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Title: Changes to the game
Post by: Nebu on June 25, 2009, 06:26:19 AM
Ok... I started playing again and have all of the expansions, even the new one.  My mains used to be a Paragon, Warrior, and a Ritualist. 

What happened?  The game has changed a ton with regard to abilities and class balance that my head is spinning.  Some examples:

- My Paragon is now strictly support.  It's the third best class with a spear (behind warrior and ranger).

- Elementalists are now the fotm healers? 

- Ritualists are becoming a pet spam class.  They used to be great for burst dps. 

- Assassins are now the new farming class? 

I think I'm going to start playing my warrior again as it seems to be a consistent dps generator with good survivability.  I'm just wondering what class will be best for a mix of pvp and pve.  Everything is different from what I remember when Nightfall released. 





Title: Re: Changes to the game
Post by: Triforcer on June 25, 2009, 07:02:23 AM
(http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/09/grandpa_simpson_yelling_at_cloud.jpg)


Title: Re: Changes to the game
Post by: DLRiley on June 25, 2009, 08:09:38 AM
I'm guessing by that your refering to the pve/ra/ab metagame. In which case i guess your probably leveling pve characters instead of making pvp characters. From this stand point I can say the game as far as the low end spectrum as far as the competition is concerned. Don't worry 99% of the player spends the majority of their time there. The game as a whole simply has gotten more options when it comes to that side of the spectrum. Paragons are support characters and can be godly in physical damage orianted groups, but that still do the second best spear damage. Spear chucking warriors with say 12 spear and 12 strength don't do as much damage as Paragons with 12 spear and 12 leadership. And because you will probably spread the attributes out more the Paragon makes the warrior cry like a baby. Rangers do more damage with a spear then a paragon because of bar compression. You can chuck spears and use a pet as a ranger.

Ele can be a healer because of energy management being better that's all. It also means you can pump more damage with far less down time as well. Now as far as pve is concerned it doesn't matter, but pvp is a different story. Ele's do a bit more damage now but it is simply easier to keep yourself alive then attempting to kill the average guy you meet in ra/ab. You will see a lot of E/rt or E/d who carry just enough healing to allow enough time for a kill and probably decide whether to run away or not. More popular in ab then ra, Ele's work best in large scale still.

Rit pet spamming? That's pve my friend lol or i need to spend more time in ra. The basic idea is that rits are still good healers and support, and offer alot of flexibility because of synergy with other classes. It's not hard to find a working rit bar.

Assassins always been the farming class, i don't like how anet butchered the class in the higher spectrum of the game so...

If your used to playing warrior the warrior is still great. Warriors do the highest damage for the least amount of energy or even effort for that matter, has utility (mostly speed buffs, interrupting, and knock down) and the highest armor which means if you good at warrior you only need 1 defense skill in ra/ab. You can also freely switch between tanking and dps on the fly by switching up a few skills, which is ideal if your planning on making a pve character usable in pvp. Rangers offer a lot of options, and is really easy to use in the pve/ra/ab section of the game because of the high armor, high survivability without investing a lot in defense skills, plenty of utility (interrupting, snares, conditions) , and now a shit ton of damage.


Title: Re: Changes to the game
Post by: Nebu on June 25, 2009, 10:12:46 AM
If your used to playing warrior the warrior is still great. Warriors do the highest damage for the least amount of energy or even effort for that matter, has utility (mostly speed buffs, interrupting, and knock down) and the highest armor which means if you good at warrior you only need 1 defense skill in ra/ab. You can also freely switch between tanking and dps on the fly by switching up a few skills, which is ideal if your planning on making a pve character usable in pvp. Rangers offer a lot of options, and is really easy to use in the pve/ra/ab section of the game because of the high armor, high survivability without investing a lot in defense skills, plenty of utility (interrupting, snares, conditions) , and now a shit ton of damage.

This was very helpful.  Thanks for taking the time.


Title: Re: Changes to the game
Post by: Yegolev on June 27, 2009, 08:27:15 AM
Here's a really dumb question: any point to me giving this game a shot again without buying any expansions?  I'd like to know if it sucks or not without paying any money, and I only have the original release CDROM.


Title: Re: Changes to the game
Post by: Nebu on June 27, 2009, 08:31:52 AM
Here's a really dumb question: any point to me giving this game a shot again without buying any expansions?  I'd like to know if it sucks or not without paying any money, and I only have the original release CDROM.

Without a steady group of people to play with, I wouldn't.  Factions and Nightfall allow you to collect powers and heros that make the game much more solo friendly than just using henchmen.  Henchmen just don't cut it anymore. 

You might find the original game entertaining for a little while, but I fould the pace of it to be way too slow. 


Title: Re: Changes to the game
Post by: Yegolev on June 27, 2009, 08:36:28 AM
I found the search for skills to be ridiculous if that's what you mean by slow, although I might have been doing it wrong.  I'll think about getting the expansions, I don't have a solid group and would be soloing or PUGing.


Title: Re: Changes to the game
Post by: Nebu on June 27, 2009, 08:45:32 AM
I found the search for skills to be ridiculous if that's what you mean by slow, although I might have been doing it wrong.  I'll think about getting the expansions, I don't have a solid group and would be soloing or PUGing.

If you're considering an expansion, Nightfall is the most interesting and gives you access to two new classes: Dervish (ae dps) and Paragon (support).  Factions will give you access to Assassin (the best melee dps and farming class) and ritualist (support/pet) but is a bit more challenging to solo.  The Eye of the North appears to be level 20, so I wouldn't bother with that until you see if the game is enjoyable to you.

As for getting the abilities from bosses, some abilities are easier to get than others.  The fast way to play is to find online build resources and then go to the bosses with the skills you're after.  I prefer doing it the long way (exploring and finding things as I go) as it makes the game feel more content rich. 

People are also playing AoC again... may want to consider that if you have the disks. 


Title: Re: Changes to the game
Post by: Yegolev on June 27, 2009, 09:27:39 AM
People are also playing AoC again... may want to consider that if you have the disks. 

Downloading AoC trial now.


Title: Re: Changes to the game
Post by: Nebu on June 27, 2009, 09:34:17 AM
Downloading AoC trial now.

Good call.  I've been playing GW for the past few days and find that going back to AoC may be a better choice. 


Title: Re: Changes to the game
Post by: DLRiley on June 27, 2009, 09:50:20 AM
There are plenty of casual guilds out there for pve'ers. Just go to any of the major cities and ask around. But in general if you want to play solo, just buy nightfalls.


Title: Re: Changes to the game
Post by: Yegolev on June 27, 2009, 10:19:52 AM
New plan is to wait for GW2. :oh_i_see:


Title: Re: Changes to the game
Post by: DLRiley on June 27, 2009, 10:46:10 AM
New plan is to wait for GW2. :oh_i_see:

AoC owned your optimism that fast?


Title: Re: Changes to the game
Post by: Lantyssa on June 27, 2009, 02:01:16 PM
If you get any Expansion I would recommend Nightfall first.  Adding Heroes to your party makes a huge difference, and it has the best story (at least up to where I've played) of any of them.  Eye of the North adds some neat things, but it's mostly better for characters looking to expand their abilities beyond their base skills.  While it does have some really powerful ones, they're based on your reputation, so you won't want to use most of them right away.

One thing about GWEN is it will allow some bonuses in GW2 based on your achievements.  We don't know what those are yet, but if you're going to be playing anyways, it's something to consider.


Title: Re: Changes to the game
Post by: Yegolev on June 27, 2009, 03:58:32 PM
New plan is to wait for GW2. :oh_i_see:

AoC owned your optimism that fast?

No, AoC is still downloading.  It was the posting here.

One thing about GWEN is it will allow some bonuses in GW2 based on your achievements.  We don't know what those are yet, but if you're going to be playing anyways, it's something to consider.

Ah, damn you!


Title: Re: Changes to the game
Post by: Lantyssa on June 27, 2009, 05:41:00 PM
Guild Wars did too much right for me to not tempt others.  I think of it as putting other people's wallets where my mouth is. ;D

It's the only game I put down after I get tired of it then pick up later as the mood strikes.


Title: Re: Changes to the game
Post by: Yegolev on June 30, 2009, 11:08:20 AM
So far, AoC is not making a believer out of me, so there's hope.


Title: Re: Changes to the game
Post by: Nebu on June 30, 2009, 12:37:23 PM
Been playing my war quite a bit lately and just don't seem to find it very fun.  I'm going to see what my paragon and ritualist feel like after the recent changes.  I realize that this will put me in a support role, but I don't mind that.  I also hear that ritualists have become a pet spam class of sorts, which is a big change from when I last played almost 2 years ago. 

GW is a good game.  I think it just takes a pokemon/MtG mentality to enjoy. 


Title: Re: Changes to the game
Post by: Lantyssa on June 30, 2009, 01:22:34 PM
That's perhaps an apt description.  When they recently opened the Zaishen Menagerie I went out and caught all the animals I had access to.  Now I'm leveling them up as I go about doing other stuff.  (It's really awesome having a Black, White and regular Moa following you around.  Still need to get my Moa Chick though. ;D)


Title: Re: Changes to the game
Post by: tazelbain on June 30, 2009, 01:39:34 PM
The regular henchmen may qualify as a copout.  The customizable hero henchmen are very cool and added a lot to the game.  Every game should have allies as smart and configable as them.


Title: Re: Changes to the game
Post by: Yegolev on June 30, 2009, 02:06:48 PM
Did someone say pokemans?

I played the Pokemon CCG for a little while.


Title: Re: Changes to the game
Post by: Lantyssa on June 30, 2009, 02:36:28 PM
You have to collect skills through quests or signet capture for your character.  (Heroes can use the skills you've unlocked across all characters, plus you can buy extra for them.)  There's some other collector aspects, too.


Title: Re: Changes to the game
Post by: Fordel on July 03, 2009, 02:05:48 AM
You can also equip your heroes with the skills you unlock through the PvP portion of the game.


Title: Re: Changes to the game
Post by: Ingmar on July 03, 2009, 01:51:25 PM
Yeah, so if you were to spring for the 'unlock all skills for PVP' package things, your heroes would have everything unlocked.


Title: Re: Changes to the game
Post by: DLRiley on July 04, 2009, 07:25:20 PM
Been playing my war quite a bit lately and just don't seem to find it very fun.  I'm going to see what my paragon and ritualist feel like after the recent changes.  I realize that this will put me in a support role, but I don't mind that.  I also hear that ritualists have become a pet spam class of sorts, which is a big change from when I last played almost 2 years ago. 

GW is a good game.  I think it just takes a pokemon/MtG mentality to enjoy. 

Whats your warrior build and what portion of the game your playing (pve or pvp).


Title: Re: Changes to the game
Post by: Nebu on July 05, 2009, 08:08:14 AM
Whats your warrior build and what portion of the game your playing (pve or pvp).

Been playing with a few of these.  (http://pvx.wikia.com/wiki/Special:PrefixIndex/Build:W/)


Title: Re: Changes to the game
Post by: DLRiley on July 05, 2009, 02:09:52 PM
Lol that's too many ways to get confused. Give me a build you gave yourself.


Title: Re: Changes to the game
Post by: Nebu on July 05, 2009, 04:00:23 PM
Lol that's too many ways to get confused. Give me a build you gave yourself.

For pve this one is solid.  (http://pvx.wikia.com/wiki/Build:W/any_PvE_Dragon_Slash_Warrior)

I'm still experimenting with pvp builds


Title: Re: Changes to the game
Post by: DLRiley on July 05, 2009, 09:00:22 PM
You will do find as long as you keep these facts in mind. A warrior in pvp, only needs 3 attacks skills to kill anything, the weakness of the sword warrior for a long time (though you can still consider this to be the case, but sword warriors are very fun to play if you find how you want your opponent to die) they required 4 attack skills and even then it wasn't a "clean" spike. Warriors should almost always have an IAS skill (increased attack speed) and is speed buff skill is auto include 100% of the time. Deep Wound is the source of 50% of your damage, though be careful because some elite skills aren't always the best at applying it compared to your alternatives. You want a utility skill, sometimes it can be an attack skill, raw damage isn't going to kill everyone(or anyone for that matter), skills like bull strike is a great utility skill, in fact it is practically the best utility skill you have. Last but not least, a good warrior bar balances both adrenaline and energy consumption by the nature of the build. A warrior runs on 2 limited resources that can't be over used, spam too much adrenaline  and the real source of your damage suffers, spam too much energy and you can't react to any given situation on the fly.


Title: Re: Changes to the game
Post by: Nebu on July 05, 2009, 09:21:34 PM
For pvp, I've been messing with W/D scythe builds and hammer builds for the knockdowns. 

If you have any suggestions, I'd love to hear them.  My favorite build in the early days was a W/N hammer build, but the expansions have rendered that less effective. 


Title: Re: Changes to the game
Post by: Lantyssa on July 05, 2009, 09:24:38 PM
Since you seem to be playing alot, you're welcome to friend me:  Siobhan Starcatcher

A skill I recently came across is Poison Barb Signet.  If you go W/R, it will work with any weapon and has a six second recharge.


Title: Re: Changes to the game
Post by: Nebu on July 05, 2009, 09:27:18 PM
I'm currently playing my N/Mes to reacquaint myself better with the caster aspects of the game.  I'll friend you next time I'm on and see what my current friend title is.  I have a bunch of 20's that I cycle through. 


Title: Re: Changes to the game
Post by: DLRiley on July 06, 2009, 06:26:23 AM
W/d is a bit on the inefficient side because a dervrish will laugh at your attempt to emulate its damage. Though if you use warrior endurance, you can spam scythe attacks forever. The reason why hammer isn't that good is because monks bring balance stance which makes you immune to kd for 5 seconds, but that is more than enough to remove 50% of the damage associated with the hammer warrior. Ele's carry distortion more in Ra, and even small amounts of self healing can ruin a badly built hammer warriors day. Besides the fact that hammer is incredible unfun for me to play lol.

If you really want to run a hammer but not necessarily a hammer warrior you can always look up Rampage as One (RAO for short) hammer rangers or I can just message the build if you prefer. I would say to get back into warrior an axe or sword warrior would be fun. Sword warrior for me is extremely fun, and this is coming from someone who hadn't played warrior in a while, cripslash is a all around good elite to build a build around and dragon slash isn't so bad either.

Another hit of advance try testing builds at the great temple of balthzar to test what they can do. If your warrior bar can't dispatch of the master of healing then your lacking.


Title: Re: Changes to the game
Post by: Nebu on July 06, 2009, 06:38:09 AM
Another hit of advance try testing builds at the great temple of balthzar to test what they can do. If your warrior bar can't dispatch of the master of healing then your lacking.

That's a great little piece of advice!  Thanks for this.  

I've been playing other classes more, including my ritualist, paragon, and necro.  I also give my ranger some time.  I've also been playing primarily PvE as it appeals to my "get home from work and grind something without paying attention" senses. 


Title: Re: Changes to the game
Post by: EWSpider on July 06, 2009, 05:58:47 PM
I still love me some Guild Wars.  If anyone needs help with a PvE mission or just about anything really shoot me a msg or post here with a date and time and I'd be happy to help out.  My Assassin has decked out Heros that can help get through any of the missions.


Title: Re: Changes to the game
Post by: Fordel on July 07, 2009, 02:54:13 PM
Another hit of advance try testing builds at the great temple of balthzar to test what they can do. If your warrior bar can't dispatch of the master of healing then your lacking.

That's a great little piece of advice!  Thanks for this.  

I've been playing other classes more, including my ritualist, paragon, and necro.  I also give my ranger some time.  I've also been playing primarily PvE as it appeals to my "get home from work and grind something without paying attention" senses. 

Play a BurningArrow ranger in Fort AspenAmberWood or whatever that battleground is called.  :grin:


Title: Re: Changes to the game
Post by: DLRiley on July 07, 2009, 03:04:45 PM
Playing a burning arrow ranger anyway is  :drill:


Title: Re: Changes to the game
Post by: Fordel on July 08, 2009, 03:54:30 AM
I like that Fort BG especially because you get the nice wall to hide behind and just pepper people from above and all that jazz.  :grin:


You can actually capture the nearest Amber mine on either side useing the super long range bow with the high arc.


Title: Re: Changes to the game
Post by: Lantyssa on July 08, 2009, 11:43:49 PM
In what started out as an exploration bug and has turned into an OCD one, though really because I want to catch the Phoenix from the Hall of Monuments, I've been working on Tyrian Cartographer.  I had a lot of ground to go back over since I learned about it late in the game, and am only now learning the best tricks for getting every nook and cranny.  I managed to reach 99.0% tonight after struggling the past few weeks from 96%.

Getting desperate enough to start stiching screenshots together and comparing them to a 100% explored map, I came to realize there is an area by Droknar's Forge that I missed!  Sweet, sweet Grandmaster title tomorrow! ;D


Title: Re: Changes to the game
Post by: Ingmar on July 09, 2009, 10:09:21 AM
OK, you're officially nuts.  :oh_i_see:


Title: Re: Changes to the game
Post by: Lantyssa on July 09, 2009, 11:00:16 AM
You must have been too busy raiding else you would have noticed this months ago. :-P


Title: Re: Changes to the game
Post by: Lantyssa on July 09, 2009, 09:07:26 PM
Done with Tyria.  I'm now a Grandmistress.  Yay me!


Title: Re: Changes to the game
Post by: Nebu on July 09, 2009, 10:01:21 PM
Done with Tyria.  I'm now a Grandmistress.  Yay me!

You are the Pokemon Grandmaster. 


Title: Re: Changes to the game
Post by: Ingmar on July 10, 2009, 11:35:43 AM
Nuts.  :oh_i_see:


Title: Re: Changes to the game
Post by: Cheddar on September 29, 2009, 07:13:21 AM
-What is a "55" point build?
-Is there a bonus to gaining crafting items when using an Expert Salvage kit?
-Should I bother with white items?  Should I ID stuff before salvaging?


Title: Re: Changes to the game
Post by: Lantyssa on September 29, 2009, 09:01:19 AM
I don't know what the "55" build is.  I don't tend to follow build discussions.

An Expert Salvage kit gives you a chance to harvest rare materials, and allows you to pull components off an item.  There is a large chance the item will be destroyed by doing so, but these components allow you to upgrade items you and your heroes use.  (If you increase some of your title skills, the chances of destroying the item go down.)

Identified items sell for more, and allow you to salvage components.  High value items are better for selling than salvage.


Title: Re: Changes to the game
Post by: EWSpider on September 29, 2009, 10:27:58 AM
-What is a "55" point build?
-Is there a bonus to gaining crafting items when using an Expert Salvage kit?
-Should I bother with white items?  Should I ID stuff before salvaging?

The 55 refers to a Monk farming build.  They reduce their Health down to 55 and then use Protective Spirit to limit any damage they take to 5.5hp.  This makes the Monk all but invincible in areas where enchant removal and health degeneration are in short supply.  Here's a ridiculously in-depth article that breaks it all down:

http://guildwars.wikia.com/wiki/Invincible_Monk


Title: Re: Changes to the game
Post by: Cheddar on September 30, 2009, 06:47:49 AM
-Should I bother with white items?  Should I ID stuff before salvaging?

Any suggestions?  Just ignore them?


Title: Re: Changes to the game
Post by: EWSpider on September 30, 2009, 07:50:36 AM
-Should I bother with white items?  Should I ID stuff before salvaging?

Any suggestions?  Just ignore them?

You should always ID stuff first because you may unlock an item upgrade you don't have yet.  Also, it might have an attribute like Highly Valuable (could probably sell it for more than the salvage is worth) or it might be Highly Salvageable.  If you don't ID it first I'm not sure if you'd get the extra materials from salvaging it.  I generally just sell white items unless I'm in need of a specific material for crafting.


Title: Re: Changes to the game
Post by: Lantyssa on September 30, 2009, 10:09:47 AM
Yes, ID everything.

What to do with white items depends on what you want.  If it's a neat look you can scavenge components off other items and upgrade.  (More useful with maxed weapons.)  You can salvage it for materials.  You can sell it for gold.

I'd rather salvage a white for materials than a blue, purple or gold, since it will sell for less.  Blues, purples, and golds I only salvage for components if I need it, since they sell well.  Armors with first rank runes I salvage since they tend to sell for a lot to rune traders, and if the armor isn't destroyed it sells well, too.


Title: Re: Changes to the game
Post by: Lantyssa on October 01, 2009, 10:34:29 PM
I'll cross-post this in the Aion thread just in case, however anyone who purchased a digital version of the collector's edition now qualifies for the /aion emote.  You need to contact support after applying your key:

Updated FAQ (http://www.guildwars.com/aion/)


Title: Re: Changes to the game
Post by: Lantyssa on December 22, 2009, 11:49:33 AM
Triple post, but I didn't think it deserving of a new thread.

Guild Wars has added costume slots.  There are two available for Christmas (http://www.guildwars.com/gameplay/loot_and_items/costumes/).  Old Festival hats, well, newly generated old hats, go into the costume head slot so you can have the appearance while still wearing your armor.

It is a small step for an aging game, but I approve since I'm big on being able to customize your look without changing your abilities.  Hopefully we'll see it in GW2.

Edit:  Oh, and I just found out the White Jingle Moa is now tamable! ;D


Title: Re: Changes to the game
Post by: Lantyssa on May 01, 2010, 09:43:17 PM
As a tie-in to Guild Wars 2, the original is building up to The War in Kryta (http://www.guildwars.com/warinkryta/).  There are costumes (http://www.guildwars.com/warinkryta/costumes/) associated with the event, much as they had with the Dwayna/Grenth outfits for Winter.  (Until the end of May there's a discount pack available.)  Supposedly some new quests are, or will be, added which moves this along.

There have been some conversations added in the Hall of Monuments for those who own GW:EN.  Minor things so far, but foreshadowing 'history' in GW2.

Also I am now a Grandmaster Elonian Explorer.  Only Cantha left.  Yes, I'm crazy.