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f13.net General Forums => Age of Conan => Topic started by: Threash on July 06, 2008, 07:01:05 AM



Title: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Threash on July 06, 2008, 07:01:05 AM
For those who don't know how it actually works heroic stats help you match regular stats when your value is lower.  For example if you have 250 attack rating and attack a mob with 300 defense rating you will do less than normal damage, but if you have 100 heroic attack rating on top of that it becomes 300 vs 300.  It lets you catch up but not surpass the stat its being compared against.  So far from what i've seen from tier 1 and a few pieces of tier 2 raid gear this stats are the main difference between epic gear and regular stuff.  This allows them to substantially increase the difficulty in their pve encounters without overpowering the gear in any way since those stats don't do anything in pvp.  Not only that but it also means lower tier encounters never become completely trivial because you outgear them.  My GM has a bad ass epic 2h sword (looks exactly like the one conan uses and like the one on the cover), the dps on it is only 2-3 higher than my quested blue sword, the main difference is it adds heroic attack rating making it better in raiding only.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Abelian75 on July 06, 2008, 07:21:51 AM
It's an interesting idea certainly, though I think it was a huge mistake to put the stat on gear so early.  Its use is so special-case and technical that shoving it in the faces of people just starting out in the game is pretty dumb.

The PvP side of it isn't really relevant from what I understand, since no kind of attack rating/defense rating has any effect in PvP.  So I guess it comes down to whether one thinks it's important enough to keep older raid content non-trivial to warrant adding complexity in the form of two new stats.  It CERTAINLY isn't worth adding that complexity at the start of the game, but I suppose one could argue it's worth it in the endgame.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Tarami on July 06, 2008, 09:54:20 AM
It may be me but it sounds awful to have stats that may or may not do anything depending on the mob. A large part of the charm of gearing up is the feeling of ripping through mobs you previously struggled with. With twice as good gear I seriously want to deal twice the damage against any relevant mob. Having PvE-only stats is fine and a good idea I think, but scaling PvE stats is bad in an Oblivion-level-scaling-awkwardness kind of way.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: Lantyssa on July 06, 2008, 08:36:04 PM
I like the concept.  I'm not at a level to really see how it works in practice though.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Draegan on July 07, 2008, 12:28:56 PM
I believe that as your rating gets higher than the more your attacking you do more damage.  I can attack and defend much better against a mob 5 levels under me than one equal level.  This is because my attack and defense ratings are higher.  Now once I can't level any more, this rating is basically helping you "outlevel" old content. 


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Threash on July 07, 2008, 01:07:07 PM
I believe that as your rating gets higher than the more your attacking you do more damage.  I can attack and defend much better against a mob 5 levels under me than one equal level.  This is because my attack and defense ratings are higher.  Now once I can't level any more, this rating is basically helping you "outlevel" old content. 

Actually no, regular attack rating and defence rating work the way you describe and they are capped but heroic only works when your regular rating is lower.  It only helps you against higher content, not lower.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: Mrbloodworth on July 07, 2008, 01:15:59 PM
Honestly, while its cool, perhaps innovative.


It's confusing to the end user and in application, and that matters.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: cevik on July 07, 2008, 01:56:59 PM
It's confusing to the end user and in application, and that matters.

It only affects raiders for the most part.  And raiders exist to do nothing but min/max all day while pretending to work so they can go home and raid.  Confusing is probably a good thing, it will give people hours and hours and hours of theorycrafting fodder.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: Abelian75 on July 07, 2008, 04:51:27 PM
It only affects raiders for the most part.  And raiders exist to do nothing but min/max all day while pretending to work so they can go home and raid.  Confusing is probably a good thing, it will give people hours and hours and hours of theorycrafting fodder.

That's true, but it's exposed to people right at the start of the game, so it still confuses them.  I think it was a mistake to put it on gear so early.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: Montague on July 09, 2008, 08:50:18 AM
It only affects raiders for the most part.  And raiders exist to do nothing but min/max all day while pretending to work so they can go home and raid.  Confusing is probably a good thing, it will give people hours and hours and hours of theorycrafting fodder.

That's true, but it's exposed to people right at the start of the game, so it still confuses them.  I think it was a mistake to put it on gear so early.

Not necessarily. Stacking a bit of heroic rating can help you take on monsters a few levels above you more easily, thus helping levelling. The only problem is that they should have explained the mechanic beforehand.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Draegan on July 09, 2008, 09:54:07 AM
Itemization in this game is almost as bad as EQ2s however.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet?
Post by: Threash on July 09, 2008, 11:08:07 AM
Yeah theres no reason for .01 stat shit to ever exist.


Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: Mrbloodworth on July 09, 2008, 11:23:11 AM
Yeah theres no reason for .01 stat shit to ever exist.

Ah, so its not itemization thats the problem, its the stat system, and power increases/gaps.




Title: Re: heroic defence/attack/magic rating, best idea to keep raid gear in check yet
Post by: Threash on July 09, 2008, 11:52:52 AM
Yeah theres no reason for .01 stat shit to ever exist.

Ah, so its not itemization thats the problem, its the stat system, and power increases/gaps.




Oh, yeah pretty much.  By itemization people mean stats like dex and str do almost nothing and you have lower level gear with .01 slashing inmunity which means if you get hit for 10k damage it absorbs 1.  The problem was never that there were no items, its just confusing and they don't do much unless you stack specific things like pure +damage gear.  An item with +10 str is about as common as one with +10 damage, but the 10 str gives only .2 damage.