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f13.net General Forums => Age of Conan => Topic started by: schild on June 25, 2009, 03:13:51 PM



Title: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on June 25, 2009, 03:13:51 PM
With 1.5 hitting, we're gonna start up Bat Country again, but this time on Agony (open PvP).

Schild - Cthylla - Priest of Mitra
Schild - Nyarlathotep - Assassin (l.50)
Morfiend - Morfiend - Tempest of Set
Morfiend - Morv -  Herald of Xotli
MrHat - Cerrano - Necromancer
Threash - Threash - Assassin (l.50)


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Redgiant on June 26, 2009, 01:36:26 PM
I only played a day or two from release. I could see trying it again since AoC, unlike WAR, sounds like they might "get it".

What class(es) are most needed, based on the assumption of grouping for leveling and open PvP everywhere?


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Morfiend on June 26, 2009, 02:18:32 PM
Add:

Devnan - Barbarian
Nefar - Necro (on trial)
Kelderick - Songoro - Necromancer

Those are friends of mine.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Morfiend on June 26, 2009, 02:19:17 PM
And:

Mirik - Guardian

When he finally gets the client downloaded.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on June 26, 2009, 02:21:32 PM
I only played a day or two from release. I could see trying it again since AoC, unlike WAR, sounds like they might "get it".

What class(es) are most needed, based on the assumption of grouping for leveling and open PvP everywhere?

Casual game. Not making people play classes. Play whatever you want.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Morfiend on June 26, 2009, 02:23:53 PM
I only played a day or two from release. I could see trying it again since AoC, unlike WAR, sounds like they might "get it".

What class(es) are most needed, based on the assumption of grouping for leveling and open PvP everywhere?

Well, im leaning to playing my HoX more, so we could use more healerish types. We can always use more healerish types.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Lum on June 26, 2009, 02:29:14 PM
I started a necro, but I think I might go with a HoX too. Because setting things on fire never gets old, ever.

Cavort - necromancer FOTM
Luminary - HoX burnination


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Kirth on June 26, 2009, 02:35:50 PM
Korth - Conq 


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: ShenMolo on June 26, 2009, 06:46:36 PM
Shenmolo - Gaeda - Ranger


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: gimpyone on June 26, 2009, 08:46:30 PM
Cadwin PoM


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Hindenburg on June 26, 2009, 10:26:50 PM
Caligula - Demonologist.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: squirrel on June 27, 2009, 01:59:43 AM
Fucking Motherboard died. But I'll be making a Demo after I pick up some replacement parts tomorrow.

(Not that sad, it was an old machine - now I get a new CPU too! Whee!)


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Quinton on June 27, 2009, 03:23:54 AM
What does "open PVP" entail?  Any safe spots at all to sort out how to play and the early levels, or crushing death from the moment you create your character?  (meaning: is it advisable to start playing on a different server until I know what the hell I'm doing?)


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Morfiend on June 27, 2009, 04:07:34 AM
What does "open PVP" entail?  Any safe spots at all to sort out how to play and the early levels, or crushing death from the moment you create your character?  (meaning: is it advisable to start playing on a different server until I know what the hell I'm doing?)

Nah lots of safe spots early on. Honestly, a lot of this game is about PVP and we found that playing on a PVE server was just sort of missing the point. Also, we had a good time PVPing late night tonight on White Sands. Got about 35 kills and 15 deaths.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: kallidain on June 27, 2009, 09:42:38 AM
Long time lurker here...thought I would give AoC a second try.

Kallidain - Bear Shaman
Larocqe - Conqueror


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Morfiend on June 27, 2009, 03:06:56 PM
If any of you guys need a guild invite, send me a tell in game.

Morv or Morfiend.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Draegan on June 27, 2009, 08:10:42 PM
Someone make a necro because I fucking hate them and I want to annoy other people with friends.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: gimpyone on June 27, 2009, 08:12:06 PM
Someone make a necro because I fucking hate them and I want to annoy other people with friends.
There's 3 in the guild.   :drill:


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on June 27, 2009, 08:13:08 PM
When I invite you all, don't reject the invite. >_<


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Quinton on June 28, 2009, 01:58:20 AM
Quinton - Quintohn - Ranger


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Falwell on June 28, 2009, 03:20:03 AM
I may give this another shot, but it'll be pretty damn casual. The guys are getting back into WAR with the new 1.3 LotD update, we just set up a new shop in EQ2, and we still have the WoW branch going along with our 11 year anniversary RL meeting coming up. Needless to say my plate is pretty fucking full atm. If and when I get in, I'll give you cats a yell.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on June 28, 2009, 03:36:36 AM
Quote
The guys are getting back into WAR with the new 1.3 LotD update

I guess there's just no accounting for taste!


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Falwell on June 28, 2009, 03:46:41 AM
Quote
The guys are getting back into WAR with the new 1.3 LotD update

I guess there's just no accounting for taste!

No, bad taste is the multiple WAR one liner snark threads that lost any sense of class pages ago.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Velorath on June 28, 2009, 07:04:58 AM
Kelthos - Necromancer

Have a lv. 50 available also but not sure what class I'm going to go with for that.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: squirrel on June 28, 2009, 12:28:16 PM
Lanyard - Demonologist


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Vash on June 28, 2009, 01:45:14 PM
I think I'm one of the idiots who rejected an invite  :uhrr:, but in my defense I was in the middle of dying and Bazooko's Circus surprised me since I was expecting Bat Country  :why_so_serious:.

So far I have:

19 ToS named Exequias

15 Necro named Rukia

Additionally, I have no idea what class I'm planning on playing past the trial, trying to give as many a shot as I can.

Edit:  Just made a Conq named Vindol, can anyone with Soldier classes experience break down the difference between a 2h using Conq and a Polearm using Guardian?


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: CaptainNapkin on June 28, 2009, 04:28:46 PM
Felony - Assassin

Will probably try another class or two as well.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Vash on June 30, 2009, 10:01:38 PM
I'm trying out a PoM now, name is Saverem, still on my trial though so I can only send tells to subscribers if they friend me or are in visual LoS.  I understand this is to prevent gold seller spam but it makes getting an invite tricky.   :oh_i_see:


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on July 01, 2009, 12:08:43 AM
Oh, you're Saverem. Try sending a tell.

Also, don't be so paranoid. There aren't gold sellers in conan. :awesome_for_real:


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on July 01, 2009, 04:22:59 AM
Guild City:

Poitain, Instant 5.

Shockingly, somehow, we had 20 people. Go team!

OK, before I get guff, I picked Poitain because it gets fucking sunlight. The other 2 places are just mostly depressing.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Velorath on July 01, 2009, 06:29:03 AM
I only played a day or two from release. I could see trying it again since AoC, unlike WAR, sounds like they might "get it".

What class(es) are most needed, based on the assumption of grouping for leveling and open PvP everywhere?

Casual game. Not making people play classes. Play whatever you want.

For those who derive a strange enjoyment out of taking one for the team though, a few of us realized earlier during a trip through Black Castle where we were relying on a somewhat incompetent tank, that we don't really have a lot of tanks in the guild.  In fact we completely lack any Guardians.  Some more Rangers would also be a nice addition also.  Might roll up a Guardian as my lv. 50, and I'm hoping transfers open up soon and that I'll be able to transfer my 55 Ranger.  But if those classes sound like they might be fun to play for anyone who is still thinking about coming back to AoC...


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Vash on July 01, 2009, 08:03:25 AM
Still not 100% decided on what class I'm gonna play past Tortage, but Guardian was one of my contenders.  However, my plan was to spec my guardian for polearms not sword and board.  Don't we have a few DT's or are they really not as viable for tanking as Guardians?


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Cyrrex on July 01, 2009, 08:21:09 AM
Add me to the list:

Rute - Ranger

She's a level six Aquilonian beauty with green eyes and a surprisingly firm set of bosoms.  She'll break your heart, and then put an arrow through it.



Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Hindenburg on July 01, 2009, 08:58:24 AM
She's a level six Aquilonian beauty with green eyes and a surprisingly firm set of bosoms.  She'll break your heart, and then put an arrow through it.
RP'er  :mob:


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Cyrrex on July 01, 2009, 11:08:14 AM
Not so much.  Some times I think it would be fun to actually RP for real.  If you see me typing in an accent, you'll know that I'm trying to be in character.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Yegolev on July 01, 2009, 12:20:10 PM
The best thing about RPing is that it annoys munchkins and powergamers.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: CaptainNapkin on July 01, 2009, 01:50:44 PM
This is not the assassin type I'm used to from other games. Lacks that explosive damage. Either I'm doing something completely wrong or this may not be the class for me... but likely some combination of both. I may try a caster.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Falconeer on July 01, 2009, 02:36:13 PM
No one wants to be on the receiving end of that thing assasins do at level 80 and hits you 12 times in 2 seconds for 3500+


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Draegan on July 01, 2009, 02:38:26 PM
I only played a day or two from release. I could see trying it again since AoC, unlike WAR, sounds like they might "get it".

What class(es) are most needed, based on the assumption of grouping for leveling and open PvP everywhere?

Casual game. Not making people play classes. Play whatever you want.

For those who derive a strange enjoyment out of taking one for the team though, a few of us realized earlier during a trip through Black Castle where we were relying on a somewhat incompetent tank, that we don't really have a lot of tanks in the guild.  In fact we completely lack any Guardians.  Some more Rangers would also be a nice addition also.  Might roll up a Guardian as my lv. 50, and I'm hoping transfers open up soon and that I'll be able to transfer my 55 Ranger.  But if those classes sound like they might be fun to play for anyone who is still thinking about coming back to AoC...

I just dinged 30 with my DT if I ever get Heavy armor I should be able to tank.  Maybe.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Yegolev on July 01, 2009, 02:47:11 PM
No one wants to be on the receiving end of that thing

That's what she said.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Morfiend on July 01, 2009, 02:58:05 PM
I only played a day or two from release. I could see trying it again since AoC, unlike WAR, sounds like they might "get it".

What class(es) are most needed, based on the assumption of grouping for leveling and open PvP everywhere?

Casual game. Not making people play classes. Play whatever you want.

For those who derive a strange enjoyment out of taking one for the team though, a few of us realized earlier during a trip through Black Castle where we were relying on a somewhat incompetent tank, that we don't really have a lot of tanks in the guild.  In fact we completely lack any Guardians.  Some more Rangers would also be a nice addition also.  Might roll up a Guardian as my lv. 50, and I'm hoping transfers open up soon and that I'll be able to transfer my 55 Ranger.  But if those classes sound like they might be fun to play for anyone who is still thinking about coming back to AoC...

I just dinged 30 with my DT if I ever get Heavy armor I should be able to tank.  Maybe.

My friend rolled a Guardian last night. He just finally managed to get the game installed. So we can put Tank +1.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: CaptainNapkin on July 01, 2009, 07:36:49 PM
No one wants to be on the receiving end of that thing assasins do at level 80 and hits you 12 times in 2 seconds for 3500+
Ya know, even with history telling me I'll never see 80, that's enough to keep me plugging away... bah.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Falconeer on July 01, 2009, 08:18:55 PM
Swift strike. And by the way a 67 Assassin today vaporized my 71 Conqueror. Yes, I was doing mobs, but vaporized. Swift motherfucking strikes. And yes, there's a build for maximize the damage there.

Since I am here, I'll tell you a few things about how certain very short duration buffs can be used in Age of Conan for massive slaughterism. Very short means 4 seconds or so.
Let's take the Barbarian as an example: a duel wielding barb can deal insane damage thanks to his storm of steel combo. It starts chopping away life from the enemies and in a matter of 3 or 4 seconds it drains away something like 2000 life. Now, that can be dramatically improved, how?

There's a build that gives your barbs lots of those 5 secs buff, crit enhancers, offhand triggers, dots on next hit and stuff like that. Now, the trick is to setup all those buffs (they are 5 if I remember correctly) to activate with a single button. It can be easily done with a G15 keyboard or an external application that binds 5 keys to one, like the middle mouse button.

Now, the Storm of Steel barb combo at lev 80 is a 3 step one, plus the starter. What you want to do is to Fire up the starter, then perform the first, second... and BEFORE you hit the third step, also known as finisher, that releases the full combo and starts the aforementioned chopping... you hit your middle mouse button and VOILA all the 5 short instant buffs are active at once... meaning, your Storm of Steel finisher will be UBERCHARGED! Instead of the original 2000 damages you will hit for something like 4000. Wowza.

Now, many classes have stuff like that, I can clearly remembrer my ToS charging up his (prepatch) oneshotter in a similar way. Of course, once you are done with that you are out of it for at least 30 seconds or so, probably more for a full new alpha strike, but that's how some classes hit you for impossible damage. Builds are that important, and surgical precision and timing are too. Finally, g15 or external apps.

Why am I telling you this? I don't know, I don't have an Assassin, so I don't even know if this is what they are doing, but gawd... I HATE that Swift Strike.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: ghost on July 01, 2009, 09:52:08 PM
If any of you guys are online shoot me an invite-  Morgoreth


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: amiable on July 02, 2009, 07:35:00 AM
Does anyone have a link to a good guide for newbies?  I never layed but I am downloading today and would like to join in the fun!

I was thinking of going Necro but that seems to be a bit overpopulated from the discussions here.  How is a demonologist?  (I am sick of playing healers so unless there is something shadow-priest like don't reccomend them).


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: ghost on July 02, 2009, 08:56:05 AM
Does anyone have a link to a good guide for newbies?  I never layed but I am downloading today and would like to join in the fun!

I was thinking of going Necro but that seems to be a bit overpopulated from the discussions here.  How is a demonologist?  (I am sick of playing healers so unless there is something shadow-priest like don't reccomend them).

Play a melee for a bit so you can see how the combos work.  They are definitely different than what you will find in other games.  You will probably just need to play a few of the classes to see how you like them.  The healers seem to all be fairly proficient at dealing damage, but I haven't progressed to 80. 


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Cheddar on July 02, 2009, 09:17:26 AM
I could use an invite, character name = Cheddar.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: CaptainNapkin on July 02, 2009, 10:58:32 AM
Rolled a Tempest of Set just to see what the casters are like.
If alts aren't shunned please add 'Dryvyn' to the fray.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Kirth on July 02, 2009, 03:51:19 PM
I am still playing! just caught up in work and canada day celebrations! whats the avg level now of people? I still have the option of making a level 50 on agony as apparently I got my bear shaman to 65 before.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Vash on July 02, 2009, 04:39:43 PM
I still don't have a character over 20 yet and may try 1 or 2 more classes before finally making a decision, so there's at least one person who's getting out of the gate slowly.  I'm willing to bet there are a few other slow starters as well, or just slow levelers period due to play time limitations.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: amiable on July 02, 2009, 05:15:07 PM
character name = rutty


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Cheddar on July 02, 2009, 10:51:21 PM
Stop asking me for Guild invites.   :why_so_serious:


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Soukyan on July 03, 2009, 08:34:56 PM
Alright. I have been playing this on the Set server for a couple weeks and just realized you all started back at about the same time I did.

I made a character on Agony. Assassin by the name of Cacophony. Please invite when you get a moment. I cannot find any of you online. Bleh. :)


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Cheddar on July 03, 2009, 08:38:39 PM
How do I go about getting invite rights?  Evidently my in-game name is easy for Forum members to remember. 


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Engels on July 03, 2009, 11:57:29 PM
I started a toon on the server. Name is Tormenta, Demonologist


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: amiable on July 04, 2009, 03:57:20 PM
incoming alt:

amiable - tempest of set


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: gimpyone on July 09, 2009, 06:46:26 AM
If anyone needs an invite: send a tell to Cadwin


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on July 13, 2009, 06:50:37 PM
If anyone can make a level 50 and get their free 1.5 gold, we're 2.5 gold total away from a full tier 1 city.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Hindenburg on July 13, 2009, 07:09:05 PM
Hrm, if I still had the client installed, could give the 5g that are on my demo. Give me a moment.


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: schild on July 13, 2009, 07:12:36 PM
You know this is on Agony, right?


Title: Re: Bazooko's Circus Redux: The Long, Slow Summer
Post by: Hindenburg on July 13, 2009, 07:13:06 PM
Obviously.