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f13.net General Forums => Pirates of the Burning Sea => Topic started by: WayAbvPar on February 27, 2008, 12:49:01 PM



Title: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on February 27, 2008, 12:49:01 PM
Thank FSM, they are mostly unfucking the chat UI (http://www.burningsea.com/page/news/article&article_id=10662).

If this is the ONLY thing they did with 1.2 it might be worth it, but it sounds like there is a lot more coming.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on February 27, 2008, 01:52:18 PM
More Dev Logs here (http://www.burningsea.com/forums/forumdisplay.php?f=7). Lots of changes upcoming (hopefully soon!).


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Slyfeind on February 27, 2008, 06:06:45 PM
Good stuff. Yeah, they mentioned the first few updates would be refining the stuff that got shipped too early. They shipped a functional game, which is undertandable, but some features were only barely functional. (Also understandable.)

I question the need for a LFG system, though. It seems to me that any LFG tool will go unused, as players prefer to spam "ninja SWM asl LFG for Cavern of Silicon Please Sent PST plz!"


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on February 28, 2008, 07:56:02 AM
Yeah, I can't imagine ever using LFG. I group with society mates or not at all.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Tmon on February 28, 2008, 10:26:16 AM
I think if LFG isn't useful on day one then no one will ever use it no matter how much tweaking is done.  Is there much LFG spam in the game?  I've been in a society since day one and turned off nation chat after the first couple days so I don't see it if it's happening.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Slyfeind on February 28, 2008, 05:04:09 PM
There's a fair bit, I think. Not as much as WoW or EQ of course. Most of the serious grouping is over port battles, and those groups are determined by the game system rather than chatting and inviting.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: CharlieMopps on March 02, 2008, 12:21:59 PM
Screw all that, when are they going to fix the Auction house? It's a nightmare to use.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Tmon on March 02, 2008, 07:15:29 PM
How so?  There are a few gui changes I'd like to see but it doesn't seem all that bad for the most part.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on March 03, 2008, 08:01:05 AM
The AH could definitely use a bit of love. Erasing all numbers in the price field after an unsuccessful bid would be a good start. Not cool to go to make another bid and accidentally add it to the end of your first bid. I have done it but not had enough money to cover the offer, thankfully, but many others have run into it and paid dearly.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Slyfeind on March 03, 2008, 10:14:38 AM
I wouldn't mind if they got rid of that blind auction crap, and yes, made it just like WoW. I swear, it's like they chose a worse system only to be different.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Khaldun on March 04, 2008, 09:02:37 AM
Some good changes, but I just really feel that they're a million miles away from where they need to be with this game. And FLS just feels amateur-hour to me on some things--that they just don't get some of the issues with the design that are emerging with brutal clarity, especially with the way they set up the economy and then seriously crimped the currency faucet just before launch.

There's potential in PotBS but I don't know that they're going to have the player base and thus the income needed to realize that potential.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Nebu on March 04, 2008, 10:48:49 AM
There's potential in PotBS but I don't know that they're going to have the player base and thus the income needed to realize that potential.

That's the same thought that I had in early beta.  I applaud this game for what it was attempting to do.  Sadly, implementation is hard.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on March 04, 2008, 10:59:23 AM
Some good changes, but I just really feel that they're a million miles away from where they need to be with this game. And FLS just feels amateur-hour to me on some things--that they just don't get some of the issues with the design that are emerging with brutal clarity, especially with the way they set up the economy and then seriously crimped the currency faucet just before launch.

There's potential in PotBS but I don't know that they're going to have the player base and thus the income needed to realize that potential.

The latest Devlog and resulting discussion regarding PvP gave me a bit more hope (should be accessible via the link in the OP). It sounds like they are hearing the complaints I have from nearly everyone, so they are working towards unfucking a lot of things, starting with increasing Open Sea db drops (I actually had one yesterday that gave me twice as much XP as db..that is fucking retarded).


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: ShenMolo on March 07, 2008, 09:16:28 AM
The UI changes are going to be nice.

The drop rate for doubloons and other loot is roughly doubling. This should help people afford to PvP more often.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Khaldun on March 08, 2008, 06:43:44 PM
Yeah, but the economy in structural terms is still really screwy, in a way that some of the dumber players don't really grasp. "Oh, it's so realistic" or "I'm making plenty of money on the AH, you don't need to do missions or OS grind". I can't even bother disabusing the dummies who think it's "realistic", whereas the latter bunch (if they genuinely believe that) haven't grasped yet that production is a sink, not an original source of currency value--that trade is just pushing money around that enters through missions or OS grinding. Doubling the Db drops isn't enough of a fix: there's a whole lot to be done to make the economy "game-like".


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on March 10, 2008, 09:28:32 AM
Full Patch notes (http://www.burningsea.com/page/news/article&article_id=10680). Too big to clutter up the thread, but well worth a read. Lots of changes/fixes, and a bit of content as well.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: Slyfeind on March 10, 2008, 07:25:35 PM
Yipes, I didn't think they'd release the new group mission so soon. Very cool.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: WayAbvPar on March 11, 2008, 08:45:04 AM
Yeah that sounds like it might be fun. I just wish they would release the goddamned patch already.


Title: Re: Goodies in the upcoming content patch (1.2)
Post by: LK on March 18, 2008, 01:29:29 AM
Yeah, but the economy in structural terms is still really screwy, in a way that some of the dumber players don't really grasp. "Oh, it's so realistic" or "I'm making plenty of money on the AH, you don't need to do missions or OS grind". I can't even bother disabusing the dummies who think it's "realistic", whereas the latter bunch (if they genuinely believe that) haven't grasped yet that production is a sink, not an original source of currency value--that trade is just pushing money around that enters through missions or OS grinding. Doubling the Db drops isn't enough of a fix: there's a whole lot to be done to make the economy "game-like".

I'm coming to this realization in a rough way that puts a bad taste in my mouth.