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f13.net General Forums => Warhammer Online => Topic started by: Threash on April 27, 2009, 07:30:29 PM



Title: War is everywhere... cut that out
Post by: Threash on April 27, 2009, 07:30:29 PM
I thought This (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=765) gem deserved its own thread.  The amount of fail in this game is simply beyond measure at this point.


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 27, 2009, 07:37:28 PM
Nothing we could post here would be worse than the actual state of the game.   It's so much fail, that I couldn't stay longer than a month even with old friends trying to coerce me into staying. 

I'm now watching from the sidelines... amazing considering how much love I once had for DAoC. 


Title: Re: War is everywhere... cut that out
Post by: Soln on April 27, 2009, 07:40:31 PM
just to completely fag up this thread -- we had a raid in our kinship in the Moors this past Sat night in LotRO.  There were 3.5 full groups so 22 peeps.  We were met with an other full raid already there (approx. 45 other "freeps", player characters).  Unfortunately there was maybe 120?  140? "creeps" (monster players) defending the main keeps across the zone.  People were pretty thrilled.  Reminded me of classic DAoC frontier days, pre-ToA.  Hell, pre-DF.

This is the only PvP zone in LotRO, but it's seeing a lot of action.  Sry.


Title: Re: War is everywhere... cut that out
Post by: Trippy on April 27, 2009, 07:50:23 PM
Quote
If performance in the impacted area does not improve the system will select first those who are currently dead on the ground to be moved followed by those who are severely wounded.
:rofl:


Title: Re: War is everywhere... cut that out
Post by: Triforcer on April 27, 2009, 07:54:52 PM
That has got to be a joke.  I mean, SERIOUSLY??  Even the porting dead people affects the game, since it gives healers less of a chance to resurrect. 


Title: Re: War is everywhere... cut that out
Post by: Modern Angel on April 27, 2009, 08:07:29 PM
Holy fuck. Talk about taking a sledgehammer to something requiring a scalpel. That's just about the worst solution imaginable. And hilarious. What in the fuck?


Title: Re: War is everywhere... cut that out
Post by: Sjofn on April 27, 2009, 08:11:58 PM
That is amazing.  :heart:


Title: Re: War is everywhere... cut that out
Post by: Nevermore on April 27, 2009, 08:12:03 PM
Yes, borrowing ideas from AC2 is the sign of a winner!


Title: Re: War is everywhere... cut that out
Post by: Ingmar on April 27, 2009, 08:30:21 PM
You know every time I say this I think it will be the last time, but this is perhaps the worst idea I have ever heard Mythic come up with.


Title: Re: War is everywhere... cut that out
Post by: schild on April 27, 2009, 10:03:28 PM
wow.


Title: Re: War is everywhere... cut that out
Post by: squirrel on April 27, 2009, 10:05:33 PM
Quote
Have you witnessed the winds of change? Yes, and it ported a chunk of my dead and live desto wb to the Order wc in CW WHILE we were defending the keep. Do you understand what I'm saying there? You ported out people that were defending a keep and could be rezzed.
 
If so, were you teleported and did you understand what had occured? Yes, I was ported and understood what happened after listening to other's who got ported tell me of their experience getting ported to Order wc, though they were desto. I myself was ported to a chapter hub in the zone, completely removed from the fight for well over 5 minutes due to travel time through pve land.

Awesome. For real.  :awesome_for_real:


Title: Re: War is everywhere... cut that out
Post by: schild on April 27, 2009, 10:15:06 PM
Ok. You know, I never thought I'd say this, but I think it's time EA "stepped in."


Title: Re: War is everywhere... cut that out
Post by: Trippy on April 27, 2009, 10:15:18 PM
Working as intended. :grin:


Title: Re: War is everywhere... cut that out
Post by: UnSub on April 27, 2009, 10:42:00 PM
Note to future developers: if you want mass RvR combat, use a game engine that allows it.

The porting of keep defenders was a special touch, though.

EDIT: Oh, and you'd think Test servers was where you'd try this out too.


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 28, 2009, 12:13:54 AM
Turbine have their own engine, they used portal storms to remove excess players from an area in AC1, then they rewrote their engine.


Title: Re: War is everywhere... cut that out
Post by: Xuri on April 28, 2009, 01:15:49 AM
Yes, borrowing ideas from AC2 is the sign of a winner!
Wasn't there a similar thing in AC1 as well?

EDIT: Oops. Should probably read the last post before replying.


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 28, 2009, 01:48:37 AM
They might still have had portal storms in AC2, I can't remember.  I was just commenting that Turbine have a massive advantage in using their own engine, when the servers are crashing in WAR I wonder if Mythic log a support call with a third party.


Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 28, 2009, 03:18:28 AM
Ok. You know, I never thought I'd say this, but I think it's time EA "stepped in."

I concur.

Edit: Did you follow the link on that article to the Warhammer forum? Within the first page there is already edits out the wazoo and a Moderator stepping in "Folks, This thread has gotten off to a very bad start. Please keep your posts within the directives outlined in the OP. This is not a suggestion." Haha!


Title: Re: War is everywhere... cut that out
Post by: Shatter on April 28, 2009, 05:54:43 AM
I still play WO and even this one makes me shake my head lol.  Yeah they call it an interim fix but they have had plenty of time to work on and improve server perf and this doesnt sound like they are that close to having it solved


Title: Re: War is everywhere... cut that out
Post by: tazelbain on April 28, 2009, 05:59:18 AM
Sounds like the Wind of Morefail to me.  Better to make the Forts into Scenarios than do clunky things like this.


Title: Re: War is everywhere... cut that out
Post by: EWSpider on April 28, 2009, 06:08:10 AM
I bet it's awesome when you're about to finish someone off and collect your RPs and medals and then they get teleported away... :uhrr:


Title: Re: War is everywhere... cut that out
Post by: Lakov_Sanite on April 28, 2009, 07:53:54 AM
Completely inappropriate icon combined with mocking nelson laugh.

 :pedobear:
Ha-ha


Title: Re: War is everywhere... cut that out
Post by: JWIV on April 28, 2009, 09:08:56 AM
I still bet the fanbase is busy fellating the devs at Gamesday in Baltimore next week. 


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 28, 2009, 09:11:50 AM
I still bet the fanbase is busy fellating the devs at Gamesday in Baltimore next week. 

I'll take that bet.  The game is losing popularity, even among the hardcore. 


Title: Re: War is everywhere... cut that out
Post by: Shatter on April 28, 2009, 09:36:31 AM
I still bet the fanbase is busy fellating the devs at Gamesday in Baltimore next week. 

Yeah I have friends that are going with a LOOONG list of questions...and tomatoes

Here are some of the questions:
1)  WTF is up with end game?
2)  Why do fortresses stop anyone < Rank 37 in yet City sieges let in 28+?
3)  WTF is up with end game?
4)  Server Performance
5)  Melee range and target out of range issues in non-heavy PvP battles(even 1 on 1)
6)  WTF is up with end game?


Title: Re: War is everywhere... cut that out
Post by: waylander on April 28, 2009, 09:39:14 AM
Imagine this...

You're A Defender

You've held off the attackers for over an hour, and suddenly half of your warband vanishes. Now the keep goes down in no time flat because most of your support classes are sitting there in a warcamp.

You're a healer feverishly working to rez the dead and hold the defense, and your groupmates are ported away.

You're an Attacker

Your tanks all get teleported away, there's no one left to tank the Lord, and your whole raid falls apart to insta gibs.

You're an attacking force, and your RDPS or healers get teleported out in the middle of a big fight. You then get facerolled because you can't survive the incoming damage.

You are a Guildmaster

These stupid changes throw all your planning and warband class balance work out the window.  Due to random teleports, an already hard attack or defense action becomes 100x harder.  You have to sit there and listen to the cries of your guildmates who feel that game mechanics are conspiring against them......which they are!


You are Mythic


You wonder why the hell players are canceling their subscriptions when you have all this great T4 content, all this neat ward gear to get, and new innovations like Winds of Change to help gaming performance!


Title: Re: War is everywhere... cut that out
Post by: Morfiend on April 28, 2009, 09:47:20 AM
(http://www.poormojo.org/pmjadaily/archives/Blank-Facepalm.gif)


Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 28, 2009, 09:47:33 AM
I find it harder and harder to believe people can still justify paying for this game.


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 28, 2009, 09:48:21 AM
You are Mythic[/b]

You wonder why the hell players are canceling their subscriptions when you have all this great T4 content, all this neat ward gear to get, and new innovations like Winds of Change to help gaming performance!

You will complain that your players are playing the game wrong and will come back in droves once they've had "teh fun" explained to them. 


Title: Re: War is everywhere... cut that out
Post by: Lantyssa on April 28, 2009, 10:02:45 AM
Quote
Please note that if you are ported but eligible for contribution rewards such as loot bags or medallions, you will still have an opportunity to win and retrieve them if you were ported during the assault on a Keep or Fortress.
Yes, because we give you plenty of time (2:00 and counting) to run back from the war camp or Chapter base to loot the chest.  Also, the server didn't just port you away so it's not at capacity and will obviously let you waltz back in to obtain those rewards, assuming you don't die trying to get there and are thus not ported away again.

Pure Awesome in digital form.


Title: Re: War is everywhere... cut that out
Post by: Modern Angel on April 28, 2009, 10:19:04 AM
You are Waylander

You keep giving Mythic money inexplicably.


Title: Re: War is everywhere... cut that out
Post by: waylander on April 28, 2009, 10:30:55 AM
You are Waylander

You keep giving Mythic money inexplicably.

I'm also a Guildmaster, and I can't just pull out of games.  Rest assured when our internal polling indicates a majority with a lack of a desire to play we will pull the plug.

Winds of Change (as in changing subscriptions to canceled) is certainly another step closer to that day though.


Title: Re: War is everywhere... cut that out
Post by: Modern Angel on April 28, 2009, 10:46:47 AM
Any... day... now... we'll quite any day now.

Dude, if it were me I'd pawn it off on the nearest sucker that wants it, maintain metaguild control and move on to a different chapter. Unless you're maintaining subs to six different games at once, of course.


Title: Re: War is everywhere... cut that out
Post by: Ingmar on April 28, 2009, 11:15:00 AM
They might still have had portal storms in AC2, I can't remember.  I was just commenting that Turbine have a massive advantage in using their own engine, when the servers are crashing in WAR I wonder if Mythic log a support call with a third party.

I thought it was their own engine, hence the window dragging shenanigans, etc?


Title: Re: War is everywhere... cut that out
Post by: Draegan on April 28, 2009, 11:43:10 AM
...


Title: Re: War is everywhere... cut that out
Post by: Tarami on April 28, 2009, 12:07:44 PM
They might still have had portal storms in AC2, I can't remember.  I was just commenting that Turbine have a massive advantage in using their own engine, when the servers are crashing in WAR I wonder if Mythic log a support call with a third party.

I thought it was their own engine, hence the window dragging shenanigans, etc?
I don't know to what extent, but it's based on the Gamebryo line (http://www.emergent.net/) of middleware.

As a sidenote, LotRO's engine isn't all their own either. They're atleast using Kynapse (http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11390544) for A.I.


Title: Re: War is everywhere... cut that out
Post by: HaemishM on April 28, 2009, 12:15:16 PM
wow.

Yeah, that about sums it up. Let's not instance ORVR areas into manageable chunks, let's just toss fuckers out of the zone at random (dead guys first) until our server stops shitting itself. I picture their servers as some digital Corky eating cheese until his pants are full then flinging said results all over the room while chanting LALALALALALAL.


Title: Re: War is everywhere... cut that out
Post by: Fordel on April 28, 2009, 12:35:54 PM
WAR is just one big development trolling attempt, isn't it?


Title: Re: War is everywhere... cut that out
Post by: Hindenburg on April 28, 2009, 12:56:43 PM
WAR is just one big development trolling attempt success, isn't it?


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 28, 2009, 01:25:02 PM
I didn't know about the AI, I seem remember Turbine trying to push the Turbine engine when AC2 was released.  AC2 had a functional basic chat system as part of the engine at release, the broken chat system was a MS one, added later.

http://www.turbine.com/technology.html

Quote
Turbine has developed a state-of-the-art technology platform that enables the rapid creation and efficient operation of world-class online entertainment. The Turbine Engine is at the core of some of the most immersive and compelling online worlds available today. This technology provides an end-to-end solution that integrates the tools required to build rich and immersive online worlds with the infrastructure needed to support large scale operations.

Our scalable client and server architecture supports the rapid pace of change in the online market allowing our worlds to grow and transform over time. The Turbine Engine provides the flexibility to localize and deploy our products around the globe regardless of billing system, content updating method and varied community needs.

The Turbine Engine is an unmatched platform for innovation that provides a significant competitive advantage in the growing market for online entertainment.

http://www.emergent.net/en/Clients--Titles/MMOG/Dark-Age-of-Camelot/

Quote
Mythic Entertainment first licensed Gamebryo in 1999, and has used it in many of their titles, including the upcoming Warhammer Online™, a Massively Multiplayer Online Role-playing Game, one based on Games Workshop's internationally popular Warhammer fantasy world.

Quote from: Rob Denton (Creative Director/Co-founder Mythic)
"It's certainly a wise investment. For the money we invest in Gamebryo the return is 10-fold. We don't have to worry about hiring people, we don't have to worry about integrating code, we don't have to worry about support, we don't have to worry about bugs - Gamebryo provides us with everything."
 
"Also, Emergent provides great support. We rarely actually need support from them because their code is very clean, and they have great actual comments inside the code.

Note, the above quote is about DAoC, it looks like a similar setup for WAR, link (http://www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/).  So yeah, I think when the WAR servers started crashing they probably had to open a support call about it.


Title: Re: War is everywhere... cut that out
Post by: Tarami on April 28, 2009, 01:28:05 PM
I didn't know about the AI, I seem remember Turbine trying to push the Turbine engine when AC2 was released.  AC2 had a functional basic chat system as part of the engine at release, the broken chat system was a MS one, added later.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11661385&linkID=11654889 (sixth from the bottom)

Just FYI. :-)

Edit:
Might be worth noting that WAR is also using Kynapse. :awesome_for_real: That wasn't there last time I checked, which was admittedly long ago.


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 28, 2009, 01:33:16 PM
Been a while since I played LOTRO at high level but I'm surprised, I thought WAR had the blandest mob AI ever.


Title: Re: War is everywhere... cut that out
Post by: Hayduke on April 28, 2009, 01:34:46 PM
The time for EA to step in was months ago.  Why would they do it now?  High risk and little reward, plus all the revisionist trolls will absolve Mythic of any wrongdoing and start blaming EA for this entire fiasco.


Title: Re: War is everywhere... cut that out
Post by: Ingmar on April 28, 2009, 01:35:07 PM
Ah, ok, so it is both the same engine used for DAOC *and* not proprietary. WOW.


Title: Re: War is everywhere... cut that out
Post by: Tarami on April 28, 2009, 01:40:28 PM
To be honest, an A.I. middleware needs to be implemented properly aswell as just working well in theory. I imagine that's why LotRO's AI is quite alright and WAR's is atrocious. Someone somewhere in the company still needs to know how to design the A.I., even if they don't have to think about exactly how the algorithms work.


Title: Re: War is everywhere... cut that out
Post by: Chockonuts on April 28, 2009, 01:49:52 PM

 Rest assured when our internal polling indicates a majority with a lack of a desire to play we will pull the plug.

On a joking note, you haven't been drinking the Koolaid over there, have you Way?  :heart:

Reason I ask is your above statement sounds... slightly familiar.

Quote from:  Mark Jacobs
When we looked into doing Origins we gathered player feedback about the idea and I was told that it wasn't overwhelmingly something the players supported or seemed to want. Nobody wants to see DAoC abandoned less than I do but right now we need to be rather careful and smart with our resources and make sure we do the right thing. If either current or former DAoC players want Origins, I'd love to see a real groundswell of demand to back that up.

Just out of curiousity, when was your last guild poll?  :ye_gods:








Title: Re: War is everywhere... cut that out
Post by: Hindenburg on April 28, 2009, 01:54:51 PM
The time for EA to step in was months ago.  Why would they do it now?

Oh, I don't know, to try and recoup their losses to some degree? AoC started walking in the right direction after Gaute lost his head, don't see why the same can't happen to WAR.


Title: Re: War is everywhere... cut that out
Post by: tmp on April 28, 2009, 02:04:20 PM
Been a while since I played LOTRO at high level but I'm surprised, I thought WAR had the blandest mob AI ever.
It seems to be mainly used for pathfinding and such. It's interesting info, the pathfinding is one part of LotRO that recently tends to fuck up quite often with mobs getting stuck in 'exploit' mode...


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 28, 2009, 02:36:53 PM
I thought WAR had the blandest mob AI ever.

You are correct.  It does. 

Mobs attack until they are low on health, then they run.  Ranged mobs stay at range until you break LoS.  That's about the extent of it. 

WAR PvE is terrible... in the DAoC tradition. 


Title: Re: War is everywhere... cut that out
Post by: Mavor on April 28, 2009, 06:26:31 PM
 Are you guys completely blind?

 This system is "supposedly" only supposed to come into effect when the server is in imminent danger of CRASHING. IMMINENT DANGER.

Read again


IMMINENT DANGER OF CRASHING.

So from all the "Failsauce"-centered postings in this thread, I take it you would rather have the server crash then randomly move dead people out of the battle? Sure, it's not a perfect solution, but this thread feels like simple Mythic bashing. Jump off the bandwagon and think for yourself instead of just saying in every thread "OMG MYTHIC FAILS EVERYTHING THEY DO IS FAILSAUCE".

You might as well just compress this entire thread into one post saying:

"OMG Mythic implimented a solution to server crashing that doesn't affect the balance of my game 99% of the time, but 1% of the time I get moved by THE MAN! Failsauce!"


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 28, 2009, 06:49:15 PM
Question for you Mavor:  How many other major mmo's had to create contingency plans for the imminent crashing of their servers? 

Doesn't this strike you the least bit odd or do the rose-colored glasses you're wearing prevent you from taking an objective look at the state of WAR? 

WAR is broken on so many fronts, this thread is just another way to point and laugh.  It's not just f13 that thinks WAR is a failure... their own customers are jumping ship at an alarming rate.  Well... maybe it's only alarming to outsiders. 


Title: Re: War is everywhere... cut that out
Post by: Azuredream on April 28, 2009, 06:52:51 PM
The problem is the server is always in imminent danger of crashing.


Title: Re: War is everywhere... cut that out
Post by: UnSub on April 28, 2009, 07:26:16 PM
Are you guys completely blind?

This system is "supposedly" only supposed to come into effect when the server is in imminent danger of CRASHING. IMMINENT DANGER.


I've highlighted the key word in your own statement.

Also: this appears to be an extension to the lvl-based teleporting away and population caps (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=564) implemented by Mythic for Tier 4 RvR content.

The key point is that Mythic promoted WAR as a PvP title with RvR as its core. They haven't delivered. Randomly teleporting injured characters away is a bottom of the barrel idea (which is probably easy to implement) that actually promotes zerging as a way for victory. If you can get a large enough force you've got a chance that the smaller side (usually the defenders) are going to get teleported away, which will hurt them more (because losing 5 out of 20 hurts a lot more than losing 10 out of 40 due to the loss in absolute numbers). Provided you can do the damage to them, you'll see them teleported away.

It's failsauce because Mythic should have seen this coming. I mean, just imagine if this title had been popular. Then what would have happened?


Title: Re: War is everywhere... cut that out
Post by: Modern Angel on April 28, 2009, 07:38:13 PM
Motherfucker, when has a SINGLE FUCKING THING in this game worked as it's supposed to? They can't get people to stop shooting through castle walls. This is the company that dreamed up making new seconds because old seconds didn't work for their lag problems You think this is going to work? Guy, this is more complex than they can handle. It's already fucking up and here you come, King Dumbfuck of Shitstain Mountain, insisting that things will be just peachy. It fucking won't and I'll have to listen to Barnett spewing his hairy asshole horseshit all over the place FOR YET ANOTHER FUCKING MONTH while people like you, who are convinced that Naruto is fine art and that 40K is something more than genre fiction for 12 year olds, will proclaim the turnaround is just around the corner. Gee, swell.


Title: Re: War is everywhere... cut that out
Post by: KallDrexx on April 28, 2009, 08:43:09 PM
This system is "supposedly" only supposed to come into effect when the server is in imminent danger of CRASHING. IMMINENT DANGER.

Read again


IMMINENT DANGER OF CRASHING.

I'd love to buy any of these magical algorithms that tell me that any software I write is in imminent danger of crashing.  With those algorithms I could do cool things like, I don't know, FIX THE FUCKING CRASH instead of spending months coding horrible workarounds to just avoid the crash.

The only possible excuse for knowing when the software will crash but not fix the actual crash is if i'ts running out of memory, and even then there are things you can do and your programming effort is better spent fixing the cause.



Title: Re: War is everywhere... cut that out
Post by: fuser on April 28, 2009, 10:04:28 PM
So from all the "Failsauce"-centered postings in this thread, I take it you would rather have the server crash then randomly move dead people out of the battle? Sure, it's not a perfect solution, but this thread feels like simple Mythic bashing. Jump off the bandwagon and think for yourself instead of just saying in every thread "OMG MYTHIC FAILS EVERYTHING THEY DO IS FAILSAUCE".

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=767
Quote
Today, 4/29/09, all North American and Oceanic servers will be brought offline at 9AM EDT for an update. We anticipate all servers to be online by 1PM EDT. This update will improve City Instances and server stability; in addition the Winds of Change feature will be removed from Dark Crag during this downtime.

Looks like they didn't need the solution because everything is fixed!

Clown shoes, seriously...


Title: Re: War is everywhere... cut that out
Post by: Chockonuts on April 28, 2009, 10:33:33 PM
Are you guys completely blind?

 This system is "supposedly" only supposed to come into effect when the server is in imminent danger of CRASHING. IMMINENT DANGER.

Read again


IMMINENT DANGER OF CRASHING.

So from all the "Failsauce"-centered postings in this thread, I take it you would rather have the server crash then randomly move dead people out of the battle? Sure, it's not a perfect solution, but this thread feels like simple Mythic bashing. Jump off the bandwagon and think for yourself instead of just saying in every thread "OMG MYTHIC FAILS EVERYTHING THEY DO IS FAILSAUCE".

You might as well just compress this entire thread into one post saying:

"OMG Mythic implimented a solution to server crashing that doesn't affect the balance of my game 99% of the time, but 1% of the time I get moved by THE MAN! Failsauce!"


Guys, he's not a programmer... But he DID sleep at a Holiday Inn last night. :why_so_serious:   Remember your first MUD?

C'mon.. what's a forum without a little blind fanboism once in a while?  God knows Mythic is running out of them like Germans at Stalingrad.




Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 29, 2009, 12:14:35 AM
Sure, it's not a perfect solution

Mythic company motto?


Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 29, 2009, 03:35:00 AM
So they are removing Winds of Change from Dark Crag, so who's bright idea was it to come up with that fucking idiocy in the first place? Hasnt nearly every single patch said that canned response "improved server stability"?

I wonder if you can do a pull through all the patch notes and count how many times they "fixed" this...


Title: Re: War is everywhere... cut that out
Post by: Shatter on April 29, 2009, 05:08:53 AM
"Question for you Mavor:  How many other major mmo's had to create contingency plans for the imminent crashing of their servers? "

Uhhh most dont do anything and just let them crash


Title: Re: War is everywhere... cut that out
Post by: waylander on April 29, 2009, 05:21:27 AM
I am glad they removed that stupid feature.  Dark Crag was in danger of having a massive guild exodus if that shit had stayed in place, and DC is one of the highest population servers left.

I just wonder who the hell over there comes up with these ideas, and why they would put them on live servers before telling anyone.  People were upset when hours of zone locking were destroyed because half of people's warbands began mysteriously vanishing.

If RVR is so dam laggy then Mythic needs to just make RVR a bunch of 48 man instances, and then let the winners of those battles push the victory bar towards a lock. I could live with that a lot better than dealing with a slideshow, or stupid ideas like Winds of Change.


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 29, 2009, 05:37:22 AM
Winds of Change was something that Climax Studios had planned for their version of Warhammer online years ago, although they intended to use it as a feature of the magic system.  I wonder if Mythic have plans for the other Climax idea of insanity points.


Title: Re: War is everywhere... cut that out
Post by: Delmania on April 29, 2009, 05:44:45 AM
"Question for you Mavor:  How many other major mmo's had to create contingency plans for the imminent crashing of their servers? "

Uhhh most dont do anything and just let them crash

That's the point.  Server crashes are generally exceptions, not the norm.  You don't plan for a server crash, and when one occurs, you generally try to fix it and not implement a work around.


Title: Re: War is everywhere... cut that out
Post by: UnSub on April 29, 2009, 06:19:26 AM
... and again, this isn't the kind of thing you test on a live server.

Live server testing: what could possibly go wrong?

(http://thefortuno.com/wp-content/uploads/2008/12/what_could_possibly_go_wrong.jpg)


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 29, 2009, 06:28:13 AM
This is nearly as brilliant as giving players a faster mount for recruiting new people to the game.  For those that don't know, Mythic gave players... in a pvp game... faster mounts for recruiting new people.  I think it's 70% speed vs 50%. 

It just keeps getting better. 

Quote from: Mythic Staff
Folks,

I understand some people may find giving out slightly faster mounts causes some huge shift in power to those people but the fact is there are very few of them out there. This will cause very little to no advantage for those players overall.

We want to reward those people who work hard infusing the game with new players, which benefits us all who play. In the end, one person having a slightly faster mount versus bringing 6 more people into WAR, it's not a stretch to think that the trade off is worth it.

Is it possible some people will pay that kind of money for something like this? I'm sure it's possible but certainly won't be a majority or even a significant minority.

The bottom line is we want to reward those who do a good job in helping us all; recruiting more players. To the poster's example above; mommy may have bought him the car, but when using our system, he worked his ass off to get it too - it wasn't for given to him for the heck of it.

Also remember, the game is always evolving and it's not out of the question for additional mounts to make their entry into the game in further patches/expansions.

Thanks and locking.
 
Max Morrison
Community Moderator
Warhammer Online: Age of Reckoning


Title: Re: War is everywhere... cut that out
Post by: Segoris on April 29, 2009, 06:32:56 AM
King Dumbfuck of Shitstain Mountain

 :awesome_for_real:

What a great title for the fanboi it was aimed at :grin:

I missed that mount reward, wow. That was obviously well thought out



Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 29, 2009, 06:33:21 AM
Hahaha. Awesome.


Title: Re: War is everywhere... cut that out
Post by: Shatter on April 29, 2009, 06:41:22 AM
"Question for you Mavor:  How many other major mmo's had to create contingency plans for the imminent crashing of their servers? "

Uhhh most dont do anything and just let them crash

That's the point.  Server crashes are generally exceptions, not the norm.  You don't plan for a server crash, and when one occurs, you generally try to fix it and not implement a work around.

MMO's Ive played that have server issues had them for a period of time, they didnt just randomly crash.  But I do agree that this "fix" is like pissing on a forest fire, its both stupid and useless. 


Title: Re: War is everywhere... cut that out
Post by: UnSub on April 29, 2009, 07:00:32 AM
Having looked at the Recruit-A-Friend deal (http://www.warhammeronline.com/recruit/), you get 30 free days of play time for each new player you recruit. You need to recruit six players to get the mount. The player has to start a trial, then buy a full version of the game. Looks like somewhere around $40 a copy, so that would be $240, minus $90 (6 x $15) for the play time you'd get for your main account, so $150 for a 70% speed mount.

... unless (it seems) you went to somewhere like Amazon where dealers appear to be selling new copies cheap (http://www.amazon.com/gp/offer-listing/B000TD3IA2/ref=dp_olp_new?ie=UTF8&condition=new). 6 copies plus shipping at the cheap end comes in at $84, so your main would actually be $6 better off over six months (those 30 days per recruited player going to your main account, the 6 x $15 = $90 you'd otherwise pay for those six months) plus get the faster mount. Seems like a good deal for hardcore PvPers to go through that hassle.

Or am I wrong?



Title: Re: War is everywhere... cut that out
Post by: Azuredream on April 29, 2009, 07:04:36 AM
If you can recruit six people to play this game I'd say that mount is pretty well-deserved and you should also consider a career as a salesman.


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 29, 2009, 07:06:52 AM
Or am I wrong?

There exists no scenario where having a 6 month sub to WAR is a good or reasonable thing.  :why_so_serious:


Title: Re: War is everywhere... cut that out
Post by: tazelbain on April 29, 2009, 07:11:55 AM
... and again, this isn't the kind of thing you test on a live server.
Unless the test server has population issues, I don't see what good the test server is going to do.  Testing teleporter mechanics is easy enough, it's the effects on server crashing battles that they wish to test.


Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 29, 2009, 07:13:37 AM
I'd be embarrassed to recruit one person to the game, let alone six, even if I got a free month for it.


Title: Re: War is everywhere... cut that out
Post by: UnSub on April 29, 2009, 07:22:29 AM
Or am I wrong?

There exists no scenario where having a 6 month sub to WAR is a good or reasonable thing.  :why_so_serious:

I was posting from the Bizarro world where WAR was popular, the servers didn't threaten to crash when 50 people got together and getting that special mount was desirable.  :why_so_serious:

Were I a cynical man, I'd suspect this program was just a cheap grab at numbers before the end of an accounting period...


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 29, 2009, 07:24:31 AM
Were I a cynical man, I'd suspect this program was just a cheap grab at numbers before the end of an accounting period...

BLASPHEMY!


Title: Re: War is everywhere... cut that out
Post by: Modern Angel on April 29, 2009, 07:31:53 AM
... and again, this isn't the kind of thing you test on a live server.
Unless the test server has population issues, I don't see what good the test server is going to do.  Testing teleporter mechanics is easy enough, it's the effects on server crashing battles that they wish to test.

You can throttle the server to make it do overpop crashes. Well, most companies can...


Title: Re: War is everywhere... cut that out
Post by: Mavor on April 29, 2009, 07:47:12 AM
 I just want to clarify that I am not a fanboi. In fact, I quit WAR three months ago for similar reasons to the majority of posters on this board. However, I think it's important to retain a little bit of objectivity from time to time.

 If Mythic really could detect when a server crash is imminent, then is moving players out of the zone preferable to allowing the zone to crash? I hope more people on this board try to keep their objectivity intact instead of jumping on the bash bandwagon.

 Oh and, the higher speed mount idea is clownshoes. Mythic should have gone with a non-balance related item/thing instead.


Title: Re: War is everywhere... cut that out
Post by: Trippy on April 29, 2009, 07:51:55 AM
I just want to clarify that I am not a fanboi. In fact, I quit WAR three months ago for similar reasons to the majority of posters on this board. However, I think it's important to retain a little bit of objectivity from time to time.

 If Mythic really could detect when a server crash is imminent, then is moving players out of the zone preferable to allowing the zone to crash? I hope more people on this board try to keep their objectivity intact instead of jumping on the bash bandwagon.

 Oh and, the higher speed mount idea is clownshoes. Mythic should have gone with a non-balance related item/thing instead.
Don't be a Mark Jacobs and try to indent your paragraphs.


Title: Re: War is everywhere... cut that out
Post by: Nevermore on April 29, 2009, 08:01:00 AM
Quote from: Mythic Staff
I understand some people may find giving out slightly faster mounts causes some huge shift in power to those people but the fact is there are very few of them out there. This will cause very little to no advantage for those players overall.

Yeah.  As everyone knows, greater mobility has no impact at all in PvP!


Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 29, 2009, 08:12:21 AM
I just want to clarify that I am not a fanboi. In fact, I quit WAR three months ago for similar reasons to the majority of posters on this board. However, I think it's important to retain a little bit of objectivity from time to time.

 If Mythic really could detect when a server crash is imminent, then is moving players out of the zone preferable to allowing the zone to crash? I hope more people on this board try to keep their objectivity intact instead of jumping on the bash bandwagon.

 Oh and, the higher speed mount idea is clownshoes. Mythic should have gone with a non-balance related item/thing instead.

No, because most people have already learned to deal with the crashing (as sad as that sounds). Mythic failed to address the issue time and time again so people adapted. Breaking up group and warband integrity with porting is completely idiotic at best.

The bottom line is they touted this as an epic RvR game, it's not. WAR is everywhere, it's not. Barnett is beyond unprofessional, so is Jacobs. Jacobs is eating his words now which is why he is probably off hiding somewhere and letting his team pull these retarded "band aid" fixes to problems. That or he is in meetings with EA explaining how this awesome IP turned into a shit game with his nuts over a fire.


Title: Re: War is everywhere... cut that out
Post by: Shatter on April 29, 2009, 08:22:52 AM
The problem has been around since launch, their first "fix" was to cap the number of each side that can be present at a Fort and included with that anyone <Rank 37 cant come basically.  That fix went in what?  December?  The game is about 6 months live now and they are instead of having these server crash/lag issues resolved(which should of been plenty of time) putting another bandaid on one of the biggest issues in the game.  I can live with some of the other problems but when a PvP game cant handle anything more then about 80 people in a given location that should be a top priority for resolution.  Im hoping that at the upcoming event they are attending that people hammer them about this problem.  Literally, bring a hammer, hit Paul in the head...hard


Title: Re: War is everywhere... cut that out
Post by: Bismallah on April 29, 2009, 08:26:23 AM
That's very tempting. I am only about a 20m drive from the Baltimore Convention Center...


Title: Re: War is everywhere... cut that out
Post by: Lantyssa on April 29, 2009, 08:39:18 AM
The only possible excuse for knowing when the software will crash but not fix the actual crash is if i'ts running out of memory, and even then there are things you can do and your programming effort is better spent fixing the cause.
Three star talent isn't going to be able to deal with optimizing memory or finding memory leaks.


Title: Re: War is everywhere... cut that out
Post by: Tarami on April 29, 2009, 08:42:31 AM
I actually sincerely apologized to my best friend a while back for convincing him to try WAR. It just felt like the honourable thing to do.


Title: Re: War is everywhere... cut that out
Post by: waylander on April 29, 2009, 09:16:39 AM
A 70% speed mount isn't going to matter much for Keeps, but it will matter for BO flipping.  A faster mounted force would be able to put more BO's in play, and would have an easier time defending BO's.  But if BO's are guarded by competent forces and don't get zerged down, then even that mount speed could be offset.

I sure as hell don't like ranking up my guild just to get a shitter mount than if I recruited 6 players, but there's no way I'd pay 100 bucks just to get a mount that won't make much of a difference.


Title: Re: War is everywhere... cut that out
Post by: Segoris on April 29, 2009, 09:23:07 AM
I actually sincerely apologized to my best friend a while back for convincing him to try WAR. It just felt like the honourable thing to do.

Just letting you know that you aren't the only one who has done that, I also apologized to the couple of RL friends and long time guild mates after month 3. I still feel like a prick since most of the people I know bought CE's.


Title: Re: War is everywhere... cut that out
Post by: Nija on April 29, 2009, 09:49:07 AM
Looks like they are removing the Winds of Shit ( http://www.urbandictionary.com/define.php?term=winds%20of%20shit (http://www.urbandictionary.com/define.php?term=winds%20of%20shit) ) from Dark Crag.

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=767 (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=767)

Quote
Today, 4/29/09, all North American and Oceanic servers will be brought offline at 9:00 AM EDT for an update. We anticipate all servers to be back online by 1:00 PM EDT. This update will improve City Instances and server stability; in addition the Winds of Change feature will be removed from Dark Crag during this downtime.


edit: got damn it i'm an entire page late.


Title: Re: War is everywhere... cut that out
Post by: HaemishM on April 29, 2009, 11:32:14 AM
If Mythic really could detect when a server crash is imminent, then is moving players out of the zone preferable to allowing the zone to crash?

Actually, it would be better to allow the servers to crash because the logs your server should be keeping should give you some fucking clue about WHY the server is crashing, thus allowing a competent set of programmers to fix the fucking crashing problem.

I believe if you parse that sentence enough, you can see why Mythic chose not to do it that way.


Title: Re: War is everywhere... cut that out
Post by: pxib on April 29, 2009, 12:06:49 PM
I've figured it out.

War is supposed to be EVERYWHERE. Not all bunched up in one place at a time.


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 29, 2009, 01:25:41 PM
Yeah it's the limitations of the engine, anything they do at this point is just sticking high heels on a midget.


Title: Re: War is everywhere... cut that out
Post by: Fordel on April 29, 2009, 01:50:05 PM
Little Person.


Title: Re: War is everywhere... cut that out
Post by: Soln on April 29, 2009, 02:31:16 PM
via VN thread (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110849507/p2)
Quote
"We are limited in what we can currently do in a limited timeframe to improve server stability"

Translation:

EA: "Fix it or I will find someone who can."

MJ: "Paul's working on it"

EA: "Only thing he should be working on is his resume."

MJ: "Josh then."

EA: "Isn't he too busy tweeting?"

MJ: "There's always Jeff."

EA: "Hand me a frigging pie"

MJ: "I could give it a go"

EA: "Where the heck did I put Lum's phone number?"

well played  :grin:


Title: Re: War is everywhere... cut that out
Post by: Redgiant on April 29, 2009, 03:23:23 PM
Yeah it's the limitations of the engine, anything they do at this point is just sticking high heels on a midget.

That beats lipstick on a pig. Here's hoping we hear this one in the next election.

... and again, this isn't the kind of thing you test on a live server.
Unless the test server has population issues, I don't see what good the test server is going to do.  Testing teleporter mechanics is easy enough, it's the effects on server crashing battles that they wish to test.

You can throttle the server to make it do overpop crashes. Well, most companies can...

3-star talent says, "Fairness algorithm: materialize a chair behind every player and kick whoever sits down last..."


Title: Re: War is everywhere... cut that out
Post by: Soln on April 29, 2009, 03:27:05 PM
MJ is busy on UO? >> http://forums.f13.net/index.php?topic=16809.0


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 29, 2009, 03:36:59 PM
Does this mean we should expect a DAoC expansion soon?   :grin:


Title: Re: War is everywhere... cut that out
Post by: Triforcer on April 29, 2009, 06:12:31 PM
Having looked at the Recruit-A-Friend deal (http://www.warhammeronline.com/recruit/), you get 30 free days of play time for each new player you recruit. You need to recruit six players to get the mount. The player has to start a trial, then buy a full version of the game. Looks like somewhere around $40 a copy, so that would be $240, minus $90 (6 x $15) for the play time you'd get for your main account, so $150 for a 70% speed mount.

... unless (it seems) you went to somewhere like Amazon where dealers appear to be selling new copies cheap (http://www.amazon.com/gp/offer-listing/B000TD3IA2/ref=dp_olp_new?ie=UTF8&condition=new). 6 copies plus shipping at the cheap end comes in at $84, so your main would actually be $6 better off over six months (those 30 days per recruited player going to your main account, the 6 x $15 = $90 you'd otherwise pay for those six months) plus get the faster mount. Seems like a good deal for hardcore PvPers to go through that hassle.

Or am I wrong?



You are not wrong.  If I still played, I would do that.  Any sort of mount speed increase, at all, is huge.

Seriously, though...what the fuck?  Recruiting-obtainable only mounts in a PvP game?  EA needs to fire everyone at Mythic or get them in a varnish rehab center.  Whichever is faster. 


Title: Re: War is everywhere... cut that out
Post by: Mavor on April 29, 2009, 08:15:29 PM
 If I were you, instead of spending 100$ for a stupid mount I would just start up one of the numerous position/speed hacks that exist for WAR and boost your mount speed up to 80% or something. If Mythic can't bother to put any position checks into the game to detect cheating, you might as well punish them for it. It's the best way to get results.


Title: Re: War is everywhere... cut that out
Post by: Nebu on April 29, 2009, 08:19:08 PM
Since this thread is going places... here's a link to the WHA forums where some guy used the massive lag in a keep situation to solo like 80 enemy players.   (http://www.warhammeralliance.com/forums/showthread.php?t=283239)

Enjoy!


Title: Re: War is everywhere... cut that out
Post by: squirrel on April 29, 2009, 09:34:06 PM
Reading that thread it sounds more like the lag used him. What a colossal fuck up this game is right now.


Title: Re: War is everywhere... cut that out
Post by: Trippy on April 30, 2009, 04:43:45 AM
Since this thread is going places... here's a link to the WHA forums where some guy used the massive lag in a keep situation to solo like 80 enemy players.   (http://www.warhammeralliance.com/forums/showthread.php?t=283239)

Enjoy!
I think my IQ just dropped 10 points reading that thread :uhrr:


Title: Re: War is everywhere... cut that out
Post by: Shatter on April 30, 2009, 05:12:43 AM
As of 2 days ago I decided to stop doing RvR and just do scenarios until this is fixed(if ever) or until Aion comes out :P.  There have been so many people in T4 RvR that even BO taking has become laggy and as a melee I cant compete with all the AE classes and just get raped.  Hard to get reknown when you are rank 65


Title: Re: War is everywhere... cut that out
Post by: Lum on April 30, 2009, 09:02:54 AM
Note, the above quote is about DAoC, it looks like a similar setup for WAR, link (http://www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/).  So yeah, I think when the WAR servers started crashing they probably had to open a support call about it.

Nope. Gamebryo was only used for client technology, and there were folks there who knew as much about its inner workings as the folks at Emergent. The server tech was entirely developed in house and I'm almost 100% positive that is the case for Warhammer as well.


Title: Re: War is everywhere... cut that out
Post by: Lum on April 30, 2009, 09:04:09 AM
Question for you Mavor:  How many other major mmo's had to create contingency plans for the imminent crashing of their servers? 

As mentioned, AC1 and AC2 both had this. I seem to remember UO also had "portal storms" as well when massive users overwhelmed the server.


Title: Re: War is everywhere... cut that out
Post by: Lum on April 30, 2009, 09:20:22 AM
via VN thread (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110849507/p2)
Quote
"We are limited in what we can currently do in a limited timeframe to improve server stability"

Translation:

EA: "Where the heck did I put Lum's phone number?"

well played  :grin:

LEAVE ME OUT OF IT
i already have a job breaking someone else's stuff k thnx


Title: Re: War is everywhere... cut that out
Post by: Nija on April 30, 2009, 09:48:30 AM
I seem to remember UO also had "portal storms" as well when massive users overwhelmed the server.

I still have screen shots somewhere of me fire fielding a portal storm.


Title: Re: War is everywhere... cut that out
Post by: Arthur_Parker on April 30, 2009, 10:06:50 AM
Note, the above quote is about DAoC, it looks like a similar setup for WAR, link (http://www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/).  So yeah, I think when the WAR servers started crashing they probably had to open a support call about it.

Nope. Gamebryo was only used for client technology, and there were folks there who knew as much about its inner workings as the folks at Emergent. The server tech was entirely developed in house and I'm almost 100% positive that is the case for Warhammer as well.

Oh ok, I stand corrected.


Title: Re: War is everywhere... cut that out
Post by: UnSub on April 30, 2009, 07:19:52 PM
Note, the above quote is about DAoC, it looks like a similar setup for WAR, link (http://www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/).  So yeah, I think when the WAR servers started crashing they probably had to open a support call about it.

Nope. Gamebryo was only used for client technology, and there were folks there who knew as much about its inner workings as the folks at Emergent. The server tech was entirely developed in house and I'm almost 100% positive that is the case for Warhammer as well.

Oh ok, I stand corrected.

So you are saying these lag issues and server problems are 100% at the feet of Mythic, Lum?  :grin:


Title: Re: War is everywhere... cut that out
Post by: Shatter on May 01, 2009, 04:37:43 AM
Note, the above quote is about DAoC, it looks like a similar setup for WAR, link (http://www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/).  So yeah, I think when the WAR servers started crashing they probably had to open a support call about it.

Nope. Gamebryo was only used for client technology, and there were folks there who knew as much about its inner workings as the folks at Emergent. The server tech was entirely developed in house and I'm almost 100% positive that is the case for Warhammer as well.

Oh ok, I stand corrected.

So you are saying these lag issues and server problems are 100% at the feet of Mythic, Lum?  :grin:

Regardless, they are now.  They have had 6 months to improve server / game performance and the best they have come up with is basically removing people from the fight.  At least when WOW had server issues at launch they had hardware upgrades withiin 8 months of the game being live.


Title: Re: War is everywhere... cut that out
Post by: ghost on May 01, 2009, 05:41:06 AM
Note, the above quote is about DAoC, it looks like a similar setup for WAR, link (http://www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/).  So yeah, I think when the WAR servers started crashing they probably had to open a support call about it.

Nope. Gamebryo was only used for client technology, and there were folks there who knew as much about its inner workings as the folks at Emergent. The server tech was entirely developed in house and I'm almost 100% positive that is the case for Warhammer as well.

Oh ok, I stand corrected.

So you are saying these lag issues and server problems are 100% at the feet of Mythic, Lum?  :grin:

Regardless, they are now.  They have had 6 months to improve server / game performance and the best they have come up with is basically removing people from the fight.  At least when WOW had server issues at launch they had hardware upgrades withiin 8 months of the game being live.


Easy to do when you are actually making shit tons of money......... :grin:


Title: Re: War is everywhere... cut that out
Post by: WindupAtheist on May 01, 2009, 06:36:29 AM
MJ is busy on UO? >> http://forums.f13.net/index.php?topic=16809.0

So who wants to bet that UO will outlive WAR?  :oh_i_see:


Title: Re: War is everywhere... cut that out
Post by: tazelbain on May 01, 2009, 06:46:30 AM
I am sure if EA could have written off UO their books, they would have done so a while ago.


Title: Re: War is everywhere... cut that out
Post by: raydeen on May 01, 2009, 06:46:55 AM
MJ is busy on UO? >> http://forums.f13.net/index.php?topic=16809.0

So who wants to bet that UO will outlive WAR?  :oh_i_see:

That's not even a bet. It's a fact.


Title: Re: War is everywhere... cut that out
Post by: Tannhauser on June 20, 2009, 06:56:56 AM
UO was my first MMO.  Damn the great/godawful times I had there.

I had a giant trapped in my house with bags of flour.  I would beat on him to improve my skills.  Has there been a game since that will let you do THAT?


Title: Re: War is everywhere... cut that out
Post by: Numtini on June 22, 2009, 09:04:04 AM
My guess is War dies and takes UO and DAOC with it.


Title: Re: War is everywhere... cut that out
Post by: March on June 22, 2009, 03:43:28 PM
UO was my first MMO.  Damn the great/godawful times I had there.

I had a giant trapped in my house with bags of flour.  I would beat on him to improve my skills.  Has there been a game since that will let you do THAT?
Well, I'd have to say no.  And yes, pet giants are cool in any realm.... Andre, Barry, Tiki.

But since I never played UO, how exactly to you arrange the bags of flour to keep the giant in your house?


Title: Re: War is everywhere... cut that out
Post by: Rasix on June 22, 2009, 06:54:12 PM
________________
|                      xg|
|                      px|

x=object (bag of flour, chest, table, etc)
g=giant
p=player access point
| = wall

You lock down x as shown in a corner of the house trapping the giant.  The giant can only attack or be attacked from p.  Getting the giant to get to point g and lock furniture around them is fairly simple, even more so if you can recall once you've set up an area you can shrink down to the optimal positioning above.

I did this a lot and although above is the short-short version, it's probably more than you wanted to know.  :grin:

The above at some point also worked on player ghosts, which had hilarious implications.


Title: Re: War is everywhere... cut that out
Post by: Shatter on June 23, 2009, 07:44:16 AM
There was an awesome bug in the game last night that caused warlord, invader and conq drops to drops ALOT from player kills.  We took a WB out and rolled destro over and over and were getting 8-10 drops per 24 people + tokens and other stuff.  In 1 hour I picked up my Warlord gloves and just about everyone in our WB got something they needed.  They fixed it after about 2 hours but you should see the AH's right now lol


Title: Re: War is everywhere... cut that out
Post by: Nebu on June 23, 2009, 08:16:07 AM
Numerous posts are on the forums about this.  People are wondering if this was intentional or the result of sloppy implementation. 

I was surprised that anyone could wonder between these two options in this game.