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f13.net General Forums => Eve Online => Topic started by: IainC on May 05, 2010, 12:48:07 AM



Title: CSM Elections Have Begun
Post by: IainC on May 05, 2010, 12:48:07 AM
Vote for me! (http://www.eveonline.com/council/voting/Vote.asp?c=305)


Title: Re: CSM Elections Have Begun
Post by: Reg on May 05, 2010, 01:21:03 AM
What will you do that makes voting for you better than voting for anyone else?


Title: Re: CSM Elections Have Begun
Post by: IainC on May 05, 2010, 02:07:57 AM
I've already been very active in CSM 4 as you can read from the minutes (http://wiki.eveonline.com/en/wiki/Category:CSM_Meeting_Minutes). My main focus has been on increasing the quality of the discourse between CCP and the CSM by getting half-baked and poorly thought out proposals disimissed. Overall I want to see a proper balancing cycle for economic activity across the game - lo-sec, hi-sec, mining, industry and 0.0 - as I believe that several areas are under-performing for the risks or effort required (mining and lo-sec especially). I want to see the full potential of Dominion realised and the stated design objectives achieved (which currently they are not) and I will be closely watching the progress post-launch of Tyrannis and the way that CCP iterate upon it.


My campaign site is here (http://www.antipwn.com/index.php?option=com_content&view=article&id=5&Itemid=7) and my Eve-O campaign thread is here (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1306809).


Title: Re: CSM Elections Have Begun
Post by: Numtini on May 05, 2010, 06:17:26 AM
I actually got matched to you with the voting position tool. It left me with the vague feeling I'd been brainwashed.


Title: Re: CSM Elections Have Begun
Post by: NiX on May 05, 2010, 06:29:58 AM
Didn't match me, but I voted for him anyway.


Title: Re: CSM Elections Have Begun
Post by: Pennilenko on May 05, 2010, 06:43:57 AM
You got my three votes.


Title: Re: CSM Elections Have Begun
Post by: tgr on May 05, 2010, 07:28:42 AM
You got my axetwo votes.


Title: Re: CSM Elections Have Begun
Post by: Slayerik on May 05, 2010, 09:08:00 AM
One vote here. All I got left subbed :P


Title: Re: CSM Elections Have Begun
Post by: Amarr HM on May 07, 2010, 11:44:11 AM
"Your vote has been registered. We thank you for your participation."

Good luck.


Title: Re: CSM Elections Have Begun
Post by: eldaec on May 08, 2010, 02:45:43 AM
...and two from me.

Also, I know I made this point last time, but is it compulsory for all CSM candidates to create their portrait by just clicking random and accepting whatever drops out? Jesus Christ.


Title: Re: CSM Elections Have Begun
Post by: Phildo on May 15, 2010, 10:31:47 AM
EVE Tribune says "HELL NO" to Ankhesentapemkah. (http://www.eve-tribune.com/index.php?no=5_19&page=13)

The comments below the article are pretty awesome.  This almost deserves being posted in the Politics forum instead of Eve.


Title: Re: CSM Elections Have Begun
Post by: palmer_eldritch on May 15, 2010, 11:17:09 AM
Vote for me! (http://www.eveonline.com/council/voting/Vote.asp?c=305)

Four votes sent.


Title: Re: CSM Elections Have Begun
Post by: tgr on May 15, 2010, 01:19:23 PM
And when endie votes, "int64 overflow" :why_so_serious:


Title: Re: CSM Elections Have Begun
Post by: Endie on May 15, 2010, 03:06:27 PM
And when endie votes, "int64 overflow" :why_so_serious:

I may, indeed, have sent the odd vote or two your way, Helen.


Title: Re: CSM Elections Have Begun
Post by: Sir T on May 15, 2010, 05:44:37 PM
EVE Tribune says "HELL NO" to Ankhesentapemkah. (http://www.eve-tribune.com/index.php?no=5_19&page=13)

The comments below the article are pretty awesome.  This almost deserves being posted in the Politics forum instead of Eve.

Quote
It's not just that PVP is central to EVE-no, without EVE's PVP system the game simply would not be worth playing. EVE's PVE is mind-numbingly boring, and frankly when I want entertaining PVE content I play World of Warcraft or a single-player game. POS mechanics and, for that matter, most industry mechanics are a grind. The user interface is appallingly bad. The game itself is terribly buggy, and littered with half-finished, partially implemented content. The only other thing that EVE really has going for it to attract players is its radical, brutal free market. This free market, as Herschel Yamamoto explained, is essentially fueled by the broken window fallacy. Most of the demand for new ships and modules exists because old ships and modules are constantly being destroyed, mostly through PVP. Simply put, without PVP there would be absolutely no reason whatsoever to play EVE. It is what makes the sandbox a sandbox. It is why so many players put up with CCP's manifest incompetence, poor support, and terrible design. It is in fact the only reason why EVE  has not gone the way of Asheron's Call 2.

I like this guy  :grin:


Title: Re: CSM Elections Have Begun
Post by: ajax34i on May 15, 2010, 08:38:56 PM
IMO, even if she is political and turns out to be a drama queen if she doesn't get her way (and I have no clue whether she is or not), this is the CSM we're talking about, what exactly do they accomplish?  I mean, CCP is pushing ahead with their Dust tie-ins despite the bugs and the lag issues, so it all seems pointless to me.



Title: Re: CSM Elections Have Begun
Post by: Brolan on May 15, 2010, 09:13:00 PM
EVE Tribune says "HELL NO" to Ankhesentapemkah. (http://www.eve-tribune.com/index.php?no=5_19&page=13)

The comments below the article are pretty awesome.  This almost deserves being posted in the Politics forum instead of Eve.

Quote
It's not just that PVP is central to EVE-no, without EVE's PVP system the game simply would not be worth playing. EVE's PVE is mind-numbingly boring, and frankly when I want entertaining PVE content I play World of Warcraft or a single-player game. POS mechanics and, for that matter, most industry mechanics are a grind. The user interface is appallingly bad. The game itself is terribly buggy, and littered with half-finished, partially implemented content. The only other thing that EVE really has going for it to attract players is its radical, brutal free market. This free market, as Herschel Yamamoto explained, is essentially fueled by the broken window fallacy. Most of the demand for new ships and modules exists because old ships and modules are constantly being destroyed, mostly through PVP. Simply put, without PVP there would be absolutely no reason whatsoever to play EVE. It is what makes the sandbox a sandbox. It is why so many players put up with CCP's manifest incompetence, poor support, and terrible design. It is in fact the only reason why EVE  has not gone the way of Asheron's Call 2.

I like this guy  :grin:

I see EVE as the first generation of space MMORG, just like Everquest was to fantasy.  Some day the space version of WoW will be created and they will eat CCP's lunch.


Title: Re: CSM Elections Have Begun
Post by: Setanta on May 15, 2010, 10:16:12 PM
3 votes to you Iain - just in time seeing as I'm shutting down all but one account.


Title: Re: CSM Elections Have Begun
Post by: squirrel on May 17, 2010, 12:16:01 PM
You got my vote.


Title: Re: CSM Elections Have Begun
Post by: sanctuary on May 17, 2010, 11:33:17 PM
You got my 3 votes too. Good luck.


Title: Re: CSM Elections Have Begun
Post by: Trigona on May 18, 2010, 12:05:56 AM
and my vote


Title: Re: CSM Elections Have Begun
Post by: Phildo on May 18, 2010, 12:57:22 AM
I bet none of you guys voted for Iain, and are just saying you did here!  Liars!


Title: Re: CSM Elections Have Begun
Post by: tgr on May 18, 2010, 01:03:19 AM
How much did you want to bet again, I need an i7 for my SOASE map. :grin:


Title: Re: CSM Elections Have Begun
Post by: Setanta on May 18, 2010, 01:34:58 AM
lol - I forgot I had a 4th account - 2 months of not training anything on it  :heartbreak:

Is it too late to vote it?

BTW - I had to clear my browser cache after voting each time otherwise i would tell me I'd already voted despite having a different pilot logged in - did anyone else experience this?


Title: Re: CSM Elections Have Begun
Post by: IainC on May 18, 2010, 01:59:28 AM
Voting ends at midnight tomorrow so you have about 36 hours to get any last minute votes in.

Thanks for all the support so far, the results are announced a week on Friday (the 28th).


Title: Re: CSM Elections Have Begun
Post by: sanctuary on May 18, 2010, 05:25:11 AM
BTW - I had to clear my browser cache after voting each time otherwise i would tell me I'd already voted despite having a different pilot logged in - did anyone else experience this?

Not me, but I did logout of eve online website each time and made sure the checkbox to log in as a different character was checked. Or was it unchecked...I can't remember. I suspect though you were being automatically logged in each time.



Title: Re: CSM Elections Have Begun
Post by: Predator Irl on May 18, 2010, 05:28:41 AM
You got my 2 votes! (3rd acc has expired)


Title: Re: CSM Elections Have Begun
Post by: UnsGub on May 18, 2010, 07:22:56 AM
Voted.


Title: Re: CSM Elections Have Begun
Post by: NiX on May 18, 2010, 07:30:09 AM
Tried to give you a second vote, but couldn't because the account isn't 30 days old. Sorry Thor :(


Title: Re: CSM Elections Have Begun
Post by: Endie on May 18, 2010, 12:31:10 PM
I actually voted for Iain on all but one of my accounts, and for Wulfnor on the other, since I've done a lot of work with him recently.  I reckpon that Iain is likely to make it over the line despite that my one missing vote, given the Goon endorsment.


Title: Re: CSM Elections Have Begun
Post by: Slayerik on May 19, 2010, 05:56:35 AM
Tried to give you a second vote, but couldn't because the account isn't 30 days old. Sorry Thor :(

Use Wara!


Title: Re: CSM Elections Have Begun
Post by: NiX on May 19, 2010, 06:17:48 AM
Wasn't sure if you were SERIOUS BUSINESS about CSM elections. Will do.


Title: Re: CSM Elections Have Begun
Post by: eldaec on May 25, 2010, 09:28:52 AM
I see from Eve-o that the winning post this time was at 1290 votes - which I think was a good bit higher than previous votes.

The mighty f13 block vote might not carry all before it after all!

Happily the Endie block vote is probably more than enough.


Title: Re: CSM Elections Have Begun
Post by: IainC on May 25, 2010, 09:59:58 AM
Last time around I was first Alternate with ~900 votes. Last place for a full delegate was 18 votes ahead of what I got. This time I haven't won a full spot as all the winners have been notified by email already. I may be an alternate again though, official results are published tomorrow.


Title: Re: CSM Elections Have Begun
Post by: NiX on May 25, 2010, 01:19:27 PM
Maybe next year.


Title: Re: CSM Elections Have Begun
Post by: Endie on May 26, 2010, 02:10:00 AM
Yeah, Helen is an alternate again.  DJ's booting chunks of the alliance, mixedwith Avalloc's desperate and idiotic attempts to get a spot, which were never going to work, stopped us having any reps at all.  For instance, Avalloc split the Dreddit vote by turning up and saying "I will do whatever you ask about anything at all vote for me."


Title: Re: CSM Elections Have Begun
Post by: Furiously on May 26, 2010, 02:29:37 AM
Is that how he said it?

*edited cause... saying what I originally said, isn't really appropriate.


Title: Re: CSM Elections Have Begun
Post by: Stabs on May 26, 2010, 04:35:55 AM
Grats Iain.

Do alternates get trips to Iceland?


Title: Re: CSM Elections Have Begun
Post by: IainC on May 26, 2010, 07:28:22 AM
Nope.

Didn't get one last year either.

I'm pretty gutted at this tbh. At least as first alternate I had a better than average chance of getting to do something as there was always one person missing (usually Trzzbk). Third Alternate on the other hand is unlikely to get a look in. There were 6 votes in total between me and Mazz  and 88 votes short of a full spot despite being the only official Goon candidate.

I think this will be a terrible CSM for anyone that cares about the game. The candidates are the populist 'vote for me to fix lag' types with no properly thought through ideas. People have voted for personalities and boobs rather than anything more concrete.


Title: Re: CSM Elections Have Begun
Post by: Gets on May 26, 2010, 08:18:19 AM
Have you considered getting yourself boobs?


Title: Re: CSM Elections Have Begun
Post by: Sir T on May 26, 2010, 10:50:16 AM
In all seriousness, its a tragedy for the game that did not get in, Ian. You did a great job last year, and I'm sorry to see what happened.


Title: Re: CSM Elections Have Begun
Post by: ajax34i on May 26, 2010, 11:00:02 AM
People always vote for personalities and boobs, unfortunately, but, as far as being able to affect CCP's decisions, maybe a strong personality is better than a calm rational and experienced one, because honestly we've been rationally suggesting they fix things for a while now.


Title: Re: CSM Elections Have Begun
Post by: IainC on May 26, 2010, 11:12:03 AM
The problem I fear is that this CSM is going to be just as divided as the first one where it was Jade vs everyone else. This time we have Ankhjlwjroliwir and a few other faeries and unicorns idealists (Trebor, Mynxee) vs a small number of realists (Teadaze) and a whole lot of guys who have done nothing but put forwards terrible idea after terrible idea and then sulk when everyone else told them how awful they were (Sokratesz, Korvin). I hold little hope that this CSM will achieve much.


Title: Re: CSM Elections Have Begun
Post by: Goumindong on May 26, 2010, 11:53:23 AM
whole lot of guys who have done nothing but put forwards terrible idea after terrible idea and then sulk when everyone else told them how awful they were (Sokratesz, Korvin).
Don't forget Trebor "hey guys i made some really old wizardry games i totally know how to fix an MMO" Daehdoow.


Title: Re: CSM Elections Have Begun
Post by: Numtini on May 26, 2010, 12:12:53 PM
You had my votes and I share the overall feeling of gloom about the outcome.


Title: Re: CSM Elections Have Begun
Post by: sanctuary on May 26, 2010, 03:37:04 PM
Sorry you didn't make it Iain. Personally I think the CSM is a waste of time, it distracts CCP from managing their game. I would like to see it disbanded.

Still f13 represent!


Title: Re: CSM Elections Have Begun
Post by: Phildo on May 26, 2010, 04:08:11 PM
Did IT manage to not get anyone elected as well?


Title: Re: CSM Elections Have Begun
Post by: IainC on May 26, 2010, 04:25:24 PM
Nope, closest they got was Sokratesz from -A-.

Elvenlord, the previous chairman, is 5th alternate in the new CSM which is something of a commentary on his previous effectiveness.


Title: Re: CSM Elections Have Begun
Post by: squirrel on May 27, 2010, 09:36:15 PM
Nope.

Didn't get one last year either.

I'm pretty gutted at this tbh. At least as first alternate I had a better than average chance of getting to do something as there was always one person missing (usually Trzzbk). Third Alternate on the other hand is unlikely to get a look in. There were 6 votes in total between me and Mazz  and 88 votes short of a full spot despite being the only official Goon candidate.

I think this will be a terrible CSM for anyone that cares about the game. The candidates are the populist 'vote for me to fix lag' types with no properly thought through ideas. People have voted for personalities and boobs rather than anything more concrete.

Cheers dude. Keep it up. Given the state of reality I think ya done well. Representing something other than personalities and boobs even by showing up is pretty good.


Title: Re: CSM Elections Have Begun
Post by: TripleDES on May 30, 2010, 07:34:26 AM
http://eve-takecare.net/index.php?option=com_content&view=article&id=19&Itemid=19

Ehehehehehehehe.  :grin:


Title: Re: CSM Elections Have Begun
Post by: tgr on May 30, 2010, 08:55:03 AM
Actors, they are not.


Title: Re: CSM Elections Have Begun
Post by: NiX on May 30, 2010, 09:07:15 AM
I really wish I could find a GIF of MacGruber saying "What the fuck is this?"


Title: Re: CSM Elections Have Begun
Post by: Phildo on May 30, 2010, 10:20:08 AM
That is your elected representative to CCP.


Title: Re: CSM Elections Have Begun
Post by: TripleDES on May 30, 2010, 01:19:44 PM
I'm not sure if she's the worst that could happen. That chairwomen doesn't seem to be the most stable one either, quickly glancing over her web history.


Title: Re: CSM Elections Have Begun
Post by: Stabs on May 30, 2010, 01:41:08 PM
Gamers, shrug. I don't think they're that awful. If you look down your nose at people like that you probably shouldn't be in the games industry.

Mind you, I hated that synth music at the beginning. It sounded like someone electrocuting a barrel of kittens.


Title: Re: CSM Elections Have Begun
Post by: Numtini on June 08, 2010, 06:44:25 PM
If the first set of minutes are any indication, the worst possible dreams of everyone here are but the tip of the iceberg.

Quote
Z0D thought the important thing was the end result perceived by the players and suggested working
together on this as a group as that was really the end goal here. Mynxee agreed. Ankhesentapemkah
believed this was hard to do with the anti-ankh sentiments.

But the best...

Quote
Ankhesentapemkah asked when CSM5 would get their medals.


Title: Re: CSM Elections Have Begun
Post by: Stabs on June 08, 2010, 08:04:11 PM
Move over Dick Dastardly, Muttley is alive and well and on the CSM council.


Title: Re: CSM Elections Have Begun
Post by: Falwell on July 06, 2010, 08:56:31 PM
Ah yeah, the new CSM is a shit burger of ginormous proportions. I voted for ya btw Iain even though you're a dirty, filthy, should throw himself into a Tomahawk chipper shredder RPer.

Also, that Mynxee chick seems very disappointed (http://lifeinlowsec.blogspot.com/2010/06/csm-june-2010-summit-retrospective.html) in the last CSM summit.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 07, 2010, 05:15:50 AM
I've read a couple of accounts and the summit seems to have consisted of them saying fix existing problems and CCP saying no, we need to let people walk around in stations.


Title: Re: CSM Elections Have Begun
Post by: tgr on July 07, 2010, 05:32:02 AM
I've read a couple of accounts and the summit seems to have consisted of them saying fix existing problems and CCP saying no, we need to let people walk around in stations.
:cry:


Title: Re: CSM Elections Have Begun
Post by: Pezzle on July 07, 2010, 07:49:55 AM
Which is nonsense of course.  Back when they were still talking about walking in stations CCP claimed an entirely different team was working on it.  That development should not impact the fixing of bugs, answering of petitions and whatever else.  There is a substantial backlog of fixes and features that get ignored.  Every time I think of running for CSM that catalog comes to mind.  Among other things. 


Title: Re: CSM Elections Have Begun
Post by: Sir T on July 07, 2010, 07:51:03 AM
DO you have a link to that Chatlog Pezzle?


Title: Re: CSM Elections Have Begun
Post by: Pezzle on July 07, 2010, 07:56:37 AM
Which one?


Title: Re: CSM Elections Have Begun
Post by: Gets on July 07, 2010, 10:12:28 AM
http://www.eveonline.com/news.asp?a=single&nid=3979&tid=1

Quote
Today Eva "Ankhesentapemkah" Jobse was removed from the Council of Stellar Management due to a breach of the non-disclosure agreement (NDA). We are deeply saddened but feel that it was the only possible solution in order to protect the integrity of the Council of Stellar Management. As this is a matter regarding confidential data we do consider this to be a private issue between Eva and CCP, therefore we are unable to comment further.

She posted some CSM meetings on her blog and forum. Oh, the humanity.


Title: Re: CSM Elections Have Begun
Post by: Goumindong on July 07, 2010, 12:38:59 PM
Its not about the blog posts. Its about something else.


Title: Re: CSM Elections Have Begun
Post by: Simond on July 07, 2010, 02:05:28 PM
Congrats Iain!  :drill:


Title: Re: CSM Elections Have Begun
Post by: Yoru on July 07, 2010, 02:22:38 PM
Congrats Iain!  :drill:

Sadly, I recall Iain being 3rd Alternate, not 1st. Still, hope for Helen Highwater 2010 in winter?

Also:

Its not about the blog posts. Its about something else.

Sauce?


Title: Re: CSM Elections Have Begun
Post by: Phildo on July 07, 2010, 02:25:19 PM
Mazziliu from PL is the first alternate in this CSM, so she gets her free trip to Iceland after all.


Title: Re: CSM Elections Have Begun
Post by: Gets on July 07, 2010, 02:41:32 PM
Best part.

Quote
"Another important issue discussed were the unfinished expansions CCP has been churning out. Unfortunately, Nathan, CCPs producer, became very defensive and attempted to justify CCPs development process. The CSM posed an united front, and said that the players are not happy with the current state of affairs and many are losing faith in CCP. When several CCP members said that EVE has never been better from a technical aspect, they were mocked and laughed at by the CSM, who relayed that 0.0 is currently not enjoyable at all due to lag issues."


Title: Re: CSM Elections Have Begun
Post by: Sir T on July 07, 2010, 03:03:33 PM
Which is nonsense of course.  Back when they were still talking about walking in stations CCP claimed an entirely different team was working on it.  That development should not impact the fixing of bugs, answering of petitions and whatever else.  There is a substantial backlog of fixes and features that get ignored.  Every time I think of running for CSM that catalog comes to mind.  Among other things. 

That Chatlog Pezzle


She posted some CSM meetings on her blog and forum. Oh, the humanity.


I guess it would be instructive to read the horror of the offensive post in full (http://eve-takecare.net/)

Quote
Take Care - Party for EVE CSM
PDF    Print    E-mail
Written by Ankhesentapemkah   
We have delivered !

The first CSM Summit has taken place in Reyjavik, Iceland. Nine player-elected representatives did an outstanding job taking your views and issues to CCP.

Disclaimer: This is a summary of the events that took place, and is written from the perspective and memory of only a single council member. For a detailled and official report of the CSM summit, please read the meeting minutes once these become available.

 

Day One

- The Morning -

This year, there are some notable differences in procedure compared to previous CSM. CCP has decided to grant the Council of Stellar Management a stakeholder role in the company. The first task of the CSM was to ensure that it will receive all the information it needs to undertake actions. While previous CSM had the right to raise player issues to CCP, most of these unfortunately disappeared into CCPs backlog, meaning that CCP wants to develop them at some point, but does not assign a development slot for them. The CSM had no insight into the backlog, and could never see which issues were being worked on, or how CCP prioritized them.

In CSM5, this will change. The CSM urged CCP to provide insight into the backlog, and means to track our issues. Pétur Óskarsson, from the Research and Statistics department, will act as our ambassador within CCP. He will also use the CSM's stakeholder position to take part in internal discussions and make sure that the CSM issues are fully represented face-to-face, while the CSM is not in Iceland. From now on, the CSM will be able to see the status of an issue, and interfere if required. This way, the CSM does not have to raise the same issue again, and has more insight in what past CSM have been doing. This is important, as it provides a degree of accountability, and means to keep CCP to their promises.

The CSM can also call on statistics now, and use this data to better prepare new issues, or provide meaningful discussion when working on plans for EVE's future. Better issues = higher priority!

- The Afternoon -

During the afternoon, we discussed what we thought of as our most important issue: The quality level of the expansions that CCP has been churning out lately. The CSM believes that CCP's recent expansions do not meet their very own "Excellence" standards, favoring working on a next expansion before finishing the previous one, as well as ignoring old content that is bugged and broken for years. Unfortunately, Nathan, CCPs producer, became very defensive and attempted to justify CCPs development process. He also said that CCP cannot commit to big issues right now, as a lot of their developers are tied down building Incarna and Dust. The CSM posed an united front, and said that the players are not happy with the current state of affairs and many are losing faith in CCP if nothing changes. Fortunately, things got a bit brighter later in the meeting, with Nathan assuring us that Planetary Interaction will get several iterations over the coming month and won't be abandoned in its current state. Most importantly, I think the message of the players did finally come across: We don't want more shiny stuff while most of the previous shinies are not finished and buggy.

Later that day, the CSM had a live video conference with the Content team in Atlanta. This department is mostly responsible for the PVE side of EVE. The CSM discussed several mission-related issues with them, such as the placement of agents and the factions left out in the cold.

 

Day Two

- The Morning -

The first big issue the CSM had on the agenda was Planetary Interaction. CCP immediately told us that they are not satisfied with the state PI is in right now, and will work hard on making improvements. Planned improvements include adding more depth and unpredictability to the current game mechanics (possibly through features such as population management and pollution), improving overall usability and drastically reducing the amount of clicks required to perform mundane tasks, adding social interaction so players can cooperate or compete with eachother on the surface.

- The Afternoon -

First, CCP consulted the CSM regarding the reimbursement for players due to the extended downtime. An option was to credit players their lost playtime, but in actual value that would just amount to < $1, thus an alternative was proposed. All players affected would be credited in skillpoints instead. Find out more here.

CCP's technical team gave the CSM a presentation about lag. CCP considers lag a serious issue, as it affects mostl players to some degree sooner or later. The presentation focussed on the sources of lag and the architecture that can be employed to deal with it, and its limitations. CCP explained that current lag in 0.0 is often caused by a node that is already under strain being pushed over their capacity due to a sudden fight breaking out. This is because nodes are designed for handling many solarsystems at once, so even if your system has only a few people in there, the node might actually be busy with things happening in other systems. CCP is planning to address the most serious lag problems by letting nodes transfer troublesome solarsystems to other nodes which do have capacity left over to deal with a sudden fight.

At first, this will cause all players to suffer a disconnect, but CCP is designing a system which allows this process to happen dynamically. Now THAT would really put the lagmonster back in its cage! Another thing CCP is working on to reduce the ill-effects of lag is moving the stargate jump sequence to the origin system, not the destination system. This prevents players from getting stuck upon loading the new system and shot up while they are defenseless, and will likely introduce a mechanic that allows players to cancel their jump.

The tech team also learned about several lag-related issues from the CSM which they were not aware of, making the session productive for both sides of the table. If you experience issues in-game, be sure to always report a bug !

The most important thing discussed on the second day was the state of 0.0. The CSM generally was not satisfied with the state left behind by Dominion. While boring POS warfare was done away with, the current combat centered around Territorial Claim Units has little depth and favors blobbing. While each CSM had their own vision of how 0.0 should be, the general consensus was that there should be more opportunities for small gang warfare, and more ways to obtaining system ownership. CCP said that the current 0.0 situation is monoculture where all sov-holding alliances right now are basically the same in structure and approach. CCP does not like this situation. Unfortunately, I think it will be a long time before CCP has the time to look at fixing the current situation.

As last issue, CCP's Customer Support department gave the CSM a presentation about their procedures, and how the support has improved over time. Overall, the CSM was impressed, and suggested that CCP should publish more information about the things going on behind the scenes. CCP agreed publishing several devblogs, of which the first one can be read here. The CSM encourages you to make use of the new survey should you have any open petitions, and provide CCP with your view of the Customer Support procedure.

 

Day Three

- The Morning -

The day started with our big Low Sec discussion. This is a pet issue for several members of the CSM, and CCP agreed that the current state of Low Sec leaves a lot to be desired. The CSM would like to see more opportunity for criminals or other shady persons that would like to stay on the bad side of the law. Not only does this apply to pirates, but also entrepreneurs and industrials which deal in contraband products. CCP said that the downside of Low Sec is that besides putting up POSes it is very hard to actually lay claim to Low Sec space, and that they would like to see "homestead" mechanics which allows players to band together. When CCP could give no actual commitment to fixing Low Sec, the CSM urged strongly to look at the issues related to Low Sec. The CSM asked CCP to make small improvements to this area of EVE over time instead, so at least something is done to provide incentives for the players that like to venture to this area.

What came next is my own pet issue, Factional Warfare. The CSM said they still had a lot of open issues in the backlog regarding this area of the game, and were wondering if CCP has any plans to address these problems. When confronted with the many problems, CCP took notes and basically agreed with all of them as issues. Unfortunately, Nathan previously stated that he did not want to commit to fixing Factional Warfare as a whole, despite his own developers thinking of many of these issues as serious. The CSM asked for a compromise, to focus on address the so-called "Low-hanging Fruit" issues which are relatively easy to address and will significantly improve gameplay, such as fixing the way FW complexes spawn.

- The Afternoon -

The CSM met with the team responsible for the User Interface during this afternoon. The CSM stated that the UI is the first impression players get of EVE, and that many players are overwhelmed by it, or annoyed by the poor usability. Overhauling the UI would help retaining a lot of the new players, so the CSM claimed. Disappointingly enough, CCP does not want to commit to a UI overhaul. The CSM proceeded to list smaller problems in the current UI, which were noted by the dev team.

The end of the last day was filled with many smaller issues. Unfortunately, the CSM heard time and again that CCP simply does not have any resources to commit to anything. This frustrated the CSM, which said that some of the issues have been brought up by every CSM to date (Corp Roles review, Alliances in FW), and were not closer to being addressed than they were two years ago. CCP developers said that many of their own issues have not made it in-game either and called the CSM to be realistic. The CSM openly questioned their purpose at this point, as they said there was little point in raising player issues if they were never going to get addressed, no matter how small they were or how highly they prioritized them, as CCP would just run off doing its own thing.

While the end of the summit left most of the CSM with a bit of a bitter taste in their mouth, we generally agreed that the CSM as a player-elected body has been making progress and is gradually earning respect and influence within CCP. Of course, most CSM would like this process to go faster. Nevertheless, the new stakeholder position and access to statistics is a major step forward. I personally believe that our CSM summit has been a wake-up call for CCPs executives, and warned them not to get out of touch with the expectations of the actual players, and perhaps not to get out of touch with the lowly developers actually producing EVE Online.

In my opinion, the current CSM is the best and most productive so far, and I look forward to working with the other council members the coming year!


Title: Re: CSM Elections Have Begun
Post by: Goumindong on July 07, 2010, 03:12:58 PM
Sauce?
General comments from current CSMs in the thread.

Basically if its for that post its a really stupid reason. Many of the current CSM's have expressed publicly the same type of sentiment and information that she did in her blog.(and said the same as i've said)

CCP is pretty stupid, but i don't think they're stupid enough to take someone off the CSM without cause.


Title: Re: CSM Elections Have Begun
Post by: Pezzle on July 07, 2010, 03:25:15 PM


That Chatlog Pezzle

Ahh, well you see that was not a chatlog.  That was generally from fanfest videos and interviews and various posts made back at the time when there was a massive upheaval against walking in stations.  CCP was trying to assure players the quality would not decrease.  There may have been a few people that told me some things like that face to face as well.  You will forgive me if it is all a bit blurry now.  Sorry I cannot source it now but the statements are out there somewhere. 


Title: Re: CSM Elections Have Begun
Post by: eldaec on July 07, 2010, 04:06:32 PM
Quote from: Ankhesayusdfkjhsdfjdshfksjdf
While boring POS warfare was done away with

I often wonder if other people are playing a different space themed MMO where this has happened.


Title: Re: CSM Elections Have Begun
Post by: Kitsune on July 08, 2010, 07:25:35 AM
I'm at least glad to see the CSM's getting on CCP's case for their bullshit.  It's a shame if that post was what got her booted off.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 12, 2010, 12:42:12 PM
The minutes of the summit (http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_23-25_06_2010.pdf) are up and available.

I commented to Mynxee that they were rather sterile and tense "like two surgeons looking for a lump." Her response was that clinical seemed better than just putting "you gotta be fucking kidding me?!"


Title: Re: CSM Elections Have Begun
Post by: Sir T on July 12, 2010, 12:57:03 PM
"You gotta be fucking kidding me" Would at least have been honest. But it would have spoiled the marketing gimmick of the csm


Title: Re: CSM Elections Have Begun
Post by: Yoru on July 12, 2010, 03:33:12 PM
Sir T 2010. I'd vote just to watch the awesome drama.


Title: Re: CSM Elections Have Begun
Post by: Simond on July 12, 2010, 03:36:05 PM
Quote from: Ankhesayusdfkjhsdfjdshfksjdf
While boring POS warfare was done away with

I often wonder if other people are playing a different space themed MMO where this has happened.
To be fair, that is technically correct. It's just that it got replaced by something worse

The minutes of the summit (http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_23-25_06_2010.pdf) are up and available.

I commented to Mynxee that they were rather sterile and tense "like two surgeons looking for a lump." Her response was that clinical seemed better than just putting "you gotta be fucking kidding me?!"
.
From the minutes: "Lag will always be an issue however EVE, but EVE is now, from a technical standpoint, in a better state than it has ever been."
Ahahahahaha, bloody hellfire. What colour is the sky in their world, I wonder?


Title: Re: CSM Elections Have Begun
Post by: Sir T on July 12, 2010, 03:56:54 PM
Sir T 2010. I'd vote just to watch the awesome drama.

Ok I admit. I laughed. While it might be entertaining to see the heads exploding all over eve and the people volunteering hours for huge heartfelt and emotional campaigns against my trip to Iceland, I think I'll pass.

Then again, tell CCP I'd be useless and I'd be a shoe in. No implication of vote rigging in CCPs totally fair and transparent voting system is indented. Its satire! Really!


Title: Re: CSM Elections Have Begun
Post by: tgr on July 12, 2010, 04:11:26 PM
Oh, it might be in a better state from a general technical standpoint, just like today's cars might generally be in a better state than the cars of 20 years ago.

Doesn't make the fact that one of its wheels is damaged and tends to go "oh hey, the driver wants to go that way, but I want to go that way instead" any better though. It'd still be rated as a piece of shit car.


Title: Re: CSM Elections Have Begun
Post by: MahrinSkel on July 13, 2010, 09:56:25 PM
The code is probably technically improved, but the actual end-user performance has dropped a lot since the high points of the Great War, when dedicated nodes hosted epic battles, an order of magnitude higher than any other game.  Hell, random unreinforced "meeting engagements" where medium sized fleets ran into each other in random systems performed better (at the expense of every other system that happened to share that node).

--Dave


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 14, 2010, 09:12:57 AM
Teadaze just posted a pretty negative blog (http://teadaze.net/GalNet/?p=294) post about her feelings.


Title: Re: CSM Elections Have Begun
Post by: Sparky on July 14, 2010, 10:40:53 AM
They don't know how to fix their game or just think resources are better spent betting the farm on console MMOs and sparkly vampires.

Too bad console MMOs never work and by the time World of Darkness comes out tweens will have moved on to pirates or yetis or something.


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 14, 2010, 12:49:36 PM
Hmm, tween yeti romantic fiction, sounds great.

He put his arms around her. She gazed longingly into his bloodshot red-rimmed eyes. His hug was so intense she felt a rib crack but in the passion of the moment it signified nothing. What are you thinking, darling? she said, nuzzlilng into his matted fur.
Mwooooooooooooooooogh!


If there are any publishers here who want more I can churn out 200 pages a day of that stuff.


Title: Re: CSM Elections Have Begun
Post by: patience on July 14, 2010, 12:51:51 PM
They don't know how to fix their game or just think resources are better spent betting the farm on console MMOs and sparkly vampires.

Too bad console MMOs never work and by the time World of Darkness comes out tweens will have moved on to pirates or yetis or something.

Twilights still envogue so they still have some hope of getting a bunch of newbs who will be put off by their poor implementation in 3 months.


Title: Re: CSM Elections Have Begun
Post by: tgr on July 14, 2010, 01:03:12 PM
Hmm, tween yeti romantic fiction, sounds great.

:words:

If there are any publishers here who want more I can churn out 200 pages a day of that stuff.
Oh god make it stop make it stop make it stoooooop


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 14, 2010, 04:14:39 PM
Shush! You're spoiling my plan to be the new Stephanie Meyer!


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 15, 2010, 11:09:00 AM
Oh by the way, I can write yeti porn too.

Oh, she said, oh oh oh yes YES!
His talons raked deep grooves in her mattress as his head bumped rhythmically against the wall.
Mwooooooooooooooooogh! he said, Mwooooooooooooooooogh! Mwooooooooooooooooogh! MWOOOOOOOOOOGH!


* runs away giggling as the mod sirens wail in the distance *


Title: Re: CSM Elections Have Begun
Post by: Abysmal Horror on July 15, 2010, 11:18:58 AM
Oh, she said, oh oh oh yes YES!
His talons raked deep grooves in her mattress as his head bumped rhythmically against the wall.
Mwooooooooooooooooogh! he said, Mwooooooooooooooooogh! Mwooooooooooooooooogh! MWOOOOOOOOOOGH!


I find your ideas fascinating and would like to subscribe to your yeti pr0n newsletter.  :Love_Letters:  Mwoogh!


Title: Re: CSM Elections Have Begun
Post by: Simond on July 17, 2010, 12:08:00 PM
CCP attempts to calm the masses...by blaming the CSM. (http://www.eveonline.com/devblog.asp?a=blog&bid=777)
Quote
CSM you say?

Like many of you, I have read the meeting minutes from the CSM 5 meetings in Reykjavik last month. To be completely up-front about it, I have to say I‘m quite taken aback by the difference in the meeting minutes compared to my firsthand experience from attending the meetings.

For my part, I felt the discussions were very constructive and I had great dialogue with the council members.

Maybe I‘m completely delusional and it didn‘t go that way at all, but there‘s definitely something broken in the feedback loop we have with the CSM and I will be working closely with them to enhance our collaboration. When two parties have such vastly different perceptions of the same event, something is wrong and needs to be fixed. We have some suggestions in mind and we will be exploring them in the fall. I‘m confident that with the CSM‘s help we can take this to the next level.
:awesome_for_real:

E: Oh God, the comments thread is great. There's people from all sorts of corps and alliances basically calling out CCP on their bullshit.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 17, 2010, 12:49:34 PM
The best part of that is those are the minutes that were negotiated with CCP. The private comments have been a lot more harsh.

My favorite tidbit from the last few days is they have 70 people working on walking around in stations and 15 people working on the ongoing game divided into four teams, one of which is working on lag.


Title: Re: CSM Elections Have Begun
Post by: lac on July 17, 2010, 01:17:07 PM
That's the same thing the guys returning from the CSM said last year. The Eve team is largely customer support/relations combined a small dev team while the company is focusing on their new products. Which is only normal I suppose.


Title: Re: CSM Elections Have Begun
Post by: Simond on July 17, 2010, 01:35:41 PM
Yep, I'm pretty sure Mythic, SOE and Funcom all did the same.  :grin:


Title: Re: CSM Elections Have Begun
Post by: Comstar on July 17, 2010, 03:04:47 PM
I hadn't realised till now that EvE won't get any major changes or fixes for the next 18 months. Looks like Aprocrpha and the 2nd Invasion of Delve was the high point of Eve Online and the game is now in maintenance mode while CCP works on Vampires, Bartender in Space and a Console FPS.



Title: Re: CSM Elections Have Begun
Post by: tgr on July 17, 2010, 03:13:30 PM
They should've started this process before dominion then, instead of breaking the game and THEN go into maintenance mode.


Title: Re: CSM Elections Have Begun
Post by: Brolan on July 17, 2010, 10:06:38 PM
This sounds like a great time to vote with your wallet and unsub for a while.  That's the only thing that gets attention from a MMO company.


Title: Re: CSM Elections Have Begun
Post by: Phildo on July 18, 2010, 12:19:16 AM
Funny, there are still a shitload of things about this game that I enjoy.  The only thing that's really messed up by lag is combat that's more often boring and full of blueballs than not anyway.  That and I guess they could buff Gallente a little.


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 18, 2010, 01:00:04 AM

I've got to remember my rule to not read official forums. For enjoying a game ignorance can be bliss.

That said it is hard not to see them as spreading themselves far too thin on features with marginal value. I've not seen any new gameplay Incarna will bring and both the Eve and Xbox360 participants in dust have no real interest in the other which makes the effort of having that connection questionable. Not to even mention eve-gate.


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 18, 2010, 02:58:09 AM
I'm not entirely sure I'm convinced that only having one team working on lag is a bad thing. It's a matter of quite delicate fine tuning and close communication at this stage, no? How does throwing more bodies at it help?

As for PI I'm enjoying it and I think it's going to be wonderful once it is integrated with DUST. I have several friends who can't cope with Eve who would love to run around with a rocket launcher on my behalf.

Incarna - well clearly it's going to be a lot more than RP in stations once it's done (several years hence). I can see a SWG style game where bounty hunters are sent to stations to take players out while dodging security. It's really a whole new game within Eve. I liked Galaxies and if I can headshot my enemies while they're having a drink at the pub as well as pod them in space I can see the attraction.


Title: Re: CSM Elections Have Begun
Post by: Simond on July 18, 2010, 03:52:29 AM
No PvP in Incarna.


Title: Re: CSM Elections Have Begun
Post by: eldaec on July 18, 2010, 05:12:31 AM
Quote from: Ankhesayusdfkjhsdfjdshfksjdf
While boring POS warfare was done away with

I often wonder if other people are playing a different space themed MMO where this has happened.
To be fair, that is technically correct. It's just that it got replaced by something worse

No it isn't and I fail to understand how anyone playing in 0.0 would think otherwise.

You still have to kill all the fucking POS sooner or later - and since sov warfare is completely impractical under the dominion system, most fights are about moons and CSAAs anyway.


Quote from: The devblog linked above
Heroically pointless station avatars : 70 developers
Shitty Console FPS integration : 7 developers
EVE Online the space themed MMO : 22 developers
Facebook but in space : 10 developers
Infrastructure and internal tools : 15 developers
:oh_i_see:


Title: Re: CSM Elections Have Begun
Post by: Sparky on July 18, 2010, 05:20:44 AM
I'm not entirely sure I'm convinced that only having one team working on lag is a bad thing. It's a matter of quite delicate fine tuning and close communication at this stage, no? How does throwing more bodies at it help?

Really lag is only the most obvious facet of Eve's current shittiness.  You've got the horrible designed-on-the-back-of-a-napkin sovereignty system that desperately needs looking at,  balance issues that have turned capitals online into supercapitals online, shitloads of legacy bugs that people have bitched about forever and lots more.  There is literally years of shit that needs fixing but CCP have always been much better at new shiny than looking over their old code.

Bet they're regretting making the CSM now,


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 18, 2010, 05:51:57 AM
No PvP in Incarna.

... in the short term.

In the longer term they're planning to make the complete sci fi experience where you can do anything.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 18, 2010, 06:04:27 AM
If an expansion was doing something useful, I don't think I'd have quite the same hostility towards the current development vs. bug fixing issues. But Incarna is IMHO a complete waste of time. I'll just repost what I put in my blog:

There are a lot of people who do not play Eve and many of them will tell you it’s because they’re not a person in the game, that they’re just a face and a spaceship. So the reaction has been to make a completely unrelated feature where people can wander around stations.

What the CCP devs are missing with Incarna is that the people who say they don’t like Eve because they don’t feel like a person aren’t asking for an add on to the game where they can walk around. They’re saying they don’t like the basic content of the game. It’s a way of summing up all of what Eve is about: Internet Spaceships. Eve will still be internet spaceships after Incarna, except there will be a lot of empty stations and one one full one, probably in Jita, that like The Reets Retreat in AO or Pocket D in COX is full of a couple of dozen G.I.R.L.’s cybering guys for isk.

Once the newness is gone, the only reason anyone else is going to venture into stations is if they’re forced to by game mechanics and doing so would be an enormous mistake. I dealt with being forced to use stations in Earth and Beyond, which was at its heart another Internet Spaceships game. In order to do anything in stations, one had to leave ones ship and go to the relevant room to do it. This additional “feature” of having to run around a station in order to get to the button to do something was not exactly a plus.

Instead of docking and hitting the fitting button, imagine docking, hitting the leave ship button, and running through a maze you’ve memorized for each cookie cutter station, so you can get to another room where you can press the fitting button stuck on a wall. Or “talk” with the “fitting sergeant.”

That’s not a social experience, it’s just a really really bad interface. And if you force players to do that, you aren’t going to get meaningful social interaction, you’re going to get silent zombies standing around like the mob of “bank alts” you find in every Auction House in WoW.


Title: Re: CSM Elections Have Begun
Post by: eldaec on July 18, 2010, 06:44:56 AM
Interestingly enough that was exactly the point that CCP made when they initially designed EVE not to have walking in stations and explicitly laughed at the idea that they'd ever be stupid enough to divert resources into such nonsense.


Title: Re: CSM Elections Have Begun
Post by: Simond on July 18, 2010, 10:15:01 AM
No PvP in Incarna.

... in the short term.

In the longer term they're planning to make the complete sci fi experience where you can do anything.
Haha.
Ahahahahahahahahahaha!

Hah.


Yes, and Tyrannis was supposed to be the first step in an iterative improvement of 0.0, and faction warfare was just the core framework, and PI is the bare bones and and and.

It will go live, it will be buggy, it will have nothing to do in it, and no further development will take place of it because CCP will be chasing the next new shinee~


Title: Re: CSM Elections Have Begun
Post by: calapine on July 18, 2010, 04:42:28 PM
Quote
What the CCP devs are missing with Incarna is that the people who say they don’t like Eve because they don’t feel like a person aren’t asking for an add on to the game where they can walk around. They’re saying they don’t like the basic content of the game. It’s a way of summing up all of what Eve is about: Internet Spaceships.]What the CCP devs are missing with Incarna is that the people who say they don’t like Eve because they don’t feel like a person aren’t asking for an add on to the game where they can walk around. They’re saying they don’t like the basic content of the game. It’s a way of summing up all of what Eve is about: Internet Spaceships.

Okies, two things...

A) You forget people like me, who play EvE because they are burned out by WoW (and the Diku ding-grats epic carrot hamster wheel of Sisyphus). Eve is quite addicting, but if there was a well made UO 2 (or 3) I would be playing that right now. I am looking forward to Incarna and it's outlook is one the things that keep me interested.

B) You paint it as a black and white issue. It's true that eve will always be for a niche audience. It's growth potential is limited by it's geeky nature. That doesn't mean there aren't a lot of people out there who like spaceships, but are scared away by its 'Excel in space' nature. Anything that makes eve more accessible wont turn it into WoW, but WILL let grow beyond it current boundaries.

The last thing eve needs is to stagnate and turn into a pool of jaded 'play since beta, own 15 accounts, didn't have fun since Quantum Rise, but still hang around bitching' vets.

Cala


Title: Re: CSM Elections Have Begun
Post by: Sir T on July 18, 2010, 05:54:58 PM

The last thing eve needs is to stagnate and turn into a pool of jaded 'play since beta, own 15 accounts, didn't have fun since Quantum Rise, but still hang around bitching' vets.

Cala

That's largely what Eve is.

Good points otherwise.


Title: Re: CSM Elections Have Begun
Post by: Phildo on July 18, 2010, 06:21:02 PM
No it isn't, that's only in certain 0.0 alliances.


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 18, 2010, 07:29:51 PM

Even if you think Incarna is a good idea the development priorities are still suspect. 70 developers on something that is either a cosmetic bag on the side or a new game bolted on doesn't justify letting their cash-cow game go into maintenance mode. I've still not seen anything to suggest Incarna contains substantial game play. And anyone attracted by avatars is still going to have to wander into the core gameplay which needs some help (especially on giving new players a progression).

But I think the real problem is perceived focus. If CCP had a small team looking at game mechanic issues, identifying problems and planning fixes it would improve the outlook a lot. It would make the people with a massive investment in Eve believe the company is committed to the game and at least aware there is more work to be done. The actual number of people to trickle out some fixes would not have to be all that large either to generate a lot of visibility.

This is especially important in Eve which is pretty much a bunch of game mechanics and a big sandbox.

(can't help but remember Fallen Earth social spaces. Really nicely programmed (you could look over the shoulder of people playing the mini-games) and absolutely pointless in terms of adding gameplay value)


Title: Re: CSM Elections Have Begun
Post by: MahrinSkel on July 18, 2010, 08:00:03 PM
The fact remains that a critical element of the game, the epic strategic and tactical gameplay that made up for the "excel simulator" boredom of the overall game, hit a high point two years ago, has since taken several major steps backwards, and CCP has made it clear that they're okay with that.  There's not going to be any more 1500+ ship battles, no more grand wars involving tens of thousands.  There's going to be something that really should have been a new game in itself, bolted on as a technology demonstrator for games that will be completely different.

In the long run, maybe it will prove to be a brilliant strategy.  But the history of one-game companies that let their revenue generator slip onto the back burner for years while they bet the farm on radically different games is...not good.

--Dave


Title: Re: CSM Elections Have Begun
Post by: Endie on July 19, 2010, 02:52:32 AM
Once battles got over the 1500-ship level, even before Dominion, it was always getting dodgy.  Which is probably pretty acceptable to be honest: 1500 people is an awful lot.

I don't know why the technically capable people in this thread are complaining so much about there being ten times as many people working on the Incarna sprint as what I think is largely the "fix lag" one.  More people need to read The Mythical Man Month.

I wouldn't be susprised if only 2 or 3 developers, with some testing resource, were actually working on fixing lag.  Quite right, too.  Throwing an extra 20 people at it would not help matters or make it get fixed faster.  They don't need a whole new engine, after all, for this: just to find what went wrong with a specific release.  I'm more interested in why it is proving so difficult given the limited problem space they are dealing with: how good are the profiling tools for python?


Title: Re: CSM Elections Have Begun
Post by: tgr on July 19, 2010, 03:22:27 AM
One of the reasons it's probably proving so difficult is that it's probably a timing/locking issue, which can be surprisingly hard to pin down, especially if you don't really know when it happens.

My impression is so far that they've only been testing while 200-400 (or whatever) people are in one system, and 200-400 in the other system jumping in, and not from one physical node to another. This would explain why we've been able to jump into some camps without much of an issue (like the one where IT had anchored 50 or so warp disruption bubbles in a donut shape around the gate), while others die while jumping in 20 into an empty system.

Properly technical people know that once you get past a certain point, adding more people just makes everything crawl to a halt, and I for one am not clamoring for them to increase the manpower on this problem. All I'm clamoring for is that this be fixed, or failing that, that they tell us what they're doing (apart from just saying "oh we're fixing memory leaks and object allocations and running sisi tests!" and "eve is currently in the best technical shape it's ever been"). I've no idea what their theories are, what they've tried, what they haven't tried etc, or even which theories I might have which they haven't thought of. It's just frustrating, and the way they keep avoiding the topic whenever people push them into talking about it makes it doubly frustrating.

So for me, it's a waiting game at the moment. I've mostly given up bitching about it.


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 19, 2010, 03:48:16 AM

I think the lag is mostly complained about because it's a regression, but at least it is being worked on.

But things like treaties, bad UI placement and some of the balance issues being brought up look like relatively fixable elements. They're well known, in some cases even CCP acknowledged, and don't require huge teams or deep technical voodoo to fix... just the motivation and a game designer. But maybe that's the problem, the technical challenge of building an "AI fleet" motivates them whereas they need someone who is looking purely at the gameplay experience. But then, would a person like that be able to look at Eve without screaming?

Ultimately though that will be the failure of Incarna. Telling a new player "look at these sexy screenshots... and once you have go play the game which has *nothing* in common with them".


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 19, 2010, 04:15:11 AM
Regarding lag fixes this was explained in some detail in the CSM Meeting Minutes.



Title: Re: CSM Elections Have Begun
Post by: tgr on July 19, 2010, 04:26:25 AM
And literally none of those fixes are server-side, and has nothing to do with the "lag monster". They were probably welcome fixes in the end, but about the only thing I think I ever saw of these were the client crashing when it hit the 2GB memory mark. The only thing I see which I can foresee having anything to do with fixing the problem is possibly:

Quote
• Dynamic and transparent moves of fleet fight solar systems between nodes
• More throttling client-side
• Proxy-authoritative state propagation
• Major work being planned on our networking and session management infrastructure

but then again they've also said that we were going to get a treaty system with dominion, so you'll have to excuse me for not holding my breath while waiting.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 19, 2010, 05:11:31 AM
I've been reading all sorts of stuff about the possibilities of Incarna. People who never leave station and command vast empires without actually engaging in ship to ship warfare. Barons of industry who turn the wheels of production.

And I realized I've read this all before: Incarna is Second Life for Eve.


Title: Re: CSM Elections Have Begun
Post by: Comstar on July 19, 2010, 05:47:44 AM
And I realized I've read this all before: Incarna is Second Life for Eve.

From what I've read, the parallels are with Star Wars Galaxies: The New Game Experience. Although instead of replacing the current system, then are spending 2 years not working on the current one.


Title: Re: CSM Elections Have Begun
Post by: Sir T on July 19, 2010, 05:49:02 AM
What it reminds me of is a FTP MMO called Space Cowboy ( now called Air Rivals / Ace online) Where you landed your ship in the city and your silly looking anime avatar ran around this big room trying to find the shops to upgrade your ship. It offered nothing to the gameplay really, and actually increased the time you were not in your ship shooting butterflies and space wasps.

http://www.youtube.com/watch?v=a-VqH-yHg2g You start seeing ambulation around 1:20

Yeah looks real vital to gameplay.

Bonus hot chick advertising gimmick http://www.youtube.com/watch?v=vcj7CaUEMds


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 19, 2010, 05:59:07 AM
I've been reading all sorts of stuff about the possibilities of Incarna. People who never leave station and command vast empires without actually engaging in ship to ship warfare. Barons of industry who turn the wheels of production.

don't people already do this? Staring at a spreadsheet isn't going to become more exciting because your avatar has to walk up to the market terminal.


Title: Re: CSM Elections Have Begun
Post by: tgr on July 19, 2010, 06:14:51 AM
One of the things with incarna is that you do get a better idea of the looks (...ingame) of a person so you recognize them easier if you meet them while walking around as well, so I'm looking forward to this a bit. Not as much as I did 2-3 years ago, though.

As for the minigames, I'm kind of meh. Tons of goons apparently played WoT while we were chewing through probably umpteen billion EHP to take over DKUK. There's no real need for it for us 0.0 people, and I see it as merely fluff so far. The only exception would probably be if they did do a proper warroom where you could see (or update) where your forces and resources were etc, and which targets to hit next, I wouldn't mind that too much actually.


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 19, 2010, 06:39:22 AM

It's nice... but 70 people could be adding a lot of fully fleshed new gameplay mechanics rather than something that is perceived as being "fluff".

Though I've no doubt the truth of the matter is that it's a good testbed for the code they'll be using in their avatar-centric games. That and the idea that they are developing this technology primarily for Eve might keep the subscribers, who are actually paying for it, happier.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 19, 2010, 06:42:54 AM
The only exception would probably be if they did do a proper warroom where you could see (or update) where your forces and resources were etc, and which targets to hit next, I wouldn't mind that too much actually.

I can think of a lot of stuff like this, but they shouldn't really be part of Incarna, they should be part of Evegate.

The potential there is huge, but I want to sit in my real office and have access to things on my real computer, not sit in a virtual office and type on a virtual computer.


Title: Re: CSM Elections Have Begun
Post by: tgr on July 19, 2010, 06:57:44 AM
Well true, but if it would keep track of your POSes, how much fuel/stront/modules they have, and you could have covops pilots also log in and add to the information of enemy sightings/POSes/etc in real time during ops, then we wouldn't need the POS pages, you could just refer to the war room or similar.

But mainly this would indeed be mostly fluff, until they start thinking of things like the treaties etc, which I'm sure most of the 0.0 population would rather have.


Title: Re: CSM Elections Have Begun
Post by: Goumindong on July 19, 2010, 08:54:41 AM
I can think of a lot of stuff like this, but they shouldn't really be part of Incarna, they should be part of Evegate.

The potential there is huge, but I want to sit in my real office and have access to things on my real computer, not sit in a virtual office and type on a virtual computer.

Also it should be a part of the in-game map so that the in game map has actual functionality as a fucking navigation mechanic.


Title: Re: CSM Elections Have Begun
Post by: Simond on July 19, 2010, 10:53:32 AM
It won't, though, because we're not getting any real new content or significant bug fixes for at least a couple of years. So there's not much point theorycrafting improvements or suggesting changes, because we're not getting any real new content or significant bug fixes for at least a couple of years. 0.0 is going to remain stagnant and faction warfare basically dead because we're not getting any real new content or significant bug fixes for at least a couple of years.

(There's a theme there. Did you spot it?  8-) )

Seriously, has any other MMO developer ever done anything like this before for a game that wasn't obviously one of the undead? I'm pretty sure even UO & EQ still get patches and even expansions from time to time. Flat out stating "Nope, not doing a damned thing to our game for a couple of years" for a game which was, until very recently, gaining subscribers seems like an utterly insane thing for any developer/publisher to do. Even if said team is mostly made up of mad vikings that eat rotten shark.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 19, 2010, 11:12:24 AM
AFAIK it's still growing, didn't they just have a new all time concurrent high recently?

The big thing is whether or not you view Incarna as having anything to do with Eve. For the people who are weaving fantasies about it, there's a big new expansion on the way. For people who are a bit more jaded, it's nothing more than putting the game on maintenance and working on a new game.


Title: Re: CSM Elections Have Begun
Post by: MahrinSkel on July 19, 2010, 02:48:24 PM
Once battles got over the 1500-ship level, even before Dominion, it was always getting dodgy.  Which is probably pretty acceptable to be honest: 1500 people is an awful lot.

I don't know why the technically capable people in this thread are complaining so much about there being ten times as many people working on the Incarna sprint as what I think is largely the "fix lag" one.  More people need to read The Mythical Man Month.

I wouldn't be susprised if only 2 or 3 developers, with some testing resource, were actually working on fixing lag.  Quite right, too.  Throwing an extra 20 people at it would not help matters or make it get fixed faster.  They don't need a whole new engine, after all, for this: just to find what went wrong with a specific release.  I'm more interested in why it is proving so difficult given the limited problem space they are dealing with: how good are the profiling tools for python?
The problem is that they had lag pretty well whipped, but it looks like the Dominion code was built on a fork from before those fixes and they rolled them all back out rather than delay Dominion to incorporate them.  And Incarna will be the same things in spades, whatever those 4-5 people working lag come up with, most of it will get ripped back out rather than delay it.

CCP is focused on new projects, and is burying their tech platform development inside the budget for Eve.  It's not a new pattern, and it hasn't had many happy endings for the companies that have gone down the same road.  And *none* for the players of the games on the host side of the parasitic development relationship.  We've been here many times before, it's time to accept that Eve's design has peaked, and figure out how much fun it still has left for you on the assumption that all future development will be irrelevant or detrimental to your playing experience.

--Dave


Title: Re: CSM Elections Have Begun
Post by: tgr on July 19, 2010, 02:59:07 PM
AFAIK it's still growing, didn't they just have a new all time concurrent high recently?
That peak was in relation to the tourney I believe, which doesn't really count.


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 19, 2010, 03:04:53 PM
Incarna it seems to me is the work of a very shrewd game management who would like to find 300 000 guinea pigs to test a new avatar-based gameplay engine. Once we've QAed all the bugs for them and agreed it looks good they'll stick on the fangs, dim the lights, and release what we thought of as Incarna as World of Darkness to a million cheering Twilight fans.

Hats off to them for business sense if that really is what they're doing.


Title: Re: CSM Elections Have Begun
Post by: calapine on July 19, 2010, 03:33:33 PM
Quote
Incarna it seems to me is the work of a very shrewd game management who would like to find 300 000 guinea pigs to test a new avatar-based gameplay engine. Once we've QAed all the bugs for them and agreed it looks good they'll stick on the fangs, dim the lights, and release what we thought of as Incarna as World of Darkness to a million cheering Twilight fans.

Hats off to them for business sense if that really is what they're doing.

Now you guys are over-thinking this. My take on this all is that to CCP first Incarna was a really cool idea, and DUST 514 too, and then suddenly those cool projects started sucking up more and more resources and still take longer than expected. And we should have started hiring a lot more people a lot earlier. And this Lag thing wasn't supposed to happen either. But now we are committed with everything and can't stop or the tide will catch us.

Cala


Title: Re: CSM Elections Have Begun
Post by: ajax34i on July 19, 2010, 06:44:10 PM
Incarna it seems to me is the work of a very shrewd game management who would like to find 300 000 guinea pigs to test a new avatar-based gameplay engine. Once we've QAed all the bugs for them and agreed it looks good they'll stick on the fangs, dim the lights, and release what we thought of as Incarna as World of Darkness to a million cheering Twilight fans.

Hats off to them for business sense if that really is what they're doing.

ROFL, the EVE Playerbase is exactly the wrong set of guinea pigs to do this with.  We don't sit and QA bugs; look at how Sisi is used.  Look at the Sphere thing and the sophistication of the bots/macros, and at the myriad ways in which we meta-game and exploit the game mechanics.  If CCP's relying on us for the polish for their next avatar game, they're screwed. 


Title: Re: CSM Elections Have Begun
Post by: Sparky on July 19, 2010, 06:45:50 PM
Quote
Incarna it seems to me is the work of a very shrewd game management who would like to find 300 000 guinea pigs to test a new avatar-based gameplay engine. Once we've QAed all the bugs for them and agreed it looks good they'll stick on the fangs, dim the lights, and release what we thought of as Incarna as World of Darkness to a million cheering Twilight fans.

Hats off to them for business sense if that really is what they're doing.

Now you guys are over-thinking this. My take on this all is that to CCP first Incarna was a really cool idea, and DUST 514 too, and then suddenly those cool projects started sucking up more and more resources and still take longer than expected. And we should have started hiring a lot more people a lot earlier. And this Lag thing wasn't supposed to happen either. But now we are committed with everything and can't stop or the tide will catch us.

Cala
When walking in stations was first demoed I vaguely recall CCP reassuring us that it was worthwhile because they were making the engine for WoD anyway and integrating it into Eve would be a relatively simple task.  I could well be mistaken though, it happens a lot.


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 19, 2010, 06:53:11 PM

I'm sure CCP have been sucked into the tar pit in terms of their new projects taking more time, money and manpower than they planned for. While at the same time being too far advanced that they can easily consider slowing or stopping either of the projects. The only surprise is that they didn't realise saying Eve is effectively on the back-burner for 18 months was going to infuriate their player base.

Additionally when you have an alliance leader saying "Sov war has essentially stalled across EVE" that's something that should have the game designers taking a concerned look at what is going on and being able to get resources if fixes are needed. Even if Sov war doesn't directly account for a majority of the playerbase (the mission runners probably out-number them) it is what provides Eve with consumption of resources, drama and a sense of direction. The fact that another major alliance is simply handing over space because it is too much effort to maintain it should also be ringing alarm bells.


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 20, 2010, 04:17:23 AM
Incarna it seems to me is the work of a very shrewd game management who would like to find 300 000 guinea pigs to test a new avatar-based gameplay engine. Once we've QAed all the bugs for them and agreed it looks good they'll stick on the fangs, dim the lights, and release what we thought of as Incarna as World of Darkness to a million cheering Twilight fans.

Hats off to them for business sense if that really is what they're doing.

ROFL, the EVE Playerbase is exactly the wrong set of guinea pigs to do this with.  We don't sit and QA bugs; look at how Sisi is used.  Look at the Sphere thing and the sophistication of the bots/macros, and at the myriad ways in which we meta-game and exploit the game mechanics.  If CCP's relying on us for the polish for their next avatar game, they're screwed. 

Is there a better way to QA than to give it to people who meta-game and exploit the game mechanics?


Title: Re: CSM Elections Have Begun
Post by: patience on July 20, 2010, 08:26:15 AM

I'm sure CCP have been sucked into the tar pit in terms of their new projects taking more time, money and manpower than they planned for. While at the same time being too far advanced that they can easily consider slowing or stopping either of the projects. The only surprise is that they didn't realise saying Eve is effectively on the back-burner for 18 months was going to infuriate their player base.

Additionally when you have an alliance leader saying "Sov war has essentially stalled across EVE" that's something that should have the game designers taking a concerned look at what is going on and being able to get resources if fixes are needed. Even if Sov war doesn't directly account for a majority of the playerbase (the mission runners probably out-number them) it is what provides Eve with consumption of resources, drama and a sense of direction. The fact that another major alliance is simply handing over space because it is too much effort to maintain it should also be ringing alarm bells.


How can they fix something when its working by design. This assessment is just as bad as the post at SHC about CCP turning assault ships into AB interceptors as if they didn't intentionally do this.

People shouldn't insinuate to CCP their game design might not be fun and is ruining appeal when such remarks will just go over their heads just like the reaction of the CSM and subsequently the vets after reading the minutes.


Title: Re: CSM Elections Have Begun
Post by: lac on July 20, 2010, 10:17:21 AM
When walking in stations was first demoed I vaguely recall CCP reassuring us that it was worthwhile because they were making the engine for WoD anyway and integrating it into Eve would be a relatively simple task.  I could well be mistaken though, it happens a lot.
They did say that, although I don't know about the 'simple task' part.


Title: Re: CSM Elections Have Begun
Post by: ajax34i on July 20, 2010, 04:48:15 PM
Is there a better way to QA than to give it to people who meta-game and exploit the game mechanics?

Yeah, give it to people who will report the bugs, rather than keep them hidden for profit when live.


Title: Re: CSM Elections Have Begun
Post by: slog on July 20, 2010, 06:42:52 PM
Am I late to the part with this link?

http://www.massively.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/

Quote
The devblog confirms grim fate of issues raised by the CSM, with no teams assigned to cover player-raised game defects. 

So the CSM is little more the a PR stunt?


Title: Re: CSM Elections Have Begun
Post by: Kageru on July 20, 2010, 07:11:41 PM
The best post from a CSM member was this one from Mynxee (in the threadnaught).

Quote
"I asked straight out in the Summit during one particularly frustrating moment, "You can't commit to doing even one single small fix out of all of the issues we've submitted? As a show of goodwill, to demonstrate that CSM can make a difference and to aid in our credibility in that regard?"

The answer was no. Said with nods of sympathy and understanding at our frustration, but still no."

I don't think they had an actual plan to make the CSM an irrelevant stunt. But at the same time they're terribly over-committed and seem pretty insular.


Title: Re: CSM Elections Have Begun
Post by: Sparky on July 21, 2010, 02:21:36 AM
So the CSM is little more the a PR stunt?

It's destined to be taught in PR school as an example of stunts gone horribly wrong


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 21, 2010, 04:40:45 AM
Is there a better way to QA than to give it to people who meta-game and exploit the game mechanics?

Yeah, give it to people who will report the bugs, rather than keep them hidden for profit when live.

Ha ha, I take your point.

As for the CSM I thought they were doing fine until they announced it would be a stakeholder. It's actually more influential than player liaisons in other games and until they increased CSM expectations they were doing fine. Sure some people didn't have much faith in it but most people thought it was doing as well if not better than similar ventures in other MMOs like the class representatives in SWG.

Once they told people it was a stakeholder (when it obviously isn't and can't be) they were bound to disappoint people. The reason it can't be a stakeholder like Marketing, Accounts, Art etc is because of its stridency and the amount of stuff it wants. A guy from marketing might ask can you do shinier titans please? get told No and say ho hum no worries we'll just spruce them up in photoshop. The CSM, if given the same access, will send hundreds of pages of design ideas and fixes per week. It can never back down on anything (unless given reasons so persuasive they cause the players who broached the issue to withdraw). You simply can't treat all their output like the suggestions from CCP staff because if you did their volume would drown out all the other stakeholders.

If you ignore the silly stakeholder statement CSM is actually doing pretty well as a player council. They get to raise issues with devs and even 3 days explaining in depth what is wrong with the game to devs isn't something any other MMO fans get.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 21, 2010, 05:19:35 AM
Quote
Once they told people it was a stakeholder (when it obviously isn't and can't be) they were bound to disappoint people. The reason it can't be a stakeholder like Marketing, Accounts, Art etc is because of its stridency and the amount of stuff it wants. A guy from marketing might ask can you do shinier titans please? get told No and say ho hum no worries we'll just spruce them up in photoshop. The CSM, if given the same access, will send hundreds of pages of design ideas and fixes per week. It can never back down on anything (unless given reasons so persuasive they cause the players who broached the issue to withdraw). You simply can't treat all their output like the suggestions from CCP staff because if you did their volume would drown out all the other stakeholders.

The stakeholder part is incredibly silly. It's the kind of romantic stuff I'd expect to see from Linden Lab.

I agree absolutely, the pseudolegislative stuff with players posting bills proposals and people voting on them and then the CSM debating them and placing them on the federal register wiki and then approving them and sending them to the president's desk to ccp is ridiculously bureaucratic and I think responsible for a lot of the "here are 5000 highly specific ideas" that you find on the forum.

But I really don't think that's where the problem is this time around. Following it pretty closely through blogs and tweetfleet, the CSM seems to have pretty much ignored that and pushed a fairly limited number of issues, primarily pushing for more attention to be paid to old issues, bugs, unfinished expansions, etc than new development. I have been pleasantly surprised.

What I think pushed things over was not that there weren't unlimited resources for everything, but that there were no resources available to work on anything. And specifically no resources for anything for a period longer than their newly extended term.



Title: Re: CSM Elections Have Begun
Post by: Kageru on July 21, 2010, 05:27:00 AM

I assumed the CSM was largely PR. But the message that came out of the process was "nothing new or fixed for 18 months". If they'd called them stakeholders but still fobbed them off, said how much they valued their feedback, and promised to look into things but not doing much the players wouldn't have been surprised.


Title: Re: CSM Elections Have Begun
Post by: slog on July 21, 2010, 06:01:39 AM

If you ignore the silly stakeholder statement CSM is actually doing pretty well as a player council. They get to raise issues with devs and even 3 days explaining in depth what is wrong with the game to devs isn't something any other MMO fans get.

If the measurement criteria is "They get to tell CCP where the problems and that's it" then I think the bar has been set pretty low. 


Title: Re: CSM Elections Have Begun
Post by: IainC on July 21, 2010, 06:04:19 AM
There has been a bit of to-ing and fro-ing between CCP and the CSM on this; as a result of which I don't expect any revisions to existing features other than entirely trivial detail stuff or actual bug fixes to happen in the lifetime of this CSM as things stand. It is possible that the CSM may have some extra input into the next expansion as a consolation for not getting to do anything else this time around but that's not even been hinted at in any official communication and AFAIK the next expansion isn't even in high level planning yet.

It is funny though to see all the candidates who ran on a 'fix bugs before adding new stuff' platform line up and rationalise CCP's decision to do exactly the opposite.


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 21, 2010, 08:00:23 AM
@ Slog the bar is the WoW official forums. WoW is the big mmo, the one that defines "normal" for the MMO industry. Their version of allowing customer feedback is that you too are allowed to claim that you will stalk a developer in real life if they don't buff Ret. CCP is a million times more proactive than that.

@Iain. Missing out on the CSM must have been very disappointing for you but I think this was a good one to miss. The expectations have been set way out of line with reality and many players will blame the delegates. In fact I think that's why people like Mynxee and Ankh were being so blunt about being disappointed because they know that people will shoot the messengers and that the message sucks.

I do think the CSM will turn into a very useful player council. It may well have long term influence once the current long term projects have been implemented. If you bide your time and go for the CSM next year I think you'll have a much better experience than this year's delegates. Well at least you won't have people podding you because you didn't get them to fix lag.


Title: Re: CSM Elections Have Begun
Post by: tazelbain on July 21, 2010, 08:11:20 AM
CSM is a whitewash and is functioning as intended.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 21, 2010, 08:32:33 AM
CSM is a whitewash and is functioning as intended.

If it's intended purpose is whitewash, then it's most certainly not working as intended.


Title: Re: CSM Elections Have Begun
Post by: tazelbain on July 21, 2010, 08:51:34 AM
Yes, the purpose is to whitewash, but the function of CSM is to do nothing visibly. The function not meeting purpose is why it was a dumb plan to begin with, same as every other player advisory counsel.


Title: Re: CSM Elections Have Begun
Post by: UnsGub on July 21, 2010, 11:41:57 AM
The reason it can't be a stakeholder like Marketing, Accounts, Art etc is because of its stridency and the amount of stuff it wants. ... The CSM, if given the same access, will send hundreds of pages of design ideas and fixes per week. It can never back down on anything (unless given reasons so persuasive they cause the players who broached the issue to withdraw). You simply can't treat all their output like the suggestions from CCP staff because if you did their volume would drown out all the other stakeholders.

If their feedback system cannot hand volume or any type of feedback it is broken.

Small software companies can manage +100,000 bugs and ~1,000 of specs just fine and so should CCP.  Making a priority list is easy.  Choosing what to do and executing on that is where it can get hard.


Title: Re: CSM Elections Have Begun
Post by: Numtini on July 21, 2010, 12:15:54 PM
I think this was in the transcripts before they went to Iceland, but I believe they discussed identifying specific areas that CCP wanted to work on and then compiling a list of issues/bugs/suggestions within that category ie, if they're going to work on the interface, while you are in it, this is what we see as issues and fixes.


Title: Re: CSM Elections Have Begun
Post by: Goumindong on July 21, 2010, 02:54:55 PM
How can they fix something when its working by design. This assessment is just as bad as the post at SHC about CCP turning assault ships into AB interceptors as if they didn't intentionally do this.

People shouldn't insinuate to CCP their game design might not be fun and is ruining appeal when such remarks will just go over their heads just like the reaction of the CSM and subsequently the vets after reading the minutes.
I was a part of that discussion and am not sure what you're trying to say. Care to enlighten me?

With regards to "Stakeholder" status:

You're blowing what a "Stakeholder" is out of the water. Stakeholders are people who have interests in companies but do not necessarily have a profit interest in the company. Employees who don't own shares are stakeholders. They don't profit off the profits, but are directly benefiting by the continuation of company.

In the same way every player is a stakeholder and so is the CSM. CSM's Stakeholder status was not "new" when it was announced it was just another terminology for "a group which has an interest in the product"


Title: Re: CSM Elections Have Begun
Post by: ajax34i on July 21, 2010, 03:40:58 PM
Well, "stakeholder" is a new label, and so people expect some powers to go along with that.  They shouldn't have used the word; CCP should have just repeatedly used the phrase "look, we all want EVE to succeed."


Title: Re: CSM Elections Have Begun
Post by: Stabs on July 22, 2010, 01:37:30 AM
@ Guom The actual wording used by CCP made it very clear that they did not mean stakeholder in the general sense of anyone with an interest. They meant it quite specifically to mean "on a par with Accounts and Marketing:

Quote
It was agreed that CCP formally recognizes the CSM as a stakeholder in EVE development on equal footing with stakeholder departments within CCP, allowing the CSM much greater influence on development prioritization.

http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_18-20_02_2010.pdf