Title: LOTD. Mythic finally did something right. Post by: Chockonuts on June 23, 2009, 11:59:44 PM They named it properly because this game will now be dead before the year is out.
Hardly anyone seems happy on the officials regarding how the Live event was handled as there was a lot of wasted effort. Now plenty of players are finally waking up to the reality that a two faction system with this new zone is going to create even bigger holes. Subs have pulled finally pulled out the rubber hoses and are beating Mythic heavily with them. Some great titles: LOTD let me get this right...we win..but I can't go there because of too many players? (http://forums.warhammeronline.com/warhammer/board/message?board.id=tier_4&thread.id=16975) LoTD should have been an RvR zone for both realms at the same time (http://forums.warhammeronline.com/warhammer/board/message?board.id=tier_4&thread.id=16959) LoTD "free" day. Thanks Mythic (http://forums.warhammeronline.com/warhammer/board/message?board.id=tier_4&thread.id=16968) Dear Mythic (http://forums.warhammeronline.com/warhammer/board/message?board.id=tier_4&thread.id=16872) Mythic got some more good news... "This morning NCSoft revealed the launch dates for its upcoming MMO Aion. The game will go live in North America on September 22nd and in Europe on September 25th." When every game will be fighting for subs as school restarts. Well played NCSoft. Well played. Title: Re: LOTD. Mythic finally did something right. Post by: Trippy on June 24, 2009, 01:13:12 AM What is this LOTD event?
Title: Re: LOTD. Mythic finally did something right. Post by: Arthur_Parker on June 24, 2009, 01:59:12 AM Rise of the Tomb King Live Event Winners! (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=838)
Quote As the Rise of the Tomb Kings Live Event draws to a close today, we've had Dwarfs and Goblins working around the clock, tallying Expedition Resource Points, and determining the winning Realm on each server. It was very a close competition, with the lead swapping back and forth from one Realm to the next several times throughout the duration of the Live Event. The Realm that wins early access to the Land of the Dead content will have one day of uninterrupted time in the Necropolis of Zandri (this does not include the Tomb of the Vulture Lord). When the servers come back up today, the winning Realm will be able to fly to the Necropolis of Zandri via the Flight Master in their capital city. Expedition Resources will drop during this early access period, but you cannot turn them inthey will expire. The early access will end tomorrow at approximately 10:00 AM EDT, at which point players will be able to turn in Expedition Resources to the Expedition Resource Quartermasters once again, and control of the Land of the Dead will be up for grabs! Without further ado, here are our winners! Congratulations everyone! Badlands Order Dark Crag Order Darklands Destruction Gorfang Destruction Iron Rock Order Ironfist Order Magnus Order Monolith Destruction Ostermark Order Phoenix Throne Destruction Praag Destruction Skull Throne Order Volkmar Order Vortex Order It appears they wanted everyone to know that Order is overpowered. Title: Re: LOTD. Mythic finally did something right. Post by: Montague on June 24, 2009, 02:16:06 AM "Hehe, with order out in LotD, we destro took it to altdorf today/tonight on ironrock. You couldn't make it to LotD cuz we were seiging your town. Sorry"
Y'know, every time I think that Mythic can't get more half-assed and unprofessional, they top themselves. Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on June 24, 2009, 06:22:44 AM This is my favorite quote from one of the threads on the official boards.
Quote I hate to say it, but IMO there is no end-game here. The closest thing they have to an end-game, post-37 is Open RvR in the lakes. Clearly taking the forts and keeps don't matter, because of the caps, crashes, and genuine lack of balance between population needed to accomplish the end game tasks VS. how little population is needed by the opposing faction to stop it. I just don't get how this whole thing happened. They had such a wonderful core (DAoC) to draw from and all they seemed to take were the worst bits of it. It's just trainwreck after trainwreck. Title: Re: LOTD. Mythic finally did something right. Post by: ghost on June 24, 2009, 06:47:07 AM I just don't get how this whole thing happened. They had such a wonderful core (DAoC) to draw from and all they seemed to take were the worst bits of it. It's just trainwreck after trainwreck. The train wreck was trying to combine DAoC with WOW. Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on June 24, 2009, 06:49:19 AM The train wreck was trying to combine DAoC with WOW. I agree. You'd think that they would have seen that mistake YEARS ago when they added the nightmare PvE rich ToA experience to DAoC. People coming to WAR want PvP. Is that really so difficult to understand? Title: Re: LOTD. Mythic finally did something right. Post by: ghost on June 24, 2009, 07:14:34 AM A bit of a derail here, but I still contend that the game would be much more enjoyable as-is if everything wasn't so damned interconnected. The whole concept of having to have alts to do scenarios and PQs on lower levels to lock zones to get to a crashy, buggy PQ just sounds terrible. Maybe they should have written some things down before they started..... :why_so_serious:
Title: Re: LOTD. Mythic finally did something right. Post by: Lantyssa on June 24, 2009, 08:52:09 AM Heh. Glad I'm not playing, because the servers I have my different chars on would have both been locked out.
You'd think that they would have seen that mistake YEARS ago when they added the nightmare PvE rich ToA experience to DAoC. We'd think that, but Jacobs has been chasing sub numbers since before solid information was out. He was blinded by it and still seems to be.Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on June 24, 2009, 08:57:09 AM MMO dev houses need to come to grips with the reality that they will never attain the success that WoW has. NEVER.
If you want to see a successful MMO model, EvE would be the one I'd emulate. The damn thing grew with time. Title: Re: LOTD. Mythic finally did something right. Post by: waylander on June 24, 2009, 09:17:24 AM Mythic failed to address the core issues that players have been griping about for 9 months.
1. Bad PVE and Bad RVR zone design 2. Boring Leveling 3. Bad client performance 4. PVE and PVP Grinds to obtain or wear gear 5. Poor zone capture design (first too PVE heavy, later 2 hour fucking waits!) 6. Poor Fortress siege design 7. Poor City Invasion design 8. Poor rewards for both winners and losers 9. Population imbalances 10. Horrible, terrible, horrible class balance Starting with Patch 1.2 things got out of control especially with the class balance. The bottom line is Mythic didn't play their game competitively so they failed to truly understand the strategies and concepts behind organized RVR. AION has gotten huge buzz in the Warhammer Community, and Patch 1.3 was a failure because they didn't address class imbalances and population imbalances. So AION stands ready to steal many Warhammer players come the Fall while teasing us with beta events through the summer. I'm not going to say Warhammer is going to die, but Warhammer is certainly unlikely to ever recover after 6 months of hype and delivering the pile of crap that was Patch 1.3. Title: Re: LOTD. Mythic finally did something right. Post by: Shatter on June 24, 2009, 09:20:28 AM In a surprising news flash the sides that won the event were the overpopulated sides on each server....there is a shock. I play on Gorfang which Destro won and they have overpopulated the server since....day 1. I also play on Iron Rock where Order won and they overpopulate there. Aion cant come fast enough IMO.
Title: Re: LOTD. Mythic finally did something right. Post by: Lakov_Sanite on June 24, 2009, 09:22:29 AM Any MMO that is well made can compete with wow easily (top their peak numbers would be a lot harder) but 5-6mil subs is not unreasonable. The problem is no game to date has been willing to invest in the time/talent and money it would take to do so. You don't need to copy eve, you just need to make your game....fun.
I'm looking at you aoc/war. Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on June 24, 2009, 09:40:09 AM It's sad... I must admit. So much wasted potential.
Tier 1 of WAR seemed to really be a fun gaming experience. Tier 2 wasn't bad, but was the beginning of the end. It is in tier 2 where the glaring flaws in the game mechanics start appearing. The endgame really exposed the problems in full clarity. This mess is like the icing on the cake. So much fail. Title: Re: LOTD. Mythic finally did something right. Post by: March on June 24, 2009, 10:24:44 AM At this point, I'd rather just kick puppies in a burlap sack than critique WaR. Both are too easy and too sad to contemplate.
Title: Re: LOTD. Mythic finally did something right. Post by: Ashamanchill on June 24, 2009, 11:26:34 AM At this point, I'd rather just kick puppies in a burlap sack than critique WaR. Both are too easy and too sad to contemplate. Can't we do both? Title: Re: LOTD. Mythic finally did something right. Post by: Evildrider on June 24, 2009, 12:06:20 PM "Hehe, with order out in LotD, we destro took it to altdorf today/tonight on ironrock. You couldn't make it to LotD cuz we were seiging your town. Sorry" Y'know, every time I think that Mythic can't get more half-assed and unprofessional, they top themselves. This was a mistake on the players side. The flight master to LOTD is available from the refuge camp. Title: Re: LOTD. Mythic finally did something right. Post by: Soln on June 24, 2009, 12:24:47 PM Any MMO that is well made can compete with wow easily (top their peak numbers would be a lot harder) but 5-6mil subs is not unreasonable. The problem is no game to date has been willing to invest in the time/talent and money it would take to do so. You don't need to copy eve, you just need to make your game....fun. I'm looking at you aoc/war. why bother when you can make your deadlines with 3-star talent? funny thing about grumpy developers -- people generally invested in a project tend to complain and make suggestions to IMPROVE things. They tend to have ideas about DESIGN. Paul couldn't handle that. "design by timeline" instead of "design by platform". Classic failboat. Title: Re: LOTD. Mythic finally did something right. Post by: Sjofn on June 24, 2009, 02:02:19 PM It's sad... I must admit. So much wasted potential. Tier 1 of WAR seemed to really be a fun gaming experience. Tier 2 wasn't bad, but was the beginning of the end. It is in tier 2 where the glaring flaws in the game mechanics start appearing. The endgame really exposed the problems in full clarity. This mess is like the icing on the cake. So much fail. Tell me about it. I wanted to love this game, and during T1, I totally did. But then it all dribbled away, and Mythic screwed up again and again and again in trying to figure out what was wrong with their game. Title: Re: LOTD. Mythic finally did something right. Post by: Lantyssa on June 24, 2009, 05:35:54 PM This was a mistake on the players side. The flight master to LOTD is available from the refuge camp. It wasn't about the location of the flight master. They had the choice of exploring the new content or protecting their capital.Title: Re: LOTD. Mythic finally did something right. Post by: Evildrider on June 25, 2009, 12:35:07 AM This was a mistake on the players side. The flight master to LOTD is available from the refuge camp. It wasn't about the location of the flight master. They had the choice of exploring the new content or protecting their capital.And the problem is? So they should just not allow people to push to cities because you are too busy farming in LOTD? On our server Destro didn't complain they just didn't come to defend IC. You aren't going to push an undefended city past stage 1 anyway. Title: Re: LOTD. Mythic finally did something right. Post by: DLRiley on June 25, 2009, 08:33:17 AM The train wreck was trying to combine DAoC with WOW. I agree. You'd think that they would have seen that mistake YEARS ago when they added the nightmare PvE rich ToA experience to DAoC. People coming to WAR want PvP. Is that really so difficult to understand? Are you guys making the assumption that if WoW didn't exist WAR would suck less? Title: Re: LOTD. Mythic finally did something right. Post by: Lantyssa on June 25, 2009, 09:22:31 AM And the problem is? It's not a problem, it's comedy.Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on June 25, 2009, 10:10:54 AM Are you guys making the assumption that if WoW didn't exist WAR would suck less? If WoW didn't have the success that it did, people wouldn't be trying so hard to emulate it. In the absence of WoW, WAR would be more like DAoC v2.0 and less like the bastard child of WoW and DAoC. Whether you think that this sucks less is entirely dependent on personal taste. I loved DAoC and played the hell out of it for 5 years. DAoC v2.0 would make me much happier than a shitty WoW clone with PvP. Title: Re: LOTD. Mythic finally did something right. Post by: DLRiley on June 25, 2009, 11:37:31 AM And this is where I draw the line. Even if I put aside my personal distaste for DAoC and how much it irks me that people go dewy eyes with nostalgia when they talk about it, even though all it really was was an alternative two already existing turds. I don't think WAR failure was a matter of chasing after WoW dollars and proceeding to fall off the cliff. It failed because it tried to stick with its guns. This is not 2003, if you honestly expect to attract a large number of people, and yes you do need a large number of people in an rvr game, then telling them that banging their dick against a castle for hours on end isn't going to keep anyone for longer then the free trial. WAR at least had some time in beta to at least accept the fact that WAR doesn't have to be played one way and one way only, but they refuse to make the necessary changes, changes they would have made in beta if they even took a quick glance at their competition.
Mythic design WAR with same the type of "I am on my own island" bullshit every failed mmo spouts from the top of their lungs before they crashed under the weight of their own fail. Honestly are we going to argue that design ideas developed during the time when people thought EverQuest and Ultima Online was the shit, and the only free graphical mmo was some java application called Runescape are still applicable today? Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on June 25, 2009, 12:07:05 PM So you're saying that we disagree. I'm fine with that.
Title: Re: LOTD. Mythic finally did something right. Post by: Chockonuts on June 25, 2009, 12:54:03 PM (http://images.mmorpg.com/images/latestgucomic.jpg)
Another thing done right. :awesome_for_real: Title: Re: LOTD. Mythic finally did something right. Post by: Tannhauser on June 25, 2009, 04:10:17 PM I see gucomics are as unfunny as ever.
Title: Re: LOTD. Mythic finally did something right. Post by: Chockonuts on June 25, 2009, 10:22:10 PM I see gucomics are as unfunny as ever. Well, they cut him some slack and put a hat on his head to hide the big, empty shiny spot on top of his head at least. Title: Re: LOTD. Mythic finally did something right. Post by: schild on June 25, 2009, 10:24:09 PM I see gucomics are as unfunny as ever. Well, they cut him some slack and put a hat on his head to hide the big, empty shiny spot on top of his head at least.Title: Re: LOTD. Mythic finally did something right. Post by: Triforcer on June 25, 2009, 11:10:49 PM I keep wondering why PA is so popular when its not funny half the time, then I see stuff like that and it reminds me that every single other webcomic ever is unfunny 100% of the time.
Title: Re: LOTD. Mythic finally did something right. Post by: Sjofn on June 26, 2009, 03:51:13 AM IF I know the game they are referring to, I find PA funny a lot more than 50% of the time, but if you add in the ones I know I am just not getting, it probably drops close to that (although even ones I might not get the real joke, I'll find the language used funny anyway a surprising amount of the time). But yeah, I think gucomics has made me laugh like twice ever.
Girl Genius makes me laugh all the time though. And so does Kate Beaton. :heart: :heart: :heart: Title: Re: LOTD. Mythic finally did something right. Post by: Sjofn on June 26, 2009, 03:52:00 AM DISCLAIMER: I also find achewood funny a lot of the time, and I know some people HATE that comic.
Title: Re: LOTD. Mythic finally did something right. Post by: Shatter on June 26, 2009, 07:13:15 AM Surprisingly LOTD has killed RvR. When one side is in LOTD there is almost no one to fight or do scenarios with for the opposing side. To get the 5000 points for your side to enter LOTD you basically have to take 2 zones worth 3000points a piece, but you typically get no RvR and just take BO's and Keeps then sit on your butt for 2 hours. Well thought out.
Title: Re: LOTD. Mythic finally did something right. Post by: ghost on June 26, 2009, 08:03:50 AM Surprisingly LOTD has killed RvR. I'm hoping you're kidding. This shouldn't have surprised anyone at all. Title: Re: LOTD. Mythic finally did something right. Post by: Chockonuts on June 26, 2009, 09:03:31 AM I see gucomics are as unfunny as ever. Well, they cut him some slack and put a hat on his head to hide the big, empty shiny spot on top of his head at least.Mea culpa. Title: Re: LOTD. Mythic finally did something right. Post by: fuser on June 26, 2009, 10:30:32 AM Large image, I would like to point out the logo's on the pants and the "Rockstar" on the belt
(rehosted to avoid hotlinking and when they decide to pull it we all can still laugh) Title: Re: LOTD. Mythic finally did something right. Post by: Lakov_Sanite on June 26, 2009, 10:35:35 AM I'm getting that not so fresh feeling....
oh, there's the douche. Title: Re: LOTD. Mythic finally did something right. Post by: Tarami on June 26, 2009, 10:38:21 AM Did they borrow those girls from the Aion booth?
Also, note that the girl on the left is holding a pair of white shades. :ye_gods: Title: Re: LOTD. Mythic finally did something right. Post by: Shatter on June 26, 2009, 10:46:45 AM Surprisingly LOTD has killed RvR. I'm hoping you're kidding. This shouldn't have surprised anyone at all. It can be hard to show sarcasm on the interwebs Title: Re: LOTD. Mythic finally did something right. Post by: rk47 on June 27, 2009, 04:34:47 AM Did they borrow those girls from the Aion booth? Also, note that the girl on the left is holding a pair of white shades. :ye_gods: Possible re-sub in game item reward? :awesome_for_real: Title: Re: LOTD. Mythic finally did something right. Post by: Morfiend on June 29, 2009, 12:53:23 PM Did they borrow those girls from the Aion booth? Also, note that the girl on the left is holding a pair of white shades. :ye_gods: Possible re-sub in game item reward? :awesome_for_real: No, No. You get those if you recruit 5 friends. Title: Re: LOTD. Mythic finally did something right. Post by: ghost on June 29, 2009, 12:55:13 PM Did they borrow those girls from the Aion booth? Also, note that the girl on the left is holding a pair of white shades. :ye_gods: Possible re-sub in game item reward? :awesome_for_real: Can you imagine how many idiots would be running around wearing those things? Too funny. Great idea, actually. Title: Re: LOTD. Mythic finally did something right. Post by: fuser on July 05, 2009, 12:46:21 PM (http://mythicmktg.fileburst.com/war/us/herald/images/community/glyphtracker.jpg)
Sup dawg, we heard you like bars!. So we put a glyph bar next to your RR bar! Title: Re: LOTD. Mythic finally did something right. Post by: Nebu on July 05, 2009, 01:19:58 PM This whole thing is comedy gold. The WHA and Official forums are declaring LotD the new ToA.
Learn from the past? NEVAH! WE WANT MOAR BARZ! Title: Re: LOTD. Mythic finally did something right. Post by: UnSub on July 05, 2009, 07:41:18 PM Mythic are just making things up for lols now, I just know it.
Title: Re: LOTD. Mythic finally did something right. Post by: Bismallah on July 06, 2009, 02:24:00 PM Mythic are just making things up for lols now, I just know it. Heh, quite possibly. Title: Re: LOTD. Mythic finally did something right. Post by: HaemishM on July 06, 2009, 02:25:32 PM What the fuck are the glyph bars to track? How many levels of the underworld you have to go through to be allowed to enjoy this game?
Title: Re: LOTD. Mythic finally did something right. Post by: Fordel on July 06, 2009, 03:07:23 PM What the fuck are the glyph bars to track? How many levels of the underworld you have to go through to be allowed to enjoy this game? Probably, yes. Title: Re: LOTD. Mythic finally did something right. Post by: EWSpider on July 06, 2009, 05:07:17 PM What the fuck are the glyph bars to track? How many levels of the underworld you have to go through to be allowed to enjoy this game? Be careful what you ask for: http://www.warherald.com/warherald/NewsArticle.war?id=846 Reading the above link may cause your eyes to bleed. You've been warned. Quote Glyphs are not permanent. Once you successfully defeat a Lair boss, the Glyphs you needed to gain access to that Lair will disappear. You must re-obtain any Glyphs youve used up by completing a Lair boss kill. Sounds awesome. :uhrr: Title: Re: LOTD. Mythic finally did something right. Post by: Soulflame on July 06, 2009, 05:19:27 PM They added Minotaur Relics! Except ones that don't give a bonus, but rather allow you to access more PvE content!
This is brilliant! :facepalm: Title: Re: LOTD. Mythic finally did something right. Post by: 01101010 on July 06, 2009, 07:01:55 PM They added Minotaur Relics! Except ones that don't give a bonus, but rather allow you to access more PvE content! This is brilliant! :facepalm: Only thing left is to figure out how far down the rabbit hole this game will go now. You'd think someone over there would peak on ANY boards and figure it out by now. Of course it might be one of those things where they have gone this far, why not just torch the place and collect the insurance money. Would not surprise me in the least if WAR goes the way of TR within 2 years. Title: Re: LOTD. Mythic finally did something right. Post by: EWSpider on July 06, 2009, 07:56:30 PM Next they'll add items you can level, but only while killing Greenskins on a full moon with your thumb in your ass. It will be great!
Title: Re: LOTD. Mythic finally did something right. Post by: Hawkbit on July 06, 2009, 08:30:50 PM I'm going with them ripping off Majestic soon. You'll get faxes from greenskins with random clues to shit that never comes to fruition.
That link is fucking ridiculous. What ever happened to just playing a goddamn game? It plays like a Matryoshka doll that has nothing at the center. Title: Re: LOTD. Mythic finally did something right. Post by: Soln on July 06, 2009, 09:33:36 PM so these are keys/attunements needed for each lair/zone?
Title: Re: LOTD. Mythic finally did something right. Post by: Xurtan on July 06, 2009, 10:52:11 PM I'm picturing VT keys all over again.. only this time, they're single use.
I can just imagine the fun. Title: Re: LOTD. Mythic finally did something right. Post by: Ashamanchill on July 07, 2009, 02:19:00 AM They have to be doing this on purpose. They just have to. Regardless, I know I am going to be dissapointed when they finally shut down the servers, it has been a blast watching them unerringly make the wrong move, in the wrongest possible way.
Title: Re: LOTD. Mythic finally did something right. Post by: HaemishM on July 07, 2009, 10:48:25 AM What the fuck are the glyph bars to track? How many levels of the underworld you have to go through to be allowed to enjoy this game? Be careful what you ask for: http://www.warherald.com/warherald/NewsArticle.war?id=846 Holy fuck. That's awful. It's like they expect the players to be World Champion DickPunchees. It's the new sport where you train and train and train for match day by taking punches in the junk. Then on match day the hardest, biggest, strongest, baddest motherfucker spends 90 minutes cock punching you until your balls bleed out of your anus. And you do this for 22 matches in the Hawaiian Punch Premier Cockpunch League. The person who successfully maneuvers through all 22 matches then faces off against the #2 cockpunched in the playoffs to determine who gets to join the regional Champions' Cockpunch league. And the winner of that league? He wouldn't even fucking play this, because it's worse than getting cockpunched from orbit by the moon. Title: Re: LOTD. Mythic finally did something right. Post by: tazelbain on July 07, 2009, 12:14:39 PM I like the roaming PQ.
Title: Re: LOTD. Mythic finally did something right. Post by: Rishathra on July 07, 2009, 05:34:09 PM Hawaiian Punch Premier Cockpunch League Thanks for the giving me a great idea for a guild name.Title: Re: LOTD. Mythic finally did something right. Post by: Tarami on July 07, 2009, 07:43:53 PM I hadn't read that article before, but it got to me so badly that I had to go have chicken vindaloo with a friend, which unfortunately didn't help.
How can they fuck up their own mechanisms so badly? Wasn't the fucking PURPOSE of public quests to offer some decent rewards for casual "drop-in" grouping? Isn't that why they're called public? What's the point if you need to have a holy trinity group to even use the rewards? Or are they called public because you're supposed to be publically humiliated as you're caught trying to do this degrading and soul-crushing grind? Title: Re: LOTD. Mythic finally did something right. Post by: Rendakor on July 08, 2009, 12:11:32 AM "Hey guys, remember Attunement quests from those old MMOs, where you had to go through some tedium in order to experience the endgame?"
"Yea, people hated those, why?" "They obviously hated them because they weren't repeatable." :uhrr: :uhrr: :uhrr: :uhrr: :uhrr: :uhrr: :uhrr: :uhrr: :uhrr: :uhrr: How the fuck can anyone be so stupid? In what fucking crazy world does this shit help at all? Even the psychopaths I remember from the Vanguard beta weren't this dumb. Title: Re: LOTD. Mythic finally did something right. Post by: Triforcer on July 08, 2009, 12:20:08 AM Its probably easier to get a tax writeoff for shutting it down if it fails quickly, or something- amortizing the depreciation or some shit like that. Thus, glyphs :awesome_for_real:
Title: Re: LOTD. Mythic finally did something right. Post by: UnSub on July 08, 2009, 01:19:53 AM I don't mind the general idea of it...
... but 14 or so different PQs to get all the glyphs? So you can then go into 4 different areas, fight a boss and lose the glyphs so you can start again? :awesome_for_real: Title: Re: LOTD. Mythic finally did something right. Post by: Lantyssa on July 08, 2009, 09:06:53 AM Did they hire comedy writers as concept designers? This stuff is gold.
Sacha Cohen is going to jump out at any time, I bet. Title: Re: LOTD. Mythic finally did something right. Post by: fuser on July 08, 2009, 09:18:16 AM So lets recap (Please correct me where i'm wrong this is from forums/articles):
- It's an RVR zone - Access to the Land of the dead is heald via realm control/gathering/rvr kills - 30mins guaranteed access after winning then the gathering for control is reset - Player population locks (*cough* new stability fixes) - 14 PQ's - Required glyphs from said PQ's to enter dungeons Questions: - Do the glyphs poof after logout/opposite realm control/timer? - Is the population locks still in place after the zone is taken? Title: Re: LOTD. Mythic finally did something right. Post by: Lantyssa on July 08, 2009, 12:36:17 PM If they don't, your should make sure they see your suggestions. ;D
Title: Re: LOTD. Mythic finally did something right. Post by: Sir T on July 08, 2009, 12:47:20 PM I've been sitting here trying to think of one good thing about this... and I cant.
:uhrr: Title: Re: LOTD. Mythic finally did something right. Post by: Soln on July 08, 2009, 01:48:43 PM yeah I mean we could always enter DF and fight it out to lock out opponents for a temporary time. But anyone could enter I believe. No one had to spend x hours re-running the same content to gather temporary keys. How on earth do they think this works?
Title: Re: LOTD. Mythic finally did something right. Post by: HaemishM on July 08, 2009, 02:28:35 PM I imagine it works because the only people still playing the game are all either dangerously retarded or completely fucking insane.
Title: Re: LOTD. Mythic finally did something right. Post by: Tmon on July 08, 2009, 04:49:01 PM Quote I imagine it works because the only people still playing the game are all either dangerously retarded or completely fucking insane. I think you can replace or with and. Title: Re: LOTD. Mythic finally did something right. Post by: Redgiant on July 10, 2009, 02:46:43 PM Jesus fucking christ. Darkness Falls was simple.
1. Have the most 2. Anyone already inside from any realm can stay as long as they don't zone out. 3. New owners storm in. 4. Fun fights clearing DF of enemies (or picking off enemies as they first enter until yoiu eventually get zerged) 5. Go get a relic back if you want to enter DF again (which realms wanted to do anyway for pride, which WAR doesn't have at all as a motivation) Yes, they are clearly going for the insurance option. Title: Re: LOTD. Mythic finally did something right. Post by: March on July 10, 2009, 03:07:44 PM More simple than you think... Keeps, not Relics.
Title: Re: LOTD. Mythic finally did something right. Post by: Ingmar on July 10, 2009, 04:45:15 PM Yeah relics would have been horrible. My realm would have had 6 month stretches with no DF access.
Title: Re: LOTD. Mythic finally did something right. Post by: Redgiant on July 10, 2009, 04:56:50 PM Btw, does anyone know what Matt Firor (the real brains behind the DAoC good stuff) is up to yet at ZeniMax?
I couldn't find a thread. Title: Re: LOTD. Mythic finally did something right. Post by: schild on July 10, 2009, 08:18:07 PM Btw, does anyone know what Matt Firor (the real brains behind the DAoC good stuff) is up to yet at ZeniMax? I couldn't find a thread. There isn't a thread because they are in sekrit mode. Title: Re: LOTD. Mythic finally did something right. Post by: Soulflame on July 13, 2009, 09:53:37 AM A while back, Mythic changed DF access control to grant it to the side that held the most towers, which made it even easier for underpop realms to get in.
Title: Re: LOTD. Mythic finally did something right. Post by: columba on July 17, 2009, 10:52:26 PM Mythic did nothing right with LOTD. It is TOA II. Amazingly, they never learn.
Title: Re: LOTD. Mythic finally did something right. Post by: Soulflame on July 18, 2009, 11:09:05 AM I disagree. The live team on DAoC did a lot of good things once Jacobs' attention was elsewhere. It's a shame they weren't listened to during the design and implementation phases on WAR, the game would have been much better.
Title: Re: LOTD. Mythic finally did something right. Post by: columba on July 18, 2009, 06:09:52 PM I disagree. The live team on DAoC did a lot of good things once Jacobs' attention was elsewhere. It's a shame they weren't listened to during the design and implementation phases on WAR, the game would have been much better. I agree. The original DAOC team did lots right. Their successors failed, due to hubris. |