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f13.net General Forums => MMOG Discussion => Topic started by: Draegan on February 24, 2009, 11:38:57 AM



Title: TERA Online from Bluehole Studio
Post by: Draegan on February 24, 2009, 11:38:57 AM

TERA Online (http://tera.hangame.com/)

Anyone know anything about it?  Looks like an action based console type of MMOG.  Screenshots have Hangame on them which is a gaming portal in Korea.  I don't know much about them other than what a wiki page says.  The forum post stated the game has been in development since 2007. 

Though I don't have anything to write about, it looks fun.  Who knows if this will ever see the light of day and/or will actually work.

Videos appear to show gameplay with UI etc.


Video One (http://www.youtube.com/watch?v=Br13s_mymFs&eurl=http://www.fohguild.org/forums/mmorpg-general-discussion/37952-t-e-r-online.html&feature=player_embedded)

Video Two (http://www.youtube.com/watch?v=3CEKy5l4mP4&eurl=http://www.fohguild.org/forums/mmorpg-general-discussion/37952-t-e-r-online.html&feature=player_embedded)

Some demo and presentation that's not in english (http://www.youtube.com/watch?v=xm3Tm4E8gIo&eurl=http://www.fohguild.org/forums/mmorpg-general-discussion/37952-t-e-r-online.html&feature=player_embedded)




Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on February 24, 2009, 11:46:57 AM
Dual wielding demon chick got my attention.  It's still a KMMO though, so I'm suspect.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on February 24, 2009, 11:59:46 AM
I have had my eye on it.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on February 24, 2009, 01:49:07 PM
Looks like Lineage 2 only more terrible.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 24, 2009, 03:11:18 PM
Apparently these guys (Bluehole) were working for NCSoft on L3 but left to make their own game.


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on February 24, 2009, 05:24:10 PM
The fight against the big rock monster in the second video really highlighted the clone problem you get in some mmos. All those elf girls wearing the same red dress shooting fireballs just looked odd. 


Title: Re: TERA Online from Bluehole Studio
Post by: Evil Elvis on February 24, 2009, 06:26:25 PM
It looks like Final Fantasy meets Pole Dancer Online.


Title: Re: TERA Online from Bluehole Studio
Post by: Venkman on February 24, 2009, 09:49:25 PM
You'll notice in the first video they zoom in to crop out the XP bar  :awesome_for_real:

Site is wonky so I can't get to the infoz. Does look like a console/action-y MMO, which itself could be a saving grace. Because as a PC MMO it has only one or two markets in which it'll survive for a few months until the next game that looks exactly the same come alone. But heck, from what I understand, MMOs are like books over there, not about the one title, but how fast they come out in succession.


Title: Re: TERA Online from Bluehole Studio
Post by: Rake on February 25, 2009, 02:36:32 AM
Last time I was in Korea they didn't do consoles.

Been a few years now, but I still think PC is the medium of choice there.


Title: Re: TERA Online from Bluehole Studio
Post by: Xerapis on February 25, 2009, 08:37:33 PM
They're starting to like the Wii. And you can find PS/XBOX rooms from time to time.

But yeah, it's all about the PC. Sometimes I seriously think that there is a PC Bang on every street in Seoul.


Title: Re: TERA Online from Bluehole Studio
Post by: Trouble on September 25, 2009, 01:51:41 PM
http://www.tera-online.com

Just stumbled on this today, surprised there's no thread here yet. Being developed by Korean Bluehole studio, the game is slated for release in Korea in first quarter 2010 and third quarter in North America. Propaganda from the site states:

Quote
TERA will set new standards in the industry with its next-generation graphics, ground-breaking gameplay, and its unique community system. TERA is visually stunning and the quality is of those never seen in previous MMO games. Check out our images and screenshots! You will experience a new gameplay style with TERA. Unlike traditional MMOs, there is no "point and click" system, giving you more control of the character and providing more riveting action play. No longer do you click your mouse and doze off into the sunset waiting for your opponent to die. You will have full control over the attacks and the fate of your enemy. TERA is set in a world where you, the players, will impact the community. The players will dictate the flow of the economy. You will trade, buy/sell more frequently with fellow players and create a community unique to your world.

Trailer which is all in-game footage: http://www.youtube.com/watch?v=aLASIgBkcKg
Cinematic trailer: http://www.youtube.com/watch?v=wC5td7CQNhc
Character creation: http://www.youtube.com/watch?v=72W-Ota0PoM


http://tera-source.com has a ton of videos of different animations if you click on classes on the right.

Quote
Q: What is TERA?

A: TERA stands for The Exiled Realm of Arborea and is a massively multiplayer online role-playing game (MMORPG). TERA is developed to bring you thrills never experienced before in traditional MMOs with its action-filled gameplay and riveting visuals.

You become part of the realm of Arborea, created by the Ancient Gods. You defend your race in a fantasy world where your creators, descendents of the Ancient Gods, have warred upon each other centuries ago.


Q: How does TERA differ from other MMORPGs?

A: TERA will set new standards in the industry with its next-generation graphics, ground-breaking gameplay, and its unique community system. TERA is visually stunning and the quality is of those never seen in previous MMO games. Check out our images and screenshots! You will experience a new gameplay style with TERA.

Unlike traditional MMOs, there is no "point and click" system, giving you more control of the character and providing more riveting action play. No longer do you click your mouse and doze off into the sunset waiting for your opponent to die. You will have full control over the attacks and the fate of your enemy. TERA is set in a world where you, the players, will impact the community. The players will dictate the flow of the economy. You will trade, buy/sell more frequently with fellow players and create a community unique to your world.


Q: How many characters and races in TERA and what are the main characters and classes?

A: TERA has 6 characters, 8 classes and the development team is working towards having all possible combinations available. Numerous customization options are available to create a truly unique character and class. You can specify a character from six choices: Aman, Castanics, Baraka, High Elves, Popori and Humans. You will also be able to choose a character class from 8 choices: Lancer, Warrior, Berserker, Sorcerer, Priest, Elementalist, Slayer and Archer.


Q: When will TERA be released in North America? Will TERA be launched globally?

A: The release date is scheduled for sometime in the year 2010. Currently TERA is planned to be available in multiple languages and localized to specific regions. Please continue to visit our site for further updates.


Q: When will the beta test begin?

A: Beta testing will be available for those expressing interest in TERA and receive the opportunity to provide feedback to improve the game before its official release. Beta schedules will be announced in the future. Be sure to sign up for our monthly newsletter for the latest updates and news!


Q: What will be the payment model for TERA?

A: Just like other triple A titles, TERA, a next generation MMO, will be a subscription based model and will feature box products for sale in North America. Further details will be disclosed at a later time.


Q: What are the system requirements, internet connection needed for TERA?

A: We are still in the process of optimizing and fine-tuning the game. Our development team is working diligently to reach the highest graphic and action quality compatible to the majority of existing systems. Specific requirements will be updated shortly.


Q: Is the official trailer a cinematic creation?

A: The official trailer available on our website is not a cinematic trailer. In fact, it is an actual gameplay footage. It consists of different camera angles capturing our developers playing the game and it has been edited into a trailer format. We wanted to visually capture the amazing quality of TERA as accurately as possible.


Q: Who is Bluehole Studio?

A: Bluehole Studio is an industry leader in game development, comprised of the most renowned game developers that brought you Lineage 2. Bluehole Studio was established in 2007 and has been developing TERA since then. Bluehole Interactive is our US-based office, spear-heading the business in North America. Please visit our site www.bluehole.net/eng for more information.


Quote
Bluehole Studio is a flagship MMORPG developer headquartered in Seoul, Korea. In North America, Bluehole Studio conducts its marketing and sales activitis through its wholly owned subsidiary Bluehole Interactive.

Bluehole Studio was founded in March 2007 by serial entrepreneur Byung-Gyu Chang and former core members of NCsoft.
Bluehole’s development team includes the former development team members of Lineage II including Producer, Lead Game Designer, Lead Programmer, and Art Director.
Currently Bluehole Studio has about 200 employees, mainly in the development side.

The title under development, named “TERA”, is a blockbuster scale fantasy genre MMORPG with more than 30 million dollar development budget and 3 years of development period.
TERA is clearly differentiated from World of Warcraft or Lineage II by…

* Dynamic battle system
* Next generation graphics
* Enhanced community experience

Anticipated commercial launch in Korea is in early 2010, and in North America in Fall 2010.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on September 25, 2009, 01:57:36 PM
http://forums.f13.net/index.php?topic=16270.0


Title: Re: TERA Online from Bluehole Studio
Post by: Trouble on September 25, 2009, 02:08:13 PM
Goddamn it. I wish the search functionality on these forums didn't suck balls.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on September 25, 2009, 02:14:12 PM
Goddamn it. I wish the search functionality on these forums didn't suck balls.

Its how I found it.


Title: Re: TERA Online from Bluehole Studio
Post by: raydeen on September 25, 2009, 02:14:36 PM
I thought the rock monster battle looked familiar.


Title: Re: TERA Online from Bluehole Studio
Post by: Trouble on September 25, 2009, 02:17:32 PM
I am very likely retarded. I plead the fifth. Anyway, it's still news worthy because they just launched the English version of their site.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on September 25, 2009, 02:18:30 PM
I am very likely retarded. I plead the fifth. Anyway, it's still news worthy because they just launched the English version of their site.

Hay, I'm the poster child of this board for re-posting shit. I need to defend my title. So, stop it.  :mob:


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on September 25, 2009, 02:20:11 PM
http://www.tera-online.com

Quote
Q: Who is Bluehole Studio?

A: Bluehole Studio is an industry leader in game development, comprised of the most renowned game developers that brought you Lineage 2.
:oh_i_see:


Title: Re: TERA Online from Bluehole Studio
Post by: Severian on September 25, 2009, 02:23:09 PM
I don't see much of interest, myself, but I like this from the FAQ (http://www.tera-online.com/about_tera/faq/faq.php)
Quote from: TERA
No longer do you click your mouse and doze off into the sunset waiting for your opponent to die.

I appreciate the poetic upgrade from make a sandwich.



(edited down to make sense in now-merged thread)


Title: Re: TERA Online from Bluehole Studio
Post by: Slyfeind on September 25, 2009, 02:29:30 PM
Their FAQ looks like they copied it from every MMO since UO.


Title: Re: TERA Online from Bluehole Studio
Post by: tazelbain on September 25, 2009, 02:33:34 PM
Mixed metaphors rule.


Title: Re: TERA Online from Bluehole Studio
Post by: LK on September 25, 2009, 02:39:39 PM
http://www.tera-online.com

Quote
Q: Who is Bluehole Studio?

A: Bluehole Studio is an industry leader in game development, comprised of the most renowned game developers that brought you Lineage 2.
:oh_i_see:

Can you do that? Form a studio and be an industry leader even though you haven't released anything? That makes me an industry leader too!

On the plus side, I do love me some MMO that plays more like an action game than a Press The UI Button To Move Your Character game.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on September 25, 2009, 03:15:11 PM
On the plus side, I do love me some MMO that plays more like an action game than a Press The UI Button To Move Your Character game.
I'm watching some gameplay videos (http://www.youtube.com/watch?v=dKan1bXqXoE&NR=1) (also "boss fight" here (http://www.youtube.com/watch?v=kp9sI77tAts&feature=related)) at the moment and the practical difference seems little tbh, especially for the melee characters. WASD movement in a MMO isn't a new thing outside of Korea. The "UI Buttons" are still there except accessible exlusively through the keyboard shortcuts (http://tera.hangame.com/gameinfo/gameguide.nhn) by the looks of it. There's aiming reticle for the ranged abilities but hey, Darkfall has that too... :why_so_serious:

One considerable change there is increased obscurity -- they seem to hide most of the typical MMO feedback/UI (no visible toolbars, no mob health bars, no casting bars).

Oh and Korean version of the game page appears to have the client available for download. No idea if it's some kind of beta or if it already went live there.


Title: Re: TERA Online from Bluehole Studio
Post by: Sobelius on September 25, 2009, 03:39:14 PM
Eck. With a name like "Bluehole" and a cleavage-baring catwoman wearing what looks like cum for lipstick... Scary.


Title: Re: TERA Online from Bluehole Studio
Post by: Venkman on September 25, 2009, 04:08:26 PM
This didn't deserve it's own thread the first time around either.

I'd create a new thread called "Games that don't deserve threads yet", as a mirror of Useless Conversations. But I'm stuck on my iPhone and it'd be a big pain to do it right ( with game names and links).


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on September 27, 2009, 10:54:40 AM
This is the next Aion-killer imo.

 :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on October 04, 2009, 11:14:12 AM
This is the next Aion-killer imo.

 :why_so_serious:

Or C9? =p

http://www.youtube.com/watch?v=B-gkFL7G8ow&feature=channel_page

Been following both of these through promotional videos that get on youtube basically.  One thing you have to give credit to the Koreans for is their playerbase pretty much demands visuals and they usually deliver.


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on October 04, 2009, 04:30:24 PM
Is that even an MMO?  There was never more than one player on the screen at any time...


Title: Re: TERA Online from Bluehole Studio
Post by: Endie on October 04, 2009, 05:24:57 PM
"bluehole"?

It looks like Final Fantasy meets Pole Dancer Online.

Wait, what?  Let's not be too hasty to write this off.


Title: Re: TERA Online from Bluehole Studio
Post by: LK on October 05, 2009, 12:22:30 PM
I saw what appeared to be a stripper elf on the front page followed by a Galka.

As much as I LOL, I do want to play a new MMO that excites me with some new game mechanics. I didn't do Aion because I don't want Diku and Champions Online feels more of the same of CoX or worse.

Looking most forward to APB or MAG or something like that. Not very "MMO" but massive enough.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on October 28, 2009, 01:28:08 PM
http://www.tera-online.com/media/videos.php

New sneak peak video up.


Title: Re: TERA Online from Bluehole Studio
Post by: Engels on October 28, 2009, 03:25:09 PM
In the middle of that video it states 'Summer 09'. I'm confused.

Also, I'm tired of unregulated shoulderpads in these fantasy MMOs.


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on October 28, 2009, 03:44:06 PM
The dates it's putting up in that video are dates for the game engine video sections to show the progress I guess.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on October 28, 2009, 07:11:18 PM
That's how I took it.


Title: Re: TERA Online from Bluehole Studio
Post by: ashrik on October 29, 2009, 10:34:13 AM
 :grin: How else could you take it, about 5 dates were listed in that video- perhaps he thought he was travelling in time?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on October 29, 2009, 11:16:36 AM
Hmm so it looks the latest phase of development was spent putting back things they previously removed in attempt to distance themselves from traditional MMO gameplay...


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on October 29, 2009, 12:40:36 PM
The only different thing I've seen in that video that I havn't seen before are the hotbars.  I don't know what else was there or has been removed/added.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on October 29, 2009, 01:01:27 PM
Yup, mainly that. I commented earlier (http://forums.f13.net/index.php?topic=16270.msg710208#msg710208) that seemed like the one real change to effective gameplay, the reduced feedback and simplified UI. Now it looks they're putting it piece by piece back in. THe toolbars, radar/map etc.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on October 29, 2009, 01:19:24 PM
Well, a lot of their videos are "cropped" or at least zoomed in where the edges of the screen or blocked out.  They could of always been there, just out of the picture.  Or just turned off.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on October 29, 2009, 01:35:43 PM
That's true; although then i'm not sure what's so significant about the 'summer 2009' stage compared to the earlier one, that it warranted a new trailer that specifically points out where the new build starts... because other than the UI bits it just doesn't seem different at all.

But then i usually suck at the "spot all differences" game, so it's perfectly possible there's just something to it that i missed.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on October 29, 2009, 01:54:29 PM
Maybe it was E3 they were talking about.  Shrug.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on December 17, 2009, 09:52:05 AM
Mini-necro:

I got a newsletter about the game and it led me to checking out the game a bit more.  There's actually a lot out there now.

There are a bunch of videos on youtube with actual gameplay in it.

Here's a good one for group-play. (http://www.youtube.com/watch?v=RL3sQCiiTAk&feature=player_embedded)

There are a ton of others with different classes, some of them with sound.

Graphics/animation look real good.  Looks like a combo of Age of Conan type combat without the combo buttons.  Looks pretty.


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on December 17, 2009, 10:06:47 AM
That little hamster dude needs to stop stealing agro from the tank. Disappointed, but not surprised, by the cloned casters. Otherwise it looked like a decent enough implementation of the typical diku gameplay.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on December 17, 2009, 11:51:32 AM
It was odd that so many spells seemed to be missing or hitting the ground or whatever was happening there.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on December 17, 2009, 01:04:52 PM
4v4 PVP video (http://www.pvpve.com/showthread.php?t=61)


Title: Re: TERA Online from Bluehole Studio
Post by: Nebu on December 17, 2009, 01:12:04 PM
4v4 PVP video (http://www.pvpve.com/showthread.php?t=61)

Well that looked utterly forgettable.   


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on December 17, 2009, 01:39:00 PM
It looked boring, but I think I might like the concept.  I like the aiming portion, but it looked slow.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on December 17, 2009, 08:02:02 PM
That looks about as good as classic diku hotkey combat will ever be.  I've always wanted to see someone design combat where there was no fire and forget / select target bullshit.

Again though, Koreans, their idea of fun is so wrapped in fucked up grinding that its hard to pretend I'd buy this even if I support the direction they are taking things.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 24, 2010, 07:02:35 AM
Localization team for the west.  Not much in that interview but they seem to be trying to pull a name from every big mmo in the west.
http://www.rockpapershotgun.com/2010/02/24/tera-forming-en-masse-entertainment/


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 24, 2010, 12:37:53 PM
Localization team for the west.  Not much in that interview but they seem to be trying to pull a name from every big mmo in the west.
http://www.rockpapershotgun.com/2010/02/24/tera-forming-en-masse-entertainment/

Quote
RPS: And which attributes do you think will most have to be tweaked for the western audience?

Brian Knox: Much of our tweaking and refinement will focus on the story, on providing the highest quality writing and a culturally relevant narrative within the broader game. MMOs offer a new and interactive way to tell stories, and so far, most MMOs haven’t scratched the surface of the kinds of effects that players’ actions can have on the game itself. TERA won’t simply offer monsters to hack to death and complex dungeons to navigate–players’ actions will affect the world in much more significant ways.

Translates:  "Uh... we won't be able to take out the grind so this will suck so we'll talk about some stupid story instead..."

Also: Ground Breaking Combat! Woooo.


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on February 24, 2010, 01:28:42 PM
MMO developers couldn't break ground with a truck full of dynamite.


Title: Re: TERA Online from Bluehole Studio
Post by: UnSub on February 25, 2010, 12:23:24 AM
MMO developers couldn't break ground with a truck full of dynamite.

Nonsense. Some MMOs have crashed so hard they just had to have left a crater.


Title: Re: TERA Online from Bluehole Studio
Post by: schild on February 25, 2010, 03:11:24 AM
MMO developers couldn't break ground with a truck full of dynamite.
Nonsense. Some MMOs have crashed so hard they just had to have left a crater.
There is no crater in Austin where you would expect there to be one. It doesn't even smell like deflated ego.


Title: Re: TERA Online from Bluehole Studio
Post by: Bzalthek on February 25, 2010, 10:18:53 AM
It'll be several years before anything meaningful changes.  We're still riding in the era of rockstars and ego.  Too many one-hit wonders still have too much clout and they're holding back anything remotely like meaningful change.  Add in the factor of the "bigger is better" thought processes, where bigger is often tied to the wallet, change is still considered risky.  I'm not an expert, which is probably painfully obvious, but I expect once we stop trying to use brute force tactics with technology and start keeping an eye towards elegance and properly utilizing our technology, and subsequently the MMO creation process starts becoming a more accessible thing, change will come as the risks will lessen and new faces will disprove the dogma issuing forth from the old guard.


Title: Re: TERA Online from Bluehole Studio
Post by: schild on February 26, 2010, 12:28:49 AM
One-hit wonders implies there have been meaningful hits other than EQ, Lineage and WoW in the actual MMOG arena. We're way past splitting hair on what is and isn't a hit. Turning a profit these days doesn't seem exceptionally hard, especially when you can just fire everyone and leave a skeleton crew running the ship. But hits? Comeon.


Title: Re: TERA Online from Bluehole Studio
Post by: Bzalthek on February 26, 2010, 08:34:45 AM
You're right.  Perhaps I chose my words poorly, but I didn't mean to imply a grandness but more something like that old song, "Wonderwall"


Title: Re: TERA Online from Bluehole Studio
Post by: Raph on February 27, 2010, 12:37:42 AM
I am getting spam comments advertising Tera on my blog. :P


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 27, 2010, 09:08:14 AM
Yeah they're selling gold already.


Title: Re: TERA Online from Bluehole Studio
Post by: schild on February 28, 2010, 05:35:25 AM
MMOGs should get subsidized by China for providing them with much needed jobs. SE Asian Countries too.

"MMOG Releasing. We're bringing jobs to YOUR country. Jobs that WON'T actually kill your citizens - maybe."


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 12, 2010, 12:40:25 PM
http://www.zam.com/story.html?story=21846

GDC presentation via ZAM.  Some interesting things.  You can search youtube for some beta footage from the far east.

Interesting to say the least I think.  The guy is playing the game with what looks to be a 360 controller, but can play with a mouse/keyboard as well.  Unfortunately there was no  information on character building, levels, grinds and other content in the game.  It looks like or sounds like, that it'll be PVE focused.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 14, 2010, 12:17:49 AM
Why rely on some random website when you can rely on me?  :awesome_for_real:

I saw some of this at GDC. It's a WOW clone with action-oriented combat. The UI is very similar to WOW and some of the fonts and the quest giver screen may actually be identical. As in literally identical.

Graphically it's a lot better than WOW. A lot lot better. Like, way better. Much better animation, much better models, much better effects, cooler looking enemies.

Combat is action in that you swing your sword and what you hit is what you actually hit. You also have a dodge/roll move (at least as one character). I saw someone playing a fighter guy and another person playing some sort of fireball shooting yoyo-spinny-thing wielding...thing...

I can't speak to the speed of levelling or the amount and quality of content but it makes a very good first impression.

A guy there was calling it "the first 4th generation MMO" which seems a little silly to me, I'm not sure if you can accurately count generations at this point, especially considering that there was apparently only a single game in the second generation (AC2) and it was way worse than the first generation...but it a pretty big departure from purely turn and stat based gameplay.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 14, 2010, 09:20:27 AM
but it a pretty big departure from purely turn and stat based gameplay.
Is it really? From how you describe it you need to have the (melee) character close enough to the target so when you click button to swing sword it has chance to connect. I take it the swing takes a second-two of animation to execute and after that you can swing again. But that's in practice exactly like the current games, maybe minus the need to highlight a target so the server has easier time calculating whether you're close enough to it for your sword swing to have chance to connect...


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on March 14, 2010, 10:31:43 AM
Margalis, with all that you said, how is that a "wow clone"?

It doesn't match up. Sounds drastically different than most things that defined world of warcraft.

1. Higher system requirements
2. Action based real time combat
3. Non-cartoon graphical style (while I am sure still stylized)


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 14, 2010, 04:08:49 PM
Is it really? From how you describe it you need to have the (melee) character close enough to the target so when you click button to swing sword it has chance to connect. I take it the swing takes a second-two of animation to execute and after that you can swing again. But that's in practice exactly like the current games...

That's absolutely nothing like the current games. The combat is like Devil May Cry or any other 3rd person action game. if you swing in range or 2 people you hit two people. If you aim the wrong direction you hit nothing. Different attacks have different speeds. You can dodge by physically being in the right place, there are strings of combos...it's only similar to WOW combat-wise if you think that Bayonetta is also similar to WOW combat-wise. I don't think the combat is as deep as a game like Bayontta but it's in that mold.

Quote from: MrBloodworth
Margalis, with all that you said, how is that a "wow clone"?

Mostly in terms of presentation. Everything from the promotional art to the fonts to the quest log are taken from WOW. But I suppose you're right in that the combat is a big enough departure that clearly they aren't aiming to make a WOW-alike. Rather they want to immediately appeal to the WOW crowd by giving them something familiar looking. The moment-to-moment gameplay is fairly different from WOW but the overall vibe is still very WOW-like.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 14, 2010, 04:49:21 PM
That's absolutely nothing like the current games. The combat is like Devil May Cry or any other 3rd person action game. if you swing in range or 2 people you hit two people. If you aim the wrong direction you hit nothing. Different attacks have different speeds. You can dodge by physically being in the right place, there are strings of combos...it's only similar to WOW combat-wise if you think that Bayonetta is also similar to WOW combat-wise.
Well, it honestly still does sound like current games. I'm going by LotRO experience here rather than WoW but nearly everything you talk of is there -- i have to be within range and facing my target to hit it, otherwise i won't. Maybe WoW has auto-face towards the selected target? I don't know and i could buy that as making things different but well, this isn't universal in present MMOs. I also have attacks which can hit multiple people if they're in range. I have attacks with different speeds. I can dodge attacks of others by moving out of range or out of front of my target -- they won't be able to hit me until they manage to get in the right position again. I have attacks which form combos.... well, that's end of the list.

The difference between Bayonetta and such and the current MMOs is (aside from locking on selected target and even that can be found in some form in some non-MMOs) in the MMOs you have numbers under the hood which affect your odds to hit your targets and evade hits yourself on top of position- and orientation-based factors. So sometimes you can avoid getting hit even if your enemy is in the right spot to smack you, or they can evade your own hits in the same manner. But i doubt very much they did away with this particular aspect altogether in TERA because they don't make such claim anywhere and that'd be one easy way to show how their game is really different from the current MMOs.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on March 14, 2010, 05:17:05 PM
In WoW (and most MMOs I've played) 90% of abilities are simply unusable if your target is out of range (or behind you or whatever). You can't just push Heroic Strike and have your character swing.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 14, 2010, 06:43:06 PM
That's true (the AoE skills in LotRO can be used whenever but that's small subset for most classes)  but i'd consider it a good thing in lag-prone environment of a MMO. The benefit of being able to swing your sword at empty air seems debatable.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on March 14, 2010, 10:25:29 PM
It's more akin to AoC combat than WoW/EQ2/LoTR combat in that regard.  It's different.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 15, 2010, 09:47:41 AM
Lantyssa, you probably forgot all those cool dudes who were stating AoC combat was NOT different from previous MMORPGs. They are back.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 15, 2010, 11:06:01 AM
Well, it honestly still does sound like current games. I'm going by LotRO experience here rather than WoW but nearly everything you talk of is there -- i have to be within range and facing my target to hit it, otherwise i won't. Maybe WoW has auto-face towards the selected target? I don't know and i could buy that as making things different but well, this isn't universal in present MMOs. I also have attacks which can hit multiple people if they're in range. I have attacks with different speeds. I can dodge attacks of others by moving out of range or out of front of my target -- they won't be able to hit me until they manage to get in the right position again. I have attacks which form combos.... well, that's end of the list.


In LOTRO/WOW you can hit a target with autoattack or any ability if you're facing them within a certain cone of effect.  In TERA it seems like you have to actually aim and hit that target with your weapon.  For spellcasters if you are facing your target in WOW your spell will always hit the guy.  In TERA it seems like you could miss by a foot if you're not aiming properly.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 15, 2010, 11:31:09 AM
In LOTRO/WOW you can hit a target with autoattack or any ability if you're facing them within a certain cone of effect.  In TERA it seems like you have to actually aim and hit that target with your weapon.
Yes, i just meant the swing of your sword forms certain 'cone of effect' as well so the position + rotation requirements feel similar in both. The casters gameplay i'll give you that it is different from WoW if the spells don't have auto-homing on the targets -- it's then just like Darkfall, instead :oh_i_see:


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 15, 2010, 12:22:03 PM
I'd say the Darkfall comparison is spot on.  Combat in Darkfall was actually fine.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on June 13, 2010, 01:29:42 AM
lvl 16 group quest boss
http://www.youtube.com/watch?v=5AEAltEGkqg

TERA Focus Group Test 2 - Postmortem: Westernization
http://www.tera-online.com/news/news_view.php?seq=210&cpage=3

Dev Blog Post: Hitboxes
http://www.tera-online.com/news/news_view.php?seq=222&cpage=1


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on June 14, 2010, 03:01:08 PM
lvl 16 group quest boss
http://www.youtube.com/watch?v=5AEAltEGkqg

WoW with better textures, animations and higher poly count?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on June 14, 2010, 03:12:19 PM
Sounds right. 

I want to get my hands on the "actiony" part of the game.  I'm interested.  I don't trust the westernization because I'm assuming the testers are full of people who think MMOs should be more like Lineage where it takes you 5 years to get to max level and levels really mean something.  So they might think the game is "just fine".


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on June 15, 2010, 10:20:31 PM
So uh, yo. I played this at E3. I liked it so much I went back and tried other classes.

Only form of targeting I saw was for Rez-style lock-and-release abilities (heals and arrow storms). Everything else is hey, put the dude in your crosshair and click, collect shiny. Click to attack, some classes gain mana from attacking with the left-click ability, and others are more caster-y types that just get mana back over time.

Various classes have forms of dodge rolls or blocks to get away.

It feels like a more forgiving Monster Hunter in terms of attacks. Animations aren't as long, and it seems doesn't seem to have weird lag at the beginning and end of the animations. You are still committed once you start, though.

Some attacks are charge attacks that get better as you charge them. The sorceress and berzerker both have these - the berzerker charges up this big line attack, and the sorceress gets this big spinny ball of energy that also wades in a line.

I picked one of the designer's brains about what the 'endgame' of this game is, and I got some very confusing and poorly conveyed thing about hey, some guilds want to get their guild leader to be the top dude? And maybe there's some kind of territory control? It seemed very unclear, outside of 'oh also dude you can do dungeons and battlegrounds and stuff'.

It feels pretty damn polished, even in as early of a state as they were showing it.

Oh, also, hey. Hey, man. I made a kitty cat man.

(http://www.thenonentity.com/non-kittycat.jpg)


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on June 15, 2010, 10:31:44 PM
I imagine that cats name is said with a french accent.


Title: Re: TERA Online from Bluehole Studio
Post by: Stabs on June 16, 2010, 12:06:50 AM
Nah, it'll be an acronym well-known in the furry community that starts with Naked...


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on June 16, 2010, 01:21:07 AM
I giggle every time I see that damn cat.

They had a series of full animal faces. The creepy thing is they have like, a panda head and a puppy head and such, but there are no humanoid features on these faces - they are straight up animal faces. So bizarre.


Title: Re: TERA Online from Bluehole Studio
Post by: Ollie on June 16, 2010, 04:09:09 AM
I'm intrigued by the combat. The mechanics seem different enough to warrant at least a try. It's the rest of the game that I'm apprehensive about, given that the Korean school of fun is far too alien and advanced for me to wrap my head around.  :headscratch:


I picked one of the designer's brains about what the 'endgame' of this game is, and I got some very confusing and poorly conveyed thing about hey, some guilds want to get their guild leader to be the top dude? And maybe there's some kind of territory control? It seemed very unclear, outside of 'oh also dude you can do dungeons and battlegrounds and stuff'.


In its prime Lineage II had a pretty decent clan PvP endgame with politics, sieges and backstabby goodness. Too bad it was all buried beneath such an asston of PvE grinding that not many people got to experience it. Bluehole has the means to deliver a compelling PvP endgame, if the devs can rise above the industry-wide norm of not learning from past experience. It's a big "if", but still.


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on June 16, 2010, 02:14:45 PM
Well, I specifically asked one of the designers I was talking to about the level progression. I mentioned the two common styles: the "getting to the level cap is the journey" camp, and the "getting to level cap is the start of endgame adventures" - I'm firmly in the WoW-style second camp, and I told him that the grindtastic korean games were usually about the journey-esque leveling process. He seemed to indicate that he wanted getting the level cap to be much quicker, but I'm still in wait and see territory.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on June 16, 2010, 02:35:05 PM
There are a couple interviews out there and some Q&As.  What I got is that Bluehole gave En Masse the green light to change whatever they want as far as the leveling curve, so it's not like Aion where NCWest can't do shit.

Secondly they did mention that the they want you to be able to quest from levels 1-60 and never ever have to grind mobs at all.  They also mentioned they wanted to get you to max level in a timely fashion.

There is also mention of a political system etc.  No offer of how it works.

Cringe worthy interview: http://www.youtube.com/thegamervg#p/u/0/qErZjnhwmvI

Q&A via twitter

Nonentity, did you play with a kb+mouse or a controller?


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on June 16, 2010, 03:46:18 PM
I did a little of both. While I felt more comfortable with the keyboard and mouse, as that's how I generally prefer to play, it seemed perfectly playable with the controller, noting the limited amount of abilities I had as a level 16 character. You point in the direction of the thing you want to hit, press X, repeat.

I'd be interested to see how well it continued to work as you got more abilities.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on June 16, 2010, 03:49:03 PM
Cool thanks.  I'm happy to hear that the animations and combat doesn't feel like ass. 

Did you get a chance to look around the character sheet?  I'm curious to see how they did stats/gear.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on June 19, 2010, 10:12:13 AM
E3 gameplay footage from the floor aka "let's find a group to fuk .. uh...k these mouldermen men are kind of fun"
http://www.gametrailers.com/video/e3-2010-t-e-r-a/700828

WTF is up with the shaky camera?


Title: Re: TERA Online from Bluehole Studio
Post by: pxib on June 19, 2010, 10:26:30 AM
E3 gameplay footage from the floor aka "let's find a group to fuk .. uh...k these mouldermen men are kind of fun"
http://www.gametrailers.com/video/e3-2010-t-e-r-a/700828
That looks kind of fun, actually... like console action RPG combat. Then I remember that this is a Korean RPG, and that it will require somewhere close to six hours of gameplay exactly like this to advance one tenth of the way to level 3.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on June 19, 2010, 12:10:13 PM
E3 gameplay footage from the floor aka "let's find a group to fuk .. uh...k these mouldermen men are kind of fun"
http://www.gametrailers.com/video/e3-2010-t-e-r-a/700828
That looks kind of fun, actually... like console action RPG combat. Then I remember that this is a Korean RPG, and that it will require somewhere close to six hours of gameplay exactly like this to advance one tenth of the way to level 3.

There are a couple interviews out there and some Q&As.  What I got is that Bluehole gave En Masse the green light to change whatever they want as far as the leveling curve, so it's not like Aion where NCWest can't do shit.

Secondly they did mention that the they want you to be able to quest from levels 1-60 and never ever have to grind mobs at all.  They also mentioned they wanted to get you to max level in a timely fashion.

There is also mention of a political system etc.  No offer of how it works.

Cringe worthy interview: http://www.youtube.com/thegamervg#p/u/0/qErZjnhwmvI

Q&A via twitter

Nonentity, did you play with a kb+mouse or a controller?


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on June 19, 2010, 12:38:35 PM
Yeah, that trailer looked good.  Waaay better that Rifts thing or even FF-XIV.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on June 19, 2010, 02:01:08 PM
I'm interested in getting my hands on this title, thanks for posting your e3 impressions guys.

As many have said this is the format of combat I think is the logical next step without forcing a complete rework of DIKU conventions but the kekeke grind or terrible class balance or no pvp could ruin it.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on June 19, 2010, 02:02:26 PM
No pvp?  :heartbreak:


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on June 19, 2010, 06:01:10 PM
No pvp?  :heartbreak:

Quote
We will have PVP and PVE server sets. We have some epic PVE encounters and a new feature in battlegrounds that is yet to be revealed #TERA

There is PVP.


Title: Re: TERA Online from Bluehole Studio
Post by: raydeen on June 19, 2010, 07:18:52 PM
A bit reminiscent of PSO and PSU in the combat mechanic. I think I'm going to like this.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on June 19, 2010, 07:28:56 PM
I think I remember hearing that their PVP servers will be fully open world ffa pvp. 


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on June 21, 2010, 04:01:49 PM
Now that video was a lot more interesting to me than Rifts. Combat looks fun.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on July 04, 2010, 02:19:12 PM
Another e3 footage vid
http://www.gametrailers.com/video/e3-2010-t-e-r-a/701208


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on July 04, 2010, 03:52:20 PM
That sorceror casting sure involves a lot of hip gyrating lol.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on July 04, 2010, 04:17:35 PM
The character models are very nice.

I don't get how some people don't see the difference between this game and other MMOs. The combat really is like an action game, whether or not that's your cup of tea it's certainly different from just about every other game out there. Having to actually move around and aim and interact with real hit boxes is not just a cosmetic difference.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on July 04, 2010, 04:24:44 PM
Must not board the hype train for this one.

Looks so good though.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on July 04, 2010, 05:04:00 PM
Looks so good though.

I still don't get why the visuals for SWTOR look so bad.  I mean for all the people buying Bioware RPGs right now one of the top 3 selling points has to be visuals.  SWTOR is clearly several steps down from what they've done in recent games.  Sure they probably want to have lower system specs but they could still make the character model animations a lot better. I like all the big monsters these Tera promos show.

Obviously I have major reservations until it's out.  I've done the Korean grinders back in the Ragnarok Online days and I'm really looking for something more of a hybrid between western/eastern mmos best general assets.  Too bad Aion was just an upfront retrofitting and not enough non-grind content for me 40+.  Then again maybe I wouldn't mind a higher amount of grinding if killing stuff was a lot of fun (enjoyed making ubar characters in games like Diablo, Titanquest, Phantasy Star Online, etc).

I agree with Margalis.  I think people should be interested because it looks like they are actually trying to do something outside of the popular autoattack mob to death gameplay.  Sure we should have reservations but I think a game like this deserves more beta interest than a lot of the other mmos out there.  I still don't get why they didn't go for something more like this gameplay with SWTOR where you would already have action fans onboard.


Title: Re: TERA Online from Bluehole Studio
Post by: Malakili on July 04, 2010, 05:48:22 PM
Yeah, the action oriented gameplay looks good, but I'm not sold on playing something like this over just something like Torchlight if I want an ARPG.  Of course the multiplayer aspect is nice, but one of the fun parts of the ARPG genre has traditionally been wading through heaps of monsters.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on July 04, 2010, 06:05:10 PM
Looks so good though.

I still don't get why the visuals for SWTOR look so bad.  I mean for all the people buying Bioware RPGs right now one of the top 3 selling points has to be visuals.  SWTOR is clearly several steps down from what they've done in recent games.  Sure they probably want to have lower system specs but they could still make the character model animations a lot better. I like all the big monsters these Tera promos show.

Obviously I have major reservations until it's out.  I've done the Korean grinders back in the Ragnarok Online days and I'm really looking for something more of a hybrid between western/eastern mmos best general assets.  Too bad Aion was just an upfront retrofitting and not enough non-grind content for me 40+.  Then again maybe I wouldn't mind a higher amount of grinding if killing stuff was a lot of fun (enjoyed making ubar characters in games like Diablo, Titanquest, Phantasy Star Online, etc).

I agree with Margalis.  I think people should be interested because it looks like they are actually trying to do something outside of the popular autoattack mob to death gameplay.  Sure we should have reservations but I think a game like this deserves more beta interest than a lot of the other mmos out there.  I still don't get why they didn't go for something more like this gameplay with SWTOR where you would already have action fans onboard.
Uh, what? People play Bioware games for the graphics now? Also, action fans for SWTOR? Most people hyped for that are fans of KOTOR.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on July 04, 2010, 06:27:21 PM
Uh, what? People play Bioware games for the graphics now? Also, action fans for SWTOR? Most people hyped for that are fans of KOTOR.

Visuals certainly one of the reasons.  I don't think Mass Effect 2 was selling hot for the intense action Mass Effect 1 had.  I know quite a few people who are not into RPGs who went after it based on the visuals and they did not even bother to touch Mass Effect 1.  To them it was simply a Gears of War with different visual style.

I didn't say who is currently hyped for SWTOR.  I'm saying I'm surprised they didn't go for a more action route because there are plenty of Star Wars action game buyers that you have a base for there. This would have been an easy pitch to them I'd say.  Why should they just basically target WoW players?  The risk/reward there seems worse than trying action based gameplay.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on July 04, 2010, 06:40:29 PM
Uh, what? People play Bioware games for the graphics now? Also, action fans for SWTOR? Most people hyped for that are fans of KOTOR.

Visuals certainly one of the reasons.  I don't think Mass Effect 2 was selling hot for the intense action Mass Effect 1 had.  I know quite a few people who are not into RPGs who went after it based on the visuals and they did not even bother to touch Mass Effect 1.  To them it was simply a Gears of War with different visual style.

I didn't say who is currently hyped for SWTOR.  I'm saying I'm surprised they didn't go for a more action route because there are plenty of Star Wars action game buyers that you have a base for there. This would have been an easy pitch to them I'd say.  Why should they just basically target WoW players?  The risk/reward there seems worse than trying action based gameplay.
Tabula Rasa.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on July 05, 2010, 09:44:12 PM
I don't get how some people don't see the difference between this game and other MMOs. The combat really is like an action game, whether or not that's your cup of tea it's certainly different from just about every other game out there. Having to actually move around and aim and interact with real hit boxes is not just a cosmetic difference.
We've gone through it a page earlier but it still boils down to doing the same stuff to see the same results, for some styles of play at least. As long as i have to move around and keep character aimed at their target and within required range for the hits to actually land in the current games while the said target tries their darndest to throw me off, then it's practical difference between potato and potato. As in i don't see it making me play in manner any different from how i already do or go througn any different motions.


Title: Re: TERA Online from Bluehole Studio
Post by: DLRiley on July 05, 2010, 10:29:43 PM
The only way this will work if it takes the same amount of time to max level as guild wars. really action gamy type combat system will quickly getting tired some after 6 hour gaming sessions 3 nights a week only nets you half the exp you need to get to the next level. till than, call me when this is free.


Title: Re: TERA Online from Bluehole Studio
Post by: Malakili on July 05, 2010, 10:38:20 PM
The only way this will work if it takes the same amount of time to max level as guild wars. really action gamy type combat system will quickly getting tired some after 6 hour gaming sessions 3 nights a week only nets you half the exp you need to get to the next level. till than, call me when this is free.

I dunno, I used to put obscene hours into Diablo 2, and there are plenty of shooters I've played for marathon sessions.  I mean, yea, you do get tired, but I can't really see this as a major issue as to whether or not the game "makes it."  Then again, you might only be talking about yourself and how you know it will turn out for you. I just assumed you were trying to make a bigger point the way you started "the only way this will work..."


Title: Re: TERA Online from Bluehole Studio
Post by: DLRiley on July 05, 2010, 11:13:24 PM
The only way this will work if it takes the same amount of time to max level as guild wars. really action gamy type combat system will quickly getting tired some after 6 hour gaming sessions 3 nights a week only nets you half the exp you need to get to the next level. till than, call me when this is free.

I dunno, I used to put obscene hours into Diablo 2, and there are plenty of shooters I've played for marathon sessions.  I mean, yea, you do get tired, but I can't really see this as a major issue as to whether or not the game "makes it."  Then again, you might only be talking about yourself and how you know it will turn out for you. I just assumed you were trying to make a bigger point the way you started "the only way this will work..."

I used to spend 10 hours per tf2 session, doing 5 hour sessions a week at least. Now I do 5 hour gaming sessions max when i get around to playing tf2, mostly because i suck now and it will take 10 hour gaming sessions to get me back to peak form AND you never really have time for 10 hour gaming sessions unless you desire to be homeless. Even 5 hour gaming sessions are pushing the utter limit of indulgence. While I know plenty of people who still practically do that (god bless their souls), imagine if I was forced to play 10 hours on an achievement server before I could play on even orange x3. Ok I would quit. And so would and probably have some people, that's why valve changed the achievements-for-items to random (the system sucks for unlocking stuff but technically its faster...). Luckily it only took me 2 hours max to get weapons for a given class (granted I was good), but the times when i got on the achievement server were not the crowning moment of my time in tf2. I play games for the parts I want to play, make me do anything else...uninstall.

Taking Chronicles of spellborn as an example, the game had me aiming (rotating skill bar to boot), strafing, ducking in and out of attack radius, and doing this against multiple enemies throwing a mixture of melee, spells, and projectiles. Thrilling for an hour. Boring after 60 hours. 3-5 hour gaming sessions just circle strafing for what? Nothing, the game only offered you an abstraction, get the fun latter har har. Pvp? Have a bunny hop match for 3 minutes than get gibbed by random asshat. Arena? Que for 10-20 minutes, enter for yet another exiting 3 minute bunny hop match. After at least a 100 hours of grinding what do you discover? Mages suck, Warriors are the only thing worth playing, rouges suck slightly less, oh yeah I'm still not max level.. So worth the time spent. If there is an end game worth talking about in Tera it should do itself a favor an allow people to get there, your only buying yourself ill will by punching my dick repeatedly.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on July 07, 2010, 11:25:36 AM
The character models are very nice.

I don't get how some people don't see the difference between this game and other MMOs. The combat really is like an action game, whether or not that's your cup of tea it's certainly different from just about every other game out there. Having to actually move around and aim and interact with real hit boxes is not just a cosmetic difference.

Its good that they have finally added some variety, the early videos had every class looking one exact way. I still have a feeling that lack of customization of gear is going to be a turn off in this game. Typically with characters this detailed in the past every race/class/level player has ended up looking the same. That, pvp or lack thereof and how grindy it is are what I'm trying to ascertain before I starting getting hyped about this one.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on July 07, 2010, 06:35:43 PM
I still don't get why the visuals for SWTOR look so bad.

Not the same studio that did their other games and it looks like they opted for HeroEngine rather than modding Eclipse or the Unreal Engine 3.5. Not sure how much HeroEngine has been updated, but it debuted some time ago.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on July 08, 2010, 08:10:37 AM
HeroEngine is an extremely powerful full bodied tool set. Also, HeroCloud is rather interesting. (http://www.heroengine.com/2010/06/simutronics-launches-herocloud/)


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on July 08, 2010, 10:41:03 AM
HeroEngine is an extremely powerful full bodied tool set. Also, HeroCloud is rather interesting. (http://www.heroengine.com/2010/06/simutronics-launches-herocloud/)

I don't doubt it's power, but I'd imagine the graphical side to the engine, in comparison to some of the newer MMOs coming out in the next year or so, looks dated.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on July 08, 2010, 11:08:53 AM
HeroEngine is an extremely powerful full bodied tool set. Also, HeroCloud is rather interesting. (http://www.heroengine.com/2010/06/simutronics-launches-herocloud/)

I don't doubt it's power, but I'd imagine the graphical side to the engine, in comparison to some of the newer MMOs coming out in the next year or so, looks dated.

It has rather modern techniques employed. "Graphics" are usually more dependent on the artists though. But hero has all the bells and whistles of modern games, but the tool chain is simply incredible, meaning content can be created quickly.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on July 08, 2010, 10:15:53 PM
Are you implying they have terrible artists? Cause, I'd agree.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on July 08, 2010, 10:37:17 PM
I don't think you can pin it on the engine. I'm going to go out on a limb and guess that Hero supports custom shaders and materials and such. Maybe the out-of-the-box materials aren't the best but asking a team to implement their own better-looking ones is pretty modest.

The way the engine is structured might make some things hard, like having a ton of lights if it doesn't use any sort of deferred approach, but you can't blame characters looking and moving poorly on the engine.


Title: Re: TERA Online from Bluehole Studio
Post by: Gunzwei on July 10, 2010, 01:34:19 AM
Pretty. If the grind is minimal looks to be worth picking up. I wouldn't mind playing an Action MMORPG since I really enjoy the original PSO.


Title: Re: TERA Online from Bluehole Studio
Post by: Chinchilla on July 11, 2010, 01:33:56 PM
Looks really nice and fun.  I definitely need a better gaming rig for that!  My gaming rig right now is crying from playing APB in 800x600 low settings.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on July 11, 2010, 01:44:59 PM
I don't think you can pin it on the engine.

Oh, yeah. My comments were purely on the features of the hero engine, the engines rendering pipeline and supported features is not a limiting factor for modern visuals and techniques. Its just a tool, end results are about how you use the tools.

I personally was not speaking about the artists, you never know (or well we do know) there could be limitations and caps on things because of the game layer itself.

This Game is quite pretty IMO. There is some fidelity you don't find in most MMO's. The engine enabled them to make it.

Though, I think this will be the first MMO to launch using it IIRCC.

EDIT: Reading back, the STO VS. this title. Doesn't STO use a bunch of dynamically created textures made in the buffer then applied? That's a but of a sacrifice to do, this title seems to be all canned textures.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on August 24, 2010, 09:22:10 PM
5-part hands on from Gamescom
http://www.youtube.com/watch?v=Ha0fGiEuUy4
http://www.youtube.com/watch?v=HmdsHCGoZlk
http://www.youtube.com/watch?v=NwtpWfbA2Yw

This 4th vid they make a few comments about the political system.
http://www.youtube.com/watch?v=a6v2V3HVYis
http://www.youtube.com/watch?v=mFnII22n0tU


Title: Re: TERA Online from Bluehole Studio
Post by: Malakili on August 24, 2010, 10:37:26 PM
The combat reminded me a lot of Divine Souls, which is actually a good thing.  If they can blend that kind of combat with more persistent world MMO features that I like, then they might have something going here.  I seem to remember being excited about this game, but then learning something that made me less excited, but now I can't remember what that thing is, I'm going to re-read this thread in the morning and see if I can piece that together  :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on August 25, 2010, 01:33:58 AM
I appreciated how the back of the girl's skirt was cut high so that when she did the lean forward/anime ninja run you got a nice view of her ass.  That shows a commitment to fan service you just don't see in western titles. 


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on August 25, 2010, 08:08:48 AM
You must not have watched until she cast a spell.  That ass wiggle would do a stripper proud.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on August 25, 2010, 08:17:51 AM
Bah....


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on August 25, 2010, 08:36:10 AM
Was this posted yet?

http://riftnexus.com/page/articles/_/events/gamescom/rift-at-gc2010-the-nexus-experience-part-one-r62

Wrong thread.


Title: Re: TERA Online from Bluehole Studio
Post by: Brogarn on August 25, 2010, 08:46:26 AM
Wrong thread.

Is that like a reverse Bloodworth?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on November 25, 2010, 10:03:11 PM
Here's a ton of info from a convention overseas. 

http://www.terafans.com/topic/5715-tera-fans-gstar-2010-coverage/


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on December 06, 2010, 09:47:48 AM
I appreciated how the back of the girl's skirt was cut high so that when she did the lean forward/anime ninja run you got a nice view of her ass.  That shows a commitment to fan service you just don't see in western titles. 
You must not have watched until she cast a spell.  That ass wiggle would do a stripper proud.

http://www.youtube.com/watch?v=2RcmoqfBrdg


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on December 06, 2010, 10:33:25 AM
 :ye_gods:

What the hell is with the psuedo-furry stripper thing.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on December 06, 2010, 10:48:31 AM
I was too distracted by the guy moonwalking in the background to pay attention tbh. That's either some awful lag or awful something else.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on January 15, 2011, 11:56:46 AM
New Trailer.  Can't fault the visuals.
http://www.youtube.com/watch?v=C2N-naGRlhs

Apparently Korea is having some open beta test now. Hopefully some useful info will come out.  Although I guess it's meaningless until someone can confirm whether this is the next Aion in the USA or will they actually make attempts to tailor the game besides level 1-19.


Title: Re: TERA Online from Bluehole Studio
Post by: Malakili on January 15, 2011, 12:26:13 PM
New Trailer.  Can't fault the visuals.
http://www.youtube.com/watch?v=C2N-naGRlhs

Apparently Korea is having some open beta test now. Hopefully some useful info will come out.  Although I guess it's meaningless until someone can confirm whether this is the next Aion in the USA or will they actually make attempts to tailor the game besides level 1-19.

I'd play the game that the trailer makes me imagine.. Whether or not that means I'd play TERA is anyone's guess.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on January 15, 2011, 01:50:52 PM
That block sequence made me somewhat excited for the game. The mini-panda being a selectable race sold me.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on January 15, 2011, 04:02:31 PM
is this the one with the "action" like combat?


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on January 15, 2011, 05:01:13 PM
That trailer said 2011 1 11 at the end, i don't know how koreans do dates but doesn't that mean it's out already?


Title: Re: TERA Online from Bluehole Studio
Post by: Hawkbit on January 15, 2011, 07:30:35 PM
Post removed by user.


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on January 15, 2011, 07:41:18 PM
Can't fault those visuals at all. 

The two things that will keep me from playing this are:

1.  Unrealistic fantasy armors.  Seriously, how are those boobs even staying in there?
2.  Cat-rabbit children panties and awkward dance shows. 

Fix those two things and they'd get a box sale and at least a few months from me.

For every 'you' they would gain they would lose thousands of others.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on January 15, 2011, 07:58:22 PM

I like the idea of slashing away without selecting targets, but the addition of lag (or just being IP blocked if out of region) is a negative to that approach. That said, this style of combat is probably the only thing it would work with where the attack arcs for weapons are quite oversized.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 15, 2011, 09:36:48 PM
That trailer said 2011 1 11 at the end, i don't know how koreans do dates but doesn't that mean it's out already?


It IS out in Korea. I am playing it right now. The visuals are INSANE. The client is 22gigs. The combat is the fucking real deal.

FAKE EDIT: Collision detection!


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 15, 2011, 11:14:56 PM
Loads of Character Creation screens under spoilers. Loads.



Title: Re: TERA Online from Bluehole Studio
Post by: Hawkbit on January 16, 2011, 12:02:02 AM
Post removed by user.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on January 16, 2011, 12:16:16 AM

Yep. One pedo race and one cute animal race seems to be almost standard.

I remember the one Korean MMO where male dwarves were muscle bound, bearded, armored warriors fitting the western image and the female dwarves looked like 14 year old girls. Oh, found it, was Lineage II.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on January 16, 2011, 06:08:39 AM

Yep. One pedo race and one cute animal race seems to be almost standard.

I remember the one Korean MMO where male dwarves were muscle bound, bearded, armored warriors fitting the western image and the female dwarves looked like 14 year old girls. Oh, found it, was Lineage II.

EQ did it first :oh_i_see: (male vs. female Gnomes)


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 16, 2011, 08:26:03 AM
The only thing that could make this game more awesome are hitboxes. Enough said.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on January 16, 2011, 09:20:09 AM
Being in English would help, too.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on January 16, 2011, 10:07:41 AM
Also if the males didn't look like teenage girls and leather outfits didn't look like you were running for Queen of the Ball.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on January 16, 2011, 01:07:35 PM
This game needs more T&A obviously.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 16, 2011, 01:17:29 PM
Also if the males didn't look like teenage girls and leather outfits didn't look like you were running for Queen of the Ball.

Do we really need one of these comments EVERY time a game from Asia (different culture! Different likes and dislikes! Different beauty standards!) gets released?
Anyway, here's your western macho quota:


(http://dl.dropbox.com/u/3584773/TERA_ScreenShot_20110116_201351.jpg)

(http://dl.dropbox.com/u/3584773/TERA_ScreenShot_20110116_201358.jpg)

(http://dl.dropbox.com/u/3584773/TERA_ScreenShot_20110116_201410.jpg)


All these dudes are HIGHLY customizable. Character creation is glorious.


Title: Re: TERA Online from Bluehole Studio
Post by: Trouble on January 16, 2011, 01:20:13 PM
There's some prime fapping materials amongst that collection.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 16, 2011, 01:25:53 PM
More dudes.

These are the "default" humans for the 8 classes. They are, again, extremely customizable.


Last guy is a wizard. That is not the costume you wear at level one, it's one of the high level one I guess. You can preview 3 dresses/armor at character creation, I guess it's to get an idea of what you will look like at top level. The three outfits are very different in style.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on January 16, 2011, 01:31:34 PM
How cares about the dudes post more pics of the chicks! :awesome_for_real:

Actually my real question is how close can you make the Poporis look to a Giant Panda? It looks like you can sort of customize the stripping on the face to look like that but can you do that for the rest of the body too?


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on January 16, 2011, 02:47:25 PM
How cares about the dudes post more pics of the chicks! :awesome_for_real:

Actually my real question is how close can you make the Poporis look to a Giant Panda? It looks like you can sort of customize the stripping on the face to look like that but can you do that for the rest of the body too?


From what I understand, the facial coloring is or can be reflected on the rest of the character (Black paws instead of brown.) Though, Poporis are the tiny race of the game, so no real option to be giant.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on January 16, 2011, 03:04:29 PM
Giant as opposed to Lesser (aka Red).


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 16, 2011, 04:10:38 PM
Full pedorace creation coverage (17 pics) under the spoiler tag.

As you can see, you can use tons of sliders to modify everything in their furry faces same way you can with humanoids. More, you have like 20 different tails and more than 10 different animals with diferent moods to choose from. Fur colours too. And "tattoos" for the back of their heads. It's crazy.




(http://dl.dropbox.com/u/3584773/TERA_ScreenShot_20110116_231913.jpg)




Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on January 16, 2011, 04:19:06 PM
*faps*


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on January 16, 2011, 06:03:45 PM
Thanks Falconeer.

I may have to play this while I continue to wait patiently for Blizzard to come out with the Pandarens :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on January 16, 2011, 09:29:44 PM
I might have to play this just so i can murder the fuck out of all of those animals.  Speaking of, hows the pvp in this game?


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on January 17, 2011, 12:15:29 AM
Thanks Falconeer.

I may have to play this while I continue to wait patiently for Blizzard to come out with the Pandarens :grin:


Am I to understand that you and I share a love for Pandas?


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on January 17, 2011, 12:53:42 AM
I might have to play this just so i can murder the fuck out of all of those animals.  Speaking of, hows the pvp in this game?
Bring it monkey boy!

Thanks Falconeer.

I may have to play this while I continue to wait patiently for Blizzard to come out with the Pandarens :grin:
Am I to understand that you and I share a love for Pandas?
You might say that...


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on January 17, 2011, 08:14:32 AM
Would that make it more of a 'thing' for pandas?


Title: Re: TERA Online from Bluehole Studio
Post by: Bunk on January 17, 2011, 08:47:29 AM
Ok, I admit I started cracking up at the sad kitty head version. Almost to the point of having to explain myself to coworkers, which may have been awkward.



Title: Re: TERA Online from Bluehole Studio
Post by: Koyasha on January 17, 2011, 08:47:59 AM
What's the combat actually feel like, Falc, since you're playing?  This sounds like it could be pretty interesting if it has fun non-targeting combat mechanics..only other MMO-ish game I've seen with good non-targeting mechanics is Phantasy Star Universe and that....had it's own slew of problems.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 17, 2011, 09:37:56 AM
At the moment, the ONLY qualm I have about the combat is lag, and that's easily cause I am playing on a Korean server from Southern Europe. And it's not even that bad, but it's what makes it feel different from any good quality action rpg/beatem up. I guess that will be fixed with localized servers.

That said, swinging, hitting, dodging, it all makes sense and feels kind of great. Same is true for ranged stuff like spells and arrows. Stuff has to be aimed and can be dodged, including melee attacks (some low level ent-like mobs prepare some sort of knock down attack by dropping onto you, and you can avoid it by simply walking around or away from them while they are doing it).

Lag doesn't let me be very specific when it comes to how it'll play out in PvP, as the delay is enough to make me a sitting duck for anyone and I can't tell if the system works and I am just penalised by bad ping, or it's actually not so precise. But in PvE I appreciated that you REALLY have to hit the mobs, you can't just shoot something somewhere towards them. Hell, there's the first ranger alt-ability (right click on the mouse) that lets you hit multiple targets. But in order to do that you have to activate it and then "tag" the targets you want to it, by hovering on them with the mouse. Hitting the attack button will release as many arrows as the numbers of targets you tagged, so if you are not quick and precise in tagging/aiming them all in a couple of seconds, you will only hit the few you managed to highlight.

Seriously, the combat seems to be a winner. Sure, I am very low level and I have no idea how the classes will fare against each other, but it's hard to complain when you finally get a real open world MMORPG with action combat. Oh, my previous comment abuot hitboxes? Seems like some large boss mobs DO have hitboxes.

If anything, compared to your usual action-rpg, all weapon swings are slower. I think it's a fair trade-off as serves have to calculate so many attacks.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on January 17, 2011, 10:43:26 AM
You might say that...

Not THAT kind of love. Favorite animal type deal.



Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on January 17, 2011, 01:12:08 PM
Apparently their EU version is supposed to be run by some company called Frogster which just had something interesting happen to one of their other operated games.

http://www.tera-online.com/forums/showthread.php?t=13692


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on January 17, 2011, 01:30:44 PM
Hey Falconeer, is there a guide somewhere that walks roundeyes through signing up for the Korean open beta?

Do you know Korean or something?

Hook us up.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 17, 2011, 01:58:43 PM
No guide that I know of. A friend got in somehow (he's friend with people at Steparu.com I think), and he's sharing his account with me. Client download has been a nightmare, took me 4 days without turning the computer off. Patching was another nightmare, wading through impossible to understand error messages. Now that it's up to date, it still only launches 1 out of 5 attempts, and I have no way to decode the error messages. Finally, you need to install Korean keyboard as you want to give your chars Korean names since the rumor is Korean players are asked to report non-Korean speakers.

Oh, did I mention you need to patch and launch the game through MS Internet Explorer, as some activeX mumbojumbo prevents it from working on Chrome or Mozilla?

So sorry, I don't know how to get in. Only how to slap in a log and pass and click the symbols that smell like "play". Unless you want to pay. I heard readymade accounts are for sale on a few shady places. Illegal though, since they require a Korean Social Security Number...



Title: Re: TERA Online from Bluehole Studio
Post by: Lum on January 17, 2011, 05:07:56 PM
Oh, did I mention you need to patch and launch the game through MS Internet Explorer, as some activeX mumbojumbo prevents it from working on Chrome or Mozilla?

That's actually very common for Korean websites. The best explanation for this I've heard is that the official Korean government websites all require MSIE and ActiveX, so every Korean web designer assumes that is the platform being used. Almost no one in Korea uses Firefox.

http://www.koreatimes.co.kr/www/news/biz/2009/09/123_52401.html

Quote
But the land of ubiquitous broadband, feature-happy ``smart'' phones and ultra-cool computing devices doubles as a crusty regime where Linux, Firefox, Chrome and Opera users can't bank or purchase products online, and where Mac users buy Windows CDs to prevent their devices being reduced to fashion items.

The bizarre coexistence of advanced hardware and an outdated user environment is a result of the country's overreliance on the technology of Microsoft, the U.S. software giant that owns the Korean computing experience like a fat kid does a cookie jar.

It is estimated that around 99 percent of Korean computers run on Microsoft's Windows operating system, and a similar rate of Internet users rely on the company's Internet Explorer (IE) Web browser to connect to cyberspace.

Critics say the country would end up paying dearly for allowing a Microsoft monoculture to take hold, with consumers deprived of the freedom to choose newer and better products and the Web industry seeing its innovation compromised.

Part of my current job with NCsoft involves porting MS-centric web tools from Korea into more stable standards-friendly versions.


Title: Re: TERA Online from Bluehole Studio
Post by: Spiff on January 18, 2011, 02:44:03 AM
I'm confused now; is this thing being developed in North Korea?  :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Lum on January 18, 2011, 01:12:29 PM
North Korea runs Linux. (http://www.osnews.com/story/22960/North_Korea_Develops_Its_Own_Linux_Distribution)


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on January 18, 2011, 10:05:33 PM
Not gonna lie I spent about 20 minutes looking around for a KSSN + name I could borrow but though I found some full SSN's I couldn't figure out the name that went with them or maybe it could tell that I was pasting in what I was hoping was the name and that pissed it off, who knows.

The best part is I just remembered that this was the lesser of the two great anime fanservice mmo's, when is Blade & Soul supposed to come out?


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on January 19, 2011, 11:34:46 PM
Even if you find a KSSN that works, if you register through a western IP, it's super likely that your account will have to be authenticated using a Korean mobile phone number. A lot of KMMOs have been going that route to keep us durned foreigners out.

Your best bet would be to make some underhanded deals to purchase one through a shady website, but I do not condone such activities.


Title: Re: TERA Online from Bluehole Studio
Post by: palmer_eldritch on January 20, 2011, 07:15:45 AM
Why are they so determined to keep non-Koreans out? I guess developers are generally keen to control access to betas, but posts here suggest this is part of a general pattern with MMO services in Korea. Anyone know what's up with that?


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on January 20, 2011, 07:23:18 AM

Probably something silly like licensing.

Vindictus was region locked to the countries that had an active server with the forum suggesting the processing was distributed so that high latency might actually lag other people out. Though it seems unlikely they'd structure the game that way and more probably it's just the normal uninformed belief that a players lag can slow down others on a server provided game.



Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on January 20, 2011, 08:17:34 AM

Probably something silly like licensing.


Wonderful attitude.  The way the company who makes the product will make money is 'silly' because you want in to a beta that they haven't staffed to support you and aren't yet prepared to deal with your types of issues.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on January 20, 2011, 08:17:53 AM
By the way game is going retail in a few days. Get your "shady and not condoned" foot into the beta at your own risk.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on January 20, 2011, 08:53:56 AM

Probably something silly like licensing.

Wonderful attitude.  The way the company who makes the product will make money is 'silly' because you want in to a beta that they haven't staffed to support you and aren't yet prepared to deal with your types of issues.

They're not making money off the beta. Nobody expects "support" in a beta. If they are planning on making money off the product then beta-test it under my latency conditions. Especially because virtually none of these games, for good economic reasons, are likely to run Australian servers so if we do end up playing it will be on American servers. And the licensing is probably of the "we'd sign up a local distributor... if we had any intention of local servers, which we don't".

This doesn't apply so much for US people sneaking into a Korean beta where you could argue there will be US servers and testing the language (and being able to write bug reports) is part of the test. Was more referencing my experiences with Vindictus (though it's irrelevant too since they locked the end product).

And I don't really beta-test, that's for paid testers, fanboys and free-loaders. If it's a game I want to play I'll play the finished product.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on January 20, 2011, 01:56:21 PM
Why are they so determined to keep non-Koreans out? I guess developers are generally keen to control access to betas, but posts here suggest this is part of a general pattern with MMO services in Korea. Anyone know what's up with that?

I thought S. Korea mandated game companies to take SSN Numbers so they could track play-time and the such, which as a side effect makes it impossible for people without one to apply.


Title: Re: TERA Online from Bluehole Studio
Post by: DaZog on April 04, 2011, 03:08:04 PM
Arise!

Anyone get a chance to play during this weekend's play event?



Title: Re: TERA Online from Bluehole Studio
Post by: Threash on April 04, 2011, 04:43:49 PM
Before the weekend event happened would have been a good time to bump this me thinks :)


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on April 04, 2011, 05:53:56 PM
Er, yeah.  I didn't know there was an event.


Title: Re: TERA Online from Bluehole Studio
Post by: DaZog on April 04, 2011, 08:01:49 PM
I didn't hear about it until it was too late myself.

Judging from the reactions, it seems it slipped by everyones notice  :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 05, 2011, 12:37:36 PM
You didnt miss much unless you WANT another Korean grinder


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on April 05, 2011, 08:19:48 PM
I lost interest when the thread I was following on another site started going into detail about the massive botting epidemic.


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on April 18, 2011, 07:45:43 PM
Interesting little tidbit over at the Tera site, http://www.tera-online.com/content/cpe-numbers (http://www.tera-online.com/content/cpe-numbers). Charts and graphs of the class/race distributions during a recent closed beta event. Also attack power, money earned, crafting.

That attack power graph was odd. The lower brackets of level 17 having the same attack power as the higher brackets of level 2. They attributed it to class differences.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 19, 2011, 07:18:13 AM
Enchantable weapons....if its anything like that cluster f*ck of an enchanting system in Aion(including manastones) I will literally go to their office and kick someone in the balls. 


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on April 19, 2011, 07:50:50 AM
Enchantable weapons....if its anything like that cluster f*ck of an enchanting system in Aion(including manastones) I will literally go to their office and kick someone in the balls. 

The guy in charge on this was a lead designer on Aion, remember?

And he left NCSoft around the time it was released to the western market.

I foresee even more ridiculousness than Aion had!


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on May 15, 2011, 01:10:25 PM
Testing signup form is here:
http://www.tera-online.com/forums/showthread.php?t=4380

One of my goon friends mentioned some chatter on SA that they do pull from this but I guess even so they haven't grabbed all the goons.  Has anyone here actually signed up for this and got in?



Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on June 04, 2011, 11:19:43 AM
Korean Server merges: 35 to 15.  Always a good sign =p
http://www.mmoculture.com/2011/06/tera-korea-major-server-merge-coming.html



Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 04, 2011, 12:24:45 PM
Ah, crap. It was TERA that i've heard already flopped in Korea, not Arche Age. I guess the server mergers make sense give that.


Title: Re: TERA Online from Bluehole Studio
Post by: pxib on June 04, 2011, 12:29:21 PM
Hey, maybe the fact that it flopped in Korea means it hasn't got enough grinding in forced groups for their eastern sensibilities and it will turn out to be the 900-foot Jesus for the west.

 :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Hawkbit on June 04, 2011, 01:16:52 PM
Post removed by user.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on June 04, 2011, 06:23:29 PM
You can't take the soul crushing grind out of a korean mmo.  They tried with Aion, and sure they lowered the exp curve some, but that whole enchanting and socketing system they had was designed by someone who can only orgasm by making people suffer.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on June 04, 2011, 08:19:53 PM
By the time this comes out in the US it will already be shut down in Korea. That's assuming it ever comes out - which I'm starting to a doubt a little at this point.


Title: Re: TERA Online from Bluehole Studio
Post by: Amaron on June 04, 2011, 08:37:12 PM
I'm pretty curious why it's flopping too.  One handed gaming is a huge deal in Korea so I almost wonder if an action game was just a total mismatch for the typical net cafe.

Edit:  Found this gem in the comments of that linked article.

Quote
- Way too fast leveling curve that gets you to empty endgame in week or so.

Some other not so good sounding stuff though.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on June 04, 2011, 10:30:37 PM
So if they add something to do at level cap, it could be a huge hit in the West!

And since Korean gamers are level grinding fiends, that one week would probably mean it will take about 2 weeks for even your most die-hard Western leveler  :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: UnSub on June 04, 2011, 11:04:15 PM
A few sources cite the development budget for TERA at US$30m - US$36m, so it's an expensive title to have dropped so quickly.

However, this has happened at the same time as NCsoft is seeing profits drop, so it could be that the S. Korean MMO market is seeing some general declines.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on July 26, 2011, 06:52:14 PM
Alpha test this Fall.
http://www.tera-online.com/forums/showthread.php?t=20720

I think the NA release of thiis game will be an interesting study of poor project management.  The time frame they're going to hit will pretty much put them out contention.  Their PR is also very strange.  I looked over their twitter and they certain spit out a bunch of useless junk.  If it was SWTOR people would say oh cool more details but the problem these guys have is the game is already been out in Korea for months and there is more uncontrollable info in youtube videos than their PR can ever combat.  People have pretty much made up their minds already.

They would probably have been far better served to launch in June and got a boost from the general mmo pool that is wanting something new.  From that start they could have attempted to build a small following and hoped they could grow it.  At this point I just don't see them growing.  SWTOR and Diablo 3 are coming up and will pretty much dominate the PC RPG market it seems.  If they release Tera deep next year then their next gen graphics and combat system will not have as much of a selling point as there will be other games competing strongly against these bonuses.


Title: Re: TERA Online from Bluehole Studio
Post by: Amaron on July 26, 2011, 07:28:57 PM
In some sense they've been correct for waiting.   We've had Cataclysm, RIFT, and soon SWTOR all in the time frame they could of released it here.    Their sex sells art style and action combat aren't getting any competitors any time soon.   The western neckbeard crowd isn't all that excited because: Korean.   In general though if you observe other crowds the interest has been very high.   People are getting tired of waiting but I don't see how TERA can do anything but wait till they can slip into an MMO boredom period sometime post Xmas.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on July 26, 2011, 07:49:04 PM
In some sense they've been correct for waiting.   We've had Cataclysm, RIFT, and soon SWTOR all in the time frame they could of released it here.    Their sex sells art style and action combat aren't getting any competitors any time soon.   The western neckbeard crowd isn't all that excited because: Korean.   In general though if you observe other crowds the interest has been very high.   People are getting tired of waiting but I don't see how TERA can do anything but wait till they can slip into an MMO boredom period sometime post Xmas.

That's why I said they should have put it out this summer at least an open beta.  We are in the mmo boredom period right now imo.  Cataclysm is clearly well wound down.  Launching post swtor they won't get any of those potential extra customers especially if swtor sticks.  All they'll have is the jrpg type of fanbase which is pretty small.  It will be very hard to grow and hold beyond that.  Launching this summer/fall they would have had a chance to snag some of those bored casuals.  This is pretty much the only reason Aion sold well. People wanted something new.  The market is poisoned for Tera from that but the bottom line is the feedback on the combat has pretty much been universal positive.  This would have given them some leverage.  Plus bored mmo players are usually suckers.  They will always try the next thing =p.  There is no positive for waiting post swtor.  There is no hope of increasing much beyond the jrpg/anime/current_aion_sub type market once swtor launches that I can see.


Title: Re: TERA Online from Bluehole Studio
Post by: Amaron on July 26, 2011, 09:27:21 PM
That's why I said they should have put it out this summer at least an open beta.  We are in the mmo boredom period right now imo.

Frankly they would of needed it ready right now or a month ago.   Even then releasing before SWTOR has to look a bit iffy right now.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on July 26, 2011, 10:54:29 PM
Better to grab people after they leave SWTOR and use that time to polish up the game than put out a work-in-translation that SWTOR siphons away forever.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on July 27, 2011, 01:04:04 AM
TERA doesn't compete with SWTOR at all in terms of what kind of itch they scratch beyond them both not being WoW, Star Wars really is just WoW with dialogue options so I think TERA is fine on that front. Diablo is a huge problem but do people really believe its coming out this year?

If I was them I'd run an ad campaign on a shitton of f2p mmo sites and anime sites make sure I'd toned down the Koreanness of the game as much as possible then doubled whatever exp gain that got me and get it out there once its good and ready, preferably around the holidays.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on July 27, 2011, 04:20:31 AM
They would probably have been far better served to launch in June and got a boost from the general mmo pool that is wanting something new.  From that start they could have attempted to build a small following and hoped they could grow it.  At this point I just don't see them growing.  SWTOR and Diablo 3 are coming up and will pretty much dominate the PC RPG market it seems.  If they release Tera deep next year then their next gen graphics and combat system will not have as much of a selling point as there will be other games competing strongly against these bonuses.

Trying to time your release based on windows in the market vs when the game is actually ready has fucked over a bunch of companies.

I can see delaying a game that is essentially done to hit some desired window but pushing a game out early is generally a bad idea, especially for a game that relies on long-haul players and word of mouth. A lot of people are going to beat Diablo 3 in a week and stop playing. Shooting yourself in the foot to beat it to market seems like a terrible idea, especially when timing it is impossible.

I think if you look at the history of MMOs that launched to try to pre-empt something on the horizon in retrospect most of those were terrible decisions.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on July 30, 2011, 07:31:20 AM
I guess that discussion we had is pretty moot now.  According to the Internets: "Yong-Hyun Park (lead dev) left the Blue Hole Studios."  In other news the North American branch En Masse lost another community director.  They're definitely not ready to launch now.


Title: Re: TERA Online from Bluehole Studio
Post by: Tyrnan on August 03, 2011, 11:09:29 AM
Well they've set a release date of Spring 2012

http://www.businesswire.com/news/home/20110803005656/en/En-Masse-Entertainment-Announces-Launch-Timing-Acclaimed (http://www.businesswire.com/news/home/20110803005656/en/En-Masse-Entertainment-Announces-Launch-Timing-Acclaimed)


Looks like the next 6 months or so are going to be pretty busy. Wonder if ArenaNet will also announce a Spring 2012 date for GW2 at Pax.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 03, 2011, 11:45:28 AM
Well they've set a release date of Spring 2012

Quote
Award-Winning Action MMORPG PC Title Scheduled to Launch Spring 2012
Wonder if it actually won anything. And if it did, then what it was.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on August 03, 2011, 01:48:45 PM
No thanks.  I have some friends who beta'd this and it would come as no surprise it has grind in many areas just like Aion.  Clearly they havent learned much and plan to carry that same design mentality over to this title.  Id rather slam my dick in a car door then touch this. 


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on August 03, 2011, 03:32:48 PM
Id love to play this if I could for free.


Title: Re: TERA Online from Bluehole Studio
Post by: luckton on August 03, 2011, 03:42:19 PM
Id love to play a lot of these off-mainstream MMOs if I could for free.

 :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on August 03, 2011, 04:51:19 PM
In all MMOs you either grind to get to level cap or grind once you get there no?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 03, 2011, 05:12:18 PM
"or"? :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on August 04, 2011, 11:52:16 AM
Wonder if it actually won anything. And if it did, then what it was.
It won a bunch of those E3 awards from Magazines for best looking MMO and what not. Did awards ever matter?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 04, 2011, 01:23:58 PM
Nah, it just made me wonder if it's another buzzword nowadays that gets thrown in whether there's any basis for it or not.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on August 04, 2011, 01:58:29 PM
Every single MMO ever has been "award winning".


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on August 24, 2011, 08:10:28 PM
Why PR people shouldn't demo MMORPGs especially when it comes to playing healers.  If only things such as gametesters existed anymore =p

http://www.gametrailers.com/video/gc-11-necromancer-cell-stronghold/719687


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on August 24, 2011, 09:22:05 PM
There's positioning and then there's running around like a retard.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on August 25, 2011, 09:18:35 AM
There's positioning and then there's running around like a retard.

Been in a few guilds in different games where this was the reason for guild closure lol


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on August 29, 2011, 02:09:03 PM
Where have I heard this idea before =p

http://www.tera-online.com/node/876



Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on December 18, 2011, 10:05:33 AM
"Revolutionary political system and how it will change MMOs forever"
http://www.youtube.com/watch?v=6acSgEyP1zs

The only thing revolutionary I can see is how shitty the localization and marketing team called EME appears.


Title: Re: TERA Online from Bluehole Studio
Post by: Hawkbit on December 18, 2011, 12:52:15 PM
Post removed by user.


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on December 19, 2011, 10:29:27 AM
So to become a Vanrach(?) you have to catass to a certain level, form a big ass guild, use social networking to get as many followers as possible to vote for you, catass raids with your guild and then keep someone else from doing the same? Or just win in arena fights?

This ensures that the Vanarch will be a complete and utter a-hole.


Title: Re: TERA Online from Bluehole Studio
Post by: raydeen on December 19, 2011, 10:45:28 AM
I hope they go all the way and allow for coups and assassinations. Wouldn't that be a hoot.  :drill:


Title: Re: TERA Online from Bluehole Studio
Post by: pxib on December 19, 2011, 09:44:51 PM
This ensures that the Vanarch will be a complete and utter a-hole.
A charismatic a-hole with powerful friends. I think they call those "politicians".


Title: Re: TERA Online from Bluehole Studio
Post by: UnSub on December 20, 2011, 03:14:07 AM
Watching that video...

1) Didn't Archlord have a similar system?

2) I'm sure 95% of Vanarchs will be by battleground appointment. Quicker, easier and you only need to watch your DPS score.

3) Is there any costume in TERA for females that doesn't show massive boobage? Even the covered top seemed more to be a push-up bra with midriff top.

4) And being in power just unlocks special guild raids. Whee.


Title: Re: TERA Online from Bluehole Studio
Post by: Severian on December 20, 2011, 04:30:39 PM
3) Is there any costume in TERA for females that doesn't show massive boobage? Even the covered top seemed more to be a push-up bra with midriff top.

Fantasy Armor and Lady Bits (http://madartlab.com/2011/12/14/fantasy-armor-and-lady-bits/) recent opinion piece. Nothing that hasn't been talked about before, but he is an actual armorer* and he singles out Tera Online.


* responsible for this:


Title: Re: TERA Online from Bluehole Studio
Post by: Kail on December 20, 2011, 05:51:21 PM
2) I'm sure 95% of Vanarchs will be by battleground appointment. Quicker, easier and you only need to watch your DPS score.

Was it made clear how exactly this is decided?  The video says something like "you can become Vanarch either by kicking ass at battlegrounds or by popular vote" but how does it decide which one of these, the battleground guy or the student council guy, gets to be El Presidente?

This sounds like it could be an interesting mechanic, but I suspect it'll be a side attraction in a diku MMO.  It would be interesting to design an MMO around this idea of leadership influencing how the tech advances, like some kind of MMO Civilization game, but in a WoW clone I don't see it mattering that much to 95% of the player base.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on December 21, 2011, 07:39:25 AM
3) Is there any costume in TERA for females that doesn't show massive boobage? Even the covered top seemed more to be a push-up bra with midriff top.

http://tera-online.cc/uploads/gallery/main/51/castanic_f_l17.jpg
http://upload.inven.co.kr/upload/2011/11/15/bbs/i2718429026.jpg

I think the Korean marketing team knows what they are doing and is at least consistent.

Based on the images on the USA site they seem to want to downplay the scantily clad female simulator focus of the game =p


Title: Re: TERA Online from Bluehole Studio
Post by: Pennilenko on December 21, 2011, 08:52:38 AM
3) Is there any costume in TERA for females that doesn't show massive boobage? Even the covered top seemed more to be a push-up bra with midriff top.

http://tera-online.cc/uploads/gallery/main/51/castanic_f_l17.jpg
http://upload.inven.co.kr/upload/2011/11/15/bbs/i2718429026.jpg

I think the Korean marketing team knows what they are doing and is at least consistent.

Based on the images on the USA site they seem to want to downplay the scantily clad female simulator focus of the game =p

Armor looks functional to me, I don't see an issue..... :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on December 21, 2011, 09:00:35 AM
This game doesn't have raids.  From what I've been told it's all single, 5 man?, group content.  Maybe they added something in the last 4-5 months.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on December 21, 2011, 09:04:33 AM
Armor looks functional to me, I don't see an issue..... :grin:
I think of them as a demon race.  They have supernaturally thick hide, so anything they wear is for appearance's sake.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on December 21, 2011, 11:30:26 AM
3) Is there any costume in TERA for females that doesn't show massive boobage? Even the covered top seemed more to be a push-up bra with midriff top.
Really the only reason the game even sparks any interest for me. "Oh what's the name of that softcore mmo?"


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on December 21, 2011, 11:40:35 AM
This game doesn't have raids.  From what I've been told it's all single, 5 man?, group content.  Maybe they added something in the last 4-5 months.

Not having giant group content is not necessarily a bad thing for those of us who like to game with a small group of friends. Of course, this game really is only appealing for the ridiculous Korean armor/character model design.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on December 21, 2011, 12:22:29 PM
I'll definitely play the trial for the bewbs.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on December 22, 2011, 12:54:54 AM
3) Is there any costume in TERA for females that doesn't show massive boobage? Even the covered top seemed more to be a push-up bra with midriff top.
Really the only reason the game even sparks any interest for me. "Oh what's the name of that softcore mmo?"

Considering none of the games that have threads in this sub are worth a damn for gameplay reasons (lol at all the fucking clowns fawning over titles like Aion, Rift & SWORTOR at launch) I'm perfectly ok that the only MMO's I'm remotely interested in are this and Blade & Soul. Score one for titties.


Title: Re: TERA Online from Bluehole Studio
Post by: Severian on January 12, 2012, 11:13:57 AM
Tera beta signups are open, all they want is an e-mail address. If you get the newsletter you're already signed up.

http://www.tera-online.com/node/958

Details


Title: Re: TERA Online from Bluehole Studio
Post by: Gets on January 13, 2012, 04:38:44 AM
This one lets you do it in high-heels  :drillf:


Title: Re: TERA Online from Bluehole Studio
Post by: UnSub on January 13, 2012, 11:10:58 PM
I did manage to find a more ridiculous set of female combat armour in Kingdom Under Fire 2's Female Dark Knight (with bouncing action and I'm not sure how much further she could put her shoulders back (http://www.youtube.com/watch?v=Omz7Zl9Hnyk)).

Anyway, signed up for beta.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on January 17, 2012, 01:27:42 PM
Signed up, too. Tittays, cousin!

The lack of friendly fire in that video was  :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on January 17, 2012, 04:12:03 PM
Signed up for grins.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on January 18, 2012, 08:14:48 PM
May 1 release date
http://www.tera-online.com/node/965


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on January 26, 2012, 10:29:49 AM
Heh, looks like they're getting sued by NCSoft, again, for stealing assets from Lineage 3 development to make Tera.

http://www.mmoculture.com/2012/01/ncsoft-files-lawsuit-to-thwart-tera.html

They'd already been convicted in Korea and now NCSoft is moving to block Tera's US release. Oh well, guess I'll never get to play an oversexualized half-demon.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on January 26, 2012, 11:53:52 AM
Saw the post on RPS.

I think my summary would be...
Blade & Soul vs Tera Online.  The breast wars they have begun.  NCSoft swinging for the fences here.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on January 26, 2012, 03:37:44 PM
Blade and Soul has bigger tits.  Just search the female character creator video on Youtube.  You can customize your character while she wears lingerie.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on January 26, 2012, 03:50:43 PM
But how accurate is the bounce physics for each title :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on January 26, 2012, 11:44:40 PM
God I want to play Blade and Soul so bad. I went searching for KSSN's one day to try to beta it.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on January 30, 2012, 09:08:18 AM
http://tera-support.enmasse.com/app/answers/detail/a_id/153
>En Masse will block IPs based on region. Asia, Africa, Russia, and the Middle East are included on the block list. While we appreciate that there are players in these regions who would enjoy playing on En Masse servers, it's unfortunate that the vast majority of Internet traffic we see from these regions are from cyber-criminals relating to account theft, gold-farming and other hacking behavior.

Translation: We do not have good methods or staff to stop botting or RMT.  As such we will block the majority of residents in the world.

One thing I'll give SWTOR credit for.  I have friends playing from Asia and I have received one whole in-game spam and I don't see people unloading spam in general chat.


Title: Re: TERA Online from Bluehole Studio
Post by: Zetor on January 30, 2012, 11:07:27 AM
I'm sure that 'hackers' (or even professional gold spammers) will be completely stumped and have no way to get past such an IP restriction.  :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: Gets on January 31, 2012, 06:18:31 AM
If they're so bent on draconian methods of dealing with gold farmers and botters before they even launch the game, then it's reinforcing how this game is just asian ass-gravy of the regular order. How about you stop making games where macros are the optimal method for doing everything?

Oh, right, we don't have to if we just flash some tits.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on January 31, 2012, 06:58:02 AM
Come on now, do you really think that anyone on this board expects anything less than a ridiculous grindfest coated in eye candy from any Korean studio at this point?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on January 31, 2012, 09:13:10 AM
If you're itching to play this game, just go play Nexon's Dragons Nest.  Almost the same thing.  :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on January 31, 2012, 09:35:53 AM
Does that one have mostly naked demon chicks?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on January 31, 2012, 01:05:56 PM
It has a cartoony low-res sorceress with a crotch cut out in the back of her armor and blue hair.



Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on January 31, 2012, 01:49:02 PM
Oh Hi there!  :pedobear:


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on January 31, 2012, 02:21:02 PM
Totally lacking the near photorealistic skin tones and high resolution cleavage shadowing technology tho.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on January 31, 2012, 09:22:35 PM
Come on now, do you really think that anyone on this board expects anything less than a ridiculous grindfest coated in eye candy from any Korean studio at this point?

Apparently the game is not that grindy, which is one reason it's not doing that well in Korea.

Edit: This is kind of silly though, the blatant pandering. I'd rather spend my time playing something mature like an entire DLC package dedicated to my virgin nerd desires to stand within 10 feet of Felicia Day.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 02, 2012, 05:31:45 PM
Considering none of the games that have threads in this sub are worth a damn for gameplay reasons (lol at all the fucking clowns fawning over titles like Aion, Rift & SWORTOR at launch) I'm perfectly ok that the only MMO's I'm remotely interested in are this and Blade & Soul. Score one for titties.

Well they just announced you can play in all the betas if you pre-order.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 03, 2012, 10:06:57 AM
I pre-ordered yesterday.  I justified that I'm supporting breasts and through that breast cancer which made me feel better about it when Komen stopped funding Planned Parenthood.

Yup.


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on February 03, 2012, 11:14:45 AM
You support breast cancer?  :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 03, 2012, 12:53:46 PM
 :awesome_for_real:

Hmm, should I edit "finding a cure for" or just leave it like that? 


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 04, 2012, 12:11:55 PM
The American marketing team is clearly at odds with the reality of who their actual market is.

http://www.gametrailers.com/video/mmo-fo-trailer-tera/726396


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on February 04, 2012, 12:39:48 PM
What.
The.
Fuck.
 :ye_gods:


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on February 04, 2012, 12:59:05 PM
 :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Severian on February 04, 2012, 04:36:03 PM
The American marketing team is clearly at odds with the reality of who their actual market is.

http://www.gametrailers.com/video/mmo-fo-trailer-tera/726396

No, I'm not a real "MM Mofo".

But I play one in Tera Online!



Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 04, 2012, 06:24:54 PM
Just...no, please.


Title: Re: TERA Online from Bluehole Studio
Post by: UnSub on February 05, 2012, 03:51:02 AM
I support Bas Rutten's "Beat Up The LARPers" policy.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 05, 2012, 07:02:42 AM
They have a "beta" test going on already in EU this weekend.  Well they would if they could keep the servers up.  I guess the stress test did not go so smooth.
https://twitter.com/TeraEurope/status/165857687731572737


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 05, 2012, 07:12:40 AM
The American marketing team is clearly at odds with the reality of who their actual market is.

http://www.gametrailers.com/video/mmo-fo-trailer-tera/726396
"It's time to slay the wizard!" :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 06, 2012, 09:15:12 AM
At this rate NCSoft won't need to file litigation in EU.
http://tera-europe.com/newsdetail/article/important-information-about-the-sneak-peek-event-this-weekend.html

Bonus for big crit lovers
http://www.youtube.com/watch?v=EZKgHedq960#t=341s


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on February 06, 2012, 11:48:49 AM
The American marketing team is clearly at odds with the reality of who their actual market is.

http://www.gametrailers.com/video/mmo-fo-trailer-tera/726396

Why the fuck would you even... who thought that was a good idea?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 06, 2012, 01:16:07 PM
http://www.youtube.com/watch?v=EZKgHedq960
1. Spend upward of 50% of your art resources lovingly crafting bouncy, big tits
2. Realize 90% of the play time will be spent staring at the character's backside
3. ? ? ?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 06, 2012, 01:17:44 PM
http://www.youtube.com/watch?v=EZKgHedq960
1. Spend upward of 50% of your art resources lovingly crafting bouncy, big tits
2. Realize 90% of the play time will be spent staring at the character's backside
3. ???


The boobs are so big that you probably get to see them anyway because all the female character's upper bodies are incredibly thin.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 06, 2012, 01:22:42 PM
The boobs are so big that you probably get to see them anyway because all the female character's upper bodies are incredibly thin.
That does seem reasonable.

4. "TERA Online -- first MMO with backboob!"


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 06, 2012, 01:26:34 PM
As a boob expert, I would classify it as sideboob.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on February 06, 2012, 01:49:23 PM
Sideshow boob.


Title: Re: TERA Online from Bluehole Studio
Post by: Gets on February 06, 2012, 01:51:11 PM
Boobs.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 06, 2012, 02:23:33 PM
Just watching a few Korean streams due to boredom and I have to say the UI looks very very clean to me.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on February 06, 2012, 02:26:25 PM
Just watching a few Korean streams due to boredom and I have to say the UI looks very very clean to me.

Can't let annoying hotbar clutter in any way obstruct your view up the skirt or of the sideboobage.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 07, 2012, 07:11:12 AM
Hmm, I got into closed beta 1 thanks to an IGN Prime key ; can't wait to fap.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on February 07, 2012, 08:41:11 AM
tits or gtfo


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on February 07, 2012, 10:27:46 AM
Hmm, I got into closed beta 1 thanks to an IGN Prime key ; can't wait to fap.
Oh shit, thanks. Must have missed my email but got my key now.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 07, 2012, 11:20:24 AM
Not following TERA much, any highlights in this game that will make it NOT like Aion?  PvP?  Based on the screens Ive seen of this game Im pretty sure my Man Card will be revoked if I play this.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on February 07, 2012, 11:58:21 AM
How will a game featuring giant bouncing titties revoke your Man Card? This game is like 90% fanservice.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 07, 2012, 12:06:39 PM
Same can be said for pole dancing but Im not doing that either


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 07, 2012, 12:46:24 PM
Think playing this game would be more like watching the pole dancing though, and i doubt they revoke the Man Card for that...


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on February 07, 2012, 12:52:28 PM
It does not have the traditional mmo sticky targeting is probably the biggest difference. That and the weird pedofurry people.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 07, 2012, 12:53:41 PM
It does not have the traditional mmo sticky targeting is probably the biggest difference. That and the weird pedofurry people.

This MMO will have a lot of "stickyness", believe me  :pedobear:


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 07, 2012, 01:54:11 PM
Just hop over to twitch.tv.  They have a ton of feeds of people playing the Korean game.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 07, 2012, 11:42:17 PM
Hmm, I got into closed beta 1 thanks to an IGN Prime key ; can't wait to fap.

1. Sign up for IGN Prime 7 day trial
2. Get Tera Beta Key
3. ???
4. PROFIT!


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 08, 2012, 07:39:11 AM
Im mostly interested in the PvP aspect.  From what Im reading there wont be any large scale type world PvP at launch or anytime soon after.  So that makes me think the PvP in the game will be like any other MMO where its a secondary component, PvE being the primary.  So....I think I wil be skipping this one unless someone has better info. 


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 08, 2012, 10:04:37 AM
There are a ton of PVP videos from Korea on Youtube.  There are some battleground type of things where it looks like it's 10 on 10 or something.

But I have no other information.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 10, 2012, 02:13:33 PM
Servers opened 25 minutes ago. I logged in a couple minutes ago and I can safely confirm that titties are in.

(this message was brought to you by my left hand :P)


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on February 10, 2012, 03:19:50 PM
Hey, Lucas.

tits or gtfo

Thanks


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 10, 2012, 03:29:52 PM

Hah! I wish! shortly after I wrote the above message, I had to log out for a bit...Just in time for the servers to melt down. Right now, there are queues on both servers, but when you try to choose your server or a different one game crashes to desktop (while those already in-game are fine, I guess) every single time.

By the way, no NDA for this, I think.


Title: Re: TERA Online from Bluehole Studio
Post by: Ghambit on February 10, 2012, 03:40:11 PM
I've been torrent DLing this thing for 2 days. 
You'd think with server queues that the swarm would be a bit quicker with its p2p.  Lucky if I get 300kB.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 10, 2012, 03:44:05 PM
I've been torrent DLing this thing for 2 days. 
You'd think with server queues that the swarm would be a bit quicker with its p2p.  Lucky if I get 300kB.

Yup, took me about 4 days, with all the "corrupt" and "socket failure" or something error messages (no matter if I disabled the P2P or not)


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 10, 2012, 04:33:24 PM
YOU ARE ALL PERVS!!!111

(a couple big tits...I mean, pics, taken a few minutes ago)


 :drill: :drill: :drill:


EDIT, two more!!

So dreamy...

Err...Thanks, but no thanks.


Title: Re: TERA Online from Bluehole Studio
Post by: Sheepherder on February 10, 2012, 07:08:17 PM
 :hello_thar:


Title: Re: TERA Online from Bluehole Studio
Post by: Mattemeo on February 10, 2012, 07:38:31 PM
Out of curiosity, I watched some videos of this tonight. At first, I have to admit I was all  :awesome_for_real: about the puppy-men race. I could roll a bipedal pug with a pipe and a halberd or lance? I'm all over that.
And then I saw the creepy fucking fat-thighed prepubescent rabbitgirl race and I seriously wondered how that idea ever gained traction (and now I never want to see the words 'gaining traction' in context with said race, ever again).

So which race do you reckon will get this badboy as a mount?
(http://www.duncanchannon.com/wp-content/uploads/2009/02/free-candy-van.jpg)


Title: Re: TERA Online from Bluehole Studio
Post by: AcidCat on February 10, 2012, 08:25:22 PM
Played for about two hours so far and I think the game makes a good first impression. You may not particularly care for some of the character race choices, but at least there is real variety to be found here, not just several versions of reskinned humans. The manual targeting feels completely natural and makes it feel like a more traditional videogame, it's a very welcome change. The art style is yes very Asian, but it at least does have a style, and I find it more visually interesting than the Fisher Price plastic look of SWTOR or even the more muted Rift. It's vibrant and colorful, even beginning armors look pretty stylish, and mob designs are interesting so far. The questing has not taken the leap forward that the combat has, it seems very typical, but personally that doesn't bother me, of course ymmv on how tolerable standard kill x mmo questing is to you, all other positive aspects of the game considered.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on February 10, 2012, 09:22:38 PM
Played for like 5 minutes before realizing that Lancer is boring as fuck. Also I hate auto mouselook in third person games. Let me play in first person or let me hold a key to move the goddamn camera.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 10, 2012, 10:50:20 PM
Someone released a guide of how to play the game.
http://www.youtube.com/watch?v=mNOGqoiyIDo


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on February 10, 2012, 11:26:19 PM
Camera angle needs work.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 11, 2012, 01:27:19 AM
Camera angle needs work.


Are you representing the Panda population? Everyone is either a little girl or big titty girl. I'm Pandaman.. and I dance.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on February 11, 2012, 02:14:19 AM
I was referring to the above game guide video :pedobear:


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 11, 2012, 10:35:30 AM
I shouldn't have quoted you. I wasn't referring to your camera angle comment.

So, I ran into a nice man named "Irapelittlegirls". I'm still baffled as to how "rape" was allowed in a name.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 11, 2012, 11:05:09 AM
So, I ran into a nice man named "Irapelittlegirls". I'm still baffled as to how "rape" was allowed in a name.

Gee, give it time, it's only the first weekend! You are the typical, impatient and spoiled beta tester. I'm sure rape will be eventually patched...out.


Title: Re: TERA Online from Bluehole Studio
Post by: palmer_eldritch on February 11, 2012, 12:18:30 PM
I wish it was a just a bit less pervy. I'd feel awkward admitting I played this.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 11, 2012, 02:34:30 PM
4 more screenshots (just the tutorial/starting area, nothing fancy), max. settings that the game currently allows:






Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on February 11, 2012, 03:08:03 PM
Garter belts to hold up your noob stockings. How sensible.


Title: Re: TERA Online from Bluehole Studio
Post by: Nevermore on February 11, 2012, 03:41:48 PM
Really?  Someone actually said those terrible character models look better than SWTOR?  Seriously?  And that's not even taking into account the super creepy little pedo girls.   :ye_gods:


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on February 11, 2012, 07:50:12 PM
Looks exactly like Aion to me.  Down to the random floating rings.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on February 11, 2012, 09:40:16 PM
Really?  Someone actually said those terrible character models look better than SWTOR?  Seriously?  And that's not even taking into account the super creepy little pedo girls.   :ye_gods:

Subjective stuff aside just technically they are way better.

In the shot of the character her outfit looks very 3 dimensional, the textures are good, the shadow is good, the lighting is good.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 12, 2012, 08:11:59 AM
Looks exactly like Aion to me.  Down to the random floating rings.

Same for me, only with more gay


Title: Re: TERA Online from Bluehole Studio
Post by: Simond on February 12, 2012, 08:47:46 AM
Stay classy, Shatter.  :facepalm:


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 12, 2012, 10:07:34 AM
For those who were wondering about NDA on the beta.

http://tera-support.enmasse.com/app/answers/detail/a_id/232
>Are beta tests under NDA?
No, beta tests are not under NDA. Share your excitement of TERA with your friends!


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 12, 2012, 12:49:46 PM
Political System might be interesting, crafting useful and whatnot, but at the end of the day, is your pretty average MMOG.

Rift, Aion, AoC, TERA are basically on the same level. Yes, each one of them might be  better at something compared to another, but that's it. Usual theme park shit.

AAA Sandbox MMOs please come back from the grave and save us.


Title: Re: TERA Online from Bluehole Studio
Post by: Nevermore on February 12, 2012, 03:09:43 PM
Really?  Someone actually said those terrible character models look better than SWTOR?  Seriously?  And that's not even taking into account the super creepy little pedo girls.   :ye_gods:

Subjective stuff aside just technically they are way better.

In the shot of the character her outfit looks very 3 dimensional, the textures are good, the shadow is good, the lighting is good.

On my two year old laptop I get textures, 3d outfits and lighting that are comparable to that screenshot, only with better faces and without the creepy little girls.  Shadows I have turned down, though.  So technically I don't think Tera way better.  And subjectively Old Republic waaaaaaaay better.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 12, 2012, 04:04:08 PM
On my two year old laptop I get textures, 3d outfits and lighting that are comparable to that screenshot, only with better faces and without the creepy little girls.
Speaking objectively, texture resolution (and mesh quality) may be similar in the SWTOR dialogue scenes to what can be seen on http://i.imgur.com/7fWx4.jpg but even that would require a stretch in SWTOR's favour imo. Outside of the cutscenes it's no contest at all. There's a reason why there's plenty of bitching about the quality of SWTOR textures in the relevant threads.


Title: Re: TERA Online from Bluehole Studio
Post by: AcidCat on February 12, 2012, 05:35:58 PM
Yeah I know this veers into subjective territory but the character models and even the starter armors are so, so much better than SWTOR in both technical and aesthetic aspects.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on February 12, 2012, 09:36:28 PM
The oddly-shaped races (like the Panda dudes or whatever the fuck they are) are also really nicely modeled, especially compared to the typical stick a tiger head on a man's body and call it a day.


Title: Re: TERA Online from Bluehole Studio
Post by: ezrast on February 13, 2012, 12:13:10 AM
So what about, you know, actually playing the game?


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 13, 2012, 06:55:18 AM
So what about, you know, actually playing the game?

Im not playing but this is what Ive interpreted from beta testers so far...

Levels 1-20 suck for combat until you finally get more abilities
Standard kill / quest system
No world PvP
Pretty






Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 13, 2012, 08:00:40 AM
So what about, you know, actually playing the game?

Im not playing but this is what Ive interpreted from beta testers so far...

Levels 1-20 suck for combat until you finally get more abilities
Standard kill / quest system
No world PvP
Pretty

I enjoyed the combat enough. It can seem repetitive, but I guess it depends on which class you're playing. I played a Slayer, apparently the most played class, and was never bothered by the combat. It also helped that there was a lot of thought put into each race and how they use each skill. My Pandaman's evade as a slayer was awesome.

Also, they'll be releasing the 1-40 revamp as part of the open beta, so everything people play in the CBT probably isn't going to represent the same launch experience.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 13, 2012, 08:03:34 AM
4 more screenshots (just the tutorial/starting area, nothing fancy), max. settings that the game currently allows:





How did you get rid of the UI? I couldn't figure that out for the life of me.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 13, 2012, 09:15:05 AM
How did you get rid of the UI? I couldn't figure that out for the life of me.

CTRL-Z


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 13, 2012, 10:25:42 AM
This game looks very pretty, and the UI is fantastic.  I played a Mystic up to level 12 and it was very fun to play.

About level 10 or so it just got extremely repetitive with kill this kill that kill this kill that and I facerolled everything.  The mobs hardly did any damage on the newbie island and I just stood there tanking everything.

This probable changes but the game gets dull very fast.  Might get better later on.  At least you level quickly.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 13, 2012, 10:42:56 AM
Looks like the new content in KR is going to be public quest/rift invasion style thing.  http://steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 13, 2012, 10:50:49 AM
This game looks very pretty, and the UI is fantastic.  I played a Mystic up to level 12 and it was very fun to play.

About level 10 or so it just got extremely repetitive with kill this kill that kill this kill that and I facerolled everything.  The mobs hardly did any damage on the newbie island and I just stood there tanking everything.

This probable changes but the game gets dull very fast.  Might get better later on.  At least you level quickly.

Did we play the same game? The UI needs work, especially the choice to have alt/escape and any menu (Inventory, character..etc) open the non-attack mode version of the UI, which instantly makes it possible for you to drag any god damn UI element all over the place without warning. Sometimes it feels like way too much is on the screen.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 13, 2012, 11:17:08 AM
Looks like the new content in KR is going to be public quest/rift invasion style thing.  http://steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3

Which would make this 1 year or so after launch? 


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 13, 2012, 12:53:51 PM
This game looks very pretty, and the UI is fantastic.  I played a Mystic up to level 12 and it was very fun to play.

About level 10 or so it just got extremely repetitive with kill this kill that kill this kill that and I facerolled everything.  The mobs hardly did any damage on the newbie island and I just stood there tanking everything.

This probable changes but the game gets dull very fast.  Might get better later on.  At least you level quickly.

Did we play the same game? The UI needs work, especially the choice to have alt/escape and any menu (Inventory, character..etc) open the non-attack mode version of the UI, which instantly makes it possible for you to drag any god damn UI element all over the place without warning. Sometimes it feels like way too much is on the screen.

I didn't have an issue with it.  You can lock the UI if you want too.  It seemed pretty standard to me.  The design was very minimal which I like a lot.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on February 13, 2012, 03:30:45 PM
Whar tits

disapointed


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 14, 2012, 07:13:31 PM
Whar tits
disapointed



Title: Re: TERA Online from Bluehole Studio
Post by: raydeen on February 14, 2012, 11:04:25 PM

I used to like anime and anime inspired art and modeling. Now I want to shoot it in the face/nuke it from orbit. Have I gotten old or has everything just gone to shit? It's like the whole style has just become a parody of itself. That screenshot is vomit inducing. And I've got a steel gullet.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on February 15, 2012, 12:22:24 AM
It's not age, anime has always encompassed diverse styles and what is popular now is not the same as what was popular 10 or 20 years go.

Also I'm not sure if anime is what to call Korean stuff, which from what little I've seen is like more "typical anime" than most actual anime.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on February 15, 2012, 06:29:16 AM
Also I'm not sure if anime is what to call Korean stuff, which from what little I've seen is like more "typical anime" than most actual anime.

They don't make much anime as far as I know, and it's generally called "Manhwa".

And from having read quite a few titles, their material it is a bit more creepy compared to Japanese stuff. Less subtle, very strong gender roles and sexist tones and the heroes are all motivated by power or cash. Lots of power fantasies. Though that might also be the result of a more narrow readership. So the female models here don't surprise me at all, the female dwarves in lineage 2 were a bit... hmm, as well.
 
And it's not like manga itself is a beacon for enlightenment to start with.

A comparison with something like the Tarutaru probably shows the difference in game terms, I don't remember them having a lot of "panty" outfits.


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on February 15, 2012, 09:02:58 AM
I'm going to have to stop reading this thread at work.  If I got called into IT for some of these images it would be pretty awkward...


Title: Re: TERA Online from Bluehole Studio
Post by: Severian on February 15, 2012, 10:36:29 AM
That produced an odd mix of simultaneous amusement, revulsion, and a twinge of stomach pain.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on February 15, 2012, 11:21:21 AM
Anime is an artistic cancer.


Title: Re: TERA Online from Bluehole Studio
Post by: raydeen on February 15, 2012, 01:01:24 PM
Anime is an artistic cancer.

I think it is now. 15, 20 years or more ago it had merit. Now it's become a bad parody of itself.

Sorry for the derail.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on February 15, 2012, 01:15:02 PM
Our guitarist had gotten a vhs of Akira in a trade deal for some speakers. He put it in and despite massive quantities of marijuana, it was quickly removed and never watched again. I haven't seen anything since I've liked better.

Though thinking back, I guess it goes back to G-Force in the late 70s. As a kid, I'm all 'where the fuck are my looney tunes, what's this soap opera bullshit'.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on February 15, 2012, 03:18:07 PM
Anime isn't a fucking art style. :x

(Queue three or four year old argument.)


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on February 15, 2012, 03:35:18 PM
Anime isn't a fucking art style.
No, that's hentai!

 :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on February 15, 2012, 04:12:34 PM
:rimshot:

:cthulu:


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on February 16, 2012, 09:07:30 AM
7GB Patch available for download. It's quite BIG because it will introduce high resolution tits textures.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 17, 2012, 08:35:33 AM
Apparently you can get into all beta tests for 5 euro preorder couldn't do that for US server/beta for who knows what reason. Not sure if the IGN trial got people into all the "closed" testing periods or just one?

http://community.tera-europe.com/shop.html

I wish that Amazon or someone was selling US version preorder for $5 but haven't seen that yet.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 17, 2012, 12:29:45 PM
I was under the impression that any pre-order got you into everything.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on February 17, 2012, 02:09:12 PM
Amazon and Gamestop.com preorders don't actually cost you anything either. You can cancel them before the game launches if you don't like the beta, or if the 13-year old cat girls without pants creep you out.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 17, 2012, 03:45:48 PM
Preordering on the official site takes all the cash at the time of pre-order, but you can cancel for a refund.


Title: Re: TERA Online from Bluehole Studio
Post by: Furiously on February 18, 2012, 01:11:27 AM
So.... when is the US court date?


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 22, 2012, 01:27:40 PM
So.... when is the US court date?

No date set that I can find. It was only filed in the US on January 9th.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 23, 2012, 06:02:00 PM
Info on changes made specifically for NA Tera based on CBT1 feedback.  Well I guess they can already do better as far as tailoring stuff to their potential market than Aion did.
http://tera.enmasse.com/news/patch-notes/patch-160305

In other news they did announce that the most popular character in CBT1 was Female Castanic Warrior
http://tera.enmasse.com/news/posts/recapping-teras-successful-first-closed-beta-test

2 PVP servers will be available in CBT2.  Right now they have no final plan for open world PVP ruleset.  Appears they will adjust it based on CBT feedback.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 23, 2012, 09:42:11 PM
2 PVP servers will be available in CBT2.  Right now they have no final plan for open world PVP ruleset.  Appears they will adjust it based on CBT feedback.

I think they have an idea, but they want to give the players enough rope to hang themselves with by making it no penalty open world PVP for this CBT. I love it.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on February 24, 2012, 08:13:24 AM
For anyone who grabbed an IGN Prime beta key, they've flipped them so they give you access to the next CBT.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 24, 2012, 09:49:49 AM
I will go Jagged Coast and have some friends on it, but I'm not going to get to play as much as I thought this weekend so meh.


Title: Re: TERA Online from Bluehole Studio
Post by: Thrawn on February 24, 2012, 02:38:20 PM
I will go Jagged Coast and have some friends on it, but I'm not going to get to play as much as I thought this weekend so meh.

Was going to message you and see if you wanted a beta key for this weekend but I'll take it you are already in?

*SPOKEN FOR*



Title: Re: TERA Online from Bluehole Studio
Post by: Tarami on February 24, 2012, 02:49:03 PM
<raises hand>


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on February 24, 2012, 02:50:39 PM
I sent a PM before you posted Tarami (and probably others too).


Title: Re: TERA Online from Bluehole Studio
Post by: Thrawn on February 24, 2012, 02:52:30 PM
I sent a PM before you posted Tarami (and probably others too).

Just confirming this, he did.  I just hadn't updated yet.  :oh_i_see:


Title: Re: TERA Online from Bluehole Studio
Post by: Tarami on February 24, 2012, 02:53:29 PM
I sent a PM before you posted Tarami (and probably others too).
:headscratch:


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on February 24, 2012, 02:55:53 PM
I read his message and immediately sent a PM, and like 4 minutes later saw your post here Tarami, so I figured I should let you know.
It's also possible I may have been beaten by someone else too.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on February 25, 2012, 12:07:01 PM
I played a berserker to level 12 yesterday with some friends. The game looks gorgeous and runs really well. Flying into the capitol city was pretty breath-taking, and the engine really supports a large sense of scale. The animations are all really nice as well, which each race having plenty of character and the idle/combat animations for those races fitting well.

I noticed lots of little "MMO veteran" details that they got right. Both B and I defaulting to opening bags, quickly being able to assign target icons to enemies (Q while mousing over an enemy brings up a radial menu), group quest tracking with 'Xth step' listed, etc. The combat is an improvement for MMOs, for sure, but it's not quite what I hoped it would be. There isn't a huge emphasis on defense like you see in Monster Hunter, but I'm hoping that it gets a bit more challenging at higher levels.

My biggest complaint with the game so far is that the story is worthless. I started out trying to read quest but gave up after about 30 minutes when I hadn't read a single interesting thing. I'm okay with an MMO being about combat rather than anything else, but SWTOR has increased my expectations for how engaging story can be in an MMO.

I liked it enough that I'll be picking up TERA for a few months when it releases.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 25, 2012, 01:24:13 PM
Do we hope the game is a success just so they can keep Bas Rutten employed?
http://www.youtube.com/watch?v=kc-5ziTCtMA


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 28, 2012, 01:52:36 PM
WHY YOU MIGHT LIKE IT:
-You always played female toons and justified it by saying you'd rather stare at a girl's ass while playing. This game is for you. I've never played a female and I've never played an elf. Until Tera. I like boobs.
-Combat is an improvement over target + auto attack but its not huge. It feels a little like diablo combat in terms of how clicky it is.
-Big numbers are big, gold, damage, hp/mp all the numbers are huge. Crits appear in a satisfying blood splatter bold explosion of damage.
-It has fast leveling, WoW style questing, no forced grouping.
-Instant cast mounts, free mount at level11, feels good man.
-Its obvious where to go, what to do next, you can click a mob's name in quest text and you get its spawn zone on your minimap. You could learn a foreign language or listen to a podcast and leveling in Tera will not distract you.

WHY YOU MIGHT HATE IT:
-You find weaboo shit uncomfortable.
-The catpedo race.
-Really super anime bishounen pretty boy male pc's.
-Quest/story aspects are forgettable.
-The "world" feels incredibly artificial, none of the zones have character and the mobs while mostly cool looking feel random as fuck. Also getting to level 18 I'd yet to see the AI do anything that made the fight interesting.
-PvP is a joke, someone 4 levels higher (in a max 60 level game) can one shot you without special gear. Possibly max level max gear pvp will be interesting. But it feels like a game where pvp is less than an afterthought.
-The camera control is awkward and requires hitting esc a lot. Or I was doing it wrong.

For me, I enjoy the look, no big surprise. I think its a huge mistake that they put so many npc's in the super fanserivce armor and that they made the armor look change into a big money sink (you can't do it at low levels its too expensive) instead of something where we could turn armor we get into the same look as armor we have already had or something along those lines.

The combat is much better and I do wonder how max/max pvp might play but the warrior and priest skills I've gotten feel pretty bleh. Honestly this is the combat system DAOC needed but this game doesn't have DAOC's class variety and plethora of combo/chain/positional skills.

I hate the fucking world. I know I'm part of the crazy minority that wishes for sandbox/virtual world games that feel more alive and the majority thinks instancing is great because it lets them avoid playing with other people in their mmo. But I don't think either side will like what TERA has done. Its the mob camps/spawns/types they just feel so artificial. Like the game doesn't feel like an RPG world at all, there is nothing outside of the  terrain and vistas that feels handmade or even that feels as if some thought was put into it. By the third area you can feel the pattern that will continue over and over. So far the only decent zone is the Fey Forrest. This may get better but its not a great sign when the first three hours of gameplay feels so boring transparent and low effort on the level designers part.

To put it another way that might actually make sense. I've never missed EQ1 zones like the orc train and the beach and that early dungeon with the gnolls or even that fucking obnoxious barbarian zone you couldn't see a thing in during night time.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on February 28, 2012, 02:14:55 PM
-The camera control is awkward and requires hitting esc a lot. Or I was doing it wrong.

You were doing it wrong. Alt or Mouse 5 (by default) switches to UI mode so that your mouse doesn't move the camera.

The look of the world was probably the highlight of the game for me. All the environments and enemy designs have a ton of character. The animations for players and monsters are fantastic as well, lots of little convincing details. Apparently hiring artists in Asia is cheap because this game and Alice: Madness Returns (made in Shanghai) feel like they had double the art budget of recent Western games. Much less enemy/environment re-use, many more small details.

Combat felt less spammy as I approached the end of the level cap for beta, but it's really going to depend on what class you're playing.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 28, 2012, 02:47:48 PM
Even alt is a bit awkward though, having a skill bound to right click isn't worth not being able to control the camera with right click how I'm used to. But yeah that's something you would learn to live with certainly and its more of a comfort level thing then an obviously inferior way of doing things gripe. Hold both mouse buttons to rotate camera would have been nice as well.

I agree animations are solid and things look cool but I'm talking about overall zone design. None of the zones in TERA I've seen except the Fey Forrest feel like anything beyond a superficially pretty exp/gold/loot dispenser mechanism. They needed to hire a westerner to do the zone design and tell them where to put those cool looking mobs.


Title: Re: TERA Online from Bluehole Studio
Post by: Tyrnan on February 28, 2012, 03:05:08 PM
I hate the fucking world. I know I'm part of the crazy minority that wishes for sandbox/virtual world games that feel more alive and the majority thinks instancing is great because it lets them avoid playing with other people in their mmo. But I don't think either side will like what TERA has done. Its the mob camps/spawns/types they just feel so artificial. Like the game doesn't feel like an RPG world at all, there is nothing outside of the  terrain and vistas that feels handmade or even that feels as if some thought was put into it. By the third area you can feel the pattern that will continue over and over. So far the only decent zone is the Fey Forrest. This may get better but its not a great sign when the first three hours of gameplay feels so boring transparent and low effort on the level designers part.

This was what totally killed it for me. I only made it to about level 5 or 6 and I already didn't give a flying fuck about the world, the NPCs or why they needed me to go and beat up 5 MobA's before asking me to beat up 5 MobB's. The quest dialogues were only a (very) small step above what I've seen in many F2P titles, and at least in those the translations are so bad they're unintentionally funny. To put it in perspective, it makes Rift's zones and NPCs look all-singing and all-dancing by comparison.

I was prepared to ignore the bunny girls and pedobears (even though I made a doggy with a monocle! :why_so_serious:) and give it a fair go, but I really don't have the will to play through another paper-thin, half-assed, lifeless world.


Title: Re: TERA Online from Bluehole Studio
Post by: Sparky on March 07, 2012, 03:36:04 PM
Apart from twitchy combat and T&A what are the unique selling points here?  Any endgame PVP like Lineage 2 to look forward to?


Title: Re: TERA Online from Bluehole Studio
Post by: AcidCat on March 07, 2012, 08:09:21 PM
I already didn't give a flying fuck about the world, the NPCs or why they needed me to go and beat up 5 MobA's before asking me to beat up 5 MobB's.

These kind of criticisms show how people really do play these games for very different reasons. I mean, I have enjoyed WoW for how many years, and in that time I have never really cared why NPC X wanted me to kill Mob Y. I guess when I get down to my own motivations, I care about the layout of the world, the character designs and variety there, and mainly ... making my dude stronger. Getting him better pants. And the combat, it at least has to be kind of interesting. TERA gets the combat very right, and the aesthetic is ... well if not really tailor-made to my sensibilities, at least it is interesting, and has variety, and looks shiny for what it is. In fact I think SWTOR's trying so hard to make me care about the WHY of it all, actually got in the way of my enjoyment of the game, made the artificiality of it all stand out even more somehow. I'd prefer my questing system be a much more subdued guide to my path of carnage through the gameworld.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on March 08, 2012, 06:35:06 AM
Apart from twitchy combat and T&A what are the unique selling points here?  Any endgame PVP like Lineage 2 to look forward to?

No, pvp in this game is an after-thought. 


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on March 08, 2012, 06:39:05 AM
I've watched a couple of videos of people fighting BAM's, uh, that does not look fun.  Maybe the first 30 seconds or so where you figure out what animation signals when to dodge but the next 7-10 minutes of circle strafing just looks like hell.


Title: Re: TERA Online from Bluehole Studio
Post by: Tyrnan on March 08, 2012, 07:49:02 AM
I already didn't give a flying fuck about the world, the NPCs or why they needed me to go and beat up 5 MobA's before asking me to beat up 5 MobB's.

These kind of criticisms show how people really do play these games for very different reasons. I mean, I have enjoyed WoW for how many years, and in that time I have never really cared why NPC X wanted me to kill Mob Y. I guess when I get down to my own motivations, I care about the layout of the world, the character designs and variety there, and mainly ... making my dude stronger. Getting him better pants. And the combat, it at least has to be kind of interesting. TERA gets the combat very right, and the aesthetic is ... well if not really tailor-made to my sensibilities, at least it is interesting, and has variety, and looks shiny for what it is. In fact I think SWTOR's trying so hard to make me care about the WHY of it all, actually got in the way of my enjoyment of the game, made the artificiality of it all stand out even more somehow. I'd prefer my questing system be a much more subdued guide to my path of carnage through the gameworld.

The thing is I used to be much more like you. The combat mechanics, the nuts and bolts of the game and character progression used to be much more important to me and it's only in the last couple of years (I think Rift was when I first consciously realised that how much immersion mattered to me) that it's changed. I'm not saying that those things are unimportant to me now or that immersion is the be all and end all, but these days I just need some sort of motivation to kill shit beyond "Go kill Woozles until you get 5 Woozles Foozles then bring them back to me and I'll give you loot."

After playing through the first few levels of TERA it honestly seemed like even the people writing the quests didn't care about them, so why should I? I used to think that this was just a F2P thing but now I'm guessing it's because (AFAIK) Koreans prefer to level through mob grinding and don't really care about the quests so the developers don't bother to put any effort into them.



Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 08, 2012, 08:07:29 AM
I've watched a couple of videos of people fighting BAM's, uh, that does not look fun.  Maybe the first 30 seconds or so where you figure out what animation signals when to dodge but the next 7-10 minutes of circle strafing just looks like hell.

That's essentially it. 

Also, this game isn't twitch, it's half twitch.  Animations root you in place or slow you down so you can't jump/move while attacking making the whole thing feel clunky.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 08, 2012, 10:27:12 AM
Also, this game isn't twitch, it's half twitch.  Animations root you in place or slow you down so you can't jump/move while attacking making the whole thing feel clunky.
That's fully present in "twitch" games as far as i can tell -- if it wasn't, there would be no counters- and counter-counters in beat-em ups, e.g. (and the whole risk/reward 'commit to the move' mechanics)


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 08, 2012, 12:29:03 PM
Ok, don't call it "half-twitch", call it shitty game mechanics.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 08, 2012, 12:52:13 PM
Do you get bored of bosses in other MMOs as soon as you understand the mechanics? The fun isn't really in learning the tells/abilities, it's in executing the fight after you learn them. BAMs are essentially the entire focus of the Monster Hunter series, which is extremely popular. Just because you don't enjoy them doesn't mean that a lot of other people don't.

Watching someone fight a BAM (or even a dungeon/raid boss in any other MMO) isn't a similar experience to doing it yourself.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on March 08, 2012, 01:02:50 PM
Do you get bored of bosses in other MMOs as soon as you understand the mechanics?

Yes, its why I quit "raiding" over 5 years ago :P  Is it fun to go back week after week and perform the same dance routine you have already done 15+ times before?  Put your left foot in, pull your left foot out...do the hokey pokey and get out of the fire you f'ing moron!


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 08, 2012, 01:25:34 PM
Is it fun to do it the first time after you've read the strategy, your guild member tells you what to do, or an addon tells you exactly when each ability will hit?

There is a big difference between killing a BAM or dungeon/raid boss one time and killing that BAM or dungeon/raid boss 50 times. Learning the tells or knowing the 'dance' doesn't ruin what makes the fight fun, doing the fight 50 times does.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 08, 2012, 01:44:12 PM
I fucking hate choreography.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on March 08, 2012, 07:12:05 PM
http://tera.enmasse.com/news/patch-notes/patch-160306


Title: Re: TERA Online from Bluehole Studio
Post by: Murgos on March 08, 2012, 09:33:09 PM
Do you get bored of bosses in other MMOs as soon as you understand the mechanics?
Err, yes?  I guess that would be why all the bosses have different mechanics.

Grinding out 10+ minute fights again and again just seems, tedious.  Most games are going the other way, short fights that are over quick and then you move on to something different.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on March 08, 2012, 09:47:17 PM
http://tera.enmasse.com/news/patch-notes/patch-160306

•We've added more PvP rules with this update—it's now uncool to kill players 6+ levels lower than you. These players will now receive the red name of shame and their punishment will be left up to the community. ◦You will now earn Infamy Points for killing lower-level players—60 points for players 6-10 levels lower than you; 120 points for players 11 or more levels lower than you.
 ◦If you have even one Infamy Point, you will be labeled an outlaw.
◦We won't penalize you for being an outlaw (having Infamy Points), but the community may retaliate as it sees fit.
 ◦Infamy Points will diminish at a rate of one every five minutes. You can also work them down one at a time by killing monsters equal to your level or higher.

Wow, talk about useless lol


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 08, 2012, 10:14:42 PM
Hey, it worked in UO, right?


Title: Re: TERA Online from Bluehole Studio
Post by: Hawkbit on March 08, 2012, 10:17:11 PM
It works perfectly.

In theory.

I was almost about to say something like "Well, 10 years ago it was all a different community and they would have done something about the filthy pks."  Then I caught myself being stupid for a minute there.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 08, 2012, 10:35:43 PM
These kind of criticisms show how people really do play these games for very different reasons.

No dude you are misunderstanding just how lifeless fake and thin the TERA zone design, mob camp design, loot tables etc. feel. There just is no effort involved in anything outside of your pc. None of the aggro mechanics are interesting, none of the mobs even come in a variety of types that do different things. I'll be playing this weekend and we'll see if the dungeons take some kind of huge leap out of mediocrity but I know better than to expect that.

Tera:
-The vistas are pretty.
-The armor is skimpy.
-The combat blows less ass than WoW/SWTOR/Rift et all.
-Nothing else is remarkable in any way. Actually its remarkable how unremarkable and bland everything else about Tera feels.


Ok, don't call it "half-twitch", call it shitty game mechanics.

:facepalm: You just shut up. This is so much better than Rift in every way in terms of combat.

Is this the perfect combat system? Not at all but its hardly the kind of half improvement that ends up being worse than where we started from.

◦We won't penalize you for being an outlaw (having Infamy Points), but the community may retaliate as it sees fit.
 ◦Infamy Points will diminish at a rate of one every five minutes. You can also work them down one at a time by killing monsters equal to your level or higher.

Wow, talk about useless lol

I'm not sure what you were expecting given that you mentioned Lineage but this does give a good idea of how tacked on any pvp system is going to end up feeling.



Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 09, 2012, 03:56:38 AM
Also, this game isn't twitch, it's half twitch.  Animations root you in place or slow you down so you can't jump/move while attacking making the whole thing feel clunky.

That's how most action games work.

Attacking not effecting movement at all is mostly a feature of jank PC games.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 09, 2012, 09:37:19 AM

That's how most action games work.

Attacking not effecting movement at all is mostly a feature of jank PC games.

Have you played Tera?  Compare combat from this game to your average FPS or DCUO or DDO.  It feels shitty.


Ok, don't call it "half-twitch", call it shitty game mechanics.

:facepalm: You just shut up. This is so much better than Rift in every way in terms of combat.

Is this the perfect combat system? Not at all but its hardly the kind of half improvement that ends up being worse than where we started from.


Rift, WOW, TOR etc all have the same combat system.  Are they good systems?  No, but hardly anyone plays these games for the combat system alone.  TERA is banking and marketing their games based on "Action Combat".  In my opinion, their action combat is crap.  Like I said above, compare the feel of this combat system to other online games, or if you want to do specifically MMOs, compare it to DCUO of DDO.  Hell, you can even compare it to Darkover.  It's just not great.

Even if you want to allow for animation rooting attacks, then they need to clean up a lot of their animations.  There are plenty of attacks on a few of the classes that sort of just lag or finish slow after damage is done and you're just standing there for a split second not able to move or control your character.



Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 09, 2012, 11:43:34 AM
Do you get bored of bosses in other MMOs as soon as you understand the mechanics?
Err, yes?  I guess that would be why all the bosses have different mechanics.

Grinding out 10+ minute fights again and again just seems, tedious.  Most games are going the other way, short fights that are over quick and then you move on to something different.

Who said anything about doing them multiple times? My point was that knowing what a boss is going to do doesn't take away from experiencing the fight itself. You may know all of the BAM's tells 60 seconds into a fight, or you may know all of a bosses abilities in WoW/Rift/SWTOR before you even pull the boss, but it's still fun to execute the fight successfully yourself at least once.

TERA is banking and marketing their games based on "Action Combat".  In my opinion, their action combat is crap.  Like I said above, compare the feel of this combat system to other online games, or if you want to do specifically MMOs, compare it to DCUO of DDO.  Hell, you can even compare it to Darkover.  It's just not great.

Even if you want to allow for animation rooting attacks, then they need to clean up a lot of their animations.  There are plenty of attacks on a few of the classes that sort of just lag or finish slow after damage is done and you're just standing there for a split second not able to move or control your character.

The animation lock is very deliberate. It creates a higher risk/reward system in the game, because you can't just roll out of an attack if you start it at the wrong time. It works exactly the way it's designed to work, and it's certainly more interesting than action games where playing poorly has little consequence. From my experience, you were able to move your character as soon as animations looked like they completed.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 09, 2012, 11:26:46 PM

That's how most action games work.

Attacking not effecting movement at all is mostly a feature of jank PC games.

Have you played Tera?  Compare combat from this game to your average FPS or DCUO or DDO.  It feels shitty.

Yes.

Have you ever played an action game that wasn't mid-90's pc jank?

This is how PSO works, how Monster Hunter works, how Street Fighter works, how God of War works, how Bayonetta works, how Double Dragon works....

Sure, it's not how Die by the Sword and Bethesda games work. But that's what I mean by PC jank. Action game animations root you in place for a variety of good gameplay reasons. Games that don't lock you in place usually feel like FPS games with guns replaced by swords. (Skyrim hello)


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on March 10, 2012, 03:01:57 AM

It's almost as if there is some reason Online, persistent, large player count games are different from single player console games....


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 10, 2012, 05:13:15 AM
It's almost as if there is some reason Online, persistent, large player count games are different from single player console games....

Um....in the context of this particular conversation that makes no sense.

Also Street Fighter is not single player. Neither is Castle Crashers, or Final Fight, or PSO, or Monster Hunter. Players being rooted during combat animations has nothing to do with player counts or persistence or being online. It's a design things that games with good combat typically do.

I get that it's not for everyone and that some people equate rooting with unresponsiveness, especially if they are used to PC games with combat based on FPS engines. But it seems a little silly to criticize a game that is going for action-style combat for adopting a design that most action combat games employ. And calling it half-twitch or whatever is just silly because the twitchiest 60 FPS fighting games play similarly.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 10, 2012, 10:23:24 AM
Games that don't lock you in place usually feel like FPS games with guns replaced by swords. (Skyrim hello)
Heck, even Skyrim has some of that, most notably with two-handers -- a swing will take a while and iirc you won't be able to just break it mid move.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 11, 2012, 06:37:46 PM
Bottom line though, I played for less than two hours this beta weekend. I've completely stopped caring about this game because there just isn't enough distraction from the fact I'm grinding out boring content to get to the next segment of boring content. Each zone has one item set that drops every so often. The loot tables, as much as I enjoy the look of the loot on my character are just so fucking bland. The camps are so bland. The quests are so bland. The mob ai is so bland. None of it is trying to do anything other then move me along the track from level A to level Z with the most minimal amount of effort of Bluehole's part.

It got me to get excited enough to try it which makes it twice the game Star Wars is/was but that's the best compliment I can pay it. I had more fun in the Rift beta which at least produced a pair of really enjoyable world pvp nights but TERA is so fucking horrible at handling pvp that I'm actually annoyed I put characters on the pvp server. Any game where I wish I wasn't on a pvp server probably shouldn't even have pvp servers in the first place.


Title: Re: TERA Online from Bluehole Studio
Post by: Zetleft on March 12, 2012, 08:57:32 AM
I can't stop reading this thread title as Butthole Studio.... that's all I got to say about that.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on March 12, 2012, 09:03:44 AM
Your not alone there Zetleft.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 12, 2012, 09:12:53 AM
I thought it was staffed by Asari.  :drillf:

Or smurfs  :ye_gods:


Title: Re: TERA Online from Bluehole Studio
Post by: zardoz on March 12, 2012, 12:16:58 PM
Well played DCUO only a couple of hours and never liked the combat system. Surprisingly, I like it with Tera.
Was in the last EU beta weekend and sneaked into the last NA beta. IMO the world looks beautiful in the same
way Rift does.

Right the quest are vanilla, only some of the main quest and dungeons have cutscenes and I don't know if this
is common in asia games but I found it interesting that you can turn in the repeatable quest multiple times
 at once, kill 30/10 and turn the quest 3 times in. Oh and this game needs aoe looting badly.

I don't care about pvp, bite me I was mildly interested in swtor pvp but not here. Yeah I know gw2.  :awesome_for_real:

First 20lvls are way to easy for my taste. However if you make it through, fighting solo BAM(elite) mobs
are FUN. Killing them is challenging at last with green gear and no my zerker could kill them in less then
10min.  :drill: Dungeon was nice but nothing special.


Overall I guess full box price is ok, full subscription fee not so much. Feels more like a f2p game in the long run (well this days within 1 year).................



*shrug Got another beta key from a german site for the next EU beta event. Time enough to test some other classes...


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 12, 2012, 01:13:16 PM
Biggest mistake of the day was trying to read your post.


Title: Re: TERA Online from Bluehole Studio
Post by: Typhon on March 12, 2012, 05:19:18 PM
so funny, i glanced at how he structured his post and something whispered "whacko" in the back of my head.  My eyes glanced ahead to Draegan's.  Still laughing as I type this, delighted that my day is better for listening to my to that little voice (and Draegan!).


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on March 13, 2012, 01:52:55 PM
Do I need a special program to editfuck my posts like that? 


Title: Re: TERA Online from Bluehole Studio
Post by: Tyrnan on March 13, 2012, 02:12:28 PM
I think it's some kind of drinking game and he had a few shots between paragraphs. It doesn't start out too bad...


Title: Re: TERA Online from Bluehole Studio
Post by: Valmorian on March 13, 2012, 06:13:44 PM
Players being rooted during combat animations has nothing to do with player counts or persistence or being online. It's a design things that games with good combat typically do.

I never understood this gameplay decision.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 13, 2012, 06:19:51 PM
Players being rooted during combat animations has nothing to do with player counts or persistence or being online. It's a design things that games with good combat typically do.

I never understood this gameplay decision.


From my post above...

Quote
The animation lock is very deliberate. It creates a higher risk/reward system in the game, because you can't just roll out of an attack if you start it at the wrong time. It works exactly the way it's designed to work, and it's certainly more interesting than action games where playing poorly has little consequence. From my experience, you were able to move your character as soon as animations looked like they completed.

In short, it makes the combat more believable/exciting. If Street Fighter had no animation locks, it would remove all of the strategy and depth from the game. You'd be left with a game where the player with the fastest reaction time wins (as you can always interrupt your attack to block), instead of a game where planning and timing are important keys to winning.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 14, 2012, 10:29:13 AM
It's not about stopping an animation to do something else.

It's about me chasing after someone and if I want to attack them, my character has to stop moving, stand still, and swing a weapon while watching someone run away from me.  I just want to be able to swing my weapon while moving.  I'm fine with committing to an attack chain once you start it, but don't root my legs in place while doing it.



Title: Re: TERA Online from Bluehole Studio
Post by: Zetor on March 14, 2012, 10:57:42 AM
Insert obligatory reference to COH's combat / animation system here.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 14, 2012, 12:52:20 PM
I'm fine with committing to an attack chain once you start it, but don't root my legs in place while doing it.
But then it's not exactly committing if you can use your legs to move out of danger mid-swing, if you think things are going south for you.

I do see the problem with not being able to hit a fleeing target as result, though. If i'm not mistaken fighting games generally solve that by having melee attacks move your character forward as part of it, which prevents the target from gaining distance.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 14, 2012, 01:41:12 PM
Simple, just lock the target, too!  :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 14, 2012, 02:42:45 PM
WoW clearly got that right with the daze debuff :why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 14, 2012, 02:45:20 PM
I'm fine with committing to an attack chain once you start it, but don't root my legs in place while doing it.
But then it's not exactly committing if you can use your legs to move out of danger mid-swing, if you think things are going south for you.

I do see the problem with not being able to hit a fleeing target as result, though. If i'm not mistaken fighting games generally solve that by having melee attacks move your character forward as part of it, which prevents the target from gaining distance.

This game isn't Street Fighter.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 14, 2012, 03:00:10 PM
This game isn't Street Fighter.
Sure, but certain basic mechanics are going to function the same -- in the sense being able to move while attacking isn't somehow not going to allow the player roll out of attacks just because the game isn't Street Fighter. Meaning that's something that has to be acknowledged and either accepted as price paid for that extra freedom, or somehow addressed if deemed too high a price.


Title: Re: TERA Online from Bluehole Studio
Post by: Sheepherder on March 14, 2012, 03:41:58 PM
Have you ever played an action game that wasn't mid-90's pc jank?

(http://upload.wikimedia.org/wikipedia/en/thumb/7/76/Hunter_cover.PNG/256px-Hunter_cover.PNG)

Machine gun pickup was just about the most bestest fucking thing ever: common enough to blow on zombie hordes, but still a shitton of fun.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on March 14, 2012, 09:16:53 PM
Patrick Wyatt GDC Invterview
http://www.youtube.com/watch?v=0nHRWy7bbqE

Interview: Producer Chris Hager on TERA's Hitboxes, RMT, Events, and Political System
http://www.youtube.com/watch?v=xT5p1rN4Xi0


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 15, 2012, 02:41:20 AM
This game isn't Street Fighter.

Sure but this is also how Final Fight works, how Dynasty Warriors works, how Devil May Cry works, etc.

Again, I can get personally preferring being able to shuffle your feet while attacking but the there's nothing invalid about rooting as a design approach.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 15, 2012, 09:02:48 AM
Which of those is an mmo again?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 15, 2012, 09:54:07 AM
This game isn't Street Fighter.

Sure but this is also how Final Fight works, how Dynasty Warriors works, how Devil May Cry works, etc.

Again, I can get personally preferring being able to shuffle your feet while attacking but the there's nothing invalid about rooting as a design approach.

No design choice is invalid.  I just happen to think it's stupid in the context of TERA.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on March 15, 2012, 02:04:53 PM
Massively giving away TERA beta keys (http://massively.joystiq.com/2012/03/15/get-your-free-tera-beta-keys-here/) for beta weekend 4 (Friday 3/23/12 - Sunday 3/25/12)


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 15, 2012, 02:42:31 PM
No design choice is invalid.  I just happen to think it's stupid in the context of TERA.

...

TERA's combat mechanic goals were spot on and are the clear evolutionary step FOR MMO combat as we have known it since EQ1. They have taken auto attacks and abilities and given them hitboxes, almost all of which allow you to hit more than one target if grouped close enough together. In order to make the system work some abilities root you in place, auto attacks do not but some do. They clearly designed the abilities for pve as many have impractically long start up time or way too many active frames where you are basically just watching the ability go off.

But that's a flaw in the design of the abilities themselves. Probably giving melee classes very few slows and gap closers would turn out to be stupid as fuck also and in general pvp balance in this game may end up being the worst we have seen in quite some time.

THAT SAID. Your fucking "points" aren't points. You don't seem to understand anything that you are talking about and you haven't once suggested the system that should be in place. Having abilities take time to activate before they do damage, or having forced animation during which they do damage, or forcing you to commit to an ability instead of allowing you to cancel it at will are part of the positives of the combat system TERA was going for not negatives.

Which of those is an mmo again?

Good point dude!


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 15, 2012, 03:29:34 PM
Most of the 'root while charging up' abilities eventually allow you to move while charging as you rank them up, just at a slower speed.

Every class gets fast-animation abilities that you could use while moving without coming full-stop for a long animation, but the trade off is that those abilities don't do as much damage. The most obvious example of this is your basic attack, which has a fast animation and can be interrupted easily, but barely does any damage compared to other abilities.

The result is that the game isn't about using your highest damage ability in a rotation when it's up, it's about using the right ability for the situation and the window of opportunity you have.

I skipped the last beta weekend to play ME3, but I'm looking forward to seeing more dungeon content next weekend. DDO tried to do some of the same things with its combat system, but ran into the problem where group combat kind of felt like a chaotic mess with certain classes. TERA seems like it might suffer the same problem. I ran the first dungeon with 2 sorcerers and the giant spell effects made combat much harder to read. Rather than concentrating on the giant boss running around, seeing what direction he was turning or his tells for abilities, I was watching a techni-color light show on his body. The second run I did of the that dungeon was without a sorc, and that run was much more enjoyable.

Basically, I like the combat system a lot, but I'm wondering whether it will hold up as an MMO where the focus is usually doing content with a group of players.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 15, 2012, 03:46:24 PM
and in general pvp balance in this game may end up being the worst we have seen in quite some time.
Ask yourself one question (the general you, of course):

Is this game a purely pvp game?

If the answer is no, then you already know it will suck. It will. How much player griping and dev 'balancing' (aka pve nerfs) can be avoided by just not trying to find chocolate in a jar of peanut butter.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on March 15, 2012, 06:33:22 PM
and in general pvp balance in this game may end up being the worst we have seen in quite some time.
Ask yourself one question (the general you, of course):

Is this game a purely pvp game?

If the answer is no, then you already know it will suck. It will. How much player griping and dev 'balancing' (aka pve nerfs) can be avoided by just not trying to find chocolate in a jar of peanut butter.

Why Im skipping it.  Not a PvP game and just another MMO with PvP as a secondary priority if at all.  They are just throwing enough of it in at launch to say they have it.  Sky summed it up


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 15, 2012, 09:29:14 PM
Sky is like 25 years behind in game design terms.

This stuff is literally from the days of Double Dragon if not earlier. OH MY GOD YOU CAN'T MOVE WHILE YOU SWING TEH BAT!!

In his rush to proclaim that everything must do exactly what SWTOR did and just badly ape WoW he seems to have forgotten to come up with an actual point. "This isn't how other MMOs work!" No shit - that's the idea. It is how good action games work - also the idea.

It's funny, for a very long time people told us that MMOs couldn't have action-style combat because of technical limitations. Now that that's no longer true the new argument is...that they can but they shouldn't because that goes against the noble MMO spirit of just copying WoW. I guess?

I don't even understand how to make sense of "but that's not how other MMOs work." Yeah - and other MMOs have shit combat compared to combat games. This is like arguing that if you are making an MMO with driving elements you shouldn't try to make the driving like driving games, or if you are making an MMO with space combat you shouldn't pattern after good space combat games. Instead you should just make shitty MMO-ized versions of everything. So you get a game like E&B where you pilot a spaceship and shoot at stuff but what direction you shoot in and how you steer barely matters - fun.

And yes, there are people who like shitty MMO-ized versions of things, but those people already have three dozen games to play.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 15, 2012, 10:19:39 PM

THAT SAID. Your fucking "points" aren't points. You don't seem to understand anything that you are talking about and you haven't once suggested the system that should be in place. Having abilities take time to activate before they do damage, or having forced animation during which they do damage, or forcing you to commit to an ability instead of allowing you to cancel it at will are part of the positives of the combat system TERA was going for not negatives.

As per your usual internet tough-guy douchebag posting style, you seem to really enjoy being an asshole.  Now maybe if you stop dumbfuck routine and read what I'm saying, you might see my point.

Everything you typed is correct.  I don't mind abilities take to to activate before they do damage.  I don't mind having extra animations before I can activate another ability.  I also don't mind not being able to cancel either if I had to have that.

What I do want, is the ability to move while doing all of this.  I'd like to see myself animate the attack while running, jumping and moving.  Even if you have to slow me down like they did with casting in Vanguard. 

Apparently you can move once you rank up abilities so that makes things better.  I have no idea why they do that, but whatever.  So I guess the whole argument is over in any case.

And as usual, Margalis acts like a douche and tries to use Double Dragon, a game that is 20+ years old, to defend himself.

Can I get some DCUO combat?  Now that shit was a good combat system.







Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 15, 2012, 11:13:19 PM
Edit: Certain people in this thread fundamentally don't understand how action games work.

I wrote a lot more but the above is self-evident so that's all I really need to say I think. If you call Virtua Fighter half-twitch and DCUO full-twitch you are on something.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 15, 2012, 11:24:08 PM
Apparently you can move once you rank up abilities so that makes things better.  I have no idea why they do that, but whatever.  So I guess the whole argument is over in any case.

You rank up to that point pretty quickly (it's unlocked for most of my Berserker charge skills as of level 22). I think it's mostly a training-wheels mechanic to start. Moving and charging at the same time in TERA is actually a little awkward (as by default this is W and one of the number keys both being held down simultaneously), and takes some getting used to. By delaying your exposure to that, you get a handle on how combat works on the game, defense, etc. without worrying about moving your character too.

FWIW, I disliked the DCUO combat system as it felt too spammy. I much prefer TERA where you're thinking about using abilities and pressing a button for one every 3-4 seconds rather than mashing 1-2 buttons quickly until the fight ends. Melee abilities also didn't really feel like they had any weight to them, which is something I really appreciate about TERA. The animations and effects really sell the combat.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 16, 2012, 08:51:50 AM
Sky is like 25 years behind in game design terms.

This stuff is literally from the days of Double Dragon if not earlier. OH MY GOD YOU CAN'T MOVE WHILE YOU SWING TEH BAT!!

In his rush to proclaim that everything must do exactly what SWTOR did and just badly ape WoW he seems to have forgotten to come up with an actual point. "This isn't how other MMOs work!" No shit - that's the idea. It is how good action games work - also the idea.
What?

1. I will totally kick your ass at Double Dragon.
2. Please provide examples of me proclaiming that everything must do exactly what TOR did, especially as the places where they aped WoW are the things I dislike about it.
3. Maybe there's a reason it's a shitty idea for MMO.
4. Other stuff that's serious business.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 16, 2012, 08:52:31 AM
Shuttup old man.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 16, 2012, 09:05:43 AM
Did you know Double Dragon had friendly fire? MMO pvp needs more of that.


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on March 16, 2012, 09:35:31 AM
Can I get some DCUO combat?  Now that shit was a good combat system.

I don't have a horse in this race, but if DCUO combat was any good you wouldn't be talking about it in past tense already.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 16, 2012, 09:44:58 AM
Can I get some DCUO combat?  Now that shit was a good combat system.

I don't have a horse in this race, but if DCUO combat was any good you wouldn't be talking about it in past tense already.

The combat was fun as hell, the rest of the game was shit because there was nothing to do with the combat system.  And it didn't even have a working chat system.

Based off some another forum post so I can't verify it, but apparently TERA has a COMBAT ANIMATION SPEED stat in the game.     :oh_i_see:


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on March 16, 2012, 09:53:57 AM
Can I get some DCUO combat?  Now that shit was a good combat system.

I don't have a horse in this race, but if DCUO combat was any good you wouldn't be talking about it in past tense already.

A game can fail for other reasons besides their combat system, DCUO combat was perfect.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on March 16, 2012, 10:36:41 AM
I wouldn't say perfect, but it was very good.

Heck, Mabinogi had more interesting combat than most MMOs...


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on March 16, 2012, 11:19:45 AM
So, TERA or Vindictus?

They seems to have almost similar combat types, though i think there is more things going on with Vindictus, grapples and such.

TERA seems more like a Dark Cloud system.



Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 16, 2012, 11:30:33 PM
3. Maybe there's a reason it's a shitty idea for MMO.

Maybe you should throw out what that reason is, rather than alluding to it for pages.

You can say "but this isn't how SWTOR works!" and "but but other MMOs!" all you want, but at some point you should probably say specifically why the design doesn't work in an MMO when it works in literally every other genre, including games that are basically MMOs like Monster Hunter and PSO/U. Including games where you fight fewer enemies at one time, games were you fight more enemies at one time, etc.

I'm curious, what about it breaks when you up the number of simultaneous players in one area? Can you be specific?

We've always been told that this sort of thing was impossible due to tech constraints. Clearly that's not true (and it never was, let's get real), so what's the new reason it doesn't work?

It seems to me that it would work or not work based on things like the individual enemy and attack designs. But since you believe there is some hard and fast rule about it never working in MMOs regardless of design I'm curious to hear your explanation.

Do tell!


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on March 17, 2012, 12:52:50 AM
So, TERA or Vindictus?

They seems to have almost similar combat types, though i think there is more things going on with Vindictus, grapples and such.

TERA seems more like a Dark Cloud system.


They aren't really comparable. Vindictus is like a coop game where you have small, quasi random dungeons that you go through. Tera is more open world style with big zones with monsters lazily standing around all over the place.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 17, 2012, 11:49:58 AM
You can say "but this isn't how SWTOR works!"
Where are you getting this? You can't skip to #3 without answering #2.  You go ahead and give me all the examples of me saying TERA should do things exactly like TOR did. And as a bonus, put something behind your claim of me saying something ludicrous like mmo should ape WoW.

Then we'll go ahead with #3.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 18, 2014, 02:35:33 AM
"Which of those is an mmo again?"
"Maybe there's a reason it's a shitty idea for MMO."

I'm more than happy to let the jury decide if these statements were ever or will ever be explained in the slightest.

Maybe there is a reason, but you don't seem to know what it is.


Title: Re: TERA Online from Bluehole Studio
Post by: Wolf on March 18, 2014, 04:27:47 AM
Either I'm completely missing something or this got lineage-y way too fast. At around level 21 my progression was limited to two zones of group quests or grindy repetable quests so I can level and move on to the next major zone where there is solo content. Not even talking about how I was slightly getting into the story and got no closure because the end of the major zone was all group content.

Also haven't read 30 pages but the combat would work great, if there were less buttons, or some sort of guild wars type of a deal where you pick 8-10 skills to be active at a time. As it is I like the amount of twitch and it's refreshing you can actually be pretty bad at the game if you don't pay attention :)


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 18, 2014, 12:19:34 PM
"Which of those is an mmo again?"
"Maybe there's a reason it's a shitty idea for MMO."

I'm more than happy to let the jury decide if these statements were ever or will ever be explained in the slightest.

Maybe there is a reason, but you don't seem to know what it is.
You didn't answer my question that unlocks the answer to your question.
2. Please provide examples of me proclaiming that everything must do exactly what TOR did, especially as the places where they aped WoW are the things I dislike about it.
You might want to note that I'm not the only one disagreeing with you in this thread. Hell, maybe I don't even disagree with you. It's difficult to see past the straw man you've created.

But now I also want to know how I'm 25 years behind on game design. Do tell.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 18, 2014, 12:23:07 PM
You can skip pretty much all of the group quests. Usually they mark the end of a series, and you'll have another quest in your log to start the next series even if you don't complete the group quest. I didn't have any problems leveling in the 20s, and I didn't bother with repeatable quests either.

Keep in mind that most group quests (aside from dungeons) can also be solo'd.

I heard the amount of exp you need per level is less than it is on the Korean servers, so you really shouldn't be running into situations where you have to grind.


Title: Re: TERA Online from Bluehole Studio
Post by: Wolf on March 18, 2014, 01:31:09 PM
The couple of group quests I tried were very, very hard to solo. I played a warrior, had my shit enchanted, with decent gems. Took me 6-7minutes to kill a 1 mob out of 10 with zero margin of error. Miss a dodge - die. Doesn't help that every time you die there's a chance you'll lose one of your equipped gems.

I might be me be nubbing it up, but I saw no vendor selling the good health pots (x% per sec up to 75%), the soups that top you seem to be drop from chests only and regening health is SUPER slow, even next to a fire. Late quests/mob pulls in shadow basin (where 50-60% of all quests are group btw) and the quests around panda-people-town (mid to late 20s) were getting pretty tough, so I burned through my pots/soups pretty fast, after that it's a lot of downtime. Seems like the game is designed ala lineage - run with a group and you'll be fine, run solo and you'll struggle.

Like I said, combat is fun, but no thanks. I enjoy a different kind of ball grinding :)


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 18, 2014, 11:13:52 PM
Quote
You might want to note that I'm not the only one disagreeing with you in this thread. Hell, maybe I don't even disagree with you.

Translation: Even I have no idea wtf I am saying!

Dude, give it up.

You got caught saying something dumb and everyone knows it. Move on. You will never explain what you meant because you spoke without thinking and meant nothing.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 19, 2014, 08:23:22 AM
You got caught being a jackass and everyone knows it, jackass. You even PM'd me acknowledging the fact. You've accused me of utter bullshit without backing it up, and keep trying to make it out like I'm the one who is not explaining himself. I don't know where on the doll TOR or I touched you, but rub some dirt on it and get over it.


Title: Re: TERA Online from Bluehole Studio
Post by: Mrbloodworth on March 19, 2014, 08:29:59 AM
So, TERA or Vindictus?

They seems to have almost similar combat types, though i think there is more things going on with Vindictus, grapples and such.

TERA seems more like a Dark Cloud system.


They aren't really comparable. Vindictus is like a coop game where you have small, quasi random dungeons that you go through. Tera is more open world style with big zones with monsters lazily standing around all over the place.

Well, I was talking about the combat systems.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 19, 2014, 09:19:25 AM
Margalis being Margalis.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 19, 2014, 11:25:43 AM
I might be me be nubbing it up, but I saw no vendor selling the good health pots (x% per sec up to 75%), the soups that top you seem to be drop from chests only and regening health is SUPER slow, even next to a fire. Late quests/mob pulls in shadow basin (where 50-60% of all quests are group btw) and the quests around panda-people-town (mid to late 20s) were getting pretty tough, so I burned through my pots/soups pretty fast, after that it's a lot of downtime.

The best way to regen health out-of-combat is bandages. Well, that and not getting hit in the first place :p

If you're still using bandages from the starter island, obviously those aren't going to make quite as much of an impact though.


Title: Re: TERA Online from Bluehole Studio
Post by: angry.bob on March 19, 2014, 11:34:27 AM
13 pages and still no mention of what the thing people care about in this game: Panty progression. Are they sold separately or only as part of the armor. Are there specialty vendors? Are some race exclusive?

Yes, I'm totally serious and to reenforce racial stereotypes I'm half Japanese.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 19, 2014, 11:53:00 AM
13 pages and still no mention of what the thing people care about in this game: Panty progression. Are they sold separately or only as part of the armor. Are there specialty vendors? Are some race exclusive?

Yes, I'm totally serious and to reenforce racial stereotypes I'm half Japanese.

They really fucked this part up a little too imo. Instead of making it so you had the option of using any of the visual appearances you collect on your progression the wardrobe change system is a really expensive, not for low levels, moneysink and has nothing really to do with the armors you've had in the past.

I actually think there might have been something "like" an underwear slot its been weeks since I played but there seemed to be some cosmetic only equipment slots if I remember right. I doubt they were out and out underwear but it would have been appropriate and cool for some of the looks if you could change them.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 19, 2014, 11:43:10 PM
You've accused me of utter bullshit without backing it up, and keep trying to make it out like I'm the one who is not explaining himself.

But you aren't explaining yourself. Each time you post another yet another whine-filled post without explaining yourself that becomes even more clear. You said something stupid. You cannot and will not explain it. These are simple facts that no amount of "you must unlock teh answerz" bullshit will mitigate. There are no answers to unlock. You are completely clueless on the topic of action game design. Full stop.

You've had ample opportunity to prove otherwise and have failed spectacularly.

I also find it a bit amusing that the self-appointed "you should only post in game topics when you have positive things to say" policeman is contributing nothing but snide content-free remarks here. Not surprising but amusing.


Title: Re: TERA Online from Bluehole Studio
Post by: Pennilenko on March 20, 2014, 12:28:43 AM
You've accused me of utter bullshit without backing it up, and keep trying to make it out like I'm the one who is not explaining himself.

But you aren't explaining yourself. Each time you post another yet another whine-filled post without explaining yourself that becomes even more clear. You said something stupid. You cannot and will not explain it. These are simple facts that no amount of "you must unlock teh answerz" bullshit will mitigate. There are no answers to unlock. You are completely clueless on the topic of action game design. Full stop.

You've had ample opportunity to prove otherwise and have failed spectacularly.

I also find it a bit amusing that the self-appointed "you should only post in game topics when you have positive things to say" policeman is contributing nothing but snide content-free remarks here. Not surprising but amusing.

You should leave the man alone, good grief man, he splits wood with a maul and does funny things to his facial hair. Are you really trying to have a slap fight with him?


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on March 20, 2014, 01:03:11 AM

Is this still the fight that MMO combat mechanics should play like a 2 player console game or did it mutate into something even weirder? I can't actually tell what is being discussed from context.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 20, 2014, 01:10:45 AM
I was not aware that some sort of test of strength or fight to the death would come into play.

But yeah, I should probably stop. Let's talk about TERA! Although really I think I hit the nail on the head years ago - it has great graphics, animation and actiony combat married to an otherwise uninspired WoW clone.

Had it come out 12-18 months ago it would probably have a lot more impact than it will now. There are enough FTP psuedo-MMOs with actiony combat now that it's not as novel, and as I said in some SWTOR thread I think the era of WoW clones is ending.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 20, 2014, 08:19:54 AM
But you aren't explaining yourself. Each time you post another yet another whine-filled post without explaining yourself that becomes even more clear. You said something stupid. You cannot and will not explain it. These are simple facts that no amount of "you must unlock teh answerz" bullshit will mitigate. There are no answers to unlock. You are completely clueless on the topic of action game design. Full stop.

You've had ample opportunity to prove otherwise and have failed spectacularly.
Margalis, you aren't explaining yourself. Each time you post yet another whine-filled post without explaining yourself that becomes even more clear. You said something stupid. You cannot and will not explain it. These are simple facts that no amount of "you said mmo should clone WoW" bullshit will mitigate. There is no proof to back up your assertions. You are completey clueless. Full stop.

You've had ample opportunity to show the slightest shred of evidence to backup your claims and have failed spectacularly.

Maybe you can pm me again about what a sack of shit you are. 3 pms, really? Maybe you can pass me a note in gym next.

Also, I use a splitting axe, not a maul.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on March 20, 2014, 08:22:21 AM
Additionally, every post on this page.

Quote
« Last Edit: March 15, 2012, 10:29:47 pm by Margalis »   
« Last Edit: March 16, 2012, 10:34:04 pm by Margalis »   
« Last Edit: March 18, 2014, 01:52:16 am by Margalis »   
« Last Edit: March 18, 2014, 10:36:03 pm by Margalis »   
« Last Edit: March 19, 2014, 11:07:47 pm by Margalis »   
« Last Edit: Today at 12:20:29 am by Margalis »   
:why_so_serious:


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on March 20, 2014, 09:19:26 AM
Can we get back to talking about how TERA is made from the same old bullshit MMO mold?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 20, 2014, 09:47:24 AM
I'll pay a dollar per PM you post.


Title: Re: TERA Online from Bluehole Studio
Post by: Sparky on March 20, 2014, 10:21:06 AM
Too bad they're launching in May.  If it was April I'd consider buying a box to tide me over until Diablo 3 but launching a mere 2 weeks before that behemoth I can hold out.  Should've rushed that shit out the door as it was only an East > West port anyhow.


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on March 20, 2014, 09:57:00 PM
FYI mmorpg.com has some beta keys available for this weekend.

http://www.mmorpg.com/giveaways.cfm/offer/324/TERA-Beta-Key-Handout.html


Title: Re: TERA Online from Bluehole Studio
Post by: Wolf on March 21, 2014, 01:42:29 AM
I might be me be nubbing it up, but I saw no vendor selling the good health pots (x% per sec up to 75%), the soups that top you seem to be drop from chests only and regening health is SUPER slow, even next to a fire. Late quests/mob pulls in shadow basin (where 50-60% of all quests are group btw) and the quests around panda-people-town (mid to late 20s) were getting pretty tough, so I burned through my pots/soups pretty fast, after that it's a lot of downtime.

The best way to regen health out-of-combat is bandages. Well, that and not getting hit in the first place :p

If you're still using bandages from the starter island, obviously those aren't going to make quite as much of an impact though.

Ok I'll bite. Where do you buy said bandages? I did look for them too.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on March 21, 2014, 03:58:00 AM
Additionally, every post on this page.

Considering that most of your posts come off as semi-retarded at best maybe you should consider editing a bit more.

Quote from: Shatter
Can we get back to talking about how TERA is made from the same old bullshit MMO mold?

According to Sky it's radically different - unlike any other MMO! Maybe you two should argue now!


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on March 21, 2014, 07:48:21 AM
Ok I'll bite. Where do you buy said bandages? I did look for them too.

General merchant.  Scroll to right (more than one page of items).

Also Mr. Ruten is back http://www.youtube.com/watch?v=ClDELJubox4


Title: Re: TERA Online from Bluehole Studio
Post by: Wolf on March 21, 2014, 08:29:36 AM
I love Bas.

Is that the vendor with the enchanting dust? I could swear I was looking for something on that vendor. How much health do they give? About a health potion's worth out of combat on no cd?


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on March 21, 2014, 08:38:13 AM
13 pages and still no mention of what the thing people care about in this game: Panty progression. Are they sold separately or only as part of the armor. Are there specialty vendors? Are some race exclusive?

Yes, I'm totally serious and to reenforce racial stereotypes I'm half Japanese.

Are there still panties in the game? I know they pulled it from the Elin race and anything else that looks like it is really just part of armor, like a one-piece bathing suit.

Why am I talking about this...

According to Sky it's radically different - unlike any other MMO! Maybe you two should argue now!
We get it. You two don't like each other. At this point it's not about the game and just about you two pissing all over each other. Keep it to PMs and post a summary every week so we can enjoy it in bite sized format. Maybe publish a small coffee table book.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on March 21, 2014, 10:17:32 AM
Is that the vendor with the enchanting dust?

Yes.  There are multiple tabs and multiple pages on some vendors.  Bandages vary with level ranks.  Don't remember exact amounts. I think cooldown if any was short.  To be honest never used them much.


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on March 21, 2014, 10:27:03 AM
According to Sky it's radically different - unlike any other MMO! Maybe you two should argue now!
We get it. You two don't like each other. At this point it's not about the game and just about you two pissing all over each other. Keep it to PMs and post a summary every week so we can enjoy it in bite sized format. Maybe publish a small coffee table book.

If this entertains you, you should check out Sky's conversations with andydavo in the Bloodbowl forums. :popcorn:


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on March 21, 2014, 10:28:20 AM
Is that the vendor with the enchanting dust? I could swear I was looking for something on that vendor. How much health do they give? About a health potion's worth out of combat on no cd?
I don't believe there is a cooldown, but they are short HoTs (10 sec?) so you'll need to wait for one buff to fade before using another. Couldn't give you an exact number/level, but the bandage I was using at 23 restored something like 25% of my hp each use.

You also might want to try a class besides warrior. They're apparently in a weird place as evasion tanks, and don't have the survivability of lancers (especially vs groups of enemies) or the dps of any regular dps class.


Title: Re: TERA Online from Bluehole Studio
Post by: Wolf on March 21, 2014, 11:46:21 AM
I tried lancer and the huge sword DPS when my server went down for a bit. They're shit, the warrior is fun. 25% is plenty for me, I go through 7-8 pulls before I run out of health, if I can bandage for 25% inbetween I'll have zero downtime, where my whole issue is.

Well that and the gorup content, but I'll at least give it another weekend before completely writting it off.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on March 24, 2014, 10:15:25 AM
Played for a couple hours in the beta last night. Game is pretty and the combat is definitely different but the readability of UI elements really needs some work. Nameplates, tooltip font, pretty much any text that is not the numbers that pop off mobs when fighting are just too thin to be able to read easily even with UI scale increased.

Will probably play a bit more tonight/tomorrow but it is not hitting me as a must buy, if only because my pc is getting long in the tooth and I can't afford a new one ATM. Though I must say the orgasmic grunt female characters make when failing at gathering is definitely a bit creepy.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on April 04, 2012, 08:16:51 AM
I have 3 beta codes if anyone hasn't tried this yet.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 04, 2012, 08:36:11 AM
I have 3 beta codes if anyone hasn't tried this yet.

I'll take one :)


Title: Re: TERA Online from Bluehole Studio
Post by: Xuri on April 04, 2012, 11:15:21 AM
I wouldn't mind trying it.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on April 04, 2012, 11:17:11 AM
I'd like one.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on April 04, 2012, 11:50:08 AM
Don't know if this still works or not, but there was something from Reddit (http://www.reddit.com/r/TeraOnline/comments/rl57d/10000_tera_beta_codes_for_our_fans_on_reddit/) where you could get a beta key for the last closed beta weekend (April 6-8) just by entering "TERA4REDDIT" as your beta key. I recommend trying this if you didn't get a code elsewhere already or were in a previous beta only for one weekend. On Monday there were still 3500 out of 10,000.


Title: Re: TERA Online from Bluehole Studio
Post by: Ssath on April 04, 2012, 01:51:06 PM
I have 3 beta codes as well, if people are still wanting some.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 04, 2012, 03:02:01 PM
Just tried the Reddit code and it worked for the newest beta, for what's worth.


Title: Re: TERA Online from Bluehole Studio
Post by: Ssath on April 04, 2012, 03:09:40 PM
Just gave away my last beta code, so hopefully the Reddit code works for everybody else who wants to try it.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on April 04, 2012, 04:45:03 PM
They're removing item de-leveling from the game before it launches.  :heart:

Now they just need to scrap the worthless Stamina system, and they'll have addressed my two major complaints.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 05, 2012, 06:45:12 AM
So let me get this straight...this is from what I read last night(going to play this weekend) so feel free to correct if I read this wrong:

No battlegrounds of any kind at launch at least for solo players
Some kind of grouped battleground available(10 man)
Battlegrounds may be in this summer
World PvP has no real objectives or purpose, just gank
No PvP rewards

So as a solo PvPer why should I play TERA?


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 05, 2012, 07:45:17 AM
Shatter, your post sums up why I am canceling my preorder  :uhrr:

And actually, I have a trusted bunch of 6 - 10 rl friends that I could get to join this, we are fairly serious for PvP in any game, but for some reason I don't trust this one going anywhere. It has been out too long (in Korea) with too little done for PvP. Sigh.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on April 05, 2012, 10:17:21 AM
So let me get this straight...this is from what I read last night(going to play this weekend) so feel free to correct if I read this wrong:

No battlegrounds of any kind at launch at least for solo players
Some kind of grouped battleground available(10 man)
Battlegrounds may be in this summer
World PvP has no real objectives or purpose, just gank
No PvP rewards

So as a solo PvPer why should I play TERA?

You shouldn't. They have no interest in pursuing PvP after watching the beta tests and it shows.


Title: Re: TERA Online from Bluehole Studio
Post by: nurtsi on April 05, 2012, 10:53:53 AM
If anyone still has spare keys around I could give this a whirl.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on April 05, 2012, 11:14:36 AM
Try that entering TERA4REDDIT as your beta key, was still working according to a friend of mine.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on April 05, 2012, 11:26:48 AM
Those of you who planned on playing this weekend should start patching yesterday.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on April 05, 2012, 11:46:36 AM
Those of you who planned on playing this weekend should start patching yesterday.
Also, despite what it says in the minimum requirements, you will require 50gb of free space to successfully install and patch the game (mostly because their patcher sucks). Also if you don't disable P2P in the Launcher settings, it screws the download completely (either resulting in a checksum problem or detecting corrupted files on peers making the bandwidth go haywire).


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 05, 2012, 12:00:23 PM
Yeah, the patch is pretty much 20+ gb zip file or something to that effect, so you need 2x that space overall for it to unpack.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on April 05, 2012, 12:13:06 PM
Those of you who planned on playing this weekend should start patching yesterday.
Also, despite what it says in the minimum requirements, you will require 50gb of free space to successfully install and patch the game (mostly because their patcher sucks). Also if you don't disable P2P in the Launcher settings, it screws the download completely (either resulting in a checksum problem or detecting corrupted files on peers making the bandwidth go haywire).

Thanks for that tip, dl speed almost tripled when i disabled p2p.  I hope i won't get screwed because it was on for 30% of the download.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on April 05, 2012, 12:30:22 PM
Keep an eye on the launcher, and it's only really a problem if you get a checksum error appearing. IF you get that (checksum) then you need to uninstall and start from scratch (with P2P off).


Title: Re: TERA Online from Bluehole Studio
Post by: Slayerik on April 05, 2012, 02:03:01 PM
Ok, Im gonna give away the key (unused) that Ssath gave me (thanks anyway).  PM me if ya want it!


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 05, 2012, 03:54:26 PM
Took me almost 12 hours to patch yesterday :P


Title: Re: TERA Online from Bluehole Studio
Post by: Soukyan on April 06, 2012, 05:49:32 PM
I have a couple spare keys that nobody in my guild wanted, so first come, first served. Send me a PM if you want one.

<edit>
One claimed, one left. PM if interested.
</edit>


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 06, 2012, 10:49:46 PM
I have keys but if I can be assed I'll be trying to get my $15 back from Gamestop this weekend. I've never been so bored in a fresh new mmo world.


Title: Re: TERA Online from Bluehole Studio
Post by: Quinton on April 06, 2012, 11:53:42 PM
Wow, the character models and "armor" are pretty absurd.  My character shall start on a quest for pants because her butt is gonna be getting awfully cold in this get-up.

The whole modal UI thing around inventory/character/etc panels is kinda annoying (moving dismisses them instantly, etc).

Quest rewards for intro quests that require you be three levels higher than you are are kinda silly.

The combat's a little different -- there's actually value in dodging.



Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 07, 2012, 09:14:17 AM
Tried it last night, not sure I could get into this.  Males of 50% of the races are gay as hell, the little cutesy girl race is girl only and gives off a pedophile vibe.  Once I got into the game I expected pretty and it was, the combat was different and fun but it quickly went into quest grind mode.  If I knew the game had decent PvP I could tolerate the race and quest part but since it doesnt Im pretty sure Im out on this one. 


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 09, 2012, 12:31:29 PM
Played this last beta, got to l.24 while it lasted. For melee class (warrior) combat is quite entertaining -- with the skills auto-chaining there's less focus on pressing million buttons and more on the maneuvering around. Some of the boss fights come with even more irritation than it's usual for melee though, as the bosses like to jump all over the place and you spend more time running after them than actually fighting.

Other than combat it's, like Aion, very much another tweaked Lineage clone (no surprise given the pedigree i guess) with similar mechanics, art style and cockpuncture. Some changes feel like they're actually for the worse -- very slow health regen out of combat in particular is meh. I get they're desperate for money sinks in their "economy" (item dyes only lasting a day are another example of that) but the way they went about it is both annoying and clumsy.

The storyline/quests/writing in general also feel distinctly 'korean mmo' for lack of better word. Although i have no idea if that's the game itself or the translation messing things up to some degree.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 11, 2012, 03:12:07 AM
Open Beta getting near:

Quote
Dedicated TERA fans, we are in the home stretch! The start of our Open Beta Test on April 19 marks the first time players will be able to create and play characters that will persist through to launch and beyond. Pre-order players will be able to reserve their preferred character name and enjoy early access to the Open Beta Test servers a day before the rest of the world experiences TERA. This event will use a new build of TERA requiring a 4.3 GB patch.

Note, according to their schedule page (http://tera.enmasse.com/launch-schedule) this is for people who pre-ordered the game (and as such get one day of beta headstart). The actual open beta starts on April 20th.

Interestingly enough those with pre-orders also get to keep their open beta characters at game launch. Fun on the PvP servers, i'm sure :oh_i_see:


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on April 11, 2012, 08:26:27 AM
What is their fee model?  Board chatter seems to imply it's a sub game, but I haven't seen anything explicitly declare it.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on April 11, 2012, 09:00:33 AM
What is their fee model?  Board chatter seems to imply it's a sub game, but I haven't seen anything explicitly declare it.
It actually has the subscription costs on their store page (http://store.enmasse.com/store/tera/en_US/pd/productID.244380400), on the right side under "Select Renewal Interval".

(http://i44.photobucket.com/albums/f27/taolurker/TERAsubscription.jpg)


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on April 11, 2012, 10:54:10 AM
Thanks.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 11, 2012, 01:32:20 PM
I'm gonna play a Lancer I think.

I just have to decide on a race.  Thing to consider though is each race has some racial abilities and passives.  Some of them are more powerful that others which make things lame.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 11, 2012, 01:43:00 PM
The bear/dog/racoon guys are pretty cute, but if i'm not mistaken their racial is something like faster swimming which isn't too useful (maybe occasionally in pvp encounter)  Since lancers are tanks, human could be good choice since they get 10% incoming damage reduction if their hp falls to 30% or less? Don't know what the other racial traits are, though.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on April 11, 2012, 01:48:35 PM
I'm gonna play a Lancer I think.

I just have to decide on a race.  Thing to consider though is each race has some racial abilities and passives.  Some of them are more powerful that others which make things lame.

One of the big draws of this game is the visuals and character design.  Just pick whichever looks best =p


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on April 11, 2012, 02:38:16 PM
I liked in the character select that you can choose the voice for your character because some of the options would of sucked if I couldnt of changed it.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on April 11, 2012, 05:37:07 PM
http://tera.enmasse.com/news/posts/new-launch-feature-the-economic-powerhouse
http://tera-forums.enmasse.com/forums/news-announcements/topics/Looking-For-Group-and-Instance-Matching-21092?page=1

2. Instance Matching:
With the Instance Matching system, folks will be able to find the other players who want to run specific instances. This will work as a cross-server system where one person or a party leader (when there are 2-5 characters within the party) can apply to be matched for an instance dungeon.

LOL.  Korean MMO has dungeon finder before swtor?!

http://tera.enmasse.com/news/posts/new-launch-feature-earning-reputation
And we promise: no killing a thousand furbolgs just to go through a tunnel.


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on April 11, 2012, 08:12:50 PM
I'm horribly confused and torn by this game.  I should hate everything about it, yet I couldn't stop playing the beta last weekend.  I'm trying my damnedest right now to not preorder this, and enmasse's daily releases aren't helping my resolve any.  I'm currently going with "this will suck without a decently sized guild" to keep me from spending money.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on April 11, 2012, 08:59:32 PM
The lack of free time plus the fact that any new pc budget I may have had going out the window due to my new car will keep me from buying this. I enjoyed the visuals and the combat was kinda fun but my PC can't handle even the smallest towns much less the capital city.


Title: Re: TERA Online from Bluehole Studio
Post by: Hawkbit on April 11, 2012, 09:20:13 PM
I wouldn't worry; it will be f2p by 2013 Q1.  I'd lay money that they've already got a model in development.  They just have to maximize those box sales first!  Once those die off, f2p here we come.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on April 11, 2012, 09:51:38 PM
The bear/dog/racoon guys are pretty cute, but if i'm not mistaken their racial is something like faster swimming which isn't too useful (maybe occasionally in pvp encounter)  Since lancers are tanks, human could be good choice since they get 10% incoming damage reduction if their hp falls to 30% or less? Don't know what the other racial traits are, though.

They actually get a pretty excellent racial that lets you walk past mobs without getting proximity aggro for something like 1 min. It's excellent for collection quests where you might want to just loot a camp and walk out without having to fight anything. All the racials have crazy long cooldowns, so I wouldn't worry about it too much.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 12, 2012, 06:19:56 AM
I'm horribly confused and torn by this game.  I should hate everything about it, yet I couldn't stop playing the beta last weekend.
Yeah, most of it was pretty meh, but as i sit now and think about it i'm kinda tempted to buy it because the combat as warrior was pretty fun and with the game being 95% combat.... welp. Might just buy it and play for a month in the end i guess, should be enough to get my fill.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on April 12, 2012, 09:00:57 AM
Just got open beta email. No way I'll be buying it, but I do want to play around with it a little. I also hate it when Ard likes things, since I probably will, too.


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on April 12, 2012, 11:34:30 AM
I got the open beta email as well. I'm going to see if I can find the time to give it a try, but I don't have a lot of interest in it.


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on April 12, 2012, 12:31:27 PM
Just got open beta email. No way I'll be buying it, but I do want to play around with it a little. I also hate it when Ard likes things, since I probably will, too.

Don't trust my opinion on this one.  It might just be the fact that I'm effectively unemployed right now and bored while waiting for GW2.  For some reason this game scratched an itch last weekend, but I should have hated everything about it.  I installed it for the lulz, and got the opposite reaction.  The only thing I can say on the subject is that I tried swtor during it's free weekend, and uninstalled it after 20 minutes.  I still haven't uninstalled this, and it makes me feel dirty.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 12, 2012, 01:09:22 PM
The latest flurry of announcements that EM has put out about the game has me reconsidering it.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on April 13, 2012, 12:09:33 AM
If anyone is mildly curious I would recommend trying the open beta since anyone can do it.  They are not wiping the USA server characters from Open Beta so basically it's like a weekend trial with a level cap.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on April 19, 2012, 08:23:40 PM
Assumed for "Action Combat" I could read high latency players need not apply, but had a look around just to see if that was the case..

Tera Archery test (http://www.youtube.com/watch?v=lWwVV0hd9_I).

Basically low-ping is a free damage buff, and probably doubly so in PvP.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on April 20, 2012, 01:51:36 AM
There's something to be said for doing something novel and slightly forward-thinking mechanically.

MMO combat has never been good, just "good enough", and "good enough" stops being good enough after a while. It's hard to think of too many genres where the activity you do 95% of the time is objectively kind of bad and most devs put no real effort into improving it.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on April 20, 2012, 02:00:23 AM
... make it more like a console action-RPG I guess you mean?

Shrug... the old idea was that your character does the fighting and you operate at a more tactical/strategic level, but the console generation gets bored if they don't have a attack button to mash and QTE's. Still, it's inevitable, so no point arguing about it. But it will be latency and lag sensitive so I would wait for a trial if either applies.


Title: Re: TERA Online from Bluehole Studio
Post by: Margalis on April 20, 2012, 02:38:27 AM
... make it more like a console action-RPG I guess you mean?

Shrug... the old idea was that your character does the fighting and you operate at a more tactical/strategic level...

I don't mean make it more like a console action-RPG as much as do something, anything, to progress in some direction. More actiony is one such direction, but so is an icon or menu driven combat that takes actual strategy.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 20, 2012, 09:56:50 AM
I had fun with this game last night.  Kind of funny how this game has a fully operational AH that is 100x better and functional that SWTOR, and also has a x-server LFG feature already.

That and your mount is instant-cast. 


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 20, 2012, 10:55:54 AM
To be fair, the game has technically been out for over a year now in Korea, that's plenty of time to implement the AH and LFG tool. Dunno if it had them in this shape at launch.

The insta-cast mounts are pretty handy, tho :grin:

edit: sidenote, must suck for the publishers to suddenly find out Blizzard just shat all over their open beta by announcing one for Diablo 3 on the same weekend...


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 20, 2012, 05:22:49 PM
I still don't think there is any major cross over between D3 and MMORPGs outside the first week D3 will be out, I don't think it'll effect numbers. 

Plus D3 open beta is so limited, who cares?


Title: Re: TERA Online from Bluehole Studio
Post by: Venkman on April 20, 2012, 09:07:32 PM
Pretty much.

Open Beta, start at level 20. Smooth so far. This under NDA? Doesn't give me a sense of how much of an Eastern-grind this will be. I liked the action-y feel at E3. But if it takes weeks to get one new ability, into the Lineage 2 bin it goes.


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on April 20, 2012, 10:23:24 PM
In TERA you can get to level 20 in one play session.

One of the many reasons why it's not popular in Korea.


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on April 21, 2012, 01:06:01 AM
I played it tonight. It was pretty. The combos and combat were somewhat interesting, but it didn't really grab me and after about 30-45 minutes, I went and played League of Legends.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on April 21, 2012, 08:34:46 AM
Pretty much.

Open Beta, start at level 20. Smooth so far. This under NDA? Doesn't give me a sense of how much of an Eastern-grind this will be. I liked the action-y feel at E3. But if it takes weeks to get one new ability, into the Lineage 2 bin it goes.

Doesn't start at 20, you go through a short thing at 20 and then it rolls you back to 1 to go through the noob-land. (At least it did for me, might have to try again when I get home and not die during the boss fight and see if that changes)

In the closed Beta a couple weeks ago I got to level 17 or 18 with like 6 or 7 hours played and I was really just plunking around casually most of the time.


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on April 21, 2012, 01:18:52 PM
Got a high elf mystic to 12, boring pet class. Tried a castanic berserker to 6, but it just felt awkward. Instead of swinging a giant axe in a powerful way, it felt more labored and struggling. The 'action combat' as a whole was sluggish.

Gear was very disappointing. I was getting new stuff all the time, but it was the exact same model as what I was wearing, maybe with a different color. And for the grief they've gotten about the skimpiness, they still make the common mistake of putting the sexy in front where you can't see it and covering dat ass with a butt-cape.

I'll be sticking with Dragon Nest for my mix of action and diku level/gear progression.





Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 21, 2012, 04:55:45 PM
I've got my lancer to level 26 or 27 so far.  Tanking is interesting, and even more frustrating if you are playing with idiots.  It's engaging though and takes a bit of skill.


Title: Re: TERA Online from Bluehole Studio
Post by: Venkman on April 21, 2012, 05:47:35 PM
Doesn't start at 20, you go through a short thing at 20 and then it rolls you back to 1 to go through the noob-land. (At least it did for me, might have to try again when I get home and not die during the boss fight and see if that changes)

In the closed Beta a couple weeks ago I got to level 17 or 18 with like 6 or 7 hours played and I was really just plunking around casually most of the time.
Yea, was posting between sessions. Was kinda surprised at the empty hotbat after the opening scenario :) I did laugh though at the thrown-together-last-minute statement when you first log in, something like "You land on a beach. Bad things happened". Just about that painfully generic.

Played a DPS caster for a couple of hours. Leveling from 1 did turn out to be fast. But the quests are soooo bland. The lore seemed interesting to a degree, in an Aion sorta way. But so far I haven't seen any quest (nor quest delivery) that wasn't cookie-cutter pre-WotLK WoW. Granted, this isn't that important since it's the combat user experience that makes Tera unique. But still, it's something of a throwback for anyone coming from SWTOR.

I'd say I was biased by ME3 too, but my addiction is to the multiplayer there, which has all the narrative-creativity of Left 4 Dead (which is appropriate given the game play) :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on April 22, 2012, 10:24:05 AM
I played it tonight. It was pretty. The combos and combat were somewhat interesting, but it didn't really grab me and after about 30-45 minutes, I went and played League of Legends.

You should have played a Slayer...it is like playing Tryndamere. They even have a weapon called the "self propelled mower" heh.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on April 24, 2012, 07:47:37 AM
Bluehole Studio, Creator of TERA, NOT Guilty in Criminal Trial
http://www.enmasse.com/blog/posts/bluehole-studio-not-guilty-in-trial


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on April 25, 2012, 04:06:48 PM
A new generation discovers old tricks I guess.
https://twitter.com/#!/Glasses_Off/status/195036156650471426/photo/1/large


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 25, 2012, 08:07:39 PM
Since if i understand it right there's no death penalty and no items get dropped when the player dies, that's functioning much like getting one's computer infected with honorary virus.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 25, 2012, 09:31:10 PM
Awwwwh how cute.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 26, 2012, 04:15:01 AM
This kind of stuff was awesome in Ultima Online. It's nice shitty to see how wrong PvP in MMOs has gone in the last 14 years that something as simple as this sounds NEW! to kids these days.


Title: Re: TERA Online from Bluehole Studio
Post by: Xuri on April 26, 2012, 12:32:22 PM
I remember doing the same with a band of rogues in UO. Premise: Band of dexmonkey/archer rogues. All stealthed, except one who's standing around in the middle of the road trying to talk people into stopping for a bit. if they stop, the stealthers surround him/her, and all pop out of stealth in combat mode when a certain keyword is said out loud by the guy talking up the "mark". Demand boots, hilarity ensues when they try to run away. Kill them, take boots and a symbolic sum of 1 copper or so.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on April 26, 2012, 12:51:01 PM

The Salem thread is over that way. That's the sort of game niche game-play like that can afford to support.


Title: Re: TERA Online from Bluehole Studio
Post by: Venkman on April 26, 2012, 08:59:29 PM
This kind of stuff was awesome in Ultima Online. It's nice shitty to see how wrong PvP in MMOs has gone in the last 14 years that something as simple as this sounds NEW! to kids these days.

And worse, Bluehole will patch it out before long.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 27, 2012, 04:21:15 AM
Why, have they made any noises about removing the open world PvP from their PvP servers?


Title: Re: TERA Online from Bluehole Studio
Post by: nurtsi on April 29, 2012, 11:02:34 AM
I've been playing this in the headstart for a bit now. The combat is by far best in any MMO ever. It's very tactical (at least with melee) with a lot of positioning and reacting to different abilities. The combat is also slower than in most other games, giving you time to think about your next move: do I start an attack chain that roots me on a predefined pattern for the next second or two or do I wait for the opponent to make his move? Mobs have a ton of hit points which also slows things down. There is very little (if any) downtime. You can usually just run from fight to another.

Crafting is pretty cool with anyone being able to learn everything. Some of the reagent drop rates are bugged (Leatherworking). It also seems like crafting is the way to go for equipment while leveling. You can make better gear than what you get from quest rewards.

However, the game itself is not ready to go live. Instance servers are crashing all the time. The (always on) profanity filter in chat is hilarious. It filters words completely randomly. Also the same filter is used for all euro languages. Yes, French and English are so similar. The game also disconnects you several times per day, usually once an hour or so giving you notice that beta is not running anymore. The translation is horrendous at points.

It's also very obvious this is not a western game. There is no PVP. No battlegrounds, just world PVP on PVP servers. First instance is at level 20 which takes roughly 10 hours of playing to reach. The unreal engine does produce nice graphics, but there is a lot of instancing going on.


Title: Re: TERA Online from Bluehole Studio
Post by: koro on April 29, 2012, 11:36:19 AM
Crafting is also extremely expensive. It's a massive money sink and unless you're going to do heavy grinding to supplement the cash requirements for every single thing you make, you're going to be very broke very fast.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 29, 2012, 06:29:41 PM
I think PSO2 is going to really hurt TERA. Maybe it will be worth playing when it goes f2p but Diablo3 makes even that unlikely.


Title: Re: TERA Online from Bluehole Studio
Post by: nurtsi on April 30, 2012, 10:24:16 AM
I don't see this game holding much of a long term appeal. At least at the moment it feels like a month is more than enough to see all this game has to offer. The few good ideas (i.e. combat) should be stolen by games that follow. It is the typical case where they've managed to innovate and implement few game systems excellently, but at the same time fail miserably in other parts.


Title: Re: TERA Online from Bluehole Studio
Post by: Nebu on April 30, 2012, 12:28:25 PM
I don't see this game holding much of a long term appeal. At least at the moment it feels like a month is more than enough to see all this game has to offer. The few good ideas (i.e. combat) should be stolen by games that follow. It is the typical case where they've managed to innovate and implement few game systems excellently, but at the same time fail miserably in other parts.

Sounds a lot like SWTOR with a much smaller development budget. 


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on April 30, 2012, 01:49:26 PM
And a much much smaller initial rush.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 30, 2012, 02:00:48 PM
TERA reminds me of ABP, it has one great system and a few cool ideas that need work. The core gameplay is pretty fun but nowhere near enough to justify a subscription to play. I can't understand why you would try to release this game around the same time as Guild Wars 2 with a box + sub pricing.

Considering the levels of fanservice it feels like TERA could have made so much more money selling cosmetics with a free + microtrans game then they will with box + sub or even GW's box + dlc model.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 30, 2012, 02:05:45 PM
You think GW2 is coming out any time soon?  Why do you think this?

They have no shown publicly Sylvari or the Asura.  They have not shown personal story quests past level 20 (they are supposed to go to level cap).  They have level capped all the beta events at level 30 I believe.

Fall release unless NCSoft forces them to go way way early.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 30, 2012, 02:29:43 PM
Nice launch feature announced, free character transfers (http://tera.enmasse.com/news/posts/tera-server-transfers-available-at-launch) (for the time being)

Quote
If you wound up on a different TERA server than your friends, En Masse Entertainment has got you covered. Our account management system will offer server transfers starting April 30—a day before TERA officially launches. True action combat is better with friends, after all.
 
Server transfers will be free and immediate (no waiting period) throughout the initial rush of new players to TERA. Once the server populations stabilize, we'll place limits on the number of transfers, the level of your character, and how much gold you can take with you to your new server. We'll charge for server transfers you make for convenience reasons, but transfers made to balance server populations will always be free.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 30, 2012, 07:55:52 PM
You think GW2 is coming out any time soon?  Why do you think this?

They have no shown publicly Sylvari or the Asura.  They have not shown personal story quests past level 20 (they are supposed to go to level cap).  They have level capped all the beta events at level 30 I believe.

Fall release unless NCSoft forces them to go way way early.

Doesn't matter, its on every gamer's radar, its on the horizon and people played and streamed it all weekend. Nobody is paying $60 for TERA without first considering it in contrast to GW2 except people who are such junkies that they were going to buy it anyways because they buy all of these shit games.

TERA is going to follow very closely in APB's footsteps.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 30, 2012, 08:55:26 PM
Doesn't matter, its on every gamer's radar, its on the horizon and people played and streamed it all weekend.
If it doesn't even matter that GW2 isn't releasing soon because it's on everyone's radar as it is, then the complaint about TERA relasing now being somehow poor timing because of that is pretty silly -- with this logic they shouldn't be releasing at all because GW2 will be on everyone's radar all to its launch who knows how many months from now, and then it well, will be out.


Title: Re: TERA Online from Bluehole Studio
Post by: Zetor on April 30, 2012, 11:57:54 PM
You think GW2 is coming out any time soon?  Why do you think this?

They have no shown publicly Sylvari or the Asura.  They have not shown personal story quests past level 20 (they are supposed to go to level cap).  They have level capped all the beta events at level 30 I believe.

Fall release unless NCSoft forces them to go way way early.
They had several sylvari / asura-only demos at gamescom and pax 2011 (both low-level and mid-level stuff).


Title: Re: TERA Online from Bluehole Studio
Post by: jayfyve on May 01, 2012, 09:18:31 AM
I see a lot of Tera vs GW2 conversations, but I would like to read more Tera vs WoW. Maybe this is an extension of the NCSoft vs Bluehole fighting.

Personally, I can afford 1 monthly payment for MMOs, so I am going to play Tera and GW2. At the moment, I enjoy Tera more, but I've only had a weekend experience with GW2, and it didn't like my hardware. Tera runs really well on my system, and the graphics look great!


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 01, 2012, 10:34:48 AM
You think GW2 is coming out any time soon?  Why do you think this?

They have no shown publicly Sylvari or the Asura.  They have not shown personal story quests past level 20 (they are supposed to go to level cap).  They have level capped all the beta events at level 30 I believe.

Fall release unless NCSoft forces them to go way way early.
They had several sylvari / asura-only demos at gamescom and pax 2011 (both low-level and mid-level stuff).

Yeah I know, I played a Sylvari at PAX East, but they have not been on public display in any of the beta events.  Event at PAX, if you played a Sylvari, you got tossed into a level 40 or 50 something character in a very specific area.  Essentially, if I remember correctly, they just let you play with the race, but the race specific stuff wasn't in.

The only press demo I know of is when they allowed PCGamer to talk about the Asura starting area, but no video, only screenshots.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 01, 2012, 10:35:51 AM
I see a lot of Tera vs GW2 conversations, but I would like to read more Tera vs WoW. Maybe this is an extension of the NCSoft vs Bluehole fighting.

Personally, I can afford 1 monthly payment for MMOs, so I am going to play Tera and GW2. At the moment, I enjoy Tera more, but I've only had a weekend experience with GW2, and it didn't like my hardware. Tera runs really well on my system, and the graphics look great!

Why would you want to see TERA vs. WOW?  The Tera vs. GW2 is based on the combat systems since they are both somewhat different that traditional tab-target systems.



TERA is going to follow very closely in APB's footsteps.

I don't think so, and I'm not sure how you are correlating the two.  TERA has been successful in the East already for over a year, so the dev house for TERA isn't closing up shop any time soon.  TERA is getting amazingly good word of mouth, so the game is at least the price of the box, and that will carry over for a few months.  The game runs like butter on a lot of systems and looks great doing it.

The game has almost everything a traditional MMO has as far as content except traditional multi-group raiding.  It's got a ton of systems in place to keep people busy.  Also the game is just fun to play in it's own right.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 01, 2012, 10:55:03 AM
Also the game is just fun to play in it's own right.
Even saw people say healing is fun.


Title: Re: TERA Online from Bluehole Studio
Post by: jayfyve on May 01, 2012, 11:06:05 AM

Why would you want to see TERA vs. WOW?  The Tera vs. GW2 is based on the combat systems since they are both somewhat different that traditional tab-target systems.


How is GW2 different? I didn't notice anything on the weekend. Tab or click target, then press hotkey, there was even autoattack. lol I was probably playing it wrong.

The skill system seemed like the newest idea to me.


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on May 01, 2012, 11:14:06 AM
Also the game is just fun to play in it's own right.
Even saw people say healing is fun.

Healing is fun, at least if you have a decent tank.  I hardly ever have chain heal my wife's lancer against bosses and spend most of the time actually playing the game and not watching health bars.  I actually get to see the fight.  It's a pretty nice change.  

edit:  I suppose I should also note that I've been 3 manning stuff in this game, not even a full party, and we're doing just fine, including dungeons.  It means that I'm every bit as important for getting off interrupts as the dps and tank and have to pay attention, but I've never felt overly stressed by this while also healing.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on May 01, 2012, 11:21:00 AM
I don't really see any point in comparing them on that basis either. GW2 combat is pretty traditional (outside of dodging maybe) but the game mechanics are interesting. Tera has a focus on more active combat and korean style but traditional classes and WoW has the dominant raiding game and existing population. All of them seem to have something to add.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 01, 2012, 01:31:21 PM

Why would you want to see TERA vs. WOW?  The Tera vs. GW2 is based on the combat systems since they are both somewhat different that traditional tab-target systems.


How is GW2 different? I didn't notice anything on the weekend. Tab or click target, then press hotkey, there was even autoattack. lol I was probably playing it wrong.

The skill system seemed like the newest idea to me.

Line of site and positioning matter.  In GW2 you can swing your weapon or cast a spell without a target and it will hit something.  Also, you can dodge shit too.  Also if I'm targeting you with my fireball and cast it, then your friend that has a lot of hps jumps in front of you, it'll hit him instead of you.

It's not incredibly different, but it's different enough.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on May 01, 2012, 07:22:06 PM
Didnt this launch today?  Is anyone here actually playing?


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on May 01, 2012, 07:51:06 PM
It did, though it effectively launched on Saturday due to the head-start. I decided to pick it up since they addressed my biggest complaint, enchanting de-leveling, and I've got some time to kill till D3 comes out.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on May 01, 2012, 08:31:49 PM
I really liked alot of what this game had combat wise, and even the overall world/lore itself, but most of what I saw during betas didn't really impress me or really reveal a "hook". This probably was due to the bland questing, which for almost all 15 levels I played involved "kill x mob_somethings" or the big "mob_something". I could forgive the art style, but I also didn't see a real endgame that wasn't going to be handicapped by the quests and "on rails" feeling. I also am an alt-holic which having all the quests be identical made me big time /sadface.

I did try to role-play a couple of times, seeking some comedy, but the cramming a beta onto weekends made nearly everyone ignore local chats, while global chat became the same barrens chat I see everyplace. I mourn for the use of keyboard to communicate in games sometimes. I did have a couple of screencaps in my Path of Exile hardore story, just because I did spend time on TERA instead of PoE.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 01, 2012, 09:22:19 PM
I also am an alt-holic which having all the quests be identical made me big time /sadface.
The game is a bit odd in this regard, almost an opposite of usual offerings -- first 15-18 levels only give single path through content, but afterwards there's a choice between two different areas, and after reaching l.30 or so there's multiple available zones which allow alts to go through different paths, without much overleap.


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on May 01, 2012, 11:39:38 PM
Actually, you can start skipping content pretty easily well before you're even out of the newbie island.  The leveling rate far exceeds the content available in game, in this version at least.  I've been playing with my wife and a friend, and we've started wholesale skipping hubs and zones as we've been outleveling areas.  It'll give us stuff to come back and do on different run throughs.  I wish the newbie island wasn't quite as linear as it is, but it aims to have you out at level 10 to 11, and if you do everything you'll somewhere between the high end of 11 or 12.

I've been playing since open beta two weekends back, which was the real actual start, and enjoying the hell out of it.  My group is up to the mid 30s now, and I'm still having a lot of fun.  Tonight was the first world boss we've run into that I've actually had to spend all of my time positioning and healing, and not contributing to dps, and it was still better than my healing experiences in every other MMO I've played because I have to actually watch the fight, not the health bars.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 02, 2012, 12:17:40 AM
The leveling rate far exceeds the content available in game, in this version at least.  I've been playing with my wife and a friend, and we've started wholesale skipping hubs and zones as we've been outleveling areas.
If i understand it right you get something like 20% xp bonus in group, so that'd likely help you to outlevel stuff even faster, i'm guessing. Although now that i think about it, i got 1-2 levels ahead of the "main questline" pretty early, too.


Title: Re: TERA Online from Bluehole Studio
Post by: disKret on May 02, 2012, 01:25:48 AM
Some nice movie of how gvg in Tera looks like - give the engine to swtor and it could be a good game

http://www.youtube.com/watch?v=ZFy7vIDrfmA&feature=related


Title: Re: TERA Online from Bluehole Studio
Post by: Nebu on May 02, 2012, 07:35:03 AM
That video may have killed any desire I ever had to play this game.  That looks terrible.


Title: Re: TERA Online from Bluehole Studio
Post by: disKret on May 02, 2012, 07:42:05 AM
That video may have killed any desire I ever had to play this game.  That looks terrible.

This game is a mix of TPP with MMO :why_so_serious:
What did You expect?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 02, 2012, 11:06:29 AM
This game has a lot of cool GVG mechanics.  It's pretty fucking neat.  There's a scoreboard between guilds and you have to get points to win. 

Also, when you hit level 30 all of the sudden there are link 5 different places to go and do stuff.  The game is pretty expansive surprisingly.

I played a Lancer up to level 34 and then started a Sorc (level 22).  I don't know which class I like the most.  Lancer is a bit dull but tanking really fun and instance queues are INSTANT.  With a sorc, it's a bit more entertaining to place, but instance queues are god awful long.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on May 02, 2012, 01:42:02 PM
I'm enjoying the game: the combat is a ton of fun, the game runs as smooth as silk, and it looks great. I just can't get over how bland the quests are. I usually read quest text the first time through on an MMO, but I just can't do it in TERA. Even the 1-20 quests in Rift had more character (and eventually, imo, Rift told some pretty cool stories). The localization team clearly tried to make the quests interesting, but either they failed or just didn't have much to work with.

At this point I would have preferred if they had gone the full-blown Monster Hunter route and cut out almost all of the quests. Make the game about killing, crafting, and exploring: not about handing in 5 throw-away quests at every hub. Save the quests for important moments, enemies, and characters, and give players other things to do the rest of the time.

What I want after playing the recent crop of MMOs is SWTOR with TERA's combat and engine (UE3), but that $200M+ ship has sailed.


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on May 02, 2012, 01:45:03 PM
SWTOR NGE


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 02, 2012, 03:00:37 PM
I'm enjoying the game: the combat is a ton of fun, the game runs as smooth as silk, and it looks great. I just can't get over how bland the quests are. I usually read quest text the first time through on an MMO, but I just can't do it in TERA. Even the 1-20 quests in Rift had more character (and eventually, imo, Rift told some pretty cool stories). The localization team clearly tried to make the quests interesting, but either they failed or just didn't have much to work with.

At this point I would have preferred if they had gone the full-blown Monster Hunter route and cut out almost all of the quests. Make the game about killing, crafting, and exploring: not about handing in 5 throw-away quests at every hub. Save the quests for important moments, enemies, and characters, and give players other things to do the rest of the time.

What I want after playing the recent crop of MMOs is SWTOR with TERA's combat and engine (UE3), but that $200M+ ship has sailed.

Yeah, the quests are retarded in this game.  They only way to make them better is if I didn't have to click 5 NPCs to accept them.  All the quests are just kill quests in some fashion.

I'm still getting angsty about whether or not play my sorc or my lancer.  Can't decide what my play session tonight will entail!


Title: Re: TERA Online from Bluehole Studio
Post by: jakonovski on May 03, 2012, 10:46:46 AM
So I went to the EU page because someone said the game had been released, and then got slapped in the face by a giant trout in the form of a 50€ price tag.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 03, 2012, 10:58:00 AM
You can buy the US version for $50 and play that instead from most of Europe. The ping is likely to be slightly worse, but perfectly playable in my experience.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 03, 2012, 12:12:01 PM
Play the US version, Frogster is apparently shitted up the EU version.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 03, 2012, 07:09:37 PM
Shitted up how?

Ping is important, probably not worth to save a few euros and get the shit end of the latency stick in PvP.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on May 03, 2012, 07:18:59 PM
The biggest complaint about frogster was the removal of a blood effects slider, which is either already back in or is being patched back in soon. It sounds like the blood effects have still been toned-down, compared to NA/Korea, for ratings. You can read their response to the complaints here (http://community.tera-europe.com/home/news/article/tera-letter-to-the-community.html), which addresses what the complaints were. The other thing to consider is that, apparently, the Frogster beta tests weren't initially as stable as the En Masse beta tests.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 03, 2012, 07:38:03 PM
Quote
Yes, the appearance of the Elins has been changed in both northern American and European version of the game. Not to comply with a demand from any official board, but because those characters in particular could have attracted to the game a population of unsavoury users, and it is part of our responsibility to protect our younger audiences from them.  All partners involved in the project decided to ask Bluehole Studios for a solution, so they created new textures and designs for Elin wear. We are sure you all agree that this effort for child protection was the right thing to do. We all did, here, at Frogster.

Wow.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on May 03, 2012, 07:43:44 PM
After seeing comparison screenshots for the NA/Korean version of Elin characters, I don't blame them. The Elin are already creepy enough without revealing shirts and dresses.


Title: Re: TERA Online from Bluehole Studio
Post by: koro on May 04, 2012, 12:22:30 AM
Not to mention that the base model skins for all of the female races (including Elin) were found to be, let's just say, anatomically correct when people extracted them into viewers and editors. And still are, in Korea.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on May 04, 2012, 06:55:57 AM
Quote
Yes, the appearance of the Elins has been changed in both northern American and European version of the game. Not to comply with a demand from any official board, but because those characters in particular could have attracted to the game a population of unsavoury users, and it is part of our responsibility to protect our younger audiences from them.  All partners involved in the project decided to ask Bluehole Studios for a solution, so they created new textures and designs for Elin wear. We are sure you all agree that this effort for child protection was the right thing to do. We all did, here, at Frogster.

Wow.

"Wow" as in "I agree with their statement" or "wow that's lame"? Because I tend to agree with the removal of teh creepy, in this case (and I don't consider myself a bigot). MMOG population is generally awful and childish.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 04, 2012, 08:03:44 AM
As my grief title clearly states I am at the opposite side of the spectrum when it comes to bigotry. But I am not OK with games society sexualizing everything. I am really not even OK with metal bikinis, boob-sliders and other usual bullshit women are used for in the games we play, and let alone kids. So yeah I am kind of happy they toned it down a bit, and the "wow" is because I wasn't expecting it.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 04, 2012, 09:44:26 AM
Not to mention that the base model skins for all of the female races (including Elin) were found to be, let's just say, anatomically correct when people extracted them into viewers and editors. And still are, in Korea.
Afraid that's partially either bs or something that's been since then addressed -- even in korean version the Elins have the 'anatomically correct' part of their meshes removed/absent.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 04, 2012, 10:12:45 AM
Shitted up how?

Ping is important, probably not worth to save a few euros and get the shit end of the latency stick in PvP.

US is offering free server transfers right now as the game expands.  Frogster is closing servers to new characters.  Frogster removed blood and other shit from the game.  There are some other things that I forget.


Title: Re: TERA Online from Bluehole Studio
Post by: jakonovski on May 07, 2012, 04:42:51 AM
A friend forced my hand by buying an EU copy for himself, so I settled for a standard edition for 40€. I'm getting off work in a couple of hours, then it's time to see how badly I wasted my money this time.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on May 07, 2012, 04:30:19 PM
I'm having a surprisingly great time playing this. Leveling hasn't slowed down and as of 36 the game is still throwing interesting enemies, areas, and models at me almost constantly. A world boss fight with 3 other players and no tank in what was essentially a public dungeon has to be one of the most exciting/entertaining things I've experienced in an MMO in recent memory.

I'm curious how it'll hold up at level cap, but I'm enjoying the ride there. Given the alternate leveling paths and how fun the game actually is to play, I'll probably level up at least one more character before bailing even if end-game isn't much fun.

I really wish this didn't launch so close to Diablo 3 though. I already had plans to play that with friends so my time with TERA may be cut shorter than I'd like.


Title: Re: TERA Online from Bluehole Studio
Post by: koro on May 08, 2012, 01:40:36 AM
I wonder if I'm the only person who thinks that the melee combat in this game is absolutely mind-numbingly boring, at least for a Warrior. I end up doing largely the same stuff every fight in the mid-20s. It's just the same sequences of chained skills over and over again, and I'm kinda tired of it. Even my old Mutilate Rogue in WoW felt more dynamic and interesting than this while soloing, and I only had two main attacks on him! I don't have much else to do except use a litany of increasingly situational attacks, and other stuff like the little shadow clone I can make to take aggro in my place isn't good to use for solo leveling due to enemies generally not being hard enough to warrant the use of it, combined with the fact that it costs health to summon, leading to downtime in a game with too much of it as it is.

The enemies are also really annoying too, the only challenge many of them posing is learning which subtle animation change is the difference between receiving a light love tap and sending me sprawling onto my ass instead so I can dodge at the appropriate time.

I've also tried the Lancer and Slayer, but they're both so infuriatingly slow that I don't think I could stomach them.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 08, 2012, 02:16:14 AM
I find the fun for melee to be in the maneuvering rather than pressing skill buttons -- weaving in and out and skirting through and around groups of enemies in such ways there's no damage taken, and as such none of that "to much downtime as it is".


Title: Re: TERA Online from Bluehole Studio
Post by: koro on May 08, 2012, 02:35:10 AM
My experience has been that the controls are sluggish enough that maneuvering around in the midst of combat, especially against multiple enemies, feels like a crap shoot at times when it comes to actually avoiding damage.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on May 08, 2012, 03:01:03 AM

I just assumed that's the sort of experience a high ping connection would give you.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 08, 2012, 05:12:31 AM
I end up doing largely the same stuff every fight in the mid-20s. It's just the same sequences of chained skills over and over again

While I agree that the combat is, in a way, less dynamic than it feels at first, and that the novelty of the actiony style starts to wear off pretty soon, isn't ""Same sequence of chained skills over and over again" what all MMORPGs are like when you get familiar with your character and are tackling even-con solo content?

PvP is a different story, due to unpredictability of enemy movements and actions, but PvE, really? Any massively online game that isn't like that? I can't think of a single one.



Title: Re: TERA Online from Bluehole Studio
Post by: koro on May 08, 2012, 08:51:36 AM
I end up doing largely the same stuff every fight in the mid-20s. It's just the same sequences of chained skills over and over again

While I agree that the combat is, in a way, less dynamic than it feels at first, and that the novelty of the actiony style starts to wear off pretty soon, isn't ""Same sequence of chained skills over and over again" what all MMORPGs are like when you get familiar with your character and are tackling even-con solo content?

PvP is a different story, due to unpredictability of enemy movements and actions, but PvE, really? Any massively online game that isn't like that? I can't think of a single one.

Most MMOs may indeed be largely the same sequence of skills over and over, but I feel it more in Tera, while other stuff tends to mask it.

The big difference between Tera and, say, WoW, is that aside from two toggle stances (one offense, one tanking), the level one right-click dodge, an AoE taunt, and a short-duration decoy summon, literally every skill my Warrior has is something that deals damage. There are no other utility skills, no cooldowns to hit in combat, nothing that can be used to speed up or change the pace of combat - or even really act in response of something unanticipated, should that happen. The best I can do is use something like Combative Strike to reduce something's defense and do a bit more damage to it, but that requires an HP sacrifice to do.

If it were more like CoH, where you tend to have only a small number of attacks you use a lot, but a larger number of defensive and utility abilities you can use as needed, I'd probably like it more. As it stands, I tend to log out quicker and quicker after getting tired of collecting bear asses.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 08, 2012, 09:41:42 AM
I wonder if I'm the only person who thinks that the melee combat in this game is absolutely mind-numbingly boring, at least for a Warrior. I end up doing largely the same stuff every fight in the mid-20s. It's just the same sequences of chained skills over and over again, and I'm kinda tired of it. Even my old Mutilate Rogue in WoW felt more dynamic and interesting than this while soloing, and I only had two main attacks on him! I don't have much else to do except use a litany of increasingly situational attacks, and other stuff like the little shadow clone I can make to take aggro in my place isn't good to use for solo leveling due to enemies generally not being hard enough to warrant the use of it, combined with the fact that it costs health to summon, leading to downtime in a game with too much of it as it is.

The enemies are also really annoying too, the only challenge many of them posing is learning which subtle animation change is the difference between receiving a light love tap and sending me sprawling onto my ass instead so I can dodge at the appropriate time.

I've also tried the Lancer and Slayer, but they're both so infuriatingly slow that I don't think I could stomach them.

I have a level 22 Sorc and a level 38 Lancer.  I find my Lancer pretty fun.  I typically react with blocking, and shooting off chains of attacks when I have gathered 5-10 mobs at the same time.  Each fight a little different and challenging. 

My Sorc which I gave up, is a lot of kiting, but things are a different since you have to aim and stuff.  My next class might be a warrior or slayer.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 08, 2012, 11:57:46 AM
There are no other utility skills, no cooldowns to hit in combat, nothing that can be used to speed up or change the pace of combat - or even really act in response of something unanticipated, should that happen.
certain skills execute faster and/or different when preceded by others. (there's also option to customize some of your skills for chance to trigger speedup buff when used)
some are situational, like stuns you might want to use to interrupt windup of a powerful move, or whatnot. Or attention-grabbing skills useful mostly in group content, to protect weaker companions from mob attention.

but that said, i'm not sure what is your idea of "something unanticipated" in a fight against computer-controlled enemy. In literally any combat-based game the NPC will have certain set of moves which you'll know and react to (or act in advance), generally following patterns which tend to work the best. It's not even "what all MMO are like", it's what games against computer-controlled opponent are like.

Since you mention preference for utility skills, if i understand it right you might want to try mystic rather than warrior -- it's a class heavily oriented towards those, with small number of attacks you use repeatedly.


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on May 08, 2012, 01:48:45 PM
The big difference between Tera and, say, WoW, is that aside from two toggle stances (one offense, one tanking), the level one right-click dodge, an AoE taunt, and a short-duration decoy summon, literally every skill my Warrior has is something that deals damage. There are no other utility skills, no cooldowns to hit in combat, nothing that can be used to speed up or change the pace of combat - or even really act in response of something unanticipated, should that happen. The best I can do is use something like Combative Strike to reduce something's defense and do a bit more damage to it, but that requires an HP sacrifice to do.

Check the third post in this thread for a list of warrior skills :
http://tera-forums.enmasse.com/forums/classes/topics/GUIDE-Nalfens-Warrior-Guide

From my experience with my Berserker so far, the utility spells are the ones you get later.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 08, 2012, 03:09:10 PM
Awesome warrior "guide" video: http://www.youtube.com/watch?v=k_ZTX31fGtk



Title: Re: TERA Online from Bluehole Studio
Post by: Sky on May 08, 2012, 03:45:26 PM
3:40 WHAR IS TEH NEKKID DANCING BOUNTY HUNTER, MANNEUS?


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on May 08, 2012, 04:16:35 PM
Playing (Euro version) it as a Human Berserker, currently lv 12 (currently questing in the lumberjacking village). I like the level of polish of this game and the little sub-systems it offers, especially related to crafting (enchanting, remodeling etc.) and socializing (in-game guild application and listing is VERY nice) ; also, I appreciated the fact that, once you arrive in the capital city for the first time, you aren't immediately overwhelmed by dozens of quests given by various NPCs around the city. Velik itself is big but easy to navigate, unlike it happened in Aion. Combat keep things interesting enough while performing the monotonous diku questing.



Title: Re: TERA Online from Bluehole Studio
Post by: disKret on May 09, 2012, 01:06:48 AM
Cross-server instance finder  :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: jakonovski on May 09, 2012, 01:10:42 AM
I rolled a Mystic, fun mechanics a couple hours in. Two AOE abilities that apparently combo somehow (the tooltips say nothing, but a spacebar thing for one pops up when you use the other), and a tank pet that makes annoying noises. Also, balls of healing.

 


Title: Re: TERA Online from Bluehole Studio
Post by: disKret on May 09, 2012, 01:19:11 AM
I rolled a Mystic, fun mechanics a couple hours in. Two AOE abilities that apparently combo somehow (the tooltips say nothing, but a spacebar thing for one pops up when you use the other), and a tank pet that makes annoying noises. Also, balls of healing.

Some of the combos are defined by default. You can see them, change them, make your own in some options menu.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on May 09, 2012, 02:07:32 PM
Update to the EU version (blood, Guild Emblems, bug fixing) coming next week:

http://www.eurogamer.net/articles/2012-05-09-blood-returns-to-european-tera-with-patch-next-week

Quote
The re-addition of blood is not the only new feature set to arrive with the patch. The Emblems feature, cut before launch, also arrives next week.
In the game, guilds can upload an Emblem so they stand out in the crowd. The problem, according to Frogster, was that when a logo was uploaded for use with an Emblem, it was stored on computer hard-drives. This would have meant that every time players encountered another player, the logo would have been automatically downloaded to that player's computer.
"This was very problematic because, apart from the eventual Nazi symbols or peado/pornographic images, there was also a high threat in terms of security, in case someone wanted to upload a virus," Le Merle explained. "It was a really big threat which we decided to fight by removing the Emblems temporarily."
Frogster, in collaboration with Korean developer Bluehole, has re-implemented the system into the game, but now the emblems will be stored in the memory of the client instead of the hard-drive of players, preventing any legal issues.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on May 09, 2012, 07:27:12 PM
A couple pics of some characters I stumbled upon (1920x1200):

(umm...NSFW?)




Title: Re: TERA Online from Bluehole Studio
Post by: Severian on May 09, 2012, 10:21:26 PM
A couple pics of some characters I stumbled upon (1920x1200)



Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on May 10, 2012, 01:53:49 AM
lol, was just thinking that


Title: Re: TERA Online from Bluehole Studio
Post by: apocrypha on May 10, 2012, 03:32:17 AM
WTF is going on with the arm on that one? Badly anorexic arm and shoulders with an oversized hand stuck on the end? The hand doesn't even join the wrist properly. It's grotesque.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 10, 2012, 11:32:26 AM
Think to some degree that's mesh distortion caused by rather extreme combination of twists from the neutral pose. Suspect the skeleton used for animation isn't complex enough to counter that with multiple arm/forearm bones etc.


Title: Re: TERA Online from Bluehole Studio
Post by: cosapi on May 15, 2012, 06:18:31 AM
This game is p. sweet with a joypad and sorc.  :drillf:


Title: Re: TERA Online from Bluehole Studio
Post by: jakonovski on May 20, 2012, 11:12:44 AM
Hit level 30 today, this is legitimately great. Notable events include visiting the megalomaniacal fortress city Allemantheia and seeing a giant space whale floating through the air near the zone where I'm questing. 


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 23, 2012, 06:32:52 PM
There's a handy zone overview (http://tera.enmasse.com/news/posts/province-cheat-sheets-for-vanarchs) on the official site now. It's a nice read, if just because it gives decent idea how many areas there's in the game, compared to say, what Funcom is planning to launch their latest offering with. Gets even more impressive when you take into account even sub-areas often get their own visuals/theme.


Title: Re: TERA Online from Bluehole Studio
Post by: jakonovski on May 24, 2012, 06:51:07 AM
Sweet, I've been looking for a zone guide. Thanks!


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 24, 2012, 08:02:22 AM
So what's the state of PvP at the moment?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 24, 2012, 08:44:48 AM
Depends.  Are you in a decent size guild?

On Basilisk Crag, I'm in a pretty big guild with FOH board members and we are having a great time doing guild vs. guild stuff.  There are a few big guilds and it's great going head to head in the open world.  Real nice experience.  They really did a great job.  You can flag GVG against another guild.  Kills are worth a certain amount of points, the guild leader is worth more.  After a set time, you tally the points and there is a winner.

GVG people are flagged red to you so it's kill on sight.

Outside that, on a PVP server there is almost zero ganking except for the occasional outlaw.

The only issue I have with PVP in this game is that your character is extremely gear and level dependent, at least during the leveling up process.  Anyone +3 levels or higher just demolishes you.  That's all the PVP, but it's great.  Supposedly there are some battlegrounds coming this summer.  It's just fun to play though.


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on May 25, 2012, 08:38:52 AM
I should check this out, some kid has been playing it on his laptop here almost every day over our wifi.

Stupid workload getting in the way of important stuff.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 25, 2012, 04:50:36 PM
Play a Slayer, I think you'd enjoy that class.


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on May 25, 2012, 05:50:23 PM
Play a Slayer, I think you'd enjoy that class.

Slayer is pretty fun. I played one in the open beta weekend and really enjoyed it.

Shit, I heard a lot of people say playing healers was fun O.o


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 25, 2012, 08:32:03 PM
There's some "spam people's facebooks with our advertising" (http://tera.enmasse.com/news/posts/unlock-in-game-prizes-by-sharing-tera) thing running at the moment, rewards are cosmetic items for the characters to wear in game. They're revealing access codes to claim these items as the number of shares goes up on the page i linked; 3 so far and 4th pending.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on May 30, 2012, 09:30:34 AM
Too bad you can't see people's character names through the forum accounts to know if stuff is legit.
http://tera-forums.enmasse.com/forums/jagged-coast/topics/Guild-Bank-Ninjaed-EN-MASSSES-RESPONSE?page=1
Quote
hi, this is selrahc, just clearing the air here.
- i did not get hacked
- i ninja'd your guild bank on my own will.
- i talked to the GMs about this issue in detail a while back and they gave me the go ahead.
and thanks to whoever gave me props. I know I feel pretty awesome about it.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 30, 2012, 10:49:55 AM
Seems like a guild trusted the wrong person?


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on May 30, 2012, 11:31:19 AM
When will MMOG players learn that if you give someone access to your guild bank, that someone is not going to be punished by the dev for taking all your shit? Why would they choose sides? They didn't break the game rules, they just fucked you over. Wear a helmet, get a better dickbag detector.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on May 30, 2012, 03:33:31 PM
Sup guys, we don't know how to bill and handle subscriptions properly.  Oops this might be important.
http://tera-forums.enmasse.com/forums/general-discussion/topics/Sub-issues-What-we-are-doing-right-now-


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on May 30, 2012, 04:16:07 PM
 :facepalm:


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on June 04, 2012, 05:41:41 PM
Sky, because you're less of a threat to the world if you remain poor, they finally put a demo out.

http://tera.enmasse.com/news/posts/try-tera-instantly-for-free


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on June 05, 2012, 09:07:44 AM
....and the demo server is down for maintenance :)


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on June 05, 2012, 11:10:25 AM
It's supposed to just be the crappy starting prologue people mostly hate anyhow, instead of the actual game, so you aren't missing much.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 05, 2012, 12:27:42 PM
The only good thing about the prologue is, it features l.20 character so you get some glimpse of how things are at bit latter part of the game. But otherwise yeah, it doesn't do good work in selling the combat experience.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 05, 2012, 06:14:18 PM
Latest patch notes; worth quoting because...

Quote
New Stuff and Changes

Applied following changes to character transfers:
 •Level requirement will now be ten (was five). The new server has standards, you know.
 •Cooldown time for transfers per character will now be seven days (was 24 hours).
 •Amount of gold allowed during transfer will now be 30,000 (was 100,000).
 
Updated daily quest reset time:
 •Reset time will now be 8 a.m. PDT (was 7 p.m. PDT). Nothing says “You’re still up?” like a new set of dailies.
 
New Zone Channel Settings
 •Reduced the number of players needed to create a new zone channel.
 
Chat Channel Changes
 •Adjusted the timer on the LFG Channel to one message per minute to reduce global spam. Seriously, it’s not Barrens chat, people.

 :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: LK on June 05, 2012, 06:30:27 PM
Placing a timer on posting to global channels = smart.


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on June 05, 2012, 10:56:22 PM
The LFG thing needed to happen, it really was barrens level retardation at all hours on my server.  I had to shunt that channel to it's own tab and ignore it.  Once again proves why we can't have good things.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 05, 2012, 11:01:47 PM
Yeah, it made sense and does seem to have intended effect too.


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on June 12, 2012, 07:43:54 PM
Here you go Sky, actual trial this time around, instead of the giant pile of crap they did last time.

http://tera.enmasse.com/news/posts/play-tera-free-for-seven-days


Title: Re: TERA Online from Bluehole Studio
Post by: Brogarn on June 13, 2012, 08:21:38 AM
Think I might give this one a try as well, so thanks for posting the link!


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on June 13, 2012, 01:48:57 PM
http://massively.joystiq.com/2012/06/13/choose-my-adventure-the-first-week-of-tera/

LOL Elin Lancerwon the vote for character writer plays.


Title: Re: TERA Online from Bluehole Studio
Post by: Nebu on June 18, 2012, 10:51:57 AM
Played this game for a few hours on Sunday.  It earns a hearty 'meh'.

Not a bad game, but pretty uninspired.  The graphics make me want to gouge my eyes out, so that may have a bit to do with my attitude.  The quests are dull and the combat becomes pretty repetitive after the novelty wears off.  It made me appreciate AoC a lot more. 


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on June 18, 2012, 02:13:43 PM
My Tera beta experience was the shorest I think Ive even had, literally about 4 minutes and the quit game was up.  I reluctantly made it past the character creation and hit the gay play button


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on June 18, 2012, 03:32:02 PM
I reluctantly made it past the character creation and hit the gay play button

Your presence will be sorely missed.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 28, 2012, 05:52:16 PM
Patch notes for the game's latest update:

Quote
Patch 17.32.02
 
June 29, 2012

Cool New Stuff
 
•Guild vs. Guild (GvG) competition has been added to the political system. And you thought politics was cutthroat before...
◦Would-be vanarchs select either “Voting” or “GvG Competition” when they register as candidates. Two provinces on each continent have been reserved for vanarch GvG and up to 50 guilds can register.
◦When the competition phase begins, the guilds of candidates who selected GvG enter a modified GvG battle with the other guilds on that continent that also have candidates who chose GvG.
◦The vanarch GvG battles last one week. Only kills scored on characters level 40 and up count, and the points a guild can earn from defeating a specific other guild has been capped.
◦Players in candidate guilds can check their current vanarch GvG points, but not the point totals of their competitors.
◦The two guilds with the most points on each continent get to rule.

•The warrior class can now choose to be offense or defense in the instance dungeon matching system.
◦Warriors who choose defense automatically receive a buff when entering the dungeon.
■30 percent decrease in damage received.
■40 percent increase in aggro acquired.
■70 percent increase in endurance.
 
Bugs Squashed
 
•Fixed broken text links in some quests.
•Fixed where in the game clocks appeared twice.
•Fixed bug where trial accounts cannot block other characters.
•Fixed spacing bug in guild window.
•Fixed links to Pururu’s puppy in the daily quest.
•Cleaned up some wording in Balder’s Temple to make the fights and instance flow clearer.
•Cleaned up some confusing names around the mills in the questline “Unveil the Mask.”
 
Miscellaneous Changes
 
•Increased crafting skill level-ups per successful crafting attempt. More time fighting, less time in the workshop!
•Frames per second performance indicator has been added to the UI. It moves with the clock, but you can turn off either independently.
•Guildmasters can now delegate GvG rights of declaration, surrender, changing GvG state (PVE server only) to a designated guild rank.
•When warriors use Traverse Cut as a chain skill, damage received now decreases by 70 percent.
•When using an emote more than four times within five seconds, the chat message associated with that emote will not display. You can still /cry as much as you want to, though.
•The social chat message from successful gathering and crafting will no longer be displayed. Save the cheers; save the world!
•Teleport scrolls from vanarch specialty stores will now indicate which instance they take you to.
•Unique art assets have been added for guilds to congregate around.
◦Fighting arena outside the Velika north gate.
◦Guild gathering spots.
◦Podium (at Freedom Plaza within Velika).
•Trial users will now receive options to purchase TERA throughout their trial play.
•Trial characters will no longer be kicked out at level 23, but will no longer gain experience.
 
Zones

•We found some more loot! Rewards have been increased for six instance dungeons.
◦Sigil Adstringo: increase in weapon drops, armor drops, added crystals.
◦Ascent of Saravash: increase in weapon drops, armor drops, added crystals.
◦Suryati’s Peak: increase in weapon drops, armor drops, added crystals.
◦Kelsaik’s Nest (normal): added crystals.
◦Kelsaik’s Nest (hard):
■Increase in fanesteel drops.
■Increase in dream bindings drops.
■Increase in tier 13 weapon drops.
■Increase in tier 13 armor drops.
■More refined alkahest and masterwork alkahest are dropped on average per dungeon run.
■More crystals are dropped on average per dungeon run.
◦Labyrinth of Terror (hard): Increase godsmarrow drop rate, sleeper armor drops, and crystal drops per dungeon run.
 


Title: Re: TERA Online from Bluehole Studio
Post by: Sky on June 29, 2012, 09:26:47 AM
Sounds like they've had some long-standing issues with tanking. How long has this been live in Korea (or wherever it launched)? That sounds like a ridiculously large tank buff.


Title: Re: TERA Online from Bluehole Studio
Post by: Tyrnan on June 29, 2012, 10:11:09 AM
Well Warriors were meant to be avoidance tanks but it required a fair amount of skill and a good knowledge of the encounter to pull off. And most Warriors tended to jump around like crazy avoiding damage (the really good ones knew how to time their invulnerabilities to keep this to a minimum but they were few and far between) so kept moving/turning the bosses and making healers and dpsers pull their hair out.  So as with all MMO's, players took the path of least resistance and went with the other tank class (Templar was it?) instead. They implemented the first half of the Warrior changes around launch and this is just the remainder of the buff to bring them in line.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 29, 2012, 11:27:58 AM
Sounds like they've had some long-standing issues with tanking. How long has this been live in Korea (or wherever it launched)? That sounds like a ridiculously large tank buff.
More accurately, up to now the only class which was allowed to queue in as tank in the instances was lancer. That'd cause long queues for everyone involved. With this patch they allow warriors (the evasion tank) to enter instances in tank role as well, but this means suddenly there's going to be influx of "tanks" who never actually tanked anything like instance boss in their lives. So i view that buff as sort of training wheels to ease people in. Whether the buffs get eventually reduced, removed, or stay, is anyone's guess at this point.

On different note, they've also implemented "chrono scrolls" mechanics in their game with that patch -- it's like EVE game codes, an item which can be bought for real cash and then used to extend your subscription, or to sell to others for game money. So, effectively the game has become "free to play" past initial box purchase (at the moment scrolls are being sold in game for the amount of money it'd take l.60 character ~1-3 days to raise)


Title: Re: TERA Online from Bluehole Studio
Post by: Kitsune on July 30, 2012, 04:45:26 PM
I downloaded the week trial thing and was frankly amazed to find that I'm loving the hell out of this.  My original impression just from what I saw was basically 'lol Korean mmo with naked chicks and little girls', but it seems that I sold it much too short.  (The correct impression would have been 'lol Korean mmo with naked chicks and dudes and little girls'  :awesome_for_real: )  I'm very tempted to say that as far as melee combat goes, it beats out GW2's system.  I started a slayer, a big stone golem looking guy with a sword about as tall as he is.  In any given fight, I'll charge a monster from twentyish yards out, knock him down with the giant sword, do a forward flip to smash the sword down on him while he's down, do a whirlwind swing to hit him and anything else in the fight, backflip away while kicking something to stun it, do another forward flip to smash it with the sword, etc.  The fights are constant motion, rolling and jumping around while comboing attacks together to rain down blows.  It's one of the few times in any MMO when I can say that I'm having a good time when just fighting some random trash mob on a hill.

This doesn't hold so well for the ranged classes, though.  They can still dodge around (and need to, if they don't want their faces eaten), but standing as far away as possible from a monster to pelt it with spells or arrows is simply not as cool as whipping around giant weapons like a Final Fantasy character on crack.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on July 30, 2012, 06:37:26 PM
If the zones/mobs/ai/quests/progression/gear wasn't all so incredibly bland and piss poor boring it would be a playable game. The combat is sort of fun.


Title: Re: TERA Online from Bluehole Studio
Post by: Nebu on July 30, 2012, 06:49:09 PM
If the zones/mobs/ai/quests/progression/gear wasn't all so incredibly bland and piss poor boring it would be a playable game. The combat is sort of fun.

That and the only difference between the male and female avatars being cup size. 


Title: Re: TERA Online from Bluehole Studio
Post by: Kitsune on July 30, 2012, 11:37:21 PM
The quests and setting are no more generic than WoW's.  Compared to GW2, yeah, they're lacking.


Title: Re: TERA Online from Bluehole Studio
Post by: Wasted on July 30, 2012, 11:55:19 PM
They shove all these group mobs in with the normal flow of solo questing to add that little extra annoyance. It reminds you not only are these generic quests, but I'm doing it alone.

Its a shame because I do like a lot of the zone and mob design, the BAMS can be fun in a group, and the combat is genuinely fun.  I even tried to be more sociable than my normal self, and joined a guild but the normal narrow level band for content bullshit that always splits me up from my friends when we play the same game is just as intrusive here.

I was having fun but hit a wall when a story arc ended with a group mob I couldn't solo, and couldn't get help and couldn't be arsed to level up a bit and make all that content trivial.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on July 31, 2012, 11:19:33 AM
They shove all these group mobs in with the normal flow of solo questing to add that little extra annoyance. It reminds you not only are these generic quests, but I'm doing it alone.
To be fair, the group mobs can be handled by any pair of people really so in my experience it's not very hard to get these quests done. Bit tougher than if you try to organize full "proper" group with tank, healer etc of course, but with the combat being so arcade-like this extra challenge can actually make it more fun, and/or nice change of pace.

Quote
I was having fun but hit a wall when a story arc ended with a group mob I couldn't solo, and couldn't get help and couldn't be arsed to level up a bit and make all that content trivial.
That is unusual -- as far as i can tell all* story mobs are a special case where they have "group monster" icon but they're just somewhat harder solo mobs, and can be beat single-handedly without much issue as long as you stay on your toes and don't do too sloppy work with your attack dodging.

*) to be precise, there's few cases where the main story involves going through one of the instanced dungeons which are tailored for a group. But these don't involve just single big mob to kill, and are marked as group stuff.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on July 31, 2012, 11:29:53 AM
You try doing a solo-group mob while being Wasted... ;D


Title: Re: TERA Online from Bluehole Studio
Post by: taolurker on July 31, 2012, 11:38:03 AM
Here I was thinking I'd need to resurrect this topic when I received this email (http://email.tera-online.com/p/v7Cj9RCLNo).

Seriously Scary Spoiler Ahead


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on July 31, 2012, 04:16:47 PM
That baraka swimsuit looks awesome, though.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on August 04, 2012, 09:59:00 AM
For Tera those are pretty lame and tame suits. They look less risque than most of the heavy armor options. Disappointing.

The quests and setting are no more generic than WoW's.  Compared to GW2, yeah, they're lacking.

Didn't see this. You are on crack. The zones in Tera feel incredibly artificial and the mob spawns are so static. I have no real respect for WoW but I don't remember it ever being that transparent. The zones in WoW were meant to tell little stories the zones in Tera are meant to give you the exp you need to get to the next zone. 


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 04, 2012, 12:55:36 PM
Didn't see this. You are on crack. The zones in Tera feel incredibly artificial and the mob spawns are so static. I have no real respect for WoW but I don't remember it ever being that transparent. The zones in WoW were meant to tell little stories the zones in Tera are meant to give you the exp you need to get to the next zone. 
Zones in Tera "tell stories" on pretty much the same level WoW launch zones did, as far as i can remember those. We may have more practice now in seeing the wizard behind the curtain, so perhaps that makes some difference but it affects WoW equally. And of course, learning the zone stories requires actually reading quest text so it's largely self-reinforcing -- those who will ignore backgrounds for the zones are going to wind up with impression there's none.

The claim about mob spawns being "so static" as if it's any different in WoW when both games utilize exactly the same mechanics (one shared with most DIKUs) ... is similarly off, in this regard.


Title: Re: TERA Online from Bluehole Studio
Post by: Kitsune on August 05, 2012, 12:06:38 AM
The zones in WoW were meant to tell little stories the zones in Tera are meant to give you the exp you need to get to the next zone. 

Calling bullshit.  WoW's 'little stories' are the same skippable quest text that you see in Tera.  The quest hubs all give quests based around a core theme (save this castle!  stop the terrible disease!), but that's true of every MMORPG on the market.


Title: Re: TERA Online from Bluehole Studio
Post by: Ingmar on August 05, 2012, 01:04:03 AM
The zones in WoW were meant to tell little stories the zones in Tera are meant to give you the exp you need to get to the next zone.  

Calling bullshit.  WoW's 'little stories' are the same skippable quest text that you see in Tera.  The quest hubs all give quests based around a core theme (save this castle!  stop the terrible disease!), but that's true of every MMORPG on the market.

They're quite a bit more involved than that post-Cataclysm (really post-WotLK for the 70-80 zones).


Title: Re: TERA Online from Bluehole Studio
Post by: Kitsune on August 05, 2012, 05:11:07 AM
Cataclysm really wasn't overwhelming me with the power of its story.  It did have some more bells and whistles to the quest hubs, but nothing that made me think that it was close to TOR's cinematic stuff or GW2's personal story quests.  I unsubbed well before pandatown hit, so don't know anything about the latest content.

*Disclaimer: This is not to particularly praise TOR, given that I bailed even before the free month was out.  But the voiceacting and presentation of quest stuff was definitely head and shoulders beyond most MMORPGs, even if the rest of the game was a shambles.


Title: Re: TERA Online from Bluehole Studio
Post by: Ingmar on August 05, 2012, 05:15:43 AM
No, certainly nothing on the level of SWTOR, but they do have recurring characters with recognizable personalities, and coherent (mostly) plot threads that go through the whole zone. It is a long way from vanilla or even TBC.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 05, 2012, 05:17:26 AM
They're quite a bit more involved than that post-Cataclysm (really post-WotLK for the 70-80 zones).

I dunno... are they really? I mean:

Quote
"We were once known as the People's Militia. These days, though, we fight under the banner of Stormwind, with the full support of King Varian Wrynn. Our goals here in Westfall are many: to clean up the mess left behind by the Defias, to expand the reach of the Alliance and to maintain order. So far we are failing on all fronts.

Times are worse now than when the Defias ran amok. Now with the indigenous gnolls of the region up in arms, we find ourselves backed into a corner. Help us, <name>!

Slay any 12 Riverpaw Gnolls attacking Sentinel Hill."

it's possible this stuff feels better when viewed in game, i wouldn't know. But when just browsing the quest database, my impression is you could honestly replace these things with Tera quest text and i doubt anyone would notice any real difference. And not just because bulk of people skips the text :why_so_serious:

fake edit: recurring characters with recognizable personalities and mostly coherent plot threads going through the whole zone(s) are also present in Tera zones/questlines. Perhaps that's why i don't find this stuff any better in comparison.


Title: Re: TERA Online from Bluehole Studio
Post by: Amaron on August 05, 2012, 06:09:04 AM
Perhaps the important point is that WoW's quest text is really simple or unobtrusive.   From the readers point of view that leaves more room for whatever context he wishes.   At least until Metzen gets involved.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on August 05, 2012, 10:51:58 AM

Not many servers, forum posts complaining about population, I take it the game didn't manage to break out of the asian-mmo ghetto.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 05, 2012, 04:42:36 PM
By the looks of it, it's doing pretty much like every MMO post-WoW did  :oh_i_see:

edit: to be fair, it got sandwitched between D3 launch, GW2 beta weekends and Funcom's newest offering... but no idea how much impact that had, vs what seems like standard "play for month, get bored, quit" approach of nowadays.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on August 05, 2012, 04:52:57 PM
The mobs in Tera zones don't have any reason to be there, except for me to kill them.

Personally I remember EQ1 zones being better than WoW but I remember WoW being much much better than DAOC's zone design so I don't think that its only just me hating diku more and more as time passes. Tera is like DAOC but even worse, there is no reason for the mob camp spacing or the mobs in that particular camp its just go to camp A then camp B then camp C then advance to next zone. Tera zones feel like all korean f2p game zones though they are a lot better looking in both vistas and flora-fauna. They are lifeless and don't hide that I'm just grinding them for levels at all. Admittedly I only did something like 4 or 5 areas in the betas and one of them wasn't complete shit but the rest were.

I'll talk shit about WoW all day but there were good zones with lots of variety that made some kind of geographic and storyline sense, I'm not talking about the fucking quest text btw nobody reads that shit I just mean you can at least pretend in some WoW zones that the mobs have reason to exist beyond me grinding them.

The important part of my post was that those swimsuits are lame as fuck for a game that's best point is how ridiculously over the top you can dress up your character. I guess the school swimsuit Elin is incredibly creepy pedo pandering fanservice but no sling bikini? Nothing truly physics defying? Lame.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 05, 2012, 05:43:27 PM
The mobs in Tera zones don't have any reason to be there, except for me to kill them.
Dude, just... no. I don't know if you have trouble getting your point across or if i'm having trouble getting it, or if you honestly skipped every bit of text which spells out exactly why most of the mobs in Tera zones are where they are and do what they do because "nobody reads that shit" and that's your genuine opinion rather than normal forum hyperbole, but end effect is that sounds like selective bull.

There's as much reason for murloc villages in WoW zones and boars in the forests as there is for orcans or whatever to have their settlements in Tera zones, and for boars to be in the forests. And for various factions to have their camps and wage their little and large wars with the side your character is supposed to represent, in both games. Or no reason, if you prefer to view it this way, skip all the game's attempts to provide the context and actively avoid drawing any conclusions from the layouts you get to witness/travel through. But i honestly can't grasp how you'd be able to apply this approach to only one game yet not the other. Because srsly, have fun explaining how there's relatively deeper reason behind the murlocs and shit.

So yeah, maybe it is just you hating diku more and more as time passes, idk.


Title: Re: TERA Online from Bluehole Studio
Post by: Ingmar on August 05, 2012, 06:15:19 PM
They're quite a bit more involved than that post-Cataclysm (really post-WotLK for the 70-80 zones).

I dunno... are they really? I mean:

Quote
"We were once known as the People's Militia. These days, though, we fight under the banner of Stormwind, with the full support of King Varian Wrynn. Our goals here in Westfall are many: to clean up the mess left behind by the Defias, to expand the reach of the Alliance and to maintain order. So far we are failing on all fronts.

Times are worse now than when the Defias ran amok. Now with the indigenous gnolls of the region up in arms, we find ourselves backed into a corner. Help us, <name>!

Slay any 12 Riverpaw Gnolls attacking Sentinel Hill."

it's possible this stuff feels better when viewed in game, i wouldn't know. But when just browsing the quest database, my impression is you could honestly replace these things with Tera quest text and i doubt anyone would notice any real difference. And not just because bulk of people skips the text :why_so_serious:

fake edit: recurring characters with recognizable personalities and mostly coherent plot threads going through the whole zone(s) are also present in Tera zones/questlines. Perhaps that's why i don't find this stuff any better in comparison.

I was just comparing WoW to WoW; Kitsune's post made me think he was talking about vanilla WoW as opposed to the post-Cata versions of the zones.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 03, 2012, 04:24:31 PM
Server merges coming September 18:

https://tera-support.enmasse.com/app/answers/detail/a_id/491

This makes sense since a lot of PvE content requires grouping (more than just the dungeons) and their servers already support multiple instances of the same zone (channels) so over-crowding isn't an issue. I was already planning on transferring to Dragonfall which is their most populous PvE server and now I can just wait for the merge to happen.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on November 17, 2012, 05:12:18 PM
Is anyone still playing? I am about to give it the 7 days trial, and I'd like to have a brief "state of the game" and the meta from anyone still in it. Also, what's the state of open PvP and Battlegrounds?


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on November 17, 2012, 05:42:01 PM
There's a Discovery Edition now that let's you play to level 28 with no time restriction. Easier to group now, if you want to, post merge, but general chat is even more :uhrr:. Don't do PvP so I can't comment on that.


Title: Re: TERA Online from Bluehole Studio
Post by: Kail on November 17, 2012, 05:49:20 PM
Is anyone still playing? I am about to give it the 7 days trial, and I'd like to have a brief "state of the game" and the meta from anyone still in it. Also, what's the state of open PvP and Battlegrounds?

Dunno, but I was thinking of trying it myself after the hurfblurf in the Elder Scrolls thread.  I could have sworn it was on Steam, but I can't find it there anymore, or any reference to it aside from one trailer which is "not available in my region".  Wikipedia says NCSoft is working through an injunction against the US publisher (En Masse) but I have no idea if that means the game was pulled from Steam (I think it's still available from the publisher) or if my memory's acting up again.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on November 17, 2012, 05:50:46 PM
What is crazy, from an EU standpoint (where there's only a 7 days trial, no level 28 discovery thing), is that the game still costs 50 euros and it requires a monthly fee. What the hell are they thinking?


Title: Re: TERA Online from Bluehole Studio
Post by: Paelos on November 17, 2012, 06:05:44 PM
What is crazy, from an EU standpoint (where there's only a 7 days trial, no level 28 discovery thing), is that the game still costs 50 euros and it requires a monthly fee. What the hell are they thinking?

I believe Ubisoft is handling that portion? Might explain the fuckaroo.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on November 17, 2012, 06:07:07 PM
Dunno, but I was thinking of trying it myself after the hurfblurf in the Elder Scrolls thread.  I could have sworn it was on Steam, but I can't find it there anymore, or any reference to it aside from one trailer which is "not available in my region".  Wikipedia says NCSoft is working through an injunction against the US publisher (En Masse) but I have no idea if that means the game was pulled from Steam (I think it's still available from the publisher) or if my memory's acting up again.
The NCsoft/En Masse lawsuit was settled.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on November 17, 2012, 06:08:36 PM
What is crazy, from an EU standpoint (where there's only a 7 days trial, no level 28 discovery thing), is that the game still costs 50 euros and it requires a monthly fee. What the hell are they thinking?
North America is still subscription, too. It's only in Korea where they've been experimenting with a F2P version.


Title: Re: TERA Online from Bluehole Studio
Post by: Kitsune on November 19, 2012, 06:50:23 PM
With the flood of recent releases I haven't played much Tera in the last couple of weeks, but I still feel that from a melee perspective it's the best combat available in a MMOG.  Unlike a lot of other online games, kicking ass feels like kicking ass instead of just wiggling a weapon at something and waiting for a bar to go down to zero, and difficult fights feel challenging more than frustrating.  It's sadly not being managed very well, because in the right hands this game would really shine.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on November 19, 2012, 11:15:52 PM

Still not sold in Australia I think because they know the performance will be unsatisfactory.

Obligatory video: http://www.youtube.com/watch?v=lWwVV0hd9_I


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on November 22, 2012, 12:12:19 PM
North America is still subscription, too. It's only in Korea where they've been experimenting with a F2P version.

For what's worth, the NA version at least is very easy to play for free past first month -- similar to EVE you can buy item which extends your subscription by 30 days for in-game cash, that someone else bought from official cash shop and put on the broker. Unlike EVE, that item is relatively cheap. To the point where at l.60 you can make enough cash in game to buy one playing literally 1-2 hours.

These "chronoscrolls" are a big reason why i'm still playing this game. The melee combat is still very entertaining like Kitsune says, and since it doesn't cost me anything, well.


Title: Re: TERA Online from Bluehole Studio
Post by: Bzalthek on December 16, 2012, 02:34:40 PM
Trying to play a free trial, but apparently you can't download it without getting "unable to contact reliable source" every 2%.

This is a really gorgeous game and all the classes are fun.  But I think I made a mistake playing on the RP server. 


Title: Re: TERA Online from Bluehole Studio
Post by: Rokal on January 09, 2013, 04:45:53 PM
This is going F2P next month.

http://tera.enmasse.com/free

Model looks pretty generous, they even promised not to take hotbars away in the announcement video  :awesome_for_real:

If you bought the game they are also giving you a week to play for free starting today.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on January 09, 2013, 05:34:31 PM
Hmm...it doesn't say if they are going to be (re)opening up more servers for this.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on January 10, 2013, 01:39:07 AM
Their F2P questions thread (http://tera-forums.enmasse.com/forums/general-discussion/topics/Answers-to-TERA-going-free-in-February) mentions plans for new servers, but there's no specifics yet.

Quote
Q: Will there be new servers when TERA changes to free?
 
A: Yes we plan on opening up new servers, actual numbers, types and names will be coming later.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on January 13, 2013, 08:08:25 PM
Too bad its hilariously difficult to download the client still.


Title: Re: TERA Online from Bluehole Studio
Post by: NiX on January 14, 2013, 02:56:42 PM
Too bad its hilariously difficult to download the client still.

I launched the patcher and it downloaded the client. Hilarious?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on January 15, 2013, 06:56:22 AM
If i'm not mistaken their download is torrent based and that can easily clog up your connection. Hit "options" on the launcher if you are having issues, set "P2P Sharing" to "off" (or set the upload speed to something more optimal than "unlimited") and see if that helps any.


Title: Re: TERA Online from Bluehole Studio
Post by: Brogarn on February 04, 2013, 07:57:43 AM
It's 10 bucks on Amazon now, so I bought it, because 10 bucks.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 04, 2013, 10:38:30 AM
It's 10 bucks on Amazon now, so I bought it, because 10 bucks.

It goes free to play and opens new servers tomorrow. I think you will be considered a founder and get some perks but not sure what they are worth. Myself and some friends are going to try it out and roll on the Lake of Tears fresh pvp server. I'll probably post a few times with how its going before we get bored and quit or TSW finally shows up for $10 again somewhere.


Title: Re: TERA Online from Bluehole Studio
Post by: Brogarn on February 04, 2013, 11:29:11 AM
Ah. I was thinking buy to play. Oh well.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 05, 2013, 03:08:13 PM
You can see difference between different account versions broken down here (http://tera.enmasse.com/news/posts/founder-status-get-it-while-it-s-hot) on their page. THe gist of it is, 8 character slots and full inventory size if you have the founder status (gained by buying the game at any point) and being able to auction more items in-game at any given time. Also includes a custom mount, faster than the free one you normally get at l.10.


Title: Re: TERA Online from Bluehole Studio
Post by: Brogarn on February 06, 2013, 09:52:38 AM
So, kill stealing and key mappings not replicating between characters? I think I might be done with this already.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 06, 2013, 12:04:44 PM
The key mapping is a bit of a strange decision but the key to Tera is using the old GW1 channel feature (upper right) to stay in low pop versions of the zone. I haven't noticed any kill stealing and was under the impression that mobs were claimed by initial damage though I never tested.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on February 06, 2013, 12:11:30 PM
The key mapping is a bit of a strange decision but the key to Tera is using the old GW1 channel feature (upper right) to stay in low pop versions of the zone. I haven't noticed any kill stealing and was under the impression that mobs were claimed by initial damage though I never tested.
You can kill steal. It's similar to the old EQ "whoever does the most damage" mechanic.

Edit: I should mention it happened rarely when I was playing regularly and never maliciously that I can remember (though some people got touchy when I would help out on BAMs even though I waited till there was no chance of KSing). Now I can imagine it's happening quite a bit more just because of the population spike.


Title: Re: TERA Online from Bluehole Studio
Post by: Shatter on February 06, 2013, 12:19:24 PM
Lake of Tears

appropriate server name


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 06, 2013, 06:20:32 PM
Lake of Tears

appropriate server name

Personally I love it. Every time someone whines in area/global people just respond with "you rolled on Lake of Tears" and that pretty much ends it.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 15, 2013, 01:11:22 AM
So been playing this static grouped with 2+ irl friends (may only be 3 of us, could be six we will see) and we finally got to the first dungeon and the first outside big boss'ish mobs. Combat seems a good deal more fun versus those. For sure it'd get boring as shit once you are killing the same big ass mob for the 8th time but I enjoyed doing a dungeon 3-man getting nine pieces of good loot probably makes it hard to judge the fun but so far Tera has delivered everything I dared expect of it.

If only they had planned for pvp in this game, the way skills work means it could be so compelling but instead its painfully obvious that it was an afterthought and pvp servers were an afterthought of the afterthought.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 15, 2013, 08:13:22 AM
The game is extremely fun to play.  The problem is the content is incredibly boring.  Dungeons are fun, but the quests and the world is ass.  I never made it to max level because I almost died due to quest grinding from boredom.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on February 15, 2013, 09:24:30 AM
This game is so much better than I first thought. I can totally see where the boredom is going to come from, and it's a shame considering how damn beautiful the world is and how fantastic and unparalleled the combat is. On a PvP server the random gank and the occasional party fights definitely spice things up in a way that is perfect for me and my group of friends. Too bad items and levels are so important in a game that, like Age of Conan, should have rewarded player skill more than catassing.
Also, battlegrounds only at level 60? Stupid.
 
It has simply the best graphics and the best combat of any MMORPG that I can think of.
All in all, an awesome and gorgeous MMOA(ction)RPG without diversified enough content to make it an unquestionable winner.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 15, 2013, 12:02:34 PM
Yes its a real fucking shame that the Koreans are so goddamn bad at breathing some life into their games and avoiding the most generic zzz grindy moments.

You can tell they tried to westernize Tera, but what they thought that meant was to put triple the quests you actually need into the game at least for the first 30 levels after the increased the exp gain or whatever I'm sure they did to make leveling faster.

The problem is, what the fuck will you do when you hit 60 in this game? PvP is unsupported and gear dependent. The player is not invested in the world in any way because the world is incredibly pretty but has no meaning thanks to your horrible quests and horrible generic x mob spawns here y mob spawns here zones. I think there's some kind of stupid politics system? Its a real waste of a good combat system and good looking art assets that's for sure.

But its for sure worth paying nothing to play through this and beat all the BAM's once and occasionally get into some random world pvp and try on all the metal bikinis the game has to offer. I recommend it but it will probably just make you wish they were still making decent mmo's instead of actually scratching the mmo itch.


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on February 15, 2013, 01:31:40 PM
I played a bit (sorceress) before Christmas then went away for a bit and haven't picked it back up yet. Not only is it bland, but as someone leveling, pretty empty. Maybe f2p has changed that. I went through the entire questline in the desert mine and never saw another player. The only time I grouped, the only time I could group, was the group finder dungeons.

Also sorceress is not a very fun class. For an action mmo I spend an awful lot of time standing still waiting on cast timers. The limited dodging I could do was slow to respond as well. I had maybe a 1/3 success rate soloing bams, and even when I won I wasn't that happy. Just takes so goddamn long.

It's free now and I had bought the $10 box for the lion so I'm not the bottom tier of f2p so I may try out a melee one day.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on February 15, 2013, 08:20:12 PM
In Europe free to play has brought an insane amount of players. They opened a bunch of new servers and then they had to open a few more. Sure, they will be empty soon, but at the moment it's very lively and that feels really good (again, especially on pvp server). About classes and repetitiveness, all classes get really interesting over time. At level 26 I had more buttons I could manage to push and while there are definitely preferred combos, different situations called for different actions (again, even more so in PvP).

I grew to love the game as my character potential started to unfold around level 22 or so. Glyphs (it's how you customize it) make it even more interesting, so make no mistake: this is not your old Korean MMORPG where you push the same three buttons from level 1 to cap.

Hoax nailed it. Combat is amazing, graphics are jaw dropping, and some sub systems are neat and interesting. But content is just quantity over quality, and that is especially noticeable if you are playing alone.


Title: Re: TERA Online from Bluehole Studio
Post by: PalmTrees on February 16, 2013, 08:01:58 AM
I got up to thirty-something and I think the main reason I didn't like the class was that, except for the two spells, everything casts slow. The projectiles are just as slow or even slower. The spell effects are rather meh as well. Glyphs were just a few % here and there and I really didn't notice any difference.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on February 16, 2013, 08:54:36 AM
Fair enough. I didn't try that class. I like the melee ones a lot.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 16, 2013, 10:43:41 AM
I've played Warrior Sorc and Lancer and Sorc is by far the least fun and most awkward to solo pve against weak targets with. Haven't taken the Sorc to a dungeon yet so can't comment but I'd agree that the class is a bit awkward.

Sorc is the only class where I feel like in pvp my abilities work better and make more sense than in pve.


Title: Re: TERA Online from Bluehole Studio
Post by: Nonentity on February 16, 2013, 11:11:45 AM
The thing about all the ranged classes in the game is that they want people in close - the longest range on any spell/ranged attack in the game is 15m, or about half the range of what you're used to in WoW, and they all tend to have a degree of animation lock.

That way, ranged classes also have to worry about telegraphs from bosses and the like.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on February 18, 2013, 12:53:13 PM
Haven't taken the Sorc to a dungeon yet so can't comment but I'd agree that the class is a bit awkward.

Sorc got quite a few buffs imo during the F2P patch.  To be honest as far as pve they don't really open up til you get Fireblast and then some of that is boring.  You don't start to feel really powerful against higher mobs until 48 when you get the celerity skill and glyph it.



Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 18, 2013, 02:50:41 PM
I've felt powerful from the second I could glyph the fire bomb so it has a chance of being chain casted but overall I just find the Sorc to be awkward in solo pve you are just very squishy and your spells aren't designed to be effectively cast while kiting for the most part.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 21, 2013, 12:02:26 AM
The problem is, what the fuck will you do when you hit 60 in this game?
Basically you will do exactly the same thing you'd do in any other MMO at end level -- there is a few instances to run, ramping up the gear drops and requirements for succesful clear. There is daily quests, and daily "public quest" variation (Nexus Traverse) Then there's battleground PvP fights (15v15 and 3v3) with associated rankings and gear rewards.

If this range of activities is somehow a problem, it's a problem shared by existing MMOs across the board. If anything TERA seems tiny bit less affected by it because the combat system helps the PvE content remain entertaining even through many repeats.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on February 21, 2013, 09:34:12 AM
Not to refresh the fruitless conversation we had over many pages on the TESO thread, but I agree that the nature of the combat in this game makes even the longest fights (see soloing BAMs for 15 minutes each) much more entertaining to me than in any other game. I have no problem thinking the same rule would apply at level 60. That said, it goes without saying that having "lots" of instances is better than having "a few" instances. If anything, Tera offers guilds the chance to wage war to each other, a simple thing that too many games always forget to implement.

I am the kind of player that loves to path to max level in MMORPGs but leaves as soon as the cap is achieved, unless there's PvP to do. Tera might have less PvE content at 60, but it probably won't impact me much. Either we'll find enough metaplaces to do open PvP, or we'll just leave it. Not without some praise.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on February 21, 2013, 11:47:05 AM
I'll confess i'm not really up to speed on how much endgame instances is there in the current 'big' MMOs, but for TERA atm it's 7 of them (people also run one other for the loot it drops, but it's technically not really end game instance) each providing 2-3 difficulty variants. Which feels decent enough in terms of quantity?


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 07, 2013, 05:17:14 PM
Closing in on hell levels (supposedly start somewhere in the 50's) on my lancer who is at 43. Will update with how it goes. As I've gotten into later zones world pvp has increased but its pretty silly. Basically Sorcs, Archers and maybe Slayers can have fun. Priests can be invulnerable and troll the shit out of multiple attackers and everyone else just doesn't do anything really. Oh except Mystics they are just dead.

We've cleared every dungeon up to Lich Tomb with a 3-man, only wiped to the crab boss when we didn't know about the pull him to another room so they adds don't add trick and have generally had a good deal of fun but static grouping should always be fun almost regardless of the game.

Sadly the zones have gotten even worse lately, with DAOCesque mob palette swaps, still nothing interesting out of the AI ever and areas that are actually even more lifelessly artificial feeling than before.

Playing dress up is fun, turns out the armor template system is great. Instant mount is fun. The combat is only getting deeper and better in terms of we're still getting new abilities. But at this point the game is so predictable every zone follows the exact same patterns, every mob, every spawn, every quest feels like something you've seen fifty times before and none of it gives the impression of having any reason to be there except so you can kill/collect/loot it.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 08, 2013, 09:17:44 AM
That sounds right. Once you hit the high 30s, 40s everything is bland and is just a reskin.  Shame.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 08, 2013, 11:15:40 AM
Still loving it, but I am only 40 so I haven't hit the wall, assuming it's there. I like the dungeons, I like the bosses a lot. And I like the combat so fucking much it will be hard to play anything else after this. I want to get to 60 to do team PvP, mostly the 3v3 (15v15 seems too messy and too random). I can see the cracks in the fabric, I can imagine repetition taking over. But in all fairness, MMORPGs seldom break any mold when you get close to the level cap. Daily quests, instances, battlegrounds. We'll see.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 08, 2013, 01:54:17 PM
That sounds right. Once you hit the high 30s, 40s everything is bland and is just a reskin.  Shame.
There is considerable change in appearance once you hit the top level areas where the war with the Argons takes place.

edit: regarding pvp, the tera class pvp (http://imgur.com/a/9htsV) sums it up in just 8 pictures.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 08, 2013, 02:14:46 PM
Tmp, you seem experienced. What's the state/meta of 3v3?


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on March 08, 2013, 08:01:01 PM
That sounds right. Once you hit the high 30s, 40s everything is bland and is just a reskin.  Shame.
There is considerable change in appearance once you hit the top level areas where the war with the Argons takes place.

edit: regarding pvp, the tera class pvp (http://imgur.com/a/9htsV) sums it up in just 8 pictures.

I did not understand anything in that picture.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on March 08, 2013, 11:32:50 PM
I don't PvP but I have played all the classes and so can translate most of that:

Lancer:
Lancers have a Leash skill (actually two but the second is a follow on to the first) which can stun too. Lancers have low DPS (they are a tanking class) which is why he has two friends with him (a Berserker and Slayer, both high DPS).

Slayer:
Slayers are a DPS class with very high burst damage and had a lot of stun (got nerfed) which is why the Warrior got stunned and then got pulverized.

Priest:
As Hoax mentioned above Priests can be really hard to kill in PvP.

Warrior:
Warriors attack quickly with dual swords but do low/medium DPS cause they are the other tanking class.

Sorcerer:
While the game doesn't have tab targeting, so you normally have to aim at your targets, it does have a "lock-on" mechanic for some skills where you can pass your reticle over X number of targets which will then be locked on and will be affected by whatever skill is triggered. Sorcerers have a snare/root skill (Curse of Bondage) which is a lock-on skill and they have a ranged attack (Blazing Barrage) which is lock-on as well. I'm assuming those are the skills represented in that drawing.

Berserker:
Berserkers are another high DPS, high burst damage class. It looks like the Lancer is using one of his knockdown skills in the drawing giving the Berserker a chance to obliterate the poor Slayer.

Mystic:
The main healing skill of Mystics is this ball they summon and drop that players can run over to heal themselves with. It's great for things like tough dungeon Boss battles where the Mystic can "prep" an area by dropping a bunch of balls around the place that the players can use as needed. Presumably these balls are not so useful in PvP with players constantly on the move in areas less constrained than in the PvE dungeons.

Archer:
Archers are a high DPS, high burst damage ranged class. I'm assuming from the drawing the drawer thinks they are a wee bit OP.

Edit: fix tags


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 09, 2013, 01:03:47 AM
I did not understand anything in that picture.
It's basically experience/frustrations of each class distilled down to one or two distinct features. You're right though, it's only really funny when you play the game and experience these things from either end, over and over and over. Trippy got most of it down, the warrior one focuses on their limited ability to hit anything in the pvp encounter (let alone hitting for any damage worth noting) due to game handling the latency/synchronization in pvp pretty loosely.

re: the 3v3 thing, i don't take part in it myself since the guild i play with is mostly pve oriented. From what i understand, the 3v3 arena suffers from limited number of team participating in it, which is sort of self-perpetuating problem -- because the game is still a diku, the gear advantage can be huge, allowing a few teams with most tedious to obtain equipment roflstomp anyone else. That causes fresh people who try this part of the game to get discouraged quickly, as their typical experience will be getting pitted against a team they can't even scratch and who 1-2 shots them over and over. Ideally such pairings should not happen -- the matcher initially tries to pair teams with comparable rating, but if that fails it starts looking for increasingly higher/lower ranking teams... and eventually, due to mentioned lack of participant the matches typically wind up very one-sided.

This may change when more of the F2P players reach l.60 and try these 3v3s, as there's then more chance they will play against one another instead of someone they stand no chance against, but i wouldn't really count on it. At the moment it's like the old World of Tanks matcher that would use to throw tier 1-2 people vs tiers 6-8.

For what's worth, the 15v15 battleground is in similarly wretched state, matching-wise.  It'll regularly put organized teams of 5s with good gear on one side, and people who queue solo (most with either no pvp gear whatsoever or just with the most basic items) on the other. To easily predictable results.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 09, 2013, 12:40:31 PM
Lancer:
I'm only good for my leash stun but that is a really good skill. Think Blitzcrank/Pudge.

Slayer:
I'm not as bad in pvp was warriors! (this isn't true at all with good players or in organized pvp) This series of comics is written by a warrior obviously who feels underpowered. It represents that Slayers do tons of damage and have a stun.

Priest:
I'm OP as fuck and it literally takes 2 dps classes being on me to even make me think about using cooldowns to stay alive. This is true. Priests in world pvp are retarded and unkillable at equal level unless you have a full group beating on one.

Warrior:
My skills don't do much damage, even Archer is confused. I believe there is another version of these comics where the warrior's problem is he misses his skills a lot which represents how they move him around a great deal.

Sorc:
I cheat my way around using skill through lock on abilities that freeze you in place so I can drop long cast time huge nukes on you.

Berzerker:
I can't do anything on my own but if somebody knocks you down you die.

Mystic:
I'm useless compared to priest.

Archer:
I'm overpowered as fuck.

This is all done from the perspective probably of pre-60 pre-super gear world pvp in which case its quite accurate. Lancers can't really force engage but if they leash to their group its a kill. Zerkers can't do anything without help from friends. Mystics are garbage. Archers are king kong. Sorcs are also king kong. Slayers have a stun so if somebody rushes them to melee they are living large. Warriors aren't really good yet and take more work than anyone else to be good with.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on March 11, 2013, 09:40:48 AM
Enmasse: Attn new Players, please catass and get to L60 ASAP.

http://tera.enmasse.com/news/posts/new-players-power-level-for-prizes


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 11, 2013, 10:15:30 AM
All I can say is that I am level 43 and I am still having lots of fun. Granted, the quest progression is dull (although what MMO doesn't have a dull quest progression beside The Secret World?) but the sheer beauty of the world and characters and gear, and the super-satisfying visceral combat are still more than enough to entertain me. And it's free, for real.

So yes, I want to stress again how good this game is. Not sure if it has any chance to pass my two-months test, but what DIKU does in 2013?


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 12, 2013, 09:44:31 PM
Is elite status worth it in this game?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 12, 2013, 11:45:34 PM
It is pretty handy. The "travel atlas" in particular is very convenient ('instant' teleport to every town in game, no cooldown, unlimited use)  The increased limit of daily quests and the reputation/gold buffs mean you can make decent amount of in-game money in ~half hour of playing. I imagine the kill xp buff is similarly useful for people levelling up (as long as they play casually an hour or so a day) Halved instance cooldowns/doubled daily entry limits are practical for more determined catasses.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 13, 2013, 09:19:27 AM
I played at release and got a few characters up into the 30s and 40s but I quit because the game was really shallow. I tripped and fell into this thread last night and thought to give it a shot again because I haven't played much of any games in the last month.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 13, 2013, 12:23:18 PM
Well, the main appeal is probably the more active combat system so if that didn't hold you attention long enough you probably won't the experience getting much better later. That said, i'd probably try to check the classes you didn't already -- they can play very different, and it's possible one of the remaining ones clicks with you better than the ones you've already played with.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 13, 2013, 01:29:17 PM
I played at release and got a few characters up into the 30s and 40s but I quit because the game was really shallow. I tripped and fell into this thread last night and thought to give it a shot again because I haven't played much of any games in the last month.

As tmp said if the combat didn't grab you already and you are going to be playing alone/solo I wouldn't bother with the client download. If you already have it downloaded then I guess why not. Give Slayer/Warrior/Archer a try if you haven't they seem to be the classes people most commonly enjoy the feel of.

The game is not less shallow and the playerbase is much more shallow now because f2p MMO players are not exactly a stop and smell the roses crowd. You need a guild/static or your just wasting your time I'm pretty sure.


Title: Re: TERA Online from Bluehole Studio
Post by: calapine on March 15, 2013, 11:11:41 PM
 .


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 16, 2013, 10:33:19 AM
Even though the "Quantity over quality" statement stays true, I am amazied at the sheer amount of quests and hunting areas this game has. Especially so considering that the road to level cap, while not even close to some other Asian MMORPG's insane levels, is longer than your average 2012/2013 game. There's so many places to go that you keep overleveling some areas which is still not a big deal considering that, as mentioned multiple times, outside of the main storyline quests (which have nice cutscenes) there's lot of repetition. So, it is definitely a quest grind but it brings you all around a really huge gorgeous world letting you pick when to complete an area and when to move to the next one. And that helps feeling a little less restricted in your repetitive choices. Also, dungeons are really nice, both in length, loot and boss fights. Another thing I like about the game so far is itemization. And combat, well, keeps being badass. Can't get over that simple fact.

Calapine, come play with us on Izuras (EU).


Title: Re: TERA Online from Bluehole Studio
Post by: Pennilenko on March 16, 2013, 02:31:18 PM
How cockblocked is this for free players?


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on March 16, 2013, 02:41:35 PM
It's honestly not too bad for free.  If you buy the box, you're basically at the same point everyone else was when the game was still sub based.  They basically changed it so that subs get perks, not limits removed.  I still wouldn't recommend this game, I played it a ton at launch with my wife, and the end game is beyond terrible.  It makes up for the leveling grind being reasonable by being grindy and random.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 16, 2013, 04:24:13 PM
I think it's the best free to play model out there (for the players). Basically, paying grants you something more, but not-paying doesn't take anything away at all. So, it's ZERO cockblock. Impressive.

About the endgame being terrible: Not being there I can't say. But being free, if you can have some fun while leveling up, who cares about endgame? When it stops being fun, you just quit. No harm done.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 17, 2013, 11:24:21 AM
May be worth taking into account the endgame at launch and endgame now aren't one and the same. Much like WoW endgame which at launch consisted of a single instance. And was grindy. And random :oh_i_see:


Title: Re: TERA Online from Bluehole Studio
Post by: Ard on March 17, 2013, 02:28:38 PM
No, in many ways now it's worse than it was at launch.  I don't play, but my wife never stopped playing, and she's been beating her head against the last hard mode dungeon for a few months now.  There's actually an even worse set of grinds if you ever want to try to beat that, and the barrier to entry to even start that is pretty massive.

edit:  I suppose instead of just bagging on the game, I should actually list the reasons why I went from liking it to hating it within a week of hitting max level. 

First problem was that I played a priest.  This is yet another MMO in a long line that penalizes healers needlessly.  Priests take about 4x as long to do anything solo than anyone else other than mystics.  This wouldn't be that big an issue if not for problem number 2.

The daily rep grinds, which are pretty much required if you wanted to do end game content.  They're basically a vertical wall of progression that there's no way to speed up for the most part.  It also might not be that big a deal  now, since most of the equipment you needed was for the previous tier of content.  I'm not sure the current state of these, but I know my wife is still doing these every day for money if nothing else.

The third problem was the completely random and sparse loot drops on the main end dungeons.  This was both true at launch and now.  Every other dungeon other than what is currently considered the end game one(s) rain loot down from the heavens.  The endgame ones aren't even guaranteed to drop a single one of the main items you need to further progression.  You can do 20+ runs without ever seeing the item your class needs from that one, which is part of what burned me out.

My fourth issue, and the one that actually made me quit, are the dungeons that you need to grind ad nauseum to unlock the advanced glyphs.  I did the math on the ones I needed to get for my priest.  It would have taken me a minimum of 20 hours to get all the tokens I'd need to get the ones I needed.  That was from the single dungeon that took 20 minutes to do (timed, it was a series of waves, there's no way to speed this process up), with a 2 hour cooldown between runs, so you couldn't even just grind it all out in a weekend.  They did cut the cost in half, so it would only take me 10 hours, but when they did that, they also added another one of these dungeons and even more glyphs, which did not help the situation any.

So yeah, I did not like the end game at all.  There are probably things I'm forgetting as well, but those were my main beefs with the game.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on March 17, 2013, 02:49:56 PM
Is there any sort of dungeon finder?


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on March 17, 2013, 02:53:23 PM
Is there any sort of dungeon finder?
Yes.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on March 17, 2013, 02:57:51 PM
Good to hear. Haven't played it since the beta and now that its f2p I might give it a shot. Don't really expect to hit endgame or anything but I could use a casual MMO fix.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 18, 2013, 01:50:31 AM
The daily rep grinds, which are pretty much required if you wanted to do end game content.  They're basically a vertical wall of progression that there's no way to speed up for the most part.  It also might not be that big a deal  now, since most of the equipment you needed was for the previous tier of content.  I'm not sure the current state of these, but I know my wife is still doing these every day for money if nothing else.
The only things of use sold by the reputation vendors (vs cosmetic pieces or consumables obtainable elsewhere) are crystals for jewelry pieces, and the jewelry itself. The crystals can be purchased from other players through the broker instead, they cost roughly what doing 2-3 daily quests net you. The jewelry has equivalents which drop through all end game dungeons and which can also be purchased from other players. Other gear available from 1-2 of the factions has also been converted to tradable, meaning it can as well be easily purchased through the broker. On top of them the source of reputation points for that faction (nexus, a public quest of sorts) has been streamlined to take ~15 minutes a day, and allows to max out reputation for that faction in 1-2 weeks. Credit rewards are set at level which allows to buy a gear piece ever 1-2 days (the prices were reduced 2-3 times from initial values)

Regarding speeding it up, that's where the elite status comes in -- part of it is a daily buff which effectively doubles the reputation/money gain.

Quote
The third problem was the completely random and sparse loot drops on the main end dungeons.  This was both true at launch and now.  Every other dungeon other than what is currently considered the end game one(s) rain loot down from the heavens.  The endgame ones aren't even guaranteed to drop a single one of the main items you need to further progression.  You can do 20+ runs without ever seeing the item your class needs from that one, which is part of what burned me out.
The loot drops are typically subjected to the rng, but in my recent experience they seem decent enough; to the point where not getting at least a piece of the 'main items' is a rare occurrence. Add to it the "noob buff" granted by the game if at least one of players in the group has 10 or less completed runs through the dungeon, and sorting/rolling on the loot can literally take longer than the fights itself, bringing it on par with the earlier instances.

Quote
My fourth issue, and the one that actually made me quit, are the dungeons that you need to grind ad nauseum to unlock the advanced glyphs.  I did the math on the ones I needed to get for my priest.  It would have taken me a minimum of 20 hours to get all the tokens I'd need to get the ones I needed.  That was from the single dungeon that took 20 minutes to do (timed, it was a series of waves, there's no way to speed this process up), with a 2 hour cooldown between runs, so you couldn't even just grind it all out in a weekend.  They did cut the cost in half, so it would only take me 10 hours, but when they did that, they also added another one of these dungeons and even more glyphs, which did not help the situation any.
Similar to the other rewards, the tokens which are used to purchase the glyphs can be bought from other players. This means you can get the glyphs in question without ever entering the dungeon itself -- but instead raising money through any combination of activities you may actually enjoy.

I guess i'm still able to enjoy this game because I don't play it in manner where this 'daily grind you have to do' comes into the picture. I bounce between the instances, solo play, dailies and the pvp matches depending on the whim of the day, and at the end of session I find myself ahead in one way or another... but that's pretty much just bonus to having fun with the combat system.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 18, 2013, 04:53:25 PM
Looks like they just launched the Alliance Content Update in South Korea. Patch notes haven't been translated properly, but this video seems to shed some light on the PvP aspects (http://www.youtube.com/watch?v=otCUzjghoPA) of it at least.

In short, they are going down the GW2/DAoC way:

- Three factions. Players pick one.
- Three PvP "Frontier" maps, as in GW2 WvW: Each map has a defending faction and two attacking factions.
- Apparently attacking the opposing fortress is necessary to get political points, necessary for.. no one knows. But this document seems to point out to a very complicated hierarchy system (http://tera-forums.enmasse.com/forums/general-discussion/topics/KTera-new-update-Alliance) with unique faction-wide roles ranging from Consul to Supply Commander.

I am pretty sure there's no way in hell Tera's engine can support massive PvP decently. We'll see.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on March 18, 2013, 05:10:45 PM
Considering Nexus was lagging out entire servers this seems like an odd direction to take things.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 19, 2013, 12:40:19 PM
If I understand it right, the faction pvp is played on instanced versions of the global map, similar to their battleground pvp.

The nexus was lagging the shit out of things because it was literally hundreds of people huddled all in one spot. Once they finally found set of incentives cockblocks to make it work "as intended" i.e. with groups of no more than 120 per nexus spawn, 3-4 such groups per game zone, the lag all but disappeared.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on March 20, 2013, 10:35:16 AM
Wasn't there supposed to be a new class or something? I thought I saw rumors of a Bard.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 20, 2013, 10:46:25 AM
The bard was Aion. (http://www.youtube.com/watch?v=L3xT-oi_2K8)


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 22, 2013, 12:58:09 PM
New video showing lots of details about the new Alliance (PvP) Patch. (https://www.youtube.com/watch?feature=player_embedded&v=pn-p958Cx4s)


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 25, 2013, 08:43:10 PM
Some more news in the form of a very detailed video about the big huge PvP Alliance patch (https://www.youtube.com/watch?v=pn-p958Cx4s).

Basically, guilds will apply for one of the three factions which means your guild leader decides what faction you are gonna fight for.
Then, every month a new player will become Consul for his/her faction. Consul will be the new highest position attainable by any player, higher than Vanarchs. A Consul will be the one absolute leader of each faction, and will nominate (just pick) an Infiltration Commander, who will be able to summon portals for give better mobility to the troops, a Defense Commander who will summon guards and siege weapons to help attack and defend fortresses, and a Supply Commander who will provide merchants for consumables and other unique pvp items. These players will be in charge for 2 weeks. Then the positions reset and a new "competition" phase opens up, lasting two weeks and leading to new Consuls and Commanders. The Consul will be the leader of the guild that has the most Alliance-PvP points (and has applied for the position) at the end of the two week competition phase.
Then, the 80 players who scored more points for their alliance get the role of "Elite Alliance Members" which gives them the power to purchase Banners to boost and buff players around them.

Now, what was unclear up to a few days ago were the reasons to fight. Basically, it made sense to attack other Alliances fortresses (for points) but not to defend your own. Apparently with the lastest patch (live in two days in South Korea), there will be a 10 hour window everyday when the tax money are "physically" being held by your Fortress Leader NPC.  This means that if an Alliance gets to kill him/her, they literally plunder all your Alliance tax money for that day. Note that this can only happen in the 10 hour window, and that if the plunder succeeds it cannot be attempted again until the next day. This is a really cool mechanic (on paper) cause in Tera money is always important, and on top of bragging right this seems to give more than a reason to attack AND to defend your fortress.


Title: Re: TERA Online from Bluehole Studio
Post by: Phred on March 27, 2013, 01:18:33 AM
Instant mount is fun.

Wasn't it you telling us how retarded instant mounts were in Defiance, of does this have some other meaning?


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on March 28, 2013, 05:46:20 PM
It's not about the mount, the combat gameplay or pvp.  Real Tera players know it's about the bunny ears and the upcoming maid outfits.
http://tera-forums.enmasse.com/forums/general-discussion/topics/Welcome-to-Heartwood-Maid-Cafe
http://tera.enmasse.com/news/posts/weekend-sale-33-off-easter-ears

These sales must be working since they just had a swimsuit sale the other week.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 28, 2013, 06:19:37 PM
I don't think they sold the swimsuits in Tera Europe. Mh.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on March 28, 2013, 11:04:50 PM
I decided to give this a shot; it's a pretty good example of how a F2P game should work. Nothing about the game seems to be hidden behind paywalls, and I'm having fun without spending a dime. I might eventually buy a box for the Founder upgrades since that seems to be a good value.

Anyone know what the Easter event entails? I got to claim a few eggs but I'm not sure where to go to hunt for more.


Title: Re: TERA Online from Bluehole Studio
Post by: calapine on March 29, 2013, 02:24:10 AM
Everyone playing this clearly is a pervert! :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 29, 2013, 04:07:42 AM
Honestly, I am not caring about the Easter events as they seem to be taking place outside of the game, screenshots, forums, emails and stuff. I don't wanna bother with that. I guess that comes with being a low-budgety regionally licenesed product.


Everyone playing this clearly is a pervert! :grin:

It says so in my grief title. Also, best combat and best visuals of any present MMORPG.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on March 29, 2013, 10:30:08 AM
Everyone playing this clearly is a pervert! :grin:
I'm actually not playing a kawaii uguu loli.

Falc there are guys in game that drop Easter eggs when you kill them. I'm just not sure if there are certain areas they can spawn in or if they're random.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on March 29, 2013, 10:47:06 AM
Oh? I haven't found a single one yet, so that reinforced my convinction that it was all out of the game. Now I will look into it. I mean, we win bunny ears, right?

And no loli here either. This is me.

(https://dl.dropbox.com/u/3584773/Tera%20Falconeer.jpg)


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on March 31, 2013, 11:49:51 AM
Pfft lolis, humans. Everyone knows popori are the way to go.

http://www.youtube.com/watch?v=2R62GGOX16w


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 02, 2013, 09:13:22 AM
Interesting experiment (http://tera-forums.enmasse.com/forums/news-announcements/topics/Spring-into-Battlegrounds) regarding the game's PVP incoming implemented:

Quote
For a limited time starting with the 19.04.04 patch, players can battle to find out who will reign—April showers or May flowers? All month, queue up by selecting the Fraywind Canyon—Equalized option in the battleground matching system.

When you enter the equalized battleground, your gear is converted into spring-colored PvP armor, weapon, and jewelry. This gear is standardized with PvP bonuses and levels the enchantment playing field. Your customization is limited to the crystals you choose. You’ll have the same number of crystal slots and level restrictions as your original gear.

One team will don April-showers blue and the other team will sport May-flowers purple. Your goal is still to turn all the pyres blue, kill your opponent, and reap the Bellicarium rewards.

Currently the 'normal' battleground in TERA suffers from two issues -- the usual diku gear progression giving the poopsockers huge advantage, and incredibly dumb matching system that tends to place organized groups (generally in the mentioned high tier gear) vs random collection of people queueing solo (generally at gear disadvantage) ... which leads to easily predicted results. This new 'event' tries to address them both, as it places everyone on equal footing gear-wise, and only allows players to queue solo.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 02, 2013, 09:24:32 AM
This is FANTASTIC news. I am level 59 now and I am terrified at the idea of finally be able to enter the Battlegrounds only to be steamrolled into quitting.
I can only hope they will do it on the European servers too.

EDIT: Someone says it could be an April's fool...


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on April 02, 2013, 10:53:41 AM
I couldn't tell if that post was serious or not, given the flowery team names and the posting date.

I've been playing a lot of this lately; I've made it to 32 on my Slayer. I was running a lot of dungeons only to find that there isn't one from 32 to 35. Are gaps like that in the dungeon levels frequent? I really don't care for the questing but the dungeons are fun.

Also this morning's patch seems to have broken the game for me. I'm getting a "Source file was corrupted" error while trying to apply the patch; even uninstalling and reinstalling the game didn't fix it.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 02, 2013, 11:23:26 AM
EDIT: Someone says it could be an April's fool...
It's already implemented in game with today's patch so nope, not april's fool.


Title: Re: TERA Online from Bluehole Studio
Post by: Outlawedprod on April 07, 2013, 10:14:31 AM
Everyone playing this clearly is a pervert! :grin:

What about Scarlet Blade though?
Edit by Trippy: NSFW https://www.youtube.com/watch?v=SpwBG2Dtpmk


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 07, 2013, 02:08:45 PM
I've played it but this isn't really a board where people wanna hear about that sort of thing. Its nowhere near the game Tera is, not even in the same league.


Title: Re: TERA Online from Bluehole Studio
Post by: Dark_MadMax on April 07, 2013, 09:21:36 PM
After looking at some screens sometimes I want to download  this game just to fap. But then again for 22gb I can download  a lot of porn


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 08, 2013, 07:15:58 AM
Just hit level 60 yesterday, and I am still having fun. Not oly the graphics are simply the best in any MMORPG, but the world is really, really beautiful. It's hard not to stop in awe when you enter certain new zones. Seriously, the amount of talent and work put into this game are insane. The mobs designs are crazy, but they are undeniably beautiful, and while there is some repetition here and there, I wouldn't say there is more than in any other game of this genre. Took me to get to level 58 to meet these new banana-throwing sloths, which certainly aren't the most amazing thing on paper, but they are beautifully animated and don't take anything away from the huge bosses, dragons, metal giant robots or zerg-like monsters you meet elsewhere.

Few more words on the quest-grind. The biggest problem of this game is that it's hard to care about the stories. I mean, even the main plot quests have some cool cinematics and still even as an anime fan is pretty damn hard to give a shit. So eventually you will just grind to the cap for about two months to get to level 60. Mind, to me this hasn't been a problem. As stated multiple times, the combat is just fun enough that you simply want to keep bashing stuff, regardless of the excuse (quest) given to you, but sure it would have helped to have the lore delivered to you in a way that made you care more. Still, it's good to always have something to do and always have a new place to visit to keep growing your char. As soulless as the quest-grind can be, the world you will visit isn't, and it all certainly feels at least convenient.

The world is huge, and there's literally thousands of quests, so you will never have to grind mobs (as expected from a 201x game), you will just go from quest hub to quest hub completing zones and eventually being pushed to the occasional dungeon. There's plenty of dungeon roughly one every 5 levels after level 20 and then one every 3 levels in your upper forties. At level 60 there's about five new dungeon so I can see myself enjoying this for a little while even now that I capped (especially if they will release the faction pvp patch soon). The dungeon finder works very well if you are a tank or a healer, but expect long waits if you are one of the to-many DPSs.

The combat, as stated so many times, is just so damn good. Nothing comes even close. Sure, you might want to try out a few classes to see which one better fits to your style, since they play very differently, but they are all very good and they all have that "oomph" factor that is missing from too many games. Mobs get harder over time so while you won't have a problem killing solo stuff, you will have to improve your game in order to reduce downtime, and that makes perfect sense in one of the first few MMORPGs where you have a defensive skill on your right mouse button and you are supposed to use it a lot.

I even like itemization. Lots and lots of items to change pretty much every level or every time you hit a dungeon, and a satisfying drop-rate both into dungeons and in the open world. Not to mention the quality of the texture and bump mapping of every single piece of gear: simply insane. You want to get stuff just to see how it looks. But on top of that, it's clear enough what helps your character improve and it's very easy to put your fingers on upgrades at all time, and it feels rewarding. Also, same items change look completely based on the race that is wearing them. Mind boggling!

Finally, the PVP Battlegrounds at level 60 seem to be a pain as in the item difference between you and all the others who've been there for a while is huge at first. Expect a long time of suckage. But purchasing the first PvP set out of the auction house helps a ton, and I like the mechanics of the 15v15 map with such a strongly player skill driven kind of combat. Finally, the 3v3 is brutal, since you only have one life, and when you die you are out for the rest of the round, but it can be very satisfying since you can only join with a party, so there's plenty of room for you and your two best friends to try your skill and climb the rankings (and get more rewards in the process). I enjoy this a lot, I wish they put in a duel ladder too (class based) like the Olympics in Lineage 2, but oh well.

This is a very good MMORPG. Not that it is obscure or empty (in fact, our Euro server is packed 1 year after launch), but I would definitely say it's extremely underrated. It's like (due to the pedo-character, and being South Korean so everyone immediately thinks of grind and Aion) it isn't being taken seriously. But it's worth a lot of your time. Especially considering how really free it is.


Title: Re: TERA Online from Bluehole Studio
Post by: Lakov_Sanite on April 08, 2013, 07:52:34 AM
I tried this game out on falconeer's love for the combat system. The combat at face value is fun on a controller, on a mouse/keyboard it gets really clunky for a left-hander but overall seems fun.

 It's an mmo though and while I notice that "wow I have 1 gold" people are already selling stuff in chat for 2200, so yeah, mudflation.  That and I work in anime so playing this game is like being stuck in a convention that never ends so maybe it's good but not for me.

Quick Rundown

Bad
-You WILL be playing with pervy anime fetishists.
-Combat works on controller, keyboard not so much.
-Standard MMO grind and inflation already at full force.

Good
-Nice cutscenes
-Controller combat very fun and would recommend for other games
-Pretty game(if you enjoy the style)
-Free


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 08, 2013, 08:13:26 AM
Just two more little things.

I think the combat works very well with mouse and keyboard, and I never even considered using a controller. This is because you need to rotate the camera super quickly, not something you can do with a controller. I think players would be handicapped with a controller in PvP the same way they are in FPS when facing m+k players, as being able to turn your aim 180 degress in an instant is critical. But as you noted, this could be something that changes based on personal habits, and/or being right-left handed.

About money, when you reach level 60 you have about 5000 gold in your pockets. At level 50 You have about 1000. Not sure if this is a server thing, but I felt the opposite of what you said. Sure, the highest, most expensive super mega high end gear you can only get out of hard mode dungeons at level cap goes for about 400K, which is many times more of what I have, but from level 1 to 60 I could always afford the best Superior (gold) items out of the auction house no problem. Even the starter PvP set at level 60, I got the full thing for 2000, and I still have 3000 left and it's not like I ever farmed gold. In fact, I never ever sold one single crafting material, and I am sure I could have made twice that much if I did.

And people sell stuff in chat for thousands of gold which is uber-high-level +9 drops, or the dreaded +12 enchantment alkahest powders. Ignore that. It's meant to make you feel like shit. But it's about two months before you'll have to care about it.

Again, can't speak for all servers, but money comes very easily and the prices in the AH seem very reasonable. So when you have 1 gold the best items are like 50 silver, and when you have 500 gold the best items are like 200 gold and so on. So about mudflation, unless we are talking about very-end game, I had the complete opposite experience. In fact, I had to force myself not to always buy the best equipment cause it was spoiling the fun of looking for drops in dungeons.

Since I don't think you are lying, it could be either a server thing, or just that you need a little more experience with how the system works to see where the bargains are.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 08, 2013, 08:44:21 AM
I haven't played this game but I remember seeing it a few years ago, I guess when it was first announced.  It looks totally different!  I'm still enjoying Secret World but maybe I'll give this a go eventually.  MMORPGs don't captivate me like they used to do.  I play less and get bored quicker.  I think Secret World's saving grace is the investigative missions and cool clothes, among some other stuff. 


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 08, 2013, 09:07:59 AM
The Secret World has possibly the only interesting quests out of ANY MMORPG on the market. Tera on the other hand has possibly the least interesting quests ever. So there's that. Definitely not the strong point of Tera.


Title: Re: TERA Online from Bluehole Studio
Post by: Lakov_Sanite on April 08, 2013, 09:09:51 AM
Don't misunderstand, I don't think you WON'T have a shitton of gold at max level, you likely will as this is how these things work. I just think it's a sign of a poorly based economy in mmo's these days when you have the highest value of currency(gold) being traded by the thousands.

Mudflation does not mean the average player can't accrue wealth or power at a reasonable pace, it simply means(to me) that the numbers get ridiculous.

As to the controller, I didn't experience pvp because I don't like gear-based pvp systems but...I think if they created an "about-face" button it would solve any 180 degree issues.  Kicking back and grinding with the 360 controller certainly is something worth trying out and I'd like more mmo's to experiment with it.  I think it would work best in games like guild wars though, where the ability layout is limited.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 08, 2013, 09:13:46 AM
I thought playing with the KB+M was just fine.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 08, 2013, 12:56:56 PM
There is no way you play better on a controller. I'm constantly cursing my decision to go with a 2 button + wheel mouse back when I wasn't playing MMO's because I really need 4 thumb buttons to access for Tera. Also camera movement and zooms also how would I talk to other people in my group on voice if I was on a controller. I feel like I would run out of buttons so fast.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on April 08, 2013, 01:25:41 PM
Don't misunderstand, I don't think you WON'T have a shitton of gold at max level, you likely will as this is how these things work. I just think it's a sign of a poorly based economy in mmo's these days when you have the highest value of currency(gold) being traded by the thousands.

Mudflation does not mean the average player can't accrue wealth or power at a reasonable pace, it simply means(to me) that the numbers get ridiculous.
That's not Mudflation (with regards to currency). Mudflation is when item X is worth Y currency today and worth Y*n (where n > 1) currency tomorrow because people are accumulating currency faster than money sinks are added. Just cause people are chatting about expensive items does not necessarily mean there's Mudflation going on. Pre-F2P currency inflation was actually pretty low going off of what people were paying for Chronoscrolls (there's a demand factor that offsets some of the currency inflation so it's not a perfect example). If there was rampant Mudflation in the game you would expect the price people were willing to pay for Chronoscrolls to steadily increase which was not the case when I was playing regularly (I sold a few scrolls to jump start my bank accounts).



Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 11, 2013, 02:53:17 PM
Looks the equalized BGs thing is being taken one step further in the Korean TERA. They are introducing new equalized 20v20 BG which can be played from level 30 upwards (players are scaled up to level 60, though I don't know if they gain the higher level skills as part of the deal)  Apparently it also includes equipment like cannons and some sort of drivable tanks.

sneak peek (https://www.youtube.com/watch?v=IuCGA8qUFLY)

on the NA side, today's update introduced pet for the players, which can perform auto-looting duty in addition to looking cute as they follow you around.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 17, 2013, 05:44:39 PM
So I dl'd this game.  So far I'm VERY cute.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on April 17, 2013, 06:01:49 PM
So cute I can't stop playing it.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 17, 2013, 06:40:07 PM
So I dl'd this game.  So far I'm VERY cute.

Screenshot and what server?


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 18, 2013, 01:33:48 AM
So I dl'd this game.  So far I'm VERY cute.
Is it elin?

Can't play elins personally. Was getting "hnnghhh, too cute" seizures every half hour on average when I tried, v.distracting when you're supposed to be the healer.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 18, 2013, 09:28:52 AM
Are those the ones with the bunny ears and fox tails?  NOOOOOO!!!  I don't want to be a man giant or a teddy bear, either.  I'm on the first server in the list although the letters in the list were so tiny I'm not entirely sure what the name is.  I guess I could look it up but I probably won't.  It was the PVE RP server.  It had an A in it.  I'm only level two so there's no attachment yet.  I need to make a weird looking character to offset the cuteness of this one.  I'll post a screenshot if Hoax promises not to touch himself when he looks at it.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 20, 2013, 05:37:37 PM
So I dl'd this game.  So far I'm VERY cute.

Screenshot and what server?

I'll get to the screenie when I have presentable clothing.  Anyway, what server SHOULD I be on?  Where is f13?  Not that I expect many to be playing.  And is there a Bat Country anywhere?  I'm on (finally looked at the name) Celetial Hills because it was the first one on the list and it IS an rp player.  Since my highest level character is only level 8, I can go anywhere.  And unless someone can assure me that open Pvp (if they even have that) isn't a fucking horrible face numbing mess, I'll probably stick to PvE servers.  Someone should write a really awesome Shadowbane for me.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 20, 2013, 06:18:29 PM
Population-wise the biggest/oldest servers are Tempest Reach (PvE) and Mount Tyrannas (PvP). Celestial Hills is also old server, but has considerably less players which means difficulty getting groups and such i'd imagine, as well as less supplied trade broker (auction house)

edit: for presentable clothing, you can dress up your character easily by going to the trade broker and using ctrl + right click to preview gear for any level on your character.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 20, 2013, 08:21:18 PM
Thanks!


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 22, 2013, 01:49:25 PM
So you didn't pick the demon stripper race?


Title: Re: TERA Online from Bluehole Studio
Post by: Pennilenko on April 22, 2013, 02:45:15 PM
So you didn't pick the demon stripper race?

As opposed to the Elf stripper race, the Human stripper race, or the pedo little girl with bunny ears stripper race?


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 22, 2013, 05:03:16 PM
So far I've tried a Sorcerer with horns (is that a demon stripper?), a human Lancer and a High Elf Warrior.  I think I like the horny sorcerer appearance the best but the warrior seems to be the most interesting class combat-wise.  I finally got one char, the sorcerer, to level 10 and now it's a piece of piss getting to that level so I might delete the horny one and the elfy one and merge them into a horny warrior.  I dunno.  Tell me what to do!  I refuse to be a 10 year old stripper girl with bunny ears or a one of those weird pedo bears.  I have my limits.


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on April 22, 2013, 09:36:56 PM
Warrior is a neat class if you like slicing and dicing and surviving. If you just want to slice and dice without the survival part, try a slayer.

If you want to be tanky and instantly find groups, lancer. Sorcs are neat. If you like the spells already you're in a good spot.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on April 23, 2013, 12:45:30 AM
Warriors are very versatile and fun and have probably a higher skill ceiling. Also dual wielding really does it for some people.

Horny thing could be horny evil elf thing or horny ripped dragon woman.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 23, 2013, 09:35:22 AM
My horny sorc is named Queen Maleficent and sorc suits her.  I do like the spells.  I think warrior might be a bit more fun, a little harder than the other ones I tried and slightly squishier than most warriors I've played, which isn't a totally bad thing.  I like combat to be a challenge in a game that has gear and skills like this.  So far, the combat and cute factor are the fun bits.  Cute doesn't last for me very long, though, if the game starts falling apart.


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on April 23, 2013, 09:38:19 AM
The thing you want to remember with warrior is to watch the animations for your various attacks. The attacks actually hit targets where your swords are. I know this is a shocking concept coming from almost all the other games.

This means, with your warrior, you can do the twirling auto attack and the twirling specials while aiming to the side of your target. You can keep doing these attacks while making your way around the target, so that you can avoid their strong frontal attacks without actually having to pause to dodge them.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 23, 2013, 01:46:59 PM
It's easy to miss and I enjoy the wee bit of skill it takes to fight, something lacking in most games like this.  I may have never even tried FPS' if MMORPG combat hadn't started to make me lose the motivation to live.  Thanks for all the tips!  I'm liking warrior more and more. 


Title: Re: TERA Online from Bluehole Studio
Post by: waffel on April 23, 2013, 02:33:14 PM
Having a lot of fun with this.
My experiences at 20 from a warrior:
Fast combat is nice. Dodging and aiming keeps it fun.
Monster pulling is easy. You can easily stack up 10 mobs and kill them at once. This lets you make combat as hard as you want.
Game railroads a bit too much, doesn't seem like there is any reason to not suck the quest-teet all the way to 60.
Soloing elites is fun but time consuming. The fights are interesting and require dodging and foresight.
Crafting sucks and is expensive as fuck. From what I understand its not worth it unless you're 60. Alchemy is decent while you level but still costs a lot.
 
Overall its a good time. I ended up purchasing a box for $20 for some founders bonuses. I can see myself taking a character to 60 to see the end game PvP.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 23, 2013, 06:40:31 PM
Crafting sucks and is expensive as fuck. From what I understand its not worth it unless you're 60. Alchemy is decent while you level but still costs a lot.
It's probably best to hold off crafting until l.60, yes. If just because by then the cost of crafting skillup quests is peanuts compared to your income -- it'll cost you ~100g total to go from 0 to max in any crafting branch, and that amount of money is gained by doing literally 2 daily quests at l.60. So you spend 10 mins on these two dailies, then an hour or so on clicking "get quest" "craft" buttons and you are done.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on April 27, 2013, 03:58:59 PM
So you didn't pick the demon stripper race?

As opposed to the Elf stripper race, the Human stripper race, or the pedo little girl with bunny ears stripper race?

Demon chick is a stripper, because just look at all the different armor types.
High Elves are high class call girls. They wear all sorts of high fashion dresses and shit.
Human females are kin of like sporty/atheletic women.



Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 27, 2013, 07:24:48 PM
What are those big giant things?  Are they robots or just some guys?


Title: Re: TERA Online from Bluehole Studio
Post by: Bzalthek on April 27, 2013, 08:54:03 PM
Silicone Giants.  Future breast implants.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on April 29, 2013, 01:03:09 PM
"Don't flirt with people during a BAM fight.  They are focused on their job.  You should be, too."   :ye_gods:


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on April 29, 2013, 01:57:42 PM
I liked these loading screen messages more when they were pieces of game lore associated with the pictures :heartbreak:

You can totally tell who is flirting during a BAM fight, though. Or tanking with greasy fingers.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 15, 2013, 03:54:02 AM
Summer's here (http://www.youtube.com/watch?feature=player_embedded&v=pnGOCEROHvk)  :oh_i_see:  :oh_i_see:  :oh_i_see:  :oh_i_see:

EDIT to add: You know what's funny? This shit sells. There's plenty of people in game using all this crap, or stuff like candy weapons. Anyway, it's worth saying that they are often used as a way to "buy gold" in game without resorting to the illegal sweatshop market, as pretty much all the goods you can buy for real money can be traded in game for gold, so if you need gold you can buy a stupid outfit for real money and then log into the game and trade it to some wealthy bored douche for in-game gold. Surprisingly, TERA's economy is pretty stable and apparently healthy, at least on my Euro server.

In other news, let me gloat for a second, I just got a new computer and cranked all the details to max, and let me state this again: the graphics of this game are insane. If you put everything on max, it really blows anything else away. Not that you can really see that in the video up there, but I can't wrap my head around this being a three years old game and having such a wonderful and breathtaking but still quite light engine.


Title: Re: TERA Online from Bluehole Studio
Post by: waffel on May 15, 2013, 08:31:05 AM
I'm enjoying this game a lot, but walking around the bigger towns and seeing everyone standing around creeps me out.

For the most part I'm out in the game world playing a huge Baraka, stabbing demons and huge basilisks with my lance. But when I'm done adventuring, I come into town and see grown men playing 12 year old girls dressed up in school girl uniforms/bikinis sitting on the head of massive frogs. It feels like a completely different game. Not to mention the global chat is either unreadable or full of people saying the dumbest shit in all caps looking for attention.

Then I leave town and move into a new zone where the character models of the mobs are overly-cute with silly animations that say goofy things like "Attack! hehe!"

Now I see that video and I'm almost certain I'm playing a weird Second Life clone.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on May 15, 2013, 10:24:41 AM
In some actual news (the swimwears linked couple posts up are a few months old) yesterday's patch (http://tera.enmasse.com/news/patch-notes/patch-190405) added a 10/20 people raid to the game. It's basically straight fight against single boss, that's a scaled up encounter from earlier part of the game with some added/changed/tweaked mechanics. Still can be pretty entertaining when lot of people who try to beat it never bothered to go through that 'original' fight and so have no clue what is going on...


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on May 15, 2013, 11:24:07 AM
I used to LOVE the candy weapons in Free Realms.  But I was a proper little child with tiny boobies and wearing cutsy (not sexy) outfits.  I found it horrifying, however, when I would see people shouting "I need a boy!".  (shudder)  I feel the same horror when I see those little girl characters getting chatted up in Tera.  I still like this game though.  I just turn off the horror channels to play it without distractions.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on May 15, 2013, 11:26:37 AM
In some actual news (the swimwears linked couple posts up are a few months old)
The swimsuits are from last year.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 15, 2013, 12:24:24 PM
Well, swimsuits were already in the game but that trailer is for the new stuff that is being deployed on the Euro servers tomorrow, which is not just the swimsuit. Euro gets lots of stuff later, or not at all, but I believe that these are some new style of swimsuits since I've seen people in beach gear before.

Quote
With our biggest shop update yet we’ll introduce the long awaited swimsuits! Winter is long gone, spring is indulging us with the first few warm days of the year, and so it’s time for some sunshine action in Arborea!

Have a look at the respective section in our shop, don’t forget your shades and sunscreen, and drag some friends with you to enjoy the warm and sunny beach!

Do you not only wish to pass your day at the beach, but want to look stunning in the night too? These black magic outfits make it possible!

Got a BAM that just doesn’t seem to be afraid when you’re approaching it? These Kill BAM outfits might be able help you be a little bit more intimidating!

Check out the video for this shop update:

Last but not least, some vanity items will become available:

Afro
Cowboy Hat
 
All these items will be available with the shop update on Tuesday, 14th of May 2013 in our in-game shop.

And yes, at least on my server the Global chat channel is one of the worst I've ever seen in any game.


Title: Re: TERA Online from Bluehole Studio
Post by: Kitsune on May 15, 2013, 06:33:36 PM
I used to LOVE the candy weapons in Free Realms.  But I was a proper little child with tiny boobies and wearing cutsy (not sexy) outfits.  I found it horrifying, however, when I would see people shouting "I need a boy!".  (shudder)  I feel the same horror when I see those little girl characters getting chatted up in Tera.  I still like this game though.  I just turn off the horror channels to play it without distractions.

I'd see that all the time on Wizard 101, people spamming 'I need a boy/girl' in the starting city.  I was kinda slow; I had to ask around to find out what the hell they were doing.  If it makes you feel better, the indicator I got is that they were just stupid kids rather than adults trying to abduct stupid kids; the bright idea to find a boyfriend or girlfriend by standing on a street and yelling at random people who go by is not something that would occur to most adults.  And that's what all the chat filters are for in kids' games.


Title: Re: TERA Online from Bluehole Studio
Post by: Lantyssa on May 16, 2013, 10:24:05 AM
I never thought it was anything but kids, but it was still weird to see.  I am sad they let FreeRealms flounder.


Title: Re: TERA Online from Bluehole Studio
Post by: palmer_eldritch on May 18, 2013, 08:41:33 PM
Here's my character. His name is Palmer and he is on Mount Tyrannus, the PvP server, so feel free to kill him if you stumble across him.

(http://img195.imageshack.us/img195/2752/teraa.jpg) (http://imageshack.us/photo/my-images/195/teraa.jpg/)

I don't really know what he is. Not a panda I guess. Maybe some kind of cat?


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on May 18, 2013, 09:07:51 PM
Did you make that character look like that on purpose?


Title: Re: TERA Online from Bluehole Studio
Post by: palmer_eldritch on May 18, 2013, 09:16:20 PM
Did you make that character look like that on purpose?

The pink armour is a random drop and is actually the best armour (ie best stats) I have at the moment, so that's why he's wearing it. It does make me smile though.

The rest of the character, yeah. All the panda things look pretty much the same to me anyway though.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 19, 2013, 05:34:50 AM
Good, you made a Slayer. We'll have lots to talk about in the future. Very fun class if you ask me. If it seems too slow at first, consider that around level 30 you will have lots of skills that basically quicken each other when chained together. Apologies if you knew this already.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on May 25, 2013, 10:43:28 AM
If any of you rich boys and girls buy EMP, it's on sale today, twice the amount for the same price.


Title: Re: TERA Online from Bluehole Studio
Post by: Count Nerfedalot on May 28, 2013, 08:41:18 PM
The furry race looks more like very fat anthropomorphic red pandas rather than the chinese panda.

The Countess and I have been playing quite a bit on a PvE server (the first one I think?) along with her son. We three-manned, er -womaned the second dungeon (Something Manor?) several times over the weekend. Cruised through it without problem with a holy trinity party then got slaughtered by the end boss. Zerged and kited him the second attempt with several deaths each but finally brought him down. Third try was only one death (he enraged on my squishy sorceress), and then we took him down 3? More times with no casualties, ending the weekend at 32nd level.

We have a casual guild if anyone wants company, Teamspeak optional. Well, everything is optional except no griefing and keep it family friendly as we often have a 6-yr old in hearing range or practicing his reading over my shoulder. PM me here for contact info if interested.

edit: oh, and we have a few active alts around 10 and 20 as well.


Title: Re: TERA Online from Bluehole Studio
Post by: waffel on May 29, 2013, 10:51:50 PM
FYI, that final boss is insanely easy if you pull him to the hallway before the main room. The adds can't make the turn and when he wants to summon more he runs away, does his thing, then runs back without them. Cheesy but easy,


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 13, 2013, 10:42:03 PM
So, massively has a brief preview/mention (http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/) of the 20 man battleground update coming to NA version of Tera on July 2nd. That's bit of old news, but there's interesting tidbit in there -- supposedly the playerbase of Tera in NA is currently "nearing two million people playing the game", and that's a growth from 1.4 mil reported in March (http://massively.joystiq.com/2013/03/20/tera-na-surpasses-1-4-million-accounts-celebrates-with-in-game/).

Of course, there's a question just how active (if at all) the account has to be in order to be counted.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on June 14, 2013, 01:41:13 AM
Considering it's free to play, it's an incredible game. I wouldn't be surprised to find out lots are playing it.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on June 14, 2013, 08:53:06 AM
The game still has like 3-4 servers, down from like 12 at launch. So yeah, not 2 million people.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on June 14, 2013, 11:35:22 AM
Well, it's 6 servers, not 3-4. But yeah, that'd mean pretty large number of players to squeeze into each server just the same.


Title: Re: TERA Online from Bluehole Studio
Post by: Nija on June 14, 2013, 11:57:08 AM
Keep in mind there are multiple instances of each zone on each server. I haven't played in a long, long time but it frequently got up to ~8 instances available per zone.


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on June 14, 2013, 06:35:01 PM
The game still has like 3-4 servers, down from like 12 at launch. So yeah, not 2 million people.

EU and NA have their own servers. I believe its 6 NA and 12 EU. With none of the NA ones being empty at all back when I was playing. The game does seem to be doing quite well post f2p. Probably because its a pretty good game.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 08, 2013, 02:39:22 PM
A new game update is scheduled to arrive on August 13th -- the Alliance system (http://tera.enmasse.com/alliance-guide)

main additions is three-way faction warfare, with both PvP- and PvE-oriented ways to compete for the top ranks. While the competition is aimed mainly at guilds, solo players can join NPC guilds, similar to EVE, and contribute/experience the content through these.


Title: Re: TERA Online from Bluehole Studio
Post by: Lucas on August 29, 2013, 07:50:12 AM
Hmm...

http://tera-europe.com/en/home/news/article/shop-update-23082013-new-swimsuits-are-now-available.html

(http://tera-europe.com/uploads/media/tera_opener_580x150_en_05.jpg)

(http://tera-europe.com/uploads/RTEmagicC_swimsuits.jpg.jpg)

 :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on August 29, 2013, 09:55:59 AM
NA got the crappy versions of these :oh_i_see: No boob sliders like KTERA and we can't change the colors on the standard costumes either.



Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 29, 2013, 11:35:38 AM
Costumes come in two versions -- fixed colour, and one that's dyeable (but comes from random item box rather than direct purchase, for bigger moneyhats)

The sliders supposedly don't work with NATera version at the moment, KTera is running on newer code. So once they catch up with the updates to where KTera was when these swimsuits were released, the sliders are likely to be added. Should happen around September.

Also, it's not just boob sliders, but also thigh size sliders. I don't even :uhrr:


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on August 29, 2013, 11:44:16 AM
The EU page implies that even the standard swimsuits are color changeable. In NA only 1 of the typically 3 styles is dyeable.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on August 30, 2013, 12:59:47 AM
The EU page implies that even the standard swimsuits are color changeable. In NA only 1 of the typically 3 styles is dyeable.

Hmm yeah, the EU page makes it sound they are only selling the dyable versions of the swimsuits. I don't have account there so can't check it, but I didn't see any outrage on the NA forums about EU getting better deal, so no idea how accurate it is. I did see dyeable version of pretty much all the new swimsuits on the broker in NA version though, so I think they are there, just a subject to the usual loot lottery.

In any case there's new addition to NA version today -- school uniforms (http://tera.enmasse.com/news/posts/now-available-school-uniforms)


Title: Re: TERA Online from Bluehole Studio
Post by: Dren on September 05, 2013, 11:59:43 AM
Been playing this now for about a 4 days.  If you want old school UO ganking, go PvP server.  I accidentally did this (don't ask,) and found out quick that anyone can attack anyone outside of town.  That mostly involves lvl 60's instakilling me for giggles.

Quickly went to RP server and having more fun.  This is a more visually appealing WoW with some real action combat aspect to it.  The "real action" becomes more apparent after about 20 lvl.  The mobs get harder so you have to do some work (read: moving around) to kill them.  It is nice because depending on how much work you want to do, you can kill things that would normally be too high lvl.

The game is stable.  My biggest gripe is that it is very senesitive to your bandwidth.  Anytime one of my kids starts to download or stream anything on their phones, tablets, etc., the game freezes up and basically becomes unplayable.  It is the most sensitive to this out of all the other online games I play.

I really haven't run into a reason to pay for anything yet.  I expect I'll hit a reason soon and just might pay since I'm having some fun with it.  I haven't done much with crafting, so that's my next action now that I have a ton of resources.  I'll try PvP a bit later once I get a better feeling for itemization in this game.  Level 24 now.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 05, 2013, 12:24:56 PM
The game is stable.  My biggest gripe is that it is very senesitive to your bandwidth.  Anytime one of my kids starts to download or stream anything on their phones, tablets, etc., the game freezes up and basically becomes unplayable.  It is the most sensitive to this out of all the other online games I play.
Yes it can also slow down the pace of your attacks even when things aren't freezing since skills are checked against the server (protecting against client-side abuse). If your router has a QoS (Quality of Service) feature you might want to see if enabling that for your PC helps.

http://www.youtube.com/watch?v=lWwVV0hd9_I


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on September 05, 2013, 12:25:45 PM
I've been saying this for a long time, TERA is an awesome game that has many, many things just done right. Also, the business model is fantastic that is completely and absolutely free up to level 60. My biggest gripe is exactly the level 60. Once you hit the cap the slot maching/gambling mechanism of enchanting kicks in and can totally drive you nuts, not to mention that you will need to start paying a subscription if you want to keep growing (ie: make money and faction) at a decent rate.

All in all, this is a really good non-sandbox MMORPG with stellar combat and outstanding graphics, and it deserved much more attention.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 05, 2013, 01:04:56 PM
The slot machine/gambling enchanting mechanic is really only necessary if you want to do the very top end content in a PUG*. There's plenty of level 60 end game content you can do without needing the best gear or if you are in a good guild they probably won't care as much if you don't (and can help you get what you need). You can also get a lot of good stuff just by working on the daily reputation quests which don't require you to have good gear to begin with. After you get that gear, if you want to, you can then partake in the dreaded masterwork enchanting process (to create the best items in the game), but like I said there's plenty of end game stuff you can do at 60 that doesn't require it. Having a subscription which gives you Elite status does help a lot with the reputation grind cause it'll double your reputation earnings for an hour of game time every 24 hours of real time which is significant.

* Items have "item levels" (ilvl) and you'll get kicked if your gear isn't of high enough ilvl and of the right kind


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on September 10, 2013, 09:59:58 AM
New patch being released today. The highlight is 4 new instances (http://tera.enmasse.com/dungeon-assault), interestingly aimed at various player numbers. They're made for 3, 5, 7 and 10 player groups, and the smaller ones allow to enter with any group composition. Whether the group is lacking tank, healer, or a damage dealer, they can activate NPC which will perform needed role for them.


Title: Re: TERA Online from Bluehole Studio
Post by: angry.bob on September 10, 2013, 02:07:07 PM
My kids and I are enjoying this game an aweful lot. We play an hour or two every night and our guys are in the mid teens. The especially nice thing so far is that all the different abilities fit on our mice buttons. it's nice to not have to have to deal with a bunch of keyboard hotkeys.


Title: Re: TERA Online from Bluehole Studio
Post by: Dren on September 10, 2013, 03:55:53 PM
I just started subbing since I"m playing the game enough to justify in my own mind.  I figure I've got a few months of interest at least.

I'll look at that tip for bandwidth.   For now I've solved it by getting on my kids about our Netflix usage last month.  Waaaay too much!

I do like the combat setup with chained options.  I agree it is nice to just be able to do most everything with one clicks on the mouse while WASD navigating.  It still feels very active while not being cumbersome.  I also agree this one is a sleeper MMO.  I just stumbled across the discussion of it here and never expected what I found after install.  I definitely suggest trying it for free if you are looking for something different in an MMO.

I need to find a guild now.  Most tell you to apply online outside of the game.  Why is that?  Is the in-game application system borked?


Title: Re: TERA Online from Bluehole Studio
Post by: LC on September 19, 2013, 06:18:23 AM
 Does anyone know what the chances are on the loot boxes you buy from the store? 


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on September 19, 2013, 06:34:12 PM
TERA has quite interesting event running during this weekend: They are handing out permanent level 58 characters. While the level cap is 60. All you need to do is to make a new character during the weekend, and it will be auto-leveled on Monday all way to level 58.

details (http://tera-forums.enmasse.com/forums/general-discussion/topics/Level-Up-Test-Event-Limited-Chance-for-a-Free-Level-58-Character-94757):



Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 19, 2013, 07:35:02 PM
WTF?


Title: Re: TERA Online from Bluehole Studio
Post by: Chimpy on September 19, 2013, 08:21:47 PM
So you are saying that I need to install TERA and make a character just for the free boost?


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on September 19, 2013, 08:23:45 PM
Guess I'll patch my client and roll a character for this.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 19, 2013, 08:25:48 PM
Yes you should if you want to try the game with an almost maxed character. However if you haven't played before or don't have characters that have a decent amount of money on them it'll be a bit rough since you won't have enough money to buy skills and/or glyphs.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on September 19, 2013, 08:36:11 PM
I have a slayer in the 30s I think; my debate is if I want to roll another slayer since I know how to play them, or something else.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on September 19, 2013, 08:36:36 PM
What's good for pvp? preferably melee.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on September 19, 2013, 09:30:03 PM
If it's melee, then lancers are very strong in all types of pvp, from duels, though 3v3, battlegrounds and world pvp. Warriors are probably second choice to go. Other melee got some pvp buff recently but not sure how well they work out in practice.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 19, 2013, 10:50:21 PM
Does anyone know what the chances are on the loot boxes you buy from the store? 
This is the only analysis I've seen so far, though I haven't tried to do an exhaustive search on the forums:

http://tera-forums.enmasse.com/forums/general-discussion/topics/An-Extensive-Analysis-on-Extensive-Alkahest-Boxes?page=1


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on September 20, 2013, 12:00:59 AM
What's good for pvp? preferably melee.
This image (http://imgur.com/a/9htsV) which was posted here earlier still sums up the state of PvP AFAIK except that Warriors are now (or were until recently) FoTM for melee as they are very good in 1v1 or 3v3 situations.

If you want to do damage (i.e. kill other players) go with Warrior or Slayer. Berserker you should avoid unless you roll with a regular PvP group that can slow/stun/immobilize enemies for you. Lancer is still main CC class with its leashing and other CC abilities.



Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on September 21, 2013, 12:35:31 AM
ok, i know its last minute here but make a char with the name something.levelup where something is whatever you want and buy tuesday youll be lvl 58 with kinda ok gear, i think or somewhat :awesome_for_real:


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on September 21, 2013, 12:41:41 AM
that was a dot. looks like a comma but use a dot
somthing.levelup and you get a name change voucher as well
only 1 per account


Title: Re: TERA Online from Bluehole Studio
Post by: Goreschach on September 21, 2013, 03:59:55 AM
Awww. Can we keep it?


Title: Re: TERA Online from Bluehole Studio
Post by: Typhon on September 21, 2013, 09:40:30 AM
It's not pretending to be human, or whatever it is we're all supposed to be.  No caps probably gets it de-rezzed though.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on September 21, 2013, 09:47:53 AM
I'll do this again now because they emailed me free surprises!  And I really do enjoy it when I play but I've been sort of hooked of FF14 atm.


Title: Re: TERA Online from Bluehole Studio
Post by: Kail on September 21, 2013, 05:01:20 PM
Do we have a specific server or something that everyone's playing on?


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on October 17, 2013, 11:02:40 PM
Email from mmorpg.com saying they have keys for some kind of Halloween stuffs.


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on May 22, 2015, 01:09:23 AM
Arise!!!  So, this is now on Steam and has apparently become the #1 played MMO on Steam.  I've tried it a few times in the past and it never clicked.  I was even given a free lvl 55 with the appropriate gear and a nice sum of money because of some sort of promotion or test they were doing.  It still didn't appeal to me.  Fast forward to today and I got in and tried out the newest class, the Gunner.  Holy shit!  I know it's early and I don't want to go full Italian and get super hyped up for a game this early on but I haven't had this much fun with a character class in an MMO in a long, long time.  Even looking past the fact the class is restricted to the female high elf and the cat people race, it was so much fun I didn't notice how generic and boring the quests were.  There's quite a few people running around in game, and who knows how long that will last, but I highly recommend at least trying out the Gunner.  There's a even a double monster killing xp event going on now until 02 June to help get past the bland quests and leveling.  Next up, the 2nd newest class, Reaper, which you unlock after reaching 40 and is restricted to...Elins. :pedobear:  FML. :facepalm:


Title: Re: TERA Online from Bluehole Studio
Post by: WayAbvPar on May 22, 2015, 01:15:45 AM
I installed it a couple of months ago, got a look at the clownshoe lancer my lancer was supposed to wield, and uninstalled it. So fucking stupid looking.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on May 22, 2015, 01:50:44 AM
I like the lances -- they are retractable so you don't have this incredibly long stick hanging off your back.


Title: Re: TERA Online from Bluehole Studio
Post by: Falconeer on May 22, 2015, 02:21:16 AM
This game is so damn fun, and possibly the best combat in any MMORPG to date. It has been said so many times since 2011 but for some reason too many don't care/listen. I think it's just great and definitely got better over time. The questing treadmill is a joke but as you said the combat is so fun and the visuals so pretty that it's very easy to simply enjoy the repetition as opposed to what usually happens with this kind of games. I hit a wall after about three months as the progression after a while you are level 60 becomes dependant on too much repetition, dailies, luck and even real money, but overall it's a really cool MMORPG and I am glad someone else around here noticed.


Title: Re: TERA Online from Bluehole Studio
Post by: angry.bob on May 22, 2015, 09:35:58 AM
I played it for a long while and really enjoyed it. I especially appreciated that I could effectively use all my skills and stuff using the buttons on my MX518 mouse and one or two keyboard keys. It made combat a lot more fun not having to dick around with a million hotkeys and a million skills. Sort of the opposite of Warhammer Online which had way too many skills, many of which overlapped with other skills.

There used to be a funny stick figure infographic about the classes and what they were like to play. I'll have to go find it.

*edit Lancer:

Slayer:

Archer:

Warrior:


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 22, 2015, 10:11:50 AM
This game is fantastic but once you hit level 40 or so, the dreadful content in this game makes you quit. You can only take so many kill X quests before you get bored, especially once it starts slowing down. There is also a severe lack of content, even now, from what I hear. And gear is just RNG nuts type of korean stuff.

However, I heard the new class is tits awesome too. One day I'll give it a go again.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on May 22, 2015, 02:39:04 PM
There used to be a funny stick figure infographic about the classes and what they were like to play. I'll have to go find it.
The link I posted on the previous page of the full album (http://imgur.com/a/9htsV) still works. I have no idea if it's still accurate, though, since I just started playing again after a 1+ year break and haven't been PvPing and of course there are two new classes now.


Title: Re: TERA Online from Bluehole Studio
Post by: Flood on May 22, 2015, 04:07:55 PM
I've been playing it since the Steam release semi-regularly.  I picked the new class (of course) the Gunner, which is, as far as I can tell, kinda imba right now.  In conjunction with the "you're new take this! try this! bonus! limited time! double xp!" crap they flood you with it seems ludicrously easy to level up.  I enjoy the combat, and the way the skills chain together is kind of cool but I'm assuming that once I get to a certain point in the leveling curve it will turn into a mandatory group / gear score / daily rep grind thing and I'll stop playing.  It's a fun game though.   


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 23, 2015, 04:08:15 PM
You can easily solo to the cap just the leveling curve gets a bit monotonous and you stop getting flash new stuff. It's just an I'll gear rng grind at cap.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on May 25, 2015, 11:49:18 PM
I made it pretty close to max level last go round, but the journey from 40+ is an absolute slog. Not sure if it's better now; double xp might make it palatable.

Is it possible to link your old account to your Steam account? If so I might fire it up again; I think I was having problems launching it.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on May 25, 2015, 11:54:00 PM
Yes you can link them:

http://support.enmasse.com/tera/tera-on-steam


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on May 26, 2015, 10:24:23 AM
I made it pretty close to max level last go round, but the journey from 40+ is an absolute slog. Not sure if it's better now; double xp might make it palatable.

Is it possible to link your old account to your Steam account? If so I might fire it up again; I think I was having problems launching it.

I gave the game a go twice years ago when it was new. I never made it out of the 40s.


Title: Re: TERA Online from Bluehole Studio
Post by: Rendakor on May 26, 2015, 12:15:57 PM
I think my highest is 55 after having given it 3 tries on the same toon.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on May 26, 2015, 01:38:06 PM
Someone just needs to lift the combat system straight out and put it in a decent game.  Hopefully Crowfall :P


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on May 26, 2015, 01:41:51 PM
It looks like Black Desert has a twitch combat system too, though it can be hard to tell cause 95% of people's Twitch streams are them riding around (slowly) on horses or standing around in towns for some reason...


Title: Re: TERA Online from Bluehole Studio
Post by: Furiously on July 04, 2015, 01:23:31 PM
The gunner class is hilariously OP and fun, I don't think I've been near death ever, plus now I have the healbot!

And the next class is VI from League of Legends.  https://www.youtube.com/watch?v=3ixEniV8K38 (https://www.youtube.com/watch?v=3ixEniV8K38)


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on July 04, 2015, 02:13:04 PM
Holy shit, that is literally VI. Riot ought to sue (if they weren't already ripping shit off from other properties left and right).  :ye_gods:


Title: Re: TERA Online from Bluehole Studio
Post by: Mattemeo on July 04, 2015, 02:23:27 PM
I've tried this on and off for the last couple of weeks. It's very pretty and the combat is actually half-decent, but the complete lack of control customisation and quite possibly the world's worst MMO UI are massively hindering my ability to enjoy it. That, and the creepy-ass bait-race and the creepy-ass players that play them.

I chose Slayer as the Gunner just sort of broke my ridiculous barrier. The biggest guns in Phantasy Star Online weren't that crazy; it's like someone designed a class that would make Cable's techno-organic dick explode. Slayer, on the other hand, has some nice maneuverability and utility attacks but feels pretty good hacking into things. But man, I'm fighting the system tooth and nail. It's so awkward to actually play. And it feels, outside of combat, one of the most dated MMOs out there, like EQ/DAoC levels of game mechanic backwards.


Title: Re: TERA Online from Bluehole Studio
Post by: Threash on July 04, 2015, 02:31:43 PM
Is that one going to be gender locked also?


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on July 04, 2015, 03:11:20 PM

I've tried this on and off for the last couple of weeks. It's very pretty and the combat is actually half-decent, but the complete lack of control customisation and quite possibly the world's worst MMO UI are massively hindering my ability to enjoy it. That, and the creepy-ass bait-race and the creepy-ass players that play them.
:headscratch: You can customize the controls.

I don't think the UI is that bad. The main issue is that it's not the standard hold mouse button down to mouse look MMORPG UI -- it's the PlanetSide always in FPS shooter mode unless you explicitly press a key to turn on your cursor UI. It takes a while to get used to if you are used to the standard MMORPG controls.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on July 04, 2015, 03:14:07 PM
Is that one going to be gender locked also?
I don't think they've said yet. Also that is for KTERA this Summer -- who knows when us plebs in NA or EU will get it.


Title: Re: TERA Online from Bluehole Studio
Post by: Mattemeo on July 04, 2015, 06:02:35 PM
In the interest of fairness (and general curiosity) I downloaded Neverwinter to try today... it doesn't feel like a very finished game. TERA is total showmanship, big animations, crazy graphics... Neverwinter just sort of shuffles in looking like it got up late and forgot what it was supposed to be doing today. The character customisation was leaps and bounds better (hello Cryptic) but the overall result didn't seem to make much difference when everything looks so dated. And the animation... was honestly so bad I'm not sure I can be bothered to play. Oh yeah, and it does the stupid combat/cursor toggle shit too, only it's not quite as obnoxious as TERA's. Who in the name of fuckery thought that was a good idea?


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on July 04, 2015, 06:10:38 PM
I don't think you understand the point of playing a 1st or 3rd person shooter with the mouse if you are complaining about the cursor toggle.


Title: Re: TERA Online from Bluehole Studio
Post by: Mattemeo on July 04, 2015, 06:26:06 PM
Well, no. Because I'm playing a fucking MMO. Overlaying a redundant mechanic from a completely different type of game doesn't make my experience better.


Title: Re: TERA Online from Bluehole Studio
Post by: ezrast on July 04, 2015, 08:53:43 PM
The map is what kills me. Instead of having a large map for navigation and a minimap for orientation like every other MMO ever, there's a world map that is half-usable and a radar that is half-usable and a minimap that covers a third of the screen ALL THE TIME and doesn't auto-center. What.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on July 04, 2015, 09:06:13 PM
You can move and resize the mini-map.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on July 05, 2015, 08:09:15 AM
Tera has a great UI, great animations, amazing combat. The only thing that was an issue was that there wasn't anything to do.

I haven't played since the last new class, but it was pedo  race only so I never bothered. I'll have to try the gunner today.


Title: Re: TERA Online from Bluehole Studio
Post by: Furiously on July 05, 2015, 06:03:21 PM
The gunner class is amazing fun. The fist class looks crazy. Actually I think that's the best way to describe the whole game until endgame.


Title: Re: TERA Online from Bluehole Studio
Post by: Sir T on July 07, 2015, 02:11:29 AM
Reading this I got curious as to what the "bait race" and "pedo Race" were. So I looked at the wiki

http://tera.wikia.com/wiki/Elin

Sweet Mother of Holy Christ. And I see that this is the censored version and the south korean version is even worse too. Lovely


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on July 08, 2015, 03:59:03 PM
That page doesn't even seem to have elin swimsuit screenshots. Be glad you escaped with relatively few SAN loss rolls.


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on July 08, 2015, 04:54:04 PM
Reading this I got curious as to what the "bait race" and "pedo Race" were. So I looked at the wiki

http://tera.wikia.com/wiki/Elin

Sweet Mother of Holy Christ. And I see that this is the censored version and the south korean version is even worse too. Lovely

Behold, the Elin thigh and chest slider.  Feel the shame.

https://www.youtube.com/watch?v=oCAuvW9SFnk


Title: Re: TERA Online from Bluehole Studio
Post by: HaemishM on July 09, 2015, 02:22:06 PM
I feel like I just ended up on a watch list for that video.


Title: Re: TERA Online from Bluehole Studio
Post by: Sir T on July 10, 2015, 05:03:32 AM
2d20/d100 san loss....  :ye_gods:


Title: Re: TERA Online from Bluehole Studio
Post by: Mattemeo on July 10, 2015, 03:07:31 PM
I hate the world too much already to watch that.


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on July 10, 2015, 05:10:18 PM
I hate the world too much already to watch that.

Do it.

https://www.youtube.com/watch?v=JoqDYcCDOTg


Title: Re: TERA Online from Bluehole Studio
Post by: Goreschach on July 10, 2015, 05:47:48 PM
ITT White Folk

Won't someone think of the hobbits?  :crying_panda:


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on December 12, 2015, 01:17:44 AM
Brawler class is out now and is Human Female-only.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on December 13, 2015, 12:59:35 PM
Brawler armour consists of severe underboob and...  well, actually, I only remember all the underboob. 


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on December 13, 2015, 06:28:16 PM
Brawler armour consists of severe underboob and...  well, actually, I only remember all the underboob. 

Wait until you see the level 20+ armor.  My thong ogling skill has risen to +12.  There is literally a plumbers crack visible and severe under boob is replaced by severe side boob. :grin:


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on December 15, 2015, 11:21:31 AM
level 20? Does it mean the new class goes through full leveling, instead of the express thing they did with reapers?


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on December 16, 2015, 12:27:20 AM
Yeah Brawlers start at level 1.


Title: Re: TERA Online from Bluehole Studio
Post by: Ginaz on December 16, 2015, 04:59:39 AM
level 20? Does it mean the new class goes through full leveling, instead of the express thing they did with reapers?

You only got a Reaper if you already had a level 40 or greater character.  Brawlers, like Gunners before them, start at level 1.


Title: Re: TERA Online from Bluehole Studio
Post by: tmp on December 16, 2015, 02:52:48 PM
Aww man, that sucks. I only managed to get one char to 50 before the reaper, and then reaper was fast enough to get to 50 too, but ain't no way i'm doing the whole thing all over again.


Title: Re: TERA Online from Bluehole Studio
Post by: Furiously on December 17, 2015, 10:58:36 PM
They have a 100% exp bonus going right now I believe. I have not done a single quest besides the storyline and I've been ahead of the level curve.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on December 22, 2015, 02:51:26 PM

This game is my new benchmark for "we're not taking it seriously either" levelling experience. Any shred of immersion is destroyed by the maps, models, quest text, cosmetics and power-levelling veterans with fusion cannons.


Title: Re: TERA Online from Bluehole Studio
Post by: Trippy on December 22, 2015, 03:51:16 PM
Don't forget the cars!


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on December 22, 2015, 11:30:12 PM

This game is my new benchmark for "we're not taking it seriously either" levelling experience. Any shred of immersion is destroyed by the maps, models, quest text, cosmetics and power-levelling veterans with fusion cannons.

Honestly its good they did that because the zone design is fucking atrocious. Just packs of mobs that scream "I am here to be killed by you player". There's nothing living or reasonable about the world which is a shame since visually it was quite pleasant. That said if it wasn't a massive massive install and I wasn't so bandwidth limited atm I might install it to fuck about because its quite fun gameplay wise.


Title: Re: TERA Online from Bluehole Studio
Post by: Kageru on December 27, 2015, 04:18:38 PM

I liked that the mob density and nearly immediate re-spawn just to let you know that killing any individual mob was truly meaningless.


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on January 31, 2016, 10:17:11 PM
If you haven't tried the new brawler class and this is still installed, you gotta try it. Auto attacks are killer if there followed by a block (that is left click, left click....right click). And they all do different things and they do them well and your building power for your specials and you have specials. Its op through the roof but its fun while it lasts. Gunner is a good dps class and wears heavy armor but brawler is through the roof. Ok I said that and its an old game and you can fault the games basis and I would understand


Title: Re: TERA Online from Bluehole Studio
Post by: Hoax on February 01, 2016, 06:10:51 PM
Sadly I always liked Fem Amani the best and they aren't popular to be given access to any new class. That coupled with the 25gb install and BnS being the new shiney... RIP Tera.

Its pretty gross really the /vg/ Tera thread is now basically 100% Elin pedo shitposters instead of the old 60-80% Elin pedo shitposters. Everyone else has left for other games.


Title: Re: TERA Online from Bluehole Studio
Post by: Draegan on February 03, 2016, 05:19:06 PM
Black desert has now taken the spot for best MMO combat from Tera.


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on July 28, 2016, 07:48:38 PM
 In Tera. They have redone the sorcerer and it is strong. I mean lvl 10 and your feeling it. Lvl 20 and its not that hard or that long and your 2 shoting mobs. Its a lot of fun.


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on October 18, 2016, 08:35:02 PM
So I logged in to blade and soul in the monastery witch is a pretty heavy quest hub. Lvl 16 to 22ish. There was no one not a few but no one. So I logged to tera. And somehow I had lots  of emp ( the currency there). So I bought a char slot and bought some sexy for her to wear.  And there are people here not to the point that you can't do what you want to do but there are people here. Now can I get a group at lvl20 when i will need a group? I do not know and I will report back but if your looking for an alive MMORPG I gotta say try tera.


Title: Re: TERA Online from Bluehole Studio
Post by: Signe on October 18, 2016, 09:44:41 PM
Tera is a nice looking game with horrible content, meh classes and fun combat where we can all be kittens together. 

I really did enjoy the combat. 


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on December 25, 2016, 05:22:05 PM
So I logged in again and started a newbie or so. And there are people here, even more so than a few years ago. Newbie island *lvl 1-12) to lvl 32 I am constantly seeing other people. So if you have the mmorpg itch The dungeon ques aren't that bad even for dps. If this is a thing you like to waste time on this is the game. And the quests have been streamlined the leveling is quicker. I qued  for BOL at 21 left at 26. Qued for SM at 27 left at 30. Just saying.


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on January 22, 2017, 05:55:47 PM
So Ive re-downloaded Blade and soul and Tera. And theirs more people in Tera. Blade and soul is 1 year old and giving away stuff to returning players. Anyway its happening and if you have a hankering for either game there it is but I gotta say Tera has more people.


Title: Re: TERA Online from Bluehole Studio
Post by: hal1 on January 22, 2017, 08:06:17 PM
OK  33 and 35 the ques don't wanna pop. But at lower levels there is a lot of activity.