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Title: WAR to be released...
Post by: UnSub on July 10, 2008, 10:40:50 PM
... by Mythic Entertainment. (http://www.mmorpg.com/gamelist.cfm/game/239/feature/2040)

Part 2 of the interview is meant to have some exclusive announcements. Depending on what they are, I may look like a greater or lesser dick for choosing the subject title.


Title: Re: WAR to be released...
Post by: schild on July 10, 2008, 10:47:59 PM
I get it. But I really, really don't get it.


Title: Re: WAR to be released...
Post by: photek on July 10, 2008, 10:49:57 PM
Funny, just read this article an hour ago : http://gamasutra.com/php-bin/news_index.php?story=19325

And damn you, I thought we had a release date.


Title: Re: WAR to be released...
Post by: Simond on July 11, 2008, 01:09:26 AM
So is this genuinely "We're reclaiming our old name" or is it EA prepping Mythic for a sell-off?


Title: Re: WAR to be released...
Post by: Jherad on July 11, 2008, 02:10:32 AM
Slinking away to hide behind a bush just in case war tanks, ready to pop out again with a 'ta-da!' if it does well?


Title: Re: WAR to be released...
Post by: Trippy on July 11, 2008, 02:33:55 AM
So is this genuinely "We're reclaiming our old name" or is it EA prepping Mythic for a sell-off?
I can't read the article but with the Activision/Blizzard merger having been finalized it's highly unlikely EA would be looking to sell-off assets ATM.


Title: Re: WAR to be released...
Post by: Triforcer on July 11, 2008, 05:19:20 AM
Warhammer Alliance has a couple of posts from Mythic devs in their newsthread.  We've been assured by MBJ that one of the annoucements is NOT a release pushback.  Another thread at MMORPG.com seems to indicate that release date won't be one of the 3 things either. 


Title: Re: WAR to be released...
Post by: Triforcer on July 11, 2008, 07:01:37 AM
http://www.mmorpg.com/gamelist.cfm/game/239/feature/2041

1.  Punkbuster!

2.  Four capital cities to be patched in post-launch!

3.  Four classes cut!

4.  Mythic employees are going to kidnap your rl pets!

The last one is fake...for now  :awesome_for_real:


Title: Re: WAR to be released...
Post by: Simond on July 11, 2008, 07:08:48 AM
Well, that explains the "Mythic Entertainment" part - EA has set a deadline for launch which means two-thirds of the cities and one-sixth of the classes have to be cut (stick) and let Mythic change their name back to avoid total humiliation (carrot).


Title: Re: WAR to be released...
Post by: Merusk on July 11, 2008, 07:18:54 AM
WTB c&P of details for those who get "SURF CONTROL - ACCESS DENIED"


Title: Re: WAR to be released...
Post by: tazelbain on July 11, 2008, 07:20:35 AM
Drama!



Title: Re: WAR to be released...
Post by: cevik on July 11, 2008, 07:23:35 AM
And the cycle begins anew.


Title: Re: WAR to be released...
Post by: NiX on July 11, 2008, 07:25:09 AM
You don't need a cut and paste of the PB announcement. It's PunkBuster. It'll run processes when it doesn't need to and do a half assed job at preventing hacking. WHEE! :drill:

Quote
Originally, the plan for Warhammer Online was for each of the races in the game (Greenskin, Chaos, Dark Elf, High Elf, Empire and Dwarf) to come fully equipped with a “living, breathing Capital City”. These cities not only serve in the game as quest and social hubs, but also play a pivotal role in the game’s Realm vs. Realm design. As the war rages on, the game’s capital cities will gain and lose in rank, opening and closing new content, dungeons (yup, right in the city) and the like.

MMORPG.com has learned that a decision has been made to reduce the number of Capital Cities at launch from six down to two. Altdorf (Empire) and Inevitable City (Chaos) will stand at launch as the Capitals not only of their race, but of their faction as well.

Quote
The last subject that we tackled in our interview was the announcement that was neither a pure positive for the players nor a sort of mix of good and bad news:

“This isn’t something that I can say that it is really a good thing for the player,” he began. “We’re cutting out some classes. I can say that we are doing this for quality, absolutely. Unfortunately, what I can’t say, and I won’t because I’ve never lied to the player base and while this would be a great place to start, I’m not going to.”
 advertisement


“Four of the classes that we’ve been working on, we just couldn’t get great,” he continued. “We looked at them and we said these careers are just not great… and we tried, and they weren’t coming out well.”

This left them with a decision similar to the one that they were left with for the cities, do they continue and try to get it, or do they shelve them? In the end, after looking at the metric data that they have been collecting throughout the beta process, they saw that there were four careers that just weren’t working for the players.

“We tried,” Jacobs said, “we tried to see if we could make them better and we just couldn’t make them great. So we had a choice. Do we put in some non-great careers just because they are iconic, or we cut them out and put them in post-launch if we can get them right, or do we not put them in at all?”

In the end, whether it’s the second or the third option is still unknown.

The four careers that are going may surprise players (and even includes one of Marks personal favorites). The list is as follows:

Choppa (Greenskin)
Hammerer (Dwarf)
Blackguard (Dark Elf)
Knight of the Blazing Sun (Empire)


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 07:33:28 AM
Good, they have way too many classes. The game doesn't really need six separate lightly armored melee DPS classes with six sets of slightly different mechanics.

Focus, cut, polish. Repeat.


Title: Re: WAR to be released...
Post by: Triforcer on July 11, 2008, 07:36:11 AM
Good, they have way too many classes. The game doesn't really need six separate lightly armored melee DPS classes with six sets of slightly different mechanics.

Focus, cut, polish. Repeat.

I don't have a problem with the class cut.  Things are always in flux before release on that front-- I believe AoC combined a couple classes (Lich, Druid of the Storm, etc) and WoW added Hunter a couple of months before launch.

What I AM worried about is the capital city cuts.  That entails quite a dramatic shift in RvR mechanics- a follow-up post on WHA indicates that you'll have to capture two of three campaigns to get to Altdorf/IC now. 

My prediction?  The capital cities NEVER make it in, because Mythic has discovered that routing attention three ways is bad.


Title: Re: WAR to be released...
Post by: cevik on July 11, 2008, 07:39:26 AM
My prediction?  The capital cities NEVER make it in, because Mythic has discovered that routing attention three ways is bad.

If only I could bring myself to believe it's a gameplay decision and not a release scheduling problem.


Title: Re: WAR to be released...
Post by: WayAbvPar on July 11, 2008, 07:47:15 AM
I would much rather wait another six months for release and have everything make the final cut. Scrapping things this far along makes it sound like they are hurrying, which doesn't bode well. Of course, I am not the one on the hook for the development costs either.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 07:48:07 AM
Oh it's clearly a scheduling decision but it's one that I feel will help the game as a whole. Players need focused content-- trying to deliver three separate RvR endgames at release was foolish. Looking beyond simply developing quality content, what if you can't generate a critical mass of players at each site?


Title: Re: WAR to be released...
Post by: Draegan on July 11, 2008, 07:49:42 AM
These are very good cuts in my opinion.


Title: Re: WAR to be released...
Post by: Triforcer on July 11, 2008, 07:50:11 AM
Oh it's clearly a scheduling decision but it's one that I feel will help the game as a whole. Players need focused content-- trying to deliver three separate RvR endgames at release was foolish. Looking beyond simply developing quality content, what if you can't generate a critical mass of players at each site?

I wish I could agree with this, but the flavor in the Kool-aid is starting to seem a bit more like poison and a bit less like comety deliverance.  


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 07:51:53 AM
I always thought content dilution was DAoC's most profound failure too, and that was only 3 factions. Only 3 melee dps classes. WAR had six. Too much duplication of effort. Too many classes to balance. Too many factions to balance in both PvP and PvE, the most difficult challenge of all. Too much time spent on separate newbie zones, not enough on the elder game. Too many empty capital cities. Too many playthroughs required to experience the content. Too much dilution of content. Just too much.

Focus, cut, polish. Repeat.


Title: Re: WAR to be released...
Post by: Rondaror on July 11, 2008, 07:54:40 AM
It's difficult to create melee classes, that have unique tank/dps mechanics. So I don't really bother about the missing classes...20 instead of 24 is good enough.

4 out of 6 capital cities delayed is a manpower problem, which indicated that they do not have enough ressources to get them in before launch and it might be a sign that they are not going to delay the launch again. Which could mean that, besides the missing cities, there is missing content in general at launch.


Title: Re: WAR to be released...
Post by: cevik on July 11, 2008, 07:57:28 AM
Oh it's clearly a scheduling decision but it's one that I feel will help the game as a whole. Players need focused content-- trying to deliver three separate RvR endgames at release was foolish. Looking beyond simply developing quality content, what if you can't generate a critical mass of players at each site?

I can't imagine WoW being where it is today with only two release cities.  The amount of content and variety of content removed by scrapping 2/3's of the original cities has got to hurt.  Quality of content probably can't make up for it.

At least, the general gist of the AoC threads were that players need *more* content, not necessarily less content with more quality.  Though more content with more quality is good, of course, if you can afford it.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 07:59:34 AM
So I don't really bother about the missing classes...20 instead of 24 is good enough.
Twenty is way too many, once you factor in specialization via WAR's version of talents. If I were developing WAR, I would have a single archetype for each class and give each faction's version different customization options. For example, all six factions would have a lightly armored DPS class, and all six classes would have different names, but share all base abilities and two out of three talent trees, cutting my work down a thousandfold.

Edit: Really? You think WOW would be substantially hurt if they had never positioned Darnassus, Thunder Bluff, Ironforge, and Undercity as major cities and had instead used them as leveling hubs like crossroads and theramore? Not that it's a valid comparison, really, since WAR's capital cities are the endgame.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 11, 2008, 08:05:04 AM
Looks like EA(ok i dont pay attention) is pushing hard to release pre-WOTLK, this of course is going to be their biggest mistake.  I mean even is you only see in dollar signs, can't companies see that the policy of rushing things out the door doesn't make nearly as much as finished product? Has their been any game in any genre pc/console etc that was rushed and still made a ton of money?

edit for retarditude


Title: Re: WAR to be released...
Post by: squirrel on July 11, 2008, 08:10:17 AM
Looks like activision is pushing hard to release pre-WOTLK, this of course is going to be their biggest mistake.  I mean even is you only see in dollar signs, can't companies see that the policy of rushing things out the door doesn't make nearly as much as finished product? Has their been any game in any genre pc/console etc that was rushed and still made a ton of money?

Activision? You mean EA yes?

And yes there's been lots of rushed games that made money. There's been very few rushed games that were good, but make money? Yeah. 5/10 EA Sports games were rushed so they could be ready for the season (ie. NHL 2006) and sucked ass. But they sold lots.


Title: Re: WAR to be released...
Post by: cevik on July 11, 2008, 08:12:45 AM
Edit: Really? You think WOW would be substantially hurt if they had never positioned Darnassus, Thunder Bluff, Ironforge, and Undercity as major cities and had instead used them as leveling hubs like crossroads and theramore? Not that it's a valid comparison, really, since WAR's capital cities are the endgame.

Yes, I think without those cities the game wouldn't have nearly felt as full of content at the begining.  If everyone had been funneled to Org or SW after their newbie zone experiences it wouldn't have lead to the variety of content that WoW has.  As it was you could take so many different leveling paths to around level 30 (as we discussed in the other thread) that it felt like the game was absolutely full of content.

We'll just have to see if these "leveling hubs" that the cities will supposedly become feel like enough content for the game to feel real and full enough without those cities.  I suspect that this will make the game feel much less solid, probably more polished than having 6 crappy cities, but no where near as solid and polished as having 6 good cities, i.e. I do not think this decision bodes well for the game.

EDIT:  I suspect if they can't polish the cities they can't polish the leveling hubs, and what will happen is that everyone will funnel into the two capital cities at a much lower level, thus less repeatable content, thus less longevity to the experience.  WoW had longevity because it had so much repeatable content at the lower levels.


Title: Re: WAR to be released...
Post by: eldaec on July 11, 2008, 08:17:51 AM
Well, that's the first expansion sorted out then.


Title: Re: WAR to be released...
Post by: UnSub on July 11, 2008, 08:22:04 AM
Well, that's the first expansion sorted out then.

Basically, assuming no great problems with the launch that sees that work invalidated.

It's smart to make the cuts. To some extent, it would have been better to never comment on these things at all than cut them now, but that ship has sailed.

Someone could make an argument that AoC has prompted WAR to make sure the game it launches is solid if smaller in scope than having lots promised then under-delivering.


Title: Re: WAR to be released...
Post by: Merusk on July 11, 2008, 08:31:37 AM
There's still too many classes.  Way too many, and I still expect some sort of DAoC "this class sucks so much worse than it's opposite faction class" imabalance.  I mean ACTUAL problems, not the usual based-on-only-the-user's-imagination crap.

The removal of the capitals could be a good or a bad thing.  If there's enough content for the PvE portion, it's NBD.  The PvP is the endgame, and funneling more folks into fewer areas can only be a good thing for pvp.   Barring huge population imbalances, but then that's a major flaw of the design anyway.


Title: Re: WAR to be released...
Post by: tmp on July 11, 2008, 08:46:28 AM
If only I could bring myself to believe it's a gameplay decision and not a release scheduling problem.
They say the cities get cut to two at launch, so yeah that seems to be just problem with getting things done between scheduled launch date, and from the wording i'd guess they still intend to add full set later. On the other hand cutting the classes they couldn't make to work well enough sounds like sensible decision given how many they have.... a mix of bad and good, indeed.


Title: Re: WAR to be released...
Post by: Nija on July 11, 2008, 08:57:00 AM
Wow, the choppa went from being OP to cut. That's quite a change.

That's the unfortunate victim of this. The one fun melee DPS class getting axed because they couldn't figure out how to make the others worthwhile. Hammerer especially. Oh well.


edit: Wasn't there a wall of text when EA absorbed them about how this was a good move because they didn't have to launch unfinished games due to lack of money? A lot of good that did.


Title: Re: WAR to be released...
Post by: amiable on July 11, 2008, 09:07:06 AM
You would think that after enough failed MMO's are rushed out the door at least one company would learn from the industry leader and not try to rush out unfinished crap.

Any sensibly business-oriented person should understand the costs and rewards of competing in the MMORPG arena, and they should understand that the surest way to kill the long term profitability of a game is to rush it out the door unfinshed. 

Eh, I still pre-ordered.  I will remain cautiously optimistic.


Title: Re: WAR to be released...
Post by: Simond on July 11, 2008, 09:15:05 AM
Eh, I still pre-ordered.  I will remain a walking wallet.
And you wonder why the publishers never learn.


Title: Re: WAR to be released...
Post by: murdoc on July 11, 2008, 09:24:30 AM
Well crap, Choppa was the one class I was really looking forward to trying out.

I honestly didn't realize that there was 24 different ones though, which definitely is too damn many.


Title: Re: WAR to be released...
Post by: Montague on July 11, 2008, 09:24:38 AM
Wow, the choppa went from being OP to cut. That's quite a change.

That's the unfortunate victim of this. The one fun melee DPS class getting axed because they couldn't figure out how to make the others worthwhile. Hammerer especially. Oh well.

KOTBS was even more lame. An iconic knight class standing in the back twisting buffs?  :awesome_for_real:


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 11, 2008, 09:26:35 AM
Well it's the difference between making money and making a fuckton of money.

WAR will be profitable, no doubt and I'm sure AoC will be as well. The market for MMO's is big enough right now that as long as you don't make something that punches players in the dick you should come out on top financially.

I think sports games are a bit of a red herring when it comes to games because they are their own market, much like MMO. People who play sports games may very well not even play any other type, as well as they NEED to buy the game regardless of how rushed it is because well that is This years edition of their favorite sport.

Most other game genres though show time and again that the more finished product wins, not just wow but all blizzard games have made ungodly amounts of money and there's a reason. Other game companies as well that deliver solid product get solid results. I really think the problem in retrospect is not that the publishers(ea,funcom) don't understand that time spent = $$ it's that they don't care. Pushing an MMO out the door half finished will still make them a profit while if they were to give it another year and more money there is no guarentee the game will be big enough to cover that investment.  No one wants to gamble on another game hitting 10mil subs so the kind of time and money that would be needed to take a game even close to that is not being spent.

In short, pussies.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 09:36:52 AM
On the contrary, EA has treated WAR quite well. Their beta test has been under a strict NDA unlike Blizzard's, but it's been ongoing for a long time. They've been given tons of time to iterate and polish. As far as anyone from the outside looking in can tell, EA is not the bad guy here-- if WAR fails, it's Mythic's fault.


Title: Re: WAR to be released...
Post by: Morfiend on July 11, 2008, 09:39:31 AM
Kotaku is reporting that Guild Beta has started.  (http://kotaku.com/5024185/warhammer-online-enters-guild-beta-stage)


Title: Re: WAR to be released...
Post by: Draegan on July 11, 2008, 09:53:41 AM
Their beta process is pretty good.  Focus on gameplay-X, take down beta, Focus on gameplay-Y, take down beta.  Then they cycle through everything.

They do a pretty good job.

They do have a lot of classes though.  Too many imo.


Title: Re: WAR to be released...
Post by: Morfiend on July 11, 2008, 10:01:07 AM
My friend brought up a good point. Basically if you want to play melee DPS now, you only have one option per realm. Thats pretty weak.


Title: Re: WAR to be released...
Post by: photek on July 11, 2008, 10:08:36 AM
My friend brought up a good point. Basically if you want to play melee DPS now, you only have one option per realm. Thats pretty weak.

Very much untrue. Anyhow  :nda:


Title: Re: WAR to be released...
Post by: cevik on July 11, 2008, 10:12:38 AM
Well it's the difference between making money and making a fuckton of money.

This is what I was trying to come up with a way of saying above, but just couldn't find the words.  This is the difference between the 10 million subscriber WoW killer that WAR looked like it had the potential to be, and the 700k subscriber very profitable but not quite capable of competing with the big guy niche game.

To me it's more indicative of the scope that Mythic thinks they are capable of achieving.  Perhaps this is a sign that Mythic has decided that in order to avoid being a Duke Nukem Forever of the mmog world, they just needed to take a step back and reduce the scope of what they wanted to achieve.  

Any way you cut it, I just can't see how cutting 2/3rds of the "Living, Breathing Capital Cities" for launch is a good sign for the players.  This looks like it will likely be a massive cut in content.  Probably because they couldn't polish the content, so I understand the motive, I just don't think it's a good sign for the game.


Title: Re: WAR to be released...
Post by: photek on July 11, 2008, 10:17:22 AM
Well it's the difference between making money and making a fuckton of money.
Any way you cut it, I just can't see how cutting 2/3rds of the "Living, Breathing Capital Cities" for launch is a good sign for the players.  This looks like it will likely be a massive cut in content.  Probably because they couldn't polish the content, so I understand the motive, I just don't think it's a good sign for the game.

I highly doubt it is cut permanently. I think it will be implemented through future patches as content and labeled complete and playable. Also looking at it objectively it could be a positive thing as you will have more players in the zone of the two existing cities and upon implementation of new cities players will move over to them and make sure all content will actually be played.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 10:23:33 AM
If you remember that capturing the opposite faction's cities is actually the RvR endgame, it's quite plausible that they'll be patched in at some point, sure. From a PvE perspective they're entirely unnecessary.


Title: Re: WAR to be released...
Post by: cevik on July 11, 2008, 10:28:04 AM
I highly doubt it is cut permanently. I think it will be implemented through future patches as content and labeled complete and playable. Also looking at it objectively it could be a positive thing as you will have more players in the zone of the two existing cities and upon implementation of new cities players will move over to them and make sure all content will actually be played.

Altaholics start playing on day one too, and to be honest, I think they are typically are a pretty big chunk of the player base (I'd suspect a majority in wow?  I know a lot more people switching between alts than I do people like me who pretty much stick with one character, perhaps it's just the people I'm exposed to, I don't know).  WoW was great for people who did that because they had 2 realms, 6 cities and 8 races to pick from.  Even if most people stuck to one realm the content between level 1 and about 30 was so varied that you could just keep making alts for quite some time without repeating content.  At about level 30 everyone got funneled together and the content repeated, but that is typically where people start to play up one character to max, at least from what I've seen.

I think Mythic is cutting out a large chunk of it's potential player base with this move.  I can't wait to be proven wrong, I've had two copies of the CE pre-ordered for a long time now, and this is my most "highly anticipated game of the decade", but I suspect we'll be revisiting this all about a month after release in the "What went wrong?" thread..

Of course I've been wrong before, we'll see.

EDIT:  I'm not in the beta, so maybe I'm wrong and they are going to have awesome well thought out polished and perfectly scripted leveling areas for all the races without using capital cities to do it.  I'm just suspicious that if they don't have the resources to make the capital cities work, that it means everyone is getting funneled into the same path at a very early part of the game.  Every other mmog I've ever played funneled you into the capital cities immediately after the newbie zones and those ended up being your main hub for quite some time.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 11, 2008, 10:51:22 AM
If I had to go through tortage one more time i would gouge my eyes out....wait wrong game....or is it?


It took me three classes in wow to find one I liked and stuck with, if I had the same starting experience each time i would have burned out. Same goes for original EQ, even though it was a grindfest playing a dark elf was vastly different from playing a halfling in the starter areas, if only because of the scenery.

What people are trying to say is that adding these cities in later and level up, mid-game or end-game quest hubs is not the same as having a 'hometown' heck even if you live up in the tree and half the wood elves kill themselves, or in the undercity where the elevator has claimed your life at least once there is a certain pride many take in saying this is their home turf and having one giant starter city doesn't do it. When EQ2 came out and there was just freeport and qeynos? i hated it with a passion as did many other i know.

I'd almost say it's immersion breaking to say things like "ok you're all refugees and you start 'here' " it takes a lot of excitement and wonder out of the world and just makes things feel so much smaller.


Title: Re: WAR to be released...
Post by: Nija on July 11, 2008, 11:00:56 AM
The 20 or 24 classes of WAR aren't really 20 or 24 classes in wow. There is a LOT of skill overlap and you'll see stuff where healer X gets spell A and level 5, when healer Y gets a spell that does the same thing as A, but at level 15.

There are only so many things you can do with diku style skill bars. There won't be 20 different classes to learn, there will be about 40 instances of, "oh, that class gets that ability too. Damn, noted" as you're waiting for the respawn timer to kick in.


Title: Re: WAR to be released...
Post by: Morfiend on July 11, 2008, 11:01:45 AM
What it sounds like they are saying with "the cityies will be quest hubs" is that the content is still there, but the major city functions arent, like the RVR capture part. Or at least thats what I hope its saying.


Title: Re: WAR to be released...
Post by: squirrel on July 11, 2008, 11:02:31 AM
Well it's the difference between making money and making a fuckton of money.

This is what I was trying to come up with a way of saying above, but just couldn't find the words.  This is the difference between the 10 million subscriber WoW killer that WAR looked like it had the potential to be, and the 700k subscriber very profitable but not quite capable of competing with the big guy niche game.


Personally I never believed - nor do I now - that WAR had the potential to be a 10 million sub game. No way. It will be a big MMORPG relative to every other title, but like the rest it will remain dwarfed by WoW until Blizzards Next Big Thing ships. At which point that will be the giant. WoW is an anomaly due to a variety of factors. No other title will touch it for a very long time. As always, I could be wrong.


Title: Re: WAR to be released...
Post by: Soukyan on July 11, 2008, 11:13:17 AM
WAR will not reach the level of subscriptions of WoW. Yes, there are a lot of Warhammer fans out there, but they are not necessarily MMOGamers. Blizzard had a large following of gamers who bought WoW and then brought friends. Then there was more word of mouth, big newspaper write-ups, etc. and so on and so forth. Quality, yes, but a market blast to be sure.

Not sure where I was going there other than stating the obvious. Regarding the cutting of classes, they should cut about 8 more. I think even 12 would be too many if there are only two factions, but suppose it's doable. 8-10 classes ( with replication for each faction) is probably what is inflating that number. With WoW, there is crossover, With WAR, it sounds like there is crossover of classes for each faction, but in Mythic fashion, they decided to give those classes different names for each faction and possibly a few minor differences. In any case, it's a MMOG. Should be fun to try out. Here's hoping to getting to test it for free. I'm getting stingy in my old age. Are they doing an open beta?


Title: Re: WAR to be released...
Post by: Morfiend on July 11, 2008, 11:19:31 AM
Not sure where I was going there other than stating the obvious. Regarding the cutting of classes, they should cut about 8 more. I think even 12 would be too many if there are only two factions, but suppose it's doable. 8-10 classes ( with replication for each faction)

Right now there are 10 for each side. Was 12 each before the recent cut.


Title: Re: WAR to be released...
Post by: tazelbain on July 11, 2008, 12:06:47 PM
The hysterics on Slashdot are pretty funny.  They are going bonkers of the fact that the end-game has been trimed from 6 cities to 2 cities for launch.  I hope they never find out about AoC.  A game with semi-functioning end-game 7 weeks after release should kill them.


Title: Re: WAR to be released...
Post by: Riggswolfe on July 11, 2008, 01:28:09 PM
My friend brought up a good point. Basically if you want to play melee DPS now, you only have one option per realm. Thats pretty weak.

Very much untrue. Anyhow  :nda:

Without any NDA antics I can tell you from their website, from previews on gaming sites and interviews that this is not true. There are two MDPS classes in each faction. Look at the "armies" on the main WAR website to find them in Empire and Elves for Order and Dark Elf and Chaos for Destruction.


Title: Re: WAR to be released...
Post by: Ingmar on July 11, 2008, 01:34:00 PM
How the fuck is it Warhammer without Orc Choppas and Dwarf Hammerers? About the only thing that would hurt my inner fanboy more than losing the hammerer would be losing witch hunters.

WAR is gonna suck, isn't it.


Title: Re: WAR to be released...
Post by: photek on July 11, 2008, 01:36:16 PM
How the fuck is it Warhammer without Orc Choppas and Dwarf Hammerers?

Choppa removal stunned me too, it was on my to-roll list on release. Hammerer not so much, they didn't go with Slayer and Hammerer just seemed like a cheap second thrill compared to it.


Title: Re: WAR to be released...
Post by: Morfiend on July 11, 2008, 01:47:26 PM
How the fuck is it Warhammer without Orc Choppas and Dwarf Hammerers?

Choppa removal stunned me too, it was on my to-roll list on release. Hammerer not so much, they didn't go with Slayer and Hammerer just seemed like a cheap second thrill compared to it.

I know quite a few people who are very very angry about the Choppa removal. I was never really a fan of Greenskins or Dwarves, so it doesnt so much matter to me.


Title: Re: WAR to be released...
Post by: photek on July 11, 2008, 01:53:09 PM
Also looking at the class vote over at Warhammer Alliance Choppa is a very popular class, however the removal should be perfectly understandable for anyone in the beta. I'm a sucker for Greenskins, but for me its all about the ELVSES. The High ones.


Title: Re: WAR to be released...
Post by: Simond on July 11, 2008, 01:55:30 PM
There's not exactly a shortage of MMOs where you can play elves, though.


Title: Re: WAR to be released...
Post by: Talonus on July 11, 2008, 02:01:51 PM
This situation seems oddly reminiscent of DAoC's release; at release much of Hibernia's art assets had yet to be finished and several classes needed major retooling or entire redesigns. It seems they've taken a different path this time with deciding to cut the content entirely, which is probably a better long term decision but is getting them a ton of flack right now. It's probably not a bad thing for them to complain now either, better now than at release.

The removal of the Choppa is definitely disappointing though.


Title: Re: WAR to be released...
Post by: photek on July 11, 2008, 02:06:09 PM
There's not exactly a shortage of MMOs where you can play elves, though.

There is a massive shortage of MMOs where elves actually are cool.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 11, 2008, 02:15:27 PM
There's not exactly a shortage of MMOs where you can play elves, though.

There is a massive shortage of MMOs where elves actually are cool.

This statement seems to assume that elves can, in some way...be cool. Sorry, not even in an alternate universe.


Title: Re: WAR to be released...
Post by: photek on July 11, 2008, 02:35:20 PM
(http://mythicmktg.fileburst.com/war/us/home/images/main/window-option_1.gif)

As cool as it gets.


Title: Re: WAR to be released...
Post by: Nija on July 11, 2008, 03:02:04 PM
Furry.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 11, 2008, 03:13:48 PM
There are two MDPS classes in each faction.
Well kinda sorta but not really. You're probably confusing the tank classes, which can spec for damage, with straight up melee damage classes. There's a fair amount of crossover based upon specialization; you'll probably be surprised to see the archmage considered a healing class, or a shadow warrior counted as ranged DPS. I think the way they figure it is that if you can tank or heal, you're a tank or a healer. If you can't tank/heal but can do significant ranged damage, you're ranged DPS. If none of the above, melee dps. The current distribution is:

Tanks: black orc, iron breaker, chosen, swordmaster
Melee DPS: marauder, witch elf, witch hunter, white lion
Ranged DPS: engineer, squig herder, magus, bright wizard, sorcerer, shadow warrior
Healer: shaman, runepriest, zealot, warrior priest, disciple, archmage

See how a lot of these classes sound identical? Witch elf/witch hunter, swordmaster/shadow warrior/warrior priest/runepriest, etc. Too many damn classes.


Title: Re: WAR to be released...
Post by: Fordel on July 11, 2008, 03:25:37 PM
Too many damn classes is a virtual Mythic Cliche at this point. Is cliche even the word I'm looking for?


Title: Re: WAR to be released...
Post by: Simond on July 11, 2008, 03:27:14 PM
(http://mythicmktg.fileburst.com/war/us/home/images/main/window-option_1.gif)

As cool as it gets.
So if I log on my blood elf hunter and go tame Echeyakee I'll be as cool as it gets as well?  :drill:


Title: Re: WAR to be released...
Post by: Morfiend on July 11, 2008, 03:57:34 PM
There's not exactly a shortage of MMOs where you can play elves, though.

There is a massive shortage of MMOs where elves actually are cool.

Thats cause it isn't possible.


Title: Re: WAR to be released...
Post by: MarkJacobs on July 11, 2008, 04:06:32 PM
This situation seems oddly reminiscent of DAoC's release; at release much of Hibernia's art assets had yet to be finished and several classes needed major retooling or entire redesigns. It seems they've taken a different path this time with deciding to cut the content entirely, which is probably a better long term decision but is getting them a ton of flack right now. It's probably not a bad thing for them to complain now either, better now than at release.

The removal of the Choppa is definitely disappointing though.

I agree with everything you've said above.

Mark


Title: Re: WAR to be released...
Post by: Count Nerfedalot on July 11, 2008, 06:22:21 PM
Hard as it sounds like it was to make those cuts, they seem like wise moves to me.  There was much wailing and gnashing of teeth about both DAoC's unfinished Hibernia faction and AoC's bait-and-switch difference in polish between the 1-20 experience and the post 20 game. 

A game that launches with a complete but limited set of content that you can play through from beginning to end, but with limited replayability will generate a lot more positive buzz than a game with lots and lots of mediocre/incomplete content.  And while you may lose some subscriptions when people run out of content if they don't like what you have for the end-game, they won't be out there telling their friends to avoid the game at all costs and swearing to never buy anything from that publisher again.

Folks who leave a game having had a good time and feeling they got their money's worth and are just sad they ran out of things to do will be favorably inclined to come back later once there IS more stuff to do.  Folks who leave because they were frustrated as heck at all the broken crap they kept running into and ran out of patience at the slow rate of improvement will be bitter and far less inclined to give you another chance.  First impressions and all that really DO matter!


Title: Re: WAR to be released...
Post by: Dragnet on July 11, 2008, 06:24:53 PM
I see no problem Brad...ärrr...Mark.....
Its not Housinghammer, AllClassesHammer, OpenRvRHammer, Cityhammer or Funhammer...its just WAR... :nda:


Title: Re: WAR to be released...
Post by: Tegatana on July 11, 2008, 10:50:04 PM
I see no problem Brad...ärrr...Mark.....
Its not Housinghammer, AllClassesHammer, OpenRvRHammer, Cityhammer or Funhammer...its just WAR... :nda:


I agree with everything you've said above.   

Tega   


Title: Re: WAR to be released...
Post by: Talonus on July 12, 2008, 05:45:49 AM
This situation seems oddly reminiscent of DAoC's release; at release much of Hibernia's art assets had yet to be finished and several classes needed major retooling or entire redesigns. It seems they've taken a different path this time with deciding to cut the content entirely, which is probably a better long term decision but is getting them a ton of flack right now. It's probably not a bad thing for them to complain now either, better now than at release.

The removal of the Choppa is definitely disappointing though.

I agree with everything you've said above.

Mark

I do hope WAR isn't panning out in the same way DAoC did though. There was a lot of unfinished and untested content a few months before DAoC's release (Was Hibernia even in this many month's before release? I remember it being added very late.), so I'd hope WAR isn't in the same shape. On the one hand being willing to cut content and, hopefully, add it in later is fine and not a bad decision... but it still is a bit worrying.

Whatever though, Mythic's already got my money for a CE copy. Ignorance of what's happening in beta is bliss I guess.


Title: Re: WAR to be released...
Post by: HRose on July 12, 2008, 05:57:12 AM

I agree with everything you've said above.
Since NO ONE is spending a word on what truly matters.

Could you explain how the four city removal is going to affect the zone structure? If I'm not wrong the end game zones were all linked together so there could be a "war front" that would go back and forth and eventually get pushed back till one of the two capitals.

Three full zones, plus the two capitals. So five zones in total.

Now two fronts lose their capital cities. That's a total of six zones (plus four cities) that now lead nowhere?

It seems to me that removing four cities isn't just about "less content", but it's a completely turnabout of the endgame structure.

What are you doing with this?


Title: Re: WAR to be released...
Post by: Kirth on July 12, 2008, 06:20:51 AM
I'm glad mythic is being upfront about what it intends to cut/push back from the release. Rather then take the funcom route of let the players discover what isn't there that was promised. On a related note...  :nda:


Title: Re: WAR to be released...
Post by: slog on July 12, 2008, 06:43:04 AM
Live by the license, die by the license.



Title: Re: WAR to be released...
Post by: tmp on July 12, 2008, 06:47:47 AM
Now two fronts lose their capital cities. That's a total of six zones (plus four cities) that now lead nowhere?
They said the access to the city would open when players are winning 2 out of 3 available campaigns, which makes it sound these 'no city' zones still hold equal importance in the whole city sacking process.


Title: Re: WAR to be released...
Post by: eldaec on July 12, 2008, 06:49:57 AM
I'm not completely surprised about the cuts to melee dps, it doesn't have the range of options that support, or caster can have anyway.

But the tank cuts seem odd. KotBS was a buffing tank, wheras Blackguard appears to be a debuffing tank.

Seems odd to miss buffing tanks off of one side and debuff tanks off of the other, unless they plan to roll the abilities into Dwarf-tank and Chaos-tank (I forget what they are called)

Quote from: sam, an eggplant
See how a lot of these classes sound identical? Witch elf/witch hunter, swordmaster/shadow warrior/warrior priest/runepriest, etc.

meh.

Blame GW.

Most of the those class names you list are obvious choices based upon the GW army lists.

Personally I think there has been too much whining about the number of classes. I find the WoW approach tiresome. The more classes I have to mess around with the better. CoH, EVE, EQ2, even daoc all benefitted enormously from having a large number of classes.


Quote from: tmp
They said the access to the city would open when players are winning 2 out of 3 available campaigns, which makes it sound these 'no city' zones still hold equal importance in the whole city sacking process.

Ok, so those cities aren't coming back then.


Title: Re: WAR to be released...
Post by: Draegan on July 12, 2008, 08:47:43 AM
Thats were I differ, I prefer having a smaller selection of classes.  I like WOW's approach.  Have a bunch of archtypes then have your talent tree specialize into, realistically, different classes.


Title: Re: WAR to be released...
Post by: tmp on July 12, 2008, 09:29:20 AM
Thats were I differ, I prefer having a smaller selection of classes.  I like WOW's approach.  Have a bunch of archtypes then have your talent tree specialize into, realistically, different classes.
Don't even see the need for specialized sub-trees thing in class based game, tbh. Sure everyone wants to be the unique snowflake, but then at the end of day they are invited to group for the cookie-cutter ability their class brings to the table, not for their uniqueness.

And if they're going to allow change of abilities via specializations etc then might as well go the full way and simply allow players to pick up multiple classes and change between them.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 12, 2008, 09:35:36 AM
I don't necessarily prefer a smaller number of classes, but I do feel there are certain advantages to restricting the number. Beyond simply making base development easier (and class/realm balance in a PvP game is a HUGE deal) it also allows for each class to have a distinct role and feel, with unique abilities and mechanics, and allows for creation of challenges tuned for abilities that are more likely to be present in a smaller pool.


Title: Re: WAR to be released...
Post by: eldaec on July 12, 2008, 09:55:23 AM
Bear in mind that the WAR system is pretty close to the CoH & EQ2s archetype + class/powerset system.

You can think of WAR as having 4 classes if you want.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 12, 2008, 10:32:26 AM
You can think of WAR as having 4 classes if you want.
You could do that, if you knew nothing about the game or were looking to deceive people.

Here are the four melee DPS classes. All four have very different mechanics and playstyles. They do damage at melee range, and that's about all that ties them together. Now this all sounds pretty cool, but that's four classes that need to be polished and balanced. The other archetypes have five or six.

Witch hunter: mechanic is combo points(accusations)/finishing moves(executions), specialize in single-target damage / group or surprise attacks / DoT
Marauder: 3 stances: single-target damage / DoT and debuff / AE damage
White lion: Pet class, can specialize in debuffing / pet damage / AE damage
Witch elf: rage-like mechanic generating power on damage only, can specialize in single-target damage / DoT / group or stealth attacks


Title: Re: WAR to be released...
Post by: eldaec on July 12, 2008, 11:53:06 AM
The trick is that within those archetypes the roles are pretty much the same, much like with CoH archetypes, which makes everything much easier to balance. CoH theoretically has hundreds of classes. They cope.


Compare that to daoc, where key functions were often divided in different ways across the realms, available in different amounts, and often with specialist roles not available at all in some realms.

You end up with cc being a specialist caster role in one realm, a healer role in another, and spread around the casters in a third.

You end up with all hibbie casters having 10 second stun, while albs are left with 30 second root, and you end up with functions such as turret pets in one realm only, or gtaoe only practical for use in two realms. Daoc also had different numbers of classes per realm, leading to (depending on your opinion) dilution by spreading abilities to thinly in the realm with lots of classes, or giving the many-classed realm an unfair number of choices.


Having many classes isn't the problem - doing it without some kind of structure behind it is what causes the problem.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 12, 2008, 02:30:29 PM
I agree that having a ton of classes all with different mechanics is cool. All four of those classes sound kinda sweet, don't they? I question the decision to implement so many classes with the same purpose as I feel it'll be difficult to balance in PvP and deliver compelling PvE content.

If it were my game, I would use 1 hardcore melee damage class, 1 hardcore ranged, and 4 hybrids that can spec to damage/tank/heal. Six classes is plenty.


Title: Re: WAR to be released...
Post by: AngryGumball on July 12, 2008, 02:30:50 PM
Was I wrong in thinking/reading that all the capital cities were linked. You had to conquer A to start attacking B, then C,D.

I did not think you could attack C before attacking Capital A.


If supose you could attack any Capital in any order, dosen't that design just lead to the Zerg whomping about whereever the action is, like planetside.


Beyond that without server regulation of player numbers on each faction, each server will get their own image of thats a Order server or a Destruction server. Will there be Login queues for factions?  No clue how DAoC did it.


Title: Re: WAR to be released...
Post by: eldaec on July 12, 2008, 02:42:38 PM
No clue how DAoC did it.

DAoC didn't do jack about it, a few servers sucked as a result.

It wasn't quite so bad after new frontiers, where the imbalanced servers were paired up with servers imbalanced in the other direction for RvR.

I understand WAR has some kind of NPC driven auto-balancing to help the losing realm, but I guess no one can really know if it it'll do any good till launch.

It won't help that WAR has the wrong number of realms ofc.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 12, 2008, 02:42:45 PM
My understanding is that you could attack any capital in any order, yes. That's why I like them cutting out the extra cities; it concentrates the PvP action and may lead to good fights.

I don't believe mythic has commented on what they'll do to address faction imbalances. The scenarios are instanced and can be handled like battlegrounds in WoW, but there are world PvP areas in every zone. Actually the capital cities are instanced once under attack too but since they impact PvE I can't imagine they'd be shared cross-server.


Title: Re: WAR to be released...
Post by: eldaec on July 12, 2008, 02:45:57 PM
Was I wrong in thinking/reading that all the capital cities were linked. You had to conquer A to start attacking B, then C,D.

I did not think you could attack C before attacking Capital A.

Each pair of capitals had a set of zones you had to 'win' to reach it. The sets were independent, you can attack any one of the three at any time.

This just means it is the same city at the end of each set of zones, and you have to win two sets to access the city.


Title: Re: WAR to be released...
Post by: NiX on July 12, 2008, 04:11:43 PM
Since NO ONE is spending a word on what truly matters.

Really? Still? You haven't given up yet? You must get off to following Mark around and claiming some new crime against your own personal humanity.


Title: Re: WAR to be released...
Post by: Kirth on July 13, 2008, 06:44:46 AM
My understanding is that you could attack any capital in any order, yes. That's why I like them cutting out the extra cities; it concentrates the PvP action and may lead to good fights.

After it some thought, yes it makes sense to concentrate the pvp, however I'd surmise that if they do eventually put the other cap cities in after launch one thing that might be an idea is to have only one city that is vulnerable and open to attack a time, and rotate on a schedule or something. 


Title: Re: WAR to be released...
Post by: Baldrake on July 13, 2008, 07:33:48 AM
I suspect that Mythic were looking hard and realized that to get all this content polished, they were looking at a year, not a couple of months, and that that just wasn't going to fly.

I am skeptical about Mythic's ability to polish, though. A buddy and I pulled down the DAoC trial a few months ago. There were several quests right in the Albion newbie zone which were bugged, all these years after release.


Title: Re: WAR to be released...
Post by: eldaec on July 13, 2008, 08:11:23 AM
In comparison to other titles of the era, daoc was practically chromed at launch.



Also, I think people are overdoing the polish argument. It's becoming something people just say when they have no evidence either way but just don't get a good feeling about a game. Having a hunch that something is going to suck is ok, we do that a lot.

I'm not trying to suggest it isn't important to polish, but the only mmogs I can remember that were thought of as fairly polished at launch were CoH and maybe PS, and even they burnt out relatively quickly.


Title: Re: WAR to be released...
Post by: Baldrake on July 13, 2008, 09:10:20 AM
In comparison to other titles of the era, daoc was practically chromed at launch.
Agreed, but you're missing my point. After all these years, DAoC is still not as polished as its modern competitors.

And "polish" can mean a lot of things. One interpretation is that it's all the little things that a game can do right that add up to magical and immersive experience. Another is having taken all the necessary rounds of iterative design to balance, streamline and weed out the parts that aren't fun. You can make up for a certain degree of this if your game is different in a revolutionary way. But WAR isn't.

Anyway, this is all talk, because I'm not in the beta so don't have any idea really.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 13, 2008, 09:52:51 AM
Regardless of WAR people have just set their bar higher for mmo's. AoC is a prime example of this, as by the standards of MMO's pre-wow AoC would have been a smashing success even with the bugs and lack of content. I'm not talking about success as far as subcribers since the market has also grown I'm simply talking about mass appeal for the market that exists.

But AoC wasn't a hit, it did simply, ok. People want more and expect more now, whether it's an expectation that can be met or not isn't the point. As I've said in other thread games have to move forward. Either in graphics or gameplay or design. You have to give your customers something they can't get elsewhere and unless WAR can do that it will simply flounder.

This is just my personal opinion but war doesn't seem revolutionary at all, it seems like a different flavor of diku in the warhammer universe which means it will compete directly with the wow crowds. Yes WAR might have a different name for battlegrounds or the ruleset may be different but you're still playing the same DnD game, just a different campaign set instead of say playing rifts or something.

So considering WAR is the same model as WOW the differences lay only in the IP and the little tweaks. People will comb over every little detail of WAR, they will judge every single thing against wow because they simply are too similar. The question is, will WAr stand up to all of this or will people simply try it out for a bit and then get bored. What's the hook?

Mythic: Riding coattails since 2001


Title: Re: WAR to be released...
Post by: Simond on July 13, 2008, 10:46:01 AM
So considering WAR is the same model as WOW the differences lay only in the IP...
(insert "Sing the song that ends the Earth" PA comic here)  :awesome_for_real:


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 13, 2008, 10:47:57 AM
So considering WAR is the same model as WOW the differences lay only in the IP...
(insert "Sing the song that ends the Earth" PA comic here)  :awesome_for_real:

Gameplay-wise wow came first. That the warcraft universe was spawned from the warhammer one doesn't really matter, but hilarious comic regardless, link plz.


Title: Re: WAR to be released...
Post by: Rishathra on July 13, 2008, 11:06:57 AM
http://www.penny-arcade.com/comic/2006/4/10/i-hope-you-like-text/


Title: Re: WAR to be released...
Post by: eldaec on July 13, 2008, 01:01:27 PM
So considering WAR is the same model as WOW the differences lay only in the IP...
(insert "Sing the song that ends the Earth" PA comic here)  :awesome_for_real:

Gameplay-wise wow came first. That the warcraft universe was spawned from the warhammer one doesn't really matter, but hilarious comic regardless, link plz.

And daoc came before that, and eq before that, and various other junk before that. Most steps improved the formula in gameplay and/or production values.

EQ2 and CoH have taken it on since.

You expect improvement over time in any industry, that isn't new or surprising. I assume Mythic would be disappointed if WAR turns out be only as professionally produced as DAoC. (Not that the industry has moved an enormous amount since then anyway)


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 13, 2008, 05:10:45 PM
So considering WAR is the same model as WOW the differences lay only in the IP...
(insert "Sing the song that ends the Earth" PA comic here)  :awesome_for_real:

Gameplay-wise wow came first. That the warcraft universe was spawned from the warhammer one doesn't really matter, but hilarious comic regardless, link plz.

And daoc came before that, and eq before that, and various other junk before that. Most steps improved the formula in gameplay and/or production values.

EQ2 and CoH have taken it on since.

You expect improvement over time in any industry, that isn't new or surprising. I assume Mythic would be disappointed if WAR turns out be only as professionally produced as DAoC. (Not that the industry has moved an enormous amount since then anyway)

It's an evolution I think we both agree. I should say wow came 'before' not first, which would be more accurate. If wow is homo sapien, for WAR to be big, it needs to be homo superior, which I'm not sure it can be. I think it will be good but another flavor of wow era gameplay at best, daoc/eq2 era gameplay at worst.


Title: Re: WAR to be released...
Post by: Murgos on July 13, 2008, 05:26:39 PM
It's an evolution I think we both agree. I should say wow came 'before' not first, which would be more accurate. If wow is homo sapien, for WAR to be big, it needs to be homo superior, which I'm not sure it can be. I think it will be good but another flavor of wow era gameplay at best, daoc/eq2 era gameplay at worst.

No, it doesn't need to be homo superior.  It just needs to be more attractive.  Homo Superior will be something else all together.


Title: Re: WAR to be released...
Post by: Trouble on July 13, 2008, 06:44:58 PM
It doesn't even need to be better than WoW. It just needs to NOT SUCK and have enough shit different from WoW to attract a decent number of people who want something a bit different. The problem is that apparently no one in the world besides Blizzard is capable of making an MMO that has NOT SUCK.


Title: Re: WAR to be released...
Post by: Count Nerfedalot on July 13, 2008, 07:14:46 PM
It doesn't even need to be better than WoW. It just needs to NOT SUCK and have enough shit different from WoW to attract a decent number of people who want something a bit different. The problem is that apparently no one in the world besides Blizzard is capable of making an MMO that has NOT SUCK.

This.


Title: Re: WAR to be released...
Post by: rk47 on July 13, 2008, 07:37:44 PM
Hmm, a monthly subscribed buffet restaurant is what I compare MMORPGs to. Some never change their menu at all, some gives the occasional interesting spreads (Hey, new dish archetypes mmmm) or double ice cream scoops on weekends (COH). But if you serve the same food as WoW, prepare to be out-spread and out-serviced with their Cream of the Lich King special.



Title: Re: WAR to be released...
Post by: schild on July 14, 2008, 11:45:08 AM
You all just lost 25 posts because someone couldn't obey NDA. Don't be retarded. Stay in school.


Title: Re: WAR to be released...
Post by: Draegan on July 14, 2008, 12:13:39 PM
Looks like WAR has their own version of the WOW Armory:

http://realmwar.warhammeronline.com/realmwar/Index.war

If you're in the beta you can test it out.


Title: Re: WAR to be released...
Post by: cevik on July 14, 2008, 12:30:28 PM
You all just lost 25 posts because someone couldn't obey NDA. Don't be retarded. Stay in school.

As long as the rollback didn't affect my post count it's all good with me.


Title: Re: WAR to be released...
Post by: FatuousTwat on July 14, 2008, 02:02:31 PM
You all just lost 25 posts because someone couldn't obey NDA. Don't be retarded. Stay in school.

Is that some new form of currency? Or should I continue not caring?


Title: Re: WAR to be released...
Post by: eldaec on July 14, 2008, 02:04:10 PM
Looks like WAR has their own version of the WOW Armory:

http://realmwar.warhammeronline.com/realmwar/Index.war

If you're in the beta you can test it out.

I'm not in beta, but that looks like it's just the same thing as daoc had, a page that tracks rvr status, the guild scoreboards, and individual pvp achievements (that might be what you meant by a wow armory, I don't know what a wow armory is, but it sounds different?).


Title: Re: WAR to be released...
Post by: Bungee on July 14, 2008, 02:05:46 PM
It was long stated that WAR will have an improved version of the Herold/Herald.... thingy.

WOW STOLE IT FROM MYTHIC!!!!!!!!!  :nda:


Title: Re: WAR to be released...
Post by: Numtini on July 14, 2008, 03:32:02 PM
Honestly, I think this kind of a thing is now a standard for a top shelf MMO. And despite the best efforts of SOE, free of charge as part of your sub. Thank you Lum & Mythic.



Title: Re: WAR to be released...
Post by: sam, an eggplant on July 14, 2008, 04:23:28 PM
Doesn't EQ2 have something similar? I remember following a link there at some point.

I assume the removed posts came from the guy adding his two cents to cut n' paste from a website devoted to beta leaks. Nice job.


Title: Re: WAR to be released...
Post by: Fordel on July 14, 2008, 05:34:22 PM
DaoC had the Herald forever yea. One of the many things DaoC did right.


Title: Re: WAR to be released...
Post by: UnSub on July 14, 2008, 06:43:34 PM
It doesn't even need to be better than WoW. It just needs to NOT SUCK and have enough shit different from WoW to attract a decent number of people who want something a bit different. The problem is that apparently no one in the world besides Blizzard is capable of making an MMO that has NOT SUCK.

No.

I've highlighted the flaw in your argument: what is different 'enough' from WoW that a 'decent number' of people who want something 'different'? If you want to play something WoW-like, you play WoW. That's it. Game over. LOTRO gave it a shot, got enough subs to make some money, but aren't in WoW's league in terms of sub numbers.

Doing the same but different pretty much always sees the original dominate the copy.

What's more likely: that Blizzard's next MMO is going to be WoW 2 or Universe of Starcraft? Why do you think that would be?


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 14, 2008, 08:56:38 PM
Blizzard already has a diku clone, and they only rip off (polish/perfect/whatever) successful games, and the only successful MMO that isn't a diku is EVE online, so I'm going to be all bold and predict that starcraft online will be an ineffably polished homage to EVE. Either that or Activision forces them to clone/polish/perfect/whatever ZT Online (http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php). In that case we're all just fucked.


Title: Re: WAR to be released...
Post by: pants on July 15, 2008, 12:12:52 AM
This situation seems oddly reminiscent of DAoC's release; at release much of Hibernia's art assets had yet to be finished and several classes needed major retooling or entire redesigns. It seems they've taken a different path this time with deciding to cut the content entirely, which is probably a better long term decision but is getting them a ton of flack right now. It's probably not a bad thing for them to complain now either, better now than at release.

The removal of the Choppa is definitely disappointing though.

I agree with everything you've said above.

Mark

I'm trying to work out if this has anything to do with man-dick or not...


Title: Re: WAR to be released...
Post by: Tannhauser on July 15, 2008, 02:52:14 AM
I played WAR up at Origins a few weeks ago, and I'm not in the beta so please don't dock me 25 posts.   :ye_gods:

UI-Excellent, really good looking to me.  Loved the item boxes especially, great fonts.  Hear that AoC?
Avatars-Very good looking but they skate around the ground like they did in DAoC, minor annoyance
Terrain-Great visuals for the most part.  I got lost a few times in some forest.
Monsters-Looked good

I played a Elf Archmage (boring as hell, slow to level)
Human Fire Wizard (same fire wizard from DAoC, but killed stuff faster than the Spanish Flu)
Goblin Squig Herder (same as playing a Hunter from WoW you just get your squig at 1st level)

Overall my impression was a big fat 'meh'.  It's a shinier version of WoW to me.

But once the game opens I think it will be a lot better because I'll have my friends to group with and maybe do more than scratch the surface of this shiny game.  Plus it's beta.

Not playing a healer though, looks like a rough time leveling for them.
Just my opinion.


Title: Re: WAR to be released...
Post by: HRose on July 15, 2008, 03:47:12 AM
Looks like WAR has their own version of the WOW Armory:

http://realmwar.warhammeronline.com/realmwar/Index.war
I think it would be more correct saying they have their version of DAoC's Herald.


Title: Re: WAR to be released...
Post by: Numtini on July 15, 2008, 04:01:47 AM
Quote
Doesn't EQ2 have something similar? I remember following a link there at some point.

EQ2 has a portal similar to WoW's armory, but they put a lot of the features at a $3/month charge. As a result, not very many people use it. (I've honestly never heard of anyone who did.) And a lot of us actively resent it because they're trying to charge for something everyone else offers for free. On the other hand, I can at least look up a guild roster and that type of thing, so it's a site that I have used the free parts of.


Title: Re: WAR to be released...
Post by: Draegan on July 15, 2008, 07:53:08 AM
Looks like WAR has their own version of the WOW Armory:

http://realmwar.warhammeronline.com/realmwar/Index.war
I think it would be more correct saying they have their version of DAoC's Herald.

Eh, I didn't play DAOC so I stand corrected.  Could you look up individual players and check out their gear and spec etc?


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 08:01:24 AM
You all just lost 25 posts because someone couldn't obey NDA. Don't be retarded. Stay in school.

It's curious that you have decided to enforce a contract that you are not a party to.  I can't wait for all the reviews here to have a minimum score of 89%


Title: Re: WAR to be released...
Post by: Lantyssa on July 15, 2008, 08:36:31 AM
They have always been draconian about NDA breaches.  You act as if it is a new thing.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 15, 2008, 08:39:36 AM
They want developers to post here, and devs won't post on a site with NDA violations as it could be seen as condoning that behavior. Simple as that.

Also, it's scummy.


Title: Re: WAR to be released...
Post by: amiable on July 15, 2008, 08:51:22 AM
I think I was the person who started it,.  But I am not in the Beta and hence I am not subject to an NDA, I was just reporting what I read on a third party website so I didn't think I was running afoul of the NDA.  is there a point at which leaked information becomes common knowledge enough that we can discuss it?

In any event, I recognize that it is schilds call on what is appropriate or innappropriate, so I will try to be more careful in the future.


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 09:23:48 AM
They have always been draconian about NDA breaches.  You act as if it is a new thing.

Never paid attention before.  And "because we have always done it" just distracts from the question.


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 09:31:40 AM
I think I was the person who started it,.  But I am not in the Beta and hence I am not subject to an NDA, I was just reporting what I read on a third party website so I didn't think I was running afoul of the NDA.  is there a point at which leaked information becomes common knowledge enough that we can discuss it?

In any event, I recognize that it is schilds call on what is appropriate or inappropriate, so I will try to be more careful in the future.

I guess as previously mentioned, anything you post can be determined to be an NDA violation since the moderators do not have access to each individual contract was agreed to (or if there even is an NDA.)  It's a private website that isn't subject to Free Speech rights and so on.



Title: Re: WAR to be released...
Post by: Triforcer on July 15, 2008, 10:08:18 AM
They want developers to post here, and devs won't post on a site with NDA violations as it could be seen as condoning that behavior. Simple as that.

Also, it's scummy.

The corollary to this is:  only caring about NDAs where devs might conceivably visit here anyway.  Hence, the mixed signals coming from the WoW board. 


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 15, 2008, 10:17:10 AM
Well yeah, but the WOTLK NDA violations are so incredibly widespread that it would be like ignoring a purple elephant.


Title: Re: WAR to be released...
Post by: Triforcer on July 15, 2008, 10:43:08 AM
Well yeah, but the WOTLK NDA violations are so incredibly widespread that it would be like ignoring a purple elephant.

I don't dispute that as a practical matter.  My point is that the concern derives from self-interest (getting devs to post here), and not any innate belief in the absolute sacredness of the NDA. 


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 15, 2008, 10:58:51 AM
I think there's some truth to that, yes. Not that schild and co would break a NDA they personally signed, they aren't scumbunnies, but they would probably allow it to be linked from other sites otherwise.


Title: Re: WAR to be released...
Post by: cevik on July 15, 2008, 11:05:29 AM
It's my personal theory that Mark paid schild nuke the thread because we discussed WoW subscription numbers and Mark is trying to clean the internet of any discussion of WoW numbers so that when he tells us that 100k subscribers is better than WoW we'll agree.

Or something.


Title: Re: WAR to be released...
Post by: Rasix on July 15, 2008, 12:20:46 PM
Mark reads here. Mark would ask to have the information removed if he saw it.  So, we remove such information as a courtesy without him having to send PMs.  Other factors are present, which I am unable to discuss. 

As far as I know, no one from Blizzard has asked us to remove any WOTLK information nor have we any first hand breakages. I'm somewhat ambivalent on this case, due to the largest WoW sites posting insider alpha information and there being entire well known wikis chock full of NDA breaking material.   :sad_red_panda:

Wish I could say more, but it just boils down to courtesy and respect.   We didn't get any bagels.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 15, 2008, 12:23:40 PM
Read: Mods like being in the beta


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 12:26:37 PM
Mark reads here. Mark would ask to have the information removed if he saw it.  So, we remove such information as a courtesy without him having to send PMs.  Other factors are present, which I am unable to discuss. 

As far as I know, no one from Blizzard has asked us to remove any WOTLK information nor have we any first hand breakages. I'm somewhat ambivalent on this case, due to the largest WoW sites posting insider alpha information and there being entire well known wikis chock full of NDA breaking material.   :sad_red_panda:

Wish I could say more, but it just boils down to courtesy and respect.   We didn't get any bagels.

You don't have to remove anything, even if he asks nicely.  Of course, you don't get beta slots...


Title: Re: WAR to be released...
Post by: SnakeCharmer on July 15, 2008, 12:28:25 PM
Read: Mods like being in the beta

 :roll:

You really don't know this place at all.


Title: Re: WAR to be released...
Post by: Lum on July 15, 2008, 01:31:59 PM
Could you look up individual players and check out their gear and spec etc?

We had the technical capability to publish that data (it was available to CSRs) but our players were almost unanimously opposed to it.

Blizzard has views on data/player privacy (http://www.worldofwarcraft.com/info/items/tinfoilhat.xml) that I... somewhat disagree with, to put it mildly.


Title: Re: WAR to be released...
Post by: Simond on July 15, 2008, 01:44:02 PM
As Mark's reading here:
WoW dropped their NDA in March for a late 2004 launch.
WAR still has their NDA up, presumably for a late 2008 launch.
Does this mean WAR is less ready than WoW was at this relative point in time?


Title: Re: WAR to be released...
Post by: WayAbvPar on July 15, 2008, 01:55:12 PM
Mark reads here. Mark would ask to have the information removed if he saw it.  So, we remove such information as a courtesy without him having to send PMs.  Other factors are present, which I am unable to discuss. 

As far as I know, no one from Blizzard has asked us to remove any WOTLK information nor have we any first hand breakages. I'm somewhat ambivalent on this case, due to the largest WoW sites posting insider alpha information and there being entire well known wikis chock full of NDA breaking material.   :sad_red_panda:

Wish I could say more, but it just boils down to courtesy and respect.   We didn't get any bagels.

You don't have to remove anything, even if he asks nicely.  Of course, you don't get beta slots...

As was mentioned before, it is a courtesy. We have always done it when we find NDA violations for any game. Plenty of places around the net to post and read if this horrible breach of free speech on a privately run website makes you moody.


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 02:48:52 PM
As Mark's reading here:
WoW dropped their NDA in March for a late 2004 launch.
WAR still has their NDA up, presumably for a late 2008 launch.
Does this mean WAR is less ready than WoW was at this relative point in time?

One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 15, 2008, 03:19:00 PM
Well no, they're also useful as stress tests.

But really that's why I'm looking forward to WAR dropping the NDA so we can discuss how they conducted their beta, as I haven't seen anything like it before.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 15, 2008, 03:45:49 PM
As Mark's reading here:
WoW dropped their NDA in March for a late 2004 launch.
WAR still has their NDA up, presumably for a late 2008 launch.
Does this mean WAR is less ready than WoW was at this relative point in time?

One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.

From the gameplay vid at E3 i agree.


Title: Re: WAR to be released...
Post by: Trippy on July 15, 2008, 06:13:48 PM
Okay people it's time to stop speculating about why the posts were deleted. As amiable said it was schild's call. He's busy to moving to Austin so he can't give his reasons at the moment (assuming he wants to).

Read this post for the guidelines on what to post regarding games still under NDA:

http://forums.f13.net/index.php?topic=13793.0


Title: Re: WAR to be released...
Post by: UnSub on July 15, 2008, 06:18:52 PM
As Mark's reading here:
WoW dropped their NDA in March for a late 2004 launch.
WAR still has their NDA up, presumably for a late 2008 launch.
Does this mean WAR is less ready than WoW was at this relative point in time?

One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.

Firstly, NetDevil. Who appear on the verge of not being able to even get a Lego MMO done right.

Secondly, the market associates an NDA drop as the point where the game is good enough to talk about. Having an NDA on open beta is pointless, sure, but an NDA on a closed beta is useful as a preventative measure for stopping everyone talking about bugs / issues that are planned to be fixed. It locks down discussion to some degree, which is useful for a game under a form of testing.

Best practise in a beta is certainly not having an open beta too early or letting players scream far and wide that it OMG SUX. Hence the NDA, which says players can get kicked out of beta (at least) if they get caught breaking it.

As for what f13 does - it's a social contract of sorts. Just like I don't post NSFW pictures throughout threads - there's no contract that says I can't, but it is just poor form for doing it on f13. Elsewhere it might be acceptable.


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 06:19:57 PM
Okay people it's time to stop speculating about why the posts were deleted. As amiable said it was schild's call. He's busy to moving to Austin so he can't give his reasons at the moment (assuming he wants to).

Until schild says otherwise here are the guidelines# to follow:

* If you are thinking about posting something that would break the NDA DON'T, even if you haven't accepted any NDA agreement yourself.

* If you are thinking about posting something but aren't sure if it would break the NDA DON'T, even if you haven't accepted any NDA agreement yourself.

* If you are under NDA DON'T post any NDA-breaking stuff -- doing so will get you banned (we've banned people for doing this for other games)

* If you are under NDA do not hint or imply anything using the :nda: smiley or other means.


# I say guidelines cause there's no way reasonable way for the Mods to check everything that's posted about WAR for NDA-breakage. As always we're trusting you to use your best judgement about this sort of stuff.


I, for one, will be sure to not break any NDAs or post and NDA breaking stuff, even though I have no idea what NDAs are in place, having never read or been told of said NDAs.  (lol)


Title: Re: WAR to be released...
Post by: Trippy on July 15, 2008, 06:21:38 PM
I, for one, will be sure to not break any NDAs or post and NDA breaking stuff, even though I have no idea what NDAs are in place, having never read or been told of said NDAs.  (lol)

If a game is still in Beta assume there's an NDA in place until you hear otherwise from an official source.


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 06:27:44 PM
I, for one, will be sure to not break any NDAs or post and NDA breaking stuff, even though I have no idea what NDAs are in place, having never read or been told of said NDAs.  (lol)

If a game is still in Beta assume there's an NDA in place until you hear otherwise from an official source.


So we can't talk about games in Beta?


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 06:29:09 PM
As Mark's reading here:
WoW dropped their NDA in March for a late 2004 launch.
WAR still has their NDA up, presumably for a late 2008 launch.
Does this mean WAR is less ready than WoW was at this relative point in time?

One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.

Firstly, NetDevil. Who appear on the verge of not being able to even get a Lego MMO done right.

Secondly, the market associates an NDA drop as the point where the game is good enough to talk about. Having an NDA on open beta is pointless, sure, but an NDA on a closed beta is useful as a preventative measure for stopping everyone talking about bugs / issues that are planned to be fixed. It locks down discussion to some degree, which is useful for a game under a form of testing.

Best practise in a beta is certainly not having an open beta too early or letting players scream far and wide that it OMG SUX. Hence the NDA, which says players can get kicked out of beta (at least) if they get caught breaking it.

As for what f13 does - it's a social contract of sorts. Just like I don't post NSFW pictures throughout threads - there's no contract that says I can't, but it is just poor form for doing it on f13. Elsewhere it might be acceptable.

His point was that by the time you reach beta, every system should be done and your bug queue should be close to empty.


Title: Re: WAR to be released...
Post by: tazelbain on July 15, 2008, 06:31:33 PM
I, for one, will be sure to not break any NDAs or post and NDA breaking stuff, even though I have no idea what NDAs are in place, having never read or been told of said NDAs.  (lol)

If a game is still in Beta assume there's an NDA in place until you hear otherwise from an official source.


So we can't talk about games in Beta?
You can still lie about them though.


Title: Re: WAR to be released...
Post by: Trippy on July 15, 2008, 06:32:44 PM
So we can't talk about games in Beta?
Did you read the guidelines?


Title: Re: WAR to be released...
Post by: slog on July 15, 2008, 06:37:19 PM
So we can't talk about games in Beta?
Did you read the guidelines?


Quote
If you are thinking about posting something but aren't sure if it would break the NDA DON'T, even if you haven't accepted any NDA agreement yourself.

How could anyone be sure unless they read the NDA.  You are asking people to follow a document they have never seen...nevermind. Good luck on your beta invite.


Title: Re: WAR to be released...
Post by: UnSub on July 15, 2008, 06:50:33 PM
His point was that by the time you reach beta, every system should be done and your bug queue should be close to empty.

... ready to be filled up with all the new bugs and system changes that players find / suggest.

It's a line call if changing systems in beta is a good idea or not, but if a lot of beta players say that system X sucks and needs to be improved, then you (the dev) should strongly consider it.

I agree on launching at feature and content complete, but beta should be a testing phase as well, and testing may reveal needed changes. Having an NDA in place for part of that stops a lot of confusing information coming out ("We started with a skill system, but now we have skill trees! Ignore all the other information you've seen about the skill system!").


Title: Re: WAR to be released...
Post by: Lantyssa on July 15, 2008, 06:57:27 PM
Did you read the guidelines?
He's being purposefully obtuse.  Don't waste your time unless it's to nuke him. :drillf:

We all know games like to put out some information.  With the number of people following them it'll be fairly common knowledge about what has been released.  The rest is speculation on past behavior, hopes, and the crap we've all seen before.  Thankfully, most of us have at least a touch of common sense.


Title: Re: WAR to be released...
Post by: Trippy on July 15, 2008, 07:02:54 PM
So we can't talk about games in Beta?
Did you read the guidelines?
Quote
If you are thinking about posting something but aren't sure if it would break the NDA DON'T, even if you haven't accepted any NDA agreement yourself.

How could anyone be sure unless they read the NDA.  You are asking people to follow a document they have never seen...nevermind. Good luck on your beta invite.
A beta game NDA covers *everything* in the game -- i.e. you can't publically talk about anything in the beta version of the game. It's not a selective thing where certain beta features you can talk publically about and others you can not.


Title: Re: WAR to be released...
Post by: Trippy on July 15, 2008, 07:35:20 PM
Okay I've modified the original guidelines since some people apparently don't know what a game NDA is about. Read this:

http://forums.f13.net/index.php?topic=13793.0

and if you have more questions/concerns/comments post in there (I unlocked it).


Title: Re: WAR to be released...
Post by: Hutch on July 15, 2008, 07:45:43 PM
Could you look up individual players and check out their gear and spec etc?

We had the technical capability to publish that data (it was available to CSRs) but our players were almost unanimously opposed to it.

Blizzard has views on data/player privacy (http://www.worldofwarcraft.com/info/items/tinfoilhat.xml) that I... somewhat disagree with, to put it mildly.

Really? Still? The Armory has been violating the "privacy" of WoW's players for over a year, they never gave the players an opt-in or an opt-out, and somehow the game still has millions of subscribers. You still think they're doing it wrong?

I think they got an idea for a great peripheral feature of their game, developed it, and published it, and didn't roll it all back at the first sign of trouble from a player whining about "privacy". Now there are entire websites that are powered by this new data source that Blizzard has provided. I bet you could count the number of players who quit over the god damned Armory on one donut.

Here's an idea. You don't have to try it, though. I'm just thinking out loud here: Make a game that's so good that the players will accept little indignities, like having data that [Your Company] owns be published on [Your Company's Domain].

I've noticed that Blizzard does things that no one else will dare to do. Like poke fun at the small-minded idiosyncrasies of their playerbase. And publicly humiliate players who are trying to jerk them around. Oh, and create the best diku mmog in the world.

"The customer is always right" is a relic of a bygone age, when customers were few and far between, behaved like grown adults, and were willing to pay top dollar for good service. Here in the real world, the customer is sometimes wrong, the customer sometimes doesn't know what they really want, and the customer sometimes shouldn't be allowed to get in the way of improving your game.




Title: Re: WAR to be released...
Post by: tmp on July 15, 2008, 08:18:52 PM
I think they got an idea for a great peripheral feature of their game (..)
I think you meant to say "they saw this idea for a great peripheral feature on 3rd party sites like Thottbots during beta, and rolled their own some year+ later".

Quote
I've noticed that Blizzard does things that no one else will dare to do. Like poke fun at the small-minded idiosyncrasies of their playerbase. And publicly humiliate players who are trying to jerk them around.
That's just being a dick on the internets. Half of the MMO community managers are like that, Blizzard is hardly a spearhead here.


Title: Re: WAR to be released...
Post by: tazelbain on July 15, 2008, 09:39:36 PM
Could you look up individual players and check out their gear and spec etc?

We had the technical capability to publish that data (it was available to CSRs) but our players were almost unanimously opposed to it.

Blizzard has views on data/player privacy (http://www.worldofwarcraft.com/info/items/tinfoilhat.xml) that I... somewhat disagree with, to put it mildly.

Really? Still? The Armory has been violating the "privacy" of WoW's players for over a year, they never gave the players an opt-in or an opt-out, and somehow the game still has millions of subscribers. You still think they're doing it wrong?

I think they got an idea for a great peripheral feature of their game, developed it, and published it, and didn't roll it all back at the first sign of trouble from a player whining about "privacy". Now there are entire websites that are powered by this new data source that Blizzard has provided. I bet you could count the number of players who quit over the god damned Armory on one donut.

Here's an idea. You don't have to try it, though. I'm just thinking out loud here: Make a game that's so good that the players will accept little indignities, like having data that [Your Company] owns be published on [Your Company's Domain].

I've noticed that Blizzard does things that no one else will dare to do. Like poke fun at the small-minded idiosyncrasies of their playerbase. And publicly humiliate players who are trying to jerk them around. Oh, and create the best diku mmog in the world.

"The customer is always right" is a relic of a bygone age, when customers were few and far between, behaved like grown adults, and were willing to pay top dollar for good service. Here in the real world, the customer is sometimes wrong, the customer sometimes doesn't know what they really want, and the customer sometimes shouldn't be allowed to get in the way of improving your game.



That is might fine cocksucking there, son.  Keep up the fine work.


Title: Re: WAR to be released...
Post by: AngryGumball on July 15, 2008, 10:15:47 PM
Is Bat Country in this round now? Time to have them removed for far to much discussion so far. :P


Title: Re: WAR to be released...
Post by: Lum on July 15, 2008, 10:53:46 PM
Really? Still? The Armory has been violating the "privacy" of WoW's players for over a year, they never gave the players an opt-in or an opt-out, and somehow the game still has millions of subscribers. You still think they're doing it wrong?

Yes. Amazingly, some ethical decisions are based on other than financial considerations.

I also happen to believe devoting a page on your website to mocking the opinions of some of your customers may not be the most professional thing to do.

Clearly, however, since I do not work on World of Warcraft, my opinions have no merit.


Title: Re: WAR to be released...
Post by: Hutch on July 16, 2008, 03:06:07 AM
I think they got an idea for a great peripheral feature of their game (..)
I think you meant to say "they saw this idea for a great peripheral feature on 3rd party sites like Thottbots during beta, and rolled their own some year+ later".

Quote
I've noticed that Blizzard does things that no one else will dare to do. Like poke fun at the small-minded idiosyncrasies of their playerbase. And publicly humiliate players who are trying to jerk them around.
That's just being a dick on the internets. Half of the MMO community managers are like that, Blizzard is hardly a spearhead here.

Well I never said Blizzard came up with their own ideas :)


Title: Re: WAR to be released...
Post by: Hutch on July 16, 2008, 03:13:05 AM
Really? Still? The Armory has been violating the "privacy" of WoW's players for over a year, they never gave the players an opt-in or an opt-out, and somehow the game still has millions of subscribers. You still think they're doing it wrong?

Yes. Amazingly, some ethical decisions are based on other than financial considerations.


Apparently, it's not just ethical decisions that don't have financial success as a motivator. I predict that whatever you're currently working on won't break 300k subs. I'm sure you'll explain that away with ethics too.

I know, I know. How did I ever come up with such a pessimistic number. It's like I'm Nostradamus or something.


Title: Re: WAR to be released...
Post by: Hutch on July 16, 2008, 03:18:53 AM

That is might fine cocksucking there, son.  Keep up the fine work.

Hey you know what? I'd absolutely love it if someone would come along and knock WoW off its perch. Or even compete with them. It would be great for me, the consumer, if someone other than Blizzard was making high-quality MMOGs. But they're not. They're putting shit on a plate and expecting us to call it steak.

I called WoW "the best diku mmog". Some would say that was damning it with faint praise. You came up with "cocksucking".


Title: Re: WAR to be released...
Post by: amiable on July 16, 2008, 03:27:50 AM
Okay I've modified the original guidelines since some people apparently don't know what a game NDA is about. Read this:

http://forums.f13.net/index.php?topic=13793.0

and if you have more questions/concerns/comments post in there (I unlocked it).


Thanks for the update and the sticky!  Much clearer now.   Sorry for the earlier violation.

As for everyone else, whatever the motivation of the mods for not breaking the NDA (morality, free beta invites, hookers and blow) this is still a privately run website and they are free to delete posts or ban folks for whatever reason.  This is not a democracy and we are not unique and special snowflakes.


Title: Re: WAR to be released...
Post by: Koyasha on July 16, 2008, 03:46:13 AM
Introducing an Armory-like feature to an existing game that launched without it and therefore players had some expectation of keeping things about their characters secret from other players is perhaps a bit questionable, but launching a game that has such a feature already in place isn't, because it's part of the deal you sign up for.  Going to play this game?  Then you should be aware that your build/stats/items/etc will be publically viewable.  Even so, I support Blizzard's decision to introduce the Armory to their existing game despite the players' earlier expectations of secrecy, simply because I think the benefits outweigh the downside, and as with anything in MMOG's, all players should expect change in any or all areas of the game.

And except for the question of players having expected this information to be secret at one point, and later it no longer was, I see very little downside to the Armory that isn't overwhelmingly outweighed by its benefits.  Keeping those things secret has very few legitimate upsides, other than allowing players to decieve each other, while making them public allows players to ferret out the liars if they're interested.  The downside is that in some PvP engagements the enemy may have in-depth knowledge of your talents and equipment, but there are, honestly, rather few engagements where this is true.  It's rare to be able to spend time studying a target, getting their name, looking them up on the armory and learning about their build before engaging.

As for mocking your customers, I think some people deserve to be mocked when they behave in a manner that is worthy of it.  Including myself, on the occasions I do something worth mocking.  Should a company do that to its customers?  Eh.  If the people running the company feel that way, then I think they should.  But then I have somewhat unusual opinions about tact, being offended, and how to best communicate, so I recognize I might be in a minority when it comes to thinking that way.  Realistically speaking, it obviously wouldn't work for all companies - it works for Blizzard because they're secure enough to do so and because they've got a reputation that allows them to get away with it without pissing off too many customers.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 16, 2008, 04:41:24 AM
Apparently, it's not just ethical decisions that don't have financial success as a motivator. I predict that whatever you're currently working on won't break 300k subs.
Wow, way to be a dick there, Hutch. If you have something to say, come out and say it. Because it looks like you came out of left field and attacked probably the one single person everybody on this board likes and respects for no particular reason.


Title: Re: WAR to be released...
Post by: Triforcer on July 16, 2008, 04:54:49 AM
Really? Still? The Armory has been violating the "privacy" of WoW's players for over a year, they never gave the players an opt-in or an opt-out, and somehow the game still has millions of subscribers. You still think they're doing it wrong?

Yes. Amazingly, some ethical decisions are based on other than financial considerations.

I also happen to believe devoting a page on your website to mocking the opinions of some of your customers may not be the most professional thing to do.

Clearly, however, since I do not work on World of Warcraft, my opinions have no merit.

Oh lord, is this about the April Fool's day stuff?  If anything, their occasional parodies made me MORE likely to subscribe, because it shows that some people there have a sense of humor- and people with a sense of humor make better games than those without.  Do you think many of the humorous details in WoW (the kind of stuff that gives an MMO world life) would be there if they were all corpses in suits?  This reminds me of the Dr. Twista incident that you covered extensively on LTM (someone live-linked a photo of the EQ staff to the Twista frontpage, so the devs changed it to a photo mocking Twista).  In that comment thread, someone made a comment about how they were offended because the time the devs took to put that picture up is time they weren't spending improving the game.  Offense about the "tinfoil hat" is pretty much at that level. 

And re: Armory- as a lawyer, "privacy" does not mean what you think it means.  Blizzard isn't violating any of your "rights" by using the Armory.   


Title: Re: WAR to be released...
Post by: slog on July 16, 2008, 04:55:55 AM
Okay I've modified the original guidelines since some people apparently don't know what a game NDA is about. Read this:

http://forums.f13.net/index.php?topic=13793.0

and if you have more questions/concerns/comments post in there (I unlocked it).


Thanks for the update and the sticky!  Much clearer now.   Sorry for the earlier violation.

As for everyone else, whatever the motivation of the mods for not breaking the NDA (morality, free beta invites, hookers and blow) this is still a privately run website and they are free to delete posts or ban folks for whatever reason.  This is not a democracy and we are not unique and special snowflakes.

We covered the obligatory comment about free speech and the constituion already.  Thanks for playing


Title: Re: WAR to be released...
Post by: Fordel on July 16, 2008, 05:28:51 AM
A DaoC armory that showed gear would be moot regardless, everyone used the same near identical SC-Templates for their classes  :grin:


Title: Re: WAR to be released...
Post by: Riggswolfe on July 16, 2008, 05:40:50 AM
His point was that by the time you reach beta, every system should be done and your bug queue should be close to empty.

I'm not trying to be a dick but do you even know what a beta is? A real beta, not the open beta stress test the servers stuff.


Title: Re: WAR to be released...
Post by: slog on July 16, 2008, 05:51:23 AM
His point was that by the time you reach beta, every system should be done and your bug queue should be close to empty.

I'm not trying to be a dick but do you even know what a beta is? A real beta, not the open beta stress test the servers stuff.

That was his whole point.  MMOG betas are no longer "real betas."  They are dog and pony shows. 


Title: Re: WAR to be released...
Post by: amiable on July 16, 2008, 05:58:01 AM

We covered the obligatory comment about free speech and the constituion already.  Thanks for playing

And yet you still complained...  Funny that.  And I was more mocking you for your accusations that there was some sort of Beta invite quid pro quo for quashing NDA violations.   :tinfoil:


Title: Re: WAR to be released...
Post by: slog on July 16, 2008, 06:11:02 AM

We covered the obligatory comment about free speech and the constituion already.  Thanks for playing

And yet you still complained...  Funny that.  And I was more mocking you for your accusations that there was some sort of Beta invite quid pro quo for quashing NDA violations.   :tinfoil:

Well at least you understood the point...


Title: Re: WAR to be released...
Post by: Sky on July 16, 2008, 06:11:26 AM
His point was that by the time you reach beta, every system should be done and your bug queue should be close to empty.

I'm not trying to be a dick but do you even know what a beta is? A real beta, not the open beta stress test the servers stuff.

That was his whole point.  MMOG betas are no longer "real betas."  They are dog and pony shows. 
This is incorrect. Some betas are dog and pony shows, but many are making real changes based on how things work when players get in and put the game through its paces. Did you suddenly become a petulant newbie?


Title: Re: WAR to be released...
Post by: Abelian75 on July 16, 2008, 06:14:25 AM
Wow, I'm kind of amazed that there are, like, intelligent people who consider WoW's armory a moral issue.  I mean... really?  Really?  Is it bad to be able to inspect people too?  What the hell?


Title: Re: WAR to be released...
Post by: slog on July 16, 2008, 06:20:33 AM
His point was that by the time you reach beta, every system should be done and your bug queue should be close to empty.

I'm not trying to be a dick but do you even know what a beta is? A real beta, not the open beta stress test the servers stuff.

That was his whole point.  MMOG betas are no longer "real betas."  They are dog and pony shows. 
This is incorrect. Some betas are dog and pony shows, but many are making real changes based on how things work when players get in and put the game through its paces. Did you suddenly become a petulant newbie?

It's too late at that point. If you are making wholesale changes in Beta, then your closed alpha testing was inadequate and you are in trouble. That was the lesson learned from Auto Assault.   I dug up one of the articles for you all via google cache for the other lessons learned, but so much is blocked here at work that I can't dig up the specific article I'm talking about.

 http://www.tentonhammer.com/node/7919


Title: Re: WAR to be released...
Post by: Triforcer on July 16, 2008, 06:39:34 AM
Wow, I'm kind of amazed that there are, like, intelligent people who consider WoW's armory a moral issue.  I mean... really?  Really?  Is it bad to be able to inspect people too?  What the hell?

I probably shouldn't have responded to Lum's initial aside.  We risk unleashing a torrent of crazy (not from Lum specifically, just generally). 


Title: Re: WAR to be released...
Post by: tmp on July 16, 2008, 07:15:13 AM
Wow, I'm kind of amazed that there are, like, intelligent people who consider WoW's armory a moral issue.  I mean... really?  Really?  Is it bad to be able to inspect people too?  What the hell?
A different game and anectdotal evidence so take it with inch of salt, but LotRO has the anonymous switch which also disables ability to inspect the player (their version of inspect shows equipment but also the traits they picked and such) ... i'd estimate ~1/3rd of the players do use that switch. The catch here is, there's no way to tell how many of these people utilize it simply so they don't show up in character listings and to free themselves from random PUG requests.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 16, 2008, 07:17:05 AM
It's quite simply the MMO generation gap showing.

"In my day you had to stare at your spellbook to regen mana, that tub of true black was my goddamned right to own and get the hell offa mah lawn, corp por you little bitches!"

The righteous indignation and the outdated design philosophies of many in the industry show why we won't be getting our wow alternative for some time.


Title: Re: WAR to be released...
Post by: Abelian75 on July 16, 2008, 07:18:06 AM
A different game and anectdotal evidence so take it with inch of salt, but LotRO has the anonymous switch which also disables ability to inspect the player (their version of inspect shows equipment but also the traits they picked and such) ... i'd estimate ~1/3rd of the players do use that switch. The catch here is, there's no way to tell how many of these people utilize it simply so they don't show up in character listings and to free themselves from random PUG requests.

Oh, I can certainly see not wanting to add an armory-like feature for game design reasons, or a feature that allows you to turn it off (and turn inspection off, too), I just think it's a little over the top to suggest that the armory is a morally wrong invasion of privacy...


Title: Re: WAR to be released...
Post by: Triforcer on July 16, 2008, 07:29:21 AM
A different game and anectdotal evidence so take it with inch of salt, but LotRO has the anonymous switch which also disables ability to inspect the player (their version of inspect shows equipment but also the traits they picked and such) ... i'd estimate ~1/3rd of the players do use that switch. The catch here is, there's no way to tell how many of these people utilize it simply so they don't show up in character listings and to free themselves from random PUG requests.

Oh, I can certainly see not wanting to add an armory-like feature for game design reasons, or a feature that allows you to turn it off (and turn inspection off, too), I just think it's a little over the top to suggest that the armory is a morally wrong invasion of privacy...

Plus, the Armory reveals the lies people tell about their avatar and its capabilities.  If pwning a 14 year old with PROOF that they are lying out of their ass or are stupid ("BUFF MY CLASS, I AM WEAK"- "Umm, you are wearing level 30 greens, newb") is morally wrong, I don't want to be right. 


Title: Re: WAR to be released...
Post by: cevik on July 16, 2008, 07:32:45 AM
Wow, I'm kind of amazed that there are, like, intelligent people who consider WoW's armory a moral issue.  I mean... really?  Really?  Is it bad to be able to inspect people too?  What the hell?

I have some issues with it, but mostly because players are idiots.  If you read the forums post Armory, almost every thread devolves into a "Your ideas have no merit because your gear sux" followed by "lol, I can't believe the newb in T[X] gear just said someone elses gear sux!1!".  Of course that just means staying away from the forums, because the idiots there will find some way to be idiots no matter how much you limit their toolset.

The other privacy concern I have is that you can somewhat keep tabs on if people playing the game by checking their armory update times.  If you don't log in the "last updated" doesn't refresh.  I'm not quite sure WHY that bugs me, but in some strange way it does.  Of course with an account you can keep tabs on people's playtimes just by logging in and doing a /who, so I can't quite place my finger on why I don't like it from outside the game but I have no problems with it inside the game.  Probably just hung over.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 16, 2008, 07:43:33 AM
Armory or not, this info would still be out there in some form or another. So why not just publish it yourself and call it a service? (http://eq2players.station.sony.com/characters/character_profile.vm?characterId=283053117)

Its just like way points for quest goals. The info, if not a mod/tool/plugin will be out regardless (http://wow.curse.com/downloads/addons/browse/?q=tomtom&s=1&x=0&y=0), and people will use it. So, why not do it yourself and make a feature (http://www.ageofconan.com/)? Then design quests around it, where the complication or challenge to the quest doesn't involve not providing (http://www.worldofwarcraft.com/index.xml) enough info as (http://everquest.station.sony.com/) a way to make it take longer (http://www.worldofwarcraft.com/index.xml) and add "challenge".

Because if not, the only challenge is deciding what website to look up where it is.


Title: Re: WAR to be released...
Post by: Rondaror on July 16, 2008, 07:46:27 AM


Plus, the Armory reveals the lies people tell about their avatar and its capabilities.  If pwning a 14 year old with PROOF that they are lying out of their ass or are stupid ("BUFF MY CLASS, I AM WEAK"- "Umm, you are wearing level 30 greens, newb") is morally wrong, I don't want to be right. 

This applies only to the small minority of forum trolls.

But for a bragging rights game where success is measured in Equipment and recognition is gained through showing off the equipment (because laying a boss in PvE raid instance isn't recognized by 99,9% of server population), armoury for WoW makes some sort of sense.

However in my case, armoury is to blame for the breakdown of our Kara Raid. However I do not state that the breakdown wouldn't have taken place anyways. But it certainly wasn't beneficial.


Title: Re: WAR to be released...
Post by: Tarami on July 16, 2008, 07:49:22 AM
Its just like way points for quest goals. The info, if not a mod/tool/plugin will be out regardless (http://wow.curse.com/downloads/addons/browse/?q=tomtom&s=1&x=0&y=0), and people will use it. So, why not do it yourself and make a feature (http://www.ageofconan.com/)? Then design quests around it, where the complication or challenge to the quest doesn't involve not providing (http://www.worldofwarcraft.com/index.xml) enough info as (http://everquest.station.sony.com/) a way to make it take longer (http://www.worldofwarcraft.com/index.xml) and add "challenge".
Let's just say I don't agree. Snooping around and finding stuff is certainly part of the fun. Some quests have too crappy instructions, fair enough, but as long as there's some logic to why things are where they are, I would say a slight lack of directions is a good thing. I don't think Conan's way of giving out perfect information was in any way an improvement over previous models. It just made the entire game feel excruciatingly grindy as you never had to consider what a single quest ever said.

Because, to be honest, if one finds it more fun to just streamroll through the game, being served in detail what to do at any given time, there will be those sites to use in time, as you're saying. When presenting this information straight up inside the game, there's no way people such as myself can avoid using it. It ruins part of what we find to be interesting with being in another world.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 16, 2008, 07:59:26 AM
Its just like way points for quest goals. The info, if not a mod/tool/plugin will be out regardless (http://wow.curse.com/downloads/addons/browse/?q=tomtom&s=1&x=0&y=0), and people will use it. So, why not do it yourself and make a feature (http://www.ageofconan.com/)? Then design quests around it, where the complication or challenge to the quest doesn't involve not providing (http://www.worldofwarcraft.com/index.xml) enough info as (http://everquest.station.sony.com/) a way to make it take longer (http://www.worldofwarcraft.com/index.xml) and add "challenge".
Let's just say I don't agree. Snooping around and finding stuff is certainly part of the fun. Some quests have too crappy instructions, fair enough, but as long as there's some logic to why things are where they are, I would say a slight lack of directions is a good thing. I don't think Conan's way of giving out perfect information was in any way an improvement over previous models. It just made the entire game feel excruciatingly grindy as you never had to consider what a single quest ever said.

You also don't have to in Wow, at all. (See tomtom, and wowhead UI mods) Was part of my point. But in contrast, yes in AOC you did need to read quests, it may have told you where to go, but once you got there, you had to figure out the rest.

Perfect. No.

Enviable. yes. Skip the middle man, and do it yourself, this way you have more control about the info you do provide players. Example: One brilliant thing about AOC (besides the really well written quests), were the area markers, the circles with the lines that told you "about" in this area.

In wow, its a double whammy, Badly written quests, bad world layout (nothing relates) and horrible directions, if at all. To some this is "challenge" to others, its just yet another cockblock.

There is a balance to be found.


Title: Re: WAR to be released...
Post by: tmp on July 16, 2008, 08:18:47 AM
Skip the middle man, and do it yourself, this way you have more control about the info you do provide players.
As the developer don't you have full control what info you provide to the players anyway? If you choose to provide limited amount of info, one that creates room for the "middle man" then that's design choice. Providing as much info as that middle man would is also the design choice, but neither grants more control over how much info is provided, really. That control was always in your hands.

Btw this argument (if i don't do it someone else will so why not do it yourself) renders number of game genres that involve puzzles to some extent, either obsolete or self-defeating. There's FAQs and walkthroughs written for everything on the interwebs, why then even provide option of challenge for the player (including ones who aren't interested in just following such walkthroughs) to begin with? Could just fill the game with big arrows accompanied with "now click here, moron" ... but would that really improve experience for every player?


Title: Re: WAR to be released...
Post by: Tarami on July 16, 2008, 08:22:06 AM
I know I don't have to in WoW, which was also a part of my point. :drill: I rarely did use sites for that, not until I had given it an ample try myself. Some did just suck, however. Great to have those sites for those, however rare, occasions. My point was that it shouldn't be mandatory to give out, not that it shouldn't be possible to look up if you wanted.

Secondly you can not control information by releasing better information. You can only suppress misinformation. Consider WoW Armory and WoWJutsu and all the other Armory-mining services. The more perfect information you can extract from the game, the more will people use it, the more it will become the norm to use. Essentially, what I worry will happen is that games that are already very heavy on number-crunching will be reduced even further, warping into hyperspeed one-way trains where nothing is allowed to take time or consideration. I feel Conan's way of fessing up with everything you need to know straight away is a step in that direction.

Optimally I'd like to see an official, external service (a bit like the Lorebook for LotRO (http://lorebook.lotro.com)), not the intrusive model that Conan uses.

Although, I may be biased since I haven't really played any quest-based games other than LotRO since it released, apart from some Conan. And you all know LotRO kicks ass. :awesome_for_real:


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 16, 2008, 08:35:40 AM
yes, one of the reason its awesome is the amount of info provided in the quest log about any given quest, including the pre, middle, and finished text of a given quest.

They do not intentionally inflate the time frame for completion by using lack of information as a "challenge". But they still leave room for exploration, and they way you receive quests, you will already be somewhat familiar about the area in question (the relation part of my other post).

In other games, the quest progression as you encounter them are disjointed, compounded with lack of useful info in the quest log text.


Title: Re: WAR to be released...
Post by: tmp on July 16, 2008, 08:41:31 AM
That puzzle games tangent reminded me of rather nice way the latter Tex Murphy adventure games (Under a Killing Moon etc) dealt with this issue -- they did come with basically whole walkthrough built-in and accessible from the in-game help system, but solution to each step was provided as series of increasingly easier hints... similar to how sites like http://www.uhs-hints.com/ work. That gave the player much better control over their game experience, but then of course involves more work.  :ye_gods:


Title: Re: WAR to be released...
Post by: Hutch on July 16, 2008, 08:42:38 AM
Apparently, it's not just ethical decisions that don't have financial success as a motivator. I predict that whatever you're currently working on won't break 300k subs.
Wow, way to be a dick there, Hutch. If you have something to say, come out and say it. Because it looks like you came out of left field and attacked probably the one single person everybody on this board likes and respects for no particular reason.

I think I did just come out and say it, but I'll repeat it if you like. I'd agree with Lum, if Blizzard was publishing guild (or other private) chat, or players diaries, or something along those lines. Builds, gears, and rep levels aren't personal. They're just attributes of your character. You are not a unique and special snowflake. Blizzard owns that data, and they can do what they want with it.

On a more meta level, letting the players tell you what to do, instead of deciding for yourself what to do, is not the path to success. It's also not a way to guarantee that the players will stay subscribed. You're going to have to build a good game to make that happen.

Having said that, you're right. I was being a dick.

I also think it's fair to say that Lum is not drooling in the corner because some asshole on the internet told him he was wrong.


Title: Re: WAR to be released...
Post by: Koyasha on July 16, 2008, 08:57:14 AM
Some of the EQ quest design was excellent in this regard, and the world they created enabled it so easily.  Now, admittedly, a good number of early EQ quests left you with few clues to move on, but many of them were also tremendously well designed in the subtle sense, in that it makes sense if you really think about it and understand the quest you're doing and know the world.  Some of the epic weapon quests were like this - although an equal or greater number suffered from a 'sheer randomness' problem where key NPC's and items were scattered randomly about the world with no particularly apparent reason to be there.  Some quests were great, following a logical path that you could discern, others could only be completed by checking Allakhazam or by sheer luck.  One quest that sticks out most in my mind was the quest for Ice Comet.  You'd get a book with a number of rhymes, each describing a location in-game.  For example: "The tears of Marr a pool make, two towers stand within this lake.  In one tower, guarded high, the fana dreams of sleeping dry."  That was one of the easier ones to find - the location described is the Oasis of Marr, which has two towers, one underwater and one on the island.  The piece is found in the underwater tower.  Others could be much harder to get, such as the one that says the Tiger watches a waterfall or something to that effect, or well of water, upside-down, since far less people knew those locations well.  Those refer to the Tiger's Roar in Highpass, and the Reanimated Hand room in Lower Guk which consists of a 'well' of water magically suspended leading up to the room.

I too lament the fact that the vast majority of games no longer put much effort into this kind of thing, simply accepting the fact that it will be spoiled and thus who cares about making it that fun or interesting to figure out.  Sadly the fact is they're probably right about the value of time spent to reward.  For the few people who enjoy figuring things out themselves these kinds of things are memorable bits that create a world that we can really like, but the vast majority of customers don't even read the short quest text that describes exactly where to go in completely clear terms, which is evidenced by the vast amount of people not even reading quests in WoW, just checking wowhead or asking other people for the instructions on what to do, even on quests where the instructions are laid out perfectly clearly within the quest.  So practically speaking, there isn't a hell of a lot of incentive to put much time into creating such interesting and cleverly designed quests.  I don't want to be told 'go here, kill that, take it elsewhere, and do this', I want to have to figure out some of that for myself, but such quests are rare and will continue to get rarer because time spent on that makes a very small percentage of customers happy.


Title: Re: WAR to be released...
Post by: amiable on July 16, 2008, 09:20:22 AM
So practically speaking, there isn't a hell of a lot of incentive to put much time into creating such interesting and cleverly designed quests.  I don't want to be told 'go here, kill that, take it elsewhere, and do this', I want to have to figure out some of that for myself, but such quests are rare and will continue to get rarer because time spent on that makes a very small percentage of customers happy.

But you have to figure that WAR is being marketed primarily as a PvP driven game, not PvE.  I know when I want to do some PvP, the last thing I want to do is spend hours searching for the awesome hand of foozle or somesuch.  Folks who are interested in PvP pretty much view the entire run up to end game as something to get through so the real fun can be had.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 16, 2008, 10:06:27 AM
Sadly the fact is they're probably right about the value of time spent to reward.  For the few people who enjoy figuring things out themselves these kinds of things are memorable bits that create a world that we can really like, but the vast majority of customers don't even read the short quest text that describes exactly where to go in completely clear terms, which is evidenced by the vast amount of people not even reading quests in WoW, just checking wowhead or asking other people for the instructions on what to do, even on quests where the instructions are laid out perfectly clearly within the quest.

They have been conditioned this way, because of bad writing, and "ding" gratz, shiny at the end. MMO have not been about the journey for a while now. Its about the reward, and in most cases for a lot of people i would imagine, quest text is a speed bump in that road they don't want to have to do. (enter wowhead ETC...)

Thats why i keep saying, remove it as part of any kind of "challenge" mechanism in quests (AKA: lack of info, obscure, intentionally vague NPC text), and do real challenges.

Or narration (http://everquest2.station.sony.com/)/ Cinematic presentation (http://www.allakhazam.com/tomec/AoCScreens/mithrelle.jpg).



Title: Re: WAR to be released...
Post by: eldaec on July 16, 2008, 10:36:36 AM
So practically speaking, there isn't a hell of a lot of incentive to put much time into creating such interesting and cleverly designed quests.  I don't want to be told 'go here, kill that, take it elsewhere, and do this', I want to have to figure out some of that for myself, but such quests are rare and will continue to get rarer because time spent on that makes a very small percentage of customers happy.

But you have to figure that WAR is being marketed primarily as a PvP driven game, not PvE.  I know when I want to do some PvP, the last thing I want to do is spend hours searching for the awesome hand of foozle or somesuch.  Folks who are interested in PvP pretty much view the entire run up to end game as something to get through so the real fun can be had.

This is the potential weakness of the daoc/WAR model - mythic don't see things that way, and want to build pvp into the traditional diku.

The awesome hand of foozle will feature, the question is whether it will feature like in ToA, or merely like classic daoc.


Title: Re: WAR to be released...
Post by: tmp on July 16, 2008, 11:38:26 AM
But you have to figure that WAR is being marketed primarily as a PvP driven game, not PvE.  I know when I want to do some PvP, the last thing I want to do is spend hours searching for the awesome hand of foozle or somesuch.  Folks who are interested in PvP pretty much view the entire run up to end game as something to get through so the real fun can be had.
I thought they made it possible to level up whole way in WAR doing nothing but PvP, which leaves the PvE aspect pretty much entirely optional and up to the people who are actually interested in it..?


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 16, 2008, 12:07:56 PM
That's correct, yes. Supposedly you can start RvR at level 1.


Title: Re: WAR to be released...
Post by: Tarami on July 16, 2008, 12:22:30 PM
That's correct, yes. Supposedly you can start RvR at level 1.
Question is how fun it'll be, considering ganking, 1on1 balance and all that.


Title: Re: WAR to be released...
Post by: Draegan on July 16, 2008, 12:37:52 PM
This isn't NDA breaking because it was in a Podcast a ways back, but each area has an RVR area and a PVE area and they won't be mixed.


Title: Re: WAR to be released...
Post by: fuser on July 16, 2008, 12:39:57 PM
Could you look up individual players and check out their gear and spec etc?

We had the technical capability to publish that data (it was available to CSRs) but our players were almost unanimously opposed to it.

Well crap Lum, there goes my get rich data mining site!  :sad_panda:


Title: Re: WAR to be released...
Post by: Simond on July 16, 2008, 01:39:26 PM
Just set up a useful UI tool that also happens to inspect every player in range and reports back its findings to a central database.


Title: Re: WAR to be released...
Post by: AngryGumball on July 16, 2008, 01:56:50 PM
Wow, I'm kind of amazed that there are, like, intelligent people who consider WoW's armory a moral issue.  I mean... really?  Really?  Is it bad to be able to inspect people too?  What the hell?


well in terms of real gameplay at least you could explain actually examining a person from what 30 in game yards, rather than alt tabbing out and typing their name into a web broswer to see what they carry. Its being done in game and if you mock said person your doing it in game, not thru some forum bluster which should be banned and handed out 1-2-3 forum bannings for doing.


Title: Re: WAR to be released...
Post by: eldaec on July 16, 2008, 02:01:47 PM
(http://www.penny-arcade.com/images/2008/20080714.jpg)


Title: Re: WAR to be released...
Post by: Lum on July 16, 2008, 04:19:05 PM
I also think it's fair to say that Lum is not drooling in the corner because some asshole on the internet told him he was wrong.

Actually, my reaction was "Hell, I'll take 300k subs!" Actually, that might be too many. As I've said publically on many occasions, the more customers you scale up to support, the more generic the game becomes. You can't make a game with risky design decisions on a $100 million budget supporting millions of users. If you make a game with a more reasonable budget targeting users in the 100k-500k range, you can afford to take some risks.

And if you make a game that can survive off of 50k subs, you can do whatever the hell you want.

I'd think the readers here would be all over that, but, well, I've had assholes on the internet tell me I'm wrong before.

(Note that reading anything about NCsoft's present or future plans based on my bloviating on a message board may not be the wisest of ideas. My job title is Designer, not Producer, General Manager or CEO.)

As for the stuff re: the Armory - I used to work for a data warehousing company. I am a privacy fascist, because I've seen first hand the results of privacy laws and policies being misused. Admittedly Blizzard has managed somehow to be financially successful despite holding opinions on avatar privacy that differ from mine. I'm not sure how, but I suspect blood elves are involved.

(However, you're never going to convince me that mocking your customers in a forum or on your website is a really cool kickass rebel thing to do. Note also that my use of the word customers instead of players was intentional.)


Title: Re: WAR to be released...
Post by: HaemishM on July 16, 2008, 04:33:32 PM
If you make a game with a more reasonable budget targeting users in the 100k-500k range, you can afford to take some risks.

And if you make a game that can survive off of 50k subs, you can do whatever the hell you want.

I'd think the readers here would be all over that, but, well, I've had assholes on the internet tell me I'm wrong before.

I've been begging for that 50k niche PVP game that doesn't suck for years now.


Title: Re: WAR to be released...
Post by: Nebu on July 16, 2008, 05:19:40 PM
[I've been begging for that 50k niche PVP game that doesn't suck for years now.

You and I both.  I've come to the realization that my tastes are niche.  I just need someone to come to the conclusion that a game can be both niche and profitable.


Title: Re: WAR to be released...
Post by: Trippy on July 16, 2008, 06:01:46 PM
As for the stuff re: the Armory - I used to work for a data warehousing company. I am a privacy fascist, because I've seen first hand the results of privacy laws and policies being misused. Admittedly Blizzard has managed somehow to be financially successful despite holding opinions on avatar privacy that differ from mine. I'm not sure how, but I suspect blood elves are involved.
When you are the King you can do whatever you want (with privacy). Witness Google and the way they've handled privacy issues over their history (i.e. badly).


Title: Re: WAR to be released...
Post by: lamaros on July 16, 2008, 06:16:06 PM
Stuff.

Privacy is all well and good for certain things, but the WoW Armory doesn't tell you what players IPs are, what country they play from, how many hours they play each day/week/year, how many characters that have on the one account and what their names/classes/servers are, et cetera.

I think you'll find that Blizzard has strong ideas about player privacy too, they just disagree with you about what information about the players and player characters is important to respect and what information is reasonable to share.

And when I'm being a stupid fuckwit and someone illustrates that to me with a friendly joke my typical response is to laugh, not feel mocked and outraged. The fact that Blizzard openly responds to stupidity by saying "we're not doing that", "bad luck", "get over it", and the like, indicates to me that it's much easier build a good game by building a good game and not trying to pander to, humor, or even passively ignore the stupid 'customers'.

If it's ethically justified for you to have views on player privacy then we can say it's artistically justified for people to have views on game design. And at the end of the day people play games because they're good, not because they agree with the devs views on privacy. They might stop playing because they disagree (though WoW's example shows that some people make a big noise about stuff that is reasonably trivial to them), but they're not going to pick a title up just because they agree.

Hoax said that WoW showed that the customer isn't always right, but this is incorrect. When you look at the changes that have taken place in WoW you can clearly see a movement away from some of the 'original concepts' of the game to many customer driven expectations, requirements and requests. The fact that many of these have been for the better and has made the game more fun for many players shows that the customers do have a strong idea on what is 'right' for the game, not that they don't.

Hoax just misunderstands the expression: The 'customer' is not an individual and the expression is not to be applied in every individual instance.


Title: Re: WAR to be released...
Post by: FatuousTwat on July 16, 2008, 10:28:12 PM
One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.

I'm not in the WAR beta, but it seems like they are actually using it to develop the game, rather than have it just be a demo.


Title: Re: WAR to be released...
Post by: WayAbvPar on July 17, 2008, 07:19:05 AM
Damnit Lum. Now you have me excited that whatever you are working on might be Robot Jesus covered in a delicious candy shell.


Title: Re: WAR to be released...
Post by: Triforcer on July 17, 2008, 07:27:24 AM
Damnit Lum. Now you have me excited that whatever you are working on might be Robot Jesus covered in a delicious candy shell.

Does it have FFA?  Why did you cut that class that never made it beyond concept art, it was my favorite one?  Why isn't the world larger?  Why does it feel more like a game than a world?  Why are you trying to make an artsy world and neglect gameplay?  Why aren't there elves?  Why doesn't it support same-sex avatar marriage, are you racist?  You OWE me explanations as someone who might buy your game!  Why do you want to restrict player's freedoms?  I HATE YOU I HATE YOU WHY ARE U SO GAY I QUIT


Title: Re: WAR to be released...
Post by: WayAbvPar on July 17, 2008, 07:42:18 AM
Probably a good thing I am not a paid CM, since I would take great pleasure in weeding out those types. Best way would be to remove their posts and then give them read only access to the forums. That should torture them properly.


Title: Re: WAR to be released...
Post by: Merusk on July 17, 2008, 08:22:20 AM
One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.


If everything I touched turned to shit, I'd be that cynical too.  After all, I'm the most gifted and talented person on the planet, so if *I* can't pull it off, everyone else's projects must be complete shit.


Title: Re: WAR to be released...
Post by: IainC on July 17, 2008, 08:56:33 AM
Damnit Lum. Now you have me excited that whatever you are working on might be Robot Jesus covered in a delicious candy shell.

Does it have FFA?  Why did you cut that class that never made it beyond concept art, it was my favorite one?  Why isn't the world larger?  Why does it feel more like a game than a world?  Why are you trying to make an artsy world and neglect gameplay?  Why aren't there elves?  Why doesn't it support same-sex avatar marriage, are you racist?  You OWE me explanations as someone who might buy your game!  Why do you want to restrict player's freedoms?  I HATE YOU I HATE YOU WHY ARE U SO GAY I QUIT

Can I have your stuff?


Title: Re: WAR to be released...
Post by: slog on July 17, 2008, 09:03:40 AM
One of the Netdevil developers was talking about Auto Assault, Betas, and NDAs in a recent interview.  His "lesson learned" is that Beta tests for MMOs are little more than Demos and NDAs in beta usually mean your game isn't that good and probably shouldn't be in Beta in the first place.


If everything I touched turned to shit, I'd be that cynical too.  After all, I'm the most gifted and talented person on the planet, so if *I* can't pull it off, everyone else's projects must be complete shit.

This is one of the reasons I'm watchin Jumpgate:Evolution so closely.  It will be interesting to see how it plays out.


Title: Re: WAR to be released...
Post by: pants on July 17, 2008, 06:13:39 PM
the one that says the Tiger watches a waterfall or something to that effect

I dont know if its good or bad that as soon as you said that, I thought of the inn in Highpass.  And I haven't played EQ for about 7 years...


Title: Re: WAR to be released...
Post by: mutantmagnet on July 18, 2008, 06:02:27 AM
[I've been begging for that 50k niche PVP game that doesn't suck for years now.

You and I both.  I've come to the realization that my tastes are niche.  I just need someone to come to the conclusion that a game can be both niche and profitable.

This basically then boils down to what are your graphic, visual enhancement requirements?


Title: Re: WAR to be released...
Post by: Nebu on July 18, 2008, 08:13:39 AM
This basically then boils down to what are your graphic, visual enhancement requirements?

What?  I don't even know what you're attempting to say.  Games don't need to be visually spectacular to be fun.  They merely need to stay out of the way of the fun. 


Title: Re: WAR to be released...
Post by: HaemishM on July 18, 2008, 08:56:13 AM
[I've been begging for that 50k niche PVP game that doesn't suck for years now.

You and I both.  I've come to the realization that my tastes are niche.  I just need someone to come to the conclusion that a game can be both niche and profitable.

This basically then boils down to what are your graphic, visual enhancement requirements?

What kind of shiny does it have? Well, I do like WoW graphically. Really, it doesn't have to be so goddamn shiney it blinds me, it needs to RUN WELL ON MY MACHINE. I'd settle for mid-range Battlefield 2 level of shiney, personally.


Title: Re: WAR to be released...
Post by: WayAbvPar on July 18, 2008, 09:35:33 AM
I agree about lack of shiny being ok (I am playing Diablo 2, for Christ's sake), but I hate the WoW cartoony graphics. HATE. Really really LOATHE. Like more than Jimmy Tudeski hates mayonnaise.


Title: Re: WAR to be released...
Post by: HaemishM on July 18, 2008, 10:24:47 AM
Again though, as long as the art style is consistent and well-done, all the shiney in the world is superfluous, especially if it means the game runs well on a lot of different configurations. X-Box level graphic quality is fine with me if the art direction is good, animation is smooth and the gameplay is fun.


Title: Re: WAR to be released...
Post by: Simond on July 29, 2008, 11:28:24 PM
This been posted yet?

http://www.videogaming247.com/2008/07/29/warhammer-online-dev-the-games-finished-we-could-ship-it-now/
Quote
Speaking to VG247 at Develop in Brighton today, Mythic’s Paul Barnett confirmed the news hundreds of thousands of pre-orderers will be thrilled to hear: Warhammer Online is finished and ready to ship.

“The game’s finished,” said the developer. “It’s just being polished and cooked.

“We’re in a position now where every day we get to polish it it polishes a little nicer. At some point you say, ‘That’s polished enough now. See you later.’”

Barnett wouldn’t be drawn on a specific release date, but said he would be comfortable if the game shipped now.

“We just won Game of the Show from IGN, G4 and GameSpy from E3 and they all said the same thing: they’ve never seen an MMO prior to launch that’s as polished and slick and ready to go as our game is. Our game looks great, feels great, plays great.

“Is it in a shippable state? Yeah, we could ship it now.”


Title: Re: WAR to be released...
Post by: JWIV on July 30, 2008, 12:52:31 AM


Paul is certainly the hype man of this production.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 30, 2008, 05:07:20 AM
buzzwords! :awesome_for_real:

and I thought WE overused the term polish

This also to me makes them say they are directly going after wow as polish is the wow buzzword du jour. The designers may not be but this statement seems to make it clear they are saying "do you like polished(wow) games? Well WAR is damn polished(wow) and so good right now but we're making it even MORE polished(wow).  Now, I'm not saying this is necessarily a bad thing, in fact I really do want a game to come out and be a real overachiever. I doubt WAR will be it though and there's probably going do be a disconnect with marketing/design somewhere.

needs more buzzwords though.


Title: Re: WAR to be released...
Post by: Hawkbit on July 30, 2008, 05:26:34 AM
If it were truly ready to ship, they'd drop the NDA. 

After AoC, I won't buy another MMO at launch if they don't drop the NDA in the 7-14 day period before launch.  It's my personal rule going forward. 


Title: Re: WAR to be released...
Post by: HaemishM on July 30, 2008, 07:51:58 AM
If it were truly ready to ship, they'd drop the NDA. 

And start an open beta. Until you're confident enough to do those things, your game is not ready to ship.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 30, 2008, 08:26:45 AM
Is it in a shippable state? I suppose that depends on how you look at it. MMOs have shipped in pretty bad condition. As to whether I would ship it in its current condition, shrug, NDA.


Title: Re: WAR to be released...
Post by: Draegan on July 30, 2008, 08:49:51 AM
Why does a game have to drop an NDA or have an open BETA?


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 30, 2008, 08:52:16 AM
Why does a game have to drop an NDA or have an open BETA?

Faith and confidence, is the point i think people are making.

If those two things don't happen, leads to thoughts of "Cover up". Well founded due to history sadly.













Then there are those that just want a free trial.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 30, 2008, 08:57:17 AM
Any movie that isn't first released to critics you know is shit and this is the same principle. It has nothing to do with the players wanting a free trial or expectations. The fact remains that holding a beta and releasing info on your game prior to release generates 'buzz' and in turn will make you the developer more money, to NOT do it is a bad business move and one can only reasonably assume there are reasons for keeping things hidden that outweigh the benefit of generating that buzz.


Title: Re: WAR to be released...
Post by: Merusk on July 30, 2008, 09:03:42 AM
NDAs should drop so people can give opinions prior to release.  Open beta is folks wanting a trial before they lay their money out.  Nobody wants to spend money on a shit sandwich come launch day. Having at least one of the above means there's more valid opinions out there than game-rags who suck cock for cash AND don't play any game more than 10 hours. As you know its complete bullshit to evlauate the whole of an MMO on so little time in game. (Unless it's horribly, horribly broken.. which yo still don't hear from game rags.)

So you might say, "just wait until after launch and see what real players say."  Well, that's a heresy to most veteran MMOers/ achievers.  It's Launch Day or Nevar! It stems from the idea that if you're not there on launch day you're simply left-behind and may as well not play.  In a MMO that used to be a very big deal because if you were behind the curve, you were never going to have the opportunity to see a large chunk of content without some extreme catassing along the way. OR, in a pvp world, you were going to be fodder for a long, long, long time because 99% of the server was farther along than you.

Nowadays with instancing and private raids and general accessiblity as standard feature and PvP worlds with safe zones? Not so much.  Unless, of course, you're really concerned about "world firsts" and "we were the first to XYZ".

Oh.. also, not dropping your NDA makes folks think you're hiding broken, horrible features.  Secrets you force others to keep are 'always' bad.. so if you're telling other people to STUFU.. things must be horrible.


Title: Re: WAR to be released...
Post by: Evildrider on July 30, 2008, 09:47:59 AM
Well I just got an email about my preorder, and it seems that the launch date is now Sept. 16.


Title: Re: WAR to be released...
Post by: Hawkbit on July 30, 2008, 10:02:45 AM
Take with not a grain, but a shaker of salt:

On Gamestop's page they have 9/16/08 listed and noted below is "Servers will not go live until 9/18/08 at 10 AM EST"


Title: Re: WAR to be released...
Post by: HaemishM on July 30, 2008, 10:02:50 AM
Why does a game have to drop an NDA or have an open BETA?

Because I want a free trial and because if the game is good, they have nothing to hide. If the game is facefuckingly buggy, an NDA serves them well, but makes me think about the facefucking part entirely too much.


Title: Re: WAR to be released...
Post by: Triforcer on July 30, 2008, 10:04:15 AM
Well I just got an email about my preorder, and it seems that the launch date is now Sept. 16.

THE DAY AFTER I GO TO JAPAN.  I AM SURE MY PREORDER WILL NOT FOLLOW ME.  GAIJIN SMASH. 


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 30, 2008, 10:05:38 AM
Yeah they're concerned about WOTLK, due in late october/november, and rightfully so. The market's forcing them to either launch by september or delay until Q1 2009.


Title: Re: WAR to be released...
Post by: Hawkbit on July 30, 2008, 10:10:20 AM
Yeah they're concerned about WOTLK, due in late october/november, and rightfully so. The market's forcing them to either launch by september or delay until Q1 2009.

The only fault in this logic is that I'll be putting whatever I'm playing on hold for WotLK for 2-3 months when it comes out.  It would serve them better to launch 3 full months post WoW's xpac. 

I foresee a real drop in first month WAR subs because of WoW.  Maybe that'll rebound a few months after, but it's not a time period I would launch around *if* I had the ability to change it.


Title: Re: WAR to be released...
Post by: Nebu on July 30, 2008, 10:13:22 AM
Selling before WotLK isn't a terrible idea in terms of boxes sold.  There's nothing to play at the moment and the only other anticipated title is the WoW expansion.  Sell before WotLK and you'll hook a few waiting for WotLK.  Wait until after and you may miss many potential sales.

Now... if you're talking about subscription revenue, waiting may be a better option.  Tough call.


Title: Re: WAR to be released...
Post by: Riggswolfe on July 30, 2008, 10:50:36 AM
Yeah, I just got my release date email from Gamespot as well. Since it mentions sever start times I'm going to assume this is no longer a case of "this is our best guess." A full month early!


Title: Re: WAR to be released...
Post by: Montague on July 30, 2008, 11:01:27 AM
Minimum system requirements:

PC SYSTEM REQUIREMENTS

For Windows XP

· 2.5 GHz P4 processor or equivalent
· 1 Gigabyte RAM
· A 128 MB Video Card, with support for Pixel Shader 2.0
· At least 15 GB of hard drive space

For Windows VISTA

· 2.5 GHz P4 processor or equivalent
· 2 Gigabyte RAM
· A 128 MB Video Card, with support for Pixel Shader 2.0
· At least 15 GB of hard drive space



Title: Re: WAR to be released...
Post by: tmp on July 30, 2008, 11:24:10 AM
Why does a game have to drop an NDA or have an open BETA?
It doesn't have to, but it was Mark Jacobs himself (iirc) that correlated amount of time the game is put in beta without protection of NDA, and the overall quality of the product. In simple terms, if there's nothing to hide, there's no reason to hide.


Title: Re: WAR to be released...
Post by: cevik on July 30, 2008, 11:45:29 AM
In theory the NDA is there to keep your competitors from being able to steal all your ubar ideas and implementing them before you ship.

Most of the time it's just used to hide the fact that your game is shitty so that you can get as many box sales as possible around release.

If people don't lift the NDA it makes me suspicious.


Title: Re: WAR to be released...
Post by: Kirth on July 30, 2008, 11:57:08 AM
In theory the NDA is there to keep your competitors from being able to steal all your ubar ideas and implementing them before you ship.

Most of the time it's just used to hide the fact that your game is shitty so that you can get as many box sales as possible around release.

If people don't lift the NDA it makes me suspicious.

Maybe it is to control the flow of information. It is, IMO, more related to marketing and Hype and less about how done the game might be.


Title: Re: WAR to be released...
Post by: cevik on July 30, 2008, 12:16:48 PM
Maybe it is to control the flow of information. It is, IMO, more related to marketing and Hype and less about how done the game might be.

So you are saying there is some information that could be told to me by a beta tester that would make me not want to play the game, thus the NDA is there to keep that beta player from telling me said information so I will eventually play the game?

Because if that's what you are saying the NDA is for, that was kinda my point.  If they are using the NDA to hide information from me that would keep me from playing the game, as what is typically done, then it make it no different than any other NDA and it makes me want to avoid the game.

If the only information coming from beta testers would make us WANT to play the game, they'd lift it in a heartbeat.


Title: Re: WAR to be released...
Post by: Triforcer on July 30, 2008, 12:29:01 PM
Maybe it is to control the flow of information. It is, IMO, more related to marketing and Hype and less about how done the game might be.

So you are saying there is some information that could be told to me by a beta tester that would make me not want to play the game, thus the NDA is there to keep that beta player from telling me said information so I will eventually play the game?

Because if that's what you are saying the NDA is for, that was kinda my point.  If they are using the NDA to hide information from me that would keep me from playing the game, as what is typically done, then it make it no different than any other NDA and it makes me want to avoid the game.

If the only information coming from beta testers would make us WANT to play the game, they'd lift it in a heartbeat.

This isn't quite fair.  For instance, WAR beta was ongoing a year ago.  If there was no NDA then, we'd hear bitching from retards about how a game barely out of alpha has bugs and imbalanced classes.  People who weren't aware that the game had only existed for 18 months at that point would then think "this sux" and never play it when it comes out. 

Its a different story two months from release, of course, but claiming NDAs should never be used is not wise. 


Title: Re: WAR to be released...
Post by: cevik on July 30, 2008, 12:35:57 PM
This isn't quite fair.  For instance, WAR beta was ongoing a year ago.  If there was no NDA then, we'd hear bitching from retards about how a game barely out of alpha has bugs and imbalanced classes.  People who weren't aware that the game had only existed for 18 months at that point would then think "this sux" and never play it when it comes out. 

Its a different story two months from release, of course, but claiming NDAs should never be used is not wise. 

I wasn't saying that at all, sorry if I came across that way.  Considering that I develop products for a living and have real competitors I live and die by NDAs.  They are useful things and every mmog should limit the beta testers to an NDA; however, not lifting your NDA towards the end of development, when you claim to be ready to ship and the odds of your competitors stealing your ideas in the limited timeframe left before the ship date are extremely low makes me very suspicious.

I have no problem with NDAs, but we're a month away from printing disks for the game if today's release dates are to be believed, thus if the NDA isn't lifted soon, it is a bad sign from my perspective.

EDIT:  But I highly suspect that we're arguing a moot point, I bet Jacobs is smart enough to lift the NDA any second now.


Title: Re: WAR to be released...
Post by: Kirth on July 30, 2008, 12:47:44 PM
Maybe it is to control the flow of information. It is, IMO, more related to marketing and Hype and less about how done the game might be.

So you are saying there is some information that could be told to me by a beta tester that would make me not want to play the game, thus the NDA is there to keep that beta player from telling me said information so I will eventually play the game?

Because if that's what you are saying the NDA is for, that was kinda my point.  If they are using the NDA to hide information from me that would keep me from playing the game, as what is typically done, then it make it no different than any other NDA and it makes me want to avoid the game.

If the only information coming from beta testers would make us WANT to play the game, they'd lift it in a heartbeat.

I can't quite get into much detail :nda: . But look at it this way, if the game was not under NDA then it would have already been picked apart by game mag's, reviewers etc... and when the eventual release came it would be met with a resounding meh because all the goodies were revealed months before. People go see movies on trailers alone, how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.


Title: Re: WAR to be released...
Post by: Nebu on July 30, 2008, 12:49:02 PM
how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.

Their point being: A good movie will still fill the seats even if the beans are spilled far in advance. 


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 30, 2008, 12:52:13 PM
Everyone knew what "Batman: The dark night" was about.


Title: Re: WAR to be released...
Post by: Kirth on July 30, 2008, 12:57:26 PM
Everyone knew what "Batman: The dark night" was about.

In the same way you know that WAR is a fantasy based MMORPG, focusing on RvR combat between two factions from the game workshop IP. I saw the dark knight and I was still pleasantly surprised by some of the directions the story took.


Title: Re: WAR to be released...
Post by: Nebu on July 30, 2008, 01:01:22 PM
So you're saying that you went to every spoiler site before seeing the movie?  Of course you didn't.

Removal of an NDA means that information becomes available prior to release.  The quality and accuracy of that information is still suspect enough that most of us prefer to see for ourselves.


Title: Re: WAR to be released...
Post by: Morfiend on July 30, 2008, 01:06:14 PM
Is it just me or are Nebu and Kith arguing with each other and yet both taking the same side?


Title: Re: WAR to be released...
Post by: cevik on July 30, 2008, 01:07:16 PM
I can't quite get into much detail :nda: . But look at it this way, if the game was not under NDA then it would have already been picked apart by game mag's, reviewers etc... and when the eventual release came it would be met with a resounding meh because all the goodies were revealed months before. People go see movies on trailers alone, how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.

This wins the "worst analogy evar!" award.

The average movie lasts 2 hours tops.  I'm at 100 days PLAYED on my WoW account and I'm low compared to some people I know.  If reading about something 1 and a half months before WAR is released is totally going to "spoilz" it for me, then uhh, the game has nothing at all and it will die on the shelf.

If the game is totally depended on some gimmicky trick ending or some silly little trick detail that will spoil the game just reading about it, then there is no way it will ever compete.  What draws crowds to movies is so incredibly different from what draws crowds to video games, especially mmogs, that I can't even believe you made that analogy in good faith.


Title: Re: WAR to be released...
Post by: Nebu on July 30, 2008, 01:09:28 PM
Is it just me or are Nebu and Kith arguing with each other and yet both taking the same side?

I thought he was justifying having a late NDA.  Maybe I screwed up. 


Title: Re: WAR to be released...
Post by: Morfiend on July 30, 2008, 02:19:48 PM
After rereading I was wrong. Ignore me as usual.  :pedobear:


Title: Re: WAR to be released...
Post by: Kirth on July 30, 2008, 02:39:27 PM
I can't quite get into much detail :nda: . But look at it this way, if the game was not under NDA then it would have already been picked apart by game mag's, reviewers etc... and when the eventual release came it would be met with a resounding meh because all the goodies were revealed months before. People go see movies on trailers alone, how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.

This wins the "worst analogy evar!" award.

The average movie lasts 2 hours tops.  I'm at 100 days PLAYED on my WoW account and I'm low compared to some people I know.  If reading about something 1 and a half months before WAR is released is totally going to "spoilz" it for me, then uhh, the game has nothing at all and it will die on the shelf.

If the game is totally depended on some gimmicky trick ending or some silly little trick detail that will spoil the game just reading about it, then there is no way it will ever compete.  What draws crowds to movies is so incredibly different from what draws crowds to video games, especially mmogs, that I can't even believe you made that analogy in good faith.

No its more you winning "worst understanding of a point being made", but hey whatever. 


Title: Re: WAR to be released...
Post by: Kirth on July 30, 2008, 02:40:47 PM
Is it just me or are Nebu and Kith arguing with each other and yet both taking the same side?

I thought he was justifying having a late NDA.  Maybe I screwed up. 

I'm just providing a different viewpoint then "OMG still in NDA and release is in 2 months must mean it Sucks!!!!!"


Title: Re: WAR to be released...
Post by: Nebu on July 30, 2008, 02:44:50 PM
I'm just providing a different viewpoint then "OMG still in NDA and release is in 2 months must mean it Sucks!!!!!"

That's what I figured.  I'm just a huge fan of transparency, especially when it's too late in the game to worry about an IP ripoff.  The core of anything with an NDA was in place long ago and is certain to be the primary basis for judgement.  The small details, often problemmatic at release, are easily overcome by a good core. 


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 30, 2008, 03:52:30 PM
Maybe it is to control the flow of information. It is, IMO, more related to marketing and Hype and less about how done the game might be.

So you are saying there is some information that could be told to me by a beta tester that would make me not want to play the game, thus the NDA is there to keep that beta player from telling me said information so I will eventually play the game?

Because if that's what you are saying the NDA is for, that was kinda my point.  If they are using the NDA to hide information from me that would keep me from playing the game, as what is typically done, then it make it no different than any other NDA and it makes me want to avoid the game.

If the only information coming from beta testers would make us WANT to play the game, they'd lift it in a heartbeat.

I can't quite get into much detail :nda: . But look at it this way, if the game was not under NDA then it would have already been picked apart by game mag's, reviewers etc... and when the eventual release came it would be met with a resounding meh because all the goodies were revealed months before. People go see movies on trailers alone, how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.

Not only does this argument not make a bit of fucking sense but it flies in the face of every god damned piece of evidence in existence when it comes to games. Can you name me one good game...GAME, not a fucking movie that was spoiled or otherwise harmed by letting out details of said game prior to release?  Furthermore, what? seriously WHAT?! There's a lot of goddamned stupid on these boards lately but are you really mentally deficient enough to argue this point without green text?

Now, there could be some valid reasons for not letting up the NDA

1.The game is in a poor state
2.They have systems in place they are afraid wow will copy.
3. Even though the game may be good, people will compare it to wow and the developers are afraid people may find it lacking.
4. Aliens
5. Mark Jacobs is getting the right color for his Ferrari picked out.

All of these are more acceptable than the thought that 'spoiling' a game and especially an MMO will keep people from playing it. In summation.....what?!


Title: Re: WAR to be released...
Post by: Ingmar on July 30, 2008, 03:54:12 PM
I can't quite get into much detail :nda: . But look at it this way, if the game was not under NDA then it would have already been picked apart by game mag's, reviewers etc... and when the eventual release came it would be met with a resounding meh because all the goodies were revealed months before. People go see movies on trailers alone, how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.

This wins the "worst analogy evar!" award.

The average movie lasts 2 hours tops.  I'm at 100 days PLAYED on my WoW account and I'm low compared to some people I know.  If reading about something 1 and a half months before WAR is released is totally going to "spoilz" it for me, then uhh, the game has nothing at all and it will die on the shelf.

If the game is totally depended on some gimmicky trick ending or some silly little trick detail that will spoil the game just reading about it, then there is no way it will ever compete.  What draws crowds to movies is so incredibly different from what draws crowds to video games, especially mmogs, that I can't even believe you made that analogy in good faith.

No its more you winning "worst understanding of a point being made", but hey whatever. 

I read it the same way, so you might want to clarify what you mean more.


Title: Re: WAR to be released...
Post by: lamaros on July 30, 2008, 03:57:32 PM
Remember everyone!

Quote
* If you are under NDA do not hint or imply anything using the NDA smiley or other means.


Title: Re: WAR to be released...
Post by: Triforcer on July 30, 2008, 04:09:08 PM
Remember everyone!

Quote
* If you are under NDA do not hint or imply anything using the NDA smiley or other means.

Then why does said smiley exist?


Title: Re: WAR to be released...
Post by: Abelian75 on July 30, 2008, 04:31:46 PM
Then why does said smiley exist?

It exists so that :nda:


Title: Re: WAR to be released...
Post by: UnSub on July 30, 2008, 06:15:18 PM
Selling before WotLK isn't a terrible idea in terms of boxes sold.  There's nothing to play at the moment and the only other anticipated title is the WoW expansion.  Sell before WotLK and you'll hook a few waiting for WotLK.  Wait until after and you may miss many potential sales.

Now... if you're talking about subscription revenue, waiting may be a better option.  Tough call.

I actually think it could be a smart strategy (assuming WAR is more content complete than AoC at launch) to launch before WotLK because it will constrain demand initially.

Here's why - MMO launches are dangerous affairs that can make or break the reputation of a MMO for years. On launch day, your servers are going to get hammered. Launching before a major competitor will see some people hold off buying WAR in preparation for WotLK. This gives launch a better chance of not collapsing under the weight of an extreme number of players (instead, WAR will get just a lot of players). WotLK comes out, players flood back to check that out, Mythic has a few extra months to add in new content / fix launch bugs. There's some special Xmas promotion to get players to shift back / join after they've finished digesting the new WoW content or something.

So WAR could look to get the advantage of a lot of players buying it, but not getting too far into it before WotLK comes out. They get to launch, make a splash, then have some extra time as the hardcore head back to WoW to add in new things / fix bugs, then attract those players back (because they are bored of WoW and Death Knights weren't the uber).

It could be a very good strategy. It's a risk and you'd need to be very confident in the product's ability to bring players back from WoW, but it does extent the length of time to fix launch bugs by a few months.


Title: Re: WAR to be released...
Post by: Trippy on July 30, 2008, 06:28:43 PM
Remember everyone!

Quote
* If you are under NDA do not hint or imply anything using the NDA smiley or other means.
Then why does said smiley exist?
Cause I'm too lazy to take it out? Cause it can be used for other things?


Title: Re: WAR to be released...
Post by: UnSub on July 30, 2008, 06:42:49 PM
Cause it can be used for other things?


Such as: I've kidnapped your wife. Here is a picture:  :nda:


Title: Re: WAR to be released...
Post by: Phred on July 30, 2008, 07:01:17 PM

I can't quite get into much detail :nda: . But look at it this way, if the game was not under NDA then it would have already been picked apart by game mag's, reviewers etc... and when the eventual release came it would be met with a resounding meh because all the goodies were revealed months before. People go see movies on trailers alone, how successful do you think some films would be if they just gave the whole plot away in a trailer months before release.

Yes, that worked so badly for WoW.



Title: Re: WAR to be released...
Post by: cevik on July 30, 2008, 07:14:01 PM
No its more you winning "worst understanding of a point being made", but hey whatever. 

Sounds like I'm not the only one that missed your point.

At this point I'm going to take your message to mean that Warhammer has about a days worth of playability.  Then I'll either find in game or externally read about the secret cool twist that makes the game so ubar and it will be useless.  Not worth my $75.


Title: Re: WAR to be released...
Post by: Trippy on July 30, 2008, 07:19:31 PM
Is it just me or are Nebu and Kith arguing with each other and yet both taking the same side?
I thought he was justifying having a late NDA.  Maybe I screwed up. 
I'm just providing a different viewpoint then "OMG still in NDA and release is in 2 months must mean it Sucks!!!!!"
If you are under NDA you shouldn't even be talking about this stuff.


Title: Re: WAR to be released...
Post by: Simond on July 30, 2008, 11:39:53 PM
On the other hand if we're not under NDA we're free to speculate, second-guess the designers, and ask awkward questions! I've changed my mind - Mythic should keep the NDA up because then people can flame away and nobody can defend it.  :awesome_for_real:


Title: Re: WAR to be released...
Post by: pants on July 31, 2008, 12:04:04 AM
My memory sucks.  How long was WoW in NDA-less beta?  I'm sure it was quite a while, I remember at the time thinking "Wow, thats ballsy having a NDA-free beta for so long".  But it did a great job at generating a lot of good buzz and showed as people are saying here - that they're not afraid to show off their game...


Title: Re: WAR to be released...
Post by: Falconeer on July 31, 2008, 12:23:07 AM
So is this really coming out in September?
I don't believe it..


Title: Re: WAR to be released...
Post by: Phred on July 31, 2008, 12:26:34 AM
My memory sucks.  How long was WoW in NDA-less beta?  I'm sure it was quite a while, I remember at the time thinking "Wow, thats ballsy having a NDA-free beta for so long".  But it did a great job at generating a lot of good buzz and showed as people are saying here - that they're not afraid to show off their game...

I believe it was pretty much the whole last year of development.



Title: Re: WAR to be released...
Post by: Trippy on July 31, 2008, 02:02:27 AM
Blizzard dropped it Spring time 2004, maybe March or April? It was around the time when the large scale closed Beta started.

Edit: oh hey, look what Google found:

http://forums.f13.net/index.php?topic=13743.msg479373#msg479373


Title: Re: WAR to be released...
Post by: Bungee on July 31, 2008, 03:19:05 AM
Isn't this just another case of "OMG Blizzard did it in another fashion- so WAR=FAAAAAIL!!!!!!" ??

Oh come on guys, this is getting old.
Besides, Mythic stated very early that they won't, at any time during Beta, will do a truly open FFA Beta and that's it's very possible they won't drop NDA until Release or shortly before it.

Yes yes, linky pls... I can't find it right now. But I was all over the game at that time, b/c I quit WoW back then, so my memory should be trustable on this.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 05:32:33 AM
Isn't this just another case of "OMG Blizzard did it in another fashion- so WAR=FAAAAAIL!!!!!!" ??

No, it's a case of "Every bad mmog ever released waited till the last minute to drop the NDA.  We all know, because we've gone through this a dozen times."


Title: Re: WAR to be released...
Post by: Abelian75 on July 31, 2008, 05:58:20 AM
they won't, at any time during Beta, will do a truly open FFA Beta

I don't even think WoW had a completely open beta.  Did they?  I definitely wasn't in it, at least, but maybe I'm just a noob.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 06:57:49 AM
I don't even think WoW had a completely open beta.  Did they?  I definitely wasn't in it, at least, but maybe I'm just a noob.

I think the last two weeks of WoW beta were completely open?  Perhaps I'm not remembering correctly.

Either way, I'm not like Haemish is on the Open Beta part, I don't need them to let me try the game for free so much.  But the NDA not breaking has me more and more nervous.



Title: Re: WAR to be released...
Post by: tazelbain on July 31, 2008, 07:50:12 AM
We are at least 2 monthes away, hardly the last minute.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 07:54:37 AM
We are at least 2 monthes away, hardly the last minute.

Only 6 weeks if the gamestop news is to be believed.  It's getting damn close to last minute.

EDIT:  If 9/16 is the release date then we're 2-3 weeks from going gold.  That means that if something is glaringly broken we're getting very close to "last minute patch to remove debug code that fixes everything that's been internally tested for 2 years and works without a flaw" territory here.  Of course I don't know if anything is glaringly broken, because Mythic won't let anyone tell me.  That is what frightens me, since I have $200 worth of pre-orders on the line, and right now my mouse is hovering over the cancel button, to be quite honest.


Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 07:56:07 AM
Latest gamestop word: Open beta ONE MONTH away...

Quote

Standard Edition pre-order news is coming soon

You are eligible for the headstart if you have a headstart key, however, you won't get any of the benefits of having a Collectors Edition if you don't register a CE after launch.

Thanks guys 


Quote:
Reserve Warhammer Online: Age of Reckoning and receive:

Open Beta Access: Be one of the first players to experience the glory of battle and the thrill of WAR! Open Beta will run from September 3, 2008 at 10am EST until September 12, 2008 at 10am EST. The Open Beta will level capped and content restricted.

Live Game Head Start: Reserve customers will get a 3-day head start on the battlefields of WAR. The Live Game Head Start begins on September 15, 2008 at 10am EST.

Bonus In-Game Items: Equip your characters for the journey to the frontlines with Rittenbach’s Portable Camp and Sentinel’s Amber Band.

Universal Fighting System Battle Deck: The Emperor Karl Franz and Tchar’zanek, dread Champion of Tzeentch, go head-to-head in this exclusive collectible card game deck from Fantasy Flight Games.

ONLINE/IN-STORE PICKUP CUSTOMERS: You will receive a code for the bonus items. Please provide a valid email address at time of purchase.

STORE CUSTOMERS: All bonus items will be available in store at time of reservation. Items available in store week of August 4. Please call ahead to confirm availability.



Title: Re: WAR to be released...
Post by: Merusk on July 31, 2008, 08:01:03 AM
I don't even think WoW had a completely open beta.  Did they?  I definitely wasn't in it, at least, but maybe I'm just a noob.

I think the last two weeks of WoW beta were completely open?  Perhaps I'm not remembering correctly.

Either way, I'm not like Haemish is on the Open Beta part, I don't need them to let me try the game for free so much.  But the NDA not breaking has me more and more nervous.

In September-ish they had a FilePlanet open preview that lasted approx 14 days.  I remember this because I did a one month sub to FP just to get in.  Late october they did a 2-3 week "open" beta as well.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 31, 2008, 08:01:07 AM
Wait, are they actually making a trading card game system for WAR?



Title: Re: WAR to be released...
Post by: Trippy on July 31, 2008, 08:01:28 AM
they won't, at any time during Beta, will do a truly open FFA Beta
I don't even think WoW had a completely open beta.  Did they?  I definitely wasn't in it, at least, but maybe I'm just a noob.
Yes they did. Except they had to cap it once 500K people signed up.


Title: Re: WAR to be released...
Post by: HaemishM on July 31, 2008, 08:07:18 AM
Quote from: Gamestop
Open Beta Access: Be one of the first players to experience the glory of battle and the thrill of WAR! Open Beta will run from September 3, 2008 at 10am EST until September 12, 2008 at 10am EST. The Open Beta will level capped and content restricted.

FAIL!

See AOC's level capped and content restricted open beta if you need clarification.


Title: Re: WAR to be released...
Post by: tazelbain on July 31, 2008, 08:14:42 AM
Wouldn't the issue more be if the NDA is level restricted like AoC.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 08:18:30 AM
Wouldn't the issue more be if the NDA is level restricted like AoC.

But right now the NDA is still in place for all content and they are level restricting the "Open" beta, which is really a 9 day pre-order sneak peak that is level capped and content restricted.  So what's your point again?


Title: Re: WAR to be released...
Post by: HaemishM on July 31, 2008, 08:20:16 AM
No, the NDA is a separate bundle of fail.

Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished.

I'm hoping the game isn't a sack of fail. I want it to succeed, I like Mark Jacobs and Mythic because of their middleware approach to the creation of DAoC. But the less transparency there is this close to release and in open beta, the less faith I have in the product.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 31, 2008, 09:13:46 AM
(http://www.marlerblog.com/train_wreck-782867.jpg)


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 09:15:48 AM
No, the NDA is a separate bundle of fail.

Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished.

I'm hoping the game isn't a sack of fail. I want it to succeed, I like Mark Jacobs and Mythic because of their middleware approach to the creation of DAoC. But the less transparency there is this close to release and in open beta, the less faith I have in the product.

LOTRO level-restricted its Beta and it had all (or most) of its content done.  I think you are just looking for something to be annoyed about.

With respect to war...  :nda:


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:17:58 AM
LOTRO level-restricted its Beta and it had all (or most) of its content done.  I think you are just looking for something to be annoyed about.

With respect to war...  :nda:

Uhh, yeah and LoTRO sucked, thanks for helping make our point for us I guess?


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 09:21:19 AM
LOTRO level-restricted its Beta and it had all (or most) of its content done.  I think you are just looking for something to be annoyed about.

With respect to war...  :nda:

Uhh, yeah and LoTRO sucked, thanks for helping make our point for us I guess?

I liked LOTRO a good deal better than WoW (I still play with my wife and friends).  The PvE is great, the PvP is terribad (but so is WoWs).  But to each his own I guess. 


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:37:20 AM
I liked LOTRO a good deal better than WoW (I still play with my wife and friends).  The PvE is great, the PvP is terribad (but so is WoWs).  But to each his own I guess. 

Are you currently under the NDA?  It was discussed earlier that it acceptable to say that.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 09:41:01 AM
I liked LOTRO a good deal better than WoW (I still play with my wife and friends).  The PvE is great, the PvP is terribad (but so is WoWs).  But to each his own I guess. 

Are you currently under the NDA?  It was discussed earlier that it acceptable to say that.

Yes I am, hence the  :nda: in the previous post.  I just got in a few weeks ago.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:45:39 AM
Yes I am, hence the  :nda: in the previous post.  I just got in a few weeks ago.

Thanks, if someone in the knows defense of the NDA not being lifted is that it's just as good as LoTRO, then it made canceling my pre-order all that much easier!

I owe you one (technically I probably will end up owing you $204.14).


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 09:46:36 AM
LOTRO is possibly one of the finest crafted MMOs ever made.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:46:57 AM
LOTRO is possibly one of the finest crafted MMOs ever made.

Are you under the NDA as well?


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 09:47:26 AM
LOTRO is possibly one of the finest crafted MMOs ever made.

Are you under the NDA as well?

Whos?


Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 09:48:14 AM
Wow, we're all working ourselves into that special Lum diaspora mood called "EVERYTHING SUCKS THIS WILL SUCK WAAAA LETS OVERREACT TO EVERY PIECE OF NEWS."  Simmer down and lets just see what the game's like come September.  


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:49:25 AM
Wow, we're all working ourselves into that special Lum diaspora mood called "EVERYTHING SUCKS THIS WILL SUCK WAAAA LETS OVERREACT TO EVERY PIECE OF NEWS."  Simmer down and lets just see what the game's like come September.  

I don't think it's overreacting to save $204.14 and wait until I can get some real information about the game.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 09:50:08 AM
Wow, we're all working ourselves into that special Lum diaspora mood called "EVERYTHING SUCKS THIS WILL SUCK WAAAA LETS OVERREACT TO EVERY PIECE OF NEWS."  Simmer down and lets just see what the game's like come September. 

I don't think it's overreacting to save $204.14 and wait until I can get some real information about the game.


 :ye_gods:


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:50:35 AM
LOTRO is possibly one of the finest crafted MMOs ever made.

Are you under the NDA as well?

Whos?

Warhammer's.  I figure the more people that actually liked LoTRO that also seem to be defending Mythic and are under the NDA the more I feel like I've made a good move canceling my pre-order.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 09:53:38 AM
No.

I didn't know i was "defending" Warhammer.
 Did you read what i said? It had nothing to do with likeing the game, even if i do.

Please do tell us what game you are playing, so we can all raise to the standard.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 09:54:12 AM

Warhammer's.  I figure the more people that actually liked LoTRO that also seem to be defending Mythic and are under the NDA the more I feel like I've made a good move canceling my pre-order.

Your reasoning skills are impeccable.  May I suggest you would be better served using them to solve crimes?  Go now, for the good of the City!!!!

Edit:  Seriously though, do whatever you want.  I'm making a statement about LOTRO and completeness at time launch related to open Beta.  I cannot and will not comment on WAR.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:56:46 AM
Your reasoning skills are impeccable.  May I suggest you would be better served using them to solve crimes?  Go now, for the good of the City!!!!

So then your recommendation is to go ahead and spend the money site unseen?  If Mythic doesn't want to give me any, or only extremely limited, information about the game prior to release then I see no reason to keep my pre-order.  I bet I've made the wise move, I'll see you in the "WHAT WENT WRONG!?!" thread in the Warhammer subforums in 3 months.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 09:58:14 AM
I'm not seeing where everyone is telling you to pre-order.  :headscratch:

I thought everyone was Discussing the releace, and NDA's "To drop or not to drop".


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 09:58:22 AM
Did you read what i said?

I try to avoid it.

Quote
Please do tell us what game you are playing, so we can all raise to the standard.

WoW.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:01:01 AM

So then your recommendation is to go ahead and spend the money site unseen?  If Mythic doesn't want to give me any, or only extremely limited, information about the game prior to release then I see no reason to keep my pre-order.  I bet I've made the wise move, I'll see you in the "WHAT WENT WRONG!?!" thread in the Warhammer subforums in 3 months.

/shrug

I don't work for mythic and I could care less whether you cancel your pre-order or not.  I'm reacting to the tantrum that you are throwing because Mythic/EA is making a business decision that you don't agree with.  

And seriously dude...  weren't you the one defending Conan until the bitter end?  I'll keep my own counsel as to what is or isn't a good game.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:01:43 AM
I thought everyone was Discussing the releace, and NDA's "To drop or not to drop".

We were, and I'm saying "not drop" means "no preorder".  That seems like a safe bet.  Some people are saying "ohh the game's fine, we just can't say anything because of the NDA."  If they are right, so far not dropping the NDA has been a stupid move on Mythic's part.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:03:23 AM
I don't work for mythic and I could care less whether you cancel your pre-order or not.  I'm reacting to the tantrum that you are throwing because Mythic/EA is making a business decision that you don't agree with.  

This is hardly a tantrum, this is me marking a thread so that I can bump it in 3 months and show you my wisdom. :)

I hope that Mythic proves me wrong, I want a PvP game that's playable and worth playing.

And AoC is still a way better game than LoTRO ever was, so I don't see where you're going with that.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:03:49 AM
I thought everyone was Discussing the releace, and NDA's "To drop or not to drop".

We were, and I'm saying "not drop" means "no preorder".  That seems like a safe bet.  Some people are saying "ohh the game's fine, we just can't say anything because of the NDA."  If they are right, so far not dropping the NDA has been a stupid move on Mythic's part.

No one said that.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:05:56 AM
I thought everyone was Discussing the releace, and NDA's "To drop or not to drop".

We were, and I'm saying "not drop" means "no preorder".  That seems like a safe bet.  Some people are saying "ohh the game's fine, we just can't say anything because of the NDA."  If they are right, so far not dropping the NDA has been a stupid move on Mythic's part.

No one said that.

You do realize that I wasn't making a direct quote, but instead generalizing on the dozens of  :nda: posts above, right?  You really aren't actually as stupid as you pretend to be on the internet, are you?


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:09:27 AM
And AoC is still a way better game than LoTRO ever was, so I don't see where you're going with that.

I really did LOL when I read this.  Age of Conan was a bug ridden steaming piece of crap that was broken after level 20.  In what way was it superior to LOTRO (besides hyped up box sales that a lot of folks, including yourself, have come to regret)? 

Show me on the doll where LOTRO touched you.



Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:09:51 AM
I think amiable had it right.


Title: Re: WAR to be released...
Post by: Ingmar on July 31, 2008, 10:09:55 AM
LOTRO is a good enough game, really.

However, content limited open beta combined with no NDA drop yet spells dooooooooooooooooooooooooooooom to me. Maybe even with more 'o's.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:11:44 AM
Show me on the doll where LOTRO touched you.

Right here on the "most boring game ever created followed by no end game and grindy as all fucking get out deed system" part of the doll.  It's just left of the crotch.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:12:52 AM
Show me on the doll where LOTRO touched you.

Right here on the "most boring game ever created followed by no end game and grindy as all fucking get out deed system" part of the doll.  It's just left of the crotch.

I thought your standard was Wow?


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:15:25 AM
Show me on the doll where LOTRO touched you.

Right here on the "most boring game ever created followed by no end game and grindy as all fucking get out deed system" part of the doll.  It's just left of the crotch.

I thought your standard was Wow?

While I don't think WoW was the greatest game ever created, or anything of the like (evidenced by the fact that until today I had 2 Warhammer CEs on preorder), LoTRO could ship with 20 grams of crack in the box and it still wouldn't be able to compete with WoW.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:15:44 AM
Show me on the doll where LOTRO touched you.

Right here on the "most boring game ever created followed by no end game and grindy as all fucking get out deed system" part of the doll.  It's just left of the crotch.

And this differs from AoC how?  At least in LOTRO you could quest your way to max level and the quests were usually far more story/flavor intensive than "I need 10 bear asses).  I will give you the deeds, that is a retarded mechanic, but not necessary to enjoy the game.  

The end game PvE content is great if you are looking for a game focused on challenging 6-12 man dungeons.  PvP was terrible (as I stated above), but this is THE game for small group PvE.  


Title: Re: WAR to be released...
Post by: Soln on July 31, 2008, 10:19:09 AM
Hmm.  Has Jacobs and team been hyping this lately? Or gone quiet?  I haven't been following, it's why I ask.

Otherwise, yeah -- this is ominous.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:21:58 AM
And this differs from AoC how?  At least in LOTRO you could quest your way to max level and the quests were usually far more story/flavor intensive than "I need 10 bear asses).  I will give you the deeds, that is a retarded mechanic, but not necessary to enjoy the game.  

The end game PvE content is great if you are looking for a game focused on challenging 6-12 man dungeons.  PvP was terrible (as I stated above), but this is THE game for small group PvE.  

The endgame in LotRO was patched in long after I quit, as I understand it.  As far as the leveling in LotRO vs the leveling in AoC, two different worlds.  LotRO was the worst, slowest combat system ever designed in a mmog combined with a horribly slow and grindy (grinding on quests instead of on mobs) leveling system.  AoC was a fast combat system that was unique and fun (not just "WoW, only slower!" like LotRO) and a way to fast leveling system (which led to lots of "zomg you shouldn't be able to level up in 4 days /played" posts around here).

But weren't we talking about Warhammer online?  Ohh yeah, Mythic won't let us talk about it so we have to troll about other games instead, smart move Mythic, smart move.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:27:00 AM
Show me on the doll where LOTRO touched you.

Right here on the "most boring game ever created followed by no end game and grindy as all fucking get out deed system" part of the doll.  It's just left of the crotch.

I thought your standard was Wow?

While I don't think WoW was the greatest game ever created, or anything of the like (evidenced by the fact that until today I had 2 Warhammer CEs on preorder), LoTRO could ship with 20 grams of crack in the box and it still wouldn't be able to compete with WoW.

Funny, all the new things coming form LOTRO over to Wow. Anyway.....

You derailed into your MMO nerd rage when people were citing examples of how MMO have kept the NDA, and yet still produced a full content game. It had nothing to do with liked or dislikes.

LOTRO did what Warhammer is doing, and is still possibly one of the finest crafted MMO's created. Regardless of your personal opinion of its mechanics and game play.

It meet its target audience, had a smooth launch, looks superb, runs great, stable servers, little bugs, constant full additions, ETC... craftsmanship all the way, even if it is more or less a progression and refinement of what came before.

Granted, i think its a flook in a world of rushed , incomplete, games but , there it is.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:28:52 AM
Funny, all the new things coming form LOTRO over to Wow. Anyway.....

You derailed into your MMO nerd rage when people were citing examples of how MMO have kept the NDA, and yet still produced a full content game. It had nothing to do with liked or dislikes.

I'm not raging, I'm just pointing out that LotRO did what Warhammer is doing, and then it bombed horribly.

Just because it's your opinion that the game is good doesn't make it so.  Bad news for ya, the rest of the world didn't agree with you.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:29:39 AM

The endgame in LotRO was patched in long after I quit, as I understand it.  As far as the leveling in LotRO vs the leveling in AoC, two different worlds.  LotRO was the worst, slowest combat system ever designed in a mmog combined with a horribly slow and grindy (grinding on quests instead of on mobs) leveling system.  AoC was a fast combat system that was unique and fun (not just "WoW, only slower!" like LotRO) and a way to fast leveling system (which led to lots of "zomg you shouldn't be able to level up in 4 days /played" posts around here).


The markets were different hence the differences in gameplay.

LOTRO was a PvE game that delivered good PvE.  
AOC was a PvP game tht failed at PvP.

If you didn't like the game mechanics, I guess I have nothing to say about that besides we will have to agree to disagree.

Feel free to ressurect this thread in three months.  Take that as you will.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:30:08 AM
LOTRO bombed?

News to me.


Title: Re: WAR to be released...
Post by: tazelbain on July 31, 2008, 10:30:40 AM
Wouldn't the issue more be if the NDA is level restricted like AoC.

But right now the NDA is still in place for all content and they are level restricting the "Open" beta, which is really a 9 day pre-order sneak peak that is level capped and content restricted.  So what's your point again?
Its funny to see you go in to combat mode over this.  Why weren't you so skepital over AoC where the Developers weren't a quarter as forth comming about the game as WAR?  Seems like you are blaming WAR for you foolishness with AoC.

The key question in my mind is will the beta players (who know the current state of the game best) be able to speak their mind before the release.  In the case of AoC, they never could.  It doesn't matter if the "open" beta is level restricted as long as the NDA goes down and we can talk with people who know about current state of the game.


Title: Re: WAR to be released...
Post by: HaemishM on July 31, 2008, 10:30:56 AM
Using LotRO as a measuring stick for whether it's a good idea to drop the NDA is really  :awesome_for_real: LotRO was a BORING BORING game. I lasted hours in that beta. It wasn't worth the effort. And as soon as the NDA dropped, I told anyone that asked about it. I think I even blogged about it. It also has not set the world on fire in terms of sales or subscriptions. It's generally thought of as being at best a minor success with most disappointed that such a visible IP couldn't garner more subs than say DAoC. So if you are saying that LotRO not dropping its NDA is a sign that Warhammer shouldn't drop its NDA, then you are telling me that Warhammer is about as fun as LotRO, meaning it isn't very fun at all at least to me. And of course, since you are under NDA, you can't tell me that anyway nor can you tell me how wrong that is.

See the problem with still having the NDA? Right now, I'm less inclined to buy the game on release than I would be if you could tell me about it.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:34:09 AM
LOTRO bombed?

News to me.

It peaked at 200k subscribers and has gone down from there.  Fuck it couldn't even reach EQ1 levels, you think it succeeded?

You realize that the acronym stands for Lord of the Rings, right?  You seriously think that a LotR branded mmog that couldn't even get close to EQ1 levels of subscribers was a success?  You honestly think that?


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:34:14 AM
Its depends.

Do you want the NDA dropped because you want to know if the game is finished (AKA not buggy, features in ETC...)?

Or do you want it dropped to know if its Fun?



Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 10:35:15 AM
I'll play a game that's both buggy and fun (at least for awhile).  I won't play a game that's unbuggy and unfun. 

EDIT:  Note to MMO devs:  My lawyers have advised me that the above statement does not constitute permission to release a buggy game  :awesome_for_real:


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:35:36 AM
Using LotRO as a measuring stick for whether it's a good idea to drop the NDA is really  :awesome_for_real: LotRO was a BORING BORING game.


Which  is precisely what I wasn't doing.  I was using LOTRO as an example of a game that was complete but had a level restriciton on open beta.  Your issue is with LOTRO's gameplay which you didn't like at level 1.  Fair enough.  But the game was complete, even though they only let you level up a limited amount during open beta.  The claims being made  on this board are that if a game does not allow full leveling capability in open Beta it is defacto incomplete.  I am just giving an example where that statement is not true.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:38:07 AM
Its funny to see you go in to combat mode over this.  Why weren't you so skepital over AoC where the Developers weren't a quarter as forth comming about the game as WAR?  Seems like you are blaming WAR for you foolishness with AoC.

1)  This isn't combat mode, this is bored at work and watching Blood say stupid things like "LotRO didn't bomb!" mode.

2)  I didn't follow AoC or preorder it or play it on release (I bought it a week after release).  I was highly skeptical about AoC for two reasons:  a)  Funcom has a history of failure and b)  I hate the Conan IP.  Because of that I had no interest in ever playing the game and didn't in any way follow it (and openly laughed at it when I saw it advertised).  I was bored after it released and decided to pick it up, played it, it was better than I expected.  I came here and people were outright lying about WoW's release (the servers NEVER CRASHED EVAR!!11!) and so I pointed out that people are a little.. stupid.  I was branded a fanboi.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 10:38:18 AM
LOTRO bombed?

News to me.

It peaked at 200k subscribers and has gone down from there.  Fuck it couldn't even reach EQ1 levels, you think it succeeded?

You realize that the acronym stands for Lord of the Rings, right?  You seriously think that a LotR branded mmog that couldn't even get close to EQ1 levels of subscribers was a success?  You honestly think that?

Did they make their money back? Is everyone getting paid? Is there an expansion coming out? Are investors happy? Are customers happy? Is a profit being made?


Your version of unsuccessful, and "bombed" is not mine.


Title: Re: WAR to be released...
Post by: Hawkbit on July 31, 2008, 10:41:38 AM
Another hour passes, another change to gamestop's website.  They've now got boxart and in place of the beta info, this:

    
Quote
Reserve Warhammer® Online: Age of Reckoning™ and receive: Open Beta Access: Be one of the first players to experience the glory of battle and the thrill of WAR! Live Game Head Start: Reserve customers will get a 3-day head start on the battlefields of WAR. Bonus In-Game Items: Equip your characters for the journey to the frontlines with Rittenbach’s Portable Camp and the Sentinel’s Amber Band. ONLINE/IN-STORE PICKUP CUSTOMERS: You will receive a pre-order box containing the pre-order codes. Please provide a valid email address at time of purchase. STORE CUSTOMERS: Special pre-order boxes are available containing the above bonuses. Boxes available in-store week of August 4. Please call ahead to confirm availability.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:41:52 AM
The claims being made  on this board are that if a game does not allow full leveling capability in open Beta it is defacto incomplete.

I think the claim was that if the game is capped during beta and doesn't lift the NDA before release, then the odds are it's not a good game.

No one said, or at least truly meant, that it was "defacto incomplete".  We're just saying that the way Mythic is behaving makes their game appear, at this point, a lot like a host of other bad games that have been released, thus it makes us suspicious.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:43:28 AM

No one said, or at least truly meant, that it was "defacto incomplete".  We're just saying that the way Mythic is behaving makes their game appear, at this point, a lot like a host of other bad games that have been released, thus it makes us suspicious.


Uh, yeah, folks were making that claim.


Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished.



Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:46:20 AM
Did they make their money back? Is everyone getting paid? Is there an expansion coming out? Are investors happy? Are customers happy? Is a profit being made?


Your version of unsuccessful, and "bombed" is not mine.

Did they make their money back?  I don't know, have a link?

Is there an expansion coming out?  SWG had an expansion, and it too bombed.

Are the investors happy?  Turbine isn't public, but I suspect they've had to do a lot of answering to the investors.

Are the customers happy?  I'd say no, since the subscriptions started dropping and then Turbine stopped telling us what the numbers were.  Anecdotal:  I certainly wasn't a happy customer, my wife wasn't a happy customer, my 3 friends that played the game weren't happy customers, the guild I was in that fell apart wasn't full of happy customers.

Is a profit being made?  No idea, Turbine isn't public as best I can tell, so I don't think either of us know that.

What's your point again?


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:48:11 AM

No one said, or at least truly meant, that it was "defacto incomplete".  We're just saying that the way Mythic is behaving makes their game appear, at this point, a lot like a host of other bad games that have been released, thus it makes us suspicious.


Uh, yeah, folks were making that claim.


Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished.


You don't know what the words de facto (http://en.wikipedia.org/wiki/De_facto) mean, do you?

He wasn't saying "level restricting means that it's incomplete", the example you quoted is him saying level restricting "makes me think" that parts aren't done.  Which is EXACTLY what I was saying above.  We aren't saying that level restricting makes it a fact that the content isn't done, it just makes us think it's not done.


Title: Re: WAR to be released...
Post by: kildorn on July 31, 2008, 10:48:54 AM
I really wish they'd drop the NDAs for warhammer already. You don't need them past the alpha stage, and it just makes people scared of the product's quality.

I disliked LOTRO. Pretty game, but I just didn't enjoy it at all.

also:  :nda:


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 10:51:39 AM

No one said, or at least truly meant, that it was "defacto incomplete".  We're just saying that the way Mythic is behaving makes their game appear, at this point, a lot like a host of other bad games that have been released, thus it makes us suspicious.


Uh, yeah, folks were making that claim.


Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished.


You don't know what the words de facto (http://en.wikipedia.org/wiki/De_facto) mean, do you?

He wasn't saying "level restricting means that it's incomplete", the example you quoted is him saying level restricting "makes me think" that parts aren't done.  Which is EXACTLY what I was saying above.  We aren't saying that level restricting makes it a fact that the content isn't done, it just makes us think it's not done.


From merriam-webster:

Main Entry: 2de facto
Function: adjective
Date: circa 1689
1: actual; especially : being such in effect though not formally recognized <a de facto state of war>
2: exercising power as if legally constituted <a de facto government>
3: resulting from economic or social factors rather than from laws or actions of the state <de facto segregation>

Seriosuly dude.  All you have left is trying to grammar nazi (poorly) my response.  Lol.

(I will cut you some slack though as I got busted trying to use wikipedia to "prove me is smart" in another thread recently.)


Title: Re: WAR to be released...
Post by: Tarami on July 31, 2008, 10:52:06 AM
Did they make their money back? Is everyone getting paid? Is there an expansion coming out? Are investors happy? Are customers happy? Is a profit being made?


Your version of unsuccessful, and "bombed" is not mine.

Did they make their money back?  I don't know, have a link?

Is there an expansion coming out?  SWG had an expansion, and it too bombed.

Are the investors happy?  Turbine isn't public, but I suspect they've had to do a lot of answering to the investors.

Are the customers happy?  I'd say no, since the subscriptions started dropping and then Turbine stopped telling us what the numbers were.  Anecdotal:  I certainly wasn't a happy customer, my wife wasn't a happy customer, my 3 friends that played the game weren't happy customers, the guild I was in that fell apart wasn't full of happy customers.

Is a profit being made?  No idea, Turbine isn't public as best I can tell, so I don't think either of us know that.

What's your point again?

1) Everything points to it being Turbine's most successful game. It has launched in the US, EU, Japan and China, counting 30+ servers. Money back? We can but speculate. Empty servers don't exist in any case.

2) This fall.
http://www.lotro.com/moria

3) 40 million in venture in May this year. Should mean something.
http://arstechnica.com/journals/thumbs.ars/2008/05/02/lord-of-the-rings-online-developer-turbine-raises-40-million

4) Subscriptions have been increasing, that's the only "number" Turbine has EVER let out. They've NEVER mentioned subscription numbers.

5) You're right, we can't make off-hand assumptions.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 10:57:35 AM
Did they make their money back? Is everyone getting paid? Is there an expansion coming out? Are investors happy? Are customers happy? Is a profit being made?


Your version of unsuccessful, and "bombed" is not mine.

Did they make their money back?  I don't know, have a link?

Is there an expansion coming out?  SWG had an expansion, and it too bombed.

Are the investors happy?  Turbine isn't public, but I suspect they've had to do a lot of answering to the investors.

Are the customers happy?  I'd say no, since the subscriptions started dropping and then Turbine stopped telling us what the numbers were.  Anecdotal:  I certainly wasn't a happy customer, my wife wasn't a happy customer, my 3 friends that played the game weren't happy customers, the guild I was in that fell apart wasn't full of happy customers.

Is a profit being made?  No idea, Turbine isn't public as best I can tell, so I don't think either of us know that.

What's your point again?

1) Everything points to it being Turbine's most successful game. It has launched in the US, EU, Japan and China, counting 30+ servers. Money back? We can but speculate. Empty servers don't exist in any case.

2) This fall.
http://www.lotro.com/moria

3) 40 million in venture in May this year. Should mean something.
http://arstechnica.com/journals/thumbs.ars/2008/05/02/lord-of-the-rings-online-developer-turbine-raises-40-million

4) Subscriptions have been increasing, that's the only "number" Turbine has EVER let out. They've NEVER mentioned subscription numbers.

5) You're right, we can't make off-hand assumptions.

For the record, I've been with companies that have raised millions in capital and, while signing the check, I've had the investors berate us for not being further along than we were.  Some people throw bad money after good.

As for the rest, the answer to Blood's questions are "no one fucking knows". 

It certainly looks like a bomb to me.  A pretty massive on at that.


Title: Re: WAR to be released...
Post by: Simond on July 31, 2008, 11:00:30 AM
I thought everyone was Discussing the releace, and NDA's "To drop or not to drop".

We were, and I'm saying "not drop" means "no preorder".  That seems like a safe bet.  Some people are saying "ohh the game's fine, we just can't say anything because of the NDA."  If they are right, so far not dropping the NDA has been a stupid move on Mythic's part.

No one said that.
Of course nobody said that - they cannot, because the NDA is still up!  :grin:


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 11:02:28 AM
From merriam-webster:

Main Entry: 2de facto
Function: adjective
Date: circa 1689
1: actual; especially : being such in effect though not formally recognized <a de facto state of war>
2: exercising power as if legally constituted <a de facto government>
3: resulting from economic or social factors rather than from laws or actions of the state <de facto segregation>

Seriosuly dude.  All you have left is trying to grammar nazi (poorly) my response.  Lol.

(I will cut you some slack though as I got busted trying to use wikipedia to "prove me is smart" in another thread recently.)


Huh?  you're just babbling nonsense now.  Haemish (paraphrased for the blood's amongst us) "level capping the beta makes me think the game is incomplete".  You said "you guys are stupid for saying that games are "of the fact" not complete if the beta is restricted".  I then responded "we're not saying that the beta restriction makes it a fact that it's not complete, we're saying it makes us think it has the potential to not be complete."  Then you uttered some nonsense that I'm being a grammar nazi (and a poor one at that).

We aren't saying that the level capped beta makes it a fact that the game is not complete.  We are saying it makes it appear that the game has the potential to not be complete.  If you can't see the difference between those statements then you're just.. well.. as stupid as blood.


Title: Re: WAR to be released...
Post by: Ingmar on July 31, 2008, 11:05:41 AM
OK, perspective people. Neither LOTRO nor SWG 'bombed'.

Auto Assault bombed.


Title: Re: WAR to be released...
Post by: kildorn on July 31, 2008, 11:06:43 AM
OK, perspective people. Neither LOTRO nor SWG 'bombed'.

Auto Assault bombed.

Bombed doesn't begin to describe whatever it is auto assault did.


LOTRO definitely did not bomb however. I didn't like it, but it did well for itself.


Title: Re: WAR to be released...
Post by: HaemishM on July 31, 2008, 11:08:29 AM
Using LotRO as a measuring stick for whether it's a good idea to drop the NDA is really  :awesome_for_real: LotRO was a BORING BORING game.


Which  is precisely what I wasn't doing.  I was using LOTRO as an example of a game that was complete but had a level restriciton on open beta.  Your issue is with LOTRO's gameplay which you didn't like at level 1.  Fair enough.  But the game was complete, even though they only let you level up a limited amount during open beta.  The claims being made  on this board are that if a game does not allow full leveling capability in open Beta it is defacto incomplete.  I am just giving an example where that statement is not true.

No, I'm saying that restricting levels in an Open Beta on top of keeping an NDA going this long will make me THINK it's incomplete. The reality may be completely different, but you know, no one can tell me if this is reality or just my perception. And if I perceive a game is incomplete on release, I'M NOT BUYING IT. Thus, keeping an NDA this long and having a feature-restricted open beta are contributing to the loss of one potential customer.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 11:10:38 AM
From merriam-webster:

Main Entry: 2de facto
Function: adjective
Date: circa 1689
1: actual; especially : being such in effect though not formally recognized <a de facto state of war>
2: exercising power as if legally constituted <a de facto government>
3: resulting from economic or social factors rather than from laws or actions of the state <de facto segregation>

Seriosuly dude.  All you have left is trying to grammar nazi (poorly) my response.  Lol.

(I will cut you some slack though as I got busted trying to use wikipedia to "prove me is smart" in another thread recently.)


Huh?  you're just babbling nonsense now.  Haemish (paraphrased for the blood's amongst us) "level capping the beta makes me think the game is incomplete".  You said "you guys are stupid for saying that games are "of the fact" not complete if the beta is restricted".  I then responded "we're not saying that the beta restriction makes it a fact that it's not complete, we're saying it makes us think it has the potential to not be complete."  Then you uttered some nonsense that I'm being a grammar nazi (and a poor one at that).

We aren't saying that the level capped beta makes it a fact that the game is not complete.  We are saying it makes it appear that the game has the potential to not be complete.  If you can't see the difference between those statements then you're just.. well.. as stupid as blood.

haemish's  full statement:

"Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished."

My statement:

" The claims being made  on this board are that if a game does not allow full leveling capability in open Beta it is defacto incomplete."

I was using the term defacto as an adjective to modify "incomplete".

It would be synonomous to say:

The claims being made on this board are that if a game does not allow full leveling capability in open Beta it is actually incomplete.

Now are you arguing that Haemish's statment did not, in fact, state exactly that?

You have chosen a single definition for defacto and decided that is the only one you will apply, and then claimed I used it incorrectly. You are indeed being a grammar nazi, and a bad one at that.  You are the one who does not knwo what "defacto" means or its proper usage.

Edit to adress haemish:   So if I say because John Mcain slept around on his wife I think John Mccain has Herpes.  I can use the fact that I said "I think" as a defense for a defamation suit.

Please.  Using the qualifier "makes me think" does not change the fact that you are suggsting games that do not allow open leveling in Beta are actually incomplete.


Title: Re: WAR to be released...
Post by: HaemishM on July 31, 2008, 11:12:34 AM
Look, fuckhead, read the post RIGHT ABOVE YOURS. I did not state what you said I did. You even fucking quoted what I said and STILL you think I said what I did not say.

I'm talking about perception based on lack of information.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 11:13:19 AM
haemish's  full statement:

"Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished."

My statement:

" The claims being made  on this board are that if a game does not allow full leveling capability in open Beta it is defacto incomplete."

I was using the term defacto as an adjective to modify "incomplete".

It would be synonomous to say:

The claims being made on this board are that if a game does not allow full leveling capability in open Beta it is actually incomplete.

Now are you arguing that Haemish's statment did not, in fact, state exactly that?

You have chosen a single definition for defacto and decided that is the only one you will apply, and then claimed I used it incorrectly. You are indeed being a grammar nazi, and a bad one at that.  You are the one who does not knwo what "defacto" means or its proper usage.

Yes I am absofuckinglutely saying that.  He said and you just fucking quoted him 3 times now it makes him "think" those parts are not done.

Can you not see the difference between saying "I think those parts aren't done" and "those parts actually aren't done"?  Are you really this dense?


Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 11:16:37 AM
This is the greatest thread in months.   :popcorn:


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 11:16:45 AM
Edit to adress haemish:   So if I say because John Mcain slept around on his wife I think John Mccain has Herpes.  I can use the fact that I said "I think" as a defense for a defamation suit.

I think there is a chance John McCain has herpes because he cheated on his wife.

It is a fact that John McCain has herpes.

Can you spot the difference in those two sentences?


Title: Re: WAR to be released...
Post by: Vinadil on July 31, 2008, 11:18:39 AM
We really need a standard for "success" in the MMO world that does not include millions of subscribers and billions in revenue.  I suppose it is hard to quantify many times, but most people consider "success" a 10-12% return on investment, with 18% being increadibly successful.  So $40million in, $46million out... and we are good.  I think that is why people see games like SWG, LotRO, and others and call them a success.  They are likely paying the bills... and included in those bills is the return to the investors.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 11:20:28 AM
OK, so you guys are taking umbrage that I took:

"Level-restricting an open beta just makes me think that the restricted parts aren't done"

to mean:

"Level-restricitng an open beta is proof that the restricted parts aren't done."  

And that "makes me think" is not "proof" so the validity of anything I have to say about why that may be a false assumption is defacto incorrect?

Because that really is a point worth fighting over.  If so mea culpa.


Title: Re: WAR to be released...
Post by: kildorn on July 31, 2008, 11:20:50 AM
We really need a standard for "success" in the MMO world that does not include millions of subscribers and billions in revenue.  I suppose it is hard to quantify many times, but most people consider "success" a 10-12% return on investment, with 18% being increadibly successful.  So $40million in, $46million out... and we are good.  I think that is why people see games like SWG, LotRO, and others and call them a success.  They are likely paying the bills... and included in those bills is the return to the investors.

Success in MMO land is not having your company's name/product becoming a verb to describe horrible things you shouldn't do.


Title: Re: WAR to be released...
Post by: Kirth on July 31, 2008, 11:21:25 AM
This is the greatest thread in months.   :popcorn:

It really makes you think.


Title: Re: WAR to be released...
Post by: tazelbain on July 31, 2008, 11:22:32 AM

Because that really is a point worth fighting over.
But is not entertaining Triforcer, its own reward?


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 11:23:32 AM
OK, so you guys are taking umbrage that I took:

"Level-restricting an open beta just makes me think that the restricted parts aren't done"

to mean:

"Level-restricitng an open beta is proof that a game is incomplete."  

And that "makes me think" is not "proof" so the validity of anything I have to say about why that may be a false assumption is defacto incorrect?

Because that really is a point worth fighting over.  If so mea culpa.

You're the one that put words in Haemish's mouth and then tried to quote him to prove me wrong, so uhh.. was it worth the fight?  

Personally, I had a fun 30 minutes.


Title: Re: WAR to be released...
Post by: squirrel on July 31, 2008, 11:23:37 AM
We really need a standard for "success" in the MMO world that does not include millions of subscribers and billions in revenue.  I suppose it is hard to quantify many times, but most people consider "success" a 10-12% return on investment, with 18% being increadibly successful.  So $40million in, $46million out... and we are good.  I think that is why people see games like SWG, LotRO, and others and call them a success.  They are likely paying the bills... and included in those bills is the return to the investors.

It's an easy thing to calculate. Generally all you want is your return to be > your cost of capital. So Return (on either equity or investment) > CoC = Success.

ie. If it costs you 13% to borrow money and your game makes 15% return on the capital it's a success. This is a very simplified example of Net Present Value (which has a time component, i'm just making a point, don't freak out), which if it is positive is a success. What you count as your return really depends on how you're financed.

Now, that's from the business side, personally I think LotRO had much greater 'potential' and failed to realize it. So while not a failure, it's not what I would call successful, but then I don't have any skin in the game.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 11:24:41 AM
OK, so you guys are taking umbrage that I took:

"Level-restricting an open beta just makes me think that the restricted parts aren't done"

to mean:

"Level-restricitng an open beta is proof that a game is incomplete."  

And that "makes me think" is not "proof" so the validity of anything I have to say about why that may be a false assumption is defacto incorrect?

Because that really is a point worth fighting over.  If so mea culpa.

You're the one that put words in Haemish's mouth and then tried to quote him to prove me wrong, so uhh.. was it worth the fight?  

Personally, I had a fun 30 minutes.

Yes, I learned something.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 11:25:27 AM
Now, that's from the business side, personally I think LotRO had much greater 'potential' and failed to realize it.

This was what I was trying to say, only I like to do it in a more inflammatory way so that I get a chance to bump my post count a little higher.



Title: Re: WAR to be released...
Post by: HaemishM on July 31, 2008, 11:26:25 AM
Yes, I learned something.

So did I.

Reading is hard for some and whatnot.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 11:28:28 AM
Yes, I learned something.

So did I.

Reading is hard for some and whatnot.

Well then, I will man up and admit I was wrong and you and Cezvik were right about my lack of reading comprehension.  I still think my point about LOTRO related to open beta is valid though.


Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 11:29:40 AM
We really need a standard for "success" in the MMO world that does not include millions of subscribers and billions in revenue.  I suppose it is hard to quantify many times, but most people consider "success" a 10-12% return on investment, with 18% being increadibly successful.  So $40million in, $46million out... and we are good.  I think that is why people see games like SWG, LotRO, and others and call them a success.  They are likely paying the bills... and included in those bills is the return to the investors.

It's an easy thing to calculate. Generally all you want is your return to be > your cost of capital. So Return (on either equity or investment) > CoC = Success.

ie. If it costs you 13% to borrow money and your game makes 15% return on the capital it's a success. This is a very simplified example of Net Present Value (which has a time component, i'm just making a point, don't freak out), which if it is positive is a success. What you count as your return really depends on how you're financed.

Now, that's from the business side, personally I think LotRO had much greater 'potential' and failed to realize it. So while not a failure, it's not what I would call successful, but then I don't have any skin in the game.

A small profit is a failure if the same funds used to make the product could've produced a larger profit if diverted elsewhere.  Time value of money and whatnot. 


Title: Re: WAR to be released...
Post by: squirrel on July 31, 2008, 11:34:09 AM
We really need a standard for "success" in the MMO world that does not include millions of subscribers and billions in revenue.  I suppose it is hard to quantify many times, but most people consider "success" a 10-12% return on investment, with 18% being increadibly successful.  So $40million in, $46million out... and we are good.  I think that is why people see games like SWG, LotRO, and others and call them a success.  They are likely paying the bills... and included in those bills is the return to the investors.

It's an easy thing to calculate. Generally all you want is your return to be > your cost of capital. So Return (on either equity or investment) > CoC = Success.

ie. If it costs you 13% to borrow money and your game makes 15% return on the capital it's a success. This is a very simplified example of Net Present Value (which has a time component, i'm just making a point, don't freak out), which if it is positive is a success. What you count as your return really depends on how you're financed.

Now, that's from the business side, personally I think LotRO had much greater 'potential' and failed to realize it. So while not a failure, it's not what I would call successful, but then I don't have any skin in the game.

A small profit is a failure if the same funds used to make the product could've produced a larger profit if diverted elsewhere.  Time value of money and whatnot. 

Heh yes I know. I was keeping it simple. Although technically any project where NPV >0  is a worth doing as NPV is designed to manage the time value as I said. However that doesn't make it a "good" investment if there are other opportunities that would've yielded a higher RoE/RoI. In that case you should do the project/investment with the highest NPV at the end. Of course those are reliant on good projections, which given the IP I seriously doubt LotRO had. Oil futures probably would've performed A LOT better.


Title: Re: WAR to be released...
Post by: Vinadil on July 31, 2008, 11:41:25 AM
Quote
A small profit is a failure if the same funds used to make the product could've produced a larger profit if diverted elsewhere.  Time value of money and whatnot. 

I know it is semantics... but really I would call that a mistake, not a failure.  Otherwise you are saying that every choice I make that is not the BEST POSSIBLE OF ALL CHOICES!! is a failure.  I suppose a person could try to live in that world, but man that has to be a depressing place.


Title: Re: WAR to be released...
Post by: squirrel on July 31, 2008, 11:47:39 AM
Quote
A small profit is a failure if the same funds used to make the product could've produced a larger profit if diverted elsewhere.  Time value of money and whatnot. 

I know it is semantics... but really I would call that a mistake, not a failure.  Otherwise you are saying that every choice I make that is not the BEST POSSIBLE OF ALL CHOICES!! is a failure.  I suppose a person could try to live in that world, but man that has to be a depressing place.

Yeah this is correct. Also, risk profiles are generally taken into account. Investing in monkey brain futures may conceivably be a better choice than steel futures, but it's hella riskier.

Also investors absolutely LOVE recurring revenue (such as subscriptions) which may account for some of the, erm, odd projects that seem to get funded.


Title: Re: WAR to be released...
Post by: tmp on July 31, 2008, 11:52:26 AM
Thanks, if someone in the knows defense of the NDA not being lifted is that it's just as good as LoTRO, then it made canceling my pre-order all that much easier!

I owe you one (technically I probably will end up owing you $204.14).
Eh, he isn't defending NDA being kept in place; he's just providing LotRO as example of game that had level cap in open beta but still had content fully developed past that open beta cap, in response to your point how level cap must mean that content is missing.

Don't cross the streams.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 11:53:38 AM
in response to your point how level cap must mean that content is missing.

Holy fucking shit, are we really about to do this all over again?

EDIT:  Just for the record, I didn't say anything about the level cap, that was someone else.  I'm all about the NDA not being lifted.


Title: Re: WAR to be released...
Post by: Kirth on July 31, 2008, 12:04:07 PM
in response to your point how level cap must mean that content is missing.

Holy fucking shit, are we really about to do this all over again?

Queue benny hill music?


Title: Re: WAR to be released...
Post by: tmp on July 31, 2008, 12:08:12 PM
EDIT:  Just for the record, I didn't say anything about the level cap, that was someone else.  I'm all about the NDA not being lifted.
Well, the level cap thing was technically Haemish's saying and then there's your follow up to the effect how using LotRO as example is helping to make "your" (plural) point, but that's really a) splitting hair and b) largely red herring.

Regarding the main thing that's NDA drop i haven't actually seen a statement that it is *not* being dropped before game launch -- that quoted stuff earlier in the thread is about open beta and doesn't mention NDA in one way or another whatsoever. Then on another forum there's mention NDA is likely to be dropped next week, which seems reasonable.


Title: Re: WAR to be released...
Post by: WayAbvPar on July 31, 2008, 12:14:24 PM
Quote
Bombed doesn't begin to describe whatever it is auto assault did.


Auto Assault got 200 feet off the ground, had the bomb stick in the bomb bay doors, then flew directly into a mountain of pig shit.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 12:14:48 PM
Did they make their money back? Is everyone getting paid? Is there an expansion coming out? Are investors happy? Are customers happy? Is a profit being made?


Your version of unsuccessful, and "bombed" is not mine.

Did they make their money back?  I don't know, have a link?

Is there an expansion coming out?  SWG had an expansion, and it too bombed.

Are the investors happy?  Turbine isn't public, but I suspect they've had to do a lot of answering to the investors.

Are the customers happy?  I'd say no, since the subscriptions started dropping and then Turbine stopped telling us what the numbers were.  Anecdotal:  I certainly wasn't a happy customer, my wife wasn't a happy customer, my 3 friends that played the game weren't happy customers, the guild I was in that fell apart wasn't full of happy customers.

Is a profit being made?  No idea, Turbine isn't public as best I can tell, so I don't think either of us know that.

What's your point again?

My point being, you don't know the opposite is true. You just like to hate games that are not your favored ones. You have become about as bad as an official forums poster. Enjoy extreme land where everything not wow is "FAIL!!1!!OMGWTFBBQ".




Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 12:17:15 PM
My point being, you don't know the opposite is true. You just like to hate games that are not your favored ones. You have become about as bad as an official forums poster. Enjoy extreme land where everything not wow is "FAIL!!1!!OMGWTFBBQ".

I'm not really being all that extreme when I say that LotRO didn't even remotely approach what it should have in terms of concurrent subscribers when it comes to the IP that they had available.


Title: Re: WAR to be released...
Post by: Ingmar on July 31, 2008, 12:21:10 PM
My point being, you don't know the opposite is true. You just like to hate games that are not your favored ones. You have become about as bad as an official forums poster. Enjoy extreme land where everything not wow is "FAIL!!1!!OMGWTFBBQ".

I'm not really being all that extreme when I say that LotRO didn't even remotely approach what it should have in terms of concurrent subscribers when it comes to the IP that they had available.

I don't think LotR is actually the primo gaming IP that everyone keeps acting like it is. It never sells like everyone expects it to, no matter what the game format is (boardgames excepted.)


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 12:24:54 PM
My point being, you don't know the opposite is true. You just like to hate games that are not your favored ones. You have become about as bad as an official forums poster. Enjoy extreme land where everything not wow is "FAIL!!1!!OMGWTFBBQ".

I'm not really being all that extreme when I say that LotRO didn't even remotely approach what it should have in terms of concurrent subscribers when it comes to the IP that they had available.

You didn't say that now did you? You said it bombed, Failed, sucked ETC... those words to me, are reserved for things that really DO fail, or when im just voicing my opinion. Not for games i just don't like, or felt had more "Potential".

If that were the case, EvE should never have been what it is today, because it "FAILED" so long ago.

LOTRO is doing just fine from what i can see, and never "Bombed" or "Failed". Seed FAILED (RIP), Perpetuals ST:O FAILED, Auto Assault FAILED.

Doesn't really matter, this whole derail is completely stupid. Some one brought up a valid point (http://forums.f13.net/index.php?topic=13743.msg486991#msg486991) in response to what they quoted, but you just had to let everyone know your canceling your preorder.



Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 12:25:18 PM
Well, the level cap thing was technically Haemish's saying and then there's your follow up to the effect how using LotRO as example is helping to make "your" (plural) point, but that's really a) splitting hair and b) largely red herring.

Just for the record, I haven't claimed anyone else in the thread is even remotely aligned to my point, if I said something plural it was either a mistake or I meant it in the royal sense.  I even went so far as to say that the open beta parts of Haemish's point weren't really something I agreed to.

I just said that if someone likes LotRO, that if they also say they like Warhammer Online, I'm taking that as a negative towards Warhammer Online, not a positive.  This is especially true because the NDA is still in place, so the only information I'm allowed to know about the game is what Mythic tells me, and when I watched their released video of the game it looked like combat was slow and boring (see:  G4TV video) and, since I thought LotRO combat was slow and boring, it adds weight to the "if you like LotRO I probably don't share any common interests with you".

Quote
Regarding the main thing that's NDA drop i haven't actually seen a statement that it is *not* being dropped before game launch -- that quoted stuff earlier in the thread is about open beta and doesn't mention NDA in one way or another whatsoever. Then on another forum there's mention NDA is likely to be dropped next week, which seems reasonable.

I can only go by what I know, and at this point the NDA has not been lifted.  Could it be lifted in the next hour?  Maybe.  But for every minute it stays under NDA I have to think it hurts the game more than it helps it.  Unless Mythic has something to hide.  Which goes back to my point, not lifting the NDA makes it appear you have something to hide.  If they do then not lifting the NDA is probably good to keep those only peripherally paying attention on board.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 12:28:47 PM
You didn't say that now did you? You said it bombed, Failed, sucked ETC... those words to me, are reserved for things that really DO fail, or when im just voicing my opinion. Not for games i just don't like, or felt had more "Potential".

When you compare the actual LotRO subscription numbers to what any sane person would have thought the potential for that IP's subscription numbers could have been, it is my opinion that the game bombed.  It bombed in a horrible and tragic way.  It bombed so horrifically that I'm actually embarrassed when it see any of the letters l o t r or o.  A lot of words have one or two o's in them, I spend a lot of time embarrassed for that poor, poor abortion of a game.  And I'm using the word "game" very loosely here.

And it bombed because it sucked.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 12:37:46 PM
(http://kevinchiu.org/emote/facepalm.jpg)


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 12:38:12 PM
You didn't say that now did you? You said it bombed, Failed, sucked ETC... those words to me, are reserved for things that really DO fail, or when im just voicing my opinion. Not for games i just don't like, or felt had more "Potential".

When you compare the actual LotRO subscription numbers to what any sane person would have thought the potential for that IP's subscription numbers could have been, it is my opinion that the game bombed.  It bombed in a horrible and tragic way.  It bombed so horrifically that I'm actually embarrassed when it see any of the letters l o t r or o.  A lot of words have one or two o's in them, I spend a lot of time embarrassed for that poor, poor abortion of a game.  And I'm using the word "game" very loosely here.

And it bombed because it sucked.

But as we have been saying, it didn't bomb.  If a movie "bombs" at the box office it means that the production cost a great deal more than the revenue generated.  This clearly is NOT the case for LOTRO but it is the case for games like Vanguard or Auto Assault.  LOTRO still has all of its servers active and is releasing an expansion.  Just because YOU don't like the game does not mean it is a bomb.  


Title: Re: WAR to be released...
Post by: tmp on July 31, 2008, 12:45:09 PM
This is especially true because the NDA is still in place, so the only information I'm allowed to know about the game is what Mythic tells me, and when I watched their released video of the game it looked like combat was slow and boring (see:  G4TV video) and, since I thought LotRO combat was slow and boring, it adds weight to the "if you like LotRO I probably don't share any common interests with you".
I'm going to sort of one-up this one, actually -- i quite like LotRO, find its combat pretty okay overall *and* yet watching the official WAR videos made me think it was extremely slow and boring. There seems to be pace difference between WAR and LotRO that's similar to one between LotRO and WoW, caused by the way animations are handled. That said since i'm not in beta i have no way to tell if that was changed with the recent updates. On the other hand it's something that can be easily verified in open beta despite any level cap.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 12:48:22 PM
But as we have been saying, it didn't bomb.  If a movie "bombs" at the box office it means that the production cost a great deal more than the revenue generated.  This clearly is NOT the case for LOTRO but it is the case for games like Vanguard or Auto Assault.  LOTRO still has all of its servers active and is releasing an expansion.  Just because YOU don't like the game does not mean it is a bomb.  

Since you like to cut and paste from the dictionary (http://www.merriam-webster.com/cgi-bin/dictionary?book=Dictionary&va=bomb):

    
Quote
Main Entry:
    bomb
Pronunciation:
    \ˈbäm\
Function:
    noun
Etymology:
    French bombe, from Italian bomba, probably from Latin bombus deep hollow sound, from Greek bombos, of imitative origin
Date:
    1684

1 a: an explosive device fused to detonate under specified conditions b: atomic bomb; also : nuclear weapons in general —usually used with the
2: a vessel for compressed gases: as a: a pressure vessel for conducting chemical experiments b: a container for an aerosol (as an insecticide) : spray can
3: a rounded mass of lava exploded from a volcano
4: a lead-lined container for radioactive material
5: failure, flop <the play was a bomb>

I'm not saying that the production costs exceeded the revenue generated.  I'm saying that when compared to the level of potential success the IP was capable of generating, the game was a flop, it was a bomb.



Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 12:53:49 PM
But as we have been saying, it didn't bomb.  If a movie "bombs" at the box office it means that the production cost a great deal more than the revenue generated.  This clearly is NOT the case for LOTRO but it is the case for games like Vanguard or Auto Assault.  LOTRO still has all of its servers active and is releasing an expansion.  Just because YOU don't like the game does not mean it is a bomb.  

Since you like to cut and paste from the dictionary (http://www.merriam-webster.com/cgi-bin/dictionary?book=Dictionary&va=bomb):

    
Quote
Main Entry:
    bomb
Pronunciation:
    \ˈbäm\
Function:
    noun
Etymology:
    French bombe, from Italian bomba, probably from Latin bombus deep hollow sound, from Greek bombos, of imitative origin
Date:
    1684

1 a: an explosive device fused to detonate under specified conditions b: atomic bomb; also : nuclear weapons in general —usually used with the
2: a vessel for compressed gases: as a: a pressure vessel for conducting chemical experiments b: a container for an aerosol (as an insecticide) : spray can
3: a rounded mass of lava exploded from a volcano
4: a lead-lined container for radioactive material
5: failure, flop <the play was a bomb>

I'm not saying that the production costs exceeded the revenue generated.  I'm saying that when compared to the level of potential success the IP was capable of generating, the game was a flop, it was a bomb.



Well since you like wikipedia so much:

http://en.wikipedia.org/wiki/Box_office_bomb

"The phrase box office bomb refers to a film for which the production and marketing costs greatly exceeded the revenue retained by the movie studio. This should not be confused with instances when official figures show large losses, yet the movie is a financial success; see Hollywood accounting."

And the definition you gave still doesn't prove your point.  It wasn't a flop. 


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 12:56:01 PM
Well since you like wikipedia so much:

http://en.wikipedia.org/wiki/Box_office_bomb

"The phrase box office bomb refers to a film for which the production and marketing costs greatly exceeded the revenue retained by the movie studio. This should not be confused with instances when official figures show large losses, yet the movie is a financial success; see Hollywood accounting."

And to think you called me a grammar nazi:

http://www.thefreedictionary.com/bomb

Quote
bomb  (bm)
n.
1.
a. An explosive weapon detonated by impact, proximity to an object, a timing mechanism, or other means.
b. An atomic or nuclear bomb. Used with the.
2. Any of various weapons detonated to release destructive material, such as smoke or gas.
3. Football A long forward pass.
4.
a. A container capable of withstanding high internal pressure.
b. A vessel for storing compressed gas.
c. A portable, manually operated container that ejects a spray, foam, or gas under pressure.
5. Slang A dismal failure; a fiasco.



Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 12:56:50 PM
And the definition you gave still doesn't prove your point.  It wasn't a flop. 

To address your edit:  Yes, yes it was.  The game was a disaster.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 12:57:25 PM

5. Slang A dismal failure; a fiasco.


[/quote]

How was it a dismal failure?  It wasn't.  Lots of people signed up, lots of people still play.  it made money.  They are making an expansion.   It is only a dismal failure IN YOUR HEAD!


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 12:57:38 PM
The game failed YOU, it did not fail.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:03:31 PM
How was it a dismal failure?  It wasn't.  Lots of people signed up, lots of people still play.  it made money.   It is only a dismal failure IN YOUR HEAD!

Because it took an IP that created a series of movies that grossed around $800 million each and reached millions and millions of fans at the absolute height of that IPs popularity and created a very niche game that barely crested 200k subscribers and has done nothing but go down since then.

You know, pretty much the definition of dismal failure.

EDIT:  yeah I typed to fast, go ahead and tell me how it proves me wrong.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 01:08:11 PM
How was it a dismal failure?  It wasn't.  Lots of people signed up, lots of people still play.  it made money.   It is only a dismal failure IN YOUR HEAD!

Because it took an IP created from a series of movies that grossed around $800 million each and reached millions and millions of fans at the absolute height of that IPs popularity and created a very niche game that barely crested 200k subscribers and has done nothing but go down since then.

You know, pretty much the definition of dismal failure.

So?  The gaming market is not the same as the movie/book market.  If you want to see a failure cascade of popular IP check out Matrix online.  Because something is not as successful as it could of been does not make it a "dismal failure." 

Dismal failure is not failing to get the job you want.  Dismal failure is failing to get the job you want and dying going on a bender, leaving you wife and dying of a heroin overdose (see auto assault).


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 01:09:38 PM


EDIT:  yeah I typed to fast, go ahead and tell me how it proves me wrong.

i wouldn't do that because i know how generous you are when someone misinterprets or slightly misrepresents what some else is saying.  You're a ray of sunshine like that.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:10:39 PM
So?  The gaming market is not the same as the movie/book market.  If you want to see a failure cascade of popular IP check out Matrix online.  Because something is not as successful as it could of been does not make it a "dismal failure." 

SWG, MxO and LotRO all share one thing in common:  They were all failures.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:11:27 PM


EDIT:  yeah I typed to fast, go ahead and tell me how it proves me wrong.

i wouldn't do that because i know how generous you are when someone misinterprets or slightly misrepresents what some else is saying.  Your a ray of sunshine like that.

You changed "I think it may not be feature complete" to "it's a fact that it's not feature complete".  I'd hardly say that's a "slight misrepresentation".


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 01:11:39 PM
So?  The gaming market is not the same as the movie/book market.  If you want to see a failure cascade of popular IP check out Matrix online.  Because something is not as successful as it could of been does not make it a "dismal failure." 

SWG, MxO and LotRO all share one thing in common:  They were all failures.

Again, assertions are not fact.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:12:47 PM
So?  The gaming market is not the same as the movie/book market.  If you want to see a failure cascade of popular IP check out Matrix online.  Because something is not as successful as it could of been does not make it a "dismal failure." 

SWG, MxO and LotRO all share one thing in common:  They were all failures.

Again, assertions are not fact.

So you have your opinion (that a failed game is not a failure, for some odd reason), and I have mine (that that game that failed, is a failure).  Why is it that your assertions are fact and mine are not?


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 01:12:58 PM


EDIT:  yeah I typed to fast, go ahead and tell me how it proves me wrong.

i wouldn't do that because i know how generous you are when someone misinterprets or slightly misrepresents what some else is saying.  Your a ray of sunshine like that.

You changed "I think it may not be feature complete" to "it's a fact that it's not feature complete".  I'd hardly say that's a "slight misrepresentation".

Whatever.   :oh_i_see:


Title: Re: WAR to be released...
Post by: Tarami on July 31, 2008, 01:14:18 PM
I thought this board had some kind of rules against obvious trolling, but maybe I was wrong. :heartbreak:


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:14:26 PM


EDIT:  yeah I typed to fast, go ahead and tell me how it proves me wrong.

i wouldn't do that because i know how generous you are when someone misinterprets or slightly misrepresents what some else is saying.  Your a ray of sunshine like that.

You changed "I think it may not be feature complete" to "it's a fact that it's not feature complete".  I'd hardly say that's a "slight misrepresentation".

I fuck goats.   :oh_i_see:

I may have slightly misrepresented what you said, but it was only a slight misrepresentation, so no biggie.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:15:31 PM
I thought this board had some kind of rules against obvious trolling, but maybe I was wrong. :heartbreak:

I agree, amiable and bloodworth should be banned for even remotely implying that LotRO was anything but a failure, those fucking trolls.


Title: Re: WAR to be released...
Post by: amiable on July 31, 2008, 01:16:25 PM
So?  The gaming market is not the same as the movie/book market.  If you want to see a failure cascade of popular IP check out Matrix online.  Because something is not as successful as it could of been does not make it a "dismal failure." 

SWG, MxO and LotRO all share one thing in common:  They were all failures.

Again, assertions are not fact.

So you have your opinion (that a failed game is not a failure, for some odd reason), and I have mine (that that game that failed, is a failure).  Why is it that your assertions are fact and mine are not?

Because I am backing up my point with the following facts (please dispute any you feel are incorrect):

1.  The game made money.
2.  no servers have been shut-down/merged (classic sign of a failed/failing game).
3.  An expansion is coming out.

The only thing you are asserting is that it SHOULD have been more successful (based on numbers you pulled out of your head because you are an expert on market share, marketing and turbines business plan).

Edit: And I don't fuck goats.  We make sweet, sweet love.


Title: Re: WAR to be released...
Post by: Mrbloodworth on July 31, 2008, 01:18:11 PM
I thought this board had some kind of rules against obvious trolling, but maybe I was wrong. :heartbreak:

I agree, amiable and bloodworth should be banned for even remotely implying that LotRO was anything but a failure, those fucking trolls.

Heh, funny guy.


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:21:05 PM
Because I am backing up my point with the following facts (please dispute any you feel are incorrect):

1.  The game made money.
2.  no servers have been shut-down/merged (classic sign of a failed/failing game).
3.  An expansion is coming out.

The only thing you are asserting is that it SHOULD have been more successful (based on numbers you pulled out of your head because you are an expert on market share, marketing and turbines business plan).

1.  No one knows if this is true or not.
2.  This may be true, but they also haven't opened any new servers (a classic sign of a game that is succeeding)
3.  SWG had expansions, lots of failed games had expansions.  This isn't a metric for success.  Hell it sounds like AoC is going to have an expansion.  Since when did expansions become a definition of success? 


Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 01:21:37 PM
ITS NOT FUN ANYMORE MOMMY MAKE THE RIDE STOP


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:23:07 PM
ITS NOT FUN ANYMORE MOMMY MAKE THE RIDE STOP

You just reminded me of the last time I ate shrooms.

It got better before the end though.  And pretty.


Title: Re: WAR to be released...
Post by: MahrinSkel on July 31, 2008, 01:31:29 PM
On what are you basing your expectations?  The name recognition of LoTR from the books and movies?  The stellar performance of the LoTR video games that came before it?  You're asserting "It bombed" because it failed to meet your expectations of what an LoTR MMO could have done, but you are not saying what those were or what you're basing them on.

LoTR makes money, and for all indications will continue to do so for a long time.  There is no other meaningful standard for success right now.  Now, if what you're really saying is that you *want* it to be considered a bomb, because you didn't like it and that will confirm your sense of moral order, then that is a whole different thing.

SWG, also not technically a failed game in a business sense.  Again, people felt it underperformed what a Star Wars MMO "should" have been capable of, but it was certainly profitable.  Handsomely so, until the NGE (which is directly traceable to LucasArts and their perception of underperformance).  But it's not like every liscensed IP is golden, and those two in particular have a mixed history.  Maybe our expectations were nothing but guesses we pulled out of our ass, and making business decisions based on them is a recipe for Dilbert-scale clusterfucks?

--Dave


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:34:10 PM
SWG, also not technically a failed game in a business sense.

How about this, when you have to come to the boards and say that a game is "not technically a failed game in a business sense", then it's pretty much a failure as an artistic creation.

Kinda like LotRO and SWG were.

EDIT:  The best part is that because LotRO way underperformed expectations and I pointed that out, I keep being accused of somehow wanting it to fail.  I guess if I point out we did shitty in Iraq, I wanted America to Lose?


Title: Re: WAR to be released...
Post by: cevik on July 31, 2008, 01:39:32 PM
How about this question:  If Warhammer Online peaks at 200k subscribers, will it be a success or a failure?


Title: Re: WAR to be released...
Post by: Tmon on July 31, 2008, 01:43:09 PM
Doesn't this release date pretty much run head on into Spore's? 


Title: Re: WAR to be released...
Post by: Riggswolfe on July 31, 2008, 01:43:28 PM
How about this question:  If Warhammer Online peaks at 200k subscribers, will it be a success or a failure?

This is too simplistic. What costs does it have in design, development, advertising, etc. Does it retain tose 200k subscribers for let's say, the average length of an MMO subscriber?

If those 200k are enough to offset the costs and it retains those numbers for 6 months-1 year it's a success.


Title: Re: WAR to be released...
Post by: eldaec on July 31, 2008, 03:12:57 PM
How about this question:  If Warhammer Online peaks at 200k subscribers, will it be a success or a failure?

Yes.


Title: Re: WAR to be released...
Post by: tmp on July 31, 2008, 03:51:10 PM
This isn't a metric for success.
Neither are nebulous expectations pulled out of ass.

edit: to look at it from slightly different angle, how many currently active western MMOs that's been active for over a year can claim playerbase equal or greater than that guesstimated 200k? A honest question, beside WoW and EVE i'm drawing a blank... but then i don't follow the reports closely.


Title: Re: WAR to be released...
Post by: Lum on July 31, 2008, 04:08:53 PM
How about this, when you have to come to the boards and say that a game is "not technically a failed game in a business sense", then it's pretty much a failure as an artistic creation.

Kinda like LotRO and SWG were.

EDIT:  The best part is that because LotRO way underperformed expectations and I pointed that out, I keep being accused of somehow wanting it to fail.  I guess if I point out we did shitty in Iraq, I wanted America to Lose?

Anything can be construed as a failure "as an artistic creation". All that it takes is for the individual viewer not to like it. And based on your posts, that's exactly what you're not saying. You're saying that "because they have a license that should print money, they should have 12 zillion subscribers. Since they don't, they have failed."

MMOs are not artistic creations. They are businesses. If LOTRO (or SWG, or Hello Kitty Online, or whatever) paid back its investors and has a decent ROI, it succeeded. LOTRO is inarguably, uncontestably, a success for Turbine. Especially following AC2 and DDO (neither of which were business successes), Turbine had to have a business success and they did. It is now allowing them to solicit new VC and fund new teams - growing the business, in other words. Which is... how a business succeeds.

Would they have been happier if they had gotten 20 million subscribers, dethroned Blizzard as kings of the castle, and had horses and carraiges cast from gold that they could then use to traipse through the cobblestones of Boston? Probably (assuming that the load didn't make the servers explode and cause a massive failure due to that). But *any* business endeavour can be sniped at from the sidelines with that logic. One could arguably say that WoW is a failure because they do not have 20 million subs in North America, despite there being considerably more than 20 million potential WoW customers. Which would also be a somewhat laughable proposition. The benchmark at the end of the day is - is the business meeting its ROI goals, allowing for growth, and paying back investment.

Now, if you didn't like it... you probably shouldn't pay for it. If you didn't like it and think that it should be a failure and everyone involved should be unemployed so that your view of its merits can be validated - you may want to get some air.


Title: Re: WAR to be released...
Post by: pxib on July 31, 2008, 04:13:35 PM
Novels and movies are generally lousy IP for MMOGs. They're completely different media and it's unsurprising that stories well suited for heroic fiction falls flat on their faces in crowded social clusterfucks. Players come into them expecting that they'll get to be one of the heroes they loved... instead, if they are involved in world-shaping events at all, they find out they get a walk-on part without any dialogue.

In both Lord of the Rings and Star Wars, the world-changing events are pretty much set in stone. Everyone knows how, when, and why they happen... and nobody's going to have a say in that. Either could have abandoned or escaped the understood timeline, but that would have required as much effort, and sacrificed as much fan support, as making up a setting without the pesky bullshit inherent in adapting an IP (Lucasfilm's and the Tolkein family's involvement in those projects, for example.)

The idea that getting permission to make LotRO or SWG was a good move is open to a lot of debate.


Title: Re: WAR to be released...
Post by: MahrinSkel on July 31, 2008, 04:40:45 PM
How about this, when you have to come to the boards and say that a game is "not technically a failed game in a business sense", then it's pretty much a failure as an artistic creation.
What would be a success in an artistic sense for an MMO?  I've been trying to work that out for 10 years, and I still don't have a good answer.

--Dave


Title: Re: WAR to be released...
Post by: Triforcer on July 31, 2008, 04:43:24 PM
How about this, when you have to come to the boards and say that a game is "not technically a failed game in a business sense", then it's pretty much a failure as an artistic creation.
What would be a success in an artistic sense for an MMO?  I've been trying to work that out for 10 years, and I still don't have a good answer.

--Dave

Something that everyone likes, but that doesn't cater to the lowest common denominator and isn't too popular to be unartsy. 


Title: Re: WAR to be released...
Post by: Tarami on July 31, 2008, 04:47:54 PM
How about this, when you have to come to the boards and say that a game is "not technically a failed game in a business sense", then it's pretty much a failure as an artistic creation.
What would be a success in an artistic sense for an MMO?  I've been trying to work that out for 10 years, and I still don't have a good answer.

--Dave

Something that everyone likes, but that doesn't cater to the lowest common denominator and isn't too popular to be unartsy. 
Jesus!

Yes, really.


Title: Re: WAR to be released...
Post by: lamaros on July 31, 2008, 05:27:40 PM
LOTRO was a boring piece of shit. Who the fuck cares if it 'bombed' or not? You're a fucking retard if you want to fuck this thread up with shit about ROI and whatever to try and justify the fact that a game is worth something. If you think it's worth something talk about what it's worth as a game; I could give a fuck about a game that is shit but makes money, I like games because I like to play them.

This is a gaming forum, not a gaming VC forum.


Title: Re: WAR to be released...
Post by: UnSub on July 31, 2008, 07:52:57 PM
How was it a dismal failure?  It wasn't.  Lots of people signed up, lots of people still play.  it made money.   It is only a dismal failure IN YOUR HEAD!

Because it took an IP that created a series of movies that grossed around $800 million each and reached millions and millions of fans at the absolute height of that IPs popularity and created a very niche game that barely crested 200k subscribers and has done nothing but go down since then.

You know, pretty much the definition of dismal failure.

EDIT:  yeah I typed to fast, go ahead and tell me how it proves me wrong.

Where do you keep getting that 200k figure from? My understanding was that LOTRO hit about 400k subs. AFAIK, Turbine have never released any sub figures, instead announcing stuff like "4 million characters have been created in LOTRO".

Is LOTRO a disappointment? Yeah, probably - I'm sure Turbine was thinking 1m+ subs. But it wasn't a bomb. It wasn't a failure in the business sense.

Also, please point out the range of artistically successful MMOs out there. You know, the ones that reached out an touched people in the heart and made them think and all that. The only one I can even think of was Seed and that lasted -3 days.


Title: Re: WAR to be released...
Post by: sam, an eggplant on July 31, 2008, 08:25:38 PM
LOTRO was a boring piece of shit. Who the fuck cares if it 'bombed' or not? You're a fucking retard if you want to fuck this thread up with shit about ROI and whatever to try and justify the fact that a game is worth something. If you think it's worth something talk about what it's worth as a game; I could give a fuck about a game that is shit but makes money, I like games because I like to play them.

This is a gaming forum, not a gaming VC forum.
Some of us are interested in talking about the industry in addition to the craft of game design. That doesn't necessarily make us fucking retards. If you're not interested in that aspect of discussion, simply move on instead of dismissing it and reacting like an infantile pretentious twat.


Title: Re: WAR to be released...
Post by: lamaros on July 31, 2008, 08:44:25 PM
Some of us are interested in talking about the industry in addition to the craft of game design. That doesn't necessarily make us fucking retards. If you're not interested in that aspect of discussion, simply move on instead of dismissing it and reacting like an infantile pretentious twat.

I'm sorry that my use of the word 'fucking' bothered you so much. I think maybe there is a profanity filter you can turn on.

Quote
MMOs are not artistic creations. They are businesses.

This, which is what I was responding to, is not a statement of interest in the industry, it is a claim that it is reaonsable to talk about games as an industry and only as industry.

LOTRO is not necessarily a good game if it is a sucessful product. It might be a good game to some, it is not to many others. There is no objective position to take here; when we talk about whether or not we think games are good we talk about our feeling for the game. To say "nah, you're wrong, it's a good game because it made money" is bullshit. You want to talk about the industry and success and whatever then fine, it's interesting, but don't try and use it to make claims about how subjectivly 'good' a game may have been.

(Also this thread was stupid and I like to get in on the stupid stuff, so I had to say something).


Title: Re: WAR to be released...
Post by: Trippy on July 31, 2008, 08:44:48 PM
Where do you keep getting that 200k figure from? My understanding was that LOTRO hit about 400k subs. AFAIK, Turbine have never released any sub figures, instead announcing stuff like "4 million characters have been created in LOTRO".

Is LOTRO a disappointment? Yeah, probably - I'm sure Turbine was thinking 1m+ subs. But it wasn't a bomb. It wasn't a failure in the business sense.

Also, please point out the range of artistically successful MMOs out there. You know, the ones that reached out an touched people in the heart and made them think and all that. The only one I can even think of was Seed and that lasted -3 days.
Back when I cared about this the best I could do, given all the bullshit Turbine PR, was put the subs somewhere between 200K and 350K:

http://forums.f13.net/index.php?topic=10782.msg339155#msg339155

200K is the lower bound set by CoH/CoV. 350K is Europe sub numbers reported at that time + US box sale figures + some growth added in.


Title: Re: WAR to be released...
Post by: MahrinSkel on July 31, 2008, 08:55:35 PM
Except a sustained subscriber level does indicate something important about quality: That many people think it is good enough to keep paying for.  Not just buy the box based on branding and marketing, but keep shelling out month after month.  Although a creatively good game could fail on many other grounds, for it to gain and keep subscribers it must give the players something they find enjoyable.  A persistant online game is an inherently different beast, where commercial success is a pre-requisite for anything else (because if the servers are shut down, the game does not exist anymore).

--Dave


Title: Re: WAR to be released...
Post by: Lum on July 31, 2008, 09:05:09 PM
This, which is what I was responding to, is not a statement of interest in the industry, it is a claim that it is reaonsable to talk about games as an industry and only as industry.

No. It is an acknowledgement of the reality that when an MMO costs upwards of $50 million to produce, it no longer is purely an artistic endeavor. At that point, you have to justify the investment made with something other than "dude, it's ART" or you are being criminally irresponsible with someone else's money.

You can say LOTRO or WoW or whatever is devoid of good gameplay or is boring or has poor art or whatever. All of these may or may not be valid. But when you start flinging around terms like "LOTRO was a failure", then you are in the realm of business, not art. You may REALLY REALLY HATE the latest Katy Perry album, but it is incontestably a commercial success.


Title: Re: WAR to be released...
Post by: lamaros on July 31, 2008, 09:19:08 PM
This, which is what I was responding to, is not a statement of interest in the industry, it is a claim that it is reaonsable to talk about games as an industry and only as industry.

No. It is an acknowledgement of the reality that when an MMO costs upwards of $50 million to produce, it no longer is purely an artistic endeavor. At that point, you have to justify the investment made with something other than "dude, it's ART" or you are being criminally irresponsible with someone else's money.

You confusing things.

Something can be a financial success or not. Reasonably objective if we agree on expectations.

Someting can be an artistic success or not. Subjective.

At no point am I saying that we should only consider the latter. I'm just saying that trying to argue the latter based on the former is stupid.

Is WoW a good game? On the first criteria I think we would all have to agree it is, but that doesn't mean schild is necessarily wrong when he says it's not; because he's judging it on a different criteria. The former is only a necessary part of the latter if we include "financially stable, long running, large playerbase" as part of our criteria, and many of us do not. Even if we do include that in our criteria, that does not mean it becomes more important than any other criteria we might have, such as "runs on my pc", "combat mechanics are smooth, simple and responsive", or whatever else we desire to include. If it fails these other aspects we are justified in saying it is not a good game.


Title: Re: WAR to be released...
Post by: squirrel on July 31, 2008, 09:21:48 PM
This, which is what I was responding to, is not a statement of interest in the industry, it is a claim that it is reaonsable to talk about games as an industry and only as industry.

LOTRO is not necessarily a good game if it is a sucessful product. It might be a good game to some, it is not to many others. There is no objective position to take here; when we talk about whether or not we think games are good we talk about our feeling for the game. To say "nah, you're wrong, it's a good game because it made money" is bullshit. You want to talk about the industry and success and whatever then fine, it's interesting, but don't try and use it to make claims about how subjectivly 'good' a game may have been.

(Also this thread was stupid and I like to get in on the stupid stuff, so I had to say something).

Which nobody actually said by the way. If you read the argument, all anyone said is that LoTRO was not a "failure/bomb" as premised by Cevik. Not a single person said it was a good game because it made money. Some said it was a good game because they enjoyed it. Others said it was a good investment because it made money. These things are not equal. So, yeah. Keep on keeping on though, with the retards thing.


Title: Re: WAR to be released...
Post by: lamaros on July 31, 2008, 09:32:48 PM
Quote
MMOs are not artistic creations. They are businesses.

Quote
But when you start flinging around terms like "LOTRO was a failure", then you are in the realm of business, not art.

The Da Vinci Code is full of fai.. hmm.

The Da Vinci Code, as a well researched, fun to read, intelligent thriller is a failu.. wait, I can't say that either.

Umm.

This thread, despite the recent flurry of posts, is a failure.

ITS NOT FUN ANYMORE MOMMY MAKE THE RIDE STOP

Oh look, it's my stop.


Title: Re: WAR to be released...
Post by: MahrinSkel on July 31, 2008, 09:36:04 PM
So you're just winding us up for fun.  I'm tempted to break out the flamethrower, but I'll try this instead: What would make a game "Artistically Successful"?  Given that a persistant online game doesn't exist when nobody pays the server bill, how could an online game be "Artistically successful" (regardless of how you define that) without commercial success?

--Dave


Title: Re: WAR to be released...
Post by: lamaros on July 31, 2008, 09:38:40 PM
So you're just winding us up for fun.  I'm tempted to break out the flamethrower, but I'll try this instead: What would make a game "Artistically Successful"?  Given that a persistant online game doesn't exist when nobody pays the server bill, how could an online game be "Artistically successful" (regardless of how you define that) without commercial success?

Quote
At no point am I saying that we should only consider the latter
Quote
At no point am I saying that we should only consider the latter
Quote
At no point am I saying that we should only consider the latter
Quote
At no point am I saying that we should only consider the latter

Is reading really that hard?

Because I really don't want to say more in this thread (I was afterall just being stupid and drawing out a point) I will add some more to simplify this:

A - finacial success
B - shiny
C - artistic success
D - a good game

1. If A and B then C.
2. If C then D.

If A, then D is false.
If B, then D is false.
If A and B, then D is true.

(What terrible notation).


Title: Re: WAR to be released...
Post by: MahrinSkel on July 31, 2008, 10:09:00 PM
To the extent that isn't gibberish, it's bullshit.  If your standards for "artistically successful" is only that something be both financially successful and "shiny", your standards are considerably lower than mine.  Not to mention that "shiny" is an undefined term that seems to stand in for "artistic merit" in your formulation, making the whole thing a recursive pile of crap.

I gave you a chance to redeem your stupidity, you didn't take it.  Fuck off.

--Dave


Title: Re: WAR to be released...
Post by: Lakov_Sanite on July 31, 2008, 10:27:56 PM
To the extent that isn't gibberish, it's bullshit.  If your standards for "artistically successful" is only that something be both financially successful and "shiny", your standards are considerably lower than mine.  Not to mention that "shiny" is an undefined term that seems to stand in for "artistic merit" in your formulation, making the whole thing a recursive pile of crap.

I gave you a chance to redeem your stupidity, you didn't take it.  Fuck off.

--Dave

Scary movie 2 made enough money to be successful and pump out sequels. It may not have been flop but would anyone put it in even their top twenty list?


Title: Re: WAR to be released...
Post by: lamaros on July 31, 2008, 10:29:27 PM
To the extent that isn't gibberish, it's bullshit.  If your standards for "artistically successful" is only that something be both financially successful and "shiny", your standards are considerably lower than mine.  Not to mention that "shiny" is an undefined term that seems to stand in for "artistic merit" in your formulation, making the whole thing a recursive pile of crap.

I gave you a chance to redeem your stupidity, you didn't take it.  Fuck off.

--Dave

I knew I should have left them as just letters, but I thought that would confuse you even more. How wrong I was. Logic is even harder than reading.


Title: Re: WAR to be released...
Post by: Trippy on July 31, 2008, 10:41:40 PM
Alright guys, find something else to argue about.


Title: Re: WAR to be released...
Post by: Oban on August 01, 2008, 01:57:15 AM
Alright guys, find something else to argue about.

I hear Mythic is releasing an online game based on the Warhammer universe, how do you think they will handle all of the potential classes available?


Title: Re: WAR to be released...
Post by: Megrim on August 01, 2008, 02:42:48 AM
oh u


Title: Re: WAR to be released...
Post by: Trippy on August 01, 2008, 02:53:34 AM
I hear Mythic is releasing an online game based on the Warhammer universe, how do you think they will handle all of the potential classes available?
I think I heard somewhere that they had to cut some classes to make their release date :ye_gods:


Title: Re: WAR to be released...
Post by: JWIV on August 01, 2008, 03:58:07 AM
I hear Mythic is releasing an online game based on the Warhammer universe, how do you think they will handle all of the potential classes available?
I think I heard somewhere that they had to cut some classes to make their release date :ye_gods:


Don't be cynical.  It could be as Marc says and that they just weren't fun and never would have been.   :roll:


Title: Re: WAR to be released...
Post by: tmp on August 01, 2008, 04:07:02 AM
A - finacial success
B - shiny
C - artistic success
D - a good game
What defines B?


Title: Re: WAR to be released...
Post by: Oban on August 01, 2008, 04:14:05 AM
Shiny:
   
Something that is great, neat, very cool, peachy keen.
From the short lived Joss Whedon television series "Firefly."
"Have a shiny day."


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 09:28:12 AM
You can say LOTRO or WoW or whatever is devoid of good gameplay or is boring or has poor art or whatever. All of these may or may not be valid. But when you start flinging around terms like "LOTRO was a failure", then you are in the realm of business, not art. You may REALLY REALLY HATE the latest Katy Perry album, but it is incontestably a commercial success.

To be fair, and to risk sparking this debate again, I said "artistic failure" but it was because I was in a hurry to get home from work.  I think in a pure business sense, if I were investing money and expecting a return on said money, that the result we've seen out of LotRO is extremely poor compared to the result I would have expected before launch.  Perhaps I'm a crazed nut that just wants America to LoseTurbine to fail or something, but 200k peak and then a slowly dwindling subscription base afterward just doesn't seem worth the initial investment into the game.

I may be wrong, the numbers I have to go by may be wrong (but I notice Turbine isn't rushing out to give us real numbers to work with), and it may be a smashing success, but if I were an investor I'd be more than just a bit disappointed in the results.


Title: Re: WAR to be released...
Post by: Montague on August 01, 2008, 09:49:34 AM
Idle curiosity question:

Why are people so wrapped up in whether an MMO is or was considered a success or not? Nobody gives a shit about single player games, at least I don't remember any threads discussing the finer points of whether S.T.A.L.K.E.R. was a financial or artistic success. Is it because people get butthurt that games they don't like continue to draw in millions of dollars of revenue a month?


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 09:56:27 AM
Is it because people get butthurt that games they don't like continue to draw in millions of dollars of revenue a month?

Or is it because they are so in love with their little precious snowflake that when someone with a penchant for hyperbole and a lack of seriousness makes a flippant and offhanded remark that they fly into a fit of nerd rage and create three pages of posts saying "NUH UH!"?


Title: Re: WAR to be released...
Post by: Soln on August 01, 2008, 09:59:02 AM
all trolling aside it's an interesting question -- if kept objective -- of why some MMO's succeed and some don't.  And by success I think it's fair to use sub count.  Box sales translate to nice license sales, but it's recurring revenue plus the cool allure of a healthy community that keeps some games in the spotlight.

For instance, I can't succinctly say why DDO and LotRO and Eve and others didn't work for me without bringing up a lot of subjective, anecdotal design issues.  But isn't that enough?  If a player can't feel they are succeeding/learning/whatever-fun-criteria then can't a player then claim those games didn't succeed for them?

Again, I'm not trolling but it seems fair for players to wonder about the criteria of playability of certain games and then pass that on to other players.


Title: Re: WAR to be released...
Post by: amiable on August 01, 2008, 09:59:55 AM
Is it because people get butthurt that games they don't like continue to draw in millions of dollars of revenue a month?

Or is it because they are so in love with their little precious snowflake that when someone with a penchant for hyperbole and a lack of seriousness makes a flippant and offhanded remark that they fly into a fit of nerd rage and create three pages of posts saying "NUH UH!"?

Not really.  We were trying to make a point about game completeness and restricted leveling in open Beta.  You turned it into a 3 page flame war over the success/failure of LOTRO.


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 10:00:45 AM
Is it because people get butthurt that games they don't like continue to draw in millions of dollars of revenue a month?

Or is it because they are so in love with their little precious snowflake that when someone with a penchant for hyperbole and a lack of seriousness makes a flippant and offhanded remark that they fly into a fit of nerd rage and create three pages of posts saying "NUH UH!"?

Not really.  We were trying to make a point about game completeness and restricted leveling in open Beta.  You turned it into a 3 page flame war over the success/failure of LOTRO.

It takes two to tango.


Title: Re: WAR to be released...
Post by: amiable on August 01, 2008, 10:04:21 AM

It takes two to tango.
[/quote]

Res ipsa loquitur.


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 10:07:04 AM

It takes two to tango.

Res ipsa loquitur.

So, show me again on the doll where AoC touched you.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 01, 2008, 10:15:01 AM
all trolling aside it's an interesting question -- if kept objective -- of why some MMO's succeed and some don't.  And by success I think it's fair to use sub count.  Box sales translate to nice license sales, but it's recurring revenue plus the cool allure of a healthy community that keeps some games in the spotlight.

For instance, I can't succinctly say why DDO and LotRO and Eve and others didn't work for me without bringing up a lot of subjective, anecdotal design issues.  But isn't that enough?  If a player can't feel they are succeeding/learning/whatever-fun-criteria then can't a player then claim those games didn't succeed for them?

Again, I'm not trolling but it seems fair for players to wonder about the criteria of playability of certain games and then pass that on to other players.

Depends on what we are talking about, like i said before. Are we talking technical: bug's, stability, design, art direction.

Or are we talking "Is it fun".  They are to diffrent things, one can happen without the other.

I had original said that "LOTRO was one of the best CRAFTED games to come out in a while".  That had nothing to do with "Is it fun".  But someone needed to make sure everyone knew they hated that game and that they were canceling the preorders on hearsay (http://)..

To answer your question directly. Yes, its just fine, sadly thats not what the conversation was about, thats when it went downhill.

There was also a very valid counter point/consideration made that seems to cause anger.

No, the NDA is a separate bundle of fail.

Level-restricting an open beta just makes me think that the restricted parts aren't done. It also reminds me of DAoC where entire level bands of content just were not finished.

I'm hoping the game isn't a sack of fail. I want it to succeed, I like Mark Jacobs and Mythic because of their middleware approach to the creation of DAoC. But the less transparency there is this close to release and in open beta, the less faith I have in the product.

LOTRO level-restricted its Beta and it had all (or most) of its content done.  I think you are just looking for something to be annoyed about.

With respect to war...  :nda:


LOTRO was a flook in a sea of Non-NDA dropping, leading to exactly where HaemishM's well founded fears come from. Its the exception to the rule, amiable was trying to point out. It also still had nothing to do with "Is it fun" or "How many subscribers does it have", its completely about ...well, completeness.

We now return you to your regularly schedule trolling.


Title: Re: WAR to be released...
Post by: Montague on August 01, 2008, 10:18:02 AM
Is it because people get butthurt that games they don't like continue to draw in millions of dollars of revenue a month?

Or is it because they are so in love with their little precious snowflake that when someone with a penchant for hyperbole and a lack of seriousness makes a flippant and offhanded remark that they fly into a fit of nerd rage and create three pages of posts saying "NUH UH!"?

Or both. I'm just curious why MMO's evoke such a strong reaction one way or the other from people who (I assume) don't play the game? Those who are still playing the game I can understand.


Title: Re: WAR to be released...
Post by: Nebu on August 01, 2008, 10:19:48 AM
I'm just curious why MMO's evoke such a strong reaction one way or the other from people who (I assume) don't play the game? Those who are still playing the game I can understand.

I think it's because those that aren't playing could be playing if they found a game worth playing. 


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 10:37:44 AM
There was also a very valid counter point/consideration made that seems to cause anger.

I'm assuming you are aiming this at me, but honestly I think you are projecting your anger on to me.

As I repeatedly said above, I think LotRO was a failure when compared to the expectations that I, and I assume most, people had about the possibilities for the property at launch.  While I realize the flame war immediately preceeding this flame war involved changing the word "think" to "absolutely know beyond a shadow of a doubt that this is fact", I'm still using the more colloquial and quaint form of the language where think means think.

Not once was I ever angry.  Sure I felt sorry for you, and I think much less of your opinion now than I did before yesterday, but to be honest I didn't think much of your opinion before yesterday anyway, so it's pretty much a wash.  But no, no anger.  Unless we're using a new form of English where the word anger now means mild amusement.

The skin around here used to be much thicker, but I like the new thin skinned f13, it's pleasing to the soul to watch people get so easily offended by a self confessed drug abusing alcoholic that admittedly has never had anything important to say.


Title: Re: WAR to be released...
Post by: amiable on August 01, 2008, 10:47:10 AM

While I realize the flame war immediately preceeding this flame war involved changing the word "think" to "absolutely know beyond a shadow of a doubt that this is fact", I'm still using the more colloquial and quaint form of the language where think means think.


Actually I think it was over changing "think" to "defacto."  Do we need to bust out the dictionary defintion of defacto again?  (Hint:  It is not "absolutely know beyond the shadow of a doubt" it is closer to "actually").  And when I figured out what the beef was I apologized for the poor word choice. 

Of course it is irrelevant to the point.  Haemish was concerned that there was limited access in the Beta.  He said it made him think the game was not complete.  I was trying to provide an example of where that wasn't the case.  Hilarity ensued.   :awesome_for_real: 


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 10:57:41 AM

While I realize the flame war immediately preceeding this flame war involved changing the word "think" to "absolutely know beyond a shadow of a doubt that this is fact", I'm still using the more colloquial and quaint form of the language where think means think.


Actually I think it was over changing "think" to "defacto."  Do we need to bust out the dictionary defintion of defacto again?  (Hint:  It is not "absolutely know beyond the shadow of a doubt" it is closer to "actually").  And when I figured out what the beef was I apologized for the poor word choice. 

Hyperbole, amiable, hyperbole.


Title: Re: WAR to be released...
Post by: amiable on August 01, 2008, 10:58:45 AM

While I realize the flame war immediately preceeding this flame war involved changing the word "think" to "absolutely know beyond a shadow of a doubt that this is fact", I'm still using the more colloquial and quaint form of the language where think means think.


Actually I think it was over changing "think" to "defacto."  Do we need to bust out the dictionary defintion of defacto again?  (Hint:  It is not "absolutely know beyond the shadow of a doubt" it is closer to "actually").  And when I figured out what the beef was I apologized for the poor word choice. 

Hyperbole, amiable, hyperbole.

Didn't you just spend 3 pages flogging me over hyperbole?  :wink:


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 10:59:43 AM

While I realize the flame war immediately preceeding this flame war involved changing the word "think" to "absolutely know beyond a shadow of a doubt that this is fact", I'm still using the more colloquial and quaint form of the language where think means think.


Actually I think it was over changing "think" to "defacto."  Do we need to bust out the dictionary defintion of defacto again?  (Hint:  It is not "absolutely know beyond the shadow of a doubt" it is closer to "actually").  And when I figured out what the beef was I apologized for the poor word choice. 

Hyperbole, amiable, hyperbole.

Didn't you just spend 3 pages flogging me over hyperbole?  :wink:

And fun times were had by all.


Title: Re: WAR to be released...
Post by: Fordel on August 01, 2008, 12:42:22 PM
MMO's more then other games, let you feel like you're contributing to the design/creation process. Usually that feeling (true or false) is reserved for the folks in a alpha/beta. But as we all know, a MMO never stops developing, so there is always time to 'effect change'.

As in any environment, idea's often conflict and etc.  :oh_i_see:


Title: Re: WAR to be released...
Post by: Ingmar on August 01, 2008, 12:45:02 PM
Anyway, if we really want to know why WAR is going to suck, we need look no further:

http://www.gamasutra.com/php-bin/news_index.php?story=19660

#11 is probably the most egregious thing in the interview, but crapping all over the Civ games other than Civ 1 and Revolutions is pretty ridiculous too.

EDIT 1: Seriously though - let's fire the talented people who have the gall to criticize decisions we're making, while keeping the untalented ones who blindy say "yay team"? That's no way to run *any* business.

EDIT 2: Man I can't stop coming back to this. A friend of mine just said, essentially, its like he admitted, publically, that he can't manage people, so he just hires lackeys. That is pretty much how that reads. Astounding.


Title: Re: WAR to be released...
Post by: Triforcer on August 01, 2008, 12:50:10 PM
I'd be more worried if it was Mark Jacobs saying that.  Barnett's just a crazy p.r. frontman type, all MMOs have that type. 


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 01:00:38 PM
I'd be more worried if it was Mark Jacobs saying that.  Barnett's just a crazy p.r. frontman type, all MMOs have that type. 

Jacobs is the CEO and Barnett is the Creative Director right?  Are the titles misleading in the fact that Jacobs is really maintaining creative control?  Because from what Barnett is saying it sounds to me like he thinks is God's gift to video game design and that anyone who disagrees isn't worth listening to, which is scary (though sometimes you encounter people like that who are actually right, most of the time they are just suffering from delusions of grandeur, much like me).

His band analogy, that he really seemed so proud of, is so incredibly flawed.  The Beatles were a great band, but you can directly hear their influences in their music, and while the Monkey's sucked, there were a ton of greeat bands that were directly influenced by The Beatles and you can hear those influences all over the place. 

Most bands only exist BECAUSE of the influence of the bands before them.  For instance, Nirvana would have never been Nirvana if Kurt had thrown out all his Pixies records the moment he learned his first chord.  You don't smash your record collection because you are a rock star now, in fact I bet rock stars listen to more music than the rest of us.

Of course, that's all a digression from the real point, which is, he sounds like he thinks he has all the answers.  I've met a lot of people who think they have all the answers, but rarely have I met people who actually (de facto!) have all the answers.  That was a strange speech he gave there, I imagine being in the audience would have been rather uncomfortable (of course, my nay saying means I'll never get a job at Mythic!).


Title: Re: WAR to be released...
Post by: eldaec on August 01, 2008, 01:15:40 PM
Jacobs is the CEO and Barnett is the Creative Director right?

Paul Barnett does artistic direction, lore, and is GWs man on the project. He never really even speaks on detailed design.

Josh Drescher is in the lead design role as far as I can tell.

Mark Jacobs is CEO and seems to have some quiet obsession with the crafting mechanics.


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 01, 2008, 01:41:06 PM
Well, the proof is in the pudding. I'm pretty dubious about his point 11.

I bookmarked that link and fully intend to come back to it in november.


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 02:32:10 PM
Perhaps it's all just a big misdirection play.  The general hype I hear is that Warhammer is "too much like WoW" and generally things along that line.  Maybe they are pretending to be crazy in the other direction to quell some of that criticism. 


Title: Re: WAR to be released...
Post by: Cadaverine on August 01, 2008, 03:00:03 PM
EDIT 1: Seriously though - let's fire the talented people who have the gall to criticize decisions we're making, while keeping the untalented ones who blindy say "yay team"? That's no way to run *any* business.

EDIT 2: Man I can't stop coming back to this. A friend of mine just said, essentially, its like he admitted, publically, that he can't manage people, so he just hires lackeys. That is pretty much how that reads. Astounding.

There's a vast world of difference between constructive criticism, and being a whiny douche that constantly complains about how everything sucks, and it'll never get done, etc.  As someone who is stuck working with the latter, you talk to them about their negative attitude once, and if it keeps up, shitcan them pronto.


Title: Re: WAR to be released...
Post by: cevik on August 01, 2008, 03:15:48 PM
There's a vast world of difference between constructive criticism, and being a whiny douche that constantly complains about how everything sucks, and it'll never get done, etc.  As someone who is stuck working with the latter, you talk to them about their negative attitude once, and if it keeps up, shitcan them pronto.

Unfortunately though, there are quite a few people who have a hard time distinguishing that fine line when it comes to constructive criticism aimed at their ideas.  Constructive criticism can sound like whiny douchebaggery when it's about your really stupid pet idea.


Title: Re: WAR to be released...
Post by: Montague on August 01, 2008, 03:25:18 PM
Jacobs is the CEO and Barnett is the Creative Director right?

Paul Barnett does artistic direction, lore, and is GWs man on the project. He never really even speaks on detailed design.

Josh Drescher is in the lead design role as far as I can tell.

Mark Jacobs is CEO and seems to have some quiet obsession with the crafting mechanics.


Paul also does (did) the outlandish PR videos, the most vivid for me being about the Knights of the Blazing Sun, which went from being these way cool dudes with funny hats that were hinted at fighting from horseback, then to DAOC paladin clones with oh yeah no mounted combat our bad, then to no longer being in the game. So much for underpromise overdeliver.  :oh_i_see:


Title: Re: WAR to be released...
Post by: Lum on August 01, 2008, 03:46:30 PM
There's a bit of discussion on my blog about this, (http://brokentoys.org/2008/08/01/burn-them-at-the-stake/) where I also thought that particular talk was somewhat boggling of the mind.

I agree with him on Civ to a point though. Although it shows that he never played Civ4 (which did dial back on the chromed complexity of Civ3). I also happen to think CivRev goes way too far in the other direction, though this is the subject of frequent arguements at the office (I'm the designated grognard that downloads each new Fall From Heaven patch!)


Title: Re: WAR to be released...
Post by: Tannhauser on August 01, 2008, 04:01:14 PM
How DARE you say that CivRev is anything less than a masterpiece!  My veteran catapults will be arriving at your city gates posthaste sir!

Seriously though, I like Barnett's rants; he just hasn't learned that MMO gamers forget NOTHING.  Plus, why not stir up some gamer blood with these comments?  Gets more folks talking about WAR.

WAR is not the WoW killer.
WAR won't seriously wound WoW.
WAR won't cripple WoW and leave it in a ditch.
WAR won't even give WoW a nasty scratch that, if left unattended, might develop into an infection.

But I think WAR will do good business, about 1 mil subs and then some of those go back to WoW and they keep at around 700k.


Title: Re: WAR to be released...
Post by: Venkman on August 01, 2008, 04:54:46 PM
Anyway, if we really want to know why WAR is going to suck, we need look no further:

http://www.gamasutra.com/php-bin/news_index.php?story=19660

#11 is probably the most egregious thing in the interview, but crapping all over the Civ games other than Civ 1 and Revolutions is pretty ridiculous too.

The one that sticks out most for me is #6:
Quote
Surprisingly, he noted that he does not play other MMOs, including the ubiquitous World of Warcraft. "[MMOs] are cancerous and will change the way you think," he warned. "People on the team come with a design idea - they are corrupted in their thinking by WoW, corrupted to such a degree that they don’t even realize it, not capable of thinking sideways because they knew the answer, and it worked, and it made a lot of money for another game. Why would you do something different?"
You can only ignore an entire genre if you plan to do something actually different. When you're derivating to build upon success though, you better damned well play the successes and then understand why it's successful. If not and your game is not completely inventive, you've just made mistakes you could have avoided, because you repeated what your priors did.


Title: Re: WAR to be released...
Post by: Ingmar on August 01, 2008, 05:00:10 PM
Anyway, if we really want to know why WAR is going to suck, we need look no further:

http://www.gamasutra.com/php-bin/news_index.php?story=19660

#11 is probably the most egregious thing in the interview, but crapping all over the Civ games other than Civ 1 and Revolutions is pretty ridiculous too.

The one that sticks out most for me is #6:
Quote
Surprisingly, he noted that he does not play other MMOs, including the ubiquitous World of Warcraft. "[MMOs] are cancerous and will change the way you think," he warned. "People on the team come with a design idea - they are corrupted in their thinking by WoW, corrupted to such a degree that they don’t even realize it, not capable of thinking sideways because they knew the answer, and it worked, and it made a lot of money for another game. Why would you do something different?"
You can only ignore an entire genre if you plan to do something actually different. When you're derivating to build upon success though, you better damned well play the successes and then understand why it's successful. If not and your game is not completely inventive, you've just made mistakes you could have avoided, because you repeated what your priors did.

Maybe he just can't tell which things were good and which things were bad and he was afraid they might copy the wrong one!   :oh_i_see:


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 01, 2008, 05:08:34 PM
Well he's just one man and building anything as huge as a MMO is a massive undertaking of an enormous team, but as Lum adeptly put it looking to "hire team members who have more enthusiasm than actual ability" would tend to imply to fanboys and girls everywhere that WAR's success or failure is entirely due to the machinations of that weird cracked-out british dude with the sunglasses.

Not that he's wrong per se, like woody allen said, 90% of success is showing up. You need dependable people, not manic depressive geniuses who take two week sabbaticals to explore their psyches munching on psilocybin and quaaludes and drinking absinthe in the desert. But I don't think the public will really get that. In fact, I know they won't. They aren't.

We're still quoting Milo Cooper's "porsche performance upgrades" bon mot what, 8 years later, and he was just some random modeller. But EQ1 was a truly significant landmark in the genre; WAR very likely won't be.


Title: Re: WAR to be released...
Post by: Sjofn on August 01, 2008, 07:29:55 PM
Doesn't this release date pretty much run head on into Spore's? 

I totally had this same thought! They'll be lost under the "OMG SPORE IS SO RAD." Poor dears. :(


Title: Re: WAR to be released...
Post by: Modern Angel on August 01, 2008, 08:06:42 PM
You know who he is? He is every Games Workshop middle management or up guy you will ever encounter. It's obnoxious as fuck but way back in the day when I worked in the retail US arm that was exactly how my manager, district manager and regional manager were. And my good buddy in England who worked for them heard the same stuff.


Title: Re: WAR to be released...
Post by: Merusk on August 02, 2008, 06:36:02 AM
You know who he is? He is every Games Workshop middle management or up guy you will ever encounter. It's obnoxious as fuck but way back in the day when I worked in the retail US arm that was exactly how my manager, district manager and regional manager were. And my good buddy in England who worked for them heard the same stuff.

Seems like that would be the case since he's also the GW-liaison then, doesn't it?


He's got a point with the 3-star talent 5-star drive thing.  It's said in such a way that if you execute it in that manner you're going to have problems, though.  Perhaps worse than a poisonous demoralizing cynic in your organization is a boring or lackluster product because of poor execution.  Proper management can corral or compartmentalize the cynic, little can be done to make a poor product better with talent already doing their best.


Title: Re: WAR to be released...
Post by: Modern Angel on August 02, 2008, 07:05:42 AM
Right, which was my point. There's a company riddled with those guys who have a one true wayism, Games Workshop uber alles viewpoint as their stock continues merrily down shit alley. So of course GW is going to send one. It's not surprising but it still irritates me on an almost visceral level.

And then there's this recent trend of MMO talking heads trashing their competition in not so subtle ways. Between him and Gaute Goddager, neither of which is going to eclipse WoW, talking shit about WoW... yeah. I'm just saying that we all pilloried McQuaid for doing essentially the same thing. This isn't really so different.


Title: Re: WAR to be released...
Post by: UnSub on August 02, 2008, 07:17:24 AM
I'd be more worried if it was Mark Jacobs saying that.  Barnett's just a crazy p.r. frontman type, all MMOs have that type. 

They are the type that get MMOs into trouble.

No-one cares who said it - a mod, the Creative Lead, the janitor - if it is by a red name, it has substance and people will complain if it doesn't come true.

McQuaid, Garriott, Barnett, Emmert et al - being enthusiastic is great, but telling players your plans, then failing to deliver, leads to a lot of unhappy players. Emmert appears to have learned - he's refusing to talk about ChampO in depth until everything is nailed down.

Interestingly, Pardo's attitude towards team management appears nearly the polar opposite to Barnett - everyone contributes, everyone vetos (http://www.computerandvideogames.com/article.php?id=193951).

And as for burning the heretics... the problem with people who listen to God tends to be that they don't listen to anyone else. Sometimes the heretics may not be wrong.


Title: Re: WAR to be released...
Post by: schild on August 02, 2008, 07:45:26 AM
I don't think Emmert has learned. I think he has PR people and CRMs cuffing him. Or at least, they better be ^_^


Title: Re: WAR to be released...
Post by: Trippy on August 02, 2008, 04:00:32 PM
I'd be more worried if it was Mark Jacobs saying that.  Barnett's just a crazy p.r. frontman type, all MMOs have that type. 

They are the type that get MMOs into trouble.

No-one cares who said it - a mod, the Creative Lead, the janitor - if it is by a red name, it has substance and people will complain if it doesn't come true.

McQuaid, Garriott, Barnett, Emmert et al - being enthusiastic is great, but telling players your plans, then failing to deliver, leads to a lot of unhappy players. Emmert appears to have learned - he's refusing to talk about ChampO in depth until everything is nailed down.

Interestingly, Pardo's attitude towards team management appears nearly the polar opposite to Barnett - everyone contributes, everyone vetos (http://www.computerandvideogames.com/article.php?id=193951).
Yup that is Blizzard's game design philosophy. It's why you really never heard about the lead designers in Blizzard games until Blizzard realized how huge WoW was going to be and wanted a "face" to put with the game and Rob became it (he isn't even the original lead designer on the game and came in late to the process).


Title: Re: WAR to be released...
Post by: Tannhauser on August 02, 2008, 07:04:20 PM
I think Mr. Pardo hit it on the head in the interview.  Nothing gets in the way of you playing the game.  The UI is slick, the action is butter smooth; spell, cooldown, spell, cooldown, add, sheep, spell, dead etc.  There is no wrestling with the camera or the UI or a hitch as some graphics load.  In WoW all that shit stays out of the way while you can focus on the action and thereby the fun.

Speaking of fun, I read an interview with some WoW guys before the game came out.  They were playtesting and they kept asking themselves "Am I having fun?" 

Forget all the badges, rep, gear, the bottom line when you play a game should be fun.  And I think that was the key for WoW, they were focused on the fun.  Sure there as some not fun times, like a zepp run, but overall they succeeded. 


Title: Re: WAR to be released...
Post by: UnSub on August 02, 2008, 07:58:32 PM
I don't think Emmert has learned. I think he has PR people and CRMs cuffing him. Or at least, they better be ^_^

He says he has learned. (http://forums.champions-online.com/showthread.php?p=198612#post198612) We'll see.

"Show, don't tell" needs to be the basic communications strategy of every MMO pre-launch (of any content, be it launch or an expansion or just an update). It's less fun, but a whole lot more sensible and professional.


Title: Re: WAR to be released...
Post by: tmp on August 03, 2008, 07:47:07 AM
Interestingly, Pardo's attitude towards team management appears nearly the polar opposite to Barnett - everyone contributes, everyone vetos (http://www.computerandvideogames.com/article.php?id=193951).
Pardo's attitude seems to be actually quite bit different from that if you read what he says... it sounds more to me like "the squeaky wheel gets the grease":
Quote
It depends, too, on the team's dynamics. I've worked with the Starcraft II team for nearly ten years, and I know who the creative and social cliques are, and I know which groups I should bounce ideas off of. I know that if I have a user-interface idea, I know who on the team cares about that. I know who's going to complain if it's not good... so I go to those people... If I have an idea for a new dungeon encounter in WoW, you start to learn who on the team is going to care most about it, and so you go to them... Just make sure you're talking to the people who are passionate about the areas of the game.
in a sense "people passionate about something" isn't really that far off from the "5 star drive, 3 star talent" -- both put loudly voiced passion first.


Title: Re: WAR to be released...
Post by: UnSub on August 03, 2008, 05:53:33 PM
I think that is if he's got an idea - what I found interesting is that he doesn't mind if other people put ideas in, but that they can be vetoed elsewhere. I'm sure it's not a perfect democracy - Pardo's ideas probably don't get vetoed that often, if at all - but it sounds a lot more flexible than Barnett's "burn the heretics!" ethos.


Title: Re: WAR to be released...
Post by: Ratman_tf on August 03, 2008, 08:13:50 PM
MMOs are not artistic creations. They are businesses.

The irony is that they're in the business of entertaining. Which involves some artistic creation.


Title: Re: WAR to be released...
Post by: tmp on August 04, 2008, 05:46:13 AM
Some clarification from Barnett on his points (http://blog.myspace.com/index.cfm?fuseaction=blog.view&friendID=78047629&blogID=420605542):
Quote
So I gave a talk at Develop and someone decided to cull some hasty notes from the 60 mins and try to boil it all down.

I appear to have upset people on two points:

1) My view that playing WOW can influence your thinking and you need to be careful about that.

2) That a poor attitude is more dangerous on a team than almost anything else.


Of those two points a few views have arisen.

That I forbid people to play WOW (not true)
That I think playing WOW is bad (Also not true)
That I don't play any mmos (not true)
That I am a fool for having my view (jury still out)

That I am claiming that I only want to hire mid talented people (not true)
That heretics are defined by people who have a different view to me (not true)

I used heretics because its a nice Warhammer word. If you wanna get business like it would be best fit. Someone with the right attitude and poor skills can be developed, but someone with the wrong attitude needs some serious time to turn them around.

If you have ability but an unsalvageable poor attitude (a bad fit for the company) then better to let them go, its better for the company, its better for the person and will be better for the team. The 'black hate' that malcontents can generate is damaging and dangerous, my advise is based from ten years working with all manner of brick and mortar companies and seems as relevant for the computer games business as well.

The core driver is to try to intervene and help the people with attitude and morale issues to see the light and join with us in making the game. Burn the heretics is as much about a statement of management intent as anything, we will not tolerate 'black hate' from the shadows. We will not sit by and allow people to just fester with caustic talk and cheap shots. We want your worries out in the open, your concerns known and addressed and communication root and branch with team members.

Of course you could just take the notes hastily pasted on a web site as the answer as well, appears quite a few already did. And they wonder why I don't go to GDC.


Title: Re: WAR to be released...
Post by: Miasma on August 04, 2008, 06:48:14 AM
His "black hate" comment is interesting but he doesn't seem to understand where it comes from or the solution to it.  Whenever I work on a new project if some of the key people are sour on it it really does hurt the entire team and makes development slow and painful, he is correct.  The problem is that if the key people have "black hate" there is probably a very good reason for it, that is why it is so powerful and can have such a damaging effect on the project.  It is usually created when the developers don't feel like they are being listened to, that decisions are being made in an arbitrary manner with no basis in reality.  This would be the project manager (as in his own) fault.

Warhammer has gone through so many redesigns and delays that whoever had the "black hate" was clearly entirely justified in feeling that way and he should have not only listened to them but actually admit they might be right.  I am guessing he is the type of guy who gets an idea in his head and then absolutely refuses to believe it could be flawed until all the people under him work on the bad idea, finish it, present it and only then when trying to use it does he realize it was a mistake.  That wastes a huge amount of time and effort.  The people under him have probably scrapped far more code than what is actually going to make it into the game, that's the type of stuff that creates his black hate.


Title: Re: WAR to be released...
Post by: amiable on August 04, 2008, 08:11:52 AM
MMOs are not artistic creations. They are businesses.

The irony is that they're in the business of entertaining. Which involves some artistic creation.

Well you could make the same argument about movies.  Ideally a good movie makes a lot of money and is a good artistic creation (Dark knight).

But usually terrific artistic creations that make no money are considered failures (Grindhouse), and movies that are terrible but make a lot of money are considered successes (Meet the Spartans).


Title: Re: WAR to be released...
Post by: eldaec on August 04, 2008, 09:46:29 AM
MMOs are not artistic creations. They are businesses.

The irony is that they're in the business of entertaining. Which involves some artistic creation.

That isn't irony.


On the subject of Paul's comment, it was a silly thing to say, but only because anyone in any management position should be aware that most of what they say will be happily quoted out of context.




Title: Re: WAR to be released...
Post by: Goreschach on August 04, 2008, 10:18:28 AM

On the subject of Paul's comment, it was a silly thing to say, but only because anyone in any management position should be aware that most of what they say will be happily quoted out of context.



Out of context?

The way he's having to backpedaling now, quoting him out of context would have been beneficial.


Title: Re: WAR to be released...
Post by: Montague on August 04, 2008, 11:18:47 AM
So basically, don't take anything Paul Barnett says on the interwebs seriously, because it's all hyperbole.

Got it.


Title: Re: WAR to be released...
Post by: Soln on August 04, 2008, 09:43:44 PM
1) let's see what this guy does post-WAR (I don't know what he's done pre-WAR)

2) regarding #11 -- this is the bias of an individual contributor / evangelist.  Not a manager.  If people are complaining, there's usually a reason.  And it's the manager's job to alleviate it either by addressing the concern or helping the complainer(s).  This doesn't mean necessarily firing them.  I get the whole negativity cancer ward issue.  It's just that it's juvenile and short sighted to think you can threaten people into line. 

The just-do-it attitude this overweight, over hyped guy is mouthing off about only work sfor these kinds of come-to-Jesus projects that are the hallmark of consumer software.  It's a bully mentality that ultimately doesn't work when you need to manage a live service.  Yes, it gets your project done with 70-100 work weeks, but it's not sustainable.  And it's usually the drama queens who espouse this kind of approach because they know no other way of getting results.


Title: Re: WAR to be released...
Post by: Margalis on August 04, 2008, 09:58:17 PM
99% of what developers say is worthless. Most of them know how to talk a good game, they'll say all the right things even if they are doing all the wrong things. It's barely worth following what devs say about their own game.

My theory on games and most products is as follows. There are two ends you can work from:

1: Get rid of all the annoying shit.
2: Add in good stuff.

If you do ONLY 1 you'll end up with something pretty good but uninspired. If you do only 2 you'll end up with something that is endearing but ultimately flawed. If you do both you've created something great.

#2 establishes an upper bound on game quality, and #1 the lower bound. Without some interesting new stuff there are limits to how good a game can be, but enough annoying shit can sink any game. It's amazing how many games you play that could be substantially better with minor tweaks - they don't have huge problems in design or inspiration they just have so many rough edges.

I'd also point out that adding cool new stuff is genuinely difficult and requires inspiration but sanding off rough edges is just a matter of resources - it's craft, not art.


Title: Re: WAR to be released...
Post by: eldaec on August 05, 2008, 01:59:14 AM
1) let's see what this guy does post-WAR (I don't know what he's done pre-WAR)

I imagine what he will do is end his secondment and go back to pissing shareholder capital up the wall at Games Workshop.


Title: Re: WAR to be released...
Post by: Simond on August 05, 2008, 09:24:43 AM
http://www.warhammeralliance.com/forums/showthread.php?p=1041804
Quote
Folks,

A quick update:

1) NDA lift is indeed coming very soon but not this week. We've still got a few things to knock off the "Must do before lift" list before I lift the NDA. But it is going to be sooner, rather than later. Still plenty of time to go before launch.

2) Lots of news coming this week (hopefully). It should be tomorrow but when you are part of a big corporation and have lots of partners, sometimes things can take a little longer than you would like. I have no doubt though that the news will be worth the wait.

So, I think the rest of the week is going to be a very good and very interesting one for WAR fans.

Mark
Now that's just plain odd.


Title: Re: WAR to be released...
Post by: eldaec on August 05, 2008, 09:39:39 AM
What is odd about it?


Title: Re: WAR to be released...
Post by: Simond on August 05, 2008, 09:54:33 AM
The game launches in, what, five weeks and the  :nda:-breaking beta leaks are mostly positive (with lots of "It could go live right now and it'd be less broken than most other mmogs" type stuff) and it sounds like the NDA is going to be taken down in maybe a week, maybe two.

What on Earth could simultaneously be so important that they're stalling for time before the NDA drops but also can be completed in ~a week?


Title: Re: WAR to be released...
Post by: Montague on August 05, 2008, 10:04:22 AM
The game launches in, what, five weeks and the  :nda:-breaking beta leaks are mostly positive (with lots of "It could go live right now and it'd be less broken than most other mmogs" type stuff) and it sounds like the NDA is going to be taken down in maybe a week, maybe two.

What on Earth could simultaneously be so important that they're stalling for time before the NDA drops but also can be completed in ~a week?

Probably some end of closed beta event that if they screw up royally they don't want all over the interwebs. Not like it won't be anyway...


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 05, 2008, 10:23:14 AM
when an NDA like this is lifted cam you talk about things in the game BEFORE the NDA was lifted? and if so how is waiting a week going to matter?


Title: Re: WAR to be released...
Post by: Triforcer on August 05, 2008, 10:26:39 AM
The game launches in, what, five weeks and the  :nda:-breaking beta leaks are mostly positive (with lots of "It could go live right now and it'd be less broken than most other mmogs" type stuff) and it sounds like the NDA is going to be taken down in maybe a week, maybe two.

What on Earth could simultaneously be so important that they're stalling for time before the NDA drops but also can be completed in ~a week?

Yeah, this is confusing.  Whatever super sekret system they are implementing is going to be detailed on a certain site within an hour of it going live anyway.  I understand having an NDA when everything is still half-born and ugly (and where one site, not universally known, will spread much less bad buzz than no NDA) but to do it for the sake of one system is odd. 


Title: Re: WAR to be released...
Post by: cevik on August 05, 2008, 10:26:58 AM
when an NDA like this is lifted cam you talk about things in the game BEFORE the NDA was lifted? and if so how is waiting a week going to matter?

Next week they are going to apply the super sekrit ubar beta patch that removes the debug code, makes everything stable and faster, and adds all the fun into the game that has been tested internally for the last 4 years?  Then it won't matter if people have complaints about something from BEFORE the patch, because it will all be fixed by the magic patch?

That's my guess.  Also, Simond and I are getting NDA leaks from very different places apparently.


Title: Re: WAR to be released...
Post by: Triforcer on August 05, 2008, 10:29:54 AM

That's my guess.  Also, Simond and I are getting NDA leaks from very different places apparently.

I must be getting them from the same place as Simond.  The difference between comments now and 8 months ago are like night and day. 


Title: Re: WAR to be released...
Post by: cevik on August 05, 2008, 10:48:30 AM
Well then, lets hope they lift the NDA so they can get all the good press that awaits them!


Title: Re: WAR to be released...
Post by: Miasma on August 05, 2008, 10:49:40 AM

That's my guess.  Also, Simond and I are getting NDA leaks from very different places apparently.

I must be getting them from the same place as Simond.  The difference between comments now and 8 months ago are like night and day. 
That could mean anything.  You would think most people who hated the game eight months ago would have stopped playing by now.  Maybe there are only hardcore sycophantic fanbois left to provide NDA leaks now...


Title: Re: WAR to be released...
Post by: HaemishM on August 05, 2008, 11:11:57 AM
So basically, don't take anything Paul Barnett says on the interwebs seriously, because it's all hyperbole.

Got it.

I had thought it only took one raving dev video to figure that one out. He's got the GW "It's all so WAAAAAAAAAAAAAAGGGGH!!!" attitude about everything he does. Someone needs to tell him to dial it down.


Title: Re: WAR to be released...
Post by: Montague on August 05, 2008, 11:33:21 AM
So basically, don't take anything Paul Barnett says on the interwebs seriously, because it's all hyperbole.

Got it.

I had thought it only took one raving dev video to figure that one out. He's got the GW "It's all so WAAAAAAAAAAAAAAGGGGH!!!" attitude about everything he does. Someone needs to tell him to dial it down.

PR videos are one thing, you're supposed to make a splash. When you give interviews and prove you know jack and shit about successful project management and then try to backpedal, all that "exuberance" just makes you look like a clueless twat.


Title: Re: WAR to be released...
Post by: HaemishM on August 05, 2008, 11:37:16 AM
Two words. Games Workshop.


Title: Re: WAR to be released...
Post by: Montague on August 05, 2008, 11:42:21 AM
Two words. Games Workshop.

Hmm, I take it this is not news. I never really did the GW thing. Tried playing 40K once with some dude in his basement who had a 20ft long table covered with minis, rulers, protractors and terrain. I got creeped out and left.


Title: Re: WAR to be released...
Post by: eldaec on August 05, 2008, 12:03:10 PM
The game launches in, what, five weeks

People keep saying that, has there been an actual announcement?


Title: Re: WAR to be released...
Post by: MahrinSkel on August 05, 2008, 12:11:56 PM
Hmm, I take it this is not news. I never really did the GW thing. Tried playing 40K once with some dude in his basement who had a 20ft long table covered with minis, rulers, protractors and terrain. I got creeped out and left.
Back in a pre-internet era, I did some table-top gaming, mostly BattleTech but sometimes Avalon Hill for a change of pace.  Then everyone followed GW's lead on deliberately disqualifying parts of their catalog and issuing new units every year, and it got to be way too expensive of a hobby.  There was always a few guys that were trying to buy their way into the center of things, but after just staying in the game started requiring thousands of dollars a year it got insane.

--Dave


Title: Re: WAR to be released...
Post by: HaemishM on August 05, 2008, 12:12:30 PM
Two words. Games Workshop.

Hmm, I take it this is not news. I never really did the GW thing. Tried playing 40K once with some dude in his basement who had a 20ft long table covered with minis, rulers, protractors and terrain. I got creeped out and left.

Read one issue of White Dwarf, the Games Workshop magazine. It's full of that type of Rah-Rah Games Workshop stuff is the bestest ever and Orkz is hard and shit. It's a rather irritating quality most of them have. Take a dose of Japanese corporate cheerleader mentality, sprinkle it with the euphemisms of dorky 80's era English gamer geek grognards burned out from too much weed and Jolt cola, and enjoy.


Title: Re: WAR to be released...
Post by: Soln on August 05, 2008, 02:08:20 PM
GW for me growing up seemed a stupid waste of money.  Crazy expensive.  1 AD&D module wouldn't cover the cost of 1 table top miniature set.  I also remember their WAR RPG books being twice or more as expensive as TSR, even discounting exports.


Title: Re: WAR to be released...
Post by: UnSub on August 05, 2008, 07:13:05 PM
The game launches in, what, five weeks

People keep saying that, has there been an actual announcement?

Kinda. The retailers are announcing the release dates, but Mythic haven't been as clear. Imo.


Title: Re: WAR to be released...
Post by: schild on August 05, 2008, 07:17:15 PM
I dunno, according to the recent Gamestop newsletters:

Quote
We Reckon it's About Time to Reserve Warhammer Online

It's time for a reckoning, a settling of scores, an exacting of vengeance, a reserving of a game. On September 16, the loud, screaming swordfight will begin with the release of Warhammer Online: Age of Reckoning. War has broken out everywhere, and it's up to you to be the Clearasil™ for those nasty breakouts.

Reserve Warhammer Online: Age of Reckoning, and you'll get open Beta access, a live-game head start on the battlefields of WAR, and bonus in-game items for equipping your characters, like Rittenbach’s Portable Camp and the Sentinel’s Amber Band, who recorded Afternoon Delight in the 70's. Ships September 16 for PC. Pre-order online now or reserve at your local GameStop.

Doesn't get much more clear than that.


Title: Re: WAR to be released...
Post by: Triforcer on August 05, 2008, 07:26:39 PM
The Clearasil reference is odd...why remind your customers they are mostly ugly, secluded virgins? 


Title: Re: WAR to be released...
Post by: UnSub on August 05, 2008, 07:36:58 PM
The Clearasil reference is odd...why remind your customers they are mostly ugly, secluded virgins? 

It helps break the denial about WAR being the only action they'll get in the near future.


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 05, 2008, 07:42:49 PM
I really wish they'd drop the NDA already.

As a prophylactic measure, one thing that I will say is that many of us tend to remember the WoW beta through rose-tinted glasses. In beta just before WoW's retail release many huge changes were put into place. The entire item durability system was added, the death penalty changed from XP debt to durability, raid instances added, paladin and hunter talents added, and the entire paladin class reworked from the ground up, two weeks before retail. Keep that in mind when the WAR NDA is dropped.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 05, 2008, 09:24:04 PM
I really wish they'd drop the NDA already.

As a prophylactic measure, one thing that I will say is that many of us tend to remember the WoW beta through rose-tinted glasses. In beta just before WoW's retail release many huge changes were put into place. The entire item durability system was added, the death penalty changed from XP debt to durability, raid instances added, paladin and hunter talents added, and the entire paladin class reworked from the ground up, two weeks before retail. Keep that in mind when the WAR NDA is dropped.

magic patch time  :awesome_for_real:


Title: Re: WAR to be released...
Post by: Koyasha on August 06, 2008, 02:02:01 AM
Surprisingly enough I agree, with WoW the change was amazing.  I don't know (and wouldn't bet) that WAR can pull off anything like that, but a few weeks before release, in beta, some classes were still lacking talents, the map for Darnassus hadn't been implemented, vendors had placeholder names, and I was going on about how the game was in no way anywhere near ready for release.  There's probably a post of mine somewhere on these forums commenting on it, because I remember making a fuss when someone claimed WoW was well done, and I saw a half-broken game not ready to be released.

Will WAR pull something like that off?  Do they need to?  I dunno.  If the game is in a state that they need to though, I wouldn't be counting on it to happen again with them.


Title: Re: WAR to be released...
Post by: eldaec on August 06, 2008, 02:29:08 AM
I really wish they'd drop the NDA already.

As a prophylactic measure, one thing that I will say is that many of us tend to remember the WoW beta through rose-tinted glasses. In beta just before WoW's retail release many huge changes were put into place. The entire item durability system was added, the death penalty changed from XP debt to durability, raid instances added, paladin and hunter talents added, and the entire paladin class reworked from the ground up, two weeks before retail. Keep that in mind when the WAR NDA is dropped.


It wasn't just beta, if you go back and read the WoW launch threads, you wouldn't think they were talking about the same launch that people refer to now.


Title: Re: WAR to be released...
Post by: Simond on August 06, 2008, 03:54:01 AM
The game launches in, what, five weeks

People keep saying that, has there been an actual announcement?

Kinda. The retailers are announcing the release dates, but Mythic haven't been as clear. Imo.
http://www.shacknews.com/onearticle.x/54054
Quote
Ready or not, Electronic Arts today announced that Mythic Entertainment's newest MMORPG Warhammer Online: Age of Reckoning will launch September 18.

The publisher also announced that a monthly subscription will cost $14.99 USD, with slight discounts available when signing up for 3- ($41.97 / $13.99 per month) or 6 month ($77.94 / $12.99 per month) periods.
"The countdown has officially begun. Mark your calendars! September 18th is the Day of Reckoning," said Mythic founder Mark Jacobs. He added, "For the last three years, the entire team at Mythic has poured their hearts into making Warhammer Online the next great MMORPG. We are so excited to open up this world and share it with the fans that will live in it, quest in it, go to war in it and make it come alive."


Title: Re: WAR to be released...
Post by: schild on August 06, 2008, 04:18:44 AM
The Clearasil reference is odd...why remind your customers they are mostly ugly, secluded virgins? 

Gamestop is trying desperately hard to be hip. You should just take a look at some of the game descriptions on the site. I've not canceled my newsletter only to see what kind of bullshit their horrible web monkeys write each week.


Title: Re: WAR to be released...
Post by: Riggswolfe on August 06, 2008, 05:39:54 AM
You know, all this preorder stuff is pissing me off. Now, all that you get with the collector's edition that other people don't is the mini, the artbook, and a few faces for character creation.


Title: Re: WAR to be released...
Post by: lac on August 06, 2008, 05:47:29 AM
Will they launch in Europe on the 18th too?


Title: Re: WAR to be released...
Post by: eldaec on August 06, 2008, 06:25:41 AM
GOAs website says yes.




Title: Re: WAR to be released...
Post by: murdoc on August 06, 2008, 07:15:45 AM
Open Beta download date announced.

OPEN BETA ACCESS
Experience the glory of battle and the thrill of WAR before the game goes live.

The Open Beta will be level capped and content restricted. You will be allowed to choose any of the game's 20 unique careers and advance through rank 20. You will also be free to explore and battle across Tiers 1 and 2 of each army's homeland. Please note that any characters created during the Open Beta will NOT carry over into the live game as they will be wiped from the servers.

To register for Open Beta:
After August 15, 2008 visit the Mythic Entertainment Account Management website.
Create a new Warhammer Online game account.
When prompted, enter your Open Beta code.
Your Open Beta code can be found on the card in your pre-order box or in your pre-order confirmation email. Open Beta files will be available for download on August 15th. Stay tuned for more details.


http://www.warhammeronline.com/preorder/


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 07:20:03 AM
Open Beta download date announced.

OPEN BETA ACCESS
Experience the glory of battle and the thrill of WAR before the game goes live.

The Open Beta will be level capped and content restricted. You will be allowed to choose any of the game's 20 unique careers and advance through rank 20.

Oh WOW.  How high is Rank 20?  Is this another deal like AoC where they are trying to hide the fact that the end game content doesn't exist?


Title: Re: WAR to be released...
Post by: Rasix on August 06, 2008, 07:22:09 AM
No one can really answer that yet.  No one should.

And uhhh.. open beta for preorders?  The fence sitters I know have no intention of preordering.


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 07:27:42 AM
No one can really answer that yet.  No one should.

And uhhh.. open beta for preorders?  The fence sitters I know have no intention of preordering.

Let's see.

NDA still on? Check!
Level caps in Beta? Check!
Grumbling from Beta Testers? Check!

call me a skeptic or paranoid, but it seems like they have something to hide here.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 06, 2008, 07:34:15 AM
No one can really answer that yet.  No one should.

And uhhh.. open beta for preorders?  The fence sitters I know have no intention of preordering.

This is a trend i do not see changing.


Title: Re: WAR to be released...
Post by: HaemishM on August 06, 2008, 07:37:19 AM
If you have to preorder to get into the open beta, IT'S NOT A FUCKING OPEN BETA NOW IS IT?


Title: Re: WAR to be released...
Post by: kildorn on August 06, 2008, 07:51:17 AM
If you have to preorder to get into the open beta, IT'S NOT A FUCKING OPEN BETA NOW IS IT?

Open wallet Beta!


Title: Re: WAR to be released...
Post by: photek on August 06, 2008, 07:53:33 AM
Come on, lift the god damn NDA, I have way too much to say. NDA up 5 weeks before launch is ridiculous.


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 07:57:36 AM
Come on, lift the god damn NDA, I have way too much to say. NDA up 5 weeks before launch is ridiculous.

I take it as a sign that they are hiding something. 


Title: Re: WAR to be released...
Post by: photek on August 06, 2008, 07:58:02 AM
Come on, lift the god damn NDA, I have way too much to say. NDA up 5 weeks before launch is ridiculous.

I take it as a sign that they are hiding something. 

 :nda:


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 08:00:22 AM
Come on, lift the god damn NDA, I have way too much to say. NDA up 5 weeks before launch is ridiculous.

I take it as a sign that they are hiding something. 

 :nda:

I assume speculating as to why the NDA isn't lifted doesn't violate the Site's NDA rules.  If I'm wrong, let me know.


Title: Re: WAR to be released...
Post by: amiable on August 06, 2008, 08:02:08 AM
Mark adresses NDA in this thread:

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108125830/p1/?189

I cannot comment  :nda:.


Title: Re: WAR to be released...
Post by: photek on August 06, 2008, 08:04:00 AM
It is rather strict with the NDA yeah.. I think Wrath of the Lich King is doing great and creating far more hype currently than WAR is with a closed NDA 5 weeks prior to launch.


Title: Re: WAR to be released...
Post by: amiable on August 06, 2008, 08:06:37 AM
A few money quotes from Mark (from the thread above):

1. "I hope that the NDA lift isn't 2 weeks off, it might be but I hope not. When we lift the NDA, I'll explain why I held it up and I think you'll understand. As to the confidence factor, yeap, I would understand why people would be concerned based on what I've said, can't blame you (or them) for that at all. That's why we are doing something else to help build confidence that I hope to announce this week as well. 

Mark"

2.  " Spookysheep posted:
--------------------------------------------------------------------------------
Straight from the horses mouth concerning NDA's, so this should give you some idea of where the game is now:

http://vnboards.ign.com/Message.aspx?topic=107012047&brd=22997&start=107020114




"However, what I do agree with is that gamers don't like being kept in the dark by an NDA and that if the NDA is kept in place until just before a game is launched that bad things can happen. As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana. I also agree that few MMORPGs have turned out to be anything like advertised pre-launch which is why the timing of the NDA lift is so important. Again, keep in mind that this only applies to games that uses non-employee or contracted beta testers. Many games don't do this but for MMOs I think it is a very good and necessary thing to ensure that the developer sees a wide range of players, play styles, etc. during the development process.

Mark"



--------------------------------------------------------------------------------



Yeap, said it, meant it, stand by it, etc.

Mark "


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 06, 2008, 08:11:25 AM
Don't see why speculating would break any rules. Of course you can't speculate if you're in the beta.

And Jacobs "standing by that" just means that the NDA will be dropped when the pre-order beta begins, 4 weeks before retail release.


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 08:13:13 AM
Don't see why speculating would break any rules. Of course you can't speculate if you're in the beta.

And Jacobs "standing by that" just means that the NDA will be dropped when the pre-order beta begins, 4 weeks before retail release.

Is he also standing by his own scoring system rating the game as "okay but not great"?


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 08:21:06 AM
Quote
--------------------------------------------------------------------------------
Straight from the horses mouth concerning NDA's, so this should give you some idea of where the game is now:

http://vnboards.ign.com/Message.aspx?topic=107012047&brd=22997&start=107020114




"However, what I do agree with is that gamers don't like being kept in the dark by an NDA and that if the NDA is kept in place until just before a game is launched that bad things can happen. As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana. I also agree that few MMORPGs have turned out to be anything like advertised pre-launch which is why the timing of the NDA lift is so important. Again, keep in mind that this only applies to games that uses non-employee or contracted beta testers. Many games don't do this but for MMOs I think it is a very good and necessary thing to ensure that the developer sees a wide range of players, play styles, etc. during the development process.

Mark"




--------------------------------------------------------------------------------



Yeap, said it, meant it, stand by it, etc.

Mark "

FORGET IT. CEVIK COVERED IT


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 06, 2008, 08:43:37 AM
Is he also standing by his own scoring system rating the game as "okay but not great"?
Heh, read it carefully, 4 weeks can be "okay but not great" or "good to great". I'm sure he's picked the latter.

Anyway, everybody will know the truth next week, right?


Title: Re: WAR to be released...
Post by: Triforcer on August 06, 2008, 08:44:53 AM
Is he also standing by his own scoring system rating the game as "okay but not great"?
Heh, read it carefully, 4 weeks can be "okay but not great" or "good to great". I'm sure he's picked the latter.

Anyway, everybody will know the truth next week, right?

Open Beta is the 15th of August, Release is the 18th.  So technically, the game is good to great.  God help us all if the open beta had started August 19th!!!!


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 09:53:58 AM
Is he also standing by his own scoring system rating the game as "okay but not great"?
Heh, read it carefully, 4 weeks can be "okay but not great" or "good to great". I'm sure he's picked the latter.

Anyway, everybody will know the truth next week, right?

Open Beta is the 15th of August, Release is the 18th.  So technically, the game is good to great.  God help us all if the open beta had started August 19th!!!!

That's assuming that the "Open" beta accounts don't have to sign an NDA.  After all, it's only an open beta if you give them your pre-order code. :)


Title: Re: WAR to be released...
Post by: Triforcer on August 06, 2008, 09:56:21 AM
They'd be fools to think that the OB crowd would adhere to an NDA.  Release is too close and irritation is too high.  Their pets on the main warhammer boards (WHA, Only-war, etc) wouldn't be able to keep it tamped down this time. 


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 09:58:41 AM
They'd be fools to think that the OB crowd would adhere to an NDA. 

I don't even understand why we keep calling it Open Beta.  It's in no way an Open Beta.  It's a closed beta with invites going out to people who have pre-order codes.  The only difference between that and, lets say, Guild Beta is how the codes have been distributed.


Title: Re: WAR to be released...
Post by: Draegan on August 06, 2008, 10:15:14 AM
Well anyone who puts down cash for a pre order can get in.  So you actually control getting in to beta.  Which is better than before I suppose.

You guys are frothing to much on this whole open beta/nda thing.


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 10:19:42 AM
You guys are frothing to much on this whole open beta/nda thing.

I think it's more laughing than frothing, for the record.


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 10:21:18 AM
Well anyone who puts down cash for a pre order can get in.  So you actually control getting in to beta.  Which is better than before I suppose.

You guys are frothing to much on this whole open beta/nda thing.

Call it experience.  Limited level beta with still no NDA = Reasons to be suspicious


Title: Re: WAR to be released...
Post by: Falwell on August 06, 2008, 10:32:03 AM
Well anyone who puts down cash for a pre order can get in.  So you actually control getting in to beta.  Which is better than before I suppose.

You guys are frothing to much on this whole open beta/nda thing.

Call it experience.  Limited level beta with still no NDA = Reasons to be suspicious

Well that and cutting the bulk of their capital cities just a few weeks ago. Yeah, danger Will Robinson.


Title: Re: WAR to be released...
Post by: HaemishM on August 06, 2008, 10:34:52 AM
You guys are frothing to much on this whole open beta/nda thing.

I think it's more laughing than frothing, for the record.

A little froth on my part, mainly because I just hate the marketing department calling something one thing when it's really another.

Of course, I also think we should change the name of a real open beta (as in anyone can get in type of beta) to pre-release demo. An open beta that you have to pay to get into should be called a closed delta.

The more barriers between myself and trying this game out without having to pay a dime for it, the less chance I'll even bother to get the money together to pay for it. MMOG's have disappointed me more than enough in the last 10 years that I think I'm justified in saying I will not pay $40-50 for a client without having a chance to try it out first. If you can't manage to provide that, fuck off.


Title: Re: WAR to be released...
Post by: Triforcer on August 06, 2008, 10:36:38 AM
I get the "why NDA?" thing, but I don't and have never understood the limited level fury.  They don't want poopsockers to max out before the game goes live, because that would be bad publicity (OMG game is short!).  What's suspicious about that?  Do we really think that ranks 21-40 consist of a gray flat plain with an_alpha_placeholder_00s' floating five feet off the ground?

EDIT:  Haemish: why is there a god-given right to play a game before its released?  We don't get to do that with single-player games 99% of the time, why is it so different here (especially since the first month sub is usually free, and if you hate the game you are out 50 bucks just like you are out fifty bucks with a SP game?)


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 06, 2008, 10:40:13 AM
Not sure why it's level limited either. Maybe because you don't get to keep those characters in final, and they don't want players to burn out early?

I'd prefer a real open stress-test, but as there obviously won't be any NDA in the preorder beta the buzz will tell whether it's worth picking up.


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 10:40:47 AM
What's suspicious about that?  Do we really think that ranks 21-40 consist of a gray flat plain with an_alpha_placeholder_00s' floating five feet off the ground?

That's the complaint about AoC, they "polished" the 1 through 20 game extremely well, and then just had a mmog tied on from level 20+.  So that when people experienced the limited open beta they were like "zomg, next gen mmog here, really well polished" because you were roped off from the last 3/4 of the game that ended up being just a regular old mmog.

I don't think we have enough experience with level capped betas yet to tell if they mean good or bad things, but all the tea leaves are telling me to wait and buy this game in a few months.  Of course, then WotLK will be out so who knows.


Title: Re: WAR to be released...
Post by: Soln on August 06, 2008, 10:40:56 AM
I am interested in seeing what they launch with for RvR mgmt.  The Herald and realm stats and maps were the first of their kind I believe.


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 10:41:25 AM
I'd prefer a real open stress-test, but as there obviously won't be any NDA in the preorder beta the buzz will tell whether it's worth picking up.

Why obviously?


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 10:43:45 AM
I get the "why NDA?" thing, but I don't and have never understood the limited level fury.  They don't want poopsockers to max out before the game goes live, because that would be bad publicity (OMG game is short!).  What's suspicious about that?  Do we really think that ranks 21-40 consist of a gray flat plain with an_alpha_placeholder_00s' floating five feet off the ground?


The limited level fury is driven by the sneaking suspicion that too little time was spend balancing and coding the engame game, if they even coded it at all.  Entire swaths of content could be missing like in Age of Conan.


Title: Re: WAR to be released...
Post by: IainC on August 06, 2008, 10:44:12 AM
I try and stay out of this thread because I don't talk for Mythic and I don't want people to think that I do. Also I try not to be 'at work' here as otherwise I'd have to take a very different tack on this site. So for now pretend I don't have a red name or a WAR tag as a custom title. This is stuff you can get from any random fansite or by skimming the news pages.

People are getting their panties in a twist over semantics. Open Beta has been consistently defined by Mythic as 'a beta period with no NDA'. They've always been pretty clear that the beta will remain an invite only affair right up to the end. If you insist on a different definition then that's fine, just accept that Mythic aren't using that one. So a beta can be 'open' and still be invite only or require a pre-order key for entry.

The second thing. The open beta is level limited for some pretty obvious reasons that have nothing to do with missing content or unfinished zones. You can see from things like the newsletter, the Guild Highlights and the News From The Front spots that high level content has been tested in beta and is undeniably present. Sometimes there is no conspiracy.

/relurk


Title: Re: WAR to be released...
Post by: HaemishM on August 06, 2008, 10:48:14 AM
EDIT:  Haemish: why is there a god-given right to play a game before its released?  We don't get to do that with single-player games 99% of the time, why is it so different here (especially since the first month sub is usually free, and if you hate the game you are out 50 bucks just like you are out fifty bucks with a SP game?)

Because I'm tired of getting the same refried shit over and over again? Because MMOG's as a general rule are so unorginal, so samey-samey and so bugfuck incomplete, unpolished and shitty that I'm not willing to pay $50 for the privilege of finding out your MMOG sucks and plays just like EQ/WoW/Everyotherfuckingdikusince1998?

If you're game is good, you'll get my $50 and likely 2-3 months worth of subscription fees. If it were a single-player game, I could, you know, trade it in for some store credit if I don't like it. If it's an MMOG, I'm out $50 and the continuing disappointment in the industry. Fuck that. I don't have the money or the time to waste anymore. You want me and my money? Give me a free trial and make the game good enough I don't get bored in the first 30-minutes. Amateur hour is over, bitches.


Title: Re: WAR to be released...
Post by: Soln on August 06, 2008, 10:50:25 AM
what are the system reqs?


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 10:52:17 AM
The second thing. The open beta is level limited for some pretty obvious reasons that have nothing to do with missing content or unfinished zones. You can see from things like the newsletter, the Guild Highlights and the News From The Front spots that high level content has been tested in beta and is undeniably present. Sometimes there is no conspiracy.

You are saying "we won't let anyone who did the testing tell you anything right now, but if you read the 'official' word you know that everything is fine and worth spending money on."

I've yet to encounter a company who's "official" policy was that their stuff was crap and I should avoid buying it at all costs.  I have however encountered companies who's "official" policy was that everything is fine and I should go ahead and drop $75 on their collector's edition because it's all been tested and no I shouldn't worry at all that they won't let anyone tell me about their stuff because it's all been tested just look at the official policy.

See the problem?


Title: Re: WAR to be released...
Post by: Triforcer on August 06, 2008, 10:53:33 AM
SP games can be exchanged for store credit, but MMOs can't?  I thought SP games had required online code entry nowadays too (if that's the MMO barrier to return). 


Title: Re: WAR to be released...
Post by: cevik on August 06, 2008, 10:55:16 AM
SP games can be exchanged for store credit, but MMOs can't?  I thought SP games had required online code entry nowadays too (if that's the MMO barrier to return). 

I've never encountered a store that would let me return a MMOG once the box has left the store.  Doesn't even have to be opened, once the money leaves your hand and is in Best Buy's, there are no refunds.  At least that's been my anecdotal experience.


Title: Re: WAR to be released...
Post by: Montague on August 06, 2008, 11:02:39 AM
I try and stay out of this thread because I don't talk for Mythic and I don't want people to think that I do. Also I try not to be 'at work' here as otherwise I'd have to take a very different tack on this site. So for now pretend I don't have a red name or a WAR tag as a custom title. This is stuff you can get from any random fansite or by skimming the news pages.

People are getting their panties in a twist over semantics. Open Beta has been consistently defined by Mythic as 'a beta period with no NDA'. They've always been pretty clear that the beta will remain an invite only affair right up to the end. If you insist on a different definition then that's fine, just accept that Mythic aren't using that one. So a beta can be 'open' and still be invite only or require a pre-order key for entry.

The second thing. The open beta is level limited for some pretty obvious reasons that have nothing to do with missing content or unfinished zones. You can see from things like the newsletter, the Guild Highlights and the News From The Front spots that high level content has been tested in beta and is undeniably present. Sometimes there is no conspiracy.

/relurk

Very smart. Only allow people who have a vested interest in the game (preorders) beta-test. Doesn't completely tamp down the negative nancies but does skew word of mouth in Mythics favor.

That is in no fashion an open beta though.


Title: Re: WAR to be released...
Post by: IainC on August 06, 2008, 11:05:44 AM

Very smart. Only allow people who have a vested interest in the game (preorders) beta-test. Doesn't completely tamp down the negative nancies but does skew word of mouth in Mythics favor.

That is in no fashion an open beta though.

Who said only pre-orders will be in the open beta?


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 06, 2008, 11:08:43 AM

Very smart. Only allow people who have a vested interest in the game (preorders) beta-test. Doesn't completely tamp down the negative nancies but does skew word of mouth in Mythics favor.

That is in no fashion an open beta though.

Who said only pre-orders will be in the open beta?

Who said thy would not, and if it is open, whats the selling point in that press release again, because it wont be special beta accesses?


Title: Re: WAR to be released...
Post by: Montague on August 06, 2008, 11:22:38 AM

Very smart. Only allow people who have a vested interest in the game (preorders) beta-test. Doesn't completely tamp down the negative nancies but does skew word of mouth in Mythics favor.

That is in no fashion an open beta though.

Who said only pre-orders will be in the open beta?

And invitees as well because that makes it an open beta, my bad


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 11:59:34 AM
Quote from: IainC

The second thing. The open beta is level limited for some pretty obvious reasons that have nothing to do with missing content or unfinished zones. .


I guess I'm an idiot.  I have no idea why you would level limit a beta besides trying to hide high level content.


Title: Re: WAR to be released...
Post by: photek on August 06, 2008, 12:04:35 PM
IainC is correct, I've followed WAR since start of development and remember Paul Barnett saying they will never have an open beta like "hey everyone come in here". And I'm glad for it. Also level cap is perfectly fine as the first 10-15 or so levels of any game should indicate what the product is about at core, like combat, quests, friends etcetra.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 06, 2008, 12:05:42 PM
IainC is correct, I've followed WAR since start of development and remember Paul Barnett saying they will never have an open beta like "hey everyone come in here". And I'm glad for it. Also level cap is perfectly fine as the first 10-15 or so levels of any game should indicate what the product is about at core, like combat, quests, friends etcetra.

Age of Conan?

(sorry, if it wasn't me, someone else would)


Title: Re: WAR to be released...
Post by: photek on August 06, 2008, 12:09:34 PM
I knew someone would say it :) I anticipated it and thought of it the second I wrote the number 10. Yes AoC is different, but it still gives you an overview of the core of the game. The open beta made me purchase it and it was level 13 limit on it.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 06, 2008, 12:11:07 PM
 :-) LOTRO open beta was capped at LVL 15. Again, an exception to a rule.


Title: Re: WAR to be released...
Post by: Kirth on August 06, 2008, 12:15:02 PM
Did anyone watch the new podcast on the campaign changes? the other racial pairings city removals make a little more sense now.


Title: Re: WAR to be released...
Post by: AcidCat on August 06, 2008, 12:18:10 PM
I'm not willing to pay $50 for the privilege of finding out your MMOG sucks and plays just like EQ/WoW/Everyotherfuckingdikusince1998?

I think it's pretty easy to tell just from publicly released info that WAR plays "just like EQ/WoW/Everyotherfuckingdikusince1998"

The sucks part is what's subjective.


Title: Re: WAR to be released...
Post by: slog on August 06, 2008, 12:24:03 PM
I may end up waiting for the free trial.


Title: Re: WAR to be released...
Post by: Draegan on August 06, 2008, 12:30:08 PM
Not sure why it's level limited either. Maybe because you don't get to keep those characters in final, and they don't want players to burn out early?

I'd prefer a real open stress-test, but as there obviously won't be any NDA in the preorder beta the buzz will tell whether it's worth picking up.

Well in generic terms because of the NDA I would say that a level restriction is in place to keep people from posting guides, WOWHeads, and all sort of crap before the game is even released.  They want to put into place some mystery for the masses on release day.


Title: Re: WAR to be released...
Post by: Ingmar on August 06, 2008, 12:36:31 PM
The one major "duh" reason to keep the beta level limited would be to limit the download size.

EDIT: I mean other than a Hibernia-esque OH GOD IT ISN'T READY TO BE SEEN reason.


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 06, 2008, 12:50:45 PM
Well in generic terms because of the NDA I would say that a level restriction is in place to keep people from posting guides, WOWHeads, and all sort of crap before the game is even released.  They want to put into place some mystery for the masses on release day.
I'm pretty sure all fansites have content written and ready to go the instant the NDA is dropped. I know I would.


Title: Re: WAR to be released...
Post by: MuffinMan on August 06, 2008, 01:22:56 PM
Boxes came in at Target today. Looked just like a pre-order box, included open beta access, head start, special items etc. You can buy it for $.99 and it includes a $5 coupon for when the game comes out. I'll gladly pay 99 cents to play for a month without having the hassle of canceling a pre-order if I need to and $5 ($4 effectively) off if I do end up buying it.

Edit: $5 off coupon is Target-only.


Title: Re: WAR to be released...
Post by: KyanMehwulfe on August 06, 2008, 06:12:21 PM
Did anyone watch the new podcast on the campaign changes? the other racial pairings city removals make a little more sense now.
I'd like to see more devs put out that sort of presentation. (The graphic podcasts, in general I mean.)


Title: Re: WAR to be released...
Post by: Kirth on August 06, 2008, 06:24:33 PM
Did anyone watch the new podcast on the campaign changes? the other racial pairings city removals make a little more sense now.
I'd like to see more devs put out that sort of presentation. (The graphic podcasts, in general I mean.)

You should go back though the other newsletters if you haven't. But keep in mind that the early ones may contain systems that have since changed.

http://www.warhammeronline.com/newsletterarchive/index.php


Title: Re: WAR to be released...
Post by: UnSub on August 06, 2008, 07:59:39 PM
If you have to preorder to get into the open beta, IT'S NOT A FUCKING OPEN BETA NOW IS IT?

Open wallet Beta!

They should call it closed release, for the sense that term makes.


Title: Re: WAR to be released...
Post by: UnSub on August 06, 2008, 08:02:43 PM
Well anyone who puts down cash for a pre order can get in.  So you actually control getting in to beta.  Which is better than before I suppose.

You guys are frothing to much on this whole open beta/nda thing.

Call it experience.  Limited level beta with still no NDA = Reasons to be suspicious

Keeping the NDA up keeps us interested in WAR if we haven't been in the beta. As soon as the NDA comes down, we get to learn a lot (which, if F13 history is any guide, will be "OMG this game is grate!" followed 28 days later by "OMG this game is meh..."). Anticipation of WAR is a good thing for Mythic to play off.


Title: Re: WAR to be released...
Post by: lamaros on August 06, 2008, 08:06:38 PM
Maybe be for some. But for others (like me) it just means we hardly give a shit, and when we do give a shit it is just to assume that the game will suck.


Title: Re: WAR to be released...
Post by: Fordel on August 06, 2008, 08:28:04 PM
Maybe be for some. But for others (like me) it just means we hardly give a shit, and when we do give a shit it is just to assume that the game will suck.


This has pretty much been my reaction. "Still under NDA, releasing when?  :awesome_for_real:" usually followed by "Sweet, I can't wait to try that in WoTLK".


Title: Re: WAR to be released...
Post by: Kirth on August 07, 2008, 03:08:28 AM
Latest newsletter just got dropped in my inbox:

Quote

This Month’s Newsletter Headlines

    * WAR’s Launch Date Announced – September 18th Declared a Day a Reckoning!
    * Subscription Pricing Revealed
    * Pack Art Unveiled
    * Pre-Order Program Begins 
    * EA Mythic is Once Again Mythic Entertainment
    * E3 Coverage – Best PC Game of the Show!
    * Digging into Dungeons, and so much more!

Not really much new information, maybe the sub prices that i saw a rumor about but haven't seen it confirmed.(14.99US/month, with 1$/month off for a 3 month block, and 2$/month off for a 6 month block). Nice overview of Gunbad, the podcast is the one i referred to above. Dunno if everyone got the same problem but it looks like the content starting at gunbad overview got left out of the larger red block so you have to scroll down a ways to see it, but its there.


Title: Re: WAR to be released...
Post by: amiable on August 07, 2008, 03:21:14 AM
I think there are some folks in this thread who are pretty invested in the "if the NDA doesn't drop/if the open beta is level limited/if the open beta doesn't let anyone in it probably sucks" meme.  I suspect no matter how good/bad the game is at launch those people are not going to be satisified because it doesn't play into their pre-conceived notion of "how things should work."

If you don't like the way Mythic is handling pre-release don't purchase the game.   I'm sure there will be enough information released as soon as the NDA drops that will allow you to make an informed decision on whether or not the game fits your playstyle, but I think harping on Mythic without information one way or the other at this point is just pointless.


Title: Re: WAR to be released...
Post by: Simond on August 07, 2008, 03:36:25 AM
Funniest conversations I've seen recently about WAR go as follows:
"What's the endgame like?"
"Well, there's city raids, and the battlegrounds, and..."
"Yeah, but what about the PvE stuff?"
"No, pvp is the endgame"
"Yeah, but what about the PvE stuff?"
Repeat ad nauseam.

 :uhrr:


Title: Re: WAR to be released...
Post by: Kirth on August 07, 2008, 04:01:20 AM
Funniest conversations I've seen recently about WAR go as follows:
"What's the endgame like?"
"Well, there's city raids, and the battlegrounds, and..."
"Yeah, but what about the PvE stuff?"
"No, pvp is the endgame"
"Yeah, but what about the PvE stuff?"
Repeat ad nauseam.

 :uhrr:

Funny, I was just reading a thread on FoH that continues for a while exactly like this.


Title: Re: WAR to be released...
Post by: slog on August 07, 2008, 04:33:30 AM
If you don't like the way Mythic is handling pre-release don't purchase the game. 

That's what I'm trying to figure out.  If it's safe to purchase or not.
If funny how people attack you here for asking questions.


Title: Re: WAR to be released...
Post by: kildorn on August 07, 2008, 05:03:20 AM
The one major "duh" reason to keep the beta level limited would be to limit the download size.

EDIT: I mean other than a Hibernia-esque OH GOD IT ISN'T READY TO BE SEEN reason.

Man, what's wrong with empty flat green and the residents huddling under fucking mushrooms for shelter.

God, Hibernia. I'm trying to remember the other issues it had. Was something amazing like no itemization for the last 10 levels or some shit.


Title: Re: WAR to be released...
Post by: amiable on August 07, 2008, 05:10:48 AM
If you don't like the way Mythic is handling pre-release don't purchase the game. 

That's what I'm trying to figure out.  If it's safe to purchase or not.
If funny how people attack you here for asking questions.


1.  I wasn't necessarily referring to you.
2.  It wasn't meant as an attack.
3.  Whether or not it's "safe" to purchase can only be determined if and when:
     A.  You get into Beta and experince the game for yourself
     B.  When they drop the NDA and you can hear from informed sources about the quality (or lack therof) of the game.

No one on this site who is playing is going to break the NDA to tell you how the game is (even if they do the mods would scrub the language and then probably ban the leaker).  So you are just going to have to be patient or find a more nefarious source for your information.


Title: Re: WAR to be released...
Post by: cevik on August 07, 2008, 07:03:15 AM
I'm sure there will be enough information released as soon as the NDA drops that will allow you to make an informed decision on whether or not the game fits your playstyle, but I think harping on Mythic without information one way or the other at this point is just pointless.

My complaint is only that Mythic won't allow information out about their game with only, what, 5 weeks left to go and counting.  I'm certainly not cheering for the game to suck, in fact I want it to succeed.  I'm predicting the game will suck based on the limited information available and the fact that Mythic seems to be afraid to give me more information about the game, which the past has taught me is never a good sign.  Hell even Mark Jacobs himself said it's not a good sign, but I digress, my prediction is not a desire to have the game suck, I really want it to be good, I'm very interested in playing it and have been very interested for quite some time now.

You keep confusing "history has taught us that games that try to keep as much information from the players as possible prior to release tend to suck" with "HA HAHA HAAHA HA I HAET MYSTYIC AND UI WANT TEH GAEM TO FALE!11!", which are two entirely different statements.


Title: Re: WAR to be released...
Post by: Kirth on August 07, 2008, 07:15:18 AM
I'm sure there will be enough information released as soon as the NDA drops that will allow you to make an informed decision on whether or not the game fits your playstyle, but I think harping on Mythic without information one way or the other at this point is just pointless.

My complaint is only that Mythic won't allow information out about their game with only, what, 5 weeks left to go and counting.  I'm certainly not cheering for the game to suck, in fact I want it to succeed.  I'm predicting the game will suck based on the limited information available and the fact that Mythic seems to be afraid to give me more information about the game, which the past has taught me is never a good sign.  Hell even Mark Jacobs himself said it's not a good sign, but I digress, my prediction is not a desire to have the game suck, I really want it to be good, I'm very interested in playing it and have been very interested for quite some time now.

You keep confusing "history has taught us that games that try to keep as much information from the players as possible prior to release tend to suck" with "HA HAHA HAAHA HA I HAET MYSTYIC AND UI WANT TEH GAEM TO FALE!11!", which are two entirely different statements.

To be fair, Mark Jacobs said he will explain the length of the NDA after it drops. I'm looking forward to that explanation honestly.


Title: Re: WAR to be released...
Post by: cevik on August 07, 2008, 07:20:29 AM
To be fair, Mark Jacobs said he will explain the length of the NDA after it drops. I'm looking forward to that explanation honestly.

I am looking forward to the explanation too, I hope it has something to do with steak and fine wine vs. McDonalds.


Title: Re: WAR to be released...
Post by: JWIV on August 07, 2008, 07:26:22 AM

To be fair, Mark Jacobs said he will explain the length of the NDA after it drops. I'm looking forward to that explanation honestly.

If by explanation you mean spin, sure.   



Title: Re: WAR to be released...
Post by: Draegan on August 07, 2008, 07:34:31 AM
How are people really starving for information?  Use google.


Title: Re: WAR to be released...
Post by: Triforcer on August 07, 2008, 08:31:08 AM
To be fair, Mark Jacobs said he will explain the length of the NDA after it drops. I'm looking forward to that explanation honestly.

I am looking forward to the explanation too, I hope it has something to do with steak and fine wine vs. McDonalds.

That should be quite the explanation.  The only explanation that would work is "well, systems X Y and Z sucked, so we wanted to make sure you saw them in their good form, they are great now!"  But when you do that, you still have to say that X Y and Z did suck and beta testers are still going to remember what the game was like for the year preceding the two-day-old patch and still bitch accordingly. 


Title: Re: WAR to be released...
Post by: Triforcer on August 07, 2008, 08:52:41 AM
How are people really starving for information?  Use google.

Er...yeah.  If you want all patch notes, skill lists, and developer notices to beta testers an hour after they come out, its extraordinarily "not" hard to find them.   Anyone Internet-savvy enough to be on this site can know anything they want to know.   


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 07, 2008, 08:55:42 AM
I'm hoping to hear some constructive testimonials.



Title: Re: WAR to be released...
Post by: Draegan on August 07, 2008, 09:07:23 AM
And on similar sites your more than likely to find videos, screenshots and people talking about the game.


Title: Re: WAR to be released...
Post by: HaemishM on August 07, 2008, 11:22:26 AM
If you don't like the way Mythic is handling pre-release don't purchase the game. 

Yep, that's the way it's going to work. I'm quite fine with not buying it on release for the sole reason of the NDA not being dropped. My point is that if the NDA were dropped and the feedback was positive, I might consider. If the NDA isn't dropped and soon, it doesn't matter to me what people say, I won't buy it on release. And these days, I won't buy it without trying it for free anyway.

Barriers to entry do not a sale make.


Title: Re: WAR to be released...
Post by: tazelbain on August 07, 2008, 12:21:53 PM
I am glad that AoC finally taught you guys a lesson you should have learned a long time ago.  If a game has real legs you shouldn't need to pre-order it.  Only crappy MMOs are relying on the pre-orders.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 07, 2008, 12:45:11 PM
I didn't preorder, but some of us do Collect collector editions.


Title: Re: WAR to be released...
Post by: Goreschach on August 07, 2008, 01:19:33 PM
To be fair, Mark Jacobs said he will explain the length of the NDA after it drops. I'm looking forward to that explanation honestly.

I am looking forward to the explanation too, I hope it has something to do with steak and fine wine vs. McDonalds.

(http://i33.tinypic.com/24mb8jt.jpg)


Title: Re: WAR to be released...
Post by: Evildrider on August 07, 2008, 01:52:17 PM
I didn't preorder, but some of us do Collect collector editions.

Yep I do this.  If I know I'm gonna try the game anyway i'll get the collector's edition.

As for the NDA I guess it drops next week.  Preorders are going to be let into closed beta then open beta probably the week before launch.  This is just what I have seen on a couple sites, not sure about its validity.


Title: Re: WAR to be released...
Post by: UnSub on August 07, 2008, 07:29:40 PM
I am glad that AoC finally taught you guys a lesson you should have learned a long time ago.  If a game has real legs you shouldn't need to pre-order it.  Only crappy MMOs are relying on the pre-orders.

Remember: WAR is about the PvP. With PvP, you have to get in on launch or else you'll be behind forever.

Or so I'm told. Personally I'd rather someone else find all the dead spots / bugs / exploits in a MMO and that they get fixed before I get there.


Title: Re: WAR to be released...
Post by: Soln on August 07, 2008, 07:36:51 PM
Quote
PvP meanies

So are we doing Bat Country WAR or not?   :oh_i_see:


Sign me up.  There's some funny shit one can do at launch.   Knowing that it will all be vain in a few weeks/months.


Title: Re: WAR to be released...
Post by: bhodikhan on August 07, 2008, 08:36:25 PM
Remember: WAR is about the PvP. With PvP, you have to get in on launch or else you'll be behind forever.

Doesn't that limit any later growth of the game? I know in DAOC getting into the game a couple years later made it difficult to catch up.


Title: Re: WAR to be released...
Post by: UnSub on August 07, 2008, 08:47:53 PM
Remember: WAR is about the PvP. With PvP, you have to get in on launch or else you'll be behind forever.

Doesn't that limit any later growth of the game? I know in DAOC getting into the game a couple years later made it difficult to catch up.

I think the way around that is to change the PvP ruleset in some way so that new players have some way to 'catch up' while older players get a new challenge.

But it's also e-peens getting mixed up in MMOs, PvP and video games in general. Being "FIRST!" in a new game is srs busnss. After month 1, bugs get hammered, exploits that let you PL to the top get removed and bleeding edge players are already looking for the Next Big Thing.


Title: Re: WAR to be released...
Post by: Typhon on August 08, 2008, 03:12:35 AM
There are benefits to being in the first wave that I rarely see anyone mention:

0) The world is new to everyone (except the beta testers), so asking a question in chat doesn't immediately spawn 500 Lrn2Ply comments.  Also known as - the tools who derive their self-worth from demonstrating video game knowledge haven't had a chance to reach maximum gland
1) All strategies are new strategies.  You don't have to put up with game canon in regards to how you approach any particular encounter, because no one knows what they are doing.
2) Personal rivalries haven't gotten to the caustic stage - more true in the early days, now more and more hate is being carried from game to game.  Hopefully WoW expanding of the MMO playerbase will have watered this down a bit
3) Less, "Class X sucks, we don't need that in our group".  Again, this talks to pre-conceved notions and the people that live and die by them.


Title: Re: WAR to be released...
Post by: Amaron on August 08, 2008, 03:54:58 AM
I'm trying to remember the other issues it had. Was something amazing like no itemization for the last 10 levels or some shit.

Yea like no drops at all and the xp curve was asymptotic past 40 or something.   

The cut content and NDA reek of bad news to me.  I thought WAR was supposed to be getting big fat sacks of cash to ensure non-suckage?  Maybe it doesn't suck but I'm not seeing the big fat sacks of cash at all.

Also I find it a bit interesting that they chose to cut all the classes set to fill the wildly popular "caster/heavy melee" style.


Title: Re: WAR to be released...
Post by: amiable on August 08, 2008, 05:16:05 AM
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108139367/p1/?256

"7) Regarding the NDA lift, we hope to lift the NDA next week, one month before launch. I wish I could lift it right now but as I’ve said elsewhere, we need to take care of a three issues before the NDA is lifted. One has already been taken care of and I hope that by the end of next week, the other two will be taken care of as well. Once we lift the NDA I’ll go into more detail as to what the issues were and why I wanted to hold things up. The remaining two issues are not earth-shattering by any means but when I explain things, I hope you’ll understand why I wanted to wait another week."

So hopefuly by next Friday the NDA will be up and the floodgate of info can begin.


Title: Re: WAR to be released...
Post by: slog on August 08, 2008, 06:16:43 AM
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108139367/p1/?256

"7) Regarding the NDA lift, we hope to lift the NDA next week, one month before launch. I wish I could lift it right now but as I’ve said elsewhere, we need to take care of a three issues before the NDA is lifted. One has already been taken care of and I hope that by the end of next week, the other two will be taken care of as well. Once we lift the NDA I’ll go into more detail as to what the issues were and why I wanted to hold things up. The remaining two issues are not earth-shattering by any means but when I explain things, I hope you’ll understand why I wanted to wait another week."

So hopefuly by next Friday the NDA will be up and the floodgate of info can begin.


If the issues are not earth shattering, then you don't need an NDA. 


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 08, 2008, 07:36:45 AM
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108139367/p1/?256

"7) Regarding the NDA lift, we hope to lift the NDA next week, one month before launch. I wish I could lift it right now but as I’ve said elsewhere, we need to take care of a three issues before the NDA is lifted. One has already been taken care of and I hope that by the end of next week, the other two will be taken care of as well. Once we lift the NDA I’ll go into more detail as to what the issues were and why I wanted to hold things up. The remaining two issues are not earth-shattering by any means but when I explain things, I hope you’ll understand why I wanted to wait another week."

So hopefuly by next Friday the NDA will be up and the floodgate of info can begin.


I bet it's not earth shattering but more an issue that would not inspire confidence. Not "half the content is in" but more of a tiny bug that occasionally wipes your character or loses you levels or something. A minor little glitch that rarely happens but if it does would cause nerdrage untold. I can really see a thing like that being a reason to keep an NDA up because that's a bug that needs to be fixed before people play the game, content or lack thereof can always be patched in later.
If the issues are not earth shattering, then you don't need an NDA. 


Title: Re: WAR to be released...
Post by: cevik on August 08, 2008, 08:07:50 AM
I bet it's not earth shattering but more an issue that would not inspire confidence. Not "half the content is in" but more of a tiny bug that occasionally wipes your character or loses you levels or something.

That's a pretty fucking earth shattering example.

I personally think the 'official' excuse will be something like that the art wasn't right on the Zealot, so they had to hold off on the NDA or else you'd be seeing terrible art and you'd hate the game.  I don't think the official excuse will even come close to addressing whatever real problem exists that they are hiding.  I also see that Jacobs is experiencing some heavy pressure from the fanbase about why they are still under NDA, so I think whatever it is they are hiding must be pretty fucking bad, because whatever buzz it would generate must be worse than the buzz of the game moving steadily through "okay but not great" territory using Jacob's very own grading scale.

EDIT:  In fact, I put the odds on the excuse being that the EA legal department was hard to maneuver through and the NDA lift was all about corporate B.S. and nothing at all about the game.  That's an overall win for Mythic:  It makes EA the bad guy, something the fanbois will love to hear.  It makes the game 'perfect' and the NDA could have been lifted long ago had it been for the hero Mark Jacobs.  It shows that our poor downtrodden hero was having to fight through corporate lawyer bullshit, a role that every internet tough guy loves to imagine himself in while he plays games in his mother's basement and bitches about lawyers on internet message boards even though he's never encountered one in real life.  It would make for the best excuse of all time.


Title: Re: WAR to be released...
Post by: Brogarn on August 08, 2008, 08:12:54 AM
That's a pretty fucking earth shattering example.

I personally think the 'official' excuse will be something like that the art wasn't right on the Zealot, so they had to hold off on the NDA or else you'd be seeing terrible art and you'd hate the game.  I don't think the official excuse will even come close to addressing whatever real problem exists that they are hiding.  I also see that Jacobs is experiencing some heavy pressure from the fanbase about why they are still under NDA, so I think whatever it is they are hiding must be pretty fucking bad, because whatever buzz it would generate must be worse than the buzz of the game moving steadily through "okay but not great" territory using Jacob's very own grading scale.

EDIT:  In fact, I put the odds on the excuse being that the EA legal department was hard to maneuver through and the NDA lift was all about corporate B.S. and nothing at all about the game.  That's an overall win for Mythic:  It makes EA the bad guy, something the fanbois will love to hear.  It makes the game 'perfect' and the NDA could have been lifted long ago had it been for the hero Mark Jacobs.  It shows that our poor downtrodden hero was having to fight through corporate lawyer bullshit, a role that every internet tough guy loves to imagine himself in while he plays games in his mother's basement and bitches about lawyers on internet message boards even though he's never encountered one in real life.  It would make for the best excuse of all time.

 :tinfoil:


Title: Re: WAR to be released...
Post by: cevik on August 08, 2008, 08:13:38 AM
That's a pretty fucking earth shattering example.

I personally think the 'official' excuse will be something like that the art wasn't right on the Zealot, so they had to hold off on the NDA or else you'd be seeing terrible art and you'd hate the game.  I don't think the official excuse will even come close to addressing whatever real problem exists that they are hiding.  I also see that Jacobs is experiencing some heavy pressure from the fanbase about why they are still under NDA, so I think whatever it is they are hiding must be pretty fucking bad, because whatever buzz it would generate must be worse than the buzz of the game moving steadily through "okay but not great" territory using Jacob's very own grading scale.

EDIT:  In fact, I put the odds on the excuse being that the EA legal department was hard to maneuver through and the NDA lift was all about corporate B.S. and nothing at all about the game.  That's an overall win for Mythic:  It makes EA the bad guy, something the fanbois will love to hear.  It makes the game 'perfect' and the NDA could have been lifted long ago had it been for the hero Mark Jacobs.  It shows that our poor downtrodden hero was having to fight through corporate lawyer bullshit, a role that every internet tough guy loves to imagine himself in while he plays games in his mother's basement and bitches about lawyers on internet message boards even though he's never encountered one in real life.  It would make for the best excuse of all time.

 :tinfoil:

 :drill:

EDIT:  Not buying into everything the marketing department tells you about the product they want you to buy, one step away from manifestos in my isolated Montana cabin.


Title: Re: WAR to be released...
Post by: slog on August 08, 2008, 08:23:51 AM
NDAs aer unfair to some  wehn EA out ruined uo buy giving in to all those trammel newbs we wuz all like WTF?!?! this carebear shit sucks and itz all the same shitz nwo with WAR they are NDA still cuz they put trammel into WAR and they r fraid to tells us real playerz that they made WAR a carebear/pk mirror.


Title: Re: WAR to be released...
Post by: Kirth on August 08, 2008, 08:24:25 AM
Quote
A minor little glitch that rarely happens but if it does would cause nerdrage untold.

Case and point:

Quote
That's a pretty fucking earth shattering example.

I personally think the 'official' excuse will be something like that the art wasn't right on the Zealot, so they had to hold off on the NDA or else you'd be seeing terrible art and you'd hate the game.  I don't think the official excuse will even come close to addressing whatever real problem exists that they are hiding.  I also see that Jacobs is experiencing some heavy pressure from the fanbase about why they are still under NDA, so I think whatever it is they are hiding must be pretty fucking bad, because whatever buzz it would generate must be worse than the buzz of the game moving steadily through "okay but not great" territory using Jacob's very own grading scale.

EDIT:  In fact, I put the odds on the excuse being that the EA legal department was hard to maneuver through and the NDA lift was all about corporate B.S. and nothing at all about the game.  That's an overall win for Mythic:  It makes EA the bad guy, something the fanbois will love to hear.  It makes the game 'perfect' and the NDA could have been lifted long ago had it been for the hero Mark Jacobs.  It shows that our poor downtrodden hero was having to fight through corporate lawyer bullshit, a role that every internet tough guy loves to imagine himself in while he plays games in his mother's basement and bitches about lawyers on internet message boards even though he's never encountered one in real life.  It would make for the best excuse of all time.

We get it, time to let it go. It seems most of the people here who are coming out saying things like "I won't buy WAR, its going to suck, etc..." were never going to pay for it in the first place and are just looking for a reason or validation of that choice. 


Title: Re: WAR to be released...
Post by: cevik on August 08, 2008, 08:28:11 AM
Quote
A minor little glitch that rarely happens but if it does would cause nerdrage untold.

Case and point:

Quote
That's a pretty fucking earth shattering example.

I personally think the 'official' excuse will be something like that the art wasn't right on the Zealot, so they had to hold off on the NDA or else you'd be seeing terrible art and you'd hate the game.  I don't think the official excuse will even come close to addressing whatever real problem exists that they are hiding.  I also see that Jacobs is experiencing some heavy pressure from the fanbase about why they are still under NDA, so I think whatever it is they are hiding must be pretty fucking bad, because whatever buzz it would generate must be worse than the buzz of the game moving steadily through "okay but not great" territory using Jacob's very own grading scale.

EDIT:  In fact, I put the odds on the excuse being that the EA legal department was hard to maneuver through and the NDA lift was all about corporate B.S. and nothing at all about the game.  That's an overall win for Mythic:  It makes EA the bad guy, something the fanbois will love to hear.  It makes the game 'perfect' and the NDA could have been lifted long ago had it been for the hero Mark Jacobs.  It shows that our poor downtrodden hero was having to fight through corporate lawyer bullshit, a role that every internet tough guy loves to imagine himself in while he plays games in his mother's basement and bitches about lawyers on internet message boards even though he's never encountered one in real life.  It would make for the best excuse of all time.

But you keep reiterating my point, whatever they are hiding must be something that would cause MORE nerdrage than what is already occuring because of their decision to hide whatever it is that I can't even speculate on because they are hiding it and the hiding of it is strictly enforced around these parts.  Which all goes back to:  I had the game on pre-order, I wanted to buy the game, but this hiding shit makes it seem like a poor investment of $204.14.


Title: Re: WAR to be released...
Post by: UnSub on August 08, 2008, 08:52:36 AM
Games aren't investments. They are roll-the-dice gambles of which, at best, you break even in the metaphorical sense.



Title: Re: WAR to be released...
Post by: cevik on August 08, 2008, 09:04:06 AM
Games aren't investments. They are roll-the-dice gambles of which, at best, you break even in the metaphorical sense.



 :oh_i_see:


Title: Re: WAR to be released...
Post by: amiable on August 08, 2008, 09:19:29 AM

We get it, time to let it go. It seems most of the people here who are coming out saying things like "I won't buy WAR, its going to suck, etc..." were never going to pay for it in the first place and are just looking for a reason or validation of that choice. 

To defend Cevik (I can't believe I am doing this):  Expecting a totally unmitigated disaster greatly enhances the chances of being pleasantly surprised...


Title: Re: WAR to be released...
Post by: tazelbain on August 08, 2008, 09:28:49 AM
I am glad that AoC finally taught you guys a lesson you should have learned a long time ago.  If a game has real legs you shouldn't need to pre-order it.  Only crappy MMOs are relying on the pre-orders.

Remember: WAR is about the PvP. With PvP, you have to get in on launch or else you'll be behind forever.

Or so I'm told. Personally I'd rather someone else find all the dead spots / bugs / exploits in a MMO and that they get fixed before I get there.
It would also depend on if the game was about empire building.  If you come late and all the empires are established, you are seriously behind.  WAR is RvR not empire building.  And EvE seems like a strong counter example.  In DAoC,  Mudflation of abilities seriously crippled late comers.  But I seriously doubt waiting a month or two after release for the game to "calm down" is going to run into that.  It's what I did for AoC.  When things calmed down, AoC problems were clear and I choose to not to buy it. o/\o For WAR I choose to go CE because Mythic released far more substantial info and the track record with DAoC.


Title: Re: WAR to be released...
Post by: tmp on August 08, 2008, 09:40:05 AM
But you keep reiterating my point, whatever they are hiding must be something that would cause MORE nerdrage than what is already occuring because of their decision to hide whatever it is that I can't even speculate on because they are hiding it and the hiding of it is strictly enforced around these parts.
At this point i'm inclined to chalk it up just to them (or the publisher) catching acute case of stupid; kind of like they kept releasing these hideous screenshots and videos as if not realizing how they'd shape opinions people had about the game. I.e. it's nothing actually earth-shattering but for whatever reason they don't quite grasp the impact of it, or don't consider it a big deal. Come to think of it to the average gamer who barely registers there's this WAR thing coming, it probably indeed isn't.

But then cancelling the preorder is not a big deal and i guess given all that quite sensible -- better safe than sorry and all that.


Title: Re: WAR to be released...
Post by: Triforcer on August 08, 2008, 09:54:04 AM
People seem a lot more touchy over this than they have been in the past with other things- everyone's going all HRosey on Mythic.  I guess we're finally past the stage where we welcome each new designer drug with open arms, and are finally worried about the lying dead in a gutter part. 


Title: Re: WAR to be released...
Post by: cevik on August 08, 2008, 10:12:54 AM
But then cancelling the preorder is not a big deal and i guess given all that quite sensible -- better safe than sorry and all that.

No no, from what I've learned in this thread, canceling your pre-order is crazy at a level that falls somewhere in between thinking 9/11 is an inside job and holocaust denial.


Title: Re: WAR to be released...
Post by: murdoc on August 08, 2008, 10:25:38 AM
No no, from what I've learned in this thread, canceling your pre-order is crazy at a level that falls somewhere in between thinking 9/11 is an inside job and holocaust denial.

 :uhrr:


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 08, 2008, 10:39:52 AM
But then cancelling the preorder is not a big deal and i guess given all that quite sensible -- better safe than sorry and all that.

No no, from what I've learned in this thread, canceling your pre-order is crazy at a level that falls somewhere in between thinking 9/11 is an inside job and holocaust denial.

Jesus dude, is this another of your "Everyone hates me" mood swings?

No one cares about you and your pre-order, if you canceled, good for you. If you didn't, i hope you have fun with the game.

If you don't like it, or think they are hading something, then i have respect that you would cancel, i would too.


Title: Re: WAR to be released...
Post by: Triforcer on August 08, 2008, 10:42:09 AM
What's the point of imminent pre-launch MMO threads if we don't consider every opinion that deviates slightly from our own to be a personal attack on everything we've ever believed? 


Title: Re: WAR to be released...
Post by: photek on August 08, 2008, 10:53:03 AM
Jesus dude, is this another of your "Everyone hates me" mood swings?

It's ok to feel that at times though. I'm happy as paranoid when I see all the naive shitfucks around me.

On-topic : It was never said that pre-ordering is the only way to get in beta, as far as I remember, I am confident there will be other alternative pay-to-play methods to get into the beta. Fileplanet weekend, Warhammer Herald competitions, first come first serve registration at random sites etcetra. I kinda like that its a bit more controlled remembering some of the last open betas.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 08, 2008, 10:58:03 AM
What's the point of imminent pre-launch MMO threads if we don't consider every opinion that deviates slightly from our own to be a personal attack on everything we've ever believed? 

lol, on that note i concede.


Title: Re: WAR to be released...
Post by: cevik on August 08, 2008, 11:31:24 AM
But then cancelling the preorder is not a big deal and i guess given all that quite sensible -- better safe than sorry and all that.

No no, from what I've learned in this thread, canceling your pre-order is crazy at a level that falls somewhere in between thinking 9/11 is an inside job and holocaust denial.

Jesus dude, is this another of your "Everyone hates me" mood swings?

You have me confused with someone else, I suffer from delusions of grandeur, I think you all love me and worship me as your god.

True story.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 08, 2008, 12:18:55 PM
lol, ok then.

I feel ya though, don't get me wrong. Been burned by pre-drders myself. Now i just don't get all hyped up, and still try to buy the collectors edition, just cuse i collectors such things.


Title: Re: WAR to be released...
Post by: slog on August 08, 2008, 12:28:48 PM
I went to target.  Bought a "pre-release" box.  One dollar.  Has a 5 dollar off coupon in it.

I look at it like this.  For a buck, I get 2 week demo.  If I like it, I get 4 bucks off the box.  If it sucks, I'm out a buck.


Title: Re: WAR to be released...
Post by: Fordel on August 08, 2008, 12:38:29 PM
People seem a lot more touchy over this than they have been in the past with other things- everyone's going all HRosey on Mythic.  I guess we're finally past the stage where we welcome each new designer drug with open arms, and are finally worried about the lying dead in a gutter part. 


It's the effect of seeing history repeat itself, or something. Like lots of folks just came off the latest disappointment (AoC) so the hate is fresh and freely given.


My personal hate is older and well nourished with time and bitter though.  :oh_i_see:


Title: Re: WAR to be released...
Post by: eldaec on August 08, 2008, 02:15:19 PM
I personally think the 'official' excuse will be something like that the art wasn't right on the Zealot, so they had to hold off on the NDA or else you'd be seeing terrible art and you'd hate the game.  I don't think the official excuse will even come close to addressing whatever real problem exists that they are hiding.

The NDA has been pretty much ineffective for the last couple of months on any and all sites without very active mods.

So if you want to know if they are 'hiding' anything then google is your friend.



Personally my bet would be on over-protective PR lunatics from EA who don't really know wtf they are doing.


Title: Re: WAR to be released...
Post by: Fraeg on August 08, 2008, 03:30:41 PM
damnn some serious :mob: action over something that to me just doesn't seem like that big of a deal. Release is over a month away, there is still a NDA.  I have no records or lists of previous games release date vs. NDA lift date, but is the NDA still in effect that unusual?


Title: Re: WAR to be released...
Post by: eldaec on August 08, 2008, 03:32:25 PM
No not really.

But it is also not unusual for MMOGs to suck.

Is there a connection? You decide.


Title: Re: WAR to be released...
Post by: taolurker on August 08, 2008, 04:12:11 PM
Something posted on Corpnews (by daslog) (http://www.corpnews.com/forums/viewtopic.php?t=4528&highlight=&st=) that's interesting:

Quote from: daslog
So here is something interesting I saw elsewhere.

http://vnboards.ign.com/Message.aspx?topic=107012047&brd=22997&start=107020114

Quote
"However, what I do agree with is that gamers don't like being kept in the dark by an NDA and that if the NDA is kept in place until just before a game is launched that bad things can happen. As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana. I also agree that few MMORPGs have turned out to be anything like advertised pre-launch which is why the timing of the NDA lift is so important. Again, keep in mind that this only applies to games that uses non-employee or contracted beta testers. Many games don't do this but for MMOs I think it is a very good and necessary thing to ensure that the developer sees a wide range of players, play styles, etc. during the development process.

Mark"

--------------------------------------------------------------------------------

Yeap, said it, meant it, stand by it, etc.

Mark "

So, 6 points and falling?


Title: Re: WAR to be released...
Post by: slog on August 08, 2008, 04:46:30 PM
I think I saw that here (lol) or maybe FOH


Title: Re: WAR to be released...
Post by: Miasma on August 08, 2008, 04:50:33 PM
I guess Gamestop "ran out" of codes for people who spent the extra money to buy the Collector's Edition...  They are blaming it on Mythic for not sending any more.  I'm pretty sure I bought it the day the box art and sku came out so Gamestop wasn't sending them out in order of those who purchased.  I'm now displeased with both Mythic and Gamestop.

So if you bought it online and haven't gotten your codes yet you are screwed.  You aren't getting into "open" beta and you aren't getting the headstart either.

I'm rather unhappy and am taking this as a sign from God that I shouldn't buy or play the game at all so I cancelled everything.


Edit: I was wrong, it was my mistake, they sent me the codes ages ago but it's been so long I forgot about them.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 08, 2008, 05:03:09 PM
I guess Gamestop "ran out" of codes for people who spent the extra money to buy the Collector's Edition...  They are blaming it on Mythic for not sending any more.  I'm pretty sure I bought it the day the box art and sku came out so Gamestop wasn't sending them out in order of those who purchased.  I'm now displeased with both Mythic and Gamestop.

So if you bought it online and haven't gotten your codes yet you are screwed.  You aren't getting into "open" beta and you aren't getting the headstart either.

I'm rather unhappy and am taking this as a sign from God that I shouldn't buy or play the game at all so I cancelled everything.

went to target, bought two copies of the preorder for me and a buddy, they had about ten boxes on the shelf. I wish all pre-order stuff was like this, i hate eb/gamestop. easy peasy


Title: Re: WAR to be released...
Post by: Goreschach on August 08, 2008, 05:05:38 PM
I guess Gamestop "ran out" of codes for people who spent the extra money to buy the Collector's Edition...  They are blaming it on Mythic for not sending any more.  I'm pretty sure I bought it the day the box art and sku came out so Gamestop wasn't sending them out in order of those who purchased.  I'm now displeased with both Mythic and Gamestop.

So if you bought it online and haven't gotten your codes yet you are screwed.  You aren't getting into "open" beta and you aren't getting the headstart either.

I'm rather unhappy and am taking this as a sign from God that I shouldn't buy or play the game at all so I cancelled everything.

Isn't this exactly what happened with AoC?


Title: Re: WAR to be released...
Post by: Merusk on August 08, 2008, 05:23:02 PM
Yes, also with Gamestop, so it sounds like a problem with them. I got my code immediately with Amazon back when things first went up for preorder.  It sounds like Gamestop feels they can play the numbers game, figuring they can take more than their allotment of preorders at the beginning and then send-out codes as people cancel.    They apparently didn't get enough cancellations.


Title: Re: WAR to be released...
Post by: Hawkbit on August 08, 2008, 07:37:37 PM
Gamestop...  why we give these fucktards money is beyond me.  It's either deal with these assholes who only provide the minimum service they have to, or go to a department store and hope they have what I want. 

When I went in for my preorder box for WAR, the guy said that he couldn't find them because one of the other guys takes the free stuff home and gives it to his friends.  Luckily he brought some of them back the next day so I got one, but over half the people at the store I go to are *not* getting preorder boxes.  This guy has been pretty straight with me in the past... he's not a manager but knows quite a bit of how their system works, enough now that he's jaded about this crap. 

As far as the collector's editions, they had those preorder cards months ago when that edition was announced.  Those have been gone for awhile now because they were giving them to everyone who preordered either edition.  It's bullshit.. but what are your options?


Title: Re: WAR to be released...
Post by: Kirth on August 08, 2008, 08:05:19 PM
buy online?


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 08, 2008, 08:06:00 PM
Gamestop...  why we give these fucktards money is beyond me.  It's either deal with these assholes who only provide the minimum service they have to, or go to a department store and hope they have what I want. 

When I went in for my preorder box for WAR, the guy said that he couldn't find them because one of the other guys takes the free stuff home and gives it to his friends.  Luckily he brought some of them back the next day so I got one, but over half the people at the store I go to are *not* getting preorder boxes.  This guy has been pretty straight with me in the past... he's not a manager but knows quite a bit of how their system works, enough now that he's jaded about this crap. 

As far as the collector's editions, they had those preorder cards months ago when that edition was announced.  Those have been gone for awhile now because they were giving them to everyone who preordered either edition.  It's bullshit.. but what are your options?

or go to target right now and get it for $1?


Title: Re: WAR to be released...
Post by: Tannhauser on August 09, 2008, 09:24:34 AM
So when I plunk down $1 at Target what am I getting and what day can I start playing?  I need to schedule some vacation.  Yes I am that sad.


Title: Re: WAR to be released...
Post by: slog on August 09, 2008, 09:27:32 AM
So when I plunk down $1 at Target what am I getting and what day can I start playing?  I need to schedule some vacation.  Yes I am that sad.

you get

a $5 coupon off WAR if you buy a box at target
a slot in the open beta when open beta starts, when ever that is.
a "head start" when the game goes live.  probably get in early on the servers
some in game stuff


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 09, 2008, 10:43:45 AM
So when I plunk down $1 at Target what am I getting and what day can I start playing?  I need to schedule some vacation.  Yes I am that sad.

you get

a $5 coupon off WAR if you buy a box at target
a slot in the open beta when open beta starts, when ever that is.
a "head start" when the game goes live.  probably get in early on the servers
some in game stuff

also two of the in-game items, some tent and a fire dmg ring for pve


Title: Re: WAR to be released...
Post by: Triforcer on August 09, 2008, 10:48:40 AM
Why would anyone order anything from Gamestop?  I trust EAstore, Amazon, Best Buy, etc. must more than I trust them. 


Title: Re: WAR to be released...
Post by: Hawkbit on August 09, 2008, 11:13:20 AM


or go to target right now and get it for $1?

Target by me notoriously doesn't get games at launch.  Sometimes its a few days after, sometimes a few weeks.  Buying online also doesn't guarantee launch day delivery unless you pay $15 for overnight.  I'm a cheapskate. 

EDIT: Not to mention that Gamestop is the only place that takes trades... I seem to always have credit with them so that's why I end up buying from them too.


Title: Re: WAR to be released...
Post by: Triforcer on August 09, 2008, 05:40:07 PM
First wave of CE Closed beta invites went out.  I didn't get anything yet.  Supposedly, over the next few days, anyone who meets undisclosed closed beta minimum specs with a CE preorder will automatically get in. 


Title: Re: WAR to be released...
Post by: Tannhauser on August 10, 2008, 04:12:25 AM
I wonder if they will wipe the servers before release. 

About Target.  When WoW BC came out I stood in line at BB and didn't get a CE.  I felt a little panicky and drove over to Target where there were three on the shelf.  And no line.

So yeah, I think I'll do that Target thing.


Title: Re: WAR to be released...
Post by: Merusk on August 10, 2008, 09:37:46 AM
Wal*Mart, particularly the Super Wal*Marts are also good for first-day releases.  Super Wal*Mart is good because you can go at midnight or 5-6am and get one of the trogs to unpack it for you (if they aren't already doing so.) since they're open 24 hours.   My wife did this for WoW and CoH because she was working 2nd shift at the time, so it was easy to stop on the way home.  Downside is you have to go to Wal*Mart.


Title: Re: WAR to be released...
Post by: Hawkbit on August 10, 2008, 03:26:19 PM
Don't shop at Walmart.  Do it for the children.


Title: Re: WAR to be released...
Post by: Triforcer on August 10, 2008, 07:20:49 PM
Finally got my closed beta invite  :heart: :heart: :heart:

Its funny, immediately after receiving the email, I suddenly became very resentful of all the newbs who whine about the NDA, and thought "why can't they just wait?"

...strange, that. 


Title: Re: WAR to be released...
Post by: Merusk on August 10, 2008, 09:57:31 PM
Don't shop at Walmart.  Do it for the children.

I used to care.  Nowadays, as things get more expensive and I don't get pay raises while the salespeople and exces come in with new cars every year? Not so much.


Title: Re: WAR to be released...
Post by: waylander on August 11, 2008, 06:23:59 AM
Its time for the NDA to go. After seeing the abomination that was AOC with its failed end game, lagging out super computers, etc people need to hear from other real players whether or not Warhammer is functional.



Title: Re: WAR to be released...
Post by: Mrbloodworth on August 11, 2008, 06:41:35 AM
So when I plunk down $1 at Target what am I getting and what day can I start playing?  I need to schedule some vacation.  Yes I am that sad.

you get

a $5 coupon off WAR if you buy a box at target
a slot in the open beta when open beta starts, when ever that is.
a "head start" when the game goes live.  probably get in early on the servers
some in game stuff

Just did this myself. =) I was hoping for a disc with some goodies, like music and art...but eh...$0.99.


Title: Re: WAR to be released...
Post by: eldaec on August 11, 2008, 06:57:42 AM
Its time for the NDA to go. After seeing the abomination that was AOC with its failed end game, lagging out super computers, etc people need to hear from other real players whether or not Warhammer is functional.

We were chock full of AoC beta players here on f13.

Same goes for Hellgate.



Yet the the 'NDA down' thread and the launch threads for both games told us all how full of win they are. People are overrating the value of beta player's opinions.

For that matter, when the NDA came down on WoW, the general opinion was 'meh'.


Title: Re: WAR to be released...
Post by: HRose on August 11, 2008, 07:45:59 AM
For that matter, when the NDA came down on WoW, the general opinion was 'meh'.
Oh yes, that was really the general opinion.


Title: Re: WAR to be released...
Post by: Draegan on August 11, 2008, 08:38:08 AM
He probably forgot the green.


Title: Re: WAR to be released...
Post by: eldaec on August 11, 2008, 08:50:45 AM
probably forgot the green.

I never played WoW beta, I was just basing my comment on beta/release threads around here.

Quote from: SirBruce
Highly Unpolished.

Seriously, have they even played other MMOGs to understand some of the advances that have been made since 1998?

Quote from: HaemishM
It was more polished than Horizons.

Quote from: HRose
Sheeps are critters. No experience from them. You will meet mobs like boars from level 1 till the end. Just switching names and perhaps texture and dimensions....The interface is wonderful in WoW  ....What I mean is that the game IS unpolished. But exactly where you didn't comment.

Quote from: Margalis
most of the complaints are "it isn't like other MMORPGs."

Quote from: Shockeye
A cow collecting herbs is just asking for trouble. You bring it on yourself, sir.

Quote from: HaemishM
So 200k accounts, an estimated but unofficial 250k boxes sold, and over 100k concurrent (and screaming in the queue) users on opening day. Of course, this is all a bit premature, considering the server, database and latency problems they've been having. Hopefully they'll release some numbers in the middle of December that will either show they retained a lot of users or lost a lot.

Quote from: HaemishM
I've had more bugs come up in WoW than I did in EQ2's beta, or in CoH's release. I have PERSONALLY had those bugs; I'm not claiming any game has been less or more bug-free.

Quote from: schild
The treadmill is so short that I'll have 5 characters maxed within a year. With Epic Gear.

Quote from: WindupAtheist
I always have something to do, and it's non-shitty.

Quote from: schild
There's no such thing as too much cake.

Quote from: Shockeye
I like WoW because it is "good enough" all around. I'll pay for consistency.

Quote from: Morphiend
Tonight, the lag is horrible.

Quote from: Stray
Yeah, it's decent. It's been running extremely well, looks cool, but it's not sparking enough interest for me to buy it --- I've played it before, I don't feel like playing it again.




However, winnar!


Quote from: Shockeye
You cannot review a MMOG after 1 week. I don't care how much beta you play. Every whoresite does this right after release, sometimes the day of release. I am getting very sick of it.



Title: Re: WAR to be released...
Post by: Rasix on August 11, 2008, 08:54:09 AM
That's a really bad sample. 



Title: Re: WAR to be released...
Post by: eldaec on August 11, 2008, 08:57:19 AM
I dunno, there really is no such thing as too much cake.


Beyond that it was really hard to find any posts where anyone had any particularly strong feelings about WoW either way.


Title: Re: WAR to be released...
Post by: Draegan on August 11, 2008, 08:58:00 AM
Look at who you're quoting, you could interchange every single game ever released and you could find a quote from those people on that game that is nearly identical.

Plus this is F13, what do you expect?  I thought you meant the general gaming public.


Title: Re: WAR to be released...
Post by: eldaec on August 11, 2008, 09:00:03 AM
Quote
Plus this is F13, what do you expect?

Mostly, I was hoping to find quotes on F13 that would tell us something about what was likely to happen on F13 when the NDA goes away and and people start posting on F13.


Title: Re: WAR to be released...
Post by: cevik on August 11, 2008, 09:01:47 AM
Mostly, I was hoping to find quotes on F13 that would tell us something about what was likely to happen on F13 when the NDA goes away and and people start posting on F13.

To even come close to the point you are trying to make, you'd have to go find those same people praising AoC.  The only person on the list you came up with that even played AoC that I can see is schild, and no one takes him seriously anyways so that's kinda a moot point (after all he liked NGE).


Title: Re: WAR to be released...
Post by: eldaec on August 11, 2008, 09:05:00 AM
Like I said a couple of posts ago.

People around here were much more positive about the AoC beta than the WoW beta.

If everyone said the same about both games, that would make Draegan's point, not mine.


Title: Re: WAR to be released...
Post by: Merusk on August 11, 2008, 09:08:14 AM
I'm pretty sure I had some good vibe posts going about WoW after beta and at release.  Maybe I was playing too much to post, though.. I liked it a lot.  I know I wasn't keen on AoC, though.


Title: Re: WAR to be released...
Post by: cevik on August 11, 2008, 09:41:22 AM
People around here were much more positive about the AoC beta than the WoW beta.

But the people that were positive about AoC were not the people who were negative or even "meh" about WoW.  That totally invalidates the point you were trying to make, you are generalizing in both cases, but your specific examples are from people who are negative about every single game that is ever released.  The same people you quoted as being negative about WoW either entirely skipped AoC or were much more negative about that game.


Title: Re: WAR to be released...
Post by: eldaec on August 11, 2008, 10:25:14 AM
You do realise that the point I was making was...

Quote from: eldaec
People are overrating the value of beta player's opinions.

And I can only refer to people who actually played either game.

The people who played AoC beta were, more often than not, wrong about AoC.

The people who played WoW were, more often than not, wrong about WoW.

And even I recognise that WoW > AoC

And in the end you can't review a mmog at week one. Unless it is horizons. Or you are Merusk. Apparently.

I fully accept that the people who didn't play AoC beta might have been right about it, but I don't have any data regarding what Martha Stewart or Fozzy Bear thought about AoC at the end of beta.


Title: Re: WAR to be released...
Post by: fuser on August 11, 2008, 10:52:24 AM
Finally got my closed beta invite  :heart: :heart: :heart:


 :heartbreak: waiting on wave three now of CE invites  :uhrr:


Title: Re: WAR to be released...
Post by: cevik on August 11, 2008, 11:17:42 AM
You do realise that the point I was making was...

Quote from: eldaec
People are overrating the value of beta player's opinions.

And I can only refer to people who actually played either game.

The people who played AoC beta were, more often than not, wrong about AoC.

The people who played WoW were, more often than not, wrong about WoW.

And even I recognise that WoW > AoC

And in the end you can't review a mmog at week one. Unless it is horizons. Or you are Merusk. Apparently.

I fully accept that the people who didn't play AoC beta might have been right about it, but I don't have any data regarding what Martha Stewart or Fozzy Bear thought about AoC at the end of beta.

And the point I'm making is that a lot of us here are intelligent enough to know who's opinion to listen to and who to ignore.  While I realize that means I'm ignored by the intelligent among us (I wouldn't have it any other way) it's not a valid excuse to keep the NDA because beta tester opinions may or may not be valid.  You aren't making a point, you are stating basic common sense and pretending it's insightful.


Title: Re: WAR to be released...
Post by: Morfiend on August 11, 2008, 11:27:47 AM
You do realise that the point I was making was...

Quote from: eldaec
People are overrating the value of beta player's opinions.

And I can only refer to people who actually played either game.

The people who played AoC beta were, more often than not, wrong about AoC.

The people who played WoW were, more often than not, wrong about WoW.

And even I recognise that WoW > AoC

And in the end you can't review a mmog at week one. Unless it is horizons. Or you are Merusk. Apparently.

I fully accept that the people who didn't play AoC beta might have been right about it, but I don't have any data regarding what Martha Stewart or Fozzy Bear thought about AoC at the end of beta.

I think I was one of the people who played AoC beta and said the game was going to be a huge clusterfuck but was then taken in by the "Tortage at Release" polish. That wore off pretty quickly.


Title: Re: WAR to be released...
Post by: taolurker on August 11, 2008, 11:29:54 AM
When the Hellgate NDA came down, this place was fanboi central.. So, if based solely on that experience and it's result, you could say that no matter what is said positive or negative, a game can still get positive feedback and be garbage. The NDA dropping is a great way to polish a game, IF the negative things are seriously considered and taken care of prior to release.

I tend to think opinions here are more positive only because they want the "new shiny" next best thing, but also suffer from the power gaming, grinding, and jaded "I'm bored" variety after shorter durations of time as well.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 11, 2008, 11:32:25 AM
You do realise that the point I was making was...

Quote from: eldaec
People are overrating the value of beta player's opinions.

And I can only refer to people who actually played either game.

The people who played AoC beta were, more often than not, wrong about AoC.

The people who played WoW were, more often than not, wrong about WoW.

And even I recognise that WoW > AoC

And in the end you can't review a mmog at week one. Unless it is horizons. Or you are Merusk. Apparently.

I fully accept that the people who didn't play AoC beta might have been right about it, but I don't have any data regarding what Martha Stewart or Fozzy Bear thought about AoC at the end of beta.

I think I was one of the people who played AoC beta and said the game was going to be a huge clusterfuck but was then taken in by the "Tortage at Release" polish. That wore off pretty quickly.

That, and the "miracle patch" instilled a sense of competency that is fleeting in some now.

But again, is the feedback from beta testers you want:

  • "Technical soundness"
    "Is it fun"

Because you can have one with out the other, and one is very subjective.


Title: Re: WAR to be released...
Post by: Vinadil on August 11, 2008, 11:32:39 AM
Maybe I am missing something... but if "knowing what the game is like" is such a big deal, why not just buy it 2-3 weeks after it releases?  By then you should have plenty of info from Beta/Release folks floating around to make an informed decision.  Whether it is a good/bad/evil/amoral decision... it is completely Mythic's decision (well and their EA overlords).  Also, I am pretty sure they are the only parties financially at risk here, so I don't see why anyone else should be so upset about the decision. (Yes, I know some people pre-ordered.. but c'moooon.  Pre-order in the MMO market?)


Title: Re: WAR to be released...
Post by: Merusk on August 11, 2008, 12:47:30 PM
Or you are Merusk. Apparently.

I had about 4 weeks of one beta, and two+ of the other so yeah you're right about the one week thing.  :grin:


Title: Re: WAR to be released...
Post by: fuser on August 11, 2008, 02:09:27 PM
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=179

"The last batch of CE Beta invites have just been sent out to all eligible CE Open Beta card holders."


Title: Re: WAR to be released...
Post by: Rasix on August 11, 2008, 02:27:58 PM
When the Hellgate NDA came down, this place was fanboi central..

That wore of pretty damn quick and it was readily visible.  Also, the game just got worse from that point on.  Hellgate initially blew me away for.. 2 days.

And man.. for AoC.  Every single positive review here had giant caveats.  Only the frothing fanbabies weren't mentioning the overal incomplete nature of the game, the mountain of bugs, the technical difficulties, the system requriements, and then later on the inability of Funcom to fix the important issues fast enough.  I bought it. I had fun for a couple of weeks, and then I got the hell out before they charged me the first month. 

When the NDA drops here.. just try some of those critical reading skills? 



Title: Re: WAR to be released...
Post by: Triforcer on August 11, 2008, 02:31:25 PM
I can report that even bittorrenting the closed beta client causes my computer to emit a pine-scented odor that whitens my teeth while I sleep.  So, so far so good. 


Title: Re: WAR to be released...
Post by: cevik on August 11, 2008, 02:42:03 PM
I can report that even bittorrenting the closed beta client causes my computer to emit a pine-scented odor that whitens my teeth while I sleep.  So, so far so good. 

The last several days at my house there have been shouts of "Fuck I hate bittorrent" every few hours.

Fuck I hate bittorrent.  I'm hoping my sentence in bittorrent hell will be done this afternoon.


Title: Re: WAR to be released...
Post by: Count Nerfedalot on August 11, 2008, 03:25:29 PM
When the Hellgate NDA came down, this place was fanboi central..

That wore of pretty damn quick and it was readily visible.  Also, the game just got worse from that point on.  Hellgate initially blew me away for.. 2 days.

And man.. for AoC.  Every single positive review here had giant caveats.  Only the frothing fanbabies weren't mentioning the overal incomplete nature of the game, the mountain of bugs, the technical difficulties, the system requriements, and then later on the inability of Funcom to fix the important issues fast enough.  I bought it. I had fun for a couple of weeks, and then I got the hell out before they charged me the first month. 

When the NDA drops here.. just try some of those critical reading skills? 



What always amuses and frustrates me about the posts on this site for every single game from NDA drop to Launch + 1-2 weeks is that for the (generally few) doomsayers, there is nothing good to be said about the game, while for the fanbois any problem/issue, no matter how serious is always listed along with a complete solution which, of course, the developers will implement post haste.  Schild in particular is guilty of this, which I suspect is why he sometimes gets slammed for being a corporate shill.

So it IS possible to get fair and balanced impressions here, you just have to combine everything said by everyone, then ignore half of it.  :grin:


Title: Re: WAR to be released...
Post by: HRose on August 11, 2008, 03:34:13 PM
The last several days at my house there have been shouts of "Fuck I hate bittorrent" every few hours.

Fuck I hate bittorrent.  I'm hoping my sentence in bittorrent hell will be done this afternoon.
Just download the patch exe and then download the client through the patcher.

It's not much faster anyway and servers are still closed for new testers.


Title: Re: WAR to be released...
Post by: Merusk on August 11, 2008, 04:08:27 PM
So it IS possible to get fair and balanced impressions here, you just have to combine everything said by everyone, then ignore half of it.  :grin:

There is no magic bullet for reviews.  If you're relying on the impressions and opinions of other people instead of forming your own, this is what you should be doing anyway.  Not from just here, but from multiple sites of MMO fans (and never game journals)  because they all have the most 'hands-on' time.


Title: Re: WAR to be released...
Post by: cevik on August 11, 2008, 05:00:16 PM
Just download the patch exe and then download the client through the patcher.

I'm finished downloading, and for the record, my complaint above wasn't in regards to Warhammer or Mythic, I just hate bittorrent.. even when it's delivering me sweet sweet porn.


Title: Re: WAR to be released...
Post by: Draegan on August 11, 2008, 06:35:54 PM
I have a pretty good guess why the NDA is still up and why it may come down this week.  Once the NDA is lifted I toss out my guess.


Title: Re: WAR to be released...
Post by: Triforcer on August 11, 2008, 07:18:13 PM
Yes, I think at this point its obvious what the deal is. 


Title: Re: WAR to be released...
Post by: UnSub on August 11, 2008, 07:34:10 PM
The question is: Do you want to be first in line to experience something new?

Enough people - particularly MMO players - answer that question "Yes", even if it means they end up in a buggy game that doesn't have all the content it needs to keep them occupied. Being first is enough for a little while.

... then they can start to complain that grinding through the entire game in one 48 hour period wasn't "fun", which is clearly the fault of the developers.


Title: Re: WAR to be released...
Post by: Venkman on August 11, 2008, 07:43:02 PM
Any levels-based game has that perceived first-day advantage. Get in, level up, lord over others with your l33t gear or because you're a higher level in a PvP game.

That's probably the bigger motivating factor, above "seeing it before others". This is because these days pretty much everyone who seriously wants to can get into a beta anyway so have already seen it.


Title: Re: WAR to be released...
Post by: ffc on August 11, 2008, 08:25:08 PM
I went to target.  Bought a "pre-release" box.  One dollar.  Has a 5 dollar off coupon in it.

I look at it like this.  For a buck, I get 2 week demo.  If I like it, I get 4 bucks off the box.  If it sucks, I'm out a buck.

Thanks for the tip, $1 to demo the game coupled with the option to use the $5 coupon at retail sounds good.  Just picked one up.  The Target I went to had a bunch on the shelf.



Title: Re: WAR to be released...
Post by: fuser on August 11, 2008, 09:05:23 PM
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=179

"The last batch of CE Beta invites have just been sent out to all eligible CE Open Beta card holders."


(http://www.binfuser.com/files/ce_awesome_thumb.jpg) (http://www.binfuser.com/files/ce_awesome.jpg)

Today has been from :awesome_for_real: to :ye_gods: to :headscratch: to :tinfoil: and finally back to :awesome_for_real: just due to this (http://i49.photobucket.com/albums/f292/odiamh/MotivationalWAR.jpg).


Title: Re: WAR to be released...
Post by: Kirth on August 11, 2008, 09:20:32 PM
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=179

"The last batch of CE Beta invites have just been sent out to all eligible CE Open Beta card holders."


(http://www.binfuser.com/files/ce_awesome_thumb.jpg) (http://www.binfuser.com/files/ce_awesome.jpg)

Today has been from :awesome_for_real: to :ye_gods: to :headscratch: to :tinfoil: and finally back to :awesome_for_real: just due to this (http://i49.photobucket.com/albums/f292/odiamh/MotivationalWAR.jpg).

You below the min system requirements?


Title: Re: WAR to be released...
Post by: Ragnoros on August 11, 2008, 11:15:27 PM
Fucking gamestop gave me a regular preorder code/box/whatever. Probably going to give me a regular version of the game on launch too, they did for WoW.

So derail. Are their any stores with their act together--that sell games--for me to give money to?


Title: Re: WAR to be released...
Post by: fuser on August 12, 2008, 03:24:06 AM
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=179

"The last batch of CE Beta invites have just been sent out to all eligible CE Open Beta card holders."


(http://www.binfuser.com/files/ce_awesome_thumb.jpg) (http://www.binfuser.com/files/ce_awesome.jpg)

Today has been from :awesome_for_real: to :ye_gods: to :headscratch: to :tinfoil: and finally back to :awesome_for_real: just due to this (http://i49.photobucket.com/albums/f292/odiamh/MotivationalWAR.jpg).

You below the min system requirements?

q6600, 4gb ram, 8800gt, I hope not...


Title: Re: WAR to be released...
Post by: Kirth on August 12, 2008, 04:01:56 AM
Well that is above the posted system specs, weird that you didn't get an invite.


Title: Re: WAR to be released...
Post by: Draegan on August 12, 2008, 06:13:35 AM
Apparently they had some issues with their data base and people's specs.  They acknowledged it and are apparently fixing it.

Quote
Originally Posted by James_EAMythic


I was just informed we're updating our account center to re-calibrate our rating system.

In some cases very new systems are parsed incorrectly, we have investigated several systems you have provided and will reassess invites accordingly.

I can't guarantee that everyone who has an above average machine will get in as there are still other factors to consider, but this should address many.

Thanks everyone for your cooperation


Title: Re: WAR to be released...
Post by: cevik on August 12, 2008, 06:13:56 AM
Yes, I think at this point its obvious what the deal is. 

I have no clue what it is, but then again, I can't be bothered to google all day for NDA leaks.

I do know that so far my experience with the beta invite has left me.. well..  :nda:

Ohh and even more :tinfoil: than before..


Title: Re: WAR to be released...
Post by: Triforcer on August 12, 2008, 10:52:25 AM
I have no clue what it is, but then again, I can't be bothered to google all day for NDA leaks.

You must lead a very sad and empty life.   :cry:


Title: Re: WAR to be released...
Post by: cevik on August 12, 2008, 11:19:27 AM
I have no clue what it is, but then again, I can't be bothered to google all day for NDA leaks.

You must lead a very sad and empty life.   :cry:

Probably.


Title: Re: WAR to be released...
Post by: fuser on August 12, 2008, 12:01:40 PM
Quote
    * Most of the North America and Aussie Collector's Edition Preorders have received Closed Beta invitations as a gift from Mythic.
    * WAR is currently still in Closed Beta anywhere and everywhere. Open Beta doesn't start anywhere until Closed Beta has ended everywhere.
    * Open Beta will start after the game finishes Closed Beta and before the Head Start.
    * The upcoming Preview Weekend that Mythic has announced applies to those customers who have bought the North American CE at the present time. Dates for the event have not been revealed.
    * Closed Beta invites are always subject to eligibility, Mythic needs to have requirements in order to ensure an organized, structured testing environment. The CE Beta that people have been invited to, still has the restriction, you must exceed system requirements.
    * There is no separate Oceanic CE, there is only a European (GOA) or North American (Mythic).
    * The CE customers who are being invited into beta right now are being invited into the current stage of the game's testing which is Closed Beta, instead of being invited later for the Open Beta. They will, of course, still get into the Open Beta.
    * The NDA lift has nothing to do with the stage of Beta. It will be lifted when it's ready.
    * The Oceanic servers are not yet live, we hope to have them up at the same time we are putting up the new servers for the newly invited CE customers.
    * The beta forums are currently full, Mythic will not be inviting new players into the beta forums at the present time.
    * You can still update you comp specs file for the remainder of the Closed Beta.
    * The EU open beta will start on time.
    * The EU account center will open on time.
    * The EU live release and headstart will happen on time.
    * CE pre-orders for the EU will get everything they were promised. Mythic has announced extra bonuses and GOA will see what can be done for EU customers in response to that.
    * The CE Beta servers are not online. They CE Beta servers will be online hopefully middle of the week.
    * The CE Beta still has the restriction that industry, or press people will not be invited.
    * Additional CE Beta waves will be invited as soon as some outstanding account issues are resolved.
    * I was accepted into beta but my torrent download is slow, see this post.
    * If you far exceed system requirements and have the CE preordered but did not get invited, be aware Mythic is closely looking at their account centers to ensure that if there are any issues, that they are resolved.
http://www.warhammeralliance.com/forums/showthread.php?t=51756

(no invite yet, but no news if they have fixed the issue/reran a wave of ce invites)


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 12, 2008, 12:05:07 PM
Why is it "you must exceed" and not, "you must meet or exceeded"?

Bad wording?


Title: Re: WAR to be released...
Post by: cevik on August 12, 2008, 02:23:33 PM
Its funny, immediately after receiving the email, I suddenly became very resentful of all the newbs who whine about the NDA, and thought "why can't they just wait?"

Quote
    ...
    * The CE Beta servers are not online. They CE Beta servers will be online hopefully middle of the week.
    ...

How's all that smug superiority working out for you there, Triforcer?


Title: Re: WAR to be released...
Post by: Triforcer on August 12, 2008, 03:24:33 PM
Pretty well, so far, given that I'm stick stuck in bittorrent land. 


Title: Re: WAR to be released...
Post by: tkinnun0 on August 13, 2008, 01:43:29 AM
You know, if you're having bittorrent trouble, you should call your ISP and complain.


Title: Re: WAR to be released...
Post by: fuser on August 13, 2008, 02:42:29 PM
The whole CE beta is turning into lulz fest 08  :awesome_for_real:

The main thread is here:
   http://www.warhammeralliance.com/forums/showthread.php?t=51579
 But I'll rip out the fun parts.

Ok, so a little back story 60k pre-orders were done of the collectors edition of Warhammer. By ordering one of these editions you get a few keys (item, head start, beta code). You enter the beta code on the beta accounts website and upload your dxdiag.txt. The beta code was suppose to get you into the open beta. EA/Mythic decided to add this feature to all pre-orders, but last week announced that all "eligible" people with CE beta keys entered on the beta site would be granted access to closed beta.

Starting last Friday waves of invites went out, but on Monday the announcement was made all "eligible" people were invited. This is where the fun starts, because surprise a lot of people with systems easily beating the minimum requirements have excluded. Why? No idea, but here's the info so far from the dev tracker:

  • Nothing do with your code purchase source. (http://www.warhammeralliance.com/forums/showpost.php?p=1076230&postcount=363)
  • Not an issue with key's, must be a requirements issue. (http://www.warhammeralliance.com/forums/showpost.php?p=1076807&postcount=448)
  • few people handling the community issues (http://www.warhammeralliance.com/forums/showpost.php?p=1079447&postcount=631)
  • Will check with the ops about the fix (http://www.warhammeralliance.com/forums/showthread.php?p=1079557#post1079557)
  • Press/Industry staff (options you choose when you create your account) will be invited later(when the NDA drops) (http://www.warhammeralliance.com/forums/showthread.php?p=1079649#post1079649)
  • Confirming all CE's will get in the preorder weekend (http://www.warhammeralliance.com/forums/showthread.php?p=1079599#post1079599)
  • Engineer is going to melt down! (http://www.warhammeralliance.com/forums/showpost.php?p=1090750&postcount=882)
  • Everyone needs a breather (http://www.warhammeralliance.com/forums/showthread.php?p=1090991#post1090991)

So far its been fun, read the posts around the dev's for some really great comments "zomg I want refunds!".


A thread with all the specs of excluded CE beta (http://www.warhammeralliance.com/forums/showthread.php?t=52747)

Hai guys! I checked off industry staff and got in! (http://www.warhammeralliance.com/forums/showpost.php?p=1090206&postcount=56)


There's like a month and 5 days to launch, but I cannot wait for the headstart it's going to be another drama filled fun time!


Title: Re: WAR to be released...
Post by: Morfiend on August 13, 2008, 04:49:23 PM
You forgot to mention Gamestop swapping out a bunch of CE preorder boxes for normal preorder boxes.


Title: Re: WAR to be released...
Post by: Draegan on August 13, 2008, 06:58:11 PM
Lots of people cry when they don't get into beta.  Happens with every MMO.


Title: Re: WAR to be released...
Post by: UnSub on August 13, 2008, 07:26:47 PM
Lots of people cry when they don't get into beta.  Happens with every MMO.

To be fair, if you are told buying an incredibly overpriced box will get you into beta, but it turns out that it doesn't, you've got a right to ask what is going on.

WAR's pre-launch isn't being handled particularly well.


Title: Re: WAR to be released...
Post by: HRose on August 14, 2008, 04:24:35 AM
Do we have a beta forum here? I could use it.


Title: Re: WAR to be released...
Post by: slog on August 14, 2008, 06:18:31 AM
Lots of people cry when they don't get into beta.  Happens with every MMO.

1) Make it clear what you are selling
2) Don't sell stuff you can't deliver. 


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 14, 2008, 07:20:47 AM
The whole CE beta is turning into lulz fest 08  :awesome_for_real:

The main thread is here:
   http://www.warhammeralliance.com/forums/showthread.php?t=51579
 But I'll rip out the fun parts.

Ok, so a little back story 60k pre-orders were done of the collectors edition of Warhammer. By ordering one of these editions you get a few keys (item, head start, beta code). You enter the beta code on the beta accounts website and upload your dxdiag.txt. The beta code was suppose to get you into the open beta. EA/Mythic decided to add this feature to all pre-orders, but last week announced that all "eligible" people with CE beta keys entered on the beta site would be granted access to closed beta.

Starting last Friday waves of invites went out, but on Monday the announcement was made all "eligible" people were invited. This is where the fun starts, because surprise a lot of people with systems easily beating the minimum requirements have excluded. Why? No idea, but here's the info so far from the dev tracker:

  • Nothing do with your code purchase source. (http://www.warhammeralliance.com/forums/showpost.php?p=1076230&postcount=363)
  • Not an issue with key's, must be a requirements issue. (http://www.warhammeralliance.com/forums/showpost.php?p=1076807&postcount=448)
  • few people handling the community issues (http://www.warhammeralliance.com/forums/showpost.php?p=1079447&postcount=631)
  • Will check with the ops about the fix (http://www.warhammeralliance.com/forums/showthread.php?p=1079557#post1079557)
  • Press/Industry staff (options you choose when you create your account) will be invited later(when the NDA drops) (http://www.warhammeralliance.com/forums/showthread.php?p=1079649#post1079649)
  • Confirming all CE's will get in the preorder weekend (http://www.warhammeralliance.com/forums/showthread.php?p=1079599#post1079599)
  • Engineer is going to melt down! (http://www.warhammeralliance.com/forums/showpost.php?p=1090750&postcount=882)
  • Everyone needs a breather (http://www.warhammeralliance.com/forums/showthread.php?p=1090991#post1090991)

So far its been fun, read the posts around the dev's for some really great comments "zomg I want refunds!".


A thread with all the specs of excluded CE beta (http://www.warhammeralliance.com/forums/showthread.php?t=52747)

Hai guys! I checked off industry staff and got in! (http://www.warhammeralliance.com/forums/showpost.php?p=1090206&postcount=56)


There's like a month and 5 days to launch, but I cannot wait for the headstart it's going to be another drama filled fun time!


Thats why i asked this:

Why is it "you must exceed" and not, "you must meet or exceeded"?

Bad wording?

Made me instantly think that they have not optimized anything, or are having issues getting the engine to run on the target min specs, hence why only people that exceed (by a large margin it seems) are being invited, CE or not.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 14, 2008, 08:06:14 AM
I could understand aoc being bleeding edge in system specs, it did look pretty but WAR doesn't seem to look good enough to justify needing a super computer to play it.


Title: Re: WAR to be released...
Post by: Draegan on August 14, 2008, 08:20:12 AM
Lots of people cry when they don't get into beta.  Happens with every MMO.

1) Make it clear what you are selling
2) Don't sell stuff you can't deliver. 

You're buying the game with a lot of other fancy shit, and beta access.  Don't tell me you dropped all that cash for a few weeks of beta access?


Title: Re: WAR to be released...
Post by: slog on August 14, 2008, 08:21:07 AM
Lots of people cry when they don't get into beta.  Happens with every MMO.

1) Make it clear what you are selling
2) Don't sell stuff you can't deliver. 

You're buying the game with a lot of other fancy shit, and beta access.  Don't tell me you dropped all that cash for a few weeks of beta access?

no.  I spent 99 cents at Target. I'm not an idiot.  ;)

Edit: What the hell are min and recommended specs at this point?



Title: Re: WAR to be released...
Post by: Soln on August 14, 2008, 08:40:46 AM
good question.  I've been seeking system reqs myself for a while.  Although I'm not trying for Beta.


Title: Re: WAR to be released...
Post by: Jamiko on August 14, 2008, 08:54:33 AM
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=168

PC SYSTEM REQUIREMENTS

For Windows XP

·  2.5 GHz P4 (single core) processor or equivalent
·  1 Gigabyte RAM
·  A 128 MB Video Card, with support for Pixel Shader 2.0
·  At least 15 GB of hard drive space

For Windows VISTA

·  2.5 GHz P4 processor or equivalent
·  2 Gigabyte RAM
·  A 128 MB Video Card, with support for Pixel Shader 2.0
·  At least 15 GB of hard drive space

Supported Video Cards

ATI Radeon(TM) series

·  9500, 9600, 9800
·  X300, X600, X700, X800, X850
·  X1300, X1600, X1800, X1900, X1950
·  2400, 2600, 2900,
·  3650, 3850, 3870
·  4850, 4870

NVIDIA GeForce series

·  FX 5900, FX 5950
·  6600, 6800,
·  7600, 7800, 7900, 7950
·  8400, 8500, 8600, 8800
·  9400, 9500, 9600, 9800
·  GTX 260, GTX 280

Intel(R) Extreme Graphics

·  GMA X4500


Title: Re: WAR to be released...
Post by: tazelbain on August 14, 2008, 08:54:58 AM
I can't remember this amount of pre-release angst since DAoC.

 :popcorn:


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 14, 2008, 08:58:16 AM
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=168

PC SYSTEM REQUIREMENTS

For Windows XP

·  2.5 GHz P4 (single core) processor or equivalent
·  1 Gigabyte RAM
·  A 128 MB Video Card, with support for Pixel Shader 2.0
·  At least 15 GB of hard drive space

For Windows VISTA

·  2.5 GHz P4 processor or equivalent
·  2 Gigabyte RAM
·  A 128 MB Video Card, with support for Pixel Shader 2.0
·  At least 15 GB of hard drive space

Supported Video Cards

ATI Radeon(TM) series

·  9500, 9600, 9800
·  X300, X600, X700, X800, X850
·  X1300, X1600, X1800, X1900, X1950
·  2400, 2600, 2900,
·  3650, 3850, 3870
·  4850, 4870

NVIDIA GeForce series

·  FX 5900, FX 5950
·  6600, 6800,
·  7600, 7800, 7900, 7950
·  8400, 8500, 8600, 8800
·  9400, 9500, 9600, 9800
·  GTX 260, GTX 280

Intel(R) Extreme Graphics

·  GMA X4500

There is also thisd at the bottom of that page: "The NVIDIA GeForce FX series is unsupported under Vista."

+ Mythic's opinion.


Also, what the hell? Why did they skip the Radion 9700? There are some very odd Video card skips in the supported cards list IMO.


Title: Re: WAR to be released...
Post by: slog on August 14, 2008, 09:05:00 AM
that's min.  What's recommended?


Title: Re: WAR to be released...
Post by: Merusk on August 14, 2008, 09:11:15 AM
I dunno about the skips, I've got a GeForce 7300 and I can't imagine it's actually worse than a FX5900... but I suppose it's possible. 


Title: Re: WAR to be released...
Post by: cevik on August 14, 2008, 09:15:24 AM
I can't remember this amount of pre-release angst since DAoC.

 :popcorn:

Hi, and welcome to the internet.. I can see it's your first time here so take a moment to acquaint yourself with your surroundings.  I know it can be a bit strange at first, but soon even you will be using Google like the rest of us.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 14, 2008, 09:18:26 AM
that's min.  What's recommended?

I don't think a recommended has ever been posted, just "Required" instead of "minimum".

*shrug*, looking at it, it shouldn't take much, i still haven't seen anything with the lighting system they were talking about a while back, i wonder if its even in. Lighting and shadows are always a hard nut to crack performance wise depending on technique.


Title: Re: WAR to be released...
Post by: cevik on August 14, 2008, 09:24:43 AM
Speaking theoretically, had my wife tried to run the game on her iMac with a Radeon 2600 HD and 4 gigs of RAM (which got terrible framerates in AoC without heavy graphics settings tweaking) last night during the first night of beta when there were thousands of little greenskins all around her, she would (speaking purely theoretically) have gotten pretty decent performance.  This is all pure speculation and theory of course.


Title: Re: WAR to be released...
Post by: tazelbain on August 14, 2008, 09:28:24 AM
I can't remember this amount of pre-release angst since DAoC.

 :popcorn:

Hi, and welcome to the internet.. I can see it's your first time here so take a moment to acquaint yourself with your surroundings.  I know it can be a bit strange at first, but soon even you will be using Google like the rest of us.
Name a counter example, Troll.


Title: Re: WAR to be released...
Post by: cevik on August 14, 2008, 09:30:40 AM
I can't remember this amount of pre-release angst since DAoC.

 :popcorn:

Hi, and welcome to the internet.. I can see it's your first time here so take a moment to acquaint yourself with your surroundings.  I know it can be a bit strange at first, but soon even you will be using Google like the rest of us.
Name a counter example, Troll.

Every mmog ever.

Hell we had some discussion over the pre-release angst against WoW in this very thread with quoted examples.

Dumbass.


Title: Re: WAR to be released...
Post by: fuser on August 14, 2008, 09:32:38 AM
You forgot to mention Gamestop swapping out a bunch of CE preorder boxes for normal preorder boxes.

EA store pre-order keys, have they gone out yet? (13th was their day) A friend has got squat. EB in Canada is totally messed up, same for bestbuy, trying to figure out how to order the target box ;).

Made me instantly think that they have not optimized anything, or are having issues getting the engine to run on the target min specs, hence why only people that exceed (by a large margin it seems) are being invited, CE or not.

 The invite issue is totally problems with parsing system requirements (or was), now of all the issues that were resolved last night and the invites went out about 50% of the people had signed up as industry or press. As one that's still locked out that I'm a 100% sure I didn't select them (unless posting to F13 is considered press ;) ), and system meets minimum requirements I'm bamboozled to how it's still flagged wrong. Another major issue is your betacenter account has no indication if you chose it or were flagged in any way.

 Alas who cares game is one month from release and everyone will get into the openbeta once the NDA is dropped but its interesting that their pool of beta testers was effected too.

(For anyone who asks system stuff here's the two main sections of my dxdiag)

Code:
------------------
System Information
------------------
Time of this report: 8/14/2008, 08:29:52
       Machine name: FUSER-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: P35-DS3L
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
             Memory: 4094MB RAM
          Page File: 2902MB used, 5514MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8800 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 8800 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2
   Display Memory: 2289 MB
 Dedicated Memory: 497 MB
    Shared Memory: 1791 MB


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 14, 2008, 09:38:59 AM
Speaking theoretically, had my wife tried to run the game on her iMac with a Radeon 2600 HD and 4 gigs of RAM (which got terrible framerates in AoC without heavy graphics settings tweaking) last night during the first night of beta when there were thousands of little greenskins all around her, she would (speaking purely theoretically) have gotten pretty decent performance.  This is all pure speculation and theory of course.

Oh, of course. But even if implementation (as in the myriad of ways to implement X graphical/rendering feature) wasn't a factor. Comparing AOC's graphics techniques to Warhammers is like comparing a Text based game to doom 2.

Not that low system requirements is even a bad thing in MMO's, that is, if the art fidelity and skill can make up for it.

I wonder if the lighting/shadow system was part of your theoretical musings and hypothetical results.  :grin:


Title: Re: WAR to be released...
Post by: tazelbain on August 14, 2008, 09:40:59 AM
Ya, I read those threads. barely goes past mild concern and idle speculation.  Not like the hyperventilating going on here.  It's only going to get worse.

>Dumbass.
You should write a guide for forum PvP postering.


Title: Re: WAR to be released...
Post by: Ingmar on August 14, 2008, 09:59:43 AM

Not that low system requirements is even a bad thing in MMO's, that is, if the art fidelity and skill can make up for it.


MMOs are never a good place to push the graphical envelope, ever. Especially if they involve PVP.


Title: Re: WAR to be released...
Post by: Draegan on August 14, 2008, 10:52:30 AM
This game performs pretty well if you ask me.


Title: Re: WAR to be released...
Post by: Rasix on August 14, 2008, 11:03:27 AM
 :angryfist:


Title: Re: WAR to be released...
Post by: cevik on August 14, 2008, 11:04:57 AM
Ya, I read those threads. barely goes past mild concern and idle speculation.  Not like the hyperventilating going on here.  It's only going to get worse.

I think it all depends on which side of the fence you are on prior to release.  I see nothing here but mild concern and speculation, followed by rabid fanbois freaking out because someone picked on their precious little snowflake of a mmog.  Pretty much the same with any mmog release ever.


Title: Re: WAR to be released...
Post by: Draegan on August 14, 2008, 11:26:59 AM
Ya, I read those threads. barely goes past mild concern and idle speculation.  Not like the hyperventilating going on here.  It's only going to get worse.

I think it all depends on which side of the fence you are on prior to release.  I see nothing here but mild concern and speculation, followed by rabid fanbois freaking out because someone picked on their precious little snowflake of a mmog.  Pretty much the same with any mmog release ever.

I love these people.  Especially over on FOH.  You go ahead and say that the game isn't great or you are disappointed with this or the other and they pounce on top of you in a heartbeat.  It's really amazing, they should get these people on the discovery channel.


Title: Re: WAR to be released...
Post by: amiable on August 14, 2008, 11:35:39 AM
Ya, I read those threads. barely goes past mild concern and idle speculation.  Not like the hyperventilating going on here.  It's only going to get worse.

I think it all depends on which side of the fence you are on prior to release.  I see nothing here but mild concern and speculation, followed by rabid fanbois freaking out because someone picked on their precious little snowflake of a mmog.  Pretty much the same with any mmog release ever.

I notice you have become much more subdued since your entrance into Beta.


Title: Re: WAR to be released...
Post by: Simond on August 14, 2008, 12:00:12 PM
Ya, I read those threads. barely goes past mild concern and idle speculation.  Not like the hyperventilating going on here.  It's only going to get worse.

I think it all depends on which side of the fence you are on prior to release.  I see nothing here but mild concern and speculation, followed by rabid fanbois freaking out because someone picked on their precious little snowflake of a mmog.  Pretty much the same with any mmog release ever.

I love these people.  Especially over on FOH.  You go ahead and say that the game isn't great or you are disappointed with this or the other and they pounce on top of you in a heartbeat.  It's really amazing, they should get these people on the discovery channel.
-internets

 :grin:


Title: Re: WAR to be released...
Post by: cevik on August 14, 2008, 12:10:33 PM
Ya, I read those threads. barely goes past mild concern and idle speculation.  Not like the hyperventilating going on here.  It's only going to get worse.

I think it all depends on which side of the fence you are on prior to release.  I see nothing here but mild concern and speculation, followed by rabid fanbois freaking out because someone picked on their precious little snowflake of a mmog.  Pretty much the same with any mmog release ever.

I notice you have become much more subdued since your entrance into Beta.

I wouldn't take it as a sign of anything other than me being under an NDA.

EDIT:  Also I am out of booze.  I need to stop by the liqour store this afternoon.  Thanks for the reminder.


Title: Re: WAR to be released...
Post by: Soln on August 14, 2008, 12:53:53 PM
DAoC was the one game I remember where I could turn off flare spell effects.  That made PvP flow great on my system back in '00.  Hopefully they have built WAR with PvP and speed in mind so we can tweak settings.  And when I say tweak settings, I'm not referring to EQ2 (lol bloat) like graphic settings...  hell.


Title: Re: WAR to be released...
Post by: kildorn on August 14, 2008, 01:15:49 PM
DAoC was the one game I remember where I could turn off flare spell effects.  That made PvP flow great on my system back in '00.  Hopefully they have built WAR with PvP and speed in mind so we can tweak settings.  And when I say tweak settings, I'm not referring to EQ2 (lol bloat) like graphic settings...  hell.

I'd be surprised if they didn't learn from their DAOC experiences.

That said, can't you do this in WoW? I could have sworn we had a raid go all kinds of sideways because someone had spell effects off and didn't see the GIANT GLOWING THING TO AVOID.


Title: Re: WAR to be released...
Post by: Fordel on August 14, 2008, 01:30:58 PM
You can't turn them off completely, but you can lower the settings dramatically for spell effects, so a lot of the higher end effects for raids wouldn't show up due to their not being a 'low res' effect or whatever.


Oops  :awesome_for_real:


Title: Re: WAR to be released...
Post by: Koyasha on August 14, 2008, 05:50:59 PM
Yeah, turning them down generally means that you can't see bad things to avoid standing in them.  Since a lot of WoW raids and some instance boss fights are primarily about not standing in bad things, this does not go well when people have their graphics turned down.

Personally I liked what I remember of the EQ2 graphics settings.  Very detailed, lots of options, able to set them to exactly what I wanted.  Could get the game running on my old computer and somehow managed to get it to look only mostly like crap (sadly, EQ2 didn't scale well at all, at least back then).  I don't like the simpler graphics options of most games where they don't give lots of detailed options to tweak things just right.  With EQ2 I could turn down the things that I didn't think mattered and keep the stuff I liked high.

I hope WAR does well with its graphics options.  I hear the beta has no options at the moment, so the leaked screenshots I've seen aren't a good indication.


Title: Re: WAR to be released...
Post by: Nija on August 14, 2008, 08:33:27 PM
When the NDA drops here.. just try some of those critical reading skills? 


When the NDA drops for any game (and sometimes months before!) just look for posts by me.


Title: Re: WAR to be released...
Post by: Trippy on August 14, 2008, 09:54:43 PM
Those of you in the Beta, stop talking about the Beta (features).


Title: Re: WAR to be released...
Post by: Phred on August 15, 2008, 02:33:38 AM
DAoC was the one game I remember where I could turn off flare spell effects.  That made PvP flow great on my system back in '00.  Hopefully they have built WAR with PvP and speed in mind so we can tweak settings.  And when I say tweak settings, I'm not referring to EQ2 (lol bloat) like graphic settings...  hell.

I'd be surprised if they didn't learn from their DAOC experiences.

That said, can't you do this in WoW? I could have sworn we had a raid go all kinds of sideways because someone had spell effects off and didn't see the GIANT GLOWING THING TO AVOID.

This is quite true in my experience. WoW has a spell effects slider and at it's lowest setting it turns off everything. Until I adjusted it up 1 notch I couldn't see that scorched earth or whatever it's called in the dragon fight in Karazhan and died a couple of times to it.



Title: Re: WAR to be released...
Post by: HRose on August 15, 2008, 05:03:05 AM
This game performs pretty well if you ask me.
Remember it's still the DAoC client below.


Title: Re: WAR to be released...
Post by: Miasma on August 15, 2008, 08:07:05 AM
So I was completely wrong about gamestop not sending me my codes, it turns out they sent them to me way back when I placed the order and I completely forgot about them.  I didn't want to lose them so I forwarded them to my work email, when I went looking for them at my normal email I couldn't find them...  I fucked up.


Title: Re: WAR to be released...
Post by: fuser on August 15, 2008, 08:41:11 AM
If you have pre-order codes create your accounts now at

https://accounts.eamythic.com

They are only taking 50k preorders for the preview weekend.

Quote
"Things will be moving fast so we encourage everyone to enter their codes as soon as possible. Also remember that up to the first 50 thousand Special Edition Open-Beta codes to be registered will also be invited to the Preview Weekend - don't delay!"

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=185


Title: Re: WAR to be released...
Post by: MuffinMan on August 15, 2008, 09:13:55 AM
The account management page accepted my code for the head start and bonus items but not the open beta code. I have the Target box is anyone else having better luck?

Just tried roomate's key, no dice.


Title: Re: WAR to be released...
Post by: Hawkbit on August 15, 2008, 09:26:57 AM
Under Subscriptions 'tab', what does it say in the orange box under Account Description?

Mine says

Enabled
Closed Beta
Open Beta
Gamestop Preorder
CE Head Start

I'd wager that if it says Open beta under that area you're in... otherwise email them I guess.

EDIT:::::::::::::::::

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=187

"Greetings!

Since bringing the Account Center live it has come to our attention that some Target Pre-Order customers are encountering errors when attempting to register their keys.

We have discovered that due to mis-printing the letter "Q" is displaying as an "O". Pre-Order keys will never contains "O" or "0". Be sure that in any scenario where there appears to be an O that you enter "Q" instead.

We apologize for this inconvenience. Thank you!
"

Try that.


Title: Re: WAR to be released...
Post by: MuffinMan on August 15, 2008, 09:36:39 AM
Edit: Beat me by 10 seconds posting that. Yea that was the problem.


Title: Re: WAR to be released...
Post by: fuser on August 15, 2008, 09:39:14 AM
FYI there's no notification if your in the first 50k or not, but anyone from CE has been confirmed in.



Edit: Still no closed beta key  :uhrr:


Title: Re: WAR to be released...
Post by: MuffinMan on August 15, 2008, 09:46:46 AM
I still find it funny that everything refers to it as a Target "pre-order". Makes me think that the box was supposed to be $5.00 at Target instead of $.99 since it comes with the $5 off coupon. Still doesn't guarantee you a release copy or reserve it for you in any way.


Title: Re: WAR to be released...
Post by: MahrinSkel on August 15, 2008, 03:19:53 PM
Or it's a cute way for Target to undercut the street price.

--Dave


Title: Re: WAR to be released...
Post by: slog on August 18, 2008, 06:13:06 AM
I still find it funny that everything refers to it as a Target "pre-order". Makes me think that the box was supposed to be $5.00 at Target instead of $.99 since it comes with the $5 off coupon. Still doesn't guarantee you a release copy or reserve it for you in any way.

Actually, it doesnt say pre-order anywhere on the target box.  It says "pre-release box"


Title: Re: WAR to be released...
Post by: amiable on August 18, 2008, 06:42:35 AM
EA announced that open Beta starts September 7th.  Most likely NDA will drop at that time.  Infer what you will from Mark's previous posts.

http://investor.ea.com/phoenix.zhtml?c=88189&p=irol-newsArticle&ID=1188038&highlight=


Title: Re: WAR to be released...
Post by: Hutch on August 18, 2008, 08:46:22 AM
EA announced that open Beta starts September 7th. 

That's the same day that Spore is supposed to go retail, or live, or whatever. Is EA going to try to break their bandwidth pipes? What else are they releasing that day?


Title: Re: WAR to be released...
Post by: tazelbain on August 18, 2008, 08:52:12 AM
EA announced that open Beta starts September 7th.  Most likely NDA will drop at that time.  Infer what you will from Mark's previous posts.

http://investor.ea.com/phoenix.zhtml?c=88189&p=irol-newsArticle&ID=1188038&highlight=
Yikes, that would pretty bad.


Title: Re: WAR to be released...
Post by: Lantyssa on August 18, 2008, 09:01:29 AM
So where did ten days fall on Jacobs' "NDA Drop Corresponds to Good-Okay-Shite" list?


Title: Re: WAR to be released...
Post by: tazelbain on August 18, 2008, 09:10:00 AM
Closer to Shit than Okay.


Title: Re: WAR to be released...
Post by: amiable on August 18, 2008, 09:52:39 AM
Edit:

Mark Jacobs says NDA lift is actually tommorrow, and not connected with open Beta.

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108251860/p1/?36


Title: Re: WAR to be released...
Post by: Triforcer on August 18, 2008, 09:53:11 AM
Jacobs, in his most recent WHA post (Friday or so) "really, really hopes" the NDA falls this week.  He's always maintained that there were three things to fix (two done now, from his last public posting)- the first two were easy to identify from six-month old NDA leaks, but I am honestly drawing a blank on what the third might be.  No clue at all.


Title: Re: WAR to be released...
Post by: cevik on August 18, 2008, 10:07:21 AM
Quote from: Mark Jacobs
As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana.

So if the NDA lift is tomorrow, which puts us squarely in 2-4 week territory then I have to give Mark credit for his scoring system, though it may be a tad on the optimistic side.


Title: Re: WAR to be released...
Post by: Montague on August 18, 2008, 04:21:44 PM
Quote from: Mark Jacobs
As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana.

So if the NDA lift is tomorrow, which puts us squarely in 2-4 week territory then I have to give Mark credit for his scoring system, though it may be a tad on the optimistic side.


It will be interesting. I predict a flame war of biblical proportions.


Title: Re: WAR to be released...
Post by: sigil on August 18, 2008, 05:42:41 PM
Quote from: Mark Jacobs
As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana.

So if the NDA lift is tomorrow, which puts us squarely in 2-4 week territory then I have to give Mark credit for his scoring system, though it may be a tad on the optimistic side.


It will be interesting. I predict a flame war of biblical proportions.

NDA lift is definitely tomorrow.

I don't think the flame war will be on the vault. VN is looking to WAR to push itself back into some semblance of relevance, the Mod squad appears to be in force  with backup ready. I wouldn't flame a Dev or the game there unless you want a quick exit.


Title: Re: WAR to be released...
Post by: Fordel on August 18, 2008, 07:01:01 PM
Silly question, but is it OFFICIAL official? Or 'almost sorta positive it may happen' official as per norm?


Title: Re: WAR to be released...
Post by: Hawkbit on August 18, 2008, 07:27:49 PM
It's not OFFICIAL official.  MJ said he expects it to drop tomorrow, that's all. 

After being in beta for a few days, all I have to say is  :nda:


Title: Re: WAR to be released...
Post by: Soln on August 19, 2008, 12:13:09 AM
 :popcorn:

/eager


Title: Re: WAR to be released...
Post by: HRose on August 19, 2008, 04:43:34 AM

It will be interesting. I predict a flame war of biblical proportions.
I think that would be optimistic for Mythic.

From what I see Warhammer risks to produce less noise than AoC. And it may not be too bad.

AoC = big launch, quickly forgotten
Warhammer = slower launch, better retention

As with every PvP game, the success depends what they do post release and how well they react to problems. It can go either way.


Title: Re: WAR to be released...
Post by: Kirth on August 19, 2008, 05:29:24 AM
They put the game up for download off there site yesterday, "free" to anyone off fileplanet or thru mythics system if you have an open beta code.

Quote
WAAAGH!!!

The time has finally come to ready yourself for WAR. You and your allies can now prepare for the Age of Reckoning and download the game.

Open Beta starts September 7th, will you be ready?

Click here for all of the details and where to get the game...See you on the battlefield!

nothing about  NDA lifted yet.


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 06:40:03 AM
http://www.warhammergamers.com/the-warhammer-online-trailer-is-here/

Awesome game trailer, but it's in french.


Title: Re: WAR to be released...
Post by: Lantyssa on August 19, 2008, 07:05:15 AM
If the game were close to that, I'd consider playing...

The elf and dark elf bit was cute.


Title: Re: WAR to be released...
Post by: fuser on August 19, 2008, 07:36:07 AM
 Fileplanet is silly, I thought everyone moved on from it, and it curled up/died years ago.

 The DLM is troublesome and crashed/timed out a crap load of times under IE (First time I used it in a long while. I know it would just have major issues with firefox and noscript etc). In the end its telling me I'm allowed to download it on Wed  :ye_gods:. Don't get me wrong I understand this is massive amounts of data, it works for most users, but I guess all CB have to re-download?

 I wonder what the logistics are of this distribution? Say 100k * 10GB client is 1PB for this preview weekend, no confirmed numbers for the OB yet tho but it's going to be MASSIVE bandwidth. How is this working out, Fileplanet gets a cut because people will subscribe for ~$7 to instantly download but do they charge EA/Mythic on some kinda meter or per download?

 Seems like the problem with their distro method of bit torrent was the lack of proper seeding. If pipe access was a problem just rent some freaking seedboxes (http://en.wikipedia.org/wiki/Seedbox) for a month. Maybe it was the tracker :S, who knows it was quite slow, but I swear to god it would be faster to put a torrent up on a a major site/tracker and let everyone go to town.

Edit: Finally got the preview Mythic email, huzza they included the torrent link and gave all the info to patch  :awesome_for_real:

 


Title: Re: WAR to be released...
Post by: Kirth on August 19, 2008, 07:58:30 AM
but I guess all CB have to re-download?


No, the email I got states that if your in the CB just keep patching and you will be ok for the preview weekend.


Title: Re: WAR to be released...
Post by: fuser on August 19, 2008, 08:04:26 AM
but I guess all CB have to re-download?


No, the email I got states that if your in the CB just keep patching and you will be ok for the preview weekend.

Ah for frigs sake could just cancel the FP download as I have the CB (pre 500MB patch) from the torrent (In anticipation of the CB access I never got  :awesome_for_real: ). Thanks!


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 12:42:27 PM
I think the NDA just dropped.  But I'm still trying to figure out the legal document they sent me.



Title: Re: WAR to be released...
Post by: Soln on August 19, 2008, 12:43:19 PM
FWIW I hope the news is good.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 19, 2008, 12:45:45 PM
Those of you in the Beta, stop talking about the Beta (features).


(http://www.hairyjedi.com/Stuff/ndaleeks.jpg)


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 12:46:10 PM
I don't think it's lifted yet, I just got a letter stating what I can and can't say WHEN it's lifted.  So I guess we're close.


Title: Re: WAR to be released...
Post by: cevik on August 19, 2008, 12:54:01 PM
I just got a letter stating what I can and can't say WHEN it's lifted.

I haven't gotten the letter yet, but wow, my confidence level increases by the minute.


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 01:06:18 PM
http://www.warhammerherald.com/warherald/NewsOverview.war

Quote
Folks,

   As of now, the Non Disclosure portions of our North American Beta Testing Agreement is now officially lifted.  From this point on players may now freely talk about their experiences in the game as well as post screenshots, videos, etc.  We will be sending an email out to all our current players with full details about the lift over the next 24 hours.  Players with access to our forums can also see the letter there.  Players may not talk about nor reprint posts from our forums and our Test Servers (currently Deathsword) are still fully covered by the confidentiality portions of our Beta Testing Agreement.  So, other than that, free feel to talk about and share your experiences in WAR.

My thanks go out to everyone who has beta tested and continues to beta test WAR.  It has been with your help and feedback that WAR is where it is today.  We really appreciate your effort.

WAR is almost upon us!

Mark Jacobs
VP, GM Mythic Entertainment


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 01:08:12 PM
http://www.wardb.com/



Title: Re: WAR to be released...
Post by: HaemishM on August 19, 2008, 01:20:57 PM
Well? All you motherfuckers who have so coyly posted the  :nda: can start spilling the beans now.

So share.


Title: Re: WAR to be released...
Post by: Slayerik on August 19, 2008, 01:23:29 PM
Well? All you motherfuckers who have so coyly posted the  :nda: can start spilling the beans now.

So share.

This.

I have a friend that wants me to play....and well, frankly....I don't trust em. I need more info!


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 01:24:58 PM
What do you want to know, ask and ye shall receive... if I feel like it.


Title: Re: WAR to be released...
Post by: Vinadil on August 19, 2008, 01:25:47 PM
Yea, NDA is lifted... with the caveat that if you are one of the 'Elder" testers you cannot speak of things on the Elder servers.  This will not apply to the vast majority of testers, so people are generally free to post SS, Video, opinions etc.

My Opinion - the game is fun.  I have only been in beta 6 weeks or so, but I will answer any questions I can that you guys have.  You should know that this game is focused on DaoC-like PvP.  The design is strong, but if you don't get into Small/Large scale PvP as your end game, then you might want to reconsider this one.  This is NOT the game to turn to for Epic PvE encounters and Raids. (not that they don't exist... but the design time has obviously been spent on the PvP end game)


Title: Re: WAR to be released...
Post by: cevik on August 19, 2008, 01:27:02 PM
What do you want to know, ask and ye shall receive... if I feel like it.

Have we gotten a reason for the NDA lift delay/what the magic things that had to be finished first were?  I know you and Tri had guesses, what were your guesses?

I'd post my thoughts about what I've seen in the beta, but I've had enough fun trolling the fanbois in this thread so I'll just wait two months and post in the "what went wrong" thread instead. :)


Title: Re: WAR to be released...
Post by: AcidCat on August 19, 2008, 01:29:06 PM
Game IMO is a giant ball of "meh" - it's not broken, there is no incoming trainwreck - it's just mediocre, with fairly boring combat. If you're really into their vision of PvP you could probably have fun.


Title: Re: WAR to be released...
Post by: Simond on August 19, 2008, 01:30:40 PM
Yea, NDA is lifted... with the caveat that if you are one of the 'Elder" testers you cannot speak of things on the Elder servers.  This will not apply to the vast majority of testers, so people are generally free to post SS, Video, opinions etc.

My Opinion - the game is fun.  I have only been in beta 6 weeks or so, but I will answer any questions I can that you guys have.  You should know that this game is focused on DaoC-like PvP.  The design is strong, but if you don't get into Small/Large scale PvP as your end game, then you might want to reconsider this one.  This is NOT the game to turn to for Epic PvE encounters and Raids. (not that they don't exist... but the design time has obviously been spent on the PvP end game)
So what's its selling points over WoW, bearing in mind that WoW has battlegrounds/arenas/world PvP objectives as well?


Title: Re: WAR to be released...
Post by: HaemishM on August 19, 2008, 01:34:18 PM
How much does it play like DAoC combat, both PVE and PVP?

How much PVE do you really HAVE to engage in to be competitive in PVP?

Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?


Title: Re: WAR to be released...
Post by: Vinadil on August 19, 2008, 01:36:30 PM
@Simond - WoW has no world PvP objectives... not like this for sure.  If wow took an entire Zone, or more like series of Zones and made them ONLY PvP areas where you could capture, hold, and siege objectives, then yea it would be similar.  Perhaps they will do this with Lich King, but they don't have it now.  Basically, though the biggest difference will be philosophical.  WoW is all about ME.  The PvP is all done to earn MY loot and MY ranking.  In WAR it is much more group-based.  From the fact that you can run around completely ungrouped and STILL get all the rewards to the fact that your entire Race/Side benefits from you winning, it is just different.

Who knows it if will be enough 4 months from now, but for now it is significant for a guild like mine that just suffocates in WoW's self-centered model.  I suppose the gameplay of "Let's siege this city for the 20th time" will be similar to "Let's run this PvE dungeon for the 20th time", but we just enjoy killing other players more than Raid bosses. (and, we kind of get to do both here... but honestly the PvE side of WoW is just out of everyone's league and probably will be into the future)


Title: Re: WAR to be released...
Post by: Slayerik on August 19, 2008, 01:36:47 PM
How much does it play like DAoC combat, both PVE and PVP?

How much PVE do you really HAVE to engage in to be competitive in PVP?

Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?

This. Again. Go Haemish.


Title: Re: WAR to be released...
Post by: Vinadil on August 19, 2008, 01:39:42 PM
How much does it play like DAoC combat, both PVE and PVP?

How much PVE do you really HAVE to engage in to be competitive in PVP?

Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?

1. Been too long, think "WoW" and take away the HORRIBLE early-game DAoC Crowd Control and you will be close to combat mechanics.

2. None.  Not if you are talking Gear especially, but even in levelling, our guild will likely be levelling almost SOLELY using PvP come release.  You level "both ways" that way, and it is just as fast as quest/grinding.

3. The PvE is as fun... as PvE can be.  Maybe moreso?  I enjoy the Public Quest system.  They are not meant to be run more than a few times, but why would you?  I can see running each PQ in each Chapter 2-3 times and moving on... because by then given the PVP you could do you will have outlevelled that content anyway.


Title: Re: WAR to be released...
Post by: Ingmar on August 19, 2008, 01:42:31 PM
How much does it play like DAoC combat, both PVE and PVP?

How much PVE do you really HAVE to engage in to be competitive in PVP?

Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?

1. Been too long, think "WoW" and take away the HORRIBLE early-game DAoC Crowd Control and you will be close to combat mechanics.

2. None.  Not if you are talking Gear especially, but even in levelling, our guild will likely be levelling almost SOLELY using PvP come release.  You level "both ways" that way, and it is just as fast as quest/grinding.

3. The PvE is as fun... as PvE can be.  Maybe moreso?  I enjoy the Public Quest system.  They are not meant to be run more than a few times, but why would you?  I can see running each PQ in each Chapter 2-3 times and moving on... because by then given the PVP you could do you will have outlevelled that content anyway.

I am confused by response #1, since WoW doesn't have DAOC-style crowd control. Can you elaborate more?

I want to know the mechanical nitty-gritty of combat. How fast does it feel, how smooth are the graphics, can you tell wtf is going on, what is the interface feedback like, etc.

EDIT: Whoa whoa whoa wait: I have do do quests more than once to level? Seriously?


Title: Re: WAR to be released...
Post by: HaemishM on August 19, 2008, 01:43:07 PM
Do you get gear from PVP or PVE only, or is the gear some sort of realm points purchases?

Are the character customization options as extensive as they have said (both visual augmentation and skill trees)?


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 19, 2008, 01:43:49 PM
What do you want to know, ask and ye shall receive... if I feel like it.

Is the lighting and shadow system in place as they were touting in a video a little while ago.


Title: Re: WAR to be released...
Post by: Kail on August 19, 2008, 01:47:05 PM
What do you want to know, ask and ye shall receive... if I feel like it.

I'm kind of curious as to what the PvP class balance is like.  Anything insanely OP?  Are healers (or "support hybrids" or whatever they're called) fucked?  How's stealth and CC work in this game?  Any classes gimped beyond playability?

Also, just out of curiosity, what's the big reason the NDA wasn't dropped before?


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 19, 2008, 01:53:06 PM
Found some jank.

Quote
- Mounts Screens: http://arenammo.com.br/forums/galeria/27933-montarias-todas-racas.html (http://arenammo.com.br/forums/galeria/27933-montarias-todas-racas.html)
- Destruction normal armors Rank 31+: http://arenammo.com.br/forums/galeria/27930-armors-destruction-armor-normal-rank-31-a.html (http://arenammo.com.br/forums/galeria/27930-armors-destruction-armor-normal-rank-31-a.html)
- Destruction Warlord Set armor Rank 40: http://arenammo.com.br/forums/galeria/27925-armors-destruction-warlord-set-armor-rank-40-a.html (http://arenammo.com.br/forums/galeria/27925-armors-destruction-warlord-set-armor-rank-40-a.html)
- Order normal armors Rank 31+: http://arenammo.com.br/forums/galeria/27929-armors-order-armor-normal-rank-31-a.html (http://arenammo.com.br/forums/galeria/27929-armors-order-armor-normal-rank-31-a.html)
- Order Warlord Set armor Rank 40: http://arenammo.com.br/forums/galeria/27924-armors-order-warlord-set-armor-rank-40-a.html (http://arenammo.com.br/forums/galeria/27924-armors-order-warlord-set-armor-rank-40-a.html)

Videos:

Quote

Marauder (http://www.youtube.com/watch?v=89aHXb-m_uw)

    Chosen (http://www.youtube.com/watch?v=krSRuP4T_aQ)

    Which Hunter 1 (http://www.youtube.com/watch?v=TqnJAyTzOeU)

    Which Hunter 2 (http://www.youtube.com/watch?v=6vq45F3y9XY)

    Shaman 1 (http://www.youtube.com/watch?v=M03nF96xA5A)

    Shaman 2 (http://www.youtube.com/watch?v=KV_Xdy0fXiQ)

    Engineer 1 (http://www.youtube.com/watch?v=qVYkHGLcY0k)

    Engineer 2 (http://www.youtube.com/watch?v=pInuFl7Gq9E)

    Bright Wizard 1 (http://www.youtube.com/watch?v=FzC7_NRgUco)

    Bright Wizard 2 (http://www.youtube.com/watch?v=Phj7n3AmXLo)

    Bright Wizard 3 (http://www.youtube.com/watch?v=HlBMfuL2ZI0)

    Bright Wizard 4 (http://www.youtube.com/watch?v=Y-_IgEk-07k)

    Bright Wizard 5 (http://www.youtube.com/watch?v=au1hdtfyVZk)

    Bright Wizard 6 (http://www.youtube.com/watch?v=PBBk1flwPiE)

    Bright Wizard 7 (http://www.youtube.com/watch?v=H4Sg6mozrjs)

    Chicken (http://www.youtube.com/watch?v=AtPWVvVYxl8)

 


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 19, 2008, 01:55:41 PM
The PvE is absolutely identical to every previous diku, with the addition of public quests, which are pretty dang cool and very well documented elsewhere.

The game itself is fairly polished; infinitely more so than AoC but nowhere near approaching WoW. Roughly a LOTRO-at-release level of polish. I'll be playing at launch, but I fully expect to get burned out and jump when WOTLK drops.


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 01:59:24 PM
Enh, I've seen the good the bad and the ugly of this beta, I've been there since it was like 15 people online. Woo. It's come a LOOOOOONG way.

CC = What CC. Seriously. There are some PBAE roots, short duration (2s) stuns, and disarms/silences. And immunity timers. There is no AE mez or anything approaching even a 10s CC effect.

Stealth: Short term AP draining effect. Maxes at 30s I believe? 60s cooldown. It's entirely used to close the melee->ranged gap, not scout or gank.

Healers are not fucked. In fact they're rather hard to kill for most classes.

Gimpy: People think Squig Herders suck. I dunno, I kinda dig em, but the archers are strange.

RVR in general for other people:

DAOC minus AE CC and Interrupts. Spellcasting is done via a Wow-esque setback system with a lower chance of setback.  Keeps are new frontiers-ish as far as complexity goes, the higher tier the zone the more complex the keep, with the upper ones having multiple walls to fall back to.

I believe I can't comment on the city capture stuff, as I don't entirely know if it's hit the non elder server yet. As to what they were waiting on: Probably the tactic rework and client update that came about 2 weeks ago, and testing the full war zone capture and city fights.

Gear: Realm Ranks allow you to buy gear. It's very nice gear for the most part, resist/wounds/damage heavy. PVE has PQs, which are actually pretty painless ways to gain XP and phat lewts. I'm happy that they added a bonus to your next loot rolls if you failed to win anything in the PQ.

Gear for PVE: they auto level you to a mid-high level for the RVR area/scenario, but your gear doesn't scale. It's not that difficult to be decked out with badass pvp gear if you just level via scenarios.

General PVE is a grindfest. I'm sorry, it is. It's not TERRIBLE, but they expect you to hope between racial pairings to get quest XP without being underleveled for the next tier, or AE grind some PQs. On the up side, warrior priests can do that by themselves :P

Any questions I missed or random things people want to know?


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 02:00:50 PM
Oh, and Bright Wizards and Sorcs are so hilariously overpowered right now due to a recent mechanics test change that they can't keep a thread open for either of them without locking it for flame wars <3


Title: Re: WAR to be released...
Post by: Hawkbit on August 19, 2008, 02:06:02 PM
My week in beta has been great.  I am playing a Black Orc lvl 15, r8 in 18hours.  I feel that I explore (waste time) more than the average person, so some of you will likely level faster.  I also spend too much time trying to figure out all the game's functions instead of just playing it. 

There's quirky things about it that I think need fixing, for sure.  But overall, it's the most fun I've had in a game since the month post-BC launch in WoW... and before that, when WoW launched.  It's not WoW, it's not even like it at all. 

I can say right now that while I am anticipating the WoW xpac, I will likely not be buying it right away because I'm going to be engrossed in WAR too much.  It fits around my life so much more than WoW (sporadic gameplay, login for 5 hours one night, then not again for 2 days).


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 02:06:08 PM
What do you want to know, ask and ye shall receive... if I feel like it.

Have we gotten a reason for the NDA lift delay/what the magic things that had to be finished first were?  I know you and Tri had guesses, what were your guesses?

I'd post my thoughts about what I've seen in the beta, but I've had enough fun trolling the fanbois in this thread so I'll just wait two months and post in the "what went wrong" thread instead. :)

I've been in the beta since June'07 and up until a week ago combat was down right awful.  Basically you pressed your ability key, it sent a signal to the server which came back to your client and the animation executed.  You got a disconnect from playing the game.  Everything was delayed, lagged and just didn't feel right.  

Now a week ago they reversed the process where the skill animations started immediately and took care of everything else in the background.  Combat is now a lot smoother and made the game a 100x more appealing, though there are some things still that need to be ironed out.  They may of been fixed in the last few days since I havn't been on in 4-5 days.

So they were waiting for combat to be cleaned up, and it worked for the most part.  The beta testing community loved the changes.  

I think this was the one main issue.

Also random fact.

The UI custom interface screen is awesome.  They give you an option, in game, to scale any element, move any element and take away some of the art crap.  It's pretty good.

Tome of Knowledge is full of win.

Public Quests are basically the next evolution in DIKU pve leveling in my opinion.


Title: Re: WAR to be released...
Post by: HaemishM on August 19, 2008, 02:07:44 PM
But is it fun?  :awesome_for_real:


Title: Re: WAR to be released...
Post by: murdoc on August 19, 2008, 02:08:52 PM
How much PVE do you really HAVE to engage in to be competitive in PVP?

Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?

You have to PvE enough to help pay for the PvP gear. Right now, the character I'm playing is level 10, RR10 and he's fully decked out in renown gear. I checked his stats last night and he has 669 PVP kills and 134ish PvE kills.

PvE feels like every other PvE, except for Public Quests, which are awesome in a sneaky sort of way. I ended up doing a PQ multiple times after I said 'this is my last time' just to get that slightly better loot roll.


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 02:10:08 PM
But is it fun?  :awesome_for_real:

I really like the pvp. Oh, the other change from DAOC: No ninjaing keeps. I think that may have been in NF as well though.

The PVE... enh.

As for the miracle change to skill use: I honestly didn't notice a change, but other people seemed to love it.


Title: Re: WAR to be released...
Post by: cevik on August 19, 2008, 02:10:31 PM
After a few nights of playing the Beta I asked myself the question "What compelling reason is there for me to play this game over WoW?"

I haven't logged back in since that night.  I keep meaning to check out just to see if the bug fixes are rolling along (I think I had a bit more buggy experience than most), but I keep logging into WoW instead..


Title: Re: WAR to be released...
Post by: Oban on August 19, 2008, 02:11:19 PM
Those screen shots really look like WoW.

Is that a custom UI to make it look WoWish or the vanilla UI?


Title: Re: WAR to be released...
Post by: Miasma on August 19, 2008, 02:12:52 PM
Preamble: I've only been playing a week or so and am not getting any characters past level ten or out of the first tier so that I don't ruin all the content by release so I can't speak to anything past that.

  • I like the graphics, they strike a nice balance between AoC too photo-realistic and WoW too cartoony.
  • The questing feels fun and well laid out, they are mostly race specific and directly related to the war so they feel more important than in other MMOs.  The xp gain also seems to be well matched to the quests, you get exactly what you need to be able to handle the next camp and are then sent there.  The quest dialogue boxes are huge and hideous.
  • The loot from each quest is tailored to your race and class so you always get something useable if an item is a reward.
  • It seems like every race has a little quest to use a piece of artillery which is fun.  I loved the greenskin area because I was able to catapult myself onto the dwarf fortress :).
  • The RvR instance I did was small so that you were always quickly in the fight.
  • The RvR area (which is just a fenced off piece of the zone) were much larger with more objectives and freedom.  I was playing a dwarf that time and we couldn't get very far as destruction had more people and guild groups bringing in other destruction races to fight us.  Players too high for the area turn into chickens so you don't have any high level ganking.
  • I'm not much of a PvP guy so I don't really feel qualified to talk about it but what I did play is definitely the most enjoyable MMO PvP I've ever done.
  • While there are a lot of classes they really just break down into the typical tank/healer/dps roles for each race so it isn't terribly overwhelming.
  • The order city is a typical gray brick deal and doesn't feel terribly alive for some reason (despite me getting killed a couple times by going down the wrong alley).
  • The chaos city however is probably the best fantasy city I've ever seen in any game I've played be it MMO, single player, PC or Console.  It is quite awesome.  You can only access some areas if the city's level is high enough, some buildings also require a high level guild to enter for some reason.
  • The tomb of knowledge is very nice, it fills in lore as you walk by or kill things and keeps a record of everything you've done.
  • Each area has public quests which are great fun, they are sort of like a raid but without all the bullshit. If you get enough people to complete it (which isn't a problem as you go along with the levelling) you get a chance at some loot. You are also guaranteed some loot if you run it a few times as you earn infamy and can buy gear with it. To try and explain it I'll tell you about a greenskin one. There is a giant running around being attacked by all these critters so phase one is to kill them so that giant can stop running. Then he gets tired and demands twenty barrels of beer to relax with and you have to pick of the barrels that spawn as you fight their defenders. Once the giant is drunk he stands up and walks over to this giant anti ship mine and picks it up. He carries it over to the dwarf fortress and blows a hole in the door so that we can attack. Then waves of dwarves come out to defend until you finally fight a boss dwarf. After it's all done you get a bonus based on how much damage/healing/tanking you did and everyone gets a roll between 0-1000. This means the people who did the most during the event have the best chance of winning since it is the bonus plus the roll that determines your score but even if you came in tenth if you get a great roll you can still win. You get a bag with a bunch of stuff in it that you can pick to win some of which will be green, blue or even purple.

  • There is definitely a lack of polish in some areas, my heart sank when I saw the login screen it was so ugly.  Like DAoC ugly with these huge nasty buttons all over the place.  Even Mythic's new logo is really awful looking.
  • Character creation isn't anything to write home about.
  • Most of the vendors don't actually sell anything yet.
  • The auction house and banking don't work although I imagine those were two of the things they wanted to fix before dropping the NDA so hopefully that will be enabled tonight.
  • You don't get enough money to pay for your skill training as you level, I'm sure that will be tweaked.
  • The destruction side always outnumber order by at least a 3:2 margin so I'm not sure how the open RvR areas will pan out.
  • Combat is pretty slow.

I haven't had a chance to try tradeskills or play with the half dozen or so different advancement systems they have...

Overall the game seems like a lot of fun and will be worth playing up until the endgame I'm sure, probably with lots of alts.  I have no idea what the endgame will be like so I don't know if it will be worth playing past a couple months or not.  I've heard there isn't much of a PvE endgame at all.


Title: Re: WAR to be released...
Post by: tazelbain on August 19, 2008, 02:13:13 PM
Lot of good stuff in WAR, but the polish isn't up to what a AAA title should be.  The crashing especially in RvR, lack of even the most basic skill queue, the obvious archtype imbalances in PvP, obviously broken classes Magus and Bright Wizard, the missing tank classes are all frustrating.  Most of it'll be fixed eventually, but going to launch in this state is disheartening.

Public Quests bring zerg tactics to PvE   :drill:  That said its fun with the open groups.


ADD A SKILL QUEUE MOTHERFUCKERS. ADD IT.  I don't care what kind of elitist game designer theory is rattling around in your head. It is negative fun to push keys and not know if they are going to activate or not.  Nor is it fun it have to watch your cool-down timer with a microscope so know when you can cast your freaking spell.  It really forces you stare at the hot bar instead watching the game.  Extremely tedious. ADD THE QUEUE.  It's a no-brainer.



Title: Re: WAR to be released...
Post by: Rasix on August 19, 2008, 02:13:30 PM
It hasn't been able to pull me in.

The PVE is Dark Age quality bad.  It feels slow. Mob AI seems prehistoric.  I don't see any reason for doing it and I wouldn't buy the game for this at all.  The only interesting wrinkle are the Public Quests.  They're a good idea and fun when executed properly on Mythic's behalf.  The ones that aren't are just another speedbump.

I've done some PVP.  Mostly just scenarios.  They can be fun in the way that WoW's battlegrounds can be fun although they have similar drawbacks.  You're teamed with random morons and random morons bring the disadvantages of being RANDOM MORONS.  Joining at a level where you need to be boosted up feels like you're starting at a major disadvantage.  They'll be geared better than you are as a matter of certainty.  The but they, like you, went through a similar grind and I suppose the cycle could repeat itself.

I haven't RVR'd much at all. I never really got to it.   But for those interested, combined with certain quests, it seems entirely possible that you can level and gear yourself completely through pvping.  You seem to gain exp and renown at a decent pace.  I do not know how this pace plays out at higher levels.

So, I feel like I have an incomplete feel for the game, but only because at this point it has failed to pull me in.  WoW, console games and reading have effectively competed for time in a genre where games suck me in and monopolize my time.  A very large portion of this is how the combat feels to me. It feels sluggish, it feels slow. The UI feels unresponsive although this has gotten better in recent iterations.  I had similar complaints about LOTRO although in a PVE only game this a more fatal impression.  It has charm and the art direction is really good once you look around and appreciate it. 

I have really conflicting thoughts about this title.  I think as a pvp experience it has promise, but I'm a bit worried about purchasing a game that hasn't sucked me in for more than 90 minutes at a time.  And I'm not really a pvper anymore and don't have a set crew to run this with.  :|


Title: Re: WAR to be released...
Post by: Ingmar on August 19, 2008, 02:16:05 PM
What tools do they have for dealing with the inevitable massive faction imbalance?


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 02:19:22 PM
I've honestly enjoyed testing it, and enjoy the scenario and open pvp, but I am on the fence. When up against WotLK and an onslaught of console and other games.. I just don't see that the better pvp than WoW makes it a better experience overall for me.


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 02:20:43 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P


Title: Re: WAR to be released...
Post by: Ingmar on August 19, 2008, 02:22:39 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P

So, wait.

They haven't taken any steps to fix the single largest problem in all of DAOC RvR? Seriously?  :ye_gods:


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 02:24:24 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P

So, wait.

They haven't taken any steps to fix the single largest problem in all of DAOC RvR? Seriously?  :ye_gods:

Dude! CANNONS!  :why_so_serious:


Title: Re: WAR to be released...
Post by: Morfiend on August 19, 2008, 02:25:08 PM
I have been having a lot of fun with the beta. Consider me addicted. Unlike Cevik, I find a lot to log in for. Mostly world PVP and the Scenarios. I love the fact that at any given time I can queue up for a Scenario (a wow battle ground) some I like more than others. The Empire/Chaos t2 scenario sucks.

Overall the game feels like a melding between WoW and DAoC with a heavy design focus on PVP. There are lots of PVP quests, and the gear is not hard to get, and its fantastic.

The public quests are a nice touch, and so it the open party system. They have added a lot of little features that make sense once you use them. Like the ability to combine small parties in to one party. No more "ok, drop group and we will invite". There is lots of little stuff like that.

Also, coming from AoC the game just drips polish. Compared to WoW, its still polished, but not quite as much.

The lag in large sieges is very minimal. 100 vs 150 is completely doable with out the "OMG I CANT MOVE OR CAST!".

I will absolutely be playing at release, and I am very happy I have my CE preorder.


Title: Re: WAR to be released...
Post by: Morfiend on August 19, 2008, 02:26:11 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P

So, wait.

They haven't taken any steps to fix the single largest problem in all of DAOC RvR? Seriously?  :ye_gods:

There have been several things mentioned in Podcasts and interviews, but I dont know if I am allowed to talk about it.


Title: Re: WAR to be released...
Post by: Miasma on August 19, 2008, 02:27:46 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P

So, wait.

They haven't taken any steps to fix the single largest problem in all of DAOC RvR? Seriously?  :ye_gods:

Dude! CANNONS!  :why_so_serious:
I imagine the destruction side also have artillery it's just that you never get to see/use them since the bad guys are always beating down the final order outpost :awesome_for_real:.


Title: Re: WAR to be released...
Post by: kildorn on August 19, 2008, 02:29:20 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P

So, wait.

They haven't taken any steps to fix the single largest problem in all of DAOC RvR? Seriously?  :ye_gods:

There have been several things mentioned in Podcasts and interviews, but I dont know if I am allowed to talk about it.

You can't talk about anything from the elder forums that hasn't hit warpstone. That's the sum total of the restriction. Off the top of my head and a quick skim, they ain't done shit on deathsword to address populations yet.


Title: Re: WAR to be released...
Post by: WayAbvPar on August 19, 2008, 02:32:29 PM
I really really really tried to like this game. I had some fun at the beginning, but it soon wore off.

There is no world. Everything is a whistle stop on a guided tour. Explorers will be bored to death.

PQs are an interesting idea. However, they are a huge pain in the ass when no one is around to help past the first round.

Everything other than PQs in the PvE section is just boring. I would rather sit and pull mobs all day from a camp than run back and forth from quest/XP vending machines every 10 minutes. Absolutely nothing new or interesting here.

PvP is fun in spurts, constant zergs get old pretty fast. Catasses will have top end PvP gear, so good luck.

Crafting was slow and painful, although some of the ideas were kind of cool. I tried it several months ago and couldn't be bothered to even check out what changes were made, since the fundamental structure was unsound.

Combat is utterly uninspired and boring. Watch UI, Push button at appropriate time. Continue until mob is dead. Find new mob. Start again. Consider taking your own life.

It is just a shiny version of DAOC. Some people dug that. I fucking hated it, and won't pay to play it again.

Someone wake me up when a developer has the balls to make something non-DIKU or utterly derivative. Flavor of the month may generate some box sales, but once people get a look at the game, it will retire to a mediocre following and be completely ignorable, much like LotRO.

Level/loot based PvP is never going to be interesting. Catasses will always have the best and the shiniest. No room for innovative builds or strategic thinking or anything else. Grind Grind Grind your life away until you have more than the next guy, then kill him over and over again (and earn more renown/gear in the process).



Thanks to Mark and the rest of the Mythic folks for the chance to test things. I had high hopes for something different.


Pass.



Title: Re: WAR to be released...
Post by: Ingmar on August 19, 2008, 02:37:12 PM
What tools do they have for dealing with the inevitable massive faction imbalance?

They gave us cannons at the warcamps!

No, seriously, there seems to be nothing, and it's been a non stop destruction zerg since they started letting us pvp.

Oh, I know what they gave us. When you log in it tells you how many players are on both sides right now! :P

So, wait.

They haven't taken any steps to fix the single largest problem in all of DAOC RvR? Seriously?  :ye_gods:

There have been several things mentioned in Podcasts and interviews, but I dont know if I am allowed to talk about it.

I'm aware that they've talked in vague terms about using NPCs to balance the populations and such, but if none of that stuff is in at release, I can only imagine it will have pretty shitty results for their player retention. None of the things they did for DAOC helped my tiny Mid server, so if they're just going to be retreading that stuff, forget it.


Title: Re: WAR to be released...
Post by: JWIV on August 19, 2008, 02:40:53 PM
Way Abv Par hit my points better than I could.   Combat felt slow and chunky, and while it recently got a bit better, it's not better enough.  Public Quests are cool, the rest of PVE is the same spawn grind fest that you've seen before.  RvR is okay, better than PvE, but mostly just felt like a zerg fest.   Also, no god damn sidekick/apprentice system is nonsense.  I brought it up at the Baltimore  Games Day and was told to go level up - and sure, the leveling curve is better than some, but it's not good enough.   Why do developers not want to facilitate me playing with my friends?    I'll never understand it.


As a WHFB tabletop player, I really wanted to like this game, but it's failed to grab my attention and thus right now is sitting in the pass column.    I guess I should also say that a buddy of mine (whom I play WHFB with) is seriously gung-ho for the game and thinks it's the second coming.  He was also a huge fan of DAOC which I dropped also relatively quickly.


Title: Re: WAR to be released...
Post by: MahrinSkel on August 19, 2008, 02:41:35 PM
Tell me more about "High Level Guilds".  Guilds are entities in their own right, with game-recognized levels?

--Dave


Title: Re: WAR to be released...
Post by: Kirth on August 19, 2008, 02:48:28 PM
I find it fun. one thing I like are Open Parties, one of the better forms of group building systems (lfg tools) I've seen.

I've been moving/out of town for a while so I haven't been able to log in for over a week. I played a chosen mostly thru the last 2 builds (from level 1 - 22 and a templated level 30 one).




Title: Re: WAR to be released...
Post by: Soln on August 19, 2008, 02:51:07 PM
well, this make me  :sad_panda:  I guess.  Not a train wreck but not the real "DAoC The Next Generation" I was hoping for.  More like DAoC 2.0.  And we saw EQ2.0 ended up like.

So...

1. any deal breakers?  Anything to really not make you play *at all*?

And

2.  Any reason (other than catass) to play *now* as opposed to 2-3 months after launch so some polish and balance is there?


Title: Re: WAR to be released...
Post by: sam, an eggplant on August 19, 2008, 02:54:32 PM
1) I will be playing, so no
2) Like every other MMO, it's great fun to be in that initial rush before everything is spoiled and theorycrafted and all the thrill is gone.


Title: Re: WAR to be released...
Post by: photek on August 19, 2008, 02:58:48 PM
I've been in the beta for a year now and have mixed feelings about it. I have too much to say to summarize it, but at least they have done progression over the one year that was very good at some places, rather poor in others. Main problem right now is interactivity between players, players<->NPC's, feeling of combat, spells are boring and dull (hit for 200, hit for 100 gain 50 strength, hit for 150 heal for 50), there is no min-max damage, you swing for 150 on a guy, you will swing for 150 on him on all swings with that ability, PvP is not perfectly balanced, but is getting there. Also animations and sounds are sorta weak.

However, it has many good things, its not like AoC for me so it gave me mass appeal within the first 5 mins due to superfun combat system, but it is a game that can grow overtime on people. I think it will do ok, which is however less than I expected. I really wish they went more WoW 2.0-esque in one term which would save them a lot and that is feeling and flow.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 19, 2008, 03:00:45 PM
Character creation (http://www.youtube.com/watch?v=8LkBs_OM95w)

Those screen shots really look like WoW.

Is that a custom UI to make it look WoWish or the vanilla UI?

There is more fidelity in the textures than in Wow, so i disagree. Over all style? To a point. No clue about the UI.


Title: Re: WAR to be released...
Post by: McCow on August 19, 2008, 03:12:06 PM
I've been in beta for a while now.  I find it fun.  I have stuck with the healer classes though I dabbled with the Chosen and the Sorcs.  

The game is DAOC RvR with netcode that doesn't suck and without CC that makes ice ages look quick.  

The classes feel very good though there are a lot of them.   There still are some balance issues between different sides (Runepriests vs Zealot is one example).  Healing is done mostly via the AoC style of HOT's though there are some big heals.  Kudo's to Mythic for finally getting the Tank class right.  (Think Debuffer/CC'er).  

Keep takes/RvR objectives are fun.  The ram for the doors is a fun little mini-game.   The collision mechanic during a zerg of the lord room is going to be frustrating until people figure it out.  Keep defence may suffer from DAOC "why bother to defend syndrome".  I didn't see anyone really defending keeps.

Some of the Scenarios feel tacked on.  The ability to join them from anywhere, and get dropped back exactly where you were when you entered the scenario is a nice touch.

The world design feels solid.  They have done an adequate job of trying to keep the fights focused in certain areas though there are a lot of open world areas that feel rather sparse.  The pager system (ie: fight is happening here) is ok.  

Groups by default are "open" meaning anyone can join but it is very easily turned off.  This is a great mechanic on many levels.  

Public Quests are a good mechanic but the influence grinding can get boring (influence is Chapter XP.  Three different level awards are available.  Each time you pass the watermark you can pick from an item).  The PQ's that I enjoy are the ones that are the "head to head" type where both Order and Destruction compete to "win" the public quest and open the next stage for your side.   Keep in mind these take place in PvE area's but you are free to RvR if you decide to flag up.   From what I have seen most people do flag and that makes for quite the hectic experience.  I do give them a nod for making PvE relatively fun and another nod for making the PQ rewards class specific.  

RvR is going to be interesting.  It's not a solo game at all.  Many of the classes have very interesting synergies in their skill lines and it should be interesting to see some of the tactics that arrive.



Title: Re: WAR to be released...
Post by: Merusk on August 19, 2008, 03:21:52 PM
So I see this thread and think, "Fuck me two pages since lunch?" Oh.. the NDA dropped.

Yeah.  Guess I'll read before posting full thoughts, but I cancelled my preorder.  I won't be subbing as the game has failed to pull me in at all.  It feels more lackluster than DAoC ever did, and that game really failed to move me in any real way, I just wanted to be "Done" with EQ.  Yet I continued playing EQ in favor of DAoC.

Hrm. Now to read. 


Title: Re: WAR to be released...
Post by: Simond on August 19, 2008, 03:24:51 PM
So...basically, this is going to get maybe EQ2 numbers then? "It's all about the PvP" isn't much of a selling point when the giant in the playground is adding a (non-instanced) PvP zone and siege engines/war machines in its next expansion to go with its existing instanced battlegrounds, arenas and world PvP.

It worked, sort of, for DAoC because its main rival only made occasional token gestures towards PvP (usually just before a PvP-orientated competitor was due to launch  :grin: ); but "Orcs/evil elves/etc vs humans/dwarves/good elves in a cartoonish high fantasy world with both PvP and PvE" might be a slightly competitive part of the market to enter, no? (And cue the "I hope you like words" PA comic).

Besides, Blizzard is going to blatantly steal (and improve upon) the best ideas from WAR in the next year or so anyway. It's what they do.


Title: Re: WAR to be released...
Post by: Triforcer on August 19, 2008, 03:26:11 PM
I only had a few days of beta, but count me in as having the same opinion as Morfiend.  Absolutely awesome.  This board's comments confirm my theory that if you like RvR games, you'll love this.  If you don't, you'll hate it.  Its not going to pull anyone across the divide, but if you are on the "love" side of the divide to begin with, its a can't-miss.


Title: Re: WAR to be released...
Post by: Simond on August 19, 2008, 03:31:06 PM
Please define "RvR game"


Title: Re: WAR to be released...
Post by: Hawkbit on August 19, 2008, 03:31:52 PM
One of the things I'm concerned about is maintaining a healthy server population.  At the times when there's 1000 people on my server, it's simply too few people to really accomplish anything noteworthy.  Most PQs require a group to go for loot and more often than not I simply couldn't get enough people together to shoot for loot.  

With pop numbers at 1000, there's also too few people to defend/take keeps.  

Maybe having 3-5k at all times might work, but for most rvr I suspect it will be a peak hours thing.  


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 19, 2008, 03:40:41 PM
Please define "RvR game"

Can't, Copyright.





lol.


Title: Re: WAR to be released...
Post by: Merusk on August 19, 2008, 03:55:13 PM
Ok all read-up on the thread (until you guys post tons as I write this.)

I agree with Way and Tazel and Cevik.  The game just doesn't inspire me to play it at all.

Now,  I know some of you hate PvE and DIKU as a whole, so you dismiss anything even remotely touching it.  However I still find it fun after all these years of Mudding and EQ etc. (Fuck worlds, remember?)  That said, the PvE in WAR is so abysmal I'd rather play EQ again.  It's horrible.  It's like someone heard about WoW's quest system and designed from that, rather than experiencing it. Fuck, even WUA kind of enjoyed leveling-up in WoW.

In WAR the 'hubs' take all the quests for an area and spread them out to 3 or 4 'camps' and then parcel them so that there's 3-5 you can do at a time.  That's it.. you do your 3-5 quests, then go back to the hub you're working from.  There may be a series of two or three quests from the same giver but after that you move on to the next hub and repeat it.  It's an awful sense of drudgery and back-and-forth walking that makes leveling in Mulgore as a newbie Tauren seem pleasant.   

Not to mention, it hand-holds to a level that makes you wonder why there's not just a series of buttons labeled "give xp" along a path.  Yes, I know this is said of WoW but it takes it to the Nth degree, highlighting mob spawn areas on your map and barely even giving you passable quest text.  You think the quest text in WoW sucks, but you haven't read WAR's.   Couple that with only a few quests to be done at a time and you really really hate the PvE leveling process.

Now: As to "Why should I buy it now?"  One reason: Public Quests.

 These are great fun if you're in a zone with a very large group.  There's 3 phases to each one, usually a "Kill x mobs" to move to phase 2 which is "Kill x "Champion" mobs OR "protect abc for x time."  Then you hit phase 3 in which the "Hero" mob spawns and you take him down.  After he dies, loot is awarded to a number of folks who partook, depending on rolls.  The amount of people rewarded seems linked to how many were doing the PQ.  I did some where only 3 people won loot and some where about 5 won loot.

 The #1 roll gets a "blue loot bag" and the lesser folks get "green loot bags" you can pick an item or a cash reward from a list.  It's a nifty feature since you get to pick what YOU feel is useful instead of being at the mercy of the RNG.  You're awarded a "roll bonus" based on your contribution. I assume it's some mix of damage and healing" but it seems that Phase 3 matters the most for this bonus. You can AFK your way to P3 then wail the fuck out of the Hero (hoping you don't aggro as you'll die in 1-3 hits as anything but a "tank" class) and take the #1 contrib spot.  I know, because I did this several times when things were wiped.  :grin:

However!   Since I didn't play much, I found that "the zerg" leveled beyond the PQs I was able to do very quickly.  This means that I was left trying to kill 70 mobs for phase one of some quests with only 3-4 other people at times. This takes a long, long time as you can imagine.  Then, at the "Phase 2" part we were stuck.  It was unusual to have a tank in that mix of people, and even if we did there was not typically a healer.  (this hurts more on the races that don't have tank or healer classes anymore, obviously) So we weren't able to kill the "Champ" level spawns.

Even when there were enough of us to do this, we had no chance against the "Hero" level spawn of P3.  So it became a choice of "sit around and wait for 10 mis for the phase to end", "move on to another area" or "quit and play something else" More often than not I made that last choice.

Now to post and see what else has been posted/ asked about.


Title: Re: WAR to be released...
Post by: Modern Angel on August 19, 2008, 03:58:11 PM
It's going to boil down to this: is it like WoW and is that a good thing for you? Then it comes with a side of Do you like pvp?

Because it *is* like WoW. It reinvents nothing from a basic gameplay mechanic. It's autoattack/global cooldown/mash light up button Skinner box gameplay. If that bugs you or if you think WoW can not possibly be improved upon, head somewhere else. If WoW's gameplay mechanics bug you right now, look elsewhere. Hell, if just logging into a game and going, "Goddammit, this is just a WoW clone!" bugs you (because it bugs the fuck out of me when people do it), head elsewhere.

But, if you're interested in a larger, different metagame, a layer of open world pvp with constant minigames, WoW with a pvp veneer coated on top of it... that's a different story. Because that's what it is: it's WoW 2.0 mixed with DAoC style RvR combat. That, for me, is a good thing.

I've found the entire RvR enterprise enthralling while I'm playing and, the more I played, the more hooked I got. Unlike WoW or, well, any game, PvP *means* something and it means something no matter what level you are. A level 1 contributes to the larger zone control just as a level capped badass does. In order to participate in the endgame city siege pvp you have to control a certain number of all zones, including low level ones. This has the byproduct of keeping the lower levels focused on the task at hand instead of leveling past some invisible bullshit "hump" so they can get to the real game at the level cap.

That last bit is what I loved. You level more slowly than in WoW but I never, ever felt constrained by that. I was so busy having *fun* that I wasn't getting antsy waiting to get to the max level pellet at the end of the tunnel. That, more than anything, is why I've told people I'm having more fun with WAR than maybe any other MMO I've played: WoW has them beat in endgame pve but enduring meaningless, whackamole content while getting there is increasingly wearing thin and WAR doesn't have that.

The Open Party system is so revolutionary yet subtle that I'm amazed nobody thought of it before. Basically, you hit a button and a list of nearby parties/raids pops up with a little blurb about what they're doing (RvR, PvE, Public Quests). If you need a group, you join one of the open parties doing your chosen activity and hit it. Then you leave when you're done. Interestingly, it eliminates that feeling you get in other MMOs that you're a jerk if you drop group early; because everyone is using the open party system nobody feels any sort of obligation to hang out longer than they need to. It really is elegant and changes everything about the game for the better.

Combat feels okay. Mythic needs to fire the fuck out of their marketing department because not a single video or podcast is representative of the final product. In fact, the videos they've released of gameplay have been so awful that they'll actively turn people off. That's a shame. Combat in the videos looks plodding and dull when it's not like that *at all* when you're behind the wheel. It's not fast, mind you, and there are still some UI timing to combat activation issues to work out but it's not the dull horseshit they released with their E3 video of this year.

The game isn't without problems. There are balance issues to deal with, though with the exception of Bright Wizards they're not too bad. Those UI timing issues do need to get solved. Server stability has been worrisome for me. PvE is dull as fucking dishwater but, then, that's not the focus.

Despite the drawbacks, on balance this game is a blast and I was intensely surprised by just how much fun I had. It's not going to be for everyone because it *screams* "why is this just like WoW but I'm not playing WoW" in spots and that's going to irritate some folks very badly. But if you view it for what it is, a pvp centered game with some afterthought pve to pay the bills, and play it as such by constantly staying queued for battleground scenarios and keeping one eye on the local keep as you do you pve, then I think anyone can have fun with this.

Now, I'll tell you this: there is enough WoW ennui to garner a million subs and keep them in a way that AoC could not. The game is mainly stable and it has an endgame in place. Everything is geared toward the style of pvp they're pushing. It's woven into it and is not a tacked on afterthought. That alone will keep people at least interested for a few months until it plateaus a bit.


Title: Re: WAR to be released...
Post by: tazelbain on August 19, 2008, 04:04:22 PM
>I assume it's some mix of damage and healing"
Yes, my zealot was getting a lot of 1st and 2nd doing healing. The only problem with healing is you get no inf credit for individual kills.  Healing a tank so he can kill a champ gets you nothing.


Title: Re: WAR to be released...
Post by: Vinadil on August 19, 2008, 04:08:10 PM
Tell me more about "High Level Guilds".  Guilds are entities in their own right, with game-recognized levels?

--Dave

Guilds level like players... based on the players in the guild.  So, every time I get XP and PvPXP then my guild also gets that XP.  As you level up the guild gets abilities that revolved mostly around PvP.  The highest we got was Rank 15 before wipes and such (one iteration kept killing our guild every few days heh).  That allowed us to have 3 standard bearers, and allowed us to put 3 abilities (I think, maybe 2) on our standard... and do stuff like Claim a Keep for our guild etc.  I was a standard bearer and had the nice ability to swing it in combat and knock back entire walls of enemies.  Downside... I cannot use ANY other ability of my class while holding the standard.

Guild ranks are similar to PvP ranks in that they will help your guild in the PvP fights as well as let you make your mark on the PvP landscape through claiming Battlefield Objectives and Keeps.


Title: Re: WAR to be released...
Post by: Merusk on August 19, 2008, 04:13:30 PM
Now then there's some very nice things about this game.

1) The Tome of Knowledge is a very cool feature.  It's so awesome I hope every game from here on out rips it off in some version.  It keeps a log of all the quests you've ever completed, grants you all kinds of really cool titles ("Ow, My Eye" is my favorite.) tracks all your kills AND gives you the story of the game in one place. 

2) PQs, despite my bitches about them above, are cool.  They just need some tweaks (like checking how many fucking players are in the area!) to make them goddamn awesome.

3) The ability to queue for the PvP instances (Scenarios) anywhere is fantastic.  No need to run back to a city and sit there like a bump waiting on the queue to spawn.  You can do it out in the field at any time.  Plus, when the scenario is over it drops you right back in the PvE world where you were when you joined it.  (warning, mobs may have respawned while you were PVPing)

4) "Open" groups are a godsend for PvP.  No more /lfg while out doing the RVR thing.  Just open up the button, find a group and join it.  This works for the smaller groups as well as the "Raid" groups (Called "Warbands")  The only problem with them right now is idiots who forget to 'close' the group if they don't want pubbies joining them.

5) You don't have to PvE to gear up.  All the best gear is based on your "influence" in an area and your realm rank.  So despite the PvE sucking as hardcore as I outlined above, you can skip it.  There's repeatable PvP quests so you can get cash as well.  Really, with the PvE sucking as bad as it does it makes me wonder why they bothered to put it in at all.

6) The different mechanics for each class are nice.  It may make some people hate one class but love another with a vaguely different mechanic but the same role, but that's ok.  For example, I loved the "Tactics" mechanic of Black Orcs but felt kind of "meh" about the Champion's auras. They were both solid enough classes, though, and seemed to do comparable damage and debuffing.

7) DO NOT worry about the 'upper level' content being untested or unpolished.  Mythic treated this very much as a TEST throughout and not an early marketing tool.  There were several resets and wipes, focus questions, frequent in-game surveys AND phases where each and every level of content and character abilities were tested.  I have to applaud Mythic on a job well-done in making a beta test run like I always felt a beta test should be run.

Dave:  Wish I could give you info on guild ranks, but I was never part of a guild beyond my initial foray.  All the wipes made staying in one too much of a chore for me to bother with.


Title: Re: WAR to be released...
Post by: Vinadil on August 19, 2008, 04:18:21 PM
@Modern Angel - I completely agree with this assessment.  I feel like Mythic delivered the product they SAID they were delivering.  It may not be what everyone wants, but it is what it said it would be.

I am coming at this from a guild-centered mindset, so my take on the game is biased that way.  Honestly it is hard for me to imagine people on forums like this who play MMOs today that are not in a guild, but I suppose they exist.  I would say that this game is Not for the solo player, and Not for the PvE lover.  WoW will beat it in both cases... for the foreseeable future.  Honestly the choice for me is not WAR or WoW, it is just WAR until Lich King.

Also, a reason that will probably only impact a very few people... this is the first game that allows a purely dwarf guild to be competitive in all aspects.  That alone is reason for our guild to play at release and find some fun.


Title: Re: WAR to be released...
Post by: Modern Angel on August 19, 2008, 04:26:46 PM
@Modern Angel - I completely agree with this assessment.  I feel like Mythic delivered the product they SAID they were delivering.  It may not be what everyone wants, but it is what it said it would be.

I am coming at this from a guild-centered mindset, so my take on the game is biased that way.  Honestly it is hard for me to imagine people on forums like this who play MMOs today that are not in a guild, but I suppose they exist.  I would say that this game is Not for the solo player, and Not for the PvE lover.  WoW will beat it in both cases... for the foreseeable future.  Honestly the choice for me is not WAR or WoW, it is just WAR until Lich King.

Also, a reason that will probably only impact a very few people... this is the first game that allows a purely dwarf guild to be competitive in all aspects.  That alone is reason for our guild to play at release and find some fun.

I wouldn't overstate the solo thing. Instead I'd rephrase is as being geared toward "soloing while grouping". That sounds retarded (meaning that the suits at EA will want to use it because that's what corporate types do; pm to discuss core competencies plx) but it's truth. You can absolutely solo in the traditional diku manner. Want to solo grind some mobs? Solo some quests? Fucking go at it. But the Open Party system is so well integrated that you will blunder into 24 man Public Quest parties and RvR shenanigans that the hardcore soloist will almost not notice he's grouped. It's that impressive and easy to use.

I'm a soloer for the most part and I was constantly weaving between open groups and soloing as I did my thing. So while it's correct that the most fun is had in looking with one eye at the big RvR picture it's equally correct that you can solo pretty damned well.


Title: Re: WAR to be released...
Post by: Trippy on August 19, 2008, 04:31:02 PM
But the Open Party system is so well integrated that you will blunder into 24 man Public Quest parties and RvR shenanigans that the hardcore soloist will almost not notice he's grouped. It's that impressive and easy to use.
That was my suggestion :drill:


Title: Re: WAR to be released...
Post by: ffc on August 19, 2008, 04:42:38 PM
PvE in WAR is so abysmal I'd rather play EQ again. [...] It's an awful sense of drudgery and back-and-forth walking that makes leveling in Mulgore as a newbie Tauren seem pleasant.   

 :ye_gods:


Title: Re: WAR to be released...
Post by: Sjofn on August 19, 2008, 04:56:22 PM
Hm, if they don't have a good way to make population imbalance not matter very much, I think a lot of DAoC people trying this game will go, "Aw fuck, I know how THIS goes" and not stay past the first month. It was that shitty on some servers. Like mine. :(


Title: Re: WAR to be released...
Post by: Fordel on August 19, 2008, 05:06:47 PM
Was everyone and their dog in Beta but me?  :angryfist:


Title: Re: WAR to be released...
Post by: Rasix on August 19, 2008, 05:09:56 PM
Was everyone and their dog in Beta but me?  :angryfist:

Pretty much.  Many laughs were had at your expense.


Title: Re: WAR to be released...
Post by: Simond on August 19, 2008, 05:13:14 PM
Hm, if they don't have a good way to make population imbalance not matter very much, I think a lot of DAoC people trying this game will go, "Aw fuck, I know how THIS goes" and not stay past the first month. It was that shitty on some servers. Like mine. :(
Like I said elsewhere, if Mythic doesn't come up with a fix stat, it's going to be a nice object lesson to the "whoo world pvp!!!" crowd exactly why peple were asking for instanced pvp with side limits.


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 05:29:07 PM
The PVE in this game is not abysmal.  It's the same as any other MMO.  I havn't done any of the top tier dungeons or anything, but if you like the pqs, then you'll love the PVE.  It's fast, fun and you can actually play for 30 minutes and get something done to progress your character.  I don't know why people say the PVE is awful.  If high end raiding the Sunwell in WOW is good PVE, of course WARs PVE will suck because nothing is as polished as Blizzard's polished and scripted endgame.

However on to something interesting:
The reasons why the NDA was in place so long, right from Mark Jacob's keyboard:

Quote
Folks,

Over the last few weeks I've been saying that there were three reasons why I was waiting to lift our Beta. As the time till lift approaches rapidly, I thought I'd get this topic started. Here are the three reasons:

1) One of the key concerns about WAR after we announced the cuts of the cities and the classes was how RvR would play out with the current class configurations. What I've heard from our team is that the classes we have currently are playing out quite well in Beta and that while we expect to continue working on them over the next month and beyond, that we did not need to hold up the game's release to put back/add classes. Again, I'm not saying that the classes are perfect, working as intended (even though I don't use that phrase), totally balanced but they are where they need to be now. Over the next month we will continue to iterate on them based on feedback from the testers.

2) Over the development cycle of this game one of the criticisms we have gotten (and frankly earned) was that our UI, combat and overall game responsiveness felt a little off and sluggish. We have been working rather diligently on that and we were in the process of putting in what we called our Combat Responsiveness code. Simply point, this is a system that makes the UI, animations and combat feel more connected, faster and of course, more responsive. When we put it in, the feedback from our beta testers was overwhelmingly positive (98%+). I wanted to wait till it was in and tested before lifting the NDA as again, it was one of the absolutely fair criticisms of WAR in the past. We will, of course, continue to work on this over the remaining month, we are not finished yet.

3) The final reason was one that frankly, if not resolved, would have been enough to keep the NDA in place and one that could have derailed the launch of WAR. Over the long history of DAoC, while we have certainly made our fair share of mistakes, one of the things that Mythic is known for is having one of the most stable MMORPGs in the industry. Whether it was our launch or even our limited amount of downtime, we are proud of our ability to produce a stable MMORPG platform. Unfortunately, in the weeks leading up to this lift, we were having some stability and performance problems. While a lot of the problems could be traced to our testing of new areas as well as the additional testing load in those areas, the fact remains that we were having more server crashes, crash to desktops and RvR lag than we were used to having. While even under those conditions the game was more stable than many MMOs, that wasn't good enough for me. Over the last few weeks the team has worked hard on these issues and our CTDs are way, way down and our server crashes are back on a level that is consistent with Mythic's history with DAoC. Overall, we're not all the way there yet but we have every expectation that we will be there in plenty of time for launch. Even as late as yesterday we put up another version to the testers that improved server performance significantly. I think it is safe to say, and I expect our testers will echo this, that the game as it stands today is more stable than most MMOs were at launch.

So, those were the reasons. I hope you agree that they were more than important enough to hold up the release of the NDA.

Mark


Title: Re: WAR to be released...
Post by: Slyfeind on August 19, 2008, 05:30:34 PM
Many many interesting diverse opinions. I'm looking for a new world to play in most of all, but it sounds like from the quest system, I wouldn't get to play much in the world; just orbit around the various hubs. This has been a worry of mine since WoW simplified questing and exploring. I was afraid someone would try to simplify that further, and now it sounds like it takes too much of the fun out of it. The PQs sound interesting, but it sounds like I'm being forced to group to have fun.

I like how they have crowd control, but very short duration. I like CC. It adds depth to combat. But nobody should be forced to sit for longer than 5-10 seconds and watch themselves lose a game.

I'm surprised they haven't solved population imbalance by now. They've had lots of experience with it, and have been studying it for a long time.


Title: Re: WAR to be released...
Post by: Fordel on August 19, 2008, 05:36:46 PM
Was everyone and their dog in Beta but me?  :angryfist:

Pretty much.  Many laughs were had at your expense.

 :heartbreak:



How does the game run when you have a few hundred people on screen?


Title: Re: WAR to be released...
Post by: McCow on August 19, 2008, 05:46:27 PM
Quote

 :heartbreak:



How does the game run when you have a few hundred people on screen?

Perfectly fine @ Highest settings/1680x1050 (6300 C2D @ 2.5Ghz  512 8800GT w 2gb Ram) and I'm an old Quake 3 120FPS junky. 

Re: quests.  I'm not sure I played the same EQ/DAOC as you guys. 

Cause farm this one mob 100 times over for rare drop where only 1 person in your group gets the drop then farm some random mob that spawns every 8 hours to level up your item  != Kill the first thing you see/Interact with something and everyone gets credit/"Hey! I'm Jon! Nice to meet you. Looks like you killed 300 dwarves + lamentation of the women!  Have some XP random guy I've never even seen before!"

Yes it's still kill the foozle. Yes, it doesn't break any ground.  But it's a way lower level of catass than found in previous iterations.


Title: Re: WAR to be released...
Post by: Merusk on August 19, 2008, 05:47:47 PM
  If high end raiding the Sunwell in WOW is good PVE, of course WARs PVE will suck because nothing is as polished as Blizzard's polished and scripted endgame.

It is, and yes it does because of that. However, the day-to-day PvE is nothing to write home about either. If you simply can't stand PvE on a regular basis, then no you're not going to notice much of a difference.  However, there is and it's HUGE.  Sly hits on a good bit of it in his musings.

How does the game run when you have a few hundred people on screen?

Like shit for me, but my vidcard is "unsupported."  It's a nvidia 7300le.


Title: Re: WAR to be released...
Post by: Triforcer on August 19, 2008, 05:48:10 PM
Simond- To clarify my earlier remarks- if you came at the game with the mindset "I hate PvP/RvR/Mythic/MMOs in general, but I am playing this game in case it just happens to be pure undiluted win that will cause me to fall to my knees, repudiate all my former opinions, and give Mark Jacobs all my worldly possessions" then you won't like it.  If you at least mildly receptive to PvP/RvR/Mythic/MMOs in general, you'll have a lot of fun.

Ergo, the unsurprising conclusion- people who hate everything won't like this game.  But if you aren't in that category, my humble opinion is- give it a shot.


Title: Re: WAR to be released...
Post by: amiable on August 19, 2008, 06:08:50 PM
I have a longer review I will post tomorrow, but I think your opinion of this game comes down really on how you feel about DIKU PvP.  If you enjoy Diku pvp, this is the game for you, if you prefer PvE or a mix, WoW will most likely serve your needs better.

I can not express to you my joy at being able to level solely via PvP...  it's great, there is no "wait until level x to have fun" about this game.  If you are trying to level via PvE in this game, you really are doing it wrong:  run right for the pvp zone and don't look back.

As for the Zerg comments...  it is a zerg if you want to participate in a zerg, there are plenty of other options for small organized groups, but if you just want to kill folk, you can join the crowd and relive the glories of Emain.


Title: Re: WAR to be released...
Post by: Baldrake on August 19, 2008, 06:31:27 PM
How well does the PVE part play solo?


Title: Re: WAR to be released...
Post by: KallDrexx on August 19, 2008, 06:51:34 PM
Hm, if they don't have a good way to make population imbalance not matter very much, I think a lot of DAoC people trying this game will go, "Aw fuck, I know how THIS goes" and not stay past the first month. It was that shitty on some servers. Like mine. :(

They did, it's called arenas (or scenarios or whatever WAR itself calls them)


Title: Re: WAR to be released...
Post by: Trippy on August 19, 2008, 06:51:48 PM
How well does the PVE part play solo?
Depends on your class.


Title: Re: WAR to be released...
Post by: UnSub on August 19, 2008, 07:07:52 PM
Some interesting reads, thanks all.

I'm going to wait and see for this. Let's see how launch goes, let's see how F13 judges WAR in 30 days time.

PQs sound really good, but I wonder how much longevity they add - are PQs going to be exciting for a little while, then the majority of them ignored and the PQ system resigned to a small handful of the 'best' (i.e. easiest and most loot dropping) ones?


Title: Re: WAR to be released...
Post by: Trippy on August 19, 2008, 07:23:11 PM
Some interesting reads, thanks all.

I'm going to wait and see for this. Let's see how launch goes, let's see how F13 judges WAR in 30 days time.

PQs sound really good, but I wonder how much longevity they add - are PQs going to be exciting for a little while, then the majority of them ignored and the PQ system resigned to a small handful of the 'best' (i.e. easiest and most loot dropping) ones?
PQs are only useful until you grind all the rewards they give out/you want then there's no point to them unless you just need to kill random things for the exp.


Title: Re: WAR to be released...
Post by: Venkman on August 19, 2008, 07:59:34 PM
How well does the PVE part play solo?

Like Trippy said, depends on the class. Bright Wizards are a good way to start WAR. Awesome for solo PvE, useful for group, and are good for PvP. They've been way over powered for months now, sliding between uber and merely op'd, so there'll likely be some nerfage.

In my opinion, WAR is the first real competition to launch since WoW. I'm sorta ambivalent about it but that could just be burnout from having been in it for so long. I think it's definitely worth a purchase and will keep people interested long enough to get into some scenarios. I still don't really "get" the RvR. It's fun in general, but no more so than the instanced scenario PvP, and can be a lot more messy and prone to faction and/or player-interest imbalance.


Title: Re: WAR to be released...
Post by: bhodikhan on August 19, 2008, 08:24:29 PM
It really is DAOC version 2;  a more polished DAOC with tweaks from WoW.  The animation engine is horrible ... probably a result of their purchasing off the shelf packages, unlike Blizzard, which codes most of the crap themselves.  You really need a beast machine to play this smoothly.  If anything, this will be the thing that keeps me from really getting excited about this game.

They've taken the Frontiers and put it on steroids. Every zone has a contested RvR area with keeps and objectives.

I've played my Shaman to level 17, and so far, I've been fairly unimpressed with the class.  Can't heal for shit, can't damage for crap in dps mode.  I have a level 7 Sorc that does 2-3 times the damage, than the Shaman spec'd in the dps tree at LEVEL 17.

Mythic has learned some things, but sadly, they cant get away from some of their old traits in class mechanics design.

It will probably be nothing more than a niche game for DAOC diehards.

The PQ's are a pretty nice idea. I really liked them compared to dungeon running.


Title: Re: WAR to be released...
Post by: Draegan on August 19, 2008, 08:53:33 PM
First, you're comparing a healing class with a magic dps class.  That's silly.

Apparently the PQs that are in the end game are for normal endgame stuff, PVE gear.  It'll get boring just as fast as WOW 5 man dungeons I suppose.

Also, here's a pic of the UI tool.

(http://i89.photobucket.com/albums/k227/jdodge80/UITool.jpg)


Title: Re: WAR to be released...
Post by: Rasix on August 19, 2008, 09:08:29 PM
First, you're comparing a healing class with a magic dps class.  That's silly.

It's really not.  Shaman damage output is pretty pathetic.  And sticking to a "healers to crap for damage even when specced for damage" paradigm is a great way to keep them scarce.


Title: Re: WAR to be released...
Post by: Slayerik on August 19, 2008, 09:28:47 PM
I have a longer review I will post tomorrow, but I think your opinion of this game comes down really on how you feel about DIKU PvP.  If you enjoy Diku pvp, this is the game for you, if you prefer PvE or a mix, WoW will most likely serve your needs better.

I can not express to you my joy at being able to level solely via PvP...  it's great, there is no "wait until level x to have fun" about this game.  If you are trying to level via PvE in this game, you really are doing it wrong:  run right for the pvp zone and don't look back.

As for the Zerg comments...  it is a zerg if you want to participate in a zerg, there are plenty of other options for small organized groups, but if you just want to kill folk, you can join the crowd and relive the glories of Emain.

This is what i was really worried about.

Diku PVP is ass.

Fuck, I'm basically screwed. Back to Eve I go...Ho hummmm


Title: Re: WAR to be released...
Post by: trias_e on August 19, 2008, 09:41:23 PM
Yeah, I've preordered it.  DAOC was tons of fun at 50, well, before buffbots were prevalent and not taking into account horrible population imbalances.  DAOC 2.0 I always figured this game to be, and since it is, I'll be playing.  A game with community, PQs, not solo oriented, can level through PvP directly 1-40...my hopes are officially up.


Title: Re: WAR to be released...
Post by: UnSub on August 19, 2008, 09:57:20 PM
Some interesting reads, thanks all.

I'm going to wait and see for this. Let's see how launch goes, let's see how F13 judges WAR in 30 days time.

PQs sound really good, but I wonder how much longevity they add - are PQs going to be exciting for a little while, then the majority of them ignored and the PQ system resigned to a small handful of the 'best' (i.e. easiest and most loot dropping) ones?
PQs are only useful until you grind all the rewards they give out/you want then there's no point to them unless you just need to kill random things for the exp.


In which case I expect to see the case of giant monsters or zone events in CoH/V repeated: once most players have got what they want out of it, they stop using it, so that multiple Deathsurges walk the zone and all the buildings in Steel Canyon can burn to the ground because the mass of players aren't going to get any new rewards for stopping them.

The top lvl PQ that still gives PvE rewards will be the one players spend the most time repeating.

The open group system - a reverse lfg tool, really - is a great idea. Points for that one to Mythic.


Title: Re: WAR to be released...
Post by: Soln on August 19, 2008, 10:41:41 PM
I haven't heard here or elsewhere any answer to how they plan to manage population imbalances for RvR.  Anyone know?


Title: Re: WAR to be released...
Post by: Nija on August 19, 2008, 10:42:40 PM
I typed out a bit on this today, I'm just going to copy/paste instead of making it pretty.

In short, I won't be playing retail. This isn't a surprise to anyone.


15:30:51 <@DeathKnight> overpowered
15:30:56 <@DeathKnight> nija
15:31:10 <@Nija> yes i am overpowered
15:34:07 <@DeathKnight> you playing warhammer?
15:34:13 <@Nija> retail? no
15:35:12 <@DeathKnight> http://ve3d.ign.com/articles/news/40783/Mythic-Lifts-the-Warhammer-Online-NDA#comments
15:35:16 <@DeathKnight> seems to be pretty positive
15:35:24 <@Nija> those guys are just fanboys
15:35:28 <@Nija> the game is very shallow
15:35:39 <@Nija> if you liked daoc you'll enjoy it
15:35:45 <@DeathKnight> never played it
15:35:53 <@Nija> its like the wow sport pvp crap
15:36:03 <@Nija> But no dungeons, no raids, no big pve bosses
15:36:13 <@DeathKnight> !
15:36:23 <@Dirm> yeah apparently the endgame in warhammer is pretty much just battlegrounds
15:36:24 <@DeathKnight> i played wow forever ago
15:36:35 <@DeathKnight> that sounds ok tho
15:36:37 <@Nija> there are some neat things in warhammer, dont get me wrong
15:36:40 <@Nija> And the game is polished
15:36:44 <@Nija> But there just isnt enough content
15:36:59 <@Dirm> isn't that going to be true of any new mmo though?
15:37:01 <@Nija> and the content and like, the general direction that they want the game to go, is shallow
15:37:08 <@Nija> doesnt matter man
15:37:11 <@Shinji> yes Dirm
15:37:21 <@Nija> i dont think thats a good excuse
15:37:22 <@DeathKnight> but nIja, we play FPS, the same map over and over
15:37:30 <@DeathKnight> isnt that shallow
15:37:32 <@DeathKnight> in a sense
15:37:39 <@Nija> yes dk, but we dont play 60 hours to have powerful characters
15:37:47 <@Shinji> what really matters is how much content there is in 3-4 months
15:37:49 <@Nija> and we have control over our characters to point and shoot
15:37:59 <@DeathKnight> i suppose thats somewhat true
15:38:37 <@Nija> okay but i mean
15:38:42 <@Dirm> or to just shoot, as in al-'s case
15:38:57 <@Nija> i could do this much better on vent
15:39:01 <@DeathKnight> haha
15:39:09 <@DeathKnight> im going to eat in a min
15:39:14 <@Nija> it's shallow in a different way than say conan
15:39:18 <@Shinji> MMOs should have enough content for 1-2 months at launch
15:39:19 <@DeathKnight> never did get that
15:39:24 <@Shinji> 1 for the hardcores, 2 for the less so
15:39:28 <@Nija> conan could have been epic BUT they would have had to change the foundation of the game
15:39:29 <@Shinji> and then add more after that
15:39:37 <@Nija> Shinji, the content never changes much
15:39:41 <@Dirm> pretty sure the difference between hardcore and casuals is more than a factor of 2
15:39:50 <@Nija> there are no instanced dungeons
15:39:54 <@Nija> no raids, nothing at all
15:39:55 <@Shinji> yes, but I'm just picking those numbers arbitrarily!
15:39:57 <@Nija> You go along your path
15:39:57 <@Nija> okay
15:40:00 <@Shinji> yes
15:40:06 <@Nija> 6 races, 3 areas, 1v1 in all 3 areas
15:40:11 <@Dirm> didn't it take us more than a month to get through lotro?
15:40:13 <@Shinji> well that sounds like they're intentionally going down that path
15:40:18 <@Dirm> though I guess we were slowed down by mort
15:40:21 <@Shinji> which does sound pretty lame
15:40:22 <@Nija> so in each tier, there are 3 different 'scenarios' and 3 different 'battlegrounds'
15:40:49 <@Nija> tier 1 is 1-11, 2 is 12-21, 3 is 22 - something, 4 is the top one
15:40:50 <@Shinji> lotro probably had a month and a half worth of content for hardcores
15:41:03 <@Nija> So you start off as a dwarf, say
15:41:07 <@Shinji> maybe one
15:41:14 <@Nija> in tier 1, you'll be in your area usually. you'll fight mostly greenskins
15:41:22 <@Dirm> apparently people like 5-man the rift now
15:41:37 <@Nija> soon as you hit tier2, you're WRANGLED down the zone path to an area that has chaos and empire guys
15:41:47 <@Dirm> wrangled?
15:41:47 <@Nija> so you have new friendly people to group with, and new enemies to fight
15:41:57 <@Nija> the zones are on rails
15:42:00 <@Nija> very linear
15:42:12 <@Nija> finish quest hub, get 3 quests  that send you to the next one
15:42:15 <@Nija> repeat forever
15:42:17 <@Nija> no exploration
15:42:34 <@Nija> anyways, you fight greenskins til 12, then you fight greenskins and chaos until 22
15:42:51 <@Nija> then youll end up in the 'somewhat open' area where all 3 paths converge, and youre fighting all three, add dark elves
15:42:59 <@Nija> then you do that for the next 20 levels
15:43:08 <@Nija> each scneario has a goal
15:43:11 <@Nija> and the goals repeat
15:43:17 <@Nija> like one might be CTF
15:43:20 <@Nija> one is capture and hold
15:43:25 <@Shinji> lotro just had no progression, at all
15:43:28 <@Nija> one is "murderball" where you get points by holding the ball, but it steadily kills you
15:43:47 <@Nija> But keep in mind, all there is to do ever is quests, which are all copies of other games, cause there are only so many types
15:43:51 <@Nija> and sport pvp
15:43:55 <@Nija> that is it
15:43:59 <@Nija> crafting is a joke
15:44:02 <@Nija> no exploration
15:44:03 <@Nija> no pve
15:44:09 <@Nija> you cant even really customize your char
15:44:21 <@Nija> so in the tier 2 area, there are 3 battlegrounds right
15:44:26 <@Nija> each one has a keep
15:44:35 <@Nija> if your side holds the keep, which is easy to defend; hard to assault
15:44:38 <@Nija> you can use the merchants there
15:44:43 <@Nija> each keep has 2 set pieces for your class
15:44:57 <@Nija> you have to have a certain "reknown rank" (pvp levels) in order to buy it
15:45:11 <@Nija> but if you have the reknown levels, but your side doesnt control the keep, you cant buy teh
                 good set pieces
15:45:20 <@Nija> there are 2 sets per tier per class
15:45:27 <@Nija> so essentially at each point along the way
15:45:41 <@Nija> there are only two graphic sets for each class youll encounter, best case scenario
15:45:49 <@Shinji> sounds like the game is destined to be a failure if they've banked on pvp
15:45:54 <@Nija> then youll be level 24 and wearing some awesome bird skull helmet as a zealot
15:46:01 <@Nija> Unfortunately every single other zealot has ths me fucking thing
15:46:07 <@Nija> the same
15:46:14 <@Nija> and yeah
15:46:20 <@Nija> they really limited the skills
15:46:25 <@Nija> way early in beta you could pick when you got what
15:46:34 <@Nija> So if you went healer, but you didnt give a shit about healing, you could put those off
15:47:01 <@Nija> some of that shit i had at level 12 you can't unlock until level 35
15:47:10 <@Nija> you're stuck with cookie cutter crap
15:47:12 <@Nija> that everyone else has
15:47:36 <@Nija> Dunno, i'm just annoyed. to me it doesnt seem like they are trying. nobody is trying to
                 makea  good game
15:47:48 <@Nija> everyone trying to maximize monthly sub money
15:48:53 <@Nija> then again i have access to an account with two very well geared max level wow guys
15:48:55 <@Nija> and i dont play that either
15:49:10 <@Nija> but man, war just covers one tiny area of wow
15:49:19 <@Nija> and wow is going to outpace that area with the next expansion for sure
15:49:57 <@Nija> war will pick up all the daoc fans, and they'll have thier game. i do like some of the things in the game, but it's not really worth my tmie when i think i have more fun/minute in tf2




Title: Re: WAR to be released...
Post by: Fordel on August 19, 2008, 10:57:36 PM
One of my larger concerns, was how sluggish the combat looked in videos. I'm glad to hear that was apparently fixed to some degree. I can not stand a unresponsive UI or slow controls. WoW has completely spoiled me in that regard. I tried playing DaoC the last time I got a 'come back to camelot' offer. I couldn't do it, was too clunky. I have a similar issue with LoTRO combat, it feels very 'off' to me.

In this regard, I sincerely hope WAR has ripped WoW completely off.  :grin:


Title: Re: WAR to be released...
Post by: Sir Fodder on August 19, 2008, 11:19:26 PM
I really really really tried to like this game. I had some fun at the beginning, but it soon wore off.

There is no world. Everything is a whistle stop on a guided tour. Explorers will be bored to death.

PQs are an interesting idea. However, they are a huge pain in the ass when no one is around to help past the first round.

Everything other than PQs in the PvE section is just boring. I would rather sit and pull mobs all day from a camp than run back and forth from quest/XP vending machines every 10 minutes. Absolutely nothing new or interesting here.

PvP is fun in spurts, constant zergs get old pretty fast. Catasses will have top end PvP gear, so good luck.

Crafting was slow and painful, although some of the ideas were kind of cool. I tried it several months ago and couldn't be bothered to even check out what changes were made, since the fundamental structure was unsound.

Combat is utterly uninspired and boring. Watch UI, Push button at appropriate time. Continue until mob is dead. Find new mob. Start again. Consider taking your own life.

It is just a shiny version of DAOC. Some people dug that. I fucking hated it, and won't pay to play it again.

Someone wake me up when a developer has the balls to make something non-DIKU or utterly derivative. Flavor of the month may generate some box sales, but once people get a look at the game, it will retire to a mediocre following and be completely ignorable, much like LotRO.

Level/loot based PvP is never going to be interesting. Catasses will always have the best and the shiniest. No room for innovative builds or strategic thinking or anything else. Grind Grind Grind your life away until you have more than the next guy, then kill him over and over again (and earn more renown/gear in the process).



Thanks to Mark and the rest of the Mythic folks for the chance to test things. I had high hopes for something different.


Pass.



Yep, pretty much my exact sentiments, stated better than I could. Only 2 factions instead of DAOC's 3 is a big minus also. Been in the beta for a long time now and the most fun I had was playing with the UI tool, whee. I've been well burnt out on this stuff though (could only stomach WoW for 2 months), and haven't delved deep into it. Got a really bad impression when first trying it out; kill foozles, do standard_quest_00, collect bug parts, repeat, etc... know that's probably not representative of the game as a whole but bleh, what a downer. Playing at 3AM MST probably didn't help either.

It'll do a little bit better than LOTRO subwise is my guess.

I really want to like it but mostly I'm just wondering if I should ebay my collectors edition as soon as I get it or wait a couple years?


Title: Re: WAR to be released...
Post by: Rasix on August 19, 2008, 11:40:43 PM
One of my larger concerns, was how sluggish the combat looked in videos. I'm glad to hear that was apparently fixed to some degree.

The responsiveness of the UI was fixed.  I don't see how that's going to alleviate what you saw in a video.


Title: Re: WAR to be released...
Post by: Fraeg on August 19, 2008, 11:54:30 PM
How much does it play like DAoC combat, both PVE and PVP?

How much PVE do you really HAVE to engage in to be competitive in PVP?

Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?

off a page or two but Haemeister 5000 has a general enough question for me to use for my take on things.   uhmm still  :nda: for some things that pisses me off because  (right about now trippy would say "stop talking about your elder experience :P)


1)How much does it play like DAoC combat, both PVE and PVP?
like others have said it feels like Daoc 2.0, and i mean that in a good way.  I liked Daoc, I liked WoW, I like this game.

2)How much PVE do you really HAVE to engage in to be competitive in PVP?
You can level pure pvp which, but as in any game the fastest way to lvl is pve.  The fastest way to lvl and gear up would be to run with a crew of ~10 or more people depending and just chain run PQs, going from one area to the next, you will gear everyone up and get fast xp.  when you all need a break you can join the entire group in the local pvp scenerio from wherever you are (none of this fucking running to the dude in org or thunder bluff to que, you can que anywhere to the local pvp scenerio).  So.. yeah there is a grind, but undless they do a *magic patch* of adding 50% more exp to level at release or some shit.  You will find this lvling to be wtf fast.   There will be many many lvl 40s within a month or two, and those won't all be hardcore catassers.  

As others have mentioned you can get something done in 30 min and log, given that  you have a clear goal in mind.  PQs are your friend, you want to do them, they are buttloads so you don't need to grind the same one for days on end.

To actually answer your question you can choose:  PvP/RvR is very bracketed (and in a very good way), you can just lvl pvp with minor dashes into pve and linger in a given sector for a decent chunk of time (you get xp in pvp so you can't make the lvl 19 twink and play him/her for years). or you can go balls out pve PQ;ing to get to lvl 40 asap and then focus on the pvp.  NOTE:  the normalizing of peoples lvls in pvp/scenerio  (i.e. at lvl 33 i run into a rvr zone and i am instantly lvl 36) doesn't change the fact that a lvl 40 will pwn a lvl 31 (well not always) but they did a very nice job of preventing bored lvl 70s raping lvl 30 people in Stranglethorn_whatevers_vale

3) Is the PVE worth a shit or will it immediately feel like a grind because it's just like all the other PVE I've been used to before?
this is a tough one for me to answer, because for me, in a game like this, pve is just to get to 40.... and fortunately that is pretty easy to do.  If you get harding just thinking about running the Black Temple or the Plane of Fear... then you will feel letdown by the pve here.  If you thought 4 hour corpse runs were the stupidest fucking thing ever, or if you felt that blowing 30g a night in consumables to help your guild *learn* the next big encounter as you did countless runs back to the instance in ghost form was like sucking stalins herpes infested cock-ring.... then you will like the pve in WAR.

Is the UI/response as snappy as WoW.  No. period.    But it has been better and better and crisper and crisper and i am pretty sure they know what target they need to mimic/reach.

How does it run:  in a guild poll of performance vs. sys specs.  People overall are doing fine,  40v40 battles are fine.  I am under the min specs and huge battles are a slideshow.... but given that i am under spec..  :oh_i_see:

Art:  i like the art, it is a bit more grim and frostbitten tr00 and kvlt than that other game (sorry for the BM terms)

Classes:  there are a bunch of em, and there is enough variety to have kept me more than happy for the past year.  Some where cut, i was bummed... it was not the end of the world.

...kk drunk and rambling, time to sleep and edit tomorrow.


Title: Re: WAR to be released...
Post by: Tarami on August 20, 2008, 02:29:53 AM
Many interesting walls of text to read, thanks folks.

A few of you have mentioned feeling boxed-in and a lack of possible exploration... how bad is it? Is there anything to see, anywhere to go that isn't strictly PQ/RvR territory? Is there a "backside" of the world can you can bum around in when you're not feeling like PvPing or whacking foozles?


Title: Re: WAR to be released...
Post by: amiable on August 20, 2008, 04:51:04 AM
As promised, my longer review:

What I do not like about this game:

1.  Interface problems – Adjusting the interface is a pain in the neck and everything seems too small.  It is difficult to click on a character box if you are healer and there is no “range-finding” to determine if the character is in range.  Key bindings are currently fubared and you lose 2-4 key bindings at random every time you log in, necessitating re-key binding all the time, even if you crash in the middle of a battle.  You cannot rebind certain essential functions (notably camera zoom and siege engine operations are attached to the mouse wheel, so if you are playing on a trackball or mouse without a wheel you are SOL). 

2.  It is hard to figure out where the hell to go.  The maps aren’t complete yet, and half the items you are looking for aren’t marked.  It’s especially annoying trying to find flight masters/renown merchants.  No one tells you where you can purchase higher rank renown gear (in keeps taken over by your side in T2).

3.  I would say 1 in 10 quests are currently broken.

4.  Annoying bugs, especially the players-can-sometimes-not-be-flagged-in-pvp-zones are very annoying.  Especially when such a player runs up and decaps your flag and you can’t do anything about it.

5.  Crafting – There is none.  At least none to speak of…  Everyone takes “scavenging” so they can loot their PvP kills for grey junk to sell to vendors.  Then they nerfed that so now you can’t even sell the stuff!!  And of course, the craft that uses the items you get from scavenging (Talisman making) is not in the game yet.  There is also no functioning auction house.

6.  Scenarios are fun and varied, but I imagine there will be a ton of /afk folks a al AV unless some mechanic to stop it is implemented.

7.  ***** BIGGEST PROBLEM*******Crash to desktop every 15 minutes on my machine since patch 3.3, it’s a total nightmare and makes the game unplayable.  This needs to be fixed prior to launch or I forsee crash and burn.  I run a decent system (2 Gig Ram 8800 GT) and I’m not the only one experiencing this, there was a 50 page thread on the beta forum with folks complaining.  As of this message they have improved it somewhat, but I still CTD a once every couple of hours.

What I like about this game:

1.   Despite class balance issues RvR is very, very fun.  They offer a lot of venues to play as well.  If you like balanced games in small groups head to the scenarios.  If you like open warfare head to the world PvP zones.  Most folks will probably end up doing both.

2.  It is the first game I played that made me WANT to be the best healer possible, as opposed to the best DPS’er.  While all of WAR’s healers are hybrids, the game really turns on good healing, and you are rewarded ample renown, loot and xp for healing your fellow players. 

3.  The game is great at drawing people into groups, and doing it early.  From level 1 you are encouraged to group via public quests and scenarios (which you can enter at ANY time).  It is completely hassle-free and teaches folk relatively quickly what their role in a group environment is by easing them into more an more difficult content. 

4.  You never have to grind to get to the fun part.  This is the biggest thing for me.  You can start at level 1 and hit the pvp zones/scenarios and level up SOLELY by PvP.  You earn enough money and renown to purchase good equipment from the renown vendors.  They have mechanic so low level characters are bumped up to an appropriate level when in a scenario or pvp enabled zone.  Running around in Tier 1 battlegrounds/scenarios was some of the most fun I ever had in a video game.  If you jump into this game and immediately grind to 40, you are doing it wrong.

5.  You actually feel like everything you do has a direct effect on the game world…  There is a bar present that constantly reminds you of zone control and you receive announcements/bonus renown/buffs, when you gain zone control.

6.  They have done a decent job on class balance.  Every class has a purpose and functions well at its intended role.  There are even some oddball classes/builds that are pretty fun (Engineer – sapper specced).

7.  There is an endgame, and a decent one at that.  It is mostly RvR related but there are a few endgame 6-mans worth checking out if PvE is your thing (I only had the opportunity to run one).   Nothing innovative on the PvE front (save for PQ's), but the PvP-objective based take and control system works well.

Overall Opinion:  If they fix the technical problems in a timely manner I think this game will do well, but not too well (but I could be surprised).  The general feeling I have is that someone over at EA said “Look, this game is releasing on September 18th, whether you like it or not so fuck the polish.”  That makes me sad, but I think the gameplay is interesting enough to pull it through if they keep working on it.  It is a niche game and it will greatly appeal to that niche.


Title: Re: WAR to be released...
Post by: Baldrake on August 20, 2008, 05:30:20 AM
So I understand that everyone's all gooey over the PQ's. My fear is that by the time I get around to playing, everyone will have leveled up, and it won't be possible to do PQ's in the lowbie areas any more.


Title: Re: WAR to be released...
Post by: Kirth on August 20, 2008, 05:38:16 AM
I haven't heard here or elsewhere any answer to how they plan to manage population imbalances for RvR.  Anyone know?

XP bonus for the dis-advantaged side, from what I understand.


Title: Re: WAR to be released...
Post by: Nebu on August 20, 2008, 06:16:45 AM
I really don't think they need to (see: DAoC).  Population imbalances were less of an issue once the grind to 50 was lessened.  Why?  Because people that enjoy sport or group vs group pvp enjoy fighting as the underdog.  As long as the time it takes to get to level cap isn't prohibitive, you'll see guilds switching sides like the tide to find a more target rich environment.


Title: Re: WAR to be released...
Post by: kildorn on August 20, 2008, 06:19:23 AM
XP bonuses are nothing in a pvp game. Because all that matters is that you have more capped players who stopped caring about xp than the other side. But there's no bonus in at the moment anyways.

Faction balance is, in fact, HARD. It needs to be something that actually hurts capped pvping players enough to make it fair without making them quit. I dun have a solution. I will say that due to how realm warfare works, pvp population imbalances will fuck things over WORSE than they did in DAOC.

Spell Effects for Fordel, since I didn't see it clearly answered:

Auto scaling of graphics/LOD based on framerate (woo.) This is also what is crashing people, though it's getting better. Plus the standard daoc /effects thing (all, raid, group, self, none)

My main UI complaint: The warband (raid) healing UI is clean, neat, and tiny. The same UI is not used in large scale pvp instances (25 man scenario? You need tons of huge healing windows floating all over your screen!  :ye_gods:)

I do like the pvp, I just don't see the game interesting me in the long run. Which sucks, because I really really tried to love all of it, but... WoW's kinda defined how much polish you need to compete right now without me feeling like I'm playing a second tier game.


Title: Re: WAR to be released...
Post by: kildorn on August 20, 2008, 06:21:43 AM
I really don't think they need to (see: DAoC).  Population imbalances were less of an issue once the grind to 50 was lessened.  Why?  Because people that enjoy sport or group vs group pvp enjoy fighting as the underdog.  As long as the time it takes to get to level cap isn't prohibitive, you'll see guilds switching sides like the tide to find a more target rich environment.

What DAOC server did you play on?

Sure we had olo 8v8 groups show up randomly on servers, but it didn't change the albzerg pretty much rolling over things (or in my Bors reference, the elusive midzerg). Pretty much all you could do is go take a few groups into the alb frontier and trust that nobody knew which keep was which to come bring a defense force eighteen times your size against you. Or the mid frontier if you wanted to pve in peace.


Title: Re: WAR to be released...
Post by: Nebu on August 20, 2008, 06:26:15 AM
What DAOC server did you play on?

Guin, Nimue, Percival, Gawaine, MLF, Andred, Mordred, and eventually Gareth & Lamorak.  Note where I said that this was much more commonplace when the grind to 50 was decreased.  I played with several competitive guilds and we'd often reroll when we couldn't find decent 8v8 competition.  This reroll often followed the xp bonuses as soon as they were added on underpopulated servers/realms.  Getting a free level ever 2-3 days makes things pretty quick.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 06:49:42 AM
As promised, my longer review:

What I do not like about this game:

1.  Interface problems – Adjusting the interface is a pain in the neck and everything seems too small.  It is difficult to click on a character box if you are healer and there is no “range-finding” to determine if the character is in range.  Key bindings are currently fubared and you lose 2-4 key bindings at random every time you log in, necessitating re-key binding all the time, even if you crash in the middle of a battle.  You cannot rebind certain essential functions (notably camera zoom and siege engine operations are attached to the mouse wheel, so if you are playing on a trackball or mouse without a wheel you are SOL). 

2.  It is hard to figure out where the hell to go.  The maps aren’t complete yet, and half the items you are looking for aren’t marked.  It’s especially annoying trying to find flight masters/renown merchants.  No one tells you where you can purchase higher rank renown gear (in keeps taken over by your side in T2).

3.  I would say 1 in 10 quests are currently broken.

4.  Annoying bugs, especially the players-can-sometimes-not-be-flagged-in-pvp-zones are very annoying.  Especially when such a player runs up and decaps your flag and you can’t do anything about it.

5.  Crafting – There is none.  At least none to speak of…  Everyone takes “scavenging” so they can loot their PvP kills for grey junk to sell to vendors.  Then they nerfed that so now you can’t even sell the stuff!!  And of course, the craft that uses the items you get from scavenging (Talisman making) is not in the game yet.  There is also no functioning auction house.

6.  Scenarios are fun and varied, but I imagine there will be a ton of /afk folks a al AV unless some mechanic to stop it is implemented.

7.  ***** BIGGEST PROBLEM*******Crash to desktop every 15 minutes on my machine since patch 3.3, it’s a total nightmare and makes the game unplayable.  This needs to be fixed prior to launch or I forsee crash and burn.  I run a decent system (2 Gig Ram 8800 GT) and I’m not the only one experiencing this, there was a 50 page thread on the beta forum with folks complaining.  As of this message they have improved it somewhat, but I still CTD a once every couple of hours.

1.  You can scale the UI actually, don't know if you know that.  I'm also not sure what you mean by range finding, your abilities are red if you are out of range.  Your hotkeys do disappear sometimes, but for me it wasn't often.  I'm assuming they are working on that.

2.  I disagree with all of this, and I believe you're wrong on all accounts.

3.  I have not found one broken quest.  YMMV I suppose.

4.  I never saw that bug.  Surprisingly the game doesn't have many bugs at all, that I've seen.  Very polished game.

5.  Yeah, no crafting.  Good.  I dont want to have to waste time with that part of the game.  But to each their own.  I heard they are implementing the AH soon.  Shrug, we'll see.  I don't think there is going to be a potent economy in this game since gear seems to be very plentiful.  Perhaps potions and talismans are what will be sold.  We'll see.

6.  I've seen people speculate /afk's.  We'll see what they do about it.  They may tweak rewards based on damage/healing.

7.  I had one CTD last night in the hour I played, but I did alt -tab out.  Others are crashing a lot.  I think it may be a driver problem.

I actually have faith Mythic will fix many things.  They've done an amazing job with the beta system.  Best run beta of all time, hands down.


Title: Re: WAR to be released...
Post by: schild on August 20, 2008, 06:51:17 AM
Quote
I actually have faith Mythic will fix many things.  They've done an amazing job with the beta system.  Best run beta of all time, hands down.

Despite me not liking the structure much, it seemed very logical. That said, I rate it right under Mythos. Of course, that game was meant to be in beta forever, so that's not exactly fair.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 06:54:25 AM
So I understand that everyone's all gooey over the PQ's. My fear is that by the time I get around to playing, everyone will have leveled up, and it won't be possible to do PQ's in the lowbie areas any more.

I'm not sure how this works, but apparently in order to do the top end tier PVP city sieges you have to control the lower level areas.  Which might force people to play those areas somehow.


Title: Re: WAR to be released...
Post by: amiable on August 20, 2008, 07:03:48 AM


1.  You can scale the UI actually, don't know if you know that.  I'm also not sure what you mean by range finding, your abilities are red if you are out of range.  Your hotkeys do disappear sometimes, but for me it wasn't often.  I'm assuming they are working on that.

2.  I disagree with all of this, and I believe you're wrong on all accounts.

3.  I have not found one broken quest.  YMMV I suppose.

4.  I never saw that bug.  Surprisingly the game doesn't have many bugs at all, that I've seen.  Very polished game.

5.  Yeah, no crafting.  Good.  I dont want to have to waste time with that part of the game.  But to each their own.  I heard they are implementing the AH soon.  Shrug, we'll see.  I don't think there is going to be a potent economy in this game since gear seems to be very plentiful.  Perhaps potions and talismans are what will be sold.  We'll see.

6.  I've seen people speculate /afk's.  We'll see what they do about it.  They may tweak rewards based on damage/healing.

7.  I had one CTD last night in the hour I played, but I did alt -tab out.  Others are crashing a lot.  I think it may be a driver problem.

I actually have faith Mythic will fix many things.  They've done an amazing job with the beta system.  Best run beta of all time, hands down.

On point 1:  I know you can scale the UI, but I find tyring to find a balance between large enough to see and still having a large enough view screen very annoying.  I also lose hotkeys EVERY time I log in, it gets really annoying and as a trackball player not being able to resign the mousewheel function's is my biggest complaint.  I agree with you though, I think mythic will fix these post-haste.

Point 2:  I'm going to stand by this statement. This may have been referring to some elder test zones, when it comes to the earlier tier zones, you are somewhat right.  Even though they mark flightmasters with "merchant bags" (now) I know both me and my wife had trouble finding them.  It would be nice if there was a quest that pointed you directly to renown vendors.

Point 3:  Again, this may refer more to elder test.

Point 4:  Edit: replying to the wrong point...  The flaggin problem happened to me last night, I entered the PvP zone and the countdown stopped at 1 and I didn't flag until I made an offensive/defensive move.

Point 5:  I think an economy is good for any game.  It adds another layer of interest.

Point 6:  I'm kind of curious about this as well...  I am willing to give them the benefit of the doubt (for now).

Point 7:  I crash far less in low tier zones than on Elder.  When I am in Tiers 1+2 I only crash once or twice a night.  At higher tiers I was crashing every 10 minutes.  It looks like they have come a long way with this though, but I still crashed twice last night. (I run an 8800 GT with fully updated drivers).

Don't get me wrong, I really enjoy this game, but there is room for improvement.


Title: Re: WAR to be released...
Post by: Kirth on August 20, 2008, 07:16:09 AM
So I understand that everyone's all gooey over the PQ's. My fear is that by the time I get around to playing, everyone will have leveled up, and it won't be possible to do PQ's in the lowbie areas any more.

I'm not sure how this works, but apparently in order to do the top end tier PVP city sieges you have to control the lower level areas.  Which might force people to play those areas somehow.

The lower level zones have an effect on tier 4 (some spill over of control points or whatever they are called), but you do not need to have control of them to siege a capital. The RvR podcast details this but basically T4 zone control is the only thing that has a direct impact on city siege.


Title: Re: WAR to be released...
Post by: cevik on August 20, 2008, 07:52:05 AM
Okay, so after reading the replies here I decided I'm playing the game wrong and I should give it another chance and do nothing but PvP for a night.  My experiences were not good at all, but I am guessing (hoping, praying!?) that it is an artifact of beta.

Each time I've logged in I've tried to understand how to join a scenario but I've had no luck, so first thing I did last night was dedicate some real time to figure this out.  Turns out I'm an idiot and there is a button in the shape of the pvp flag (which just looked like a random symbol to me until last night) that you can click to join the queue.  So at 7 last night I clicked the pvp flag and asked to join the scenario with my low level squig herder.

Next I opened the map and saw in the northwestern part of our zone an area that looked like a pvp area, all controlled by destruction.  So I started running towards that area, which was quite a ways off and took me through several clusters of dwarfs that kinda diverted me so I went into the pvp area through some mountains instead of following the road.  I later found out that was a mistake, but at the time I was oblivious.

I ran around the pvp area for about an hour and never encountered another person from either Order or Destruction.  Found a spot that Destruction controlled and needed to be defended according to the spam on my screen so I stood there for awhile, hoping to get at least a reward for standing around doing nothing (since running around doing nothing had been completely unproductive).  Got bored, alt-tabbed for a bit and read f13, alt-tabbed back in and nothing had changed.

I ran around for another 30 minutes or so, which lead me to the discovery that I was only running around in half the RvR zone available, because the other half was off the side of the map I was on (and/or there was a second RvR zone nearby in some snowy area, not sure if they are the same place or not).  Ran around there for about an hour, most of it was controlled by Order but there were no Destruction people to help me kill the guards and no Order people to defend the guards, so I mostly just tried to get the lay of the land.

I finally went back to the Destruction side on the other map and found that in all my running around I missed out on a war camp that had a bunch of quests, so I started picking up those quests when I saw another Destruction guy running off (first player I'd seen in the 3 hours I'd been in the zone).  I followed him and he ran into the snowy area and finally he ran to another Destruction player that was there.  We all grouped up and I finally thought things were going to get going, but we basically all just stood around not knowing what to do.

Finally as I was running around the zone I saw an Order player and I was ready to get my pvp experience, so I loaded my bow, told my squig to attack and strafed directly into a level 10 heroic guard that one shot me (I'm level 9) before either player could shoot at one another.

I was online from about 7 to 11:30, in queue for the scenario the whole time (Gates of Elkuund or something like that) and I never got a queue invite.  I fought one other player the whole time, but I ended up dying in the fight to a guard before either of us could shoot at one another.

Like I said, I'm sure it a population problem because it's beta and I was bored and first and everyone way outleveled me, but it wasn't exactly what I expected on the pvp front.  Now I'm faced with trying to use the rest of my beta time to attempt to grind through more PvE so I can catch up to people and try out pvp, or just playing WoW...


Title: Re: WAR to be released...
Post by: AcidCat on August 20, 2008, 07:54:28 AM
One of my larger concerns, was how sluggish the combat looked in videos. I'm glad to hear that was apparently fixed to some degree. I can not stand a unresponsive UI or slow controls. WoW has completely spoiled me in that regard. I tried playing DaoC the last time I got a 'come back to camelot' offer. I couldn't do it, was too clunky. I have a similar issue with LoTRO combat, it feels very 'off' to me.

I understand exactly what you're saying, and I don't think you will be happy with the combat either. If you really like the game it's probably something you could get used to, but it is definitely not WAR's strong point. Which is why I think blanket statements like "If you like Diku PvP you will like WAR" are misleading. If the very basic aspect of the game - combat - is boring, then it doesn't matter if it has the best PvP system ever invented, I'm still not playing.


Title: Re: WAR to be released...
Post by: murdoc on August 20, 2008, 07:54:39 AM

 (or in my Bors reference, the elusive midzerg).


AE MID TO DEEP.

Ahhhh... the Bors Midzerg, that was gooooood times.


Title: Re: WAR to be released...
Post by: Slyfeind on August 20, 2008, 07:59:31 AM
4.  You never have to grind to get to the fun part.  This is the biggest thing for me.  You can start at level 1 and hit the pvp zones/scenarios and level up SOLELY by PvP.  You earn enough money and renown to purchase good equipment from the renown vendors.  They have mechanic so low level characters are bumped up to an appropriate level when in a scenario or pvp enabled zone.  Running around in Tier 1 battlegrounds/scenarios was some of the most fun I ever had in a video game.  If you jump into this game and immediately grind to 40, you are doing it wrong.

This part makes smoke come from my ears and like I'm going "illogical illogical." Surely you mean you have to grind to level 5 or something! Nobody ever lets you roll up a character and start PvP the first second of your play experience! That's crazy talk!


Title: Re: WAR to be released...
Post by: amiable on August 20, 2008, 08:04:21 AM
4.  You never have to grind to get to the fun part.  This is the biggest thing for me.  You can start at level 1 and hit the pvp zones/scenarios and level up SOLELY by PvP.  You earn enough money and renown to purchase good equipment from the renown vendors.  They have mechanic so low level characters are bumped up to an appropriate level when in a scenario or pvp enabled zone.  Running around in Tier 1 battlegrounds/scenarios was some of the most fun I ever had in a video game.  If you jump into this game and immediately grind to 40, you are doing it wrong.

This part makes smoke come from my ears and like I'm going "illogical illogical." Surely you mean you have to grind to level 5 or something! Nobody ever lets you roll up a character and start PvP the first second of your play experience! That's crazy talk!


No, you don't.  You can IMMEDIATELY join a scenario as a level 1 character (there is a clicky above the mini map.  you will be bolstered to Rank 8, so you won't be ROFLtomped, but won't be as powerful as the rank 9-11s.  Or you could just run to the PvP area and have the same effect.  I have leveled almost all of my toons this way.  (You will get to level 2 just via exploration if you run to the PvP zone...) 

Cevik - Hit the flightmaster in the goblin war camp and head to empire v. Chaos zone.  There is a lot more action there and the scenario pops much more frequently. As stated above it is annoying as hell trying to find the flight master because they don't tell you where the hell to go, I know I found it very frustrating.  Also, roll a character on the underpopulated side (usually order), they tend to get scenario pops much more frequently.


Title: Re: WAR to be released...
Post by: cevik on August 20, 2008, 08:08:12 AM
Cevik - Hit the flightmaster in the goblin wwar camp and head to empire v. Chaos zone.  There is a lot more action there and the scenario pops much more frequently. As stated above it is annoying as hell trying to find the flight master because they don't tell you where the hell to go.

There are flightmasters? 

The CE beta would have been about 1 billion times easier had Mythic at least let us browse the forums.  I understand we don't need to post because we are second rate nobodies, but if there had been at least something to read so we could understand a little bit of what to do it would have made life much much much easier and probably would have made the game a million times more interesting.


Title: Re: WAR to be released...
Post by: Kirth on August 20, 2008, 08:09:39 AM
IMO after removing two tank classes they really should have given you the option of starting in another races start area.


Title: Re: WAR to be released...
Post by: amiable on August 20, 2008, 08:12:30 AM
Cevik - Hit the flightmaster in the goblin wwar camp and head to empire v. Chaos zone.  There is a lot more action there and the scenario pops much more frequently. As stated above it is annoying as hell trying to find the flight master because they don't tell you where the hell to go.

There are flightmasters? 

The CE beta would have been about 1 billion times easier had Mythic at least let us browse the forums.  I understand we don't need to post because we are second rate nobodies, but if there had been at least something to read so we could understand a little bit of what to do it would have made life much much much easier and probably would have made the game a million times more interesting.

I concur, the lack of documentation on what the hell is goin on is annoying as fuck.  I have access to the beta forum and they didn't have that information easily accessible, I had to spam general chat.

Another protip:  If you are going to try to earn cash while PvPing there is an NPC near each of the flightmasters that gives a "kill 5 players" quest  Collect all three and hand them in as soon as you get them done (you will complete them in a single scenario and the Empire one is bugged an only conts kills oyu get in the EMpire RvR zone).  Each completeion nets you 6 silver, if you are diligent enough about it you can pay for all your abilities and renown equipment this way.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 08:15:07 AM
Cevik:
Did you roll on a low population beta server?  There are, I think, 8 of them and you can see the pop numbers on each.


Title: Re: WAR to be released...
Post by: cevik on August 20, 2008, 08:19:32 AM
Cevik:
Did you roll on a low population beta server?  There are, I think, 8 of them and you can see the pop numbers on each.

I am on Aborash, or something like that.  My wife was logging in and out last night and I kept looking at the pop numbers and it appears to be broken.  On each log in the server populations were randomly either 3, 4, 5 or 65535 and never seemed to vary from those numbers (but the numbers were different on each login, so like at one point our server said 5 and another it said 65535, and then later yet said 3).  So I have no idea what the population was like on the server.  I know there were more than the 5 it said when I logged in because I saw more than 5 people doing PQs as I ran through to the pvp zone.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 08:23:59 AM
Try playing on Tyrion, there are tons of people playing on that server.


Title: Re: WAR to be released...
Post by: kildorn on August 20, 2008, 08:25:32 AM
For whatever reason in the normal beta servers, Elf and DvG scenarios never popped. If you warcamp fly over to the EvC area, the scenarios are very quick (note: may be different on these newfangled 300 beta servers), everyone just lived in EvC.

And while you can scenario up from level 1, I don't recommend it. Just because skills come so fast at that level, I'd not touch a queue until 7 or 8 at least. You'll be battle ranked up to 8, but you'll have.. the starter attack for your class and nothing else.


Title: Re: WAR to be released...
Post by: amiable on August 20, 2008, 08:28:49 AM
Finally as I was running around the zone I saw an Order player and I was ready to get my pvp experience, so I loaded my bow, told my squig to attack and strafed directly into a level 10 heroic guard that one shot me (I'm level 9) before either player could shoot at one another.



You were on Aborash last night?  Was the order player you were targtting a Dwarven Runepriest named Oath?  Because if so, that was me!!  Lol!


Title: Re: WAR to be released...
Post by: Vinadil on August 20, 2008, 08:36:20 AM
Wow, I did not know the latest beta invites had no forum access.  Perhaps they were attempting to get feedback on some of the issues that are surfacing... like how little information is actually available In-Game.  I expect most of these issues about "where to go for X" will be on hundreds of websites in the coming months, but that is something that should not be necessary.

@ PQ questions:  First, I am sure that it will happen that in coming months after release the Noob area of some servers/races will be almost unpopulated.  THe nice thing is that 4 ungrouped people can easily complete almost every PQ (3 in some instances)... and that is true up to the mid-20s and into some 30s.  If you want to see all of the Stories play out you may need a full group, perhaps more for some of them.  BUT, if you just want to get the Influence (think WoW honor) for the rewards (which you DO because it is the easiest way to gear along with PvP rewards), then you can solo that. Easily.

As far as End Game PQs.  There IS no reason to do these things once you have moved past their level.  That is true of content in EVERY game... just think "old continent" in WoW.  Does anyone ever GO there anymore outside the cities?  And, they would not do that if the AH worked on the new continent.  WAR realizes that and as such has put MOST of the design into the End-Game content.  They don't expect you to run the PvE PQs when you hit 40, that is when you run the PvP PQs.  And, the ratio of End-Game content to Noob/Levelling content is about 50-50.  Honestly it is about the best mix I have seen in an MMO, especially at launch.  You won't be hearing stories of people hitting 40 and having "nothing to do", unless they are people that just did not realize what game they were buying and expected hundreds of dungeons to raid at 40 to gear up their character.


Title: Re: WAR to be released...
Post by: WayAbvPar on August 20, 2008, 08:49:45 AM
Quote
The PVE in this game is not abysmal.  It's the same as any other MMO. 

(http://www.forumspile.com/Blank-Picard_Facepalm.jpg)


Title: Re: WAR to be released...
Post by: cevik on August 20, 2008, 08:50:11 AM
You were on Aborash last night?  Was the order player you were targtting a Dwarven Runepriest named Oath?  Because if so, that was me!!  Lol!

My name is Welt on that server, but I had a High Elf with a bow targeted when I got killed.  Didn't see the name (I got one shot almost immediately).


Title: Re: WAR to be released...
Post by: Kirth on August 20, 2008, 10:16:58 AM
One thing worth mentioning as well is the separation of "role" from "talent builds". In WAR you have your 3 paths of speclization that will increase in power some of your core abilities depending on path and will unlock some extra abilities and tactics that are tied to that path. And while these paths can be categorized into things like tanking path, dps path etc... Putting a majority of your points into one will not fundamentally altar you class role as say the difference between a shadow priest and holy priest in WoW. The ability to have 10 preloaded tactics set and to change them on the fly, not while in combat or for 10 seconds after leaving combat, is what provides the additional flexibility of say soloing build, tanking build, healing build or whatever.


Title: Re: WAR to be released...
Post by: Morfiend on August 20, 2008, 10:21:42 AM
There is a quest that leads you to the flightmasters, although you dont get it until level 9 or 10. Basically if you follow the PVE rail, you will end up at a War Camp around those levels. You then start getting PVP quests.

I think we are seeing a domino effect in the Chaos vs Empire lands right now. It was easer to get PVP and Scenario queues there, so more people went there, so it became even harder to find PVP in the other lands.

Before I go on with my post, does anyone know if the Warpstone experience is still covered by NDA?


Title: Re: WAR to be released...
Post by: Kirth on August 20, 2008, 10:25:55 AM
Before I go on with my post, does anyone know if the Warpstone experience is still covered by NDA?

If its not the elder server, then your free to talk about it.


Title: Re: WAR to be released...
Post by: Baldrake on August 20, 2008, 10:32:46 AM
@ PQ questions:  First, I am sure that it will happen that in coming months after release the Noob area of some servers/races will be almost unpopulated.  THe nice thing is that 4 ungrouped people can easily complete almost every PQ (3 in some instances)... and that is true up to the mid-20s and into some 30s.  If you want to see all of the Stories play out you may need a full group, perhaps more for some of them.  BUT, if you just want to get the Influence (think WoW honor) for the rewards (which you DO because it is the easiest way to gear along with PvP rewards), then you can solo that. Easily.
I'm irrationally looking forward to this game, perhaps because I want a change and I did enjoy DAoC. But I can't help but think for a super-casual player such as myself (very little free time), the experience is going to suck, because everywhere's going to be a ghost town by the time I get to it.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 10:38:32 AM
Here's a guy talking about the level 40 dungeons (not level 40 PQs).

Quote
Since I'm in the EU Beta and no Elder US Tester I can say something about the Level 40 Dungeons from an Order perspective. Whereas many PQ Bosses are rather simple and their scripts easy to master the later dungeons, i.e. Warpblade Tunnel, Sigmar Crypts and Lost Vale, are far far better when it comes to scripting and being a challenge in general. Trash mobs get a lot harder and use different abilities like gtaoe debuff fields that increase casttimes and also do damage or a pack of healers you have to split up and use healing debuffs on. The Bosses get more interesting, for example a beastman Hero in Lost Vale requires the Tank to catch coulds of musk that move towards the boss to keep aggro, or a necromancer in the Crypts who Spanws Two Deathbringer Mobs that move slowly but dish out a lot fo damage and thus require the party to constantly move plus defeat Souls, small champion adds that spawns from your group members.
Having tested a lot of those encounters it almost feels like you have two seperate design teams working on the instances and PQs. Anyway while I was kind of dissapointed by the PQ Bosses, with some exceptions, not all suck so much, these high levels dungeons are lots of fun and demanding as well.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 10:41:41 AM
http://www.quartertothree.com/game-talk/showthread.php?p=1443047#post1443047

Pretty long review of the game.  Very nicely written.


Title: Re: WAR to be released...
Post by: kildorn on August 20, 2008, 11:00:19 AM
Before I go on with my post, does anyone know if the Warpstone experience is still covered by NDA?

If its not the elder server, then your free to talk about it.

Warpstone is confusing. It was the beta server, now it's another elder server.

Anything not ONLY on elder servers is fair game. Which means city fights are about it for  :nda:


Title: Re: WAR to be released...
Post by: Ingmar on August 20, 2008, 11:04:21 AM
I really don't think they need to (see: DAoC).  Population imbalances were less of an issue once the grind to 50 was lessened.  Why?  Because people that enjoy sport or group vs group pvp enjoy fighting as the underdog.  As long as the time it takes to get to level cap isn't prohibitive, you'll see guilds switching sides like the tide to find a more target rich environment.

They were an issue if you played on a server where they were an issue. The 'faster leveling for underpopulated realms' solved nothing. I once played defense against a relic raid on Igraine where there were more Hibs in our frontier than there were Mids logged on to the entire damn server, and we'd had the maximum level speed for months. And the Hibs were by far the smaller of the two other realms on Igraine.


Title: Re: WAR to be released...
Post by: tazelbain on August 20, 2008, 11:09:09 AM
Wait what? So we can't talk about the the tier 3&4 stuff?

I thought there was a seperate Elder boards and the Deathsword server for that.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 11:16:20 AM
Tier 3 & 4 exist on the regular beta server, you just have to level to get there.

WAAAAAAAAAAAGH! (http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html)

New trailer, now in English!  AWESOME video.


Title: Re: WAR to be released...
Post by: Vinadil on August 20, 2008, 11:24:03 AM
@ PQ questions:  First, I am sure that it will happen that in coming months after release the Noob area of some servers/races will be almost unpopulated.  THe nice thing is that 4 ungrouped people can easily complete almost every PQ (3 in some instances)... and that is true up to the mid-20s and into some 30s.  If you want to see all of the Stories play out you may need a full group, perhaps more for some of them.  BUT, if you just want to get the Influence (think WoW honor) for the rewards (which you DO because it is the easiest way to gear along with PvP rewards), then you can solo that. Easily.
I'm irrationally looking forward to this game, perhaps because I want a change and I did enjoy DAoC. But I can't help but think for a super-casual player such as myself (very little free time), the experience is going to suck, because everywhere's going to be a ghost town by the time I get to it.

Not sure what "very little" means to you, but I play 2 days a week an average of 3 hours a day.  Those are our guild "casual" nights where most our of casuals try to schedule some playtime.  In two days I will likely be through Tier 1.  A couple more weeks and Tier 2 will be done.  Once Tier 3 hits... I think you will be fine with the amount of people/stuff to do honestly.  If you are looking for a "casual friendly" game, I think this one fits that bill... maybe not as much as WoW, but that is just a content issue.  And, if you really are Casual, then lack of content won't be your issue.  Seeing it will be, but if you only play solo, well then you are used to that :).  Honestly the solo player here probably has access to as much or more of the content then any MMO to date.  And, though I don't understand them... there seems to always be those altoholics and server-hoppers that keep the lowbie realms nicely populated.


Title: Re: WAR to be released...
Post by: Miasma on August 20, 2008, 11:28:15 AM
Did they ever say what the super good reason for not dropping the NDA earlier was?


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 11:29:52 AM
Did they ever say what the super good reason for not dropping the NDA earlier was?

http://forums.f13.net/index.php?topic=13743.msg497070#msg497070

Few pages back.


Title: Re: WAR to be released...
Post by: Khaldun on August 20, 2008, 11:37:05 AM
So, my own reactions. Overall, the game strikes me as a nice evolution of WoW, much as DAOC at launch took some of what was not working well in EQ and AC and offered modest gameplay improvements. I don't know if that's enough to get people to switch over for more than shits and giggles, especially given that Blizzard is going to implement at least some of Warhammer's game-mechanical innovations in Lich King, from what I can see.

But I've had fun in Warhammer, and that's more than I can say for Age of Conan, which annoyed me even in the 1-20 Tortage content which everyone else was so enraptured by.

Some specific reactions:

1) The public quests are a great innovation--it's about time that somebody adapted that game mechanic from Toontown, which is the single great idea in Toontown. They're perfectly paced, very fun to play through multiple times. It's the first thing I've seen that's likely to slow down the pace of levelling somewhat without being horribly grindy and punitive. I've liked every single one I've done, and often hung around to do them a few times just for the heck of it, not even trying to get loot.

2) The art direction is very good--somebody finally figured out that generic photorealism is NOT the way to go. Very distinctive to the IP, fits the mood.

3) The integration of RvR into every aspect of the game is great, and making sure that people can just jump in from the very beginning is absolutely crucial. I hope Mythic is thinking hard about how to deal with faction imbalances as well as class balance issues, but great stuff.

4) Mostly the classes seem to work well, have fairly distinctive play. I found a few of them confusing--the Chaos DPS class mutations took me a while to understand. Can't say yet about class imbalances, but the lower-level witch hunter is awfully vulnerable in RvR or so it seems to me.

5) I do find the map in a few places confusing, but that's actually something of a good thing--it's nice to have to figure out things a bit. On the other hand, I was kind of cheesed off by what happens if you're exploring around the sea/land border of a zone--on a couple of occasions everything just went black and I was back at my rally point, no death penalty but also nothing explanatory about what had happened. Someday somebody's going to make a good explorer-type MMOG again--I've never seen one as satisfying as Asheron's Call in terms of having a large map with lots of little out-of-the-way discoveries that you just happen to find rather than be led to by the hand.

6) PvE combat is very boring. Quests are pretty much standard except for the public quests, but the stories for some are engaging and more importantly consistent with the mythology and metastory. There weren't any quests that felt wrong or jarringly out of place in terms of their content, and the pure kill quests are nicely segregated to a particular type of quest giver.

7) Humor (esp. the Greenskin content) is a bit forced when it does appear.

8) I'm so glad that a lot of the content is not instanced. It really feels like you're in the world with people 95% of the time, rather than playing a rather dull and odd solo game as with Age of Conan.



Despite the fact that I think what would really light the commercial world on fire AND be artistically satisfying is a revolutionary MMOG design, this is a fairly good evolutionary design. I think Mythic probably will fix some of the more glaring issues, but on  the other hand, they also managed to screw the pooch pretty badly at a key juncture in the live management of DAOC, so screwing up is well within the range of the possible. (As opposed to the near-certain, as with Funcom.)


Title: Re: WAR to be released...
Post by: Khaldun on August 20, 2008, 11:40:10 AM
Oh, a few small extra thoughts:

1) Hate the UI, or at least I haven't found a customization I like yet.
2) They have GOT to add a queue for moves. I find it very difficult/distracting to deal with cooldowns in the current UI. I want to queue at least three moves in many cases.


Title: Re: WAR to be released...
Post by: HRose on August 20, 2008, 11:57:55 AM
Done my own (http://www.cesspit.net/drupal/node/1763) too.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 12:40:14 PM
Done my own (http://www.cesspit.net/drupal/node/1763) too.

You have a typo in paragraph 6.

Quote
The presentation of the game isn't anything too impressive. Character creation is even more simple and limited in choice that than DAoC itself.


Title: Re: WAR to be released...
Post by: Baldrake on August 20, 2008, 01:26:03 PM
Not sure what "very little" means to you, but I play 2 days a week an average of 3 hours a day.  Those are our guild "casual" nights where most our of casuals try to schedule some playtime.  In two days I will likely be through Tier 1.  A couple more weeks and Tier 2 will be done.  Once Tier 3 hits... I think you will be fine with the amount of people/stuff to do honestly.  If you are looking for a "casual friendly" game, I think this one fits that bill... maybe not as much as WoW, but that is just a content issue.  And, if you really are Casual, then lack of content won't be your issue.  Seeing it will be, but if you only play solo, well then you are used to that :).  Honestly the solo player here probably has access to as much or more of the content then any MMO to date.  And, though I don't understand them... there seems to always be those altoholics and server-hoppers that keep the lowbie realms nicely populated.
Thanks, that's really reassuring.

I prefer to play in groups, actually, but when you're snatching an hour here or there, you do wind up playing solo a lot.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 20, 2008, 02:01:14 PM
Somewhat edited gameplay video (http://www.gamevee.com/viewVideo/Warhammer_Online/PC/Warhammer_Online_Gameplay_Trailer/633106)


Title: Re: WAR to be released...
Post by: Kirth on August 20, 2008, 02:03:20 PM

Thanks, that's really reassuring.

I prefer to play in groups, actually, but when you're snatching an hour here or there, you do wind up playing solo a lot.
if anything WAR is more casual friendly then anything before. as mentioned the ability to log in, jump into a pq/rvr/scenario and bounce when you've had your fill should be right up your ally.


Title: Re: WAR to be released...
Post by: murdoc on August 20, 2008, 02:12:49 PM

Thanks, that's really reassuring.

I prefer to play in groups, actually, but when you're snatching an hour here or there, you do wind up playing solo a lot.

Open groups/War Bands make it even easier to get involved imo. The only problem I run into is the odd group that accidentally leaves their group open and doesn't want add-ons. Never have had that issue with a War Band.


Title: Re: WAR to be released...
Post by: K9 on August 20, 2008, 03:00:28 PM
2) The art direction is very good--somebody finally figured out that generic photorealism is NOT the way to go. Very distinctive to the IP, fits the mood.

Blizzard says hi  :grin:


Questions:

1) How rabid are the fanbois?

2) How badly do you anticipate WoTLK launching a month after WAR to affect population levels?

3) How does healing compare to healing in WoW (my main basis for comparison).

4) How realistic are the minimum and reccomended specs?

5) What are Chaos chosen like to play?

Thanks

edit:

6) Most importantly, are there stealth mechanics/classes?


Title: Re: WAR to be released...
Post by: tazelbain on August 20, 2008, 03:17:24 PM
Chaos is awesome.  I went in thinking Greenskins, but reading the quests hurt my brain.  So I jumped to Chaos.  The atmosphere is great.  It does feel like you are a member of the Unstoppable Evil devouring the world.  Now if only Magus didn't suck, it be perfect.  If you want to play ranged dps, I'd role a herder or a sorc and fly over.


Title: Re: WAR to be released...
Post by: Rasix on August 20, 2008, 03:32:22 PM
2) The art direction is very good--somebody finally figured out that generic photorealism is NOT the way to go. Very distinctive to the IP, fits the mood.

Blizzard says hi  :grin:


Questions:

1) How rabid are the fanbois?

2) How badly do you anticipate WoTLK launching a month after WAR to affect population levels?

3) How does healing compare to healing in WoW (my main basis for comparison).

4) How realistic are the minimum and reccomended specs?

5) What are Chaos chosen like to play?

Thanks

1) Fairly rabid, but aren't they all.  Be afraid of someone that doesn't list the bad with the good. Or like I mentioned earlier, do the critical reading.

2) Might draw back the bored WoW players looking for a pre WOLK fix if it doesn't launch well.  How effective are the high level hooks going to be?

3)  More reliance on HoTs.  Healing is healing.  Most of the big heals are pretty impractical for RVR.

4)  Errrm.. what are these? It runs pretty well on my machine which I imagine is above recommended specs. 

5)  Haven't played chaos since they were part of the focus test.  I wasn't in love with the aura system of the chosen.


Title: Re: WAR to be released...
Post by: Fraeg on August 20, 2008, 04:15:16 PM
6) yes there is stealth termed incognito... it is very very limited. stealth lasts for 60 seconds then resets a 60 second timer.

i play a *stealth class* these days (witchhunter) and while i can jump say a caster... i can't just linger around stealthed, i have to be pretty picky about my targets so as i don't get caught with my pants down.

say there is a large rvr battle going and i want to pick off a healer. if i just hit stealth and run over to him i will get unstealthed in the Aoe flinging.  If i try and run around the whole battle while stealthed my stealth timer might be up before i reach my target.  There is no vanish type ability that WoW rogues have.

I don't fully understand this, but if say i try and stealth right in front of you it seems like you can still see me. (it might be if you have me targeted while i stealth in front of me you don't lose your target?  need to experiment more with this one).

I wish the stealth lasted a bit longer or that the reset timer was shorter.  While very useful, you don't have to worry about hordes of stealthers all hiding together camping a milegate/flag/whatever.

Destro and order each get one class that can use this type of stealth.

oh, and yah there are stealth only opener moves.


Title: Re: WAR to be released...
Post by: tazelbain on August 20, 2008, 04:42:34 PM
Tier 3 & 4 exist on the regular beta server, you just have to level to get there.

WAAAAAAAAAAAGH! (http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html)

New trailer, now in English!  AWESOME video.
Reading the boards, I get it.  Warpstone just flipped over to Elder.  We can talk about the time before flip, not the time after.


Title: Re: WAR to be released...
Post by: UnSub on August 20, 2008, 07:25:36 PM
I'm tempted to try to get into the Open Beta. I really wasn't interested until I saw info on the Marauder class. Shape-shifting into weapons? Sold!

... but then I realise I really need to wait until after WotLK launches and we've got some idea about how good WAR is at holding players.

Box sale predictions? More than AoC? Less? Retention guesses?


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 07:48:14 PM
There are more positive reviews than negative.  There are also almost zero bad reviews on glitches, bugs and lack of content. 

If I had to guess?  At the very least AOC numbers with a better retention rate.  If I had to guess if the launch is solid and the servers stay up This game could grab anywhere between 700k and 1.2 million subs after a few months.


Title: Re: WAR to be released...
Post by: Trippy on August 20, 2008, 07:51:27 PM
I'm tempted to try to get into the Open Beta. I really wasn't interested until I saw info on the Marauder class. Shape-shifting into weapons? Sold!

... but then I realise I really need to wait until after WotLK launches and we've got some idea about how good WAR is at holding players.

Box sale predictions? More than AoC? Less? Retention guesses?
Long-term retention is going to be poor unless they actually make the end game RvR more "sticky".


Title: Re: WAR to be released...
Post by: cevik on August 20, 2008, 08:43:34 PM
My guess:  300k box sales and 200kish retention.


Title: Re: WAR to be released...
Post by: Draegan on August 20, 2008, 08:56:26 PM
My guess:  300k box sales and 200kish retention.

Hell AOC had more than that.


Title: Re: WAR to be released...
Post by: cevik on August 20, 2008, 09:19:44 PM
My guess:  300k box sales and 200kish retention.

Hell AOC had more than that.

Yup.


Title: Re: WAR to be released...
Post by: Slayerik on August 20, 2008, 09:28:30 PM
Less boxes sold than AoC, more retention (I AM A GENIUS FOR PREDICTING THIS ONE!!!1111!!)


Title: Re: WAR to be released...
Post by: Cadaverine on August 21, 2008, 12:38:46 AM
Back when I played WoW, this was on the radar of a lot of the people on the PvP servers, and of course all the DAoC fans.  I think it will do pretty well for itself if the decent word of mouth continues.  Say 700-800k box sales, and ~70% retention for the first month, with the numbers starting to slip at the three month mark.  The game is fun at first, but it is pretty shallow, and loses it's charm rather quickly.


Title: Re: WAR to be released...
Post by: HRose on August 21, 2008, 05:01:41 AM
My guess:  300k box sales and 200kish retention.
You forgot Europe.

I always said that Warhammer would get near DAoC's numbers (250k) but after seeing the game I think it could even double that if everything goes smooth and if they solve those few problems that are left.

I'd say something between 250k and 500k. If it's more I'm not too surprised.


Title: Re: WAR to be released...
Post by: slog on August 21, 2008, 05:03:17 AM
My guess:  300k box sales and 200kish retention.

Hell AOC had more than that.

Yup.

No way.  It's going to sell way more than AOC, just due to the IP.  Warhammer is huge in Europe.


Title: Re: WAR to be released...
Post by: HRose on August 21, 2008, 05:10:17 AM
For those who tested it: how's the feel of territorial control in the endgame?

My suspect is that it depends on so many elements (PvE, scenarios, open world) that you don't have a good "feel" of actually holding the territory and pushing back the enemy.

Is still there a "frontier" feel like in DAoC where you actually defend the territory? Or it's all disconnected?


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 05:20:55 AM
For those who tested it: how's the feel of territorial control in the endgame?

My suspect is that it depends on so many elements (PvE, scenarios, open world) that you don't have a good "feel" of actually holding the territory and pushing back the enemy.

Is still there a "frontier" feel like in DAoC where you actually defend the territory? Or it's all disconnected?


The middle zone between empire and chaos (Praag) is amazing, some of the best pvp I've ever had. On predictions, I'd say over a million boxes sold with 80% subs after the first month.


Title: Re: WAR to be released...
Post by: Riggswolfe on August 21, 2008, 06:26:50 AM
This game is a lot of fun. I'm not playing in the beta much currently but it's mostly because I'm busy and I figure why play like crazy right before launch?

My short summary? Wow, with better graphics and much, much better RVR but a less open world.


Title: Re: WAR to be released...
Post by: Miasma on August 21, 2008, 06:41:59 AM
About the exploration complaints, while it is true that the game is on rails they seem to have at least tried to get some exploration in.  Each zone has ten important landmarks that you can find, once you do it's logged in your book and you get some xp and I think you also get some other kind of xp.

I also found, and was promptly killed by, the odd named Champion or Hero mob tucked away in little nooks.  They didn't seem to have a loot table though...


Title: Re: WAR to be released...
Post by: schild on August 21, 2008, 06:44:57 AM
Ah yes, loot tables.

Game needs work on them.


Title: Re: WAR to be released...
Post by: kildorn on August 21, 2008, 06:47:02 AM
The random champions are anti farming. If you kill enough of the same crap in an area, a champion version spawns and roams the area. They don't have nice loot, sadly.


Title: Re: WAR to be released...
Post by: Triforcer on August 21, 2008, 07:07:14 AM
My guess:  300k box sales and 200kish retention.
You forgot Europe.

I always said that Warhammer would get near DAoC's numbers (250k) but after seeing the game I think it could even double that if everything goes smooth and if they solve those few problems that are left.

I'd say something between 250k and 500k. If it's more I'm not too surprised.

 :ye_gods: :ye_gods:

HRose posited a number bigger than 50k?  Wow, WAR really MUST be good- on this basis alone I predict 2 million  :awesome_for_real:


Title: Re: WAR to be released...
Post by: Abelian75 on August 21, 2008, 07:30:49 AM
I will be astonished if WAR doesn't beat AOC's numbers in every way.


Title: Re: WAR to be released...
Post by: Numtini on August 21, 2008, 07:53:30 AM
I have been pretty unimpressed by War, great game in every aspect except I don't find it fun to play. But other people have a different opinion and I believe it will do really well. AOC's real message was that people are ready for a change. Provided the servers don't crash during open beta, I think War will probably beat AOC's sales and first two month numbers. I think WOTLK is going to crush it though and if I were Goddess of EA, I would have delayed it until spring.

Between the two, AOC is going to be a ghost town.


Title: Re: WAR to be released...
Post by: Slayerik on August 21, 2008, 07:59:08 AM
But is it really a change? I keep hearing WoW with better RvR and worse PvE. Can the PvP game retain for long?

I think sales could be a bit lower due to being burned by AOC. More people taking a wait and see approach (hell I am, and I never do).

A lot of people were brought into AoC by word of mouth, after a successful and fun first month. Then the game just shits out. Does WAR do enough were you are going to get your buddies to play? Hell, I'm gun shy telling anyone to buy an MMO after AoC.


Title: Re: WAR to be released...
Post by: tazelbain on August 21, 2008, 08:17:18 AM
Only thing wrong with PvE is the missing skill queue.  Its absence needless bogs down PvE and makes frantic PvP extra frustrating.  It is wonder how any modern  MMO can even be contemplating this.  My only hope is this something they are leaving to the ui mods.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 08:18:26 AM
I think sales could be a bit lower due to being burned by AOC.
...
A lot of people were brought into AoC by word of mouth, after a successful and fun first month. Then the game just shits out. Does WAR do enough were you are going to get your buddies to play? Hell, I'm gun shy telling anyone to buy an MMO after AoC.

These are the two things I based my highly uneducated guess on above.  1)  AoC made a lot of people feel burned, and WotLK is now just around the corner.  I'm not sure that this is the best time to release a game that's pretty much like WoW with worse PvE and better graphics (but much worse animation) and a much less polished overall experience.  If you are looking for people with WoW burnout I think PvE would be the main draw.  2)  The word of mouth I'm hearing has been mostly a collective "meh".  I have heard 5 different and unrelated people give me that one word as their overall review of WAR.  It's not that it's bad, it's just not that it's inspiring enough to be worthwhile to level up when WotLK is coming.  Are you really going to grind a character to level 40 in WAR then immediately dump it for WotLK?

At least with AoC you had an entirely different combat system to play with.  There were lots of "you gotta try AoC just so you can see the combat" type reviews.  The best reviews I've seen of WAR have been of the "it's like WoW with a little less polish and similar PvE but just totally awesome kickass pvp!11!!"  While I didn't have the same kickass pvp experience (mostly because my gaming group is skipping WAR and thus I didn't have a group to play with), I just can't imagine it being enough to draw in the masses.  Hell even the most postive posts around here are calling the PvE "not that bad" or saying essentially "just skip the PvE and level up via PvP".

I expect to be wrong though, that's the nice thing about being me, consistently wrong is at least consistent.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 08:23:31 AM
Blizzard, by the way, is showing not only that they're still the designers to beat, but that they've got some smart marketing people who play the long game. The "invite a friend" promotion adds some extra stickiness right now, and the timing on Wrath of the Lich King puts extra pressure on any competitors.

Age of Conan proved that WoW players would like to go somewhere else, do something else, that they're bored, but Age of Conan also showed all those bored players that being bored in a well-run, tried-and-true MMOG is way preferable to being shat on by a fumble-fingered live management team while trying to play a Potemkin Village game that hides its buggy and incomplete reality behind a shiny initial experience. I'm guessing that if Blizzard had really, really wanted to, they could have had Wrath ready six months ago, but I think they knew very well what Age of Conan was going to be and that it actually benefitted them to have people briefly stray from the plantation to remind them of what WoW offers.

So now the same thing: I'm thinking that they're holding their fire on purpose to let people play Warhammer, see what doesn't work (and I really suspect that there are going to be quite a few issues with RvR about one or two months in, once the shiny wears off) and THEN you publish Wrath to pull back everyone who isn't strongly devoted to Warhammer (which will probably be quite a few of the initial box sales people). By the time Wrath players get bored again, I'm guessing Age of Conan will be a little sub-100k squib of a game and Warhammer will be holding around or just above LOTRO numbers, maybe 200-300k, and there won't be much drift back out of Wrath to those alternatives. A dumber marketing team might get agitated by the evidence that the WoW playerbase wants an alternative and be more aggressive, but the Blizzard folks seem to know exactly how long to keep their powder dry.


Title: Re: WAR to be released...
Post by: AcidCat on August 21, 2008, 08:56:57 AM

* words *

I expect to be wrong though, that's the nice thing about being me, consistently wrong is at least consistent.

Of course we could both be wrong, but I agree 100% with everything you said.

If Lich King wasn't releasing just a month or two after, I might be tempted to play for a while just for something different. But knowing I'd be putting in time just to dump it for Lich King shortly after is just another nail in WAR's coffin for me.


Title: Re: WAR to be released...
Post by: Merusk on August 21, 2008, 09:18:25 AM
Blizz still hasn't hinted at LK's release date though, have they?  I haven't been following as closely as I once did, and the November idea is - once again - fans guessing that Blizz will do it at the 4 year mark.  I'm still expecting it to be January or February of 09 from what I'm reading on the 2-3 class beta boards I check every few days.  The Devs haven't even begun their balance passes.  Hunters are getting their "major update" next patch, and then Rogues and I think Priests.

Given Blizz's pace, I think LK's still a ways off.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 09:29:15 AM
I'm guessing that Blizz could accelerate the current WotLK schedule if they felt like it--I think they're keeping it loose so they can decide just when to drop the hammer on Warhammer for maximum permanent impact on their retention rates. It's like watching a long-distance race where the strongest runner is holding back a little on purpose to let the others make their moves too early. You sprint ahead when you think you can sustain it, but also when you think it will inflict maximum demoralization on your opponents.


Title: Re: WAR to be released...
Post by: amiable on August 21, 2008, 09:29:58 AM
I don't know, I think there is a real hunger amongst a sizable number of players for a game that goes out of its way not include a raid poopsock endgame.  No matter what wonderful changes are coming to WoW in WOTLK the fact of the matter will be that the highest tier of the game will cater to high-end raiders.  They may add more fluff, but I don't think it is possible to get away from that core mechanic.  Despite any flaws, WAR offers an endgame that is focused squarely on RvR.  I'm not saying it will hit WoW numbers, but I don't think WOTLK is going to have as great a "sucking" effect as some people are positing.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 09:33:26 AM
I don't know, I think there is a real hunger amongst a sizable number of players for a game that goes out of its way not include a raid poopsock endgame.  

I agree, I think there is a group of people out there looking to avoid high end raiding at all costs and want a full on pvp endgame and still want to play MMOGS.  My personal guess is there is about 300k of them.  And about 200k or those will like what they see when they get the box.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 09:37:21 AM
And you don't think there's going to be some kind of poopsock element to RvR in Warhammer? First, I guarantee that players are going to find ways to magnify advantages, class and level and item-based, and that the more focused people get on achieving objectives, the more that will appear as a differentiation between the players who've grinded or studied the theory and those who haven't. Second, sooner or later unless Mythic's live management has an iron will and incredibly clear design objectives, they're going to start sticking in more and more of those kinds of elements to motivate players to keep playing. Because if RvR is always the same, and everyone's more or less the same within it, people are going to get bored eventually. I love me some Team Fortress 2, but it gets old eventually, and if I had to pay a monthly fee to do it, I'd stop and go looking for the next multiplayer shooter. A MMOG has to have persistence over time, and therefore things have to change, accumulate, differentiate. The more that happens, the more differentiation and advantage drive the gameplay. The more that's true, the more poopsocking inevitably takes hold.


Title: Re: WAR to be released...
Post by: Numtini on August 21, 2008, 09:41:48 AM
Well I was using the release date on retailers sites. We're not quite there, but we're starting to get close to when those would have to be considered somewhat firm--I imagine you don't ship a few million units without advanced notice. (Anyone industry insiders interested in finking on what the timelines are like?)


Title: Re: WAR to be released...
Post by: amiable on August 21, 2008, 10:01:27 AM
And you don't think there's going to be some kind of poopsock element to RvR in Warhammer?

PvP poopsock is not PvE poopsock.  The fundamental difference is participation.  Even a scrub can participate in the war effort and get involved with world PvP, participate in a castle siege, etc...  with minimal effort.  Sure he may die, a lot, but he will not have to farm for 5 hours and schedule a 4 hour raiding block several times a week to participate.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 10:38:20 AM
Sure, but that's pretty descriptive of PvP in World of Warcraft, too, except for Arenas.


Title: Re: WAR to be released...
Post by: kildorn on August 21, 2008, 10:40:22 AM
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

WAR has a much lower top tier of gear, same with DAOC. Got your SC'd/Crafted 99% set? Go nuts, you're on near stat parity with everyone else.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 10:52:15 AM
And you don't think there's going to be some kind of poopsock element to RvR in Warhammer?

PvP poopsock is not PvE poopsock.  The fundamental difference is participation.  Even a scrub can participate in the war effort and get involved with world PvP, participate in a castle siege, etc...  with minimal effort.  Sure he may die, a lot, but he will not have to farm for 5 hours and schedule a 4 hour raiding block several times a week to participate.

But Blizzard has consistently lowered the bar for PvE in WoW, to the point now where nearly everyone participates in at least 10 man raiding, and they are going to lower the bar yet again in the expansion.  This complaint sounds like sour grapes and confusing PvE from EQ with PvE from modern WoW, two totally different beasts.  I agree that there are some die hard anti-PvE people out there that simply will not even try WoW PvE because all PvE suxxorz all the time (see: schild) but that is a very small minority of the current WoW playerbase.

I suspect that any scrub can log on and participate in WoW PvE with a much higher degree of success than any scrub being able to log in to a WAR server and participate in PvP.  And as time goes on, the barrier for entry into WAR's PvP will likely grow, as people min/max and form "hardc0re" pvp guilds, whereas the barrier for entry into WoW raiding has consistently been lowered with every patch.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 11:03:20 AM
Poopsocking is hardwired into the form at this point. It's an inevitable consequence of vesting the effects of persistence largely in individual characters (rather than in a deformable, changeable, dynamically evolving gameworld). Some characters will accumulate and differentiate more and then will associate socially with those who have accumulated more and differentiated more. Given the fact that MMOGs mostly don't use twitch to determine outcomes, even a 2% stat differential if you concentrate it in a guild or group will lead to a visible difference in outcomes in PvP, because it's not about reflexes or even, generally, smarter gameplay. The evolution of World of Warcraft has been away from extremely strong hierarchical distance between hardcore players and casual ones, but some distinction will remain even if they want to get rid of it, and the same will be true for Warhammer. 


Title: Re: WAR to be released...
Post by: murdoc on August 21, 2008, 11:05:01 AM
I agree, I think there is a group of people out there looking to avoid high end raiding at all costs and want a full on pvp endgame and still want to play MMOGS.  My personal guess is there is about 300k of them.  And about 200k or those will like what they see when they get the box.

This is me for sure. Hence, me staying out of 'impressions' threads because what I played of WAR, I really enjoyed and am glad I've pre-ordered it and definitely have a fan-boi leaning.


Title: Re: WAR to be released...
Post by: Numtini on August 21, 2008, 11:17:07 AM
Quote
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

Correct about WOW. That's one of the reasons I was so glad to see War move more towards open field rather than sport pvp. Open field RVR is far kinder to those of us with less skill and time. You may get rolled over, but usually in the chaos you can do something useful even if you aren't uber because you are in addition to the uber rather than instead of the uber.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 11:25:59 AM
The evolution of World of Warcraft has been away from extremely strong hierarchical distance between hardcore players and casual ones, but some distinction will remain even if they want to get rid of it, and the same will be true for Warhammer. 

The point being that Blizzard is taking a design approach to minimize the hardcore elements of their game with every iteration, something that is rare (if ever done before in MMOG history).  Most other people have always seemed to think that the hardc0re are the "cool guys" that should be catered to because you want to be considered really awesome on the FOH website, or something.  Only time will tell if Mythic will take the same approach as Blizzard, but being that their game seems to be entirely derivative in nature, I'm curious if they know what they are copying or are only copying.  In the past Mythic has made some serious mistakes in this regard, create a derivative game only "with moar pvp!" and then not really known what to do with it once it went live.  Perhaps they've learned.


Title: Re: WAR to be released...
Post by: Vinadil on August 21, 2008, 11:36:58 AM
Quote
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

Correct about WOW. That's one of the reasons I was so glad to see War move more towards open field rather than sport pvp. Open field RVR is far kinder to those of us with less skill and time. You may get rolled over, but usually in the chaos you can do something useful even if you aren't uber because you are in addition to the uber rather than instead of the uber.

It has EVE-esque elements in this way because it allows noobs/unskilled/ungeared players to still have an impact.  Even if you bring your under-geared, under-levelled priest onto the field he will be healing for SOMETHING, and it STACKS with all the others, so he IS a benefit.  This is not a 5v5, so you don't get told "eh, no thanks you don't get to come" because we can just bring a 6th... or a 16th.  Allowing just about everything from every class to stack really helps open the field for new people to get "involved".  I compare it to EVE because that game has shown that even in a game "dominated" by the old-guard, new players can have an important role to play.  The catch is that new players have to be willing to play certain roles, and they will be limited by gear/levels/skill etc.  But, I don't know of many games where that is not true...


Title: Re: WAR to be released...
Post by: Slyfeind on August 21, 2008, 11:40:58 AM
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

WAR has a much lower top tier of gear, same with DAOC. Got your SC'd/Crafted 99% set? Go nuts, you're on near stat parity with everyone else.

Can a 1st level character contribute meaningfully (or at least have a good time) with maxed-out characters?


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 11:49:15 AM
The point being that Blizzard is taking a design approach to minimize the hardcore elements of their game with every iteration,


Wait tell the key requirements for northrend are released...

also, and I know its been changed to remove these gates, but this was still after vanilla raids that were gated by "do a quest, run UBRS (ONY/BWL) or depending on faction an quantity of gold/farmable mats(naxx)" except AQ witch was a server wide effort after witch it was open to all:

(http://img300.imageshack.us/img300/127/bcprogressionam9.jpg)


Title: Re: WAR to be released...
Post by: schild on August 21, 2008, 11:56:55 AM
The idea of Raid attunement buggers my ass in a way that nothing has since having to get flags in Tele-Arena. It's a dumb idea and makes me think even LESS of WoW. Ever since hearing about it, I just can't rationalize anyone putting that sort of shit into a game.


Title: Re: WAR to be released...
Post by: Dren on August 21, 2008, 11:57:59 AM
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

WAR has a much lower top tier of gear, same with DAOC. Got your SC'd/Crafted 99% set? Go nuts, you're on near stat parity with everyone else.

From what I'm reading, this doesn't make sense to me.  If we are comparing WoW BG's to WAR (as I understand,) I'm seeing this:

- WoW - under geared people are the chafe. They continue to get marks and honor so they can some day be geared or over geared.
- WAR - lower level / lower geared people are the chafe.  They continue to get *something* to raise higher to someday be the "generals" and "captains"

I'm only going off of what I'm reading here, so I might be misunderstanding though.  My point is that Bg's in Wow ARE open field PvP (you don't get invited, you just go!)  You do it, do it, do it, and eventually get better (skill's) and better geared (through marks and honor.)

Am I missing something here?

*Edit:  spell checker got me on Bg's.
*Edit2: why isn't PvP in the spell checker?


Title: Re: WAR to be released...
Post by: Dren on August 21, 2008, 12:00:24 PM
Yes, WoW is evil for attunements.

1.  They don't have them anymore.
2.  They have stated they won't have them anymore.  (We'll see.)


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:03:11 PM
Yes, WoW is evil for attunements.

1.  They don't have them anymore.
2.  They have stated they won't have them anymore.  (We'll see.)

Again, each iteration becomes more accessible than the last.

Anyone who's progressed from breaking into the plane of hate in EQ to a Kara raid in WoW sees that things have drastically changed over the years.  Claiming that only the hardcore can PvE in WoW is just silly.


Title: Re: WAR to be released...
Post by: kildorn on August 21, 2008, 12:04:41 PM
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

WAR has a much lower top tier of gear, same with DAOC. Got your SC'd/Crafted 99% set? Go nuts, you're on near stat parity with everyone else.

Can a 1st level character contribute meaningfully (or at least have a good time) with maxed-out characters?

No? It's level based, not gear based would be the difference. Lacking an SK system ala CoH is criminal in a modern MMO though.

A level 50 is a level 50 is a level 50 in daoc terms for pvp. Stat caps and effective top end gear are useful. Artifacts fucked with that a bit, but in general the WoW problem is a lack of stat caps and an increasing level of gear above your basic dungeon blues at 70. Kara geared beats blue geared, BT geared beats kara geared, etc. Essentially there's another leveling system next to the actual levels. WAR lacks that. It just has the one leveling system, and beyond that pvp gear and pve gear aren't horribly different, nor is there a huge endgame grind to get either.


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 12:05:55 PM
Yes, WoW is evil for attunements.

1.  They don't have them anymore.
2.  They have stated they won't have them anymore.  (We'll see.)

1. Because 2 years out they make no sense, plus scrubs can't kill KT.
2. I'll believe it when I see it, they will gate the content somehow if its not personal keys or flags it will be something otherwise Arthas will be dead and forgoten weeks after WotLK launches.

Quote
My point is that Bag's in Wow ARE open field PCP


Does'nt everyone want bags of open field pcp? :awesome_for_real:


Title: Re: WAR to be released...
Post by: kildorn on August 21, 2008, 12:06:34 PM
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

WAR has a much lower top tier of gear, same with DAOC. Got your SC'd/Crafted 99% set? Go nuts, you're on near stat parity with everyone else.

From what I'm reading, this doesn't make sense to me.  If we are comparing WoW BG's to WAR (as I understand,) I'm seeing this:

- WoW - under geared people are the chafe. They continue to get marks and honor so they can some day be geared or over geared.
- WAR - lower level / lower geared people are the chafe.  They continue to get *something* to raise higher to someday be the "generals" and "captains"

I'm only going off of what I'm reading here, so I might be misunderstanding though.  My point is that Bg's in Wow ARE open field PvP (you don't get invited, you just go!)  You do it, do it, do it, and eventually get better (skill's) and better geared (through marks and honor.)

Am I missing something here?

*Edit:  spell checker got me on Bg's.
*Edit2: why isn't PvP in the spell checker?

Think if WOW's gear topped out at dungeon blues. You could get them via dungeons or from marks from pvp. No epics.

That's the difference. There is no post level cap grind for phat loot that opens up more phat loot. It doesn't exist. The shit you got when leveling to the cap is the shit you use at the cap.


Title: Re: WAR to be released...
Post by: Draegan on August 21, 2008, 12:06:42 PM
The idea of Raid attunement buggers my ass in a way that nothing has since having to get flags runes in Tele-Arena. It's a dumb idea and makes me think even LESS of WoW. Ever since hearing about it, I just can't rationalize anyone putting that sort of shit into a game.

FIFY

C'mon, killing the stygian dragon to get your yellow run was win, especially when there was only one per day and you had to wake up in the morning to get it.


Title: Re: WAR to be released...
Post by: schild on August 21, 2008, 12:08:00 PM
The idea of Raid attunement buggers my ass in a way that nothing has since having to get flags runes in Tele-Arena. It's a dumb idea and makes me think even LESS of WoW. Ever since hearing about it, I just can't rationalize anyone putting that sort of shit into a game.

FIFY

C'mon, killing the stygian dragon to get your yellow run was win, especially when there was only one per day and you had to wake up in the morning to get it.

Yea, but eventually you got your turn. Getting the crystal shortsword as my rogue in MajorMud the day that expansion came out, might've been the best moment in my gaming career. There was, after all, only one - PERIOD.

I still want to run a majormud on the f13 server.


Title: Re: WAR to be released...
Post by: Draegan on August 21, 2008, 12:08:54 PM
Yes, WoW is evil for attunements.

1.  They don't have them anymore.
2.  They have stated they won't have them anymore.  (We'll see.)

1. Because 2 years out they make no sense, plus scrubs can't kill KT.
2. I'll believe it when I see it, they will gate the content somehow if its not personal keys or flags it will be something otherwise Arthas will be dead and forgoten weeks after WotLK launches.


They were toying with the idea of having SOMEONE on the server clearing the 25 man version to unlock the 10 man side.  Or some shit like that.

@Schild
I never played MajorMUD to any longevity since by the time I finished Tele-Arena and started MajorMUD, I discovered SojournMUD, right before their first wipe.  Aaaaah memories.

@Everyone else:

WAR PVP is different because the enemies you kill in scenarios and open world drop money and items.  You can farm people for good drops.  (Not their gear, but random loot.)

There will be no poopsocking, at least at release, sense you can get to the top of the heap solo Renown and Rank, also some top gear can just be bought when you take over a keep.


Title: Re: WAR to be released...
Post by: Simond on August 21, 2008, 12:10:50 PM
That's the difference. There is no post level cap grind for phat loot that opens up more phat loot. It doesn't exist. The shit you got when leveling to the cap is the shit you use at the cap.
Of course, no carrot means people get bored quicker....  :awesome_for_real:
And besides, WAR does have poopsock PvE - they just need to be unlocked by poopsock PvP first.


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 12:12:24 PM
Claiming that only the hardcore can PvE in WoW is just silly.

Given that the most accessiable raid (Karahzan) takes aprox. 4 hours front to back if your execuation is perfect, thats excatly what I'm claiming.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:12:53 PM
Think if WOW's gear topped out at dungeon blues. You could get them via dungeons or from marks from pvp. No epics.

That's the difference. There is no post level cap grind for phat loot that opens up more phat loot. It doesn't exist. The shit you got when leveling to the cap is the shit you use at the cap.

It will be like that in WoW, just after the release of WotLK, just like it was like that immediately after TBC and before that immediately after release.  And it will be like that for release in WAR.

Then mudflation will happen.  

You seem to be under the impression that everyone is going to login to WAR and fight all night every night with no specific character advancement goal.  It won't happen, the game will die if people can't advance their characters in some way past max level, there will be no reason to play.  That advancement always leads to the haves and the bitches.  It's the same as it ever was.


Title: Re: WAR to be released...
Post by: tazelbain on August 21, 2008, 12:14:08 PM
Not really. In WoW if you're not in epics, you're probably going to get flat out rolled in pvp. Especially if you lack any pvp epics.

WAR has a much lower top tier of gear, same with DAOC. Got your SC'd/Crafted 99% set? Go nuts, you're on near stat parity with everyone else.

Can a 1st level character contribute meaningfully (or at least have a good time) with maxed-out characters?
A level 1 only needs to compete with a level 11 in WAR.  And with the mentor to level 8 hp/armor level can contribute to the team and have some fun.


Title: Re: WAR to be released...
Post by: Abelian75 on August 21, 2008, 12:14:27 PM
Yeah, I don't really understand where these assertions that WAR won't have a gear gap are coming from.


Title: Re: WAR to be released...
Post by: Draegan on August 21, 2008, 12:14:31 PM
And besides, WAR does have poopsock PvE - they just need to be unlocked by poopsock PvP first.

WAR doesn't have poopsock PVE that I'm aware of.  I havn't heard anything that takes hours of prep farming and hours to complete.  Then again perhaps killing a city King does.  *shrug*


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:16:23 PM
Claiming that only the hardcore can PvE in WoW is just silly.

Given that the most accessiable raid (Karahzan) takes aprox. 4 hours front to back if your execuation is perfect, thats excatly what I'm claiming.

We 4 hour clear kara on our drunk nights, if we get serious about it we can 3 hour clear it.  You can also split it up into 2 two hour nights if you like, there is even a mechanic speficially designed into the raid that easily allows you to split it into 3 chunks (clear to the opera, next night use back door and clear to shade, next night warp to shade and clear the rest).

It's nothing at all like PvE used to be (you never would have lasted through the break into the plane of hate, much less a full clear).  And it's certainly nothing like what a real guild battle in WAR is going to be 6 months from now.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:16:55 PM
Yeah, I don't really understand where these assertions that WAR won't have a gear gap are coming from.

Wishful thinking.


Title: Re: WAR to be released...
Post by: Simond on August 21, 2008, 12:21:29 PM
And besides, WAR does have poopsock PvE - they just need to be unlocked by poopsock PvP first.

WAR doesn't have poopsock PVE that I'm aware of.  I havn't heard anything that takes hours of prep farming and hours to complete.  Then again perhaps killing a city King does.  *shrug*
40 man PvE raid, unlocked by PvP, in a PvP-heavy game. It's going to take a hour minimum to just get everyone pointing in the right direction.  :grin:


Title: Re: WAR to be released...
Post by: amiable on August 21, 2008, 12:25:09 PM
Yeah, I don't really understand where these assertions that WAR won't have a gear gap are coming from.

Wishful thinking.

There will be a gear gap, the question will be the degree.  Will gear make you 10% better, or turn you into kung-fu Jesus? 

Edited for NDA.


Title: Re: WAR to be released...
Post by: Rasix on August 21, 2008, 12:28:10 PM
You shouldn't be talking about your experiences in Elder.


Title: Re: WAR to be released...
Post by: Dren on August 21, 2008, 12:28:14 PM
Karazhan is a casual instance (other than getting 10 people together to do it) that rewards you with more lewtz and badges than any other content in the game.  It is a pinata ready to be smacked once a week.  It has almost become like Diablo where you keep going into the same area over and over when it resets to pull the lever and see what comes out THIS time!  It is just missing the little jingle noise when the boss drops.

All I'm seeing here is that WoW is the same as WAR only different.  The biggest difference is that WAR will be new and have that great new game smell too it.  It is that smell that makes you high and causes you to forget what MMO's become after 6 months.

I'm still interested in seeing what the differences are in WAR and will most likely buy it, but I'm not going to expect to see everyone playing on the same playing field regardless of time spent.  Day 1?  Yes.  Month 6? No.


Title: Re: WAR to be released...
Post by: Draegan on August 21, 2008, 12:29:07 PM
And besides, WAR does have poopsock PvE - they just need to be unlocked by poopsock PvP first.

WAR doesn't have poopsock PVE that I'm aware of.  I havn't heard anything that takes hours of prep farming and hours to complete.  Then again perhaps killing a city King does.  *shrug*
40 man PvE raid, unlocked by PvP, in a PvP-heavy game. It's going to take a hour minimum to just get everyone pointing in the right direction.  :grin:

There are no 40 man pve raids though.  If I understand things correctly all the PVE content that requires you to group is all single group stuff.  


Edit:

Also I hope WAR is a hit so there can be epic forums wars of WOW vs. WAR.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:32:17 PM
There will be a gear gap, the question will be the degree.  Will gear make you 10% better, or turn you into kung-fu Jesus?  My experiences in Elder tend toward the former.

It's really a bad idea to look at your beta experiences and think that once the game is released it will stick to the same formula.  Once release occurs and the characters are static and have months and months to plug at the same stuff, the poopsockers will have gear that turns them into kung-fu Jesus.

If the poopsockers do not get this gear, then the game is doomed anyways, because people don't play games without a goal.  They need a reason to log in every night, if they do not have that reason (and no, pwning newbs for no reward is not a reason), then they will not log in.


Title: Re: WAR to be released...
Post by: Soln on August 21, 2008, 12:32:21 PM
Wait.  No one has asked about the leveling curve:  is WAR on par with current WoW?  I can hit a new level or more under 60 in an hour in WoW these days if I want.  And I do want that.


What is the pre-endgame WAR grind like?


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 12:34:26 PM
We 4 hour clear kara on our drunk nights, if we get serious about it we can 3 hour clear it.  You can also split it up into 2 two hour nights if you like, there is even a mechanic speficially designed into the raid that easily allows you to split it into 3 chunks (clear to the opera, next night use back door and clear to shade, next night warp to shade and clear the rest).

but your not  "any scrub" , and I'm aware of the raid mechanics of being able to split your time spent in kara.

It's nothing at all like PvE used to be (you never would have lasted through the break into the plane of hate, much less a full clear).  And it's certainly nothing like what a real guild battle in WAR is going to be 6 months from now.

I know what EQ pve was like.



Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 12:35:42 PM
Wait.  No one has asked about the leveling curve:  is WAR on par with current WoW?  I can hit a new level or more under 60 in an hour in WoW these days if I want.  And I do want that.


What is the pre-endgame WAR grind like?


Depends, the ranks come pretty quickly. Renown does'nt keep on par with normal leveling however.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:39:06 PM
There are no 40 man pve raids though.  If I understand things correctly all the PVE content that requires you to group is all single group stuff.  

I believe you are wrong.


Title: Re: WAR to be released...
Post by: Ingmar on August 21, 2008, 12:39:16 PM
Think if WOW's gear topped out at dungeon blues. You could get them via dungeons or from marks from pvp. No epics.

That's the difference. There is no post level cap grind for phat loot that opens up more phat loot. It doesn't exist. The shit you got when leveling to the cap is the shit you use at the cap.

It will be like that in WoW, just after the release of WotLK, just like it was like that immediately after TBC and before that immediately after release.  And it will be like that for release in WAR.

Then mudflation will happen.  

You seem to be under the impression that everyone is going to login to WAR and fight all night every night with no specific character advancement goal.  It won't happen, the game will die if people can't advance their characters in some way past max level, there will be no reason to play.  That advancement always leads to the haves and the bitches.  It's the same as it ever was.

If it is like DAOC the advancement will come via realm points, not gear. DAOC didn't break down and indulge in gear mudflation until TOA, and the existence of 'classic' non-TOA servers indicates that Mythic understands what a colossal fuckup TOA was.

I suspect Kild is right about this one.


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 12:43:31 PM
There are no 40 man pve raids though.  If I understand things correctly all the PVE content that requires you to group is all single group stuff.  

I believe you are wrong.

No his right. The only traditonal raid is kings. King raids are instanced, only open after you capture a captial and are caped at 24 and your locked out after you do it until next city capture.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:44:10 PM
If it is like DAOC the advancement will come via realm points, not gear. DAOC didn't break down and indulge in gear mudflation until TOA, and the existence of 'classic' non-TOA servers indicates that Mythic understands what a colossal fuckup TOA was.

I suspect Kild is right about this one.

Either there is end game advancement and they get more than the 300k I predicted or there isn't and they end up dependent on the meta game and shit talking to keep people playing.

Besides, Realm Points or ubar Gear doesn't make a difference, mudflation doesn't have to be through gear, it's just something that gives the more "hardcore" player an advantage over the lesser player.  If that's through accruing realm points and getting the l33t skills or raiding and getting gear it doesn't make that much of a difference.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 12:44:47 PM
There are no 40 man pve raids though.  If I understand things correctly all the PVE content that requires you to group is all single group stuff.  

I believe you are wrong.

No his right. The only traditonal raid is kings. King raids are instanced, only open after you capture a captial and are caped at 24 and your locked out after you do it until next city capture.

I apologize, 24 man raids, not 40.  Same difference though, the scrubs won't be there the hardcore will and a gear differential will occur.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 21, 2008, 12:49:18 PM
If it is like DAOC the advancement will come via realm points, not gear. DAOC didn't break down and indulge in gear mudflation until TOA, and the existence of 'classic' non-TOA servers indicates that Mythic understands what a colossal fuckup TOA was.

I suspect Kild is right about this one.

Either there is end game advancement and they get more than the 300k I predicted or there isn't and they end up dependent on the meta game and shit talking to keep people playing.



is 300k = Fail?


Title: Re: WAR to be released...
Post by: HaemishM on August 21, 2008, 12:55:08 PM
Either there is end game advancement and they get more than the 300k I predicted or there isn't and they end up dependent on the meta game and shit talking to keep people playing.



is 300k = Fail?

For Mythic? Probably not.
For EA and Games Workshop? Probably so.


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 12:55:17 PM

I apologize, 24 man raids, not 40.  Same difference though, the scrubs won't be there the hardcore will and a gear differential will occur.

I disagree, but it remains to be seen I spose.

I'll qualify disagree, I think that king raids are not going to be as super exclusive as say Kil'Jaden is currently. Also I think the gear available from king raids is not going to be as power increasing as say Kil'Jaden loot (and I have first hand experience with how much difference the sword from kil'jaden, for example, makes in pvp.)


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 01:05:43 PM
is 300k = Fail?

Is 300k = "fail to meet expectations"?

I guess you'll have to go look at the old predictions thread and judge that for yourself.


Title: Re: WAR to be released...
Post by: Fraeg on August 21, 2008, 01:10:05 PM
Wait.  No one has asked about the leveling curve:  is WAR on par with current WoW?  I can hit a new level or more under 60 in an hour in WoW these days if I want.  And I do want that.


What is the pre-endgame WAR grind like?


Depends, the ranks come pretty quickly. Renown does'nt keep on par with normal leveling however.

 it is very easy to hit 20 within a week or two of consistant but non-catass gaming.  for lvling past lvl 30 it is still pretty easy.   As others have mentioned this is a pretty alt friendly game.  You get xp for jsut about everything you can think of and it adds up whether you are pvping or pveing, questing whatever.  But as others have pointed out the Realm rank advancement is definately slower

haven't tinkered with em too much other than solo exploring but there are what appear to be "raid" dungeons.. forget the names but they are clearly set up for raids.  Dunno what the target party size is.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 01:26:22 PM
I'm with Cevik on this one.

Go forward in time about six months. Let's assume that gear differentials have a relatively minimal role in determining PvP outcomes and somehow, luckily, serious faction imbalances haven't crippled RvR altogether and that Mythic has been jonny-on-the-spot with fixing exploits and serious class imbalances. All necessary conditions for RvR to be "healthy" in six months.

Ok, so now what? What's going to keep people retained in the game? Nothing will really ever change about the world itself permanently. So maybe your faction stays dominant day after day due to the heroically skilled work of a coordinated network of guilds and the other faction doesn't get discouraged and quit. Still, the world itself isn't really going to change because of it in any meaningfully permanent way. No real achievement or pride from that. So what will make the game sticky? What innovation or newness does Mythic add?

They can't add major new lengthy PvE raid-type content if they want to keep the gear differential minimal, because it's largely gear that makes the time investment of a raid worth doing. There's an upper-bound of the number of public quests they can introduce before there are just too many out there, all the same. I've already noticed that some of the later ones are pretty much bypassed by most players, even when they're kind of interesting in narrative terms. You can't make any new PvE content a draw through gear, in fact. So far I don't see any sign that Mythic has any clue about how to make that content a draw through innovative quest design itself.

So, what else? New RvR instances or public areas? What's going to make those more shiny and exciting than the ones they already have? If it's ranks, items, etc., uh-oh, heading back towards poopsockery, unless those have zero consequences for the players who do them, at which point they'll feel pointless and annoying. If it's just novelty, well grats, that will last for about two or three sessions and then people will have no motivation to do the new areas any longer.

You gotta think ahead here about this stuff. Given the basic design architecture of a diku-style MMOG, there is almost nowhere to go BUT to start adding mechanisms that differentiate players in power within the gameworld based on the time they play or on the social groups that they play with. You can correct for that or push back on it later, as Blizzard's done over the lifetime of WoW. You could graph WoW in terms of periods of enormous differentation between hardcore and casual and less differentiation and by now it would be a very regular oscillation, which I think is by design. (I think right around Naxxramas going live the Blizz devs realized they were in danger of going over the edge towards EQ paradigm).

If you say no no Warhammer will have none such! Mythic is too smart! They know what they're doing even though they didn't used to know what they were doing and fucked up DAOC! then tell me what happens in six months when the shiny is off and people need a reason to log-in and they are getting IMs from their old guildies who are back in Wrath of the Lich King. If I were you, I'd put some money down on "Mythic introduces a new tier of items obtained through poopsockery of some degree or another".


Title: Re: WAR to be released...
Post by: Baldrake on August 21, 2008, 01:38:26 PM
Oh please, are our memories so short?

In UO, people were willing to go to extraordinary lengths to get a new glowy stick whose only purpose was to show off at the brit bank.

There are no end of things you can add as goals to the game that do not involve better fighting gear. Player housing. Better player houses. Stuff to put in your house. Teleport thingies that let you get to said house. Shiny mounts that look different from other peoples. Fancy-looking armour and clothes. Cool hair style. Yes, these games are about achievement. No, said achievement doesn't always have to be about getting +1 chr on your codpiece.


Title: Re: WAR to be released...
Post by: Oz on August 21, 2008, 01:40:00 PM
Quote
they didn't used to know what they were doing and fucked up DAOC!

The only major thing i can think of that they did to fuck up DAoC was to add poopsockery via ToA...
Unless you're refering to something else they did, which i'm not recalling at the moment.


Title: Re: WAR to be released...
Post by: Draegan on August 21, 2008, 01:40:06 PM
Well the one thing I think that will motivate the PVP people is:

http://realmwar.warhammeronline.com/realmwar/Index.war

I believe it will be a scoreboard for servers.  That motivates people sometimes if the gear disparity is kept to a minimum.  I know it did in a lot of PVP muds I used to play.

Also, every dungeon at rank 40 is a single group.

Article on WAR PVE (http://www.gamesradar.com/pc/warhammer-online-age-of-reckoning/preview/warhammer-online-age-of-reckoning-hands-on/a-2008080410033168077/g-20060321174818190065)

Edit to add:
PVE gear is not the best for PVP due to lack of resistances.  PVP gear is bought based on your PVP level, which is leveled by PVPing.  There is no arena grind or anything.  Everyone, given time, can get to RR70 and buy gear.  The different gear comes from King raiding and other stuff.


Title: Re: WAR to be released...
Post by: Ingmar on August 21, 2008, 01:52:06 PM
If it is like DAOC the advancement will come via realm points, not gear. DAOC didn't break down and indulge in gear mudflation until TOA, and the existence of 'classic' non-TOA servers indicates that Mythic understands what a colossal fuckup TOA was.

I suspect Kild is right about this one.

Either there is end game advancement and they get more than the 300k I predicted or there isn't and they end up dependent on the meta game and shit talking to keep people playing.

Besides, Realm Points or ubar Gear doesn't make a difference, mudflation doesn't have to be through gear, it's just something that gives the more "hardcore" player an advantage over the lesser player.  If that's through accruing realm points and getting the l33t skills or raiding and getting gear it doesn't make that much of a difference.

There's a significant difference, though, in that in a RVR/Realm Points model, your advancement comes from actually doing the thing you want to be doing in the first place. You're PVPing to get better at PVPing and to participate in whatever realm war type stuff is going on. That does wonders for keeping people involved. The other part of the puzzle is making sure that those improvements are incremental enough to not sour your casuals. I don't know if it is safe to say that the DAOC model was incremental enough, just because the issues caused by 1) relics being a huge statistical effect, 2) population imbalance and 3) class balance problems reduced a lot of the RA type effects to statistical noise, other than the ongoing battle over the class-specific RR5 abilities (hey, there's class balance) and the issues surrounding crowd control and anti-crowd control RAs and who did and did not have access to them. (hey there's class balance again)


Title: Re: WAR to be released...
Post by: Dren on August 21, 2008, 01:53:48 PM
Oh please, are our memories so short?

In UO, people were willing to go to extraordinary lengths to get a new glowy stick whose only purpose was to show off at the brit bank.

There are no end of things you can add as goals to the game that do not involve better fighting gear. Player housing. Better player houses. Stuff to put in your house. Teleport thingies that let you get to said house. Shiny mounts that look different from other peoples. Fancy-looking armour and clothes. Cool hair style. Yes, these games are about achievement. No, said achievement doesn't always have to be about getting +1 chr on your codpiece.

Fluff has always been good at making the existing sub base happy and content while they continue to enjoy the base game.  I do not expect fluff to out weigh the base game though.  If somebody finds your game unpleasant, no amount of player housing will keep them around, not on a macro scale.

If I'm dieing just as much this month as I was last month, I'm not going to be sedated by the promise of a glow stick that allows me to be killed just as easily.  Just now I'll die with FLAIR!


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 01:57:01 PM
There's a significant difference, though, in that in a RVR/Realm Points model, your advancement comes from actually doing the thing you want to be doing in the first place.

Out of mild curiosity, when was the last time you played WoW?

I apologize if you know all this, but your statement leads me to believe you do not.  There are two types of gear in WoW now, stuff you get from PvPing and stuff you get from PvEing.  The stuff you get from PvPing is heavy in resilience and penetration, two stats that do nothing in PvE but help significantly in PvP.  The gear you get from PvE has no resilience (which you need to be good at PvP) and usually has stuff like +hit, which is fairly worthless in PvP (the cap in PvP is much lower than the cap in PvE).

So, your gear advancement in WoW comes from doing the thing that you use the gear for.  If you like PvP you can do nothing but PvP and get gear advancement that will help you in PvP much more than anything you can get in PvE.  If you like PvE you can do nothing but PvE and get gear that helps much more in PvE than anything you'll get from PvP.  


Title: Re: WAR to be released...
Post by: Dren on August 21, 2008, 01:57:47 PM
Quote
they didn't used to know what they were doing and fucked up DAOC!

The only major thing i can think of that they did to fuck up DAoC was to add poopsockery via ToA...
Unless you're refering to something else they did, which i'm not recalling at the moment.

I think that is his point.  They felt they needed to add something to the game to retain and attact players, so they added poopsockery.  

I keep seeing people say DAoC was a success, but it really was a niche success.  I'm guessing they are wanting WAR to be something more than niche.  No?


Title: Re: WAR to be released...
Post by: Slayerik on August 21, 2008, 01:59:07 PM
Thinking about it, sounds kind of like just a huge WoW "Warlord" grind to me.

I like PVP in my games. I like interaction in my games. I like resentment towards my enemies in PVP games. If my opponents turn into just 5 heads to return to dickface quest dude, I don't see the grab I am looking for.

I miss shit like in Neocron when you heard X guild was attacking your outpost. "X Guild? I hate those fuckers....fucking german pricks. Get on vent fuckers, it's ON!" ... same type of shit in UO... "SSJ in Deceit? Fuck those guys!!!" then the sound of a ton of ICQ messages.

Instead, hey look it's another bright Wizard. 5 more and I'll have enough renown for a slightly better axe. WOOT

I think I'm just not cut out for anything Diku-esque.

Disclaimer: I don't even know what renown is really. Sounds like something I have to grind.


Title: Re: WAR to be released...
Post by: Ingmar on August 21, 2008, 02:01:58 PM
Quote
they didn't used to know what they were doing and fucked up DAOC!

The only major thing i can think of that they did to fuck up DAoC was to add poopsockery via ToA...
Unless you're refering to something else they did, which i'm not recalling at the moment.

I think that is his point.  They felt they needed to add something to the game to retain and attact players, so they added poopsockery.  

I keep seeing people say DAoC was a success, but it really was a niche success.  I'm guessing they are wanting WAR to be something more than niche.  No?

We do have ample evidence that Mythic understands what a colossal fuckup TOA was. It took them a long time to cop to it, but the very existence of classic servers (and the strong evidence that players preferred that server type once it was available) should have told them everything they need to know about PVE-to-PVP.


Title: Re: WAR to be released...
Post by: Draegan on August 21, 2008, 02:03:52 PM
Throughout the game you gain Ranks and Renown Ranks.  Experience from quests, npcs etc go towards your rank, which allows you to move through the tiers.

Renown rank is experience you get from PVP objectives.  You level both throughout the game as you play it.  It's strictly based on you, so it's not a warlord grind where you're competing with others.


Title: Re: WAR to be released...
Post by: Ingmar on August 21, 2008, 02:10:42 PM
There's a significant difference, though, in that in a RVR/Realm Points model, your advancement comes from actually doing the thing you want to be doing in the first place.

Out of mild curiosity, when was the last time you played WoW?

I apologize if you know all this, but your statement leads me to believe you do not.  There are two types of gear in WoW now, stuff you get from PvPing and stuff you get from PvEing.  The stuff you get from PvPing is heavy in resilience and penetration, two stats that do nothing in PvE but help significantly in PvP.  The gear you get from PvE has no resilience (which you need to be good at PvP) and usually has stuff like +hit, which is fairly worthless in PvP (the cap in PvP is much lower than the cap in PvE).

So, your gear advancement in WoW comes from doing the thing that you use the gear for.  If you like PvP you can do nothing but PvP and get gear advancement that will help you in PvP much more than anything you can get in PvE.  If you like PvE you can do nothing but PvE and get gear that helps much more in PvE than anything you'll get from PvP.  

Last played, just last night actually.

If I want to go out and start playing in the arenas in WoW, I first have to grind my way through a bunch of battlegrounds I don't want to do in order to get my resilience to the point where I can be anything other than a 15 second lifespan and a bloody smear in the arena. (There's also the issue that for some classes, PVP honor farming is also the easiest path to good PVE gear. Notice all that awesome DPS plate and elemental mail and feral leather that drops in Kara? Oh rite. S2 weapons are also easily achieved and outperform anything you'll see in PVE for a long time for most classes.)

In a DAOC-like game, I just head out to the frontiers and join the zerg once I've got my starter gear, the end.

That latter approach has a lot to recommend it, and I wish PVP in WoW followed or at least included that model (we shall see if Lake Wintergrasp qualifies). I <3 WoW's PVE, it is the most fun I've ever had in an MMO PVE-wise, and I am still having fun and have no intention of leaving. PVP in WoW leaves me a little flat. There's nothing that really compares to a good DAOC-style keep siege, which is the thing I miss the most about that game. I am afraid they are making so many *other* mistakes in WAR (no plan for population imbalances, PVE sounds hella boring other than maybe PQs) that I won't be able to enjoy or stick with the game, but from all indications the PVP model is right on target.


Title: Re: WAR to be released...
Post by: cevik on August 21, 2008, 02:24:49 PM
Last played, just last night actually.

If I want to go out and start playing in the arenas in WoW, I first have to grind my way through a bunch of battlegrounds I don't want to do in order to get my resilience to the point where I can be anything other than a 15 second lifespan and a bloody smear in the arena. (There's also the issue that for some classes, PVP honor farming is also the easiest path to good PVE gear. Notice all that awesome DPS plate and elemental mail and feral leather that drops in Kara? Oh rite. S2 weapons are also easily achieved and outperform anything you'll see in PVE for a long time for most classes.)

In a DAOC-like game, I just head out to the frontiers and join the zerg once I've got my starter gear, the end.

And eventually WAR will have been around awhile and there will again be haves and have nots, and you'll need to do some gear/realm points/whatever grinding in WAR to even remotely compete.  Everyone is pretending that WAR is going to be an even playing field for forever when we all know it's not true.  At least I hope you guys are smart enough to know it's not true.

Point being that your original statement was that in WAR you'll do thing thing you enjoy doing to increase your power at the thing you enjoy doing, then when I pointed out that's how WoW worked you call it a battleground grind for WoW.  It'll be a renown grind in WAR just as well once WAR has been released for more than a day.

The only thing I can see that is different in WAR and WoW is that WAR doesn't have anything competitive like arenas in WoW, so instead of having all the asshats segregated to some area of the game where they aren't one shotting me I get to fight along side them every night.  That is until they get bored of one shotting everyone and quit because there is nothing competitive to do except log in and do the same zerg world pvp every single night. 

What is the compelling reason for someone to log into WAR?  The scoreboard?  Do we really think that's going to be anything more than a niche game?  Fuck there is no chance I'll ever get close to making it to a scoreboard, I'm just not one of the hardcore players that will be able to dedicate the time and energy to becoming ubar enough to score points.  I hardly see where the meta game scoreboard is going to keep people interested for very long, maybe a few guilds like SiN and the rest of the shit talking assholes, but that's hardly incentive for me to log on every night and play.

I guess I'm having a hard time understanding what's the hook, what's the draw?  If everyone is going to be basically the same every night for all time, what reason do I have to log in every night and PvP?  What do I get out of it?


Title: Re: WAR to be released...
Post by: Ingmar on August 21, 2008, 02:27:58 PM
Point being that your original statement was that in WAR you'll do thing thing you enjoy doing to increase your power at the thing you enjoy doing, then when I pointed out that's how WoW worked you call it a battleground grind for WoW.  It'll be a renown grind in WAR just as well once WAR has been released for more than a day.

If arenas is what I want to do, then I have to do something else to get there, was my point. If RVR is what I want to do, I'm SOL. But yes, if what you want to do is just play BGs, then you can advance the same way.

Quote
I guess I'm having a hard time understanding what's the hook, what's the draw?  If everyone is going to be basically the same every night for all time, what reason do I have to log in every night and PvP?  What do I get out of it?

If you don't enjoy playing the RvR metagame of fighting over keeps and territory and don't like zerging, probably nothing. Joy of competition and all that. It worked for a long time for DAOC. I don't expect WAR to massively improve on DAOC's numbers, 300k sounds about right given the increased size of the market these days. Once it gets a stable population, though, that population will last a long time. (Assuming that balance is reasonable and the game doesn't have some kind of massive technical failure at launch.)


Title: Re: WAR to be released...
Post by: Simond on August 21, 2008, 03:02:56 PM
And assuming EA isn't expecting a million subs.


Title: Re: WAR to be released...
Post by: MahrinSkel on August 21, 2008, 03:14:25 PM
I actually don't see any reason War couldn't do a million subs.  Remember that AOC moved nearly a million boxes, if they had better conversion rates they'd be over 500K (even if being a better game hadn't let them sell more).  Frankly, this looks very much like a repeat of history, with WoW/Blizzard taking the place of EQ1/Verant.  We've even got Funcom jumping the gun with a summer release that moves a lot of boxes but founders and retains barely enough to balance out investment costs.

Yes, I used to work for Mythic, but me and Mark haven't been each other's favorite people for years and I have no reason to carry his water.  The market has shown repeated signs of being ready for another million-player game in the US/EU, and what it's waiting for is a credible alternative to WoW.

--Dave


Title: Re: WAR to be released...
Post by: Ingmar on August 21, 2008, 03:18:54 PM
I actually don't see any reason War couldn't do a million subs.  Remember that AOC moved nearly a million boxes, if they had better conversion rates they'd be over 500K (even if being a better game hadn't let them sell more).  Frankly, this looks very much like a repeat of history, with WoW/Blizzard taking the place of EQ1/Verant.  We've even got Funcom jumping the gun with a summer release that moves a lot of boxes but founders and retains barely enough to balance out investment costs.

Yes, I used to work for Mythic, but me and Mark haven't been each other's favorite people for years and I have no reason to carry his water.  The market has shown repeated signs of being ready for another million-player game in the US/EU, and what it's waiting for is a credible alternative to WoW.

--Dave

By all indications this isn't credible competition from a PVE standpoint, and PVE is WoW's bread and butter, though. It could siphon off some of the PVP people certainly, but that's the same audience that Conan failed to hold. AoC looks like the ultimate loser in this deal if WAR succeeds.


Title: Re: WAR to be released...
Post by: Abelian75 on August 21, 2008, 03:26:53 PM
Yeah, these subscriber estimates flying around here seem kinda lowball to me, at least on the moderately optimistic end.  I have a hard time believing this won't easily, easily be the second-place $15-dollar-a-month MMO, personally.  It's just soooo much more solid and content-rich than anything has been post-WoW.  It's not, like, "HOLY SHIT BEST GAME EVAR" level, but it's pretty damn solid.

Not saying that 300k isn't a possibility, but it only seems like a reasonable near-worst-case estimate to me.

And I mean, yeah, the PvE isn't incredible in the game, but it's still there, and there's lots of it.  I don't really feel like it's as utterly PvP-only as some people are making it out to be.  Clearly PvP is the central focus of the game, don't get me wrong, but the PvE is still pretty solid.


Title: Re: WAR to be released...
Post by: Nebu on August 21, 2008, 03:31:39 PM
The hook with WAR is the pvp.  WAR will live and die on its ability to draw uninitiated pve gamers into the pvp aspects of the game.  If it manages to do this, I believe that 500k + subs should be easily attainable.  Were I on the dev team, I'd be looking for every mechanic possible to draw pve gamers into the pvp experience of WAR.  It is very accessible and quite user-friendly relative to games of the past (SB, EvE, DAoC). 


Title: Re: WAR to be released...
Post by: Kirth on August 21, 2008, 04:38:08 PM
I've enjoyed WAR's pve.


Title: Re: WAR to be released...
Post by: Khaldun on August 21, 2008, 05:13:07 PM

The market has shown repeated signs of being ready for another million-player game in the US/EU, and what it's waiting for is a credible alternative to WoW.

--Dave

Key word: alternative.

I like Warhammer, but at best it's a mild variation on WoW. I dunno, maybe there's room for a Burger King alongside McDonalds (I like WoW, too: this is not a diss) but what I think the market is really hungry for is something completely different that has the same initial investment of resources as WoW. It will take both guts and market smarts for a big player to greenlight that, but if someone does, money hats could be in their future.


Title: Re: WAR to be released...
Post by: mutantmagnet on August 21, 2008, 05:15:13 PM


Fluff has always been good at making the existing sub base happy and content while they continue to enjoy the base game.  I do not expect fluff to out weigh the base game though.  If somebody finds your game unpleasant, no amount of player housing will keep them around, not on a macro scale.

If I'm dieing just as much this month as I was last month, I'm not going to be sedated by the promise of a glow stick that allows me to be killed just as easily.  Just now I'll die with FLAIR!

Games don't need rewards to have replay value. They just need to have that level of challenge and complexity that makes it fun to keep on learning the game. WAR's expansions could simply redesign how RvR works into a deeper game.

Guilds and groups could be given new items that allows them to manipulate terrain so they can build firebases from existing materials around them or set up traps or build trenches.

Naval warfare and mounted combat can be added in.

RvR could introduce targets of opportunity that are as valuable as keeps or battleground objectives that are constantly in motion instead of stationary like dragons, fell beasts or agents for powerful diseases.

New skills ranks could be given to players where the lower skill ranks only has AOEs affect friends or enemies specifically while the higher ranks affect both but use grapical effects that helps players learn how to manage their aoes so more friends than enemies gain benefits.

Still nothing Mythic said makes me believe they had this type of plan in mind so it's more likely they'll do what you think they are going to do in terms of rewarding players with gear. In fact they i mention gear of the highest quality compared to a scrub with trash gear will be at most 50% more powerful. The range of power between the average bulk of players shouldn't see no more than a 20%-30% power gap.


For the record I would like to say by 7 months after launch WAR will have over 1.6 million subs in NA and EU and may gain around 3.5 million subs in Asia after 7 months of their launch in that region.


Title: Re: WAR to be released...
Post by: Slayerik on August 21, 2008, 06:12:44 PM
Those are...bold numbers....but hey if you are right you can always link back and /flex



Title: Re: WAR to be released...
Post by: Hawkbit on August 21, 2008, 06:20:24 PM
It's a much better game than AoC and I think there's going to be a solid group of people from AoC that leave to see WAR and end up staying.  I honestly think Funcom might have a big problem on their hands in 3-6 months, to the point where they may not be able to sustain AoC as they are now.  400k sounds like a gross exageration for AoC. 

I also think the people who like WoW's BGs are likely going to go to WAR and not come back to WoW because they're treated like second class citizens by the way pvp is set up to accommodate Arenas in WoW. 

I'd expect 1 million boxes sold on WAR in the first 6 months, with a 500-750k retention.  Just a guess.  I honestly think there's enough to WAR that it's really going to occupy people's time.  I know it will with me. 


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 21, 2008, 07:03:28 PM
For the record I would like to say by 7 months after launch WAR will have over 1.6 million subs in NA and EU and may gain around 3.5 million subs in Asia after 7 months of their launch in that region.

You've got to be crazy to believe this.

 :why_so_serious:

Like everyone's said, it's just a more pvp-centric version of wow and I hate to dissapoint but there aren't that many people interested in a pvp game. If there were wow would have made a lot more of their content pvp oriented in the last few years.

Also one more rebuttal to the above, you can't separate battlegrounds and arenas in wow and then not separate pve dungeons and pve raiding it's the same basic concept. Saying you only want to do arenas and expect to be able to level and gear through that alone is like saying you like raid bosses and want to jump straight to them. Kind of missing the point. PVP is PVP and PVE is PVE.


Title: Re: WAR to be released...
Post by: Hellinar on August 21, 2008, 07:12:28 PM
I guess I'm having a hard time understanding what's the hook, what's the draw?  If everyone is going to be basically the same every night for all time, what reason do I have to log in every night and PvP?  What do I get out of it?

What does Mythic get out you logging in every night to PvP? The optimum player from a profit point of view is one who logs in maybe once a week, but keeps up their subscription. The model of constantly increasing gear drives that player away. They can’t keep up. A shallow achievement curve is much more attractive to the most profitable type of play. A casual player can log in and not feel like they are now completely outclassed.

From a profit point of view, losing the hardcore players is a benefit not a negative.


Title: Re: WAR to be released...
Post by: UnSub on August 21, 2008, 07:49:07 PM
I think, without ever having played the game, that WAR will probably shift around a million boxes at launch.

... but WotLK will shift around 4 million boxes without even having to wait for China.

After month 1, I think WAR could easily have around 800k players (server issues, customer service issues, acts of Chaos gods permitting).

When WotLK drops, that number could very easily halve, if not quarter.

One year after launch... over a million subs is very possible. So is just having 200k. It really depends what happens with further additions to WAR (extra classes, extra cities won't be enough based on what I've read), what happens with WoW and what happens with other MMOs.

The big losers at WAR's launch are more likely to be LOTRO and AoC than WoW (on a per capita basis).


Title: Re: WAR to be released...
Post by: Musashi on August 21, 2008, 08:41:25 PM
I think most of the people who would constitute the larger estimates we're seeing in this thread won't buy the game at launch due to the fact that they were all recently burned by AoC.


Title: Re: WAR to be released...
Post by: UnSub on August 21, 2008, 11:17:42 PM
I think most of the people who would constitute the larger estimates we're seeing in this thread won't buy the game at launch due to the fact that they were all recently burned by AoC.

If you are a MMO player, hope springs eternal.

I think a lot of people burned by AoC will have already written off that as Funcom's fault, but know that Mythic couldn't possibly steer them wrong.


Title: Re: WAR to be released...
Post by: Hawkbit on August 21, 2008, 11:23:47 PM
I think most of the people who would constitute the larger estimates we're seeing in this thread won't buy the game at launch due to the fact that they were all recently burned by AoC.

I don't know.  There's a different atmosphere surrounding WAR than there was for AoC.  

Before AoC's launch, most people only saw Tortage which was not even remotely a decent representation of what the actual game was like.  The NDA was lifted, what, the day of launch or something?  And even then the test center was still under NDA.  It was all so secretive.  Everyone was then waiting for the 'miracle' patch, of which never happened.  

With WAR, pretty much all the info is out there.  There's been people testing T4 gameplay for a long time, more than a year from what I hear.  All these people are talking about it a month before the game is launching.  There's no miracle patch to speak of, because the game is in damn good shape as it stands.  Sure, there's tweaking that needs to take place along with a couple helpings of class balance, but that will come in time.  

I say this as a person who bought AoC and felt burned, but know I'm going to be happy in WAR in just the little bit I played it.  It's simply a different feel of a game.


Title: Re: WAR to be released...
Post by: Rasix on August 22, 2008, 12:26:48 AM
Sure, there's tweaking that needs to take place along with a couple helpings of class balance, but that will come in time.   

This is what worries me probably the most.  I listened to my friends bitch for years about this in DAoC.  Their comments in WoW are mostly limited to "fucking rogues".  I suppose this may be easier for Mythic this time around with 2 realms and significant less CC to deal with.


Title: Re: WAR to be released...
Post by: mutantmagnet on August 22, 2008, 01:36:06 AM
For the record I would like to say by 7 months after launch WAR will have over 1.6 million subs in NA and EU and may gain around 3.5 million subs in Asia after 7 months of their launch in that region.

You've got to be crazy to believe this.

 :why_so_serious:

Like everyone's said, it's just a more pvp-centric version of wow and I hate to dissapoint but there aren't that many people interested in a pvp game. If there were wow would have made a lot more of their content pvp oriented in the last few years.

I have a lot I could say about this but I'll be curt.

WoW was never designed with pvp in mind and yet they still ended up trying to cater to pvp people to the point the game became split in half in terms of character progression and Blizzard went out of their way to try and shovel feed us WoW as an esport. :oh_i_see:
CoD4, Quake3, Unreal, NBA Jam, Starcraft are fine examples of good games where over a million western gamers played the game for atleast a year while trying to curbstomp each other. Big difference is that they don't have a subscription fee.
WAR's diversity in RvR, Scenarios and PQs seems like the right mix of elements to make subbing for a few months justifiable. Since WAR encourages grouping, social bonds will tighten among subscribers in that time frame and they'll get sucked into the game as long as they are collectively having fun.
In Asia, most of the biggest MMOs that I've heard of are games like Lineage and ZT Online where pvp is the driving force of player activity the higher you level up.
China's middle class continues to grow and the hype train in Asia for WAR has already been decent. WAR being a fresh game with overwhelming praise from the EU/NA launch and its similarity to WoW (from what I understand EA is specifically marketing to Asian players that WAR is essentially WoW 2.0 unlike Mythic out here who try their best to shed or ignore that comparison)
Lastly I was looking at the charts for WoW and DAOC and it's obvious that Dark Age would've grown far more than it did if TOA hadn't been released. The way their growth magically changed just a month prior to that expansion's release tells me that expansion was the most damaging mistake Mythic ever made.
For DAOC 2.0 to out perform WoW subs in Asia (as I assume will happen because WoW's only defining features over WAR is that it is PvE centric and has story/visual elements that are more culturally appealing) it has to beat almost 2 million subs in the same time period, so 3.5 million is being over optomistic but I'm willing to stick with that unneccessarily large projection. As long as 2 million is exceeded I'll be satisfied.   :why_so_serious:


Title: Re: WAR to be released...
Post by: Tarami on August 22, 2008, 02:29:25 AM
CoD4, Quake3, Unreal, NBA Jam, Starcraft are fine examples of good games where over a million western gamers played the game for atleast a year while trying to curbstomp each other. Big difference is that they don't have a subscription fee.
No, the big difference is that in all of those games you can theoretically (if you want - LAN, private server) play a match without getting curbstomped by totally unknown fucking people. If I play against my office colleagues I know I'm in for a pretty tight game as we all come from that kind of (competetive, multiplayer) games. The full game can be enjoyed with less than ten friends. I can pick and choose among opponents and find some bunch that challenges ME, not that happens to be the best and therefore show up everywhere and melt my face beyond my conception of "having fun".

In an MMO you're potentially always facing people that have played ten times as much as you have with no chance of avoiding them. Having a Lakerman or Fatality on every Quake 3 server would suck ass, but they'll be there in WAR. Why? Because it doesn't matter if you suck or not, you're still worth the same renown. In games without these artificial rewards better players go for fresh pastures (most really good players rarely turn up on the public servers) every once in a while, as the only lasting satisfaction is from beating continously better opponents. They don't revolve around poopsocking for a metapoint collection game.

WAR may do well on its own merits, but diku PvP is not shoot'em'up PvP and the only thing they really share is "killing other people".


Title: Re: WAR to be released...
Post by: HRose on August 22, 2008, 03:48:44 AM
After month 1, I think WAR could easily have around 800k players (server issues, customer service issues, acts of Chaos gods permitting).
Not even WoW had 800k in 1 month.


Title: Re: WAR to be released...
Post by: mutantmagnet on August 22, 2008, 03:58:09 AM
You're exagerrating the amount of times people meet uber players in MMOs over other games.

I play random frequently in SC and get curbstopmed a lot more than I win and I don't care too much because the game is fun and I learn. When fighting games and arcades were the shiznit in the mid 90s noone gave a damn they lost $5 in quarters to the same handful of guys with the +10 win streaks. Heck my first week of Planetside I encountered more scrubs who were worse than me far more frequently than should be possible consdering I just started back then.

Sure people don't like to lose and a game is more enjoyable whe both sides are more even but as long as a game's mechanics make the game fun and they get a occassional win, consistently losing is tolerable.


Title: Re: WAR to be released...
Post by: Venkman on August 22, 2008, 04:20:43 AM
At this point in the genre, you can get a million subs for people who want a credible PvP alternative to WoW with enough of them and a few more who find PvE just fine enough to support the PvP.

No MMO launching this year or next is going to have WoW's level of PvE endgame completeness, nor the built-in subscriber base that by sheer inertia and nostalgia alone will stick around through that endgame. Nah, when I consider a "viable alternative to WoW", I look at where WoW is weak, and where no other game is really all that strong as an alternative.

It's not like the masses that want some type of approachable PvP in WoW are going to SB or DAoC. Those were for the EQ1 player seeking PvP. To be an alternative to WoW is to be more like WoW but different in important ways. If AoC could be very different and still sell almost a million boxes, I'd guess WAR breaks that handily.

@Khaldun: you mentioned earlier that Blizzard waited on WotLK to let AoC run its course and will do so to see what happens with WAR. I really don't believe Blizzard thinks this way. Competition has proven to be largely irrelevant to them, so they'll launch when they launch. The Elephant in the room is the only elephant in the room.

And due to that, it requires everyone else launch not near a Blizzard game. I would reverse your thought and say that it was Funcom that a) needed to not be near WotLK and b) be sometime this year :-)


Title: Re: WAR to be released...
Post by: amiable on August 22, 2008, 04:50:15 AM
For the "300,000" folks...  (notably Cevik).  There are over 800,000 folks signed up for Beta.  Are you suggesting significantly less than half of those people are going to buy this game?  Word of mouth so far has been pretty good (outside of hardcore MMORPG enthusiasts who quite frankly will never be satisified unless the game teabags them while they are playing).  It meets the "it it fun?" test in spades.

I think a half million boxes sold is the lower limit of how well this game is going to do at launch. 


Title: Re: WAR to be released...
Post by: Trippy on August 22, 2008, 04:57:41 AM
I'm not going to buy it.


Title: Re: WAR to be released...
Post by: Dren on August 22, 2008, 05:10:07 AM
For the "300,000" folks...  (notably Cevik).  There are over 800,000 folks signed up for Beta.  Are you suggesting significantly less than half of those people are going to buy this game?  Word of mouth so far has been pretty good (outside of hardcore MMORPG enthusiasts who quite frankly will never be satisified unless the game teabags them while they are playing).  It meets the "it it fun?" test in spades.

I think a half million boxes sold is the lower limit of how well this game is going to do at launch. 


Hey, all the luck in the world to them.  However, that entire statement looks exactly the same as what I heard about AoC.


Title: Re: WAR to be released...
Post by: Draegan on August 22, 2008, 06:05:36 AM
You can't compare WAR to AOC.  It's apples and oranges when you compare completeness, buggyness, state of the game, the way beta was run even QA departments.

I got a really fun month out of AOC, thats more than I can say about most other games.

WAR will do well.


Title: Re: WAR to be released...
Post by: amiable on August 22, 2008, 06:05:59 AM

Hey, all the luck in the world to them.  However, that entire statement looks exactly the same as what I heard about AoC.

And they sold over 700,000 boxes...


Title: Re: WAR to be released...
Post by: cevik on August 22, 2008, 06:15:45 AM
For the "300,000" folks...  (notably Cevik).  There are over 800,000 folks signed up for Beta.  Are you suggesting significantly less than half of those people are going to buy this game?  Word of mouth so far has been pretty good (outside of hardcore MMORPG enthusiasts who quite frankly will never be satisified unless the game teabags them while they are playing).  It meets the "it it fun?" test in spades.

I think a half million boxes sold is the lower limit of how well this game is going to do at launch. 


Signing up for beta is free and effortless.  I sign up for every beta ever.  Playing a mmog is neither free nor effortless.

Here's the rub.  The guild I'm in in WoW is pretty big (usually at least a couple of dozen people online).  I have a smaller subset of people that I raid with, but the guild is giant and full of random people that I don't know.  I haven't heard the word Warhammer mentioned in /g in weeks.  Now I fully expected that the pre-order CE guys wouldn't be online to talk about it when the servers were up, I know several people had talked about pre-ordering the box and were excited about the beta a month ago.  I even heard a few of them mention they were invited when the CE invites went out.  However, even when the CE servers shut down there wasn't a single bit of WAR buzz in /g.  Not one person showed up to the whole "where have you been?!"  "ohh I've been playing WAR and it rocks."  The guys that were talking about getting in the beta two weeks ago were all running heroics last night.

I know that is entirely anecdotal, but aside from here I'm just not seeing a lot of buzz, and even here it seems pretty neutral.  Most of what you see in this thread ranges from "it's boring" to "it's not that bad" to "it's not that bad with great PvP".  I just keep getting a feeling that a lot of people are out there saying "meh".

Of course, the nice thing about the discussion is that we will likely have verifiable proof in just a few weeks.


Title: Re: WAR to be released...
Post by: fuser on August 22, 2008, 06:25:03 AM
For the "300,000" folks...  (notably Cevik).  There are over 800,000 folks signed up for Beta.  Are you suggesting significantly less than half of those people are going to buy this game?  Word of mouth so far has been pretty good (outside of hardcore MMORPG enthusiasts who quite frankly will never be satisified unless the game teabags them while they are playing).  It meets the "it it fun?" test in spades.

I think a half million boxes sold is the lower limit of how well this game is going to do at launch. 


Signing up for beta is free and effortless.  I sign up for every beta ever.  Playing a mmog is neither free nor effortless.

That's the point the beta signup counter is going to be spammed by everyone and their dog. I'd say some better numbers are 60k CE sold, the preview weekend (50k of which are preorders besides the CE's) so that's 110k in north america alone without counting and PE's that missed the beta weekend cutoff etc.

Game will probably do 400k, the retention? Probably better then AoC's numbers...


Title: Re: WAR to be released...
Post by: cevik on August 22, 2008, 07:35:06 AM
That's the point the beta signup counter is going to be spammed by everyone and their dog. I'd say some better numbers are 60k CE sold

Actually, right now there are 0 CEs sold.  They may have pre-orders for 60k CEs, but pre-ordering is only slightly more difficult than signing up for beta, it's free and close to, but not quite, effortless (you actually have to enter the CC number).  When you consider the "Free Trial" phase of the game (sorry I meant "Open Beta") is gated on the pre-order of the CE, I bet a lot of people, like me, saw a big value in entering their CC info so they could see the game then canceled if they didn't like it/wanted to wait.


Title: Re: WAR to be released...
Post by: Slayerik on August 22, 2008, 07:39:57 AM
Noone at my work is trying WAR (and I work in desktop support). Most everyone tried AoC.

Why this is, I have no idea. Half of them just went back to WoW and can't be arsed to try another MMO ATM I guess.


Title: Re: WAR to be released...
Post by: Oban on August 22, 2008, 07:46:22 AM
Would you buy a new computer to play this game?


Title: Re: WAR to be released...
Post by: Kirth on August 22, 2008, 08:01:44 AM
Would you buy a new computer to play this game?

Depends what you are using now. I think I might ug my video card. but thats it.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 22, 2008, 08:05:21 AM
You don't really need much to run it. Run it well? That may be a diffrent story depenging on how the whole keep/king raiding thing goes. isn't the largest group anything 25? I don't know.


Title: Re: WAR to be released...
Post by: Vinadil on August 22, 2008, 08:17:47 AM
I wouldn't buy a new computer to play ANY game.  But, anyone who could get AoC to load will be able to run this game VERY smoothly.  Mythic was at least smart in that they went with the WoW-model of "don't make people buy a new machine to play your game smoothly."

I remember a while back seeing some report on the number of people who carry multiple MMO subscriptions.  I know for a long time I did, between Shadowbane, WoW, EVE, and maybe one other.  The most I ever had was 2 at the same time.  Honestly I could see that happening again here.  I will be playing WAR at release.  In 4-5 months when WoTLK releases, I will re-up my WoW subscription... probably for 2 months until I level cap and get see the content I want.

WoW = my fun, casual solo PvE game.
WAR = my PvP, group/guild game.  That is what EVE used to be, but honestly it just stopped being casual friendly.

I am probably one of the few people who does not own/play console games, so $15/month for a MMO I only play 10hours or so is a good deal in my book.


Title: Re: WAR to be released...
Post by: HRose on August 22, 2008, 09:34:37 AM
WoW = my fun, casual solo PvE game.
WAR = my PvP, group/guild game.  That is what EVE used to be, but honestly it just stopped being casual friendly.
Eh, if only WoW didn't have that shitty PvP design.

They kinda left the door open for Warhammer to exist.


Title: Re: WAR to be released...
Post by: Brogarn on August 22, 2008, 09:39:58 AM
Eh, if only WoW didn't have that shitty PvP design.

They kinda left the door open for Warhammer to exist.

I quit WoW pretty much right after BGs came out. I fucking hated them. I think WAR has a far more serious opportunity for strong numbers than they're being given credit. WoW broke the PvP ice with die hard PvE'ers like my mother and her husband. They're in BGs all the time now. But they hate how imbalanced it can get when you're randomly put up against a hardcore 5 man guild group. The zerg is where they belong and from what I've read, WAR will have it. Mythic knows what they're doing when it comes to large scale PvP regardless of their occasional fuck ups. From the sounds of it, they have a winner here and will get plenty of subscriptions for their effort and it will be because of RvR.


Title: Re: WAR to be released...
Post by: Ingmar on August 22, 2008, 11:08:54 AM
Depending on how awesome Lake Wintergrasp and the daily PVP areas are in Lich King, WoW may still end up eating everyone's lunch here.

It is a bit of a wonder to me that they didn't steal the frontier model from DAOC until now, since they stole the good features of every other game.


Title: Re: WAR to be released...
Post by: kildorn on August 22, 2008, 11:19:16 AM
Man, I dunno where all the "there has to be mudflation in here somewhere!" stuff came from. DAOC had no mudflation. Hell, it had level based stat caps. Even if there was a 2h axe of +800 str, you'd not get 800 str out of it. Then it had TOA. Years later they understood what a horrible mistake that was in a pvp game, and make very popular servers without it.

You act like they haven't learned shit from their prior pvp MMO which is nearly identical in pvp design, and would suddenly make the TOA mistake from day 1 again.

Sadly, we're into :nda: realm as far as factually discussing top end gear and it's relation to the stuff you see on pvp vendors or pve PQs.


Title: Re: WAR to be released...
Post by: Dren on August 22, 2008, 12:23:37 PM
DAOC had no mudflation.

Why do you guys keep bringing this up?  How many play DAOC?  What was its max player base back in the day?

All this love for DAOC begs the question:  Why did you stop playing it?  Why weren't they more successful?

THAT is the point.  They may not have had mudflation, but they certainly don't have the numbers or staying power WoW seems to have.  I'm happy that you guys were happy with the game.  I hope you round up a whole lot of people just like you and boost the numbers for WAR this time around.  They are going to need it.


Title: Re: WAR to be released...
Post by: Khaldun on August 22, 2008, 12:27:16 PM
Of course we act like they haven't learned shit, because with the exception of Blizzard (so far) every other multiple-MMO designer has made some of the same mistakes on their second product. Or they've made novel mistakes that they didn't make on their first one but that some of their competitors made on other MMOs in very documented ways.

And the reason in part that TOA happened wasn't just "Mythic briefly went into the retard booth". TOA was a response to the basic design issues that come with the evolution of a diku-style MMO. It was an extreme and horribly flawed response, but it didn't happen just because the designers were stupid. It happened because they were trying to figure out how to give an otherwise static gameworld some sense of evolution, movement, change in order to keep the gameplay interesting to the players, to make it something more than just "fairly complex multiplayer shooter with no twitch". Every single commercial MMO built on a diku model has had to do the same thing, and many of them have gotten themselves into a bind because they've had to choose between "real" progression of character abilities or gear or purely cosmetic progression, both of which create difficulties.

It's silly to say that it won't happen. What you really want is intelligent management of this dynamic that's sensitive to the game's real hook or central appeal. For example, when Blizzard finally put the brakes on the EQ-ization of future content that reached its apex in the development time that went into making Naxx--that was a smart realization that they were well down a path in progression that would alienate most of the playerbase that the initial design of WoW had won for them. So what you want here is Mythic continuously recognizing that however they progress (and inevitably inflate) their design, they keep in mind that relatively undifferentiated characters with an equal shot at RvR performance is probably going to be their bread-and-butter.

It's not just your own stupidity as designers that you have to guard against, also--it's highly mobilized constituencies of players who will relentlessly try to push the game in a direction that benefits themselves. If you don't think there are going to be poopsacking catasses in Warhammer who are going to constantly demand that their poopsackery be recognized and rewarded, you haven't played many MMOs: it's a very stable if small player culture which often knows how to get the ear of developers.


Title: Re: WAR to be released...
Post by: Lum on August 22, 2008, 12:31:51 PM
I strongly suspect Warhammer will break 1 million subs. A large percentage of them will be European.

(BTW, TOA was, totally and completely, "let's make DAOC like those raids in EQ I enjoyed so much". Any other supposition is overthinking the problem. And yes, they learned their lesson.)


Title: Re: WAR to be released...
Post by: kildorn on August 22, 2008, 12:46:00 PM
DAOC had no mudflation.

Why do you guys keep bringing this up?  How many play DAOC?  What was its max player base back in the day?

All this love for DAOC begs the question:  Why did you stop playing it?  Why weren't they more successful?

THAT is the point.  They may not have had mudflation, but they certainly don't have the numbers or staying power WoW seems to have.  I'm happy that you guys were happy with the game.  I hope you round up a whole lot of people just like you and boost the numbers for WAR this time around.  They are going to need it.

We bring it up because people seem to be insisting that WAR must = WOW's gameplay exactly without learning any of the lessons the WAR staff already showed they learned. Mudflation in a pvp primary game is HORRIBLE. Game killingly bad.

Why did I stop playing? I'd been playing for years, got tired and left. I'd probably have come back for the classic servers but by then I was having fun in a few other games.

Why weren't they more successful? They did okay for themselves given the time and the total market back then. They were the best alternative to diku raid type pve endgames. Instead they had a pvp based endgame that relied on a relatively even (player per player) balance. They never really figured out population balance, That is what you should be hitting them on with WAR. They learned that mudflation in pvp is a horrible idea, as are pve raids to get said new mudflated items.


Title: Re: WAR to be released...
Post by: Ingmar on August 22, 2008, 01:08:14 PM
DAOC had no mudflation.

Why do you guys keep bringing this up?  How many play DAOC?  What was its max player base back in the day?

All this love for DAOC begs the question:  Why did you stop playing it?  Why weren't they more successful?

THAT is the point.  They may not have had mudflation, but they certainly don't have the numbers or staying power WoW seems to have.  I'm happy that you guys were happy with the game.  I hope you round up a whole lot of people just like you and boost the numbers for WAR this time around.  They are going to need it.

I played DAOC for years. The main reason I left was because the game had gotten old - everything was so dated, and it was impossible for them to rework it to catch up with the new games. DAOC had a lot of staying power, I think. Games kept coming out and being described as the DAOC-killer and then failing at doing so, until WoW. It would have had more if Mythic hadn't had the twin missteps of TOA and putting that Mackey dude in charge of class balance. I looked up all the changes they made after I (and he) left the game and it was tons of stuff that TLs had been asking for for years. Apparently he was the roadblock for positive change there.

As for numbers, no pre-WoW game is going to have had a lot. For the time, DAOC had a pretty good sized population.


Title: Re: WAR to be released...
Post by: amiable on August 22, 2008, 01:18:00 PM
This concept that "there has to be progression and that progression has to unbalance the game" is flawed.  I think it is possible to institute progression without the degree of crazy that is so prevalent in WoW, where a tier of difference in gear is equivalent to a dozen character levels.  Progression can exist in a game (as it did in pre-toa daoc) without completely unbalancing it for casual/new players.  Just lower the power differential between tier classes of gear.

Since there is no pve progression cockblock to compete with (where gear checks are often used as a stagegate) the increase in relative power on gear attainment can be a lot more subdued.


Title: Re: WAR to be released...
Post by: Sjofn on August 22, 2008, 01:35:07 PM
That fuckin' Mackey dude. Everytime I read anything from him I couldn't really get over how he came across as a giant dick.


Title: Re: WAR to be released...
Post by: ffc on August 22, 2008, 01:35:16 PM
Would you buy a new computer to play this game?

I kind of upgraded my clunker for AoC to an AMD 5000+ oc'd to 3GHz with 2GB RAM, keeping my x850xt 256MB vid card, and it runs WAR real smooth at 1920x1080 with the default "high" settings in all the crowded starter areas.  I'll see how it holds up in PvP later.

Also, male elves look like ugly women.  I expect to get a Maury he-she quest any second now.

(http://weblogs.cw11.com/news/local/morningnews/blogs/images/maury0424.jpg)

I quit WoW pretty much right after BGs came out. I fucking hated them. [...]

Getting tired of AB is what did me in.  There were only so many times I could ride up to the mill before I wanted to jump off the cliff instead.


Title: Re: WAR to be released...
Post by: WindupAtheist on August 22, 2008, 02:12:03 PM
I strongly suspect Warhammer will break 1 million subs. A large percentage of them will be European.

I'll be pleasantly surprised if it even breaks peak EQ1 numbers.  The Warhammer IP means jack shit in a world where Star Wars, Lord of the Rings, Dungeons & Dragons, and Sims all meant basically nothing.  You guys are gonna go on about mudflation and PVP design and how it's great, and it's going to flop because the eleventy-billion non-MMO people who play WoW and don't know the meaning of the word "mudflation" think Warhammer elves are too ugly.


Title: Re: WAR to be released...
Post by: fuser on August 22, 2008, 02:12:46 PM
Crash to desktops are wearing thin  :uhrr:


Title: Re: WAR to be released...
Post by: Soln on August 22, 2008, 05:23:55 PM
so does the Beta on now allow you to keep yer toons after launch?


Title: Re: WAR to be released...
Post by: Simond on August 22, 2008, 05:32:50 PM
Why do you guys keep bringing this up?  How many play DAOC?  What was its max player base back in the day?
Less than Verant-era Everquest.


Title: Re: WAR to be released...
Post by: Lum on August 22, 2008, 06:56:57 PM
I strongly suspect Warhammer will break 1 million subs. A large percentage of them will be European.

I'll be pleasantly surprised if it even breaks peak EQ1 numbers.  The Warhammer IP means jack shit in a world where Star Wars, Lord of the Rings, Dungeons & Dragons, and Sims all meant basically nothing.  You guys are gonna go on about mudflation and PVP design and how it's great, and it's going to flop because the eleventy-billion non-MMO people who play WoW and don't know the meaning of the word "mudflation" think Warhammer elves are too ugly.

All of those save the Sims had pretty hefty box sales (and LOTRO is still one of the most popular MMOs not called WoW). The Warhammer IP *does* mean a lot to gamers, especially in Europe (I can see it being competitive with WoW there; not so much in the US). Whether or not it will keep retention is up to the game itself (and from what little I've seen this weekend it does seem significantly more polished than AoC) but the boxes *will* sell.


Title: Re: WAR to be released...
Post by: Vinadil on August 22, 2008, 07:39:16 PM
so does the Beta on now allow you to keep yer toons after launch?

Not that I have heard.


Title: Re: WAR to be released...
Post by: HRose on August 22, 2008, 07:54:31 PM
I strongly suspect Warhammer will break 1 million subs.
Oh, oh, oh. I'm gonna quote you on this.

I seriously doubt it, even if things go well. We''ll see who's King of Guesswork.


Title: Re: WAR to be released...
Post by: MuffinMan on August 22, 2008, 09:18:45 PM
so does the Beta on now allow you to keep yer toons after launch?

I'm sure they will do a wipe between the beta and the head start/launch. My question is will they wipe characters between the preview weekend and the open beta.


Title: Re: WAR to be released...
Post by: Numtini on August 23, 2008, 07:02:06 AM
Quote
The Warhammer IP means jack shit in a world where Star Wars, Lord of the Rings, Dungeons & Dragons, and Sims all meant basically nothing.

I'd say it just proves that a mediocre or outright poor game can't be saved by a strong IP.


Title: Re: WAR to be released...
Post by: Draegan on August 23, 2008, 11:05:22 AM
Quote
The Warhammer IP means jack shit in a world where Star Wars, Lord of the Rings, Dungeons & Dragons, and Sims all meant basically nothing.

I'd say it just proves that a mediocre or outright poor game can't be saved by a strong IP.

This is my opinion as well.

I just spent last night playing a Warrior Priest with a few friends (6 of us).  We played order and did scenarios over and over and over all night and I got a set of gear and level 10 basically on just pvp and doing a few quest inbetween queues.

The whole queue wherever you are and go right back to where you left is AWESOME. 


Title: Re: WAR to be released...
Post by: Triforcer on August 23, 2008, 11:39:24 AM
Scenarios are fun, but 180 degrees different than WoW- in that nobody on either team ever actually dies. 

I've been doing Gates of Ekrund.  As far as I can tell, each attack by a player on an enemy takes away roughly 1/10,000th of that player's health.  After anyone is randomly alt-tabbed upon and gets hit for awhile (roughly the time it would take to move a piano up a few flights of stairs) they run to the back and get healed.  The team that wins is the one with the most will to push their zerg on the center point, then they never move and eventually win.  The last three scenarios, I was constantly in the thick of battle, constantly shooting arrows, but died once and maybe contributed to five deaths. 

We're probably dumb newbs doing it wrong, but the whole experience was strange.  Maybe a WH or WE stealthing to the back and taking out healers would break this sort of situation.   


Title: Re: WAR to be released...
Post by: Kirth on August 23, 2008, 11:53:36 AM
Focus fire...


Title: Re: WAR to be released...
Post by: amiable on August 23, 2008, 12:36:19 PM
Focus fire...
This.

If the team you are facing is all squishy healers you may need 4-5 to break the healing train, but it can be broken.  Don't even bother attacking tanks until their healers are dead, it is an exercise in futility,


Title: Re: WAR to be released...
Post by: Falwell on August 23, 2008, 01:25:56 PM
Focus fire...
This.

If the team you are facing is all squishy healers you may need 4-5 to break the healing train, but it can be broken.  Don't even bother attacking tanks until their healers are dead, it is an exercise in futility,

Witch Hunters will shine in these situations. Silence alone would be fine, but Excommunication will cornhole a knot of healers right quick.


Title: Re: WAR to be released...
Post by: FatuousTwat on August 23, 2008, 01:31:34 PM
I'm not going to go into details, but the customer support is just as fucking shitty as it was back in the DAOC days. UGH.


Title: Re: WAR to be released...
Post by: eldaec on August 23, 2008, 02:27:18 PM
Why do you guys keep bringing this up?  How many play DAOC?  What was its max player base back in the day?
Less than Verant-era Everquest.

Which unfortunately tells us almost nothing.

If WAR gets the same proportion of WoW subs that Daoc got of EQ subs, then Mark Jacobs, Mark Jacobs children, and Mark Jacobs grandchildren never need work again.

Quote from: kildorn
DAOC had no mudflation

This is wrong to a shockly extreme degree.

Mudflation in ToA shortened the life of DAoC by around two years. If ToA hadn't mudflated, it would have been ignored.

Quote
The Warhammer IP means jack shit in a world where Star Wars, Lord of the Rings, Dungeons & Dragons, and Sims all meant basically nothing.

I'd say it just proves that a mediocre or outright poor game can't be saved by a strong IP.

Actually this just proves that you both lack critical reasoning skills.

SWG proved beyond doubt that a good licence will keep a game afloat even if PISTOL DAMAGE DOES NOT STACK WITH RIFLE DAMAGE, and if a game is called Star Wars but lacks both Stars and Wars.

SWG is still running, SWG attracted thousands upon thousands of subscribers. It does not show that poor games fail, it shows that poor games can succeed.

Quote from: ffc
Also, male elves look like ugly women.

Male elves look like ugly women in every single IP that has elves.

Have you not seen Orlando Bloom?

Anyhow, this is warhammer, all races and genders are ugly nazi bastards, if Warhammer has a point, this is it.


Title: Re: WAR to be released...
Post by: Sjofn on August 23, 2008, 02:49:50 PM
Male elves may look like ugly women, but so do the female elves.  :oh_i_see:


Title: Re: WAR to be released...
Post by: Fordel on August 23, 2008, 04:12:53 PM
Quote from: kildorn
DAOC had no mudflation

This is wrong to a shockly extreme degree.

Mudflation in ToA shortened the life of DAoC by around two years. If ToA hadn't mudflated, it would have been ignored.




I'm going to be 'that guy' for just this one post:

Quote
Man, I dunno where all the "there has to be mudflation in here somewhere!" stuff came from. DAOC had no mudflation. Hell, it had level based stat caps. Even if there was a 2h axe of +800 str, you'd not get 800 str out of it. Then it had TOA. Years later they understood what a horrible mistake that was in a pvp game, and make very popular servers without it.

It's almost like he addressed the point in his original statement, but you quoted one line out of context!   :awesome_for_real:


Title: Re: WAR to be released...
Post by: Trippy on August 23, 2008, 04:33:10 PM
Male elves may look like ugly women, but so do the female elves.  :oh_i_see:
Sadly this is true now.


Title: Re: WAR to be released...
Post by: HRose on August 23, 2008, 08:54:40 PM
At the end Warhammer's success depends on ONE thing:

- Whether they manage to keep the RvR as accessible and noob friendly as it is now, and keep elite groups far away.

DAoC was destroyed by specialized 8vs8 that became all Mythic's focus. All depends if the game will encourage again selective playing, or if it will remain an open, massive thing for *everyone* as it is now.


Title: Re: WAR to be released...
Post by: Azaroth on August 23, 2008, 09:09:10 PM
Kind of like how WoW is forcing everyone to have full top tier gear before competing, and placing additional hurdles on a system that already requires months and months of constant play to progress to a level resembling anything like competition?

E-Sports + MMOGrind = Two of the stupidest things in the world, combined.


Title: Re: WAR to be released...
Post by: Rasix on August 24, 2008, 01:08:30 AM
I'd like to have a cup of coffee with whomever designed the Dwarven/Greenskin area.  So I can toss scalding liquid straight into their eyes.

And why do I have to go to tier 2 keeps to buy gear I'm going to use in tier 1?   :oh_i_see:


Title: Re: WAR to be released...
Post by: Trippy on August 24, 2008, 01:14:01 AM
It builds character :awesome_for_real:


Title: Re: WAR to be released...
Post by: HRose on August 24, 2008, 02:43:18 AM
It seems there are decent-gear NPC seller right in the RvR area camp. With some silver you can at least equip something.


Title: Re: WAR to be released...
Post by: Modern Angel on August 24, 2008, 10:36:44 AM
There are PvP vendors in the tier 1 warcamps. They sell weapons and armor. The kooky, crazy thing is that they are labeled weapons and armor.


Title: Re: WAR to be released...
Post by: Rasix on August 24, 2008, 10:53:08 AM
And they cap out at 4/4 gear.   :awesome_for_real:

To be more specific. My ironbreaker felt balanced against most sub R10 people.  Most R10/R11 people were sporting their gear from tier2 keeps and were kicking my ass fairly routinely.  This seems like a mistake or bad design decision.  :-P


Title: Re: WAR to be released...
Post by: Venkman on August 24, 2008, 11:17:19 AM
At the end Warhammer's success depends on ONE thing:

- Whether they manage to keep the RvR as accessible and noob friendly as it is now, and keep elite groups far away.

DAoC was destroyed by specialized 8vs8 that became all Mythic's focus. All depends if the game will encourage again selective playing, or if it will remain an open, massive thing for *everyone* as it is now.

If they want to break and keep a million subs though, they need to do a few more things, most of which fall under the "a better WoW" flag. Yours is definitely a part of it, but only for the very small minority of DAoC-at-its-peak playerbase.

- More casually-appropriate raiding, something that is modelled around RvR but which is PvE instead (event-based assaults, for example).
- Normal raiding.
- Easier travel. WoW wins for mass transit here hands down. WAR needs more of everything, from horses to devices to teleporting to the flight points they have now.
- Class variety. There really isn't all that much right now. You can't grind to the endgame and then radically adjust your class in a meaningful way.

That last bit, the grind, is the other part of my concern. This is corollary with player migration as it applies to playable PQs and RvR a few months after launch. I don't think there was a lot of testing done on just how long it takes to reach the top tier. There were a lot of phases, and at the end of each, there were wipes. Some phases we started at 1, and others we started with pre-rolled classes. But none of them in my experience lasted long enough to get a gauge on a) how long it takes to hit the cap; and, b) where the Hibernia/AoC-type content holes are.

Thankfully, XP from PvP can help get around some PVE content holes, but there's still the time factor to consider. This isn't important for launch, but it's huge for when players roll another class. And I agree with someone earlier who said this game is more alt-y than others. This I think is because of #4 also. You don't have a Fire/Frost Mage-type class differentiation here as far as I've experienced. So to actually play something different is to require an alt be grinded.


Title: Re: WAR to be released...
Post by: eldaec on August 24, 2008, 11:22:39 AM
People were bitching just last week that WAR had too much class variety.

Personally I think you are right, I'm unexcited by the small number of classes (in reality there are 10 classes and 2 races, anyone who tells you otherwise is a blaggard and a charlatan, pay them no heed); and by the restricted amount of individual choices within a class.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 24, 2008, 12:37:55 PM
I have a LOT of gripes with warhammer but I'll start with what I think is the worst offense.

Zone specific scenarios.

All my problems seems to stem from the fact my wait times for scenarios are upwards of an hour.

1.the world rvr objectives are often empty or if you're playing solo as i do you better hope there's a group of your side out there, world rvr at lower level <20 seems a waste of time.

2.Class Imbalance: Now I'm not sure if 'overall' the classes are imbalanced but in scenarios I'm only seeing 'mostly' dark vs light elves and light seems to kick our asses 9/10 times. Since the classes aren't mirrored by race I'd assume this is a trend in other race scenario's.

3.Shitty-grindy PVE. Don't get me wrong, it's fun to an extent but while the gameworld is big it's taking me WAY too long to level on nothing but kill ten X, collect 20 Y bullshit quests. I WANT to pvp but since I can't I'm forced into really bad grinding.

I almost wonder if scenario's were nearly instant, people wouldn't bother with the pve grind at all....i know i wouldn't. Maybe they intentionally want to stick you on the treadmill?

A few more short opinions.

Tome of lore: Awesome, every mmo needs to copy, title/achievement system too.

PQ's: Awesome Idea, needs tweaking. Very frustrating when you're doing a normal quest and someone completes a phase of the pq only to have a horde of mobs spawn on top of you from nowhere. Also had some pq's bug out on me but that's nothing new. I would say the number of them could be cut down a bit, they're great if you have a group as I assume that's what they're for but again if solo it's a pain in the ass(at least right now) to find people in your area since everything is so spread out.

Graphics: Some things look awesome in concept, like the inevitable city but I don't like the actual rendering of things in the game. Like the dev team couldn't keep up with the art direction. Things all seem to have a washed out look I'm not liking.

Hmm, well I think that's it. In the end I don't think I'll get it come release and I may want to play it after wotlk is out for a bit but my biggest concern with that is the grind. Warhammer is just not a game I want to play 6 months after release because it seems designed from level one to be a lot more enjoyable with people at your level around. without that? it seems like it'd be even more painful.


Title: Re: WAR to be released...
Post by: pxib on August 24, 2008, 12:55:53 PM
Quote
2.Class Imbalance: Now I'm not sure if 'overall' the classes are imbalanced but in scenarios I'm only seeing 'mostly' dark vs light elves and light seems to kick our asses 9/10 times. Since the classes aren't mirrored by race I'd assume this is a trend in other race scenario's.
There may be class imbalance... this is Mythic, so I wouldn't be surprised... but remember that the underpopulated realm will always beat the overpopulated realm unless they can zerg. Period. It's got nothing to do with player skills and everything to do with quality PvP time and player distribution.

The underpopulated realm gets to play scenarios more often, has shorter queues, and can form relationships and trust with people they recognize.

If gear is based on PvE and has a STRONG effect on gameplay, then the overpopulated realm may eventually come close to par with their underpopulated brethren, but they'll still be screwed over in PUGs because only the well-geared will still be a minority percentage-wise, outnumbered by their inferior cohorts. They'll still have huge queues and won't get a lot of opportunities to practice... especially if they stick to pre-formed guild groups.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 24, 2008, 01:03:34 PM
Quote
2.Class Imbalance: Now I'm not sure if 'overall' the classes are imbalanced but in scenarios I'm only seeing 'mostly' dark vs light elves and light seems to kick our asses 9/10 times. Since the classes aren't mirrored by race I'd assume this is a trend in other race scenario's.
There may be class imbalance... this is Mythic, so I wouldn't be surprised... but remember that the underpopulated realm will always beat the overpopulated realm unless they can zerg. Period. It's got nothing to do with player skills and everything to do with quality PvP time and player distribution.

The underpopulated realm gets to play scenarios more often, has shorter queues, and can form relationships and trust with people they recognize.

If gear is based on PvE and has a STRONG effect on gameplay, then the overpopulated realm may eventually come close to par with their underpopulated brethren, but they'll still be screwed over in PUGs because only the well-geared will still be a minority percentage-wise, outnumbered by their inferior cohorts. They'll still have huge queues and won't get a lot of opportunities to practice... especially if they stick to pre-formed guild groups.


Oh I'm talking about scenario's mostly, since I couldn't actually find much open world pvp in my 1-16 jaunt.  9/10 order will just stomp dest so badly that I'm left wondering why. I really think each 'side' may be balanced but when you make the scenario's zone specific they seem to be weighted heavily by one race or another and i don't think the racial pairs are balanced at all.


Title: Re: WAR to be released...
Post by: pxib on August 24, 2008, 01:28:28 PM
Oh I'm talking about scenario's mostly, since I couldn't actually find much open world pvp in my 1-16 jaunt.
That's precisely what I'm talking about. There isn't much world PvP because the underpopulated Odrer knows they'd get zerg'd if they hung out there... so they take the other option, scenarios, where they get to play more frequently and with a smaller, tighter group of the same players over and over again. They win because they've had time to learn how to win... and because they get to play with the same teams and execute the same strategies almost every time.

Overpopulated Chaos gets the worst of all worlds. World PvP, where their number advantage would be obvious, is totally dead... because it has no specific advantages for Chaos over the scenarios where numerical superiority actually hinders  Order. Witness similar problems in World of Warcraft.

Again, I'm not saying that the scenarios aren't unbalanced... I haven't played the game. I just see no reason to assume the problem is specific when it could be endemic.


Title: Re: WAR to be released...
Post by: Koyasha on August 24, 2008, 03:15:27 PM
Oh I'm talking about scenario's mostly, since I couldn't actually find much open world pvp in my 1-16 jaunt.  9/10 order will just stomp dest so badly that I'm left wondering why. I really think each 'side' may be balanced but when you make the scenario's zone specific they seem to be weighted heavily by one race or another and i don't think the racial pairs are balanced at all.
The elf scenario, at least, are very imbalanced.  Light elves have the full array of classes.  Tank, healer, ranged damage, melee damage.  While Dark Elves have no tank, inferior ranged damage (elf ranged damage can move while shooting, which is huge, sorceresses have to stand still) and a melee based healer.  The Witch Elves may be superior to the White Lions, but if they fix lion pathing issues they probably won't be.

Dwarves and Greenskins are a little more even, and so are Empire and Chaos (despite the lack of an Empire tank).

Putting a flight master in the newbie area so you can switch starting zones AT level 1 might help even this out some.  I've noticed when a few Greenskins or Chaos are in the Elf scenario, Destruction wins a lot more often because there's a better mix of classes.


Title: Re: WAR to be released...
Post by: HRose on August 24, 2008, 06:59:18 PM
I had some huge battles in the tier 1 open RvR zone (the usual standoffs). Both in dark elf and Chaos zone. But this only in the most populated zone and with about 2500 players logged in.

The problem is another: I could rack MUCH more xp and renown by doing a scenario than the open world RvR.

We've seen in WoW that both can't coexist. Either the devs decide to promote one or the other, and the players will later pick one of the two and forget about the other. Especially if the rewards from open RvR are SO MUCH slower.


Title: Re: WAR to be released...
Post by: schild on August 24, 2008, 07:02:36 PM
The rewards from RvR are not that much slower if the RvR zones are stacked well. They are in fact awesome for it.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 24, 2008, 07:10:58 PM
The rewards from RvR are not that much slower if the RvR zones are stacked well. They are in fact awesome for it.

Open world will always be slower unless artificial constraints are put in. What you have to do is somehow make the rewards for open world that much greater, thus far I'm not sure what the rewards actually are besides a zone wide buff.

Personally I think they have just way to much useless in the game. Things are so spread out it make the world feel empty expect with billions of npc's. Hell I was level 14 and I had already killed over 1k elves alone, i know because i got an achievment for it. this isn't even counting the thousands of other foozles i've whacked. Just get me to the fun stuff, the pvp, instanced or not. Problem is everyone's just so spread out, sure the world is big and that's awesome but all that content is for levelling up which in a game like this you want to get done as soon as possible. They really could have cut the levelling world in half, added the other four cities and worked on end game rvr instead of having three seperate levelling experiences, a half dozen level based scenarios and rvr objectives that will be bypassed soon.


Title: Re: WAR to be released...
Post by: kildorn on August 25, 2008, 09:01:38 AM
Oh I'm talking about scenario's mostly, since I couldn't actually find much open world pvp in my 1-16 jaunt.  9/10 order will just stomp dest so badly that I'm left wondering why. I really think each 'side' may be balanced but when you make the scenario's zone specific they seem to be weighted heavily by one race or another and i don't think the racial pairs are balanced at all.
The elf scenario, at least, are very imbalanced.  Light elves have the full array of classes.  Tank, healer, ranged damage, melee damage.  While Dark Elves have no tank, inferior ranged damage (elf ranged damage can move while shooting, which is huge, sorceresses have to stand still) and a melee based healer.  The Witch Elves may be superior to the White Lions, but if they fix lion pathing issues they probably won't be.

Dwarves and Greenskins are a little more even, and so are Empire and Chaos (despite the lack of an Empire tank).

Putting a flight master in the newbie area so you can switch starting zones AT level 1 might help even this out some.  I've noticed when a few Greenskins or Chaos are in the Elf scenario, Destruction wins a lot more often because there's a better mix of classes.

This is the issue. More specific than the DPS, Dark Elves have a melee semi healer in their pairing, while high elves have a core healer. Also a tank.

I'd love cross pairing queues for scenarios. As is, everyone just runs to Empire vs Chaos to pvp, and pves in the others (the dwarf v greenskin lands have by far the easiest leveling, due to influence rewards almost always being nice new blue weapons as opposed to EvC's shoulderpad fetish)

Scenarios if they're popping fast are better XP than open RVR simply due to the flat bonus at the end of the scenario, balanced teams meaning more kills, and less "this player is worth less" spam you get in open world after an hour. Open PVP if you can find a battle line is fun and doesn't feel like grinding xp however.


Title: Re: WAR to be released...
Post by: waylander on August 25, 2008, 12:58:07 PM
In RvR we're back to the guard camping stuff that people didn't like in DAOC. This happened in both T1 and T2 RvR over the preview weekend, but to be fair it happened to both sides.  When this happens everyone sits there and tries to fire from range, and its just one big stand off that can go on and on and on...........

Honestly I don't know how to fix it other than giving people a way to spawn in different spots other than the normal rally points. I do know that it wasn't fun in DAOC, and its not fun in Warhammer.

The scenarios were pretty fun, but I didn't like not being able to que up a full war band. Having half your team as clueless PUG's who run around and lose the match for you is quite frustrating.


Title: Re: WAR to be released...
Post by: tazelbain on August 25, 2008, 01:16:54 PM

The scenarios were pretty fun, but I didn't like not being able to que up a full war band. Having half your team as clueless PUG's who run around and lose the match for you is quite frustrating.
That would destroy them as a casual PvP.  Warbands would be required.  As it is right now, PUG are have a big hill to climb when there is just one premade on the otherside.  Just vent alone gives you a massive advantage, anymore is just silly.


Title: Re: WAR to be released...
Post by: Triforcer on August 25, 2008, 01:21:07 PM

The scenarios were pretty fun, but I didn't like not being able to que up a full war band. Having half your team as clueless PUG's who run around and lose the match for you is quite frustrating.
That would destroy them as a casual PvP.  Warbands would be required.  As it is right now, PUG are have a big hill to climb when there is just one premade on the otherside.  Just vent alone gives you a massive advantage, anymore is just silly.

Seconded.  Letting guilds play pubs would absolutely destroy scenario PvP.  I don't mind warband queues, however, if they can only fight other warbands.  Otherwise, the guilds aren't interested in competitive pvp- they just want to farm the sheep. 


Title: Re: WAR to be released...
Post by: Falwell on August 25, 2008, 01:30:38 PM

The scenarios were pretty fun, but I didn't like not being able to que up a full war band. Having half your team as clueless PUG's who run around and lose the match for you is quite frustrating.
That would destroy them as a casual PvP.  Warbands would be required.  As it is right now, PUG are have a big hill to climb when there is just one premade on the otherside.  Just vent alone gives you a massive advantage, anymore is just silly.

Seconded.  Letting guilds play pubs would absolutely destroy scenario PvP.  I don't mind warband queues, however, if they can only fight other warbands.  Otherwise, the guilds aren't interested in competitive pvp- they just want to farm the sheep. 

Guilds get their goods in RvR. They can keep the scenarios to one group max queues as far as I'm concerned.


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 25, 2008, 01:32:05 PM

The scenarios were pretty fun, but I didn't like not being able to que up a full war band. Having half your team as clueless PUG's who run around and lose the match for you is quite frustrating.
That would destroy them as a casual PvP.  Warbands would be required.  As it is right now, PUG are have a big hill to climb when there is just one premade on the otherside.  Just vent alone gives you a massive advantage, anymore is just silly.

Seconded.  Letting guilds play pubs would absolutely destroy scenario PvP.  I don't mind warband queues, however, if they can only fight other warbands.  Otherwise, the guilds aren't interested in competitive pvp- they just want to farm the sheep. 

wow has an interesting system where premades are first matched with other premades if any are available but that said i don't think war should let you que as a group at all, that's what RvR is for. And for the love of god allow cross-chapter que-ing for scenario's this alone would make me buy the damned game, I'm just SO close to liking it but all thos little things make me think twice about it because more often than not I just got frustrated/bored and logged off to play wow for a bit last weekend.


Title: Re: WAR to be released...
Post by: waylander on August 26, 2008, 06:21:20 AM
I see and understand the points, and I don't have any serious heartburn over how Scenarios work now. I actually enjoy them, but it would be nice to allow organized groups to join a que to fight other organized groups.

The RVR is basically a slightly modified version of DAOC RVR, but certainly quite enjoyable and better than anything the other games have to offer right now.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 10:27:18 AM
Quote from: Mark Jacobs
As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana.

So, given the big NDA switcharo, and now that the CE beta servers are closed and only the Elder servers are open (I hope at least) and still under NDA, where does that put us on Mark's scale?

Should we add a new category for "pretends to lift the NDA at just under the 4 week mark"?


Title: Re: WAR to be released...
Post by: Triforcer on August 27, 2008, 10:52:53 AM
Don't be HRose.  You hate the game.  We get it. 


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 10:55:52 AM
Don't be HRose.  You hate the game.  We get it. 

Don't be Falconeer. You love the game.  We get it.


Title: Re: WAR to be released...
Post by: Draegan on August 27, 2008, 11:00:22 AM
My Blog Post (http://waaaghhammer.com/2008/08/27/will-war-be-better-than-wow-to-close-to-call/) on WOW vs. WAR on a very basic level. 

I think it's very close where I think we'll see WAR dominate pvp and WOW dominate in pve on equal levels.  I also think Europe might end up having higher subs than North America.


Title: Re: WAR to be released...
Post by: amiable on August 27, 2008, 11:00:32 AM
Don't be HRose.  You hate the game.  We get it. 

Don't be Falconeer. You love the game.  We get it.

You know, the "slightly-alter what the person said before you in a way you think is very pithy, but really isn't" got old after the first dozen times you did it.  Just saying.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 11:17:49 AM
You know, the "slightly-alter what the person said before you in a way you think is very pithy, but really isn't" got old after the first dozen times you did it.  Just saying.

Yet you still bite every time.


Title: Re: WAR to be released...
Post by: amiable on August 27, 2008, 11:19:05 AM
You know, the "slightly-alter what the person said before you in a way you think is very pithy, but really isn't" got old after the first dozen times you did it.  Just saying.

Yet you still bite every time.

What can I say?  I'm a sucker for the classics.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 11:40:19 AM
My Blog Post (http://waaaghhammer.com/2008/08/27/will-war-be-better-than-wow-to-close-to-call/) on WOW vs. WAR on a very basic level. 

I think it's very close where I think we'll see WAR dominate pvp and WOW dominate in pve on equal levels.  I also think Europe might end up having higher subs than North America.

The overall feel I'm getting from people is that Warhammer makes up for it's lack of, well, everything by it's dominance in pvp.  The problems I have with that are:

1)  Balance.  There hasn't even been a token effort put into balance and EVERYONE knows that things are out of whack.  I played several scenarios over the weekend where the order side was 8 or 9 bright wizards.  There is no game balance at all at this point, nor has there been any apparent effort into balancing the game.  When player versus player is your bread and butter, balance should be a primary concern, not an afterthought.

2)  Scenario Queues.  I was facing scenario queues of 20-40 minutes, easily doing 2 PQs while I waited.  And this was during preview weekend,  arguably when the most people will be on trying stuff out.  I can't imagine how bad it's going to be 3 months after release.  The only hope is that there is so little to do at 40 that everyone is forced to do nothing but pvp, so that the queues get better.

3)  World PvP.  World PvP was a ghost town every time I ran by, again on preview weekend.  Some of the world pvp areas I went into (greenskins tier 1) I never once saw an opponent player.  Other times I went and found players, but they were all hiding behind guards and there was not a large enough destruction force to make it worth the effort to try to take the objective.

4)  Bugs.  CTDs suck when you are pvping.  I actually think that one of the major CTD issues is tied to winning a Scenario, because inevitably I would wait in queue for 40 minutes and finally get into a game that wasn't all bright wizards, and just before the scenario completed, I'd CTD.  Not to mention other little annoying things like at one point I couldn't queue for any scenario except gates of elkuund no matter where I went in the world, and that was it, it was gates from that point on on that character.  Unless there is something I'm missing I have *no idea* why that occurred (it happened immediately after I completed a quest for a different scenario).

5)  The people who are going to play this game are the very people who were telling us that those who PvP in mmogs are nothing but sociopaths two months ago.  Suddenly my ENTIRE game experience is going to be hinged on those very people logging in to fight me every night.  It just seems not very likely to last if the entire game is dependent on schild being bored enough at 40 to pvp all night every night so I can finally get some good regular pvp.  If the PvP side of things does end up dying, there is nothing left to do.


Title: Re: WAR to be released...
Post by: Khaldun on August 27, 2008, 12:02:44 PM
I'm also concerned with balance, both between classes and between factions. I was trying to think why the casters have seemed so powerful, and I think it's partly because of the limits to stealth, partly because of terrain design: there just isn't that much of a rock to their scissors at present. If there were more terrains that created very narrow bottlenecks, you could march some tanks through to the ranged damage dealers with a healing brigade behind them, with collision detection blocking the attempt by offensive melee to get to the healers. But a lot of early RvR takes place in big open spaces where you can't use tanks to control enemy movement. In WoW, if you have a big battery of unprotected casters, the rogues are going to get in among them and rip them up. Another way to handle this is to have a melee class that has a very substantial speed burst that can get to casters quickly. I haven't gone above 20, and I know people can't talk about the Elder servers, so maybe there's some change later on?


Title: Re: WAR to be released...
Post by: IainC on August 27, 2008, 12:06:20 PM
Not to mention other little annoying things like at one point I couldn't queue for any scenario except gates of elkuund no matter where I went in the world, and that was it, it was gates from that point on on that character.  Unless there is something I'm missing I have *no idea* why that occurred (it happened immediately after I completed a quest for a different scenario)

FYI, that wasn't a bug (http://warherald.com/warherald/NewsArticle.war?id=204).

I have no idea about the problems you had with PvP density, all I can say about that is that there's never been an issue with it on EU beta servers. There has always been constant scenario and open RvR action going on for most of the time. Perhaps people were busy exploring the shiny or writing up career reviews for blogs instead of melting faces?


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 12:15:15 PM
FYI, that wasn't a bug (http://warherald.com/warherald/NewsArticle.war?id=204).

Thanks, I was truly perplexed as to why I couldn't get back into the good scenario and had to play my least favorite of them.  I thought you guys just got sick of my trolling and were punishing me.

Quote
Perhaps people were busy exploring the shiny or writing up career reviews for blogs instead of melting faces?

I'm sure that's what it was, but again that makes me wonder what it's going to be like in 3 months.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 12:21:09 PM
I actually think that one of the major CTD issues is tied to winning a Scenario, because inevitably I would wait in queue for 40 minutes and finally get into a game that wasn't all bright wizards, and just before the scenario completed, I'd CTD. 

Quote
After investigation and with your help play testing we've discovered a bug in the Nordenwatch scenario causing scenarios to crash.

And it was always Nordenwatch!  So perhaps I'm more right than I thought, it seems like the code must be

Code:
if(( player == "cevik") && (destruction_points >= 490) ) 
    free(NULL);


Title: Re: WAR to be released...
Post by: EWSpider on August 27, 2008, 12:58:28 PM
The problem you're describing isn't so much that people aren't doing RvR.  It's that they're all congregating in the Empire vs Chaos RvR areas.  This is still an issue that might need attention, just not in the way you described.  I suspect however after release when there are more organized guild groups running around that the action will spread out.  The guild groups will get tired of zergging in E vs C all the time and go start taking objectives in the other racial pairings.  As far as Scenarios go I think there are still issues with the scenario queues themselves not working properly even though there are plenty of people in the queue.  I'm only speculating, but I think it's a technical issue and not a population issue.  Hopefully it will get worked out before open beta.


Title: Re: WAR to be released...
Post by: murdoc on August 27, 2008, 01:08:33 PM
I wonder how long it'll take for scenarios to go across servers ala WoW's BGs.


Title: Re: WAR to be released...
Post by: Draegan on August 27, 2008, 01:14:54 PM
I wonder how long it'll take for scenarios to go across servers ala WoW's BGs.

I'm going to guess never.  Scenarios go towards taking control of different tiers which helps in the overall war effort.  It contributes to that blue/red bar on the top of your minimap.



Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 27, 2008, 01:23:26 PM
I wonder how long it'll take for scenarios to go across servers ala WoW's BGs.

I'm going to guess never.  Scenarios go towards taking control of different tiers which helps in the overall war effort.  It contributes to that blue/red bar on the top of your minimap.



It's not an issue of game balance it's an issue of population balance. I see it happening sooner than later because people are going to get fed up and fast when their que times are upwards of an hour and no they won't just re-roll. Most people like their characters, that's why they play them and re-rolling another faction or class they didn't want in the first place is counter-productive.  Sure there will be some hardcore that switch sides but those are also the people playing bright wizards right now because they are op. Those people are an extreme minority, heck even among people who like pvp(me) the thought of re-rolling just to have faster que times is ridiculous.

Populations will be imbalanced, que times will be horrible, people will cry out. Now I'm not sure mythic will implement cross-server ques specifically but they WILL have to do something to address population imbalance problems and fast.


Title: Re: WAR to be released...
Post by: Draegan on August 27, 2008, 01:27:35 PM
Sure the will do something about pop. imbalance.  They just won't do cross server scenarios.


Title: Re: WAR to be released...
Post by: Simond on August 27, 2008, 01:30:11 PM
Sure the will do something about pop. imbalance.
Such as?


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 01:43:21 PM
Sure the will do something about pop. imbalance.
Such as?

Population is imbalanced->*Magic Happens*->Population is balanced.


Title: Re: WAR to be released...
Post by: Draegan on August 27, 2008, 01:54:31 PM
Well beyond cevik's really obvious attempt at trolling, I don't know.  They said they got something.  Whatever it is I have no idea. 


Title: Re: WAR to be released...
Post by: schild on August 27, 2008, 01:56:18 PM
It's entirely possible that servers will show population balance via a bar like the one in game, only for population. God, I hope so.


Title: Re: WAR to be released...
Post by: trias_e on August 27, 2008, 01:59:51 PM
I notice there was a bonuses tab on the server select screen.  Perhaps this is a bonus to xp/renown to the underpopulated side on that server?  That's not a bad way to fix the problem if it that bonus is available right at release.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 02:05:18 PM
Well beyond cevik's really obvious attempt at trolling, I don't know.  They said they got something.  Whatever it is I have no idea. 

So how many things need to be in the giant untested released immediately before going gold patch to fix glaringly obvious problems before it becomes a miracle patch?

And why was it a troll to point out that right now we're being told "don't worry, there is something sekrit and magical that we never tested in beta and can't tell you about right now but it's going to go in just before release and be issue free and make it all better"?  Are you really dense enough not to be at least a little concerned?


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 02:06:38 PM
I notice there was a bonuses tab on the server select screen.  Perhaps this is a bonus to xp/renown to the underpopulated side on that server?  That's not a bad way to fix the problem if it that bonus is available right at release.

Dunno, I'm interested to see it work.  Right now I'm dubious about bonus xp/renown for the underpopulated side doing much to fix population balance in the long term.  I hope I'm pleasantly surprised.


Title: Re: WAR to be released...
Post by: Mrbloodworth on August 27, 2008, 02:16:21 PM
I notice there was a bonuses tab on the server select screen.  Perhaps this is a bonus to xp/renown to the underpopulated side on that server?  That's not a bad way to fix the problem if it that bonus is available right at release.

Dunno, I'm interested to see it work.  Right now I'm dubious about bonus xp/renown for the underpopulated side doing much to fix population balance in the long term.  I hope I'm pleasantly surprised.

Didn't really work in planetside, Empire (Faction) loyalty took precedence.


Title: Re: WAR to be released...
Post by: Simond on August 27, 2008, 02:28:27 PM
Plus people get attached to their main anyway, so they'll bitch about why don't other people reroll and get the xp bonus?


Title: Re: WAR to be released...
Post by: ffc on August 27, 2008, 03:20:04 PM
So, given the big NDA switcharo, and now that the CE beta servers are closed and only the Elder servers are open (I hope at least) and still under NDA, where does that put us on Mark's scale?

Should we add a new category for "pretends to lift the NDA at just under the 4 week mark"?

And why was it a troll to point out that right now we're being told "don't worry, there is something sekrit and magical that we never tested in beta and can't tell you about right now but it's going to go in just before release and be issue free and make it all better"?  Are you really dense enough not to be at least a little concerned?

I find this troublesome as well.  Maybe there is secret sauce, maybe there isn't, but the double-talk needs to end:

Quote from: Mark Jacobs
Given how many MMOs/games don't lift the NDA until launch (or just before or in some cases, never), our lifting it more than 4 weeks (only slightly but it's still 4+ weeks out), is more than sufficient for all the information about the game to hit the Internet. [emphasis added]

Is WAR pulling a Tortage?  I don't know. 

What I do know is I had a positive PW experience with PQ's, thematic starting areas, "open groups" and fun drop-in/drop-out RvR.  When the PW ended, I wanted to play some more.  I will likely be buying the game, depending on Mythic's timeliness in fixing issues regarding CTD's, abilities "not yet ready," GCD's, missing animations, secret sauce double-talk, etc.


Title: Re: WAR to be released...
Post by: Vinadil on August 27, 2008, 03:27:11 PM
One nice thing about WAR... if you like the 1-10 experience, you will like the whole game.  If you don't like the 1-10 it does not get much different, just bigger with more PvP.  We have not talked much about the dungeons, but they are basically isntanced PQ areas with their own influence meters and such.  Unlocking Influence unlocks different boss encounters and story lines.  All in all it was a rather fun experience.  Like everywhere else the loot tables were horrible (you do the quest at level 22-24 and get level 30 loot, that is not as good as the influence reward for the dungeon).  But, outside of messed up loot tables it was fun just running the storylines.  If they actually added meaningful loot, I can see myself spending a few nights in those dungeons easily.


Title: Re: WAR to be released...
Post by: amiable on August 27, 2008, 03:32:41 PM
I thought there were some interesting comments in this thread:  http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108352749/p4/

It was an assortment of comments of people who were looking forward to WAR, but based on the preview weekend have decided to stay in WoW (I don't necessarily agree with their points, but I see where they are coming from):

"I played a while tonight on marauder, and it felt better than last week. It's still not as good as WoW.. like.. XXX said earlier that it feels "clunky" and that's a good way to describe it.."

"The sense I'm getting about the GCD and responsiveness issue is that they are at a loss for how to improve it.. and they 're going to call it done. It's not. There are a lot of fanboys that are convinced that it's so amazing.. better than wow.. etc.. but it's just not. There's still a lot of weird things going on.. "ability not ready yet" scrolling up the screen over and over.. and generally bad behavior in terms of fluid responses and feed back to the player."

"The over-all level of animation quality is poor. Players are getting hung up on even the most minor terrain obstacles. The Sorcerer has no spell casting sounds to speak of. It's weird how quiet it is... and I'm tired of the hugely loud foot step sounds."

"I'm very concerned about the feel of the game, and it should be issue #1 for them. People can put up with crashes.. or getting booted out of scenarios.. or whatever.. but if the game doesn't feel right, people will stop playing it because that's the most important thing in a PvP centered game."

"When I was playing WoW last night.. it dawned on me.. I was casting a fear.. and the moment I hit the key, the casting animation started, the cast bar popped up solid and started filling up, and the sound started.. all at exactly the same time. I knew I was casting a spell and everything was fine. If the target runs out of range.. or out of LoS.. target dies.. whatever, the spell casting stops immediately and I get the spell fizzle sound. In Warhammer, the casting goes until the spell is cast and then a message pops up on screen telling you why it didn't actually cast. It's just all wrong... just a total lack of feedback."

"I haven't been impressed by war at all. The play is all wrong as XXX and YYY said. I will give the beta a good try, maybe level a character pretty high, but if its about the same come release time I will probably cancel my preorder."

"It just amazes me.. they know that combat feel is probably the largest factor for players in serious PvP.. whether it's a FPS, or WoW arenas.. or RTS games.. or whatever the hell game you're playing. If players are not getting immediate responsiveness and an exceptional feel, they aren't going to like it at all. They just won't play it."

"This is pretty much exactly what I was trying to explain awhile back. In theory it's great. And that's really all you can describe.. The theory. But in practice something was and still is off. And trust me, it's alot better then what it was. Like alot better. In all honestly, I didn't think they were releasing it until next year. It still needs serious work. I'm pretty shocking at how unbalanced it is. They've gone backwards in that regard." <-- elder tester

"Having spent a decent amount of time playing a caster now (getting to rank 10/renown 9, and getting the renown gear) I can't believe how broken the combat is. I really hope they have a huge release day patch that fixes everything but for right now it is quite frustrating."

"Some of the bugs that are in the game make me wonder if they've done any internal testing at all; there's just some ridiculously obvious stuff that is broken. It's like someone wrote the code and said "Yep that feature is done" without even trying it out."


Title: Re: WAR to be released...
Post by: Tarami on August 27, 2008, 04:08:45 PM
Sorry, I kinda fail to see what's interesting about them. It just sounds like a whiny bunch who can't believe it doesn't "feel" like WoW. No shit, it's not WoW?

Edit;
Not a personal stab Ami. But I've seen the same argument everytime a new competetive FPS title has been released and the howls of whine about it not "feeling" the right way. It's always just unfounded crying that once the game settles in, will be forgotten. If "feel" was so important, the majority of MMOs would have approximately 0 subscribers.


Title: Re: WAR to be released...
Post by: Morfiend on August 27, 2008, 04:21:39 PM
They said they got something.  Whatever it is I have no idea. 

They said in a podcast a while back that they plan to cap the faction sides based on a % of the other factions population. Like if Order has 1000 people online, then Destruction will have a queue to log in if they have say 1200 people.

I dont know if that is still the plan or not, thats just what has been said around the warhammeralliance forum and others.


Title: Re: WAR to be released...
Post by: sutekh13 on August 27, 2008, 04:30:07 PM
cevik, can you point to the place on the greenskin doll where Mark Jacobs touched you? Seriously, cut the game some slack. Beta is not over yet. Maybe there'll be a miracle patch, maybe there won't be. We'll have a much better idea of how the game will be at launch once the semi-open beta is over. If the game is a clusterfuck at launch you can laugh and say "I told you so" and feel good.


Title: Re: WAR to be released...
Post by: MahrinSkel on August 27, 2008, 04:34:26 PM
The "responsiveness" issue is a much bigger deal than I think people realize.  Big enough to drive a bad conversion rate all by itself, even if everything else is fine.  And given the way it's been described, it seems like it's a fundamental issue of design and architecture, and not something they can just fix.

--Dave


Title: Re: WAR to be released...
Post by: Simond on August 27, 2008, 04:40:09 PM
They said they got something.  Whatever it is I have no idea. 

They said in a podcast a while back that they plan to cap the faction sides based on a % of the other factions population. Like if Order has 1000 people online, then Destruction will have a queue to log in if they have say 1200 people.

I dont know if that is still the plan or not, thats just what has been said around the warhammeralliance forum and others.
The flipside of this is, of course, the zerg side will spend the next two months bitching about log-in queues.  :grin:


Title: Re: WAR to be released...
Post by: Draegan on August 27, 2008, 04:41:28 PM
Well beyond cevik's really obvious attempt at trolling, I don't know.  They said they got something.  Whatever it is I have no idea. 

So how many things need to be in the giant untested released immediately before going gold patch to fix glaringly obvious problems before it becomes a miracle patch?

And why was it a troll to point out that right now we're being told "don't worry, there is something sekrit and magical that we never tested in beta and can't tell you about right now but it's going to go in just before release and be issue free and make it all better"?  Are you really dense enough not to be at least a little concerned?

Well first it's only a problem that could happen, there is nothing fundamentally wrong with the product their putting out.  And there is nothing giantly untested as well.  Of course I'm concerned about the pop unbalance.  We'll see what happens, but it's not gamebreaking on the grounds of an AOC release or anything like that.  But you're obviously trolling by tossing off stupid posts left and right.  But please continue.


Title: Re: WAR to be released...
Post by: amiable on August 27, 2008, 04:45:09 PM
The "responsiveness" issue is a much bigger deal than I think people realize.  Big enough to drive a bad conversion rate all by itself, even if everything else is fine.  And given the way it's been described, it seems like it's a fundamental issue of design and architecture, and not something they can just fix.

--Dave

I was kind of wondering about that myself.  Do you think it has something to do with what they decided to allow you to do client-side in order to avoid hacks?


Title: Re: WAR to be released...
Post by: MahrinSkel on August 27, 2008, 05:36:05 PM
I was kind of wondering about that myself.  Do you think it has something to do with what they decided to allow you to do client-side in order to avoid hacks?
That's probably how it came about, but it would have to be in the way they did it, and how the client-side prediction integrated with it.  It's hard to say exactly where they're going wrong, but at a guess I'd think they are treating all combat actions equally (both looping and non), and any disagreements on timers are resolved by not taking any action until everything agrees.  There may simply not be a fast enough process occurring on the server, it's introducing extra lag and breaking synchronization because they were assuming any delays there would be trivial.  Or in the effort to avoid one-ahead qeueing, they completely locked out the ability to delay an action and now they've got fragile timing that can't handle ordinary latency (and is vulnerable to client-side clock forcing if they open up the timing).  Anyway, lots of things that could be going wrong, the key point is that if the system feels robotic and unresponsive, a lot of people aren't going to be able to engage.

--Dave


Title: Re: WAR to be released...
Post by: Abelian75 on August 27, 2008, 05:59:25 PM
Yeah, it's kind of weird.  Until recently the client did no prediction at ALL from what I could tell.  The pinnacle of this was the fact that spells wouldn't even cancel casting once you started to move... it would wait for the server to say that it failed.  A lot has been fixed, though, but I think the main thing missing is, like you said, the ability to delay the use of the ability on the server for a fraction of a second.  Rather, it just cancels the use of the ability if the client sent it too early, which isn't really acceptable.  But yeah, I could see it being tough for them to fix, but mark did say they were going to add a fraction-of-a-second queue, which I think is probably a way of saying exactly what we're saying it needs (just I doubt players would perceive it as being a queue at all).

It does seem really odd to me that this wasn't a priority earlier, but hey, if it ends up working solidly by release, whatever works I guess.  I don't think people are underestimating how big an issue it is, though... certainly mythic doesn't seem to be, and it's pretty much one of the biggest complaints about the game (and my biggest, as well).

It is a hell of a lot better than it was a month ago or so, though.  A HELL of a lot better.  They just need to make the server more forgiving than it is now, mostly.

And frankly, it still beats the hell out of LOTRO even as it is now. ;)


Title: Re: WAR to be released...
Post by: trias_e on August 27, 2008, 06:02:47 PM
Quote
Dunno, I'm interested to see it work.  Right now I'm dubious about bonus xp/renown for the underpopulated side doing much to fix population balance in the long term.  I hope I'm pleasantly surprised.

As long as it is in at release, and I mean on day one, then I would guess it should work.  If they introduce it even just one week in people will be much less inclined to switch for obvious reasons.  But if you haven't even made your character yet, and there's a big sign that says 'faster xp/renown here!'...yeah.  Sounds good to me.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 06:33:12 PM
cevik, can you point to the place on the greenskin doll where Mark Jacobs touched you?

I have nothing at all against Mark Jacobs, in fact I like the guy.

However, Warhammer touched me on the incomplete, buggy, unresponsive game bone.  It's easy to find, it's just above the asshole.


Title: Re: WAR to be released...
Post by: cevik on August 27, 2008, 06:37:50 PM
They said they got something.  Whatever it is I have no idea. 

They said in a podcast a while back that they plan to cap the faction sides based on a % of the other factions population. Like if Order has 1000 people online, then Destruction will have a queue to log in if they have say 1200 people.

I dont know if that is still the plan or not, thats just what has been said around the warhammeralliance forum and others.

Wow, so if I happen to pick the side with more players, I will artificially be denied access to the game for "balance".  Surely they've abandoned this idea by now.

It would be fun to organize guild boycott nights over the issue of the week and force the other side to have 5 hour queues, it's like a new way to play the game by not playing at all!

"That's it, we are tired of Bright Wizards being overpowered, the destruction guilds on our server will not log on on Tuesday night."


Title: Re: WAR to be released...
Post by: slog on August 27, 2008, 07:25:57 PM
They said they got something.  Whatever it is I have no idea. 

They said in a podcast a while back that they plan to cap the faction sides based on a % of the other factions population. Like if Order has 1000 people online, then Destruction will have a queue to log in if they have say 1200 people.

I dont know if that is still the plan or not, thats just what has been said around the warhammeralliance forum and others.


Wow, so if I happen to pick the side with more players, I will artificially be denied access to the game for "balance".  Surely they've abandoned this idea by now.

It would be fun to organize guild boycott nights over the issue of the week and force the other side to have 5 hour queues, it's like a new way to play the game by not playing at all!

"That's it, we are tired of Bright Wizards being overpowered, the destruction guilds on our server will not log on on Tuesday night."
The funny part is that this has already been done for the AV queue in WoW.  Some BGs were getting hour long queues because of organized alliance boycotts.


Title: Re: WAR to be released...
Post by: Tarami on August 28, 2008, 12:57:17 AM
The "responsiveness" issue is a much bigger deal than I think people realize.  Big enough to drive a bad conversion rate all by itself, even if everything else is fine.  And given the way it's been described, it seems like it's a fundamental issue of design and architecture, and not something they can just fix.

--Dave
Anything is bad enough to drive bad conversation. This is the Internet, remember? :-)

And frankly, it still beats the hell out of LOTRO even as it is now. ;)
Blasphemy, good sir! :drill:


Title: Re: WAR to be released...
Post by: Tannhauser on August 28, 2008, 04:02:09 AM
At least in LOTRO you can queue up skills.

Responsiveness is their #1 problem right now to me (WAR).


Title: Re: WAR to be released...
Post by: Sunbury on August 28, 2008, 05:23:07 AM
"Feel' is an important issue.  Anyone ever play that first version of Pac-Man on the Atari-2600?  It looked the same, and played the same, but the 'laggy' responsiveness made it unplayable.

The odd feel of combat is the main reason I never bought DDO.  I tried really hard to like it since a friend wanted me to join him in game, but in several betas I never liked it.   It was a common complaint on the boards with a certain percentage, while the remaining players had no problem.

I had a theory that if you had a very fast machine, and a very short ping / low lag from your machine to the DDO server you liked it.  If not, you didn't like it.

I finally gave up when (as melee) trying to fight a hopping around mob.  The target indicator was a place A, I was swinging at place B and the mob was at place C (they were all supposed to be the same location), and sometimes I would get hits, and sometimes not, (not 'roll missed' but 'physical misses") and I could never tell where I should be aiming or why it was missing.


Title: Re: WAR to be released...
Post by: Nija on August 28, 2008, 07:21:19 AM
I think they're against skill queuing but that was one of my biggest gripes with the game too.

90% of the text that appears on my screen is the hotkey spam reminding me that a fucking skill isn't ready. I read somewhere about how war recycles skills in 1.4 seconds, and wow does it in 1.5 seconds. Well when the entire world of MMO players is accustomed to pressing 2 1500 ms after pressing 1, you should probably go with what everyone is accustomed to OR allow us to queue the next skill so we don't see that fucking message every other second.

Also, they should have a single server infrastructure so they don't have to worry about server merges and population imbalances on server ABC killing the community there, so everyone who is affected quits the game instead of moving to server XYZ, which has a good population balance.


Title: Re: WAR to be released...
Post by: Numtini on August 28, 2008, 07:48:09 AM
The "feel" is definitely the biggest problem and it is a very very large one.


Title: Re: WAR to be released...
Post by: Sjofn on August 28, 2008, 02:20:15 PM
At least in LOTRO you can queue up skills.

Responsiveness is their #1 problem right now to me (WAR).

I still feel like LotRO's combat is horribly slow and unresponsive, even with the queue. WAR didn't feel nearly as sluggish to me without the queue.

Not saying a queue would be bad, I just don't know if it would solve any "feel" issues people have.


Title: Re: WAR to be released...
Post by: squirrel on August 28, 2008, 02:47:47 PM
The "feel" is definitely the biggest problem and it is a very very large one.

As I just posted in that other downward spiral of a thread:

Quote from: squirrel
I really like a lot of aspects in War (the cradle to grave RVR involvement, the Tome, the PQ's) and I'm a Mythic Fan (3+ Years DAoC, RR9+), I will be waiting and seeing on War before I purchase. The "mushy" combat feel and disconnected animations absolutely kill the game for me. However much I like everything else I just can't get past these issues which affect the core gameplay too much.

It's a game breaker for me. I won't be purchasing until I've heard from people a month in that it's totally resolved, I can't stand it as it is. Even with the improvements in the last patch.


Title: Re: WAR to be released...
Post by: Draegan on August 28, 2008, 06:14:03 PM
Mark Jacobs predicts (http://waaaghhammer.com/2008/08/28/war-wants-this-many-subscribers/) how many subs he expects.  It's a humorous post, says between EQs peak and WOW, which is basically 500k to 10million.

Interesting though he states he'll have at least 500k.  That's something for ya.


Title: Re: WAR to be released...
Post by: MahrinSkel on August 28, 2008, 06:16:15 PM
Mark Jacobs predicts (http://waaaghhammer.com/2008/08/28/war-wants-this-many-subscribers/) how many subs he expects.  It's a humorous post, says between EQs peak and WOW, which is basically 500k to 10million.

Interesting though he states he'll have at least 500k.  That's something for ya.
To be fair, he's probably thinking US/EU, which makes it a range from 500K to 4M.  Still a wide range, but frankly other than putting the top end best-case at 2M, I wouldn't say any different.

--Dave


Title: Re: WAR to be released...
Post by: Venkman on August 28, 2008, 06:40:47 PM
Anyway, lots of things that could be going wrong, the key point is that if the system feels robotic and unresponsive, a lot of people aren't going to be able to engage.
Completely agree. I feel this was the biggest reason LoTRO was so underwhelming. Even buggy AoC seems instant. And I fully believe that the reason CoX has been able to limp along at all through the never-changed head-in-sand grind is because they're system was comparatively twitch.


Title: Re: WAR to be released...
Post by: squirrel on August 28, 2008, 10:36:49 PM
Mark Jacobs predicts (http://waaaghhammer.com/2008/08/28/war-wants-this-many-subscribers/) how many subs he expects.  It's a humorous post, says between EQs peak and WOW, which is basically 500k to 10million.

Interesting though he states he'll have at least 500k.  That's something for ya.

He's probably right. Don't underestimate Mark, he's been in this business along fucking time. If he thinks this product will do 500k+ he's probably right. I think WAR will be a 750k - 1.5 million sub title. Which would be astronomical if WoW didn't exist.


Title: Re: WAR to be released...
Post by: Trippy on August 28, 2008, 10:48:46 PM
Mark Jacobs predicts (http://waaaghhammer.com/2008/08/28/war-wants-this-many-subscribers/) how many subs he expects.  It's a humorous post, says between EQs peak and WOW, which is basically 500k to 10million.

Interesting though he states he'll have at least 500k.  That's something for ya.
He's probably right. Don't underestimate Mark, he's been in this business along fucking time. If he thinks this product will do 500k+ he's probably right. I think WAR will be a 750k - 1.5 million sub title. Which would be astronomical if WoW didn't exist.
Right cause he's had experience developing games that successful. :oh_i_see:

If length of time in the business was a predictor of success Richard Garriott would be building his own personal space station right now.


Title: Re: WAR to be released...
Post by: schild on August 28, 2008, 10:56:33 PM
Quote
If length of time in the business was a predictor of success Richard Garriott would be building his own personal space station right now.

Be honest, how do you know he isnt?


Title: Re: WAR to be released...
Post by: Trippy on August 28, 2008, 10:58:28 PM
If he had that kind of money he wouldn't have to pay Russia to send him up into space.


Title: Re: WAR to be released...
Post by: Fordel on August 28, 2008, 11:05:32 PM
That's what he WANTS you to think  :ye_gods:


Title: Re: WAR to be released...
Post by: rk47 on August 29, 2008, 03:49:08 AM
It'd definitely hit minimum 500k subs, the amount of people still playing the table top and rts would generate 100k at minimum. Even my friends who only played dawn of war(a 40k rts) is genuinely interested in it.


Title: Re: WAR to be released...
Post by: Venkman on August 29, 2008, 06:50:33 AM
If AoC can hit 415k, this will hit twice that easy. Sustainability is another matter.


Title: Re: WAR to be released...
Post by: UnSub on August 29, 2008, 08:45:50 AM
Mark Jacobs predicts (http://waaaghhammer.com/2008/08/28/war-wants-this-many-subscribers/) how many subs he expects.  It's a humorous post, says between EQs peak and WOW, which is basically 500k to 10million.

Interesting though he states he'll have at least 500k.  That's something for ya.

He's probably right. Don't underestimate Mark, he's been in this business along fucking time. If he thinks this product will do 500k+ he's probably right. I think WAR will be a 750k - 1.5 million sub title. Which would be astronomical if WoW didn't exist.

WAR is going to hit 750k to 1 million + thanks to WoW (and yes, sustainability is the issue here). It's still enough for Mythic to make their money hats and start work on Romans in Space for consoles.


Title: Re: WAR to be released...
Post by: Draegan on August 31, 2008, 10:45:41 AM
EA is now adding a special item that changes you to a bear when you buy command and conquer, red alert3.  Click on my sig, I have a few links in there.



Title: Re: WAR to be released...
Post by: Kirth on August 31, 2008, 12:53:17 PM
EA is now adding a special item that changes you to a bear when you buy command and conquer, red alert3.  Click on my sig, I have a few links in there.




This has interesting potential....


Title: Re: WAR to be released...
Post by: Evildrider on August 31, 2008, 03:25:20 PM
Damn, I wish I was still into C&C.  I burned myself out years ago.   :uhrr:


Title: Re: WAR to be released...
Post by: Lakov_Sanite on August 31, 2008, 04:06:43 PM
EA is now adding a special item that changes you to a bear when you buy command and conquer, red alert3.  Click on my sig, I have a few links in there.



I'm not sure it's good or bad but...I'm not sure it's smart. I mean they want you to buy another pc game to get you something in the first pc game. I can understand cross-promotion for different things, card games etc but for pc titles which in theory are competing for a players time/money?


Title: Re: WAR to be released...
Post by: Hawkbit on August 31, 2008, 06:31:31 PM
I'm not seeing the competition. 

I carry one or two subscription games per month, yet I buy whatever single player game I'm interested in as well.  The two seem mutually exclusive to me.


Title: Re: WAR to be released...
Post by: Evildrider on August 31, 2008, 06:39:12 PM
EA is now adding a special item that changes you to a bear when you buy command and conquer, red alert3.  Click on my sig, I have a few links in there.



I'm not sure it's good or bad but...I'm not sure it's smart. I mean they want you to buy another pc game to get you something in the first pc game. I can understand cross-promotion for different things, card games etc but for pc titles which in theory are competing for a players time/money?


It would be a bigger deal if the games were of similar types, but an MMO and an RTS are two different kinds of games.


Title: Re: WAR to be released...
Post by: Draegan on September 02, 2008, 10:48:36 AM
I wrote another article here (http://waaaghhammer.com/2008/09/02/tactics-explained/) explaining how Tactics work.  Hope you folks enjoy it.

Edit:
As far as the bear transformation helmet I'm pretty sure you can't use it in combat or while RVR flagged.  Most of the other preorder rewards can't be used in combat, so I'm assuming this is the same.