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Title: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 18, 2008, 06:11:29 AM
Quote
Heads will Roll as Age of Conan moves into Open Beta
Posted: - 17.04.2008

Open Beta exclusively available through FilePlanet.com and partner IGN sites.

50.000 aspiring barbarians may enter Hyboria on May 1st 2008.

Funcom, Eidos and IGN are proud to announce that Open Beta for Age of Conan will start on May 1. The Open Beta will be hosted exclusively by IGN’s popular game download site, FilePlanet.com, as well as being offered through partner IGN sites such as Gamespy.com, Tentonhammer.com and Warcry.com. The application pages at FilePlanet.com are now open for registrations, and gamers from across the world can sign up. As 50.000 gamers prepare their Hyborian assault, rivers of blood are about to flow, and it’s exclusively available through FilePlanet and IGN partner sites.

Linky (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&&func_id=2396&table=CONTENT)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on April 18, 2008, 06:17:04 AM
I think they're only open to register for notification of the beta sign-ups.  At least that's the way they worded it at Fileplanet.

http://www.fileplanet.com/promotions/ageofconan/

(Thank you for the den, Trippy.  You are sweet like cotton candy   :heart:}

Edit:  Also this: 
Quote
A level 13 cap will be applied to persons participating in the Open Beta. The Beta experience will still give hours and hours of entertainment, and complete class and culture variety, while at the same time giving Funcom the needed focus for an Open Beta

Also:  The Metal Gear Online PS3 only beta sign up for FP members starts today sometime.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on April 18, 2008, 06:38:05 AM
It'll take you longer to download the game than reach level 13. I don't know why they are capping it there, as the newbie area is good up to level 20.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Arrrgh on April 18, 2008, 06:38:30 AM
I try to be full of hope and optimism so I fit in around here, but I just can't help but see that as CONTENT GOES STRAIGHT TO HELL AFTER L14.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on April 18, 2008, 06:45:04 AM
It'll take you longer to download the game than reach level 13. I don't know why they are capping it there, as the newbie area is good up to level 20.

I'm still under :nda:, but oh, do I wish to vent.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on April 18, 2008, 06:46:53 AM
Definitely a wait and see.  If they are stable and beat WAR out the door it's a big coup for them.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: slog on April 18, 2008, 08:56:01 AM
Definitely a wait and see.  If they are stable and beat WAR out the door it's a big coup for them.

Don't count on it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 18, 2008, 08:59:54 AM
It'll take you longer to download the game than reach level 13. I don't know why they are capping it there, as the newbie area is good up to level 20.

I agree that's retarded, and I haven't even played the game. Why level 13? Aren't the first 20 levels meant to be playable either solo offline or online with friends?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on April 18, 2008, 09:01:52 AM
It'll take you longer to download the game than reach level 13. I don't know why they are capping it there, as the newbie area is good up to level 20.

I agree that's retarded, and I haven't even played the game. Why level 13? Aren't the first 20 levels meant to be playable either solo offline or online with friends?

Argggg.....


 :nda:



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 18, 2008, 09:07:14 AM
On the subject of content.

I wonder if people sometimes feel a new game "lacks content", because they are comparing it to a game thats has been out for X number of years. I think people have forgotten that most MMO's when launched are only the ground work, the foundation if you will that all other things are built on. Perhaps some mmo's have made us forget this, and forget that MMOs are constantly expanding lifeforms. I feel sometimes people i talk to want a game that has every single thing that the current one they are playing has, at launch... even if the game they have been playing has been out for years and had X number of updates.But at the same time bitch about delays. heh.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on April 18, 2008, 09:07:29 AM

Argggg.....


 :nda:



It's common knowledge that the first 20 levels are solo/confined. NDA stuff aside, there is no reason for a hard limit at 13 instead of 20.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on April 18, 2008, 09:19:56 AM
It's common knowledge that the first 20 levels are solo/confined. NDA stuff aside, there is no reason for a hard limit at 13 instead of 20.
That was leaked a while ago to have changed, IIRC. It's all online now, some of the content ('destiny' quests played at night) put you in instanced version of the area that could be considered "single player online".

Not breaking NDA here since haven't signed any. Obviously, due to it i also have no way to verify that rumour.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Trouble on April 18, 2008, 09:50:52 AM
On the subject of content.

I wonder if people sometimes feel a new game "lacks content", because they are comparing it to a game thats has been out for X number of years. I think people have forgotten that most MMO's when launched are only the ground work, the foundation if you will that all other things are built on. Perhaps some mmo's have made us forget this, and forget that MMOs are constantly expanding lifeforms. I feel sometimes people i talk to want a game that has every single thing that the current one they are playing has, at launch... even if the game they have been playing has been out for years and had X number of updates.But at the same time bitch about delays. heh.

I think it's still fair to compare games at launch state. If it's true and content in AoC goes to shit 1/3 the way through the leveling process (or less) that doesn't compare favorably to WoW which had solid content to the level cap at launch.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 18, 2008, 09:53:10 AM
On the subject of content.

I wonder if people sometimes feel a new game "lacks content", because they are comparing it to a game thats has been out for X number of years. I think people have forgotten that most MMO's when launched are only the ground work, the foundation if you will that all other things are built on. Perhaps some mmo's have made us forget this, and forget that MMOs are constantly expanding lifeforms. I feel sometimes people i talk to want a game that has every single thing that the current one they are playing has, at launch... even if the game they have been playing has been out for years and had X number of updates.But at the same time bitch about delays. heh.

I think it's still fair to compare games at launch state. If it's true and content in AoC goes to shit 1/3 the way through the leveling process (or less) that doesn't compare favorably to WoW which had solid content to the level cap at launch.

Don't disagree there. Its ths that i questions: "compare games at launch state"

I'm not sure this happens. Correct me if i am wrong, but Wow added things like battlegrounds later, correct?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 18, 2008, 10:19:58 AM
The only valid comparison imho, for people not of the armchair veteran set, is games as they exist against games as they exist. AoC is up against 3+ years of WoW refinement which itself was up against 6+ years of EQ1 refinement. WoW won that handily, in closed beta. I don't know about AoC. Some would pull the "it's not for the DIKU fan" card. But if that's not the case, then they're saying the game is for people attracted to the genre because of it. Even WoW had to cannabalize the genre to hit the records to make it a popular media topic.

Anyhoo, it's worth a looksee. Not sure how much you'll garner through level 13, but it's something.

But ya, a lot of what makes WoW popular for the longtime players came later and then MUCH later. Battlegrounds, most raid zones, Arenas, Honor Points, dailies, etc, all well beyond launch.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on April 18, 2008, 10:35:27 AM
As much as I want to see this game be cool, 20 days of open beta? lawl


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on April 18, 2008, 11:56:14 AM
Definitely a wait and see.  If they are stable and beat WAR out the door it's a big coup for them.

Don't count on it.
But, my friend, have you considered the possibility of a secret client?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 18, 2008, 12:01:06 PM
Definitely a wait and see.  If they are stable and beat WAR out the door it's a big coup for them.

Don't count on it.
But, my friend, have you considered the possibility of a secret client?

 :roll: AKA: miracle patch!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on April 18, 2008, 12:03:13 PM
But WAR has one of those as well, apparently!  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WayAbvPar on April 18, 2008, 12:29:56 PM
Negative ping code? Is it finally time?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on April 18, 2008, 12:36:53 PM
Yes, We Can!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 18, 2008, 12:37:31 PM
HOPE!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on April 18, 2008, 12:38:48 PM
Digging!! (But only vertically)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on April 18, 2008, 01:30:23 PM
What's even the point?  Will that even give you enough knowledge of the game to be worth it?

 I'm playing AoC cuz I got most of my guildies going to try it out.. although I've made it very evident to them I think the game is doomed. lol


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tale on April 18, 2008, 03:56:57 PM
Dejanarchy vu.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ahoythematey on April 18, 2008, 04:02:02 PM
If it really is a pvp focused game, maybe comparing it to Shadowbane is better than comparing it to WoW.  It's launch can't possible be as much a clusterfuck as SB, could it?

Guys?

Anyone?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on April 18, 2008, 06:11:10 PM
If it really is a pvp focused game, maybe comparing it to Shadowbane is better than comparing it to WoW.  It's launch can't possible be as much a clusterfuck as SB, could it?

Guys?

Anyone?

This will be a Funcom game.  You know better!  The launch could chew off your leg.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on April 18, 2008, 06:57:00 PM
So destroying my computer aside, Woolly Mammoth or Rhino?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on April 18, 2008, 07:08:08 PM
So destroying my computer aside, Woolly Mammoth or Rhino?

I don't think its possible to get a rhino stateside.  At least, I haven't figured it out.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on April 18, 2008, 07:24:18 PM
I don't think its possible to get a rhino stateside.  At least, I haven't figured it out.
Pre-order from Best Buy (http://www.bestbuy.com/site/olspage.jsp?skuId=8829878&type=product&id=1207957072398)  (since their page doesn't actually mention it (http://ve3d.ign.com/articles/news/36108/Age-of-Conan-Collectors-Edition-Details)).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on April 18, 2008, 07:34:17 PM
If this is anything like all the other collector's edition rewards that have gone around, these things won't be very useful.  I'd say go with what you think will look coolest and hope for the best.  Neither mount will allow for melee combat, so you are probably getting a horse anyway in game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on April 18, 2008, 09:38:29 PM
YOU GET A DRINKING CAPE!  I mean, really, a drinking cape!!!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ahoythematey on April 18, 2008, 10:34:09 PM
If this is anything like all the other collector's edition rewards that have gone around, these things won't be very useful.

Not true, not true at all.  I recently resubbed to WoW and it's awesome how many lies and fabrications I throw at the rubes whenever they ask me how I got my zergling pet.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on April 18, 2008, 11:16:32 PM
Yes, We Can!

(http://www.creativelearning.ca/images/toys/Bob_Builder_large.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Koyasha on April 18, 2008, 11:54:26 PM
Given what I've seen so far today, I probably won't be touching this game for months.  I was one of those crazy people that thought Funcom may have learned a lesson from their AO launch and will absolutely have a solid, stable game because they know it's launch suicide not to.  After crashing five times just adjusting video settings before leaving the newbie beach, I have revised my opinion.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Typhon on April 19, 2008, 05:26:44 AM
It's been in development for 5 years, at some point you have to launch just so you can fire everyone.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on April 19, 2008, 05:32:25 AM
One of the funniest comments about AoC I've seen was on the FoH boards - something like "I played Vanguard so I don't mind a little bugginess and missing content at launch. This is a bit buggier and has more missing content than VG, though"

 :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 19, 2008, 10:56:33 AM
I can't disagree with those comments, but  :nda:.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Aez on April 19, 2008, 11:57:59 AM

(http://i113.photobucket.com/albums/n221/Savient/failol.jpg)(http://buffalopundit.wnymedia.net/blogs/files/2007/09/failboat.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 19, 2008, 02:47:38 PM
Aez, is that first photo real? I soooo need that in hi-res to print at 60"x80" for work.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Aez on April 19, 2008, 03:11:34 PM
Google-fu :

http://www.cargolaw.com/2007nightmare_ital.florida.html (http://www.cargolaw.com/2007nightmare_ital.florida.html)
*scroll down for the story*

It's real! All abort the failboat!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tannhauser on April 19, 2008, 05:32:03 PM
I hope the fetapults are in.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: CharlieMopps on April 20, 2008, 07:29:19 AM
Oh come on, it's not nearly as bad as Vanguard.

It is pretty sad though that they are a month from launch and still pushing out 5Gig patches on a weekly basis.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on April 20, 2008, 07:44:55 AM
My PvP weekend review:

Downloading:  Gamespot Download Manager showed me at least four different error messages trying to download this.  Replayability: 10/10.  Took over 30 hours to download from other sources.

Installing:  Only crashed my computer twice.

Setup:  I was informed by Funcom that my Nvidia card (8600 GT or somesuch) had drivers that were "known to react extremely unstably with Age of Conan."  Prompted to change.

Character creation:  The fifteen seconds before I was informed that "This is the wrong version of the client, please redownload" seemed to be good.  I liked the fonts on the error messages, and the music I managed to hear was excellent.
EDIT: Didn't realize I had to patch manually.  Perhaps I will get in after all.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 20, 2008, 10:25:04 AM
Wow, things have improved a lot. Even just within the PvP segment, they've come pretty far with completeness, usability, stability and even look.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Cadaverine on April 20, 2008, 11:49:04 AM
I never even got that far.  I saw I had a 6-9 hour download, plus god knows how long for patches, and realized it wasn't worth it.  I canceled the download, and went back to WoW.

Though, from the sounds of things, I didn't miss anything.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 20, 2008, 03:25:34 PM
AoC does not survive casual scrutiny. You gotta REALLY wanna check it out  :grin:

But it should also be axiom at this point that if someone is enjoying WoW, they don't need to check out any other MMOs. There is no "better WoW" out there. The only time to really give anything else a whirl is when you're looking for something mostly different in some key way (and window-dressing is rarely that "key").


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Schazzwozzer on April 20, 2008, 04:47:16 PM
But it should also be axiom at this point that if someone is enjoying WoW, they don't need to check out any other MMOs. There is no "better WoW" out there. The only time to really give anything else a whirl is when you're looking for something mostly different in some key way (and window-dressing is rarely that "key").

Yeah, this goes back to earlier in the thread, when people were talking about comparing AoC to WoW, which has had over three years of refinements.  If you're creating a post-WoW MMO, I think you've really got to offer an experience that can't be had with WoW, because it's such an uphill battle.  I've only played a little bit of LotRO, but it seems that that may be it's fatal flaw — not distinguishing itself enough from WoW.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: DarkSign on April 20, 2008, 05:53:02 PM
Well the question becomes does the user-base of WoW find it to be a treasure of refinements, entertainment, and surprises or have they seen about all there is to see, with additional content being less than entertaining.

WoW has never really done anything ground-breaking. It's just executed quite well; and with a distinctive style. Back when EQ1 was at 400,000 concurrent users people said they're never be an EQ-killer. Think we can agree that was wrong.

There exists the possibility for a WoW-killer...it's just pretty damn hard to achieve.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 20, 2008, 07:33:44 PM
I could open up my middlemanagement book of leveraging core competencies to target consumers with needstates they haven't identified, but eh, you've probably read the same ones :-)

I've said before, and continue to believe, that the WoW killer will come when "success" is measured differently.

To me, WoW is the end of a cycle that began with D&D. A good run, but it could grow that way only because the type of people who loved D&D went off to become programmers who built their youth experiences into text, graphics and then 3D. They grew up while we grew up, happily traveling together apologizing for the tech along the way.

Today's kids though, they're not starting with D&D. Games have transcended the stereotypical basement dweller to become mass acceptable. And as it has done so, so have tastes changed. What they think matters is different. Consider just how many browser-based MMOs were not made by veteran devs with roots in tabletop gaming and RPGing.

By the time a new done-like-WoW game comes out, it'll be for the folks growing up through the younger games. When they hit late teens and college/university years, think they'll want more generic-fantasy for flat monthly fee when for almost a decade prior they were playing in IP worlds with much higher awareness, and for free?

I do not.

There's also the secondary and tertiary business partners to consider. Most current AAA MMOs are almost entirely vertical, save those that license engines/middleware, those that bring in some type of outside partner for specific tasks (e-comm, voip like from Vivox, etc), and the newer ones paying licensing royalties.

Meanwhile, newer browser worlds are most external service or licensing arrangements, themselves often run by companies specifically there to make work-for-hire worlds as marketing vehicles, brand extensions, etc.

Obviously this is not a cut and dry thing. There's a number of exceptions, and it's not like the old way is going away. In a genre with AC1 still active, it's hard to bet on anything.

But I would bet that the metric is going to shift. Because a lot of other newer companies with bigger IP and a lot more dough are too.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on April 20, 2008, 07:54:26 PM
Darniaq, your posts always get me thinking.

I have to say I totally agree with what you are saying about growing up with DND and the boom of computers in general.

When I played UO for the first time, it was after me and my brother had talked about how cool it would be to have hundreds of guys all playing in a game like that. So, it coulda wiped out my whole PC and I still would have loved it. It's not such an amazing feat as it was now. The infrastructure/bandwidth now avalable to customers changes things greatly.

Ah well, was a good run.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on April 20, 2008, 08:05:16 PM
How many and what IPs transcend cultural differences the way WoW has/does, and appeal to gamers?  

Will it be something sci-fi?  Probably not.  US sci-fi usually doesn't translate well to Asian markets.  

Another fantasy?

What other single player RPG (besides Starcraft/Warcraft) is huge in Asian, European, and North American markets?

/naive rambling:
It would seem to me that there isn't another 10 million strong target base to go after.  Instead, the best strategy would be to target specifc audiences, budget and build a game to go after that group.  North America and Europe generally find the same thing appealing.  Don't worry about targeting Asia with that game.  Build another game to target them.  

Homogenize your engine where the same coders can work across multiple MMOs.  Vary artwork and stories according to the region you're targeting with that game.  Develop the core game engine so that it can be used for Starship Troopers, but also be used for Elves Gone Wild, with really nothing more than art asset changes, making sure the artists tools are the same for all artists across all games.

From the outside looking in, the MMO gaming industry seems to be very...well..bloated.  The same companies use different engines for different MMOs.  Why not streamline it?  Why not build 'one engine to rule them all', with art tools that can be used to generate a suit of warrior armor and also generate a SWAT uniform?  The only real difference (it seems to me) between a palladin whacking a foozle on the head with a stick and a soldier shooting a 9mm at it is the animation and distance.  The stick is essentially a 9 mm with 5 meter range, the 9 mm is essentially a stick with a 50 meter range (or whatever).  Mocap the animations into a database; use when necessary.

Dunno.  Just kinda spitballing....


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: rk47 on April 20, 2008, 11:09:42 PM
Disney MMO would transcend cultural differences but would not be that 'desirable' among the higher demographics.
The reason WOW is a hit in Asia is due to its RTS roots. Realize this is an anomaly. Can you name a RTS lore converted straight to MMO? No, LOTR is different, it's a book first, then a movie, then RTS then MMO


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Dtrain on April 21, 2008, 12:33:36 AM
Whahaha, that ship!

It reminds me of how during the Vanguard pre-pre-pre-launch hype, Brad McQuaid took a break from his pill popping regimen to photoshop 'Vanguard' and 'Conan' onto a pair of battleships (guess which ship was out in front!??!?!!?!) and post it onto a forum as a salient point in some asinine argument or other that he was having.

Damn, I wish I could find that picture.  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Velorath on April 21, 2008, 01:05:28 AM
What other single player RPG (besides Starcraft/Warcraft) is huge in Asian, European, and North American markets?

Your question is a bit off considering Warcraft was never a single player RPG.  The question is what video game IP's have enough worldwide appeal to be worked into successful MMO's.  Essentially you'd be looking at stuff like Call of Duty 4, Pokemon, Gran Turismo, GTA, a Final Fantasy MMORPG that doesn't borrow some of the worst aspects of EQ, or the Sims (I'm not into those games so I'm not sure what it was about TSO that kept it from attracting fans of the franchise).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: IainC on April 21, 2008, 02:01:30 AM
.... or the Sims (I'm not into those games so I'm not sure what it was about TSO that kept it from attracting fans of the franchise).
Because The Sims appealed to extremely casual gamers as its core demographic. Players who load the game up to rearrange the furniture in their house or see how their guys are doing between rounds on Pogo or episodes of Montel Williams. Not the same demographic who will pay a monthly fee for a single timesink game. The Sims tops the charts because people who don't play computer games are into it.

To the rest of the topic, it's an interesting discussion and one that I've mused over before (http://antipwn.wordpress.com/2008/01/02/what-makes-an-mmo/). There are a lot of basic assumptions that drive a lot of modern games (not just MMOs) that can be stripped away without lessening the experience at all. You'll need a combination of a visionary design team and a publisher willing to risk a lot of money on unknown territory to see it though. It might happen but money men prefer safer bets than that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on April 21, 2008, 02:43:54 AM
From the outside looking in, the MMO gaming industry seems to be very...well..bloated.  The same companies use different engines for different MMOs.  Why not streamline it?  Why not build 'one engine to rule them all'
EQ2 vs WoW engine. "we are planning for future tech" vs "let's just let people play on what they have atm" ... different tools for different goals, simple as that. That's of course extreme example but it applies to lesser degree to them all.

Though that said multiple new MMOs seem to opt for Unreal Engine 3 for the client and some other middleware to handle the server side. Guess we'll see how it develops.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Typhon on April 21, 2008, 04:42:18 AM
To me, WoW is the end of a cycle [...]
Meanwhile, newer browser worlds are most external service or licensing arrangements, themselves often run by companies specifically there to make work-for-hire worlds as marketing vehicles, brand extensions, etc.
[...]Obviously this is not a cut and dry thing. There's a number of exceptions, and it's not like the old way is going away. In a genre with AC1 still active, it's hard to bet on anything.

But I would bet that the metric is going to shift.[...]

At a high level I think you are dead on, but I don't think the focus on going to be on tech or experience delivery (except from a financial perspective-by the game developers and funders - browser-based games being cheaper to produce and deliver).  Rather, I think the next focus will be a shift in the what type of game will be "teh bestest".  I think video games at this point attempt to fulfill two major needs:

1) desire for entertainment:  evolution in this area will draw a close parallel to happened in the moving-picture business and how it diverged: Blockbuster/high budget flicks (WoW), made-for-T.V (browser) and, eventually, art-house pictures (currently there are many indie efforts, and some efforts to promoting indie-efforts, but these are mostly tech-demos rather then a particular group of artists saying something).
2) desire for competition:  an evolution of sporting games, and sport elements within entertainment games (e.g. WoW PvP).  This one fills the need for boys and girls (of all ages) to compete on a level playing field.

The fact that 1) is hard, and doesn't really satisfy 2) in any capacity says to me that the next winner is the game-maker that starts with a 2)-type game (i.e. a competition game), and adds in entertainment elements throughout (cutscenes, background story, etc).  To get the 2)-type game is not trivial either.  I think for it to be a WoW killer it must provide good player bracketing to keep people of like-skills competing against eachother, also it must provide good AI competition for those who would rather play cooperatively amongst friends (often friends want to play together, but have large differences in ability).  It also must be accessible in smallish chunks of time i.e. the ability to get on-line and play for an hour or two, and have persistence elements, and open up a tier for higher-level "pro" play is key.  Magic the Gathering is an obvious example of the type of gameplay that I'm talking about (persistence in this case is the deck/stockpile of cards a player owns).

I don't think the massive-content/massive-expense games will completely die out (and the 15-25 year old crew grew up with single player games, the way they play is still more heavily focused on entertainment), but I think that the 5-15 crew will expect more of the the sport-entertainment type of game (these types of games being less costly to run - lower cost of content, will also drive them to a large extent)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 21, 2008, 06:55:49 AM
So, lets hear some opinions on the beta weekend. Oh, and please post Comp Specs.  :rock_hard:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 21, 2008, 07:13:42 AM
Not yet :-)

While it's expensive in the short term, building your own engine can prove to be cheaper in the long run. If you expect a long run... and then actually achieve it :-)

Quote from: Typhon
1) desire for entertainment
2) desire for competition


Completely agree. This is partly what makes Club Penguin so popular with the players. Much of the activities surrounding making the cash to customize your igloo(s) come from competitive sporting-type activities. It's also the same for Webkinz (which is more of a questionable-MMO than a real one, but ciest la vie). And is probably statistically the biggest force of retention in WoW.

This also raises the recurring point of IP. Not all IP is going to work of course, and as we've seen. WoW worked well because it started with appeal to gamers. This has been discussed before. I think the last time we talked about gamer-loved IP, we came up with things like Starcraft (before SC2 was announced), Diablo, and something else which was huge but it's slipping my mind.

But that's if you want to grow MMOs by getting more gamers. Which is a good strategy, there's just more to it.

There's also growing by talking to everyone else. When that came up before, we talked about Helly Kitty online, or a Pokemon MMO. Then someone produced a link for the former :-) And since then we've learned that both Gaia and Neopets are getting persistent worlds. They won't make money the same way nor at the same level as WoW. But that's more because everything about them is different, including their audience.

Maybe in a genre of multiple playing fields, we need a meta-genre? Even back in the day I thought it silly to have Second Life and Guild Wars carry the same category tag. Today that's even sillier. Barbiegirls is as far away from WoW as COD4 :wink:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 28, 2008, 10:31:21 AM
So, lets hear some opinions on the beta weekend. Oh, and please post Comp Specs.  :rock_hard:

If you don't have a computer built in the last year, don't fucking bother.

My computer: AMD FX 64 2800+, 1 GB RAM, ATI Radeon 9600 (256MB)

It ran like shit in the PVE segments, and like total shit in the PVP section when there was more than 1 character on the screen. It also looked like monkey ass. The worst part was that it seemed like a fun enough game, had I actually been able to run it competently. I'll have more details and rage on my blog when I get the chance, but fuck, this is a PVP game. Performance has to come first and when you can't even get a decent framerate despite playing it on about as low a setting as it will go, you suck.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 28, 2008, 10:37:51 AM
So, lets hear some opinions on the beta weekend. Oh, and please post Comp Specs.  :rock_hard:

If you don't have a computer built in the last year, don't fucking bother.

My computer: AMD FX 64 2800+, 1 GB RAM, ATI Radeon 9600 (256MB)

It ran like shit in the PVE segments, and like total shit in the PVP section when there was more than 1 character on the screen. It also looked like monkey ass. The worst part was that it seemed like a fun enough game, had I actually been able to run it competently. I'll have more details and rage on my blog when I get the chance, but fuck, this is a PVP game. Performance has to come first and when you can't even get a decent framerate despite playing it on about as low a setting as it will go, you suck.

I'm not sure about your vid card, or if it is "equivalent" to the one posted on the min specs.

Quote
Minimum configuration (1024x768, detail reduced)

    * OS: Windows XP Service Pack 2 or Windows Vista
    * Processor: Intel Pentium 4 3Ghz or equivalent
    * RAM:  1GB
    * Video card: NVIDIA GeForce 6600 or better
    * Video memory: 128MB
    * DVD-ROM: Quad-speed (4x) DVD-ROM drive
    * HARD DRIVE SPACE: 30GB

Recommended configuration (Up to 1280X960, most features on)

    * OS: Windows XP SP 2 or  Windows Vista
    * Processor: Intel Core 2 Duo 2.4GHz or equivalent
    * RAM: 2048MB Dual Channel DDR2
    * Video card: NVIDIA GeForce 7900 GTX or equivalent
    * Video memory: 512MB
    * DVD-ROM: Quad-speed (4x) DVD-ROM drive
    * HARD DRIVE SPACE: 30GB

Online Gaming;

    * Broadband connection required.

Linky (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&&func_id=2399&table=CONTENT)

I have head a lot of people say shadows (Nothing new here) and bloom are the major FPS killers... did you try turning that off? Just curious.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 28, 2008, 10:44:17 AM
It's not, the radeon 9600 is way slower then the geforce 6600, despite appearing to have 3000 less of something or other. It's two generations behind. The ATI is 2002 technology, the nvidia is 2004. Interestingly enough the "sweet spot" card right now is the geforce 9600. Yeah. Confusing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 28, 2008, 10:51:42 AM
I really hate when they change numbers like that for hardware, may be why i don't pay attention anymore.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on April 28, 2008, 10:52:10 AM
So, lets hear some opinions on the beta weekend. Oh, and please post Comp Specs.  :rock_hard:

If you don't have a computer built in the last year, don't fucking bother.

My computer: AMD FX 64 2800+, 1 GB RAM, ATI Radeon 9600 (256MB)

It ran like shit in the PVE segments, and like total shit in the PVP section when there was more than 1 character on the screen. It also looked like monkey ass. The worst part was that it seemed like a fun enough game, had I actually been able to run it competently. I'll have more details and rage on my blog when I get the chance, but fuck, this is a PVP game. Performance has to come first and when you can't even get a decent framerate despite playing it on about as low a setting as it will go, you suck.

I'm not sure about your vid card, or if it is "equivalent" to the one posted on the min specs.

Quote
Minimum configuration (1024x768, detail reduced)

    * OS: Windows XP Service Pack 2 or Windows Vista
    * Processor: Intel Pentium 4 3Ghz or equivalent
    * RAM:  1GB
    * Video card: NVIDIA GeForce 6600 or better
    * Video memory: 128MB
    * DVD-ROM: Quad-speed (4x) DVD-ROM drive
    * HARD DRIVE SPACE: 30GB

Recommended configuration (Up to 1280X960, most features on)

    * OS: Windows XP SP 2 or  Windows Vista
    * Processor: Intel Core 2 Duo 2.4GHz or equivalent
    * RAM: 2048MB Dual Channel DDR2
    * Video card: NVIDIA GeForce 7900 GTX or equivalent
    * Video memory: 512MB
    * DVD-ROM: Quad-speed (4x) DVD-ROM drive
    * HARD DRIVE SPACE: 30GB

Online Gaming;

    * Broadband connection required.

Linky (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&&func_id=2399&table=CONTENT)

I have head a lot of people say shadows (Nothing new here) and bloom are the major FPS killers... did you try turning that off? Just curious.

Needs a 512 mb video card and 2.4 ghz CPU just to run at 1280 x 960? Please to be optimizing your code, kthx.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 28, 2008, 10:59:27 AM
Yeah, the Radeon 9600 is way old shit. I was surprised it still ran. It just irks me that they can't even make a low-spec render run worth a shit. You'd think that making old tech work better would be easy, since it's so established.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 28, 2008, 11:02:26 AM
Yeah, the Radeon 9600 is way old shit. I was surprised it still ran. It just irks me that they can't even make a low-spec render run worth a shit. You'd think that making old tech work better would be easy, since it's so established.

maybe we have hit one of those cutoff points, as you can see, they are not supporting 56k as well. Broadband only.

Out of Curiosity, not that it truly compares, but can you run oblivion?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 28, 2008, 11:16:10 AM
Yes, and it looks just about as shitty. But I get better performance on TF2 with the Radeon 9600 than the shitty Nvidia 6200 that I have lying around, which plays Oblivion like shit but looks better.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 28, 2008, 11:31:24 AM
If I were making a MMO I'd allocate significant development effort to gracefully scale down to intel graphics decelerators found in most notebooks. But hey, what do I know.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on April 28, 2008, 11:36:11 AM
The computer I used is T6410, AMD Athlon 64 3200+, 2 GB RAM, GeForce 7800 GT.  It's several years old but the video card is more recent and I added an SB Audigy 4.  It seems to run fine on this, although there was a wee bit of lag in the PvP mini-games.  Everyone seemed to have some of that though.  I can also run Oblivion with that computer.  I'll probably continue to play most games on it until it falls apart.  I'm sick of trying to keep up with it all.  When they release a game that I absolutely can not live without playing, I MIGHT piece together something else.   Maybe.  Or maybe I'll just buy some shoes.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Velorath on April 29, 2008, 02:25:19 AM
Looks like the finally got spellweaving in. (http://pc.ign.com/articles/870/870119p1.html)

Quote
Though there are six classes in the game that can be considered "magical," only four actually fling magic at opponents as a primary method of attack. Spellweaving is available for the Priest-type Tempest of Set and Priest of Mitra and the Mage-type Demonologist and Necromancer. Basically, it works like a stance. Soldier-type classes, those who're most effective at fighting on the front lines of battle, have the ability to shift between defensive and offensive stances at will, affecting their damage output and capacity for resistance as the situation necessitates. It's the same for casters, able to switch in and out of spellweaving stance whenever it might be appropriate to combat what's onscreen.

Spellweaving's major benefit is that it drastically powers up your spell damage and adds various kinds of special effects, all of which increases in power the longer you're in spellweaving mode. The downside is spellweaving can be lethal to the caster. When the spellweaving state is first entered, your stamina bar (used for things like running and melee combos) begins to drain. Once that bar is depleted, the spellweaving state will then begin to drain health, so you'll need to carefully monitor what's going on or your character might keel over and be forced to respawn. Should you need to, it's easy to stop spellweaving with a simple press of a key.

The longer you manage to keep spellweaving active, though, the more powerful you become. After the state is enabled, spellweaving progresses through six stages, with transition between stages occurring around every ten seconds and occasionally when an offensive spell is cast. Each stage increases a passive spell damage buff, which will max out at around 25 percent, says Funcom's senior systems designer Andrew Griffin. Once stage six is reached, the progression cycles back to stage one and repeats all over again, retaining the passive damage bonus. Additionally, each stage transition is accompanied by a chance to gain helpful or harmful effects. While the positive effects will be short duration, the negative side-effects will last until even after you've stopped spellweaving, leaving you vulnerable to attack. How vulnerable you are depends on how much time you invested in spellweaving.

Instead of writing more about spellweaving's generalities, here are some specific examples of what happens through each stage for a Necromancer. The following was provided by Funcom.

--------------------------------------------------------------------------------


Necromancer - Positive Effects


Parasite Host: – An eight second buff that causes you to gain a parasitic soul pet whenever you cast one of your nukes, although it costs you some health when this happens.

Arcane Surge: – This is a short buff that causes you to inflict maximum damage with your spells.


Necromancer – Negative Effects


Infested: You become infested with grave-worms that inflict unholy damage over time. This can stack up to five times.

Arcane Drought: Your spells will inflict minimum damage

Frailty: You take more damage from physical attacks. This can stack up to five times.

--------------------------------------------------------------------------------

While that's not all that's possible with the Necromancer, Griffin gave us a few more details on how another spell is affected.

"For example, the Flesh to Worms spell is the Necromancer's primary DoT [damage-over-time spell]. This is a single-target DoT spell. The first "step" of spellweaving doesn't affect this spell, but it gets modified from step 2 and up. First, the critical chance and critical damage is increased, but it is step 3 of spellweaving that an interesting change happens. At this rank, the Flesh to Worms spell gains splash damage, which means that every time that DoT ticks, it will inflict an amount of its damage to nearby enemies (the percentage of damage inflicted and the number of enemies taking the splash damage increases as the spellweaving step progresses)."

Griffin then went on to detail a few of the changes in play style for the other three casters in Age of Conan.

--------------------------------------------------------------------------------


Demonologist

Flames of Gehenna, their primary fire spell, will gain increased critical hit chance and critical damage, as well as become a column-affecting spell. Additionally, the secondary burning effect, Incinerate, that Flames of Gehenna places on the target will start to inflict splash damage. This gets interesting when the player has also trained the Field of Fires feat, which causes the Incinerate effect to inflict pulsing area-of-effect damage, so while at the higher ends of spellweaving, a character with that feat trained will be inflicting double doses of AOE damage from the Incinerate effect – one source from the feat, and the other from the spellweaving-enhanced splash damage.


Tempest of Set

The Tempest's main nuke is the Lightning Strike spell, which is an area-of-effect spell. While under the effect of spellweaving, the area this spell affects will increase. Additionally, lightning will start to arc between the enemies hit, so that each enemy hit inflicts splash damage, causing a cascade of arcing damage when groups of monsters are clustered closely together. The same sort of thing will happen with the Storm Field spell, which projects pulsing electricity around the Tempest. When enemies are struck by the Storm Field, they will suffer a higher chance of sustaining critical damage, and also inflict splash damage around them.


Priest of Mitra

One of the feat-trained spells for the Priest of Mitra is the Lance of Mitra. This normally inflicts column-based damage from the Priest, with each target hit inflicting a smaller amount of damage to one nearby enemy. If the player trained the Divine Lance feat as well, the Lance of Mitra causes area of effect healing around all of the enemies that it hits. When under the power of spellweaving, both the damaging and healing aspects of the lance are increased. The Lance of Mitra gains a higher chance of inflicting critical damage on the enemies that it smites, while the energy from Divine Lance heals more damage.

--------------------------------------------------------------------------------

Clearly this system adds quite a bit to how spellcasting works, and there's actually another layer to it. During spellweaving the caster can activate a special power that turns the 1, 2, 3, Q, and E keys into ability keys that control the ebb and flow of the phase, pushing it into overdrive for increased damage or slowing it down to prolong the process. While we haven't gotten to check it out yet, it sounds interesting. And as a bonus, every class gets specific graphical animations for spellweaving.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on April 29, 2008, 03:53:50 AM
OK, speaking as someone who's not in the beta...those negatives looks much worse than the benefits you get, especially for a PvP game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sky on April 29, 2008, 05:58:34 AM
If you don't have a computer built in the last year, don't fucking bother.

ATI Radeon 9600 (256MB)
:awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on April 29, 2008, 06:37:29 AM
Ya, Haemish, come on bro, that card's gettin a bit rusty and you can't judge a modern MMO by its ability to perform on a 2002 card. See my sig for grunk's words of wisdom.  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 29, 2008, 07:16:19 AM
Spell weaving sounds really cool.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tarami on April 29, 2008, 07:27:40 AM
OK, speaking as someone who's not in the beta...those negatives looks much worse than the benefits you get, especially for a PvP game.
I would say PvP games should give small benefits for playing well. A good player is good anyways. Giving large bonuses to good players just creates disparity, no? That all depends on how easy it is for a newbie to screw up with the weaving, though.

Sounds neat anyways. Regardless of actual bonus, it's likely the first thing you'll have to master to be competetive, which may be a shame. It always is when bonuses become mandatory.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: TripleDES on April 29, 2008, 07:38:25 AM
Though that said multiple new MMOs seem to opt for Unreal Engine 3 for the client and some other middleware to handle the server side. Guess we'll see how it develops.
Does UE3 allow for seamless procedural/lazyload terrain? If not, any MMO using the engine will be zoned and I thought we're past that shit.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 29, 2008, 07:44:53 AM
Though that said multiple new MMOs seem to opt for Unreal Engine 3 for the client and some other middleware to handle the server side. Guess we'll see how it develops.
Does UE3 allow for seamless procedural/lazyload terrain? If not, any MMO using the engine will be zoned and I thought we're past that shit.

Thats not necessarily true, the use of zones or "Levels" is most times a application level (Meaning the design of the game its self) reason, not necessarily part of, or required by the rendering/game engine.

For instance, Vanguard using the UE3 engine does not use what are commonalty referred to as maps/zones/levels.

It is much more common thees days for assets and the like to be "Streamed" off the hard drive, or loaded and unloaded as needed, instead of all at once in the form of a loading screen. Depends on what you are doing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on April 29, 2008, 07:46:22 AM
[Does UE3 allow for seamless procedural/lazyload terrain? If not, any MMO using the engine will be zoned and I thought we're past that shit.
Supposedly yes or at least it's much improved compared to UE2.5 (vanguard)  I don't see zoning as much of problem though, have yet to see (MMO) game that doesn't have it to some extent. Nor the great appeal that's game hitching every 30 secs because it loads another terrain chunk in background vs explicit short pause when closing clear boundaries.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 29, 2008, 08:33:46 AM
Ya, Haemish, come on bro, that card's gettin a bit rusty and you can't judge a modern MMO by its ability to perform on a 2002 card. See my sig for grunk's words of wisdom.  :grin:

Modern MMO = World of Warcraft

Runs goddamn fine on my POS. If you can't run that well AND you still look like shit, you need to fire your low-spec render team OR NOT EVEN BOTHER. Just tell me I can't play and move on to your shitty sub-100k subscription levels and move on to the Vanguard halls. Meanwhile, developers who give a fuck about making money will be over here, playing with money hats.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on April 29, 2008, 08:49:21 AM
WoW being the most played doesn't make it modern. The millions of people left driving Oldsmobiles from the 80s don't make them modern either. In MMOG terms, WoW is a few years old and nearly ancient. Just like your PC. ^_^


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: shiznitz on April 29, 2008, 09:31:33 AM
But Haemish still has a point. Design for his machine and make 1 million PCs compatible or design for mine (3.2GHz CoreDuo, 2GB, 8600GT) and make 100,000 PCs compatible.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 29, 2008, 09:44:22 AM
But Haemish still has a point. Design for his machine and make 1 million PCs compatible or design for mine (3.2GHz CoreDuo, 2GB, 8600GT) and make 100,000 PCs compatible.

Or design for high fidelity graphics, just like bioshock, oblivion, crisis, or any other modern games. What ever way you go, its a dual edged sword.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on April 29, 2008, 10:26:10 AM
Bioshock, Oblivion and Crysis did not have a subscription fee attached. Bioshock was nothing but black blobs on the screen, which told me all I needed to know about playing it on this card. The sub fee is already a barrier to entry for some, adding yet another because you can't be arsed to make a decent low-spec renderer is another one that needn't have been done.

WoW is the basement level for entry into this market. Hell, take even Guild Wars, which looked and ran decent on a machine half the specs of mine.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on April 29, 2008, 11:03:10 AM
Looks like the finally got spellweaving in. (http://pc.ign.com/articles/870/870119p1.html)

No.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 29, 2008, 11:17:34 AM
Notice they never actually say that it's in the game. Or that it's not. They're just detailing what it'll look like if it were.  :nda:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on April 29, 2008, 12:38:14 PM
I only upgraded my graphics card because my GeForce 4400 Ti was so old and broken, it wouldn't run anything.  Righ stuck it in an old machine that doesn't do anything even remotely fancy.  The only other updates was another BG of cheap RAM and a sound card that was really cheap on sale.  I won't upgrade anything until this stuff decomposes.  Nothing to do with cost, it's all because MMOs have pissed me off.   I'm tired of MMOs telling me what to buy.  I'll buy a new rig when I fucking feel like it, not when some POS MMO that MIGHT last me a month or so because it runs out of anything interesting to do, tells me to.  I can live with my consoles.  MMOs can go fuck themselves.  Bastards.  If I could make them feel pain, I would.

Dammit.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on April 29, 2008, 12:49:20 PM
Notice they never actually say that it's in the game. Or that it's not. They're just detailing what it'll look like if it were.  :nda:

They already said many times its not in the beta. One of those things they are going to surprise us with at launch.

Time will tell.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on April 29, 2008, 01:16:04 PM
Ah yes. Surprising people with untested core combat systems at launch. Time has already told us what happens. Dozens of times.

Too bad the fanboys never, ever listen.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 29, 2008, 01:23:04 PM
I'm not all that surprised.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on April 29, 2008, 05:54:01 PM
Notice they never actually say that it's in the game. Or that it's not. They're just detailing what it'll look like if it were.  :nda:

They already said many times its not in the beta. One of those things they are going to surprise us with at launch.

Time will tell.

I suspect launch will be less a train wreck than a train wreck that was carrying toxic waste that ploughed straight into an orphanage which exploded.

And then things will get worse.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: rk47 on April 29, 2008, 10:20:07 PM
Ah yes. Surprising people with untested core combat systems at launch. Time has already told us what happens. Dozens of times.

Too bad the fanboys never, ever listen.


nice catch. Really nice. I knew something was amiss. I re-read the sentence a few times just to make my grin broader.  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Zetor on April 30, 2008, 01:03:10 AM
The basic 'caster stance' concept isn't even that new (though they do expand on it a bit with the 'timer' and 'positive/negative side effects' bits). WOW priests have shadowform, LOTRO minstrels have warspeech, both of those are 'stances' that give up survivability for pewpew; arcane mages have a spell that costs more mana and casts faster the more you use it in a X sec period. I'm sure GW has plenty of similar skills...


-- Z.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 30, 2008, 05:49:14 AM
Another major title currently in beta does essentially the same thing as well. It's not an innovative mechanic, but that certainly doesn't mean it's a bad idea. If it were in.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WindupAtheist on April 30, 2008, 08:27:23 AM
Far as I'm concerned, this game debuts when it comes out on the 360.  PC people will just be paying to beta.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on April 30, 2008, 10:23:13 AM
Far as I'm concerned, this game debuts when it comes out on the 360.  PC people will just be paying to beta.

This is how I feel about it.

I'm still getting the wooden box though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sky on April 30, 2008, 10:37:07 AM
I'm still getting the wooden box though.
Is that what the kids are calling it these days?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on April 30, 2008, 11:10:36 AM
Far as I'm concerned, this game debuts when it comes out on the 360.  PC people will just be paying to beta.

This is how I feel about it.

I'm still getting the wooden box though.

Way to talk with your wallet.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on April 30, 2008, 11:16:19 AM
Far as I'm concerned, this game debuts when it comes out on the 360.  PC people will just be paying to beta.

This is how I feel about it.

I'm still getting the wooden box though.

Way to talk with your wallet.
This is Funcom we're talking about. Not EA or Nintendo or Acclaim.

Funcom.

They put out like 3 games a year. At most. If that. More like one or two. IF THAT.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on April 30, 2008, 11:30:28 AM
If I only pooped 2 or 3 times per year, would you buy a turd of mine?

I mean, I only poop twice a year. Buy a turd. C'mon.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Wershlak on April 30, 2008, 11:32:22 AM
If I only pooped 2 or 3 times per year, would you buy a turd of mine?

I mean, I only poop twice a year. Buy a turd. C'mon.

Does the turd come in a wooden box for $70?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on April 30, 2008, 11:33:04 AM
If I only pooped 2 or 3 times per year, would you buy a turd of mine?

I mean, I only poop twice a year. Buy a turd. C'mon.

If your poop was near as awesome as a Conan art book in a wooden box. I'd buy one. Most definitely.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on April 30, 2008, 11:53:07 AM
If I only pooped 2 or 3 times per year, would you buy a turd of mine?

I mean, I only poop twice a year. Buy a turd. C'mon.

I would sell your poop on eBay.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on April 30, 2008, 12:07:21 PM
I would sell your poop on eBay.

If you claim it to be in the vision of Jesus or the Virgin Mary, it will fetch a pretty penny!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on April 30, 2008, 12:10:18 PM
I would sell your poop on eBay.

That's how I lost my last ebay account!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on April 30, 2008, 01:23:08 PM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.

That being said, I saved my little old key code and then glanced back at the download button. 12 GB client download. I am not lacking hard drive space by any stretch, but dear me that's a huge client. A lot of art assets I guess. In any case, it will probably run for shit on my poor old PC. It's funny how I neglected my gaming box when I got my Mac... three years ago.  :ye_gods:

Not that it matters. WoW still runs very well on this PowerBook, too. Not that I've played in a while, but still, it reinforces Haemish's point. Which I've forgotten. I'm going to sit in the corner with Signe and mumble profanities at the MMO developers now.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on April 30, 2008, 01:31:07 PM
The point is well taken. I'm sick and tired of shoving new components into this 8 year old box. If something like Conan cant run on it then screw it. I'm not shelling out money I don't have on it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on April 30, 2008, 01:41:46 PM
The point is well taken. I'm sick and tired of shoving new components into this 8 year old box. If something like Conan cant run on it then screw it. I'm not shelling out money I don't have on it.

Have you considered washing the piss out of the Sunny D bottles below your computer and depositing them?  I've heard its a surefire moneymaker.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on April 30, 2008, 02:20:26 PM
Have you considered washing the piss out of the Sunny D bottles below your computer and depositing them?  I've heard its a surefire moneymaker.

Sunny D bottles. Damn, now you tell me. I've been using plastic milk cartons. That handle makes it really easy to fling them twords the thrash with the one arm I have that has any strength left. If I'd known that I could be making money *sobs*


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 30, 2008, 03:08:00 PM
Geez that Sunny-D statement sounds familiar. Either it's been posted before or it was on some sorta podcast  :grin:

And if you don't have a recent computer, don't bother with AoC. Never upgrade for a game. Games that require such upgrades are only for people who probably upgrade constantly as a matter of course.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 30, 2008, 03:47:35 PM
That's silly. If people took that advice they would never play any games at all. Just like anything else you need to make your own value judgement.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Wasted on April 30, 2008, 03:55:03 PM
So now that AoC is open beta is the NDA down?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on April 30, 2008, 04:02:28 PM
It's not open until tomorrow and those of us currently under NDA will remain there unless funcom says otherwise. This means that we can't talk about the closed beta, although the open beta is clear.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on April 30, 2008, 04:06:55 PM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.



Did you get in through fileplanet? because it keeps taking me to the subscribe page when i click on it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on April 30, 2008, 04:52:21 PM
Geez that Sunny-D statement sounds familiar. Either it's been posted before or it was on some sorta podcast  :grin:

I must give credit where credit is due- grunk was the first to say it, ironically in reference to AoC upgrades as well. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on April 30, 2008, 04:54:11 PM
Thanks! It was killing me. I was pulling up last week's 1up podcasts trying to find it. Knew I shoulda done a search here first  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on April 30, 2008, 05:43:43 PM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.



Did you get in through fileplanet? because it keeps taking me to the subscribe page when i click on it.

Yes. I just clicked the open beta link on the front page and then logged in. Perhaps because I used to subscribe? I have no clue.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Viin on April 30, 2008, 05:59:28 PM
Yes. I just clicked the open beta link on the front page and then logged in. Perhaps because I used to subscribe? I have no clue.

This is obviously a bug and the only honorable thing to do is to relinquish your key and give it to me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 01, 2008, 07:57:44 AM
So the start time for the open beta has been pushed back 5 hours while Funcom slips in a new patch..

The wailing & gnashing of teeth on the various forums is very nostalgic!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 01, 2008, 08:46:33 AM
Lamentations of the women.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Stormwaltz on May 01, 2008, 08:48:22 AM
Lamentations of the women.

I hope Funcom has the sense to title their tech support forum that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 01, 2008, 09:02:04 AM
So, it appears that the NDA is down........ For Reporters and news sites. (http://www.tentonhammer.com/node/31789)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 01, 2008, 09:05:46 AM
Well THIS is a news site right? start spilling it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 09:42:55 AM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.



Did you get in through fileplanet? because it keeps taking me to the subscribe page when i click on it.

Yes. I just clicked the open beta link on the front page and then logged in. Perhaps because I used to subscribe? I have no clue.

Do you have Comcast?  Evidently you get a free subscription to Fileplanet and Founder's Club if you do.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 01, 2008, 09:48:13 AM
I stole this from a guy who stole this from the General Beta boards, however, being in general beta I could of stolen it myself, but I was to lazy.  It's a technical thing-a-majig

--------------------

Blatently stolen post from the GB forums. Frankly, its too valuable not to share. Kudos to Stonescape, who wrote it.

Are you wondering how to run this game as smooth as possible ? Would you like people to test, change and retest stuff until they eventually come up with pre-chewed checklist so you can see in the blink of an eye what to improve about your computer to run this game smooth at release time ? Well, look no further because I have done the work for you. Hope you enjoy. This guide was last edited to reflect the 30 april build.
List of impact per hardware pc component:


1. Central processing unit (CPU)

medium, depending on which video card you use you will need a stronger processor. Nvidia cards draw their power greatly on the processor and thus generate extra load. ATI cards operate at maximum speed pretty much independent of the processor. In both cases the game itself requires a considerable deal of continuous processing. I used to have some clear results here but those are always from ageofconan (the game itself) + the debugger which swallows up huge resources. The mainstream thing that we are able to see is that the load is almost never divided over 4 cores (if you have a quadcore) but over either 1 or 2 cores. Mostly 2 cores but the more I test the more I start believing that it's the debugger that makes us see that while once it's gets stripped (at should be gone at releasetime) we might very well see that only 1 core is really doing the work here. Because I don't have the option of disabling that debugger and get clear readings I'm suspending all cpu testings till further notice.

The only thing I can tell you is that most of the time 1 core is up to 70-90% (pretty much always) on a Q6600 and a second core is at 50%. The other 2 cores are at rougly 10%. That's why I see mostly. Exceptionally 4 cores are used but it might be the debugger using them under Vista instead of the game and it's engine. I expect the cpu load to be less at releasetime when the debugger is gone


2. Random access Memory (RAM)

The amount of memory installed in your computer is absolutely critical to running this game smooth. The game itself has been developped as a 32-bit executable with LA (large address awareness) enabled. What does this mean? 32-bit executables are by design restricted to 2GB per running process on a 32bit OS. (ageofconan32.exe = 1 process = the whole game) As you zone to the inn or other zones, the executable size in memory will try to cache all this information (= keep it loaded in memory in the form of ageofconan32.exe growing in memory usage size) to give you a smoother gaming experience. I have noticed that the "working set" of the executable grows to as large as 2.6GB (since latest checkup), this is how much of your physically present RAM is being used by the game. If you don't have that amount of free ram BEFORE starting up the game, your game will slow down after zoning enough times and slow down even further over time until you restart it to make the game use less memory again. For this reason you need under XP at least 2.5GB in your computer to run this game smooth and under Vista at least 3GB. Aside from the physical usage there's also the virtual size (the actual size of the process) which I have seen to grow as large as about 2.9GB after zoning alot. It used to be up to 3.5GB in betaclients before 14april but that is gone.

note: on a default 32-bit windows XP or Vista for that matter, no processes are allowed to grow over 2GB even though the maximum limit of a 32-bit process is 4GB per process. The game will simply crash when it reaches that size unless you make modifications. (you may be experiencing this right now). If and let me stress that only IF you have 3GB or more (4GB preferably) you can configure your Vista or windows XP installation to allow processes to grow over 2GB (at the cost of decreasing your OS's reserved kernel mem however...) so they no longer crash but instead run smoother. This change may be better OR worse for you. On page 4 (post 73) I explain how and why. Do this at your own risk and NEVER if you don't have 4GB of memory in your computer installed. Windows XP 64-bit and Vista 64-bit are by default enabled to allow up to 4GB for any 32-bit process do this so they do not require changes and your executable will not crash when it reaches 2GB on such an OS. Just make sure you have 3GB or more in your computer

note: 4GB is the ideal amount needed to run this smooth along with whatever other stuff you run on your OS (services, background apps, the OS memory itself) Vista will even use the extra memory to help cache other stuff. I have 8 and beyond 4GB you do not notice much more improvement in speed and smoothness so 8GB is NOT necessary for running ONLY this game while having all other apps closed. However having 8GB will help cache other stuff under Vista as well as allow you to simultaneously run a bunch of other windows programs. This is luxury however, not a must have. 3GB is must have minimum for smooth AOC gaming and 2GB means running the game at decreased performance. This is inevitable

note: the speed of the memory is completely trivial when compared to the actual amount of memory.Having e.g 1066 Mhz mem instead of 667Mhz will only yield a 1-3% memory read speed increase which you don't even feel or notice at all ingame

note: although increasing your RAM from 2GB to 3GB is in essence not a direct increase in fps but instead makes the game play and loading/zoning feel alot smoother, it should be noted however that if you lack alot of RAM your FPS will be affected through stuttering etc. Running the game with 1GB e.g will give such problematic play (enough to feel 'unplayable') Having 2GB is therefore a bare minimum for running at all while 3GB is the minimum for running smooth. 4GB is a good standard. More memory with Vista 64 gives you better HD access caching

note: Any 32-bit executable is by design limited to a max of 4GB physical memory usage and a non-modified 32-bit OS further limits it down to 2GB. If the 32-bit executable is marked for "largeaddressaware" (= allowed to grow to 4GB instead of 2GB) and the 32-bit operating system is set to allow largeaddressaware-processes to grow to 3GB instead of 2GB in mem size, then the executable can grow a bit bigger up to 3GB at a cost. (this is the reason in the first place while all 32-bit OS's further limit down all 32-bit processes to use a maximum of 2GB: because the OS itself can only address 4GB in total and wants to reserve 2GB for it's own (=kernel) operations and play it thus safe) For this reason the ideal situation is to have 6GB or more mem in your computer and have Vista 64-bit as OS. It safely has 2GB for itself and still 4GB free to let the 32-bit executable grow to it's maximum so the game feels like one big smooth train

3. Graphics processing unit (GPU)

Critical impact!! This game uses pretty advanced graphics that are at or a bit ahead of it's time. This allows for a visually stunning game under ideal circumstances with future hardware. I have been able to run at 1900*1200 at high graphic settings in a quite smooth way using the 8800GT. A retest with 2 of those in SLI showed that sli does not make any difference in the current game client. Recommended however is a latest gen of graph card for smooth play (nvidia 8800series or ati 3XXX series and up) The graphics card therefore is well worth your money for this game, more than buying the latest processor in any case. The raw clock speed is what makes or breaks fps currently. SLI does NOT work currently! Hope they will fix it soon so I can update this section. The game uses huge textures. Upon measuring videocardmemory usage I noticed that outdoors 512MB is saturated all the time on resolutions 1600*1200 and up. Get 768 or more memory on the card if you can.

note: as of today the game still has some technical issues that cause extreme drops in fps. All players are subject to this regardless their vid card (I talked to many ingame) Even with 2*8800 in sli running at low settings in the lowest resolution you still have this so it's not solvable by hardware. How bad is it ? Well it's like this: you stand still in a high graphs environment and notice 25-65 fps. As soon as you start sprinting or doing a 360° mouselook you may experience insane drops to below 1fps (= extreme stuttering) for a few sec due to the fact of missing precompiled shaders in the shaders cache database. EDIT: as of the april 19 build we now have a solution for this problem!! On page 6 (post 116) I explain why it happens and how to fix the stuttering yourself.

note: not all graphic cards appear to be "well compatible" with AOC. For example the latest badass 9800x2 series are known to give you trouble and low performance in many cases most probably due to bad driver support. all 8800series are rocksolid choices for this game as long as they have 512MB ram on them as an absolute minimum. Don't use a card with less memory !! All latest gen ATI cards such as 29XX and 3XXX series appear to be doing well

note: since 22 april and beyond, more GPU hungry stuff has been enabled in the beta-client. Therefore, as of now the sky is the limit since there is no longer any setup that can run the game at max settings. It is however possible with the latest gen hardware to achieve a framerate of 25-50 all the time without having to disable the game's beauty. I plan to implement a software tweak guide at releasetime once the video options are final (they keep changing currently in the betaclient)

4. The disc subsystem (HD or a RAID of HD's)

important and severly underestimated. This component does not increase your fps in any way (at least not to a noticeable degree) but DOES effect exclusively ALL ZONING experiences which is pretty much from launching the game to going in and out of zones nonstop (in tortage e.g) The sky is the limit here since the game dir is over 24GB as it is today and parts of that are being loaded into memory as you zone. I have tested the game while running it off a latest generation 7200RPM harddrive (samsung 400GB) and later on a RAID 0 of two WD Raptor 10000RPM disks. My god the difference is day and night. With the single 7200RPM disk the loading screens take double the time and I can listen to up to an entire song while zoning into the game. On the raid system I could only hear the part of the women with the high voice and I never hear the rest of that song because I'm already ingame. This feels so good. If I had the money I would buy a 32GB HyperOS hyperdrive to run the game on because it would be blazing fast then no doubt. I can only imagine how good that must feel but I'm already very happy with the raid0 system. Adding more than 2 drives to the raid0 made a further improvement in loading times but only marginal like 10% (not worth it imho) For smooth experience ofc you have no data or anything else running off your game disk or raid system except the game and maybe the OS (peferably even only the game itself and nothingelse)


tips and tricks to run the game smooth(er):

1. Turn off "bloom" in advanced graphics options and set shadows to "from characters only". This may almost double your fps if it was enabled before
2. (optionally) turn off AA (4-25 fps gain on average). AntiAliasing= a GPU hungry technique to improve the visual quality of a game even further
3. Run the game off a seperate fast disk or raid system (where you only install the game and put no other data or programs) This noticeably helps the loading times during zoning and launching the game
4. close all other running programs and antivirus before playing AOC and defragment at least twice a week. Use simpleconfig.exe in your gamedir to perform a compression while you sleep (takes ages!)
5. Run the game fullscreen!
7. Backup your gamedir before and after every patch
8. Remove the stuttering (page 6 post 116)


disclaimer: All findings in this thread are based solely on the personal testing experience of a game betatester. I will take no responsability for any damage that certain software or hardware changes may cause to your computer or data by executing actions suggested in this thread. Please execute any actions only after careful consideration, research and above all always at your OWN risk.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tige on May 01, 2008, 10:11:15 AM
blah blah blah
Critical impact!! This game uses pretty advanced graphics that are at or a bit ahead of it's time. This allows for a visually stunning game under ideal circumstances with future hardware.
blah blah blah
note: as of today the game still has some technical issues that cause extreme drops in fps.
blah blah blah

Wall of text to say the game runs like a slide show.



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 01, 2008, 10:14:04 AM
I'm running a geforce 7950 512mb on a duo core AMD chip with 2gigs of RAM.

On "medium" settings with bloom on I run about 20 fps normally, but this fucking thing stutters sometimes as it tries to load textures from all over.

Not a very smooth operation.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Stormwaltz on May 01, 2008, 10:14:15 AM
Yeaaaah.

I'm going to cancel my Collector's Ed preorder. My computer doesn't have a prayer of handling that, and I won't be able to afford an upgrade for many moons. No point in shelling out for something I won't be able to use.

Very very helpful, though, Drae. Thanks for reposting it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hoax on May 01, 2008, 10:17:34 AM
My summary of Draegan's excelent post is, wow I'm hard and I want to build a new computer...  I love shiney, its so damn, shiney.  Can we get a version of that that includes the referenced posts?

I love me some blazing fast hardware, this game is going to fail so hard though, do I blame Funcom for getting into bed w/ MS & Vista or Vista for sucking cock?

tl;dr system reqs:

CPU:  Dual Core E6600 or better.  Quad Core doesn't help (much) but higher speed on the dual core will help (some).

RAM:  More is better.  8GB is overkill on Vista.  64bit OS sounds like it'll help if only because it can handle additional RAM, 4GB+ is wanted.

GPU: Geforce8800 w/ 512ram is minimum spec.  Cards with more mem are desired.  SLI does nothing.  Does anyone even use ATI now adays?

HD:  7200rpm drive will not cut it, bad load times.  10k rpm or better yet two of them in Raid0 = 4tw.




@Bloodworth \/\/\/\/\/\/
I thought 32bit XP doesn't even let a person boot up with 4GB slotted?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 01, 2008, 10:17:59 AM
That article brings up an interesting question. I just built a new computer, its a quad core  that i believe is 64 bit.. I also have 4 gigs on the new machine. But i am running XP pro 32bit. I intend to upgrade in the future...but. Does this mean my CPU and Ram are not being fully utilized? If so, how can i correct this short of a 64 bit OS?

Thanks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 01, 2008, 10:23:56 AM
Quote
how can i correct this short of a 64 bit OS?
You can't. There are some linux version who can do it but only for programs that are especially compiled to take advantage of this feature.

A 32bit OS will use 4 gig ram minus your videocard ram minus a couple of hundred meg to address the rest of the stuff in your pc. If you have a 512 meg video card you usually end up with 3.2 gig usable ram.

You can use a 64bit vista (not the cheaper 64bit versions) to address more than 4gig of ram but 64bit vista is a bit of a driver hell.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 01, 2008, 10:26:56 AM
Guys I'd wait until you read some reviews on sites that don't run Funcom/Conan advertisements before building entire systems around this game.

Just sayin'


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WayAbvPar on May 01, 2008, 10:43:46 AM
Good ol' Failcom sure doesn't disappoint. This is going to be fun  :drill:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 01, 2008, 10:51:51 AM
tl;dr system reqs:

CPU:  Dual Core E6600 or better.  Quad Core doesn't help (much) but higher speed on the dual core will help (some).

RAM:  More is better.  8GB is overkill on Vista.  64bit OS sounds like it'll help if only because it can handle additional RAM, 4GB+ is wanted.

GPU: Geforce8800 w/ 512ram is minimum spec.  Cards with more mem are desired.  SLI does nothing.  Does anyone even use ATI now adays?

HD:  7200rpm drive will not cut it, bad load times.  10k rpm or better yet two of them in Raid0 = 4tw.


Thats basically my machine, except I am running XP Pro with 2gb of ram. I get around 65 fps... But every time it has to load in new textures, I get 1 fps for about 3 to 5 seconds. Its very frustrating, and the loading happens at odd times. Basically the game runs very jerky, with lots of hanging. Also, it really doesnt look that good. I mean, I guess for a MMOG it looks decent, but it doesnt look as good as the system specs should make it. Also, there is a lot of Uncanny Valley with the character models. They all look semi retarded.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 11:06:00 AM
You think it's bad now, wait until they patch in nipples.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 01, 2008, 11:12:23 AM
Do you have Comcast?  Evidently you get a free subscription to Fileplanet and Founder's Club if you do.
Could you have mentioned that a little earlier? :-P

Oh well, since it worked it'll still be useful for other games.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Numtini on May 01, 2008, 11:28:21 AM
They are delaying the delay for another two hours. In a trully hellish day at work, it's hard for me to stop giggling.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 01, 2008, 11:33:05 AM
You think it's bad now, wait until they patch in nipples.

They already did, and forgot to patch in extra shirt textures. So most of the female NPCs had nipples sticking through their shirts.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 01, 2008, 11:33:56 AM
References (I found the original post).

On page 4 (post 73)
-------------------------------------------------
Intro: What is this all about ?

a 32-bit OS such as Vista or XP has a few limits when it comes to memory use. To sum them up they are:

1.The Operating itself can only "see" 4GB minus the amount of reserved memory space by the Bios (because the bios is a layer that stands between the hardware and the operating system itself) The larger the memory on your video card for example, the less memory is left for your OS. This why one person sees only 2.8GB in windows and another sees 3.5GB while they both have 4GB of physical memory installed. Regardless of which edition of an OS you have, ALL 32-bit XP and Vista are subject to this rule.
2. 32-bit XP and Vista are designed in such a way that they need a part of the total addressable (= amount of memory that the OS can "see") for themselves. For this reason, Microsoft designed both XP and Vista in such a way that a certain process could only get up to 2GB of memory, and then the remaining memory would remain available for kernel processes (= itself), even though it does not in fact always need a full 2GB. In fact a clean XP might only need 300MB at some point if only 1 game is running and nothing else installed. Vista will require more kernel memory because it's bigger by design. As more stuff runs, the OS itself might need up to 1.5-2GB of memory for it's kernel. By default the balance in 32-bit XP and Vista is such that it's 2GB for a given user-mode process (= a program = Age of Conan) and 2GB for the kernel (= OS itself) If the virtual size of a process such as Age of conan reaches a total size of 2GB, the program is terminated by the OS BY DESIGN to prevent it from infiltrating the kernel reserved memory space. The user experiences this as a program crash straight into windows. For age of conan, my tests have shown that it's virtual size reaches 2GB at about when the physical memory usage size reaches around 1.5GB (this is what you see in windows task manager). This is why people keep crashing all the time without understanding why. Well, at least until now...
3. 32-bit Processes (=programs) themselves have a built-in little extra mini switch that's called a 'flag' that prevents them from groing bigger than 2GB. Even if you configure the OS using the above to allow up to 3GB for a process, it would not be able to do so if it's built-in switch is set to "not Large Address Aware" because that settings limits the process to a max of 2GB memory. If it's set to "Large Address Aware" however the 32-bit process is allowed to grow up to 3GB on a 32-bit OS or up to 4GB on a 64-bit OS, which is again the maximum for ANY 32-bit process.


Now there is a switch that makes it possible to shift the balance a bit from 2GB/2GB (program/kernel) to 3GB/1GB. This switch allows us to change the max mem limit for user-mode process so that Age of Conan can continue to grow in virtual size up to 3GB instead of only 2GB and that equals a physical memory usage of at least 2.2GB. The game will crash again when it reaches that new limit. My testing has shown that if you zone enough and roam about, the game wil go beyond 3GB physical usage and 3.5GB virtual size as of now. For this reason you can still crash. However, further testing has shown that the game reaches 1.5 physical usage in the first hour easily when zoning around Tortage (quite easy to simulate) while reaching the 2.2physical usage takes at the very least lots of zoning and usually a few hours to reach. For this reason the following switch (ONLY IF YOU HAVE 4GB MEM) may solve alot of problems for you


Great news! So how do I set the switch ??

Under Vista 32-bit:
1. Under Vista 32-bit (with at least 4GB memory installed regardless how much you see of it in windows) go START
2. Navigate to programs...etc until you see a black icon named "command prompt"
3. rightclick it and select: run as administrator. A big black box appears
4. In the big black box, type the following command: BCDEDIT /Set IncreaseUserVa 3072
5. Press enter to execute the command
6. reboot your computer

7(optional). If you don't like it for some reason you can revert the switch the same procedure but replace step 4 with this: entering bcdedit /deletevalue increaseuserva (this undoes the switch)

Under XP 32-bit:

the equivalent of that switch on Vista for xp is simply by modifying the boot.ini file (it's a hidden system file under c:\) and add the /3GB switch to the line that looks like this:

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Pro"

so it becomes:

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Pro" /3GB

then reboot to activate the change

to remove the switch under XP: remove the /3GB and reboot



Is there a catch ? Any danger to this switch ?

Yes, there is. You limit the available memory to the OS itself. If the OS tries to use more, windows will crash and you will have to reboot and start your programs up again. Is this most likely to happen ? Nope, generally it's not. But it can whenever the OS requires alot of memory, more than is available. Let's say someone has 4GB installed, but he uses 2*8800GTX (the type with 768MB per card) so his OS only "sees" 2.8GB. On top of that his computer is not cleanly/newly formatted. It's filled with tons of previously installed programs, antivirus and whatever else that uses memory. Then on top of that he's playing AOC with the switch so it's using over 2GB of memory...you can see where this is going and you know how to avoid it...

note: in this regard and considering the fact that SLI currently is not working in AOC anyway : on computers with ony 3-4GB of memory, AOC can in fact run better with only 1 video card for now since then you have more memory available to windows not kidding...



Final advice:

enable this switch ONLY if the following conditions are BOTH true (if you still wonder why you haven't read the above):

1. you have Windows XP32-bit or Vista 32-bit (any edition)
2. you have at least 4GB of physical memory (even if your OS only sees 3.2)

if the answer to any of the above conditions is NO, then do NOT enable this switch or it may work contrary to your goals.


Note: On a 64 bit OS such as e.g Vista x64, this switch is not needed at all. The OS allows by default for any process to take up to it's maximum of memory available by design. Vista is able to "see" technically up to 128GB. Microsoft however decided to set a limit for each edition. so let's have another look at what restrictions we have for Vista x64 since that seems to be a popular question now:

1. Restriction by edition: Vista Home basic supports max 8GB, Vista Home Premium max 16GB, Business-Enterprise-Ultimate all support 128GB
2. Restriction by process: Since 64bit OS's can run both native 64bit designed process as well as 32-bit processes, there is still the max limit for a 32-bit process which is 4GB inevitably while a 64-bit process process could take up pretty much all memory. So if Ageofconan.exe is a 32-bit process and you are running Vista 64-bit with 8GB of physical ram (installed in the computer), then the OS will see all 8GB of ram while AgeofConan will crash if it reaches 4GB in virtual size but it will be able to use all 4GB since the OS still has enough memory left for itself so we dont' have the crappy situation from XP or Vista 32-bit. If Funcom would make a 64-bit version of the executable then it could grow even beyond 4GB up to..around 7-7.5 (assuming you have 8 onboard) ?? Something like that

Note: since the introduction of 32-bit Vista, many people have complained to Microsoft about the fact that windows shows that they can actually only see 2.8-3.5GB of memory while having 4GB memory installed that starting with SP1, enough people in fact for Microsoft to decide to change the decription under "System" in windows control panel. Yes you are reading this right: after installing SP1 for Vista on your 32-bit Vista you will see 4GB instead of the lesser number, although lesser is still being used even though the system information will indicate otherwise. The phylosophy behind this is that the system information should reflect how much memory is installed in your computer, not how much is effectively available to windows or used by windows so be careful there. Important to remember is the fact that you STILL only have 2.8-3.5 available for windows when doing your math for memory hungry programs such as this game... again, with 6GB or more and Vista 64-bit SP1 all those troubles are nonexistant and that's the near future of gaming imho !


IMPORTANT NOTE: since april 14 the AOC betaclient uses significantly less memory and therefore many people have had less crashes by removing this switch again. So it is possibly better again to play without this switch.

Why is this ?
Setting the switch shifts the memory limit from the AOC client to the OS itself on (32-bit OS only). So: before april 14 your AOC client was the main source of crashing and your OS less since the client wanted to grow up to 3.1GB physical memory usage. By setting the /3GB switch you let the AOC client grow bigger at the cost of limiting the OS itself to 1GB which may make it crash as well. After april 14 the client only grows up to 2.1 so if you remove the /3GB switch you revert back to the default 2GB/2GB balanced limit (2GB for AOC, 2GB for the OS) so the OS is safe from any crashing now. Hence since AOC is no longer the main source of crashing we can conclude that the remaining crashes (coming from not enough free memory for the OS) may be removed by reverting back to the default settings. Hope this explains alot for people



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 01, 2008, 11:35:38 AM
Is there no spoiler tag?  Or did I fuck it up?

Another reference:
On page 6 (post 116)
-------------------------------------------
Time for another guide: how to fix the insane stuttering !!

Q:What is it ? Well if you enter the thirsty dog first time and you're screen is shaking as hell and you get 1 frame per X seconds instead of X fps (AKA the slideshow effect) that's the stuttering effect we're talking about =P

Q:Why does it happen and why does it still happen even though I have teh strongest bleeding edge new computer in the world ?

To generate the possibly insane goodlooking graphics the game uses objects called "shaders". Shaders are small programs that alter pixels or vertices. Consequently, there are two major types of shader - pixel shaders and vertex shaders. These tiny programs add effects to basic geometry - so a water-styled shader can be added to a flat blue texture to make it look reflective, or a glass-styled shader can be added to a polygon to make it appear transparent. These shaders are the key to what makes the graphics in games today look so much better than the graphics in games from let's say 5-8 years ago. These shaders are programmable, so games developers can make their own, allowing them to create a unique look and feel for their game and that is what Funcom has done. Now the problem is that some of these shaders in many area's in the game are not known yet known to your betaclient so when that happens the game uses the graphic card's onboard processing unit (the GPU) to compile (sort of calculate) the shader results and then displays them. The time of compilation is what gives the feeling of insane stuttering which is super annoying.

Q:Ok now we know the problem, how does Funcom handle it ?

Funcom thought of this when developing AOC. Their solution was and still is to simply have your computer hold the results of every compilation in memory -so that this stuttering would be a one-time thing as long- as you are standing in that 1 small space or area (let's say the area of thirsty dog inn). When you log off and exit AOC, the AOC client is supposed to write down those results from memory into a file on your harddisk so that all compilation results don't have to be done all over again next time. Upon a clean client exit (which never happens because AOC crashes all the time currently and therefore loses it's compiled shaders) it saves all these changes into a file in the general beta folder and that file is called "shader.cache.local"
As the result is calculated it's kept into memory as long as it's needed which means that if you leave the area to go and find new "previously unknown shaders" your current ones will be lost from memory and replaced by new ones which means you'll have the stuttering again. Also, after every crash you lost your compilations before your computer had the chance to write them down so you'll have the same stuttering upon next logon...

Q:So what's the magic trick then to get rid of the stuttering ?

Basically whenever your computer has compiled new shaders you want to immediately save those results to disk so your computer gets them from there next time instead of having to do it all over. That way you'll have no or almost no stuttering since it's much faster reading out the results than recompiling them. There's a button in the game that you can press to instantly save the current results of a shader compilation into the shader.cache.local file (you will actually see it grow in size when you do) and you want to do this RIGHT AFTER YOU FORCED/EXPERIENCED SOME STUTTERING because of new shaders being compiled.

Q:so where's that magic button ?

When you are in game, first open the debugging menu:

ctrl + ù for french keyboards
ctrl + \ for UK keyboards.
strg + ö for german keyboards.

Then press "dump shaders" because that is the magic button to save the results.

Q:What's the best way to test or use it ? You do it like this:

1. Upon feeling horrible graphics stuttering, stop running and start looking around 360°, move a bit back and forth and explore the very smalll area around your feet a bit until all stuttering stops and everything is fluent (this is when the computer has finished compiling the shaders of that area and has the results freshly in memory)
2. open the debug menu and press "dump shaders" to save the results to the file on your harddrive. You're safe now for next time you come across this small area
3. keep on repeating this everytime you experience stuttering in new area's
4. Check the size of your cache file before and after pressing the dump shaders button. If there's compilation data generated, it will grow. It can't hurt pressing it often.


Q:hey I tried it and it's indeed 5-10 times faster but when I restart AOC, it's not immediately ultrafluent. There still is some kind of mini-stuttering for like 1 sec or less everytime I first visit a previously saved area after starting the game. Is this normal ?

Yes this is normal, in fact this is as good as it gets. The client no longer needs to do all calculations but gets them from the precompiled results in your shader.cache.local file instead which is waaaay faster. Still it has to get them so it's normal to generate a small load, but nothing like what you experienced before so be happy and enjoy


Q:why doesn't Funcom provide us with a shader.cache.local file that contains ALL the shaders in-game so everything's smooth from the start ?

That is in fact their plan but it's not that easy: different cards and chipsets compile to different results so it's hard to make 1 file that has everything compiled for ALL videocards in the world. However, Funcom does plan to include shader.cache.local files with precompiled shaders for most known cards at around releasetime probably. In the meantime help yourself and make your own so you can play without stuttering !

Note: remember to backup that cache file regularly. If you reinstall the game or if a patch destroys it, you will want to copy your backed up version back to your gamedir to avoid going through all stuttering again

Note: this guide is the direct result of the information gotten from game dev "Vinterstum" in another thread on this forum. We were searching on the right track but it was he who took the pain of coming down to explain us the cause and eventually inform us of the "dump shaders" button. Special thanks to him because without his replies we we're still stuttering as hell every time we enter the thirsty dogg inn and many other indoor area's !

the original thread that lead to this solution can be found here:

http://forums-beta.ageofconan.com/sh...t=22254&page=7

Note: I noticed that before the april 19 build, there was only a file named "shader.cache" that never grew in size no matter what I did. Starting with the april 19 build another file named "shader.cache.local" has been added and that one seems to work correctly by growing in size upon being written to. So before april 19 I guess this fix simply wasn't possible...

Note: if you change your video settings you may change which shaders are needed. You will then not be able to use the compilation results from before and thus experience stuttering again. Therefore, decided and set your settings for once and for all, then start using "dump shaders" to make it smoother and don't touch your graphical settings anymore. If you want a good reference baseline for smooth play, try this: go stand straight in front of Royo in tortage (nose to nose), wait for your fps to stabilise and make sure it's at least 30 or more. If it's not, lower your graph settings until it is 30-50 fps according to what you find acceptable in terms of quality versus performance. Once you have decided, stop touching your graphical settings and start using "dump shaders" to remove future stuttering in any area where you have just experienced stuttering

UPDATE 30 april: I just noticed upon retesting that the current gameclient AUTOSAVES any newly compiled shaders to the cache file REGULARLY DURING GAMEPLAY. Yay, no more pressing the "dump shaders" button is needed from now on !! This is a good time to delete your cache.shaders.local file and let the game build up a clean one (to get rid of any junk in there that has been changed in the last patches)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Murgos on May 01, 2008, 11:55:01 AM
But i am running XP pro 32bit. I intend to upgrade in the future...but. Does this mean my CPU and Ram are not being fully utilized?

Yes and no.

Quote
If so, how can i correct this short of a 64 bit OS?

2^32 = 4,294,967,296 = 4 GB, yes, each and every bit of ram is addressable independently (not really).  Which means you cannot address more than 4 GB of ram without a 64 bit OS.  Windows XP only actually has access to 3.5 GB of ram as the last 512 MB is used for I/O devices, also you can only really access 3GB of ram for your programs because another 512 mb is used by the OS to do OS things.

You are 'fully utilizing' your memory, it's just that you do not get to decide how it's used.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 11:58:39 AM
Do you have Comcast?  Evidently you get a free subscription to Fileplanet and Founder's Club if you do.
Could you have mentioned that a little earlier? :-P

Oh well, since it worked it'll still be useful for other games.

I didn't know until recently.  I've had a sub to FP for ages and was PAYING for it.  People can still get keys, though.  They seem to be never ending.  I might give it a few days. 

Also, nipples sticking through your clothing is simply awesome.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 01, 2008, 12:04:08 PM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.



Did you get in through fileplanet? because it keeps taking me to the subscribe page when i click on it.

Yes. I just clicked the open beta link on the front page and then logged in. Perhaps because I used to subscribe? I have no clue.

Do you have Comcast?  Evidently you get a free subscription to Fileplanet and Founder's Club if you do.

What what what?  How do I do that? lol   :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 01, 2008, 12:05:35 PM
If you ever joined the technical beta for stress tests, PvP weekends or whatever you'll be getting into the unrestricted closed beta today or tomorrow. Basically this is everybody who applied.

Also the NDA has been relaxed for closed beta testers, but only up to level 13. Not sure how effective that limitation is going to be.

My short review: AoC is unpolished as hell but the basic gameplay is in solid diku territory and quite fun. The client crashes all the time, your character falls through bridges, there are backend server lag issues, and it requires a hefty sunny-D type computer to play. Given past discussion in this thread and elsewhere I doubt anyone is surprised by this.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on May 01, 2008, 12:07:10 PM
I
Funcom thought of this when developing AOC. Their solution was and still is to simply have your computer hold the results of every compilation in memory -so that this stuttering would be a one-time thing as long- as you are standing in that 1 small space or area (let's say the area of thirsty dog inn). When you log off and exit AOC, the AOC client is supposed to write down those results from memory into a file on your harddisk so that all compilation results don't have to be done all over again next time. Upon a clean client exit (which never happens because AOC crashes all the time currently and therefore loses it's compiled shaders) it saves all these changes into a file in the general beta folder and that file is called "shader.cache.local"
As the result is calculated it's kept into memory as long as it's needed which means that if you leave the area to go and find new "previously unknown shaders" your current ones will be lost from memory and replaced by new ones which means you'll have the stuttering again. Also, after every crash you lost your compilations before your computer had the chance to write them down so you'll have the same stuttering upon next logon...

Q:So what's the magic trick then to get rid of the stuttering ?

Basically whenever your computer has compiled new shaders you want to immediately save those results to disk so your computer gets them from there next time instead of having to do it all over. That way you'll have no or almost no stuttering since it's much faster reading out the results than recompiling them. There's a button in the game that you can press to instantly save the current results of a shader compilation into the shader.cache.local file (you will actually see it grow in size when you do) and you want to do this RIGHT AFTER YOU FORCED/EXPERIENCED SOME STUTTERING because of new shaders being compiled.


I predict massive traffic as people sell real/fake compleated shader files on ebay


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Velorath on May 01, 2008, 12:09:53 PM
Also the NDA has been relaxed for closed beta testers, but only up to level 13. Not sure how effective that limitation is going to be.

Because after getting suckers to subscribe to FP for the open beta, it turns out lv. 13 is the max level they're allowed to get to.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 01, 2008, 12:11:17 PM
Yes I understand the rationale but I just don't anticipate it being all that successful. Either you have a NDA or you don't; relying upon joe public to self-censor is unlikely to be productive.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 01, 2008, 12:28:34 PM
If you ever joined the technical beta for stress tests, PvP weekends or whatever you'll be getting into the unrestricted closed beta today or tomorrow. Basically this is everybody who applied.

Also the NDA has been relaxed for closed beta testers, but only up to level 13. Not sure how effective that limitation is going to be.

My short review: AoC is unpolished as hell but the basic gameplay is in solid diku territory and quite fun. The client crashes all the time, your character falls through bridges, there are backend server lag issues, and it requires a hefty sunny-D type computer to play. Given past discussion in this thread and elsewhere I doubt anyone is surprised by this.

I actually never fell through a bridge, and I've only crashed 3-4 times in a few weeks of play.  I've never had any lag issues, my latency has always been great.  But the texture loading etc is brutal.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 01, 2008, 12:57:00 PM
I only crashed a few times, but I got Lost Connection a lot. As to the falling through bridges, the game is very very unpolished. There are hundreds of little glitches everywhere you look and I only got to level 12 or so, in the newbie area, which according to other testers is by far the most polished area of the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 12:59:52 PM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.



Did you get in through fileplanet? because it keeps taking me to the subscribe page when i click on it.

Yes. I just clicked the open beta link on the front page and then logged in. Perhaps because I used to subscribe? I have no clue.

Do you have Comcast?  Evidently you get a free subscription to Fileplanet and Founder's Club if you do.

What what what?  How do I do that? lol   :ye_gods:

It's that Game Invasion thingy.  http://gameinvasion.comcast.net/gameinvasion/setup/


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 01, 2008, 01:06:45 PM
Thanks Signe.. now if it will only work.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 01, 2008, 01:24:39 PM
Some of that article Draegan makes me scared. Given funcoms history, makes me really scared. But, i see the edits made to each section and it makes it seem like they are on top of it, even if it wont be 100%.

I have really tried to keep my expectations somewhat in check about this game, mostly because i wanted it to be something that took me and friends away from Wow... It may in the end turn out, this wont be the case. But i do hear the combat is really FUN, so perhaps.. Fun it seems is sometimes harder to achieve then performance, lol. Some of that does read thats it just over the top demanding, not because of the techniques they are using, but simply because of the programs and potential sloppiness. Then again, this also reminds me the time before eq2.

Time will tell, and that time is getting closer all the time.


Ah yes. Surprising people with untested core combat systems at launch. Time has already told us what happens. Dozens of times.

Too bad the fanboys never, ever listen.


"surprising the fans" was not my words, that was from the Devs...perhaps i should have made it green.  :-P


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 02:58:12 PM
So far this beta event is completely useless.  My computer is frozen in time.

Well, my computer woke up but and the game runs okay EXCEPT loading is incredibly slow.  I don't think I'll bother.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xilren's Twin on May 01, 2008, 02:58:55 PM
Thanks Signe.. now if it will only work.

Are you getting to the point where you click on a download server, then get a pop up window that just has a part of the beta page in it?

Cause that's as far as im getting in both IE and Firefox.  Can't imagine why people dont like this fileplanet thing...  :oh_i_see:


Title: Return to Rubi-Ka
Post by: Numtini on May 01, 2008, 05:21:53 PM
I got blank screens on the cinematic. I escaped to character creation, then got more blank screens.

8800GTS/320, Dual Core 6750, P35 chipset motherboard, 4gb ram - with boot flag to allocate extra memory, latest drivers, fresh install less than a month ago. I don't want to be too arrogant about my system, but there's just no excuse for it not to work.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 01, 2008, 05:24:15 PM
Just FYI (with experience only on the first city and areas) I get a good constant 40fps on my laptop with a 2.1Ghz Core 2 Duo (T8100), 512mb 8600M GT, 3gb DDR2 and a 5400 RPM hard drive. 

Loading is a bit slow (but I wouldn't be surprised if that was mostly cause of my hd speed) but other then that it works pretty well.  This is on Medium and it still looks pretty good imo.  I'm happy so far.

Take from that what you will. 

*edit* if you get a blank screen (known bug) you have to exit, run simpleconfig.exe and lower the resolution.  Then raise it up again once in game.

*edit2* and btw, turning bloom off == very big increase in fps.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hellinar on May 01, 2008, 06:16:03 PM

Are you getting to the point where you click on a download server, then get a pop up window that just has a part of the beta page in it?

Cause that's as far as im getting in both IE and Firefox.  Can't imagine why people dont like this fileplanet thing...  :oh_i_see:

To get Fileplanet to work I find I need to use IE, and turn off any kind of protection I have on ZoneAlarm. Even stuff like web bugs and private headers, which most websites function fine without, seem essential to making Fileplanet work. They do seem to have a lock on MMOG betas, so I just turn it all off for while. Once the download starts, I turn it all back on.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 06:22:34 PM
I had the blank screen at first, too.  I didn't do anything except exit and log back in once and it never happened again.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 01, 2008, 06:28:59 PM
Someone said the NDA dropped right?

CPU:  Dual Core E6600
RAM:  2gb
GPU: Geforce8800 640mb
HD:  7200rpm

Runs awesome on my machine. It helps that I'm a nut for defragging. There's a LOT to load. Load times are a bit long due to the 7200rpm thing, but no worse than EQ1 ever was.

I do get the audio stuttering in the opening cinematic. Don't really care.

In fact, I'm wildly ambivalent (heh) about the whole thing. Graphically awesome game. Combat is either me melting faces or dying and not really knowing why. It's all stats but the required info is not conveyed in the WoW-way.

It's not AO by any stretch, though some people will think so because their computers aren't the perfect configuration for the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 01, 2008, 06:32:21 PM
Thanks Signe.. now if it will only work.

Are you getting to the point where you click on a download server, then get a pop up window that just has a part of the beta page in it?

Cause that's as far as im getting in both IE and Firefox.  Can't imagine why people dont like this fileplanet thing...  :oh_i_see:

Well I got my code and stuff, but I'll be downloading for like 48 hours it seems.  After that, i guess the real fun begins.   :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 01, 2008, 06:58:08 PM
Runs okay on my crappier than Darniaq's machine.  WAY crappier.  Although I do have 2 GB RAM.  Really cheap RAM.  It's loading better now, too.  I still haven't found my way out of the tutorial.  NDA is dropped only for level 13 and under, I think, which is stupid.  Yay for Evildrider.  Everyone with Comcast should subscribe to Fileplanet and yell HA! for getting all their downloads and subscriber betas and demos and not paying for them.  HA!  My fingers  hurt.

I feel disjointed tonight.

Also, debuggery.  Dammit.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 01, 2008, 08:22:10 PM
Also, debuggery.  Dammit.

Hey, good to know that AoC is progressive and not simply catering to heterosexual fantasies.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 02, 2008, 03:40:06 AM

Are you getting to the point where you click on a download server, then get a pop up window that just has a part of the beta page in it?

Cause that's as far as im getting in both IE and Firefox.  Can't imagine why people dont like this fileplanet thing...  :oh_i_see:

To get Fileplanet to work I find I need to use IE, and turn off any kind of protection I have on ZoneAlarm. Even stuff like web bugs and private headers, which most websites function fine without, seem essential to making Fileplanet work. They do seem to have a lock on MMOG betas, so I just turn it all off for while. Once the download starts, I turn it all back on.

I just said fuck it and installed FP's download manager ages ago.  This was after I tried straight downloads on two demos, and both came up as "corrupted, please download again." after very long DL times. I haven't had that problem with the DL manager.  Also, it's letting me get the AoC client in 11H not the 48 hours poor ED is going through.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 02, 2008, 04:43:40 AM
Something for the PvP fans - you lose at least three times more pvp xp on a pvp death than you gain from a pvp kill. So you need to have a greater than 3:1 K:D ratio (!!!) to progress.


 :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Numtini on May 02, 2008, 05:45:36 AM
Quote
This was after I tried straight downloads on two demos, and both came up as "corrupted, please download again."

I just installed the D/L manager as well. But the corrupted archives are just so weird ass version of zip. I found some message on a board that pointed me at a client that worked, but lost it during some or another reinstall and never did find it again.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on May 02, 2008, 05:53:19 AM
I'd just like to say I've been in the Technical beta for at least 2 months and haven't yet played a moment of it because the stress tests were held only one day a week for 3 hours when I need to be asleep (due to time differences).

Also, it's been a long, long time since I've seen a downloading system as ugly as the one I saw for AoC. Download a setup file, then 10 .dat files for a total of over 14 GB? THEN patch another couple of gigs? I know I'm a bit backwards here in Australia (my monthly plan is 20GB download limit) but damn that was harsh.

In all reality, AoC has warning sirens going off everywhere to me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 02, 2008, 06:09:41 AM
Remember AO's ranking system? Was fucking TOUGH to get a good title. Worse than 3 to 1...IIRC. They must be sitting around saying "Damn, these guys got it easy!!!"

That was just for a title, though. There was something sweet about it though...when you saw a high rank dude you were like....cool There is a real deal ganker.



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: waylander on May 02, 2008, 07:27:54 AM
There seems to be a lot of horror stories about mid range systems getting crappy FPS again along with people with 5 year old computers saying the game runs fine. Seems the GF 8 cards aren't running the game too well from most of the comments I've seen, and they say its due to some recent patch that has some driver issues.

How are you guys doing on the performance side?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 02, 2008, 08:15:57 AM
Performance:
I'm right between the minimum and recommended specs. Running it in Full Screen mode on Low Video settings

FPS: 25-40 in most outdoor areas, with frequent slow downs to single digits as I get into new areas or have multiple players around me. In Tortage ill grind to a halt frequently and lock up frequently, requiring a hard restart.

Loading/Zoning: This is where the pure hell starts. Loading screens can take anywhere from 5 seconds (very rare) to 5+ minutes (the usual). The first time I zone into a new area my machine usually freezes up, requiring a hard restart. As there is frequent zoning to get anywhere in the game, I spent more time looking at the loading screen than actually playing last night and this morning (once I got to Tortage). So for now I am playing a bunch of classes to level 5 and stopping outside Tortage till I can upgrade my system.

Today I am going to buy and install and additional 2 gigs of RAM and and additional 80GB HD, as well as do a fresh install of WinXP. Hopefully this will help, and I can kinda justify it as it will help with all my gaming and not just AoC heh.

This is not a crappy system, and is basically only 18 months old. Designing a game for a small percentage of high end systems is a dumb business plan IMHO. My guess is that someone with the Minimum Specs listed will not be able to play the game at all.

My machine:
AMD 4200+ Dual Core
2 GB RAM
WinXP Pro
Geforce 7900 GT 256MB
80GB 7200 HD
ASUS M2N SLI Deluxe


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 02, 2008, 08:18:00 AM
How are you guys doing on the performance side?

Once all the textures and shaders are cached it runs fine on my computer, but the long pauses when the shaders are cacheing are unbearable.  At first I thought my computer had frozen.  This is an absolute game breaker for me and I am really perplexed why this is even happening with the game so close to release.  I am seriously considering cancelling my pre order.

So far I have only played the starting area (which I assume is just you and the AI, as I haven't seen another player).  I can just imagine what it will be like in the real world when you are constantly loading unique character data as the general population comes  into view.

My specs:

AMD 3800 Dual Core
Nvidia 7600 GT
2 gigs of ram.


If these problems aren't  fixed asap, this game is going to end up alongside Vanguard on the Sony All Access pass.  :ye_gods:
which is a shame considering that Conan is my all-time favourite fantasy franchise.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 02, 2008, 08:22:57 AM
Quote
Hello Everyone!

First off! Thank you very much for your great input and terrific feedback so far, it really helps us to identify issues and make the game much better for launch. Due to the incredible push we have seen the last hours I wanted to inform you about the biggest annoyances some of you have experienced so far – and what we are doing about them.

I want to say that it seems to me that most people are really enjoying the gameplay despite some technical issues. This is great news to me, but this is not the focus for this update, rather I just want to say “We see, we learn, we hear and we are fixing issues!”


Stalling

Some people call it “lagging”. Some people call it “hanging”. We have named it “stalling” internally, so that is what I am going to call it. This is the experience where the client hangs for some fraction of a second up to some seconds. This is, almost without exception, run-time compilation of shaders (a shader is “slang” for code running on the graphics card). This is a known issue, we have identified where we need to fix things, and we are working on a solution.

The best way to minimize these stalls is to set the rendering options to one of the “presets” (low, medium or high). Tweaking the rendering settings manually, increase the chance of stalls. Our recommended low, medium and high have some more previously compiled shaders, so it should be better. It won’t be stall-free though, not until the final version is out! If you have a worse experience in Tortage Day, than Tortage Night – this is most likely the case.

If you struggle with performance generally, turn on LOW settings. This includes Shader model 2 shaders, disabling “bloom” and has a short viewdistance. This helps a lot. Turn the viewdistance up again in the settings if you want to see more of the world after you do this…

If you experience stalls remember that you are testing beta-code. Getting data from you is our way to make the launch experience so much better for everyone.


Zoning or loading times

Differently from the stalls, this issue does not happening to everyone. This issue is actually new to Open beta. It does not happen on the closed beta. We are patching closed beta with the exact same code / data as we speak, so we can try to find the reason. Be patient and we shall prevail here too


Memory leaks

Your client running out of memory happens gradually, especially from zoning. By restarting the client, you should be fine for some time depending on your system. We have a host of fixes for this on its way to you, and we aim to update this in a day or two. Every time the client crashes, we get a message that helps us better understand the issue. What you are doing is terrific work that will enable us to fix this!

And then again, some are not experiencing any of this at all.

On behalf of the whole Funcom Conan Development team working around the clock,

Gaute Godager

Linky (http://forums.ageofconan.com/showthread.php?t=79173)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: waylander on May 02, 2008, 08:27:31 AM
I'm running

Core2 Duo E6700 (2.66ghz)
4 Gigs Ram (800mhz)
GF 8800 GT (512mb)

So far people running those specs seem to be doing ok, but I worry about the guys complaining about the GF8 cards having issues.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: kaid on May 02, 2008, 08:29:27 AM
From reading their boards it looks like there are some driver issues with certain of the nvidia drivers for the 8k series. Looks like there are work arounds for most of it but here is hoping they can nail it down a bit better before release. A lot of the fixes seem pretty simple such as toggling full screen off then loading into the game and turning full screen back on and goofy stuff like that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 02, 2008, 08:32:35 AM
Quote
If you experience stalls remember that you are testing beta-code. Getting data from you is our way to make the launch experience so much better for everyone.

 :grin: Oh ho ho ho.  Realllly?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: slog on May 02, 2008, 08:41:40 AM
Quote
If you experience stalls remember that you are testing beta-code. Getting data from you is our way to make the launch experience so much better for everyone.

 :grin: Oh ho ho ho.  Realllly?


Maybe 6 years ago you could get away with something like that.  Now?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 02, 2008, 08:46:30 AM
I'm seeing around various places that this client, yet again, is olcer then even the Stress test client. I haven't seen a developer say it, but a few MODS over at the AOC boards have said it.

I believe this open beta version is known to be "501". Anyone in the closed beta able to confirm?

Frankly, i'm not sure i believe it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 02, 2008, 08:48:03 AM
Quote
If you experience stalls remember that you are testing beta-code.

Fuck off, Gaute. You are less than a month from release, and letting many thousands of people hammer on the game. Do you think it's going to get BETTER when people are paying and there are tons of people around to cause stalls?

The calls of "THIS IS BETA, PEOPLE!" at this stage of the game is the sign of impending fail, possibly of epic proportions.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 02, 2008, 08:48:17 AM
It's still beta.

At launch though, yea.  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 02, 2008, 08:51:04 AM
Hey, you can fix a LOT in 18 days.  :grin:

Just remember, when you're logging in for your 'early start' becuause you preordered x copies of the limited collector's edition that it's technicaly NOT released yet.  It's post-beta, but not released.  :oh_i_see:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 02, 2008, 08:51:26 AM
It's still beta.

At launch though, yea.  :awesome_for_real:

Nope, sorry. You can call it beta, and say it's for testing, but with less than a month to release, that just doesn't cut it. These problems will not go away in that time period, and will likely be many months in the fixing. Memory leaks? Graphic stalls? Come on, that's BUSH LEAGUE. If it's because the graphics engine is so uber that they are inventing new things that break, then they need to delay release. You'd have thought Anarchy Online would have told them that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 02, 2008, 08:56:08 AM
Quote
If you experience stalls remember that you are testing beta-code. Getting data from you is our way to make the launch experience so much better for everyone.

 :grin: Oh ho ho ho.  Realllly?

Maybe 6 years ago you could get away with something like that.  Now?

You still can. Thanks for playing!

Also, I did not experience stalling when I uhmm "played." This was back on my fucked up E6600. There's no way it stalls on my Q9450. Not a chance.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 02, 2008, 09:09:07 AM
The calls of "THIS IS BETA, PEOPLE!" at this stage of the game is the sign of impending fail, possibly of epic proportions.

That is every thread of the entire beta forum for the last 3 to 4 months. It's pathetic on a grand scale.



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HRose on May 02, 2008, 09:27:48 AM
They simply ran out of money to do the graphic.

And they aren't Turbine (http://www.gamesindustry.biz/articles/turbine-secures-40-million-in-funding) whose only skill is to convince idiots to dump money on them failure after failure.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 02, 2008, 09:30:54 AM
There's no way it stalls on my Q9450. Not a chance.

That's fine and all, but how well did targetting the high end user work for Brad McQuaid?

This is way too late in the game for Funcom to be dealing with problems like this  and  their use of the same tired old spin we've heard over the years makes me chuckle.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Numtini on May 02, 2008, 09:40:07 AM
You know, we're fond of saying when pontificating about games that we're in a post-WOW world. But we are. Last night, I got the black screen. I closed the client and played WOW. This morning I got Conan running based on replies here and played for a little while. It was stuttery and laggy (much like AO) and didn't look very polished or well explained. I'm planning to raid tonight in EQ2 and work on my epic tomorrow. My WOW sub is run out as of next week and I'm thinking of switching my alt game to COX.

Conan? I just can't be bothered. It's not done. My 20 minute estimate is it should be ready for release in July or August at the earliest. There's no way I would have reacted like this five years ago. I'd have wanted to see the new shiny. I played Horizons for weeks. I even paid for Shadowbane. I'd certainly have played this beta for free. Now? I just can't muster much enthusiasm.

On the game, the giant blood spatters are juvenile. They're 95% Monty Python and 5% RE Howard. I found the women's outfits juvenile as well, though it didn't make me break out launching at its silliness like the gore did.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 09:40:24 AM
That's fine and all, but how well did targetting the high end user work for Brad McQuaid?
Extremely well. Everquest was top dog for years.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falwell on May 02, 2008, 09:40:38 AM
To add to the problems, no one has even touched the DX10 version of the client. They say they're holding it back for a big surprise. Oh it'll be that I wager, but not in the good sense. Hellgate pulled this exact same scene with their dX10 client and it still runs like ass.

I haven't picked up the AoC beta in quite some time so I wouldn't be qualified to personally speak on the problems. I do , however, work with 3 guys playing the open beta and to a man they say the game has a memory leak the size of Niagara. All 3 of em said this, along with an extreme excess of loading screens, are the top two major issues for them atm.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hutch on May 02, 2008, 09:50:46 AM
They simply ran out of money to do the graphic.

And they aren't Turbine (http://www.gamesindustry.biz/articles/turbine-secures-40-million-in-funding) whose only skill is to convince idiots to dump money on them failure after failure.

Turbine published AC2, which I will agree was an abomination of their own original IP, and the only value to come out of it was that the graphic engine they developed for it is now part of DDO and LotRO.

Turbine has successfully published three games that are still running. They're still cranking out free content updates for AC1 and LotRO (I haven't been following DDO at all), so it would seem that they're making enough money to keep paying programmers and artists. "Failure after failure" doesn't describe either AC1 or LotRO.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 09:52:38 AM
I haven't played in a couple months myself, but a friend of mine says that the closed beta does have the DX10 client and it simply doesn't work.

There's a fun game behind all those rust and scratches, but it can be tough to find. It's simply a matter of polish.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Teleku on May 02, 2008, 10:36:23 AM
That's fine and all, but how well did targetting the high end user work for Brad McQuaid?
Extremely well. Everquest was top dog for years.
I'm pretty sure hes talking about Vanguard.  EQ most defiantly wasn't designed for high end systems (I bought the game at release and was able to play it perfect on my moms crappy Compaq Presario.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 10:43:25 AM
Well obviously, I was being snide. But you probably started playing EQ a year or two after release; when it first came out it was one of the first games requiring a 3D graphics accelerator.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 02, 2008, 11:04:45 AM
Beyond the need for the 3d accelerator and the connection issues a launch,  I think the next big firestorm was when Luclin launched  in 2001 with much higher system requirements, a host of technical problems and much wailing and gnashing of teeth within the player population, who due to limited mmo options bent over, grabbed their ankles  and  begrudginly accepted the SOE shaft.

Today there are just too many options out there to even give Funcom the benefit of the doubt this late in the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on May 02, 2008, 11:06:32 AM
So I am not a Fileplanet subscriber these days and somehow managed to get an open beta key, so I guess it is truly open. I thought I saw someone mention earlier that it wasn't. Or maybe I'm just lucky. I am lacking sleep, so this post is a rambling mess.



Did you get in through fileplanet? because it keeps taking me to the subscribe page when i click on it.

Yes. I just clicked the open beta link on the front page and then logged in. Perhaps because I used to subscribe? I have no clue.

Do you have Comcast?  Evidently you get a free subscription to Fileplanet and Founder's Club if you do.

Aha! The perks of Comcast subscriptions. It's funny, but I never know about these things. It must be because I delete Comcast's e-mail without ever reading them.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 02, 2008, 11:10:05 AM
Well obviously, I was being snide. But you probably started playing EQ a year or two after release; when it first came out it was one of the first games requiring a 3D graphics accelerator.
That was, however, 10 years ago. In the meantime their playerbase grew older, jaded, cranky and discovered more interesting ways to spend their money on. Like hookers.

Oh and WoW happened meantime too but that's another story.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 02, 2008, 11:10:12 AM
Will this be able to run the game ok?

Intel Core 2 Quad  CPU Q6600
2gigs ram
ATI Radeon HD 2400 pro


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 02, 2008, 11:10:23 AM
Quote
If you experience stalls remember that you are testing beta-code. Getting data from you is our way to make the launch experience so much better for everyone.

 :grin: Oh ho ho ho.  Realllly?

Maybe 6 years ago you could get away with something like that.  Now?

You still can. Thanks for playing!

Yeah, it worked so well for Hellgate.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Numtini on May 02, 2008, 11:22:47 AM
Beyond the need for the 3d accelerator and the connection issues a launch,  I think the next big firestorm was when Luclin launched  in 2001 with much higher system requirements, a host of technical problems and much wailing and gnashing of teeth within the player population, who due to limited mmo options bent over, grabbed their ankles  and  begrudginly accepted the SOE shaft.

Today there are just too many options out there to even give Funcom the benefit of the doubt this late in the game.

If I remember the Luclin thing was a very late decision, only a few weeks or month before release, that it would only support whatever version of DX that windows 98 had, cutting off everyone that was still running Windows 95, which wasn't a particularly low number of people at the time.

One of the big reasons I played AC rather than EQ was that I could play it in on my laptop in software mode without a 3d card. At the time though, EQ had a monopoly on PVE with halflings, elves, dwarves, orcs and all that. UO was gank city and AC was the weird (and imho wonderful) world of Dereth. A lot of people bought their first "voodoo" card in order to play EQ.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 02, 2008, 11:23:30 AM
That's fine and all, but how well did targetting the high end user work for Brad McQuaid?
Extremely well. Everquest was top dog for years.
To be fair, the only reason the original EQ engine had high-end requirements in any way, shape or form was that it needed a 3d card.
Hell, I ran up through to the Velious launch on a P1 90 with a Voodoo2 and 32 megs of RAM.

e;f,b

Edit2: Luclin was the last hurrah of Verant, and was in retrospect a pretty bleeding obvious signpost for Vanguard Saga of Fail.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 02, 2008, 11:24:33 AM
It's still beta.

At launch though, yea.  :awesome_for_real:

Nope, sorry. You can call it beta, and say it's for testing, but with less than a month to release, that just doesn't cut it. These problems will not go away in that time period, and will likely be many months in the fixing. Memory leaks? Graphic stalls? Come on, that's BUSH LEAGUE. If it's because the graphics engine is so uber that they are inventing new things that break, then they need to delay release. You'd have thought Anarchy Online would have told them that.

Like I was serious?

I won't be preordering, nor buying, nor checking back in later. Part of it is my enjoyment having run out long ago. In a larger sense though, I don't really bother with games I have to apologize for anymore. I'm way the hell beyond "I'm playing because it'll be fun someday". There's too many games out now to waste time on the sucky ones. And that was before I got the Wii even.

Unlike when AO and DAoC and CoX launched, we're in a world where the fallback game isn't just the one we're most heavily invested in because that's where our friends are at. We don't need to put up with crappy code, breaking graphics and stupid CSR just because it's the only game in town. There's actual actual honest-to-goodness quality playing experiences out there, like WoW, like GW. These days the game has to have a WoW level of polish and be unique enough to be worth drawing attention away for the vast majority of players who have no reason to leave. Not to mention the just-as-quality competition in other genres.

And the game can't be alienating most of the genre right away by requiring a computer only people in completely different genres bother having. That's not a market. You're not going to grab the Bioshock player with AoC, because the latter is still the same-ol type of MMO that didn't attract them when WoW did it right.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 02, 2008, 12:09:40 PM
I love all the people trying to rationalize their doom predictions with "OMG look how many choices people have today!"  AOC will be a moderate success and quite profitable even with bugs and high requirements. 

If you don't like the game or you don't like the need for an upgraded machine go back to whatever game you were playing and stop making yourself look like an idiot in regards to the doom predictions.  It doesn't matter how many choices there are, people are still playing horizons, EQ1, Fury, SWG, UO, EQ2 (even though there were a lot of performance and "oh no I need to upgrade" complaints then about it), LOTRO (everyone making their doom predictions of how bland the game is) etc...  and all of those are profitable (some more than others) and have no end in sight.

You can leave the game and really no one will care or notice. 

For the most part, except for balance and some bugs I have heard great things from people this past few days and the last pvp weekend event.  From my experience so far the pve has been much more interesting and fun then it has been for most MMOs.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Murgos on May 02, 2008, 12:19:14 PM
The 'It doesn't suck it is just not as good" gambit.  Haven't seen that in a while.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 02, 2008, 12:27:20 PM
I love all the people trying to rationalize their doom predictions with "OMG look how many choices people have today!"  AOC will be a moderate success and quite profitable even with bugs and high requirements. 

It's not so much a doom prediction when you start to think about the budget this game required. Not only for the high-end graphics, but for the Conan license on top of that. The game needs users, probably as many of those as it can get. Sure, it'll probably limp along at 100k or less, but it will take a while to make back its development budget because of the bad technical reputation it will get on release.

It may not be AO level of fail, but it will be some level of fail.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ingmar on May 02, 2008, 12:31:25 PM
They simply ran out of money to do the graphic.

And they aren't Turbine (http://www.gamesindustry.biz/articles/turbine-secures-40-million-in-funding) whose only skill is to convince idiots to dump money on them failure after failure.

Turbine published AC2, which I will agree was an abomination of their own original IP, and the only value to come out of it was that the graphic engine they developed for it is now part of DDO and LotRO.

Turbine has successfully published three games that are still running. They're still cranking out free content updates for AC1 and LotRO (I haven't been following DDO at all), so it would seem that they're making enough money to keep paying programmers and artists. "Failure after failure" doesn't describe either AC1 or LotRO.


In fact it doesn't even describe DDO, imo. DDO is a good game. It just isn't at all the kind of game people expected it to be, and when people go into it expecting it to be like WoW, they get disappointed. I popped back into DDO recently after about 18 months gone, and they're still adding content. Monks are going in soon, and they're looking at updating the game for 4th edtion D&D too. You still can't really solo very well (though they've taken some small steps in that direction) but then, who the heck solos in D&D?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 02, 2008, 12:42:49 PM
It may not be AO level of fail, but it will be some level of fail.

I can claim wow failed on some level cause it hasn't hit 12 million. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 02, 2008, 12:48:37 PM
You would, of course, be wrong, but you could certainly claim that.

Do you really think that the budget for AOC is low enough that Vanguard level subs won't be a failure? Or do you really believe that these kind of technical fuckups won't impact subs?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 02, 2008, 12:50:56 PM
You can leave the game and really no one will care or notice. 

Except for, ya know, the businesses that make them.

Nobody's doomcasting AoC. We den'd the VG thread last year. In fact, nobody's really saying anything that hasn't been said about AoC for the last three years. It was never a bad idea. And it's a pretty interesting game (even if it's not for me). It's just that some of the major selling points that mattered three years ago no longer do. The big expensive bet that Funcom made was largely based on that. And you can be damned sure that bet was made on expectations, not some vague hope 1,000 people stick around 5 years after launch. This isn't Fury.

All people are doing nowadays is adding that to the actual state of the game that will launch.

People will play it. Some will quit. Others will watch. But if we stuck with just that Zen assumption about this shit, there'd be no reason for forums :-)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 12:55:57 PM
Of course they will, and we all know that first impressions are critical. Hell, I'm sure funcom knows that too, they just don't have any choice.

I'm anticipating a solid 150-200k launch, dropping to 100-150k after 30 days. If all goes well subscriptions will then grow to 300k+ as the title is polished up through the fall, and finally "relaunched" at xmas 08 with a major content patch and refreshed PC and new X360 SKUs. But that's realistically a best case scenario.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 02, 2008, 01:20:52 PM
They simply ran out of money to do the graphic.

And they aren't Turbine (http://www.gamesindustry.biz/articles/turbine-secures-40-million-in-funding) whose only skill is to convince idiots to dump money on them failure after failure.

Turbine published AC2, which I will agree was an abomination of their own original IP, and the only value to come out of it was that the graphic engine they developed for it is now part of DDO and LotRO.

Turbine has successfully published three games that are still running. They're still cranking out free content updates for AC1 and LotRO (I haven't been following DDO at all), so it would seem that they're making enough money to keep paying programmers and artists. "Failure after failure" doesn't describe either AC1 or LotRO.


They are still heavily invested in DDO as well.  It has had something like 18 updates since launch 2 years ago, with a very big one coming at the end of May. 

Saying Turbine is a failure of a company is a huge laugh.  Considering they are the biggest development house in the US now.  (That is according to their own words).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 02, 2008, 01:27:32 PM
Will this be able to run the game ok?

Intel Core 2 Quad  CPU Q6600
2gigs ram
ATI Radeon HD 2400 pro

I have the same processor
4 gigs for Ram
and an 8800gts 512mb

And I seemed to be rolling along ok.  I only did enough of the tutorial to get to Tortega.
Although, so far not too impressed.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 01:38:23 PM
There's a huuuuuuuuuge difference between a ATI 2400 and a NV 8800GTS. Huuuuuuuuuuuge.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 02, 2008, 01:39:23 PM
There's a huuuuuuuuuge difference between a ATI 2400 and a NV 8800GTS. Huuuuuuuuuuuge.

Haha ya.   :awesome_for_real:



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 02, 2008, 02:09:50 PM
I guess thats bad news for me lol.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 02, 2008, 02:13:01 PM
I guess thats bad news for me lol.

You really only have to update your vid card, which at least is cheaper now that the new 9800's have come out.  There are some good deals right now if you look around. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 02:16:42 PM
My friend got a 8800GT 256MB for $125 from newegg last week. This shit is cheap as chips.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 02, 2008, 02:18:02 PM
4realz?!

Quick question for y'all:

Would two 8800GTs with 256mb in SLI run significantly faster than one 8800GTS with 640mb?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 02, 2008, 02:19:49 PM
4realz?!

Quick question for y'all:

Would two 8800GTs with 256mb in SLI run significantly faster than one 8800GTS with 640mb?

I'd go for the one card personally.  SLI is really for those FPS fanatics out there, you don't need that for MMO's or hell for most gameplay.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 02:33:40 PM
Would two 8800GTs with 256mb in SLI run significantly faster than one 8800GTS with 640mb?
Sure. But you don't need SLI unless you've got a 30" monitor at 2560x1600 (or you're playing Crysis). A single 8800GTS 512MB or 8800GT 512MB will handle 1900x1200 (most 22" and 24" monitors) just fine. The 8800GT or GTS 256MB should work OK at 1900x1200 too but will require some compromises on graphics features. I probably wouldn't go for the 9600GT unless you're running 1600x1200 (most 20" monitors).

To put it bluntly, unless you're at 2560x1600 don't buy SLI. It's a waste of money, requires a huge power supply, generates a ton of heat, and just unnecessary.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 02, 2008, 02:44:03 PM
Ah sweet, good to know. I'm at 21" with no intentions of going bigger anytime soon anyway.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 02, 2008, 02:46:13 PM
Ah sweet, good to know. I'm at 21" with no intentions of going bigger anytime soon anyway.

I have a 22" CRT playing at 1600x1200 and with that 8800GTS I really have no problems.  Its good stuff.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tarami on May 02, 2008, 02:46:41 PM
They simply ran out of money to do the graphic.

And they aren't Turbine (http://www.gamesindustry.biz/articles/turbine-secures-40-million-in-funding) whose only skill is to convince idiots to dump money on them failure after failure.
No, dumping money into the company that released AO is clearly a better bet than into a company that has been running three successful (two somewhat niche, one less so) games for years and years. In Turbine's track record, AC2 was an anomaly. Atleast their shit works.

Edit;
Had already been mentioned by Hutch I noticed, but I'm leaving it. :-)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Stormwaltz on May 02, 2008, 03:00:57 PM
It seems the AoC registration system will allow me to log in with my ancient AO trial subscription, and allows me to add AoC to that account, but after I actually enter the beta code, it insists I can't use my user name, because it's already taken.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 02, 2008, 03:09:03 PM
It seems the AoC registration system will allow me to log in with my ancient AO trial subscription, and allows me to add AoC to that account, but after I actually enter the beta code, it insists I can't use my user name, because it's already taken.

 :ye_gods:  If only a porn company did the billing, the circle of life would be complete. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Zetor on May 02, 2008, 03:11:36 PM
Something for the PvP fans - you lose at least three times more pvp xp on a pvp death than you gain from a pvp kill. So you need to have a greater than 3:1 K:D ratio (!!!) to progress.


 :awesome_for_real:
Man, I just noticed this gem... I can't remember ever getting over 2:1 K:D in any sort of FPS... and those were my finest moments. I know I'm a scrub and need to l2p, but geez, are they TRYING to dissuade people (especially in groups smaller than 10, otherwise you'll just get rolled by roving_honor_farm_team and lose all your pvp xp) from pvping altogether? :P

Not to mention the  :awesome_for_real: factor of playing a healing or tank class in a pug battleground. So you support your team, get focus fired and die? Tough stuff, enjoy your xp loss while random_hunter_or_rogue_891 rakes in the kills! And that's above the normal  :ye_gods: you get from playing in a pug battleground, hoping that the enemy team has more idjits than yours...


-- Z.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Trippy on May 02, 2008, 03:16:08 PM
Would two 8800GTs with 256mb in SLI run significantly faster than one 8800GTS with 640mb?
Sure. But you don't need SLI unless you've got a 30" monitor at 2560x1600 (or you're playing Crysis). A single 8800GTS 512MB or 8800GT 512MB will handle 1900x1200 (most 22" and 24" monitors) just fine. The 8800GT or GTS 256MB should work OK at 1900x1200 too but will require some compromises on graphics features. I probably wouldn't go for the 9600GT unless you're running 1600x1200 (most 20" monitors).

To put it bluntly, unless you're at 2560x1600 don't buy SLI. It's a waste of money, requires a huge power supply, generates a ton of heat, and just unnecessary.
No that's not true. At all. At 1920 x 1200 SLI can make a *huge* difference (like close to 2x FPS) depending on the game and settings. It can even make a substantial difference at 1600 x 1200 and lower resolutions, and depending on the game and settings.




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 02, 2008, 03:17:11 PM
What's the qualifications for the game? Is it mostly genre-wide (like, it matters more in FPS than MMORPG?) Or is it all about the developer and the engine?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 02, 2008, 03:30:59 PM
No that's not true. At all. At 1920 x 1200 SLI can make a *huge* difference (like close to 2x FPS) depending on the game and settings. It can even make a substantial difference at 1600 x 1200 and lower resolutions, and depending on the game and settings.
Depends on the title, but generally speaking you don't need SLI to play most games at 1900x1200.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Cadaverine on May 02, 2008, 03:47:39 PM
It seems the AoC registration system will allow me to log in with my ancient AO trial subscription, and allows me to add AoC to that account, but after I actually enter the beta code, it insists I can't use my user name, because it's already taken.

Same here.  So much for my hopes that The Secret World would be worth a damn.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 02, 2008, 03:50:04 PM
I always make new account names.. I'm freakish like that.

The tutorial was much fun. I've got some WoW play to do right now, but the game isn't punishing my ancient 7300LE too badly.. yet.  Load times are a nightmare, though... I didn't miss these and recall how fucking lame they were in EQ1 now.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 02, 2008, 04:13:07 PM
I made a new account name and everything went spledifiously. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Numtini on May 02, 2008, 04:31:33 PM
None of Turbine's games have been abject failures, but pump 40 million in venture into the company?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 02, 2008, 04:33:04 PM
Would two 8800GTs with 256mb in SLI run significantly faster than one 8800GTS with 640mb?
Not in AoC at least, apparently SLI does dick all in terms of extra performance with it.

Second hand knowledge though, ymmv etc.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Aez on May 02, 2008, 04:37:20 PM
None of Turbine's games have been abject failures, but pump 40 million in venture into the company?

(http://static.greatgamesexperiment.com/userimages/0/07adb425c3fe9f5bc4442c6bf554b17c_sq.gif)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 02, 2008, 04:38:45 PM
Man, I just noticed this gem... I can't remember ever getting over 2:1 K:D in any sort of FPS... and those were my finest moments. I know I'm a scrub and need to l2p, but geez, are they TRYING to dissuade people (especially in groups smaller than 10, otherwise you'll just get rolled by roving_honor_farm_team and lose all your pvp xp) from pvping altogether? :P

Not to mention the  :awesome_for_real: factor of playing a healing or tank class in a pug battleground. So you support your team, get focus fired and die? Tough stuff, enjoy your xp loss while random_hunter_or_rogue_891 rakes in the kills! And that's above the normal  :ye_gods: you get from playing in a pug battleground, hoping that the enemy team has more idjits than yours...
It really depends how they calculate the kills. E.g. LotRO PvM uses system where each kill made by anyone from your group counts for you as well. This allows the healers to keep up with the damage dealers in terms of PvP xp gains, and results in typically high kill : death ratio for anyone but most suicidal cannon fodder people.

If AoC is similar in this regard, the 3:1 ratio would be fairly trivial ... depending on average group size, of course.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: stray on May 02, 2008, 05:24:58 PM
my ancient 7300LE

Just wondering... Is that better or worse than a 7300gt? How much vram do you have btw? And what res do you play in?




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 02, 2008, 05:43:57 PM
Worse, if I understand the geForce series and this chart (http://www.nvidia.com/page/geforce_7300.html)right. It's supposed to have 512mb of vram but I can't confirm that in the control panel.  I've often thought it had less, as it doesn't perform near as well as I think it should.

As for Conan, knowing my card was a piece of shit I turned it down to low settings and really low res.  My screen's native res is 1680 x 1050 but I bumped it down to 1280X or 1040X in Conan.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: stray on May 02, 2008, 05:46:45 PM
Sheesh. I thought it was a decent enough card.

Fucking high ass reqs. What a stupid thing to do for an mmo. Especially this one.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 02, 2008, 06:03:21 PM
Sheesh. I thought it was a decent enough card.

Fucking high ass reqs. What a stupid thing to do for an mmo. Especially this one.

That's what folks have been saying for the last 2 pages.  :drill:

I agree. The 7300LE came with my machine 18 months ago, when I bought it.  I understand that's "ancient" for the hardware warriors but I wasn't dumping $400ish on an 8-series back then when they were 'new.'  Particularly when the most taxing game I was playing at the time was WoW.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 02, 2008, 07:55:28 PM
And now for something completely different: excerpt from new interview about PvP details:

( http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/870785p1.html )

Quote
(on PvP servers)
GameSpy: What are the death penalties?

Godager: We have been playing with various versions of PvP penalties because we know, from a hardcore point of view, what they want to do is not to kill, but to punish their opponent. But at the moment, we're not planning on having any of that for beta. Basically, I'll be honest and say that I'm afraid of the PvP balance being in such a way that if that penalty was too harsh, people would be aggravated about it. So I'd rather have a live open product for some weeks, and then apply the penalty. We're getting invaluable info from our beta, but still there is a difference between that and hundreds of thousands of players.
:awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on May 02, 2008, 08:50:13 PM
None of Turbine's games have been abject failures, but pump 40 million in venture into the company?

(http://static.greatgamesexperiment.com/userimages/0/07adb425c3fe9f5bc4442c6bf554b17c_sq.gif)

Fuck all the naysayers. It was a fun damn game. As a matter of fact, most of the systems in LotRO are direct rips from AC2. Even the experience gain for just killing mobs is the same. And I would call LotRO a success thus far. It's all about the IP and the marketing. AC1 players didn't want a different game. They wanted a graphics update. Hell, it's arguable whether they even wanted that. Everyone else couldn't get into the world of Dereth. Because, you know, anything that strays too far from "normal" fantasy fare is HARD to sell. I think I had some other points, but I am tired and rambling. So yeah, AC2 was awesome. There's at least one other person here who agrees with me.  :grin:

But to get back on-topic, gonna test a Lenovo Thinkpad with an ATi card to see what happens. Just finished downloading the 12 gig monster and am installing. Watching as it chews up an expanded 12 GB+.  :ye_gods: We shall see if I can lop some heads off by tomorrow afternoon. Virtually, that is.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Margalis on May 02, 2008, 09:37:47 PM
You may have found AC2 fun but "abject failure" is a pretty good description. Not popular, not well-reviewed, plagued by technical problems. The fucking chat didn't even work. Chat!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on May 02, 2008, 10:06:02 PM
You may have found AC2 fun but "abject failure" is a pretty good description. Not popular, not well-reviewed, plagued by technical problems. The fucking chat didn't even work. Chat!

I think that was the lone huge technical problem really. And once Microsoft gave it all over to Turbine, the problem was fixed right quick. Not that there weren't other problems, but none that were necessarily unique to MMOGs. Hell, even AO still managed to stay running after the technical problems it had early on. Just sayin'.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Rasix on May 03, 2008, 01:44:13 AM
Rubber band lag from hell.
Giant fucking dragons getting stuck on a few pixels.
Quests that could be completed by lowbies not even on the quest and grant them 10-20+ levels in one shot. 
Toons entirely leveled by perching retarded AI. 

Some of the great Turbine staple bugs that AC2 manged to refine.  And yes, that doesn't touch upon the standard MMO gaffes that they managed to compound everything else with.  Broken chat was just icing on the turd sannich.  I won't even touch upon the aggravation that was their account management.

Quit playing white knight for a game that wasn't worth the media it was printed on.






Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nerf on May 03, 2008, 02:14:29 AM
Dude, they fixed perching in AC2, don't you remember the "We'll just give EVERYTHING a ranged attack, the SAME ranged attack!   :awesome_for_real:" fix?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Margalis on May 03, 2008, 02:56:04 AM
An MMO without working chat is not excusable, period.

Also the game *design* sucked ass. No NPCs, no towns and no buildings to enter. Yeah. That screams "the first second-generation MMORPG" to me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 03, 2008, 03:40:50 AM
Add to all of that the actual lack of tradeable currency and the less than one dimensional combat.

The lack of towns didn't bother me at first, but mostly due to the theory. Servers were supposed to "discover" a decimated world. The only thing wrong with it was, ya know, the actual execution of the entire game.

The music system was fun though. LoTRO is AC2_2.0.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Margalis on May 03, 2008, 04:14:32 AM
I remember reading about how players would eventually repopulate and build towns and such but I had two big problems with that:

1. The entire world felt like a graveyard with no hubs of activity.

2. I suspected the "rebuilding the world" aspect was just some tacked-on backstory to cover for the fact that they wanted to push the game out quickly with minimal features. "We created a shitty incomplete game" doesn't sound as good as "we left out towns and NPCs on purpose as part of our master plan!"

On the subject of Conan...other than bitching about specs and performance does anyone have anything to say? (Is there an NDA, sorry it's a bit unclear) Can you play as a topless she-devil?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 03, 2008, 04:51:25 AM
Can you play as a topless she-devil?

Yes you can. Topless and nippleless as of now.
Other than that, I'd say it's a HUUUUUUUGE mixed bag. I would like to do a writeup but, maybe not.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: slog on May 03, 2008, 05:17:02 AM
And now for something completely different: excerpt from new interview about PvP details:

( http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/870785p1.html )

Quote
(on PvP servers)
GameSpy: What are the death penalties?

Godager: We have been playing with various versions of PvP penalties because we know, from a hardcore point of view, what they want to do is not to kill, but to punish their opponent. But at the moment, we're not planning on having any of that for beta. Basically, I'll be honest and say that I'm afraid of the PvP balance being in such a way that if that penalty was too harsh, people would be aggravated about it. So I'd rather have a live open product for some weeks, and then apply the penalty. We're getting invaluable info from our beta, but still there is a difference between that and hundreds of thousands of players.
:awesome_for_real:

I read this as "We have PvP death penalties, but they suck so much we won't put them in until release.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 03, 2008, 05:44:28 AM
Can you play as a topless she-devil?

Yes you can. Topless and nippleless as of now.
Other than that, I'd say it's a HUUUUUUUGE mixed bag. I would like to do a writeup but, maybe not.

You've got nipples, they're just flesh-coloroed. It's really disturbing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 03, 2008, 06:13:10 AM
Ah. So they are patching in just the colour at release, not the shape. Cool.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 03, 2008, 06:34:35 AM
And now for something completely different: excerpt from new interview about PvP details:

( http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/870785p1.html )

Quote
(on PvP servers)
GameSpy: What are the death penalties?

Godager: We have been playing with various versions of PvP penalties because we know, from a hardcore point of view, what they want to do is not to kill, but to punish their opponent. But at the moment, we're not planning on having any of that for beta. Basically, I'll be honest and say that I'm afraid of the PvP balance being in such a way that if that penalty was too harsh, people would be aggravated about it. So I'd rather have a live open product for some weeks, and then apply the penalty. We're getting invaluable info from our beta, but still there is a difference between that and hundreds of thousands of players.
:awesome_for_real:

I read this as "We have PvP death penalties, but they suck so much we won't put them in until release.
Okay but that's only for the PvP servers right?  There had better not be any tangible penalty for PvP deaths on the PvE servers...


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 03, 2008, 07:20:02 AM
There should not be any penalities for PvP deaths at all. It's just stupid to add penalty for failure in MMORPG events where players have the least amount of control.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 07:27:28 AM
My characters have no nipples.  None.  Not even flesh coloured ones.  I think people are trying too hard to see them.  Nipple freaks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 03, 2008, 07:33:31 AM
If people really want to see nipples, they know about this internet thing, right?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 07:35:53 AM
I don't want to see nipples.  I just don't want to see people running around who have boobies and no nipples.  It's like I'm stuck in a big nasty Barbie's Nightmare House.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 03, 2008, 08:05:15 AM

On the subject of Conan...other than bitching about specs and performance does anyone have anything to say? (Is there an NDA, sorry it's a bit unclear) Can you play as a topless she-devil?

Discounting performance issues like lag and crashes it seems like a very fun game.  I love the combat mechanics, at least the melee combat is much better than the standard auto attack + special moves thats dominated the market so far.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on May 03, 2008, 09:03:43 AM
I have been waiting for the game to load for about 5 minutes on this laptop. Starting the beach intro now. We shall see how it goes... Looks interesting. Music is pretty decent.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 03, 2008, 09:11:53 AM
Nah, they're talking about a few NPCs that "spawned incorrectly" -


(http://img393.imageshack.us/img393/130/boobiesyl8.th.jpg) (http://img393.imageshack.us/my.php?image=boobiesyl8.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 03, 2008, 09:25:41 AM
It's like I'm stuck in a big nasty Barbie's Nightmare House.

That's sorta an interesting gaming concept. Malibu Barbie's Psychotic Break Weekend. Just port the AoC combat engine over, reskin the whole game to look like Santa Monica or Newport Beach and have at it. Sorta a GTA for girls.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 03, 2008, 09:36:46 AM
I have been waiting for the game to load for about 5 minutes on this laptop. Starting the beach intro now. We shall see how it goes... Looks interesting. Music is pretty decent.

Loading times are just ridiculous.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 03, 2008, 09:50:54 AM
Yes you can. Topless and nippleless as of now.
They had nipples on the screenshot over at fohguild. Maybe it's from the sikrit game build:

http://www.fohguild.org/forums/mmorpg-general-discussion/33391-aoc-general-information-109.html#post1056661

(nsfw, obviously. not safe if bird-like faces scare you, either)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 03, 2008, 09:54:56 AM
I read this as "We have PvP death penalties, but they suck so much we won't put them in until release.
I read it similiar. But i mainly marvel at the concept of dropping completely untested bomb of death penalty mechanics on your live playerbase (because you're afraid people might deem them too harsh if actually tested)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xanthippe on May 03, 2008, 09:58:56 AM
This game is too hardcore for me.  Death penalty alone scares me.  Baaaaah!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 03, 2008, 10:10:36 AM
On the subject of Conan...other than bitching about specs and performance does anyone have anything to say? (Is there an NDA, sorry it's a bit unclear) Can you play as a topless she-devil?

The NDA has been lifted for the Open Beta.

I'll give you a few impressions based on my first toon, a Conqueror (dps-warrior class), typed while I wait at a few loading screens :uhrr::

1. Many of the quests involve cut scenes with multiple choice answers/responses that lead the npc to different quests and stories. I kinda like it. The European accents are a good touch.

2. The game is pretty risque. Lots of whores, flirting with barmaids, saving the wenches at The Bearded Clam cathouse. Definitely PG-13

3. The combat is cool when it flows smoothly. It may get tedious/repetitive later on but right now I'm enjoying trying to coordinate which Combo to start based on the targets current defenses, and the need to change up my attacking direction mid fight.

4. There are plenty of quests available in Tortage for 1-13. Although I ended up grinding from 7-9. I had finished all the green/yellow quests I could find and the orange/red ones were too tough. I think I should have upgraded my armor earlier. You can upgrade at 5 & 10 and I ended up using mostly all the level 1 stuff all the way to 10 (my WoW inspired miserliness..who buys from vendors anyway?) This was with a Conqueror...perhaps the other classes don't have as hard a time with higher level mobs. Next time ill spend my money sooner...nothing to save it for.

5. There are quests called Destiny(?) quests which take place at Night. You enter Night by talking to an npc. At Night the island is turned into an instance for you only, and you complete your Destiny questline. The city is asleep and the vendors are gone.

6. One annoying aspect is you have to press a key to come out of combat. Otherwise you run around with your weapons brandished and cannot use certain out of combat skills. Its slightly annoying.

7. Every now and then you'll go crazy and chop someones head off or run them through with your  sword then kick them off with you foot. Pretty cool when it happens and apparently its not totally random.

8. Playing in the Night instance is smooth and fluid, makes me see the potential of the game if running well.

9. It definitely captures the Conan feel...desperate, bloody, cutthroat, wenches, etc etc. Theres no elves here, the majority of the facial models are downright ugly.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 03, 2008, 10:15:54 AM
Nah, they're talking about a few NPCs that "spawned incorrectly" -

No..I'm talking about my personal avatar on my death/shadow/dark-whatever character.   I was wondering if the shadow on my boob was part of the shirt I had on or the model since I have a constant "headlights" thing going.  Take off the shirt, there's a nipple all flesh-colored and odd looking, unlike the FOH screen where there's a rosy pink areola on the breast, but no nips.  I'll get a pic in a bit and post it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: nurtsi on May 03, 2008, 11:26:35 AM
Some of my observations:

The melee combat is pretty fun, not CoX fun, but definitely beats all other MMOs out there currently. Too bad the same can't be said about caster classes. They're the exact same as in every other game. No point in playing them really. Luckily there's a melee healer (Bear Shaman) and a melee mage (Herald of Xotli) so you can get into melee combat with every archetype.

The graphics and animations are really nice if you like the realistic approach they're trying to achieve. Fatalities are cool, the blood splatter on the screen not so much (reminds me of Mortal Kombat). One thing about the graphics worries me a bit though. Given the amount of detail they need to put in, it must take huge amount of work to add new content to the game. I wonder how often new content updates will be added and how many zones there will be at launch.

The game has other problems as well: the client performance is crap because of the resource streaming from disk (they say its mainly the compilation of shaders). I don't understand why they're having this problem now. This kind of stuff should've been spotted and fixed months and months ago. Once they fix that, the game runs pretty well on a 8800 GTS 512 (40+ FPS @ 1680x1050 with everything maxed). There's some missing textures, clipping issues, getting stuck, falling through the world etc. stuff as well. It's also heavily instanced. Loading screens all the time. Even cities (and thus probably all zones) are instanced ("Where's my friend? He should be standing next to me? Oh, different instance...").

In my opinion they should spend another 6-12 months in development but I guess they've ran out of money.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 11:29:59 AM
This game is only half baked.  They're releasing it too early.  It's packed full of problems stemming from graphic issues to broken quests to stability.  It'll be months before they iron everything out.  They blame nearly everything on "old client" and "debugger" but they're just spinning.  They should have paid more attention to the size of this thing.  That's going to be a big issues, that and the soul draining requirements.  Even having said all that, I like it.  Lots and lots.  And lots.  It's clever and fun even in open beta and I haven't even seen crafting.  Architect.  Yum.    I'm hoping for a huge patch on release and several gigantic updates in short order so I can actually play with decent settings. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 03, 2008, 11:37:05 AM
7. Every now and then you'll go crazy and chop someones head off or run them through with your  sword then kick them off with you foot. Pretty cool when it happens and apparently its not totally random.

If you land the deathblow on someone with a combo/special attack (right as their health is about empty), you'll get that cool animation.  Also, if you have the blood splatter option turned on, you'll have it splattered on your screen.

Good stuff.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 03, 2008, 11:42:11 AM
Well, interesting. My Age of Conan doesn't have nipples. It's not about NPC, my character doesn't have it.
Maybe nipples are Collector Edition stuff.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 03, 2008, 11:49:51 AM
7. Every now and then you'll go crazy and chop someones head off or run them through with your  sword then kick them off with you foot. Pretty cool when it happens and apparently its not totally random.

If you land the deathblow on someone with a combo/special attack (right as their health is about empty), you'll get that cool animation.  Also, if you have the blood splatter option turned on, you'll have it splattered on your screen.

Good stuff.

Wheres the Blood Splatter command? I haven't been able to find it in the f10 menus.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 11:54:48 AM
The gore toggle, nudity toggle, and nipples aren't in the open beta.  They were in the closed beta, I think.  I hope they make it to release or people will yell... about the nipples, anyway.  I don't know if they plan to put in a profanity filter toggle... people are bickering about that in the official forum.  It's a bajillion pages long but I can't be arsed to read past the first page.

PS  I'm not sure I enjoy beheading people.  It doesn't fill me with the joy I thought it would.  Maybe I just haven't found the right person.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 03, 2008, 11:59:53 AM
Well, interesting. My Age of Conan doesn't have nipples. It's not about NPC, my character doesn't have it.
Maybe nipples are Collector Edition stuff.

No CE here, just the open beta client from File Planet.  Odd.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 12:05:43 PM
Why does it not surprise me that Merusk sees nipples everywhere? 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 03, 2008, 12:41:48 PM
7. Every now and then you'll go crazy and chop someones head off or run them through with your  sword then kick them off with you foot. Pretty cool when it happens and apparently its not totally random.

If you land the deathblow on someone with a combo/special attack (right as their health is about empty), you'll get that cool animation.  Also, if you have the blood splatter option turned on, you'll have it splattered on your screen.

Good stuff.

Wheres the Blood Splatter command? I haven't been able to find it in the f10 menus.

It's not named that directly.  Sorry about that... :oops:

I think it's called Blood density?  I'm reinstalling now, and will find out.

Give me a bit and I'll find the setting you need to turn up to get it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 03, 2008, 01:15:37 PM
Something unexpected has happened over the last few hours.

The game has gotten much smoother. The load times are down dramatically and crashes have become much less common.

This morning I reinstalled the game on a 250gb hard drive with nothing else on it.

Immediately afterwards, the game was nasty performance wise but after a while it improved dramatically. It seems to be that the first time you enter a new area, or zone into somewhere, your hit the long load times and the lag / disconnects / stuttering.

But since I have been covering the same ground all day, it runs very smooth in all the areas I'm running around in (Tortage, Jungle, White Sand Isle, Aquilonian Ruins).

I'm starting to really enjoy it and I find myself looking forward to launch and the world outside the starter area, except for the fact that those new areas will probably be laggy & buggy the first few times I enter them too heh.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 03, 2008, 01:24:08 PM
Something unexpected has happened over the last few hours.

The game has gotten much smoother. The load times are down dramatically and crashes have become much less common.

This morning I reinstalled the game on a 250gb hard drive with nothing else on it.

Immediately afterwards, the game was nasty performance wise but after a while it improved dramatically. It seems to be that the first time you enter a new area, or zone into somewhere, your hit the long load times and the lag / disconnects / stuttering.

But since I have been covering the same ground all day, it runs very smooth in all the areas I'm running around in (Tortage, Jungle, White Sand Isle, Aquilonian Ruins).

I'm starting to really enjoy it and I find myself looking forward to launch and the world outside the starter area, except for the fact that those new areas will probably be laggy & buggy the first few times I enter them too heh.

I noticed that too, at first it was unplayable now its down to tolerable.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 03, 2008, 01:29:12 PM
Some games, like BF2, take forever to load the first time as it creates the shader files and stores them on disk, imaybe they are doing the same thing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 03, 2008, 01:43:47 PM
Immediately afterwards, the game was nasty performance wise but after a while it improved dramatically. It seems to be that the first time you enter a new area, or zone into somewhere, your hit the long load times and the lag / disconnects / stuttering.

I attribute this to compiling a local cache file for the zone the first time you're there.  All the old games that used to do zoning did this, iirc.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tale on May 03, 2008, 02:31:27 PM
Something unexpected has happened over the last few hours.

The game has gotten much smoother. The load times are down dramatically and crashes have become much less common.

This morning I reinstalled the game on a 250gb hard drive with nothing else on it.

Immediately afterwards, the game was nasty performance wise but after a while it improved dramatically. It seems to be that the first time you enter a new area, or zone into somewhere, your hit the long load times and the lag / disconnects / stuttering.

But since I have been covering the same ground all day, it runs very smooth in all the areas I'm running around in (Tortage, Jungle, White Sand Isle, Aquilonian Ruins).

I'm starting to really enjoy it and I find myself looking forward to launch and the world outside the starter area, except for the fact that those new areas will probably be laggy & buggy the first few times I enter them too heh.

I noticed that too, at first it was unplayable now its down to tolerable.

Secret miracle client build revealed!  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 03, 2008, 02:54:36 PM
Well you gotta run the patcher manually to update the game and i havent done that since i installed so its not that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 03, 2008, 03:31:24 PM
Something unexpected has happened over the last few hours.

The game has gotten much smoother. The load times are down dramatically and crashes have become much less common.

Whatever they did seems to have converted the client from whatever folks were playing during the PvP weekend to the client I've been playing on for a month or so (admittedly very on-and-off). There's also that caching thing described earlier to consider, but I'm inclined to actually believe in the "magic client to fix all problems" here because it was such a huge difference between what I was playing and what folks were reporting from that weekend.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Count Nerfedalot on May 03, 2008, 03:43:37 PM
I remember reading about how players would eventually repopulate and build towns and such but I had two big problems with that:

1. The entire world felt like a graveyard with no hubs of activity.

2. I suspected the "rebuilding the world" aspect was just some tacked-on backstory to cover for the fact that they wanted to push the game out quickly with minimal features. "We created a shitty incomplete game" doesn't sound as good as "we left out towns and NPCs on purpose as part of our master plan!"

Actually, it really was part of their brilliant master plan, as well as being a cover for the fact they didn't want to invest the resources to provide NPCs.  One of the leading game design theories back then was that NPCs were actually bad for immersion and whatnot.  Players supposedly would provide a much more realistic and immersive society than NPCs.  Especially given the crude vending-machines or fixed-location menu-based response tree of NPC "AI" at the time (think EQ1).  The number of ways this particular game theory is utter horseshit is almost infinite, but just for giggles allow me to point out a few of the electric pink elephants crowding that particular room.

Exhibit A:   SWG was also designed with this theory in mind, and started with only a few NPCs in the world which were then actually supposed to be removed from the world once the player population grew sufficiently to provide the adequate backdrop of a bustling living city.  Heh, they actually ended up adding a few more NPCs here and there during beta just to make the cities seem a little less like the ghost towns they were, again with the intent to remove them later.  Remember the crowds and bustling activity going on in the backgrounds of (most) city scenes in the movies?  Remember the tumbleweeds and shutters-banging-in-the-wind feeling of 99% of the city spaces 99% of the time in the game?  Which made a more realistic and immersive backdrop for playing out stories of a few exceptional people rising up from the masses to do extraordinary things?

Exhibit B:  CoH took the opposite approach and filled its city spaces with normal people (NPCs) doing normal things (walking, standing, talking, arguing, mugging, running, driving, honking in traffic, painting graffiti, etc).  The world seemed like a place that existed whether the players were there or not, yet the players were able to enter that world as heroes and do heroic things, and (briefly) make the world a better place.   And the common people reacted accordingly, running away from fights, thanking/praising the players for rescues, etc.  Never mind game mechanics, technical issues or whatever, which city environment seemed more realistic/immersive and at the same time was more fun to interact with (or ignore at will)?  The mostly empty SWG cities or the NEVER empty CoH cities?

Sturgeon's Law: "Ninety percent of everything is crap."  This is probably too charitable an estimate of the value of "player-generated content".  It applies when judging the value of a player-made dungeon or quest.  And it also applies when evaluating the ability of players "doing their thing" in a game world to provide a fun and sustainable world backdrop by themselves for all the other players in the game.  If the only "people" in the world are players, with no NPCs, then at least 90% of a player's interactions with other "people" will be in that crap category, be it asshats, sociopaths, weirdos, farmers, deaf-mute soloers, or whatever.  Is that what you want 90% of your game's impression to be based on?  That last question is hyperbole, I know.  There are lots of other factors that will go into someone's impression of a game, but you get my point, I hope.

The Count's NPC Postulate: If you wish to create a realistic MMO game-world, NPC's are not only useful but almost mandatory for filling all the roles a world needs but which players aren't interested in filling. (Apparently, moisture farmer and cafeteria cook are roles players are willing to fill, but there must still many others - like maybe mucking stables or lubing mechs or changing hospital bedpans or something?)

The Count's NPC Corollary: The key to making a game world more realistic, meaningful, and immersive, is NOT to eliminate the obviously artificial NPCs in favor of an all-player world, but to add more, and more meaningful, NPCs to the world, giving the players an ever larger and richer background of ordinary people against which their extraordinary deeds are shown even more extaorindarily. (Or something.  I'm still working on refining that one down to something more pithy.  :oh_i_see:)

Cynic's Perspective: The whole idea of eliminating NPCs in favor of purely player occupied MMO game worlds seems to boil down to one of two cases: starry-eyed ivory-tower theoreticians-which-refuse-to-be-bothered-by-facts (yes, I'm looking at you, Raph  :grin: ); or lazy, short-sighted, or under-funded devs seeking an excuse to cut an expensive component out of their schedule.  Note I'm being specific about MMO game worlds here, because there are other situations where having no NPC's may be workable, such as non-game worlds (eg Second Life), and non-worldy games (fps, sports, etc).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tale on May 03, 2008, 04:17:41 PM
I read the pink bit about the elephants.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Cadaverine on May 03, 2008, 04:18:53 PM
I really, really want to like the game.  Unfortunately, the fact that it seems to eat through my 2gb of ram in about 30-45 mins is really putting a damper on my ability to give two shits about this one.  Which is a shame, because I like the feel of the world, and the combat mechanics.  However, given the shitfest of lag, and lurching about that I get when I leave an instanced area, I shudder to think what the world pvp will be like.  :ye_gods: 



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 03, 2008, 04:31:25 PM
I really, really want to like the game.  Unfortunately, the fact that it seems to eat through my 2gb of ram in about 30-45 mins is really putting a damper on my ability to give two shits about this one.  Which is a shame, because I like the feel of the world, and the combat mechanics.  However, given the shitfest of lag, and lurching about that I get when I leave an instanced area, I shudder to think what the world pvp will be like.  :ye_gods: 



Same here, ive been waiting forever to get into the beta and now that im finally in i can barely stand to play.  I REALLY like the game but i just cant play something that lags and stutters and crashes.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Rasix on May 03, 2008, 04:37:00 PM
Why is this taking 10 fucking minutes to log into the game for the first time.  :tantrum:  Reading content...

edit: and now a blank screen with a mouse pointer and music.  Viva Funcom  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 03, 2008, 04:40:52 PM
Why is this taking 10 fucking minutes to log into the game for the first time.  :tantrum:  Reading content...

The first five times i tried to log in i ended up shutting it down cause i thought it had stopped responding, eventually i just let it run and got in after about ten minutes.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 05:21:06 PM
I read the pink bit about the elephants.

Because it was in pink, right?  Me too.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 06:26:58 PM
Yikes.  I just logged in again and suddenly I'm stalling all over the place, even in an instance, and sometimes I get a black screen with huge bananas on it.  WHAT'S HAPPENING TO ME???


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 03, 2008, 06:30:32 PM
While it has improved for me, there are still numerous crashes and occasional long loading times.

Maybe after spending Thursday night and Friday banging my head against the monitor, I'm imagining an improved game.

EDIT:
I have also been setting my Shaders to 2.0, setting AgeofConan.exe priority to HIGH via the task manager, resetting my Processor Affinity to a single Core, and some of the other voodoo currently being pitched on the various forums.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tarami on May 03, 2008, 06:40:17 PM
While it has improved for me, there are still numerous crashes and occasional long loading times.

Maybe after spending Thursday night and Friday banging my head against the monitor, I'm imagining an improved game.

EDIT:
I have also been setting my Shaders to 2.0, setting AgeofConan.exe priority to HIGH via the task manager, resetting my Processor Affinity to a single Core, and some of the other voodoo currently being pitched on the various forums.

While going witch-doc, try running Windows Media Player in the background. It tunes the timeslicing of certain media APIs which makes some games load and play faster. Ol' tricksiness. :-)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 06:43:08 PM
No, ShenMolo, people in chat and on the forums are reporting improvement, too.  I think I just suddenly got buggy.  Probably God punishing for coming out of the reality TV closet.  I deserve it.  I'm a wee bit worried about the bananas.   :ye_gods: 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 03, 2008, 06:58:02 PM
edit: and now a blank screen with a mouse pointer and music.  Viva Funcom  :awesome_for_real:
I hear this bug can be fixed by switching to window mode and then back to full screen, or the other way around. Some of this stuff is  :awesome_for_real: indeed.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 03, 2008, 08:38:47 PM
This game launches in sixteen days.   (http://www.democraticwarrior.com/forum/images/smilies/SHF.gif)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Soukyan on May 03, 2008, 08:49:53 PM
This game launches in sixteen days.   (http://www.democraticwarrior.com/forum/images/smilies/SHF.gif)

Gold.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Rasix on May 03, 2008, 10:42:15 PM
WTF is with all of the freezes and 5-10 minutes to load a zone.  It seems like it's all system performance too.  I haven't really noticed any latency (or people for that matter).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 04, 2008, 12:52:42 AM
WTF is with all of the freezes and 5-10 minutes to load a zone.  It seems like it's all system performance too.  I haven't really noticed any latency (or people for that matter).


I lost connection like 5 times in a 20 minute span.. got tired of it, and just logged out.  Not sure what is up with that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 04, 2008, 05:37:46 AM
If people really want to see nipples, they know about this internet thing, right?
Or, you know, a mirror.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 04, 2008, 05:56:41 AM
Looking at one's own isn't as fun.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Der Helm on May 04, 2008, 06:33:29 AM
Yikes.  I just logged in again and suddenly I'm stalling all over the place, even in an instance, and sometimes I get a black screen with huge bananas on it.  WHAT'S HAPPENING TO ME???
(http://pics.livejournal.com/flamingatheist/pic/00026r8r/s640x480)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 04, 2008, 06:40:19 AM
(http://img236.imageshack.us/img236/9302/5bananasfw6.png)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 04, 2008, 06:44:54 AM
Remember to detach your bananas.  They last way longer that way.  Also, peel from the bottom to avoid strings.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 04, 2008, 07:37:32 AM
Would have been funnier with a period, Schild.  It needs to be deadpanned.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 04, 2008, 07:58:14 AM
Would have been funnier with a period, Schild.  It needs to be deadpanned.

I agree.

Or rather, i would, if the original had one.

However:

Bananas. Perfect for Orange Juice.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on May 04, 2008, 08:50:07 AM
and sometimes I get a black screen with huge bananas on it. 

Merusk sees nipples everywhere. You see bananas. It takes all kinds.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 04, 2008, 10:12:22 AM
I only see bananas when they're there.  Merusk sees nipples when they aren't there! 

So there.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 04, 2008, 02:48:06 PM
Played around a little today, being in the general beta.  Logging into one of the night instances, underhill? the game took 15 minutes to load and then 10 minutes to load the textures.   :ye_gods: :ye_gods:

However the rest of the game runs fine.  There are monumental memory leaks everywhere. 

However if you can get rid of the leaks and the "stuttering" then this game will be very very fun.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 04, 2008, 05:46:55 PM
Yep that's the general consensus, the game itself is pretty good, but it's lacking massive amounts of polish. Another 6 months and it could have been amazing. But then it would be competing with WAR and the WOW expansion pack, so who knows.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Aez on May 04, 2008, 06:58:18 PM
All aboard?

(http://www.forumammo.com/cpg/albums/userpics/10072/fail-train.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 04, 2008, 07:06:16 PM
Even though I think the game itself is good fun, I agree with Aez.  This launch is going to be bad bad bad.  I can't wait.  I'll be there, rubbernecking.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 04, 2008, 07:29:59 PM
Even though I think the game itself is good fun, I agree with Aez.  This launch is going to be bad bad bad.  I can't wait.  I'll be there, rubbernecking.

Ditto, a good game having an irrepairably shitty launch pisses me off a whole lot more than some pos like vanguard failing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 04, 2008, 07:59:19 PM
What happened to Grunk? He should be here telling everyone that they are crazy and there is no way this game could do anything wrong.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 04, 2008, 08:48:03 PM
I miss Grunk. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 04, 2008, 09:09:42 PM
A light that burns twice as bright burns half as long-- and you have burned so very, very, brightly, Grunk.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 04, 2008, 09:30:44 PM
A light that burns twice as bright burns half as long-- and you have burned so very, very, brightly, Grunk.

(http://www.militaryspousesupport.net/boards/images/smilies/smileclouds.gif)

We miss your face around here, Grunk!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Musashi on May 04, 2008, 10:20:33 PM
Perhaps his super computer has sucked a miracle patch out of the raw bit stream of the internets.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: slog on May 05, 2008, 05:54:38 AM
So the consesus is that's it's going to be horrible at release?

Are we talking AO bad or Horizons bad?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 05, 2008, 06:09:30 AM
What happened to Grunk? He should be here telling everyone that they are crazy and there is no way this game could do anything wrong.
He's probably out to sell some bottles, like all you lazy whining fucks should be doing if you want to enjoy this game proper.  :oh_i_see:

edit: oh wait, not fucks. Fuckens.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: palmer_eldritch on May 05, 2008, 06:14:34 AM
The game's killer issue is that it crashes a lot. This has actually got much worse with recent patches, so hopefully they can fix it - it's something they introduced themselves. The game engine does work (or it did).

It's not like Horizons or Vanguard. The zones are generally well designed, and they have lots of content.

The classes are fun to play. For example, if you are want a change from the standard healer, you can play a bear shaman who is designed for melee combat and for healing his party at the same time (the first heal spell you get doesn't actually proc until you smash something with your club, so the rest of the group isn't going to be moaning at you to stand back).

It is a lot more demanding on your PC than WoW, but it does run fine on the 7000 series of Nvidia cards (and I would assume whatever the equivalent ATI card is), as that is what I was using for some time.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: waylander on May 05, 2008, 06:16:16 AM
Yeah unless there's some patch on release day to fix stuff, this is going to be an unstable release. For the most part people running GF8 cards (due to some shader runtime error in the 169 drivers) and running Vista 32 (mostly hard drive indexing) are going to be the people with the most technical issues.  They can be tweaked if you know what you are doing, but this sorta reminds me of when Shadowbane launched that game optimizer utility.  If you didn't know wtf you were doing, you could seriously blow up the game.

All in all if someone doesn't at least have.....

P IV 2.8 Ghz
GF 6800+
2-3 Gigs of Ram (400 mhz+)

then they probably shouldn't bother to buy the game in the first place.  Otherwise most of the other issues can be resolved by updating Nvidia drivers and doing some manual tweaks, but its FunCom's responsibility to ensure people know how to do that.

I think 2.8 GHZ CPU's are about 4 years old, so that's probably the baseline barrier to entry for this game. Its not like WoW where you can play it on a 6-7 year old computer.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Chenghiz on May 05, 2008, 06:31:09 AM
gosh, I think I agree with everyone else. Looks fun, could be fun if graphics lag didn't get me killed all the time. Currently runs worse than The Witcher 1.0 but still better than beta Horizons.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 05, 2008, 06:42:59 AM
Picked up BFG 8600 GTS for cheap on the weekend, and everything runs pretty smooth now (AMD 3800 dual core and 2 gigs of ram) at 1280 x 960 on MED settings <with bloom and 4x AA>.  Still takes forever to load intially and takes forever to let go  of system resources when you exit .  As mentioned before,  level changes are hampered by the cacheing for the first couple of minutes, but then it's smooth sailing.  The game definately looks a lot better  running on med settings.  Haven't tried high settings yet, as changing the graphics settings during play causes  cacheing and general pc coniptions  as all the shader stuff is re written.

No crashes or disconnects when I played last night (there were a few patches to download since I last played on Friday).  Will probably keep my preoder at this point.

Anyone know when the open beta ends?



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: waylander on May 05, 2008, 06:56:22 AM
[urlhttp://vnboards.ign.com/Message.aspx?topic=107205723&brd=22995&replies=1]There was a tweak for slow zoning in this tech round up[/url]

Had something to do with indexing or searching, but people who turned it off went from several minutes of zoning to a few seconds.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 05, 2008, 06:58:00 AM
[urlhttp://vnboards.ign.com/Message.aspx?topic=107205723&brd=22995&replies=1]There was a tweak for slow zoning in this tech round up[/url]

Had something to do with indexing or searching, but people who turned it off went from several minutes of zoning to a few seconds.

Cool thanks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 07:05:57 AM
There was a tweak for slow zoning in this tech round up (http://vnboards.ign.com/Message.aspx?topic=107205723&brd=22995&replies=1)

Had something to do with indexing or searching, but people who turned it off went from several minutes of zoning to a few seconds.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 07:06:37 AM
I was roaming around the innertubes this morning to find my pink garbage disposal deodouriser and noticed that the AoC CE is selling for like $200 and up, even on Amazon, from private people of course.  Are they out of them already?  If so, I wonder how many they bothered to make?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 05, 2008, 07:23:14 AM
Are they out of them already?
Maybe having seen the game some sellers decides to better try and beat the crowd.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 07:37:40 AM
I was roaming around the innertubes this morning to find my pink garbage disposal deodoriser and noticed that the AoC CE is selling for like $200 and up, even on Amazon, from private people of course.  Are they out of them already?  If so, I wonder how many they bothered to make?

Edited because I spelled something really strangely, even for me.

Umm... oops.  I no longer know what the hell I'm doing.   :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Pendan on May 05, 2008, 08:15:33 AM
AO on release had big server problems. The server would not let you zone and rubberbanded you worse than any game before or after. The server would lose inventory and bank items. AOC does not have these server problems. Server performance appears quite good to me.

Horizon has vast areas of the world unpopulated. You could run for several minutes without seeing a single MOB or anything to do. The client had terrible performance in a city. AOC does not appear to have this problem either. My performance (with closed beta) in cities with lots of walls and chars is on par with my performance in the wilderness with MOBs and lots of vegetation. Long as I have restarted in last half hour that performance is quite playable.

Vanguard was just bad underlying technology. The client did not support more than one core. They are having to redo all the artwork to get acceptable performance in cities. The server zoning of the world did not work with major glitches both for players and MOBs at the zone lines. AOC does support multiple cores. They don’t try to do “seamless” zones. They do have issues with zoning times but my educated guess would be it is much easier to fix than the Vanguard technical mess.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 08:16:00 AM
So the consesus is that's it's going to be horrible at release?

Are we talking AO bad or Horizons bad?

Honestly, i think the consensus is that the game IS fun, and different. But buggy performance wise, and that this fact may hinder the games launch.

Personal opinions:
All in all, i'm not sure you can compare it to AO's launch. But then again, i didn't experience it. I also don't think it can be compared to Vanguard, as it still birthed because of more things than performance issues (Lack of content, bad/old school design choices, not fun ETC...).

Just my take on things said in this thread.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 05, 2008, 08:21:21 AM
There was a tweak for slow zoning in this tech round up (http://vnboards.ign.com/Message.aspx?topic=107205723&brd=22995&replies=1)

Had something to do with indexing or searching, but people who turned it off went from several minutes of zoning to a few seconds.

Sorry, but a fix that involves shutting down Indexing and Windows Search services on Vista is pretty lame. Its a minor feature of Vista, only really useful to folks with the requirement to do searches for files. You know, like, nearly everyone.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 08:23:49 AM
I am assuming they were asking people to see if it really was the case, not that it would be the permanent fix for it. i am sure they were just testing or asking for people to test, to see if it was even an issue, to then go on to develop a real fix for it.

I don't know, but thats what i read like to me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 05, 2008, 08:28:47 AM
I don't recall using windows search in the past few years to be honest.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 05, 2008, 08:37:30 AM
Wasn't really that necessary for XP, since file access in XP isn't a big woop. Vista, on the other hand, has an indexing service because doing raw file access is a heavy undertaking.

Don't get me wrong, I think this 'feature' of Vista is wrong headed to start with, since file access shouldn't require a whole separate indexing service to do what most computers do as routine. On the other hand, it does feel like yet another 'woops' on Funcom's part.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 08:41:52 AM
Wasn't really that necessary for XP, since file access in XP isn't a big woop. Vista, on the other hand, has an indexing service because doing raw file access is a heavy undertaking.

Don't get me wrong, I think this 'feature' of Vista is wrong headed to start with, since file access shouldn't require a whole separate indexing service to do what most computers do as routine. On the other hand, it does feel like yet another 'woops' on Funcom's part.

Not trying to be sarcastic, but i thought thats what open betas were about, to get as many configurations trying to play as you can, and then making fixes for the "unknowns"..among other things. I even suspect thats why the shader cash wasn't included, maybe they are gathering them from all the clients, :tinfoil: lol. Not very likely i'm sure.

That brings up a question. Bug submission system, hows it work? Is it one of those "when you crash" it comes up asking for info types?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 05, 2008, 08:42:27 AM
The classes are fun to play.

I disagree but I cannot say why for a few more weeks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 05, 2008, 08:46:17 AM
then making fixes for the "unknowns"..among other things.

If Vista's Indexing Service is considered an 'unknown' by Funcom, we up the creek. More likely its simply the rush to get the product out the door. It must be hell to try to develop an MMO for two operating systems simultaneously, especially under deadline. I feel bad for the Funcom developers.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 05, 2008, 08:46:32 AM
The classes are fun to play.

I disagree but I cannot say why for a few more weeks.

Thought they lifted the  :nda: ?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 08:51:29 AM
then making fixes for the "unknowns"..among other things.

If Vista's Indexing Service is considered an 'unknown' by Funcom, we up the creek. More likely its simply the rush to get the product out the door. It must be hell to try to develop an MMO for two operating systems simultaneously, especially under deadline. I feel bad for the Funcom developers.

Yeah, i hear that.

The classes are fun to play.

I disagree but I cannot say why for a few more weeks.

Thought they lifted the  :nda: ?

Only for the closed beta, and even then only for reporting/news sites. Not testers. Open beta is NDA clear.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: shiznitz on May 05, 2008, 08:57:00 AM
That is still not an excuse for launching a shit show. Running out of money is, though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 05, 2008, 09:03:06 AM
That brings up a question. Bug submission system, hows it work? Is it one of those "when you crash" it comes up asking for info types?

It's like a MS or WoW crash.  It pops up a "submit bug report" window. You can enter additional information on what you were doing to make it crash, and then hit submit (or not.)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 05, 2008, 09:11:07 AM
So the consesus is that's it's going to be horrible at release?

Are we talking AO bad or Horizons bad?

Nah, not either of those "bad". I'd say it's got a chance of being like EQ2: a game that attracts through IP awareness of the "cutting edge" graphics but one that doesn't retain because there's holes in the core experience and people learn through the game just how not uber their computer is. And I say EQ2 because I believe it maybe would have done 10% better in a world without WoW (EQ2 alienated based on system requirements, bland graphics and way-contrived game mechanics).

I will say that AOC on lower-end systems looks better than EQ2 did on lower end systems.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 05, 2008, 09:32:15 AM
Only for the closed beta, and even then only for reporting/news sites. Not testers. Open beta is NDA clear.
Incorrect. All closed beta testers can freely talk about their experience up to level 13.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 09:36:45 AM
Of course you can't compare AoC to AO's launch, AoC hasn't launched yet! 

I thought the CB's NDA was lifted to level 15 or some such nonsense.  How that translates into talking about performance issues, I don't know.  I suppose you could start every sentence with "From levels 1 through 15, I noticed graphic stalling, lock ups and freezes, nippleless women and chemical smells coming from my Nvidia card."  Funcom is daft.  Fucking Scandies.  Makes me want to go to Bergen and kill my aunties.  Anyway, regardless of the fun factor, this launch will be rift with crappy bugs and performance issues and hysterically funny to watch.  Unless you're one of those people who end up in SAFE mode forever.  Then it's only funny to the rest of us.

Oh, ok, level 13.  That's 2 more daft than 15.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 05, 2008, 09:41:44 AM
Well it allows you to talk freely about performance, give general impressions, etc, but not to put up websites spoiling the level 80 barbarian epic quest for the golden loincloth.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hoax on May 05, 2008, 10:16:13 AM
Performance has been gone over to death.  Your either going to put up with it and soldier on, ignore the game until the 2-3rd major post release patch then give it a shot or give it a shot so you can teeth gnash about how it doesn't work well.  If you fall into the third catagory I'd like to say fuck you in advance.

So with that said once the NDA goes away enough for long term deeply imbeded testers to answer these questions I'll know if I need to build my new machine for AoC or at the time of my choosing...

1.  Do they actually have the full game made yet?  Mostly do they have all the alternative to pve grinding content.  Bar Brawls, econ, play2crush, monster towns, battlegrounds etc.  I know they dont have it all yet, but how much and how polished/working is it?

2.  How bad is the content drop off in the mid-late pve portion?  How bad is the grind with weak content in the mid-late pve?

3.  How bad are the classes really.  I've always read the info they released about class spells/skills with dread, they have sounded very uninspiring and boring.  But I hear great stuff about the core combat mechanics from everyone and that + tits + blood might make up for bleh hotkey skills?

4.  How terrible is class balance?  How fleshed out are the classes?  On the scale of DAOC < SB < AO < WoW in terms of initial class viability where is AoC?

Until I know that I can't decide if I'm even going to buy AoC since I'm having fun in Eve & I dont play that as much as I might already.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 10:27:09 AM
EVE sucks.  (http://www.sheknows.com/graphics/emoticons/duck.gif)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 05, 2008, 10:39:55 AM
Incorrect. All closed beta testers can freely talk about their experience up to level 13.

Alright then.

palmer_eldritch, give me two more examples of cool things AOC does with it's classes aside from the melee-based bear shaman. There are a dozen classes, surely there is something else that is cool. If you can present a good case for +coolness, then I'll concede.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 05, 2008, 10:50:10 AM
Up to level 13, eh?

Ok.  Here goes:

Performance:
Up to level 13, the game suffers from memory leaks, severe hitching, and other assorted fun times.  Note this is run on the following system specs:  Q6600, 4GB RAM, 8800GTS 512 in SLI.  Changing resolutions and/or graphics settings (low, med, high) made no difference in visual quality and/or performance for my rig.  Cannot report that if after level 13 this is magically fixed.

Combat:
Up to level 13, it's a blast.  Programmable keyboards and mice put the game into easy mode for combos that require multiple key presses to fully activate.  Requires some advanced thought and setting your opponent up in terms of shield placement since a combo/special that has an 'overhead right' final keypress to activate won't do much damage if your opponent has full right shields.  As far as your shields are concerned, up to level 13, the activation of said shields is a bit suspect - sometimes it works, sometimes it doesn't.  Again, programmable keyboard such as an old school G15 make this easier, and makes it a bit less redundant and lowers the amount of keyboard contorsionism greatly.  In my opinion, the best combat system of any MMO out there.

General:
Nice use of voice overs, beautiful worlds, outstanding character models, stunning animations.  Leveling curve (to 13) seems not overly ball breaking, but could use some speeding up.  Also, power advancement concurrent to level feels solid.  Does a good job of making the player feel powerful early.  UI is decent.  Not great, but decent - needs some clean up art-wise.

Final thought:
Fix the hitching, fix the memory leaks, and other graphical oddities, it's a blast.  If it ships with these problems, then....


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 05, 2008, 10:52:01 AM
Incorrect. All closed beta testers can freely talk about their experience up to level 13.

Alright then.

palmer_eldritch, give me two more examples of cool things AOC does with it's classes aside from the melee-based bear shaman. There are a dozen classes, surely there is something else that is cool. If you can present a good case for +coolness, then I'll concede.

The herald of xotli is a caster who turns into a demon to kick ass in melee.  Cloth armor + two hander + fire spells.  Here (http://www.youtube.com/watch?v=5edL4skKeW0) you can see one transforming and wading into a pack of baddies.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 10:52:51 AM
Only for the closed beta, and even then only for reporting/news sites. Not testers. Open beta is NDA clear.
Incorrect. All closed beta testers can freely talk about their experience up to level 13.

Oh yeah, and that.  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 10:56:30 AM
I should be able to zap through voice overs.  I read faster than they talk.  Hopefully, this will be addressed in the release version.  I'm trying to be serious here.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: palmer_eldritch on May 05, 2008, 11:00:47 AM
Incorrect. All closed beta testers can freely talk about their experience up to level 13.

Alright then.

palmer_eldritch, give me two more examples of cool things AOC does with it's classes aside from the melee-based bear shaman. There are a dozen classes, surely there is something else that is cool. If you can present a good case for +coolness, then I'll concede.

Um, is it a contest? Go ahead and declare yourself the winner, I don't mind.

NIJA BEAT ME EVERYONE!

Anyway, yeah, I like the herald - a mage who hits things with his flaming sword. I like the way the tanks can actually do damage. I like the melee combat in general because combos add a bit of fun and because most of the classes are about getting up close and smacking things. It's all just my opinion (and based strictly on the classes up to level 13 - what happens after that is a closely guarded secret).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 05, 2008, 11:16:09 AM
Everywhere I zone there are a gaggle of topless, nippless women standing around.   :uhrr:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 05, 2008, 11:17:26 AM
Up to level 13, it's a blast.  Programmable keyboards and mice put the game into easy mode for combos that require multiple key presses to fully activate.
I keep hearing people say this and while aggravating it was bound to happen.  They apparently made a somewhat more interesting combat system that requires you to do stuff and what do all us veteran MMO players do?  Macro that system so that we don't have to use it and it will always succeed.

 :sad_panda:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 11:18:22 AM
Everywhere I zone there are a gaggle of topless, nippless women standing around.   :uhrr:

It's really creeping me out, too.   :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 11:18:58 AM
Up to level 13, it's a blast.  Programmable keyboards and mice put the game into easy mode for combos that require multiple key presses to fully activate.
I keep hearing people say this and while aggravating it was bound to happen.  They apparently made a somewhat more interesting combat system that requires you to do stuff and what do all us veteran MMO players do?  Macro that system so that we don't have to use it and it will always succeed.

 :sad_panda:

But does it really work? The keyboard macro...?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 05, 2008, 11:21:38 AM
Yes.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 05, 2008, 11:24:55 AM
They apparently made a somewhat more interesting combat system that requires you to do stuff and what do all us veteran MMO players do?  Macro that system so that we don't have to use it and it will always succeed.

Every year, ProgressQuest gets funnier and funnier. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 05, 2008, 11:29:41 AM
Macro that system so that we don't have to use it and it will always succeed.

 :sad_panda:

Then we complain that the combat is  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 05, 2008, 11:41:09 AM
The herald of xotli is a caster who turns into a demon to kick ass in melee.  Cloth armor + two hander + fire spells.  Here (http://www.youtube.com/watch?v=5edL4skKeW0) you can see one transforming and wading into a pack of baddies.

That lasts 20 seconds with a 120 second recast. It's a party trick.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 11:42:02 AM
The herald of xotli is a caster who turns into a demon to kick ass in melee.  Cloth armor + two hander + fire spells.  Here (http://www.youtube.com/watch?v=5edL4skKeW0) you can see one transforming and wading into a pack of baddies.

That lasts 20 seconds with a 120 second recast. It's a party trick.

at level 1-13.....


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 05, 2008, 11:42:37 AM
They apparently made a somewhat more interesting combat system that requires you to do stuff and what do all us veteran MMO players do?  Macro that system so that we don't have to use it and it will always succeed.
Bullshit. If it required interaction and a modicum of player skill macroing wouldn't be possible. If you can make a macro it's just thinly disguised button mashing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 05, 2008, 11:44:08 AM
at level 1-13.....

Yeah, you get the demon transformation garbage at level 3 I believe. 2 or 3.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 05, 2008, 11:52:12 AM
They apparently made a somewhat more interesting combat system that requires you to do stuff and what do all us veteran MMO players do?  Macro that system so that we don't have to use it and it will always succeed.
Bullshit. If it required interaction and a modicum of player skill macroing wouldn't be possible. If you can make a macro it's just thinly disguised button mashing.

Exactly. AoC requires you to do exactly the same thing every other game does except you do it a slightly different way. Or said another way: change the paint color doesn't change the shape.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 05, 2008, 12:00:13 PM
Every year, ProgressQuest gets funnier and funnier. 
PQ just need RMT option so you can catch up with the people who have unfair advantage having started earlier, then it's perfect.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 05, 2008, 12:15:48 PM
Is there any non-revealing armor for female characters?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 12:20:12 PM
I hope we get some good nipple armour!  In any case, the big men running around in panties and frocks are cracking me up.  Someday, there will be a game where us women get to wear the beefy armour and the lads have to run around half naked and they will be our bitches.

Anyway, are people going to play at launch?  It will be months before WAR is ready.  Did anyone besides me and Schildy (who just wants the box) even pre-order?  (I'm a sucker for a wooden box, too) 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 12:22:02 PM
I hope we get some good nipple armour!  In any case, the big men running around in panties and frocks are cracking me up.  Someday, there will be a game where us women get to wear the beefy armour and the lads have to run around half naked and they will be our bitches.

Anyway, are people going to play at launch?  It will be months before WAR is ready.  Did anyone besides me and Schildy (who just wants the box) even pre-order?  (I'm a sucker for a wooden box, too) 

I pre-orderd.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 05, 2008, 12:29:00 PM
I pre ordered, although I've had my finger over the 'cancel order' button a few times in the last week.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 05, 2008, 12:31:12 PM
Is there any non-revealing armor for female characters?

I havent found any non revealing armor for my male character.  I pre ordered, the game is fun enough that i wont cancel it yet, i also ordered a new video card.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 05, 2008, 12:32:15 PM
I pre-ordered.  I'm hoping this surefire train wreck of a launch will break me off of MMOs for quite a while.  My first MMO was the disastrous AO launch so I'm going for a full circle type of thing :awesome_for_real:.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 05, 2008, 12:36:10 PM
Bullshit. If it required interaction and a modicum of player skill macroing wouldn't be possible. If you can make a macro it's just thinly disguised button mashing.
You can macro the combat moves of the beat'em up games but i'd argue neither many people do it, nor does the button mashing aspect remove presence of player skill needed to get anywhere with the combat system (beyond scrub level, anyway)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 05, 2008, 12:36:13 PM
I pre-ordered.  I'm hoping this surefire train wreck of a launch will break me off of MMOs for quite a while.  My first MMO was the disastrous AO launch so I'm going for a full circle type of thing :awesome_for_real:.

I think you should save your money and simulate the release day by rubbing a plastic knife against your wrist.  I think this game has a lot of potential, but there's just too many problems to iron out for it to be a smooth launch.  I may just wait a couple of months and pick this thing up for half price.  


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 05, 2008, 12:37:30 PM
Turning of indexing, defragging the funcom folder and playing fullscreen made the game run smoother for me(not smooth but with a lot less stuttering/loadingtime).

If anybody in open beta wonders, if you play a bearshaman and you die to every other mob you encounter between level 8 and 13, its not you, its the way its currently implemented. :uhrr: Things get better over level15.

The combo combat novelty is nice for a while but I'm having a hard time figuring out how I'm supposed to pvp with it unless I don't move. Everybody will obviously macro these things for pvp effectiveness.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 05, 2008, 12:57:51 PM
I should be able to zap through voice overs.  I read faster than they talk.  Hopefully, this will be addressed in the release version.  I'm trying to be serious here.

You can whip through the voice over / cut scenes by spamming the 1st selection. That progresses you to the end in a few clicks. Handy for those quests you've already done.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 12:59:58 PM
Well, since they've sold out of the CE, if you ordered one of those... sell the damn thing.  They're going for $200.   :oh_i_see:

I do spam the first thingy, ShenMolo, but it seems to take forever to ditch the cut scene when you talk to quest NPCs.  I think there might be a toggle for cut scenes... I'll give that a go.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 05, 2008, 01:09:46 PM
If anybody in open beta wonders, if you play a bearshaman and you die to every other mob you encounter between level 8 and 13, its not you, its the way its currently implemented. :uhrr: Things get better over level15.

Holy christ no kidding.  I Did the volcano instance yesterday solo and it took me an hour and a half cause of the constant dying.  I almost through my laptop accross the room. 

Reading the forums it looks like ti's cause Bear shamans don't have their main buff combos yet but jesus that was painful.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 01:19:12 PM
Bear Shaman is hard.  Everything is close up and I suck at running away in time.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xuri on May 05, 2008, 01:22:40 PM
I pre-ordered the CE, but I'm sort of biased, seeing as I....uhm...work on the game. :P


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 05, 2008, 01:24:04 PM
I pre-ordered the CE, but I'm sort of biased, seeing as I....uhm...work on the game. :P

You work on the game and have to pay for a copy?  That seems wrong on so many levels. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 05, 2008, 01:26:32 PM
seriously.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 05, 2008, 01:30:37 PM
If you're playing the Warlock/Necromancer/Whatever the fuck it's called, here's a tip I didn't catch.  You can have more than one pet up at a time.  I didn't realize this until I saw another running around with 2 skinless wonders.

The Shadow/Death Knight class was pretty fun, too. Both classes were pretty standard for MMO 'dark caster' types from what I saw. They're also the only two I've putzed with for now. The horrific graphics lag on my poor little 7300 seems to have gotten worse as the weekend went on.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xuri on May 05, 2008, 01:32:35 PM
You work on the game and have to pay for a copy?  That seems wrong on so many levels. 
I pre-ordered the CE before I applied for a job :P


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 05, 2008, 01:37:29 PM
If you're playing the Warlock/Necromancer/Whatever the fuck it's called, here's a tip I didn't catch.  You can have more than one pet up at a time.  I didn't realize this until I saw another running around with 2 skinless wonders.

The Shadow/Death Knight class was pretty fun, too. Both classes were pretty standard for MMO 'dark caster' types from what I saw. They're also the only two I've putzed with for now. The horrific graphics lag on my poor little 7300 seems to have gotten worse as the weekend went on.

When I first started the OB, it ran well with my 7800 GT.  The day before yesterday the updated with a small patch and it was just awful and got worse and worse until I just gave up yesterday.  They must have patched again last night or today, because suddenly it is running better than ever.  Now, mind you, the servers are down right now, I think, so all this exciting new performance could disappear for me and you'll be playing like a champ.

Also, Xuri, should you have a red name now?  Or do you wield a mop and bucket?  A red name would look great with your avatar.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 05, 2008, 01:39:50 PM
It will be interesting to see how the Open Beta affects the class selections, especially now with more people being let in.

I played a Bear Shaman up to 10 before moving on to something else. I bet they become more rare in release based on people's impressions in the OB. I didn't take well to the Herald of Xotli or Conqueror (weaksauce at level 13 pvp) either, although it seems others did.

I'm leaning towards Ranger after the playing in the OB, or perhaps Tempest of Set.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xuri on May 05, 2008, 01:59:54 PM
Also, Xuri, should you have a red name now?  Or do you wield a mop and bucket?  A red name would look great with your avatar.
I basically have an entry-level designer position of sorts, and I'm pretty far down in the hierarchy of things, so I guess "wielding a mop and bucket" is a fair description. =P Red name sounds awfully... important.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 05, 2008, 02:06:06 PM
Wow, this marks the first time anyone at funcom has ever gotten directly involved with the community. EA, mythic, sony, turbine, even blizzard occasionally join in, but never funcom. Neat.

You might want to talk to your nordic frostgiant overlords before continuing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 05, 2008, 02:26:37 PM
Yeah, I preordered. I always do. I am broken.

BUT

this time there's a chance it'll be actually fun to play (instead of just enjoying one more colourful box on the shelf).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 05, 2008, 02:41:50 PM
Wow, this marks the first time anyone at funcom has ever gotten directly involved with the community. EA, mythic, sony, turbine, even blizzard occasionally join in, but never funcom. Neat.

You might want to talk to your nordic frostgiant overlords before continuing.

Who from Blizzard at the gamer level?

And let's remember Xuri was here first and then Funcom. Who says communities don't have real world value :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 05, 2008, 02:59:02 PM
Blizzard hired directly from the community, primarily EQ uberguild leaders, and they occasionally post on various messageboards other than their own. Unlike funcom who to my knowledge has never had an employee post anything anywhere, ever.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: K9 on May 05, 2008, 03:02:56 PM
Wow, this marks the first time anyone at funcom has ever gotten directly involved with the community. EA, mythic, sony, turbine, even blizzard occasionally join in, but never funcom. Neat.

You might want to talk to your nordic frostgiant overlords before continuing.

FC have hired a bunch of former players for AO, in fact one of the lead Devs on AoC (Jayde) was one of the foremost AO players back in the day, and the Game Director (Silirrion) is a former player. I know an orgmate of mine back when I played AO got hired to AoC as an artist. Or did you mean the f13 community? Sorry if I misunderstood.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 05, 2008, 03:47:11 PM
I wasn't aware of that. But those guys haven't continued to post online non-anonymously have they? I wasn't referring to the post-LtM community in particular no.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: K9 on May 05, 2008, 04:01:24 PM
Silirrion posts as game director, and is actually fairly interactive with the community, Metaing is another player turned-dev, although he posts a lot less since becoming a Dev. The community interaction with the dev team deteriorated quite a lot during Znore's period at the helm, as he wasn't the chattiest person (he got moved to the AoC team to work on porting the game over to the 360 last I heard). Overall I'd say FC actually has quite good ties to the AO community, it probably helps that the AO community is fairly small and well established, so people know (or knew) each other a lot better. I know they used to periodically advertise positions on the AO forums

I don't know what you mean by post-LtM though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hellinar on May 05, 2008, 04:03:41 PM
It ran pretty good for me on my configuration:

Athlon 64 3200+
2 GB memory
nVidia 7600 GS video.

Dropped to a few fps entering new places. So I got jumped by almost unseen mobs. Death penalty in PvE is pretty trivial, so it didn’t matter much. Graphics is OK. I’m not a fan of realistic graphics in my fantasy worlds, but its appropriate to the IP. Liked the voiceovers. And that they have some range of body size, not the boring unibody.

Felt very much like a video game in single person quests. Particularly with the narrow paths available in the newbie area. Way too many invisible walls. I prefer more explorer friendly worlds.

Won’t be buying it. While I like some PvP, the brutal style they are aiming at isn’t for me. I would like to see them succeed though, and provide a good home for that playstyle.  I’m tired of the compromises of the “we cater to everyone” games.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on May 05, 2008, 09:18:54 PM
The Secret World forum gets occasional posts from Tornquist.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 05, 2008, 09:20:38 PM
The Secret World forum gets occasional posts from Tornquist.

They're probably cryptic, completely irrelevant to the story once decrypted, and I assume he never finishes sentences. They just trail off into a smaller and smaller font until they're 1 pixel tall and eventually disappear.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: UnSub on May 05, 2008, 09:24:46 PM
The Secret World forum gets occasional posts from Tornquist.

They're probably cryptic, completely irrelevant to the story once decrypted, and I assume he never finishes sentences. They just trail off into a smaller and smaller font until they're 1 pixel tall and eventually disappear.

That's an uncanny description that isn't accurate but is true.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xilren's Twin on May 06, 2008, 03:37:47 AM
Ah memories.  After finally downloading this beast, it has managed to crash my system to an old style blue sreen of death each time i've tried to run it.   Click play, think think think BSOD.  Good ole funcom.  Can't even give me a graceful failure but a horrific crash; guess i should be glad it didnt wreck my hard drive like certain other products they have worked on.

According to this can i run it (http://www.nzone.com/content/nzone/srl/nzone_srl.asp?gameid=4529) i should be able to run this game fine.  The best i can tell the problem is video driver related, but i have the latest nvidia drivers for my 256 Geforce 7900.

Anyone here running with this level card that can tell me which driver set they are using?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: cmlancas on May 06, 2008, 05:48:21 AM
If I could be bothered to DL it, maybe I'd tell you :p


Unfortunately, all I hear is suck, so I'm staying away until release.  :oh_i_see:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 06, 2008, 07:24:17 AM
Ah memories.  After finally downloading this beast, it has managed to crash my system to an old style blue sreen of death each time i've tried to run it.   Click play, think think think BSOD.  Good ole funcom.  Can't even give me a graceful failure but a horrific crash; guess i should be glad it didnt wreck my hard drive like certain other products they have worked on.

According to this can i run it (http://www.nzone.com/content/nzone/srl/nzone_srl.asp?gameid=4529) i should be able to run this game fine.  The best i can tell the problem is video driver related, but i have the latest nvidia drivers for my 256 Geforce 7900.

Anyone here running with this level card that can tell me which driver set they are using?

I've got a ASUS Geforce 7900 GT and its running fine on my machine (well, it works, but still experience long loading times, lag in new areas, etc).

Ill check my driver version when I get home.


EDIT:

Driver 6.14.11.6928
Date 12/18/2007

I think thats the most current version.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 06, 2008, 08:51:09 AM
Unfortunately, all I hear is suck, so I'm staying away until release.  :oh_i_see:

Actually the game itself isn't suck.. if you can tolerate the usual ding-gratz MMO playstyle.  It's enjoyable and leveling has been quick - I in fact thought it was 'too quick' until I remembered "Oh right, Pvp is the focus..." Of course the caviat is that leveling is ALWAYS quick as a noob. They always hide the suck after the levels folks can't hope to achieve in an open beta.

It's worth at least the DL to check it out now while it's "free."  I certainly won't be buying it just because it kills my machine, but I'd be tempted if I had the rig to run it well.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 06, 2008, 09:14:35 AM
The Secret World forum gets occasional posts from Tornquist.

They're probably cryptic

Nah, he said Funcom  :rimshot:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 06, 2008, 09:57:09 AM
If I could be bothered to DL it, maybe I'd tell you :p


Unfortunately, all I hear is suck, so I'm staying away until release.  :oh_i_see:

Actually, the game doesn't suck itself, it's more the technical flaws and the fact that it has huge loading times and many loading screens for some, but as some said, it actually loads faster after you've played it for a while. Also it feels a bit random with the load times, normally on my PC it takes 30sec-1min to load, but when I went into the temple by the blacksmith who removes your shackles it took two Tool songs. Same on the way out. And it crashes due to memory leaks. Other than that the game is pretty fun and feels more like an "Online RPG" than a grindfest. Dunno how it is after 13 though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 06, 2008, 10:02:46 AM
It will be interesting to see how the Open Beta affects the class selections, especially now with more people being let in.

I played a Bear Shaman up to 10 before moving on to something else. I bet they become more rare in release based on people's impressions in the OB. I didn't take well to the Herald of Xotli or Conqueror (weaksauce at level 13 pvp) either, although it seems others did.

I'm leaning towards Ranger after the playing in the OB, or perhaps Tempest of Set.

The Herald of Xotli is awesome in PvP. Molten Steel Slash and the Hellish Strikes (?) are win along with the shieldings. Bear Shaman I also found horrible, same goes for Dark Templar. The HoT's at lvl 13 heal me for 2. Sometimes 3. Mostly 2.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 06, 2008, 10:52:52 AM
Player vs. Everything: Age of Conan closed beta impressions (http://www.massively.com/2008/05/05/player-vs-everything-age-of-conan-closed-beta-impressions/) <---- at massively.com

Quote
It's also important to note that I've been playing with the closed beta client -- not the open beta one. There is a serious difference. I should mention that when I wrote Friday's article, I hadn't yet played the game and I was basing my arguments largely on the claims of people who had had bad experiences with the open beta client. I still stand by my arguments about making games with outlandish system requirements, but I think Age of Conan will run just fine on many systems. Keeping all of that in mind, here's what I think of the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 06, 2008, 11:04:31 AM
Player vs. Everything: Age of Conan closed beta impressions (http://www.massively.com/2008/05/05/player-vs-everything-age-of-conan-closed-beta-impressions/) <---- at massively.com

Quote
It's also important to note that I've been playing with the closed beta client -- not the open beta one. There is a serious difference. I should mention that when I wrote Friday's article, I hadn't yet played the game and I was basing my arguments largely on the claims of people who had had bad experiences with the open beta client. I still stand by my arguments about making games with outlandish system requirements, but I think Age of Conan will run just fine on many systems. Keeping all of that in mind, here's what I think of the game.

I am kinda under the impression that this is a rumor, that the openbeta client is older code than the closed beta. First, the closed beta testers, like in most MMOs, probably have highend computers and that was one of the reasons they were selected, but now when the game is in the open, people with several year old machines says it is unplayable. Also on top of the open beta client it says "Age of Conan 2008_05_03-23_25 GeneralBetaCurrent@46227" To me it looks like game name, date of build and then revision. I might be wrong though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: slog on May 06, 2008, 11:12:40 AM
Player vs. Everything: Age of Conan closed beta impressions (http://www.massively.com/2008/05/05/player-vs-everything-age-of-conan-closed-beta-impressions/) <---- at massively.com

Quote
It's also important to note that I've been playing with the closed beta client -- not the open beta one. There is a serious difference. I should mention that when I wrote Friday's article, I hadn't yet played the game and I was basing my arguments largely on the claims of people who had had bad experiences with the open beta client. I still stand by my arguments about making games with outlandish system requirements, but I think Age of Conan will run just fine on many systems. Keeping all of that in mind, here's what I think of the game.

I am kinda under the impression that this is a rumor, that the openbeta client is older code than the closed beta. First, the closed beta testers, like in most MMOs, probably have highend computers and that was one of the reasons they were selected, but now when the game is in the open, people with several year old machines says it is unplayable. Also on top of the open beta client it says "Age of Conan 2008_05_03-23_25 GeneralBetaCurrent@46227" To me it looks like game name, date of build and then revision. I might be wrong though.

regardless of the use of sekrit beta client #23 or top sekrit beta+ client #23c, the problem remains the same.  Funcom released the game to the masses before it was ready.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 06, 2008, 11:14:33 AM
Well, technically, i think anyone in the closed beta can confirm this, as its part of the 1-13 experience.

Im iffy too.

But then again, i played last night with two other friends, we all have slightly different builds. We all did get the initial studdering when going into somewhere new, but going back ETC..was fine. The rest of the game ran fine as well. each of getting around 40-60 FPS. Like i said, only the initial loading was an issue shuddering wise, and only really the first time.

All in all, unless you have a very old computer or a part bottlenecking...i have confirmed for myself that many of the issues being talked about around the web are simply..well.. exaggerated. *ducks* Not shrugging off performance issues, it should definitely run better across the board. "Massive PvP" at this point i do not think will work.

I know all 4 machines have quad cores, and only one was running an 8800, the other two were running cards 1 and 2 models back, and only one machine had 2 gigs, the other two were 4. The machine with the "2 models back" card, and 2 gig had the longest load times, and shuddering instances.

I can get the specs and post them later of the three machines. Other than that, i think the biggest problem people are going to have other than performance is the learning curve, not that combat is hard, just the fact that you need to unlearn things from other MMO's. Situational awareness matters in this game. This is not Eq/wow combat by any stretch, if you approach it like it is, you will die....horribly, like i did.

I will be trying my home machine soon (Specs posted in the April computer build thread (http://forums.f13.net/index.php?topic=12985.msg441126#msg441126))


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 06, 2008, 11:19:05 AM
Quote
regardless of the use of sekrit beta client #23 or top sekrit beta+ client #23c, the problem remains the same.  Funcom released the game to the masses before it was ready.

Who doesn't nowadays ?  :nda:

Mrbloodworth: I experience the same. I run a quad core cpu, 4gb ram and an 8800gtx card and game runs smooth as a babys butt, but once I enter an instance, there is some some weird hickups in the beginning. First time I ran into Mithrelles temple, I ran upstairs and my HD started working like crazy. Then two mobs suddenly spawned and I was dead cause it was just a HD lagfest. This is a 10000RPM drive, so this is definitely not my pc. It took long time before the HD working stopped, but it seemed it was the NPC that caused it. Entering the instance and running around ran at 65 FPS. Now why would the game need 1 minute to load some NPCs over and over is beyond me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 06, 2008, 11:24:59 AM
Quote
regardless of the use of sekrit beta client #23 or top sekrit beta+ client #23c, the problem remains the same.  Funcom released the game to the masses before it was ready.

Who doesn't nowadays ?  :nda:

Mrbloodworth: I experience the same. I run a quad core cpu, 4gb ram and an 8800gtx card and game runs smooth as a babys butt, but once I enter an instance, there is some some weird hickups in the beginning. First time I ran into Mithrelles temple, I ran upstairs and my HD started working like crazy. Then two mobs suddenly spawned and I was dead cause it was just a HD lagfest. This is a 10000RPM drive, so this is definitely not my pc. It took long time before the HD working stopped, but it seemed it was the NPC that caused it. Entering the instance and running around ran at 65 FPS. Now why would the game need 1 minute to load some NPCs over and over is beyond me.

I have also experienced slowdowns when NPC's spawn, HD starts up, and screen shudders. I think this is still the shader issue at fault here.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Viin on May 06, 2008, 11:25:52 AM
regardless of the use of sekrit beta client #23 or top sekrit beta+ client #23c, the problem remains the same.  Funcom released the game to the masses before it was ready.

I'm pretty sure a limit open beta doesn't mean "the masses", even though it might seem like it. The goal of a open beta is to put load on critical system and gather information about everything you can. I still don't understand how people can complain about something that's free.

Sure, if you pay for it and it still sucks, ok you can bitch. (Not that we can't have a conversation about it, as it may decide people one way or the other - but saying it's not ready is like saying driving the next Ford hotrod prototype with all it's sensors and minus creature comforts is not ready. Well, duh).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 06, 2008, 11:30:23 AM
I couldn't confirm it without actually downloading the 13+GB open beta client, getting a login, etc, which I'm not gonna do. But I would take claims of sekret golden beta builds with great skepticism. I would anticipate serverside lag to be much worse in the open beta, though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 06, 2008, 12:11:42 PM
Epic ending to the Age of Conan Open Beta (http://forums.ageofconan.com/showthread.php?t=82979)

Quote
Dear Age of Conan beta tester

We hope you are merrily chopping off Pict heads in the Age of Conan Open Beta, and that your journey in Hyboria has been a memorable one so far. You have only seen the beginning though, as we prepare an EPIC ending to your Open Beta experience.

On the 10th of May we are transforming the entire Open Beta into PvP MAYHEM, while at the same time giving you access to all which Hyboria has to offer! That is right, as we take down our servers for a short period we are at the same time changing the entire server rule-set to Free For All PvP carnage! Your servers will ALL become PvP! Participate if you dare, or make a new character and stay in the safety of Tortage!

Details:

    * All servers become PvP servers. You can kill each other – no level restrictions on killing or getting killed, but you cannot PvP in the major cities.
    * All level 13 characters becomes level 20. Their inventory is wiped, but they have “tons” of money and really nice equipment suitable for level 20’s. Shopping bonanza!
    * You have access to ALL zones and ALL levels after level 20!
    * You will be zoned to your Race’s Hub. (Cimmerians – Conarch Village, Aquillonians – Old Tarantia and Stygians – Khemi!


This means bye bye Tortage! Welcome Hyboria at large, and what a blast you will have. It all starts at level 20, and then it’s up to you, but you can be sure your fellow players will do their best to stop you!

We will get back with detailed information on the exact time it starts on the official Open Beta forums at IGN, as well as on the Age of Conan forums and community site.

You may ask, why skip levels 14-20? The reason is simple – the story. We take it seriously, and we would like for you to experience it at launch.

We urge you to join us for some epic PvP mayhem on the 10th of May, and we hope you will leave Hyboria with a bloodied smile on your face.

Heads will roll!

Sincerely
The Age of Conan development team



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 06, 2008, 12:44:12 PM
I have been iffy about the game for a bit...but this sounds pretty cool. I do like that they are giving the PVP+ crowd some love in this game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 06, 2008, 12:55:24 PM
http://www.thenoobcomic.com/index.php?pos=303

just because the timing seems uncanny.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ragnoros on May 06, 2008, 12:59:22 PM
 :dead_horse: I'm sure people remember Failgate:London and all it's technical problems. But after a month or so they DID have most of them ironed out. (IIRC?)

Assuming that the game is mostly feature and content complete. :grin: --Read: They can launch with what they have and you won't run out of shit to do at lvl 37-- AND they devote what time they have to fixing their GLARING technical issues they could, in theory, have a smooth launch.

However. This is FunCom  :drill:

EDIT: As this seems to have become to AoC thread for the time being. Are we planning a F13 guild for AoC?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 06, 2008, 01:29:02 PM
Unless there are enough people from f13 to get into the whole PvP and sieging stuff, it won't be worth it, will it?  I have a feeling that WAR might be more appealing to the SB crowd, but even there might not be enough people to really compete.  If we do start one in either game, I suggest we don't limit it to f13 members.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 06, 2008, 02:16:25 PM
Unless there are enough people from f13 to get into the whole PvP and sieging stuff, it won't be worth it, will it?  I have a feeling that WAR might be more appealing to the SB crowd, but even there might not be enough people to really compete.  If we do start one in either game, I suggest we don't limit it to f13 members.

If you're counting on f13 folks, I suggest picking the game that's the easiest to level in.  While the WoW guild lasted a lot longer than I ever would have expected, we still only had a handful make it to the endgame before the wheels fell off.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: slog on May 06, 2008, 02:42:33 PM
regardless of the use of sekrit beta client #23 or top sekrit beta+ client #23c, the problem remains the same.  Funcom released the game to the masses before it was ready.

I'm pretty sure a limit open beta doesn't mean "the masses", even though it might seem like it. The goal of a open beta is to put load on critical system and gather information about everything you can. I still don't understand how people can complain about something that's free.

Sure, if you pay for it and it still sucks, ok you can bitch. (Not that we can't have a conversation about it, as it may decide people one way or the other - but saying it's not ready is like saying driving the next Ford hotrod prototype with all it's sensors and minus creature comforts is not ready. Well, duh).

Open Beta is a marketing tool.  There are far easier and cheaper ways to stress test.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 06, 2008, 02:54:37 PM
If people are interested I'm going to have a guild that is a mix of friends from old MMOs, and coworkers...PM me


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Rasix on May 06, 2008, 02:56:40 PM
As much as I'm not a fan of Slay's, this is probably your best option.  F13 guilds don't work.  Having an in from F13 into a functional guild probably works a hell of a lot better. 

Not sure how well the PoTBS think worked with Tao's guild, however.  That game died a rather silent death.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 06, 2008, 03:05:38 PM
Let it out Raz! ;)

I'm quite interested really to see how many people come over from WoW. My guess is glaring bugs will scare half away, and we'll be left with a solid core. (If I'm not scared back to EvE)






Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ingmar on May 06, 2008, 03:34:40 PM
My impressions:

Good:

- The music and sound in general is *outstanding*. If this game doesn't win the various industry awards for sound design and music then something is deeply wrong. The only weakness here is in some of the voice acting. (Seperately, as an American who's primary association with the Conan character's voice is Ahnold, having the Cimmerian actor use a Scots accent was sort of jarring, even if it is more "correct".)

- The "feel" of the game is right for the source material.

Indifferent:

- Gameplay. Combat is 'fine'. I didn't notice anything genre-defining going on here; the hype has been that this is some kind of MMO revolution in the combat system. That doesn't seem to be even close to true. So there's no auto attack, and you get to play a little 'match your swing to the less shielded spot' game. This is not exactly earth shattering, but it is better than autoattacking I guess.

Bad:

- The engine sucks. On an X1900XT with 512MB, and 2 GB of RAM, I am getting poor performance - especially in that first tavern, where it is completely awful, and at times unplayable - with a game that is less pretty than LotRO (which runs perfectly smoothly for me.) There's no reason that should be happening.

- Another problem I have with the engine is how the characters 'fit' into the background graphics. I have trouble at times putting aside the notion that the character isn't being animated and superimposed on the background seperately - it doesn't feel like he's really walking ON the ground, etc. It feels very much like a console engine in that way (I guess it is, really.) The animations in general are a bit clunky. There were a couple moments where it really felt like it was getting close to that half-assed PotBS off-ship territory.

- Load times: what. the. fuck. They're COMPLETELY excessive. I think they need to work a bit on their file compression or something. It may be related to the suck from the engine; texture file sizes are just out of control possibly.

- Memory leak. After about 40 minutes of play, the client was using 1.6 GB of memory.

- Documentation/Tooltips/whatever. A lot of things the game told me should work didn't. The ~ key failed to toggle me in and out of combat. When I got "You can climb here!" messages, on a character with 75/100 climbing - I couldn't. There is a lot of this shit that is all fucked up now, and it leaves me wondering what else is incorrect on things like ability tooltips. We rely on this stuff to make decisions about our characters, and when companies document abilites incorrectly or fail to do so at all, it is a bad sign (I'm looking at you, Mythic. You better give us real documentation this time.)

************

All in all, I don't think I will be touching this game until at least 4-6 months in. It looks like Funcom has not put their technical problems anywhere behind them at all, and I am pretty concerned that this close to release their beta only has levels 1-13 - and is apparently missing some important features. Maybe in 6 months it will be playable.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 06, 2008, 03:52:47 PM
they DID have most of them ironed out. (IIRC?)

Assuming that the game is mostly feature and content complete. :grin:


hahahahahaha


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 07, 2008, 05:04:22 AM
After reading the disk defrag thread, I downloaded the Perfect Disk demo that Stray recommended and when I played the beta last night the intial loading time was reduced significantly.  The progress bar instead of pausing near the end for what seemed like an eternity, took a fraction of that time.  Cacheing when entering new areas seemed greatly reduced too. 

I have always used the XP  defragging tool which never seems to be able to defrag any drive fully, and had used it to defrag the drive that Conan was on with predictable results : "some files on the drive could not be defragmented",   which  showed up as huge red sections when you analyzed the drive.




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Phred on May 07, 2008, 05:50:17 AM
That's fine and all, but how well did targetting the high end user work for Brad McQuaid?
Extremely well. Everquest was top dog for years.
I'm pretty sure hes talking about Vanguard.  EQ most defiantly wasn't designed for high end systems (I bought the game at release and was able to play it perfect on my moms crappy Compaq Presario.

EQ1 only worked in software 3d mode unless you had a 3dfx card iirc. I don't think they shipped a DX client for about a year after release.



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 07, 2008, 06:16:11 AM
Age of Conan - Beta Concerns Q&A (http://www.mmorpg.com/gamelist.cfm/game/191/feature/1927)



Quote


MMORPG.com: We have heard many complaints about the presence of loading screens in Age of Conan. Can you tell us why they are there? could the game have been made without them?

Funcom: When we started to develop Age of Conan we really wanted to bring a new level of immersion to MMOs (and judging from the feedback we have done exactly that!), and we wanted the most lush and detailed areas we could possibly deliver (while hand-picking the best from the Conan lore, across Hyboria). It was therefore a trade-off that we divided Conan into zones, and by doing so we also, naturally, had to have load times between the zones. I think this price is worth paying, for sure, but for Open Beta we reintroduced an old bug which expanded the loading times way beyond the acceptable (the bug makes the game write and store tons of code while loading, which increase the loading times too much).

It is noteworthy to mention that if you want a seamless world, you need to stream a lot of the content to make it load right. We tried this, but it meant degrading the quality of the graphics, and even getting a lot fewer interest points in the game, so the end result was an easy choice. Quality won!


MMORPG.com: We have heard that the Fileplanet Beta client is actually an old client and won't be the one used on release. Can you speak to that?


Funcom:
It for sure won’t be the one we have on release! I mean, 150 experienced MMO developers working crunch are able to polish, a lot;) We are making some great updates and fixes based on the lessons learned, lessons we would not have received without the stress we put our servers and systems under. I must stress that it was, and is, beta, and the verdict should come for our launch version, not the version three weeks before.

And yes, I have seen the same rumors that it’s old, but it’s not entirely true. We tried to include the best we had on a stable approach, but in our eagerness to please we wanted to get a few additional fixes out (hence we pushed the launch back a couple of hours). In order to reach the May 1st date some of those fixes led to unwanted side-effects which weren’t discovered in time. For some, it got a bit rockier than we wanted. We are running an extensive survey now, and from the first few hundred replies (which should be statistically correct), it seems that most people are actually having tons of fun AND good performance. We are humble about it though, and admit that things could have gone smoother, but the experience some people have had now has helped us to improve for launch, which is what really matters.

It’s also clear that those who are in our Closed Beta have had a more stable and better experience because of the reasons mentioned in this interview, but rest assured we are aware what caused this and have some really nice updates for you come launch ;)


MMORPG.com: A number of players are complaining that they are experiencing poor performance despite meeting the recommended system specs. How do you respond to this?

Funcom:
This is true for a minority of the players, but I feel pretty confident it’s not because of their systems alone but because of stalls and memory leaks, or even simpler things like trying high settings on a low-end machine. I mean, with the graphics we have, no lowest spec machine can even be kicked to perform well on high. I have to point out that a number of players are reporting stellar performance on the very same approach (meeting recommended specs). We cannot knee jerk to forums posts though, we need to ensure that the data we get, and where we subsequently put our best coder brains, is based on logic and correct data. We have now gathered loads of data, and we have learned a lot. It will surely improve for launch.


MMORPG.com: Do you expect performance issues to be resolved before launch?


Funcom:
I don’t expect any high-end PC game to resolve absolutely all performance issues before launch, and it won’t be any different with Conan. It never ends as new graphics cards, drivers and machines are introduced. HOWEVER, when we are playing the launch code here we see great performance across numerous systems, OSes and cards. I was just down to the coder HQ (aptly renamed and organized for launch), and a laptop on low specs performed great with the fixes implemented! We have now FIXED the main causes of the issues on the Beta which were synch compiling of shaders and fragmentation of memory. The symptoms of these problems included most of the issues that some experienced, including missing NPCs, players falling through the ground, the map missing and crashes. In the latest builds we have improved memory handling and we do shader-compilation asynch, and OMG does it help! That we have solved this issue means a lot to us. It was unfortunate that some people on the Open Beta were affected by these issues (our bad), but now that we have the solution I am in a strange way happy about it too. It is like looking for a needle in a haystack, now that we have found it I can with relief say that it would have been _much_ worse to find out about this at launch.


MMORPG.com: Can you tell us what led Funcom to decide to create a game that would require higher-end computers to run?


Funcom: People love great graphics, and everyone is, regardless of what they say, being pumped by graphics. It’s a trade-off, surely, and both a gift and a curse, but at the end of the day it has also propelled us into the position as the, by far, most read about, viewed and awarded MMO in development. In all of this (famous last words etc.), I think people will actually be pleasantly surprised about how well Conan runs on lower than the highest spec machines.


MMORPG.com: There are members who are complaining that (from their experiences in the Fileplanet Beta), they expect AoC to have a "rocky" launch and point to AO's launch as an example. Can you speak to this?


Funcom: If you say that you surely weren’t there for the AO launch. I was, and it can’t even by a fraction compare.

We got a couple of surprises when we launched the Open Beta (which it was honestly great we found them at this point and not at launch). We also proved beyond any doubt that our server technology is rock stable once we deployed the first fix (we expected more issues, and did not get them, a very good sign). That most all (80-90%?) seem to think our core gameplay is really fun and engaging is a very nice outake, and that we have taken immersion, storytelling and audio in MMOs to a whole new level is another one, and so much more. We are on track to something special, and it’s FUN. The day we dig down because of bad news we have lost as a company. We are about learning from the things which don'tt go as well as we would have liked them to, and improving on that.

Do I think we will get a rocky launch? Any MMO launch is a major challenge, and there is always something, but I think we are looking good at the moment. We have been through the storm before, so we know what we are up against, and I think we have what it takes to make it right.


MMORPG.com: On the flip side, what are the best results that you have gotten out of the beta so far?


Funcom: That most people love our game! That it’s fun, that it’s mature, that the combat system delivers, that the previews coming up are so good, that our server tech is even better than anticipated, and that we learned so much, and not the least, that we are able to fix the majority of the reported issues for launch.


MMORPG.com:
You hinted at a beta surprise in our latest interview, care to reveal this today?


Funcom:
Yeah! The short version; we have an epic ending to our open beta! We had always planned something special, and it was a chore to not speak about it during the fuzz leading up to this, but we didn’t want to destroy the emotional impact the news would have. Hopefully the players will love what we have coming for them, and I think they will. We don’t plan to do major patches to the Open Beta before it ends though, but some tweaks there might be;)

And what is the surprise? On the 10th of May, we are transforming the entire Open Beta into PvP MAYHEM, while at the same time giving players to all which Hyboria as to offer! That is right, as we take down our servers for a short period we are at the same time changing the entire server rule-set to Free For All PvP carnage! Your servers will ALL become PvP! Participate if you dare, or make a new character and stay in the safety of Tortage!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 07, 2008, 06:19:40 AM
EQ1 supported direct3d at release. I can't recall with any certainty if it had a software 3D mode, but I don't believe it did.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 07, 2008, 06:21:35 AM
I pre-ordered this game, I'm also in the closed beta playing around, havn't gotten passed level 13.

On a side note, nvidia put out new beta drivers version 175.something.  They vastly improved the performance of the game.  Vastly... Vastly is a funny word when you say it.  I don't use it often.  Vastly.. heh.. Vastly.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Trippy on May 07, 2008, 06:33:21 AM
EQ1 supported direct3d at release. I can't recall with any certainty if it had a software 3D mode, but I don't believe it did.
It didn't.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Phred on May 07, 2008, 06:37:36 AM
There was a tweak for slow zoning in this tech round up (http://vnboards.ign.com/Message.aspx?topic=107205723&brd=22995&replies=1)

Had something to do with indexing or searching, but people who turned it off went from several minutes of zoning to a few seconds.

Sorry, but a fix that involves shutting down Indexing and Windows Search services on Vista is pretty lame. Its a minor feature of Vista, only really useful to folks with the requirement to do searches for files. You know, like, nearly everyone.

Unless Vista does it completely differently than XP you can turn off indexing and still search for files. All indexing does is build a database to make searches go faster. I've had it shut off since I installed XP on general principal. The number of times I search for files doesn't warrent the cpu resources to build an index.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 07, 2008, 06:40:19 AM
Quote
We are running an extensive survey now, and from the first few hundred replies (which should be statistically correct), it seems that most people are actually having tons of fun AND good performance.
He keeps pointing to that survey and saying that most people are happy...  The vast majority of people who have already quit, can't play for instability or didn't like the game aren't going to spend their time filling out a god damn survey.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 07, 2008, 06:51:01 AM
Quote

MMORPG.com: Can you tell us what led Funcom to decide to create a game that would require higher-end computers to run?

Funcom: People love great graphics, and everyone is, regardless of what they say, being pumped by graphics. It’s a trade-off, surely, and both a gift and a curse, but at the end of the day it has also propelled us into the position as the, by far, most read about, viewed and awarded MMO in development.
They're the only high profile MMO nearing launch so getting more attention than games still months away seems to be a 'duh' thing. If that's really all they can offer as benefits of the high requirements graphics and if they really believe it's the high requirement graphics that cause it... heh.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 07, 2008, 07:04:11 AM
What wasn't spin in that interview was veiled indications that we should expect a disastrous launch.  And they have outright lied about the majority of people running it with no problems.  The boards, ANY boards, indicate quite the opposite.  The complaints about performance in the game are also constant.  I guess if they say it enough, it will simply make it true regardless of how terrible it runs on most systems.  What a bunch of clueless plonkers.   

Except Xuri who is lovely.   :heart: 

Oh, and I did preorder and I'll be playing (if it's possible) because it's still good fun.  Especially the cries of outrage and dispair.  Of course, yesterday, for the first time, I had a shut down.  A very quiet, crash.  The game just disappeared.  It was weird.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Arrrgh on May 07, 2008, 07:55:29 AM
As much as I'm not a fan of Slay's, this is probably your best option.  F13 guilds don't work.  Having an in from F13 into a functional guild probably works a hell of a lot better. 

Not sure how well the PoTBS think worked with Tao's guild, however.  That game died a rather silent death.

If you feel that way I also have a small guild in case any of the many conservative libertarians here are looking. PvP good. Raids bad. Send PM if interested.



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 07, 2008, 08:02:01 AM
And they have outright lied about the majority of people running it with no problems.  The boards, ANY boards, indicate quite the opposite.  The complaints about performance in the game are also constant.
I like in particular how the reccommended specs list dual core cpu, but suggested fix for game problems is to confine the executable to single cpu only  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 07, 2008, 08:03:51 AM
I've got a guild going with a friend of mine, if you're interested let me know.  You just have to ignore the "hardcore" slobbering my buddy does.  Send me a PM if interested.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 07, 2008, 08:21:20 AM
^^ See what just happened? 4 guilds at least.

We should really make sure that AT LEAST we all try to play on the same server, and do some guild co-ops.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 07, 2008, 08:32:44 AM
I don't think there's any doubt that the launch is going to be quite the spectacle, but really at this point who cares about that shit. I got my fill of scadenfreude for quite awhile with Vanguard. Unlike that game, I'd actually like AoC to succeed, and yeah, after a few weeks of oh my god it crashes all the time and quests are broken and it runs so slow and asians are duping gold and rollbacks and whatnot I have hope that they'll smooth out the technical issues, bear down heavy on polish, and let us keep licking until we reach the creamy center. There's a real game in there!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 07, 2008, 08:33:42 AM
Server name stuff:
http://forums.ageofconan.com/showthread.php?t=83613


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 07, 2008, 08:37:42 AM


Unless Vista does it completely differently than XP you can turn off indexing and still search for files. All indexing does is build a database to make searches go faster. I've had it shut off since I installed XP on general principal. The number of times I search for files doesn't warrent the cpu resources to build an index.


You're right, it does do it the same way as XP, but with the big caveat that in Vista it makes sense to enable it because Vista file management, from copying to searching, to generally anything that requires strenuous hard drive activity is far more sluggish than XP is.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Chenghiz on May 07, 2008, 01:45:56 PM
What wasn't spin in that interview was veiled indications that we should expect a disastrous launch.  And they have outright lied about the majority of people running it with no problems.  The boards, ANY boards, indicate quite the opposite.

I'm inclined to believe this, but let's be fair; it's entirely possible that the people who complain of bad performance could well be a vocal minority.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 07, 2008, 01:49:55 PM
It's possible until you poll those of us here who don't care one way or another but still have performance issues.  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: palmer_eldritch on May 07, 2008, 02:01:18 PM
Yeah I am having problems. I'm a bit of a fanboi at the moment and not minded to moan about the game, but the current client does have problems.

The game hangs and everything freezes, except the mouse pointer which I can still move around (it's the in-game pointer - not the white windows mouse appearing on the screen). Doesn't seem to be my rig, as the forums are full of similar complaints. As I said before, performance has got worse rather than better with recent patches, so the client can be made to work. They seem to have introduced bugs at the same time as opening the open beta, which is unfortunate.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 07, 2008, 02:43:19 PM
After reading the disk defrag thread, I downloaded the Perfect Disk demo that Stray recommended and when I played the beta last night the intial loading time was reduced significantly.  The progress bar instead of pausing near the end for what seemed like an eternity, took a fraction of that time.  Cacheing when entering new areas seemed greatly reduced too. 

I have always used the XP  defragging tool which never seems to be able to defrag any drive fully, and had used it to defrag the drive that Conan was on with predictable results : "some files on the drive could not be defragmented",   which  showed up as huge red sections when you analyzed the drive

I always use XP defrag, but generally my drives are never more than half full. Thing that always pisses me off though is that it leaves a lot of empty fragments of drive space such that the next big file added is always going to default to being fragmented again. What does Perfect Disk do? And does it prevent that?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 07, 2008, 04:02:14 PM
I always use XP defrag, but generally my drives are never more than half full. Thing that always pisses me off though is that it leaves a lot of empty fragments of drive space such that the next big file added is always going to default to being fragmented again. What does Perfect Disk do? And does it prevent that?

I am no expert on disc defragging, but I did notice that Perfect Disc managed to defrag all the files on all my discs and arranged the free space logically, something I never  have seen Windows defrag do.  The demo is full-functioning for  30 days.  I will most likely buy the full version.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 07, 2008, 04:25:06 PM
I always use XP defrag, but generally my drives are never more than half full. Thing that always pisses me off though is that it leaves a lot of empty fragments of drive space such that the next big file added is always going to default to being fragmented again. What does Perfect Disk do? And does it prevent that?

I am no expert on disc defragging, but I did notice that Perfect Disc managed to defrag all the files on all my discs and arranged the free space logically, something I never  have seen Windows defrag do.  The demo is full-functioning for  30 days.  I will most likely buy the full version.

Defraggler does the same thing (but free).  After it defrags all of the files it then defrags the freespace.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hound on May 07, 2008, 04:39:01 PM
Well at least most of you can play. I am one of the ones upgraded from tech to closed beta and have not been able to play more than 3-5 minutes without the game freezing since the May 01 patch. I am currently re downloading to see if a fresh install will help matters. I am not sure whether I am going through all this shit because I like what I have seen up to lvl 5 or just pure innate stubbornness and refusal to admit that I let a game whip my ass. Most likely the latter.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 07, 2008, 06:08:07 PM
I upgrade to the 175 nvidia drivers.  I didn't have much of a problem after that. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 07, 2008, 07:09:45 PM
I always use XP defrag, but generally my drives are never more than half full. Thing that always pisses me off though is that it leaves a lot of empty fragments of drive space such that the next big file added is always going to default to being fragmented again. What does Perfect Disk do? And does it prevent that?

I am no expert on disc defragging, but I did notice that Perfect Disc managed to defrag all the files on all my discs and arranged the free space logically, something I never  have seen Windows defrag do.  The demo is full-functioning for  30 days.  I will most likely buy the full version.

Defraggler does the same thing (but free).  After it defrags all of the files it then defrags the freespace.

Nice, thaks Ixxit and Kall.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 07, 2008, 07:16:00 PM
Feat Planer for you guys.  Check out the class' feat trees.

http://hybes.de/featPlaner.php?class=TempestOfSet&lang=en


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: krazyk on May 07, 2008, 08:42:47 PM
EQ1 supported direct3d at release. I can't recall with any certainty if it had a software 3D mode, but I don't believe it did.
It didn't.


EQ1 at release supported Glide the 3dfx api, and maybe Open GL, but I can't remember I don't think Direct X even existed back then.

As far as AoC goes I am in the closed beta and it runs fine on my machine.
Opteron 170
2 gb of ram
WD rapter drives in raid 0 config
7800 GT 256 mb
DFI SLI DR mobo

The game takes ages to load, but once it does I notice no frame rate problems, and very little hitching. Of course I play on low graphics settings, but I still think it looks pretty amazing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hound on May 08, 2008, 12:11:07 AM
I upgrade to the 175 nvidia drivers.  I didn't have much of a problem after that. 

Win XP here, 175 are Vista drivers. Just for the record though I have tried a half dozen different XP drivers including the Omega's and Guru 3D ones.

I remember Walmart would not carry EQ1 because it required a 3D card and most of the people who bought their games there had off the shelf units with no 3D card.

I get good FPS 50 -65 @1880 x 1050 when the game runs for me. It is just the constant freezes that make it unplayable for me. Problem seems to be the same as what Palmer Eldritch described.

E8400
Gigabyte - P35 -DS3L/S3L
2 gig gaming/performance ram
Win XP
EVGA 8800 GTS 640
Auzentech 7.1 surround sound


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 08, 2008, 12:37:10 AM
Quote
Win XP here, 175 are Vista drivers.
I run the 175beta drivers without problems on windows XP with a 7900 gtx.

The freezing improved when I disabled indexing and defragmented the funcom folder. When you enter a new zone there will always be a bit of stuttering because of the shader caching.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hound on May 08, 2008, 01:02:39 AM
Quote
Win XP here, 175 are Vista drivers.
I run the 175beta drivers without problems on windows XP with a 7900 gtx.

The freezing improved when I disabled indexing and defragmented the funcom folder. When you enter a new zone there will always be a bit of stuttering because of the shader caching.

interesting

http://www.nvidia.com/object/winvista_x86_175.12.html

I have 174.93 installed right now which are the 13 April XP drivers

Been there done that on defrag (Defraggler). Problem is I freeze anytime I try and move anything from inventory to main character or access the options screen.  Those are two things that are sure to set it off, there are probably more but the game will not run long enough for me to find them. Even if I do not try and get into options or change out my newbie gear it will freeze after about 10 minutes of play.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 08, 2008, 01:19:15 AM
http://www.nvidia.com/object/winxp_175.16_beta.html (http://www.nvidia.com/object/winxp_175.16_beta.html)

This is the one I run.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hound on May 08, 2008, 01:50:01 AM
http://www.nvidia.com/object/winxp_175.16_beta.html (http://www.nvidia.com/object/winxp_175.16_beta.html)

This is the one I run.


ok the beta drivers, I think I tried those. If the patch does not work I may try them again.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 08, 2008, 10:58:36 AM
If this is bad to post, please remove my posting. I'm not in the closed beta, its just from what i have read off the internets, so it must be true.

But apparently, the miracle patch is real, and it hit closed beta today. Most places are reporting that about 89% of all performance issues (the one constantly talked about that is, shader, loading, zoning.) are gone.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: krazyk on May 08, 2008, 11:01:57 AM
Yeah I noticed an improvement in load times. Before they were like 10 minutes + now they're less than 30 seconds. Only hitching I get is upon zone in then I just do a 360 spin and it clears it up.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 08, 2008, 11:22:26 AM
My performance on the open beta today was pretty good. Everyone enjoyed it.  First I took off my shirt and put it on my head, then I made swish swish noises with my sword and, finally, I climbed a ladder and jumped off just an inch or so from the ground and completely depleted my hit points.

They need to do something about falling damage... it's completely over the top.  Also, I'm not getting the lag and graphic stalling and stuff as bad as I was yesterday.  But that varies from day to day. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ingmar on May 08, 2008, 11:27:03 AM
My performance on the open beta today was pretty good. Everyone enjoyed it.  First I took off my shirt and put it on my head, then I made swish swish noises with my sword and, finally, I climbed a ladder and jumped off just an inch or so from the ground and completely depleted my hit points.

They need to do something about falling damage... it's completely over the top.  Also, I'm not getting the lag and graphic stalling and stuff as bad as I was yesterday.  But that varies from day to day. 

Last night, post-patch (open beta) my performance problems were still terrible, even after I cranked the settings down to 'low'. Interestingly I haven't noticed a problem with falling damage. I wonder if having a high climb skill helps?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 08, 2008, 11:28:47 AM
Maybe that's it!  I didn't see any point in putting anything past 1 in climbing.  Maybe you found the point!   :drill:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 08, 2008, 11:41:08 AM
Just to be clear, i was talking about the closed beta. And i also just realized that people can talk about it, as performance is part of the 1-13 experience.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on May 08, 2008, 11:43:12 AM
I get lagged just thinking about buying a Funcom game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 08, 2008, 12:34:12 PM
Contrary to popular belief and common sense, you still don't need to spend any points in climbing. It does effectively nothing. It never has.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 08, 2008, 12:38:28 PM
The CB patch was put off a while yesterday.  Can't wait to get home and check it out.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 08, 2008, 12:43:37 PM
The CB patch was put off a while yesterday.  Can't wait to get home and check it out.

Please post your results.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 08, 2008, 12:48:11 PM
Results: very good, here.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 08, 2008, 12:51:19 PM
Contrary to popular belief and common sense, you still don't need to spend any points in climbing. It does effectively nothing. It never has.

Yep.  I went in and put a whole bunch in climbing and falling damage is still OTT, in my opinion.  Maybe it makes a difference later on, but not at level 13 and under.

The thingy on the 10th will probably be like a super fucked up slide show.  We'll see.  I wish they would have allowed more chat about crafting.  If the crafting is awful or tedious, I'll probably not play for long.  I like PvP, and especially sieging, but I need all the shiny stuff, too.  I've become mushy and girlie since SB.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 08, 2008, 01:02:25 PM
Well up to now, I've never had a problem with my fps and becoming a slide show at all.  It's always been the "stuttering" due to texturing loading.  I guess that's the same thing, but It's either 40-50fps or 0.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 08, 2008, 01:05:38 PM
I mean because of the event.  They only have a few servers and I'm sure tons of people will play. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 08, 2008, 02:44:27 PM
The CB patch was put off a while yesterday.  Can't wait to get home and check it out.

Please post your results.

 :grin: :grin: :grin: :grin: :grin:

All I can say, "Wow".  Well I guess someone had to produce a miracle patch one of these days.  This is only performance based.  There are things that need to be fixed, like itemization etc.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 08, 2008, 03:25:35 PM
Maybe we can get our own sticky in the graveyard when the 3 day pre-launch launch launches.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 08, 2008, 03:38:44 PM
Yep, stalling is definitely gone, loading times seem a bit better and I get about 10-15 more fps in tortage today in closed beta.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 08, 2008, 03:39:53 PM
Holy crap, I can actually move around and play again.  Hooray for the miracle patch.  :drill:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 08, 2008, 03:46:50 PM
The new closed patch disabled shader model 3.0 on cards that support it but aren't fast enough to actually run well. It also improved loading speeds quite a bit for most people, but some are reporting major FPS drops. It wasn't a panacea but the majority are seeing much improved performance.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 08, 2008, 04:18:54 PM
I'm genuinely impressed with these reports of 11th hour miracle patch that actually worked. I mean, seriously, that'd be like first. So if they pulled it off good work and all that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 08, 2008, 05:49:14 PM
A miracle patch that worked?  No wai. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 08, 2008, 06:05:48 PM
It wasn't a miracle fix. From reports, it seems more like a last minute lowering of graphical overhead. Same result (can play the game), different means (they didn't bring everyone up, they brought the game down).


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 08, 2008, 07:36:31 PM
Well it also substantially improved loading times, but that may be a side effect of disabling SM3.0.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HRose on May 08, 2008, 08:45:04 PM
It wasn't a miracle fix. From reports, it seems more like a last minute lowering of graphical overhead. Same result (can play the game), different means (they didn't bring everyone up, they brought the game down).
From what I read they had problem with memory fragmentation/memory leaks, and those aren't hard to fix nowadays. The stalling/loading instead seemed due to the shaders compiling.

WoW in beta used to have huge slowdowns when you were flying from Ironforge to Stormwind in beta due to memory fragmentation, and that was also easily fixed.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 08, 2008, 09:04:11 PM
It wasn't a miracle fix. From reports, it seems more like a last minute lowering of graphical overhead. Same result (can play the game), different means (they didn't bring everyone up, they brought the game down).
They mentioned something about one of "sikrit dev builds" having the shader compilation made async (which is what it probably should've been to begin with but that's another story) so thought that's the change that went live. If they just lowered the gfx bar... oh well, that's not actually bad thing in itself. They can always patch in the "graphics for the future" in that very future when/if it ever comes. Having playable launch *and* possibly gfx upgrade down the road seems like better PR potential than people screaming blue murder because they can''t play on the first day.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 08, 2008, 09:27:09 PM
Im personally very shocked and optimistic about the miracle patch reports.

If they can deliver some fun, I'm down...

Hey Signe, I haven't got a PM from ya about joining my guild :))))


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 09, 2008, 04:09:50 AM
From what I read they had problem with memory fragmentation/memory leaks, and those aren't hard to fix nowadays. The stalling/loading instead seemed due to the shaders compiling.

Memory leaks aren't hard to fix?  How much complex pieces of software have you worked on?

They may have become easier to fix, but in a lot of cases it is still hard to track them down and it is far from easy.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 04:14:24 AM
Im personally very shocked and optimistic about the miracle patch reports.

If they can deliver some fun, I'm down...

Hey Signe, I haven't got a PM from ya about joining my guild :))))

How much does it pay?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Brogarn on May 09, 2008, 05:15:30 AM
I get lagged just thinking about buying a Funcom game.

hehhehehe

I played AO during beta and a bit into release. I recall those agonizingly painful wonderful times. Spend 20 minutes fighting through the lag to get across the city just to rubberband back to where you started. Running at the zone line... and right on through it into the sunset. *wipes a tear away* Good times good times. Pardon me while I go poke my finger through my eye into my brain and swirl it around a bit.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ixxit on May 09, 2008, 05:32:11 AM
From what I read they had problem with memory fragmentation/memory leaks, and those aren't hard to fix nowadays. The stalling/loading instead seemed due to the shaders compiling.

Memory leaks aren't hard to fix?  How much complex pieces of software have you worked on?

They may have become easier to fix, but in a lot of cases it is still hard to track them down and it is far from easy.

One of the prerequisites of "Arm-Chair" design is a high  degree of delusional omnipotence.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Khaldun on May 09, 2008, 05:36:59 AM
Christ on a stick, but now I'm almost thinking of playing this.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tarami on May 09, 2008, 06:19:25 AM
Memory leaks aren't easier to fix - they just happen less nowadays when 90% of the memory allocation even in high-performance applications is done through a manager that garbage collects. The same 90% of the code isn't really performance sensitive to the point where manual memory management serves a purpose.

The actual leaks are just as damn bad to track down if not worse.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 09, 2008, 06:40:28 AM
Im personally very shocked and optimistic about the miracle patch reports.

If they can deliver some fun, I'm down...

Hey Signe, I haven't got a PM from ya about joining my guild :))))

I know you dig PvP, and i'm here to say, last night i finally got my main to 13, and me and 3 of my friends decided to give the PvP mini-games a try. They are really fun, mostly due to the combat system. In fact, i got a feeling of a FPS style match, but more like savage 2 in the way that people STILL MOVE in combat, something your not likely to see in most MMO combats, because its unnessary and does nothing. Here, it is situational awareness, and position is important, death comes swiftly but so does victory.

I did however play a caster, and currently, casters can be very sick in PvP, but really (Really) vulnerable to melee..so its almost harder to use one (Thankfully that dagger in your hand isn't just for decoration, not the best, but at least its not 100% worthless gesture). Melee on the other had seems to be some intense stick and move combat. Its all very refreshing.

As a side note, i think there were about 12 people in the match, and i didn't hitch, etc.., not a once after the initial loading of the play area. If they can reduce loading times between deaths... It will just be that much more speedy.

On the PvE side, sure, a lot of the quests seem to be common fair, but the cinematic way they deliver them, combined with the multiple responses to the dialog (and it can even change the outcome it seems) makes it a fresh take all around.

In my opinion, they already had Fun.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 09, 2008, 07:13:46 AM
I played an assassin last night to 14.  Now I'm in the  :nda: territory.  But as of the 1-13 stuff, it's very fun.  When you're in stealth you don't crawl around, and move at a decent pace.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 09, 2008, 08:00:22 AM
The actual leaks are just as damn bad to track down if not worse.
Well, you do get debuggers spew at you exact data on what shit you forgot to clean up nowadays so it certainly did get easier in a way.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 09, 2008, 08:36:52 AM
Finally got the goddamn download and patching done last night. My new computer (P4 3.2 Ghz, 3 GB RAM, 7900 GS) can actually play it on default medium settings at 1280x1024. It looks decent, but the Tortage area's performance was really underwhelming. Not a lot of stuttering or load time issues, but just a low FPS and a feeling of slogging through mud. I'm still just not sure if this combat system is enough to make me want to play it at release.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 09, 2008, 10:50:25 AM
My new computer (P4 3.2 Ghz, 3 GB RAM, 7900 GS)

Holy shit.

The moon is blue, and the devil is wearing a parka.

Quick everyone repent, I am convinced the apocalypse is now upon us.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 11:31:12 AM
Why 3 GB RAM and not 4?  Just curious....


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 09, 2008, 11:36:50 AM
Probably avoiding Vista 64?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 09, 2008, 12:00:58 PM
My guess he's probably avoiding Vista altogether.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 09, 2008, 12:01:40 PM
Same reason he got a 7900 instead of an 8800 or 8600, perhaps?  Cash!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 09, 2008, 01:14:05 PM
Quote
About tomorrow it said you only need to be level 2 to be buffed to 20. I was under the impression you had to be level 13 to get bumped up. Also the patch notes for todays patch is up, its basically the same patch notes for the latest CB patch which people are calling the "miracle patch"

I cant confirm till i get home.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 01:23:06 PM
I know Slay and Draegan and some others have offered guilds but what sort of server are people choosing?  I don't know that I'd be up for a FFA PvP server. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 09, 2008, 01:26:41 PM
I paid not a red cent for this computer. Funny story that. My boss and friend, who I've known for 17 years now, is a compulsive upgrader. And he's not cheap, and makes more money than me, so he can afford and does get the better stuff, if not the best. This computer was apparently an upgrade or two back for him, and the hard drive stopped working. Just up and quit. Rather than try to fix it, it ended up in a closet because it was time to upgrade anyway. The only thing wrong was the hard drive. Since I have to buy a new/used car in the next few months and am trying to get up a downpayment, he offered the carcass up to me and you better believe I snapped it up.

So no, the apocalypse is not upon us, as I didn't spend a dime. I pulled out my two hard drives from my old machine (they were SATA's) and voila, NEW PUTER!!! HUZZAH! Motherfucker runs everything I've got like glass, even Oblivion. And yet, AOC only ran on medium settings at a barely acceptable level.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WayAbvPar on May 09, 2008, 01:56:16 PM
Can you put me on the waiting list for his next handmedown kthx?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 02:31:17 PM
Very nicely priced, Haemish!  Evidently, the ominous Scandie "they" are going to put the "miracle" patch, as Darniaq infers, on the OP sometime today or maybe they have already.  I suspect that it might help.  Since yesterday, it's run fine on my computer with barely a stutter, but I just run it on low anyway.  It looks fine to me on low.  I have no idea what sieging is going to be like, though.  I'm so slow at leveling, it'll probably be time to switch over to WAR before I become any good at that, anyway.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 09, 2008, 03:22:00 PM
It really is a miracle patch, performancewise. Other stuff is still messy. No more dips to 5 fps if you just spin the camera around. They didn't do any type of quality degrading either, that's just some bs rumor I think.

It runs really damn good now. It feels like a totally different client, to be honest. That's how much of a performance gain it was.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 09, 2008, 03:25:38 PM
I know Slay and Draegan and some others have offered guilds but what sort of server are people choosing?  I don't know that I'd be up for a FFA PvP server. 
I have a vague idea which server type Slayerik will choose....

I'm going on a PvE server.  Since to do some of the endgame stuff you need a lot of people me and some people from my small guild joined a bigger one called the old timers guild whose charter would be a good match for most of the people here.  You have to be at least twenty five(though they are flexible) and it's all about adults having fun together without all the drama, leetspeak and stupidity that goes on in most guilds.  Work, family etc comes first so more casual players are welcome there.  They have loads of people spread over several MMOs and there are hundreds who will be playing AoC on the PvE server so the chances of getting a guild city and being a force in the PvP endgame are good.  This is the first game I'll be playing with them and I'm fairly optimistic about it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 04:24:14 PM
I'm thinking the same thing, Miasma.  Plus I'm so sloooow and caaaaasual that I'll probably be dead weight for any hardcore PvP guild for ages.  I'll have to find one which will wub for my mind.  Or nipples.  I don't care.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 09, 2008, 04:26:15 PM
Nice way of saying I hate Slayerik and wouldn't come near one of his guilds with a ten foot pole

Just kidding of course, I know everyone here is dying to join me on a PVP server ! Oh wait, no messages yet! :)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 09, 2008, 04:31:00 PM
Nice way of saying I hate Slayerik and wouldn't come near one of his guilds with a ten foot pole

Just kidding of course, I know everyone here is dying to join me on a PVP server ! Oh wait, no messages yet! :)

I am interested.  But I am SO hardcore that even being part of an FFA guild is not good enough, because it might take valuable time away from solo ganking which is the purest way to gratify my selfish desires. 

But seriously...FFA PvP?  As I said before: it'll be dead in 6 months, but it'll be a hell of a six months. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 04:36:19 PM
Nice way of saying I hate Slayerik and wouldn't come near one of his guilds with a ten foot pole

Just kidding of course, I know everyone here is dying to join me on a PVP server ! Oh wait, no messages yet! :)

Hey!  I'm the one that DOESN'T hate you!  (http://www.realitybbqforums.com/images/smilies/tease.gif)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 09, 2008, 04:52:12 PM
Due to one of your 18,000 smilies, I am unable to tell if you are insulting me even more by saying that you are the only one that doesnt hate me on this board or if you really do not hate me and are comforting me in your own way...

I'm going with the former.
 :cry2:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 09, 2008, 04:53:00 PM
Enough about me, I heard there may be boobies here!!! And not evil Signe boobies either!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 09, 2008, 05:37:36 PM
I do not joke about liking people. 

Also, I'm more interested in all the dafty drafty men running about in their man-knickers than the women with their nippleless boobies.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 09, 2008, 09:07:14 PM
I know Slay and Draegan and some others have offered guilds but what sort of server are people choosing?  I don't know that I'd be up for a FFA PvP server. 
The roomie and I will be attempting an RP-PvP server.  If Vanaheim makes it as a name, I'll be pushing for that one.

If we like the game but find the server type unpalatable, then a PvE server down the line.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 10, 2008, 01:43:00 AM
*sigh*
I would join Commander Slayerik in a second - he knows how to deliver fun to the PvP-hungry - but I have other obligations. Stupid pacts made with digital blood ages ago, when the Halberdier class was still in the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sparky on May 10, 2008, 06:03:43 AM
For people with miraculous patches:  have they improved the memory leaks any?  I really like the look and sound of this game and I'm considering a day one purchase but with only 2 gigabytes of RAM and a low toleration for really bad technical problems it'll just sour me on the whole experience if you're all relogging evey hour just for acceptable performance.  Thanks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 10, 2008, 06:40:33 AM
I played for a little bit yesterday and had to log off a couple of times.  I don't think this patch addressed the memory leak at all.  If so, they suck.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 10, 2008, 06:49:25 AM
Seems a few of the Destiny quests got broken some how in the early levels. Miracle patch makes it play better, except for the details of actually, like, playing :-)

Just kidding. No idea if the events are connected.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 10, 2008, 07:26:12 AM
ok disregard what I said earlier.  I'm regretting preordering as the game is barely running today for me at low settings. 

*edit* Nevermind, apparently my computer just really needed to be rebooted.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 10, 2008, 07:39:41 AM
*sigh*
I would join Commander Slayerik in a second - he knows how to deliver fun to the PvP-hungry - but I have other obligations. Stupid pacts made with digital blood ages ago, when the Halberdier class was still in the game.

Thanks Falc :)

The guild I'm semi leading is not going to be hardcore by any means, hell my wife just agreed to pre-order with me! That means I'll have to level slow hehe


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 10, 2008, 11:48:28 AM
Well the FFA pvp beta is going *splendidly*.  Who'd have thought a game with set-respawn places and FFAPVP would turn into a "stand around and gank the rezzers" debacle.  Not Funcom, that's for sure!

 :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 10, 2008, 01:30:46 PM
lol man

This game fails so hard for FFA. 

Just fails  sooo hard.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sparky on May 10, 2008, 01:38:34 PM
Hah I'm picturing half their servers like Darktide, inbred and empty but for a few early adopters boasting how many nubs they chased away that week.

Think I'll take a wait and see approach even though that +8 bag space and rhino mount preorder bonus was very tempting.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on May 10, 2008, 01:58:10 PM
Its sad but I heard they were going to have full ffa even where there are missions where you need to level up, and deep inside my mind I heard a quiet voice saying "camping."

I have seen too much of the deep dark gaming soul...


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 10, 2008, 02:17:57 PM
Jebus... you'd think with 3 "pets" following me around my Necro would be all kinds of ownage.  HA.. no.  I got instajibbed by some rogue guy.  Back to the Dark Templar it is!  Wish I'd rolled up an Assassin so I could have one of them.  No surprise that "pure" stealth classes are owning face right now.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 10, 2008, 02:30:12 PM
It would be unthinkable to roll anything but an assassin on an FFA server, imho.  Stealth rules all. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 10, 2008, 02:39:34 PM
Every class has stealth.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 10, 2008, 03:50:46 PM
Well the FFA pvp beta is going *splendidly*.  Who'd have thought a game with set-respawn places and FFAPVP would turn into a "stand around and gank the rezzers" debacle.  Not Funcom, that's for sure!

 :awesome_for_real:

That sums up how they approached every single one of the games systems. They're making game design errors everyone here saw 4+ years ago. All over the place.

Funny in a car wreck kind of way.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 10, 2008, 04:16:45 PM
http://forums.ageofconan.com/showthread.php?t=86867&page=4

That thread pretty much sums it up.  But it'll be ok, because according to the thread, the only reason ganking is happening in FFA PvP is because its beta, and once its live people will care about their reputation and not gank and anyway player policing will work.

I guess in an industry catering to mostly 14-15 year olds, nobody can ever truly learn because your customer base never really ages  :-P


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 10, 2008, 05:10:51 PM
That thread is fucking CLASSIC.  Goddamn it's like half those people never, EVER experienced a PVP realm, much less an FFA pvp realm in their lives.  Must've rolled into the genre with WoW and thought Battlegrounds/ Arenas were what World PvP would be like.  :drill:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 10, 2008, 05:19:51 PM
I really like this concept how killing people on FFA server would somehow earn these who do it bad reputation, and so they'll obviously refrain from doing that in live game.  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 10, 2008, 05:35:26 PM
It's probably very likely that those 17, 18 whatever year olds who can play AoC started their MMO playing with WoW.  Those people in that thread are one of the reasons I wouldn't get anywhere on a FFA PvP server.  I'm slow enough without all that and I want to have a guild town and stuff before the game puts me to sleep.

Also...  (http://www.sitcomsonline.com/boards/images/smilies/crybaby2.gif) is what went through my mind reading that thread.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HRose on May 10, 2008, 08:17:20 PM
I don't see what these noob players should learn.

FFA servers without any structure are a bad idea, and they will remain so. It's the game designers that at this point should have learned something, not the players.

Then, of course, you've got a choice. Let's see how popular will be those servers post release. FFA servers are fun till there are noobs to gank, when the noobs are done those servers will become ghost towns.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 10, 2008, 08:37:27 PM
rofl, I love all the people who go "it won't be like this at release."

I remember being bored so I rolled a toon on Mordred over 3 years after DAOC was released.  I spawned in the starter city outside the main town (forgot the name) with a level 1 toon.  Even though no one could attack me (you couldn't attack someone until they were level 10) many people tried even though they saw that I was WAY lower level than them.

Nothing will change at release, and thinking that it will is retarded.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 10, 2008, 09:58:08 PM
Rumor has it that if you have an SLI system, you can force SLI mode by selecting "Force Alternate Frame Rendering 2" via nTune giving drastically increased performance - as in 20+ fps over the usual...

YMMV.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 10, 2008, 10:59:34 PM
Once AO stabilized, it did have one of the most fun PVP systems available at the time, with no spawn camping, and a way to get back into the fight from a safe distance. They have done this before, for years.

FunCom did make a big woops by letting this stress test be a full on PVP event, but it smells to me like it was an idea from some moronic marketing exec who had to have their way.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 11, 2008, 01:53:32 AM
It would be unthinkable to roll anything but an assassin on an FFA server, imho.  Stealth rules all. 

Agreed. If your visible your gonna be a target. I'll be playing a Ranger, stealth and range FTW.

Every class has stealth.

I could never get my non-stealth classes to actually Hide..i put full points into it and always got the "Your too low to hide in this area" or "find more shadows". I much prefer the stealth class insta-hide in broad daylight option. Also I think non-stealthers cannot move when hiding, but never was able to actually hide so I couldn't test this.



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 11, 2008, 03:05:04 AM
It would be unthinkable to roll anything but an assassin on an FFA server, imho.  Stealth rules all. 

Agreed. If your visible your gonna be a target. I'll be playing a Ranger, stealth and range FTW.

Every class has stealth.

I could never get my non-stealth classes to actually Hide..i put full points into it and always got the "Your too low to hide in this area" or "find more shadows". I much prefer the stealth class insta-hide in broad daylight option. Also I think non-stealthers cannot move when hiding, but never was able to actually hide so I couldn't test this.



They can move and I got it to work with my Herald of Xotli. You move very slow though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 11, 2008, 03:56:15 AM
I don't see what these noob players should learn.

FFA servers without any structure are a bad idea, and they will remain so. It's the game designers that at this point should have learned something, not the players.

Triforcer wasn't talking about the players.

If your target age target never changes, then you think you're always designing for a certain type of player... which usually translates into how you were at that age. So, besides the fact that you're probably off because this generations teens are different from your generation's teens, you're also probably blinded by what you think they know about where they come from game-wise.

Quote from: Engels
Once AO stabilized
That's the problem. Aside from the tech, AO benefited by being the fourth big MMO at a time when anything coming along was going to attract attention. Whatever gameplay emerged thereafter has more to do with the community than anything Funcom specifically did. And yet in this case, they're trying to program it in.

No doubt to big success, according to that thread  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xerapis on May 11, 2008, 04:47:21 AM
Okay, my experience in beta so far:

Authentication Failure.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: palmer_eldritch on May 11, 2008, 04:50:30 AM
One bizarre thing they have done is to announce that there will be an official roleplaying server, but it will have the PvP ruleset. You can make a good argument that real roleplaying in the Conan universe requires full-on PvP, but one that only works in theory rather than in practice in my opinion. Encouraging roleplayers to roll on a server where a level 80 can slaughter your level 20 as they are talking to an NPC, and then head off to the nearest spawn point to see if you respawn there, is asking for wailing and gnashing of teeth.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 11, 2008, 06:18:57 AM
One bizarre thing they have done is to announce that there will be an official roleplaying server, but it will have the PvP ruleset. You can make a good argument that real roleplaying in the Conan universe requires full-on PvP, but one that only works in theory rather than in practice in my opinion. Encouraging roleplayers to roll on a server where a level 80 can slaughter your level 20 as they are talking to an NPC, and then head off to the nearest spawn point to see if you respawn there, is asking for wailing and gnashing of teeth.
This is why I think my attempt to play on one of these servers is doomed to failure.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on May 11, 2008, 07:49:39 AM
http://forums.ageofconan.com/showpost.php?p=1981693&postcount=11 (http://forums.ageofconan.com/showpost.php?p=1981693&postcount=11)

Quote
Also, for the guys that think it will get worse as people hit lvl 80, I think the endgame content should be enough to keep them busy. Not to forget also, that the pvp is open at every level, and I bet there wil be at least as much people ganking the gankers, than gankers themselves.

If anything, it will only cause major fights at the foot of the noobs town, which is a wonderful way to show to these newbs the content they are up to once they reach lvl 80 actually.

All positive!

 :hello_thar:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Abelian75 on May 11, 2008, 08:23:41 AM
...If your visible your gonna be...

...Your too low to hide in this area...

Man, normally I can restrain my inner grammar nazi, but DAMN, I just couldn't this time.  The improper-'your'-to-total-words ratio is off the CHARTS here.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: ShenMolo on May 11, 2008, 08:39:14 AM
...If your visible your gonna be...

...Your too low to hide in this area...

Man, normally I can restrain my inner grammar nazi, but DAMN, I just couldn't this time.  The improper-'your'-to-total-words ratio is off the CHARTS here.

Damn! Your right, I was being pretty lazy there.

 I'm trying to make "your" the new "cuz".


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: rk47 on May 11, 2008, 08:45:32 AM
(http://i100.photobucket.com/albums/m20/r3dknight/YOURcat.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 11, 2008, 09:29:28 AM
I barely notice anymore.  I type faster than I think a lot and make tons of errors.  I expect the people who point it out all the time were not breast fed as children.  Which is also probably why they're playing a game with nipples.  See?  It all makes sense now.   Albelian75 just had a momentary nipple lapse.  Some people on the innerhoops need SERIOUS nipple therapy.  (http://www.mommiescamelot.com/forum/images/smilies/boob2.gif)




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 11, 2008, 09:41:19 AM
I barely notice anymore.  I type faster than I think a lot and make tons of errors.  I expect the people who point it out all the time were not breast fed as children.  Which is also probably why they're playing a game with nipples.  See?  It all makes sense now.   Albelian75 just had a momentary nipple lapse.  Some people on the innerhoops need SERIOUS nipple therapy.  (http://www.mommiescamelot.com/forum/images/smilies/boob2.gif)


Say, that is quite a nice avatar you got there  :pedobear:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Engels on May 11, 2008, 10:27:42 AM
I think its Hello Conan Kitty. Jade nipples on the outside of the vest and everything.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 11, 2008, 10:39:41 AM
Okay, my experience in beta so far:

Authentication Failure.
I think it's over now.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Threash on May 11, 2008, 11:54:32 AM
Okay, my experience in beta so far:

Authentication Failure.

The patch notes said open beta was over.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Abelian75 on May 11, 2008, 12:42:46 PM
I expect the people who point it out all the time were not breast fed as children.  Which is also probably why they're playing a game with nipples.  See?  It all makes sense now.   Albelian75 just had a momentary nipple lapse.

I've never really had the courage to ask whether or not I was breast-fed, so unfortunately I can't prove you wrong on that.

Tangentially, I've noticed in AoC that occasionally when an NPC model is being loaded you'll sometimes see it briefly flash on your screen without clothes on, resulting in an occasional glimpse of bare nipple on female characters, which I find absolutely hilarious for some reason (something about technical glitching resulting in scandal amuses me).  Perhaps I will hereafter refer to this phenomenon as "nipple lapse."


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 11, 2008, 02:04:22 PM
I've been playing quite a lot of age of conan and I haven't seen a single nipple.

Since I'm rather accustomed to seeing nipples, I figured I'd do an extra check and run around all the NPC's in tortage and check their nipple status.
Unfortunately I saw none.

Being one those guys who enjoys a good boob once in a while, even if it's as pixelated as it has to be, I have to wonder. Where are all those nipples?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 11, 2008, 02:42:13 PM
I think Merusk took everyone's nipples.   :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 11, 2008, 03:08:42 PM
Anyone signing up for the Early Access?  I got it today and I couldn't find a client download link.  However they are supposedly emailing it to you.  Anyone know if there is another source?  A correct source?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Khaldun on May 11, 2008, 04:12:10 PM
I've been playing quite a lot of age of conan and I haven't seen a single nipple.

Since I'm rather accustomed to seeing nipples, I figured I'd do an extra check and run around all the NPC's in tortage and check their nipple status.
Unfortunately I saw none.

Being one those guys who enjoys a good boob once in a while, even if it's as pixelated as it has to be, I have to wonder. Where are all those nipples?

Isn't there an early quest to collect 50 nipples? I think that's the issue: slow respawn rate of nipples on mobs. They need to increase the nipple spawn rate.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 11, 2008, 05:18:33 PM
Allegedly, they email you when your payment is approved and the link will appear on your account page under payment history or something.  Not entirely sure.  Of course, the last time they said they'd email about the open beta, no one got one.  I think they suck at email.  People are complaining about the "pending" status on their account page.  Some people have received the download link but not an email.  Other's have the email and the link.  Who knows what Funcom are doing?  In any case, you could always use the link people posted on the official site, much to Funcom's supposed chagrin.     http://funcom.cachefly.net/AoC-EU-EarlyAccess.exe  or http://funcom.cachefly.net/AoC-US-EarlyAccess.exe depending on where you are.  Funcom doesn't seem to be very chagrined over it as they left the posts with the link up.  It doesn't appear to be a keylogger, imo.   :grin:

Of course, you could just wait.  You can't play until the 17th in any case.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 11, 2008, 05:29:52 PM
I think Merusk took everyone's nipples.   :ye_gods:

I did.. and I'm hoarding them.

Here's one  (http://www.putfile.com/pic/8132692)
Here's another. (http://www.putfile.com/pic/8132693)

NSFW if you fear topless CGI from AoC.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xerapis on May 11, 2008, 06:30:59 PM
I was definitely breast-fed.  Mom used to tell women with newborns all about how I used to bite the hell out of her nipples.  Right in front of me.  It wasn't embarrassing at all.

My experience continues:

No more authentication failure!

Now I just lose connection every time I try to create a character.

I am SOOOOOOOOOOO spending my money on this!!!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 11, 2008, 06:44:54 PM
My experience continues:

No more authentication failure!

Now I just lose connection every time I try to create a character.

I am SOOOOOOOOOOO spending my money on this!!!

Erm.. you missed it. It ended 23 hours ago.  I'm surprised you even made it to character creation.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xerapis on May 11, 2008, 07:07:45 PM
Joy.

Their login screen was so informative.

I didn't make it to actual character creation...more like, clicked on the create button and then got disconnected.

So nice of them to fix my authentication failure problem before ending it.

Well, at least I get my gigs back.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Abelian75 on May 11, 2008, 07:35:50 PM
I've been playing quite a lot of age of conan and I haven't seen a single nipple.

Yeah, actually the only nipples I've seen are from those accidental nipple-reveals while loading in the NPC models.  Which makes it even more amusing... it's like this whole technology implemented just so you can catch a quick glimpse of digital nipple if your machine is struggling to load models.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 11, 2008, 08:53:53 PM
A thread I started on the AoC forums:  http://forums.ageofconan.com/showthread.php?t=89027

My favorite quote so far: 

Quote
if you played all these games you say you have then you should have played Shadowbane and you knw every server was FFA pvp no rules with inventory looting. and the ONLY reason that game is not popular today is because of the glitches and not the game play.


... sometimes I wonder why F13 people stay here, when 95% of us could find some random MMO board and become its undisputed intellectual powerhouse.   :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: caladein on May 11, 2008, 08:58:39 PM
... sometimes I wonder why F13 people stay here, when 95% of us could find some random MMO board and become its undisputed intellectual powerhouse.   :awesome_for_real:

Eh, beating up retards, like beating up the homeless, gets old after a while.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WindupAtheist on May 11, 2008, 09:21:52 PM
A zillion kids who hear "PVP server" and think of what they got in WoW, thrown into what sounds like Shadowbane with tits.  God, I can't wait.  You'll be able to hear the screaming on the fucking moon.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 12, 2008, 03:26:15 AM
Hilarious fucking logic... "Those games are almost dead anyway, so they don't count as examples!"  :uhrr:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: IainC on May 12, 2008, 03:41:08 AM
Quote
Trying to put down people that like FFA pvp by saying they dont go to school really doesnt make any sense lol. ur turn

Wow...


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Modern Angel on May 12, 2008, 05:20:21 AM
Joy.

Their login screen was so informative.

I didn't make it to actual character creation...more like, clicked on the create button and then got disconnected.

So nice of them to fix my authentication failure problem before ending it.

Well, at least I get my gigs back.

You got the authentication failure because the beta had ended.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 12, 2008, 07:47:46 AM
Well the FFA pvp beta is going *splendidly*.  Who'd have thought a game with set-respawn places and FFAPVP would turn into a "stand around and gank the rezzers" debacle.  Not Funcom, that's for sure!

 :awesome_for_real:

Yeah, Saturday night's PVP gankfest pretty much killed any interest I had in the game.

Here's a great fucking idea. Let's make PVP FFA. Then, let's make everyone rez at the same spot when they die. Then, just for shits and giggles, let's not give the recently deceased and re-rezzed ANY IMMUNITY AT ALL, so they immediately load in and are getting dogfucked before their screen has even finished loading. And to top it all off, LET'S MAKE THEM LOSE EXPERIENCE WHEN THEY DIE.

Fuck you, Funcom. We learned these design lessons back in Shadowbane. These are the kinds of things that would make me play on a PVE server, and that would eventually bore me to fucking tears becuase no one would be doing any PVPing. Apparently, I'm just not hardcore enough.

EPIC FAIL.  


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 12, 2008, 07:54:46 AM
You guys do know that was only an event for the end of beta right? One would assume that if you turn a Pve server into a FFA, this would happen. This dosn't mean that the real FFA server would be set up different. I hope they are, because it did suck getting killed like that.

EDIT: loose experience? I'm not aware of this, i didn't see this. only thing death did was , well, you died, and then had a sort of sickness that would stack if you kept dieing, this is fixed by clicking on your tombstone.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 12, 2008, 08:18:51 AM
That's why I'm playing on a PvE serveer.  There's still some PvP via the mini-games if you want, and I'm more interested in the sieging and city building than I am in the FFA PvP and PK'ing. What happened at the last day of beta event was crazy, but expected.  I figured Funcom just wanted to get as many people doing as many things as possible at the same time to gather data.

Having said that, I fully expect launch day to be a huge mess.  I EXPECT it!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 12, 2008, 08:22:28 AM

ANGER!!! HAEMISH SMASH FUNCOM stuff


You can still engage in PvP on the PvE servers.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 12, 2008, 08:25:05 AM
Upon further reading, it seems when you die you get a 1min timer at the respawn point that makes you immune (unless you enter combat/ click off the buff."   Now, the question is WHY didn't they turn that on for the event, to give folks a better feel for what the FFA servers will be like.  Seems short sighted and foolish to not have done that.

Regardless, fixed respawn points in a PVP game is  :uhrr:

There IS xp loss on PVP death, but from what I understand it's only for your PVP rank.  When I died, I'd see a "-200pvp xp"  message.  The kills I got were worth about 1k xp each, so you've got to really suck to "de-level" in pvp.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 12, 2008, 08:29:24 AM
Upon further reading, it seems when you die you get a 1min timer at the respawn point that makes you immune (unless you enter combat/ click off the buff."   Now, the question is WHY didn't they turn that on for the event, to give folks a better feel for what the FFA servers will be like.  Seems short sighted and foolish to not have done that.

Regardless, fixed respawn points in a PVP game is  :uhrr:

There IS xp loss on PVP death, but from what I understand it's only for your PVP rank.  When I died, I'd see a "-200pvp xp"  message.  The kills I got were worth about 1k xp each, so you've got to really suck to "de-level" in pvp.

Ah, PvP xp, thats different, and i didn't know about it, but then again, last day FFA beta event, i wasn't worried about it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 12, 2008, 08:31:46 AM
The real PVP servers are set up exactly the same way.

Even in the largest zones have, at most, half a dozen respawn points.

There is immunity, but everyone runs the same speed, everyone has stealth, and everyone has a 'see stealth' ability.

Also, I'm pretty sure if you mount up you break immunity. Or self buff.

List goes on and on.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on May 12, 2008, 08:38:00 AM
Upon further reading, it seems when you die you get a 1min timer at the respawn point that makes you immune (unless you enter combat/ click off the buff."   Now, the question is WHY didn't they turn that on for the event, to give folks a better feel for what the FFA servers will be like.  Seems short sighted and foolish to not have done that.

Ya, seems like they were trying to generate large amounts of negative PR or they are brain dead.
It's funny to have to have cutscenes in a FFA server which basicly leaves you stunned.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 12, 2008, 09:06:55 AM

ANGER!!! HAEMISH SMASH FUNCOM stuff


You can still engage in PvP on the PvE servers.

It's not even remotely the same.
In fact, if you ask a PVPer about it, he/she'll tell you that it's not PVP unless you can do it wherever you want in the game world.
This is all old by the way. There's a reason why they are called PVP servers (not zones).

If you can gank (or be ganked) then it's PVP.
If you can go into a specific zone to engage in some skirmishing with other players then it's CounterStrike/Team Fortress, or Trammel.

It goes back to DAoC actually. Why DAoC players used to think of themselves as PVP players beats me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on May 12, 2008, 09:10:07 AM
Those aren't PvPers; they are retards.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 12, 2008, 09:11:06 AM
I'll gank you and steal your house key.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 12, 2008, 09:24:11 AM

In fact, if you ask a PVPer about it, he/she'll tell you that it's not PVP unless you can do it wherever you want in the game world.


No, that's the answer you get when you ask a 14 year old boy.  You can have good PvP without the FFA mess that this game will have.  I wouldn't go near this game's FFA PvP servers even with someone else's ten foot pole.  They will be completely and utterly buggered up from the technical side and filled with idiots.  No thanks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 12, 2008, 09:30:06 AM
EDIT: loose experience? I'm not aware of this, i didn't see this. only thing death did was , well, you died, and then had a sort of sickness that would stack if you kept dieing, this is fixed by clicking on your tombstone.

Yes, you lose experience. I can confirm this from my many deaths 5 steps from the resurrection platform. I think clicking on the tombstone lessened my penalty, but there were so many tombstones around that I didn't bother try to find mine after the first 4 or so deaths.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Modern Angel on May 12, 2008, 09:59:01 AM
You do not lose normal experience.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 12, 2008, 10:11:27 AM
Hey.

I won't go near this FFAPVP either for so many different reasons, mainly about the poor implementation of the what makes a good gankjob (or escaping it) worth it. My friends couldn't believe it when I told 'em we should forget about the PVP server in AoC.

But I stand by my loose definition of PVP. I know that you all just need to face another human to call it PVP.
I, on the other hand, think that such simplification makes Pong, NASL® Soccer on the Intellivision® and Age of Empires PVP games.
While that could be technically correct, I think the term "PVP" is the child of a different legacy.

What most of you people (and the DAOCers) want is a squad Based mini/macro-game in your medieval virtual world.
While a PVPer wants a virtual world where he/she can choose his/her own path.
But the challenge, and the consequences (absent in mini-gamed PVP), are the key factors. NOT the pure keke-ganking. That is the realm of the Retad! Who can fuck up your gaming experience or life in any shared space in the universe, virtual or not. 

Anyway who cares?
Those days are gone save for the latest Shadowbane, and I agree: so far Conan PVP servers are an unreasonable mess.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 12, 2008, 10:17:02 AM
EDIT: loose experience? I'm not aware of this, i didn't see this. only thing death did was , well, you died, and then had a sort of sickness that would stack if you kept dieing, this is fixed by clicking on your tombstone.

Yes, you lose experience. I can confirm this from my many deaths 5 steps from the resurrection platform. I think clicking on the tombstone lessened my penalty, but there were so many tombstones around that I didn't bother try to find mine after the first 4 or so deaths.

Oh, that was another failure on Funcom's part.  You're not supposed to generate a Tombstone from a death to pvp combat.  Yet you were in the event.   :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on May 12, 2008, 10:19:04 AM
Wanting a virtual world with FFA PVP is fine.  Redefining the word PvP to mean that is "True Scotsman" wankery of the highest order.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 12, 2008, 10:21:37 AM
So Funcom has so far forgetten to fix some of the optimizations from closed to open beta, forgot to turn off tombstone generation on PVP for open beta, forgot to turn on the death immunity for PVP from closed to open beta. All of these things Funcom has forgotten.

And why is anyone expecting release to be a non-clusterfuck?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 12, 2008, 10:24:14 AM
So I'm downloading the headstart client (from a link funcom still hasn't emailed me) and it is currently poking along at 8kbps, it started at 500kbps for about twenty minutes.

And I need someone to confirm something for me - Funcom made us pay five bucks to cover the cost of downloading this thing but then they made it a bittorrent anyways and are leeching off my connection to upload to other people?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 12, 2008, 10:47:39 AM
So Funcom has so far forgetten to fix some of the optimizations from closed to open beta, forgot to turn off tombstone generation on PVP for open beta, forgot to turn on the death immunity for PVP from closed to open beta. All of these things Funcom has forgotten.

And why is anyone expecting release to be a non-clusterfuck?

That's exactly why I want to be there AT release.  For sheer entertainment value, what better time is there to subscribe to any given MMO? 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nerf on May 12, 2008, 10:56:34 AM
I'm figuring this is going to turn out like AC Darktide, the first 6 months or so are going to be great, with lots of clanhopping and fighting over resources.  Once everyone levels up and finds the exploits, the server will start to stagnate and eventually eat itself.

First 6 months should be great though!   :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 12, 2008, 10:58:17 AM
EDIT: loose experience? I'm not aware of this, i didn't see this. only thing death did was , well, you died, and then had a sort of sickness that would stack if you kept dieing, this is fixed by clicking on your tombstone.

You have regular exp and PVP experience.  I believe the current ratio for PVP experience is 1:3 so for every PVP death you lose 3 PVP kills.  You can not lose regular pve experience.

Also you can lose a pvp sickness debuff by killing a lot of stuff.  "A lot" can mean 5 or 10 mobs at early levels, I have no idea if it scales.

Edit:  I should of read the rest of the page 1st!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 12, 2008, 11:01:00 AM
The real PVP servers are set up exactly the same way.

Even in the largest zones have, at most, half a dozen respawn points.

There is immunity, but everyone runs the same speed, everyone has stealth, and everyone has a 'see stealth' ability.

Also, I'm pretty sure if you mount up you break immunity. Or self buff.

List goes on and on.

It's not as bad as people say.  Each zone has multiple rez points and you can chose any of them each time you die so you don't keep going to the same one.

Everyone has stealth and the search skill.  But they are short term buffs with a cooldown.

Everyone is getting up in arms about this.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 12, 2008, 11:14:27 AM
And why is anyone expecting release to be a non-clusterfuck?

Strange, isn't it?  I have expected a total game breaking bug-fest since they announced the game and still do.  I think I'd be disappointed if it wasn't.  In fact, I bet the pre-order launch is pure clusterfuckery which is repeated at the regular launch.  Maybe, if they pull a real Funcom on us, it'll  be completely unplayable from the 17th through the 20th.  Maybe even after! 


And I need someone to confirm something for me - Funcom made us pay five bucks to cover the cost of downloading this thing but then they made it a bittorrent anyways and are leeching off my connection to upload to other people?

Yes, I confirm that we are idiots.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Brogarn on May 12, 2008, 11:53:56 AM
I thought I left for the restroom 10 minutes ago but it appears I'm still at my desk where I started. I sense that Funcom is about to invade my life again.  :oh_i_see:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tmp on May 12, 2008, 12:19:08 PM
You have regular exp and PVP experience.  I believe the current ratio for PVP experience is 1:3 so for every PVP death you lose 3 PVP kills.  You can not lose regular pve experience.
Yet, anyway. Supposedly they are saving the "real" death penalty for the live game, some time down the road... because they're scared people would find it "too harsh".  :drill:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Hellinar on May 12, 2008, 12:58:58 PM

You have regular exp and PVP experience.  I believe the current ratio for PVP experience is 1:3 so for every PVP death you lose 3 PVP kills.  You can not lose regular pve experience.

I thought the idea was that everyone in a group gets full credit for a PvP kill. So if you are in group of six, and kill one opponent, the group as a whole it credited with six kills. Two people in the group  have to die before  the group as a whole is behind on the K/D ratio. That generates a huge incentive to be in group. And not to be in the most easily killed class.

Maybe I misread that though?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 12, 2008, 01:23:09 PM
I thought I left for the restroom 10 minutes ago but it appears I'm still at my desk where I started. I sense that Funcom is about to invade my life again.  :oh_i_see:

Uh oh.  Is there a puddle?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Brogarn on May 12, 2008, 01:55:00 PM
Uh oh.  Is there a puddle?

I was spamming the pee button while lagging, so unfortunately...  :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 12, 2008, 02:49:31 PM

You have regular exp and PVP experience.  I believe the current ratio for PVP experience is 1:3 so for every PVP death you lose 3 PVP kills.  You can not lose regular pve experience.

I thought the idea was that everyone in a group gets full credit for a PvP kill. So if you are in group of six, and kill one opponent, the group as a whole it credited with six kills. Two people in the group  have to die before  the group as a whole is behind on the K/D ratio. That generates a huge incentive to be in group. And not to be in the most easily killed class.

Maybe I misread that though?

I never heard that, but it's not to say it isn't true.  There are many mysteries in the game design.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 12, 2008, 03:10:10 PM
It's not as bad as people say.  Each zone has multiple rez points and you can chose any of them each time you die so you don't keep going to the same one.

Oh c'mon they've had GMs policing the level 20ish respawn areas to keep bored level 80 guys from camping there. A single high level guy can shut down an entire respawn for an infinite amount of time. Not as bad as people say - you're either deaf or not talking to the right people.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on May 12, 2008, 04:25:15 PM
Am I just silly or is a flag saying you cant attack someone say 5 levels below or above you not actually a terrible idea.

Or am I just too clueless in game design mechanics to appreaciate the fun and artistry of a level 80 14 year old in mortal honourable  hand to hand combat with a 4 level character


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 12, 2008, 04:31:01 PM
No, you're just not HARDCORE (note the emphasis) enough to deal with it, you damn dirty carebear pussy.

 :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 12, 2008, 07:29:08 PM
Am I just silly or is a flag saying you cant attack someone say 5 levels below or above you not actually a terrible idea.

If they did this in WoW there would be almost no world pvp on the pvp servers.  I think it's a very good idea.  If you're hardcore enough to be on a pvp server, at least be hardcore enough to actually fight people that have a chance to beat you. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Viin on May 12, 2008, 07:40:46 PM
And thus the inherent problem with trying to add PvP to a level-based character progression system. I wonder what road AoC will take after it all shakes down ..


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Register on May 12, 2008, 07:47:31 PM

ANGER!!! HAEMISH SMASH FUNCOM stuff


You can still engage in PvP on the PvE servers.

It's not even remotely the same.
In fact, if you ask a PVPer about it, he/she'll tell you that it's not PVP unless you can do it wherever you want in the game world.
This is all old by the way. There's a reason why they are called PVP servers (not zones).

If you can gank (or be ganked) then it's PVP.
If you can go into a specific zone to engage in some skirmishing with other players then it's CounterStrike/Team Fortress, or Trammel.

It goes back to DAoC actually. Why DAoC players used to think of themselves as PVP players beats me.

Erm DAOC did have FFA PVP servers - i.e. Modred, Andred.

On the FFA server, the only safe spots are the capital cities of each realm. Once you zone out of the capital city, anyone not in your guild or your group can attack you, and vice versa.

Also, there is no guard protection at villages and quest hubs. Lowbie players below lvl 10 are flagged immune though. Once you ding pass you are immediately open to pvp - it's not uncommon for people to be ganked right upon dinging in the lowbie zones.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 12:46:44 AM
Erm DAOC did have FFA PVP servers - i.e. Modred, Andred.

I know that. And clearly those are not the DAoC players I was referring to.
In fact, I was talking with some guy who played DAoC for like 4 years (it was his first MMORPG) and sold himself to me as this huge nasty and skilled PVP player for all this time. Then we started talking about PVP servers and the possibility to join one in AoC and he went exactly like that: "Ugh! PvP servers? I tried that on DAoC. I was ganked 2 seconds after I left the safe zone and I quit for good 1 minute later. Sorry, but that is stupid!".
Meh...


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mantees on May 13, 2008, 12:50:58 AM
WOW! 18 pages of discussion.

But is it fun?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 01:02:35 AM
Hey Mantees, fella!

Yes, it is fun. It's just "a little" buggy and unpolished, as usual.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mantees on May 13, 2008, 02:01:29 AM
Good to hear!

And are the setting, the world, the quests deep and interesting a la EQ2, completely uninspired like in WOW or something in the middle?
You know, I am of the very few remaining MMORPG players who enjoys reading good storylines and quest texts  :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 02:21:10 AM
I dare to say storytelling is, at least for the first portion of the game, maybe the strongest point of the game. Thanks to "interesting" voice acting, cutscenes and a certain gritty Conan feeling.

I think EQ2 is still the best on the quest/storytelling department, but Conan learned that lesson pretty well judging from what I saw.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xerapis on May 13, 2008, 02:21:55 AM
You know, I am of the very few remaining MMORPG players who enjoys reading good storylines and quest texts  :ye_gods:

GET BACK IN YOUR CLOSET!  :drill:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 13, 2008, 04:20:44 AM
Rumour has it that the much-touted siege warfare is capped at 48 vs 48. Enjoy your Alterac Valley clone!  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Xilren's Twin on May 13, 2008, 04:31:17 AM
Hey Mantees, fella!

Yes, it is fun. It's just "a little" buggy and unpolished, as usual.

FWIW, "little buggy" could range from generally playable except for server issues, plus the usual broken quests, skills, etc, all the way to "can't run the successfully on my machine no matter what".  After fooling with 4 sets of Nvidia drivers i was able to play maybe a grand total of 5 hours, and could never even complete the beach tutorial due to crashing.  Oh yeah, i did try the FFA pvp bit for like 10 mins but after being killed at the spawn point twice i stopped wasting my time.  I think my longest play session lasted maybe an hour before crashing out for one reason or another.  This is on a system that should be able to run it with middle of the road settings.

Im holding off on this based on my lack of faith in Funcom's technical competance and some questionable design choices.  The underlying game might be fun, I just couldnt tell.  Having to pick left center or right for attacks was a little different but not exactly earthshattering and the PVP i would steer well clear of just based on what I've read.  Like plenty of others, I predict launch woes and lamentations of fanbois.

 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: stray on May 13, 2008, 04:36:57 AM
Is there any semblance of seige warfare in Alterac Valley? Or WoW at all?


Anyhow, 48 v 48 would already be a pain in the ass as it is. Performance wise, and cooperatively speaking. It isn't a sparse, easily loadable world like Eve, nor is it full of passive combat.




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 05:04:35 AM
Yes, Xilren's pretty much right.

Let's fix that: if it works on your computer, and that is totally random, then it's fun.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Fordel on May 13, 2008, 05:32:53 AM
Is there any semblance of seige warfare in Alterac Valley? Or WoW at all?




The Bridge. It's about the only thing in the entire game that requires 'sieging'. Mostly because almost every other defensive structure is purposefully designed to be anything but (defensive).


WoTLK is supposed to 'fix' that with its new PvP area, but very much a 'we shall see' thing. Breath holding not required, nor recommended.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Rasix on May 13, 2008, 07:43:45 AM
Is there any semblance of seige warfare in Alterac Valley? Or WoW at all?




The Bridge. It's about the only thing in the entire game that requires 'sieging'. Mostly because almost every other defensive structure is purposefully designed to be anything but (defensive).


Hah.  Stupid bridge is only impediment because of stupid Horde.  I really need to make a macro that says "Ride past, there's no magic wall there."  I said something to that effect yesterday when a bunch of horde were just plucking at allies from range as I rode by straight into the north tower and capped it.  Just a little while later people seemed to have gotten the hint and the south tower and AS were capped in succession. 

It's amazing that people who have been playing a game for years still have no idea at how to win (or just stubbornly refuse to).  Other day in WSG, I capped the flag three times while being #1 in healing.  My gear SUCKS, but everyone else was just fighting in pockets around the field and ignoring the ghost wolf running around the edges of the map.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 13, 2008, 07:46:26 AM
Playing battlegrounds in Wow makes me realize why some field commanders shoot their men.  It also makes me realize why some men shoot their field commanders.

It's very zen like that.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Fordel on May 13, 2008, 08:01:55 AM
Quote
It's amazing that people who have been playing a game for years still have no idea at how to win (or just stubbornly refuse to).


Lots of people just like fighting over that silly bridge. It really is the only siege point in the entire PvP game and it can be really fun to use. It's the only area in AV where you defend by defending, instead of defense via attack. It's fairly unique as things are, game play wise. The only similar areas are the valley road leading to SPGY and the Horde GateRamp between the two FW towers, but neither is a true siege/choke point due to alternate routes.

With the bridge, there is really only one way and that way is through.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: jpark on May 13, 2008, 09:10:38 AM
A thread I started on the AoC forums:  http://forums.ageofconan.com/showthread.php?t=89027

My favorite quote so far: 

Quote
if you played all these games you say you have then you should have played Shadowbane and you knw every server was FFA pvp no rules with inventory looting. and the ONLY reason that game is not popular today is because of the glitches and not the game play.


... sometimes I wonder why F13 people stay here, when 95% of us could find some random MMO board and become its undisputed intellectual powerhouse.   :awesome_for_real:

Bugs aside, my mates and I considered this a super game.  And yes, we enjoyed the FFA pvp, usually being outnumbered and moderately successful.  To each his own though - I realize it's not for everyone.

Our old shadowbane guild is gearing up at this moment for AoC.

I enjoy the comments on F13 - but put me in the "retard" category - I rarely agree with anything on these boards anymore.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 09:26:58 AM
I am starting to get nervous AND confused.

We barred off the PVP server because it's meaningless carnage with the hiddos hitting on my guildees nerves to the point of mental insanity.
Then, it's PVE server. But now I am seriously uncertain about the kind of PVP you can embark on on a PVE server.

I got that you have the minigames (pass). Then you have the huge sieges if you are in a big enough guild to be able to compete for that. Then, the towers, which are supposed to be smaller targets for smallish guilds. What it's not clear from the many documents I read, and my beta experience, is:

On the PVE server, is the BORDER KINGDOM a free-pvp zone?
I can't find this information anywhere and wherever I look I can only find information about battlekeeps sieges and towers conquest, nothing about random skirmishing in the open field.

I am afraid I lost something in translation and don't really want to fall on a server where there is NOT even an inch of free-worldly (well, zone-ly) PVP. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 13, 2008, 09:38:26 AM


I got that you have the minigames (pass). Then you have the huge sieges if you are in a big enough guild to be able to compete for that.

Optionally, when a siege is about to happen, the guilds involved can set aside money, and request mercenary's to help fill the ranks, the mercenary's are other players from anywhere, guilded or not. So it is open to everyone. I don't know if there are requirements the asking guild can make for enlistment.

On the PVE server, is the BORDER KINGDOM a free-pvp zone?

Yes, on a PvE server, the border kingdoms are PvP. In fact, the towers, and massive PvP all happen there. Is it also an adventure area? not sure.

Here is some reading. (http://aoc.wikia.com/wiki/Border_Kingdoms)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 09:45:40 AM
Thanks, Mr. Bloodworth.

But that link is exactly the one that confused me. In fact I scanned it deeply and couldn't find anything that specifically says that you can attack anyone, anytime, freely in the Border Kingdom zones.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 13, 2008, 09:50:25 AM
I imagine it would have to be guild versus guild.  You wouldn't be able to harm anyone in your own guild.  I don't know if they have an alliance system like in DAoC.

The talk about small guilds being able to fight over towers is preposterous though, those will just be easy targets for big guilds.  Unless they put in some screwy system that doesn't let you fight "x" yards near a tower if your guild has too many people in it.

With the FFA PvP stuff in the open beta I really don't think Funcom understands PvP very well.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 13, 2008, 09:52:25 AM
Thanks, Mr. Bloodworth.

But that link is exactly the one that confused me. In fact I scanned it deeply and couldn't find anything that specifically says that you can attack anyone, anytime, freely in the Border Kingdom zones.


I know you can enter another guilds area anytime you want (you just can't walk into the city if they have the gates closed, if they don't have gates....well then  :grin:)...so in that regard, i assume, yes (?) It is. But i think all the adventure area stuff (NPC/quests ETC..) are not in that area, mostlikely to make room for large numbers of players (server load ETC..).

I suspect you could walk in, and start stabbing people in that zone. This is all speculation on my part, but thats my take from stuff i have been reading. Theres nothing saying this IS NOT the case...so, YMMV.

I think the scheduling of attacks is really only for burning down, and control changing.


EDIT: i found this link (http://forums.ageofconan.com/showthread.php?t=91546)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 13, 2008, 10:41:16 AM
If the game is good, I'll put up with the bad parts of absolutely open PVP servers. There are some unquestionably bad things that can happen on PVP servers, I will not argue that.

I'll put up with those things if the game is worth it.

You won't see me in Conan.

Also, keep reading up about the guild vs guild stuff, because that's all the info available to anyone at the moment. Yes, you read that right, and you can read into that however far you wish.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 13, 2008, 10:47:44 AM
I had gathered from reading the fourms, that the border areas were PvP, even on PvE servers.  If I don't get more info, especially about sieging, I won't stay past the initial month's sub.  Maybe they're trying to get what they can out of this and plan on doing a runner in a couple of months.  I don't understand the lack of info on the bits of the game that they're trying the hardest to sell.  Are we SURE this isn't the Darkfall beta?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 13, 2008, 11:38:33 AM
I am starting to get nervous AND confused.

We barred off the PVP server because it's meaningless carnage with the hiddos hitting on my guildees nerves to the point of mental insanity.
Then, it's PVE server. But now I am seriously uncertain about the kind of PVP you can embark on on a PVE server.

I got that you have the minigames (pass). Then you have the huge sieges if you are in a big enough guild to be able to compete for that.
48 vs 48 is not huge.
XBOX is hueg, AoC sieges are AV+8 people per side.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 11:46:13 AM
Oh, about the 48v48 thing (http://forums.ageofconan.com/showthread.php?t=90587):

Quote
[EDIT from Tarib: Sorry about the confusion here. Threads about this topic have been removed by moderators as they were unsure if this is actually a break of the NDA or not. I have now merged them together in this thread and put them back up so the community can discuss the topic.

One thing that is important to know about this is, that these are not final numbers (48 vs 48 in siege battles) but rather something we are still tweaking and will continue to tweak even after launch to ensure the performance in siege battles is at a level that makes it playable for all players involved.

Thanks!
Oliver 'Tarib' Kunz]

Tarib is the Community Manager if I remember correctly.




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 13, 2008, 12:02:22 PM
yeah, i figured they were being conservative and would ramp it up as things progress. Cant fault them for that. I have heard they have done tests of 200 Vs. 200, true or not, i don't think the cap is arbitrary.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 13, 2008, 12:04:12 PM
I blame them for everything now, even that weird rash on my toe.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Rasix on May 13, 2008, 12:04:47 PM
You can certainly fault someone for not having their game tested adequately.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 13, 2008, 12:08:07 PM
You can certainly fault someone for not having their game tested adequately.

Umm.... yeah.

Lets go ahead and take that back up to 200 Vs. 200 then and let people sort it out themselves.

My point was, they did test it, and are being conservative. I bet it increases over time.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 13, 2008, 12:17:09 PM
If beta players haven't seen it, they haven't tested it thoroughly enough. And that's what bugs me the most about the beta stuff I've been in. It's been extremely restrictive in nature, meaning a few parts of the game will have lots of testing and some parts will have fuckall for real good testing. Or worse, will be tested in such a little amount of time that they won't be fixed. The stuff they just plain FORGOT (supposedly) to copy from the closed beta to the open beta was really big stuff that I've bitched about. If they forgot, that's sloppy, and the technical requirements of that game mean you cannot be sloppy or it will be a nightmare of bugs on release.

They made progress in open beta with engine optimization, more than I thought they would. But there are way too many things that are done poorly or sloppily for me to have any confidence in the launch. It might be a fun game 6 months from now, but I ain't spending money on this as it is.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lakov_Sanite on May 13, 2008, 12:50:05 PM
If beta players haven't seen it, they haven't tested it thoroughly enough. And that's what bugs me the most about the beta stuff I've been in. It's been extremely restrictive in nature, meaning a few parts of the game will have lots of testing and some parts will have fuckall for real good testing. Or worse, will be tested in such a little amount of time that they won't be fixed. The stuff they just plain FORGOT (supposedly) to copy from the closed beta to the open beta was really big stuff that I've bitched about. If they forgot, that's sloppy, and the technical requirements of that game mean you cannot be sloppy or it will be a nightmare of bugs on release.

They made progress in open beta with engine optimization, more than I thought they would. But there are way too many things that are done poorly or sloppily for me to have any confidence in the launch. It might be a fun game 6 months from now, but I ain't spending money on this as it is.

You of all people should know better. Using beta for testing? that's crazytalk, beta hasn't been used for real and extensive testing of a new game since.... :oh_i_see:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: tazelbain on May 13, 2008, 12:51:40 PM
since... 1999.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 13, 2008, 01:22:52 PM
When AoC is launched, we're gonna party like it's 1999.

And by party I mean sit at some authentication screen.

Or crash hundreds of times.

Or something witty.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 13, 2008, 01:29:24 PM
You of all people should know better. Using beta for testing? that's crazytalk, beta hasn't been used for real and extensive testing of a new game since.... :oh_i_see:

I am the eternal rage-filled optimist.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 13, 2008, 02:08:55 PM
I wonder how many people aren't going to play this game simply because it's so fucking huge.  I don't think Righ will play.  He uses a laptop to game and won't want to spare the space.  I have a lot of games on my computer and the size of this monstrosity just pisses me off... but I bought it so I'll play.  Maybe the launch day miracle patch will make it 1/4 of the size it is, which will make it about the size of other big MMOs.  I bet I have a hard time even giving away those buddy passes!  It would be nice if I could use them for myself!



Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 13, 2008, 02:20:58 PM
Maybe the launch day miracle patch will make it 1/4 of the size it is, which will make it about the size of other big MMOs.

Every MMO released to date has made good on their release day promises.  I expect Funcom will as well.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 13, 2008, 02:26:53 PM
GAME WIRE: More Than 1 Million People Sign Up For The Age of Conan Beta

omg i just signed up and that went out. was i number 1 million
d
do i get a prize?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 13, 2008, 02:27:35 PM
Maybe the launch day miracle patch will make it 1/4 of the size it is, which will make it about the size of other big MMOs.

Every MMO released to date has made good on their release day promises.  I expect Funcom will as well.

lol


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 13, 2008, 03:11:43 PM
GAME WIRE: More Than 1 Million People Sign Up For The Age of Conan Beta

omg i just signed up and that went out. was i number 1 million
d
do i get a prize?

Yay!  You get the booby prize!

(http://www.news.com.au/common/imagedata/0,,5764024,00.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 13, 2008, 03:11:51 PM
do i get a prize?

Yes, many GB of crap to bog down your HD.  Enjoy!


<Bah... beaten to the punch by Hello Kitty!>


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 13, 2008, 03:34:19 PM
The wife just said we'd be preordering.  :ye_gods:

Some of our WoW guildmates are switching over and she wants to play and chat with them. We had just gotten off the WoW treadmill, something tells me we'll be back paying Blizzard inside of 3 months.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 13, 2008, 04:05:14 PM
I wonder how many people aren't going to play this game simply because it's so fucking huge.  I don't think Righ will play.  He uses a laptop to game and won't want to spare the space.  I have a lot of games on my computer and the size of this monstrosity just pisses me off... but I bought it so I'll play.  Maybe the launch day miracle patch will make it 1/4 of the size it is, which will make it about the size of other big MMOs.  I bet I have a hard time even giving away those buddy passes!  It would be nice if I could use them for myself!
I just finished the head start install and it is 24 gigs.  I think that's the same number as Vanguard which would be a bad omen...

The wife just said we'd be preordering.  :ye_gods:

Some of our WoW guildmates are switching over and she wants to play and chat with them. We had just gotten off the WoW treadmill, something tells me we'll be back paying Blizzard inside of 3 months.
Some of the most entertaining moments will be the WoW people who have never had to play another MMO being stunned and amazed at all the broken code, unpolished bits and horrible problems that exist in other games :awesome_for_real:.

Non Sequitur:  Is anyone else getting a bright gray quote box when they hit the preview button?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on May 13, 2008, 04:08:54 PM
I read somewhere that they lead developer said hes a fan of EVE.

Well that pretty much finishes that...  :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 13, 2008, 06:27:23 PM
lol.  The AoC forums are blowing up about how funcom lied to them about siege sizes and they want larger than 48x48.

It's hilarious because I bet less than 1% of the players will be able to handle 48x48 with more than 2fps.  But we must wield pitchforks and cry regardless  :mob:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 13, 2008, 06:46:54 PM
Just another pack of internet tards.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Dtrain on May 13, 2008, 06:55:39 PM
Pre-release forum tards are a special vintage of internet tard though.

Those representing Vanguard were a particularly delicious shade of fail.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lakov_Sanite on May 13, 2008, 07:09:59 PM
lol.  The AoC forums are blowing up about how funcom lied to them about siege sizes and they want larger than 48x48.

It's hilarious because I bet less than 1% of the players will be able to handle 48x48 with more than 2fps.  But we must wield pitchforks and cry regardless  :mob:

20v20 is probably unplayable on most machines.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nerf on May 13, 2008, 09:05:06 PM
Anyone screaming 48v48 isn't enough has obviously never been in a big MMO fight, but if they want they can recreate it by doing group vs. group on a 2400 baud modem.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: LC on May 13, 2008, 09:16:53 PM
It's amazing how many people keep buying these awful games just because they are new.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HRose on May 13, 2008, 09:47:48 PM
In DAoC I surely saw bigger battles than 48vs48, and they were playable. About 4 years ago and with an isdn connection.

In WoW battles bigger than that would also be playable, without even any LOD to reduce the detail.

Of course it's a matter of developing the technology to support large scale battles or small scale ones, and from what I've seen AoC doesn't seem suited for large scale ones.

It's still possible to do that though.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 13, 2008, 10:33:30 PM
Took roughly 4 hours to grab. Gonna make the AOC forum now before I forget. Lulz, let's see if it lasts a month.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Ratadm on May 13, 2008, 10:56:11 PM
Some of the most entertaining moments will be the WoW people who have never had to play another MMO being stunned and amazed at all the broken code, unpolished bits and horrible problems that exist in other games :awesome_for_real:.

Those players didn't play the same wow I did.  The wow I remember had massive problems with lag and server stability right up until the tbc server upgrades.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 13, 2008, 10:57:09 PM
How are they going to enforce 48v48 if the border kingdom is a big zone with everyone in it?  Are they going to remove the keep from the map during a siege and force everyone involved into an instance?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: caladein on May 13, 2008, 10:57:28 PM
Took roughly 4 hours to grab. Gonna make the AOC forum now before I forget. Lulz, let's see if it lasts a month.

PotBS forum is still going strong with seven topics and this game has nipples.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 13, 2008, 11:25:23 PM
How are they going to enforce 48v48 if the border kingdom is a big zone with everyone in it?  Are they going to remove the keep from the map during a siege and force everyone involved into an instance?

They don't have a fucking clue. None of that was ever in the beta at any point.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 13, 2008, 11:58:09 PM
I think that's the same number as Vanguard which would be a bad omen...

Vanguard was 17 GB. This is 7 GB of additional doom.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 14, 2008, 01:36:47 AM
First AoC LARP night:
(http://pic60.picturetrail.com/VOL1671/8249656/15414288/257417358.jpg)

edit: the black and white squares are what you get when the textures fail to load on characters, something that happens quite often in my beta client.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: stray on May 14, 2008, 03:10:45 AM
I don't get it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 14, 2008, 04:11:19 AM
How are they going to enforce 48v48 if the border kingdom is a big zone with everyone in it?  Are they going to remove the keep from the map during a siege and force everyone involved into an instance?

Actual sieges happen in an instance supposedly.  I think the guild + mercs that want to attack press a button that says "I wanna attack once the siege window happens."  Then defenders and attackers are put into the instance.

That's what I have gotten about it so far.

Frankly, I doubt I'll ever participate in a siege since your guild has to have the most points out of everyone who wants to attack, and I keep hearing that the siege windows are like once per week.

In DAoC I surely saw bigger battles than 48vs48, and they were playable. About 4 years ago and with an isdn connection.

I never said it wasn't possible in any MMO.  Hell even shadowbane could "handle' bigger battles.  The problem is that neither game (iirc) had this extreme requirements just to run the game in their respective launches. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 14, 2008, 05:37:26 AM
WTF? (http://forums.ageofconan.com/showthread.php?p=2076279#post2076279)

Quote
Hello everyone. We here at Funcom are extremely happy with the demand that has been for our Early Access program. That demand has been so immense, that we are now sold out! We know that several people will be unhappy to not receive their Early Access time, but please bear with us in the remaining days. So:

    * All English Early Access has sold out
    * Some Early Access still available in Germany and France
    * All Virtual items work will work on valid pre-order keys
    * Pre-orders on accounts that was later cancelled will have their keys/account disabled


Thank you and look forward to seeing you all in Hyboria very shortly!


Why the hell would early access "sell out"?  The only thing I can think of is that they are worried about the load on the servers Saturday... but then what would their plan be for actual launch day?  This is one of the weirdest things I have ever heard.

Edit: And that really screws over anyone who pre-ordered recently so that they could do the head start or only set up their info today...


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: lac on May 14, 2008, 05:49:18 AM
Quote
Yes, the Early Access offer was limited to a certain maximum number of registrations. Because of the incredible demand, this high limit has now already been reached today. So there are no more Early Access registrations possible.

We had to set that limit to allow the tens of thousands of registered players to download the client and get access to the game on the 17th of May.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 14, 2008, 05:52:27 AM
http://forums.ageofconan.com/showthread.php?t=93019

Let me say that this is UNBELIEVABLE.
Yes, I am supposed to be prepared for anything and still I couldn't see this coming.

Basically, EVEN if you received your early access key (and lots of people still didn't, or just did), if you try NOW to use it then the system tells you that OH SORRY, it's too late and we can't accept early access codes anymore because our server wouldn't be able to handle it on the 17th.

So many people preordered ONLY to be able to enter 3 days earlier and they will be cut out. Worse than that. Because the early access is supposed to provide a blanket for you between the time you enter the game with the early access code and the time you phisically receive the box and create a final account with the key in the box. Without early access you don't just lose the first 3 days, but every additional day your box delivery comes late.

And this is totally unannounced and out of the blue.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Abelian75 on May 14, 2008, 06:02:31 AM
Man, I must have entered my code just in time.  To think I was so close to not being able to satisfy my masochistic pre-release MMO habit.  I feel sorry for those who didn't make it in time.  It would be a bit like signing up to go to Vietnam and finding out they're full.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 14, 2008, 06:04:37 AM
Quote
We had to set that limit to allow the tens of thousands of registered players to download the client and get access to the game on the 17th of May.
We have arbitrarily decided to deny people access to the game on the 17th so that people can access the game on the 17th.

Funcom!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lakov_Sanite on May 14, 2008, 06:21:40 AM
http://forums.ageofconan.com/showthread.php?t=93019

Let me say that this is UNBELIEVABLE.
Yes, I am supposed to be prepared for anything and still I couldn't see this coming.

Basically, EVEN if you received your early access key (and lots of people still didn't, or just did), if you try NOW to use it then the system tells you that OH SORRY, it's too late and we can't accept early access codes anymore because our server wouldn't be able to handle it on the 17th.

So many people preordered ONLY to be able to enter 3 days earlier and they will be cut out. Worse than that. Because the early access is supposed to provide a blanket for you between the time you enter the game with the early access code and the time you phisically receive the box and create a final account with the key in the box. Without early access you don't just lose the first 3 days, but every additional day your box delivery comes late.

And this is totally unannounced and out of the blue.

This rage is cute, I hope to see more of it in the coming days of release.


Seriously people....seriously....Can we really get worked up like this anymore? At this point I'm willing to say it's not funcoms fault it's going to release a buggy turd, it your fault for expecting anything else than that.  Are people still hoping for some magical mmo to come out, solve world hunger, cater exactly to their playstyle? It's just not going to happen and no, never will. It's time to grow up people, the MMO genre isn't young anymore and while new players should be shocked there's no excuse now for you old ones pumping money into companies like funcom before the game is even out the door.

For falconeer specifically, you got suckered. It seems like all you wanted was some good oldschoool FFA pvp in your world(read:masochism) well, I suppose that fine but guess what...seiges in aoc look like they're gonna be instanced 48v48...know what that is? and WAR as much as i personally wish was different from wow looks to be leaning towards similar battleground-type pvp(sorry, scenarios).

Games, promising you things you want and when they release they don't quite have all those shiny baubles or not quite the way you were expecting....big fucking suprise! You, all of you, I don't care if the game comes in a wooden box or one made from rich mithril that was lovingly crafted my dwarven smiths and then carved to precision by gnomish artisans, stop buying their goddamned pre-orders and maybe, just maybe we'll GET better games.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 14, 2008, 06:28:13 AM
They don't want everyone seeing people hit 80 before launch. Only the chosen few people will get to see the elite poopsockers hit max level before the actual retail release of the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 14, 2008, 06:30:44 AM
For falconeer specifically, you got suckered.

No I didn't. I got in.
I care for other people too. It's not like the world ends as soon as I am ok.

EDIT: Why did you quote my post, which is nothing about bugs and all about a business mess which rhymes with scam?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 14, 2008, 06:38:50 AM
Quote
We had to set that limit to allow the tens of thousands of registered players to download the client and get access to the game on the 17th of May.
We have arbitrarily decided to deny people access to the game on the 17th so that people can access the game on the 17th.

Funcom!

Quote
"Registration for customers with pre-order keys has now opened on http://register.ageofconan.com. Registering with a valid pre-order key (such as the Rhino or Mammoth key) is the unique way to be eligible to purchase Early Access for 5€/5$. This fee includes 10 days of game-time as well as the digital download of the client. Hurry though, because the Early Access is only available while supply lasts!"

Just sayin.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 14, 2008, 06:49:32 AM
I love when people bitch about something the read the whole thing then go, "Oh uh... :uhrr:"

--

Oh and if I can shill just a little bit, if you looking to be a masochist and play on a PVP server, my guild is still recruiting.  PM me if you're interested.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 14, 2008, 07:11:49 AM
Quote
We had to set that limit to allow the tens of thousands of registered players to download the client and get access to the game on the 17th of May.
We have arbitrarily decided to deny people access to the game on the 17th so that people can access the game on the 17th.

Funcom!

Quote
"Registration for customers with pre-order keys has now opened on http://register.ageofconan.com. Registering with a valid pre-order key (such as the Rhino or Mammoth key) is the unique way to be eligible to purchase Early Access for 5€/5$. This fee includes 10 days of game-time as well as the digital download of the client. Hurry though, because the Early Access is only available while supply lasts!"

Just sayin.
I have never seen that before and I am certain most other people haven't either.  In fact the game's bonus offer description on ebgames.com still says that if you but it today you will get into the early access.  You shouldn't have to go pouring through a game's forums to find out if advertised offers are conditional or limited.  It's bullshit.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Numtini on May 14, 2008, 07:24:33 AM
And I just came to whine that their beta surveys didn't have an option for "I heard there was a fix for X, but I didn't feel like I should have to do that--welcome to the post-WOW world"

On the pre-order thing, didn't they charge an extra five bucks for the pre-order option to get in early?

And 48x48 sieges? I survived a 300x300 the first weekend of DAOC. Stupid decision to go for grahpics over FPS in a PVP oriented game. I think the bigger problem with the 48x48 sieges will be mixmaxing "raid groups" rather than the actual size. Once you say its 48, it now becomes 48 minimum as well as maximum, where open you take what you get. That I think is the big difference between instanced pvp and open field pvp, it's not the numbers or the meaning, it's the lack of gaming it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nebu on May 14, 2008, 07:28:48 AM
And 48x48 sieges? I survived a 300x300 the first weekend of DAOC. Stupid decision to go for grahpics over FPS in a PVP oriented game.

Keep in mind that the majority of DAoC players at that time were on dialup as well.  I agree with your statement here.  If you're going to develop a pvp centered game, you need to adjust the graphic expectations to allow fun large scale battles without fear of significant fps loss.  WoW got this one right from a graphic expectation standpoint.  They just blew it in other ways ... which is excusable since WoW is really a PvE game by nature.   


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 14, 2008, 08:15:13 AM
Quote
"Registration for customers with pre-order keys has now opened on http://register.ageofconan.com. Registering with a valid pre-order key (such as the Rhino or Mammoth key) is the unique way to be eligible to purchase Early Access for 5€/5$. This fee includes 10 days of game-time as well as the digital download of the client. Hurry though, because the Early Access is only available while supply lasts!"

Just sayin.

I love when people bitch about something the read the whole thing then go, "Oh uh... :uhrr:"


WHAT?
Maybe some of you are having problems getting yer brains online today.

1) When you placed the pre-order based on the promise of the early access there wasn't ANYTHING like that ANYWHERE (prove me wrong and I'll pay you 50 bucks). You can stay assured that if people knew it would have been some kind of a lottery on who gets it first, it wouldn't have been such a popular preorder.
2) Many received their early access keys TOO LATE, when the thing was already over.

I know it's funny to point and laugh but it should all scale with age. My friend's 3 months old baby loves to smash ice cream on his own forehead. That doesn't mean he comes here to post shit only because he doesn't care/didn't preorder/got in anyway.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 14, 2008, 08:35:11 AM
Ill be the first to say that funcom hasn't been the best at communication, lots of holes in how things work ETC... But its my understanding that the disclaimer i posted came from the registration page, and every outlet for the game said "See registration page for limitations".

Marketing department +1. lol.

I'm holding most of my judgment on the game for the time i start playing, i already know i like the game a lot, but i'm not blind to its flaws. But thats been par for the course for all MMO's i have played near launch. I had always planed on skipping the early access stuff, because i know it will be a clusterfuck...it always is, doesn't matter what company it is. early accesses are always like a launch day trial run. The pay for download sounds stupid, or horribly mismanaged.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 14, 2008, 08:36:43 AM
So the wife and I preordered through Gamestop last night. We got no keys or anything, I even asked about early access and the girl behind the counter was totally clueless. I realize the damn thing is sold out now, but were we supposed to get anything other than the nifty little LOLlore book? I keep reading about War mammoths with a Gamestop preorder but we didnt get anything. Should I go back and pitch a bitch?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 14, 2008, 08:41:27 AM
So the wife and I preordered through Gamestop last night. We got no keys or anything, I even asked about early access and the girl behind the counter was totally clueless. I realize the damn thing is sold out now, but were we supposed to get anything other than the nifty little LOLlore book? I keep reading about War mammoths with a Gamestop preorder but we didnt get anything. Should I go back and pitch a bitch?

I'm going tonight, yes, you should have gotten a little card with a mammoth and a key for that item (its also the key for the whole early thing).

Go get your card. If they don't have mine today... ill be making a scene.  :grin:

This is only the case for the store, online is a completely different story.

Off the game stop website order page:

Quote
In-store customers will receive a rave card containing the code and instructions.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 14, 2008, 08:48:14 AM
Ill be the first to say that funcom hasn't been the best at communication, lots of holes in how things work ETC... But its my understanding that the disclaimer i posted came from the registration page, and every outlet for the game said "See registration page for limitations".

Marketing department +1. lol.
At the time I pre-ordered, there wasn't even mention of the bonus pack.  All we had to go on was a post by a Funcom employee saying "If you want the War Rhino, pre-order from Best Buy."  So we did.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 14, 2008, 08:48:44 AM
Print it out and take it with you so you have something to wave in their faces.  Bring a knife, too, just in case they're not afraid of paper like I am.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 14, 2008, 08:53:13 AM
So the wife and I preordered through Gamestop last night. We got no keys or anything, I even asked about early access and the girl behind the counter was totally clueless. I realize the damn thing is sold out now, but were we supposed to get anything other than the nifty little LOLlore book? I keep reading about War mammoths with a Gamestop preorder but we didnt get anything. Should I go back and pitch a bitch?

I'm going tonight, yes, you should have gotten a little card with a mammoth and a key for that item (its also the key for the whole early thing).

Go get your card. If they don't have mine today... ill be making a scene.  :grin:

This is only the case for the store, online is a completely different story.

Off the game stop website order page:

Quote
In-store customers will receive a rave card containing the code and instructions.

Thanks, we have very special people here at our GS so no surprise.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 14, 2008, 08:53:38 AM
Ill be the first to say that funcom hasn't been the best at communication, lots of holes in how things work ETC... But its my understanding that the disclaimer i posted came from the registration page, and every outlet for the game said "See registration page for limitations".

Marketing department +1. lol.
At the time I pre-ordered, there wasn't even mention of the bonus pack.  All we had to go on was a post by a Funcom employee saying "If you want the War Rhino, pre-order from Best Buy."  So we did.

Hay, i dunno. I do feel bad for all involved, and no, i don't think it was handled, worded or communicated well enough. like, at all. I myself put money (5$) on it about a year or so ago, using gamestop/EB games system. I checked it about a week ago, but they had no cards at that time. I'm going tonight after work to claim my loots.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 14, 2008, 09:40:34 AM
A presentation made at Oslo about the game.

This is a recording made from a cell phone, but has pretty good quality.  Shows spellweaving, city building, raiding and some other cool stuff.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 14, 2008, 09:57:27 AM
^ no link..


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 14, 2008, 10:20:45 AM
More Gamestop lamery: Called the manager this morning, said that he has no rave cards and they'll come in shortly before the game itself, and that we'll get ours when we get our copies of the game. This might be an Alaska thing but it still sucks.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 14, 2008, 10:46:55 AM
Why the hell would early access "sell out"?  The only thing I can think of is that they are worried about the load on the servers Saturday... but then what would their plan be for actual launch day? 

Run around screaming like chickens with their heads cut off as the servers burst into flames. Also, ban and delete anyone whose able to make it through to the sure-to-be-overwhelmed forums and post about how they can't even register their account. In addition, double-and-triple charge people's credit cards due to their ecommerce servers being dogfucked into oblivion.

Really, this will likely be loads of trainwreck fail fun.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 14, 2008, 11:49:15 AM
A presentation made at Oslo about the game.

This is a recording made from a cell phone, but has pretty good quality.  Shows spellweaving, city building, raiding and some other cool stuff.

Woops I didn't notice the link missing.  Awesome.


http://files.filefront.com/aocliveoslo+0001wmv/;10218593;/fileinfo.html


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Murgos on May 14, 2008, 11:52:32 AM
Why the hell would early access "sell out"?  The only thing I can think of is that they are worried about the load on the servers Saturday... but then what would their plan be for actual launch day? 

Run around screaming like chickens with their heads cut off as the servers burst into flames. Also, ban and delete anyone whose able to make it through to the sure-to-be-overwhelmed forums and post about how they can't even register their account. In addition, double-and-triple charge people's credit cards due to their ecommerce servers being dogfucked into oblivion.

Considering that their last launch was actually worse than that I suppose this means you are saying they have improved?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WayAbvPar on May 14, 2008, 12:44:31 PM
As long as there is no HDD reformatting it is a step in the right direction.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 14, 2008, 12:55:08 PM
Considering that their last launch was actually worse than that I suppose this means you are saying they have improved?

Yes, it's an improvement for Funcom. The MMO medium? Not so much.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 14, 2008, 01:30:19 PM
Some of the most entertaining moments will be the WoW people who have never had to play another MMO being stunned and amazed at all the broken code, unpolished bits and horrible problems that exist in other games :awesome_for_real:.
Between this and WAR, it's going to be like AO/DAoC launches all over again...except the EQ-analogue is actually a solid game in itself. The best part is going to be watching about 90% of the "LOL Blizzard sux I'm off to AoC/WAR" crowd come creeping back again three or four months later.  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 14, 2008, 03:07:34 PM
Ability chart.

Not sure how complete it is, but here you are anyway.
http://www.hybes.de/abilities.php?class=HeraldOfXotli&lang=en


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tairnyn on May 14, 2008, 03:40:38 PM
Collision detection is the only thing I see that stirs a desire to play. In the video the announcers don't even seem excited by the game.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HRose on May 14, 2008, 04:00:33 PM
Ability chart.

Not sure how complete it is, but here you are anyway.
http://www.hybes.de/abilities.php?class=HeraldOfXotli&lang=en
I didn't play AoC so here's the question:
The "direction" part means that there aren't hotkeys to trigger skills and those skills are used by performing the right combo?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 14, 2008, 04:07:22 PM
Sort of, yes.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nerf on May 14, 2008, 04:07:46 PM
You hit the hotkey, and then must perform the combo for it to fire.

The combo is displayed on-screen too, so theres no memorization cockstabbery involved.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 14, 2008, 04:39:58 PM
This thread is living proof that launching an MMO at the right time is just about the only requirement. With the absolutely absurd holes in this experience, and the amount of stuff they talked about maybe someday coming vs what is actually in the game, I'm surprised more than 10 people here preordered. But I feel like launching now grabbed a lot of people, simply because it's many months before any serious contender and Blizzard's glacially glacial pace is finally starting to affect them.

This is not an AO trainwreck nor an SWG looming one. But I really believe buying just about any other game, MMO or not, would have been a better investment at this stage. This screams wait-and-see all over the place.

And I'm really surprised schild bought it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 14, 2008, 04:50:01 PM
Why are you surprised? It has housing and a kickass collector's set.

Housing.

HOUSING.

I like fucking housing!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 14, 2008, 05:05:54 PM
By housing he means an art book and a wooden box.

Also, I wonder if the wooden box is why the CE sold out so fast? 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 14, 2008, 05:18:18 PM
Its amazing that 10 years after UO we are still like Wow!!! It has housing.

This genre sucks and I'm pissed that I have to go cancel my pre-order from best buy because of this, since I'm having it shipped (thus won't be able to get it for X days AFTER it launches).

I should have known better anyways.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Viin on May 14, 2008, 05:21:16 PM
Amazon had a key for me if you want to try them.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 14, 2008, 05:54:49 PM
By housing he means an art book and a wooden box.

Also, I wonder if the wooden box is why the CE sold out so fast? 

I wonder if it's actually going to be a real wooden box.. and not cardboard with a wood looking covering.  


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 14, 2008, 06:07:34 PM
Its amazing that 10 years after UO we are still like Wow!!! It has housing.

This genre sucks and I'm pissed that I have to go cancel my pre-order from best buy because of this, since I'm having it shipped (thus won't be able to get it for X days AFTER it launches).

I should have known better anyways.

Actually, its' because of SWG that I care about housing.

UO was an ugly unkempt poorly designed piece of shit. But I thought I'd gone over this. Oh, I have, like a thousand times. ^_^


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 14, 2008, 06:11:10 PM
SWG housing was awesome, I was totally blown away by some of the creativity that some decorators had. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 14, 2008, 06:20:09 PM
Me too.  O  :heart: :heart: :heart: housing.  All housing... my own, guild housing, other people's housing.  And crafting.  I like that, too.  And an almost fanatical devotion to the Pope.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Viin on May 14, 2008, 06:24:22 PM
SWG house decorations were even more amazing because of the awful interface you had to deal with to do *anything* - much less something that looked good.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 14, 2008, 06:26:46 PM
Me too.  O  :heart: :heart: :heart: housing.  All housing... my own, guild housing, other people's housing.  And crafting.  I like that, too.  And an almost fanatical devotion to the Pope.


(http://img132.imageshack.us/img132/702/spanishinquisition682d6nf7.png)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WindupAtheist on May 14, 2008, 06:28:54 PM
Unless I can design my house down to the point of placing every individual floor tile and doorway and segment of wall, it's inferior to UO housing of 2002 to present.  That UO house I posted pics of last year or whatever, the one split into two wings with catwalks connecting them, that wasn't some premade design.  I just sat down and decided I wanted bridges through the open air somewhere in my house.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 14, 2008, 06:31:36 PM
I don't give a shit what you can do. I don't care if it's static. If it's a white box with a good texture, it's superior to fucking UO housing because UO was uglier than my balls on a sweaty day.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 14, 2008, 07:27:27 PM
Jeezus, you serious?! LoTRO and VG have housing too!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 14, 2008, 07:35:07 PM
But they don't come in a wooden box.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 14, 2008, 07:37:35 PM
Jeezus, you serious?! LoTRO and VG have housing too!

Were LOTRO and VG set in Hyboria?

Did they have women who lament?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tairnyn on May 14, 2008, 07:42:16 PM
DAoC and FF XI had housing, too. Well, FF XI had a sweet multi-door to everywhere so I guess it doesn't really count.

Everything I've read about this game screams generic MMO clone with occasional breasts. Where you people find the energy for such irrational exuberance every few months is beyond me.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: WindupAtheist on May 14, 2008, 07:45:23 PM
I don't give a shit what you can do. I don't care if it's static. If it's a white box with a good texture, it's superior to fucking UO housing because UO was uglier than my balls on a sweaty day.

Have fun with your generic brown RTS structure that gives +5 to mages.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 14, 2008, 07:57:59 PM
I don't give a shit what you can do. I don't care if it's static. If it's a white box with a good texture, it's superior to fucking UO housing because UO was uglier than my balls on a sweaty day.

Have fun with your generic brown RTS structure that gives +5 to mages.

I will.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nija on May 14, 2008, 08:41:20 PM
It has housing? Not yet it doesn't. That's another missing untested thing.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: rk47 on May 14, 2008, 09:54:00 PM
 :awesome_for_real: nice catch again, Nija.

Yeah these ideas are awesome, but can they test it in time for it to be actually 'playable'?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 14, 2008, 10:37:17 PM
I'm surprised more than 10 people here preordered.

In all honesty Darniaq, and as I said earlier, if the game starts on your machine it's pretty fun (it must be for who preordered it).
It probably won't last too much, I know, but the first days? You play with a permanent grin of disappointment and cynic superiority and STILL the "active combat" somehow grows on you. And the atmosphere, with the weird accents and all, and a few other details, like yes the promise of a guild city and some kind of openly human random confrontation outside arenas and without autoattack buttons.

Did we preorder thinking it will be like 1998 and/or the first time all over again? I doubt it.

Did we preorder hoping it will give us a couple of weeks of dikuish-with-a-twist fun and everything over that is a welcomed bonus? Bingo.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Tarami on May 15, 2008, 01:44:03 AM
All I'm asking for is a few weeks of reasonable fun. I already got other games I enjoy so I'm not looking for a new fix quite yet.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 15, 2008, 04:39:07 AM
In all honesty Darniaq, and as I said earlier, if the game starts on your machine it's pretty fun (it must be for who preordered it).

Yea, I know. I probably am just burned out from it. I played this beta for longer than I have most other MMOs I paid for :-) If anyone is even mildly interested in the title, it absolutely is worth the preorder and expectation of a few weeks of enjoyment.

What surprised me in this thread is the resurgent omgawesome! feel for a whole bunch of crap not yet put in the game, as if it is 1998 and people are all hyped for the fun stuff to be patched in later. There's a whole bunch of stuff missing, as outlined already, with only vague promises it'll come at some point. And yet it's still exciting. Shows the power of the promise, and at least Funcom is talking about stuff that Blizzard still hasn't ever.

So like I said, I think this is all about when this game launched this year (a lull in MMO activity). If it was four months from now, it'd be lost under the combined weight of other titles. Which makes Funcom very smart.

Quote from: schild
Did they have women who lament?
It's only player characters that do that. Everything else is standard stoic NPCs dispensing quests, with the difference-from-most factor being the letterboxing of the dialog events.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Simond on May 15, 2008, 04:42:39 AM
Jeezus, you serious?! LoTRO and VG have housing too!

Were LOTRO and VG set in Hyboria?

Did they have women who lament?
I think pretty much everybody involved in VG lamented.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Vanifae on May 15, 2008, 06:15:23 AM
Will the NDA be up during the early admission?  Or is the NDA gone now?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: shiznitz on May 15, 2008, 06:52:03 AM
You will have a NDA "accept" button every time you log in - even after launch.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 15, 2008, 06:56:42 AM
That probably shouldn't be in green.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 15, 2008, 07:02:50 AM
On the closed Early accesses:

Quote
Funcom has been working very hard towards setting up gaming server capacity to launch this game comfortably for all the people who want to play Age of Conan. We are estimating that on Day One, a very high number of gamers will want to enter Hyboria.

The Open Beta finished on Sunday and we have been prepping those servers to be used as Live game servers, with the first ones to be used for the Early Access Program. Once those are set up and ready, we’re doing final adjustments to the other servers to prepare for full launch.

We measured how much capacity we thought we would need for this program and registrations have been on pace for this capacity – until two days ago. On Monday the registrations spiked and on Tuesday they increased even more. Early on Wednesday the capacity limit was reached and automatically shut off. The entire program is now mostly sold out globally, with some local variation. We had no way of anticipating the spike we saw at the end.

Our goal for Early Access was always to provide the best possible gaming experience for the ones who would get into the program. We scoped servers and download capacity for the 15gb client for a set number, based on our best projections. Those have been soundly surpassed. We are of course extremely humbled by the fact that so many players can’t wait to play the game.

We understand that there’s been some unfortunate confusion about the pre-order keys in some markets. Early Access has been a special limited offer that was exclusively available through the Age of Conan billing pages once you registered your pre-order key. Just to clarify there are no ‘Early Access keys’, and all pre-order keys do of course give the exclusive mounts and item benefits to your account as intended.

Now we have few choices. We could shut down the Closed Beta and reformat those servers to set them up for Early Access instead, but the fact is that the Closed Beta is supplying extremely valuable information that we would not want to miss. Quality is always our first goal and we would not want to compromise that but rather focus on the experience for all of you at launch.

Our best course of action is to move as quickly as we can to finalize the adjustments of the full range of launch servers, and to concentrate on being completely prepared for launch. It is only a matter of days even for those who are not in the Early Access program to set foot in Hyboria.

We are looking forward to greet you there!

Yours sincerely,

Funcom Development Team
__________________
Oliver 'Tarib' Kunz
Senior Community Manager

Quote
The waves are getting rather high on this subject and I understand completely that many players are not happy about the fact that Early Access is sold out as of today and I'm sorry about the misunderstanding and the confusion this has caused.

We did limit the maximum number of possible registrations for Early Access from the beginning so it wasn't a decision we took later. We knew that a specific number of players would be willing to take the offer and get 3 days earlier access to the game. That the registrations would reach that set limit as fast as they did we didn't quite expect but that doesn't change the fact that the number was limited.

The limit was set to make sure that registered players would have the chance to download the client and access the game servers 3 days prior to launch. With an unlimited amount of players, that would not be possible.

We do take your feedback on this issue very seriously and will be back with more information about this as soon as new facts are available.

Thanks for your support and understanding.
__________________
Oliver 'Tarib' Kunz
Senior Community Manager

On the 48 x 48 topic:

This first one is referring to this (http://www.uberguilds.org/radio/node/348).

Where Athelan  states clearly that the combat can go up to 500 people (i doubt it as this is their best number, in their best conditions) but actually you will only be able to see about a hundred people around you

Quote
a) I am not THE lead designer for Age of Conan, I am A designer for Age of Conan and one of the more senior ones, and was the designer originally responsible for the massive PvP design.

b) My answers are based on the discussions we had while I was in Norway and what our intentions were and what I knew of our technology, given that I operate on a 9 hour time difference now since moving back to the US and getting married I *gasp* could be outdated on my information.
__________________
Athelan -NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan

Quote
The whole point of my even participating in this thread was to let you know that we certainly aren't trying to say one thing and do another. If I am wrong, then I am wrong, but I know that we did not want to put hardcaps into place in Massive PvP and if the decision was made to do so I am unaware of it, and from a design perspective as far as what I feel embodies PvP I don't really like it, but I know that its possible there were some issues in implementation that forced us to change things.

We never "cut" massive PvP. The implementation has been changed from the original design, how, I don't really know exactly. If you have never collaborated internationally on anything then I could never begin to explain to you how difficult it is to be on a 9 hour time difference. A 2 hour time difference impacted the production of SWG when I was working in QA for SOE, so much so that 16 people were sent from San Diego to work in Austin for 5 months on the game myself included. Again I repeat I have yet to hear about this 48vs48 thing. If that is the case then I am just as surprised as you but I am willing to understand the fact it probably happened for a reason and that I would rather see 48vs 48 as a last resort than not have massive PvP at all at launch.
__________________
Athelan -NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan


To answer Darniaq. Why did i pre-order despite the games issues. Because its fun. Also, the NPC cinematic view is really nice IMO. Really nice, i dig it a lot.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Lantyssa on May 15, 2008, 07:11:44 AM
Quote
Funcom has been working very hard towards setting up gaming server capacity to launch this game comfortably for all the people who want to play Age of Conan. We measured how much capacity we thought we would need for this program and registrations have been on pace for this capacity – until two days ago. On Monday the registrations spiked and on Tuesday they increased even more. Early on Wednesday the capacity limit was reached and automatically shut off. The entire program is now mostly sold out globally, with some local variation. We had no way of anticipating the spike we saw at the end.
Huh.  Pre-order keys which give access to the special early access trickle in until the major retailers start sending them out in massive numbers.  Holy no duh, Batman!


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: sam, an eggplant on May 15, 2008, 07:48:45 AM
Have you ever considered the possibility that they might be telling the truth? I didn't expect AoC to be so successful in pre-sales myself. It might end up being the little engine that could.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 15, 2008, 07:59:26 AM
This is something we kinda forgot to mention so far. Is Conan having a financial blast? Or were they just too conservative with the starting servers?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 15, 2008, 08:04:47 AM
Sam is losing his edge!   :ye_gods:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: photek on May 15, 2008, 08:20:05 AM
http://nl.youtube.com/watch?v=K8yMNmhChOY&fmt=18

Spellweaving video. I imagined something far cooler, this is just meh.

EDIT: Maybe its better after I try it, but now it looks boring to stand in one place like a christmas tree and be allmighty. Any 10+ year old will know to not approach in PvP situations, but for raiding maybe its strong.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: SnakeCharmer on May 15, 2008, 08:21:24 AM
Have you ever considered the possibility that they might be telling the truth? I didn't expect AoC to be so successful in pre-sales myself. It might end up being the little engine that could.

When I originally read that disclaimer - back when I pre-ordered - I figured it was just marketing speak to get people to think there was limited numbers available.

Surely they viewed the total number of beta applications and buzz surrounding the game as a litmus as to how big the demand would be.  Or, they set the bar low for availability in terms of investors:  "Our pre-orders sold OUT!!!"

Who knows.

Even if people are frothing with nerd fury about it being sold out, it's a good kind of bad publicity to have.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Signe on May 15, 2008, 08:31:20 AM
Funcom said somewhere in that official mess they call a forum, that the reason there was a limit to the early access is because the file is so big, and some people have been reporting problems with the download being slow, that they were worried people wouldn't finish in time if too many were trying to download at the same time.  Or something like that.  Right.  Because that's how torrents work, you know.




Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 15, 2008, 08:42:01 AM
On the 48 x 48 topic:

This first one is referring to this (http://www.uberguilds.org/radio/node/348).

Where Athelan  states clearly that the combat can go up to 500 people (i doubt it as this is their best number, in their best conditions) but actually you will only be able to see about a hundred people around you


I shudder to think what sort of computer you would need to be able to handle that many character models on screen at once. My computer which is pretty powerful grinds down to single digit fps when there is more than 10 people around.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Falconeer on May 15, 2008, 08:43:18 AM
Server names are out:

Quote
US Servers (Early Access 17th of May)

PvE Servers
• Set
• Dagoth
• Zug
• Omm
• Derketo
• Thog
• Wiccana
• Gwahlur (recommended Oceanic)
• Anu

PvP Servers
• Tyranny
• Bane
• Deathwisper
• Bloodspire (recommended Oceanic)
• Doomsayer

RP-PvP Server
• Cimmeria



European English Servers (Early Access 17th of May)


PvE Servers
• Crom
• Dagon
• Ymir
• Bori
• Astoreth

PvP Servers
• Fury
• Wildsoul

RP-PvP Server
• Aquilonia



French Servers (Early Access 17th of May)


PvE Server
• Ishtar

PvP Server
• Ferox

RP-PvP Server
• Stygia



German Servers (Early Access 17th of May)


PvE Servers
• Mitra
• Asura

PvP Server
• Aries

RP-PvP Server
• Asgard



Spanish Server (Early Access 17th of May)

• Zingara (PvE)


EDIT: Hello Feet of Death beat me on the proper forum.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 15, 2008, 08:54:51 AM
Interesting that a game hyped as a PVP game has 2x the number of PVE servers at launch.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Evildrider on May 15, 2008, 09:04:09 AM
Interesting that a game hyped as a PVP game has 2x the number of PVE servers at launch.

Because PvP doesn't have to mean Open PvP.  Do you really think this game would survive if the server counts were the other way around?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: IainC on May 15, 2008, 09:12:39 AM

On the 48 x 48 topic:

This first one is referring to this (http://www.uberguilds.org/radio/node/348).

Where Athelan  states clearly that the combat can go up to 500 people (i doubt it as this is their best number, in their best conditions) but actually you will only be able to see about a hundred people around you

Quote
a) I am not THE lead designer for Age of Conan, I am A designer for Age of Conan and one of the more senior ones, and was the designer originally responsible for the massive PvP design.

b) My answers are based on the discussions we had while I was in Norway and what our intentions were and what I knew of our technology, given that I operate on a 9 hour time difference now since moving back to the US and getting married I *gasp* could be outdated on my information.
__________________
Athelan -NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan

Quote
The whole point of my even participating in this thread was to let you know that we certainly aren't trying to say one thing and do another. If I am wrong, then I am wrong, but I know that we did not want to put hardcaps into place in Massive PvP and if the decision was made to do so I am unaware of it, and from a design perspective as far as what I feel embodies PvP I don't really like it, but I know that its possible there were some issues in implementation that forced us to change things.

We never "cut" massive PvP. The implementation has been changed from the original design, how, I don't really know exactly. If you have never collaborated internationally on anything then I could never begin to explain to you how difficult it is to be on a 9 hour time difference. A 2 hour time difference impacted the production of SWG when I was working in QA for SOE, so much so that 16 people were sent from San Diego to work in Austin for 5 months on the game myself included. Again I repeat I have yet to hear about this 48vs48 thing. If that is the case then I am just as surprised as you but I am willing to understand the fact it probably happened for a reason and that I would rather see 48vs 48 as a last resort than not have massive PvP at all at launch.
__________________
Athelan -NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan


Wait, they went from uncapped PvP to 48x48 in the space of 9 hours apparently out of the blue without discussing it with their 'combat guru'?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 15, 2008, 09:20:17 AM
Interesting that a game hyped as a PVP game has 2x the number of PVE servers at launch.

And twenty bucks says they rush to open more PVP servers within a week of launch.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 15, 2008, 10:03:44 AM
Interesting that a game hyped as a PVP game has 2x the number of PVE servers at launch.

And twenty bucks says they rush to open more PVP servers within a week of launch.
Hahahha, I'm not betting but I don't think so.  The regular "PvE" servers have plenty of PvP, as soon as these kids find out just what FFA PvP really means those servers will have their populations gutted.  I am certain that your playstyle will personally result in dozens of people leaving and that you will take that as a compliment.

(http://img353.imageshack.us/img353/5449/image1zs8.gif)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Triforcer on May 15, 2008, 10:04:55 AM
There will be two American PvP servers left after eight months. 


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: FatuousTwat on May 15, 2008, 10:11:21 AM
There will be two servers left after eight months. 

Fixed.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Slayerik on May 15, 2008, 10:13:29 AM
Chart does seal the deal and make it fact.

You sir, have won this round!




I've never been a 'graveyard ganker' but that doesnt mean there won't be plenty of people who are. Its hard to predict server pops though, since this game is supposed to cater more towards the PVP why wouldnt PVP players naturally roll on PVP servers. Should be interesting anyways.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 15, 2008, 10:14:52 AM
Chart does seal the deal and make it fact.

You sir, have won this round!
...

It wasn't a serious chart, it was a lolchart.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 15, 2008, 10:23:37 AM
Lolcharts can still be serious. If you wanted a straight up lolchart, you should've had server population go into the negatives and then back up once slayerik left.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 15, 2008, 10:30:41 AM
It was my first lolchart and I stand by it even if it isn't perfect!  I actually had to remember to draw the axis by hand, I had already used the line tool before I realized my error and erased them.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Sir T on May 15, 2008, 10:34:37 AM
All in all, everyone can agree that they should have based it on this film, not the other one

http://www.youtube.com/watch?v=mZHoHaAYHq8 (http://www.youtube.com/watch?v=mZHoHaAYHq8)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Der Helm on May 15, 2008, 12:18:44 PM
Someone send me an invite for a free trial, once they are avaible. (1 month after launch ?)

I would like to know if my computer can handle it (doubtfull), but the official site does not tell me the system requirements.  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Viin on May 15, 2008, 12:23:56 PM
Here, let me help (click the preorder button to see this):

Quote
Minimum System requirements

    * OS: Windows XP / Windows Vista
    * GFX: Shader 2.0 and 128MB ram, GeForce 6600
    * RAM: 1GB
    * CPU: 3 GHz, Pentium 4
    * Resolution: 1024x768

    * Recommended Specs:
    * CPU: Intel Core 2 Duo 2,4 GHz or better
    * GFX: nVidia GeForce 7900 GTX  or higher
    * RAM: 2 GB


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Der Helm on May 15, 2008, 12:29:35 PM
Lol  :awesome_for_real:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: schild on May 15, 2008, 12:35:50 PM
Anyone getting the collector's edition can get you a 10 day trial key. I don't know if Euro is the same as America, but I imagine Falconeer will get one.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: FatuousTwat on May 15, 2008, 12:55:01 PM
As of 19:00 GMT they took down the petition system, so you can't report bugs anymore.

Hasn't it pretty much ceased to be a beta?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 15, 2008, 02:42:48 PM
Here, let me help (click the preorder button to see this):

Quote
Minimum System requirements

    * OS: Windows XP / Windows Vista
    * GFX: Shader 2.0 and 128MB ram, GeForce 6600
    * RAM: 1GB
    * CPU: 3 GHz, Pentium 4
    * Resolution: 1024x768



 :awesome_for_real: at running the game with those specs.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HRose on May 15, 2008, 02:47:05 PM
You hit the hotkey, and then must perform the combo for it to fire.

The combo is displayed on-screen too, so theres no memorization cockstabbery involved.
Okay, then the defensive part where you decide which direction to protect isn't all that meaningful.

I was thinking that a system when you plan a combo and your enemy guesses it and counter-protect against it would be interesting. But it would be also so cumbersome that it wouldn't bring nowhere, and impossible in larger battles.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Nerf on May 15, 2008, 02:51:13 PM
Actually, if you spot the combo they're pulling off and have all 3 defense points on the final blow, it won't do fuckall damage.  So yes, the defense part does matter.

Also, DAOC was the best game. ever.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 15, 2008, 04:03:28 PM
Spellweaving:
http://www.youtube.com/watch?v=A61zzEA3ER8
(http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/73086d1210893100-aoc-general-information-weave2.png)
(http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/73087d1210893100-aoc-general-information-weave3.png)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 15, 2008, 05:10:45 PM
That looks just like the momentary spells I'd been casting in various classes. What makes it "spellweaving" instead of just spellcasting? That buffs can affect spells?  :oh_i_see:

As to the blocking thing, Nerf is correct: if you time it right, you can block shots. And the same is reverse too. NPCs will adjust their blocking based on the way you're attacking. It felt different in the melee sense from diku-standard autoattack+specials. And with the NPCs blocking thing, there's was another layer of realtime decision making beyond the usual insta-heal/debuff type.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: KallDrexx on May 15, 2008, 05:19:09 PM
How do you change your shields anyways?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Draegan on May 15, 2008, 05:42:56 PM
Shields change with ctrl-#

You can cast spells while you are spellweaving.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: pants on May 15, 2008, 07:40:48 PM
Quote
b) My answers are based on the discussions we had while I was in Norway and what our intentions were and what I knew of our technology, given that I operate on a 9 hour time difference now

Quote
The whole point of my even participating in this thread was to let you know that we certainly aren't trying to say one thing and do another. If I am wrong, then I am wrong, ...

If you have never collaborated internationally on anything then I could never begin to explain to you how difficult it is to be on a 9 hour time difference. A 2 hour time difference impacted the production of SWG when I was working in QA for SOE, so much so that 16 people were sent from San Diego to work in Austin for 5 months on the game myself included.

[/quote]

Jesus fuck.  "waah waah, its hard to make a game with people in other cities.  waah waah."  I'd love to use that excuse every time I've been kept out of the loop or fucked up my internal communications just because someone is in another time zone.  What else will they blame on this?  "Sorry about deleting your Windows directory, the lead programmer rang me to tell me to remove that code, but I was asleep."  Come work in Australia where we are 10+ hours from fucking everywhere.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 15, 2008, 10:05:05 PM
Just got a recorded phone call from Gamestop, said we can come in and pick up our preorder tomorrow. Still can't play till the 20th but it leaves plenty of time for patching  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 16, 2008, 05:25:25 AM
Just got a recorded phone call from Gamestop, said we can come in and pick up our preorder tomorrow. Still can't play till the 20th but it leaves plenty of time for patching  :grin:

I was about to report the same.  :grin:


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 16, 2008, 05:57:15 AM
Some people are reporting getting denied when they go the store because their screens still say the 20th so I would call first.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Miasma on May 16, 2008, 07:22:29 AM
Someone send me an invite for a free trial, once they are avaible. (1 month after launch ?)

I would like to know if my computer can handle it (doubtfull), but the official site does not tell me the system requirements.  :grin:
I just got my game delivered, I didn't buy the CE but still got a seven day guest pass.  There is no key on the guest pass piece of paper, it tells you to go to the site to get it.  There is nowhere on the website to get a guest pass.

Funcom.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: shiznitz on May 16, 2008, 08:03:11 AM
As I drove into work today, there was a Saab on fire on the shoulder. The license plate was FUNCOM11.





Oops, my metaphor keyboard took over there for a second.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 16, 2008, 08:15:32 AM
As I drove into work today, there was a Saab on fire on the shoulder. The license plate was FUNCOM11.





Oops, my metaphor keyboard took over there for a second.

Shaka, when the walls fell.

  (http://i152.photobucket.com/albums/s183/ec1016/darmok.jpg)


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 16, 2008, 08:30:54 AM
As I drove into work today, there was a Saab on fire on the shoulder. The license plate was FUNCOM11.





Oops, my metaphor keyboard took over there for a second.

Shaka, when the walls fell.

  (http://i152.photobucket.com/albums/s183/ec1016/darmok.jpg)

LMFAO.

Geek +50


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: HaemishM on May 16, 2008, 08:37:24 AM
Shaka, when the walls fell.

  (http://i152.photobucket.com/albums/s183/ec1016/darmok.jpg)

Well played, geek. Well played.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Morfiend on May 16, 2008, 08:53:18 AM
For once I think its a positive when I dont get it.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Merusk on May 16, 2008, 08:59:47 AM
It was a TNG episode where the aliens only talked in metaphores.  "Shaka, when the walls fell" is about a great failure.
 
It was a really cool episode, so long as you didn't think about it.  Like...how do you teach the metaphores if you can't tell the stories behind them?


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Mrbloodworth on May 16, 2008, 09:02:09 AM
It was a TNG episode where the aliens only talked in metaphores.  "Shaka, when the walls fell" is about a great failure.
 
It was a really cool episode, so long as you didn't think about it.  Like...how do you teach the metaphores if you can't tell the stories behind them?

With metaphors.


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Montague on May 16, 2008, 05:22:47 PM
Got my discs, registration site gives 404 errors.  :awesome_for_real: Funcom


Title: Re: Age of conan, Open beta: May 1st 2008.
Post by: Venkman on May 18, 2008, 05:58:49 AM
It was a TNG episode where the aliens only talked in metaphores.  "Shaka, when the walls fell" is about a great failure.
 
It was a really cool episode, so long as you didn't think about it.  Like...how do you teach the metaphores if you can't tell the stories behind them?

Or how Picard was able to communicate back to the alien crew using exactly the same metaphors the alien captain used to him. Shit, it's been what, 18 years since that episode and I still remember it.

Great ref though Mont.