f13.net

f13.net General Forums => MMOG Discussion => Topic started by: Tmon on May 31, 2009, 01:58:33 PM



Title: World of Tanks
Post by: Tmon on May 31, 2009, 01:58:33 PM
http://worldoftanks.ru/gallery/video/1  can't find an English page but according to the guy who posted it on another board it's due to be released in 2010.


Title: Re: Tank MMO?
Post by: Zzulo on May 31, 2009, 02:11:46 PM
I wish they'd make a mechwarrior MMO


Title: Re: Tank MMO?
Post by: NiX on May 31, 2009, 02:13:24 PM
That video confused me up until the tank rolled in. Then I was all :awesome_for_real:


Title: Re: Tank MMO?
Post by: Goreschach on May 31, 2009, 03:59:07 PM
I wish they'd make a mechwarrior MMO

You mean besides the fact that they already did?


Title: Re: Tank MMO?
Post by: Lantyssa on May 31, 2009, 06:12:04 PM
One which makes it to release.


Title: Re: Tank MMO?
Post by: Slayerik on May 31, 2009, 10:02:10 PM
I wish they'd make a mechwarrior MMO

This.


Title: Re: Tank MMO?
Post by: Brolan on May 31, 2009, 10:13:54 PM
The pictures look sexy.  I'll keep an eye on this one.


Title: Re: Tank MMO?
Post by: Tannhauser on June 01, 2009, 05:08:10 PM
Heh, love the trailer!  Yes, I will keep an eye out for this as well.  Looks like just German vs. Russian and you can fight other tanks of your nationality.


Title: Re: Tank MMO?
Post by: Ghambit on June 01, 2009, 05:10:53 PM
This will only be good if you can crew the tank as a group.  If that's possible, I'm in.


Title: Re: Tank MMO?
Post by: Falconeer on June 28, 2010, 06:32:29 AM
Necro!

New teaser is up (http://www.youtube.com/watch?v=5u5mUHIt4IE&feature=player_embedded), and it heavily winks at the EVE crowd.

By the way, I am following the development quite a bit and the new interview (part 1 (http://www.zam.com/story.html?story=22651&storypage=1) - part 2 (http://www.zam.com/story.html?story=22663)) says a few interesting things: it'll be f2p with microtransactions, it will have about 40 differrent tanks from different countries each with a bunch of historically accurate modification and customization options, environment will be mostrly destructable and it will have persistent clanwars.

Quote

ZAM: Clan Wars sounds amazing. Can one clan actually take over the world? Why can a clan attack only once per day? How do you defend your clan provinces if you're not online?

Zhivets: The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories. We are looking forward to having hundreds of clans fighting for domination on the global map, that's why the situation with one superior clan seems hardly possible.
Each clan has its so-called chips, and their number is equal to the number of high-level players accepted into the clan. By shifting those chips over neighboring territories, the clan puts claims for them.
One clan can claim for a number of territories during a day, but only once per day for one specific territory. Just imagine what would happen if multiple clans attacked endlessly one and the same territory one after another! We've limited the number of attacks at one specific territory to one, as it would be immensely troublesome for a defending side to repel endless assaults from many clans.
All the battles take place according to the prime time of the territory under attack. Thus, if a battle is arranged for the time between 7-11p.m, the defending clan is free to choose the most suitable time for them in this time span to be online and to repel.


(http://www.zam.com/Im/Image/169563.jpg)

Some cool videos:

Actual gameplay video from closed beta Final Tourney (http://www.youtube.com/watch?v=8OvPvbuLLCo)

Tweaking tanks the Russian way (http://www.youtube.com/watch?v=WmyiW_3eqi4&feature=related).

Official gameplay trailer (http://www.youtube.com/watch?v=hJd9iCbpwuI)

Teaser #1 (http://www.youtube.com/watch?v=mxSBU9UsVQI)   :awesome_for_real:

Teaser #2 (http://www.youtube.com/watch?v=D4Kuumslq4M)


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 07:35:59 AM
I've been following this one for a bit and it's looking way better than I anticipated. Getting a hard on for it. And those teasers poking fun at other games? THAT is how you tweak another MMO company, not a fucking retarded interview saying steak and hamburgers durrrrr or hiring a bald midget to burn out his vocal chords screaming about something something everywhere. Those videos are hilarious.


When is this shit coming out, dammit


Title: Re: Tank MMO?
Post by: eldaec on June 28, 2010, 08:58:28 AM
Which would be better, a tank mmo or a mech mmo?


Title: Re: Tank MMO?
Post by: Mrbloodworth on June 28, 2010, 08:59:26 AM
Which would be better, a tank mmo or a mech mmo?

Both + Grunt play as well.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 09:00:20 AM
Мир Танков! Отлично! Я буду играть эту игру.


Title: Re: Tank MMO?
Post by: Shatter on June 28, 2010, 09:02:09 AM
"The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories"

50 bucks that statement comes back to bite them in the ass.  Never underestimate the gaming public lol


Title: Re: Tank MMO?
Post by: DLRiley on June 28, 2010, 09:24:09 AM
free2play? I'm in.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 09:29:34 AM
"The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories"

50 bucks that statement comes back to bite them in the ass.  Never underestimate the gaming public lol

I was actually thinking something similar, some massive guild will probably devote themselves to it just to fuck with them now.


Title: Re: Tank MMO?
Post by: DLRiley on June 28, 2010, 09:41:25 AM
Unofficial massive alliances weeeeeeeeeee


Title: Re: Tank MMO?
Post by: Tmon on June 28, 2010, 10:43:54 AM
It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks.  I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 10:52:49 AM
It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks.  I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.


Teaser #2 (http://www.youtube.com/watch?v=D4Kuumslq4M)


Title: Re: Tank MMO?
Post by: Draegan on June 28, 2010, 12:45:38 PM
Heh cool teasers.


Title: Re: Tank MMO?
Post by: Trippy on June 28, 2010, 01:37:12 PM
The actual gameplay is totally different than what's implied by the trailers, though.



Title: Re: Tank MMO?
Post by: 01101010 on June 28, 2010, 01:56:20 PM
It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks.  I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.

Yeah. Mobile artillery I like, I gotta question the accuracy of a moving tank firing its main cannon. Of course, that said, I loved the Vanny in Planetside. Fagriders never stood a chance.


Title: Re: Tank MMO?
Post by: Nebu on June 28, 2010, 02:19:26 PM
Accuracy while moving should be shit.  I'd bet it doesn't play that way. 


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 02:20:21 PM
It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.


Title: Re: Tank MMO?
Post by: Nebu on June 28, 2010, 02:24:37 PM
It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.

Arcade type tank battles are nothing more than your standard FPS with a new player skin on it.  How is that possibly interesting?  I guess you get a few new maps, different sound effects, and new buttons to mash?


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 02:37:46 PM
You're missing the point. You're bitching that something doesn't look like a hyper realistic tank simulator when it's not trying to be that. If it's not interesting to you that's fine. EQ wasn't interesting to me but I didn't post in every EQ thread asking why it wasn't like Tribes.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 02:39:11 PM
It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.

Arcade type tank battles are nothing more than your standard FPS with a new player skin on it.  How is that possibly interesting?  I guess you get a few new maps, different sound effects, and new buttons to mash?

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.


Title: Re: Tank MMO?
Post by: Nebu on June 28, 2010, 02:48:24 PM
You're missing the point.

I don't think I'm missing the point.  Apparently disagreeing with you means that I'm doing it wrong?  I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus.  I just wondered what was so exciting about a reskinned FPS.  

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

Point taken.  

For the record, my point wasn't about what I'm looking for.  I'm just trying to understand what's exciting about taking a standard FPS, reskinning it, and slowing the action down a tad.  If this game offers something novel from a tactical standpoint, that might make it interesting.  What is this game bringing to the table that isn't already available?  


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 02:58:38 PM
It's not out yet or I'd give a yea or nay. As it is, it may be a reskinned shooter with tanks. Maybe some firing arc issues and turret movement independent of forward movement. Given how many shooters people buy in a given year I'm okay with that as it's bound to be greater than the difference between Unreal Tournament and Quake.


Title: Re: Tank MMO?
Post by: Tmon on June 28, 2010, 03:40:28 PM
If I was looking for a hyper realistic simulator I'd get this http://www.steelbeasts.com/  I'd just like a game that had a different feel than standard MMO PVP, maybe it will play totally different than the tournament video but my experience with MMOs doesn't lead me to think so.   


Title: Re: Tank MMO?
Post by: Typhon on June 28, 2010, 05:23:01 PM
You're missing the point.

I don't think I'm missing the point.  Apparently disagreeing with you means that I'm doing it wrong?  I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus.  I just wondered what was so exciting about a reskinned FPS.  
[...]

Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

  • Nebu  :heart:  the Scientific Method
  • Scientific Method  h8 Fun
ergo
  • Nebu  h8 Fun


"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!


Title: Re: Tank MMO?
Post by: Ingmar on June 28, 2010, 05:24:25 PM
What is this game bringing to the table that isn't already available?  

Hello, its WORLD of TANKS.

Fake edit: See, Typhon gets it.


Title: Re: Tank MMO?
Post by: DLRiley on June 28, 2010, 05:51:02 PM
You're missing the point.

I don't think I'm missing the point.  Apparently disagreeing with you means that I'm doing it wrong?  I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus.  I just wondered what was so exciting about a reskinned FPS.  

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

Point taken.  

For the record, my point wasn't about what I'm looking for.  I'm just trying to understand what's exciting about taking a standard FPS, reskinning it, and slowing the action down a tad.  If this game offers something novel from a tactical standpoint, that might make it interesting.  What is this game bringing to the table that isn't already available?  

the gameplay looks a bit shallow considering the "scale".


Title: Re: Tank MMO?
Post by: Nebu on June 29, 2010, 11:27:55 AM
Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

  • Nebu  :heart:  the Scientific Method
  • Scientific Method  h8 Fun
ergo
  • Nebu  h8 Fun


"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!


That's awesome.  I laughed for a while about that one.

If it's fun, I'll play it.  I just have a bad feeling about it being the same kind of lame tactics that drive me away from most FPS games.  Ok, that and my lack of FPS twitch skill drives me away. 


Title: Re: Tank MMO?
Post by: Typhon on June 29, 2010, 12:03:27 PM
:why_so_serious: I can't wait to bunny-hop in my tank to dodge your shells!


Title: Re: Tank MMO?
Post by: DLRiley on June 29, 2010, 12:18:56 PM
Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

  • Nebu  :heart:  the Scientific Method
  • Scientific Method  h8 Fun
ergo
  • Nebu  h8 Fun


"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!


That's awesome.  I laughed for a while about that one.

If it's fun, I'll play it.  I just have a bad feeling about it being the same kind of lame tactics that drive me away from most FPS games.  Ok, that and my lack of FPS twitch skill drives me away. 
I think its because your not a real man.


Title: Re: Tank MMO?
Post by: Jimbo on June 29, 2010, 03:53:30 PM
I could have sworn the US has some crazy fire control system on the M4 Sherman (maybe the Sheridan too, but that was a true light tank).  I know the modern tanks have a great shoot on the move ability, but hell if I know about the history of it. 


Title: Re: Tank MMO?
Post by: Tmon on June 29, 2010, 05:48:36 PM
The Sherman had a very rudimentary stabilization system, it was hated by most of the crews and was rarely used.  WW2 tanks shot mostly while stationary, at least when firing the main gun at point targets.  In defense this wasn't too hard to arrange, during offense you either kept part of your tanks stationary to cover the moving ones or learned how to shoot from the short halt, which is where the Sherman's stabilizer was supposed to be the most useful since it would in theory keep the gun approximately on target while you moved.


Title: Re: Tank MMO?
Post by: Falconeer on June 30, 2010, 11:52:32 AM
Press release.



Title: Re: Tank MMO?
Post by: climbjtree on July 03, 2010, 06:12:29 PM
They're giving out free keys to the closed beta right now. I got one, and I've downloaded the client. You'll be able to play starting on the 8th.

http://www.massively.com/2010/07/01/score-yourself-a-world-of-tanks-closed-beta-key-here/ (http://www.massively.com/2010/07/01/score-yourself-a-world-of-tanks-closed-beta-key-here/)


Title: Re: Tank MMO?
Post by: Malakili on July 04, 2010, 12:45:25 PM
http://www.worldoftanks.ru/video-4.html

Lovely trailer, makes fun of EVE to boot.


Title: Re: Tank MMO?
Post by: Mrbloodworth on July 06, 2010, 07:27:08 AM
http://www.mmorpg.com/giveaways.cfm/offer/196/World-of-Tanks-Beta-Key-Giveaway.html

More keys.


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 09:40:48 AM
Played this some, beta is on.  Its...alright, but the gameplay is a little slower than I'd like.  Not particularly compelling, but I haven't really played enough to give it a chance.  I also worry about the idea of buying better tanks through the cash shop.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 10:36:22 AM
No, I like this. I like this bunches. It doesn't feel like a reskinned fps. Not really, anyway, though it's definitely not grognard HARDCORE.


Title: Re: Tank MMO?
Post by: Slayerik on July 08, 2010, 11:02:44 AM
http://www.freemmogamer.com/2010/07/world-of-tanks-beta-key-giveaway.html

More keys. 550 left.


Title: Re: Tank MMO?
Post by: climbjtree on July 08, 2010, 12:03:24 PM
Gave it a shot today.

Good - destructible environments, tanks have to be stopped in order to shoot accurately.

Bad - zero coordination, initial tank blows, I'm garbage at this game.

Anyone else giving it a go?


Title: Re: Tank MMO?
Post by: DLRiley on July 08, 2010, 12:06:27 PM
Gave it a shot today.

Good - destructible environments, tanks have to be stopped in order to shoot accurately.

Bad - zero coordination, initial tank blows, I'm garbage at this game.

Anyone else giving it a go?

sounds like the typical mmo clown shoes, i'll play this with low expectations at the wee hours of 9pm eastern


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 12:15:57 PM
Gave it a shot today.

Good - destructible environments, tanks have to be stopped in order to shoot accurately.

Bad - zero coordination, initial tank blows, I'm garbage at this game.

Anyone else giving it a go?

sounds like the typical mmo clown shoes, i'll play this with low expectations at the wee hours of 9pm eastern

The initial tank is terrible thing is probably the worst part.  It start off with the "this is awesome" bang that makes me want to keep playing a lot.  Of course it doesn't help that no one has anything besides the starter tank yet because the beta just started, so there are 30 pea shooters firing at each other, which doesn't make for high drama.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 12:31:23 PM
My only real complaint is that the menu options to research new tanks and stuff is a little clunky. It seems smooth but there's not as much info as I'd like and I feel like there's always one extra window I'm going through than I should have to.

The new tank thing doesn't bug me too much. I have a headache right now or I'd play more but it doesn't seem like it'll take that long to get some new tanks going. Plus I figure that you can buy a new tank with RMT at launch right off the bat if you want to (although that's not implemented) so whatever; five bucks for a PzIII isn't too bad.

Note to the mods: I'm pretty damned certain there was no NDA on this but if I found out otherwise I'll gladly redact this sort of talk.


Title: Re: Tank MMO?
Post by: DLRiley on July 08, 2010, 12:34:35 PM
I hope this is not one of those "you play this for the sim elements you wow tard!" games :awesome_for_real:


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 12:58:00 PM
I hope this is not one of those "you play this for the sim elements you wow tard!" games :awesome_for_real:

Its not.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 01:00:40 PM
Lord no. The tanks play like tanks in the BF series.


Title: Re: Tank MMO?
Post by: Pennilenko on July 08, 2010, 02:16:09 PM
 :heart: :drill: :heart: :drill: :heart: :drill:

I love tanks and all things tank related.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 02:54:08 PM
Oh hey. Shift zooms in your sight.  :grin:

I actually hit something.


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 03:02:16 PM
Oh hey. Shift zooms in your sight.  :grin:

I actually hit something.

So does the mouse wheel?


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 03:13:22 PM
No, mouse wheel zooms in and out behind you. I mean shift puts you in a tank scope on telescopic zoom.


Title: Re: Tank MMO?
Post by: waffel on July 08, 2010, 06:30:26 PM
So the patcher uses .torrents within its program.

The game/servers go down. Nobody can patch anymore.

Nothing on the forums from anyone about this. People trying to play the game are sharing the partial torrent files and are using utorrent to connect to the server (WHICH ISN'T HOSTING THE PATCH FILE)

Everyone is at 8.1% of a 9meg patch file until a player finally jumps on the utorrent with the full file and everyone gets to 100%

Repeat.

And still no word from the company.

The beta testers are having to troubleshoot patching the fucking game by opening their .torrent files in utorrent and sharing information.

Clownshoes.


Title: Re: Tank MMO?
Post by: DLRiley on July 08, 2010, 06:34:04 PM
so waiting to play this at 9pm eastern was a good idea huh  :oh_i_see:

starting up the good old exe (well the short cut to it anyway) and getting
connecting to update server
receiving patches
connecting to update server
receiving patches
connecting to update server
receiving patches
connecting to update server
receiving patches
 
hasn't changed in 3 minutes, checking, nope haven't changed. I think i'm used to open beta being "troubleshoot our buggy servers for us, your gamers you'll figure it out".  :awesome_for_real:


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 06:36:14 PM
Really? I'm tearing it up and there's like 1000 people in right now. Hrm.


Title: Re: Tank MMO?
Post by: Cadaverine on July 08, 2010, 07:12:49 PM
Apparently, there is an issue with their download servers for some folks.  Some people have zipped their updates folder, installing it over your updates folder is supposed to be working for those not able to d/l it normally.

http://forum.worldoftanks.com/index.php?/topic/923-problems-with-patch-official/ (http://forum.worldoftanks.com/index.php?/topic/923-problems-with-patch-official/)

http://forum.worldoftanks.com/index.php?/topic/918-people-who-cant-patch-please-read/ (http://forum.worldoftanks.com/index.php?/topic/918-people-who-cant-patch-please-read/)

Edit:  Just tried the zipped patch, and it worked like a charm.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 07:21:42 PM
I've been playing for a about two hours now and I really like this. It's incredibly smooth playing for a not quite early beta. There are some balance issues, for sure; artillery is currently grotesque when it starts raining down. There's plenty of time to hammer that stuff out though.


Title: Re: Tank MMO?
Post by: waffel on July 08, 2010, 08:09:45 PM
This might be one of the worst game I've ever played.


Title: Re: Tank MMO?
Post by: Trippy on July 08, 2010, 10:12:25 PM
What is the NDA status on this game?


Title: Re: Tank MMO?
Post by: Cadaverine on July 08, 2010, 10:39:39 PM
There isn't one that I've can locate.


Title: Re: Tank MMO?
Post by: Pennilenko on July 08, 2010, 10:49:25 PM
Been having a hell of a time. :heart: This game is pretty awesome. I lost 4 hours of my evening in a blink. It needs a few things ironed out for sure. But over all alot of fun. Also matchmaking needs a bit of a tune up.


Title: Re: Tank MMO?
Post by: Ratadm on July 09, 2010, 01:05:18 AM
Be sure to upgrade your engine right away make such a huge difference.


Title: Re: Tank MMO?
Post by: Der Helm on July 09, 2010, 06:44:49 AM
This game is immensly frustrating.  :heartbreak:


Title: Re: Tank MMO?
Post by: Modern Angel on July 09, 2010, 06:50:13 AM
Been having a hell of a time. :heart: This game is pretty awesome. I lost 4 hours of my evening in a blink. It needs a few things ironed out for sure. But over all alot of fun. Also matchmaking needs a bit of a tune up.

Matchmaking fixes are an ongoing tweak, with group join eventually making it in. So premades, death of all that is pure, blah blah. I'll repeat: this is a fairly early beta. For it to be in the state it's in, where we're complaining about balance and matchmaking instead of it melting down your machine or deleting your progress, is pretty nifty. To me, anyway. It's not traditional MMO by any means but it's better than other comparable shooters like, oh, APB at a corresponding point in development.


Title: Re: Tank MMO?
Post by: Cadaverine on July 09, 2010, 10:08:36 AM
This game is immensly frustrating.  :heartbreak:

It is, at first.  It doesn't help that there's no documentation, or help of any kind, really.  Once you figure out what you're doing, though, it becomes a lot of fun.

I was up til 3 am playing, and where it not for having to go to work, I'd probably be playing it still. Some other MMO devs would do well to take some lessons from these guys.


Title: Re: Tank MMO?
Post by: Modern Angel on July 09, 2010, 10:29:12 AM
Yeah, it took me like four games to even score a hit on someone. Then I figured out Shift = telescope gun sight. Then it took me another three before I killed anything. That game I cleaned house. Then I sucked again. Then I got good again.

I think the shitty starter tank is the main frustration.


Title: Re: Tank MMO?
Post by: Draegan on July 09, 2010, 10:52:31 AM
I grabbed a key from MMOSITE.  I'll download and try this game tonight.


Title: Re: Tank MMO?
Post by: Falconeer on July 09, 2010, 11:16:30 AM
I think I haven't been so biased (as I superlove tanks) in a while, but I am in and I am very impressed so far. It seems like a work of love, not just a product. So sweet.


Title: Re: World of Tanks
Post by: Trippy on July 09, 2010, 11:30:24 AM
Closed Beta discussion rules posted here:

http://forums.f13.net/index.php?topic=19496.0

tl;dr Closed Beta is under NDA but they apparently aren't enforcing it so I'm not going to either unless I hear otherwise.


Title: Re: World of Tanks
Post by: Threash on July 09, 2010, 11:36:16 AM
They are not only not enforcing it, they are also not telling beta testers there is one when they sign up.


Title: Re: World of Tanks
Post by: Trippy on July 09, 2010, 11:40:02 AM
They are not only not enforcing it, they are also not telling beta testers there is one when they sign up.
It's part of the License Agreement you agreed to when you registered:

http://game.worldoftanks.com/registration/


Title: Re: World of Tanks
Post by: HaemishM on July 09, 2010, 12:00:49 PM
I have two goddamn beta keys, but I can't get a new user registered. I tried yesterday, never got an email saying I am registered, it never registered the account and I can't login. Made a forum account, now trying to create a new user it tells me there's already a user. User creation is like MMOG 101. What the fuck?


Title: Re: World of Tanks
Post by: Draegan on July 09, 2010, 12:51:38 PM
I just did it, you can PM me the details and I'll do it for you if you want.


Title: Re: World of Tanks
Post by: Tmon on July 09, 2010, 03:33:43 PM
I have to take back my comments about the combat that I made after watching some of the trailers.  It's fun to play without being super arcadish, I especially like that you can fight your tank like a tank, firing and backing into cover to change firing positions works really well.  They even have a shortcut to fire from the short halt (space bar) which stops the tank until you fire.  After you shoot the tank starts moving again, about the only really annoying thing is that the correct way to capture an objective is to drive in circles around the flag pole so that you are hard to hit.


Title: Re: World of Tanks
Post by: Cadaverine on July 09, 2010, 06:04:27 PM
The BT-2's circling around you faster than your turret turns, while still shooting you is annoying as fuck.  The only thing missing is the bunny hopping, and I just know the little bastard driving it is trying with all his might to get the damn tank to jump.


Title: Re: World of Tanks
Post by: Modern Angel on July 09, 2010, 06:22:43 PM
Upgrade your turret. Also, and I hate the "it's beta" remarks more than anyone.... it's beta. If it were late beta I'd be irritated by the mostly okay but some glaring holes balance. But it's not late beta.


Title: Re: World of Tanks
Post by: Malakili on July 09, 2010, 06:34:53 PM
Upgrade your turret. Also, and I hate the "it's beta" remarks more than anyone.... it's beta. If it were late beta I'd be irritated by the mostly okay but some glaring holes balance. But it's not late beta.

To be fair, the game has been in beta in Russia for a while already.


Title: Re: World of Tanks
Post by: Modern Angel on July 09, 2010, 06:51:41 PM
Fair enough. Any idea how long? And release is what? Five, six months away or have I got this all wrong and it's coming out in a month?

Also, one thing to remember: right click will align your turret to auto follow an enemy. If you do not clear it by right clicking a second time and the enemy is still in view, even remotely, your turret acts dumb.


Title: Re: World of Tanks
Post by: Sparky on July 09, 2010, 06:57:13 PM
This game is crazy fun.  Just the right mix of arcade and sim.  Teamwork is very well rewarded too.  I'm failing miserably at limiting my play time so I don't get all burnt out by the time it goes live.


Title: Re: World of Tanks
Post by: Modern Angel on July 09, 2010, 09:03:24 PM
I can't put this down. Once you get the basics down you're moving to a decent tank or artillery and it's a whole different game.


Title: Re: World of Tanks
Post by: DLRiley on July 09, 2010, 10:29:27 PM
The BT-2's circling around you faster than your turret turns, while still shooting you is annoying as fuck.  The only thing missing is the bunny hopping, and I just know the little bastard driving it is trying with all his might to get the damn tank to jump.

yeah realized that 50 miles per how is fun. though its crap for fast tight turns.


Title: Re: World of Tanks
Post by: Cadaverine on July 09, 2010, 11:14:51 PM
Upgrade your turret. Also, and I hate the "it's beta" remarks more than anyone.... it's beta. If it were late beta I'd be irritated by the mostly okay but some glaring holes balance. But it's not late beta.

I drive an AT-1 these days, so no turret, unfortunately.  Fortunately, they can't hit worth a damn when they're moving, and the AT-1 seems to be fairly well armored, so I can usually tough it out if I have allies around to take out the BT-2.

Still fun as all hell, either way.


Title: Re: World of Tanks
Post by: Modern Angel on July 10, 2010, 07:11:23 AM
The BT-2's "thing" seems to be ohmygodfast.


Title: Re: World of Tanks
Post by: Pennilenko on July 10, 2010, 09:36:49 AM
The BT-2's "thing" seems to be ohmygodfast.

It was fast in real life too.


Title: Re: World of Tanks
Post by: Tmon on July 10, 2010, 11:17:05 AM
The BT-2's "thing" seems to be ohmygodfast.

It was fast in real life too.

BT is an abbreviation for the Russian words for Fast Tank.


Title: Re: World of Tanks
Post by: Draegan on July 10, 2010, 11:52:44 AM
I played a few games and it was kind of annoying.  First game I didn't see a single enemy.  Second game I got to a point and I was 2-3 shotted and then I sit there for 10 minutes waiting for the game to end.

:(


Title: Re: World of Tanks
Post by: Sparky on July 10, 2010, 12:11:11 PM
I played a few games and it was kind of annoying.  First game I didn't see a single enemy.  Second game I got to a point and I was 2-3 shotted and then I sit there for 10 minutes waiting for the game to end.

:(

Protip: exit the battle when you die and go play with your other tank.  You still get the XP and credits from your dead tank when the battle ends.

Also anyone having a real hard time try out artillery(SPG), it's a good deal less twitchy and more strategic.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 12:16:41 PM
Also, seems to me that upgrading a tank improves things dramatically. Even on the baby ones.

And yeah, it's a slow game. But it's a tank game, dammit. And for that, it is less slow than I was expecting.

Fake edit: great tip, Sparky.


Title: Re: World of Tanks
Post by: Engels on July 10, 2010, 01:47:23 PM
I officially love this game.


Title: Re: World of Tanks
Post by: Pennilenko on July 10, 2010, 02:03:28 PM
I played a few games and it was kind of annoying.  First game I didn't see a single enemy.  Second game I got to a point and I was 2-3 shotted and then I sit there for 10 minutes waiting for the game to end.

:(

Protip: exit the battle when you die and go play with your other tank.  You still get the XP and credits from your dead tank when the battle ends.

Also anyone having a real hard time try out artillery(SPG), it's a good deal less twitchy and more strategic.

The problem I have with arty is that too many people upgrade to tank destroyers and spotting all but stops, so you sit half a match with zero targets exposed on the map, also people in light tanks do not seem to understand the need to upgrade their radios. All these issues will fix themselves up right quick when there are clans working together and creating matches and stuff.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 02:22:35 PM
Only thing that is bothering me so far is that it really seems you only need to go up in the tank tiers as fast as possible, and eventually no one will use beginner tanks anymore. Maybe it makes sense, but I always loved that in EVE every stupid small ship is potentially useful.


Title: Re: World of Tanks
Post by: Pennilenko on July 10, 2010, 02:28:58 PM
Only thing that is bothering me so far is that it really seems you only need to go up in the tank tiers as fast as possible, and eventually no one will use beginner tanks anymore. Maybe it makes sense, but I always loved that in EVE every stupid small ship is potentially useful.

With a some prexisting tank knowledge though, you can see clearly that there are some really nice light tanks which are t3 versions of light tanks. Those ones have alot more mobility and alot more effective weapons systems.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 02:50:31 PM
All of a sudden I understand! Right click, turret follows tank and can eventually shoot behind their cover as long as the target is spotted. And magically I start to kill stuff even with the starting pea-shooter! Oh, goodness!


Title: Re: World of Tanks
Post by: Draegan on July 10, 2010, 03:45:45 PM
made a channel called... f13


Title: Re: World of Tanks
Post by: Draegan on July 10, 2010, 04:07:55 PM
I got into the game a bit more with a bunch of upgrades... they make a huge difference.  But I still can't hit anyone.  Now I just a ton of cash to buy a new tank.  I almost fully fitted out with research the newbie german tank.


Title: Re: World of Tanks
Post by: HaemishM on July 10, 2010, 04:19:44 PM
Finally got my first attempt to register done, but never got an email for either the forum confirmation or the account registration. Thanks for the help, Draegen. Logged in, died right quick in two battles then had to take my brother-in-law to work. Going to hop in now.


Title: Re: World of Tanks
Post by: Modern Angel on July 10, 2010, 04:20:18 PM
It takes time. Like I said, it was four or five games before I so much as scratched anyone. It was another four or five before I actually got a kill. There's a lot of subtlety to this game that's not apparent from the videos or just the thought of WORLD OF TANKS NEAT.


Title: Re: World of Tanks
Post by: Cadaverine on July 10, 2010, 04:28:50 PM
I got into the game a bit more with a bunch of upgrades... they make a huge difference.  But I still can't hit anyone.  Now I just a ton of cash to buy a new tank.  I almost fully fitted out with research the newbie german tank.

Having maxed out both the German, and the Russian newb tanks, I vastly prefer the Russian one.  Maybe it's all in my head, but it seems to perform way better.  I might get 1 kill in the German one, but I'll rack up 4 or 5 in the Russian MS-1.

As far as hitting things, it's right click to auto-aim, hit the space bar to stop if you're moving, and then wait a second or three for the reticle to shrink down.  I've fired at tanks from like 10 meters, and missed, or at least done no damage, because I didn't wait for the reticle to focus enough.


Title: Re: World of Tanks
Post by: fuser on July 10, 2010, 04:50:06 PM
The matchmaking is amazing, I've yet to be ROFL-stomped in a match.

If they allow you to group up with friends it will really destroy the fun of this game.


Title: Re: World of Tanks
Post by: Sparky on July 10, 2010, 04:59:31 PM
The matchmaking is amazing, I've yet to be ROFL-stomped in a match.

If they allow you to group up with friends it will really destroy the fun of this game.

Nah just match up grouped with other groups and keep the randoms playing themselves.  The game is crying out for some group play considering how much proper tactics matter.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 05:02:02 PM
As far as hitting things, it's right click to auto-aim, hit the space bar to stop if you're moving, and then wait a second or three for the reticle to shrink down.  I've fired at tanks from like 10 meters, and missed, or at least done no damage, because I didn't wait for the reticle to focus enough.

Yeah, I love how it works. And I love the voice of your gunner informing you of what happened with your shot, missed, hit, did no damage and stuff like that since you can't really visually tell when you are that far away. It gives me that "tank" feeling.


Title: Re: World of Tanks
Post by: fuser on July 10, 2010, 07:20:33 PM
made a channel called... f13

whats the password?


Title: Re: World of Tanks
Post by: Cadaverine on July 10, 2010, 10:14:27 PM
I used batcountry, and it seemed to work, unless I'm in a different f13 (Draegan) channel.

Also, playing as Noitek, in the event that one of you kills me, or I happen to kill one of you.


Title: Re: World of Tanks
Post by: Stefman on July 11, 2010, 01:40:00 AM
Only thing that is bothering me so far is that it really seems you only need to go up in the tank tiers as fast as possible, and eventually no one will use beginner tanks anymore. Maybe it makes sense, but I always loved that in EVE every stupid small ship is potentially useful.
Actually, you're wrong. High level tank repair cost often becomes larger than profit from battle, especially if you got your tank destroyed and your team has lost.


Title: Re: World of Tanks
Post by: Falconeer on July 11, 2010, 01:48:19 AM
I am glad I am wrong, Stefman. I was hoping for someone with a better understanding of the game to provide exactly that kind of information. Cool.


Title: Re: World of Tanks
Post by: NiX on July 11, 2010, 02:13:27 AM
Yeah, starting off with the beginner tank is kind of a pain. I've managed to pop 4 people, but mostly out of me getting one good shot in when they're being pummeled by other people. Otherwise most of my deaths come from 1 arty shot or being face raped by a faster tank.

I'm saving up to buy an arty, but I'm seeing that they're expensive to run.


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 02:42:50 AM
Expensive but hilariously overpowered.  Use heat (the 160 a pop one) ammo and destroy people hilariously.


Title: Re: World of Tanks
Post by: Falconeer on July 11, 2010, 03:39:03 AM
What do you think is the point of having a better driver? I mean, they grow up in experience and you can even pay to make them grow faster. But seriously, what difference does it make? I can see engine and tracks improving your speed and turning speed, but the driver? Any ideas.


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 03:59:03 AM
I assume the guys cause your tank to be more effective or some such, or maybe they die less easily.


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 04:06:08 AM
Oh man I just watched a Tiger take out like 6 people.


Title: Re: World of Tanks
Post by: Jherad on July 11, 2010, 04:51:14 AM
Having a lot of fun - only thing I worry about at the moment is the effect of the cash ammo. Seems head and shoulders better than the normal stuff, rather than a sidegrade.


Title: Re: World of Tanks
Post by: Stefman on July 11, 2010, 04:58:30 AM
Expensive but hilariously overpowered.  Use heat (the 160 a pop one) ammo and destroy people hilariously.
Look at hitpoints of level 10 tanks. 160 damage against thousands of hp! And if you will try to shoot only light tanks then your profits will not cover your expenses.

What do you think is the point of having a better driver? I mean, they grow up in experience and you can even pay to make them grow faster. But seriously, what difference does it make? I can see engine and tracks improving your speed and turning speed, but the driver? Any ideas.
Driver's skill limits maximum speed of your vehicle. Actually, even with best engine and suspension your tank will be slow as a turtle if your driver is unskilled. So, training for driver is a must-have if you're riding scout tank.

Oh man I just watched a Tiger take out like 6 people.
There are rumors that some people already acquired up to 15 frags in a single battle...


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 05:10:41 AM
When I was talking about ridiculously overpowered I meant in the tier 1/2 tank matches where you don't have anything other than light tanks.  And hitting light tanks more than covered my expenses at lower levels.  Also for those wondering I think there are 2 tiers of games.  The newbie games which are tier 1/2 tanks only and the other games which are every tier, to get to the second tier you have to buy a tank of tier 3 or higher, or at least that's when I got in them.


Title: Re: World of Tanks
Post by: Stefman on July 11, 2010, 05:14:24 AM
Actually, you could use your lvl 1-2 tank in normal game, just open dropdown list under the button 'Battle'.


Title: Re: World of Tanks
Post by: Modern Angel on July 11, 2010, 07:47:21 AM
Wrong, there are several tiers.

The way matchmaking in the Normal battles is that 60% of vehicles are taken from your own tier. 40% are taken from tiers one above and one below. Since Tigers are tier 7 I sincerely doubt you saw a Tiger do anything unless you've been catassing hard.


Title: Re: World of Tanks
Post by: veredus on July 11, 2010, 01:49:29 PM
So got a few matches in this. A lot of fun, but I suck bad. Have played 3 matches and have no idea if I have hit anyone yet. Even using the auto target right click thing pretty sure I am still missing. Also in chat someone said if you don't bale out your crew they die, anyone know if this is true? If so how the heck do you bale them out?


Title: Re: World of Tanks
Post by: Engels on July 11, 2010, 02:12:59 PM
It doesn't help that the servers in whothehecknowsistan are giving us all 200+ ping. Those BTs skip all over the danged battlefield.


Title: Re: World of Tanks
Post by: Falconeer on July 11, 2010, 02:28:02 PM
Crew don't die as far as I know. I concur that some more feedback about your hits would be appreciated. I thought crew voices were useful, but actually not so much.


Title: Re: World of Tanks
Post by: Engels on July 11, 2010, 02:33:40 PM
I dunno, I kinda appreciate that you don't get perfect feedback. Adds to the realism. You do know if you got the kill blow, and that's all I really care that much about.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 03:01:02 PM
This game reminds me of navyfield. In a good and bad way. The game was great, everything aside from game play was clownshoes or border line clownshoes, a western pvp game that loves grind? nothing more i can say. World of tanks is fun AND addictive but it will make many people quite in the short and long term so the game will suffer an agonizing death spiral weeding out everyone but the farmers and cash shoppers (like every other grindy pvp game).  15 minute and no longer ww2 tank battles? Yes please. Starting tanks from ww1. No please. Hours of grind for a better radio (anyone owning a bt-7 or something along those lines can attest to this). no please. The game probably being unbearable once they've taking out daily gold? No please. Learning new things from the tip of the day instead of actual documentation? No please. Somehow i don't see this keeping my interest when they wipe accounts. All the no please moments i mentioned, navy field had them too and history just can't help butt repeat itself. Its been the story of most korean PVP games like survival project and rumble fighters. At first fun, the gameplay alone gets you hooked for hours but than the grindy bits settle in and the cash shop people, you know the people serious about playing, start becoming more and more common as the none cash shop people can only hope to compete by either being HAXOR PRO or take full advantage of ever cheesy farming technique you have available. In World of Tanks you can afk you lowbie tanks to get at least 500 gold. now keep doing that over and over, start game, afk, start game afk.

this has been my only video game for 4 days and i am just now 1/4th of the way to being able to purchase an a-20 in cash though assuming that i don't spend the research points for the bloody radio.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 03:58:31 PM
this has been my only video game for 4 days and i am just now 1/4th of the way to being able to purchase an a-20 in cash though assuming that i don't spend the research points for the bloody radio.

You are totally doing it wrong, with approximately 7 to 10 hours of gameplay, I have 3 t2 tanks all elite with the best quipment, a tank destroyer elite with best gear and a t3 arty all elite with the best gear. Each of my crews has 60 percent or better experience and with non afking tank rotation after death I make 35 to 65k an hour. Without any tedious grind.


Title: Re: World of Tanks
Post by: Engels on July 11, 2010, 04:02:23 PM
Are you just that good, or is there a specific 'cash cow' tank that you've used? I make ~1.2k a match.


Title: Re: World of Tanks
Post by: Modern Angel on July 11, 2010, 04:06:39 PM
Turn your daily gold allotment into credits. This game is so much less grindy than, say, BF:BC2 it's not funny. The matches take five minutes. Chrissake, you can play SIX GAMES AT ONCE potentially.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 04:16:28 PM
Are you just that good, or is there a specific 'cash cow' tank that you've used? I make ~1.2k a match.

I average 2 kills per round, lots more when i play arty. It's that during a match I shoot at everything, you aren't awarded credits based on kills you are awarded credits based on damage, I spread the rounds and roll with groups of people, I use HE all the time. As soon as I die, I drop battle and load up another battle on another tank. I stay pretty much constantly in the action with 5 vehicles. My average credit take home on bad match is at least 2300 minimum. With the TD and the Arty I frequently rack up 4 to 6k in credits.

Also I converted gold to credits and bought better training for my crews. The 50 percent training is fucking amazing compared to the starter crews.

Edit: The only thing that jacks with my earnings rotation is when I do not die and run a match out to the end. However if I haven't died that normally leads to a nice 6 to 10k fatty, most I've made in a match is in my arty right at 11k, with 10 kills and then a capture hehe.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 04:26:50 PM
this has been my only video game for 4 days and i am just now 1/4th of the way to being able to purchase an a-20 in cash though assuming that i don't spend the research points for the bloody radio.

You are totally doing it wrong, with approximately 7 to 10 hours of gameplay, I have 3 t2 tanks all elite with the best quipment, a tank destroyer elite with best gear and a t3 arty all elite with the best gear. Each of my crews has 60 percent or better experience and with non afking tank rotation after death I make 35 to 65k an hour. Without any tedious grind.

err why have an army of t2 tanks unless your sole purpose in life is to smack around tier 1 tanks? Your t3 arty sounds impressive, i have a maxed out BT-2, near maxed BT-7 tier 3, and a tier 2 german for the lolz.

Turn your daily gold allotment into credits. This game is so much less grindy than, say, BF:BC2 it's not funny. The matches take five minutes. Chrissake, you can play SIX GAMES AT ONCE potentially.

you seem to be under the impression that i haven't figured out what gold does? They gimped me out of 2-3 days including today by my calculations. The game IS grindy, don't know why you insist on proving yourself wrong. Does using items exclusive to the cash shop make it less grindy? Honestly if you haven't even hit tier 4 with DAILY "WILL NOT BE AVAILABLE UNLESS PURCHASED" gold than how do you think this game will play out come launch.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 04:28:25 PM
Are you just that good, or is there a specific 'cash cow' tank that you've used? I make ~1.2k a match.

I average 2 kills per round, lots more when i play arty. It's that during a match I shoot at everything, you aren't awarded credits based on kills you are awarded credits based on damage, I spread the rounds and roll with groups of people, I use HE all the time. As soon as I die, I drop battle and load up another battle on another tank. I stay pretty much constantly in the action with 5 vehicles. My average credit take home on bad match is at least 2300 minimum. With the TD and the Arty I frequently rack up 4 to 6k in credits.

Also I converted gold to credits and bought better training for my crews. The 50 percent training is fucking amazing compared to the starter crews.

Edit: The only thing that jacks with my earnings rotation is when I do not die and run a match out to the end. However if I haven't died that normally leads to a nice 6 to 10k fatty, most I've made in a match is in my arty right at 11k, with 10 kills and then a capture hehe.

I'm 100% sure that's a bug.

edit i stand corrected, i thought i was locked to games, wow this is exploited able. suciide light tank, exit.


Title: Re: World of Tanks
Post by: Modern Angel on July 11, 2010, 04:34:58 PM
You're babbling and I think you may be delirious. I didn't say that there was zero grind. I said it was decidedly LESS GRINDY than games like Bad Company. It's less grindy than APB. It's less grindy than any number of games where people do not discuss the grind. It's five minute games and the tanks you go through aren't useless. A Panther isn't useless in the face of a Tiger. A PzII isn't useless in the face of a T-34. It would be one thing if there were Magnum Rounds at the end of the grind but there's not.

I just play it like what it is: a quick team shooter with a variety of equipment. If you're getting upset because you don't have your t10 tank yet you're playing the game wrong.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 04:35:15 PM
err why have an army of t2 tanks unless your sole purpose in life is to smack around tier 1 tanks? Your t3 arty sounds impressive, i have a maxed out BT-2, near maxed BT-7 tier 3, and a tier 2 german for the lolz.


I've hung on to my army of t2 tanks as an experiment. Ive been looking to see how much of a difference crew experience makes, and according to the forums when you get a crew to 100 percent experience they can choose natural skills, like firefighting, camouflage, and other things. Sticking with elite tanks and training my crews up has made a massive difference in my efficiency, in credits earned and fun value.


Quote
I'm 100% sure that's a bug.

Not a bug, It is encouraged by the developers on the beta forums. It's even part of a stickied faq post.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 04:41:59 PM
You're babbling and I think you may be delirious. I didn't say that there was zero grind. I said it was decidedly LESS GRINDY than games like Bad Company. It's less grindy than APB. It's less grindy than any number of games where people do not discuss the grind. It's five minute games and the tanks you go through aren't useless. A Panther isn't useless in the face of a Tiger. A PzII isn't useless in the face of a T-34. It would be one thing if there were Magnum Rounds at the end of the grind but there's not.

I just play it like what it is: a quick team shooter with a variety of equipment. If you're getting upset because you don't have your t10 tank yet you're playing the game wrong.

I think he really wanted this game to be something that it is not. That's okay though, not every game can be what we were hoping for or envisioned. I am having a ton of fun, and am very attached to my well trained crews in my t2 tanks. Shit I even know their names. One thing i would remind him of on the grind, I am sure he has spent more than a few hours on an item in a game that gives him .5 percent more efficiency hehe complaining about an hour to snag a major scouting upgrade in this game seems kind of silly in comparison.

For DLRiley, if you really like this game and want it to be more like how you envision, why not post constructively in the beta forums? The devs really seem like they love their project and they have many posts discussing ideas and design decisions. Maybe you can give them some nice ideas.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 04:49:26 PM
You're babbling and I think you may be delirious. I didn't say that there was zero grind. I said it was decidedly LESS GRINDY than games like Bad Company. It's less grindy than APB. It's less grindy than any number of games where people do not discuss the grind. It's five minute games and the tanks you go through aren't useless. A Panther isn't useless in the face of a Tiger. A PzII isn't useless in the face of a T-34. It would be one thing if there were Magnum Rounds at the end of the grind but there's not.

I just play it like what it is: a quick team shooter with a variety of equipment. If you're getting upset because you don't have your t10 tank yet you're playing the game wrong.

yes it is pretty grindy, though comparing it to other examples...


I think he really wanted this game to be something that it is not. That's okay though, not every game can be what we were hoping for or envisioned. I am having a ton of fun, and am very attached to my well trained crews in my t2 tanks. Shit I even know their names. One thing i would remind him of on the grind, I am sure he has spent more than a few hours on an item in a game that gives him .5 percent more efficiency hehe complaining about an hour to snag a major scouting upgrade in this game seems kind of silly in comparison.

For DLRiley, if you really like this game and want it to be more like how you envision, why not post constructively in the beta forums? The devs really seem like they love their project and they have many posts discussing ideas and design decisions. Maybe you can give them some nice ideas.

Well I wouldn't want a game with such great gameplay circle the drain because they just don't want to allow players to get in the action so to speak. this will always be a 15 minute game session game that just happens take 3 hours before i'm close to ready to log off


Title: Re: World of Tanks
Post by: Draegan on July 12, 2010, 10:29:09 AM
made a channel called... f13

whats the password?

When I logged out, I assume it disappeared, but I did have the password box unchecked.  Odd someone else might of made it.


Title: Re: World of Tanks
Post by: Draegan on July 12, 2010, 10:39:47 AM
Someone explain elite tanks please?  I still have the noob starter tanks.  Are elite tanks tanks that you can buy without different training?  I need to get into this game a bit more tonight I think.

Also, the experience you earn is only for the tank you play in correct? 


Title: Re: World of Tanks
Post by: veredus on July 12, 2010, 10:50:57 AM
Elite is when you have every upgrade researched for that tank (including new tanks) and you can either give your crew 50% faster training or convert exp gained in that tank to the free experience to be able to use on other tanks.

Also AT-1 plus 75mm cannon =  :heart:


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 11:01:12 AM
tier 1 is going to suck big time when people who played the game for 3 months still farming the tier 1-2 zone with their max upgraded tanks and personal  :grin:. Man got the final light tank for the soviets and it doesn't go faster than a BT-7 ( i think it turns slightly less god awfully slow). Man so my next decent tank will probably be german, bloody hell. That or I need to learn to aim  :awesome_for_real:. All this grinding, i could just get 5 tier 2 tanks and farm tier 1 tanks all day.


Title: Re: World of Tanks
Post by: fuser on July 12, 2010, 11:57:23 AM
Elite is when you have every upgrade researched for that tank (including new tanks) and you can either give your crew 50% faster training or convert exp gained in that tank to the free experience to be able to use on other tanks.

It's great to bang around in an older elite tank while your main tank is still in combat after dying. You actually gain some useful experience for playing an older tier.


Title: Re: World of Tanks
Post by: HaemishM on July 12, 2010, 12:00:42 PM
So what is it that keeps killing me with one goddamn shot? Is that the arty or the tank destroyers?

I've gotten my two starter tanks to elite status, and bout a T-26. Make sure you keep your crew in the tank they buy. Otherwise, they don't offer much improvement even if their experience rate is higher.


Title: Re: World of Tanks
Post by: Pennilenko on July 12, 2010, 12:20:24 PM
Here are some useful links to read up on dealing with game mechanics.

http://forum.worldoftanks.com/index.php?/topic/1169-how-line-of-sight-and-radar-range-works/ (http://forum.worldoftanks.com/index.php?/topic/1169-how-line-of-sight-and-radar-range-works/)

http://forum.worldoftanks.com/index.php?/topic/869-faq-crew/ (http://forum.worldoftanks.com/index.php?/topic/869-faq-crew/)

http://forum.worldoftanks.com/index.php?/topic/871-faq-equipment/ (http://forum.worldoftanks.com/index.php?/topic/871-faq-equipment/)

http://forum.worldoftanks.com/index.php?/topic/1445-faqhow-to-become-hero-of-the-battle-and-receive-medals/ (http://forum.worldoftanks.com/index.php?/topic/1445-faqhow-to-become-hero-of-the-battle-and-receive-medals/)

http://forum.worldoftanks.com/index.php?/topic/823-game-settings-in-preferencesxml/ (http://forum.worldoftanks.com/index.php?/topic/823-game-settings-in-preferencesxml/)

http://forum.worldoftanks.com/index.php?/topic/1056-faqwhat-will-get-you-experience-and-what-will-not/ (http://forum.worldoftanks.com/index.php?/topic/1056-faqwhat-will-get-you-experience-and-what-will-not/)

http://forum.worldoftanks.com/index.php?/topic/674-high-resolution-maps/ (http://forum.worldoftanks.com/index.php?/topic/674-high-resolution-maps/)

Discussions for the various classes.

http://forum.worldoftanks.com/index.php?/topic/1168-official-tank-destroyers-discussion/ (http://forum.worldoftanks.com/index.php?/topic/1168-official-tank-destroyers-discussion/)

http://forum.worldoftanks.com/index.php?/topic/1026-official-light-tank-scout-discussion/ (http://forum.worldoftanks.com/index.php?/topic/1026-official-light-tank-scout-discussion/)

http://forum.worldoftanks.com/index.php?/topic/1139-official-spg-artillery-discussion/ (http://forum.worldoftanks.com/index.php?/topic/1139-official-spg-artillery-discussion/)

So far I haven't found an official medium tank and larger discussion.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 12:30:22 PM
3 things i've learned.

light tanks only purpose is to die
TD's suck.
I'll learn to play spg sometime in the far far future.


Title: Re: World of Tanks
Post by: fuser on July 12, 2010, 01:08:50 PM
So what is it that keeps killing me with one goddamn shot? Is that the arty or the tank destroyers?

Generally if you don't see it its arty (http://en.wikipedia.org/wiki/15_cm_sIG_33_(Sf)_auf_Panzerkampfwagen_I_Ausf_B), and a well placed shot will kill you. If your incombat or spotted you can be sure an arty is trying to line you up. Keep moving if your in combat and if you have the chance rush the arty piece and circle it, they will be unable to kill you.


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 03:19:31 PM
3 things i've learned.

light tanks only purpose is to die
TD's suck.
I'll learn to play spg sometime in the far far future.

The counter-argument is that your griping is based in not knowing what you're doing.

Let's get this out of the way: artillery is overpowered in the noob battles. It is. It needs to be tweaked downward. The reason it's so overpowered is that people don't know the best ways to play yet (DO NOT STAND IN ONE SPOT IN YOUR LIGHT TANK FOR THREE MINUTES PEOPLE) and light tanks are one shot on a solid artillery hit. Since everyone is in a light tank, artillery is pounding everyone and it's skewed.

Light tanks only purpose is to die: Wrong. Shoot, then move. When you switch tiers, light tanks are for scouting (you get xp for spotting enemies! DO IT!) and flanking. You flank to kill SPGs. If you are in a light tank and get killed in close quarters by a SPG? You are bad.

TDs suck: They're snipers with guns quite a bit more powerful than their tank counterparts. Hide in the bushes, one shot your enemy and then move. Anything else is doing it wrong.

SPGs: You're going to be amazed at how much you actually miss with SPGs once you actually play them for awhile. You're also not going to be one shotting medium and heavy tanks. You're also also going to be impressed with how much the ammo costs.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 04:29:19 PM
Errr lolz. TD suck because medium tanks can do the same thing but with 3 times the functionality (hell medium tanks carry the same fucking guns as the tds do..). Light tanks purpose is to die because medium and heavy tanks are going to blow you to kindgom come before you finish circling them around, i've spotted their entire team, but die shortly after usually before getting off a single shot(usually win when this happens). Also if you haven't noticed most tier 3 and above games usually have no spg's, i guess people get tired of getting rofl stomped by blitzing medium tanks. the only reason people still use td's is because of the uber rotation speed. I simply said i like to learn it but not anytime soon. Really hard to hit something that isn't dumb enough to stand still, i have to hope the light tanks are spotting and not attempting to get their kdr positive. when i get more people to play this or join a clan i'll learn it.


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 04:35:00 PM
For the most part TDs can be upgunned past what medium tanks can. Higher muzzle velocity. Compare stats throughout.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 04:40:51 PM
For the most part TDs can be upgunned past what medium tanks can. Higher muzzle velocity. Compare stats throughout.

where do you find this data in game?


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 04:58:47 PM
I dunno, man. You seem to be having a pretty good time getting worked up about stuff you haven't bothered to find out about.  :drill:

But, no, you can find it in the tech tree. If you right click an upgrade you can view statistics. The stats window for that upgrade will stay open while you bop around opening other pieces of gear so you can compare. If you didn't see the characteristics window I'm wondering if you've actually upgraded your vehicles since it's the same dropdown.

Also, on TDs... I forgot to add that they're tougher to spot after firing than tanks. They're meant to be used, as mentioned, like a sniper.


To be clear here, I'm not saying the game is perfect or trying to deflect all criticism. Artillery needs to be toned down in the noob game, more map modes would be nice, credit income could probably be tweaked upward a bit and a few other things. What I am saying is that there's a whole lot of subtle touches to the game and even (dare I say it) realism in the physics models that aren't readily apparent off the bat. That's leading people who haven't, say, compared guns (hi2u DLRiley and your stream of consciousness posts) to one another to freak out about how lame the game is when there actually is a legitimate L2P angle.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 05:33:26 PM
hey i'm not a complete noob, TD's are slightly more accurate and they bullets move faster. also they have a camo bonus. BUT a medium tank can carry the same caliber, blitz to the backline of the enemy flank, and can take more hits when flanked. the saving grace for the td is the turning radius which keeps it competitive (which is why people still play them past the tier1-2 zone) verse say the spg which dies in the first 60 seconds due suicidal light tanks and l33t medium tanks. i never have a problem with spg, but the medium tank seems to be a light tank and a td having an unholy baby. i can't really count that as credit against the game historic accuracy ftlolz but i think its safe to warn people from the frustration.


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 05:38:08 PM
I think it's going to be a different story with late game TDs. Armor sloping and high velocity 150mm direct fire AP guns are going to even the playing field, I wager.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 06:56:39 PM
I think it's going to be a different story with late game TDs. Armor sloping and high velocity 150mm direct fire AP guns are going to even the playing field, I wager.

that would make light tanks near unplayable lolz.

edit 3 kills on A-20.


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 08:45:53 AM
Played this a bunch last night and the gold helps getting some of the other tanks up to speed :D.  Otherwise things would be slow going.

I have the two noob tanks all tricked out.  I have an SPG and a Tier 2 light tank.  Not sure what I'm doing but I'm getting a little better at the game.

What I'd like to know is what are those tanks that are moving twice the speed as my tank?  I need one of those.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 09:01:17 AM
Probably a BT-2. They're obscenely fast.

Wait until you see the Leopard in action later on.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 13, 2010, 09:01:26 AM
It is  a nice casual  little game ,pretty fun and pretty easy .Dunno wtf is with retards complaining about the grind I already got 3 tier5 tanks   playing casually  -free gold helped pay. Only thing I dont get what it is doing in MMO section , it is not by any stretch of imagination a MMO. Its more like arcade multiplayer shooter with tanks . I mean we dont call BF series an MMO, why this one is different? Or it is new trend - everything multiplayer is called MMO! heck combat arms is called MMO somehow :/  

I dont see myself playing for very long though -limited amount of maps , pretty dated graphics and engine (no destructible environments ). There was nice ww2 3d person tactical shooter game from Russia while ago (8 years?)  and it had  destructible everything  - you shoot a house the wall is take out, you shoot more and it starts collapsing. Very detailed and very fun. We had it back then why cant we have now :( -guess I will be back at bf2


Title: Re: World of Tanks
Post by: Falconeer on July 13, 2010, 09:03:47 AM
This is the classic game where I just care about playing, and growing up and gathering XP and improving stuff is just icing on the cake. Here I care more about playing than getting a better tank, which is what never happens in other MMOGs.

I know what and how many feel about the grind, but that only kicks in to me in PvE circumstances, when you are repeating the same actions over and over with no chance of failing. I never felt I was "grinding" in two years playing Counterstrike. I was just playing, and every round was a new fun thrilling one. If on the other hand you care more about growing than playing, I'm afraid you will always feel the grind at some point. It seems to be ingrained in the concept of "reward".

EDIT: Dark_MadMax, the game is supposed to have a persistent, on a signle server, map of Europe with an ongoing PvP clan war going on. That's the MMO part. And more maps are coming, night and foggy ones included.


Title: Re: World of Tanks
Post by: Amarr HM on July 13, 2010, 09:41:24 AM
I have four T2 tanks and just spamming recruit games back to back awesome fun, name is Blindside.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 09:50:44 AM
The environments actually are destructible. Mostly. You can tear down trees and some buildings will collapse if you shoot them enough. Most games are so short you never see it though.

And yes, the persistent MMO part isn't in quite yet.


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 10:07:11 AM
Is it worth playing the newbie tanks over and over to train the crew?


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 10:31:23 AM
Is it worth playing the newbie tanks over and over to train the crew?

I can't actually tell. When I switch a crew between tanks the name of the tank they just came from is still by their names only in red. If I click retrain and then select the vehicle they end up going down to 25ish percent. Crew training and levels are completely opaque to me.


Title: Re: World of Tanks
Post by: veredus on July 13, 2010, 10:38:45 AM
I actually tried converting exp on one of my elite tanks last night to free exp. Unfortunately it costs 1 gold per 50 exp to convert it. Also no free gold once game goes live, read a dev post on the forums that stated that.

As for training the newbie crews up, I doubt I'd worry about it, the t2 tanks are quite a bit better and if all your playing with is t2 tanks money won't really be an issue in my opinion.

A good start to get some money is to get either of the TDs and just follow behind groups of light tanks on your side and snipe the tanks that attack them. Hide in the bushes with those things too, you can be really hard to see sometimes.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 13, 2010, 10:52:46 AM
Is it worth playing the newbie tanks over and over to train the crew?

No. You get more credits and xp for battle higher tier your tank is.  Its not worth staying at tier 3 even. You start raking in  really great credits at tier4- 5. I am not sure if its scales well all way to the top as repairs are getting more expensive. But I heard russian tanks are great farmers as they really cheap to repair - going to try t34-85 for that purpose this weekend if I level   xp by then

My best credit earner right now iz pz3 scout as I get 9k credits per battle on average . My pziv gets more base credits but its more expensive to repair and I dont get as much contribution as I do in pz3


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 10:57:28 AM
I've been leveling German tanks.  Looks like I need to switch.  My baseline Russian one is one skill short of elite.  Oh and this game without daily gold is terrible. I wonder how much gold is going to cost at release.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 11:43:18 AM
Well, a one day premium subscription (50% more gold and xp) costs 250 gold. I'll need to double check what a month's sub is but assuming a 10 to 15 buck range for a monthly (I'd have to think 10 bucks) then you might be able to extrapolate somewhat.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 02:05:29 PM
Is it worth playing the newbie tanks over and over to train the crew?

No. You get more credits and xp for battle higher tier your tank is.  Its not worth staying at tier 3 even. You start raking in  really great credits at tier4- 5. I am not sure if its scales well all way to the top as repairs are getting more expensive. But I heard russian tanks are great farmers as they really cheap to repair - going to try t34-85 for that purpose this weekend if I level   xp by then

My best credit earner right now iz pz3 scout as I get 9k credits per battle on average . My pziv gets more base credits but its more expensive to repair and I dont get as much contribution as I do in pz3
You have 2 choices, you can get 5 tier 2 tanks and farm cash and get 100% on their henchmen. Or you could rush to tier 4 and hope your leet enough to get 9k per battle (i don't think its possible with russian tanks lolz).

glad someone else agree with about the gold.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 03:38:11 PM
No, I have option 3: Play the game for the sake of playing the game like I would any other action shooter and don't worry about spreadsheeting the fun to get to the top tank.

Incidentally, top tanks are balanced with all the others and by the matchmaking. You're really not going to be any better in your Maus.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 03:53:32 PM
Option 3 never exist, because unlike other action shooters you don't get better guns the longer they play. Most people will probably farm the starter ranks in hopes of affording a medium or heavy tank.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 04:13:48 PM
I can tell you that it absolutely exists because I and about 20 other people I brought along by hyping this up are playing exactly that way. Christ, endgame eyes on the prize MMOs like WoW have ruined gamers for a generation.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 04:26:11 PM
I see most people not liking the intro tank or their first tier 2 tank they play. Its about finding your play style, and if you don't find it you simply get disinterested and leave. Also people like to experiment, which is ill afforded. I don't see why you think people won't go "i wanna play a heavy tank so i can fill the roll of a heavy tank...HOLY FGUK 3million cash WTF!!!...........shit going to need to faaaaaaaaarrrrrrrrrrrrmm". Its bone headed, if all is equal than the price shouldn't be stratified. Guys like you who accommodate this design is why we still have this shit.


Title: Re: World of Tanks
Post by: Falconeer on July 13, 2010, 05:48:46 PM
This game is a niche game for so many reasons, the dev clearly stated that in a few interviews. The people DLRiley is talking about exist and they will go fuck themselves somewhere else soon enough. On the other hand, plenty of tank maniacs and just people who like their shooters more tactical and less twitchy while still being quick and entertaining will keep on playing for a long time. This game is good and surprisingly refreshing. All the points about carroting the stick have been made, and they make sense from a certain perspective. Now what about accepting that not everyone is into progression, and sometimes just playing, and not gaining, is the fun part?


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 06:01:58 PM
Falc you said that about every game circling the drain(and still are). "Its niche leave it alone" doesn't cut it anymore.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 06:03:25 PM
IGuys like you who accommodate this design is why we still have this shit.

And guys like you who can't take the time to make a cogent argument in English is why it won't change. I literally have no fucking clue what you type three quarters of the time.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 13, 2010, 06:08:46 PM
Option 3 never exist, because unlike other action shooters you don't get better guns the longer they play. Most people will probably farm the starter ranks in hopes of affording a medium or heavy tank.


What? Thats exactly what you get - longer you play , better guns you get  and more tanks . I play it exactly as action shooter. you could get unlock more guns/perks  longer you play in FPS for quite a while - I dont see how its different.

I been reading the forums at work apparently higher tier tanks are net loss in battles after repairs and ammo.  Imho that is quite clever balancing  - so you dont have games where everyone is tier10 all the time and have to drop back to lower tiers ever so often.  - I like variety  .  WoT has more MMOish flavor ( the progression curve is more expressed and more pronounced) but its still action shooter.  Every tank is viable , every tank has its role. You wouldnt whine in TF2 that heavy can rape your medic , or that heavy cant heal. So why whine that scout tanks have trouble killing heavy tanks or that heavy tanks are slow?

Game has quite a bit a range of tactical possibilities and interesting tactical decisions which will come apparent when clan wars starts (as pubs are ... welll pubs) - thats why I like it.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 06:17:41 PM
the mmo generation takes the anal raping of their time in stride I see.


Title: Re: World of Tanks
Post by: Engels on July 13, 2010, 07:18:59 PM
You know, its just nice that a multiplayer game has come out that doesn't require grind to get to the fun. I have myself a few bought tanks, including an SPG and the PzII, but I still like to take out the newb tanks from time to time when I don't want to think too much about tactics and just be scout/fodder for a few minutes before I'm shelled into the ground.

Maybe I'll get sick of it sooner rather than later, but the cool thing is, I'm having fun NOW. Not 3 months from now when I finally get my SSOY and can be part of a l33t guild or someshit.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 08:14:50 PM
the mmo generation takes the anal raping of their time in stride I see.

You're the one obsessing about the miniscule grind and not having fun, not everyone else. The idea of grinding it out, of working out precisely the best way to maximize my pixel rewards per hour, has literally never crossed my mind once.

You ARE the MMO generation. You are what you hate.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 10:37:13 PM
You know, its just nice that a multiplayer game has come out that doesn't require grind to get to the fun. I have myself a few bought tanks, including an SPG and the PzII, but I still like to take out the newb tanks from time to time when I don't want to think too much about tactics and just be scout/fodder for a few minutes before I'm shelled into the ground.

Maybe I'll get sick of it sooner rather than later, but the cool thing is, I'm having fun NOW. Not 3 months from now when I finally get my SSOY and can be part of a l33t guild or someshit.

I've pretty much settled on the suicidal light tank don't bother hitting anything play style. I like it though will probably need a change of pace eventually. bt-2, bt-7, and a-20, going to try german tanking. i can actually afford a medium tank now, 50 caliber rounds sounds fun. bt-7 flaw is that its highest caliber is 45, honestly not going to kill anyone with that or even land the finishing shot, unless your fighting another light tank. in which case i suspect the bt-7 has a secondary goal of anti-light tank light tank but i'm sure i haven't seen a good bt-7 take out a german light tank... Oh and HE rounds don't seem to matter too much with light tanks verse just taking AP rounds, it seems i do less damage, though that is probably due to not having the time to aim the shot in critical areas.

and no modern i am not what i hate, i hate the "its not that bad" type people who would gladly grind their anus against the wall as long as there is a slight chance of re-playability, your type keeps this mmo industry humming, my type made war and aoc flops.

a-20 surviving with 7 health  :drill:


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 10:59:28 PM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 11:15:57 PM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.

don't you love how your so pro you run into a rock halfway scouting  :awesome_for_real:


Title: Re: World of Tanks
Post by: Falconeer on July 14, 2010, 01:20:51 AM
But please, get a shift key. No grind needed for that.


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 08:47:34 AM
Seriously.  You suck at communicating.


Title: Re: World of Tanks
Post by: Der Helm on July 14, 2010, 08:57:37 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?


Title: Re: World of Tanks
Post by: Falconeer on July 14, 2010, 09:09:00 AM
You scout, and try to survive. Scout, as a glassy, fast, vulnerable thing. You try to keep your stealth up, you use terrain as much as you can, you upgrade your radio so you signal and get XP for it (for spotting) and try to survive while providing infos and eventually sneaking a few shots on the back of heavier, slower tanks. It's kind of fun if you ask me. But then again, there is always going to be lots of light tanks in the other team due to how matchmaking works, so go after them!


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 09:13:58 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?

You die. The faster the better, in fact you can measure a good scout by where exactly he died, if he died before the enemy line he sucked, at the enemy line he did well, behind the enemy team you did very well, and if you made a complete circle you've earned a 7k cash.


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 09:14:16 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?

I don't know.  The one game I got in before bed last night was that I ran to the front lines, did donuts around one tank, killed it, then got blown up.  I got a ton of xp and credits.

Good times.  And it only took 50 seconds.  Then I went back to my tier 2 rigs.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 09:25:04 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?

I don't know.  The one game I got in before bed last night was that I ran to the front lines, did donuts around one tank, killed it, then got blown up.  I got a ton of xp and credits.

Good times.  And it only took 50 seconds.  Then I went back to my tier 2 rigs.

Had a german light tank ram into my a-20(75mm gun), boy didn't even get a second shot off. You have a leo correct?


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 10:24:43 AM
I forget the name.  It's the first one you can unlock I guess via the Light Tank line.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 10:31:40 AM
I forget the name.  It's the first one you can unlock I guess via the Light Tank line.

I'm noob leo is tier 4, you either have auch or luch.


Title: Re: World of Tanks
Post by: veredus on July 14, 2010, 10:55:32 AM
Ya you do pretty much what Falc said. In my Marder II (t3 German TD) I actively avoid anything with stripes in its diamond and stalk the light tanks unless I get a tough match. A lot of it depends on the matchmaking though. If there are a lot of mediums and heavies I instead just pick a group of the bigger guys and stay behind them and fire at anything they do. If there are lots of light tanks then I stalk them. Best round I had was 5 kills in my t3 TD.

Also with scouts you can try and hunt SPG's. If you find one just run into it from behind and it can't turn and shoot you back. Slow down before you hit it or you'll blow yourself up in the collision. Which btw, that BT-2 that drives in circles, just run into em, preferably hit their track. That stops em pretty good.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 11:15:40 AM
A light tank that isn't german going after another light tank guarantees lose for team. Your snipers need you to scout, chasing a light tank doing its job only gets you a td 75mm round to the back.


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 01:04:02 PM
Ya you do pretty much what Falc said. In my Marder II (t3 German TD) I actively avoid anything with stripes in its diamond and stalk the light tanks unless I get a tough match. A lot of it depends on the matchmaking though. If there are a lot of mediums and heavies I instead just pick a group of the bigger guys and stay behind them and fire at anything they do. If there are lots of light tanks then I stalk them. Best round I had was 5 kills in my t3 TD.


I had no idea there were differences in the diamonds and the squares etc.

Oh wow.

I'm really trying to avoid the forums so I don't dive deep into another forum community.  It'll kick in my min/max into overdrive and I'll stop enjoying the game.


Title: Re: World of Tanks
Post by: veredus on July 14, 2010, 01:15:10 PM
Ya, diamonds with one clear stripe in them are medium tanks, with two are heavy tanks (or something like that anyway). I haven't seen any difference with the TD triangles and the SPG squares though.

A light tank that isn't german going after another light tank guarantees lose for team. Your snipers need you to scout, chasing a light tank doing its job only gets you a td 75mm round to the back.

I more meant that BT-2 doing circles spotting your side for their SPGs. Just ram him. Even if you die it's very satisfying.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 01:57:30 PM
Ya, diamonds with one clear stripe in them are medium tanks, with two are heavy tanks (or something like that anyway). I haven't seen any difference with the TD triangles and the SPG squares though.

A light tank that isn't german going after another light tank guarantees lose for team. Your snipers need you to scout, chasing a light tank doing its job only gets you a td 75mm round to the back.

I more meant that BT-2 doing circles spotting your side for their SPGs. Just ram him. Even if you die it's very satisfying.

Ok in the t1-t2 zone a light tank hunting other light tanks isn't bad just not great. You want to circle strafe td's and suicide ram spg's. In the all tier matches your primary goal is to scout scout scout and die trying. Besides if you ram my a-20 with 75mm gun your going to die in one shot(assuming you do this stupidity on a light tank).


Title: Re: World of Tanks
Post by: kildorn on July 14, 2010, 11:41:58 PM
This is a lot of fun, if grindy and the gold->ammo conversion seems.. bullshit at least at lower tiers. I can buy okay ammo, or I can microtransaction something that appears to treat all low tier armor like it's paper!


Title: Re: World of Tanks
Post by: DLRiley on July 15, 2010, 12:06:21 AM
Just bought my tier german 4 light tank! So my current collection is BT-2, BT-7, A-20, Luch, Leo. The most fun i have is in my a-20, has the biggest gun on a light tank, goes at 71mph can mix it up with anyone, hell i just drove by a bt-7 and blasted his tracks for the lolz. The leo and luch seem like crappy versions of medium tanks, they'll probably be sold for a real medium tanks on the german assembling. German light tanking seems to revolve around hugging mediums and hoping td's are behind you ready to take aim at the guys you spotted. Focus on hitting light tanks, avoid anything else, take pot shots at mediums but not for the kdr, if your lucky you get to flank a td and spg. I don't seem well equipped to launch myself across the field and meet the enemy line like a russian light tank. I'll see if my opinion changes about the leo after my crew gets to 60%. Also every other enemy shot seems to cause engine failure  :awesome_for_real:


Title: Re: World of Tanks
Post by: Draegan on July 15, 2010, 09:14:27 AM
My newest light tank can only get up to 40mph.  I have no idea how you go that fast.  My engine must suck.


Title: Re: World of Tanks
Post by: Hoth on July 15, 2010, 09:27:15 AM
An engine upgrade is the first thing you should do with every tank you get. You won't go much faster. but the better acceleration is so much worth it. Especially with light tanks in the second tier, where your only real advantage is your maneuverability and your ability to flee as fast as you can after the initial kamikazescouting.
Having a trained crew >50% also helps, there seem to be a rather big jump from 49% to 50% in terms of max. speed and acceleration so maybe you should consider retraining the crew of your old tank for the new one. Without investing credits or gold you'll lose ~18% skill.


Title: Re: World of Tanks
Post by: Falconeer on July 15, 2010, 09:46:50 AM
New video, Power of the light tank (http://www.youtube.com/watch?v=xpDrzmzIUaE&feature=player_embedded).


Title: Re: World of Tanks
Post by: Draegan on July 15, 2010, 10:05:41 AM
Some of my light tanks maxed out doesn't get me up to 75 mph.  I guess there is a tank I haven't gotten yet.


Title: Re: World of Tanks
Post by: Amarr HM on July 15, 2010, 10:15:26 AM
A-20 does 75 afaik. Leopard looks pretty awesome.


Title: Re: World of Tanks
Post by: DLRiley on July 15, 2010, 10:42:08 AM
Some of my light tanks maxed out doesn't get me up to 75 mph.  I guess there is a tank I haven't gotten yet.

a-20 fastest light tank with the biggest gun  :drill:. Speed depends on engine, track, max mph, and crew level it seems.


Title: Re: World of Tanks
Post by: Engels on July 15, 2010, 11:10:49 AM
Anyone know of a source for more beta keys? I was raving about the game to a friend, and well, heh, he wants in too.


Title: Re: World of Tanks
Post by: Simond on July 15, 2010, 01:32:39 PM
http://www.massively.com/2010/07/14/world-of-tanks-reloads-with-more-beta-keys/


Title: Re: World of Tanks
Post by: Engels on July 15, 2010, 05:15:54 PM
http://www.massively.com/2010/07/14/world-of-tanks-reloads-with-more-beta-keys/

Many thanks!


Title: Re: World of Tanks
Post by: Azazel on July 16, 2010, 09:41:01 AM
how big is the client download?


Title: Re: World of Tanks
Post by: Modern Angel on July 16, 2010, 10:03:47 AM
gig and a half or so. Not big. Fast pipes to boot.


Title: Re: World of Tanks
Post by: Amarr HM on July 16, 2010, 11:25:23 AM
It's 1.1 GB, to be precise.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 06:24:45 AM
So day 2 of medium tanks. Boy after not actually having to "fight" for so long its almost depressing having to actually care about the results of every battle to insure you get a decent amount of cash and experience. Though the first german medium tank is simply a light tank with better armor and a better gun, its hard to scout when your not going 68+ mph. It actually pains me to see light tanks attempting to get kills instead of scouting for their team, noob light tank drivers constantly attempting to circle strafe the first light tank they see. arg. With the light tank my involvement in the battle starts and ends within the first 60 seconds. With mediums you try to take advantage of your extra staying power for as long as you can, which increases the chances of me getting really pissed at your team sucking balls. Another funny example of stupid ftl, is 2 td's behind me rapidly advancing forward, after i made a u-turn because i noticed 5 medium tanks blips advancing forward... :awesome_for_real:


Title: Re: World of Tanks
Post by: Modern Angel on July 18, 2010, 07:48:14 AM
Don't get too discouraged by the PzIII. My effectiveness with it ramped up pretty well with crew experience. It's not an awful tank, like the IIIA, but it's definitely no IV.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 08:04:58 AM
Don't get too discouraged by the PzIII. My effectiveness with it ramped up pretty well with crew experience. It's not an awful tank, like the IIIA, but it's definitely no IV.

Well its not really depressing in the sense that the tank sucks, I get about 2 kills a game average now (spent cash on crew upgrades :grin: when I bought it) and gone a few games without biting the dust. Its just that my team is now an important factor when playing a medium tank, its back to the basics of combat being aim + maneuvering, when I'm used to simply finding the fastest way to enemy artillery which 9 times out of 10 meant simply going down the middle at 70 mphs. I actually ran out of ammo one game (30 rounds has been my standard for a while). I do hate that my shots go bing and bonk against anything beyond tier 5. I simply ran away from some medium tanks after firing 4-6 "about as well aimed as my circle strafing allowed" shots before i decided to just give up and ran to the other side of the map. I've been using AP rounds for a while, HE means shit if you can't even penetrate the armor. Right now the 50 caliber is the best gun you can get for pzIII.


Title: Re: World of Tanks
Post by: kildorn on July 18, 2010, 08:32:28 AM
My attempts at scouting in normal matches (with a bt-7 as I get the cash for an A-20) usually wind up with lucky hits from random tanks taking me out, or an SPG kill here and there.

Yesterday I had a low tier medium apparently trying to scout with me, so as I weave past the side heavies, I see two TDs lining up on me, something damages my treads minorly from behind, and I decide to bust a hard right into some houses to avoid the obviously easy TD shots incoming.

Get rammed hard in the side by said friendly medium who was following my route WAY too close at high speed :(


Title: Re: World of Tanks
Post by: Simond on July 18, 2010, 12:38:55 PM
Tier III is the worst in the game. Even the newbie tanks are better, mainly because you get cheap upgrades quickly and go from a 10mph tin coffin to a 30mph...tin coffin but with teeth. Get past the "first medium tank" stage ASAP.


Title: Re: World of Tanks
Post by: Amarr HM on July 18, 2010, 12:42:11 PM
I created a channel called 'Bat Country', password is 'robots' if people want to hang out. We're doin countdowns so we (3 of us atm) usually all get in the same game.


Title: Re: World of Tanks
Post by: Engels on July 18, 2010, 01:09:00 PM
We're doin countdowns so we (3 of us atm) usually all get in the same game.

How does this work?


Title: Re: World of Tanks
Post by: Amarr HM on July 18, 2010, 01:13:30 PM
Hop in the chat channel Bat Country, it's important to use a capital B and capital C and my handle is BlindSide. Then I just countdown from 5 and we all click at the same time, usually gets everybody in. Works better over voice comms.


Title: Re: World of Tanks
Post by: Draegan on July 18, 2010, 02:21:19 PM
I'm leveling up my Luchs right now with a single engine upgrade.  It's very slow going.  The tank takes forever to get up to 60mph.  I'm also leveling up the tank in the normal line also.

So little experience per battle.  I can't get out into the field to scout because I move so slow.


Title: Re: World of Tanks
Post by: Engels on July 18, 2010, 03:30:12 PM
Its grindy when you start the med tanks. Took me lots of playtime in the pII Aug, then a bunch more in the PIII. Now I finally have a PIV, but its got mostly PIII newb parts, so its just hellish to turn and my firepower still blows chunks. Gonna be a LONG slog before I can get the big guns.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 04:01:28 PM
My attempts at scouting in normal matches (with a bt-7 as I get the cash for an A-20) usually wind up with lucky hits from random tanks taking me out, or an SPG kill here and there.

Yesterday I had a low tier medium apparently trying to scout with me, so as I weave past the side heavies, I see two TDs lining up on me, something damages my treads minorly from behind, and I decide to bust a hard right into some houses to avoid the obviously easy TD shots incoming.

Get rammed hard in the side by said friendly medium who was following my route WAY too close at high speed :(

Can I ask a question, assuming your engine and tracks are maxed; How do you scout, do you flank, follow another light tank, etc?

Ok my leet scouting is simply this; charge through the middle. What noob you gotta flank you fucking scrub. The problem with flanking is multi facet.

1. You out run the td's and mediums/heavies with the guns capable of sniping out the guys you spot in the first place when you flank. Especially on maps that aren't straight forward, what I mean is that there is a mountain dividing the map or something similar.

2.TD"s, mediums and heavies always see you before you see them, their site range is better than your own. This alone doesn't mean flanking is bad but consider this, most of the time if you notice your team doesn't evenly spread out. Usually there are strong sides (areas where most of your team is heading) and weak sides (maybe a td/heavy tank or 2 with a medium or light tank is heading up that side). Now on  some maps you can kinda guess which side is the strong side, for example lakeville (or something like that) has a town on one side, a narrow mountain hilly path on the other side and a super narrow mountain-and-cliff middle. Needless to say most sane people choose to go through the town. This map is notoriously bad for light tanks for 2 reasons. One you the only other choices you have are 2 narrow/hilly paths that greatly reduce your speed and the second reason is that your always funneled to the enemies strong side.

Why the strong side is bad? Your a scout remember the more red dots the better? Right in goal, wrong in practice. Consider this, they can you see before you see them, before your radio can send back their positions, if they see you that means everyone sees you. that means you have as many as 10 guns aiming at you way before you even spotted one of them. You can count on 2 people missing 70mph, you can count on 3-4 people not getting any significant shots in when they first see you at a distance. But 10 people shooting at you from 10 different angles? Tracks down, engine failure, we're on fire, explosion. All this before you see even one dot. Hell if their team is smart they would stop advancing for a second to let your radio stop transmitting. So you just died, your team didn't see shit, and now you've gained exactly 200 cash for your effort bravo.

3. 1 out of 3 times you can manage significantly scouting the 10 tanks coming from the right. But that's luck on your part, you don't have the armor or the health to take that much damage from that number of light tanks hitting you at once, let alone that number in mediums, heavies, and td's spamming 50-100 caliber shots (and won't you see the people doing it and hence die in vain). The middle is perfect for the scout;
  •  No guessing which side is the strong side, I can count of at most 5 people still holding the middle ground, since the number of angels the shells are coming from is drastically reduced the chance of track failure is also reduced (however since your armor is still shit, you can easily be taken out by a big ass td gun, be sure to maneuver after you spot it, reason being you can make him miss, and even if he hits you before you see him the shot is going to hit the front plate most likely and not the side or a track where there is less armor and more importantly increase chance of track failure.).
  • My spg's rarely flank or move very far from the middle.
  • Since you can actually make it the end of the map alive sometimes, it allows you to either A. flank the tanks still fighting your friendly tanks or start capping and force the bigger guns off the frontline. Don't be mistaken most of the time you do die, but you its usually after scouting 1/3 of their team and/or pulling people away from the active fronts. You would be surprised how many mediums would tear away from the pack to deal with only and end up losing the game because they made their strong side significantly weaker.


I'm leveling up my Luchs right now with a single engine upgrade.  It's very slow going.  The tank takes forever to get up to 60mph.  I'm also leveling up the tank in the normal line also.

So little experience per battle.  I can't get out into the field to scout because I move so slow.

the luch gets better but...it plays like a medium tank without the guns, armor, or even the pzIII speed...overall your only real chance is to hug a small contingent of medium tanks and td's and use your speed to help draw some fire while the td's do all the work. you can do some effective light tank hunting but stay away from a-20 and leo. Eventually the luch gets enough speed to actually scout as you level the crew but he is a poor one due to speed. I got pretty good with it but sold it for a medium tank pronto.

Medium tanks seem to get more experience per battle, i think that is due to staying in the fight longer than anything.

I created a channel called 'Bat Country', password is 'robots' if people want to hang out. We're doin countdowns so we (3 of us atm) usually all get in the same game.

You guys use vent?


Title: Re: World of Tanks
Post by: kildorn on July 18, 2010, 04:07:54 PM
I just want to buy armored plates for my tracks. Seriously, missed arty is the leading cause of dead BTs.


Title: Re: World of Tanks
Post by: kildorn on July 18, 2010, 04:12:01 PM
The point of scouting from the flank is pretty much that if I don't outrun my support too badly (sit and wait a bit if you are), you wind up with a lot of TDs turned to face you, and taking a TD round to the side/back. Basically, people spend more time trying to hit the crazy scout than the dangerous targets just out of sight range.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 04:32:43 PM
I just want to buy armored plates for my tracks. Seriously, missed arty is the leading cause of dead BTs.

I would to but the cost would be ridiculous, can you imagine how much they would charge to give tracks 75mm round protection? My number one cause of death as a bt-7 is a td round entering one side of my tank and exiting the other side.
 
The point of scouting from the flank is pretty much that if I don't outrun my support too badly (sit and wait a bit if you are), you wind up with a lot of TDs turned to face you, and taking a TD round to the side/back. Basically, people spend more time trying to hit the crazy scout than the dangerous targets just out of sight range.

The only problem is, that at best your going to see 2-3 targets, at worse your dead by the 4th target. At that point you no longer gain points for scouting because the mediums behind you have better site range. Also constantly reducing your speed just nets you a td round. After playing several rounds as a medium tank, i'm much better suited for flanking, flanking doesn't mean you walk to the far side of the map encountering no resistance than magically behind td's and artillery. Some maps encourage large parts of your army hitting large parts of their army, in which case your little armor little health is going to net you a death without gaining any points for it. I reckon I die more from people missing/spamming than people actually aiming for me when i'm part of the big flank party. Mostly because i'm upfront and random 100mm round will instant gib me. As a medium more armor means more resistance to spam, bigger gun means i can fight back. Fighting back is the epic flaw of the light tank, especially the bt-7, a light tank can't fight back in a big fight dominated by mediums and heavies in front with very little chance of being just fast enough to hit their sides or back. Historically light tanks stopped being made a long time ago for that reason lolz.


Title: Re: World of Tanks
Post by: Der Helm on July 18, 2010, 06:39:21 PM
Is there any reliable way to hit a moving target ? I can't for the live of me figure out how you "lead" in this game. Those pesky light tanks are damm hard to hit and don't even get me started about engaging medium tanks.

Which reminds me...

I also think that the first medium tanks are really hard to play with. Everything seems to have better armor than me. With 1 russian and 1 german tank, I barley scrape together 1k credits per game (after deducting costs for repairs/rebuilding my tank from scratch).


Title: Re: World of Tanks
Post by: Ratadm on July 18, 2010, 06:48:02 PM
So I got the Hummel and I have to say its great except for the fact that every light tank and fast med tank feels like it's hunting me.  Also $1000 a shell kind of stings.

The first german med tank is interesting to play, I generally use it like something between a scout and anti scout/artillery.  Nothing quite like taking out those small tanks that annoy me so much oh my spg.

I've also come to hate the leopard with burning passion.  They're fast, accurate and do great damage and even give my med tank problems with bounces and are a nightmare on my spgs.


Title: Re: World of Tanks
Post by: Der Helm on July 18, 2010, 06:52:56 PM
Next question... ( :awesome_for_real: )

Which weapon should one pick ? Always the biggest caliber ? Best penetration ? Reload time ?


Title: Re: World of Tanks
Post by: Hoth on July 18, 2010, 07:39:25 PM
Depending on your current role on the battlefield I would say. If you play tier 5+ and try to mess with the heavies I would recommend getting the gun with the highest penetration and damage possible to even have a chance to damage behemoths like Tiger II or Ferdinand.

If you plan on hunting down SPG with a lighter tank, like BT-7 or LeopardLuchs, you maybe want a gun that hits often and reliable for these fast strafingruns through the opposite startingzone.

You can see the stats of the tanks by doubleklicking on then when in the techtree, just take a look how much penetration you need to go for your designated target and choose the appropriate weapon for the job.  And if you encounter a target your gun can't penetrate, use HE ammunition and aim for the tracks. The splash of the HE can do severe damage to internal systems even though the ammo can't go through the armor.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 07:53:07 PM
Oh so that what HE rounds are for lolz.


Title: Re: World of Tanks
Post by: Der Helm on July 18, 2010, 07:57:45 PM
Sound advice. A shame that I am at work right now. (Damm nightshifts)


Title: Re: World of Tanks
Post by: Hoth on July 18, 2010, 08:03:44 PM
They are pretty good versus squishy targets like the russian SPGs with their open gunner areas on top too. Just pump a few rounds of HE with a flakcannon into these and they go down fast and easy. No need for a big cannon.
HE also causes all sorts of "debuffs" like crewdamage and broken internal systems. If something hits you and you get multiple systemfailures it was most likely HE, if a hit just chews away a big portion of your health it's AP.


Title: Re: World of Tanks
Post by: Jherad on July 18, 2010, 08:08:55 PM
Currently playing in a fully upgraded KV, working towards raising the (insane) cash for a KV-3. What is slightly irksome at the moment is that some higher tier tanks are just flat out worse than their predecessor.

My KV is worse than my T-28. Their crew training is about the same (low 80s), both have full grades, and though the KV has the edge on penetration and damage, and slightly better armour, its reduced speed, agility and turret turn speed is too much of a penalty. Still just treading water financially with the KV (repair and ammo costs are huge), whilst I make good returns on the T28. Hoping for something special with the KV-3.

Addictive game though - I hope premades and random pugs are kept seperate come live.


Title: Re: World of Tanks
Post by: Draegan on July 18, 2010, 08:16:56 PM
Playing a Augf A and a Luch and this game become terrible.  I can't penetrate any armor and I often get 1-2 shotted. 


Title: Re: World of Tanks
Post by: Jherad on July 18, 2010, 09:24:02 PM
Playing a Augf A and a Luch and this game become terrible.  I can't penetrate any armor and I often get 1-2 shotted. 

Get out of tier 3 asap. They're all terrible. Keep playing alternatively with your recruit tank for fun, and extra cash - as soon as you can make the jump to tier 4, things become fun again. Yes, I know, that's a bad design.


Title: Re: World of Tanks
Post by: Amarr HM on July 18, 2010, 09:28:11 PM
The BT-7 and Luchs have slightly better mobility than the A-20 and Leopard, but the Leopard and A-20 have guns that can do damage and a bit of armour. I just used Gold to exchange XP to skip to the Leopard.


Title: Re: World of Tanks
Post by: Engels on July 18, 2010, 10:43:30 PM
I think it was Hoth that was saying that a mid-tier grouping is in the works, which makes sense. The path from tier 3 to tier 5 is a road of humiliation and tears, mixed in with a 'omg, I manage to survive' moments.


Title: Re: World of Tanks
Post by: Draegan on July 19, 2010, 08:04:52 AM
I just converted all of my gold to get a Leopard.  Gonna play that tank with my Ausf A.  It'll be a few days until I can get the first medium tank.


Title: Re: World of Tanks
Post by: DLRiley on July 19, 2010, 08:42:04 AM
I just converted all of my gold to get a Leopard.  Gonna play that tank with my Ausf A.  It'll be a few days until I can get the first medium tank.

Just bought my tier 6 medium tank PIV  :drill:. I forgot it wasn't a light tank so at 40mph i was the first thing the enemy saw  :awesome_for_real:. Spent 100,000 on crew training.


Title: Re: World of Tanks
Post by: Bandit on July 19, 2010, 10:13:08 AM
This game has consumed me....I love it.

Just picked-up an A-20 late last night, but I have been mostly slugging through with my TD Hertzer.

A lot of the charm from this game for me is the quick turn-around to get into a battle, and back in a battle.  No more than a minute to login and join a battle, and after dying...exit battle, choose tank and fighting in a another minute.  Obviously a critical mass of users needed for this to continue.  I think the entire weekend there was always about 1,500 to 2,000 users online.

How long does this beta last?


Title: Re: World of Tanks
Post by: Amarr HM on July 19, 2010, 11:17:07 AM
The Su-26 wins the arty vote for me, in most games I can own the field once I get some form of protection or get some good shots on the fast scouts and take em out early.

Few reasons why you should use it over the other arty, also why I haven't bother training up the next tech -

Better profit margins. The best gun has ammo which costs only 150 credits a shot and does 270 damage every 7.5 seconds so DPS is 36. By comparison the SU-14 and Hummel DPS works out as 55-56 (admittedly with better penetration), but the ammo costs a fortune.

Higher ROF, this means you have a better chance of tracking that Leopard tearing up the flank.

It's small so easier to hide. If you get the camo upgrade & 100% crew, with camo bonus, you will basically be a tank-ninja.

360° turret, you can track and kill scouts while running away from them. Also you can zone in targets across the map while moving towards cover & waiting for the gun to reload.


Title: Re: World of Tanks
Post by: veredus on July 19, 2010, 12:31:27 PM
Is there any reliable way to hit a moving target ? I can't for the live of me figure out how you "lead" in this game. Those pesky light tanks are damm hard to hit and don't even get me started about engaging medium tanks.

If possible wait for them to turn so they are moving straight away from you (or close to it at least). Least protected area and nice easy shot then. Or if they are doing circles in your back line spotting you for their arty, ram em. You'll probably die but it is very satisfying. Also I never try to aim for tracks, I just use the right click auto follow and it hits where it hits. When I try to aim manually I typically miss very badly.

If you can right click and auto target it, shoot at it. No matter how far away, specially if they are not moving. I get a lot of kills like that in my TDs. People sometimes freeze up when they can't figure out where the shot came from which lets you get another shot or two in. You can hit from very far away too.



Title: Re: World of Tanks
Post by: Dark_MadMax on July 19, 2010, 12:52:52 PM
Tier3 tanks , like others mentioned  are " get out of there ASAP" tier.  Its best to level it fast by suicide rushing enemy spawn  (you  at least will get scout XP).
Tier4  are ok as scouts , (pz3 and a20), nothing else. t28 with upgraded gun is capable  of damage but way too squishy and way too big of a target. Tier5 is where you legitimately start posing a threat. t34 is imho insane tank
you can damage most of the tanks you can see on the field with great dps and is very fast and nimble. Ultimate medium scout tank imho.  
Pz4 with upgraded turret/gun while very squishy and poorly maneuverable is still capable due to awesome gun (very precise, great penetration)

Tier6 is probably last tier you can actually make more than you lose without premium account t34-85 ,vk3601h and vk 3001p are all very capable tanks with guns good enough to hit biggest enemies in game,

I personally stopped at that tier (at least till I save fo  a month of premium) as while I had enough money to buy tier7 I figured repair costs are not worth it . I spent money on equipment instead (anti he armor and faster aiming).
Plus I have 100/110 crew on my Vk3001P and I routinely rack 3+ kills.  and  can damage any opponent so I dont really have that need to upgrade

Can't comment on the heavy tanks but from what I seen IS3 and up are extremely hard to kill and are very dangerous.


Title: Re: World of Tanks
Post by: kildorn on July 20, 2010, 05:02:31 PM
Interestingly, the tactic of the week appears to be "back your tank up against the battle edge so you can't be flanked/circled by light units" with TDs and SPGs right now. Basically, you can wedge yourself into a spot where scouts are just sitting ducks because they can't avoid your fire arcs due to the zone boundary.

A little leeway on that solid line would be nice.


Title: Re: World of Tanks
Post by: penfold on July 20, 2010, 05:23:24 PM
Why the strong side is bad? Your a scout remember the more red dots the better? Right in goal, wrong in practice. Consider this, they can you see before you see them, before your radio can send back their positions, if they see you that means everyone sees you. that means you have as many as 10 guns aiming at you way before you even spotted one of them. You can count on 2 people missing 70mph, you can count on 3-4 people not getting any significant shots in when they first see you at a distance. But 10 people shooting at you from 10 different angles? Tracks down, engine failure, we're on fire, explosion. All this before you see even one dot. Hell if their team is smart they would stop advancing for a second to let your radio stop transmitting. So you just died, your team didn't see shit, and now you've gained exactly 200 cash for your effort bravo.


Last night I actually charged down the flank in my Pz III Ausf, burst through some bushes at the top of the hill and found half the opposing team right in front of me. I flew through a cats cradle of shots and made it past them to the SPGs, and would have got one of them if it wasn't for the um...  T34 that followed me, and a Tiger, Jagdpanther and god knows what else lurking nearby. I made a nice 5200 creds in the short time I was alive though, my best yet.

It's a shame you can't buy GP yet.  I can't think of any game that's made me want to part with real money for an in-game item. I actually searched to see if was available yet. It's the best compliment I can give it I think.



Title: Re: World of Tanks
Post by: DLRiley on July 20, 2010, 09:10:23 PM
Why the strong side is bad? Your a scout remember the more red dots the better? Right in goal, wrong in practice. Consider this, they can you see before you see them, before your radio can send back their positions, if they see you that means everyone sees you. that means you have as many as 10 guns aiming at you way before you even spotted one of them. You can count on 2 people missing 70mph, you can count on 3-4 people not getting any significant shots in when they first see you at a distance. But 10 people shooting at you from 10 different angles? Tracks down, engine failure, we're on fire, explosion. All this before you see even one dot. Hell if their team is smart they would stop advancing for a second to let your radio stop transmitting. So you just died, your team didn't see shit, and now you've gained exactly 200 cash for your effort bravo.


Last night I actually charged down the flank in my Pz III Ausf, burst through some bushes at the top of the hill and found half the opposing team right in front of me. I flew through a cats cradle of shots and made it past them to the SPGs, and would have got one of them if it wasn't for the um...  T34 that followed me, and a Tiger, Jagdpanther and god knows what else lurking nearby. I made a nice 5200 creds in the short time I was alive though, my best yet.

It's a shame you can't buy GP yet.  I can't think of any game that's made me want to part with real money for an in-game item. I actually searched to see if was available yet. It's the best compliment I can give it I think.



I didn't say it doesn't happen, just that it happens rarely. most light tanks go from red to grey the moment one dot appears during a flanking maneuver. too easy to blow up a track when everyone uses heat rounds.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2010, 08:15:34 AM
I am finding Tier 4 a bit of a challenge now.  The majority of battles are filling up with Tier 7-10 vehicles and my Hertzer shells are just bouncing off their armour for the most part.  I am still getting the occasional kill, but breaking up tiers would be an improvement for the game.   I am still playing as much as possible but it is tough to keep up with some of the hardcores and the gap is only helping them.

It seems tough to get any real sense of development plans, but I am eager to see how clans and territories play out. 


Title: Re: World of Tanks
Post by: Engels on July 21, 2010, 09:34:24 AM
Tier 3 and 4 are hard, but they don't last that long. Just keep at it and  you'll be in a Tier 5 TD in now time, and let me tell you, those fuckers can take out Tier 7 tanks from across the map. I fookin' hate them.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2010, 09:44:45 AM
I was actually getting very close to the German Tier 5 Stug III TD last night, but then on a whim spent the points on a crazy radio (700 m) and a more powerful gun.  I am in the same boat with my A-20, but in no rush to upgrade that as I enjoy my light tank zooming around at 70+.

So many possibilities for game modes - capture the flag, king of the hill, historical battles,  class battles ((all MS-1s would be cool), actual nation vs. nation.

Saw a funny on their forums - Someone asked if there would be french tanks, and another replied that french tanks have one gear forward and 5 gears in reverse  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on July 21, 2010, 11:31:40 AM
Saw a funny on their forums - Someone asked if there would be french tanks, and another replied that french tanks have one gear forward and 5 gears in reverse  :awesome_for_real:

An old German tanker told me a similar joke about Italian tanks.  He said they were harder to drive than German tanks because they had 1 forward and 6 reverse gears.


Title: Re: World of Tanks
Post by: Sparky on July 21, 2010, 12:32:46 PM
This is the first online action game that's really grabbed me in years.  Think it's the underlying tactical layer that keeps games interesting; you have to out think your opponent as much as out shoot them.  Been clicking the next turn button harder than a Civ 4 session.  Once they add the promised clan war stuff I may have to install a commode.


Title: Re: World of Tanks
Post by: Engels on July 21, 2010, 12:40:14 PM
Last night I saw what a good player can do with a Tiger. He pwnt 10 tanks and won the game for us, last man standing. The last 5 tanks he took out on his own, everyone else in the team dead. He had to be very cautious and dextrous, positioning the other Heavy tank between him and the 2 TDs trying to shoot him.

Most heavy tank players aren't all that, this guy was the bomb.

Oh, and the 1 forward gear 6 reverse gears joke I heard as a kid and it was always the italians, not the french.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2010, 12:51:55 PM
Been clicking the next turn button harder than a Civ 4 session.

That's pretty much what I was thinking - "Just one more battle" has turned into some late nights with early rising for work.  Vicious.


Title: Re: World of Tanks
Post by: Typhon on July 21, 2010, 02:28:38 PM
Last night I saw what a good player can do with a Tiger. He pwnt 10 tanks and won the game for us, last man standing. The last 5 tanks he took out on his own, everyone else in the team dead. He had to be very cautious and dextrous, positioning the other Heavy tank between him and the 2 TDs trying to shoot him.

Most heavy tank players aren't all that, this guy was the bomb.

Oh, and the 1 forward gear 6 reverse gears joke I heard as a kid and it was always the italians, not the french.

Same here, Italians.  Also,

Q: Why did the Italians install rearview mirriors in their tanks?
A: To watch the War


Title: Re: World of Tanks
Post by: Tmon on July 21, 2010, 03:44:34 PM
I'm having a blast with this game and I can even see that I might actually break down and spend a few bucks on it from time to time.  As a semi dedicated AT gun guy I really want them to think about putting this guy in http://media.moddb.com/images/groups/1/3/2074/T-28-3.1.jpg if they do the Americans.  105mm main gun and a foot of armor.


Title: Re: World of Tanks
Post by: kildorn on July 21, 2010, 05:22:08 PM
I'm having a blast with this game and I can even see that I might actually break down and spend a few bucks on it from time to time.  As a semi dedicated AT gun guy I really want them to think about putting this guy in http://media.moddb.com/images/groups/1/3/2074/T-28-3.1.jpg if they do the Americans.  105mm main gun and a foot of armor.

The T28 is intended (tier 8 american TD, the american TD line is not going to be avail on release)

And I fully agree that the tiers need more breaking up. And I don't buy the "but waah, no lights in high tier!" bullshit, because the lower tier mediums scout nearly as well, and if you want high tier lights you either need the tiers to be less rock paper scissors (you can make a fight of a 1-2 tier difference, but not much of a fight around a 5 tier difference..), or make some damned higher tier lights that can compete.

Because nothing spells suck like a match coming down to tier 3 lights vs a heavy camping the cap point.

The other thing that would make lights a bit better would be less instant track loss on ramming. I've seen a lot of first tier mediums running ramming duty on scouts lately, since they're pretty much just as fast and will take nearly no damage from it.

Basically: game is a TON of fun. Tier 3/4 can completely suck. Historical campaigns MAY also fix this (they sound fun as hell)


Title: Re: World of Tanks
Post by: Modern Angel on July 22, 2010, 06:07:04 AM
There's actually been some serious noise about them adding a third tier in the middle to help out a little bit.


Title: Re: World of Tanks
Post by: Draegan on July 22, 2010, 10:14:26 AM
That would help a lot.  My Tier 3 and 4 tanks feel like fodder at this point.


Title: Re: World of Tanks
Post by: Engels on July 22, 2010, 01:04:43 PM
They might have to rethink some other things, tho. A tier 3 TD or a SPG are monumentally lethal to a Tier 3 tank. They seem to be designed to do at least marginal damage to Tier IV and above.


Title: Re: World of Tanks
Post by: kildorn on July 22, 2010, 08:00:08 PM
Man, I completely outplayed a ferdinand (three HE to the tracks, two AP to the rear) and did 4% damage with a T-34.

The tiers are kinda messed up power differential wise.


Title: Re: World of Tanks
Post by: Amarr HM on July 22, 2010, 08:59:27 PM
Nice I like taking out TD's, they are sneaky bastards, just got a T-34 myself.


Title: Re: World of Tanks
Post by: Numtini on July 23, 2010, 09:00:46 AM
Just a note that I had no interest in this game, but all the kool kids in goonfleet were playing it so during the x hours we sat on an op doing nothing I downloaded it.

I've only played a few games, but it seems like a lot of fun. I don't play FPS very much because I am just not into the bunny hop circle strafe twitch thing. The slower pace is for me the best part of the game. Since I view it as an FPS, not an MMO, I don't really see that there is any grind.


Title: Re: World of Tanks
Post by: Sparky on July 24, 2010, 12:11:45 PM
Not sure if it's been mentioned yet but the tanks you can buy with gold are crap.  Save your money for premium and you'll be flying up their tiers anyway.


Title: Re: World of Tanks
Post by: Tmon on July 24, 2010, 06:35:19 PM
I have to say there is something deeply satisfying about killing a KV3 with a HEAT round to the side from my Hetzer. 


Title: Re: World of Tanks
Post by: Jherad on July 25, 2010, 02:54:18 PM
Got my KV-3 - that's a nice improvement on the KV. I make money on pretty much all matches now, thankfully.

One oddity is the ammo costs. My 107mm gun (that I carried over from the KV) ammo costs 270 per shell. I tried upgrading to the 122mm gun, and the ammo costs jumped to over 1k each. Became seriously not worth using, as the 122mm has only a slight improvement on damage and penetration, but fires at half the rate (ie is a net DPS loss). I have to basically ace the match by myself to make a profit using the 122mm gun (which with such a low fire rate is harder to do than with the slightly weaker gun).


Title: Re: World of Tanks
Post by: Sparky on July 25, 2010, 02:59:32 PM
The 107mm is such an ownage cannon you don't really need to upgrade.  It turns the KV from a credit pinata into one shot death on wheels so suits a higher tier just fine too.  But the turret upgrade is well worth investing in.


Title: Re: World of Tanks
Post by: Amarr HM on July 25, 2010, 06:27:29 PM
Yeh that one shot cannon on the KV is insane I got hit by one the other day in my T-34, luckily it tracks like shit.


Title: Re: World of Tanks
Post by: kildorn on July 25, 2010, 09:17:06 PM
The team determination system is.. broken.

One team: 3 arty, rest medium tanks.

Other team: 8 TDs, 4 Heavies, 2 Arty, and a light.

Yeah, this will end.. well.


Title: Re: World of Tanks
Post by: Numtini on July 26, 2010, 11:19:09 AM
B 0.5 patch notes are up and the team system balance is one of them items.

Joining a battle as a small team is on a possible list.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2010, 11:44:18 AM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.


Title: Re: World of Tanks
Post by: kildorn on July 26, 2010, 12:23:16 PM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.


I have the same issues wrapping my head around my T-34. Perfect shot against a stationary target, 5 misses and I can't fathom where the rounds went. The I take a shot a good 2 seconds before a friendly will enter my firing lane, and 2 seconds later, TK at medium range. And a 150ms ping :(

It feels less like the cannon and more like the game, unless medium tank rounds travel at sub heavy tank speeds.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 26, 2010, 01:06:21 PM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.

Use autoaim at distance.  Its really warpy and only autoaim deals with it semi reliably. At close I switch to manual (because strangely enough autoaim sucks at close)


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2010, 01:15:42 PM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.

Use autoaim at distance.  Its really warpy and only autoaim deals with it semi reliably. At close I switch to manual (because strangely enough autoaim sucks at close)
I use it at a distance, i hate to though, i mean i feel i'm a pretty reliable shot at a distance if i can gauge the travel time of my shell, bullet drop and velocity of target. Which is something that bugs me since the shell speed is always off unless i'm using the highest tier gun available it seems. yeah auto aim at close range is not only incredible bad but down right retarded since it always picks the areas where shell bounce off is most likely to occur. Its a  :ye_gods: moment when you see a light tank tank a 75mm round from your medium tier 5 tank when my a-20 with manual aiming can put a shell halfway through the same light tank in one shot....


Title: Re: World of Tanks
Post by: Engels on July 26, 2010, 03:07:47 PM
Well, the higher end medium tanks are a compromise. Heavier armor, higher penetration at the sacrifice of speed and mobility combined with slower loading times for ammo. Its perfectly acceptable to me to go back and just specialize in light tank warfare. A player in a Leopard that knows what he's doing can be a complete nightmare for the enemy's rearguard.

I play my Panzer V as a support vehicle. I do not rush the front. I stay midway, try to pick off scouts, but in general, I'm playing a cat and mouse game with TDs and other slower tanks. They are ideal at whiddling away at the heavy tanks, since they are comparatively faster.

Another mistake is assuming that the higher penetration guns are better. The turret speeds go down, and although sure, now you can probably penetrate that JagdPanzer from the front, you still ain't gonna win that battle head on.

Its an interesting game that way. I've gone back to the first type of turret and equipped the top gun for that turret rather than taking the heavier slower turret and giving myself the biggest gun, simply because that particular turn I wanted to play scout killer rather than TD hunter.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2010, 03:24:01 PM
Well, the higher end medium tanks are a compromise. Heavier armor, higher penetration at the sacrifice of speed and mobility combined with slower loading times for ammo. Its perfectly acceptable to me to go back and just specialize in light tank warfare. A player in a Leopard that knows what he's doing can be a complete nightmare for the enemy's rearguard.

I play my Panzer V as a support vehicle. I do not rush the front. I stay midway, try to pick off scouts, but in general, I'm playing a cat and mouse game with TDs and other slower tanks. They are ideal at whiddling away at the heavy tanks, since they are comparatively faster.

Another mistake is assuming that the higher penetration guns are better. The turret speeds go down, and although sure, now you can probably penetrate that JagdPanzer from the front, you still ain't gonna win that battle head on.

Its an interesting game that way. I've gone back to the first type of turret and equipped the top gun for that turret rather than taking the heavier slower turret and giving myself the biggest gun, simply because that particular turn I wanted to play scout killer rather than TD hunter.

I hate the trade off currently, i mean i wanted a change of pace but jesus sniping off the 1-2 light tanks(and having to use auto-aim to even do that) that are brave enough to do their jobs verses being instant gibbed the minute a td lines his gun to the front of your armor? I traded speed and maneuverability for a tiny bit more armor, health and a crappier gun...i'm looking forward to the vk but unless i find some niche i'm happy with the pz5 is getting sold as scrap and i'm going back to gold farming with my 3 light tanks and pz3.


Title: Re: World of Tanks
Post by: kildorn on July 26, 2010, 04:06:45 PM
My issue with the Mediums isn't the reload speed (though it IS slow), it's that the projectile speed seems.. wrong for a high velocity tank shell. It feels like I'm shooting with a 900ms ping, or just flat out shooting something that isn't there at long enough ranges (the HE round doesn't land, no explosion behind the target to say it missed and hit HERE, it just feels like the shot... didn't ever register to the server)

This is only recent for me. Prior weeks of the beta, shooting has seemed fine to me. But the minute I got my T-34, it feels like projectiles aren't behaving right at all.

As for TDs: I'm fine with them being lethal (with a little more bracketing in the future, please!), but the Ferd is just ... silly. Medium tanks can't even penetrate their armor from behind. That's a little overboard, even if it WAS a mean tank in reality.


Title: Re: World of Tanks
Post by: Amarr HM on July 26, 2010, 04:59:37 PM
Not sure what gun you are using on the T-34 but you should use the 57mm ZiS, not the bigger 76mm that gun is terrible. Not sure what you saying about the Ferdinand it only has 80mm armour from behind & the majority of medium tanks have a gun that can handle that, sounds like you are setting your tanks up wrong. Also note the 100% crew really affects how your tank performs, SPGs go from impossible to play to awesome when the crew reach 100%.


Title: Re: World of Tanks
Post by: Engels on July 26, 2010, 05:02:42 PM
I've had some wierd aiming issues latetly too. Shots I could have sworn were a hit are a miss, and then a shot that looks like would be entirely off the mark 2  reports that I've obliterated the target.


Title: Re: World of Tanks
Post by: kildorn on July 26, 2010, 07:07:30 PM
Not sure what gun you are using on the T-34 but you should use the 57mm ZiS, not the bigger 76mm that gun is terrible. Not sure what you saying about the Ferdinand it only has 80mm armour from behind & the majority of medium tanks have a gun that can handle that, sounds like you are setting your tanks up wrong. Also note the 100% crew really affects how your tank performs, SPGs go from impossible to play to awesome when the crew reach 100%.

80mm at anything other than a direct 90% hit pretty much means "anything under tier 7 go home" due to attack angles and penetration. You're going to bounce, bounce, bounce the day away. Plus, they all seem to throw the +15% armor on the ferds.

Anywho, terrible gun or no, me stationary, enemy stationary, "miss" radius icon completely within the tank... miss. That's my issue lately. I can handle "my aim is bad on moving targets", but I think something's amiss when what was a trivial shot in recruit tier becomes "where did that shell even LAND?" on my t-34.


Title: Re: World of Tanks
Post by: Amarr HM on July 27, 2010, 07:23:09 AM
I have similar armor on my VK3601 as a Ferdinand and TIV/V tanks penetrate that what feels about 80% of the time. In fact I got one shotted by a PZIV yesterday with HE ammo, my tank went on fire and just crumbled. T-34 can penetrate 112armor with the 57mm gun.


Title: Re: World of Tanks
Post by: Tmon on July 27, 2010, 10:04:48 AM
I wonder how many team kills happen because people don't know they can change the round loaded in their gun by hitting the ammo button twice? I've been hit a couple times by guys who fired to change their loaded round just as I rolled in front of them at the start of the game.  The game would definitely benefit from a short tutorial on how to handle your tank. 


Title: Re: World of Tanks
Post by: Jherad on July 27, 2010, 10:16:09 AM
Just played a game in my little backup T-28, and I decided to watch after I died to see how the Ferdinand on our team did - he was taken apart pretty easily by a Leopard, and Pz III/IV with HE running circles.

Without support, big vehicles always lose to a pair of smaller agile vehicles given similar skill, close range (with room to maneuver), and HE shells. Catch fire, and it's all over but the singing.

Fakeedit: Is THAT what they're doing Tmon? Sheesh yeah, I've seen that a few times - I'd always assumed people were messing around, playing 'kill the Leichttraktor'.


Title: Re: World of Tanks
Post by: DLRiley on July 27, 2010, 11:39:43 AM
That or HE rounds are overpowered currently.


Title: Re: World of Tanks
Post by: Jherad on July 27, 2010, 12:29:11 PM
Well, yeah. I'd argue that they are, somewhat. I wouldn't want them to be completely toned down, but I think they could use a little adjustment. Make the smaller tanks work a little more for their big kill.


Title: Re: World of Tanks
Post by: Der Helm on July 27, 2010, 01:27:43 PM
So I got me a Hetzer. Upgraded tracks and engine. Which gun should I go for ? Stuk for "massive" damage or Puk for Penetration ?


Title: Re: World of Tanks
Post by: Tmon on July 27, 2010, 01:47:19 PM
I've been running around with the big gun and buying 10 or so HEAT rounds with my daily gold.  I haven't tried the other gun at all so have no idea how it compares.  The HEAT rounds do a number on just about anything you hit from the side and will take out most of the lower tier mediums from the front but, reloading is slow so you don't want to spend a lot of time sitting still while you are waiting for your loader.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 27, 2010, 05:04:35 PM
Got my panther yesterday.  It does feel kinda like grinding when you work for certain tier tank instead of just playing it as  a regular FPS. It doesnt help that stock panther is the worst stock tank  I played to date. Slow as hell, insane repair costs and worst of all I have to get 60k more xp to get it to the place it supposed to be.  I play  2-3 battles in panther then 1 battle with 3001p in order to keep cash flow positive, on top of that  you get lots less xp as you would do in lower tier so that 60k is effectively 120k .

My advice - if you play casually stick with tier 6 and save for month of premium. Tier7+  are painful to play at times. and repair costs will drive you nuts at  tier 8+


Title: Re: World of Tanks
Post by: Bandit on July 29, 2010, 09:50:09 AM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII.  The mobility is far superior in the Stug and makes for more interesting gameplay.  I played more of a mid-row interceptor to pick off tanks with the Stug III and could move positions rather quickly.  In addition, the Stug could rotate much more quickly to avoid complete flanking that most TDs suffer from. 

Should be getting a Tier 6 Russian Medium T-34-85 this weekend, but I think I will take the advice above and not be too concerned about getting past tier 6 at this point.  Too much time investment for a beta.


Title: Re: World of Tanks
Post by: Engels on July 29, 2010, 09:38:31 PM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII.  The mobility is far superior in the Stug and makes for more interesting gameplay.  I played more of a mid-row interceptor to pick off tanks with the Stug III and could move positions rather quickly.  In addition, the Stug could rotate much more quickly to avoid complete flanking that most TDs suffer from. 


How far can you upgrade it, tho? Because with the default equipment, nearly all tanks are sluggish. I just got a leopard and it is super horrible compared to an outfitted luchs.


Title: Re: World of Tanks
Post by: Jherad on July 29, 2010, 11:21:57 PM
From the perspective of a heavy (KV3), Stug IIIs are pretty much ignorable when they're in front of me - and I can put them out with 1 or 2 shots, straight through their front armour. Jagdpanzer IVs aren't much better for firepower, but at least they can take a hit or two more, giving them time to approach me from a flank.

Now JagdPanthers on the other hand are scary. I have to be very careful how I engage them, as they can tear me up pretty handily.


Title: Re: World of Tanks
Post by: DLRiley on July 29, 2010, 11:30:55 PM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII.  The mobility is far superior in the Stug and makes for more interesting gameplay.  I played more of a mid-row interceptor to pick off tanks with the Stug III and could move positions rather quickly.  In addition, the Stug could rotate much more quickly to avoid complete flanking that most TDs suffer from. 


How far can you upgrade it, tho? Because with the default equipment, nearly all tanks are sluggish. I just got a leopard and it is super horrible compared to an outfitted luchs.

that fixes it up after you max engine and track. also helps to have 60% crew because for some reason you go faster as your crew levels up...


Title: Re: World of Tanks
Post by: Jherad on July 30, 2010, 01:09:24 AM
that fixes it up after you max engine and track. also helps to have 60% crew because for some reason you go faster as your crew levels up...

Move faster,turn faster, reload faster, aim faster etc. Crew levels affect pretty much everything - On the higher tiers its worth taking a good crew along with you to the next tank - you lose experience on them as you retrain, but still nowhere near as painful as starting a new crew from scratch. The difference between a 30% crew and a 100/110% crew is enormous.


Title: Re: World of Tanks
Post by: Bandit on July 30, 2010, 08:49:01 AM
I got to play around a bit more with the Jgpz IV lastnight.  My crew was already at 70+ as they were transfers from my StugIII and I have all the upgrades except one of my guns now.  The mobility isn't as bad as first thought, but it is still far less mobile than the stug.  However, as Jherad pointed out, the armor difference is substantial.  I took out two T-34s and a light tank on my own while they were trying to wail on me.  I just have to utilize a bit different strategy then I was using with the stug as getting flanked is more of a concern now...especially from better medium tank drivers ramming my tracks then circling around me.


Title: Re: World of Tanks
Post by: Engels on July 30, 2010, 11:30:02 AM
I'm loving my 60 mph leopard now. I got the top engine, now all I need is the higher turn tracks and I am gonna be a nightmare. Last night I just ran right into enemy camp at the start of the battle. Got so many enemies distracted trying to nail me (the 14th shot finally knocked me out) that the rest of the team knocked out at least 5 tanks from that alone.

I finally butt-rammed an SPG, just to finish off my kamikaze run. Tank, totaled. XP? 680, mostly on discoveries and occasional pot shots that landed. Worth it, imho.


Title: Re: World of Tanks
Post by: Numtini on August 02, 2010, 11:49:12 AM
I had an odd thought that given the limitations of the engine and all that, this is what warhammer should have been. Just the instances, make a lot more of them, and develop the player not just the character.


Title: Re: World of Tanks
Post by: Der Helm on August 02, 2010, 02:46:37 PM
God I hate the PzIII.  :heartbreak:


Title: Re: World of Tanks
Post by: veredus on August 02, 2010, 03:50:24 PM
I actually love my PZIII and got rid of my fully upgraded Leopard for a fully upgraded PZIII, just personal preference though. . Play it as a scout. It's a little slower then the Leopard but it has better armor, better traverse speed and faster turret traverse speed. Also cheaper to repair. Leopard is heavier though so much better for ramming SPG's.


Title: Re: World of Tanks
Post by: Amarr HM on August 02, 2010, 05:36:13 PM
Leopard has superior acceleration, it doesn't slow down as much while cornering.


Title: Re: World of Tanks
Post by: Jherad on August 03, 2010, 02:03:00 AM
Leopards are great little scouts - I'd definitely include a couple of them in a dream team. Sure, I can one-shot them - but I can one-shot pzIIIs too, and leopards seem much harder to hit, at least when they're not traveling directly towards me.

I'm having way too much fun with this game for a beta. Unless they completely screw things up before launch (heh), this is quickly becoming a no-brainer purchase.


Title: Re: World of Tanks
Post by: Kageru on August 03, 2010, 02:41:22 AM

Are they testing the territorial control part of the game? If it's got some actual depth to it (/laugh Global Agenda) it could really add to the game and make it a good challenge to Eve.


Title: Re: World of Tanks
Post by: Modern Angel on August 03, 2010, 06:37:59 AM
Yeah, it's coming from what I understand.


Title: Re: World of Tanks
Post by: veredus on August 03, 2010, 10:34:56 AM
Leopard has superior acceleration, it doesn't slow down as much while cornering.

Ya the leopard does accelerate faster but I found that if I need to accelerate to get away chances are I'm dead anyway. I found the PZIII to turn better but I could be wrong. It's tracks have better traverse speed and it's lighter so it should turn better too. The biggest thing though is the turret traverse speed of the PZIII. I feel I can actually get shots off in my PZIII while cruising past people. Load up with HE shot and you may not kill people but you sure can be annoying. I actually have starting using the manual aim a lot more, gotten decent at hitting people while going full speed.


Title: Re: World of Tanks
Post by: Engels on August 03, 2010, 12:47:16 PM
I've found that they hybrid III/IV is a great little tank. I do not run it, but I have been impressed by its versatility as both a scout and a light fighter against the other mediums out there. It is an ideal tank for home defense against the incoming scouts trying to take out SPGs.

I love the top gun in the Pz IV for its insane range, but the turret speeds and the slowness do not let it be an agile opponent against an incoming leopard or tricked out luchs.


Title: Re: World of Tanks
Post by: Simond on August 03, 2010, 01:54:46 PM
Bobblehead panzers are an atrocity against nature.  :angryfist:


Title: Re: World of Tanks
Post by: penfold on August 03, 2010, 02:16:43 PM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII. 

Once you put the upgraded suspension on you can install the top end engine and long barreled high penetration 75 you researched in the Stug III. I didn't sell the StugIII (as it's great) so didn't have upgrades spare but I think you can transfer them between tanks. You still need to find the 4k xp from somewhere though.  I was um'ing and ah'ing over putting the 88 in due to it's lower penetration than the 75 and wanting to save the 10k xp for the Jagpanther,  but went for it and haven't regretted it since. It certainly packs a punch.






Title: Re: World of Tanks
Post by: Engels on August 03, 2010, 03:09:38 PM
I'm about to get myself a VK3001H so that I can eventually get in a Panzer V. I don't think I'd enjoy the heavy tanks.

I currently cannot afford the VK3001H, however. Its 1 million dollars!


Title: Re: World of Tanks
Post by: Jherad on August 03, 2010, 08:45:34 PM
Just moved into a shiny new IS. Nice tank...

MUCH more agile than the KV-3, though uses the same guns (I still use the 100mm, due to the insane 1k cost of 122mm shells). Also has slightly less armour on the turret, but deflects quite a bit, presumably because of the curved surfaces. The lower profile doesn't hurt either.


Title: Re: World of Tanks
Post by: Engels on August 03, 2010, 09:42:13 PM
How are you guys affording these top tier tanks? I see at least three more days of gameplay before I can afford my next medium tank.


Title: Re: World of Tanks
Post by: Amarr HM on August 03, 2010, 10:08:17 PM
I saved up for a week of premium starting today.


Title: Re: World of Tanks
Post by: Jherad on August 03, 2010, 11:21:00 PM
How are you guys affording these top tier tanks? I see at least three more days of gameplay before I can afford my next medium tank.

Yes, as per Amarr - use and abuse the free gold for premium play. 50% extra XP and credits goes a long way.

Edit: Also, there are some tanks which are just really good for making money. Some people swear by premium tanks like the Churchill - they're not awesome, but are apparently incredibly cheap to repair and rearm.


Title: Re: World of Tanks
Post by: Sparky on August 05, 2010, 01:35:13 PM
Can we get the title amened  : Finally, I can be a TANK!


Title: Re: World of Tanks
Post by: Ozzu on August 09, 2010, 10:21:15 PM
The lack of more beta key giveaways makes me sad. I want to try this.  :heartbreak:

Nevermind. Found one.  :awesome_for_real:

http://www.shatteredcrystal.com/index.php/world_of_tanks

You have to add it to the cart and check out, but no payment info is requested at any point.


Title: Re: World of Tanks
Post by: Der Helm on August 10, 2010, 06:15:38 AM
Is there any information on armor thickness / weak spots out there I could access while in a battle ? I keep getting better at positioning myself, but still struggle with hitting enemy tanks where it counts.


Title: Re: World of Tanks
Post by: Amarr HM on August 10, 2010, 09:22:11 AM
Is there any information on armor thickness / weak spots out there I could access while in a battle ? I keep getting better at positioning myself, but still struggle with hitting enemy tanks where it counts.

This spreadsheet might help. (https://spreadsheets.google.com/ccc?key=tDB4StQc95B9otKPXRctCqA&authkey=CJm4jYgN#gid=1)


Title: Re: World of Tanks
Post by: Tmon on August 10, 2010, 09:49:12 AM
Flank shots and back of the turret shots are what I live for with my SU76 and its 57mm gun.  The game seems to take armor slope into consideration so tanks with angled armor will have more effective thickness than the raw numbers would suggest.  Aiming for the tracks is good for an immobilization but easier to talk about than to do in the heat of the moment. 


Title: Re: World of Tanks
Post by: Numtini on August 10, 2010, 11:40:23 AM
Have they said officially what features actually exist in terms of aiming points other than treads and directions and turret being separate?


Title: Re: World of Tanks
Post by: Der Helm on August 10, 2010, 04:57:17 PM
I want to believe!  :awesome_for_real:

On the other hand, if you could actually AIM for the ammo rack, things could get "interesting"...


Title: Re: World of Tanks
Post by: Jherad on August 10, 2010, 07:45:17 PM
I am pretty sure there are critical spots on tanks that you can aim for, besides the tracks. I've had very good luck so far aiming for the viewport when facing an enemy's front - can result in some pretty major damage, though you have to be close to aim for such a small spot.

I can't guarantee that I'm not just getting lucky when I aim for areas like that, but it certainly feels like it is a weak spot.


Title: Re: World of Tanks
Post by: Jherad on August 10, 2010, 08:48:16 PM
Hey Bandit, what's your in-game name again? Forgot by the time it came around to adding you to my friends list.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Bandit on August 11, 2010, 07:55:34 AM
My username is Bravado.  I saw you a couple times after the fact rocking the IS.

I am playing this game more than I would like to admit.  I have a JagPanther (halfway to the Ferdinand xp wise), T-34-85 and a leopard.  Most of my effort now is working towards a T-44 which appear to be beasts on the battlefield.  

As much as I am playing I still am reluctant to play without a premium account as it makes the world of difference for higher tier tanks money-wise.

The tanks all have different hit zones front/side/rear/turret/tracks and apparently you can aim for an ammo rack.  In addition, most of those hit boxes account for slope in armour.  The tanks do not have a hit zone for the underbelly - as apparently this is difficult with the big world engine at this time.


Title: Re: World of Tanks
Post by: Engels on August 11, 2010, 09:41:55 AM
The T-44 is probably the most dangerous all around tank out there. Tough as nails and quite agile. If I run into one, I count myself lucky if I dent him a few percent before I assplode.

I'm currently running a VK3001H, a PIV, a Grille and a StugIII. Going to be working towards a PV on the medium line. Not that interested in the large tanks.


Title: Re: World of Tanks
Post by: Amarr HM on August 11, 2010, 12:22:58 PM
The T-44 is a beast I got one a few days ago. It's highly versatile it can be used to take out small groups of tanks, it can solo the bigger tanks with long range support by out maneuvering their gun, it can also duck and cover quite well. It's also the most fun tank to play so far.


Title: Re: World of Tanks
Post by: proudft on August 11, 2010, 02:12:43 PM
Is 'spotting', as credited at the end of the battle, something that you do automatically or is there some key to push or something?  I tried that 't' when hovering over someone but it said "proudft is Attacking a Whatever" and I was all HEY IM JUST PEEKING.   The forums are a big mess, but I did wade through them for a bit to try and figure out spotting with no success.

Other impressions after, like, an hour:  The fleets of loser starter tanks looks like WWI in there.  I really like the turret indicator, I find that a clever solution, even though it is just like a flight-sim lagging gunsight, I suppose.  It runs surprisingly well on my aged computer.


Title: Re: World of Tanks
Post by: Bandit on August 11, 2010, 02:55:18 PM
You don't have to hit any key as a scout, just never ever stop moving (unless you have a juicy arty kill lined up)

Quote
Quick question on scouting xp. Do you get them when you actually send enemy positions to your teammates or do you simply get them for seeing them.
I.e.: Does the radio matter for xp?


You get some xp bonus when you discover enemy vehicle, not for sending their positions to your allies. Moreover you get some additional credits, if your teammate has damaged the vehicle "lightened-up" by you. These bonuses are not substantial.

In addition, I believe you get different xp for scouting based on tank type - SPG I believe give the most.

Quote
You will get experience for:

1. Damage to enemy tanks.
2. Critical damage to enemy tanks. The difference in levels between the tank is taken into the account. The higher the level of the tank you damage the more experience you'll get
3. For discovering an enemy tank, You will get more experience for discovering SPG than for a regular tank.
4. For "lighting up" enemy tank while your allies damage it from beyond their range of vision.
5. Bonus experience for destroying enemy tank. Only if you actually got the kill. The difference in levels between the tank is taken into the account. The higher the level of the tank you damage the more experience you'll get
6. Bonus experience for capturing enemy base. Applied only to the tanks in the "circle", not the whole team, proportionally to the time spent in the enemy base circle.
7. Bonus experience for restarting the capture counter by damaging enemy tank which is capturing your base. Experience is given in proportion to %HP you took off the enemy tank in your base circle.
8. Bonus experience if you stayed alive.
9. For "active battle actions" - shooting in some radius from the enemy and being in the radius of enemy fire. You don't get much but it still influences your experience gain.
11. The more your team damages the enemy the more experience each player on your team gets. Only damage to killed enemy is taken in account. Coefficient is not that big but still it's experience.
12. Bonus experience if your team wins: +50% to each player!

You will NOT get experience for:

1. Damaging ally tank.
2. Team killing.
3. Ricochet and "no penetration".
4. For receiving damage.
5. For receiving titles in the "hero of the battle". (except for "Invader", see #5 in upper list, and also "Defender" see #7 in the upper list).
6. No bonus experience for a draw! And of course none if your team lost.
7. The special bonus for "killing all enemy tanks" does not exist!


Title: Re: World of Tanks
Post by: proudft on August 11, 2010, 03:28:48 PM
Cool, thanks.  I actually killed someone in my little tin-cup.  It's a miracle.


Title: Re: World of Tanks
Post by: Jherad on August 11, 2010, 10:31:31 PM
Would really like to know where the ammo rack is located on various tanks - My IS got one-shot from 100% by a VK tonight due to the ammo rack instaploding, and I want to (deliberately) try and do that to others.


Title: Re: World of Tanks
Post by: Amarr HM on August 12, 2010, 01:35:17 PM
Would really like to know where the ammo rack is located on various tanks - My IS got one-shot from 100% by a VK tonight due to the ammo rack instaploding, and I want to (deliberately) try and do that to others.


There's a thread dedicated to this. (http://forum.worldoftanks.com/index.php?/topic/3688-tank-blueprints-and-schematics/)


Title: Re: World of Tanks
Post by: Jherad on August 12, 2010, 02:52:34 PM
Thanks! I guess it's just a case of aiming for the center of a side, and hoping - which explains why ammo racks get taken out so much given that's where I'd imagine most people aim. I might try going for the turret ring and main gun on heavies - that messes me up enough.


Title: Re: World of Tanks
Post by: Amarr HM on August 12, 2010, 03:54:55 PM
I generally auto aim cause I'm either sniping or whizzing around the place in a T-44. I switch to manual when it gets up close.


Title: Re: World of Tanks
Post by: Jherad on August 12, 2010, 10:19:55 PM
Right. I manually aim quite a bit, as there are frequently occasions when I have to stalk a heavy on the opposite team. Because the larger heavies don't usually die in one bang and I'm not particularly mobile, shot placement can be critical to success as things turn into a tit-for-tat slug-fest. Ideally the first one should be disabling in some way - although hitting the tracks does minimal hp damage. Also a good number of times where I'm manually aiming at a small piece of a tiger that is trying to hide just around a corner on an urban map.

For me at least, auto aim is absolutely useless if there is lateral movement relative to the target at any serious speed. Always misses, without fail, even though it tries to lead the target. I have to wait until the target turns (and momentarily stops lateral movement), or manually aim, and lead slightly more. Works well for sniping stationary targets though.


Title: Re: World of Tanks
Post by: Ozzu on August 13, 2010, 04:06:48 AM
I'm definitely enjoying the hell out of this game. The current focus of my enjoyment is piloting an arty. And there aren't many more fun things in this game than dropping into normal aiming mode in an arty and one-shotting a tank that happened to cross in front of you.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Amarr HM on August 14, 2010, 03:37:18 PM
Had two amazing games with the T-44 last night, first one in Prohoravka were I was left last man standing against a VK3601, 2 Tiger Is and an SU-100, worst part was I had less than half my HP left 350 or so. I managed to take the first three out as they were nicely split into pairs, but it nearly went pear shaped when I went to final showdown with the last Tiger who had 100% health. After a minute of circling and shooting his side armour he changed his turret direction and caught me off guard managed to land a dying hit, but when the dust settled I was somehow still alive & barely had 5 hp to my name, luckily my next shot put his lights out. With heart in mouth I looked up my new record 9 kills & a not so paltry 2700 XP. :drill:

I didn't think could be bettered until I took on an AusfB on Himmelsdorf while the rest of my team were desperately trying to cap, that was just nuts, he was a fairly terrible AusFB driver but still really fun whizzing around him. I learned the trick is to not worry about maintaining a hi speed but corner really tight and watch his turret for any change in direction & then try not to run into the corners of the giant tank, thats the hard part due to the third person perspective. Interesting thing about the match was I was the highest ranked tank on our team and they had the AusfB with similar support.

What I really love about this game is it mixes a decent enough driving game with FPS style outlay and then the sticky content advancement of RPG/MMO. Basically driving a vehicle seems a lot more fun and challenging than bunny hopping to victory eg. Mario Kart. Also some of the maneuvers you can pull off feel genuinely satisfying, like using dead tanks as cover or timing a tight drive by when you get acquainted with the enemy reload time. Rushing enemy arty with a Leopard is also fun even if you don't make it back to base.


Title: Re: World of Tanks
Post by: snowwy on August 15, 2010, 09:35:06 PM
T-44 is OP, that simple. It has everything ; speed, deadly gun, decent armor, fast turret....those fuckers make my blood boil. Sadly i took the german side, or as it's also called, "Hlep, my ammo-rack is on Fire....AGAIN!"
Really wish they took out some of the randomness of module-failure. As it stands now i get frequent engine failures from frontal hits. Kinda takes some of the point out of keeping your rear end safe  :oh_i_see:


Title: Re: World of Tanks
Post by: Amarr HM on August 15, 2010, 10:26:43 PM
That's bollox it ain't op at all, for starter the gun isn't that deadly, in fact it has the worst gun of all tanks in it's class. I've seen Tiger IIs rack up 12 kills and 3k XP without a huge amount of effort (camping a hill or something), T-44 is really hard to drive well, it took me quite a while to figure out how to work it, target selection, approach angles, timing a drive by. Believe me I spent a lot of time really frustrated with the T-44 but once you get it sussed, it's a fun and rewarding tank to drive.


Title: Re: World of Tanks
Post by: Engels on August 16, 2010, 09:53:01 AM
You're comparing the gun on a Tiger II to a T-44? I think the comparable german tank would be the Panzer V medium.

I've seen a guy with moderate skill zoom into the back of an enemy base like a leopard, take out 6 tanks, including a few VK3001(H)s without batting an eyelash. Its OP dude. Don't get me wrong, I would be playing that T-44 right along with ya, but lets not think we're all that.


Title: Re: World of Tanks
Post by: Amarr HM on August 16, 2010, 12:41:25 PM
Ignorant much? The Panther uses the same gun as a Tiger II, oh and I wasn't comparing the guns I was comparing the abilities to own the field. Tiger II is actually a lot more powerful than a T-44, T-44 is somewhere between a Tiger I and a Tiger II in it's level of capability.  It can't go up against Tiger IIs or IS-3s without getting owned and it has a tough time against Panthers. T-44s are not an iWin button by any means, I have driven German tanks (I own a Tiger II) and T-44s suffer from ammo rack hits just as much. Though I do think the subsystem damage is a little worse on German tanks, there is definitely some fixing to be done next patch.

I know it probably came across as gloating I'm not an uber player by any means, a little better than average maybe. I was more trying to convey the fun I just had driving a T-44, after 300 games you would expect the early frustration to be rewarded at some stage. I mean only a few games later a T-43 wanders into our base on Lakeville takes me out solo and leaves me gritting my teeth. Players who say T-44 is overpowered are generally people who have not driven the thing. Get one you'll soon realise what I mean, they DEFINITELY aren't overpowered.


Title: Re: World of Tanks
Post by: Slayerik on August 17, 2010, 08:31:19 AM
http://www.curse.com/keys/world-of-tanks/default.aspx

More keys, until the 19th.


Title: Re: World of Tanks
Post by: Engels on August 17, 2010, 11:26:24 AM
stuff

Ya, ok, I shouldn't speak before I've actually driven one, but I just struggle to think that its as hard to drive and use a T-44 as most of the other medium tanks out there. Maybe I've just had the august experience of seeing only excellent drivers in the t-44s I've run across. Maybe everyone else in every other tank is a ham fisted spaz who can't control his turret for beans.

But it sure looks to me like the T-44 has very smooth controls, an omgwtf gun, and angled 'bounce off' armor that seems to a Tiger II.

I'm wondering how it stacks up to the Panzer V. I've only seen a few people playing a P V, and they seem quite agile too, but not quite as zippy as the T-44.


Title: Re: World of Tanks
Post by: Jherad on August 17, 2010, 01:19:51 PM
Speaking of excellent drivers... I think I might have seen you the other day Engels, and accidentally put a 122mm shell into your side whilst aiming at someone the other side of you.  :awesome_for_real:

Sorry about that! I'm pretty sure you survived the match.


Title: Re: World of Tanks
Post by: Engels on August 17, 2010, 01:53:01 PM
No sweat, in this game it doesn't matter much. You die you just pick another tank and go. In a way the game is -too- forgiving, since sometimes I just do stupid things cuz I'm bored. Like on that one map with the lake, you spend 5 munutes peering over the edge of your camp hoping some fool scout goes and reveals the enemy tanks behind a tree.

If you hit me with a 122 shell I musta been in my VK3001P, cuz I don't think any of my other tanks would have withstood it.


Title: Re: World of Tanks
Post by: Bandit on August 17, 2010, 02:26:04 PM
I am not too concerned with balancing of tanks, impossible task if you as me.  I love the variety of the tanks and their individual weaknesses/strengths.  I have been going back in the tech trees just to try out a few different models (luchs and leopard are FUN).  I am currently sitting with a KV (just picked it up at the end of the night), a JagPanther, and a T-43.  I had to sell some tanks I enjoyed just to get enough to afford the KV and T-43. 

My main issue right now is available cash. I have almost enough XP for Ferdinand, but I am sitting at about a 1,500 credits right now. 


Title: Re: World of Tanks
Post by: Amarr HM on August 17, 2010, 06:52:07 PM
Ya, ok, I shouldnt speak before Ive actually driven one, but I just struggle to think that its as hard to drive and use a T-44 as most of the other medium tanks out there. Maybe Ive just had the august experience of seeing only excellent drivers in the t-44s Ive run across. Maybe everyone else in every other tank is a ham fisted spaz who cant control his turret for beans.

But it sure looks to me like the T-44 has very smooth controls, an omgwtf gun, and angled bounce off armor that seems to a Tiger II.

Well I concede its definitely the best medium tank in that it's really mobile, but this for me is what a high Tier medium tank should be able to do. It's gun isn't really a great sniping gun so it forces you to find small groups of targets and rush them or do a drive by. Most of the time you get creamed doing this, but every so often you do everything right and it's fucking awesome. The Panther is a different playstyle in that it can snipe really well and penetrate most front armour, so it works better at cornering/sniping to soften up opponents before rushing and taking them on head on.


Title: Re: World of Tanks
Post by: Ozzu on August 18, 2010, 11:19:36 AM
The AT1 is such greatness. My crew is now approaching 100% in it and I just played a game where I scored 9 kills. I'm just going to use this thing to bankroll my other upgrades for a while. Good times.  :grin:


Title: Re: World of Tanks
Post by: kildorn on August 18, 2010, 08:09:56 PM
The AT1 is such greatness. My crew is now approaching 100% in it and I just played a game where I scored 9 kills. I'm just going to use this thing to bankroll my other upgrades for a while. Good times.  :grin:

I played a match last night with my bt2 against a pzII at close range. About two minutes of him missing (and hitting me ONCE to ammo rack me ><), and me bouncing shells off his rear armor constantly.

Recruit battles are hilariously fun diversions, I keep a pzII and a bt2 stabled just for them when I'm bored.


Title: Re: World of Tanks
Post by: Ozzu on August 19, 2010, 02:52:35 AM
I played a match last night with my bt2 against a pzII at close range. About two minutes of him missing (and hitting me ONCE to ammo rack me ><), and me bouncing shells off his rear armor constantly.

Recruit battles are hilariously fun diversions, I keep a pzII and a bt2 stabled just for them when I'm bored.

I've gotten a few steps up in the tech tree, but it seems like the moment you start getting thrown in with the heavy tanks, the entire game is different. No longer does 'Tank Destroyer' mean killing tanks. It means killing light tanks and some medium tanks and running from the heavies. I'm curious if that changes with the higher level tank destroyers. I'm assuming so, but if I'm going to be running from heavies from this point forward, I'm not sure I want to invest money in that particular line. You sacrifice quite a bit going that direction.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 07:53:49 AM
I played a match last night with my bt2 against a pzII at close range. About two minutes of him missing (and hitting me ONCE to ammo rack me ><), and me bouncing shells off his rear armor constantly.

Recruit battles are hilariously fun diversions, I keep a pzII and a bt2 stabled just for them when I'm bored.

I've gotten a few steps up in the tech tree, but it seems like the moment you start getting thrown in with the heavy tanks, the entire game is different. No longer does 'Tank Destroyer' mean killing tanks. It means killing light tanks and some medium tanks and running from the heavies. I'm curious if that changes with the higher level tank destroyers. I'm assuming so, but if I'm going to be running from heavies from this point forward, I'm not sure I want to invest money in that particular line. You sacrifice quite a bit going that direction.

Higher tier TDs hunt heavies from a distance (or close in if said heavy is kinda silly about where they wind up)

The tier issue is that there's a break in tier 3/4/5 or so where pretty much all the higher tier players will simply murder you with a look while you can at most do 1-2% to them with HE rounds. My SU-85 can dent anything but an IS3, though.

Heck, my t-34 vs a PzV was hilariously "I can out play you to no end, put 30 rounds into your rear, and you can still twoshot me in the end with 70% health left"


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 07:56:09 AM
The AT1 is such greatness. My crew is now approaching 100% in it and I just played a game where I scored 9 kills. I'm just going to use this thing to bankroll my other upgrades for a while. Good times.  :grin:

Damn, nice!

Also you should probably consider the German TD line, the Jagpanther and Ferdinand are pretty fierce.


Title: Re: World of Tanks
Post by: Ozzu on August 19, 2010, 08:03:24 AM
Higher tier TDs hunt heavies from a distance (or close in if said heavy is kinda silly about where they wind up)

The tier issue is that there's a break in tier 3/4/5 or so where pretty much all the higher tier players will simply murder you with a look while you can at most do 1-2% to them with HE rounds. My SU-85 can dent anything but an IS3, though.

Heck, my t-34 vs a PzV was hilariously "I can out play you to no end, put 30 rounds into your rear, and you can still twoshot me in the end with 70% health left"

I'm currently saving up for the SU-85. The SU-85B is almost useless though. I guess the SU-85 is when the Russian line of TDs become TDs again.


Title: Re: World of Tanks
Post by: Ozzu on August 19, 2010, 08:04:32 AM
Damn, nice!

Also you should probably consider the German TD line, the Jagpanther and Ferdinand are pretty fierce.

I've been basically all Russian to this point. Not real sure why. I guess the coin landed that way when I chose my first tank. Dunno. Either way, I definitely do need to check out some of the German tanks. They're definitely cooler looking. That's for damn sure.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 10:52:33 AM
Damn, nice!

Also you should probably consider the German TD line, the Jagpanther and Ferdinand are pretty fierce.

I've been basically all Russian to this point. Not real sure why. I guess the coin landed that way when I chose my first tank. Dunno. Either way, I definitely do need to check out some of the German tanks. They're definitely cooler looking. That's for damn sure.

I actually like the russian tank designs for the most part. The upper tier turrets on the Pz line are hilarious looking.

But the Su-85 is still a paper TD, but it at least has a good enough gun to put holes in things. The SU-85 is just tissue paper with an okay gun and a high profile. Just from working with other TDs, I don't see a huge leap between the 85 and the su-100 though. Every time I've gone hunting with one, we seem to be identical performance.

Currently my BT-2 is an xp siphon when I'm bored, my SU-85 generates cash really well (not being anywhere near the fight in a winning match means no repairs for a lot of kills!), and my new T-34-85 just sucks, because unupgraded tanks suck.


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 11:11:37 AM
Not only look cooler they seem superior to the Russian counterpart, the Jagpanther seems to be able to bounce a ridiculous amount of frontal shots when compared to the SU-152. The selling point for me would be the ammo costs (https://spreadsheets.google.com/ccc?key=tDB4StQc95B9otKPXRctCqA&authkey=CJm4jYgN#gid=4), the ammo for the best guns  on the SU-100/SU-152/ISU-152 are really steep when compared to the best guns on the same tier German tanks. SU-152 has got the best DPS of any tank in the game though.


Title: Re: World of Tanks
Post by: Tmon on August 19, 2010, 11:18:31 AM
I skipped the SU-85b entirely and instead got my SU-76 crew up to 100% and used converted XP to get to the SU-85.  The 57mm could at least damage most of the tanks from the flanks and rear and occasionally even finish off the odd pzIV and occasional heavily wounded KV.  I like my SU-85 and with the 107 it does fairly well although it doesn't have the automotive performance of the su-76.  I just wish I could learn to consistently hit crossing targets, the lack of tracers to show where your shots went makes it really hard to adjust or learn the proper lead.  I manage to hit crossing leopards just often enough to keep me trying.


Title: Re: World of Tanks
Post by: Engels on August 19, 2010, 03:05:45 PM
I'm currently leveling up my StuGIII and its a fun little vehicle. Its agile enough to track the motion of a circling high end medium or heavy, and can penetrate nearly all tanks cept the really high end ones, like a frontal hit on a JagD or a AusfB. Compared to my luck with the VK3001P, its a dream. My goal is to get in a Panzer V, but man, those VK3001/2 series are just a serious slog.

Oh, and another thing; I'm getting a bit sick and tired of these fuckers in the heavy tanks just lounging about till the end of the match to then come in and clean up. Meanwhile, the rest of the medium tanks have done all sorts of heroics to whittle down the enemy, but died in the attempt. Mind you, not all heavies do this, but enough of them do it that its annoying. Of course, they then rack up the kill shot points on the half damaged tanks that are left.

I know, I know, they're expensive to maintain in all that, but if you actually went into the heat of the battle and damaged a lot of tanks right out the gate, chances of your side winning would be far greater. I don't know how many times I've seen some 100% Tiger II trundle into the field when everyone else is dead, just to be chopped down by the 4 remaining tanks.

Ok, I'll stop complaining now.


Title: Re: World of Tanks
Post by: veredus on August 19, 2010, 03:48:28 PM
Ya that annoys me too. Heck I even follow the attack force in my SU-85, I feel like I help out a lot more being out there fighting instead of camping. It's a lot more fun too.


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 04:11:11 PM
Oh, and another thing; I'm getting a bit sick and tired of these fuckers in the heavy tanks just lounging about till the end of the match to then come in and clean up. Meanwhile, the rest of the medium tanks have done all sorts of heroics to whittle down the enemy, but died in the attempt.

Too many idiots rush off like maniacs expecting heavies to follow. When I'm in my Tiger II, I take a minute or two to survey the enemy positions and snipe stuff, if I move off too early it takes too long to readjust later. If my team gains an early upper hand I'll head straight for a manageable area of tanks where I have decent support or I'll plug a hole left behind by rushing maniacs. If I'm on the north part of Murovanka I always camp the hill behind the houses with my Tiger II, our whole team rushed off earlier even though I asked to defend cause the other team had a Ferdi and an AusfB (total imbalance). So anyway everyone died leaving myself and a JagPanther, who also stayed behind, against the AusfB, the Ferdinand and a KV, we camped the hill til they came out of the woods and we won. If we had gained upper hand I would have moved off my spot and helped to sweep up.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 04:21:14 PM
My Medium will go forth and slug it out after figuring out where our force is going (not going to lone wolf it in a t-34. That's suicide)

My TD will follow an attack force or a flanking force depending on the map. That horrible stupid map with the giant no man's land in the middle and the giant hill on the northeastern slope? Fuck that map. I'm sniping for the first two minutes then flanking with my TD and sniping down from the side. That map sucks, even if I do wind up with 8 kills on my SU-85 from it.


Title: Re: World of Tanks
Post by: Engels on August 19, 2010, 05:53:23 PM
Amarr, you're doing it rite. I'm not talking about you. I'm talking about active maps where there just isn't a whole chance of sniping. The city map, the railroad tracks/buildings map, and the lake/town map. I forget the names. After the initial scout rush, we all have a general gist of where the main force is going. If you're a scout that just got killed by a serious heavy (Tiger Is and KVs need not apply), then for god's sake, tell the team where it is. After that, yep, I do expect the heavies to engage wherever the top tank clusters are.

What ticks me off more is scouts who loiter in the base and don't do their thing. There are some excuses for it, like when everyone's rushed off and left a naked Hummel to be pinged to death by a couple of PIIIs or Leopards. Then a scout tank is decent defense, but I still prefer a PIV or a russian low medium for the job.

Kildorn, I loathe and detest that map too. Its like WWI in the trenches. Every move you make is a completely stupid crapshoot.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 05:56:11 PM
I actually had a run on that map where it wound up my t-34 vs an IS3 on the hill next to my base. And nobody in the freaking base even lobbed shells in our direction.

Got him down 30% before finally croaking, but dear god people: if he's within easy TD range and getting tracked left and right, put some shells in the heavy!


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 08:53:20 PM
Amarr, you're doing it rite. I'm not talking about you. I'm talking about active maps where there just isn't a whole chance of sniping. The city map, the railroad tracks/buildings map, and the lake/town map. I forget the names. After the initial scout rush, we all have a general gist of where the main force is going. If you're a scout that just got killed by a serious heavy (Tiger Is and KVs need not apply), then for god's sake, tell the team where it is. After that, yep, I do expect the heavies to engage wherever the top tank clusters are.

What ticks me off more is scouts who loiter in the base and don't do their thing. There are some excuses for it, like when everyone's rushed off and left a naked Hummel to be pinged to death by a couple of PIIIs or Leopards. Then a scout tank is decent defense, but I still prefer a PIV or a russian low medium for the job.

Phew :) I didn't really think you meant me specifically but I think sometimes people misjudge heavies. You also should remember heavies need the kills/damage much more than others to pay for their repairs and ammo.

Yeh sometimes watching other players is quite frustrating when you know they are just being a liability. One game a scout type tank was using my Tiger II as a moveable wall, he was also preventing me from rocking back & forward and I was getting eaten by snipers. I went to escape up over the gap in the trains and I saw him about to drive across my path which would have stopped my tank right on the crest getting me killed, so I popped him and drove off.


Title: Re: World of Tanks
Post by: Jherad on August 20, 2010, 08:50:44 AM
In an IS3 now - It feels fantastic.  :drill:

Much more of an armour upgrade than I thought it would be, and I can still make reasonable profit if I do well, with premium, though the pressure is definitely on to get multiple kills - the repair costs are becoming insane (ammo costs already are - 8-18k per match). I'm *really* looking forward to the IS-4, those things are beasts.

I too get annoyed when heavies camp for most of the match (apart from that one map with the massive no-man's-land zone), however I can understand it to a certain extent with the slower ones like the Ausf B. What *really* annoys me, and I see it MUCH more in the IS-3 now, is when all the mediums and lights hide behind the biggest heavy, and follow it in one slow-ass train. Way to negate your advantages. Makes me want to turn around and shell the closest, until they get the idea.

A heavy works best with good battlefield awareness (scouts!). If I turn a corner in my IS/IS3 to unexpectedly find myself in the middle of the enemy zerg, I'm going to a die a pitiful ineffective death.


Title: Re: World of Tanks
Post by: Engels on August 20, 2010, 12:46:14 PM
Ya, I hear ya both about using the heavies as cover. At the same time, its sorta in the job description to take the hits while the mediums whittle down the opposition around you. Its an unspoken rule, I think. Now, purposefully hiding behind a heavy to avoid a hit is pretty yellow, tho. What you should do, since chances are the enemy is focusing on the heavy, is to circle around and shoot the enemy in the rear. This is worth it, even if it means having to go around a building or city block.


Title: Re: World of Tanks
Post by: proudft on August 20, 2010, 12:52:52 PM
The grind from a BT-7 to a T-34 is kinda getting me down.  I'm about 2/3 of the way there on the experience after several days.  I figure I have about 6-8 hours left to go.  For some reason that seems like a lot in this game and I'm wondering if skipping the A20 was a bad idea.

I've been converting experience from my elite little tanks as available, but the BT-7 seems to bring in more overall.


Title: Re: World of Tanks
Post by: Bandit on August 20, 2010, 01:11:34 PM
The grind from a BT-7 to a T-34 is kinda getting me down.  I'm about 2/3 of the way there on the experience after several days.  I figure I have about 6-8 hours left to go.  For some reason that seems like a lot in this game and I'm wondering if skipping the A20 was a bad idea.

I've been converting experience from my elite little tanks as available, but the BT-7 seems to bring in more overall.


If your using "gold" to transfer experience between tanks, than it is definitely not worth it - the same goes for converting gold to credits.  Save all gold for premium accounts whether it be daily or a weekly.  Even if you play a couple of hours with the premium 50% bonus on credits and XP, then you are much further ahead than straight xp transfer or credit conversion.


Title: Re: World of Tanks
Post by: proudft on August 20, 2010, 01:13:35 PM
Oh, it's not much gold to transfer the xp.  I have like 800-something gold saved up, I guess I should do a few bonus days!  I sort of forgot that existed.   :grin:


Title: Re: World of Tanks
Post by: Der Helm on August 20, 2010, 04:06:44 PM
I bought the German heavy tank for 1250 gold....  :awesome_for_real:


Title: Re: World of Tanks
Post by: proudft on August 20, 2010, 04:23:04 PM
Is it any good?  I'm leery of tanks I've never heard of.  Pz B2 740(f), wtf is that gibberish!

Edit:  Ah, wikipedia tells me it is a captured French Char.  Those were kinda, uh, outdated.   


Title: Re: World of Tanks
Post by: Engels on August 20, 2010, 04:37:45 PM
The other day I got an engine hit, and discovered that I could travel faster backwards faster than forwards. In other words, I upgraded to the Italian model!  :grin:


Title: Re: World of Tanks
Post by: Der Helm on August 20, 2010, 06:33:24 PM
Is it any good?  I'm leery of tanks I've never heard of.  Pz B2 740(f), wtf is that gibberish!
Shitty gun, shitty penetration, no damage to speak of, but repair costs are low (~2k) and I got 6k credits just for participating and dinging a tiger a few times.

Could be decent against very light tanks with HE ammunition, I am going to upgrade the crew to 50%, it seemed rather mobile as well...

Biggest problem is that you can't upgrade the premium tanks. At all.


Title: Re: World of Tanks
Post by: Bandit on August 20, 2010, 11:19:15 PM
Is it any good?  I'm leery of tanks I've never heard of.  Pz B2 740(f), wtf is that gibberish!
Shitty gun, shitty penetration, no damage to speak of, but repair costs are low (~2k) and I got 6k credits just for participating and dinging a tiger a few times.

Could be decent against very light tanks with HE ammunition, I am going to upgrade the crew to 50%, it seemed rather mobile as well...

Biggest problem is that you can't upgrade the premium tanks. At all.

The repair costs are supposed to be the value of the premium tanks.  Apparently they are decent tanks for their respective tiers, but quickly get outclassed as there are no higher tier premiums.


Title: Re: World of Tanks
Post by: Ozzu on August 25, 2010, 03:16:03 AM
American tanks incoming:


http://game.worldoftanks.com/news/general_news/american_tank_screens


Title: Re: World of Tanks
Post by: Tmon on August 25, 2010, 12:39:12 PM
Saw an in game announcement that the servers would be down from August 26th to Sept 1st.


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 12:41:18 PM
Quote
We are planning some big updates for the World of Tanks closed beta, which will include launching new game servers in North America and delivering a fresh patch containing new game features. To make sure everything works well, we will halt the game servers from 9 a.m. GMT August 26 till September 1.

On September 1, we will be on air again with all the players connected to the American servers. Several days after that, the new 0.5 patch will be rolled out with several new features, which are:

    * Squad fights. A squad will include 2 to 3 people and will allow players to invite their friends and join a random battle as a single fighting unit, which will help them coordinate their actions and maneuvers.
    * Additional modules. Install rammers and increase your firing rate, take suspension stiffeners and improve your tank’s tonnage, decrease visibility by installing a camouflage net, choose between dozens of upgrades that differ depending on a tank model you choose.
    * Crew kits. Equip you tank crew with fire extinguishers, repair kits, first-aid sets and other elements, with each of them providing extra help in battles.

With the new patch rolled out, all beta testers will get 5000 gold each to test the new game features. The patch will be followed by a “light” wipe when the players will go back to tier 1 tanks, but all the experience they have earned will be converted into free experience which they will be able to use at their leisure. All credits will remain as well, and losing all the tanks, modules, and shells will be compensated by corresponding amount of credits spent on buying them. If a player had a premium tank or shells, compensation will be arranged in respectful amount of gold.

Stay tuned, we’ll be informing you on all major events on World of Tanks.

It appears that American Tech tree won't be available till full release.  I think I read somewhere that the JagTiger TD will be added in this patch.

It would be nice to see if we can get a few "squad" nights in.  Even three tanks working in unison is better than some of the clusterfucking I see going on now (although it is entertaining to join a good ole' clusterfuck or misguided rush every once in a while).


Title: Re: World of Tanks
Post by: kildorn on August 25, 2010, 01:31:25 PM
I had a misguided rush win a while back. Some random idiot in a medium goes "let's all rush down the middle, follow me!", and he was shocked when we actually decided to go along with it.

The enemy crumbled pretty much in shock when our entire team, SPGs and all, rolled right over the middle hill and started firing.

I'm sad to not see new battle tiers in the patch list though.


Title: Re: World of Tanks
Post by: proudft on August 25, 2010, 01:55:45 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.


Title: Re: World of Tanks
Post by: Engels on August 25, 2010, 03:40:18 PM
Ya, the downtime blows, but actually, its probably good for me to take a break. I haven't been this glued to a game since EQ raiding.

I've been doing the german path for TDs, SPGS, Heavies and Mediums, so this will actually be good because with the combined XP and money that I've spent getting a JagdPanzer IV, the VK3002BD, the Hummel, etc, now I'll be able to immediately get into a Panzer V, which is what I wanted to do in the first place, but got distracted (the 3001P is a SNOOZE fest).

Oh, and playing with lower ping might be nice too, although I can't complain too loudly.


Title: Re: World of Tanks
Post by: veredus on August 25, 2010, 03:58:22 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 04:06:49 PM
I had a misguided rush win a while back. Some random idiot in a medium goes "let's all rush down the middle, follow me!", and he was shocked when we actually decided to go along with it.

The enemy crumbled pretty much in shock when our entire team, SPGs and all, rolled right over the middle hill and started firing.

I'm sad to not see new battle tiers in the patch list though.

Aye, the rush does work if everyone is in.  I was on a team matched against 2 ferds, and everyone was "lolbalance", so we just decided to rush in before they could set up.  We took them out with ease.

Ya, the downtime blows, but actually, its probably good for me to take a break. I haven't been this glued to a game since EQ raiding.

I haven't played a game this much in quite a while.  I am anxiously awaiting release.


Title: Re: World of Tanks
Post by: Amarr HM on August 25, 2010, 04:19:19 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.

Yeh I enjoyed the T-34 the ROF on the 57mm is great, it's kind of a taste for the T-44. I found the T-34-85 less fun to drive and not as good a tank as the VK3601.


Title: Re: World of Tanks
Post by: Tmon on August 25, 2010, 04:22:31 PM
I haven't played a game this much in quite a while.  I am anxiously awaiting release.

Same here, my only fear is that they are going to double the cost of everything and triple the XP requirements on launch day.


Title: Re: World of Tanks
Post by: veredus on August 25, 2010, 04:30:36 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.

Yeh I enjoyed the T-34 the ROF on the 57mm is great, it's kind of a taste for the T-44. I found the T-34-85 less fun to drive and not as good a tank as the VK3601.

I was afraid of that. I have the exp and cash for the T-34-85 but haven't pulled the trigger on it yet. I may just keep my T-34 until he wipe.


Title: Re: World of Tanks
Post by: kildorn on August 25, 2010, 05:00:35 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.

Yeh I enjoyed the T-34 the ROF on the 57mm is great, it's kind of a taste for the T-44. I found the T-34-85 less fun to drive and not as good a tank as the VK3601.

I was afraid of that. I have the exp and cash for the T-34-85 but haven't pulled the trigger on it yet. I may just keep my T-34 until he wipe.

I went from doing okay in a T34 (and knowing my boundaries of what I could do and what I would die to) to sucking horribly in a T-34-85 and racking up 60-90xp/match because I just couldn't hurt anything before being wasted.


Title: Re: World of Tanks
Post by: Modern Angel on August 25, 2010, 05:45:52 PM
Still no mention of the MMO part with the strategic map and clan wars. I have pretty high confidence in the team but I wouldn't mind seeing that come down the pipe sooner rather than later.


Title: Re: World of Tanks
Post by: Amarr HM on August 25, 2010, 05:55:51 PM
I went from doing okay in a T34 (and knowing my boundaries of what I could do and what I would die to) to sucking horribly in a T-34-85 and racking up 60-90xp/match because I just couldn't hurt anything before being wasted.

I think most people have pretty much the same experience, the 85 is heavier and less mobile.


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 06:11:15 PM
I haven't played a game this much in quite a while.  I am anxiously awaiting release.

Same here, my only fear is that they are going to double the cost of everything and triple the XP requirements on launch day.

I have my doubts, as it appears they are fine tuning some of the xp/credits in the upcoming patch.  I believe I read that Tier 6 vehicles are getting a reduction in credit costs.

Also, a premium account will be $10/month and $10 for 2500 gold (although in the post it was mentioned in Euros, not sure how that will change in NA).



Title: Re: World of Tanks
Post by: Engels on August 25, 2010, 07:12:47 PM
So the premium account means you get xp and cash at double the rate, like right now in beta?

Also, will one get a gold stipend like in beta, or is that a cash only thing?


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 07:24:05 PM
Not sure about a stipend and premium is 50% increase.  I didn't really use gold for anything but the premium account option.  I will most likely purchase some gold to get a couple of the upcoming premium tanks (Canadian RAMII) maybe some more garage space.


Title: Re: World of Tanks
Post by: Jherad on August 26, 2010, 12:20:23 AM
Gold is good for quickly (re)training up a crew also. I have 2600 gold at the mo, which apparently will carry over the reset - I'll be spending a lot of that on new crews for an IS and IS-3 or 4, depending on what I have the cash for.

Apparently there will be consumables when live hits (eg. single use repair kits, purchasable for gold). I hope they don't unbalance the game too much. I'm assuming they are for quickly regaining partial use of a damaged module, not resetting them to full, or HP repairs...


Title: Re: World of Tanks
Post by: Bandit on August 26, 2010, 07:52:46 AM
Gold is good for quickly (re)training up a crew also. I have 2600 gold at the mo, which apparently will carry over the reset - I'll be spending a lot of that on new crews for an IS and IS-3 or 4, depending on what I have the cash for.

Apparently they are contemplating changing the crew to 200 gold for 100% crew instead of the 300 gold for 75% training.  Not completely sure on that one, couldn't find the thread again.



Title: Re: World of Tanks
Post by: Jherad on August 26, 2010, 08:31:09 AM
That wouldn't surprise me - I'm not sure if 300 gold for one crewman to 75% would be worth it, outside of beta. 50% was 20k credits, and the time it takes to go from 50% to 75% isn't much (90-100 is a much bigger grind). You could train your entire crew to 50% for less than the equivalent credit value of 300 gold.


Title: Re: World of Tanks
Post by: veredus on August 26, 2010, 12:02:54 PM
Ya in the next patch the notes said 200 gold for 100% per crew member.

I went ahead and tried out some modules instead of buying the T-34-85, and the 15% armor on the T2 premium Pz38(f) is a lot of fun. That tank is already 34/34/34 hull and 45/40/40 turret, it's like being in a heavy in recruit battles.


Title: Re: World of Tanks
Post by: kildorn on August 26, 2010, 02:07:33 PM
Ya in the next patch the notes said 200 gold for 100% per crew member.

I went ahead and tried out some modules instead of buying the T-34-85, and the 15% armor on the T2 premium Pz38(f) is a lot of fun. That tank is already 34/34/34 hull and 45/40/40 turret, it's like being in a heavy in recruit battles.

Modules on recruit tanks are.. hilariously unbalanced.


Title: Re: World of Tanks
Post by: snowwy on August 26, 2010, 04:19:53 PM
*checks watch* Are we there yet? How ever am i gonna make it til sept. 1  :cry2:

Not sure where i wanna spend my xp on after reset though. I really, really loved my JagdPanther. Decisions, decisions.
Not gonna roll a T-44 though. Games gonna be flooded with them next week. I'm not spastic enough to go T-line anyway.
Would like to try the King Tiger also.

Russian "heavy"
T-26 - 190 exp
T-46 - 1.020 exp
T-28 - 5.040 exp
KV - 19.725 exp
KV-3 - 48.775 exp
IS - 102.045 exp
IS-3 - 209.120 exp
IS-4 - 396.785 exp
IS-7 - 708.200 exp

German "heavy"
PzKpfw II - 175 exp
PzKpfw III Ausf A - 1.320 exp
PzKpfw III - 5.555 exp
PzKpfw IV - 21.010 exp
VK3601(H) - 50.965 exp
PzKpfw VI Tiger - 105.030 exp
PzKpfw VIB Tiger II - 225.525 exp
VK4502 (P) Ausf B - 411.275 exp
Maus - 691.145 exp

Russian "medium"
BT-2 - 190 exp
BT-7 - 1.520 exp
A-20 - 6.310 exp
T-34 - 21.000 exp
T-34-85 - 54.860 exp
T-43 - 116.945 exp
T-44 - 217.703 exp

German "medium"
PzKpfw II - 175 exp
PzKpfw III Ausf A - 1.320 exp
PzKpfw III - 5.555 exp
PzIII/IV - 21.010 exp
VK3001P - 50.645 exp
VK3002(DB) - 91.825 exp
PzKpfw V Panther - 186.960 exp

But its only to unlock the tanks, no other upgrades counted.  (stolen from WoT-forums)


Title: Re: World of Tanks
Post by: Amarr HM on August 26, 2010, 09:35:35 PM
But its only to unlock the tanks, no other upgrades counted.  (stolen from WoT-forums)

Thanks for that Snow, keep in mind you don't need to upgrade the T10 tanks, they come fully upgraded. So a fully upgraded AusfB/IS-4 won't be far off the XP purchase of a Maus/IS-7.

I finished with 1.5M XP and about 8 million credits worth of gear. I definitely would like to buy the T-44 cause it was fun to play, I will probably invest in either an IS-4/IS-7 depending on what the JagdTiger looks like. IS-7 looks like a superpowered T-44 so I might not need to buy one and with the 5000 gold not having premium won't be an issue.


Title: Re: World of Tanks
Post by: kildorn on August 27, 2010, 08:07:49 AM
I need to look at the HE penetration ratings on a few higher end TDs and see if I can make something to counter the flood of T-44s I expect when this comes back up.


Title: Re: World of Tanks
Post by: Bandit on August 27, 2010, 09:50:50 AM
I finished with 1.5M XP and about 8 million credits worth of gear. I definitely would like to buy the T-44 cause it was fun to play, I will probably invest in either an IS-4/IS-7 depending on what the JagdTiger looks like. IS-7 looks like a superpowered T-44 so I might not need to buy one and with the 5000 gold not having premium won't be an issue.

Bad-ass is what it looks like...

(http://img.photobucket.com/albums/v464/barney1969/WoT_hybrid2010-08-2712-57-22-16.jpg)


Title: Re: World of Tanks
Post by: veredus on August 27, 2010, 12:36:50 PM
Yes it does. Does that turret rotate?


Title: Re: World of Tanks
Post by: Amarr HM on August 27, 2010, 01:29:25 PM
That thing does look badass yes.

I need to look at the HE penetration ratings on a few higher end TDs and see if I can make something to counter the flood of T-44s I expect when this comes back up.

I'm not sure what you are currently driving but they are pretty easy for me in my Tiger II, the only time I die to them is if they have support. If a T-44 is circling me I can track them 90% of the time, use reverse & rotate the tank as well as the turret this will spin your gun right around twice as fast, then manually aim a few metres ahead of him on the same plane, his speed can be quite slow once he is that close. Once they are tracked park right in front of them and pop them, they really aren't that powerful. The initial tracking might not do any damage if you don't land a clean hit but as long as you can park on his front this will stop them speeding off again. Other tricks would be to back into a wall so he can't circle you that pisses T-44s off and don't wander off alone if there are T-44 around.


Title: Re: World of Tanks
Post by: kildorn on August 27, 2010, 01:36:47 PM
That thing does look badass yes.

I need to look at the HE penetration ratings on a few higher end TDs and see if I can make something to counter the flood of T-44s I expect when this comes back up.

I'm not sure what you are currently driving but they are pretty easy for me in my Tiger II, the only time I die to them is if they have support. If a T-44 is circling me I can track them 90% of the time, use reverse & rotate the tank as well as the turret this will spin your gun right around twice as fast, then manually aim a few metres ahead of him on the same plane, his speed can be quite slow once he is that close. Once they are tracked park right in front of them and pop them, they really aren't that powerful. The initial tracking might not do any damage if you don't land a clean hit but as long as you can park on his front this will stop them speeding off again. Other tricks would be to back into a wall so he can't circle you that pisses T-44s off and don't wander off alone if there are T-44 around.

t-34s usually. Which means from any old angle, a t-44 can eat me for breakfast, and I can't do much about it.

Right before things shut down, I saw a lovely game where there was a 6 t-44 flanking group that pretty much just ate Everything. Mostly due to the horrible netcode at long range causing warping (and auto aim sucking when you try and use it to avoid warping), so there was nothing the TD line could do about preventing them from closing.


Title: Re: World of Tanks
Post by: Amarr HM on August 27, 2010, 01:48:03 PM
Yes well a T-34 really has no chance against a T-44 and rightly so. T-34 is a fairly weak tank but I found it like the other Mediums in it's line worked best near the end of the match against light and heavies. I would avoid other medium tanks especially the higher tier ones. T-34-85 can actually go up against a T-44 and sometimes win if they're lucky.


Title: Re: World of Tanks
Post by: Jherad on August 28, 2010, 03:15:18 PM
Yes it does. Does that turret rotate?

No, that's a fixed turret. It's a TD.


Title: Re: World of Tanks
Post by: veredus on August 28, 2010, 06:33:41 PM
Yes it does. Does that turret rotate?

No, that's a fixed turret. It's a TD.

I realize it's a TD but some American TDs had rotating turrets, like the M10 and M18. Wasn't sure if that one did too, since it looks like it could. Going by the final tech tree for the American line they are eventually including the M18 so they may have some TDs with rotating turrets eventually. 


Title: Re: World of Tanks
Post by: Jherad on August 29, 2010, 01:00:17 PM
I realize it's a TD but some American TDs had rotating turrets, like the M10 and M18. Wasn't sure if that one did too, since it looks like it could. Going by the final tech tree for the American line they are eventually including the M18 so they may have some TDs with rotating turrets eventually. 

Right. Yeah, it's just not particularly clear from that pic, but the turret and body are one and the same. Other pics highlight it better, but I'm posting from my cell phone so can't show you.


Title: Re: World of Tanks
Post by: Engels on August 29, 2010, 01:16:44 PM
If you look up the Wiki on the JagdTiger, you can see from the images provided that its not a moveable turret:


Title: Re: World of Tanks
Post by: snowwy on August 29, 2010, 02:02:25 PM
Playing the russian release version as we speak. Got bored waiting  :awesome_for_real:
A few things :
 - prices on a lot of tanks have decreased. As an example, the VK36 now cost 730 000'ish, 200k down from last beta build.
 - the tiered battles are actually quite good. Driving a KV atm, and will sometimes get a match where i am the top vehicle. Other times it's back to normal and i am flooded with IS-3 and -4's.
 - 3 equipment slots and 3 consumable slots. I don't speak a word russian, so no idea what the consumables actually do. Seems to be two tiers of them, cheap ones cost from 3-5k creds, and there are some that cost 100 gold.
 - beginner tier battles are heaven now, no arty  :awesome_for_real:  ....and then you get into the next tier and you get 5-7 arty pr side. I kid you not. Most i had was 8 arty pr side.....move/shoot= instant death  :ye_gods:
 - I like the two new maps. One small intensive map, and one bigger map with bridges as chokepoints. Actually quite good map imo.
 - prices on crew-training is  :grin:  you start up with 50% crews, 20k for 75% and 200 gold a piece for 100% training
 - been pretty lag-free except for one or two matches which was just god awful
 - Tigers seem pretty good now. After following a few on death-cam, i haven't seen any sign of ammo-rack, engine blowouts etc out of the ordinary, nothing like they used to be anyway. I may however be wrong as usual.

All in all, it looks pretty damn good. Only thing that still makes me shout to the monitor is the arty onslaught.  Back to grinding xp, need new gun


Title: Re: World of Tanks
Post by: Engels on August 29, 2010, 02:12:03 PM
How are you playing the russian release? You bought it or something?


Title: Re: World of Tanks
Post by: snowwy on August 29, 2010, 03:31:04 PM
Worldoftanks.ru
To lazy to link  :grin:
Google Translate and I managed to sign up

edit: F me sideways.  Arty is pissing me off much the same way rogues used to do in WoW. Losing ones track every 5 sec is no different from being stunlocked. Yes, you can shoot......on what? They are pummeling you from over the horizon Bloodpressure.....rising.......


Title: Re: World of Tanks
Post by: veredus on August 29, 2010, 06:19:41 PM
I heard you can copy some file from the EU beta to your RU folder and it puts most everything in English.

edit: downloading RU version now, will try it and see if can find the English file.

2nd edit: Its under the res folder. Just replace the text and audio folders in the RU version with EU version.


Title: Re: World of Tanks
Post by: Jherad on August 31, 2010, 08:59:31 AM
Some new info on the forums (updated today):

http://forum.worldoftanks.com/index.php?/topic/2016-beta-05x-patch-coming-soon/

Quote
The restart of WOT closed beta is scheduled for September 1, 2010. The beta will restart with old 0.4.5 version and will be patched to 0.5.4.1 in a few days.
The update will contain the consecutive general updates 0.5 , 0.5.1 , 0.5.2 and 0.5.3.

Updating our game servers to 0.5.4 version will require “soft” reset/wipe user accounts. The details of this reset have been described here (http://game.worldoftanks.com/news/general_news/stand_by_till_1_09) and here (http://forum.worldoftanks.com/index.php?/topic/6770-Setting%20Testing%20Servers%20and%20Preparing%20New%20Patch/).

There are some more of them:

1) 5000 gold will be assigned as soon as the beta restarts, i.e. before the wipe and the 0.5.4.1 update
2) Your premium accounts will be extended (those which were active when the servers had been shut down). I.e. if you had 2 more days of premium, you will get 2 day of premium when the beta restarts.
3) 3000 gold will be added to your account after the wipe as a refund for your crews.
4) The other wipe details stay the same.







Title: Re: World of Tanks
Post by: Amarr HM on August 31, 2010, 11:35:30 AM
8k gold woop  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on August 31, 2010, 08:01:39 PM
So a bunch of folks are playing with Churchills. What's up with that? THey say they are good credit earners?


Title: Re: World of Tanks
Post by: veredus on August 31, 2010, 08:08:32 PM
Servers are back up already.

Since soft wipe is in a few days and we got 5000 gold already I went ahead and bought a churchill and matilda to try them out. Ya churchill is a money maker and it's not really a bad tank. I took on an IS3 with it and took 20% of his health before I died. Also made like 15k credits for very little time and work. Matilda is ok, decent for money but if I had to pick I'd take the churchill.

Edit: first match was more $ then usual. After playing a few more matches with each, make more money with the matilda but the churchill is more fun. Out of 5 matches with each tank averaged probably about 6-10k with churchill and 8-12k with matilda. matilda is worthless though and the churchill while not great can actually contribute and is fun to drive. Churchill is worthless. Seriously. Matilda after playing for the evening is not a bad tank. A bigger engine and it would be pretty good.


Title: Re: World of Tanks
Post by: Amarr HM on August 31, 2010, 08:19:09 PM
So a bunch of folks are playing with Churchills. What's up with that? THey say they are good credit earners?

Yeh they make everyone a lot of credits when they blow up a piece of crap heavy tank, so the more Churchills on the field the better I say.


Title: Re: World of Tanks
Post by: Bandit on September 01, 2010, 01:31:01 PM
My Ping went from 150-200 to 40-50 with the switch to NA servers.

I bought a week premium, and transferred a bunch of gold to finally afford the Ferdinand.  Ferd is comme ci, comme ca so far and to get the big gun is a bit of a grind.  I would have like to try out some premium tanks, but wanted to get the ferd.

I am just glad the beta is up and running again.


Title: Re: World of Tanks
Post by: kildorn on September 01, 2010, 05:16:09 PM
"server busy, please try again later"

That's new!


Title: Re: World of Tanks
Post by: Jherad on September 01, 2010, 07:43:23 PM
"server busy, please try again later"

That's new!

Saw that a couple of times before the servers went down - they're really ramping up the beta numbers now, and had major problems with game performance as they were stress testing (weird glitches like tanks able to pass through scenery and climb buildings/mountains). They 'fixed' that, and the queues appeared, albeit rarely.


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 09:21:10 AM
New patch is up, however the download is *incredibly* slow. There is an alternative torrent here:

http://download.worldoftanks.com/patches/auto/WoT_beta_0.4.5-0.5.4.1_eng_patch.exe.torrent


Edit: Weeee IS-7! Funfunfun. However, loaded my first match to find myself playing in a team with 3 other IS7s, an IS4, an IS3, and assorted other tanks, vs a similar side heheh. Still, made 60k from the match (2 kills - an ausf B and a jgpanther, plus a heap of damage vs assorted IS-7s), with premium, with 17k repair costs and 17k ammo.


Title: Re: World of Tanks
Post by: veredus on September 02, 2010, 10:35:56 AM
Thanks for the torrent link, patch is definitely very very slow. Now what to do with my exp...


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 11:03:26 AM
Lots of very nifty little improvements...

Things like a little antiquated buzzer that sounds when score a hit instead of relying on a voice indicator, a translucent foliage effect when zoomed in while in bush cover, and improved (customisable) targeting reticules all making my life easier.

I've got both an IS-7 and an upgraded IS in my garage, and when playing the IS, the balancing tweaks are apparent - was again matched with similar tiered vehicles.

I can't help but feel that we've lost a little something with the balancing, particularly as some of the lower tiered lights were fantastic scouts, but we'll see how it plays.


Title: Re: World of Tanks
Post by: Bandit on September 02, 2010, 11:15:31 AM
Is the JagTiger available now in this patch?


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 12:12:34 PM
Yes.

I've not played with one, but I have played against them. They pack a fairly big punch, however they turn slowly and are very vulnerable to being flanked - they can hurt my IS-7, but if they try to play like heavies (which many people seem to be doing at the moment), then up close it's like shooting fish in a barrel. They seem best used sniping at medium to long range.


Title: Re: World of Tanks
Post by: Engels on September 02, 2010, 02:11:28 PM
Squee!

So, I was thinking of training up a Panzer V. Do you guys think those are competitive tanks in a sea of IS-7s and AusfBs?


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 04:11:33 PM
A lot of panther/t-44 tank drivers at the moment are complaining, as they are no longer the big guns, and the weaker fast tanks that mediums preyed upon have all but vanished from high-end games.

I think it could use a little bit more balancing, the matches seem *very* top heavy (heavy heavy!) at the moment, but I'm hoping it will even out soon. High tier arty is *very* dangerous to an IS-7 or Maus (I've been 1-2 shot a few times by the biggest now), and lights/mediums are still the best at taking them out.

I suspect if/when clan matches start up, lights and mediums are going to make a big resurgence.


Title: Re: World of Tanks
Post by: Amarr HM on September 02, 2010, 05:51:58 PM
I really like what they have done here. The new maps are nice and I haven't been ammo racked or set on fire a ridiculous amount of times in my IS-7. This is probably due to the changes and the lack of low-mid tier tanks running around with HE. First game was strange new map, new tank and I ended up getting pwned by two S-51s when I took up a bad position in the center by the cap points. Finding it hard to make money in the IS-7 but I am trying out the consumables a lot. I did manage to make 80k credits one game which is by far the best I've ever made & I quite like that there's a lot of high tier tanks running around.


Title: Re: World of Tanks
Post by: Engels on September 02, 2010, 08:24:25 PM
Thanks for the torrent. Took 4 minutes.

I trained up to a Panzer V and its not so bad. Sure, there are a lot of heavies. Heavies that can't track a Panzer V circling about them. So, essentially now the PV is the new light tank.


Title: Re: World of Tanks
Post by: Ratadm on September 02, 2010, 11:47:10 PM
God hummel is a money maker now.  Second fight I was in (first one was a new map and I sucked) I got 57k with premium on.  Averaging 25kish before repairs/ammo right now.


Title: Re: World of Tanks
Post by: Engels on September 03, 2010, 12:54:27 AM
Now that we can do platoons, we really should get back in channel. I made one called Bat Country, no password.


Title: Re: World of Tanks
Post by: Ozzu on September 03, 2010, 01:03:02 AM
Most excellent. I'll have to play some when I get home from work.  :grin:


Title: Re: World of Tanks
Post by: Engels on September 04, 2010, 10:28:30 AM
So, ya, playing my new Panzer V medium tank is a bit of a crapshoot. If the game doesn't have 2 IS-7s, a smattering of JagdTigers, and a few Tiger IIs then I stand a chance of earning some money. However, recently, I feel like an A-20 on a scout run, and guess what? You don't break even, not by a long shot. On some occasions I manage to get in a few good hits or even kill a high tier tank, and my team isn't replete with dolts, and then the cash flows in. But its not often enough that those factors coincide.

I'm currently playing more with my new JagdPanzer which only costs 7 k to repair and seems to have a similar ability to hit things.

I know, crymoarnewb and all that.


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2010, 11:58:20 AM
Had fun doing platoons with Vaiti last night, we won nearly all the games we played together which now means I have something like a 60% victory rating in the IS-7.  Last couple of games things started to go pearshaped when I one shot his S-51 trying to defend him from a Leapord and T-34  :facepalm:  

I agree Engels, though it's now tough for everyone except arty to make money in the high tier matches. I have 50 games in the IS-7 and I've managed to make about 350k profit which is a little low. Possibly due to the fact I use consumables quite a bit, they really are worth it in the high tier tank.


Title: Re: World of Tanks
Post by: Engels on September 04, 2010, 03:05:30 PM
Ya, you know, I shoulda blown my 'free xp' for a Tiger II or an AusF B or something. I just upgraded the gun on my JagdPanzer...1k a shell.   :ye_gods: I think I'll be downgrading back to my 2nd level gun.

I'm impressed by your earnings. Then again, those IS-7s are fookin monsters. When one comes up to me, I basically grab my virtual rear and kiss it.


Title: Re: World of Tanks
Post by: Jherad on September 04, 2010, 03:23:20 PM
I've made about 600k since the patch (bought 4 camo nets heh), however I seem to be making significantly less cash today than yesterday - I'm not sure whether I'm just not doing as well, or something has changed. Even some of my really good games, I'm only making 45k or so before repairs+ammo, whereas yesterday I was passing 60k regularly.

Anyway, yeah, my plain old IS is my emergency cash-maker. I'm pretty much guaranteed a profit with that, whereas the IS-7 sometimes wins big, but sometimes loses big.

Play around with the 1k shells Engels - It took me a while to get used to them on my old KV-3, but once you figure out the playstyle (shoot waaay more carefully heh) then they're worth the return. Or at least, they were - I'm not sure now that everything is bigger and you're more prone to dinging off the big tanks.


Title: Re: World of Tanks
Post by: Engels on September 04, 2010, 07:00:36 PM
Hey gang. Nix created a WoT channel on the Team Speak server.

IP: IL2.LeetTS.com:10015
Password: minecraft

I'll be doing my best to hang in there while I play WoT.


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2010, 07:01:25 PM
Sweet nice one NiX.


Title: Re: World of Tanks
Post by: veredus on September 06, 2010, 05:38:23 PM
Anyone know where to get another Beta key? Got a friend itching to try this out after seeing me play.


Title: Re: World of Tanks
Post by: kidder on September 06, 2010, 09:06:42 PM
Anyone know where to get another Beta key? Got a friend itching to try this out after seeing me play.

http://www.shatteredcrystal.com/index.php/world_of_tanks

Thats where I got mine and I've sent several friends there to get their beta keys too.


Title: Re: World of Tanks
Post by: veredus on September 06, 2010, 11:12:49 PM
Awesome thank you. That worked perfect.


Title: Re: Tank MMO?
Post by: Dark_MadMax on September 08, 2010, 06:44:42 AM
Quote
wesome.  I laughed for a while about that one.

If it's fun, I'll play it.  I just have a bad feeling about it being the same kind of lame tactics that drive me away from most FPS games.  Ok, that and my lack of FPS twitch skill drives me away. 

This game actually requires much less twitch skill. It is very much about positioning and group  teamwork (which has its problems -as in random battles no matter how good you are you only go as far as your team does)


Title: Re: World of Tanks
Post by: Engels on September 08, 2010, 02:24:40 PM
I have to agree. I'm not very good at twitch I'm an asset, most of the time. It doesn't hurt to be good at twitch, but its also about having a good visio-spatial sense and the ability to drive. Parking skills also help a bit.

But really, the game hinges on group coordination and the collective intelligence of the entire team. I've seen teams made up of superior tanks be wiped out by an lesser team by virtue of correct group strategy.

Now, that said, the game really needs to have a better way of communicating. Integrated voice chat would do wonders, but I can also see why this may not be feasible. Platoons are good, since that means that people on TS or another voice chat can group together. This isn't definitive, however. Even in games with 3 groups of 3 platoons all communicating within each platoon things can go terribly pear shaped, since there's no inter-platoon communication other than the text based chat, which is mostly ignored.



Title: Re: World of Tanks
Post by: climbjtree on September 08, 2010, 07:44:44 PM
Doesn't work for me after the most recent update. Autopatched and got the error: Error, patches not installed!

Downloaded the manual patch, installed, and got the same thing.

Anyone else having this issue?

Edit: Quick search of the WoT forums says to skip over the launcher and go straight for the WoT.exe in order to get past this.


Title: Re: World of Tanks
Post by: Jherad on September 09, 2010, 08:16:08 AM
Now, that said, the game really needs to have a better way of communicating. Integrated voice chat would do wonders, but I can also see why this may not be feasible. Platoons are good, since that means that people on TS or another voice chat can group together. This isn't definitive, however. Even in games with 3 groups of 3 platoons all communicating within each platoon things can go terribly pear shaped, since there's no inter-platoon communication other than the text based chat, which is mostly ignored.

It seems that they're gradually working on better team-based visual communication cues - calling for help using the preset button now flashes an icon over your head, and calling out a target does the same over an enemy etc. Better use of the minimap would be helpful, such as the ability to draw lines/arrows - although allowing this without it being abused by muppets would be no mean feat.

Edit: For slepping.


Title: Re: World of Tanks
Post by: Tmon on September 09, 2010, 12:05:56 PM
Better use of the minimap would be helpful, such as the ability to draw lines/arrows - although allowing this without it being abused by muppets would be no mean feat.

Only allowing it only for platoons would do that.


Title: Re: World of Tanks
Post by: Pringles on September 11, 2010, 01:12:09 AM
I just got accepted and am kinda  :uhrr:


So a bunch of folks are playing with Churchills. What's up with that? THey say they are good credit earners?

Yeh they make everyone a lot of credits when they blow up a piece of crap heavy tank, so the more Churchills on the field the better I say.

Is this the A20?


I see the churchill now.


Title: Re: World of Tanks
Post by: Engels on September 11, 2010, 12:04:56 PM
I just got accepted and am kinda  :uhrr:

You want to explain? Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it. Just from a psychology point of view. I know I must have some sort of gaming blinders on to think this game's so cool.


Title: Re: World of Tanks
Post by: HorRIFTic on September 11, 2010, 01:50:26 PM
I finished with 1.5M XP and about 8 million credits worth of gear. I definitely would like to buy the T-44 cause it was fun to play, I will probably invest in either an IS-4/IS-7 depending on what the JagdTiger looks like. IS-7 looks like a superpowered T-44 so I might not need to buy one and with the 5000 gold not having premium won't be an issue.

Bad-ass is what it looks like...

(http://img.photobucket.com/albums/v464/barney1969/WoT_hybrid2010-08-2712-57-22-16.jpg)

That looks awesome.

Reminds me of my old WWII Online days, of course, with much better graphics.  Does it play anything like WWII Online in terms of tank control?  I havent played WWII:O in ages, might have to give this a spin.


Title: Re: World of Tanks
Post by: Kail on September 11, 2010, 03:01:31 PM
Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it.

It needs more mechs.


Title: Re: World of Tanks
Post by: HorRIFTic on September 11, 2010, 11:32:41 PM
Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it.

It needs more mechs.

Would love to see a Mech MMO, even if they were just a side-show and not the main event.  I loved Mechwarrior and it would be awesome to see that world in a MMO.


Title: Re: World of Tanks
Post by: Pringles on September 12, 2010, 12:03:16 AM
I just got accepted and am kinda  :uhrr:

You want to explain? Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it. Just from a psychology point of view. I know I must have some sort of gaming blinders on to think this game's so cool.

Oh I'm playing it, I just knew nothing about it which led to me feeling like that.

For starters I thought it was a real MMO with tank battles, but its really just an FPS with upgrades in tanks.  (Not saying that's bad, just I had the wrong expectations)
I am somewhat confused by why tanks randomly disappear from my view when they're in an open field and are warping around, feels like I'm lagging, but I'm not from what I can tell.

Overall though I am having fun playing it, just had the wrong expectations at the start.


Title: Re: World of Tanks
Post by: Engels on September 12, 2010, 01:08:29 AM
When they're warping, that's actually doing you a favor. You could never actually click on them if they were shown to move at 'real' speeds, so they 'stagger'. Once you have them locked, your auto aim follows them correctly. That said, good luck shooting a transversally zooming scout 500 yards away.

The reason things appear and disappear is based on many factors, including radio ranges of your friends in the field 'spotting' them for you, their own view range, your radio range, your view range. Additionally, if they have ducked into a bush, they can also spontaneously disappear.


Title: Re: World of Tanks
Post by: Pringles on September 12, 2010, 02:26:18 AM
Wait there is an auto aim?  I've been manually shooting  :heartbreak:

I just looked and apparently its right mouse button, I shall try it

Wow that made the game a lot better.  :grin:


Title: Re: World of Tanks
Post by: Der Helm on September 12, 2010, 07:26:21 AM
You can zoom even further in with the mousewheel.

I noticed that just lately.

Btw. When is everyone playing ? I'd like to give this platoon thing a try. :)


Title: Re: World of Tanks
Post by: Numtini on September 12, 2010, 07:58:50 AM
Quote
I definitely would like to buy the T-44 cause it was fun to play

I traded up from a 34-85 at the reset and it was a huge mistkae. It's fun to play, I get my share of hits in. And then I go and play 3 low tier matches to pay for the 10k I just lost even though I was on premium. I just can't make this thing work economically. Or even get close to it.

I am loving the tiered battles. 7 kills the other day in my AT1. Even the leichtractor is fun.


Title: Re: World of Tanks
Post by: Engels on September 12, 2010, 12:10:49 PM
I've made a channel called Bat Country. Drop by, don't be a stranger.

Numtini, I am having some troubles that way with the Panzer V. Normally I wait till I know I'm focused and calm, and then I rake in the big bucks. Otherwise, I stick to my JagdPanzer or my KV.


Title: Re: World of Tanks
Post by: Vaiti on September 12, 2010, 01:18:41 PM
SPG's, any of them pretty much, are the money makers.

They need to be balanced in that way I think.

I can lose a game in my SU-14 and after repair still make 5k without having killed or hit anything in the round.

20-80k a round is my normal winnings. 10k or so from a loss. 5k average Repair bill.


Title: Re: World of Tanks
Post by: veredus on September 12, 2010, 01:35:17 PM
My most consistent money maker is by far my VK3601. It's hard to lose money with that thing and not that hard to come away with 30k+ after repairs and ammo. Probably average about 10k to 20k after repairs etc though. Haven't tried the T-44 but love my Panther, glad I grabbed that instead of the T-44 after the wipe, only tanks I avoid a one on one with are the IS4 and IS7 when in my Panther. It can be hit or miss on credits though. At least overall I do make money with the Panther.


Title: Re: World of Tanks
Post by: Engels on September 12, 2010, 03:03:49 PM
Ya, I'm just not that good at the game! I guess on average I make money with the Panther, but its pretty spotty. I can go 4 horrid games and then have one miracle one where I rake in 50k.

I have the VK3601 trained. Maybe I should buy that instead of the KV3 I just trained up to, just because I've heard good things about that tank, not that I want to pursue the german heavy tank line, which seems a calvary of grind.


Title: Re: World of Tanks
Post by: veredus on September 12, 2010, 04:18:44 PM
Oh I sometimes lose horribly with my Panther but overall it makes money. It's just those times you lose like 10 to 15k can kind of hurt and stick out a lot more then the numerous times you come out +5000 in credits I think.

I would recommend the VK3601, in a bad fight usually break even at least and It can run circles around the KV3. Also I think it's just a plain fun tank to drive. It's basically a faster more agile tiger with less penetration on it's gun. **Disclaimer** I got it after the soft wipe and so never had to unlock modules on mine, so no idea how it is to slog thru from stock to elite. Also I did the same on my Panther so that could be the difference right there.



Title: Re: World of Tanks
Post by: Amarr HM on September 13, 2010, 01:48:46 AM
For making money I'm with Vaiti on this one the S-51 is the best money maker and I would say a Hummel might be better again. The Leopard isn't too bad either I've made 40k in one once and generally make about 15-20k and they can be so much fun to play with.


Title: Re: World of Tanks
Post by: Bandit on September 13, 2010, 08:20:42 AM
I like to drive a variety of vehicles, and I would say that your most likely going to average about $10,000 a match (unless your in a tier 1 or 2 tank, slightly lower).  Once in a while your going to pull over a 50k+ match in the higher tiers.  It seems you get a lot more credits for straight up damage dealt than kills now.

I am starting to notice the skill level of drivers rise and become more stategic.

My pet peeve is becoming people that complain about balance EVERY match...almost like the are compensating for the fear of failure.  More often than not, the so-called under-balanced team wins because they play a little more conservatively.


Title: Re: World of Tanks
Post by: Sir T on September 13, 2010, 09:29:48 AM
They still giving out beta keys for this?


Title: Re: World of Tanks
Post by: Engels on September 13, 2010, 09:34:08 AM
  More often than not, the so-called under-balanced team wins because they play a little more conservatively.

This. People do like to moan and piss about balance a lot. I've only very rarely seen a really bad mix. One game with one team having 50% arty, for instance.  Even then, stuff like this breaks up the monotony and makes you think out of the box.

Sir T>

Anyone know where to get another Beta key? Got a friend itching to try this out after seeing me play.

http://www.shatteredcrystal.com/index.php/world_of_tanks

Thats where I got mine and I've sent several friends there to get their beta keys too.


Title: Re: World of Tanks
Post by: Tmon on September 13, 2010, 10:23:30 AM
I like to drive a variety of vehicles, and I would say that your most likely going to average about $10,000 a match (unless your in a tier 1 or 2 tank, slightly lower).  Once in a while your going to pull over a 50k+ match in the higher tiers.  It seems you get a lot more credits for straight up damage dealt than kills now.

I am starting to notice the skill level of drivers rise and become more stategic.

My pet peeve is becoming people that complain about balance EVERY match...almost like the are compensating for the fear of failure.  More often than not, the so-called under-balanced team wins because they play a little more conservatively.

The above sounds about right, I rotate through 4 vehicles and after repairs and ammo I make something over 30k a rotation given a normal spread of wins and losses.

My pet peeve is scouts who don't scout, you don't have to charge down the middle and die in a blaze of glory to be an effective scout, but hiding behind a building in the shadow of a tiger2 is not performing your function at all.


Title: Re: World of Tanks
Post by: Bandit on September 13, 2010, 10:47:16 AM
My pet peeve is scouts who don't scout, you don't have to charge down the middle and die in a blaze of glory to be an effective scout, but hiding behind a building in the shadow of a tiger2 is not performing your function at all.

...or when scouts take off immediately before any of the arty or anybody for the matter has a chance to setup.  When I had a leopard, I would usually wait at least 30 seconds before racing in.


Title: Re: World of Tanks
Post by: veredus on September 13, 2010, 11:18:51 AM
With my A20 my favorite thing to do was wait for the main column to head out then drive out in front spotting the enemy for them. The longer you live the more that turn away from the column to shoot at you instead.


Title: Re: World of Tanks
Post by: Engels on September 13, 2010, 11:45:53 AM
Another clever thing to do as a scout is to wait a while. Nothing wins a No Mans Land battle (you know the map, the horrid one with the lake) like having a reserve scout when the other team's blown its load, so to speak.


Title: Re: World of Tanks
Post by: Amarr HM on September 13, 2010, 01:20:34 PM
Another clever thing to do as a scout is to wait a while.

Totally, it also increases your survivability with less tanks to get a lucky or well aimed shot on your tracks.


Title: Re: World of Tanks
Post by: Bandit on September 13, 2010, 01:57:56 PM
Just ignore people who yell at you to go scout immediately, in fact ignore 90% of what people tell you.  I've had plenty of "suggestions" to me, especially in my short time as an arty - "Shoot noob! (whille repeatedly highlighting the map)" when your out of range and your slow-moving arty is trying to get in position, or they don't realize you have a 30 second reload.


Title: Re: World of Tanks
Post by: snowwy on September 14, 2010, 03:58:58 PM
New arty-record....9 on one side, 8 on mine.....my poor IS-3 got blown to bits the second that first scout spotted me, and nothing to hide behind in sight  :ye_gods:
This was actually on russian servers. Still a shitload of arty around there. Playing way more there than on beta-servers due to better ping, and the fact that i can not understand a single word of the chat  :grin:


Title: Re: World of Tanks
Post by: Engels on September 14, 2010, 04:04:16 PM
Bandit, veredus and I had a whale of a time last night on TS. We saw some arty stacking, but we had fun nonetheless.


Title: Re: World of Tanks
Post by: Bandit on September 14, 2010, 09:55:40 PM
New arty-record....9 on one side, 8 on mine.....my poor IS-3 got blown to bits the second that first scout spotted me, and nothing to hide behind in sight  :ye_gods:
This was actually on russian servers. Still a shitload of arty around there. Playing way more there than on beta-servers due to better ping, and the fact that i can not understand a single word of the chat  :grin:

I got a little arty retribution lastnight - Took out 5 Grille in one match with an S-51 (which I dont use often).  I didn't use scouts for spotting at all, just trolled the back lines for obvious arty placement and looked for tracers and zeroed in.  Seems almost unfair that a S-51 can shoot all the way across the map and one-shot.

Supposedly they released a bit of a patch today for balancing purposes which is supposed to help with overloads of arty.  In my mind, there should never be more than 2-3 SPGs per team.


Title: Re: World of Tanks
Post by: Pringles on September 14, 2010, 11:25:51 PM
Sometimes I can't stand all the arty, especially since I get blown up in one shot.   Course sometimes I do appreciate when I have a IS-7 distracted shooting at me behind a building and our hummel etc  levels him.

Wish you could play games without them - think it would be a lot more epic with just tanks shooting each other.


Title: Re: World of Tanks
Post by: Stillwagon on September 15, 2010, 07:59:05 AM
I don't mind artillery in the game, in fact I think it adds to the strategy component of the game (agreed that it's crazy when there are more than 3-4 on a single side, though).  However, I do think some balancing needs to happen.  Artillery should be, effectively, defenseless if your tank is right beside them.  Maybe a 15-20m radius where artillery cannot fire?  I've seen way too many occurrences where a tank is blasting away at an artillery placement only to get one shotted with a lucky shot by the artillery driver.  If artillery is going to be as powerful as it is, there should be some significant drawbacks to balance the power.  As it stands, I don't see any downside to rolling an arty.

That being said, this game has been pure entertainment gold for my friends and I.


Title: Re: World of Tanks
Post by: Amarr HM on September 15, 2010, 08:54:23 AM
I don't mind artillery in the game, in fact I think it adds to the strategy component of the game (agreed that it's crazy when there are more than 3-4 on a single side, though).  However, I do think some balancing needs to happen.  Artillery should be, effectively, defenseless if your tank is right beside them.  Maybe a 15-20m radius where artillery cannot fire?  I've seen way too many occurrences where a tank is blasting away at an artillery placement only to get one shotted with a lucky shot by the artillery driver.  If artillery is going to be as powerful as it is, there should be some significant drawbacks to balance the power.  As it stands, I don't see any downside to rolling an arty.

That being said, this game has been pure entertainment gold for my friends and I.

It's not a lucky shot if an arty hits you up close, it's a fairly good shot. Most arty can't hit things under 15m, they just shoot over it. You should play arty for a bit and then say you think they should be completely reliant on the rest of their team for defense.


Title: Re: World of Tanks
Post by: veredus on September 15, 2010, 10:26:09 AM
I agree with Amarr on that. Arty is fine as is but they really just need to cap the amount per team. When there are only 2 or 3 max per team it isn't bad (I prefer a cap of 2), you just have to be aware it's there. It's when there are 4+ and you can't cross an open field with out getting tracked or worse one shotted that it sucks. 


Title: Re: World of Tanks
Post by: Stillwagon on September 15, 2010, 11:33:58 AM
I guess what I'm going for is that arty should be almost 100% guaranteed kill if you are in one-on-one close combat and that isn't the case as-is, at least not based on the anecdotal evidence that I've seen in my games.  In fact, in almost every game that I've been in where one artillery is left vs one tank, the artillery knocks the tank out with a single shot and the match ends.  Given those circumstances, shouldn't the artillery have a very, very small chance of winning the match?  If I had to throw out a number, I'd say that the artillery wins  80% of the time or more when the match is narrowed to tank vs. artillery.  The only exceptions I can recall are times when the last tank is a heavy and can absorb more than a single shot.

Based on their unbelievable power at long range, it seems like they should be gimped far more than they presently are at close range.  But, a smart artillery player will back themselves up against something making it impossible to approach them from any angle but head-on and can then one shot the opposing player with relative ease.

I don't disagree that limiting their numbers will help as well, but I still feel like close range combat should heavily favor the tank.  An added fringe benefit of making artillery far easier to knock out at close range is that it adds importance to protecting your artillery positions.  A winning team would have to devote at least one tank or tank destroyer to fending off would be artillery-hunters.


Title: Re: World of Tanks
Post by: veredus on September 15, 2010, 11:46:38 AM
I think a lot of that stems from the fact that people need to learn how to engage artillery up close. Do things like not drive straight at them, learn how to track vehicles while moving etc. Arty are very easy to kill as is. I love to arty hunt since they are such easy kills when in close. The hardest part about killing arty is getting past the tanks guarding them. Yes they get me sometimes but having tried arty I understand what a hell of shot it is to hit me while moving.


Title: Re: World of Tanks
Post by: Numtini on September 15, 2010, 12:28:08 PM
You also get one shot as arty and then it's like 30+ seconds to reload.


Title: Re: World of Tanks
Post by: Engels on September 15, 2010, 05:42:07 PM
Hee, two nights ago I out-maneuvered a leopard in my SU-7 and killed him with two shots. He was so rotten a driver that I had time for a full SPG reload and then shot him once more to finish him off. He must have been stinking mad.

Of course, 40 minutes later I'm boasting about it it to Veredus and Bandit and sure enough, a leopard comes and shoots my ass off.


Title: Re: World of Tanks
Post by: snowwy on September 18, 2010, 05:33:46 PM
I must be jinxed. Again with the 9-arty opposition.  This time it was 2 su-8's, 6x Hummel and a su-14
This is solely a problem with how matches are set up though. There's just no way to counter an onslaught like that.
For extra lulz they provided our team with 6x KV's.......yeah, great arty-hunters those are  :uhrr:....to add salt to the wound, it was on Prohkorovka if that is the name. The open grass-field one with the crashed train on one side and a road on the other.
No place to hide               -check
Easy as hell to get spotted -check
Meet only long-range arty   -check

We had 2x su-5 as counter-arty....yeah......change of topic...su-5 is the most shit-tastic wagon of any kind in the game.
It has no range, crap damage and a massiv 14-shell ammorack. I grinded 20k xp on that thing before i just sold it and gave up.
Only way to get through it and unlock the su-8 is to put on the 122mm gun which has 28 shells. Won't get a sigle kill but you may scratch of some paint here and there.
Horrible, horrible thing


Title: Re: World of Tanks
Post by: Amarr HM on September 18, 2010, 06:55:53 PM
Yeh the matchmaking system isn't very good, they actually improved it and it still messes up balance half the time. It's not so much the games where the T10 tanks get misplaced, but the ones where you have too many of one tank type on one team and a nice mix on the other. I see teams of TDs, Tanks, arty and scouts against teams with just tanks and no arty or decent scouts.  Another is a team of 5 KVs against 5 Tigers, KVs are way too highly ranked and if you get a load of them on your team you know you are pretty fucked from the offset.  Ferdinands also mess up the balance being ranked lower than they should be not so noticeable now there's lots of T9 & 10 tanks but I still see them getting paired off with Tigers. I reckon arty shouldn't be able to do full damage to heavies 2-3 tiers higher than them, maybe gradually thicken the top armour on high tier tanks. This could stop arty being the deciding factor in certain matches and maybe you will see less of them due to lower profit margins.


Title: Re: World of Tanks
Post by: Engels on September 19, 2010, 01:14:11 AM
Its odd...with my KV, I kept getting into teams with IS-4s and King Tigers. Now that I have a KV-3, I end up in a lowbie team as the top tank. Without even trying, I racked up 5 kills one game and 7 kills another game. Its like I'm in a low rent IS-7. Raked in 35k each of those games.

The KV3 seems to be a good money maker, too. Low cost of repairs and ammo, plus decent damage, I always at least have 3 k profit, even with a no-kill defeat.


Title: Re: World of Tanks
Post by: veredus on September 19, 2010, 02:24:47 AM
My KV-1S was the same. I got a lot of matches where I was the top tank and sometimes the only heavy.


Title: Re: World of Tanks
Post by: kidder on September 20, 2010, 08:39:03 AM
My KV-1S was the same. I got a lot of matches where I was the top tank and sometimes the only heavy.

What's the difference between the KV-3 and KV-1S?  I know they are on the same level in the tree.  Im working on the russian medium line, but thinking about going up the heavy tree when I finally get the T-44.


Title: Re: World of Tanks
Post by: snowwy on September 20, 2010, 09:34:13 AM
KV-1s is more a mix between a heavy and a medium tank, without any of the benefits imo. About same max speed as a IS, way less armor than the KV-3, and you get the shit guns....
You get the 122mm the KV-3 gets late in the tree, but why you would even want to miss the 107mm and get a shitty 85mm instead...No, just no!
On any tank above tier III i consider the KV-1s free xp, prove me wrong  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on September 20, 2010, 01:30:09 PM
KV-1s is more a mix between a heavy and a medium tank, without any of the benefits imo. About same max speed as a IS, way less armor than the KV-3, and you get the shit guns....
You get the 122mm the KV-3 gets late in the tree, but why you would even want to miss the 107mm and get a shitty 85mm instead...No, just no!
On any tank above tier III i consider the KV-1s free xp, prove me wrong  :why_so_serious:

That said, the KV-1S is fast for a tank of that caliber. Its -sort of- the difference between the 3601 and the 3001 series of mediums on the German side.


Title: Re: World of Tanks
Post by: veredus on September 20, 2010, 02:38:54 PM
I went the KV-1S route and am now in an IS. The difference is do you want to camp and defend or attack? I loved my KV-1S but you have to treat it like a heavy medium I think to get the most use out of it. I usually went with the medium tanks since you can keep up with Panthers and VK3601's for the most part. It's actually a lot faster then the IS and the 122mm is definitely not shit, expensive to use yes, but not shit. It took some getting used to since it was the first gun I used with a reload that long but once I learned to use it, I did well with it. Honestly KVs and KV3s were great to fight in mine since you could drive circles around them and the 122 tore em apart. Good exp and credits for easy kills.

Best advice for now I would say would be to try em both. It's still beta and it's all gonna be wiped anyway.


Title: Re: World of Tanks
Post by: snowwy on September 21, 2010, 04:49:56 PM
Sorry, my lack of training iin writing english is making me look stupid. I meant the 85mm is shit, the 122 is beatiful, but as I said, that's the last thing you'll pick up there. And the 107mm the KV-3 gets is still a superior gun. Slightly less damage than the 122mm(which is the last gun you'll ever equip....til IS-4 that is minus some "small" modifications), 90 on average to be precise, and slightly less penetration. But packs a hell of a punch. And is cheap as dirt to use compared to the 122mm.

p.s. Driving a IS-3 on russian release now, and have loved every second of the 122mm. The 88mm the germans get feel so underwhelming now. Yes, you get some more penetration and faster reloads. I'll still blow you apart :p


Title: Re: World of Tanks
Post by: ezrast on September 23, 2010, 01:08:46 PM
Installed a few days ago and was terrible. Scrounged enough to afford the tier 1 TD and arty, but I didn't earn more credits per mission with them than with the rookie tanks, even before factoring in repairs, plus missions took longer since my MS-1 becomes a fiery death ball at unmatched speeds.

Today, I logged in and everything clicked. I still wasn't doing super great, but I was earning way more credits and usually managing at least one kill each round. Then I looked up and realized that for some reason my ping is <100ms today instead of the usual 400-500. Funny what a difference that makes.


Title: Re: World of Tanks
Post by: kidder on September 23, 2010, 03:46:09 PM
The leichttractor and ms-1 are both fun and can be useful in the low tier games.  Fully upgraded the MS-1 is like a baby T-26, it packs quite a punch.  The leichttractor operates like a baby pzII, it has more armor and a weak gun.  However, I've started recommending to friends who get frustrated with the early game, to grab the AT-1 TD and upgrade the gun.  You will get kills with that for sure.

I was far better with the two newbie tanks after the wipe than when I first started playing, and actually took to playing the leichttractor quite a bit for a while.  Now my rookie tank of choice is the pzII.  In a lot of ways I have the most fun playing in the lower tier battles and the pzII fits my playstyle.

As far as ping goes, when we were playing on the EU servers I had that 300-400 ping, and when they opened the NA servers it dropped to below 100 for me, I'm not sure if I really noticed that big of a difference I think auto aim sorta makes up for any latency.  I've just now started using manual aim more, so if I had been using it on the EU servers I would have noticed the difference in ping.  (In case you didn't know, right clicking on an enemy will activate auto-aim.  Then, just point your reticle on the "target" that is leading the tank you have targeted and pull the trigger, the shell should hit where the tank is going to be.)


Title: Re: World of Tanks
Post by: Numtini on September 24, 2010, 08:53:15 AM
Quote
grab the AT-1 TD and upgrade the gun

That's my primary tank since the soft wipe. The T44 is barely break even on premium and financially unviable without it and it's not particularly fun to be shot full of holes as the only medium in a field of heavies. The AT-1 on the other hand, is like some kind of vengeful Goddess on the battlefield. I come away regularly with 5 or 6 kills without even trying.


Title: Re: World of Tanks
Post by: veredus on September 24, 2010, 11:05:27 AM
It seems tier 8 is where it starts to be very hit or miss credit wise. With both my Panther and my Tiger II I can just as easily lose money as make money. Tiger II is awesome though, highly recommend it. Specially with the upgraded turret. Just make sure you face people is all.


Title: Re: World of Tanks
Post by: Engels on September 24, 2010, 11:20:30 AM
I'm enjoying my KV-3, even if it is super slow with the top end gun (more weight). I'm 5 kph up a wheelchair ramp, never mind a steep hill.

Anyone have experience with the IS? I'm tempted to just start training for IS rather than dumping xp into the next KV3 barrel.

My hesitation is that despite the KV-3 being very lumber-some, it gets very good guns and very high profits. I worry that the IS is going to only be marginally more agile while cutting my profits down to nada.


Title: Re: World of Tanks
Post by: Amarr HM on September 24, 2010, 11:21:20 AM
I found that the 2% crew consumable which costs 100 gold, doesn't seem to degrade  :awesome_for_real:

Anyone else notice that?


Title: Re: World of Tanks
Post by: veredus on September 24, 2010, 01:00:17 PM
I never tried the KV-3 but going from KV-1S to the IS was a big upgrade. IS is more maneuverable and faster then my Tiger was. KV-3s are nothing to worry about in the IS either. Obviously KV-3 can hurt but fairly easy to out maneuver them in an IS. It's a great tank and I can make a lot of money with it. After driving both that and the tiger, it's better then the Tiger I. Use the 100mm though for making money. Probably wouldn't hurt to unlock it on the KV-3 either.


Title: Re: World of Tanks
Post by: Bandit on September 24, 2010, 02:44:25 PM
Upcoming changes, no ideas on dates yet....or if there will be any soft-wipes.

Quote
The next major update is partly in testing and partly still in development now.

We haven't decided on the exact version numbering and release date yet but are ready to reveal some information on the content of this update.

Main changes:

- New tech-tree - US tanks. 21 researchable tanks + 4 premium tanks.
- American tank crews added.
- Companies / team mode (15 vs 15 battles). (Probability of the appearance - high)
- Clan wars more. Test version. (Probability of the appearance - medium)
- From 2 to 4 new maps ("Cliff", "Komarin", and 2 more).
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced graphics settings.
- Now for the first battle of the day (24h) player receives doubled amount of experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to match-making system.
- Fixed several places where tank can get stuck on the maps "Himmelsdorf", "Prokhorovka", "Lakeville", and "Hills".
- Changed destruction models and collisions of some objects.
- Removed dog squeals when driving over dog booth.
- Fixed collision-model of tank "Tiger I"
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Some other minor fixes.

Notice: preliminary information. Changes are possible.


Title: Re: World of Tanks
Post by: snowwy on September 24, 2010, 06:05:40 PM
- Removed dog squeals when driving over dog booth.

:(((

Wonder if they'll fix the fact that camo-net actually makes the JagdTiger easier to spot also. Not like they give out detailed patch-notes  :oh_i_see:


Title: Re: World of Tanks
Post by: Simond on September 24, 2010, 06:17:35 PM
Hurrah, now everyone can see how obsolete US tank strategy was in WW2!
I really hope one of the Sherman upgrades is basically the Sherman Firefly otherwise they're just going to be fodder.


Title: Re: World of Tanks
Post by: Engels on September 24, 2010, 07:09:01 PM
From what I understand, there are various tanks in the USSR and German tree that weren't actually part of WW2. Apparently neither the IS-7 or the IS-4 never saw any action, for instance. This is 4rth hand knowledge so don't go all WW2 History Channel nerd on me if I'm wrong :P


Title: Re: World of Tanks
Post by: Dark_MadMax on September 25, 2010, 03:29:26 AM
From what I understand, there are various tanks in the USSR and German tree that weren't actually part of WW2. Apparently neither the IS-7 or the IS-4 never saw any action, for instance. This is 4rth hand knowledge so don't go all WW2 History Channel nerd on me if I'm wrong :P

Yeah there are lots of fantasy tanks/configs some of them existed only as prototypes and some were never build at all!. The repeatedly said they its not a  simulator, nor a realistic game . Its action game and the goal is fun and variety


Title: Re: World of Tanks
Post by: Simond on September 26, 2010, 05:18:45 AM
The timeline is also until the end of the Korean war, not WW2. Which is tricky, for the Germans.  :grin:


Title: Re: World of Tanks
Post by: kidder on September 27, 2010, 09:36:57 AM
http://www.shatteredcrystal.com/index.php/world_of_tanks (http://www.shatteredcrystal.com/index.php/world_of_tanks)

They are now giving the Valentine premium tank to NEW beta testers.  New testers will also have this tank at release.  I've never driven the tank, and do not see many of them in the game and most premium tanks I do see are really weak.  But come release this might give you an early edge over other free players.  It should also be a decent money maker.





Title: Re: World of Tanks
Post by: snowwy on September 30, 2010, 11:24:31 AM
Soooo, "upgraded" my 3002DB to a Panther, or as it should be named, Kitten. I guess it's a great tank, but i really feel like selling the damn thing.
Fully upgraded with 100% crew, 80% on repairs for 3 guys, 2 guys with 80% fire.....and i swear, it's like i GAINED 80% ability to catch fire.
This thing is a tracked bomb waiting to blow up. And modules.....sweet jeebus. I could have had repair-kits on a 10 second recharge, and it would still not help one damn bit.
Everything breaks, constantly. A stray shot from a A-20? Oh, there goes the turret-controls. Heavy hittters? Haha, you just lost at least 2 components. Ze german engineers must have been on a mighty opium-high building this damn thing.
At least i now know not to go that path comes release


Title: Re: World of Tanks
Post by: Engels on September 30, 2010, 03:59:27 PM
Really, that bad? My fave tank so far is the Panther V. Its expensive to repair, so I don't take it out as much as I'd like, but as for greatest punch combined with agility, it is the best in the German line, no question. Jury's still out on whether its better than the T-44. I took two of those guys out with my Panther the other night. The fuckers are so cocky.


Title: Re: World of Tanks
Post by: veredus on September 30, 2010, 05:49:40 PM
I just sold my Panther since don't play it anymore really and making room for US tank tree. Really liked it though and never had any more module/fire issues with it then any of my other higher tier tanks. It seems to me once in higher tier tanks you get shot a lot more by HE rounds which will cause more module damages. My IS and Tiger II have the same issue really. Also I got my Panther as a fully upgraded killing machine after the soft wipe though so no idea how bad the stock one is. Plus some stock tanks are definitely more painful to upgrade then others and I have heard the Panther can be one of the more painful.

But ya, T-44s. No tank I like to blow up more then those cocky fuckers. :grin:


Title: Re: World of Tanks
Post by: Falconeer on October 01, 2010, 02:13:10 AM
When is the next tank tree roughly supposed to be implemented? The US being the first one?


Title: Re: World of Tanks
Post by: veredus on October 01, 2010, 08:39:29 AM
3-4 weeks still probably.


Title: Re: World of Tanks
Post by: Bandit on October 01, 2010, 10:01:01 AM
It seems to me once in higher tier tanks you get shot a lot more by HE rounds which will cause more module damages.

When facing any tank about two tiers ahead of me, I pretty much exclusively use HE rounds.  Otherwise it's tough to consistently penetrate.


Title: Re: World of Tanks
Post by: snowwy on October 01, 2010, 10:06:16 AM
Really, that bad? My fave tank so far is the Panther V. Its expensive to repair, so I don't take it out as much as I'd like, but as for greatest punch combined with agility, it is the best in the German line, no question. Jury's still out on whether its better than the T-44. I took two of those guys out with my Panther the other night. The fuckers are so cocky.

I may have driven heavies to much, and i hear the t-44 is as bad. On my IS-3 i lose the gun and the engine every now and then, and i never had an issue with this on the 3002DB either.  So it's just weird. On the off.forum it seems the majority have the same experience as me, and then there's some that claim to never get burnt to dust. And yes, the repair-cost on the thing are "how much?? You kidding?" ,to balance the cheap ammo i reckon.

edit: just caught fire yet AGAIN.... a frontal shot from a Tiger torched me, fire was put out but i lost every single module on that one shot......yay!


Title: Re: World of Tanks
Post by: veredus on October 01, 2010, 03:23:56 PM
Oh ya the repair cost on the Panther is stupid high. It's easier to make money in my Tiger II using the 1k a pop rounds.


Title: Re: World of Tanks
Post by: snowwy on October 01, 2010, 03:44:05 PM
So I changed paths yet again...or rather, went back to my old love, the german TD-line. Using the panther for some free-xp transfers, and bought a LOLHetzer with the 105mm. At least i'm laughing while i shoot n'scoot instead of gnashing my teeth


Title: Re: World of Tanks
Post by: FatuousTwat on October 02, 2010, 08:15:57 PM
So when facing medium+ tanks in a light tank, is it best to use HE? I'm in a PzKpfw III Ausf A with the 50mm gun.


Title: Re: World of Tanks
Post by: veredus on October 02, 2010, 09:32:49 PM
Typically, yes. But better to just avoid them in general. Scout if you can or hit them from behind when they are busy with someone else.

Some exceptions though would be like a PZIII (hit them anywhere but the turret, specially the front) or T-28. Depending on what gun you have you can fairly reliably penetrate those, specially the T-28. In my experience while HE does dmg pretty much always it doesn't hit for as much as AP does when it penetrates. So I personally prefer AP when appropriate but there are lots of people who use only HE. HE also a lot more likely to do module dmg.


Title: Re: World of Tanks
Post by: FatuousTwat on October 02, 2010, 10:47:34 PM
I'm now in a PZIII, but I can't seem to transfer any more xp from my Ausf A to free xp? I have gold, but don't have an option to do it anymore.


Title: Re: World of Tanks
Post by: tmp on October 02, 2010, 11:01:57 PM
Transfer from the tank is only possible after you research/unlock all upgrades for it (get it the "elite" class)

Alternatively, maybe you checked the "speed up crew training" option by accident and your tank is spending all new xp on the crew so you have nothing to transfer?


Title: Re: World of Tanks
Post by: FatuousTwat on October 02, 2010, 11:21:16 PM
Nope, I didn't unlock one of the 20mm guns, whoops.


Edit: Do you guys have better luck with the 75mm or the 50mm on the PKIII? The 50mm seems to be able to actually penetrate (unlike the 75), but I have to hit someone 5 or 6 times to kill them.


Title: Re: World of Tanks
Post by: tmp on October 03, 2010, 08:47:52 PM
I prefer the 5cm one -- the damage per shot is less but the reload is faster making the dps on 5cm slightly higher, plus both the penetration and accuracy are better making it easier to actually score hits that sting and play a sniper if you feel like it. 5 cm also weights tiny bit less which may have some impact on speed/acceleration, not sure.


Title: Re: World of Tanks
Post by: veredus on October 03, 2010, 10:42:17 PM
I prefer the 5cm also. Main reason, much easier to shoot and hit things w/o stopping.


Title: Re: World of Tanks
Post by: FatuousTwat on October 04, 2010, 12:04:22 AM
K, I had been switching back and forth, and couldn't make up my mind. 5cm rounds are slightly cheaper I think.

Is it just me or does autotarget suck? It always aims at the turret.


Title: Re: World of Tanks
Post by: veredus on October 04, 2010, 09:47:23 AM
Ya it always aims for the turret, which in most cases is the last place you want to hit em. Start practicing manual aiming if you haven't already, it's much more effective once you get decent at it.

I do still use auto aim though. It's great for when you need to either take a really long shot or shooting while worrying more about your driving. Or when I feel lazy, it's kind of nice for that too. It's also good for people who are still learning the basics of how to play.


Title: Re: World of Tanks
Post by: Falconeer on October 04, 2010, 10:05:20 AM
I loved this game since day one, but I am noticing an interest phenomenon: I am loving it more and more, day after day. I froth at the idea of new tanks and the "War" feature, and I think these Russians really pulled a huge winner here. While I am glad for them, I am even happier for myself as this seems to be the kind of game I've been looking for for a long time. Perfect for 5-10 minutes fix, with enough gameplay to keep me and friends enterrtained for long nights without worrying about any form of grind and eventually training for some casual fun competition.
Funny, while I play it, I keep asking myself how many million times better EVE would be with a combat even remotely similar to WoT's. Conversely, I wonder how many million times better WoT would be if they could paste a real persistent and open world and economy around it. Maybe in a mech universe.


Title: Re: World of Tanks
Post by: Engels on October 04, 2010, 10:44:38 AM
I've had thoughts like that too, but at the same time, I'm a big proponent of the 'if it ain't broke, don't fix it' philosophy, so I sorta don't want things to be changed too much.

I LIKE that I don't have to worry about an 'economy' or a marketplace or an auction house or the fuckin' East Commons.

That said, I thought it would be cool if there were a country-based campaign going on, where individual battle outcomes represented occupation of a hex on a map. The admins could manage the campaign, and you could see how your particular fight determined the takeover of one of the hex on a map.

Of course, that might bring out some pretty salient balance issues. I think its clear that the devs think Russian tanks were the absolute shit :)


Title: Re: World of Tanks
Post by: Bandit on October 04, 2010, 01:27:44 PM
K, I had been switching back and forth, and couldn't make up my mind. 5cm rounds are slightly cheaper I think.

Is it just me or does autotarget suck? It always aims at the turret.

Having driven a jagpanther for a while, the auto aim works very much against you.  You will notice many tanks knocking out your gun consistently as auto-aim from the front is the perfect spot for disabling.


Title: Re: World of Tanks
Post by: snowwy on October 04, 2010, 01:50:06 PM
It seems to me that they're not gonna re-balance anything until they put in the missing tanks from the tech-trees. The german E-series looks interesting, but........i really wonder how they are gonna balance a russian tier 9 TD in this mix? The ISU-152 already two-shoots most anything out there....and then they get a better one?  :ye_gods:
Or maybe the american tree is gonna be the counter to the russian onslaught.

fake edit: finally sold my Panther. Premium ran out and i had several rounds where i gained 14k and had 16k repairs, since the damn thing always blow up. Bought back my Hummel instead, it's like a cash-machine. 30k + after repairs and ammo happens frequently


Title: Re: World of Tanks
Post by: FatuousTwat on October 04, 2010, 04:03:02 PM
I loved this game since day one, but I am noticing an interest phenomenon: I am loving it more and more, day after day. I froth at the idea of new tanks and the "War" feature, and I think these Russians really pulled a huge winner here. While I am glad for them, I am even happier for myself as this seems to be the kind of game I've been looking for for a long time. Perfect for 5-10 minutes fix, with enough gameplay to keep me and friends enterrtained for long nights without worrying about any form of grind and eventually training for some casual fun competition.

I've only been playing for a few days, but this sums it up for me nicely.

Is there an f13 platoon running that I could be invited to?


Title: Re: World of Tanks
Post by: Engels on October 04, 2010, 05:13:37 PM
Well, we have a channel called Bat Country, formed by yours truly. However, not seen many folks in it of late. Did someone create a new channel out there? Maybe we should redo it anyway, since I think we have odd lurkers that may not be f13ers. Not sure -why- someone would hang out in a channel and never say anything ever, but there you are.


Title: Re: World of Tanks
Post by: veredus on October 04, 2010, 10:21:51 PM
School started so I haven't been in the channel much since I usually have been playing a round or two then work on homework for awhile etc. If you make a new channel let me know though.


Title: Re: World of Tanks
Post by: Bungee on October 07, 2010, 03:34:34 AM
Anybody knows how much like 1k Gold cost in the russian release?

I  :heart: this game. Seriously. Play 2-3 Matches and continue with homework. AWESOME!


Title: Re: World of Tanks
Post by: Falconeer on October 07, 2010, 03:52:30 AM
I dream its sounds. "We just dinged them!". And yesterday I started seeing tanks instead of cars in the street.

"Let's get the show on the road!"


Title: Re: World of Tanks
Post by: veredus on October 07, 2010, 08:40:01 AM
Anybody knows how much like 1k Gold cost in the russian release?

I  :heart: this game. Seriously. Play 2-3 Matches and continue with homework. AWESOME!

2500 gold is about $10.00 and that gives you a month of premium. So about $4.00 for 1000 gold I think.


Title: Re: World of Tanks
Post by: Engels on October 07, 2010, 09:46:39 AM
Arg!! Just high enough to make me wince and feel utterly foolish for spending money to advance more quickly, just low enough to know its going to be nearly irresistible.


Title: Re: World of Tanks
Post by: snowwy on October 07, 2010, 04:27:43 PM

2500 gold is about $10.00 and that gives you a month of premium. So about $4.00 for 1000 gold I think.

This is the excact price on russian release as of now. And yes Engels, it is quite irresistable when you're a few 100k short of next tank. Cost me 30 bucks so far i reckon. Yay for instant gratification


Title: Re: World of Tanks
Post by: FatuousTwat on October 07, 2010, 08:56:17 PM
Pz4+105mm+HE=lol.

Most people use autotargeting, so the 120mm frontal armour in the turret is nice.


Title: Re: World of Tanks
Post by: Falconeer on October 09, 2010, 11:08:43 AM
Had some platoon fun last night with Engels. As if I weren't enjoying the game enough, it gets 5 times better if you are in a platoon and actually playing with some sense instead of just smelling the enemy and shooting. I can foresee intense "guild" action coming up with release and the war additions. On a sidenote, few other games make you feel the satisfaction of an upgrade as this one. Just mounted a new big slow cannon on my SU-100 and suddenly stuff started going boom.

Finally, gotta love light tanks battle. That was so needed. 16 vs 16 pea shooters speeding past each other and shooting like hell as we always wanted to do in EVE and PotBS but couldn't. I often have more fun in my tier2 T-26 than in the big slow tier 6 maxed out Tank Destroyer.


Title: Re: World of Tanks
Post by: Engels on October 09, 2010, 11:15:43 AM
I gotta say Falc is one heck of a driver. He chased a Panzer V around in his silly T-26 for at least a minute before getting blowed up. He got in about 230 shots in, taking the Panther down about 4 percent. Pretty good heroic comedy.


Title: Re: World of Tanks
Post by: tmp on October 15, 2010, 10:48:08 AM
Russian CEO says, American tanks coming next week (http://www.massively.com/2010/10/12/gdco-2010-interview-with-victor-kislyi-about-world-of-tanks/)

caveat: not sure if he meant the western beta too, or just the russian one at first.


Title: Re: World of Tanks
Post by: Engels on October 15, 2010, 11:47:14 AM
I thought the russian one was live? Isn't snowwy already a paying customer?


Title: Re: World of Tanks
Post by: Bandit on October 15, 2010, 02:01:45 PM
Russian CEO says, American tanks coming next week (http://www.massively.com/2010/10/12/gdco-2010-interview-with-victor-kislyi-about-world-of-tanks/)

caveat: not sure if he meant the western beta too, or just the russian one at first.

I am assuming that this is only for Russian version.  From what I am able to tell, version 0.5.5 is coming to NA servers on the 18th.  There doesn't seem to be much included in 0.5.5 and excludes the BigWorld engine update to correct warping.

v. 0.5.5 main changes:



Title: Re: World of Tanks
Post by: Falconeer on October 15, 2010, 05:09:22 PM
Yum. Highlights from that interview.

Quote

...then there are Clans, which are the top-level-organized type of gameplay -- more like 100 players in one clan.


Is that like an EVE Corporation?

Yes.


That's with the global map?

It could be global map fighting, clan versus clan championships, all sorts of PvP fighting. We have the whole ocean of opportunities in front of us, and a book this thick of game design features. This is a team philosophy game, and we are going to support that team spirit with all sorts of features, championships, leader boards, statistics -- basically it's going to be a little like a social network. People will fight, talk, split up, make alliances, back stab, all that stuff. It's so natural to the topic of World War II and EVE Online style of interaction.

They call their game "Counterstrike with tanks", but they are really aiming to EVE. Isn't that beautiful?


Title: Re: World of Tanks
Post by: FatuousTwat on October 15, 2010, 09:25:37 PM
I'm at a loss as to how you are going to mine an asteroid with a tank.

(sorry)


Title: Re: World of Tanks
Post by: Furiously on October 15, 2010, 10:18:19 PM
HE rounds


Title: Re: World of Tanks
Post by: snowwy on October 18, 2010, 09:56:59 AM
Soooo, it seems the stats that are shown on the right side of your current tank in garage ain't what you are getting with the skills that you have, but the theoretical max with a 100% crew, rammer and ventilation added on top.
Just pasting one of the replys to a topic on the forums in spoilers..

Don't know if this is the way it was supposed to work, but there you have it......really stupid way to show stats then. No biggie, but still  :uhrr:


Title: Re: World of Tanks
Post by: Engels on October 18, 2010, 11:32:48 AM
Ya, really, that way madness lies. The importance is that all the tanks are being rated on the same scale, since its a matter of comparison. Even then, 90% of the time its about player skill rather than some stat variance between a IS-3 and a Tiger II.


Title: Re: World of Tanks
Post by: Gets on October 23, 2010, 05:01:12 AM
Just upgraded my ISU-152 with the Crew Ventilation and the tier 9 engine. Can go over 40km/h on flatland. Pretty bauce.

I played the new map, Cliff, for like 15 seconds. Apparently not a great map for scouts  :awesome_for_real:


Title: Re: World of Tanks
Post by: Falconeer on October 23, 2010, 06:06:20 AM
I'm 30k XP away from the ISU-152, but I gotta say I am pretty scared by the 18 traverse speed. How bad is it?

For a long time I hated the SU-152 too, and wished to go back to the SU-100. It's when I upgraded the gun and the tracks and the engine that I suddenly fell in love again. I'm afraid to get the ISU-152 and have to wait ages before it becomes a serious tank again.


Title: Re: World of Tanks
Post by: Vaiti on October 23, 2010, 06:53:44 AM
Once the engine and tracks are upgrade, which doesn't take long, it's fine.

Ever so slightly slower to turn than the SU-152, but can take ALOT more punishment and bounces alot more. Means you can snipe without being harassed by scout fire easier. I was worried when I upgraded from the SU-152 that I'd get annoyed at the grind to the larger guns, as I only have the SU-152's best gun on mine. But really it work out fine. Costs slightly more per game on repairs and ammo, but I also manage to kill alot more and normally survive matches unless my team gets steamrolled.


Title: Re: World of Tanks
Post by: snowwy on October 30, 2010, 04:22:43 PM
Patch 0.6something.something is up on RU-servers.
The lag is god awful, and has all but made auto-aim useless. At least i hope it's the lag, 'cause right now auto-aim doesn't lead the target one inch.  :uhrr:
Lots of new sounds to explosions and engines, no warping  :awesome_for_real: :awesome_for_real: .. and US-tanks  :grin:

Took my su-8 for a spin to test the new changes to artillery. If you haven't seen, 20% decrease in shell-speed and -10% accuracy. Didn't seem that different the one round i played, but noticed on other tanks that
people weren't used to longer flight-time on shells just yet. Missed a lot if you moved ever so slightly.

2 new maps....only seen the Monastery so far.....looka very much like Cliff with a town on a small hill in the middle. edit: second one is a desert-map. Had two matches in it, seems decent.

Did i mention warping tanks are gone? Huzzah! :awesome_for_real:

US-tanks seems OK i guess. The tier X heavy, the T-30 gets a 155mm with more or less same stats as the russian 152mm BL10. Slightly less penetration and .1 more accurate.
Loads of fun to be had in tier 1-III now  :grin:  No TD-line as of yet though.

Driving a M2-med at the moment with a 75mm howitzer. Takes some getting used to since flight-time also increased on that. And with auto-aim out the window....... Gotta adjust a bit.

edit: Yet again the research on radios is  :uhrr:  At tier II you can spend 5600xp on a tier IX radio.....which just vanishes at tier IV, or tier VII if you go medium line.
Should be a warning-text for people that never plan ahead  :oh_i_see: So fine, if you go medium you can use it til tier VII, but if you go heavy you lose that radio for a shittier tier VII one. It's just....weird


Title: Re: World of Tanks
Post by: tmp on October 30, 2010, 06:23:00 PM
I think the light tanks get tier 9 radio because the matchmaking puts them in all battle categories (all way to tier 10 battles) since they're expected to act as scouts. The mid-tier medium tanks get put in more narrow band, plus they aren't expected to dash long ahead of their own group, so smaller radio range isn't as crucial.


Title: Re: World of Tanks
Post by: Bungee on October 31, 2010, 11:36:42 AM
I read somewhere that Autio-aim now always tries to aim at the center of a tank and not the tower anymore. And yes, that "not leading in Auto-aim" seems to be working as intended. Learn to lead ;)


Title: Re: World of Tanks
Post by: Falconeer on October 31, 2010, 11:46:28 AM
"Learn to lead" is hardcore. I think I like it, but it's gonna make the game less casual, which, in my opinion, will mean less players. Not necessarily a good thing.
Plus, seriously, if it doesn't lead targets anymore, what's the point of auto aim now?


Title: Re: World of Tanks
Post by: Kodan on October 31, 2010, 12:41:09 PM
Yeah if it doesnt auto aim why even have it... Sounds like you are having to aim manually anyway.


Title: Re: World of Tanks
Post by: veredus on October 31, 2010, 01:36:51 PM
I played for a bit last night on the RU server. If autoaim has been changed it's not been changed that much. The server was really laggy so was using autoaim mostly and didn't notice any difference. The early US tanks are rather goofy looking but effective in game at least. I have both Tier 2 US tanks so far, but haven't tried the arty.

If anyone is interested in trying it out you can get English text for most of the UI and garage stuff really easily. Just go into your World_of_Tanks/res folder and grab the /text folder and copy it to your RU version. The only bug I encountered doing this was I could not sell tanks until I put the RU /text folder back, so I just renamed the RU version so I have it when needed. It's kind of cool to be able to read the stats of all of the US tanks etc.


Edit: If you decide to try out the RU servers, when installing RU version make sure you don't overwrite your original install.


Title: Re: World of Tanks
Post by: Sparky on October 31, 2010, 02:35:40 PM
I thought autoaim was just about perfect.  Decent at longer ranges, hit & miss leading and crap for close up.  Made made manual aiming a great skill to have without being absolutely essential.  Will be a shame if they dig heels in about nerfing it.


Title: Re: World of Tanks
Post by: Engels on October 31, 2010, 03:27:50 PM
Actually, if they fix the warping issue, I may be ok with it.

Also, I don't know if you guys are talking pre-patch or post patch, but I've found auto-aim lead to be good on some tanks (Panzer V & Ferdinand) and absolutely horrid on the Tiger I & IS, even with the exact same gun equiped in the Panzer V and Tiger I. Turret speed could have something to do with it, I suppose, but a long distance shot from a Ferdy on a moving tank will hit half the time, whereas in the Tiger I, I might as well shoot in the air.


Title: Re: World of Tanks
Post by: snowwy on October 31, 2010, 05:58:14 PM
Driving a M3 Lee now. Like driving a TD with a light tank mounted on top. To bad the top turret does nothing as of yet.
Dunno if it's the decrease in randomness on penetration that was patched in, or if the 75mm on this thing has way more penetration than stated. Or if it is as Bungee stated, but i'm hitting and penetratingTigers and IS' most every shot
Not bad for 92mm average pene.  It is a bit of a pain to line up though 'cause traverse ain't all that, and is just a huge cardboardbox in shape.
But a fun tank all in all. Soon at T1 heavy now, the tier V one. Shitty gun on that thing

And to Veredus. Yeah it may have been just the lag that caused it. Today it has been unplayable for me.


Title: Re: World of Tanks
Post by: veredus on October 31, 2010, 07:07:42 PM
I saw 25K online on the RU server today. Seriously unreal. No wonder it's lagging, but ya it was really bad today so gave up and went back to the EU beta servers.


Title: Re: World of Tanks
Post by: Bungee on November 03, 2010, 05:31:34 PM
Just to throw it out there again:
WHY hasn't anybody come up with the very concept of WoT but instead of Tanks put in MECHWARRIORS?! It's just a match made in Heaven. It would be awesome. WHY NOT?


Title: Re: World of Tanks
Post by: Engels on November 03, 2010, 07:39:43 PM
I suspect that despite the user simplicity of WoT, the code is actually hard to do.


Title: Re: World of Tanks
Post by: Numtini on November 04, 2010, 09:21:02 AM
I just hope the general concept of progression by player/account rather than "toon" and the idea of a lobby with fast game matching keeps getting more popular. I liked it in League of Legends and I love it in WOT. I think in both cases, the cash shop model works well for me as a player. It doesn't feel intrusive or cheaty.

Seriously, if you aren't raiding and play WoW, you probably just keep hitting randon instances and otherwise stand like a zombie in a random spot in the city moving only to mail stuff to your bank alt, buy stuff with your tokens, and repair. Pretty much the same for COX or Anarchy Online.

I like the sandbox model of MMOs that you find in Eve, but for the "game" side of what's currently the MMO experience where it's not a sandbox, I think WOT has a better model.


Title: Re: World of Tanks
Post by: veredus on November 09, 2010, 08:37:52 AM
For the EU server, you'll be able to download the patch for the US tanks on the 11th of this month. Then start playing with them the next day.

From the forums "Projected timeline for v.0.6.1.5 at this moment:

- November 11, the update will be available for downloading prior to server update"

http://forum.worldoftanks.com/index.php?/topic/11610-beta-0615-update/ (http://forum.worldoftanks.com/index.php?/topic/11610-beta-0615-update/)




Title: Re: World of Tanks
Post by: Bandit on November 09, 2010, 09:04:04 AM
Sweet, I have been looking forward to this patch for a while.  I am still playing at least a couple of matches nightly, but I am hitting the grind wall.  No sense at this point, in beta, to grind out the 90,000 xp for the Tiger II, or even continuing down the IS line.  Sitting with JagTiger, Tiger I, and IS at the moment and have gone down most the other lines in the past with the exception of SPGs.


Title: Re: World of Tanks
Post by: Falconeer on November 09, 2010, 11:18:44 AM
Yeah, I want release! I played about 700 battles and I feel bad about losing my beloved and hard-earned tanks. I am "forcing" myself to not play beta anymore and wait for the real thing, but when is it gonna be?


Title: Re: World of Tanks
Post by: Engels on November 09, 2010, 01:29:05 PM
Is the EU server what is now hosted in the US? Or did they keep the EU servers running when they switched us 'mercuns over to the US servers?


Title: Re: World of Tanks
Post by: snowwy on November 09, 2010, 04:39:48 PM
The EU-server vanished as they moved everything to the US.

edit: the 152mm on the SU-152 is great fun. One shotting KV's makes me all giggity.


Title: Re: World of Tanks
Post by: Engels on November 09, 2010, 04:45:54 PM
Had a funny battle last night. Some dillweed in a Maus starts calling some chattering Portuguese speaking players 'dirty mexicans' in chat. His own team kills him, and the very next line, he boasts,"I have fraps running, you all will be banned!".


Title: Re: World of Tanks
Post by: veredus on November 09, 2010, 04:46:45 PM
Is the EU server what is now hosted in the US? Or did they keep the EU servers running when they switched us 'mercuns over to the US servers?

There is talk that they will be keeping the NA server and reopening EU servers this month sometime. I just call it EU server still since this is technically the EU beta.


Title: Re: World of Tanks
Post by: veredus on November 10, 2010, 05:20:36 PM
Patch available for predownload with install instructions here: http://game.worldoftanks.com/update (http://game.worldoftanks.com/update)

Looks like should be ready to go tomorrow.


Title: Re: World of Tanks
Post by: FatuousTwat on November 10, 2010, 08:33:50 PM
.torrent file? /puke


Title: Re: World of Tanks
Post by: veredus on November 10, 2010, 09:58:40 PM
Why the hate for a torrent d/l? 659mb patch took me like 45 minutes to d/l while running in the background. Worked really well actually. Besides it's either that or wait for the patch to go live and do it through the patcher at the same time as everyone else.


Title: Re: World of Tanks
Post by: Engels on November 10, 2010, 11:35:14 PM
for realz. I think its brilliant. Predownload using torrent and then don't have to fret when it goes live. Wish other companies had that level of planning. Torrenting takes the pressure off of the company's servers, to boot.

What's not to love about it?


Title: Re: World of Tanks
Post by: Gets on November 11, 2010, 04:48:43 PM
TANKS TANKS TANKS


Title: Re: World of Tanks
Post by: Vaiti on November 12, 2010, 06:09:58 AM
I'm loving the American tanks. But they play to my style.
Speed is your armor. If you aren't being sneaky and staying FAR back and out maneuvering the enemy, you are playing the American tanks wrong.
M3 Lee's are awesome. For their tier they hit extremely hard and RAPIDLY. Tier IV tank that can actually consistently harm an IS-7. YES PLEASE. Yes you die if anything looks at you sideways, but who cares, BOOM BOOM BOOM!
One round, me and 3 other M3's stayed in a wallish type formation well behind the Tiger line and just ripped things apart. We lost 1 M3 and just steamrolled the opposition.


Title: Re: World of Tanks
Post by: Engels on November 12, 2010, 12:25:04 PM
This is true. The Lee is a different beast than any other tank. Its closest correlate would be the StugIII, I think. I'm currently grinding it, and it can be a bit frustrating because the usual roles for tanks don't really apply. Not sure if I'll go down the heavy or medium line. I've seen some impressive action by an M7, and that looks attractive, but I still don't have a good feel for what the lines are like.


Title: Re: World of Tanks
Post by: Numtini on November 12, 2010, 01:51:38 PM
I wasn't prepared to like the Americans, but I'm having fun in my Stuart. Speed of 61? What's not to like?

I seem to finally be breaking even on my T44. As long as I buy premium.


Title: Re: World of Tanks
Post by: veredus on November 12, 2010, 02:31:22 PM
I love the M3, that thing is awesome as long as you take it for what it is. The T1 can be a bit rough so far though.


Title: Re: World of Tanks
Post by: Simond on November 12, 2010, 03:09:53 PM
The Sherman is very accurately modelled (read: you will catch on fire a lot then die).


Title: Re: World of Tanks
Post by: Engels on November 12, 2010, 07:08:38 PM
Yuck. So instead of the Panzer IV tank, which was a good low end medium where you could branch off to medium or heavy, we get the US version of the KV? A sitting duck?


Title: Re: World of Tanks
Post by: veredus on November 12, 2010, 10:16:52 PM
Have my T1 hvy most of the way upgraded, It's actually not a bad tank once you remember it's only a tier 5.


Title: Re: World of Tanks
Post by: tmp on November 13, 2010, 04:08:27 AM
Yuck. So instead of the Panzer IV tank, which was a good low end medium where you could branch off to medium or heavy, we get the US version of the KV? A sitting duck?
From being on the receiving end, the american low tiers don't seem to be any worse (or noticeably better) than the russian and german ones.


Title: Re: World of Tanks
Post by: Simond on November 13, 2010, 04:46:44 AM
You have to play most American tanks (except the Dalek-Tank*) like one of the fast Russians - if you are not moving, you are dead.
*M3 Lee - which you play like a tank-destroyer instead of a tank.


Title: Re: World of Tanks
Post by: Engels on November 13, 2010, 10:23:14 AM
Just got the M4 Sherman. That whole 'moving' part isn't built into the stock build  :geezer:


Title: Re: World of Tanks
Post by: Simond on November 13, 2010, 10:44:42 AM
There was a reason why the only Sherman the Germans were scared of was the Firefly (Sherman with British 17-pounder gun).
Which, unfortunately, isn't in game.


Title: Re: World of Tanks
Post by: tmp on November 13, 2010, 10:47:47 AM
Just got the M4 Sherman. That whole 'moving' part isn't built into the stock build  :geezer:
I did have a game on Kampinovka yesterday where someone complained a Tiger outran their Sherman while climbing hill :grin:

edit: on separate note, with ~200 sessions and most people checking out american tanks it's actually possible to get a match without a single arty every now and then.


Title: Re: World of Tanks
Post by: Bungee on November 13, 2010, 03:02:04 PM
German Tanks really shine when climbing hills. I didn't check the HP on the US Tanks, but German Tanks have A LOT more HP than the Russians. Russians Tanks just have a higher endspeed though.


Title: Re: World of Tanks
Post by: snowwy on November 13, 2010, 08:06:01 PM
The T1 is no KV, it's waaaaayyyyyy suckier. Hate that thing. And the M6 looks excactly the same....fuck that, grinding the rest of the xp needed for t-43

Already have the IS-3 to satisfie my heavy-need. The T1 does however get into some fun battles where it's top vehicle. Those do not suck to much.........

Didn't even bother with the US-med line after looking at it's tech tree. I see no reason what so ever to go that route.


Title: Re: World of Tanks
Post by: veredus on November 14, 2010, 11:29:24 AM
I've got everything but the last engine on my T1 and it's surprisingly pretty decent. It's definitely not a KV, it's much, much faster then a KV. The gun isn't bad either since it shoots so fast but struggles against higher tiers. Really it's a lot closer to the KV-1S and I imagine the M6 with the 90mm will really be like a KV-1S. Which I know most people seem to hate the KV-1S but I liked it a lot more then the KV-3. The T1 is great on even tier tanks and lower but the KV is much better in higher tier matches due to access to the 107mm gun.

My biggest complaint about it though is the M6 and the T1 are the same damn tank. They really should remove the M6, move the 90mm gun down to the T1 and put a different Tier 6 heavy into the tree. Or even better just move the M6 to tier 5 and scrap the T1 altogether.

As for the mediums, stat wise they really do look bad. It's really disappointing. The T-23's best redeeming feature is probably how small it is. 


Title: Re: World of Tanks
Post by: Engels on November 14, 2010, 11:50:05 AM
After upgrading the M4 Sherman's engine and tracks, it isn't a bad tank in terms of manouverability. It has a rapid fire gun that often will poke through even the toughest tier tanks. I'll have to look at the American mediums again before I backtrack and do the heavy line instead.


Title: Re: World of Tanks
Post by: Falconeer on November 16, 2010, 06:52:51 AM
A press release:

Quote
World of Tanks Reaches Half Million Active Players

Highly anticipated tank MMO action game hits 500,000 active players worldwide, having 700,000 registrations

London, UK – November 16, 2010 – Wargaming.net today announced that the population of its highly anticipated free-to-play MMO action game World of Tanks reached 500,000 active players worldwide. The game was released 3 months ago in Russia and reached 350,000 active players (500,000 registrations). In the USA and Europe World of Tanks is still in Closed Beta Test having 150,000 active players (200,000 registrations).

The number of peak con-current users (PCCU) in Russia exceeded 43,000. In the West PCCU surpassed 10,000 players. On average each active gamer spends 3 hours and 20 minutes playing the game every day. 10 million battles have been fought since September.

 “It’s just the beginning of a global legend,” said Victor Kislyi, CEO of Wargaming.net. “We see this game running for at least ten years in the West and Asia with tons of new content coming out every month.”

Global Legend!


Title: Re: World of Tanks
Post by: Engels on November 16, 2010, 10:35:23 AM
no wonder I never end up in a game with the same people, like, ever.


Title: Re: World of Tanks
Post by: Simond on November 16, 2010, 02:19:24 PM
Have a leaked (and probably fake) British tech tree:

(http://imgur.com/IVmFz.png)


Title: Re: World of Tanks
Post by: Engels on November 16, 2010, 04:51:43 PM
I'm starting to worry that the tank lines are going to end up like Taco Bell. There's only so many ways you can rearrange lettuce, ground beef and cheese before you catch on that its all pretty much the same.

Lets see, how many factors do we have to play with within a same-tier tank type:

We got slight variations in

Armor
Turret turn rate
Fire rate
Penetration
Damage
Speed
Turn rate


If you compare, say, the top 3 medium tanks, the T-44, the Panzer V and whatever the US one is, you can see the pattern:

German tanks, medium fire power, medium fire rate
USSR tanks, high fire power, low fire rate
US tanks, low fire power, high fire rate

Don't get me wrong, visually, its gonna be awesome sauce, but realistically, in terms of game mechanics, its getting to be a bit much.


Title: Re: World of Tanks
Post by: DLRiley on November 16, 2010, 04:59:33 PM
I'm just waiting to sign back on when this game launches. I wonder if it will still hold up once the accounts are wiped and no free gold is given.


Title: Re: World of Tanks
Post by: Tmon on November 16, 2010, 06:27:21 PM
It seems to be holding up in Russia.  I don't think I'll have a problem ponying up the money for enough gold to play premium fairly consistently.  I'll probably buy a premium tank on day one just to have something to play that will be moderately competitive and can be used to generate cash and free xp to support the upgrades on my standard tanks.


Title: Re: World of Tanks
Post by: FatuousTwat on November 16, 2010, 08:32:59 PM
I've heard that the people who got into beta with the free valentine key get to keep it come launch.


Title: Re: World of Tanks
Post by: Bungee on November 17, 2010, 02:18:34 AM
I've heard that the people who got into beta with the free valentine key get to keep it come launch.

"Keep it" as in "if they didn't sell it" or just get another one?
Not a big fan of that though...


Title: Re: World of Tanks
Post by: FatuousTwat on November 17, 2010, 03:42:11 AM
Get a new one.

I've started playing again the last few days and got my vk36. Sold my A-20 because I hated it and I suck at scouting. Maybe I'll just play my marderII and bt-2 and transfer the xp over to skip the A-20.  :oh_i_see:


Title: Re: World of Tanks
Post by: snowwy on November 17, 2010, 04:03:07 PM
Russian beta-testers got to pick between A-32 and a KV-220 i belive. There's also some pz V/IV's sailing around. Not sure if those were "pre-order" tanks or what...
A-20 should be tons of fun these days with loads of middle-tiers around. Sadly, the match-maker seem to not give a rats ass and stick the poor thing in with IS-7's.
5k to go for t-43  :awesome_for_real:

edit: daily rant. Back to the T1 hvy in the US-tree......there's a engine-upgrade you can get on this tank that costs a whooping 19800xp. What really grinds my gears is that this tier VIII-engine is ONLY useable on the T1 and the next tier heavy, the M6.
        Again, a tier VIII engine that is ONLY useable on a tier V or VI tank, and that costs as much as a tier VIII tank engine upgrade.What?  :uhrr:


Title: Re: World of Tanks
Post by: Kodan on November 17, 2010, 05:14:08 PM
I just got my Tiger II right before the patch and I have to say the stock 88 and the long barrel 88 from the Tiger actually finally feel like an 88. I no longer bounce on the lower tier stuff and on alot of tanks its a one shot kill. Then again alot of guns seemed to get an upgrade with some of the changes from the patch but overall the 88 seemed to get the best upgrade. I am REALLY looking forward to playing this at launch and I can see myself easily spending a couple hundred bucks on this one. Hell I will need about $20 or so in garage slots alone(never like to sell a tank and am OCD enough to want em all). I sure hope they do the $100 thing they did for Russia(think it was a year of premium,a premium tank and 2500 gold for 100 euro) if they do I will be all over that.


Title: Re: World of Tanks
Post by: Kodan on November 17, 2010, 05:15:34 PM
There's also some pz V/IV's sailing around. Not sure if those were "pre-order" tanks or what...

 This might have been the tank offered with the 100 euro deal I mentioned in my post above.


Title: Re: World of Tanks
Post by: snowwy on November 17, 2010, 06:09:17 PM
They reduced the randomness of penetration-values by 25% or so, so less bouncing shots.


Title: Re: World of Tanks
Post by: Kodan on November 17, 2010, 07:28:22 PM
Yeah and made it where if you have penetration greater than double the armor thickness you cant bounce at all I think it was. Just saying it made for a more realistic feel to 88mm gun. I am pretty sure if you asked 100 people what the most feared anti tank weapon of WW2 was about 90% would say the German 88mm. Sadly till this most recent patch that was not the case in game.


Title: Re: World of Tanks
Post by: veredus on November 17, 2010, 08:47:50 PM
I ended up getting the last engine for the T1/M6 since I plan on keeping the M6 for messing around in. I really like that tank (liked the T1 too) and with the 90mm equipped it hits pretty damn hard. Although if you don't plan on keeping either the T1 or the M6 I would skip that engine. It's a noticeable upgrade but not worth 19k exp imo for a tank you aren't going to use again. They really should consider dropping the exp requirement to about 9k or so.


Title: Re: World of Tanks
Post by: FatuousTwat on November 17, 2010, 09:11:57 PM
I agree with the 20k T1 tank engine being ridiculous. Why bother?


Title: Re: World of Tanks
Post by: tmp on November 17, 2010, 11:05:28 PM
Yup, pretty silly when it takes 20-few k xp to unlock next tier tank instead.

On the subject of upgrades, what gun do people put on their StuGs? Decided to stick with the 105mm lolcannon with HE ammo (same like Hetzer) since that seems to be only thing that can put a decent dent even in the highest tiers, and one-shots the low tiers which is funny enough to justify on its own picking that combo. Mildly curious about the top 75mm upgrade, though.


Title: Re: World of Tanks
Post by: FatuousTwat on November 18, 2010, 12:00:46 AM
Why so much hate for the Lee? It aims and reloads really quickly even with 50% crew and I can two-shot all t4s and below with the standard gun+HE, and can damage higher tiers easily. Just play it like a TD, stay back in the bushes and shoot past your teammates.

It's the only T4 that I don't loathe.


Title: Re: World of Tanks
Post by: Falconeer on November 18, 2010, 08:41:40 AM
THIS IS GREAT NEWS.

Quote
Vivox Voice Infiltrates the Battlefield in World of Tanks MMO

 
Hash Out Combat Strategy and Bark Orders at Your Troops in First Vehicle-driven Massively Multiplayer Online Game

 
Natick, MA—November 18, 2010 —  Vivox, Inc. (www.vivox.com), the number one integrated voice platform for the Social Web, today announced that it will provide high-definition (HD) in-game voice chat for Wargaming.net's World of Tanks, the first and only team-based massively multiplayer online action game dedicated to armored warfare.

World of Tanks, winner of E3’s 2010 “Best New Concept Award” from Massively.com, allows players to engage in epic tank battles with other steel cowboys all over the world. Players can choose a tank to command from an arsenal of more than 80 armored vehicles from America, Germany and the Soviet Union, all carefully detailed with historical accuracy.

“When creating World of Tanks it was critical for us to include voice communication capabilities. With proven scalability, numerous live integrations, and best in class quality - partnering with Vivox was an easy decision,” said Victor Kislyi, CEO of Wargaming.net. “Vivox Voice makes the gaming experience more natural and helps execute our vision of promoting teamwork. Players will be able to collaborate on battle plans and communicate during combat in the quickest, most intuitive way possible - speech - and Vivox delivers it the best.”

Vivox Voice will let World of Tanks players talk to each other both during the game and prior to combat when compiling a team in the lobby. The voice capabilities are built into the game interface seamlessly so players will be able to interact easily and naturally during tank battles all without having to leave the game or use a 3rd party application.

“Wargaming.net is breaking new ground in the gaming world with World of Tanks,” said Rob Seaver, founder and CEO of Vivox. “Not only does the game allow you to participate in massive tank battles while driving historically accurate machines, but you will be able to build and grow your vehicles into an unstoppable force. We are honored to be a part of this exciting new concept and look forward to witnessing the success of World of Tanks.”

World of Tanks is a free-2-play MMO that is currently in closed beta and will be released in Q1 2011 for the PC. More information about World of Tanks can be found at: http://www.worldoftanks.com

What sucks is the Q1 2011 release, but I am pretty sure they don't want to release it in the West without the Global Persistent Campaign (Clan Warfare) thing. And I'd say they are being very wise.


Title: Re: World of Tanks
Post by: Numtini on November 18, 2010, 10:05:20 AM
I can't say I'm all excited. Plan assault probably not. Spew offensive drivel and call people names, almost definitely.


Title: Re: World of Tanks
Post by: Falconeer on November 18, 2010, 10:26:37 AM
If they can make it work only in your tank's radio range, this is pure win.


Title: Re: World of Tanks
Post by: Engels on November 18, 2010, 12:41:51 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.


Title: Re: World of Tanks
Post by: Simond on November 18, 2010, 01:08:24 PM
Yeah and made it where if you have penetration greater than double the armor thickness you cant bounce at all I think it was. Just saying it made for a more realistic feel to 88mm gun. I am pretty sure if you asked 100 people what the most feared anti tank weapon of WW2 was about 90% would say the German 88mm. Sadly till this most recent patch that was not the case in game.
Ahem.
http://en.wikipedia.org/wiki/Ordnance_QF_17_pounder


Title: Re: World of Tanks
Post by: DLRiley on November 18, 2010, 02:32:19 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.

Considering that death pops me into another tank, where its death pops me into another tank, I find that I'm way less invested in winning. Shooting and killing yes, winning no. Only when I'm riding in a tier 8 tank do i find myself cursing at everyone to do there job.


Title: Re: World of Tanks
Post by: Bandit on November 18, 2010, 03:01:54 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.

I am wondering how it will be implemented.  I would prefer it they kept it to lobby and platoons in random battles.  They can extend to full clan for that type of warfare.  Full team chat in random battles may be just too random for me.  At the very least, please turn off dead people.  More and more I am getting loads of advice (and polar opposite advice) from dead people still watching....very annoying.  I got called a noob and fag for not being able to take out a ferd and IS-3 with my Tiger.  Thanks for the advice dead guy.


Title: Re: World of Tanks
Post by: DLRiley on November 18, 2010, 03:18:24 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.

I am wondering how it will be implemented.  I would prefer it they kept it to lobby and platoons in random battles.  They can extend to full clan for that type of warfare.  Full team chat in random battles may be just too random for me.  At the very least, please turn off dead people.  More and more I am getting loads of advice (and polar opposite advice) from dead people still watching....very annoying.  I got called a noob and fag for not being able to take out a ferd and IS-3 with my Tiger.  Thanks for the advice dead guy.

World of Tanks, online back seat driving brought to a hard drive near you!


Title: Re: World of Tanks
Post by: Amarr HM on November 18, 2010, 04:57:07 PM
I can't wait to get back playing this so I can listen to all those sperging teenagers shouting don't capture the base you moron straight into my ear. Seriously sometimes I might find that entertaining and I will go out of my normal routine of never capturing bases just to hear them do that.

Does this make me a bad person?  :why_so_serious:


Title: Re: World of Tanks
Post by: FatuousTwat on November 18, 2010, 05:27:14 PM
I've seen people decide to not cap the enemy base even when our base was 50% capped and they were 5 feet from the enemy circle.

Why? You get more xp if your side wins.


Title: Re: World of Tanks
Post by: Tmon on November 18, 2010, 07:55:26 PM
I hate "the don't cap kill" guys.  I've even been tk'd by one just to stop me from capping.  I figure a fast win beats a slow win every time, plus there's no better way to flush out the defenders than to start capping their circle.


Title: Re: World of Tanks
Post by: Soukyan on November 21, 2010, 08:27:57 PM
I hate "the don't cap kill" guys.  I've even been tk'd by one just to stop me from capping.  I figure a fast win beats a slow win every time, plus there's no better way to flush out the defenders than to start capping their circle.

I prefer the quick cap for the win much more as well, but you'll always have some who disagree no matter what. I'm just working my American heavies and Russian TDs until they release the French tanks. Vive la France!  :grin:


Title: Re: World of Tanks
Post by: Furiously on November 21, 2010, 09:20:43 PM
Do they autosurrender?


Title: Re: World of Tanks
Post by: tmp on November 22, 2010, 05:33:02 AM
Couple of the german tanks you can buy for gold are technically french. Seen them in game a few times, they seemed pretty bad. Like, Churchill bad :grin:


Title: Re: World of Tanks
Post by: Vaiti on November 25, 2010, 05:33:35 PM
I'll just leave this here. :awesome_for_real:



Title: Re: World of Tanks
Post by: Soukyan on November 25, 2010, 10:47:27 PM
Fun with Bisons. Awesome screenshot. Still loving the game, and getting better by the match. I thought I would be best at arty, but turns out I'm a really good player on a T1 heavy and a few different TDs.


Title: Re: World of Tanks
Post by: Amarr HM on November 26, 2010, 07:05:30 AM
Look at dat little Bison  :heart:


Title: Re: World of Tanks
Post by: penfold on November 29, 2010, 02:25:23 PM
Have a leaked (and probably fake) British tech tree:

I hope that's real. There are some interesting tanks in amongst that lot. In particular;

- The Centurion is one of the finest tanks of its generation.
- The Tortoise is a crazy post war TD, much like the US T28.
- TOG2 is one of the biggest tanks ever, but early war, so should be in with low tiers.
- The Archer TD had a gun pointing backwards. Shoot n scoot.

I'm currently working to max out my IS3.  Particularly enjoy the matches where the auto-matching has even been throwing me in matches full of tier 4s and 5s. I also have a maxed out Panther and Stug III. I enjoy arty, but prefer the Su-26 to the Su-5, so haven't even got near to the next tier.

I've been playing constantly for ages now and didn't even know that Bison hiding place existed :)


Title: Re: World of Tanks
Post by: Falconeer on November 30, 2010, 06:13:41 AM
Awesome. French tanks incoming.

Quote
French Armor to Invade World of Tanks

Wargaming.net is glad to announce the release of a new development tank tree for its highly-anticipated massively multiplayer online game World of Tanks.

The development tree illustrates level-up paths for each of the five classes of French vehicles available in the game including some prototype models and provides an overview of premium and captured tanks.

French roster features a unique mixture of slow but powerful heavily-armored pre-war vehicles and fast maneuverable but rather vulnerable wartime machines offering an ample array of gameplay styles and tactics to choose from.

“With French vehicles we are going to take another step further in expanding World of Tanks armored fleet, drawing new tank enthusiasts into the game and providing more extensive gameplay options for those already playing”, said Victor Kislyi, CEO of Wargaming.net. “We believe that more than 50 new machines will add extra depth and variety to World of Tanks battles bringing even more fun to our players”.


(http://dl.dropbox.com/u/3584773/French_tree_full%28eng%29%20for%20book%20%282%29.jpg)




Title: Re: World of Tanks
Post by: penfold on November 30, 2010, 12:35:49 PM
I will have to get on google for most of those.  I know a few 1939-1940 models, but didn't even realise they had any development 1941-1947.

Post Google edit: The first AMX-50 prototype was delivered in 1949 and post dates even the IS-7. The AMX 50 120 mm was designed in 1950 with a prototype delivered in 1953. It was designed as a counter to the IS-3 and IS-10.  The developers aren't being too smart here, and are putting things that should be in a Cold War expansion pack in to the beta. They should definitely release this sooner rather than later, the longer they leave it, the higher the chance people are burnt out with their cluster of tier 7-10s and can't be bothered with playing KVs and Hetzers again.









Title: Re: World of Tanks
Post by: snowwy on November 30, 2010, 05:09:24 PM
I've come to the conclusion that medium tanks just ain't for me. I loathed my Panther, and am now on a ragequit-break thanks to the T-43. It just....stinks. It's agile, i'll give it that, but lack speed/horsepower. It doesn't bounce anything at all,
and i'm really getting tired of the 100mm :-P Medium tanks just doesn't seem to have any role to fill at the moment that an IS-3 can't do better. With a slight exception for the T-44 Speed? Not really any advantage anymore since you'll be tracked the moment you show up anyway. 
Agility? IS-3 has that.  Size? Gotte get the T-44 for that. The T-43 is just to big a target.  meh, sorry for the "I am bored"-rant



Followed a T-30 that paired with a ISU on death-cam in a match today.( Death-cam watching is very normal in a T-43) That was pretty sweet. The two of them cleared most of the opposition. Kinda hard to withstand 1500'ish instant damage. IS4's and 3's were assploding all over the place   :awesome_for_real: Almost made me load up the T1....then i looked at it and said "Sod off"


Title: Re: World of Tanks
Post by: Engels on November 30, 2010, 07:52:45 PM
Medium tanks against the usual barrage of IS-3s and Tiger IIs are a litany of pain unless, and this is a big unless, you have great driving skills. Occasionally I will score an amazing series of kills in my Panzer V, but for the most part, I'm content with my IS or my Tiger I. I'm slowly working towards the IS3 and the T-43, as well as the American medium line.


Title: Re: World of Tanks
Post by: Tmon on November 30, 2010, 09:08:10 PM
You can have a lot of fun in the panther or t-44 if you in a full platoon using  team speak, but being solo in a match can truly suck. 


Title: Re: World of Tanks
Post by: tmp on December 02, 2010, 05:22:49 PM
I rather enjoy vk36 as far as the medium go. It's awfully sluggish (just slightly less than a Hetzer) but --unlike pz4 for which i didn't want to use the second turret-- with 8.8 cm gun it can reliably penetrate and hurt anything the match maker throws at it, except for is 4 and maus. But maus at this tier happens once in blue moon and can always switch to HE ammo then. Also unlike pz4 it doesn't die in one hit most of the time, and you also get decent number of matches where you're in upper half of the ladder instead on the rock bottom.

Can see how it'd get much more annoying at higher tiers, though.


Title: Re: World of Tanks
Post by: Simond on December 04, 2010, 05:05:11 AM
If anyone is looking for some comedy ganking in fights while waiting for the soft-wipe: AT-1 + 76mm gun + HE ammo + 100% gunner = Explode almost every tank (in the battles you'll be put in) in one shot.


Title: Re: World of Tanks
Post by: Bungee on December 04, 2010, 05:32:15 AM
If anyone is looking for some comedy ganking in fights while waiting for the soft-wipe: AT-1 + 76mm gun + HE ammo + 100% gunner = Explode almost every tank (in the battles you'll be put in) in one shot.

Softwipe? They said anything about that yet?


Title: Re: World of Tanks
Post by: Brolan on December 04, 2010, 11:28:05 AM
Hey, I got a question on this game.  Every screen shot I see is a third-person outside view.   Do you play in this view? Or have an internal gunner/driver view?


Title: Re: World of Tanks
Post by: Engels on December 04, 2010, 11:34:51 AM
You can zoom in to have a 'First Person' view, and its needed for sniping long distance targets or precision hits on a tank. For driving and general shooting I stay in the outside view.


Title: Re: World of Tanks
Post by: FatuousTwat on December 05, 2010, 03:12:10 AM
Hit shift for a gunners view, it's useful for hitting tanks in specific places, tracks, soft spots, etc.


Title: Re: World of Tanks
Post by: Vaiti on December 05, 2010, 09:19:45 AM
T57's are insane. TD with SPG aimming abilities and a HUGE transverse. One shot pretty much anything you'll be put into battle with, take a good amount of punishment yourself, thick front armor, and 40mph topspeed. Wreck house. I bet they get nerfed to hell.


Title: Re: World of Tanks
Post by: Engels on December 05, 2010, 12:19:43 PM
what's this that I hear of a soft wipe? I checked the boards, didn't see anything.


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 03:00:31 PM
It's scheduled to happen next week or so if i'm not mistaken.


Title: Re: World of Tanks
Post by: FatuousTwat on December 05, 2010, 03:50:30 PM
What is a softwipe? Reset all exp?


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 03:59:52 PM
Not sure; from how people talk about it that seems to be reset of research you've done but getting the xp you've gained back in the research pool. You also get to keep your credits but lose all your tanks and such (except for the starter tanks)


Title: Re: World of Tanks
Post by: Engels on December 05, 2010, 04:16:05 PM
Do you get a refund for your tanks? Cuz lord knows I have some pricy tanks in my line up that I'll need to sell if they aren't doing some form of refund (even resale value would be fine by me).

FYI, the T-34-58 or whatever its called is a paper tank! Something like 40/40/40 armor all around! Even the Panzer IV has heavier frontal armor. The turret's a bit better, but man. It has a very decent gun, but god help you if you are in a high tier match.

I'm still in love with the IS. I'm having such good games with it I'm actually worried that the IS-3 is going to be a major disappointment by comparison. I probably won't get to the IS3 before the softwipe.

I'm unsure what to get for the softwipe. I think I will not be doing TDs. Although the Ferdy can be satisfying for its ability to hit just about anything hard, the inability to get out of harm's way is probably more nerve wracking than being a spotted SPG. Maybe a top tier US heavy or an IS4.


Title: Re: World of Tanks
Post by: Simond on December 05, 2010, 04:18:24 PM
"Soft wipe when the Euro server-cluster goes online in early-mid December" (i.e. any time now).


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 05:40:55 PM
I'm still in love with the IS. I'm having such good games with it I'm actually worried that the IS-3 is going to be a major disappointment by comparison. I probably won't get to the IS3 before the softwipe.
IS line is supposedly crazy good all way to tier 10. Russian tanks being better than everything else in a russian-made game, who would've thought?


Title: Re: World of Tanks
Post by: veredus on December 05, 2010, 06:35:41 PM
Do you get a refund for your tanks? Cuz lord knows I have some pricy tanks in my line up that I'll need to sell if they aren't doing some form of refund (even resale value would be fine by me).


If it's the same as last time you'll get a full purchase price refund for any tanks (so don't sell them) and a refund of all modules. So if you have extra cash, now is a good time to try out some modules to see if you like them/can tell a difference. You'll get a gold refund of things like premium tanks and garage/barracks slots.


Title: Re: World of Tanks
Post by: Amarr HM on December 05, 2010, 07:05:13 PM
IS line is supposedly crazy good all way to tier 10. Russian tanks being better than everything else in a russian-made game, who would've thought?


Don't agree US tanks are pretty sweet atm, I used to think the IS-4 was overpowered but I never bounce shots off them anymore now I know where to hit, VK4502s are a lot harder to penetrate for me atm

T29 = Tiger
T32 > IS-3
T23 > T-44
Maus = IS-7
VK4502 = IS-4


Each have their strengths and weaknesses.


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 08:52:19 PM
Don't agree US tanks are pretty sweet atm, I used to think the IS-4 was overpowered but I never bounce shots off them anymore now I know where to hit, VK4502s are a lot harder to penetrate for me atm

T29 = Tiger
T32 > IS-3
T23 > T-44
Maus = IS-7
VK4502 = IS-4

Each have their strengths and weaknesses.
American heavies tier 7+ have supposedly 20% more armour than stated/intended and that's being "fixed" next patch, IS-4 is getting thicker frontal armour in the same patch. Maus is definitely not on par with IS-7 nor the american tier 10, even one of the devs has acknowledged that.

I have also no idea why you'd have more trouble penetrating VK than IS-4 when IS has 60 mm more armour on the sides and 20 mm more on the back, and it seems quite more sloped on the IS... put it differently, IS-4 is a tank for which i have to break out HE ammo with vk36. vk45 meanwhile eats regular shells like anything else.


Title: Re: World of Tanks
Post by: FatuousTwat on December 06, 2010, 03:53:49 AM
T23>T-44? I've seen a lot of complaining that the American mediums are all garbage.


Title: Re: World of Tanks
Post by: penfold on December 06, 2010, 08:15:26 AM
I'm still in love with the IS. I'm having such good games with it I'm actually worried that the IS-3 is going to be a major disappointment by comparison. I probably won't get to the IS3 before the softwipe.

I didn't fully upgrade the IS,  I only added the 122mm before upgrading to the IS-3 as I had a lot of free xp. However, the IS-3 is significantly better than my previous IS. In fact, it was the only tank I've had so far that kicked arse with the default version, it's even quite fast. There's been a few games where Ive been the highest tier in a match, and shells were plinking off me like rain off a verandah roof.  It's great.


Title: Re: World of Tanks
Post by: snowwy on December 06, 2010, 05:51:26 PM
^^ This
IS-3 is worlds better than IS, and when you finally get the BL-9 it's just sweet, sweet love.

But Amarr.....seriously. Even mentioning the Maus and IS-7 together is......it's just wrong. One is a giant rolling pillbox, the other is a deadly fast, killing machone of ultimate death and destruction.
And the vk45 is a joke, UNLESS you meet it face on. Which is really easy to avoid since the poor thing has its turret on the back of the hull. Smart move Engies....good call there.  :uhrr:
Yes, it has a decent enough gun for a German tank, but not quite good enough. 20 less damage than IS-4's, .01 more precise and faster aim. RoF about the same. But it doesn't really matter cause you HAVE to expose the whole bloody thing when "peaking" around corners....unless you back out....which isn't quite smart. Not gonna go past Tiger II ever as long as IS' are as good as they are.

Soft wipe, if done same way as last time, will refund your tanks fully. Meaning , you get buy-price back for them, modules included. All XP is reset as free-xp for you to play with  :awesome_for_real:

The t34-85 is indeed made of paper. T-43 doesn't feel much better, i'll tell you that much. Think i've dinged like two incoming shots in 56 matches.

Not sure what to do for soft-wipe myself. Not gonna go russian since i have that covered on RU-account. Finally got the ISU-152, and let me tell you. 18 deg/sec traverse on stock-tracks is a royal pain. Thank god i had top engine researched already from IS-3. Probably gonna go US-tanks. Assuming all xp prior to first soft-wipe is included i should have about 1.2mill xp to toy around with. Might get a JagdTiger just for the hell of it. <- TD-whore


Title: Re: World of Tanks
Post by: FatuousTwat on December 06, 2010, 11:35:52 PM
I'm most likely going American heavy tree, but might go Russian, not sure.


Title: Re: World of Tanks
Post by: Amarr HM on December 07, 2010, 08:26:13 PM
American heavies tier 7+ have supposedly 20% more armour than stated/intended and that's being "fixed" next patch, IS-4 is getting thicker frontal armour in the same patch. Maus is definitely not on par with IS-7 nor the american tier 10, even one of the devs has acknowledged that.

I have also no idea why you'd have more trouble penetrating VK than IS-4 when IS has 60 mm more armour on the sides and 20 mm more on the back, and it seems quite more sloped on the IS... put it differently, IS-4 is a tank for which i have to break out HE ammo with vk36. vk45 meanwhile eats regular shells like anything else.

I'm basing a lot of this on raw stats, I'm aware all the 7+ US heavies are way OP for their class as it stands I'm bouncing more shots off a T29 than an IS-4 atm, but post patch T29 looks as good as an IS/Tiger. IS-4 getting thicker frontal armour is a farce.

No way man Maus can be devastating if driven well, rarely goes on fire, can't be tracked, a lot of the time chosen as a secondary target if they're careful & they always have support cause other players just flock to them, IS-7 can find itself fighting alone a lot of the time, gets tracked it dies and believe me HE on it's turret can defy the laws of physics & track you. Also 60mm rear armour means you get flanked you're boned.  IS-7 versus Maus 1 v 1 Maus will win most times if players are of equal skill.

T23>T-44? I've seen a lot of complaining that the American mediums are all garbage.

Probably cause all mediums are garbage as of right now, the T23 looks at least as good as a T-44  if not better based on raw stats. It's a quicker, zippier T-44 with a slightly better gun. Less traversal which could even things, I'd have to test it to proof my theory. Admittedly it is a theory and stats can be misleading in this game.



Title: Re: World of Tanks
Post by: Vaiti on December 07, 2010, 08:38:14 PM
IS-7 versus Maus 1 v 1 Maus will win most times if players are of equal skill.

Not quite. Maus has one HUGE disadvantage in that matchup. If an IS-7 literally hugs the side of a Maus it is completely fucked. It can only hit the IS-7 turret and bounces most of the time at that angle. IS-7 on the otherhand, has no problem killing the Maus from that spot. At range what you are saying is true. But if the IS-7 knows to just get close, Maus dies without harming the the IS-7. Seen this happen several times.


Title: Re: World of Tanks
Post by: Amarr HM on December 07, 2010, 08:57:21 PM
Don't know about that, from experience hugging the side means you are either shooting his turret or angling shots off his side and literally wasting shells. I would much rather have a few feet to shoot down on his sides so I can penetrate and even track him the odd time (if you know where to hit). Good Maus driver rarely bounces shells off the front of an IS-7 so this isn't really relevant what way you are facing though you can negate damage obviously.

100% HP IS-7 versus 100% HP Maus, Maus will win more often than not, IS-7 has the choice to run away though Maus doesn't if things go bad.


Title: Re: World of Tanks
Post by: tmp on December 07, 2010, 09:47:35 PM
It looks the soft wipe is off for the time being. Also, EU server for X-mas. (http://forum.worldoftanks.com/index.php?/topic/20462-server-split-up-procedure/)



Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 12:03:36 PM
The ISU-152 kinda changed after i finally researched and mounted the BL-10 gun.  My hit-rate is plummeting. With its 0.36 accuracy it really shouldn't be that bad, but it feels more like the 152mm LOL-cannon.
And tracks..........i hit the track of a A-20 3 shots in a row on that desert map at 400 meters.........the tank ionly fills half the reticule, and i hit the god damn tracks? What? Nothing like tracking someone when it costs you 1600 creds a pop
and you have a 15+sec reload  :ye_gods:   and let's not forget bouncing pzIII's  :oh_i_see:   yeah,yeah....angles........
1-shotting KV's and 2 shotting IS-4's make up for it though.
Adding 4 tons of cannon made me a armored snail also. If i get damaged suspension now, i might as well go make some coffee til it's turned the way i need to be.
Still fun as hell. Nothing quite like seeing some smug IS-4 driver run for his life after the first shot takes 50% of his health    :heart:


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 12:13:48 PM
That T29 armor needs some serious nerfing. 9 shots with a Ferdy and only one didn't bounce. Fucker got the Steel Wall award that fight.


Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 02:33:54 PM
Getting fixed though. A T-29 with it's hull hidden is bouncaliscious at the moment. Their hull is very weak though.


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 03:23:57 PM
In that particular fight with my Ferdy, I had to autoaim because I was getting hammered by at least 4 tanks at once.  Danged tank was shaking about like the bang bus at a vegas porn convention and I could not possibly manually aim.

Being a ferdy, I still had lots of time to shoot, but with autoaim on a T29, it was dumb. So, basically you're saying that if I don't shoot the turret, the t29 is pretty weak?


Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 03:34:30 PM
Yeah. The T-29's turret-front is listed at 178mm of steel. Add the 20% armor-bug and it's very, very sturdy at the moment.
It only got 102mm of hull-steel at the front though, so most everything will rough it up IF , and that's a big if, you can get to it. But with 4 tanks firing at you, not gonna happen as you noticed.
I've ditched auto-aim all together, not even using it at extreme distances anymore. Caused me a few deaths though, thanks to the rocking around when hit.
Well, that and my lousy 1010 hp  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 03:58:58 PM
Holy cow are people are nerd raging on the forums about there being a soft wipe delay! I don't know how you guys feel, if you had done a bunch of purchasing and xp grinding on a premium tank in anticipation of the soft wipe or what, but honestly, regardless of what tank you have to drive in this game, you should be having some fun each battle. There are some exceptions, I guess. Getting stuck in a hetzer in the Tier 10 battle has to blow goats, but you will soon be in a StugIII which can do decent damage to 70% of tanks even in a top tier game.

People that are grinding their rears off hating every moment of it till they can simply get into an IS-4 at softwipe are the same detestable idiots that pharmed the shit out of EQ spawn point for keys to Luclin_dungeon_of_l33tness_32. BLEARGH. Devote that time to your grades or your career plz, keep that attitude out of my fun park thnkxbye.


Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 04:18:07 PM
Agree. Haven't logged into the beta in a couple of weeks. I've kept my fat ass on the russian version. Not understanding a single word of the chat is really, really great at times.


Title: Re: World of Tanks
Post by: veredus on December 14, 2010, 05:53:09 PM
So, basically you're saying that if I don't shoot the turret, the t29 is pretty weak?

Ya what snowwy said. But also to add the bug is on the hull only. Turrets won't change. Even with the 20% armor bug I have been killed plenty of times by tier 4 to 6 tanks in my T29. It's like any other tier 7 heavy, one on one it can take on anything it's tier or lower but if it gets swarmed it's dead. After driving a T29 quite a bit the only thing that makes it a bit OP is the gun.


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 06:43:29 PM
wait, so which is it, the hull or the turret that's borked and needs nerfing? 102 hull armor for a Tier 7 tank seems reasonable. Or are you saying that the bug only affects the hull so its a 120 something mm hull rather than a 102 mm hull? That actually would explain the bounces.


Title: Re: World of Tanks
Post by: veredus on December 14, 2010, 08:54:28 PM
Ya the bug only effects the hull. So ya it has roughly 120mm instead of the listed 102mm. The T34 and T30 will be even more screwed then they were considering they share the same hull as the T29.

On another note I drive mostly my T29 and T32 now and while the turret is awesome on them both exposing only the turret is very situational and you don't get that opportunity every battle or for very long.


Title: Re: World of Tanks
Post by: Amarr HM on December 15, 2010, 10:37:18 AM
The turret on those things are huge, it's hard to hit anything else unless you are quite close.


Title: Re: World of Tanks
Post by: Engels on December 15, 2010, 10:54:53 AM
I noticed an inordinate amount of t29s last night  :oh_i_see:

What I'm not so thrilled about is the changes to SPGs since the last big patch. The aim seems a lot more flaky than before. Its sort of annoying, because when you play arty, there's an unspoken assumption that you're going to be doing a lot of the heavy lifting in the game.

Not related to the aim issue, I got chewed out in one game for not taking out a VK on my own while he destroyed half the team from the safety of a protected cliff face. I'm like, dudes, if you know there's a hidden VK there, don't worry about it, don't scout him, he has to come out eventually. The bugger got 7 kills and I got yelled at for not travelling across the map to get an angle on him, which would have been pretty much impossible since by that time any real movement on my part would have exposed me to the enemy. In the end I caved and moved just enough to get a green line to the VK, and I lasted about 3 seconds due to hidden TDs spotting me.

I'd still hit the VK 2 times, but apparently, when there's a Tier 9/10 tank out there, its just assumed that the rest of the team is sorta off the hook and can just fart about with the other tanks.


Title: Re: World of Tanks
Post by: snowwy on December 15, 2010, 04:19:40 PM
My bad on the armor-bug. Guess i should read up on shit before commenting  :oh_i_see:
Can't say i ever had any problems with any of the US T-'s. Then again i don't drive much of anything below tier 8 these days besides the t-43, and that thing have problems with anything with a gun attached.
A bit surprised you'd have such problems in a Ferdie though. Stock 88?

edit: more or less parked my SU-8 atm. Glad they fixed the insane precision on arty, but now i'm happy if my shell even lands inside the aim-circle. Still get some good rounds though..


Title: Re: World of Tanks
Post by: Numtini on December 20, 2010, 11:12:10 AM
They're increasingly daily income from 150 to 500 gold as a holiday gift. Lasts until January 2nd.


Title: Re: World of Tanks
Post by: Engels on December 20, 2010, 11:31:25 AM
wooters!


Title: Re: World of Tanks
Post by: Numtini on December 20, 2010, 01:07:42 PM
I can't help but wonder if all the gold isn't a way to get people used to having it so they can up their sales. As a very casual player, I have a virtually endless supply. That's going to be hard to deal with losing and I'll bet I spend quite a bit.


Title: Re: World of Tanks
Post by: Engels on December 20, 2010, 03:49:38 PM
Eh, I think it'll boil down to 15 bucks a month or so to keep you in premium month-to-month. I may occasionally spend more to be able to jack a tank team up to 100% or power level a boring tank with xp from a fun tank. Like, say, getting an SU51 from the KV without having to actually grind a KV, which is at first a challenge and then comedic and then finally exasperating.


Title: Re: World of Tanks
Post by: Numtini on December 20, 2010, 06:42:46 PM
Actually, I could play infinitely long for free with the AT-1. I've yet to find anything as much OP for its level fun.


Title: Re: World of Tanks
Post by: Vaiti on December 20, 2010, 08:17:26 PM
The T57 used to be better than AT-1, until they made some slight changes to SPG's and now they often miss. Before that they were lolworthy OP for their tier.


Title: Re: World of Tanks
Post by: snowwy on December 20, 2010, 10:16:02 PM
or power level a Hetzer with xp from a fun tank. Like, say, getting an StugIII from the Hetzer  without having to actually grind a Hetzer, which is at first a challenge and then comedic and then finally exasperating.

Fixed


Title: Re: World of Tanks
Post by: Engels on December 21, 2010, 12:18:44 AM
Heh, yep, did a hetzer too. I think it took longer to go from KV to IS, but the KV isn't quite as silly.


Title: Re: World of Tanks
Post by: snowwy on December 22, 2010, 04:57:41 PM
New patch is up on RU-servers. The T-54 seems to be a beast. Panther II looks more like a sniper than anything else, and the new US one which number i completely forgot looks damn sexy as well.
20k xp tp gp to put my greasy fingers on the hood of a brand new Objekt 704  :awesome_for_real:  That thing got the looks, Can't wait!

Besides UI-changes and minor balancing, there's not much exciting. 2 new maps of course.  A bunch of new sounds. Nothing important, new reload-sound and gun on some models, and the sound of the engine changes to "inside vehicle"-mode when you enter snipe-mode.
Never had any trouble with my fps, so no idea if that worked out well.
Back to grinding  :grin:


Title: Re: World of Tanks
Post by: Engels on December 23, 2010, 06:16:08 PM
I'm digging the new company creator. Just played with a random bunch of guys over voice chat. They really put some good thought as to how it works. The VoiP seems to work pretty well, too. One thing; when you check the box in settings to enable it, you may have to restart the game to make it work.


Title: Re: World of Tanks
Post by: Amarr HM on December 23, 2010, 06:21:08 PM
How does it match up companies? Like can one company have 15 IS-4s and be unstoppable?


Title: Re: World of Tanks
Post by: veredus on December 23, 2010, 07:32:17 PM
Different tiers are worth different weights when putting the company together. If I remember correctly it's setup to where you can have 15 tier 6 tanks. So no you couldn't have 15 IS4s but I don't know exactly how it's weighted so no idea how many you could have. Sorry, I only play with a small handful of people so never looked into companies really.


Title: Re: World of Tanks
Post by: Amarr HM on December 23, 2010, 07:40:38 PM
Ah ok so optimum tier value is 90 per company, therefore you could have 10 is4. I've noticed you don't need to fill 15 slots which is great.


Title: Re: World of Tanks
Post by: Engels on December 24, 2010, 11:03:30 AM
Ah ok so optimum tier value is 90 per company, therefore you could have 10 is4. I've noticed you don't need to fill 15 slots which is great.

It is unfortunately highlighting how much more powerful tier 10s are than anything else.


Title: Re: World of Tanks
Post by: veredus on December 24, 2010, 02:10:49 PM
The game would be better imo if it stopped at tier 8.


Title: Re: World of Tanks
Post by: Amarr HM on December 24, 2010, 04:52:08 PM
Got in a 3 man platoon of T-2s (US gold tanks) the other day, was an absolute blast. 72km/h and terrain barely effects them at all, they also fire this 5 shot low penetration machine gun that just rips through arty and other light tanks. They are so small and fast that they are crap hard to hit if they are going across you. If they could use HE you would induce nightmares in heavy tank players, unfortunately they don't.


Title: Re: World of Tanks
Post by: tmp on December 24, 2010, 09:30:23 PM
Besides UI-changes and minor balancing, there's not much exciting.
Arties got smacked rather extensively in the balancing changes, that can be pretty exciting.

Quote
Rebalanced parameters of all SPGs:
- Hull traverse decreased by 1-3 degrees per second.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- Horizontal cannon movement affects aiming circle twice as much as before on average.
- HE splash is reduced by 6-8%.


Title: Re: World of Tanks
Post by: Engels on December 28, 2010, 02:17:33 PM
Voice chat doesn't seem to be working, but I'm not finding much on the boards on the topic.

Also, the way companies stack needs to be tweaked, or Tier 9/10 tanks need to be nerfed a bit. A group of 5 Tier 10 tanks is unstoppable against a group of 10 lower tier tanks.

This in and of itself is not a problem, but people being people, that's all we're seeing now. Companies reject anything but Tier 9/10s and high end arties.


Title: Re: World of Tanks
Post by: snowwy on December 28, 2010, 05:50:45 PM
Ooooooooooooo, nice! maybe my still-on-stock-tracks.objekt-704 can fit in then  :grin:
Holding on to the 2:1 kill/death-count for the hell of it. So much more a prio-target than on the ISU it's laughable. IT's THE SAME DAMN GUN!At least now i get to bounce a few rounds.....sold the ISU.
T-54's.......what i'm gonna get IF they ever do a soft-wipe on eu/us-servers. What a stupid overpowered tank. said from someone who has blown up quite a few already.
There's a reason there's 3+ t-44's a match all of a sudden. This is on RU-server btw.  All those that gave up on the t-44 after it lost its total domination have returned to gain the xp for the t-54.......it's just stupid at this time.


Title: Re: World of Tanks
Post by: snowwy on December 29, 2010, 03:59:57 PM
New patch up on RU-servers today. Bask in the glory that is Google Translate

"The world of tanks" transfigured - New Year came into the hangar of each tanker, along with a new version of the game client.

The main innovations patch 0.6.2.8:

     * Premiumny and conventional hangars converted into the New Year;
     * Added a Christmas tree instead of the flags at the point of databases of all the cards;
     * Corrected the name of 7.5cm guns Panther II;
     * Fixed display a list of his team's on-screen map is loaded with clan players;
     * The level of fighting T2 lt reduced by 1;
     * The level of fighting medium tanks 9 level is shifted upward by 1;
     * Fixed invites to company and platoon players who did not come with a negative time zone;
     * Improved progressbar number of shells in the window service;
     * Fixed display of 0 to a nonzero player statistics;
     * Fixed display of 0 in the clan player statistics;
     * Returned to the old sound destruction of lamps and small bars.

In addition to the automatic download via louncher, a new patch available for manual download.


Title: Re: World of Tanks
Post by: Simond on December 30, 2010, 02:14:10 PM
Hetzer.avi - http://www.youtube.com/watch?v=0MZ2xqogarg


Title: Re: World of Tanks
Post by: FatuousTwat on December 30, 2010, 02:39:11 PM
     * The level of fighting medium tanks 9 level is shifted upward by 1;

Wait, so does that mean t9 mediums (the new ones just released on the eu/us server) are now t10?


Title: Re: World of Tanks
Post by: Gets on December 30, 2010, 03:18:55 PM
No, it's their matchmaking window getting shifted upward.


Title: Re: World of Tanks
Post by: Engels on January 04, 2011, 11:27:00 AM
Have you all checked out the ability to insert custom skins on your tanks? Visible by you only, of course, but still pretty awesome.

http://www.mmorpg-center.com/world-of-tanks-custom-tank-skins

That's just one site doing it, I'm sure there are more out there. I particularly like the red leopard. Now every leopard in my game is pretty visually obvious <grin>


Title: Re: World of Tanks
Post by: snowwy on January 04, 2011, 03:47:45 PM
Using some myself. Also put some very nice skins on the Ferdinand since i think it looks a bit bland as is. Don't even own one myself.
Haven't found anything good looking for my main bling-mobil, the objekt 704 yet  :sad:


Title: Re: World of Tanks
Post by: Engels on January 04, 2011, 06:52:22 PM
what Ferdy skin?


Title: Re: World of Tanks
Post by: snowwy on January 05, 2011, 08:59:53 AM
Hmmm, can't seem to find it now of course......looked at http://www.tarrif.net/wot/ (http://www.tarrif.net/wot/) and http://wotskins.wordpress.com/ (http://wotskins.wordpress.com/)

Was an original skin from some SS-division, so if you really don't want that sort of thing ............just looked darkish grey with some decals, nothing fancy.


Title: Re: World of Tanks
Post by: Engels on January 05, 2011, 11:34:18 AM
Ya, I downloaded a really cool jet black JagdPanzer skin last night from the wordpress site without looking too closely. Turns out the back of it has a decal stating 'Nazi Power!'. This was not displayed on the 'advertising'. Thankgoodness these things are only shown client side or I'd have probably been permabanned.

I also found that my JagdTiger has a swastika on it now. Grr.


Title: Re: World of Tanks
Post by: Bandit on January 05, 2011, 11:47:17 AM
Do the skins replace all tanks (say all ferds in battle) in the battle or just your own?


Title: Re: World of Tanks
Post by: snowwy on January 05, 2011, 11:52:20 AM
They replace the model skin for all of that type.


Title: Re: World of Tanks
Post by: Engels on January 07, 2011, 03:35:01 PM
So I'm still playing this. See a few of you on every now and again.

I've 'joined' a clan of folks so that I can have more regular game mates to platoon with. They're a decent enough brand of chaps. Heavily into EVE too, but I don't hold it against them.

Seems there's a HUGE crossover between Eve and WoT.

I'm currently grinding an SU-14, a IS3, a T-20, my Panther and a T-34-85. I certified for a Tiger II, but I'm hesitant to spend the 2.3 mil for it, since I hear its armor is all horked up and ignites into flames if a loltraktor looks at it askance. Anyone else have a similar experience?


Title: Re: World of Tanks
Post by: veredus on January 08, 2011, 02:15:18 AM
I love the KT. It's a toss up to me on which I like better the KT or the T32. I've never noticed it catching fire anymore then any other tank, you just have to keep your front to things really.

Out of the three Tier 8's I thought IS3 was by far the worst. I hated the way it bounced so bad when hit and I don't like how low it sits since you can't peak over things very well.


Title: Re: World of Tanks
Post by: tmp on January 08, 2011, 07:34:52 AM
I certified for a Tiger II, but I'm hesitant to spend the 2.3 mil for it, since I hear its armor is all horked up and ignites into flames if a loltraktor looks at it askance. Anyone else have a similar experience?
Basing only on experience that's shooting these guys, they don't seem to die noticeably easier or faster than other heavies of their tier.


Title: Re: World of Tanks
Post by: Engels on January 08, 2011, 11:05:18 AM
Having an IS3, I have to concur about it being a very bouncy tank. The consolation of course is that the IS3 is fast and can act as a hard hitting medium with a half competent driver.

Today I will probably manage to scratch the .5 mill needed to get the KT. I'm actually pretty excited about it, as I think that visually its probably the most bad ass tank out there.



Title: Re: World of Tanks
Post by: Tmon on January 08, 2011, 04:51:42 PM
I'm finally rolling around in a t-54 and I have to say that it's the best tank out of the box that I've played.  I can't wait to see what this thing is like after I get the upgraded tracks, engine and gun on it.  I took on a Tiger2 with it and beat it while 3 of his friends were pinging away at me from long range.  I lived long enough to take a big chunk out of an IS3 before I finally died in a hail of artillery.  The post battle report said I was hit 22 times.


Title: Re: World of Tanks
Post by: Amarr HM on January 09, 2011, 12:00:32 AM
I certified for a Tiger II, but I'm hesitant to spend the 2.3 mil for it, since I hear its armor is all horked up and ignites into flames if a loltraktor looks at it askance. Anyone else have a similar experience?
Basing only on experience that's shooting these guys, they don't seem to die noticeably easier or faster than other heavies of their tier.

I grinded one up pre the softwipe and I found it a solid tank, was a little prone to fire but nowhere near as the whiney WoT forumwhores make out. German tanks feel a lot more responsive than Russian ones accelerate better and snipe better.


Title: Re: World of Tanks
Post by: snowwy on January 09, 2011, 03:46:34 AM
I'm finally rolling around in a t-54 and I have to say that it's the best tank out of the box that I've played.  I can't wait to see what this thing is like after I get the upgraded tracks, engine and gun on it.  I took on a Tiger2 with it and beat it while 3 of his friends were pinging away at me from long range.  I lived long enough to take a big chunk out of an IS3 before I finally died in a hail of artillery.  The post battle report said I was hit 22 times.

Nearly unplayable on russki-servers atm. Last match i was in had eight-8! T-54's on the opposing side. Killed 1 of them before the swarm overmanned us. Fuck that killing machine......no point going heavy anymore, just need one of those little bastards
They better nerf the hell out of that thing....it's just that much better than anything else, no competition what so ever...PII and Pershing are rare, and shit compared to T-54


Title: Re: World of Tanks
Post by: Amarr HM on January 09, 2011, 04:16:47 AM
They need to lower the front armor on those T-54s, it's a little bit too strong when compared to the other T9 meds.


Title: Re: World of Tanks
Post by: veredus on January 09, 2011, 11:22:53 AM
They need to just remove it I think.


Title: Re: World of Tanks
Post by: Engels on January 10, 2011, 11:57:29 AM
Well, I'm liking the KT. As Amarr said, its a much more controllable tank to the IS3 equivalent. It is far more accurate with the 88 gun (will get the 105 soon) than the stock IS3 gun. It also drives very well with the upgraded tracks and the top engine. It is very vulnerable on the sides and rear, as already mentioned, but quite robust when facing forward.

In other news, I killed a T-54 myself last night with my Panther. I had a bit of help from a KT, but it was mostly me. Felt good. Honestly, some T-54 players get a bit over confident due to the robustness of their tank.


Title: Re: World of Tanks
Post by: veredus on January 10, 2011, 12:08:17 PM
The long 105 on the kt is fantastic.


Title: Re: World of Tanks
Post by: Gets on January 10, 2011, 03:16:51 PM
Rumor mill:

No wipe expected at all since they are close to release. Clan wars "soon". Migration to EU server this week. Visibility system to be reworked completely, but that will take time.

This is what got distilled from a 11 page thread on the WoT forum. Also, I have an Object 704 now  :woot:


Title: Re: World of Tanks
Post by: Simond on January 10, 2011, 03:20:41 PM
They need to just remove it I think.
Nah, just add the British tree. Centurion!  :drill:


Title: Re: World of Tanks
Post by: snowwy on January 10, 2011, 04:31:07 PM
Rumor mill:

No wipe expected at all since they are close to release. Clan wars "soon". Migration to EU server this week. Visibility system to be reworked completely, but that will take time.

This is what got distilled from a 11 page thread on the WoT forum. Also, I have an Object 704 now  :woot:

Honestly, i don't have much trouble with the visibility system anymore. Just expect to lose sight if there's anything at all blocking your gunners wiev. Not sure how they will rework this. Full visibility while firing? Say goodbye to any TD.
Sold all my crap on beta server and re-bought the tiger II, had a drunken night a while ago and sold it...........
Not impressed, got it maxed out, but this thing is .....let's just say, I prefer the IS-3. The BL-10 may have spoiled me though, the 105 feels like a pea-shooter. The accuracy is very nice though. Gets boring missing shot after shot on 300m+ with the BL-10 thanks to the dispersion-change. Doubt even 1 in a 100 shot hit bullseye these days, which is one of the main problems i have killing T-54's. Doesn't matter if you have laser-precision on your aim, that grenade will go where ever the hell it pleases.


Title: Re: World of Tanks
Post by: penfold on January 14, 2011, 01:27:03 PM
I managed to get the IS4 last night. It's nice being top dog, and the survivability over the IS3 is noticeable. The BL9 seems alot better too, not sure why, guess the tank itself affects aim/accuracy ?





Title: Re: World of Tanks
Post by: Amarr HM on January 15, 2011, 04:18:14 AM
Oddly I find the IS4 a little more accurate than the IS7, not sure if this is playstyle related or tank guns behaving differently.


Title: Re: World of Tanks
Post by: Engels on January 15, 2011, 11:18:18 AM
So, it seems that the game mechanics for companies have just utterly failed. No one's using them. It seems a shame, really. I can't think of an easy solution, either, since the tendency to stack the teams with tier 9 and 10 tanks is just human nature. I guess they could put in an artificial limit on how many high tier tanks can be any given company, but that seems an inelegant solution.

Arty also seems to be going away. I played many many games last night with no arty in sight. I think its due to the revamped aiming system. When 50% of your arty shots do not fall on target and the most minor adjustment blows open your aiming reticule, its an exercise in frustration.


Title: Re: World of Tanks
Post by: snowwy on January 15, 2011, 11:53:22 AM
Arty is now what they were intended to be i guess. Trying to blow up the campers......they gonna have to add something else to arty or it's a dead branch. Smoke-grenades or something.
Can't make money if you can't hit anything. Not complaining though. Still see GW-Tigers wreaking havoc on the field, but my SU-8 is parked at the moment. The grind up to next level got to brutal....having to much fun sending 1600 cred shells into orbit with the BL-10.


Title: Re: World of Tanks
Post by: Amarr HM on January 15, 2011, 06:42:23 PM
So, it seems that the game mechanics for companies have just utterly failed. No one's using them. It seems a shame, really. I can't think of an easy solution, either, since the tendency to stack the teams with tier 9 and 10 tanks is just human nature. I guess they could put in an artificial limit on how many high tier tanks can be any given company, but that seems an inelegant solution.

Noticed this and really easy to fix, start by raising the points used by the higher tier tanks, T8 = 9pts T9= 12pts T10 = 15pts. That would at least prevent higher tier stacking.


Title: Re: World of Tanks
Post by: Engels on January 16, 2011, 12:18:54 PM
I think that may work, Amarr. Cept that that would uncover the ugly truth that the high tier heavies are stupidly powerful. That's probably why they cost so much to maintain. Right now I'm just running a Panther and a KT, and I have to go back to my T20 and T43 to keep money coming in. SU-14 is not really a money maker unless you have a really good match and some luck.

The one irritant is that the KT equivalent, the IS3, is nowhere near as expensive to maintain as the KT. Again with the russian bias. This group I play with, mostly Canadians, argues that of course the russian tanks have a huge benefit because its a russian company, but I argue that US companies of FPS don't make the US rifles that much better than the soviet/austrian/whatever rifles.

Its the one blindspot I think Wargaming has.


Title: Re: World of Tanks
Post by: Amarr HM on January 16, 2011, 02:50:42 PM
After Tier VII the disparity between tanks gets so much larger, player skill must also be accounted for. It's so large that going unrecognised means tank companies are completely broken and unfun for anyone not willing to use a T10 or high tier arty. But I don't think it's a major issue outside of these situations as long as it's acknowledged by the game designers.

Russian bias became a lot more apparent with the T-54, up til then there was enough to merit driving another nations tanks in class, but the T-54 totally outclasses it's counterparts. Also they buffed the IS4 instead of nerfing it, which they should have done as it was already a slightly best in class, in fact I prefer IS4 to the IS7 in random battles.


Title: Re: World of Tanks
Post by: snowwy on January 16, 2011, 03:19:41 PM
T-54 is getting a slight nerf next patch though. Same track-hp and repair time as the T-44, also 10% increased repaircost..........and 15 cm to it's height.
Russian tanks seems to be a better money-maker than Germans. Have a KT on beta-server which is struggling to make a profit at all. While my IS-3 prints money.
Objekt 704 is also an excellent money-maker. For me to go negative on that thing i gotta miss a few shots and then die horribly. Premium account ofc.


Title: Re: World of Tanks
Post by: tmp on January 17, 2011, 07:34:56 AM
Russian tanks seems to be a better money-maker than Germans.
Supposedly amount of money you get from dealing damage is scaled depending on distance you took the shot from -- the farther away, the less you earn. And since guns on Russian tanks are geared towards close range encounters (huge alpha, relatively low accuracy) while German guns are more for long-range fighting both due to extra accuracy and because their dps is more "flat" (meaning you have to start shooting earlier or the russian gun alpha gets you first) ... well.


Title: Re: World of Tanks
Post by: JoeTF on January 17, 2011, 10:55:00 AM
The long 105 on the kt is fantastic.

It's fantastic on KV-3 too.

A bloody magical gun, I also love how 75% shorts do damage and detrack target, no matter where you aim them. It's like you're shooting so much pan, they detrack themselves out of shock and fear:D


Title: Re: World of Tanks
Post by: JoeTF on January 17, 2011, 10:58:19 AM
Nah, it's just that when you're shooting spotted target, 50% of credits goes to spotter.


The fact that russians have better credit multipliers helps too:P


Title: Re: World of Tanks
Post by: veredus on January 17, 2011, 02:33:07 PM
exp and credit payout is being greatly multiplied right now. I assume it's because hard wipe is coming but in my SU 152 was averaging about 4k exp and 115k credits per win.


Title: Re: World of Tanks
Post by: Der Helm on January 17, 2011, 03:26:39 PM
Do we still have a channel ? I plan on playing quite a lot today/tonight...  :grin:


Title: Re: World of Tanks
Post by: snowwy on January 17, 2011, 03:42:41 PM
.


The fact that russians have better credit multipliers helps too:P

Where is this fact coming from? Fits the bill in my experience, but......


Title: Re: World of Tanks
Post by: Der Helm on January 17, 2011, 04:54:12 PM
Recreated the Bat Country Channel, looks like it got wiped when the servers were split today.

PM me for the Password. Password is "cantstophere"
  :drill:




Title: Re: World of Tanks
Post by: Amarr HM on January 18, 2011, 03:41:52 AM
I think Engels dumped that channel cause it was never used. I'll jump on again if people use it, otherwise it's just taking up room in an extremely tight chat channel interface.


Title: Re: World of Tanks
Post by: Dark_MadMax on January 18, 2011, 11:46:36 AM
Btw if no one noticed there is 5x credits and xp now.  Great way to get whatever tank you wanted. I completed my t54 last night. insanely OP tank lol


Title: Re: World of Tanks
Post by: Engels on January 18, 2011, 11:59:26 AM
Ya, I got into a Panther II last night, and proceeded to ding off IS-3s and get two-shotted by T44s. Lets not even talk about the T54. That said, the Panzer II is very nice and fast. It is, however, larger than the VK4502, which makes me squint at Russia from Sarah Palin's porch.


Title: Re: World of Tanks
Post by: FatuousTwat on January 19, 2011, 12:59:54 AM
Ok, I was thinking about getting the panzerII, but fuck that. Bigger than the VK4502? Wtf. I was thinking about getting the t-54, but seriously, fuck that thing.

Maybe I'll just get the DB. I've heard it's fun, and quite frankly, the fun level falls off past T7 IMO.


Title: Re: World of Tanks
Post by: Amarr HM on January 19, 2011, 04:45:02 AM
I think he meant VK4501 ? Theyre big but can't be bigger than AusfB.


Title: Re: World of Tanks
Post by: tmp on January 19, 2011, 08:58:42 AM
Yeah i don't remember Panther II being this big, and there's no way not to notice if it was -- would need to be at least the size of small moon to be larger than ausfB.


Title: Re: World of Tanks
Post by: Engels on January 19, 2011, 10:49:22 AM
Trust me, its bigger than the AusfB. I spawned next to one the other night and I was like WTF. Its freakin' huge. Its nearly as big as a Maus. A Maus that goes 55 kph.

That said, now that I have my Panther II up to elite with the 105 mm gun, it is just gleeful to take 20% off a T-54 in one shot. I have now successfully solo'd a T-54 twice.

http://forum.worldoftanks.com/index.php?/topic/17566-panther-ii/page__view__findpost__p__361769


Title: Re: World of Tanks
Post by: Bandit on January 19, 2011, 03:29:30 PM
Haven't been playing much as I didn't want to continue to put in the crazy hours I was into the beta.  Do they have a firm release date yet?


Title: Re: World of Tanks
Post by: snowwy on January 23, 2011, 07:23:34 PM
Soooo, checked my stats to see if I did as horribly as i expected in the T-43.....and i did.
Battles: 126 , 76 destroyed,  60% Hit rate, 52% victories ......and this is embarrasing....survived 19 /15% !
Compare that to my IS-3 survival rate of 37% or Objekt 704 which has 47% ......I've said it before, I suck at medium tanking.
Worst part is the low kill-count on that damn thing. So used to getting tracked/explode the second someone looks at me funny. 20k to go to T-44 and i hate the machine with a passion.


Title: Re: World of Tanks
Post by: Engels on January 23, 2011, 10:06:20 PM
The T43 is a glass cannon. I wouldn't take it too personally. You're first on the list to be shot in the medium to high tier battles because although you are squishy, you get a good gun. Best get you out of the way quick. Same thing goes for the Sherman M4A3E8.


Title: Re: World of Tanks
Post by: Simond on February 03, 2011, 04:17:40 PM
Handy Hint of the day: The PzKpfw 38H735 (f) is a tiny god.


Title: Re: World of Tanks
Post by: snowwy on February 04, 2011, 06:38:17 PM
Handy Hint of the day: The PzKpfw 38H735 (f) is a tiny god.

If i'm not mistaken it even get moved DOWN a notch in tiers, a must-buy Gents?


Title: Re: World of Tanks
Post by: veredus on February 04, 2011, 07:06:44 PM
Also when the French tree comes out we'll have an upgradeable version to try out.


Title: Re: World of Tanks
Post by: Bandit on February 09, 2011, 09:22:29 AM
Handy Hint of the day: The PzKpfw 38H735 (f) is a tiny god.

Indeed it is :drill:, thanks for the tip.  I ran about 5 matches with it last night and had a 7 kill, 6 kill, 4 kill, and two 2 kill matches. It is slow as hell, but mean and oh so cute.


Title: Re: World of Tanks
Post by: snowwy on February 12, 2011, 10:52:56 AM
The T-44 is fantastic compared to the T-43. My survival-rate is up to 45% because it actually bounces shots. Got it fully upgraded now and really, really enjoying ithis machine. Tenfolds more agile and responsive  :heart:


Title: Re: World of Tanks
Post by: Amarr HM on February 12, 2011, 02:10:30 PM
I tried grinding up for t-44 again after last wipe, but just found the t43 too crippled.


Title: Re: World of Tanks
Post by: Engels on February 12, 2011, 02:17:21 PM
It is a bit of a dog. Grinding the 43 is just....boring. Its not that bad, but its just not quite there, so grinding it gets so dull.


Title: Re: World of Tanks
Post by: snowwy on February 13, 2011, 11:08:24 AM
Logged back into beta-servers for the first time in weeks. Had loads of gold so bought the vk4502. What a pain in the ass to drive with no upgrades  :grin:
Took the Ferdi out for a spin also which ended in me getting a damaged engine on Cliffs. Was like driving a wheelchair through the marshlands......and what a reward i got out of it!
Victory!
Battle: Cliff 13. februar 2011 17:46:04
Vehicle: Ferdinand
Received Experience: 291, credits: 9 378  :ye_gods:  This is without Premium though. So a waste of time really. No xp to research engines, so stuck with two pillboxes on square wheels  :awesome_for_real:


Title: Re: World of Tanks
Post by: Brolan on February 21, 2011, 09:14:41 PM
I finally downloaded this one last week, and I 'm having a great time playing.  

Except for few a rants:

1) WTF is up with the M3 Lee?  They don't even model the top 37mm turret, so the extra height from the turret makes it a bigger target, but does not get any advantage out of it.  Plus you have to maneuver it like an assault gun without the turret.   Playing the thing is a chore, and you have to if you want heavy tanks or the M4 Sherman.

2) US light tanks have the M7 prototype after the M5 Stuart instead of the real life replacement M24.  The M24 would have been a ball to drive around with a 75mm gun, why screw over the light tank line when it is weak already?

3) The SPG learning curve is pretty frickin' steep between the T57 and M43.  I was rocking with the T57, the M43 not so much.  I notice less and less arty in higher tier games, how many SPGs are in high tier games (above level 5)?

Overall they did a great job, I especially like how the view is not restricted to the gunner, but the turret follows the view.  I do wish they would add a key to "freeze" the turret so you could take a quick look around and keep your gun pointed in the same direction.  Can't wait for the rumored US Tank Destroyers.  The M4 Sherman fucking rocks.


Title: Re: World of Tanks
Post by: tmp on February 22, 2011, 06:07:23 AM
I do wish they would add a key to "freeze" the turret so you could take a quick look around and keep your gun pointed in the same direction.
You can do that by holding down the right mouse button, iirc.


Title: Re: World of Tanks
Post by: Tmon on February 22, 2011, 10:10:36 AM
I believe the M24 is the Tier 5 US light tank and will be included in the release game when the French tree is released.

Higher tier games (tier 7+) usually will have only 1 or 2 arty pieces a side, some matches you will not have any and very occasionally you will see as many as 3 per side.  Well played artillery can still be devastating but it doesn't dominate the way it used to.


Title: Re: World of Tanks
Post by: snowwy on February 22, 2011, 04:51:19 PM
I believe the M24 is the Tier 5 US light tank and will be included in the release game when the French tree is released.

Higher tier games (tier 7+) usually will have only 1 or 2 arty pieces a side, some matches you will not have any and very occasionally you will see as many as 3 per side.  Well played artillery can still be devastating but it doesn't dominate the way it used to.
Unless it's a GW-Tiger......those things can really fuck up the opposition. Had a few games on RU with 4 per side lately. One of them was 2 x GW-tigers and 2x GW-Panthers on the opposing team. Those guys were all damn good at their job....it was brutal.......For some odd reason the tiger seems more leathal than the 212. No idea why, and it's probably not, but that is my impression.


Title: Re: World of Tanks
Post by: Engels on February 22, 2011, 04:56:49 PM
I may be wrong, but the 212 doesn't get a gun upgrade from the SU-14, its just more mobile. Don't get me wrong, a well placed SU-14 shot can take 40% off an IS-7, but its not quite as insane as the GW-Tiger.


Title: Re: World of Tanks
Post by: Stormwaltz on February 24, 2011, 02:31:50 PM
World of Tanks has elbowed EVE aside in the e-peen comparison for "most players crammed into a single shard" - 91,311 on January 23.

http://massively.joystiq.com/2011/02/24/world-of-tanks-sets-guinness-world-record/


Title: Re: World of Tanks
Post by: tmp on February 24, 2011, 04:59:37 PM
And half of them drives T-54's :uhrr:

(that's a cautious estimate)


Title: Re: World of Tanks
Post by: Numtini on February 25, 2011, 05:57:04 AM
Quote
World of Tanks has elbowed EVE aside in the e-peen comparison for "most players crammed into a single shard" - 91,311 on January 23.

That's just plain ludicrous. It's not an MMO. A game matching lobby is not a "shard."


Title: Re: World of Tanks
Post by: Engels on March 02, 2011, 10:20:57 AM
Latest update seems to have nerfed t54s good and proper. Four battles yesterday with a team with 5+ t54s. Ever single battle, the team with the 'wolf pack' of 54s lost, and badly.


Title: Re: World of Tanks
Post by: FatuousTwat on March 02, 2011, 04:50:56 PM
Sadf about the t29 nerf, but REALLY fucking happy about the stug buff. That thing is a murder machine on par with the marder now.


Title: Re: World of Tanks
Post by: snowwy on March 03, 2011, 03:51:06 AM
Sadf about the t29 nerf, but REALLY fucking happy about the stug buff. That thing is a murder machine on par with the marder now.

Wait, what? T-29 nerf? Besides nerfing turret-armor, what is there to nerf on that machine?


Title: Re: World of Tanks
Post by: FatuousTwat on March 03, 2011, 04:43:31 AM
Lowered the ROF on the 105 from 6rpm to 5.


Title: Re: World of Tanks
Post by: Engels on March 04, 2011, 11:02:30 AM
Its still a beast. Love the tank. Just have to be a bit careful about hiding the hull, since the turret still bounces lots of stuff. The beauty is that due to the high turret, you can use slopes and obstacles to your advantage, especially on such maps as campinovka and Sand River.


Title: Re: World of Tanks
Post by: FatuousTwat on March 04, 2011, 10:28:57 PM
I've never really understood why people say the T29 is OP. You can't move (if you leave a hull down position, you are fucked) and even if you are hull down, people can hit you in those goofy ears and do massive damage (and knock out your gunner, commander, and loader... Yes I've had one shot do that to me, and it wasn't super high tier tank, either). Yeah, the gun is pretty nice, but not enough to make up for the rest of the tanks shortcomings.


Title: Re: World of Tanks
Post by: Engels on March 05, 2011, 01:08:42 PM
Its an excellent tank to learn proper tank positioning. You learn rather quickly how to only expose the turret. Last night I took on a Tiger II one on one (fight at windmill of campinovka). I utterly pwned him. He got 2 shots to land whereas I got nearly all mine in. After 5 shots he was dead. Granted, he was not a very bright player, but still.


Title: Re: World of Tanks
Post by: Brolan on March 06, 2011, 02:09:51 PM
Its an excellent tank to learn proper tank positioning. You learn rather quickly how to only expose the turret. Last night I took on a Tiger II one on one (fight at windmill of campinovka). I utterly pwned him. He got 2 shots to land whereas I got nearly all mine in. After 5 shots he was dead. Granted, he was not a very bright player, but still.

You would think a guy that played long enough to have a Tiger II would have a clue.


Title: Re: World of Tanks
Post by: Engels on March 06, 2011, 04:09:03 PM
Eh, with the 5x XP week we had, there are a lot of higher end folks that got there in a matter of days, so its not too surprising.


Title: Re: World of Tanks
Post by: Abagadro on March 09, 2011, 10:27:59 AM
I am totally hooked on this game. Started playing it on sunday and have been up until two in the morning every night since.


Title: Re: World of Tanks
Post by: Engels on March 09, 2011, 11:17:04 AM
Heh, another one hooked. Only DA2 has stopped me from playing.

I'm wondering if I'll get it at release, since I have more or less obtained all the tanks I wanted with the possible exception of the VK4502.

Current line up of my tanks:

SU-14 artillery
IS-4
T32
T-44
T23
Panther II
Tiger II
Ferdinand

I don't want an IS-7, now that my IS-4 has the IS-7 gun, its nasty enough without a nutty repair bill.

The T32 is basically a dream heavy tank. All the firepower of the T-29 gun, with a turret IS-7s bounce off of.

My Panther II is now a viable tank after the fixes they put in place. Possibly one of the more dangerous tanks in the game due to maneuverability and penetrative capacity. My advice to anyone spotting one, shoot at it before an IS-7 or a JagdTiger. They are easier to take down and just as dangerous to your life.



Title: Re: World of Tanks
Post by: Amarr HM on March 09, 2011, 01:36:20 PM
Alas I never got to drive the T-54 prenerf, still want one though.

The IS-4 is a lot better to use than the IS-7 for random matches, IS-7 works optimally in coordinated battles eg. tank companies.  I find this is cause the IS-7 is more of a front line tank & the IS-4 is a lurker. Get a camo net and camo crew to get full use out of the IS-4, really works for me.


Title: Re: World of Tanks
Post by: Sparky on March 12, 2011, 04:07:31 AM
Sorry for the broken record post but are we any closer to learning exactly when this game comes out of beta?


Title: Re: World of Tanks
Post by: Amarr HM on March 12, 2011, 05:46:47 AM
End of this month is what people are saying.


Title: Re: World of Tanks
Post by: Engels on March 12, 2011, 10:03:16 AM
WoT Tank Metagame. Clans & territories, oh my.  (http://www.gametrailers.com/video/gdc-11-world-of/711671?type=flv).

Essentially, folks that like Eve are going to jizz their shorts.


Title: Re: World of Tanks
Post by: Dark_MadMax on March 12, 2011, 10:11:53 AM
The needed release damn thing long time ago. Same time as russian release would been ideal. As lots of people played the hell out of "beta" and quit already


Title: Re: World of Tanks
Post by: snowwy on March 12, 2011, 09:53:56 PM
Played my russki server tanks to far to care about this.....may you all enjoy the retail version of this!


Title: Re: World of Tanks
Post by: Numtini on March 17, 2011, 09:23:54 AM
Official release date is April 12 (http://gamrfeed.vgchartz.com/story/84842/world-of-tanks-release-date-officially-announced/).


Title: Re: World of Tanks
Post by: Bandit on March 23, 2011, 02:15:12 PM
It appears pre-orders start, tomorrow, March 24th - any information beyond that is sketchy right now.

http://overlord-wot.blogspot.com/ (http://overlord-wot.blogspot.com/)





Title: Re: World of Tanks
Post by: Tmon on March 24, 2011, 08:45:36 AM
pre-order page is up http://game.worldoftanks.com/account/login/?next=/account/pre-order/


Title: Re: World of Tanks
Post by: Tmon on March 27, 2011, 07:29:46 AM
Post launch gold prices announced

http://overlord-wot.blogspot.com/


Title: Re: World of Tanks
Post by: Brolan on March 27, 2011, 12:49:37 PM
Gold is a little higher than I thought it would be, but not too bad. 

I'll buy only 4-5 months worth because I think I will be bored with it by then.


Title: Re: World of Tanks
Post by: veredus on March 27, 2011, 02:47:10 PM
Disappointed gold costs more on the NA server then RU unless you buy the largest package. Also sucks you can only buy packages instead of in increments 250 gold.


Title: Re: World of Tanks
Post by: Engels on March 28, 2011, 11:12:06 AM
Why would you want to buy 250 gold at a time? Just so that on any given day you can activate premium? Seriously, just man up, pay the danged 7 or 15 bucks for half a month or more than a month of premium already.

The reason they probably didn't do this is that transactions that small aren't really feasible with a credit card payment system.


Title: Re: World of Tanks
Post by: Dark_MadMax on March 28, 2011, 01:43:34 PM
Post launch gold prices announced

http://overlord-wot.blogspot.com/


Hmm this is really a killer. I am not gonna pay full  MMO sub price for what is essentially an FPS lobby.  5$/month? -sure why not. $15? -forget it , with so many options out there I wont play .Of course I played the game to death in beta ( I have   every top tier tank and TD) - but I was looking forward for clan battles. As it stands now though they are greedy. If they want go allods way - fine. But they would do without me


Title: Re: World of Tanks
Post by: Engels on March 28, 2011, 05:41:47 PM
You can still play for free, just not at double xp/credit rates of premium. Granted, tier 9 tanks and above are pretty much unplayable without premium, but if you're into that tier of the game anyways, I'm not seeing the hurt at $15.00 a month. Otherwise, have fun with a Leopard, Tiger, Jadg IV and stop bitching.

Also, claiming this is just an FPS with a lobby is a bit disingenuous. The level of work put into the game, with damage variances, telemetry, palpable differences between not simply models of tanks but wild variations in game play depending on what freakin' barrel you put on the danged tank puts this well above and beyond any FPS out there.

You payed that much for Planetside, you payed that much for far far cruddier MMO productions, but now that they want money for you to play at an accelerated rate, its all wailing and gnashing of teeth.

Christ.


Title: Re: World of Tanks
Post by: veredus on March 28, 2011, 08:05:12 PM
Why would you want to buy 250 gold at a time? Just so that on any given day you can activate premium? Seriously, just man up, pay the danged 7 or 15 bucks for half a month or more than a month of premium already.

The reason they probably didn't do this is that transactions that small aren't really feasible with a credit card payment system.

It's more that I want to get the $1 = 250 gold price since that is the equivalent price on the RU server. I don't like being charged a different price for living in another area. Also if I want to buy like a premium tank I can't just buy what I need, I have to buy a package of gold instead. I also don't like that to buy a month of premium I have to buy 3000 gold and can't just buy 2500. I hate that type of shit no matter who is doing it and it really makes me not want to pay anything. As for the feasibility part, do they not use credit cards in Russia or something? Since you can in fact buy gold in 250 increments on that server.


Title: Re: World of Tanks
Post by: veredus on March 28, 2011, 08:09:42 PM
You can still play for free, just not at double xp/credit rates of premium.

And you can't start a platoon either. That's a pretty important thing you can't do w/o premium.


Edit: sorry should have added this to above post, wasn't thinking


Title: Re: World of Tanks
Post by: Bandit on March 28, 2011, 08:20:31 PM
I think they are slightly off in pricing and packages. Having said that, i dropped $90 on the pre-order heavy package. I like what what wargaming is doing here and appreciate the 9 months of free beta.


Title: Re: World of Tanks
Post by: Numtini on March 28, 2011, 08:27:22 PM
I don't get people going aggro over the prices. Yes, if you want premium it's $10 a month. That's if you play it all the time and if you need premium all the time. Honestly, I paid primarily by the day during beta--if I wanted to play a higher tier tank and if I was going to play more than 1 or 2 matches. Most of the time, I knocked off a few low tier ones before or after work and I can do that forever. Also you're not dropping $50 on buying a box at release nor are you likely to ever need to drop more $ in for expansions or sequels or any of that. Also, every cash shop game I've played has occasional specials on gold, so you're likely to see a perpetual 5-10% discount as long as you buy when the buying is good.

Having said that, this is the only FPS I've enjoyed ever and it's definitely well above the standard. And I see no chance of that changing unless tanks start suddenly bunnyhopping. But I agree. It's just an FPS, the stupidity of the Guinness Book aside, this is not an MMO. It's fun though and I'm probably getting the light preorder and I don't have any issues on the pricing.


Title: Re: World of Tanks
Post by: veredus on March 28, 2011, 08:28:53 PM
I agree Bandit it's a fantastic game and yes I'm still going to play and buy premium. I can still dislike the pricing and bitch about it though.


Title: Re: World of Tanks
Post by: Gets on March 29, 2011, 02:09:03 AM
(https://lh6.googleusercontent.com/-Hze4a6rtAfI/TYz5ujUTu2I/AAAAAAAAAeY/mxTmsx6MGlk/s1600/prices_finalized.jpg)

I am fine with this pricing. You'd think my first reaction be "They are jacking prices because Russian developers want sweet sweet western cash just look at Allods", but World of Tanks is surprisingly the Robot Jesus I'm considering dishing 90 bucks out for to buy the rather nice pre-order special, but I would still be perfectly happy riding a Tier 9 alone without Premium all day.


Title: Re: World of Tanks
Post by: tmp on March 29, 2011, 05:41:05 AM
Hardly surprising western prices are set higher, given the difference between average salary and whatnot.


Title: Re: World of Tanks
Post by: Dark_MadMax on March 29, 2011, 11:07:40 AM
I guess my post was more of a knee jerk reaction. Bottom line - they been in "beta" too long  , there is no real changes since beta started (aside new maps which are nice). My interest to this game peaked  last summer and gradually waned to little more than indifference, their pricing scheme does them no service either.

 A shame really - it is a very well made game. And I would even  still play it in release  (and pay some $) -if I didnt have to regrind all my tanks . Irony is I spent more on LoL (terrible game BTW) than I would spend on WoT (which is 0). All because LoL marketing is much smarter


Title: Re: World of Tanks
Post by: DLRiley on March 29, 2011, 11:32:18 AM
Its not marketing, more like hiding. LoL really long beta didn't make it hyper apparent that RP will become a necessity and they have been slow to phase in the necessity of RP till recently when they butchered how people gained IP. WoT great game but made no attempt to hide the fact that without gold, progression becomes glacial fast. Their price structure simply didn't help hide that fact. The fundamental principle that X amount for "premium" content is not something that current gamers swallow without question.


Title: Re: World of Tanks
Post by: Tmon on March 29, 2011, 12:16:42 PM
Premium is nice but not required.  In the early game credits are the gate to getting bigger tanks as the xp to unlock them comes pretty fast.  So one thing you could do instead of sub is to buy enough gold to buy a mid to high tier premium and use it to grind cash to buy the lower tier tanks. The left over gold can be used to upgrade the crew and convert xp earned by it.  I plan on using my gold to buy premium days or weeks based on my work schedule rather than buying premium a month a time.


Title: Re: World of Tanks
Post by: FatuousTwat on March 30, 2011, 08:09:02 AM
I've seen bitching on other forums about this.

I think they could have alleviated a lot of the complaining if they would have just made the gold amounts even across the board (and adjusted the prices accordingly).

It's not clear when they list different prices AND gold amounts, and most people wont actually do the math, they will just glance at it and start immediately bitching.


Title: Re: World of Tanks
Post by: Numtini on April 10, 2011, 10:30:37 AM
Well blah, you need 1000 battles in post-wipe beta to get the beta tank and I've been around almost a year, but I just didn't play that many post-wipe.


Title: Re: World of Tanks
Post by: FatuousTwat on April 10, 2011, 06:52:03 PM
I'm barely over, 1145, or so.


Title: Re: World of Tanks
Post by: snowwy on April 11, 2011, 04:08:29 PM
The combo S-70 and IS-4 is fantastic. Sniper and Steel Wall almost every match. Just wish more people would go back to using auto-aim  :grin:
Arty is still way to popular on russian side though. Had a few rounds with this outcome.  A-20 scout....big badda boom! Next!
GW-Tiger, curse you!
Just need to grind 80k more xp  on T-44 to get the T-54 and i'm set. T-29 is also way to much fun with the big gun  :awesome_for_real:
Still enjoying it.


Title: Re: World of Tanks
Post by: Engels on April 11, 2011, 06:22:36 PM
I just got into the VK4502. Its a nice tank, despite the bitchin and moaning to be heard. Its not as forgiving as the IS4, but its quite accurate. It also seems 'smoother' somehow, more controllable.  only thing, its not exactly an 'earner'. I don't think there's a tier 9 anything that's an earner. Maybe an Object or a JagdTiger, but I dunno.

snowwy, if you like the t29, you need to get into the t32. Its really really really the best tier 8 tank, and possibly the best all around heavy tank short of an IS7. It has the same gun as the top t29 gun, but with a nearly impenetrable turret. If you know how to play on the dunes of Sand River, you can rack up some serious kills. 

Its also a good money maker. Friend of mine got 8 kills the other night, 90k credits in just one fight. This is at tier 8 levels where his repairs were modest (10k?) and his ammo expenditure small. I wouldn't be too surprised if it gets nerfed to all hell.

By the way, if any of you are floating about clanless but would like a regular crew of players, look me up in game, tag is Engels. I'm now part of a clan that's pretty friendly, and assuming you're not on my sekrit list of f13 asshats, I can introduce you. Please be aware that it is an 'adult oriented' clan, which means that you have to be over 16 years old but have the mentality of a 16 year old boy. Or at least the ability to put up with the usual clan drivel associated with EVE nerds. Are they GLBT friendly? I have no idea as to their 'tolerance' levels. I know that they have gay friends and whatnot, but you know how it is; all it takes is one narrow minded asswipe to harsh the mellow.



Title: Re: World of Tanks
Post by: snowwy on April 11, 2011, 09:12:33 PM
Objekt is a money-printer. Guess they'll fix that one day, but for now, you just can't lose money with it. Unless you miss 10 shots in a row and then die horribly.
And the T-32 is my next upgrade i think. T-44 pisses me off to much at times to bother grinding 80k more  :oh_i_see: Still want a T-54 though


Title: Re: World of Tanks
Post by: Bandit on April 13, 2011, 11:11:50 AM
Release went well last night.  No issues whatsoever from my standpoint - pre-order code worked, servers stable, and most seemed to be enjoying the tier 1-2 action.  It appears their pre-orders went well from what I could tell.  I was in one match with 30 pre-order heavy M6's.  The M6 appears to be bit of a KV counterpart.

I am mostly concentrating on the US tech tree this time around. I picked up the Tier 3 medium (M2) down the heavy path and the Tier 4 M5 Stuart down the medium.

The WoT forums are full of vitriol about everything, as most forums are but i do tend to agree that free players should be able to form platoons.  Not a strong opinion on that one, but at first glance it seems to be common sense.


Title: Re: World of Tanks
Post by: kildorn on April 13, 2011, 11:48:59 AM
I found the traktorfests to be hilariously fun.

I also found that I suck at this game again, and could barely sneak into an M2 Light during an evening of play. I swear my gunners are all blind.


Title: Re: World of Tanks
Post by: Bandit on April 13, 2011, 12:14:46 PM
It's probably not you, 50% crews on Tier 1 and 2 tanks are god awful.  I was half-cheating using the premium PzKpfw 38H735 (f) and bumped up crew to 100% just to take advantage of all the noob tanks for XP.   You can pretty much will your team to win with that tank (70% + win rate).  It is horribly overpowered for Tier 1 and 2. I was then converting XP to get up a few tiers.  During beta it wasn't uncommon for me to get 10+ kills with it.  You pretty much have to flank from behind or shoot out the hatches to damage it. 


Title: Re: World of Tanks
Post by: kildorn on April 13, 2011, 01:10:44 PM
I could take out one decently with an upgunned MS1 or T1, but they're pretty bullshit. Mostly the rate of fire and accuracy from what I saw when watching one play. One shotting things with a rather rapid fire cannon from across the map.

The M2 is fun, but made of paper. T2 medium also seems to be made of paper, considering how much my little T1 mauled one in three hits in an earlier match.


Title: Re: World of Tanks
Post by: tmp on April 13, 2011, 07:32:33 PM
I was half-cheating using the premium PzKpfw 38H735 (f) and bumped up crew to 100% just to take advantage of all the noob tanks for XP.   You can pretty much will your team to win with that tank (70% + win rate).
Yeah, most of the guns at these tiers simply can't penetrate it.


Title: Re: World of Tanks
Post by: kildorn on April 13, 2011, 08:16:55 PM
The little T2 light with an autocannon? Hilariously good. It's like a BT-2 with armor and a turning radius. 8 kills <3


Title: Re: World of Tanks
Post by: Numtini on April 13, 2011, 09:16:19 PM
The pre-order A32 is a lot of fun. I didn't expect much, but it's a lot of fun.


Title: Re: World of Tanks
Post by: Simond on April 14, 2011, 07:31:56 AM
E: Wrong tab!  :uhrr:


Title: Re: World of Tanks
Post by: kildorn on April 14, 2011, 09:22:24 AM
Wrong kind of tanks, imo <3

Also, I totally meant the T2 Light, whichever is the non-gold tier tank. It's fun, if paper thin.

I keep getting random stupid killstreaks on it, though I feel that they built the entire tank out of Tracks, because that's all that ever gets hit.


Title: Re: World of Tanks
Post by: Engels on April 19, 2011, 03:13:19 PM
So, I've started to see a fracturing of my gaming group between those who have spent money on gold and those trying to make this work as 'free to play'. The F2P folks are losing interest as they are left behind. They are frustrated at having to grind an M2 Medium, not to mention the M3Lee. There's one guy in our group who is catassing on F2P and has gotten his hummel by now, but hes' reporting serious burnout and disinterest.


Title: Re: World of Tanks
Post by: Dark_MadMax on April 19, 2011, 04:00:14 PM
So, I've started to see a fracturing of my gaming group between those who have spent money on gold and those trying to make this work as 'free to play'. The F2P folks are losing interest as they are left behind. They are frustrated at having to grind an M2 Medium, not to mention the M3Lee. There's one guy in our group who is catassing on F2P and has gotten his hummel by now, but hes' reporting serious burnout and disinterest.

Yeah I  abandoned idea of playing it as F2P  back in beta. Its not the issue of credits per se (with some tricks you can play f2p even tier10 tanks), but the fact that xp grind is long enough even with premium .I see it as not big deal as I am part of the clan and participating in clan wars is largely the reason I am playing at release, and for those you need top tier tanks so I knew I d have to shell out at least a couple of months for prem. Later one there is a possibility clan wars might pay for premium  but I dont count on it

For f2p? Just get t1-t2 tank ,fully pimp it out . Enjoy the fun ! Or you can do same with tier 5-6 (vk36   or kv3).



Title: Re: World of Tanks
Post by: Engels on April 19, 2011, 04:06:08 PM
For f2p? Just get t1-t2 tank ,fully pimp it out . Enjoy the fun ! Or you can do same with tier 5-6 (vk36   or kv3).

See that's just it. The early tiers lack that sense of consequence that later games have. Everyone can't stand the low tiers; they run about like spazzes with little concern for strategy and its a minor experiment in chaos theory every single game.

Its only later when there's more at stake for the tier 9 mediums and the tier 10 heavies that people actually stop and think about what's going on. The lack of this element is discouraging to the earnest players going f2p, and I fully understand them.

Unless you're a f2p player that is content to play game after game after game with a bunch of TF2 ADHD addled goobs, you're gonna be frustrated inside of a week.


Title: Re: World of Tanks
Post by: Sparky on April 19, 2011, 05:07:00 PM
Alternatively they can max their crews and pimp their rides then own all the thoughtless grinders just flying through tiers fast as possible.


Title: Re: World of Tanks
Post by: Numtini on April 20, 2011, 06:35:52 AM
Seems like you should be able to make a limited gold purchase to grind out, then pick up a couple of moneymakers to support your unfortunate high tier habit?

To add, I don't think there's that much grind as much as its that the beta went on for far too long (that has to be a first) and people got too used to infinite gold. Honestly, they should have gone commercial when they did the soft wipe. I can't see that a whole lot other than more maps and a few tanks was done then.


Title: Re: World of Tanks
Post by: Sparky on April 20, 2011, 08:02:27 AM
I hear the gold tanks are good credit grinders because they're so cheap to ammo and repair, although they are kind of crappy tanks for their tiers.  If you didn't mind grinding you could splurge there to support your big tank habit.  But at £9 a month premium is hardly bank breaking anyway.  I'm happy to pay that while the game holds my interest.  It's nice to support a F2P that doesn't gouge it's cash shop customers.


Title: Re: World of Tanks
Post by: Bandit on April 20, 2011, 08:17:03 AM
Enjoying the hell out of this game at the moment, but can understand how a F2P could get frustrated at having to grind out tiers again.  I also think most of it is a symptom of a very long beta.

Thankfully, I am not really interested in straight up grinding.  I am mostly interested in the tanks themselves - the differing looks, strengths and weaknesses of each tank regardless of the tier.  I picked up most of the premium tanks and have been making some great cash while testing them out.  I would have to say that the Valentine is easily the worst of the bunch with poor penetration, lousy damage and none of the mobility of a light tank.  I would recommend the Ram II (go Canada), PzKpfw 38H735 (f) (Tiny Maus), and just for pure aesthetics - the T14.  Most of the other Premiums are serviceable depending on how they get placed in a match which could be said about any tanks. 

Hit Tier 6 US Medium and the M4A3E8 Sherman last night but in no rush to grind the 50k to get Tier 7 - it will come.

My biggest gripe is still players constantly bitching about matchmaking.  Really? I enjoy the variety of challenge each match brings.  Otherwise playing hundreds of perfectly balanced matches would become pretty stale.  Usually the matchmaking is pretty solid in my opinion and gets you in a game in less than 30 seconds.  I think most people look at the Top 3 or 4 tanks and if they aren't identical they scream murder.  The only strange issue I see is loading up of TDs on one team and none on the other - this can be an advantage or disadvantage depending on the map.


Title: Re: World of Tanks
Post by: kildorn on April 20, 2011, 08:34:23 AM
My matchmaking bitches are that the system is pretty clearly broken, and seems to make a 'team' and then match it to another similar tiered team, instead of making a match and dividing up whoever ends up in it.

80% of the time, I'm fine with it. 10% of the time, I'm playing an M5 or A20, both of whom are completely screwed by the matchmaker (they decide the highest tier of light tank counts as tier 10), I had a fight last night with my m5 where there were ~9 T-32s on both sides an no arty to spot for. That's just frustrating, and worse in an A-20 (at least the M5 can actually take a few percent off them with that howitzer), and 10% of the time my M7 winds up being the top tank leading a bunch of lights in a charge against a team with all the TDs and all the heavies, because it organizes by tier and not by class.

The matchmaker is pretty clearly broken in some fundamental ways. The up side is that you can just die like you're supposed to, and go play another match that will probably be better.


My primary game complaints are a few crushing grinds (m5->m7->e8 was fun, though I dislike the e8 comparatively so far. bt-7->a-20->t34-> is a huge irritating painful grind), and that the camo system as is reinforces shitty gameplay on a few maps.


Title: Re: World of Tanks
Post by: Amarr HM on April 20, 2011, 10:10:21 AM
I had a match last night which was 1v1 my IS versus an Object 212, ended up a draw (we both capped).

If you are looking to make money and not go the arty route, I would recommend the KV-3 I made 2m in mine over the course of 100 battles. The KV with 152mm derp cannon can do pretty well too.


Title: Re: World of Tanks
Post by: Dark_MadMax on April 20, 2011, 10:18:48 AM

The matchmaker is pretty clearly broken in some fundamental ways. The up side is that you can just die like you're supposed to, and go play another match that will probably be better.

I think you  nailed it - it matches the teams instead of taking 30 players and balancing them .  Which is just wrong -  its the reason one sides ends with 4 premium M6s and other side has a few measly mediums as their "counterparts"



Quote
and that the camo system as is reinforces shitty gameplay on a few maps.

Camping  is  my main problem with the game. there are a lot of maps which degenerate into campfest due to insane advantage for defenders (komarin, and sand hils come to mind) .


Title: Re: World of Tanks
Post by: Bandit on April 20, 2011, 11:15:00 AM

The matchmaker is pretty clearly broken in some fundamental ways. The up side is that you can just die like you're supposed to, and go play another match that will probably be better.

I think you  nailed it - it matches the teams instead of taking 30 players and balancing them .  Which is just wrong -  its the reason one sides ends with 4 premium M6s and other side has a few measly mediums as their "counterparts"



Quote
and that the camo system as is reinforces shitty gameplay on a few maps.



Camping  is  my main problem with the game. there are a lot of maps which degenerate into campfest due to insane advantage for defenders (komarin, and sand hils come to mind) .

The Premium M6s were more of an issue with nobody available at that tier, that issue will die down and already has a bit.  The M6s will be slightly underpowered as they are matched up with same tier tanks.  The premiums for the most part offer no clear advantage except for repair bills. 

I still prefer the variety and getting into matches quickly then perfect balance.  Wargaming has indicated the following in respect to match-making:

Quote
General principles of match-making are not planned to be changed in the near future. However it is possible to adjust some coefficients/values and add some extra limitations on team lineup.  Notice: introduction of additional limitations can increase "waiting in line" time and make it impossible to increase max platoon size.

In general, it does work fine.  However, I do recognize issues of basically being useless in a match, but matches are usually short-lived and for the amount of time it happens it doesn't bother me.  Tweaks to the system would definitely help though.

Camping in a tank game? ha, I don't see it as an issue - part of the strategy.  Just a preference of game style in this case.

I think in both of these cases, Clan warfare will alleviate many of the issues for you.  Whenever that comes......


Title: Re: World of Tanks
Post by: Dark_MadMax on April 21, 2011, 09:37:41 AM
The Premium M6s were more of an issue with nobody available at that tier, that issue will die down and already has a bit.  The M6s will be slightly underpowered as they are matched up with same tier tanks.  The premiums for the most part offer no clear advantage except for repair bills. 

I still prefer the variety and getting into matches quickly then perfect balance.  Wargaming has indicated the following in respect to match-making:

I think the problem is that  because of lack of  high tier tanks  it throws some low tier in  high tier battles to get full teams. tier 5 and below tanks should never be in matches with premium m6 and tier 7+ heavies. yet this is very regular occurrence. It will only die down when I get myself to tier7+.  And my personal experience for low tiers is markedly much worse than early beta  -when there was no premium  ,  no one had perma premium for first month.



Quote
Camping in a tank game? ha, I don't see it as an issue - part of the strategy.  Just a preference of game style in this case.

So whats the point playing at all then? I never understood those who like camping. Why play a game at  all if whole gameplay is just staring at empty screen. After 15 minutes you get a draw. whats the point?  Camping is bad. A draw is a fail game and fail design

Quote
I think in both of these cases, Clan warfare will alleviate many of the issues for you.  Whenever that comes......

Yes  -  but for new of players clan warfare would be not really accessible. It requires a) top tier tank b) clan good enough to compete for territory. Top tier tank is far away and if newbies are turned off the game its not good for longevity.


Title: Re: World of Tanks
Post by: kildorn on April 21, 2011, 10:13:33 AM
Camping is fine. It's the camo mechanics that make it broken (and that stupid, stupid camo skill)

I have no real issues with "TD in the bushes has a defensive advantage locking down an area", I just have issues with "scouts can't scout because when moving, a scout has a 500m detection signal, and the TD he's looking for has a sub 100m detection signal even when firing due to the camo mechanics being absolutely stupid"

Which leads to you being shot at, in the open, by an invisible tank. That's where camping comes from. Not from the innate accuracy bonus of being in solid defensive positions and stationary, but because the attackers have a huge visibility disadvantage due to them having to move, and you having stacked camo bonuses everywhere.

As for the M6: the premiums are mostly considered bullshit because when you get a fresh tank, it usually can't penetrate the premiums until it's better gun. So it's a painful little grind. All the premiums are essentially giant walls of solid armor with a shitty gun. This is mostly an issue in city type maps where flanking is difficult in the early part of a match, so everyone's forced to fire on frontal armor. An M6 is the first time I ever heard "that one bounced" and "we didn't penetrate their armor!" from HE rounds on my m5 <3

The issue the matchmaker also has (that devs say they want to find a fix for) is that the higher tier lights get auto matched into tier 8->10 fights because they need scouts. At that tier, a scout essentially can't "dodge" because the turret traverses get high enough that they can keep up with you, and their spotting range is higher than yours due to the tier difference. One of the solutions proposed was to flag the mid tier mediums as heavy scouts and let them fill that role. Because being an A-20 in an IS-7 match is just absolutely frustrating. To the point where you just suicide scout to get out of it and go play another tank.

That said: I'm loving the american tank line, and the game is Fun. Just.. the camo mechanics and matchmaking are a bit broken sometimes. I have less of an issue with the premium tanks, but I can see where the frustration comes from.

My m5 needs a killboard, though. Because I have some hilarious heavy tank kills with him.


Title: Re: World of Tanks
Post by: Bandit on April 21, 2011, 10:47:13 AM



Quote
So whats the point playing at all then? I never understood those who like camping. Why play a game at  all if whole gameplay is just staring at empty screen. After 15 minutes you get a draw. whats the point?  Camping is bad. A draw is a fail game and fail design

I have probably been in 2500+ matches, I have seen time expire once. Some people enjoy a strategic battle, "camping" choke-points and advancing slowly. Like I said, preference in game style.   I do agree that camping with lights and mediums is ill advised and not beneficial to the team.  Different tanks dictate different playstyles, no sense for a TD to be dogfighting because that is fail. 

I never understood how people like Train/Flight simulators, but they do.

Quote
Yes  -  but for new of players clan warfare would be not really accessible. It requires a) top tier tank b) clan good enough to compete for territory. Top tier tank is far away and if newbies are turned off the game its not good for longevity.

Can't really argue with this, as I have no idea how clan warfare is going to work - but I assume they won't limit games to top tier tanks and I have heard mention of a mercenary system where you don't even actually need to be in a clan.


Title: Re: World of Tanks
Post by: kildorn on April 21, 2011, 12:48:48 PM
As I understand it, weight plays a factor in clan matches. So picking the best of everything gives you fewer tanks than the guy who puts some thought into if that gun upgrade is really worth adding half a ton to the tank.

You sort of play this game with speedier lights and mediums, where you can get a lot of acceleration and uphill performance if you don't just slap the biggest gun you can find on your tank.

Sadly, nothing will ever make an A-20 turn better than an escalade on ice.


Title: Re: World of Tanks
Post by: Furiously on April 21, 2011, 01:31:18 PM
It's odd. I seem to get stuck with 15 other spg's when I use mine and like 4 when I don't.


Title: Re: World of Tanks
Post by: Furiously on April 21, 2011, 10:04:52 PM
I got accused of being a hacker tonight, I think most people don't know about using the shift key.

I also have a M2 crew that is getting up there skill wise.


Title: Re: World of Tanks
Post by: Simond on April 23, 2011, 07:28:43 AM
It's the online gaming version of the old "Yes, Minister" irregular declining verb thing: I am skilled, you're a camper, he's hacking.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Furiously on April 23, 2011, 11:49:00 AM
Do we have a list or f13 players ingame names? I'm using Katiri.


Title: Re: World of Tanks
Post by: Gets on April 23, 2011, 02:34:32 PM
Never played a single tank match since launch crew checking in.


Title: Re: World of Tanks
Post by: Sparky on April 23, 2011, 04:48:42 PM
Started down the German tank destroyer line this evening and I'm really having fun.  The sneaky campy asshole gameplay makes a nice change from storming the dunes in my KV.  It helps that I already have camo and binoculars though!  Pleasantly surprised by T3 where you're traditionally thrown up against tanks you can barely scratch as the big TD guns let me meaningfully contribute even when I'm one of the smaller guys on the field.  Now I hope they don't overbuff spotting and make hiding in bushes useless.


Title: Re: World of Tanks
Post by: Amarr HM on April 23, 2011, 07:38:02 PM
I'm using Blindside and abagadro is apparently a pretty good arty player.


Title: Re: World of Tanks
Post by: Furiously on April 23, 2011, 08:36:03 PM
I can't believe how happy I get when I don't get a city map playing Arti. Or when there are only 2 arti's besides me.


Title: Re: World of Tanks
Post by: Abagadro on April 23, 2011, 11:59:35 PM
I'm using Blindside and abagadro is apparently a pretty good arty player.

Oh was that you?  I was wondering why you were cursing my name.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Amarr HM on April 24, 2011, 08:11:54 AM
Yes it was I you were pummeling with your Hummel. Jerk  :why_so_serious:


Title: Re: World of Tanks
Post by: ezrast on April 24, 2011, 01:46:32 PM
Playing again as ezrast. Maybe I'll get past tier 2 this time.


Title: Re: World of Tanks
Post by: Simond on April 24, 2011, 05:48:14 PM
Don't bother - just get a tricked out AT-1 and murder everyone.


Title: Re: World of Tanks
Post by: Engels on April 24, 2011, 07:26:59 PM
I'm using Blindside and abagadro is apparently a pretty good arty player.

Oh was that you?  I was wondering why you were cursing my name.  :awesome_for_real:

He's a pretty good td player too. Heaven help us if he ever gets his hands on a t54.


Title: Re: World of Tanks
Post by: ezrast on April 24, 2011, 08:26:32 PM
Don't bother - just get a tricked out AT-1 and murder everyone.
I didn't have much luck with the AT-1 in beta (I think I didn't understand the stealth mechanics) but I've been doing fairly well with a Panzerjager I. My best so far is 7 kills on Karelia - just run to the center, become invisible and kill anything that dares to leave cover.


Title: Re: World of Tanks
Post by: tmp on April 25, 2011, 12:09:56 AM
Panzerjager is teh shit on that map with mountain-shielded passage in the south and open road through the middle connecting the bases. Especially if you start in north-east base but both are good. Just stay where you start and one-shot murder everyone that comes close. They'll often be damaged at that point which makes it even easier.


Title: Re: World of Tanks
Post by: penfold on April 26, 2011, 09:55:27 AM
I've put the 100mm on the T-34/85, which is fully upgraded now, the first tank in the tree I've researched anything other the essentials to get me to the next tier.  I've also put a rammer in too as the 100mm is a bit slow.  My best so far is 9 kills in a match, when you aren't right at the bottom of the tier list it's not a bad tank at all. I can see where the glass cannon reputation comes from though, whilst i can damage the tier 8 and 9s I'm coming across now they only need to glance my way and I explode in spectacular fashion.

I'm hoping the T-43 is not as bad on paper as it looks, but remember it being rubbish in beta when faced against my IS4 or Panther. The Pz V-VI from the pre-order is a really nice tank, sort of a Panther lite, decent armour, speed and firepower.  It has proved itself an admirable farmer, 1200+ xp and 30k+ creds for a good win. The lower tiers went really quick this time (my first match in the loltraktor saw 2 kills and enough exp to go elite and move 250 to free exp, followed by an immediate sale, gotta love premium+first match bonus) as I've been using the Pz V-VI and M4 beta Sherman to farm exp and creds. I'll also have enough to jump straight to the Stug sometime soon.



Title: Re: World of Tanks
Post by: kildorn on April 26, 2011, 10:52:58 AM
My M5 and M7 are my credit earners, the M5 especially since it gets thrown into crazy high tier matches, and as long as it's not a terrible map with no hiding places, I can actually put an HE round into at least 3-4 heavies for a whole 600 credit repair cost if I eat it. I think the playerbase has moved up enough that my M7 has stopped being a monster though. Still awesome, fast and fun.. but I've been bouncing rounds all day long the past two days.

My E8 is okay, but feels like it bounces constantly as well, even side shots on the KV-3 and IS's it gets tossed at.

I've also got a t-34 that is hilariously fun. I picked it up just so I'd have a tank that might in some alternate universe bounce incoming fire. Because my m5 and m7 sure as heck aren't getting Steel Wall ever ;)

I also keep wasting money on random TDs. I apparently SUCK at playing anything other than lights/mediums. I just never wind up in a good position with my TD, and have to move to react to incoming targets, and generally try to play it like an M7 or T-34. Which is bad.


Title: Re: World of Tanks
Post by: ezrast on April 26, 2011, 12:36:48 PM
I also keep wasting money on random TDs. I apparently SUCK at playing anything other than lights/mediums. I just never wind up in a good position with my TD, and have to move to react to incoming targets, and generally try to play it like an M7 or T-34. Which is bad.
I'm having the opposite problem. TDs "clicked" with me early and now I cannot for the life of me figure out what I'm supposed to do with a light tank. TD's basically go like this:
1) Get an idea of how stealth works from the wiki if you haven't already.
2) Find some bushes near your base (you are a defensive unit) with a good view of a choke point or field that enemies are likely to come through.
3) Never leave your bushes.

Even if your teammates are actively fighting elsewhere, you're usually better off playing the waiting game if you can't find a bush to invisibly snipe the enemy from 500m. Targets will come your way sooner or later.
I'm still in the early tiers, so grain of salt and all that.


Title: Re: World of Tanks
Post by: Numtini on April 26, 2011, 01:00:32 PM
Same here. TDs are no problem at all, though your success is going to vary greatly by map. Mediums I do ok. Scouting/lights I'm just a disaster at.


Title: Re: World of Tanks
Post by: kildorn on April 26, 2011, 01:04:05 PM
Scouting with a light is praying you don't cross in the open when someone who can actually aim is looking. Tracked in the open = dead in seconds.

But if you have to run a light, the M5 is the light to run. The A-20 is terrible (fast, but turns for shit so you'll never evade fire, and has a gun that can't hit anything without standing still for a few minutes), M5s are basically rolling around with SPG guns and can dent heavies. Just dodge up a hill and immediately down it again (don't stop to look, the game will take care of telling you what you saw while you take care of breaking LOS before you get shot) and flank the shit out of things that forget you have a GIANT GUN.


Title: Re: World of Tanks
Post by: Bandit on April 26, 2011, 02:15:26 PM
I'm having the opposite problem. TDs "clicked" with me early and now I cannot for the life of me figure out what I'm supposed to do with a light tank. TD's basically go like this:
1) Get an idea of how stealth works from the wiki if you haven't already.
2) Find some bushes near your base (you are a defensive unit) with a good view of a choke point or field that enemies are likely to come through.
3) Never leave your bushes. Stay Hidden, don't sit it one place if arty has detected you (they can spot tracers from TD from above)
4) If you do move out with a force, stay back a distance and avoid city fighting as you can be flanked easily.


Fixed a bit.


Title: Re: World of Tanks
Post by: snowwy on April 26, 2011, 03:52:56 PM
I've put the 100mm on the T-34/85, which is fully upgraded now, the first tank in the tree I've researched anything other the essentials to get me to the next tier.  I've also put a rammer in too as the 100mm is a bit slow.  My best so far is 9 kills in a match, when you aren't right at the bottom of the tier list it's not a bad tank at all. I can see where the glass cannon reputation comes from though, whilst i can damage the tier 8 and 9s I'm coming across now they only need to glance my way and I explode in spectacular fashion.

I'm hoping the T-43 is not as bad on paper as it looks, but remember it being rubbish in beta when faced against my IS4 or Panther. The Pz V-VI from the pre-order is a really nice tank, sort of a Panther lite, decent armour, speed and firepower.  It has proved itself an admirable farmer, 1200+ xp and 30k+ creds for a good win. The lower tiers went really quick this time (my first match in the loltraktor saw 2 kills and enough exp to go elite and move 250 to free exp, followed by an immediate sale, gotta love premium+first match bonus) as I've been using the Pz V-VI and M4 beta Sherman to farm exp and creds. I'll also have enough to jump straight to the Stug sometime soon.


The T-43 is every bit as bad as you remember. I opened a beer to celebrate the second i bought my T-44.....soon at T-54 but i still think mediums suck ass. Can't remember last match i saw a T-44, that wasn't sniping from the other side of the map, live to see the victory. Hopefully 0.6.4 fixes the constant tracking. Read from someone that had tested it that shells that doesn't hit the cog-wheels now just vanish....no trackdamage, no damage at all actually, just a fart in the wind. Good luck stopping those T-54's then  :oh_i_see:


Title: Re: World of Tanks
Post by: tmp on April 26, 2011, 04:21:15 PM
Good luck stopping those T-54's then  :oh_i_see:
Poor poor T54s clearly weren't good enough as they were :uhrr:


Title: Re: World of Tanks
Post by: Numtini on April 27, 2011, 06:40:32 AM
Quote
Can't remember last match i saw a T-44, that wasn't sniping from the other side of the map, live to see the victory.

God, my memories of T44 in beta were "gee, I'm the only thing here not a heavy. Wow my shells are bouncing off. Oh I'm dead and it cost me thousands."


Title: Re: World of Tanks
Post by: Tmon on April 27, 2011, 12:41:02 PM
I was able to go past the t-43 after the softwipe in beta so I never played it.  I've successfully ground my way up to in live and I don't find it that bad, it's not the greatest dog fighter but with the 85mm bt5 it makes a good sniper (for  a russian tank) and it can take one or two hits.  Pre T-54 the T=44 was my favorite beta tank, it was a blast to play, especially when platooned up with a couple other t-44s.  Any heavy we could catch without supporting mediums or TDs was usually dead meat.


Title: Re: World of Tanks
Post by: jakonovski on April 27, 2011, 02:14:37 PM
Does this thing have some complex matchmaking system? At first my crappy play-tanks were smoked by better light tanks, and now that I finally got the dough to buy a Panzerjäger I, I get matched up against T-28s and such.


Title: Re: World of Tanks
Post by: Tmon on April 27, 2011, 04:11:24 PM
It basically matches based on tier, and doesn't care about type.  http://wiki.worldoftanks.com/Battle_Mechanics


Title: Re: World of Tanks
Post by: ezrast on April 27, 2011, 04:21:55 PM
Does this thing have some complex matchmaking system? At first my crappy play-tanks were smoked by better light tanks, and now that I finally got the dough to buy a Panzerjäger I, I get matched up against T-28s and such.
Yes. (http://wiki.worldoftanks.com/Battle_Mechanics#Matchmaking) Your possible opposition is determined by vehicle class and tier; low-tier TDs tend to get placed in battles with tanks that are higher tier than them, or else they would one-shot everything.

Also, every new tank you buy will suck for a while until you upgrade its equipment and train the crew a bit. It's definitely a slog but it's not so bad at low tiers - your PJ will transform into a ruthless death-dealing machine soon enough.

edit for Tmon: It does care about tank type; that's what the big fancy chart is for. Even some specific models of vehicle have their own possible matchups.


Title: Re: World of Tanks
Post by: Tmon on April 28, 2011, 06:17:28 AM
edit for Tmon: It does care about tank type; that's what the big fancy chart is for. Even some specific models of vehicle have their own possible matchups.

All the fancy chart shows is what tiers a given tier vehicle type can fight in.  Once the match maker decides on a maximum tier level for a battle anything that can fight in that level battle gets thrown into the hopper.  Once it starts building teams vehicle type (except for SPGs) is irrelevant, all it cares about is tier.  That's why you end up with games where one side ends up with all the TDs in the match, or one side's top tier vehicle is a medium while the other's is a heavy.  If you total up the tiers for both sides of a match they will be equal.  When platooned the tier for the highest battle tier range is used, so if you platoon your tier iv medium with a tier iv light tank you can end up in a very high tier battle.


Title: Re: World of Tanks
Post by: Amarr HM on April 28, 2011, 08:40:44 AM
It basically matches based on tier, and doesn't care about type.  http://wiki.worldoftanks.com/Battle_Mechanics

Thanks, that page is awesome.


Title: Re: World of Tanks
Post by: jakonovski on April 28, 2011, 09:49:42 AM
The lack of one shot kills makes me do wrong things all the time. The game is superficially too realistic, I start thinking like I was playing a sim. I line up the perfect ambush and then some douchebag just runs rings around my TD because I can't stop him in one shot no matter what.


Title: Re: World of Tanks
Post by: kildorn on April 28, 2011, 09:54:23 AM
Honestly, most mid tier TDs can circle while stationary fast enough to track my M5 doing it's craziest orbits. I can pull that shit on a marder, but anything bigger will murder me if I don't hit and run.

But there are plenty of one shot kills in the game, mostly using HE ammo in large guns against tiny targets. Which TD are you using? Anything above a marder should be able to murder a light if they see him coming. Though last night a hetzer put a round in my m5 for like, 3% damage. Not sure how that happens, even his smallest gun using AP should have done more than that.


Title: Re: World of Tanks
Post by: jakonovski on April 28, 2011, 10:00:52 AM
I'm using the Mk I shitbox, ie. PzJ I.


Title: Re: World of Tanks
Post by: kildorn on April 28, 2011, 10:20:31 AM
You're hosed then. The Hetzer is the first oneshot machine, with that hilarious shotgun of a 10.5cm. Marder should be okay, but will get randomly placed into shitty tier fights (good gun for T2-T4, but worthless against anything bigger or heavies)

But prior to the hezter, I was unimpressed with the german TDs. And even then, I thought the stug was a far better machine all around. Shittier armor, same effective guns, but far faster.


Title: Re: World of Tanks
Post by: Amarr HM on April 28, 2011, 10:39:30 AM
Marder has godlike view range for a T3, 460m.


Title: Re: World of Tanks
Post by: Dark_MadMax on April 28, 2011, 11:19:11 AM
Marder has godlike view range for a T3, 460m.

wow . that is just so op lol. I should get one just to rack up top guns


Title: Re: World of Tanks
Post by: Tmon on April 28, 2011, 11:53:46 AM
I'm using the Mk I shitbox, ie. PzJ I.

PZ Jaeger is a blast.  Generally if it's something I can't one shot I aim for the tracks, the pzj reloads fast enough to get in a couple shots before most of the stuff it faces can repair.  If they burn a repair kit then track them again.  I bought a pair of binos and a cammo net early on and just move them from tank to tank as I play them, this combo can turn your lower tier TDs into killing machines.


Title: Re: World of Tanks
Post by: ezrast on April 28, 2011, 05:06:23 PM
You guys are crazy; I am in love with my PzJ I and solidly ambivalent towards the Marder and Hetzer.

On that note, is there any point in advancing past tier 2 for non-premiums? Seems like every time I gain a tier (up to the tier 4 German TD now, and tier 3 Russian everything else) all that happens is I get matched with people who are more likely to violently explode me after I bounce several HE rounds uselessly off their hull, and I have to grind for even longer to buy a gun that doesn't blow. Do things even out once you hit the middle tiers, or should I just shelve my dreams of owning the ridiculously invincible KV until I feel like shelling out some cash for free experience?


Title: Re: World of Tanks
Post by: tmp on April 28, 2011, 05:48:26 PM
You guys are crazy; I am in love with my PzJ I and solidly ambivalent towards the Marder and Hetzer.

On that note, is there any point in advancing past tier 2 for non-premiums? Seems like every time I gain a tier (up to the tier 4 German TD now, and tier 3 Russian everything else) all that happens is I get matched with people who are more likely to violently explode me after I bounce several HE rounds uselessly off their hull, and I have to grind for even longer to buy a gun that doesn't blow. Do things even out once you hit the middle tiers, or should I just shelve my dreams of owning the ridiculously invincible KV until I feel like shelling out some cash for free experience?
Played beta without premium up to Tiger/Jagdpanther and it's quite viable if you don't mind just few games a night* and slow progress. TDs especially (after Hetzer, used HE lolgun on it) didn't have any real problem penetrating whatever got thrown at them, save maybe for IS4. I do however like to position myself to get shots at sides/rear which obv. makes it quite easier to punch through.

*) i should specify, few games a night isn't due to lack of premium, but just because i'm lazy and couldn't be bothered to play more. Slow progress is partially related to that.


Title: Re: World of Tanks
Post by: kildorn on April 28, 2011, 06:00:56 PM
At tier 5, I still make more than enough money. ~2k repair bills for ~10-15k earned.

Most tanks SUCK stock, however.

edit: wtb patch, fuck getting tracked. Every. Freaking. Hit.


Title: Re: World of Tanks
Post by: Engels on April 29, 2011, 10:27:26 AM
Tracking is so fun. I tracked a JagdPanzer 9 times with my SU-85, then sploded him. He could do nothing :)


Title: Re: World of Tanks
Post by: kildorn on April 29, 2011, 11:33:29 AM
I spent roughly three minutes tracked in a match that made me raaaage. Nothing that was shooting me seemed to be able to hurt me for shit, but I never, EVER got to move, and had no shot to return fire (they were chain shooting an inch of my track that was past a building)

Spent another match with a crazy long repair as well. In my initial fight, I wound up with both tracks destroyed, my engine destroyed, and my turret damaged. So no moving, no aiming. And it took ~45 seconds to repair any of it.

All that was from one TD hit. Which proceeded to bounce every other round  off me until an SPG wasted him while I sat there stationary with 2% health.

Tracking wouldn't annoy me if it wasn't seemingly worse with high tier tanks. My m5 tracked? I'll be moving again before most tanks can reload. My E8 tracked? I'm going to be here long enough that I should apply for a historic building permit.


Title: Re: World of Tanks
Post by: Amarr HM on April 29, 2011, 11:53:43 AM
Toolbox and repair crew really helps.


Title: Re: World of Tanks
Post by: Bandit on April 29, 2011, 12:09:01 PM
I spent roughly three minutes tracked in a match that made me raaaage. Nothing that was shooting me seemed to be able to hurt me for shit, but I never, EVER got to move, and had no shot to return fire (they were chain shooting an inch of my track that was past a building)

Spent another match with a crazy long repair as well. In my initial fight, I wound up with both tracks destroyed, my engine destroyed, and my turret damaged. So no moving, no aiming. And it took ~45 seconds to repair any of it.

All that was from one TD hit. Which proceeded to bounce every other round  off me until an SPG wasted him while I sat there stationary with 2% health.

Tracking wouldn't annoy me if it wasn't seemingly worse with high tier tanks. My m5 tracked? I'll be moving again before most tanks can reload. My E8 tracked? I'm going to be here long enough that I should apply for a historic building permit.

I know the next "miracle" patch is going to cut down tracking a bit.  It definitely sucks getting tracked and can't return fire.  In two consecutive matches lastnight this happened to me - one from mostly my fault getting tracked in the open and got pummeled but all were invisible, and the second I got tracked by a single tank peeking out from a building but my turret was far enough behind building I couldn't fire back.  It took the guy 20+ shots to finally take me out and I couldn't do much about it.


Title: Re: World of Tanks
Post by: jakonovski on April 29, 2011, 05:44:27 PM
What's the deal with the ammo you buy for money? Does anyone actually use it?


Title: Re: World of Tanks
Post by: snowwy on April 29, 2011, 06:32:57 PM
What's the deal with the ammo you buy for money? Does anyone actually use it?
Never tried itpretty mandatory for clan-matches i'd guess
p.s T-32 om stock tracks...fuck you Wargaming..fuck you very much...thank God I have a Objekt 704 to make xp from....
Stock T-32 is more paimful than anything ever, POS wagon!

edit: just got killed by a T-34


Title: Re: World of Tanks
Post by: tmp on April 29, 2011, 07:24:57 PM
Stock T-32 is more paimful than anything ever, POS wagon!
Try stock Hetzer.

(with two engine upgrades it goes at 25km/h on flat road)


Title: Re: World of Tanks
Post by: jakonovski on April 30, 2011, 06:10:24 AM
Oh god, I have a real knack for buying the worst vehicles imaginable. First T-26, then T2. Hopefully T-46 will prove at least a little bit useful.


Title: Re: World of Tanks
Post by: jakonovski on April 30, 2011, 09:41:56 AM
Oh god yes, I'm loving the T-46. 76mm HE shells blow up stupid TD and SPGs in one shot, and my tank doesn't die instantly to anything (except the KVs that I'm starting to see occasionally). Aiming is a bit of a bitch though. I wonder how the other guns work.


Title: Re: World of Tanks
Post by: Brolan on April 30, 2011, 04:43:48 PM
New tech trees announced http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved (http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved)

Let the bitching and moaning commence...


Title: Re: World of Tanks
Post by: Sparky on April 30, 2011, 05:25:13 PM
I've got a KV and KV-3.  Was going to upgrade the KV-3 to an IS and beyond but now I might grind the extra credits to buy an IS outright and enjoy 2 free extra garage slots and brand new tanks when they change things up.  :heart:


Title: Re: World of Tanks
Post by: kildorn on April 30, 2011, 07:20:30 PM
The free tanks/slots seems a bit much imo. Just because you can pretty much grab a mil and a 300g slot for just having the right tank.

edit: Uhh, the fuck? the M5->M7->E8 line is just gone? That completely fucks over the light->speedy medium progression chain they had going on.


Title: Re: World of Tanks
Post by: tmp on April 30, 2011, 07:28:10 PM
The low tier dead-end branch in German tree looks weird. I mean.. kinda pointless when you could instead spend your time on alternatives which actually allow you to advance further when you feel like it.

(not that there wasn't the same deal with Leopard couple tiers up, but that always seemed like a narrow specialization sort of thing)


Title: Re: World of Tanks
Post by: kildorn on April 30, 2011, 07:31:28 PM
The Tier 5 light path for the german tree is indeed stupid. It should have a branch at tier 4 like everyone else.
The TD paths look fun and interesting and sane. The light/medium paths look like they have a lot of "this is a poor choice" paths, which is shitty gameplay imo.

Also: lawl, the light->medium german path gets a medium tank before the Maus path.


Title: Re: World of Tanks
Post by: Pennilenko on April 30, 2011, 07:42:37 PM
How far will 30 bucks worth of gold get me? Do you need to purchase gold, or is it just purely for quicker advancement?


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 07:44:16 PM
New tech trees announced http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved (http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved)

Let the bitching and moaning commence...

W....t....f....i have a fully upgraded IS-4 that i never intended to go past, in other words, i don't give a rats ass about the IS-7....and now i get something completely different? wtf is even a object 252 ?Sceptical...!!!
Stug E-100 sounds interesting though. hated the german TD-line


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 07:46:58 PM
How far will 30 bucks worth of gold get me? Do you need to purchase gold, or is it just purely for quicker advancement?
30 dollars should get you 7500 gold if it's the same price as on russian servers. Do you need it? No, but it makes things easier


Title: Re: World of Tanks
Post by: tmp on April 30, 2011, 07:59:07 PM
W....t....f....i have a fully upgraded IS-4 that i never intended to go past, in other words, i don't give a rats ass about the IS-7....and now i get something completely different? wtf is even a object 252 ?Sceptical...!!!
I'm quite happy to see IS-4 pushed all way up to the highest tier. Bastards would usually be more difficult to kill than IS-7, and being lower tier they tended to show up way more often, too.

edit: someone digged up pictures of that object 252 thing here: http://forum.worldoftanks.com/index.php?/topic/35811-revised-tech-trees-in-simple-terms-w-object-252-pictures/

also, you supposedly get both to keep your IS4 and receive an extra tank so you don't have to play with that new one if you don't want to.

edit 2: pics of some other tanks as well. The e-series and such: http://world-of-tanks.livejournal.com/1490231.html


Title: Re: World of Tanks
Post by: Pennilenko on April 30, 2011, 08:02:53 PM
So whats a solid path for a tank newb, I played beta a little bit but i don't have any tank knowledge really. So i need a path that isn't going to completely gimp the shit out of myself.

Also anyone else have trouble purchasing gold?


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 08:38:36 PM
W....t....f....i have a fully upgraded IS-4 that i never intended to go past, in other words, i don't give a rats ass about the IS-7....and now i get something completely different? wtf is even a object 252 ?Sceptical...!!!
I'm quite happy to see IS-4 pushed all way up to the highest tier. Bastards would usually be more difficult to kill than IS-7, and being lower tier they tended to show up way more often, too.

edit: someone digged up pictures of that object 252 thing here: http://forum.worldoftanks.com/index.php?/topic/35811-revised-tech-trees-in-simple-terms-w-object-252-pictures/

also, you supposedly get both to keep your IS4 and receive an extra tank so you don't have to play with that new one if you don't want to.

edit 2: pics of some other tanks as well. The e-series and such: http://world-of-tanks.livejournal.com/1490231.html

Not disagreeimg with you.The IS-4 was stupid good, allthough still easy to kill if you knew what to aim for. Never had any troublle dying in it, unless you met a bunch of auto-aimers. Wondering what gun the stug E-100 will get......tempting!
p.s didn't quite understabd the medium US-tree. As a owner of a M-7, i have to go sideways to open up the M4A1 to get up a tier? What?


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 08:48:51 PM
So whats a solid path for a tank newb, I played beta a little bit but i don't have any tank knowledge really. So i need a path that isn't going to completely gimp the shit out of myself.

Also anyone else have trouble purchasing gold?

Depends what you like playing really: I'm horrible at mediums, but OK'ish at TD's and heavys. These new trees seem tio open up a whole new game though. Curious what this all means myself.


Title: Re: World of Tanks
Post by: Brolan on April 30, 2011, 08:55:12 PM
How far will 30 bucks worth of gold get me? Do you need to purchase gold, or is it just purely for quicker advancement?
30 dollars should get you 7500 gold if it's the same price as on russian servers. Do you need it? No, but it makes things easier

6500 gold on the North American server.  

Yup, we got screwed.


Title: Re: World of Tanks
Post by: Pennilenko on April 30, 2011, 08:57:38 PM
I haven't purchased gold yet because i read about alot of issues using paypal, has anyone had any issues using paypal?


Title: Re: World of Tanks
Post by: Brolan on April 30, 2011, 09:00:13 PM
I haven't purchased gold yet because i read about alot of issues using paypal, has anyone had any issues using paypal?

I just used my credit card, but others I have talked to have used Paypal with no issues.


Title: Re: World of Tanks
Post by: jakonovski on May 01, 2011, 10:10:04 AM
I'm starting to think that there's some kind of a bug when shooting at close range. There's just too many point blank shots that miss without an explanation. If it's a HE shell, the game doesn't even show an explosion.


Title: Re: World of Tanks
Post by: Pennilenko on May 01, 2011, 10:49:18 AM
I cant beleive the different buying a tank with at least 75 percent trained crew. The difference in effectiveness over 50 percent trained crew is astounding.


Title: Re: World of Tanks
Post by: Amarr HM on May 01, 2011, 11:02:59 AM
Wait til you get 100% with ventilation. Also if you gold out a crew at 100% starting at Tier V or VI you can train them to 90% on the next tank for 100k.


Title: Re: World of Tanks
Post by: Sparky on May 01, 2011, 11:06:36 AM
I'm starting to think that there's some kind of a bug when shooting at close range. There's just too many point blank shots that miss without an explanation. If it's a HE shell, the game doesn't even show an explosion.

Don't use autoaim up close or if a tank is travelling quickly horizontally to you or if only part of it is visible.  Manual aim is nearly always better unless you're just sniping slow moving/stationary tanks at medium to long range.


Title: Re: World of Tanks
Post by: snowwy on May 03, 2011, 04:01:41 PM
Opened up a beer tonight. Finally got to sell that asshole machine, the T-44  :awesome_for_real: The last 30k-grind almost made me stab my monitor.
Stock T-54 is superior in any way. Better accuracy, better RoF, it actually bounces shots, a LOT. And it looks better. Gonna play with this thing til i know every little dirty secret it has  :grin:
Next thing on the list, the grind for the Pershing. On M7 at the moment.
But first, get the top gun on the 54. Only thing i lack in the russian tree now is arty past SU-8. IS-7 was never a target anyway. Stopping on IS-4, which will be a tier X in a few months anyway. Sadly without my beloved S-70 apparently.
They are gonna put a beefed up 122mm on it  :heartbreak:


Title: Re: World of Tanks
Post by: tmp on May 03, 2011, 04:55:55 PM
Unlocked the 105 mm lolcannon on the Hetzer yesterday and loaded it with the HE ammo. Forgot how much fun that was :grin:


Title: Re: World of Tanks
Post by: Der Helm on May 03, 2011, 06:34:45 PM
Unlocked the 105 mm lolcannon on the Hetzer yesterday and loaded it with the HE ammo. Forgot how much fun that was :grin:
Except for that (which I am looking forward too  :grin: ) which TD line is "better" (for a player who wants to play for free as much as possible)


Title: Re: World of Tanks
Post by: Amarr HM on May 03, 2011, 07:52:18 PM
Guys you should try get the KV with the 152mm before the tech tree revision. It's a great money maker and it's so much fun, especially if you get a city map.


Title: Re: World of Tanks
Post by: FatuousTwat on May 03, 2011, 11:39:13 PM
During beta, I prefered the 107 on the KV. Too bad it's 14k xp, ugh... It's pretty much required for the KV-3 though.

Better news: <10k xp for the vk36, woo.


Title: Re: World of Tanks
Post by: tmp on May 04, 2011, 03:06:29 AM
Except for that (which I am looking forward too  :grin: ) which TD line is "better" (for a player who wants to play for free as much as possible)
I have only experience with german TDs so can't really say. Found them fun personally, but people seem to speak favourably about the russian TDs and these are definitely not lacking in the low tiers*, and beasts in the upper ones. And american TDs can be even more tempting once they put them in, given they're going to have actual turrets rather than largely fixed guns.

*) more specifically, mid tier german TDs can have trouble penetrating some of the opponents with the guns available to them. The russian TDs supposedly don't have that issue.


Title: Re: World of Tanks
Post by: Amarr HM on May 04, 2011, 06:09:59 AM
During beta, I prefered the 107 on the KV. Too bad it's 14k xp, ugh... It's pretty much required for the KV-3 though.

107 is great for it's level but you're missing out on the derpness.


Title: Re: World of Tanks
Post by: veredus on May 04, 2011, 09:28:31 AM
Unlocked the 105 mm lolcannon on the Hetzer yesterday and loaded it with the HE ammo. Forgot how much fun that was :grin:
Except for that (which I am looking forward too  :grin: ) which TD line is "better" (for a player who wants to play for free as much as possible)

Get an SU-85 w/ the 107. Only tier 5 so good for no premium and can reliably penetrate just about any tanks it can be matched up against.


Title: Re: World of Tanks
Post by: Numtini on May 04, 2011, 09:48:19 AM
The SU-85 is also attractive because you can get to it from the T34.


Title: Re: World of Tanks
Post by: jakonovski on May 04, 2011, 12:36:58 PM
I'm getting a bit tired of constantly facing Tier 5 TDs with my Tier 3 M2 Medium. The matchmaker is a totally shit.


Title: Re: World of Tanks
Post by: kildorn on May 04, 2011, 01:07:30 PM
The ones that amuse me are T-28s. Those things just show up everywhere, no matter the tier. And they're terrible.

Anywho, I got my T20. It's okay, a nice change from the E8's machine gun to having a gun that can actually dent a 3601. Also slowly learning to love my T-34-85, in all it's paper thin armor and iffy gun glory.


Title: Re: World of Tanks
Post by: jakonovski on May 04, 2011, 02:23:55 PM
I upgraded to M3 lee, now it's fucking Jagdpanthers. All I want is my Tier 5 American heavy...


Title: Re: World of Tanks
Post by: Furiously on May 04, 2011, 03:02:36 PM
I loath the M3. That turret gets me killed.


Title: Re: World of Tanks
Post by: Bandit on May 04, 2011, 03:06:55 PM
Playing WoT pretty much exclusively at the moment and making a bit of progress.  I have reached the T20 on the US line and was focused mostly on getting the Pershing.  However, with the upcoming revised tech trees, the Heavy T34 will become a premium tank at the time of switchover (and a collectible!).  So I am hoping to get to the T34 and just picked up the T29 last night.  I have reached Tier IV or V on most of German and USSR lines as well, just not SPGs.  

I would love to be playing in Platoons at this point, just can't nail down playing times with a new baby in the house.


Title: Re: World of Tanks
Post by: Engels on May 04, 2011, 04:00:36 PM
Bandit, my clan's got folks on at odd hours, having yanks, canuks, brits, aussies and the occasional south african. Send me a holler in game if you see me, and we'll get you in a platoon.


Title: Re: World of Tanks
Post by: tmp on May 04, 2011, 05:28:59 PM
Playing Pz3 atm (along with the Hetzer) ... i reckon when it gets placed in fights where it's top tier that's what playing T54 must feel like -- can zoom around the field at 55 km/h, duck out and back behind cover in an instant, the gun two-shots most of things with nice accuracy and the best of all it has armour both on the front and on the back that few things manage to penetrate.

Of course, for each match like that you get three when you are put at the bottom of the ladder and that's... less fun :why_so_serious:


Title: Re: World of Tanks
Post by: Bandit on May 05, 2011, 08:57:25 AM
Bandit, my clan's got folks on at odd hours, having yanks, canuks, brits, aussies and the occasional south african. Send me a holler in game if you see me, and we'll get you in a platoon.

Cheers, most likely hook-up sometime this weekend.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 05, 2011, 11:05:00 AM
We are prepping for Drill Boot Camp tourney and  I predict domination by heavy camping teams .its just very hard to deal with all camoed su-85s , impossible to spot until 30 meters range


Title: Re: World of Tanks
Post by: Amarr HM on May 05, 2011, 01:04:09 PM
If a game ends a draw both teams are knocked out, all out camping is not a winning strategy.


Title: Re: World of Tanks
Post by: kildorn on May 05, 2011, 01:46:17 PM
Advancing with camo as is doesn't win, either. Unless maybe you run an arty-heavy setup and are trying to run someone to reveal, and hoping to bomb out 2-3 TDs per suiscout.

I predict ~5 minutes of nothing happening, followed by a lot of slow creeping if open maps are used.

City type maps at least have shit for camo cover and give mobility an edge if you know the street layout. I've flanked many a KV who didn't get the idea of me going around the block in my M5.

Though my brand new T20 also went around a block, ran into 2 TDs, ducked into a side street and ran into two more TDs, and had an IS move in from the street behind me. Seriously, they pulled five units back to deal with a lone T20. And I was in the bottom third of the listing, too!


Title: Re: World of Tanks
Post by: jakonovski on May 05, 2011, 01:56:52 PM
Good lord, they should add a new tank class for the Lee, the Tier IV Piñata. There's constantly fights where I'm the only tier 4 medium and I always get killed first by tier 7 bullshit because I get spotted way more easily than everyone else.


Title: Re: World of Tanks
Post by: Bandit on May 05, 2011, 02:11:34 PM
The Komarin map is definitely in need of revision due to current spotting mechanics (map with island in the middle).  It's the only map that I see consistently going 10+ minutes.  That map pretty much dictates that every tank, including light/medium must camp to be effective.  Otherwise it's pretty suicidal to do anything else.  First one to blink loses usually. 

I skipped the M3 Lee using free XP as I loathed it during beta.  The M3L/37 75 mm gun can sometimes surprise, but overall it has all the drawbacks of a TD, with hardly any of the firepower.  Plus the damn thing is used to branch out to too many other tanks.


Title: Re: World of Tanks
Post by: Amarr HM on May 05, 2011, 02:28:29 PM
Komarin only becomes a camping map because of the lack of strategy in teams, not because of the layout. Get in a tank company and then just get your whole team to drive over your own flag and kill everything til you reach the enemy arty. Then hide in the arty woods shooting the guys who came over to save arty til finally taking out the rest of their team. The only way you can lose is if they do the same-thing which is quite rare. The problem is you can't do this in random battles cause there's little coordination and you need everyone to do it together ( Maybe leave one guy to defend arty ).

The two things that could help fix random battles turning into campfests are limiting the amount of arty per battle to like 2 per side & evening out TDS on each team.


Title: Re: World of Tanks
Post by: Tmon on May 05, 2011, 02:54:02 PM
The Drill Bootcamp tournament is going to use only the Westfield map so there will be plenty of bushes to hide in. 

Agree about Komarin, I usually use the charge over our own cap to victory or death strategy.  If enough other folks follow me we win, if they leave me high and dry then at least I can move on to another tank.  If my clan manages to sync two platoons into the game it's even better.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 05, 2011, 03:09:42 PM
If a game ends a draw both teams are knocked out, all out camping is not a winning strategy.

As far as I know its best 2 out of 5. So camping team autowins first round and has room to squeeze 2nd out somewhere. Camo is just way too good , especially at tier 5, especially with  su 85 107 alpha strike. Main problem is on map like westfield scouts wont make it to spot tds.  (400+ view range vs 30 ), combine it with lots of hills and you dont have much chance to spot them in double bushes regardless of tactics before being instagibbed


Title: Re: World of Tanks
Post by: jakonovski on May 05, 2011, 04:00:02 PM
Hahaha, I got Halonen's medal. F U high tier bastards!


Title: Re: World of Tanks
Post by: UnsGub on May 05, 2011, 04:35:53 PM
The Komarin map is definitely in need of revision due to current spotting mechanics (map with island in the middle).  It's the only map that I see consistently going 10+ minutes.  That map pretty much dictates that every tank, including light/medium must camp to be effective. 

This map is like a few other where spotting rules the day.  Good spotter getting into the correct position with 20 seconds will just lead to complete roll within 5 minutes.  Their maps do a good job of mixing up the advantanges and disadvantages of the different tank.  Heavy, medium, Scout, TD, and Arty all have maps where they are gods and other maps where they are worthless.


Title: Re: World of Tanks
Post by: UnsGub on May 05, 2011, 04:37:18 PM
The Komarin map is definitely in need of revision due to current spotting mechanics (map with island in the middle).  It's the only map that I see consistently going 10+ minutes.  That map pretty much dictates that every tank, including light/medium must camp to be effective. 

This map is like a few other where spotting rules the day.  Good spotter getting into the correct position with 20 seconds will just lead to complete roll within 5 minutes.  Their maps do a good job of mixing up the advantanges and disadvantages of the different tanks.  Heavy, medium, Scout, TD, and Arty all have maps where they are gods and other maps where they are worthless.


Title: Re: World of Tanks
Post by: Abagadro on May 05, 2011, 06:15:16 PM
I'm in BFE with an old laptop so I am going through serious WoT withdrawal.


Title: Re: World of Tanks
Post by: Engels on May 06, 2011, 12:51:33 PM
Aww!

Got Furiously on TS with the Evil Chickens gang yesterday. Twas fun!


Title: Re: World of Tanks
Post by: jakonovski on May 06, 2011, 01:02:10 PM
Urgh, WoT is starting to be  the most epic disappointment ever. All because of the matchmaker. Can't get any exp with my M3 Lee, because I can't bloody well penetrate even the sides of the Tier 7 monsters that I constantly face. Are they trying to get me to pony up real money so I don't have to play this part of the game or something?

Edit: interestingly enough these matches never have artillery, like 99% of the time it's not there. It's as if the game is replacing Tier 4 spg's with the shitboxes of myself and some other unfortunate players.


Title: Re: World of Tanks
Post by: tmp on May 06, 2011, 02:29:45 PM
Urgh, WoT is starting to be  the most epic disappointment ever. All because of the matchmaker. Can't get any exp with my M3 Lee, because I can't bloody well penetrate even the sides of the Tier 7 monsters that I constantly face. Are they trying to get me to pony up real money so I don't have to play this part of the game or something?
Eh, the gun on M3 has 90mm penetration which is quite better than what german medium of the same tier (pz3) gets -- 40 mm with equivalent gun, and the german version also fires quite slower and has much more worse accuracy. You can penetrate about anything with that except russian high tier heavies as long as you can fire on the sides/back of the hull. And for this gun type it's quite viable to just load HE ammo against the heavier targets, since it has 175 base damage, meaning you'll do half of that when it doesn't penetrate, which is still decent.


Title: Re: World of Tanks
Post by: jakonovski on May 06, 2011, 02:46:31 PM
It flat out doesn't work like that with HE. You sometimes do shave off a single digit percentage, but it's under half the shots. And it's not that a crit gets absorbed, it's just plain "that just dinged 'em" and zip for damage.

Also, misery poker with faulty matchmaking is kind of  :uhrr:.


Title: Re: World of Tanks
Post by: tmp on May 06, 2011, 02:53:57 PM
I'm not sure how it works myself -- certainly, i have fired my share of smaller HE ammo at people and haven't seen any effect of that. At the same time though, firing HE round from a Hetzer (which has base damage of 400-odd) definitely drops quite a bit of their health unless it's plain miss. That's with the "just dinged them" or "didn't penetrate" comment from the NPC.

It could be the status number on the target doesn't get always updated, which is why there isn't much feedback when firing weak ammo for half of its damage. Would be good if someone could test it -- fire the HE round and have the target tell you if it dropped their hp value, compare with what the game tells you on your end.


Title: Re: World of Tanks
Post by: jakonovski on May 06, 2011, 03:14:54 PM
I think I'm done with WoT for now. I would have to be a fool to continue making myself the gimp of Tier 7 tanks in the hopes that getting that Tier 5 heavy changes everything. It's just not the same game changing from Tier 1/2/3 vehicles to Tier 4.

Why does every self-titled MMO dev love cock stabbing gameplay?


Title: Re: World of Tanks
Post by: Bstaz on May 06, 2011, 03:30:52 PM
The M3 Lee sucks but hang in there.  When I get frustrated I use another tank and build up the bonus exp for use getting through the m3 lee.   I usually just hang back and protect the arty when I can, find somewhere nice to hide and be really careful in what shots you pick to take.


Title: Re: World of Tanks
Post by: snowwy on May 06, 2011, 04:08:09 PM
The M3Lee is THE worst vehicle out there, regardless of class....well, the SU-5 is rather awful as well.
Just do the daily bonus-win on it, and play something fun instead. Takes a few days, but eventually you can save your crew from the misery and sink it in the deepest pit you can find.


Title: Re: World of Tanks
Post by: DLRiley on May 06, 2011, 04:15:40 PM
WoT takes a hint from the burning wreckage's of Korean online actions games in the wee past of 2003. Game Play = Great, Addictive, Fun All Around. Game System = Cock Block. When knowing how to play the game is no longer the requirement to win you basically end up with mass exodus. They could have gone the Riot route a looooooooong time ago but because no one complained in beta (daily gold), they stuck to their guns. GG I actually liked this one.


Title: Re: World of Tanks
Post by: Pennilenko on May 06, 2011, 04:32:13 PM
I am happy with WoT, Its something i can play for free for as long as I want. I am broken though, I don't have to be constantly winning to have fun driving around war vehicles and shooting at stuff with big guns. I also don't mind the matchmaking system, sometimes it screws me and sometimes I'm the big dog on the map.


Title: Re: World of Tanks
Post by: kildorn on May 06, 2011, 05:35:47 PM
The game just has a few tanks that need rethinking. The M3 should not have gone into the game before they had dual weapon systems working, because it's a pretty shit tank as is.

Yes, you can use it like a TD and it's functional, but it lacks any of the advantages TDs are given for their drawbacks. The Lee is just a giant gun wrapped around a shit armored huge frame.

And I believe HE works on an absorption system. 150 HE damage vs 100mm armor winds up being like 50 damage. So even with HE, you need to hit weak spots with small enough guns, and the lack of a turret makes that difficult. It's the same issue mid tier german TDs have: they have huge guns that deal a shitload of damage.. to certain targets. The Soviets on the other hand have lower damage output, but can reliably penetrate things 3 tiers higher than them.

I have the same historical accuracy vs gameplay issue with the 3601's. When even tier mediums can't pen then from most angles, it makes for shitty gameplay occasionally. That said, the overall game is a lot of fun. I just think some tanks get completely fucked.


Title: Re: World of Tanks
Post by: Gets on May 06, 2011, 10:28:13 PM
(http://i.imgur.com/Go6JD.png)


Title: Re: World of Tanks
Post by: Amaron on May 06, 2011, 11:02:45 PM
I think I'm done with WoT for now. I would have to be a fool to continue making myself the gimp of Tier 7 tanks in the hopes that getting that Tier 5 heavy changes everything. It's just not the same game changing from Tier 1/2/3 vehicles to Tier 4.

I've only played the game a little here so bear with me.  Is Tier 7 like max level or whatever?   Like basically you're getting thrown in with the mass of people who have maxed out?


Title: Re: World of Tanks
Post by: tmp on May 07, 2011, 12:24:00 AM
No, there's 10 tiers. Still, tier 7 heavy tanks are much more powerful than tier 4 medium tank, and such medium isn't really expected to take on one effectively especially if just on its own -- the mediums should focus more on scouting/immobilizing these tanks to help the heavies and artillery on their own side to take them out, as well as try to hunt down enemy artillery and TDs which are serious threat but much more vulnerable when caught from sides/rear. And keep the enemy mediums from doing the same.

The Lee may have problem filling in that role though since due to game limitation it's effectively like a bulky TD itself, easy to spot and also easy to kill by things above its tier.


Title: Re: World of Tanks
Post by: kildorn on May 07, 2011, 01:10:21 AM
The lee's primary issue imo is that unlike other Mediums, it can't play poke your head out from behind cover while the big boys slug it out.

It has no turret to traverse, so it can't go parallel to a building or rock. It it's tall as shit, has a low slung gun and poor gun depression angles, so it can't sit behind a hill and peek over the top without exposing itself to crazy easy return fire.

It's got an awesome gun... but is pretty much built to be unable to use it.

As for the random battle thing: I prefer RNG: My T-34-85 runs into a 3601. Okay, no problem, I quickly decide to disengage behind a rock, and understand I'm probably going to take a hit while I do so since we're at close range.

I fire, don't pen. He fires, hits ammo storage, it blows, tank destroyed. First round of the match, worst critical ever.


Title: Re: World of Tanks
Post by: Simond on May 07, 2011, 04:54:07 AM
The Lee, despite what WoT (and the US Army) thinks, is actually a Tank-Destroyer rather than a Tank. Play it like one and it's okay. Try to pretend you're in a real tank, and you'll die horribly every time.


Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 05:03:36 AM
Specifically, it's a tank destroyer that cannot hide. It's also a priority target for many because it's free xp.




Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 05:55:17 AM
Bonus exp for the first game is at 5x for the next three days so I suppose I'm going to try that.


Title: Re: World of Tanks
Post by: Amaron on May 07, 2011, 10:28:16 AM
Bonus exp for the first game is at 5x for the next three days so I suppose I'm going to try that.

Can't you use a different tank and use the universal XP to advance this specific one?   I had a lot of XP left over by the time I had money to advance tanks.


Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 11:08:19 AM
Bonus exp for the first game is at 5x for the next three days so I suppose I'm going to try that.

Can't you use a different tank and use the universal XP to advance this specific one?   I had a lot of XP left over by the time I had money to advance tanks.

Tier IV-->V is about 13k exp. It's impossible with universal exp unless you spend gold.



Title: Re: World of Tanks
Post by: Amaron on May 07, 2011, 01:07:49 PM
Tier IV-->V is about 13k exp. It's impossible with universal exp unless you spend gold.

How much is the gold in this game anyway?


Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 02:12:27 PM
Tier IV-->V is about 13k exp. It's impossible with universal exp unless you spend gold.

How much is the gold in this game anyway?

2500 gold is 10 bucks IIRC. Converting exp from gold vehicles to universal would cost about 2 dollars for the 13k, so it's not that bad. I'd much rather just buy a Churchill though.


Title: Re: World of Tanks
Post by: jakonovski on May 08, 2011, 04:49:17 AM
Oh god, everyone got 150k worth of consumables today. I'm gonna sell them and buy a T1 heavy.


Title: Re: World of Tanks
Post by: jakonovski on May 08, 2011, 06:52:12 AM
Got the T1, now it's time to play with Ferdinands. As an added bonus, the stock T1 basically cannot move or turn, so it's relegated to a pillbox role. Still, it's better than the Lee.




Title: Re: World of Tanks
Post by: tmp on May 08, 2011, 09:36:06 AM
pro-tip: if you can't catch their side or rear, Ferdinands have huge hole in the front armour. Aim right at where their barrel emerges from the hull and not only you can easily punch through there, but often do some nice crits in the process, crippling them down to half fire rate and whatnot.


Title: Re: World of Tanks
Post by: Amaron on May 08, 2011, 09:37:45 AM
pro-tip: if you can't catch their side or rear, Ferdinands have huge hole in the front armour. Aim right at where their barrel emerges from the hull and not only you can easily punch through there, but often do some nice crits in the process, crippling them down to half fire rate and whatnot.

Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?


Title: Re: World of Tanks
Post by: Brolan on May 08, 2011, 10:16:17 AM
The M3 Lee has to bush-whack from long range like a TD.  It also pretty much requires a camo-net.


Title: Re: World of Tanks
Post by: Engels on May 08, 2011, 11:18:23 AM
pro-tip: if you can't catch their side or rear, Ferdinands have huge hole in the front armour. Aim right at where their barrel emerges from the hull and not only you can easily punch through there, but often do some nice crits in the process, crippling them down to half fire rate and whatnot.

Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?

Absolutely it is. If you want to test it out, take a friend into a training battle and pick portions to shoot at. In a T-54's top turret, for instance, the two port holes on either side of the cannon hold the ammo rack, commander and loader in one and the driver (I think, memory's fuzzy) in the other. I too was skeptical, but I went and tested it with a friend who had one during beta, and sure enough!


Title: Re: World of Tanks
Post by: tmp on May 08, 2011, 12:16:32 PM
Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?
It's precision, although if i understand it right when it comes to the Ferdinands that also qualifies as modeling inaccuracy, since the real Ferdinands didn't have such a weakness.


Title: Re: World of Tanks
Post by: kildorn on May 08, 2011, 12:37:56 PM
Ah, what we got today was 5 units of *tree consumable* that you have. So 50k/tree type you have present. I had 100k total, since I don't have any german tanks in my garage.


Title: Re: World of Tanks
Post by: jakonovski on May 08, 2011, 01:12:05 PM
Gah, 5 track hits in a row. I wish the devs got off their asses and patched this game.


Title: Re: World of Tanks
Post by: tmp on May 08, 2011, 01:57:24 PM
Ah, what we got today was 5 units of *tree consumable* that you have. So 50k/tree type you have present. I had 100k total, since I don't have any german tanks in my garage.
Check out your depot again with the option "not compatible with my vehicles" and you should find some chocolate, too. I got sets of 5x consumable for german, russian and american tanks even though i only have the german ones in the garage.


Title: Re: World of Tanks
Post by: kildorn on May 08, 2011, 04:10:35 PM
Ah, what we got today was 5 units of *tree consumable* that you have. So 50k/tree type you have present. I had 100k total, since I don't have any german tanks in my garage.
Check out your depot again with the option "not compatible with my vehicles" and you should find some chocolate, too. I got sets of 5x consumable for german, russian and american tanks even though i only have the german ones in the garage.

I only had two stacks of consumables. 5 chocolate, and 5 cola.


Title: Re: World of Tanks
Post by: Amarr HM on May 08, 2011, 04:17:55 PM
Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?

Yeh if you know the spots you can even set tanks on fire more often than not.


Title: Re: World of Tanks
Post by: Engels on May 08, 2011, 06:51:24 PM
Hmm, it was my understanding that igniting the ammo rack was an entirely random factor?


Title: Re: World of Tanks
Post by: snowwy on May 08, 2011, 07:18:59 PM
Hmm, it was my understanding that igniting the ammo rack was an entirely random factor?
Nope, try on a T-44. Right side of it's turret is where the ammo is stacked, and it WILL blow quite often. The T-54 seems to have the same problem. I lose my loader or ammo-rack most matches. The two slits on each side of the cannon is a sure way to take out commander/loader or gunner. My tank look like a field-hospital every damn match. crazy amounts of module damage and killed crew members
 


Title: Re: World of Tanks
Post by: Amarr HM on May 08, 2011, 07:46:19 PM
Yep, another thing is you can take out the driver/commander by shooting the viewport on the front of the tank. This is also a slightly weaker spot on the front of tanks. Then there's the slope of the armor versus the angle of shot, as I'm sure most of you know. If you turn your tank 45 degrees when someone is shooting at you, it essentially increases your armor thickness 50%. It's better to turn around 30 degrees though cause 45 can show too much of your side.

Another extremely weak spot is the gun mantlet. Especially on German tank or the American Super6 wallet tank, but sometimes it swallows the bullet and no damage. Other times you get a penetration and a critical hit.


Title: Re: World of Tanks
Post by: Amaron on May 08, 2011, 08:52:12 PM
This game because way more fun now that I know you can leave battles and still get paid.   They need to make it do a popup or something the first time you die to tell you that.



Title: Re: World of Tanks
Post by: kildorn on May 08, 2011, 09:30:19 PM
This game because way more fun now that I know you can leave battles and still get paid.   They need to make it do a popup or something the first time you die to tell you that.



This is why I have a stable of medium tanks, and keep playing the tiers I really like in between banging my head against my t-34-85.

Just had a match on my shitty stock new PzIII with 9 arty per side. Dear lord.


Title: Re: World of Tanks
Post by: Bandit on May 09, 2011, 09:07:18 AM
This game because way more fun now that I know you can leave battles and still get paid.   They need to make it do a popup or something the first time you die to tell you that.

I often wonder how many people know this, as many times I get coached/flamed by dead guys still watching.  As soon as I die, I exit straight out of battle and on to the next tank unless it's an extremely close match and down to the end.

The 5x weekend has been killer.  I only had limited time to play on the weekend, but easily got 100,000 in free xp.  It helps having 15+ tanks to rotate through in these scenarios.  The only issue being that it will cost a pretty penny to convert all that xp.  Used the 1/2 price modules to trick out my Matilda (the lolboat Cadillac).


Title: Re: World of Tanks
Post by: tmp on May 09, 2011, 09:10:37 AM
I often wonder how many people know this, as many times I get coached/flamed by dead guys still watching.
I just like to watch :oh_i_see:


Title: Re: World of Tanks
Post by: kildorn on May 09, 2011, 10:11:20 AM
If it's an interesting match, I'll watch a bit.  Otherwise, it'll be 10 minutes of watching a medium sit in a bush somewhere waiting for that last SPG to come out of hiding.

My most annoying match this weekend was getting wedged against a rock by an A-32. Killed him to stop his cap, was perma stuck on the rock after.  We won due to this, but it meant I spent 5 minutes browsing the web waiting for that game to end because I couldn't freaking move. :(


Title: Re: World of Tanks
Post by: jakonovski on May 09, 2011, 10:21:08 AM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.


Title: Re: World of Tanks
Post by: jakonovski on May 09, 2011, 10:49:43 AM
An illustration on how the matchmaker gets worse: In Tiers 2 and 3, I had a kills per match ratio of 1:1. In Tier 4 it dropped to 3:4. In Tier 5 so far, it's 1:3.

 


Title: Re: World of Tanks
Post by: Bandit on May 09, 2011, 11:10:50 AM
An illustration on how the matchmaker gets worse: In Tiers 2 and 3, I had a kills per match ratio of 1:1. In Tier 4 it dropped to 3:4. In Tier 5 so far, it's 1:3.

 

People are getting better and your not?  :drill: I keed, I keed.  Tier 5 is probably the best bang for your buck though for credits/xp if you don't have premium tanks.  


Title: Re: World of Tanks
Post by: jakonovski on May 09, 2011, 11:19:13 AM
Holy poop, I've had like 5 games in a row where I get 40exp and can't get any closer to the 76mm gun. What the fuck is a T1 supposed to do when the first opponents you see are 4 King Tigers?

Edit: even when I'm the top tank. First shot from random opponent jams the turret, the second tracks me. Then I just get killed by arty.


Title: Re: World of Tanks
Post by: kildorn on May 09, 2011, 11:45:28 AM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.

Depends on how decent a shot the hostiles are. I agree that light scouts need some help, but the issue is the camo system, and how easy it is to lead and track a light from a stationary heavy/medium. However, if the hostiles suck, a light has the speed to get in, light up targets, and get the fuck over a hill/out of there before a second volley comes around. One good sharpshooter though, and it's all over.

Mediums make better high tier scouts, imo. M7s and such have enough speed and can actually take a hit better than an M5 or A-20. Leopards can take a hit, too, due to crazy sloped armor.



Also: T1 Heavies are terrible, imo. The only heavy tank I don't actually try to flank and snipe. Shit for armor, shit for a gun, huge profile to hit.  T29s however are crazy scary. Half the hitbox is a turret with more armor than every other tank on their team combined, as well as a pretty mean gun.


Title: Re: World of Tanks
Post by: tmp on May 09, 2011, 11:53:38 AM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.
Light tanks get bonus to "stealth" while they're moving iirc, on top of having lower visibility to begin with. Heavy tank even with the camo on is easier to spot, not to mention it generally needs quite larger bush group to become covered.

edit:

T29s however are crazy scary. Half the hitbox is a turret with more armor than every other tank on their team combined, as well as a pretty mean gun.
The "ears" on the turret are weak points. And hold half of the crew as extra bonus  :grin:


Title: Re: World of Tanks
Post by: Pendan on May 09, 2011, 02:11:10 PM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.
Light tanks get bonus to "stealth" while they're moving iirc, on top of having lower visibility to begin with. Heavy tank even with the camo on is easier to spot, not to mention it generally needs quite larger bush group to become covered.
I also have not found this to be true and hope it is corrected by the new spotting system in next patch. Several times I have been in my small A-32 scout parked right behind bushes with a camo net, binoculars, and max crew. A huge heavy tank comes into view at my max view range and no bushes around it at all. It stops, targets me, and shoots taking out 80% of my health along with tracks. Because it is now standing still it disappears while it waits for gun to load. It then reappears as it fires the killing shot.

I was in a match yesterday where a Lee got 8 killing blows. I thought the guy should receive an extra special medal for that. I was the 7th kill. I tipped my TD over a cliff to shoot him at the bottom. First I was greatly disappointed when my tier 4 TD with top gun did only 20% damage to his tier 4 tank. Next was surprised when he killed me. The Lee gun might not be able to tip down much but it must have a quite good ability to point up. He was able to spin, shoot, and shoot a second time before I could shoot a second time. Thought for sure I could get the second shot off and back up before his second shot.


Title: Re: World of Tanks
Post by: UnsGub on May 09, 2011, 03:10:59 PM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.

Scouts have the best camo in game.  They can also get into the forward bushes before they are seen.  On some maps scouts dominate as they light up the enemy team and it is just shooting fish in barrel for their teammates.


Title: Re: World of Tanks
Post by: Engels on May 09, 2011, 03:24:48 PM
I have to wonder what classifies as a scout. Is it only lights, up to the Leopard, or does it include 'light' mediums, such as the Pz3?


Title: Re: World of Tanks
Post by: snowwy on May 09, 2011, 05:32:39 PM
I have to wonder what classifies as a scout. Is it only lights, up to the Leopard, or does it include 'light' mediums, such as the Pz3?

Luchs, Pz III and Leo is classified as scouts according to http://forum.worldoftanks.eu/index.php?/topic/25650-wot-secrets-english-version/ (http://forum.worldoftanks.eu/index.php?/topic/25650-wot-secrets-english-version/)


Title: Re: World of Tanks
Post by: Amaron on May 09, 2011, 07:59:28 PM
After playing several different tanks in the higher tier now I feel like they've modeled things to such a degree that certain tanks are just better.   Unless they give up their historical accuracy then a lot of tanks are just going to be stuck being situational far to often I think.


Title: Re: World of Tanks
Post by: Engels on May 09, 2011, 09:06:14 PM
Oh, I think that the historical accuracy of WoT went out the window at the first dev meeting. Think about it; technically speaking, the Tiger is considered an amazing tank, the 8,8 cm gun the best gun of the war. The T-34-85 the clincher in the soviet tank war, due to low production costs, beating the germans  in sheer number. The T-54 had a tendency to explode, its turret launched into the sky like a pop tart. So, ya, its a game with its own mechanics that's got a historic vehicle (punny!) to accomplish its goals.


Title: Re: World of Tanks
Post by: Tmon on May 10, 2011, 07:56:17 AM
All of the tier 4 Mediums suck, it is like the devs said "lets make tier 4 the hell level."   The best way to play the Lee is as a base guard, find a spot with some cover and concealment that gives you good shots on the base and wait.  Guarding artillery can be useful as well and often gives you good shots on light tanks and the other low tier mediums in the battle.   Load lots of HE since the 75 fires a fairly decent one and don't spend any xp on anything that doesn't lead directly to your destination vehicle.   Historically the Lee was a stop gap, the 37mm in the turret was for AT work and the 75 in the hull was for infantry support and engaging non-armored targets.  It shoudn't have been in the game until they figured out multiple turrets.


Title: Re: World of Tanks
Post by: tmp on May 10, 2011, 09:23:13 AM
Historically the Lee was a stop gap, the 37mm in the turret was for AT work and the 75 in the hull was for infantry support and engaging non-armored targets.  It shoudn't have been in the game until they figured out multiple turrets.
Or at least they should've made it use the 37mm in the turret that can actually rotate instead of the other gun, by the sound of it?


Title: Re: World of Tanks
Post by: Amaron on May 10, 2011, 11:10:37 AM
Oh, I think that the historical accuracy of WoT went out the window at the first dev meeting. Think about it; technically speaking, the Tiger is considered an amazing tank

When I said historical accuracy I meant more like they get the shape and armor values correct.   So in this weird scenario where tank's don't do anything but fight other tanks in knife fighting range then certain tanks have VASTLY superior armor setups.


Title: Re: World of Tanks
Post by: jakonovski on May 10, 2011, 02:50:29 PM
Funny how these F2P shenanigans turn out. WoT is free so I'll play it until something big and shiny comes out, but I don't want to pay any money because the gameplay can turn shit at a moment's notice.


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 03:16:58 PM
Sigh. This game makes me walk away sometimes.

Ferdi shooting me from a bush. I can see the tracers to return fire. He's a square and a half away from me on the map.

I can't fucking see him, even when firing.


Title: Re: World of Tanks
Post by: ezrast on May 10, 2011, 05:20:29 PM
So I've been working on a T-28 and BT-7 and I'm still so clueless. I need a step-by-step guide on not sucking. So far, the Internet has taught me these facts:
  • Light/medium tanks are the best for scouting.
  • Light/medium tanks are the worst for scouting.
  • Light/medium tanks should run ahead and light up targets asap, then retreat.
  • Light/medium tanks should wait til the enemy is mostly out of their base, then run ahead and hunt arty.
  • Light/medium tanks should stick with the heavies, act as support, and never run ahead.
  • Light/medium tanks can dogfight.
  • Light/medium tanks can't dogfight.
And so on. In practice, I seem to do be the most useful just finding a nice bush to spot from and letting our arty and TDs do the work. But this gives me pretty poor experience, and I tend to instantly blow up every time I expose myself, either to fire or to move up to a more useful bush. Should I just be satisfied with low experience and short games (for me), or is there an easy way to suck less?


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 05:25:31 PM
Do not rush off when the fight starts to scout. All you do is find a bunch of dudes in their base, and your arty won't be in position to fire on any of them yet. And be aware: the lower tier arty cannot reach across the entire map, so you may be out of range if you base scout.

IMO, the bt-7 is a terrible terrible tank. It lacks the turning radius needed to knife fight with a larger target by outrunning their turret rotation at close range. An m5 does this very well.

Essentially what you want to do is dodge between cover to light things up while not being a trivially easy target to track/destroy. And try not to get too far ahead of your fire support, because without covering fire, scouting is a novel waste of time.


Title: Re: World of Tanks
Post by: Brolan on May 10, 2011, 06:22:36 PM
You guys do know that you can still hit them even if you can't see them, right?   I've gotten a few kills just shooting at likely bushes, both as a TD and arty.


Title: Re: World of Tanks
Post by: Amarr HM on May 10, 2011, 07:22:15 PM
So I've been working on a T-28 and BT-7 and I'm still so clueless. I need a step-by-step guide on not sucking. easy way to suck less?

First thing you should do is decide a role for your tank and stick with it. If you are using a scout you could just peep around corners for a while to and fro from enemy line and spot them for your team. A scout at the end of the battle is almost more useful than at the start. Plus if there is only a few enemy tanks left it's easier for you to survive.

Here's some pointers for scouting.
If you do go on a scouting run never stop moving, not only is it more fun but you will be harder to kill and distract enemy tanks while you are whizzing around.
Zigzagging a little stops arty reading your line.
Try and make sure your direction is parallel to enemy fire as much as you can, emphasis on not going straight towards any enemy tank.
Reference your map as much as you can, it's your wing mirror
Make sure your radio is maxed out.
Use a repair kit and make sure it's set to the 5 slot , you can then double tap 5 to fix your track quickly without blunders.

What I like to do is defend or spot locally til the mid-battle while referencing the map. If I see a gap in their defense and looks like a lot of their tanks are distracted rush through the gap and kill/spot their arty. That would essentially be the most effective use of a scout imo.



Title: Re: World of Tanks
Post by: FatuousTwat on May 10, 2011, 07:56:19 PM
So I've been working on a T-28 and BT-7 and I'm still so clueless. I need a step-by-step guide on not sucking. So far, the Internet has taught me these facts:
  • Light/medium tanks are the best for scouting.
  • Light/medium tanks are the worst for scouting.
  • Light/medium tanks should run ahead and light up targets asap, then retreat.
  • Light/medium tanks should wait til the enemy is mostly out of their base, then run ahead and hunt arty.
  • Light/medium tanks should stick with the heavies, act as support, and never run ahead.
  • Light/medium tanks can dogfight.
  • Light/medium tanks can't dogfight.
And so on. In practice, I seem to do be the most useful just finding a nice bush to spot from and letting our arty and TDs do the work. But this gives me pretty poor experience, and I tend to instantly blow up every time I expose myself, either to fire or to move up to a more useful bush. Should I just be satisfied with low experience and short games (for me), or is there an easy way to suck less?

T-28: Get the 57 zis4 (or whatever the top 57 is) and snipe. The tank is fucking huge and has no armour, so it can not knife fight, but it does have enough speed to enable it to use cover very effectively. The 85 might look good on paper, but in practice, it takes way too long to re-aim and reload.

BT-7: It sucks, and so does the a-20. Also, the a-20 regularly gets sent into tier 8 matches because it's a tier 4 light (the match maker is fucking terrible). The t-34 is kind of crappy, the t-34-85 is pretty much a t-34 with a bigger gun (I don't think the armour increases at all, but it does get sent into higher tier matches) and the t-43 is also kind of meh. In fact, the Russian medium line does not pay off until the t-44/t-54, but it's a huge payoff.

The game really does not need more Russian heavy drivers, but it is what I would suggest new people work towards, because the line doesn't have the soul crushing piece of shit tank in the middle you have to grind through like the Lee, A-20, 3001h/p or the Tiger (no it is not a good tank in this game, I don't care what anyone says).

If you want info on more tanks feel free to ask.


Title: Re: World of Tanks
Post by: DLRiley on May 10, 2011, 08:05:48 PM
Do not rush off when the fight starts to scout. All you do is find a bunch of dudes in their base, and your arty won't be in position to fire on any of them yet. And be aware: the lower tier arty cannot reach across the entire map, so you may be out of range if you base scout.

Or you can ignore this guy. Rush off in your tier 3-4 light tank as soon as the fight starts. Why? A stable of 3 light tanks can easily earn you exp and gold at a extremely fast rate, you get xp for the tanks you spot. Do realize that those tanks don't have to die for you to gain the xp/gold, you just have to be the FIRST to see them. Very important because EVERYONE other than a true light tank has twice to three times your vision and their radio practically covers half the map. Some people will say that if you run out first you will "out run" your teams radio..bullshit, just look at what the mediums and heavies have for radios.

Light tanks are made to die. Hiding in bushes is for people who can use the bushes because "surprise" means big fat shell in the naughty places. When you say "SURPRISE" you just gives the enemy heavy/td free gold while earning little to nothing for your self. Unless the repair cost of light tanks have doubled, I have never had a repair cost higher than the gold i gained and my matches last exactly 3-7 seconds.


Title: Re: World of Tanks
Post by: ezrast on May 10, 2011, 08:17:06 PM
You're not outrunning radio range, you're outrunning arty range. Not much point in spotting anything if all the blips go away before any arty has a chance to get a shot off. I haven't found spotting alone to give enough xp to be worthwhile, but maybe I'm just doing it wrong.

Anyway, I'm thinking Russian tanks may just not be for me; US and German scout lines have made a much better first impression. I agree the game doesn't need more KVs, but too bad, I'm getting one anyway before I abandon the line. I'm sure their illusion of OPness will be shattered the moment I set foot in one, but hey, free garage slot later.

It's occurred to me that all the contradictory advice probably largely stems from the fact that the map changes your tactics drastically - On field maps with lots of bushes I do better moving forward early and spotting, but on city maps I'm much better at hanging back and supporting the heavies, since arty is useless half the time anyway.


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 09:34:09 PM
You guys do know that you can still hit them even if you can't see them, right?   I've gotten a few kills just shooting at likely bushes, both as a TD and arty.

Yes. But when facing a higher tier target, you need to actually aim at things.

I put two rounds into the FerdieBush, but two random rounds at the front of a ferd from a T-20 is zero damage. Now, if I can SEE him, I can at least know to switch to HE, or aim for a hatch/gun.

I'm mostly just offended that there's not a stacking limit to camo, and that gunfire doesn't seem to make a difference. Invisible until 50 feet? Fine. But if you fire a tier 9 gun, I expect you to light the hell up.


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 09:37:50 PM
Do not rush off when the fight starts to scout. All you do is find a bunch of dudes in their base, and your arty won't be in position to fire on any of them yet. And be aware: the lower tier arty cannot reach across the entire map, so you may be out of range if you base scout.

Or you can ignore this guy. Rush off in your tier 3-4 light tank as soon as the fight starts. Why? A stable of 3 light tanks can easily earn you exp and gold at a extremely fast rate, you get xp for the tanks you spot. Do realize that those tanks don't have to die for you to gain the xp/gold, you just have to be the FIRST to see them. Very important because EVERYONE other than a true light tank has twice to three times your vision and their radio practically covers half the map. Some people will say that if you run out first you will "out run" your teams radio..bullshit, just look at what the mediums and heavies have for radios.

Light tanks are made to die. Hiding in bushes is for people who can use the bushes because "surprise" means big fat shell in the naughty places. When you say "SURPRISE" you just gives the enemy heavy/td free gold while earning little to nothing for your self. Unless the repair cost of light tanks have doubled, I have never had a repair cost higher than the gold i gained and my matches last exactly 3-7 seconds.

Spotting XP was nerfed to shit in beta. If you run out, spot 14 tanks and die without any of them taking damage, you'll rake in about 200 xp.

If you rush in, spot 3 tanks and arty unleashes hell on them, you get HALF THE XP FOR THE KILL, because spotting a target for someone to hurt splits the damage xp between the spotter and the damager.

Running in and lighting up everyone and dying means that yes, you can get to your next match in under a minute. But you were completely worthless to the team, and nerfed your own xp gain due to it.

And since all lights are sub tier 5, I've never had repair cost issues either. It's XP/Minute that sucks if you suiscout in the first 15 seconds. You should never run into losing money on repairs until tier 7/8 or so.


Title: Re: World of Tanks
Post by: Brolan on May 10, 2011, 10:20:13 PM
You guys do know that you can still hit them even if you can't see them, right?   I've gotten a few kills just shooting at likely bushes, both as a TD and arty.

Yes. But when facing a higher tier target, you need to actually aim at things.

I put two rounds into the FerdieBush, but two random rounds at the front of a ferd from a T-20 is zero damage. Now, if I can SEE him, I can at least know to switch to HE, or aim for a hatch/gun.

I'm mostly just offended that there's not a stacking limit to camo, and that gunfire doesn't seem to make a difference. Invisible until 50 feet? Fine. But if you fire a tier 9 gun, I expect you to light the hell up.

Firing should reveal you to everyone.  Especially a large caliber gun because it creates a huge flash and a dust cloud the size of the Mac truck IRL.


Title: Re: World of Tanks
Post by: Amarr HM on May 10, 2011, 10:40:42 PM
Firing should reveal you to everyone. 

It should, but it doesn't. Supposedly they are fixing the spotting system & IIRC firing a larger gun will add to your visibilty.


Title: Re: World of Tanks
Post by: Amaron on May 11, 2011, 01:37:41 AM
Spotting XP was nerfed to shit in beta. If you run out, spot 14 tanks and die without any of them taking damage, you'll rake in about 200 xp.

That's pretty damn good XP isn't it?  I must be playing a different game if that's "nerfed to shit" for a tier 3/4 light tank.   Every match is full of shit you can't even scratch the paint on at that tier.   I've never seen a way to spot for artillery that doesn't equal instant death to a KV's derp gun literally ever single time.


Title: Re: World of Tanks
Post by: FatuousTwat on May 11, 2011, 02:42:15 AM
Really? (http://translate.google.bg/translate?js=n&prev=_t&hl=bg&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http%3A%2F%2Fforum.worldoftanks.ru%2Findex.php%3F%2Ftopic%2F95552-11-%25D0%25BC%25D0%25B0%25D1%258F-%25D0%25B1%25D1%2583%25D0%25B4%25D0%25B5%25D1%2582-%25D0%25B2%25D1%258B%25D0%25BF%25D1%2583%25D1%2589%25D0%25B5%25D0%25BD-%25D0%25BD%25D0%25BE%25D0%25B2%25D1%258B%25D0%25B9-%25D0%25BF%25D0%25B0%25D1%2582%25D1%2587-%25D0%25B8-%25D1%2580%25D0%25B0%25D1%2581%25D1%2588%25D0%25B8%25D1%2580%25D0%25B5%25D0%25BD%25D0%25B0-%25D0%25B3%25D0%25BB%25D0%25BE%25D0%25B1%25D0%25B0%25D0%25BB%2F&act=url)

Apparently they are buffing the IS-3 while nerfing the T1, M6, and TigerII.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 04:03:42 AM
Really? (http://translate.google.bg/translate?js=n&prev=_t&hl=bg&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http%3A%2F%2Fforum.worldoftanks.ru%2Findex.php%3F%2Ftopic%2F95552-11-%25D0%25BC%25D0%25B0%25D1%258F-%25D0%25B1%25D1%2583%25D0%25B4%25D0%25B5%25D1%2582-%25D0%25B2%25D1%258B%25D0%25BF%25D1%2583%25D1%2589%25D0%25B5%25D0%25BD-%25D0%25BD%25D0%25BE%25D0%25B2%25D1%258B%25D0%25B9-%25D0%25BF%25D0%25B0%25D1%2582%25D1%2587-%25D0%25B8-%25D1%2580%25D0%25B0%25D1%2581%25D1%2588%25D0%25B8%25D1%2580%25D0%25B5%25D0%25BD%25D0%25B0-%25D0%25B3%25D0%25BB%25D0%25BE%25D0%25B1%25D0%25B0%25D0%25BB%2F&act=url)

Apparently they are buffing the IS-3 while nerfing the T1, M6, and TigerII.

Yeah, I can't tell if it's tank related self esteem problems or what. But seriously, what gets me is that the balance changes are all so tiny. All that time fiddling and what they come up with is stuff like changing the turret depression by 3 degrees?




Title: Re: World of Tanks
Post by: kildorn on May 11, 2011, 07:12:24 AM
I love the dev in the US forum. "Look, these changes make a lot of sense... when we add new german tanks and drop all the current ones down a tier!"

Yeah, great, so until that happens, you're just mauling the german lines more, and buffing well performing tanks in preparation for another patch? :P


Title: Re: World of Tanks
Post by: Numtini on May 11, 2011, 07:22:23 AM
It's a Russian game. I would not expect the German tanks to get any favors from the devs.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 07:49:07 AM
It's a Russian game. I would not expect the German tanks to get any favors from the devs.

It's Belarusian. I don't think it would matter what country made it, Germany didn't win the war.


Title: Re: World of Tanks
Post by: kildorn on May 11, 2011, 07:55:13 AM
It actually seems to be that they balance based on usage statistics and win/loss ratios per tank, not the actual tank's performance compared to it's tiermates.

So if a shitload of people own a t-34, but a lot of them get into shitty matches and it's global win/loss rate is 40/60 or something, the t-34 needs buffs. Regardless of it's actual performance as a tank.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 08:31:37 AM
Their logic makes no sense. If the matchmaker spreads out the tanks evenly between sides, it doesn't matter how any given tank performs.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 10:59:54 AM
If the matchmaker balances out the tanks and certain tanks perform better than the other tanks in their Tier, then surely that's a sign of them being overpowered, is it not?


Title: Re: World of Tanks
Post by: Dark_MadMax on May 11, 2011, 11:24:30 AM

Yeah, I can't tell if it's tank related self esteem problems or what. But seriously, what gets me is that the balance changes are all so tiny. All that time fiddling and what they come up with is stuff like changing the turret depression by 3 degrees?


If you read the patch notes they made TONS of changes. -long awaited bug fixes  for various game, graphics, UI and model annoyances. Balance changes are imho pretty major as well -  combined with visibility and tracking changes it could turn out to play very differently


Title: Re: World of Tanks
Post by: Tmon on May 11, 2011, 12:01:03 PM
http://wiki.worldoftanks.com/Battle_Mechanics#Earning_Experience

Spotting will change in the .4 patch.  Supposedly it will be harder to tanks to remain hidden when they shoot and there will be a better chance of seeing them even when they sit still.  Additionally the .4 patch will make it harder to knock the tracks off a tank by changing the detracking hit boxes to the front and rear sprockets/idler wheels.  Hits in the middle of the track will do more damage to the tank than the tracks.  Since a tracked scout is a dead scout this should help a lot.


Title: Re: World of Tanks
Post by: ezrast on May 11, 2011, 12:17:23 PM
If they nerf stealth I'm screwed. Bushes are the only things that keep me alive. No matter what I'm driving.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 12:23:26 PM
"You will get more experience for discovering an SPG than for a regular tank."

Ah so that's why I always get craptons of XP for finding and killing their arty when I scout.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 01:01:42 PM
If the matchmaker balances out the tanks and certain tanks perform better than the other tanks in their Tier, then surely that's a sign of them being overpowered, is it not?

Not really, because both sides should have the OP tanks. I mean it could be a sign of that if they were really so powerful that the signal showed through the matchmaker attempting to put similar tanks on both sides, but it could also be a sign of a gazillion other factors, the biggest being RNG and "what sort of drooling idiots are on my team this time". Win ratio is not a very good data point by itself.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 11, 2011, 01:26:10 PM

Not really, because both sides should have the OP tanks. I mean it could be a sign of that if they were really so powerful that the signal showed through the matchmaker attempting to put similar tanks on both sides, but it could also be a sign of a gazillion other factors, the biggest being RNG and "what sort of drooling idiots are on my team this time". Win ratio is not a very good data point by itself.

Sigh.On average americanspeople are too dumb to understand statistics


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 01:42:32 PM
God damn those stupid people.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 02:25:31 PM
The pro-Russia bent is a bit lol sometimes. I just spent a firefight with my T1 ricocheting rounds off an opposing T-34's turret (aimed at places where I hoped that would not happen), while my front armor might've been cardboard for all the good it did.


Title: Re: World of Tanks
Post by: UnsGub on May 11, 2011, 02:56:32 PM
Even with the match maker picking the same tiers and tanks there is still a wide range of differences.  Stock verse fully upgrade is huge with some tanks.  Playing in a platoon verse no platoon can be huge.

There are people winning 75% of their fights over hundreds of battles.  Game knowledge and team work more then makes up for the tier and type of tanks that are being driven.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 03:44:18 PM
Aye true but when everyone has between 75-90% win ratio in the 'Hotchkiss' (German gold tank) I think you can attribute this to the fact it's OP as fuck.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 03:46:49 PM
Aye true but when everyone has between 75-90% win ratio in the 'Hotchkiss' (German gold tank) I think you can attribute this to the fact it's OP as fuck.

It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.


Title: Re: World of Tanks
Post by: Ingmar on May 11, 2011, 04:16:17 PM
Aye true but when everyone has between 75-90% win ratio in the 'Hotchkiss' (German gold tank) I think you can attribute this to the fact it's OP as fuck.

It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.

I think the point is you look at what tanks those players who win 75%+ are picking to pilot, on the assumption that that group of players will tend to gravitate to the most OP tank.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 04:22:07 PM
It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.

Pretty much, I regularly take out 5-6 tanks with this tank before I die if I run alone, this might not win the game but it will win 75% of them. If I run in a platoon of them we nearly can't lose, I might not get as many kills every game but the platoon will share 9+ kills a game. It's this tank btw.  (http://game.worldoftanks.com/encyclopedia/germany/premiumTank/h39-captured)


Title: Re: World of Tanks
Post by: FatuousTwat on May 11, 2011, 04:33:10 PM

Yeah, I can't tell if it's tank related self esteem problems or what. But seriously, what gets me is that the balance changes are all so tiny. All that time fiddling and what they come up with is stuff like changing the turret depression by 3 degrees?


If you read the patch notes they made TONS of changes. -long awaited bug fixes  for various game, graphics, UI and model annoyances. Balance changes are imho pretty major as well -  combined with visibility and tracking changes it could turn out to play very differently

Err, I didn't type that.

And also, I don't buy into most of the "THE DEVS HATE GERMANY CAUSE THEY ARE RUSSIAN!!1!" crap that is thrown around, but there are some deficiencies in the German line that have existed for a LONG time and have not yet been resolved (or even acknowledged). Some of the changes that are coming in with the tech-tree update (which wont be for months, and will trickle in very slowly) go towards fixing some issues, but I don't have a lot of faith.

Pretty much, I regularly take out 5-6 tanks with this tank before I die if I run alone, this might not win the game but it will win 75% of them. If I run in a platoon of them we nearly can't lose, I might not get as many kills every game but the platoon will share 9+ kills a game. It's this tank btw.  (http://game.worldoftanks.com/encyclopedia/germany/premiumTank/h39-captured)

As part of the next patch they are giving it more "weight" in the matchmaker, so expect to be put in tier 3 matches where you wont do nearly as well from here on.



Edit:
Updated visibility mechanics (http://overlord-wot.blogspot.com/2011/05/visibility-mechanics-in-v064.html)
English 0.6.4 patch notes (http://forum.worldoftanks.com/index.php?/topic/30551-world-of-tanks-v064-update/page__p__530122#entry530122)


Title: Re: World of Tanks
Post by: tmp on May 11, 2011, 05:49:16 PM
And also, I don't buy into most of the "THE DEVS HATE GERMANY CAUSE THEY ARE RUSSIAN!!1!" crap that is thrown around
I don't think it's that, but rather a natural inclination to view the stuff made by your own nation relatively good, and to want the game to reflect that. And it's easy to overdo.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 06:08:49 PM
As part of the next patch they are giving it more "weight" in the matchmaker, so expect to be put in tier 3 matches where you wont do nearly as well from here on.

It already gets put into Tier 3 matches (the odd time) and yes it doesn't kick as much ass but it still punches above it's weight, T57s kick it's ass on a regular basis. I also heard that it was getting a nerf to it's ROF and turret speed, but that might be a bit harsh considering it's a gold tank.

I agree with you about the Russian op whine, American heavies are kicking their asses in Tier's 7, 8 and 10. The only Russian heavy that outclasses the US one is the IS4 versus the T34 and that's being made into a T10.

Also have any of you seen the Maus lately? It has 3300 hp.


Title: Re: World of Tanks
Post by: Amaron on May 11, 2011, 06:11:26 PM
Not really, because both sides should have the OP tanks.

How is that fun though for the people who want to play the other tanks?


Title: Re: World of Tanks
Post by: Engels on May 11, 2011, 06:59:13 PM
Guys, the discrepancy between german and russian tanks is that russians have huge sloped armor advantages the germans do not. The devs have openly talked about how the quality and strength of german armor should be a factor in penetrative values, but currently isn't, so it gives russian tanks an unfair advantage. Its not working 'as intended', but they do not have their head in the sand either.


Title: Re: World of Tanks
Post by: FatuousTwat on May 11, 2011, 07:06:54 PM
As part of the next patch they are giving it more "weight" in the matchmaker, so expect to be put in tier 3 matches where you wont do nearly as well from here on.

It already gets put into Tier 3 matches (the odd time) and yes it doesn't kick as much ass but it still punches above it's weight, T57s kick it's ass on a regular basis. I also heard that it was getting a nerf to it's ROF and turret speed, but that might be a bit harsh considering it's a gold tank.

I agree with you about the Russian op whine, American heavies are kicking their asses in Tier's 7, 8 and 10. The only Russian heavy that outclasses the US one is the IS4 versus the T34 and that's being made into a T10.

Also have any of you seen the Maus lately? It has 3300 hp.

What I meant is they are changing it so the lowest tier battles you will get into is t3 (at least this is what I've read, it might not be correct).

Guys, the discrepancy between german and russian tanks is that russians have huge sloped armor advantages the germans do not. The devs have openly talked about how the quality and strength of german armor should be a factor in penetrative values, but currently isn't, so it gives russian tanks an unfair advantage. Its not working 'as intended', but they do not have their head in the sand either.

Yeah, but that discrepancy has been around since the start of the game, and there (apparently) has been no attempt to rectify the problem. It seems like as an interim solution they could just give German tanks higher armour or some kind of hidden bonus, but whatever.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 04:06:41 AM
Guys, the discrepancy between german and russian tanks is that russians have huge sloped armor advantages the germans do not. The devs have openly talked about how the quality and strength of german armor should be a factor in penetrative values, but currently isn't, so it gives russian tanks an unfair advantage. Its not working 'as intended', but they do not have their head in the sand either.

That also makes no sense. Why is it not working as intended? Did they typo the German armor values and then their only keyboard broke? Or are they hell bent on creating some byzantine system instead of just giving the Germans an armor thickness coefficient?



Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 04:14:13 AM
How is that fun though for the people who want to play the other tanks?

You misunderstand. What I meant is that the OP tanks will often appear on both sides, making all such matches useless for win/loss statistics because one of them will always lose.

edit: then start removing other factors such as top/bottom tank distribution and platoons, and all of a sudden you have a rather small and selective sample on which to base your balancing.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 04:45:15 AM
You misunderstand. What I meant is that the OP tanks will often appear on both sides,

You obviously haven't taken note of the madness that is the matchmaking system. It never spreads the tanks evenly on both sides, most of the time one side will have 3 KVs or 3 T29s and the other side none. Perhaps there is method to this madness?

Also German armour values are fine I bounce off the front of KTs, JagT, AusfBs and Maus more often than any other tanks. Especially the AusfB, their front armor is nuts.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 06:05:38 AM

You obviously haven't taken note of the madness that is the matchmaking system. It never spreads the tanks evenly on both sides, most of the time one side will have 3 KVs or 3 T29s and the other side none. Perhaps there is method to this madness?


That would be a bit circular as well as missing the point. Matchmaking is supposed to make a better gameplay experience for all, not to create the most unbalanced setups.

Also I forgot tank upgrades, which are totally invisible to matchmaking at the moment.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 06:22:46 AM
That would be a bit circular as well as missing the point. Matchmaking is supposed to make a better gameplay experience for all, not to create the most unbalanced setups.

Not circular at all, the matchmaking system doesn't distribute tanks like for like, that's a fact. One team might end up with a heap of T54s and the other gets a mix of IS4s and Pershings.

Anyway for whatever reason you seem to think that the devs are only looking at win ratios of the various tanks? I'm sure each tank has a performance rating based on stuff like average XP, damage ratios etc.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 07:34:11 AM
Looks pretty circular to me:

Matchmaker creates mismatches for better balancing data --> balancing is needed because there are so many mismatches




Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 09:26:06 AM
Like for like != to mismatch.

Two JagTigers versus two IS4s is a balanced game but not like for like, I'm sure even you can grasp that concept. You know the same tier n'all.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 09:37:28 AM
You said yourself the matchmaker never spreads anything equally and likes to stack tanks. You also suggested a there was a reason they do this.

And thanks for the insult, speculation on video game mechanics is srs bsns after all.



Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 09:57:21 AM
Not quite I said it doesn't spread tanks evenly between the two teams. I was referring to exact tank type not tier or imbalances caused by the weighting system. Let me clarify by this statement, the gameplay in random battles is always assymetrical not always imbalanced. The imbalance might be caused by the overpoweredness of certain tanks who are grouped together regularly. Stacked is you just putting words in my mouth.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 10:13:36 AM
Putting words in your mouth? I was under the impression that's what stacking means, putting multiples of something in a stack. Like for example in the handy vertical list of tanks arranged per type you have on the sides of your screen when you play WoT.


Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 10:22:24 AM
That also makes no sense. Why is it not working as intended? Did they typo the German armor values and then their only keyboard broke? Or are they hell bent on creating some byzantine system instead of just giving the Germans an armor thickness coefficient?

Its not a byzantine system, its a cohesive modeling system that takes into account weight, mass, thickness, slope and the angle of a projectile's hit. When you start to mess about with one factor, it affects all the rest. If you were to increase the values for the german armor thickness to reflect the actual penetrative value as compared to the russian tank value, you'd end up with a way heavier tank.

You may think its just a matter of jimmying the numbers, but I don't think that's how their code is designed to work, or at least that's what the devs posts I've read lead me to think.

In any event, you seem to be doing altogether too much bitching, even by f13 standards, to be actually playing this game any more.


Title: Re: World of Tanks
Post by: Bandit on May 12, 2011, 10:32:58 AM
It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.

Pretty much, I regularly take out 5-6 tanks with this tank before I die if I run alone, this might not win the game but it will win 75% of them. If I run in a platoon of them we nearly can't lose, I might not get as many kills every game but the platoon will share 9+ kills a game. It's this tank btw.  (http://game.worldoftanks.com/encyclopedia/germany/premiumTank/h39-captured)

I can completely confirm this, like I said previously you can basically will your team to win with this tank.  I have a 75% (74 matches, 56 wins) win rate with this tank and I never platoon.

For the other discussion about favouritism towards Soviet tanks - on average yes, Soviet tanks are better.  However, I am not so sure its a conspiracy from a soviet company (Belarus) as apparently many Russian players are not happy about it either.  They don't want to play soviet tanks exclusively, just like NA players don't play American tanks exclusively.  It doesn't help when the newest patch appears to buff soviets while nerfing German tanks.  I hope it works it self-out in time as I do tire of seeing an overabundance of Soviet machines.  I don't need to see complete balancing as I like to see some "standouts".


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 10:43:20 AM
Putting words in your mouth? I was under the impression that's what stacking means, putting multiples of something in a stack. Like for example in the handy vertical list of tanks arranged per type you have on the sides of your screen when you play WoT.

I'm sorry but is English a second language to you? Cause at least then I can understand your lack of comprehension.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 10:48:51 AM
I actually do play still, I'm just so very disappointed after the heaven that was tiers 1-3.  

It could well be that they only have one thickness value that they reference for both penetration and mass, making the coefficient solution harder to implement. However, that kind of rules out the idea that they were prepared to add armor quality to the calculations.  


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 10:49:45 AM
Putting words in your mouth? I was under the impression that's what stacking means, putting multiples of something in a stack. Like for example in the handy vertical list of tanks arranged per type you have on the sides of your screen when you play WoT.

I'm sorry but is English a second language to you? Cause at least then I can understand your lack of comprehension.

It is in fact. You could avoid a lot of trouble if you just explained the difference.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 11:01:56 AM
No problem, I figured there must be a communication breakdown of some sort.

stack
1
a : to arrange in a stack : pile

Stacking doesn't imply things of same type, it's just piling objects on top of each other. In video game terms though it does refer to weighting one team heavier than the other by class or player skill, stacking the odds against another team. I'm not talking about stacking here.


Title: Re: World of Tanks
Post by: Pendan on May 12, 2011, 11:03:34 AM
I want to also confirm with a good tank you really can influence the win/loss ratio. I have a M2 Light Tank at 70% win ratio. I started with only 50% crew training and still under 75%. In my 16th game I killed 8 tanks which made 13 wins and 3 loss or 81%. I am sure with a 100% crew I could influence the battles quite a bit more. Is funny how in teir 2 a german tank, PzKpfw 38H735 (f), is the best and I would say American has 2nd and possibly 3rd best.

I would say is a little too much crying about Russian tanks being better however one way to balance that would be historically accurate is to give German crews a small percentage training increase. So they would start at something like 57% and reach 102%.

For tank balance they have stated they look at individual tank performance stats like damage done versus damage taken more than win/loss ratio. If you read the Developers Break Down Game Mechanics section you can see they keep a lot of stats not displayed to players by reading the Team-kill autosystem and The truth about Anti-bot system posts.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 11:09:31 AM
No problem, I figured there must be a communication breakdown of some sort.

stack
1
a : to arrange in a stack : pile

Stacking doesn't imply things of same type, it's just piling objects on top of each other. In video game terms though it does refer to weighting one team heavier than the other by class or player skill, stacking the odds against another team. I'm not talking about stacking here.

Well there we go, thanks. I certainly didn't mean it like that, apologies for the confusion.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 11:12:18 AM
For tank balance they have stated they look at individual tank performance stats like damage done versus damage taken more than win/loss ratio. If you read the Developers Break Down Game Mechanics section you can see they keep a lot of stats not displayed to players by reading the Team-kill autosystem and The truth about Anti-bot system posts.

That's nice, the only thing I'd heard about was the win ratio thing. 


Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 11:24:18 AM
Its also complicated by the human factor. People playing a KT are going to play an entirely different game than when in an IS3. The combat 'options' (I'm unable to think of a better term atm) for both tanks are radically different. The IS3 is an agile brawling tank that can come to the rescue and take out the mediums in a bar fight at the cap. The KT is a ponderous guardian, capable of making pin point accurate shots half way across the map. Yes, the IS3 can bounce more stuff than the KT, but the KT shouldn't be be in the bar fight to begin with. If you're driving your KT into medium brawls at the Windmill at Campinovka, you're doing it wrong.

So in light of that, it makes some sense that Russian heavies have a sloped armor advantage, as they are gonna get smacked about a bit more than your average German heavy.

Furthermore, players adapt to the shortcomings or strengths of the tank they are driving. I will always take a few cautious Pershing drivers over the average T-54 drivers. The stats play out so that the T-54 looks balanced, simply because the drivers get cocky and make more mistakes than a player trembling in his Panther II. It doesn't mean that the T-54 doesn't need to be nerfed a bit, it does, but it does obfuscate the realties of game play at the dev level, who are looking at spreadsheets.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 11:49:35 AM
Well there we go, thanks. I certainly didn't mean it like that, apologies for the confusion.

Apologies for my impatience.


Title: Re: World of Tanks
Post by: Shrike on May 12, 2011, 11:52:59 AM
The KT is a ponderous guardian, capable of making pin point accurate shots half way across the map. Yes, the IS3 can bounce more stuff than the KT, but the KT shouldn't be be in the bar fight to begin with..


I'm going in inject an historical note where it probably doesn't really belong (this is a game, after all), but since they have a whitewash of realism over all this, well, get used to it. The fact is the PzkwVIb actually had very well shaped armor. Massive well-shaped armor. it also had a helluva gun, the optics to lay it, and shitty engines. That's the main reason the thing wasn't a knifefighter (an issue the Panther II would have fixed, by the way). The IS3 was an abject failure (despite whatever the russians fantisize about it) that performed very poorly and was rebuilt as a unit class at least once we know of in the West (and still didn't perform very well, though by this time it was pretty aged). It did have a very big influence on fundamental tank design, which is the only reason why it's more than a footnote in history.

You can argue why the Tiger I had the armor design it did (generally, hurry up and get it built covers it), but late war german tank designs had very well shaped armor. After all, it was a hard lesson they learned from the russians early on. Hell, even the US figured it out by 1945...


Title: Re: World of Tanks
Post by: tmp on May 12, 2011, 12:32:46 PM
Some new patch feedback from russian forums (http://forum.worldoftanks.com/index.php?/topic/37359-064-feedback-from-the-russian-forums/)

tl;dr: arties got bit worse, high tier german tanks and TDs got somewhat better.


Title: Re: World of Tanks
Post by: Bandit on May 12, 2011, 01:36:55 PM
A hilarious Q&A session on the russian forums - no tact, but I think it's refreshing to be so blunt.  Happy Trails!



Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 02:13:04 PM
Brad, is that you?


Title: Re: World of Tanks
Post by: FatuousTwat on May 12, 2011, 05:42:29 PM
The KT is a ponderous guardian, capable of making pin point accurate shots half way across the map. Yes, the IS3 can bounce more stuff than the KT, but the KT shouldn't be be in the bar fight to begin with. If you're driving your KT into medium brawls at the Windmill at Campinovka, you're doing it wrong.

So in light of that, it makes some sense that Russian heavies have a sloped armor advantage, as they are gonna get smacked about a bit more than your average German heavy.

Germans are sniper tanks, Russians are brawlers.

This is a problem.

Sure, if the IS-3 was going straight at a KT across a flat plain 500m across, the KT might win (if the IS-3 didn't bounce 3 or 4 shots). Unfortunately, this never happens. The IS-3 will probably make it to the KT alive, and the KT is fucked at close ranges.

The mechanics of the game favour the Russian tank playstyle, and that is the main problem with the balance in this game, IMO.


Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 06:56:01 PM
That's because you're trying to equate heavies of the same tier. Its more about different roles. Sure, a T-54 is deadly to a Panther II, but a Panther II hidden in a bush at range is more dangerous to an IS-7 than a scooty T-54 brawling with it.

The one possible exception is the T32, which is currently both an excellent brawler, on par if not superior to the IS-3, and has pretty good range accuracy, unlike the wobbly BL9.


Title: Re: World of Tanks
Post by: FatuousTwat on May 12, 2011, 07:08:20 PM
What I'm saying is, if you are in a sniping tank, and you get rushed, you are most likely fucked, and it's pretty easy at the moment for someone in a Russian tank to get within knife-fighting range due to their superior armour and speed (also, they are changing the tracking mechanics pretty soon to make it harder to track tanks).


Title: Re: World of Tanks
Post by: veredus on May 12, 2011, 09:41:22 PM
KT is a very underrated tank. When I had a KT, T32 and IS3 in beta, to me the IS3 was by far the worst. If one on one a KT can easily out brawl an IS3, don't underestimate being able to turn on the spot.


Title: Re: World of Tanks
Post by: Brolan on May 12, 2011, 10:23:23 PM
Luckily you aren't forced to play a side (like WWIIOL), so when 80% of the players are driving Russian tanks then maybe the devs can buy a clue.


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2011, 12:29:07 AM
The sniper versus brawler problem is made worse by the maps, many of which are built as two startup areas connected by multiple tubes. Where there is ample space to shoot in all directions, such as Prokhorovka, balance problems seem to be significantly smaller.


Title: Re: World of Tanks
Post by: Amarr HM on May 13, 2011, 05:53:33 AM
KT is a very underrated tank. When I had a KT, T32 and IS3 in beta, to me the IS3 was by far the worst. If one on one a KT can easily out brawl an IS3, don't underestimate being able to turn on the spot.

I agree, the KT front armor is the best of all 3. It can standup to all but the highest pen guns. It's like the guy said people don't know how to use German tanks so they end up fodder.


Title: Re: World of Tanks
Post by: Pendan on May 13, 2011, 10:08:05 AM
For tank balance they have stated they look at individual tank performance stats like damage done versus damage taken more than win/loss ratio. If you read the Developers Break Down Game Mechanics section you can see they keep a lot of stats not displayed to players by reading the Team-kill autosystem and The truth about Anti-bot system posts.

That's nice, the only thing I'd heard about was the win ratio thing. 
I was wrong. Overlord posted today "The most important parameters taken into account are win ratio and avg experience per battle". Disappointing when I know they keep other stats for players.


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2011, 11:13:30 AM
I've now started to wonder how much armed bushes and tracking affect balance. Right now the two most common causes for death for any player are probably those two.

edit: this post was brought to you by an immobilized T1 being pounded by a formerly visible Hetzer 380 metres away, in the open.


Title: Re: World of Tanks
Post by: Rendakor on May 13, 2011, 11:35:42 AM
Didn't see it on this page and no desire to go re-read the whole thread, so: is this still in beta, or did it ever release? If it's out, how much is it? F2P + cash shop?


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2011, 12:01:30 PM
It's out. F2P, paying gets you 50% more exp and credits for 10 bucks a month. There's other options for spending money too, but it gets prohibitively expensive fast if you go beyond the odd premium tank every now and then.


Title: Re: World of Tanks
Post by: kildorn on May 13, 2011, 08:01:24 PM
The PzIII is absolutely hilarious in tier-appropriate fights. I have a little one just for laughs, and it takes ages to kill anything, but I'm pulling steel wall every fight. I had to put 9 rounds into an A-32 though <3


Title: Re: World of Tanks
Post by: snowwy on May 13, 2011, 09:52:15 PM
As a now T-54 driver, i can not undertstand what all the whining myself and others produced earlie was aboutr.Is it a good tank? Yes. Will it blow up up if shot at? Yes x 1000.
If you have read any of the last 20 pages , you will know i'm not the hottest med-driver in town, but damn. This thing is aa easy to light up as the T-44 ever was.
Still missing the top gun though, maybe that will change everything. And while we are on nerfs...fuck the Object 704 gun-traverse nerf brutally in the ass
It's not longer THE ultimate death-machine, just a normal death-machine, and this will not be good enough! I demand my death-machine back!!....on a seious note, objects are now consideably easier to kill since they removed
all options to tilt the gun sideways for bouncy angles on armor /sadface


Title: Re: World of Tanks
Post by: FatuousTwat on May 13, 2011, 11:37:12 PM
Are you saying it gets ammo racked a lot? I've heard that on the T-44 and T-54 the wet ammo rack was pretty much required equipment.


Title: Re: World of Tanks
Post by: snowwy on May 14, 2011, 08:18:16 AM
Are you saying it gets ammo racked a lot? I've heard that on the T-44 and T-54 the wet ammo rack was pretty much required equipment.
I think it's more the "KILL THAT T_54 SUPERFAST!!"-thing, you know when it feels like everyone is out to get you, except they really are? The turret-ring seems rather weak. Get a stuck turret quite a lot


Title: Re: World of Tanks
Post by: tmp on May 14, 2011, 12:05:44 PM
As a now T-54 driver, i can not undertstand what all the whining myself and others produced earlie was aboutr.Is it a good tank? Yes. Will it blow up up if shot at? Yes x 1000.
If you have read any of the last 20 pages , you will know i'm not the hottest med-driver in town, but damn. This thing is aa easy to light up as the T-44 ever was.
Well, what's your experience with T54's when you happen to play against them, rather than driving one? Do you light them and blow them up as easily as you now believe it to be?


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 12:15:27 PM
How long does it take to get to a T-54? I've probably sunk 40+ hours into the game by now and I'm rocking one Tier 5, one Tier 4 and three Tier 3's.



Title: Re: World of Tanks
Post by: Engels on May 14, 2011, 12:37:46 PM
A long long time. The reason there was a chance to play them in beta to any significant degree was due to a small period of time where XP gain was multiplied by five or ten, can't remember which. Those people you see with Tier 9 med and Tier 10 heavies are doing little else with their lives. They are also using gold to convert hoarded XP on other tanks (mainly the M6 gold tank) towards advancing past the grind.

Don't worry about it too much tho. Tier 9 and Tier 10 battles are more often than not filled with angsty catasses, and the whole thing can go Un-Fun right quick. I personally am enjoying the M4 Sherman tier 5 tank more than I've enjoyed playing my Panther II in beta.


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 12:56:09 PM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



Title: Re: World of Tanks
Post by: Der Helm on May 14, 2011, 01:17:04 PM
The Hetzer is great fun if/when you are the biggest gun on the map.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on May 14, 2011, 02:17:39 PM
I'm not sure 'where the tanks are all equal' even means.


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 03:10:34 PM
I'm not sure 'where the tanks are all equal' even means.

One tier's difference would be nice. Then again you probably do get to shoot at all kinds of low tier stuff in a T10 tank, so I was wrong to even hope.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 14, 2011, 03:54:41 PM

Well, what's your experience with T54's when you happen to play against them, rather than driving one? Do you light them and blow them up as easily as you now believe it to be?

t54 blow up as easily as any other tier 9+ tank. I personally think pershings lots more dangerous as an opponent. Much more dangerous  and accurate cannon


Title: Re: World of Tanks
Post by: Amarr HM on May 14, 2011, 04:19:20 PM
Yeh pershing looks amazing, I'm saving my free XP for the, what can I assume will be godlike, patton  :awesome_for_real:


Title: Re: World of Tanks
Post by: kildorn on May 14, 2011, 05:07:50 PM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



There is no such level. If anything, tier 5/6 is probably the best balanced of the game, imo.


Title: Re: World of Tanks
Post by: Bandit on May 14, 2011, 07:05:42 PM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



I couldn't imagine how uninteresting "all equal" would be.


Title: Re: World of Tanks
Post by: tmp on May 14, 2011, 07:13:25 PM
t54 blow up as easily as any other tier 9+ tank. I personally think pershings lots more dangerous as an opponent. Much more dangerous  and accurate cannon
Given i've seen a t54 take single handedly on 6 tanks of tier 8-9 (number of them heavies) one by one and being the one left standing at the end, i'm somewhat dubious about that "as easily" part. The cannon accuracy doesn't appear to hinder t54's when they're in their environment -- that is, the knife-range fights where they can easily force you to just plink at the front turret plate while they run circles around, approaching the weak spots. In contrast, Pershing with half of that armour even at the front may as well be made out of paper.

false edit: actually, having checked the numbers t54 has more accurate guns than the Pershing? 0.34 vs 0.36 or 0.31 vs 0.32 depending which tier you pick.


Title: Re: World of Tanks
Post by: kildorn on May 14, 2011, 07:35:17 PM
The pershing has a better gun (higher damage, loosely the same rate of fire and penetration), the t-54 has loads more armor and is far more nimble (it's traverse is a good 8 degrees/sec higher), is 10km/h faster, and has about 10 degrees faster turret traverse.

A group of pershings are mean due to the brutal gun. A group of t-54s are supposed to be mean because it's a bitch to hit them, and you have a higher chance of not actually hurting them (though they're still nowhere near a heavy's armor, the idea is that you should never have a good low bounce angle on them)

Now, this is messed up a bit due to how trivial it is to track people right now, but basically: a t-54 pack gets in close and knife fights. A Pershing pack pokes holes in things from a distance.


Title: Re: World of Tanks
Post by: tmp on May 14, 2011, 08:26:41 PM
The funniest part, next patch gives t54 extra 20 hp to the upgraded engine. Guess it wasn't accelerating and zipping about good enough as it was.


Title: Re: World of Tanks
Post by: FatuousTwat on May 14, 2011, 08:40:20 PM
They wont be tracked as often either (like it matters with their 1 second track repair times) because they are making it so you have to hit a tank in the drive wheel to track them.


Title: Re: World of Tanks
Post by: jakonovski on May 15, 2011, 01:37:40 AM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



I couldn't imagine how uninteresting "all equal" would be.

As uninteresting as any other skill-based shooter. The thing is, success is starting to feel really cheap because most of the time it's because I happen to be the top tank. Maybe things would feel different if I were in a platoon and teamwork happened on a non-random basis.

edit: also, Tier 10 means that you have no opponents more powerful than you. I can't be much fun to be top tank all the time.


Title: Re: World of Tanks
Post by: snowwy on May 15, 2011, 04:12:45 AM
Quote
As uninteresting as any other skill-based shooter. The thing is, success is starting to feel really cheap because most of the time it's because I happen to be the top tank. Maybe things would feel different if I were in a platoon and teamwork happened on a non-random basis.

edit: also, Tier 10 means that you have no opponents more powerful than you. I can't be much fun to be top tank all the time.

Which is why you stop at tier IX.
Isn't EU and US servers patched up yet? Because the tracking system does work. Arty still blows off both my tracks constantly though.


Title: Re: World of Tanks
Post by: jakonovski on May 15, 2011, 10:43:19 AM
I think the patch comes some time next week for the EU servers.


Title: Re: World of Tanks
Post by: Amarr HM on May 15, 2011, 01:56:46 PM
I have the IS7 researched but not gonna get it just yet.

I'm having good fun in the SU85 atm & I'll be using one later in the Drill boot final.


Title: Re: World of Tanks
Post by: Engels on May 15, 2011, 03:14:33 PM
Got a pal in the clan that basically only uses the SU-85 to pad his stats. He gets top gun (6 plus kills) every other game.


Title: Re: World of Tanks
Post by: Amarr HM on May 15, 2011, 06:26:37 PM
Yeh once I got it fully upgraded I been getting a lot of top guns. Westfield and Himmelsdorf are great for TDs, also it's a good money maker.


Title: Re: World of Tanks
Post by: Brolan on May 15, 2011, 07:10:58 PM
Got a pal in the clan that basically only uses the SU-85 to pad his stats. He gets top gun (6 plus kills) every other game.

I'm surprised how good the M2 Medium is with the 75mm gun.  I've only had it 2 days and gotten Top Gun twice.


Title: Re: World of Tanks
Post by: jakonovski on May 16, 2011, 03:27:16 AM


I'm surprised how good the M2 Medium is with the 75mm gun.  I've only had it 2 days and gotten Top Gun twice.

It's all downhill from there.  :why_so_serious:


Title: Re: World of Tanks
Post by: Der Helm on May 16, 2011, 03:59:21 PM
Got a pal in the clan that basically only uses the SU-85 to pad his stats. He gets top gun (6 plus kills) every other game.
What's your nick again ? Engels ?


Title: Re: World of Tanks
Post by: Engels on May 16, 2011, 04:34:09 PM
yep
 with the clan tag [EVIL] after it.


Title: Re: World of Tanks
Post by: Der Helm on May 16, 2011, 07:27:32 PM
yep
 with the clan tag [EVIL] after it.
Found you.  :grin:


Title: Re: World of Tanks
Post by: Amarr HM on May 17, 2011, 07:05:10 AM
0.6.4 patch today.

Liking these changes...

"Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire."

I always thought it was a bit dumb that low tier vehicles could easily set fire to a T9/10 with HE rounds. Not because they're low tier, but because of their massive ROF.

"Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.


Nice :awesome_for_real:

" Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly eliminated. Reduced chance of getting stuck in terrain objects."

Still getting stuck the odd time.

"Added first version of moving wrecks of destroyed vehicles."

At last, relates to last fix. Getting stuck on & running into dead vehicles was dumb.


Title: Re: World of Tanks
Post by: kildorn on May 17, 2011, 09:14:01 AM
I fondly remember watching 10 minutes of a battle from my flag, because when stopping a ninja light cap, I would up wedged between a rock and the light's wreck. Most boring battle EVER, but at least my team applauded my sacrifice! ;)


Title: Re: World of Tanks
Post by: snowwy on May 17, 2011, 11:48:24 AM
Is there a friendly person with the updated version that could upload/send me the Res/text-folder? Not very good at reading russian letters, and my old 0.6.3.9 version is giving me some trouble with the stats-page. 
I do not feel like DL'ing 1,8gigs just for that file  :ye_gods:  and my Google-Fu seems lacking.


Title: Re: World of Tanks
Post by: jakonovski on May 17, 2011, 11:49:04 AM
30 euros for a Löwe? Ooooookaaaayyy...


Title: Re: World of Tanks
Post by: penfold on May 17, 2011, 02:42:18 PM
30 euros for a Löwe? Ooooookaaaayyy...

I was all ready to buy one to, expecting 2500ish gp for one.

2 in the first game i played, and 3 in the game I just left. 30 euros!!! I know they bring in 60k+ creds and decent xp in a game, but I'm not spending the price of a new game on an in game item. I've burnt through 9k gp since it went live, I'm not afraid to give them above what I have paid other mmogs per month but that's way over what's sensible.



Title: Re: World of Tanks
Post by: Kodan on May 17, 2011, 07:11:15 PM
I bought my LOWE within minutes of logging in. I will unfortunately be a complete and utter sucker for anything German they might decide to sell.... I gotta have all the German tanks. I have 37 or 38 tanks now in my garage and another 19 or so slots for more tanks. Do not even want to admit how much I have spent so far but lets just say there are only 4 premium tanks I do not have(including the preorder tanks).


Title: Re: World of Tanks
Post by: Dark_MadMax on May 18, 2011, 03:10:59 AM
I bought my LOWE within minutes of logging in. I will unfortunately be a complete and utter sucker for anything German they might decide to sell.... I gotta have all the German tanks. I have 37 or 38 tanks now in my garage and another 19 or so slots for more tanks. Do not even want to admit how much I have spent so far but lets just say there are only 4 premium tanks I do not have(including the preorder tanks).

I can see now how WoT makes mad money lol. Cheap bastard I am  I only bought 5 slots and 2 months of premium.  But plenty of ppl in my clan spent 100+ dollars .not bad for f2p .


Title: Re: World of Tanks
Post by: kildorn on May 18, 2011, 10:40:25 AM
I'm grinding up a KV-13 right now, because for some reason it interests me to have an armored medium in my stable, and I'm curious how it stands up to my T-20, which I have a love hate relationship with (it's awesome.. when it's not in the bottom 3 of the matchup.)

edit: Also, the new and redone maps are kind of nice. That one new wide open flat plain one looks terrible, but I've only played it once. I like the added cover on a few maps, and the ground/tree texture reworks are quite pretty.


Title: Re: World of Tanks
Post by: Bandit on May 18, 2011, 12:18:13 PM
I picked up the Lowe as I had some gold from pre-order still kicking around, but agreed that they are a bit out of touch on pricing for the two new vehicles.  I am not really considering the KV-5 at this point even though I have every other premium tank except the pre-order A-32.  I did see many Lowes and KV-5s last night in my short stint though.

I had some issues with lag even though my ping was <100. 

I haven't played my M6A2E1 much, but had a helluva round last night.  I was the last tank standing versus 4 remaining tanks and took them out one-by-one for a total of 6 tanks and a top gun.  Dead people were telling to give up long before that. I believe it was a 3,400 xp round and 76,000 credits. I really didn't know it was possible to get that many credits using the premium tier 8 heavies.

Other than that, I had a shitty night of about 6 straight losses.  I find it a bit like golf, one good round keeps me coming back.


Title: Re: World of Tanks
Post by: tmp on May 18, 2011, 01:38:18 PM
The new music for El Halluf map is :awesome_for_real:

edit: also, sniper mode with the screen shake turned off feels like cheating.


Title: Re: World of Tanks
Post by: Amarr HM on May 18, 2011, 02:07:39 PM
edit: also, sniper mode with the screen shake turned off feels like cheating.

You should try removing shot/smoke particles  :grin:


Title: Re: World of Tanks
Post by: tmp on May 18, 2011, 03:14:37 PM
These are generally gone by the time i end reloading, so don't really bother me :grin:


Title: Re: World of Tanks
Post by: Engels on May 18, 2011, 03:17:01 PM
So, does anyone know the weak spot on the front of an IS-4? Five shots at various parts of the front from my gold M6A2E1 and they all bounced. Was eaten alive soonthereafter.


Title: Re: World of Tanks
Post by: snowwy on May 18, 2011, 06:08:29 PM
It has great slope but aim for especially the driver observation port. It's angled, but pretty much all damaging shots from the front done to me ,is in that spot. And mother russia do not take kindly on dead drivers

p.s static objects in the world now behaving more wonky than ever. I was just murdered through a stone-fence. Tired to shoot back at the one Ferdi i could see, fence stopped my shell, everyone elses just passed right trough it.
Seen artillery shoot tanks behind buildings, or rather though buildings. This is not new, but seen a lot more of it last few days. Saw some whining about it on off forums also.


Title: Re: World of Tanks
Post by: Amarr HM on May 18, 2011, 06:16:56 PM
Shoot the nearest side of the hull about 1/3 across (just off center) and aim down on it about 20 degrees. Penetrating sloped armour seems to be about aiming down on them.


Title: Re: World of Tanks
Post by: Tmon on May 18, 2011, 07:05:47 PM
The 105 can't penetrate the front slope of an IS4 with standard ammo and it can't reliably penetrate any aspect of the turret.  If you can't get side or rear hull shots 105 HE will do fairly nasty damage to them no matter where it hits.  I usually run 50/50 ap/he with my t29 and t32.  The 120 of the US T34 will punch the driver's hatch and turret side but still tends to bounce off the rest of the  front slope and turret.


Title: Re: World of Tanks
Post by: Amarr HM on May 18, 2011, 07:21:38 PM
The 105 can't penetrate the front slope of an IS4 with standard ammo.

My IS4 says different buddy, tier 8s have no problem penetrating up close. Aim for just below the star, nearer the better.


Title: Re: World of Tanks
Post by: Engels on May 18, 2011, 11:31:12 PM
Good advice all. Amarr, is your clan doing the clan wars? I imagine you are.


Title: Re: World of Tanks
Post by: Tannhauser on May 19, 2011, 05:37:43 AM
I'm downloading this and will get started this afternoon.  Going Russian.


Title: Re: World of Tanks
Post by: Amarr HM on May 19, 2011, 06:28:09 AM
Good advice all. Amarr, is your clan doing the clan wars?

Yes not sure what the plan is, but I may need to jump if they choose to land in Ireland as the tournament times will be out of my reach.


Title: Re: World of Tanks
Post by: kildorn on May 19, 2011, 10:27:45 AM
It has great slope but aim for especially the driver observation port. It's angled, but pretty much all damaging shots from the front done to me ,is in that spot. And mother russia do not take kindly on dead drivers

p.s static objects in the world now behaving more wonky than ever. I was just murdered through a stone-fence. Tired to shoot back at the one Ferdi i could see, fence stopped my shell, everyone elses just passed right trough it.
Seen artillery shoot tanks behind buildings, or rather though buildings. This is not new, but seen a lot more of it last few days. Saw some whining about it on off forums also.

Yeah, I had a match where I was sniping at a Hetzer that didn't notice it's armor was barely exposed around a corner. Slowly chipping off health.

The KV behind me kills him, the shot quite literally going through the side of a mountain to do so. He had no shot at any point, he was just auto aiming and put a round dead center into the thing.


Title: Re: World of Tanks
Post by: Amarr HM on May 19, 2011, 01:34:30 PM
So Clan wars is up & the US server have a few provinces that are sort of Euro friendly (11:30) but not enough for my liking, only about 5 of 200. The majority are 1:30am my time which is not great, I don't want to switch servers. Why can't we compromise!


Title: Re: World of Tanks
Post by: FatuousTwat on May 19, 2011, 06:15:57 PM
Clan wars are up, woo... Too bad I've old gotten to t6 and haven't bothered to go further yet.


Title: Re: World of Tanks
Post by: Tannhauser on May 19, 2011, 08:47:48 PM
Cool game, but I didn't get a kill.  Had some nice hits, but then someone else got the kill.  Since I bought a tank, the German S-35 does that mean I can't upgrade it? 


Title: Re: World of Tanks
Post by: tmp on May 19, 2011, 10:06:25 PM
You get the xp for all damage you've done so it's not really a worry if someone else scores the killing blow.

If i understand it right the tanks bought for gold come with pre-fitted set of modules and they don't have upgrades like the regular types.


Title: Re: World of Tanks
Post by: Tannhauser on May 20, 2011, 05:28:42 AM
Ok thanks for the info.  Is there a list of the crew sound bites and what it means?  I hear 'critical hit' and I know it was a good hit but I wonder if it's a set percentage of damage or what.  If it's listed upthread I apologize, but I don't want to read all the pages.



Title: Re: World of Tanks
Post by: Bandit on May 20, 2011, 07:45:23 AM
My understanding is that when you score a critical hit you have knocked out a crew member or module (tracks, engine, turret, gun). The S35 is lacking as a premium tank simply due to the fact that it is Tier III.  Tier III and IV are bit of hell level areas that for the most part get shitty matchups.  The S35 does look cool though.


Title: Re: World of Tanks
Post by: tmp on May 20, 2011, 10:27:06 AM
Yeah, the critical hit means it damaged either a module or a crew member. Since both can cripple the performance it's a good thing to happen.


Title: Re: World of Tanks
Post by: ezrast on May 20, 2011, 11:20:33 AM
Ok thanks for the info.  Is there a list of the crew sound bites and what it means?  I hear 'critical hit' and I know it was a good hit but I wonder if it's a set percentage of damage or what.  If it's listed upthread I apologize, but I don't want to read all the pages.
http://wiki.worldoftanks.com/Battle_Mechanics#Crew_Voice_sounds_and_their_meaning


Title: Re: World of Tanks
Post by: jakonovski on May 20, 2011, 11:24:21 AM
I was like let's give this game another chance with the patch and all, and my TD gets killed by an invisible tank that shoots my friend, then drives past me and shoots me in the flank.




Title: Re: World of Tanks
Post by: Pendan on May 20, 2011, 12:41:28 PM
If you don't think skill beats tank level or Russian tanks are way OP compared to other nations I have a screen shot of result of the Iceland final battle that my clan won.

9 clan tournament for Iceland. Map is Cliffs. Our leader chose Iceland by mistake when was looking at first battle ever in clan wars. It was only 3 signed up at that time but being the upper left corner many clans ended up selecting it possibly by mistake. I don't have this high of tank (nor likely the skill) to have participated. This team we beat in the finals had a bye in both first and third round while we fought all four rounds. Beat superior tank ranks in 3rd round also but not quite as decisively. The extra practice likely a big contributor to success in final battle. Only 1 Russian tank used on our side and I think they had 8. Five tier 9s to our 2. Both our tier 7 mediums even had kills and survived battle.

If you want to see stats on a guy that is just plain good at this game look up Farva1. He has an Obj. 704 but we have him play tier 6 arty instead of tier 9 TD because we short arties and he is really good at them.


Title: Re: World of Tanks
Post by: snowwy on May 20, 2011, 10:05:55 PM
Well done, that opposition front-line is damn hard to break down. Pershing is a killer though. Well played *tips hat*


Title: Re: World of Tanks
Post by: Brolan on May 20, 2011, 11:48:31 PM
Dear god, what a lag-fest this game has become since the patch! Tanks jumping around, screen freezes, and the lag light going from green to red and back again.

This shit is driving me crazy and I can't play the game until they fix it.


Title: Re: World of Tanks
Post by: Engels on May 21, 2011, 10:38:34 AM
Seems to be a router in Charlotte that's not related to WoT specifically. Bunch of posts about it in the forums.


Title: Re: World of Tanks
Post by: Engels on May 22, 2011, 12:37:54 PM
So, I've roped in Abagadro and Der Helm into my clan. Anyone else want in? If so, let me know your in-game handle and I'll toss you an invite.


Title: Re: World of Tanks
Post by: Tannhauser on May 22, 2011, 04:49:30 PM
Hey, I'd like an invite, name's Voroshilov.

Been playing all afternoon.  Actually started getting kills and figuring out shit.  I have a T-43 with the sweet 45mm gun upgrade and a S-35 which is undergunned for a medium but I still get a kill once in a while.  Just now SOMEHOW got a crit on a KV.  Oh and I love the city maps.


Title: Re: World of Tanks
Post by: Der Helm on May 22, 2011, 07:43:29 PM
Oh and I love the city maps.

I hate the city-maps.   :drill:

But I play mostly TDs...  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on May 22, 2011, 10:00:01 PM
Hey, I'd like an invite, name's Voroshilov.

Been playing all afternoon.  Actually started getting kills and figuring out shit.  I have a T-43 with the sweet 45mm gun upgrade and a S-35 which is undergunned for a medium but I still get a kill once in a while.  Just now SOMEHOW got a crit on a KV.  Oh and I love the city maps.

Invite sent :)


Title: Re: World of Tanks
Post by: Tannhauser on May 23, 2011, 05:36:28 AM
Interesting numbers from Overlord, a lead dev on the official boards.

"We had 25k CBT members on Russian server, while there are 130k and 120k of them on EU and US servers respectively."



Title: Re: World of Tanks
Post by: Engels on May 23, 2011, 09:10:06 AM
CBT?


Title: Re: World of Tanks
Post by: jakonovski on May 23, 2011, 09:20:41 AM
Jesus, I keep giving this game chances and it keeps giving me the finger. This time it was Jadgpanthers and IS's hiding camo netted in the back corner of the map, sniping at my T1. Real engaging gameplay, makes me want to give the devs money for sure.  :uhrr:

Such a waste of potential (this'll be my last whine post, I promise).


Title: Re: World of Tanks
Post by: jakonovski on May 23, 2011, 09:21:42 AM
CBT?

Closed Beta Testing?


Title: Re: World of Tanks
Post by: Dark_MadMax on May 23, 2011, 09:38:22 AM
Jesus, I keep giving this game chances and it keeps giving me the finger. This time it was Jadgpanthers and IS's hiding camo netted in the back corner of the map, sniping at my T1. Real engaging gameplay, makes me want to give the devs money for sure.  :uhrr:

Such a waste of potential (this'll be my last whine post, I promise).

You should stop thinking that "everyone gets teh prize" in WoT. In many tanks/tiers you would be underdog. That is probably by design- in some tanks you are the top dog  and in the others  your are fodder.   I have had plenty of fights when my tier 5 heavy was against 1-2 tier 9  and 4-5 tier 8. Guess what? -  if your team wins and you play smart you  get much more xp for those fights (higher tier targets give bonus xp)



Title: Re: World of Tanks
Post by: jakonovski on May 23, 2011, 09:55:54 AM
I actually think that (WoT matchmaking) is a fundamentally horrible games design choice. But to go any further on the topic would probably violate my self-imposed cessation of whinings.


Title: Re: World of Tanks
Post by: DLRiley on May 23, 2011, 10:51:41 AM
Jesus, I keep giving this game chances and it keeps giving me the finger. This time it was Jadgpanthers and IS's hiding camo netted in the back corner of the map, sniping at my T1. Real engaging gameplay, makes me want to give the devs money for sure.  :uhrr:

Such a waste of potential (this'll be my last whine post, I promise).

You should stop thinking that "everyone gets teh prize" in WoT. In many tanks/tiers you would be underdog. That is probably by design- in some tanks you are the top dog  and in the others  your are fodder.   I have had plenty of fights when my tier 5 heavy was against 1-2 tier 9  and 4-5 tier 8. Guess what? -  if your team wins and you play smart you  get much more xp for those fights (higher tier targets give bonus xp)



You should really accept its bad game design for people to be fodder for reasons beyond personal skill, period. Its 2011.


Title: Re: World of Tanks
Post by: Engels on May 23, 2011, 10:56:29 AM
There are certain tanks that you just have to suffer through, there's no two ways about it. The T1 heavy is one of them. Although it has a very good gun, you have to play it in stealth mode. It does not 'tank' at all. The same goes for the M3 Lee, the VK3001P, the KV, a few early russian arty.

Could they improve these tanks to make them a bit better? Sure, they could, but at the same time, being vulnerable is a teaching tool. Learning to escape death in an M3Lee will teach you more about tank driving. Using cover effectively in an KV will save your ass down the road in lower profile tanks. Learning to pick your targets with care as a low damage early russian arty will make you more judicious about your shells in later, more effective tanks.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 23, 2011, 11:14:13 AM

You should really accept its bad game design for people to be fodder for reasons beyond personal skill, period. Its 2011.


Maybe it is.  But I do  find that having different tiers in maps can be fun - both as an underdog (you have to play like a flanker/backstabber),and as a top tank (you get many easy kills). I am not sure having homogenized matches with all same tier tanks would be much better .I do think their matchmaking possibly could use some tune ups , but frankly if you stop worrying about it games is much more fun.

I have different sort of problem with wot though. Random battles throw together players of  different skill levels, and  say some of them are  "less than adequate". This gets on my nerves lately , as I am forced basically to platoon all the time   (which is not always feasible)  . WTB matchmaking by skill levels


Title: Re: World of Tanks
Post by: tmp on May 23, 2011, 11:56:05 AM
Could they improve these tanks to make them a bit better? Sure, they could, but at the same time, being vulnerable is a teaching tool.
Yup; few things probably teach a TD player how to plan ahead, pick good spots and optimize movements better than driving a Hetzer for a while.


Title: Re: World of Tanks
Post by: Abagadro on May 23, 2011, 06:02:22 PM
It's just a game that is designed for basically a 50/50 win/loss rate.  If you can't deal with that sort of thing, it's not going to be fun.  I enjoy the different ways I get blowed up so don't get too bent out of shape when it happens.


Title: Re: World of Tanks
Post by: DLRiley on May 23, 2011, 06:34:37 PM
It's just a game that is designed for basically a 50/50 win/loss rate.  If you can't deal with that sort of thing, it's not going to be fun.  I enjoy the different ways I get blowed up so don't get too bent out of shape when it happens.

Except it kinda isn't, unless your a sucidy light tank than its a true coin toss (though i remember having a 90% win ratio on my LEROY jinkins A-20 back in beta where they simply said "tier 4 light tank meet tier 10 heavy")


Title: Re: World of Tanks
Post by: kildorn on May 23, 2011, 08:38:10 PM
It's just a game that is designed for basically a 50/50 win/loss rate.  If you can't deal with that sort of thing, it's not going to be fun.  I enjoy the different ways I get blowed up so don't get too bent out of shape when it happens.
The matchmaker is actually geared more towards 50/50 win loss, with an eye towards "feeder" tiers.


Title: Re: World of Tanks
Post by: Brolan on May 23, 2011, 10:15:13 PM
I get tired of my Pz4 Tier 5 tank getting matched with Tier 8 heavies as the "token" medium tank.  There is very little you can do to influence the battle and everyone else can one-shot you. 

Lights have the same problem and since arty is scarce in the upper tiers, there often is no one to spot for.


Title: Re: World of Tanks
Post by: Furiously on May 24, 2011, 03:41:39 AM
I accidentally sold my tier 5 medium with a 90% crew.


Title: Re: World of Tanks
Post by: DLRiley on May 24, 2011, 06:48:11 AM
I get tired of my Pz4 Tier 5 tank getting matched with Tier 8 heavies as the "token" medium tank.  There is very little you can do to influence the battle and everyone else can one-shot you. 

Lights have the same problem and since arty is scarce in the upper tiers, there often is no one to spot for.

Of course there is a spot. Your free gold on 70mph wheels. WW2 style fastfood.


Title: Re: World of Tanks
Post by: kildorn on May 24, 2011, 12:30:01 PM
Just due to how the balance works out, you get in a lot of upper tier matches with you being the only medium tank on the field. The game makes very little reason to NOT be the biggest meanest thing on the field.

I far prefer the medium playstyle personally. I have a KV-13, a T20, and my old E8 and 34-85 (and a PzIII/IV, which is a TERRIBLE TANK), and my brand new KV. The KV frustrates me to no end because I need to commit to an attack, while my mediums can mostly respond to changing conditions. Except the stupid III/IV, which is too slow, too fragile, and has a gun that would bounce shots off an MS-1 :P

edit: the reason I dislike german medium tank grinds: in almost every other iffy tank I've had to drive, it's at least had the option of some form of shitty HE thrower to still be a threat on the field. My III/IV has two 7.5mm cannons to pick from, both of which suck for a tier 5 tank and cannot reliably pen anything over tier 5, or deal more than 1% damage using HE to anything over tier 5.


Title: Re: World of Tanks
Post by: Engels on May 24, 2011, 12:39:40 PM
Something isn't quite right about your description of the III/IV. It seems very fast and agile to me. It turns on a time and has good acceleration and speed in the 50s.

Have you upgraded the tracks and engine? Don't get me wrong, it is a fragile tank, but its agility is what's meant to keep you alive. It is well loved among those who like the fast pace of quick medium tanks. It will, with a good driver, make short work of a Pz IV, T-34 and a M4 Sherman, which are its class equivalents. The PzIV has a more powerful gun, but is not very responsive. The T-34 has a very spammy gun, but not as damaging. The M4 Sherman can be a good tank too, but again, its really about how good a driver you are, as with all medium tanks. The Pz III/IV just shows it more.

The gun on it is not so shabby at 16 rounds a minute: 7.5 cm KwK 40 L/48   110/110/175   106/143/38   

Compare it to the 20 rounds a minute of the T-43: 57 mm ZiS-4   85/85/95   112/189/29

It doesn't seem a particularly gimped tank, unless you consider those six extra penetration points to be just that more awesome.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 24, 2011, 12:53:52 PM
Except the stupid III/IV, which is too slow, too fragile, and has a gun that would bounce shots off an MS-1 :P



If you dislike 3/4  you better avoid 3001p altogether.  As 3001p is many times worse . IT is ok fully upgraded but that means you have to spent as much xp on components which are useless anywhere else as  next tier tank (3002db ) cost


Title: Re: World of Tanks
Post by: tmp on May 24, 2011, 12:59:32 PM
The 3/4 is very decent imo. Its only drawback is being routinely put in games where half+ of the participants can kill it in one shot, and from distance that you won't even see it coming  :why_so_serious:


Title: Re: World of Tanks
Post by: kildorn on May 24, 2011, 01:00:35 PM
My issue with the 3/4's gun is that it's decidedly less accurate than the t-34's gun, the slightly lower pen does matter quite a bit (mostly on the "what can you reliably pen from the side versus having to completely flank" realm. I mean, the default 3/4 gun versus the upgraded one is only 8 pen), the t-34 winds up with a higher view range, and I've yet to have a single round bounce off the 3/4.

It strikes me as godawful slow for what is supposed to be a nimble tank, has shit for hull traverse even with the upgraded tracks, and basically when run up against any other T5 medium, it's only advantage is "I have a bit of armor?"

And yeah, part of my complaint is that it's constantly put into games where everyone has an HE thrower that can oneshot it from the front, while it deals 10% damage back.


Title: Re: World of Tanks
Post by: Bandit on May 24, 2011, 02:37:54 PM
Tried out some Clan Wars on the weekend - just joined a casual Canadian clan (5CAD2).  I was unimpressed that their is no limit on tanks, so all the battles really came to who brought the biggest guns. Only 1 match in the 6 I had on the weekend was competitive, otherwise we got curb-stomped by multiple Maus/IS-7s (we even got skunked one match!) or we curb-stomped.

There were points in time where we had multiple matches going on at the same time or 2 minutes apart. 

The idea of Clan Wars is delicious, but in practice it didn't work at all for me.

Currently working on Tier 8 US Heavy T32 and just bought my Tier 8 US Medium T23 last night. 


Title: Re: World of Tanks
Post by: Engels on May 24, 2011, 03:18:10 PM
Ya, we have our first clan fight tonight, but I'm fuzzy on the details of how its mean to go down. If we're up against a super grindy clan that's all decked out with IS7s and T54s, we may all just block the bridges and rage quit  :why_so_serious:


Title: Re: World of Tanks
Post by: tmp on May 24, 2011, 03:53:59 PM
we may all just block the bridges and rage quit  :why_so_serious:
They can push wrecks now :why_so_serious:


Title: Re: World of Tanks
Post by: Dark_MadMax on May 24, 2011, 05:33:34 PM
I am in one of the top 2 clans ,yet I am sitting out all  CW so far. Reason being I frankly was slacking on my t10 grinds, advancing everything instead if focus grinding. Have no one to blame but myself really :/  And they still didnt give out prize gold for tourney :(

But its only "beta". So  people have time to prepare  - now that everyone is aware fully that CW is t10/m9/a8


Title: Re: World of Tanks
Post by: DLRiley on May 24, 2011, 05:37:22 PM
I am in one of the top 2 clans ,yet I am sitting out all  CW so far. Reason being I frankly was slacking on my t10 grinds, advancing everything instead if focus grinding. Have no one to blame but myself really :/  And they still didnt give out prize gold for tourney :(

But its only "beta". So  people have time to prepare  - now that everyone is aware fully that CW is t10/m9/a8

But the devs haven't admitted it  :oh_i_see:


Title: Re: World of Tanks
Post by: Engels on May 24, 2011, 05:40:03 PM
we may all just block the bridges and rage quit  :why_so_serious:
They can push wrecks now :why_so_serious:

I'm wondering if its cumulatively difficult. If we pig pile a buncha KVs in a chain along a bridge, can they all be pushed aside?


Title: Re: World of Tanks
Post by: kildorn on May 24, 2011, 08:39:35 PM
Seems like clan wars should just go to a tier limit based on the land value. Low earning areas are say, T1-4, high earners are up to T10, etc. Would let clans pick a plot of land to defend that is based on their average tier level, instead of "you must have a raid group of maxed players to engage in this"


Title: Re: World of Tanks
Post by: Bandit on May 24, 2011, 09:12:24 PM
Seems like clan wars should just go to a tier limit based on the land value. Low earning areas are say, T1-4, high earners are up to T10, etc. Would let clans pick a plot of land to defend that is based on their average tier level, instead of "you must have a raid group of maxed players to engage in this"

Do they not just use a weighted system for tournaments? Couldn't they employ that same logic? Like total tier level - if you want to bring out a maus or IS-7 then the rest of your team suffers.

I am not sure how the physics works with pushing tanks out of the way.  I have come across larger tanks I couldn't move, but I don't know if they were stuck in the terrain or I physically couldn't move them.


Title: Re: World of Tanks
Post by: Amarr HM on May 25, 2011, 12:17:18 AM
I'm wondering if its cumulatively difficult. If we pig pile a buncha KVs in a chain along a bridge, can they all be pushed aside?

Yes, there is a real physics model. Two tanks push a wreck quicker than one, I've tested this.


Title: Re: World of Tanks
Post by: Amarr HM on May 25, 2011, 08:31:36 AM
I should have said semblance of a physics model.


Title: Re: World of Tanks
Post by: kildorn on May 25, 2011, 10:27:52 AM
I should have said semblance of a physics model.

*watches as a tracking shot whips a KV-3 around 90 degrees in under a second*

Yeah, a bit of one ;)


Title: Re: World of Tanks
Post by: Abagadro on May 25, 2011, 01:35:56 PM
So my six year old says he wants to try to play after watching me a bunch. Should be entertaining to stick him in my bt-2.


Title: Re: World of Tanks
Post by: Bandit on May 25, 2011, 01:43:26 PM
So my six year old says he wants to try to play after watching me a bunch. Should be entertaining to stick him in my bt-2.

Pony up and buy him a premium T2 Light Tank - most fun tank in the game (72 km/h)


Title: Re: World of Tanks
Post by: Ginaz on May 25, 2011, 01:51:39 PM
I'm having a lot of fun with this right now, so much so that for the first time I've spent money on a f2p game.  Quite a bit of money.  I have a premium account and multiple premium tanks including the Lowe and KV-5.  The only real issue I have is, not surprisingly, the match maker system.  Other than that, no real complaints.  I wouldn't call it an MMO, though.  Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  


Title: Re: World of Tanks
Post by: veredus on May 25, 2011, 01:52:18 PM
I'm wondering if its cumulatively difficult. If we pig pile a buncha KVs in a chain along a bridge, can they all be pushed aside?

I pushed a wreck into a tree then couldn't push it any farther, so I would imagine you could stack two wrecks and and make it difficult at least. But then sounds like they could just use two tanks to push... Now I'm curious.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 25, 2011, 01:59:31 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  

You my friend must have  been never exposed to vibrant and diverse community of LoL


Title: Re: World of Tanks
Post by: jakonovski on May 25, 2011, 02:18:20 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  

You my friend must have  been never exposed to vibrant and diverse community of LoL

Ha, you should try HoN. My first game and I get "omg u fukin noob never play this game again". I took his advice.


Title: Re: World of Tanks
Post by: Ginaz on May 25, 2011, 02:41:52 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  

You my friend must have  been never exposed to vibrant and diverse community of LoL

I think its just the nature of f2p games.  Most of the ones I've tried, I've had similar experiences.  Even Guild Wars, which is more b2p, had a horrible community.  For all the shit WoW's community takes, WoW players tend to be a lot more pleasant and easier to deal with than the f2p/b2p games I've played.


Title: Re: World of Tanks
Post by: DLRiley on May 25, 2011, 03:23:47 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with. 

You my friend must have  been never exposed to vibrant and diverse community of LoL

I think its just the nature of f2p games.  Most of the ones I've tried, I've had similar experiences.  Even Guild Wars, which is more b2p, had a horrible community.  For all the shit WoW's community takes, WoW players tend to be a lot more pleasant and easier to deal with than the f2p/b2p games I've played.

Its the nature of the INTERNET you special snow flakes.

 
Seems like clan wars should just go to a tier limit based on the land value. Low earning areas are say, T1-4, high earners are up to T10, etc. Would let clans pick a plot of land to defend that is based on their average tier level, instead of "you must have a raid group of maxed players to engage in this"

Do they not just use a weighted system for tournaments? Couldn't they employ that same logic? Like total tier level - if you want to bring out a maus or IS-7 then the rest of your team suffers.


People at tier 8/9/10 are paying customers, really wanna piss them off when its time to show off their e-peens?


Title: Re: World of Tanks
Post by: kildorn on May 25, 2011, 05:30:36 PM
8/9/10 are a smaller subsection of the playerbase. Trying to appeal to the 5% at the expense of the 95% makes you a niche title.


Title: Re: World of Tanks
Post by: Der Helm on May 25, 2011, 07:33:14 PM
[...]Löwe and KV-5.  [...] makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  
Engels!

Recruit this guy, we need more heavies.  :grin:


Title: Re: World of Tanks
Post by: Ginaz on May 25, 2011, 07:41:45 PM
[...]Löwe and KV-5.  [...] makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  
Engels!

Recruit this guy, we need more heavies.  :grin:

I have a Tiger, as well, and close to getting a Tiger 2.


Title: Re: World of Tanks
Post by: Tannhauser on May 25, 2011, 08:41:22 PM
OK, maybe I'm retarded, but joining a clan match BLOWS.  This interface is a joke and they need to make it more intuitive.  Need to have clan chat while I'm in a match.

With that off my chest I had a good night, my S-35 scored 4 kills, my new record, two kills with a TD and tank point blank at me.  FUN.

I tried a ART gun and it was OK.  Not sure if I will continue it, but I wanted to try to figure out these assholes dropping shot on me like Thor's lightning.

Still haven't spent more than $7, but that may change this weekend.  Wanting to try some other stuff out.


Title: Re: World of Tanks
Post by: Engels on May 25, 2011, 09:04:58 PM
Invite sent Ginaz :)

Tannhauser, let me know if you need the TS info again.


Title: Re: World of Tanks
Post by: Der Helm on May 25, 2011, 09:11:23 PM
Tannhauser, let me know if you need the TS info again.
He WAS very quiet, now that I think of it.


Next clan war might feature us all running bt2s or something similiar hillarious. I think we are pretty far away from being actually able to invade spain in earnest.  :grin:


Title: Re: World of Tanks
Post by: Kodan on May 26, 2011, 11:19:51 AM
I am liking my Lowe alot... I am working though on my t34(need about 40k exp and 1.5mil credits I think still) and then I will start working towards paying for my Ferdi (have it researched) and my Tiger.  I have 39 tanks now... I think I like my Stug III the best though. That and the little T2 German premium(even with the recent matchmaking changes it is still a nasty little tank). With the recent half price ammo sale I bought some gold ammo for my VK3601(H) and its conical gun the thing is a beast tricked out like that. All in all a very fun game.


Title: Re: World of Tanks
Post by: Engels on May 26, 2011, 11:56:20 AM
Had our second clan battle last night. We had about 9 tanks, highest rank was three tier 8 and one Pershing. The other team was full, with an IS-7 and a median tier of 8. 3 Tier 6 artillery.

We were of course wiped out, but I think that considering the odds, we acquitted ourselves decently. We took out the IS-7 and four other tanks before we were overwhelmed.

We do need more members, but I'm not too concerned. I do not want the clan to turn to compulsory grinding or whatever.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 26, 2011, 01:29:24 PM

We do need more members, but I'm not too concerned. I do not want the clan to turn to compulsory grinding or whatever.

That is great approach. But as a clan you guys probably need to decide whether you need presence on global map or not . Because if you do it has to be conscious commitment to be able to field 15 tier10 every day (not that it will be necessary every day, but might turn to that at times). In a month there will be no clans on GC without  such teams.


Title: Re: World of Tanks
Post by: DLRiley on May 26, 2011, 03:06:35 PM
8/9/10 are a smaller subsection of the playerbase. Trying to appeal to the 5% at the expense of the 95% makes you a niche title.

Already a niche title and already catering to that sub section of the playerbase.


Title: Re: World of Tanks
Post by: Engels on May 26, 2011, 03:23:16 PM

We do need more members, but I'm not too concerned. I do not want the clan to turn to compulsory grinding or whatever.

That is great approach. But as a clan you guys probably need to decide whether you need presence on global map or not . Because if you do it has to be conscious commitment to be able to field 15 tier10 every day (not that it will be necessary every day, but might turn to that at times). In a month there will be no clans on GC without  such teams.

I'm sure that with a steady recruitment tickle, and time, we'll all have our Tier 10 tanks. Then its a matter of skill, and I know that a fair number of our players in the clan have a good sense for the game. Its more of a matter of time rather than 'if', since its not like some MMO with infinite levels of upgrading where a FoH can distinguish itself against another uber clan because it has equipped each member with a belt from Sleeper's Tomb.


Title: Re: World of Tanks
Post by: kildorn on May 26, 2011, 10:04:13 PM
Every match tonight I've wound up solo defending the primary attack route and getting my ass swarmed while my team derps around. Sigh.


Title: Re: World of Tanks
Post by: Tmon on May 27, 2011, 07:10:05 AM
I see one small clan on the US server that has the right idea.  They are at around 50 members and have captured three 4000+ gold provinces.  Because of the battle mechanics they won't face more than 3 battles a night and the provinces are spread across the battle start times so they can focus on them one at a time.  They can field 3 teams with multiple tier 10s on all of them supported by tier 8 arty and many tier 9 mediums.  Every day they hold the provinces they can pay their members 200 gold, they don't have to mess with alliances or defending an 'empire' they just rake in the money.


Title: Re: World of Tanks
Post by: Gets on May 27, 2011, 08:55:34 AM
Who is this? [BG]?


Title: Re: World of Tanks
Post by: Tmon on May 27, 2011, 10:42:39 AM
Who is this? [BG]?

yup


Title: Re: World of Tanks
Post by: Engels on May 27, 2011, 11:15:43 AM
Uhm, BG has 100 members. They were one of the top clans in beta. They are good players, no doubt, but I don't think they are this ragged bunch of leet A Team members you describe.

I dunno, ask Amarr. He's with BG.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 27, 2011, 11:54:11 AM
Uhm, BG has 100 members. They were one of the top clans in beta. They are good players, no doubt, but I don't think they are this ragged bunch of leet A Team members you describe.

I dunno, ask Amarr. He's with BG.

I thought meant MLP. BG? Dunno their tourney team beat mine at semis so they must be decent. But they just like other clans 100 members, some good ,some bad


Title: Re: World of Tanks
Post by: Gets on May 27, 2011, 01:23:08 PM
Yeah, I was confused. Then again I discovered there's more to the map than just Europe like yesterday. My Little Pwnies has like 50 dudes though.

How does everyone feel about not having any tracers visible for a month or two?


Title: Re: World of Tanks
Post by: Furiously on May 27, 2011, 03:01:46 PM
I'm not a fan when I'm hunting arty with my arty.



Title: Re: World of Tanks
Post by: Engels on May 27, 2011, 06:28:21 PM
I'm torn. On the one hand, arty hunting with an arty is boring as all knows, and I sorta feel put upon to hunt them when I'd rather be nuking the heavies. On the other hand, if folks were up and up cheating by changing the tracer files to make them permanent/visible, then ya, they gotta go till its fixed.


Title: Re: World of Tanks
Post by: veredus on May 27, 2011, 06:31:37 PM
Sucks but much better then people cheating.


Title: Re: World of Tanks
Post by: Amarr HM on May 28, 2011, 01:00:18 AM
BG & MLP are closely tied.


Title: Re: World of Tanks
Post by: Tannhauser on May 28, 2011, 09:28:01 AM
Just re-installed TS, can someone PM me the TS address, etc?


Title: Re: World of Tanks
Post by: Engels on May 28, 2011, 10:25:32 AM
Done


Title: Re: World of Tanks
Post by: Tmon on May 28, 2011, 07:59:53 PM
Uhm, BG has 100 members. They were one of the top clans in beta. They are good players, no doubt, but I don't think they are this ragged bunch of leet A Team members you describe.

I dunno, ask Amarr. He's with BG.

oops you are correct, I was going off some old info.


Title: Re: World of Tanks
Post by: Pendan on June 02, 2011, 12:32:37 PM
What do you do when you are attacked by just 1 tank in Clan Wars and are on the map where you have to go down into and then climb out of a very steep canyon?
You tell everyone to get in their fastest tank. You also let in all the clan member that don't usually get to participate in clan wars because they not high enough tier. When that one tank turns out to be a light tank you have even more fun with it.


Title: Re: World of Tanks
Post by: Tmon on June 03, 2011, 06:13:46 AM
Funny, although I thought that only tier 5 and higher tanks could participate in a clan wars battle.


Title: Re: World of Tanks
Post by: Engels on June 03, 2011, 10:51:28 AM
Also, how did a solitary tier 1 tank fuck up your tank that badly?


Title: Re: World of Tanks
Post by: tmp on June 03, 2011, 11:34:31 AM
He's in tier 2 thing with 170 hp. Doesn't take much to fuck it up badly.

(the other guy is in tier 2 as well)


Title: Re: World of Tanks
Post by: Engels on June 03, 2011, 12:17:18 PM
This is true! I had not caught that :)


Title: Re: World of Tanks
Post by: Pendan on June 03, 2011, 12:35:56 PM
Funny, although I thought that only tier 5 and higher tanks could participate in a clan wars battle.
Only members that have a tier 5 or higher provide a chip to be played on the map. You can send what ever tank you want into the actual battles. If you ever do a company battle the team setup is a lot like that. It is also close to setting up a training battle except you don't see the other team.

The screen shot was made by someone else so it is not even my tier 2 tank that is injured. I was not even in the battle just listening in. It also took some time to get the entire team of tanks over to this one and surround it that way which gave the guy some time to shoot.


Title: Re: World of Tanks
Post by: Tannhauser on June 03, 2011, 06:15:41 PM
I'm in Tier 5 (T-34) now and having fun.  I'm interested in the global game, but we don't have the numbers yet correct?


Title: Re: World of Tanks
Post by: Engels on June 03, 2011, 07:30:42 PM
Neither the numbers nor the tank levels yet, I'm afraid. Evil Chickens is gonna have to wait a few months. We have good enough players, but the majority are not quite past tier 5, and we need tier 9 meds and tier 10 heavies to compete consistently.


Title: Re: World of Tanks
Post by: Tannhauser on June 03, 2011, 07:45:47 PM
Wow.  Yeah, it will take quite a while to get up to Tier 9.  I guess that's why they want you to buy the premium tanks.


Title: Re: World of Tanks
Post by: FatuousTwat on June 03, 2011, 08:37:57 PM
Anyone else running in the goon clans?


Title: Re: World of Tanks
Post by: Brolan on June 04, 2011, 11:41:38 AM
In honor of D-day garage slots are half price.  So are a couple of US premium tanks.  I just bought a shit-load of slots.

Ends on 6/6/11.


Title: Re: World of Tanks
Post by: ezrast on June 04, 2011, 11:54:16 AM
Sigh. Fine. Take my damn money.


Title: Re: World of Tanks
Post by: Tannhauser on June 04, 2011, 08:19:35 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


Title: Re: World of Tanks
Post by: Brolan on June 04, 2011, 08:43:37 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


That changes in the upper tiers, arty gets scarce and you see almost all heavies.


Title: Re: World of Tanks
Post by: snowwy on June 04, 2011, 09:07:44 PM
Running a SU-8 myself....hell , the russian numbers are getting to me...., and it's kjust ....hell.
What a shitbox of miss that is. "Oh , i hit 2 in 13 shots, great. That's gonna pay off......" not......
I forgot, russian tanks are OP, sorry.....


Title: Re: World of Tanks
Post by: Tannhauser on June 04, 2011, 09:24:02 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


That changes in the upper tiers, arty gets scarce and you see almost all heavies.

I won't see the upper tiers if I /ragequit at Tier 5.  It puts me in fights with Tier 9's all the time.  The problem also is I'm seeing a lot of fights without light tanks to take out the arty.  So they just pound away at my medium, getting a quicker kill than a heavy. And I'm getting tired of taking on heavies with my medium, too many show up in my random battles.

Two out of three tank types utilize sniper capabilities where they can reach quite far across the map.  So turtling is encouraged and rewarded.  Not the type of gameplay I'm looking for.

Arty needs a balance pass.  All of this is just my opinion.  I know, qq more noob.


Title: Re: World of Tanks
Post by: Viin on June 04, 2011, 09:42:23 PM
Been playing this for a few days now and enjoying it, do we have an F13 clan?

edit: and I'm enjoying playing arty - the limited amount of rounds (15!!) can reduce your overall effect on the round. Plus, most folks suck at scouting. And it's almost worthless on the smaller city maps. I feel it's pretty challenging. If you want to get rid of arty, rush the starting point with light tanks - you can kill all of them and run away before we get into position.

edit2: if you aren't seeing enough light tanks at higher tiers, maybe you should play one!

edit3: maybe they just need to limit the number of arty vehicles per team to something like '2'


Title: Re: World of Tanks
Post by: snowwy on June 04, 2011, 09:49:28 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


That changes in the upper tiers, arty gets scarce and you see almost all heavies.

Try 3 tiger artys and a s-51 on the opposite side. Loads of fun to be had.........russkies still love their arty, i doubt euro/us-side is gonna be any different. Nothing like a instamt death after peaking out of that safe-house.


Title: Re: World of Tanks
Post by: kildorn on June 04, 2011, 09:50:40 PM
Arty got a balance pass, it's actually pretty terrible now. The point of arty is to punish people who sit and snipe across the map.

I will say that mid tier mediums get royally fucked at times. Things like KV-3s and T29s will wreck even tier mediums on most maps due to a lack of room to flank, and some of the higher tier heavies have turret traverses that cannot be circled past if you close in with them.


Title: Re: World of Tanks
Post by: Bandit on June 04, 2011, 10:36:44 PM
People right into World of Tanks like I am will appreciate this.

Went to this today,
(http://img.photobucket.com/albums/v464/barney1969/Tank.jpg)


Except somebody blew a piston out the side of the engine on the M4 Sherman the week previous...so they demonstrated the M24 Chaffee. My picture taking skills leave much to be desired.

M24 Chaffee


M4 Sherman

M60 Patton

FV4-33 Abott SPG

M551 Sheridan

They also have a tonne of random APCs, Trucks and Motorcycles.  The actual live demonstration was lacking (driven by pretty old vets), but we got a great personal 2 hour tour through the place.  They restore all their tanks and were featured in an awesome TV show called  'Tank Overhaul'  (where I heard of this place) for their ongoing restoration of a British Centurion tank.  A younger mechanic who fixed the Sheridan up himself told us to come back for his live demo.  He said the guys from the facility get mad at him for pulling powerslides and hitting ditches hardcore :drill:  They do have demos where they run over cars and shit. 

P.S.  Tanks are Bad Ass




Title: Re: World of Tanks
Post by: Brolan on June 04, 2011, 10:55:32 PM
The best way to counter arty is to play arty and get a feeling for their weaknesses.  For instance learn where the dead spots are where arty can't hit you.  Also never stay stopped for any period of time.  Fire, move, fire, move.  Even if its just a few feet it will confuse the arty player.  

If you are moving a great distance, don't travel in a straight line, throw in random turns.

You can take the direct approach and get a light, or fast medium, and skirt the map edges and kill them.  HE works really good on them.  So does ramming if you are a medium or higher.


Title: Re: World of Tanks
Post by: Viin on June 04, 2011, 11:50:12 PM
Going from tier 3 to tier 4 arty will take me weeks! need 14k exp but I typically get 300-400xp a round. Gah.


Title: Re: World of Tanks
Post by: kildorn on June 05, 2011, 12:35:47 AM
Playing arty for a week will also give you a feeling for how long you need to be out of LOS before you fade from view (at which point: turn or move a few feet. Or they'll lead you even if you aren't visible.) and a sense of why high traversal fucks them (if they need to traverse their tank at all, their aim goes to shit)

Arty only annoys me when there are 4-6 per side on a map, because it's going to be high explosive central for anyone spotted. Honestly, I'm more annoyed that it's World of Heavy Tanks, and there's very little in the way of highly mobile combat because of it. Flanking and such are fun, but most pickup matches feature hordes of heavy tanks slamming into each other head on. Or more recently: hordes of heavy tanks going to their own rights and base trading, while leaving my responsible ass trying to cover an entire flank against 12 dudes.


Title: Re: World of Tanks
Post by: Gets on June 05, 2011, 06:04:26 AM
http://www.youtube.com/watch?v=QzyJEusS9RE#t=1m02s

Here, take all my money!

(Timestamp skips the part where a pretty girl talks about internet tanks in Russian)


Title: Re: World of Tanks
Post by: Tannhauser on June 05, 2011, 06:20:33 AM
I do run an Arty, my Wespe.  For exactly that reason, to understand how they dominate.  There are a lot of maps where there isn't much cover at all, so to shoot and scoot won't work.  

Their rock/paper/scissors approach isn't working too well.  You have an overload of heavies because everyone wants the toughest, strongest tank on the battlefield.  I don't see the point of having a heavy and going back to run a medium.  How much play do my light tanks get now?  Almost none.  

You have a lot of arty because it's god-mode and stupidly easy to play; just let some poor light tank flush out the quail and you raise your gun and bring it down.  All reward, no risk.


Title: Re: World of Tanks
Post by: LC on June 05, 2011, 07:51:01 AM
I recently started playing this game on the European server. I'm about to downgrade my M41 spg to a M12. The best arty defense? Thats easy, quit being a lame ass glory hog that tries to win the game solo. Help your own artillery by spotting other tanks. Wait for your artillery to soften the targets before finishing them off. When they are dead, seek cover.


Title: Re: World of Tanks
Post by: Engels on June 05, 2011, 09:58:57 AM
http://www.youtube.com/watch?v=QzyJEusS9RE#t=1m02s

Here, take all my money!

(Timestamp skips the part where a pretty girl talks about internet tanks in Russian)

Anyone here speak enough russian to tell specifics? From the video its clear they've got a new physics model that will allow for jumping, sinking, rolling, and all sorts of other things, but is there other info?


Title: Re: World of Tanks
Post by: tmp on June 05, 2011, 10:08:33 AM
The physics model itself is working, but they have to decide how to resolve various scenarios and issues, like tanks falling on top of one another, falling in deep water, landing upside down etc. In any case it won't make an appearance before a "major" update like version 0.7+ and when that happens is anybody's guess.

It looks pretty goofy atm. Reminds me more of the ME Mako bouncing around in low gravity settings, than provide impression of 50+ tons of steel.


Title: Re: World of Tanks
Post by: tmp on June 05, 2011, 03:01:11 PM
Quote
Dear Players, the Administration of World of Tanks warns you that using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle as well as passive participation of the player within the battle without automatic software to accumulate experience and credits (leeching) or continuous joining the battles without any participation could lead to permanent game account suspension.


Title: Re: World of Tanks
Post by: Brolan on June 05, 2011, 05:08:44 PM
Quote
Dear Players, the Administration of World of Tanks warns you that using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle as well as passive participation of the player within the battle without automatic software to accumulate experience and credits (leeching) or continuous joining the battles without any participation could lead to permanent game account suspension.


They started sending that notice a couple of weeks ago.  I'm glad they are cracking down because it was common to have at least one tank that never did anything during a battle.  This seems to be a little less frequent now.


Title: Re: World of Tanks
Post by: Abagadro on June 05, 2011, 05:21:30 PM
http://www.youtube.com/watch?v=QzyJEusS9RE#t=1m02s

Here, take all my money!

(Timestamp skips the part where a pretty girl talks about internet tanks in Russian)

(http://i6.photobucket.com/albums/y222/Abagadro/17.jpg)


Title: Re: World of Tanks
Post by: tmp on June 05, 2011, 11:31:00 PM
They started sending that notice a couple of weeks ago.  I'm glad they are cracking down because it was common to have at least one tank that never did anything during a battle.  This seems to be a little less frequent now.
Ah, thought it's something new since it's first time i saw it.


Title: Re: World of Tanks
Post by: Bandit on June 07, 2011, 07:54:10 AM
I hope Wargaming isn't stretching themselves too thin....

World of Warplanes announced (http://overlord-wot.blogspot.com/2011/06/wargamingnet-to-conquer-sky.html#comments)


Title: Re: World of Tanks
Post by: Gets on June 07, 2011, 08:45:01 AM
World of Spaceships, man. Only a matter of time.

Here are the US TD stats: http://twitpic.com/54qemr/full


Title: Re: World of Tanks
Post by: jakonovski on June 07, 2011, 09:11:14 AM
I hope Wargaming isn't stretching themselves too thin....

World of Warplanes announced (http://overlord-wot.blogspot.com/2011/06/wargamingnet-to-conquer-sky.html#comments)

Yeah, I'd wait until at least 1.0 of their current game. Might add things like more than one game mode.

 


Title: Re: World of Tanks
Post by: Numtini on June 07, 2011, 09:15:49 AM
"30s through the 50s." At least with WOT you can pretend your light tank is a scout rather than something that's simply outclassed. But putting your Brewster Buffalo up against an F86 is going to be very very ugly.


Title: Re: World of Tanks
Post by: kildorn on June 07, 2011, 11:27:21 AM
Two turreted TDs, the rest normal. That will muck with people's heads when learning to play them.

Though I'm wondering how the turreted models will work. Just frail medium tanks, or something a little more shoot and scoot? View ranges are all hilariously high, too.

And is that a 56 km/h tier 7 TD?


Title: Re: World of Tanks
Post by: tmp on June 07, 2011, 11:50:21 AM
Two turreted TDs, the rest normal. That will muck with people's heads when learning to play them.

Though I'm wondering how the turreted models will work. Just frail medium tanks, or something a little more shoot and scoot?
They have supposedly longer view ranges than the comparable tanks, but at the expense of barely protected crew members being much more likely to get hurt if it gets hit.


Title: Re: World of Tanks
Post by: Der Helm on June 07, 2011, 05:08:13 PM
Their rock/paper/scissors approach isn't working too well.  You have an overload of heavies because everyone wants the toughest, strongest tank on the battlefield.  I don't see the point of having a heavy and going back to run a medium.  How much play do my light tanks get now?  Almost none.  

You have a lot of arty because it's god-mode and stupidly easy to play; just let some poor light tank flush out the quail and you raise your gun and bring it down.  All reward, no risk.
What tanks do you run ? Can't say I have seen you in any of our platoons so I don't know.  :grin:


Title: Re: World of Tanks
Post by: Tannhauser on June 08, 2011, 05:22:31 AM
I'm Voroshilov ingame and I've ran with Engles.  My highest is a Tier 5 T-34.  I play almost every night and am on TS, but that gets annoying quickly.  One guy there won't shut up.  :ye_gods:

I've also found that four artys in game is a frustrating experience, but six are just fodder. 


Title: Re: World of Tanks
Post by: Engels on June 08, 2011, 09:35:13 AM
I play almost every night and am on TS, but that gets annoying quickly.  One guy there won't shut up.  :ye_gods:


I've had to adjust a few people's volume down, I can sympathize. You can always move to another channel once your platoon is set up :)


Title: Re: World of Tanks
Post by: Tannhauser on June 08, 2011, 05:31:51 PM
Good info.  I'd like to hang out on TS more but everyone thinks it's their time for MONKEYSHINES!  But they do seem like good guys all in all.

I'm getting close to my T-34/85!  Let's platoon again soon Engles.  I will be on tonight.


Title: Re: World of Tanks
Post by: Gets on June 08, 2011, 05:42:50 PM
So I bought a Löwe.


Title: Re: World of Tanks
Post by: Engels on June 08, 2011, 06:50:19 PM
Good info.  I'd like to hang out on TS more but everyone thinks it's their time for MONKEYSHINES!  But they do seem like good guys all in all.

I'm getting close to my T-34/85!  Let's platoon again soon Engles.  I will be on tonight.

Ya, we got some expressive members, what can I say! Seriously, I had one on mute for a week.

I'm currently working on my 3001H, my new favorite tank, my PzIV, which I'm gonna elite, my SU85 for giggles, and then my higher tier tanks, T29, SU152, M12, hummel and the VK3002DB which is meh.

For the record, I don't have a problem with people driving a Löwe if they got it to grind xp and convert it through spending gold. I do, however, have a problem with someone who's just too impatient to get to mid to higher tiers and doesn't know wth he's doing in a Tier 8 heavy. Grind through the tiers first so that by the time you get to Tier 8, you know what's what.


Title: Re: World of Tanks
Post by: FatuousTwat on June 08, 2011, 10:58:57 PM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.


Title: Re: World of Tanks
Post by: Tmon on June 08, 2011, 11:10:09 PM
I bought a Matilda at launch because I had a lot of fun running it in beta and recently bought a Löwe to use for credit grinding and to finance my high tier tanks when my premium account expires next week.  Best game in the Löwe so far was 121,000 credits (92,000 net) for a game where I got 4 kills and did a bunch of damage.


Title: Re: World of Tanks
Post by: Bandit on June 09, 2011, 12:28:20 PM
So I bought a Löwe.

I have both the Lowe and the KV-5.  Honestly, I think the KV-5 is a better tank.  I have a pretty good win % in general, but my Lowe % is abysmal to say the least! I may be lucky to have a 25% win rate.  I am not sure what it is, but I rarely win in that thing.  I do make pretty good credits regardless.  The KV-5 is just a better brawler and fits my play style a bit more (plus it comes with a sweet R2 unit which also is a glaring weak point).

I might try to join the pseudo-F13 clan here soon.  My clan is pretty dysfunctional and no communication whatsoever. 


Title: Re: World of Tanks
Post by: Engels on June 09, 2011, 12:50:47 PM
For you F13ers interested in joining the pseudo f13 clan Evil Chickens, (really, its a preexising clan that happens to have five f13ers in it now), visit

http://www.evilchickens.com/

and submit an application. Its a formality that makes you accept the 'rules of conduct' which allows us to kick you out for being a douche-bag without any repercussions for management. This is separate than joining in WoT, which will happen as soon as you've been greenlit. I've been a bit remiss on asking F13ers to do this, but that's cuz I knew the fine gents that have joined us thus far.

If for whatever reason you don't feel down with the application, drop me a PM and we can hash it out.


Title: Re: World of Tanks
Post by: Abagadro on June 09, 2011, 01:11:14 PM
Does that mean I've been an illegal member all this time?  :ye_gods:


Title: Re: World of Tanks
Post by: Ginaz on June 10, 2011, 09:42:27 PM
Good info.  I'd like to hang out on TS more but everyone thinks it's their time for MONKEYSHINES!  But they do seem like good guys all in all.

I'm getting close to my T-34/85!  Let's platoon again soon Engles.  I will be on tonight.

Ya, we got some expressive members, what can I say! Seriously, I had one on mute for a week.

I'm currently working on my 3001H, my new favorite tank, my PzIV, which I'm gonna elite, my SU85 for giggles, and then my higher tier tanks, T29, SU152, M12, hummel and the VK3002DB which is meh.

For the record, I don't have a problem with people driving a Löwe if they got it to grind xp and convert it through spending gold. I do, however, have a problem with someone who's just too impatient to get to mid to higher tiers and doesn't know wth he's doing in a Tier 8 heavy. Grind through the tiers first so that by the time you get to Tier 8, you know what's what.

I have a Tiger 2 and around 100k away from getting the Ausf or whatever the German T9 is called.  Buying the Lowe and KV-5 has helped me get there but I already had a T6 before I got those two.


Title: Re: World of Tanks
Post by: Ginaz on June 10, 2011, 09:56:12 PM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.

36H is still very good for gaining xp.  I haven't noticed much of a difference.


Title: Re: World of Tanks
Post by: Ginaz on June 10, 2011, 09:59:08 PM
So I bought a Löwe.

I have both the Lowe and the KV-5.  Honestly, I think the KV-5 is a better tank.  I have a pretty good win % in general, but my Lowe % is abysmal to say the least! I may be lucky to have a 25% win rate.  I am not sure what it is, but I rarely win in that thing.  I do make pretty good credits regardless.  The KV-5 is just a better brawler and fits my play style a bit more (plus it comes with a sweet R2 unit which also is a glaring weak point).

I might try to join the pseudo-F13 clan here soon.  My clan is pretty dysfunctional and no communication whatsoever. 

I like the KV-5 better, too.  Its gun is basically a slightly better version of the 107 that the KV and KV-3 use but it can take a shit load of damage, esp. if people aren't hitting your turret.  The Lowe has a better gun but is much less durable and slower.  So far I have 105 battles in my Lowe with 125 kills (max of 5) and 83 battles in the KV-5 with 115 kills (max of 6).


Title: Re: World of Tanks
Post by: FatuousTwat on June 11, 2011, 02:42:23 AM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.

36H is still very good for gaining xp.  I haven't noticed much of a difference.


Huh? I have it elited. I need 1.8m credits (or did when I posted that).

Edit: The KV-5 is kind of a joke with that MG mantlet in front. It's easily penetrated by as low as tier 5 tanks (long 75 and 107). For that matter, so is the Lowe. Soloed one in a KV last night, the lower glacis is weak as hell, I was penetrating it from a steep side angle.

The premium tanks are pretty much only for making money (100k credit rounds are common in Lowes). Their regular tier 8 equivalents are much better.


Title: Re: World of Tanks
Post by: Ginaz on June 11, 2011, 03:41:50 AM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.

36H is still very good for gaining xp.  I haven't noticed much of a difference.


Huh? I have it elited. I need 1.8m credits (or did when I posted that).

Edit: The KV-5 is kind of a joke with that MG mantlet in front. It's easily penetrated by as low as tier 5 tanks (long 75 and 107). For that matter, so is the Lowe. Soloed one in a KV last night, the lower glacis is weak as hell, I was penetrating it from a steep side angle.

The premium tanks are pretty much only for making money (100k credit rounds are common in Lowes). Their regular tier 8 equivalents are much better.

Sorry, meant the 38H735 (F).  And I agree.  All the people who are bitching about the Lowe/KV-5 probably don't realize that they are more like T7.5 than T8.  My Tiger 2 is better than my Lowe and I suspect that an IS-3 is better than the KV-5.  The KV-5 can take a lot of hits if its by people who are either auto aiming or don't know where to hit it.  I, on the other hand, always know where to hit it. :drill:


Title: Re: World of Tanks
Post by: Tannhauser on June 11, 2011, 05:03:57 AM
Just made it to T6 with my new T-34/85.  Anyone know the best gun to use?  The 122mm gun looks dead sexy, but 6 RPM really makes me balk after my spammy 57mm on the T-34. 


Title: Re: World of Tanks
Post by: Abagadro on June 11, 2011, 11:00:11 AM
The 100mm is the way to go but you have some work to get there.


Title: Re: World of Tanks
Post by: Brolan on June 11, 2011, 11:21:43 AM
Damn, I'm on a hell of a losing streak with my new KV.  I understood it when I only had the noob 76mm, but I have 122mm now and my side is still getting its ass kicked with regularity.  Not sure what I am doing wrong.


Title: Re: World of Tanks
Post by: Engels on June 11, 2011, 11:39:58 AM
Nothing. The KV just isn't a very good heavy, I'm afraid. Much like the T1 heavy. The German line is more smooth, with the amazing 3601 and then the moderately good Tiger I. Don't worry, once you're in an IS, you'll love the Russian line, but you have to suffer first.


Title: Re: World of Tanks
Post by: Amarr HM on June 11, 2011, 02:37:58 PM
The 152mm derp cannon is where the KV shines and it teaches you how to use cover well in an extremely slow and bulky tank.  The 107 is a better gun but the 152 is so much fun (especially on city maps) that it willl make the grind a lot easier. Remember use HE shells, cause you can one shot everything tier 5 & below, near kill tier 6s with one shot and actually damage everything up to tier 10. This is also why you may notice you get singled out over everyone around you for a swift death.


Title: Re: World of Tanks
Post by: veredus on June 11, 2011, 02:42:25 PM
Also don't overlook the kv1s for your next tank. I love that thing and it plays much closer to what an IS is like then the kv3. I keep mine around just to play for fun.


Title: Re: World of Tanks
Post by: tmp on June 11, 2011, 02:47:53 PM
Damn, I'm on a hell of a losing streak with my new KV.  I understood it when I only had the noob 76mm, but I have 122mm now and my side is still getting its ass kicked with regularity.  Not sure what I am doing wrong.
Sometimes it just happens. Longest loss streak i had so far was something like 20 games in a row.


Title: Re: World of Tanks
Post by: Amarr HM on June 11, 2011, 03:01:44 PM
KV3 is a nice tank, I liked my KV3.


Title: Re: World of Tanks
Post by: Tannhauser on June 11, 2011, 04:01:33 PM
The PzIII Aus A is a really fun tank with the engine fully upgraded.  With the 50mm gun it even packs a decent punch.  Perfect for ganking those damn arty's. 

I have had long losing streaks in my T-34 that made me stabby.  Doing Ok so far in T6.


Title: Re: World of Tanks
Post by: Brolan on June 11, 2011, 05:01:31 PM
Thanks all, for the advice.  One thing that has helped is going back to original KV turret since I don't have a gun that needs KV-2 turret  yet.   I notice I get killed less often.   Looking forward to the 152mm.


Title: Re: World of Tanks
Post by: FatuousTwat on June 12, 2011, 02:43:34 AM
I never bothered getting the 152 after beta. During beta, I used it as a comedy option. It's only useful in cities, and only then if you could rely on who you were driving with to finish the enemy off.

The 107 is ridiculously overpowered for a tier 5 gun. Pretty accurate, with great damage and great penetration. It's a shame that the IS doesn't use it, because you are stuck using the shitty first 122 or the 100 before you can get into the top 122.

I'd definitely get the 107 before moving into the kv-3, it's the best gun for that tank.


Title: Re: World of Tanks
Post by: Amarr HM on June 12, 2011, 12:07:38 PM
Not at all, it's useful on every map, it's just that's it's amazing for city maps. There's spots for a derp KV on every map eg. hidden behind a rock or around the corner of a building. You only need to land about 2 shots a game to get decent XP and credits. There is a need to have a decent gunner/commander combo cause accuracy is quite poor when sniping, but it does decent splash damage so the best kind of shots are the ones where you are shooting down.


Title: Re: World of Tanks
Post by: Ginaz on June 12, 2011, 02:24:31 PM
I was able to get my T9 VK4502 (P) Ausf.B today.  Now I need to get enough xp for the 128mm gun and I'll be gtg.


Title: Re: World of Tanks
Post by: FatuousTwat on June 12, 2011, 05:53:35 PM
Not at all, it's useful on every map, it's just that's it's amazing for city maps. There's spots for a derp KV on every map eg. hidden behind a rock or around the corner of a building. You only need to land about 2 shots a game to get decent XP and credits. There is a need to have a decent gunner/commander combo cause accuracy is quite poor when sniping, but it does decent splash damage so the best kind of shots are the ones where you are shooting down.

Useful in the sense that you are actually helping your team. With the 107 you are so much more versatile. Being able to push up, or defend, or snipe, whatever is much more useful to me than just waiting for a tank to run around a corner so you can oneshot it.

In my experience the 152 is only as useful as how terrible the enemy plays. If someone is close, and you don't manage to oneshot them, you are fucked (unless they are bad). If you are alone, and oneshot something, and he has a friend, you are fucked (if they are low tier, you could have just as easily oneshot them with the 107, and taken less time/damage). If you are going up against something higher tier than you, you are also most likely fucked.

Shrug, maybe it suits my playstyle a lot better, but the 107 has always seemed like a much better gun to me. The 152 may be fun, but I would say the 107 is a much more flexible and therefore useful gun.

Either way, to anyone going up the Russian heavy line, I suggest getting the 107 before going KV-3, because grinding it on the KV-3 is not fun.


Title: Re: World of Tanks
Post by: Amarr HM on June 12, 2011, 06:04:17 PM
Useful in the sense that you are actually helping your team. With the 107 you are so much more versatile. Being able to push up, or defend, or snipe, whatever is much more useful to me than just waiting for a tank to run around a corner so you can oneshot it.

Ok if the argument is the 107mm is a better gun I agree, but I was merely saying 152mm is not useless on non-city maps (a bit useless on Komarin maybe).  The derp is just so fun to use and I dare anybody to try break my 15 reaper kill streak :awesome_for_real:


Title: Re: World of Tanks
Post by: snowwy on June 13, 2011, 08:34:53 PM
It's fun because people panick after the first shot and retreat, instead of blowing big holes in the fucker who just took half their HP. same deal in the objekt 704 with the BL-10. People just hide, hopefully for 15 secs so i can blow you into kingdom come next shot, retards....48% survival rate, hahahaha, idiots


Title: Re: World of Tanks
Post by: Amarr HM on June 13, 2011, 08:35:38 PM
It's fun because people panick after the first shot and retreat.

This, people don't understand reload times, especially in lower tier battles.


Title: Re: World of Tanks
Post by: Bandit on June 14, 2011, 12:47:19 PM
It's fun because people panick after the first shot and retreat, instead of blowing big holes in the fucker who just took half their HP. same deal in the objekt 704 with the BL-10. People just hide, hopefully for 15 secs so i can blow you into kingdom come next shot, retards....48% survival rate, hahahaha, idiots

Objekts are bitches to deal with regardless of reload times.  In Clan Wars, I was bouncing gold ammo off of one repeatedly.  I hate them.  If I see one in pub match, I just go another route or hopefully arty can deal with them.  A medium is much better suited match-up then a heavy tank.

I have had the opposite issue with reload times where people stand there like a dear in headlights while I pummel them with a Ram-II.  Unbelievable reload rate with a rammer, ventilation and 100% crew. If they try to go toe-to-toe, the ram can easily fire out 5:1 shots with every 3rd of 4th shot some type of critical.


Title: Re: World of Tanks
Post by: Brolan on June 18, 2011, 09:38:55 PM
In honor of Father's Day this weekend experience is at 5x and equipment buys (camo net, rammer, etc.) are at half price.   This is a great time to grind the exp to your dream tank.


Title: Re: World of Tanks
Post by: Amarr HM on June 18, 2011, 09:55:38 PM
Objekts are bitches to deal with regardless of reload times.  In Clan Wars, I was bouncing gold ammo off of one repeatedly.  I hate them.  If I see one in pub match, I just go another route or hopefully arty can deal with them.  A medium is much better suited match-up then a heavy tank.

On the front just avoid shooting the gun mantlet area and you will penetrate. It's a pretty big mantlet.


Title: Re: World of Tanks
Post by: tmp on June 18, 2011, 10:32:51 PM
In honor of Father's Day this weekend experience is at 5x and equipment buys (camo net, rammer, etc.) are at half price.   This is a great time to grind the exp to your dream tank.
Sadly only on the US server by the looks of it.


Title: Re: World of Tanks
Post by: tmp on June 19, 2011, 09:21:55 PM
Out of curiosity and to compare notes -- what's your average xp gain per match, without premium?

going through tier 6 atm and it's ~350 a match with vk36 and ~250 with jagdpz, mostly thanks to the latter often dying to 1-2 shots.... i can't remember my numbers from beta so can't decide if i just suck so bad or things were tweaked since, or what :grin:


Title: Re: World of Tanks
Post by: Brolan on June 19, 2011, 10:24:30 PM
I've been playing with premium and its in the 500-600 range normally.  This weekend I've seen it from 400 to 2500.

Your numbers sound totally normal without premium.


Title: Re: World of Tanks
Post by: Pennilenko on June 19, 2011, 10:29:12 PM
The five times exp is not for every match. It is five times the normal exp for the first run of each tank each day.


Title: Re: World of Tanks
Post by: Engels on June 20, 2011, 02:13:14 PM
I bought a Lowe :( Just because it rakes in the credits like no other tank does. I even have the pre-order M6, and even though it never loses money, it doesn't bring in the 60k per win credits the Lowe does. Why, you ask? Because I have too many other toys that require financing. I'm working on, in order of preference, a T-32, a Panther, a T-20, a SU-152, an M12 arty. I am also going to be looking at the Tiger and of course, I have a hummel, which is no longer the money maker it once was, but is really a good versatile arty.


Title: Re: World of Tanks
Post by: FatuousTwat on June 20, 2011, 08:51:31 PM
Apparently the clownshoe is getting a credit boost in the next patch to put it in line with the KV5 and the Lowe (KV5 doesn't make the same amount of money the Lowe makes because it has a shitty gun).


Title: Re: World of Tanks
Post by: Ginaz on June 20, 2011, 11:36:53 PM
I've been playing with premium and its in the 500-600 range normally.  This weekend I've seen it from 400 to 2500.

Your numbers sound totally normal without premium.

With the Father's Day bonus thing I got almost 8k xp from one of the matches I was in and have been averaging 5-7k per win.


Title: Re: World of Tanks
Post by: Ginaz on June 20, 2011, 11:40:39 PM
Apparently the clownshoe is getting a credit boost in the next patch to put it in line with the KV5 and the Lowe (KV5 doesn't make the same amount of money the Lowe makes because it has a shitty gun).

I have more kills and earn more xp with the KV-5 than the Lowe.  Not sure about credits since they both make a shit load.


Title: Re: World of Tanks
Post by: Tannhauser on June 21, 2011, 05:38:42 AM
Does anyone have an opinion on the German version of the Char B1bis premiere tank?  Good in battle, good money maker?


Title: Re: World of Tanks
Post by: Bandit on June 21, 2011, 07:49:00 AM
Does anyone have an opinion on the German version of the Char B1bis premiere tank?  Good in battle, good money maker?

The PzKpfw B2 740(f) is mediocre.  Like any other Tier 3 and 4 you are at the mercy of the matchmaker.  It is heavily armored for it's tier, but the gun like most premiums lacks punch.  I like the aesthetics of the tank but it does not standout as a premium.

Had a great 5x weekend.  I was able to research and purchase the American Tier X Heavy T30, and researched but couldn't afford the Pershing. I wasn't able to take advantage of the half price equipment as I was saving for the T30.  Had a match in my T32 which netted me 10,800 xp alone (+ top gun & defender).


Title: Re: World of Tanks
Post by: Engels on June 21, 2011, 12:15:08 PM
I love the T-32. It is a beast. Last night I singlehandedly staved off the attack of 4 heavies, two Lowes, a KV-5 and an IS3. I had a bit of help in the end, but if you get yourself positioned right, it does an amazing job. Honestly, I think its the best of the tier 8 heavies.

By Clownshoe, do you mean the premium pre-order M6 heavy?


Title: Re: World of Tanks
Post by: angry.bob on June 23, 2011, 08:57:51 PM
So I started playing this last week and bought the Hotchkiss premium tank and will probably buy the other two french tanks just because I've always loved them IRL. A few questions though:

1) So if I don't really want to play 9 million rounds to keep buying and advancing my trees, I can just buy a Lowe and ern enough money in one or two rounds to buy and equip the lower tier stuff?

2) What is the advantage of retraining crew? I moved the crew from my old PzKpfw II to a Luchs and still had to retrain them, setting their skills to what new hires would have. Other than keeping my medals, I don't see an advantage to keeping crews until I'm in my super dream tank.

3) Light tanks with spammy guns are superballs. It's like being circle-straffed by a scout in TFC.


Title: Re: World of Tanks
Post by: Ginaz on June 23, 2011, 09:57:00 PM
So I started playing this last week and bought the Hotchkiss premium tank and will probably buy the other two french tanks just because I've always loved them IRL. A few questions though:

1) So if I don't really want to play 9 million rounds to keep buying and advancing my trees, I can just buy a Lowe and ern enough money in one or two rounds to buy and equip the lower tier stuff?

2) What is the advantage of retraining crew? I moved the crew from my old PzKpfw II to a Luchs and still had to retrain them, setting their skills to what new hires would have. Other than keeping my medals, I don't see an advantage to keeping crews until I'm in my super dream tank.

3) Light tanks with spammy guns are superballs. It's like being circle-straffed by a scout in TFC.

Don't bother with the other 2 French tanks. They suck.  Trust me.  I have them both.  The Hotchkiss is pretty good, though, even after it was nerfed a bit in the matchmaking.  Basically if you have half the teams consisting of noob tanks, which happens a lot still, you'll do well.  When you start getting put into matches with TD's, thats when any advantage you have is gone and you become just another tank.

1) Yes.  The Lowe and the KV-5 make money hand over fist.  I actually prefer the KV-5 and have done better with it than the Lowe but YMMV.  If you enjoy the game and plan on playing for any length of time, I highly recommend you getting one of them.
2) I don't know enough about this to tell you.
3) Light tanks are great...until they meet up with a higher tier heavy.  


Title: Re: World of Tanks
Post by: tmp on June 23, 2011, 11:14:11 PM
2) What is the advantage of retraining crew? I moved the crew from my old PzKpfw II to a Luchs and still had to retrain them, setting their skills to what new hires would have. Other than keeping my medals, I don't see an advantage to keeping crews until I'm in my super dream tank.
The crew loses some amount of skills when they're retrained (more so if it involves switching class from say, light to medium tank)  For crew with low skills it means basically getting back to square one like you say, but if you retrain a guy with high skills he'll keep some of that skill, compared to the stock crew. You also get to keep secondary skills they may have trained (the ability to select these skills unlocks once they reach 100% of the basic training)


Title: Re: World of Tanks
Post by: Abagadro on June 23, 2011, 11:16:50 PM
Ya, if you are at 100 percent and retrain to a different vehicle in the class you can be at 90% for 20k instead of 75% plus you keep your secondary skills like camo, repair or fire fighting.


Title: Re: World of Tanks
Post by: FatuousTwat on June 24, 2011, 12:44:53 AM
I love the T-32. It is a beast. Last night I singlehandedly staved off the attack of 4 heavies, two Lowes, a KV-5 and an IS3. I had a bit of help in the end, but if you get yourself positioned right, it does an amazing job. Honestly, I think its the best of the tier 8 heavies.

By Clownshoe, do you mean the premium pre-order M6 heavy?

I've heard a lot of complaints about the t-32 since they nerfed its gun depression, but apparently they are un-nerfing it soon, so shrug.

And yes, I was talking about the pre-order heavy.


Title: Re: World of Tanks
Post by: Amarr HM on June 24, 2011, 12:50:50 AM
People who drive American tanks complaining about gun depression, they should try out Russian tanks, specifically SU152 and IS7.


Title: Re: World of Tanks
Post by: FatuousTwat on June 24, 2011, 03:58:23 AM
People who drive American tanks complaining about gun depression, they should try out Russian tanks, specifically SU152 and IS7.

Except that going hull down is the American heavies "thing" and nerfing the gun depression as hard as they did supposedly made that tactic nearly useless.


Title: Re: World of Tanks
Post by: Amarr HM on June 24, 2011, 09:14:22 AM
True that, but what I've heard the gun depression on the T32 is still pretty good. I been playing the Pershing a lot lately and its as good as the T-54 mainly because of it's gun depression.


Title: Re: World of Tanks
Post by: Engels on June 24, 2011, 03:38:38 PM
How could they have made it tactically useless? its still a very good tactic with a T-29, for instance. Works like a charm when cresting a hill so that only your super tough turret shows yet you can still shoot straight at them.

And even with reduced depression the T-32 still kicks ass. Bringing back the depression is a nice bonus, but not what makes the tank awsomesauce.

Oh, and Bob, I wouldn't really worry about transferring your crew till you hit about tier V in any given tank. You switch out of them too fast to make retraining worth it.

One thing tho, although the Lowe/KV-5 will make you stupid money, it won't affect the xp difference between premium and F2P, so its still gonna be a hellish grind.


Title: Re: World of Tanks
Post by: FatuousTwat on June 24, 2011, 08:39:21 PM
I'm pretty sure the T-29's depression wasn't changed. Keep in mind, I'm just repeating what I've heard, and it doesn't matter anyway because the values are returning to normal soon(tm).


Title: Re: World of Tanks
Post by: kildorn on June 25, 2011, 11:36:49 PM
The depression nerf simply alters what hills you can possibly use to go hull down on. It's a little silly, but not crazy. It IS a bit nuts that a T32 is essentially just a T29.. that can't lower it's gun as much.

Interestingly, the depression values are what make being on top of a hill actually a BAD thing in WoT. Due to map design and spotting mechanics, you want to be on the military crest ideally (so you can actually fire down on targets), but that simply exposes all your soft top armor. In an artyless fight, you basically don't want to claim a hill, you want to sit halfway up it and wait for hostiles to crest the ridge and be unable to return fire on you without completely exposing themselves.


Title: Re: World of Tanks
Post by: Der Helm on June 26, 2011, 09:52:44 AM
Haven't been able to play at all the last 2 weeks or so, and I think my premium ran out, someone tell the guys. I'll be back.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on June 27, 2011, 10:40:01 AM
The depression nerf simply alters what hills you can possibly use to go hull down on. It's a little silly, but not crazy. It IS a bit nuts that a T32 is essentially just a T29.. that can't lower it's gun as much.

Interestingly, the depression values are what make being on top of a hill actually a BAD thing in WoT. Due to map design and spotting mechanics, you want to be on the military crest ideally (so you can actually fire down on targets), but that simply exposes all your soft top armor. In an artyless fight, you basically don't want to claim a hill, you want to sit halfway up it and wait for hostiles to crest the ridge and be unable to return fire on you without completely exposing themselves.

Firstly, the T32 is way tougher than a T29. Secondly, the trick to using the depression is not to be at the top of a hill pointing down, which as you say leaves your underside vulnerable. The trick is on a gentle rise to just have the turret sticking out.

(http://dl.dropbox.com/u/82194/tank%20depression.jpg)

Most tanks can do this, the T29 can do this on even more inclined slopes.


Title: Re: World of Tanks
Post by: Amarr HM on June 27, 2011, 10:47:18 AM
It's also what makes the Pershing better than the T-54.


Title: Re: World of Tanks
Post by: climbjtree on June 28, 2011, 06:12:13 PM
Hey, where can I find the F13/Bat Country group? I just got my PC back up and going and am ready to get back into WoT.

In addition, TS info?


Title: Re: World of Tanks
Post by: FatuousTwat on June 28, 2011, 07:31:40 PM
Yeah, the reason the depression nerf fucked up American heavies is because their hull armour is shit, but their turret armour is VERY strong. If the depression on the gun is worse, they have fewer opportunities to go hull down.

Also, the Pershings turret armour is kind of meh, so its depression doesn't really matter that much.


Title: Re: World of Tanks
Post by: Amarr HM on June 28, 2011, 08:20:43 PM
Also, the Pershings turret armour is kind of meh, so its depression doesn't really matter that much.

You're so wrong Pershings' depression is huge man, it makes all the difference. The ablility to pop over a hill and rapeface is what it's all about. I can pick up positions on a map that a T54 would only dream of and take out shit. I swear by the Pershing, T54s are cool but a little overrated.


Title: Re: World of Tanks
Post by: FatuousTwat on June 29, 2011, 01:21:40 AM
Yeah, I didn't think about that. I've only ever gotten to the t20 in that line.

What gun does everyone think they will give the Panther when it gets knocked down to t7? If it keeps the long 88, it will be fucking awesome, but I predict they will give it the short 88, making it a worse tank than the DB.


Title: Re: World of Tanks
Post by: Brennik on June 29, 2011, 05:44:44 AM
There's some speculation on the EU forums that the top gun for the new Panther would be 75L100, based on Overlord saying that in his blog comments, I haven't checked those though. No idea what it'll have on the way to that.


Title: Re: World of Tanks
Post by: Engels on June 29, 2011, 05:11:51 PM
Hey, where can I find the F13/Bat Country group? I just got my PC back up and going and am ready to get back into WoT.

In addition, TS info?

I'll send you a PM.


Title: Re: World of Tanks
Post by: Amarr HM on June 29, 2011, 09:11:27 PM
Yeah, I didn't think about that. I've only ever gotten to the t20 in that line.

Get the Pershing it's a great tank, doesn't need armour as long as you play smart. Would be nice if it could bounce low tier guns though.


Title: Re: World of Tanks
Post by: Mrbloodworth on June 30, 2011, 07:23:27 AM
Kind of funny seeing this title discussed in my Training and simulation journal (http://www.tsjonline.com/) Mag.


Title: Re: World of Tanks
Post by: tmp on June 30, 2011, 10:33:45 AM
0.6.5 update hit the servers. American TDs, two new maps and some fixes.


edit: omg, the new VA  :ye_gods:


Title: Re: World of Tanks
Post by: angry.bob on June 30, 2011, 11:46:15 AM
Ugh, the new voice is terrible. It sounds like they hired the voice actor who did Duke in the 80's GI Joe to come have Duke Captain Hero from Drawn Together yell over the radio. It's especially scetchy when I'm in a German tank. 

Other than that, today's patch and queue is All American tank destroyers, all the time, all day. 13 ATD, 2 FG vs 13 ATD, 2 FG.

Edit: The Voice is even worse than I thought at first. Holy fuck does it need changed or taken out.


Title: Re: World of Tanks
Post by: Engels on June 30, 2011, 03:29:43 PM
Here's a thread on how to replace the entire voice pack to a german voice pack

http://forum.worldoftanks.com/index.php?/topic/29750-tank-crew-german-voice-sound/page__hl__german+voice

Files for restoring the old ones:

http://up.killerturnips.com/docs/res.rar

And extract inside your root WoT folder. Click Yes to replace both files.



Title: Re: World of Tanks
Post by: FatuousTwat on June 30, 2011, 04:31:30 PM
What, you guys don't like having a Russian caricature of how an American talks drive your tanks?


Title: Re: World of Tanks
Post by: Amarr HM on June 30, 2011, 05:10:02 PM
After years of being subjected to dubious Irish accents in games by American game companies, now you feel my pain. American actors in Belarus are probably harder to come by though.


Title: Re: World of Tanks
Post by: Bandit on June 30, 2011, 11:31:13 PM
Ugh, the new voice is terrible. It sounds like they hired the voice actor who did Duke in the 80's GI Joe to come have Duke Captain Hero from Drawn Together yell over the radio. It's especially scetchy when I'm in a German tank. 

Other than that, today's patch and queue is All American tank destroyers, all the time, all day. 13 ATD, 2 FG vs 13 ATD, 2 FG.

Edit: The Voice is even worse than I thought at first. Holy fuck does it need changed or taken out.

Heh, GI Joe was my first thought as well. Yo Joe!

Good tip on the different voice pack.


Title: Re: World of Tanks
Post by: Furiously on July 01, 2011, 12:55:01 AM
Sounds more like Tom Hanks playing Woodie playing army-man.


Title: Re: World of Tanks
Post by: muzzleloader on July 01, 2011, 11:36:50 AM
Hey all long time lurker , all the way back to ltm actually , thanks to yall ive been in eve for  awhile and recently took up WOT.

Not sure if i shlukd thank or cuss ya for eve  :why_so_serious: ; but def glad about WOT :thumbs_up: .

My  take on the new voices is that im torn between it sounding like buzz lightyear on crack or the retard mechanic from wings (thomas hayden church i think).

/slinks back into the shadows


Title: Re: World of Tanks
Post by: tmp on July 01, 2011, 12:23:23 PM
Seems the xp multiplier for first won match is 5x atm, at least on the EU server. Didn't see any mention so no clue how long that's going to last.


Title: Re: World of Tanks
Post by: penfold on July 01, 2011, 01:48:15 PM
The new voice reminded me of Duffman.

Oh, if any EU players here, there are often 3-5 people hanging around in the qt3 channel, and there's usually someone up for a platoon too.



Title: Re: World of Tanks
Post by: Brolan on July 02, 2011, 11:54:40 AM
Another special event in honor of Kursk:


Starting July 1 and till July 4:

•Experience for the first win of the day increased by 5 times;
•7-day premium account at the price of 3-day premium account.
Starting July 1 and till July 8, you can buy the following consumables at half-price: Chocolate, Coca-cola, Large first-aid kit, and etc.

All actions come into operation after server restart, scheduled at 11:00 AM UTC on July 1st.


Title: Re: World of Tanks
Post by: angry.bob on July 03, 2011, 09:44:28 PM
Why do people keep calling the Marder a Marauder? It's as annoying as people calling reagents "regents" in UO. Fucking lern2germandictionairy people.

Also, as fun as the game is and I love never having to wait for a fight, Ending up in a match full of KV/IS tanks in a tier 4 light is ass. I got shot by a SU-152 tonight and disolved into my component gasses from being at full armor.


Title: Re: World of Tanks
Post by: Engels on July 03, 2011, 09:58:55 PM
Certain light tanks are classified as scouts and will often be put into tier 8, 9 and 10 fights. Only remedy is to not play them.


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 11:01:26 AM
If your contemplating a Lowe, then you might want to purchase....

Quote
Lowe: Upcoming Price Revision and Weekly Special
Being extremely careful when it comes to adjustment of premium vehicles, we have assessed great amount of stat data and stumbled upon an unfair pricing German tier 8 premium heavy tank - Lowe.

As the data samples from all 3 servers show, the Lowe enjoys better overall combat performance compared to his direct counterpart KV-5 from Soviet tank tree.

To put both tanks on a par, we have decided to raise the price tag to 12.500 gold pieces on July 12, 2011.

Your last chance to grab Lowe at old price is to get hold of weekly special starting July 5 (today).

Goes without saying that all players who already own this piece of German machinery will keep it. So as to make it for all players who intended to buy Lowe we give this weekly notice.

12,500 gold is like $53 -  :oh_i_see:  I would have preferred them to buff the KV-5 gun a bit, as I still much prefer to drive it than the Lowe.  Both offer SUBSTANTIAL money making potential.  If your time is valuable, and like this game as much as I do than they are indeed worth it.


Title: Re: World of Tanks
Post by: ezrast on July 05, 2011, 11:33:00 AM
Quote
To put both tanks on a par, we have decided to raise the price tag...
It blows my mind a little how they get away with disregarding basic balance concepts in a strictly PvP game. "In order to improve balance, we're going to make it harder for everyone who doesn't already have the OP tank to close the gap."

I mean, I like the game and I don't begrudge the company their success, but sheesh, they could try to be a little less blatant.


Title: Re: World of Tanks
Post by: Numtini on July 05, 2011, 11:44:49 AM
Well, they've already given up on parity between different tanks, whether it's pay more gold or spend more time to grind, it's still two different same tier tanks that aren't equal.

And thanks for the advice, I'm an occasional player and I've been considering a moneymaker premium and this might be a good time.


Title: Re: World of Tanks
Post by: tmp on July 05, 2011, 12:34:53 PM
12,500 gold is like $53 -  :oh_i_see:
Maybe they could throw in a free monocle for the commander to sweeten the deal. Very fitting for a german tank.


Title: Re: World of Tanks
Post by: UnsGub on July 05, 2011, 01:14:59 PM
It blows my mind a little how they get away with disregarding basic balance concepts in a strictly PvP game. "In order to improve balance, we're going to make it harder for everyone who doesn't already have the OP tank to close the gap."


The KV-5 and Lowe are ok tanks at best for their tier.  They are only good for one thing and that is generating credits.  To improve balance they need to the matchmaker to even up the premium tanks on each side.  The side with the most preimium tanks is at a huge disadvantage.  The less premiums in game the more balanced it will be.


Title: Re: World of Tanks
Post by: Ginaz on July 05, 2011, 01:24:17 PM
If your contemplating a Lowe, then you might want to purchase....

Quote
Lowe: Upcoming Price Revision and Weekly Special
Being extremely careful when it comes to adjustment of premium vehicles, we have assessed great amount of stat data and stumbled upon an unfair pricing German tier 8 premium heavy tank - Lowe.

As the data samples from all 3 servers show, the Lowe enjoys better overall combat performance compared to his direct counterpart KV-5 from Soviet tank tree.

To put both tanks on a par, we have decided to raise the price tag to 12.500 gold pieces on July 12, 2011.

Your last chance to grab Lowe at old price is to get hold of weekly special starting July 5 (today).

Goes without saying that all players who already own this piece of German machinery will keep it. So as to make it for all players who intended to buy Lowe we give this weekly notice.

12,500 gold is like $53 -  :oh_i_see:  I would have preferred them to buff the KV-5 gun a bit, as I still much prefer to drive it than the Lowe.  Both offer SUBSTANTIAL money making potential.  If your time is valuable, and like this game as much as I do than they are indeed worth it.

I've actually had much more success with the KV-5 than the Lowe.  I must be weird or something.


Title: Re: World of Tanks
Post by: Engels on July 05, 2011, 01:34:21 PM
Nah, not weird. The KV-5 is a MUCH tougher tank with higher survivability. If your concern is credit earning, however, the Lowe is arguably better because it does more damage per shot.  In other words, the few shots you'll get off on the Lowe make it worth it more than the KV-5, purely in terms of money making potential. Also, bear in mind that although you may in the long run be making more money simply because the KV-5 is on the battlefield longer, the mentality of the average Lowe driver is 'get this horrible match over with so I can drive a real tank plzkthx.'


Title: Re: World of Tanks
Post by: Ginaz on July 05, 2011, 01:44:12 PM
Nah, not weird. The KV-5 is a MUCH tougher tank with higher survivability. If your concern is credit earning, however, the Lowe is arguably better because it does more damage per shot.  In other words, the few shots you'll get off on the Lowe make it worth it more than the KV-5, purely in terms of money making potential. Also, bear in mind that although you may in the long run be making more money simply because the KV-5 is on the battlefield longer, the mentality of the average Lowe driver is 'get this horrible match over with so I can drive a real tank plzkthx.'

The KV-5 is one my favourites and I have the German T9 (VK45 something mini Maus) and a Ferdinand.  I almost have enough xp to get a Pershing and I hear thats a fun tank to play so we'll see if my preference will change.


Title: Re: World of Tanks
Post by: Amarr HM on July 05, 2011, 02:11:04 PM
The Lowe is for people who like sniping and peaking around corners, KV5 is for people who like to go full retard.


Title: Re: World of Tanks
Post by: tmp on July 05, 2011, 02:41:49 PM
Yup. KV5 has way thicker side armour and bit extra padding on the front as well. In contrast a Lowe that comes into open can be pretty easily penetrated by even tier 5+ mediums from most angles.


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 03:18:53 PM
You can't believe the amount of people who fail to recognize the R2 unit as a weak spot.  I love the KV5 to push the front line and forcing those peek-a-boo stalemates.  Every other match it seems you receive a Steel Wall medal.  The KV5 is useless sitting in a base or hiding spot trying to snipe and the gun for the most part is underwhelming.  Good times playing semi-Kamikaze in that beast.  The four exhausts spewing black smoke behind the turret just make it look menacing (and ridiculous at the same time).  

You will however, make more cash in the Lowe and the changing price reflects that.

It appears the T34 will be changed to be a Premium Tier 8 counterpart - so if you don't have the cash for either than grind up before that change happens.


Title: Re: World of Tanks
Post by: Engels on July 05, 2011, 03:36:22 PM
Yeah, the T34 will become premium, but I bet you anything it won't have the credit multiplier of the Lowe or KV-5. They recently added 10% to the credit earnings of the Pre-order M6 heavy, but it still doesn't remotely touch the Lowe's earning potential.

To give you an idea, on a loss, a Lowe will earn 20 to 30k after repairs. On a good, solid win, anywhere from 50 to 70k. I've heard of up to 100k victories.


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 05:07:29 PM
Yeah, the T34 will become premium, but I bet you anything it won't have the credit multiplier of the Lowe or KV-5. They recently added 10% to the credit earnings of the Pre-order M6 heavy, but it still doesn't remotely touch the Lowe's earning potential.

To give you an idea, on a loss, a Lowe will earn 20 to 30k after repairs. On a good, solid win, anywhere from 50 to 70k. I've heard of up to 100k victories.

I think my personal best on the lowe is 120k, you don't even need a win to get up to the 50k to 70k range.  The KV5 I usually take in 40-75k.  The upgraded M6 seems to be on par with the KV5 now.

The new Locust and T-127 seem to have quite a bit higher XP modifier, but haven't had time to fully test them out.  The Locust is fun, it lacks any real punch but it looks like it can be a pest as the name implies.


Title: Re: World of Tanks
Post by: Numtini on July 05, 2011, 06:40:48 PM
Any idea when the T34 is going premium? Or where I can read all about it?


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 08:15:39 PM
T34 seems to be headed to premium in the 6.7 update.  6.6 is due out at end of July/beginning of August.  So my guess would be September.  It is part of the tech tree revisions:

Quote
2. USA Tech Tree

 

• M26 Pershing will be substituted for M46 Patton. T23 will be substituted for M26 Pershing.

Players who have a M26 Pershing in their garage at the time of the revision will have it replaced with a M46 Patton, with the respective module setup (possibly with some renaming) keeping their progress and old crew.

Players who have a T23 in their garage at the time of the revision will have it replaced with a M26 Pershing in its new status, with the respective module setup (possibly with some renaming) keeping their progress and old crew.

No additional refunds are planned.

 

• T34 will be substituted for M103.

Players who have a T34 in their garage at the time of the revision will have it replaced with a M103 with the respective module setup and a 100% crew.

Additionally they will also get a T34 as a premium tank with the old crew and an extra garage slot.

No additional refunds are planned.

 

• T30 will be substituted for T110 and T30 will be moved to the Tank Destroyers line of the tech tree.

Players who have a T30 in their garage at the time of the revision will have it replaced with a T110 with a 100% crew, plus they will also get T30 in its new status with the top module setup, old crew, and an extra garage slot.

No additional refunds are planned.

There will most likely be some changes to the available guns on the T34 as it is dropping from tier 9 to tier 8.  I think the only thing they have confirmed is that the T34 will be a purchasable premium and not exclusive to those who have it at the time of the changeover.


Title: Re: World of Tanks
Post by: Numtini on July 05, 2011, 08:19:34 PM
Oh ok. I needed to buy a hyphen, I thought they were dragging the T-34 into premium and was very much wtf?!


Title: Re: World of Tanks
Post by: tmp on July 12, 2011, 11:39:17 AM
Crazy one-day event about to happen tomorrow (http://game.worldoftanks.eu/news/general_news/prokhorovka-special). Shop till you drop, or smth.

Quote
The heroic battles near Kursk cannot be overestimated. Commemorating famous Battle of Prokhorovka WOT development team presents you with special gifts, discounting prices for the vehicles below 50% and increasing their credit income by 100%.
 
The special is only about the following vehicles:
 
SU-76,
Т-34,
KV,
КV-1S,
SU-152,
Churchill,
PzKpfw III,
PzKpfw IV,
PzKpfw VI Tiger,
PzKpfw V Panther,
StuG III,
M3 Lee,
Ferdinand.
 
Gifts will be available 24 hours. The special starts on July 13th after the scheduled server restart at 5:30 UTC.
 
Don’t miss on that and get hold of legendary vehicles!


Title: Re: World of Tanks
Post by: Engels on July 12, 2011, 01:26:51 PM
It'll be fun to play my Panther without worries about repair costs. Love the tank, but its too squishy and un-agile for a medium, and has a steep repair cost, so I hardly take it out anymore other than for the daily double.


Title: Re: World of Tanks
Post by: Furiously on July 12, 2011, 09:32:44 PM
I wish I could buy a T34 in time...


Title: Re: World of Tanks
Post by: Bandit on July 13, 2011, 09:42:52 AM
I am definitely going to take advantage of half-price tanks and was grinding a rotation of KV-5, Lowe, and Mutant-6 last night in preparation (wallet warrior max  :awesome_for_real:).  I am hoping to pick up T-34, KV-1S, SU-152, PzKpfw III and IV, and the Stug III.  Not enough XP to pick up Tiger and Ferdinand.   I purchased a gaggle of garage space during the half price sale, so that is not a worry.

I am more interested in collecting and trying out various tanks at the moment.   I have been really concentrating on the US tree, with most of it fleshed out (Heavy Tier 10, Medium Tier 9, TDs Tier 7, and SPG at tier V).  American Tanks that I would recommend: M7, T29, T32 (favourite), T20, Pershing, T82, and M4 Sherman. In addition, all of the American premiums are pretty solid with the exception of the awesome looking, but pea-shooting T14.  

Some talk now about official skins (translated from russian forums):


WargamingTV showing some of the skins:

http://www.youtube.com/watch?v=iPE4zfR12rc (http://www.youtube.com/watch?v=iPE4zfR12rc)

I wish the hot russian "correspondent" would do the same  :drill:




Title: Re: World of Tanks
Post by: Numtini on July 13, 2011, 11:12:10 AM
Quote
- The official tank skins will not be compatible with any player-made tank skins being used right now. [Mihail goes through a technical explanation. Basically the official skins will be overlayed over the actual tank model in a very specific manner, which means that unless a player-designed tank skin is made to "match" the overlay - "you'll get the visual equivalent of soup". "So in theory it is possible to design custom skins, but it would be a lot more labor-intensive process than it took to design the player-made skins in use today."]

I wonder if that's intended to be a stealth nerf to hitbox skins.


Title: Re: World of Tanks
Post by: Bandit on July 13, 2011, 12:12:37 PM
More likely an attempt to monetize the skins.


Title: Re: World of Tanks
Post by: Engels on July 13, 2011, 12:19:47 PM
Yeah, its not like its that hard to memorize the softspots on the various tanks.

It does sound like we can say gbye to our custom skins, however. If I understood the dev right, any custom skin is going to be an overlay of a pre-existing skin making the whole thing a double skin mess. I will miss my Hello Kitty 3601H.


Title: Re: World of Tanks
Post by: Ginaz on July 13, 2011, 01:40:56 PM
I'm looking for some input on what I should get for my "end game" tank.  I currently have a Ferdinand, Pershing and VK 45-whatever mini Maus.  I have over 50k in free xp and around 20k or so for each tank.  Should I use that free xp to eventually get a Jadgtiger, Patton or Maus?  I don't really feel like grinding anything out after I get one of the top tier tanks so I want to put the xp to good use.  The Jadgtiger has a very nice gun, powerful and accurate.  The playstyle of the Pershing has grown on me so a buffed version of it might be fun to play.  The Maus has the same gun as the mini Maus but a shit load more HPs and armor.  I'm kind of leaning towards the Jadgtiger or Patton but the Maus still interests me.  Any suggestions or advice?  Thanks.


Title: Re: World of Tanks
Post by: UnsGub on July 13, 2011, 01:52:41 PM
I'm kind of leaning towards the Jadgtiger or Patton but the Maus still interests me.  Any suggestions or advice?  Thanks.

If you are doing Clan Wars get the Maus.  TDs are not used and Mediums are limit to a few scouts depending on the map.  If not get the one with the play style you enjoy the most.  They all play very differently.


Title: Re: World of Tanks
Post by: tmp on July 13, 2011, 02:09:43 PM
I wonder if that's intended to be a stealth nerf to hitbox skins.
I think they simply mean the camouflage is separate texture with its own UV layout, drawn on top of the basic texture you get to see now. Won't really nerf anything since it's easy enough to replace these camouflage textures with fully transparent ones, not affecting whatever is shown underneath.


Title: Re: World of Tanks
Post by: Bandit on July 13, 2011, 02:18:52 PM
I'm looking for some input on what I should get for my "end game" tank.  I currently have a Ferdinand, Pershing and VK 45-whatever mini Maus.  I have over 50k in free xp and around 20k or so for each tank.  Should I use that free xp to eventually get a Jadgtiger, Patton or Maus?  I don't really feel like grinding anything out after I get one of the top tier tanks so I want to put the xp to good use.  The Jadgtiger has a very nice gun, powerful and accurate.  The playstyle of the Pershing has grown on me so a buffed version of it might be fun to play.  The Maus has the same gun as the mini Maus but a shit load more HPs and armor.  I'm kind of leaning towards the Jadgtiger or Patton but the Maus still interests me.  Any suggestions or advice?  Thanks.

As said previously, it really depends if your going to use it in Clan Wars or not - if so, jagtiger is out.  If you are not into Clan Wars, then the Patton is probably the most flexible and fun tank to play iin random battles.  I don't use my top tanks much (Patton, T30) or at all in random battles as they are expensive to run.  I actually prefer lower-tiered matches.  I had a jagtiger in beta and enjoyed it.


Title: Re: World of Tanks
Post by: Amarr HM on July 13, 2011, 05:42:15 PM
I'm looking for some input on what I should get for my "end game" tank.  I currently have a Ferdinand, Pershing and VK 45-whatever mini Maus.  I have over 50k in free xp and around 20k or so for each tank.  Should I use that free xp to eventually get a Jadgtiger, Patton or Maus? 

Maus is the one you want for clan wars, but I would suggest the Patton t's the most fun and still marginally useful for CW. I average nice XP in the Patton and turn a bit of profit. Don't judge it til you get the big gun.


Title: Re: World of Tanks
Post by: Numtini on July 13, 2011, 06:36:50 PM
After a week in the KV, I can't express how strongly I hate the Patton.


Title: Re: World of Tanks
Post by: Kageru on July 14, 2011, 01:40:01 AM

Remembered I hadn't actually tried this so gave it a shot. It's quite amazing how just a map and a novel shooting mechanic can keep you entertained for the whole day (because it did). Got up to the tier 2 light tanks and it's quite a climb up to tier 3 (of course there's lots of stuff to buy). Not so sure why the PzKpfw II has such a slow engine but still fun.

The only limit I can see is that the game is fairly simple and there's not an immense number of maps. I can pay to basically skip to higher Tiers but I don't really see the point since I don't trust the end-game to actually hook me. So that would sort of be like skipping the game to get to the game over screen. The discussion of everyone ending up in a maus sort of confirms that.

So at what point do you start to lose money if you get blown up and your side loses? With the tier 2 tanks I can still make a couple of hundred credits. Though getting to an 80k vehicle at that speed is less than desirable.

I'm playing with TD's and they're quite fun for playing at being a sniper. I'm not sure they're that much better than just being in a tank though, and fast tanks tend to own you. Need to mess with artillery as well once I get the luchs.


Title: Re: World of Tanks
Post by: tmp on July 14, 2011, 02:23:40 AM

So at what point do you start to lose money if you get blown up and your side loses? With the tier 2 tanks I can still make a couple of hundred credits. Though getting to an 80k vehicle at that speed is less than desirable.
At tier 6 without premium losing a match will set you back by a few k, but a win still gets you covered for 2-3 losses so you keep gaining over time. Since premium doubles the income, i figure it can cover the losses up to tier 8, maybe 9.


Title: Re: World of Tanks
Post by: Kageru on July 14, 2011, 06:08:18 AM

So at tier-10 and clan wars gold is pretty much a requirement? It's not bad to keep casuals to fill up the battlefields, buy a little, and sell performance enhancers mostly for the competitive aspects.

Light tanks only go up to Tier-4 but can be in Tier-10 battles if I read it right. That sounds fun playing scout... albeit probably short-lived.


Title: Re: World of Tanks
Post by: Bandit on July 14, 2011, 08:43:38 AM

Remembered I hadn't actually tried this so gave it a shot. It's quite amazing how just a map and a novel shooting mechanic can keep you entertained for the whole day (because it did). Got up to the tier 2 light tanks and it's quite a climb up to tier 3 (of course there's lots of stuff to buy). Not so sure why the PzKpfw II has such a slow engine but still fun.

The only limit I can see is that the game is fairly simple and there's not an immense number of maps. I can pay to basically skip to higher Tiers but I don't really see the point since I don't trust the end-game to actually hook me. So that would sort of be like skipping the game to get to the game over screen. The discussion of everyone ending up in a maus sort of confirms that.

More maps are opened up as you move up Tiers, and they do add a couple maps with each update.  On the clanwars map, each territory is has a defined map (ie. North Africa is the Sand River and El Halluf Maps).

You can't actually pay to skip tiers directly, you still have to play out the XP.  Premium tanks and Elite (all researched) provide "Free XP" which you can convert to usable XP with gold. 

Not everybody is in a Maus in Clanwars, but yes everyone is at Tier 10 Heavy, Tier 9 Medium, or a Tier 8 Arty.  You rarely see top tier TDs, but they can have their uses on certain maps. No need to rush to clanwars as it is still a work in progress.  Just enjoy the tanks.

Unfortunately, Tier 5 and 6 used to be pretty decent matches but with the influx of Tier 8 Lowes you are stuck at the bottom of the matchmaker on a regular basis.  So now Tier 3-6 are hellish and you are at the mercy of the matchmaker.  Also, remember that light tanks are a little fucked-up at the moment.  A Tier 4 light can be put in matches with Tier 10 heavys.  Supposedly as a "scout", but the higher tier tanks have a better visual range for the most part  :oh_i_see:

Quote
So at what point do you start to lose money if you get blown up and your side loses? With the tier 2 tanks I can still make a couple of hundred credits. Though getting to an 80k vehicle at that speed is less than desirable.

Most the question answered, but higher tier tanks do result in higher credit earnings and higher XP.  Tier 5-6 is probably the highest earning potential credit-wise, due to a good mix of high earnings versus repair costs.  Premium Tanks offer high credit earning with minimal repair costs, but they are usually a little bit weak for their tier gun-wise.  The exception being the lowe, which is extremely expensive now but can earn 70-100k credits a match.

Quote
I'm playing with TD's and they're quite fun for playing at being a sniper. I'm not sure they're that much better than just being in a tank though, and fast tanks tend to own you. Need to mess with artillery as well once I get the luchs.

TDs tend to be a high risk, high reward vehicle.  Always wise to invest in a camo net and use stealth.  Unless you are a ferdinand, jagtiger or T95 TD, you should never be out front line as you will get flanked easily.



Title: Re: World of Tanks
Post by: UnsGub on July 14, 2011, 01:43:44 PM
The only limit I can see is that the game is fairly simple and there's not an immense number of maps. I can pay to basically skip to higher Tiers but I don't really see the point since I don't trust the end-game to actually hook me.

WoT offers a few different styles of play.  Low, mid, and high tier all play differently.  The other is public matches, company battles, and clan wars.  Public, in a platoon of three, one can have some say in the outcome of the battle.  Company battles is ten or eleven high tier tanks with strats, teamwork, and communication paramount to winning or lossing.  Clan wars in fifteen high teir tanks and is just more strats, communications, etc.  Twenty tanks on a map plays much different then thirty even when they are all of the same tier.  The quality of opponents goes up between pubs, company, and clan wars battles also.  I would just play company battles and clan wars only if I could.  Gong back to public match is painful at times especially in the lower tiers.


Title: Re: World of Tanks
Post by: Bandit on July 14, 2011, 03:11:58 PM
Found a great post on the forums (very rare, most complaint threads) on the use of HE Shells.

How HE works:


Title: Re: World of Tanks
Post by: tmp on July 14, 2011, 04:25:26 PM
Also if you're reduced to firing HE, may as well aim them at the turret* -- you aren't going to cause much of regular damage anyway, but scoring few crits to crew and/or gun can be invaluable help to these who actually can hurt the target enough to kill them, since they'll be facing handicapped enemy.

*) if the engine isn't visible etc.


Title: Re: World of Tanks
Post by: angry.bob on July 16, 2011, 05:58:00 PM
I've decided that Lowe treads are made out of toilet paper and white glue. I spend most of my time in the Lowe immobilized wfter being hit.

This game is addicding as hell. I've always enjoyed scale modelling and counterstrike and this game is like a combination of the two. Is it crazy that I've kept all my tanks and options and like to look at them in the garage? There's also some really great alternate skins available.

I've also decided to build a cockpit to play World of Warbirds in. I need to find my old joystick, throttle, and pedals from Mecharrior. Mmmmmmm.


Title: Re: World of Tanks
Post by: Brolan on July 17, 2011, 12:50:52 PM
I've decided that Lowe treads are made out of toilet paper and white glue. I spend most of my time in the Lowe immobilized wfter being hit.

This game is addicding as hell. I've always enjoyed scale modelling and counterstrike and this game is like a combination of the two. Is it crazy that I've kept all my tanks and options and like to look at them in the garage? There's also some really great alternate skins available.

I've also decided to build a cockpit to play World of Warbirds in. I need to find my old joystick, throttle, and pedals from Mecharrior. Mmmmmmm.

There is definitely a collector aspect to this game.   I know a couple of players whose goal is to own every tank in the game.


Title: Re: World of Tanks
Post by: LC on July 18, 2011, 02:24:20 AM
I have had my T92 for a while now. It has trouble finding matches late at night. It also can't aim low enough to hit nearby T54s. It's somewhat disappointing until you 1 shot an Object 704 less than a minute into a match. Then he fills chat up with insults, and threatens to send a hacking report to support.


Title: Re: World of Tanks
Post by: Brolan on July 18, 2011, 02:29:39 PM
I have had my T92 for a while now. It has trouble finding matches late at night. It also can't aim low enough to hit nearby T54s. It's somewhat disappointing until you 1 shot an Object 704 less than a minute into a match. Then he fills chat up with insults, and threatens to send a hacking report to support.

You one-shot an Object 704?   You sir have won World of Tanks.


Title: Re: World of Tanks
Post by: Furiously on July 18, 2011, 03:00:34 PM
I have had my T92 for a while now. It has trouble finding matches late at night. It also can't aim low enough to hit nearby T54s. It's somewhat disappointing until you 1 shot an Object 704 less than a minute into a match. Then he fills chat up with insults, and threatens to send a hacking report to support.

I was bottom tier T40 and only two people were left alive on my side. They had their IS and a TD. I forgot who the other tank was but he drew the IS out. I came in behind him and hit him with the derp gun. Took him from 20% to dead. Then I swung around and took out the TD at their base. I think my team was a little shocked.



Title: Re: World of Tanks
Post by: Ginaz on July 18, 2011, 03:47:51 PM
I should have my Maus before this weekend if all goes as planned.  Only 40k xp away. :grin:  I just wish it had even a slighty better gun than the one I have on my mini Maus now.  It seems to be on par with the one on the IS-7 but the one the T30 has is a lot better.



Title: Re: World of Tanks
Post by: Engels on July 18, 2011, 04:32:58 PM
Ginaz, you will be in a race with Skinnermule for the first Evil Chickens Maus. He's only got 2k xp to go, as of last night, but 2 mil short of buying it.

And the T30 is being moved to the TD line anyways, so don't be jealous. Feel a bit sorry for current T30 drivers who manage to get 4 shots off before they die from being about as squishy as a wet T32.


Title: Re: World of Tanks
Post by: Abagadro on July 18, 2011, 05:21:03 PM
How many tier tens will that put us at? Five?


Title: Re: World of Tanks
Post by: Engels on July 18, 2011, 06:42:32 PM
Well, we got you, Bandit,  Ginaz and Skinner so far. I'm fairly certain Fusion is not far behind. If push came to shove I could spend mulah to use free xp to jump to the T30, but I'm not that worried about it yet. We'll probably wait till Garga is geared to go before we dip our toe into Clanbattles again.


Title: Re: World of Tanks
Post by: Furiously on July 18, 2011, 07:33:09 PM
What benefits do winning clanwars have?


Title: Re: World of Tanks
Post by: Engels on July 18, 2011, 09:19:48 PM
Well, other than being a fun competitive thing, I think holding territories generates gold for the clan to spend. But I'm fuzzy on the details.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 19, 2011, 01:35:46 AM
Well, other than being a fun competitive thing, I think holding territories generates gold for the clan to spend. But I'm fuzzy on the details.

Yep . holding territory gives daily amount of gold its listed on it. For top clans that is enough to give 1500-2000 gold per active member per week


Title: Re: World of Tanks
Post by: Bandit on July 19, 2011, 09:45:35 AM
Well, we got you, Bandit,  Ginaz and Skinner so far. I'm fairly certain Fusion is not far behind. If push came to shove I could spend mulah to use free xp to jump to the T30, but I'm not that worried about it yet. We'll probably wait till Garga is geared to go before we dip our toe into Clanbattles again.

I was speaking to Engels about this last night.  In reality, to fully participate in clan wars you need 30+ active members at top tiers.  You only need 15 members to try out a landing battle tournament (which is fun in itself), but to hold any territory you need much more.  If you won and stayed on a landing territory, you are sure as shit to get attacked every night - and even close territories to the landing zone because of clans trying to move out of the landing area themselves. 

In my previous clan, you would have multiple battles scheduled 2 minutes apart trying to hold and attack.  Although, you don't actually need to send tanks if you don't plan to keep the territory.  I am not sure exactly how the movement of "chips" works on the map, as I never had that responsibility - but you need members with Tier 5+ tanks to earn chips and need the chips to function strategically on the map.  We had instances where we couldn't send any tanks due to lack of chips.

In essence, attack and holding territory in Clan wars is not for the casual clan.  However, we can still participate  once we get better outfitted and just participate in landing areas or make a run at a clan and generally fuck things up for them in the short term.  It could be possible to have small land holdings with the right alliances, but holding anymore than two territories would be a chore.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 19, 2011, 10:44:44 AM

I was speaking to Engels about this last night.  In reality, to fully participate in clan wars you need 30+ active members at top tiers.  You only need 15 members to try out a landing battle tournament (which is fun in itself), but to hold any territory you need much more.  If you won and stayed on a landing territory, you are sure as shit to get attacked every night - and even close territories to the landing zone because of clans trying to move out of the landing area themselves. 

In essence, attack and holding territory in Clan wars is not for the casual clan.  However, we can still participate  once we get better outfitted and just participate in landing areas or make a run at a clan and generally fuck things up for them in the short term.  It could be possible to have small land holdings with the right alliances, but holding anymore than two territories would be a chore.


Yup this is true. My current clan has  a policy that you have to be on at CW time at least 4 times a week to get "active member" gold. At least one battle day  is to be expected. You can get away by having just one active team, but it has to be on every day and you have to be good at diplomacy because you need at least some border to be safe (otherwise you will get attacked at 2 places at exact same time). on top of this -team has to be good. Having whole stack of tier10 is not nearly enough to win - you need teamwork good strats and experience. If you just starting CW expect to be beaten every single time for a months or so.


Title: Re: World of Tanks
Post by: Chab90 on July 20, 2011, 11:20:58 PM
Hello Fello WoT players

Feel great to final get on here and start to get involved.
Tip of the hat to Engels, Aba, Helm


Title: Re: World of Tanks
Post by: Amaron on July 21, 2011, 12:17:21 AM
Thinking about getting back into this.  I may purchase some gold finally and grab a gold tank.    I was thinking of getting the Ram-II or one of the German mediums.    I'm not sure what really makes the most beastly money though?   Also why is the Lowe $42 when the others are all around $10.


Title: Re: World of Tanks
Post by: Engels on July 21, 2011, 12:53:56 AM
The Lowe has a far greater credit multiplier. So, on a victory with a ordinary gold you may get, for example, 40k, in a Lowe you'll get 70k.


Title: Re: World of Tanks
Post by: Amaron on July 21, 2011, 01:42:36 AM
Don't all the gold tanks have some sort of better credit multiplier?  Is that listed anywhere?


Title: Re: World of Tanks
Post by: Kageru on July 21, 2011, 04:10:33 AM

... and I thought I was doing OK making 3k profit on a Tier 3-4 win. No wonder people buy a lowe and fund everything else with that.

Got my leopard tank. It's somewhat fun playing at being a scout but the accuracy, vision and power of the heavy tanks combined with the small maps means it is a very marginal role. And the matchmaker happily slots me into matches with Lowes and Tiger tanks.

The game is actually brilliant in encouraging you to claw up the ranks to avoid meeting bigger and meaner tanks. But if course with the grind, the tier widening as you move up and repair costs it more or less pushes you naturally towards buying gold. But without clan wars as end game motivation it's better to just find a tier you enjoy and play there. I think the best battles I had were pretty much Tier 2 light tank.


Title: Re: World of Tanks
Post by: Engels on July 21, 2011, 09:19:46 AM
Don't all the gold tanks have some sort of better credit multiplier?  Is that listed anywhere?

Yes but the Lowe's is far higher.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2011, 10:24:20 AM
I think the KV-5 has the same credit multiplier as the Lowe.  However, the Lowe has a one of the best guns at Tier 8 and penetrates and does more damage, therefore earning better credits.  I have had 100k matches in the KV-5, but you really have to have an excellent match and do a lot of damage with the pea-shooter.  This is the reason why the Lowe was increased in price versus the KV-5, one performs on average much better due to the gun - but they both have same credit multiplier.

Not sure I have seen anything with the estimated credit multipliers, but the list for credit earning potential would probably be something like:

1. Lowe
2. KV-5
3. M6AE1 (no longer purchasable)
4. Ram-II
5. PzKpfw V-IV (no longer purchasable)

Nothing significant after that, all the premiums would earn you positive credits.  The T2 Light Tank and PzKpfw 38H735 (f) perform well for their tier but too low of Tier to actually matter too much with credits.


Title: Re: World of Tanks
Post by: Amaron on July 21, 2011, 04:45:04 PM
Right so Ram-II it is.   Do the gold tanks get to do the tick box for more crew xp btw?


Title: Re: World of Tanks
Post by: Abagadro on July 21, 2011, 04:47:23 PM
Yes. I use my M6A2E1 as a crew farm (or did when I was populating the heavy line).


Title: Re: World of Tanks
Post by: Bandit on July 22, 2011, 10:19:43 AM
New game modes and development announced.  Unfortunately, they do more announcing and less releasing -

 

All from Overlord's blog.  Also some pics up of the VK 4502 (P) Ausf A and PzVI Tiger (P) (http://overlord-wot.blogspot.com/ (http://overlord-wot.blogspot.com/))


Title: Re: World of Tanks
Post by: Pendan on July 22, 2011, 03:05:51 PM
Unfortunately, they do more announcing and less releasing -
...
- Company battle divisions: 1) tier 10 max, no overall tier limitation; 2) tier 8, 6, 4 max, with the respective overall tier limitation.
Status: in development, planned for release this year.
6 months ago after releasing company battles during NA beta and getting lots of complaints they said they were working on this. They run tournaments with the other max level and max total point limitations. In other words they have all the technology for it yet they only announce and fail to release.


Title: Re: World of Tanks
Post by: Amaron on July 22, 2011, 04:55:40 PM
Ok so I've been running some battles nonstop during some vacation here.   It seems I've had the misfortune of having people run in front of my gun one to many times though now as my name is blue in the hanger.   Has anyone else had this happen?  I tried finding info on how long it'll last but people act like it's impossible to get this on accident.


Title: Re: World of Tanks
Post by: Engels on July 22, 2011, 05:09:29 PM
http://forum.worldoftanks.com/index.php?/topic/32543-team-kill-autosystem/

but that won't actually answer your question. Following this thread here:

http://forum.worldoftanks.com/index.php?/topic/43600-why-do-teamkillers-turn-blue/page__st__20

it seems that after 5 or so battles you will revert to a normal color. In the meantime, your team mates can kill you without repercussions.


Title: Re: World of Tanks
Post by: Amaron on July 22, 2011, 05:53:20 PM
Hmmm it's still blue but it's probably variable.   I read it's worse since the guy I accidentally shot was in the enemy flag circle.   Although nobody is shooting me oddly so maybe I'm not really blue and it's fucked up.


Title: Re: World of Tanks
Post by: Brolan on July 22, 2011, 08:16:54 PM
Hmmm it's still blue but it's probably variable.   I read it's worse since the guy I accidentally shot was in the enemy flag circle.   Although nobody is shooting me oddly so maybe I'm not really blue and it's fucked up.

I've seen blue players before, usually they are just watched carefully.  One time the blue player shot a teammate, then was promptly blown up.


Title: Re: World of Tanks
Post by: Ginaz on July 23, 2011, 03:24:56 AM
Finally got my Maus last night.  Plays like a slower mini Maus.  I only have a dozen or so battles under my belt with it so its hard to give a more accurate description of what its like to play.


Title: Re: World of Tanks
Post by: Furiously on July 23, 2011, 03:38:52 AM
I'm totally confused by TD's... They have low penetration guns that do great damage, and high penetration guns that do low damage...

I get bounces all the time from the high penetration ones and never seem to get bounces off the low penetration ones.


Title: Re: World of Tanks
Post by: penfold on July 23, 2011, 04:12:20 AM
I have the top engine, tracks and second cannon on the T-54 now, it's a superb tank. Although in beta I played sniper with my Panther, or poke-and-shoot with my heavies, the T-54 plays a very mobile game, stop and your dead. I'm even confident circling and mixing it up with IS-7s and Maus's. My other non farming tank is the Jagdpanther, and Im debating whether or not to put the top engine in it, I'm nearly half way to the Ferdi, and buying the engine will set me back loads.


Title: Re: World of Tanks
Post by: Kageru on July 23, 2011, 05:28:37 AM

What confuses me about TD's is that they have a heavy gun at the cost of armor and mobility (mostly). Yet the match maker puts them into matches against opponents above their tier quite frequently. Leading to you effectively feeling like a cut-price tank. Which I believe is pretty much historically accurate (they were) but there's no representation of the fact that they were cheaper to produce since you are filling the same slot as a real tank.


Title: Re: World of Tanks
Post by: Amaron on July 23, 2011, 06:02:58 AM
Which TD's are you guys using?  German TD's seem to have pretty shitty guns thanks to matchmaker.   I switched to Russian and they're a lot better.   American TDs look good too though.


Title: Re: World of Tanks
Post by: Kageru on July 23, 2011, 07:24:05 AM

I started on German TD's and found the gun unimpressive. Plus I read that some of the higher level russian TD's have a bit of turret traverse. I'm using the Tier 3 one at the moment. And while it suits my playstyle in terms of sitting back and sniping it seems to have little to offer over the tanks I'm matched against.


Title: Re: World of Tanks
Post by: Amaron on July 23, 2011, 07:56:13 AM
I have that and it's not so bad once you get the gun upgrade.    Just don't waste time shooting at russian/german heavies and you'll be fine.


Title: Re: World of Tanks
Post by: Engels on July 23, 2011, 10:46:42 AM
I'm totally confused by TD's... They have low penetration guns that do great damage, and high penetration guns that do low damage...

I get bounces all the time from the high penetration ones and never seem to get bounces off the low penetration ones.

What you're describing I think is the behavior of the commonly termed 'derp gun'. Essentially, it uses high explosive (HE) rounds rather than armor penetrating (AP) rounds. It does not penetrate, perse, but has high explosive splash damage.

Sounds like you're using an SU-152 that comes with a stock derp gun.


Title: Re: World of Tanks
Post by: Amaron on July 23, 2011, 11:02:58 AM
Sounds like you're using an SU-152 that comes with a stock derp gun.

I'm going to guess he couldn't possibly make it to the SU-152 and still be confused on that issue.


Title: Re: World of Tanks
Post by: Engels on July 23, 2011, 11:59:42 AM
Well, I know Katiri has mostly been focusing on american heavies and mediums, and there aren't many derp guns in that line, so it would be possible that this is the first time he's used one. Dunno tho.


Title: Re: World of Tanks
Post by: Furiously on July 23, 2011, 12:48:12 PM
I will have to read the text. HE rounds as default make sense.


Title: Re: World of Tanks
Post by: angry.bob on July 24, 2011, 12:22:37 AM
Well, I know Katiri has mostly been focusing on american heavies and mediums, and there aren't many derp guns in that line, so it would be possible that this is the first time he's used one. Dunno tho.

He could be using the howitzers... the 105 in the early American TD line is pretty rapey if you're close enough to hit. 50ish pen but 400 damage.


Title: Re: World of Tanks
Post by: Amaron on July 24, 2011, 02:10:02 AM
So I started an M5 Stuart today and in 20 matches almost all of them have been against mass Tier 8 tanks.   I started alternating with my KV and it wasn't getting any matches like that.   Even my Ram II isn't going up against more than 1 or 2 tier 8's rarely.   I knew the matchmaker was stupid but this seems like an actual bug or something.


Title: Re: World of Tanks
Post by: Furiously on July 24, 2011, 02:49:27 AM
M5 is a "scout" tank...

It gets thrown into high tier matches a ton. Just go for scouting exp and die really quick.

And yes, I had never had a gun that only had HE ammo, it makes sense now. Thanks.


Title: Re: World of Tanks
Post by: Amaron on July 24, 2011, 03:41:05 AM
M5 is a "scout" tank...

It gets thrown into high tier matches a ton.

 :oh_i_see:


Title: Re: World of Tanks
Post by: Brolan on July 24, 2011, 02:07:58 PM
So I started an M5 Stuart today and in 20 matches almost all of them have been against mass Tier 8 tanks.   I started alternating with my KV and it wasn't getting any matches like that.   Even my Ram II isn't going up against more than 1 or 2 tier 8's rarely.   I knew the matchmaker was stupid but this seems like an actual bug or something.

No the matchmaker does this on purpose.  If it has a match with all heavies it feels it has include at least one token medium, light, and arty if it can get them.  Even if those tanks are so low in tier to make them worthless.


Title: Re: World of Tanks
Post by: Bandit on July 24, 2011, 03:34:30 PM
So I started an M5 Stuart today and in 20 matches almost all of them have been against mass Tier 8 tanks.   I started alternating with my KV and it wasn't getting any matches like that.   Even my Ram II isn't going up against more than 1 or 2 tier 8's rarely.   I knew the matchmaker was stupid but this seems like an actual bug or somethingl

No I don't think it includes "token" tanks exactly.  Just a product of the light tank matchmaking. Unfortunately, light tanks can get matched into tier 9 battles.

http://overlord-wot.blogspot.com/2011/02/new-match-making-chart.html (http://overlord-wot.blogspot.com/2011/02/new-match-making-chart.html)


Title: Re: World of Tanks
Post by: Kageru on July 25, 2011, 12:04:57 AM

And because the player-base knows that they tend to avoid them. So if you are driving a tier 4 light a lot of your battles will involve being surrounded by heavy tanks that are effectively invulnerable to you. Even me shooting point blank into the rear of an AFK heavy was largely futile.


Title: Re: World of Tanks
Post by: Amaron on July 25, 2011, 02:45:14 AM
I finally unlocked the M7 thank god.   The only thing that made dealing with the M5 bearable was that just going banzai into the enemy base lets you get a good chunk of xp when everyone is tier 9.   M7 is a much better scout yet doesn't get such horrible matchups amusingly.


Title: Re: World of Tanks
Post by: UnsGub on July 25, 2011, 10:56:32 AM
So if you are driving a tier 4 light a lot of your battles will involve being surrounded by heavy tanks that are effectively invulnerable to you. Even me shooting point blank into the rear of an AFK heavy was largely futile.

Consider a scout does not need to fire its gun to win.

On open maps there a number of hiding spots one can rush to that light up the enemy team as they deploy from base.

As the fight progress they can provide intel on fallen flanks of both friendly and enemy teams.

They can cap once a hole in the enemy team's line is known.

They can kill any arty in game with a mid to late game arty rush.

Shooting does work when there is no other options.  A T2 Light can crit Teir 10 heavies for example.

Personally I enjoy running a T2 Light in company battles over my Maus.


Title: Re: World of Tanks
Post by: Tmon on July 25, 2011, 12:00:49 PM
So if you are driving a tier 4 light a lot of your battles will involve being surrounded by heavy tanks that are effectively invulnerable to you. Even me shooting point blank into the rear of an AFK heavy was largely futile.

Consider a scout does not need to fire its gun to win.

On open maps there a number of hiding spots one can rush to that light up the enemy team as they deploy from base.

As the fight progress they can provide intel on fallen flanks of both friendly and enemy teams.

They can cap once a hole in the enemy team's line is known.

They can kill any arty in game with a mid to late game arty rush.

Shooting does work when there is no other options.  A T2 Light can crit Teir 10 heavies for example.

Personally I enjoy running a T2 Light in company battles over my Maus.

All good points.  About the best way I found to run a scout was to platoon up with a couple arty pieces, having on call arty really helps the xp gain. 


Title: Re: World of Tanks
Post by: Numtini on July 25, 2011, 01:09:39 PM
I think the problem with scouting is that it's something you do first, but requires more player skills and knowledge of the game and maps than actually driving the later heavies.


Title: Re: World of Tanks
Post by: Kageru on July 25, 2011, 08:06:25 PM

If you are going to scout from a bush a TD with a substantial camouflage bonus is superior. If you want to scout in heavy dominated games a T9 medium is about as fast, has a higher view range and far improved weapons and armor. I like the scouting gameplay, and sometimes provide an advantage, but mostly it's two clumps going head to head and a visible light tank is a tempting easy kill.

Of course I'm only playing random games. The role of a scout means a lot more in a co-ordinated team.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2011, 09:28:42 AM
Co-ordinates teams use mediums.


Title: Re: World of Tanks
Post by: Ginaz on July 26, 2011, 11:02:46 AM
Co-ordinates teams use mediums.

A small group (3-4) of well played mediums can dominate on almost any map.  Thats in random battles, not sure about clan wars.  I would think the gold ammo used in clan wars would offset their strengths.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2011, 11:09:37 AM
Co-ordinates teams use mediums.

A small group (3-4) of well played mediums can dominate on almost any map.  Thats in random battles, not sure about clan wars.  I would think the gold ammo used in clan wars would offset their strengths.

Clan use heavies.


Title: Re: World of Tanks
Post by: Amarr HM on July 26, 2011, 12:02:43 PM
A small group (3-4) of well played mediums can dominate on almost any map.  Thats in random battles, not sure about clan wars.  I would think the gold ammo used in clan wars would offset their strengths.

It's more to do with CW teams having a coordinated defence.



Title: Re: World of Tanks
Post by: tmp on July 26, 2011, 04:32:28 PM
another event going (http://game.worldoftanks.eu/news/general_news/operation-husky), Operation Husky:

Quote
Operation Husky special is dedicated to the events that were going on from July 9th to August 17th 1943 when the Allied forces invaded Sicily.
 
WOT team has prepared special that would involve the following vehicles:  T-28, T-34, Pz IV Ausf H, Stug-III Ausf F, M4 Sherman and M10 Wolverine.
 
Using any of the vehicles mentioned above on July 28-29 you will have your credit income doubled
.
 
Willing to obtain one of them (Т-28, Т-34, М10 Wolverine, M4 Sherman, Pz IV or Stug-III) you will be glad to know that their price in credits will be halved during the special.
 
UPD. July 26. The following offers are available till 8:00 AM UTC August 1: We have also taken care of the crews. You will be able to purchase additional bunks for the crew barracks 50% cheaper.  For only 100 gold you can purchase, train, or retrain any crew member to 100% primary skill, which means that the price is also halved!


Title: Re: World of Tanks
Post by: Amaron on July 26, 2011, 06:04:02 PM
I have a fully trained Stug III and I'm about to get PZ IV and M4 Sherman so that's going to be some ridiculous cash for me.


Title: Re: World of Tanks
Post by: Engels on July 26, 2011, 06:55:09 PM
I have a fully trained Stug III and I'm about to get PZ IV and M4 Sherman so that's going to be some ridiculous cash for me.

Not to mention two of the funner tanks in the game to my taste.


Title: Re: World of Tanks
Post by: Viin on July 26, 2011, 09:26:00 PM
Can someone tell me more about radio signal and viewing range?

I'm running around in light tanks (leopard and PzK 38 nA) and everything seems to spot me before I spot them. Wtf is the point of a scout if I can't see around a bush but they can? Once I get the upgraded turret is there anything I can do to increase viewing range besides the telescope? Is 500m the max view distance for all tanks or just lights?


Title: Re: World of Tanks
Post by: Amaron on July 26, 2011, 09:52:19 PM
As far as I've seen it's the max for all.   You'll generally have way less view range on mediums and heavies.   Camo nets and camo trained crews make it harder to spot tanks in cover.   I'm not sure exactly what scouting is in this game though.   Any normal form of scouting I've tried to do just exposes me to getting one shot by a heavy.

I'm guessing when they say scouting it usually means running ahead and acting like a forward observation post.


Title: Re: World of Tanks
Post by: Viin on July 26, 2011, 10:31:34 PM
Yeah I *try* to run ahead and spot incoming tanks for arty and so my peeps know where the bad guys are, but in most cases I end up getting 1-shotted by a heavy that I didn't see until his shell ripped through my hull creating a shockwave that sucks my crew members out through a 6 inch hole.


Title: Re: World of Tanks
Post by: Kageru on July 27, 2011, 01:53:09 AM

Most of the heavy tanks have a better view range than you (and the leopard has a good range). And once someone spots you they'll inform everyone within their radio range who then do the same. Which is generally enough for a heavy you can't see to one shot you.

Either you try and use your mobility to get to a good vantage point and try to find a bush to hide in (in which case camo net and the binocs work well) or just accept there's going to be lots of reds initially, hang around at your base, and then try to do an end-run once there's a clear path or less reds showing up on the map (I'm going for coated optics for this). In practice though a lot of the heavy tanks rather like hanging back around their base and waiting for people to come to then as to TD's.



Title: Re: World of Tanks
Post by: Amaron on July 27, 2011, 07:24:17 AM
I have to say leveling the M3 Lee I don't find it anywhere near as bad as I thought I would.  The tank has obvious flaws but the matchmaker seems to take a bit of pity on it.   If I actually end up in a high tier match I just wait for a target of opportunity and blow it away.   I actually really love that gun for close to mid range combat.   It is very very nasty with it's big alpha and high ROF combined with decent pen.   Having at least a 75% crew and knowing how to use the penetration cursor are probably required though.


Title: Re: World of Tanks
Post by: Tmon on July 27, 2011, 09:47:23 AM
Yeah I *try* to run ahead and spot incoming tanks for arty and so my peeps know where the bad guys are, but in most cases I end up getting 1-shotted by a heavy that I didn't see until his shell ripped through my hull creating a shockwave that sucks my crew members out through a 6 inch hole.

I view shooting scouts as a form of skeet shooting.  It's entertaining and usually not very dangerous.


Title: Re: World of Tanks
Post by: Ginaz on August 05, 2011, 04:17:01 AM
I've been playing on the test server a bit and have tried out a couple of the new German tanks and a new map.  The Tiger(P) is an improvement over the old Tiger.  It has more armor, more HP and its top speed is faster.  Only thing the old Tiger seems to have over the (P) is the engine HP.  The VK4502(P) Ausf.A seems to be a faster, more mobile Tiger 2 with less armor in the front (-30) and the less powerful 105 gun that the Tiger 2 has.  I haven't tried any of the others yet but people seem to like them so far.  The new map is a ruined city surrounded by open fields.  I only played it twice so I can't tell if I like it yet or not.


Title: Re: World of Tanks
Post by: LC on September 03, 2011, 10:26:24 PM
Getting there. (http://img26.imageshack.us/img26/2162/shot035n.jpg)


Title: Re: World of Tanks
Post by: Engels on September 04, 2011, 12:15:08 PM
Getting there. (http://img26.imageshack.us/img26/2162/shot035n.jpg)

How do you like the T92 over the M40/M43? It seems to have the same gun, but the stats seem a bit different.


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2011, 02:31:37 PM
T92 = massive splash damage & radius. Which makes it the the best arty for clan wars.


Title: Re: World of Tanks
Post by: LC on September 04, 2011, 06:29:57 PM
M40/M43 gets the 203mm the T92 gets the 240mm. What Amarr says is right. The only negatives are the shitty accuracy and extremely slow load times. If you enjoy reading the T92 is your arty. I can do 2 - 4 pages between shots. It's not as fun as the M40/M43 for random battles. The M40/M43 is also more profitable.


Title: Re: World of Tanks
Post by: Ginaz on September 14, 2011, 04:41:13 PM
I got a Panther last night after deciding that I wanted to play more of a sniper role.  Don't think I plan to grind to the E-50 as the Patton has been a bit of a let down from the Pershing and I don't want to go through that again.  I might just settle on the Panther 2, which I hear good things about.  The sniping gun on the Panther has me interested as well, even though it looks way too long on the tank.


Title: Re: World of Tanks
Post by: Amarr HM on September 15, 2011, 09:48:12 AM
Patton is a beast what you talking about? Although E50 definitely looks awesome too.


Title: Re: World of Tanks
Post by: Amarr HM on September 15, 2011, 09:52:27 AM
Just saw this in the 6.7 patch notes

M46 Patton
- Increased accuracy during movement (now it is equal to M26 Pershing in version 6.4 and previous versions)

Back to it's former glory with bells on.


Title: Re: World of Tanks
Post by: Engels on September 15, 2011, 11:17:44 AM
We have Pattons and E50s in our clan, and everyone agrees that the Patton is the bomb, and the E50 is quite quite good. On the other hand, the Pershing is a far far far more robust tank than the Panther II, and its accurate -enough- to do most sniping you need. On the other hand, in a fist fight, the Pershing is probably gonna take the Panther II's lunch money. the T-44 is a more even fight.

The thing with the Patton is that you need to get it to full upgrade to make it the amazing tank that it is. Same thing can be said for most tanks in the game.


Title: Re: World of Tanks
Post by: Furiously on September 15, 2011, 03:23:49 PM
Engles, another clan mate and I drive our pershings in a wolfpack a lot. It's not too unusual for the three of us to destroy half of the other team.

Also starting tomorrow at 7:30, the Shermans will have double credit multipliers for a couple days.  The thing is already an evil money tank. It's going to be a monster.


Title: Re: World of Tanks
Post by: Ginaz on September 16, 2011, 11:14:03 AM
I picked up the Type 59 last night.  From reading the forums, you would think it was a shitty tank.  Far from it.  Like the KV-5, its a great tank if you know how to use it.  Best things about it so far are:

1) Bounce, bounce, bounce, bounce.  I've never played a tank that had so many shots bounce off of it.  I wouldn't go toe to toe with, say, an IS-4, but I've taken out IS-3's, King Tigers, Ferdis, Pershings, Panthers 1 and 2, T-44's and T-29s.  In 25 matchs, I've gotten 5 Steel Wall awards.  

2) It has a very low profile, making you much harder to hit.  That might be part of the reason for all the bounces.

3) The turret turns incredibly fast.  I was able to track even fast moving tanks, even in close.  This is probably my favourite feature of the Type 59 so far.

The few negatives I've found are:

1) A little slower than other mediums and it doesn't turn as fast.  Its not a huge difference, but its noticable.

2)The gun is a little underpowered for its tier.  Its almost the same gun the T-44 has.

3) Also with the gun, I've found it to not be as accurate as its supposed to be.  My accuracy is usually around 75% but with the Type 59 its sitting at around 70%.  

Overall, I would recommend getting this tank if you're thinking about getting one of the more expensive premium tanks.  I would even suggest getting it over a Lowe since it makes almost as much money as the Lowe but costs significantly less.  Its also a lot more fun to drive.

I haven't tried any of the new tanks yet but the only ones that interest me are the US ones and my new Panther 1 is starting to grow on me so I'll probably get the Panther 2 before anything else.  I've heard some good, and not so good, things about the new tanks.  The Tier 5 lights seem to be placed in games with Tier 10s on a regular basis and are still basically confined to doing suicide runs to locate enemy for arty.  The Chaffee has great gun for its tier (76mm, RPM: 21.05, Damage: 115/110/185, Pen: 137/185/38, Accuracy: .34, Aim Time: 1.5) but getting placed in matches with IS-7s and Maus' with it doesn't interest me.  The Jumbo Sherman seems to be getting some positive reviews (same gun as Easy 8, more armor, slower) so I might go that route after I get the Panther 2.  



Title: Re: World of Tanks
Post by: LK on September 16, 2011, 06:20:47 PM
Can someone do a But Is It Fun on this one? Or do I need to have a tank fetish to enjoy this?


Title: Re: World of Tanks
Post by: Lum on September 16, 2011, 07:00:53 PM
Can someone do a But Is It Fun on this one? Or do I need to have a tank fetish to enjoy this?

It Is Fun.

You don't need a tank fetish, that's entirely optional. If you happen to know that a T34/76 is a better tank than a PzIII, well, then you don't have to look at progression charts as much. It's essentially a drop-in shooter with persistant character development combined with a pretty good combat model.


Title: Re: World of Tanks
Post by: Numtini on September 16, 2011, 10:45:58 PM
Most importantly, if you're not 13 years old and hopped up on ritalin, it's a fairly slow moving strategic shooter. I'm really not all up about tanks, but I can play this competently, which is something I haven't been able to do with my reflexes since the original Tribes in dial up days.

The developers feelings about tanks are, well, honestly kind of creepy. The hard metal version of furries or something.


Title: Re: World of Tanks
Post by: DLRiley on September 17, 2011, 07:57:07 AM
There is the ever living grind and gold plated ammo. Don't research into a light tank just away and don't experiment cause your not getting your money/exp back. Other than that it is a fun game.


Title: Re: World of Tanks
Post by: Kageru on September 18, 2011, 08:29:50 PM

The mechanics are fun and it is definitely worth trying. But at a certain point you become aware of the grind required to get into the big tanks and question whether you care enough to get there. For me that happened at Tier 4 when I had a bunch of terrible tanks that I needed to play to get to the other side, was spending a lot of time getting blown up by superior and higher ranked tanks, and the combination of poor winnings and ballooning costs for progression caused me to get distracted by other games. It's still on the hard drive though and I can always come back to it.

Of course if you have ambitions towards being part of an organized guild and get into clan wars then suddenly theres and end-game and a reason to get to the top tier. But at that point you are probably going to be coughing up bucks.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 19, 2011, 10:05:20 AM
Its counterstrike with tanks. Very polished basic gameplay ,  well modeled  and satisfying to drive tanks. I would never think tank game could be fun ( I dont particularly like tanks at all) but it is  and about 10k+ games (that including beta) I am still there somehow .It is getting stale and some game mechanics are questionable (notably artillery , camping and matchmaker) but you dont lose anything by trying - free2play 100%.


Title: Re: World of Tanks
Post by: Gets on September 19, 2011, 10:11:27 AM
No, it's not Counter-Strike with tanks. Tanks don't bounce around and you don't have to play until the letters are worn off your keys to be any good.


Title: Re: World of Tanks
Post by: DLRiley on September 19, 2011, 12:53:34 PM
No, it's not Counter-Strike with tanks. Tanks don't bounce around and you don't have to play until the letters are worn off your keys to be any good.

Learning to play Counter-Strike is "time" consuming depending on your learning curve and how bad/good you are at shooters.
You generally learn how to play WoT around tier 2, with most tanks requiring 5-6 matches to get a hang of. The problem your skill level generally peeks long before you get a tank that you truly like to play, with most people being a tier 5-6 tank. Also any new tank you purchase comes with "beginner suck" sickness that makes all new tanks feel just as shitty as the old one you probably upgraded to near max before selling. This can last for 10 matches at the minimum. Than there is the clanware requirements, that have you field tier 8-10 tanks or go home.


Title: Re: World of Tanks
Post by: Furiously on September 19, 2011, 03:57:09 PM
The other frustrating thing about the game is it is played on the internet and is free, so it can be full of mouth-breathing 12-year-olds who do things that make no strategic sense. There are generally places certain tank types go. If you take your heavy tank up a hill you might get 2-3 kills of light and medium tanks, however where you were supposed to be just got overrun because you were not there.  That being said, sometimes doing it works.

Exp is a bit wonky too. You are better off spotting and hitting the biggest tanks on the field because they are where the experience is. Shooting the little/easy tanks gives you very little reward.



Title: Re: World of Tanks
Post by: LK on September 19, 2011, 04:12:33 PM
It's a pretty solid game; it felt good to play and I started picking up the significance of stats and the handling of the tanks as I played, though I was initially overwhelmed. It doesn't have the same ambiance or immersion-factor in its client / game space that I've come to expect from other games. No easing in the player either with tutorials, but the video instructions were effective. But I did enjoy the skirmishes I played and find what they're trying to do respectable and a great divergence from other games of its type. The wiki was necessary to understand the game, but given its complexity, it's appreciated. It gives a lot of useful information, far more than I would expect from any manual, and presents the most critical information first, leaving the more detailed statistical stuff deeper in for me to access if I feel like it.

I can't see myself doing this in the long term though, I'm completely burned out on meaningless progression mechanics. The fact that the word "grind" is thrown around so liberally is scaring me away as well. So is the idea of "Premium players", but I have to research that more.

Then again, I'm playing Solo PUG ...


Title: Re: World of Tanks
Post by: Engels on September 19, 2011, 04:16:05 PM
If you'd like to try out playing with folks, send me a PM and we can see about getting you in with our clanmates on TS. It does make a significant difference to play with people on TS, even if its just a platoon of three. It increases the fun significantly. Sometimes you want to just put your head down and grind solo in your 'zone', but most of the time, the game's more fun with pals you can coordinate with. Focus-fire is pretty important, and you just can't get that reliably in a 'PUG'


Title: Re: World of Tanks
Post by: LK on September 19, 2011, 04:23:48 PM
Cool, thanks. It absolutely makes a difference playing with other *competent* people.


Title: Re: World of Tanks
Post by: Furiously on September 19, 2011, 05:48:37 PM
Cool, thanks. It absolutely makes a difference playing with other *competent* people.

Sometimes....


Title: Re: World of Tanks
Post by: Lum on September 20, 2011, 09:52:56 AM
Tiers 1 to 3 are fun. Tier 4 is where the grind kicks in (oh look, 13k XP to unlock tier 5!); combined with Tier 4 being the first bracket where you start getting thrown in as lowbie food for high-tier tanks like Tiger IIs and E50s that you have literally zero chance of damaging and people quit.

Things to do at Tier 4 when you're dead:

- deploy the Derp Gun. The derp gun is mighty! Unlock the KV, upgrade it (which is verrrry painful) and mount the 150mm gun on it. Congrats, you have the derp gun! You will one-shot everything. Of course, it will take you 20 minutes to reload and you move about as fast as your grandmother.

- get a scout. The A20 is a crazy good scout (70mph top speed TOOT TOOT) and is on the path to unlock the T34 which is a pretty decent medium tank. It doesn't matter how big the other guys' tanks are if they can't hit you.

- make sure you have HE ammo loaded for those matches where you can't actually penetrate anything - you can still score crits and make people's lives miserable (knocking off tracks and the like). HE doesn't need to penetrate to score crits.

- buy a cheap premium tank. The T14 is pretty cheap, apparently the Type 59 is good too. Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


Title: Re: World of Tanks
Post by: Pennilenko on September 20, 2011, 10:00:40 AM
Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


How would you instruct somebody to use a Lowe properly?


Title: Re: World of Tanks
Post by: Lum on September 20, 2011, 10:04:36 AM
Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


How would you instruct somebody to use a Lowe properly?

Well the last time I saw Lowes in a match they had both rammed an E50 and were trying to spin their turrets around to hit all the smaller tanks plinking them to death and failing. So, uh, don't ram E50s.


Title: Re: World of Tanks
Post by: Ginaz on September 20, 2011, 11:05:40 AM
Tiers 1 to 3 are fun. Tier 4 is where the grind kicks in (oh look, 13k XP to unlock tier 5!); combined with Tier 4 being the first bracket where you start getting thrown in as lowbie food for high-tier tanks like Tiger IIs and E50s that you have literally zero chance of damaging and people quit.

Things to do at Tier 4 when you're dead:

- deploy the Derp Gun. The derp gun is mighty! Unlock the KV, upgrade it (which is verrrry painful) and mount the 150mm gun on it. Congrats, you have the derp gun! You will one-shot everything. Of course, it will take you 20 minutes to reload and you move about as fast as your grandmother.

- get a scout. The A20 is a crazy good scout (70mph top speed TOOT TOOT) and is on the path to unlock the T34 which is a pretty decent medium tank. It doesn't matter how big the other guys' tanks are if they can't hit you.

- make sure you have HE ammo loaded for those matches where you can't actually penetrate anything - you can still score crits and make people's lives miserable (knocking off tracks and the like). HE doesn't need to penetrate to score crits.

- buy a cheap premium tank. The T14 is pretty cheap, apparently the Type 59 is good too. Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


Derp guns can be a great equalizer when you're the low tier tank in a match with tanks 2 or more tiers above you.  The Hetzer is another one that has access to a derp gun early on, though its not nearly as powerful as the one the KV gets, its reload time is much faster. 

Having a scout tank can work if you know how to play it and don't reduce yourself to suicide runs only.  The new Russian light (T-50?) is good and if you're willing to spend some money, the Locust is also a viable choice.  The other new lights tend to get put into bad games thanks to the matchmaker, though from what I've heard the Chaffee is a beast against tanks at or near its tier.

I've found that the Type 59 has almost the same money making potential as the Lowe, primarily due to the fact that it is cheaper to repair and its ammo costs less.  Its also much more fun to drive.  The Lowe is good and I enjoy mine (got it when it was much cheaper) but I would recommend getting the Type 59 over a Lowe right now if you're just looking for a premium tank to make money with.


Title: Re: World of Tanks
Post by: DLRiley on September 20, 2011, 11:22:41 AM
Tiers 1 to 3 are fun. Tier 4 is where the grind kicks in (oh look, 13k XP to unlock tier 5!); combined with Tier 4 being the first bracket where you start getting thrown in as lowbie food for high-tier tanks like Tiger IIs and E50s that you have literally zero chance of damaging and people quit.

Things to do at Tier 4 when you're dead:

- deploy the Derp Gun. The derp gun is mighty! Unlock the KV, upgrade it (which is verrrry painful) and mount the 150mm gun on it. Congrats, you have the derp gun! You will one-shot everything. Of course, it will take you 20 minutes to reload and you move about as fast as your grandmother.

- get a scout. The A20 is a crazy good scout (70mph top speed TOOT TOOT) and is on the path to unlock the T34 which is a pretty decent medium tank. It doesn't matter how big the other guys' tanks are if they can't hit you.

- make sure you have HE ammo loaded for those matches where you can't actually penetrate anything - you can still score crits and make people's lives miserable (knocking off tracks and the like). HE doesn't need to penetrate to score crits.

- buy a cheap premium tank. The T14 is pretty cheap, apparently the Type 59 is good too. Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.


Title: Re: World of Tanks
Post by: Numtini on September 20, 2011, 11:30:39 AM
I hated the derp gun. I couldn't hit the side of a barn with it and what few times I did hit, the damage was less than exciting. I do fantastic with the larger AP though.


Title: Re: World of Tanks
Post by: Ginaz on September 20, 2011, 12:04:58 PM
I hated the derp gun. I couldn't hit the side of a barn with it and what few times I did hit, the damage was less than exciting. I do fantastic with the larger AP though.

The KV is kind of in its own class as it can do well if played right against even tier 9 tanks with the derp gun and the 107.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 20, 2011, 02:10:32 PM
I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.

They actually are not. There is tier 5 scouts now which fit the role of a scout a lot better (and they can actually kill tier7+ arty rather reliably).


Title: Re: World of Tanks
Post by: Lum on September 20, 2011, 02:50:00 PM
I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.

If you're shooting at anything but a SPG in an A20 you are doing it wrong. Your job is to go TOOT TOOT (when horns are patched in A20s will be 50% more awesome) and jink around the battlefield lighting up targets for teammates with actual guns. If you're going 70mph (faster with consumables - supposedly the A20 can hit 110mph pimped out) and not moving in a straight line racing from cover to cover it's going take a really skilled player to land a hit. I get Scout in my A20 quite often in high tier matches and I've heard the Leopard is even better at it (not as much raw speed, better acceleration)  

If you find an SPG in an A20 the best bet is to ram it in the side so it can't swing around and hit you but someone will probably kill you when you do so shrug!

Bought the Type 59 today and played it in a few lunchtime matches and it's really fun. Does stupid well in wolfpacks and I can already see it's going be a hellacious XP/$ farmer. On the oth