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f13.net General Forums => Ultima Online => Topic started by: WindupAtheist on July 21, 2009, 09:07:41 AM



Title: UO: Ok not really dead.
Post by: WindupAtheist on July 21, 2009, 09:07:41 AM
NEVER MIND. FUCK YOU STRATICS POSTERS.


Title: Re: UO: Dead Meat
Post by: Numtini on July 21, 2009, 09:23:13 AM
They will never have a viable 3d client as long as they keep falling back on the 2d one. If the client isn't good enough to replace the 2d one and allow them to retire it, then it's not good enough to be worth bothering with. (And despite having played mainly on 3d clients, none of them has come close to that test.)

But overall, that's an argument for several years ago.


Title: Re: UO: Dead Meat
Post by: WindupAtheist on July 21, 2009, 12:37:03 PM
I'm pretty sure that's what the projects have called for. It's just that every single time they shove some misbegotten shitpile out there everyone rejects it in favor of the old client that at least works properly.


Title: Re: UO: Dead Meat
Post by: Azaroth on July 22, 2009, 02:26:27 PM
Over/under on how long UO lasts beyond the upcoming expansion?



Title: Re: UO: Dead Meat
Post by: Cheddar on July 24, 2009, 05:08:38 PM
But the somewhat amusing part is that, aside from avatars, it's now using the old original 1997 graphics. All those shiny new graphics they were hyping? Once people got a look at how muddy and riddled with size/perspective errors they were, everyone turned their nose up at them. All of that artwork has now essentially been thrown in the garbage.

This. I like.  I hate trying to target shit when some mobs are 50 feet tall.


Title: Re: UO: Dead Meat
Post by: Slyfeind on July 29, 2009, 12:38:30 PM
Over/under on how long UO lasts beyond the upcoming expansion?

Forever. :P


Title: Re: UO: Dead Meat
Post by: Roentgen on August 19, 2009, 07:59:07 PM
I just started playing again after a 3 year hiatus.

I am never going back to the 1997 graphics.  Kingdom Reborn, besides the two handed weapon glitch, is infinately better in almost every way than the original.


Title: Re: UO: Dead Meat
Post by: MythicJason on August 19, 2009, 10:48:22 PM
If you dig the KR client you might want to give the new SA client a spin. Should be a link for it off the main UO page.


Title: Re: UO: Dead Meat
Post by: Nyght on August 20, 2009, 07:44:14 AM
I just started playing again after a 3 year hiatus.

I am never going back to the 1997 graphics.  Kingdom Reborn, besides the two handed weapon glitch, is infinately better in almost every way than the original.

Oh yes you are, if you are going to play. KR dies with the SA release on Sept 8. The choice is between a Classic 2d client and 'Enhanced', still being referred to as in beta, but more KR like in features. Both however use the 1997 graphics set for the most part. KR graphics are shelved.


Title: Re: UO: Dead Meat
Post by: Numtini on August 20, 2009, 08:29:39 AM
The SA client graphics look pretty KR to me other than having a lot of stuff fixed like the hideous and bugged KR beetle graphics.

What's changed?


Title: Re: UO: Dead Meat
Post by: Nyght on August 20, 2009, 09:23:21 AM
I have really not used KR enough to tell you specifically, I just am aware that it is not the 'KR' graphics set that exists now in the SA/Enhanced client. Some are bitching on the boards about this (what else is new eh?).

I believe they took, for the most part, the 1997 tile graphics and converted them so allow for the zoom in, zoom out scaling. They appear blurry and undefined to me, but I think that is somewhat graphics card and personal taste dependent. Perhaps the mobiles are KR and the statics from 2d ?


The client are free and currently available for download. The best option is probably just to try em.


Title: Re: UO: Dead Meat
Post by: Numtini on August 20, 2009, 11:06:35 AM
I reupped last week. I'm actually macroing necro logmein'd to my home pc in another browser window. I hadn't noticed anything different, but looking at some KR shots through google, it does seem a little different. I think the ground may be simpler and more similar to 2d? The mobs are different from 2d, and I think are mostly KR, but improved in several cases from KR. Maybe the ground is from UO3d?

I've never been a 2D fan. I found the 3rd Dawn client just fine in its original form--the second set of graphics far less so. KR was ok, but just wasn't finished. SA so far so good. I have found exactly one problem with the SA client and that was that I had a glitch where I couldn't target a soulstone on my plot (plain) It seems responsive, but with an dual core 8600 and Radeon 4870 I should hope so.


Title: Re: UO: Dead Meat
Post by: Nyght on August 20, 2009, 11:24:09 AM
Well, I dd try the new Enhanced client for a few days. I don't care for the graphics but found I could probably live with them if I used it everyday.

A problem came with treasure maps. It is very difficult to see the pin location on a decoded map given the small gump size and felt I could not really use it for treasure hunting. Between that and have a few more macro features with UOA, I decide to stick with the 'Classic' 2d client for the time being.


Title: Re: UO: Dead Meat
Post by: Numtini on August 20, 2009, 01:47:21 PM
Ah, I don't do tmaps. I'll take a look when I get home.


Title: Re: UO: Dead Meat
Post by: Roentgen on August 25, 2009, 12:04:31 AM
I just started playing again after a 3 year hiatus.

I am never going back to the 1997 graphics.  Kingdom Reborn, besides the two handed weapon glitch, is infinately better in almost every way than the original.

Oh yes you are, if you are going to play. KR dies with the SA release on Sept 8. The choice is between a Classic 2d client and 'Enhanced', still being referred to as in beta, but more KR like in features. Both however use the 1997 graphics set for the most part. KR graphics are shelved.

Can you link to where this has been stated?  I've looked EVERYWHERE and I can't find where it says KR client and art is gone for good.


Title: Re: UO: Dead Meat
Post by: Nyght on August 25, 2009, 06:41:46 AM
http://vboards.stratics.com/showpost.php?p=1361002&postcount=6


Title: Re: UO: Dead Meat
Post by: Numtini on August 25, 2009, 07:56:42 AM
There's another dev post somewhere that says they might consider bringing an advanced graphics setting to the SA client to use the KR graphics.

I have to admit, I didn't notice at first because I hadn't played for so long, but now that I look at it, this is obviously the graphics from the second version of the UO3D client -- which I have to say is my least favorite graphics set of any of the clients. I can't believe they're flushing the KR graphics after all the work that went into them. That just makes no sense whatsoever to me.

I know a lot of shards are low population, but I moved over to Atlantic and honestly, I can't believe how hopping the place is.


Title: Re: UO: Dead Meat
Post by: Roentgen on August 25, 2009, 11:53:26 AM
There's another dev post somewhere that says they might consider bringing an advanced graphics setting to the SA client to use the KR graphics.

I have to admit, I didn't notice at first because I hadn't played for so long, but now that I look at it, this is obviously the graphics from the second version of the UO3D client -- which I have to say is my least favorite graphics set of any of the clients. I can't believe they're flushing the KR graphics after all the work that went into them. That just makes no sense whatsoever to me.

I know a lot of shards are low population, but I moved over to Atlantic and honestly, I can't believe how hopping the place is.

This whole situation confuses me.  I also saw the dev post where they mentioned moving all the KR graphics into SA.

EDIT:  After using the new SA client I have decided it is win.  Much more stable than KR, which has a habit of crashing half a dozen times in a couple hours.  All of the avatars and mobs are KR art anyway.  And I hear it's only a matter of time before you can use KR art for everything else.

Sweet thing about SA:  They're using the Ultima Theme from the PC ultima games as the title music.

2ND edit:  The only things that are original art are objects.  Tables, trees, buildings, brains, bones, etc. and everything in your pack.  Terrain is all KR.


Title: Re: UO: Dead Meat
Post by: WindupAtheist on August 25, 2009, 03:04:43 PM
I haven't played in eons, some of the Stratics Monkies must have failed in their attempts at communication. Do weapons still float out of your hands in SA?


Title: Re: UO: Dead Meat
Post by: Roentgen on August 25, 2009, 03:11:11 PM
I haven't played in eons, some of the Stratics Monkies must have failed in their attempts at communication. Do weapons still float out of your hands in SA?

I have just confirmed that the floating two-handed weapon graphical glitch that STILL PERSISTS in Kingdom Reborn is fixed in Stygian Abyss.  They go where they belong.

Now if they would only import the KR music...


Title: Re: UO: Ok not really dead.
Post by: WindupAtheist on August 25, 2009, 04:20:35 PM
Jeebus, goddamn idjits were just screaming on the forums over nothing then.


Title: Re: UO: Dead Meat
Post by: Slyfeind on August 26, 2009, 01:35:24 AM
Sweet thing about SA:  They're using the Ultima Theme from the PC ultima games as the title music.

Heh. Clever interpretation (http://www.youtube.com/watch?v=IzQaNd1gFcM) at that. It's like Klingons playing ocarinas!


Title: Re: UO: Ok not really dead.
Post by: Roentgen on August 26, 2009, 01:58:51 PM
I thought they sounded like Ocarinas too!  At first I was "meh" about that but it's really not bad at all.

Oh and I officially had a floating heavy crossbow.  I guess not all the weapon placements were fixed.


Title: Re: UO: Ok not really dead.
Post by: Roentgen on August 28, 2009, 02:29:07 PM
Patch to the SA client today.  Floating heavy crossbow is fixed.


Title: Re: UO: Ok not really dead.
Post by: Numtini on August 28, 2009, 03:17:42 PM
And added a new one where the colorful cloud of funk you get from, I think it's poisoning, never goes away once you're affected.

It rather looks like one had chili for lunch.


Title: Re: UO: Ok not really dead.
Post by: Roentgen on August 28, 2009, 07:17:16 PM
And added a new one where the colorful cloud of funk you get from, I think it's poisoning, never goes away once you're affected.

It rather looks like one had chili for lunch.

Yeah I noticed this and bug-reported it.  I've been hunting titans and elder gazers at Ilshenar valor gate and it's the first thing I noticed.

Anyway, after a three year hiatus and coming back to not twelve year old graphics...  I'm impressed with what has been done with UO and how it looks and plays.  The new interface from KR/SA is awesome.  I've always hated using UO assist but felt I needed to.  I also like full-screen UO.  I went back to the legacy client and with my high resolution, the UO gameplay window is 1/4 of my monitor.


Title: Re: UO: Ok not really dead.
Post by: Roentgen on September 07, 2009, 08:31:39 PM
Kingdom Reborn client is now officially dead.  Non-functional.


Title: Re: UO: Ok not really dead.
Post by: WindupAtheist on September 08, 2009, 02:46:56 PM
How's the new-new client?


Title: Re: UO: Ok not really dead.
Post by: Roentgen on September 08, 2009, 05:01:58 PM
Everything about the new expansion is good.  I'm too lazy to elaborate.  Ten Mur is sweet, gargoyles are sweet and (shocker!) actually in line with the Ultima lore.  New music is nice, too.


Title: Re: UO: Ok not really dead.
Post by: Numtini on September 08, 2009, 06:02:41 PM
I need to figure out some things to macro crafting in SA, but other than that, it has everything that i used from UO Assist and UOAM. I'm very happy, but now that I have had it pointed out that the graphics are downgraded it annoys me. Which is irrational as until it was pointed out, I was perfectly happy with them. The only thing i use 2d for is macro'd plant tending.

I wandered a bit in the dungeon getting the the gargoyle city, but I had to log to make dinner. I imagine people are already catassing as you need to get a bunch of loyalty with the gargoyles to build a house in the new area. At least on Atlantic, house spots above a sandstone are kind of hard to find... unless you come across an idoc small keep like some of us have  :awesome_for_real:

I wonder if UO is EA-Mythic's biggest game.


Title: Re: UO: Ok not really dead.
Post by: Roentgen on September 08, 2009, 07:47:17 PM
So you get three race-change tokens.  I used one to make my main (an archer) a gargoyle.  I didn't know that you can't use archery as a gargoyle NOR can you use any human/elf equipment.  So I had to use ANOTHER to change back!  I suck.


Title: Re: UO: Ok not really dead.
Post by: WindupAtheist on September 09, 2009, 01:49:56 PM
Newb.

Glad to hear it's actually going well. I know I'll be back at some point.