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f13.net General Forums => MMOG Discussion => Topic started by: Mrbloodworth on November 03, 2009, 05:39:01 AM



Title: World of Warcraft shut down in China
Post by: Mrbloodworth on November 03, 2009, 05:39:01 AM
Quote
After spending much of 2009 offline, the Chinese version of World of Warcraft has found itself in limbo once again. According to Reuters, the authoritarian nation's General Administration of Press and Publication (GAPP) has revoked the permit needed to operate the game from Blizzard Entertainment's localization partner, NetEase.

Linky to the rest. (http://www.gamespot.com/news/6238638.html?tag=latestheadlines;title;1)

World Of Warcraft China Hits Snags Again In Gov Power Struggle (http://www.gamasutra.com/php-bin/news_index.php?story=25909)

Quote
"NetEase and Shanghai EaseNet believe that they are in full compliance with applicable PRC laws and are currently seeking clarification from the relevant governmental authorities regarding this statement by GAPP. NetEase will provide further updates on the statement by GAPP as appropriate."


Title: Re: World of Warcraft shut down in China
Post by: SnakeCharmer on November 03, 2009, 06:43:59 AM
That's gonna leave a mark.


Title: Re: World of Warcraft shut down in China
Post by: Signe on November 03, 2009, 07:14:29 AM
What sort of "gross violations" I wonder?


Title: Re: World of Warcraft shut down in China
Post by: Triforcer on November 03, 2009, 07:17:35 AM
Forgetting that although it didn't seem strictly necessary to bribe Official X, who works in the Water Ministry, X's cousin is Y, who is in the Internet Ministry. 


Title: Re: World of Warcraft shut down in China
Post by: tazelbain on November 03, 2009, 07:48:08 AM
What sort of "gross violations" I wonder?
Not being Chinese.


Title: Re: World of Warcraft shut down in China
Post by: rattran on November 03, 2009, 08:45:41 AM
Just another step in the GAPP/Ministry of Culture infighting over online games I suppose.


Title: Re: World of Warcraft shut down in China
Post by: HaemishM on November 03, 2009, 11:24:45 AM
What sort of "gross violations" I wonder?

They PKed China's Flax?


Title: Re: World of Warcraft shut down in China
Post by: Signe on November 03, 2009, 11:37:53 AM
It doesn't matter if anyone knows or not, F13 always gives me an answer.  And I choose to believe them all.  Now I don't have to wonder anymore.


Title: Re: World of Warcraft shut down in China
Post by: Ingmar on November 03, 2009, 11:38:08 AM
I'm not sure it is actually shut down this time, but they're not allowed to charge for it at the moment.  :awesome_for_real:


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 03, 2009, 11:42:03 AM
added another relevant article.


Title: Re: World of Warcraft shut down in China
Post by: Soln on November 03, 2009, 11:47:35 AM
What sort of "gross violations" I wonder?

They PKed China's Flax?

oh well played Sir 


Title: Re: World of Warcraft shut down in China
Post by: kaid on November 03, 2009, 12:06:09 PM
Hehe be funny if blizzard tries to do a WTO suite vs china god knows china does it to US corporations or the govt at the first hint of protectionism.



Title: Re: World of Warcraft shut down in China
Post by: Trippy on November 03, 2009, 12:45:20 PM
Blizzard is owned by a French company.


Title: Re: World of Warcraft shut down in China
Post by: HaemishM on November 03, 2009, 02:37:19 PM
Does that mean I assume Blizzard will be surrendering to the Chinese authorities any day now? VIVE LA VICHY BLIZZARD!


Title: Re: World of Warcraft shut down in China
Post by: Merusk on November 03, 2009, 03:12:39 PM
Hay look.. exactly what I predicted would happen weeks ago when we got that first bit of info about the new license req's.


Title: Re: World of Warcraft shut down in China
Post by: Kageh on November 04, 2009, 12:44:25 AM
Does that mean I assume Blizzard will be surrendering to the Chinese authorities any day now? VIVE LA VICHY BLIZZARD!

Only half of France. The other half is going to keep LFG for killing Arthas under the <La Resistance> tag!

I don't know how much this will hurt Blizzard, because regardless of the number of players, the subscription revenues from China probably aren't that high anyway? I'm just assuming, considering the pay-by-hour model.


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 04, 2009, 05:58:28 AM
Does that mean I assume Blizzard will be surrendering to the Chinese authorities any day now? VIVE LA VICHY BLIZZARD!

Only half of France. The other half is going to keep LFG for killing Arthas under the <La Resistance> tag!

I don't know how much this will hurt Blizzard, because regardless of the number of players, the subscription revenues from China probably aren't that high anyway? I'm just assuming, considering the pay-by-hour model.

I think its a good chunk on income and "subscriber" numbers for them.


Title: Re: World of Warcraft shut down in China
Post by: Trippy on November 04, 2009, 10:39:25 AM
Under The9 the revenue Vivendi got from WoW in China was teeny tiny, relatively speaking. Essentially The9 did all the work and took all the risk to they got virtually all the reward. I don't know the terms of the new NetEase arrangement but I would assume Activision Blizzard gets a bigger chuck of that money now (assuming it was still running).


Title: Re: World of Warcraft shut down in China
Post by: March on November 04, 2009, 01:05:15 PM
Quote
Enter the Pandaren Monk, a martial-arts expert who’s here to help celebrate the upcoming fifth anniversary of World of Warcraft. He may be cute, but he’s proof that even the softest of critters can overcome the hardest of circumstances. For every Pandaren Monk that finds its way to a player’s side between now and the end of the year (December 31, 2009 at 11:59 PDT), we’ll donate 50 percent of the $10 purchasing price to the Make-a-Wish Foundation in an effort to brew up a little hope, strength, and joy in a child’s life.

Hmmn... "undesirable content?" or fundraiser for China's General Administration of Press and Publication?


Title: Re: World of Warcraft shut down in China
Post by: Oban on November 04, 2009, 01:54:17 PM
There is a new Lamborghini dealer in Beijing that will probably be doing a lot of business during the next month.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 04, 2009, 03:41:40 PM
Blizzard just started selling items for cash.

http://forums.worldofwarcraft.com/thread.html?topicId=20677775733

Start of the death match?


Title: Re: World of Warcraft shut down in China
Post by: patience on November 04, 2009, 03:59:00 PM
So when will Blizzard start ripping off CCP's Plexes?


Title: Re: World of Warcraft shut down in China
Post by: Rasix on November 04, 2009, 04:12:30 PM
Blizzard just started selling items for cash.

http://forums.worldofwarcraft.com/thread.html?topicId=20677775733

Start of the death match?

Death match with who?  The drain???


Title: Re: World of Warcraft shut down in China
Post by: ezrast on November 04, 2009, 04:18:22 PM
Quote
For every Pandaren Monk that finds its way to a player’s side between now and the end of the year (December 31, 2009 at 11:59 PDT), we’ll donate 50 percent of the $10 purchasing price to the Make-a-Wish Foundation
That is a brilliant marketing move.


Title: Re: World of Warcraft shut down in China
Post by: angry.bob on November 04, 2009, 07:03:18 PM
Death match with who?  The drain???

Raiders who think grinding away their lives should give them enviable loot and the people who want to /dance by the mailbox surrounded by cute pets while wearing the same gear they got with $50 via RMT.


Title: Re: World of Warcraft shut down in China
Post by: UnSub on November 04, 2009, 07:12:38 PM
Blizzard just started selling items for cash.

http://forums.worldofwarcraft.com/thread.html?topicId=20677775733

Start of the death match?

Death match with who?  The drain???

Given how much money is given to WoW gold farmers, they really should just be selling it directly.


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 05, 2009, 05:49:41 AM
The death march of the traditional $15 sub. If WoW the largest sub based diku has a cash shop there is no doubt every mmo in creation from this point on will have a cash shop at launch or at the closed/open beta (on top of a $15 sub plus a box price). Hello the future, thx blizzard  :drill:


Title: Re: World of Warcraft shut down in China
Post by: Triforcer on November 05, 2009, 07:30:10 AM
Or, in other words, the future is not microtrans or subs, the future is both.  The last real mainstream boundary to cross is microstrans giving access to in-game advantages (not fluff) unobtainable without money. 


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 05, 2009, 07:54:54 AM
More like the last boundary is subscription based mmo's using micro transactions to sell non-fluffy items that can't be obtained in game. Free2play games have been doing it for years with mix success.


Title: Re: World of Warcraft shut down in China
Post by: ghost on November 05, 2009, 08:29:01 AM
Or, in other words, the future is not microtrans or subs, the future is both.  The last real mainstream boundary to cross is microstrans giving access to in-game advantages (not fluff) unobtainable without money. 

Not anticipating this will be something I participate in too much.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 05, 2009, 08:00:01 PM
Or, in other words, the future is not microtrans or subs, the future is both.  The last real mainstream boundary to cross is microstrans giving access to in-game advantages (not fluff) unobtainable without money.  

Not anticipating this will be something I participate in too much.

Your only choice is not participating at all. Very quickly games will be designed with "please insert coin to continue" cock-blocks that you will have to participate with micro-trans or not participate at all.

Considering how much cash Blizz already makes, I hope they die in a money fire for shitting where they eat.


Title: Re: World of Warcraft shut down in China
Post by: Sheepherder on November 05, 2009, 08:23:32 PM
You really need to take a Quaalude.


Title: Re: World of Warcraft shut down in China
Post by: Lantyssa on November 05, 2009, 08:35:08 PM
Green Elf needs food, badly.


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 05, 2009, 08:42:18 PM
Been saying this for years but it bears repeating.

These games are going f2p with MTX. Not because we want it, but because the new audience of kids hasn't been trained to hate it.

The model was pre-ordained to be the future. The market has just been patiently waiting for us veterans to outgrow the games enough so we are no longer the commanding demographic. WoW was our swan song as both an single-minded experience and as a business model.

Back on topic, if I recall correct, under The9, the Chinese players represented for half of all of WoW's stated number of accounts. While to Trippy's point their revenue contribution was low, the number everyone tossed around anyway was the 12mil+ number of accounts. And even with that small revenue, WoW still operated at above 50% profit.

So as a result of this basically-been-closed-six-months thing, their revenue probably isn't that off, but they also aren't able to brag about being 10 times the size of the nearest competitor. Now they're only 5 times the size  :oh_i_see:


Title: Re: World of Warcraft shut down in China
Post by: Sheepherder on November 05, 2009, 09:15:42 PM
The last generation of gamers still runs and staffs most developers.


Title: Re: World of Warcraft shut down in China
Post by: apocrypha on November 05, 2009, 10:43:50 PM
The last generation of gamers still runs and staffs most developers.

And the suits who make the money decisions care not one jot about that.


Title: Re: World of Warcraft shut down in China
Post by: NiX on November 06, 2009, 04:27:55 AM
The last generation of gamers still runs and staffs most developers.

You don't make the game you want to play, you make the game they want to play.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 06, 2009, 04:22:57 PM
the new audience of kids hasn't been trained to hate it.

What is there to like?

You build a game with a paid cheat codes and then you work hard on making sure there are enough cock-blocks that players feel using these cheat codes isn't optional.

The only winner here is corporate greed.


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 06, 2009, 04:56:24 PM
Lets review;

* Cash shop mmo's allow little kids to play an mmo without credit card
* Subscription mmo's already have the same cock blocks installed, you either spend the time and hence the sub dollars getting god mode or complain about never reaching god mode.
* Cash shop is the only way to make a generic diku that churns a profit.

-WoW is being being greedy yes, but WoW is effectively competing with itself, so while the endless expansions which they don't need to release and have people pay for anyway considering the gazillion dollars they get in subs "improve" gameplay, it was only a matter of time before Blizzard decides it can take a larger chunk of its sub based wallets. This is not any non blizzard mmo who uses cash shops to survive. Its really the fault of every fucking mmo developer who refuses to compete with WoW and essentially giving Blizzard the monopoly on the industry. And when we have monopoly in any industry the consumer gets fucked royally. The sad part is all this would have been avoided if any of the half a dozen mmo's released posed a serious challenge to WoW's western sub numbers.-



Title: Re: World of Warcraft shut down in China
Post by: sinij on November 06, 2009, 06:30:29 PM
>>>* Cash shop mmo's allow little kids to play an mmo without credit card

If you can process MT you can process subscription fee in exactly same way.

>>>* Subscription mmo's already have the same cock blocks installed, you either spend the time and hence the sub dollars getting god mode or complain about never reaching god mode.

Subscription mmo's provide content that you pay to access. You monthly fee buys access to 100% of it and right to fairly compete.

MT in mmorpgs is like buying frags in FPS, not only it detracts from other player's enjoyment and spirit of competition, it also locks players aspiring to compete in endless bidding war against each other.

>>>* Cash shop is the only way to make a generic diku that churns a profit.

WoW has monopoly on generic DIKU. If you want to make profit you have to innovate or out-advertise them. Hoping to milk subscribers of your unmarketable title in a way gambling establishments do will only end up with your industry regulated like gambling. You can probably get away with it for a couple years, then some asshole gets re-elected on 'think of the children' platform and ATF will be knocking on your (and everyone else) door.

Don't fag it up for the rest of us.



Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 06, 2009, 06:44:45 PM
I think we disagree. Play and Pay for a f2p is too different categories. Sure the same method of payment is used except one game requires box sale purchase + cc info and another game doesn't, at least not upfront. Allows the kid to bother his mommy about it later while still playing, which for a kid is pretty damn important and is the reason why these games are so popular. 

Again the same cock blocks are installed, in an mmo I don't get my grenades if I don't invest an hour of gameplay, especially if i'm "crafting" them. What "realism and immersion" says that my grenades run out of stock so I have to grind more hours to use grenades. Wait the standard grenades are crap but the special ones require 2 hour time sinks. GG. You replace hours spent with dollars spent and that's all RMT is for most games.

Your a tad wrong I have played plenty of generic mmo's and almost all the free ones are making a profit till this day. Very few sub mmo's can claim that their servers have been up with very little updates to the game for 3-5 years. Aion proves that innovation isn't necessary to sell boxes. The only question is whether people will rather pay $15 a month on a WoW sub instead. WoW's monopoly on generic Diku only applies to generic diku's that cost $15 a month.


Title: Re: World of Warcraft shut down in China
Post by: Sjofn on November 06, 2009, 07:24:09 PM
Is this little derail operating on the assumption than any second now, WoW is going to start selling shit from the Blizzard store that actually matters to the game?


Title: Re: World of Warcraft shut down in China
Post by: Signe on November 06, 2009, 08:09:52 PM
Do they still make Quaaludes?  God, I used to love those things!


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 06, 2009, 09:16:51 PM
Hoping to milk subscribers of your unmarketable title in a way gambling establishments do will only end up with your industry regulated like gambling.

That too is in the future. But assuming people "resort" to MTX/freemium is based on old thinking that subs are some type of "premium" experience. Not so much. It's merely a legacy business model tacked onto successively more generic derivatives of a singular core concept. It's a panacea for business planners too because it's predictable recurring income.

But it also has a stratospheric barrier of entry, typing monopolistic situation. This requires innovation. And few have the money to both do all the things WoW did right and to take the risk that there's another ten million people out there willing to play something that doesn't merely remind them of WoW. WAR, AoC and Aion all proved there's a market of expats willing to try something. But their executions have all left enough to be desired to leave those expats still looking.

So why go for the $40-80mil play when you can monetize the $4-8mil one? Especially since today's kids aren't even investing their time the way we do. They don't go from one single-minded focused activity to another. I think the term people use is "time compression"? Basically, there's a few studies that are showing the amount of entertainment being consumed represents more hours of content than the time period in which it's being consumed. It's not multi-tasking, it's just split attention.

And you think this group's gonna sit around for an hour while a bunch of random people go on bio breaks because the two lead healers haven't gotten home from work yet, only then to go on a multi-hour raid that requires they ignore the rest of the world?

Come on.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 07, 2009, 08:11:26 AM
Future is in casually-accessible subscription-based mmorpgs. Blizzard understand this and slowly but steadily makes sure its Generic-DIKU  more and more casual-friendly. With monthly subscription you don't have to make it grindy, you make a lot more money from players that only occasionally log in compared to players that play 24/7.  Current state of the art is mass appeal to large casual audience, where you get to collect 15$/mo even if they are not logged in as long as they are having fun when they ARE logged in.

The same is not true for MT, you are not getting any money unless they are playing. As a result it HAS TO BE as grindy as users will tolerate. Micro transactions may be palatable in initial interaction, but "more money" pressure from suits will lead to quick devolution into thinly disguised slot machines with every reinforcement/addiction trick used to milk users for more MT.

>> ...it also has a stratospheric barrier of entry, typing monopolistic situation.

Barrier of entry is not a permanent problem. Once market growth sufficiently large there will be plenty of justification to get 100s of millions of venture capital to enter mainstream mmorpg market with your own generic DIKU. Its only currently that investment is somewhat disproportional to audience you get, and only largely because of WoW dominance. Remember, it is only expensive to compete if you have generic DIKU, you can always go after a niche market with much lower initial investment.

>> ....So why go for the $40-80mil play when you can monetize the $4-8mil one?

Why does Coca-Cola sells sugared drinks to everyone instead of Coke to addicts?  Well, first because you can sell drinks to everyone, so economy of scales kicks in. Second, because even if you could legally sell Coke government would get involved with regulations/taxations and your $4-8mil play will quickly gets taxed/regulated into $40-80 mil play... minus economy of scales.



TL;DR:  

ideal subscription-based player - occasionally logs in an has fun
ideal MT-based player - hopelessly addicted 12h/day player that constantly frustrated enough to pay MTs



Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 07, 2009, 09:32:42 AM
RMT games are the future because they allow developers to make the same games they developing now, for a lot less money, and with greater long term longevity because they are not in direct competition with WoW or each other for that matter. The casual-accessible games are simply not being made. WoW is making their game more casual because they have no desire to concede ground to their competitors, BUT in retrospect WoW is still "hardcore" for many gamers who aren't inherently inclined to play EQ1 without the cockblocks. That group, which is a very large group, is where any future growth in the mmo  industry is coming from but no developer has any idea how to capitalize on it. They either design games too niche for that group to tolerate or miss the mark entirely when it comes to designing for casual players who only have 20-30 minutes of play time (and developers of mmo's have a hard time understanding what play time constitutes for casual players). Considering that no mmo developer on the scene now is capable of expanding the industry in that direction besides blizzard and ArenaNet and the vast majority of consumers do not hold multiple subs to different mmo's how are sub based mmo's the future again?

On a funny note GW2 us f2p past box sale.


Title: Re: World of Warcraft shut down in China
Post by: Musashi on November 07, 2009, 09:42:49 AM
I agree with sinij.  There's no way that non-subscription games make equal money with subscription games given equal relative gameplay.  It is unpossible.  This means that while there is a way to leverage your product into the market with RMT games on the cheap, you will never be able to compete with big budget games who can justify a subscription provided they prove their worth in ongoing content.  So if the goal becomes to make a game good enough to justify charging a monthly fee and thus get mo' money, as seems pretty evident, then RMT games are not 'Teh Futurez.'  They're just part of the future.  They're not even the good part.  They're the part where a few good independent games that wouldn't get made get made, but mostly shit.


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 07, 2009, 10:02:28 AM
The only problem is the only sub based game making greater than RMT dollars is WoW. The problem is current developers of sub based games are making RMT money while spending 3 times as much on development. The problem is your assuming that developers will eventually learn how to make good games that are on par with Wow and hence capable of competing for sub dollars in the next few years, where all signs are pointing to the exact opposite, at least not for a very long time. The mmo industry isn't no where near learning how to develop games with game design principles the gaming industry learned 20 years ago. At best it has learned how to sell boxes and insure the first 10 hours are marginally interesting but beyond that?


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 07, 2009, 01:44:29 PM
>> ...it also has a stratospheric barrier of entry, typing monopolistic situation.

Barrier of entry is not a permanent problem. Once market growth sufficiently large there will be plenty of justification to get 100s of millions of venture capital to enter mainstream mmorpg market with your own generic DIKU. Its only currently that investment is somewhat disproportional to audience you get, and only largely because of WoW dominance.

This was an assessment in 2004, and back then people didn't think there were millions of new people waiting to play what was already a tired formula. Then yes, WoW came along and opened the market up for more people. But also at the expense of the existing games (and most that followed, in fact). It's not like WoW added 13mil people in the U.S. At best they brought in 150% more people here (and then another 150% more people in EU) than which were already spread across the numerous MMOs that existed then. Their larger success was being a western-developed game that did serious numbers in eastern markets.

Five years later, probably half a billion in total development and marketing chances taken, and the unforgiving truth that there aren't millions of more people willing to pay subs for a diku on PC, plus the general belief that the PC market is dead and the relative lack of MMOs on consoles... I really think the big-budget subs-based MMO market has at best incremental growth ahead for it.

Which leaves small-budget and non-subs models to explore. Which, again, are both far less risky and more appropriate to the dabbling playstyle of todays kids market.

Quote
Remember, it is only expensive to compete if you have generic DIKU, you can always go after a niche market with much lower initial investment.
Which is the world in which Eve, Fallen Earth, GW, HG:A, and PotBS exist. This is not the big vanguard by which future millions arrive on the backs of future tens of millions from VC. This is just normal business as usual.

It's also where LotRO, WAR, AoC, SWG and the CoXs exist, but that wasn't really their goal :wink:


Title: Re: World of Warcraft shut down in China
Post by: Musashi on November 07, 2009, 02:08:46 PM
But is it really a fair comparison if nearly all the major AAA examples just happen to be piss-poorly executed, bug-ridden piles of shit?  If what you're saying is that you can get away with that using a free-to-play RMT model, then you're probably right.  But I don't think that makes it the rule for the future.

Yea, I'm assuming someone can come along and make a game as polished as WoW.  I think it's a fair assumption.  Someone will.  And that someone will charge a monthly fee and make a lot of money.  Way more money than those who tailor (one might say gimp) their game in the way necessary for RMT.  Other someones will follow suit.  Yea, there's no room in this category for poor execution.  People who are willing to pay a monthly fee expect the WoW bar.  But it's not as if it's impossible.  It's just hard.


Title: Re: World of Warcraft shut down in China
Post by: Lantyssa on November 07, 2009, 08:36:07 PM
Neither subs nor RMT makes for an inherently better game.  The design philosophy, execution, and ability to read the market properly are all that matter.

You can get crap both ways and it's possible to make a thriving game both ways.  The problem is we've seen very few well executed designs of any nature.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 08, 2009, 07:51:34 AM
Here something to think about:

How long would WoW remain 'new and fresh'? Sooner or later number of ex-players (or people that want to be ex-players) gets large enough that comparable title can surpass WoW. EQ was undisputed Generic DIKU for many years, but regardless of how much effort you put in developing expansions its does get old. Time is not on WoW's side. Blizzard knows this and working on WoW2, but they are by no means guaranteed to succeed, just like Sony did not succeed with their post-EQ titles.


Title: Re: World of Warcraft shut down in China
Post by: Numtini on November 08, 2009, 11:13:23 AM
How long would WoW remain 'new and fresh'? Sooner or later number of ex-players (or people that want to be ex-players) gets large enough that comparable title can surpass WoW. EQ was undisputed Generic DIKU for many years, but regardless of how much effort you put in developing expansions its does get old. Time is not on WoW's side. Blizzard knows this and working on WoW2, but they are by no means guaranteed to succeed, just like Sony did not succeed with their post-EQ titles.

I'm wondering if Cataclysm isn't an attempt to completely "reboot" the game and effectively create WoW-2 within the existing WoW. As much as I've followed, the are doing to their world what EQ2 did to Norrath. But they're keeping it within the game rather than creating a second one.


Title: Re: World of Warcraft shut down in China
Post by: Sheepherder on November 08, 2009, 11:24:02 AM
The last generation of gamers still runs and staffs most developers.

And the suits who make the money decisions care not one jot about that.

You don't make the game you want to play, you make the game they want to play.

Just saving these gems, for the next time a developer has a Visiontm. :grin:


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 08, 2009, 11:33:35 AM
EverQuest had competition, WoW does not. Time may not be on blizzard side, but it isn't on the side of people who still haven't managed to compete with WoW. Ultimately blizzard only has to worry about launching the next blizzard game, everyone else barely poses a challenge to WoW existing playerbase or have the ability capitalizing on the ex players. If blizzard actually improves on its current design, which blizzard has shown competence in doing so unlike SOE with EQ, than blizzard will continue to dominate until someone makes a genuinely better game. Which may not happen for many many years. In the mean time, developers who can't compete with WoW due to their incompetence can make f2p games that play exactly like failed sub based games with a lot less money behind it and significantly more profitable.

If the best the mmo industry has manage to due in the face of WoW is sell large numbers of boxes at launch, than those same developers will either have to explore the rmt model and cease being relevant due to debt. If your predicting some new developer will come in, throw a real game at the mass market, and sell and retain a lot of boxes while doing so. Than the answer is obviously yes it can happen. But there is admittedly a large gap between 2009 and whenever that company may appear. The ceiling for failure for a sub based game post launch will keep getting higher as time goes on.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 08, 2009, 03:14:32 PM
Real problem with the industry is that everyone is trying to be WoW.

STOP TRYING TO CLONE WOW YOU UNCREATIVE FUCKS!!!!

Accept that you need 100s mil to dethrone WoW, if you have money go for it, if you don't - don't even think about it. Find a niche and develop for it. Surprise, WoW does not appeal to everyone.

You should be aspiring to be EVE, not failed WoW with RMT in it.


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 08, 2009, 03:22:44 PM
That might have been true in 2005 and 2006 when we were still receiving games scoped and designed before WoW showed them what it takes. But nobody is trying to out-WoW WoW now anymore than they were trying to out EQ then. Well, ok, maybe nobody except Alganon. Regardless, companies are merely following the evolutionary path of innovation along these vectors:

  • People want to play an humanoid avatar
  • People play on PCs
  • People come from other MMOs which all share conventions
  • People want to solo
  • People want to trade.

That's not WoW. That's not even EQ. These are just well-worn conventions everyone thinks they can do better delivering. But they can't just do that either, they need to be different in some form that WoW is lacking. So they try PvP, flying, whatever.

What is lacking is true invention. But the costs are too high to let the few truly creative who could see it through their time in the sun. So investors (VC, management) aren't willing to take the risk with unprovens. And that was true when the global economy was (thought to be) good.

But is it really a fair comparison if nearly all the major AAA examples just happen to be piss-poorly executed, bug-ridden piles of shit? 

In this post-WoW era, it's not nearly as bad as that. All of the post-WoW games have failed to retain even their box sales, but all for different reasons. The bigger problems continue to be a game that doesn't match the marketing, or raw incompleteness. But we're way beyond the days of a game not working at launch. And let's not forget that WoW had its own problems in the first year, mostly in terms of completeness and server issues.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 08, 2009, 08:36:56 PM
No, industry keeps vomiting buggy/incomplete titles and expecting it will turn out better.  You have playerbase size of UO's initial population that willing to tolerate it, and only if underlying gameplay warrants it,  everyone else writes game off second time they crash or fifth time you send them to Kill 10 Rats during starting experience.


Title: Re: World of Warcraft shut down in China
Post by: UnSub on November 08, 2009, 09:06:53 PM
You should be aspiring to be EVE, not failed WoW with RMT in it.

A title that crashed and burned on release due to its buggy and unfinished state? In which case, plenty of MMOs get step one correct.


Title: Re: World of Warcraft shut down in China
Post by: apocrypha on November 08, 2009, 11:27:10 PM
You should be aspiring to be EVE, not failed WoW with RMT in it.

A title that crashed and burned on release due to its buggy and unfinished state? In which case, plenty of MMOs get step one correct.

That's one way of looking at it.

Another way is that EVE is a title that, despite a rocky start, has had continual support and development from a dedicated team and has seen it's subscriptions rise every single year for 6 years.


Title: Re: World of Warcraft shut down in China
Post by: Sjofn on November 08, 2009, 11:42:53 PM
How long would WoW remain 'new and fresh'? Sooner or later number of ex-players (or people that want to be ex-players) gets large enough that comparable title can surpass WoW. EQ was undisputed Generic DIKU for many years, but regardless of how much effort you put in developing expansions its does get old. Time is not on WoW's side. Blizzard knows this and working on WoW2, but they are by no means guaranteed to succeed, just like Sony did not succeed with their post-EQ titles.

I'm wondering if Cataclysm isn't an attempt to completely "reboot" the game and effectively create WoW-2 within the existing WoW. As much as I've followed, the are doing to their world what EQ2 did to Norrath. But they're keeping it within the game rather than creating a second one.

I kinda suspect that's exactly it. It will certainly make the entire game feel newer, even to people like me who have been playing it for ages and leveled a lot of alts over the years. I'm looking forward to it.  :grin:


Title: Re: World of Warcraft shut down in China
Post by: UnSub on November 09, 2009, 05:54:12 PM
You should be aspiring to be EVE, not failed WoW with RMT in it.

A title that crashed and burned on release due to its buggy and unfinished state? In which case, plenty of MMOs get step one correct.

That's one way of looking at it.

Another way is that EVE is a title that, despite a rocky start, has had continual support and development from a dedicated team and has seen it's subscriptions rise every single year for 6 years.

I don't disagree that the support and commitment CCP showed helped make EvE succeed. However, I also think that 1) being a very unique offering, 2) being able to buy the title in a fire sale and 3) going worldwide on a single server all helped a lot. It would be difficult for another MMO to ride the same kind of factors to the same kind of success.


Title: Re: World of Warcraft shut down in China
Post by: Count Nerfedalot on November 09, 2009, 07:00:24 PM
Is EVE's live team roughly the same people as who developed it initially?  It seems that compounding the problems of biting off more than they can chew and releasing too soon, many AAA MMOs suffer from having their development team gutted the day after launch day (or even before in the case of CO).  EVEs success at turning around a dismal launch may have been at least partly enabled by having retained all the knowlege and skills learned from the school of hard knocks that the original developers had gained.

Or is it only Sony that shoots itself in the foot (after inserting foot in mouth) this way?


Title: Re: World of Warcraft shut down in China
Post by: Numtini on November 10, 2009, 06:03:16 AM
Didn't CCP effectively buy Eve back from the company they developed it for at a huge discount though?


Title: Re: World of Warcraft shut down in China
Post by: Draegan on November 10, 2009, 08:15:52 AM
AOC, WAR and Aion have proven that there are 800,000 to 1 million people willing to try a new MMOG.  What each game has proven is that you can't be:

  • Broken and Incomplete (AOC)
  • Terribly Designed (WAR)
  • Unimaginative advancement curve (Aion){/li]
Aion managed to be complete and fix all of it's content, it was also well designed from a content perspective.  However it's "unimaginative advancement curve" (code word for shitty grind) outside level 20 (imo) was shit.

Even at level 25-30 and 30+ the time per level wasn't that much when compared with other games.  It was what you were doing.  However, from what I've heard, 40+ is just rediculous. 

Anyway, there is room for a new diku game, the people making them just can't be clueless, no talent fucks.


Title: Re: World of Warcraft shut down in China
Post by: Ingmar on November 10, 2009, 05:49:33 PM
Has Aion actually proved anything failure-related yet? I was under the impression that it is doing a much better job at short-term retention than either AoC or WAR were, at least? (I haven't tried it myself, the NCSoft pantygrinder heritage was enough to keep me away.)


Title: Re: World of Warcraft shut down in China
Post by: Fordel on November 10, 2009, 07:21:06 PM
There was some absolutely ridiculous GoldSpam during the first week or two, but I think they managed to keep it almost under control now.


Title: Re: World of Warcraft shut down in China
Post by: WindupAtheist on November 10, 2009, 08:03:30 PM
No one will really "compete with Blizzard" until and unless someone else who also has bags of money, dynamite intellectual property, and a long tradition of quality decides to make an MMO. Basically until (as Schild has often said) someone at Nintendo wakes up and greenlights a Pokemon MMO.

None of the current crop of MMO also-rans have it in them. At all.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 10, 2009, 10:13:07 PM
Blizzard mmorpg is a culture of derivative mediocrity, as such the only thing they have going for them is stability and 5 years of content accumulation.

Lack of innovation is what will ultimately kill WoW, lack of polish from competition is what keep WoW running for now.


Title: Re: World of Warcraft shut down in China
Post by: Lantyssa on November 10, 2009, 10:21:37 PM
People have been saying that for years.  Still hasn't happened.


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 11, 2009, 05:21:56 AM
Blizzard mmorpg is a culture of derivative mediocrity, as such the only thing they have going for them is stability and 5 years of content accumulation.

Lack of innovation is what will ultimately kill WoW, lack of polish from competition is what keep WoW running for now.

Dude, I keep getting the sense you're stuck in 2006. People want sustainability, and the longer they have it, the harder it is to leave. WoW is the EQ1 for a new generation of MMOers whose first MMO is WoW. In a world without WoW, the only game that would have killed EQ1 finally would have been EQ2.

Plus, WoW today is a whole hell of a lot different from WoW at launch. As any aging MMO should be.


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 11, 2009, 07:57:25 AM
Quote
In a world without WoW, the only game that would have killed EQ1 finally would have been EQ2.

In a world without Insert_Future_Title_Here, the only game that will kill WoW finally would have been WoW2.

Even during EQ times there was healthy competition - UO, DaOC, AC. They weren't as large and they mostly didn't try to cone EQ.

Historically speaking EQ had more competition/alternatives than WoW, and large reason for that was that while developers tried cloning EQ it wasn't as much of a gospel as it is right now.

As I keep saying, everyone trying to dethrone WoW without WoW's budget (and trying to hedge their risks by RMT and other crap that detracts from their chances to succeed) when they should be developing niche games.


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 11, 2009, 08:15:43 AM
Develope niche games with 50k sub goals?


Title: Re: World of Warcraft shut down in China
Post by: Count Nerfedalot on November 11, 2009, 08:21:39 AM
Blizzard mmorpg is a culture of derivative mediocrity, as such the only thing they have going for them is stability and 5 years of content accumulation.

Lack of innovation is what will ultimately kill WoW, lack of polish from competition is what keep WoW running for now.

Blizzard has proven its ability to take a bunch of good ideas from everywhere else and package them together into a polished and relatively bug-free experience.  Disparaging that as "derivative mediocrity" would be a lot more accurate if there were a few more polished and relatively bug-free experiences out there for it to be mediocre among.  As it is now, delivering polished content with a complete working game still seems pretty innovative compared to everyone else.  Now, when WoW2015 comes out, and it's just the same as WoW2013 and WoW2014 except they've reskinned the models, THEN we'll be talking some serious derivative mediocrity!  :why_so_serious:  Unless DIKU = mediocrity, in which case the problem is with the style of game, not the developers of them.


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 11, 2009, 08:29:39 AM
Yep. Which is why I said as much in the other thread (or was it this one? Can't remember. These topics seem to crop up in different threads concurrently :-) ).

EQ1 was against AC and UO for all intents and purposes. That is the last time the genre was small enough to have three distinct options for the same group of players. They were all "MMO", but they were flavors. And through the subsequent diku clones, and the subsequent attempts to go afield, it was largely the same group of people going from EQ1 to DAoC, AO, Neocron, CoX, etc. Some would stay, most would return. Basically, boomerang players.

Nowadays, the games that are truly different also have different business models and different demographics attached. It's not like Club Penguin is any more an alternative to Eve than Habbo is to WoW. The net has been cast much wider, making "MMO" an umbrella term that covers a bunch of sub-markets. We've known this for years, there just haven't been universally accept sub-market labels yet beyond things like "browser-MMOs", "virtual worlds", "freemium" and so on,

But there are still boomerangs. That's the around-1mil people willing to chance a new MMO like we saw with WAR, AoC and Aion. They don't stick around though, for the same reasons they (even if they're different people) went to the EQ1 descendants in droves but then slowly got pulled back.

All this is to say that even WoW2 wouldn't kill WoW1, because by the time that happens, we'll have all gotten too old to be the significant market of new title chasers. And the tweens nowadays aren't going to suffer big ass diku raids :-)

My guess is that SWTOR will be the self-identified swan song of our type of veteran MMO gamer, when further out people will look back and say it was actually WoW.

Just a guess though.


Title: Re: World of Warcraft shut down in China
Post by: Ashamanchill on November 11, 2009, 10:10:24 AM
This has probably been said, but alot of WoW's current success is it's own popularity and mainstream success. I mean, saying you play WoW to friends or aqquaintances now is like saying you play XBox (or the Sims), it doesn't have any real social stigma at all, unless you want to be 'that guy' at a party and rant on about specific details like gear mechanics and what not. If you bring up playing WAR, or AoC, they'll write you off as a loser because they've never heard of it, nor ever will hear of it.

Every internet spoof video, satire, Onion News bit, or mainstream mention of WoW is money in Blizzard's pocket.


Title: Re: World of Warcraft shut down in China
Post by: HaemishM on November 11, 2009, 11:41:23 AM
When did Geldon steal sinji's body?


Title: Re: World of Warcraft shut down in China
Post by: angry.bob on November 11, 2009, 11:56:56 AM
This has probably been said, but alot of WoW's current success is it's own popularity and mainstream success. I mean, saying you play WoW to friends or aqquaintances now is like saying you play XBox (or the Sims), it doesn't have any real social stigma at all, unless you want to be 'that guy' at a party and rant on about specific details like gear mechanics and what not.

Pretty much this. My neighbor of 5 years came over to ask me for help with a PC problem. He had a WoW icon on his desktop, had never mentioned it. The guy who bought the place across the street? Plays WoW. I told them both we should have spent the summer drinking and playing WoW in my den instead of doing yardwork.


Title: Re: World of Warcraft shut down in China
Post by: Draegan on November 11, 2009, 02:44:44 PM
All this is to say that even WoW2 wouldn't kill WoW1, because by the time that happens, we'll have all gotten too old to be the significant market of new title chasers. And the tweens nowadays aren't going to suffer big ass diku raids :-)

I still say you're wrong with this.  There isn't going to be any major generational shift in the next 4 years of gaming where it shuts out WOW and creates a significant new market. 

Tweens these days are playing Warcraft just as much as teenagers, and people in their 20s 30s and 40s. Just ask my girlfriend who happens to teach 8th grade.

I have no idea how you think the market is going to change so significantly in 5 years.  Shiny loot and dinggrats has survived years and years of reiteration.  It's not going away.  Just look at FPS games getting more and more RPGish with talent poitns etc.


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 11, 2009, 02:50:29 PM
Blizzard mmorpg is a culture of derivative mediocrity, as such the only thing they have going for them is stability and 5 years of content accumulation.

Lack of innovation is what will ultimately kill WoW, lack of polish from competition is what keep WoW running for now.

lolz!


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 11, 2009, 02:59:11 PM
All this is to say that even WoW2 wouldn't kill WoW1, because by the time that happens, we'll have all gotten too old to be the significant market of new title chasers. And the tweens nowadays aren't going to suffer big ass diku raids :-)

I still say you're wrong with this.  There isn't going to be any major generational shift in the next 4 years of gaming where it shuts out WOW and creates a significant new market. 

Tweens these days are playing Warcraft just as much as teenagers, and people in their 20s 30s and 40s. Just ask my girlfriend who happens to teach 8th grade.

I have no idea how you think the market is going to change so significantly in 5 years.  Shiny loot and dinggrats has survived years and years of reiteration.  It's not going away.  Just look at FPS games getting more and more RPGish with talent poitns etc.

I didn't want to get all wordy about it, but effectively, your final sentence is where I'm headed with this.

There are MMO conventions that every demographic has adopted already. From the dinggratz/rares of Treasure Madness on Facebook to XP/unlocks in the CoDs, we're moving away from there being an MMO "genre" and into a realm of MMO treatments applied to other games because the concepts make sense. WoW itself is transgenerational, but except for some Eastern titles specifically for the Eastern audiences, I can't think of any MMO for us that's also for the kids. Unless there's a strong contingent of adults in Runescape that aren't posting here? I honestly don't know.

No, the MMO market isn't going to dry up. But the MMO market is going to be harder to define as a specific entity unto itself. This is an age of FPS games getting RPG mechanics and MMOs becoming more single-player RPGs.


Title: Re: World of Warcraft shut down in China
Post by: WindupAtheist on November 11, 2009, 06:05:09 PM
Dude, I keep getting the sense you're stuck in 2006.

To be fair, that's a huge step forward for him.  :why_so_serious:


Title: Re: World of Warcraft shut down in China
Post by: Sjofn on November 11, 2009, 06:33:18 PM
People have been saying that for years.  Still hasn't happened.

If they say it enough times, it will come true! Just you watch!


Title: Re: World of Warcraft shut down in China
Post by: Draegan on November 12, 2009, 07:46:27 AM
No, the MMO market isn't going to dry up. But the MMO market is going to be harder to define as a specific entity unto itself. This is an age of FPS games getting RPG mechanics and MMOs becoming more single-player RPGs.

I agree.  I see the market trending towards more and more online content vs. single player content (I.e. Dragon Age).



Title: Re: World of Warcraft shut down in China
Post by: sinij on November 12, 2009, 03:31:02 PM
When did Geldon steal sinji's body?

Sorry my bad.

WOW IS CIRCLING THE DRAIN!!


Title: Re: World of Warcraft shut down in China
Post by: sinij on November 12, 2009, 03:36:37 PM

I see the market trending towards more and more online content vs. single player content (I.e. Dragon Age).


What I am curious about is what made this generation of gamers prone to play mmorpgs and if/what going to change with time. We grew up on PC titles, A LOT of them being adventure/RPGs. Younger generation grew up on consoles. Even younger generation growing up on Tweeter, Wii and texting.

Are mmorpgs going to be a casualty to generations redefining what computer gaming is?


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 12, 2009, 03:50:09 PM
Yea, that's what I'm wondering as well. I was just talking with someone today about this too in fact, in the context of MW2. The PC port of that game was gimped to be on par with the console game, to a state that in my opinion, makes it not a worthy followup to the fantastic COD4, which was a very good PC game.

At the same time, if no PC users buy it at all, it isn't going to matter a whit to the business success of the franchise. Therefore, you've got a business decision that has fundamentally impacted the game play because the one platform in which those gameplay elements matter isn't worth the budget. I could even see COD7 not even be on the PC.

I then look at RTS games, and how they keep trying different versions on consoles with mixed success, while there's fewer and fewer tries at the PC at all. And then there's the big budget RPGs which don't even need to be PC except us PC users are probably a core demographic for that old school fun.

So to me, it isn't so much that MMOs will become a casuality of redefined computer games. That's already happening with the browser-based (and browser-launched thin-client) ones. I think that MMOs could eventually be completely redesigned for consoles, and therefore not even worth doing on PCs.

But this is years, years, down the road. Mostly because while it's hard to build a working MMO for the wide variety of PCs out there, it's easier than finding the right business model and partner in the monopolized console space.


Title: Re: World of Warcraft shut down in China
Post by: Sheepherder on November 13, 2009, 03:54:07 AM
I'd suspect by that point that major engine/SDK publishers will be trying to standardize porting UI and controls in a manner that plays to each system's individual strengths.


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 13, 2009, 05:14:45 AM
With the availability of broadband, and accounts being the best DRM system, and multiplayer becoming more and more of a standard. I think we may soon see very little in the way of single player games anymore, and perhaps the terms offline/online will simply be rolled into "game".

Gaming is becoming less and less of a solitary pastime.


Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 13, 2009, 06:54:53 AM
With the availability of broadband, and accounts being the best DRM system, and multiplayer becoming more and more of a standard. I think we may soon see very little in the way of single player games anymore, and perhaps the terms offline/online will simply be rolled into "game".

Gaming is becoming less and less of a solitary pastime.

yes and no. I see co-op becoming the console standard as far as multi-player concerned. I don't think many developers will go to design robust multiplayer system first, single player game second or not at all. But as we all know today's consumers are asking for mmo's to have basically robust and sustainable single player experience. So the idea of single player games disappearing is a meh. I see the term massive multiplayer being watered down to accept games that are basically co-op games by our standards.


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 13, 2009, 07:02:02 AM
With the availability of broadband, and accounts being the best DRM system, and multiplayer becoming more and more of a standard. I think we may soon see very little in the way of single player games anymore, and perhaps the terms offline/online will simply be rolled into "game".

Gaming is becoming less and less of a solitary pastime.

yes and no. I see co-op becoming the console standard as far as multi-player concerned. I don't think many developers will go to design robust multiplayer system first, single player game second or not at all. But as we all know today's consumers are asking for mmo's to have basically robust and sustainable single player experience. So the idea of single player games disappearing is a meh. I see the term massive multiplayer being watered down to accept games that are basically co-op games by our standards.

Its the other way around. There are already many many games being made where multi is primary, and single player is a tack on.


Title: Re: World of Warcraft shut down in China
Post by: Rendakor on November 13, 2009, 07:33:33 AM
I think it's largely genre-specific. FPS, Fighting, and RTS games, for example, are very heavily multiplayer; the single player experience for some consists of little more than a tutorial before you go online to play the "real" game. However, there are still plenty of single player genres out there that would not be served well by focusing more on multiplayer. How would God of War play as a multiplayer game?  :uhrr:


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 13, 2009, 07:51:20 AM
In the same way that online accounts are the future for PC titles, they will be even more so for consoles (they already are for the core gamers, but it's no 100% tie ratio between owners and online accounts yet). Because, it is the best DRM right now, in an age where there's a huge overlap between core gamers and broadband.

I don't think this means that co-op will become the default for console games though. Split/shared-screen multiplayer is appropriate for only a few type of games. And as far as I've been able to tell, less people play games this way than they do online.

Unless it's the Wii. But they're behind the curve on a few important fronts with regards to core gamers anyway, having instead created something of a new market.


Title: Re: World of Warcraft shut down in China
Post by: Draegan on November 13, 2009, 08:35:20 AM
I think you'll see eventually that all consoles and PC version will look and operate the same and all the lines will be blurred.  Xbox players will play against PC players etc etc.

I don't think the types of games will vary much in the future as the evolve.  You will still have RTSs, RPGs, MMOGs, Fighters, and FPSs.



Title: Re: World of Warcraft shut down in China
Post by: DLRiley on November 13, 2009, 08:39:15 AM
Split screen? No.. especially with duel monitors getting cheaper. But play with your buddies over xbox live style? Most defiantly.


Title: Re: World of Warcraft shut down in China
Post by: Draegan on November 13, 2009, 08:48:56 AM
Split screen what?  I think you'll be playing Warcraft from your couch with a wireless keyboard/mouse on your Xbox with your buddy on his PC.  That's what I meant.


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 13, 2009, 09:25:05 AM
Split screen what?  I think you'll be playing Warcraft from your couch with a wireless keyboard/mouse on your Xbox with your buddy on his PC.  That's what I meant.

I'd like to believe a wireless k+m/console future. But we've had the tech now for two generations and it hasn't happened yet. Kids are getting used to controllers. I want them to get used to k+m!!


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 13, 2009, 09:32:20 AM
Split screen what?  I think you'll be playing Warcraft from your couch with a wireless keyboard/mouse on your Xbox with your buddy on his PC.  That's what I meant.

I'd like to believe a wireless k+m/console future. But we've had the tech now for two generations and it hasn't happened yet. Kids are getting used to controllers. I want them to get used to k+m!!

I use a KB and mouse with my ps3.


Title: Re: World of Warcraft shut down in China
Post by: Venkman on November 13, 2009, 09:36:12 AM
For an FPS?


Title: Re: World of Warcraft shut down in China
Post by: Mrbloodworth on November 13, 2009, 10:06:58 AM
Its not the hardware that's the issue, the ps3 can recognize just about any USB/Bluetooth device.. Its the game software that is the issue. The game has to support it. There are only a handful of titles I know of that do, such as UT (http://utforums.epicgames.com/showthread.php?t=574996) (and by proxy and Resistance?). I would assume, MMO's will become more common with the support, and there are already devices that are adons to the controller that expand it for keyboard, so I would also assume it would accept USB keyboard input.

However, a middle ground is this device: SplitFish Gameware (http://www.splitfish.com/)

And of course a K+M can be used for most console things like the browser and text entry stuff.


EDIT: I also just found this little device.  (http://www.totalconsole.com/servlet/the-259/XFPS-360-PLAYSTATION-3/Detail) that makes the software support issue moot.