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f13.net General Forums => Steam => Topic started by: KallDrexx on January 03, 2008, 08:33:41 PM



Title: 36 New TF2 Medic Achievements
Post by: KallDrexx on January 03, 2008, 08:33:41 PM
http://www.tfportal.de/news_details.php?id=480&lang=en

Dunno how reliable this is, and I'm assuming it's not just talking about 360 achievements.


Title: Re: 36 new tf2 medic achievements
Post by: Hoax on January 04, 2008, 10:56:06 AM
These have been leaked or half-leaked for awhile, in fact some people were even getting them already on Steam or so the rumour goes.  So far I've seen a few achievements unlocking recently sort of often:  Team Doctor and Flamethrower.  I really don't care enough to figure it all out.  More Medic achievements is bad though because I'm an awesome medic but I only play it if nobody else is.  Looks like I wont be practicing for awhile.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on January 04, 2008, 11:11:56 AM
How about introducing new maps and gameplay types instead of achievements?

I forgot this is Valve, the achievment team has probably been working on this for a year while the mapping team just started working again.  It'll take awhile for new real content.

Edit: Capitalized the thread title because it looks better.


Title: Re: 36 New TF2 Medic Achievements
Post by: Hoax on January 04, 2008, 11:28:01 AM
You should really play Labor, that is the first new map that is much better then many of the old maps.

A rotation with Labor, Dustbowl, Hydro, Gravel Pit and the occasional Castle/Well/2Fort/Mach2/Granary is pretty sweet.  I know that many don't like Hydro but with a higher level of competition it actually plays pretty damn well.  You just need at least 1 preferably 2 or 3 pro spies per team.  Then it really opens up as a map instead of going turtle happy.  Also its one of the best SD maps, I really keep hoping that servers will start disabling engies during sudden death, would make it so much better.


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on January 11, 2008, 06:59:08 PM
apparently (http://shacknews.com/onearticle.x/50709) it's not just achievements but some major gameplay changes to the medic as well (other classes will get the tweaks eventually).  Wonder what the change is gonna be.

Oh yeah and new maps in 2 months-ish.


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on January 11, 2008, 09:49:20 PM
The gameplay changes to the medic is the addition of an ubercharge removal for the opposing team.

No one's sure of the exact mechanics, but it's rumored to swap your stored ubercharge for theirs in a very quick process, probably by targeting an enemy who is currently ubercharged and rightclicking to dump yours into it, canceling that percentage.


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on January 11, 2008, 10:22:50 PM
The gameplay changes to the medic is the addition of an ubercharge removal for the opposing team.

Would be nice if they got rid of that retarded "Shoot yourself in the balls with a missile to help the medic charge his beam" thing that takes up the first thirty seconds of every match, while they're at it.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on January 11, 2008, 10:37:10 PM
They already got rid of that four patches ago.
Quote
The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on January 12, 2008, 12:04:46 AM
They already got rid of that four patches ago.

Buh?  Thank's for the heads up; I didn't notice that.  That's pretty sweet.


Title: Re: 36 New TF2 Medic Achievements
Post by: eldaec on January 12, 2008, 01:47:11 AM
They already got rid of that four patches ago.

Buh?  Thank's for the heads up; I didn't notice that.  That's pretty sweet.

When I sit at the start of each mission watching soldiers shoot themselves in balls for what is now no reason at all, I see it as an elegant metaphor for the soldier's mental condition. So please don't share patch notes with them, you'll spoil my enjoyment.



Title: Re: 36 New TF2 Medic Achievements
Post by: NiX on January 12, 2008, 09:19:21 AM
I'm going to start being a medic and healing scouts or heavies and let the soldiers blow themselves up.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on January 12, 2008, 05:08:11 PM
Playing God is half the fun of being a medic.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on January 12, 2008, 07:18:09 PM
I AM ZEE UBERMENSCH!!!


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on January 31, 2008, 12:04:22 PM
Achievements anyone can get.

http://www.somethingawful.com/d/video-game-article/team-fortress-achievements.php?page=1


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on January 31, 2008, 12:09:11 PM
The gameplay changes to the medic is the addition of an ubercharge removal for the opposing team.

No one's sure of the exact mechanics, but it's rumored to swap your stored ubercharge for theirs in a very quick process, probably by targeting an enemy who is currently ubercharged and rightclicking to dump yours into it, canceling that percentage.

I shoulda posted this sooner, but they finally announced what the achievements are for. They are giving all the classes two new alternate weapons that they players can choose from a loadout menu. The medic is the first to get new toys. Getting half the class achievements unlocks the first new item, getting all of them gets you the second.

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26176818


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on January 31, 2008, 01:00:31 PM
New Goldrush gamemode ftw.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on February 01, 2008, 07:28:36 AM
Awesome.  You want more maps?  Here's a CTF version of Well.


Fuck you, Valve.


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on February 01, 2008, 07:31:08 AM
Seriously.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on February 01, 2008, 09:49:56 AM
I'd be bitter if not for the fact that ctf_well was the only map I was missing from the original lineup.  So... yay for laziness!


Title: Re: 36 New TF2 Medic Achievements
Post by: Lantyssa on February 01, 2008, 01:09:45 PM
Achievements anyone can get.
Sadly, I would have earned half those if they existed. :cry:


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 16, 2008, 10:11:58 AM
And these achievements get you:

Quote
The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called "The Blutsaugher," this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.

The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted "The Critzcrieg." This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you're up to and try to put a quick stop to your plan.

The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of "The Ubersaw," which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.

These weapons replace your existing ones, they are not in addition.


Title: Re: 36 New TF2 Medic Achievements
Post by: Morfiend on April 16, 2008, 10:17:40 AM
And these achievements get you:

Quote
The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called "The Blutsaugher," this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.

The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted "The Critzcrieg." This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you're up to and try to put a quick stop to your plan.

The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of "The Ubersaw," which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.

These weapons replace your existing ones, they are not in addition.

While I like the idea behind the new weapons, I think that this kind of thing has no real place in a FPS like TF2.


Title: Re: 36 New TF2 Medic Achievements
Post by: MrHat on April 16, 2008, 11:38:53 AM
Ya, I'm not a fan either.  Might as well add a "Dark Medic" class.


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on April 16, 2008, 11:41:12 AM
Ya, I'm not a fan either.  Might as well add a "Dark Medic" class.

Ding. Ding. Ding. We have a winnar.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on April 16, 2008, 11:56:15 AM
I'll hold on my vote till I can play with them. Valve is generally pretty good about playtesting stuff like this, so I suspect they will be balanced. The only thing I don't get is I don't see a trade off with the ubersaw. If you don't want to use the other two it looks like it would be dumb not to use the ubersaw, and at least at first blush I'd much rather have invulnerability over guaranteed crits or a bit of healing.( this is all based on my recollection that you can only use one alternate weapon, which may have changed )

I don't see weapon swapping as the devil, as long as all the weapons are equally balanced. The ubersaw concerns me for that reason.


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on April 16, 2008, 11:58:57 AM
I think the point of the ubersaw is simply to replace your saw completely. You have to get all 36 achievements. ALL 36. You won't see that many ubersaws. Especially since Medic is pretty meh to begin with.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on April 16, 2008, 12:38:05 PM
First, medic is le awesome you savage.

Second, apparently the ubersaw has a 20% reduction in attack speed.

Third, indeed, we won't be seeing many ubersaws. Here is the official achievements list.

Quote
First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
Surgical Prep: Have an uber-charge ready before the setup phase ends.
Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
Double Blind Trial: Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his.
Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
Preventive Medicine: Block the enemy from capturing a control point with an uber-charged teammate.
Consultation: Assist a fellow medic in killing 5 enemies in a single life.
Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
Peer Review: Kill 50 medics with your bone saw.
Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
Autoclave: Assist in burning 8 enemies with a single uber-charge on a pyro.
Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
Blunt Trauma: Assist in punching out 4 enemies with a single uber-charge on a heavy.
Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
Ubi Concordia, IBI Victoria: Assist in killing 5 enemies on an enemy control point, in a single life.
Grand Rounds: Heal 200 teammates after they've called for "Medic!"
Infernal Medicine: Extinguish 100 burning teammates.
Doctor Assisted Homicide: Assist in killing 20 nemesis.
Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
Intern: Accumulate 7000 heal points in a single life.
Specialist: Accumulate 10000 heal points health in a single life.
Chief of Staff: Accumulate 10 million total heal points.
Hypocritical Oath: Kill an enemy spy that you have been healing.
Medical Prevention: Save a falling teammate from dying on impact.
Second Opinion: Uber-Charge 2 teammates at once.
Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
Family Practice: Uber-charge ten of your steam community friends.
House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
Bedside Manner: Be healing a teammate as he achieves an achievement of his own.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on April 16, 2008, 12:38:39 PM
Oh, and meet the scout is due out Friday it sounds like.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 16, 2008, 01:35:09 PM
Look at that fucking list, looks like we'll all have to jump on a empty server and fulfill some of these achievements.

Shouldn't be hard when you're coordinating with the opposing team on alltalk  :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: K9 on April 16, 2008, 02:11:00 PM
I feel that bedside manner could be the hardest one to get legitimately, seems like sheer luck.


Title: Re: 36 New TF2 Medic Achievements
Post by: Morfiend on April 16, 2008, 02:11:55 PM
So, I havent been paying attention, are they doing this for all classes or are we going to see games full of only medics now?


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on April 16, 2008, 02:15:08 PM
Look at that fucking list, looks like we'll all have to jump on a empty server and fulfill some of these achievements.

Shouldn't be hard when you're coordinating with the opposing team on alltalk  :awesome_for_real:

Ugh, no joke.  That list is full of suck.  There's no way anyone's going to be able to unlock half of these legitimately.

Blow three uber charges at once?  Okay, I can see blowing three in succession (assuming you ever had three medics charged at once, which you won't on a pub), but why the hell would you blow three at the same time?  Uber a heavy and have him kill four enemies in melee?  Not going to happen ever.  Uber a scout and... hah, no.  Uber a demo and blow up eight constructions before it fizzles?  The hell are you even going to find eight constructions in the course of a single uber?  And "heal a teammate as he earns an achievement of his own" sounds almost impossible to achieve without being staged.


Title: Re: 36 New TF2 Medic Achievements
Post by: caladein on April 16, 2008, 02:43:33 PM
I hate to go all L2P on everyone, but that list is not crazy, especially for those upgrades.  Do you just not play Medics?  Or do you guys follow around a Heavy/Solly and pocket-heal them until you die?

That said, Medic's my main class, so maybe it is just an L2P situation. The only ones that will be tough (legit) will be the "Uber X Class and they kill Y things."  At that point though, you'll have the Critzcrieg so it shouldn't be impossible.  Bedside Manner will just "happen" one time, I assure you, especially if you play with PuGs.

The only thing I want is to swap between modes on the Uber (at least at respawn), losing the Invuln-Uber would suck.


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on April 16, 2008, 02:44:26 PM
So, I havent been paying attention, are they doing this for all classes or are we going to see games full of only medics now?

I read previoulsy that they intend to do the same to every class, just one at a time.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on April 16, 2008, 02:53:14 PM
Bedside manner won't be too bad once the other classes get their achievements/weapons. The heavy one is crazy though, although with the critzcrieg it could be doable. I suspect the simultaneous ubercharge one gives you a window of a couple seconds. I've done that plenty of times charging the third point on dustbowl. Trauma queen is the one that hurts my head, but maybe the crtizcrieg charges up faster? It will be very interesting to see how this all plays out.

Oh, and apparently you can use all three at once, so yes, you can have the 'dark medic'.


Title: Re: 36 New TF2 Medic Achievements
Post by: eldaec on April 16, 2008, 03:20:45 PM
First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
Will happen quicky if you pick the losing team.

Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
Easy so long as you have a mic to coordinate over, as the other medics will be happy to play along and get the achievement.

Surgical Prep: Have an uber-charge ready before the setup phase ends.
Just play the right map.

Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
Last control point on Dustbowl springs to mind.

Double Blind Trial: Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his.
Depends on the definition of 'nearby'. But probably not hard.

Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
Easy on a pub server.

Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
Just play a soldier friendly map.

Preventive Medicine: Block the enemy from capturing a control point with an uber-charged teammate.
Tricky bit is staying alive long enough to count, since ocntrol points tend to be exposed.

Consultation: Assist a fellow medic in killing 5 enemies in a single life.
Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
Peer Review: Kill 50 medics with your bone saw.
Annoying, since you have to play for them. But not really that hard.

Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
Tough without team stacking on a pub server.

You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
Tough - but only because the scout will run out of your heal range.

Autoclave: Assist in burning 8 enemies with a single uber-charge on a pyro.
Easy.

Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
Doable.

Blunt Trauma: Assist in punching out 4 enemies with a single uber-charge on a heavy.
Lolz.

Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
This one is tough, hang around demomen in dustbowl CP4 and it is doable.

Ubi Concordia, IBI Victoria: Assist in killing 5 enemies on an enemy control point, in a single life.
Play Dustbowl on red.

Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
Grand Rounds: Heal 200 teammates after they've called for "Medic!"
Infernal Medicine: Extinguish 100 burning teammates.
Doctor Assisted Homicide: Assist in killing 20 nemesis.
Family Practice: Uber-charge ten of your steam community friends.
House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
Bedside Manner: Be healing a teammate as he achieves an achievement of his own.
Hypocritical Oath: Kill an enemy spy that you have been healing.
Medical Prevention: Save a falling teammate from dying on impact.
Second Opinion: Uber-Charge 2 teammates at once.
Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
Trivial.

Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
Intern: Accumulate 7000 heal points in a single life.
Specialist: Accumulate 10000 heal points health in a single life.
Chief of Staff: Accumulate 10 million total heal points.
Just grind.


By the time you get Chief of Staff, you'll have picked up all bar one or two of the others just from random occurences.


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on April 16, 2008, 03:22:09 PM
I hate to go all L2P on everyone, but that list is not crazy, especially for those upgrades.  Do you just not play Medics?  Or do you guys follow around a Heavy/Solly and pocket-heal them until you die?

That said, Medic's my main class, so maybe it is just an L2P situation. The only ones that will be tough (legit) will be the "Uber X Class and they kill Y things."  At that point though, you'll have the Critzcrieg so it shouldn't be impossible.  Bedside Manner will just "happen" one time, I assure you, especially if you play with PuGs.

I generally see one guy get an achievement once every three or four days I play.  Maybe once there's umpty bazillion new achievements, this won't be a big deal, but right now, unless you're tearing it up on the "n00bs welcome" servers or something, you don't see a lot of people unlocking achievements.

And it's not a matter of L2P, because half these achievements depend mostly on someone else.  Uber a soldier and have him do X.  Kill a spy who's doing X.  Assist a heavy as he does X.  Heal an engineer as he does X.  I don't care how godlike your medigun skillz are, because they DO NOT MATTER here.  You could be the greatest medic in the world and still miss half this stuff because spies don't call for medics anymore these days, for example.

Not that they're going to be impossible, of course.  Keep healing and you'll eventually get them all by random chance, I'm sure.  But for most of them, you could get them way, way easier by staging it.  For example, "Save a falling teammate from dying on impact".  How many people die from falling damage in a normal round?  Rarely more than one, if that many.  So what are you going to do, hang around at the bottom of the battlements on 2Fort and hope that some critically injured scout or soldier comes down right in front of you, or what?  That would take days, possibly weeks.  And it would take maybe five, ten minutes to stage it on a locked server.  Plus, remember that you can't get your new uber melee weapon without getting every achievement... not only this one, but every single other one, too, including the retarded ones like "kill five people while you hold on to your charge" or "get ten consecutive hits with the bonesaw".  It just seems like with this list, they're moving achievements away from "fun little extras which no one cares about" to a "get in to a private server for an hour or two to unlock your weapons" grind.  But, we'll see how it turns out.


Title: Re: 36 New TF2 Medic Achievements
Post by: Fabricated on April 18, 2008, 01:05:20 PM
I play on the vidya's server so the melee stuff is hysterically easy. Whenever CTF_Well comes up we just melee since well sucks in CTF form.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on April 19, 2008, 12:28:59 AM
Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.

 :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: rattran on April 29, 2008, 11:38:38 PM
I played for quite a while tonight on pub servers. Saw about 8 people log in, go medic, have the screen spam them getting every medic achievement, then log off.

Methinks there's a hack.

Though, playing normally I ended up with 5 of the achievements.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 30, 2008, 04:10:53 AM
achievement_unlock all

or you can do it one by one:

achievement_unlock TF_GET_TURRETKILLS
achievement_unlock TF_KILL_NEMESIS
achievement_unlock TF_GET_CONSECUTIVEKILLS_NODEATHS
achievement_unlock TF_GET_HEALED_BYENEMY
achievement_unlock TF_PLAY_GAME_FRIENDSONLY
achievement_unlock TF_WIN_MULTIPLEGAMES
achievement_unlock TF_GET_MULTIPLEKILLS
achievement_unlock TF_WIN_2FORT_NOENEMYCAPS
achievement_unlock TF_WIN_WELL_MINIMUMTIME
achievement_unlock TF_WIN_HYDRO_NOENEMYCAPS
achievement_unlock TF_WIN_DUSTBOWL_NOENEMYCAPS
achievement_unlock TF_WIN_GRAVELPIT_NOENEMYCAPS
achievement_unlock TF_PLAY_GAME_EVERYCLASS
achievement_unlock TF_PLAY_GAME_EVERYMAP
achievement_unlock TF_GET_HEALPOINTS
achievement_unlock TF_BURN_PLAYERSINMINIMUMTIME
achievement_unlock TF_GET_HEADSHOTS ACHIEVED
achievement_unlock TF_MEDIC_TOP_SCOREBOARD
achievement_unlock TF_MEDIC_HEAL_UNDER_FIRE
achievement_unlock TF_MEDIC_SIMUL_CHARGE
achievement_unlock TF_MEDIC_SETUP_CHARGE
achievement_unlock TF_MEDIC_RAPID_CHARGE
achievement_unlock TF_MEDIC_COUNTER_CHARGE
achievement_unlock TF_MEDIC_SWITCH_TO_MEDIC
achievement_unlock TF_MEDIC_SAVE_TEAMMATE
achievement_unlock TF_MEDIC_CHARGE_BLOCKER
achievement_unlock TF_MEDIC_ASSIST_MEDIC
achievement_unlock TF_MEDIC_SYRINGE_SCOUTS
achievement_unlock TF_MEDIC_BONESAW_MEDICS
achievement_unlock TF_MEDIC_ASSIST_HEAVY_LONG
achievement_unlock TF_MEDIC_ASSIST_SCOUT
achievement_unlock TF_MEDIC_ASSIST_PYRO
achievement_unlock TF_MEDIC_ASSIST_HEAVY
achievement_unlock TF_MEDIC_ASSIST_DEMOMAN
achievement_unlock TF_MEDIC_ASSIST_SOLDIER
achievement_unlock TF_MEDIC_HEAL_ENGINEER
achievement_unlock TF_MEDIC_ASSIST_CAPTURER
achievement_unlock TF_MEDIC_HEAL_CALLERS
achievement_unlock TF_MEDIC_EXTINGUISH_TEAMMATES
achievement_unlock TF_MEDIC_ASSIST_VS_NEMESES
achievement_unlock TF_MEDIC_KILL_WHILE_CHARGED
achievement_unlock TF_MEDIC_BONESAW_NOMISSES
achievement_unlock TF_MEDIC_HEAL_LARGE
achievement_unlock TF_MEDIC_HEAL_HUGE
achievement_unlock TF_MEDIC_HEAL_GRIND
achievement_unlock TF_MEDIC_KILL_HEALED_SPY
achievement_unlock TF_MEDIC_SAVE_FALLING_TEAMMATE
achievement_unlock TF_MEDIC_CHARGE_JUGGLE
achievement_unlock TF_MEDIC_FREEZECAM_RAGDOLL
achievement_unlock TF_MEDIC_BONESAW_SPY_CALLERS
achievement_unlock TF_MEDIC_CHARGE_FRIENDS
achievement_unlock TF_MEDIC_INVITE_JOIN_CHARGE
achievement_unlock TF_MEDIC_HEAL_ACHIEVER
achievement_unlock TF_MEDIC_ACHIEVE_PROGRESS1
achievement_unlock TF_MEDIC_ACHIEVE_PROGRESS2
achievement_unlock TF_MEDIC_ACHIEVE_PROGRESS3


Title: Re: 36 New TF2 Medic Achievements
Post by: Comstar on April 30, 2008, 04:33:03 AM
Wait...you can use a console command to do them??


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 30, 2008, 05:21:05 AM
For now at least.


Title: Re: 36 New TF2 Medic Achievements
Post by: HaemishM on April 30, 2008, 07:49:01 AM
Wow, how the fuck did they miss that one?

I played a bit on a pub last night, and there were a lot more guys going medic than normal. It was kind of silly.


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on April 30, 2008, 08:42:52 AM
I just tried to do this; it patched TF2 and none of them work now :/


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on April 30, 2008, 09:37:41 AM
wow gg.  Wish I got on yesterday then.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 30, 2008, 09:53:09 AM
I figured they had timestamps associated with when achievements were unlocked, consequently they could tell who cheated and do what they wanted with them.

Should of unlocked some of the stupider achievements by themselves though, like the 'Kill 50 Scouts'.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 30, 2008, 01:17:31 PM
Oh and something else:

CBaseAttributableItem - Generate a random item. With no parameter, will generate an item of random item level, between 1-100. Specify the item level as the first parameter if desired. If the ch_item_name convar is set to an item name, ch_item will only generate items with that name.

= Diablo II random drops


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on April 30, 2008, 02:18:03 PM
looks like valve rolled back everyone's achievements.  The random items thing might still exist though.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on April 30, 2008, 02:53:24 PM
looks like valve rolled back everyone's achievements.  The random items thing might still exist though.

Oh it's probably here to stay, it's a cvar and not an exploit.  Probably so someone can make a mod that involves random drops when you kill somebody.  They can already drop stuff when people die, some servers have engies drop full ammo packs when they die.


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on April 30, 2008, 06:19:32 PM
So far, this is really sucking for me.

Join a game, somewhere like a third to half of my team is already medics, either trying to unlock their achievements or play with the weapons they've already unlocked.  So, no reason for me to play as one, it's not like we're short, I'll get the achievements later.  But no, they're not "playing" really, they're dicking around trying to unlock the achievements... charging up their ubers and then running around trying to melee everyone with the damn bonesaw, or just standing around in the base healing people who are already at full health.  For three whole rounds we had four guys doing nothing but trying to stage that stupid "save a teammate from falling damage" thing.  It's retarded.  And Valve is going to do this over and over again for every class?  Ugh.

Basically, I'm really not having fun for the time being.  Maybe later, once everyone has unlocked everything, it'll be back to normal.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on April 30, 2008, 06:30:01 PM
I wish I could get to my server list from work, but I'll post it later. I played on a 24/7 goldrush map last night and had a truly awesome time. Lots of medics of course, but we had a lot of great pitched battles. Most of the servers I play on don't tolerate much jackassery.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on April 30, 2008, 07:29:17 PM
Any really good server is guaranteed to disintegrate within two months of my discovering it.  Fair warning.


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on April 30, 2008, 07:42:22 PM
Any really good server is guaranteed to disintegrate within two months of my discovering it.  Fair warning.
Yes, but at least it won't have a 10 minute dustbowl prep time.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on April 30, 2008, 07:47:55 PM
I *liked* the long prep time.  TF2 needs more sandwich breaks.


Title: Re: 36 New TF2 Medic Achievements
Post by: Triforcer on May 01, 2008, 05:40:34 AM
So at this rate, it'll take years to get to all the classes?

I just want a Spy knife that can backstab through ubercharge.  From a defense standpoint, every map starts with 4-8 invincible soldiers and demos coming out.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 01, 2008, 08:21:26 AM
Just wait till it's 4 invincible demos rushing in with 4 volleys of crit rockets being fired from the rear to clear their path.   :ye_gods:

I guess the achievements haven't been rolled back, because there was a guy on one of the servers I was on last night running around with an ubersaw and getting an uber every minute or so.  (If you get killed with one of the special weapons the deathcam shot includes a little blurb that explains how you just got pwned by someone with a much larger epeen than you.)


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on May 01, 2008, 09:36:35 AM
I guess the achievements haven't been rolled back...

From reading the (hillarious) steam tf2 forums it seems like valve didn't wipe everyones, which seems odd.  Some people who got the achievements "fairly" got them rolled back and a bunch of people who used the console command didn't get them rolled back. 


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 01, 2008, 09:38:03 AM
Any of you up for a designated night where we all get on the new F13 TF2 server and farm achievements?


Title: Re: 36 New TF2 Medic Achievements
Post by: rattran on May 01, 2008, 11:42:08 AM
Farming makes the achievements pretty quick, just 4 of us last night managed to get about 17 each done in an hour. I'm available for farming them tonight or tomorrow night, unless the siren song of gta4 calls too strongly.


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on May 01, 2008, 05:14:00 PM
Sounds good to me, provided I can make it, which will be unlikely, now that I think of it.

But what is this new F13 TF2 server of which you speak?


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on May 01, 2008, 05:15:22 PM
We're setting up another server. That's what!


Title: Re: 36 New TF2 Medic Achievements
Post by: Lantyssa on May 01, 2008, 08:05:35 PM
I might consider playing again if that's the case.  It'll give y'all someone to pad your scores.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 01, 2008, 11:55:38 PM
More importantly, I need someone to medic that hasn't already unlocked all the easy achievements so I can get that one for healing someone while they get an achievement.   :grin:

btw got Placebo Effect tonight, VERY SATISFYING.  I've never even gotten 5 kills as a medic before, much less while holding an ubercharge.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on May 02, 2008, 12:36:24 AM
New server?  I suppose I support this!


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 02, 2008, 05:01:10 AM
New server?  I suppose I support this!

Ok cool but just remember when you join the server the whole map is low sec so you'll have to be on your guard.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on May 02, 2008, 05:41:17 AM
Roving gangs of heavies with T2 chainguns and spy cloaks waiting around every corner to gank unsuspecting noobs?

Edit: Upon reflection of the new achievement system, this scenario is actually plausible.  Except they'll also be as fast as scouts and have regenerating HP.


Title: Re: 36 New TF2 Medic Achievements
Post by: Lantyssa on May 02, 2008, 08:10:29 AM
More importantly, I need someone to medic that hasn't already unlocked all the easy achievements so I can get that one for healing someone while they get an achievement.   :grin:

btw got Placebo Effect tonight, VERY SATISFYING.  I've never even gotten 5 kills as a medic before, much less while holding an ubercharge.
I can do that for you.

One of the first times I played medic we I had an amazing moment on the bridge in Fort (roommate was a heavy).  One of our spies had their intel with their entire team close behind.  I übered the heavy and we mowed down seven people.  That capture was the winning one.  It was really hard to play a medic after that because it's not a performance I can match again.  Sheer dumb luck two hours into playing medics and it's the best moment I'll ever have.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 02, 2008, 10:46:14 AM
You'd be surprised how often stuff like that happens.  The game is engineered to bring those awesome moments about as often as possible (in particular, destabilizing events like a crit streak or an ubercharge that turn the tide of a battle).  It's something most people don't really appreciate, but one of the reasons I keep going back to TF2 is that I get about one of those OMG THIS AWESOME THING HAPPENED stories per night, which is a much higher rate than most games.   

:drill:


Title: Re: 36 New TF2 Medic Achievements
Post by: Lantyssa on May 02, 2008, 01:33:19 PM
Most of the time I ended up getting "I died again while barely scratching them".  When I played an Engineer for the first time in a while my own team was calling me names for setting up a turret and started a vote to kick me.  Apparently putting it in a place to shoot people was frowned upon.  That kind of killed it for me.

I need a server where I can suck and people not care too much.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 02, 2008, 01:38:07 PM
I can only imagine that you wandered onto a server where they were playing some sort of intricate meta-game, like organizing an inter-team conga line, and your turret was on the parade route.

Every now and then I wander onto one of those and find some amusing way to get kicked.  My favorite was when I joined a server where the admins were trying to organize some kind of giant stupid duel on one end of a giant custom map.  To get from one end of the map to the other there was some sort of catapult thing that launched you through the air.  I went sniper and started treating the opposing team like clay pigeons.   ;D  This did not conform to the parameters of the duel, unfortunately.

Anyway, the best way to avoid that sort of foolishness is to avoid servers that have custom maps or custom settings.  Most "pure" servers are there to just play the goddamn game.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 02, 2008, 01:42:15 PM
The server I've been most impressed with and play everyday is 'C:\ | Older than DOS| .exe' (http://www.game-monitor.com/tf2_GameServer/64.27.13.33:27018/C_Older_Than_DOS_.exe.html (http://www.game-monitor.com/tf2_GameServer/64.27.13.33:27018/C_Older_Than_DOS_.exe.html)), FreshFruit plays on it and is a member of the OTD clan.  Everyone on it is good which makes for better gameplay, they actually do things like coordinate and play as a team!  They also are not immature so they wouldn't yell at a n00b, but their server is custom map heavy so you have to be into that sort of thing.

Of course until the new F13 TF2 server comes up, if anyone plays it!  :drill:


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 02, 2008, 02:23:17 PM
their server is custom map heavy so you have to be into that sort of thing.

My favorite newish TF2 feature is that "don't download server files" option.  I don't have to download 2GB of Simpsons MP3s each time I connect to a new server, and if the server switches to a custom map I don't have I auto-disconnect so I can find a better server.

 :drill:


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 02, 2008, 02:26:48 PM
Then you miss out on awesome maps like es_cave, cp_toyfort, and ctf_blitz.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 02, 2008, 02:28:41 PM
I don't know... are they as awesome as cp_wolf?


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 02, 2008, 02:31:37 PM
Wolf isn't so great.  If your team takes B first while some scouts take A you can all rush C and win real fast.


Title: Re: 36 New TF2 Medic Achievements
Post by: Morfiend on May 02, 2008, 03:05:10 PM
The server I've been most impressed with and play everyday is 'C:\ | Older than DOS| .exe' (http://www.game-monitor.com/tf2_GameServer/64.27.13.33:27018/C_Older_Than_DOS_.exe.html (http://www.game-monitor.com/tf2_GameServer/64.27.13.33:27018/C_Older_Than_DOS_.exe.html)), FreshFruit plays on it and is a member of the OTD clan.  Everyone on it is good which makes for better gameplay, they actually do things like coordinate and play as a team!  They also are not immature so they wouldn't yell at a n00b, but their server is custom map heavy so you have to be into that sort of thing.

Of course until the new F13 TF2 server comes up, if anyone plays it!  :drill:

Hah, thats to funny. I randomly found the Older than DOS server, its now the main one I play on.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 02, 2008, 03:29:24 PM
Wolf isn't so great.

 :oh_i_see:


Title: Re: 36 New TF2 Medic Achievements
Post by: NiX on May 02, 2008, 07:59:15 PM
This patch totally broke TF2 for me. I am sad.


Title: Re: 36 New TF2 Medic Achievements
Post by: Lantyssa on May 02, 2008, 09:09:39 PM
Anyway, the best way to avoid that sort of foolishness is to avoid servers that have custom maps or custom settings.  Most "pure" servers are there to just play the goddamn game.
It was a normal server as far as I could tell.  Had already played a round or two on it.  I was already in a fragile mood, so it just killed the game for me.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on May 02, 2008, 09:39:58 PM
I played a few rounds this evening and immediately noticed the medic crouching in the corner healing the engineer who was going about his business hiding behind a sentry gun.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 02, 2008, 10:54:30 PM
I played a few rounds this evening and immediately noticed the medic crouching in the corner healing the engineer who was going about his business hiding behind a sentry gun.

How about the roving packs of medics ubering each other and going at you with a bonesaw?  That shit is annoying.


Title: Re: 36 New TF2 Medic Achievements
Post by: Der Helm on May 03, 2008, 08:12:50 AM
I'd be up for getting some achievements right now, anyone else ?


Title: Re: 36 New TF2 Medic Achievements
Post by: NiX on May 03, 2008, 09:34:18 AM
Die. :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: Der Helm on May 03, 2008, 10:14:25 AM
Die. :awesome_for_real:
Kill me  :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 05, 2008, 08:33:08 AM
Oh btw this is our Medic Achievement server (we own it):

(http://module.game-monitor.com/72.167.163.105:27015/image/default/tf2-01.png) (http://www.game-monitor.com/tf2_GameServer/72.167.163.105:27015/DannyBs_TF2_Extravaganza.html)


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 05, 2008, 09:25:43 AM
I would like to add that I've added instant ubercharge and instant health to 1 point to the server.

For instant uber type 'charge' in console, for 1 health type 'health' in console.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 05, 2008, 11:44:56 PM
So is anybody else trying to get these in real games?

I'm one away from getting the kritzkrieg.  The ones I'm missing are mostly the ones that require action from another player.  It's taken me almost a week to get Preventative Medicine simply because it requires the uber target to undertake the difficult task of STEPPING ONTO THE POINT.   :star:


Title: Re: 36 New TF2 Medic Achievements
Post by: Der Helm on May 06, 2008, 12:18:51 AM
So is anybody else trying to get these in real games?
I tried and gave up, but I have to admit that the f13-Achievmentserver is lots of fun. :)


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on May 06, 2008, 09:24:21 AM
I am, but I'm a glutton for punishment.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on May 06, 2008, 11:12:24 AM
I hate playing as a medic.  Lots and lots.


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on May 06, 2008, 11:12:42 AM
I've played as a medic for less than an hour.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 06, 2008, 11:41:41 AM
Medic was my least-played class prior to this patch, at something like 9 hours, and now it's square in the middle.  According to my calculations I'll get the 1000000 point heal thing long before my medic time surpasses my engy or demo times.


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on May 06, 2008, 12:06:10 PM
These are a pain in the fucking ass.
and I'm doing it on the goddamn achievement box.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 06, 2008, 12:18:07 PM
Medic was my least-played class prior to this patch, at something like 9 hours, and now it's square in the middle.  According to my calculations I'll get the 1000000 point heal thing long before my medic time surpasses my engy or demo times.

Remember that there is a hacked server to get chief of staff in a minute, though it fucks your stat page.


Title: Re: 36 New TF2 Medic Achievements
Post by: Obo on May 06, 2008, 12:52:05 PM
Looking through the achievements I was already half way to Chief of Staff as it was, and I haven't played in months.
I think I might try to get them all the 'normal' way when everything calms down.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on May 06, 2008, 01:12:34 PM
These are a pain in the fucking ass.
and I'm doing it on the goddamn achievement box.
Why the hell are you getting the achievements if you don't even like to play medic? So you can stare at the things you choose not to use?


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on May 06, 2008, 01:13:47 PM
These are a pain in the fucking ass.
and I'm doing it on the goddamn achievement box.
Why the hell are you getting the achievements if you don't even like to play medic? So you can stare at the things you choose not to use?
Because they're there and I don't have a job and need shit to do so I don't spend money.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 06, 2008, 01:23:48 PM
But if you just need shit to do then wouldn't you be better off getting them the long and painful way?

(http://dranok.deadgod.net/normalizedblog/Pics/Random/funny-pictures-halo-dog-pew.jpg)


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 06, 2008, 01:25:41 PM
These are a pain in the fucking ass.
and I'm doing it on the goddamn achievement box.
Why the hell are you getting the achievements if you don't even like to play medic? So you can stare at the things you choose not to use?

Might as well do them now while everyone else is trying to get them, makes it a breeze on our achievement server.


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on May 06, 2008, 01:26:22 PM
Who the fuck wants to play a medic on a real server?


Title: Re: 36 New TF2 Medic Achievements
Post by: HaemishM on May 06, 2008, 01:38:57 PM
Playing a medic on a real server isn't bad. It's not my preferred class, but it's got its own little joys.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on May 06, 2008, 01:57:39 PM
<=======   40 hours logged as medic before the kid came. The bonesaw is civilization.


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on May 07, 2008, 08:15:12 AM
The program that unlocks all achievements is here (http://www.filedropper.com/unlocktf2achievements).

Make sure steam is running, TF2 was that last game you run, and that tf2 is currently NOT running.

I *just* did this, and it worked, but I don't know how long it will last before it's patched out.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 07, 2008, 08:38:24 AM
You posted this while I was at work?  :drill:


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 07, 2008, 08:44:54 AM
I finally got the kruber last night after bonesawing my 50th fleeing medic.  The ubersaw probably isn't going to happen any time soon, but I'm okay with that.  Once I've got the million healing points I'm going to count myself a graduate of medic school and go back to my old favorite classes, I think.

Oh, and the kruber is  :drill:.  Not always as practical as invuln, but god damn is it fun, especially on a soldier.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 07, 2008, 09:14:28 AM
I still can't believe you're doing everything the old fashioned way, just cheat for godsakes.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 07, 2008, 09:17:45 AM
Jewing* the accomplishments couldn't possibly give the same high as grinding real live people as if they were EQ trash mobs.  And having them be present when I ding so they can congratulate me on levelling off their unwilling bodies.

RUN, MY PRECIOUS LITTLE CHUNKS OF XP!  RUN!

* I'm hereby naming this practice after schild.  The Rainbow Club knows what I'm talking about.


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 07, 2008, 09:19:57 AM
You're absolutely batty.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 07, 2008, 09:21:00 AM
I have over 6000 posts here and you've only now determined this?


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on May 07, 2008, 09:54:36 AM
I just grinded out level 55 from 27 in less than 7 playsessions in COD4 on a 52 person Shipment map.

I feel pretty damn good.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on May 07, 2008, 12:43:01 PM
Now that grinding has been officially adopted by multiple FPSes, I'm just going back to JRPGs.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 07, 2008, 01:30:45 PM
If grinding mobs in RPGs were 1/10th as fun as shooting scouts with the needle gun, I'd play a lot more RPGs.  And shooting scouts with the needle gun sucks balls.


Title: Re: 36 New TF2 Medic Achievements
Post by: Der Helm on May 07, 2008, 04:32:14 PM
And shooting scouts with the needle gun sucks balls.
You are doing it wrong ?


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on May 07, 2008, 05:57:21 PM
I imagine it's not that tough if you're on an achievement server and they're meekly queueing up to get their shots... but I also don't imagine you get as much satisfaction from taunting over their perforated corpses then, so meh.


Title: Re: 36 New TF2 Medic Achievements
Post by: Der Helm on May 17, 2008, 04:51:04 PM
Yesterday I reached milestone 2, today, ALL my achievments are gone.  :grin:


Title: Re: 36 New TF2 Medic Achievements
Post by: Ookii on May 18, 2008, 01:00:46 PM
Download the exe suckah.


Title: Re: 36 New TF2 Medic Achievements
Post by: Der Helm on May 18, 2008, 02:27:44 PM
They are back.  :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on May 18, 2008, 08:02:43 PM
what exe?


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on May 19, 2008, 06:45:57 AM
achievements.exe?


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on May 19, 2008, 06:47:48 AM
uh, a few pages back. I posteded.


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on June 07, 2008, 08:49:01 PM
Decided to add to this post instead of creating a new reply.

Surprised no one posted it yet but Pyro is next! (http://www.shacknews.com/onearticle.x/53041). 

Quote
One of the new weapons, dubbed the Axtinguisher, does about half the damage as the standard axe but will guarantee a critical hit when striking enemies set ablaze by the Pyro's flamethrower. The update included concept art of this new weapon.



Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on June 07, 2008, 10:52:12 PM
Isn't a critical hit only double damage?  Double times a half equals...


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on June 08, 2008, 02:15:24 AM
The Axtinguisher is unimaginative and stupid.

It should've killed automatically.

And been half the length of a regular axe. With a giant axe head. And hydraulics. Why? Because they're awesome.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on June 08, 2008, 09:07:22 AM
Because the ideal thing for the pyro to do when chasing a fleeing enemy is to switch weapons away from his primary damage-dealer to close-range melee.  Will it work on anything besides heavies and extremely stupid players?


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on June 08, 2008, 09:33:46 AM
I just hope the Axtinguisher isn't the best of the new pyro weapons.  Where are my napalm grenades?


Title: Re: 36 New TF2 Medic Achievements
Post by: Kail on June 08, 2008, 12:42:15 PM
The weapon doesn't look too bad to me; I use my axe a lot since I realized it's got a higher DPS than my flamer at point blank.  Remains to be seen if it'll be worth the hassle of weapon swapping all the time for the relatively small damage boost.

I'm wondering what exactly the pyro achievements are going to be, though.  "Set ten guys on fire" "Set ten guys on fire, uh, backwards?" "Set ten guys on fire... or wait, no, set nine guys on fire, then kill one, and then set a tenth guy on fire...." "BURN IT ALL FIRE FIRE FIRE HEH HEH HEH"

Whatever they are, the idea of joining a 2fort map with ten pyros on each side makes my head hurt.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on June 08, 2008, 01:23:52 PM
I'll be playing engineer and heavy a lot when that happens!


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on June 08, 2008, 04:11:49 PM
I'm wondering what exactly the pyro achievements are going to be, though.  "Set ten guys on fire" "Set ten guys on fire, uh, backwards?" "Set ten guys on fire... or wait, no, set nine guys on fire, then kill one, and then set a tenth guy on fire...." "BURN IT ALL FIRE FIRE FIRE HEH HEH HEH"

Killing people underwater with your axe is going to be on there, I bet.

Whatever it is, it's got to be better than the medic "uber a guy and pray he does THIS" achievements.


Title: Re: 36 New TF2 Medic Achievements
Post by: Strazos on June 08, 2008, 05:50:47 PM
Be healing a teammate while he achieves and achievement?

That's seriously fucked up.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on June 08, 2008, 09:16:12 PM
That's one of the relatively easy ones that I got without trying.  On the other hand, try "uber a scout and have him kill three people before the uber runs out".


Title: Re: 36 New TF2 Medic Achievements
Post by: photek on June 09, 2008, 02:19:31 AM
Reading this thread and watching the griefer videos made me realize I have missed something big. I have never played TF2 as I never really liked any Valve games (not even HL, Deus Ex was my thing) except CS back in the days, but this just looks so god damn awesome.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on June 09, 2008, 08:59:32 AM
The healing while uber one will be even easier as the other classes get their unlocks. In a Robin Walker interview he talked about how the medic achievements were very experimental. They tried a wide variety to see what worked in a multiplayer setting. Theoretically they learned a lot and they think the pyro set will work out better.


Title: Re: 36 New TF2 Medic Achievements
Post by: Margalis on June 09, 2008, 08:32:49 PM
To me TF2 seems like a step backwards from Enemy Territory.

I liked the Portal demo so I got the Orange Box. I played Portal and loved it. Played TF2 for a few hours, haven't even tried HL yet.


Title: Re: 36 New TF2 Medic Achievements
Post by: schild on June 09, 2008, 08:35:47 PM
To me TF2 seems like a step backwards from Enemy Territory.

I liked the Portal demo so I got the Orange Box. I played Portal and loved it. Played TF2 for a few hours, haven't even tried HL yet.

That makes you crazy. For real.


Title: Re: 36 New TF2 Medic Achievements
Post by: Margalis on June 09, 2008, 09:14:37 PM
I played the HL2 demo before, to me it's just another FPS game. The gravity gun was kind of cool but it felt really off physics-wise. FPS just isn't my thing I guess.

TF2 didn't impress me at all. The objective-based maps in ET are better, getting experience and powering up as you go through a campaign is better than achievements. The TF2 maps are really annoying to me.

I should have known better, I don't like many FPS games. But it seemed like such a good deal. Ended up being $50 for Portal.


Title: Re: 36 New TF2 Medic Achievements
Post by: Phildo on June 09, 2008, 09:31:28 PM
I didn't really enjoy Half-Life 2 either, but TF2 was awesome for the first few months when everyone was playing and trash talking.  Then Call of Duty happened and fuck you guys.


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on June 10, 2008, 02:59:05 PM
On a topic related to the medic achievements, here are the binds to swap unlocked weapons without going to the menu:

Code:
alias "switchSyringegun" "vampire"
alias "vampire" "equip 5 0 0;alias switchSyringegun needler;wait5;slot1" //equips syringe gun
alias "needler" "equip 5 0 1;alias switchSyringegun vampire;wait5;slot1" //equips blutsauger

alias "switchMedigun" "invuln"
alias "invuln" "equip 5 1 0;alias switchMedigun crits;wait5;slot2" //equips medigun
alias "crits" "equip 5 1 2;alias switchMedigun invuln;wait5;slot2" //equips kritzkrieg

alias "switchBonesaw" "uber"
alias "uber" "equip 5 2 0;alias switchBonesaw bone;wait5;slot3" //equips bonesaw
alias "bone" "equip 5 2 3;alias switchBonesaw uber;wait5;slot3" //equips ubersaw

bind "4" "switchSyringegun"
bind "5" "switchMedigun"
bind "6" "switchBonesaw"]


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on June 24, 2008, 10:44:14 AM
Le bump.

Medic unlock requirements lowered to match the pyro. (http://www.steampowered.com/v/index.php?area=posts&id=1653&cc=US)

So if you're like me and you just did the medic achievements that didn't require getting help from the other team, odds are you've got a shiny new ubersaw waiting for you now.   :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: KallDrexx on June 24, 2008, 01:11:01 PM
So if you're like me and you just did the medic achievements that didn't require getting help from the other team, odds are you've got a shiny new ubersaw waiting for you now.   :awesome_for_real:

Yeah that was nice.  Played a medic without reading the updates and instantly got the 3 milestones heh.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on August 01, 2008, 01:30:08 PM
Confirmed: the scout achievement is not impossible.   :grin:


Title: Re: 36 New TF2 Medic Achievements
Post by: Etro on August 01, 2008, 02:18:06 PM
Yea but how many attempts did it take?  :uhrr:

The new pyro axe, fairly pointless. They should have made it a throwing axe if anything. The flare gun on the other hand  :awesome_for_real:


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on August 01, 2008, 02:35:20 PM
Yea but how many attempts did it take?  :uhrr:

I'd put it between ten and twenty, but it's hard to say.  Definitely fewer than the demoman one, and I still haven't gotten that one from either side.

Quote
The new pyro axe, fairly pointless. They should have made it a throwing axe if anything. The flare gun on the other hand  :awesome_for_real:

You're nuts.


Title: Re: 36 New TF2 Medic Achievements
Post by: Etro on August 01, 2008, 03:02:49 PM
You're nuts.

Aren't we all! The only ones who can say that they aren't are those that have the certificate from the asylum to prove it!  :grin:


Title: Re: 36 New TF2 Medic Achievements
Post by: Prospero on August 01, 2008, 03:33:48 PM
Axtinguisher == bacon maker. Especially if you are toting the classic flamethrower.


Title: Re: 36 New TF2 Medic Achievements
Post by: Furiously on August 18, 2008, 03:40:15 PM
I just found a server full of robots! Bhodi mocked me!


Title: Re: 36 New TF2 Medic Achievements
Post by: bhodi on August 18, 2008, 04:00:42 PM
I thought you were trying to unlock achievements the hard way instead of just using the unlocker.exe :)


Title: Re: 36 New TF2 Medic Achievements
Post by: Furiously on August 18, 2008, 05:42:26 PM
Actually - its a real fun place to grief. Sign up for the blue side and ass rape the people getting unlocks. If you can build a senty gun, you will see 5 people log.


Title: Re: 36 New TF2 Medic Achievements
Post by: Samwise on August 18, 2008, 05:56:57 PM
If it didn't require me to download a map I'd be very tempted to hop into one of those servers and spawncamp with the backburner.  I'd make some nice progress on Pyromancer.   :drill: