tops. I've now got 5 level 85s all in 340+ gear and nothing to do with them. The daily heroics are roughly 80% successful now, which I expect to go up to almost 100% after the next patch, but that still leaves me with nothing except 70 VP per day to do now.

I feel like I am either forced to leave my guild of extremely good friends, real life friends or just stagnate until the next content patch gives me some other way to advance and maybe get to see the current raiding tier.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 05, 2011, 01:42:08 AM
:facepalm:

No no, go on, let's hear it...   :awesome_for_real:

Pretty much.  If people are saying that the raiding is the best thing about the expansion, it worries me enormously.  Not because I don't think you're right (I haven't seen the raids yet and I think this expansion sucks) but because I don't think I'll see them for a while (If Ever).  Once again, it would seem the 'best bits' are NOT FOR YOU and, probably, NOT FOR A LOT OF THE CASUALS, since we're back to hard as fuck Heroics we need to gear up and gear that sucks and badly itemised.

We did a fair bit of the ICC stuff as a guild and, recently, I went back and completed Black Temple, which even overgeared and easy, was really fun and well designed - But we've got barely 2 good groups who can reasonably do heroics and they're all already burned out on shit gear and grinding - Raiding really isn't gonna happen.

So.

To Recap.

:facepalm:


Title: Re: Cracks starting to show?
Post by: Hawkbit on February 05, 2011, 06:24:39 AM
I've now got 5 level 85s all in 340+ gear and nothing to do with them.

The fact that you were able to bring five toons up to cap in both level and dungeon ilvl in less than two months means that this was a seriously content shy xpac.  I'm not discounting the old world revamp, but that should have been a separate dev team, released for free in stages.  Five new zones just isn't enough. 

Also, go outside.  There's sun and trees out there.   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Maledict on February 05, 2011, 08:51:57 AM
I've now got 5 level 85s all in 340+ gear and nothing to do with them.

The fact that you were able to bring five toons up to cap in both level and dungeon ilvl in less than two months means that this was a seriously content shy xpac.  I'm not discounting the old world revamp, but that should have been a separate dev team, released for free in stages.  Five new zones just isn't enough. 

Also, go outside.  There's sun and trees out there.   :awesome_for_real:

Um, we had numerous people do the same in Wrath. If you consume content at that pace you *will* burn through it fast and you *will* run out of content. There is no game around that can make up for that - you either raid or pvp, or you run out of stuff to do. The extra 4 days it took to reach the level cap in wrath doesn't suddenly mean the initial content lasted 6 months or something. Unless of course grinding Hodir rep now counts as content... :)



Title: Re: Cracks starting to show?
Post by: Malakili on February 05, 2011, 09:07:28 AM
I've now got 5 level 85s all in 340+ gear and nothing to do with them.

The fact that you were able to bring five toons up to cap in both level and dungeon ilvl in less than two months means that this was a seriously content shy xpac.  I'm not discounting the old world revamp, but that should have been a separate dev team, released for free in stages.  Five new zones just isn't enough. 

Also, go outside.  There's sun and trees out there.   :awesome_for_real:

Um, we had numerous people do the same in Wrath. If you consume content at that pace you *will* burn through it fast and you *will* run out of content. There is no game around that can make up for that - you either raid or pvp, or you run out of stuff to do. The extra 4 days it took to reach the level cap in wrath doesn't suddenly mean the initial content lasted 6 months or something. Unless of course grinding Hodir rep now counts as content... :)



Yeah, at the high end of "hardcore" like that, no amount of content lasts.  Whether you have 1 day of content or 10 days for that group of players is more or less irrelevant.


Title: Re: Cracks starting to show?
Post by: Shrike on February 05, 2011, 09:42:59 AM

Also, go outside.  There's sun and trees out there.   :awesome_for_real:

No, no way. There isn't any sun and the trees are snow and ice-covered (as is everything else). It sucks out there right now. Bigtime.


Title: Re: Cracks starting to show?
Post by: apocrypha on February 05, 2011, 09:56:11 AM
I've now got 5 level 85s all in 340+ gear and nothing to do with them.

The fact that you were able to bring five toons up to cap in both level and dungeon ilvl in less than two months means that this was a seriously content shy xpac.  I'm not discounting the old world revamp, but that should have been a separate dev team, released for free in stages.  Five new zones just isn't enough. 

Also, go outside.  There's sun and trees out there.   :awesome_for_real:

It's really not taken that long, you're spot-on with the content-shy expansion comment. I am freelance, and work has been slow the last couple of months, but I'm not catassing, honest!  :why_so_serious:

In actual fact gearing them from fresh-85 to all 333's/some 346's/couple of 359's has been far, far too quick to happen. I suppose I have been "efficient" in that all but the 1st were levelled from 80-85 by doing a random dungeon per day plus questing while in the queue, so they've pretty much all hit 85 JP capped, plus I'm a hoarder (For the Hoard!) so have ended up with multiple crafts levelled and lots of BOE blues etc.

Still too fast thought.


Title: Re: Cracks starting to show?
Post by: Paelos on February 05, 2011, 09:57:44 AM
I logged in recently on my main and was bored out of my fucking mind. At best, I can do achievements, which is pretty damn boring now.

Time to focus on the alts.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 05, 2011, 09:59:07 AM
It really doesn't help much.

They haven't added enough NEW.  I'm done.


Title: Re: Cracks starting to show?
Post by: El Gallo on February 05, 2011, 10:11:51 AM
Never hated the game as much as I do right now.  I don't think heroics are overly hard, but I have everything I need from them now.  Given my small, casual guild, the only significant upgrade (and it would be quite significant) for my character is the archeaology sword.

Now, I have no problem with solo grinding for rare items.  I have Thunderfury.  I have both rare ZG mounts, Rivendare's mount, Anzu, well over 100 pets, well over 100 mounts, and both the rod and the fish illusion trinket from winning the stranglethorn fishing contest twice.  I have Mr Pinchy, I have Salty, I have Loremaster.  I have almost every available illusion and teleport item in the game.  I have the Bloodsail Admiral's Hat and the Primal Blessing tiger illusion weapon set.  And I was, until recently, still farming Attumen weekly, and Skadi and Kael'thelas daily, for their rare mounts.

Archaeology has utterly crushed my will to log in.  I don't care for alts, and I feel like every time I play but don't do archaeology I'm wasting my time (zomg ocd, sure) since it's the only substantial upgrade available to my character.  For weeks my gameplay has consisted of looking at Gatherer dots and flying around the eastern kingdoms, wondering if I will get my fifteenth skull-shaped planter or hit 5,000 useless fossil fragments.  I found myself logging in less and less, to the point where I check in to say hello every couple days and that's it.  

Hell, I levelled an alliance character to 76 just so I could repeatedly kill it for the halaa pvp mounts during wotlk.  I'd rather do that 10 times than see another digsite again.




Title: Re: Cracks starting to show?
Post by: Paelos on February 05, 2011, 10:42:02 AM
I concur with the Rooster. Now that I have stuff and archy is the only way to get any substantial upgrades other than pvp, I'm logging in less and less.

Also, it looks like our best attempts to put together a raid will fail because two of our three guild healers just quit.  :oh_i_see:

Not being able to even get a functional 10 man would probably kill my interest completely.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 05, 2011, 12:15:18 PM
El Gallo, honestly, get a 2s partner and do arenas. 5 wins a week for 3 weeks will get you a nice purple sword. It's not as good as the Arch one, but you'll hate your life considerably less, and you can go back to farming your cool mounts.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 05, 2011, 12:20:34 PM
Ugh, PVP. I've been avoiding kicking them too hard over it since it's not the focus of their game, but it seems like a fucking mess from the outside. The heralded new Rated Battleground system is having it's fifteen-man maps removed for lack of participation, and Tol Barad has just been a dismal dismal failure that they're taking alarmingly long to correct.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 05, 2011, 12:23:14 PM
Ugh, PVP. I've been avoiding kicking them too hard over it since it's not the focus of their game, but it seems like a fucking mess from the outside. The heralded new Rated Battleground system is having it's fifteen-man maps removed for lack of participation, and Tol Barad has just been a dismal dismal failure that they're taking alarmingly long to correct.

I don't think they're removing the 15s, just converting them to 10? Maybe I misunderstood the post.

At least 2v2 arena is still fun?  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Paelos on February 05, 2011, 12:28:28 PM
Yep they are converting them to 10s. I honestly would never set foot in a ranked bg. Seems like a waste of time.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 05, 2011, 12:29:46 PM
You're not going to be doing 10m AB; they're removing the 15v15 bracket, so all rated BG weeks will be 10m. To get these rated BGs working they really need to just go the extra mile and allow same faction BGs. This would remove queue times and make population balance a non-issue for everything except TB.


Title: Re: Cracks starting to show?
Post by: Paelos on February 05, 2011, 12:40:37 PM
You're not going to be doing 10m AB; they're removing the 15v15 bracket, so all rated BG weeks will be 10m. To get these rated BGs working they really need to just go the extra mile and allow same faction BGs. This would remove queue times and make population balance a non-issue for everything except TB.

They are removing 15v15 weeks. However, they are doing this for the future:

Quote
We also have plans to adapt additional battleground maps in the future to work in the 10 player bracket to increase the variety of maps available.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 07, 2011, 08:25:30 AM
I'm done for now.  I'll resub maybe when they put my fun back in.

I don't like the direction the devs have taken the 85 game (I thought they had learned those lessons already), and I don't think the GMs are adequately handling the wow community in game.  Rampant botting, poor behavior, long ticket times.  Blizzard ought to be putting more resources into GMs - hire more, pay them more, tighten up on community standards.

Rift seems fun.  And Sims Medieval is coming soon.


Title: Re: Cracks starting to show?
Post by: Paelos on February 07, 2011, 12:23:39 PM
We've lost 2 healers, 2 dps, and 3 members to Rift in the last two weeks.

I don't like what I'm seeing, but I honestly can't blame them either. There's just no real feel of hope that we'll be able to complete anything important in the current environment.


Title: Re: Cracks starting to show?
Post by: ghost on February 07, 2011, 12:25:48 PM
Rift will probably die as quickly as Aion.  I can't wait until they put in the grindiness. 


Title: Re: Cracks starting to show?
Post by: Simond on February 07, 2011, 12:49:07 PM
And if they don't?


Title: Re: Cracks starting to show?
Post by: ghost on February 07, 2011, 12:53:36 PM
Then bully for them.   :awesome_for_real:  The world needs another decent MMO. 


Title: Re: Cracks starting to show?
Post by: Kail on February 07, 2011, 06:36:20 PM
On another note, the Valentine's day quests are bugged to hell.  Holiday vendors are glitching out, daily quests require players to turn in bracelets to faction leaders who are dead (Cairne, Brann), there is no level 85 version of the daily which you need to complete for the achievement, so level capped players are screwed... ugh.


Title: Re: Cracks starting to show?
Post by: Paelos on February 07, 2011, 08:11:18 PM
On another note, the Valentine's day quests are bugged to hell.  Holiday vendors are glitching out, daily quests require players to turn in bracelets to faction leaders who are dead (Cairne, Brann), there is no level 85 version of the daily which you need to complete for the achievement, so level capped players are screwed... ugh.

Sounds like fun!  :awesome_for_real:

I tried pvp today. I went seven runs in a row of Isle of Conquest before I got a win. The only reason it happened was because I finally convinced 5 people to hang back and harass their tank when he went into our base, and we managed to kill him, wiping out their assault group.

The other six times was a combination of not protecting sieges, splitting into 4 groups, using the hangar for all the wrong reasons, defending nodes well after they were useful, stealing sieges and taking them to fight in the middle, not defending at all, not assaulting at all, and parachuting short of the base.


Title: Re: Cracks starting to show?
Post by: Fordel on February 09, 2011, 09:04:05 AM
Ugh, PVP. I've been avoiding kicking them too hard over it since it's not the focus of their game, but it seems like a fucking mess from the outside. The heralded new Rated Battleground system is having it's fifteen-man maps removed for lack of participation, and Tol Barad has just been a dismal dismal failure that they're taking alarmingly long to correct.

I don't think they're removing the 15s, just converting them to 10? Maybe I misunderstood the post.

At least 2v2 arena is still fun?  :awesome_for_real:


From what I've seen so far from the new patch, no, 2v2 probably won't be very fun for us anymore.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 09, 2011, 11:02:49 AM
Look man, I don't care what maps they do or do not use. The difference between removing 15s and merely converting them to more 10s is semantic. Bottom line is, participation is below what was designed for.


Title: Re: Cracks starting to show?
Post by: Simond on February 09, 2011, 11:12:08 AM
Much like everything else in Cataclysm!  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Paelos on February 09, 2011, 11:40:06 AM
Much like everything else in Cataclysm!  :awesome_for_real:

I wonder how many people have actually participated in a raid at all. And by participated, I mean killed a boss anywhere that's not Baradin Hold. I don't count trash runs as raiding.

I would bet the number is shocking low compared to the WoTLK number when they released Naxx 2.0, but that's simply a guess based on what I'm seeing so far in my casual alliance.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on February 09, 2011, 11:42:39 AM
Much like everything else in Cataclysm!  :awesome_for_real:

I wonder how many people have actually participated in a raid at all. And by participated, I mean killed a boss anywhere that's not Baradin Hold. I don't count trash runs as raiding.

I would bet the number is shocking low compared to the WoTLK number when they released Naxx 2.0, but that's simply a guess based on what I'm seeing so far in my casual alliance.

It's funny because while I enjoy this tier of raiding moreso than wotlk it doesnt seem like there are any more guilds raiding than there used to be.  Even with the ten man changes the only difference im seeing is some smaller guilds just dropping from 25 to 10mans and not recruiting anymore.


Title: Re: Cracks starting to show?
Post by: Merusk on February 09, 2011, 01:41:14 PM
That's what I'm seeing as well.  There's now only 4 guilds participating in 25s on my server and only about 5 additional 10-man dedicated guilds showed up.  I don't know how many of the former 10s are running 2 or more 10's.  (I dobut it's more than 2 10s, either.) 

There seem to be a lot of casual guilds spamming to attempt to put together 10's and still a lot of "will begin running heroics as soon as we have our core."   I saw plenty of spam for old raids like Ulduar and ICC but nothing for things outside of TB.

Then again, I just checked the realm forums to see if I was totally off base.  Turns out some "Hardcores" are getting annoyed with 10s and turning to 25s instead.
http://us.battle.net/wow/en/forum/topic/1965572120



Title: Re: Cracks starting to show?
Post by: Xanthippe on February 10, 2011, 07:32:29 AM
I just spent a few minutes looking at the WoW forums.  Good lord, they're bad.  I mean, they've never been great but they're just awful now.  Signal to noise ratio is lower than ever.  Full of upset people quitting countered by fanboys saying good riddance.  21-page thread entitled Ghostcrawler F U C K You, 6 hours old.  People complaining about CMs being so heavy with the banstick they are afraid to post a complaint.  (A bit of a contradiction there).



Title: Re: Cracks starting to show?
Post by: Hawkbit on February 10, 2011, 02:20:08 PM
I suspect things are in a bit of damage control right now.  They're likely starting to see the wheels come off the bus with sub numbers now and everyone is in meetings on how to save their numbers.  Sadly, there's no easy fix.  Those lost are mostly gone for good, or a long time at least.  They'll still retain their hardcore fans but it wouldn't surprise me to see actual, true sub numbers cut in half of what they were a few months ago. 

There's a lot of people quitting right now, or at least saying they are.


Title: Re: Cracks starting to show?
Post by: Maledict on February 10, 2011, 03:25:27 PM
Yeah, they're going to lose 6 million subscribers in the next couple of months...

Honestly, just when I thoguth the hyperbole and drama screaming couldn't get any higher!


Title: Re: Cracks starting to show?
Post by: Typhon on February 10, 2011, 03:32:50 PM
Hyperbole or not, last week and the week before the mods were cracking down pretty heavy with pretty much the usual mix of flippant and professional.  This week they are all professional/solicitous/apologetic. They are bending over backwards to not come off with an attitude.  I was astonished at how long the fuckyou ghostcrawler thread stayed up.

I don't think that on their own the mods spontaneously decided to start being Mary Poppins.  The only other explanation I can think of is that management gave new direction on tone when responding to clients.


Title: Re: Cracks starting to show?
Post by: Simond on February 10, 2011, 03:56:55 PM
I'm still waiting for the inevitable...

Blizz: "Greg Street has been promoted to a new project and here's our new guy!"
New Guy: "Heroics? Nerfed into the fucking ground. Tol Barad? Scrapped and the person responsible promoted alongside Ghostcrawler. Archeology? Now lets you chose which sites you want and all sale prices increased by ten. Again".

...announcement.  :awesome_for_real:

E: I also think that the 4.1 PTR is going to go up pretty quickly. Like, say, the beginning of March. (http://www.eurogamer.net/articles/2011-01-05-mmo-rift-gets-a-release-date)


Title: Re: Cracks starting to show?
Post by: Fordel on February 10, 2011, 04:17:59 PM
I'm pretty sure all the PvP shit is still Kalgans baby, so don't expect any of it to really go away or whatever.


Title: Re: Cracks starting to show?
Post by: Paelos on February 10, 2011, 04:44:48 PM
I actually don't mind the bgs. The arenas are a clusterfuck, and rated bgs simply don't work.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on February 10, 2011, 05:01:55 PM
Yeah, they're going to lose 6 million subscribers in the next couple of months...

Honestly, just when I thoguth the hyperbole and drama screaming couldn't get any higher!

Ya 50% loss might be a bit much. My guess, 5% minimum, 10% max.

Edit: Which is still a lot of people and a lot of money to fly away.


Title: Re: Cracks starting to show?
Post by: Paelos on February 10, 2011, 05:02:23 PM
Yeah, they're going to lose 6 million subscribers in the next couple of months...

Honestly, just when I thoguth the hyperbole and drama screaming couldn't get any higher!

I don't scream on forums, but I actually had a discussion with my other co-leader today how things had really gone sideways since we started. Nobody in our raiding alliance is killing anything on even normal bosses. Interest is low. People that played key classes have quit the game or rolled other toons. Good healers are fed up with the changes and just saying fuck it.

Are we any worse as a group than we were before? No, but we are finding it a hell of a lot more complicated to organize with the lack of good healers. I told my friend that if we can't pull this shit together next Sunday, there's no much point in me maintaining a sub until they figure this shit out. I've never pretended to be hardcore, but I still managed to raid MC up to ICC with mostly clears. This is just frustrating that people are bailing out.


Title: Re: Cracks starting to show?
Post by: Threash on February 10, 2011, 07:33:03 PM
I feel bad playing my dk in pvp now.  Arenas are basically a faceroll affair at this point, dk can't be stopped.  Dk + anything = sure win, unless the other team has a dk also.


Title: Re: Cracks starting to show?
Post by: Nevermore on February 10, 2011, 07:41:34 PM
I feel bad playing my dk in pvp now.  Arenas are basically a faceroll affair at this point, dk can't be stopped.  Dk + anything = sure win, unless the other team has a dk also.

Clearly the solution is to nerf Druids more!


Title: Re: Cracks starting to show?
Post by: Hawkbit on February 10, 2011, 08:35:43 PM
Yeah, they're going to lose 6 million subscribers in the next couple of months...

Honestly, just when I thoguth the hyperbole and drama screaming couldn't get any higher!

I should have specified NA subs, which are what, around 2-3 million of the total?  I would not be surprised to see that by late March there's a 25%-50% drop in subs from WoW's peak NA subs.  They'll lose 100k to RIFT alone, maybe more.  Of course they have full potential to win some folks back, but I don't think that's going to happen until the next xpac.  The next one better be seriously content heavy.

I know two other people IRL that play WoW; all three of us are unsubbed now for lack of interest or unsatisfied game changes.  And that's all three of us that have played from Nov2004 to Feb2011.  I realize that the three of us don't comprise even a drop in the bucket of the 2-3 million subs number, but I have to imagine we're not the only ones feeling this way. 


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 10, 2011, 10:00:17 PM
I've seen a 20 page "Why did you quit?" thread proceed more or less unopposed by any fanboys, but the mods have been cracking down on that shit hard lately. I dunno what their subscriber numbers are doing, but morale is lower than I've ever seen it. The perception seems to be that droves are quitting.


Title: Re: Cracks starting to show?
Post by: Maledict on February 10, 2011, 10:52:13 PM
Anecdotal evidence is anecdotal. I would still say the last 9 months of wrath saw far more people leave the game than any other time in its history, from my perception. It's just they left without screaming or shouting. As gallenite once put it - people screaming on yourforums generally don't quit. They have too much invested, that's why they are screaming. It's when people DON'T post on the forums you have an issue, because they no longer care.

Re Rifts launch date - I wouldn't disagree with you there, although it's going to fuck over their content pacing to do so. Scott was commented that he could make WoW patches appear by magic. For a long time when he was running EQ2 blizzard would push a patch whenever an expansion was coming. Ultimately though, people aren't going to play Rifts because WoW is too hard. Rifts is *much* harder, especially in instances. All those instances we're doing in beta are the equivalent of SM, and they take far longer. I very much doubt there's any game out there at the Wrath difficulty curve.


Title: Re: Cracks starting to show?
Post by: Setanta on February 10, 2011, 11:29:09 PM
I know there's a problem with the game for me when I'm having more fun soloing MC, Kara and AQ20 than I am running Cata heroics.

I'm not sure what screwed up with the game, it's just seriously no-fun.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 11, 2011, 12:25:37 AM
stuff

All I see is a hardcore raider who thinks this expansion is just peachy, and doesn't like the fact that it's shaping up to go into the history books as the one where WoW finally jumped the shark.

Mark my words, when we're talking about this game five years from now the way people talk about EQ now, this will be regarded as the end of the game's prime. Wrath will be the expansion where content was accessible to everyone, where everybody had something to do, where the plot that was begun in WC3 was finally concluded, and during which Blizzard had it's final "WoW reaches new high in subscribers!" press releases. Cataclysm will be the beginning of "all that shit that came afterward".

I'd predict Rifts and SWTOR taking a pound of flesh out of the stumbling giant, but I have no faith at all in the rest of the MMO industry being able to exploit this golden opportunity by displaying competence. It's perfectly possible that both will be buggy lame shitfests ground beneath the heels of even a past-prime WoW.


Title: Re: Cracks starting to show?
Post by: Maledict on February 11, 2011, 01:45:05 AM
Apart from the fact I'm no where *near* a hard core raider? I never saw algalon (heck didn't kill mimiron or freya), didn't kill heroic lich king and have only now killed one heroic mode now it's been extremely nerfed. But if it makes you feel better to denigrate my opinions and experiances go ahead.

I do think that with the death of Arthas people will leave the game though. It's the natural end point for folks who started the series with WC3, and 6 years is a HELL of a long time to play a game. EQ saw the same effect with Quarm and Planes of Power - it was a natural end point and left you feeling you had 'beaten' the game. Both games have tried to create new baddies even worse than the last, but you can't just make something like that up in the spate of a year. I do think WoW will see slowly declining subs now - I think that's natural. I just don't think it's 'jumped the shark' or anythig like that - I just think it's time. Even on this forum, which has seen some of the most excessive hyperbole I've read about the game, no-one has adequately yet put their finger on exactly *what* they feel has changed. Whenever it's pointed out that objectively they are wrong (eg difficulty wise this is slightly harder than wrath and vastly easier than vanilla or TBC), folks just respond with name callin or some sort of wierd fetish culture wherebye designers who no longer work on the game are blamed for stuff. I mean, it's as if folks have absolutely no idea what Tigole DOES apart from sitting in a room sacrificing a chicken in an attempt to bring back EQ - despite the fact he was the guy who killed the game off in the first place.

Overall, I think WoWs time is done for many people. That's not a bad thing - we've had years of fun, and rather than leave trying to curse and spit on it and rationalise it just leave on a good note. Nothing lasts forever - heck, 6 months ago I thought I was finished with the game.   


Title: Re: Cracks starting to show?
Post by: Merusk on February 11, 2011, 04:50:15 AM
Mal, your attitude has been akin to one of the hardcore dick raiders.  It's not just WUA who's perceived you that way and I suspect we aren't the only two.

Hyperbole is stock and trade here, so continually getting upset by it is amusing.  It's an internet forum and we're bullshitting, it's all useless mental masturbation in the end.

As for what's changed, there's a people management theory I was once taught that says, start out hard and soften up but know you can never get harder once you go soft.  WOTLK was the soft point, so even if Cata is less hard than BC, it doesn't matter.  The perception is there that things are MUCH harder and for no good reason.  After all, it's a game and nobody's saving the world playing it so it's perceived as just an arbitrary temper-tantrum by the devs that "shit was too easy on the players."  Well, they were the ones who made it so, they should suck it up and deal.

Additionally, it's not any one single thing that's changed, but an amalgam.  There's the talent tree changes, lots of classes had mechanics overhauls, the mana changes, the harder dungeons, the "L2P" attitude from the devs (when the players are just trying to play the game as they had been trained to do for the last 2 years) and yes, the end of a storyline.  Any two or three would have probably been ok, but heaping them all on the players at once has created a lot of dissatisfaction.

People could take harder heroics, for example, if their healers weren't having to learn how to heal again AND running out of mana.  That shit just gets tiresome and frustrating.  It's not just learning how to stick a few new spells into a rotation, or rebalancing your mana consumption but a whole new methodology to healing that makes people wonder why they're bothering.  

The harder heroics mean a shit ton of casuals are really pissed.  We had a 60+ page of bad groups detailing wipes and other bad play at the easiest point in the game.  If it was that bad in Wrath and dungeons are 'endgame' content for a lot of players, why bother paying for something that's going to be even more frustrating now.

We play for entertainment, and losing all the time isn't entertaining.  Particularly after you've been forced to wait 40+ minutes for the privilege of a wasted night of frustration.   The attitude of "well roll a tank/ healer" is just blaming the victim and not helpful.  It's suicide as a business approach.  We're out of Fillet Mignon, have a Big Mac. It's all just meat, right?

Ed: As I looked at the Rifts thread just now, something occurred to me.  This feels like EQ's GoD expansion all over again. 


Title: Re: Cracks starting to show?
Post by: Maledict on February 11, 2011, 05:36:53 AM
It's the fact that for some reason on f13 people refuse to accept there is a middle ground between casual and hardcore - w middle ground that I think covers a *lot* of people. Instead, any deviation just gets stomped with calls of 'hardcore minority stfu'. It is possible to enjoy the game, think the difficulty is fine and not be racing to be first on your server.

Re. Difficulty it also astonished me that folks have already forgotten Loken. For the first 9 months of wrath ther were complaints about his difficulty, it even became an annoying meme. When we were face rolling heroics we were in gear four tiers higher than intended, to start with. I can already say that the current heroics will be just as silly, if not even more so, by the end of the next patch. Groups in guild are already burning through them and AEing everything down and that's without any heroic raiding gear at all. If the new heroics were tunes to be at the same level of difficulty as the heroics in wrath for the final year you would be soloing them after a couple of patches. With blizzards policy of giving ever better gear for casual players over the cours of an expansion you *have* to have periods where the difficulty goes up due to the gear resets between expansions - there is literally no other way to do it. To keep the difficulty at the same level would mean an ever decreasing difficulty curve over expansions and time that resulted in a game my cat could play - and that's bad for retention on so many levels. (except the vital cat figure of course).

Re. GoD I can only assume you weren't actually playing EQ at the time in any way. GoD was a fundamentally *broken* expansion at every level of play that had clearly been churned out too fast. At the same time WoW was getting going and lured a huge number of high profile EQ players and sites over with the promise of a revolutionary better game, both graphically and in terms of how it played.

Not only is cata no where near GoD in any respect (and to compare the two is ludicrous), but rifts is no WoW. It is a nice game that is fun to play, but again I have to say - if you think WoW is currently 'too hard' or too 'anti-casual' you are off your he'D if you think rifts will replace that. It's not even *pretending* to, so whilst it will be great fun to level up in, at the end upu will be faced with exactly the same as WoW. Now, for folks who want a change of scenery but like the model, that will be fine and work well. But if you ate leaving Wow because it's not casual friendly or become too hard you are wastin your time with Rifts - it's just not trying to fill that hole. (heck, the ey nature of the rifts mechanic makes it intrinscly hostile to low playtime casual players  - uninstanced content is never casual friendly, and that's the reason WoW dropped it).

Oh, and archaelogy sucks! Not because it doesn't drop purples, but because it does and doesn't drop enough fun flavour items. Why blizzard have such a hatred of illusions and toys is beyond me.


Title: Re: Cracks starting to show?
Post by: Hawkbit on February 11, 2011, 07:00:26 AM
Ed: As I looked at the Rifts thread just now, something occurred to me.  This feels like EQ's GoD expansion all over again. 

I didn't realize it either, but GoD was when I stopped playing EQ.  Funny that. 


Title: Re: Cracks starting to show?
Post by: ghost on February 11, 2011, 07:10:53 AM
Why does the "WoW killer" have to be another WoW or even an MMO?  WoW is more than capable of eventually driving itself into the ground.  Rift doesn't have to be the next million man MMO to help drive the nail in the coffin. 


Title: Re: Cracks starting to show?
Post by: Merusk on February 11, 2011, 07:38:27 AM
There's some spittle on your chin, Mal.  Better breathe.


Title: Re: Cracks starting to show?
Post by: Soulflame on February 11, 2011, 08:11:17 AM
I... I completely agree with WUA.

And Mal, this is from someone who's done a little bit of hardcore raiding. You're not coming across very politely.

Not that it's necessary to do so, but you're being an extraordinary dick, even by the standards of this community.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 08:12:19 AM
It's the fact that for some reason on f13 people refuse to accept there is a middle ground between casual and hardcore - w middle ground that I think covers a *lot* of people. Instead, any deviation just gets stomped with calls of 'hardcore minority stfu'. It is possible to enjoy the game, think the difficulty is fine and not be racing to be first on your server.

Actually there's a very clear line between what separates a hardcore raider and a casual raider. If you've ever spent considerable time in heroic versions of raids, regardless of success to the end, you are in a very small part of the overall WoW raiding population. If you don't raid at all you're full casual.

So just to clear this up for you:

Don't raid at all - Casual player (unless they are hardcore into pvp)
Raid, but never do heroic raids, and probably didn't get the full clear on regular - Casual raider (ie - the middle ground)
Raid, and do heroic versions of them - Hardcore raider (this is where you are)

Now to clear this up even more, here are the the do's and don'ts for comments in those niches.

Casuals - Don't comment on raids difficulty, do comment on dungeon difficulties including heroic modes
Casual raiders - Do comment on raid difficulty and heroic dungeon difficulty, don't comment on world firsts, heroic raid difficulty, or the lives of hardcore raiders.
Hardcore raiders - Don't comment on heroic dungeons or regular raid difficulty, do comment on heroic versions, tactical decisions and EJ tweaks to classes for balance.


Title: Re: Cracks starting to show?
Post by: Malakili on February 11, 2011, 08:26:05 AM
It's the fact that for some reason on f13 people refuse to accept there is a middle ground between casual and hardcore - w middle ground that I think covers a *lot* of people. Instead, any deviation just gets stomped with calls of 'hardcore minority stfu'. It is possible to enjoy the game, think the difficulty is fine and not be racing to be first on your server.

Actually there's a very clear line between what separates a hardcore raider and a casual raider. If you've ever spent considerable time in heroic versions of raids, regardless of success to the end, you are in a very small part of the overall WoW raiding population. If you don't raid at all you're full casual.

So just to clear this up for you:

Don't raid at all - Casual player (unless they are hardcore into pvp)
Raid, but never do heroic raids, and probably didn't get the full clear on regular - Casual raider (ie - the middle ground)
Raid, and do heroic versions of them - Hardcore raider (this is where you are)

Now to clear this up even more, here are the the do's and don'ts for comments in those niches.

Casuals - Don't comment on raids difficulty, do comment on dungeon difficulties including heroic modes
Casual raiders - Do comment on raid difficulty and heroic dungeon difficulty, don't comment on world firsts, heroic raid difficulty, or the lives of hardcore raiders.
Hardcore raiders - Don't comment on heroic dungeons or regular raid difficulty, do comment on heroic versions, tactical decisions and EJ tweaks to classes for balance.

I think that more or less sums it up.


Title: Re: Cracks starting to show?
Post by: ghost on February 11, 2011, 08:27:52 AM
Actually there's a very clear line between what separates a hardcore raider and a casual raider. If you've ever spent considerable time in heroic versions of raids, regardless of success to the end, you are in a very small part of the overall WoW raiding population. If you don't raid at all you're full casual.


I had someone try to tell me the other day that they were a "20 hour per week casual player".  While I understand the distinctions you are making, casual does not in any way imply playing more than an hour or so per day.  Fuck, 20 hours is half a work week. 


Title: Re: Cracks starting to show?
Post by: Nebu on February 11, 2011, 08:46:09 AM
I had someone try to tell me the other day that they were a "20 hour per week casual player".  While I understand the distinctions you are making, casual does not in any way imply playing more than an hour or so per day.  Fuck, 20 hours is half a work week.  

Tough call.  I consider myself a casual gamer and I play an hour or two a few nights a week, but get up to 20 hrs with marathon weekend sessions.  Hardcore gamers will play 4+ hours daily.  

If you play nearly every day, spend more time reading forums about said game, and even more time working excel spreadsheets to maximize your toon, then you're hardcore (IMO)


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 09:03:01 AM
I've always thought actions taken within the game are a better indicator of the hardcore mentality than simply judging by time spent. These are, after all, time sink games. One man plays for 20 hours while watching TV, chatting with guild, and doing quests periodically across 3 alts. Another man plays for 10 hours a week, logs in only for raid nights, and clears all the regular raids while decked out in his full set of tiered gear.

Which one of these people is hardcore?


Title: Re: Cracks starting to show?
Post by: caladein on February 11, 2011, 09:07:13 AM
Bringing up Loken is illustrative of the difference between difficult stuff before this expansion and now.  Classic and BC content was about bringing the right classes, in many cases the only class that could do Job A.  Wrath was more about not bringing the wrong class to wrong place.  Holy Paladins were great in a lot of places, except pre-nerf Loken.  Tanks were in a similar situation, you could ride your "best tank" most of the time except for the fight they were a huge liability on.  You also needed a Shaman of some kind, even if they was worse than someone they would replace.

Cata's different. Non-Heroic Raid content in this expansion isn't about your decision at character select, but your ability to play right now.  That's a perfectly acceptable type of difficulty for me, one where I'm in a lot of control over what and how much I'm able to contribute to the group.  (Similarly, I'm going to think class stacking is just as bullshit now as it was a few years ago, but I haven't cared about relevant Heroic Raid content for a year-and-a-half :awesome_for_real:.)

Add on that, for me, having slightly challenging content at the press of a button is pretty nice, much more so than what is actually a pretty good set of raids this tier, and second only to Goblins.

As for casual/hardcore, I don't think it's a terribly useful (or at least, not very portable) distinction.  So much of it is dependent upon what you like to see yourself as and/or which group you think has the superior claim to the game's direction.  To Nebu's point about metagaming, I think that's even more irrelevant.  I play around with mods and macros and read what people-smarter-than-I think because I have a lot of fun doing so, them making me better at "playing the game" is an infrequent and unintentional side-effect.

Edit: Grammar.


Title: Re: Cracks starting to show?
Post by: ghost on February 11, 2011, 09:09:07 AM
I would say they are both hardcore.  But then again I don't have time to do either, so that's from my viewpoint.  Also think about the amount of time that a "Raider" had to spend to get to that level.  You can't get there very easily with a cruise control raid schedule that a lot of these guys get on because they're already mostly geared.  

And think of this:  if a guy is neglecting friends, family, hygiene, job to play 20 hours per week and all he does is cyber in Goldshire he's still really, really into the game.  It's just in a different manner than raiding.  If your argument is that you have to play at this highest level to be hardcore I would disagree, and would put forth that the distinction should have at least a fair consideration as to how much of your real life you sacrifice to be "in game".  


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 11, 2011, 09:16:53 AM
I've always thought actions taken within the game are a better indicator of the hardcore mentality than simply judging by time spent. These are, after all, time sink games. One man plays for 20 hours while watching TV, chatting with guild, and doing quests periodically across 3 alts. Another man plays for 10 hours a week, logs in only for raid nights, and clears all the regular raids while decked out in his full set of tiered gear.

Which one of these people is hardcore?

Absolutely.  I have often played a great deal more than 20 hours per week but I've hardly ever raided.  I've called myself a hardcore casual, in that I've spent a great deal of time in the game, but without playing endgame.  I just have no interest in raiding (therefore I don't have any comments on it whatsoever).

My fun is all about playing the AH, doing heroics, bgs, crafting and questing.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 11, 2011, 09:19:35 AM
A big issue with the difficulty that Maledict isn't acknowledging is this: never before was the gap between raider and non-raider so visible in non-raid content. In fact, using Paelos's grouping my guild would be Casual Raiders, and the difficulty frequently creates drama. Our guild runs go like you say; we use little CC except on certain awful pulls, rarely wipe on bosses anymore and things are generally smooth. However, we have one tank who only does a daily heroic for VP, one who pretty much only logs in for raid nights, and a few people with tank alts that aren't geared or inclined to do heroics. Despite our tank shortage, we have about 15 or so DPS who all need daily heroics; 3 of them will get to run in our one daily group, but the rest are stuck /LFDing which is still about a 50% success rate.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on February 11, 2011, 09:38:58 AM
I refuse to do heroics anymore, even still needing a couple pieces of vp gear it's just not worth my time since I raid and get vp there. Even with a full guild group I just have no desire to slog through a heroic every day to get a handfull of points, it's a poor reward for my time invested.


Title: Re: Cracks starting to show?
Post by: Threash on February 11, 2011, 09:57:16 AM
As soon as my guild started getting a few raid kills i stopped setting foot in heroics.  There's like 3 wortwhile things in the vp vendor, i already have one and I'm on boss kill away from the second.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 11, 2011, 10:18:10 AM
I suspect that for every wow player who currently finds heroics fun, a great many more do not.

I further suspect that those who find heroics fun are not signing up for the random daily heroic.



Title: Re: Cracks starting to show?
Post by: Rendakor on February 11, 2011, 10:24:26 AM
I really only run them in full guild groups for the guild XP, since we otherwise don't get much XP when it's not raid night.


Title: Re: Cracks starting to show?
Post by: Shrike on February 11, 2011, 10:25:56 AM
As soon as my guild started getting a few raid kills i stopped setting foot in heroics.  There's like 3 wortwhile things in the vp vendor, i already have one and I'm on boss kill away from the second.

I wish I could say this, but I'm still stuck on the daily treadmill of daily heroics for that trickle of VP. I've got 10 days until I can finally get my 2pc T11. Guild is no help; quite the opposite at the moment. I waste more time on this shit. I look forward to the day I can stay the hell out of heroics, but I fear it's only going to be after a subscription cancellation.

Fundamentally, I just want to play the damned game. I want to see my character--whom I like a great deal--advance and grow. Problem is, I can't. Not without 40 min queues filled (apparently) with crack monkeys and textbook case morons. This last week hasn't been too bad (so far), but the one before about had me at wits end. 25% completetion rate. Hell, I thought I was in for another fail last night when the tank bailed on the second boss in GB because the miserable prick didn't get his fucking trinket. Then the rest of the group followed, just leaving me and one dps. We were like, "So...what now?" Then the group magically filled with competent people and we smoked the rest of the instance. That was timely, because it was 3:30am and I was looking at my daily rolling over into the next day.

Bottom line is this sort of shit is really pissing me off. I just want to have some fun, but I'm finding precious little of it at the moment. I've already started pulling alts out of the guild, but not much luck finding alternatives.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 10:39:04 AM
If I had to put my finger on what is making this expansion a problem for Blizzard, it would be the unintended consequences of their actions on the social knitting of their community.

The "not fun" feeling stems from a lot of places with no certain reason as to why for people. The reality is that Blizzard accidently broke the social ties people had to the game by exposing the weaknesses of their average player. Example, healers are needed in all situations. They are not a popular class group as a whole. Instead of incentivizing them with cooler abilities and better ways to get stronger, they are directly tying healers to your ability to perform in a raid scenario. If you think about baseline encounters in Cata, having strong healers is a must that can't be outgeared by a tank or faster dps. I can choose a lesser tank by ability and put him on Magmaw and be fine. I can't do that with a healer.

The changes caused many healers who were already not really having that much fun doing it, but enjoyed the social tie, to become just completely frustrated. They then quit. The rest of the people trying to find groups stall out. Tanks end up running heroics until they end up with their items, then they quit doing them because they are just long and pointless. DPS continue to struggle to fill things out, and unless the tanks go back over and over their groups stall out there.

Then, you bring in the expectations gap installed by the L2P requirements for raids. People who weren't any issue before, and showed up all the time, now are a huge liability because they can't walk and chew gum fast enough.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 11, 2011, 10:48:50 AM
If I had to put my finger on what is making this expansion a problem for Blizzard, it would be the unintended consequences of their actions on the social knitting of their community.

The "not fun" feeling stems from a lot of places with no certain reason as to why for people. The reality is that Blizzard accidently broke the social ties people had to the game by exposing the weaknesses of their average player. Example, healers are needed in all situations. They are not a popular class group as a whole. Instead of incentivizing them with cooler abilities and better ways to get stronger, they are directly tying healers to your ability to perform in a raid scenario. If you think about baseline encounters in Cata, having strong healers is a must that can't be outgeared by a tank or faster dps. I can choose a lesser tank by ability and put him on Magmaw and be fine. I can't do that with a healer.

The changes caused many healers who were already not really having that much fun doing it, but enjoyed the social tie, to become just completely frustrated. They then quit. The rest of the people trying to find groups stall out. Tanks end up running heroics until they end up with their items, then they quit doing them because they are just long and pointless. DPS continue to struggle to fill things out, and unless the tanks go back over and over their groups stall out there.

Then, you bring in the expectations gap installed by the L2P requirements for raids. People who weren't any issue before, and showed up all the time, now are a huge liability because they can't walk and chew gum fast enough.

A huge part of it now is also the perception by the players that the devs' position - thanks to Ghostcrawler's brilliant post (that man should not be allowed to talk to community, that was a boner of epic proportions) - is that the players just have to L2P or wait a few months until they can have their fun back, when people are sufficiently geared due to upcoming patch content or whatever.

The main takeaway for me from Ghostcrawler's post was "this game is no longer for me."

Now, this isn't to say that there isn't a core audience having fun with WoW - there is.  But it's not as wide an audience as it used to be.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 11:06:27 AM
Now, this isn't to say that there isn't a core audience having fun with WoW - there is.  But it's not as wide an audience as it used to be.

The main problem I'm having is that a lot of my fun is conditional on other people having fun. If they aren't having fun, I can't help that, but it does manage to shoot my fun right in the fucking foot.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 11:16:46 AM
Apart from the fact I'm no where *near* a hard core raider?

If you're doing hard modes that aren't gunship, you are part of the hardcore.


Title: Re: Cracks starting to show?
Post by: Minvaren on February 11, 2011, 11:41:36 AM
I poked my head into BRC reg last night on a whim - first Cata dungeon or raid I've been in.  The second boss fight with the beams made me realize that getting people to cooperate on that in heroic in the average PUG would be face-stabbingly horrible, coupled with the DPS requirements for the average PUG to pull it off.  The "FOR THE LOVE OF GOD, INTERRUPT NOW" message from DBM was amusing, tho.

Also, what's with the "don't stand in the fire" mentality of all the new content?  I mean, yes, stand in teh fahr = bad.  Yes, you need to learn to not do it.  But I got it the first 50 times you did it to me in each zone, the next 100 times you did it in each zone just pissed me off.

Like others have mentioned, it feels like I'm not the target audience of the game any more.  And that once my subscription lapses in a week, that I'll be taking an extended vacation from it.


Title: Re: Cracks starting to show?
Post by: caladein on February 11, 2011, 11:42:04 AM
I further suspect that those who find heroics fun are not signing up for the random daily heroic.

That's pretty much all I do with my Hunter: solo queue for random Heroic, do some dailies, run Heroic.

My annoyances with Heroics almost entirely stem from people gaming queues.  Either DPS queuing as a tank and trying to pull a "Who's tanking guys?" or DPS queuing with a tank and then having the tank wipe the group on the first pull and leave (which more often than not causes the group to immediately fall apart anyway).  Bad players are just a hazard of being in a pick-up group.  People standing in fire is usually good for a laugh and if they're bad enough that you can't finish the instance with them, you don't have to go back to Orgrimmar to try and (fail to) get a replacement.


Title: Re: Cracks starting to show?
Post by: Typhon on February 11, 2011, 12:19:42 PM
If I had to put my finger on what is making this expansion a problem for Blizzard, it would be the unintended consequences of their actions on the social knitting of their community.

The "not fun" feeling stems from a lot of places with no certain reason as to why for people. The reality is that Blizzard accidently broke the social ties people had to the game by exposing the weaknesses of their average player. Example, healers are needed in all situations. They are not a popular class group as a whole. Instead of incentivizing them with cooler abilities and better ways to get stronger, they are directly tying healers to your ability to perform in a raid scenario. If you think about baseline encounters in Cata, having strong healers is a must that can't be outgeared by a tank or faster dps. I can choose a lesser tank by ability and put him on Magmaw and be fine. I can't do that with a healer.

The changes caused many healers who were already not really having that much fun doing it, but enjoyed the social tie, to become just completely frustrated. They then quit. The rest of the people trying to find groups stall out. Tanks end up running heroics until they end up with their items, then they quit doing them because they are just long and pointless. DPS continue to struggle to fill things out, and unless the tanks go back over and over their groups stall out there.

Then, you bring in the expectations gap installed by the L2P requirements for raids. People who weren't any issue before, and showed up all the time, now are a huge liability because they can't walk and chew gum fast enough.

Great analysis, I think you are spot on.


Title: Re: Cracks starting to show?
Post by: caladein on February 11, 2011, 12:27:32 PM
Also, what's with the "don't stand in the fire" mentality of all the new content?  I mean, yes, stand in teh fahr = bad.  Yes, you need to learn to not do it.  But I got it the first 50 times you did it to me in each zone, the next 100 times you did it in each zone just pissed me off.

There's only so many things you can throw at the generic "one tank, one healer, three damage dealer" group that aren't simple gear/throughput checks.  Homogenizing things like tank cooldowns, healer toolkits, interrupts, crowd control, and magic dispels has expanded the possibilities a bit these past few expansions.  At the same time, Blizzard still makes fights like pre-patch Beauty or Baron Ashbury that require too much of one or the other for some groups.  (Another example would be the need for burst AOE damage on Corborus, which still isn't spread around perfectly.)

Once you've exhausted those options, you're left with things independent of player class and that's mostly just movement and target selection: attack (or ignore) the adds and stand in (or out) of the fire/beam/bubble/swirly thing.

Edit: I misunderstood your post, but a frequent complaint about solo content is that it had no relation what you did in groups.  Now, while leveling you have things to not stand in, or kick, or dispel, and you've always been able to crowd control extra stuff you pulled.  I don't know how effective it is at actually training new players, but there you go.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 01:08:46 PM
A mechanic I'm not a huge fan of in certain fights would be unavoidable raid damage from no where. Things like the flaming arrows on the 2nd GB boss, or the raid spit on Magmaw. There's really nothing you can do with that damage other than telling the healer to fucking deal. You did nothing wrong as a player, a raid, or anything else, and yet it's constantly ticking down your raid.

I much prefer a stand in the fire mentality, or a staggered cleave, or something that punishes bad play over simple mindless "fucking deal" damage all the time, even if it's not really large.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 01:25:34 PM
I further suspect that those who find heroics fun are not signing up for the random daily heroic.

There's a circular argument going on which I find fascinating and I need to comment on, since I find it's cropping up in f13.

I am a casual* player. I have no time to look at the right specs or gear.
L2P guys are so mean! They're such jerks to casual players!
Nobody is signing up for the LFD systems because of all the casual players in the system slowing things down! I can't run dungeons!
I am a casual player. I have no time to look at the right specs or gear.

If I am a tank/healer who knows my shit, why would I jump in that queue with people who won't look up a minimum amount of how to play? And then the people who are proud, eager to admit that five minutes on EJ to learn about the latest class changes** is simply too much, wonder why the queues are so long. It's very strange to me that the expectation is either a game which caters to the lowest common denominator or putting tanks/healers through hell in order to drag the terrible people through when L2P is a small fraction of the effort those two require.

But I also don't play as of this week because the base mechanics are finally too old for me anymore. I think the age and the sudden, overt reversal of their "show don't tell" questing philosophy are the real problems. Dungeons can be tuned away, and they will be. But the complete change in philosophy when it comes to the day to day stuff and just how OLD the game feels now can't be so easily changed.


* There needs to be a distinction between "casual" and "bad". I mean it. The game is geared toward "casual" players more than ever now. It is not geared toward "bad" players, where it was much more forgiving of "bad" players before.

** I promise, it takes zero time to click on the Class Spec thread and read the first post. It's all you need.


Title: Re: Cracks starting to show?
Post by: Rasix on February 11, 2011, 01:31:46 PM
Good casual players have to play and put up with bad players more than anyone else.  It's not like we can magically will our way into a group with raiders playing their alts. 


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 01:47:23 PM
Except that raiding is pretty casual, too. You can (and frankly probably should since WoW is pretty explicitly a casual raiding game now) will yourself into a group with raiders playing their *mains*.

One of the things I wish I could dispel is the casual side of things notions about who raiders are and what you have to do to raid successfully. It's really very different than the expectations, expectations which were probably set six years ago.


Title: Re: Cracks starting to show?
Post by: Rasix on February 11, 2011, 01:52:45 PM
Thanks for talking to me like I'm a 5 year old.


Title: Re: Cracks starting to show?
Post by: Minvaren on February 11, 2011, 01:57:46 PM
Also, what's with the "don't stand in the fire" mentality of all the new content?  I mean, yes, stand in teh fahr = bad.  Yes, you need to learn to not do it.  But I got it the first 50 times you did it to me in each zone, the next 100 times you did it in each zone just pissed me off.

Edit: I misunderstood your post, but a frequent complaint about solo content is that it had no relation what you did in groups.  Now, while leveling you have things to not stand in, or kick, or dispel, and you've always been able to crowd control extra stuff you pulled.  I don't know how effective it is at actually training new players, but there you go.

I completely get and accept the fact that it's designed to train new players to not stand in the fire when getting to dungeons or raids - and agree that it was needed and is useful.  But the sheer frequency it was used in the expansion's solo content was annoying, not reinforcing.  I found myself going "OH NO NOT ANOTHER ONE" when I found a new mob that had a "don't stand in the fire" ability, and getting through Twilight Highlands for that reason alone felt like a chore.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 11, 2011, 02:00:17 PM
Thanks for talking to me like I'm a 5 year old.


 :heart:


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 02:02:24 PM
Thanks for talking to me like I'm a 5 year old.

Welcome. I'll bear the hurt feelings in mind next time all you "casual" players revive the LFD horror stories thread where you laugh at the bads you played with before coming back here to talk about the mean raiders laughing at the bads they were playing with.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 02:04:28 PM
Thanks for talking to me like I'm a 5 year old.

Welcome. I'll bear the hurt feelings in mind next time all you "casual" players revive the LFD horror stories thread where you laugh at the bads you played with before coming back here to talk about the mean raiders laughing at the bads they were playing with.

Having trouble parsing that sentence, personally.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 02:08:37 PM
I find it absurd to have a thread bitching about retards ruining your LFD groups and then getting mad about elitists telling you L2P in this thread.

We're all the LFD Retard to someone. All of us.


Title: Re: Cracks starting to show?
Post by: Rasix on February 11, 2011, 02:10:58 PM
John Madden?


Title: Re: Cracks starting to show?
Post by: Malakili on February 11, 2011, 02:13:12 PM
I had someone try to tell me the other day that they were a "20 hour per week casual player".  While I understand the distinctions you are making, casual does not in any way imply playing more than an hour or so per day.  Fuck, 20 hours is half a work week.  

Tough call.  I consider myself a casual gamer and I play an hour or two a few nights a week, but get up to 20 hrs with marathon weekend sessions.  Hardcore gamers will play 4+ hours daily.  

If you play nearly every day, spend more time reading forums about said game, and even more time working excel spreadsheets to maximize your toon, then you're hardcore (IMO)

Hardcore v. Casual is much more a mentality than a pure hours measure in my opinion, as you've noted.

If you just fuck around and don't really care how good you are, you really aren't "hardcore" to my mind.  One of my friends was unemployed for a while and was playing a LOAD of WoW, but he didn't care about playing well, he mostly solo'd, did a random dungeon rarely when he felt like it, didn't know rotations, or optimal specs, or anything.  He just liked wistfully spending his days in Azeroth.  To me, thats casual, even though he was probably logging 30+ hours a week when all was said and done.


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 11, 2011, 02:17:28 PM
If you are raiding, you are not casual.  Maybe the Casual Raider that Paelos defined, but not a casual player.

And for real casual players, heroics are too much.  Needing to devote 2-3 hours of intense play to beat one dungeon is too much.  And they made the mistake with Wrath of letting casual players think Heroics are their endgame.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 02:19:59 PM
See, I think that's the opposite. If you put in 30 hours a week, you are hardcore. If you don't know rotations or how to gear, basically not giving a shit, that's not casual; that's bad.

And there is absolutely casual raiding. If you put in two hours on a raid night that's not magically more hardcore than putting in four on flower picking and normal dungeons. Though I will agree with the mistake of letting anyone think Heroics are their endgame.


Title: Re: Cracks starting to show?
Post by: Soulflame on February 11, 2011, 02:33:25 PM
Right now, there isn't casual raiding, because you needed to be hardcore in order to gear up in order to raid.

I've been around a couple of guilds filled with decent raiders from last expansion, neither guild has even started raiding yet.  To me, that's a huge indictment of the game.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 11, 2011, 02:47:18 PM
I consider my guild a casual raiding guild. Honestly once you get to the point where you can clear heroics with ease you can start raiding; anyone who hasn't "started" raiding yet is not doing so by their own design, which is not a fair indictment of the Cata raiding game.


Title: Re: Cracks starting to show?
Post by: Fordel on February 11, 2011, 02:54:34 PM
Casual people aren't bad, Casual people are people who put up with others being bad.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 03:02:22 PM
That's profound.


Title: Re: Cracks starting to show?
Post by: Merusk on February 11, 2011, 03:03:24 PM
I find it absurd to have a thread bitching about retards ruining your LFD groups and then getting mad about elitists telling you L2P in this thread.

We're all the LFD Retard to someone. All of us.

As the guy who started said thread, I'm totally justified in my bitching.  I don't need to l2p, I was doing just fine pulling 10k+ in my 333 gear and staying out of fires.   However, because 1) I'm not a total introvert xenophobe and 2) I was on a schedule 3 hours behind the majority of my guild (I'm EST they're PST) I made frequent use of the LFD tool.

I can stay out of the fire just fine but when others can't and it affects my enjoyment. Wiping time and time again is an exercise in frustration that meant I gave up doing something I liked, running random LFDs.

See, I AM hardcore and I'll admit it.  My definitions of hardcore follow Paelos', so even though my play times when clearing ICC and Ulduar were only about 10 hours a week I know I was doing stuff the majority wasn't.   That doesn't mean I don't give a fuck about the play experiences of the people not running them. This is not an either-or proposition where "Only" casual players are bitching.

The Devs dun fucked up. It's that simple. I don't see why you and Mal feel this need to carry their banner and say "no no, everything is fine."  It's clearly not.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 03:44:57 PM
At the same time I think the idea that OH GOD THIS IS THE TURNING POINT IT WILL NEVER BE GOOD AGAIN is a silly attitude to take, given Blizzard's track record of fixing the stuff they've screwed up before. Yeah they still don't totally get PVP, but everything else they've generally improved over time. This isn't Mythic we're talking about here, and in the end I really don't think Cataclysm will be TOA.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 11, 2011, 03:46:35 PM
Casual people aren't bad, Casual people are people who put up with others being bad.  :why_so_serious:

You know ... that's a pretty good definition.

I stopped being that sort of casual sometime during WotLK. It's making me play WoW less, because I just ... don't want to give piggyback rides.


Title: Re: Cracks starting to show?
Post by: Feverdream on February 11, 2011, 03:47:21 PM
I'm hardcore, I guess.  My guild's well into the raiding content.  I never have to touch a heroic unless it's with a full guild group, and our alt groups are starting to easily blow through heroics as well.

I should be happy with the game, right?

I'm not.  Something just isn't fun any more...and it isn't me burning out on MMOs; I know myself well enough to know when that is or isn't happening.

I used to enjoy 'chaining' heroics with friends who were more casual players (or who were entirely new to the game) when they finally hit level 80 so that I could help them get gear.  Now just getting them through their normal dungeons is no walk in the park, and heroics, even with some of us carrying the newer folks (I play a Priest, and I am very conscious of trying to 'protect' more casual friends from the experience of healing Heroics before their gear is ideal) are often not all that much fun.  And they take too freaking long.  If things get a little rocky, I can end up spending my whole evening getting people through ONE heroic.  That just isn't all that enjoyable.

I used to enjoy BGs (didn't care much for arenas -- I did well in them but I don't like the mindset or implementation of 'PvP in a box' =P).  But I liked BGs; I even liked pugging BGs and met some great people that way.

I don't know if it's the fact that the rated BG system (which I had very high hopes for) is pulling the more competitive players away into their own groups, the fact that you earn honor at a trickle now, or something else, but the BGs are much more of a 'zerg this fast and queue up for the next one' mentality, while rated BGs are simply too competitive for my more PvP-casual friends.

I still enjoy it when my guild downs a boss for the first time; I am a sucker for team-based play where everyone is working together toward a goal.  But the rest of the game is just starting to feel, I don't know...hollow, somehow.  And while I like raiding, it's not all I want to do.  I would like to enjoy the rest of the game as well (BGs, crafting, questing, world PvP, whatever).  

I WILL say that the new leveling experience from 1-60 is absolutely stellar, and well worth doing.  I still need to do that on an Alliance character just to experience it (I play Horde).  But once those characters hit 85, there is no way in hell I am interested in doing what I need to do to get them geared either for raiding or for competitive PvP.

So even as a raider, I'm definitely not in the 'just l2p' group.  I don't think that's the issue at all, and cannot imagine how horrid it must be to try to deal with the random dungeon system at this point in the game.


Title: Re: Cracks starting to show?
Post by: Malakili on February 11, 2011, 03:51:27 PM
See, I think that's the opposite. If you put in 30 hours a week, you are hardcore. If you don't know rotations or how to gear, basically not giving a shit, that's not casual; that's bad.

And there is absolutely casual raiding. If you put in two hours on a raid night that's not magically more hardcore than putting in four on flower picking and normal dungeons. Though I will agree with the mistake of letting anyone think Heroics are their endgame.

I think it can help to try another context.  What if someone watches 30 hours of TV a week (not even really that much a stretch all things considered with the amount people watch these days), but just sort of passively watches.   Now what if someone else only watches 10 hours, but they are super familar with the actors, the names of the episodes, the plot lines of a variety of shots, and so forth.  To me, the second person is way more "hardcore" about their TV watching than the first person.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 03:54:18 PM
I agree that they fucked up. I just disagree where the fuck up was. If Heroics in TBC were too hard (they were), in WLK they were too easy. Slap in a mid game introduction of the system, where lots of relevant gear was available across all tiers and player gear further trivialized already trivial content, and you have a completely sleep walking, brain dead end game. It required so little thought it was absurd; it wasn't playing a game, it was being kept busy and the amount of time people were happy just to zone out and be kept busy for hours on end frankly made me feel a little uncomfortable. Toss in LFD with the loot hose and you had a sudden zero accountability system. It was Lord of the Flies with stupider people.

So that was the expectation going into Cataclysm Heroics when they're tuned at a great midpoint between TBC too hard and WLK too easy. They were just challenging enough that there was a danger the first few weeks. Now they've been nerfed and should provide a wipefest to only the worst groups while being a non-snoozefest to everyone else. From a game mechanics standpoint, sorry... they're fine. Raids are just right, too. Surprisingly so, in fact, given how wildly off the tuning was in much of WLK. And if they scared away the tanks (I think healer tuning is, indeed, a bit off) because you have to push more than one button or plan CC every third pull then the expectations should never have been lowered so far in the first place. That post-LFD slice of nerfed Heroics, loot hose and one button tanking was an aberration, not the norm. It was a bit over one year anomaly in a game that had been FAR closer to Cataclysm than not throughout its history.

I'm sorry, I can't get behind nerfing an entire game down to the lowest common denominator. Honest to god, I really don't care who gets leet gear or who gets to see content. I mean it. That shit is stupid and I'm secure enough in my real life that I'm not worried about losing my e-peen to lesser players. But I don't beat every game I play. Sometimes I'm just not good enough to beat that last boss or clear that last stage. When I saw my friends playing they were universally playing it because they were hopelessly addicted, not because they were having fun. Now they're having more fun in less time than they were in WLK because the content is actually moderately engaging again. Just from a mental health standpoint I'd rather see WoW lose some subs while engaging brains than doubling their profits from zombies.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 04:08:05 PM
I don't think the difficulty increase, decrease, whatever is an issue. I think the issue is a matter of mechanics changing to put more emphasis on how the few can seriously hinder the many in a group.

Example - Before this exansion, you could have good players with good gear carry weaker players with little consequence. Say players were rated from 0-100 in skill/gear. It was a math problem where you had a total of 300, and you just had to get there together. It didn't matter if you had 5 people worth 60, or 3 worth 50 being carried by a 70 and an 80.

I think in Cataclysm, it's created a floor that you have to all have to pass. The group with 5 60's will be fine. The group with two great players and the 3 sub-60's will struggle. As a tank it's especially frustrating, because I don't really believe what you do in a raiding scenario has any real effect on the group. You are simply interchangable with your gear, and the skill is frankly minimal. The catch is even with awesome gear, you still aren't that big of an asset anymore.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 04:14:23 PM
Now they've been nerfed and should provide a wipefest to only the worst groups while being a non-snoozefest to everyone else.

A) this is just not true, I've seen groups that weren't made up of outright bad players fail endlessly (and yes I know the difference).
B) there is a large, large group of 'good enough to win' groups that still take something approaching 2 hours to get through one dungeon. That is just not the right place for heroics to be sitting in terms of time commitment for reward, not nearly.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 04:18:29 PM
We've all had the fluke wipes which extend things, no doubt. Everyone has. But the argument only holds water if the assumption is that Heroics should be 30 minute long snoozefests where nobody engages their brains. I don't share that assumption.

For point B, I'd rebut that they've done wholesale trash removal (looking at your Deadmines!) to shorten them and that if it's taking two hours and many wipes to clear Heroics on a regular basis than the gear available probably is the proper reward for where you're at.


Title: Re: Cracks starting to show?
Post by: Fordel on February 11, 2011, 04:23:48 PM
I think that's my problem with Cata, I can't pick up the slack anymore. I don't mean won't, I mean can't.

My Moonkin used to be the greatest pinch hitter in a 5 man group. Oh shit the healer died, that's okay I can cover this short term. Oh fuck our DPS is dead/shit, that's okay, I'll just crank it up to 11. Oh fuck the tank and healer both died and all our DPS is also shit, that's fine, I'll CC the dangerous mob, kite the rest, rez the tank and out DPS the still living DPS'ers while healing everyone and off-tanking the AE Chaff.


Now it's just, oh fuck the healer died, time to wipe.  :awesome_for_real:

There is no fucking recovery, no one has the mana or resources to do it anymore. I can do my optimal DPS and keep my CC target on task. The end.




Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 04:26:16 PM
MA: I think you're too far into the high end to really see what it is like for the majority of players at this point. Heroics as they stand now are breaking social ties, reducing people's interest in playing, and reducing the amount of fun people are having playing the game. The social consequences in particular are enormous. There are many players in my guild that I am comfortable enough in their skill level to take to a raid (if they could get the gear to do it, heh) that I am not willing to step into a heroic with, but I can't exactly say 'sorry dude, you suck too much'.

Thankfully, this being Blizzard, they will most likely fix it eventually.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 04:29:46 PM
I'll take your word for it. Taking that at face value, why is it doing that now but didn't in TBC or Vanilla? No Heroics in Vanilla, obviously, but you didn't have this with Stratholme. I keep coming back to the expectations change from the LFD launch. TBC if you weren't good or unsure or good but in a not so good group you went to do your normals and that was *completely acceptable*. Now it's magically not and the only thing I can figure is the expectations marker moving.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 11, 2011, 04:31:12 PM
We've all had the fluke wipes which extend things, no doubt. Everyone has. But the argument only holds water if the assumption is that Heroics should be 30 minute long snoozefests where nobody engages their brains. I don't share that assumption.

I don't care what it is or how much it makes you think, if it takes like an hour on top of a 40 minute queue, you can ram it up your ass.


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 11, 2011, 04:32:27 PM
But how would that fit into the shitty lore?


Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 04:34:55 PM
I'll take your word for it. Taking that at face value, why is it doing that now but didn't in TBC or Vanilla? No Heroics in Vanilla, obviously, but you didn't have this with Stratholme. I keep coming back to the expectations change from the LFD launch. TBC if you weren't good or unsure or good but in a not so good group you went to do your normals and that was *completely acceptable*. Now it's magically not and the only thing I can figure is the expectations marker moving.

It did happen in vanilla; our guild almost collapsed and most of us quit for about 6 months because there was just noting for casual players to do. TBC was better because stuff started opening up for us to do - we could manage most of the heroics with the right groups, there was an Actual Raid we could do - EDIT: and remember, normals and heroics in TBC dropped the same gear other than the bonus purple at the end. Then Wrath came along and fixed the game into what finally was the 'right' state for Real Casual Players. Fun quick heroics to get you into pre-raid gear, and raids the right size and difficulty for our guild and the literally thousands of other guilds like ours.

Then they break it so that it is painful to get into starter raiding gear and you expect us to smile and like it? Sorry, no.

I already play my character, IMO, very very well. I could leave my guild today and join a bleeding edge raiding guild and if I could make their schedule I would do just fine. But I'd be putting progression over my social attachment to my actual friends by doing so. That's what Wrath did so stunningly well; it made it so that players like me could do all the regular content with our derpy friends while still giving the hard mode stuff to the people who wanted something more. Part and parcel of that is accessible heroics. If we could get acceptable starting raid gear from normals at any kind of decent pace, and if there were more than three normal level 85 dungeons, then sure, super nut punchy heroics could work. But as things are set up now, no way.

What you're essentially saying with your "just go run normals" to people is "be happy with the grand total of 3 dungeons that you can run for the next 4-6 months until they add a new one". Stop acting surprised when nobody agrees.


Title: Re: Cracks starting to show?
Post by: Fordel on February 11, 2011, 04:35:21 PM
I'll take your word for it. Taking that at face value, why is it doing that now but didn't in TBC or Vanilla? No Heroics in Vanilla, obviously, but you didn't have this with Stratholme. I keep coming back to the expectations change from the LFD launch. TBC if you weren't good or unsure or good but in a not so good group you went to do your normals and that was *completely acceptable*. Now it's magically not and the only thing I can figure is the expectations marker moving.


It did happen in both of those expansions? Hell in Vanilla most of us in my guild quit the game for half a year until Blizzard got their shit back on track.

-edit- Damn you Ingmar!


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 11, 2011, 05:09:54 PM
I find it absurd to have a thread bitching about retards ruining your LFD groups and then getting mad about elitists telling you L2P in this thread.

We're all the LFD Retard to someone. All of us.

Your analysis missed the mark.

I'm not mad about elitists telling me to L2P; I'm disappointed that the devs, who produced a fun game in Wrath and trained people to play a certain way, are now telling people who aren't having fun that if they'd only L2P they'd be having fun.  (I know how to play.  Casual != bad.  But surely you know this by now.)

I also know that random heroics in Wrath were fun.  Random heroics in Cata are not.  The difference between regulars and heroics is too wide, the heroics too unforgiving, and the rewards too small.

Few like punishing gameplay, and Cata heroics are certainly that.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 11, 2011, 05:11:28 PM
I think that's my problem with Cata, I can't pick up the slack anymore. I don't mean won't, I mean can't.

My Moonkin used to be the greatest pinch hitter in a 5 man group. Oh shit the healer died, that's okay I can cover this short term. Oh fuck our DPS is dead/shit, that's okay, I'll just crank it up to 11. Oh fuck the tank and healer both died and all our DPS is also shit, that's fine, I'll CC the dangerous mob, kite the rest, rez the tank and out DPS the still living DPS'ers while healing everyone and off-tanking the AE Chaff.


Now it's just, oh fuck the healer died, time to wipe.  :awesome_for_real:

There is no fucking recovery, no one has the mana or resources to do it anymore. I can do my optimal DPS and keep my CC target on task. The end.

This might be a more accurate description of my current problem, thinking about it. It's less "I don't want to give piggyback rides" and more "I can't give them any more because dungeons don't work that way in Cataclysm." It isn't helping, of course, that I can usually tell after the first wipe or two if the group just needs to execute better and will be able to do so with a little practice, or if they're just too crappy to get it done, but a lot of the people I already feel iffy about going into a heroic with (because, bless their hearts, they are nice people but just not very good at the game) like to ram their head against a brick wall for hours if need be. The thought of doing that makes me cry.

I sure love leveling in Cataclysm though!  :drill:


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 11, 2011, 05:14:48 PM
At the same time I think the idea that OH GOD THIS IS THE TURNING POINT IT WILL NEVER BE GOOD AGAIN is a silly attitude to take, given Blizzard's track record of fixing the stuff they've screwed up before. Yeah they still don't totally get PVP, but everything else they've generally improved over time. This isn't Mythic we're talking about here, and in the end I really don't think Cataclysm will be TOA.

I agree, but I don't feel like shelling out $30/month for my 2 accounts until Blizzard puts my fun back in.  Why should I, when I can't even muster up the enthusiasm to log in?

I'll be back.  Meanwhile, I'm finding my fun elsewhere and another company will get my gaming funds.


Title: Re: Cracks starting to show?
Post by: caladein on February 11, 2011, 05:16:28 PM
I'd argue that there's enough non-Raid/Heroic gear available for most specs (even before getting to Darkmoon Cards and Archaeology) that even with a very high failure rate in Heroics you'd be able to jump into a raid rather quickly.  That doesn't fix there being so few level-cap Normal dungeons though.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 11, 2011, 06:38:22 PM
But how would that fit into the shitty lore?

Don't even get me started. (Really, or Rasix will yell at me!) I'm still pissed that they couldn't even have Chromie give you a quest about sending you back in time at the beginning of the BC & Wrath content to give it even the "meh whatever" veneer of lore sense.


Title: Re: Cracks starting to show?
Post by: Malakili on February 11, 2011, 07:21:18 PM
I agree that they fucked up. I just disagree where the fuck up was. If Heroics in TBC were too hard (they were), in WLK they were too easy.

I actually thought the TBC heroics were pretty good.  There were some very easy and badge rich (Mechanar), and some that were very difficult at launch that had raid quests tied to them (Shadow Labyrinths, Shattered Halls).  It felt like there was some progression within the heroics, which I liked at the time.   Then again, the very beginning of TBC was pretty close to my  "glory days" or WoW in which I was as hardcore as I ever got, so my memories of how bad it was might be skewed.


Title: Re: Cracks starting to show?
Post by: Stabs on February 11, 2011, 07:27:38 PM
Casual people aren't bad, Casual people are people who put up with others being bad.  :why_so_serious:

You know ... that's a pretty good definition.

I stopped being that sort of casual sometime during WotLK. It's making me play WoW less, because I just ... don't want to give piggyback rides.

When I tire of giving piggyback rides I queue as dps and use my alternate spec. I don't think I'm absolutely terrible as dps but I'm much less focused and usually have something on another screen while I idly follow the group and tap a button.

Psychologically it cures my feeling bad about being taken advantage of.

I realise this is flawed and that I'm probably dragging down the average quality in my own small way. But oddly I get better groups when I do this. My theory as to why is that tanks and healers always have a baseline competence (ie they can be excellent good or average but almost never mediocre or terrible). When I'm dps I guarantee that at least one of the dps is good to average even if I'm not paying full attention. So that makes 3 people who are average+ which is enough to do heroics pretty comfortably. If I tank however I might get 3 awful dps and we might be boned because of that.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 07:31:08 PM
I'd argue that there's enough non-Raid/Heroic gear available for most specs (even before getting to Darkmoon Cards and Archaeology) that even with a very high failure rate in Heroics you'd be able to jump into a raid rather quickly.  That doesn't fix there being so few level-cap Normal dungeons though.

Depends on how willing you are to grind rep. I managed to get into most of my tanking raid gear with very few heroic runs (because I hated them). Then, they took the trash out of the ridiculously cockstabby ones, and I ran them until I got my profession orbs covered.

Now, I don't go back unless it's the weekend when I can actually alot 2 hours to them if something goes wrong. It's fucked up that I have to even consider THAT much time commitment to a five man.

Also, a lot of people are simply giving up on the "annoying" jobs like tanking or healing and focusing on their second spec or alts.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 11, 2011, 08:08:02 PM
I already play my character, IMO, very very well. I could leave my guild today and join a bleeding edge raiding guild and if I could make their schedule I would do just fine. But I'd be putting progression over my social attachment to my actual friends by doing so. That's what Wrath did so stunningly well; it made it so that players like me could do all the regular content with our derpy friends while still giving the hard mode stuff to the people who wanted something more. Part and parcel of that is accessible heroics. If we could get acceptable starting raid gear from normals at any kind of decent pace, and if there were more than three normal level 85 dungeons, then sure, super nut punchy heroics could work. But as things are set up now, no way.
This describes me very well; I'm a hardcore player but I work nights, so I can't even join a normal raiding guild. Since most of my RL friends have similar schedules, we formed our own late night raiding guild and did pretty well in WotLK (I think we were 8/12 H ICC10). However, Cata has caused several problems that are fucking up our ability to raid well. One of our core DPSers decided to grind Arch for two weeks while most of us were doing heroics (trying to get Zin'rokh, which he never did), got burnt out, took a few weeks off, then came back and got upset when we wouldn't run chain heroics for him because they're NOT FUN. Two of our three healers went DPS; we've got a static, non-guild healer who raids with us, and we pug our third every week.

This on top of the fact that heroics are longer and you never know what you're going to get with your daily. Back in LK there was ONE daily heroic, and it was a quest. This made things easier for tanks for two reasons: you could only do the zone once, and if it was a shit zone (HoL, HoS, Occ) you could just not go. Now if you get a shit zone, you're already in there with your guildies or pugs and you look like a dick bailing. You also have the issue of JP being less useful than their equivalent in WotLK (particularly for someone who has all the old heirlooms already) and the lack of epics from heroics which combined make heroics get useless much sooner than they did. You can also now run an infinite number (rather than being limited to 12/day at max, realistically less than that since most people had a few they hated), which means you can finish heroics in a few days of hardcore grinding, rather than taking weeks to get your one epic from the boss.


Title: Re: Cracks starting to show?
Post by: Paelos on February 11, 2011, 08:25:47 PM
A lot of the problems with raid comp stem from the fact they've taken healers down a road that was best for their design of raids, but extremely punitive to the already dwindling representation.

If I was gunning for one place to "fix" the problem, I would start there by making healing more interesting and less of a resource battle. Only problem is that all the bosses are tuned to healers running out of mana. Give them more resources, and bosses become simplistic!  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Sjofn on February 11, 2011, 08:34:28 PM
I agree that they fucked up. I just disagree where the fuck up was. If Heroics in TBC were too hard (they were), in WLK they were too easy.

I actually thought the TBC heroics were pretty good.  There were some very easy and badge rich (Mechanar), and some that were very difficult at launch that had raid quests tied to them (Shadow Labyrinths, Shattered Halls).  It felt like there was some progression within the heroics, which I liked at the time.   Then again, the very beginning of TBC was pretty close to my  "glory days" or WoW in which I was as hardcore as I ever got, so my memories of how bad it was might be skewed.

I always see people say H Mechanar was easy and I always think those people are fucking crazy.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 11, 2011, 08:43:48 PM
A lot of the problems with raid comp stem from the fact they've taken healers down a road that was best for their design of raids, but extremely punitive to the already dwindling representation.

If I was gunning for one place to "fix" the problem, I would start there by making healing more interesting and less of a resource battle. Only problem is that all the bosses are tuned to healers running out of mana. Give them more resources, and bosses become simplistic!  :awesome_for_real:
Making healers manage mana was someone's pet project for Cata; it's all they talked about in the months prior to launch as a feature. I agree that it's shit, and that punishing healers who are already few and far between is a bad call. Of course, I'm sure MA will be in here in a sec to post about how he LOVES the new healing changes, and how much fun it is going OOM all the time.


Title: Re: Cracks starting to show?
Post by: Rasix on February 11, 2011, 08:47:18 PM
I agree that they fucked up. I just disagree where the fuck up was. If Heroics in TBC were too hard (they were), in WLK they were too easy.

I actually thought the TBC heroics were pretty good.  There were some very easy and badge rich (Mechanar), and some that were very difficult at launch that had raid quests tied to them (Shadow Labyrinths, Shattered Halls).  It felt like there was some progression within the heroics, which I liked at the time.   Then again, the very beginning of TBC was pretty close to my  "glory days" or WoW in which I was as hardcore as I ever got, so my memories of how bad it was might be skewed.

I always see people say H Mechanar was easy and I always think those people are fucking crazy.

Easy if you skip flame bitch.  I never beat her once, even with groups that steamrolled Heroic SLabs and Arcatraz.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 11, 2011, 08:47:50 PM
I think that was our problem, OCD must kill all bosses completism.


Title: Re: Cracks starting to show?
Post by: Merusk on February 11, 2011, 08:51:05 PM
It was Furor & Metzen chatting up the mana resource issue whenever I heard about it.  But that was Blizzcon, I don't know who else might have been talking about it.  The way they presented it was, "Hey, BC raids were much more fun when the raid was sitting at 50-25% health all the time because healers couldn't actually keep everyone topped off.  We're going to aim for that, so healers who keep trying to keep everyone topped will just be OOM and their group will die."  

Having healed a few heroics I can agree this is the case.. but at the same time the cocksuckers keep standing in the fire or eating a cleave at 25% so they wind up dead and I'm blamed.  So yeah, fuck that shit.  The last heroic I healed was a Deadmines where the hunter kept dropping the Reaper's target RIGHT FUCKING BEHIND ME as the tank ran over the lip and out of LOS.   Apparently it was my fault when I, or the tank died.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 11, 2011, 09:12:26 PM
A lot of the problems with raid comp stem from the fact they've taken healers down a road that was best for their design of raids, but extremely punitive to the already dwindling representation.

If I was gunning for one place to "fix" the problem, I would start there by making healing more interesting and less of a resource battle. Only problem is that all the bosses are tuned to healers running out of mana. Give them more resources, and bosses become simplistic!  :awesome_for_real:
Making healers manage mana was someone's pet project for Cata; it's all they talked about in the months prior to launch as a feature. I agree that it's shit, and that punishing healers who are already few and far between is a bad call. Of course, I'm sure MA will be in here in a sec to post about how he LOVES the new healing changes, and how much fun it is going OOM all the time.

I won't lie, I love the new healing changes. I play a paladin healer, though, so it not being a completely mindless two button affair is totally novel and distracting me from the whole mana thing. I also don't heal in PUGs because my brand of tough love (you stand in the fire, I'm letting you die, asshole) would not be well received.

I honestly don't think making mana matter was a mistake REALLY. I think the bigger mistake was giving everyone these gigantic health pools but leaving healers with these little bitty heals as their main heal that don't look like they've done anything. You just feel like you're treading water, and that sucks.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 11, 2011, 09:24:15 PM
Our paladin is the one guy we have still healing, so at least what you say matches my experience. Our priest went shadow, while our resto druid switched to his enhance shaman.


Title: Re: Cracks starting to show?
Post by: caladein on February 11, 2011, 09:34:29 PM
A lot of the problems with raid comp stem from the fact they've taken healers down a road that was best for their design of raids, but extremely punitive to the already dwindling representation.

If I was gunning for one place to "fix" the problem, I would start there by making healing more interesting and less of a resource battle. Only problem is that all the bosses are tuned to healers running out of mana. Give them more resources, and bosses become simplistic!  :awesome_for_real:
Making healers manage mana was someone's pet project for Cata; it's all they talked about in the months prior to launch as a feature. I agree that it's shit, and that punishing healers who are already few and far between is a bad call. Of course, I'm sure MA will be in here in a sec to post about how he LOVES the new healing changes, and how much fun it is going OOM all the time.

I don't know how much I like Cata healing (as it's hard for me to separate my class from encounter design) but it's a lot better than Wrath.  Wrath was just pushing a few mouseover binds as fast as possible.  Discipline was the fucking worst, but Holy Paladin/Priest and Resto Druid were hardly engaging.  It was bad enough that for all the talk in here about letting subs lapse, I was probably not subbed for half of Wrath altogether.

Cata offers (or offered, Shield Spam has reared its stupid head with this patch) the ability to see damage patterns instead of just low health bars which I like.  (Except for Chimaeron, fuck him.)  Mana management though is mostly irrelevant in raids, even with the regen/cost changes, thanks to Mana Tide Totem.  You can't just piss it away with the wrong spells and massive overhealing, but I'm never worrying about bringing throughput down a gear so I have mana left for later.  I'm still reacting to what the fight is giving me for the most part, but I have a few more buttons to press.

Edit: I haven't spent much quality time with Holy since the patch, but most of my issues with Chakra were cleared up so it's gone from "promising but clunky" to "alright".


Title: Re: Cracks starting to show?
Post by: Fordel on February 11, 2011, 09:38:06 PM
Resto Druids pretty much play nothing like they used too.


I actually have to CAST fucking heals, what is that bullshit about!


Title: Re: Cracks starting to show?
Post by: kildorn on February 11, 2011, 09:59:38 PM
A lot of the problems with raid comp stem from the fact they've taken healers down a road that was best for their design of raids, but extremely punitive to the already dwindling representation.

If I was gunning for one place to "fix" the problem, I would start there by making healing more interesting and less of a resource battle. Only problem is that all the bosses are tuned to healers running out of mana. Give them more resources, and bosses become simplistic!  :awesome_for_real:
Making healers manage mana was someone's pet project for Cata; it's all they talked about in the months prior to launch as a feature. I agree that it's shit, and that punishing healers who are already few and far between is a bad call. Of course, I'm sure MA will be in here in a sec to post about how he LOVES the new healing changes, and how much fun it is going OOM all the time.


I liked the new healing when I got used to it. My complaints with the new system are simple (coming from a priest standpoint):

1) There is a gear floor at which you CANNOT HEAL. And you magically hit the proper spi number (~1900) and suddenly healing goes from how the fuck does this possibly work to "oh hey, this is interesting, engaging, and makes me think about when I can break my healing rotation on the tank to adapt to changing situations!"

2) Around 2200 spirit, it changes again to "oh hey, I don't need to think about when I can break my rotation, I'm now going to just spam heal to keep everyone topped the fuck off because mana is a limitless resource!

Basically, the design they went for to make mana matter.. has a very small window in which it WORKS, before which it's impossible, and after which it's Wrath again.


But hey, everything may have changed. Even playing a primary tank now (due to a lack of guild tanks and a shitload of guild healers), I've lost my desire to bang my head against heroics for hours a night or try to find a raid to bang my head against for hours a night. Doing Tol Barad for the first time was Fun for me, but mostly because it was the guild together and seeing something new. The actual fight mechanics just seemed to be Cata's basic idea again: extremely punishing to minor mistakes, but in essence the same shit you've already done. Basically all that changed from Wrath to Cata is what Fordel said: there's no longer a recovery phase after a fuckup. Which is really what our guild does amazingly well. We've never been great at doing things right, but we always refused to die and often came out the other side with the world's messiest boss kills. That's gone now in favor of "do X absolutely perfectly or wipe" which I find to be a far more stressful gameplay mechanic. And I play this game to avoid the high stress of the rest of my day.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 11, 2011, 10:15:31 PM
It's true, the messy "Oh fuck oh fuck OH FUCK everything is going to shit fuckity fuck try to salvage it oh hey we won" boss kill is a Slap in the Face specialty.


Title: Re: Cracks starting to show?
Post by: Nevermore on February 11, 2011, 10:21:04 PM
Resto Druids pretty much play nothing like they used too.


I actually have to CAST fucking heals, what is that bullshit about!

Man, Druid healing was the only healing in any MMO (besides CoX) that I could tolerate, because you could just HoT stuff up and not have to play wack-a-mole with the little health bars.  So they fucked that up, too?  Between that and the stupid root change I just read about, I'd be pissed if I still gave a shit.  Blizzard, leave Druids alone! :Chris Crocker:


Title: Re: Cracks starting to show?
Post by: Modern Angel on February 12, 2011, 04:39:42 AM
Of course, I'm sure MA will be in here in a sec to post about how he LOVES the new healing changes, and how much fun it is going OOM all the time.

Amazingly, I didn't have to because the non-jerks actually enjoy it for the most part.

The only healer I think got fucked over a bit was Cataclysm release Priest. Enough people said that they had the worst mana issues (as in, OOM constantly, not oh no I have to think about mana) that I believed them.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 12, 2011, 06:32:18 AM
Priest healing is in a bad way right now.


Title: Re: Cracks starting to show?
Post by: Feverdream on February 12, 2011, 07:19:30 AM
I play a Priest in a raiding guild, and while I totally agree that healing was godawful horrible bad before Tuesday's patch if you were Discipline, it's OK now.  Holy always seemed OK to me...the issues I had were about needing gear and stacking Spirit...Holy is actually a lot of fun to play with the Chakra system, and is even very viable as a PvP spec.  Shadow came out of the patch looking and playing very nicely, as well.

But that still isn't making the game feel like fun to me these days.  I mentioned earlier in this thread that even for those of us in the kind of raiding guild that is clearing content regularly and which shelters us entirely from the pug/dungeon finder system, the game has still lost something in terms of quality of life, I guess I'd call it.  My opportunities to group up with more casual friends and do stuff together are far more stressful now, both for them and for me.

Part of what I like about the game is playing with several folks who are in little tiny friends and family or casual guilds.  Some of my best moments in Wrath were when I was helping little guilds like that and they got epic gear for their tank or healer, or they managed their first kill in ICC when they'd never even seen raid content in other expansions. They were so damned happy and excited that I became utterly convinced of the importance of making high-end content accessible to non-raiding guilds and more casual players.

I don't particularly want to go back to the faceroll days of Wrath, but I think they over-tuned Heroics in Cata.  I shouldn't be looking at doing ONE heroic with friends outside my guild as something that is going to probably take up all my available gaming time on a weeknight.  I like the raid fights.  I despise the Heroics. I'd like to see them made more accessible and less punishing.....that would give folks the opportunity to gear up to the point where they have a chance of getting into raiding.

My guild LIKES to collaborate with smaller guilds and help them get through higher level content (guild 'alliances' are something that Blizzard has utterly failed to encourage, but they could be really helpful in Cataclysm), but we can't do it if the smaller guilds are getting chewed up and spit out at the Heroic level, and can't get their team geared up in a reasonable amount of time because one freaking Heroic takes all evening.


Title: Re: Cracks starting to show?
Post by: kildorn on February 12, 2011, 08:48:42 AM
Priest healing is in a bad way right now.

Enh. As I understand it Holy is in a fine place, just a stupid place. It's great for heroics (assuming you have the magical spirit number and like rolling renew with chakra), and it's stupid for raids (here, sit and spam a heal we said you'd never spam again!)

But unless it got nerfed by around 60%, it should be Fine, just stupid.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 12, 2011, 08:59:49 AM
Well, due to it being a Game, I'm going on the whole 'Is it Fun?' thing.

It's not fun.


Title: Re: Cracks starting to show?
Post by: Selby on February 12, 2011, 09:20:53 AM
I shouldn't be looking at doing ONE heroic with friends outside my guild as something that is going to probably take up all my available gaming time on a weeknight.
This is my main gripe.  I don't mind difficult or challenging content, but barely doing 1 heroic per night and having that eat into 2-3hrs of my available play?  That's not fun at all.  WotLK heroics were well tuned when they took 35-45 minutes and you were able to carry a bad player (the faceroll "let's get this done in 10-15m" tuned heroics at the end were a bit ridiculous I do agree).  Having to sit in a queue for 45m and then slog out a dungeon for another 1.5-2hrs and maybe not even finish the dungeon in the end?  That's not fun.  That's work and I get paid to work all day.  We did this back in vanilla when trying to gear out for raids with the Strat\Scholo\UBRS runs for 2 hours a night every night.  It sucked then, it sucks now.


Title: Re: Cracks starting to show?
Post by: Setanta on February 12, 2011, 02:31:20 PM

Part of what I like about the game is playing with several folks who are in little tiny friends and family or casual guilds.  Some of my best moments in Wrath were when I was helping little guilds like that and they got epic gear for their tank or healer, or they managed their first kill in ICC when they'd never even seen raid content in other expansions. They were so damned happy and excited that I became utterly convinced of the importance of making high-end content accessible to non-raiding guilds and more casual players.


^^THIS!!!!!

Seriously, the elitist bullshit of casual v's serious raider needs to be taken out behind the shed and shot. Fever's post needs to be jammed down ghostcrawler et al's throats until they get this. The game is a dead end at, not after heroics for a large majority of subscribers. The days of grind for "fun" are dead in the eyes of many players. Instead of cockblocking heroics for "casuals", maybe take the approach of "fun".  A guild/hardcore group is always going to smash through an heroic after the first few attempts and then move on to raids - so who cares if it's a "hardcore" challenge or not.

Fun = players happy = subs = more development of the game.

Elitism = FU majority of players = people go elsewhere and less cash injected into the game.



Title: Re: Cracks starting to show?
Post by: caladein on February 12, 2011, 05:38:55 PM
There's a big difference between having your "grind" be raw time spent or random chance at character creation and it being a test of player skill.  Namely, one of them isn't a grind. For a long time, WoW's "difficulty" was nearly all grind and it was bullshit.  Thankfully, the days of needing to farm endless materials, or having to level a whole new class to do the job you thought you could do but really can't, or needing to do every instance in order because you didn't start Day One are gone.

Being able to push a button, waiting a few minutes, and having a group spring fully formed from the Internet's brow, ready to tackle a slightly challenging dungeon is the greatest thing since sliced bread.  Throwing loot, and achievements, and Goblin /dance on top and you're nearly guaranteed a good time.  Does it go horrifically wrong sometimes?  Sure, so you laugh it off, vote kick, and/or leave for another one yourself.  When it goes perfectly though (frequently because it's gone just wrong enough), it's glorious.  It's the best round of Left 4 Dead you ever had, except without needing to aim or be scared shitless.  All without the hassle of getting along with your guild leader or waiting for your third healer to get back from dropping off his girlfriend or replying to requests in Trade with statistics about your character that don't really matter.

I don't usually begrudge people their fun (which is all I'm doing, I don't think the points most of you are making are "wrong"), but the difficulty of Heroics is pretty much a zero-sum game, and I'd like my side to win.


Title: Re: Cracks starting to show?
Post by: Paelos on February 12, 2011, 09:28:25 PM
I get the feeling that Blizzard expected you to have epics made from all your other activities before you set foot in raids to get more epics. Perhaps a group with great skill could pull off successful raids with an average 346 ilvl, but I don't think an average skilled group would make it very far.

By the way, I think the only real skill in raiding is situational awareness and reaction time. Everything else is just window dressing. The higher you rank in those, the better you are as a player.


Title: Re: Cracks starting to show?
Post by: SurfD on February 13, 2011, 12:58:13 AM
I get the feeling that Blizzard expected you to have epics made from all your other activities before you set foot in raids to get more epics. Perhaps a group with great skill could pull off successful raids with an average 346 ilvl, but I don't think an average skilled group would make it very far.

Well, an averave of 346 or higher item level would sort of assume that at the very least you had managed to grab at least one of the usually 2 reputation epics that are good for your class / spec, and possibly a trinket from Tol Barad tokens as well.

And I would disagree.  A raid of people who are properly gemmed / enchanted and in at least pretty close to full 346 gear should have absolutely no problem doing at least 4-6 of the bosses in the new raids with only a bit of practice.   Yes, a bad combo on halfus can cockblock you out of an entire BT run, but if you can get halfus, V/T are relatively easy.  And Magmaw / Omnotron council are pretty easy fights once you have had half an hour or so to see the mechanics first hand.

And really, if you can kill 4 bosses at least, that is a decent start on helping you to gear up for the next week


Title: Re: Cracks starting to show?
Post by: K9 on February 13, 2011, 05:37:12 AM
Well, due to it being a Game, I'm going on the whole 'Is it Fun?' thing.

It's not fun.

Are you playing Disc or Holy? Disc has been a confused directionless clusterfuck based on a couple of gimmicky playstyles for all of Cata so far. Holy on the other hand is pretty fun and dynamic.


Title: Re: Cracks starting to show?
Post by: Soulflame on February 13, 2011, 08:59:41 AM
Being able to push a button, waiting a few minutes, and having a group spring fully formed from the Internet's brow, ready to tackle a slightly challenging dungeon is the greatest thing since sliced bread.

One of my guildmates logged out the other night after 50 minutes in the queue.  He was not happy.


Title: Re: Cracks starting to show?
Post by: caladein on February 13, 2011, 09:38:22 AM
Being able to push a button, waiting a few minutes, and having a group spring fully formed from the Internet's brow, ready to tackle a slightly challenging dungeon is the greatest thing since sliced bread.

One of my guildmates logged out the other night after 50 minutes in the queue.  He was not happy.

My solo DPS queues in US Group D Horde-side have ranged between 25-35 minutes, but I haven't been playing in the dead of night much either.  I have run into some bugged queues for Battlegrounds though (e.g. in queue for 15 minutes for an average 2 minute wait), so I wouldn't be surprised if that's what happened to your guildmate, assuming your Group/Side's queue times aren't just 50% longer than mine.


Title: Re: Cracks starting to show?
Post by: Shrike on February 13, 2011, 11:00:41 AM
50 min is on the high end of what I've seen, but certainly not out of the realm of possibliity. I'm sitting in Stormwind as I type this cooling my hooves in a 45min estimated queue--and I'll probably get Stonecore, which I will drop like a napalm-soaked potatoe.

Hmmm, 20 min to go! Where to surf next...?

Edit: Popped at 37 min. Yay.


Title: Re: Cracks starting to show?
Post by: Nebu on February 13, 2011, 11:05:38 AM
How is this not reminiscent of the worst of EQ?  Instead of sitting at the entrance to an instance shouting "DRUID LFG" or "CAMP CHECK", you're now waiting in line for a chance to run a random heroic.  

I appreciate that the addition of the LFG tool has made it possible for more casual gamers to see and enjoy the dungeon content, but Blizzard is forcing people to wait in line to pull the slot machine.  People can't possibly tolerate this long, can they?  I'd hope that they would find some alternative schemes for advancement if they wish to hold onto a significant number of casual gamers.  If I could enjoy the content without having to wait in line for 30+ minutes to hop into the fray with people that have no ability to handle the fray, then I'd be back playing the game again. 


Title: Re: Cracks starting to show?
Post by: Ironwood on February 13, 2011, 11:24:16 AM
I get the feeling that Blizzard expected you to have epics made from all your other activities before you set foot in raids to get more epics. Perhaps a group with great skill could pull off successful raids with an average 346 ilvl, but I don't think an average skilled group would make it very far.

What ?

Explain this :  Surely 346 is heroically geared and, frankly, the RIGHT time to test your toe into the raids ?


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on February 13, 2011, 11:26:49 AM
How is this not reminiscent of the worst of EQ?  Instead of sitting at the entrance to an instance shouting "DRUID LFG" or "CAMP CHECK", you're now waiting in line for a chance to run a random heroic.  

I appreciate that the addition of the LFG tool has made it possible for more casual gamers to see and enjoy the dungeon content, but Blizzard is forcing people to wait in line to pull the slot machine.  People can't possibly tolerate this long, can they?  I'd hope that they would find some alternative schemes for advancement if they wish to hold onto a significant number of casual gamers.  If I could enjoy the content without having to wait in line for 30+ minutes to hop into the fray with people that have no ability to handle the fray, then I'd be back playing the game again. 


Much as I hate 45min waits as dps I will say you aren't just "waiting in line" you are in a queue but fully capable of doing other things in the meantime. I WILL say, they should allow you to queue for pvp and pve as well, or even queue up while in a battleground.


Title: Re: Cracks starting to show?
Post by: K9 on February 13, 2011, 11:28:40 AM
How is this not reminiscent of the worst of EQ?  Instead of sitting at the entrance to an instance shouting "DRUID LFG" or "CAMP CHECK", you're now waiting in line for a chance to run a random heroic.  

I appreciate that the addition of the LFG tool has made it possible for more casual gamers to see and enjoy the dungeon content, but Blizzard is forcing people to wait in line to pull the slot machine.  People can't possibly tolerate this long, can they?  I'd hope that they would find some alternative schemes for advancement if they wish to hold onto a significant number of casual gamers.  If I could enjoy the content without having to wait in line for 30+ minutes to hop into the fray with people that have no ability to handle the fray, then I'd be back playing the game again. 

It is a virtual queue which doesn't hamstring you such that you cannot do anything but look for a group. It is also unprejudiced, so non-fotm classes and undergeared people don't get overlooked by default.


Title: Re: Cracks starting to show?
Post by: Nebu on February 13, 2011, 11:33:57 AM
It is a virtual queue which doesn't hamstring you such that you cannot do anything but look for a group. It is also unprejudiced, so non-fotm classes and undergeared people don't get overlooked by default.

Yes, you're correct.  

I apologize for the rant.  Just been thinking a lot about the direction of current games. 


Title: Re: Cracks starting to show?
Post by: Paelos on February 13, 2011, 01:08:06 PM
I get the feeling that Blizzard expected you to have epics made from all your other activities before you set foot in raids to get more epics. Perhaps a group with great skill could pull off successful raids with an average 346 ilvl, but I don't think an average skilled group would make it very far.

What ?

Explain this :  Surely 346 is heroically geared and, frankly, the RIGHT time to test your toe into the raids ?

I agree, it should be. Still, I'm not seeing it going well with a group of people doing just that. Are they morons? Maybe. But they were morons who were successful in the release content up through BC.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 13, 2011, 02:23:35 PM
Never mind, I should read all the replies before piling on.  :-P


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 13, 2011, 03:42:54 PM
Sure you can do things, but do most players have four hours to devote to a fifty minute queue followed by a three hour dungeon?  I'd wager not.  EQ really is a good comparison, even if you're not standing at the dungeon entrance waiting your turn.


Title: Re: Cracks starting to show?
Post by: koro on February 13, 2011, 03:59:54 PM
Well, due to it being a Game, I'm going on the whole 'Is it Fun?' thing.

It's not fun.

Are you playing Disc or Holy? Disc has been a confused directionless clusterfuck based on a couple of gimmicky playstyles for all of Cata so far. Holy on the other hand is pretty fun and dynamic.

I would actually kind of flip that around a bit. My Disc Priest plays exactly as it did back in Wrath, only with a bit less bubbling and using Greater Heal instead of Flash Heal. Holy, on the other hand, I had no idea what the fuck to do with when I tried it out.


Title: Re: Cracks starting to show?
Post by: Setanta on February 13, 2011, 11:37:19 PM
here's a nice idea: let players queue for PvP and PvE at the same time. At least there'd be something to do.

Yeah I know - alfway through Stonecore the group bail to pvp :p


Title: Re: Cracks starting to show?
Post by: K9 on February 14, 2011, 02:25:00 AM
You used to be able to do that with BGs, I don't know if you can still do it. People would queue for multiple BGs and then hop to the next one if the one they were in was going unfavourably.


Title: Re: Cracks starting to show?
Post by: Merusk on February 14, 2011, 04:27:52 AM
You can queue for 2 BGs now, but once you accept one it removes you from the queue entirely.  They removed it because of people bailing.  They removed the ability to queue for PvE & PvP at the same time for the same reason.


Title: Re: Cracks starting to show?
Post by: Arrrgh on February 14, 2011, 06:59:14 AM
You can queue for 2 BGs now, but once you accept one it removes you from the queue entirely.  They removed it because of people bailing.  They removed the ability to queue for PvE & PvP at the same time for the same reason.

They could let the DPS do AV/Isle at least while they wait in the instance queue. One DPS vanishing from the 40 people  in AV/Isle isn't a big deal. And you'll never lose your AV/Isle tank that way since tanks don't have queue time.


Title: Re: Cracks starting to show?
Post by: Paelos on February 14, 2011, 07:42:51 AM
Talked to one of my closer friends in the game today. We're both going to be trying out the Rift beta to see if it's worth playing for 3 months while they fix this mess.


Title: Re: Cracks starting to show?
Post by: Shrike on February 14, 2011, 10:11:47 AM
Sure you can do things, but do most players have four hours to devote to a fifty minute queue followed by a three hour dungeon?  I'd wager not.  EQ really is a good comparison, even if you're not standing at the dungeon entrance waiting your turn.

The problem isn't really the initial wait. It sucks, but it's not THAT big of a deal in and of itself. What really sucks is that wait, the inevitable extra waits as stupid assholes quit, get kicked, etc., then the repeated failures followed by more kickings, quittings, whatever. Then maybe a second wait in the queue after a full group self-distruct (about 33% chance of any one group, seemingly), at which point the whole ugly mess starts over again. That burns up three hours in a hurry.

The longer dungeons just give more time for the above to happen along the way. Personally, I only have about 3-4 hours a night before the dailys reset to get my VP. I'd rather not spend more than 2 fooling with this stuff, but it's about a 25% chance of me not getting my VP that day due to the way things are at the moment. Then there's the fact that due to all of this shit going on, almost all the PuG raids or quasi-coalition raid groups have competely disappeared in Cata, which leaves me with practically nothing to do even if I do get the friggin' daily done on time. The guild and I are about to part ways because of this as well. Developing major hate for the game.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 14, 2011, 10:15:35 AM
PUG raids died to guild xp and 10/25m sharing a lockout, not because heroics suck.


Title: Re: Cracks starting to show?
Post by: Paelos on February 14, 2011, 10:17:27 AM
PUG raids died to guild xp and 10/25m sharing a lockout, not because heroics suck.

The guild changes are going to turn out to be a terrible idea. I know I've said it before, but I really don't think they are going to do what Blizzard wanted them to do.

Granted it hasn't caused massive formations of uber guilds like most of my hyperbole in the past, but it is causing people to hate their own guilds because they suck at playing their classes.


Title: Re: Cracks starting to show?
Post by: Shrike on February 14, 2011, 10:19:47 AM
The lockout is probably a major reason, but mostly it's because no one trusts or want to gamble on anyone outside their usual group of guildmates. A week of heroics shows you how bad it can be out there.

I don't even like pushing the LFD button anymore, but it's the ONLY way I have to gain VP at the moment--and I hate every second of it.


Title: Re: Cracks starting to show?
Post by: Merusk on February 14, 2011, 10:31:17 AM
Just stop playing.  No sense paying $15 a month for something causing you such headaches.


Title: Re: Cracks starting to show?
Post by: caladein on February 14, 2011, 12:04:27 PM
PUG raids died to guild xp and 10/25m sharing a lockout, not because heroics suck.

I think it's removing the 10m lockout much more than anything else.  Not only does it mean that people aren't running the "same" place twice per week but there's not an overgearable (say, from easy and early 25m bosses), less tightly tuned, version out there.

Which is a shame because the flexible lockouts actually make it a lot less risky to PUG.


Title: Re: Cracks starting to show?
Post by: Paelos on February 14, 2011, 12:11:01 PM
They are gettting rather abusive with their lockouts. I'm not in favor of that change at all. So what if we have two shots at the same loot?


Title: Re: Cracks starting to show?
Post by: Hawkbit on February 14, 2011, 12:27:59 PM
They are gettting rather abusive with their lockouts. I'm not in favor of that change at all. So what if we have two shots at the same loot?

This really has been a confusing issue.  I realize that they put lockouts on raids for pacing and retention, but it just feels antiquated.  If they put out enough good content, people will come back playing alts, too.  If the game is good, you rarely see people getting all they want and quitting for four months till the next tier releases. 


Title: Re: Cracks starting to show?
Post by: Paelos on February 14, 2011, 12:53:34 PM
I can understand no letting people reset a raid at will, but why can't it reset every 3 days? A week just seems punative, especially on simple raids like dragons or TB.

Also why are lockouts still in existence for the older content? Once it's no longer cutting edge of that patch or expansion, where's the harm in people farming it ad nasuem? I mean a weekly lockout on MC still? ???


Title: Re: Cracks starting to show?
Post by: Rendakor on February 14, 2011, 01:02:34 PM
The lockout is probably a major reason, but mostly it's because no one trusts or want to gamble on anyone outside their usual group of guildmates. A week of heroics shows you how bad it can be out there.

I don't even like pushing the LFD button anymore, but it's the ONLY way I have to gain VP at the moment--and I hate every second of it.
Honestly, this isn't it at all. I've done BH PUGs every week with no more than 1-2 wipes (healers, you have to cleanse; sorry sub-9k DPS, you're replaced) and frequently bring 1-3 PUGs to our regular guild raids and I haven't seen any total retards.

One big difference in raiding is simply expectations; you go into a heroic with whatever shit you've found leveling up or on the AH that gets you to the min. ilvl required. In a raid, however, everyone comes with food, flasks, fully gemmed/chanted, etc. with good communication.

Regarding lockouts, I'm honestly not sure why anything from previous expansions needs more than a 1 day lockout.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on February 15, 2011, 06:33:43 AM
They are changing cookie's tenderizer from a rolling pin to just a regular mace.  This change speaks volumes for how bad design decisions are being made, I eagerly await someone coming here to explain it in greater detail than I can in the morning with no sleep.


Title: Re: Cracks starting to show?
Post by: Paelos on February 15, 2011, 06:51:20 AM
They are changing cookie's tenderizer from a rolling pin to just a regular mace.  This change speaks volumes for how bad design decisions are being made, I eagerly await someone coming here to explain it in greater detail than I can in the morning with no sleep.

Obviously beating Nefarian to death with a rolling pin stepped on someone's delicate lolore?

Quote from: Blue Answer
Cookie’s Tenderizer is a rather unique item indeed... Currently it is considered a pre-raiding best-in-slot item and therefore we feel it important that it can be sheathed and that any enchants on it are shown, which is something that currently isn't possible with the rolling pin model. It would take quite a bit of work to make the rolling pin work properly, so although the model for the heroic version has been changed, one should never dismiss the possibility that we may see the rolling pin model return.

If you are interested in this item just for the rolling pin looks, you can still get the non-heroic version

Oh no wait, they wanted it to be sheathed and show enchants. Right.


Title: Re: Cracks starting to show?
Post by: Merusk on February 15, 2011, 08:21:23 AM
I'm more confused about the work it would take to make the rolling pin 'work properly.'   Because adding a model point attachment and the ability to glow is hard?  Wha?


Title: Re: Cracks starting to show?
Post by: Paelos on February 15, 2011, 08:40:24 AM
I'm more confused about the work it would take to make the rolling pin 'work properly.'   Because adding a model point attachment and the ability to glow is hard?  Wha?

I liked the "If you like the way it looks, you can use the shitty version," response.

The reality is it was a unique and cool item that they didn't necessarily intend to be deemed "best in slot" for beginning raids, and they believed all the tanks running around with rolling pins would ruin their srs bzns approach to this new expansion.

I'm a stones throw from cancelling my sub this week if Rift is remotely palatable, just to prove a point.


Title: Re: Cracks starting to show?
Post by: Typhon on February 15, 2011, 09:07:05 AM
I got to the point where everything they do just pisses me off, so I canceled. 

I hope that one good thing comes out of Cata - other devs point to this release (and retro attempts like Vanguard) and say, "that path leads to madness and unemployment, we shouldn't go that way".

I hope that devs look at StarCraft 2 and say, "hmmm, we should probably look to stratify our player-base so that players of similar skill level are grouped together, and they are able to face off against content that is tuned for their level of skill/ability... and we should probably put some thought into tuning the entire encounter to take into account that players of different skill will group up because they are friends".

I hope that devs look at CoX and say, "hmmm, maybe auto-scaling is too hard.  It also probably doesn't accommodate players that currently aren't too good, but want to face off against harder content to improve their game.  We should probably also let the players pick how hard an encounter should be and scale the rewards based upon the encounter difficulty."


Title: Re: Cracks starting to show?
Post by: Rasix on February 15, 2011, 09:23:01 AM
I got to the point where everything they do just pisses me off, so I canceled. 

All it really took for me was reported queue times for DPS and the current length of heroic runs.   Can't do it, not enough time.

Not there yet with my goblin, but I will be.  So, I thought I'd just save myself some grief and go have fun playing single player games for a while.  WoW will still be here if I come back.


Title: Re: Cracks starting to show?
Post by: caladein on February 15, 2011, 10:01:43 AM
They are changing cookie's tenderizer from a rolling pin to just a regular mace.  This change speaks volumes for how bad design decisions are being made, I eagerly await someone coming here to explain it in greater detail than I can in the morning with no sleep.

It's just strange as the Onyxia items looked the same when they rolled out the new version.  It's sort of the point.  Rockslicer also got a bit of a makeover this patch, but it's still just-an-axe which I quite appreciate.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 15, 2011, 11:20:29 AM
I guarantee that for every player who is pissed that their heroic tenderizer doesn't look like a rolling pin now, there are two that are happy that they won't look weird and buggy with no weapon on their belt and another 1.5 or so who were pissed that it wasn't showing their fancy enchant.

Nothing makes everyone happy.


Title: Re: Cracks starting to show?
Post by: Morfiend on February 15, 2011, 11:29:00 AM
I got to the point where everything they do just pisses me off, so I canceled. 

All it really took for me was reported queue times for DPS and the current length of heroic runs.   Can't do it, not enough time.

This for me.

I really like how quickly you could get stuff done in Wrath. Everything was faster, even the combat. Which I liked. I hate sitting for 20 seconds beating on one heroic trash mob.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 15, 2011, 04:33:25 PM
I liked the "If you like the way it looks, you can use the shitty version," response.

That statement was entirely for the dorky roleplayers, stop reading the worst into everything because you're tired of the game and grabbing onto every reason you can to finally quit the damn thing.


Title: Re: Cracks starting to show?
Post by: Paelos on February 15, 2011, 06:25:10 PM
I liked the "If you like the way it looks, you can use the shitty version," response.

That statement was entirely for the dorky roleplayers, stop reading the worst into everything because you're tired of the game and grabbing onto every reason you can to finally quit the damn thing.

Stop copying your husband.  :grin:


Title: Re: Cracks starting to show?
Post by: Rokal on February 15, 2011, 07:28:10 PM
[Unrelenting Negativity]

Seriously, we get it, you aren't enjoying WoW right now. I think your 3-6 posts about it in every page of this thread got the message across. Stop playing the game if you are that unhappy about it, or at least stop coming to this thread to complain about it every single day.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 15, 2011, 07:38:18 PM
I liked the "If you like the way it looks, you can use the shitty version," response.

That statement was entirely for the dorky roleplayers, stop reading the worst into everything because you're tired of the game and grabbing onto every reason you can to finally quit the damn thing.

Stop copying your husband.  :grin:

Yes, clearly I said this because my husband apparently said it too. It's not because your act is getting old or anything.


Title: Re: Cracks starting to show?
Post by: Hawkbit on February 15, 2011, 08:07:06 PM
[Unrelenting Negativity]

Seriously, we get it, you aren't enjoying WoW right now. I think your 3-6 posts about it in every page of this thread got the message across. Stop playing the game if you are that unhappy about it, or at least stop coming to this thread to complain about it every single day.

This thread literally *is* the piss and vinegar thread.  I'm not seeing the issue.


Title: Re: Cracks starting to show?
Post by: Paelos on February 15, 2011, 08:09:13 PM
Yes, clearly I said this because my husband apparently said it too. It's not because your act is getting old or anything.

Feel free to make a thread about everything you enjoy in the expansion. I make a solid promise not to shit up your thread with any unhappy thoughts.

In the 30 page thread where we question if the game is falling apart? Get a fucking helmet, bunny.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 15, 2011, 08:34:50 PM
You've been doing it in the Cata thread too.


Title: Re: Cracks starting to show?
Post by: Paelos on February 15, 2011, 08:44:48 PM
Fair enough. I'll confine further points of criticism to this particular thread.

No reason to piss on anyone's parade everywhere. I don't like that either.


Title: Re: Cracks starting to show?
Post by: ghost on February 16, 2011, 06:56:53 AM
Seriously, we get it, you aren't enjoying WoW right now. I think your 3-6 posts about it in every page of this thread got the message across. Stop playing the game if you are that unhappy about it, or at least stop coming to this thread to complain about it every single day.

This is the bitch about WoW thread.  If there's anywhere he can go to bitch about WoW it would be here. 


Title: Re: Cracks starting to show?
Post by: Sheepherder on February 16, 2011, 10:01:03 AM
It's kind of funny, the gripe at the start of this was wonky ability and talents, and thirty pages in that's pretty much what has turned out mostly okay.  Even though a few people are displeased that purely as a thought experiment they'd never actually carry out they can't do "WTF were you thinking?" builds, or drop 75% their talent expenditure into picks that have nothing inherently interesting about them.


Title: Re: Cracks starting to show?
Post by: Paelos on February 16, 2011, 11:55:02 AM
It's kind of funny, the gripe at the start of this was wonky ability and talents, and thirty pages in that's pretty much what has turned out mostly okay.  Even though a few people are displeased that purely as a thought experiment they'd never actually carry out they can't do "WTF were you thinking?" builds, or drop 75% their talent expenditure into picks that have nothing inherently interesting about them.

Blizzard has a good track record of cleaning up the best class balance or talent issues they've screwed up. I don't even have a problem with the warrior nerfs as it was obvious from a DPS standpoint that they went overboard trying to make Arms relevant as a pve spec, then they went too far trying to get fury up to par. It's in a decent place now.

Healers are a concern unless you're a paladin, with priests seeming to be the most confused. Not sure on shamans, but my friend who is very good at his hasn't issued any complaints.


Title: Re: Cracks starting to show?
Post by: Ironwood on February 16, 2011, 01:56:22 PM
I still don't like the talents.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 16, 2011, 02:04:01 PM
I still don't like the new class they replaced my ret with. I'm at nearly Sinij-esque levels of butthurt. It's all I can do not to start trolling everywhere with "Bring back pre-Cata beeyotch!"


Title: Re: Cracks starting to show?
Post by: Fordel on February 16, 2011, 02:07:32 PM
You'll be a rogue and love it!


Title: Re: Cracks starting to show?
Post by: Rendakor on February 16, 2011, 07:29:13 PM
I still don't like the talents.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 17, 2011, 07:37:10 AM
I've never enjoyed my hunter less.  The mechanics are just wonky.  Why doesn't focus regen faster when I'm out of combat, the way mana and health do?

Hunter changes seem half done to me.  They haven't revamped leveling gear to reflect the change from mana to focus.

The forums seem like they've gone through a huge change in the past couple of weeks - either the unhappys have quit posting or quit the game or the threads are deleted faster.  (Probably not the latter - there's a 9page thread up now called Blizzard sucks cocks in hell).





Title: Re: Cracks starting to show?
Post by: Paelos on February 17, 2011, 07:49:40 AM
I've never enjoyed my hunter less.  The mechanics are just wonky.  Why doesn't focus regen faster when I'm out of combat, the way mana and health do?

Hunter changes seem half done to me. 

Can you give us some more detail as to the half done feel? I've been struggling to figure out why our hunters seemed to have issues when I was raiding with them, but I couldn't put my finger on it having never played one.


Title: Re: Cracks starting to show?
Post by: Merusk on February 17, 2011, 07:51:24 AM
Focus is just energy with a new name and energy doesn't regen faster OOC, either.  On the other hand, rogues don't get a steady-shot type ability for in-combat regen, all of theirs comes from talents and finishers.

I don't think they're half-done so much as wildly different from the way hunters worked for the previous 6 years.  If you're used to having a mana bar that you just let drain and fill, it's jarring.  The only reason I was able to wrap my head around it quickly was by realizing I had to play more like a rogue in terms of energy management.

Steady needs to be woven-in to an actual shot rotation, even if it's not your highest damage shot.   Many, many hunters still refuse to do this, it seems.   Even back when Steady was first introduced there was that "zomg I don't want to use that it does too little damage" segment of the population.  Even when I was beating the pants off other hunters in raids and groups, they'd tell me i was stupid for using it.  I continue to not understand that mindset.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 17, 2011, 08:06:54 AM
Steady needs to be woven-in to an actual shot rotation, even if it's not your highest damage shot.   Many, many hunters still refuse to do this, it seems.   Even back when Steady was first introduced there was that "zomg I don't want to use that it does too little damage" segment of the population.  Even when I was beating the pants off other hunters in raids and groups, they'd tell me i was stupid for using it.  I continue to not understand that mindset.

Yes.  Performance is ok in pve, but it's not fun for me in pvp.  (I haven't played since latest patch, so I don't know what the latest changes have brought).  If you can stand still and shoot, or move minimally, great.  If you have to stay on the move the entire time you're in combat, dps is going to be pretty low - unless you have magically fleet fingers able to change aspects very efficiently (I don't; maybe it's my age, maybe it's my training of 5 years of playing differently, I don't know).



Title: Re: Cracks starting to show?
Post by: Merusk on February 17, 2011, 08:52:01 AM
I hope you understand I was talking generalities and not you specifically. 

As for the latest changes, the last patch let hunters run and autoshoot, so mobility was apparently a concern even in PVE.  For PVP, though, you're really just going on luck of procs, I think.  If you don't proc a good string of high-damage abilities like Lock& Load you're just toast.  Part of why I gave-up on hunters as a main 2 years ago was the 'death by papercuts' approach to the class.  Now it's 'death by the RNG'   No thanks.

Not that hunters are as immoblie as they used to be.  They've got a lot of instant-cast shots these days vs the bad old days of "Stand stil 3 secs for aimed shot, 1/2 sec for multi.. forget you even have an autoshoot ability."


Title: Re: Cracks starting to show?
Post by: Fordel on February 17, 2011, 09:20:40 AM
Did they nerf aimed shot yet? That was two shotting people after the latest patch for awhile.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: caladein on February 17, 2011, 11:24:06 AM
Nope! :drill:

Auto Shot on the move was more of a quality-of-life thing as with Aspect of the Fox I only had to stutter step for them and there's no real indication of the Auto Shot cast in the UI.  Now as Survival, if I'm moving 100% of the fight all I'm giving up is ~600 AP from not being in Hawk and 6% damage on my Cobra Shots from not gaining Sniper Training.  Marksmanship is a bit less mobile because of Aimed Shot, but it makes up for it by hitting like a train.


Title: Re: Cracks starting to show?
Post by: Paelos on February 17, 2011, 08:46:13 PM
Found his little blue response gem on the forums today in regard to the general "Yall aren't listening, you're making this game for what YOU want, not what WE want" post from a player:

Quote from: Bashiok
No it's about balancing the game for millions of players and not making changes based purely on what some vocal members of the community ask for. We appreciate your feedback, we take it all in, but not getting your way does not mean we don't care about what you have to say. Game design is not a service industry.

Now granted I was with him in the first sentence. You don't balance your game around the insane ramblings of a thousand loud posters when you have millions of customers. You do it purely based on merit of the situation. I also get the second sentence where he explains that no is an answer. You are not a unique snowflake and can't always have your way in a multiplayer game with that many playstyles.

Then, he just had to be a smartass. That kind of shit is the bulletin board material people wait on. Of course the forums exploded into page after page of pure rage. While I don't discount the point, I'm just wondering what kind of message they are sending when shutting up would have been the better action? Better yet, is game design even really a service industry when it comes to an MMOG?

Or are we just all being entitled babies?


Title: Re: Cracks starting to show?
Post by: Ashamanchill on February 17, 2011, 08:54:14 PM
Quote
Or are we just all being entitled babies?

Yes. WoW's success was built around pampering to us whiners. It seems kind of funny that they are taking this attitude now. I blame hubris.


Title: Re: Cracks starting to show?
Post by: caladein on February 17, 2011, 09:45:00 PM
There are plenty of things that people want that would make the game objectively worse and/or less profitable.  Telling someone they don't in fact know best probably isn't good PR, but that doesn't make it less true.

Before anyone mentions it, yes, holding that the developer can know what the customers want better than the customers themselves is an explicitly elitist position.


Title: Re: Cracks starting to show?
Post by: Fordel on February 17, 2011, 10:01:20 PM
That isn't anything they haven't said a thousand times before. It causes the same amount of rage and helplessness in the player base every time and then they go find something shiny and forget about it till the next time.


Title: Re: Cracks starting to show?
Post by: Setanta on February 18, 2011, 12:32:33 AM
I've never enjoyed my hunter less.  The mechanics are just wonky.  Why doesn't focus regen faster when I'm out of combat, the way mana and health do?

Hunter changes seem half done to me. 

Can you give us some more detail as to the half done feel? I've been struggling to figure out why our hunters seemed to have issues when I was raiding with them, but I couldn't put my finger on it having never played one.

I've played hunter since release (worst or second worst class on release) and feel exactly the opposite. For me the class feels more complete than it ever has been and I'm truly loving it. I'll add the caveat that at the end of Vanilla I burnt out on it (MC/BWL/AQ40/early
Naxx et al) and rerolled as a healbot shammy. During vanilla I was one of the top 2 DPS - the other was also a hunter. Come TBC I moved to elemental shammy and druid tank but kept playing the hunter. As a shammy I nuked the hunter DPS and got bored and moved to druid tank. TBC I went enhance and tanked as a prot pally, still came back as a hunter on alt runs but never really felt the class as I had  in vanilla. In cata it just feels awesome - got over the mana dependency and loved the focus mechanic - I'm now back to playing it as the class of choice.

For me the shot rotations fit (surv/MM) and BM as ever is a poor cousin other than for leveling/soloing things that *should* require 3 players.

In PvP the focus regen requires more thought than it did when mana was the basis for the class but the shoot on move mechanic seems to cover this. My hunter was my main PvPer in Vanilla (only made Bloodguard though) and now it has a lot more tools and is fun.

Like I said, I'm a hunter again and loving it.



Title: Re: Cracks starting to show?
Post by: Threash on February 18, 2011, 10:42:47 AM
Yeah i got a hunter alt and i love the changes.  The mana thing always felt wrong.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 18, 2011, 12:27:08 PM
Quote
Or are we just all being entitled babies?

Yes. WoW's success was built around pampering to us whiners. It seems kind of funny that they are taking this attitude now. I blame hubris.

Game design is not a service industry?  I never knew.  What exactly was I paying $15/month for again?  I thought it was to have fun playing a game that was enjoyable. Damn, if only I played the game correctly, I'd be having fun right now.

Sounds like parts of Blizzard forgot where the money comes from that funds their paychecks.

Blizzard's public relations are at an all-time low.  Bashiok joins Ghostcrawler as being the public dickheads of Blizzard.  Bashiok should be fired or at least put into a back office.  Same with GC (I've never liked that prick).

Meanwhile, my ranger/bard in Rift is now 25 and I'm having a lot more fun playing an mmo than I have in a long time.  I love the way she feels.  Hunter/healer sounds weird but I think it's a gas.


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 18, 2011, 12:33:50 PM
I hope you understand I was talking generalities and not you specifically. 

As for the latest changes, the last patch let hunters run and autoshoot, so mobility was apparently a concern even in PVE.  For PVP, though, you're really just going on luck of procs, I think.  If you don't proc a good string of high-damage abilities like Lock& Load you're just toast.  Part of why I gave-up on hunters as a main 2 years ago was the 'death by papercuts' approach to the class.  Now it's 'death by the RNG'   No thanks.

Not that hunters are as immoblie as they used to be.  They've got a lot of instant-cast shots these days vs the bad old days of "Stand stil 3 secs for aimed shot, 1/2 sec for multi.. forget you even have an autoshoot ability."

Yes, I know.

I realize that many people love the hunter changes.  I don't.  But I also don't like the getting rid of ammo change, the taming of pets change, and all the other little flavor changes removed that now make my hunter feel more like a stock toon.  I've played hunter as my main since vanilla, played some alts when hunter was insufficient but it was always my main.  I'm more into exploring and immersion than raiding with a lot of people to get loot so I can kill badder monsters to get badder loot so I can kill badder monsters with a lot of people. 

I also like to fish and craft, not as a means to get elite achievements or anything like that - I just like the whole immersive thing.  WoW became much more linear in Cata, and for me, less fun for that reason as well.  (As you all know, I have a laundry list of complaints).


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 18, 2011, 12:39:05 PM
Do you not like the pet leveling, or the allowing you to tame and have more pets on call at once?  That's one change I think is very good.  Though admittedly I'm horribly biased about pet-based classes after SWG.  (But then I also populated a significant chunk of the defunct SWG Creatures database by myself.)


Title: Re: Cracks starting to show?
Post by: Setanta on February 18, 2011, 02:37:10 PM
Do you not like the pet leveling, or the allowing you to tame and have more pets on call at once?  That's one change I think is very good.  Though admittedly I'm horribly biased about pet-based classes after SWG.  (But then I also populated a significant chunk of the defunct SWG Creatures database by myself.)

I should have added this to my post - it and the pet differentiation are fantastic.

To deal with the OCD in me I got the 6/6 Spirit beasts, picked up The Beast from UBRS (pre tame nerf) for the challenge and grabbed Chrommaggus because omg it's a fucking raid boss (plus he looks awesome).

Not that I play BM anymore  :oh_i_see:

Since then I carry around my original wolf that I tamed at level 21 in SFK back in vanilla to use if there are melee that will benefit from howl, my undead bird of prey for PvP or for selfish DPS and a Boar for solo work (super pig is awesome). I also have other pets sitting in my stable for different situations and always have one slot free for a tame (got the spectral owl Olm in Felwood a few days ago - just stumbled on him). It adds another dimension to the game for hunters and the pet levelling isn't too painful I use the Toll Barad area to level them quickly.

TBH - I wish they'd ditch pet levelling - warlock pets don't need it ... but it's grind so by Blizzard's thinking it's good :D


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 18, 2011, 07:05:58 PM
Do you not like the pet leveling, or the allowing you to tame and have more pets on call at once?  That's one change I think is very good.  Though admittedly I'm horribly biased about pet-based classes after SWG.  (But then I also populated a significant chunk of the defunct SWG Creatures database by myself.)

I do like that change, of being able to have more pets, and I think pets are probably at the best level now than ever.  However, having said that, there is no attachment to pets anymore, in any sort of immersive sense.  (I mean, when I started, if I didn't feed my pet enough, it would desert me and I'd have to get a new one.  That red face used to scare me right into action - now I ignore it, because nothing happens except the pet isn't effective.)

I'm not a fan of having to level pets.  I did like ammo (mostly because I enjoyed being an engineer so I could craft guns and bullets) even though it took a bag slot.

This is one place where hunter changes feel half thought out to me.  Why should we have to level pets at all?  Why can't they be our level as soon as we tame them?

And they removed aspect of the beast.  Why?  That makes no sense to me at all.


Title: Re: Cracks starting to show?
Post by: El Gallo on February 18, 2011, 09:38:39 PM
I understand where Blizzard was coming from.  Aside from a very few raid targets, in WotLK most of your ability book was worthless.  CC spells were worthless, all heal spells except one spell per class were worthless, and almost every button a tank had was worthless.  If you could successfully turn your computer on and hit the one or two keys that mattered with your forehead once in a while, you win.  

Designing Cata, they had two choices.  They could (A) keep the one-button-autowin system from Wrath or (B) make the other buttons relevant to the game again.  They picked B.   Understandable, but an enormous mistake.

You just can’t make the game harder.  WotLK was really, really great at making shittastic players think they were good.  For example, me.  Unlike everyone else in this thread -- who could be subbed into an Ensidia raid tonight and execute flawlessly and only hate Cata because they get dragged down by other people sucking -- I’m  going to bite the bullet and admit that I personally suck.  In WotLK, I got 10/12 Icecrown25 hardmodes.  Rolled every regular mode raid boss within 2 weeks of it being available except Yogg and Arthas.  And I’m fucking terrible.  I stand in fire all the time.  I have the APM of a retarded tree sloth on NyQuil.  The heroics were even worse.  I never knew, or cared to know, the mechanics for at least half the heroic boss fights.  I just knew to hit shield slam or cleave (or whirlwind and cleave, go cleave!) and purps fell out.  

In Cata, players like me have now been reminded that we, in fact, really do suck.  But it’s no fun paying someone money to tell you that you suck.  I mean, I know some people are into it, but I, like most people, hire my prostitutes to stroke my hair and tell me how great I am while I cry myself to sleep.  

WotLK may have been the fatal mistake.  Will players really keep paying for the same 1-button-autowin experience with new graphics every couple years?  Maybe.  But it really limits the gameplay options.  But once you make the game that easy, and let it stay that easy for so long, you just can’t make it non-trivial again without making a huge portion of your players feel like they suck.  Since those players are paying you $15 a month for you to tell them how awesome they are, this is a Bad Idea ™.


Title: Re: Cracks starting to show?
Post by: Sjofn on February 18, 2011, 09:39:47 PM
Did people actually use aspect of the beast? I suspect they usually didn't, and hunters were asking for them to get rid of dead weight like that.

I'm with you on the pet leveling, though. I don't mind it, exactly, but since they made every other thing to do with hunter pets either go away (I miss loyalty levels :( ) or barely matter, it's really just a relic they could stand to get rid of, I think.

Fake Edit: This is obviously talking to Xanthippe, EL GALLO BUTTED IN.


Title: Re: Cracks starting to show?
Post by: El Gallo on February 18, 2011, 09:45:23 PM
You said butt. 

PS: nerf colossus.


Title: Re: Cracks starting to show?
Post by: caladein on February 18, 2011, 10:47:47 PM
Pets being tamed at YourLevel-3 now isn't so bad, but I wouldn't complain if they cut the -3 part off that.  As for pet food, well... I think Glyph of Mend Pet is the best glyph in the game :awesome_for_real:.


Title: Re: Cracks starting to show?
Post by: Setanta on February 18, 2011, 11:21:36 PM
What really hurt was losing the beast withing. For that alone I would play BM PvP :D


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 19, 2011, 05:47:25 AM
Pets being tamed at YourLevel-3 now isn't so bad, but I wouldn't complain if they cut the -3 part off that.  As for pet food, well... I think Glyph of Mend Pet is the best glyph in the game :awesome_for_real:.
Yeah.  I threw mend on my pet at random intervals standing around.  I just pretended it was the groom button.


Title: Re: Cracks starting to show?
Post by: Merusk on February 19, 2011, 05:52:53 AM
Did people actually use aspect of the beast? I suspect they usually didn't, and hunters were asking for them to get rid of dead weight like that.

Xanth is a PVP-server hunter and yes, they used it a lot.

What really hurt was losing the beast withing. For that alone I would play BM PvP :D
.

Er.. hunters still have The Beast Within...


Title: Re: Cracks starting to show?
Post by: Xanthippe on February 19, 2011, 07:36:21 AM
As a night elf hunter, I used aspect of the beast and shadowmeld quite often. 

I don't hate all of the changes.  Some things made a great deal of sense, such as being able to track hunter things and ore at the same time is as it should be. 

Somehow, in Cata, it seems as if the world shrunk instead of grew.  I really liked phasing when I first saw it - I thought it was brilliant and amazing - but now I just find it annoying, mainly because you can't join your friend because you're in different phases.

The game feels less world-y to me.  I like my immersion a lot more than my phat lewt, I guess, and never has the world felt less immersive.  Part of that maybe is the community, which seems - at least on my server - to have hit a real low.

I wonder how differently I would feel if I had started to play a year ago, or even with this expansion.  I'm sure my perspective is heavily influenced by old expectations and old habits.


Title: Re: Cracks starting to show?
Post by: sinij on February 19, 2011, 07:55:00 AM
I don't find content to be much harder, just more annoying. What Blizzard did is they increased minimum skill requirement without raising maximum skill requirement, exactly opposite of what they should have done. I for one lost ability to carry a heroic group, system now expects every member to preform at a basic level and regardless of how well *I* do, it will still wipe me when people stand in fire.


Title: Re: Cracks starting to show?
Post by: Paelos on February 19, 2011, 08:09:57 AM
I don't find content to be much harder, just more annoying. What Blizzard did is they increased minimum skill requirement without raising maximum skill requirement, exactly opposite of what they should have done. I for one lost ability to carry a heroic group, system now expects every member to preform at a basic level and regardless of how well *I* do, it will still wipe me when people stand in fire.

I agree with that. They increased the floor without letting people shine when they are awesome. The solution to this is easy, imo.

- Nerf the shit out of trash in heroics. Bite the bullet and do it. Lower all trash mob health by 30%. Lower all damage by 5-10%.
- Do an analysis of which heroics get bailed on the most. Nerf the primary complaint boss in those.
- Add a chest at the end of all heroics with 20 extra VP, an extra blue item from the loot table of all bosses in the place, and a small chance at a vanity mount or pet (2-4%).


Title: Re: Cracks starting to show?
Post by: Ironwood on February 19, 2011, 08:23:10 AM
That won't solve the problem you're making up.


Title: Re: Cracks starting to show?
Post by: Paelos on February 19, 2011, 09:29:42 AM
That won't solve the problem you're making up.

Sure it will. It cuts down on trash time, it removes the constant headaches of agonizing over every pull, and it incentivizes doing the runs to pull in more tanks with completionist items for fun and VP in addition to getting people to do the dungeons with overpowered bosses.


Title: Re: Cracks starting to show?
Post by: Setanta on February 19, 2011, 11:43:06 AM
Did people actually use aspect of the beast? I suspect they usually didn't, and hunters were asking for them to get rid of dead weight like that.

Xanth is a PVP-server hunter and yes, they used it a lot.

What really hurt was losing the beast withing. For that alone I would play BM PvP :D
.

Er.. hunters still have The Beast Within...

I thought they nerfed the hunter CC immunity from it. It is no longer

"Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 50% for 10 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed."

As such it was great in PvP - but I stopped playing it when I was of the impression the CC immunity for the hunter was gone. Time to log and check


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 19, 2011, 12:25:49 PM
They should make a series of devastating nerfs until all five man content is utter faceroll. Fuck you, facerolling is more fun than sitting in a queue. Five mans are spluttering and struggling under massive queues because they require three jobs and at least one of them is one that nobody fucking likes doing.


Title: Re: Cracks starting to show?
Post by: Lantyssa on February 19, 2011, 02:05:03 PM
Is that tanking, healing, or crowd control? ;D


Title: Re: Cracks starting to show?
Post by: Sjofn on February 19, 2011, 08:39:24 PM
I'm gonna go ahead and say the number of hunters that used Aspect of the Beast is a very, very small percentage of the hunter population. I am positive not all the PvP hunters used it, because not all PvP hunters are going to bother, so we're talking fractions of fractions here.

"No one used it" was hyperbole, obviously, but I think by and large, it isn't that big an exaggeration.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Soulflame on February 19, 2011, 09:53:33 PM
My daughter and I both used Aspect of the Beast on our hunters.  We were playing on a PvP server, but we also used it in BGs as well.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 19, 2011, 10:44:13 PM
Aspect of the Beast was great in BGs on defense, when coupled with a good hiding spot, a stealthed pet and FD. I used it a lot in both WSG and AB on my hunter in vanilla.


Title: Re: Cracks starting to show?
Post by: dusematic on February 20, 2011, 05:52:16 AM
I just re-subbed because I moved to a backwater town for a new gig, and let me just say this:  there are no cracks.  The entire 1-60 is as polished and clean as the newest content.  It's actually a little jarring when you get to the Burning Crusade stuff because now that is noticeably a little lacking compared to everything else.



Title: Re: Cracks starting to show?
Post by: Rendakor on February 20, 2011, 06:01:46 AM
Most of the complaints in this thread center around the 85 experience; the 1-60 stuff is generally well liked except by the phasing-hating crowd.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on February 20, 2011, 09:21:36 AM
They should make a series of devastating nerfs until all five man content is utter faceroll. Fuck you, facerolling is more fun than sitting in a queue. Five mans are spluttering and struggling under massive queues because they require three jobs and at least one of them is one that nobody fucking likes doing.

I dare them to change one, just one, of the current heroics back to a genuine faceroll, then see what the queue times end up being for it. Take it off the random daily to, so it has to be explicitly queued for.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 20, 2011, 04:01:17 PM
It would never pop if it was off the random queue, because most people (or at least, those who are geared) only queue for their VP.


Title: Re: Cracks starting to show?
Post by: caladein on February 20, 2011, 04:15:26 PM
That's sort of what the Random Cataclysm Dungeon at 85 is right now.  140 JP on completion, 30 JP per boss, trivial difficulty even with 84s/fresh 85s.  Queue time as a Horde solo DPS in US Group D are maybe 30-50% less than a Random Heroic at around the same time of day.


Title: Re: Cracks starting to show?
Post by: Fordel on February 20, 2011, 06:09:45 PM
Last AV I was in, 15+ AFK honor bots.  :oh_i_see:


-edit- 15 on my team I should say. Not in the entire BG.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Ashamanchill on February 20, 2011, 11:03:04 PM
It would never pop if it was off the random queue, because most people (or at least, those who are geared) only queue for their VP.

Ya guy, I think you're wrong. I think there's a decent amount of people out there who put their foot into heroics and said 'FUCK THIS!' They want JP so they can at least run heroics without being shit. I'm not saying most of the population, but probably like 15%.  I want them to use it as a goddamn weathervane. Are the queue times less then normal heroics, or the same?

I've read that normals give JP now, and yeah that's cool. But as has been said, 'THERE'S 3 OF THEM! and two of them fucking suck.


Title: Re: Cracks starting to show?
Post by: Selby on February 20, 2011, 11:08:57 PM
I've read that normals give JP now, and yeah that's cool. But as has been said, 'THERE'S 3 OF THEM! and two of them fucking suck.
We run HoO several times a day.  A few sucky trash pulls and the rest is mostly a cakewalk.  Now it's becoming a faceroll since we're pretty geared out from all the JPs we get from it.  7 bosses that aren't overly difficult is fun.  And it helps me finish out my reps so I can get even better gear ;-)


Title: Re: Cracks starting to show?
Post by: Rendakor on February 21, 2011, 08:42:20 AM
Making the zone faceroll and removing it from the random queue (so that it doesn't get VP) is effectively making it a normal; if you keep it heroic in name, all you're doing is preventing people from doing it more than once a day. People who want to run chain heroics will use the random feature and may do any given dungeon several times in the day, while yours can only be done once per day, and only by people who specifically queue for it. If you put some loot in there that a geared player might want (read: not just 346 blues) you might lure in the geared tanks and healers, but otherwise only people in mediocre gear will queue for it; this removes a sizable portion of the tanks and healers from the queue, making 40+ minute waits into an hour or more.

Honestly, how do you imagine (even by your estimate) 15% of the population generating faster queues than 100%?


Title: Re: Cracks starting to show?
Post by: Paelos on February 21, 2011, 08:48:09 AM
4.1 is going to bring in a new 5 man, which will effectively be Magister's Terrace 2.0 and will add in epics off the last boss I'm sure.

Every final boss in a heroic should have a chance at an epic drop, maybe 25%, and they should be on a shared table of 20 across all heroics.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on February 21, 2011, 11:04:01 AM
I don't want one easy heroic on a separate queue. I just want them all nerfed into the ground and then some more for good measure. Everyone who's like "Baww this is too easy, I need CHALLENGE!" can STFU and go raid. Maybe do their one five-man per day. Don't worry they won't take long.


Title: Re: Cracks starting to show?
Post by: Selby on February 21, 2011, 11:32:25 AM
Maybe do their one five-man per day. Don't worry they won't take long.
That's how the end of WotLK was for me.  I was a little bothered by how easy it was, but it became it's own little challenge to see how fast we could get a certain dungeon down.  I ended up doing maybe one per day and that was only for the money and badge for raiding.


Title: Re: Cracks starting to show?
Post by: caladein on February 21, 2011, 02:13:19 PM
4.1 is going to bring in a new 5 man, which will effectively be Magister's Terrace 2.0 and will add in epics off the last boss I'm sure.

I'm going to assume you mean "will drop loot 13 item levels higher than the rest of the instance" since item quality doesn't matter anymore (aside from disenchanting).  I'd expect the Abyssal Maw bosses to all drop 359 rares unless they really want to tank the price of Maelstrom Crystals.


Title: Re: Cracks starting to show?
Post by: Paelos on February 21, 2011, 02:40:50 PM
4.1 is going to bring in a new 5 man, which will effectively be Magister's Terrace 2.0 and will add in epics off the last boss I'm sure.

I'm going to assume you mean "will drop loot 13 item levels higher than the rest of the instance" since item quality doesn't matter anymore (aside from disenchanting).  I'd expect the Abyssal Maw bosses to all drop 359 rares unless they really want to tank the price of Maelstrom Crystals.

I don't think they've ever had blues be the same ilvl as the current raid content. What you're suggesting would be a first. If I remember the correctly, the Magister's terrace items were epic but with an ilvl below the first tier of BC raids released, even though it came along with Sunwell.

EDIT: They probably did in Wrath though. I just can't recall.


Title: Re: Cracks starting to show?
Post by: Ingmar on February 21, 2011, 03:27:49 PM
They might just drop higher level blues now, since they equalized the stats across rarities at a given ilvl they might be just using the purple color as a raid prestige thing. I look forward to pointless crying on the General forum about that if they do it.


Title: Re: Cracks starting to show?
Post by: Paelos on February 28, 2011, 02:31:09 PM
There is a heavy amount of negative forum talk about Blizzard constantly rehashing old content. Figured I'd toss that in the bitch thread to see if yall feel such criticism is warranted.


Title: Re: Cracks starting to show?
Post by: Fordel on February 28, 2011, 03:19:41 PM
Eh, considering how much talk was given to "I wish they would fix XYZ zone" or "Man, wouldn't it be awesome if ABC raid was converted to a hardmode?" before, it's just the usual counter bitching that's always available on a forum of wow's size.


Title: Re: Cracks starting to show?
Post by: Paelos on February 28, 2011, 03:35:02 PM
I did find it hilarious that when they were taking about ZG a lot of the forums were OMG I HAVEN'T GOT MY MOUNTS YET NOOOOOOO!

Now they are OMG YOU'RE BRINGING IT BACK, RECYCLED!

Personally, I was never a fan of the trolls shit. I like Karazhan, I liked the Hellfire dungeons, and I liked the Tempest Keep stuff.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 28, 2011, 04:47:25 PM
I'm not gonna lie, recycled content doesn't get me excited like real new content does. Naxx wasn't too bad, because I hadn't done it before and at least it fit thematically.


Title: Re: Cracks starting to show?
Post by: Lightstalker on February 28, 2011, 05:31:28 PM
I'd much rather have more recycled content than a badly done under water encounter.

They've only got a few mechanics (http://www.wowwiki.com/So_you%27re_off_to_BT/Hyjal_(A_Guide_for_bads)) anyway and haven't innovated well when attempting to mix it up (Kara Chess --> Oculus --> Flame Leviathon) so deviating from the tried and true forumla is probably not in their best interest. 


I completed 23 successful timed ZA runs without getting the bear mount so I should be stoked to have another go!  I liked the default instance with an aggressively timered 'hard mode' of ZA when it first came out.  Raids were even free to pick the order of approach, which I thought was great (since there were at least two viable when learning - viability on farm is less interesting).  The current raid lock out mechanic and hard modes aren't as much fun for me.  So, a return of ZA could be just what Cataclysm needs - or it could be crap falling well short of the original implementation.

I spent a lot of time in ZG too, since our guild couldn't hack MC by ourselves.  ZG was the first glaring example of itemization not mapping to item rarity (ZG Blues > MC Purples), while there is a lot to complain about in Cataclysm, the itemization has been much improved for most classes.  A lot of times necessary refactoring doesn't bring with it the new feature shiny customers clamor for, that doesn't mean that the effort was wasted. 


Title: Re: Cracks starting to show?
Post by: Sjofn on February 28, 2011, 05:52:18 PM
See, I liked Kara Chess and Flame Leviathan. Occulus and Malygos can burn in hell, though.

I like recycling depending on how it's done. Deadmines is "recycled" but it's new bosses in there, and while I know people whine it's too long and stuff, I really like it. Naxx, I probably wouldn't have liked that retread much if I had actually done it before.


Title: Re: Cracks starting to show?
Post by: Rendakor on February 28, 2011, 07:49:56 PM
Lightstalker, you know ZA and ZG 2.0 are going to be 5 mans, right? I don't imagine they'll have serious hard modes.


Title: Re: Cracks starting to show?
Post by: Paelos on February 28, 2011, 08:28:28 PM
I also like chess and flame leviathan because they were on the ground. That's a key point. Ground.

The only failure they had with that was jousting because it was never fun. You could already ride a horse, but you couldn't do the cool "blowing massive shit up" stuff, and it would have just been simpler without the horse. There was no real strategy, it was just running around like a jackass.

Hell I think the bombing run in GB is actually a lot of fun. It's too bad pugs are HORRIBLE at it.


Title: Re: Cracks starting to show?
Post by: Lightstalker on February 28, 2011, 09:02:29 PM
Lightstalker, you know ZA and ZG 2.0 are going to be 5 mans, right? I don't imagine they'll have serious hard modes.

Yeah, purple fountains for the masses.  I was just lamenting that they are bringing back ZA but (likely) not the hard mode I enjoyed the most.



Title: Re: Cracks starting to show?
Post by: Ingmar on February 28, 2011, 11:14:17 PM
I also like chess and flame leviathan because they were on the ground. That's a key point. Ground.

The only failure they had with that was jousting because it was never fun. You could already ride a horse, but you couldn't do the cool "blowing massive shit up" stuff, and it would have just been simpler without the horse. There was no real strategy, it was just running around like a jackass.

Hell I think the bombing run in GB is actually a lot of fun. It's too bad pugs are HORRIBLE at it.

In my experience it isn't just pugs who suck at it...


Title: Re: Cracks starting to show?
Post by: Sjofn on March 01, 2011, 01:57:34 AM
I totally fucked it up the first time I did it, it was embarrassing. It was like I had never done it before, even though we've had roughly ten thousand bombing run type quests by this point. I was full of shame.  :uhrr:


Title: Re: Cracks starting to show?
Post by: caladein on March 01, 2011, 03:09:05 AM
I screwed up my first time too.  I may have been trying to shoot the dragons that were flying around.

In my defense it was like, the day after launch, and my whole group was equally useless at it.  Instance took so long I had to go back to Org to refill on water after burning through a stack that lasted maybe just past the second boss.


Title: Re: Cracks starting to show?
Post by: Paelos on March 09, 2011, 06:43:39 AM
Sooooo, anybody want to debate this expansion and Rift's release have had a substantial effect on retention, because we haven't have a post in here since the weekend.


Title: Re: Cracks starting to show?
Post by: Arrrgh on March 09, 2011, 06:55:44 AM
Sooooo, anybody want to debate this expansion and Rift's release have had a substantial effect on retention, because we haven't have a post in here since the weekend.

People were dropping like flies before Rift came out so it's not all Rift, but they did get lucky in their release timing.

I blame a weak expansion coupled with WoW burnout in general.  Rift clones enough of WoW though that the WoW weary will soon tire of Rift.



Title: Re: Cracks starting to show?
Post by: Zetor on March 09, 2011, 06:57:20 AM
I only have anecdotal data: 3 from my guild are still playing WOW, the rest of us (~10) are playing rift atm.

IMO it's far too early to tell what kind of effect rift will have on wow in the long term, but so far the "shiny" seems to be holding. Give it ~2 months and it'll shake out, one way or another.


Title: Re: Cracks starting to show?
Post by: Merusk on March 09, 2011, 07:00:43 AM
To me it's not a question of "will people tire of Rift" but "Will they go back to WoW once they tire of Rift."  That's what Blizzard should be worried about, and at this point in time I don't see anything really drawing people back.  ZG/ ZA are set as their big lures and I haven't exactly seen the MMosphere lighting up in anticipation of them.  If anything it's more like, "goddamn I'm sick of trolls."


Title: Re: Cracks starting to show?
Post by: Soulflame on March 09, 2011, 08:31:05 AM
I ran ZA enough to get about 15 people amani war bears.

I have little interest in running it again.


Title: Re: Cracks starting to show?
Post by: Paelos on March 09, 2011, 08:40:55 AM
To me it's not a question of "will people tire of Rift" but "Will they go back to WoW once they tire of Rift."  That's what Blizzard should be worried about, and at this point in time I don't see anything really drawing people back.  ZG/ ZA are set as their big lures and I haven't exactly seen the MMosphere lighting up in anticipation of them.  If anything it's more like, "goddamn I'm sick of trolls."

I've seen some happy anticipation of it, but it's tempered by people who wanted another raid instead of two dungeons with worse gear that what they are wearing. If you were lucky enough to get into a raid that killed 4-5 bosses, you already maxxed out your gear and VP. At that point, you're only interested in the dungeon reskins for achievements and mounts.

If you don't raid yet, I could see it as a boost in a way. My main issue right now is that I don't feel that improving my tanking gear slightly has any effect on the raiding game. The people that would have to gear up a lot are the healers and dps since they are the only thing that matters now in a raid.

And before I get the response I expect, let me say that I mean the incremental effect of a point ilvl increase in gear on a dps v. a tank. I believe you are going to get a much larger raid benefit from that point in dps or healing.


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 09, 2011, 10:11:32 AM
To me it's not a question of "will people tire of Rift" but "Will they go back to WoW once they tire of Rift."  That's what Blizzard should be worried about, and at this point in time I don't see anything really drawing people back.  ZG/ ZA are set as their big lures and I haven't exactly seen the MMosphere lighting up in anticipation of them.  If anything it's more like, "goddamn I'm sick of trolls."
This.

It'd be a wonderful time to introduce an appearance tab and housing though.  That'd be a huge draw while people play dress up and deck out their virtual digs.


Title: Re: Cracks starting to show?
Post by: Kail on March 09, 2011, 11:09:22 AM
Sooooo, anybody want to debate this expansion and Rift's release have had a substantial effect on retention, because we haven't have a post in here since the weekend.

Really?  No posts in 48 hours, man the lifeboats, DOOOOOOOOOOM?

Not gonna argue that the expansion has had an effect on retention (what effect, exactly, I'd be more reluctant to commit to without numbers, since in game things look about as busy as ever to me) but I'm going to go out on a limb and say that the release of WoW clone number four thousand and twelve is not exactly the dominating factor here. Hell, my WAR guild is seeing more activity recently, too, come to think of it...  It must be because WAR has been so vastly improved, right?  I'm sure people are leaving WoW for what-the-fuckever was implemented in the last WAR patch, it's the only logical conclusion.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 09, 2011, 11:22:34 AM
DA2 is having a much bigger effect on our guild than Rift, I don't know anyone who is playing Rift except Kildorn and he comes and goes like the wind pretty much all the time. But then again, anecdotal evidence is anecdotal. The stuff that is keeping me personally from logging is non-MMO games (Minecraft, Blood Bowl, DA2, DoW2:Retribution.)


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 09, 2011, 11:27:20 AM
As we said a long time ago, it won't be another game that kills WoW, it'll be WoW.  And it'll still be a slow death, from people just trickling off.  One Blizzard will likely prolong through additional expansions and patches which draw people back, but may not hold them like they once did.


Title: Re: Cracks starting to show?
Post by: Ironwood on March 09, 2011, 11:40:28 AM
Well, I quit.

Expansion killed me.


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 09, 2011, 11:53:29 AM
Or maybe it'll be a long time measured in the life expectancy of mayflies. ;D


Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 09, 2011, 12:50:09 PM
As I've said before, an unusually large number of people in the army play(ed) WoW. Between my regiment (300-400 people depending on current strength), and the people I knew in other regiments, in probably knew close to fifty people who played at some point during WotLK. Of that, I know two that play now, and they are hard mode raiders. None of my civvy friends play any more either.

That being said, I can't find any real objective evidence about WoW's subscription numbers at all, and a WoW Census scan of my server reveals the same numbers as it's always seemed to have.  So who knows?


Title: Re: Cracks starting to show?
Post by: Paelos on March 09, 2011, 01:33:28 PM
Really?  No posts in 48 hours, man the lifeboats, DOOOOOOOOOOM?

64 hours. And snark all you want, that's the longest I can remember seeing this forum without any activity whatsoever in years.


Title: Re: Cracks starting to show?
Post by: Modern Angel on March 09, 2011, 04:36:43 PM
f13, weather vane of MMO sub numbers.


Title: Re: Cracks starting to show?
Post by: Azazel on March 10, 2011, 03:22:47 AM
To me it's not a question of "will people tire of Rift" but "Will they go back to WoW once they tire of Rift."  That's what Blizzard should be worried about, and at this point in time I don't see anything really drawing people back.  ZG/ ZA are set as their big lures and I haven't exactly seen the MMosphere lighting up in anticipation of them.  If anything it's more like, "goddamn I'm sick of trolls."
This.

It'd be a wonderful time to introduce an appearance tab and housing though.  That'd be a huge draw while people play dress up and deck out their virtual digs.

A LORO-style Wardrobe-bank to store all of the cosmetic shit they keep throwing at us would be wonderful.


Title: Re: Cracks starting to show?
Post by: El Gallo on March 10, 2011, 07:14:19 AM
f13, weather vane of MMO sub numbers.

Conclusive proof that Trammel v Felucca is the #1 topic on every modern gamer's mind!


Title: Re: Cracks starting to show?
Post by: Margalis on March 10, 2011, 02:16:49 PM
I've said it before, anecdotally WotLK seemed universally praised, I honestly don't remember reading a single comment that ran counter to the notion that it was the best expansion to date. I've seen a lot of griping about Cata in a lot of places. I think it's probably fair to say that it's the least well-received expansion.

Now whether that means people will actually stop playing as opposed to just bitching more who knows. But it does appear to be a misstep.


Title: Re: Cracks starting to show?
Post by: Paelos on March 10, 2011, 03:16:04 PM
The hardcore raiders hated WotLK. They were just drowned out by the STFU and deal patrol. The term welfare epics was tossed around a ton. Still, they didn't quit and WoW saw it's highest subs. Now the hardcores are trying to drown out the casuals who are pissed, but the threads keep popping up and getting their heads cut off by mods.


Title: Re: Cracks starting to show?
Post by: Fordel on March 10, 2011, 04:47:52 PM
To the surprise of no one, there are waaaaaaay more casual players then hardcore players.


-edit- Really, In my little circles, I'm not seeing so much "OH GAWD THIS SUCKS I QUIT QQQ BAAAW", it's more just "meh...". No one is giving enough of a shit to actually 'rage', they are just doing other shit and slowly dropping off.


Title: Re: Cracks starting to show?
Post by: pants on March 10, 2011, 05:54:53 PM
Really, In my little circles, I'm not seeing so much "OH GAWD THIS SUCKS I QUIT QQQ BAAAW", it's more just "meh...". No one is giving enough of a shit to actually 'rage', they are just doing other shit and slowly dropping off.

Yup, same here.  Lots of (including myself) - meh, been playing this for years, its just more of the same, I'm outa here.  Deathwing isn't nearly as charismatic a bad guy as Arthas was, and if youve been playing the same game for 6-7 years, sooner or later you're gonna get bored.


Title: Re: Cracks starting to show?
Post by: Paelos on March 10, 2011, 08:07:25 PM
Yep I don't see much casual rage. I see a lot of, well it's been fun, but I don't feel like I need to log in every day. Then it's every other day. Then once a week. Now it's none.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 10, 2011, 09:24:06 PM
Death by paper cuts.

~10man just as viable as 25? guilds start shrinking or whittle down to only those ''really' wanting to raid, others who usually went out of comraderie start fading.

~LFD system? No need to form bonds and get to know people, a lot fewer "hanging out with buddies" when playing.

~40min queues? Sorry you rolled dps, try again?

~Long/hard heroics? just logging in to get your daily valor feels like a chore.

There's also a lot more little things but they all add up.


Title: Re: Cracks starting to show?
Post by: Fordel on March 10, 2011, 10:04:14 PM
It's none of that stuff except the harder heroics thing, which is just a part of the whole "We must make everything 'Meaningful' again!". Leveling has to matter, Mana has to matter, AE has to matter, blah blah blah.



We went up 5 levels, and became less capable, had more downtime and lost overall functionality and ability. We were made mere mortals again and that is just horse shit in this kind of game.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 10, 2011, 10:09:49 PM
It may not be those things for you but a lot of people in my guild and on my server those reasons are exactly the case. None of them alone is a reason people quit but you start combining little reasons....they all add up.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 10, 2011, 10:41:40 PM
I think your right, all those little design(tm) changes have added up. I strongly suspect, that instead of Cataclysm, they had of released WotLK 2: Arthas' Revenge!, with 5 new zones you had to grind for rep to get slightly upgraded loot, with 10 new heroics tuned at the ICC ones dropping slightly upgraded loot, with 3 new raids similar in style dropping, you guessed it, slightly upgraded loot, they would be doing much better right now.

But, I guess the devs were bored, or GhostCrawler has become a bit of a megalomaniac, so they decided to see how many things they could wrench around with, including the above mentioned by you.



Title: Re: Cracks starting to show?
Post by: Setanta on March 11, 2011, 01:05:35 AM
IWe went up 5 levels, and became less capable, had more downtime and lost overall functionality and ability. We were made mere mortals again and that is just horse shit in this kind of game.

To the extent that I levelled a main and 2 alts and CBF's leveling the rest of my 80s to 85 because there is no incentive whatsoever.


Title: Re: Cracks starting to show?
Post by: Paelos on March 11, 2011, 06:29:41 AM
But, I guess the devs were bored, or GhostCrawler has become a bit of a megalomaniac, so they decided to see how many things they could wrench around with, including the above mentioned by you.

I think they saw a genuine problem with the game and reacted to it in the completely wrong way. They were worried the game was posing no challenges, that healers were bored as hell spamming crap, and that people weren't even bothering to use abilities in their classes because there was no point. Add in the bloated spec trees, the mudflation, and the 15 minute heroics, and they honestly believed they would lose players due to boredom with a faceroller system.

None of those things were wrong. They were actually taking place. The reaction to them should have been to stratify the challenges further using heroic mode raiding. Putting loot on both 10 and 25s wasn't a bad idea, but making it so you can only choose one had been a total disaster. Making heroic raids harder is a great idea, but making normal raids so hard that the first bosses prove a ridiculous challenge for many previously casual groups wasn't. Nerfing healers and healing AE but keeping unavoidable raid wide damage is just ridiculous. Pick one. Either you want an AE game or you don't.

The heroic dungeon thing is just hubris. If their intent was really to just tell people to enjoy regulars forever, that guy should be fired.


Title: Re: Cracks starting to show?
Post by: Arrrgh on March 11, 2011, 08:25:05 AM
In reply to will the masses come back if/when they grow tired of Rift/whatevernewshiny it would have to be in 4.3 if WoW pulls its head out of its ass by then.

WoW screwed over the casuals and they left. 4.1 brings harder heroics when the casuals already wipe in the current heroics. 4.2 brings a new raid that won't be puggable since it's the fresh new one.

4.3 can either add a ton of new casual content (but WoW adds content at a glacial pace) or nerf the hell out of the difficult of everything so that raids are PUG friendly (like ICC with it's huge buff to players at the end) and casuals can easily buy epics with the points from the new easy mode heroics.

I suspect the casuals feel screwed out of their epics. People like their purplez. At the end of Lich King everyone was happily epiced out. Cata took away their toys, made their abilities feel weaker (see constant trade spam looking for raid healers), and forced them to grind more difficult content just to get blues.


Title: Re: Cracks starting to show?
Post by: Nebu on March 11, 2011, 08:32:32 AM
Seems to support my belief that MMO gamers prefer to be segregated using time as a metric rather than skill.  Were I a hardcore WoW player, I'd rejoice at the addition of content that challenged my play rather than stressing my playtime.  Anything that requires me to choose from a variety of abilities to overcome an obstacle is a welcome change.


Title: Re: Cracks starting to show?
Post by: Ivanneth on March 11, 2011, 09:10:28 AM
Death by paper cuts.

....

There's also a lot more little things but they all add up.

Rated Battlegrounds, too. When they first announced them I was very excited. When the final product was released it was nothing more than larger arena teams. It didn't make me quit the game, but what could have been something great turned out to just be "meh..."


Title: Re: Cracks starting to show?
Post by: Paelos on March 11, 2011, 09:57:51 AM
Seems to support my belief that MMO gamers prefer to be segregated using time as a metric rather than skill.  Were I a hardcore WoW player, I'd rejoice at the addition of content that challenged my play rather than stressing my playtime.  Anything that requires me to choose from a variety of abilities to overcome an obstacle is a welcome change.

From a gaming perspective, I agree. This is a good set of changes. They added more ways for players to distinguish themselves and shine when people maximize available resources. It's not about grinding forever, it's about simply being good at what you do. The current content rewards mental agility, awareness, reaction time, and critical assessment. When you get a in group of people with those skills, it can be a glorious romp through some of the greatest gaming ever. I suspect that's why the developers wen this way, because it created a better game.

However, from a business standpoint it's catastrophically stupid. As an example, Wow's audience would like Monopoly. It's extremely popular, not terribly complicated, and you can be of any real skill level to approach the game and have fun. One day, Monopoly decides it's been too simple for years, and changes it's rules to be like Settlers of Catan. Now it's a better, more strategic game that appeals to people who really enjoy board game depth, but you just fucked over about 90% of your players who liked the original game. Whenever you control a marketshare in the millions, you need to realize that a huge percentage your audience doesn't want to be highly challenged. You also need to realize that a combination of all the abilities I listed doesn't exist in 90% of the human populace. A shocking percentage have none. Most people have one or two. A good amount have three. Four is rare, and it takes all four to from every single person involved to work your way through all the current content. Usually the place where most people fall apart is reaction time and critical assessment. God knows how many healers just said "fuck it" because they couldn't handle those two in the new format.


Title: Re: Cracks starting to show?
Post by: caladein on March 11, 2011, 10:00:50 AM
Nerfing healers and healing AE but keeping unavoidable raid wide damage is just ridiculous. Pick one. Either you want an AE game or you don't.

Really, the only bullshit AOE this tier is Atramedes (if you aren't using the mod (http://wow.curse.com/downloads/wow-addons/details/atramedesshieldclicker.aspx)).  Everything else is just sort of "there" without being dangerous or has some skill component to it.

Nefarian's Crackle is a good example of the latter.  It simply will not kill anyone if you trigger it with the raid topped off, so the throughput challenge is only one of dealing with the aftermath quickly enough to not limit the DPS.  Cho'gall and Elemental Monstrosity are a bit different, there it's a question of asking your healers to hold enough in reserve throughout the fight (either by their own skill or the rest of the raid's) to go into another gear for a very short period of time.


Title: Re: Cracks starting to show?
Post by: Paelos on March 11, 2011, 10:05:00 AM
My point is there are better ways to test your raiders without damage that's "there" and doesn't serve any other purpose.

Unavoidable raid-wide damage is a copout mechanic.


Title: Re: Cracks starting to show?
Post by: Merusk on March 11, 2011, 10:24:18 AM
Re: Skillplay.

The problem is game devs are often adept at all the things listed.  People who are adept at something rarely understand how few have that same skill set or how many lack the ability or drive to develop it. 


Title: Re: Cracks starting to show?
Post by: caladein on March 11, 2011, 10:27:18 AM
My point is there are better ways to test your raiders without damage that's "there" and doesn't serve any other purpose.

Unavoidable raid-wide damage is a copout mechanic.

Raid-wide damage still serves a purpose even if by itself it's not dangerous by putting players at risk for other things (on Atramedes explicitly so).  It's pressure.  From my perspective, it's a good thing as long as that's not all I'm dealing with.  Having to switch between standard triage or a fixed assignment and AOE spells and the different options inside those is more fun than just playing whack-a-mole with tanks and whoever screwed up.

It also scales very well between raid sizes which is probably why we have more of it versus area-based or chaining stuff.


Title: Re: Cracks starting to show?
Post by: Paelos on March 11, 2011, 12:24:42 PM
I disagree. Putting one of the already most under-represented classes into the crucible for no reason is not good design. You want to test the skill of everyone, then raid wide avoidable damage through strategy is the way to go.

I have no problems with raid-wide damage as it serves it's place. I have a problem with it just existing with no possible player skill playing into it besides HEAL MOAR!


Title: Re: Cracks starting to show?
Post by: Malakili on March 11, 2011, 12:27:13 PM
Seems to support my belief that MMO gamers prefer to be segregated using time as a metric rather than skill.  Were I a hardcore WoW player, I'd rejoice at the addition of content that challenged my play rather than stressing my playtime.  Anything that requires me to choose from a variety of abilities to overcome an obstacle is a welcome change.

From a gaming perspective, I agree. This is a good set of changes. They added more ways for players to distinguish themselves and shine when people maximize available resources. It's not about grinding forever, it's about simply being good at what you do. The current content rewards mental agility, awareness, reaction time, and critical assessment. When you get a in group of people with those skills, it can be a glorious romp through some of the greatest gaming ever. I suspect that's why the developers wen this way, because it created a better game.

 Usually the place where most people fall apart is reaction time and critical assessment. God knows how many healers just said "fuck it" because they couldn't handle those two in the new format.

I had a group last week sometime where the healer thought they had a bug because they were going OOM so fast and their spells were costing too much.  In fact, he or she went as far as to relog to "fix" it.  I was trying to say that they had just leveled up and that in Cataclysm thats how healing was past level 83 or so, but they didn't seem to understand and just insisted their spells were supposed to cost only like 1200 mana (which perhaps is what they cost at the previous level?).  They ended up quitting the group and apologizing about the "bug."

I was doing Vortex Pinnacle yesterday and we wiped on the last boss the first time because 3/5 of the group hadn't done it before and didn't know to run into the triangle/zone when the guy made it.  Well, thats fine, they just didn't know but I was willing to give them a pass.  The next time, the hunter, who had JUST been told in depth what to do because he died the first time around (due to ignorance), just stood there and died AGAIN.   He said in /p "lol, I reacted too slowly."  To which our tank said ..... "it takes him like 15 seconds to cast......"  Its true, if you're reaction time is THAT slow, and your awareness that bad that you miss the GIANT YELLOW TEXT that pops up these days there is simply nothing I can do for you.

My point being that it seems like, especially for newer players, by which I mean people who either never did high end content or came in during wrath, just never built the skill set necessary for this kind of thinking during play (this kind of thinking = the 4 things you've listed).  I recall back when we were working through AQ40 our raid leader commented that Molten Core taught us how to use our abilities/manage threat etc, Black Wing Lair taught us how to use terrain and exploit line of sight, and AQ40 taught us the importance of situational awareness (which I would use to summarize your 4 qualities in a single term perhaps).  It seems to me like this kind of progression in learning the game is missing now, and therefore it might be more difficult for people who never had that "training" to step in.  I don't think that a lot of people are simply incapable of doing these things by some inherent set of traits.  But I do think that they aren't really trained well by Blizzard through a natural progression in end game content.   Of course, even if Blizzard did offer more avenues to learn these skills, there is a good chance a lot of people simply wouldn't care to spend the time learning, goodness knows some of those very early BWL bosses took my guild 4-6 weeks of 3-4 nights a week of wiping over and over again to learn when they were new, and you can' really expect people to go through that learning process.



Title: Re: Cracks starting to show?
Post by: Ingmar on March 11, 2011, 12:27:31 PM
As long as it is just one tool in the box it is fine, I think, it isn't like every single fight always has it.


Title: Re: Cracks starting to show?
Post by: Slyfeind on March 11, 2011, 12:50:01 PM
I left WoW because of too much insta-travel and the over-simplification of character building. Rift filled those needs nicely for me. I'm probably in the minority though.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: caladein on March 11, 2011, 01:07:28 PM
I on the other hand am looking forward to not needing a second person to summon to BWD in about a week (http://www.wowhead.com/spell=83967) :heart:.


Title: Re: Cracks starting to show?
Post by: Rendakor on March 11, 2011, 01:26:11 PM
Seems to support my belief that MMO gamers prefer to be segregated using time as a metric rather than skill.  Were I a hardcore WoW player, I'd rejoice at the addition of content that challenged my play rather than stressing my playtime.  Anything that requires me to choose from a variety of abilities to overcome an obstacle is a welcome change.
If the heroics were SHORTER than LK but harder I personally wouldn't have complained as much; taking something that used to take 15-45 minutes and making them take 30-120 and also turning the difficulty up considerably is what got under my skin.


Title: Re: Cracks starting to show?
Post by: El Gallo on March 11, 2011, 02:11:56 PM
If every dungeon had a non-heroic lvl 85 version that gave better loot than you can get through questing + a smallish number of justice points, the Cata dungeon problem would basically be solved.  The fact that there will not be regular modes of the 4.1 5-mans shows that they still have no clue.

The raid problem could mostly be handled by making regular mode raids a little easier and increasing the hardmode rewards. 

Also, get rid of the fucking shared lockouts between 10s and 25s.  Though that may just be my selfish POV.  During much of WotLK, I was in a very tight GDKP 25-man group that took out most hardmode raid content.  This let me get my hardcore ballet fix, while at the same time letting me do 10s with my casual guild of people I've gamed with since early EQ.  A couple are truly amazing players (much better than I am), but most of them keyboard turn in the rare event they realize turning is needed.  So now, I don't get to be the back-row chorister* at the Bolshoi (*whatever the ballet equivalent of an opera chorister is).  Instead, I spend my raid time dying for 2 hours because "when the girl dragon is on the ground, never snuggle unless DBM screams at you; when the boy dragon is on the ground, always snuggle unless DBM screams at you" is like asking them to 5-star Through the Fire and the Flames while blindfolded.  Aaaaghhh.  Anyway, where was I?

Another little thing: I wish Baradin Hold battles gave you currency that could be used to buy pvp gear outside the honor point system.  I really liked that part of Wintergrasp, and it gave me a strong incentive to play WG a lot.  For BH, winning gets me 2 tokens once a week.  I get 10-20 tokens every day from the pve dailies, so who cares about 2 per week.  The fact that BH itself isn't that fun doesn't help, of course. 



Title: Re: Cracks starting to show?
Post by: Nebu on March 11, 2011, 02:17:18 PM
If the heroics were SHORTER than LK but harder I personally wouldn't have complained as much; taking something that used to take 15-45 minutes and making them take 30-120 and also turning the difficulty up considerably is what got under my skin.

I understand that this is a significant problem and agree with you.  Make the heroics more of a challenge, yes.  Adding more trash mobs seems like an unnecessary grind. 


Title: Re: Cracks starting to show?
Post by: El Gallo on March 11, 2011, 02:21:05 PM
They could make heroic dungeons work like hardmode raids (i.e. same trash as normal, just harder bosses). At least that's how hardmodes used to work.


Title: Re: Cracks starting to show?
Post by: Paelos on March 11, 2011, 05:39:22 PM
They could make heroic dungeons work like hardmode raids (i.e. same trash as normal, just harder bosses). At least that's how hardmodes used to work.

Yep, back when they were fun.


Title: Re: Cracks starting to show?
Post by: Margalis on March 11, 2011, 07:12:11 PM
Re: Skillplay.

WOW is generally considered an "easy" game. 5 years in is probably not the best time to decide that what the game really needs is to be highly skill-based.


Title: Re: Cracks starting to show?
Post by: Merusk on March 11, 2011, 07:39:43 PM
I wasn't arguing it was.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 11, 2011, 07:46:50 PM
I disagree. Putting one of the already most under-represented classes into the crucible for no reason is not good design. You want to test the skill of everyone, then raid wide avoidable damage through strategy is the way to go.

I have no problems with raid-wide damage as it serves it's place. I have a problem with it just existing with no possible player skill playing into it besides HEAL MOAR!

I disagree, putting everyone on the spot with an avoidable AoE just dilutes the blame.  DPS will still get pissed that they weren't healed.  Healers will get pissed that the DPS are careless fucks.  Sounds like a recipe for guild drama.  You should never be able to confuse a "heal this" test and a "dodge this" test.  There should be "heal this" tests, however the pace Blizzard used in WotLK was entirely wrong.

EDIT:  A huge part of the problem is that they believe that healers should always be casting something, and they built mana regen, cast times, and efficiency for that.  Problem is, it was a terrible idea.  They should have dumped mana regen while casting almost entirely, slowed raid and tank damage right the fuck down, and buffed the hell out of in-combat spirit based regen while applying a diminishing return based on time regenerating mana (to encourage short mana breaks).


Title: Re: Cracks starting to show?
Post by: Paelos on March 11, 2011, 08:07:01 PM
There should be "heal this" tests

I think this expansion is proving that's a bad idea. I believe if healing was fun, that would be fine. It's not. And "harder" doesn't not necessarily have to be the only way to make it more interesting.

Squeezing your healer population is a recipe for disaster. It's a fragile scenario on a good day.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 11, 2011, 08:24:29 PM
I edited in a section after you posted.

The problem with healing is that Blizzard likes to pull shit like a "dodge this" and "heal everyone" back to back, then segue into "spam your efficiency heals," which is hard on people.


Title: Re: Cracks starting to show?
Post by: caladein on March 11, 2011, 08:25:55 PM
I don't think the answer to "there aren't enough healers" is to make healing have a high skill floor.

Long term, there are never going to be enough people who want to heal compared to the people that want to punch the dragon.  All that would happen is that you'd increase the churn rate as people try healing because it's an easy raid spot and then a lot of them drop it out of boredom.


Title: Re: Cracks starting to show?
Post by: Fordel on March 11, 2011, 08:38:47 PM
People didn't enjoy healing before either, it was just easier to put up with.


Almost no one actually enjoys healing, in any MMO. People enjoy the side-effects of being a healer; the guaranteed group spots or the feeling of being wanted and in demand.


The actual game play of being a healer? The number of people going "fuck yes, HEALING TIME" is very, very, very small. To the point where I am still amazed people make games WITH healers, instead of just making everyone self sufficient with everyone also having a small bit of "I'll save you dude" as well.


Title: Re: Cracks starting to show?
Post by: Selby on March 11, 2011, 09:33:16 PM
Almost no one actually enjoys healing, in any MMO.
I like healing.  I don't like the asshats who feel that every time they died due to standing in something perfectly avoidable they need to rage at what a shitty healer I am.  So I stopped healing for PUGs.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on March 12, 2011, 01:07:12 AM
The fact that there will not be regular modes of the 4.1 5-mans shows that they still have no clue.

THIS.

It doesn't really inspire much confidence in the "oh Blizzard realizes they're fucking up and will fix/nerf everything any minute" school of thought.


Title: Re: Cracks starting to show?
Post by: caladein on March 12, 2011, 06:21:31 AM
The problem with healing is that Blizzard likes to pull shit like a "dodge this" and "heal everyone" back to back, then segue into "spam your efficiency heals," which is hard on people.

We ask damage dealers to do the exact same thing and it's quite hard on them too sometimes.  Alternating between "Respond to (Possible) Emergency", "Go Full Out", and "Hang Loose" is nearly every fight on my Hunter or my Priest.


Title: Re: Cracks starting to show?
Post by: Paelos on March 12, 2011, 06:41:53 AM
Yep that was the mental agility part I was talking about. Many people have a hard time mentally grasping how to switch tasks several times on the fly.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 12, 2011, 07:22:15 AM
We ask damage dealers to do the exact same thing and it's quite hard on them too sometimes.

Except you don't single target DPS 25 bosses near simultaneously.


Title: Re: Cracks starting to show?
Post by: Paelos on March 12, 2011, 08:21:44 AM
Quote from: Blizzard Blues
Why Ghostcrawler stopped posting on official forums
These forums have always been about players talking to players. We don't want to foster the expectation that it's going to get a blue response if someone tries hard enough (lol I'm replying to a thread calling for a blue). While GC added a lot to these forums (and I say 'these forums' because he only posted in the North America forums) we think we can reach more players, particularly those in other regions, more directly through the blogs, or concerted Q&A's. Blogs also tend to be a better medium for getting the message out there loud and clear, but does have downsides that it removes the conversation that we know is appreciated quite a bit.

While forum posts do lend themselves to that conversational approach, they actually have a lot of downsides to them from our perspective of attempting to get clear and clean information to the players. They aren't very visible is really the first and maybe biggest problem. You can liken forum posts and the information given in them to some of the displeasure surrounding how hotfixes are communicated. I may reply to a thread 20 times and in my #13 reply I say something really important regarding class balance. Who is going to see that? How quickly will that knowledge actually permeate? Will the message be kept clear? Will my clarification in post #17 that explains what people are misunderstanding in #13 be seen by everyone that read #13? People tend not to read past the first blue post in a thread, or skip around and don't read them all, so if you have a correction/addendum to the first post, or just expound upon a thought, it's generally lost on the majority of readers. Blue trackers can help with this, but we're generally not having to explain that "post #13 wasn't the end of the thought and it's being taken out of context" to people who just go to blue trackers. Forum posts also tend to be fairly quickly written by one of us without much in the way of peer-review, and anything written off-the-cuff like a reply to a thread can tend to be more precarious than a more substantive outlet that has an official process of review and correction before its posted (like the blogs). Much to the dismay of many forum goers I'm sure, there's just an infinitely smaller chance we'll say something stupid or mess up in a fully published blog post.

As with anything we do, we never believe we're perfect. There's always room to improve. The blogs may not be the best outlet but we're continually working to improve upon the content we're delivering, and have some pretty exciting stuff planned. We're also working to make the comment system for the blogs a bit more like the forums so conversation can be held there more easily, as well. Of course you've no doubt see we're running a recurring global Ask the Devs Q&A. It's one way where we're hoping to fill that gap of direct developer interaction that the blogs probably just can't hit. We think the Q&A's are going to be extremely popular and fill a big part of what made GC's interactions on here so useful. And we’re going to continue collecting feedback and posting when appropriate, but we'll also be trying to come up with additional ways to facilitate the communication between the developers and players. (Source)


 :why_so_serious: :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Koyasha on March 12, 2011, 10:58:10 AM
The fact that there will not be regular modes of the 4.1 5-mans shows that they still have no clue.
Yeah, I agree with this point.  I'm one of the biggest proponents of wanting harder things, but if they're putting in heroics and not normal versions, that's incredibly stupid.  Heroics should be hard, but for the scrubs who can't cut it, there have to be normals to keep them busy.  Putting in only heroics means everyone will want to do the heroics (with good reason, since they want to see the added content) and the people that aren't good enough will be unhappy because they can't do them without being berated by the people that are good enough, who will also be unhappy because they can't do them without putting up with these guys that constantly want to come, then screw up, make things impossible with their inability to perform, need to be carried when that's even possible, and so on.  So it makes nobody happy to have only heroics.


Title: Re: Cracks starting to show?
Post by: Merusk on March 12, 2011, 11:24:29 AM
Quote from: Blizzard Blues
Why Ghostcrawler stopped posting on official forums<snip>

 :why_so_serious: :why_so_serious:

While they have a point there's no reason you can't do both.  Or have a community manager summarizing the stuff the Devs have posted during the week.  Or any other number of approaches that don't involve "I'm not talking to you plebes."   SOE went down this road when shit started to go south as well.   Seems to be the MO of all game corps; "we don't like what we're hearing, so we're not going to talk to you anymore."

 :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 12, 2011, 12:38:24 PM
Ghostcrawler got his feelings hurt by everyone letting him know what an idiot he is.


Title: Re: Cracks starting to show?
Post by: Paelos on March 12, 2011, 12:48:01 PM
I find it funny that their reaction to a large upswell of discontent towards their grand design of L2P has been for them to retreat from the public eye.

The problem right now is that even though I think they know they made a huge mistake with the healers and heroics, if they suddenly buffed healer mana regen, every single fight would have to be retuned in order to actually still be remotely interesting in their minds.

In my mind, now's the time to do it. Admit you were wrong, buff healers up, let people run roughshod over the first iteration of raid content (it's the first set, who gives a shit if they pwn it? It's gonna happen anyway eventually) and retool your next encounters around healers being buffed.


Title: Re: Cracks starting to show?
Post by: Threash on March 12, 2011, 01:04:51 PM
Their thinking is "if we just wait heroics are going to be facerolly soon enough without us doing anything", which is true but it assumes people are going to stick around for that to happen.


Title: Re: Cracks starting to show?
Post by: Simond on March 12, 2011, 01:09:14 PM
If Blizzard is going to turn into SOE ignore the forums, they should probably just get rid of them.


Title: Re: Cracks starting to show?
Post by: Malakili on March 12, 2011, 01:12:36 PM
Their thinking is "if we just wait heroics are going to be facerolly soon enough without us doing anything", which is true but it assumes people are going to stick around for that to happen.

I have to imagine they will, where are they going to go instead? Rift?  Maybe so, but I still think Rift is another one of those 1-3 month wonders, and maybe I'll eat that prediction, but I don't see taking people from WoW over the long haul.


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 12, 2011, 01:21:16 PM
They don't have to go anywhere.  Not everyone that plays WoW is a gamer.  Of the ones that are gamers, a good number aren't MMO players.


Title: Re: Cracks starting to show?
Post by: Paelos on March 12, 2011, 01:34:09 PM
Their thinking is "if we just wait heroics are going to be facerolly soon enough without us doing anything", which is true but it assumes people are going to stick around for that to happen.

Yes that has always been their stated as goal, as you indicated. I think it's fair to assume, however, that when you give the people less, they are going to wait around for less time. Cataclysm gave us 5 levels, 2 races, 3 85 regulars, 9 heroics, and 14 raid bosses. As of yet, we've been playing the expansion 4 months since release and it will probably be April before we see a content patch.

WotLK gave us 10 levels, a new class, 4 max level regular dungeons, 12 heroic dungeons, and 17 raid bosses. The first major patch with Ulduar came in April as well. The only difference was that WotLK was released in November instead of December like Cataclysm.

What compounds the fact even further is that 4.1 isn't even really a major patch except in name only. There is no changeover of gear, no forward movement of content, two heroic dungeons, and they are increasing AE damage on a lot of classes. It's really just 4.0.9999999


Title: Re: Cracks starting to show?
Post by: Malakili on March 12, 2011, 01:37:55 PM
The amount of work that went into the complete overhaul of the "old world" shouldn't be dismissed lightly.  Granted, thats little consolation to people who already had a bunch of max level characters, or who simply don't like leveling that much.  I wonder if, in a sense, spending so much time and resources on that side of Cataclysm hasn't come back to bite them a little.


Title: Re: Cracks starting to show?
Post by: Merusk on March 12, 2011, 01:38:18 PM
They don't have to go anywhere.  Not everyone that plays WoW is a gamer.  Of the ones that are gamers, a good number aren't MMO players.

Even if you ARE a MMO gamer, nothing says you have to be subbed 100% of the time to any game.  Lord knows I've taken months-long breaks over the last 10 years.  You dick around, catch up on SP games and check out freebies until something new catches your eye or you decide to go back to your last one.


Title: Re: Cracks starting to show?
Post by: Paelos on March 12, 2011, 07:34:08 PM
The amount of work that went into the complete overhaul of the "old world" shouldn't be dismissed lightly.

Oh I don't dismiss it. It's a massive amount of work. I thought so way back when we weren't even sure if a redo of all the old world was real. I personally didn't because I thought it was entirely too much of an undertaking for almost no gain on their retention. As it turned out, I was way off and that was exactly what they had planned.

Still, I know for a fact that just having a fantastic leveling experience won't keep MMO players playing for as long as they have. WoW built it's empire on a foundation of questing, killing bosses, and collecting loot. You can't neglect 2 out of 3, and they did. They opened Pandora's box with Wrath, and they can't shut it now. All attempts to do so will be met with lost subs and angry forums.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 12, 2011, 07:53:09 PM
The new ZA and ZG is their chance to step back. If they make those instances Wrath style facerollable, with fat fat purples dropping from each boss, I'll resub.


Title: Re: Cracks starting to show?
Post by: Khaldun on March 12, 2011, 08:00:14 PM
I'm kind of on the edge of unsubbing for the first time since the game went live. I don't really enjoy it any more, I don't think it raises any interesting issues as game or a social media form, and the social group I was playing with has shifted a lot and is less fun for me. Blizzard isn't responsible for all of that, and in some ways, I wonder if they're responsible for any of it. The basic infrastructure of this kind of MMO seems to me to have a lot of dead ends. It's to their credit that it took them this long to get back this badly into one of them with no clear way of getting out.


Title: Re: Cracks starting to show?
Post by: Paelos on March 12, 2011, 08:39:47 PM
I'm kind of on the edge of unsubbing for the first time since the game went live. I don't really enjoy it any more, I don't think it raises any interesting issues as game or a social media form, and the social group I was playing with has shifted a lot and is less fun for me. Blizzard isn't responsible for all of that, and in some ways, I wonder if they're responsible for any of it. The basic infrastructure of this kind of MMO seems to me to have a lot of dead ends. It's to their credit that it took them this long to get back this badly into one of them with no clear way of getting out.

Which way was the social group you were playing with shifting?


Title: Re: Cracks starting to show?
Post by: Sjofn on March 12, 2011, 11:40:33 PM
People didn't enjoy healing before either, it was just easier to put up with.


Almost no one actually enjoys healing, in any MMO. People enjoy the side-effects of being a healer; the guaranteed group spots or the feeling of being wanted and in demand.


The actual game play of being a healer? The number of people going "fuck yes, HEALING TIME" is very, very, very small. To the point where I am still amazed people make games WITH healers, instead of just making everyone self sufficient with everyone also having a small bit of "I'll save you dude" as well.

I won't lie, new paladin healing? It makes me go FUCK YEAH HEALING TIME. It's sort of weird. Old druid healing would sometimes make me feel that way if I was undergeared for it.  I am still butthurt they changed the way druids heal. :(

Tanking is the one I would accuse more of "almost no one really, truly loves tanking." I like being a punching bag and I like being needed and sometimes when you manage to tank something you had no right to survive it feels awesome, and I like facerolling with my paladin tank, but for the most part tanking is a thankless job and even though that doesn't excuse the dickbag PUG tanks, I can understand them. Healing can be thankless too, but you don't have the added baggage of people expecting you to be in charge.

(I'll answer shit from a day ago and you'll like it!)


Title: Re: Cracks starting to show?
Post by: Ironwood on March 13, 2011, 12:29:32 AM
Lots of people keep saying this.  I don't really see where my Druid has changed with healing.  Can someone explain ?


Title: Re: Cracks starting to show?
Post by: eldaec on March 13, 2011, 01:46:53 AM
Heal classes are the only thing I've ever been able to maintain interest in within an EQ clone, because they are the only classes that have enough decision making going on in a battle.

Some of the wider design decision in WoW (particularly having limited numbers of abilities per character) makes healing a bit less interesting in that specific game. But saying 'no one likes to heal' is absurd. What nobody likes is the existence of mandatory classes that you need in the group and which fucks everything up if you don't happen to have someone on who likes that particular role.

EQ2 Defiler/Mystic healing is probably my favourite dikumud archetype ever.


Title: Re: Cracks starting to show?
Post by: caladein on March 13, 2011, 06:25:37 AM
The new ZA and ZG is their chance to step back. If they make those instances Wrath style facerollable, with fat fat purples dropping from each boss, I'll resub.

The gear is halfway between Heroic Dungeon and Normal Raid gear, so aside from vanity items and itemization holes the drops aren't terribly relevant.

But it is purple, which apparently still matters to people beyond Enchanting for some reason.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 13, 2011, 07:23:51 AM
As long as it's good enough to spring-board into the rest of the heroics, and maybe a raid.


Title: Re: Cracks starting to show?
Post by: Simond on March 13, 2011, 07:37:50 AM
Prediction: ZA/ZG are going to be 'harder' (slower, more tedious) than the rest of the heroics.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 13, 2011, 07:52:02 AM
I have to admit, part of me wants to see that so I can kick the WoW addiction for good.


Title: Re: Cracks starting to show?
Post by: Paelos on March 13, 2011, 10:41:58 AM
I've seen a boss video on how ZG works, so I'll spoil it. However, from what I've seen I don't believe it's going to be easier at all.



Title: Re: Cracks starting to show?
Post by: Setanta on March 13, 2011, 12:42:23 PM
The amount of work that went into the complete overhaul of the "old world" shouldn't be dismissed lightly.

Oh I don't dismiss it. It's a massive amount of work. I thought so way back when we weren't even sure if a redo of all the old world was real. I personally didn't because I thought it was entirely too much of an undertaking for almost no gain on their retention. As it turned out, I was way off and that was exactly what they had planned.

Still, I know for a fact that just having a fantastic leveling experience won't keep MMO players playing for as long as they have. WoW built it's empire on a foundation of questing, killing bosses, and collecting loot. You can't neglect 2 out of 3, and they did. They opened Pandora's box with Wrath, and they can't shut it now. All attempts to do so will be met with lost subs and angry forums.

Massive amount of work yes - for something that people will either fly over (on a 60+) or bypass completely (dungeon finder). I love what they have done, don't get me wrong, but was it worth it rather than pump out more new content/world? IMO no because I doubt most people will see much of it, especially if they had multiple 80s.


Title: Re: Cracks starting to show?
Post by: Koyasha on March 13, 2011, 01:24:14 PM
The amount of work that went into the complete overhaul of the "old world" shouldn't be dismissed lightly.

Oh I don't dismiss it. It's a massive amount of work. I thought so way back when we weren't even sure if a redo of all the old world was real. I personally didn't because I thought it was entirely too much of an undertaking for almost no gain on their retention. As it turned out, I was way off and that was exactly what they had planned.

Still, I know for a fact that just having a fantastic leveling experience won't keep MMO players playing for as long as they have. WoW built it's empire on a foundation of questing, killing bosses, and collecting loot. You can't neglect 2 out of 3, and they did. They opened Pandora's box with Wrath, and they can't shut it now. All attempts to do so will be met with lost subs and angry forums.

Massive amount of work yes - for something that people will either fly over (on a 60+) or bypass completely (dungeon finder). I love what they have done, don't get me wrong, but was it worth it rather than pump out more new content/world? IMO no because I doubt most people will see much of it, especially if they had multiple 80s.
Yeah, leveling is also too fast even for those who want to see the content.  One of the characters I started after coming back to check things out a while back I intended to see a lot of the new zones on.  Didn't wind up happening because if I did even one dungeon, it meant I basically outleveled the latter 2/3 of the zone.  Even without dungeons, the latter half of the quests in any given zone were always, always green.  I kinda gave up on that character entirely cause I didn't want to grind green quests just to see them, but I didn't want to forge ahead and skip all the quests either.


Title: Re: Cracks starting to show?
Post by: El Gallo on March 14, 2011, 07:13:57 PM

Massive amount of work yes - for something that people will either fly over (on a 60+) or bypass completely (dungeon finder). I love what they have done, don't get me wrong, but was it worth it rather than pump out more new content/world? IMO no because I doubt most people will see much of it, especially if they had multiple 80s.

It was necessary if they want to keep getting new subs.  There are finally MMOs out that are better than WoW was 6 years ago.  They needed to upgrade the newbie experience in a big way to get anybody to keep playing it.


Title: Re: Cracks starting to show?
Post by: sinij on March 20, 2011, 10:37:22 AM
Ghostcrawler got his feelings hurt by everyone letting him know what an idiot he is.

Ghostcrawler is a devoted disciple of Abashi-style customer serviceabuse.


Title: Re: Cracks starting to show?
Post by: Sjofn on March 21, 2011, 02:16:07 AM
Lots of people keep saying this.  I don't really see where my Druid has changed with healing.  Can someone explain?

Whoops, I stopped reading this thread. The way they changed druids is it's not as HoT-based feeling. In WotLK I could run in a happy little circle and do most of my healing, because it was all rejuv, wild growth, and some lifebloom thrown in (unless shit got crazy, then I'd use my other shit). Now I have to stand still and cast nourish or whatever all the time. I haven't actually done it much because if I wanted to stand still and cast, so maybe it starts to get more like the old way with better gear, but I like the paladin mechanics better if I'm going to do the traditional "stand still and cast heals" thing.


Title: Re: Cracks starting to show?
Post by: Ironwood on March 21, 2011, 02:42:33 AM
Um, that's the thing.  That's what people say;  I'm still pretty much healing with HoTs.  Even in Heroics, which seems fine.  Sure, my useage of casting ones has risen, but not by the insane levels people are complaining about.

Perhaps raiding is different or perhaps I'm just doing it wrong and being really lucky.


Edited to add :  Not that it matters, since I quit.  On that note, I've still got game time outstanding, but logging in has been depressing five second jaunts.  Hardly any of the guild are on and the stats say 'last logged on : Pretty much 10 days after this shitty fucking expansion launched'.  Oh well.


Title: Re: Cracks starting to show?
Post by: Paelos on March 21, 2011, 06:21:00 AM
Preach it, brother. That's the exact same experience I've been having. I'm sort of awash in gaming time with little that grabs me.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on March 22, 2011, 04:04:18 AM
I really don't know what the fuck is wrong with Blizzard anymore. They're rapidly progressing from the point where one might speculate that cracks are starting to show, to full retard status. Latest example: Daxxari wades into an "I quit" thread to tell everyone they're not supposed to be able to pug raids, gets owned, proceeds to basically nerdrage.

http://us.battle.net/wow/en/forum/topic/2267578976?page=1

Quote from: Daxxari
Did you just tell me that I'm wrong about the design intent and direction of World of Warcraft based on your own assumptions?

I'm just checking. Did I really just read that?

Fuck you, buddy.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 22, 2011, 05:46:55 AM
Website is down for maintenance.

Will the thread still be there when it comes back up?  Who knows!


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 22, 2011, 06:00:24 AM
:popcorn:

Someone sounds a little testy about their design decisions.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 22, 2011, 06:02:29 AM
Thread is still up. Seems like he's stressed out, though he says raids were never 'designed' to be pugable, not that they shouldn't be. I'm willing to bet the atmosphere in the blizzard offices has taken on a much more negative vibe to it as of late and it's getting to people. He's not there yet but he's a few posts away from a meltdown.


Title: Re: Cracks starting to show?
Post by: Merusk on March 22, 2011, 06:02:51 AM
The great part is he IS wrong.  You should have quoted the whole thing, WUA.

Quote
Quote
Except you're wrong... raiding is no longer the pinnacle of PvE achievement.  Heroic raids are.  Regular raids are not (and should not) be designed with hard-core players in mind.
Did you just tell me that I'm wrong about the design intent and direction of World of Warcraft based on your own assumptions?

I'm just checking. Did I really just read that?

Well, according to what the team said in WOTLK, yes.  You ARE in fact, wrong.  Raids were meant to be accessible and heroic raids were for the hardcore.. Suddenly that's not the case?

The problem is the current dev crop is hardcore raiders and players.  They want their and their buddie's e-peens to matter again.  We keep seeing this in the responses and the responses of the players who are happy with this change.  All I can say is just stop paying them and move on.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 22, 2011, 06:09:07 AM
I almost want to say this more hardcore shift is completely intentional. At the end of the day, blizzard knows casual content can only keep casual players for so long and no matter what the player base will dwindle, especially when they release their new mmo. What's left is the hardcore playerbase that will stick with the game until the wheels fall off, the hell mode diablo players and they are starting to tune things up to get there.  Expect the next expac to be even harder on the raiding side.


Title: Re: Cracks starting to show?
Post by: Malakili on March 22, 2011, 06:29:58 AM
I almost want to say this more hardcore shift is completely intentional. At the end of the day, blizzard knows casual content can only keep casual players for so long and no matter what the player base will dwindle, especially when they release their new mmo. What's left is the hardcore playerbase that will stick with the game until the wheels fall off, the hell mode diablo players and they are starting to tune things up to get there.  Expect the next expac to be even harder on the raiding side.

Speaking of Diablo, I have a feeling Diablo 3 is going to take a lot of the WoW casual players (including me), moreso than their next MMO.


Title: Re: Cracks starting to show?
Post by: caladein on March 22, 2011, 06:33:38 AM
Here are the larger replies of theirs from that thread (emphasis mine):

http://us.battle.net/wow/en/forum/topic/2267578976?page=3#43 (http://us.battle.net/wow/en/forum/topic/2267578976?page=3#43)

Quote
Raid bosses aren’t designed with pick up raids in mind, but the bosses should get more challenging as a raid progresses through the instance. Naxxramas is perhaps not a good benchmark to set raiding expectations against for a couple of reasons. It was content that a number of players were already familiar with, and it was also tuned to a difficulty that was a bit lower than we would have preferred.

I too vividly recall the start of Burning Crusade, and pick up raids were anything but common at the start of that expansion. In fact, the idea of a pick up raid was flatly laughable for quite a while. They didn't really appear with any regularity until the mid-portions of the Burning Crusade expansion, and only after most of the participating players knew the fights very well, or just overgeared them by a pretty wide margin. Even in Wrath of the Lich King, pick up raids didn't start becoming super common until a tier or two of content had already been released. The scenario you mentioned in your original post, of constant pick up raid spam in trade, didn't really occur until a bit later.

We are starting to see pick up raids form for current content even though the next tier of gear hasn't been released yet. In that light, progression appears to be on track.

On the subject of progression, in 4.1 Valor Points should become more rapidly accessible too. As more players acquire gear of high ilevel, and as average gear levels rise as a result, it will be easier to find effective pick up raiding groups.

http://us.battle.net/wow/en/forum/topic/2267578976?page=6#108 (http://us.battle.net/wow/en/forum/topic/2267578976?page=6#108)

Quote
Raiding is the pinnacle of what can be achieved in World of Warcraft; on the PvE side, anyway. With that in mind, we feel that those encounters should be epic, with epic challenges and rewards to match. Cutting edge raiding should present a real challenge and feel rewarding for players who are dedicated to facing down that content on its own terms.

Nonetheless, we fully expect that raid content will become available to a larger population of players as time goes on. Our intent has always been that players will be able to see more and more content with less and less coordination as time goes on. Ghostcrawler’s recent blog on raid progression (http://us.battle.net/wow/en/blog/2452061#blog (http://us.battle.net/wow/en/blog/2452061#blog)) states that very specifically, and it will result either from the natural proliferation of gear as time goes on, or if that’s not substantial enough, direct adjustments to difficulty. That’s really the underlining intent of our raid progression philosophy in Cataclysm: to strike a better balance between the hardcore raiding of yesteryear and the more accessible raiding of Wrath.

The solution comes down to timing. We want to keep it epic for the high end raiders, but also ensure that content becomes more accessible over time.


Title: Re: Cracks starting to show?
Post by: Typhon on March 22, 2011, 06:41:38 AM
I almost want to say this more hardcore shift is completely intentional. At the end of the day, blizzard knows casual content can only keep casual players for so long and no matter what the player base will dwindle, especially when they release their new mmo. What's left is the hardcore playerbase that will stick with the game until the wheels fall off, the hell mode diablo players and they are starting to tune things up to get there.  Expect the next expac to be even harder on the raiding side.

If it's intentional then they are insane.  Who makes a change to their service which only satisfies a tiny fraction of their customers base, and only for a short period of time, yet is guaranteed to piss off the rest of your customer base?  For 100 guilds?  In what scenario does that even make sense?


Title: Re: Cracks starting to show?
Post by: Ironwood on March 22, 2011, 06:52:06 AM
 All I can say is just stop paying them and move on.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 22, 2011, 06:59:23 AM
I don't think they expected the reaction to be as extreme as it was. I believe they are intentionally wanting to make the upper end harder to present a longer lasting challenge for the sake of retention years down the line. Starting with CAT they seem to b trying to gradually make max level content harder, however I also believe they failed to do so gradually enough to retain players. 


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 07:09:43 AM
The post WUA linked was just about as wildly unprofessional as you can get, short of tossing slurs at the posters.


Title: Re: Cracks starting to show?
Post by: El Gallo on March 22, 2011, 07:10:39 AM
I dont think they're going after the top 100 guilds.  Those people are doing hardmode content, and it's totally appropriate (imo) for that to be ball-bustingly hard.

I think they believe there's a large group of people who are in the "I'm not good enough to be in a real top-end guild, but I want my second-tier skills to be put to the test with my buds" category.  But I think they're wrong about that.  Outside the hardmode types (from Ensidia down to the #1-2 guild on most servers), I think almost everyone who is willing to raid is in the "I just want purps for clocking in for the required amount of time and hitting random keys" camp.

I was pretty sure they'd learned this lesson in Ulduar.  I seem to remember Ghostcrawler responding to people bitching about how easy Trial of the Crusader was by saying "well, we made Ulduar hard and 90% of our playerbase never saw it, so we're back to lolfaceroll; try some hardmodes."  Recently he made a comment drawing a very different conclusion from that experience when he said something like "the problem with Ulduar is that we didn't leave it as the top end raid for long enough, so most of our playerbase didn't get the joy of experiencing that awesome content because we relaesed TotC too soon."  And now we have this asshat openly pining for Sunwell.

In addition to the usual fears about content consumption, I think they are really terrified about item level inflation because of the way stats turned out at the end of WotLK.  That doesn't seem to be worth worrying overmuch about anymore because of the new "not all bosses have the same base avoidance/crit/etc stats."



Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 22, 2011, 08:12:51 AM
Despite the fact that I couldn't get into, I hope Rift becomes immensely successful and frightens Blizz into changing course.


Title: Re: Cracks starting to show?
Post by: caladein on March 22, 2011, 08:25:52 AM
The thing that did Ulduar in was ToC.  There were maybe 100 US guilds that had cleared the place on 25m when it was released (speaking as someone who was in one of approximately that rank and hadn't killed Algalon-25 yet).  Add on that the gear reset system was fully in its stride and releasing a new raid pretty much nuked casual progression as well.  That said, it's still my favorite instance by a mile.

But I'm very much in the "I want my second-tier skills to be put to the test with my buds" camp at this point :awesome_for_real:.


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 08:43:18 AM
Are you not entertained?


Title: Re: Cracks starting to show?
Post by: Lantyssa on March 22, 2011, 08:50:58 AM
I don't think they expected the reaction to be as extreme as it was. I believe they are intentionally wanting to make the upper end harder to present a longer lasting challenge for the sake of retention years down the line. Starting with CAT they seem to b trying to gradually make max level content harder, however I also believe they failed to do so gradually enough to retain players. 
It's a game about levels and equipment.  They can't make it about retention down the line because in 0.5 patches anyone will be able to go through the current content.  Not that they'll really care other than seeing the place once, because by that point it won't give them any gear worth having.

It's a huge misstep on their part.  Apparently they have been lucky, not smart, in their design.


Title: Re: Cracks starting to show?
Post by: Rendakor on March 22, 2011, 09:52:08 AM
He's right about the difficulty of Ulduar though; before really getting a raiding guild going (3.3ish, so ICC-tier) I was strictly a PUG raider. In full PUGs I cleared Naxx 10/25, ToGC 10, ToC25, and OS+3 10/25, but never cleared Ulduar. Most PUGs wouldn't make it past the first 4; if we skipped Ignis the Raidbreaker, we'd get Cat Lady and MAYBE Hodir. Mimiron and Iron Council were both pretty tough to PUG, and Freya just had WAY too much trash. I've still never seen General V or Yogg.

Even now, the guild I run falls firmly into the "I just want purps for clocking in for the required amount of time and hitting random keys" group; five of our core raiders are solid, three are decent, and the last two spots are basically whichever DPS is online and interested.


Title: Re: Cracks starting to show?
Post by: sinij on March 22, 2011, 03:06:47 PM
I almost want to say this more hardcore shift is completely intentional. At the end of the day, blizzard knows casual content can only keep casual players for so long and no matter what the player base will dwindle, especially when they release their new mmo. What's left is the hardcore playerbase that will stick with the game until the wheels fall off, the hell mode diablo players and they are starting to tune things up to get there.  Expect the next expac to be even harder on the raiding side.

Appealing to the masses worked for UO, hardcore players were completely pushed out in favor of lowest common denominator, and last I heard UO is still kicking around. In buisness there is no such thing as tyrany of the masses, and I bet that A LOT of casual playing only some time would bring more money than FEW hardcores playing ALL THE TIME.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 22, 2011, 03:11:22 PM
I never said it was a GOOD strategy.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 03:20:13 PM
Here's your daily dose of hilarity, the PvP Q&A! I picked some of the best ones. If you want to read the whole thing it's frontpaged on mmo champ:

Quote
Q: Is it a possibility that the premade group requirement will be dropped from Rated Battlegrounds, allowing players to queue for a Random Rated Battleground?
A: If you take away the group requirements for Rated Battlegrounds, then you don’t have Rated Battlegrounds – you just have the same old Battlegrounds we’ve always had expect they now reward the best loot in the game. We understand there are heavy logistical requirements to organizing teams – that is in part why the rewards are so good. This is our first stab at offering very powerful gear through Battlegrounds and it is going to take some tweaking to get right. We understand that some more casual players may have given up on the system and we want a chance to fix that.

Q: Why can't we have a pure, straight up, unadulterated Death Match style Battleground?
A: We think Battlegrounds work better when there is a goal that the team can work towards.

Q: With the proliferation of spell interrupts and other control mechanisms, and the ever-increasing value of mobility, how do the developers plan to successfully move casters away from instant casts and make hard casting in PvP more viable?
A: It will require several changes. We feel these changes will ultimately make the game better, but they are big, scary changes, so they aren’t the kind of thing we can just make in patch 4.1.

Q: Players’ skill level in PvP between rated and random battlegrounds are very different. Could a personal rating system such as the one in Starcraft II be implemented so similar level players can be matched up?
A: We have a personal rating system for Rated Battlegrounds. We don’t use it in the random Battlegrounds because random Battlegrounds are engineered for speed of matchmaking, not for setting up perfectly balanced teams.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on March 22, 2011, 03:40:01 PM
If you take away the group requirements for Rated Battlegrounds, then you don’t have Rated Battlegrounds – you just have the same old Battlegrounds we’ve always had expect they now reward the best loot in the game. We understand there are heavy logistical requirements to organizing teams – that is in part why the rewards are so good. This is our first stab at offering very powerful gear through Battlegrounds and it is going to take some tweaking to get right. We understand that some more casual players may have given up on the system and we want a chance to fix that.

Translation: Everyone has quit doing rated battlegrounds, but we're still not giving you casual faggots nice gear.


Title: Re: Cracks starting to show?
Post by: Merusk on March 22, 2011, 03:45:48 PM
Q: Players’ skill level in PvP between rated and random battlegrounds are very different. Could a personal rating system such as the one in Starcraft II be implemented so similar level players can be matched up?
A: We have a personal rating system for Rated Battlegrounds. We don’t use it in the random Battlegrounds because random Battlegrounds are engineered for speed of matchmaking, not for setting up perfectly balanced teams.

 :headscratch:

I didn't realize the SC2 rating system set up a perfectly even and balanced match every time.  How great!  Guess I'll go buy it now, knowing I'll always have an epic fight on my hands after letting my ass get kicked enough to get my true rating.   Pity that there's so few BG players that such a system will never, ever work in WoW.

 :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 04:04:43 PM
I loved how they were essentially telling people to fuck off in PR speak in their hand-picked questions they deigned to answer.

The vibe has certainly turned from one of jovial dev team rolling eyes at the crazy players to snotty elitists telling people how they aren't good enough to play in their world, but maybe after a few patches we'll toss you some scraps.

Oh and that thing you want? That's not what we do here. Also, we'll get to those other things later. We could tell you what we think but it's above your heads.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 04:06:09 PM
Reading waaay to much into that IMO.


Title: Re: Cracks starting to show?
Post by: Fordel on March 22, 2011, 04:23:00 PM
At least they seem aware of the interrupt thing. I guess.


I'm sure they'll fix it 5 patches from now.


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 05:02:51 PM
Reading waaay to much into that IMO.

I disagree. I think they genuinely hate part of their playerbase now for not liking their direction. It's only going to get snippier and full of hedgespeak as they go. They had to pull one of the main designers away from posting to the forums directly because they were either afraid he'd say something incredibly stupidly insensitive, or he was about to snap dealing with all the hate.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 05:08:16 PM
Reading waaay to much into that IMO.

I disagree. I think they genuinely hate part of their playerbase now for not liking their direction. It's only going to get snippier and full of hedgespeak as they go. They had to pull one of the main designers away from posting to the forums directly because they were either afraid he'd say something incredibly stupidly insensitive, or he was about to snap dealing with all the hate.

You're speculating that that is why he doesn't post anymore, that's all. I don't see a lot of reason to think that it is anything more than the usual corporate desire to control the message more tightly. My own speculation is he'd almost certainly been pissing off the CM department, marketing people, etc., for quite a while by getting directly involved in their turf and they just finally won the tug of war.


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 05:16:01 PM
Even in that best case scenario you present where the CM's and marketing didn't want him pissing in their cereal anymore, he still runs the direction of the game. They don't. In reality, their entire job is to mollify the populace into buying into whatever message they headquarters wants to present. I could give a shit less what they think or care about since they don't have any say on the game. He was ruining their job by telling people what he really thought off the cuff.

The fact was he didn't change what he thinks because he's locked up in the PR tower posting to a filtered blog instead of directly to a forum.


Title: Re: Cracks starting to show?
Post by: El Gallo on March 22, 2011, 05:26:48 PM
How is that PvP comment a change in direction?  In WotLK, you got the best PvP gear from arenas, and previous tiers of PvP gear from BGs.  In Cata, you get the best PvP gear from arenas or rated BGs, and previous tiers of PvP gear from BGs.



Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 05:33:32 PM
Hey, I'd love it personally if he was still posting directly, I always think that is better than sanitized Camelot Herald style fluff/bullshit. I will say that his posting does seem to have created a misconception about just how much control he has over what goes on there though, he's not the Final Arbiter of Everything or anything like that, I don't think he's even directly responsible for raid encounter balance, for example, Cory Stockton (I want to say his board name is Daelo) is the lead content designer, and Kalgan is still their boss (I believe) and both of them probably have as much (or likely more) say into that sort of thing as GC.

Regardless everyone seems to be reading this stuff as if it is some power-mad, thin-skinned admin from their old MUD throwing a tantrum when people don't like his terrible designs or whatever, but most real studios* don't really work that way, particularly not ones run like real companies, as Blizzard seems to be.

*i.e. ones that don't involve Serek Dmart or that guy who was going to fire all the liberals at his company because of bad reviews or whatever the hell it was


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 05:37:23 PM
How is that PvP comment a change in direction?  In WotLK, you got the best PvP gear from arenas, and previous tiers of PvP gear from BGs.  In Cata, you get the best PvP gear from arenas or rated BGs, and previous tiers of PvP gear from BGs.

The problem being that rated BGs being mostly unused is a horribly kept secret, and arenas have never been as popular as they wanted since their inception. All the people wanted was a way to queue up, be rated by their own performance, and semi-matched with other people who were in the same ballpark based on previous performance. Maybe a change of direction is a bad choice of words. It may be better to say that with each iteration they are holding to a hardline stance and refusing to yield to what must be perceived as a small minority of customer demands.

The point was that they've gone the direction (and held direction depending on the POV) further and further away from what people have asked for in pvp since the beginning. People wanted a bg that was a deathmatch style since the beginning of the pvp system, and they got WSG. They didn't even necessarily want BGs in a lot of cases, but that's the hand that was dealt. People still wanted deathmatch, so they gave them arenas. People didn't want to get organized groups going, so they created dummy groups to lose and get weapons, and Blizzard responded with added arena rankings.

In the end, people don't want to get really really organized to pvp. Hell, when you get down to brass tax, they don't like it for pve either, as we've seen for the 10 man groups that used to be 25 man groups. If the organization towards content was fun, everyone would make 25s still. When they removed the carrot at the end of the stick, you see it for what it is. If they removed it even further to the choice of 5 mans or 10s to get the same stuff, you could kiss 10 man content goodbye as well.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 05:49:04 PM
To get back to the spirit of the thread (complaining) I do also find myself doing all sorts of other things that don't involve logging in to WoW these days. I think it is probably:

- 1 part dissatisfaction with heroic difficulty meaning that my ability to have fun with my less skilled friends is impaired (and also our ability to get ready for raid content was crippled). I never PUGged them either way so that part doesn't matter to me.
- 1 part annoyance about a couple features that really get under my skin (I cannot adequately describe how much I hate the fact that I have to grind my way to exalted over the course of multiple months with a guild I FOUNDED and have been in for 6 years)
- 1 part just 6 year same game fatigue
- 3 parts other games distracting me (Blood Bowl, Dragon Age 2, I hyperfocused on Minecraft for a while, etc)

What is not normal for me, compared to my fading days in other MMOs, is there's no MMO that is at all interesting to me taking this one's place as there always was before. That probably means in another 3 months I will be back to playing WoW a bunch, I guess.


Title: Re: Cracks starting to show?
Post by: Rokal on March 22, 2011, 06:03:32 PM
I'm quoting this from another thread, but I thought it fit:

At some point between WotLK and Cata, Ghostcrawler stopped looking at data and drawing conclusions and started drawing conclusions and looking for data to support them.

Do you not realize that this is exactly what you are doing every time you read a dev diary or a change and rage about it? You've already made up your minds (WoW developers are trying to exclude people because they want to bring back some EQ1 power/superiority trip). Any information you read about the game will be warped in some way to support that. The latest dev diary read, in summary:

"The sweet spot in raid balance for us to hit is that everyone feels like they can still make progress. Content that is too hard or too easy doesn’t meet that goal."

This seems like a pretty good goal for raid balance: everyone should feel like they can realistically make progress. If you already hate Catacylsm, the message you got out of the article was "raid balance is perfect you scrubs".

Ghostcrawler actually states in the article that some balance is off (Heroic 10 man too hard), and two days before that dev diary went up they announced that they had hotfixed Regular Magmaw to lower his (hers? its?) health and damage. They nerfed what is arguably a pretty easy fight, but is likely the first boss that any guild will get down. That doesn't strike me as a team of developers sitting in their ivory tower unwilling to listen to players that aren't in the top 1%.

I really don't know what the fuck is wrong with Blizzard anymore. They're rapidly progressing from the point where one might speculate that cracks are starting to show, to full retard status. Latest example: Daxxari wades into an "I quit" thread to tell everyone they're not supposed to be able to pug raids, gets owned, proceeds to basically nerdrage.

http://us.battle.net/wow/en/forum/topic/2267578976?page=1

Quote from: Daxxari
Did you just tell me that I'm wrong about the design intent and direction of World of Warcraft based on your own assumptions?

I'm just checking. Did I really just read that?

Fuck you, buddy.

It was pretty stupid of Daxxari to lose his cool and post that, and it could have been worded much better, but isn't it true? Why would a player know more about Blizzard's design intent than Blizzard? A player might know more about the outcome or effect of a design, like saying "you intended to make battlegrounds the focus of competitive PvP, but arena is still the easiest way to get pvp gear". But a player isn't going to know more about the intent of a design than the people who created it.

It would be like if I said the intent of Paelos's earlier post was to say that only happy development teams have good PR. It might be the intent of his post, it might not be, but I should not argue with him about what the intent of his post was. He created the post, not me. I can argue with him about how his post comes across, or what message it actually conveys, but I can't argue with him about what the intent was.

My guild is currently 9/12 on 10-man regular, and we've been working on Cho'gal for a couple weeks. I would consider us mostly casual raiders, we never have the same 10 players each week because invariably real life happens. We're all having fun with Catacylsm and I think most of us like the balance of the raid content, otherwise we wouldn't be playing.

I always wonder whether people pushing for the end-game content to be "nerfed to the ground" enjoy playing FPS or action games with godmode on. If they get bored quickly, or find the game less satisfying when using a godmode cheat, they should understand why having somewhat difficult challenges is better than having none.


Title: Re: Cracks starting to show?
Post by: Merusk on March 22, 2011, 06:03:55 PM
Nitpick: Brass Tacks.  It's about the detailing of furniture, not the improper taxation of a good.

Carry on.


Title: Re: Cracks starting to show?
Post by: Rokal on March 22, 2011, 06:07:56 PM

The point was that they've gone the direction (and held direction depending on the POV) further and further away from what people have asked for in pvp since the beginning.

I can't tell you how many times I saw people on the official forums saying "Arena sucks, we should be able to get the best PvP gear from battlegrounds with our friends if we prefer that". They implemented rated battlegrounds as a direct response to player feedback and demands.

I personally think any sort of PvP game is worthless when you throw in a gear grind, but you can't argue that Blizzard wasn't listening when they implemented rated battlegrounds.


Title: Re: Cracks starting to show?
Post by: Malakili on March 22, 2011, 06:12:00 PM


I always wonder whether people pushing for the end-game content to be "nerfed to the ground" enjoy playing FPS or action games with godmode on. If they get bored quickly, or find the game less satisfying when using a godmode cheat, they should understand why having somewhat difficult challenges is better than having none.

Played any of the real popular shooters lately?  They certainly aren't very difficult, cheat codes or no.  I bought Black Ops because I wanted to play the multiplayer, I tried the single player because I figured, well I have it may as well try it.  I couldn't make it past the first level, it was a joke.  I don't even know if I needed to shoot my gun to win the level.  I'm with you in that I don't find things that are easy very engaging, but I've been told over and over here that the way I like to play puts me in a small minority (and it probably does), but it seems to me that people don't want to play these games for a challenge, or an engaging experience, they want to putter around and be entertained with minimal effort, and also they like shiny rewards for their trouble.  *shrugs*


Title: Re: Cracks starting to show?
Post by: Merusk on March 22, 2011, 06:15:50 PM
Games are the TV of the 21st century.  They are meant for entertainment, not achievement.

Then tack on that the 14-20 year olds that are the target market were raised on easy grades and praise for everything.  Why would you not expect that to bleed over into games?


Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 06:18:39 PM
It isn't that I don't want a challenge, it is that I don't want to be forced to go find new friends. And actually it isn't even that, I don't want to be forced to kick existing ones to the curb, over something like that. I already spent the last 4 years massaging raid lineups to get just the right mix of inclusion and skill so we could progress decently, having to do that for 5 mans is just too much.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on March 22, 2011, 06:26:05 PM
It was pretty stupid of Daxxari to lose his cool and post that, and it could have been worded much better, but isn't it true?

No. The person he was responding to made an obvious and correct point, and Daxxari's response was one step above "What was that about my mother, faggot? You wanna go?"


Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 06:32:16 PM
It was a fairly nonsensical point, IMO.

"Raiding is the pinnacle of PVE content..."

"Nuh uh, HEROIC Raiding is"

As if "raiding" didn't include that. Still a retarded blue reply any way you slice it but the guy he responded to was certainly not setting the world afire with his laser insight.


Title: Re: Cracks starting to show?
Post by: Rokal on March 22, 2011, 06:39:25 PM

No. The person he was responding to made an obvious and correct point, and Daxxari's response was one step above "What was that about my mother, faggot? You wanna go?"


This is the quote he was responding to:

"Regular raids are not (and should not) be designed with hard-core players in mind."

How does this random player know better than Blizzard what type of player was "in mind" when regular raids were designed? That is why Daxxarrri acted like a fool and posted his angry response. The player was arguing with a Blizzard poster who represents the developers (and the company as a whole) about what the intent of the current raid design was.

A couple additional patch notes posted today:

    * All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%.
    * Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.


Is this further proof of the EQ1 Elitist bias, or are they listening to feedback?   :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Merusk on March 22, 2011, 06:42:38 PM
Their previous statements about Raids and Hardcore modes are what sets their intent.  Back when the hardcore raiders were bitching in WOTLK that the casuals had tons of purps and they were bored, the dev response was, "This is why we gave you Hardcore mode.  You get better rewards and it's a challenge."  That wasn't made-up by the playerbase or that particular player, it was the intent as stated by the devs.

Now, if they've shifted that stance they've done a horrible job of communicating that shift.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 22, 2011, 06:45:44 PM
How does this random player know better than Blizzard what type of player was "in mind" when regular raids were designed? That is why Daxxarrri acted like a fool and posted his angry response. The player was arguing with a Blizzard poster who represents the developers (and the company as a whole) about what the intent of the current raid design was.

Because if I were Blizzard, I would like money?  What the fuck kind of a question is that?

* All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%.
* Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.


Is this further proof of the EQ1 Elitist bias, or are they listening to feedback?   :oh_i_see:

No, it just misses the problem completely.  Thanks for playing.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 22, 2011, 07:07:24 PM
It isn't related to what our current slapfight here is about, but it is certainly responding to a bunch of criticism elsewhere that that stuff was priced too high.

EDIT: Point being the central narrative we've set up here is "BLIZZARD GOES AHEAD WITH ALL THEIR BULLHEADED DESIGN DECISIONS AND STICKS TO THEIR GUNS WITHOUT CARING ABOUT WHAT PLAYERS THINK". Those notes run directly counter to that idea.


Title: Re: Cracks starting to show?
Post by: Paelos on March 22, 2011, 07:29:30 PM
I could give two fucks what Blizzard's intent was. I judge them by the results of their decisions and their actions. People are certainly tired of the game. I won't argue that this expansion for many is simply a breaking point that however small was going to push them away from the game for good.

That being said, the outcry over these decisions certainly isn't small or isolated. It's splitting people down the middle into "are you kidding me with this shit?" and "STFU and play" groups. Personally, I watched half of a raiding alliance of 200 people completely give up over these decisions. I'm arguing completely from a place of small world being the norm, and I'm ok with that. I'm fucking pissed off that they went this way, and I think they aren't complete idiots for pissing off customers who've played the game for years. I'll just list the actions they've taken so far:

Applied all loot across the 10 and 25 man - Great move, very in favor of that. Been wanting it for years. Side result was the death of 25 mans. I miss them like 40 mans.
Redesign of all the old zones - Very neat. I would have never rolled an alt before this, but I got a mage to 42. It was quality stuff.
Goblins and Worgens - Totally on board with Goblins. I wish both sides had them and they merc fought each other. Worgen, meh it's ok.
Combined 10 and 25 man lockouts - Not so great. I liked the choice between the two. Whatever though.
Guild leveling - Yeah you stole this from WAR. It doesn't work here. In fact it makes everyone cloistered assholes and you have to grind rep in it. I hate this.
Heroic dungeons needed to feel tough - We were cool with tough, we weren't cool with long. The balance between the two was terrible, like most of your players.
Raids need to be hard - Yeah, but when people started floundering in just normals, that's overkill. You have a whole other tier of raiding to grind hardcore's nuts.
Mana changes - Again. We've done this. It didn't work the first time you did it and it won't work now. You'll cave. We all know it. Will anyone be left to care, though?


Title: Re: Cracks starting to show?
Post by: Rokal on March 22, 2011, 07:54:19 PM
I'm really curious to see how the guild recruitment tool they are making works out. I remember loading up EQ2 again about 3-4 years ago, and they had this awesome looking for guild tool that made it very easy to find similar-minded people to play with. The tool let you see what 'type' of guild any given guild was, and what classes they were looking for. It also had an 'about us' type of section where it was easier to get an impression of the general atmosphere of the guild.

The implementation on the PTR right now doesn't look too hot, but it has a lot of promise if done right. If there was an easier way to find similar players (potential new friends) without spamming trade or posting on the realm forums every day, I think a lot of people might be better off than they are now.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on March 22, 2011, 09:20:52 PM


I can't tell you how many times I saw people on the official forums saying "Arena sucks, we should be able to get the best PvP gear from battlegrounds with our friends if we prefer that". They implemented rated battlegrounds as a direct response to player feedback and demands.

I personally think any sort of PvP game is worthless when you throw in a gear grind, but you can't argue that Blizzard wasn't listening when they implemented rated battlegrounds.

Except they left arena's in....which are far easier to do and with less people. People didn't want battleground 'teams' they wanted battleground to matter in pvp.  So of course rated battlegrounds are a ghost town.


edit:

Quote
# Rated Battlegrounds

    * The achievements to win 100 rated Battlegrounds have been renamed to "Veteran of the Alliance" and "Veteran of the Horde", and now award those titles.
    * Achievements to win 300 rated Battlegrounds have been added, awarding the "Warbound" and "Warbringer" titles to the Alliance and Horde respectively.

Adding titles will solve everything!


Title: Re: Cracks starting to show?
Post by: Rokal on March 22, 2011, 10:47:46 PM
People were requesting a way to advance their character in battlegrounds instead of arena. Yeah arena is still easier, but the option to do battlegrounds instead is now there as requested. I think they succeeded to some extent, battlegrounds now "matter" in the sense that you can get the best gear from battlegrounds if you have a good group of friends who pvp. I guess most people just didn't know that many people that wanted to pvp. Or maybe most of the pvp players moved onto other games like LoL or HoN. Thinking back to every guild I have been in since vanilla launch, I can only remember maybe 4-5 people per guild that cared about pvp that much. Anecdotal of course, but most people I knew that pvp'd only did it for easy loot.

An 'arena pvp' game like League of Legends is much more satisfying, imo, than WoW's implementation of pvp. Gear only lasts for one round and then everyone resets again. You don't spend 3 months leveling your character to the cap, so buffs and nerfs don't sting as hard. If you run into a team composition that destroys you, you can stand back and say "maybe we should try playing X, Y, and Z champions next time to counter W" instead of making an angry post on the forums about how W is overpowered. It's easier to try again with a different strategy when your attachment to any given character is relatively small, the ability kit for each character is always small enough to quickly learn (4 abilities instead of... 20? 30?), and there is no 'grind' to catch up so that you can try your new strategy.

With the amount of DoTA-style games that have been announced recently, the writing is on the wall. This is the type of pvp people prefer, and the sooner WoW can learn from it or just stop trying to 'fix' their current implementation of pvp, the better.


Title: Re: Cracks starting to show?
Post by: apocrypha on March 22, 2011, 11:56:57 PM
Quick question, are those of you unhappy with the time it takes to run heroics still running them regularly?

I ask because they don't seem that long to me now. 3 of us from my guild have all joined another guild with 1 char each, to see if we can see some of the raid content. As a result I've been putting a healing set together on my shadow priest and have therefore been running a lot of heroics over the last few days. Almost all of them take less than 30 mins. Optional bosses are nearly always skipped, people know what they're doing and wipes are incredibly rare. In 3 days have had maybe 3 runs which didn't work out or which took a long time.

I suspect some of you are upset with how heroics were 3 months ago, not how they are now.


Title: Re: Cracks starting to show?
Post by: Koyasha on March 23, 2011, 12:17:35 AM
To the battlegrounds issue, what I, and I expect most people wanted and thought they were going to get when they announced them was for battlegrounds to track your individual contribution to victory and increase your rating, then match up people of similar rating.  Given wow's battleground system (which I haven't really liked since it went cross-server), what I wanted was to be able to queue up exactly as I did before, get into a battleground with people of a similar rating and fighting people of a similar rating, and have my actions in the battleground affect my rating.  I didn't want 'you must organize a raid-sized team of players'.  That's what I expected the rating system to do for me; match me up with people that have similar rating.


Title: Re: Cracks starting to show?
Post by: Fordel on March 23, 2011, 01:01:01 AM
To the battlegrounds issue, what I, and I expect most people wanted and thought they were going to get when they announced them was for battlegrounds to track your individual contribution to victory and increase your rating, then match up people of similar rating.  Given wow's battleground system (which I haven't really liked since it went cross-server), what I wanted was to be able to queue up exactly as I did before, get into a battleground with people of a similar rating and fighting people of a similar rating, and have my actions in the battleground affect my rating.  I didn't want 'you must organize a raid-sized team of players'.  That's what I expected the rating system to do for me; match me up with people that have similar rating.


That's pretty much what I hoped it would be, and why I assumed it was taking so long to implement. I figured they were making a really in depth system to track proper effectiveness in a BG and shit. 

I laughed, then cried when the big reveal for rated BGs was "Arena Teams, but Bigger!"

Firstly because the 5 man bracket was such a raging success, surely the 25 man bracket would be a even bigger one!

Secondly because it took them 1.5 expansions to do it.


Title: Re: Cracks starting to show?
Post by: apocrypha on March 23, 2011, 01:01:53 AM
Heh, I've just gone and read those blue posts. Lot of selective quoting going on in this thread, especially with that PvP Q&A.


Title: Re: Cracks starting to show?
Post by: Typhon on March 23, 2011, 05:09:49 AM
[snip]3 of us from my guild have all joined another guild with 1 char each, to see if we can see some of the raid content. [snip]

In WotLK this wasn't necessary.  Another perspective on this is Ingmars, "I don't want to kick my friends who aren't terribly good at this game to the curb just so that I can see more content" (paraphrasing here).

"Bring the player, not the class".  What that says is, "scrubs need not apply".  What 'casuals' want that to say is, "cool, I don't need to force my friends (well, other than 40% of them) to play classes they don't like and I can still group with them".

There is a group of people for whom the primary fun is grouping with friends.  The secondary fun is overcoming challenging encounters.   In the previous expansion they didn't have to wait six months to be able to do the content that they paid for.  What Blizzard needs to get a handle on is that they should try harder to not create encounters that make you hate your friends.  Or, allow for encounters to be scaled by the players.

I'm definitely guilty of being biased about anything any blue poster writes.  While I recognize that I have gotten to the point that I hate the way they breath, I have no sympathy for them in this regard - they put themselves there. 


Title: Re: Cracks starting to show?
Post by: El Gallo on March 23, 2011, 05:39:16 AM
I'm pretty demanding, but there's no fucking way I expect them to come up with a way to rate an individual player's contribution to an Alterac Valley match and use that to create a SC2-like matchmaking system.  Just say the words out loud and consider how ridiculous the concept is.


Title: Re: Cracks starting to show?
Post by: El Gallo on March 23, 2011, 05:43:29 AM
It was a fairly nonsensical point, IMO.

"Raiding is the pinnacle of PVE content..."

"Nuh uh, HEROIC Raiding is"

As if "raiding" didn't include that. Still a retarded blue reply any way you slice it but the guy he responded to was certainly not setting the world afire with his laser insight.

Seems like a perfectly reasonable point to me. 
Q:Why are all the raids so fucking hard?
A:Raids are the alpha and omega of achievement!
Q:Didn't you add hardmode raids for the achievers? Why are regular mode raids so much harder too?
A: FUCK UR MOM LITTLE MAN, MY PORSCHE NEEDS A PERFORMANCE UPGRADE!!!11!


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 23, 2011, 06:20:07 AM
It isn't related to what our current slapfight here is about, but it is certainly responding to a bunch of criticism elsewhere that that stuff was priced too high.

EDIT: Point being the central narrative we've set up here is "BLIZZARD GOES AHEAD WITH ALL THEIR BULLHEADED DESIGN DECISIONS AND STICKS TO THEIR GUNS WITHOUT CARING ABOUT WHAT PLAYERS THINK". Those notes run directly counter to that idea.

Not really.  The price of vendor items are immaterial when nobody really buys the stuff anyways.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 06:27:37 AM
I'm pretty demanding, but there's no fucking way I expect them to come up with a way to rate an individual player's contribution to an Alterac Valley match and use that to create a SC2-like matchmaking system.  Just say the words out loud and consider how ridiculous the concept is.

I don't think it's that hard. You have an ridiculous amount of stats to choose from. HKs, damage, healing, deaths, caps, defense, actions, gear score, etc. It would be fairly simple to assign values subjectively to those elements are create a baseline statistical metric to match people. Hell, they admit they have such a thing in rated BGs, but they aren't willing to move it to regular bgs because then it would be too normal for the best lewts!


Title: Re: Cracks starting to show?
Post by: Arrrgh on March 23, 2011, 06:43:25 AM
AV could be done with the current dungeon finder queue pop up. Check off tank/healer/DPS when you queue for the BG. AV you'd want a least one tank, a few healers, and the rest DPS. Balance it up and start the match.

Individual ratings would be harder to implement, but as long as it screws over AFKs so that they eventually all end up facing each other across dead BGs that go on forever it would be an improvement over the current system.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 11:02:25 AM
New GC Blog Post!

Quote from: Ghostcrawler
So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is going so far, and we have big surprises on the horizon. On the other hand, there are details you can see at ground level that you can’t make out from 10,000 feet.

When we started these blogs, the idea was to foster developer communication to the players without some of the inherent problems of posting in forums. Some players have pointed out recently, and we totally agree, that the blogs up until now have been from a very high vantage point. We looked for topics with universal interest that would feel important and newsworthy. That has worked overall, but we also feel like we’ve lost something from when I used to be down in the metaphorical trenches talking to players in the forums.

So we’re going to try something a little different. We’re going to unleash some blogs that are much more conversational and less proclamational (that's a word now). If we deliver on this, it will hopefully feel like you’re eavesdropping on our design meetings. You won’t always learn a lot about exciting new features coming to the game, but you will (ideally) learn something about the design process itself. (When we have big, exciting news to share, or ‘State of the Game’ style blogs, we’ll still do those as well.)

But to pull off this more casual blog style, let’s establish a few ground rules:

1) No promises. I’m going to be talking about a lot of things we might do or things we could do. You shouldn’t interpret this brainstorming as patch notes. Our creative process is insanely iterative. We might pitch dozens of ideas before we find one we like. That can be really exhausting if you’re not used to it. If you’re more interested in final decisions and not idea churn, then this style of blog won’t be for you.

2) Don’t read too much between the lines. I’m going to point out a lot of design flaws in our game. “Oh no! Goatcaller admitted WoW was deeply flawed! It’s shark-jumping time!” Look, Blizzard is very critical about our own designs. There is virtually nothing in World of Warcraft that could not be improved. That has always been the case and will continue to be the case. Just because I’m going to be sharing that more frankly with you doesn’t mean that the game now has more cracks in its foundation than it ever did. There is an old saying (misattributed, from what I understand, to Otto Bismarck) that laws are like sausages; it is best not seeing them being made. My old friend and mentor Bruce Shelley used to apply the same maxim to game design.

3) No complaints about the topic. If we didn’t have an interesting discussion about a topic recently, e.g. shaman mechanics, I’m not going to invent one. That doesn’t mean that the class is perfect, or that we don’t love shaman players, or that the shaman class has no direction, or that the class design is frozen in carbonite. I’m not going to keep hash marks next to every class and spec to make sure I’ve covered their "Very Important Issues" lately in a blog. World of Warcraft design being what it is, we’ll probably eventually get around to talking about everyone on here, but it may take weeks or months or years. My team is responsible for areas of the game including classes, items, encounters, trade skills, achievements, combat, and UI, so my blogs will probably stick to those topics.

Okay, all that preamble is out of the way now. I’ll probably refer back to it sometimes, if we have some players stomping all over the ground rules.

One topic we’ve been discussing lately is the role of Hit and Expertise on tank gear (or more precisely, plate tanking gear). The conventional wisdom is that Hit and Expertise are threat stats, and you may need to swap them out with some of your mitigation stats depending on the situation. Realistically, unless you severely overgear the content, we don’t think that is actually true. Tanks almost always worry about survival first and foremost, which totally makes sense, and are willing to trade off threat stats for better mitigation in almost all situations. It’s much harder to progress if the tank explodes than it is if the cat occasionally pulls aggro. (It’s not quite that simple, but I’m going to gloss over details and exceptions since I spent so much text on the preamble up above).

Once upon a time, taunts could miss, and so Hit was marginally more interesting than it is today. Once upon a time, having a boss parry your attacks could speed up its swing timer, which turned Expertise into a (often weak) survival stat. Boss parries felt very random though, both in the sense that sometimes the tank would suddenly take much more damage than anticipated and there was no easy way to know which bosses had parry speed up. (Today, you can assume none of them do.) Until recently, interrupts could miss, but asking a tank to stack a bunch of Hit just for those few opportunities when they were probably going to hit anyway but disaster would occur if they did not felt crummy too.

The problem is that there aren’t a lot of stats that are interesting to tanks. Stamina and Armor are great, but their stat budget is often in lockstep with item level. (It would be interesting to consider if we could make that not the case once again, but that’s the topic for another blog.) We got rid of Defense as a stat that tanks needed to worry about. We have managed to make Mastery pretty good to excellent for tanks, so that’s at least one stat they like to see. Dodge and (if you’re a plate-wearer) Parry are good, and slightly interesting because of talents like Hold the Line. But beyond that, it starts to go downhill. Sure Haste and Crit can sometimes be fun, but really they often aren’t worth the trade off. That leaves us with Hit and Expertise. We’d like to make them more interesting to tanks. But how?

One way is by turning them into defensive stats. They are defensive stats for Blood death knights, because the DK self-healing is tied into Death Strike, which can miss. It might be possible to do something similar for the other classes. Imagine if Shield Block had to actually hit the target. Presumably you raise your shield, but not high enough to intercept the incoming blow. Now hit becomes a mitigation stat for warriors as well. We might have to adjust the mitigation amount on Shield Block or give warriors a small Hit bonus so Hit capping wasn’t totally unreasonable, but you get the basic idea. You could do the same with paladins (make Holy Shield more interesting?) and druids as well (Savage Defense could proc on a hit).

Is this a good idea? We’re not sure yet. You won’t see this change in the 4.1 patch for certain. There are trade-offs to making Hit and Expertise more valuable. Gearing as a tank might be more fun for experienced players, but it also might be more challenging for less experienced players. The number of struggling tanks in your Dungeon Finder groups might go up. Some less knowledgeable players (and to be fair, this stuff doesn’t exactly explain itself on the character sheet) might stack Hit way too high at the expense of a more valuable mitigation stat, such as mastery.

It is the kind of thing we’re talking about though, and if you want to make a contribution to the tanking forums but aren’t quite sure on a topic, here is one potential possibility.

-Greg “Ghostcrawler” Street is the lead systems designer of World of Warcraft. He still has Buru’s Skull Fragment.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 11:07:36 AM
Personally I like this new style of blog post. I'm not sure it really matters if they make tank itemization more complicated because the job itself isn't really that difficult in a raid scenario right now. I only really have to think when I'm marking up targets over and over again in heroics for CC.


Title: Re: Cracks starting to show?
Post by: Merusk on March 23, 2011, 11:09:46 AM
Bored designers, like bored engineers, will always find problems where previously there were none.


Title: Re: Cracks starting to show?
Post by: Kail on March 23, 2011, 11:15:39 AM
I don't think it's that hard. You have an ridiculous amount of stats to choose from. HKs, damage, healing, deaths, caps, defense, actions, gear score, etc. It would be fairly simple to assign values subjectively to those elements are create a baseline statistical metric to match people.

I can't think of a way to do this without causing a ton of problems.   If people find out what the weighting of these elements is (and you know they will), the BGs will break.  People will start playing the system rather than the BG.  Tanks standing in the middle, DPS laying down AoE on them, healers spam healing them... look, you're getting big numbers, you must be SUPER important, even if you're not actually capturing points or stopping flag carriers.  And you can say "well, base it on caps or flag returns or something" but there are always roles which are crucial to victory in certain situations yet impossible to measure, like defense.  Too few defenders and you get rolled and aren't ultimately that useful.  Too many and you're wasting people and also not that useful.  With "too few" and "too many" being HIGHLY dependent on things like where the enemy zerg is and how visible your defenders are and what your overall strategy is and all kinds of other factors which I'm not sure a computer can really gauge.

There was a post on a similar topic on the League of Legends official boards back when the game launched.   Your rating in LoL rises and falls based entirely on if you win or lose the match.  People were saying "but if I'm awesome and my team sucks, my rating shouldn't go down" and the devs said something to the effect of "there is no real way to measure how useful any particular action is (since it depends on the situation and the computer can't really judge that), and if you start rewarding useless actions, it's really going to piss off the players who are trying to win".  Which I have to agree with.  Someone farming kills on the road in AV is going to get a ton of damage, a lot of HKs, a lot of actions, etc. but are ultimately not as useful as someone who gets no kills, dies ten times, but recaps Iceblood Tower, or the guy who sits in Icewing until it burns (which is already a boring as hell role).  You could maybe just award ranking based off of wins like in LoL, but even in LoL where the teams are 5v5, it often feels like you're getting screwed by your teammates; in something like a 40v40 AV I'm not sure how much one person can really influence the outcome, no matter how skilled.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 01:36:33 PM
I still disagree. You can weight things. You can track where kills happen in zones. You can assign all kinds of statistics in any metric. Is it easy? No, but it would be hugely effective.


Title: Re: Cracks starting to show?
Post by: Fordel on March 23, 2011, 02:39:11 PM
You make the ways to game the system also default to actually being effective in the BG too.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 02:42:22 PM
You make the ways to game the system also default to actually being effective in the BG too.

People game the system now anyway. They run around like morons killing people on roads because they get more honor.


Title: Re: Cracks starting to show?
Post by: Rokal on March 23, 2011, 02:44:34 PM
It isn't related to what our current slapfight here is about, but it is certainly responding to a bunch of criticism elsewhere that that stuff was priced too high.

EDIT: Point being the central narrative we've set up here is "BLIZZARD GOES AHEAD WITH ALL THEIR BULLHEADED DESIGN DECISIONS AND STICKS TO THEIR GUNS WITHOUT CARING ABOUT WHAT PLAYERS THINK". Those notes run directly counter to that idea.

Not really.  The price of vendor items are immaterial when nobody really buys the stuff anyways.

The first patch note just shows "they listen to feedback". The second patch note shows this as well, but was more relevant to the discussion. Allowing players to purchase Maelstrom Crystals with Honor or Justice points makes it much easier for people to create the epic crafted items. My character is currently using 3 pieces of gear crafted with Maelstrom Crystals because there aren't better options outside of heroic raids. Once this change hits, it will again make it easier for any character to obtain more powerful gear, which will make the content easier. It is not the type of change you would see from a development team whose mantra is "tough luck scrubs".


Title: Re: Cracks starting to show?
Post by: Fordel on March 23, 2011, 02:47:35 PM
You make the ways to game the system also default to actually being effective in the BG too.

People game the system now anyway. They run around like morons killing people on roads because they get more honor.


That's what I mean, you make the most effective way to get more honor being defending the nodes or guarding the flag carrier and shit.


Instead of AFKing under the bridges at the blacksmith.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 02:52:36 PM
The first patch note just shows "they listen to feedback". The second patch note shows this as well, but was more relevant to the discussion. Allowing players to purchase Maelstrom Crystals with Honor or Justice points makes it much easier for people to create the epic crafted items. My character is currently using 3 pieces of gear crafted with Maelstrom Crystals because there aren't better options outside of heroic raids. Once this change hits, it will again make it easier for any character to obtain more powerful gear, which will make the content easier. It is not the type of change you would see from a development team whose mantra is "tough luck scrubs".

How are you making gear with Maelstrom crystals?


Title: Re: Cracks starting to show?
Post by: Rokal on March 23, 2011, 02:58:23 PM


How are you making gear with Maelstrom crystals?

Maelstrom crystal=/=chaos orbs. Sorry, I really misread that patch note. It's still a nice change, but much less important than what I thought it was.

Edit: It's still an example of Blizzard listening to player feedback, but it's much less relevant to the current discussion than chaos orbs with honor/justice points.


Title: Re: Cracks starting to show?
Post by: sinij on March 23, 2011, 03:05:13 PM
New GC Blog Post!
Quote from: Ghostcrawler
One topic we’ve been discussing lately is the role of Hit and Expertise on tank gear

Yes, because hit and expertise on tank gear is such hot and important topic these days.

I have seen GC nicknamed Goatcaller by the community. You know you hit the very bottom when player base starts mocking you.


Title: Re: Cracks starting to show?
Post by: Paelos on March 23, 2011, 03:09:12 PM
I like the posts from GC ideologically. It sounds like a good idea if they use it for what could be some information think-tanking of sorts. I doubt that's the way it will work, but I can dream.

What I could do without is him starting every post by saying how happy he is with Cataclysm so far.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 23, 2011, 03:14:05 PM
You know you hit the very bottom when player base starts mocking you.

...what? The player base in every game ever mocks the devs, usually from 2 years before release on.


Title: Re: Cracks starting to show?
Post by: apocrypha on March 23, 2011, 03:41:54 PM
[snip]3 of us from my guild have all joined another guild with 1 char each, to see if we can see some of the raid content. [snip]

In WotLK this wasn't necessary.  Another perspective on this is Ingmars, "I don't want to kick my friends who aren't terribly good at this game to the curb just so that I can see more content" (paraphrasing here).

I dunno, 3 months into WOTLK were ICC pugs a regular occurrence? I don't remember that being the case.

You may also be misunderstanding our position. We're in an odd guild, all friends, but a couple of the guild are antisocial to the point of being unable to group with people they don't know. So we've been unable to recruit more members and haven't had enough people to do even 10-mans, ever.

Back in LK the 3 of us who wanted to raid were able to regularly get into pugs by the end of the cycle. Right at the start of the new content cycle the pugs aren't really viable yet - plus the 10/25 shared lockout has screwed that a bit anyway. This way the 3 of us who want to raid can do so, while at the same time keeping the old too-small-to-raid guild alive separately.

I've just come from my first raid with this new guild and it was a good laugh. We got Magmaw & Omnitron down and got Maloriak to under 2% before people had to leave. Npt bad for a first attempt and good fun at the same time.

My only real gripes with Cata at the moment are the 10/25 shared lockout, which I think is a mistake, and the fucked up professions, which feel universally useless atm.


Title: Re: Cracks starting to show?
Post by: Ingmar on March 23, 2011, 03:45:27 PM
3 months into ICC's release ICC PUGs were certainly a common event on my server. Not from the start of WotLK obviously but I assume that's not what you meant.


Title: Re: Cracks starting to show?
Post by: Merusk on March 23, 2011, 06:37:26 PM
It's probably dependent on your server and server culture.  My server always had a strong raiding presence. (Being the original home to the #1 & #2 US guilds from vanilla to WOTLK did that for it)   As such, there were pugs of Naxx within the first few weeks of WOTLK launching.


Title: Re: Cracks starting to show?
Post by: Koyasha on March 23, 2011, 07:17:23 PM
I still disagree. You can weight things. You can track where kills happen in zones. You can assign all kinds of statistics in any metric. Is it easy? No, but it would be hugely effective.
Yeah, it would be insanely difficult to do, but it is certainly possible.  That's what I thought they were getting at when, if I remember correctly, they talked about how difficult it was to track an individual's actual contribution to victory in a battleground at the time when they introduced the rated BG concept (but did not say that it would be 'arena teams, but bigger').  I expect that at that time, that wasn't their plan, but it got too hard for them to accomplish and they switched over to what it is now when it started taking up huge amounts of dev time.  Because creating such a system requires huge amounts of dev time and a lot of very specialized methods of tracking players' actions, and then it will forever need lots of constant attention, to adjust to players finding ways to game the system, which would need to be patched immediately, not in four months, and to adjust to players finding new strategies that are effective, but the system doesn't reward, which would have to be included to actually be properly rewarded.

For a quick example of a 'place to start' with this kind of design, you could do AB this way pretty easily: Each flag can have a certain radius around it in which the system thinks you 'should' be.  If you're outside those radii, anything you do counts for less depending on how far away from any flag you happen to be.  Doesn't have to be a circle either, can vary according to the terrain, but the point is so that guys fighting at a useless location, like say the bridge between the mine and the farm, get nothing.  It might even reduce their rating to do that.  Then there's too few and too many defenders.  By tracking the positions of the enemy, it can be determined how many defenders a particular spot 'needs' at the moment.  This will obviously never be a perfect calculation, but it should be good enough.  If there are no enemies nearby, then the optimal number of defenders goes down.  If there are many nearby, the optimal number goes up.  If a spot is below the optimal number, then you get more credit for defending it, while if it's above, you get less credit.  So if you tried to pile 12 people on one node that's not being attacked by a zerg, you get no credit for it.  There's dozens of other things that can be measured too.  Did a single attacker capture a flag when there were multiple defenders?  He gets extra credit.  Was the flag defended successfully?  Little extra credit.  Was the flag defended successfully against an overwhelming number of attackers?  More extra credit.  And many many more, which is exactly why 'this is hard'.  But also very worthwhile.

People might learn to game such a system, but it would probably require more effort to game it than simply trying to win, especially when the developers are constantly adjusting and adding further ways to detect what you're doing and the value of that.  There are many situations where the best system might make mistakes and you won't get credit for something great, or you will when you were useless, but if the system is designed well, it can work overall.  The errors will be small enough vs. the good data to make the good data dominant, and make the ranking relevant.  That's all that's really needed: a ranking system that is relevant enough.  It doesn't need to be perfect, just needs to be capable of matching up relatively similar players regularly.


Title: Re: Cracks starting to show?
Post by: Kail on March 23, 2011, 08:17:16 PM
People might learn to game such a system, but it would probably require more effort to game it than simply trying to win, especially when the developers are constantly adjusting and adding further ways to detect what you're doing and the value of that.

It's not just people consciously trying to game the system as some kind of cheat, though.  If you reward people for doing X, they will do X.  In AV, you don't get much reward for actually PvPing, so it's not uncommon for the Alliance and Horde zerg to ride past each other on the field of strife, not because they're evil, selfish bastards, but because that's what the game is telling them to do.  You tell people that they get more points in BGs by standing around flags, then that's what they'll do.  Even if it's not particularly helpful, they'll stand there all day and bitch about how much more fun the game was when you weren't just pressing your ass against a flagpole for a half hour.

That's one of the things that's fun about BGs, there are a lot of ways to help your team.  Throw in a CPU ref giving out points based on an arbitrary "thou shalt not" system, and a lot of those become instantly invalid.  For example, I was in an AB a while back when my rogue saw two DPS and a holy priest headed towards our flag.  I sent out a warning, then sapped and killed the priest, the DPS didn't notice and attacked the flag without heals, and the two guys guarding the flag managed to defend it.  According to your system, I am a bad player, and should be penalized for my stupid mistake, since I wasn't near the flag.

I'm not denying that you can track a lot of numbers and look at a lot of statistics, what I'm not sold on is the idea that they'll mean anything about "player skill" or "win chance" or whatever they're supposed to measure.  There are too many variables to track, and there's no model to apply them to.  In your example, If I'm the fifth man guarding a flag that needs four, how much closer to the flag would I have to stand to keep my chance to win the match the same as if I was the fourth man?  If two of the players leave the flag, how much better at this game have I become? This kind of thing is INCREDIBLY difficult to quantify on it's own, but take in to account the fact that much of my success or failure depends on the people I'm playing with and against, who you also don't have an accurate measurement for yet, and I'm getting a migrane just thinking about the amount of statistical data you'd need to gather to make even a vague stab at that, assuming there's even a correlation there in the first place.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on March 23, 2011, 09:32:27 PM
Just give points for kills/heals, double them near an objective, quadruple them for the winning side, and get on with life already. Sometimes the shitty guy in the PVE group wins the roll on a sweet item. Whatever. It doesn't need to be perfect.


Title: Re: Cracks starting to show?
Post by: caladein on March 23, 2011, 09:35:44 PM
Yes, because hit and expertise on tank gear is such hot and important topic these days.

It actually is for Death Knights and for tanks as a whole until they decided on the stop-gap of making all interrupts unable to miss.


Title: Re: Cracks starting to show?
Post by: Zetor on March 23, 2011, 11:13:12 PM
What Kail said. Fighting midfield in AB is actually a good stalling tactic if your team has the lead. Usually this manifests in farming the defiler's den graveyard, but sending out groups to intercept enemy teams and cripple / slow them before they reach a node allows reinforcements to arrive in time, and the 'distraction' people will just resurrect at the node by the time the attackers get there. Same goes for farming kills in WSG, as long as you can keep the enemy offense locked down this way (and they don't group up into an overwhelming zerg -- they usually don't, btw).

And this is just one of the 'easier to create an automated referee for' aspects... I don't think you can create a hard-and-fast rule and expect it to not be broken / gamed to uselessness immediately.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on March 24, 2011, 02:03:29 AM
When I played my prot pally I would routinely run into a node defended by three or four people while my team was assaulting other bases. I would have no chance of taking it, and I had no chance of surviving, but I would laugh as I died knowing I tied down a few at a good time.

That being said, fuck, I'd be happy with a system that just tracked wins, and a method to kick afkers if X amount of people report them. Would it be abused? ya probably, but not as badly as AFKers are already.


Title: Re: Cracks starting to show?
Post by: apocrypha on March 24, 2011, 04:06:14 AM
3 months into ICC's release ICC PUGs were certainly a common event on my server. Not from the start of WotLK obviously but I assume that's not what you meant.
It's probably dependent on your server and server culture.  My server always had a strong raiding presence. (Being the original home to the #1 & #2 US guilds from vanilla to WOTLK did that for it)   As such, there were pugs of Naxx within the first few weeks of WOTLK launching.

Yeah, sorry, didn't mean ICC :)  So how does the difficulty of the current raid tier stack up alongside others? I missed out on BC raiding, Naxx and Ulduar so I don't have much to compare it to.

The impression I get from these forums is that it's harder than Naxx & ICC were and about the same as Ulduar? If that's the case then is that really a bad thing? Ulduar is the raid that I see most people saying they liked the most.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 24, 2011, 06:07:20 AM
Ulduar is also the raid that got the least play, broke up a few guilds, and caused people to unsub.


Title: Re: Cracks starting to show?
Post by: Merusk on March 24, 2011, 06:14:59 AM
I can't speak for current raids as they started after I'd quit playing.  That's one of the most notable things with this x-pac, it took everyone a LOT longer to get up to "raid ready" gear levels.  Not sure why, exactly, but it took almost 2 months for my guild to get enough geared folks to raid.  Even the bleeding edge guilds took a few weeks, from what I remember.

As for Ulduar, it was one of the least favorites among my group of folks.  Took forever to learn and then you ran it over and over and over and it still sucked. I don't think any of the encounters ever felt really Fun, they were all just work.  Even at the end of WOTLK we couldn't get enough people together to go back and do the mount achieves.  They preferred to run Hard Modes in ICC to trying Ulduar stuff again even though we vastly outgeared it. vOv


Title: Re: Cracks starting to show?
Post by: Paelos on March 24, 2011, 06:56:55 AM
Ulduar is also the raid that got the least play, broke up a few guilds, and caused people to unsub.

I'm pretty sure all of those things were worse with Sunwell.


Title: Re: Cracks starting to show?
Post by: Paelos on March 24, 2011, 10:27:07 AM
Guild challenge feature tease. I'm unsure as to how it's different than the things you do for guild xp now, but there's probably a lot more to it.

Quote from: Blue
We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future.

[...] What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges?

Don't worry. I can read, I swear. I'm referring to experience and not rep.

Ok now you're just tormenting us Zar. How about a one-sentence teaser about what guild challenges actually are?
Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week.

Are these challenges only going to be able to be completed at level 85? It would be nice to see some love for low-level members in the guilds!
As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group.

That's pretty disappointing. Isn't this what guilds are already doing anyway? I thought it would be more like guild quests that create a phased challenge somewhere in the world for your guild to complete. This just promotes even more LFG queueing while sitting in town. Some love for world zones in endgame please.
We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds.

Was that ambiguous? I've never been ambiguous before, so I wouldn't know.


Title: Re: Cracks starting to show?
Post by: Sheepherder on March 24, 2011, 11:22:04 AM
I'm pretty sure all of those things were worse with Sunwell.

I was just speaking strictly in terms of Wrath.  SWP was indeed something else altogether.


Title: Re: Cracks starting to show?
Post by: Paelos on March 24, 2011, 11:33:44 AM
I'm pretty sure all of those things were worse with Sunwell.

I was just speaking strictly in terms of Wrath.  SWP was indeed something else altogether.

Ah, yes well with Wrath I completely agree.


Title: Re: Cracks starting to show?
Post by: Stabs on April 18, 2011, 08:38:55 AM

Quote from: Blue
Was that ambiguous? I've never been ambiguous before, so I wouldn't know.

Is that actually a designer? Sounds like someone's senile old grandfather....


Title: Re: Cracks starting to show?
Post by: Ingmar on April 18, 2011, 10:55:44 AM

Quote from: Blue
Was that ambiguous? I've never been ambiguous before, so I wouldn't know.

Is that actually a designer? Sounds like someone's senile old grandfather....

Zarhym is a CM.


Title: Re: Cracks starting to show?
Post by: Mnemon on April 27, 2011, 07:54:37 AM
Malakili:  That's an interesting idea, but there would still have to be some control over it.  Just by even having the "item" of a visible house and portal might be enough when multiplied by 10k to be an issue with connection stability for many. 

Perhaps you have designated "housing" in different areas throughout the world.  Each one is represented by some type of graphical representation of a "village."  To start, it looks like a very small gathering of maybe 3 houses.  As soon as you step into the area, you are instanced to the "village."  There will then be a large area with a few houses to visit.

As the "village" is populated more, the outer world graphic of it will grow to look more impressive, etc.  When you zone into it, the area is the same size, but with obviously more houses/structures.

Another benefit to this could be that a "village" could work together to get improvements to their graphic of their town.  I'm thinking moats, walls of different materials, flags, etc.  All of it would be fluff, but that's really all we are talking about here.  Those items would change the instance for the "village" too, so people can build pride into their accomplishments as a community.

So with that idea, there would just be maybe 6 "villages" for each faction in different areas.  That wouldn't clutter anything up but could give people a feeling of space yet an easy way to reach their "village" and home/guild.  If the 6 areas fill up, Blizzard can implement more.  Make sure there is a UO like rule of only keeping structures that are actually used regularly too.  That keeps the number down significantly over time.

Damn it!  You guys got me talking about it again and I want it again.  I'm going back to dreary reality now.  Thanks...

Basically livable, instanced versions of cities in the Civilization franchise ...


Title: Re: Cracks starting to show?
Post by: Simond on April 27, 2011, 03:43:35 PM
Prediction: ZA/ZG are going to be 'harder' (slower, more tedious) than the rest of the heroics.
:smug:


Title: Re: Cracks starting to show?
Post by: Rokal on April 27, 2011, 03:55:08 PM
Prediction: ZA/ZG are going to be 'harder' (slower, more tedious) than the rest of the heroics.
:smug:

ZG and ZA probably have less trash than any of the other 85 heroics. You can complete them in the same amount of time as any of the other heroics, and faster than heroics like SFK or DM, once you know what you are doing. Your first time through them will probably be long, just like your first time through any of the other 85 heroics when they were new, but they aren't any longer or more tedious than the other 85 heroics.


Title: Re: Cracks starting to show?
Post by: Simond on April 27, 2011, 03:59:44 PM
And by "If you know what you're doing" you mean "you have a full set of raid gear" of course.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on April 27, 2011, 04:07:51 PM
I was gone for three weeks, and I made it home just in time for the tail end of my WoW subscription to lapse. Holy Shit, my server's population is downright post apocalyptic. I know it's just anecdotal evidence, but Jeeze Loise does it feel funny when you see it up close.


Title: Re: Cracks starting to show?
Post by: Rokal on April 27, 2011, 04:14:05 PM
No, I mean "know what you are doing" as in "understand how the fight works". The first time you do Zanzil, you aren't going to know what to use each cauldron for during the fight or when to use them, just like people didn't know that the levers on Anhuur had cast times on heroic, or the order to kill Isiset's 'split' adds, or to kill the seedlings on Ammunae, or to kill the portal on Setesh and ignore the adds unless you were tanking, or what to interrupt on Rajh and that he would have a +dmg debuff when he channeled his big fiery spell in the middle of the room.

HoO heroic took me a couple hours the first time I ran it because nobody in the group knew how the fights worked (on heroic). Now PuGs can do HoO in less than an hour. ZG/ZA will be the same, and it is not inherently more tedious or time-consuming than any other heroics. If anything, they are less tedious because they have less trash overall in favor of more bosses.


Title: Re: Cracks starting to show?
Post by: Kageru on April 28, 2011, 03:44:08 AM

Happy to cancel. Ghostcrawler has always been an idiot and this new model of "work for your fun" and gameplay geared for ADD console kids is just not what I want from a game. I don't mind challenge if the higher levels are optional (Wrath was perfect in this) or single player where I can fail repeatedly and only annoy myself, but the current design direction is not for me. I'm even enjoying Eve not because it is a good game (it's not, can be epic though) but because it can be quite relaxing and there's time enough to chat. Even made me realise most of the best times I had in EQ was just chatting while camping a dungeon. Might even be the game that weans me off any interest in regular raiding and just become an MMO hobo.

Guild has also gone from 3-4 raid groups to less than 1, with the hardcore leaving for more progressed raid guilds and the casuals drifting away which makes it even easier.


Title: Re: Cracks starting to show?
Post by: Simond on April 28, 2011, 05:27:31 AM
No, I mean "know what you are doing" as in "understand how the fight works"
So you're saying that someone freshly geared for heroics but know all the gimmicks would be able to PUG one of them faster than another random heroic?


Title: Re: Cracks starting to show?
Post by: Ingmar on April 28, 2011, 11:08:45 AM
No, I mean "know what you are doing" as in "understand how the fight works"
So you're saying that someone freshly geared for heroics but know all the gimmicks would be able to PUG one of them faster than another random heroic?

Someone freshly geared for heroics can't queue for these, they require a higher ilvl I believe.


Title: Re: Cracks starting to show?
Post by: Malakili on April 28, 2011, 11:14:31 AM
No, I mean "know what you are doing" as in "understand how the fight works"
So you're saying that someone freshly geared for heroics but know all the gimmicks would be able to PUG one of them faster than another random heroic?

Heres the REAL catch for pugs - all 5 people need to know what they are doing.  Thats why gear matters so much for them, because gear makes up for mistakes, and when you are with 4 strangers you are going to make more mistakes, even if you are a good player.  But if all 5 people understand how the fight works, and you are properly geared for the instance, I would go as far as to say ANY fight is doable in WoW right now.  The problem is that PUGs have very little team cohension, and when "how the fight works" requires team cohension - you're in trouble.



Title: Re: Cracks starting to show?
Post by: Rokal on April 28, 2011, 02:13:01 PM
No, I mean "know what you are doing" as in "understand how the fight works"
So you're saying that someone freshly geared for heroics but know all the gimmicks would be able to PUG one of them faster than another random heroic?

Assuming the player met the gear requirement somehow (346): if that player knew the fights well, as did the rest of their group, they will probably be able to run ZG or ZA faster than many of the other random heroics, yes. For example: my friends and I can probably finish ZA faster than we can finish heroic Deadmines or SFK. ZG has more optional stuff (comparable to HoO, sorta), so that's more of a toss-up depending on whether you bother with optional stuff or not.

Once people know the dungeons well, they will be shorter runs than many of the other random heroics. The amount of time that a run currently takes it just a factor of people still learning the dungeons.


Title: Re: Cracks starting to show?
Post by: Samprimary on May 03, 2011, 02:46:24 AM
Are there any readily referenceable numbers indicating an exodus? Are subscriber numbers really down?


Title: Re: Cracks starting to show?
Post by: Merusk on May 03, 2011, 03:15:55 AM
The shareholder conference call for Q1 is May 9th. There won't be anything concrete until then.

http://investor.activision.com/


Title: Re: Cracks starting to show?
Post by: Paelos on May 03, 2011, 05:59:54 AM
Are there any readily referenceable numbers indicating an exodus? Are subscriber numbers really down?

Considering the time period. I don't think you will see concrete numbers until Q2 reports in August. The Q1 number will still have people who were paying but waiting for their subs to expire.


Title: Re: Cracks starting to show?
Post by: Rokal on May 03, 2011, 03:28:28 PM
Intended this response for the main Cata thread. But, to keep this on-topic:

The question isn't whether subs have gone down (they probably have), the question is whether the sub decrease is greater than it was after previous expansions.


Title: Re: Cracks starting to show?
Post by: Khaldun on May 04, 2011, 12:48:24 PM
My intuition is yeah, worse than previous xpacs. I suspect they track concurrent usage as much as subs, and that's where I see a really noticeable difference, there's just fewer people playing even at peak times, and particularly you get a sense that casual players are just not around. You might think that as long as they stay subbed, it's not a problem, but if I were Blizzard I would take the absence of players as a sign that the game is getting much less "sticky", much less likely to retain subscribers, and much more vulnerable to sudden 'tipping points' where many people just decide to give it up for good. And I think that Blizz's live team is very aware of this trend and is finding it alarming.


Title: Re: Cracks starting to show?
Post by: Paelos on May 04, 2011, 12:57:31 PM
My intuition is yeah, worse than previous xpacs. I suspect they track concurrent usage as much as subs, and that's where I see a really noticeable difference, there's just fewer people playing even at peak times, and particularly you get a sense that casual players are just not around. You might think that as long as they stay subbed, it's not a problem, but if I were Blizzard I would take the absence of players as a sign that the game is getting much less "sticky", much less likely to retain subscribers, and much more vulnerable to sudden 'tipping points' where many people just decide to give it up for good. And I think that Blizz's live team is very aware of this trend and is finding it alarming.

Their proposed design decisions on Firelands don't seem to indicate that, but it's too close in the cycle to determine is change is taking place. We'd probably have to see what their goals for 4.3 are, and if that is going to come out before Christmas.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 04, 2011, 04:54:14 PM
I get the impression they are very panicky about subs but they can only change certain things with any kind of speed. I think blizzard themselves said design decisions were like turning a huge boat, you can give the common but it will take a while to respond.

The small things like the tank loot bag or the changes coming to crowd control are things id never imagine them doing and I still think zg and za got rushed out before they were originally planned to release.  Things like whole new raid dungeons are harder to do, they can't just make another raid in the same patch if 7 bosses isnt enough and I dont think adding more bosses is even that easy to do, so their kind of stuck with firelands as is.


Title: Re: Cracks starting to show?
Post by: Paelos on May 04, 2011, 05:27:33 PM
Hell they are talking about putting up 4.2 on the PTR like next week. They are definitely in full on rush mode. They are actually telling people about when they plan on doing stuff so they can test stuff.

Blizzard's never done that.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 04, 2011, 05:39:51 PM
The more I think about it the more I think they were going to make ZG a raid again. It would have fit with their cataclysm design of have two smaller raid dungeons per tier and it was one of the old favorites. It wouldn't take much to tune it down to five man since they already had to have boss mechanics for ten mans in place.


Title: Re: Cracks starting to show?
Post by: SurfD on May 04, 2011, 11:01:53 PM
Eh, the only reall logistical complications between tuneing a dungeon for X number of players (5, 10, 15, 25, 40), is usually the number of Tanks needed / Wanted, and balancing the encounter around giving X number of Tanks something meaningful to do during the fights.  I mean, if you look at almost any 25 or 10 man raid, converting them to 5 man dungeons is primarily a matter of tweaking the boss mechanics to deal with 1 less tank then normal (no tank swaps, no adds that require an offtank, that kind of thing).


Title: Re: Cracks starting to show?
Post by: Simond on May 05, 2011, 03:57:27 AM
Hell they are talking about putting up 4.2 on the PTR like next week. They are definitely in full on rush mode. They are actually telling people about when they plan on doing stuff so they can test stuff.

Blizzard's never done that.
I'm just waiting for the "Hi! I'm the new named dev person! Ghostcrawler has moved across to our secret MMO project!" blog post.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Paelos on May 05, 2011, 06:13:55 AM
Eh, the only reall logistical complications between tuneing a dungeon for X number of players (5, 10, 15, 25, 40), is usually the number of Tanks needed / Wanted, and balancing the encounter around giving X number of Tanks something meaningful to do during the fights.  I mean, if you look at almost any 25 or 10 man raid, converting them to 5 man dungeons is primarily a matter of tweaking the boss mechanics to deal with 1 less tank then normal (no tank swaps, no adds that require an offtank, that kind of thing).

TBH, that usually just means removing the ability that debuffs the tank. That's been their go-to. Lazy asses.


Title: Re: Cracks starting to show?
Post by: SurfD on May 05, 2011, 02:03:31 PM
Or in the case of the ZA heroics, removing things like the Saber Lash type attacks that required you to have 2 tanks standing infront of the boss at all times or the solo tank gets gibbed.


Title: Re: Cracks starting to show?
Post by: Khaldun on May 05, 2011, 02:48:31 PM
I certainly have noticed that the community reps on the forums have been unusually fawning and communicative all the sudden, so I think that's another sign of concern.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 05, 2011, 08:48:48 PM
How did they change bear?  I remember you had to swap tanks because he stacked bleeds that would make him hit harder when he shifted.

I also remember some wipes because bear resisted paladin taunt.   :oh_i_see:

Good times, those.


Title: Re: Cracks starting to show?
Post by: Rendakor on May 05, 2011, 08:58:44 PM
His only mechanic now is that he charges whoever is furthest away and gives them a debuff; if they get charged again within 30s or so they'll get one shotted. He's also got an AoE silence, and that's about it. I've never done him in BC so I'm not sure what's changed.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 05, 2011, 09:56:49 PM
I don't remember much other than spreading out to avoid the AE silence as much as possible, and the tank swapping.

He did used to charge, but I don't remember the second charge killing you.


Title: Re: Cracks starting to show?
Post by: Rendakor on May 05, 2011, 10:14:43 PM
Well it increases your damage taken by like 500% or something now, so each person is supposed to eat every 3rd charge.


Title: Re: Cracks starting to show?
Post by: apocrypha on May 05, 2011, 10:51:24 PM
Problem comes when you have, as I did last night, an all-melee DPS group, none of whom are willing to move away from the boss at all cos it'd hurt their numbers. This meant that the healer kept eating the charge.  :oh_i_see:

ZA/ZG seem to completely polarise groups that I've been in. Either the group has had almost no trouble and it's been fun or they've been unbearable slogs with wipe after wipe after wipe. No middle ground. If it was just down to gear I'd expect more grey areas groups, but it's completely binary.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on May 06, 2011, 02:12:38 AM
My dream is a dungeon with mechanics that only affect healers and tanks, as they seem to be the only ones who care anyways.


Title: Re: Cracks starting to show?
Post by: Shrike on May 06, 2011, 09:52:44 AM
My dream is a dungeon with mechanics that only affect healers and tanks, as they seem to be the only ones who care anyways.

My dream is a dungeon where I don't have to put up with healers and tanks. Just a lot of mobs with tasty loot. Turn me loose!


Title: Re: Cracks starting to show?
Post by: Ingmar on May 06, 2011, 10:59:26 AM
My dream is a dungeon with mechanics that only affect healers and tanks, as they seem to be the only ones who care anyways.

My dream is a dungeon where I don't have to put up with healers and tanks. Just a lot of mobs with tasty loot. Turn me loose!



Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 06, 2011, 11:34:06 AM
I was thinking the same thing


Title: Re: Cracks starting to show?
Post by: Soulflame on May 06, 2011, 12:11:27 PM
My first thought was Torchlight.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on May 06, 2011, 02:57:30 PM
Fuck, I can already feel a bout of Diablo 2 coming on now.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 06, 2011, 03:07:26 PM
Pindleskin beckons!


Title: Re: Cracks starting to show?
Post by: Fordel on May 06, 2011, 03:08:27 PM
I feel like I'm the only fucker on the planet that doesn't to ape shit over Diablo, it's like that part of my brain is just missing or something.


Title: Re: Cracks starting to show?
Post by: Rasix on May 06, 2011, 03:13:13 PM
I feel like I'm the only fucker on the planet that doesn't to ape shit over Diablo, it's like that part of my brain is just missing or something.


You've got company.  I did like Diablo and played through it a couple times.  I couldn't get into Diablo 2 at all.  I think I beat it once in total and that was when a lot of friends were playing and it was just out. 

Doesn't help that my arm just can't take that much clicking.  


Title: Re: Cracks starting to show?
Post by: Ingmar on May 06, 2011, 03:22:38 PM
I feel like I'm the only fucker on the planet that doesn't to ape shit over Diablo, it's like that part of my brain is just missing or something.


You've got company.  I did like Diablo and played through it a couple times.  I couldn't get into Diablo 2 at all.  I think I beat it once in total and that was when a lot of friends were playing and it was just out. 

Doesn't help that my arm just can't take that much clicking.  

I know some exercises that might work.


Title: Re: Cracks starting to show?
Post by: Rokal on May 06, 2011, 04:04:17 PM
Doesn't help that my arm just can't take that much clicking.  

I had this problem when I tried out Spiral Knights recently. Clicking constantly eventually started to agitate my finger. The problem went away when I plugged an xbox controller into my PC and used that instead. Pressing a button on a controller with your thumb seems to be less tiring than clicking a mouse button with your finger. Hopefully Diablo 3 has decent controller support.


Title: Re: Cracks starting to show?
Post by: Merusk on May 06, 2011, 04:16:13 PM
I feel like I'm the only fucker on the planet that doesn't to ape shit over Diablo, it's like that part of my brain is just missing or something.

Nope, you're not. Neither D1 or D2 grabbed me, nor have most of the other "action RPGs" I've tried over the years.  Torchlight was the only one I ever really enjoyed, but even that was only enough to beat the game.  I never went back after I got the first character past the last boss.


Title: Re: Cracks starting to show?
Post by: SurfD on May 06, 2011, 04:41:20 PM
Doesn't help that my arm just can't take that much clicking.  

I had this problem when I tried out Spiral Knights recently. Clicking constantly eventually started to agitate my finger. The problem went away when I plugged an xbox controller into my PC and used that instead. Pressing a button on a controller with your thumb seems to be less tiring than clicking a mouse button with your finger. Hopefully Diablo 3 has decent controller support.
Didn't Diablo have the "Hold down the mouse button to wail away on anything under the curser" functionality, or was that Torchlight?


Title: Re: Cracks starting to show?
Post by: Rokal on May 06, 2011, 04:58:15 PM
I think both did. But you were switching between abilities and regular attacks, so there was still a lot of clicking in each game. Spiral Knights was different in that you literally had to click each time to attack. I think both games probably would have been more fun with a controller though (or at least less tiring on your fingers). I haven't tried the XBLA version of Torchlight, but in theory it should show whether that style of combat is better with a mouse or a controller.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 06, 2011, 09:21:32 PM
My eyes were magically drawn to the D2: LoD icon last night.  I also feel a bout of Diablo 2 coming on.


Title: Re: Cracks starting to show?
Post by: Montague on May 07, 2011, 01:35:10 AM
Just got an email from Blizzard offering 7 days of free time. WoW is mortal after all it seems.


Title: Re: Cracks starting to show?
Post by: caladein on May 07, 2011, 01:52:35 AM
Yeah, probably to show off ZA/ZG (or easier/much short queue heroics in general).  Also, same timing for the trial on the remote guild chat apps although they've been on "free preview" for a week or so already.

Pretty sure they had a free week right before Cata launched too.


Title: Re: Cracks starting to show?
Post by: Merusk on May 07, 2011, 05:49:51 AM
They've always done teasers at big patches to folks who have been unsubbed for a while. 


Title: Re: Cracks starting to show?
Post by: Malakili on May 07, 2011, 09:57:18 AM
Just got an email from Blizzard offering 7 days of free time. WoW is mortal after all it seems.


They've been doing that for years.  Every time I've ever taken a break I think I eventually got one of these things in my email.


Title: Re: Cracks starting to show?
Post by: Velorath on May 09, 2011, 03:39:23 PM
Apparently Mike Morhaime announced during the earnings call today that as of the end of March, WoW was at 11.4 million subs.  As other sites have noted, that would put it 600,000 below the 12 million sub mark they broke in October, which was also prior to the launch of Cataclysm.  He also noted that subs are dropping faster than they did after previous expansions.


Title: Re: Cracks starting to show?
Post by: Paelos on May 09, 2011, 04:25:21 PM
That's a fair number and about what I expected. I think by Q2, you'll see the real impact, which I believe is ~15-20% sub loss.


Title: Re: Cracks starting to show?
Post by: Minvaren on May 09, 2011, 04:37:19 PM
I was a bit puzzled by the number at being only 5% down from the peak, given how deserted a lot of us have said things are.

Then I followed a few links from this version of the story (http://www.curse.com/articles/world-of-warcraft-news/956087.aspx), and saw that population is now below WotLK levels (http://us.blizzard.com/en-us/company/press/pressreleases.html?081121).   :eek3:

Quote
But one important thing to point out, and Mr. Morhaime touched on this as well, is that World of Warcraft's subscriber base does not change linearly. It fluctuates based on content consumption, which players seem to be doing a whole lot of -- at a more rapid pace -- with Cataclysm. "Subscriber levels have decreased faster than previous expansions," he said.

You make only 5 new zones, put 1-60 and 80-85 on downhill rails, and of course we're going to consume it faster...



Title: Re: Cracks starting to show?
Post by: Paelos on May 09, 2011, 05:05:46 PM
Honestly, I'm shocked the drop was as high as it was this early. That meant a lot of people decided to bail faster than I started seeing the personal dropoff, or they went into it eyes-wide-open on a monthly sub expecting not to play long.


Title: Re: Cracks starting to show?
Post by: Rokal on May 09, 2011, 05:16:04 PM
Eh? The numbers are from the end of March, that was long after many of you doom-sayers quit. WoW offers a very small discount for multi-month subs compared to other games like Rift or LOTRO. I don't know how many people are on monthly subs as compared to single-month subs, but everyone I know IRL (myself included) has always paid month-to-month. I don't care to save $3 if it means I'm locked into the game for three months even if I get bored after one. I don't know if any MMO company has ever detailed what % of their subscribers were on multi-month plans, but I would guess that unless heavily discounted (LOTRO), the majority are on single-month sub plans.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 09, 2011, 05:34:20 PM
Technically I am still subscribed, personally.


Title: Re: Cracks starting to show?
Post by: Paelos on May 09, 2011, 08:51:08 PM
Eh? The numbers are from the end of March, that was long after many of you doom-sayers quit. WoW offers a very small discount for multi-month subs compared to other games like Rift or LOTRO. I don't know how many people are on monthly subs as compared to single-month subs, but everyone I know IRL (myself included) has always paid month-to-month. I don't care to save $3 if it means I'm locked into the game for three months even if I get bored after one. I don't know if any MMO company has ever detailed what % of their subscribers were on multi-month plans, but I would guess that unless heavily discounted (LOTRO), the majority are on single-month sub plans.

Quit playing and letting your subscription lapse aren't the same thing. I seriously doubt Blizzard released the numbers of people who cancelled recurring payments during Q1. It would be more realistic to post subscription income during that period. They know the numbers will be reflected truer in later quarters, and eventually year-end, but they are prepping the investors for a bad Q2 number, thus the "lower than previous expansion," quote. You never want to shock the investors with bad news.


Title: Re: Cracks starting to show?
Post by: Rokal on May 09, 2011, 09:50:50 PM
Right, but I'm saying if a huge portion of the WoW playerbase shared your opinion and stopped playing, I would venture to guess that most of those people a) Quit rather than continuing to pay for a game they weren't enjoying and B) Were not locked in to multi-month subs. I think multi-month players are probably the minority in WoW, though the % is probably higher in a community like f13. So I don't expect to see a huge % of subscriptions canceled as a result of multi-month subscribers finally running out of time, this is probably a small number of people compared to those who pay $14.99 a month and already stopped playing.


Title: Re: Cracks starting to show?
Post by: Simond on May 10, 2011, 01:45:50 AM
And you're basing that analysis on...what, exactly?

Anyway, Cataclysm has directly caused a 5% drop in subscriber numbers from the end-of-expansion-doldrums number when it should have been pushing the numbers up. That means Cataclysm is a failure and the design route they took was just flat out wrong. Someone tell Ghostcrawler to clear his desk, please.


Title: Re: Cracks starting to show?
Post by: March on May 10, 2011, 06:10:42 AM
And you're basing that analysis on...what, exactly?

Anyway, Cataclysm has directly caused a 5% drop in subscriber numbers from the end-of-expansion-doldrums number when it should have been pushing the numbers up. That means Cataclysm is a failure and the design route they took was just flat out wrong. Someone tell Ghostcrawler to clear his desk, please.

At a minimum, this.

No one on the business side can look at these numbers with anything but concern; that said, they still have plenty of lift under their wings, and tomorrow will bring opportunities to improve their offering... but Cata was a misstep.  Whether they recover and we view it as a stumble rather than a fall, only time will show.

...and on the topic of subscriptions, I may not be representative, but I will regularly carry subscriptions to games I have semi-abandoned, if only to keep an eye on them.  Cancelling often comes months after I have quit playing... sort of a more formal, I break with thee, I break with thee, I break with thee.


Title: Re: Cracks starting to show?
Post by: caladein on May 10, 2011, 06:37:52 AM
I see it's time to play "Let's massage three data points into meaning what we want them to."

- 11.5 million, ~21 November 2008 (http://us.blizzard.com/en-us/company/press/pressreleases.html?101007) or just over a week after the release of Wrath of the Lich King.
- 12 million, ~7 October 2010 (http://us.blizzard.com/en-us/company/press/pressreleases.html?101007) or a week before 4.0.1, the Cataclysm systems patch (http://www.wowpedia.org/Patch_4.0.1).  
- 11.4 million, end of March 2011 (http://www.curse.com/articles/world-of-warcraft-news/956087.aspx) or a month before 4.1 (http://www.wowpedia.org/Patch_4.1.0).

From what we know about primetime activity in the West (http://www.warcraftrealms.com/weeklyfactionactivity.php?serverid=-1), the two latest dates give similar values of about 900 characters per server per faction.  For context, that's probably a bit over half of the likely "true" peak from Cataclysm's launch period.

We've been coming off that peak for probably the whole year so I'm a little skeptical that primetime activity leads subscription numbers by 2+ months.  (Next quarter's earning call could push me one way or another, but we'd likely be dealing with a short-lived spike as a result of 4.2 then.)

Instead, I'm starting to think that primetime activity just isn't terribly useful on the timescales Internet slapfights are on.  Cataclysm had maybe twice (and at least 50% more) as many characters active but didn't produce a bump in subscriptions large enough to warrant a "WoW subscriber base reaches 12.5/13 million."-type release like after Wrath of the Lich King.

And of course, like a proper American, I'm ignoring Asia because I can't find much of anything useful.


Title: Re: Cracks starting to show?
Post by: Paelos on May 10, 2011, 07:27:45 AM
I agree with you. I'm basing my estimates off their financial data mostly. I think Q2 will show 15-20% max, with a 10% drop as a conservative estimate. They are doing themselves no favors with the 4.2 debacle.


Title: Re: Cracks starting to show?
Post by: Samprimary on May 10, 2011, 08:14:13 AM
Before we jump on board the KILL GHOSTCRAWLER train, I would tentatively suggest that as world of warcraft pals onward towards ending its first decade still on top of the heap, it becomes substantially easier for people to reach the burnout point. It's still the same game with the same character models from 2004 populating the world. Cataclysm could probably also have been viewed as a bitter pill, with the design team thinking 'we have to modernize the old world SOMEDAY' — so that you can fly in it or make a new character and play through the early game in a world that's not hopelessly outdated in design. It's not as shiny. There's not as much 'this is new!' And, stupidly, neither of the new races really come with their own lands. All the new content for goblins and worgen is played through once and then vanishes. This is definitely less sticky than Wrath, which dropped a whole new continent and heroic class. Pow whiz boom bang.

On top of that, this is the first expansion where you can immediately just log on, drop some cash, and fly around and see pretty much everything new. There is no exploration factor. It makes the world seem smaller than ever. You experience absolutely nothing new from the ground before getting to yawn across it in the air.

So, yeah. Not that I particularly care about ghost faced crawla one way or another, but those sorts of things should be at least brought up at his trial.


Title: Re: Cracks starting to show?
Post by: Samprimary on May 10, 2011, 08:27:50 AM
Oh, and there's also the issue of goblins. I know a lot of people said they would love goblins to be a playable race and OMG WILL RESUB IF MAKE GOBLINS PLAYABLE but there's no way that the appeal, once people get to gratify it, isn't extremely transitory. Because they're goblins. Squat green things that complain too noisily when you whack them in melee.
 
Worgen turned out okay but i would be greatly surprised if goblins didn't end up as the second least populous race, just above fucking gnomes. Either way, horde getting goblins means that it's time for Alliance numbers supremacy again. Yay?


Title: Re: Cracks starting to show?
Post by: Paelos on May 10, 2011, 08:30:43 AM
I'd toss in these comments at Ghostcrawler's trial as well, for the opposite reason. I want him gone.

Quote
Overall, we are pretty happy with our current raid balance. Most guilds that are trying seem to be making some progress. On some realms, we’re seeing pickup groups for at least the earlier bosses, which seems appropriate for where we are in the content cycle.
Quote
In the process of working on this change we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all, save for a few specific dungeons. This means that the difficulty in almost all normal and Heroic dungeons for those using the Dungeon Finder tool was higher than expected.
Quote
The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. They’re only going to get easier from here on out. We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion.
Quote
To be clear, we don’t want healers to constantly run out of mana. We want them to run out of mana when they don’t play well. And we don’t want them to always fail. But we do want them to feel good when they are challenged, and overcome those challenges to succeed. When someone is wounded, we want healers to consider whether to use a slow, efficient heal (because they aren’t in immediate threat of dying) or a fast, expensive heal (because they are). That’s called triage, and it was notably missing from the Lich King healing environment. We think triage will make healing more fun. We’re making this change not to make healers sad by nerfing them, but to make healers happy by making the game more fun for them.


Title: Re: Cracks starting to show?
Post by: Fordel on May 10, 2011, 08:59:09 AM
It was the 80-85, not the content, but the dramatic decrease in player power, that really turned me off the expansion.


My Moonkin felt like total shit to play as soon as I hit 81, I thought I would adjust over time. I didn't.


Title: Re: Cracks starting to show?
Post by: Khaldun on May 10, 2011, 09:08:04 AM
I think Ghostcrawler's design vision has been a problem, but the bigger problem is simply one that every DIKU-derived design eventually runs into hard, and can't escape from. At some point, you only have two toggles: too hard for most people (and boring to them) or too easy for most people (and boring to them). You cannot tune your way out of it, and there is no way to add life or spark to the game once you've designed yourself into this space. The simplification and streamlining of everything in WoW and the control-freakery of the design team has killed both the arbitrage that animated the economy and some of the game mechanics and has killed most of the "world" feeling in the game. All that's left is kill the monster, get the loot, and that's what only has the too hard/too easy toggle.


Title: Re: Cracks starting to show?
Post by: Rendakor on May 10, 2011, 09:14:20 AM
Even assuming that's all true, it should be obvious that 'too easy' makes more money than 'too hard'.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 10, 2011, 09:19:05 AM
Even assuming that's all true, it should be obvious that 'too easy' makes more money than 'too hard'.

This.


Title: Re: Cracks starting to show?
Post by: Samprimary on May 10, 2011, 09:21:25 AM
I just hope that in the next expansion, there's a significant, engrossing line you have to go down, zone by zone, in order to unlock flying for that zone. It would be especially annoying to people like me (i rarely quest), but actually create a degree of immersion that they have to struggle to keep with e-z fly everywhere.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 10, 2011, 09:23:59 AM
I think Ghostcrawler's design vision has been a problem, but the bigger problem is simply one that every DIKU-derived design eventually runs into hard, and can't escape from. At some point, you only have two toggles: too hard for most people (and boring to them) or too easy for most people (and boring to them). You cannot tune your way out of it, and there is no way to add life or spark to the game once you've designed yourself into this space. The simplification and streamlining of everything in WoW and the control-freakery of the design team has killed both the arbitrage that animated the economy and some of the game mechanics and has killed most of the "world" feeling in the game. All that's left is kill the monster, get the loot, and that's what only has the too hard/too easy toggle.

It's more than that.

When a designer decides to stick to his guns in the face of fleeing players, and adopts the arrogant attitude GC did - that boils down to "just play the game the way it's meant to be played and you'll have fun eventually, I promise" - then the game is on the decline.

Devs need to pay attention to what players are doing, not dictate to them what they ought to be doing to have fun.  How many posts did Ghostcrawler make telling players to just do it the way he said and then they'd have fun?

I thought Blizzard was too smart to fall into this trap.


Title: Re: Cracks starting to show?
Post by: caladein on May 10, 2011, 10:01:54 AM
Oh, and there's also the issue of goblins. I know a lot of people said they would love goblins to be a playable race and OMG WILL RESUB IF MAKE GOBLINS PLAYABLE but there's no way that the appeal, once people get to gratify it, isn't extremely transitory. Because they're goblins. Squat green things that complain too noisily when you whack them in melee.
 
Worgen turned out okay but i would be greatly surprised if goblins didn't end up as the second least populous race, just above fucking gnomes. Either way, horde getting goblins means that it's time for Alliance numbers supremacy again. Yay?

In the West, there's currently an eight point spread between Alliance and Horde 85s.  I've been contributing to WarcraftRealms for almost as long as I've been playing WoW and I can't think of a time when there weren't more Alliance than Horde at level cap (if not in total, but I mostly just look at level cap numbers).

As for Goblins, as a percentage of their faction at level cap they are above Dwarves (9%) and Gnomes (8%) already (10%).  That's not bad considering they don't have either Paladins or Druids.  Assuming no major disruptions to the racial landscape (like a second pretty race), they'll settle into the middle-of-the-pack along with the rest of the non-Elves.

Also, you can tear the ability to fly everywhere from my cold Goblin-sized hands.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 10, 2011, 11:00:16 AM
It is amazing to me you people keep trying to lay every single thing at GC's feet. He's just the mouthpiece for the entire dev team, they're not going to magically start making decisions you like if he leaves. He's not even in charge of half the stuff (or more) that people complain about.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 10, 2011, 11:10:21 AM
It's like when the NY papers decide they hate a coach. Doesn't matter if it's his fault or not, HIS HEAD MUST ROLL.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 10, 2011, 11:18:22 AM
It's just like, we should all know that Kalgan is primarily to blame for PVP sucking, but we blame GC for it anyway because he's the one who tells us why they did it that way, etc. He gets blamed for dungeons being too hard, when at least as much blame should go to Cory Stockton's team - you know, the people who actually design the encounters.

I mean, if you're WUA and you don't like the way your particular class systems changed, go right on and blame GC with my blessing, because he and his team are actually directly in charge of that. But f13 people should be smart enough to not just latch onto the guy who posts the most.

Or hey, blame the producer (Shane Dabiri) who presumably has to green light all these big decisions. Getting laser focused on "omg fire GC" isn't going to fix the game.


Title: Re: Cracks starting to show?
Post by: Fordel on May 10, 2011, 11:32:55 AM
The EVIL Kalgan to you sir!


Title: Re: Cracks starting to show?
Post by: Nevermore on May 10, 2011, 12:01:57 PM
If nothing else, Ghostcrawler should be fired for the current state of Elemental Shaman.


Title: Re: Cracks starting to show?
Post by: Fordel on May 10, 2011, 12:07:57 PM
Pretty much any caster that actually relies on actual cast times, has been more or less boned this expansion. In one aspect of the game or another.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 10, 2011, 12:18:32 PM
I assume you mean pew-pew caster, because my holy paladin has been ridiculously fun. I mean my God, I'm even enjoying PvP. That hardly ever happens.

I've been trying an arcane mage. It makes my head hurt. :(


Title: Re: Cracks starting to show?
Post by: Rokal on May 10, 2011, 12:55:25 PM
And you're basing that analysis on...what, exactly?

I'm basing it off the same thing people saying "that number is going to take a huge plummet once muli-month subs like myself run out of sub time too". Anecdotal evidence. I don't think any company has actually said what % of their subscribers are multi-month subscribers, but based on people I know, the size of the discount for WoW, and how fickle MMO gamers are, I'd say the % is not high. At the least, my claim that "a small % of players are on multi-month subs" has just as little factual data to back it up as "a large % of players are on multi-month subs". I think in any business, people will usually opt to pay a smaller initial amount but a larger total amount, rather than paying a large amount up front even if it's a slightly better deal. See: rent to own, payment plans, loans, etc.

Anyway, Cataclysm has directly caused a 5% drop in subscriber numbers from the end-of-expansion-doldrums number when it should have been pushing the numbers up. That means Cataclysm is a failure and the design route they took was just flat out wrong. Someone tell Ghostcrawler to clear his desk, please.

Keep in mind that the 'end of expansion doldrums' sub numbers also included new 1-60 for free, and new race/class combos. It's not as though 12 million subscribers was based solely on the strength of Wrath. I know a ton of people (myself included) who resubbed a few months before Cata launched so that we could check out the new Azeroth.


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 10, 2011, 01:16:44 PM
About the only spec that came out of this expansion better is Holy paladin.  Everything else tends to be clunky as all fuck, straight up broken, or a more derpy version of what it was last expansion.

And the encounter design has made me sometimes wonder if they and class design are on speaking terms.


Title: Re: Cracks starting to show?
Post by: Simond on May 10, 2011, 01:25:21 PM
It is amazing to me you people keep trying to lay every single thing at GC's feet. He's just the mouthpiece for the entire dev team, they're not going to magically start making decisions you like if he leaves. He's not even in charge of half the stuff (or more) that people complain about.
He's the one making the "Learn to play" blogs, he's the one front-and-centre for visibility and communication, so he's therefore going to be the one who gets it in the neck first. It's not like that's a new concept to MMOs or anything.  :grin:


Title: Re: Cracks starting to show?
Post by: Fordel on May 10, 2011, 01:54:08 PM
I assume you mean pew-pew caster, because my holy paladin has been ridiculously fun. I mean my God, I'm even enjoying PvP. That hardly ever happens.

I've been trying an arcane mage. It makes my head hurt. :(


Healers have their own silly going on, but yes, I am referring to the pew pew.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on May 10, 2011, 02:24:22 PM
I wonder how many people will really bounce back from Rifts. I suspect now that WoW is in the decline phase anyway, it'll be more vulnerable to competitors. I wonder what SWTOR will do to them.


Title: Re: Cracks starting to show?
Post by: Fordel on May 10, 2011, 02:26:54 PM
SWTOR will certainly have the window, but will they be able to not balls it up is the real question!


Title: Re: Cracks starting to show?
Post by: Khaldun on May 10, 2011, 02:32:00 PM
The thing about GC is not that he is somehow an evil maniac who has corrupted WoW. It's just that by saying what he's said as forcefully as he's said it, he's indicated that the devs have a surprising lack of strategic insight into the game at this point in its development. That's Blizzard's hole card--that they are much more professional and polished in their understanding of live management than any other current dev house. GC's ham-fisted responses to players in the run-up and execution of Cata suggest otherwise.


Title: Re: Cracks starting to show?
Post by: Tannhauser on May 10, 2011, 04:21:51 PM
GC is the 'face' of WoW currently, that's why he gets the heat.  Not many folks will look up the credits and scream "Curse you Dale Stockton!"  Or whatever. 

Let's forget raids for a minute.  I parked my 85 mage and started alts in the revamped zones.  At first I was really impressed, but after a few days I cancelled.  The rails were driving me crazy.  It's like the flavor of each zone was turned into a mass market product.  Like mystery was removed and replaced with cold efficiency.  Like.

I miss WoW a bit, but if I went back I'd be bored in a day.  Rift gets my money now and will continue to do so because I feel like I still have fun things to do ahead of me.




Title: Re: Cracks starting to show?
Post by: Ingmar on May 10, 2011, 04:23:35 PM
There was never any mystery in WoW leveling zones to begin with. All Cataclysm did was it took the way the zones already basically worked, and polished them into coherency.


Title: Re: Cracks starting to show?
Post by: Paelos on May 10, 2011, 04:35:39 PM
It is amazing to me you people keep trying to lay every single thing at GC's feet. He's just the mouthpiece for the entire dev team, they're not going to magically start making decisions you like if he leaves. He's not even in charge of half the stuff (or more) that people complain about.

Don't really care. I want to shoot the messenger. We all know he's a smug dick. Isn't that enough?


Title: Re: Cracks starting to show?
Post by: Ingmar on May 10, 2011, 04:36:08 PM
I don't personally see the smug thing myself, but that sort of thing is always in the eye of the beholder.


Title: Re: Cracks starting to show?
Post by: Paelos on May 10, 2011, 04:40:53 PM
I don't personally see the smug thing myself, but that sort of thing is always in the eye of the beholder.

You're from California. Everyone is a smug dick out there. You're just desensitized!  :grin:


Title: Re: Cracks starting to show?
Post by: Rokal on May 10, 2011, 04:44:25 PM
There was never any mystery in WoW leveling zones to begin with. All Cataclysm did was it took the way the zones already basically worked, and polished them into coherency.

I disagree. There were quite a few quests you'd find in random places, and it encouraged you to explore. Just some quick examples: escort quests in random places like the Silithid tunnels in Tanaris, the quest to get the Sprite Darter Hatchling that was randomly in Feralas, random named enemy NPCs that were located way in the back of caves and would drop quest-starters. At this point in WoW's lifespan, you'd probably found every quest you were going to find, but exploration was definitely encouraged more with the old quest flow. I don't really mind the new quest flow and it's exactly what players said they wanted as feedback from TBC and Wrath quests.

I'm more disappointed that they removed *all* of the group quests from the old world. Leveling from 1-80 in WoW is stupid easy even if you're solo. I don't know if you've tried doing regular quests in a group with 2-3 people, but it's really boring. Everything dies before you can ever get two spells off, the flow of combat is way off, and it's virtually impossible to die. The only thing that really remained challenging to a group, or felt balanced correctly, were the group quests. Now those are gone and leveling in a group leaves you with no content that actually feels compelling for more than one player. There is only faceroll.

Don't really care. I want to shoot the messenger. We all know he's a smug dick. Isn't that enough?

Funny, it's seems you and GC share that trait in common.

His articles never came across as smug to me. People always criticize Blizzard for not teaching players how to play correctly in groups (which isn't helped by the new 1-60). Blizzard saw that a lot of players were failing in heroics, and GC wrote an article reminding people about what is needed to succeed in heroics that people didn't have to do in Wrath. "Use CC, remember to interrupt, watch out for bad stuff on the ground, etc." I thought it was exactly what Blizzard needed to do, and it didn't come off as condescending to me. By the reaction that article got, you'd have thought it said "Heroics are hard? Well, stop being so shitty then idiots".


Title: Re: Cracks starting to show?
Post by: caladein on May 10, 2011, 04:45:43 PM
I don't personally see the smug thing myself, but that sort of thing is always in the eye of the beholder.

You're from California. Everyone is a smug dick out there. You're just desensitized!  :grin:

:sad_panda:


Title: Re: Cracks starting to show?
Post by: Paelos on May 10, 2011, 04:50:07 PM
People had problems not standing in shit back in the original WoW. They just never got invites to the big boy groups because of it, so they didn't raid. That was perfectly acceptable when the game was new. Now the expectations gap has changed.


Title: Re: Cracks starting to show?
Post by: Khaldun on May 10, 2011, 05:09:34 PM
I think you guys underestimate the value of incoherency for giving a game a sense of being a "world". The rails are most visible when gameplay is most "coherent". Think about the best rides you've been on: they're doing everything to make you forget it's a cart on a train track or that you're walking through a haunted house full of high school performers. Cata pretty much stripped every artifice and contradiction out of the 1-60 game, making it vastly more efficient but also much less organic. Same for what's been done to rationalize and streamline the economy, the class mechanics and so on.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 10, 2011, 05:12:09 PM
Oh I totally agree with that - my point is WoW never felt like a "world" to me in the first place, so revising the leveling experience into more discrete stories was the obvious choice; take what you were already doing, and do it better. If I want to get my exploration on, there are a lot of other games that serve that need better (and always have.)


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 10, 2011, 06:22:05 PM
Oh I totally agree with that - my point is WoW never felt like a "world" to me in the first place, so revising the leveling experience into more discrete stories was the obvious choice; take what you were already doing, and do it better. If I want to get my exploration on, there are a lot of other games that serve that need better (and always have.)

And that's why I quit. Well, a big part of the reason. Vanilla WoW, I could squint and pretend that it wasn't a railroad. The Goblin starting area... could just be one long cutscene. They streamlined me right out of the game.


Title: Re: Cracks starting to show?
Post by: Margalis on May 10, 2011, 06:24:58 PM
That Cata is too "on rails" is a pretty common complaint, so there must be some truth in it somewhere, or at least some reason for the perception.


Title: Re: Cracks starting to show?
Post by: sinij on May 10, 2011, 07:17:31 PM
That Cata is too "on rails" is a pretty common complaint, so there must be some truth in it somewhere, or at least some reason for the perception.

Yes, its got so bad that unless you rescued critters/bear cubs in one of the zones you'd get quest locked and couldn't progress any further in the zone. Most quests in Cata were well done, but with _zero_ replay value... and some quest were just awful.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 10, 2011, 07:24:17 PM
The save the widdle animals/bear cub quests were awesome, you shut up.


Title: Re: Cracks starting to show?
Post by: Malakili on May 10, 2011, 07:30:24 PM
That Cata is too "on rails" is a pretty common complaint, so there must be some truth in it somewhere, or at least some reason for the perception.

Yes, its got so bad that unless you rescued critters/bear cubs in one of the zones you'd get quest locked and couldn't progress any further in the zone. Most quests in Cata were well done, but with _zero_ replay value... and some quest were just awful.

Heh, I missed that bear quest the first time through, luckily some guildies picked up on it when I wondered why I had nothing to do in guild chat.  This is exactly the problem with the too on rails style.  You MUST do more or less everything in order or you can't progress.  Its all one big chain.  Originally WoW quests were more or less a way of guiding the player to points of interest on the map that they would probably want to explore anyway.   Now the questlines exists to usher you through the zone from beginning to end.   I mean, both can still be called "theme park" MMOs, but Cataclysm lets you go through the park in exactly one order (ok, maybe thats slightly too harsh, but not too far off).  At least original WoW was like getting the theme park map from the kiosk at the front and then running wild.


Title: Re: Cracks starting to show?
Post by: Miasma on May 10, 2011, 07:43:47 PM
Save the wee animals was hilarious.  Having to give the imprisoned demon loving satyr who was 'helping' us a black heart to proceed was a little more rolly eyes...

I really liked the new quests, the on rails stuff didn't bother me because I wanted to do them all anyways but I can understand other people not liking it.


Title: Re: Cracks starting to show?
Post by: SurfD on May 10, 2011, 07:59:07 PM
A large chunk of the "on rails" problem might stem from their new focus on VERY heavy story telling through the zones.  I mean, the way each of the cata zones are set up, you could practically write a short story about the "path" through each zone.  The problem is, when you are trying to tell a cohesive story that starts with the first quest in the zone, and ends with the last one, it becomes kind of difficult to avoid the "rails".  The old approach of "throw a half dozen small to medium sized quest hubs around the zone and populate them with quests that are largely unrelated to the rest of the quests in the zone" does not really work when trying to drive a "story".

I mean, look at hyjal.  The zone basicly goes:
- Protect the world tree from immediate danger
- Rescue the 3 ancients / Protect assorted shrines / Reclaim forest.
- Destroy various twilight facilities after rescuing specific ancients.
- Infiltrate and wreck Major base of twilight operations
- Assault minions of rag outfront of his fortress
- Assault rag inside fortress

yes, you could seperate a lot of those events into independant quest hubs (and many of them were), but to ensure the story flows properly (like, say, preventing you from triggering a quest that involves all 3 ancients before you actually rescued all 3), they had to gate it somehow.


Title: Re: Cracks starting to show?
Post by: Paelos on May 10, 2011, 08:07:53 PM
So, people didn't like being forced along a path that involved telling a story?

God, I hope they told SWTOR.


Title: Re: Cracks starting to show?
Post by: Margalis on May 10, 2011, 09:42:18 PM
Well...it might be ok if the players have some sense of agency and the stories are not terrible.


Title: Re: Cracks starting to show?
Post by: Malakili on May 11, 2011, 06:06:07 AM
A large chunk of the "on rails" problem might stem from their new focus on VERY heavy story telling through the zones.  I mean, the way each of the cata zones are set up, you could practically write a short story about the "path" through each zone.  The problem is, when you are trying to tell a cohesive story that starts with the first quest in the zone, and ends with the last one, it becomes kind of difficult to avoid the "rails".  The old approach of "throw a half dozen small to medium sized quest hubs around the zone and populate them with quests that are largely unrelated to the rest of the quests in the zone" does not really work when trying to drive a "story".

I mean, look at hyjal.  The zone basicly goes:
- Protect the world tree from immediate danger
- Rescue the 3 ancients / Protect assorted shrines / Reclaim forest.
- Destroy various twilight facilities after rescuing specific ancients.
- Infiltrate and wreck Major base of twilight operations
- Assault minions of rag outfront of his fortress
- Assault rag inside fortress

yes, you could seperate a lot of those events into independant quest hubs (and many of them were), but to ensure the story flows properly (like, say, preventing you from triggering a quest that involves all 3 ancients before you actually rescued all 3), they had to gate it somehow.

Its more or less precisely the thing I disliked in the DK Starting zone my first day in Wrath beta.  They've taken phasing and gone just way too far with it. 


Title: Re: Cracks starting to show?
Post by: sinij on May 11, 2011, 07:47:29 AM
So, people didn't like being forced along a path that involved telling a story?

God, I hope they told SWTOR.

People generally did like this, what they didn't like is that even fluff quests were deemed as "core to storyline".


Title: Re: Cracks starting to show?
Post by: Rendakor on May 11, 2011, 07:57:35 AM
I like Cata's phasing-heavy, on rails story experience much better than the alternative. This was one of my biggest disappointments in Rift; there never seemed to be enough quest content for the later level ranges if you just went from major quest hub to major quest hub.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 11, 2011, 08:06:31 AM
I must be weird.  I prefer Nagrand to anything I saw in Cataclysm.   :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Paelos on May 11, 2011, 08:34:31 AM
I liked Cata's questing just fine. It bothers me when I missed things in zones before because I didn't kill some random spawn that dropped a quest item that lead to an 8 pronged chain.


Title: Re: Cracks starting to show?
Post by: Draegan on May 11, 2011, 08:36:27 AM
I must be weird.  I prefer Nagrand to anything I saw in Cataclysm.   :oh_i_see:

I liked Nagrand. 

I can't speak for Cata though.  I leveled a Shaman up to level 26ish and quit.  Game has gotten stale for me.  This is because I've played it to much over the last 7? years, not because of any design choices.



Title: Re: Cracks starting to show?
Post by: proudft on May 11, 2011, 10:06:16 AM
Rails killed replayability for me.  I could level umpteen characters in WOTLK because you could do whatever you want in each zone in whatever order you want, mostly.  This time, after getting one dude to 85, my interest in redoing the Cata zones plummeted, and I think it's primarily because doing the same stuff in the same order is too repetitive for me. 

I have no idea why having to do the quests in a particular order, or not having the ability to skip a few quests here and there, made such a difference to me.   I guess I need an illusion of choice of some sort.   :headscratch:


Title: Re: Cracks starting to show?
Post by: Paelos on May 11, 2011, 10:13:33 AM
I wouldn't mind each zone having it's own story, but I'd rather that you did each section of like 4 different sections in any order you choose with the final section that opens upon completion of the four previous sections.

That way there you could have like Help Group 1, 2, 3, 4 in any order you like, then you assualt the base after all four groups have been helped.


Title: Re: Cracks starting to show?
Post by: AcidCat on May 11, 2011, 10:15:11 AM
Vanilla WoW, I could squint and pretend that it wasn't a railroad. The Goblin starting area... could just be one long cutscene. They streamlined me right out of the game.

Yeah, there was before at least the illusion of some choice, player agency, exploration ... now it's just being told exactly what to do and where to go every single step of the way. Just thinking of running my many 80's through that suffocating linearity of the new zones sucked all of the fun out of the game for me.

I must be weird.  I prefer Nagrand to anything I saw in Cataclysm.   :oh_i_see:

No doubt, that was a great zone.


Title: Re: Cracks starting to show?
Post by: Rasix on May 11, 2011, 10:15:43 AM
I wouldn't mind each zone having it's own story, but I'd rather that you did each section of like 4 different sections in any order you choose with the final section that opens upon completion of the four previous sections.

That way there you could have like Help Group 1, 2, 3, 4 in any order you like, then you assualt the base after all four groups have been helped.


Where have I seen that plot progression structure before?  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 11, 2011, 10:21:22 AM
It is amazing to me you people keep trying to lay every single thing at GC's feet. He's just the mouthpiece for the entire dev team, they're not going to magically start making decisions you like if he leaves. He's not even in charge of half the stuff (or more) that people complain about.

He's just the mouthpiece with no responsibilities or obligations to represent the developers on the forums?

See, that's it right there.  Because he IS the mouthpiece, he DOES represent the devs on the forums.  His attitude represents the company, whether they like it or not. 

I don't know which decisions he's responsible for, but if he isn't responsible for his shitty condescending attitude toward players, then who is?  If he doesn't represent Blizzard devs, what the fuck is he doing in the forums?

He's supposed to be a professional.  Please don't excuse his nonprofessional customer service attitude - it stinks.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 11, 2011, 10:29:03 AM
Exhibit A of Ghostcrawler's "L2P and then you'll have fun!" attitude:

http://us.battle.net/wow/en/blog/2053469 (http://us.battle.net/wow/en/blog/2053469)


Title: Re: Cracks starting to show?
Post by: Rokal on May 11, 2011, 12:20:08 PM
Exhibit A of Ghostcrawler's "L2P and then you'll have fun!" attitude:

http://us.battle.net/wow/en/blog/2053469 (http://us.battle.net/wow/en/blog/2053469)

I just re-read that entire thing, and it seems as reasonable as it ever did. "We understand that some players preferred easier content, but here is why we made the changes. Here is what you need to remember about running dungeons in Cata (don't try to aoe tank every pack, use at least one CC on most packs, interrupt bad stuff, communicate with your group. If you are still failing, try improving your gear elsewhere first (examples)". Again, it seemed like exactly what the dev team needed to do. I also don't think it reads as condescending at any point, personally.


I must be weird.  I prefer Nagrand to anything I saw in Cataclysm.   :oh_i_see:

One of the things I really loved about the TBC zones is that questing in them was like a game within a game. Every time I leveled a character through them, I'd try to do a faster/more efficient quest order than the time before. Even if the quests didn't change, it was satisfying to find quests that overlapped in objective or location even if you didn't receive the quests in the same place. This is also the primary reason that I enjoy 60-70 more than 70-80 with alts right now (but it certainly doesn't hurt that TBC goes by much faster). At this point I feel like I have the perfect quest order down for HFP, and figuring out that order and seeing the results (level faster!) was fun for me.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 11, 2011, 12:21:24 PM
I also don't think it reads as condescending at any point, personally.

Yeah, this.


Title: Re: Cracks starting to show?
Post by: ghost on May 11, 2011, 12:49:57 PM
The mystery is gone.  In the past there was a "what have I missed" feeling that continued even after my second level 60/70 character.  There probably is still some stuff that I haven't done or seen in the overall world.  WotLK and Cataclysm totally ended that.  I don't mind some rail content, but this is above and beyond.  If I want rails I'll play the Witcher. 


Title: Re: Cracks starting to show?
Post by: Paelos on May 11, 2011, 12:53:28 PM
Ok, so Coca-Cola one day creates a new can with a badass sharp-looking design. The only problem is that when you drink it from the can it cuts your lips. People say, hey I don't want to cut my lips on your can, the old can was just fine, change it back. Coke says, no this can is the wave of the future, and you're supposed to drink our product over ice anyway. It tastes so much better over ice. Besides this can sells better, and makes our product better as a whole.

Customers come back and say, uh, this can sucks. I liked drinking from the can just fine. I don't want to go find a glass every time I want a Coke. Coca-Cola then releases a blog where the Coke Managers come out and show everyone how easy it is to grab a glass from the cabinet, freeze ice into ice trays, remove said ice, put it in the glass, and enjoy your frosty beverage.

Customers are all WTF, you don't get it! I just want to drink from the can! It was simpler! Why did you do this? Coke releases a website that shows people the nearest places to buy ice if you put in your zip code.


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 11, 2011, 01:01:54 PM
Re: Ghostcrawler

He is the class design lead and full time internet retard.  It doesn't help to make him a fetish of your rage.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 11, 2011, 01:28:32 PM
Ok, so Coca-Cola one day creates a new can with a badass sharp-looking design. The only problem is that when you drink it from the can it cuts your lips. People say, hey I don't want to cut my lips on your can, the old can was just fine, change it back. Coke says, no this can is the wave of the future, and you're supposed to drink our product over ice anyway. It tastes so much better over ice. Besides this can sells better, and makes our product better as a whole.

Customers come back and say, uh, this can sucks. I liked drinking from the can just fine. I don't want to go find a glass every time I want a Coke. Coca-Cola then releases a blog where the Coke Managers come out and show everyone how easy it is to grab a glass from the cabinet, freeze ice into ice trays, remove said ice, put it in the glass, and enjoy your frosty beverage.

Customers are all WTF, you don't get it! I just want to drink from the can! It was simpler! Why did you do this? Coke releases a website that shows people the nearest places to buy ice if you put in your zip code.

Now I'm thirsty, you fucker.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 11, 2011, 01:31:05 PM
Well...it might be ok IF the players have some sense of agency and the stories are not terrible.


Title: Re: Cracks starting to show?
Post by: Hutch on May 11, 2011, 01:32:00 PM
Ok, so Coca-Cola one day creates a new can with a badass sharp-looking design. The only problem is that when you drink it from the can it cuts your lips. People say, hey I don't want to cut my lips on your can, the old can was just fine, change it back. Coke says, no this can is the wave of the future, and you're supposed to drink our product over ice anyway. It tastes so much better over ice. Besides this can sells better, and makes our product better as a whole.

Customers come back and say, uh, this can sucks. I liked drinking from the can just fine. I don't want to go find a glass every time I want a Coke. Coca-Cola then releases a blog where the Coke Managers come out and show everyone how easy it is to grab a glass from the cabinet, freeze ice into ice trays, remove said ice, put it in the glass, and enjoy your frosty beverage.

Customers are all WTF, you don't get it! I just want to drink from the can! It was simpler! Why did you do this? Coke releases a website that shows people the nearest places to buy ice if you put in your zip code.

Then Pepsi rides up on a shiny horse, and hands you a can. "Check out our product. It's different, but it's pretty tasty! And get this, our can doesn't cut your lip." Customers: Hey, I like this new guy. Maybe I'll check out this other soft drink until Coke hires some new product managers.


Title: Re: Cracks starting to show?
Post by: Rokal on May 11, 2011, 01:36:11 PM
Ok, so Coca-Cola one day creates a new can with a badass sharp-looking design. The only problem is that when you drink it from the can it cuts your lips.

Yep, it's just like that. I know plenty of sane people who would say "this coke just doesn't taste as good when it's not cutting chunks of my lip off".  :oh_i_see:

Ignoring the bad analogy, even a sucker like you should know that diet coke is king.

Basically, it's not the contents of the article that inflamed you, it's that the article was anything besides "we're so sorry, we'll make everything easy again".


Title: Re: Cracks starting to show?
Post by: Nevermore on May 11, 2011, 01:40:32 PM
Ok, so Coca-Cola one day creates a new can with a badass sharp-looking design. The only problem is that when you drink it from the can it cuts your lips. People say, hey I don't want to cut my lips on your can, the old can was just fine, change it back. Coke says, no this can is the wave of the future, and you're supposed to drink our product over ice anyway. It tastes so much better over ice. Besides this can sells better, and makes our product better as a whole.

Customers come back and say, uh, this can sucks. I liked drinking from the can just fine. I don't want to go find a glass every time I want a Coke. Coca-Cola then releases a blog where the Coke Managers come out and show everyone how easy it is to grab a glass from the cabinet, freeze ice into ice trays, remove said ice, put it in the glass, and enjoy your frosty beverage.

Customers are all WTF, you don't get it! I just want to drink from the can! It was simpler! Why did you do this? Coke releases a website that shows people the nearest places to buy ice if you put in your zip code.

Then Pepsi rides up on a shiny horse, and hands you a can. "Check out our product. It's different, but it's pretty tasty! And get this, our can doesn't cut your lip." Customers: Hey, I like this new guy. Maybe I'll check out this other soft drink until Coke hires some new product managers.


But then you run out of Pepsi in two sips.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Paelos on May 11, 2011, 02:06:27 PM
Ok, so Coca-Cola one day creates a new can with a badass sharp-looking design. The only problem is that when you drink it from the can it cuts your lips.

Yep, it's just like that. I know plenty of sane people who would say "this coke just doesn't taste as good when it's not cutting chunks of my lip off".  :oh_i_see:

Ignoring the bad analogy, even a sucker like you should know that diet coke is king.

Basically, it's not the contents of the article that inflamed you, it's that the article was anything besides "we're so sorry, we'll make everything easy again".

No, the analogy would be a bunch of people on the forums going, "Hey moron, PROTIP: It doesn't cut your lips when you drink it from a glass. WTF is wrong with you? Personally I'm glad Coke is out there cutting up stupid people because it proves just how dumb you really are if you can't find fucking ice. DIAF"


Title: Re: Cracks starting to show?
Post by: Rasix on May 11, 2011, 02:08:03 PM
Analogy battle.  How entertaining.  :uhrr:


Title: Re: Cracks starting to show?
Post by: Paelos on May 11, 2011, 02:08:29 PM
Analogy battle.  How entertaining.  :uhrr:

Moreso than the game.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Rokal on May 11, 2011, 02:19:49 PM
But the analogy fails because you could make a sane argument for why challenging content is fun (it's argued in GC's post that was linked), but you can't make a sane argument for why someone would want their can to cut their lip.

A better analogy would be improving the accuracy of the Wiimote for something like Wiisports. Some people would think it was more fun when the game required accuracy in order to succeed and rewarded you for it. Some people just wanted to wave their Wiimote around, and rolling gutter balls isn't fun.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 11, 2011, 02:20:25 PM
You can't mandate strategy and communication for people who mainly play via the random group finder.  It's also irritating to people to hit a brick wall, and be told "Oh in one or three content patches this will all be trivial so enjoy how hard it is now."

People aren't going to do that.  They'll find something else to spend their money on.

I will agree that's what I like about BC leveling content.  I can pick up as many as seven quests that cover an area, and rip through all of them quickly.  Whereas in Cataclysm, I'm restricted to at most three quests.  I didn't manage to quest past 16 the two times I tried, and I eventually also burned out of leveling via dungeons.

I suppose I could have leveled a shaman via pvp.   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Khaldun on May 11, 2011, 03:20:24 PM
Personally it's the streamlining of the content that bugs me more. It's not just that all the 1-60 content muscles you along between mini-hubs and leaves you no reason whatsoever to be in that zone once you're done. It's also that the class redesign pretty much killed the sense that you were making complicated choices that might call for theorycrafting as you levelled up. Now you just go up a tree, it's pretty much obvious, you end up having to take some of the shitty talents just to get to the good ones, there's no choices worth talking about. The economy is mostly rationalized--most of the sources of arbitrage that were possible have been regularized or smoothed over. Most of the odd little quirky differences between Horde and Alliance are gone. As much as possible, classes have been brought into line with their intended roles and with standard metrics firmly in sight.

I once argued that WoW really lacked "WTF was that!" moments and that this was making the game feel sterile. That was a while back: I had no idea how much worse that could get.

They tried to emphasize storytelling without recognizing that for the most part their story is shitty. The characters are mostly thin, the lore is a long-standing joke, etc. The parts of the game that involve setting and atmosphere that have always worked well are the art direction, the baseline mood of gameplay, and the self-referential and pop-cultural humor. Those are still around, and some of Cata's biggest strengths. But they're not enough. Most of the rest of the appeal was stripped out in Cata unless you're a hardcore raider or have friends in-game that you're strongly attached to.


Title: Re: Cracks starting to show?
Post by: Fordel on May 11, 2011, 03:30:07 PM
Quote
It's also that the class redesign pretty much killed the sense that you were making complicated choices that might call for theorycrafting as you levelled up. Now you just go up a tree, it's pretty much obvious, you end up having to take some of the shitty talents just to get to the good ones, there's no choices worth talking about.


This has always been the case.


Title: Re: Cracks starting to show?
Post by: Rokal on May 11, 2011, 03:44:18 PM
It's also that the class redesign pretty much killed the sense that you were making complicated choices that might call for theorycrafting as you levelled up. Now you just go up a tree, it's pretty much obvious, you end up having to take some of the shitty talents just to get to the good ones, there's no choices worth talking about.

This is most true for the hybrid-classes like druids or shaman. Since every tree must be viable for pvp and you can't just say "well, really, frost(or arms, or subtlety) is the pvp tree", you literally only choose between whether you want pvp talents or pve talents. Try investing 31 points into the enhancement tree, for example, without putting points in pvp talents. There are exactly 31 points worth of talents that benefit you in pve, so every pve enhancement shaman has a 100% identical build.

I actually like the class design for Cata overall. Assassination is more fun that it's ever been before, and you actually use stuff like envenom and bleeds. I really like how focus turned out for hunters, and the Holy tree for priests is great too. Still, they could have made the changes I liked without cutting out the element of choice from the talent trees.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on May 11, 2011, 03:50:04 PM
So when's the next announcement of how many subscribers they've lost? I don't think it'll be the bloodbath Paelos seems to expect, but hearing how everyone enjoys the latest 'challenging' dungeon while watching the last few years worth of subscriber milestones roll by in reverse should be amusing.


Title: Re: Cracks starting to show?
Post by: caladein on May 11, 2011, 04:17:47 PM
I definitely feel like I have more choice in setting up my talents and glyphs than I had before.  The full roll-your-own artifice is gone, but that's been replaced with actual decisions to make based on specific needs or preferences which really was never there for non-tanks before.

It's kind of like with Hunter pets.  Yes, two of three pet types do roughly the same damage, instead of there being one "right" pet (because it does the most damage, or takes the least, or is the easiest to feed), but the difference between pet families is still important.  My Hunter's active five (Turtle/Wolf/Ravager/Wind Serpent/Moth) probably looks a little different from most other Hunters just because my group and its needs are a little different from most other Hunters.


Title: Re: Cracks starting to show?
Post by: SurfD on May 11, 2011, 04:56:50 PM
Personally it's the streamlining of the content that bugs me more. It's not just that all the 1-60 content muscles you along between mini-hubs and leaves you no reason whatsoever to be in that zone once you're done.
Yet, with the pre cata zones, was there ever really a reason to go back to old zones when you were done with them either?

I mean, sure, there was a bit more of a "connected, dynamic world" feel to the place due to the large number of quests that tossed you around entire continents, such as the mid 40's where you ended up in Feralas / Hinterlands / Felwood and each zone had multiple quests that sent you to one of the others, or the interconnected quests with STV / Tanaris, and the like, but that quite often got old really fast.  Nothing like having to spend 2 hours doing a quest chain when 70% of that time was spend traveling across the planet to kill foozles in different zones.

Either way, unless you were going for loremaster or something, you had no reason to go back to Redridge or Ungoro after you out leveled their quest content.  At least now, when you do the zone, and finish it, you are left with a sense of closure, rather then wondering what you actually accomplished, and on to the next.

At least the re-done zones actually have a cohesive story flow to them, and many times while leveling my first alliance alt to check out the new stuff I stayed and completed an entire zone just to watch the story play out long after i stopped getting exp from it.  Pre-cata I pretty much would have moved on to the next available new zone as soon as i could, because there was nothing keeping me in the old one other then the EXP, which will always be better the next place on.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 11, 2011, 08:11:01 PM
If they had some real writers, it would've gone a long way, I think.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: pxib on May 11, 2011, 08:31:33 PM
They produce no plot. Plot is about discovery. Just because the narrative never changes doesn't mean plot couldn't theoretically happen. All that matters is that audience perception of the narrative changes. Plotting determines how and when changes in audience knowledge occur. Plot is the part of a narrative that can be "spoiled".

Any game designed to last for years is either going to have to have an incredibly complex and layered plot, or is best served to avoid plot entirely. Echo Bazaar chose the former, WoW chose the latter. I can't think of anything I ever learned about WoW's backstory that I would have been disappointed to have heard as a spoiler. WoW was never about how all the governments are corrupt, that was just a quick layer of paint over the genocide and pillage simulator.


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 12, 2011, 12:17:25 AM
I actually like the class design for Cata overall. Assassination is more fun that it's ever been before, and you actually use stuff like envenom and bleeds.

Envenom was the highest DPS per combo point finisher for an Assassination rogue in Wrath.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 12, 2011, 02:24:12 AM
Yes, yes it was. <3

Managing the bleed thing is kinda fun now, though. But I'm weird.


Title: Re: Cracks starting to show?
Post by: Azazel on May 12, 2011, 03:15:37 AM
Eh? The numbers are from the end of March, that was long after many of you doom-sayers quit. WoW offers a very small discount for multi-month subs compared to other games like Rift or LOTRO. I don't know how many people are on monthly subs as compared to single-month subs, but everyone I know IRL (myself included) has always paid month-to-month. I don't care to save $3 if it means I'm locked into the game for three months even if I get bored after one. I don't know if any MMO company has ever detailed what % of their subscribers were on multi-month plans, but I would guess that unless heavily discounted (LOTRO), the majority are on single-month sub plans.

I'm not busy WoW-doomcasting, but everyone I know personally has always subbed to MMOs either 3, 6 or 12 months at a time. I've almost always used game cards for WoW, as has my wife. Sure, there was only a dozen or so of us at peak (IRL people) but it's as useful an anecdote as yours is.


Title: Re: Cracks starting to show?
Post by: Khaldun on May 12, 2011, 06:02:47 AM
Personally it's the streamlining of the content that bugs me more. It's not just that all the 1-60 content muscles you along between mini-hubs and leaves you no reason whatsoever to be in that zone once you're done.
Yet, with the pre cata zones, was there ever really a reason to go back to old zones when you were done with them either?

I mean, sure, there was a bit more of a "connected, dynamic world" feel to the place due to the large number of quests that tossed you around entire continents, such as the mid 40's where you ended up in Feralas / Hinterlands / Felwood and each zone had multiple quests that sent you to one of the others, or the interconnected quests with STV / Tanaris, and the like, but that quite often got old really fast.  Nothing like having to spend 2 hours doing a quest chain when 70% of that time was spend traveling across the planet to kill foozles in different zones.

Either way, unless you were going for loremaster or something, you had no reason to go back to Redridge or Ungoro after you out leveled their quest content.  At least now, when you do the zone, and finish it, you are left with a sense of closure, rather then wondering what you actually accomplished, and on to the next.

At least the re-done zones actually have a cohesive story flow to them, and many times while leveling my first alliance alt to check out the new stuff I stayed and completed an entire zone just to watch the story play out long after i stopped getting exp from it.  Pre-cata I pretty much would have moved on to the next available new zone as soon as i could, because there was nothing keeping me in the old one other then the EXP, which will always be better the next place on.

I actually think there was at times--you'd go to help a lowbie guild mate, you'd stop off in Kargath because you were going to Blackrock and what the heck, as long as you're there, you'd get into a PvP fight with the two Alliance toons hanging around, you'd drift from a hub and do a bit of mining or herbing for the AH or to gather for the guild. More, you had a sense that you found quest hubs in early vanilla just by ambling through a zone. There is zero sense now of discovery and I don't think that's entirely that the whole gameworld is now so familiar. There's no slack space, nothing that's just there for the heck of it, nothing where you look and say, "Gee, I wonder what that thing is". I was really struck by all this as I levelled a toon through the new Badlands. That used to be a zone that felt a bit confusing, had some odd pockets in it, had some fairly spread of levels of people who might be there (folks going to Uldaman at one end, Horde going through Kargath at the other for Burning Steppes, Blackrock, Searing Gorge). Now it really seems wham-bam-level up ma'am. The new quests themselves are very well designed, nobody misses the dumb collect-the-shredder-pages quests, but what was already an inorganic, anti-explorer world has become dramatically more so. 


Title: Re: Cracks starting to show?
Post by: Malakili on May 12, 2011, 07:20:39 AM

I actually think there was at times--you'd go to help a lowbie guild mate, you'd stop off in Kargath because you were going to Blackrock and what the heck, as long as you're there, you'd get into a PvP fight with the two Alliance toons hanging around, you'd drift from a hub and do a bit of mining or herbing for the AH or to gather for the guild. More, you had a sense that you found quest hubs in early vanilla just by ambling through a zone. There is zero sense now of discovery and I don't think that's entirely that the whole gameworld is now so familiar. There's no slack space, nothing that's just there for the heck of it, nothing where you look and say, "Gee, I wonder what that thing is". I was really struck by all this as I levelled a toon through the new Badlands. That used to be a zone that felt a bit confusing, had some odd pockets in it, had some fairly spread of levels of people who might be there (folks going to Uldaman at one end, Horde going through Kargath at the other for Burning Steppes, Blackrock, Searing Gorge). Now it really seems wham-bam-level up ma'am. The new quests themselves are very well designed, nobody misses the dumb collect-the-shredder-pages quests, but what was already an inorganic, anti-explorer world has become dramatically more so. 

The question is - are we in a minority for liking this kind of thing.  The casual players who just want to level up are probably more likely to quit if they feel lost or confused.  What we're basically saying is "the parts we liked about WoW are the things that were the least "wow-like" more like hold overs from everquest"  It seems to me that the current iteration of quests is basically the logical conclusion of heading down this quest based road in the first place. 


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 12, 2011, 07:35:49 AM
I also don't think it reads as condescending at any point, personally.

Yeah, this.


GC's post was in response to player unhappiness, where players basically stated that the Wrath paradigm was really fun and the Cata paradigm was not.  GC's post can be summed up as I did (L2P and then you'll have fun), which is developer arrogance at its finest.

How's that all working for Blizzard?  The answer lies in lost subs.

See, when players tell devs "we're not having fun" and the devs' response is "you're not playing right" then the game is on the decline.  Wrath was the pinnacle of player happiness, it seems, at least in terms of subs (as well as player bitching on the boards).  Of course everybody wasn't happy, everybody won't always be.

Note: this is in the Cracks thread, not the Cataclysm thread.  I'm not trying to piss on your good time - I get where you are coming from, really I do.  I had fun in WoW for 6 years.  I'd just like to have fun in WoW again, but until Blizzard gets their head out of their ass on why the fun is gone for players like me, that's not likely.  It baffles me, frankly, that you and others don't seem to understand that there might be some problem here for some players, because you're still having fun.



Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 07:37:12 AM
Wow has decided the achievers are all that matters. They've tossed some bones to the socializers and the killers, but the explorers got jack and shit. Even the stuff they give to the socializers and killers are so wrapped up in achievements, it defeats the purpose.



Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 07:39:23 AM
Note: this is in the Cracks thread, not the Cataclysm thread.  I'm not trying to piss on your good time - I get where you are coming from, really I do.  I had fun in WoW for 6 years.  I'd just like to have fun in WoW again, but until Blizzard gets their head out of their ass on why the fun is gone for players like me, that's not likely.  It baffles me, frankly, that you and others don't seem to understand that there might be some problem here for some players, because you're still having fun.

Oh they get it. They just see it as a zero sum game. If we get our fun, they lose their fun. That's ridiculous of course, but their fun relies on being better than everyone in a video game.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 12, 2011, 07:45:20 AM

Now it really seems wham-bam-level up ma'am. The new quests themselves are very well designed, nobody misses the dumb collect-the-shredder-pages quests, but what was already an inorganic, anti-explorer world has become dramatically more so. 

The question is - are we in a minority for liking this kind of thing.  The casual players who just want to level up are probably more likely to quit if they feel lost or confused.  What we're basically saying is "the parts we liked about WoW are the things that were the least "wow-like" more like hold overs from everquest"  It seems to me that the current iteration of quests is basically the logical conclusion of heading down this quest based road in the first place. 

This was one of Cataclysm's biggest disappointments for me - in leveling a new character, even without rested xp, I was rarely able to finish a zone before the quests became grey.  There was no stumbling upon a quest, because everything was very linear.  There were no tucked away corners to find.  Vanilla WoW had a lot more of that sort of thing - unexplained areas with no seeming connection to anything else.  Cataclysm made Azeroth feel less world-y than ever.



Title: Re: Cracks starting to show?
Post by: Malakili on May 12, 2011, 07:48:42 AM

Now it really seems wham-bam-level up ma'am. The new quests themselves are very well designed, nobody misses the dumb collect-the-shredder-pages quests, but what was already an inorganic, anti-explorer world has become dramatically more so. 

The question is - are we in a minority for liking this kind of thing.  The casual players who just want to level up are probably more likely to quit if they feel lost or confused.  What we're basically saying is "the parts we liked about WoW are the things that were the least "wow-like" more like hold overs from everquest"  It seems to me that the current iteration of quests is basically the logical conclusion of heading down this quest based road in the first place. 

This was one of Cataclysm's biggest disappointments for me - in leveling a new character, even without rested xp, I was rarely able to finish a zone before the quests became grey.  There was no stumbling upon a quest, because everything was very linear.  There were no tucked away corners to find.  Vanilla WoW had a lot more of that sort of thing - unexplained areas with no seeming connection to anything else.  Cataclysm made Azeroth feel less world-y than ever.



I agree with you, but think about what we're saying objectively for a second.

Quote
Vanilla WoW had a lot more of that sort of thing - unexplained areas with no seeming connection to anything else.

Is this something their average player really wants? 


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 12, 2011, 07:52:24 AM
The average WoW player today? Doubtful.

The people I've been playing games with for the past ten years? Very much so.

I don't think there is such a thing as "the average player."  Players like me probably aren't subscribed to WoW anymore, based upon the design changes of the last expansion.  (A lot of them are likely playing Rift right now).


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 09:28:30 AM
If they had some real writers, it would've gone a long way, I think.  :why_so_serious:

Then what? People would still bitch about the plots, and we'd lose half the game content because it doesn't "make sense" with the fiction.  :oh_i_see: :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 09:30:14 AM
Wow has decided the achievers are all that matters. They've tossed some bones to the socializers and the killers, but the explorers got jack and shit. Even the stuff they give to the socializers and killers are so wrapped up in achievements, it defeats the purpose.

I fucking hate Bartle. I'd Pee Kay him if I got the chance.


Title: Re: Cracks starting to show?
Post by: Malakili on May 12, 2011, 10:15:51 AM
The average WoW player today? Doubtful.

The people I've been playing games with for the past ten years? Very much so.

I don't think there is such a thing as "the average player."  Players like me probably aren't subscribed to WoW anymore, based upon the design changes of the last expansion.  (A lot of them are likely playing Rift right now).

When you start playing with that group 10 years ago a lot of current WoW players were still wetting the bed.

My point is, these games were harken back, and even original WoW itself isn't even a point of reference for a lot of players. Everquest is little more than myth for a lot of WoW's population.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 12, 2011, 11:11:15 AM
I also don't think it reads as condescending at any point, personally.

Yeah, this.


GC's post was in response to player unhappiness, where players basically stated that the Wrath paradigm was really fun and the Cata paradigm was not.  GC's post can be summed up as I did (L2P and then you'll have fun), which is developer arrogance at its finest.

How's that all working for Blizzard?  The answer lies in lost subs.

See, when players tell devs "we're not having fun" and the devs' response is "you're not playing right" then the game is on the decline.  Wrath was the pinnacle of player happiness, it seems, at least in terms of subs (as well as player bitching on the boards).  Of course everybody wasn't happy, everybody won't always be.

Note: this is in the Cracks thread, not the Cataclysm thread.  I'm not trying to piss on your good time - I get where you are coming from, really I do.  I had fun in WoW for 6 years.  I'd just like to have fun in WoW again, but until Blizzard gets their head out of their ass on why the fun is gone for players like me, that's not likely.  It baffles me, frankly, that you and others don't seem to understand that there might be some problem here for some players, because you're still having fun.



I'm actually hardly playing myself, I probably split the difference between Paelos and Rokal on the state of the game opinion overall. I just think piling on GC like he's the Great Satan of WoW is kind of ridiculous. I still don't see the arrogance, I see 'this is why we did what we did, please give it a chance, here are some tips to help.' They have a long history of fixing their own screwups (in PVE at least), it just always takes time. If this ends up being a mistake (some aspects of Cataclysm certainly clearly are from my viewpoint, some aren't, etc.), they will probably fix it once again, and I don't think they'll need to fire anyone to do it. The same people who made the decisions everyone loved in Wrath are still there, after all.


Title: Re: Cracks starting to show?
Post by: Khaldun on May 12, 2011, 11:42:45 AM
Over time, games create their own "average player" the same way that behavioral experiments create a population of animals that are really well-trained to what the experimenter wants (but often quite bad at doing anything else). WoW's appeal early on was that it tried to have something for almost everyone, and did that at a reasonably high level of professional skill (compared to the competition). But over time, WoW and its playerbase have evolved in tandem and the appeal has narrowed. What is interesting to me is that in the past, Blizzard has consciously tried to avoid this kind of narrowing, this kind of designer tunnel vision. Either they've surrendered to it, reckoning that the thing is what it is and it's not going to get any bigger or better, or they've gotten careless.

There are clearly players both in WoW and who might be drawn to WoW who DO want "worldliness", which is something less challenging than full-on sandbox design. I think maybe right now there are players discovering that they want it who previously didn't know it was something they liked or cared for.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 11:47:16 AM
If this ends up being a mistake (some aspects of Cataclysm certainly clearly are from my viewpoint, some aren't, etc.), they will probably fix it once again, and I don't think they'll need to fire anyone to do it. The same people who made the decisions everyone loved in Wrath are still there, after all.

People are fighting WoW fatigue, there are some new shiny MMMOGs that don't buzzsaw your face off, and Cata zigged when it should have zagged. Doomcasting WoW is a fool's errand, but I will say that I think this is one of the lowest points for WoW since launch.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 12, 2011, 11:49:21 AM
If this ends up being a mistake (some aspects of Cataclysm certainly clearly are from my viewpoint, some aren't, etc.), they will probably fix it once again, and I don't think they'll need to fire anyone to do it. The same people who made the decisions everyone loved in Wrath are still there, after all.

People are fighting WoW fatigue, there are some new shinies that don't buzzsaw your face off, and Cata zigged when it should have zagged. Doomcasting WoW is a fool's errand, but I will say that I think this is one of the lowest points for WoW since launch.

Almost certainly, although I have my doubts that RIFT is going to be much more than a blip on the way to the games that are really threatening (SWTOR, GW2.)


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 12:28:02 PM
Almost certainly, although I have my doubts that RIFT is going to be much more than a blip on the way to the games that are really threatening (SWTOR, GW2.)

I don't think SWTOR is going to be very threatening to WoW. Either it's going to be "The story game", in which case it's not directly competing with WoW, or it's WoW in a Bioware skin, in which case there's going to be a lot of pissed off fans who were expecting "The story game".

GW2... maybe.  :grin:


Title: Re: Cracks starting to show?
Post by: Fordel on May 12, 2011, 12:39:08 PM
If it's WoW (actually good as WoW, not just sorta like WoW) in space, SWTOR will take a huge chunk out of WoW.


Title: Re: Cracks starting to show?
Post by: Rasix on May 12, 2011, 12:45:50 PM
It has that potential to hurt the NA population.  I have no idea how popular Star Wars or Bioware are in the rest of the world.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 12, 2011, 01:45:57 PM
If this ends up being a mistake (some aspects of Cataclysm certainly clearly are from my viewpoint, some aren't, etc.), they will probably fix it once again, and I don't think they'll need to fire anyone to do it. The same people who made the decisions everyone loved in Wrath are still there, after all.

People are fighting WoW fatigue, there are some new shiny MMMOGs that don't buzzsaw your face off, and Cata zigged when it should have zagged. Doomcasting WoW is a fool's errand, but I will say that I think this is one of the lowest points for WoW since launch.

WoW hardly buzzsaws your face off, yeesh. Yeah, the heroics are a little too hard (although I've only done one completely horrible failure PUG since starting back up, people are getting better at them and/or starting to outgear them) and take too long, but that is hardly EQ levels of cockpunching. It's not even TBC levels of cockpunching.


Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 02:09:43 PM
Mini-rant:

Cataclysm wasn't just one big thing that caused a lot of people to flip out. It was a lot of little things that become annoying, and you wanted to do this but they changed it, and you wanted to run this but it took forever, and that slowly pissed you off, and then people left, and that pissed you off, and you log in and try to do something but you don't feel like doing anything because you don't want to get together the people to do something. And then you log in less and less because there's just nothing that's tying you down anymore to the game except for scheduled times when you try to get things done. Eventually that wears off and you have nothing.

Then you go on the forums and tell everyone that you're unsubbing and that Cata's the worst thing ever, and Ghostcrawler raped your game with his smug asshole face.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 02:16:14 PM
If it's WoW (actually good as WoW, not just sorta like WoW) in space, SWTOR will take a huge chunk out of WoW.

How WoW it is (if it is), and what exactly is a huge chunk... but I'd bet it wouldn't.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 02:18:10 PM
WoW hardly buzzsaws your face off, yeesh.

No, no. I mean the alternatives (Like Rift) are getting better.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on May 12, 2011, 03:04:56 PM
Yeah heroics aren't hard now Sjofn, we're at the part where they become easy through gear, the problem being (for most of us it seems anyways) that everyone we want to play with has left. At Cataclysm's release there was a huge groundswell of people, but the difficulty and time consuming nature of them left them unviable as an endgame option, leaving only PvP as a serious time sink.

What they should have done, is made the heroics totally facerollingly easy at release. Then, when people have picked up some gear, maybe raided a designated loot pinata raid boss or two two, to get their confidence and learn their role, then they could have turned that difficulty notch to eleven. Sorta like how the ICC dungeons were harder, but it was cool cause we all had some purps by then.

You know what I think one of my biggest (and also pettiest) beefs with this expansion has been though? They talked a big game before the damn thing about shit they were going to do, but failed really bad at it. I remember them talking about how they were going to steer away from Ulduar style boss mechanics of the tank being two shot, and yet those heroics were painful for that at release. Even when I was getting geared standing in a puddle for that first second it was laid down by the boss fried my processor as it tried to compute a number for the damage I took.

Or what they did with healers re. PvP. They nerfed healers mana regen so they scaled mortal strike way back to compensate. Fair deal. Except one of those changes have been rescinded or made trivial through gear, while the other is still there.


Title: Re: Cracks starting to show?
Post by: Rasix on May 12, 2011, 03:07:09 PM
What they should have done, is made the heroics totally facerollingly easy at release. Then, when people have picked up some gear, maybe raided a designated loot pinata raid boss or two two, to get their confidence and learn their role, then they could have turned that difficulty notch to eleven. Sorta like how the ICC dungeons were harder, but it was cool cause we all had some purps by then.

 :Love_Letters:


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 03:34:23 PM
People are fighting WoW fatigue, there are some new shiny MMMOGs that don't buzzsaw your face off, and Cata zigged when it should have zagged. Doomcasting WoW is a fool's errand, but I will say that I think this is one of the lowest points for WoW since launch.

Assuming you're talking about Rift, I always thought it was funny that people used Rift as an example of how players were leaving WoW because of Cata's design decisions (namely in these discussions, that they made the game too difficult for the average gamer) . Maybe not yourself, it seems like you might also believe that WoW is just getting old, but I've seen it brought up a few times. It's definitely a competent game where most of WoW's competitors over the past couple years have been sloppy messes, but Rift is much more tailored to the hardcore gamer than WoW.

The talent trees (souls) are large and complex, and you are asked to pick all 3 of your first souls within the first 30 minutes of playing the game.

The game eventually expects you to understand 8 entire souls (classes) by the time you hit the level cap, because you can switch between them at any time. Your solo build probably isn't going to be perfect for dungeons, for example, so you may have two soul roles (talent specs) by the time you start doing dungeons.

It's very easy to die when soloing with plenty of the souls, so if you are playing alone there's a good chance you'll make plenty corpse runs.

There are quite a few group quests scattered around, and almost every Rift that spawns is functionally a group quest. You aren't going to solo them unless you're one of the really good solo classes or you over-level the lesser Rift you're attacking.

You have to manually ride to a dungeon every time you want to run one, and until this week's patch you needed to find your group via the chat channels.

The dungeons are long from what I've experienced, and the end-game dungeons are said to be fairly difficult (I haven't tried any myself).

According to the Rift forums on F13, there is also a large emphasis on macros for end-game.

The only people Rift really siphoned off of WoW were hardcore gamers that were bored of WoW. My old raid guild for example (from Vanilla/TBC) left for Rift, but they were in shambles by the end of Wrath and I hardly knew anyone left.

I am playing Rift a little bit, and I'm enjoying it (mostly for the graphics, I'll shamelessly admit), but I spend most of my time playing WoW for the same reason so many of you are angry at the game. It's where the people I went to play with are (or in your case aren't anymore).


What they should have done, is made the heroics totally facerollingly easy at release. Then, when people have picked up some gear, maybe raided a designated loot pinata raid boss or two two, to get their confidence and learn their role, then they could have turned that difficulty notch to eleven. Sorta like how the ICC dungeons were harder, but it was cool cause we all had some purps by then.

This is essentially what normal mode dungeons at 85 were supposed to be. I really don't see how you make Halfus much easier than he already is, but they probably could have tuned Mag'maw to be a bit easier. Mag'maw is kind of a funny fight in that once your guild downs him once, he seems insanely easy. It's 90% strategy. What they should have done was make the worms easier to kill. Most guilds seemed to want to force their group to do the most straight-forward strategy possible, and if they nerfed the worm hp it probably would have been possible for those guilds to succeed with that strategy even if their ranged dps sucked. I think making it easier to 'get the ball rolling' would have helped. I also think the fact that everyone was doing random heroics didn't help. In TBC you didn't jump into Shattered halls or Shadow Lab as your first heroic, you did something like Ramparts. VP and ToT were much easier than GB or SFK, but a lot of groups probably failed in harder heroics before they succeeded in easier ones.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 12, 2011, 03:36:54 PM
WoW hardly buzzsaws your face off, yeesh.

No, no. I mean the alternatives (Like Rift) are getting better.

Ohhhh, that makes more sense.

I'm glad the alternatives are getting better, I haven't actually tried one in a while because I was tired of them sucking. :P


Title: Re: Cracks starting to show?
Post by: Ingmar on May 12, 2011, 03:49:20 PM
This is essentially what normal mode dungeons at 85 were supposed to be. I really don't see how you make Halfus much easier than he already is, but they probably could have tuned Mag'maw to be a bit easier. Mag'maw is kind of a funny fight in that once your guild downs him once, he seems insanely easy. It's 90% strategy. What they should have done was make the worms easier to kill. Most guilds seemed to want to force their group to do the most straight-forward strategy possible, and if they nerfed the worm hp it probably would have been possible for those guilds to succeed with that strategy even if their ranged dps sucked. I think making it easier to 'get the ball rolling' would have helped. I also think the fact that everyone was doing random heroics didn't help. In TBC you didn't jump into Shattered halls or Shadow Lab as your first heroic, you did something like Ramparts. VP and ToT were much easier than GB or SFK, but a lot of groups probably failed in harder heroics before they succeeded in easier ones.

We've been over this before, but the issue is that you can't jump from normals into casual raiding, you need the heroic gear first. Very hard heroics have a direct negative impact on the ability of casual players to get together and do raids as a group, which is like 90% of the problem for guilds like mine. We never even got raids organized, in large part because we never felt 'ready', and that was because we experienced so much failure in the heroics early on.

We could carry the one or two people who weren't really performing up to what they needed to be in Wrath normal-mode raids, and heroic 5 mans, for the most part. Cata heroics, not so much.


Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 03:51:38 PM
Yep, casual raiders hated doing heroics, meaning they didn't get the gear they needed to raid, but they tried to do it anyway and got frustrated, and they gave up to play something else because the idea of grinding heroics for points was too much for them.

I'll fully admit I did everything in my power through rep grinds, crafting, and AH negotiations so I didn't have to do heroics as a tank.


Title: Re: Cracks starting to show?
Post by: Margalis on May 12, 2011, 03:55:00 PM
Quote
This was one of Cataclysm's biggest disappointments for me - in leveling a new character, even without rested xp, I was rarely able to finish a zone before the quests became grey.  There was no stumbling upon a quest, because everything was very linear.  There were no tucked away corners to find.  Vanilla WoW had a lot more of that sort of thing - unexplained areas with no seeming connection to anything else.  Cataclysm made Azeroth feel less world-y than ever.

There is definitely such a thing as too much polish.

In music and literature often times the first few works from some entity are better than later efforts, even though later efforts are often better produced, more polished and more coherent. Sometimes when things are too coherent and polished you lose lovable quirks and the personality that first attracted you. Or put another way, removing Cindy Crawford's beauty mark would probably make her "objectively" better looking but also not as popular and famous.

There is something to be said for a little bit of noise and rawness in something. So yeah, I agree, it's possible to make tighter, more coherent design that on paper seems better but ends up being less compelling.


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 04:06:04 PM
We've been over this before, but the issue is that you can't jump from normals into casual raiding, you need the heroic gear first. Very hard heroics have a direct negative impact on the ability of casual players to get together and do raids as a group, which is like 90% of the problem for guilds like mine. We never even got raids organized, in large part because we never felt 'ready', and that was because we experienced so much failure in the heroics early on.

We could carry the one or two people who weren't really performing up to what they needed to be in Wrath normal-mode raids, and heroic 5 mans, for the most part. Cata heroics, not so much.

Edit: nm, not getting dragged into it again :p Difficulty for normal raids and heroic 5-mans are about the same.


Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 04:11:03 PM
The better progression path would have been to ease the fuck up off everyone in the beginning and get "progressively" harder as you released content in the patches. You know, actually prepare people for your grand vision of making things more difficult over time by heating up the bathwater instead of dropping everyone in a boiling pot.


Title: Re: Cracks starting to show?
Post by: Merusk on May 12, 2011, 04:15:13 PM
Almost certainly, although I have my doubts that RIFT is going to be much more than a blip on the way to the games that are really threatening (SWTOR, GW2.)

I tend to agree and CoH was that blip for EQ, so it's happened before.


Title: Re: Cracks starting to show?
Post by: caladein on May 12, 2011, 04:16:50 PM
The better progression path would have been to ease the fuck up off everyone in the beginning and get "progressively" harder as you released content in the patches. You know, actually prepare people for your grand vision of making things more difficult over time by heating up the bathwater instead of dropping everyone in a boiling pot.

Except players complained about the increased complexity of the 80-85 leveling and normal dungeons not being completely trivial from the off as well.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 12, 2011, 04:24:09 PM
Assuming you're talking about Rift, I always thought it was funny that people used Rift as an example of how players were leaving WoW because of Cata's design decisions (namely in these discussions, that they made the game too difficult for the average gamer) . Maybe not yourself, it seems like you might also believe that WoW is just getting old, but I've seen it brought up a few times. It's definitely a competent game where most of WoW's competitors over the past couple years have been sloppy messes, but Rift is much more tailored to the hardcore gamer than WoW.

I use Rift as an example. It seems to be doing well, and people are having fun playing it.

I got in the beta, played for about 5 levels and quit in disgust. I'm sick to death of rat tail quests. Fuck that shit.


Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 04:30:57 PM
Except players complained about the increased complexity of the 80-85 leveling and normal dungeons not being completely trivial from the off as well.

What complexity? What are you talking about?


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 04:34:25 PM
If all the heroic 5-mans were easy at launch, I wouldn't be playing WoW right now. The only thing that made me come back to the game was hearing that 5-man content might be fun again (per my criteria of what makes a game fun (being engaging and moderately challenging me)). I would have enjoyed the raid game, but ironically I probably would not have gotten to it. Promises for better content in patches does about as much for me as it does for you.

The better "please everyone and keep our content compelling" path would have been finding a way to make players do the easier heroics first. And yeah, probably making Mag'maw a touch easier, or at least give players a more obvious 'first' target. People expected BWD to have an easier fight at the start because, assuming all the raid zones were equal as it was said, it had the most bosses. If Halfus or Council were easier, point people there first. Let the players slowly approach harder content, and you get to keep the same challenge level of the content over-all, but you don't scare everyone off. I know people would have thought this was obnoxious (it's essentially gating), but you could have gotten a quest at 85 that asked you to do heroic Throne of the Tides. After you complete that you get a quest for Vortex Pinnacle. After that HoO, then Tol'vir, then BRC, then Stonecore, then finally GB. Leaving players to do the heroics in a random order when the difficult wasn't actually even between them all was a mistake.

What complexity? What are you talking about?

While leveling from 80-85 the dungeons were still much harder than they had been in Wrath. Even though normal-mode BRC or ToT is much easier than the heroic versions at-level, they were still way harder than Azjol Nerub or Utgarde Keep. For some people, even the difficulty of normal-mode BRC or ToT was too much.


Title: Re: Cracks starting to show?
Post by: Nevermore on May 12, 2011, 04:51:02 PM
Almost certainly, although I have my doubts that RIFT is going to be much more than a blip on the way to the games that are really threatening (SWTOR, GW2.)

I tend to agree and CoH was that blip for EQ, so it's happened before.

Don't you mean DAoC?  CoH came out in 2004, about six months before WoW.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 12, 2011, 04:51:14 PM
The better progression path would have been to ease the fuck up off everyone in the beginning and get "progressively" harder as you released content in the patches. You know, actually prepare people for your grand vision of making things more difficult over time by heating up the bathwater instead of dropping everyone in a boiling pot.

What's fucked up is they totally said they were planning to do that at some point, that they were pretty cool with how easy Naxx was as a starter raid.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 12, 2011, 04:55:05 PM
Almost certainly, although I have my doubts that RIFT is going to be much more than a blip on the way to the games that are really threatening (SWTOR, GW2.)

I tend to agree and CoH was that blip for EQ, so it's happened before.

Don't you mean DAoC?  CoH came out in 2004, about six months before WoW.

CoH was the blip for EQ and DAOC both, I'd say.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 12, 2011, 04:58:03 PM
We've been over this before, but the issue is that you can't jump from normals into casual raiding, you need the heroic gear first. Very hard heroics have a direct negative impact on the ability of casual players to get together and do raids as a group, which is like 90% of the problem for guilds like mine. We never even got raids organized, in large part because we never felt 'ready', and that was because we experienced so much failure in the heroics early on.

We could carry the one or two people who weren't really performing up to what they needed to be in Wrath normal-mode raids, and heroic 5 mans, for the most part. Cata heroics, not so much.

Edit: nm, not getting dragged into it again :p Difficulty for normal raids and heroic 5-mans are about the same.

The difficulty of the raids has literally nothing to do with my point. We are willing to get our shit together and go nose to the grindstone for a scheduled event that requires 10 people. It is way more annoying when the stuff you have to do to prep for said scheduled event also requires that level of focus. Also it is much easier to carry 1 or 2 people out of 10 than it is to carry 1 or 2 people out of 5.

I'm sure if we could get everyone interested and back in game to do the heroics and start raiding *now* it would be much easier, but the ship has already sailed for a lot of the people I tend to rely on for key roles. I'm not sure we have 10 active raiding-interested people total now (although I'd have to log in enough myself to see who else is logging in regularly...)


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 05:09:19 PM
The difficulty of the raids has literally nothing to do with my point. We are willing to get our shit together and go nose to the grindstone for a scheduled event that requires 10 people. It is way more annoying when the stuff you have to do to prep for said scheduled event also requires that level of focus. Also it is much easier to carry 1 or 2 people out of 10 than it is to carry 1 or 2 people out of 5.

I differ with you here because I don't think that raiding should to be the only compelling 'end-game' for players. Back in Wrath I didn't really have the time or the desire to raid, and the 5-man content wasn't very compelling for me. I think smaller groups or people that can't devote 8+ hours to the game every week should have compelling content for them as well, just like the content for solo players shouldn't be completely boring either.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 12, 2011, 05:09:49 PM
The difficulty of the raids has literally nothing to do with my point. We are willing to get our shit together and go nose to the grindstone for a scheduled event that requires 10 people. It is way more annoying when the stuff you have to do to prep for said scheduled event also requires that level of focus. Also it is much easier to carry 1 or 2 people out of 10 than it is to carry 1 or 2 people out of 5.

I differ with you here because I don't think that raiding should to be the only compelling 'end-game' for players. Back in Wrath I didn't really have the time or the desire to raid, and the 5-man content wasn't very compelling for me. I think smaller groups or people that can't devote 8+ hours to the game every week should have compelling content for them as well, just like the content for solo players shouldn't be completely boring either.

Then the normal 5 mans should give good enough gear to raid in.


Title: Re: Cracks starting to show?
Post by: caladein on May 12, 2011, 05:10:02 PM
What complexity? What are you talking about?

While leveling from 80-85 the dungeons were still much harder than they had been in Wrath. Even though normal-mode BRC or ToT is much easier than the heroic versions at-level, they were still way harder than Azjol Nerub or Utgarde Keep. For some people, even the difficulty of normal-mode BRC or ToT was too much.

It's not just the dungeons but the solo questing as well.  There would often be something to not stand in or interrupt or dispel.  More importantly, the big end-of-chain group or vehicle quests were replaced with soloable quests with boss mechanics with the exception of a few in Uldum.  That combined with the longer fight lengths meant that questing was much closer to what end-game-PvE (as a damage dealer) was than at any time before.


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 05:15:50 PM
Then the normal 5 mans should give good enough gear to raid in.

Yeah, the shitty side effect here is that it would end up making the raids easier than they are, and I like how they are balanced now. You'd still gear up in heroics because it would make the raid content that much easier if you could walk into the raid with full 359 gear even if that's what the bosses dropped. Hell, people felt like they needed to do arena in TBC because it made raid content that much easier. I'd have been in favor for a less dramatic power increase between normal 5-man and heroic 5-man gear though. Let's say normal mode dropped 342 gear and heroics dropped 346. That way raids could be balanced for 342 gear and you wouldn't feel like you *needed* to do heroic 5-mans to raid, but you'd still get a reward from doing the heroics without the reward being big enough to have a huge effect on the difficulty of raid content.


Title: Re: Cracks starting to show?
Post by: Paelos on May 12, 2011, 06:43:10 PM
Then the normal 5 mans should give good enough gear to raid in.

Yeah, the shitty side effect here is that it would end up making the raids easier than they are, and I like how they are balanced now.

But it would move the challenge to the heroic raids while giving the game more accessibility. How would that not be a win-win for everyone? Serious people get their challenges faster, and normal people get to raid with a little more forgiveness.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 12, 2011, 08:42:18 PM
People are fighting WoW fatigue, there are some new shiny MMMOGs that don't buzzsaw your face off, and Cata zigged when it should have zagged. Doomcasting WoW is a fool's errand, but I will say that I think this is one of the lowest points for WoW since launch.

Assuming you're talking about Rift, I always thought it was funny that people used Rift as an example of how players were leaving WoW because of Cata's design decisions (namely in these discussions, that they made the game too difficult for the average gamer) . Maybe not yourself, it seems like you might also believe that WoW is just getting old, but I've seen it brought up a few times. It's definitely a competent game where most of WoW's competitors over the past couple years have been sloppy messes, but Rift is much more tailored to the hardcore gamer than WoW.

<snip>

There are quite a few group quests scattered around, and almost every Rift that spawns is functionally a group quest. You aren't going to solo them unless you're one of the really good solo classes or you over-level the lesser Rift you're attacking.

<snip>

The only people Rift really siphoned off of WoW were hardcore gamers that were bored of WoW. My old raid guild for example (from Vanilla/TBC) left for Rift, but they were in shambles by the end of Wrath and I hardly knew anyone left.


I didn't "leave WoW for Rift" but I did leave WoW, and I am playing Rift, and you are wrong about some of this. 

I don't raid - didn't much in WoW and don't much in Rift.  I mostly run solo. Most rifts that spawn are minors. I can solo any minor rift at 50, including lvl 50 rifts, and duo majors.  Expert rifts can be done in a public raid.  Raid Rifts cannot; they do need geared people who are communicating. 

I haven't run out of things to do, have barely run instances, and spend most of my time questing and rifting and doing some pvp.  It's entirely possible to play Rift as a non-hardcore non-raider - and to have fun doing it.

There are some hardcore Rift players, but I would not say that is the majority of players.  I have no idea how the raiding game compares, or how many people will leave Rift to go back to WoW.  I do know that Rift has a lot of players who do not play WoW, and a good number who left WoW not to play Rift, but because they were unhappy with WoW.

When I stop playing Rift, I won't be returning to WoW, unless Blizzard fixes those things that I am unhappy about.  I'm not holding my breath, particularly in light of Blizzard's president's recent remarks.  From what I can determine, Blizzard still doesn't get why people are unhappy - they think faster content is the key, apparently.



Title: Re: Cracks starting to show?
Post by: Lightstalker on May 12, 2011, 09:44:58 PM
My guild is strange, I suppose.  In January we were scraping for 1 10-man raid a week.  In May we're running 4 a week and just got Nef down (after Heroic Halfus).  Still no Al'Akir, that fight is pants and I don't care to do it... ever.

Down 600k subscribers, except us, we're up at peak membership again.  We're all collections of RL friends, so I know that these are groups of people who left WoW at some point in the past and have returned now in the Doldrums of Cataclysm of all times.  We rocked the Realm First level 25 guild... by 3 days? so clearly we're not representative of the trend on our server or in the game, just sayin some folks are coming back to the game even now when everything is so horrible.  Of course, it could also be the economy, stupid, what with prolonged periods of unemployment cutting into the ability to loaf around playing WoW all the time.

Clearly the raiding isn't that challenging if we can support 4 different teams, a lot of those guys can't fight their way out of their own socks.  The annoying part of Cata content is, as always, the clumsy UI.  The single hardest part of Nefarian is jumping up on a pedastal during phase 2.  Al'Akir is just an exercise in annoyance with the movement and camera issues involved.  Even Magmaw goes to shit when folks don't understand the UI of the chains mechanic - though it is funny when he bends down the wrong way...  Most of the fights are constant attempts to catch someone in a gotcha moment, rather than consistent predictable challenge (haha, you don't know how to make your character do the right thing, you guys get to wipe now).  It is one slip and wipe stuff, and that's why people don't like it very much.  So I think that's the burnout curve.  Cata is great until you get to the limits of the UI and then it is just frustrating and you quit. 


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 10:27:50 PM
[Stuff]

None of what you said particularly matters. You play a soul that is capable of soloing minor Rifts. Many souls out there can't, a total opposite from the leveling experience in WoW where even a holy priest can solo to 80 without any problems and death is rarely something you experience (if ever) while leveling. My point was that it was a more 'hardcore-minded' game than WoW, so if you stopped playing WoW because you thought Cata was too hardcore-minded, you aren't going to find a much softer experience in Rift. Plenty of dungeon/raid content is cut off unless you have the time and the desire to invest enough into the game to be capable of doing it. It's still possible to have fun in either game as a very casual player, but Rift isn't exactly all-inclusive either. What you will find is 50 levels of 100% new content, new classes, and some new mechanics: all very welcome for anyone who has played WoW for the past 6+ years. But Rift isn't going to court the casual crowd, it's going to court the bored crowd.

But it would move the challenge to the heroic raids while giving the game more accessibility. How would that not be a win-win for everyone? Serious people get their challenges faster, and normal people get to raid with a little more forgiveness.

Heroic raids are considerably more difficult than normal raids at the moment, so if Blizzard wanted to tune heroic raids for guilds like mine (average? we're 12/12 as of last week), it would mean that the guilds who did finish 13/13 with the current tuning of raid content wouldn't really have any content to do that meets what they want out of the game. A group of players still gets screwed, albeit a smaller group.


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 10:37:21 PM
The annoying part of Cata content is, as always, the clumsy UI.  The single hardest part of Nefarian is jumping up on a pedastal during phase 2.  Al'Akir is just an exercise in annoyance with the movement and camera issues involved.  Even Magmaw goes to shit when folks don't understand the UI of the chains mechanic - though it is funny when he bends down the wrong way...  Most of the fights are constant attempts to catch someone in a gotcha moment, rather than consistent predictable challenge (haha, you don't know how to make your character do the right thing, you guys get to wipe now).  It is one slip and wipe stuff, and that's why people don't like it very much.  So I think that's the burnout curve.  Cata is great until you get to the limits of the UI and then it is just frustrating and you quit. 

Those platforms on Nef are the bane of my guild's existence. 1/5 attempts end early because someone wasn't able to get on their platform. That said, it's the closest of the examples you gave to an 'instant wipe', and it's still something you can recover from especially if it was dps. I agree that it's a pretty terrible design for the fight though, since you are essentially fighting against the camera and bad swim controls as opposed to some creative mechanic. Al'Akir is a pretty fun fight imo, and very forgiving. If you get sucked into a WW or jump off, it just takes you out of the fight for ~10 seconds. It's often a problem, but it's far from an instant wipe. The only camera stuff really comes in P3 with the lightning clouds, and if 70% of your raid dies in P3 it's still pretty easy to win. Mag'maw... eh, you can have 3-4 people try to click it each time, and you'll never end up wiping because of one person's mistake again (unless the person that does do Rodeo doesn't know how to press 1 on their keyboard and aim at the giant gd spike).


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 12, 2011, 11:36:32 PM
Then the normal 5 mans should give good enough gear to raid in.
Yeah, the shitty side effect here is that it would end up making the raids easier than they are, and I like how they are balanced now. You'd still gear up in heroics because it would make the raid content that much easier if you could walk into the raid with full 359 gear even if that's what the bosses dropped. Hell, people felt like they needed to do arena in TBC because it made raid content that much easier. I'd have been in favor for a less dramatic power increase between normal 5-man and heroic 5-man gear though. Let's say normal mode dropped 342 gear and heroics dropped 346. That way raids could be balanced for 342 gear and you wouldn't feel like you *needed* to do heroic 5-mans to raid, but you'd still get a reward from doing the heroics without the reward being big enough to have a huge effect on the difficulty of raid content.

So for raids to be fun for you they have to drop exclusive top tier gear?

Does the though of plebians running around in purples hurt your epeen?


Title: Re: Cracks starting to show?
Post by: Rokal on May 12, 2011, 11:57:24 PM
So for raids to be fun for you they have to drop exclusive top tier gear?

Does the though of plebians running around in purples hurt your epeen?

Yes, my enjoyment of the game depends entirely on having gear 3-4 item levels higher than everyone else, you read my post perfectly  :oh_i_see:



Title: Re: Cracks starting to show?
Post by: WindupAtheist on May 13, 2011, 01:04:26 AM
Rokal is faux-hardcore. He's into the raiding game deeply enough to be 12/12 in normals, but doesn't want to have to do heroic raids because they're too hard. Oh irony.

 :awesome_for_real:

Faux-hardcores are always a lot more annoying than real hardcores, too. They're typically the ones shitting up the forums calling people bads and ranting about how this or that is too easy. Real hardcores are off beating on real hardcore shit, don't really give too much of a damn about normals, and don't give the least bit of a fuck about five-mans because they know they're going to be facerolling them no matter WHAT Blizzard does.

How many times during Wrath did you see some faux-hardcore douchebag e-peen junkie whining about how being able to whip through heroics meant the game was too easy? Often enough. How many times did you see a genuine hardcore complaining that he had just killed heroic Lich King and thought THAT was too easy? It's the internet so maybe it happened SOMEWHERE, but basically fucking never.


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 13, 2011, 01:43:07 AM
Yes, my enjoyment of the game depends entirely on having gear 3-4 item levels higher than everyone else, you read my post perfectly  :oh_i_see:

So why do you think that anyone running heroics should be shafted compared to raiders?  Don't they deserve a full 13 ilevels for doing it hardmode?  On second though, why even hand out 359 gear to raiders?  Shouldn't they be getting one or two drops of 346 gear per five people, just like the other endgame?


Title: Re: Cracks starting to show?
Post by: caladein on May 13, 2011, 03:33:36 AM
How many times during Wrath did you see some faux-hardcore douchebag e-peen junkie whining about how being able to whip through heroics meant the game was too easy? Often enough. How many times did you see a genuine hardcore complaining that he had just killed heroic Lich King and thought THAT was too easy? It's the internet so maybe it happened SOMEWHERE, but basically fucking never.

The latter is because almost all the challenge of Heroic ICC was wrapped up in HLK.  The rest of the instance was balls.

Generally though, I agree with WUA.  There are reasons some high-end raiders don't like "easy" dungeon content to exist, but a decent part of that is actually a dislike of in-expansion gear resets (because of an affect they have on the high-end raid game or just out of spite) and therefore not really about dungeons themselves.

Which reminds me... in a way they have gone back to an idea GC said they scrapped in Wow, Dungeons are Hard!

Quote
Second, there are only a few level-85 normal dungeons. For a level-85 player who isn’t ready for Heroics but wants to run dungeons, these can get old pretty quickly. Perhaps another way to handle it would have been to have introductory Heroics and harder Heroics. We’ve also flirted with having three difficulty levels before, but that does add an extra level of content to develop and complexity to explain.

That's effectively what we have now with original heroic dungeons and the new ones (the third being the level 85 normals).  Original set of heroics are pretty faceroll now (although Stonecore still eats dumb players alive) and the ZA/ZG ones are more in line with the way heroic dungeons were at launch.  Unless they keep releasing new five-mans at a decent clip, this fun period for people like me will also pass, but the fact we even had it again at all is sort of nice :heart:.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 06:14:59 AM
Heroic raids are considerably more difficult than normal raids at the moment, so if Blizzard wanted to tune heroic raids for guilds like mine (average? we're 12/12 as of last week), it would mean that the guilds who did finish 13/13 with the current tuning of raid content wouldn't really have any content to do that meets what they want out of the game. A group of players still gets screwed, albeit a smaller group.

I think most people would be ok with that, including yourself long term. Sure it would be easier on the front end for the first 6 months of the expansion, and honestly if we're thinking tuning it would mean your guild moves on to some heroic content. Heroics right now are ridiculous, and nobody is getting anywhere with them. To say we'd be screwing the 13/13 people is a rather small point as that's 0.69% of the raiding population. Hell, only 10% of raiders right now are even involved in heroic raids with any kind of success.

It puts the emphasis on making the smaller group wait for their "fun" as the patch releases bring things up to the level of difficulty Blizzard wants. The 13/13 heroic groups aren't leaving. Hell, they've been done with the content since March.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 13, 2011, 06:42:23 AM
[Stuff]

None of what you said particularly matters. You play a soul that is capable of soloing minor Rifts. Many souls out there can't, a total opposite from the leveling experience in WoW where even a holy priest can solo to 80 without any problems and death is rarely something you experience (if ever) while leveling. My point was that it was a more 'hardcore-minded' game than WoW, so if you stopped playing WoW because you thought Cata was too hardcore-minded, you aren't going to find a much softer experience in Rift. Plenty of dungeon/raid content is cut off unless you have the time and the desire to invest enough into the game to be capable of doing it. It's still possible to have fun in either game as a very casual player, but Rift isn't exactly all-inclusive either. What you will find is 50 levels of 100% new content, new classes, and some new mechanics: all very welcome for anyone who has played WoW for the past 6+ years. But Rift isn't going to court the casual crowd, it's going to court the bored crowd.


Don't be a twat, Rokal.

Players in Rift can have up to 5 souls.  Of course I play a soul that can solo rifts, if I'm out soloing rifts.  Every class has the capability of having a soul that can solo rifts.  3 of 4 classes have the capability of healing, 2 of them healing instances/raids.  3 of 4 classes have the capability of tanking.  There is far, far more variation among the classes than you seem to understand.

I'm a casual, and I'm having fun in Rift.  I have not gotten the message from the Rift devs that I'm playing wrong, or that I need to learn to play in order to have fun - I've managed to have fun in Rift without any instruction from the devs at all and without changing my playstyle.

I'll say this again, because you seem to have failed to understand it.  Some WoW players - like me - left WoW not because it is "too hard" but because it is "not fun."  Rift "is fun" for some of those people.  For you, WoW fanboy extraodinaire, to dismiss what I say about Rift and to assume the mantle of Rift authority when you're lacking the most basic understanding of the game is pathetic.

I get that you're having fun in WoW.  Good for you.  You're wrong about Rift.  Rather, I suppose I should say, none of what you say about Rift particularly matters.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 13, 2011, 08:02:16 AM
Rokal is faux-hardcore. He's into the raiding game deeply enough to be 12/12 in normals, but doesn't want to have to do heroic raids because they're too hard. Oh irony.

 :awesome_for_real:

Faux-hardcores are always a lot more annoying than real hardcores, too. They're typically the ones shitting up the forums calling people bads and ranting about how this or that is too easy. Real hardcores are off beating on real hardcore shit, don't really give too much of a damn about normals, and don't give the least bit of a fuck about five-mans because they know they're going to be facerolling them no matter WHAT Blizzard does.

How many times during Wrath did you see some faux-hardcore douchebag e-peen junkie whining about how being able to whip through heroics meant the game was too easy? Often enough. How many times did you see a genuine hardcore complaining that he had just killed heroic Lich King and thought THAT was too easy? It's the internet so maybe it happened SOMEWHERE, but basically fucking never.

/sad
I'm a hardcore player.  I have been in truly hardcore guilds and faux hardcore guilds and everything above is painfully true.  Real hardcore guilds do NOT give a fuck while those who have 1-2 heroic bosses down and may be best on their server because of it, act like children.

I have since severely cut myself back on gaming to deal with real life and as such have not been in a true hardcore guild in some time. It's actually the near hardcore guilds that made me quit the game(i resubbed this month just for the troll dungeons, I'm weak)


Title: Re: Cracks starting to show?
Post by: Nebu on May 13, 2011, 08:38:44 AM
Some WoW players - like me - left WoW not because it is "too hard" but because it is "not fun."  Rift "is fun" for some of those people.  

What's sad is that ex-WoW players are doing everything they can to turn Rift into WoW.  Dungeon runs are now about DPS-parsing and booting people, faux elites raging on the forums, and the game being dumbed down each patch to appeal to those that don't want a learning curve.   :heartbreak:


Title: Re: Cracks starting to show?
Post by: Rendakor on May 13, 2011, 08:50:15 AM
It's like EQ2 all over again.


Title: Re: Cracks starting to show?
Post by: caladein on May 13, 2011, 08:50:22 AM
Some WoW players - like me - left WoW not because it is "too hard" but because it is "not fun."  Rift "is fun" for some of those people.  

What's sad is that ex-WoW players are doing everything they can to turn Rift into WoW.  Dungeon runs are now about DPS-parsing and booting people, faux elites raging on the forums, and the game being dumbed down each patch to appeal to those that don't want a learning curve.   :heartbreak:

Completely off-topic, but I don't quite see how one can be pro-learning curve but anti-analytics.  Well, actually I can, although then I'm confused as to the appeal of a game-as-mystery-cult.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 13, 2011, 08:55:24 AM
I played rift pretty hardcore but the problem is the same as wow. Once you reach a certain gear level(full teir1 in the case of rift) progression on a personal level drops to a crawl. Suddenly you're max crafting, you have all the gear you can get from 'casual' dungeons and the only thing left is either raid or re-roll. Wow's biggest problem right now is that they think raiding is their ultimate endgame when raiding as a philosophy for many gamers is dying out. People want to log on and have fun, not organize groups.


Title: Re: Cracks starting to show?
Post by: squirrel on May 13, 2011, 09:00:51 AM
I played rift pretty hardcore but the problem is the same as wow. Once you reach a certain gear level(full teir1 in the case of rift) progression on a personal level drops to a crawl. Suddenly you're max crafting, you have all the gear you can get from 'casual' dungeons and the only thing left is either raid or re-roll. Wow's biggest problem right now is that they think raiding is their ultimate endgame when raiding as a philosophy for many gamers is dying out. People want to log on and have fun, not organize groups.

Full tier  1 is only about 1/2 way in gear progression FYI. You don't raid until you're full tier 2 generally. And there is 10 man expert rifts that drop pre raid gear. And if you like pvp there's 6 gear ranks there.

Nonetheless you're right that at some point if you want new gear you have to raid. But it's nowhere near when you have full T1.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 13, 2011, 09:05:37 AM
I played rift pretty hardcore but the problem is the same as wow. Once you reach a certain gear level(full teir1 in the case of rift) progression on a personal level drops to a crawl. Suddenly you're max crafting, you have all the gear you can get from 'casual' dungeons and the only thing left is either raid or re-roll. Wow's biggest problem right now is that they think raiding is their ultimate endgame when raiding as a philosophy for many gamers is dying out. People want to log on and have fun, not organize groups.

Full tier  1 is only about 1/2 way in gear progression FYI. You don't raid until you're full tier 2 generally. And there is 10 man expert rifts that drop pre raid gear. And if you like pvp there's 6 gear ranks there.

Nonetheless you're right that at some point if you want new gear you have to raid. But it's nowhere near when you have full T1.

I use T1 as the breaking point because T2 groups generally take the same amount of organization and coordination as raids, in that casuals need not apply.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 13, 2011, 09:35:02 AM
Some WoW players - like me - left WoW not because it is "too hard" but because it is "not fun."  Rift "is fun" for some of those people.  

What's sad is that ex-WoW players are doing everything they can to turn Rift into WoW.  Dungeon runs are now about DPS-parsing and booting people, faux elites raging on the forums, and the game being dumbed down each patch to appeal to those that don't want a learning curve.   :heartbreak:

I've heard the complaining on the 50 channel about the dumbing down of the instances, but haven't paid a great deal of attention to it since I don't instance much (the couple I have done bored me - too long, too much trash).  Likewise the dps parsing/booting people for not performing.  It doesn't effect my enjoyment of the game because that's not the game that I play.

I play the same game that I enjoyed playing in WoW (until I didn't): the auction house minigame; crafting minigame; collecting artifacts; chasing achievements; exploring to find and solve puzzles, cairns, rare mobs and so on; rifting/invasions; and warfronts.  "End game" and chasing equipment isn't that important for me and never really has been.  Maybe I'm rare, but I enjoy leveling (especially doing warfronts during that time before gear stinks it all up), and I love being able to log in, do something, and log out.  Public groups are awesome.  Nobody counting on me to be there is a huge plus.

How the devs decide to respond to the criticism will be interesting.  So far, it's not affecting my fun, and as long as it doesn't, I really don't care what they do.  Whether Rift succeeds or fails, I can't predict.  I am enjoying the game I'm playing immensely right now because it totally fits into what I want from a game.  (Maybe I'm just not doing it right.)


Title: Re: Cracks starting to show?
Post by: Nebu on May 13, 2011, 09:48:02 AM
I am enjoying the game I'm playing immensely right now because it totally fits into what I want from a game.  (Maybe I'm just not doing it right.)

You're totally doing it right.

I've found that you can play these games quite enjoyably by approaching them in non-standard ways.  We run T2's with cleric and rogue tanks, run T1's with bard healers, and try about any combination of souls just to keep the dungeon runs fun for all involved.  Last night we ran a couple of T2's with a cleric tank, cleric/mage/rogue dps, and a mage main healer and all went smoothly.  

There may be an ideal way to approach the game, but that bores me.  I get my kicks by finding less optimal combinations that still work and bring the players more fun in their roles.  Sadly, this doesn't fit with the faux hardcore ideals.   I'm still struggling to understand the e-peen MMO olympics crowd.  I've main healed every T2 now as a chloro and I still get booted from T1 pugs because "a chloro can't main heal a T1".  Boggles my mind.



Title: Re: Cracks starting to show?
Post by: caladein on May 13, 2011, 09:59:11 AM
Very few players will willingly choose non-traditional and/or "appropriately" geared players to fill a role.  The only way to change that is to force them via automated matchmaking.  At that point, the hurdles for removal should be sufficiently high that nearly everyone will either bail or give it a go.


Title: Re: Cracks starting to show?
Post by: Shrike on May 13, 2011, 10:01:14 AM
Cleric tank? Hmmm.

I remember when LDoN came out in EQ. Our cleric didn't like to just sit around and stare at mana/health bars and wanted to actually do something. So she would pull in some situations. I'd tank on my SK and we basically just acted as a pulling team, then she'd revert to healer when things got serious (which was about 7-10 seconds later). Used to completely mortify some other group members, but it worked and it was fun.

I'm still having fun in WoW--or I should say I found it again after seemingly losing it in this expansion. New server, more character slots to fill with BG twinks...as long as Blizz keeps the new BoA coming and some raid content oozing out, I'm good. I've never much cared what others are up to; I just worry about me. Right now "me" is happy, relatively speaking.


Title: Re: Cracks starting to show?
Post by: squirrel on May 13, 2011, 10:09:58 AM
I played rift pretty hardcore but the problem is the same as wow. Once you reach a certain gear level(full teir1 in the case of rift) progression on a personal level drops to a crawl. Suddenly you're max crafting, you have all the gear you can get from 'casual' dungeons and the only thing left is either raid or re-roll. Wow's biggest problem right now is that they think raiding is their ultimate endgame when raiding as a philosophy for many gamers is dying out. People want to log on and have fun, not organize groups.

Full tier  1 is only about 1/2 way in gear progression FYI. You don't raid until you're full tier 2 generally. And there is 10 man expert rifts that drop pre raid gear. And if you like pvp there's 6 gear ranks there.

Nonetheless you're right that at some point if you want new gear you have to raid. But it's nowhere near when you have full T1.

I use T1 as the breaking point because T2 groups generally take the same amount of organization and coordination as raids, in that casuals need not apply.

I realize that, but it's not the case now. Casuals can and do run T2's. There not much harder than T1 dungeons at this point and lots of people PUG them.


Title: Re: Cracks starting to show?
Post by: Draegan on May 13, 2011, 11:02:04 AM


None of what you said particularly matters. You play a soul that is capable of soloing minor Rifts. Many souls out there can't, a total opposite from the leveling experience in WoW where even a holy priest can solo to 80 without any problems and death is rarely something you experience (if ever) while leveling. My point was that it was a more 'hardcore-minded' game than WoW, so if you stopped playing WoW because you thought Cata was too hardcore-minded, you aren't going to find a much softer experience in Rift. Plenty of dungeon/raid content is cut off unless you have the time and the desire to invest enough into the game to be capable of doing it. It's still possible to have fun in either game as a very casual player, but Rift isn't exactly all-inclusive either. What you will find is 50 levels of 100% new content, new classes, and some new mechanics: all very welcome for anyone who has played WoW for the past 6+ years. But Rift isn't going to court the casual crowd, it's going to court the bored crowd.

Not to derail but you're wrong here in regards to RIFT.


Title: Re: Cracks starting to show?
Post by: Draegan on May 13, 2011, 11:07:05 AM
I played rift pretty hardcore but the problem is the same as wow. Once you reach a certain gear level(full teir1 in the case of rift) progression on a personal level drops to a crawl. Suddenly you're max crafting, you have all the gear you can get from 'casual' dungeons and the only thing left is either raid or re-roll. Wow's biggest problem right now is that they think raiding is their ultimate endgame when raiding as a philosophy for many gamers is dying out. People want to log on and have fun, not organize groups.

Full tier  1 is only about 1/2 way in gear progression FYI. You don't raid until you're full tier 2 generally. And there is 10 man expert rifts that drop pre raid gear. And if you like pvp there's 6 gear ranks there.

Nonetheless you're right that at some point if you want new gear you have to raid. But it's nowhere near when you have full T1.

I use T1 as the breaking point because T2 groups generally take the same amount of organization and coordination as raids, in that casuals need not apply.

Not really, but even if you thought it was, T2s are very easy right now apparently.  Also 10-man Slivers are haaaaaaaaaaaaaaaaaaaaaaaaaaaaaard.  Good content for everyone though.  Great rewards too, on par with 20 man stuff.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 13, 2011, 11:09:27 AM
Rift endgame is exactly the same as wow endgame. If you consider wow raids and heroics casual then you will consider rift raids and heroics casual. You may argue one is better than the other from a fun perspective but having done both they are mechanically and logistically near-identical and just as casual friendly as one another.


Title: Re: Cracks starting to show?
Post by: Zetor on May 13, 2011, 11:17:52 AM
To be fair, Rift is far worse than WOW at the 'static quest experience on rails' thing (I'm not sure if that was this thread or the cataclysm one, it all melts together for me  :why_so_serious:). There is exactly one path to get to 50, and quest hubs are gated just like in newWOW (maybe a bit closer to WOTLK than Cata, but definitely have to do them in order within a zone) When you're levelling a second chara in the same faction, you'll be hitting up exactly the same quests in almost the same order. WOW has sooo many freaking zones (especially sub-80) that you can mix it up and have at least 2-3 very different levelling paths. I have two 50s in rift and three 85s in WOW, and even 80->85 (which is admittedly kind of thin) on my 3 characters was a different experience: one was instancing all the way, one was doing vashjir -> deepholm -> twilight, one was doing hyjal -> start of deepholm -> uldum. In rift it was just the same quests all the way through, even though I pvp'd enough on my second char to have 120k favor by the time I hit 50.. all that did was allow me to skip a few zones.

NB: rifts of course mix things up a bit, but can get repetitive if you try to level exclusively through rifting... I didn't include pvp because pvp-while-leveling works in both games.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 13, 2011, 11:25:29 AM
away from rift, armor sets seem to be getting both more ridiculous and extravagant with each raids.

(http://media.mmo-champion.com/images/news/2011/may/tier12warlock.jpg)

Lol spider on head.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 11:27:40 AM
If you put a bubble on the top isn't the priest just a fiery space marine? I mean give him a gun, cigar, and a bubble and I'm hunting zerg, baby.

(http://media.mmo-champion.com/images/news/2011/april/t12priest.jpg)


Title: Re: Cracks starting to show?
Post by: caladein on May 13, 2011, 11:34:35 AM
I like the Priest one, probably one of my favorites next to T8 as long as the clipping isn't horrendous.  The Shaman one (in spoiler) probably looks completely retarded without both the helm/shoulders, but together it's pretty badass.



Title: Re: Cracks starting to show?
Post by: Ingmar on May 13, 2011, 11:40:31 AM
I actually like the warrior set for once!


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 13, 2011, 12:06:19 PM
If you put a bubble on the top isn't the priest just a fiery space marine? I mean give him a gun, cigar, and a bubble and I'm hunting zerg, baby.

(http://media.mmo-champion.com/images/news/2011/april/t12priest.jpg)

(http://www.empireonline.com/images/features/100greatestcharacters/photos/94.jpg)


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 12:18:36 PM
Don't be a twat, Rokal.

Players in Rift can have up to 5 souls.  Of course I play a soul that can solo rifts, if I'm out soloing rifts.  Every class has the capability of having a soul that can solo rifts.  3 of 4 classes have the capability of healing, 2 of them healing instances/raids.  3 of 4 classes have the capability of tanking.  There is far, far more variation among the classes than you seem to understand.

I'm a casual, and I'm having fun in Rift.  I have not gotten the message from the Rift devs that I'm playing wrong, or that I need to learn to play in order to have fun - I've managed to have fun in Rift without any instruction from the devs at all and without changing my playstyle.

I'll say this again, because you seem to have failed to understand it.  Some WoW players - like me - left WoW not because it is "too hard" but because it is "not fun."  Rift "is fun" for some of those people.  For you, WoW fanboy extraodinaire, to dismiss what I say about Rift and to assume the mantle of Rift authority when you're lacking the most basic understanding of the game is pathetic.

Sorry, you're missing the point I was trying to make. Needing to change souls because some aren't capable of soloing Rifts (or well at all, really) does mean that it is a more 'hardcore' game than WoW. It expects the player to grasp concepts much faster or fail. That was my only point. To clarify again: "Rift is not the all-inclusive MMO like some WoW complainers say it is". If you pick a holy priest in WoW, you aren't ever going to reach a point while leveling where you said "Man, holy priests just cannot do this shit, I need to switch to shadow". In Rift you'll reach this point with many of the souls for group quests and Rifts (or even basic questing can be rough with some of the souls).

I actually like Rift so I'm in no way trying to shit on it, I'm was just pointing out that Rift caters to the hardcore more than WoW in many ways (here (http://forums.f13.net/index.php?topic=20037.msg929219#msg929219) is my old post if you wanted the specific examples I gave). If you started playing Rift because WoW had become too hard for for you, Rift is going to present an even tougher game in a lot of ways. If you started playing Rift because you were bored of WoW or just don't like WoW, you aren't who I was talking about. Remember, my comments about Rift were a response to people claiming that players were leaving WoW for Rift because Cata abandoned their primary playerbase (by making content too hard). It's not neccesarily something I've seen repeated here, but it's a comment I've heard and it doesn't really make any sense when you look at the two games.

I played rift pretty hardcore but the problem is the same as wow. Once you reach a certain gear level(full teir1 in the case of rift) progression on a personal level drops to a crawl. Suddenly you're max crafting, you have all the gear you can get from 'casual' dungeons and the only thing left is either raid or re-roll. Wow's biggest problem right now is that they think raiding is their ultimate endgame when raiding as a philosophy for many gamers is dying out. People want to log on and have fun, not organize groups.

This is pretty much what I'm getting at. If WoW had too many barriers to end-game for you as a casual player, Rift has just as many if not more. On top of that the leveling experience asks you to not be completely brain dead, which is more than WoW asks, and may turn some players off.

Edited: clarity


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 01:01:43 PM
None of what you said had any logical flow at all.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 13, 2011, 01:07:02 PM
It's blind fanboy rage, just ignore it.



Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 01:12:50 PM
Edited it to be more clear *shrug*. The post did bounce around, but it's a train of thought from my previous posts about Rift. I don't want to over-quote a bunch of posts (including my own) and end up with something gigantic.


Title: Re: Cracks starting to show?
Post by: Fordel on May 13, 2011, 01:17:02 PM
If it's any consolation, I think your Avatar is funny and adorable.



-edit- I spoke engrish gudder.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 01:24:44 PM
I just don't see how pointing out a soul can't solo makes anything more hardcore logically. If soul's were mutually exclusive, then yes, I would see it as limiting. However, given that the game is built on the principle of letting you combine multiple souls into your character makeup, I struggle to see how harder/easier enters into the discussion. If anything I see it was a quality of life issue that would make the game more fun for some people.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 13, 2011, 01:25:57 PM
I haven't played Rift, but from outside all the character stuff sounds noticeably more complicated than WoW's.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 01:45:23 PM
To be fair, Rift is far worse than WOW at the 'static quest experience on rails' thing (I'm not sure if that was this thread or the cataclysm one, it all melts together for me  :why_so_serious:). There is exactly one path to get to 50, and quest hubs are gated just like in newWOW (maybe a bit closer to WOTLK than Cata, but definitely have to do them in order within a zone) When you're levelling a second chara in the same faction, you'll be hitting up exactly the same quests in almost the same order.

The other thing to consider is that you really only need to level from 1-50 four times in Rift. The soul system is open enough that you won't want to roll a Bard if you already have an Assassin, etc. In that way it doesn't really need to provide as much of a replayable experience for 1-50. I think the dungeons and the Rifts do a pretty good job at breaking up the quest flow, and with the new LFD tool you should be able to find groups for even the opposite-faction dungeons while leveling. But you're right that the quest structure is the same, I expect it's the sort of stream-lined questing we'll see with any new MMO from here forward.

I just don't see how pointing out a soul can't solo makes anything more hardcore logically. If soul's were mutually exclusive, then yes, I would see it as limiting. However, given that the game is built on the principle of letting you combine multiple souls into your character makeup, I struggle to see how harder/easier enters into the discussion. If anything I see it was a quality of life issue that would make the game more fun for some people.

Yeah, using the word "hardcore" was a mistake. In WoW we've been saying that the hard content catered to hardcore players and ignored casual players, but that has been an incorrect use of the (stupid) terms. Rift is a "harder" game than WoW. In leveling, it's harder and less forgiving. In end-game it is (I've heard) also mostly hard content. You can just switch to a different soul if your Assassin (for example) is having a tough time soloing, but you would need to look outside the game and read forums etc. to figure out what souls were good for soloing. And then you'd need to invest all of your ability points (talent points) into that new tree and whatever two companion trees you pick. This is a huge contrast to WoW where any class can solo and the talent trees are much smaller & straight-forward.

In WoW, Blizzard thought the talent trees had gotten too complicated/difficult for new players. Rift throws 8 51-point talent trees at you, some of which aren't going to let you solo easily, all with tons of choices to make within them, and says "learn fast".

I wanted to try out tanking a dungeon on my rogue so I bought a second soul role and changed my Nightblade into a Riftstalker. Having to invest ~45 points into a talent tree I'd never seen before (and figure out which companion trees I wanted to go with it, since the game doesn't let you dump all of your points into one tree while leveling) was pretty overwhelming.

Edit: also worth noting that, unlike comparing WoW talent trees, Rift soul trees share no abilities in common. It's not as simple as making room for the 4-6 abilities you got from the Discipline tree among your baseline skills, it's more like switching to a different class entirely when that character is already level 40.


Title: Re: Cracks starting to show?
Post by: Nevermore on May 13, 2011, 02:00:24 PM
I haven't played Rift, but from outside all the character stuff sounds noticeably more complicated than WoW's.

Complicated doesn't mean hardcore, though.  Guild Wars has the most complicated skill system I've seen in an MMO (and most fun, imo) and it is in no way hardcore.


Title: Re: Cracks starting to show?
Post by: Merusk on May 13, 2011, 02:04:42 PM
I haven't played Rift, but from outside all the character stuff sounds noticeably more complicated than WoW's.

It's really not complicated just a little more complex.  It's pretty similar to solutions we've bandied about for some of WoW's problems.

You've got an "Archtype" (War, Mage, Rogue, Cleric) and those have 7 different flavor of souls that fit into the Healer, DPS (Melee or Ranged I think most types have at least one of each), Tank roles.  The Warrior doesn't get a healer and the Mage doesn't get a tank.

After that it's pick 3 and choose what talents you want.  So Tank/ DPS/ Heal or Tank/DPS/ DPS, etc.  Of course certain souls have better synergy with others but so long as you focus on one you won't be gimped.

Also, you get 5 specs instead of WOW's 2.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 02:55:43 PM
Rokal is faux-hardcore. He's into the raiding game deeply enough to be 12/12 in normals, but doesn't want to have to do heroic raids because they're too hard. Oh irony.

I answered a theoretical question to point out that someone still gets screwed, I didn't say it was what I wanted out of the game. We're going to start hard modes this week, and while I don't expect us to get very far I'm also not asking for them to be any easier. If an average raid guild can get to 12/12 normal shortly before the next content patch, I'd say that's pretty good difficulty tuning.

Yes, my enjoyment of the game depends entirely on having gear 3-4 item levels higher than everyone else, you read my post perfectly  :oh_i_see:

So why do you think that anyone running heroics should be shafted compared to raiders?  Don't they deserve a full 13 ilevels for doing it hardmode?  On second though, why even hand out 359 gear to raiders?  Shouldn't they be getting one or two drops of 346 gear per five people, just like the other endgame?

Man, you guys focus on the stupidest shit :p I didn't say "I don't want 5-man players to have gear as good as mine" I said "I don't want heroic gear to be as good as raid gear because it will make raids easier". If my guild killed Mag'maw and then wiped to Omnitron and called it a week, but came back the next week with full 359 (raid level gear from 5-mans), it would make the normal raids easier and I thought the difficulty as-is really hit the sweet spot.

The size of the upgrade as a motivation for doing content is fairly trivial. It matters much more that players feel they are getting upgrades period, and that they are feeling like their character is improving. Why do you care if you get 4 ilvl upgrades or 40 ilvl upgrades, as long as the content that comes out after is balanced for what you have? Here is another gear design that I'd be fine with, for example:

Normal 5-mans: 342
Heroic 5-mans: 346
Normal Raids: 350
Heroic Raids: 354

The obvious down-side to this is that content never really nerfs itself. If your guild barely scraped by on Mag'maw worms, gear isn't going to soften the fight much for you next week or the week after. It has the positive side-effect of keeping content relevant longer though. If normal mode Firelands dropped 358 gear, it wouldn't be completely stupid to get more 350/354 gear in BoT/BWD/To4W if you were having problems on a Firelands boss.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 04:12:23 PM
I answered a theoretical question to point out that someone still gets screwed, I didn't say it was what I wanted out of the game. We're going to start hard modes this week, and while I don't expect us to get very far I'm also not asking for them to be any easier. If an average raid guild can get to 12/12 normal shortly before the next content patch, I'd say that's pretty good difficulty tuning.

You're not in an average guild, you nutcase. The best case scenario of numbers you can get says that only 30% of guilds have gone 12/12 if they've killed 1 boss. The worst case numbers say it's more like 7% of the overall playbase that are done with normals.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 04:20:50 PM
There is still time for people to get 12/12 before Firelands. Where are you getting those numbers though, I'd be curious to see what % of raid guilds are at 10/12 or 11/12?

The early balance is what I agree could have been a little easier, or at least had a more obvious target. Not to beat a dead horse, but for example your guild probably could have done 12/12 before Firelands if they didn't dissolve, and maybe they wouldn't have if the game directed them to Council or Halfus first, or if Mag'maw was a little easier when you were first learning it. The fight would have been a great way to dip your foot in the Cata raid waters if the worms had 1/2 the HP they have now.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 13, 2011, 04:24:14 PM
You have to keep in mind that any sensible analysis of where raid guilds are will include guilds that raided last expansion but are 0/12 now.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 04:25:34 PM
http://wow.guildprogress.com/ (http://wow.guildprogress.com/)

http://www.wowprogress.com/ (http://www.wowprogress.com/)

Knock em around. Enjoy. In any case, people aren't getting past the final bosses in the raids yet with any regularity, although Cho'gal is the closest to being average.


Title: Re: Cracks starting to show?
Post by: SurfD on May 13, 2011, 04:32:56 PM
Do those sites only track "raiding" guilds though? Or do they track every guild that ever had at least one member with the guild tag step into a raid and kill something?  Because there is probably a HUGE statistical gap betwen tracking only "raiding" guilds, and tracking say, leveling guilds (the guilds who mass recruit people to sponge off the Cash Flow Perks, but dont put together an active raid group), or PvP focused guilds with the occasional member who steps into a raid as a time killer.

There are probably tonnes of guilds out there who dont have any kind of regular raid team, with a member or two here or there who pug raids and kill a few bosses each week.  If those sites are tracking those guilds, that could severely skew the metric.

Do they have an option to Filter to show only guilds making a "guild run" style kill (where 80% or more of the raid team is from the same guild)?


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 04:35:09 PM
Oh and FYI Rokal, your guild is ranked 38th on your server for being 12/12 out of 140 tracked raiding guilds.

On my server 50 guilds have gone 12/12 out of 177 (28% roughly)

Yours is also in that percentile.

EDIT: At the end of the day Surf, it means that 33% that actually tried and killed something have finished the normal raiding content. There's not a really good raiding metric for covering how many characters/total pop you see.
 


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 04:38:06 PM
I don't understand why one website has Magmaw at 30% and the other has Mag'maw at 94%. Does the first website include all guilds/guilds that have only killed Algaloth?


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 04:40:11 PM
I don't understand why one website has Magmaw at 30% and the other has Mag'maw at 94%. Does the first website include all guilds/guilds that have only killed Algaloth?

One includes all guilds across all content in time. The other includes the active guilds in the expansion. It gives you an even comparison of the raiding current and the raiding historically.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 04:50:06 PM
At the end of the day Surf, it means that 33% that actually tried and killed something have finished the normal raiding content. There's not a really good raiding metric for covering how many characters/total pop you see.
 

It's really a bad way to measure it then. Assuming the first website is measuring all lvl 85 characters, if you looked at my lvl 85 characters you'd get a 33% statistic too even though I'm raiding in this expansion because only one out of my 3 level 85s has done any rading. Trying to measure how many players are doing the raid content is really impractical unless you are Blizzard and can distinguish characters from accounts for metrics.

Edit: Ah, the first website measures all guilds, not all characters. You still run into some of the problems that SurfD mentioned. For example, my old raid guild is pretty much dead, but most of those players moved onto other guilds or quit. None-the-less, the dead guild still counts towards the metric even though most of the players have moved on. I still have one character in a leveling guild me and some RL friends created back in Vanilla, and again that guild is also counted towards the metric.

The second website is a little more useful since it cuts out most shell/leveling guilds, but it doesn't give you a picture of guilds that tried to raid but are 0/13, and it includes guilds that may only have a member or two that did some PuG raiding. Including the first would lower the overall percentages, but excluding the second would probably make the numbers seem less disproportionate between Mag'Maw and Nefarian, etc.


Title: Re: Cracks starting to show?
Post by: Lightstalker on May 13, 2011, 04:59:40 PM
On wowtrack (http://www.wowtrack.org/encounters.lua) there are 12x the 10man guilds as there are 25man guilds - or 83% of the raiding playerbase is in the 10-man format.  This is looking at guilds who have dropped  bosses in Cataclysm though the 25man guilds can also count in the 10man rankings (which would inflate the 10man success rates given the current state of raiding and change the proportion of playes participating in 10-man raiding but whatever).

25man guilds have been done with normal modes for months, as many others have said.  There are only 8 heroic modes that are below 50% success rate for 25-man guilds and 90% of 25man guilds have dropped Nef.

Contrast that with 10man guilds now.   Cho'Gall is under 50% success rate for 10man guilds, and only 27% of 10man guilds have dropped Nef. 

Contrasting one's 10man guild against 'average' 25man guilds leads you to think anyone/everyone is bored with the easy advance through Cata content.  Looking at the bulk of the playerbase, however, one can see that most of the raiding guilds are not finding end-boss success in Cata.  Less than 40% of the raiding guilds in the game have dropped Nef, despite the 90% success rate for 25-man guilds.  So yes, the hard core are bored with the expansion and no the casuals are not having much success - certainly in historic context like with Naxx in Wrath (where my 10-man guild accidentally attempted Anub on 25-man difficulty without noticing anything was wrong our first night in).


Title: Re: Cracks starting to show?
Post by: Merusk on May 13, 2011, 05:37:55 PM
The 25's are the hardcore of the hardcore.  They're expecting that when the legendary weapons come out they'll only be available in the 25 raid format (as was hinted at by Blizz in the run-up to Cata).   This dedication explains a lot of their greater success rate.


Title: Re: Cracks starting to show?
Post by: Miasma on May 13, 2011, 06:04:30 PM
25 man raids have more room for error, they are just easier than 10 man.  Any bunch of people doing heroics are as hard core as they come so the success of 25man versus 10man can only be explained by 25man being easier.


Title: Re: Cracks starting to show?
Post by: Lightstalker on May 13, 2011, 06:30:36 PM
Some 25-man fights are easier, some are harder as wowtrack shows (10-6 split with 25man being harder, actually).  In general the fights that are harder in 10man are much harder than the fights that are harder in 25man, that's due to the margin for error in the forced composition with tanks and healers displacing a much larger number of DPS than the 25-man composition.  Looking at Nef, a fight that's much harder in 10-man, 3 Interruptors and 3 healers is 60% of your raid in 10 man and only 24% in 25man.

The increased challenge in 25-man may also be an artifact of progression order - 25 man guilds are more likely to be in there before strategies and walkthroughs have been created and won't have a successful plan to follow along to victory. 

The self-selection into 25-man raiding guilds is probably a much larger contribution to the success rate than the challenge level of the particular fights.  The hardest of the hard-core are in 25-man raids because that's where the world-ranked guilds are.


Title: Re: Cracks starting to show?
Post by: caladein on May 13, 2011, 06:58:46 PM
This tier has a decent mix of fights that are harder in one size or the other.  Also, this tier was designed with both sizes in mind so fights that emphasize spreading out in a lattice are relatively few and far between, unlike in Wrath where marquee fights like Mimiron and LK weren't nearly as challenging in 10m as in 25m because Blizzard made no effort to get them scale gracefully between sizes.

Really though, 25m is the prestige bracket and so it generally attracts the best players.  These very good 25m guilds are also much more likely to be an established group from the previous expansion(s) compared to 10m strict being a relatively rare and relatively new option for among very good players.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 07:35:38 PM
It's a really bad way to measure it then.

No it's really not. Tossing numbers out of your ass and calling your 38th ranked out of 140 guild "average," THAT'S a shitty way to measure it. Me using actual numbers to give you the best case scenario being that 30-35% of guilds are done with regular raiding is pretty on point.

See here's the thing. I'm not going to doom and gloom you just because things fell apart on my end. There's an actual problem with the game that can, has, and will be verified by tracking, financials, and statistical data. It's out there.

Now you can blow sunshine up our asses all day because you like the game as is, but you're going to get painted into a corner here when things are tuned up so much that even people who want to opt-in to the system aren't getting through it. At the end of the day you're just going to have to admit that what you like about the game is slowly going to bleed it into a niche. Blizzard hasn't made good decisions thus far, and all past indicators show they will slowly turn the ship around when the other shoe drops.


Title: Re: Cracks starting to show?
Post by: Lantyssa on May 13, 2011, 08:20:24 PM
Paelos, there are still people that believe Trammel was a travesty.  There's no point in trying to explain it further.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 08:50:51 PM
There are plenty of problems with both your sets of numbers, and likely plenty of time left until 4.2. I wouldn't be surprised to see that number creep up to 45-50% by 4.2, despite the shortcomings of both websites. Nef and Al'akir aren't that much harder than Cho'gal, and Cho'gal is already approaching those numbers.

Additionally, if you look at the bottom chunk of those 140 guilds being tracked on my server, you are going to find a lot of guilds that aren't actually raid guilds. It will be guilds where a few members have killed a boss playing in a PuG. That's the big problem with the second website. If I logged onto my alt in my old leveling guild and joined a PuG raid for BoT, suddenly my regular guild would be 38/141.


Title: Re: Cracks starting to show?
Post by: Malakili on May 13, 2011, 08:59:19 PM
Paelos, there are still people that believe Trammel was a travesty.  There's no point in trying to explain it further.

I feel like we don't even need to bring that sort of thing into it.   We're quibbling about the % of guilds who have beat raid content and the difficulty of heroic dungeons when it comes down to it.  Hell, I've been on again off again in support of more difficult Heroics in this thread and I still freely admit its worse for their sub numbers.


Title: Re: Cracks starting to show?
Post by: Paelos on May 13, 2011, 09:20:40 PM
There are plenty of problems with both your sets of numbers, and likely plenty of time left until 4.2. I wouldn't be surprised to see that number creep up to 45-50% by 4.2, despite the shortcomings of both websites. Nef and Al'akir aren't that much harder than Cho'gal, and Cho'gal is already approaching those numbers.

Additionally, if you look at the bottom chunk of those 140 guilds being tracked on my server, you are going to find a lot of guilds that aren't actually raid guilds. It will be guilds where a few members have killed a boss playing in a PuG. That's the big problem with the second website. If I logged onto my alt in my old leveling guild and joined a PuG raid for BoT, suddenly my regular guild would be 38/141.

And? They were guilds with people who actively tried to raid for whatever reason, pug or no. My guild wouldn't be on that list because it didn't kill anything even though it tried for a month. I do love you calling into question the numbers coming from data-mined information that Blizzard freely publishes on it's own site though, presented to the hardcore for the purposes of ranking them. Perhaps you can present your own set of numbers to dispute that?

Oh, that's right, all you have is random conjecture, anecdotal stories, and sunshine! That's good stuff, too. I hear they are this close to adding that as evidence in a court of law.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 09:44:30 PM
Well, I do love Sunshine.

Most of the bottom guilds of the 140 weren't *guilds* that tried to raid. They didn't have raiding as a goal. They were a few members of guilds that, as a whole, do not raid. Asking if the content is too hard because they are only 1 or 2/12 is like asking if the rated battlegrounds system is too hard to succeed in because only one person in my guild cared about PVP enough to work towards this (http://www.wowhead.com/achievement=5432) achievement. If you were tracking how many guilds got the guild commander achievement that had at least one commander, or what their progress was, we'd be counted in that total even though we as a guild aren't working towards it. The fact is, most of us just don't care about PvP, and rated battlegrounds is not one of the goals our guild is structured around. There are plenty of guilds that have the same attitude about raiding. Trying to determine whether raid content is too hard by measure % of guilds that have completed each fight isn't simple if your data includes guilds that don't raid as a guild, where one member may have killed Halfus in a PuG and then never bothered again. Hell, some of the guilds on that list for my server don't even exist anymore.

Again, if I joined a PuG raid on my leveling guild alt (that has me and two inactive players in it), that doesn't in any way represent that another guild found the raid content after the first 3 bosses too hard. What it represents is that trying to get accurate numbers for this discussion out of either of those two websites is flawed.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 13, 2011, 10:47:10 PM
I bet a bunch of them did raid as guilds last expansion, though.


Title: Re: Cracks starting to show?
Post by: Rokal on May 13, 2011, 11:02:56 PM
If you include guilds that tried raiding but failed (0/12), the overall % numbers would be lower. But what I'm arguing is that the gulf between say, Omnitron and Nefarian isn't actually as wide as it seems based on those numbers because of the flaws inherent to the way the data was collected. If your guild succeeded at content at all, it is probably capable of going 12/12 before 4.2. I was arguing that if the intro bosses were easier or if the game directed you to Halfus or Council instead of Mag'maw, guilds that were 0/12 may have become 1/12 and had enough success to encourage them to continue. It followed a nice & gradual difficulty curve (but not necessarily an obvious one unless you asked around), so whenever you got one boss down everyone knew you were capable of doing the next one too. I'm fairly certain that kind of gradual difficulty curve will be missing in Firelands :p


Title: Re: Cracks starting to show?
Post by: Lightstalker on May 13, 2011, 11:24:42 PM
Wowtrack is looking only at guilds with kill achievements.  Among guilds that successfully raid, 90% take Nef on 25man and 28% take Nef on 10man.  In the 10-man data 95% kill Magmaw (Omnotron at 91%) and 27% kill Nef, clearly there is a wide gulf in the 10-man realm and the difference from 25-man is probably due to the self-selection of super competative raiders into the much flatter 25-man category (100% Magmaw 90% Nef). 

I'm not sure how/why anyone would argue otherwise.

It doesn't matter where you started, Cata raids don't let you carry as many people as Naxx did and that literally means less progression for more people.  Raids can't rely on their all-stars to see them through anymore, and that is the unfun change.  To go way back, Hyjal was an 8 man instance with 17 ablative players to soak damage and distract the NPCs.  MC was about the same with 8 important people and 32 guys on follow.   Cata still requires those 8 guys to really be popping, but in a 10 man group.


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 14, 2011, 02:41:33 AM
I didn't say "I don't want 5-man players to have gear as good as mine"...

...As long as those subhumans don't fuck up the exquisite balance of my master race party place by getting a fair shot at the same gear, because even though I totally do this for the challenge if you gave me a path of least resistance I'd be compelled to take it.

It's like you don't truly understand why everyone else thinks you're a bit of a knob.  Me?  I know exactly why everyone thinks I'm a knob.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on May 14, 2011, 03:13:40 AM
Meanwhile... (http://us.battle.net/wow/en/forum/topic/2522462774#18)

"Rated Battlegrounds continue to be a big flop and nobody is doing them even after we terminated the 15 player versions. Rather than try to address this by making Rated more attractive, we're just going to slap you with a 1/3 penalty to your Conquest points if you don't do them. Fuck you, you faggots have been getting away light in the grinding department lately anyway. We designed it, and you cocksuckers are going to play it!"

Seriously, the time card is right here in my drawer and I can't be bothered typing the code in. Do these things ever expire? Can I use it years from now if they ever pull their heads out of their asses?


Title: Re: Cracks starting to show?
Post by: Azazel on May 14, 2011, 03:35:19 AM
Pretty sure you can use it much later/forever - they're retail products after all, so who knows when they will get into consumers' hands. I had a couple sit for about 18 months before I used them.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 14, 2011, 05:27:33 AM
I'd do battlegrounds every single day if they had a personal rating system. Sorry but fuck this eSport bullshit.  You don't have to set up a ten man team in advance of a match to play SC2 so why do they think people suddenly want to do it in wow?


Title: Re: Cracks starting to show?
Post by: Rendakor on May 14, 2011, 05:48:57 AM
Because the hardest act (and thus the most rewarding) in WoW will always be finding 9 (or 24, or 39) other people interested in doing the same thing as you, who are also not retarded.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 14, 2011, 06:40:45 AM
... that also have the same schedule as you.


Title: Re: Cracks starting to show?
Post by: Malakili on May 14, 2011, 06:45:47 AM
Why are they making people do it?  I'm a little confused, I thought these were supposed to be for the competitive community.  Granted, I've never taken PvP in WoW even a little bit seriously, so I'm not really up to date on what its all about.


Title: Re: Cracks starting to show?
Post by: Lantyssa on May 14, 2011, 07:32:05 AM
When did Blizzard begin to think Verant's "You're in OUR world now (bitch)" slogan should be stolen?


Title: Re: Cracks starting to show?
Post by: Sparky on May 14, 2011, 07:32:17 AM
Rated Battlegrounds would work better if there were solo and pre-made versions.  When they were announced I pictured it as a way for casuals to earn the best PVP loots, not some 15 man arena team abomination.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on May 14, 2011, 08:06:16 AM
This change has me stunned, moreso then the changes to PvE by far. Doing arena with a few friends to get half decent loot was like the only alleviation to heroics at that point, and it's being gutted. What a total joke. Not only does this ship have a noticeable list, but it's getting pronounced at this point.

I'm just waiting for Rokal to explain how this is great idea.


Title: Re: Cracks starting to show?
Post by: caladein on May 14, 2011, 08:29:11 AM
Why are they making people do it?  I'm a little confused, I thought these were supposed to be for the competitive community.  Granted, I've never taken PvP in WoW even a little bit seriously, so I'm not really up to date on what its all about.

From a points income perspective, all they're doing is turning Arenas into Random Heroic Dungeons.  Under this analogy, currently all PvE gear is on the Valor Points vendor, you can cap your income just through Random Heroics, and as a result few people bother to raid.  Right now, I see maybe one or two Rated Battleground PUGs a week and our side's biggest PvP guilds are just Arena lobbies.

Ideally they'd have found a way to encourage the format they prefer and to reward its higher logistical requirements, but sometimes it's just better to bring down the nerfbat on the offending system instead.  They did a similar thing when they cut off the two-man bracket from some of the items completely and now alternate-color sets and Tier 2 weapons.


Title: Re: Cracks starting to show?
Post by: Shrike on May 14, 2011, 10:26:30 AM
Rated Battlegrounds would work better if there were solo and pre-made versions.  When they were announced I pictured it as a way for casuals to earn the best PVP loots, not some 15 man arena team abomination.

This. It's why a very significant fraction of the population not only doesn't give a shit about PvP, but actively dislikes it and what it brings to the PvE table.

I wouldn't mind doing rated BGs, but I'd have to have guild support and my present guild doesn't seem to have much interest in them. I can't go it alone, so fuck that shit. And I"m not doing arenas on a bet--especially with the ability to buy CP with VP. So now I can just do regular BGs when I get the urge or assrape flagged pissant horde punks when the opportunity arises. That's all I want out of PvP.

Frankly, I'd wouldn't miss PvP if it were entirely removed from the game. The game would probably be better for it overall.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on May 14, 2011, 11:56:17 AM
Meanwhile... (http://us.battle.net/wow/en/forum/topic/2522462774#18)

(http://images.wikia.com/marvel_dc/images/5/5c/Hall_of_Doom.jpg)


Title: Re: Cracks starting to show?
Post by: sinij on May 14, 2011, 12:13:34 PM
Meanwhile... (http://us.battle.net/wow/en/forum/topic/2522462774#18)

"Rated Battlegrounds continue to be a big flop and nobody is doing them even after we terminated the 15 player versions. Rather than try to address this by making Rated more attractive, we're just going to slap you with a 1/3 penalty to your Conquest points if you don't do them. Fuck you, you faggots have been getting away light in the grinding department lately anyway. We designed it, and you cocksuckers are going to play it!"

Seriously, the time card is right here in my drawer and I can't be bothered typing the code in. Do these things ever expire? Can I use it years from now if they ever pull their heads out of their asses?

It was predicted well in advance that rated BGs will fail because of a) logistics b) class imbalance. You actually have to design your PvP with GvG in mind, it doesn't 'just happen' on its own. Frost Nova alone was enough to kill rBGs, and there are tons of abilities like that.


Title: Re: Cracks starting to show?
Post by: amiable on May 14, 2011, 12:21:18 PM
From personal experience they are losing a half dozen subscriptions over this, basically all the remaining RL folks i play with are quitting if the arena/BG change goes into effect.


Title: Re: Cracks starting to show?
Post by: sinij on May 14, 2011, 12:25:54 PM
You design a system that players end up avoiding. Do you a) use it as a cock-block in order to do something they like b) look into why it not used and try to address it?



Title: Re: Cracks starting to show?
Post by: Nevermore on May 14, 2011, 12:29:23 PM
"If we force them to play it the way we want them to play it, they'll eventually learn to like it" is a theme that's touched on everything in Cata.  Why would PvP be any different?


Title: Re: Cracks starting to show?
Post by: Soulflame on May 14, 2011, 12:34:57 PM
I could have sworn that Blizzard was never like this before.  At least not to this extent.

I swear, they looked at the record subscription levels of Wrath, where most of the game was open to the majority of the player base, and decided that was a huge mistake.


Title: Re: Cracks starting to show?
Post by: Kail on May 14, 2011, 12:45:04 PM
From personal experience they are losing a half dozen subscriptions over this, basically all the remaining RL folks i play with are quitting if the arena/BG change goes into effect.

Mine, too.  I'm basically just logging in once a week to grind arena points in 2v2 with my brother, and we're both getting tired of it anyway.  This announcement would be as good a time to bow out as any.


Title: Re: Cracks starting to show?
Post by: Rokal on May 14, 2011, 01:24:13 PM
I didn't say "I don't want 5-man players to have gear as good as mine"...

...As long as those subhumans don't fuck up the exquisite balance of my master race party place by getting a fair shot at the same gear, because even though I totally do this for the challenge if you gave me a path of least resistance I'd be compelled to take it.

It's like you don't truly understand why everyone else thinks you're a bit of a knob.  Me?  I know exactly why everyone thinks I'm a knob.

Yes, the reason I raid is because I think the content is fun, not because the gear is X ilvls higher than what is available from 5-mans. It seems you care more about shiny pixel armor than I do.

This change has me stunned, moreso then the changes to PvE by far. Doing arena with a few friends to get half decent loot was like the only alleviation to heroics at that point, and it's being gutted. What a total joke. Not only does this ship have a noticeable list, but it's getting pronounced at this point.

I'm just waiting for Rokal to explain how this is great idea.

I really don't give a shit about WoW pvp. I suggested a few hundred posts back that the WoW pvp system would be greatly improved if every player got the same gear, and the only upgrades you got were 100% cosmetic. IE Arena season 16 gear has the same stats as season 15 gear, but the appearance is different. That way it would be truly competitive, not a roll of the dice where you usually end up facing players with better/worse gear than you. As a pvp game it is worthless when gear has such a huge impact on your character, and balancing the classes is harder when stats on each character are variable.


Seriously, the time card is right here in my drawer and I can't be bothered typing the code in. Do these things ever expire? Can I use it years from now if they ever pull their heads out of their asses?

They don't expire and they haven't really lost their resale value unlike, say, Funcom game time cards. You could probably throw it up on ebay, email the winner the code, and be done with it.


Title: Re: Cracks starting to show?
Post by: Sheepherder on May 14, 2011, 01:48:13 PM
Yes, the reason I raid is because I think the content is fun, not because the gear is X ilvls higher than what is available from 5-mans. It seems you care more about shiny pixel armor than I do.

Yes, loot is fucking awesome.  I love loot, it makes me hard.  You still haven't answered why it is that you don't seem to think you should just forgo loot rewards for raiding and be in that sweet spot of optimum balance forever.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 14, 2011, 02:12:44 PM
Yeah you can argue the PVE stuff one way or the other but the PVP stuff is pretty much indefensibly derpy. At this point they should really just probably cut it down to one tier of gear and let people just do whatever thing they like best, because I don't know that it can be 'fixed.'


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 14, 2011, 02:15:00 PM
Yeah you can argue the PVE stuff one way or the other but the PVP stuff is pretty much indefensibly derpy. At this point they should really just probably cut it down to one tier of gear and let people just do whatever thing they like best, because I don't know that it can be 'fixed.'

Personal ratings that let people achieve rank and gear solo...you know, like every other fucking online game.


Title: Re: Cracks starting to show?
Post by: Paelos on May 14, 2011, 02:18:44 PM
God I can't wait for the Q2 and Q3 numbers. I really can't.

I'm tempted to buy some stock just I can go to the shareholders meeting and flip my shit.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 14, 2011, 02:22:51 PM
Rated Battlegrounds would work better if there were solo and pre-made versions.  When they were announced I pictured it as a way for casuals to earn the best PVP loots, not some 15 man arena team abomination.

Same. Instead I ignore it like I ignore arena. The honor gear is, for the most part, perfectly acceptable for scrub BGs, so I don't lose too much sleep over it. Kinda annoying I don't have a proper PvP weapon and shield, but them's the breaks.


Title: Re: Cracks starting to show?
Post by: caladein on May 14, 2011, 02:57:28 PM
After doing some reading about the coverage of the 2v2 changes before Season 7, it wouldn't surprise me if there was already a plan to "walk back" this change to something that still gets the job done but leaves the playerbase feeling like they have a scalp.


Title: Re: Cracks starting to show?
Post by: amiable on May 14, 2011, 03:06:35 PM
it's just such an asine idea:  Bliz wants people to do RBGs. Despite the fact no one wants to fucking do them, because it is forcing all the bad things about raiding onto the exact population that does not like to raid. You have to get 10 people on at the right time. If ONE person has to leave, your night of playing is over.  But instead of running a dungeon you get to sit in a queue for an hour plus.  This idea is just clownshoes in its purest form.


Title: Re: Cracks starting to show?
Post by: Nevermore on May 14, 2011, 03:25:21 PM
I'm still pissed they changed the Warsong Gulch map solely because of the rated BGs, thereby fucking it up for the random BGs.


Title: Re: Cracks starting to show?
Post by: Fordel on May 14, 2011, 04:10:41 PM
Blizzard has always, ALWAYS been retarded about their PVP. It's mind boggling at how they keep failing at it.


They don't understand the balance for it, the participation factors, the reward structure, anything. They can't even manage a fucking proper castle door to defend.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 14, 2011, 05:11:16 PM
Which is why it's best to generally ignore the fact it exists unless you're willing to get over all the stupidity.


Title: Re: Cracks starting to show?
Post by: Samprimary on May 14, 2011, 06:12:24 PM
Fucking nobody on my entire server wants to do Rated Battlegrounds and conquest point weekly cap is a freebie in 2v2 arenas. Both are problems. Both are the result of stupid design. Both accelerate the dysfunction with the other. Conquest points mean literally nothing because you can cap out in an hour with a drooling retard (which is what I do). Not only should you not be allowed to do this (even if it's wonderfully nice), but the solution is also terrible because

nobody

wants

to

do

rated

bg


Title: Re: Cracks starting to show?
Post by: Paelos on May 14, 2011, 06:53:22 PM
After doing some reading about the coverage of the 2v2 changes before Season 7, it wouldn't surprise me if there was already a plan to "walk back" this change to something that still gets the job done but leaves the playerbase feeling like they have a scalp.

Actually, you're probably right. They won't hold this. It's a thing that will obviously piss off the playerbase, but has just enough oomph behind it to feel real. They will reverse step within a couple weeks.


Title: Re: Cracks starting to show?
Post by: Miasma on May 14, 2011, 07:12:09 PM
All the universally hated changes to PvP came just as I had begun trying it out to see if I would enjoy it instead of PvE, I have bad timing.


Title: Re: Cracks starting to show?
Post by: Setanta on May 14, 2011, 08:36:05 PM
Bring back the original AV - if you're going to make us grind, at least make it epic 4 day battles again  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Minvaren on May 14, 2011, 08:51:38 PM
PvP is working as intended.   :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Paelos on May 14, 2011, 08:56:34 PM
There's no way they actually go through with this. It's too stupid to be true.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 14, 2011, 09:19:34 PM
When did Blizzard begin to think Verant's "You're in OUR world now (bitch)" slogan should be stolen?

When they launched Cataclysm.

Zarhym makes Ghostcrawler look like a diplomat.  What a dick.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 14, 2011, 09:31:18 PM
To be fair, Rift is far worse than WOW at the 'static quest experience on rails' thing (I'm not sure if that was this thread or the cataclysm one, it all melts together for me  :why_so_serious:). There is exactly one path to get to 50, and quest hubs are gated just like in newWOW (maybe a bit closer to WOTLK than Cata, but definitely have to do them in order within a zone) When you're levelling a second chara in the same faction, you'll be hitting up exactly the same quests in almost the same order. WOW has sooo many freaking zones (especially sub-80) that you can mix it up and have at least 2-3 very different levelling paths. I have two 50s in rift and three 85s in WOW, and even 80->85 (which is admittedly kind of thin) on my 3 characters was a different experience: one was instancing all the way, one was doing vashjir -> deepholm -> twilight, one was doing hyjal -> start of deepholm -> uldum. In rift it was just the same quests all the way through, even though I pvp'd enough on my second char to have 120k favor by the time I hit 50.. all that did was allow me to skip a few zones.

NB: rifts of course mix things up a bit, but can get repetitive if you try to level exclusively through rifting... I didn't include pvp because pvp-while-leveling works in both games.

Yes, this is true, at least until you get to mid 30s, when you can go to Moonshade or go to Droughtlands, or do some of both, and after those, you can go to Stillmoor or go to Shimmersand.  You don't have to do all of them, at least.  It would have been nice to have alt routes the entire trip.

My second character is 45 now, and has mostly been leveled through warfronts - some questing along the way (no instances), a bit of rifts, and plenty of rested, so I haven't done most quests.  I did them all (completist that I can be) on my main, which meant doing a lot of quests that were green or grey at 50.

There are several isolated quest mini-hubs, which is something I missed from vanilla WoW.  I actually enjoy stumbling upon some npc with a problem without being breadcrumbed to find it - it adds to that whole world-y thing for me.

Remembering games from before quests were added to the whole handholding experience of today, I think I liked it a little better before.  Could be nostalgia or rose-colored glasses, but the rails are too confining now.

This may be a reason why I tend to like rp servers better than regular servers - other players are more likely to add to my playing enjoyment through what they bring.

I'm bitter that mmos have been around as long as they have and have not innovated more - remembering the sort of shit muds were doing more than a decade ago raised my expectations too high, I suppose.


Title: Re: Cracks starting to show?
Post by: Simond on May 15, 2011, 04:44:06 AM
Fun thing to note about the 4.2 PTR - the 7 year anniversary reward is in it, imp[lying that 4.3 won't go live until the end of the year. Hope you like running the troll heroics because they're the only new 5-man content you're going to get until the winter.

Prediction: 4.3 will go live the week before SWTOR launches, "faster patching" be damned.


Title: Re: Cracks starting to show?
Post by: Merusk on May 15, 2011, 05:29:46 AM
Yep, you're right.  In which case I really hope SWTOR is delayed, causing much wringing of hands about delaying their own content or coming up with a quick patch for SWTOR's launch.


Title: Re: Cracks starting to show?
Post by: Nevermore on May 15, 2011, 11:18:01 AM
In a contest to see who can out-delay the other, there are no winners.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Paelos on May 15, 2011, 02:40:34 PM
In a contest to see who can out-delay the other, there are no winners.  :oh_i_see:

I disagree. In this case, Blizzard would have to blink first. In fact, I would consider it a sound launch strategy to delay until next year to watch Blizzard flounder. They know Blizzard wants to try and time their releases to minimize the impact of your product, but if you know they are already on the decline in the current fiscal year, you can force them to make a choice. Either release and give up their strategy, or delay and ruin the end of their FY2011.

In a private company, that would mean very little. In a public company where you have to explain to your shareholders whey you lost so much of your market share when there was only one major competitor at the beginning of the year...?


Title: Re: Cracks starting to show?
Post by: Fordel on May 15, 2011, 02:51:53 PM
Also, as long as SWTOR doesn't release, it can't ruin our hopes and expectations.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Reg on May 15, 2011, 03:01:20 PM
I think the release of Diablo 3 would be a lot more likely to impact SWTOR's numbers than a ho-hum WoW content patch.


Title: Re: Cracks starting to show?
Post by: Paelos on May 15, 2011, 03:28:06 PM
I think the release of Diablo 3 would be a lot more likely to impact SWTOR's numbers than a ho-hum WoW content patch.

No doubt. The release of anything new will impact it. Still, I don't think you'd consider the culmination Deathwing patch to be ho-hum. It should theoretically be the concluding content patch of the xpac.


Title: Re: Cracks starting to show?
Post by: Simond on May 15, 2011, 03:34:18 PM
I think the release of Diablo 3 would be a lot more likely to impact SWTOR's numbers than a ho-hum WoW content patch.
SWTOR isn't Diablo-in-spaaaaaace!


Title: Re: Cracks starting to show?
Post by: WindupAtheist on May 15, 2011, 11:56:05 PM
There's no way they actually go through with this. It's too stupid to be true.

Their excuse for why there aren't portals in every capital city boiled down to "We spent a lot of time remodeling SW/Org and you're going to look at them even if it's really inconvenient" and they were only talked down from using real names on the forums after a campaign of cancellation/harrassment/war from their customers worse than anything Blizzard has ever experienced in it's history as a company. They're pretty stupid anymore.


Title: Re: Cracks starting to show?
Post by: Paelos on May 16, 2011, 07:06:16 AM
The Org/SW thing is debatable. There are enough portals where I don't feel like that's a huge deal.

The point was that somewhere between "Really Undebatably Bad Idea #143" and implementation, they usually hear the playerbase and back off of it. I mean this thing is hated by a large majority of the people it would directly affect, and those it doesn't simply thing it's ridiculous.


Title: Re: Cracks starting to show?
Post by: Ingmar on May 16, 2011, 11:03:48 AM
Fun thing to note about the 4.2 PTR - the 7 year anniversary reward is in it, imp[lying that 4.3 won't go live until the end of the year.

They often put stuff like that in way ahead of when it will actually get used, it doesn't really imply anything at all. Remember the goblin/worgen mask textures?


Title: Re: Cracks starting to show?
Post by: Dren on May 16, 2011, 01:50:28 PM
Just a final note on WoW for me (well as final as anything is on a forum like this.)  Cancelling the game to go to Rift this week.  Cata basically did it in for me.  Our guild is/was casual in a "puts in a lot of hours, but not in any coordinated way."  It was a group of individuals that played as individuals 90% of the time.  Yet, before Cata we could manage raids on a weekly basis, and for the most part, kept our sanity and had fun.  We would work on getting better gear through heroics as much as possible together, but PuGs were pretty typical. 

After Cata, even though our membership numbers went up, heroics became unfun and basically impossible without proper gear and proper tactics.  They were huge and took too long.  Raids were this x 10.  It only took maybe a month and our guild basically went to a chatroom 100% for me.  I can't stand doing PuG randoms, so all interest went out the door.

I guess my issue with Cata was that it went a totally different direction Blizzard had been going for years in making WoW a casual game with Hardcore elements.  Cata was designed from bottom up in a completely different direction from that.  Maybe that will work for them in the long run, but it isn't my game anymore.


Title: Re: Cracks starting to show?
Post by: Rokal on May 16, 2011, 02:04:35 PM
The weirdest part about the rated bg/arena change is that Blizzard is usually much smarter about how they communicate changes like this. This is the company that invented Rested XP instead of experience penalties for playing too long. Both systems have the same effect (allow players that play less to catch up, slow players that play 24/7), but one change makes players feel like they are being given something, and the other makes players feel that something is being taken away. Here is all they had to do to avoid this controversy:

If the conquest cap is 1280 points (or whatever), make the maximum amount of points you can gain from arena 1280, the maximum amount from rated bgs 1280, and then increase the weekly cap to 1500. This way players don't feel like they are losing something, rather they are gaining more potential points each week. Blizzard is happy because players are encouraged to do both arena and rated BGs. Players are happy because they can still keep doing arena for their 1280 points if they hate rated BGs, just like they did before the change. It sounds like pvp item costs were going to increase anyway in the next season, and it's easier to justify that "players were finishing their pvp gears sets too quickly" to players than it is to justify "too many people were avoiding rated bgs, so we're going to make you do those".


Title: Re: Cracks starting to show?
Post by: Paelos on May 16, 2011, 02:11:44 PM
I agree, that would be the way to incentivize it. The only problem is the one you listed. They thought pvp gains were entirely too fast for too little effort. So, instead of just increasing prices or decreasing gain, they figured they could couple it with that other thing that everyone is avoiding.

It's two, two, TWO nerfs in one!


Title: Re: Cracks starting to show?
Post by: Ashamanchill on May 16, 2011, 02:16:32 PM
I couldn't agree with you more on this one Rokal. But then, I get the impression that Blizz knows they have to make everything else grindy in relation to rated BGs, or people will still avoid them, because guess what, RATED BATTLEGROUNDS SUCK!!! There is literally nothing in that game that sucks less then the way they have been implemented.


Title: Re: Cracks starting to show?
Post by: Paelos on May 16, 2011, 02:17:37 PM
I couldn't agree with you more on this one Rokal. But then, I get the impression that Blizz knows they have to make everything else grindy in relation to rated BGs, or people will still avoid them, because guess what, RATED BATTLEGROUNDS SUCK!!! There is literally nothing in that game that sucks less then the way they have been implemented.

Archeology or rated battlegrounds?

FIGHT!


Title: Re: Cracks starting to show?
Post by: Ingmar on May 16, 2011, 02:22:37 PM
I couldn't agree with you more on this one Rokal. But then, I get the impression that Blizz knows they have to make everything else grindy in relation to rated BGs, or people will still avoid them, because guess what, RATED BATTLEGROUNDS SUCK!!! There is literally nothing in that game that sucks less then the way they have been implemented.

Archeology or rated battlegrounds?

FIGHT!

Guild rep.


Title: Re: Cracks starting to show?
Post by: Lantyssa on May 16, 2011, 03:24:15 PM
A NEW CHALLENGER APPEARS!


Title: Re: Cracks starting to show?
Post by: Fordel on May 16, 2011, 03:28:56 PM
Guild rep is pretty shitty too yes.


Been in same guild for six years, start at level 1.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Ingmar on May 16, 2011, 03:30:15 PM
Rep grinds in general are not compelling gameplay. Rep grinds to gain reputation WITH YOURSELF that have a weekly cap on them pretty much define "infuriating".


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on May 16, 2011, 04:46:47 PM
Guild rep at least happens during the natural course of gameplay. Rated bg's are just something to be avoided and archaeology is a boring time sink.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 16, 2011, 07:47:24 PM
The weekly cap on guild rep means you got fucked over during your leveling from 80-85 though. So that was nice.


Title: Re: Cracks starting to show?
Post by: koro on May 17, 2011, 11:38:28 AM
So what's Blizzard going to do to further "incentivize" people into doing Rated BGs when/if the 4.2 change goes live and instead of people going into RBGs for their final CP, they just suck it up and take less overall points per week? I mean, that's what the majority will probably do.


Title: Re: Cracks starting to show?
Post by: Paelos on May 17, 2011, 12:22:24 PM
Nothing. You can't force people to do what they don't like for very long.


Title: Re: Cracks starting to show?
Post by: Mnemon on May 17, 2011, 12:50:19 PM
Just another feather in the "Blizzard doesn't have a clue about pvp" hat.

IMO take your rated BGs. add another set of PvP Gear that's equivalent to the 1800 and 2200 rating stuff. return the solo queue. instead of honor or conquest points you get a personal rating. As you climb up you unlock the pvp titles and gear you can buy with gold. and make the entire process from private/scout to high marshal/warlord take weeks. (just like the old ladder system).


Title: Re: Cracks starting to show?
Post by: Azazel on May 19, 2011, 10:37:38 PM
The Org/SW thing is debatable. There are enough portals where I don't feel like that's a huge deal.

Enough portals? AFAIK there are ones from the Mage Quarters of major cities to just outside the Dark Portal. There may be a Cata one I dont know about to the 80 starter zone or something. What else is there? Any trans-continental ones?


Title: Re: Cracks starting to show?
Post by: Merusk on May 20, 2011, 03:38:17 AM
The Org/SW thing is debatable. There are enough portals where I don't feel like that's a huge deal.

Enough portals? AFAIK there are ones from the Mage Quarters of major cities to just outside the Dark Portal. There may be a Cata one I dont know about to the 80 starter zone or something. What else is there? Any trans-continental ones?

Almost every zone has a quest or a cutscene that transfers you to the zone.  The only one that doesn't is Udlum which, coincidently, I've only done on the Mage that was able to port to Theramore and then fly to Tanaris to start that quest.

After you do a few quests in each zone, a portal in Org/ Stormwind unlocks that takes you to that zone.  So you have plenty of "instant around the world" portals for the old world, the Black Portal gate for BC and the Boats for WOTLK.  While getting to the old content isn't as easy as it once was, and you're in a more inconvenient place once you get there, you're still able to get around pretty easily.


Title: Re: Cracks starting to show?
Post by: Paelos on May 20, 2011, 06:08:59 AM
Exactly, I can get to any of the content I need to get to with a simple portal and a quick FP within 2 minutes. The only exception is if I have to get to Dalaran.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 20, 2011, 07:10:17 AM
Exactly, I can get to any of the content I need to get to with a simple portal and a quick FP within 2 minutes. The only exception is if I have to get to Dalaran.

The Dalaran portal ring is awfully nice to have for this.


Title: Re: Cracks starting to show?
Post by: Typhon on May 20, 2011, 07:11:32 AM
Which makes no sense - we have portals to places no one has ever been before, but we don't have portals to allied capitals.  henh?

Queue Worldy Crybaby: portals make the world SMALL!

Queue me: riding the boat for the 1 billionth time is not adding anything to my fun.  I learned about how big the world was the other 999 million times.  If you want me to enjoy travel, have something happen while I'm traveling and stop making the game just about the dungeons... oh wait, the end game IS JUST ABOUT THE DUNGEONS.  Good thing that PvP requires you to travel out to bum-fuck no where without a port.. oh wait, no it doesn't.

I hate the way this game breathes.  I haven't played in 3 months and I hate it more now (and the devs/mods) then I did 3 months ago.  It's not healthy.


Title: Re: Cracks starting to show?
Post by: Xanthippe on May 20, 2011, 07:28:11 AM
I just browsed a few of the blue posts in the forums.  What really struck me is how defensive they are.

When devs have to defend their design decisions rather than present them to players to see how they'll respond, it comes across as dictating how to play the game.  It baffles me that the powers-that-be don't understand this very basic concept and why it's not a good thing.



Title: Re: Cracks starting to show?
Post by: Paelos on May 20, 2011, 07:35:47 AM
The tone is defensive because in a lot of cases the CMs agree that these changes aren't for the best, but they aren't paid to voice their opinions. It's amazing how much better you can present a controversial decision if you truly believe in the product/change.


Title: Re: Cracks starting to show?
Post by: Azazel on May 21, 2011, 01:42:06 AM

Almost every zone has a quest or a cutscene that transfers you to the zone.  The only one that doesn't is Udlum which, coincidently, I've only done on the Mage that was able to port to Theramore and then fly to Tanaris to start that quest.

After you do a few quests in each zone, a portal in Org/ Stormwind unlocks that takes you to that zone.  So you have plenty of "instant around the world" portals for the old world, the Black Portal gate for BC and the Boats for WOTLK.  While getting to the old content isn't as easy as it once was, and you're in a more inconvenient place once you get there, you're still able to get around pretty easily.

Hang on, I'm confused.
My Warrior (before I started levelling in dungeons) levelled up in Elwynn, Westfall, Redridge, Darkshire, and later did most of the quests in WPL, EPL, Swamp of Sorrows, and, um, whatever the zone with the Dark Portal is called. Should I have portals to some of these places from Stormwind now?

And why am I finding out about this now, out of game, on a board, months after unsubscribing and even more months after finishing that content?


Title: Re: Cracks starting to show?
Post by: Azuredream on May 21, 2011, 04:15:21 AM
It's only the Cataclysm zones, they all get portals if you finish enough quests in each of the zones.


Title: Re: Cracks starting to show?
Post by: Rendakor on May 21, 2011, 09:01:35 AM
Uldum, Twilight Highlands, Hyjal, Deepholme, and Vashj'ir are the only zones with portals.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 21, 2011, 10:06:35 AM
Really what annoys me about that is I would like to base in a city aside from Orgrimmar or Stormwind, but Orgrimmar and Stormwind are the only places with portals.  :heartbreak:


Title: Re: Cracks starting to show?
Post by: caladein on May 21, 2011, 10:26:14 AM
To me, what really sucks about SW is that it only has two districts with services and trainers are all over the fucking place.  There really isn't an equivalent to Dal's Underbelly or Org's Valley of Wisdom.


Title: Re: Cracks starting to show?
Post by: Rokal on May 21, 2011, 11:39:22 AM
Shattrath and Dalaran have portals again, if you care about being able to reach the other cities of your faction.


Title: Re: Cracks starting to show?
Post by: Nevermore on May 21, 2011, 12:53:05 PM
Only portals to Stormwind/Orgrimmar.  But you can base there and just portal to the latter when you need to.


Title: Re: Cracks starting to show?
Post by: Rokal on May 21, 2011, 02:34:08 PM
Well, so much for that then :p


Title: Re: Cracks starting to show?
Post by: K9 on May 25, 2011, 07:24:03 AM
Removing them in the first place was a retarded move.


Title: Re: Cracks starting to show?
Post by: Pantastic on May 27, 2011, 10:20:26 AM
Blizzard has always had a tendency to latch on to an idea and not let go of it for years even when it's obviously bad, but only do this for one or two things. My suspicion is that there is someone fairly high up who gets fixated on an idea and won't let anyone else move on, but usually just gets stuck on one or two things. The biggest example of this was the old meeting stones. Back in vanilla, they added the first iteration of the 'looking for dungeon' feature, which required you to walk to the dungeon entrance (mounts were 40, so that was a literal walk in most leveling dungeons), click on the stone to join a queue, then the system would try to assemble a group, and if it did your group then walked to the dungeon to run it. As anyone with a clue could guess, this never caught on, even when they moved the 'join the queue' function to innkeepers instead of an inconvenient stone and added the 'summoning stone' functionality - people just used the summoning stones, they didn't bother with the queue. After several years of this, they quietly removed the queueing feature, then tried a global chat channel and tool like the meeting stones, and again no one used the tool since it didn't do much, and this all got scrapped. Then in WOLK they finally added cross-realm dungeon finder, which was a huge success and actually worked, but they spent a LONG time trying to get people to use the old meeting stones.

Now, the meeting stones weren't really a big deal - minor mods to the old system weren't going to get people to use it anyway, and cross-server stuff was a long way off, so it didn't matter that they kept pushing. The problem I see for Blizzard is that the higher-up with a fixation seems to have gotten hooked on this whole 'game under your real name and post it to facebook' idea, which is why they're sticking with RealID instead of battle.net IDs, and keep trying to force people to game under their real name. This already give Blizzard one black eye and it would make sense for them to ditch it entirely and just use an alias on battle.net, but since they don't I suspect they'll keep tying core features to it.

IMO the RealID addicition has much more potential to 'crack' the game than dungeon difficulty being too high or too low. People will leave if they feel like they hit a brick wall, but they'll come back later, and people stop and start playing games all the time. Breaking the disconnect between the game and real world seems to me like it's in another league entirely - it's not just the privacy, stalker, and harassment concerns, but in my experience the appeal of this type of game for a lot of people is temporarily being in another world not tied to their real self at all. Removing the ability to really get away from it all and smash some monsters or melt some faces as 'Regnar the Barbarian' instead of 'Joe the accountant', even unintentionally, really kills a big piece of the experience that's so addicting.


Title: Re: Cracks starting to show?
Post by: Soulflame on May 27, 2011, 10:35:07 AM
It's probably a combination of belief that real name usage will result in behavior modification for the better (unlikely at best.  the likeliest result is most people with something useful to say will avoid posting at all if they are forced to use their real name, and the jackasses who are jackasses for the sake of being jackasses will not be deterred by posting under their real name. Not to mention the damage that can be done with people posting under realID for a stolen account.  That sounds like a lawsuit Blizzard will not win.), with added benefit of monetizing something (ads? premium features?  I dunno.) towards people based on their circle of friends.


Title: Re: Cracks starting to show?
Post by: Paelos on May 27, 2011, 10:35:34 AM
I think you are right in some respects, although I think RealID is just a part of the puzzle. I think dungeon difficulty is only a contributing factor in exposing how much players really rely on social ties within the game in order to stay subscribed. In this expansion, Blizzard has messed heavily with their social ties in a negative way.

1 - The Guild Rep System - Gaining rep with your guild that's been around for 5 years is fucking clownshoes. Forcing you to group with people in the guild to progress ruins any other ties you had to the game outside your guild, in addition to pugs, or even bothering making new ties. It's not going to have the intended effect of "making guilds matter" by making gains require more oppressive logistics.

2 - RealID - As you're saying, people want to play these games to become something else. I don't want to be the CPA who plays wow. I want to be the dancing monkey who does taxes on the side. Attaching real names to stuff destroys social networks because at it's heart these kinds of games are our little secrets or ways of escape from normal life goals/pressures.

3 - Difficulty - The game is about progressing and about friends. If your friends suck or you suck, now you're in a position where you have to decide which one you will follow. I contend that if you don't have both, your days are numbered in this game. The harder you make the baseline content, the bigger the wedge you drive between players in the game.


Title: Re: Cracks starting to show?
Post by: Rokal on May 27, 2011, 11:39:15 AM
The biggest example of this was the old meeting stones. Back in vanilla, they added the first iteration of the 'looking for dungeon' feature, which required you to walk to the dungeon entrance (mounts were 40, so that was a literal walk in most leveling dungeons), click on the stone to join a queue, then the system would try to assemble a group, and if it did your group then walked to the dungeon to run it.

The best part of this is that, when it was originally implemented, the meeting stones would match 5 players together but didn't originally check to see whether one of them was a healer/tank. I remember the one (and only) time I tried the meeting stones to make a group. It was right after the patch implementing them came out, which also introduced Dire Maul. I ran to Feralas, clicked the meeting stone and... waited about 20 minutes. Once the group was finally assembled, we quickly noticed that it was a warrior, two hunters, a warlock, and a rogue. Yep.

Another good example of a feature they couldn't let go of for the longest time, even though it was awful, is weapon skills. Anyone remember getting a shiny new weapon only to celebrate by killing grey enemies for 3 hours to cap the weapon skill? I remember my warrior had an int set just to make the skill-up process a little faster. I still can't believe how long it took them to get rid of it.



Title: Re: Cracks starting to show?
Post by: Pantastic on May 27, 2011, 12:34:53 PM
It's probably a combination of belief that real name usage will result in behavior modification for the better (unlikely at best.  the likeliest result is most people with something useful to say will avoid posting at all if they are forced to use their real name,

The RealID on the forums was the big black eye for Blizzard, but I think they've given that up for now. What I'm talking about with them pushing RealID is tying it into core game features, like grouping - the upcoming ability to group with friends cross-server requires you to use RealID with them, and I'm sure that won't be the only feature tied to it. 

And it doesn't help that the blues are in complete denial about what RealID is used for in game and so never address issues people have. "We encourage that Real ID only be used with people you know in real life, friends, family, co-workers, school mates, etc."

Another good example of a feature they couldn't let go of for the longest time, even though it was awful, is weapon skills. Anyone remember getting a shiny new weapon only to celebrate by killing grey enemies for 3 hours to cap the weapon skill? I remember my warrior had an int set just to make the skill-up process a little faster. I still can't believe how long it took them to get rid of it.

The weird thing to me is that they got rid of weapon skill as a stat on items years (sometime in BC) before they got rid of 'skill up your weapons' bit. It was obviously a dumb system that didn't add anything to the game, was disabled in PVP, and was irrelevant to raids, but there it stayed.


Title: Re: Cracks starting to show?
Post by: Fordel on May 27, 2011, 12:44:35 PM
Stupid gameplay decisions that don't seem to go away very fast can 90% of the time be laid at the feet of The Evil Kalgan.


Stupid out of game decisions like RealID or whatever is anyones guess, probably some evil empire influence from above.


Title: Re: Cracks starting to show?
Post by: Sjofn on May 27, 2011, 12:45:02 PM
Speaking of RealID, I logged in today and noticed all the people on my friends list that were also Real ID friends were listed as their real names. Meaning that if you had me, "Sjofn Lofnsdottir" as a Real ID friend, all my characters, like Sofi and Tritana and Jassan were listed as Sjofn Lofnsdottir 1, Sjofn Lofnsdottir 2, and Sjofn Lofnsdottir 3 instead.

So I have no idea what they're planning on doing and what made the list bug out, but it makes me suspicious anyway. Plus if I have them ALSO listed as a character name on my friends list, I probably have a reason (that reason usually being I want to know when they're on MY server and on what character without having to open the friends list to look).


Title: Re: Cracks starting to show?
Post by: Fabricated on May 27, 2011, 12:46:47 PM
Weapon skills were a vestigial organ of the WoW beta where you needed to skill up EVERYTHING in order to learn spells/abilities I believe.


Title: Re: Cracks starting to show?
Post by: Paelos on May 27, 2011, 12:55:04 PM
Weapon skills were a vestigial organ of the WoW beta where you needed to skill up EVERYTHING in order to learn spells/abilities I believe.

Your "Sitting" skill has increase by 2!


Title: Re: Cracks starting to show?
Post by: Ashamanchill on May 27, 2011, 05:09:33 PM
Your logging out skill has increased by 151!


Title: Re: Cracks starting to show?
Post by: Soulflame on May 27, 2011, 05:58:12 PM
Was trade chat spamming a trainable skill?  At the very least, Barrens chat?


Title: Re: Cracks starting to show?
Post by: Fabricated on May 27, 2011, 07:07:42 PM
Weapon skills were a vestigial organ of the WoW beta where you needed to skill up EVERYTHING in order to learn spells/abilities I believe.

Your "Sitting" skill has increase by 2!
It was about that bad if I recall. You could MISS with healing spells at low skill levels.


Title: Re: Cracks starting to show?
Post by: Hawkbit on May 28, 2011, 12:56:13 AM
After a three month break, I used my 7day return pass because it was set to expire yesterday.  I logged in, played for an hour and logged back out.  I think I finally cut the cord after playing nearly non-stop since launch.  I don't have the rose-colored glasses nostalgia about WoW that I do EQ, oddly.  Maybe it will take a few years.


Title: Re: Cracks starting to show?
Post by: Simond on May 28, 2011, 05:25:20 AM
Weapon skills were a vestigial organ of Everquest and DikuMUDs
There we go. Remember the original genesis of WoW was Ariel, the pre-Tigole guildmaster (http://en.wikipedia.org/wiki/Rob_Pardo) of Legacy of Steel raiding in Kunark/Velious-era EQ and going "I could do this better".


Title: Re: Cracks starting to show?
Post by: Numtini on May 28, 2011, 10:06:21 PM
Quote
then tried a global chat channel and tool like the meeting stones, and again no one used the tool since it didn't do much, and this all got scrapped.

At least on Earthen Ring, this iteration of the LFG tool was in widespread use. I consider it to be the best system they ever had.


Title: Re: Cracks starting to show?
Post by: Pantastic on May 29, 2011, 09:12:54 AM
At least on Earthen Ring, this iteration of the LFG tool was in widespread use. I consider it to be the best system they ever had.

Was it the chat channel or the tool? In my experience, people just turned on that version of the tool so they'd be put into the chat channel, then used chat to actually find a group.


Title: Re: Cracks starting to show?
Post by: Rendakor on May 29, 2011, 03:50:21 PM
The chat channel was very useful on Andorhal (the actual LFG tool not so much) since it was global, and you could find groups/raids while out farming, doing dailies, etc. The current /lfd replaces that for dungeons, but there still isn't an easy way to look for a raid group without sitting in Org/SW.


Title: Re: Cracks starting to show?
Post by: caladein on May 29, 2011, 05:23:40 PM
The Raid Browser part is still there (and has Rated BGs as well), it's just that no one uses it.  Although, on my server (US-Wildhammer-Horde), no one ever used that part of it.  Dungeons got a bit of use of that but for the most part you were still stuck with chat channels.


Title: Re: Cracks starting to show?
Post by: SurfD on May 29, 2011, 07:02:21 PM
I think people did use the Raid Browser tool fairly frequently back in Wrath.  Part of the reason not many people use it in cata is because for the vast majority of the beginning of the cata launch (up to patch 4.1 i think), it was completely broken, and wouldnt let you list yourself for anything.

It is still horribly broken (or at least was the last time i checked it) for dealing with partial saves and the new shared lockout system.  If you got yourself saved to a single boss down in 10 man X, it completely prevents you from even listing yourself in the 25 man section for that raid, and it doesent seem to have any way to list your "completion" level for whatever raid you are saved to (no way other then the manual fill in to indicate you are saved to 2/4 BoT or whatever).

Honestly, they REALLY need to completely overhaul the LFRaid tool, cause as it is now, it is garbage.

They could also stand to let you list yourself in the LFR tool AND use the dungeon finder or other queue systems at the same time.  It just bugs the hell out of me that if I want to try to use their tool to find a raid, I have to completely shut myself out of possibly random dungeon / bg queuing while i wait for hits.


Title: Re: Cracks starting to show?
Post by: Numtini on June 02, 2011, 06:53:18 AM
Quote
Was it the chat channel or the tool? In my experience, people just turned on that version of the tool so they'd be put into the chat channel, then used chat to actually find a group.

For me both. I definitely got groups from the tool, particularly for dailies. I also used the chat channel and the "auto-lfg" add on that put you in it all the time.


Title: Re: Cracks starting to show?
Post by: Azazel on June 06, 2011, 11:48:53 PM
Blizzard has always had a tendency to latch on to an idea and not let go of it for years even when it's obviously bad, but only do this for one or two things. My suspicion is that there is someone fairly high up who gets fixated on an idea and won't let anyone else move on, but usually just gets stuck on one or two things. The biggest example of this was the old meeting stones.

Arena.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 06, 2011, 11:50:47 PM
Arenas are fine. The people who do it, enjoy it. What's the issue?

EDIT: I mean these days. You can get conquest points in a number of not-arena ways.


Title: Re: Cracks starting to show?
Post by: Nevermore on June 06, 2011, 11:53:03 PM
The amount of nerfs that trickle down to PvE because of them.  Which is largely where my last comment about GC fucking up class balance is directed.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 06, 2011, 11:55:52 PM
The amount of nerfs that trickle down to PvE because of them.  Which is largely where my last comment about GC fucking up class balance is directed.

That's just every game ever with PVP and PVE both.


Title: Re: Cracks starting to show?
Post by: Azazel on June 07, 2011, 12:05:19 AM
Adding someone's pet project so they could have an "e-sport" then rebalancing the entire game around it. No problem there, clearly.


Title: Re: Cracks starting to show?
Post by: Azuredream on June 07, 2011, 12:29:10 AM
Regarding PvP/PvE balance, I actually think they got pretty good at surgically nerfing things over the years.


Title: Re: Cracks starting to show?
Post by: Pantastic on June 07, 2011, 12:03:23 PM
Adding someone's pet project so they could have an "e-sport" then rebalancing the entire game around it. No problem there, clearly.

I remember reading an early interview where the Blizzard devs explained how their philosophy differed from EQ's. EQ devs said 'oh, we can't make lots of quests, if we do people will run quests all the time instead of grinding', while Blizz said 'oh, if we make lots of quests, people will run quests all the time instead of grinding', and ended up with lots of happy (and paying) customers questing instead of grinding. The e-sport and rated battleground pushes seem to be the exact opposite of what made them successful in the first place.


Title: Re: Cracks starting to show?
Post by: Paelos on June 07, 2011, 12:54:19 PM
Blizzard sees a shift in gaming, and they believe that they need to adapt to that market or die. They believe that the only way to retain consumers now is to go fully into the achiever mode. Before, it was about getting gear to do more stuff. Next, it was about getting reputations to open up more stuff to get more gear to open up more stuff. Now, it's about getting gear to open up more stuff to get the achievements to prove you're the man.


Title: Re: Cracks starting to show?
Post by: Soulflame on June 08, 2011, 08:10:52 AM
Achievements are nice.  Gameplay that doesn't make me want to destroy my keyboard or put me to sleep is more important.

Maybe they should focus on that instead.


Title: Re: Cracks starting to show?
Post by: Paelos on June 08, 2011, 08:36:04 AM
Achievements are nice.  Gameplay that doesn't make me want to destroy my keyboard or put me to sleep is more important.

Maybe they should focus on that instead.

I think in terms of what I did, the gameplay never changed. They just made everyone else around me so uncomfortable and so exposed that it forces them to leave rather than be constantly embarrassed/bored/raging. At that point, you're left with a decision as a player. Do you want to reinvest your time and make new social connections in a game that forced your friends out, or do you simply walk away?


Title: Re: Cracks starting to show?
Post by: Soulflame on June 08, 2011, 10:55:23 AM
That was essentially my final straw as well.  I had two guilds implode on me in a month, and I had no desire to try to find another.


Title: Re: Cracks starting to show?
Post by: Paelos on June 08, 2011, 11:25:05 AM
That was essentially my final straw as well.  I had two guilds implode on me in a month, and I had no desire to try to find another.

Honestly, after a game being out for 5 years, I think that's a normal response. Blizzard shouldn't have tinkered so much with the social aspects of their game. At it's very core, MMOGs are about playing with your friends, regardless of skill level.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 08, 2011, 11:34:25 AM
Just to reiterate, you can totally do it now. Hell, we finished ZA with two people doing ~7-8k and ~6-7k dps last night. Had some wipes, and obviously didn't beat any timers, but it is totally possible to play with your perhaps-not-super-achieving friends now it seems.


Title: Re: Cracks starting to show?
Post by: Paelos on June 08, 2011, 11:37:49 AM
Yeah if I could get them to come back  :sad_panda:


Title: Re: Cracks starting to show?
Post by: Rokal on June 08, 2011, 12:44:36 PM
Maybe they're just waiting for a personal apology too  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Paelos on June 08, 2011, 12:47:52 PM
Maybe they're just waiting for a personal apology too  :oh_i_see:

Nah they moved on with their lives. Two are having a baby, two got married, and the rest tried to create a conglomerate guild with a bunch of douchebags I'd rather stab in the face than join. But you can't do anything with them if you're not in the guild because of the stupid guild system.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 08, 2011, 01:10:04 PM
Sure you can. Only need three people from the guild in a group for it to count as a guild group. Not sure on the number for raiding now, though.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 08, 2011, 01:20:03 PM
Raiding is still 8.  :uhrr:


Title: Re: Cracks starting to show?
Post by: Paelos on June 08, 2011, 01:43:34 PM
And there-in lies the issue.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 08, 2011, 02:44:29 PM
That's still two free slots. Maybe they just don't like you that much.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Paelos on June 08, 2011, 03:00:36 PM
That's still two free slots. Maybe they just don't like you that much.  :why_so_serious:

It's likely. Also, they'd want me to dps because tanks usually set up the runs.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 08, 2011, 03:01:34 PM
I've been shocked by how not-boring fury is now that they added a couple more buttons, if that helps.


Title: Re: Cracks starting to show?
Post by: Azazel on June 08, 2011, 08:30:58 PM
Just to reiterate, you can totally do it now. Hell, we finished ZA with two people doing ~7-8k and ~6-7k dps last night. Had some wipes, and obviously didn't beat any timers, but it is totally possible to play with your perhaps-not-super-achieving friends now it seems.

Maybe they're just waiting for a personal apology too  :oh_i_see:


Should they have been waiting on the edges of their seats, breathlessly watching Blizzard/Blue/WoW for updates that they can now play in their preferred manner again? It's June. After 6-odd months off a MMO, it's very easy to feel indifference about it, regardless of how long you played. Usually the first thing friends tell me (and I notice myself after finishing a MMO-stint) is just how much fucking time there is in the day to do other things in life and get things done.




Title: Re: Cracks starting to show?
Post by: Ingmar on June 08, 2011, 09:19:55 PM
Did either of us suggest they should have been?


Title: Re: Cracks starting to show?
Post by: caladein on June 08, 2011, 09:55:17 PM
But you can't do anything with them if you're not in the guild because of the stupid guild system.

Why?  The only thing you need to be in a raid guild group at this point is if you're going for achievements (the challenge is only one boss/week).  Characters from outside the guild can still use cauldrons, feasts, and take summons/rezzes.

At least with my guild, our alt runs will often have enough alts/friends from outside the guild and PUGs to knock it off from being a guild run for a few bosses.


Title: Re: Cracks starting to show?
Post by: Azazel on June 08, 2011, 10:25:24 PM
Did either of us suggest they should have been?

It was implied in both posts. "yo, you can come back now!"


Title: Re: Cracks starting to show?
Post by: Ingmar on June 08, 2011, 11:28:52 PM
Did either of us suggest they should have been?

It was implied in both posts. "yo, you can come back now!"

If people were following it I would hardly need to tell them.  :-P


Title: Re: Cracks starting to show?
Post by: Paelos on June 09, 2011, 06:34:09 AM
I'm following it, but I'm not coming back until I see the response to 4.2 and the associated content.


Title: Re: Cracks starting to show?
Post by: luckton on June 09, 2011, 11:53:29 AM
I'm following it, but I'm not coming back until I see the response to 4.2 and the associated content.

I'm kinda in the same boat...playing Rift here still, and it's very refreshing, but a part of me just doesn't seem to want to totally give up WoW just yet.  Once gear's easier to obtain, heroics calm down and I feel like I'm playing Wrath again, I may come back...

...except Rift's bringing AddOn support to 1.3 the same day  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Rokal on June 09, 2011, 03:00:52 PM
Funny, I didn't even notice Rift had no add-on support. The default UI is really top-notch/customizable.


Title: Re: Cracks starting to show?
Post by: Soulflame on June 09, 2011, 03:31:43 PM
If Rift had something like Recount built in, and if Trion would do something with the mostly awful AH interface, I'd be pretty happy.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 09, 2011, 08:13:54 PM
If Rift had something like Recount built in, and if Trion would do something with the mostly awful AH interface, I'd be pretty happy.
A thousand times this.


Title: Re: Cracks starting to show?
Post by: luckton on June 10, 2011, 03:31:50 AM
If Rift had something like Recount built in, and if Trion would do something with the mostly awful AH interface, I'd be pretty happy.
A thousand times this.

Six years later the default AH UI from Bliz for WoW finally got decent.  You can't expect these games that try to appeal to a mass audience to have buttons, gizmos and settings out the wazoo right off the bat.  It would be a lot of overhead, and would either confuse people or piss them off because something's not exactly the way they want it (example: I want the Buyout button placed here! (http://picardartclass.ytmnd.com/))

That's why you let the community do shit through AddOns/reskins.  Let people reconfigure, experiment and push your shit as far as it can and see what happens.


Title: Re: Cracks starting to show?
Post by: Threash on June 10, 2011, 07:34:20 AM
If Rift had something like Recount built in, and if Trion would do something with the mostly awful AH interface, I'd be pretty happy.

Addons coming next patch.


Title: Re: Cracks starting to show?
Post by: caladein on June 10, 2011, 09:43:50 AM
The combat log and any character info outside of buffs isn't exposed so Recount is very out of the cards.

The assumption is that it'll get opened up down the road, but right now we're talking more LotRO AddOns/Skins than what's available in WoW.


Title: Re: Cracks starting to show?
Post by: Merusk on June 10, 2011, 11:13:40 AM
That assumption would be a great divergence from what was promised in Beta.   The few threads I saw about addons all promised they wouldn't promote anything that encouraged addons like recount due to much hue and cry of "fuck that recount shit, if it's in I'm out" by the populace.


Title: Re: Cracks starting to show?
Post by: luckton on June 10, 2011, 11:20:41 AM
That assumption would be a great divergence from what was promised in Beta.   The few threads I saw about addons all promised they wouldn't promote anything that encouraged addons like recount due to much hue and cry of "fuck that recount shit, if it's in I'm out" by the populace.

Vocal minority.  I don't need an addon to tell me how much your suck or not. 


Title: Re: Cracks starting to show?
Post by: Fordel on June 10, 2011, 12:08:46 PM
No, but the add on proves it.


That was the major difference between no-recount WoW and recount WoW. It's a lot harder to ignore how shitty everyone is when your top DPS guy is doing 2-3xs the DPS of the next 4 guys in line.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 10, 2011, 12:58:55 PM
Actually without recount it's pretty hard to tell when someone in a group is dps'ing badly. Unless they are blatently spamming a shitty spell or standing around with a thumb up their ass, it's hard to distinguish good button mashing from bad.  When I thank in wow I can tell when things aren't dying quick enough but without recount it's virtually impossible to tell why.  Did they buff the dungeon? Is it Really hard? Is the mage doing less dps than the tank?

Some people want to complain about those who use recount as it is often the tool of the elitest. Personally though, if I'm gonna be doing a dungeon at half the pace I could be, just because the hunter cant be assed to do anything but auto-shot then call me elitest.


Title: Re: Cracks starting to show?
Post by: Paelos on June 10, 2011, 01:05:29 PM
The majority of people that are against better, clearer information are those with something to hide.


Title: Re: Cracks starting to show?
Post by: luckton on June 10, 2011, 01:10:25 PM
The majority of people that are against better, clearer information are those with something to hide.

Agreed.  In cases where addons are being used to filter out bad players when forming PUG activities is about the only block that I'll give anti-addon people a place to stand on.  But even in those cases, it's probably better for both the PUGger and the leader to not have grouped at all.


Title: Re: Cracks starting to show?
Post by: SurfD on June 10, 2011, 01:31:00 PM
The only real issue I have ever had with recount is not what it does, but the number of people who simply dont know how to use it properly (the "spam recount after every trash pack guy comes in a very close second").  My biggest pet peeve is the people who have recount set to only show the raw DPS number, and love to link that to show how "leet" they are.  Of course, when you link the Damage Done info, which has their uber dps somewhere just above the healers because they blew all their cooldowns 10 seconds in and then died in the fire, it is usually good for a laugh (and hopefully a quick replacement), but still.


Title: Re: Cracks starting to show?
Post by: Merusk on June 10, 2011, 01:51:38 PM
Even raid leaders fall for that bullshit.  In Ulduar/ Early ICC I was told I wasn't pulling enough DPS and I consistently pointed to the "Damage Done" where I was #3 or 4 and asked exactly how they'd like to resolve that with me being #6 or 7 on the dps chart.  The answer was, "damage dealt doesn't matter, because once the fight is figured out DPS rankings will match damage done, so you have to do more dps."

I just rolled my eyes and kept on going.


Title: Re: Cracks starting to show?
Post by: Fordel on June 10, 2011, 02:53:35 PM
Your raid leader sounds retarded.


Also no one wants to DPS peen the Moonkin that is allowed to full tilt AE on Onxyia Whelps.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Rendakor on June 11, 2011, 08:24:35 AM
The combat log and any character info outside of buffs isn't exposed so Recount is very out of the cards.

The assumption is that it'll get opened up down the road, but right now we're talking more LotRO AddOns/Skins than what's available in WoW.
Um, what? ACT has been working in Rift since the beta; someone is likely to have an in-game solution ready to go once this goes live.


Title: Re: Cracks starting to show?
Post by: caladein on June 11, 2011, 10:13:14 AM
Rift dumping its combat log live to a text file that can be parsed by an external program is very different from in-game mods having access to it via an API.  It's very unlikely that they would allow for backdoor access to it, which would open up many large cans of worms, without or instead of just adding in the API calls.

Which they might, it's still very work-in-progress (cross-session storage in as of yesterday afternoon!).  They could just as easily add in everything besides the combat log if they wanted to exclude Recount/BigWigs/WitchHunt-clones.


Title: Re: Cracks starting to show?
Post by: Merusk on June 11, 2011, 10:35:22 AM
Your raid leader sounds retarded.

Well that's a given.  He runs a raid guild in WoW that doesn't do weekends "so I can go out" but then is online all weekend.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Samprimary on June 13, 2011, 06:42:50 PM
I realized how much I liked recount when I pulled up the extended data once and realized our disc priest DPS had never once used penance.

ALSO YES IT IS GREAT FOR MY EGO CAUSE I AM NUMBER ONE IN RAIDS DEEPS


Title: Re: Cracks starting to show?
Post by: Nebu on June 14, 2011, 05:18:43 AM
DPS parsers punish people for using their utility.  Most gamers fail at recognizing this. 


Title: Re: Cracks starting to show?
Post by: Setanta on June 14, 2011, 06:39:45 AM
I've now gone 2 nights without logging in - hell I'm re-reading Shogun for about the 20th time and it's more engrossing than WoW is at the moment.

God I even watched Master Chef and Bondi Vet rather than log in - the cracks in WoW are taking its toll.















Actually, Bondi Vet is pretty cool.


Title: Re: Cracks starting to show?
Post by: caladein on June 14, 2011, 07:11:02 AM
DPS parsers punish people for using their utility.  Most gamers fail at recognizing this.  

What utility?  For non-tanks everything right now besides straight damage and healing is...

... a function that supersedes damage (and to a lesser extent healing) in importance, namely interrupting and dispelling important abilities.  The only non-quantifiable thing on this list is soft/short CCs like Ice Traps and Ring of Frost, but those are pretty obvious and important when needed.
... baked into your normal abilities or you simply existing.
... something that increases your survivability or mobility which allows you to do more damage or healing anyway.
... Vanish for Assassination Rogues.  (Honorable mention to mana battery style Restoration Shamans, but those aren't as prevalent as they used to be.)

WoW simply doesn't have only-here-for-the-buffs specs like it did in Burning Crusade and most pure utility/survivability talents are only traded off for other types of utility/survivability, not for throughput.


Title: Re: Cracks starting to show?
Post by: Paelos on June 14, 2011, 07:55:17 AM
Yep, it pretty much just comes down to dps either doing interrupts or not doing interrupts, and I can track that too.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 14, 2011, 09:09:18 AM
You can even track damage taken, to see if anyone stood still to keep DPSing rather than move out of fire.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 14, 2011, 09:14:06 AM
In my experience, recount does a lot more good than harm. I have yet to be in a PUG where anyone used recount to kick or shame anyone (although there were definitely a few people who could probably stand to be shamed, frankly, but we just gave piggyback rides instead), and in organized groups it's a nice, quick way to see if anyone is obviously being a fuck up so you can help them not be a fuck up. Or even just see if the reason you keep failing an encounter is because the dps isn't there or some other reason. Or shit, on fights where you need relatively even DPS on two seperate things, how to group people together for that.


Title: Re: Cracks starting to show?
Post by: Merusk on June 14, 2011, 09:18:46 AM
You've been in some oddly polite pugs then as it happens in mine all the time.  Last one was a week ago, leet purple hunter spammed recount, told the DK who was at 5kdps to "pick it up, scrub" and then said "You're fucking horrible, DK" after we killed the last boss.

Yeah it's a useful tool (I used it just last night in my first ever ZA run with my Horde guild to figure out why we were failing a few places and what killed me.) but only if it's not in the hands of tools.


Title: Re: Cracks starting to show?
Post by: Paelos on June 14, 2011, 10:28:43 AM
I've had DPS call out other DPS. I'm fine with that. At least you're backing it up. It's the cross-role shit talking I don't like. And no, I won't call out someone for bad dps if we're winning.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 14, 2011, 10:48:38 AM
I honestly wouldn't care if someone in a heroic told a 5k DPSer they're terrible. Because they are. Although if we're winning, I would probably say, "It's fine, settle down," because ... it's fine if we're winning. But yeah, apparently I'm in a ridiculously nice battlegroup or something, because I cannot remember it happening. There have been times when I have considered it, but I'm just the healer, yo. I put the terrible + stupid people (a rogue doing 5k AND face pulling shit for lulz is my best example) on ignore and go on my merry way.  :heart:


Title: Re: Cracks starting to show?
Post by: Ashamanchill on June 14, 2011, 11:11:52 AM
As a tank, nine times outta ten I don't care what our DPSers are pulling as long as the job is getting done. It's the lack of interrupts that grind me.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 14, 2011, 11:12:38 AM
My dk was doing 7k dps at level 78 in greens and I'm not even exagerrating. 5k dps is indeed horrible.


Title: Re: Cracks starting to show?
Post by: Numtini on June 14, 2011, 11:47:17 AM
I never want to hear someone called out in a PUG. If I'm not willing to deal with their ability, I politely leave the group. If I think I can help, I sent a private message. I've never seen anyone called out in public where it was anything other than an opportunity for a tense upsetting end to the group.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 14, 2011, 11:49:27 AM
If I'm in a heroic and people are not pulling enough dps to defeat a boss then I sure as hell will boot them, I may not chew them out though.  I have however brought a shitstorm down on a few people who would queue up as tanks/healers without having gear for it, or people in damn near full pvp suits.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 14, 2011, 11:52:41 AM
I initiated my VERY FIRST pug kick last night. Start of Lost City, tank marks for CC, says hunter trap square. Hunter stands there. Tank says "hunter?" Hunter stands there. Everyone else in the group says "hunter?" Hunter shuffles back and forth a little bit. There was no rudeness or anything, but after what felt like ages of just waiting I did it myself. And of course the finder gave us a replacement who couldn't CC those mobs anyway.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Merusk on June 14, 2011, 12:07:53 PM
or people in damn near full pvp suits.

 :mob: :RAGE:

I agree there.

And yes, 5k is horrible.  I was just saying that people do indeed use it to call each other out.  We were killing bosses, nobody was dying and I was still the only one interrupting, I didn't care. 


Title: Re: Cracks starting to show?
Post by: Paelos on June 14, 2011, 01:56:54 PM
I figured since I was bored at work, I'd pull some of the better "I quit" threads from the general forums and post them here. Here is today's version of FUCK YOU CATA, I'M OUT!



Title: Re: Cracks starting to show?
Post by: Rokal on June 14, 2011, 02:15:51 PM
I can tolerate people that do low DPS, but it's the people that do low DPS and are lazy or don't listen that I vote-kick. I've initiated vote kicks a few times recently when the person doing low DPS and was also constantly attacking the wrong targets even though I marked skull and re-iterated to them to kill skull first, or if they keep going afk, walking into trash, etc. I had one rogue doing 3k DPS in ZA, and after any mob died he would stand still for ~6-10 seconds before starting to attack something else. I brought it up after it happened a few times, and he said his mouse battery had died and that he just had been semi-afk to replace it. Except that he was still doing it 10 minutes later as we were clearing to bear.

My guild is fairly inactive at the moment. The troll dungeons have lost their luster and people were sick of the other 5-mans months ago. Everyone has what they need from T11 raids, and in-frequent attendance with summer means that our 10man Hard Mode attempts have usually had poor group compositions. Last week we even skipped HM Halfus because we had no mage or paladin. Having no mage makes the fight virtually impossible unless you have a bunch of humans in the group (we had one, our disc priest  :oh_i_see:), or a bunch of people wear pvp trinkets. Having no paladin just makes it much harder. Similar issues for the other HM fights we've tried.

It's been said here before, but hard-modes lack a certain element of fun. It feels the same as beating a game, and then immediately restarting it on a higher difficulty. Doing something completely new has much more appeal than repeating a slightly different version of the same thing. It seems like 4.2 is coming out soon, but we're definitely feeling fatigue from the current content. We'll see if 4.2 reinvigorates the game for us.

Lately my gametime has been split between League of Legends, LOTRO, and WoW in that order. LOTRO has been pumping out content at a much faster pace, even with an expansion right around the corner.


Title: Re: Cracks starting to show?
Post by: Azuredream on June 14, 2011, 02:49:10 PM
It's been said here before, but hard-modes lack a certain element of fun. It feels the same as beating a game, and then immediately restarting it on a higher difficulty. Doing something completely new has much more appeal than repeating a slightly different version of the same thing.

They should  just have both modes unlocked from the start, and make the hard-mode not explicitly require you to have gear from the normal mode.


Title: Re: Cracks starting to show?
Post by: caladein on June 14, 2011, 03:40:03 PM
It's been said here before, but hard-modes lack a certain element of fun. It feels the same as beating a game, and then immediately restarting it on a higher difficulty. Doing something completely new has much more appeal than repeating a slightly different version of the same thing.

That's just not in the cards.

As of this post, between the US, Europe, Korea, and Taiwan there are 2 955 25m guilds and 8 746 10m guilds with Heroic Chimaeron kills.  Slice those numbers any way you want, it doesn't add up to more then a few percent of 11 million+ players even when factoring in no mainland China.  If you go by Normal Cho'gall kills, you get a bit over twice as many (nearly all from 10m), which still isn't a lot.

Heroic modes let them keep those few hundred thousand players (myself included) for a minimal outlay over content that a lot more people do, especially after it's "old", and at least in my case, I'm reasonably happy with the compromise.  They're all just numbers and drop tables anyway.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 14, 2011, 05:26:23 PM
You sound... unhappy.  What happened?


Title: Re: Cracks starting to show?
Post by: Rokal on June 14, 2011, 05:29:10 PM
I can't seem to read the contents of posts, otherwise I might have noticed that you were complaining about the trickle of new content.


Title: Re: Cracks starting to show?
Post by: Paelos on June 14, 2011, 05:47:01 PM
What the hell is going on here?


Title: Re: Cracks starting to show?
Post by: Merusk on June 14, 2011, 06:01:30 PM
I'm just a small monkey who gets hit in the head a lot.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 14, 2011, 06:04:55 PM
I decided to summarize his quote as being unhappy, then ask how the WoW fanboy could be in such a state outside it, but goofed thanks to my illness.  He then apparently decided to copy the style of a sicky half out of her mind.

(Ironically, getting hit on the head is one way to get Benign Paroxysmal Positional Vertigo! ;D)


Title: Re: Cracks starting to show?
Post by: Paelos on June 14, 2011, 06:08:54 PM
It's easier when Yeg does it in pictures.

(http://farm3.static.flickr.com/2200/2291127824_087a497bea.jpg)


Title: Re: Cracks starting to show?
Post by: Rokal on June 14, 2011, 06:29:13 PM
Just having some fun  :awesome_for_real:

My complaint post was more about the nature of Hard Modes, and Blizzard's glacial pace of introducing new content, rather than something specific to Catacylsm. My excitement for 4.2 is also low, since it's essentially a small raid and a rep-grind quest hub. It's a light patch when we haven't really gotten anything but the troll re-make dungeons for 6 months, or at least that is the impression I have without having played it.

For comparison's sake, in the past 6 months LOTRO has released:
In the past 6 months Blizzard released 2 remakes of old troll dungeons, and about 10 simple quests that lead you to them.

I like Catacylsm, but I don't like how Blizzard has been handling the patches for it. I'd be willing to bet we'll only see one more major raid after Firelands, and that's really pretty paltry to keep people engaged for two years.


Title: Re: Cracks starting to show?
Post by: apocrypha on June 15, 2011, 02:57:49 AM
While I don't quite buy the whole "Cataclysm is the end of WoW and Ghostcrawler is the Antichrist" trip that's been prevalent on this forum, this pissed me off the other week:
Quote
Q: Vengeance is a great tool to help raid tanks hold aggro over DPS, but in 5-man heroics it doesn't stack high enough to keep up with the threat generated by overgeared DPS burst damage. Are there any plans to address this? Are there any plans to help warriors put out more initial threat before Vengeance has been ramped up? – Nikelsndimes (NA), Cémanana (EU-FR), Arthur (TW), Mancake (NA), Migol (NA)

A: We think Vengeance works well overall. It provides sufficient threat without causing the tank to do more DPS than the dedicated DPS characters, and doesn’t let the tank just neglect abilities that cause threat. A full stack of Vengeance probably provides too much threat, but we didn’t think it was necessary to nerf that mid-expansion. Overall, we don’t want tanks to have 100% guaranteed threat on a pull, so we don’t want to buff that aspect of Vengeance, but we also don’t want DPS specs to constantly have to throttle the DPS they can deliver midway through a fight, so we have to strike a balance.

Note: There are fights with tank swaps or incoming adds, or similar mechanics, when threat may matter mid-fight. This is intended – encounter design varies widely.

Raid-geared DPS routinely pull agro from both my paladin and warrior tanks (both 350+ geared) and not just on trash packs. When it's happening regularly on boss fights and taunts are on cooldown and the resulting positioning wipes groups (Ozruk, Venoxis, etc) then there's a problem. He says they "don’t want DPS specs to constantly have to throttle the DPS" but that's exactly what's happening.

Just felt like a big fuck-you response from him really, very annoying.


Title: Re: Cracks starting to show?
Post by: Merusk on June 15, 2011, 03:38:49 AM
Now spread the same kind of "I don't really understand the mechanics I'm talking about beyond what the spreadsheet tells me" answers across several years and classes that you regularly play.  That'd be why there's so much venom for the man.

It's all theory, no play experience and often even the theory was just plain wrong.  From abilities classes don't have to misnaming abilities to thinking things caused or didn't cause a cool down when the opposite was true.


Title: Re: Cracks starting to show?
Post by: Kageru on June 15, 2011, 04:40:55 AM

Yes. Whereas Pardo's comments always gave you a feeling that the guy had thought about it, made a reasoned judgement and sometimes seen a step beyond the players. Ghostcrawler mostly gave a sense of "wtf" and the feeling he'd missed the core point but was never going to admit it.

Though Kalgan lurks in the background being continuously wrong.


Title: Re: Cracks starting to show?
Post by: Paelos on June 15, 2011, 06:40:09 AM
Here's today's quitting post in the segment I like to call, FUCK YOU CATA, I'M OUT!

The non-raider perspective:



Title: Re: Cracks starting to show?
Post by: caladein on June 15, 2011, 08:00:53 AM
While I don't quite buy the whole "Cataclysm is the end of WoW and Ghostcrawler is the Antichrist" trip that's been prevalent on this forum, this pissed me off the other week:
Quote
Q: Vengeance is a great tool to help raid tanks hold aggro over DPS, but in 5-man heroics it doesn't stack high enough to keep up with the threat generated by overgeared DPS burst damage. Are there any plans to address this? Are there any plans to help warriors put out more initial threat before Vengeance has been ramped up? – Nikelsndimes (NA), Cémanana (EU-FR), Arthur (TW), Mancake (NA), Migol (NA)

A: We think Vengeance works well overall. It provides sufficient threat without causing the tank to do more DPS than the dedicated DPS characters, and doesn’t let the tank just neglect abilities that cause threat. A full stack of Vengeance probably provides too much threat, but we didn’t think it was necessary to nerf that mid-expansion. Overall, we don’t want tanks to have 100% guaranteed threat on a pull, so we don’t want to buff that aspect of Vengeance, but we also don’t want DPS specs to constantly have to throttle the DPS they can deliver midway through a fight, so we have to strike a balance.

Note: There are fights with tank swaps or incoming adds, or similar mechanics, when threat may matter mid-fight. This is intended – encounter design varies widely.

Raid-geared DPS routinely pull agro from both my paladin and warrior tanks (both 350+ geared) and not just on trash packs. When it's happening regularly on boss fights and taunts are on cooldown and the resulting positioning wipes groups (Ozruk, Venoxis, etc) then there's a problem. He says they "don’t want DPS specs to constantly have to throttle the DPS" but that's exactly what's happening.

Just felt like a big fuck-you response from him really, very annoying.

Bolded part is the important bit.  If it's possible for an undergeared tank to hold threat against overgeared damage dealers who aren't dumping threat or being otherwise attentive, the system breaks down everywhere else.  Threat simply ceases to matter in raids.

It's a lot like healing and players who can't avoid damaging encounter mechanics: if it's possible for the healer to heal through poor players playing poorly, healing good players is a completely trivial task.


Title: Re: Cracks starting to show?
Post by: Xanthippe on June 15, 2011, 08:08:41 AM
While I don't quite buy the whole "Cataclysm is the end of WoW and Ghostcrawler is the Antichrist" trip that's been prevalent on this forum, this pissed me off the other week:
Quote
Q: Vengeance is a great tool to help raid tanks hold aggro over DPS, but in 5-man heroics it doesn't stack high enough to keep up with the threat generated by overgeared DPS burst damage. Are there any plans to address this? Are there any plans to help warriors put out more initial threat before Vengeance has been ramped up? – Nikelsndimes (NA), Cémanana (EU-FR), Arthur (TW), Mancake (NA), Migol (NA)

A: We think Vengeance works well overall. It provides sufficient threat without causing the tank to do more DPS than the dedicated DPS characters, and doesn’t let the tank just neglect abilities that cause threat. A full stack of Vengeance probably provides too much threat, but we didn’t think it was necessary to nerf that mid-expansion. Overall, we don’t want tanks to have 100% guaranteed threat on a pull, so we don’t want to buff that aspect of Vengeance, but we also don’t want DPS specs to constantly have to throttle the DPS they can deliver midway through a fight, so we have to strike a balance.

Note: There are fights with tank swaps or incoming adds, or similar mechanics, when threat may matter mid-fight. This is intended – encounter design varies widely.

Raid-geared DPS routinely pull agro from both my paladin and warrior tanks (both 350+ geared) and not just on trash packs. When it's happening regularly on boss fights and taunts are on cooldown and the resulting positioning wipes groups (Ozruk, Venoxis, etc) then there's a problem. He says they "don’t want DPS specs to constantly have to throttle the DPS" but that's exactly what's happening.

Just felt like a big fuck-you response from him really, very annoying.

<snicker>


Title: Re: Cracks starting to show?
Post by: Paelos on June 15, 2011, 08:16:55 AM
Bolded part is the important bit.  If it's possible for an undergeared tank to hold threat against overgeared damage dealers who aren't dumping threat or being otherwise attentive, the system breaks down everywhere else.  Threat simply ceases to matter in raids.

It's a lot like healing and players who can't avoid damaging encounter mechanics: if it's possible for the healer to heal through poor players playing poorly, healing good players is a completely trivial task.

There was a long period of time where threat really didn't matter in raids, and things were fine. Tanking was about survival, positioning, and pacing. Honestly, I don't know many tanks who thought that threat management was the best part of their playing experience.

Tanking should be about debuffing, interrupting, and affecting the strategy. You already have dps worrying about rotations and maximizing. We don't need to worry about that to the nth degree in tanking. The job itself is demanding enough.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 15, 2011, 08:20:50 AM
Bolded part is the important bit.  If it's possible for an undergeared tank to hold threat against overgeared damage dealers who aren't dumping threat or being otherwise attentive, the system breaks down everywhere else.  Threat simply ceases to matter in raids.

It's a lot like healing and players who can't avoid damaging encounter mechanics: if it's possible for the healer to heal through poor players playing poorly, healing good players is a completely trivial task.
It's possible, but they'd have to go with a normalization instead of a net difference.  Normalization makes their ever-increases numbers pointless.


Title: Re: Cracks starting to show?
Post by: caladein on June 15, 2011, 08:34:37 AM
There was a long period of time where threat really didn't matter in raids, and things were fine.

I'm struggling to think of two tiers or major patches in a row where threat wasn't an important aspect of a fight.  Either there was a risk of pulling off outright or there were big abilities that only "didn't hit the tank" if everyone stayed under 100% threat.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 15, 2011, 08:51:48 AM
Neither ICC nor ToC had any fights where threat was super important; the closest I can think of was Keleseth in the Blood Princes encounter, but that was because he was often ranged-tanked. Naxx 2.0 didn't either that I remember. Ulduar might have, but fuck Ulduar.

Paelos, any chance you can copypasta your ragequit posts to a different thread or something? I don't see how they're relevant to any discussion we're having here.


Title: Re: Cracks starting to show?
Post by: caladein on June 15, 2011, 09:04:01 AM
Ulduar might have, but fuck Ulduar.

:sad_panda:


Title: Re: Cracks starting to show?
Post by: Xanthippe on June 15, 2011, 09:09:03 AM
Neither ICC nor ToC had any fights where threat was super important; the closest I can think of was Keleseth in the Blood Princes encounter, but that was because he was often ranged-tanked. Naxx 2.0 didn't either that I remember. Ulduar might have, but fuck Ulduar.

Paelos, any chance you can copypasta your ragequit posts to a different thread or something? I don't see how they're relevant to any discussion we're having here.

I'm confused.  I thought this was the appropriate place to post such things.  When did this become the thread to discuss raid mechanics?


Title: Re: Cracks starting to show?
Post by: caladein on June 15, 2011, 09:15:14 AM
I'm not making any comments about the monkey's posts, but this hasn't been a no-rebuttals zone even if it is the more negatively tinged of the two main threads.  It can be now I guess?


Title: Re: Cracks starting to show?
Post by: Rendakor on June 15, 2011, 09:19:25 AM
If he was posting why HE was ragequitting, ok. What's the point of reposting shit from the official forums without saying anything that hasn't already been said here?


Title: Re: Cracks starting to show?
Post by: AcidCat on June 15, 2011, 09:31:17 AM
Here's today's quitting post in the segment I like to call, FUCK YOU CATA, I'M OUT!

Quote
Nonraider Perspective


Hmmm, thanks for posting that, spot-on for the reason I left. A someone who never raided, I still always felt like I had a lot to do. After a month of Cata, that feeling was just gone somehow. I think it was just a lot of little things - and that more of the same feeling just became overwhelming.


Title: Re: Cracks starting to show?
Post by: Dren on June 15, 2011, 09:44:35 AM
I finally pulled the plug today during lunch break.  That's 2 accounts from me.  I'm a casual player that plays a lot of hours (whatever you want to call that.)  I just can't get into raiding even at a 10-person level.  5-person is my limit and you just can't get personal groups to do this much anymore since 10 and 25 are "The Thang!"  PuG is hell on earth for me, so no thanks.

PvP was fun for awhile, but that too has gone to requiring joining large groups to succeed past a point.  Changes made recently only support that even more.

I was turned off even more during my cancelling process.  The only thing that comes close to "Raiding isn't fun and that's what this game is," was "I find Raiding, Battlegrounds, and Arenas too intimidating."  Seriously?  Great public relations Blizzard.  Pissing me off while I'm quitting your game is pretty stupid.  I suggest you use a different word than "intimidating" there, like "too time consuming," or "too dependent on others that can't ever learn to stop standing in fire," or "takes too long to herd that many people together to actually do something."  At no point did I feel intimidated and I really doubt anyone else has either.  Perhaps they mean intimidation from other players that feel you need to eck out another 0.2 dps to be adequate?  Ok, you got me there...  By the way, that's not fun either.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 15, 2011, 10:50:56 AM
Reposting RAEG is fine, I just wish he'd spoiler the longer ones.


Title: Re: Cracks starting to show?
Post by: Paelos on June 15, 2011, 11:09:35 AM
Reposting RAEG is fine, I just wish he'd spoiler the longer ones.

Sure I can spoiler them for ease. Not a problem.


Title: Re: Cracks starting to show?
Post by: Paelos on June 15, 2011, 11:13:07 AM
If he was posting why HE was ragequitting, ok. What's the point of reposting shit from the official forums without saying anything that hasn't already been said here?

Two reasons. One I'm giving you a perspective of different people beyond my own. You won't see my pulling in quit posts from just random places. I think both posts I pulled offer some unique insight into what happened to their experience in game.

Two, it's not just about the fact people are quitting. It's that they are STILL quitting. I'm pulling that off the front pages of the general forum and they aren't just pissy FUCK YALL posts. These are people with legitimate concerns I wanted to show here as a continuation of the purpose of this thread.

After all, what better way to display "Cracks starting to show" than by going with the words of many who voiced the same concern on their way out?


Title: Re: Cracks starting to show?
Post by: Sjofn on June 15, 2011, 11:15:35 AM
Reposting RAEG is fine, I just wish he'd spoiler the longer ones.

Sure I can spoiler them for ease. Not a problem.

You're a peach.  :heart:


Title: Re: Cracks starting to show?
Post by: Ingmar on June 15, 2011, 11:22:50 AM
Neither ICC nor ToC had any fights where threat was super important

Adds on Lich King and Anub'arak come to mind.

==============================

On the vengeance front, I haven't had any trouble holding aggro yet when tanking (sample size limited though), but I have had some with pulling aggro a bit as fury. I just take away from this that I am awesome though.

EDIT: I really don't think having to taunt once in a while is any great hardship in any case.


Title: Re: Cracks starting to show?
Post by: Paelos on June 15, 2011, 11:31:25 AM
Most of WotLK and most of Vanilla, threat wasn't much of an issue. Those were the two periods I referenced.

Threat mattered on Vael in BT. I can't speak to AQ40 because so few people did it, so I don't really think that matters. Naxx even moreso.

TBC went in the reverse. Threat was huge, survival was not. You were going to live, the question was if you could keep the cap high enough to get the dps needed to outlast the boss.

I struggle to think of much in Wrath that was a threat issue. Naxx, probably the Four Horsemen come to mind in the beginning, but only at the start.


Title: Re: Cracks starting to show?
Post by: Setanta on June 15, 2011, 01:48:08 PM
Re Vengeance: I had a raid equipped mage rip aggro off me non-stop in ZA (355 tank) so I just wispered the healer to stop healing him and let him die. By the 5th death he got the message. Meanwhile, the rest of us had fun.

He didn't see the funny side, but we did.


Title: Re: Cracks starting to show?
Post by: luckton on June 15, 2011, 01:59:14 PM
Re Vengeance: I had a raid equipped mage rip aggro off me non-stop in ZA (355 tank) so I just wispered the healer to stop healing him and let him die. By the 5th death he got the message. Meanwhile, the rest of us had fun.

He didn't see the funny side, but we did.

And that is exactly how I handle these situations when I tank.  DPS wants to be  :drill:, I just let 'em fall.

Also how I handle people that pull before I do too...I somehow forget where I put my taunt button for 3 seconds  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Numtini on June 15, 2011, 02:15:37 PM
On the subject of cracks showing, in the last month I've gotten all sorts of spam about "return to azeroth" rather than "your current live account" Dunno if that says something.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 15, 2011, 07:11:16 PM
Adds on Lich King and Anub'arak come to mind.
I forgot about the adds on Anub'arak, those were indeed annoying because DPS loved to go balls out before they were on the ice patches. The only adds on LK I ever had problems with were the ghouls, but that was only if you had a War or Druid tank since they had bad snap-AOE-aggro.


Title: Re: Cracks starting to show?
Post by: Sheepherder on June 15, 2011, 07:57:24 PM
On the vengeance front, I haven't had any trouble holding aggro yet when tanking (sample size limited though), but I have had some with pulling aggro a bit as fury. I just take away from this that I am awesome though.

Back when I was subscribed Elitist Jerks had pretty much arrived at a consensus that threat stats are irrelevant to early Cataclysm.


Title: Re: Cracks starting to show?
Post by: apocrypha on June 15, 2011, 11:10:05 PM
Re Vengeance: I had a raid equipped mage rip aggro off me non-stop in ZA (355 tank) so I just wispered the healer to stop healing him and let him die. By the 5th death he got the message. Meanwhile, the rest of us had fun.

He didn't see the funny side, but we did.

Which is more or less how I usually handle it - ask the offending over-eager DPS to watch their agro a bit, don't bust a nut trying to re-taunt every single badly targetted trash mob they pull. With clothies and rogues they die fast and usually learn fast or ragequit fast. Plate-wearing, self-healing DPS doing this are more of an issue since they take a long time to die, during which time the poor healer is going oom at a rate of knots.

My *specific* issue is when DPS pull agro on a boss fight frequently enough that I don't have taunts available for a second or two and when that second or two of the boss pointing the wrong way wipes the group. Ozruk being the perfect example. Pointed at that mage in the back for just the 2 seconds when he does Ground Slam? Yeah, group wipe. That's a combination of badly designed mechanics, poor DPS skills and Blizzard currently having the Vengeance/DPS balance wrong and refusing to acknowledge it.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 16, 2011, 02:02:33 AM
Plate-wearing, self-healing DPS doing this are more of an issue since they take a long time to die, during which time the poor healer is going oom at a rate of knots.

Only the nice ones.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Simond on June 16, 2011, 02:17:07 AM
But if the DPS hold back to manage aggro, the tank and/or healer start bitching about 'fail deeps'. :why_so_serious:


Title: Re: Cracks starting to show?
Post by: apocrypha on June 16, 2011, 04:55:22 AM
But if the DPS hold back to manage aggro, the tank and/or healer start bitching about 'fail deeps'. :why_so_serious:

Pugs... lose/lose!  :uhrr:

See this is something that makes me  :headscratch: : how has a cooperative experience, i.e. running a dungeon with a group of people, turned into a competitive exercise? And not even within the same sub-group (dps competing to be top of the charts) but tanks, healers and DPS all apparently fighting against each other!

Competition fucks everything up. It's stupid.


Title: Re: Cracks starting to show?
Post by: Malakili on June 16, 2011, 05:10:51 AM
But if the DPS hold back to manage aggro, the tank and/or healer start bitching about 'fail deeps'. :why_so_serious:

Pugs... lose/lose!  :uhrr:

See this is something that makes me  :headscratch: : how has a cooperative experience, i.e. running a dungeon with a group of people, turned into a competitive exercise? And not even within the same sub-group (dps competing to be top of the charts) but tanks, healers and DPS all apparently fighting against each other!

Competition fucks everything up. It's stupid.

People don't view it as a cooperative experience, they view it as suffering through randoms for loot points.  Anyone who slows it down is lowering their bottom line. 


Title: Re: Cracks starting to show?
Post by: Rendakor on June 16, 2011, 07:47:53 AM
It's because of the nature of heroics as farm content; this has only been exacerbated by the de facto removal of lockouts through the random system, so now you can run an unlimited number of them in a day. Queuing with random people from other servers also removes the old social pressure to not be a douchebag, since you'll probably never see these 4 people again.


Title: Re: Cracks starting to show?
Post by: luckton on June 16, 2011, 07:50:22 AM
Queuing with random people from other servers also removes the old social pressure to not be a douchebag, since you'll probably never see these 4 people again.

Esp. after they end up on my ignore list  :grin:


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 16, 2011, 08:34:08 AM
That's because heroics ARE suffering through randoms to get loot points, simple fact is the dungeons themselves are NOT fun.


Title: Re: Cracks starting to show?
Post by: Merusk on June 16, 2011, 08:40:19 AM
That's because heroics ARE suffering through randoms to get loot points, simple fact is the dungeons themselves are NOT fun.
This certainly doesn't help matters, but the problem was there in WOTLK when there were some fun dungeons*.    Now that they're such shit-eating slogs it's only made it worse.  Particularly since some have glimmers of fun that then get eaten by shitty mechanics or too-long sections of AOE groups that can't be AOE'd efficiently due to mechanics changes. (I'm looking at you, VP and Stonecore)

*Not that all of them were fun, but some were. TOK, UP and CoS were fun, imo.  They still pale in comparison to my all-time favorites of Strath Dead side & Upper Blackrock, though.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 16, 2011, 10:16:26 AM
I find most of the current dungeons (incl. both troll ones) pretty fun, personally.


Title: Re: Cracks starting to show?
Post by: Merusk on June 16, 2011, 10:24:21 AM
Yes, but we all know you're broken on that metric.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Sjofn on June 16, 2011, 10:30:59 AM
But if the DPS hold back to manage aggro, the tank and/or healer start bitching about 'fail deeps'. :why_so_serious:

You can still put out decent DPS and not pull aggro. You have to be pretty shitty to actually get called "fail deeps" (like I've said, my PUGs have all been quite nice attitude-wise about that sort of shit, TOO NICE some of the time), and if you're that shitty, you don't need to worry about pulling aggro.  :oh_i_see:

The only heroic I flat out loathe is Blackrock Whatever (Caverns?) because of that stupid beam boss. I have made it to the final boss in that dungeon three times, once with a Slap group, and the other two because I joined an already-in-progress one that was on said boss.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 16, 2011, 11:02:02 AM
BRC is probably my least favorite yeah, although I'm not a tremendous fan of new Shadowfang Keep or Stonecore.


Title: Re: Cracks starting to show?
Post by: Dren on June 16, 2011, 11:10:54 AM
I find most of the current dungeons (incl. both troll ones) pretty fun, personally.

When I state the Cata dungeons aren't fun, I think it is more from the standpoint of time.  They made them much longer and it took forever to get through.  Wrath had just about the right balance.  I could easily get through one a night and many times 2-3.  It got out of hand after all the nerfs so it became a boring race to the end everytime, but starting off it was good.

By having the dungeons long to begin with, it doesn't even matter if nerfs come later.  Then it becomes a relatively longer boring race.

I went from playing 1.5-3 hours a night in Wrath and getting tons of things done from PvE randoms, to PvP BGs, to a bit of farming rep/crafting resources, to just socializing.  In Cata that immediately jumped to rarely having time to even do one random dungeon (regular or heroic.)  It became a time check for me.  "Do I have 3 hours to spend actually getting anywhere tonight?  Nope?  No login."

The amount of trash in Cata dungeons is not acceptable either.  Having a group of 4-5 MOBs with different abilities so you have to CC just right, etc. is great!  Doing that same encounter 10 times until you get to the boss is bad design.  In general, the Cata dungeons took a huge leap backward from the direction they made in Wrath.  IMO.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 16, 2011, 11:17:08 AM
When was the last time you ran one? I haven't had one of the regular ones take more than about 45 min (that was a Grim Batol with a couple wipes) in a while, barring the occasional LFG clusterfuck where people are dropping and we have to reform etc (those happened in Wrath too). Troll ones can occasionally take longer when the group isn't really quite up to it.

I totally agree that at release they were in a terrible state - 2 hour Deadmines etc.

EDIT: I'm not 100% sure because there was a pretty long gap between me doing them now and when I was doing them at release, but I would swear that they've cut the trash down a lot in some of them. It certainly feels like less.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 16, 2011, 11:21:05 AM
The only heroic I flat out loathe is Blackrock Whatever (Caverns?) because of that stupid beam boss. I have made it to the final boss in that dungeon three times, once with a Slap group, and the other two because I joined an already-in-progress one that was on said boss.
Would it make you feel bad or good to know we did that encounter in one try?  My first time, I was tanking, and Drach lived through the whole thing.  ;D


Title: Re: Cracks starting to show?
Post by: Ingmar on June 16, 2011, 11:22:02 AM
I didn't think you bought Cata. :headscratch:

EDIT: I think I must be thinking of someone else, but note that encounter is really only annoying as hell on heroic.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on June 16, 2011, 11:23:09 AM
I just assumed it was a vision of a distant future.


Title: Re: Cracks starting to show?
Post by: Nevermore on June 16, 2011, 11:46:23 AM
The only difference between normal and heroic is one extra beam.  I think the encounter is one of the easiest, personally.  That's why it's so annoying when other people can't seem to figure it out for some reason.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 16, 2011, 11:50:18 AM
I've had it come up with no ranged dps in the party and a healer who couldn't figure out how to do it right. That was really annoying.


Title: Re: Cracks starting to show?
Post by: Paelos on June 16, 2011, 11:58:46 AM
45 minutes to do a dungeon is still too long to me.


Title: Re: Cracks starting to show?
Post by: Rokal on June 16, 2011, 11:59:36 AM
Last time I ran BRC on my hunter alt, the tank decided to stand the boss right next to my add so that I didn't have enough space to use ranged attacks. That said, I actually like BRC. The beam boss is a pretty fun fight when your group isn't screwing it up, and the first and last bosses are also pretty fun. My least favorite Cata dungeon is hands-down Deadmines.

When was the last time you ran one? I haven't had one of the regular ones take more than about 45 min (that was a Grim Batol with a couple wipes) in a while, barring the occasional LFG clusterfuck where people are dropping and we have to reform etc (those happened in Wrath too). Troll ones can occasionally take longer when the group isn't really quite up to it.

I totally agree that at release they were in a terrible state - 2 hour Deadmines etc.

EDIT: I'm not 100% sure because there was a pretty long gap between me doing them now and when I was doing them at release, but I would swear that they've cut the trash down a lot in some of them. It certainly feels like less.

They haven't been nerfed that much. A few boss nerfs here and there, trash yanked out of Deadmines, and the 15% luck of the draw buff. Most of the reason they seem easy now is because people have better gear and know the dungeons much better. Or maybe most of the really terrible players stopped playing, I guess.

The Wrath dungeons got older for me quicker, personally. However, there was more other stuff to do at 80, so I had plenty of other options besides running dungeons. I didn't even finish Icecrown or Stormpeaks until about a year after Wrath launched.

I didn't think you bought Cata. :headscratch:

EDIT: I think I must be thinking of someone else, but note that encounter is really only annoying as hell on heroic.

I think he/she mentioned they played the trial for Cata.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 16, 2011, 12:08:18 PM
45 minutes to do a dungeon is still too long to me.

Uh... OK. That's not like the average or anything, that was the longest one I've had recently.


Title: Re: Cracks starting to show?
Post by: Paelos on June 16, 2011, 12:13:59 PM
Just saying. After 30 minutes in any 5 man, I think you're either getting bored or should be on the last dude. It's the perfect length of fun without any stress.


Title: Re: Cracks starting to show?
Post by: Rokal on June 16, 2011, 12:35:39 PM
The ideal length for me is about 60 minutes. 30 minutes just feels a bit too fast, hardly a journey through some dangerous dungeon.

Deadmines actually would have been a fine dungeon at 1.5 hours if we weren't encouraged to keep re-running it.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 16, 2011, 12:39:57 PM
An hour or less is fine with me, personally. Don't much need to CC these days either, although I definitely prefer the tanks that start off marking CC, realize we don't really need to, and stop to the ones who assume we don't need to for some reason and OH HEY YOU ARE NOT NEARLY AS STURDY AS YOU THINK DUDE.

I was talking about heroic BRC, yeah, I don't even remember how it is non-heroic. All I know is, at least one person fucks it up EVERY TIME I GO THERE, and then someone drops, and then we get a new person, and someone fucks up again, and someone drops, and then someone fucks it up again, and then someone drops, and for all I know it goes perfectly after that, but I'll never know for SURE, because that last person to drop was me.


Title: Re: Cracks starting to show?
Post by: Paelos on June 16, 2011, 12:40:49 PM
A kinder, gentler FUCK YOU CATA, I'M OUT!

Warm fuzzy quitting all around. Hugs!

 


Title: Re: Cracks starting to show?
Post by: Ashamanchill on June 16, 2011, 02:35:10 PM
Lol okay Paelos, next time you have to find the most vitriolic, hate filled, expletive ridden rant you can. You know, for balance.


Title: Re: Cracks starting to show?
Post by: March on June 16, 2011, 03:20:16 PM
A kinder, gentler FUCK YOU CATA, I'M OUT!

Warm fuzzy quitting all around. Hugs!

 
I gave that guy _my_ stuff when he quit.


Title: Re: Cracks starting to show?
Post by: Selby on June 16, 2011, 04:29:02 PM
I realized that I hadn't logged in almost a week.  Checked online and everyone's gone... so the cracks are showing for me in that I've got nothing to do without friends to chat with.  Wonder how long I'll keep my subscription active at this rate...


Title: Re: Cracks starting to show?
Post by: kaid on June 17, 2011, 07:22:37 AM
I am at about the same place due to the total cock block that was the release raiding for our guild everybody left for rift or other pastures. I am still subbed although I have not logged in to wow in months. I may plink a bit when 4.2 comes out but that may be the last hoorah for a while. That said if they come out with another expansion I likely would play long enough to at least see the new content. At this point I am hoping their new MMO is not to far off or that SWTOR is as good as I hope it will be. 6 years in one game is a long time I am ready for something new.


Title: Re: Cracks starting to show?
Post by: Dren on June 17, 2011, 08:12:26 AM
When was the last time you ran one? ...

I hadn't since release of Cata really.  They may make this somewhat better, but as said still too long for me.  Just my preferance.  30 mins is good.  45 mins with some issues causing wipes is fine.  The trouble is if that is 30-45 mins of easy as pie slaughtering of MOBs, I'm bored again, not from time but content.  I want 30-45 mins of good, fairly difficult in the way of making you think and organize, content.  I'll play usually 1.5 hours total, so I want some time when I log in to do some dailies, then run an instance, then do a bg, poke around on the ah, then log.  If I can only log in, do an instance, log out....that isn't the game for me.

The other big issue is that they released Cata the way they did and it all but broke our casual guild.  So, yeah, we never really got back to running instances like we did in Wrath.  So, people did their leveling, crafting, pvp'ing, etc. until they got bored and dropped out.  The big message we got at release was, this game isn't for you casuals, we've changed our direction.  That was the message I got anyway.  Changes to the contrary after that don't matter too much to me now.  I just think the shiny has worn way off for me on the game in general, so things like this made it easy for me to lose interest.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 08:18:16 AM
Here's the thing. I think when it comes to dungeon planning the design itself forces you to run them over and over in order to gain points, so you can't make them that organizational or difficult. The reason is that the challenge moves from dealing with the dungeon itself and becomes dealing with the 4 other morons you're saddled with. I'll call this the "Fade" effect. For those that played DA, you know it well. The first time you do the Fade it's really really cool, but you never want to do it again. You've done it, it's figured out, and any subsequent playthroughs it's just an obstacle that wastes time in your way to the ultimate goal.

Dungeons suffer from the Fade effect heavily in WoW.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 08:32:30 AM
Also, after all the hacks Sony and the like have had recently, Blizzard does this:

Quote from: Blue post from Zahrym
If you use an authenticator – and we hope you do – you may soon notice that an authenticator prompt may not appear with every login. We’ve recently updated our authentication system to intelligently track your login locations, and if you’re logging in consistently from the same place, you may not be asked for an authenticator code. This change is being made to make the authenticator process less intrusive when we’re sure the person logging in to your account is you.

We hope to continue improving the authenticator system to ensure the same or greater security, while improving and adding features to make having one a more user friendly experience. If you don’t already have a Battle.net Authenticator attached to your account, don’t wait until it’s too late - http://us.battle.net/en/security/checklist

Shitstorm ensues from people asking WTF? I want to have to log in all the time!


Title: Re: Cracks starting to show?
Post by: Miasma on June 17, 2011, 08:41:53 AM
Unless you're worried about someone who lives with you learning your password and logging in from your computer there's no legitimate reason to worry about the change.  Whole thing sort of reminds me of that Simpsons episode where Lisa picks up a rock and claims it acts as a bear repellent and must work since there are no bears around.  The people freaking out are Homer and would like to purchase said rock.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 17, 2011, 09:02:34 AM
It's a change to make things less secure in the name of convenience; at the very least we should be able to opt-out of the new change.


Title: Re: Cracks starting to show?
Post by: Hutch on June 17, 2011, 09:07:41 AM
It's a change to make things less secure in the name of convenience; at the very least we should be able to opt-out of the new change.

This. I'm perfectly happy typing in my authenticator code every single time I log in. When I got past the login screen last night without it, my very first thought was "omfg I'm hacked". My guildmates talked me down, and when I logged into my battle.net account through a browser, it required the authenticator. (I then searched in vain for an opt-out checkbox in my account settings.)

A warning would have been nice. Even better would have been not changing it at all, or the abovementioned opt-out.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 17, 2011, 09:32:27 AM
A hacker can't really spoof your IP address (you could theoretically make a faked packet, but even if your ISP routed it, which most won't, the return packets wouldn't come to you), there is seriously no reason to worry about this change, unless your roommate is in LulzSec or something. Opting out would really gain you nothing at all.


Title: Re: Cracks starting to show?
Post by: luckton on June 17, 2011, 09:48:15 AM
Opting out would really gain you nothing at all.

You're preaching to the Tin-Foil hat crowd here.  In a time when LulzSec is running around the internet with scissors.  Giving an opt-out option on this is a 'peace of mind' gesture.  That's what we want.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 17, 2011, 09:55:19 AM
I'll side with Blizzard on this one, for once.  There's little reason to force use unless you don't trust the people you live with.  (In which case, why do they know your password or have access to your authenticator?)

Now the rest of their security is shit, and the authenticator just lets them get away with not improving it.


Title: Re: Cracks starting to show?
Post by: Hutch on June 17, 2011, 09:58:06 AM
What's going on here? How is there pushback against the opt-out?

Yes, clearly my fear that I'd been hacked was irrational. Nonetheless, it manifested. Now that I know what was going on, the "improved" login process is merely irritating.

I would like to have the same steps every time I log in. I don't want to have to wait until my password has been accepted, for the game to then decide if it wants me to use my authenticator. Either require it or don't, every time, and I'd prefer that it be required.

I dunno. Maybe they're getting feedback from customers, stating that the authenticator is too hard to use? Otherwise this smacks of fixing something that wasn't broken.


Title: Re: Cracks starting to show?
Post by: caladein on June 17, 2011, 10:14:00 AM
There's little reason to force use unless you don't trust the people you live with.  (In which case, why do they know your password or have access to your authenticator?)

Yeah, that's the main case that came to mind as pro-paranoid/original mode option.

Also, this explains why the authenticator entry got moved back to a pop-up after login instead of being part of username/password entry.


Title: Re: Cracks starting to show?
Post by: Merusk on June 17, 2011, 10:16:30 AM
They're probably getting feedback from their customers along the lines of: "fuck I lost my authenticator" and "damnit my auth's battery died" coupled with "no, I don't want to buy another one." "What do you mean I have to wait x days to get this fixed" and "Since I can't login to b-net without it I'll just tell the CC company you won't let me cancel and ignore the charge." (Which they are penalized for, IIRC.)


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 11:05:58 AM
And today in FUCK YOU CATA, I'M OUT!

I bring you, I JUST WANT TO RIDE MY SEAHORSE!



Title: Re: Cracks starting to show?
Post by: Ingmar on June 17, 2011, 11:17:00 AM
What's going on here? How is there pushback against the opt-out?

Speaking as an IT guy it would be really annoying to be asked to implement some kind of optional, pointless extra step for people just so they can feel better about something they have no reason to actually fear. I imagine Blizzard's network team feels the same way, given IT people are all cranky bastards at heart.


Title: Re: Cracks starting to show?
Post by: Nevermore on June 17, 2011, 11:26:01 AM
And today in FUCK YOU CATA, I'M OUT!

I bring you, I JUST WANT TO RIDE MY SEAHORSE!


I certainly hope that one is a troll.


Title: Re: Cracks starting to show?
Post by: Hutch on June 17, 2011, 11:50:39 AM
What's going on here? How is there pushback against the opt-out?

Speaking as an IT guy it would be really annoying to be asked to implement some kind of optional, pointless extra step for people just so they can feel better about something they have no reason to actually fear. I imagine Blizzard's network team feels the same way, given IT people are all cranky bastards at heart.

Do you do your IT work for Blizzard? If not, then no one is annoyingly asking you to add an opt-out to the misguided, unasked-for change that you just made, that affects millions of your paying customers.

If so, well then suck it up. You work for an enormous entertainment machine. You should be better at CS than this.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 11:52:32 AM
What's going on here? How is there pushback against the opt-out?

Speaking as an IT guy it would be really annoying to be asked to implement some kind of optional, pointless extra step for people just so they can feel better about something they have no reason to actually fear. I imagine Blizzard's network team feels the same way, given IT people are all cranky bastards at heart.

That, in a nutshell, would be why those IT people are terrible business people. If I'm running a company, I tell my IT people to STFU and give the people they consider blantant morons for not understanding complicated internet security code what they want.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 17, 2011, 11:53:01 AM
misguided

I have to disagree. It makes things more convenient for people without compromising security. How is that misguided?

EDIT: I doubt that the actual grunt IT people like me have anything to do with actually making the decision in reality.  :-P


Title: Re: Cracks starting to show?
Post by: Hutch on June 17, 2011, 12:12:20 PM
misguided

I have to disagree. It makes things more convenient for people without compromising security. How is that misguided?

If I don't need my auth-code every time I log in, why do I need to keep using my password? All that typing is just damned inconvenient.

More seriously, I explained myself a couple posts ago. I want to get the same prompts whenever I log in. Up until yesterday, I didn't have to wait for the game to decide if it wanted my auth-code. So how is that more convenient? Seems like a wash to me. Maybe we could have a checkbox on our account page, to let us decide how we want to be inconvenienced.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 17, 2011, 12:46:17 PM
If I don't need my auth-code every time I log in, why do I need to keep using my password? All that typing is just damned inconvenient.

More seriously, I explained myself a couple posts ago. I want to get the same prompts whenever I log in. Up until yesterday, I didn't have to wait for the game to decide if it wanted my auth-code. So how is that more convenient? Seems like a wash to me. Maybe we could have a checkbox on our account page, to let us decide how we want to be inconvenienced.
You need one or the other.  A password you can remember.  An auth code you cannot.

While it might make you feel better, it's another data field that would have to be tracked which adds nothing except satisfying your own comfort.  Every data field they retain serves a purpose to them.

Honestly, my politest response as an IT person to someone wanting to have to input more data than is necessary would be to roll my eyes.  The PR guy can spin as convenience or whatever.  Now not announcing the change was stupid, but there's no reason to have the option.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 12:51:17 PM
adds nothing except satisfying your own comfort.

If that's true, then the change was needless. It could have been left as is.


Title: Re: Cracks starting to show?
Post by: Rokal on June 17, 2011, 01:26:30 PM
The first time you do the Fade it's really really cool, but you never want to do it again. You've done it, it's figured out, and any subsequent playthroughs it's just an obstacle that wastes time in your way to the ultimate goal.

The fade was fun the first time you go through it?  :uhrr:

I'm not sure I can take you seriously anymore, if I ever could.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 01:30:00 PM
Yeah, the Fade gets a bad rap due only to the fact that people had to do it so often they soured on it. The initial interaction with the Fade was for many people an interesting puzzle game of exploration.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 17, 2011, 01:31:13 PM
Yeah I liked it the first time as well. Puzzle stuff like that isn't bad inherently, it just lacks replay value.


Title: Re: Cracks starting to show?
Post by: caladein on June 17, 2011, 01:35:34 PM
Other parts of Dragon Age Origins have soured over time (like nearly every long combat sequence).  The Fade was hateful from the off.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 17, 2011, 01:44:52 PM
The first time you do the Fade it's really really cool, but you never want to do it again. You've done it, it's figured out, and any subsequent playthroughs it's just an obstacle that wastes time in your way to the ultimate goal.

The fade was fun the first time you go through it?  :uhrr:

I'm not sure I can take you seriously anymore, if I ever could.

The Fade was fun the first time, sort of annoying the second, and I downloaded Skip the Fade after the third.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Fordel on June 17, 2011, 01:46:15 PM
The Fade was horse shit the first time around too.


Title: Re: Cracks starting to show?
Post by: Rokal on June 17, 2011, 01:51:43 PM
The biggest problems I had with the fade was that it 1) was ugly as hell, with bland colors and bad textures everywhere and 2) that it essentially had 'vehicle combat' for large sections, where you were forced to play as a rat or a skeleton, etc. The entire skill system for changing into another form and using abilities was awful.

I thought the Fade section in DA2 was much better, which focused on the story and the surreal environment rather than mazes and puzzles. That's about the only nice thing I have to say for DA2 though.

On topic:

I want 30-45 mins of good, fairly difficult in the way of making you think and organize, content.  I'll play usually 1.5 hours total, so I want some time when I log in to do some dailies, then run an instance, then do a bg, poke around on the ah, then log.  If I can only log in, do an instance, log out....that isn't the game for me.

...

The big message we got at release was, this game isn't for you casuals, we've changed our direction.  That was the message I got anyway. 

Most of the complaints from 'casuals' about Cata 5-mans at launch is that they were too difficult (or at least, too difficult if you didn't have an organized group), not that the dungeons were too long by design. Aside from maybe Deadmines, the dungeons were only long if you were wiping a lot. Saying that they abandoned casuals and then saying that you want difficult dungeons that reward organization is contradictory. Throne of Tides only takes more then 30 minutes if your group is bad or unorganized, and that's not because they nerfed the dungeon a bunch.


Title: Re: Cracks starting to show?
Post by: Azuredream on June 17, 2011, 02:50:56 PM
Aside from maybe Deadmines

Change that maybe into a "definitely" please. Add SFK while you're at it.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 17, 2011, 03:24:31 PM
The general complaint was "too time consuming".  Too hard, too long, too whatever all fell under the category of "I don't enjoy spending so much time trying to complete this dungeon".  Why you're in there for so long doesn't really matter when you come to resent being there.


Title: Re: Cracks starting to show?
Post by: Rokal on June 17, 2011, 03:40:43 PM
It absolutely does matter. If the dungeon is long because you are wiping, it means that future runs or runs where you perform and communicate well will be shorter. Long dungeons that are long because of a large map or excessive trash (Deadmines) will always be long.

Throne of Tides, Grim Batol, and Vortex Pinnacle are essentially what Dren was asking for. Relatively challenging dungeons that could be completed in a very short amount of time if you did well and were organized. Of course when they're new and everyone is learning they will take longer, that's an obvious outcome if the dungeon is challenging, regardless of how long it actually is.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 04:05:32 PM
It absolutely does matter. If the dungeon is long because you are wiping, it means that future runs or runs where you perform and communicate well will be shorter. Long dungeons that are long because of a large map or excessive trash (Deadmines) will always be long.

Throne of Tides, Grim Batol, and Vortex Pinnacle are essentially what Dren was asking for. Relatively challenging dungeons that could be completed in a very short amount of time if you did well and were organized. Of course when they're new and everyone is learning they will take longer, that's an obvious outcome if the dungeon is challenging, regardless of how long it actually is.

If it's all going to end up being about points anyway, the less popular dungeons need to give more points based on their coming up in a random.


Title: Re: Cracks starting to show?
Post by: Rokal on June 17, 2011, 04:12:54 PM
Not a bad idea. People would groan less about Deadmines and SFK if they gave more points because they are longer. They already do give more JP since you get that per boss-kill, but most people are looking for the VP.

It would pose a few problems though. Hard to balance length vs. VP bonus, and if there was still a max of 7 weekly heroic runs, people might be inclined to drop groups until they get the dungeon that rewards the most points.

That said, it wouldn't make Deadmines any more fun to run, so I don't think it's the ideal solution.


Title: Re: Cracks starting to show?
Post by: Azazel on June 17, 2011, 04:13:16 PM
45 minutes to do a dungeon is still too long to me.

What's the queue time like these days?




Title: Re: Cracks starting to show?
Post by: Ingmar on June 17, 2011, 04:14:31 PM
45 minutes to do a dungeon is still too long to me.

What's the queue time like these days?




For me on the Nightfall battlegroup:

As tank: instant for both regular heroics and troll heroics
As DPS: 15-25ish min for regular heroics (mostly 20ish), 30-45 min for troll heroics


Title: Re: Cracks starting to show?
Post by: Azazel on June 17, 2011, 04:15:32 PM
The ideal length for me is about 60 minutes. 30 minutes just feels a bit too fast, hardly a journey through some dangerous dungeon.

Deadmines actually would have been a fine dungeon at 1.5 hours if we weren't encouraged to keep re-running it.

If I have my RL friends around here and we're playing in a group, LAN-style, an hour, 90 minutes would be fine.

On the internet with randoms? 30 minutes.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 04:25:58 PM
Not a bad idea. People would groan less about Deadmines and SFK if they gave more points because they are longer. They already do give more JP since you get that per boss-kill, but most people are looking for the VP.

It would pose a few problems though. Hard to balance length vs. VP bonus, and if there was still a max of 7 weekly heroic runs, people might be inclined to drop groups until they get the dungeon that rewards the most points.

That said, it wouldn't make Deadmines any more fun to run, so I don't think it's the ideal solution.

Nothing made Occulus more fun to run either. They just kept nerfing the fuck out of it and adding shit to the end until people finally went, "GAWD, FINE!"


Title: Re: Cracks starting to show?
Post by: Azazel on June 17, 2011, 04:26:19 PM
What's going on here? How is there pushback against the opt-out?

Speaking as an IT guy it would be really annoying to be asked to implement some kind of optional, pointless extra step for people just so they can feel better about something they have no reason to actually fear. I imagine Blizzard's network team feels the same way, given IT people are all cranky bastards at heart.

Speaking as someone who works in a small organisation that is a splinter of a huge organisation, we get required to do all kinds of pointless shit all of the time. We just do it and get on with our lives, since we like our jobs and the money that our jobs bring.


Title: Re: Cracks starting to show?
Post by: luckton on June 17, 2011, 06:56:09 PM
Nothing made Occulus more fun to run either. They just kept nerfing the fuck out of it and adding shit to the end until people finally went, "GAWD, FINE!"

Something I never understood about this complaint was how Bliz finally added a unique way of doing a dungeon using vehicle-based combat, and everyone hated doing it.  And yet, Ulduar comes along and everyone's digging right into it.  I guess all the haters didn't have an issue with the vehicle cockblock at the start of the raid?


Title: Re: Cracks starting to show?
Post by: Malakili on June 17, 2011, 06:59:30 PM
Nothing made Occulus more fun to run either. They just kept nerfing the fuck out of it and adding shit to the end until people finally went, "GAWD, FINE!"

Something I never understood about this complaint was how Bliz finally added a unique way of doing a dungeon using vehicle-based combat, and everyone hated doing it.  And yet, Ulduar comes along and everyone's digging right into it.  I guess all the haters didn't have an issue with the vehicle cockblock at the start of the raid?

People didn't like occulus because it didn't get easier the more you geared up (until much later when Blizz added that patch which maded vehicle stuff scale with gear).  Of course, by the time the change did come in and the place being trivially easy and gave a lot of badges, people were already trained not to like it, and there wasn't changing the mind of many people. 
Likewise, people didn't mind the Ulduar vehicle battle at first beceause it let them get that tier of loot without needing the gear to actually do the fight.   


Title: Re: Cracks starting to show?
Post by: Rokal on June 17, 2011, 07:16:45 PM
I didn't mind Occulus myself, but I didn't play Wrath especially long either. I appreciate that they tried to make the lvl 80 dungeons feel different from each other. Deadmines only feels distinct because it is longer than the rest of the 85 dungeons, but I'd rather see a standard length for dungeons and variation in places other than length. I think BRC is about the perfect length for a dungeon, personally, and it has distinct-enough fights that it feels pretty unique.

Edit: My suggestion to improve Deadmines would be to remove the entire section between the first boss and the second (the goblin). One less loaded trash hall, one less boss. I'd also probably cut out the mario part for the last boss, as it feels fairly time consuming when you had just gotten to the "end", and it's pretty easy for someone to screw up and die.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 17, 2011, 07:50:21 PM
Nothing made Occulus more fun to run either. They just kept nerfing the fuck out of it and adding shit to the end until people finally went, "GAWD, FINE!"

Something I never understood about this complaint was how Bliz finally added a unique way of doing a dungeon using vehicle-based combat, and everyone hated doing it.  And yet, Ulduar comes along and everyone's digging right into it.  I guess all the haters didn't have an issue with the vehicle cockblock at the start of the raid?

Ulduar's vehicles did not fly. That seriously makes a huge difference, believe it or not. Some perfectly decent players will turn into utter morons the second the Z axis comes into play. It's why everyone fucking loathed Malygos too. Well. One of the reasons.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 17, 2011, 07:56:21 PM
It absolutely does matter. If the dungeon is long because you are wiping, it means that future runs or runs where you perform and communicate well will be shorter. Long dungeons that are long because of a large map or excessive trash (Deadmines) will always be long.
It doesn't matter because a cancelled account will never know that.

Now it might matter to the devs for learning from their mistakes, but not to the players that are affected.


Title: Re: Cracks starting to show?
Post by: Rendakor on June 17, 2011, 08:02:13 PM
Al'Akir is Cata's Z-Axis hell fight; it's the same strategy as Malygos too, and the same wipes when people fail at it. But at least we get to keep our normal buttons.


Title: Re: Cracks starting to show?
Post by: Merusk on June 17, 2011, 08:30:31 PM
The mechanics of the dragons in Occulus were vastly different from those of the guns in Ulduar as well.   Ulduar was "Shoot this, use this shield, run from this, pickup this" All very simple.

Occulus was "Build up this stack, then use this.  unless this is happening in which case you have to use this ability.  UNLESS  he's charging at you in which case fly in this direction"   That the "healing" dragon killed itself and the "tanking" dragon wasn't actually supposed to be taking damage also fucked people up.


Title: Re: Cracks starting to show?
Post by: Paelos on June 17, 2011, 08:58:56 PM
It was a ridiculous gimmick, that's why people hated it.


Title: Re: Cracks starting to show?
Post by: apocrypha on June 18, 2011, 05:33:40 AM
My suggestion to improve Deadmines would be

Both Deadmines and SFK are also terrible for Taurens. The ceilings are way too low and I spend half my time in there with a screen full of cow head.


Title: Re: Cracks starting to show?
Post by: Setanta on June 18, 2011, 07:47:28 AM
screen full of cow head.

You watch bovine oral sex while playing WoW?


Title: Re: Cracks starting to show?
Post by: apocrypha on June 18, 2011, 08:06:10 AM
Would be more entertaining than Deadmines  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: caladein on June 18, 2011, 10:13:11 AM
I can understand why a lot of players dislike vehicle fights, but it's the same reason I really enjoy them.  I love that aspect of being given a new (albeit limited) class to figure out and then applying it to a boss fight.

It's like playing a new alt (or someone else's character) seriously for the first time, when it's the most fun because everything's new and there's tons of moments like "Ohhhhhh, I can use that here to do this...".  Sure sometimes those moments turn into "Why does Disengage take off Swirling Winds?" but even that's an enjoyable moment of discovery and a reasonably funny way to get yourself killed.  I know I'm in the minority in enjoying that sort of thing and the more raid-boss-like quests that replaced the vehicle stuff are definitely better for the game as a whole.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 18, 2011, 10:16:10 AM
I like them too, I just don't like being at the mercy of 9 other people's inability to comprehend moving in 3 dimensions.


Title: Re: Cracks starting to show?
Post by: Paelos on June 18, 2011, 10:20:04 AM
And today in FUCK YOU CATA, I'M OUT! I bring you one of the weirder ones. Dude named Cavu RPs his own quitting, but it makes no sense.



Title: Re: Cracks starting to show?
Post by: Shrike on June 18, 2011, 10:27:55 AM
My suggestion to improve Deadmines would be

Both Deadmines and SFK are also terrible for Taurens. The ceilings are way too low and I spend half my time in there with a screen full of cow head.

I've come to actually kinda like the Deadmines. Not sure why, but I do. Less fail groups, I suppose. 

SFK does have issues of being rather claustrophobic, even as a draenei. Too tall, I guess. Normally, when we're on the stairs that wind around and around the battlements, I go blood elf with the orb of the Sin'dorei. Just makes it easier to see past shoulder-wide horns and 7' tall shaman in narrow hallways.


Title: Re: Cracks starting to show?
Post by: Setanta on June 18, 2011, 03:51:33 PM
My only problem with SFK and deadmines was as an Elemental Shaman - I had a trinket that on proc would send x-damage to the nearest enemies.

The design of some instances, 2 of which being SFK and Deadmines meant that an overload on Chain Lightning for some reason would proc the trinket through walls, often pulling mobs from the end of the instance - which would then pull every other mob on their way through.

I still have that trinket for lols  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Sjofn on June 18, 2011, 04:40:02 PM
Shit, is THAT what happens once in a while when the entire damn instance comes to murder us all?


Title: Re: Cracks starting to show?
Post by: Azuredream on June 18, 2011, 05:18:34 PM
Impact spreading DoTs did that too. Not sure if it still does it.


Title: Re: Cracks starting to show?
Post by: apocrypha on June 18, 2011, 11:05:50 PM
I've seen that happen once I think. We had no idea what it was. Other than utterly hilarious.


Title: Re: Cracks starting to show?
Post by: Setanta on June 19, 2011, 12:32:17 AM
Harmlight Token is the culprit http://www.wowhead.com/item=63839/harmlight-token (http://www.wowhead.com/item=63839/harmlight-token)

Quote
Harmlight Token
Binds when picked up
Trinket   
+219 Intellect
Item Level 318
Equip: Your harmful spells have a chance to afflict your victim with Vengeful Wisp, which deals 1176 damage every 3 sec.  In addition, each time the Vengeful Wisp deals damage, it has a 10% chance to spread to a random nearby enemy.

Consecrate can do it too on the mid-level (pat with 2 panther's) in Bethekk's ziggurat in ZG - but I usually blame a DPS for it :D Bloody Trolls and holes in their walls.


Title: Re: Cracks starting to show?
Post by: apocrypha on June 19, 2011, 04:48:13 AM
Consecrate can do it too on the mid-level (pat with 2 panther's) in Bethekk's ziggurat in ZG - but I usually blame a DPS for it :D Bloody Trolls and holes in their walls.

Also seen Heroic Leap do it there too. You'd think dungeons as old as these are would have these bugs ironed out by now...  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Dren on June 20, 2011, 05:40:39 AM
Throne of Tides, Grim Batol, and Vortex Pinnacle are essentially what Dren was asking for....

You are right.  Although I tend to disagree on some of those instances you listed, some instances were fine.  That really doesn't matter when the other much much longer dungeons are thrown into the randomizer.  "Random" wasn't always feeling that way either.  Our regular "random" group in the guild would laugh in a not-so-happy way when we got Deadmines for the 4th night in a row.

Length, difficulty, "fun," are all factors in determining if you like the instances or not.  On top of that, with the random dungeon system, you have to make them all good, not just some.  Is that hard?  Hell yes, but it is what it is. 


Title: Re: Cracks starting to show?
Post by: Merusk on June 20, 2011, 07:08:54 AM
That really doesn't matter when the other much much longer dungeons are thrown into the randomizer.  "Random" wasn't always feeling that way either.  Our regular "random" group in the guild would laugh in a not-so-happy way when we got Deadmines for the 4th night in a row.

Their randomizer has been wonky for a while now.  At the start of WOTLK (back when you got the "Timear Forsees" quests) we went for 2 1/2 months on Alleria without seeing the one to do Constructs in HoS and nearly as long before getting the Mustard Dog daily cooking quest.  It had become a topic of humor in general and I finally submitted a ticket on it. I suppose nobody else had before that because they both were available the day after I sent that ticket & had gotten a "seems odd, we'll look into it" response from the GM.

I'm noticing the same thing again with cooking, BGs and Heroic randoms.  I get a lot of HOO (and the last 3 randoms I've done when I only had time to run one that day were all HOO)  I have yet to get a random BRC or Deadmines group on the Pally since hitting 85 it's now gear level 350.  It's just weird.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 20, 2011, 10:20:55 AM
Last night was the first time I had gotten HoO in what feels like weeks. I had almost forgotten it even existed. BRC doesn't show up much for me either, but I'm glad about that, because beam boss lady always breaks up my PUGs, as I mentioned earlier.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 20, 2011, 10:44:43 AM
I'm noticing the same thing again with cooking, BGs and Heroic randoms.  I get a lot of HOO (and the last 3 randoms I've done when I only had time to run one that day were all HOO)  I have yet to get a random BRC or Deadmines group on the Pally since hitting 85 it's now gear level 350.  It's just weird.
We had mostly the same Dalaran dailies for five days in a row a couple of times back then, and again in Cataclysm.


Title: Re: Cracks starting to show?
Post by: Paelos on June 20, 2011, 10:50:43 AM
Today in FUCK YOU CATA, I'M OUT!

Tragiik signs off for the last time. How Tragic.


Personally I like his plan to delete PvP in order to save the game. That's thinking outside the box!


Title: Re: Cracks starting to show?
Post by: Malakili on June 20, 2011, 10:55:09 AM
You should make this into a daily or weekly youtube feature, I'd subscribe to that.


Title: Re: Cracks starting to show?
Post by: Samprimary on June 21, 2011, 04:43:43 AM
Now that I no longer have my time-consuming ultimate PvP goal, there's just nothing to do.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 21, 2011, 06:13:47 AM
Gold.

The other thread reminded me how bloated the auction house on servers have become.  As a fresh 85 with no other characters, the AH might as well not even exist for you.  Same with levelling up, when level 40 greens cost upwards of 50g there's a problem.


Title: Re: Cracks starting to show?
Post by: Miasma on June 21, 2011, 08:42:18 AM
If you were to start from scratch on a new server you would bascially have to take two gathering professions and find the niche markets for the hard to find lower level herbs and ore.  Another huge expense, at least on my server, are inscriptions.  If you want them all it will easily cost a new character a couple thousand gold.


Title: Re: Cracks starting to show?
Post by: Merusk on June 21, 2011, 09:55:01 AM
If you were to start from scratch on a new server you would bascially have to take two gathering professions and find the niche markets for the hard to find lower level herbs and ore.  Another huge expense, at least on my server, are inscriptions.  If you want them all it will easily cost a new character a couple thousand gold.

Yep. Even if you're a scribe it'll cost you a few hundred extra, beyond leveling, simply because of the ridiculous research req for runes.  You can't just buy them all (even old WOTLK ones) off of the trainer, you have to get lucky and hope it pops up on your daily research attempt.


Title: Re: Cracks starting to show?
Post by: Pantastic on June 21, 2011, 11:06:19 AM
The other thread reminded me how bloated the auction house on servers have become.  As a fresh 85 with no other characters, the AH might as well not even exist for you.  Same with levelling up, when level 40 greens cost upwards of 50g there's a problem.

There's no problem with inflation, because it also affects the price you get when you sell stuff. When a level 40 player can have a thousand gold or so just from gathering and selling, the greens are actually cheaper relative to your money than they were in vanilla. Remember, back at the start people would farm and save to have 100g at level 40, so just on straight percentages a 5g green then would match up with a 50g green now, and that ignores the fact that the level 40 would blow all of his 100 gold on getting a mount, while the level 40 now just spends 20 or out of his thousand.

If you set some kind of 'I'm not going to sell any stuff on the AH' limit on yourself, that's you choosing to make the game harder yourself, it's not a problem with the game.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 21, 2011, 11:27:15 AM
The questing rewards structure (and the useful lifespan of leveling gear) is such that unless you're trying to set up some kind of specific twink or something for BGs there's no good reason to be buying greens on the AH for the most part anyway.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 21, 2011, 12:51:02 PM
Yeah.  The only things I bought off the AH with recent characters were a weapon on my DK because I could not get one to save my life, and decorative clothing.


Title: Re: Cracks starting to show?
Post by: Merusk on June 21, 2011, 12:54:42 PM
I thought we were covering real costs for a newb char, like Glyphs.  Those aren't inexpensive or optional for the most part.

and decorative clothing.

Oh Glorioius Breastplate, why won't some newb sell you on the AH?  For now it'll have to remain Leather Harness and Mageweave pants!


Title: Re: Cracks starting to show?
Post by: Ingmar on June 21, 2011, 12:58:10 PM
I thought we were covering real costs for a newb char, like Glyphs.  Those aren't inexpensive or optional for the most part.

Yeah sorry, I should have specifically quoted Lakov there as that is who I was replying to. Glyph costs are troublesome for new characters, absolutely.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 21, 2011, 01:20:07 PM
Even if you ignore the costs of items while levelling which is truthfully easy since you can level to 85 easily without interacting with a single soul an it is what more often than not happens....it's still very hard for someone at 85 to gather ridiculous amount like 10k.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 21, 2011, 01:30:20 PM
You make enormous amounts of money leveling up if you don't buy stuff on the AH much, especially from 80-85. When's the last time you actually did it?


Title: Re: Cracks starting to show?
Post by: SurfD on June 21, 2011, 01:30:28 PM
Yeah.  The only things I bought off the AH with recent characters were a weapon on my DK because I could not get one to save my life, and decorative clothing.
What level was that?  You can usually get a decent quest reward weapon in most of the starter zones, followed by another decent Blue quality one from the Goblin Arena Fight questiline mid way through the leveling curve of most brackets that will tide you over till you can get a decent drop in normal / heroic dungeons.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 21, 2011, 01:32:47 PM
The arena fight quests are hard to get done if no one else is in the zone.  :awesome_for_real: I soloed some of it on my Horde paladin, but couldn't finish it ... but there was seriously not a single other person around for me to do it with.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 21, 2011, 01:37:12 PM
Yeah those goblin arenas are fine for current content, but once people aren't in those zones anymore they're not helpful.


Title: Re: Cracks starting to show?
Post by: SurfD on June 21, 2011, 03:05:59 PM
Eh, might just be a server thing.  Sure, the Nagrand / Zul'Drak arena quests are probably impossible to get people for, but the Twilight Highlands one almost always has people doing it on Tich.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 21, 2011, 03:15:36 PM
Well right, that one is 'current'.


Title: Re: Cracks starting to show?
Post by: SurfD on June 21, 2011, 04:03:23 PM
Well right, that one is 'current'.
Well, to be fair, you could probably offer to pay a level 85 character 20 g or something to solo the entire questline with you on the Nagrand / ZD ones and still come out with a profit at the end, and a new shiny weapon.


Title: Re: Cracks starting to show?
Post by: Merusk on June 21, 2011, 04:06:41 PM
20g?  :awesome_for_real:  I've seen people offer 5x that and get laughed at.  If you're not in a guild with folks who'll run it for you, it's going to cost you because it's out of the way.


Title: Re: Cracks starting to show?
Post by: Fordel on June 21, 2011, 04:50:05 PM
There were very few glyphs I gave a shit about while leveling up, but they weren't that expensive on our server either way. Unless something in the past few months to really inflate their costs or something at least.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 21, 2011, 05:02:50 PM
Doomhammer's scribes are pants on head retarded, they're even stupider about selling their product than our JCers.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 21, 2011, 05:08:57 PM
Most everything seems to sit around 80g these days, from what I've seen. There were some wild exceptions in both directions but mostly around 80g.


Title: Re: Cracks starting to show?
Post by: Mattemeo on June 21, 2011, 05:12:23 PM
Speaking of pants-on-head-reatarded, dat Frostscythe of Lord Ahune.

Bumbling itemisation oversight? Check (http://www.wowhead.com/item=69771)

Bullshit forum rep cover-response? Check (http://blue.mmo-champion.com/topic/181859/fix-the-frostlord-scythe)


I think I'll try and obtain it just on the offchance that they stop being gibbering tits and actually fix it.


Title: Re: Cracks starting to show?
Post by: Fordel on June 21, 2011, 05:54:45 PM
Doomhammer's scribes are pants on head retarded, they're even stupider about selling their product than our JCers.


The alternative is to have other servers where the scribes just don't EXIST at all.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: SurfD on June 21, 2011, 06:01:46 PM
Speaking of pants-on-head-reatarded, dat Frostscythe of Lord Ahune.

Bumbling itemisation oversight? Check (http://www.wowhead.com/item=69771)

Bullshit forum rep cover-response? Check (http://blue.mmo-champion.com/topic/181859/fix-the-frostlord-scythe)


I think I'll try and obtain it just on the offchance that they stop being gibbering tits and actually fix it.
pretty sure the frost scythe has always had stupid itemization.  Its intedned primarily as a novelty vanity item anyway, or at least that is the way i have always looked at it.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 21, 2011, 07:05:34 PM
Doomhammer's scribes are pants on head retarded, they're even stupider about selling their product than our JCers.


The alternative is to have other servers where the scribes just don't EXIST at all.  :why_so_serious:

Plenty of scribes on Moon Guard, they just actually realise they're selling something people want and thus should maybe charge some money for it.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 21, 2011, 09:49:54 PM
What level was that?  You can usually get a decent quest reward weapon in most of the starter zones, followed by another decent Blue quality one from the Goblin Arena Fight questiline mid way through the leveling curve of most brackets that will tide you over till you can get a decent drop in normal / heroic dungeons.
Was at 85.  Guild was dead, and I didn't know about it until I was like two days from the sword in that daily hub.  Baradin or whatever.  I bought a cheap green polearm on the AH and did plenty fine though, so I didn't really care.

Heroics in general were just miserable all around.  I was tanking with barely good enough gear (thankfully everyone else was overgeared), but couldn't get any upgrades to ever drop.  I think I had two pieces from dungeons, everything else was from various rep vendors.  Never did see a better weapon.  That just added to my dislike of Cata.  Hours upon hours banging my head against dungeons and wasn't getting anything out of them, while I think Vu had dungeon gear in almost every slot.  That's pretty brutal as a tank.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on June 27, 2011, 05:55:13 PM
PVP

It's just not fun to get your face raped for months before you get enough gear to be competitive. Also once you individually no longer get raped, you also need to rely on your entire team having said gear.

The barrier to fun here is just WAY too high.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 27, 2011, 06:03:31 PM
They're addressing that somewhat, in that (for the first time) there will be new crafted starter PVP gear at a higher tier - so you don't get stuck coming in 3 seasons into an expansion with your blue starter gear from season 1, etc.


Title: Re: Cracks starting to show?
Post by: Merusk on June 27, 2011, 06:19:03 PM
That still doesn't address a team of (mostly) fresh 85's dropping into your BG and acting like HK-Farming idiots.. but that's been true of WoW PVP since forever, so I don't know why LS is complaining now.

I completely identify with the problem he's mentioning, yeah.  Lord knows I've attached my pally to more than one plate-wearer with decent hp only to have them mowed-down by a rogue.  A ROGUE in fewer shots than some clothie.  Upon inspection I discover "oh hey, all pve gear. Well fuck."   My mistake for not inspecting them all in the lead-up, but fairly often I'm also getting in with only 15-20s left before start or mid-BG.

I think a lot boils down to some people just still don't understand resil after all these years.  They get into a BG thinking "man I'm going to wtfpwn in this leet gear now" only to get splattered.  That or they think "fuck those dungeons, I'll just farm HKs for Honor and convert it to justice to get geared up."

Meanwhile I've come across mages in blue Resil sets who could survive dual rogues with me healing them.  The pisser's going to be after tomorrow when new weapons make it in and people get splattered quicker.


Title: Re: Cracks starting to show?
Post by: Amaron on June 27, 2011, 06:31:29 PM
They're addressing that somewhat, in that (for the first time) there will be new crafted starter PVP gear at a higher tier - so you don't get stuck coming in 3 seasons into an expansion with your blue starter gear from season 1, etc.

I thought they were keeping the stupid part where the current season is 2 tiers above honor gear?   I assume this new crafted gear will be one more tier below that? 


Title: Re: Cracks starting to show?
Post by: Ingmar on June 27, 2011, 06:36:26 PM
They're addressing that somewhat, in that (for the first time) there will be new crafted starter PVP gear at a higher tier - so you don't get stuck coming in 3 seasons into an expansion with your blue starter gear from season 1, etc.

I thought they were keeping the stupid part where the current season is 2 tiers above honor gear?   I assume this new crafted gear will be one more tier below that?  

The last season will move down to honor, so it should just be crafted->honor->conquest each one tier apart. There's no 2 tier gap between current season and honor right now? This may not be live right away tomorrow, I would expect the honor/conquest change to not happen til the season change and I don't know if that is perfectly aligned with the patch or not, though it probably is.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 27, 2011, 06:45:05 PM
You can tell PvE plate people on sight. Or at least I can. "Do they look like me, yes/no" was pretty much the test. When I started, yes meant they were just as lame as I was (I had a mix of crafted PvP gear and PvE gear, because I am a lazy person who doesn't care). Now "yes" means that plate wearer and I are going to have a GOOD TIME.

I honestly found gearing up to be perfectly acceptable, and I'm not the most patient of PvP-ers (ask Ingmar!). However, I did it in a battlegroup full of people who are ... not good at PvP, though, so that helps. But I went in expecting to just get splattered everywhere (as I started well after people would've been able to get a full suit of honor gear at the very least), and it didn't really happen.


Title: Re: Cracks starting to show?
Post by: Merusk on June 27, 2011, 07:00:26 PM
The season ends tonight and the patch notes indicate that the Conquest>Honor conversion will be done tomorrow morning, the same as the 3 T11 pieces being available for JP.

On tiers, I think there's a misconception that there's currently 4 tiers of PVP gear because of the way they have it set up.  Crafted (339), Honor (352), Conq (365) and Conq w/ rating (armor 365, weapons 372).   The cong w/ rating makes people think there's another tier, even though it's got the same stats as the plain old conq gear.  

The weapons DO make a big difference, though.

On PVP gearing, I just got shit luck on both sides.  Alliance I'm up against Illidan, Cho'gal and Destromath, Horde I'm up against Mannaroth, Magtheridon and Bleeding Hollow.


Title: Re: Cracks starting to show?
Post by: Sjofn on June 27, 2011, 07:23:34 PM
Yeah, I forget what Moon Guard's battlegroup is called, but it has less PvP servers involved than the other ones or something. I think it's three PvP servers, three RP servers and a whooooole mess of PvE servers.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 27, 2011, 07:35:37 PM
Weapons should be at least somewhat 'solved' with the eventual availability of crafted PVE weapons once we blacksmiths finish our daily grinds to open up the vendors that have the recipes. Weapon is kind of the one slot where you can get away with just plugging in a PVE thing and be fine.


Title: Re: Cracks starting to show?
Post by: Amaron on June 28, 2011, 12:08:13 AM
The last season will move down to honor, so it should just be crafted->honor->conquest each one tier apart. There's no 2 tier gap between current season and honor right now?

Right after an expansion there wasn't a 2 tier gap in the past either.   Usually they'd always set the previous season as a cheaper arena set when a new season finally came.   I looked it up though and they aren't doing that this time.   They're bringing back honor weapons as well which is a nice touch.


Title: Re: Cracks starting to show?
Post by: Shrike on June 28, 2011, 09:10:59 AM
Weapons should be at least somewhat 'solved' with the eventual availability of crafted PVE weapons once we blacksmiths finish our daily grinds to open up the vendors that have the recipes. Weapon is kind of the one slot where you can get away with just plugging in a PVE thing and be fine.

Except, no AGI axes or maces. There're shaman involved, so there can't be any easy weapon availablity. Just wouldn't do.


Title: Re: Cracks starting to show?
Post by: Paelos on June 28, 2011, 10:33:27 AM
Now that I'm back in the country, let's continue our own journey of discovering why people are quitting wow in FUCK YOU CATA, I'M OUT!

Today I bring you the plight of Splice, who is leaving because he just can't take the rep grinds anymore.


Personally I don't disagree with him about applying rep across all toons. Then again, they would have to change the human racial because everyone would just grind it there.


Title: Re: Cracks starting to show?
Post by: sinij on June 28, 2011, 10:38:59 AM
When is next round of financial docs coming out? I am curious to see sub #s.


Title: Re: Cracks starting to show?
Post by: Paelos on June 28, 2011, 10:41:14 AM
When is next round of financial docs coming out? I am curious to see sub #s.

Usually they release in August. It won't matter. They've timed the patch to hit June 28th for a reason. They are going to string them out as long as possible so all the latest round of "Well 4.2 didn't solve anything" people quit in July, and therefore won't impact the quarterly reports.

I continue to believe there's no way around the Q3 numbers, when all the continual subs will have expired, and people will just give up waiting for miracles.


Title: Re: Cracks starting to show?
Post by: sinij on June 28, 2011, 10:56:20 AM
Do you really think that people that already left will come back for 4.2 ? I highly doubt it. Even without playing it is obvious that nothing changed, just more bone-headed decision and "my way or highway" calls from devs.

Highway it is.


Title: Re: Cracks starting to show?
Post by: Ingmar on June 28, 2011, 11:07:59 AM
Do you really think that people that already left will come back for 4.2 ? I highly doubt it. Even without playing it is obvious that nothing changed, just more bone-headed decision and "my way or highway" calls from devs.

Highway it is.

Yes, some people will. Guaranteed.


Title: Re: Cracks starting to show?
Post by: Rasix on June 28, 2011, 11:13:38 AM
I'm pretty sure Rift + single player releases will keep me happy until SWTOR. So, no desire to here at least.  I've always had urges to play again, this just feels odd to not want to at all.


Title: Re: Cracks starting to show?
Post by: Paelos on June 28, 2011, 11:28:54 AM
Do you really think that people that already left will come back for 4.2 ? I highly doubt it. Even without playing it is obvious that nothing changed, just more bone-headed decision and "my way or highway" calls from devs.

Highway it is.

No I think that people will hang on until 4.2 and then leave when it's the same old shit. That will be the next round of "breaking points" for people, and that won't show up in Q2 because they will quit in July.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on June 28, 2011, 01:12:00 PM
So, no desire to here at least.  I've always had urges to play again, this just feels odd to not want to at all.

That's where I'm at. I've often taken breaks, but this time, I sorta felt it in my bones that I'd never be back. I only use my authenticator for SCII now. :/


Title: Re: Cracks starting to show?
Post by: Ingmar on June 28, 2011, 02:44:56 PM
Going to put this here since this is where we're talking about player retention type stuff:

http://www.pcgamer.com/2011/06/28/play-world-of-warcraft-for-free-forever-with-the-new-endless-trial-mode/

TLDR: Trial accounts now never expire (so essentially 1-20 is now just free), anyone who only owned classic just got Burning Crusade for free, and Original+TBC price changed to $20.


Title: Re: Cracks starting to show?
Post by: Amaron on June 29, 2011, 03:49:39 AM
No I think that people will hang on until 4.2 and then leave when it's the same old shit.

Didn't they lose like 600~700k last time though?   If a good chunk of those don't come back it will look pretty bad all by itself.


Title: Re: Cracks starting to show?
Post by: Paelos on June 29, 2011, 05:37:58 AM
No I think that people will hang on until 4.2 and then leave when it's the same old shit.

Didn't they lose like 600~700k last time though?   If a good chunk of those don't come back it will look pretty bad all by itself.

I think they are beyond that. Those people, like many of us who list our grievances here, aren't coming back in the normal cycle of development as we used to. Now they are going to see the collective losses of the accounts in the second quarter plus the losses coming when people see 4.2 wasn't worth the wait.


Title: Re: Cracks starting to show?
Post by: Merusk on June 29, 2011, 05:41:44 AM
And it TOTALLY wasn't worth it if you're on the bubble.   The Thrall quest was ho-hum and his wife talks too much.  No new 5-mans and you can't complete the T11 set via JP, you'll still have to kill the end bosses of the T11 raids to do so.  Even the PVP weapons have some odd requirements on 'honor earned this season' to purchase them.


Title: Re: Cracks starting to show?
Post by: Paelos on June 29, 2011, 10:42:23 AM
Today in FUCK YOU CATA, I'M OUT! Delendam has had enough of your ridiculous questing!



Title: Re: Cracks starting to show?
Post by: Sjofn on June 29, 2011, 02:47:03 PM
... and you can't complete the T11 set via JP, you'll still have to kill the end bosses of the T11 raids to do so.  

This is the main thing that screams "wtf" to me. Everything else is fine, as I'm cool with new gated dailies and still haven't done much with the Zul'Whatevers (I'm shy!), but not being able to finish T11 without raiding is very, very eye-rollingly stupid, especially since it's just not going to take that long for people to buy the parts they CAN buy.


EDIT: Actually, I'm lying, the latest FUCK YOU I'M OUT from Paelos touches on another WTF for me. Making it so people HAVE to have done Hyjal on EVERY CHARACTER that might want to do those dailies is just fucking idiotic. I assume it's because they want it to make some vague amount of sense (why would we assault the firelands when all of Hyjal is obviously still on fire?) and get everyone in the same phase, but it's still fucking stupid. Catacylsm already has way less replayability because of the fewer leveling up zones (you could level in WotLK at least twice without repeating shit if it was important to you), but this makes it worse.  :uhrr:


Title: Re: Cracks starting to show?
Post by: Tannhauser on June 29, 2011, 03:20:37 PM
I'm done with WoW.  This latest patch gives me no urge to re-sub.  It's just over for me, the game has moved past me.  What's crazy is I currently have no MMO and I always have an MMO. 

I do enjoy the QQ though!


Title: Re: Cracks starting to show?
Post by: Merusk on June 29, 2011, 04:05:53 PM
The Hyjal thing is a huge error on their part for wanting it to be down at Malorne instead of up at the zone-in.  They should have just dropped new druids in place instead of reusing the Malorne guys since you can't see those NPCs until you've done the quests.  It's such a simple thing to do but they fucked it all up.

Hell, IMO the quests all should have been down in the Molten area, not in the regrowth at all.  WTF happens in that segment of the map anyway?


Title: Re: Cracks starting to show?
Post by: Ingmar on June 29, 2011, 04:07:45 PM
I suspect we move down to that in later phases, but maybe not. The heavy phasing across the zone is the real reason for the quest progression requirement I suspect.


Title: Re: Cracks starting to show?
Post by: Merusk on June 29, 2011, 04:18:09 PM
Oh it's absolutely because of the phasing.. I'm just puzzled as to why they didn't move it to that area, as it's not phased.  Perhaps you're right about the move-down, but if not it makes the decision even more of a WTF.


Title: Re: Cracks starting to show?
Post by: amiable on June 30, 2011, 04:46:23 AM
My friends and I just  all quit (5 of us).  Pve was an incredible pain, and you need 10 people to accomplish anything.  We liked pvp but rated bg's are a miserable failure and arenas were just painful cc-fests where whoever has the most crowd control wins.  The introduction of the new tier and the decision that conquest points are going to be gated the same way raid points are and require a similar amount of coordination to acquire was just the last nail in the coffin. Honestly I do not see any of us ever coming back.


Title: Re: Cracks starting to show?
Post by: Hawkbit on June 30, 2011, 06:34:39 AM
How did the wheels come off the bus?  Was it Blizzard continuing to do what they do and the players simply moved on, or did the upper team management (Kaplan??) shifting projects really affect this cycle, or what?  Like Tannhauser above, I'm just done with WoW.  I feel no connection to it anymore, from someone who played mostly non-stop from 11/04 to 1/11. 


Title: Re: Cracks starting to show?
Post by: Merusk on June 30, 2011, 06:48:22 AM
The merger happened.  It's about revenue on the upper end, not fun.  Vivendi always gave Blizzard a long leash because they knew it would pay off.  Kotick won't allow such leeway or nonsense.  Profit now, not later, he's got an empire to build.


Title: Re: Cracks starting to show?
Post by: Paelos on June 30, 2011, 06:54:47 AM
The merger happened.  It's about revenue on the upper end, not fun.  Vivendi always gave Blizzard a long leash because they knew it would pay off.  Kotick won't allow such leeway or nonsense.  Profit now, not later, he's got an empire to build.

I disagree with your assessment that it's profit now, not later. I think the reverse is the case right now. Blizzard has planned obsolesence for WoW and have diverted the most productive assets to future development projects that will net them greater gains. I think Blizzard wants to be mostly out of the WoW business by 2014 (10 year plan) and have something else that's started with brand new engines, expectations, IP.


Title: Re: Cracks starting to show?
Post by: Modern Angel on June 30, 2011, 08:06:12 AM
I've had it confirmed from more than one person that they've shifted large portions of the WoW dev team over to their new MMO. They're not playing with the same staff, in terms of quantity OR quality, that they were even two years ago.


Title: Re: Cracks starting to show?
Post by: Lantyssa on June 30, 2011, 10:01:19 AM
*coughcteamcough*


Title: Re: Cracks starting to show?
Post by: Rasix on June 30, 2011, 10:03:27 AM
Even the spam I'm getting is worse.  It's from yahoo accounts inviting me to opt in the Cataclysm beta.   :facepalm:


Title: Re: Cracks starting to show?
Post by: Paelos on June 30, 2011, 01:52:13 PM
Today in FUCK YOU CATA, I'M OUT! Dizhonor goes out of his way to say, "It's not you Blizzard, it's me."  :why_so_serious:



Title: Re: Cracks starting to show?
Post by: Amaron on June 30, 2011, 02:08:51 PM
Today in FUCK YOU CATA, I'M OUT! Dizhonor goes out of his way to say, "It's not you Blizzard, it's me."  :why_so_serious:

Not only his first MMO.  Apparently his first video game too.


Title: Re: Cracks starting to show?
Post by: Merusk on July 01, 2011, 04:49:46 AM
Something is very wrong in Blizzland.   At 2:30am today I got a "return to WoW for patch 4.1" e-mail. Nevermind that I've been resubbed since the Easter events..     :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Paelos on July 01, 2011, 06:56:50 AM
Today in FUCK YOU CATA, I'M OUT! Andrise let's Blizzard know they forgot to patch in the "fun"


I do agree with the assessment of the bosses. It's not "yeah we won!" it's "Thank god we got by that."


Title: Re: Cracks starting to show?
Post by: Amaron on July 01, 2011, 07:04:00 AM
I want a blog where I can read nothing but "FUCK YOU CATA" posts.   That shit is not going to get old.


Title: Re: Cracks starting to show?
Post by: Paelos on July 01, 2011, 07:14:30 AM
I want a blog where I can read nothing but "FUCK YOU CATA" posts.   That shit is not going to get old.

It could be like the reverse of a BlueTracker. It tracks the posts of everyone getting pissed off and quitting.

QuitTracker.


Title: Re: Cracks starting to show?
Post by: Amaron on July 01, 2011, 07:22:08 AM
QuitTracker.

OMFG.  DO IT  :drill:


Title: Re: Cracks starting to show?
Post by: Fabricated on July 01, 2011, 07:01:05 PM
Basically Blizz has spoken and said that casuals will always be a tier behind in raiding. I guess current normalmode raids are meant for "organized" groups and heroics are for "highly organized" groups. Not living the game? Enjoy having even longer content cycles! So fucking glad I unsubbed.

Quote
So casuals will constantly be a tier behind for the rest of the life of this game? If that is what is actually coming out of your mouth I'll save myself the time and unsub now. What a piss poor vision for your game. There are normal and heroic versions of raids for a reason. That heroic difficulty was implemented so that the two segments of the population (casual and hardcore) would both have something to do. You are now bifurcating the raiding population AGAIN, by telling casuals that they have to run around in the left overs.

Quote
Trying to label all of our players as “casual puggers” vs.” hardcore raiders” is ridiculously simplistic. Among raiders there is an enormous diversity of players. There are those who will raid virtually every night when new content is out, to guilds that raid once a week (and even then will cancel raid nights fairly commonly). If you must try to label raiders, you’d be closer to the Blizzard model if you said normal mode is for organized raids, heroic mode is for more hardcore organized raids, and the previous tier of content (and Baradin Hold) is targeted for pick-up groups. Also consider that even within a raid zone we try to design easier bosses (usually near the front) and more challenging ones (usually at the end) which can help blur those lines and offer smoother transitions for each category.

Overall, we think you’ll have a better experience playing World of Warcraft if you play with friends, either existing or those you meet in game. WoW, while much more solo friendly than most older MMO games, is still intended as a multiplayer game. We provide features like Dungeon Finder for when playing with friends isn’t possible, and as we said above, we’d like to offer more features like that. (Blue Tracker / Official Forums)


Title: Re: Cracks starting to show?
Post by: Merusk on July 01, 2011, 07:48:31 PM
Hooray for continuing to misunderstand your playerbase..  :awesome_for_real: The player in question is probably in one of those once-a-week guilds but considers himself casual.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 01, 2011, 08:03:13 PM
I'll shit on blizzard all day but that statement sounded perfectly reasonable. If you are going to have raid content at all, having random trade channel pugs finishing the current tier is a bit unrealistic.


Title: Re: Cracks starting to show?
Post by: Paelos on July 01, 2011, 08:05:18 PM
They would be about 10x better off if they didn't keep trying to explain themselves.

"We think you'll have a better experience playing WoW if you play with friends."

Yeah numbnuts, we WERE. Then, you ran them off because your model of content labeled them as mouth-breathers who had to wait 7 months to do the first iteration of raids.  :facepalm:

They wildly overestimate what the people who have the motivation to raid are actually willing to put up with.


Title: Re: Cracks starting to show?
Post by: caladein on July 01, 2011, 08:09:16 PM
"Has spoken?"  That's how it's been since they went to regular gear resets in Wrath.  The alternative was getting stuck in Molten Core or Karazhan until the end of time.


Title: Re: Cracks starting to show?
Post by: Azazel on July 01, 2011, 08:28:39 PM
I disagree with your assessment that it's profit now, not later. I think the reverse is the case right now. Blizzard has planned obsolesence for WoW and have diverted the most productive assets to future development projects that will net them greater gains. I think Blizzard wants to be mostly out of the WoW business by 2014 (10 year plan) and have something else that's started with brand new engines, expectations, IP.

Yes, yes, they want to shut down that 10m-subscriber cash cow as soon as possible. The IP is worthless.

I know you like the doomcasting, I agree with some of it, and it's generally  :popcorn: worthy, but this post makes you just look insane.


Title: Re: Cracks starting to show?
Post by: Paelos on July 01, 2011, 09:02:23 PM
I disagree with your assessment that it's profit now, not later. I think the reverse is the case right now. Blizzard has planned obsolesence for WoW and have diverted the most productive assets to future development projects that will net them greater gains. I think Blizzard wants to be mostly out of the WoW business by 2014 (10 year plan) and have something else that's started with brand new engines, expectations, IP.

Yes, yes, they want to shut down that 10m-subscriber cash cow as soon as possible. The IP is worthless.

I know you like the doomcasting, I agree with some of it, and it's generally  :popcorn: worthy, but this post makes you just look insane.

You misunderstand me. They don't want to shut down anything, but they realize they can't keep up the game at that level after 10 years. They need to be headed out of the WoW business and into something new if they want to succeed. Blizzard is not about running something the same way forever until it slowly bleeds to death on the table. They are going to make sure it shifts in a positive direction they can handle with minimal backlash, while also preparing the customer base for the next product in line.


Title: Re: Cracks starting to show?
Post by: Amaron on July 01, 2011, 10:23:18 PM
I'll shit on blizzard all day but that statement sounded perfectly reasonable. If you are going to have raid content at all, having random trade channel pugs finishing the current tier is a bit unrealistic.

It only sounds reasonable.   The reality though is that there is no difference in quality between pugs and casual once-a-week raid guilds.    You could probably make a pretty good argument that pugs are better than those guilds.   At least in a pug you don't HAVE to take baddies on purpose.  Basically blizzard has no understanding of the capabilities of casual organized raiders.   They're telling the bulk of their raider playerbase to piss off and do the previous tier.


Title: Re: Cracks starting to show?
Post by: Azazel on July 01, 2011, 10:27:04 PM
What I'm saying is that they will continue to be in the WoW business for a very long time. Regardless of how shitty Cata may be and how much it may have pissed off a bunch of casuals and hardcores alike, it's still a monstrous cash cow that they will keep the C-Team on for as long as it's making good solid profits. Considering that EQ1 continues to limp along making Sony money even today, and that they own their own IP (unlike SWG, LOTRO, etc - no licence fees) - Blizzard will be in the WoW business for a long long fucking time yet.


Title: Re: Cracks starting to show?
Post by: Rokal on July 01, 2011, 11:16:30 PM
It only sounds reasonable. The reality though is that there is no difference in quality between pugs and casual once-a-week raid guilds.

Dumbest thing I've read on here in a while. The difference between an established group of players that raid with each other every week and a group of players playing together for the first time and organized spur-of-the-moment is huge. PuGs often fall apart or lose a few members at the first sign of trouble, and often you have people who suggest doing fights the way 'their' guild does it. To say PuGs and casual once-a-week-raid-guilds have no difference in quality is completely ignoring how important organization is for raiding.

Even if you were talking about the quality of the players, as opposed to the quality of the raid as a whole, the quality of the players is still going to be lower. It'll be lower for the same reason that the quality is generally lower in LFD than manually pugging a group on your server. The less investment people have in something, the less effort they will put in, and the lower their patience.


Title: Re: Cracks starting to show?
Post by: Amaron on July 01, 2011, 11:30:09 PM
It only sounds reasonable. The reality though is that there is no difference in quality between pugs and casual once-a-week raid guilds. 
Dumbest thing I've read on here in a while. The difference between an established group of players that raid with each other every week and a group of players playing together for the first time and organized spur-of-the-moment is huge.

WHOA hold up.   Who said anything about an "established group of players that raid with each other every week".   That's NOT a casual once a week guild right there.    A casual once a week guild is very lucky if it can get the same people to show up every week.   Most of them have to take puggers to fill in spots.

Yes pugs suck but SO DO casual raid guilds.    If you go to WoWProgress you will easily see most of them still have not cleared the previous normal mode tier.   That is an irrefutable fact.


Title: Re: Cracks starting to show?
Post by: Rokal on July 01, 2011, 11:44:11 PM
I'm glad you have such a concrete and well-established description for what a once-a-week-raiding guild is. Here I thought it was just a raid guild that raided once a week  :awesome_for_real:

Who said anything about an "established group of players that raid with each other every week".   That's NOT a casual once a week guild right there.

That is literally the definition of any raid guild, period, regardless of how many people are in it or how frequently the group roster is the same.

My guild is a twice-a-week raid guild, and we only raid 2 hours on one of those days. Once-a-week is just a step away. We generally have 8/10 people the same every week. Having at least 8 of the same players every week is a huge boon to being successful at raiding.

Speaking of about 'most' once-a-week raid guilds or the 'average' casual raid guild is silly when we don't have good statistics backing up those claims, and it would be hard to even agree on what they mean.

Basically blizzard has no understanding of the capabilities of casual organized raiders.   They're telling the bulk of their raider playerbase to piss off and do the previous tier.
The 'bulk' of their 'raider playerbase' PuGs? This is another example of something you probably shouldn't claim.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 12:22:12 AM
That is literally the definition of any raid guild, period, regardless of how many people are in it or how frequently the group roster is the same.

If you want to argue about semantics go ahead.   The "people who want to do this raiding thing without pugging" (is that acceptable?) are mostly(see below) baddies in shitty guilds that can't finish the previous tier.   The people who pug can't do it either.   They are  both fucked equally.   The are at equal levels of suck.  Teamwork doesn't help them because THEY SUCK and they die in the fire.

Quote
Speaking of about 'most' once-a-week raid guilds or the 'average' casual raid guild is silly when we don't have good statistics backing up those claims, and it would be hard to even agree on what they mean.
We actually have some very useful statistics.   Go to wow progress.   They keep track of info for something like 60,000 guilds.    By quick perusing you can see 75% of those guilds have not finished the previous tier.   That info uses in game achievements so it's actually quite accurate.   

Quote
The 'bulk' of their 'raider playerbase' PuGs? This is another example of something you probably shouldn't claim.
Good thing I didn't claim that then.  The bulk of the raider player base is in some casual raid guild and blizzard is telling that part to piss off and do the previous tier.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 02, 2011, 02:08:05 AM
While I think tier1 cat raiding was a bit too hard on normal mode (haven't done firelands) there does come a point where you can only dumb something down so much.


Title: Re: Cracks starting to show?
Post by: Simond on July 02, 2011, 04:01:49 AM
Speaking of raiding:
http://www.mmo-champion.com/content/2365-Firelands-Heroic-Disabled-July-1st-Hotfixes-Blue-Posts-Artworks
Quote
Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.
Pre-4.2: "We're holding off releasing the patch because not enough people have seen the release raiding content"
Post-4.2: *turns off heroic difficultly because too many people are seeing the content*

Looks like they should have included plane of water in 4.2 after all.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: caladein on July 02, 2011, 04:15:08 AM
Yes, because not hotfixing for the (possibly) region-specific exploit (or unsporting behavior, your choice) would have been the responsible thing to do on their part.


Title: Re: Cracks starting to show?
Post by: SurfD on July 02, 2011, 04:25:57 AM
Speaking of raiding:
http://www.mmo-champion.com/content/2365-Firelands-Heroic-Disabled-July-1st-Hotfixes-Blue-Posts-Artworks
Quote
[color="deepskyblue"]Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.[/color]
Pre-4.2: "We're holding off releasing the patch because not enough people have seen the release raiding content"
Post-4.2: *turns off heroic difficultly because too many people are seeing the content*

Looks like they should have included plane of water in 4.2 after all.  :awesome_for_real:
Yeah, that has nothing actually to do with too many people seeing the content, but rather a specific instance in the "Hardcore World First Catass Race" in which Stars (a world first capable Korean guild) full cleared Firelands on normal in the first day or two, then Faction changed their entire guild's raid roster to use a bug that reset their raid lockout to get them access to heroic modes in the first week of the instance's release (they actually got the first Heroic kill of one of the bosses before blizzard kicked them out).

Pretty sure that blizzard really doesent care if people will be doing Heroic Modes on week two, but but abusing the system to get nearly a week worth of headstart over everyone else in the World First Kill race is likely to raise some red flags.


Title: Re: Cracks starting to show?
Post by: Malakili on July 02, 2011, 04:29:30 AM
Speaking of raiding:
http://www.mmo-champion.com/content/2365-Firelands-Heroic-Disabled-July-1st-Hotfixes-Blue-Posts-Artworks
Quote
[color="deepskyblue"]Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.[/color]
Pre-4.2: "We're holding off releasing the patch because not enough people have seen the release raiding content"
Post-4.2: *turns off heroic difficultly because too many people are seeing the content*

Looks like they should have included plane of water in 4.2 after all.  :awesome_for_real:
Yeah, that has nothing actually to do with too many people seeing the content, but rather a specific instance in the "Hardcore World First Catass Race" in which Stars (a world first capable Korean guild) full cleared Firelands on normal in the first day or two, then Faction changed their entire guild's raid roster to use a bug that reset their raid lockout to get them access to heroic modes in the first week of the instance's release (they actually got the first Heroic kill of one of the bosses before blizzard kicked them out).

Lolz I guess?  If an entire guild is willing to faction switch to get get 2 raid lockouts worth of raiding a week, you'd think Blizzard would be happy to take their money.


Title: Re: Cracks starting to show?
Post by: Maledict on July 02, 2011, 04:43:32 AM
While I think tier1 cat raiding was a bit too hard on normal mode (haven't done firelands) there does come a point where you can only dumb something down so much.

As an old timer, I always thought that killing one new boss a week was a good rate of progress, but that seems really slow compared to newer instances. I feel like I should be waving a cane at kids on my lawn or something... ;-)

On the downside, if 4.3 isn't happening till November, with only 7 bosses Firelands is going to get dull fast.


Title: Re: Cracks starting to show?
Post by: Malakili on July 02, 2011, 04:49:31 AM
While I think tier1 cat raiding was a bit too hard on normal mode (haven't done firelands) there does come a point where you can only dumb something down so much.

As an old timer, I always thought that killing one new boss a week was a good rate of progress, but that seems really slow compared to newer instances. I feel like I should be waving a cane at kids on my lawn or something... ;-)

On the downside, if 4.3 isn't happening till November, with only 7 bosses Firelands is going to get dull fast.

Hell, a boss per week consistently used to be really really solid.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 06:31:36 AM
While I think tier1 cat raiding was a bit too hard on normal mode (haven't done firelands) there does come a point where you can only dumb something down so much.

Oh I agree.  I think they actually have a real problem where their raid design forces them to dumb it down way too much.    One guy standing in the fire screws over everyone.   The result is you have a lot of decent players bitching about a difficulty they personally have no problem with.


Title: Re: Cracks starting to show?
Post by: Simond on July 02, 2011, 07:47:32 AM
Speaking of raiding:
http://www.mmo-champion.com/content/2365-Firelands-Heroic-Disabled-July-1st-Hotfixes-Blue-Posts-Artworks
Quote
[color="deepskyblue"]Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.[/color]
Pre-4.2: "We're holding off releasing the patch because not enough people have seen the release raiding content"
Post-4.2: *turns off heroic difficultly because too many people are seeing the content*

Looks like they should have included plane of water in 4.2 after all.  :awesome_for_real:
Yeah, that has nothing actually to do with too many people seeing the content, but rather a specific instance in the "Hardcore World First Catass Race" in which Stars (a world first capable Korean guild) full cleared Firelands on normal in the first day or two, then Faction changed their entire guild's raid roster to use a bug that reset their raid lockout to get them access to heroic modes in the first week of the instance's release (they actually got the first Heroic kill of one of the bosses before blizzard kicked them out).

Pretty sure that blizzard really doesent care if people will be doing Heroic Modes on week two, but but abusing the system to get nearly a week worth of headstart over everyone else in the World First Kill race is likely to raise some red flags.
And they locked out heroic mode rather than, say, suspending the entire guild for a fortnight, because...?


Title: Re: Cracks starting to show?
Post by: sinij on July 02, 2011, 07:53:21 AM
Hooray for continuing to misunderstand your playerbase..  :awesome_for_real: The player in question is probably in one of those once-a-week guilds but considers himself casual.

Before Cata I was running twice a week, 3 hour per play session raiding guild. We got Sindragosa down right before 5% buff kicked in and I considered us casual. Why casual? We did not had set roster, whoever logged in first-come-first-serve raided. We also frequently had people from friend's list in our raid. A number of us also were mainly PvPers who wanted to see the content, so you frequently would see some PvP gear (mostly glad-level weapons) in the raid. This often resulted in weird, barely workable raid composition but we didn't care because it worked. We had a few star players, but typical raider was mediocre. If raid composition was particularly bad that week we would start fresh raid and 1-4 +1, if we had all key players on we'd dust off progression save.

Once Cata released we hit heroics fairly hard, there were wipes on couple particularly tough bosses but as a guild we cleared them all within a month of Cata release. Then we hit raids... 3 weeks of 10 seconds into the fight wtfwiping and guild folded.  We faced decision of benching all but our best players and enforcing attendance to even attempt kills and decided it wasn't worth it and to cancel subscription instead.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 02, 2011, 07:56:58 AM
Because if they just suspended every guild that did it, it would be exactly the same as locking out heroic mode until next week.  You can't do heroics in the same lockout you completed a normal mode so there's no un sketchy way to do heroic mode.  If they started banning people for doing it, it would simply look that were punishing people for giving them money and it's only for the first week anyways.
'
I can blame blizzard for not seeing this coming in the first place but there's nothing really wrong with how they tried to handle it, not much they could've done.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 08:48:48 AM
Once Cata released we hit heroics fairly hard, there were wipes on couple particularly tough bosses but as a guild we cleared them all within a month of Cata release. Then we hit raids... 3 weeks of 10 seconds into the fight wtfwiping and guild folded.  We faced decision of benching all but our best players and enforcing attendance to even attempt kills and decided it wasn't worth it and to cancel subscription instead.

That's scary if your guild was still roughly the same. 


Title: Re: Cracks starting to show?
Post by: Paelos on July 02, 2011, 09:14:41 AM
I had a 10 man that got together in Wrath. We cleared everything but the Lich King raiding one day a week on Sundays for about 2-3 hours and extending as we wanted. It was too late by the time we got to LK in the dev cycle so motivation was pretty low, but we did get about 3 weeks of tries on him.

We were slow. We were bad. But the thing was, we could make progress one day a week in that formula. We didn't need more than that.

Then Cata hit and people didn't even want to do the heroics, myself included. We tried to raid, and we couldn't make it past the first set of bugs on Magmaw. Group blew up after 3 weeks of that and wiping on Toxitron.



Title: Re: Cracks starting to show?
Post by: Fabricated on July 02, 2011, 09:26:06 AM
Once Cata released we hit heroics fairly hard, there were wipes on couple particularly tough bosses but as a guild we cleared them all within a month of Cata release. Then we hit raids... 3 weeks of 10 seconds into the fight wtfwiping and guild folded.  We faced decision of benching all but our best players and enforcing attendance to even attempt kills and decided it wasn't worth it and to cancel subscription instead.
This is what happened to my release-day guild. Instead of talking about benching everyone but our best, we just realized we couldn't recruit in the cata environment since people only want to join the most progressed guilds. One of my best friends and 2 of our better raiders ditched for another guild and then the rest of us scattered to a couple different guilds who then proved incapable of getting content done. I unsubbed when I realized there was no content for me and that I couldn't do it with the people I wanted to play with even if there was.

Cata is encouraging the phenomenon that happened in BC where uber-guilds fucking despised eachother because they were constantly trying to poach members from eachother. And if you weren't uber-guild capable...welp.

To give an idea of how much of a step up in difficulty cata content is, the guild my best friend went to completed hardmode Ulduar while it was current, completed Trial of the Grand Crusader while it was current, went 12/12 in ICC before the buff, then 5/12 heroic before the buff, then was 12/12 heroic a while before WotLK ended.

...they just got their first Nef kill like a month or so ago. They've got like 2 heroic kills to their name.


Title: Re: Cracks starting to show?
Post by: Paelos on July 02, 2011, 09:37:11 AM
Most of the problems that caused the issues with our breakup was about the difficulty. The rest of it can be laid at the feet of the dumbass guild level system that made everyone completely isolationist and selfish.


Title: Re: Cracks starting to show?
Post by: Malakili on July 02, 2011, 10:04:15 AM
What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?


Title: Re: Cracks starting to show?
Post by: Fabricated on July 02, 2011, 10:17:25 AM
What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?
Well, the guild my friend is in is still alive and kicking, they just got enough people to raid because my guild broke up. For every 1 person another guild got however like 2-3 quit playing.


Title: Re: Cracks starting to show?
Post by: Paelos on July 02, 2011, 10:18:02 AM
What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?

I think you have friends and family guilds that were never involved in any of the raiding content, so they could care less about the guild system or difficulty. Then, you have progression guilds which collect the like-minded good players and kick out the dregs.

I think the middle you have players trying to get things done but slowly realizing the game isn't set up for them anymore. As it goes on, they are quitting quietly or loudly at their own pace.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 11:02:48 AM
I think the middle you have players trying to get things done but slowly realizing the game isn't set up for them anymore. As it goes on, they are quitting quietly or loudly at their own pace.

My experience was basically this.  At the end of Wrath we had a group of like 6 people who were fairly hardcore and could do hard mode difficulty stuff.   The other 10~15 people were so half assed that they could drag the first 6 down completely.  All of these people were actually from a serious 40 man progression vanilla guild.   None of us wanted to actually join a new progression guild and play the social flutes anymore though.  So we knocked out 10 man LK every week and pugged 25 man stuff.

When we got to cata none of us actually wanted to drag the crappy people through the stupid heroics.   Increased healing difficulty made the half asses even more of a problem.   Healer mana was heavily dependent on people not being stupid.  The writing was on the wall so we just quit.   Like 2 went to a serious raid guild and literally all the others canceled.

WoW's raiders are old now and they don't have time for that kind of shit anymore.


Title: Re: Cracks starting to show?
Post by: Rokal on July 02, 2011, 11:05:12 AM
Quote
Speaking of about 'most' once-a-week raid guilds or the 'average' casual raid guild is silly when we don't have good statistics backing up those claims, and it would be hard to even agree on what they mean.
We actually have some very useful statistics.   Go to wow progress.   They keep track of info for something like 60,000 guilds.    By quick perusing you can see 75% of those guilds have not finished the previous tier.   That info uses in game achievements so it's actually quite accurate.   

This does not mean that most of those raiders are PuGers. It's not a reason for Blizzard to design current-tier raid content around being beatable by PuGs, which was the entire point of the discussion.

"If you must try to label raiders, you’d be closer to the Blizzard model if you said normal mode is for organized raids, heroic mode is for more hardcore organized raids, and the previous tier of content (and Baradin Hold) is targeted for pick-up groups."

This isn't the same as saying "casual players should do the last tier of content", because they expect casual guilds to be able to have success in current-tier raids. Why were so many casual guilds unsuccessful? I don't want to drag the conversation back down that ally since we've already argued about it a bunch earlier in this thread, but there were a bunch of other factors that contributed to guilds being unsuccessful in raids. I think if you'd seen slightly easier intro bosses, and a more definitive boss order, many more of those guilds tracked on WoW progress would have gotten much further (despite the fact that, again, as we discussed earlier, WoWprogress numbers have serious issues).


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 11:32:49 AM
This does not mean that most of those raiders are PuGers. It's not a reason for Blizzard to design current-tier raid content around being beatable by PuGs, which was the entire point of the discussion.
What on earth are you talking about?  Nobody here is advocating pugs.   Nobody is saying most raiders are puggers.

Quote
This isn't the same as saying "casual players should do the last tier of content", because they expect casual guilds to be able to have success in current-tier raids.
Their actions say "casual raiders should piss off and do the last tier" is what I was getting at.


Title: Re: Cracks starting to show?
Post by: Rokal on July 02, 2011, 11:37:39 AM
o_O

That was the entire point of the thread (http://blue.mmo-champion.com/topic/183491/where-are-the-raid-pugs) that was quoted and started this discussion


Title: Re: Cracks starting to show?
Post by: Rendakor on July 02, 2011, 11:54:27 AM
What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?
Well my guild is still around and enjoying the raid content. In early WotLK we had maybe 5 80s and pugged the rest, clearing Naxx and ToC this way. When ICC came out we started to recruit for real, ending up with 2 10m groups and a 25m group. By the expansion's end, 10m G1 was 8/12 H, 10m G2 was 12/12 Regular, and our 25m was 10/12; each raid had its own night, so we raided 1-3 nights a week (some people had alts in both 10ms, some only came to 25, etc.). In the last few months of WotLK we lost a lot of people to burnout/drama since Cata was coming soon.

When Cata hit, a lot of those who had unsubbed came back. The difficulty of heroics did scare a lot of people off, but raid difficulty wasn't a complaint I heard until we got to the end-wing bosses. We went down to 10m exclusively due to shared lockouts and a history of better performance there, so now most of us raid 3 nights a week. Half of our crew has been together since LK, while the other five has been a rotating set of new recruits and RL friends new to WoW. We killed Cho'gall and Al'akir about a month ago, and got our first Nef kill the week before 4.2 hit. We're now 2/7 in Firelands.


Title: Re: Cracks starting to show?
Post by: amiable on July 02, 2011, 11:56:16 AM
What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?

I think you have friends and family guilds that were never involved in any of the raiding content, so they could care less about the guild system or difficulty.

Not true, my friends and family guiild split up because we couldn't even do heroics as a team 9at least pre-nerf).  None of these folks were great but they certainly weren't terrible.  Everything in the new expansion was an enormous cockblock so we just found other things to do.


Title: Re: Cracks starting to show?
Post by: sinij on July 02, 2011, 12:02:05 PM
WoW's raiders are old now and they don't have time for that kind of shit anymore.

This. Plus I don't think Blizzard is attracting next generation of gamers.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 12:15:12 PM
That was the entire point of the thread (http://blue.mmo-champion.com/topic/183491/where-are-the-raid-pugs) that was quoted and started this discussion

No I didn't quote a thread.  I quoted Lakov saying that the fucking stupid blue text was reasonable.   Then you got in a huff and attacked me for several posts always assuming I was supporting pug raids for some reason.


Title: Re: Cracks starting to show?
Post by: Merusk on July 02, 2011, 12:18:44 PM
What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?

I think you have friends and family guilds that were never involved in any of the raiding content, so they could care less about the guild system or difficulty.

Not true, my friends and family guiild split up because we couldn't even do heroics as a team 9at least pre-nerf).  None of these folks were great but they certainly weren't terrible.  Everything in the new expansion was an enormous cockblock so we just found other things to do.

My Horde guild is a F&F guild that dates back to EQ.  They're all mildly competent but never have been "raider" level, (which is why I only bang around with them when I don't want to raid.)    They've only just begun to finish out heroics without several wipes and have filled the last few months with leveling alts and tradeskills instead.*

On the other hand, in WOTLK they were clearing content a level behind, when they had the numbers to actually get online and raid. (There's only ever about 6-8 of them on at any given time out of 15 members.)

*They'd leave for another game but 3 of them were already in LOTRO and were pissed about the whole F2P change so they won't go back as they prefer being separated from the worst of the worst by a pay wall.  I think I can talk all of them into jumping ship to SWTOR later this year, because hell, they're not doing anything in WoW.

What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?

Tenacity of the leadership core.  My Alliance guild is still raiding 25-mans of all things.  One of the last 3-4 guilds on Alleria to do so but they do it because the Guild Leader has made WoW raiding pretty much all he focuses on.  Recruitment, strategy, whatever it takes to get on and do a 25-man 4-5 days a week. At worst they fall back to 10-man using the best mix of players & roles they can get that day.   That kind of focus and zealous pursuit of a gol is what it takes to get it done these days and I'll wager you'll find that behind every guild still alive and downing bosses regularly.


Title: Re: Cracks starting to show?
Post by: Rokal on July 02, 2011, 12:39:14 PM
That was the entire point of the thread (http://blue.mmo-champion.com/topic/183491/where-are-the-raid-pugs) that was quoted and started this discussion

No I didn't quote a thread.  I quoted Lakov saying that the fucking stupid blue text was reasonable.   Then you got in a huff and attacked me for several posts always assuming I was supporting pug raids for some reason.

Going back to your original response to the quote, you were arguing that the quote wasn't actually reasonable. If you didn't know the quote was about PuG raids (which it seems you did since you said "The reality though is that there is no difference in quality between pugs and casual once-a-week raid guilds"), that's your mistake. There is a big difference between any raid guild and a PuG, so saying the raids ought to be balanced around PuGs is not the same as saying "Normal mode raids should be balanced around the average raider". Blizzard's design philosophy is to make raid content that any guild feels like they can succeed in. Whether they met that design goal is another question.

Moving on...

What about the guilds that  *are* alive and kicking.   What defines them and what makes them different?

My current guild is simply friends and family. They've never had problems recruiting since they've never tried actively recruiting.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 12:55:46 PM
Going back to your original response to the quote, you were arguing that the quote wasn't actually reasonable.
Exactly.  That's ALL.  All I said is the people they want to call "casual once a week guilds" suck just like puggers suck.   So far you've done nothing but exhibit your inability to even attempt to get on this topic.   Stop making up other arguments in your head.

Casual raid guilds suck.   Puggers suck.   You try to hit one with the hammer and you'll hit the other.  Blizzdev is a retard because he doesn't know this.  FULL STOP.



Title: Re: Cracks starting to show?
Post by: Ingmar on July 02, 2011, 01:33:55 PM
That was the entire point of the thread (http://blue.mmo-champion.com/topic/183491/where-are-the-raid-pugs) that was quoted and started this discussion

No I didn't quote a thread.  I quoted Lakov saying that the fucking stupid blue text was reasonable.   Then you got in a huff and attacked me for several posts always assuming I was supporting pug raids for some reason.

The blue text was about PUG raids.

And I have done plenty of raids with my group of OK players in my guild, and I've done plenty of PUG raids. PUG raids really are much worse. Rokal is not wrong about that.

EDIT: Cata's difficulty was a simply a failure of implementation, the actual theory is not bad.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 02, 2011, 03:32:55 PM
Going back to your original response to the quote, you were arguing that the quote wasn't actually reasonable.
Exactly.  That's ALL.  All I said is the people they want to call "casual once a week guilds" suck just like puggers suck.   So far you've done nothing but exhibit your inability to even attempt to get on this topic.   Stop making up other arguments in your head.

Casual raid guilds suck.   Puggers suck.   You try to hit one with the hammer and you'll hit the other.  Blizzdev is a retard because he doesn't know this.  FULL STOP.



I've been in casual one or two night a week raid guilds and I've been in pug raids, there's a BIG fucking difference.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 02, 2011, 04:00:41 PM
Just chiming in to say "yep" to both posts above mine.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 07:16:09 PM
I'm specifically talking about raid guilds that have to take baddies which I personally think is a number greater than 50%.   Maybe I'm wrong about how many of them there are.   I'm not wrong that a group taking a shitty player on purpose is no better than a pug.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 02, 2011, 08:09:08 PM
Given that the first tier of Cataclysm raiding was such a cockblock, I'd imagine that a lot of people are stuck looking for guild, pugging, or quitting.  So at this point it's sort of moot: Blizzard has to build raid content for guilds experiencing heavy player turnover and PuGs formed by people in disintegrat(ed/ing) guilds.  Else they're just going to be exacerbating the situation.


Title: Re: Cracks starting to show?
Post by: sinij on July 02, 2011, 10:49:32 PM
I'd say it is too late to turn around this expansion, possibly whole game. To get players back they have to come back and explicitly denounce their current stance.


Title: Re: Cracks starting to show?
Post by: Amaron on July 02, 2011, 11:06:24 PM
I'd say it is too late to turn around this expansion, possibly whole game. To get players back they have to come back and explicitly denounce their current stance.

To be fair a lot of their success has been from denouncing shitty stances over the years.   Perhaps they think doing that is a bullet point feature to be reserved for expansions though.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on July 03, 2011, 12:56:55 AM
Going back to your original response to the quote, you were arguing that the quote wasn't actually reasonable.
Exactly.  That's ALL.  All I said is the people they want to call "casual once a week guilds" suck just like puggers suck.   So far you've done nothing but exhibit your inability to even attempt to get on this topic.   Stop making up other arguments in your head.

Casual raid guilds suck.   Puggers suck.   You try to hit one with the hammer and you'll hit the other.  Blizzdev is a retard because he doesn't know this.  FULL STOP.


I've been in casual one or two night a week raid guilds and I've been in pug raids, there's a BIG fucking difference.

My guild was a casual raid guild. They rocked on toast with cinnamon. Too bad ActiBlizz chased me off.


Title: Re: Cracks starting to show?
Post by: Modern Angel on July 03, 2011, 07:49:41 AM
http://skunkworksguild.com/?p=about

Those guys sure do suck.



Title: Re: Cracks starting to show?
Post by: Amaron on July 03, 2011, 08:43:07 AM
http://skunkworksguild.com/?p=about

Those guys sure do suck.

That's a pretty impressive example of how people can think they are playing casually when they aren't.   Two days a week with an expectation of near 100% attendance.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Numtini on July 03, 2011, 10:19:58 AM
Quote
That's a pretty impressive example of how people can think they are playing casually when they aren't.   Two days a week with an expectation of near 100% attendance. 

You could drop it to one day a week, which is what my Rift raid group does. But if you're going to have any sort of organized group activity, you're going to have to have an expectation that people show up, scheduled events, and so on. This is no different a commitment than you'd make to a rec bowling or softball league and those events would require driving somewhere, changing clothes, and showering (hopefully) afterwards not just slipping into another room for a few hours.


Title: Re: Cracks starting to show?
Post by: Modern Angel on July 03, 2011, 10:38:46 AM
That's a pretty impressive example of how people can think they are playing casually when they aren't.   Two days a week with an expectation of near 100% attendance.  :why_so_serious:

Uh, eight hours a week on a game?

I'm going to repeat the secret here: the most hardcore thing you can do is suck. Don't mistake the bleeding edge guilds going for national/world top fives for what you think are hardcore guilds. Hardcore guilds don't raid a lot because they get done in one or two nights what it might take a "casual" guild two months. While you're concentrating on the attendance and performance requirements, you're overlooking actual man-hours put in. That's the real definition of casual. In no way is a "casual" guild with no required raids but they schedule them four or five nights a week casual.


Title: Re: Cracks starting to show?
Post by: Merusk on July 03, 2011, 11:41:05 AM
http://skunkworksguild.com/?p=about

Those guys sure do suck.

That's a pretty impressive example of how people can think they are playing casually when they aren't.   Two days a week with an expectation of near 100% attendance.  :why_so_serious:

That's less time than my co-workers dedicate just to softball games for their 'not taking this seriously' league, never mind the before and after stuff related to said games like the once-a-week practice and bar time.


Title: Re: Cracks starting to show?
Post by: Amaron on July 03, 2011, 02:23:18 PM
Uh, eight hours a week on a game?

It's funny I've seen people play 20~30 hours a week doing nothing but dailies and 5 man heroics/bg's.   If you even so much as say "scheduled raid twice a week" and "100% attendance" they will run for the hills.    Either that or they'll agree to show up and constantly not show up.   From the way they worded things I'd imagine they start yelling at "baddies" and such too.

Fine though they're casual under some meaning of a super vague word.   We all know they aren't average in the way that makes them part of the casual masses.


Title: Re: Cracks starting to show?
Post by: Modern Angel on July 03, 2011, 03:08:35 PM
Sure, okay. If you want to say that someone who stares at a screen 30 hours a week but doesn't raid is somehow more casual than someone who plays for 8 hours a week then you run for the endzone there. But under no circumstances is the person who plays 3 times more than the other the casual player in the real world.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 03, 2011, 03:34:55 PM
Uh, eight hours a week on a game?

It's funny I've seen people play 20~30 hours a week doing nothing but dailies and 5 man heroics/bg's.   If you even so much as say "scheduled raid twice a week" and "100% attendance" they will run for the hills.    Either that or they'll agree to show up and constantly not show up.   From the way they worded things I'd imagine they start yelling at "baddies" and such too.

Fine though they're casual under some meaning of a super vague word.   We all know they aren't average in the way that makes them part of the casual masses.

Those people who will flee? They don't want to be beholden to other people. Yeah, I'd consider them casual too, 'cause they don't want to make any commitment at all to anyone or anything, even if in reality they play a lot.

However, that does not mean a group of people that's dimly aware that the best way to get raids done is to have a schedule and the same people every week aren't casual too. Asking for 8 hours a week (my guild did about six when we were raiding, if I remember right, two nights a week, and if you say my guild wasn't a casual one I will laugh right in your goddamn face) and expecting people to show up does not suddenly kick people into the "non-casual" zone.


Title: Re: Cracks starting to show?
Post by: Fordel on July 03, 2011, 06:12:11 PM
That's basically me, the player that can seemingly play 20+ hours a week in a game, but recoil in horror every time someone asks me to raid.

AV doesn't care what time I log in or for how long, but if I agree to be tonight's tank for a raid and don't show up, everyone else is fucked. If I don't want to go that night but do so anyways, then I just hate everyone as I run the instance.  :why_so_serious:


So I try to keep my in game activities as independent as possible, lets me play as much or little as I want, whenever I end up doing it. Which either means literally soloing, or large inclusive activities that don't require scheduling, BG's and RvR and etc.



Sometimes it ends up being "Jesus Fordel, have you slept yet?" and other times it goes "Did Fordel fall into a well? Where the shit did he go?"


Title: Re: Cracks starting to show?
Post by: Merusk on July 03, 2011, 06:20:19 PM
How about we start calling them "Social" and "Anti-social" players.  Because if you can't/ won't commit to a social contract like being on time you're not a social player. :drill:


Title: Re: Cracks starting to show?
Post by: kildorn on July 03, 2011, 06:23:12 PM
I'm a pretty lonerish player myself in all MMOs. I do my own thing, randomly 5 man it up since they don't take that much time, and generally hate to raid simply because I dislike both the commitment to not find something else shiney to do that night, or because I'm always going to call the raid 1-2 hours early because lol EST player in a majority PST guild.

That said, I've done maybe two pug raids. OH GOD THE HORROR. Casual raiding != Pug raiding. PUGs being able to clear your content means your content is probably brute-forcible. My annoyance with Cata is that in trying to make things unable to be just brute forced down, they made a lot of casual staples into "you have five seconds or insta die" and other such impossible to save yourselves from a wipe situations, which isn't fun in the other direction.

That's supposedly calmed down quite a bit with the later patches, but even with my 7 days of PLEASE COME BACK, I'm feeling like I'm detached from the game world now, and more a tourist than a player.

edit: if committing to being on time is the requirement, my guild is the least social group EVER ;)


Title: Re: Cracks starting to show?
Post by: Fordel on July 03, 2011, 06:27:35 PM
I'm totally anti-social in most games I play, but I'm also not one to bitch about "OH GAWD THE COMMUNITY" or whatever.


Ironically, I'm one of the few people in my circle that keeps general chats ON in games.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Malakili on July 03, 2011, 06:29:57 PM
That's basically me, the player that can seemingly play 20+ hours a week in a game, but recoil in horror every time someone asks me to raid.

AV doesn't care what time I log in or for how long, but if I agree to be tonight's tank for a raid and don't show up, everyone else is fucked. If I don't want to go that night but do so anyways, then I just hate everyone as I run the instance.  :why_so_serious:


So I try to keep my in game activities as independent as possible, lets me play as much or little as I want, whenever I end up doing it. Which either means literally soloing, or large inclusive activities that don't require scheduling, BG's and RvR and etc.



Sometimes it ends up being "Jesus Fordel, have you slept yet?" and other times it goes "Did Fordel fall into a well? Where the shit did he go?"

Thats reasonable though.  You can't commit to a schedule, so you choose to do content that fits your playstyle.  That is exactly what I did in WoW after I stopped raiding and I had a fun time with it.  Maybe the fact that I *was* a hardcore raider at one point played into it, but I didn't care or expect to raid when I made my return to WoW as a non raider/community member of my raiding guild (for which they have a specific guild rank, its a hardcore raiding guild, but they like to keep the community feeling for people who want to retire as raiders).  

I guess most people will do something similar, or just leave altogether if they don't feel like there is a place for them somewhere.  What I do find much more difficult to relate to (though understand a bit) is the people who might play 3 times a week, maybe for 5 hours maybe for 20 hours, maybe not at all, who ALSO complain that the game isn't accessible enough to them.  If you take it seriously enough to be upset about, surely you have to take it seriously enough to put some time in.


Anyway, this is why I'm looking forward now (I can actually say that!) to SWTOR - it looks like it is going to have a lot to do for someone like me who can't really schedule time for gaming anymore.


Title: Re: Cracks starting to show?
Post by: Modern Angel on July 03, 2011, 06:32:32 PM
How about we start calling them "Social" and "Anti-social" players.  Because if you can't/ won't commit to a social contract like being on time you're not a social player. :drill:

This is a FAR better descriptor and let's you have a better conversation about where MMOing is headed.


Title: Re: Cracks starting to show?
Post by: Numtini on July 03, 2011, 06:37:42 PM
I've been in three different guilds that raided 2-3 times a week on very very regular schedules and in all these cases, it was literally the only time I logged into the game and the only time most of us did. We had our characters. We had our gear. At 6:50 there was one or two people on and at 7:05 there were 24 of us making the first pull. At 10 we wrapped. If we were having good luck and got the boss down to 5% and we just knew one more pull and we'd have it? We wrapped it. It was 10.

The schedule actually made the experience far more casual. There was no watching an entire evening disappear randomly with nothing actually happening. It was very much like a rec sports league.


Title: Re: Cracks starting to show?
Post by: Malakili on July 03, 2011, 06:54:21 PM
I've been in three different guilds that raided 2-3 times a week on very very regular schedules and in all these cases, it was literally the only time I logged into the game and the only time most of us did. We had our characters. We had our gear. At 6:50 there was one or two people on and at 7:05 there were 24 of us making the first pull. At 10 we wrapped. If we were having good luck and got the boss down to 5% and we just knew one more pull and we'd have it? We wrapped it. It was 10.

The schedule actually made the experience far more casual. There was no watching an entire evening disappear randomly with nothing actually happening. It was very much like a rec sports league.

The scheduling itself is what makes it not "casual" for a lot of people though, not the amount of hours.  I can probably play 9 hours of a game in a week if I want to.  But there is almost no chance I'll know what those 9 hours are in advance in a given week.  I've done 4 nights a week of 3 hours at time raiding before, and it wasn't the amount time that was EVER the problem (I had the time to burn then),  even then it was that I did have some friends that resented if it was 7:45 and I had to leave to play a video game at 8.  These are people that wasted as much time on frivolous bullshit as I did (not always on games, but besides the point), but it was the fact that I scheduled things around it that was problematic. 


Title: Re: Cracks starting to show?
Post by: Amaron on July 03, 2011, 07:28:47 PM
The scheduling itself is what makes it not "casual" for a lot of people though, not the amount of hours. 

This is what I getting at.   The amount of time per raid is a big problem too.    Plus if not everyone is super pro the raid takes longer.    Which creates the weird situation where the more hardcore you are the less time you have to put in.   


Title: Re: Cracks starting to show?
Post by: Modern Angel on July 03, 2011, 07:41:01 PM
That's almost verbatim what I said.


Title: Re: Cracks starting to show?
Post by: Merusk on July 03, 2011, 07:43:53 PM
A time commitment doesn't make something "Not casual."  That's why we keep going back to the intramural leagues.  You're not going to call them  Hardcore players of sport <x> just because they set aside time for it a few nights a week.  Ditto these raiders.   They're agreeing to a social contract the same as a softball/ bowling league or hell, even my kid's Cub Scouts.  "I'll be here from x to y on z nights"

It's also why the term needs to be something else. It's total nonsense to call Numtini's guild "Hardcore Catasses" while the players on 50+ hours a week are "casual players" simply because they never set foot in a raid instance with a regular group.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 03, 2011, 07:45:21 PM
almost verbatim
:uhrr:


Title: Re: Cracks starting to show?
Post by: Paelos on July 03, 2011, 07:50:24 PM
Yall really took this thread places while I was at the lake.


Title: Re: Cracks starting to show?
Post by: Typhon on July 03, 2011, 08:17:18 PM
They need to get the fuck out of it, so I can get back to enjoying you being pissed off at Blizzard for Cataclysm.  More quit posts!   :popcorn:


Title: Re: Cracks starting to show?
Post by: Malakili on July 03, 2011, 08:31:04 PM
They need to get the fuck out of it, so I can get back to enjoying you being pissed off at Blizzard for Cataclysm.  More quit posts!   :popcorn:


I quit cataclysm because I was logging in for 3 minutes, fiddling around stormwind and logging out.  There, are you happy?


Title: Re: Cracks starting to show?
Post by: WindupAtheist on July 04, 2011, 03:40:24 AM
I could never bring myself to say "Sorry guys, I can't make it tonight. I have important business on the internet killing dragons." without feeling like a giant toolbox, no matter how many people try to compare it to non-laughingstock activities like sports.

No matter how much or how little time I burn on a game, it's secondary to even the least important real-life activity. That's why I'm casual.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 04, 2011, 03:48:38 AM
After years of making schedules to kill paper-and-dice dragons, setting aside a few hours to kill internet dragons isn't very difficult for me.


Title: Re: Cracks starting to show?
Post by: Paelos on July 04, 2011, 04:41:10 AM
An early morning FUCK YOU CATA, I'M OUT! because I didn't get it done yesterday due to my birthday.

Whydotjpeg is quitting because of the community, and because he chose such a stupid name he couldn't soldier on with his badness.



Title: Re: Cracks starting to show?
Post by: Sjofn on July 04, 2011, 04:55:10 AM
After years of making schedules to kill paper-and-dice dragons, setting aside a few hours to kill internet dragons isn't very difficult for me.

Yep.


EDIT: I mean shit, I've begged off of killing paper-and-dice dragons because a new Sims expansion came out and I want to play with my little fake people instead of real ones. And yet those real people are still my friends.

I think.

 :ye_gods:


Title: Re: Cracks starting to show?
Post by: Miasma on July 04, 2011, 03:19:55 PM
Now that we're in 4.2 I have to either force myself to run troll dungeons for valor or fall behind and be a weak healer in even my casual raid group.  I really hate the troll dungeons and forsee a ragequit in my future.  Probably on jin'do.


Title: Re: Cracks starting to show?
Post by: Paelos on July 04, 2011, 05:41:22 PM
Now that we're in 4.2 I have to either force myself to run troll dungeons for valor or fall behind and be a weak healer in even my casual raid group.  I really hate the troll dungeons and forsee a ragequit in my future.  Probably on jin'do.

Let me know when you ragequit in the WoW general forum. I'll make you the FUCK YOU CATA, I'M OUT! for the day.


Title: Re: Cracks starting to show?
Post by: Paelos on July 04, 2011, 06:16:41 PM
New Blizz email for 7 free days due to 4.2:


I got a solid guffaw out the "PUG-friendly raids"


Title: Re: Cracks starting to show?
Post by: Fabricated on July 04, 2011, 06:34:51 PM
They literally are telling casual players and mediocre guilds to run 7 month-old content. lol. How fucking hard is it to spend some of your $Texas bankroll to hire some more staff to develop content for your cash cow? Do you seriously need to pocket every extra dime you can get when you're pulling the GDP of the third-world every month?


Title: Re: Cracks starting to show?
Post by: Ingmar on July 04, 2011, 07:36:38 PM
If you've never set foot in it and it isn't deprecated content (IE level 70 stuff at level 80) what's the big deal about the content's age? The gear is still better than what you get out of troll instances.


Title: Re: Cracks starting to show?
Post by: Soulflame on July 04, 2011, 11:51:38 PM
It means that casuals are separate but equal.   :awesome_for_real:

Oddly enough, the majority of the playerbase doesn't like being discriminated against.

Put as much tongue in your cheek as necessary.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 05, 2011, 12:36:59 AM
I'd be more concerned if it didn't sound like Firelands is a lot gentler. So the nerfed older raids get you geared up, then you can go right into Firelands as a casual. Big whoop.

They really, really need to put content out faster, though. Which I know is what everyone keeps saying. But that is the most obvious problem WoW has right now to me, not any of this mew mew mew it's hard (because it isn't any more) or mew mew mew they hate casuals (they don't).


Title: Re: Cracks starting to show?
Post by: SurfD on July 05, 2011, 01:45:06 AM
I got a solid guffaw out the "PUG-friendly raids"

Actually, If my experience this week is any indicator, First Tier normal raids are pretty damn pug friendly.

I hopped into a pug 10 man BWD raid out of trade chat, and we pretty handily oneshot 5 bosses, often with some pretty sloppy play going on (like, needing to battle rez a tank half way through a fight, or having someone die and just leaving them dead), and then procieded to essentially 3 shot Neff with 2 people in the raid who had never done the fight before, one being the tank who was doing Ony / Adds in p3.

Before the patch, you would be lucky to oneshot 2 or 3 bosses, and pretty much never did Neff in a full pug.

I'd be more concerned if it didn't sound like Firelands is a lot gentler. So the nerfed older raids get you geared up, then you can go right into Firelands as a casual. Big whoop.
Not sure if firelands Normals are a lot gentler.  I dont have a lot of raid experience in there yet, but the two fights i have done seem somehwat harder then pre-nerf normals.   

Beth'tilac (spider queen) seems to be a pretty hefty dps check fight, as her phase 2 has a fairly nasty soft enrage. The group I was with only got her down after about 5 wipes because the mage Iceblocked and dots killed her.  Unless we were doing something fairly wrong with the general strat, the p2 burn would probably stop most poorly geared groups dead.

Shannox (the Salamander Hunter guy) seemed pretty easy.  It's a pure mechanics fight, with 90% of the fight being about situational awareness, which will probably facestomp a lot of pugs.   I would say he is something like atramedes, just with more shit to watch out for on the ground.


Title: Re: Cracks starting to show?
Post by: Amaron on July 05, 2011, 03:16:34 AM
One reason doing old content is fail is because nobody is on it anymore.    The large majority of the population isn't on super heavy populated raid server.   Not to mention a bunch of assorted reasons like Water Cooler factor etc.


Title: Re: Cracks starting to show?
Post by: Paelos on July 05, 2011, 06:28:50 AM
I got a solid guffaw out the "PUG-friendly raids"

Actually, If my experience this week is any indicator, First Tier normal raids are pretty damn pug friendly.

I totally agree that the first level of content is probably puggable. The way that the email presented it is this big bullet point that says, PUG-FRIENDLY RAIDS!!!

Then you read the rest of it and they are talking about shit that came out in December. They took a complaint that a lot of players had, presented it like they've fixed it, and in reality they have continued to propegate the issue in their most recent form of content. Fixing a past problem only matters if you don't continue to pull the same bullshit over and over again. Players won't come back to run stuff you've intentionally put on the back burner.


Title: Re: Cracks starting to show?
Post by: Kageru on July 05, 2011, 06:29:35 AM
Deleted the e-mail without reading it. These days once I'm gone because of the game, rather than my own time constraints, that's pretty much it. Just too many other ways to waste time and I've left enough MMO's behind I know they are not forever. And what the heck are you going to do in 7 days anyway? get your aged gear up to speed and find a successful PUG? Not worth the effort.


Title: Re: Cracks starting to show?
Post by: amiable on July 05, 2011, 08:04:46 AM
I think the real issue with Cata was that it just honestly wasn't any fun.  Our guild heroics fell apart after repeated wipes.  Granted we aren't the best players but we weren't terrible, and in general everyone was pretty good at following instructions.  We did ok in arenas ( I think we were up to 1800 at some point) but it was just a constant barrage of unfun stress as every game devolved into who got off the most crowd control. 

I sometimes think ghostcrawler would ask himself before any design decision:"how could I make this less fun?"


Title: Re: Cracks starting to show?
Post by: Paelos on July 05, 2011, 10:15:11 AM
One good way to have much less fun is to have encounters with low enrage timers or unavoidable damage. That usually does it.


Title: Re: Cracks starting to show?
Post by: Rokal on July 05, 2011, 03:30:34 PM
Intro Firelands fights seem comparable to intro T11 fights (at least on 10-man normal). Difficulty hasn't really changed, though I maintain that most people were probably capable of doing T11 too. It's all a matter of perception. They'd have been better off throwing an easy fight or two into Firelands, but that would have meant adding another two bosses to the zone.

Not really digging the Firelands dailies. It's super gated, and after getting to the second quest hub the quests didn't become more interesting. Still just the staples you've come to expect from questing (Kill X of Y, heal some NPCs on the ground, etc.). After 3 days of quests with the second hub open I realized it was going to take more than a month of doing unexceptional dailies every day to open up the vendors, and I stopped. I liked that they added cosmetic/fluff items to the vendors at the end, but I don't like how they shamelessly make you open the vendors 3 times (125 tokens to unlock each vendor) to gain access to all of the items.

The fights in Firelands have been decent so far, but I don't get the impression that the quality is twice as high on them as the T11 fights. This has been the first 'big' content patch for Cataclysm, and it's not very big.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 05, 2011, 03:34:41 PM
I think it takes exactly 30 days to open them all.


Title: Re: Cracks starting to show?
Post by: Paelos on July 05, 2011, 06:59:33 PM
Today in FUCK YOU CATA, I'M OUT! Velrius sadly thinks the rest of you lack the "know how" to make his game fun. He also lacked the "know how" to craft a sentence.



Title: Re: Cracks starting to show?
Post by: Ashamanchill on July 06, 2011, 12:53:54 AM
Lol, it's not me, it's YOU!


Title: Re: Cracks starting to show?
Post by: Dren on July 06, 2011, 11:26:52 AM
They really, really need to put content out faster, though. Which I know is what everyone keeps saying. But that is the most obvious problem WoW has right now to me, not any of this mew mew mew it's hard (because it isn't any more) or mew mew mew they hate casuals (they don't).

Those are related.  It isn't that the game is too hard for casuals.  It was too hard for too long for casuals.  If they had kept the stream of content going by releasing new stuff at the hard level for hardcores and lowering the "hardness" of the older content for the casuals at a decent pace, there probably would be much less issues.  As it was, they came out with changes/content too slow and it killed the casual guilds.  People get bored being kept at the lower tiers for too long and found other things to do.  Myself included.  It's great that they made the game more casual friendly.  Doesn't matter though, I already quit.

Making the content easier for casuals is something that would have kept my money coming in.  It isn't enough to make me come back.  If they have a major expansion that looks interesting, I might give it a try again.


Title: Re: Cracks starting to show?
Post by: Amaron on July 06, 2011, 11:30:22 AM
That's one problem with pushing pugs into old content.   When you try to come back to the game where all your friends quit it's not all that easy to just find a new group that fits you.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 06, 2011, 11:50:17 AM
So they should come out with new content faster, so the older content gets nerfed and casuals can do it, but expecting casuals to do old content is bad, because no one wants to do "old" content, even if they've never done it themselves.

Gotcha.


Title: Re: Cracks starting to show?
Post by: Paelos on July 06, 2011, 11:57:50 AM
So they should come out with new content faster, so the older content gets nerfed and casuals can do it, but expecting casuals to do old content is bad, because no one wants to do "old" content, even if they've never done it themselves.

Gotcha.

It's never good to give your customers a very obvious expectations gap. Telling them that they can enjoy raiding is like telling your friends to join you for Thanksgiving and sticking them at the kiddy table. Then you can laugh with your real friends while they watch you eat a nice roasted turkey and you give them the leftovers from yesterday. It doesn't even matter if the leftovers are lobster and steak. It's still not a fresh turkey dinner with the cool kids.

People don't like hand-me-downs when it's obvious there's something better right there in front of you, especially when you're paying the same thing for it.


Title: Re: Cracks starting to show?
Post by: Amaron on July 06, 2011, 12:22:47 PM
So they should come out with new content faster, so the older content gets nerfed and casuals can do it, but expecting casuals to do old content is bad, because no one wants to do "old" content, even if they've never done it themselves.

That's exactly how it works out though.   Nobody wants to do old content.   Maybe you could change that but it's far easier to just let people do the current content and get the current rewards.   Hard modes are still there for real raiders.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 06, 2011, 01:40:06 PM
I was more illustrating how people have very different ideas as to what is "wrong" with WoW right now.


Title: Re: Cracks starting to show?
Post by: Amaron on July 06, 2011, 02:12:58 PM
I was more illustrating how people have very different ideas as to what is "wrong" with WoW right now.

It would be helpful if people wouldn't toss in their own personal wants into a discussion of how WoW is screwing itself over.   I want LFD for raids, equal gear for all, and legendaries for super hard solo quests.   I don't confuse the lack of these as some tragic mistake on Blizzards part.


Title: Re: Cracks starting to show?
Post by: Dren on July 07, 2011, 06:00:29 AM
So they should come out with new content faster, so the older content gets nerfed and casuals can do it, but expecting casuals to do old content is bad, because no one wants to do "old" content, even if they've never done it themselves.

That's exactly how it works out though.   Nobody wants to do old content.   Maybe you could change that but it's far easier to just let people do the current content and get the current rewards.   Hard modes are still there for real raiders.

I had no problem doing content once it was made more casual.  It is all about the timing.  If they come out with content fast enough, you can, I believe, keep that feeling of "old content" to a minimum and still satisfy the casuals.  My guild never felt like they should be first at finishing a raid or even a heroic.  We always knew we would be way behind.  However, if we got to a point where we couldn't really advance due to our size and casual status and had to wait months to get anywhere, that's where the problem begins.  We all move on to other things, in-game or out.  That's when you can't expect people to care enough to come back to the raids because Blizzard decided to make them more casual too late.  Then it is "old content."

Cata felt to me like they actually made the raids and many of the heroics too hard for even the hardcore.  They spent too much time keeping the hardcore pace slow and ignored the casuals.  This is just a feeling I got which I didn't have during Wrath.  It felt more balanced throughout that expansion.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 07, 2011, 07:48:58 AM
Honestly it would have been better if the 20% raid nerfs went through when the Zandalari stuff went live; that way everyone got to see it before Firelands came out.


Title: Re: Cracks starting to show?
Post by: Paelos on July 07, 2011, 08:17:51 AM
Honestly it would have been better if the 20% raid nerfs went through when the Zandalari stuff went live; that way everyone got to see it before Firelands came out.

That would have gone a long way, I agree. However, they seem to want to draw a thick red line between new content and puggable content.


Title: Re: Cracks starting to show?
Post by: Paelos on July 07, 2011, 08:24:36 AM
Today in FUCK YOU CATA, I'M OUT! Iseabal weighs in as both a player and stockholder.



Title: Re: Cracks starting to show?
Post by: Merusk on July 07, 2011, 09:28:03 AM
Just announced (No link as it was Facebook):  Recruit a Friend now gives Xp bonus all the way up to level 80.   

Seems to be a pretty big jump since it was only up to 60 previously.  They want new folks at the level cap NOW.


Title: Re: Cracks starting to show?
Post by: Pantastic on July 07, 2011, 10:37:13 AM
Cata felt to me like they actually made the raids and many of the heroics too hard for even the hardcore. 

I still think that the time on heroics was much bigger than the difficulty. If you go in, try and fail for 15-30 minutes and leave, you can try again later and haven't lost much. If you go in, spend 2-3 hours clearing through trash and early bosses to get to the end of grim batol or Deadmines, then can't beat the last boss, you've blown your whole evening for a normal person, and might even be past your usual end time. If heroics were set up as either timesinks OR as skill checks, there wouldn't have been much problem, but by combining the two they make it really likely that an average casual PUGer will end up having a lame evening with no carrot at the end.

I also think that the random dungeon finder rewards have tied Blizzard's hands on dungeon design, but they didn't really realize it when making Cataclysm. Since people have to do a random to get the valor points, they end up experiencing all of the dungeons. In previous expansions, if had somewhere that was just too long, difficult, or annoying, you could skip it or only run it with a good group. Now, people are forced to hit their heads on any brick walls, and are actually more likely to hit a wall than get an easy one, so it's a much bigger deal to players.


Title: Re: Cracks starting to show?
Post by: apocrypha on July 07, 2011, 10:38:52 AM
They want new folks at the level cap NOW.

More about covering over the glaring contrast between the revamped 1-60 and Outland (and to a far lesser extend, Northrend) by speeding people through it in half the time.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 07, 2011, 11:04:10 AM
Nah, I think they just recognize they need to get people to the cap faster, that's always the problem with old MMOs. LotRO just gave everyone a +25% experience thing to prep for the next level bump, DAOC added /level and the bonus level thing, etc. etc. etc.


Title: Re: Cracks starting to show?
Post by: Amaron on July 07, 2011, 12:20:59 PM
Just announced (No link as it was Facebook):  Recruit a Friend now gives Xp bonus all the way up to level 80.   

Doing Wrath for 68-80 is so horrible now that this is probably the smartest thing I've seen them do in a while.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 07, 2011, 01:28:42 PM
I still like doing Wrath, personally. It's Outlands I don't like. And honestly, I could do without doing Hyjal, Vashj'ir, or Stonecore again.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on July 07, 2011, 01:44:30 PM
For the love of me I don't know why they don't give of the ghost and just get to some sort of insta 85 program. Like, if you have one 85  already, you get another one free, or if you have two or something. I know the obvious flaws, like 'I don't want a fresh 85 in my PUG, or BG, or what have you', but there are work arounds to that. Plus, I think the advantages to that would out weigh the costs.


Title: Re: Cracks starting to show?
Post by: Fordel on July 07, 2011, 01:54:28 PM
It would make top end raiders and their raid comps pretty god damn hilarious.


"How many arcane mages can we fit into this thing!"



I'm not actually sure it really is Arcane Mages that are the 'best' dps atm, but the point stands.


Title: Re: Cracks starting to show?
Post by: Paelos on July 07, 2011, 01:54:55 PM
I could see if you have two 85s, you get a free 80, or something like that.

It would be a good promotion. You just start in the newest content levelling immediately.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 07, 2011, 02:26:40 PM
1-60 is too fast as it is.  :grin:


Title: Re: Cracks starting to show?
Post by: proudft on July 07, 2011, 03:07:26 PM
I would be much more on board with a 'you get an alt from 1-60, we bump it to 85' program.  Pretty tired of everything Outlands and later.


Title: Re: Cracks starting to show?
Post by: Azuredream on July 07, 2011, 03:14:43 PM
New "skip the previous expansions!" promotion?

(yours for a low one time-fee of 10$ per character)


Title: Re: Cracks starting to show?
Post by: Ingmar on July 07, 2011, 03:18:17 PM
I'd pay for a few almost certainly.

Other things I would absolutely pay, say, $15 for: a 3rd talent spec for a character.


Title: Re: Cracks starting to show?
Post by: Miasma on July 07, 2011, 03:29:08 PM
I'd pay for a few almost certainly.

Other things I would absolutely pay, say, $15 for: a 3rd talent spec for a character.
I'm not an rmt hater but even I would quit in disgust if I had to pay for a third talent spec.  You know, if I hadn't already quit in disgust.  Since I don't run out of subscription time until November sometimes I feel like uncanceling just so I can cancel in disgust again.

They can do that shit if they go to a free to play model but there is no way in hell they are stupid enough to do that anytime soon.

Edit: Never resub to an MMO after a night of drinking, you might do something dumb like subscribe for six months.  Also, Hellgate London lifetime subscription...


Title: Re: Cracks starting to show?
Post by: Rokal on July 07, 2011, 03:57:03 PM
I could see if you have two 85s, you get a free 80, or something like that.

It would be a good promotion. You just start in the newest content levelling immediately.

The problem is, 1-60 *was* the expansion/newest content. Using RAF before Cata made the leveling process more bearable from 1-60. Using RAF after Cata is like strapping on Rocket Boots. You see like 10% of the 'new' 1-60 content (out-leveling zones after about 10 quest), and then you got dumped into Outlands and Northrend to go at a snails pace. At least now Outlands/Northrend will go faster, but you're still left with a small amount of content from 80-85 and at the level cap.

RAF just doesn't really work based on what the expansion is.


Title: Re: Cracks starting to show?
Post by: Simond on July 07, 2011, 04:06:09 PM
Also 1-60 is better content all round than 80-85.


Title: Re: Cracks starting to show?
Post by: Rokal on July 07, 2011, 04:09:36 PM
Also 1-60 is better content all round than 80-85.

It really depends on what zones you do from 1-60. Some of the remakes were less well-done than others. In general though, I'd say the 80-85 zones are better than the 1-60 zones.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 07, 2011, 04:25:24 PM
The problem with the 80-85 zones (as well as a few of the 1-60 zones to be fair) is they're just too long, and in some cases important stuff you need to open up is really far into the too-long zone progression (shoulder enchant vendor for example.)

It would feel a lot better (especially for repeat leveling) if there were 10 zones that were half as big.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 07, 2011, 05:22:50 PM
God, you can say that again. It takes forever to open up the ER vendor, it takes forever to get the shoulder enchant lady, etc. In WotLK, you'd still have to do a decently long chain to open up the shoulder guy, but that was the only one. All the other rep merchants were available right away, you could hit friendly and get your tabard relatively quickly and go on your merry way, etc. Cataclysm makes you slog through a lot more shit to get to most of those guys ... and the one merchant that you don't have to do that for is Hyjal. Which you now have to do if you want to do the new dailies. It's shitty and way, way, way less alt-friendly. And given I think the ease of alts was a big draw for a lot of people ...


Title: Re: Cracks starting to show?
Post by: Amaron on July 07, 2011, 05:46:06 PM
I still like doing Wrath, personally. It's Outlands I don't like. And honestly, I could do without doing Hyjal, Vashj'ir, or Stonecore again.

Outlands was horrible but now you can essentially skip any zone you dislike because you only need something like 2 zones total to go from 58~68.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 07, 2011, 05:56:00 PM
Two zones is still too many for me.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on July 07, 2011, 06:33:53 PM
New "skip the previous expansions!" promotion?

I would have paid money to skip Cata leveling and just raid, when it came out.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 07, 2011, 07:09:26 PM
I don't think you actually have to do any quests to open up the Earthen Ring vendor (the one in Vashj'ir, right?); I've flown out there on numerous toons then swam down into Silvertide Hollow and he's there.


Title: Re: Cracks starting to show?
Post by: Merusk on July 07, 2011, 07:12:50 PM
Yeah, I've only done the Vash quests up to the seahorse on a few toons and they can all access the ER vendor.


Title: Re: Cracks starting to show?
Post by: caladein on July 07, 2011, 07:18:58 PM
Yes, the ER quartermaster is always available no matter your quest status.  You should actually be able to fly into Vashj'ir from the mainland without too much hassle if you've got a 280%+ mount.


Title: Re: Cracks starting to show?
Post by: Miasma on July 07, 2011, 08:36:03 PM
This time through outlands I just did dungeon finder pugs.  The levels went pretty fast and all the dungeons were way, way easier than I remembered them (a lot of people are in BoA so that helps too).  I think all I did was queue up and then harvest metal/herbs (which is also great xp now).  The queues are fast 60-70 because no one wants to quest, even as dps they only took around five minutes.

Actually now that I think about it I did quest a couple levels through Nagrand.  I love Nagrand.  Probably my all time favorite zone.


Title: Re: Cracks starting to show?
Post by: Kageru on July 07, 2011, 09:14:06 PM
Those are related.  It isn't that the game is too hard for casuals.  It was too hard for too long for casuals.  If they had kept the stream of content going by releasing new stuff at the hard level for hardcores and lowering the "hardness" of the older content for the casuals at a decent pace, there probably would be much less issues.  As it was, they came out with changes/content too slow and it killed the casual guilds.  People get bored being kept at the lower tiers for too long and found other things to do.  Myself included.  It's great that they made the game more casual friendly.  Doesn't matter though, I already quit.

Making the content easier for casuals is something that would have kept my money coming in.  It isn't enough to make me come back.  If they have a major expansion that looks interesting, I might give it a try again.

That sounds like a terrible approach. You don't want people to have to wait months to dip their toes in the current content or only really make progress when it's been binned. The Wrath model was perfect with content being reasonably balanced for decent guilds, hard modes for a solid challenge and some achievements being for the e-peen measurers.

The main difference being in Wrath a decent guild would be "well, we saw all the content, did some hard modes" while in Cata it's "we got obliterated and people drifted away rather than wait for the handicapped ramp to be added".


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 07, 2011, 09:35:47 PM
I could see if you have two 85s, you get a free 80, or something like that.

It would be a good promotion. You just start in the newest content levelling immediately.

Track every quest a player has done at an appropriate level, across characters and servers.  On a new character once a player meets the requirements to take that quest, it's automatically completed with a simple click-to-confirm at the quest giver, but gives no experience or rewards (or the character takes and completes the quest normally, their choice).  If the server logs aren't complete enough make an algorithm that estimates which path a player took 1-85 per character and grant them quests accordingly.

If an account has all zones of a given level range cleared for that faction, just let the player skip those 10 levels.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 07, 2011, 10:04:04 PM
I am pretty sure it would be easier to just level at that point.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Paelos on July 08, 2011, 06:45:24 AM
They need to do something about reputations across characters. Like some sort of BoA item that grants 21000 rep to your alts so that you don't have to do anything but the exalted grind, but you can only buy it when exalted.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 08, 2011, 07:35:36 AM
I wish they'd just go back to BoA rep items; even just doing BoA enchants (head/shoulder) would go a long way. It's even clear that they intended to do so, since the head enchants are BoA, they just still require the rep to use them.  :uhrr: Hell, I'd settle for getting tabard-rep in raids if you have one on; my lock alt has a 357 ilvl from raiding, but still has on a blue neck because I'm only 10k/21k with the Dragonmaw (and they're the FIRST rep I decided to grind on that toon).


Title: Re: Cracks starting to show?
Post by: caladein on July 08, 2011, 07:50:44 AM
It's even clear that they intended to do so, since the head enchants are BoA, they just still require the rep to use them.

That hasn't been the case for five months.  Ones bought before 4.0.6 still have the requirement on them, but you can't buy those anymore, just the no-reputation-requirement ones.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on July 08, 2011, 07:56:13 AM
If this were still Wrath I'd be playing again. I have a friend playing a newb, but eh... Phasing, I'd be lucky if I could even see them half the time. Not being able to see the 'real' world without doing 43984398 grey quests sucks. I wanna just be able to talk to an NPC and mark everything 1-60 as complete, forfeiting any rewards/rep those quests give.


Title: Re: Cracks starting to show?
Post by: Dren on July 08, 2011, 08:01:52 AM
Stuff.

That sounds like a terrible approach.

It is the approach they took up until Cata.  It takes casual guilds months once a new expansion or major content update happens to get to a point where they can even dip their toes into raid content.  Sure they had hard-mode in Wrath, but that wasn't enough for our casual guild either.  We didn't even start trying raids until several nerfs had gone into effect already.  Getting 10-20 active and regular people to level up / gain new items / understand the new mechanics/fights is not easy and takes hardcore type people to do quickly.  If your guild is doing it quicker than that, then you are a hardcore guild and I'm not talking about that.  2 months past a major content update, they should be introducing more and easing up the prior content (which they were doing quite well in Wrath.)

Don't get me wrong.  I'm not saying the idea of making all content accessible from day one, but have hard modes for the hardcore is wrong.  I'd take that too.  We are essentially saying the same thing though.  Content is too slow and casual players were pummeled at the launch and for too long after Cata launch.  As said earlier by myself and others, the 5-man content is too long and with the random daily, all instances have to be short (we can't choose.)

I basically quite Cata for the same reason I quite Everquest back in the day.  I got to a point where I felt like I HAD to spend at least 3 hours per game session or I might as well not play at all.  Prior to that I could log in for 30 minutes and still feel like I accomplished something even if it was small.  I wasn't getting that in Cata.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 08, 2011, 09:44:19 AM
I am pretty sure it would be easier to just level at that point.  :why_so_serious:

Don't tell me you'd look at the quest saying "20 bear asses, 5 silver" and not hit the "Skip this shit, just give me the exp" button.  The point would be to encourage people to go exhaust all the content in the leveling game before they start getting free 85's.


Title: Re: Cracks starting to show?
Post by: Paelos on July 08, 2011, 10:14:38 AM
Today in FUCK YOU CATA, I'M OUT! Salt just can't be bothered anymore. He's gonna sell his truegold and then he's done.



Title: Re: Cracks starting to show?
Post by: Rendakor on July 08, 2011, 10:16:50 AM
It's even clear that they intended to do so, since the head enchants are BoA, they just still require the rep to use them.

That hasn't been the case for five months.  Ones bought before 4.0.6 still have the requirement on them, but you can't buy those anymore, just the no-reputation-requirement ones.
Oh wow, I didn't know that, thanks. Atlas Loot still links to the BoA one, and I've always just used that to check things.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 08, 2011, 11:10:46 AM
I am pretty sure it would be easier to just level at that point.  :why_so_serious:

Don't tell me you'd look at the quest saying "20 bear asses, 5 silver" and not hit the "Skip this shit, just give me the exp" button.  The point would be to encourage people to go exhaust all the content in the leveling game before they start getting free 85's.

I am pretty sure her point is your idea is about 10,000,000 times more complicated and neckbeardy than an actual solution would need to be.


Title: Re: Cracks starting to show?
Post by: Merusk on July 08, 2011, 11:21:21 AM
It's even clear that they intended to do so, since the head enchants are BoA, they just still require the rep to use them.

That hasn't been the case for five months.  Ones bought before 4.0.6 still have the requirement on them, but you can't buy those anymore, just the no-reputation-requirement ones.
Oh wow, I didn't know that, thanks. Atlas Loot still links to the BoA one, and I've always just used that to check things.

IIRC AL looks at your cache for the popup info.. you need to purge. PURGE.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 08, 2011, 11:24:22 AM
The shoulder enchants are the annoying ones, since the vendor they're on really *is* gated behind quest content (you don't even get to neutral with Therazane until you finish off the other fragment-of-the-World-Pillar quest chains) , you have to get exalted to get the good ones instead of just revered, and they're still BOP.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 08, 2011, 11:56:48 AM
IIRC AL looks at your cache for the popup info.. you need to purge. PURGE.
Is there an in game button for doing this, or do I have to go deleting files somewhere?

Or did I just fall into the sarchasm?


Title: Re: Cracks starting to show?
Post by: caladein on July 08, 2011, 12:32:59 PM
It's an AtlasLoot problem: it's still referencing the pre-4.0.6 ones as of the current version. I sent a tweet to the developer about it and they say it'll be fixed in the next version (https://twitter.com/#!/Atlasloot/status/89417579818524672).


Title: Re: Cracks starting to show?
Post by: Sjofn on July 08, 2011, 02:13:44 PM
I am pretty sure it would be easier to just level at that point.  :why_so_serious:

Don't tell me you'd look at the quest saying "20 bear asses, 5 silver" and not hit the "Skip this shit, just give me the exp" button.  The point would be to encourage people to go exhaust all the content in the leveling game before they start getting free 85's.

I am pretty sure her point is your idea is about 10,000,000 times more complicated and neckbeardy than an actual solution would need to be.

Do you know me or what?  :heart:


Title: Re: Cracks starting to show?
Post by: Setanta on July 08, 2011, 10:08:15 PM
That hasn't been the case for five months.  Ones bought before 4.0.6 still have the requirement on them, but you can't buy those anymore, just the no-reputation-requirement ones.

Shoulder's piss me off. I've ground Therazane to exalted 4 times - I'll be dammed if I'll do it on another 2 85s. I wish Blizzard would make these BoA.


Title: Re: Cracks starting to show?
Post by: sinij on July 08, 2011, 10:33:22 PM
I am really curious if Blizzard intends/plans for all players to level multiple classes to max level every expansion.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 08, 2011, 10:43:54 PM
I am pretty sure her point is your idea is about 10,000,000 times more complicated and neckbeardy than an actual solution would need to be.

I've actually pondered that one for a while, and just about every other option I considered had negative externalities.

Starting the player at level 40?  They have no clue what the fuck they're doing, they would have a hell of a time getting the character ready to play, and you just cut off 2/3 of the new leveling content while leaving the old shit in place.

Grant free max level characters after leveling a few?  Like #1, but more of a clusterfuck, and you know that the person is going to be pissed when they change their mind on which class they want and they blew their freebie.

Multiply experience gains?  Only if you like seeing Sjofn rage when she can't get XP for completing a zone.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 08, 2011, 10:53:42 PM
Seeing me rage ... what? I'm perfectly happy to wander off once shit turns grey to me. However, 1-60 is not the problem. It's the older expansion shit no one wants to do right now.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 09, 2011, 12:22:45 AM
I am pretty sure her point is your idea is about 10,000,000 times more complicated and neckbeardy than an actual solution would need to be.

I've actually pondered that one for a while, and just about every other option I considered had negative externalities.

Starting the player at level 40?  They have no clue what the fuck they're doing, they would have a hell of a time getting the character ready to play, and you just cut off 2/3 of the new leveling content while leaving the old shit in place.

Grant free max level characters after leveling a few?  Like #1, but more of a clusterfuck, and you know that the person is going to be pissed when they change their mind on which class they want and they blew their freebie.

Multiply experience gains?  Only if you like seeing Sjofn rage when she can't get XP for completing a zone.

None of those things would be as annoying as having a 'free levels' system where you actually still have to walk around to every quest giver and talk to them.  :-P


Title: Re: Cracks starting to show?
Post by: Paelos on July 09, 2011, 06:03:43 AM
Yes, we're trying to simplify the problem, not make it more tedious.


Title: Re: Cracks starting to show?
Post by: Simond on July 09, 2011, 01:56:49 PM
I'll say it a little clearer this time: 1 - 60 is, on the whole, the best content currently in the game. Letting people skip past that would be stupid.


Title: Re: Cracks starting to show?
Post by: Paelos on July 09, 2011, 01:58:09 PM
I'll say it a little clearer this time: 1 - 60 is, on the whole, the best content currently in the game. Letting people skip past that would be stupid.

I'll say it again. Nobody cares. This is an MMO. IT'S NOT ABOUT THE FUCKING JOURNEY!

Blizzard was retarded in the first place for forgetting that principle.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 09, 2011, 02:49:51 PM
I'll say it a little clearer this time: 1 - 60 is, on the whole, the best content currently in the game. Letting people skip past that would be stupid.

I'll say it again. Nobody cares. This is an MMO. IT'S NOT ABOUT THE FUCKING JOURNEY!

Blizzard was retarded in the first place for forgetting that principle.

Sorry, you're just wrong.


The problem is not the journey, the journey is great.....for new players.  Most people who've never played before who recently got into wow after cataclysm really enjoyed the levelling process.

The problem is when you have to start slogging alts through the same 85 levels, especially 70-85 where the content starts narrowing and you cant take as many alternate paths. Then, once you do get to the end game, you find out there's not much you CAN do unless you want to be a serious raider or pvp'er.  Sure you could get heroics to get better gear but really, what would you even use the gear for? Once you've seen all the heroics once you're done with them.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 09, 2011, 03:11:32 PM
Eh, making numbers higher gear-wise is enough for some people, even if they never intend to raid. And currently you would do the normal heroics to gear up for the troll heroics.

The big thing for me, though, is indeed the 60-85 journey. Outland is just straight up shitty compared to everything else in the game, WotLK has multiple paths through but we all JUST FINISHED doing it to death, and Cataclysm's 80-85 stuff has zones that are too goddamn long, and there's not nearly the flexibility for leveling through it that would help alleviate it. AND they apparently want people to repeat the fucking rep grinds for every single goddamn alt. That is a huge mistake.

I'd take something like once you're exalted with a faction, your alts start at revered or some shit before a faster journey to 85.


Title: Re: Cracks starting to show?
Post by: Setanta on July 09, 2011, 03:28:41 PM
It'd be nice to see Guild rep take a similar path. I have 1/6 of my 85s on a Phoenix and would love a few more but the guild died and I can't bring myself to grind dailies just for the mount. OFC Blizz has locked you into the guild because of the guild rep system.

A better option would be to drop you say 15% of your rep every time you guild hop I suppose but I'm too annoyed with the system to think it through.


Title: Re: Cracks starting to show?
Post by: Paelos on July 09, 2011, 03:29:58 PM
The problem is not the journey, the journey is great.....for new players.  Most people who've never played before who recently got into wow after cataclysm really enjoyed the levelling process.

That would have been a great idea in the first expansion, or even the second. By the third, you can't possibly believe the journey still matters. If you don't plan well and put the emphasis on your endgame 6 years into your game, you're an idiot.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on July 09, 2011, 05:22:37 PM
Just make Widgets of +1 Level a purchasable, stackable thing at endgame. Then use them as a carrot or a points-sink in whatever way you want. Give those random dungeon tank-bags a shot at one, sell them for heroic points, whatever.

"Oh noes some guy might save up like 80 widgets and level a class without knowing how to play it!"

Bitch please, that's 99% of everyone who plays WoW, facerolling quests to cap without even knowing what all the buttons do. They'll learn, or not.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 09, 2011, 05:29:43 PM
Don't confuse what I'm saying, it's not that they shouldn't focus on the endgame as new players are going to be fewer and fewer but to a new player the leveling experience is still top notch.  For Alts it's a chore but there's no great need to rush brand new people into the endgame, even for a complete newbie levelling takes a couple months at worst.

That said it would have been better if they focused less on revamping the world but they were likely planning on a ton of née players that never showed up.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 09, 2011, 06:21:07 PM
Seeing me rage ... what? I'm perfectly happy to wander off once shit turns grey to me. However, 1-60 is not the problem. It's the older expansion shit no one wants to do right now.

Hmm, maybe I'm thinking of someone else.  I remember someone commenting that leveling is too fast right now because the last quests in a zone usually end up greyed out.

The "run to the quest giver, hit the skip button" I suggested because people cruising through the old zones is a good thing in and of itself, because it keeps them from fagging up Stormwind trade chat and might get them to stumble upon something new or that they remember fondly.

In any case, this solves the exact issue you're talking about: as soon as you do the quest, you can auto-complete it on other characters.  So all the 1-60 shit is new stuff they can't just skip unless it's been recycled, and all of TBC and Wrath is probably skippable for anyone who so wishes.  It also has the advantage of letting a completely new person re-roll to a Mage if they don't like the way Warrior is treating them and be accelerated through the levels they've already done.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 09, 2011, 06:49:30 PM
There's some other shit I've contemplated that also would help, such as:

- As an alternate to my first idea: server-wide restrictions on how many daily quests you can do, but you can get that gold questing on an alt. (because dailies are a fucking horrible idea only slightly better than not having them)

- Being able to tab between two characters, so you can have your main waiting for heroics while you grind boars on your alt.

- Scrap the BoA system, and just have some sort of account-wide system that allows characters with a certain rating or slots unlocked grab free variable level gear off of a quartermaster (so BoA gear doesn't clutter up your bank, is transferable between servers, and can be chucked when you don't need it anymore without you losing access to it).

- The ilevel equivalent of full suits of Epic quality BoA gear, but with most of their stat investments being in proc enchantments that don't work in PvP.


Title: Re: Cracks starting to show?
Post by: Selby on July 09, 2011, 08:00:46 PM
- Scrap the BoA system, and just have some sort of account-wide system that allows characters with a certain rating or slots unlocked grab free variable level gear off of a quartermaster (so BoA gear doesn't clutter up your bank, is transferable between servers, and can be chucked when you don't need it anymore without you losing access to it).
I really like this idea.  I've ground out a ton of BoA gear, but it's only on one server and I'm full of 80's and 85's there.  So it does me no good.  It would make the leveling experience better if they implemented something similar to this.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 09, 2011, 08:09:45 PM
Seeing me rage ... what? I'm perfectly happy to wander off once shit turns grey to me. However, 1-60 is not the problem. It's the older expansion shit no one wants to do right now.

Hmm, maybe I'm thinking of someone else.  I remember someone commenting that leveling is too fast right now because the last quests in a zone usually end up greyed out.

I do think it's too fast, mostly because I think grey quests at the end shows they got the pacing wrong, but I think it was a couple of other people here who REALLY disliked it.


Title: Re: Cracks starting to show?
Post by: Selby on July 09, 2011, 08:12:00 PM
I do think it's too fast, mostly because I think grey quests at the end shows they got the pacing wrong, but I think it was a couple of other people here who REALLY disliked it.
The pacing is definitely off.  That should be fixable.... but hey, who cares in the end.  I was a little annoyed with it, but that's because I've got like 20 alts who've done all the old content so I had the place memorized as to how to 1-80 most efficiently and now the 1-60 is all screwed up and I know nothing.  But I don't complain ;-)


Title: Re: Cracks starting to show?
Post by: Rasix on July 09, 2011, 08:19:28 PM
It was too fast.  I took off my heirloom gear and I still outleveled every zone pretty easily.  I don't mind doing gray quests and some of the story lines were worth seeing all of the way through.  

The content was incredibly uneven, however. They really phoned it in for some zones (high amounts of reuse and some illogical choices integration of reuse and new content).  Ashenvale was a fucking disaster for this as it had some horrible reuse and a lot of annoying bugs all over the place.  Tanaris/Un'goro/Feralas were barely touched and the changes made were pretty poor.

Still, there were some amazing zones like Azshara, Thousand Needles and Stonetalon.  The Barrens was pretty solid as well.  Stonetalon might be my new favorite surpassing even my beloved Nagrand.

Still, you went through it incredibly fast and that was with only doing one path. There were two major paths and either path railroaded you down a certain set of zones.  So if you had a particular favorite, it might be down a path different from what you're currently on (disrupted the experience a bit).  

edit: Yah, I was wrong about Un'goro. They made the zone less painful and added some flavor. Forgot.  Always liked the zone anyhow, even if it was a pain in the ass to navigate.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 09, 2011, 08:57:09 PM
Huh, I thought Un'Goro and Feralas were definitely improved, personally. Un'Goro in particular was a lot less annoying ... although still a little annoying. I still haven't actually done Tanaris ... I always blast through that level band.

Stonetalon and Azshara went on too long for my tastes, on the other hand. Azshara in particular.


Title: Re: Cracks starting to show?
Post by: Miasma on July 09, 2011, 09:57:01 PM
I went back and did the quests in Un'goro just to find out what the hell was doing all the zany yell emotes as I was digging up arch fossils.  Worth it, although a couple of the original quest lines were just as good too, and they got removed.

A DRAGON!

DRAGON, I SHALL RUN YOU THROUGH!

Also memorable as one of the few quests that made me feel bad as an innocent civilian lady was senselessly murdered.


Title: Re: Cracks starting to show?
Post by: Azuredream on July 09, 2011, 11:54:31 PM
beloved Nagrand.

 :mob:


Title: Re: Cracks starting to show?
Post by: Sjofn on July 10, 2011, 01:16:09 AM
A DRAGON!

DRAGON, I SHALL RUN YOU THROUGH!

I loved that quest series.  :heart:


Title: Re: Cracks starting to show?
Post by: Paelos on July 13, 2011, 12:19:35 PM
In FUCK YOU CATA, I'M OUT! Today I bring you Boradin's epic post on why the casual player has nothing to do in this game. He's aptly named.



Title: Re: Cracks starting to show?
Post by: luckton on July 13, 2011, 12:23:08 PM
In FUCK YOU CATA, I'M OUT! Today I bring you Boradin's epic post on why the casual player has nothing to do in this game. He's aptly named.


Sounds like he came to WoW looking for an EVE experience. 


Title: Re: Cracks starting to show?
Post by: Hawkbit on July 13, 2011, 12:26:26 PM
As far as PvP is concerned, the most fun I had PvP in WoW was the old TMvsSS days.  The occasional original AV was fun, too, if too long of a game.  But that's what made it better.  It felt less like a 'match'.  To me, at least.


Title: Re: Cracks starting to show?
Post by: luckton on July 13, 2011, 12:31:31 PM
I, for one, loved the concept of AV when it was first proposed.  The idea of gathering materials together, sending in attack waves, giant NPCs to help conquer...neutral NPCs to conquer for loot.  It sounded epic.

And then everyone cried and now it all boils down to how fast you can get your cat herd from one end of the map to the other and kill the final dude.


Title: Re: Cracks starting to show?
Post by: Amaron on July 13, 2011, 12:34:47 PM
AV was so much fail compared to what they promised.   WoW missed something like a couple million extra subs by not copying dota directly into a battleground.


Title: Re: Cracks starting to show?
Post by: Malakili on July 13, 2011, 12:40:50 PM
AV was so much fail compared to what they promised.   WoW missed something like a couple million extra subs by not copying dota directly into a battleground.

I thought it delivered early on. I remember some really REALLY long AV matches when it was in its original form, It really felt like a long battle.   Granted, we had to organize AV day on our server forum because it wouldn't pop unless you got a lot of peopel organized from both sides to queue up at the same time, so.... I guess it wasn't exactly well loved by the population either.  Still, I remember some very epic days in old AV.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 13, 2011, 12:46:27 PM
The duration was simply too long for something you couldn't drop into and out of at will. It wasn't just that it took 8+ hours, it was the fact that it was instanced on top of that and you could sit for an hour without getting in that made it suck.


Title: Re: Cracks starting to show?
Post by: Fordel on July 13, 2011, 01:25:42 PM
AV had a fuckload of balance issues at launch, and I don't mean Alliance vs Horde map problems.


All the shit, the turn in items, the land mines, the bosses, the side quests, the entire size of the zone, was designed for a un-instanced zone that hundreds of people were supposed to fill.


Then they realized not one server had an equal H:A pop and instanced it at 40. There simply weren't enough bodies in the zone to work it properly at release.


Title: Re: Cracks starting to show?
Post by: Morfiend on July 13, 2011, 02:10:20 PM
side note. I remember being in the first AV that ever came up on my realm, for 12 hours straight.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 13, 2011, 02:28:55 PM
The best version of AV was the middle one, where you'd still do turn-ins and such (although Alliance rarely bothered summoning our tree guy, because he was a loser) but it wasn't an 8 hour grindfest for the lucky 40 people to actually have it pop for them.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 14, 2011, 11:59:49 AM
So they've opened up testing of the cross-realm real-id grouping to all players.  Anyone else think it's an incredibly bad idea to give your playerbase something like this only to later say "ok now pay us to keep grouping with your friends"  ?


Title: Re: Cracks starting to show?
Post by: Paelos on July 14, 2011, 12:01:54 PM
So they've opened up testing of the cross-realm real-id grouping to all players.  Anyone else think it's an incredibly bad idea to give your playerbase something like this only to later say "ok now pay us to keep grouping with your friends"  ?

The first hit is free.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 14, 2011, 12:20:30 PM
It's what they've done with all premium features so far: remote AH, remote guild chat, etc.


Title: Re: Cracks starting to show?
Post by: Paelos on July 14, 2011, 12:28:57 PM
Today in FUCK YOU CATA, I'M OUT! Calletha's burned out. This one's for Rokal!



Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 14, 2011, 12:46:13 PM
It's what they've done with all premium features so far: remote AH, remote guild chat, etc.

Yes though so far none have them have really been in game. I do thin it'll be an issue but probably not as big as it could be, it really only lets you group for dungeons which are arguably players least favorite thing right now.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 14, 2011, 12:47:15 PM
So they've opened up testing of the cross-realm real-id grouping to all players.  Anyone else think it's an incredibly bad idea to give your playerbase something like this only to later say "ok now pay us to keep grouping with your friends"  ?

You mean like how beta is free and then they have the gall to start charging a subscription fee when the game releases?


Title: Re: Cracks starting to show?
Post by: Merusk on July 14, 2011, 12:59:34 PM
The Real ID thing doesn't let you cross-faction, though.  So boo, hiss, no thanks.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 14, 2011, 01:02:45 PM
Yeah, if it did I would be considering it for sure.


Title: Re: Cracks starting to show?
Post by: Amaron on July 14, 2011, 02:10:32 PM
Wait so you can now do cross server raids via RealID?  Isn't that going to open up the whole can of worms over real names again?


Title: Re: Cracks starting to show?
Post by: Rokal on July 14, 2011, 03:14:02 PM
I believe raids and PvP are specifically disabled, it's 5-mans only unless something has changed.


Title: Re: Cracks starting to show?
Post by: caladein on July 14, 2011, 03:23:22 PM
Wait so you can now do cross server raids via RealID?  Isn't that going to open up the whole can of worms over real names again?

Not raids, just dungeons.  From http://us.battle.net/wow/en/blog/3119305 (http://us.battle.net/wow/en/blog/3119305) (emphasis mine):

Quote
Players can now invite Real ID friends of the same faction to a 5-player normal or Heroic dungeon group, regardless of what realm their friends are on. This system is designed to make it easier for real-life friends to play together.


Title: Re: Cracks starting to show?
Post by: Rasix on July 14, 2011, 03:25:10 PM
I'll let someone else yell at you.  I'm tired.


Title: Re: Cracks starting to show?
Post by: caladein on July 14, 2011, 03:33:17 PM
I was answering a question with a citation!  ... it's longer now.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 08:27:32 AM
Today in FUCK YOU CATA, I'M OUT! Dreezy wonders where all his peeps is at?



Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 15, 2011, 08:44:26 AM
There's just no real reason to make friends anymore in wow. You run cross server dungeons and pvp, then you never see the people again.

RealID is a huge wasted opportunity, instead of trying to make facebook they could have simply made it like steam or xbox live.  No one wants to share their real name with random pugs but if you were with a healer you really liked, sharing a usertag would have been a great way to keep in touch. It really seems like that's what they were wanting with the realID dungeon groups except they still don't realize that people don't want to log onto wow to be themselves.

It just boggles me, that they don't seem to understand that realID as they wanted it, will never be a success.


Title: Re: Cracks starting to show?
Post by: Lantyssa on July 15, 2011, 08:51:27 AM
WoW is having it's own WoW-effect.  They're chasing after Facebook like other MMOs chase after WoW, all the while misunderstanding what people like about the services.  Apparently no one is immune to looking for greener pastures.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 08:59:33 AM
WoW is having it's own WoW-effect.  They're chasing after Facebook like other MMOs chase after WoW, all the while misunderstanding what people like about the services.  Apparently no one is immune to looking for greener pastures.

It just seems to be an odd thing to do. Cross realm without giving out names would have been unbelievably successful. If they loosened the reigns on the guild requirements it has the potential to revitalize the game. No longer is some guy on another server impossible to invite again if he's good? That's a big win, and an even bigger win if they move it to raids. It knocks down the unnecessary invisible wall that existed between servers still. HOWEVER, they added another very real barrier to it by requiring names.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 15, 2011, 09:04:30 AM
Just look at google plus, they are actively moving AWAY from facebook in the form of having circles.  They realize that you don't want everyone knowing everything about your life.  Having a simple toggle on your real name would solve everything for realID but no, they want it to be facebook.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 10:29:52 AM
Just look at google plus, they are actively moving AWAY from facebook in the form of having circles.  They realize that you don't want everyone knowing everything about your life.  Having a simple toggle on your real name would solve everything for realID but no, they want it to be facebook.

That probably would have been fine 4 years ago. Now, they are way behind the adoption curve I think.


Title: Re: Cracks starting to show?
Post by: Pantastic on July 15, 2011, 10:35:43 AM
It just seems to be an odd thing to do. Cross realm without giving out names would have been unbelievably successful.

Like I said a few pages back, I think some higher-up at Blizzard has this real name idea as his pet project and absolutely refuses to back down from it. Since people value income more than corporate health, it's not likely to change until that guy leaves or gives up on it.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 10:45:28 AM
It just seems to be an odd thing to do. Cross realm without giving out names would have been unbelievably successful.

Like I said a few pages back, I think some higher-up at Blizzard has this real name idea as his pet project and absolutely refuses to back down from it. Since people value income more than corporate health, it's not likely to change until that guy leaves or gives up on it.

I blame the problem of corporate inertia rather than one dude's pet project. I think that's too easy of a scapegoat. I think the reality is a much more complicated mish-mash of broadcasted and proformaed development plans that are really hard to derail quickly due to public outcry. Somewhere they have numbers to support this RealID conclusion beyond just one dude in charge rubbing his hands together. Things don't work that way.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 10:56:15 AM
People use it really heavily actually. I think you guys are the minority in thinking people don't want it. Sjofn gets bombarded with RealID requests over on the RP server, that crowd in particular seems to love it.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 10:59:13 AM
People use it really heavily actually. I think you guys are the minority in thinking people don't want it. Sjofn gets bombarded with RealID requests over on the RP server, that crowd in particular seems to love it.

I counter that we don't really know its usage to the good or bad. We do know that it has inspired a public clusterfuck of epic proportions when tied to forums.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 11:02:56 AM
Like a year ago, which they backed off on, and nobody seems to be clinging to as an issue.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 15, 2011, 11:11:30 AM
People use realId, I used realid when I was subbed. It was a nice was to keep in touch with real life friends but I know for a fact it wasn't widespread and the fact I couldn't just log on an alt no one knew kept me from even logging on sometimes.


Title: Re: Cracks starting to show?
Post by: Lantyssa on July 15, 2011, 11:11:51 AM
Like a year ago, which they backed off on, and nobody seems to be clinging to as an issue.
Because those people either quit or don't use it.

How many that do are young verses older?  Knowing that breakdown might make usage patterns make more sense.  I'm guessing the older demographic is much less likely to like RealID, while being fine with a Steam username type of implementation.


Title: Re: Cracks starting to show?
Post by: caladein on July 15, 2011, 11:17:55 AM
There's just no real reason to make friends anymore in wow.

Of course there's still a reason to make (actual) friends in WoW, just like there is with anything else: because you enjoy someone's fucking company.  The correct version of that statement is "There's much fewer mechanics forcing players to make "friends" in WoW now."  Which is a fantastic advancement for the genre.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 11:18:58 AM
Who knows, really. I'm certainly 'older' and I have about 20ish people on there I think. Anecdotally, the younger players I know are way more willing to put people on there, yeah.

On the "oh noes no friends from the random dungeon finder", since they made the change where it prefers to give you people from your own server, I see same-server people in my groups reasonably frequently.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 15, 2011, 11:20:48 AM
There's just no real reason to make friends anymore in wow.

Of course there's still a reason to make (actual) friends in WoW, just like there is with anything else: because you enjoy someone's fucking company.  The correct version of that statement is "There's much fewer mechanics forcing players to make "friends" in WoW now."  Which is a fantastic advancement for the genre.

Yeah, no.

See right now with lobby style playing you never really get to know people and even if you do, chances are there's not going to be an easy way of finding them again.  I'm not saying the old mechanics forced you to make friends but it forced you to interact with other people, through those interactions you could get to know people and then, if  you liked them become friends.

Increasingly interaction with other people has been going down.


Title: Re: Cracks starting to show?
Post by: Amaron on July 15, 2011, 11:37:13 AM
People use it really heavily actually. I think you guys are the minority in thinking people don't want it.

People who already know each other use it heavily.  If you're saying strangers who just met use it heavily then that's silly.   There isn't even that much reason to use it with strangers on normal servers right now.  It's useful since it lets you see alts but that's it.   A female on an RP server getting bombarded with Real ID invites isn't exactly what I'd call a valid sample either.

It doesn't really matter though.  It only has to be a problem for a minority for it to be ruined.   If they turned on cross server raids and did it through Real Names at least a million people would leave.   That's a small minority but it's one that Blizzard can't ignore.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 11:42:14 AM
She plays a dude there, actually. And I think your estimate of a million people leaving over a new feature is kind of nuts.


Title: Re: Cracks starting to show?
Post by: Amaron on July 15, 2011, 12:26:26 PM
She plays a dude there, actually. And I think your estimate of a million people leaving over a new feature is kind of nuts.

They never know she's a female?   It's not an estimate it's a number I pulled out of my ass.    I'm just saying a sizable chunk of people would quit if real names became a requirement to raiding.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 12:28:17 PM
She plays a dude there, actually. And I think your estimate of a million people leaving over a new feature is kind of nuts.

They never know she's a female?   It's not an estimate it's a number I pulled out of my ass.    I'm just saying a sizable chunk of people would quit if real names became a requirement to raiding.

...

They wouldn't become a requirement to raiding? Nothing changes about how raiding works now. You just get the extra option to invite someone from off server if one person in the group happens to be paying for the extra feature. And that assumes they ever even extend it past 5 mans.


Title: Re: Cracks starting to show?
Post by: Amaron on July 15, 2011, 12:33:07 PM
They wouldn't become a requirement to raiding? Nothing changes about how raiding works now. You just get the extra option to invite someone from off server if one person in the group happens to be paying for the extra feature. And that assumes they ever even extend it past 5 mans.

There's no assuming.   My entire statement was "If they extended this to raids".   You thinking cross server raid guilds wouldn't become the norm is funny though.     The server transfer costs leave a lot of people on bad servers.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 12:34:40 PM
The norm? There's not a chance. You might see some of the very very high end guilds use it a bit. Hell, or maybe some small guilds that have trouble getting to 10 reliably. Nobody is going to quit the game over that.


Title: Re: Cracks starting to show?
Post by: caladein on July 15, 2011, 12:41:32 PM
Players in those guilds (or much worse players like myself) would still just foot the bill for a transfer like they always have.  You'd be dealing with separate maintenance times, world buffs/boss access, and trade skill items.  It's just not worth it logistically beyond use as a trial, which you could do a lot of in dungeons.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 15, 2011, 12:42:47 PM
Yeah I can see big time guilds who get a lot of cross-server apps using it to check people out, maybe.


Title: Re: Cracks starting to show?
Post by: Simond on July 15, 2011, 12:47:27 PM
It just seems to be an odd thing to do. Cross realm without giving out names would have been unbelievably successful.

Like I said a few pages back, I think some higher-up at Blizzard has this real name idea as his pet project and absolutely refuses to back down from it. Since people value income more than corporate health, it's not likely to change until that guy leaves or gives up on it.
I'd say that it's not someone at Blizzard but rather someone at Activision.


Title: Re: Cracks starting to show?
Post by: Amaron on July 15, 2011, 12:49:43 PM
Maybe saying "guilds" is mislabeling it.   Cross server raiding would allow so many new raiders to join the pool that their activity would probably eclipse current casual guilds.   Sure everyone would transfer their main but a lot of people have alts stuck on shitty servers they'd like to raid with.    It's a feature most people would want to use at some point for some reason and the real name thing would make them balk.


Title: Re: Cracks starting to show?
Post by: Fordel on July 15, 2011, 01:05:55 PM
She plays a dude there, actually. And I think your estimate of a million people leaving over a new feature is kind of nuts.

They never know she's a female?   It's not an estimate it's a number I pulled out of my ass.    I'm just saying a sizable chunk of people would quit if real names became a requirement to raiding.



Fun factoid, like none of the male characters on RP servers are actually dudes IRL.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 01:22:39 PM
The downside you encounter when making social connection features cost more in a game is that you create a very real division in your playerbase. Intentionally or unintentionally you now have the haves and have-nots of your game.

Pyschologically this is easier to overcome in a F2P game because they haves invested something in the game monetarily, while the have-nots didn't. Those playing for free don't really hate on haves because they know they aren't really contributing anything to the game's success. They have no stake it in.

On the flip side, when you're already paying a subscription and on top of that you've divided your playerbase, you are flirting with disaster. Now you have a group that's actively paying something but feels like they are getting shit on.


Title: Re: Cracks starting to show?
Post by: Amaron on July 15, 2011, 01:27:07 PM
The cross server as premium feature thing is a separate issue though.   That one is too stupid for them to even get away with I think.   If they really did it I'd cheer them on because I'd get to watch the train wreck.


Title: Re: Cracks starting to show?
Post by: Pantastic on July 15, 2011, 01:39:55 PM
I blame the problem of corporate inertia rather than one dude's pet project. I think that's too easy of a scapegoat. I think the reality is a much more complicated mish-mash of broadcasted and proformaed development plans that are really hard to derail quickly due to public outcry. Somewhere they have numbers to support this RealID conclusion beyond just one dude in charge rubbing his hands together. Things don't work that way.

 I've seen it happen at large companies before, it's really common for someone upper management to decide on a pet project, and unless it's damaging enough to force other people at that level to fight it, the project will stay around until that guy tires of it. I mean, sure, it's corporate inertia, but I'm talking about what's behind the inertia in this case. Trying to get someone higher up the food chain to change their mind is not easy.

There isn't any huge mish-mash of development plans involved here, because all of the development needed to remove the whole real name issue is to add the ability to use an alias instead of a full name. They don't have to put a halt to everything RealID related, or come up with a new way to associate cross-server, just add a relatively minor capability. I would be a bit surprised if they didn't already have the capability to use an alias mostly coded in, and would just need to uncomment some code and add a screen to the web site to allow it.


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 02:18:36 PM
The point wasn't that someone at the top didn't like it. The point was that there's in most cases actual data to back up the idea that RealID will work, and the inertia is based off those projections. Pushback from the community doesn't do shit in the short term, because they have a time period to test the reaction in mind. Until they reach that point, no changes ever get made. It's always about timing and the reactions to that timing.

And we all know that Blizzard is notoriously slow anyway.


Title: Re: Cracks starting to show?
Post by: AcidCat on July 15, 2011, 02:48:56 PM
the fact I couldn't just log on an alt no one knew kept me from even logging on sometimes.

This.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 15, 2011, 02:50:04 PM

They never know she's a female?

They often do not realize I'm a female unless I start talking to them a LOT, mention my husband (although that will cease being a tell as time goes on, whee!), etc. Generally when you play a dude, people will assume you're a dude. They might think you're a gay dude, but a dude nonetheless. This is extra true if you're tanking for them. Which is funny, because as Fordel has mentioned, the majority of male blood elves I've talked to on the RP server? Actually ladies.

From what I have gathered, one of the reasons the RP people have embraced ReadID so wholeheartedly is because it makes crossfaction RP a million times easier, plus people can act as "translators" for different languages. It's a completely stupid reason, but there you go. And yeah, it seems like the younger the person is, the more likely they are to ask to be added. Most of them also seem to accept "meh, I don't really like to give it out" as an answer, though.


Title: Re: Cracks starting to show?
Post by: Nevermore on July 15, 2011, 04:18:07 PM
Which is funny, because as Fordel has mentioned, the majority of male blood elves I've talked to on the RP server? Actually ladies.


See, I just automatically assume that all male blood elves are women in real life.  :grin:


Title: Re: Cracks starting to show?
Post by: Paelos on July 15, 2011, 04:28:38 PM
I just assume they are gay. Then women. If I find out it's a heterosexual man, I defriend them. You've obviously made some horrible life decisions.


Title: Re: Cracks starting to show?
Post by: caladein on July 15, 2011, 04:48:23 PM
Cross server raiding would allow so many new raiders to join the pool that their activity would probably eclipse current casual guilds.

How exactly?  Even the smallest US English servers had 30+ guilds with T11 kills when 4.2 came out so I don't see how allowing players to invite RealID friends to raids brings in a large number players who can't find a guild to raid with on their server as-is.

I can only assume you're talking about some future cross-server, computer-matchmaking raids that are multiple steps removed from what they're now introducing.


Title: Re: Cracks starting to show?
Post by: Fordel on July 15, 2011, 05:01:59 PM
That Orc dude shouting FOR THE HORDE after slaying a bunch of alliance, is actually a housewife and mother of two.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 15, 2011, 05:07:58 PM
Which is funny, because as Fordel has mentioned, the majority of male blood elves I've talked to on the RP server? Actually ladies.


See, I just automatically assume that all male blood elves are women in real life.  :grin:

They aren't the only ladies playing male characters, of course. One of my favorite people on the server is a lady playing a male troll DK, and my sister loves playing male tauren.


Title: Re: Cracks starting to show?
Post by: Fordel on July 15, 2011, 05:14:41 PM
I really would not be surprised if the majority of that server is actually female.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 15, 2011, 05:15:41 PM
There are a lot of ladies in my guild, that's for sure.


Title: Re: Cracks starting to show?
Post by: Lantyssa on July 15, 2011, 05:19:03 PM
See, I just automatically assume that all male blood elves are women in real life.  :grin:
I do, too.

While not exclusive, RPers seem to be composed of large numbers of females, gays, and furries.


Title: Re: Cracks starting to show?
Post by: Amaron on July 15, 2011, 05:59:01 PM
How exactly?  Even the smallest US English servers had 30+ guilds with T11 kills when 4.2 came out so I don't see how allowing players to invite RealID friends to raids brings in a large number players who can't find a guild to raid with on their server as-is.

*shrug* Cross server anything always ends up a HUGE deal that makes everything easier and thus entices more people to do whatever just became cross server.   It's something so inevitable that I've never even seen people really try to discuss why.   Increasing your population pool is just better for anything but "community".


Title: Re: Cracks starting to show?
Post by: Fordel on July 15, 2011, 06:05:52 PM
I guess the part I find funny, is I don't think the server as a whole knows how many ladies are there in reality.


Like whenever Sjofn lets on that she is a woman, its immediately followed by:

"omg me too"
"I thought I was the only one!"
"lol I didn't know you guys were girls!"

etc


Title: Re: Cracks starting to show?
Post by: Sjofn on July 15, 2011, 07:54:08 PM
The dudes of the server definitely have no idea. When a fellow lady discovers I am a woman, some are surprised *I* am a lady, some say that explains some things, some claim to have known all along, etc. But none are shocked at a woman playing a dude character. The DUDES, on the other hand, are blown away, almost every time. Apparently most of them think women who play announce themselves every three minutes (and to be fair, some of them do!), so the fact I do not do this throws them off.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 15, 2011, 08:26:55 PM
Apparently most of them think women who play announce themselves every three minutes (and to be fair, some of them do!), so the fact I do not do this throws them off.

These ones, they are trouble.

For example, my sister plays a human female rogue, and pretty much everyone knows she is a she.  By day she is doing her practicum so that she can teach kindergarteners to count and shit, by night she hangs out with the most notorious dickhead of an undead rogue on the server ganking the shit out of people in Tol Barad.


Title: Re: Cracks starting to show?
Post by: ezrast on July 15, 2011, 08:42:46 PM
The dudes of the server definitely have no idea. When a fellow lady discovers I am a woman, some are surprised *I* am a lady, some say that explains some things, some claim to have known all along, etc. But none are shocked at a woman playing a dude character. The DUDES, on the other hand, are blown away, almost every time. Apparently most of them think women who play announce themselves every three minutes (and to be fair, some of them do!), so the fact I do not do this throws them off.
I think it's just that the possibility of a player being female does not even occur to most guys. Aside from the fact that we still think women comprise <1% of the internet, guys in general think that girls only want to play pretty characters. And, of course, that only female characters can be pretty.

How do a human and an undead gank people together?


Title: Re: Cracks starting to show?
Post by: Azuredream on July 16, 2011, 05:10:05 AM
I've usually had the opposite experience, where there might be mild surprise but no one is particularly stunned by the revelation. WoW in particular has a lot of female players I'd think. I gravitate toward more casual guilds though, and there's almost always at least one couple.


Title: Re: Cracks starting to show?
Post by: Selby on July 16, 2011, 08:47:23 AM
WoW in particular has a lot of female players I'd think.
Yes it does.  I was in a guild once that had over 75% female members in it (out of like 20 active people).  The boys were intimidated like you wouldn't believe.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on July 16, 2011, 09:19:28 AM
Any decent guild needs a decent number of females. If there's none then it's just a sausagefest with dudes farting into Ventrilo and shit. If there's one, then desperate nerds will fawn all over her until she either gets disgusted and quits or decides she likes it and goes mad with power. If there are only a few, the cattier ones will vie for social dominance while their respective followers champion the fair maidens and make life hell for everyone else.

You need enough women that no single one can gather a large enough powerbase of desperate nerds to crown herself Guild Princess. Once you've got one of those, you're just fucked.


Title: Re: Cracks starting to show?
Post by: Tannhauser on July 16, 2011, 09:28:57 AM
Yeah, look at the Rebel guild when Mon Mothma showed up.  Leia reduced to 5-mans with Han and Luke.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 16, 2011, 01:18:15 PM
How do a human and an undead gank people together?

They hang out in TB and spot people of their faction they don't know or don't like for each other while chatting on Vent.  Not direct help, just sitting and watching for the lulz.

You need enough women that no single one can gather a large enough powerbase of desperate nerds to crown herself Guild Princess. Once you've got one of those, you're just fucked.

There's also the Guild Mom, the older woman who manages by her mere presence to get everyone to cut that shit out.  Because spamming ASCII boobs in guild chat is just awkward when a woman is around who talks about her grandkids in Ventrilo.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 16, 2011, 03:36:20 PM
I've usually had the opposite experience, where there might be mild surprise but no one is particularly stunned by the revelation. WoW in particular has a lot of female players I'd think. I gravitate toward more casual guilds though, and there's almost always at least one couple.

They're less surprised I am a lady and more surprised I'm playing a dude, not sure if I made that clear enough. Apparently ladies only ever want to play lady characters. Sometimes a dude will speculate I'm doing it because I am in HIDING from CREEPY DUDES and I'm like, "No, seriously. Just felt like making a dude. A dude with a cute butt and fabulous hair."

I was the Guild Mom in DAoC (believe it or not!), but I'm pretty sure I've avoided it in WoW. I was more the Bad Cop in the Ingmar/Sjofn raid leading team. I had to be both cops if I was MT and this other guy was our offtank though, that was nice and schizo.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Lantyssa on July 16, 2011, 04:43:05 PM
The WoW guild doesn't really need a guild mom most of the time.  Probably half the crew was older than you, and most of the rest still being close in age.


Title: Re: Cracks starting to show?
Post by: Sjofn on July 16, 2011, 04:45:32 PM
Age aside, most of the people in the guild are just ... not really in need of supervision. If someone is a douchenozzle, more of the guild is like "hey, shithead, quit it."  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Fordel on July 16, 2011, 07:30:28 PM
Half the WoW guild are actual Mom's or Dad's  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Miasma on July 18, 2011, 08:22:44 PM
The forums were both funny and depressing today.  Some guy I (and most) people had never heard of called Swifty who is a "WoW based youtube personality" got banned for crashing not one, not two, but three servers and then his more hardcore fans went apeshit.  At some points in the day at least half of the threads in general were some variation of "y u ban?" "me angry at ban".  The number of people who referred to this guy as their "hero" is just depressing.  I have never seen so many badly written "I quit" posts.

I have no idea who he is but based on his rabid fans' behaviour I'm glad he didn't tell these people to commit mass suicide.  I think.

They erased most of the threads but let one stay open and removed the post limit, it is currently 269 pages long... (http://us.battle.net/wow/en/forum/topic/2842886976)

I was hoping Paelos was going to do a special edition of "fuck you cata" quoting various nutjobs :( .

Edit: It appears he got unbanned.


Title: Re: Cracks starting to show?
Post by: Paelos on July 18, 2011, 08:36:28 PM
I didn't touch it. It's too stupid to even properly account for under my high standards for FUCK YOU CATA, I'M OUT!  :why_so_serious:

Also, since it's a ban and he wasn't really banned, it didn't count. Also I get Mondays off from work now. More tomorrow!


Title: Re: Cracks starting to show?
Post by: Fordel on July 18, 2011, 08:42:38 PM
How did he crash the server?


Title: Re: Cracks starting to show?
Post by: Miasma on July 18, 2011, 10:18:49 PM
He was doing some livestreaming event and had his guild and fans all go to the same place at the same time, he gives away prizes from Razer so people also came for that.  He had so many people in one place that the server crashed.  Then they did it on another server.  Then another.  The first time it happens fine, maybe an honest mistake, he didn't know it would crash the server.  Doing it a second time is pretty stupid.  I don't have words for doing it a third time.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 19, 2011, 12:04:26 AM
What apparently actually caused the crashes was some people in the crowd doing industrial-level emote spamming, not the raw number of people.


Title: Re: Cracks starting to show?
Post by: Sheepherder on July 19, 2011, 12:49:48 AM
The forums were both funny and depressing today.  Some guy I (and most) people had never heard of called Swifty who is a "WoW based youtube personality" got banned for crashing not one, not two, but three servers and then his more hardcore fans went apeshit.

Warrior PvP superstar who's showcased a lot of exploits over the years in his videos.  Best known for the charge while in combat exploit macro in 1.x that he showed off but didn't make.


Title: Re: Cracks starting to show?
Post by: SurfD on July 19, 2011, 02:25:31 AM
He was doing some livestreaming event and had his guild and fans all go to the same place at the same time, he gives away prizes from Razer so people also came for that.  He had so many people in one place that the server crashed.  Then they did it on another server.  Then another.  The first time it happens fine, maybe an honest mistake, he didn't know it would crash the server.  Doing it a second time is pretty stupid.  I don't have words for doing it a third time.
The best part was that his ban hit while he was supposedly in the process of attempting to repeat it on a fourth server.

Personally, I think they should have kept his ass banned, but current conspiracy theory is that someone at Razor pulled some strings to get their little sponsor pet a hall pass.


Title: Re: Cracks starting to show?
Post by: Paelos on July 19, 2011, 10:17:47 AM
Today in FUCK YOU CATA, I'M OUT! They stole my fuzzy dice!



Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 19, 2011, 11:17:11 AM
Quote
Originally Posted by Daxxarri (Blue Tracker / Official Forums)
Hey all,

We are aware of the issue regarding extended queue times affecting Rated Battlegrounds. We’re currently investigating the situation and working to resolve it as soon as possible, but there isn’t an ETA for when this process will be complete. We'll provide further updates as the situation develops and we thank you for your patience in the meantime.

Translated "Hardly anyone likes the rated battlegrounds, we're trying to change that"


Title: Re: Cracks starting to show?
Post by: Paelos on July 19, 2011, 11:24:01 AM
Yeah, I mean what can they do to make RBG queue times lower when people don't want to queue for them? They already added mounts or some shit. I mean besides noncombat pets in bags, I think they are out of ideas.


Title: Re: Cracks starting to show?
Post by: sinij on July 19, 2011, 01:11:42 PM
Quote
With the launch of the Starter Edition, all existing trial accounts, including expired ones, have been reactivated. That means if you've tried WoW in the past, your trial-account characters are now accessible once more.

  :hello_thar: Now we will never know what are Cata cancellations numbers were.


Title: Re: Cracks starting to show?
Post by: ezrast on July 19, 2011, 01:22:34 PM
The :tinfoil: around that is nonsense. An active trial account isn't a subscriber any more than an inactive trial account.


Title: Re: Cracks starting to show?
Post by: Paelos on July 19, 2011, 01:44:16 PM
The :tinfoil: around that is nonsense. An active trial account isn't a subscriber any more than an inactive trial account.

It wouldn't matter anyway. I look at their sub revenue and determine my own number from averages, not what they release.


Title: Re: Cracks starting to show?
Post by: Amaron on July 19, 2011, 04:40:17 PM
Yeah, I mean what can they do to make RBG queue times lower when people don't want to queue for them?

They could stop getting wood at the thought of making PeeVeePee into a chess league and let people queue up for random RBG's.   They can figure out some system to roughly measure skill they just don't want to.


Title: Re: Cracks starting to show?
Post by: Fordel on July 19, 2011, 04:52:35 PM
Blame The Evil Kalgan.


Any retarded stubborn "why don't they just fucking change this obvious shit" decision in WoW is his fault. Especially the PvP ones.


Title: Re: Cracks starting to show?
Post by: sinij on July 19, 2011, 08:52:57 PM
The only form of PvP that could be eSport is Arena, and getting it (back) to eSport level requires undoing most of Cata - that is going back to "PvP tree" and "2v2 matters".


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 19, 2011, 09:35:43 PM
Esport and gear do not match, ever.  There's a reason all those official arena server events they do start people with equal gear.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on July 19, 2011, 09:36:35 PM
Translated "Hardly anyone likes the rated battlegrounds, we're trying to change that"

More like "Rated Battlegrounds are an abject failure and we have absolutely no fucking idea what to do about it. We've tried everything from reworking the point system to incentivize them, to open bribery via mounts and stuff, and none of it worked. Nobody over here can even conceive of what to do next."


Title: Re: Cracks starting to show?
Post by: Ingmar on July 19, 2011, 10:55:35 PM
If the queue times are as long as people are saying it has to be a bug with the matchmaking, not low participation. This isn't like random dungeons where it is limited by role, it is likely there is a problem with how wide the allowable range of matchups is or something along those lines. If you check the rated BG ladder there are 2000 teams with 2200 and up ratings, most with 100+ matches played. That doesn't sound like particularly low participation to me.

EDIT:

Quote
A resolution has been put into place which should help alleviate Rated Battleground matchmaking delays. This fix corrects an issue that could occur if a team at the front of the queue was particularly difficult to match, resulting in a bottleneck which slowed matchmaking for all players in queue. More information can be found here.

 :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Merusk on July 20, 2011, 05:02:54 AM
2000 Teams @ 15 players/ team = 30,000 players.  Out of 10million that's only .03%.   Even if it's only 5 million players that's .06%
Battle.net is telling me it's down so I can't check just how many actual teams there are.   I wouldn't call that success, though.


Title: Re: Cracks starting to show?
Post by: Paelos on July 20, 2011, 07:00:12 AM
Ingmar, there's no way to shine this turd. People don't want to create raids to pvp. It's just the way it is. They need to give it up and move on.


Title: Re: Cracks starting to show?
Post by: sinij on July 20, 2011, 08:28:40 AM
If SC2 could have individual "team" ratings and use them to put together "random rated team" why can't WoW? Sure, you need to take care of "healer/deeps" ratio. Logistics is what killing rBGs and going into Cata Blizzard was clearly told by PvP community that this is going to happen.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on July 20, 2011, 08:34:12 AM
There's no reason why they can't in wow, they just won't.  They seem to think that by enforcing larger groups they can foster more community and retention of their game.  Just look at the arena, it was already woefully underused and people were gravitating away from the larger 5 man teams because they just wanted points.  Of course instead o seeing that and realizing people didn't want to set up groups to pvp, they decided to make enforced grouping with the battlegrounds.


Title: Re: Cracks starting to show?
Post by: Merusk on July 20, 2011, 09:24:19 AM
The claim has always been that it's not just a simple win-loss like SC2 or any other Single-Entity vs Other game.  In those all mistakes are the sole blame of the lone individual who lost. You were simply outmatched, so your rating is a direct reflection of you.

However, since BGs are a team sport, indivdual ratings based off win-loss screw those who get unlucky enough to be grouped with idiots running into walls for free honor, or cap & run or fight in the middle to pad their HK count or camp the flag spawn in EOTS while the opfor holds it at a node without capping becuase they have 3x towers.

Not that I don't think it's a BS claim but I can see where coding rules & awards for it acceptable vs unacceptable behaviours will get out of hand.  Plus, the playerbase will eventually min/max the system and only focus on those goals that net them the best personal rating.  Wether it's HKs or Flag caps or defense.  It's still worth giving a shot at this point, however, because not enough of the playerbase are intersted in biting that particular apple.


Title: Re: Cracks starting to show?
Post by: Rokal on July 20, 2011, 09:54:48 AM
Ingmar, there's no way to shine this turd. People don't want to create raids to pvp. It's just the way it is. They need to give it up and move on.

The point you're ignoring is that even if 90% of the game population loved rated battlegrounds, they could still have a tech issue that inflated queue times. The recent news blurb you're talking about isn't about how unpopular rated BGs are, and what effect that has on queue times. The people complaining in the thread Blizzard responded to were people that did rated BGs last season and noticed a huge queue time increase a week later when S2 started.


Title: Re: Cracks starting to show?
Post by: Paelos on July 20, 2011, 10:10:49 AM
Ingmar, there's no way to shine this turd. People don't want to create raids to pvp. It's just the way it is. They need to give it up and move on.

The point you're ignoring is that even if 90% of the game population loved rated battlegrounds, they could still have a tech issue that inflated queue times. The recent news blurb you're talking about isn't about how unpopular rated BGs are, and what effect that has on queue times. The people complaining in the thread Blizzard responded to were people that did rated BGs last season and noticed a huge queue time increase a week later when S2 started.

If 90% of the population loved it, it would have been hotfixed in a day. Blizzard hotfixes world first kills as they are happening.


Title: Re: Cracks starting to show?
Post by: Rendakor on July 20, 2011, 11:48:53 AM
The claim has always been that it's not just a simple win-loss like SC2 or any other Single-Entity vs Other game.  In those all mistakes are the sole blame of the lone individual who lost. You were simply outmatched, so your rating is a direct reflection of you.

However, since BGs are a team sport, indivdual ratings based off win-loss screw those who get unlucky enough to be grouped with idiots running into walls for free honor, or cap & run or fight in the middle to pad their HK count or camp the flag spawn in EOTS while the opfor holds it at a node without capping becuase they have 3x towers.

Not that I don't think it's a BS claim but I can see where coding rules & awards for it acceptable vs unacceptable behaviours will get out of hand.  Plus, the playerbase will eventually min/max the system and only focus on those goals that net them the best personal rating.  Wether it's HKs or Flag caps or defense.  It's still worth giving a shot at this point, however, because not enough of the playerbase are intersted in biting that particular apple.
IIRC SC2 has personal ratings for 4v4, 3v3, and 2v2, and allows you to PUG them.


Title: Re: Cracks starting to show?
Post by: Paelos on July 20, 2011, 12:08:46 PM
In FUCK YOU CATA, I'M OUT! I bring you the sad case of Snuggies, who forgot how to capitalize anything...



Title: Re: Cracks starting to show?
Post by: Ingmar on July 20, 2011, 04:37:07 PM
Ingmar, there's no way to shine this turd. People don't want to create raids to pvp. It's just the way it is. They need to give it up and move on.

Who is shining anything? They had queue time problems, you all went 'derp derp lol nobody is queueing', but that's not actually true. I'm just correcting you. I don't want to form raids for BGs anymore than any of the rest of you, but making incorrect assumptions doesn't make the case any better.

EDIT: Note the hotfix applied to arenas too, it was their entire matchmaking system that had the problem. It just wasn't as evident in Arenas because the ratings don't go as high - the rating method they use for RBGs has a wider range of numbers.


Title: Re: Cracks starting to show?
Post by: Paelos on July 20, 2011, 08:13:59 PM
 :facepalm:

Thanks for correcting us. No use joking about something being broken that nobody is actually using.

They might as well make blue posts about how they are fixing that elevator in the back of that random 10,000 ft. warehouse where only one guy is storing a sofa.


Title: Re: Cracks starting to show?
Post by: Ingmar on July 20, 2011, 10:13:24 PM
You're welcome!


Title: Re: Cracks starting to show?
Post by: Ashamanchill on July 20, 2011, 11:02:13 PM
I know it's only anectdotal, and it's not hard numbers or anything, but trade on my server has recently become filled with LFG RBGs, or LFM RBGs of late. I even took part in one: they suck and they are not even close to worth the time and logistical effort involved.


Title: Re: Cracks starting to show?
Post by: Merusk on July 21, 2011, 04:44:59 AM
I know it's only anectdotal, and it's not hard numbers or anything, but trade on my server has recently become filled with LFG RBGs, or LFM RBGs of late. I even took part in one: they suck and they are not even close to worth the time and logistical effort involved.

Isn't that because of the recent change requiring a certain # of RBGs to get your full amount of Conquest points?


Title: Re: Cracks starting to show?
Post by: Fordel on July 21, 2011, 01:20:22 PM
The ideal RBG group comp is something like 50% healers, 25% Frost Mages, 5% Smoke Bombs and SolarBeams and the rest melee train filler.


Title: Re: Cracks starting to show?
Post by: Paelos on July 21, 2011, 02:29:56 PM
Today in FUCK YOU CATA, I'M OUT! Arbsmasher discovers the formula for fail!



Title: Re: Cracks starting to show?
Post by: Paelos on July 22, 2011, 08:02:18 AM
Today in FUCK YOU CATA, I'M OUT! Damedraven goes into full Hamlet melodrama about quitting.



Title: Re: Cracks starting to show?
Post by: March on July 22, 2011, 11:06:23 AM
Today in FUCK YOU CATA, I'M OUT! Damedraven goes into full Hamlet melodrama about quitting.


 :geezer:  I'm afraid I can't quite follow his banter:  "I feel its about time to move on, I mean total biscuit quit wow (for reasons I dont know) ..."

Is "biscuit quit" a cool new term (and if it isn't, it should be), or are we lamenting the previous exit of "total biscuit" (and should I know who that is)?

But, yes, love the existential angst of quitting here.


Title: Re: Cracks starting to show?
Post by: Cadaverine on July 22, 2011, 11:33:16 AM
Near as I can gather Total Biscuit is some internet celebrity at cynicalbrit.com that did a video series called Azeroth Daily on youtube.  He apparently quit doing the videos, and quit the game, back in May.

http://youtu.be/ndcysuEIqus (http://youtu.be/ndcysuEIqus)

Could also be some weird British slang, like the whole enchilada.


Title: Re: Cracks starting to show?
Post by: LK on July 22, 2011, 11:41:58 AM
The quit messages reads to me like a wake-up call on what people are acfually doing with their time and the patterns they've fallen i to in the name of fun. How an emotional bond could make you take an irrational action. Kinda like what I went through!


Title: Re: Cracks starting to show?
Post by: Paelos on July 22, 2011, 11:50:36 AM
Near as I can gather Total Biscuit is some internet celebrity at cynicalbrit.com that did a video series called Azeroth Daily on youtube.  He apparently quit doing the videos, and quit the game, back in May.

http://youtu.be/ndcysuEIqus (http://youtu.be/ndcysuEIqus)

Could also be some weird British slang, like the whole enchilada.

Yes, he's referring to the cynical brit dude. He meant it in a way such as, "I feel it's time to quit. Even a guy like Total Biscuit quit (for reasons I don't know) and he was extremely committed to the community."

He's lamenting the loss of his heroes.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: jakonovski on July 22, 2011, 12:24:49 PM
TotalBiscuit is pretty cool, I follow his videos regularly. Of particular note is the Terraria series where he plays the game with the rather hilarious Jesse Cox.


Title: Re: Cracks starting to show?
Post by: Rokal on July 22, 2011, 02:17:21 PM
I like all his "WTF is ___" videos, I've learned about quite a few great smaller PC games through them.


Title: Re: Cracks starting to show?
Post by: Fordel on July 22, 2011, 02:35:16 PM
TB is great as long as he sticks to reporting/casting.

His personal opinions on <topic> are usually derp  :uhrr: worthy and the man is incapable of ignoring his trolls or even identifying them.


Title: Re: Cracks starting to show?
Post by: Lt.Dan on July 22, 2011, 03:52:34 PM
He was also the guy that praised blizzard for making heroics challenging then wound up quitting because heroics were too hard.


Title: Re: Cracks starting to show?
Post by: Fabricated on July 22, 2011, 08:54:26 PM
He was also the guy that praised blizzard for making heroics challenging then wound up quitting because heroics were too hard.
I thought he claimed he quit because of the T11 nerf and badge system? Nevermind he never raided in Cata outside of the beta?


Title: Re: Cracks starting to show?
Post by: Amaron on July 23, 2011, 05:20:54 AM
I thought he claimed he quit because of the T11 nerf and badge system? Nevermind he never raided in Cata outside of the beta?

That's it sort of.   Basically he wants the TBC style normal mode raid progression system.   I think Lt. Dan is talking about how he praises difficulty but doesn't do heroic raids or something.    His comments on why people don't do heroic raids are truly derp award worthy.


Title: Re: Cracks starting to show?
Post by: Fabricated on July 23, 2011, 11:54:02 AM
He was dumb as shit on the WoW board on SA and we pretty much ran the guy off.


Title: Re: Cracks starting to show?
Post by: Paelos on July 25, 2011, 12:47:49 PM
Today in FUCK YOU CATA, I'M OUT! Beavergoblin...yeah the name alone should give you an idea. Enjoy!



Title: Re: Cracks starting to show?
Post by: Miasma on July 25, 2011, 04:43:44 PM
I will put this here so as not to fag up the real thread.

[2.Trade] [Holyrot]: Congratulations to Amy Winehouse on being 48hrs sober!

Too soon.


Title: Re: Cracks starting to show?
Post by: Paelos on July 27, 2011, 10:41:04 AM
Today in FUCK YOU CATA, I'M OUT! Alejandra gives you the FULL reason for why she's quitting.



Title: Re: Cracks starting to show?
Post by: Shrike on July 28, 2011, 09:23:55 AM
Somebody was overthinking things. I recomend beer. A good IPA. Lots of it.



Title: Re: Cracks starting to show?
Post by: Paelos on July 31, 2011, 03:40:20 PM
Just some quick number comparisons I've been doing looking at the successful raider base (sweeping conclusions and generalities were made):

We are a little over 1 month into the 4.2 patch which put out the newer content. As of now, the number of guilds who have killed anything is ~23k. The number of available raiding guilds that killed anything before the date of 4.2 is ~60k, going a month backwards. By those numbers, we can guess that a third of the raiders who were successful in the last set of raids have killed something in this tier.

Also, using a lookup of the 20,000th guild to kill Magmaw, that happened on early on January 6th, 2011. That's a little short of a full month away from the December 7th, 2010 first kill of Magmaw. The Shannox kills span June 28th until July 16th when guilds hit the 20,000th kill.

So you're looking at 18 days versus about 30, including a holiday season. I think you could say that this 4.2 content is certainly easier tracking it by those standards. However, I think it's safe to say that ~60-70k guilds are the only ones raiding successfully at this point, which you could figure amounts to about 1-1.5 million characters. Assuming Blizzard's 11M sub number, that means only 9-14% of your players are killing the content consistently.

Also, comparing this to the ICC numbers, the amount of guilds completing content was between 80-90k. At those numbers, it's possible that Blizzard lost 25% of their raiders through this expansion. If that's true, I wouldn't be shocked to see WoW subscription numbers fall off sharply by the fiscal year close to less than 10M players.


Title: Re: Cracks starting to show?
Post by: Merusk on July 31, 2011, 06:10:13 PM
Your supposition is flawed.  One would expect the content cycle to be roughly half anyway, not due to difficulty, but due to not having to wait for guildies to level.

Bleeding-edge Catasses were killing in the first few days, that 20k guild had to wait a few weeks.  Not so much this patch.


Title: Re: Cracks starting to show?
Post by: Rokal on July 31, 2011, 06:33:32 PM
You're also saying that Blizzard has 11 million subscribers that even have access to Cata in their country, which is false. iirc Cata just launched in China late this month (or was it delayed again?). That's a huge portion of their '11 million subs' number. The NA + EU subs are X million subs, I have no idea how many, but that is what you should be basing your numbers on. This means that the number of their subscribers doing raid content is much higher than 9-14%, it's more likely in the ballpark of 40%+


Title: Re: Cracks starting to show?
Post by: Paelos on July 31, 2011, 07:43:00 PM
Your supposition is flawed.  One would expect the content cycle to be roughly half anyway, not due to difficulty, but due to not having to wait for guildies to level.

Bleeding-edge Catasses were killing in the first few days, that 20k guild had to wait a few weeks.  Not so much this patch.

True enough. The question is how many days you'd associate with that difference for guilds. In that case you could assume it's the on the same pace. I think we'd have a hard time saying it's harder, though.


Title: Re: Cracks starting to show?
Post by: Lightstalker on July 31, 2011, 09:13:04 PM
No levelling *and* people aren't trying to learn a totally new playstyle due to a complete talent/class rewrite.  The first heroic went down the first week, and the % success for encounters is much much higher than it was for the initial encounters in the last tier.  Rag at 14%, that's higher than Cho'gal was when they were talking about releasing Firelands the first time.

Firelands is mechanically easy, but loads of people are phoning it in, being passengers, or just waiting on other releases.  I don't think the live team has made any intentional change to the raid difficulty.  As with the first tier the raids are unforgiving, you still need 8 people doing the right things and there are many 1-shot kill or 1-mistake wipe mechanics in play.  They've also worked themselves into a corner with shield users block capping in this tier, makes life horrible for Druid or DK tanks on fights with a frenzy mechanic where 2-3 unmitigated hits are death.

The challenge in the encounters has been spread across the raid; there is a higher situational awareness requirement than in past expansions.  We got through a lot of the last tier by placing all the critical elements on 1 or 2 players to mitigate the lower situation awareness of our raiders, but this tier has less leeway in that regard.  My gujild was more successful last tier, but we're being spastic and that does not reflect on any differences in difficulty in the encounters.


Title: Re: Cracks starting to show?
Post by: Simond on August 02, 2011, 04:07:40 PM
Quarterly financial report soon, isn't it?

Also:
Go here - http://tess2.uspto.gov/
Basic Word Mark Search (New User)
Type "Pandaria"
Click 'Submit Query'


Title: Re: Cracks starting to show?
Post by: Ingmar on August 02, 2011, 04:15:55 PM
The only stuff they have done trademarks like that to date for are full games, expansions, and trading card game expansions, and this one doesn't have the right codes/keywords to be a TCG thing. So I guess we're looking at an expansion name, unless they've suddenly decided to start trademarking the names of content patches.

EDIT: I'm probably jumping the gun speculation-wise. It could be something like a Facebook game, too. Or mobile. That would make a lot of sense I think.


Title: Re: Cracks starting to show?
Post by: Evildrider on August 02, 2011, 04:36:59 PM
I think the fact that there is no info on the next patch is kind of shitty.  Not that I care really, I am soooo done with WoW when SWTOR comes out.


Title: Re: Cracks starting to show?
Post by: Merusk on August 02, 2011, 05:04:24 PM
Quarterly financial report soon, isn't it?
Yes, tomorrow -August 3- at 1:30 according to the AB site.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on August 02, 2011, 05:04:32 PM
Panda expansion = shark jump


Title: Re: Cracks starting to show?
Post by: Rokal on August 02, 2011, 05:06:43 PM
I would guess that "Mists of Pandaria" is some side-project and not the next expansion. I hope I'm wrong though. I'd really love Pandaran as a playable race, and Brewmaster seems like a class with a lot of potential.

Panda expansion = shark jump

Fuck you ;p


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on August 02, 2011, 05:10:37 PM
Hey, it'd be a fun expac and I'll prolly get it but fuck man, it's the most obvious shark jump ever.


Title: Re: Cracks starting to show?
Post by: Rokal on August 02, 2011, 05:23:23 PM
Other Western MMOs have done "Asian-themed" expansions without feeling too ridiculous. I'm not sure what the big story would be convincing a bunch of level 85s that just killed deathwing that they need to go to Pandaria.

Old gods obviously. They're fucking up the Pandarian now!  :oh_i_see:

The only other obvious expansion ideas I've heard have all seemed extremely boring. A continuation of the Burning Legion story line? Tired. Demon-hunter would be the obvious hero class choice there, and they said they wanted the next hero class to be a healer iirc.

I would be greatly surprised if the next expansion had new races, that's another factor that makes "Mists of Pandaria" an unlikely expansion. One can hope though, this would be a really refreshing concept for a WoW expansion.


Title: Re: Cracks starting to show?
Post by: luckton on August 02, 2011, 05:36:12 PM
For those too lazy to follow the earlier searching instructions:


If this 'is' a WoW expansion, then yeah, Shark Week isn't a big enough event to cover how LOL this jump will be.


Title: Re: Cracks starting to show?
Post by: Merusk on August 02, 2011, 05:41:13 PM
There will be no more hero classes.  They originally said they'd do a healer next, then 2 years of balancing DKs and trying to find a unique role for them always getting it wrong* and then trying to balance them again after release made them say "Know what.. no. It'll be races because classes fucks up too much other stuff."  That was at Blizzcon 2009, IIRC during one of the Q/As.

If it were a new Xpac involving the Pandarens, though, you'd see much bitching without -at the very least- a Monk or Brewmaster class. So I'd wager Ingmar was more correct that it's an offshoot product.  It makes more sense and doesn't toss a lot of extra work onto the maintenance project that is WoW.

*(Hint: they're still massivly overpowered at low gear levels they just scale horribly)


Title: Re: Cracks starting to show?
Post by: Rokal on August 02, 2011, 05:50:45 PM
DK Balance was compounded by the "Every spec can tank!" design. Something a bit more straight forward would be less of a pain in the ass to balance. Also, I think in a lot of ways they were referring to PVP balance which I don't give a shit about.

We already have two healer/dps hybrids (shaman, priest), and frankly the brewmaster kit from WC3 was like a WoW shaman, so maybe not :-\


Title: Re: Cracks starting to show?
Post by: Ingmar on August 02, 2011, 05:53:22 PM
Basically everything interesting from the War3 hero units has already been cannibalized into existing classes at this point.


Title: Re: Cracks starting to show?
Post by: Sjofn on August 02, 2011, 06:05:03 PM
Other Western MMOs have done "Asian-themed" expansions without feeling too ridiculous. I'm not sure what the big story would be convincing a bunch of level 85s that just killed deathwing that they need to go to Pandaria.

Old gods obviously. They're fucking up the Pandarian now!  :oh_i_see:

The only other obvious expansion ideas I've heard have all seemed extremely boring. A continuation of the Burning Legion story line? Tired. Demon-hunter would be the obvious hero class choice there, and they said they wanted the next hero class to be a healer iirc.

I would be greatly surprised if the next expansion had new races, that's another factor that makes "Mists of Pandaria" an unlikely expansion. One can hope though, this would be a really refreshing concept for a WoW expansion.


While I'd be cool with a Pandaria expansion, I don't find the Burning Legion storyline particularly tired, not like I find the Old Gods to be. And yes, I know the two are probably intertwined somewhat (of course they are), but still. I'd not mind at all having a good, solid demon expansion, telling us more about what Sargeras' problem is, what the hell the Titans are even up to, etc. The problem, of course, is their writing still sucks monkey nut, so the likelihood of it being satisfying is pretty low. They need to get off the goddamn Old God theme though. They aren't interesting, they aren't scary, they're just a boring plot device that needs to go away for an expansion or two.


Title: Re: Cracks starting to show?
Post by: Nevermore on August 02, 2011, 06:15:02 PM
There will be no more hero classes.  They originally said they'd do a healer next, then 2 years of balancing DKs and trying to find a unique role for them always getting it wrong* and then trying to balance them again after release made them say "Know what.. no. It'll be races because classes fucks up too much other stuff."  That was at Blizzcon 2009, IIRC during one of the Q/As.

If it were a new Xpac involving the Pandarens, though, you'd see much bitching without -at the very least- a Monk or Brewmaster class. So I'd wager Ingmar was more correct that it's an offshoot product.  It makes more sense and doesn't toss a lot of extra work onto the maintenance project that is WoW.

*(Hint: they're still massivly overpowered at low gear levels they just scale horribly)

DKs are hardly the only class that's massively overpowered at low gear levels.


Title: Re: Cracks starting to show?
Post by: Rokal on August 02, 2011, 06:15:42 PM
I remember back when AQ40 came out and C'thun/the old gods actually seemed badass.

That was a long time ago.

TBC had a big enough focus on demons that I just don't see there being a lot of new ground to cover with an expansion based on the burning legion again. Hell, TBC had a bigger emphasis on demons than Wrath did on undead.



Title: Re: Cracks starting to show?
Post by: Fabricated on August 02, 2011, 06:16:08 PM
What blatant pandaring to the base.

Thanks folks, I'll be here all night.


Title: Re: Cracks starting to show?
Post by: Rendakor on August 02, 2011, 06:17:51 PM
I can bearly contain my excitement.


Title: Re: Cracks starting to show?
Post by: Nevermore on August 02, 2011, 06:37:54 PM
What will Lantyssa do if she could actually play a panda, but had to play WoW to do it?  :drillf:


Title: Re: Cracks starting to show?
Post by: Sjofn on August 02, 2011, 09:02:19 PM
I remember back when AQ40 came out and C'thun/the old gods actually seemed badass.

That was a long time ago.

TBC had a big enough focus on demons that I just don't see there being a lot of new ground to cover with an expansion based on the burning legion again. Hell, TBC had a bigger emphasis on demons than Wrath did on undead.

Honestly, during TBC, while we fought a lot of demons, it didn't really feel like it ... talked about them much. There was a lot of "oh hey, non-fel orcs" (and hello to you, Garrosh!) and "huh, Kael'thas is up to shit" (but you'll never really get to see what unless you raid, you just have to accept he's doing shit, okay?) and "why the fuck does the Alliance even give a shit about any of this " (because shut up that's why), but pretty much nothing about "what demons are, where they come from, and wtf they want." It was really more about Illidan and Outland than demons. They were involved, of course, especially in the blood elf storyline, but it didn't develop them. They exist, they're EEEEEEE-VUL, annnnnd ... that's about it. Nothing changed about them and what we know about them. They are in the exact same place after TBC as they were pre-TBC.

WotLK, on the other hand, had the Lich King hanging over everything, and that story went somewhere. Which was good! Its clearer focus was part of what made that expansion so much better than TBC. We learned about who Arthas was and how he came to be the Lich King (lots of people who play WoW didn't play WC3, remember), how he fucked various people's lives and how they dealt with it, if he could be redeemed, what would happen without him (stupid or not (and it was), it was still a development), and then the Arthas Chapter was definitively resolved. And the Scourge is now in a very different place after WotLK than they were pre-WotLK.

The Burning Legion could use a WotLK-caliber treatment, frankly.


Title: Re: Cracks starting to show?
Post by: Samprimary on August 02, 2011, 09:05:12 PM
Ha, dear lord.

MISTS OF PANDARIA being the expansion would be going from cracks to full-blown dam-breaking fissures.


Title: Re: Cracks starting to show?
Post by: Amaron on August 03, 2011, 06:29:42 AM
Ha, dear lord.

MISTS OF PANDARIA being the expansion would be going from cracks to full-blown dam-breaking fissures.

I'm not saying it's a good idea but I'm a bit curious how you think some clown shoe lore is going to break WoW's back at this point.


Title: Re: Cracks starting to show?
Post by: Lantyssa on August 03, 2011, 06:42:08 AM
What will Lantyssa do if she could actually play a panda, but had to play WoW to do it?  :drillf:
It won't be a red panda, so I'm safe.

It's not like I didn't give in to the Goblins and Worgen, even if it was for an excessively short time.


Title: Re: Cracks starting to show?
Post by: Nevermore on August 03, 2011, 07:06:35 AM
Ah, but my prediction is that Pandaran will be available to *both* sides.  See, when the cataclysm hit the catastrophe caused a schism in what used to be the peaceful isle of Pandaria.  You see, [blahblah, wave hands, hey what's that over there!] and that's why the black and white Pandaran will join the Alliance and the never before seen red Pandaran will join the Horde.  :grin:


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 03, 2011, 07:41:48 AM
You're talking about these guys as a playable race, right?


Yeah, fucking clownshoes. Entire expansion would be one big joke.


Title: Re: Cracks starting to show?
Post by: Miasma on August 03, 2011, 08:16:19 AM
I'm hoping it's a joke.  Why do mmo designers always feel the need to release an asian themed expansion with a monk class when they run out of other ideas?


Title: Re: Cracks starting to show?
Post by: Sheepherder on August 03, 2011, 08:33:45 AM
Yeah, fucking clownshoes. Entire expansion would be one big joke.

"We took our game and drew a beard on it, now play it for the next two years."

"Haha, pandas, awesome.  But no thanks."


Title: Re: Cracks starting to show?
Post by: Reg on August 03, 2011, 08:53:26 AM
Doesn't the Chinese government have all kinds of rules about how pandas are supposed to be portrayed?


Title: Re: Cracks starting to show?
Post by: Merusk on August 03, 2011, 09:04:16 AM
Doesn't the Chinese government have all kinds of rules about how pandas are supposed to be portrayed?

That's been a rumor for years, but Kung-Fu Panda 1&2 were both released in China with nothing more than protests.

Like most thing, I'm going to say it all depends on who you bribe, and if the bureaucrat in charge is OK with it.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on August 03, 2011, 10:04:30 AM
You're talking about these guys as a playable race, right?


Yeah, fucking clownshoes. Entire expansion would be one big joke.

You realize this is wow right? Of course it would be a joke and of course, they'd still do it.

Truth be told this is just another desperation move to retain players/grab new ones.  They are just running out of things the fans have been asking for now they added goblins,worgen and deathwing, pandaren are really the last unexplored bit in the whole wowverse besides sargeras and he'll be the last expac anyways.


Title: Re: Cracks starting to show?
Post by: Simond on August 03, 2011, 10:37:30 AM
I'm hoping it's a joke.  Why do mmo designers always feel the need to release an asian themed expansion with a monk class when they run out of other ideas?
Because they've run out of other ideas? Was that a trick question or summit?


Title: Re: Cracks starting to show?
Post by: Merusk on August 03, 2011, 11:23:59 AM
So anyone get in on the investor call?  Paelos, you seem to have spare time.  :grin:


Title: Re: Cracks starting to show?
Post by: Ingmar on August 03, 2011, 11:24:35 AM
Doesn't the Chinese government have all kinds of rules about how pandas are supposed to be portrayed?

That's been a rumor for years, but Kung-Fu Panda 1&2 were both released in China with nothing more than protests.

Like most thing, I'm going to say it all depends on who you bribe, and if the bureaucrat in charge is OK with it.

I've told this story before, but I have a friend who worked in the marketing department at Blizzard at the time that they were planning TBC and he swears the Chinese government/pandaren thing was true. They had their first presentation ready to go for the expansion reveal, which was going to be about Pandaren, and then ended up having to scramble to get something presentable about the Blood Elves instead because they didn't have *anything* to show for the Draenei, not even much concept art was ready by the time the first info was scheduled to be released. I have no reason to think he was lying about it. They've probably had Pandaren stuff waiting around ready to go for whenever the Chinese govt. changes their tune.


Title: Re: Cracks starting to show?
Post by: Mattemeo on August 03, 2011, 11:44:20 AM
They've probably had Pandaren stuff waiting around ready to go for whenever the Chinese govt. changes their tune.

I think they're already in the game. Take a look at the Tuskarr and see if you can tell me honestly that they're blatantly not reappropriated Pandaren models. Tweaked a bit, new textures slapped on, voila! A rotund race that uses up a wasted art resource. The quality of animations is very much PC over NPC, too.
I like the Tuskarr, mind you. But I'm certain they're Pandaren mk I.


Title: Re: Cracks starting to show?
Post by: Simond on August 03, 2011, 12:02:44 PM
I heard that the real issue about pandaren wasn't that they were panda-men, but Japanese panda-men (seriously, look at all of Samwise' earlier fursona Pandaren art. Katana and sake everywhere). As you might imagine, that probably wouldn't go down that well in China.


Title: Re: Cracks starting to show?
Post by: Merusk on August 03, 2011, 12:56:50 PM
I don't think you'd shared that story here before, Ingmar. If you did I'd missed it.

Still, how does that not follow my 2nd line?  It wasn't a Chinese law telling them "No Pandaran!" any more than it was a Chinese law that fucked Lich King for them with the skulls.  It was just a bureaucrat or a bureaucratic office policy, right?

Video Games and Movies - I assume - would go through 2 different offices in such a heavily bureaucratic society.  So an idiot panda with Demon Eyes (green) and a Duck Father (scandalous) gets the OK but a Dunk Panda with vague Asian themes get the no-go from another.  Money does or doesn't change hands, depending on just how corrupt the system is, but if it were a Law rather than a discretionary guideline they'd both be disapproved for not treating the national symbol with enough respect.

Just my thought.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 03, 2011, 01:33:11 PM
I don't think it was some law that just said flat out 'no', no.


Title: Re: Cracks starting to show?
Post by: Paelos on August 03, 2011, 02:00:17 PM
Blizzard released their Q2 results. There's a ton of crap in there, but I will point to a few things:

1 - GAAP Revenues were up $179M on the quarter. This isn't related to performance for reasons I'll explain later.
2 - $447M of revenues in the second quarter was GAAP deferred. That's a big deal. It means that the money was collected well before this point. (See payments for long term subs).
3 - Blizzard's segment of income from operations was actually down $20M on the quarter.
4 - They show an increase of $68M in online subscriptions over last year's Q2, however, they applied $67M of deferred revenues to that amount. That's an actual wash in activity.
5 - The company is losing it's ass in North America. While making up the difference in Europe and China. Net revenues are $70M lower in America than the first half of 2010.

The implications of these facts mean that Blizzard is still riding their deferred incomes through the year, as I expected. However, the NA numbers don't lie. American consumers were starting to get fed up with their shit at the end of June. The numbers will continue to trend down in that region over the next 2 quarters. The upswing is that they will wash it out by releasing Cataclysm in China as of July 12th. That should help them ride out the fiscal year 2011, having convinced their shareholders that nothing is really wrong. Little do they know that their sub numbers have flatlined to pre-expansion lull levels.


Title: Re: Cracks starting to show?
Post by: Rokal on August 03, 2011, 02:32:32 PM
Little do they know that their sub numbers have flatlined to pre-expansion lull levels.

Honestly feels like a 'lull' right now anyway, 8 months after launch. Not especially surprising.

Sounds suspiciously like the sky is not falling and it's mostly business as usual. You must be really disappointed.


Title: Re: Cracks starting to show?
Post by: Rasix on August 03, 2011, 02:33:38 PM
And.. we're back. 


Title: Re: Cracks starting to show?
Post by: Ingmar on August 03, 2011, 02:41:02 PM
All the numbers I've found so far have their other stuff (CoD etc) mixed in too so I'm having a hard time drawing many conclusions myself.


Title: Re: Cracks starting to show?
Post by: Paelos on August 03, 2011, 03:08:34 PM
All the numbers I've found so far have their other stuff (CoD etc) mixed in too so I'm having a hard time drawing many conclusions myself.

I'm going by mostly Blizzard defined income, subscription income, and regional income.


Title: Re: Cracks starting to show?
Post by: Paelos on August 03, 2011, 03:25:09 PM
Little do they know that their sub numbers have flatlined to pre-expansion lull levels.

Honestly feels like a 'lull' right now anyway, 8 months after launch. Not especially surprising.

Sounds suspiciously like the sky is not falling and it's mostly business as usual. You must be really disappointed.

Look at the North American revenues and feel free to explain how losing 10% over the comparable quarter is business as usual.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 03, 2011, 03:32:30 PM
Little do they know that their sub numbers have flatlined to pre-expansion lull levels.

Honestly feels like a 'lull' right now anyway, 8 months after launch. Not especially surprising.

Sounds suspiciously like the sky is not falling and it's mostly business as usual. You must be really disappointed.

Look at the North American revenues and feel free to explain how losing 10% over the comparable quarter is business as usual.

The first question I would ask is, have they had any other quarters like that for NA in the last couple years. A bit of up and down year over year is pretty normal. Second question I would ask is, was Q2 last year unusually high revenue-wise for some reason?


Title: Re: Cracks starting to show?
Post by: Rokal on August 03, 2011, 03:44:09 PM
Why is the revenue 10% lower than Q1's? Again, going back to Wrath or TBC, you expect the sub numbers to dwindle the further along in an expansion's life you look. It might spike for a patch (especially one like 4.0.3 where huge changes were made pre-expansion), but in general you don't recapture the high you got from the months surrounding the expansion's release.

Your doom-mongering posts have always predicted that Q2 would be a total bloodbath.


Title: Re: Cracks starting to show?
Post by: Merusk on August 03, 2011, 04:03:19 PM
He said comparable quarter, not previous quarter. That means Q2 of 2010, not Q1 2011.  Considering they're hiding numbers with accounting tricks our accountant friend there knows enough to look for, it's certainly not GOOD news.  If they were reporting revenues the same way the previous year, ok, but it doesn't sound like they had been.

If the excuse is "Oh it's 8months after an xpac" then why is it lower than a report that was 14months after the previous xpac.  See.

Ingmar: Q2 last year saw the sparkle pony released around April. Fall of the Lich King was released on Dec. 08, 2009 so Q2 we were 4-6 months into the last content patch of WOTLK.  Subs would have been down, but the ponies would have given a shot in the arm. There were 100k sold by June 8. so that's only +5mil in that quarter.
http://www.gamerroad.com/over-100000-sparkle-ponies-invade-world-of-warcraft/



Title: Re: Cracks starting to show?
Post by: Paelos on August 03, 2011, 04:20:50 PM
The kicker is that the adjusted revenues for subscriptions were $340M for Q1 of this year. Adjusted revenues now are $292M.

That's a sub loss of $48M in a quarter. Roughly 14% in 3 months. It's on par exactly with the same adjusted revenue in Q2 2010, a point in time where they were 6 months past their last promised patch to Wrath, and 4 months away from the next expansion.

My previous words were this:

I agree with you. I'm basing my estimates off their financial data mostly. I think Q2 will show 15-20% max, with a 10% drop as a conservative estimate. They are doing themselves no favors with the 4.2 debacle.

It's somewhere in between that, but I think the biggest thing is to point out how much of the income is shifting away from the US and towards Asia and Europe.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 03, 2011, 04:41:24 PM
Looking at dates and such, we should probably expect a big YoY drop next quarter due to SC2 box sales hitting in Q3 last year right?


Title: Re: Cracks starting to show?
Post by: Merusk on August 03, 2011, 05:07:53 PM
Seems logical, yeah.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 03, 2011, 06:15:11 PM
What did they say last time that let us know they lost 600k subscribers that they're not saying now?


Title: Re: Cracks starting to show?
Post by: Paelos on August 03, 2011, 06:34:23 PM
What did they say last time that let us know they lost 600k subscribers that they're not saying now?

They aren't talking about the adjusted numbers because they are just now recognizing subscription revenue that they have had in the bank from the previous periods. Basically, people are "subbed" even if they aren't actually continuing to pay month-to-month for the service. The adjusted figures are looking at the revenues with the deferred portions removed. You get a truer picture of their overall quarterly comparative rates that way.


Title: Re: Cracks starting to show?
Post by: Montague on August 03, 2011, 07:17:15 PM
WoW now at 11.1 million subs:

http://www.gamasutra.com/view/news/36351/World_of_Warcraft_Subscriptions_Continue_To_Decline_Though_More_Slowly.php


Title: Re: Cracks starting to show?
Post by: Fordel on August 03, 2011, 07:58:24 PM
I want the fucking expansion to come out just so they can fiddle with some of their shit mechanics and ideas again.


If something is wrong, but you don't get it fixed inside that little window post expansion release, you just get to wait for the next one because of how unforgivably slow Blizzard does EVERYTHING.



HURRY THE FUCK UP ALREADY.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: March on August 04, 2011, 05:40:58 AM
Quote
"As our players have become more experienced playing World of Warcraft over many years, they have become much better and much faster at consuming content,"

If you make the content accessible, it costs Blizzard too much money to keep up.  If you pace the content too steeply, you lose chunks of your player-base.  If you add Pandas to combat Jedi, you'll lose your ass.

WoW is just too much of a carnival platform for my tastes... sometimes I like the rides (like WotLK) most other times I don't (Vanilla end-game, TBC, Cata)... for all the money they've pulled out of me over the past 7 years, it hasn't been because they've nailed the "content."  They won me over because they had tight/polished game mechanics and, quite honestly, despite their gated approach to content.

I wonder if Titan is being designed from the ground up to enable a healthier end-game that allows for player generated content (in all (or even some of) its wild-woolly-forms)?

Still dreaming of Rift meets EQ2 meets LotRo meets DAoC in a Game of Thrones faction based world... Titan?


Title: Re: Cracks starting to show?
Post by: Paelos on August 04, 2011, 07:21:02 AM
WoW now at 11.1 million subs:

http://www.gamasutra.com/view/news/36351/World_of_Warcraft_Subscriptions_Continue_To_Decline_Though_More_Slowly.php

I think the key thing to remember there is that the sub loss is mostly concentrated in the Europe and NA group that has the game, since they were the only ones with Cataclysm in that second quarter.

A conservative estimate puts the Chinese accounts at 5 million of the orginal 12 million that Blizzard reported. That means that Blizzard has lost 900,000 subs in 6 months out of a pool of 7 million, not 12. That's close to 13%.

To put it another way, Wow has lost a subscriber every 17 seconds for the last 6 months.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 04, 2011, 08:58:39 AM
Still dreaming of Rift meets EQ2 meets LotRo meets DAoC in a Game of Thrones faction based world... Titan?

Diku meets diku meets diku meets diku in a medieval fantasy world of warring factions? Man that's crazy talk, nobody will ever make a game like that. It's like you're dreaming of a delicious bread topping halfway between butter and I Can't Believe It's Not Butter. Why not just pick one and call it close enough?

Anyway I'm under the impression that Titan is supposed to be a sci-fi MMO FPS with housing and fluff.


Title: Re: Cracks starting to show?
Post by: March on August 04, 2011, 10:48:54 AM
Heh, not really at war with Diku on my side... it is what it is.  I prefer to think I'm just asking for a more buttery butter.

My slight contribution to the thread is to question whether Blizzard is as good at "content" as they obviously think they are;  my experience has been that they've usually gotten the whole "content" thing wrong, even if they got the whole platform/mechanics thing right.  Somewhere between a sandbox and a railroad there's a 3rd generation MMO platform to be made.


Title: Re: Cracks starting to show?
Post by: Simond on August 04, 2011, 10:49:39 AM
Titan is going to be a Facebook game.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Reg on August 04, 2011, 10:52:21 AM
And I hear you're going to have to use your Social Insurance Number as your userid.


Title: Re: Cracks starting to show?
Post by: Soulflame on August 04, 2011, 12:20:47 PM
That's Social Security Number to us yanks.

You crazy Canadians.

Blizzard can create good content.  Nagrand is still my favorite zone, both in looks and questing content.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 04, 2011, 12:45:02 PM
Just goes to show that tastes can differ wildly. Nagrand questing content? Kill 90 talbuks? Corki?

It is a pretty zone though, I'll give you that.


Title: Re: Cracks starting to show?
Post by: Lantyssa on August 04, 2011, 01:07:01 PM
Fuck Corki.  Fuck him in his tiny little cage.  I let him rot the third time.


Title: Re: Cracks starting to show?
Post by: Fordel on August 04, 2011, 01:29:53 PM
Nagrand seems to be much better on the Horde end, that's what most people tell me at least.


For the Alliance, it's just another zone in the long line of "Why are we even here?" quests that make up the Alliance TBC experience. It's pretty though.



WoW has lost more subs then most other MMO's have ever had.  :why_so_serious:

The rumor on Titan is it's a post apocalyptic Sci-Fi shooter using a fresh IP, but opinions and assholes and all that.


Title: Re: Cracks starting to show?
Post by: luckton on August 04, 2011, 01:39:27 PM
Nagrand seems to be much better on the Horde end, that's what most people tell me at least.


For the Alliance, it's just another zone in the long line of "Why are we even here?" quests that make up the Alliance TBC experience. It's pretty though.



WoW has lost more subs then most other MMO's have ever had.  :why_so_serious:

The rumor on Titan is it's a post apocalyptic Sci-Fi shooter using a fresh IP, but opinions and assholes and all that.

The whole TBC experience was Horde-friendly.  Wrath balanced things out as being more Alliance-friendly.  Cata screwed everybody  :why_so_serious:

For Titan, I don't believe that they would run two sci-fi MMOs, as we have the inevitable Starcraft MMO to consider.  Titan will be based on modern day stuffs, not out of this world sci-fi, but believable not-too-distant future stuffs.


Title: Re: Cracks starting to show?
Post by: Fordel on August 04, 2011, 01:46:02 PM
There isn't going to be a Starcraft MMO for another 10 years at least. If ever.


Title: Re: Cracks starting to show?
Post by: Merusk on August 04, 2011, 02:25:02 PM
I'd say never, just as there won't be a WC4.  Too much shit to tweak in terms of balance moving between genres like that.  How does one level a zergling?


Title: Re: Cracks starting to show?
Post by: luckton on August 04, 2011, 02:28:26 PM
I'd say never, just as there won't be a WC4.  Too much shit to tweak in terms of balance moving between genres like that.  How does one level a zergling?

Mark my words, by the end of the Starcraft 2 trilogy, they'll find a way to have non-infested home-grown humanoids be apart of the swarm.  :drill:


Title: Re: Cracks starting to show?
Post by: Fordel on August 04, 2011, 02:33:10 PM
The end of the SC2 trilogy is ten years away was MY point.  :why_so_serious:




But if you want a SC2 MMO, then you either don't make zerg playable OR you use some Blizzard lolore and say the zerg developed a new type of zerg that is extremely versatile and takes the best bits of Terrans and Protoss. That way Blizzard can make all the lady zergs have genetically engineered high heels built in.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Malakili on August 04, 2011, 02:37:02 PM
The end of the SC2 trilogy is ten years away was MY point.  :why_so_serious:




But if you want a SC2 MMO, then you either don't make zerg playable OR you use some Blizzard lolore and say the zerg developed a new type of zerg that is extremely versatile and takes the best bits of Terrans and Protoss. That way Blizzard can make all the lady zergs have genetically engineered high heels built in.  :oh_i_see:

Keep a little bit of that RTS in there and let zerg players control a "control group" or so worth of units. 


Title: Re: Cracks starting to show?
Post by: Fordel on August 04, 2011, 02:40:27 PM
Does that mean two players can share control of a Marauder?  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: luckton on August 04, 2011, 02:41:28 PM
Isn't there an MMO out there that your character is technically 'three' little characters? (http://allods.gpotato.com/?m=game&a=gibberling)

They'll find a way to make zerg work.


Title: Re: Cracks starting to show?
Post by: Sjofn on August 04, 2011, 03:38:49 PM
The whole TBC experience was Horde-friendly.  Wrath balanced things out as being more Alliance-friendly.  Cata screwed everybody  :why_so_serious:

I know you're semi-joking, but TBC was much more Horde friendly than Wrath was Alliance friendly. The Horde had reasons to give a fuck about Outland, the Alliance really didn't, as the draenei are horribly developed, and even they had no clear reason to give a fuck about Outland. At least in WotLK, yeah Arthas had been a human paladin and Tirion is a human paladin, but everyone had a reason to want to see Arthas dead and everyone had reasons to give a fuck about Northrend. And Cataclysm is basically Horde: The Expansion. Alliance has reasons to give a shit, but the expansion does a much better job Horde-side than Alliance-side with it.


Title: Re: Cracks starting to show?
Post by: Rokal on August 04, 2011, 03:57:36 PM
Isn't there an MMO out there that your character is technically 'three' little characters? (http://allods.gpotato.com/?m=game&a=gibberling)

They'll find a way to make zerg work.

The Gibberling race was awesome. I loved how all three of them would contribute differently whenever you cast a spell or performed some other action in-battle (example (http://www.youtube.com/watch?v=ExKY7skHh64)). It's too bad Allods had all sorts of sketchy stuff going on with their cash shop, Gibberlings were a really cool twist on player characters.

/derail

I remember Nagrand fondly because it was one of the last quest zones I can remember that actually encouraged grouping at the end. 80-85 was a 100% solo affair and that was pretty boring. Nagrand also gets high points for being extremely pretty and for having lots of cool enemy models. If you actually look at the quests, it's kind of a shitty zone. Ta'laar was a total failure as well. Just goes to show you how important atmosphere is an an MMO. HFP probably had superior quests to Nagrand, but most people probably remember Nagrand much more fondly.


Title: Re: Cracks starting to show?
Post by: Sheepherder on August 04, 2011, 04:56:23 PM
Ta'laar was a total failure as well.

Telaar was okay, Halaa was borked.  Hand in your nerd card.

Nagrand was uniformly pretty and awesome to look at.  I liked Dragon's End too, but it's not pretty, just fucking awesome.


Title: Re: Cracks starting to show?
Post by: Rokal on August 04, 2011, 05:06:15 PM
Telaar was okay, Halaa was borked.  Hand in your nerd card.

 :cry2:


Title: Re: Cracks starting to show?
Post by: Special J on August 04, 2011, 07:57:28 PM

They'll find a way to make zerg work.

Human/Zerg hybrids galore!


Title: Re: Cracks starting to show?
Post by: Soulflame on August 04, 2011, 10:10:09 PM
Nagrand, at least from the horde side, had an enormously long quest chain that had prerequisite chains in other zones, all of which culminated with bringing Thrall to meet his grandmother.

So yeah.  I liked Nagrand.


Title: Re: Cracks starting to show?
Post by: Fordel on August 04, 2011, 11:41:33 PM
Yea, the Alliance didn't get anything that neat in Nagrand.  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Lantyssa on August 05, 2011, 05:54:35 AM
Neat?  We got Corki.  It was enough to make me want to join the Horde.


Title: Re: Cracks starting to show?
Post by: Paelos on August 05, 2011, 06:24:45 AM
Neat?  We got Corki.  It was enough to make me want to join the Horde.

This is the last time! I promise!


Title: Re: Cracks starting to show?
Post by: Soulflame on August 05, 2011, 08:06:16 AM
If it makes you feel any better, I used to kill Corki every so often.


Title: Re: Cracks starting to show?
Post by: Lantyssa on August 05, 2011, 08:43:25 AM
It really does.  My only regret is that I wasn't there to see it.


Title: Re: Cracks starting to show?
Post by: Merusk on August 05, 2011, 09:21:49 AM
Any time I'm in Nagrand on a Horde character I kill whichever variant of Corki I'm nearest to.

Fucker is just too dumb to let live.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 05, 2011, 10:29:08 AM
Cataclysm is basically Horde: The Expansion

This. I don't really have any urge to pay $15 per month to play one of the fall guys in Metzen's personal Mary Sue fantasy.


Title: Re: Cracks starting to show?
Post by: Pantastic on August 05, 2011, 10:53:24 AM
Truth be told this is just another desperation move to retain players/grab new ones.  They are just running out of things the fans have been asking for now they added goblins,worgen and deathwing, pandaren are really the last unexplored bit in the whole wowverse besides sargeras and he'll be the last expac anyways.

They're nowhere near close to running out of material for expansions. Like you mentioned, the biggest is that players have only lightly poked the Burning Legion in side quest areas and parts of Burning Crusade, there's whole planets of them out there, and Sargeras at the end of course. Emerald Dream just gets lightly touched in the occasional quest, it's still corrupt (though they may have solved that in a book). Outland is easy to travel from and has gateways to other dimensions, you could do a whole game around fighting with and against Ethereals while traveling with sparkly tube technology. The Naaruu just kind of turned up for BC without much back- or fore- story but seem to be almost gods. There's also the titans just kind of wandering around. The zones in WOW don't really cover all of the land on continents, and there are unexplored areas, and you can always 'cataclysm' an area for new stuff (especially boring areas like Arathi).

Not that I'd put an (ugh) Panderan expansion past them, but they're not really anywhere near out of hooks to hand expansion packs.

This. I don't really have any urge to pay $15 per month to play one of the fall guys in Metzen's personal Mary Sue fantasy.

I wouldn't mind Thrall ending up as the super-shaman who saves the world if they really did the story decently, but I'm not holding my breath on that after the last patch. "We need Thrall to save the world by doing this ritual on the world tree" "Oh noes he's captured" "We can save him, by seeing how cool and awsome he is, and how mean the alliance is to him", "Oh yay he's safe now he's going to get married to some orc woman and lets forget about the silly ritual."


Title: Re: Cracks starting to show?
Post by: Sheepherder on August 05, 2011, 10:56:43 AM
This. I don't really have any urge to pay $15 per month to play one of the fall guys in Metzen's personal Mary Sue fantasy.
I'm not seeing it, aside from maybe the Earthen Ring shit.  Care to explain?

I've been unsubbed a while.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 05, 2011, 11:01:46 AM
This. I don't really have any urge to pay $15 per month to play one of the fall guys in Metzen's personal Mary Sue fantasy.
I'm not seeing it, aside from maybe the Earthen Ring shit.  Care to explain?

I've been unsubbed a while.

The usual Alliance whine is that they set all our zones on fire and gave them to the Horde.


Title: Re: Cracks starting to show?
Post by: Kail on August 05, 2011, 11:15:13 AM
This. I don't really have any urge to pay $15 per month to play one of the fall guys in Metzen's personal Mary Sue fantasy.
I'm not seeing it, aside from maybe the Earthen Ring shit.  Care to explain?

I've been unsubbed a while.

Ya, likewise.  When I left, the story was basically that all the Horde leaders everyone liked got put on a bus and were replaced with Hellscream waving his tumorous cock around.  I assumed they did that to give Alliance players a decent enemy, because he sure as fuck wasn't popular among the Horde.


Title: Re: Cracks starting to show?
Post by: Setanta on August 05, 2011, 11:33:18 AM
I haven't forgiven them for killing Cairne off with nary an explanation other than "Garrosh is a dick".

When I unsub I'm listing that right at the top!


Title: Re: Cracks starting to show?
Post by: Ingmar on August 05, 2011, 11:34:29 AM
I haven't forgiven them for killing Cairne off with nary an explanation other than "Garrosh is a dick".

When I unsub I'm listing that right at the top!

They turned Magni to stone and it barely gets mentioned outside of Children's Week of all things.


Title: Re: Cracks starting to show?
Post by: Paelos on August 05, 2011, 11:37:23 AM
They turned Magni to stone and it barely gets mentioned outside of Children's Week of all things.

Yeah I saw that in children's week and went, "WHEN THE HELL DID THAT HAPPEN?!?!"



Title: Re: Cracks starting to show?
Post by: Soulflame on August 05, 2011, 12:25:07 PM
I thought it was mentioned in some of the flavor text when I was installing cataclysm.  Or maybe in the dwarf quest text.  Something.


Title: Re: Cracks starting to show?
Post by: Paelos on August 05, 2011, 12:27:13 PM
I thought it was mentioned in some of the flavor text when I was installing cataclysm.  Or maybe in the dwarf quest text.  Something.

Yeah but did it happen in the game. Was this one of those novel things? Was it one of WUA's dreams come to life?


Title: Re: Cracks starting to show?
Post by: Merusk on August 05, 2011, 12:51:55 PM


Wikitext:
Quote
He is present at the Elemental Invasion meeting in Stormwind and informs the other Alliance leaders about the Tablets of Ulduar. During the exploration of Ulduar, the dwarves found a set of mystical tablets created by the Titans. Activating one such tablet to protect his people from the Cataclysm, King Magni Bronzebeard fell prey to a terrible curse that fused his statue-liked form into the diamond heart of Ironforge itself. To compound this tragedy, Magni's estranged daughter Moira returned, claiming her Father's throne for herself and for her infant dark iron son. In an effort to prevent turmoil breaking out, the Council of Three Hammers is established to succeed Magni.

There's jack squat about it in the game in Ulduar. Probably the novel that let everyone know Thrall was awesome and totally not a wishy-washy douchebag.  That's where they killed Cairne too, wasn't it?


Title: Re: Cracks starting to show?
Post by: Paelos on August 05, 2011, 12:57:24 PM
They killed Cairne in a novel???


Title: Re: Cracks starting to show?
Post by: Merusk on August 05, 2011, 12:59:14 PM
I thought so, but I could be mistaken.


Title: Re: Cracks starting to show?
Post by: luckton on August 05, 2011, 12:59:36 PM
They killed Cairne in a novel???

Um..yeah...they did.  I rather liked the novel too.  Sets up Cataclysm right nicely it did.


Title: Re: Cracks starting to show?
Post by: Simond on August 05, 2011, 01:10:28 PM
Honestly, that shit needs to fucking stop. If they're going to put it in your crappy novels, at the barest minimum thet should get their machinima team to throw together a quick cutscene for the paying customers as well.


Title: Re: Cracks starting to show?
Post by: luckton on August 05, 2011, 01:35:15 PM
Pfft...don't look now...TOR's already crankin' out novels that you'll want to read if you 'really' want to get the lore down  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Paelos on August 05, 2011, 01:47:15 PM
They killed Cairne in a novel???

Um..yeah...they did.  I rather liked the novel too.  Sets up Cataclysm right nicely it did.

That's horseshit.


Title: Re: Cracks starting to show?
Post by: Pantastic on August 05, 2011, 01:51:29 PM
I'm not seeing it, aside from maybe the Earthen Ring shit.  Care to explain?

Thrall is now some kind of super-shaman who's better at doing shaman stuff than anyone else, including aspects and demi-gods. Also, since Garrosh is in charge now all the fighting between Horde and Alliance isn't his fault. Also, the players had a quest to hook him up with a hot chick who's totally going to have his babies.


Title: Re: Cracks starting to show?
Post by: Sjofn on August 05, 2011, 02:02:05 PM
This. I don't really have any urge to pay $15 per month to play one of the fall guys in Metzen's personal Mary Sue fantasy.
I'm not seeing it, aside from maybe the Earthen Ring shit.  Care to explain?

I've been unsubbed a while.

The usual Alliance whine is that they set all our zones on fire and gave them to the Horde.

It's more "the Horde looks like it's winning everywhere, their leaders actually do things, and while both Malfurion and Thrall are technically "neutral," it's pretty obvious Green Jesus isn't." The "the Horde is winning" and "their leaders do shit" ones are the ones that bug me, as I could not possibly give less of a shit about Malfurion or Thrall. When you level up as Horde, you run into Garrosh or Sylvanas all the time. You know who they are and you know the direction they want to lead their people. You see them out in the world, leading. You don't get that at all as Alliance. And the one time the Alliance beats the Horde? The Horde experiences it, but the Alliance doesn't, because it's mostly the Silverpine Forsaken versus Worgen quests. Half of the Worgen lore in the game, the Worgen don't even get to see. And Gilneas is abandoned and forgotten, even after the "victory."

Honestly, I could deal with "the Horde is winning" better if the Alliance at least felt like it was going to make the Horde pay for every inch they take, but you don't really get that, especially if you're playing Alliance, which is the big mistake. You get the sense of "whelp." And really, the best illustration of "they put the Horde first in Cataclysm" is going to Twilight Highlands. Horde gets this big show, you're in this giant air fleet flying in there and shit goes down etc etc etc. Alliance? Fade to black, come up in the middle of a fight. None of your business how it started or how you got there.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on August 05, 2011, 02:04:46 PM
I got a guffaw out of that Thrall quest when he asks that orc chick to be his 'life-mate'. What a cheezy term. Couldn't they have came up with something that sounded a bit more, well, not that.


Title: Re: Cracks starting to show?
Post by: Paelos on August 05, 2011, 02:07:02 PM
I got a guffaw out of that Thrall quest when he asks that orc chick to be his 'life-mate'. What a cheezy term. Couldn't they have came up with something that sounded a bit more, well, not that.

War-consort?


Title: Re: Cracks starting to show?
Post by: Sjofn on August 05, 2011, 02:12:04 PM
Ahh, that's another good example. Thrall shows up to help fix the giant night elf tree. This is apparently part of the Key to our Victory! And we need Thrall to help because he is totes awesome, you guys. But oh no! They took him and we have to save him, even if you don't give a shit about Thrall, Alliance people! We need him for YOUR tree!



And then he hooks up with Aggra and they never fix the fucking tree because who gives a shit, Thrall has found True Wuv, and that's what's really important!


Title: Re: Cracks starting to show?
Post by: luckton on August 05, 2011, 02:15:31 PM
They killed Cairne in a novel???

Um..yeah...they did.  I rather liked the novel too.  Sets up Cataclysm right nicely it did.

That's horseshit.

No, it's a book. (http://www.amazon.com/World-Warcraft-Shattering-Book-Cataclysm/dp/1439172749/ref=sr_1_1?ie=UTF8&qid=1312579378&sr=8-1)

This is horseshit. (http://welldonefillet.com/wp-content/uploads/2010/11/horse-shit.jpg)


Title: Re: Cracks starting to show?
Post by: Fordel on August 05, 2011, 02:15:54 PM
You could just compare the Horde quests around what happened at Camp Taurajo to the Alliance quests about what happens to Southshore.


Title: Re: Cracks starting to show?
Post by: Merusk on August 05, 2011, 02:30:02 PM
I've always fit the Horde-Alliance narrative in the frame of PVP results.  Seeing Alliance go "whelp.."*dies* while Horde fights for every inch works very well within that frame.

Your experience may vary.


Title: Re: Cracks starting to show?
Post by: Fordel on August 05, 2011, 02:43:44 PM
Really that's the crux of the issue, The Horde, Lots of the Players and Blizzard themselves still treat the Horde like the scrappy underdog.


When that hasn't been the case since halfway through Vanilla WoW, if even then.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 05, 2011, 05:38:11 PM
Yeah the whole "Metzen sucks our dick at every opportunity and we have a 9-to-1 numerical advantage on my PVP server, but somehow I still think I'm the underdog!" Horde thing was always annoying.


Title: Re: Cracks starting to show?
Post by: caladein on August 05, 2011, 05:57:44 PM
Honestly, that shit needs to fucking stop. If they're going to put it in your crappy novels, at the barest minimum thet should get their machinima team to throw together a quick cutscene for the paying customers as well.

They did.  Most of the old races' character creation intros are pretty much "Previously on World of Warcraft..." for example: Tauren (http://www.youtube.com/watch?v=dLPilLCrS9o) and Dwarf (http://www.youtube.com/watch?v=iAxvA8bgyUk).

Also, server population-wise, it's about the same 60/40 split for Alliance on PvE servers (http://www.warcraftrealms.com/census.php?serverid=-2&factionid=-1&minlevel=85&maxlevel=85&servertypeid=1) or Horde on PvP servers (http://www.warcraftrealms.com/census.php?serverid=-2&factionid=-1&minlevel=85&maxlevel=85&servertypeid=2) at level cap in the US.


Title: Re: Cracks starting to show?
Post by: Sheepherder on August 05, 2011, 06:45:24 PM
I got a guffaw out of that Thrall quest when he asks that orc chick to be his 'life-mate'. What a cheezy term. Couldn't they have came up with something that sounded a bit more, well, not that.

War-consort?

Bush wife?  Camp follower?  Short time girl?


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on August 05, 2011, 08:29:21 PM
Old lady


Title: Re: Cracks starting to show?
Post by: apocrypha on August 06, 2011, 02:12:09 AM
I've finally unsubbed. Hardly played at all since 4.2, burned out on daily quest grinding 2 years ago, fed up with a guild leader who dictated raiding schedule based on what items she wanted for her warrior, have more important things to spend £27/month on atm (GF's account, not played for 6 months, forgot to unsub it lol, and 2 accounts for me... too much!).

When the only thing keeping me subbed was the vent conversations with friends I figured I could have those for free without putting up with a game I was bored of.


Title: Re: Cracks starting to show?
Post by: Kageru on August 06, 2011, 08:57:47 AM

I remember being irritated by the half-orc assassin (Garona?) who basically had a whole sequence of quests in which she was the star and you the support. Clearly I'm supposed to care who the hell she is but since most of her back-story was from comics or books out of game it just reeked of product tie-in. I always sort of assumed a lot of Garrosh material was the same but since he was an irritating emo definitely didn't care, though at least he was introduced in the game.



Title: Re: Cracks starting to show?
Post by: Merusk on August 06, 2011, 09:30:41 AM
IIRC, Garona's back story starts back in Warcraft 1.  She's a half-orc (previously though human retconned in BC to be Half-Dranei) I read her bit in the OvH manual a few months back when I found it while cleaning.

She killed the previous King Wrinn, Llane Wrinn.


Hell, reading that book made me realize the Horde bias dates back to the origin of the IP.  The orcs and subsequent Shadow Council stuff has this really detailed back story and the human/ alliance entries are "well, here's the kingdoms."


Title: Re: Cracks starting to show?
Post by: Sheepherder on August 06, 2011, 07:32:11 PM
Not really.  Medivh, Lothar, Uther, and Arthas.

Thrall just steals the show.  Which is okay, I guess, because Metzen just doesn't know when to quit.


Title: Re: Cracks starting to show?
Post by: SurfD on August 06, 2011, 07:57:02 PM

I remember being irritated by the half-orc assassin (Garona?) who basically had a whole sequence of quests in which she was the star and you the support. Clearly I'm supposed to care who the hell she is but since most of her back-story was from comics or books out of game it just reeked of product tie-in. I always sort of assumed a lot of Garrosh material was the same but since he was an irritating emo definitely didn't care, though at least he was introduced in the game.
The thing that REALLY pissed me off about Garona is that, as far as warcraft lore goes, she is a fairly important figure in the assassination / underworld / shady dealings of warcraft lore, and after she gets free of the controll of the shadow council, she has this massive hardon for hacking off Cho'gals heads.  They set this up nicely with a whole series of interconnected quests in Twilight Highlands for the Horde.  And then you pretty much dont hear from her again.  Ever.  I was really hopeing that she would actually show up during the Cho fight in BoT.  But nada.  I mean, come on, Maiev (argeuably one of the most overrated NPC's ever) gets to chase emoass Illidan across worlds and shows up in Black Temple for the final showdown, but Garona has to make due with shanking a big ettin and then dissapearing?


Title: Re: Cracks starting to show?
Post by: Fordel on August 06, 2011, 08:04:33 PM
In War1 and War2, there was no ambiguity. The Alliance was the good guys, the Horde the bad guys the end.


Then War3 went and said "oh btw, the horde aren't actually REALLY bad guys, they were victims too, you should totally forgive them and root for them. Also the Alliance are clearly unreasonable assholes for holding the horde accountable for it's actions in the previous games."

This sentiment never stopped. It makes the Horde feel awesome and lets them justify anything, with their magical do-over point. It leaves the Alliance wondering why they are stuck in War2 and why they are being shit on for it.




Title: Re: Cracks starting to show?
Post by: Sheepherder on August 06, 2011, 11:04:01 PM
On the plus side, Metzen obviously doesn't give a shit about most alliance races, so we don't have to put up with lollore that's sort of like that game where each person takes turns adding to a story.  "...And now Thrall is the guardian of the natural order in Azeroth!  And he's in love!" ... "Uhh, Chris, not to be overly critical, but isn't he technically an invasive alien species to that planet?  And doesn't he have an awkward association between love and motherfucking heads getting sawn off?"


Title: Re: Cracks starting to show?
Post by: Tannhauser on August 07, 2011, 03:20:13 AM
Worked for Henry the VIII.


Title: Re: Cracks starting to show?
Post by: Simond on August 07, 2011, 04:14:44 AM
In War1 and War2, there was no ambiguity. The Alliance was the good guys, the Horde the bad guys the end.


Then War3 went and said "oh btw, the horde aren't actually REALLY bad guys, they were victims too, you should totally forgive them and root for them. Also the Alliance are clearly unreasonable assholes for holding the horde accountable for it's actions in the previous games."

This sentiment never stopped. It makes the Horde feel awesome and lets them justify anything, with their magical do-over point. It leaves the Alliance wondering why they are stuck in War2 and why they are being shit on for it.
Well the Horde are the good team, after all.  :awesome_for_real:

Seriously, though, the Alliance is Team Arsehole.
Stormwind: Hid behind its (unpaid-for) wall during War3, hoping the Scourge wouldn't notice them. Turned away the kingdom who saved their arses in War2 because they were cursed, accepted with open arms the kingdom that told everyone else to GTFO in War2 despite that they were cursed. King has bigger impulse control problems than either Hellscream.
Gilneas: Likewise, except 1) they actually paid for their wall, and 2) they got fucked over anyway.
Night Elves: Psychotic "shoot first, ask questions never" xenophobes who are the root cause of most of the ills of Azeroth.

Gnomes and dwarves are kind of neutral on the whole arsehole scale, and the only decent Alliance race are the Draenei who, if they had any sense, would repair the Exodar and find some planet less likely to explode to land on crash into.

Oh, and Jaina's lot who, despite helping to save the fucking world in War3, are just treated as an extension of Stormwind rather than an independent queendom in its own right. (That bit in ICC where Jaina goes only about 'her king' finally not acting like a rampaging dickhead for thirty seconds? He's not her king. She's either a princess of Kul Tiras or the queen of Theramore, depending on how you look at it, neither of which are vassals to Stormwind.


Title: Re: Cracks starting to show?
Post by: Fordel on August 07, 2011, 04:53:24 AM
Yes, I can see how not paying contractors on time is morally reprehensible but we should totally forgive all that open aggression, warfare and down right genocide. :oh_i_see:

Simond you're a caricature of the exact "Woe is Horde, Horde be awesome *pats self on back*" sentiment I'm talking about.   



The Jaina thing is just proving the point. What SHOULD be a strong heroic figure and leader on the alliance side, is written as a weepy teenager chasing after old boy friends and generally being really annoying and useless. One of the most powerful mages in the world and her job is currently "crying chick #3".



Maybe we just need more patches that show Thrall holding the world together or something, that will fix it.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: March on August 07, 2011, 05:56:45 AM
(http://t1.gstatic.com/images?q=tbn:ANd9GcTrAhkHgQohz_AuG_Z7eqYYMcFU2OzOkaIWGAdry2ESX-IzQNuz)

I guess I should have read the quest text?


Title: Re: Cracks starting to show?
Post by: Mattemeo on August 07, 2011, 05:58:55 AM
I doubt we'll ever see Jaina given her due as I've noticed a complete, symptomatic failure on the part of the writers to come up with anything interesting for female characters who aren't either Dragons or bat-shit crazy genocidal dead bitches that Horde apologisers rock back and forth on a daily basis trying to tell themselves she's just misunderstood.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on August 07, 2011, 07:01:25 AM
Not to jump into another lolore argument but I'm pretty sure them
Majority of undead players(not just role-players) are happy being evil along with their queen and not really trying to pretend she's sympathetic.


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 07, 2011, 07:08:07 AM
Yes, I can see how not paying contractors on time is morally reprehensible but we should totally forgive all that open aggression, warfare and down right genocide. :oh_i_see:

Simond you're a caricature of the exact "Woe is Horde, Horde be awesome *pats self on back*" sentiment I'm talking about.

The fun part is that I've refuted most of his bullshit to his face about a million times over the last couple years. He just goes silent for a few weeks/months and then repeats it all over again next time it comes up. He's never stopped bellyaching about how the mean Alliance turned it's back on the Forsaken just for being undead, for example, no matter how many lore threads I've run him out of just by asking "When did that happen?"


Title: Re: Cracks starting to show?
Post by: Merusk on August 07, 2011, 08:00:15 AM
Simond you're a caricature of the exact "Woe is Horde, Horde be awesome *pats self on back*" sentiment I'm talking about.   

Meh, Simond's trolling.  I've just begun to ignore anything from him with regard to lore.  It's his version of WUA's Mechs vs Tanks with less research, logic and entertainment value.


Title: Re: Cracks starting to show?
Post by: Soulflame on August 07, 2011, 08:32:21 AM
Dwarves reserve their asshole behavior for other dwarves.  Ditto gnomes.

 :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Pantastic on August 07, 2011, 10:51:33 AM
The Jaina thing is just proving the point. What SHOULD be a strong heroic figure and leader on the alliance side, is written as a weepy teenager chasing after old boy friends and generally being really annoying and useless. One of the most powerful mages in the world and her job is currently "crying chick #3".

The weird thing about Jaina's lore is that she betrayed her own father to protect the Horde, is all lovey-dovey to Thrall, but they still won't leave Theramore alone, there have been horde incursions against Theramore since vanilla quests. You'd think if the horde were supposed to be relatively decent guys who the mean 'ol Alliance picked on they'd leave Theramore alone out of all the kingdoms on the planet.


Title: Re: Cracks starting to show?
Post by: SurfD on August 07, 2011, 02:51:07 PM
The Jaina thing is just proving the point. What SHOULD be a strong heroic figure and leader on the alliance side, is written as a weepy teenager chasing after old boy friends and generally being really annoying and useless. One of the most powerful mages in the world and her job is currently "crying chick #3".

The weird thing about Jaina's lore is that she betrayed her own father to protect the Horde, is all lovey-dovey to Thrall, but they still won't leave Theramore alone, there have been horde incursions against Theramore since vanilla quests. You'd think if the horde were supposed to be relatively decent guys who the mean 'ol Alliance picked on they'd leave Theramore alone out of all the kingdoms on the planet.
Hmm?  Granted, it has been a LONG time since i played through the Dustwallow marsh content, but I dont recall ANY horde quests in Dustwallow that actively sent you against theramore agents, unless it was for a fairly reasonable cause.  Most of the quests I remember doing in there that sent you against alliance forces was usually stuff like dealing with a group of Theramore deserters, thumping on some spies stealthing around the Ogre Camp, and retrieving some documents that some of our spies failed to sneak out of Theramore.

Standard "diplomatic espionage" kind of stuff, which always goes on even between friends in a setting like Azeroth.  I cant recall ever having recieved a quest like "attack that outpost" or something in regards to Theramore.


Title: Re: Cracks starting to show?
Post by: Fordel on August 07, 2011, 03:31:21 PM
Unless you count the Grimtotems as 'Horde', there aren't any Alliance quests that target Horde in Dustwallow for ANY reason. Unless I missed one that was added recently.




Title: Re: Cracks starting to show?
Post by: Soulflame on August 07, 2011, 03:52:02 PM
There was a quest where you attacked a Theramore outpost, but I think it was for an outstanding debt or something along those lines.  A better example would be The Barrens, where the Horde moves against that fort on the coast.  At least, I think that's a Theramore fort.


Title: Re: Cracks starting to show?
Post by: Maledict on August 07, 2011, 03:57:13 PM
It's not a Theramore fort, it's a Kul'Tiras fort. Completely separate, after Jaina stood by and let her father be killed over that very point.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 07, 2011, 04:15:07 PM
The one in Durotar is a random Kul'Tiras one but the one in Barrens I am pretty sure is Theramore?


Title: Re: Cracks starting to show?
Post by: Fordel on August 07, 2011, 04:15:58 PM
The one in the Barrens is a Theramore fort, Northwatch Hold, outside of Ratchet.


The one in Durotar is a remnant of Kul Tiras forces yes.


---edit- Even in Vanilla, Alliance could use the few vendors in the fort. Now it's a full fledged alliance quest hub.


Title: Re: Cracks starting to show?
Post by: Sjofn on August 07, 2011, 04:19:17 PM
A better excuse is "well, the neutral goblins are the ones who send you after Northwatch," but it's still only Horde that could do those.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: WindupAtheist on August 07, 2011, 06:38:28 PM
I blame the evil Alliance for not knowing exactly who sent all those Horde warriors to attack them. Stupid intolerant Alliance sees Horde attacking them and thinks they're being attacked by the Horde.


Title: Re: Cracks starting to show?
Post by: Ratman_tf on August 07, 2011, 07:41:09 PM
I remember being irritated by the half-orc assassin (Garona?) who basically had a whole sequence of quests in which she was the star and you the support.

My biggest gripe with quest based grinding is that all of the time, you're doing stuff for someone else. It actually makes me miss camping spawns, because at least I was doing it for the XP and lootz, instead of getting gibblets for some retard I didn't care about.


Title: Re: Cracks starting to show?
Post by: Pantastic on August 08, 2011, 11:40:59 AM
Hmm?  Granted, it has been a LONG time since i played through the Dustwallow marsh content, but I dont recall ANY horde quests in Dustwallow that actively sent you against theramore agents, unless it was for a fairly reasonable cause. 

They weren't on Horde quests, it was on Alliance quests - basically the commanders in the field kept clearing out infiltrators and fighting off Horde (not just Tauren) raids, but thanked you for taking care of stuff without telling Jaina since she wouldn't approve.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 08, 2011, 11:43:24 AM
Hmm?  Granted, it has been a LONG time since i played through the Dustwallow marsh content, but I dont recall ANY horde quests in Dustwallow that actively sent you against theramore agents, unless it was for a fairly reasonable cause. 

They weren't on Horde quests, it was on Alliance quests - basically the commanders in the field kept clearing out infiltrators and fighting off Horde (not just Tauren) raids, but thanked you for taking care of stuff without telling Jaina since she wouldn't approve.


I definitely remember killing stealthed Alliance around the ogre camp in Dustwallow as a Horde character. I don't remember killing any non-Grimtotem Horde, at least in the old version of Dustwallow. You do find the dead remains of an orc spy that the creepy swamp eye dude murdered, but that was it.


Title: Re: Cracks starting to show?
Post by: Simond on August 16, 2011, 10:18:51 AM
This:
http://us.battle.net/wow/en/blog/3300854#blog
Quote
Back in December, I wrote a blog post about our vision for how threat should work. Since then, the game and the community have continued to progress and the designers have found ourselves changing our minds about the role of threat. Enough that we’re planning to apply a hotfix this week to change how threat works...

Plus this:
(http://i.imgur.com/AfUyL.jpg)
(tl;dr "Please come back normal players. We have stuff you can actually do now")

Equals "Oh fuck, why did we ever listen to the poopsockers?"  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on August 16, 2011, 10:20:56 AM
lol all the firelands dailies bullshit is WHY I finally quit.


Title: Re: Cracks starting to show?
Post by: Paelos on August 16, 2011, 01:32:59 PM
Since Ingmar hates when I do this, I'm going to cut through all the PR speak Ghostcrawler said in that post to get to the meat of the matter:



Title: Re: Cracks starting to show?
Post by: caladein on August 16, 2011, 01:41:54 PM
Given all of that, and watching how many people quit in the last few months, we’re pulling a 180 and going back to vanilla when threat was irrelevent.

That was confusing for a few seconds until I realized you play Alliance.

Also, Misdirection is fun.


Title: Re: Cracks starting to show?
Post by: Rendakor on August 16, 2011, 02:24:12 PM
•As I said in the previous blog post, dps hate waiting. They love going full out all the time and don't want to do anything else except stare at meters. They then blame the tank after they pull aggro because they are 15 and don't have proper outlets for their rage.
:awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Ingmar on August 16, 2011, 02:30:15 PM
•As I said in the previous blog post, dps hate waiting. They love going full out all the time and don't want to do anything else except stare at meters. They then blame the tank after they pull aggro because they are 15 and don't have proper outlets for their rage.
:awesome_for_real:

While that is totally true, it is also true that the previous design was one that in some sense punished you for playing well, which is a little  :uhrr:. Definitely liking the change from both DPS and tanking perspectives. I don't really heal anymore but I imagine it won't change much for healers other than designated raid healers, and there's probably still enough random environmental damage to keep them busy.


Title: Re: Cracks starting to show?
Post by: Sjofn on August 16, 2011, 04:58:10 PM
lol all the firelands dailies bullshit is WHY I finally quit.

They kinda killed my will to live too, yeah.


Title: Re: Cracks starting to show?
Post by: Evildrider on August 17, 2011, 03:46:58 PM
I powered through those damn things every day just so I could be done with it.  It would have been better if they had upped the marks and just made it so you advanced to the next stage, instead of doing every previous stage as well.


Title: Re: Cracks starting to show?
Post by: sinij on August 17, 2011, 03:52:19 PM
GC is the problem, not threat. Still it nice to see him eat his words.


Title: Re: Cracks starting to show?
Post by: caladein on August 17, 2011, 08:01:26 PM
What?

Most of the points made in Threat Level Midnight (http://us.battle.net/wow/en/blog/3300854#blog) have roots in earlier posts like Tanking With a Vengeance (http://eu.battle.net/wow/en/blog/1073987#blog) (scaling and throttling), Threat Needs to Matter (http://us.battle.net/wow/en/blog/1693171#blog) (throttling and UI concerns), and The View from 10,000 Feet (http://us.battle.net/wow/en/blog/2511333#blog) (offensive stats, possibly as defensive stats).

The real change I'm seeing over the past year is the assumption that tanking without threat would be dull, whereas now that's not seen as much of a concern.  Which seems reasonable considering we have separation now from ICC and its really boring fights for tanks.


Title: Re: Cracks starting to show?
Post by: Paelos on August 17, 2011, 08:07:11 PM
I think they need to realize that there should be a clear line between tanking in dungeons and tanking in raids.

One should involve some skill, and the other should just involve showing up and pointing at stuff.


Title: Re: Cracks starting to show?
Post by: Ingmar on August 17, 2011, 10:26:02 PM
What?

Most of the points made in Threat Level Midnight (http://us.battle.net/wow/en/blog/3300854#blog) have roots in earlier posts like Tanking With a Vengeance (http://eu.battle.net/wow/en/blog/1073987#blog) (scaling and throttling), Threat Needs to Matter (http://us.battle.net/wow/en/blog/1693171#blog) (throttling and UI concerns), and The View from 10,000 Feet (http://us.battle.net/wow/en/blog/2511333#blog) (offensive stats, possibly as defensive stats).

The real change I'm seeing over the past year is the assumption that tanking without threat would be dull, whereas now that's not seen as much of a concern.  Which seems reasonable considering we have separation now from ICC and its really boring fights for tanks.

Shhh, you're just supposed to blame GC for everything while forgetting to give him any credit for any of the stuff he did that you liked. Like a football coach a year out from a championship. Fire the bum!  :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Sjofn on August 17, 2011, 10:29:14 PM
If he was behind Cataclysm's paladin healing, HE CAN STAY FOREVER.  :heart:


Title: Re: Cracks starting to show?
Post by: Paelos on September 06, 2011, 08:58:13 AM
Quote from Tom Chilton in an IGN interview:

Quote
"I would say that the majority of our mindshare as a team goes toward our existing player base. How do we keep them entertained and how do we keep them enjoying World of Warcraft? I don't know if that's necessarily the right approach as time keeps going on. If you look at, if you look at the way the population breaks down, we're at a point in our history where there are more people that played World of Warcraft but no longer play World of Warcraft than currently play World of Warcraft. That was totally not true four or five years ago, and so in a way the demographic of the potential returning player becomes more and more important over time."

Ok, he's starting to get it. The question is by the time they fully get that they completely fucked up with this expansion, will it be 2013 when they can implement changes to reflect that change in focus?


Title: Re: Cracks starting to show?
Post by: Kirth on September 06, 2011, 12:35:30 PM
I doubt there is much they could do to get a majority of people back. Short of some drastic stuff.


Title: Re: Cracks starting to show?
Post by: Paelos on September 06, 2011, 01:17:42 PM
I doubt there is much they could do to get a majority of people back. Short of some drastic stuff.

I'd come back right now if they scrapped the guild stuff they added, and got rid of the "meaningful" stuff they put in.

And they fired Ghostcrawler and Kalgan. Bonus points for promising me houses within year end.


Title: Re: Cracks starting to show?
Post by: DayDream on September 06, 2011, 01:18:11 PM
I think the difference between "people who have quit WoW" and "people who have quit WoW and are never coming back for any reason" is probably significantly larger than Blizzard management wants it to be.  I hope for their sake they're aware there IS a difference between the two.


Title: Re: Cracks starting to show?
Post by: caladein on September 06, 2011, 01:24:36 PM
Quote from Tom Chilton in an IGN interview:

Quote
"I would say that the majority of our mindshare as a team goes toward our existing player base. How do we keep them entertained and how do we keep them enjoying World of Warcraft? I don't know if that's necessarily the right approach as time keeps going on. If you look at, if you look at the way the population breaks down, we're at a point in our history where there are more people that played World of Warcraft but no longer play World of Warcraft than currently play World of Warcraft. That was totally not true four or five years ago, and so in a way the demographic of the potential returning player becomes more and more important over time."

Ok, he's starting to get it. The question is by the time they fully get that they completely fucked up with this expansion, will it be 2013 when they can implement changes to reflect that change in focus?

I don't see how he's getting anything you might want him to.  The direct sub loss from Cataclysm can only be 10-20% of that 10m+ number of ex-WoW players (assume it's all in the West if you want, that's still a lot of other players).  Thinking more about "potential returning players" means a lot more than just burnouts and people who quit because of X, Y, or Z end-game reason.

The companion points to that are a) make the very early game more instructive and b) keep China happy and launch more new localized versions.

Edit: Also, you can take my pretty tabard and Mass Rez from my cold, dead hands.


Title: Re: Cracks starting to show?
Post by: Paelos on September 06, 2011, 02:11:37 PM
They can keep guild levels, just remove the means to get them other than "you're online and playing X"

Don't tie it to guild members in the groups. That was the dumbest thing they've ever done.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on September 06, 2011, 06:00:46 PM
They can keep guild levels, just remove the means to get them other than "you're online and playing X"

Don't tie it to guild members in the groups. That was the dumbest thing they've ever done.


I dont think guild levels would be an issue at all if there was no weekly cap on guild rep, the cap was the dumb part.


Title: Re: Cracks starting to show?
Post by: Lantyssa on September 06, 2011, 06:42:14 PM
Starting at zero for a guild you had been with for years was pretty silly, too.  Or Ingmar's favorite... the guild he founded.


Title: Re: Cracks starting to show?
Post by: Sjofn on September 06, 2011, 07:03:38 PM
I think if it didn't have the stupid cap, it would make most of the other issues go away (although yes, it would've been nice if they had at least grandfathered people who were in a guild to honored or something when the stupid patch hit). But it DOES have the stupid cap. The stupid fucking cap. <fistshake>


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on September 06, 2011, 07:06:48 PM
Exactly, no cap and guild regulars would've been exalted within a month and not cared but when you start dragging it out, all the flaws become apparent.  It still wouldn't be a great system without a cap but at least it would be over quick enough to be a minor inconvenience.


Title: Re: Cracks starting to show?
Post by: Ingmar on September 06, 2011, 10:33:38 PM
Two things with guild rep would have made a difference: no weekly cap, and let lower level characters actually get a reasonable amount of rep per <action>.

Guild experience was mostly fine, but could really benefit from letting lower level characters have a much larger impact as well.

But in any case they're separate systems and we have a tendency to confuse them here I've noticed.


Title: Re: Cracks starting to show?
Post by: Mattemeo on September 07, 2011, 07:54:46 AM
The whole system was inherantly flawed and should have been scrapped before Cata's release. I find it mind-numbingly stupid that low level characters are pretty much told 'fuck you, you're not L85'. Guild rep should have encouraged alt-playing, not downright punished it.


Title: Re: Cracks starting to show?
Post by: Rokal on September 07, 2011, 11:05:02 AM
I'm surprised anyone cares about guild rep. It was just a gateway to a small number of pets, two mounts, and two heirloom pieces. Guild exp had a much larger impact, and gave you access to the buffs that actually mattered in the game (more exp, faster mount speed, extra skill ups from professions, double flask duration, increased rep gain, etc...)


Title: Re: Cracks starting to show?
Post by: Ingmar on September 07, 2011, 11:05:21 AM
The whole system was inherantly flawed and should have been scrapped before Cata's release. I find it mind-numbingly stupid that low level characters are pretty much told 'fuck you, you're not L85'. Guild rep should have encouraged alt-playing, not downright punished it.

You have a weird definition of the word "punished". In terms of feature access if you never level your guild up or level up your rep you have exactly what you had before Cataclysm; the new system is just extra rewards and a way to access them. The problem with it is one of details of the grind to the rewards, not with the system as a concept, and certainly nobody is being punished. Or slapped in the face.  :-P


Title: Re: Cracks starting to show?
Post by: Ingmar on September 07, 2011, 11:08:45 AM
I'm surprised anyone cares about guild rep. It was just a gateway to a small number of pets, two mounts, and two heirloom pieces. Guild exp had a much larger impact, and gave you access to the buffs that actually mattered in the game (more exp, faster mount speed, extra skill ups from professions, double flask duration, increased rep gain, etc...)

Guild rep also controls whether you count towards certain guild achievements as well, some of which do have rewards associated with them. And your "two heirloom pieces" is two heirloom slots, or 9 total pieces.

There's also a certain amount of value in not having cognitive dissonance about your level of guild rep.  :-P


Title: Re: Cracks starting to show?
Post by: Merusk on September 07, 2011, 01:02:18 PM
Yeah don't undercount the bonus of the 10% xp on the helm.  My hunter just flew through all of WOTLK by doing just a few quest hubs. (1st half of Borean, Star's Rest in Dragonblight, Ambersill & Worgen in Grizz, Hemet in Sholazar, then the Entry to Icecrown & unlocking Ebon Blade post)

If I'd gone ahead and kept to the yellow & orange quests I could have done it in even less time.   Cata content I hit 84 after doing Hyjal and Deepholm, then PVP'd and did early Twilight for the rest.


Title: Re: Cracks starting to show?
Post by: Sjofn on September 07, 2011, 02:59:46 PM
I usually Reject the +XP heirlooms, but I'm going to wear the shit out of the +XP hat once my mage gets into the Cataclysm levels. They're already that boring. :(


Title: Re: Cracks starting to show?
Post by: Mattemeo on September 07, 2011, 05:30:21 PM
You have a weird definition of the word "punished". In terms of feature access if you never level your guild up or level up your rep you have exactly what you had before Cataclysm; the new system is just extra rewards and a way to access them. The problem with it is one of details of the grind to the rewards, not with the system as a concept, and certainly nobody is being punished. Or slapped in the face.  :-P

The rewards being so unattainable throughout the levelling life of alt number x is one part of the problem; the other part is the feeling that despite constant questing, that alt's contributions to the guild are meaningless or abitrary at best.


Title: Re: Cracks starting to show?
Post by: apocrypha on September 15, 2011, 03:59:19 AM
MMO Champion are putting up previews of t13 sets along with retrospectives showing all the previous tiers (e.g. here (http://www.mmo-champion.com/content/2442-Warrior-Tier-13-and-Visual-Retrospective)'s the warrior one) for transmogrification purposes... and I have to admit that browsing them is giving me a faint re-sub twinge.

Only faint though.


Title: Re: Cracks starting to show?
Post by: Sjofn on September 15, 2011, 04:43:28 AM
You have a weird definition of the word "punished". In terms of feature access if you never level your guild up or level up your rep you have exactly what you had before Cataclysm; the new system is just extra rewards and a way to access them. The problem with it is one of details of the grind to the rewards, not with the system as a concept, and certainly nobody is being punished. Or slapped in the face.  :-P

The rewards being so unattainable throughout the levelling life of alt number x is one part of the problem; the other part is the feeling that despite constant questing, that alt's contributions to the guild are meaningless or abitrary at best.

OK, I think the guild system is clumsy but ... those "rewards" are perfectly attainable during the leveling life of alt number x. No, you won't get your mitts on an armadillo pup at level 10 or anything, but it's really not bad as an alt. And yeah, when you're level 20, you're not doing a whole lot in gaining XP for the guild (although it does add up), but as you start to reach the "this is a serious alt" levels (60+ I would say) you might not be bringing in what a level 80 person is, but it's not terrible either.

Also once the guild hits the level cap, pretty much everyone is meaningless afterwards.  :heart:


Title: Re: Cracks starting to show?
Post by: K9 on September 15, 2011, 11:20:29 AM
MMO Champion are putting up previews of t13 sets along with retrospectives showing all the previous tiers (e.g. here (http://www.mmo-champion.com/content/2442-Warrior-Tier-13-and-Visual-Retrospective)'s the warrior one) for transmogrification purposes... and I have to admit that browsing them is giving me a faint re-sub twinge.

Only faint though.

It is reminding me that the quality of Tier design mostly peaked around T4-5 and then went downhill sharply after T8.


Title: Re: Cracks starting to show?
Post by: Paelos on September 15, 2011, 11:28:42 AM
It reminds that T2.5 was an abomination that should never have been unleashed on the playerbase.


Title: Re: Cracks starting to show?
Post by: Simond on September 15, 2011, 12:18:43 PM
MMO Champion are putting up previews of t13 sets along with retrospectives showing all the previous tiers (e.g. here (http://www.mmo-champion.com/content/2442-Warrior-Tier-13-and-Visual-Retrospective)'s the warrior one) for transmogrification purposes... and I have to admit that browsing them is giving me a faint re-sub twinge.

Only faint though.

It is reminding me that the quality of Tier design mostly peaked around T4-5 and then went downhill sharply after T8.
It coincides with the removal of clownsuits. When they decided to make everything match, they also seem to have decided to make everything boring, including the tier sets.


Title: Re: Cracks starting to show?
Post by: apocrypha on September 15, 2011, 12:26:25 PM
It is reminding me that the quality of Tier design mostly peaked around T4-5 and then went downhill sharply after T8.

It reminds that T2.5 was an abomination that should never have been unleashed on the playerbase.

Totally agree with both of you there. Tier 5 good.


Title: Re: Cracks starting to show?
Post by: Paelos on September 15, 2011, 12:56:41 PM
The new Mage T13 is freaking hysterical.

ZE GOGGLES...


Title: Re: Cracks starting to show?
Post by: Morfiend on September 15, 2011, 01:31:29 PM
The new Mage T13 is freaking hysterical.

ZE GOGGLES...

I guess their are wearing them up like that since they cant fit them over the METAL HOOD.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: koro on September 15, 2011, 01:51:01 PM
It's actually Blizzard that seems to be doing the retrospectives:

http://us.battle.net/wow/en/blog/3502705

It's hideous. All of it. Except the Shaman 13, which is prettty decent.


Title: Re: Cracks starting to show?
Post by: Paelos on September 15, 2011, 02:02:27 PM
Shaman 2.5 gets my vote as the most awful thing ever.


Title: Re: Cracks starting to show?
Post by: Ingmar on September 15, 2011, 02:09:01 PM
Shaman 2.5 gets my vote as the most awful thing ever.

Other than Warrior 2.5 you mean.


Title: Re: Cracks starting to show?
Post by: Paelos on September 15, 2011, 02:09:43 PM
They are tied.


Title: Re: Cracks starting to show?
Post by: Rokal on September 15, 2011, 02:16:49 PM
They looked awful *and* they had really bizarre stats for most classes. Best sets in the game overall, obviously.


Title: Re: Cracks starting to show?
Post by: Simond on September 15, 2011, 02:26:06 PM
I wish I had tier 2.5 for my main.  :sad_panda:


Title: Re: Cracks starting to show?
Post by: Sjofn on September 15, 2011, 03:49:22 PM
T8 for warriors is still one of my favorites. I should farm that up for my dwarf warrior I never play. :awesome_for_real: I like the new mage set alright! I eagerly look forward to the paladin and hunter retrospectives so I can laugh and laugh and laugh. None of them match warrior 2.5 for sheer hideousness, but they had a lot of goofy on those two classes.


Title: Re: Cracks starting to show?
Post by: Miasma on September 15, 2011, 08:02:28 PM
It's actually Blizzard that seems to be doing the retrospectives:

http://us.battle.net/wow/en/blog/3502705

It's hideous. All of it. Except the Shaman 13, which is prettty decent.
It has a soup bone sticking out of the head...

I did literally let out a guffaw when I saw the mage tier set, damn that's funny.  All of tier 13 so far is either horrible or meh.


Title: Re: Cracks starting to show?
Post by: Rokal on September 15, 2011, 08:29:34 PM
I did literally let out a guffaw when I saw the mage tier set, damn that's funny.  All of tier 13 so far is either horrible or meh.

I like them all so far. Mage is awesome, Shaman is probably my least-favorite.

Edit: I lied, I forgot about Druid T13 which is probably one of my least favorite druid sets they've done.


Title: Re: Cracks starting to show?
Post by: apocrypha on September 15, 2011, 10:18:38 PM
It's actually Blizzard that seems to be doing the retrospectives:

Ahh didn't realise that, cheers.

What I find annoying about WoW's armour design, which is brought home by these retrospectives, is that to a large extent they all really look the same. For most sets there is so little about any of them that makes you think "oh that's a mage" or whatever. You only think "aha, warrior T8" because you know what it looks like. If you weren't familiar with them then you'd have no idea at all what classes they were for.


Title: Re: Cracks starting to show?
Post by: Sjofn on September 16, 2011, 12:41:40 AM
Really varies from set to set. Like there are definitely warlock sets that are HELLO I MAKE PACTS WITH DEMONS! And almost all the hunter sets are them wearing some beast or another as a hat.


Title: Re: Cracks starting to show?
Post by: Shrike on September 16, 2011, 02:32:17 AM
Shaman T13 blows syphilitic goats.

Every possible thing bad is in there:

Rehash of T10. Check.
Dumbass chainmail ballgown. Check.
Bilious color combination. Check.
Fucking stupid hat. Check.
It's on an orc. Check.

5 for 5 on the meter of sucktastic gear art. Good thing transmog is going live at the same time.


Title: Re: Cracks starting to show?
Post by: K9 on September 16, 2011, 03:39:49 AM
Really varies from set to set. Like there are definitely warlock sets that are HELLO I MAKE PACTS WITH DEMONS! And almost all the hunter sets are them wearing some beast or another as a hat.

Thematically and aesthetically I think priests, warlocks and warriors have generally had the best looking tier sets. Notably tiers 4, 5, 6 and 8.


Title: Re: Cracks starting to show?
Post by: Merusk on September 16, 2011, 04:37:31 AM
I'd agree with that as an overall, though I've thought some of the Warlock sets sucked.  I was never a fan of the oversized head from T-6 and think that the wing-effect is what got the raves.  Looking at it as just armor it's as ridiculous to me as the hunter murloc set.

The DK sets have all been pretty good, too, but there's far fewer there so they're due for a stinker.


Title: Re: Cracks starting to show?
Post by: Paelos on September 16, 2011, 06:23:05 AM
Is it just me, or do you hate it when they show sets on undead? Nothing looks normal on undead. Stop it.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on September 16, 2011, 06:33:29 AM
These T13 sets look better than the last three-four sets combined. Even if you don't think they look good, they are all still distinctive and less "arrrgh, throw more light effects!" and less single color armor. It may not be great but it's already a huge improvement.











































































(priest better not suck)


Title: Re: Cracks starting to show?
Post by: caladein on September 16, 2011, 10:36:41 AM
The DK sets have all been pretty good, too, but there's far fewer there so they're due for a stinker.

T12's kind of dumb looking and I'm not a fan of their theme of "stick skulls/faces on it" in general.

I think Hunters, Warriors, and Shamans all have good motifs to work off of so their sets are usually pretty spiffy.  Warlocks also have a consistency to them, it's just that it leads to consistently stupid looking armor.

As for the new ones, the only one that really stands out in either direction is the Mage set.  The quilted look is just fantastic.  Druid wouldn't be too bad if I were Alliance, but those glowing bits are going to be massive on Taurens.


Title: Re: Cracks starting to show?
Post by: Ingmar on September 16, 2011, 11:13:21 AM
Blizzard artists totally suck, man, <class I play> always has terrible armor and the only ones who ever get something good are <class I don't play and hate because they kill me in PVP or stole my job in PVE or something>.


Title: Re: Cracks starting to show?
Post by: Paelos on September 16, 2011, 11:14:59 AM
I don't think anyone disagrees that warlocks have consistently been in the better looking armor club.


Title: Re: Cracks starting to show?
Post by: Ingmar on September 16, 2011, 11:16:24 AM
I've talked to more than one warlock who thinks their armor 'always sucks'.


Title: Re: Cracks starting to show?
Post by: Paelos on September 16, 2011, 11:17:28 AM
My point being that if you took a vote on which class got the best aesthetic across all tiers, but you can't pick your own, I think you would get warlock as the top choice.


Title: Re: Cracks starting to show?
Post by: Merusk on September 16, 2011, 11:50:23 AM
The DK sets have all been pretty good, too, but there's far fewer there so they're due for a stinker.

T12's kind of dumb looking and I'm not a fan of their theme of "stick skulls/faces on it" in general.

Ah, but it's a theme and consistent.  If you like that stuff or think it fits the class (which I do) it works.  T12 is the weakest though, I agree.

In fact I think the helms of this last cycle are weak in general, both T12 and all the PvP armors.


Title: Re: Cracks starting to show?
Post by: K9 on September 16, 2011, 01:36:57 PM
The DK sets have all been pretty good, too, but there's far fewer there so they're due for a stinker.

T12's kind of dumb looking and I'm not a fan of their theme of "stick skulls/faces on it" in general.

I think Hunters, Warriors, and Shamans all have good motifs to work off of so their sets are usually pretty spiffy.  Warlocks also have a consistency to them, it's just that it leads to consistently stupid looking armor.

As for the new ones, the only one that really stands out in either direction is the Mage set.  The quilted look is just fantastic.  Druid wouldn't be too bad if I were Alliance, but those glowing bits are going to be massive on Taurens.

I agree with this, it is more akin to T5, which was probably the most 'magey' tier set there was.

As a former priest, I was generally very happy with my tier gear.


Title: Re: Cracks starting to show?
Post by: Paelos on September 16, 2011, 01:39:55 PM
I think most people were happy with T5.


Except purple power paladins.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on September 16, 2011, 01:49:19 PM
I think most people were happy with T5.


Except purple power paladins.

Should I ever return to wow, I will be transmogrifying all my gear to look like t5 priest with anathema


Title: Re: Cracks starting to show?
Post by: Sjofn on September 16, 2011, 02:20:06 PM
I think most people were happy with T5.


Except purple power paladins.

I didn't miiiind the purple, exactly. I would've worn the fuck out of it as a dude blood elf, too, just to make the irrational Horde hate of one of their own races burn all the brighter.  :heart:


Title: Re: Cracks starting to show?
Post by: Fordel on September 16, 2011, 02:31:59 PM
The Purple Crystal armor looked fine if you were a Draenei and using the matching weapons and tabbard.



Druid armor is just mostly samey. Like 90% of it is generic brown/green robe with bark/leaf/vine shoulders. Not bad, but it doesn't amaze either. I want to say the most common Transmorg druid set will be Nordrassil.


Title: Re: Cracks starting to show?
Post by: K9 on September 16, 2011, 04:17:00 PM
Stormrage or gtfo!  :awesome_for_real:

I hadn't really seen druid t12, but  :ye_gods:


Title: Re: Cracks starting to show?
Post by: Sjofn on September 16, 2011, 04:34:43 PM
I would probably wear T9 on my Alliance druid, I even like the hat for it. The shoulders are a little wtfenormous on a NE dude, though. But aren't they all?

My paladins, I am pretty sure their heal suit is simply going to be the current honor set. It's simple, shiny, and has the big fat boots I have come to love. Plus it takes absolutely no effort for me to aquire!


Title: Re: Cracks starting to show?
Post by: Fordel on September 16, 2011, 05:50:27 PM
If my druid was a Tauren, I would rock Tier6 no doubt.


Title: Re: Cracks starting to show?
Post by: Lantyssa on September 16, 2011, 07:58:49 PM
I would probably wear T9 on my Alliance druid, I even like the hat for it. The shoulders are a little wtfenormous on a NE dude, though. But aren't they all?
I like the T9 Druid set, except the helm.  And the grey shirt (woolen?) that matches.  Only that Shaman set could put the cleavage to shame otherwise.


Title: Re: Cracks starting to show?
Post by: Sjofn on September 16, 2011, 08:24:34 PM
Yeah, tier 6 is awesome on a tauren.


Title: Re: Cracks starting to show?
Post by: Ashamanchill on September 17, 2011, 12:44:57 AM
If my druid was a Tauren, I would rock Tier6 no doubt.

Word. That set is my favorite one in the game. What's that you say? I would have to grind Black Temple to get that? Okkkkkay, I guess it's some generic blue shoulder pads for me.

I would probably wear T9 on my Alliance druid, I even like the hat for it. The shoulders are a little wtfenormous on a NE dude, though. But aren't they all?
I like the T9 Druid set, except the helm.  And the grey shirt (woolen?) that matches.  Only that Shaman set could put the cleavage to shame otherwise.

You so craaaazay!


Title: Re: Cracks starting to show?
Post by: SurfD on September 17, 2011, 01:02:33 AM
If my druid was a Tauren, I would rock Tier6 no doubt.

Word. That set is my favorite one in the game. What's that you say? I would have to grind Black Temple to get that? Okkkkkay, I guess it's some generic blue shoulder pads for me.
Well, in all fairness, each tier boss in BT drops 3 tokens, and you can pretty much 5 man the place with a group of full 85's.   Your chances of putting together a full tier set from BT / Hyjal in less then a month, at 2-3 hours a week investment are fairly high if you go with 4 friends.


Title: Re: Cracks starting to show?
Post by: Azazel on September 25, 2011, 03:19:02 AM
Have they released some kind of timeline on when they'll add in their version of the appearance tab?


Title: Re: Cracks starting to show?
Post by: Miasma on September 25, 2011, 05:20:02 AM
The transmog stuff is coming with the next patch, 4.3.  They have not said when the patch will come but if I wanted to be cynical I would say December 19th.  December 17th if you have a pre order.


Title: Re: Cracks starting to show?
Post by: calapine on October 06, 2011, 07:24:24 PM
Oh my. I used to play WoW for what must have been several years - starting from launch - , still I can't remember anything past Tier 2.5.
Time just flows by...

Additional it took me about a year or two to figure out the hamster-wheel aspect of it all. Used to play the game eight hours a day...thinking it has..meaning. *sigh, mutters to self*


Title: Re: Cracks starting to show?
Post by: Setanta on October 06, 2011, 10:23:31 PM
I have full T6 waiting for my druid. It took one run of each raid as we 4-manned all 3: Feral tank, Arms Warrior, Survival Hunter, Ele/Resto shaman.
The warrior already had everything he needed but got a glaive for his efforts.

CoT: World tree bored us to tears.


Title: Re: Cracks starting to show?
Post by: Rokal on October 07, 2011, 12:30:49 AM
CoT: World tree bored us to tears.

Sounds like the raid hasn't changed much. The only notable fight in the zone was Archimonde which was a complete pain in the ass (1 death was a raid wipe and there were *lots* of ways to die). I probably participated in more wipes of Archimonde than any other fight in WoW, including M'uru. I do not look back on that experience fondly. The rest of the raid was just plain boring, so overall it's probably my least favorite raid zone they've ever done.


Title: Re: Cracks starting to show?
Post by: Azazel on October 07, 2011, 07:18:23 PM
So for the whole Transmogrification thing do you get to choose from a list of gear, or you actually have to own the stuff that you want to "wear"?
Just wondering if I need to go and try to get my Pally a bunch of armour I never got him in the first place.


Title: Re: Cracks starting to show?
Post by: Rokal on October 07, 2011, 07:21:38 PM
You need to own it. Pretty easy to solo most of the old content at this point though, so collecting the sets isn't that hard.


Title: Re: Cracks starting to show?
Post by: SurfD on October 07, 2011, 07:27:55 PM
You have to have the "source" item for the model change in your bags.  It also has to be "uesable" by your character (so even if you own some Warlock Tier 1 from molten core, you cant make your Priest look like a Tier 1 Warlock).


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on October 07, 2011, 08:10:50 PM
You have to have the "source" item for the model change in your bags.  It also has to be "uesable" by your character (so even if you own some Warlock Tier 1 from molten core, you cant make your Priest look like a Tier 1 Warlock).

mag'har ritualist horns, bitch!


Title: Re: Cracks starting to show?
Post by: caladein on October 07, 2011, 08:13:50 PM
Yeah, Tier look-a-likes are pretty common as either quest rewards in BC for the Classic stuff or as off-set pieces from the same dungeons for everything since.  Wowhead has a guide up for it. (http://www.wowhead.com/guide=299/transmogrification-part-3-look-alike-tier)


Title: Re: Cracks starting to show?
Post by: Kirth on October 08, 2011, 06:19:28 AM
Yeah, Tier look-a-likes are pretty common as either quest rewards in BC for the Classic stuff or as off-set pieces from the same dungeons for everything since.  Wowhead has a guide up for it. (http://www.wowhead.com/guide=299/transmogrification-part-3-look-alike-tier)

What if you have completed all those quests ages ago and long crushed the rewards? I can see them adding no stat teir models on the valor vendor or next expansion equalvant.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 08, 2011, 03:22:01 PM
For the plate sets at least they're all dungeon pieces, I don't recall any being quest rewards.


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 08, 2011, 04:00:38 PM
The Battlegear of Might lookalike helm is a quest item.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 08, 2011, 04:38:56 PM
Ah, yeah, I was thinking of the dungeon set recolors. I can't imagine actually wanting to look like you were wearing Might.


Title: Re: Cracks starting to show?
Post by: Simond on October 09, 2011, 07:32:52 AM
Oh look, there's a dungeon drop Might recolour too: http://roleplaygear.wordpress.com/2011/01/03/might-recolor/


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 09, 2011, 10:28:12 PM
The colour scheme on that is terrible, even compared to the various shades of grey that is Might.


Title: Re: Cracks starting to show?
Post by: Simond on October 10, 2011, 04:46:29 AM
It'd look fine on a blood elf!  :drillf:


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on October 10, 2011, 03:20:51 PM
Looks like wow just added the first trade-able item that costs real world money. New guardian cub for sale in the blizz store for $10 but bind on use, not pickup and intended to be so.


Title: Re: Cracks starting to show?
Post by: caladein on October 10, 2011, 03:36:07 PM
It's just a TCG loot card item without the cards.

Which is important in some respects but not earth-shaking.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 10, 2011, 03:42:37 PM
Will be interesting to see what they sell for on the AH, though.


Title: Re: Cracks starting to show?
Post by: Simond on October 10, 2011, 04:11:36 PM
Judging by the stupidity of the majority of people using the AH, about five coppers.


Title: Re: Cracks starting to show?
Post by: Sjofn on October 10, 2011, 04:17:47 PM
Depends on your server.  :grin:


Title: Re: Cracks starting to show?
Post by: Miasma on October 10, 2011, 04:26:02 PM
Oh that's what's going on, some guy was spamming the things in trade for 1k.  I thought it was cheap for one of those tcg cards but didn't buy one because I'm paralyzed by a fear of being ripped off.  It pays off again!

Still not sure what he was thinking, trading 10 dollars for 1k in gold seems like a very bad deal.  I'll have to head over to the forums to see what's going on as this is basically a money for gold scheme run by the host.

Edit: Oh they aren't for sale yet, think that guy was scamming the winterfall cubs as tcg.


Title: Re: Cracks starting to show?
Post by: sinij on October 13, 2011, 08:15:17 AM
mmorpg champion posted chart of "people defeated firelands" and total number is sub 150,000. That is out of what, 5-10mil subscriptions and after all these nerfs.. LULz.


Title: Re: Cracks starting to show?
Post by: Paelos on October 13, 2011, 08:41:49 AM
mmorpg champion posted chart of "people defeated firelands" and total number is sub 150,000. That is out of what, 5-10mil subscriptions and after all these nerfs.. LULz.

Extrapolating those numbers a little further, that means that close to 250,000 characters have killed anything in the firelands.

EDIT: Oh and as a comparison point, Wrath numbers put it somewhere around 1.5-2 Million characters killing stuff with some adjustments for overlap on T10.


Title: Re: Cracks starting to show?
Post by: Miasma on October 13, 2011, 09:51:44 AM
They said the sample size was out of 2.7 million level 85 characters so the percentage would be 135,000/2,700,000 or 5%.  It gets more complicated since we don't know how many might have been alts on the one hand and how many hardcore raiders might have run multiple characters though on the other.

However you look at it it is a terribly low number, people really do not like firelands.  My guild can do most of it after the nerfs but I'm fairly sure that unless they nerf ragnaros again we won't be beating him.  The adds in the transition phases move so very fast and missing one is a wipe.


Title: Re: Cracks starting to show?
Post by: Miasma on October 13, 2011, 10:37:26 AM
I'm hoping none of you guys try to buy Earthen Ring out from under me :) (http://us.blizzard.com/en-us/company/charity-auction/)


Title: Re: Cracks starting to show?
Post by: Paelos on October 13, 2011, 11:11:44 AM
I'm going to be appaulled by how much these things go for, aren't I?

I hate how Blizzard donates this money to sick kids so I can't get really pissed at people for buying something stupid.


Title: Re: Cracks starting to show?
Post by: Pantastic on October 13, 2011, 11:16:42 AM
What if you have completed all those quests ages ago and long crushed the rewards? I can see them adding no stat teir models on the valor vendor or next expansion equalvant.

In the past, it's been possible to open a GM ticket to get back quest rewards for quests you've already completed. I don't know if they'll still do it after this patch hits, but it's not like it costs anything to open a ticket. This was really common for druids who decided to try feral and discovered that the best tanking trinket for all of vanilla and BC up until ogri-la was a quest reward that was useless for anything else.


Title: Re: Cracks starting to show?
Post by: Merusk on October 13, 2011, 11:58:13 AM
I tried to do the ticket thing a few weeks ago and they said the item had been deleted too long ago.  It could be that I didn't word it properly, however, as I specifically asked for an item restoration instead of a quest reward replacement.


Title: Re: Cracks starting to show?
Post by: caladein on October 13, 2011, 01:53:07 PM
EDIT: Oh and as a comparison point, Wrath numbers put it somewhere around 1.5-2 Million characters killing stuff with some adjustments for overlap on T10.

That data point is rather useless if it's not from the same time after T10 came out as we are from T12's release.  T10 had: the nerf up for months, slightly better gear available from Halion (or ICC-25 pugs with regards to 10), and the Cataclysm systems patch to push its numbers up.


Title: Re: Cracks starting to show?
Post by: Paelos on October 13, 2011, 01:59:48 PM
It's not useless to show you that the people exist. I'm not really concerned when the kills come.

Even by that logic they were 25-30% down on the numbers of guilds beating T11 stuff.


Title: Re: Cracks starting to show?
Post by: caladein on October 13, 2011, 02:21:49 PM
It's not useless to show you that the people exist. I'm not really concerned when the kills come.

Even by that logic they were 25-30% down on the numbers of guilds beating T11 stuff.

When a data point is from and from what population are critical to understanding it.  Especially as you were trying to juxtapose it with a very unique survey from MMO-C.

The type of player who would go in and kill a few bosses in ICC just to check it out before the new expansion rolls around isn't terribly relevant to designing normal/heroic raids.  (It is very relevant to LFR though.)


Title: Re: Cracks starting to show?
Post by: Amaron on October 14, 2011, 05:28:25 AM
I just looked at that chart.  I found the numbers for people who have defeated heroic mode even more disgusting.   2,500 characters out of 2.7million even after 2 and a half months?  That can't even be called difficulty.   I'm sure the "I believe I should have access to top end gear" segment isn't the biggest in the world but restricting that content to less than .1 percent is taking things too far.   It'd be fine the first month but numbers should start ramping up quickly after that.


Title: Re: Cracks starting to show?
Post by: Kirth on October 14, 2011, 06:03:24 AM
I just looked at that chart.  I found the numbers for people who have defeated heroic mode even more disgusting.   2,500 characters out of 2.7million even after 2 and a half months?  That can't even be called difficulty.   I'm sure the "I believe I should have access to top end gear" segment isn't the biggest in the world but restricting that content to less than .1 percent is taking things too far.   It'd be fine the first month but numbers should start ramping up quickly after that.

You are the 99%

#OccupyOrgrimmar


Title: Re: Cracks starting to show?
Post by: Paelos on October 14, 2011, 06:08:07 AM
Heroic mode has always been a travesty when it comes to the total raider pop.

Heroic Sinestra only has a 2.28% kill rate on Wowprogress out of 72,000 tracked guilds.


Title: Re: Cracks starting to show?
Post by: Pantastic on October 14, 2011, 08:36:40 AM
I tried to do the ticket thing a few weeks ago and they said the item had been deleted too long ago.  It could be that I didn't word it properly, however, as I specifically asked for an item restoration instead of a quest reward replacement.

If they treat it as just a deleted item, then they look to see if they have a record of you holding it, and they don't keep that for stuff that happened years ago. If you make it clear that it's a quest item that you deleted, then they just look to see if you completed the quest, which is tracked permanently. I think they're also more lenient on restoring quest rewards since you can't just go back and grind the item out again the way you can with a drop. I'd try again making it clear that you're looking to get a quest reward replaced.


Title: Re: Cracks starting to show?
Post by: Fordel on October 14, 2011, 09:12:45 AM
Is it wrong that I hate people for submitting tickets for that kind of shit?


Title: Re: Cracks starting to show?
Post by: Rendakor on October 14, 2011, 09:54:46 AM
Heroic mode has always been a travesty when it comes to the total raider pop.

Heroic Sinestra only has a 2.28% kill rate on Wowprogress out of 72,000 tracked guilds.
Heroic BoT is still as hard or harder than Heroic FL, because it (along with H BWD and H T4W) never received a giant nerf.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 14, 2011, 11:00:40 AM
Honestly, I can't care at all about tiny amounts of people doing heroic mode, that's what it is there for.


Title: Re: Cracks starting to show?
Post by: caladein on October 14, 2011, 11:30:39 AM
Most of the other T11 Heroic bosses aren't so bad just because their mechanics are more conducive to being overgeared.  Heroic Cho'gall for example was pretty easy even for our (6/7H) group that hadn't done the normal version in a while (so interrupts weren't fantastic).

Sinestra though, I couldn't help but laugh during some of the terrible attempts we put in on her.  She's not cheap or anything either, just genuinely difficult.


Title: Re: Cracks starting to show?
Post by: Amaron on October 14, 2011, 02:34:46 PM
You are the 99%

#OccupyOrgrimmar

Psst.  You're off by an entire order of magnitude.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 14, 2011, 02:36:31 PM
You are the 99%

#OccupyOrgrimmar

Psst.  You're off by an entire order of magnitude.

The joke, you are missing it.


Title: Re: Cracks starting to show?
Post by: Kirth on October 14, 2011, 02:46:36 PM
You are the 99%

#OccupyOrgrimmar

Psst.  You're off by an entire order of magnitude.

The joke, you are missing it.

yeh, watch the news...oh wait they are not covering it.


Title: Re: Cracks starting to show?
Post by: Amaron on October 14, 2011, 02:49:00 PM
The joke, you are missing it.

It wasn't a joke.  It was an ad hominem attack on my comment.   In other words worthless drivel.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 14, 2011, 02:50:09 PM
...


Title: Re: Cracks starting to show?
Post by: Merusk on October 14, 2011, 02:55:49 PM
Brilliantly uninformed, that boy.


Title: Re: Cracks starting to show?
Post by: Ironwood on October 14, 2011, 02:57:07 PM
Brava.


Title: Re: Cracks starting to show?
Post by: Rokal on October 14, 2011, 03:00:10 PM
I think you over-estimate how much effort Blizzard puts into their heroic modes. Stuff like Heroic Rag and Sinestra probably takes a good deal of work from them. The rest of the fights? We're talking about maybe 1-2 new mechanics. Often it's something simple like managing an extra debuff, dealing with extra damage, or a new add (with an identical model to the others). In that sense, it's not a huge 'waste' for blizzard to have low completion rates on heroic fights, because it didn't take them tons of resources to make in the first place. The normal modes contain the majority of the work, and Blizzard needs to be concerned when those see low completion rates there (well, at least when there is nothing else worth doing in the game to keep people subscribed).


Title: Re: Cracks starting to show?
Post by: Kirth on October 14, 2011, 03:31:07 PM
The joke, you are missing it.

It wasn't a joke.  It was an ad hominem attack on my comment.   In other words worthless drivel.

The weird thing is I complete agreed with your statements, this is come from someone who was there for almost every world first BWL kill, in the guild with the world first AQ gates opening (Fury, Medhiv), and i ran a server first guild thru the end of WOTLK to per 4.1. I think that having content that a mere fraction of a percent of your customer base has access to is bad design. But yeh it was a joke that had nothing to do with attacking your point of view more a play on the percents that your quoted and recent events (Psst Google occupy wall street.)


Title: Re: Cracks starting to show?
Post by: Amaron on October 14, 2011, 03:41:23 PM
Brilliantly uninformed, that boy.

Please inform me then.   My comment is equated to a much derided occupation of Wall Street.   The comment also implies I must be one of have nots whining for my "share".   I might even be honest and agree that's correct on some levels.   That doesn't change the fact that it's an Ad hominem attack though.  Knowing all this is how I conclude it's an Ad hominem attack in the first place.

I don't care that much but calling it a joke is incorrect so I stated such.


The weird thing is I complete agreed with your statements, this is come from someone who was there for almost every world first BWL kill, in the guild with the world first AQ gates opening (Fury, Medhiv), and i ran a server first guild thru the end of WOTLK to per 4.1.

If you didn't mean it as an Ad hominem then I guess it just came across wrong.   Lack of context is just making it look bad in my eyes I guess.  I've been following the wall street thing since before the macings so it sounded like an unfavorable comparison.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 14, 2011, 03:47:31 PM
 :facepalm:


Title: Re: Cracks starting to show?
Post by: Sjofn on October 14, 2011, 03:56:09 PM
I want to hug this latest page.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on October 14, 2011, 04:09:02 PM
I want to hug this latest page.

With a pillow.....tightly.


Title: Re: Cracks starting to show?
Post by: sinij on October 14, 2011, 09:12:11 PM
Quote
Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long.

Blizzard saying "These are not the droids you are looking for".

Too bad we are room fool of Toydarians.


Title: Re: Cracks starting to show?
Post by: Miasma on October 15, 2011, 06:06:45 AM
Where is that quote from?  Is it real?


Title: Re: Cracks starting to show?
Post by: Merusk on October 15, 2011, 06:13:16 AM
It's real.  Was on MMO Champ's front page this morning when I went to go look for it.

Blue Tracker: http://blue.mmo-champion.com/topic/202894/135-of-all-wow-players-completed-normal-fl

Full Quote

Quote
Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 07:03:04 AM
As a man who deals entirely in numbers for a living, that statement is the most blatant bullshit I've ever heard. Numbers are truth. Numbers are data. Numbers such as the amount of people who actually went into a raid and then summarily completed it would quash any arguments people have about the openness of content. Numbers reveal the situation for those who want to find it. There's a reason that companies are required by law to report their numbers to the public on a quarterly basis.

The problem is that MMO champs numbers are probably very close or the overall numbers are even worse from Blizzard internally.


Title: Re: Cracks starting to show?
Post by: Lantyssa on October 15, 2011, 09:02:38 AM
The problem isn't numbers, it's properly understanding what the numbers mean.  So yeah, if you can't understand them, they're meaningless.  Numerical analysis isn't exactly a skill most people, even devs, possess.


Title: Re: Cracks starting to show?
Post by: Kageru on October 15, 2011, 09:11:17 AM

Meaningless and misunderstood are quite different things.

Now saying, "Your stats are wrong but we are not going to tell you why or how" is truly meaningless.


Title: Re: Cracks starting to show?
Post by: Ironwood on October 15, 2011, 10:27:05 AM
I'm going to go with 'Who Cares?'

Due to recent hacking, I have a month of play and it's exactly the same.  It's just not going to change at this stage and those fooling themselves that it will are insane.

For me, I'm holding out for another game.  Nothing's grabbing me yet tho.


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 10:54:56 AM

Meaningless and misunderstood are quite different things.

Now saying, "Your stats are wrong but we are not going to tell you why or how" is truly meaningless.


That's my point as well. Giving the numbers and letting the people decide would be the intelligent thing to diffuse a situation where people are obviously wrong.

That statement says the numbers won't prove anything to people that have already made up their minds. What? Really?


Title: Re: Cracks starting to show?
Post by: Fordel on October 15, 2011, 12:15:55 PM
Quote
Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see.


That's my favorite part, because they keep doing that.  :why_so_serious:


Title: Re: Cracks starting to show?
Post by: Rokal on October 15, 2011, 12:47:36 PM
MMO champ about the numbers:

Quote
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out (http://blue.mmo-champion.com/topic/202915/162-of-players-not-2) that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

It's the same problems as usual when you try to examine these numbers. Counts alts the same as mains. Counts 'guilds' even when only one person from that guild ever participated in a raid. etc.


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 12:57:33 PM
If the reality is closer to 20%, Blizzard would say it or allude to it, or make some statement that the numbers were off by several multiples in a vague sense. It would be a giant fuck you to the community who hates them, and a rallying point for the current marketing. There's a huge gap between 2% and 20%.

Truth is, it's not even close to that. Nobody shedding players just sits on fantastic data that proves they have made adjustments to bring the game more in line with their goals. Nobody sits on good news when the tone is so bad. That CM post sounds like a petulant child saying, "My Daddy knows more than your Daddy!"


Title: Re: Cracks starting to show?
Post by: Tannhauser on October 15, 2011, 01:05:24 PM
I agree.  Marketing is glad to announce 10 million subs, they would want to put out any positive number.  Their statement that "Our numbers are better than that but we not gonna show 'em" stinks.


Title: Re: Cracks starting to show?
Post by: Rokal on October 15, 2011, 01:28:34 PM
You think 20% is a positive number? o_O

It's better than 1.35%, sure, but you'd still see people saying "where is the content for the other 80% of players" for the next 6 years.


Title: Re: Cracks starting to show?
Post by: Kirth on October 15, 2011, 01:29:49 PM
You think 20% is a positive number? o_O

It's better than 1.35%, sure, but you'd still see people saying "where is the content for the other 80% of players" for the next 6 years.

Archeology.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 01:37:26 PM
You think 20% is a positive number? o_O

It's better than 1.35%, sure, but you'd still see people saying "where is the content for the other 80% of players" for the next 6 years.

20% would be a positive step for completion. It's certainly better than what I would expect in previous tiers. I'd like to see ideally 90% of the playerbase that is raiding capable with a kill, and about 65% with the majority of the bosses dead within a 3 month timeframe. I also think they should have a goal of making most account-holders want to try a raid in the 75%+ zone.

You don't have to make it so that everyone is fully done with content every quarter. You have to make it so that people are reasonably progressing, getting kills, and generally having fun without making it completely pushover.


Title: Re: Cracks starting to show?
Post by: sinij on October 15, 2011, 02:02:26 PM
If the reality is closer to 20%, Blizzard would say it or allude to it, or make some statement that the numbers were off by several multiples in a vague sense. It would be a giant fuck you to the community who hates them, and a rallying point for the current marketing. There's a huge gap between 2% and 20%.

Truth is, it's not even close to that. Nobody shedding players just sits on fantastic data that proves they have made adjustments to bring the game more in line with their goals. Nobody sits on good news when the tone is so bad. That CM post sounds like a petulant child saying, "My Daddy knows more than your Daddy!"

They had PLENTY of opportunities to cook the data, for example comparing current active population and post-nerf completion rate would GREATLY inflate %, but they are not doing even that. Why? One reason would be to hide even approximate number of active subscriptions (i.e. it is  much, much lower than we are lead to believe), another reason is that even with cooked numbers it looks like shit or even combination of both.

I fully agree, if they had any good news to share, they would have. Flat-out denial is direct confirmation that things are as bad as they appear.


Title: Re: Cracks starting to show?
Post by: Rokal on October 15, 2011, 02:23:18 PM
The only things you can reasonably conclude from their refusal to provide accurate numbers are: 1) Blizzard is still extremely protective of information and 2) the participation numbers are lower than they would like.

If the participation numbers were 90% they might release that data, since it's almost completely positive. If the participation numbers were 50% they probably would not release that data. I'd guess that the number is probably actually around 10-15%, but we'll never know unless it's mentioned 'looking back' as evidence of how much things have changed when raid X Y and Z in expansion #28 have 90% completion rates. If the message isn't almost entirely positive, we'll never hear it (unless they are forced to give it to us at a shareholder meeting).


Title: Re: Cracks starting to show?
Post by: Ingmar on October 15, 2011, 02:58:07 PM
That statement says the numbers won't prove anything to people that have already made up their minds. What? Really?

It's true. The thing they were saying about SC2 number they have posted, they weren't lying about that. Putting their internal numbers out there won't change the conversation one bit.


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 04:29:45 PM
That statement says the numbers won't prove anything to people that have already made up their minds. What? Really?

It's true. The thing they were saying about SC2 number they have posted, they weren't lying about that. Putting their internal numbers out there won't change the conversation one bit.

SC2 win/loss ratio is completely different than showing participation numbers in an activity and their success rate in pve. One is comparing data with two variables outside of Blizzard's direct control. Those numbers can be interpreted in millions of different ways. What skill level disparity was there? When were the matches played? What was the experience differential of the participants? At best, you would have to have a massive one-sided win/loss over a huge data set to prove anything functional.

WoW pve is the variable of the player versus a constant. If participation success rate isn't high enough for Blizzard's standards, they change the constant. The only thing that showing the actual numbers would do is reveal exactly how low a success rate Blizzard intends in order to sustain subs.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 15, 2011, 04:32:27 PM
And I'm saying the people on their forums are going to keep on thinking what they think no matter what you throw in front of their face.


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 04:36:54 PM
And I'm saying the people on their forums are going to keep on thinking what they think no matter what you throw in front of their face.

Well, I'll ask you this, then. Do you believe their pve success rate is more than 10% different than what MMO Champion posted?


Title: Re: Cracks starting to show?
Post by: Ingmar on October 15, 2011, 05:08:26 PM
I believe it doesn't really change the conversation regardless. What would actually matter is, "% of people who want to do it and have the time to raid", which would be rough to extract from any pile of statistics.


Title: Re: Cracks starting to show?
Post by: sinij on October 15, 2011, 05:51:45 PM
SC2 win/loss ratio is completely different

Posting overall W:L ratio when system is _designed_ to balance around 50% is ... retarded. It always will be the same, minus error, unless your matchmaker isn't working. Forcing that 50% W:L is one of the reasons why SC2 is frustrating, matchmaking will slam your dick with a door with impossible match if you ever win more than couple games in a row.

As to SC2, it was one of the few polished, but truly frustrating games out there. Its like they forgot to ask "is it fun?". Well kind of like Cata.. A lot like Cata.


Title: Re: Cracks starting to show?
Post by: Paelos on October 15, 2011, 07:51:28 PM
I believe it doesn't really change the conversation regardless. What would actually matter is, "% of people who want to do it and have the time to raid", which would be rough to extract from any pile of statistics.

So you don't believe it's off, then. But that was a valiant dodge.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 15, 2011, 08:23:30 PM
No, I have no idea if it is off or not. I don't care, because the number isn't the right one to think about in the first place.


Title: Re: Cracks starting to show?
Post by: Paelos on October 16, 2011, 06:09:01 AM
No, I have no idea if it is off or not. I don't care, because the number isn't the right one to think about in the first place.

I disagree. If your assets are primarily in raids, you want people to raid as the company. Regardless of the reasons they may not raid, you should be looking at success rates and kill rates against the total population of your game, not just the people participating.


Title: Re: Cracks starting to show?
Post by: Kirth on October 16, 2011, 06:37:03 AM
I disagree. If your assets are primarily in raids, you want people to raid as the company. Regardless of the reasons they may not raid, you should be looking at success rates and kill rates against the total population of your game, not just the people participating.

If as you mentioned the primary game play activity at max level is raiding one of the first things you should be looking at is why don't people do this, perhaps perceived difficulty is a factor or any other number of things.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on October 16, 2011, 07:35:34 AM
I think that gets to the root of the issue.  It doesn't matter how many people rai, what matters is how disproportionate the raiding content is to the amount of people seeing it.

If less than 1% of your playerbase ever sees heroic ragnaros than you should be using less than 1% of your staff to create it.


Title: Re: Cracks starting to show?
Post by: pxib on October 16, 2011, 10:57:34 AM
If less than 1% of your playerbase ever sees heroic ragnaros than you should be using less than 1% of your staff to create it.
... but isn't that already the case?

I think the majority of their staff is working on world content for the next expansion. Raids require a tiny amount of effort in comparison. Especially Firelands, where a lot of the art assets look recycled.


Title: Re: Cracks starting to show?
Post by: caladein on October 16, 2011, 11:02:22 AM
I think that gets to the root of the issue.  It doesn't matter how many people rai, what matters is how disproportionate the raiding content is to the amount of people seeing it.

If less than 1% of your playerbase ever sees heroic ragnaros than you should be using less than 1% of your staff to create it.

That's the whole idea behind Heroic modes.  Use the same art assets but add an ability or two and crank the tuning up.  And LFR extends this concept in the opposite direction.


Title: Re: Cracks starting to show?
Post by: Rokal on October 16, 2011, 01:41:42 PM
Reposting from last page since we're back on the same topic...

I think you over-estimate how much effort Blizzard puts into their heroic modes. Stuff like Heroic Rag and Sinestra probably takes a good deal of work from them. The rest of the fights? We're talking about maybe 1-2 new mechanics. Often it's something simple like managing an extra debuff, dealing with extra damage, or a new add (with an identical model to the others). In that sense, it's not a huge 'waste' for blizzard to have low completion rates on heroic fights, because it didn't take them tons of resources to make in the first place. The normal modes contain the majority of the work, and Blizzard needs to be concerned when those see low completion rates there (well, at least when there is nothing else worth doing in the game to keep people subscribed).


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on October 16, 2011, 03:36:32 PM
If maybe half the playerbase was even doing regular ragnaros I'm not sure heroic modes only having 1% would be a problem but regular mode raids aren't seeing much of a boost in people.

What else do people usually get out of the patches besides raids, daily quests?


Title: Re: Cracks starting to show?
Post by: Merusk on October 16, 2011, 04:05:02 PM
Nothing. Thus the precipitous drop in subs.


Title: Re: Cracks starting to show?
Post by: amiable on October 16, 2011, 05:24:10 PM
One day a game company is going to realize that dungeons requiring more than about a half dozen people suck for a variety of reasons (ironically for some of the same reasons that trying to play a tabletop game with more than a half dozen people suck).  They will just have to become more clever with their cock-blocking.     


Title: Re: Cracks starting to show?
Post by: Rokal on October 16, 2011, 06:27:36 PM
What else do people usually get out of the patches besides raids, daily quests?

4.1 had two "new" 5-mans and a short quest chain
4.2 had a new raid, a daily quest hub, and a short quest chain about thrall's love life
4.3 will have a new raid and three new 5-mans

It's kind of hard to determine what content Blizzard's patches 'usually' contain using recent examples when Cata's patches have been so anemic.

In a fantasy world where Blizzard releases substantial patches regularly, a good patch would include one or more new 5-mans, a new raid, and new solo content (not always dailies). If Blizzard wants to continue doing gear resets every patch, new 5-mans would be a better source for last-raid-tier-equiv gear than another token grind. At least they'll get that part right with 4.3


Title: Re: Cracks starting to show?
Post by: Miasma on October 18, 2011, 09:48:13 AM
I'm hoping none of you guys try to buy Earthen Ring out from under me :) (http://us.blizzard.com/en-us/company/charity-auction/)
They are up now, $100 starting bid, many are still unbid on.  Looks like there are about eight blades per realm.  Also - pffft, $89 just to ship it to Canada?  Screw that and fuck you UPS.


Title: Re: Cracks starting to show?
Post by: Paelos on October 18, 2011, 10:56:11 AM
I still think this is the dumbest "donation" idea they've sprung on the public thus far. The Japanese pets idea was probably the best.


Title: Re: Cracks starting to show?
Post by: Sjofn on October 18, 2011, 11:44:02 AM
They've done it before?


Title: Re: Cracks starting to show?
Post by: Ingmar on October 18, 2011, 11:52:29 AM
Yeah they had server blades and such up for auction last Blizzcon too.


Title: Re: Cracks starting to show?
Post by: Kirth on October 18, 2011, 01:56:48 PM
Yeah they had server blades and such up for auction last Blizzcon too.

lol I read server blade and assumed it was some super unique item (single blade to a server or something) and thought why isn't it like going for a million dollars.


Title: Re: Cracks starting to show?
Post by: Azazel on October 18, 2011, 06:31:29 PM
Is it wrong that I hate people for submitting tickets for that kind of shit?

Hate is such a strong word for something you should probably be indifferent about...


Title: Re: Cracks starting to show?
Post by: Ironwood on October 27, 2011, 01:15:33 AM
Seriously, can someone explain to me why boots are still an issue ?

What's the big fucking deal about boots ?  Why can't I get boots in the same set from the same vendor for the same currency ?

WHAT THE FUCK BLIZZARD ?


Title: Re: Cracks starting to show?
Post by: caladein on October 27, 2011, 01:47:23 AM
Seriously, can someone explain to me why boots are still an issue ?

What's the big fucking deal about boots ?  Why can't I get boots in the same set from the same vendor for the same currency ?

WHAT THE FUCK BLIZZARD ?

Aside from the ranged slot items, they cycle the non-set slots between crafting, valor, and reputations.

Last tier's boots were on the valor vendors and were exalted reputation rewards.  This tier boots are crafted.  Belts are the reverse: the T11 ones were crafted and the T12 ones are from the raid reputation.


Title: Re: Cracks starting to show?
Post by: Ironwood on October 27, 2011, 01:52:42 AM
That may have been helpful information to some, but it didn't really address the question ?

 :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Merusk on October 27, 2011, 03:06:56 AM
Because crafters are whiny, piss-pot children who will spam the forum endlessly with their whines and tears unless given something 'signficant' to do with their wasted time every content patch.


Title: Re: Cracks starting to show?
Post by: Ironwood on October 27, 2011, 03:46:59 AM
Fair enough.


Title: Re: Cracks starting to show?
Post by: Merusk on October 27, 2011, 04:14:13 AM
I knew you'd appreciate the translation from devspeak to Scottish.  :grin:


Title: Re: Cracks starting to show?
Post by: Paelos on October 27, 2011, 11:50:51 AM
An interesting thread popped up today. A forum poster asked the honest question that we all wonder as detractors of Cataclysm: Was Cata the first "failed" expansion in the mind of Blizzard?

Quote from: Blue response

Quote from: OP
During Blizzcon I noticed a lot of:

"With cata we went to far with...."

A lot of people have been talking since the expansion hit about the way questing had turned into a dumbed-down, linear faceroll where you virtually had to TRY to get killed if you wanted to die.

A lot of people talking about how heroics weren't "hard" like conquering a difficult peak on a mountain climb but were "hard" like peeling 1000 potatoes.

I think the drop off in subcriptions is a direct reflection of these mistakes.

I'm really glad that both these areas are being addressed, particularly with regard to questing going back to a less phased, less linear, more hub-based experience. Let's hope they nail the mix right this time.

You are mistaking the developers looking at the game with a critical eye with the claim that it was a "failure". We've seen a wide spectrum of opinions over Cataclysm and we're not afraid to look at what worked and didn't work (as we do with each expansion and game as a whole) and try to find better ways of doing things. I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole. They had key elements that they disliked or thought could be improved on, but throwing the whole thing out the window as a "failure" is and should be considered a bit extreme don't you think?

As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.

Oh, we heard people who disagreed with things pretty vehemently too, but the very cool part about getting to talk face to face, is you remove the distance between your words and emotions, thus letting each other truly understand a bit better what the other is saying.

I get what you're saying and I also agree that most people who are walking through the doors at BlizzCon are usually those that are pretty darn happy with things, but that doesn't preclude those people from voicing their own viewpoints to us either. It's just done with a bit more humanity since there's no keyboard and screen between us. ;)

We're not spinning anything. This is one accusation, that I'm sure were you in our shoes, you'd understand is quite overused. We have no need to spin anything. We do not rest on our laurels. At no point have we ever declared the game, "done" and gone off into the sunset to celebrate its perfection. We are always looking for ways to make it better. Always. The amount of meetings, discussions, emails, instant messages and more on our end absolutely indicate that fact. Were it perfect, we would all just spend our days playing the game versus working on it. Alas though, I haven't even gotten to see Hallow's End yet this season. :(

Let's come to an agreement together, Ok? We'll keep working to make things better, you keep providing constructive feedback on what we could do to make it better. We'll then try to figure out how we can meet in the middle on some of those things as often as possible. Deal?

Keep in mind (for those who want specific answers to every point of feedback) that sometimes the answer is, "not right now" or even, "no" (though we try to avoid absolutes since we reserve the right to change our minds at any point in time.) Sometimes we can't answer at all, nor can we always give a definitive answer or reason (though we try where we can.) Also, providing feedback does not guarantee that the feedback will be acted on. It's an impossibility to do so with all the feedback we receive and it's illogical to think we could.

I think it can be said without reserve that even if we can't act on specific feedback or choose not to doesn't mean we don't care. This is a fallacy that gets perpetuated wrongfully.The most important point of insight I can give is that the development team is always looking for ways to make the game and player experience better at every opportunity for the overall health of the game. I couldn't possibly stress that point more.

You have every right to your opinions (we value them), just remember not to take it too far and infer that lack of action on our part = lack of care.

Never once in any of my responses did I imply that I (or anyone else) is viewing the community as anything but individuals and not simply groups. Though to be fair, individuals often can be consigned to groups depending on their interests. ;) Also, if you followed the information on the next expansion, we're aware of the concerns over the difficulty levels and adding to it so that (hopefully) we're offering a wider array of options depending on what type of challenge you're looking for.

So, no apology yet, but the pressure is ON!


Title: Re: Cracks starting to show?
Post by: Tannhauser on October 27, 2011, 03:27:01 PM
"I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole."

Ok I didn't go to Blizzcon so I have to tell you here Mr. Dev that Cataclysm sucks as a whole.



Title: Re: Cracks starting to show?
Post by: Ingmar on October 27, 2011, 03:27:55 PM
You don't even like the new 1-60?


Title: Re: Cracks starting to show?
Post by: Paelos on October 27, 2011, 03:49:17 PM
You don't even like the new 1-60?

I didn't. I got to 35 on a new toon and went...man this is waaaaaaay too railsy.


Title: Re: Cracks starting to show?
Post by: Miasma on October 27, 2011, 04:01:32 PM
C'mon guys, she didn't hear anyone at the preeminent fanboi convention say cata sucks so it must not suck.


Title: Re: Cracks starting to show?
Post by: Kail on October 27, 2011, 04:12:14 PM
In a lot of ways, it didn't suck.  Levelling 1-60 was VASTLY improved.  The new zones were fun.  Some of the new mechanics and gameplay elements (hunter changes, for example) worked pretty well, IMO.

Yeah, the game lost a lot of players due to some issues with dungeon difficulty, but it's not like we're in NGE territory here.  It sounds like they're listening and reacting to the problems with what I've heard about Mists of Pandarama, which is good.


Title: Re: Cracks starting to show?
Post by: Minvaren on October 27, 2011, 05:59:58 PM
The new 1-60 was polished.  Highly polished.  Almost to where you could shave with it.

So polished that rest xp and heirlooms took "on rails" to "they've gone to plaid!"   :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Sjofn on October 27, 2011, 06:05:31 PM
Yeah I've been parking my latest paladin (I have problems) outside rest areas and stuff just to slow the leveling the fuck down.


Title: Re: Cracks starting to show?
Post by: Xanthippe on October 27, 2011, 07:03:02 PM
I hated the 1-60 leveling Cata brought.  I outleveled a zone before finishing the quests.  If I finished the quests, leveling was even more boring than before.

Some of the newer questlines were very cool (the new Thousand whatever zone with the goblin boats).  But for the most part, I didn't like it as much as I had liked it before Cata.

Exploring wasn't as fun for some reason either.  Flying mounts, maybe?

Cata by and large was it for me in terms of quitting and not wanting to go back.  I haven't once thought about returning, in fact.


Title: Re: Cracks starting to show?
Post by: Rendakor on October 27, 2011, 07:25:18 PM
The new 1-60 stuff was cool but way too fast. They should have stretched it out from 1-80, allowing you to bypass BC and LK, or at least balanced it with heirlooms and guild XP in mind.


Title: Re: Cracks starting to show?
Post by: Fordel on October 27, 2011, 07:42:43 PM
I did not find 1-60 too fast.


Title: Re: Cracks starting to show?
Post by: Sjofn on October 27, 2011, 08:33:30 PM
The new 1-60 stuff was cool but way too fast. They should have stretched it out from 1-80, allowing you to bypass BC and LK, or at least balanced it with heirlooms and guild XP in mind.

Even if it just let you bypass BC, it would've been a lot better, yeah.


Title: Re: Cracks starting to show?
Post by: Rokal on October 27, 2011, 09:30:19 PM
The new 1-60 stuff was cool but way too fast. They should have stretched it out from 1-80, allowing you to bypass BC and LK, or at least balanced it with heirlooms and guild XP in mind.
They could have at least made it an option. Though, you'd have ran into weirdness where people had to buy TBC and LK to level from 60-80 even though they weren't doing the TBC/LK zones.


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 28, 2011, 12:36:15 AM
They could have at least made it an option. Though, you'd have ran into weirdness where people had to buy TBC and LK to level from 60-80 even though they weren't doing the TBC/LK zones.

Huh?


Title: Re: Cracks starting to show?
Post by: Rokal on October 28, 2011, 03:14:27 AM
If they expanded the new 1-60 experience to go all the way to level 80 in the vanilla zones (since there is a ton of overlap and they easily could have made one of many 30-40 zones into a 60-65 zone, etc), it would have been an improvement. It also would have been weird because people would have still needed to buy TBC and Wrath to level from 60-80 even if they weren't touching TBC/Wrath zones. It's probably the reason they didn't seriously consider it, even though they had a surplus of zones.


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 28, 2011, 05:52:02 AM
Again, huh?

What exactly is requiring them to buy TBC and Wrath?


Title: Re: Cracks starting to show?
Post by: Amaron on October 28, 2011, 08:04:31 AM
Again, huh?

What exactly is requiring them to buy TBC and Wrath?

Because the raised level caps are part of the expansions.   No expansion = no higher level cap.


Title: Re: Cracks starting to show?
Post by: Numtini on October 28, 2011, 10:04:51 AM
It's absurd that with falling subscription levels they haven't consolidated all the expansions. Long since time. I can't imagine that a $100 price tag isn't a problem with attracting new subs.


Title: Re: Cracks starting to show?
Post by: Sir T on October 28, 2011, 10:18:21 AM
Huh? I always assumed they had consolidated them. You mean you actually have to pick up the other 2 expensions if you go buy cataclysm, even if you couldn't care less about the areas they introduce? Thats nuts!


Title: Re: Cracks starting to show?
Post by: Merusk on October 28, 2011, 10:21:14 AM
As I stated before, Vanilla and BC are bundled. WOTLK and Cata are separate purchases.  Yes, it's stupid.  Even SOE got this one right by releasing "gold box" editions every time there was a new expansion.


Title: Re: Cracks starting to show?
Post by: Rokal on October 28, 2011, 11:30:08 AM
Fairly certain you need to have TBC and Wrath applied to your account before you can even use a Cataclysm product key.


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 28, 2011, 02:26:25 PM
Because the raised level caps are part of the expansions.   No expansion = no higher level cap.

Well yeah, but that obstacle is not insurmountable.  Blizzard will have to concede that one eventually, unless they don't like taking people's money.


Title: Re: Cracks starting to show?
Post by: Special J on October 28, 2011, 04:44:21 PM
Also, think Lich King might be cheaper now that it's a couple years old? Hahaha, retail it's actually as much or more than Cataclysm right now.


Title: Re: Cracks starting to show?
Post by: Evildrider on October 28, 2011, 04:56:26 PM
Because the raised level caps are part of the expansions.   No expansion = no higher level cap.

Well yeah, but that obstacle is not insurmountable.  Blizzard will have to concede that one eventually, unless they don't like taking people's money.

They like taking people's money, that's why you still have to pay for a previous expansion.   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Rokal on October 28, 2011, 05:25:58 PM
Well yeah, but that obstacle is not insurmountable.  Blizzard will have to concede that one eventually, unless they don't like taking people's money.

Obviously, but additional box sales from TBC (now just Wrath) was probably one of the motivations behind not giving us a new 60-80 through the excess zones they already remade.

They could just go the EQ2 route of giving players every previous version of the game when you buy a new expansion, but they probably won't. This is the company that still sells Diablo 2 and the expansion separately, over 10 years after the game was released.

Maybe they'll move to a model where they add an old expansion to the 'base' version of the game every time they release a new expansion (meaning Vanilla will include TBC and Wrath for free when Mists launches), but they'll still expect people to buy Vanilla, the current expansion, and the last one. It's simply asking too much for a game as old as WoW, with such a rapid leveling speed.

The best outcome that I can reasonably see them doing is that every time a new expansion launches, the base version of the game now includes every expansion except the new one. They're mostly making their money in sub fees anyway, assuming they get people to stick around for the paltry end-game.


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 07:58:35 AM
Mike apologies for a video. Next step, public apology for Cataclysm!

Quote
Dear members of the Blizzard community,

I have read your feedback and comments about this year’s BlizzCon, and I have also read the feedback to the apology from Level 90 Elite Tauren Chieftain. I’d like to respond to some of your feedback here.

As president of Blizzard, I take full responsibility for everything that occurs at BlizzCon.

It was shortsighted and insensitive to use the video at all, even in censored form. The language used in the original version, including the slurs and use of sexual orientation as an insult, is not acceptable, period. We realize now that having even an edited version at the show was counter to the standards we try to maintain in our forums and in our games. Doing so was an error in judgment, and we regret it.

The bottom line is we deeply apologize for our mistakes and for hurting or offending anyone. We want you to have fun at our events, and we want everyone to feel welcome. We’re proud to be part of a huge and diverse community, and I am proud that so many aspects of the community are represented within Blizzard itself.

As a leader of Blizzard, and a member of the band, I truly hope you will accept my humblest apology.

– Mike Morhaime
President, Blizzard Entertainment


Title: Re: Cracks starting to show?
Post by: Merusk on October 31, 2011, 08:42:26 AM
Nah, totally different circumstances.  The guy was cursing and cussing up a storm calling Alliance Pussies and worthless, etc.  Not something you want to get behind when you're bleeding stubs because not everyone is immune to seeing cursing as a bad thing.  Some folks are still highly offended by it and it's not something ANY company gets too strongly behind.

It's also because of the exceptionally bad timing of that video.  Why was it bad timing?  Because on top of the usual Alliance, "we're getting fucked here because Blizzard favors the Horde" in regards to LOLlore they ALSO let slip that Theramore is going to burn.   It's just another log on the "Blizzard's out to fuck over the Alliance" fire.


Title: Re: Cracks starting to show?
Post by: Numtini on October 31, 2011, 10:06:54 AM
It was being publicized by several high end anti-discrimination groups including GLAAD (http://www.glaad.org/blog/blizzard-president-apologizes-following-convention-incident?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+glaadblog+%28GLAADBlog.org%29). It wasn't the obscenity, it was the homophobic comments--calling people "faggots" and "homos" and then going the extra mile and telling them they should die. The latter bit brought about extra scrutiny because the mainstream world has finally become aware of the epidemic of gay kids killing themselves because of bullying, well, just like what was in the video. They tried to soft pedal a pseudo-apology and then under pressure issued a real one.


Title: Re: Cracks starting to show?
Post by: Fordel on October 31, 2011, 10:33:27 AM
Really what it came down to for me, is if I was in game and/or on the forums and typed what the video was saying, I would be banned. It's against Blizzards OWN policies. If you can't practice what you preach, then wtf mate?


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 11:02:52 AM
Maybe we can prove that Cataclysm was anti-fun? It harrassed my fun! Then we get an apology!

Note: This is not to make light of the GLAAD thing, they should apologize for that shit, I just want an apology too!


Title: Re: Cracks starting to show?
Post by: Simond on October 31, 2011, 11:44:21 AM
And a pony?


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 12:04:42 PM
Maybe we can prove that Cataclysm was anti-fun? It harrassed my fun! Then we get an apology!

Note: This is not to make light of the GLAAD thing, they should apologize for that shit, I just want an apology too!

You'll get an apology when you deserve one. I wouldn't hold my breath, in other words.


Title: Re: Cracks starting to show?
Post by: Soulflame on October 31, 2011, 12:53:14 PM
The entire playerbase deserves an apology.

Except you.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 01:14:54 PM
Playable Pandaren was apology enough  :heart:


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on October 31, 2011, 01:15:53 PM
You and this apology thing...it's starting to get creepy.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 01:20:40 PM
I believe he was also demanding Blizzard fire a couple people before he would grace them with his $15 a month again. Not Sinij crazy, but getting there.


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 02:21:37 PM
I believe he was also demanding Blizzard fire a couple people before he would grace them with his $15 a month again. Not Sinij crazy, but getting there.

Wanting Ghostcrawler and Kalgan fired is hardly crazy. There's a very solid set of reasoning behind that fact. Very few people can magically get away with the amount of losses that were directly under their control and maintain their employment status as leads for the business.

The apology thing is half-joking, half-serious. It would be fantastic if they did it, and finally back off this ridiculous stance they have of not admitting that the expansion was very much the result of catering to the wrong audience, but they won't do that. What I think many of the fans want, myself included, is an assurance that they won't just cram the same old hardcore-is-our-main-focus-l2p design choices down our throat if we decide to invest in the game again.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 31, 2011, 02:23:17 PM
Given that they aren't going to be spending 75% of their content production time on 1-60 this time, they should have plenty of time for fleshing out other stuff in theory.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 02:43:07 PM
The apology thing is half-joking, half-serious. It would be fantastic if they did it, and finally back off this ridiculous stance they have of not admitting that the expansion was very much the result of catering to the wrong audience, but they won't do that. What I think many of the fans want, myself included, is an assurance that they won't just cram the same old hardcore-is-our-main-focus-l2p design choices down our throat if we decide to invest in the game again.

Your ire at Ghostcrawler is completely misplaced, but this is something we've gone over before in this thread. He's the class design lead, so often he's posting 'development opinions' or blogs that are about work other developers have done. Cata class design was great imo, so he seems to be decent at his job as class design lead. I'm not sold on MoP talents, but I don't think he's actually been responsible for many blunders that you attribute to him.

Difficult 5-mans did not cater to hardcore players. It catered to players that wanted challenging content, which could just as easily be casual players that only play a couple hours a week. I only play ~6 hours a week at this point, and it's the content design I wanted. Same old story where "casual" and "hardcore" are shitty/meaningless labels nobody can agree on.

I re-read the "Wow, Dungeons are hard! (http://us.battle.net/wow/en/blog/2053469#blog)" blog last week and I still agree with everything it says. Making dungeon/boss mechanics that matter did make the game better. There just wasn't enough end-game or alternative content for anybody in this expansion, but especially players that didn't like difficult content.

It's kind of hilarious that they're going back to Wrath-style dungeons for MoP, when you read that blog. Do they suddenly believe that irrelevant mechanics did make the game better? Or, are they actually admitting that they are making changes to the game that they know will make the game worse (but more successful)?

You'd have thought the solution would be "make sure there are plenty of normal mode level 90 dungeons in MoP, make sure the rewards are very close, make sure heroics aren't required for raiding". Instead, there will be no normal mode level 90 dungeons, heroics will be easy, and we'll have less 5-man content in MoP than we had in Cata. What?



Title: Re: Cracks starting to show?
Post by: Ingmar on October 31, 2011, 02:47:18 PM
Fewer traditional dungeons, but there will be some unknown amount of PVE scenario content which basically fills the same sort of role in terms of content. We also don't know how many dungeons they'll be adding as they go in the patch cycle. If they could deliver 3 new 5 mans per raid tier I'd be pretty happy - that is more than they've ever managed to average though.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 02:50:25 PM
Yeah I'm actually pretty excited about scenarios. I got a lot of mileage of out them in both Rift and LOTRO.

Not original by any stretch of the imagination, but it's good content.


Title: Re: Cracks starting to show?
Post by: Ironwood on October 31, 2011, 03:11:00 PM
You're still utterly delusional 75 pages on Rokal.

Seriously, if you're NOT getting paid, you're missing a trick.


Title: Re: Cracks starting to show?
Post by: caladein on October 31, 2011, 03:15:52 PM
You'd have thought the solution would be "make sure there are plenty of normal mode level 90 dungeons in MoP, make sure the rewards are very close, make sure heroics aren't required for raiding". Instead, there will be no normal mode level 90 dungeons, heroics will be easy, and we'll have less 5-man content in MoP than we had in Cata. What?

Because heroic dungeons are supposed to be easy, that's what end-of-life Wrath taught the player base, ignoring heroics during BC or Wrath launch.  A lot of players balked at going back to that in Cata so now Blizzard isn't bothering to reinforce what heroics used to mean, they're just the new level-cap normals.

Will challenge mode dungeons, that are difficult by design and never get nerfed gradually by gear, survive contact with the player base?  Maybe, I think they have a much better chance than Cata heroics if only because they're called something that doesn't have radically different meanings depending on how long one's memory is.  And the reward structure helps.

I'm not super excited about scenarios just because part of the fun of LotRO skirmishes was the pets.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 03:23:37 PM
Maybe, I think they have a much better chance than Cata heroics if only because they're called something that doesn't have radically different meanings depending on how long one's memory is.  And the reward structure helps.

I think they'll succeed solely because they don't grant people power upgrades. I mean, we'll still see complaints that "challenge mode is too hard and I deserve a cosmetic tabard too", but hopefully they will feel truly optional since they give you zero advantage in the game.

I'll admit it, challenge mode sounds great to me. Better than Cata heroics in concept, in terms of what I want out of content. A consistent challenge that doesn't evaporate when the first content patch comes out or I get a few upgrades? Sounds great. I'm just worried it will be speed runs of easy dungeons, which isn't much fun. I hope the ilevel debuff sets us at a really brutal ilevel.

You're still utterly delusional 75 pages on Rokal.

Seriously, if you're NOT getting paid, you're missing a trick.

Me and Blizzard had a deal cut out. They would implement playable Pandaren, and I would try to remind people that WoW is a video game not a chatroom.


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 03:26:33 PM
Difficult 5-mans did not cater to hardcore players. It catered to players that wanted challenging content, which could just as easily be casual players that only play a couple hours a week.

I'll just add this to the list of reasons you "don't get it."

One of the things you should have taken away from Cata was that players don't want to be challenged in five mans. They want to play with their friends and enjoy the game. They want to get their points and move on. They DO NOT want to be challenged. The moment you present any length or challenge in a five man environment that isn't fun, the players will balk and ignore it.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 03:38:51 PM
One of the things you should have taken away from Cata was that players don't want to be challenged in five mans. They want to play with their friends and enjoy the game. They want to get their points and move on. They DO NOT want to be challenged. The moment you present any length or challenge in a five man environment that isn't fun, the players will balk and ignore it.

Right, but that has nothing to do with casual/hardcore/whatever.

I did play the game with my friends, and had fun, mostly because the content required a little bit or effort and wasn't like sleep walking. As a matter of fact, I'd argue that if Cata taught me anything, it's that most players don't want to play with their friends. Most people seem to use the LFD tool to form groups, which means they are running dungeons for upgrades/points first, not for fun.

I think the points/loot treadmill in the game is pretty disgusting, so I don't sympathize with the notion that people just want to "get their points and move on". I do believe that it's accurate though.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 31, 2011, 03:41:12 PM
The LFD 15% buff is a bit of a curse when it comes to how attractive a fixed group is for difficult content.


Title: Re: Cracks starting to show?
Post by: caladein on October 31, 2011, 03:45:33 PM
Difficult 5-mans did not cater to hardcore players. It catered to players that wanted challenging content, which could just as easily be casual players that only play a couple hours a week.

I'll just add this to the list of reasons you "don't get it."

Again, you're just talking past each other.  Some people define casual as "preferring a low time commitment", others as "preferring a low difficulty/stress/external-work-needed environment".

Plenty of people fit both definitions or the opposite of both.  I don't and am not alone in my particular combination of casualness time-wise and hardcoreness playstyle-wise.  And trying to square the circle of different meanings in the same context is just going make one toss their thesaurus and inadvertently create dumb memes (see: Serious Casual).


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 03:47:04 PM
I think the points/loot treadmill in the game is pretty disgusting, so I don't sympathize with the notion that people just want to "get their points and move on". I do believe that it's accurate though.

Really? Were you playing WoW for the gameplay?

At it's very core, the whole purpose of WoW from vanilla going forward was a loot treadmill. I mean that's the basic fundamental aspect of the game. You can't get mad at people for wanting to pull the lever more.


Title: Re: Cracks starting to show?
Post by: Ironwood on October 31, 2011, 03:47:14 PM

 As a matter of fact, I'd argue that if Cata taught me anything, it's that most players don't want to play with their friends.


Ok.

Go.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 03:52:27 PM
Really? Were you playing WoW for the gameplay?

At it's very core, the whole purpose of WoW from vanilla going forward was a loot treadmill. I mean that's the basic fundamental aspect of the game. You can't get mad at people for wanting to pull the lever more.

Yes. I think the gameplay/content itself is fun. I can't blame people much for wanting to pull the lever more, but I can be disappointed that game design continues to revolve around it.

It's another reason I'm excited about challenge mode, but in some ways they are just trading gear upgrades for cosmetic upgrades. Pokemon battles could be pretty great too, but I'm sure it will have grindy/reward elements to make sure it is 'sticky'.

Reading is hard for me.

Sorry to hear that.


Title: Re: Cracks starting to show?
Post by: Soulflame on October 31, 2011, 03:58:23 PM
Playable pandaren is... pandering.   :oh_i_see:

It's not enough to even perk my interest.  Nothing short of a declaration that Cataclysm was a mistake that would not be repeated will.


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 04:02:48 PM
See I think WoW can no longer satisfy people with the baseline gameplay. They've done everything. They have no more tricks in their bag that don't involve add rushes or ground fire for bosses. At the end of the day, you're still pushing buttons and getting out of fire in a different environment.

Sure they can do some gimmicks, but fundamentally I think they've exhausted their ingenuity long ago on their raiding designs. What they can do is design content that make the game fun for the people that play because it's a social game, an exploration game, an achievement game, or a pvp game. They do that by making the game more inclusive and more stratified at the very very top end.

I have no problem with them putting in punishing stuff in heroic raids, or if only 2% of their population ever sees that. I do have a problem with the fact that archeology was a waste of time instead of a cool exploration feature, or that guild points and the LFD stuff killed socializations, or that they tried to cram rated bgs down everyone's throat.


Title: Re: Cracks starting to show?
Post by: caladein on October 31, 2011, 04:20:17 PM
I think you can get a lot of mileage out of putting already used mechanics in a blender and just moving the tuning emphasis around.  (Rift certainly does!)  Also, context is important.  Mechanics that can take the lead during one part of a game's life can be serve other purposes down the line.

As for loot, I can't be bothered to care about it.  I raid because I enjoy punching internet dragons with my friends.  (And I do hard dungeons because I like punching internet dragons full stop.)  I don't begrudge people that love to get their drops as long as it doesn't negatively impact my game experience: either by going crazy if they don't get something, bailing after they have nothing else to get, or if they cause gameplay to become stale just to make getting that next hit easy.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 04:22:45 PM
See I think WoW can no longer satisfy people with the baseline gameplay. They've done everything. They have no more tricks in their bag that don't involve add rushes or ground fire for bosses. At the end of the day, you're still pushing buttons and getting out of fire in a different environment.

I actually thought Firelands was a pretty good example that there are still interesting fights and mechanics to make. It's funny that so many people complain about Rhyolith, when that was one of the most enjoyable fights I've seen in WoW in a while. The goal was not to dps the boss well, kill adds, or avoid fires (though all three of those things happen in the fight). The goal was to steer the boss into volcanos by coordinating dps on each of his legs. Neat, right? But people just wanted to get their points/gear and get out, so you see a lot of complaints about the fight since you can't just overpower the main mechanic with gear.

That said, I still enjoyed T11/T12 and 5-man bosses that re-used more traditional mechanics.


Title: Re: Cracks starting to show?
Post by: Azazel on October 31, 2011, 05:47:43 PM
Mike apologies for a video. Next step, public apology for Cataclysm!

Link to the video, please!  :grin:


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 31, 2011, 06:06:23 PM
Your ire at Ghostcrawler is completely misplaced, but this is something we've gone over before in this thread. He's the class design lead, so often he's posting 'development opinions' or blogs that are about work other developers have done. Cata class design was great imo, so he seems to be decent at his job as class design lead. I'm not sold on MoP talents, but I don't think he's actually been responsible for many blunders that you attribute to him.

No, it isn't.  Class design in Cataclysm is fucking terrible, you're just a broken person.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 31, 2011, 06:07:29 PM
I'm broken too then, I like what they did with almost all my characters.


Title: Re: Cracks starting to show?
Post by: Lantyssa on October 31, 2011, 06:20:30 PM
You are broken, but you're not so damn annoying about it.  And you can admit some changes aren't necessarily better for the player base as a whole.

Makes a world of difference to have a kink you enjoy rather than only being able to get off to outright torture.


Title: Re: Cracks starting to show?
Post by: Xanthippe on October 31, 2011, 06:42:47 PM

Your ire at Ghostcrawler is completely misplaced, but this is something we've gone over before in this thread.
<snip>

I re-read the "Wow, Dungeons are hard! (http://us.battle.net/wow/en/blog/2053469#blog)" blog last week and I still agree with everything it says. Making dungeon/boss mechanics that matter did make the game better. There just wasn't enough end-game or alternative content for anybody in this expansion, but especially players that didn't like difficult content.

And you are still 100% wrong.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 06:45:32 PM
It seems like a few of you may need to review this article (http://en.wikipedia.org/wiki/Opinion) too.


Title: Re: Cracks starting to show?
Post by: caladein on October 31, 2011, 06:54:23 PM
Calling for nuance (or provisionalism or recognizing context) is unlikely to get you anywhere anywhere.

Just have to roll with the punches.


Title: Re: Cracks starting to show?
Post by: Ingmar on October 31, 2011, 07:01:25 PM
Yeah we don't do nuance here. You're lucky we use complete sentences, really.


Title: Re: Cracks starting to show?
Post by: Sjofn on October 31, 2011, 07:09:45 PM
I'm broken too then, I like what they did with almost all my characters.

I'm broken too! Whee!

And the changes I don't necessarily like playing with now (DKs and hunters) were changes I know, in the long run, were better for those classes. But I fucking love my paladin(s) now. To death. I know this is partly because I have not played ret for real since vanilla, but I don't give a shit. Protection and holy are both great, dammit.


Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 07:42:55 PM
I wasn't really a fan of the warrior tanking changes in Cata, but they don't usually bother me enough to worry about.

As for the blog about raiding and heroics being hard, the one thing Blizzard really failed on was making heroics and raids "matter" so much up front. You never want to make your first iteration of content right out of the box tough on anyone. Why? Because people immediately have buyers remorse and/or stop caring. After an expansion it's easy to just walk away from any obstacles if you hate the changes.

Blizzard thought they should continue to have the model be Tough -> nerf -> doable -> next patch content -> faceroll for badges. In my mind, the patch difficulty should start easy and ramp up with each patch, then nerfed.


Title: Re: Cracks starting to show?
Post by: Rokal on October 31, 2011, 07:52:59 PM
I actually agree with you on that. I see my guild playing worse every week in nerfed Firelands. If they ran it and the current 5-mans (nerfed further by gear inflation) for a year? I can see the transition to non-trivial content being pretty jarring. I liked the balance of launch content at 85, but at this point it seems fairly obvious that the difficulty curve started way higher than it should have.

It's just one bullet point on a long list of "things that went wrong with Cataclysm", at this point.

4.3 looks sort of lackluster too (even though my class was lucky enough to get the next legendary). At this point, I'm just looking forward to MoP. I hope we're playing it in Q2 instead of Q4.


Title: Re: Cracks starting to show?
Post by: Sheepherder on October 31, 2011, 07:58:42 PM
I'm broken too then, I like what they did with almost all my characters.

You already admitted as much when you said you like Cata tanking.  I'm pretty certain that there are more people dying of tumors that play tank classes than there are people who are satisfied with tanking in Cataclysm. :why_so_serious:

And the changes I don't necessarily like playing with now (DKs and hunters) were changes I know, in the long run, were better for those classes.

"We're fixing the GCD lock DK's experience by decreasing the rate at which runes recharge." ... "Whelp."

Steady shot spam is not fun for the vast majority of people.  It will never be fun for the vast majority of people.  They removed 31/30 warrior for a reason.


Title: Re: Cracks starting to show?
Post by: Merusk on October 31, 2011, 08:07:18 PM
Yeah, steady shot needs to die.  SS arcane ss multi cs ...zzzzzz


Title: Re: Cracks starting to show?
Post by: Kageru on October 31, 2011, 08:27:00 PM
Your ire at Ghostcrawler is completely misplaced, but this is something we've gone over before in this thread. He's the class design lead, so often he's posting 'development opinions' or blogs that are about work other developers have done. Cata class design was great imo, so he seems to be decent at his job as class design lead. I'm not sold on MoP talents, but I don't think he's actually been responsible for many blunders that you attribute to him.

Difficult 5-mans did not cater to hardcore players. It catered to players that wanted challenging content, which could just as easily be casual players that only play a couple hours a week. I only play ~6 hours a week at this point, and it's the content design I wanted. Same old story where "casual" and "hardcore" are shitty/meaningless labels nobody can agree on.

Ghostcrawler is, and posted as, lead systems designer. The title given in a picture in the article you linked.

Casual and hardcore is a pointless discussion. But dropping subs and low completion rates on content are unarguably important, and they tuned it badly. The correct tuning would have been for most people to see most content with the effort put into high end only content equal to the proportion of the player base they represent. Using extremely challenging achievements for this purpose in the wrath sense was excellent design.

No player is going to cry too hard because they can't get all the "hard-core" achievements, but they will if they are locked out of content. And releasing a watered down version for them later isn't going to do anything to change that.



Title: Re: Cracks starting to show?
Post by: Paelos on October 31, 2011, 08:33:04 PM
No player is going to cry too hard because they can't get all the "hard-core" achievements, but they will if they are locked out of content. And releasing a watered down version for them later isn't going to do anything to change that.

Correct, you need to create a separation through achievements rather than a situation of have's and have-not's in your playerbase. "You'll get to see it...eventually," is not an acceptable answer to that problem. Better stratification of difficulty is (and imo always will be) the answer to most of these problems. I see no problem, for example, with giving raids 5 layers of difficulty and scaled gear to match. I see no problem either with scaling dungeons to match how many people you see fit to bring with you.

Let the players burn out at their own competitive level instead of deciding it for them.


Title: Re: Cracks starting to show?
Post by: caladein on October 31, 2011, 09:55:42 PM
Steady shot spam is not fun for the vast majority of people.  It will never be fun for the vast majority of people.  They removed 31/30 warrior for a reason.

None of the Hunter specs really spam Steady Shot (or Cobra Shot).  Part of that is the free shots from 4pc T12 and that at least will continue with the T13 set bonuses last I looked (double focus from Steady/Cobra and a proc for a big haste buff).

Marks uses it to keep ISS up and that combined with things like Aimed Shot and Chimera's 10s cooldown give it a very structured, planted, feel that's pretty neat.  It's usually two pairs per ten seconds if you're not in an Aimed Shot burn.  Marks AOE is pretty boring though if you're not able to roll Rapid Killing procs, but unless you're in a 25m guild you won't be doing it more than once in a blue moon.

Survival has a lot of free shots and focus coming in even without the 4pc T12 set bonus and the short CD of Explosive Shot means that you're rarely firing off a string of them before you're in full CD resolving mode.  I might have mentioned it before but Survival plays a lot like Elemental where you're trying to squeeze in Lightning Bolts in between CDs that can come up randomly but you can't just sit there and spam them without capping one of your effects.

BM actually uses Cobra/Steady the least of the three specs from the spreadsheet I'm looking at (I don't carry it regularly).  I imagine that's got a lot to do with all the focus it's saving and gaining and that it has a big passive haste buff that's based off the pet.


Title: Re: Cracks starting to show?
Post by: Zetor on October 31, 2011, 10:28:04 PM
Well, I liked the DK class changes in that my blood spec is actually a decent tank now with most of the WOTLK aggravation gone, and as a bonus I do insane amounts of dps (usually finish #1 or #2 in a pug 5man, and that's with no raid gear... definitely #1 if I use Dark Simulacrum on a few ZG bosses  :awesome_for_real:). There are still a few quality-of-life issues (snap aoe aggro, rune starving), but I can deal. I also like what they did to shamans (resto/ele) and priests (disc/shadow).
OTOH, I stopped playing my hunter because of the focus and 1-sec GCD change; I play with a 600+ ping, so classes that need to spam ability_x to do competitive damage at a one-sec GCD are right out. And yeah, I remember having to chaincast cobra shot as survival after the hunter changes at the end of wotlk, or I'd just get focus starved. Lock&load didn't proc nearly enough, and they killed double procs from fire / frost traps.

Part of that is the free shots from 4pc T12 and that at least will continue with the T13 set bonuses last I looked (double focus from Steady/Cobra and a proc for a big haste buff).
I hate it when raiding set bonuses change how a class plays. Most hunters don't - and won't - have 4pc T12/T13/etc, and will have to continue spamming...


Title: Re: Cracks starting to show?
Post by: caladein on November 01, 2011, 12:55:39 AM
OTOH, I stopped playing my hunter because of the focus and 1-sec GCD change; I play with a 600+ ping, so classes that need to spam ability_x to do competitive damage at a one-sec GCD are right out. And yeah, I remember having to chaincast cobra shot as survival after the hunter changes at the end of wotlk, or I'd just get focus starved. Lock&load didn't proc nearly enough, and they killed double procs from fire / frost traps.

Part of that is the free shots from 4pc T12 and that at least will continue with the T13 set bonuses last I looked (double focus from Steady/Cobra and a proc for a big haste buff).

I hate it when raiding set bonuses change how a class plays. Most hunters don't - and won't - have 4pc T12/T13/etc, and will have to continue spamming...

I can't speak to end-of-life Wrath because I wasn't subscribed at the time :awesome_for_real:.  Not sure if the queue they added in would help at that high of a latency.  (I get annoyed by it more than anything.)

Also, I don't want to overplay 4pc T12's effect on "spamming" (whatever definition of it you may have).  For Marks, it means that you're swapping out a spare Steady for something else a bit more often because you then have both Master Marksman Aimed Shots and free Kill Commands from the set bonus.  For Survival, it works out to be maybe 10% or so less Cobras.  With either spec you're rarely hitting more than two Cobra/Steady Shots in a row even without it.

More broadly though, as a raider, I like set bonuses that offer up new or tweaked mechanics as they provide a nice change of pace each tier.  I don't think they're appropriate as a balancing tool of sorts (either in numerical terms or "feel") but I also don't think that's been the case with the three Hunter sets.


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 01, 2011, 03:26:27 AM
Also, I don't want to overplay 4pc T12's effect on "spamming" (whatever definition of it you may have).  For Marks, it means that you're swapping out a spare Steady for something else a bit more often because you then have both Master Marksman Aimed Shots and free Kill Commands from the set bonus.  For Survival, it works out to be maybe 10% or so less Cobras.  With either spec you're rarely hitting more than two Cobra/Steady Shots in a row even without it.

More broadly though, as a raider, I like set bonuses that offer up new or tweaked mechanics as they provide a nice change of pace each tier.  I don't think they're appropriate as a balancing tool of sorts (either in numerical terms or "feel") but I also don't think that's been the case with the three Hunter sets.

Umm.  Are you sure you're playing the same game as all of us? :why_so_serious:  Seriously, it's three cobras more often than not on my alt.

But lets talk about something else.  The focus tick coming after the shot fires rather than as it's cast: stupidity or malevolence on the developer's part? :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Ironwood on November 01, 2011, 03:50:46 AM
Arcane Mage is currently a bastion of stupid design in a SEA of stupid design.

Further, check Brokentoys for an excellent article on fiddling while Rome Burns.


Title: Re: Cracks starting to show?
Post by: Merusk on November 01, 2011, 05:08:24 AM
Please link the hunter stuff you found, Cal.  The one guide I just found on some place called "The Hunter's Union" was complete crap because it claimed CS was more damage than SS so BMs should always use CS.   :oh_i_see:

SS Formula: Weapon Damage + RAP*.021+280 (+10% if glyphed, which as a BM is good.  Arcane Shot, SS, and Kill Command are the best Prime glyphs.)
CS Formula: Weapon Damage + RAP*.017+276

It also implied you'd have to drop the pet talents in the Marks tree to pick-up Improved SS instead.... No, just drop the 3 point 3% haste you're slobbering over in the Surv. tree you twits.  :awesome_for_real:  You're spamming a higher-damage shot now for more haste. Yarg.

The priority seemed correct other than that, though. Which amazes me.  Frenzy - Kill Shot - Kill Command - Arcane Shot - SS (replace with a CS if SS is about to drop.)

No wonder they were talking about people not being competitive with BM at Blizzcon.   My problem with it is it's a lot to track and they're all on short CDs.  DKs have a lot to track but they're all on a bit longer duration or CD - Or the UI goes all flashy so you know "Oh, push this button now."   BMs get one flashy and it goes off intermittently.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 01, 2011, 07:18:13 AM
Arcane Mage is currently a bastion of stupid design in a SEA of stupid design.

I am curious why you feel this way. I heart my arcane mage.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 01, 2011, 07:59:03 AM
As you know by now, my recent hacking set me up for playing for another month.  In this time I've been doing some things that I wouldn't normally do.  I've always been impressed and wondering about the Arcane mages ability to do massive dps with what appears to be solely Arcane Blast (80%>on my Recount).

So I specced into the relevant spec and glyphed the relevant glyphs and took my wee level 80 mage with shite gear into Throne of Tides.  At which point I did 8k dps, which straight up doubled the nearest dps and tripled the next one.  It was clownshoes stupid for TWO main reasons.

1 - I pressed one button.  The entire instance.  Except on the occasional bit where I had to move and then I could use an instant or two before blasting up again.  ONE  Button.

2 - Designed an ability that charges up and gets more powerful and DOESN'T mix with any other spell (save arcane aoe, big whoop) means that either the spell is useless or it's going to have to be made to be a big damager.  So, you're kinda fucked from a design stand point already, since by designing it that way it's either going to be used exclusively or not at all.

Don't get me wrong, I like some of the shit in Arcane.  I'd used it before (not as a BLASTER) and really enjoyed the missiles and Incanters Absorption and instant invisibility and the 'other' cool shit.  But the fact is that this spec is about DPS, pure and simple, which makes it all about Arcane Blast.  ONE.  BUTTON.  Hell, even casting my other instants or missiles as NORMAL dropped my dps due to casting time.

So, in conclusion, I'm using this to beat other noobs and I'm not happy that it ever went out the door like this.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 01, 2011, 08:14:06 AM
I like the "push 2 to win" dump phase, after which you evocate and then get to play the "keep my mana as close to 100% without wasting any" game. You don't really get that until 85, though, as I found from 80-84, the bosses didn't live past my manadump phase. <3


Title: Re: Cracks starting to show?
Post by: Ironwood on November 01, 2011, 08:39:37 AM
I'm not saying I'm not enjoying it.   :heart:

However, for those not a million miles away giving constant and undeserved blowjobs to the 'Class Designers', they may want to actually stand back and take a hard look at some of those decisions.

I've spent the afternoon glancing at the new Talent Trees.   It's unbelievably unfunny how bad they are, even at this stage, and how much they didn't need fucked about like this.


Title: Re: Cracks starting to show?
Post by: sinij on November 01, 2011, 10:29:09 AM
  ONE.  BUTTON. 

Why are you acting all surprised that mage as a class is a complete faceroll?


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 01, 2011, 11:11:59 AM
Well, I liked the DK class changes in that my blood spec is actually a decent tank now with most of the WOTLK aggravation gone, and as a bonus I do insane amounts of dps (usually finish #1 or #2 in a pug 5man, and that's with no raid gear... definitely #1 if I use Dark Simulacrum on a few ZG bosses  :awesome_for_real:). There are still a few quality-of-life issues (snap aoe aggro, rune starving), but I can deal. I also like what they did to shamans (resto/ele) and priests (disc/shadow).
Blood could be made into a very effective tank before the changes.  Aggro was never a problem for me.  Non-stop Heartstrikes with free Death Coils proccing everywhere also put out respectable damage.


Title: Re: Cracks starting to show?
Post by: Nevermore on November 01, 2011, 11:38:29 AM
And Frost tanking was awesome.  :heartbreak:


Title: Re: Cracks starting to show?
Post by: Rokal on November 01, 2011, 12:16:54 PM
For what it's worth, they said they aren't happy with arcane either at Blizzcon and they'll be changing it.

When I said I was a fan of the class design in Cata, I was only talking about classes I've played to 85. I don't know how fun/unfun mages are in Cata since I don't play one. I disliked that frost was a permanent pet class on my low-level mage, but that's as far as I got. To be really specific, I'm a fan of the Cata class design for: Rogues, Hunters, Druids, Priests.


Title: Re: Cracks starting to show?
Post by: Zetor on November 01, 2011, 12:17:47 PM
Well, I liked the DK class changes in that my blood spec is actually a decent tank now with most of the WOTLK aggravation gone, and as a bonus I do insane amounts of dps (usually finish #1 or #2 in a pug 5man, and that's with no raid gear... definitely #1 if I use Dark Simulacrum on a few ZG bosses  :awesome_for_real:). There are still a few quality-of-life issues (snap aoe aggro, rune starving), but I can deal. I also like what they did to shamans (resto/ele) and priests (disc/shadow).
Blood could be made into a very effective tank before the changes.  Aggro was never a problem for me.  Non-stop Heartstrikes with free Death Coils proccing everywhere also put out respectable damage.
I didn't have a problem with how 'effective' blood was in wotlk, but it was clunky as hell and didn't react to situations happening in typical pugs (such as someone pulling an extra group) well at all; it was also pretty bad in 4+target situations, especially when d&d was on cooldown. More importantly, it felt like I was doing a damage rotation in my tanking spec, which was pretty off-putting. It just wasn't fun compared to warrior or druid.

e: I haven't actually tried frost tanking, but I still suspect it had the same issues as blood and unholy tanking (the two specs I tried... unholy tanking spec was just a big joke :p). Blood/unholy/frost damage specs were fine though, and still are.


Title: Re: Cracks starting to show?
Post by: Fordel on November 01, 2011, 12:40:02 PM
What kind of Druid?


The general casting changes combined with the specific Moonkin changes made the spec a pile of ass and hate for me. To the point where I unsubbed.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 01, 2011, 12:41:14 PM
I never saw the 'oh no my haste' problem you did levelling my mage from 80-85.


Title: Re: Cracks starting to show?
Post by: Merusk on November 01, 2011, 12:42:54 PM
Unholy tanking was fantastic at the start of WOTLK.. before the tremendous nerfs to the spec.  Someone over there hates pet classes/ specs.

Never tried frost in WOTLK.. hated the procs and juggling.  I find I actually enjoy it quite a lot in Cata.  Seems odd it got all the AOE via free HB procs when Unholy was nerfed to shit for being so great at it.

Blood tanking - at least when I was running dungeons - still felt way too squishy.  Normalization of Parry and the intro of mandatory self-healing was a lot of BS.  I don't expect a lot of other tanks are going to enjoy it when they receive the new mechanics either.  At least the problems will be the same across all classes in the role, though making everyone equally shitty in answer to "well nobody wants x class tanking" seems a poor decision.



Title: Re: Cracks starting to show?
Post by: Fordel on November 01, 2011, 12:49:50 PM
I never saw the 'oh no my haste' problem you did levelling my mage from 80-85.


A Mage doesn't double every cast time come level 81.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 01, 2011, 12:54:29 PM
I guess I will have to finally go level the moonkin so I can see what you're talking about.


Title: Re: Cracks starting to show?
Post by: Fordel on November 01, 2011, 01:01:03 PM
You also get the chance to level with shitty haste Starfire, have fun with that since if you don't use it half the time your spells do half damage.  :why_so_serious:


I have no idea how the many mana situation is now, but that was ass when I leveled too.


Title: Re: Cracks starting to show?
Post by: Rokal on November 01, 2011, 01:04:17 PM
What kind of Druid?

The general casting changes combined with the specific Moonkin changes made the spec a pile of ass and hate for me. To the point where I unsubbed.

Moonkin/Bear. I like how balance plays, and I like the lunar/solar eclipse mechanic. I don't know how balance played in Wrath though.

Edit: Mana is fine at 85. Lunar/solar eclipse restores a huge chunk of mana, so as long as you're moving between the two you'll never have mana problems until you start spamming AoE abilities.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 01, 2011, 01:09:56 PM
  ONE.  BUTTON. 

Why are you acting all surprised that mage as a class is a complete faceroll?

Because the other two trees aren't ?


Title: Re: Cracks starting to show?
Post by: Ingmar on November 01, 2011, 01:10:29 PM
Fire is totally fun in Cataclysm, there's a lot of interesting interaction with the DoT spreading, timing your combustions, etc.


Title: Re: Cracks starting to show?
Post by: caladein on November 01, 2011, 01:20:57 PM
Please link the hunter stuff you found, Cal.  The one guide I just found on some place called "The Hunter's Union" was complete crap because it claimed CS was more damage than SS so BMs should always use CS.   :oh_i_see:

SS Formula: Weapon Damage + RAP*.021+280 (+10% if glyphed, which as a BM is good.  Arcane Shot, SS, and Kill Command are the best Prime glyphs.)
CS Formula: Weapon Damage + RAP*.017+276

It also implied you'd have to drop the pet talents in the Marks tree to pick-up Improved SS instead.... No, just drop the 3 point 3% haste you're slobbering over in the Surv. tree you twits.  :awesome_for_real:  You're spamming a higher-damage shot now for more haste. Yarg.

The priority seemed correct other than that, though. Which amazes me.  Frenzy - Kill Shot - Kill Command - Arcane Shot - SS (replace with a CS if SS is about to drop.)

No wonder they were talking about people not being competitive with BM at Blizzcon.   My problem with it is it's a lot to track and they're all on short CDs.  DKs have a lot to track but they're all on a bit longer duration or CD - Or the UI goes all flashy so you know "Oh, push this button now."   BMs get one flashy and it goes off intermittently.

Steady does more damage than Cobra against a zero armor target, but against a raid boss Steady instantly loses ~30% damage to armor.  Cobra doesn't because it's nature.

BM also is pretty competitive with Marks, all the specs are within 10% of each other on paper, but there's not a lot of point to it with so many Arcane Mages around.


Title: Re: Cracks starting to show?
Post by: Setanta on November 01, 2011, 01:52:09 PM
I'm seeing 3-5K difference between BM and MM at the moment (no 4p T12 yet though, just FL boss drops and 2p bonus). Then again, I haven't been game to take my BM spec into H-FL for fear of the derision :D


Title: Re: Cracks starting to show?
Post by: Merusk on November 01, 2011, 02:01:51 PM
Well that explains it then.. I didn't know about the 30% decrease because that's totally  :uhrr:

I'll just put it down to more hunter shit Blizz needs to fix but never will. 

"Hay let's give a mix of resistances to a spec so they have to number crunch their number crunching."


Title: Re: Cracks starting to show?
Post by: Fordel on November 01, 2011, 02:03:56 PM
Physical attacks have always been mitigated by armor?




Title: Re: Cracks starting to show?
Post by: Ingmar on November 01, 2011, 02:04:20 PM
Well, the armor thing is a fact of life for any phyiscal damage class, hunters should surely be used to it being there by now.


Title: Re: Cracks starting to show?
Post by: Merusk on November 01, 2011, 02:12:57 PM
I'm more annoyed that one is physical and one isn't.  I know armor reduces damage.  :awesome_for_real:

ed: Though that does speak to the whole simplicity thing from that thread in the general discussion forum.  Why the fuck should I care one is and one isn't? I just want to do goddamn damage. Make them situational rather than "Oh, they're all affected by totally different mitigation systems!"


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 01, 2011, 09:28:51 PM
Why are you acting all surprised that mage as a class is a complete faceroll?
Because the other two trees aren't ?

This is pretty much Cataclysm system design in a nutshell.  Nothing is consistently high quality, a number of trees are obvious rush jobs after they shitcanned the original 51 point trees halfway into development, and all over the place you see fucking weird shit that is a result of half-baked ideas that were never fully panned out.  "DPS will be choosing to take survivability talents!"  Yes Ghostcrawler, we'll get right on that.

As Ingmar pointed out earlier: fire mage is the most fun shit this game has ever had...  Except when at launch it would run oom in a minute or so because the cost of fireball was ridiculously high, probably as an uncorrected relic of some design decision early in the development process when they were working towards a completely different end in terms on DPS and mana management.  Whelp.  Cast more scorch I guess?

Then there's the arcane tree.  Where you can get like 20 points in without taking more than a ~5% DPS increase if you really wanted to.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 02, 2011, 01:42:57 AM
My mage has always been a frost mage, while wife a firey one.  You're right in that they both play with massive difference and quite a bit of fun.

Which is why the 'endgame' about being a mage and being about damage pretty much means we're both fucked.


Title: Re: Cracks starting to show?
Post by: caladein on November 02, 2011, 02:42:45 AM
Actually you aren't.

Frost is legit.  It sims out a few % off Arcane's pace which is well within the "I'm more familiar with and/or prefer this spec." range in my opinion for all but the most serious use.  And it has better AOE than Arcane and less variance attempt-to-attempt than Fire.

Frost isn't too dissimilar from Beast Mastery in that it's a traditionally PvP-only spec that's actually really really good at PvE now.  That won't show up in empirical metrics like Spec Score because raiders will almost always run the highest spec for that encounter and 25s don't have to worry about buff or role coverage... ever (in broad terms).

Fire is bit behind both single-target but has the best AOE and is usually the encounter gimmick spec of choice (see: Cho'gall and Alysrazor) because of how well it scales with haste.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 02, 2011, 02:47:29 AM
Yeah, I was kinda dancing around the Hyperbole a bit there on purpose.



Title: Re: Cracks starting to show?
Post by: Pantastic on November 02, 2011, 08:14:19 AM
Don't get me wrong, I like some of the shit in Arcane.  I'd used it before (not as a BLASTER) and really enjoyed the missiles and Incanters Absorption and instant invisibility and the 'other' cool shit.  But the fact is that this spec is about DPS, pure and simple, which makes it all about Arcane Blast.  ONE.  BUTTON.  Hell, even casting my other instants or missiles as NORMAL dropped my dps due to casting time.

I really love the design idea of Arcane, where you can burn for really huge burst but end up OOM, or use conservative casting to keep your mana high to max your mastery bonus and do more damage over time. It's unique among WOW classes, and the idea of tying damage to conserving mana is something I hadn't seen in a game before.

IMO the problem with arcane is that mana use is so different in different types of content and with different types of gear. In raids, fights last long enough that you have to practice mana management, and screwing up your evocate timing can really break you (in theory at least, I haven't really raided much this xpac). In PVP, you just burst all the time, but you're balanced by having to ramp up and not really being able to move. But in 5-mans and leveling, you can just go into burn phase all the time, and either regen enough during pauses to keep mana up or drink between combats (depending on gear level). Also, since you don't get mastery until level 80, the main interesting mechanic (keeping mana high for damage) doesn't exist for most of the 'learning stages' of the game.

So for most of the stuff that most people spend most of their time doing with an arcane mage, it's just super simple and overpowered compared to everyone else and plays as a lame one-button wonder. I don't really think you can balance the mana mechanic between raids and 5-mans, the pacing of fights is just too different.


Title: Re: Cracks starting to show?
Post by: Maledict on November 02, 2011, 10:31:46 AM
Why are you acting all surprised that mage as a class is a complete faceroll?
Because the other two trees aren't ?

This is pretty much Cataclysm system design in a nutshell.  Nothing is consistently high quality, a number of trees are obvious rush jobs after they shitcanned the original 51 point trees halfway into development, and all over the place you see fucking weird shit

Oh come on. I don't even play the game anymore but that's just ridiculous stretching that's pure nonsense purely to bash cata. Talent trees have ALWAYS been fucked that way, and probably always will due to the difficulty in balancing them. In terms of mages, Cata was a damn site better expansion that anything that went before:

 - vanilla was broken due to resists crucifying mages in the first two raid instances,and mana being the issue in AQ40. Thanks to the bug re. Rolling ignites fire mages were overpowered in Nax, but for the majority of the expansion the best spec was half frost half arcane due to the utter terribleness of the trees and resists.
 - TBC the class was nerfed early on for no apparent reason, and spent the entire expansion as complletely pointless shit versions of warlocks. Inferior AE, vastly inferior single target, and 0 buffs. Arcane was a viable spec due to a trinket and the 4 piece tier 5 set bonus for about 2 months total, but for everything else in the expansion you had to go fire for PvE.
 - Wrath we had a different spec each patch depending upon how the numbers went, but the class overall still lacked complexity compared to other classes and flavour. Frost never got a look in for the second expansion in a row other than AEing with Blizzard on Nax trash...
 - cata at last introduced some really interesting and fun mechanics in the fire spec, and at launch this was the best spec to use. Arcane has unfortunately since then led better and been patched to be better, but the latest changes on test show fire gaining a substantial boost. The issue with arcane isn't that it's a one button spec, it's that the balancing hasn't worked. In cata the mana concept simply hasn't worked out like they wanted it, and they need to go back and revisit it because currently the spec can just faceroll to victory.

In terms of actual talent trees, as someone who played a Mage since launch, cata definitely had the best trees for mages we've had in the game. Mechanics were tightened up and made more interesting, and we did get to pick some survival talents - especially fire which had spare points to pick up cauterise, one of my favourite talents ever.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 03, 2011, 03:03:30 AM
That's really my point though - You can't balance arcane blast.  It's either a shit ability or the ability you have to use.

If it pumped up other spells, it might have a point or be a rotation, but it doesn't.


Title: Re: Cracks starting to show?
Post by: Nevermore on November 03, 2011, 11:26:41 AM
I'm perfectly fine with the way Arcane is right now.  I find little difference between pushing one button over and over again vs pushing two buttons over and over again.  I like the mana mechanic Arcane has, makes it interesting to me.  And for people who don't like it, there's two other Mage specs so you can spam Frostbolt or Fireball instead.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 03, 2011, 11:28:19 AM
The way it worked in Wrath was a little better in a sense, since you had to clear the stack with AM procs or you'd go OOM halfway through a fight (or sooner). The problem there was fishing for the procs and it didn't quite have the same level of interestingness in the mana management without the mastery thing. I think they can probably split the difference somehow and have it feel good. What I'm wondering is how they'll work barrage into the actual rotation.

EDIT: I don't know if you've tried fire recently but it really isn't very spammy at all, since you're keeping living bomb up, dealing with hot streak procs, tossing in scorch if the critical mass debuff falls off and you don't get a proc, etc.


Title: Re: Cracks starting to show?
Post by: Nevermore on November 03, 2011, 11:55:49 AM
I love Fire for pvp, but there's too much annoying shit going on for it to be fun in pve.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 03, 2011, 02:25:30 PM
You people are fucking strange.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 03, 2011, 02:45:09 PM
I'm mostly with Nevermore here. I like how arcane plays right now. I find it fun. I have other classes to play if I don't want that level of button simplicity. And if you don't want that as a mage, the other two specs are perfectly fine.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 03, 2011, 02:48:10 PM
Look, fine, I didn't disagree.

My point was about the design.  It's utterly retarded.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 03, 2011, 02:51:54 PM
It's fun. <shrug> That's the most important thing to me, design-wise.


Title: Re: Cracks starting to show?
Post by: Nevermore on November 03, 2011, 03:31:03 PM
Look, fine, I didn't disagree.

My point was about the design.  It's utterly retarded.

In today's stunning news, different people like different things!  Personally, I think the design of Frost is much more retarded for having to rely on that stupid elemental ranged freeze for fingers procs to get decent dps out of it.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 03, 2011, 03:42:14 PM
Well, for a start, that's utter horseshit.

For a second, please grasp this important fact :  I'm don't give two tugs of a dead dogs cock what people 'like'.  That's not the discussion.


Title: Re: Cracks starting to show?
Post by: Nevermore on November 03, 2011, 04:31:17 PM
It's not horseshit that having to use a ground targeted ability tied to a pet is more retarded design than using a single ability (actually two abilities since you need to use barrage or missiles to clear the buff stack) to manage a balance between damage and mana.  Not only are ground target effects in WoW already a pain in the ass, but having to also deal with the range of the ability from the pet instead of from your character, as well as the line of sight from the pet, that's just stupid.

You also seem to have lost sight that entire point of the design of any of these classes is with the goal that people have fun.  Ie: what they like.  Divorcing design from fun is pretty much the biggest red 'you're doing something wrong' flag there is.  Saying 'I don't care about the fun, just the pure design' misses the point entirely.  It's being either discognitive or disengenous.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 03, 2011, 04:38:41 PM
I think there's probably room for 'simple class' and 'hard class' (or spec if you prefer) in MMO class design. The sort of core question you have to figure out as the designer though is, is it ok for one player to work half as hard (arcane) to do the same damage as the more complex class. If you decide the more complicated class has to do more damage because he's working harder at the keyboard, then you end up with only that class being considered viable for the role at endgame, but if you don't, you have people going for the more expedient option.

Then it gets exacerbated by the wildly different fight lengths in different kinds of content too. Probably arcane really is too simple right now, and fire might be a little too complex - if they nudge arcane up enough so you're using all 3 of your spells instead of mostly just one, and perhaps nudge fire down so you're not watching 8 things, there could still be a complexity gap without it feeling quite as stark as it is right now.

And that all sets aside the question of utility, of course.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 04, 2011, 03:18:34 AM
You also seem to have lost sight that entire point of the design of any of these classes is with the goal that people have fun.  Ie: what they like.  Divorcing design from fun is pretty much the biggest red 'you're doing something wrong' flag there is.  Saying 'I don't care about the fun, just the pure design' misses the point entirely.  It's being either discognitive or disengenous.


I kinda disagree.  For me, as a Frost Mage for most of my life, I found the chilled/FoF build was the most fun time.  Simple blizzard all the time, nothing else, beat everything.  Hell, with multiple mages you didn't even need a tank until you got to bosses.  For me, that was fun.  But it was fun because I was an utterly overpowered motherfucker and, actually, it was kinda boring.

I find the same thing with the Arcane Mage and AB right now.  Sure, it's fun to an extent watching the BIG NUMBERS and crushing everything, but it's also kinda boring and, worse than the Blizzard situation, it's kinda exclusive.

But anyway;  I'm bowing out because I really don't care THAT MUCH.  I was just pointing out how fucking stupid and ridiculous I found it and I think I've justified my feelings on the matter.


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 05, 2011, 03:15:18 AM
Oh come on. I don't even play the game anymore but that's just ridiculous stretching that's pure nonsense purely to bash cata. Talent trees have ALWAYS been fucked that way, and probably always will due to the difficulty in balancing them.

No.

Up to Wrath they've always been fucked up in a "Arms is for PvP, Fury is for PvE" way, along with an inability to do basic math and the encounter design guys early on being utterly fucking retarded with handing out resists.

This is an entirely new brand of retarded. (http://www.wowhead.com/spell=81914)


Title: Re: Cracks starting to show?
Post by: Outlawedprod on November 05, 2011, 05:20:00 AM
How do we mudflation?!

http://eu.battle.net/wow/en/blog/3258652


Title: Re: Cracks starting to show?
Post by: Merusk on November 05, 2011, 05:42:22 AM
Quote from: Ghostcrawler
PCs just can’t quickly perform math on very large numbers, so
:headscratch:


Title: Re: Cracks starting to show?
Post by: Ingmar on November 05, 2011, 01:36:07 PM
Player Characters, not Personal Computers.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 05, 2011, 02:00:11 PM
This thread is funny.  I remember getting yelled at in some other thread that the "wow sucks" thread is over that a way.  Now all the wow lovers are in this one!

Carry on.


Title: Re: Cracks starting to show?
Post by: Kail on November 05, 2011, 02:22:28 PM
How do we mudflation?!

http://eu.battle.net/wow/en/blog/3258652
Quote
Mega Damage
The first solution could include changes like adding commas and the like to large numbers. We could also compress all of those 1000s to Ks and all of those 1,000,000s to Ms, much like we do with boss health today. Internally, we have been calling this the “Mega Damage solution” because instead of your Fireball hitting for 6,000,000 damage, it would hit for 6 MEGA DAMAGE (queue the Arcanite Ripper guitar solo).

-eyetwitch-

(http://i.somethingawful.com/u/elpintogrande/april09/characterclasses.gif)


Title: Re: Cracks starting to show?
Post by: dd0029 on November 05, 2011, 02:27:25 PM
Player Characters, not Personal Computers.
That's what I thought too. But nope, it really seems to be talking actual computers.

Quote from: Ghostcrawler
If we can make numbers such as floating combat text and boss health and item stats a little easier to read at a glance, then maybe we can endure numbers increasing exponentially for many digits to come. Now there are some very real computational limitations. PCs just can’t quickly perform math on very large numbers, so we’d have to solve all of those problems as well. Even today, tanks can hit the ten digit threat cap on some encounters.


Title: Re: Cracks starting to show?
Post by: Kirth on November 05, 2011, 02:46:53 PM
How do we mudflation?!

http://eu.battle.net/wow/en/blog/3258652
Quote
Mega Damage
The first solution could include changes like adding commas and the like to large numbers. We could also compress all of those 1000s to Ks and all of those 1,000,000s to Ms, much like we do with boss health today. Internally, we have been calling this the “Mega Damage solution” because instead of your Fireball hitting for 6,000,000 damage, it would hit for 6 MEGA DAMAGE (queue the Arcanite Ripper guitar solo).

-eyetwitch-

(http://i.somethingawful.com/u/elpintogrande/april09/characterclasses.gif)

Is glitterknight a new class?


Title: Re: Cracks starting to show?
Post by: Sir T on November 05, 2011, 03:24:15 PM
For those not getting the injoke

(http://images3.wikia.nocookie.net/__cb20090102221748/rifts/images/thumb/1/13/800HC.jpg/247px-800HC.jpg)


Title: Re: Cracks starting to show?
Post by: Special J on November 06, 2011, 08:59:31 AM
Hmmm. Cash store pet that is tradeable.  Gold selling has arrived.

http://us.battle.net/wow/en/blog/3840440/Guardian_Cub_Tradable_Pet_Now_Available-11_1_2011#blog


Title: Re: Cracks starting to show?
Post by: Merusk on November 06, 2011, 09:17:00 AM
Welcome to 4 weeks ago.   :grin:

ed: They also aren't selling well and are suffering from the usual AH undercutting.  On my server there's 12 on the AH ranging in price from 25,000 to 7900 gold.


Ed: whoops, too many zeroes on the ~8k price


Title: Re: Cracks starting to show?
Post by: Ingmar on November 06, 2011, 09:29:04 AM
The price drops hourly, I don't think they're selling much if at all.


Title: Re: Cracks starting to show?
Post by: Merusk on November 06, 2011, 09:39:07 AM
I don't believe anyone thought they'd sell for a lot in the first place.  Anyone who wants them that bad can pay Blizz the $10 for them.  Much simpler than farming up $8k, particularly since money problems seem universal for some reason.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 06, 2011, 09:42:06 AM
I bought 2 for 7k apiece, which isn't really a lot of gold to me.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 06, 2011, 09:52:46 AM
How much gold per hour do you make farming gold? And how much do you get paid hourly at your job? (Obviously I don't actually want you to answer, just to think about the value of time.) The price would have to drop awfully low before it seems to me like it would make sense to spend gold if I wanted one of these things.

Time is money, friend!


Title: Re: Cracks starting to show?
Post by: Evildrider on November 06, 2011, 10:36:47 AM
I bought 2 for 3500 gold each.

And the only reason I did that is cuz I'm done with WoW in a month anyway.  I gave them away to some new players in Goldshire.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 06, 2011, 10:42:46 AM
Uh, farming gold? I spend about 30m playing the AH per day, and make about ~3k a day. I'm up to almost 300k server wide.


Title: Re: Cracks starting to show?
Post by: Fordel on November 06, 2011, 02:13:26 PM
How much gold per hour do you make farming gold? And how much do you get paid hourly at your job? (Obviously I don't actually want you to answer, just to think about the value of time.) The price would have to drop awfully low before it seems to me like it would make sense to spend gold if I wanted one of these things.

Time is money, friend!


You're just a Hat-Less peasant, you always have been. You were QQing you couldn't drop 50 dollars for your epic mount speed back in the day too!


Title: Re: Cracks starting to show?
Post by: SurfD on November 06, 2011, 02:30:12 PM
The only way anyone made any mad money off the guardian cubs was playing the AH on the first wave of them.   Since it takes 24 hours from time of purchase in the Blizz Store to when you can list them, the first wave would have all gone up as soon as possible.  Rampant undercutting ensues, then a smart person buys as many of them as possible at the massive undercut price, waits for the rest to dissapear off the AH (which on the first day will happen really fast), and re-lists them for big bucks.  Since very very few more will be coming back into the AH untill the next 24 hour batch cycles through, all the late logging compulsive buyers have no choice but to go to the guy who now owns the market for the next 10-15 hours.  I know someone on my server who made something like 300k gold profit doing this on the first rush.  Now, there are so many flooding the AH and undercutting is so bad that you cant get away with that trick.


Title: Re: Cracks starting to show?
Post by: Special J on November 07, 2011, 04:38:15 AM
Welcome to 4 weeks ago.   :grin:


Why do I only find out about these things now? Apparently I suck.  Carry on then.

At any rate, successful or not, it's an attempt to do it.  Though I do wonder what happens after the first few waves and the people with big piles of gold have their pets now.


Title: Re: Cracks starting to show?
Post by: Azazel on November 08, 2011, 12:34:26 AM
If it were account-wide instead of character-specific, I'd potentially be interested. Lucky this pet looks pretty crappy.  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Evildrider on November 08, 2011, 08:44:13 AM
If it were account-wide instead of character-specific, I'd potentially be interested. Lucky this pet looks pretty crappy.  :awesome_for_real:

But I bet they make it an "good to have" pet for the new pokemon system.   :oh_i_see:


Title: Re: Cracks starting to show?
Post by: Merusk on November 08, 2011, 10:21:50 AM
If it were account-wide instead of character-specific, I'd potentially be interested. Lucky this pet looks pretty crappy.  :awesome_for_real:

But I bet they make it an "good to have" pet for the new pokemon system.   :oh_i_see:

I've been wondering how well my Zergling, Panda and Diablo will function in said system.  Or any of the Blizzcon & Arena event pets.

( can see Tyrael 1shotting my Diablo.. and Grunty vs Zerg being epic.  :awesome_for_real:)


Title: Re: Cracks starting to show?
Post by: Fordel on November 08, 2011, 10:39:56 AM
Everyone knows the balloon will be the one to rule them all!


Title: Re: Cracks starting to show?
Post by: Simond on November 08, 2011, 01:21:34 PM
Horde Balloon used Float!
It's not very effective...


Title: Re: Cracks starting to show?
Post by: Soulflame on November 08, 2011, 01:32:25 PM
At the very least, balloon is probably immune to ground attacks.


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 01:39:47 PM
Air-type pets are weak to fire-type pets though, which are bound to be pretty popular between the last few Blizzcon pets. Seems like a poor choice. Water pets like Murky are bound to be the better competitive pick, considering how few grass-type pets are in WoW.

Noobs.


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2011, 01:43:37 PM
The harsh reality for WoW subscriptions is in today. It's uglier than I thought.

PC subscription revenues dropped 33% on a GAAP basis and over 81% on a non-GAAP basis compared to 2010. By my estimates they've lost over half their subscription revenues on a recurring basis for WoW.

EDIT: Sorry should have said for NA, not total sub recurring across the world.

To make an even further point, I think net loss of subscriptions during the quarter was probably 5-8% of the total, or around 600-900k on the net loss. But they are chewing through the amount of reserve revenue they accrued back in 2010. If you look at deferred revenue figures, they had over 1.7 Billion in prepaid deferred revenue in 2010. Now, they have only $487M. A substantial decrease.


Title: Re: Cracks starting to show?
Post by: Hawkbit on November 08, 2011, 01:50:04 PM
I subbed last week for the first time since January.  I made it about five days and threw in the towel last night.  No specific reasons, I think I've just grown out of the genre.  I'm going to try SWTOR at some point to test that theory, but gauging how quickly my interest in Rift tanked, I'm guessing this breakup will come down to a "It's not you, it's me". 


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 02:19:42 PM
I think it's more surprising that they still have as many subs as they do. At this point, nobody is happy with Cataclysm, and most players haven't had any new content to do for months. I can't imagine someone going through the Molten Front dailies and thinking "yeah, they've got me for another 4-6 months."


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2011, 02:23:35 PM
What I find myself wondering is that if Cataclysm had been what everyone wanted it to be, what their retention would look like. Which is to say, are they able to look at their sub losses and work out roughly how many of them are specifically due to Cataclysm, and how many are just down to "I have been playing this game for DECADES and it is time to move on"?

I mean, if I look at my own diminished hours of play, I don't know how much I can really put on the stuff I don't like in Cata, it is mostly down to the fact that the core group of people who I spent most of the last 6 years playing with mostly aren't subbed right now, and I think I can only blame Cataclysm directly for a couple of those people. Maybe just losing a couple keystone people to Cata issues was enough to crumble the whole thing, but I think there is probably a strong element of people are tired of WoW, Cata or not.


Title: Re: Cracks starting to show?
Post by: Rasix on November 08, 2011, 02:26:20 PM
Unless SWTOR is absolutely terrible, I do not see myself ever playing WoW again.  Mists of Pandaria anouncement didn't even stir me a little (plus I never finished Cata in the first place).  This feels weird, I used to really love WoW.  I'd get bored and unsub from time to time, but know I'd be coming back.  :|

Not going into full hater mode, guess I'm finally just done.  I'm guessing more than a few people have come to this conclusion.

What I find myself wondering is that if Cataclysm had been what everyone wanted it to be, what their retention would look like. Which is to say, are they able to look at their sub losses and work out roughly how many of them are specifically due to Cataclysm, and how many are just down to "I have been playing this game for DECADES and it is time to move on"?

Cata wasn't even that bad for me honestly.  I didn't even do any of the new content outside of the new 1-60.  Once the heroic situation was laid out here, I just completely lost all interest in powering my goblin through BC and WoLK.  Air left the balloon at record speed.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2011, 02:29:28 PM
I will probably stay subbed, but not play much until MoP comes out. I have a hard time letting go. I think at one point in 2004 or so I was subbed to like 5 MMOs at once.  :why_so_serious:

There's every chance that SWTOR will be the main game for me though, the whole Bioware thing makes that inevitable in my case.


Title: Re: Cracks starting to show?
Post by: Rasix on November 08, 2011, 02:33:24 PM
I think at one point in 2004 or so I was subbed to like 5 MMOs at once.  :why_so_serious:

 :ye_gods:

I've held onto my "no two at once" policy since UO.  I think my wife would seriously stab me if she saw 5 subs on the CC.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2011, 02:34:58 PM
Something along the lines of DAOC, CoH, WoW, Puzzle Pirates, and a brief foray into EQ2 I think. They might not have ever fully overlapped.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 08, 2011, 02:44:02 PM
I cut out DAoC way faster than Ingmar did. I think my highest is three at once, CoX, WoW, and rotating third, generally.


Title: Re: Cracks starting to show?
Post by: Fordel on November 08, 2011, 02:48:17 PM
He'll stay subbed to a game, not actually play it for half a year, then claim you left HIM when he finally decides to return.  :oh_i_see:


MoP (or the leaked rumor idea of it) was interesting until I got into SWTOR Beta.


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 02:51:48 PM
MoP (or the leaked rumor idea of it) was interesting until I got into SWTOR Beta.

:argh:

Most I've ever had going at once was two, and that has only happened a few times. I plan to have three going briefly once SWTOR comes out, then I'll dump whichever I'm enjoying least.

I do have a friend that has remained subbed to WoW since the game came out, even though he's gone without playing it for 6+ months multiple times.


Title: Re: Cracks starting to show?
Post by: Fordel on November 08, 2011, 02:56:31 PM
I once had two DaoC subs for a few months. My Kobold Warrior and his Assbot Shaman friend.

That was when subs were still 10 dollars per month, and like 7 if you got a multi-month deal or whatever.



Other wise I only sub 1 game at a time, went DaoC for a long time, then WoW, then a stint in EVE where I tried really hard to like the game, then back to WoW, then nothing until SWTOR steals all my money. Metzen's fan fiction isn't going to be able to compete with Bioware for me.


Title: Re: Cracks starting to show?
Post by: luckton on November 08, 2011, 03:06:10 PM
ActiBliz Investor Call Patch Notes

- World-wide subscription numbers now at 10.3 million, down from 11.4
- Profits are still triple from last quarter last year
- Diablo 3, Call of Duty will keep the company in money-hats for years to come, SWTOR and GW2 be damned.

http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/


Title: Re: Cracks starting to show?
Post by: Tannhauser on November 08, 2011, 03:08:49 PM
I wanted an underwater zone, Blizzard gave me one and I didn't like it.
I wanted to play a goblin, Blizzard gave me one and I didn't like it.
I wanted new quest storylines, Blizzard gave me some and I didn't like them.

So, no, it wasn't all Blizzards fault.


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2011, 03:43:23 PM
I think the long and short of this is that Blizzard isn't really that interested in being in the WoW business anymore, and they won't continue to give it much, if any, real support.


Title: Re: Cracks starting to show?
Post by: Simond on November 08, 2011, 04:03:13 PM
Nah, the long and the short of it is they listened to the wrong fucking people when designing (the 80+ part of) Cataclysm and went "Hey, some people are complaining that Wrath was too easy - let's make Cata heroics and raids impossible to PUG! What could possibly go wrong?"

Today: "Oh yeah. That could happen. welp"


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 04:11:13 PM
It's like you're arguing about why the game lost subs Q1 instead of Q3. This thread always delivers.


Title: Re: Cracks starting to show?
Post by: Margalis on November 08, 2011, 04:12:34 PM
I wanted an underwater zone, Blizzard gave me one and I didn't like it.
I wanted to play a goblin, Blizzard gave me one and I didn't like it.
I wanted new quest storylines, Blizzard gave me some and I didn't like them.

So, no, it wasn't all Blizzards fault.

And now everyone asked for Panda Bears and Blizzard is giving them that.

Just giving players what they ask for is not game design, Blizzard's job is to give players what they will actually enjoy. You know, Homer's car and all that. Given the history of underwater levels in games an underwater zone just sounds like a bad idea.

Now that said I think at some point sub levels were bound to drop no matter what. The game is old, it looks old, a lot of what was once unique and fresh about it is now regularly duplicated by most every MMO out there. There are two dozen Korean MMOs that look like competent WoW clones and a lot of them have better graphics. (At least technically) To some degree what they offered is now a commodity product.

At this point the game is not going to attract many new players. The last time I heard someone say "I've never played WoW but I'm going to start" was years ago, at this point it's all about slow bleeding. If anything WoW is so big and established now that starting from scratch must feel daunting. The big thing people talk about with Cata is how it drove some old players away but people seem to forget that Cata was supposed to attract new or long-dormant players, something it seems to not have done at all. To some degree I think people are missing the forest for the trees, the whole world revamp thing ultimately looks like a waste.

I don't think Blizzard failed or deserves blame though. The game launched in 2004 and has 10 million players still. The success has been phenomenal but all good things come to an end.


Title: Re: Cracks starting to show?
Post by: Paelos on November 08, 2011, 04:21:01 PM
No I certainly blame Blizzard for putting so much effort into revamping the early levels. We knew it wouldn't do what they wanted at the expense of so many other things that would have actually retained subscriptions, and we knew it when it was ANNOUNCED. And then there was trying to focus on that whole bullshit of releasing actual dungeon and raid content in the first patch, which they completely fucked up, then lied about, then got busted on the lie.


Title: Re: Cracks starting to show?
Post by: Kail on November 08, 2011, 04:25:02 PM
I know two people who were somehow pulled in by Cataclysm as their first WoW experience.  Both loved the game until they lost interest just after level 60 (it didn't help that they had to buy all the expansions separately).

I think the old world revamp stuff was a good idea, if you're looking to attract new players (and they should do this), but maybe not all at once.  Every expansion should have a new "level path" or something, rather than redoing the entire world.  Old WoW, one thing you could say was that it got better the more you played.  With new WoW, you get the best stuff front loaded, and then have to slog through Outland and Northrend to get back to the new content.


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 04:30:58 PM
Cata will have gone about a year without releasing any actual new 5-man content, so that's pretty cool.

I think the old world revamp stuff was a good idea, if you're looking to attract new players (and they should do this), but maybe not all at once.  Every expansion should have a new "level path" or something, rather than redoing the entire world.  Old WoW, one thing you could say was that it got better the more you played.  With new WoW, you get the best stuff front loaded, and then have to slog through Outland and Northrend to get back to the new content.

I'm sort of glad they did at all at once, rather than spreading it out. It means the developers only spent a huge amount of time revamping the game in one expansion instead of spending time on it over 3-4 expansions. It means that this expansion was weak but hopefully that future ones will be stronger.

They had to remake the 1-60 stuff though, or let people skip it entirely. Old 1-60 was awful as of 2009, and fairly embarrassing compared to other recent MMOs. If Cata hadn't revamped the leveling experience, people (myself included) would be saying "they need to revamp the leveling experience, it's unbearable". Their mistake was in re-vamping all of the old leveling experience, rather than revamping enough to get people from 1-60 smoothly. Did we really need 4-5 different leveling paths for a game as old as WoW? They chose the 'perfection' route by redoing almost every old zone even thought it wasn't necessary, rather than making more modest plans. Hell, I'm surprised they didn't spend time revamping Silithus or Winterspring, even though the zones became useless the minute TBC launched.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 08, 2011, 04:42:40 PM
I know two people who were somehow pulled in by Cataclysm as their first WoW experience.  Both loved the game until they lost interest just after level 60 (it didn't help that they had to buy all the expansions separately).

I think the old world revamp stuff was a good idea, if you're looking to attract new players (and they should do this), but maybe not all at once.  Every expansion should have a new "level path" or something, rather than redoing the entire world.  Old WoW, one thing you could say was that it got better the more you played.  With new WoW, you get the best stuff front loaded, and then have to slog through Outland and Northrend to get back to the new content.

That mostly indicates to me that at the very least, they absolutely need to do something about Outland. It is by far the weakest chunk of content they have now. Northrend I think still stands up alright, with multiple paths and a focused story to tell without too many sloggy bits (assuming you're new, like the two people you mention ... WotLK is still too recent for those of us who played through it a dozen times already  :oh_i_see:). The problem with Northrend, of course, is that the Northrend story is over, and Cataclysm's isn't as good, since it's "let me tell you how awesome Thrall is." I got sick of 80-85 much, much faster than I got tired of 70-80.


Title: Re: Cracks starting to show?
Post by: Simond on November 08, 2011, 04:46:50 PM
Outland is a day or two of playing and you're done. Northrend is a fucking millstone around the necks of all alts I've tried to level through it, and Cata is even worse.


Title: Re: Cracks starting to show?
Post by: caladein on November 08, 2011, 04:51:15 PM
With the exception of the Indiana Jones half of Uldum (which you can skip easily), I enjoy 80-85 a lot more than 70-80 where I strongly dislike half the zones (Borean, Howling, Dragonblight, Zul'Drak) and really only like Storm Peaks and the solo part of Icecrown much at all.


Title: Re: Cracks starting to show?
Post by: Lantyssa on November 08, 2011, 05:04:16 PM
He'll stay subbed to a game, not actually play it for half a year, then claim you left HIM when he finally decides to return.  :oh_i_see:
It's so true!


Title: Re: Cracks starting to show?
Post by: Merusk on November 08, 2011, 05:31:43 PM
With the exception of the Indiana Jones half of Uldum (which you can skip easily), I enjoy 80-85 a lot more than 70-80 where I strongly dislike half the zones (Borean, Howling, Dragonblight, Zul'Drak) and really only like Storm Peaks and the solo part of Icecrown much at all.

I'll agree with this because so long as you're in a guild and have rested xp/ heirloom 2.0s you can skip the worst zone in the xpack- Deepholm.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2011, 05:33:27 PM
Unless you want shoulder enchants.  :argh:


Title: Re: Cracks starting to show?
Post by: Sjofn on November 08, 2011, 06:04:08 PM
I fucking hate Deepholm so goddamn much. I skipped it has hard as I could on both my scribes.

But I think I hate Vashj'ir more.

Basically Cataclysm's 80-85 zones, for me, range from barely tolerable (Hyjal, Twilight Highlands) to somewhat hateful after the first time (Uldum) to loathesome even the first time though (Deepholm, Vashj'ir). And Twilight Highlands is only still in tolerable as Alliance, because I love dwarves, and I extra love dwarves getting married. WotLK has some shitty zones, but they are utterly skippable, and it took me I think three days of half-assing it to get through this time. Outland, even thought it's a short trip these days, is still fucking Outland, and I hate it like poison.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 08, 2011, 06:14:10 PM
I actually really like Vash'jir, but post-Firelands the game REALLY incentivizes you to level through Hyjal instead because you have to advance the phasing far enough to get to the free 365 gear.


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 06:37:35 PM
I had to make a trip to Vashj'ir on my hunter to visit the ER vendor, even though he skipped it since Hyjal is about 5x faster to quest through. Man, I'd forgotten how pretty that zone was. Completely stuffed full of detail too. It's criminally under-appreciated.

I still think outland has the best quest content in the game though ;D. No dumb vehicle bullshit, non-linear so you don't feel like you're on a boring ride, and the zones are still visually amazing. The story isn't half bad either, if you can be arsed to care about it on your X-th trip through.

A few weeks ago I decided to resume leveling my warrior that I shelved at level cap in TBC. I had gotten her to 71 for some reason or another (I think a guild-mate wanted a tank for a few Northrend dungeons). First quest in my log was the one in Howling Fjord where you have to control a scare-crow vehicle to inspect some dwarven artifacts. I got about 50 feet in the scare-crow vehicle and logged out.


Title: Re: Cracks starting to show?
Post by: Fordel on November 08, 2011, 06:42:40 PM
Vashj is okay, once. I'm glad I did it, saw the zone, marveled at the underwater'ness and all that junk.

Other wise its like 3 "oh noes the naga have found our secret base, again" quest hubs to long.


Title: Re: Cracks starting to show?
Post by: Rokal on November 08, 2011, 06:47:37 PM
They could have removed the last third of the quests and the zone wouldn't have suffered much for it. Make the Naga influence more obvious earlier, and then just resolve it in the 5-man.


Title: Re: Cracks starting to show?
Post by: Fordel on November 08, 2011, 07:11:54 PM
I did the zone as a druid too, so I had super water hax mode to get around.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 08, 2011, 07:21:28 PM
The zones wouldnt have been so bad if you weren't in them for so damned long.


Title: Re: Cracks starting to show?
Post by: Selby on November 08, 2011, 08:54:29 PM
The zones wouldnt have been so bad if you weren't in them for so damned long.
This.

I'll be honest, I really like the new zones.  I'm just not up for the sheer amount of time it takes to get through them on the way to 85 more than the 5 times I've already done it.  If they had been half as long and had 2-3 more of them, I think it would have worked out better.


Title: Re: Cracks starting to show?
Post by: Sjofn on November 08, 2011, 09:38:35 PM
Yep. Vashj'ir in particular, even my first time through, felt like a BILLION YEARS LONG.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 09, 2011, 12:47:29 AM
Yup.  I think the pacing of the instances made it worse too. 

If you just level from 80-85 using instances, you'll see what I mean.  Not enough of them to break up the monotony and you're stuck with the same fucking ones over and over and over again.

I swear, the castle in the clouds is pretty and engaging for MAYBE the first five times.  After that, it's all 'Christ, Grounding Field Mobs AGAIN.'


Title: Re: Cracks starting to show?
Post by: SurfD on November 09, 2011, 01:04:32 AM
Yup.  I think the pacing of the instances made it worse too. 

If you just level from 80-85 using instances, you'll see what I mean.  Not enough of them to break up the monotony and you're stuck with the same fucking ones over and over and over again.

I swear, the castle in the clouds is pretty and engaging for MAYBE the first five times.  After that, it's all 'Christ, Grounding Field Mobs AGAIN.'

The worst problem i had with the dungeons was even after you hit level 84, and opened up 3 new ones, Random queuing for your VP reward still gave you an obscenely high chance of getting one of the starter dungeons.  No. FUCK YOU. I dont want to run Throne of Tides AGAIN, I replaced everything that could drop in there with quest greens damn you, give me a dungeon that potentially could drop upgrades :(


Title: Re: Cracks starting to show?
Post by: Tannhauser on November 09, 2011, 03:17:02 AM
Back to 1-60, I've ran out of quests in Tanaris.  I even found a probable quest hub but no quests. Looking for the breadcrumb to Un'goro and I don't see it.  I do have a quest into Zul'farrak, do I have to do that instance to unlock the other quests?  Hopefully not.

Went down into the crater and picked up a couple of quests but the others are silver, so maybe I'm not getting Tanaris quests because I'm too low.  Weird.  These breadcrumb zone changes are usually pretty seamless.


Title: Re: Cracks starting to show?
Post by: Merusk on November 09, 2011, 03:59:36 AM
Even if you were too low you'd see the silver ! if you were within 3-5 levels of the quest.  I think Tanaris still has a few you're supposed to find and pick-up while traveling about.  When in doubt check Wowhead.

Putzing around with a lowbie Druid (45) I've had the opposite problem and have outleveled each zone before getting the next crumb. I've been making judicious use of the Hero's Call boards as soon as the mobs I'm required to kill hit green status.


Title: Re: Cracks starting to show?
Post by: Wolf on November 09, 2011, 06:52:50 AM
Skimmed through the thread and just wanted to chip in with an opinion that seems to be missing, that of the poopsocking crowd. I run a guild that's very low on the hardcore totem pole, but we're still 6/7hc, wiping on ragnaros and raid 7 hours over 3 days weekly, so I guess that's much more than anyone else here. The dungeons I hate very, very much. If I'm there, I'm there to cap VP or gear an alt so they're ready to do normal raids. I want it to run smooth and fast, and especially at the start that was very rarely the case. I can't say I find them overly hard, but I also can't say I enjoy having to actually pay attention, that's what raiding is for. Also as someone already mentioned, hiding from the casual/bad memberbase is not the greatest experience. Class changes I either like or hate like anyone else. I do hate that they introduced RNG into the most non-rngy class in the game, that happens to be my main, but nothing that will make me quit. T11 was mostly good, some very silly bosses, some really good ones. It was too large for us, but we don't raid as much as some people and I can respect that. T12 is shit and nerfs made it even more shit.

For what is worth we've had 1 raider quit due to getting bored with the game over the course of the whole expansion. We had a couple of people that took a break, but that was more rl issues than anything else. Our casual base has stayed mostly subbed also, maybe 3-4 people that quit at the start and are already back. Then again we're euros and we're flat out better at games than the filthy yanks  :drill:


Title: Re: Cracks starting to show?
Post by: Ironwood on November 09, 2011, 07:10:55 AM
What filthy Euro server do you hail from ?



Title: Re: Cracks starting to show?
Post by: Wolf on November 09, 2011, 07:22:14 AM
Alliance Neptulon (Rampage/Saccage), we have 1 good pve guild and way too many Bulgarians, Greeks and Romanians to be called anything but filthy, unfortunately. Apparently it's something of a famous server for pvp-ers, but I don't really care about that.


Title: Re: Cracks starting to show?
Post by: Hutch on November 09, 2011, 10:06:22 AM
Back to 1-60, I've ran out of quests in Tanaris.  I even found a probable quest hub but no quests. Looking for the breadcrumb to Un'goro and I don't see it.  I do have a quest into Zul'farrak, do I have to do that instance to unlock the other quests?  Hopefully not.

Went down into the crater and picked up a couple of quests but the others are silver, so maybe I'm not getting Tanaris quests because I'm too low.  Weird.  These breadcrumb zone changes are usually pretty seamless.

Another thing you can do (if you haven't already) is go to your local faction capital and visit the board. If you've run out of quests in Tanaris, you might be able to pick up a breadcrumb in your capital. Orgrimmar if you're horde, and I guess Darnassus (?) for Alli.

And if that fails, visit your capital on the other continent. The boards on each continent will direct you to local zones.


Title: Re: Cracks starting to show?
Post by: Merusk on November 09, 2011, 10:13:55 AM
Heros' call boards are in every city, not just Org and Stormwind.  They're right outside the bank in all cases.   If there's 2 banks, they're outside both.


Title: Re: Cracks starting to show?
Post by: Soulflame on November 09, 2011, 11:01:04 AM
Two banks?  Silly alliance!  Orgrimmar has five or six banks!   :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Merusk on November 09, 2011, 12:23:14 PM
Org was also rebuilt in the span of hours while Stormwind has taken almost a year trying to move one damn statue out of a pond.


Title: Re: Cracks starting to show?
Post by: AcidCat on November 09, 2011, 12:24:32 PM
Outland is a day or two of playing and you're done. Northrend is a fucking millstone around the necks of all alts I've tried to level through it, and Cata is even worse.

Yeah I don't mind Outland at all on my alts, it goes by so quick - really the only issue with it is that Blade's Edge, Netherstorm, and Shadowmoon are completely superfluous now, they are dead zones serving no purpose.

But yeah Northrend sucks. I have three alts in the mid-70's now, I stopped playing them when I heard they were lessening the xp requirement to get through there, because as it is now it just feels like a neverending slog.


Title: Re: Cracks starting to show?
Post by: Soulflame on November 09, 2011, 12:30:36 PM
Org was also rebuilt in the span of hours while Stormwind has taken almost a year trying to move one damn statue out of a pond.

King Superchin needs to bust the dwarf stone mason union so some work on moving fallen statues can get done.

I remember running past that damn thing doing fishing dailies and shaking my head at the scripted argument going on.


Title: Re: Cracks starting to show?
Post by: Lakov_Sanite on November 09, 2011, 01:02:01 PM
Org was also rebuilt in the span of hours while Stormwind has taken almost a year trying to move one damn statue out of a pond.

This is what you get when you refuse to pay the unions.


Title: Re: Cracks starting to show?
Post by: Fordel on November 09, 2011, 01:59:30 PM
Do Peons get paid?


Title: Re: Cracks starting to show?
Post by: caladein on November 09, 2011, 02:02:27 PM
Skimmed through the thread and just wanted to chip in with an opinion that seems to be missing, that of the poopsocking crowd. I run a guild that's very low on the hardcore totem pole, but we're still 6/7hc, wiping on ragnaros and raid 7 hours over 3 days weekly, so I guess that's much more than anyone else here.

Not quite, my group's 6/7H as well and we've had at least a mention or two of heroic Rag kills in these threads.  Also, I disagree with you pretty strongly about dungeon difficulty and T12, although at least the former can be bridged with challenge modes one would hope.


Title: Re: Cracks starting to show?
Post by: Nevermore on November 09, 2011, 03:02:55 PM
Do Peons get paid?

They get paid with a booterang to the head.


Title: Re: Cracks starting to show?
Post by: Tannhauser on November 09, 2011, 06:17:55 PM
I gained a level and unlocked the breadcrumb to Un'goro.  Can't believe I completed all the Tanaris quests, a little disappointing.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 09, 2011, 06:47:38 PM
And also very strange! I can't seem to finish a zone before half of it turns grey, even without XP heirlooms.


Title: Re: Cracks starting to show?
Post by: Azazel on November 10, 2011, 12:02:08 AM
Org was also rebuilt in the span of hours while Stormwind has taken almost a year trying to move one damn statue out of a pond.

That's because Blizzard favours the Horde over the Alliance! Also, did you head about the Corpsegrinder thing at Blizzcon? More Proof!


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 10, 2011, 03:40:31 AM
Vashj'ir is just too damned long and too linear.

I remember being pissed at the though that Stormwind's shit was going to get ruined and was going to stay ruined for the next seven years.  Then Blizzard started making noises about phasing and quest lines in the city.  Then I was fucking stoked, because it was patently obvious that there were massive plot lines revolving around %player driving off Deathwing and rebuilding the city.

Whelp.


Title: Re: Cracks starting to show?
Post by: Merusk on November 10, 2011, 03:41:36 AM
Org was also rebuilt in the span of hours while Stormwind has taken almost a year trying to move one damn statue out of a pond.

That's because Blizzard favours the Horde over the Alliance! Also, did you head about the Corpsegrinder thing at Blizzcon? More Proof!

You forgot to work the continuing turnover of Kalimdor and PvP stats into the whine.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 10, 2011, 08:22:35 AM
And also very strange! I can't seem to finish a zone before half of it turns grey, even without XP heirlooms.

Yes, that was my complaint too.  Even without rest xp and heirlooms, the zones were turning grey before finishing.  Hard to feel invested in story when this happens.


Title: Re: Cracks starting to show?
Post by: sinij on November 10, 2011, 08:38:30 AM
Quote
Resilience as a base stat is to make players who primarily do PvE content able to enter the PvP space with their PvE gear and remain competitive.

How did they manage not to learn that if you allow PvE gear to compete, it instantly becomes golden standard?

 :facepalm:


Title: Re: Cracks starting to show?
Post by: Merusk on November 10, 2011, 09:40:23 AM
Wait.. what? Where'd you see that one, sinij?


Title: Re: Cracks starting to show?
Post by: sinij on November 10, 2011, 10:05:39 AM
Recent Class Design & Balance Q&A.

Plus they are going back to unkillable healers again. They are trying to go back to "can't kill unless OOM", so its back to drinking wars.

How can you repeat past mistakes and hope it turns better? I don't get it, but at the same time I won't be coming back to WoW, so meh.

 :facepalm: :facepalm:


Title: Re: Cracks starting to show?
Post by: Morfiend on November 10, 2011, 11:13:00 AM
Quote
Resilience as a base stat is to make players who primarily do PvE content able to enter the PvP space with their PvE gear and remain competitive.

How did they manage not to learn that if you allow PvE gear to compete, it instantly becomes golden standard?

 :facepalm:

Honestly I dont agree with this.

Right now if you dont have stacked pvp gear you are completely worthless. This is a huge barrier to entry for a lot of people. I think they need to make a way to be competitive in PVP with PVE and PVP gear and give you the option to do ether from doing ether.


Title: Re: Cracks starting to show?
Post by: Rokal on November 10, 2011, 11:14:34 AM
PvE gear will have some resilience base. PvP gear will simply have more, I think. So you'll be able to enter a BG with your PvE gear and not get slaughtered, but you'd still be better off using PvP gear.


Title: Re: Cracks starting to show?
Post by: Hutch on November 10, 2011, 11:19:15 AM
Wait.. what? Where'd you see that one, sinij?

Class Design & Balance Q&A Recap on MMO Champion (http://www.mmo-champion.com/content/).

I'd link their source, but it seems like a copy-paste snafu occurred, because their source link points to a blizzard blog for the 4.2 patch. So this recap may or may not exist in official form anywhere, yet.

Personally, I'm glad to see they're going to turn off auto-daze for Aspect of the Cheetah.


Title: Re: Cracks starting to show?
Post by: Xanthippe on November 10, 2011, 11:51:02 AM
PvE gear will have some resilience base. PvP gear will simply have more, I think. So you'll be able to enter a BG with your PvE gear and not get slaughtered, but you'd still be better off using PvP gear.

That only makes sense if you can enter a heroic dungeon wearing pvp gear and not get slaughtered.


Title: Re: Cracks starting to show?
Post by: Merusk on November 10, 2011, 11:59:32 AM
PvE gear will have some resilience base. PvP gear will simply have more, I think. So you'll be able to enter a BG with your PvE gear and not get slaughtered, but you'd still be better off using PvP gear.

IF they can balance this, fine. They've proven unable to do so in the past.

As for the baseline.. it's there.  It's called craft a blue set of PVP gear and work your way into the current honor set.   Too many fools jump in with just PVE gear then wonder why they get slaughtered.  I don't see people complaining that PvP gear provides inferior DPS for raids and getting it addressed.

Gearing up to the current honor set can take two weeks at most.  It's a weekend of catassing one day if you're Ally and its' AV weekend. (Last AV I got 3 2200 honor pieces playing half a day intermittently.) 


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 12:03:06 PM
What they're doing is actually making it so you have a certain amount of resilience just standing around naked, not adding it to PVE gear.

They have to do this or nobody can get into PVP without a horrible grinding up period if they didn't start right at the start of the expansion - I don't necessarily mean horrible in terms of length, just horrible in terms of ability to live longer than a few seconds. It isn't a bad change, PVP gear people will still outperform PVE geared people over all, the gap will just be narrower. Sky is not falling.

The crafted gear is an alternative, but boy it is pretty annoying to spend several thousand gold (which is what it will typically run you all told) on gear you're going to be turning around and replacing relatively fast. Better to just let people ramp up from a closer position with their PVE stuff, and I say that as a crafter who financed a LOT of stuff off of selling PVP blues right at release.


Title: Re: Cracks starting to show?
Post by: Merusk on November 10, 2011, 12:16:58 PM
I'll grant you the expense is ridiculous, but that's something they'd address once the first season of Gladiator gear is available for honor each expansion if they had any remaining competence.    There's no reason for it to take the orbs anymore, or for it to require effing pyrite or other high-end mats when a fresh 85 in greens can have a better piece for any slot within a night. 


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 12:23:23 PM
They do actually up the ilvl of the crafted gear every season now as well, so that helps a little.


Title: Re: Cracks starting to show?
Post by: caladein on November 10, 2011, 01:48:53 PM
Rift does the same kind of thing with its Resilience-equivalent and I think it makes sense here too.  It's not a lot over there (about one piece of starter PvP armor) but it works as a nice little global damage reduction against players.


Title: Re: Cracks starting to show?
Post by: Simond on November 10, 2011, 01:52:40 PM
It's really a way to implement "PvE abilities do less damage in PvP" without, you know, admitting it.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 01:53:25 PM
Welcome to 5 years ago.  :uhrr:


Title: Re: Cracks starting to show?
Post by: Sjofn on November 10, 2011, 01:54:26 PM
The crafted PvP shit doesn't take orbs, it takes elementium and various volatile shit (ornate pyrium, for example, takes waters and elementium ... and amusingly, no pyrium at all). Crafters are just gouging the fuck out of people because they can.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 01:57:06 PM
The water and air ones are still really expensive though.


Title: Re: Cracks starting to show?
Post by: Merusk on November 10, 2011, 02:02:11 PM
Hm I thought they took orbs. I'm misremembering there.

The Pyrium is to buy the patterns.  Takes 5 each to buy the Helm, Legs and BP.  

As for the crafters, I was talking about doing it for yourself.  You'll be lucky to find pieces on the AH as most folks just seem to DE the ones they make for profession leveling.  Those that I did find for my rogue who isn't a LW weren't profitable for the guy building them based off of the item cost of components.  He'd have been better off just selling the components.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 02:21:15 PM
I raced my smithing up right at release and was able to sell non glove/belt/boot pieces for over a grand each, which in turn financed me skilling up to the next piece, etc. It worked really well but that really only works right at the start of an expansion.


Title: Re: Cracks starting to show?
Post by: Merusk on November 10, 2011, 02:27:13 PM
Right.. which wasn't what we were discussing.  You said resil gear was silly expensive to make *now.* I agreed and said it was stupid that it was so and they could alter the mats, etc.  We're talking about right now in the cycle, not after an xp launch.


Title: Re: Cracks starting to show?
Post by: sinij on November 10, 2011, 02:51:55 PM
PvE gear will have some resilience base. PvP gear will simply have more, I think. So you'll be able to enter a BG with your PvE gear and not get slaughtered, but you'd still be better off using PvP gear.

Everyone will wear tanking gear in PvP, esp since they are going away with PvE-only mitigation stats, like defense.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 02:53:33 PM
Right.. which wasn't what we were discussing.  You said resil gear was silly expensive to make *now.* I agreed and said it was stupid that it was so and they could alter the mats, etc.  We're talking about right now in the cycle, not after an xp launch.

To buy now is what I meant, I may not have made it clear. If you're a crafter yourself it is a bit better yes.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 02:54:03 PM
PvE gear will have some resilience base. PvP gear will simply have more, I think. So you'll be able to enter a BG with your PvE gear and not get slaughtered, but you'd still be better off using PvP gear.

Everyone will wear tanking gear in PvP, esp since they are going away with PvE-only mitigation stats, like defense.

Are you time travelling from 2008?


Title: Re: Cracks starting to show?
Post by: sinij on November 10, 2011, 08:51:14 PM
PvE gear will have some resilience base. PvP gear will simply have more, I think. So you'll be able to enter a BG with your PvE gear and not get slaughtered, but you'd still be better off using PvP gear.

Everyone will wear tanking gear in PvP, esp since they are going away with PvE-only mitigation stats, like defense.

Are you time travelling from 2008?

No, but that is direction current development team will take us back to.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 10, 2011, 08:56:07 PM
Defense has been gone for years.


Title: Re: Cracks starting to show?
Post by: Ironwood on November 11, 2011, 01:12:27 AM
I liked defense.


Title: Re: Cracks starting to show?
Post by: Rokal on November 11, 2011, 01:23:37 AM
I liked defense.

It was pretty stupid. Tanks shouldn't have had to get to a certain rating level to avoid being 1-shot by RNG. They should have just disabled the ability for NPCs to crit in the first place, really. I don't think mastery has panned out perfectly for everybody, but I like it much more than I liked defense.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 11, 2011, 01:32:16 AM
I sort of liked the game of shuffling it to be exactly at the cap, but not the it HAD to be capped to succeed in raids part. If it had worked more like hit rating where you could be under cap and not totally fail, but it was much better to be at the cap, I would have been pretty happy with it.


Title: Re: Cracks starting to show?
Post by: Wolf on November 11, 2011, 01:35:54 AM
I like stats that can/must be capped - hit, exp. But I'm retarded and I like tinkering around with and min/maxing my characters. Naturally I liked defense :)


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 11, 2011, 02:46:02 AM
They should cut the PvE/PvP gear distinction completely, because it was never a good idea to start with except in comparison to the old honour system, where they basically just fucking ignored the fact that the loot was shit and the grind was fucking soul crushing.


Title: Re: Cracks starting to show?
Post by: SurfD on November 11, 2011, 03:53:30 AM
I liked defense.

It was pretty stupid. Tanks shouldn't have had to get to a certain rating level to avoid being 1-shot by RNG. They should have just disabled the ability for NPCs to crit in the first place, really. I don't think mastery has panned out perfectly for everybody, but I like it much more than I liked defense.
Lol, every time someone mentions the Defence stat, I always remember one of our funniest wipes back in Naxx 40.  Doing spider wing, Anub drops some piece of tanking loot, which happened to be an upgrade for one of our tanks (think it was bracers or a cape or something), and he decided to equip it on the spot because it was a decent enough upgrade to make it worth not waiting to enchant it.  As it happens, equipping the item essentially put him somenthing like .1% under the defence cap.  Of course, we didnt figure this out untill we got to Faerlina, who got in a single lucky crit while she was enraged and oneshot said tank (she crit him for something like 2k more damage then he had total health), and then procieded to enrage-oneshot like 1/3 of the raid before we got her back under controll (of course, by that time, it was pretty much game over.

I also lol at Defence, because I played a feral Tank at the time, and we needed signifigantly less defence to hit our "safe cap" because we were like 80% there through talents alone.


Title: Re: Cracks starting to show?
Post by: Merusk on November 11, 2011, 04:08:04 AM
They should cut the PvE/PvP gear distinction completely, because it was never a good idea to start with except in comparison to the old honour system, where they basically just fucking ignored the fact that the loot was shit and the grind was fucking soul crushing.

No, it was a great idea for keeping the people interested in PvP but not PvE subbed to the game.  Otherwise raid gear > all so it's Raid or don't PVP, just like in Vanilla/ BC. 


Title: Re: Cracks starting to show?
Post by: Fordel on November 11, 2011, 05:58:44 AM
I had to fuck with the defense cap AND the avoidance cap on my paladin, was fucking horseshit.


Title: Re: Cracks starting to show?
Post by: Merusk on November 11, 2011, 06:19:31 AM
I had to fuck with the defense cap AND the avoidance cap on my paladin, was fucking horseshit.

It was.. BUT.. it was worth it when you were a tiny, unkillable god who killed 50+ mobs at once as you cycled through the 4 shields in your backpack.

I miss my BC-era Pally Tank.


Title: Re: Cracks starting to show?
Post by: Wolf on November 11, 2011, 07:03:31 AM
you should try a mastery caped prot pally now. Will be easy to get with justice and dungeon drops next month. I don't know how BC was, but when I was leveling mine last month I was pulling 20+ mobs my level in deepholm and surviving without much issue. She was no-where near the cap and didn't even have shield wall at this point.


Title: Re: Cracks starting to show?
Post by: Merusk on November 11, 2011, 08:23:54 AM
With block only mitigating damage instead of stopping it it's just not the same.  You'd hit 100% avoidance, majority of it being block which stopped ALL damage and you were literally unkillable by anything other than bosses or screwing up positioning so mobs were behind you.  I wasn't kidding about 50+ mobs.

I'd pull the entirety of the elites on top of black temple in Shadowmoon Valley when I got bored and wanted to farm, knowing that so long as my shield held out I could stay up there as long as I wanted.

The tradeoff was that casters would fuck your entire day... which they still pretty much do, don't they?


Title: Re: Cracks starting to show?
Post by: Fordel on November 11, 2011, 01:32:10 PM
There was that trinket that would heal you every block, that made things pretty god damn silly at times. I also leveled my prot paladin from 70-78 inside a cave in the howling fjord abusing a endless stream of iron dwarves that were THEORETICALLY supposed to kill you if you 'failed' sneak in and out of the cave using your scarecrow golem disguise... and they would kill any other class/spec eventually. Prot Paladins were immortal against melee mobs though, you just needed to bring 3-4 shields. The only reason I didnt go straight to 80 is because the mobs turned grey. It took like 6 hours total I think, spread out over a few nights on a weekend. Didn't even have to pull and looting was futile after about 3 minutes as the bodies just piled and piled and piled.


The avoidance cap/uncrushable thing was horseshit because it was put in specifically in an attempt to make sure ONLY Warriors could tank bosses. They also just failed to account for their own itemization scaling and paladins managed to force the issue regardless.


Title: Re: Cracks starting to show?
Post by: Sheepherder on November 11, 2011, 05:03:49 PM
No, it was a great idea for keeping the people interested in PvP but not PvE subbed to the game.  Otherwise raid gear > all so it's Raid or don't PVP, just like in Vanilla/ BC.

Uhh, no.  You're contradicting yourself there.

If raid gear and pvp gear are the exact same thing there's no reason to discriminate one way or the other, except in determining which is faster or easier to get.  In vanilla, either/or didn't matter (when there was PvP gear of matching ilvl as the current raid gear, anyways :oh_i_see:) except you had a reasonable expectation of getting raid gear, whereas the old honour grind was even more fucked up than arena rating.  A simple failure to set reasonable barriers to entry.

In TBC optimal gear was still raid gear even though they had delineated the two and had kept the ilvl on current season gear relatively in line with the PvE gear, so no, that seperation of the two obviously does jack shit in and of itself.  This was exactly because PvE gear still had better stats for PvP than the PvP gear.  In that case the PvE/PvP separation made it worse because they didn't hand out Cataclysm's Edge with it's ridiculous amount of cloth gibbing armour penetration to gladiators, and the PvP crowd didn't get appreciable amounts of ArP on PvP gear until Sunwell came out.


Title: Re: Cracks starting to show?
Post by: Simond on November 12, 2011, 02:31:11 AM
With block only mitigating damage instead of stopping it it's just not the same.  You'd hit 100% avoidance, majority of it being block which stopped ALL damage and you were literally unkillable by anything other than bosses or screwing up positioning so mobs were behind you.  I wasn't kidding about 50+ mobs.

I'd pull the entirety of the elites on top of black temple in Shadowmoon Valley when I got bored and wanted to farm, knowing that so long as my shield held out I could stay up there as long as I wanted.

The tradeoff was that casters would fuck your entire day... which they still pretty much do, don't they?
Yeah, and having half of the tanking classes be essentially immune to damage and the other half not was certainly conducive to class balance. But don't worry about 'nerfed' block - it's going away completely in MoP!  :awesome_for_real:


Title: Re: Cracks starting to show?
Post by: Wolf on November 14, 2011, 01:14:16 AM
With block only mitigating damage instead of stopping it it's just not the same.  You'd hit 100% avoidance, majority of it being block which stopped ALL damage and you were literally unkillable by anything other than bosses or screwing up positioning so mobs were behind you.  I wasn't kidding about 50+ mobs.

Well, yeah, this sounds just silly :) You have to press buttons now but you can still pull quite a bit.


Title: Re: Cracks starting to show?
Post by: Outlawedprod on November 22, 2011, 07:44:17 AM
They are getting desperate.
http://eu.battle.net/wow/en/forum/topic/2999630289?page=1#6


Title: Re: Cracks starting to show?
Post by: Ingmar on November 22, 2011, 03:14:17 PM
They are getting desperate.
http://eu.battle.net/wow/en/forum/topic/2999630289?page=1#6

How do you draw that conclusion?


Title: Re: Cracks starting to show?
Post by: El Gallo on November 22, 2011, 03:27:52 PM
They are getting desperate.
http://eu.battle.net/wow/en/forum/topic/2999630289?page=1#6

How do you draw that conclusion?

Any attempt to improve the game is an admission that they are hemorrhaging cash, duh.


Title: Re: Cracks starting to show?
Post by: Rendakor on November 22, 2011, 04:04:28 PM
Resilience as a base stat is also not news, that was announced quite a while ago.


Title: Re: Cracks starting to show?
Post by: Outlawedprod on November 23, 2011, 05:23:09 AM
They are getting desperate.
http://eu.battle.net/wow/en/forum/topic/2999630289?page=1#6
How do you draw that conclusion?

This part of the blue post:
"PvP gear will be as useful for PvE, as PvE gear will be for PvP"

If they are willing to admit the whole PVP gear concept is flawed then just scale or damage by ability  BGs and be done with it.  All they're doing is encourage the AFK BG gear acquisition concept.  Making high level crafted armor with increased ilvl for more resilience with the last PVP season was their current attempt to keep new entrants from being instagibbed.  I guess they found out few people bothered to make it.


Title: Re: Cracks starting to show?
Post by: Wolf on November 23, 2011, 05:29:03 AM
you're reading that wrong. "PvP gear will be as useless for PvE, as PvE gear will be for PvP"

That's what he means. Same as it is now.


Title: Re: Cracks starting to show?
Post by: Ingmar on November 23, 2011, 08:14:45 AM
Yeah, what he said.


Title: Re: Cracks starting to show?
Post by: Ironwood on December 18, 2011, 02:31:12 PM
Used the Raid Finder today for the first time.

It was good, but with only 2 raids and the gear levels being kinda 'eh' it was a little underwhelming.  The raids themselves were utterly clownshoes, of course, with the only 'riding Deathwing' being of terrible interest.

Why on Earth they didn't put more of the lower raids on there I'll never know.

(Yes, I understand the reasons given, but they're shite.)


Title: Re: Cracks starting to show?
Post by: Rendakor on December 18, 2011, 09:50:43 PM
The real reason is effort. What would be the point of, for example, making a nerfed FL available through LFR that dropped gear that's WORSE than what you can get from the new 5m zones? In MoP it will be better because the system will have existed for the entirety of the expansion and thus all raids will be supported, but until then I can't blame them for not re-tuning old content that drops obsolete gear.

However, as a counter-point it would be nice to be able to queue for previous expansion raids at max level for mogging purposes (which is something I'm certain they will never allow).


Title: Re: Cracks starting to show?
Post by: Ironwood on December 19, 2011, 01:37:08 AM
I'm not talking about my level 85k, geared chaps, so much.  I just have a lot of chars who can't use the raid finder, can't yet get into the new instances and are building on the cusp of gear.  It'd be nice to go into a wee random raid to solve that problem.

It'd also be nice to go raiding with lower level chaps.


Title: Re: Cracks starting to show?
Post by: Wolf on December 19, 2011, 01:53:42 AM
Why didn't you like Dragon Soul? Just curious, I personally think it's one of the better dungeons they've done as far as fight mechanics go. No gimmick boss is a big deal for me, hoping it can become a standard  :oh_i_see:

Yeah, there are mechanics missing from LFR, but that's more true for Spine than any of the other fights :)


Title: Re: Cracks starting to show?
Post by: Ingmar on December 19, 2011, 01:54:05 AM
What do you mean by "gimmick boss"?


Title: Re: Cracks starting to show?
Post by: Wolf on December 19, 2011, 02:03:46 AM
Rhyolith is the epitome of a gimmick boss, to a lesser extent stuff like Alys' flying bit, baleroc healing mechanic, chimeron and to a much lesser extent Atramedes.

It's a boss where they feel the need to introduce an "external" mechanic to what's already in the game, to make it "interesting". And in most cases, that mechanic turns out to be just incredibly un-fun for the people that have to deal with it. The more it changes the way you play your class normally, the more frustrating it is. Which is why I don't consider Ultraxion or Madness to be gimmicky, even if they should probably be defined as such.

What I consider interesting encounter design is something like Morchok heroic and Yor'Sahj heroic.

At 90% Morchok splits in two and spawns his twin Kohcrom, the second one repeats everything Morchok does, a couple of seconds later. Additionally stomp increases damage taken by stomp by a ton, so you have to split your raid in two and deal with them as two separate bosses.

Yor'sahj, in addition to everything doing more damage, of course, spawns 4 blobs. That's cool. It presents you with options, and the fight changes dramatically depending on how you chose to deal with that and the loadout you have available. You can kill it in many different ways.

What I consider retarded encounter design is Baleroc heroic. Where unless you do the fight post-nerf, you're more or less forced into a two paladin setup, as they're the best class to deal with the added mechanic of the fight and you need to do it in a 2 healer 1 tank composition, because of the DPS recuirement. That's not a fun fight.


Title: Re: Cracks starting to show?
Post by: Ingmar on December 19, 2011, 02:05:43 AM
So it is just code for 'a mechanic I don't personally like'?


Title: Re: Cracks starting to show?
Post by: Ironwood on December 19, 2011, 02:10:18 AM
Why didn't you like Dragon Soul?

Story was a mess, zones were obvious 'THIS WAY TO BOSS', fights were (and I hate to go all Rokal) kinda easy and unchallenging.

As I said, Riding Deathwing was actually the highlight, mostly because it made a little sense and was an interesting fight that I enjoyed.  The rest of it, not so much.  Hitting Deathwing in the overgrown Nails to, I dunno, Drown him ?  was just silly.  It all was a bit of a mess.


Title: Re: Cracks starting to show?
Post by: Wolf on December 19, 2011, 02:28:21 AM
Yeah you could say that, or you could use my definition of the change to how your character normally plays and the extent of that change - I could live with Alys normal, I had to drink painkillers on Alys heroic from staring at the screen too much and I'm not even joking. Orange rings, Orange clouds, fat ass Orange birds that block your field of vision all set on a backdrop of an orange sky. Yeah that wasn't much fun.

And say what you will but Rhyolith is a straight gimmick. It worked differently every week, was sraight up broken for 3 weeks to the point where we'd one shot it one week and wipe 15 times the next, call the raid and proceede to 1 shot it the next night - absolutely the same loadout. It just wouldn't turn one evening, or would turn very weirdly. By the time we started doing heroic we had a decent handle on how the driving worked, and our driver hated the boss in its guts and wanted to stab whoever designed it every single week :)

Actually the more I think about it the only fights in firelands I don't have much issues with are beth, domo and shannox. It was a shit instance. With way too much trash.


Title: Re: Cracks starting to show?
Post by: Rokal on December 19, 2011, 11:38:38 AM
I'd definitely categorize Ultraxion and Madness as gimmick fights. Even Spine was pretty gimmicky. That said, the other 'gimmick' fights you listed were my favorite fights from each of the raid zones they were in. To each his own.


Title: Re: Cracks starting to show?
Post by: Fabricated on December 19, 2011, 05:08:48 PM
I unironically like Mimiron for some reason despite the fact like 90% of the shit he did instantly killed you.


Title: Re: Cracks starting to show?
Post by: Simond on December 20, 2011, 04:00:39 PM
Because he has an awesome remix: http://www.youtube.com/watch?v=K8hWPFigaqk


Title: Re: Cracks starting to show?
Post by: Sheepherder on January 07, 2012, 06:52:54 AM
True 'dat, spambot.  True 'dat.


Title: Re: Cracks starting to show?
Post by: Simond on January 07, 2012, 11:52:07 AM
If I'd not seen the deleted message, I'd be feeling a little offended.  :grin:


Title: Re: Cracks starting to show?
Post by: Soulflame on January 11, 2012, 08:00:58 AM
That's one determined spambot.


Title: Re: Cracks starting to show?
Post by: Paelos on January 11, 2012, 08:38:11 AM
I like that Cataclysm is too boring is a catchphrase along with WOW is still best ever!


Title: Re: Cracks starting to show?
Post by: Ironwood on January 11, 2012, 08:58:16 AM
But transmogrify has made my wee Belf Paladin look cool as utter fuck.

Until you run into all the other Belfs wearing the same fucking gear.


Title: Re: Cracks starting to show?
Post by: Rokal on January 11, 2012, 09:02:09 AM
I was pretty excited about all the transmog sets I was using until MMO champion released 'most common transmog' statistics that revealed I was the least creative person ever.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 11, 2012, 09:05:49 AM
OOOooo, Link ?

I fear I'm in there.


Title: Re: Cracks starting to show?
Post by: Rokal on January 11, 2012, 09:12:53 AM
They did it in a series

Warrior, Paladin, Death Knight (http://www.mmo-champion.com/content/2603-Class-Transmogrification-List-Blizzard-and-Bots)
Priest, Mage, Warlock (http://www.mmo-champion.com/content/2606-Happy-New-Year!-Darkmoon-Faire-Issues-Class-Transmog-List-Heroic-Madness-Video)
Druid, Rogue (http://www.mmo-champion.com/content/2607-Darkmoon-Faire-Has-Returned-Diablo-III-Anniversary-Update-Class-Transmog-List)
Weapons (http://www.mmo-champion.com/content/2598-Heroic-Madness-of-Deathwing-Video-Weapon-Transmogrification-Happy-Holidays!l)


Title: Re: Cracks starting to show?
Post by: Merusk on January 11, 2012, 10:21:08 AM
Haven't done Hunters, eh?

My DK is one of the crowd with his blue starter gear, but to be expected since they have so few choices and they're all pretty thematic.

My Mage (http://us.battle.net/wow/en/character/alleria/Kasandra/simple)
My Hunter (http://us.battle.net/wow/en/character/alleria/Ayarae/simple)

My Warrior and Rogue never showed up in the Armory with their changes.  The gear shows as transmog'd but doesn't show the right textures.  I imagine because I'd /quit instead of /camped and never logged back in when my sub lapsed.

The Rogue's in a leather harness w/ shortpants and the Warrior is rocking a set of Glorious armor.   Oh, sluttank.


Title: Re: Cracks starting to show?
Post by: Rokal on January 11, 2012, 10:49:36 AM
I don't think they've done hunters or shaman yet. I'm pretty sure hunter (like paladin) would be very predictable. I'd be curious to see Shaman though, since it feels like their sets haven't really ever had universal appeal among the community.


Title: Re: Cracks starting to show?
Post by: Ingmar on January 11, 2012, 10:51:39 AM
I'm a special snowflake (until everyone grinds out the faire gear...)


Title: Re: Cracks starting to show?
Post by: Ironwood on January 11, 2012, 10:55:45 AM
Classic. (http://eu.battle.net/wow/en/character/earthen-ring/Antargel/simple)


Title: Re: Cracks starting to show?
Post by: Hutch on January 11, 2012, 11:01:24 AM
My Hunter (http://us.battle.net/wow/en/character/rexxar/pelton/simple)

I always liked the look of the shoulder armor (from Wrath), so I built out the whole matching set.

Except for the goggles and the bow, which are both from Engineering.


Title: Re: Cracks starting to show?
Post by: Simond on January 11, 2012, 01:58:42 PM
I wouldn't be a special snowflake as a paladin but I am as a DK.
(Except probably not, as I'd imagine that faux-Judgement is still pretty high up there).


Title: Re: Cracks starting to show?
Post by: Shrike on January 15, 2012, 10:47:26 AM
I was pretty excited about all the transmog sets I was using until MMO champion released 'most common transmog' statistics that revealed I was the least creative person ever.

I was initially pretty stoked over transmog as well. The first night I tweaked my T12 so I (finally!) got rid of that friggin' chainmal ballgown. Then won the T13 chest and was right back where I started.

Of course, after looking around a bit, I noticed that most everyone was transmogging to a couple of basic themes. Oh well. I still like the idea of it, but have relegated it to fixing particularily stupid looking weapons or armor bits. Presently, I'm just your normal T13 wearing/NK wielding shaman.


Title: Re: Cracks starting to show?
Post by: Rokal on January 15, 2012, 11:02:45 AM
I'm hoping it's something they're expand on in MoP. Making sure that there is a variety of armor styles you can get while leveling that might actually be worth using for transmog at level cap. I liked the Wrath armor 'set' styles from quest rewards, but there was basically one set of matching armor for every armor type and that was it for 10 levels. We'll also probably see purely cosmetic armor as reputation/end-game rewards, so that might also give people reason to spread out beyond the 2-3 sets per class that everyone is currently using.

It's also entirely possible that they will do very little to expand cosmetic armor options because, hey: it's Blizzard. I mean, did you see Dragon Soul?


Title: Re: Cracks starting to show?
Post by: Miasma on January 15, 2012, 02:31:52 PM
Most people seem to have pretty terrible taste.  I didn't think I would care about something like this but I frequently catch myself looking at someone and shaking my head.  I almost wish they had restricted it to tier sets because of how terrible these people look.

All the annoying "bikini" girls are getting tiresome too.


Title: Re: Cracks starting to show?
Post by: Sjofn on January 15, 2012, 07:50:20 PM
I've linked him before, but my mage (http://us.battle.net/wow/en/character/moon-guard/Aendrys/simple) still cracks me up.


Title: Re: Cracks starting to show?
Post by: Setanta on January 15, 2012, 08:36:25 PM
My hunter is wearing the Tier/drop gear from Firelands - belf admittedly, but it looks good. Prot pally is running Ymirjar Lord's gear from ICC although I would like tosee her in T2. The rest I don't care about.


Title: Re: Cracks starting to show?
Post by: Wolf on January 16, 2012, 12:42:10 AM
One of my raiders got hacked over the weekend, he emptied out the more fancy stuff out of the guild bank. GM returned all the stuff to him and I got an automatic email with all the same stuff in my in-game mail. So we basically doubled up on everything relevent. That's standard fare at this point, it's probably the second or third time it's happened.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 16, 2012, 03:16:44 AM
I have a theory that these chaps are using some duping bug and that's why we get our stuff back twice.

I was fairly happy with the outcome anyway.


Title: Re: Cracks starting to show?
Post by: SurfD on January 16, 2012, 03:01:05 PM
I have a theory that these chaps are using some duping bug and that's why we get our stuff back twice.

I was fairly happy with the outcome anyway.

Depending on who grabs your stuff, its more of a fact that they are dupeing, rather then a theory.  There are a few servers that have reported seeing Hundreds of Queens' Garnets (the Deathwing raid only Epic Red Gems) on the Auction house, all listed by the same guy, for dirt cheap prices, which is almost mathematically impossible given your chances of getting a single Epic gem at all, let alone multiple hundreds a mere month+ into the lifespan of that raid.

My server has been flooded with people Spamming stacks of Sands of Time in the Auction house / Trade chat at 12000 for a stack of 20 (for reference, they cost 2700g EACH to purchase from the vendor that sells them if you have the max rep discount through the Bartering Guild perk).  There is no way in hell anyone could legitimately want to be throwing money away to sell these things for 1/4 or less then what it costs to buy them.


Title: Re: Cracks starting to show?
Post by: Ironwood on January 16, 2012, 03:07:51 PM
Indeed.


Title: Re: Cracks starting to show?
Post by: Samprimary on January 16, 2012, 03:25:29 PM
I don't think they've done hunters or shaman yet. I'm pretty sure hunter (like paladin) would be very predictable. I'd be curious to see Shaman though, since it feels like their sets haven't really ever had universal appeal among the community.

The shaman sets are a byproduct of shaman development in sum: shaman starts as a bastard thematic hybrid that they don't really know what to do with and/or make of through the vast majority of the product's lifespan, and lead designers really don't have a feel for the class concept and never did, and the designs surrounding shaman sets represents that. Usually. Some of them just look like 'uh i dunno druidish'


Title: Re: Cracks starting to show?
Post by: SurfD on January 16, 2012, 05:31:20 PM
I don't think they've done hunters or shaman yet. I'm pretty sure hunter (like paladin) would be very predictable. I'd be curious to see Shaman though, since it feels like their sets haven't really ever had universal appeal among the community.

The shaman sets are a byproduct of shaman development in sum: shaman starts as a bastard thematic hybrid that they don't really know what to do with and/or make of through the vast majority of the product's lifespan, and lead designers really don't have a feel for the class concept and never did, and the designs surrounding shaman sets represents that. Usually. Some of them just look like 'uh i dunno druidish'
Yeah, that just about summs it up.  Shaman sets tend to swing wildly from "We commune with the elements" through "We got Animal Totems and Bones" right into "Today I feel like a Voodoo Witch Doctor" with what seems like no real pattern or thought behind it.


Title: Re: Cracks starting to show?
Post by: Wolf on January 17, 2012, 12:35:31 AM
I have a theory that these chaps are using some duping bug and that's why we get our stuff back twice.

I was fairly happy with the outcome anyway.

snip

It could also be just stuff from hacked people's accounts. I think that's how they get away with it - sell everything dirt cheap, turn it around through several accounts and there - free gold. I think they have mules they feed all the stolen stuff in the last X hours, then sever transfer them, sell there, transfer the money to another account, etc. I just don't think there's a dupe exploit that wouldn't be common knowledge at this point or hot fixed out of the game yesterday.


Title: Re: Cracks starting to show?
Post by: SurfD on January 17, 2012, 01:16:40 AM
I dont know, somehow it does not seem like it would be though.  I mean, sure, it is possible that the odd person here and there might have a few Sands of Time on their character when they get hacked, or enough gold to purchase a bunch of them, but I cant realistically see the gold farmers going through all the trouble of buying more Sands with the gold, or collecting the Sands on one bot just to offload them by the stack in Trade or on the AH at a rediculous loss in overall gold.

Like I said above, at one point on my server just a few weeks ago, there was one bot offering something like 15 stacks of Sands at 12000g a stack in Trade, and another with like an entire AH page of stacks of Sands for 14000 a stack.  Considering that an individual Sand costs an absolute minimum of 2700g, selling 20 of them for 12000 is crazy.  The things are only used in two things in the entire game (The Alchemy Dragon mount, and the first step of the Firelands Legendary Staff quest), so it's not like the average person is going to be wandering around with a bunch of completely useless 2700g items without intending to use it REALLY soon.

The same general logic could also be applied to the servers who were seeing multiple hundreds of Queens Garnets show up on the AH.  My server rarely ever has more then a single AH page of cut AND uncut Garnets.  There is only one way to get them, which is tokens from the bosses in the dragon soul raids.  7 tokens with a low % chance to give you any RANDOM epic gem, and 1 token guaranteed to give you at least one, provided you can clear the place completely in non raidfinder.  I doubt you would see enough Queens Garnets produced in a month to flood the AH with STACKS of uncut gems in under a month even if every raid capable level 85 character was clearing 7/8 on a weekly basis, so the idea that gold farmers could collect even a few stacks of a specific color of gem through sheer luck while hacking accounts is probably stretching probability pretty far.


Title: Re: Cracks starting to show?
Post by: Wolf on January 17, 2012, 02:15:25 AM
hmm yeah, I do remember that some Garnets popped up on our server too. Maybe you're right, I just can't believe Blizzard won't patch that right the fuck away.


Title: Re: Cracks starting to show?
Post by: apocrypha on January 17, 2012, 02:48:51 AM
Like they patched the z-axis cheats that let low levels farm mining nodes by teleporting between them underground? That when I stopped playing (about 6 months ago) had been going on for 4 years?

I think that the arms race between the hackers/gold farmers and Blizzard is one that they know they can't win by out-hacking the hackers. They'll always lose that one so they retaliate by a) making gold effectively worthless and b) having their own, legit, RMT options instead.


Title: Re: Cracks starting to show?
Post by: Merusk on January 17, 2012, 04:42:50 AM
I think that the arms race between the hackers/gold farmers and Blizzard is one that they know they can't win by out-hacking the hackers. They'll always lose that one so they retaliate by a) making gold effectively worthless and b) having their own, legit, RMT options instead.

Their approach to this has always been "give them enough rope."  They let bugs and dupes run for a long while, then ban everyone recorded doing it and patch that hole.  The z-axis thing has seen 3-4 different iterations (always the same exploit, sure, always done differently so far as I know) in those 4 years, not including the one that had been used in Dire Maul back in the BC days.


Title: Re: Cracks starting to show?
Post by: SurfD on January 17, 2012, 01:32:29 PM
You know, now that i think about it, I dont think i have seen an underground mining / herb bot in a fairly long while.  Same goes for the guys with the 15 bots doing air choreography infront of the Auction house to spell out their gold farming website.

Still plenty of people using automated paths and stuff, but not very many teleport hackers / z-axis exploiters.