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Title: Champ Builds etc.
Post by: Hoax on October 17, 2009, 12:46:44 AM
Anyone have enough experience playing any of these champs that they can offer up some build suggestions?

Sivir
Tryndamere
Corki
Malphite
Zilean

I've pretty much played Blitz to the point of absolute comfort, also he's apparently in Riot's super high price tier if the initial store release is to be believed.  Something like 40 wins to buy him w/ IP.  So time to start learning some other champs.  I know Corki is in that tier also but I enjoy having a spamable skill shot.

***  related but different ***

Ok, so I finally saw someone play Singed in a way that makes it believable that he's a top tier character, I can't explain it other then he was all over people the second they were out of escapes and he always had a poison cloud to fling you into.  Also he was throwing people a fuckton.  Like all over.  All the time.  It was nuts.  I expect that from anyone playing Singed from now on.

Here's the item build he was using.  I can tell you he was max'ing either fling or poison first.  I would have asked but he left chat too quickly.

philo stone, +3 boots, sunfire, warmog x2 -- like I said he was raping so this was his fed early build but still figured I'd save it somewhere.

TIA and stuff.


Title: Re: Champ Builds etc.
Post by: Slayerik on October 17, 2009, 06:47:35 AM
My singed is sick now.

I go
Health pendant
Boots 1
Catalyst the protector
Rod of Ages
Mercury Treads
Mejai's
Force of nature
Lich Bane
Zhonya's

Catalyst/Rod early game gives you lane staying power. Mid game Mejai's you really start putting the hurt on people. If it makes it to the end game, I have around 500 AP, which means fling and poison rape your face. Then a 600 point Lich Swing.  I have speed from boots, force, and lich. He can be a real carry to the finish.

Force makes you damn hard to kill, and this build has a shit load of MR (boots, Force, lich).
It's a touch squishy, but with ghost, MR, treads for slowdown reduction, and my speed, people end up eating poison before killing me on a chase. I absolutely love playing Singed.

Ghost/Teleport FTW


Tried Soraka last night. Even buffed she is MEH.


Title: Re: Champ Builds etc.
Post by: Hoax on October 23, 2009, 12:24:17 AM
Yeah after some testing and talking to Bhodi it clearly wasn't the build which is pretty meh that made that Singed good but the player did an amazing job w/ that character, that's my current gold standard of Singe.

I've been working on Sivir myself and while I'm comfortable with skill build options I'm pretty undecided on Summoner Skills and totally lost on Item Build.  So far I've just followed the latest guide that good pretty good response on the forum but am I sure I can come up with something better.  I've been taking:

Start w/ Lifesteal
Stark's
Zerker Shoes
BF Sword
Agi Potion
Finish Infinity Edge

That is easymode for pub stomping but I "feel" its not a great build.


Title: Re: Champ Builds etc.
Post by: tazelbain on November 25, 2009, 08:55:06 PM
Any advice on early game leveling of Ryze?  I always seem to be behind with him.  Is it me or he just a slow leveler?


Title: Re: Champ Builds etc.
Post by: Hoax on November 25, 2009, 09:05:14 PM
You must be doing something wrong, while he's fragile and might get forced back more often you shouldn't really be falling behind that means you are leaving too often or being out of range of minion kills.


Title: Re: Champ Builds etc.
Post by: DLRiley on November 26, 2009, 04:36:42 PM

Silvir and Tryndamere I can answer

Silvir

The key to silvir is the fact that she uses mana, you want life steal, and you reaaaaaaaaally need damage once mid game starts. Nothing worse than an autoattack silvir who does shits and giiggles for damage. So my recommended build pattern is

1.Mek pendant -> chalic or philospher stone
2.zerker boots (sounds redundant but I believe in maximizing your champs strengths as much as possible while still giving room to fill out weakness)
3.life stealing scythe of awesome -> blood thirster
4.life stealing scythe of awesome -> blood thirster or stark ferver
6.rage buy banshie veil so you become the ban of all casters...no serious

the game should be done by then but you can always get phantom dancer or start stacking support auras like the legion buff.


Tryndamere

Ragedyamere is crit, crit, crit, crit, maybe survivability. I for one do not believe tryndamere is a tank so the notion of him being initially built like a tank makes me sick. Be sure to jungle a lot in the beginning and don't be afraid to push lanes solo instead of joining the team fight (you are made for backdooring..)

1.brawler greeves -> avarice blades (you will stack 2-3 of these)
2. zerker boots or mercury trends (preference zerker boots, crit and crit often = dead champs)
3. assuming you have at least an avarice blade or 2 you can now grab life steal scythe (which you won't upgrade until...)
4. Inifnity Edge, this item defines your damage output, making you a crit death god. Sell avarice blades to build this bad boy. Or you can simply get a BF sword and crit cloak and wait it out. Doesn't matter if you have even a 1:2 kill/death you should be able to afford this.
5. Upgrade life steal to Stark Ferver or rage buy banshie veil.

Game is over by than.


Title: Re: Champ Builds etc.
Post by: Thrawn on November 30, 2009, 12:20:02 PM
I've been playing a lot of Amumu and enjoying it, and doing quite well with him.  My win/loss has improved considerably since I started playing him a bunch.  Build is simple.

Regrowth Pendant > Philosopher's Stone
Boots (usually treads)
Rod of Ages
Sunfire Cape
Sunfire Cape

Playing him so far he feels to me like a champion that is a bit weak and fragile early game, but just gets better and better the longer the game goes until he just wrecks team fights late game.


Title: Re: Champ Builds etc.
Post by: Slayerik on November 30, 2009, 12:36:26 PM
Yeah man, you're definetely a good Amumu.

I'm starting to bore a bit, I need to find me a good new champ.


Title: Re: Champ Builds etc.
Post by: Teleku on November 30, 2009, 01:07:49 PM
I love playing Singed.  Even if hes a bit hard to play early game, especially if your paired off against a ranged jackass.

You still using that build Slayerik, or have you found something better?  Actually, any extra trips on using him would be nice.

Also, does anybody have any build ideas for Heimerdinger?  I've taken a strange glee if just pissing off entire opposing teams with him.  Oh the shit talking they throw out after chasing me into a bush to have 6 turrents rape them.   :awesome_for_real:

I need to figure out a good strategy for late game though.  Gets tricky when the game gets more fluid, and heroes get strong enough to rape your turrets.


Title: Re: Champ Builds etc.
Post by: Thrawn on November 30, 2009, 01:08:45 PM
I need to figure out a good strategy for late game though.  Gets tricky when the game gets more fluid, and heroes get strong enough to rape your turrets.

Probably because Heimer is a terrible hero late game.  :awesome_for_real:


Title: Re: Champ Builds etc.
Post by: Teleku on November 30, 2009, 01:28:49 PM
I need to figure out a good strategy for late game though.  Gets tricky when the game gets more fluid, and heroes get strong enough to rape your turrets.

Probably because Heimer is a terrible hero late game.  :awesome_for_real:
Which is why I need a good strategy!

Or just piss the other team off so much several quite early, so we can kill them before we get to late game.  Thats actually happened twice now.


Title: Re: Champ Builds etc.
Post by: Slayerik on November 30, 2009, 09:31:46 PM
I'm kinda liking the Banshee's on Singed. Nothing better than eating an ashe/warwick/gangplank ult or pistol shot.

I get the Banshee's from Catalyst, then build another catalyst for Rod. Then depending on how the game is going, you can go Mejai's or Force of nature.

This build is more about assists and initiating than my first build.



General advice: You are hard to kill, don't be afraid to get in the mix at half health. usually if you get a flip on someone, your teammates will kill them and you will squeak out alive. Get good at toggling poison early game and dont be afraid to use your ghost to run through minions at level 2 and poison/flip/gank someone that is too comfortable.

You goo can save lives. Use it to help friends escape...same with your flip at times. It can be offensive and defensive. Mid game, when you get the chance try to sneak off and poison down a lane, you will tear through minions and make good cash. Don't stick around too long, and have at least your ult up, or ghost, before getting too crazy. Make people chase, obviously.


Title: Re: Champ Builds etc.
Post by: DLRiley on December 01, 2009, 07:21:23 AM
I need to figure out a good strategy for late game though.  Gets tricky when the game gets more fluid, and heroes get strong enough to rape your turrets.

Probably because Heimer is a terrible hero late game.  :awesome_for_real:
Which is why I need a good strategy!

Or just piss the other team off so much several quite early, so we can kill them before we get to late game.  Thats actually happened twice now.

Heimer is a terrible late game hero which will make you raaaaaaaaage quite. If you want to help your team aura stack like crazy. Oh and a soul stealer will generally help you and your turrets hit harder. Besides that you really want to be unorthodox, if you team is pushing mid, try to set up turrets to cut off advancing creeps on another lane. That way the enemy tower gets blown up due to minion swarm AND you farm gold at the same time. Of course you can deploy your turrets on the lane your team is fighting, but you must think outside the box. for example if your at the tower right before the inhibitor you have two options, place your turrets to the far right or left side. Why? Players tend to hug the tower especially the mid tower on the right side. Placing your turrets along the far sides of the wall allows you to take out blocking creeps and pushes the enemy away from the tower or at the very least out of attacking range of your allies. Also setting your stuff up on the side means they must come at you when they push out instead of heading straight down in a straight line. Another important option is setting up turrets along your escape route. While it doesn't help your teammates push the tower it allows an important fallback line and also allows you to keep pressure on the lane despite your team being in full retreat. While that fallback line probably won't be held, by having it you saved your team a game ending death or two or even scored a kill. Where you place the line is ideally in the bushes by the second tower (this works if that tower is dead or not and works best in mid lane). You can block the right side or left side though the right is easier, though if you block the left you cut off access to lizard buff (Well assuming your opponent is going down mid lane). If all outer towers and some inhibitors are down you can start placing towers inside base, the only important thing is to cut off creep advances.


Title: Re: Champ Builds etc.
Post by: tazelbain on December 10, 2009, 09:03:41 AM
Twitch is just ridiculous.  How is he remotely fair?  On my first practice with Twitch, game I went 6/13 (against lvl 20s).  If a scrub like me can do that, it's no wonder that I keep seeing games were Twitch slaughters everyone with impunity.


Title: Re: Champ Builds etc.
Post by: Krushchev on December 10, 2009, 09:08:11 AM
6/13 is more than 2:1 death:kill ratio, so how's that remotely good? Twitch is also incredibly easy to counter. Get oracles and/or wards, target him early game and in team fights, and it's GG Rat!


Title: Re: Champ Builds etc.
Post by: tazelbain on December 10, 2009, 09:13:54 AM
I am horrible and this a first try, my normal first trys are usually 0/9 affairs.


Title: Re: Champ Builds etc.
Post by: Hoax on December 10, 2009, 09:47:00 AM
He really only has one trick and it only works if he doesn't get involved in the fight until its practically decided.  More often then not against good opposition Twitch isn't a help he's a liability.


Title: Re: Champ Builds etc.
Post by: DLRiley on December 10, 2009, 10:06:06 AM
I need neither wards nor oracles to kill a twitch. Maybe Eva however is a different story. Basically fighting a twitch come down to recognizing where a character can pop you with impunity and not roaming around with no support at 50% health unless you max health is at the 3k+ range. Stealth just makes it look like twitch is coming out of no where, most players panic when a stealther pops up and die in their panic. Eva however will outright kill you when she pops up and there is very little you can do about it.


Title: Re: Champ Builds etc.
Post by: Thrawn on December 15, 2009, 04:24:24 PM
So this build seemed to work for Tryn

(http://i50.tinypic.com/2gwgvba.jpg)

Probably could of cut down to 2-3 deaths but it's too much fun diving into their spawn to kill or starting 5v1 fights to see how many I can kill at that point.

 :awesome_for_real:


Title: Re: Champ Builds etc.
Post by: tazelbain on December 18, 2009, 08:15:48 AM
My win/lose went positive for the first time with DPS teemo.  If I could just figure out how to handle Assassin heavy teams, I'd be *unstoppable*.  Veigar is my backup in case Teemo is taken, but I still haven't figure get consistent kills with him.  But he still works well any way with lots of assists and godly lane control.  I want to play Annie, but I feal that she is weak.  Muttled between tank and mage, but very fun to play.


Title: Re: Champ Builds etc.
Post by: Slayerik on December 18, 2009, 08:31:36 AM
Annie isnt weak...just dont die early and get a kill or two and she can beast people with her stun-o-bear alt.


Title: Re: Champ Builds etc.
Post by: Ozzu on December 18, 2009, 06:58:20 PM
A nice Sion build I've been using lately. I've only used it in 3 or 4 games, but I've done pretty well in them:

Vampiric Scepter
Boots -> Boots of Swiftness
Upgrade your Vampiric Scepter into a Malady
Phantom Dancer

At this point, you're already going to be doing pretty damn nice damage by focusing on keeping Enrage maxed. It gives you max health everytime you kill something with it and boosts your damage output really nicely. It uses a little health, but with Malady, you're getting that back with every swing. Drop a point into your shield just to have to absorb damage, but ignore it for a while after that. Use your stun as the alternate skill when your enrage can't be raised. Keep your ult maxed. Pop your ult in a crowd and you can tear some people up and stay at full health. If they start running, stun 'em.

Infinity Edge is a good way to finish this off and if you still have time?
Frozen Mallet

You'll have decent health as the game goes on because you're constantly slaughtering things with enrage up. You aren't a tank, but you're very scary on the DPS end and pretty damn beefy to boot. I know most Sion's focus on using their shield, but I basically ignore it except to absorb damage in a big fight. I don't use it as a weapon as much unless the opportunity is plainly obvious.


Title: Re: Champ Builds etc.
Post by: DLRiley on December 18, 2009, 07:43:36 PM
The only scion, is AP scion.


Title: Re: Champ Builds etc.
Post by: Ozzu on December 18, 2009, 08:21:07 PM
The only scion, is AP scion.

If you try it, you won't be disappointed.


Title: Re: Champ Builds etc.
Post by: DLRiley on December 18, 2009, 09:19:12 PM
I understand vamperic scythe though personally I would go

Frozen mallet
zerker boots (though swiftness is a good alt, I generally get buy without it)
vamperic scythe -> stark fever

From here I might finish it off with a good old atam's impaler and watch me crit with my ult up (sweet justice). Your build doesn't sound too half bad though. I really like AP scion for several reasons, one being that Scion is one of the few champs with a 1:1 AP scaling which applies for his shield and stun.


Title: Re: Champ Builds etc.
Post by: Samprimary on December 19, 2009, 01:02:49 AM
He really only has one trick and it only works if he doesn't get involved in the fight until its practically decided.  More often then not against good opposition Twitch isn't a help he's a liability.

Twitch's job in high level play (i.e., when you're not fighting against scrubs who never counter his invisibility) is based on the effectiveness of his slow. Through midgame you act as a catalyst for other player's DPS. Your allies always initiate; you then pop your ult and splash four or five stacks of poison on the opposition. Then, you do the AoE slow. Every enemy on the screen now has their movespeed utterly dicked for five seconds or so. It absolutely makes the kill.

Now, against a good team, this means using the ult to attack with impunity from a safe distance. If it's NOT a good team or they let you farm some cleave damage (which does ridiculous things paired with spray and pray) then just go around and gank. Otherwise, you're crowd control.


Title: Re: Champ Builds etc.
Post by: Hoax on December 25, 2009, 08:31:10 AM
So I've taken to playing the free champs just to understand the passives/abilities a little better.  My discoveries from last week's rotation were limited because it ended suddenly.

Nasus and TF are OP.  I have played a lot of OP champs (Blitz w/ 3sec silence, Corki 2 patches ago) so I feel I can tell.  Those two champs are rediculous.

I couldn't lock a gold card consistently in my first game as TF, that was annoying but still the map control is just dumb and his two attack abilities are really good.  Wild card range is retarded.

Anyone got a build for Nasus I can use as a starting point once they release a skin for him?  I hate the default skin but he's just so good that I'm going to have to buy him.

Out of the current rotation I'm really liking Nunu, blood boil buffing just turns fights so hard, anyone have thoughts on this item build:

Nunu Item Build:
1.HP Ruby
2.Build catalyst and boots
For boots I go swiftness unless I feel forced to get merc treads because they have a rammus a fiddle or 20 stuns.
3.Start lich bane w/ AP rod
4.Finish lich bane and banshee's
Which order obviously depends on how the game is going and how quickly I'm making gold.


Title: Re: Champ Builds etc.
Post by: Samprimary on December 28, 2009, 07:15:07 AM
I'm figuring out sivir enough to know that I don't really care about her frailty as much anymore. It's her goddamned mana. Whether or not she can farm her lane early is pivotal, and she eats through her available mana at a prodigal rate. Even being able to hair-trigger mana shield on spells only helps so much.


Title: Re: Champ Builds etc.
Post by: bhodi on December 28, 2009, 08:18:56 AM
I play Sivir pretty much exclusively these days. I finally found a hero I am good with.

For Summoner Spells, I go for Ignite+Ghost. You can switch up ignite for whatever you like. For masteries, I go down the attack tree to the end and then support. If you aren't high level, you don't really need to. The most important things to hit are the getting down to the +15% pen skill in attack tree and the +experience in the support tree. You can really stop at either of those.

Initial Item Build:
Meki Pendant + 2 health pots

First back, you should get
Chalice + Vampiric Scepter + Regular Boots

Then, ultimately, you should end up with 3 of these 4 items
Merc Treads OR +attackspeed Boots
Stark's Fervor
Bloodthirster
Frozen Mallet
Last Whisper

What items to get and in what order depend on your enemies and how you are getting harrassed / how ahead of the game you are / if you were able to solo. It's fluid, but I can give you some tips.

You'll want to get SOME lifesteal as soon as you can so you can solo neutral creeps (especially golem/lizard) and stay in lane longer. You get life steal on every bounce of your glaive, not just the first. That's why it's right after Chalice. It's more important than boots If you don't have enough on your first trip back to town. Once you have boots+chalice+scepter, you can stay in a lane / harass for a long time. You won't have to go back to town to "keep up". That goes double if you're slightly ahead and have Chalice, +attackboots, Stark's fervor - you'll easily have 3 or 4 thousand gold before you go back again.

If you're way ahead of the game and aren't forced back to town because of health, you might want to try for the bloodthirster first, or at least the BF sword. If you're doing a lot of teamwork, stark's fervor. If you're not doing as well and getting harrassed, think about building the health portions of the frozen mallet. If they've got a tank that's ruining everyone's day, get last whisper (though I rarely will build this before stark's fervor). If they've got a lot of stun or slow and are focusing you, get merc treads.

Remember that two stark's fervor don't stack with each other like most auras do - two on the same team is not worthwhile. You'll probably be the first to build it in any case but it's good to know.


Always try to get the solo lane. Be greedy because chances are you're better than the scrubs you are playing with. Also, being in solo lane allows you to clear the 2 creep spawns next to solo lane on the top and bottom (4 ghosts and 2 golem / 3 wolves).

If you're in a solo lane, after your first trip back to town (you have chalice), and once you're level 5 (level 3 glaive) you can start clearing the spawns between waves. This gets you a significant gold and experience advantage above and beyond solo lane which turns you into a mid-game powerhouse that's not only 1 or 2 levels above the average, but 3 or 4. Clear your creep wave as fast as you can with a glaive. When it pushes into their tower, back out and run around towards one of the free creeps. The golems are harder to solo with level 3 and you may want to wait until level 4 glaive (level 7) to try it.

To save time, you throw your glaive through the trees just before you round the corner, so that the return will travel through the wave as it comes to hit you. It's important to hit the creeps with both the launch and return glaive, so practice until you know just where and when to throw it. Every time you see the creep icon pop up, kill the creep wave fast and run back to clear the neutral spawn. If you're fast enough, you can get there and back before any of the creep wave has died.

You can solo the golem/lizard after about level 9 as long as you have life steal and an attack speed item. You CAN solo if you're full life and have lifesteal before this, but it takes so long it's not really worth it - better to be in a lane getting experience. Lizard is important to get if you didn't get Phage - pop your ult and ghost, and with the lizard buff, everyone on the field is a free kill if you've got a few levels on them from being solo.


Title: Re: Champ Builds etc.
Post by: Samprimary on December 29, 2009, 06:17:36 AM
Quote
For Summoner Spells, I go for Ignite+Ghost.

blink blink blinkblinkblinkblink



Title: Re: Champ Builds etc.
Post by: bhodi on December 29, 2009, 08:40:36 AM
Ghost, especially. Ignite, well, I haven't found a better spell to get free kills in the solo lane.


Title: Re: Champ Builds etc.
Post by: Prospero on December 29, 2009, 10:11:43 AM
And they're buffing ignite in the next patch to reduce healing.  :awesome_for_real:

Your build looks pretty similar to what I run these days. If we're kicking ass I tend to go vampiric scepter -> BF Sword -> Starks to get my damage up faster. After my bloodthirster I've been throwing in a defense item to help be able to stay close to the gank fests for longer. Her range is so short that it's easy to get pulled into the clusterfuck.

My spells these days are flash for escaping and clairvoyance. No one else ever takes clairvoyance, but it is too useful to pass up. I just wish I was higher level so I could get the mastery for it.


Title: Re: Champ Builds etc.
Post by: Samprimary on December 30, 2009, 12:13:09 PM
I've settled into teleport + flash for my sivir spells. teleport because I love uninterrupted farming, flash because it's ridiculously cool.


Title: Re: Champ Builds etc.
Post by: Thrawn on December 30, 2009, 08:08:02 PM
I've been very happy and succesfull with my Alistar lately.

Runes - HP on everything except cooldown on blue.
Masteries - All the way down utility, rest in defense.
Summoner spells - Flash and Ghost (both improved with masteries)

Build -
Meki Pendant
lane until 1500g, pill and get
Chalice of Harmony
Boots of Mobility

then it varies depending on the team but usually go
Wardens Mail
then either
Frozen Heart/Aegis of the Legion/Banshees veil.

Usually by the time you get mail plus one of those items game is done since you don't make much gold with Alistar.

Skills -
Pulverize
Heal (You can take headbutt second if your lane isn't harrasing you at all, but usually you want it 2nd)
Headbutt

then usually prioritize Unbreakable Will>Pulverize>Headbutt&Heal


Title: Re: Champ Builds etc.
Post by: Hoax on December 30, 2009, 10:43:14 PM
I'm looking for Udyr builds, if anybody sees any sick ones post them.

TIA


Title: Re: Champ Builds etc.
Post by: schild on December 30, 2009, 10:57:28 PM
Step 1. Go to LoL forums.
Step 2. Look at the most recent top 500 ELO.
Step 3. Look up the top ten players.
Step 4. Look at their Udyr Builds.
Step 5. Udyr is boring as hell.


Title: Re: Champ Builds etc.
Post by: Astorax on January 04, 2010, 09:59:32 AM
Been playin a lotta Sivir lately and I have to say, don't go mass dmg like a lot of the folks here are talking about.  It's good, but better is attack speed and lifsteal because of her bounce...she'll get life steal on each bounce of her Ricochet.

So I go:

Meki -> Chalice
Zerker Greaves
Malady
Wit's End or Last Whisper depending on caster enemies or tank enemies
Stark's
Survivability item to finish...usually Guardian's

As long as you either engage in a) team fights against multiple enemies, or b) single target with creeps nearby you can turn on Ricochet and your bounce gets you so much life as you fight with a boomerang tossed in MOST champs can't do much against you.  If my K+A/D ratio isn't 3:1 it was a bad game...even when we lose.

For summoner skills I generally go clarity + flash for lane-staying power and escapability.  Between your shield, ult and flash it's pretty hard to pin Sivir down to kill her even though she is squishy.  If you're having a lot of probs with ganks, get cleanse or heal on top of flash instead of clarity and trust potions to keep you going.


Title: Re: Champ Builds etc.
Post by: Ozzu on January 06, 2010, 12:50:40 PM
My extremely simple Rammus build that seems to be working really well for me:

Ninja Tabi
Sunfire Cape
Sunfire Cape/Thornmail (Depends on if they are heavy in the melee department)
Sunfire Cape
Sunfire Cape, etc.

You get the idea.


Title: Re: Champ Builds etc.
Post by: bhodi on January 06, 2010, 01:40:10 PM
NO! BAD Rammus!

That build is ridiculously expensive and hilariously inefficient. Sunfire Capes are complete trash (compare the combine cost + benefits to the ingredients. You pay 1,000 gold for a bad, magic-resistance reduced, 200 range aura that does pitiful damage. Don't buy them.

Here are a few rammus options I have seen people use

(I use this one myself)
Regrowth->Philo Stone
Boots->Tabi
Heart of Gold
Aegis of the Legion / Thornmail
Banshee's Veil

Ninja Tabi
Warmogs
Thornmail
Banshee's Veil
Atma's Impaler
Trinity Force

(Against a heavy caster team)
Meki -> Chalice
Boots -> Merc
Catalyst
Aegis
Banshee's
Guardian


Title: Re: Champ Builds etc.
Post by: Samprimary on January 06, 2010, 02:43:39 PM
I got my twitch back. been raping face with avarice blades buildup to massive crit.

Any other ideas? I am trying out crazy stuff with him.


Title: Re: Champ Builds etc.
Post by: Ozzu on January 06, 2010, 02:57:51 PM
I got my twitch back. been raping face with avarice blades buildup to massive crit.

Any other ideas? I am trying out crazy stuff with him.

I have a full tier 3 crit chance book. So, I go in with 20%. I then grab a Phantom Dancer and an Infinity Edge. At that point, I crit pretty much constantly. Just grab some Bloodthirsters after that if the game is still rolling.


Title: Re: Champ Builds etc.
Post by: Ozzu on January 06, 2010, 03:00:08 PM
NO! BAD Rammus!

Eh. I find it's a nice mix of armor and health. Plus, your cape basically farms for you. I like it, but I'll try some other builds to see how those work.


Title: Re: Champ Builds etc.
Post by: Hoax on January 06, 2010, 09:40:01 PM
I saw a Rammus go AP once, if you want to get really crazy.


Title: Re: Champ Builds etc.
Post by: Slayerik on January 07, 2010, 06:27:52 AM
I saw a Rammus go AP once, if you want to get really crazy.

Tried that once, it didn't go so hot heheh


Title: Re: Champ Builds etc.
Post by: Samprimary on January 13, 2010, 01:34:00 AM
Doran's shield + health potion

Lane to 950 — berserker's greaves

Lane to 750 — avarice blade

Lane to 750 — avarice blade

At 1050 — Recurve Bow

Etc: Finish Wit's End

At 1850 — B.F. Sword

At 2300 — Finish Infinity Edge

Etc: Replace Doran's Shield with desired higher-level item

Etc: Replace Avarice Blade with desired higher-level item

Etc: Replace Avarice Blade with desired higher-level item. is the game honestly still going on by now?

(http://img704.imageshack.us/img704/1002/twitchtwo.jpg)


Title: Re: Champ Builds etc.
Post by: Thrawn on January 13, 2010, 06:26:56 AM
Hey look confirmation that deciding to not really play LoL anymore until some stuff gets fixed was the right decision.  :awesome_for_real:  RIOT is going to run this potentially great game into the ground at this rate.


Title: Re: Champ Builds etc.
Post by: schild on January 13, 2010, 07:03:43 AM
Twitch
Spray and Pray Cooldown increased to 105/90/75 from 90/75/60
Spray and Pray Attack Speed reduced to 40/60/80 from 60/100/140
Twitch has new updated particles

:( Did you do that under the attack speed reduction?


Title: Re: Champ Builds etc.
Post by: Thrawn on January 13, 2010, 07:15:03 AM
Twitch
Spray and Pray Cooldown increased to 105/90/75 from 90/75/60
Spray and Pray Attack Speed reduced to 40/60/80 from 60/100/140
Twitch has new updated particles

:( Did you do that under the attack speed reduction?

None of those even seem like the needed changes.  I guess the 60% speed nerf at max level is pretty big but it needs a range nerf or a nerf to the ability to go through multiple targets.  Or they need to fix how stupidly stealth works.  Does Riot even play the game?


Title: Re: Champ Builds etc.
Post by: schild on January 13, 2010, 07:30:28 AM
Having played with a few of them, I can say yes.

Having played with a few of them, I can say "not super well."


Title: Re: Champ Builds etc.
Post by: Hoax on January 13, 2010, 10:27:17 AM
They do need to address either:
The range, the 100% attack penetration or the fact that it gives out item effects on each hit to all people it hits.

The attack speed debuff is meaningful the cooldown debuff is not but until one of those 3 things is removed Twitch is still OP.  I'm just not sure how much the attack speed debuff matters though considering how quickly you can stack attack speed in LoL.  At best he might only be as OP as TF currently is with gate + ult + goldcard locked, which is to say amazing against anything but good-great coordinated teams.


Title: Re: Champ Builds etc.
Post by: Astorax on January 13, 2010, 11:27:17 AM
Well, having been with the dev process since nearly the beginning with them, their mentality pre-release was to over nerf things, and then bring it back up to snuff...now they're trying to be more cautious.  Nerf something a bit, see how it goes, then nerf it more.  I DOUBT that this is the last nerf that Twitch will have coming to him.


Title: Re: Champ Builds etc.
Post by: Samprimary on January 13, 2010, 02:39:18 PM
The attack speed debuff is meaningful the cooldown debuff is not

It's the reverse for me. The attack speed debuff is the meaningless one for me, since I'm practically capping that out well before the level 3 ult. Whereas the cooldown increase will annoy me. A tiny bit.

Neither one really addresses the issue of what makes twitch terrifying in all leagues of play.

I went 26/0 in a game where I built three tiamats just for the fuck of it. When you spray-and-pray, Tiamat splashes on everything it hits. I one-shotted a Cho'Gath because he was in a big lane of creeps.


Title: Re: Champ Builds etc.
Post by: Samprimary on January 13, 2010, 02:45:03 PM
Well, having been with the dev process since nearly the beginning with them, their mentality pre-release was to over nerf things, and then bring it back up to snuff...now they're trying to be more cautious.  Nerf something a bit, see how it goes, then nerf it more.  I DOUBT that this is the last nerf that Twitch will have coming to him.

Yeah, it's easy to sark them but this is the more reasonable option. Given twitch's frailty, it would be pretty easy to overnerf him into uselessness at high levels of play.

Though his scrub-killing abilities would remain potent, thus 8,000,000,000 nerf twitch threads continue.


Title: Re: Champ Builds etc.
Post by: Slayerik on March 10, 2010, 07:21:48 AM
Sooooo....Nasus....

Played my first game as him yesterday and I was impressed (though it was a prac game). I liked the feel of him and was kinda neat to actually play a character that fucked people up one on one. So, on to builds....here is what I went with

Meki + 2 hp ---> Chalice
Merc treads
Sheen
Last Whisper
Blood thirster
Infin maybe

Soul Shroud
Trinity seems like it would be natural to build with the sheen
How do you like building/playing your Nasus? More CD reduction? Lifesteal? Damage? Auras


Title: Re: Champ Builds etc.
Post by: Thrawn on March 10, 2010, 02:18:17 PM
I really like playing Nasus, always have.  Sheen is first alwaya, after that..whatever works!  I've always felt Starks is a good fit becuase you stay up in fights, you are in the middle in fights and you benifit from every part of it.  It depends a lot but my build often goes Sheen-Boots-Aegis-Starks-Thirster


Title: Re: Champ Builds etc.
Post by: Thrawn on March 10, 2010, 02:26:05 PM
We were talking about boots the other night too.  It seems the better teams and team makeups you play against the more merc. Treads become the standard no matter who you are playing.


Title: Re: Champ Builds etc.
Post by: Prospero on March 11, 2010, 05:45:00 PM
I'm still pretty new to Nasus, but I've been playing with both AD builds and AP builds. I tend to go AP if they are heavy on ranged heroes and AD otherwise. Either way I go sheen first, then merc or berserker boots. I pick up Aegis if I need some defense or charge on to Bloodthirster or mejai's. I solo queue so it's pretty rare for me to see people actually buy armor, so I generally don't need Last Whisper. Then I shoot for cooldown reduction so I can spam either the Siphon Strike or his AOE attack.


Title: Re: Champ Builds etc.
Post by: Der Helm on March 11, 2010, 06:13:31 PM
Is there a reason not to stack attackspead on Sivir ? I just saw someone with a fairly high lvl (25ish) going for straigt damage. He failed miserably.


Title: Re: Champ Builds etc.
Post by: schild on March 11, 2010, 06:26:22 PM
Is there a reason not to stack attackspead on Sivir ? I just saw someone with a fairly high lvl (25ish) going for straigt damage. He failed miserably.
Soft cap is 2.5. Getting to that with an attack speed book is trivial (costs less than 8,000 gold, which is easy to farm out with Sivir). Starks -> Malady -> Recurve bow + Runes will generally get you there. I get Starks, then rush Infinity Edge and then worry about the rest.


Title: Re: Champ Builds etc.
Post by: Hoax on March 12, 2010, 10:04:29 AM
I was actually chided hard for rushing Starks and told to go for BloodThirster instead.  I have to say I think there is some wisdom to that.


Title: Re: Champ Builds etc.
Post by: Ghambit on March 16, 2010, 02:53:08 PM
With Sivir, seems like the thing of late is rushing thirster for the mid-game creepage, easier ganks, and life regen.  Her glaive rapes with this.  Begin with a Chalice usually of course, but get it AFTER the scepter+1 pot since you really wont be using much mana (since you'll be using ricochet only) and boomerang is to be lvled/used midgame, not at the beginning. 
Starks has been the gg-Iwin moment if you can keep your team in line and especially so if you can con someone into getting Aegis.

If I'm on a team that wont benefit from Starks then I go Malady unless the opposing team is stacked with armor.  At this point, Sivir can stand up solo vs. most as long as you dont turn and run or get stunned/nuked.  Inf. edge becomes the last item as imo. it's too expensive for what you get mid-game and wont help your team as much as thirster+starks.  Actually, it's probably better to grab a frozen mallet instead of the inf. edge.... or at least a phage.

Lately I've been sneaking Guardian's Angel in there after I get the Starks.... it tends to keep the heat off for the inevitable focus.  And since you go starks it's more important to be up and in the fight than doing dmg. or just living long enough to pill.

The smart money is on rally or flash and tport.


Title: Re: Champ Builds etc.
Post by: Der Helm on March 16, 2010, 05:39:17 PM
So. This is how I build Twitch.

I go for a full attack speed runebook, might add armor penetration later on.

I usually pick exhaust and heal (I know, Rally should be better but I usually use it to heal between fights)

Skills: Ambush, Expunge, Venom, Expunge, Expunge, S&P, Expunge, Ambush,Ambush,Ambush,Ambush Venom .....

Items: Vamp.Scepter, b.o. mobility, Madred's Bloodrazor, Phantom Dancer, Infinity Edge, Blood Thirster

Works rather well in PUG games, I have yet to test it in serious business games.





Title: Re: Champ Builds etc.
Post by: Hoax on May 21, 2010, 11:07:52 AM
Need builds for Nasus & Trist.

How should Trist be built differently than Ashe?  Seems like if you are maxing Q first you can worry less about attack speed but I also like to up her hitpoints a bit more because of the jump.

Nasus, god he can use pretty much every item, I've taken to building either a  giant's belt, 2xHOG or HOG + Aegis first so that I'm not too squishy and then looking up at how fights are going who we have who they have etc. I've used Omen, Ghostblade, Bloodrazor, Triforce, Lichbane etc. and its hard to say what is the most effective way to go.


Title: Re: Champ Builds etc.
Post by: Prospero on May 21, 2010, 11:27:52 AM
My standard build is Doran's Shield, Chalice, Merc boots, Aegis, and Sheen. I've been tempted to try an attack speed build with him to make more use of his ult, but I haven't tried it yet. It seems like the +200 to damage combined with 2 attacks a second could be devastating.


Title: Re: Champ Builds etc.
Post by: Astorax on May 21, 2010, 11:39:18 AM
Need builds for Nasus & Trist.

How should Trist be built differently than Ashe?  Seems like if you are maxing Q first you can worry less about attack speed but I also like to up her hitpoints a bit more because of the jump.

Nasus, god he can use pretty much every item, I've taken to building either a  giant's belt, 2xHOG or HOG + Aegis first so that I'm not too squishy and then looking up at how fights are going who we have who they have etc. I've used Omen, Ghostblade, Bloodrazor, Triforce, Lichbane etc. and its hard to say what is the most effective way to go.

Depends a LOT on the other team for Nassus...if they have slows but not stuns, you're fucking golden...go max dmg/attack speed/life steal.  Starks is AMAZING on him.  Starks + bloodthirster means you'll never die with your ult up.  I've gone toe to toe with 4v1 and come out with two of them dead and the others running for their life.  Sheen IS good on him as it procs with your Q so that it will hit really hard late game, but it's not a first-buy item for me for him since it won't really "count" until later in the game when your Q is stacked up.

If they DO have a goodly amount of stun, then you'll want a safety net defensive item.  Banshee's veil is good against stun teams, if they have a shitton of magic, force of nature is a good item to nab.  Wouldn't get warmog's (see a lot of nasus go warmog's) because it feeds too easily into the ready counter to nasus, which is a bloodrazor.  You don't want to stack your health...go for more life steal instead generally unless you see their dps stacking executioner's calling...then switch gear and armor/magic resist up.

Also, resist the urge to spam E to farm creeps early game...you need to be last hitting with Q, and it's harder to do if you're mashed up against their tower because you pushed their lane in too fast.

As for Tristana, do NOT go for attack speed first...your Q ability, even at just level 1/2 is up enough and gives you enough of an attack speed boost to wreck face, you won't need it.  Go straight for hard hitting.  I generally go phage right off the bat after a vamp scepter to slow 'em down (keeps them from chasing you down after you rocket jump away) and/or chase them down after you rocket jump on their head.  From their if you're getting your ass handed to you, finish the frozen mallet first...if you're not, then it depends...if you're REALLY kicking ass and taking names, grab a sword of the occult and stack it up, if you're doing mostly support kills, grab two BF swords, finish a black cleaver, finish a bloodthirster.  If you've got crit pages for runes/masteries, then an infinite edge is good too.  If the game's still going at that point, grab a wit's end or a last whisper depending on who you're against.