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f13.net General Forums => Hellgate: London => Topic started by: angry.bob on October 30, 2007, 11:12:17 AM



Title: expletive deleted superfail expletive deleted
Post by: angry.bob on October 30, 2007, 11:12:17 AM
Soooooo.

Servers are still down.

Tried to buy the game tthis afternoon at Gamestop where i ordered it: "Hey guy! Hellgate? No, that date isn't the actual release date, that's the date they release it to be shipped to us. It should be in stores before this weekend."

Tried to buy it at CompUSA. They had fucking spaces on the shelves with little signs saying it would be on sale 10/30/07. "Hellgate? Let me check. . . . . No it's not in. When will it get in? *shrug* Was supposed to be in before now."

Tried to buy it at BestBuy. "Hellwhat? That a ecsbock game? nah?" *chhhhhkkkkkk* *looks through flier* "It ain't in the flier, must not be out this week. Come back monday. Chech the computer?" *chhhhhhk* "It say here that it out Wedsday after 2:00 pm. No, it's not out today, it's out wedsday after 2:00.r"

Fucking what the fuck? Wasn't the shit supposed to be for sale today? Weren't the servers supposed to be up for people to log in? This is not inspiring a good feeling.

Mod edit: by request.  http://forums.f13.net/index.php?topic=11356.0


Title: Re: Fucking superfail shitcockassfuck
Post by: Threash on October 30, 2007, 11:23:58 AM
Everything i've read for at least a year said october 31st, i wouldn't start complaining until tomorrow.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 30, 2007, 11:41:38 AM
http://www.hellgatelondon.com/underground/launch-approaches (http://www.hellgatelondon.com/underground/launch-approaches)

I may not have the highest reading comprehension, but I think this disagrees...


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 30, 2007, 11:42:05 AM
Guys. EB Fucked up. AGAIN.

I think it's time to write that article I tried not to write.

Sigh.


Title: Re: Fucking superfail shitcockassfuck
Post by: Velorath on October 30, 2007, 11:44:38 AM
EB Games website has the 30th listed as the ship date.  If you get the digital download from the EA store, the download manager shows the game as releasing in 12 hours.


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 11:50:28 AM
No, here's the beauty. Remember all that talk about how terrible their PR was? I think they might be making some weird claim that there's a difference between launch and release.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 30, 2007, 12:03:45 PM
http://www.electronic-arts.de/publish/aktionen/lcodes.html

Get a free wasp kit. Screw Go Gamer. Sign up for EA Germany. Go back to the page above afterwards and after activation. Code "should" work with US version.


Title: Re: Fucking superfail shitcockassfuck
Post by: Velorath on October 30, 2007, 12:07:05 PM
http://www.electronic-arts.de/publish/aktionen/lcodes.html

Get a free wasp kit. Screw Go Gamer. Sign up for EA Germany. Go back to the page above afterwards and after activation. Code "should" work with US version.

Did I miss the reason for using the German site over the U.S. one (which also advertises the Wasp dye kit)?


Title: Re: Fucking superfail shitcockassfuck
Post by: Nonentity on October 30, 2007, 12:12:28 PM
(http://www.thenonentity.com/hellgateship.jpg)

From EBGames.

Sooo.... I dunno.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 30, 2007, 12:13:03 PM
You don't have to preorder a damn thing on the German site. Just clicky some buttons. And they ask for less information.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 30, 2007, 12:59:10 PM
Just got my copy, uninstalled the beta and installed it.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on October 30, 2007, 01:04:20 PM
You can get the digital download from EA store now. When the fuck are the servers going to open. Beta testers were supposed to get in early!


Title: Re: Fucking superfail shitcockassfuck
Post by: Wahn on October 30, 2007, 01:16:07 PM
About that German Dye Kit Download. It's actually from a German "Hellgate Community Magazine" pdf (stuffed with video clips, who got the idea of putting those in a pdf?), that can be downloaded from the German EA site. Link for it is under Downloads at the page schild linked.

In this PDF is some interesting small print which translated says:

"If you download the Wasp-Dye-Kit between 10/26 and 10/31 you can participate at the beta an are also eligible to purchase the Lifetime-Elite account until the end of November."

So, downloading the Wasp Kit from there gives you the lifetime subscription option without preordering the game.

I got no idea if this works for the US version too, but if it does, it's probably a good idea to get the Kit and get access to lifetime subscription for those who missed the preorder.

On the other hand, giving the "preorder special" lifetime account option out for free to everyone rises some doubts about the preorder success at least here in Germany.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 30, 2007, 01:19:51 PM
But... but... I don't want to play it all my life!  (http://terranuts.com/forums/images/smilies/sad3.gif)


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 30, 2007, 01:22:37 PM
But... but... I don't want to play it all my life!  (http://terranuts.com/forums/images/smilies/sad3.gif)

Don't you mean unlife zombie?

and they have a new homepage up... Now you get...Please stand by...


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on October 30, 2007, 01:36:05 PM
Well, shit.  I'll just download from the EA store since it's available right now.

Still think it's (see subject title) that they "forget" you purchased something 6 months later where Direct2Drive still has the Planetside: Aftershock purchase I made in 2004.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 30, 2007, 01:40:33 PM
I just talked to EBGames. Not shipping to stores until tomorrow. This is a fail of epic proportions.


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 01:44:34 PM
And nary a peep from FFS on when our supposed early access is supposed to happen. Gee, I wonder if I've ever played an online game that's offered early access before since it's so complicated? Oh, that's right.. I have! LOTS OF FUCKING TIMES.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 30, 2007, 01:48:31 PM
I don't care about so much about the early access - launch was always 10/31 and that's when I intended to play.. I care about the fact I won't have subscriber privelages tonight at midnight like I should have. This is EB's fuck up all arond.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on October 30, 2007, 01:52:49 PM
As if any of their servers are going to be stable tonight.  :roll:

Wait, one more time, cause it needs it in this thread.


 :roll:


Title: Re: Fucking superfail shitcockassfuck
Post by: rattran on October 30, 2007, 01:54:36 PM
Fuck gogamer entirely. Looks like they canceled my order entirely for no apparent reason.

Quote
Hello !

Thank you for contacting GoGamer Customer Support.

This message is being sent to you to auto-acknowledge that we have received your email.

If your email requires a reply, we will respond within 24 - 48 hours.

Fucking useless. Guess I'll do the EA download, but I prefer a box for games. Except steam games.


Title: Re: Fucking superfail shitcockassfuck
Post by: Viin on October 30, 2007, 01:55:28 PM
Wait, are we suppose to be excited about this game?


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on October 30, 2007, 01:56:09 PM
""Some day we'll remember this and laugh. And laugh, and laugh."


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on October 30, 2007, 01:56:32 PM
What? GoGamer?


Title: Re: Fucking superfail shitcockassfuck
Post by: Nonentity on October 30, 2007, 02:55:54 PM
Quote
ATTN Beta Players!
Hey everyone. Sorry for the short notice, but in the next 15 minutes or so, you'll be able to hop into the game and start creating characters. This goes for both the US and EU servers. Get to it!


More updates to follow...


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on October 30, 2007, 02:58:27 PM
Well, shit.  I'll just download from the EA store since it's available right now.

Still think it's (see subject title) that they "forget" you purchased something 6 months later where Direct2Drive still has the Planetside: Aftershock purchase I made in 2004.

Fucking agree. What is this bullshit. I noticed that too when I made my purchase. I have like 6 games from eons ago on direct2drive that I can still download. How expensive is it to keep a single record in a database saying that I bought shit from them?


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on October 30, 2007, 03:33:00 PM
I dont get the gnashing of teeth. If you wanted to play the game so badly, you should have preordered. You could get in the head start now. If you didnt preorder, then dont complain if you dont get it on release day.


Title: Re: Fucking superfail shitcockassfuck
Post by: angry.bob on October 30, 2007, 03:37:10 PM
I dont get the gnashing of teeth. If you wanted to play the game so badly, you should have preordered. You could get in the head start now. If you didnt preorder, then dont complain if you dont get it on release day.

Erm, we did all preorder. But it doesn't matter because even if anyplace actually had them today, the servers still aren't up at 4:45pm. Thus explaining teeth-gnashing and whatnot.


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on October 30, 2007, 03:38:00 PM
So, wtf is happening, should I go home and play or not?


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on October 30, 2007, 03:38:55 PM
But people are teeth gnashing about their boxes being shipped. Beta people can still play with out their boxes at release, so whats the big deal?


Title: Re: Fucking superfail shitcockassfuck
Post by: angry.bob on October 30, 2007, 03:43:20 PM
But people are teeth gnashing about their boxes being shipped. Beta people can still play with out their boxes at release, so whats the big deal?

the servers still aren't up at 4:45pm

Plus, none of the retailers seems to have any idea what the fuck is going on. Those are my two beefs.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 30, 2007, 04:08:23 PM
Best Buy says 2PM tomorrow.

Which means they have it.

And wouldn't give it to me.

Best Buy is never that exact unless they KNOW. I worked there for 5 years. Those people can't tie their own shoes.


Title: Re: Fucking superfail shitcockassfuck
Post by: caladein on October 30, 2007, 04:13:46 PM
But people are teeth gnashing about their boxes being shipped. Beta people can still play with out their boxes at release, so whats the big deal?

Is there still an active download for the beta client? All the account creation/download links on the Hellgate site are very dead.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on October 30, 2007, 04:54:02 PM
But people are teeth gnashing about their boxes being shipped. Beta people can still play with out their boxes at release, so whats the big deal?

Is there still an active download for the beta client? All the account creation/download links on the Hellgate site are very dead.

I dont think so, you had to login to their site to access the download link, but the login is disabled.

I personally didnt expect to play today, and probably not until the end of the weekend much. They had major problems with their servers all through beta, so I doubt adding a bunch more people is going to make the servers work better.


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on October 30, 2007, 05:05:07 PM
I'm playing right now.

 :yahoo:  :yahoo:  :yahoo:  :yahoo:  :yahoo:


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 30, 2007, 05:07:12 PM
You can only make three characters because there's no way to subscribe yet.  Poor schild!


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 05:08:16 PM
Why the fuck is my EA download still only preloaded? Are EA fucking retarded? Are FSS? Am I?


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on October 30, 2007, 05:13:04 PM
Why the fuck is my EA download still only preloaded? Are EA fucking retarded? Are FSS? Am I?

Yes, Yes, Unknown but likely.


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 05:16:17 PM
I see what you did there you puckish rapscallion you!  :oh_i_see:


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 30, 2007, 05:20:51 PM
Um...

Quote
We’re aware that some retailers have started selling Hellgate: London a day early. While the game had shipped to stores, they were not supposed to start selling copies until Wednesday, October 31st. This means that while some people have been able to get their hands on the game a day early, they aren’t able to get onto the multiplayer servers. This is because we are not starting the "official" service until Halloween. We apologize for any inconvenience and frustration that has been caused trigger-happy stores. When the servers go live, we’ll make sure to post a notice on www.hellgatelondon.com and www.flagshipstudios.com so that there is no confusion. Thanks for your support of the game and we’ll see you online very soon! The Hellgate: London Team


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 05:22:33 PM
Quote
Hey everyone. Sorry for the short notice, but in the next 15 minutes or so at 1:30PM PDT, you'll be able to hop into the game and start creating characters. At 5:00PM PDT, the game will open up to everyone else

That's on their frontpage. Amazing.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 30, 2007, 05:33:17 PM
...and now that text is gone.




Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on October 30, 2007, 05:36:04 PM
These devs are truly masters of communication.

Time and time again throughout the beta I've been impressed with the clarity of the information.

lol
 


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 05:36:27 PM
Yea, no, that's still up there. Servers open for everyone at 5pm pacific. Like, I've been around the block on these MMO releases (and it's an MMO if Guild Wars is) so I'm used to things not working right. What I'm not used to is a release where things seem to work right technically and five different people in the PR department are insisting they're NOT working right in five different ways.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 30, 2007, 05:40:53 PM
Yeah, this is wild:

The notice:

http://www.hellgatelondon.com/underground/attn-beta-players-updated (http://www.hellgatelondon.com/underground/attn-beta-players-updated)

...has a discuss this story link that takes you to:

http://forums.hellgatelondon.com/showthread.php?t=22438 (http://forums.hellgatelondon.com/showthread.php?t=22438)

 :tantrum:


Hahahhahahahaha...

...and now it links to:

Quote
Thank you for your participation in Hellgate: London beta. At this time the servers and forums are closed until our Halloween Launch.


Title: Re: Fucking superfail shitcockassfuck
Post by: Ragnoros on October 30, 2007, 05:43:55 PM
Well I am also playing at this very minute. Online, on Shulgoth.

My gamestop Preorder shipped last night at like 11pm and showed up at around 4pm today.


Title: Re: Fucking superfail shitcockassfuck
Post by: Moaner on October 30, 2007, 05:44:43 PM
What a mess.  I just sit here and keep wondering when my stupid fucking EA download is going to unlock, the timer keeps changing.  Midnight CDT?  Noon tomorrow?  Who knows.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on October 30, 2007, 05:48:43 PM
Quote
Hey everyone. Sorry for the short notice, but in the next 15 minutes or so at 1:30PM PDT, you'll be able to hop into the game and start creating characters. At 5:00PM PDT, the game will open up to everyone else

That's on their frontpage. Amazing.

Yeah, and the headline is something like BETA PREORDER HEAD START SERVERS.


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 30, 2007, 05:54:02 PM
Oh, nice. So I try to log in with my beta install since it was on my other comp (I transferred the installer over to my main machine since I'd uninstalled in anticipation of EA not being retarded) but I only see Shulgoth and can't log into it. So I see that if that happens you need to uninstall and reinstall. Which I do, log in, patch up... most of the way. Most of the way because it crashed and will not initialize now. Jesus Christ.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on October 30, 2007, 05:56:26 PM
Wait, are we suppose to be excited about this game?

This is irrelevant, it's a launch day.

We are *always* excited about whatever fucks up on launch day.


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on October 30, 2007, 06:03:51 PM
With my beta install I was able to patch and login into Shulgoth and create three characters.  Still waiting on my stupid online purchase download.  I'm playing the beta right now so it's not all bad.

I even have my retail code already.  Of course I have no where constructive to put it!



Title: Re: Fucking superfail shitcockassfuck
Post by: Hoax on October 30, 2007, 06:43:46 PM
What a mess.  I just sit here and keep wondering when my stupid fucking EA download is going to unlock, the timer keeps changing.  Midnight CDT?  Noon tomorrow?  Who knows.

Really.  I'm at work.  But I can't stop laughing every time I read a post about this EA download thing.


Title: Re: Fucking superfail shitcockassfuck
Post by: Moaner on October 30, 2007, 06:48:55 PM
The EA download sounded like such a good idea when I preordered it.  Of course I was probably high as fuck, at least that's my story.


Title: Re: Fucking superfail shitcockassfuck
Post by: Velorath on October 30, 2007, 07:14:11 PM
What a mess.  I just sit here and keep wondering when my stupid fucking EA download is going to unlock, the timer keeps changing.  Midnight CDT?  Noon tomorrow?  Who knows.

My timer hasn't changed the expected release time since I downloaded it last night.  It's down to 4 hours now (doesn't count minutes), so 9 p.m. PST is the time I'm expecting it to unlock.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 30, 2007, 07:14:36 PM
I was not high, but I blame not getting enough sleep.

 :grin:

Forgot why I never bought EA products, momentary lapse of judgment, will not happen again...


Title: Re: Fucking superfail shitcockassfuck
Post by: Hoax on October 30, 2007, 07:17:29 PM
So for real, what the fuck. 

I did pre-order
I did not sign up for a beta account

Am I supposed to be able to play? yes/no?

The new news item on their website doesn't explain dick.

Quote
We’re aware that some retailers have started selling Hellgate: London a day early. While the game had shipped to stores, they were not supposed to start selling copies until Wednesday, October 31st. This means that while some people have been able to get their hands on the game a day early, they aren’t able to get onto the multiplayer servers. This is because we are not starting service until Halloween. We apologize for any inconvenience and frustration that has been caused trigger-happy stores. When the servers go live, we’ll make sure to post a notice on www.hellgatelondon.com and www.flagshipstudios.com so that there is no confusion.

Thanks for your support of the game and we’ll see you online very soon!




Title: Re: Fucking superfail shitcockassfuck
Post by: Moaner on October 30, 2007, 07:18:27 PM
Mine said 12am CDT too until I rebooted and restarted the download manager.  Last I looked it said 12pm CDT on the 31st.  I'm not at home, I wonder what it says now?!   :pedobear:

Edit:  Also, I broke my wrist today at work.  Twitch gaming with a cast on my mousehand should rock.


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on October 30, 2007, 07:23:56 PM
So for real, what the fuck. 

I did pre-order
I did not sign up for a beta account

Am I supposed to be able to play? yes/no?
If you want to play online you need an account, and as far as I know the only way to have an account at the moment is through ye olde beta.


Title: Re: Fucking superfail shitcockassfuck
Post by: Hoax on October 30, 2007, 07:27:56 PM
Irrelevant anyway, fucking BestBuy.

Call store #1:  Dial 3 to speak to an operator -- phone d/c's     wtf...

Call store #2:  Some black chick "computer says 10/31"  me:  I know that is the official street date, many stores have gotten the game early.  "computer says 10/31" me: would it be possible for you to take this one step beyond reading the computer for my benefit? "computer sa.." fuck it, nevermind.

That dyekit better be pretty fucking badass.  Also, we need a gamestore franchise that doesn't fucking suck.


Title: Re: Fucking superfail shitcockassfuck
Post by: Viin on October 30, 2007, 09:03:56 PM
Also, we need a gamestore franchise that doesn't fucking suck.

Hmm, anyone have a little capital laying around?


Title: Re: Fucking superfail shitcockassfuck
Post by: Bunk on October 30, 2007, 09:06:57 PM
Lol, wish I'd read all this before I started the DL. EBGames in the area all told me they thought they would get it but didn't, so I did the download. Just finished 4 hours of downloading, to find a 15 hour timer.

Weeeee........


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 30, 2007, 10:28:39 PM
It is fucking Tiggs, all this confusion makes sense now. 

http://forums.hellgatelondon.com/member.php?u=110 (http://forums.hellgatelondon.com/member.php?u=110)


Title: Re: Fucking superfail shitcockassfuck
Post by: Righ on October 30, 2007, 10:48:50 PM
SW:G, LotRO and now this. So it bodes well for this game then. Is it fucking Tiggs, or is Tiggs fucking it?  :hello_thar:


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 30, 2007, 11:25:53 PM
Based on the way the forums have been moving and the general public relations cock-ups like posting:

http://forums.hellgatelondon.com/showthread.php?t=22607

...and then pulling the same text from the main site; I would say it is Tiggs fucking things up.

But then I am just a bitter old man. :geezer:


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on October 30, 2007, 11:46:37 PM
Uh...jesus.  Halo 3 at least had the class to have a Midnight Release of their product, meaning you could play right away once the clock rolled over to the ship date, and theirs wasn't even downloadable!  What is this fucking 8 am PST on the 31st bullshit?  I should be able to play as soon as it fucking ticks over to the 31st.

See thread subject.

Edit: What the *FUCK*? When you go to download the manual you download the manuals for every fucking region? A 32 meg download when all you need is a 3 meg download.  Granted, this is after downloading 6.8 gigs, but shit.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on October 31, 2007, 11:27:49 AM
Wow did this forum get super quiet in the last 12 hours.

Guess you're all playing now, huh?


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 31, 2007, 11:40:43 AM
At work. But solid last night once the servers belatedly got up. Account creation still down. The game's fine. It's all the other stuff surrounding the game that's broken.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 31, 2007, 11:46:44 AM
Wow did this forum get super quiet in the last 12 hours.

Guess you're all playing now, huh?

Sleep.

Also, finally decrypting.  :hello_thar:


Title: Re: Fucking superfail shitcockassfuck
Post by: Yegolev on October 31, 2007, 12:01:54 PM
Also, we need a gamestore franchise that doesn't fucking suck.

Hmm, anyone have a little capital laying around?

I have considered it, but then I remember how every real game store ends up being a business failure or MTG-tournament stench-hole.  Online is the way to go, but if I opened one I have a feeling you guys would still bitch me out on Release Day.  :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: Falwell on October 31, 2007, 12:02:22 PM
Yep decrypting as well. Bout god damn time too. But, I'm sure there will be another tiger pit trap from EA before we actually get to play.


Title: Re: Fucking superfail shitcockassfuck
Post by: Wahn on October 31, 2007, 12:31:00 PM
The servers are pretty stable for a release, I've seen worse things. Occasional lags but all in all playable.

But not getting access to the subscriber features sucks hard, i want my Zombot :cry:

How they managed to fuck up their billing is beyond my imagination, there are quite a few 3rd party cc billing solutions around that gave me the impression of being quite stable.

Browsing the HGL forums brings up stories of people who were able to subscribe before they took subscription down and got an confirmation mail for an different account name than their own - scary...


Title: Re: Fucking superfail shitcockassfuck
Post by: rattran on October 31, 2007, 12:42:42 PM
Well, it decrypted properly, about to launch. Too bad the ts server seems missing.

Wish me luck


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 12:43:19 PM
Teamspeak server went down because of me. Server willb e back up in an hour or so.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 12:46:41 PM
Back up.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 01:04:46 PM
I will dig out my fancy talking stuffs soon.  I has to digs for them becausing of kitten dramas.  They has cords.  Righ have some but I don't likes them much.  I's hasing a headache today. 

(http://www.democraticwarrior.com/forum/images/smilies/x-catbat1.gif)


Title: Re: Fucking superfail shitcockassfuck
Post by: Salamok on October 31, 2007, 01:06:17 PM
I will dig out my fancy talking stuffs soon.  I has to digs for them becausing of kitten dramas.  They has cords.  Righ have some but I don't likes them much.  I's hasing a headache today. 

(http://www.democraticwarrior.com/forum/images/smilies/x-catbat1.gif)

thanks for sharing that headache.


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on October 31, 2007, 02:40:10 PM
Browsing the HGL forums brings up stories of people who were able to subscribe before they took subscription down and got an confirmation mail for an different account name than their own - scary...

Maybe I'll wait a week or so to actually subscribe. Given what I've seen so far I'm not in the mood for their CC# data to end up posted to their forums. I really wouldn't be surprised at all.

FFS scares me.


Title: Re: Fucking superfail shitcockassfuck
Post by: squirrel on October 31, 2007, 02:53:58 PM
Well, I'll never buy from the EA online store again that's for sure. Without a detailed account of events, after a 4 hour download I couldn't play the game, apparently because I chose to change the default install directory in the EA Download Manager. Not only couldn't I play it, but when I went to uninstall it to try re-downloading it proceeded to spend 1.5 hrs filling my partition with arbitrary and seemingly useless invisible temp files until an entire 40 gig partition ran out of space (nothing on it but HG:L). I watched with amusement just to see what would happen.

Rather than re-download, I found my beta installer, installed it, patched up to retail and got in somewhere around 2 am PST. Which I'm ok with, I don't mind buying a key to activate my beta install. But fuck you for making me spend 2 hours installing, uninstalling and reformatting before that stage.



Title: Re: Fucking superfail shitcockassfuck
Post by: Hoax on October 31, 2007, 03:15:40 PM
The BestBuy that made it immpossible to get through to their customer service yesterday?  They got the game in, and now its sold out.   :awesome_for_real:

The BestBuy under the fucking freeway, way out of my way?  Has some copies (some is how the stock was described to me) but refuses to let me hold the fucking game.

FUCK
YOU
BEST
BUY

fuckers...


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 04:50:28 PM
That xfire chat whatsis with the thingy guys is starting at 6 PM, EDT.  If any of you got in, please harass them for the rest of us.


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on October 31, 2007, 07:20:51 PM
Rather than re-download, I found my beta installer, installed it, patched up to retail and got in somewhere around 2 am PST. Which I'm ok with, I don't mind buying a key to activate my beta install. But fuck you for making me spend 2 hours installing, uninstalling and reformatting before that stage.

The Beta installer works but is missing some things. Like the single-player game. You might want to download the full installer from EA some night. After it decrypted I copied the directory to another machine and it installed without any EA garbage required. I also split the files up and archived the installer directory onto two DVDs for any future installs.



Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 31, 2007, 07:31:08 PM
Server fall down.

Go boom.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 07:31:15 PM
Quote
Server Coming Down!
Howdy folks. We're taking the servers down just for a bit at 5:30PM PDT. We're going to add a patch that opens up the Halloween content for everyone, subscriber or not. We should be back up shortly. Thanks!
Posted by: Kaiser on Thu, 11/01/2007 - 00:23 Talk About This Story!
Filed under: Server Update

I think the forums might be on the same server.  It seems to be down when the game is down.  I hope it's a big server like NCsoft.

Have a cow.  (http://srv.xboard.us/images/smile2/madcow.gif)


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on October 31, 2007, 07:34:57 PM
Which server is east coast? I think Shulgoth is on the west coast as my traceroute seems to head that way. I saw another US server earlier which seemed to trace east. Better ping for me.

Anyone have any information as to the locations of the various servers?



Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 07:35:52 PM
Shulgoth is DEFINITELY west coast. My ping is 34 and it's super hot.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 07:37:01 PM
I don't think there's any other US server yet, is there?


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 31, 2007, 07:39:32 PM

Server Coming Down!

Have a cow.  (http://srv.xboard.us/images/smile2/madcow.gif)

         (__) 
         (oo)
  /-------\/
 / | LOL || 
*  ||----|| 
   ^^    ^^ 
             Lol-Cow


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on October 31, 2007, 07:44:24 PM
They have some lessons to learn...quick. Bringing down the servers at primetime on launch day to patch in "halloween content"? Are you joking me?


Title: Re: Fucking superfail shitcockassfuck
Post by: rattran on October 31, 2007, 07:45:18 PM
According to the forum, Shulgoth is in San Francisco.

And the client is still crashy. I've been having sync issues, which I didn't have in beta. The memory is still there too.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 31, 2007, 07:47:22 PM
I had to quit playing my guardian the melee lag was killling me. Quite literally.



Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 31, 2007, 07:47:59 PM
Unbelievable. Also it was literally less than a minute after my wife installed after she got home from work.


Title: Re: Fucking superfail shitcockassfuck
Post by: sam, an eggplant on October 31, 2007, 07:49:10 PM
This is just fucking sad.


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on October 31, 2007, 07:49:55 PM
There's only one server.  The east one is EU I think.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 31, 2007, 07:51:48 PM
They have some lessons to learn...quick. Bringing down the servers at primetime on launch day to patch in "halloween content"? Are you joking me?

Tiggs for the win.


Title: Re: Fucking superfail shitcockassfuck
Post by: sam, an eggplant on October 31, 2007, 07:54:22 PM
You actually believed that bullshit? Well then riddle me this, did they take down the main website and forums to patch in the halloween content too?


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 31, 2007, 07:55:02 PM
So no one bitches on their servers?


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on October 31, 2007, 07:55:43 PM
No seriously, what the fuck is this bush league horseshit? I've never seen a game that works and yet get so willfully fucked up by people NOT CODING THE GAME. Can anyone else point me to an instance of that? I'm in awe. Not that they're reading this but wholesale firings of their PR and Marketing departments is in order. Why didn't anyone say, "You know, guys, the patch hasn't gone in in the twenty four or so hours we've been up... I think we can wait until prime time is done."


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 31, 2007, 07:59:19 PM
No seriously, what the fuck is this bush league horseshit? I've never seen a game that works and yet get so willfully fucked up by people NOT CODING THE GAME. Can anyone else point me to an instance of that? I'm in awe. Not that they're reading this but wholesale firings of their PR and Marketing departments is in order. Why didn't anyone say, "You know, guys, the patch hasn't gone in in the twenty four or so hours we've been up... I think we can wait until prime time is done."

Ping0, the guys and gals that fuck things up, seem to be a separate operating unit of Flagship.  Best name for a customer service/relations group ever.


Title: Re: Fucking superfail shitcockassfuck
Post by: fuser on October 31, 2007, 07:59:34 PM
Server was sub 100ms for me in eastern canada. Memory leak is annoying but the game loads quick so dumping out every 2hrs or so provided a little break.

They really have to add a status to the server login to atleast warn people about the downtime or make the chat window pop up by default, not this:

(http://nerv.tv/media/hellgate_error_01.jpg)

edit: or this

(http://nerv.tv/media/hellgate_error_02.jpg)


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 08:05:59 PM
Ping0 really is the worst. thing. ever.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 08:08:32 PM
I keep trying to log into Hellgate London but I get this weird error about Failgate London. :oh_i_see:


Title: Re: Fucking superfail shitcockassfuck
Post by: fuser on October 31, 2007, 08:19:40 PM
Just a few questions while we wait for ping0's tomfoolery.

Is there anyway to screen shot besides fraps? And how common is blue/yellow/etc items?


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on October 31, 2007, 08:21:17 PM
The print screen key should dump a bitmap into My Documents/My Games/Hellgate/Screenshots. Green items are most common (often drops), followed by blue, orange, yellow (once every few weeks? ish...give or take).


Title: Re: Fucking superfail shitcockassfuck
Post by: fuser on October 31, 2007, 08:23:49 PM
The print screen key should dump a bitmap into My Documents/My Games/Hellgate/Screenshots. Green items are most common (often drops), followed by blue, orange, yellow (once every few weeks? ish...give or take).

Awesome thanks

(http://nerv.tv/media/hellgate_shirt_01.jpg)


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on October 31, 2007, 08:36:57 PM
You actually believed that bullshit? Well then riddle me this, did they take down the main website and forums to patch in the halloween content too?

They took the servers down and the natural result is hundreds of thousands of rabid fans going to the website. That's a universal truth for online games. The site didn't go down until 2 minutes after the servers went down. It took Blizzard two years of upgrading their web servers until it didn't go absolutely haywire every time the servers were down for more than 5 minutes, including Tuesday scheduled maintenance.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 08:40:24 PM
Well, at least they don't have everything on one server.  Not that it matters.  No one can play, anyway.  Or read anything.  And whatnot.  UNLESS it's on an old Compaq DeskPro 486 running Windows Millenium.  You know, the one Tiggs brought from Turbine.

Ok, now I'm just babbling.


Title: Re: Fucking superfail shitcockassfuck
Post by: Threash on October 31, 2007, 08:50:39 PM
The print screen key should dump a bitmap into My Documents/My Games/Hellgate/Screenshots. Green items are most common (often drops), followed by blue, orange, yellow (once every few weeks? ish...give or take).

Awesome thanks

(http://nerv.tv/media/hellgate_shirt_01.jpg)

Hah thats awesome, i have a rocket launcher with a George Bush quote.


Title: Re: Fucking superfail shitcockassfuck
Post by: wirespeed on October 31, 2007, 09:03:30 PM
Below is the X-fire chat log.  Not sure if this is a bad place to post it, so feel free to move it...
Quote
[Xfire] Chatteox: Hello! We are very pleased to welcome everyone to the Hellgate: London Chat! Please welcome our special guests from Flagship Studios who will now introduce themselves and start taking your questions! We ask for your patience as we get through our technical difficulties. Thank you! If you lose your connection click on the servers tab and come back into the rooms!

[Flagship] Kaiser: Hey, I'm Kaiser, good to see all of you!

[Flagship] Guy Somberg: Hi! My name's Guy. I'm the audio and gameplay programmer here at Flagship.

[Flagship] Ether: Hi Guys! Aletheia Simonson, Flagship's Art producer here. You can call me Ether :)

[Flagship] Amir: Welcome everbody! Amir Ebrahimi here. I'm a graphics programmer here at Flagship Studios.

[Flagship] trish: Hello! I am Trish- Director of PR and Marketing

dsteinwedel: Hi everybody, I'm Dave, lead audio designer for Flagship.

[Flagship] Taylor Balbi: Sup! I'm Taylor, Junior Community Manager!

[Flagship] Jordan: Hey Folks, I'm Jordan, Assistant Sound Designer

[Flagship] Bill Manegold: I'm Bill Manegold...I'm a programmer/design intern here at Flagship

 

gamona]Thomas: Question: Many players did no react very positive after playing the demo. Do you think it was an mistake to release it?

Answer: Bill Roper: Yes and no.

Bill Roper: The demo was designed to be justa taste of the game

Bill Roper: Thomas: Many players did no react very positive after playing the demo. Do you think it was an mistake to release it?

Bill Roper: Yes and no.

Bill Roper: The demo was designed to be just a smal taste of the game.

Bill Roper: With a gamethat has as much content and depth and complexity and replayability as Hellgate: London, we can't do a demo that can properly express that.

Bill Roper: On the other hand, we had a lot of fizes - especially to DX1 - that we couldn't get in.

[Flagship] Guy Somberg: Bill means DX10 :)

Bill Roper: Which is why the demo was DX9 only - I think this confused a lot of people.

Bill Roper: So I think that we may have been better served waiting a bit, but we actually got as much good eresponse as we did bad - just no one goes onto forums to say things are great or that they enjoy them.

 

[Flagship] Kaiser: Question: [gamona]Thomas: What will happen to characters located in slots 4 to 12 (subscribers only) if subscription runs out or is terminated? And we also see similars problems for items located in the extra part of the stash...

Answer: *We'll save your characters and items. If you re-subscribe, you'll have access to everything like nothing happened

 

[Flagship] Kaiser: Question: [gamona]Thomas: Certain character classes (evoker, i.e.) are much harder to play during the first levels than others. Is this what you intended or are you going to make balance changes to address this?

Answer: *We've spent a LOT of time balancing the game. We check so many different stats to make sure the game levels out for everyone. That said, we'll constantly be be monitoring our stats and make adjustments as needed.

 

Bill Roper: Question: Thomas: Many players complain about the enviroments/levels of HGL not being very diverse. What's your opinion about this and is it going to change with some of the upcoming patches?

Answer: Bill Roper: Believe it or not, there are more diverse areas in Hellgate: London than there were in Diablo II.

Bill Roper: Think about the second Act in D2. Sand. Lots of Sand. And a star chamber. An then some undergorund sand.

Bill Roper: We do al lot more to diversify our acts, and the patch that is available on day one (well, today) goes a long way to theming acts better so that you can get a better feel for that diversity.

 

[Flagship] Amir: Question: [gamona]Thomas: Many players complain about the enviroments/levels of HGL not being very diverse. What's your opinion about this and is it going to change with some of the upcoming patches?

Answer: Thomas, HGL's dynamic level technology was built with the idea that we'd be extending well into the future. As with any big-budget game today, building environments are costly in terms of man-hours. We've yet to tap the flexibility of our DRLG technology and you'll see more in the future. As we add more areas and tilesets, our designers will be able to mix and match to create new environments for your enjoyment.

 

[Flagship] Kaiser: Question: [gamona]Thomas: What are your plans to integrate guilds and guilding feature into

Answer: We have lots of different things planned for the game. Guilds were introduced with Patch 0 (which is now live), and we'll be adding more and more functionality to it as time moves on. We have a lot of our own ideas, but we'll definitely be listening to all of your comments as well, and incorporate whatever works best for the game.

 

[Flagship] Guy Somberg: Question: [gamona]Thomas: What will happen to characters located in slots 4 to 12 (subscribers only) if subscription runs out or is terminated? And we also see similars problems for items located in the extra part of the stash...

Answer: If you cancel your subscription, then those characters will become unavailable. They'll still be saved on our servers, so if you should get your subscription back, your characters will be waiting for you. Similar situation with the extra stash space.

 

Bill Roper: Question: Thomas: What are you planning to do to keep both subscribers and standard players happy?

Answer: Bill Roper: We have a LTO of things there for our free players that are so far beyond what we've done in the past.

Bill Roper: In fact, we opened up some areas to our free standard players that are more than they get in single player and were also going to orignially just be for subscribers.

Bill Roper: Our Elite Difficulty mode is a great example of that, as is making PvP available to everyone. Dave Brevik was also a champion for gettinf Achievements into the game for th dya one patch and making them available to everyone.

Bill Roper: For subscribers, we've already started themed events and special content, and we'l be rolling out a lot of stuff in December.

Bill Roper: The goal is to strike a great balance so that people who want to get more content can do so eaily and contantly while still providing an incredible online experience for no extra charge.

 

[Flagship] LeeDot: In regards to Evoker Balance - One of the interesting things about HG is that each of the classes offers a distinct play experience from one another and the Evoker is at the extreme end of one of those play styles. We ill be trying to continually balance any areas that seem out of whack but I would expect that each class will always have some areas of the game that they struggle with more or less based on their nature.

 

[Flagship] Kaiser: Question: [gamona]Thomas: Can you tell us anything about servers not being live until Halloween although sales of HGL started on Oct 30th already, which also has been the official release date for Germany?

Answer: Y'know, due to the time difference, the sheer scope of getting the game launched around the world, and all that jazz, we really wanted to do as much testing as possible. There was bound to be a hiccup or two along the way, so we apologize if anyone had to wait too long. We want everyone online as soon as possible! ^_^

 

[Flagship] Guy Somberg: Question: BOU [SLH]: What Game Engine are you using?

Answer: We've actually built our own graphics engine from the ground up. It's really neat, because we've been able to optimize it for all of our randomized environments. There are a lot of nifty challenges involved with that, which most static-geometry engines don't have to deal with./

 

[Flagship] Kaiser: Question: gamesmaniac: What inspired you to choose the name for the game? It could be Hellgate: New York or other cities.

Answer: London is a perfect city for Hellgate. It has such a unique history, with a great variety of architechture, a subway system, etc. There was just so much to pull from that could be used in the game in cool and clever ways. Plus, it just sounds cool.

 

[Flagship] Bill Manegold: Question: medievaldragon: The Hardcore Mode tooltip at the character creation page says that a character can't resurrect or be ghosted. Death is permanent. Could you explain? How can you play again?

Answer: Once a character dies in hardcore mode, they can only walk around the various stations that they've reached. In this way, you can still prove to people how far you got in Hardcore mode, but you can't get any farther. If you want to use that slot to play more, you have to delete the character and create a new one.

 

Bill Roper: Question: Klaak: LaReece: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton?

Answer: We believe that Hellgate: London is really unlike any other MMo around. The fact that it can be played as a stand-alone game, has free online gameply, and then also has a way for players to get a steady stream of content - not to MENTION how different the game play is - makes it stand out. We aren't really thinking of how we're 'going up against' other games. If it's fun - people will play.

 

[Flagship] Taylor Balbi: Question: For Taylor Balbi: Since you are such a new addition to the Flagship Studios team. What is it like starting out in the industry at a company that has such a vast range of experience and talent?

Answer: Well, It's amazing. I always wanted to get a job in the industry, never thought it would be with such a great company. At first it was a little bit intimidating, wondering if I was going to live up to their expectations, but now it's just tons of fun. Everyone here is great and has an awesome sense of humor. I don't think I can work anywhere else and be as satisfied as I am now. People here work and act like family, which I am definitely not used to. Then again, seeing how skilled everyone is, I feel like a permanent noobie :)

 

[Flagship] Jordan: Question: daniz0rz: The game's trailer makes the game appear like a FPS but it's advertised as an RPG. Is combat gonna be more like an FPS or more like KOTOR (which was sorta turn based but realtime)?

Answer: The game can be played in first person few using the ranged character classes. You can also choose to pull the camera back and play from an behind the shoulder perspective...It is not like KOTOR because everything is very much in real-time

 

[Flagship] Amir: Question: b8y: Do you have any people with Physics or Math backgrounds on your team? Also do you have dedicated people that handle just A.I. ,random map layouts, etc?

Answer: We have people here with a variety of backgrounds. I don't know everyone's educational background at the company here. However, I can say that we have a programmer who used to work for NASA and one who specialized in written and spoken languages. Not all the programmers here received a CS degree, however, all are very talented. Many of the programmers worked on Diablo, so that is where we have the experience to create a game that never plays the same each time through.

 

[Flagship] Kaiser: Question: NightmareXX: Will there be any plans to make this available via Steam? I find it an extremely useful way of being able to get my games

Answer: We all love Steam here, but we don't have any current plans to offer Hellgate through the service. Because our game isn't a standalone title and requires different forms of authentication for security and such, integrating it into a 3rd party app would be very difficult. A nice idea, though. ^_^

 

Bill Roper: Question: PilotMadnick: What made you guys make a futuristic RPG, instead of the good ol' fantasy ones?

Answer: After working on the Warcrafyt and Diablo universes, we really wanted to do something very different in setting. We wanted to be able to mix in some sci-fi with our magic and monsters. Also, the idea of setting the game in a twisted version of our own worlkd was really compelling.

 

[Flagship] Kaiser: Question: medievaldragon: The Hardcore Mode tooltip at the character creation page says that a character can't resurrect or be ghosted. Death is permanent. Could you explain? How can you play again?

Answer: What you say is true. It's the whole point of Hardcore. Risk everything! If you can beat the game on Hardcore mode, what better bragging rights could you ask for? Sounds impossible, but you'd be surprised just how good some of the players are!

 

[Flagship] Taylor Balbi: Question: Source|Eorlas: What do you guys like to do in your spare time?

Answer: I love sitting at my desk and playing my Xbox 360, Skate is something I really enjoy as of late. When I'm not doing that, I'm rocking out on Guitar Hero or playing Halo 3 on live with my brother. When I'm not near my 360, I'm playing Guitar Hero at home or sleeping!

[Flagship] Taylor Balbi: Oh! and I play a LOT of Mythos :)

 

[Flagship] Kaiser: Question: daniz0rz: The game's trailer makes the game appear like a FPS but it's advertised as an RPG. Is combat gonna be more like an FPS or more like KOTOR (which was sorta turn based but realtime)?

Answer: To add to Jordan's answer, Hellgate in a lot of ways creates its own genre. It covers so many gameplay styles, that's you can't pin it down really. Want to have an FPS-like experience? Play a Marksman. Want a more action-RPG 3rd-person game? Try an Evoker. Wnat to play single-player? Do it. Multiplayer online? Sure. Really, Hellgate is the game YOU want it to be.

 

Bill Roper: Question: Klaak: goldfish928: approximately how many hours long is the single player campaign, and can you take players back and fourth between single player and multiplayer like in titans quest?

Answer: We expect players to take between 30-40 hours to complete the storyline of the game. And., of course, this is just the first time through the game! You can continue on in Nightmare mode - basically taking another "lap" through the content at a harder difficulty level with your same character, raising their levels of experience and loot. Because of the random nature of the game, you can play with another character and have a VERY different experience - both in how the classes play and how the game progresses.

 

We do not allow characters to go between single and multi player because we have no idea what you’ve done with your character when it isn’t on our servers.

 

[Flagship] trish: Unfortunately EA Europe opted out from doing a Collector's Edition for UK

 

[Flagship] Guy Somberg: Question: Source|Eorlas: What do you guys like to do in your spare time?

Answer: I like this question :) I like to go climbing at the gym, go for walks, play the flute... Heh, this is sounding like a personals ad :) Lately, I've been spending a lot of time playing Portal, actually. That game is REALLY fun.

 

[Flagship] Amir: Question: EliteOps1: Some people complained about the graphics being sub par compared to other games of this generation, such as Crysis. What is your response to this?

Answer: Well, when we talk about comparing graphics of one game to another we have to level the playing field. What type of game is it? What are the constraints? What level of geometry is being pushed through the engine? Crysis is an FPS game with a specific storyline. They can do things that we're unable to do such as performing a static geometry visibility pass on their levels, since their levels are not dynamically generated. Crysis is a great looking game and I'd be more inclined to compare it with a Gears of War or Unreal Tournament 3. Crysis doesn't have all the dynamic character generation we have, so they didn't have to build an engine around that. For what we do, we do it well.

 

[Flagship] Amir: Question: daniz0rz: Will the game be ported to consoles in the future?

Answer: I can neither confirm nor deny this :)

 

[Flagship] Kaiser: Question: Candy: how regulary are you gonna update the game?

Answer: We're constantly working on balance fixes, new features, etc. If there are gameplay-criticial fixes we need to make, they will be released as much as needed. Roughly, we plan on substantial updates every few months, with a number of special surprises between. You'll definitely have a lot of stuff to play with. :)

 

[Flagship] Ether: Question: Source|Eorlas: What do you guys like to do in your spare time?

Answer: Guitar Hero Tournaments, Panda Baiting (Brennan Plunkett response). Other than that, we usually spend a lot of time playing other games (for... research...)

[Flagship] trish: if we have spare time! Play the cello. I kinda like that Apples to Apples game! Bill got me playing those Cheap Ass Games www.cheapass.com

[Flagship] trish: Play WoW and Hellgate

 

[Flagship] Guy Somberg: Question: radu12345: What programming language did you use to code the game? C++?

Answer: Yes, C++ mostly. We actually write in a very C-like manner, but using a C++ compiler. A few pieces and parts here and there (mostly on the server-end) are written in C# or Powershell or JSP. I spend most of my days in front of Visual Studio writing C++ code, though. That, and Excel. A lot of Excel time, too.

 

[Flagship] DSteinwedel: Frosty-: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score?

Answer: The sound effects are all custom designed for Hellgate using both commercial libraries and custom recordings made here. The musical score is completely new.

 

[Flagship] Amir: Question: radu12345: What game engines did you use for the game?

Answer: I think this question was already answered, however, I'll post again. Our engine is custom-built from from the ground up. We had to go this route to accomodate the dynamic levels and character generation for the game. Not many off-the-shelf engines support these things well.

 

[Flagship] Taylor Balbi: Question: Jolene: Flagship is working on Mythos as well.... I feel that Hellgate has too many similar traits. Do you feel Mythos is a game unique in itself?

Answer: They do share a lot of similar traits, but that's because those traits are awesome! Who doesn't like randomized loot :) Being the Mythos Community Manager, I find myself talking about this a lot. Mythos is more of a fast paced game. One you can get in for 15-30 minutes and accomplish a lot, or play for hours and accomplish a ton. It is definitely a game unique in itself just as much as Hellgate is. Sure they share similar traits, but they aren't identical. The settings in the games are very different also, and in the future you will see Hellgate and Mythos drift farther apart as more features go into Mythos and more into Hellgate. Deep down though, they will always be sybling games!

 

Bill Roper: Question: Lachlann: Personally, the game reminds of the 1st release of City of Heroes. It was a lot of fun to play, but didn't have the depth to keep me interested in the long run. There are some obvious advantages with Hellgate London not requiring a monthly fee to play, but that lack of depth in an MMO is still an issue. (No PvP, crafting, guild bases/structures, limited character types, etc.) Are you planning on adding some of the more traditional MMO content (like the above) to the game?

Answer: Actually, some of the things you’ve mentioned are in the game, bnut if you haven’t played online with the live pday one patch, you may have missed them! We do have initial PvP - both Dueling and Free-for-all. I also am not sure if six classes with a lot of different builds counts as “limited” (WoW has “only” 9 for example).

Bill Roper: We have the core of our crafting system in with the Nanoforge and recipes, so expect to see more of this on the way. Our Guild system is an exciting area of growth, and we’ve got a lot of ideas on how to make this very fun for our players who want to be in a guild. No MMO is as complete on day one as it is 3 months or 6 months or a year or more down the line, and the fact that we aren’t a traditional MMORPG means we have a lot of things those games don’t.

 

[Flagship] Kaiser: Question: radu12345: Have you thought of acquiring a protecting engine for your game, in order to block hacking programs such as the widely spread packet editors and the address editors?

Answer: We have our own security measures in place to deal with these types of issues. For obvious reasons we can't talk about them, but we take security VERY seriously. We've all seen games be ruined by cheaters, hacks, etc and we're doing everytihng we can think of to make sure Hellgate stays clean.

 

[Flagship] Amir: Question: ςЧЄЄpŶkins: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio?

Answer: Not at all (tongue-in-cheek). On the real, the guys here love to play games. In fact, early in development we were all "forced" to play the game for a block of time every Friday. I don't know many game company's that actually alot time for you to play the game you are developing.

 

[Flagship] Guy Somberg: Question: Garry: here is the one and only question from Garry :): I stopped playing WoW cuz of Hellgate. How old must I be to stop playing in general? Or will I still play when I'm 60?

Answer: Never stop playing. Ever. The moment you stop playing is the moment you become old.

 

[Flagship] trish: Anolimus- my previous answer was broken up.. sorry for the confusion

[Flagship] trish: :)

 

[Flagship] Jordan: Question: 'Frosty-: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score?

Answer: For the zombies we had some folks in the office step into our recording booth and speak some zombie sounds, these were then edited and processed for the game. All of the monsters are custom made, using a varitey of sounds, from animals to motorrcycle sounds. The music is also all original, and was written by SonicMayhem.

 

[Flagship] Ether: Question: lionzub: Ok, you guys have to tell us now, I know everyone wants to know. Who is the best Guitar Hero player in the house?

Answer: Alan Hu. ;)

 

[Flagship] Amir: Question: Q: ≤FøC≥JustinSane: Are there any plans for PVP Arenas and Ladders?

Answer: I can neither confirm nor deny this :) Wait, take off PR hat. Speak up on the forums and you may just see it get in! PvP is very important to us, so you'll see developments in the future. We're a company devoted to fans, so what most fans want, they'll get.

 

[Flagship] Bill Manegold: Question: cG| PowMia: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around?

Answer: You have a quest log that tracks quest progress throughout the game, both in terms of what quests you have, and your progress within them. There are ways to turn on constant progress readouts as well, so you don't have to constantly go back to your log. A number of the developers here play the game without any sound, since in a crowded office you can't really use speakers, and they don't seem to have problems...^_^

 

Bill Roper: Question: [gamona] Garry: here is the one and only question from Garry :): I stopped playing WoW cuz of Hellgate. How old must I be to stop playing in general? Or will I still play when I'm 60?

Answer: God, I hope not! I don’t plan on stopping ever. Games are for everyone of every age, and the wide diversity of genres and games means there is something for everyone. Interestingly, I stopped paying WoW for Hellgate, too ;)!

Bill Roper: And what I meant was i hope you never Stop, Garry!

 

[Flagship] Kaiser: Question: Kaljin: The site of longdon seems to make it seem like this will take place in other countries and cities. Will you release expansions in other cities?

Answer: We have so much to add to Hellgate: London right now, it's hard for us to think that far out. That said, if Hellgate does well and all of you want more cities, there's nothing we want more than to make you guys happy.

 

[Flagship] Guy Somberg: Question: b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve?

Answer: 1984. The Evil Eye is watching.

 

[Flagship] Kaiser: Question: daniz0rz: MMO games with fast-paced action seem to suffer greatly from lag, many times making them unplayable. How hard was it to develop a system of fast-paced action that could work in moderate-heavy lag situations, given that not everyone has T3 internet?

Answer: We definitely didn't want lag to be a problem. Thankfully, our awesome programmers at Flagship and our awesome engineers at Ping0 have developed a system that's fast and efficient, even when dealing with massive amounts of data. I can't get into the technical aspects of this, but I did want to throw this out there. ^_^

 

[Flagship] Amir: Question: b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve?

Answer: We have this thing called the Evil Eye that sees all. It sits on the top of Mount Doom... Seriously though, we are collecting more stats about the game than any of the Diablo games would have hoped to collect. It can take 10s of hours to get back data from a previous day of gameplay.

 

Bill Roper: Question: b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve?

Answer: We have a little program we have lovingly dubbed “The Evil Eye” that gets us a lot of game play data, including what classes are being played, what skills they use, what weapons are used, snapshots of equipped items every time a character levels, monster damage and death rate and a lot more. We use this as a big tool for making balance changes and is something we have never had before.

Bill Roper: Hahah

Bill Roper: Well, we all liked that question...

 

[Flagship] Guy Somberg: Question: colonelsanders64: Whats the cost diffence for you by using a (what I can only assume is a third party) server system, Ping0, as opposed to having your own server empire, like battle.net?

Answer: Actually, we started Ping0 about a year and a half ago, so effectively, it is a first-party system. The folks upstairs (who are currently in a hive of activity) have worked hard to make a backend server suite that's designed to accomodate both Mythos and Hellgate.

 

Bill Roper: Question: About what percentage of the original team continues to work on the game after its initial release?

Answer: Right now - just about EVEYRONE! Moving forward (when we feel we can break people away from it) a significant portion of the company will be working on continuing content. We’re also hiring right now to increase the size of the team to meet the demands of providing all the different types of content we want to make.

 

[Flagship] DSteinwedel: Question: Nix: How many cinematics are there in the game? and are they still viewable while playing Online?

Answer: There are 4 cinematics in game and they are viewable in MP.

 

[Flagship] Amir: Question: PilotMadnick: I experienced lots of lag while beta-testing, i had to run everything on low even though i have a high-end system, is it really optimized now?

Answer: Isn't that why we had you beta-test? All of our beta testers helped us tremendously for improving performance. In terms of the graphics engine, we've improved DX10 performance tremendously. Some of these changes made it back to our DX9 target to improve that as well.

 

[Flagship] Kaiser: Question: 'Frosty-: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style?

Answer: Think about Diablo for a minute. While people still love the game and are still playing, there weren't that many updates over the years. No people, no content. To put it lightly, a lot of people wanted more content. With Hellgate, we want to make those people happy by having a dedicated team here at Flagship continuously working on new content/features. In a lot of ways, we chose this model FOR the fans. Now, we can keep the game going as long as everyone wants. The reality is, it takes a lot of people to make a game these days, and it's hard to find amazing artists/programmers/etc that work for free. ^_^

 

[Flagship] Bill Manegold: Question: <|CF|>TeyRon: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane

Answer: ...who says we're sane?

 

Bill Roper: Question: -=ŃںĶ=-ßüštèr ß. Túηâ: Is Hellgate London coming to the MAC if not are there plans to?

Answer: We would love to have a Mac-specific version of the game, but we just don’t have the manpower to tackle that. Hopefully we can find another developer or perhaps even Apple to find a way to get a Mac version done, but at least there is boot camp now! I have friends who have played on their Macs in the beta and said the experience was really good.

 

[Flagship] Taylor Balbi: Question: radu12345: 100. Do you think Xfire has done a good job inviting you here?

Answer: Of course! I love talking to the fans and answering questions. Xfire are some cool cats, especially the two that are in the office with us. Rock on guys!

 

[Flagship] Guy Somberg: Question: [SFBiH]=BFO=: Its my birthday answer me one quesstion: How hard was it to make a Hellgate, how much hour of work was spend there?

Answer: Happy Birthday! *insert copyrighted birthday music here*

Hellgate is easily the hardest game I've ever had to make. Of course, coming from Dora the Explorer: Super Star Adventures, that's not saying much :) That said, there have been some incredible challenges, and I've learned more in my tenure on this game that I learned in all of college, and all my previous jobs combined.

 

When we're not crunching, I work a pretty typical 40-hour week (or so). During crunch, that figure explodes to 80 or more.

 

[Flagship] Amir: Question: Q: [SFBiH]=BFO=: Its my birthday answer me one quesstion: How hard was it to make a Hellgate, how much hour of work was spend there?

Answer: Happy Birthday! It took us only three hours to build this game. Haven't you seen those commercials for getting into game development? You can tighten up the graphics on one level in a couple of hours and be designing your next game in the same day? Let's just say that we've all been crunching for 8 months now.

 

[Flagship] Kaiser: Question: [Xfire] MasterRen: About what percentage of the original team continues to work on the game after its initial release?

Answer: Roughly half the company, though we're always growing so this percentage always changes. ^_^

 

[Flagship] DSteinwedel: Question: BRQ] SUBZ3R0: What fuel do you use to keep yourself awake when developing content?

Answer: Water works pretty well, as does sauteed mushrooms with garlic over roasted chicken. Some others here like redbull

 

[Flagship] Bill Manegold: Question: [BRQ] SUBZ3R0: What fuel do you use to keep yourself awake when developing content?

Answer: Lots and lots of caffeine

 

[Flagship] Amir: Question: [BRQ] SUBZ3R0: Is there a significant difference in image quality between the DX10 and the DX9 version?

Answer: Yes, significant in extra icing on the cake. The improvements won't affect gameplay, seeing as we wouldn't want to. In DX10 you've got motion blur, depth-of-field, better filtering, SLI support, soft-shadows to name a few... You get both in-box, so you can choose whichever one you want to play :)

 

[Flagship] Kaiser: Question: <|CF|>TeyRon: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane

Answer: I can only speak for myself, but I, um, played lots of videogames. Haha.

 

[Flagship] Taylor Balbi: Question: ghostfaceҲ: ROFLCOPTER? Yes or no?

Answer: Definitely.

 

[Flagship] Kaiser: Question: Loco: I think I remember hearing about a guild system in HG, so will there be a sort of guild bank or maybe other things to make a guild feel more tight and unified?

Answer: Expect the guild system to expand greatly over time. We're just getting started!

 

[Flagship] Kaiser: Question: [BRQ] SUBZ3R0: What fuel do you use to keep yourself awake when developing content?

Answer: Our fridge is filled with Coke, Diet Coke, Diet Coke with Splenda, Coke Zero, Cherry Coke Zero, Coke Plus, Diet Coke with Lime with Splenda, and this AWESOME drink called GoGirl (that's not a joke)

 

[Flagship] Ether: Question: <|CF|>TeyRon: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane

Answer: Sane? Muahhaa . In seriousness… thankfully we have an amazingly fun and creative team. We have game nights (as Trish mentioned earlier), game tournaments, the occasional office party, and a fridge full of red bull.. They all play a part in keeping us (mostly) sane.

 

P.S. This should also answer the “Fuel” question. Red Bull!

 

[Flagship] LeeDot: Question: Ragnarok: where did you do you training for modeling art/animation?

Answer: Most of my training, and really most of the really good artists I know didn't go to school for it but to be honest 10 years ago there was nowhere near the amount of training facilities that there are these days. If you're disciplined enough to be able to work on your own I'd recommend going through the training dvd's at thegnomonworkshop.com. I'm constantly picking up new dvd's to keep my skills sharp even after doing this sort of thing professionally for years. The DVD route will also save you a huge amount of money on school fees since most art schools will suck you dry in a heart beat but like I said that route requires a lot more discipline because know one is going to be there to kick your ass out of bed.

 

Bill Roper: Question: [ cosi ]: What special Events are you going to add (or already been added) to the game Hellgate London? Will there be something like the World event in Diablo 2 for a annihilus ? Or will there be something like UBER bosses ? (Like Uber Diablo, Uber Mephisto, Uber Baal) ... And are there Fun levels like "Cow Level" ? :D And are you planing to bring out expansions, if yes, how many and how fast? Or will it be there be free "forever" ?

Answer: We are already running special events in the game for Halloween, and will have more in November. We’re also going to release a major content update for subscribers in December that is already being worked on. We’ll have all kinds of events for all different sorts of players over the coming months - some recurring and others for limited amounts of time. You’ll start seeing new types of levels next month, as well as some special bosses.

 

[Flagship] Guy Somberg: Question: <|CF|>TeyRon: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time?

Answer: Everything that is finished and ready to be played is on the DVD. Our ongoing content is going to include a lot of new stuff, which we will be patching to players over the Internet.

 

[Flagship] Kaiser: Question: mعћnӘs§: Is it possible to LAN or VPN the game so you can play with your buddies?

Answer: We don't include LAN support for security reasons. We really thought a lot about this, and it just wasn't feasible w/o opening the game up to a lot of security holes. You could always have your friends over and just play together over the 'net. Sounds silly maybe, but it totally works!

 

[Flagship] Taylor Balbi: Question: Lintor: WIll there be any cosplay like items, like Cat Ears or a Fox Tail to wear ingame

Answer: Currently there are some specialty items. Right now, as far as armor is concerned, we have the All Hallow's Visage. This is a horned skull that is on fire; a rare drop for subscribers during our Halloween event. We also have candy that makes you a ghost, sets you on fire, and a pet called Zombot that follows you around. We also have others planned for future events!

 

Bill Roper: Question: Lachlann: Come on, sneak this one in right before we are done: "How do you get to the Cow level in Hellgate London?" =)

Answer: Well, I haven’t seen anyone post about the hidden gem activation yet, so I guess you haven’t looked hard enough…

 

[Flagship] Amir: Question: dcurry: If I come to San Francisco what are my chances I can visit Flagship Studios and come in and look around???

Answer: You'll have to find us first! Hey, it'll be fun; like a game. We move offices every other week to fend off the hordes :)

 

[Flagship] Jordan: Question: Music in a game is important.. I havent played the beta.. But what do you thing about the musik.. Did you spend alot of time on it or did you focus on the game..

Answer: We agrree that music is very important. It really helps with immersion. That is why the audio team worked with Guy, our audio programmer, to create a dynamic music system that repsonds to the level of action on screen. It's a very complex system that required lots of tweaking by Dave. We are very happy with how the music sounds, and are looking forward to making the music playback even better..

 

[Flagship] Kaiser: Question: Spartan109: What age group do you hope to attract and do you think that HG:L will attract new people in too gaming?

Answer: Well, our game is M-rated, so no one under 17 should be playing! ^_^ We want everyone to play the game. Diablo fans, console fans, non-gamers. I've had a lot of personal emails sent to me from people who weren't into games, but are intrigued by Hellgate. So far, looks like people are responding to the game on a variety of levels!

 

Bill Roper: Question: Q: 'cS.Innervision: will there be loads for guild to do together apart from just grouping for instances

Answer: We have a lot of things in the plans and works for guilds, and raid-level content is definitely on that list. We want people who enjoy the Guild experience to give us feedback on what they want so we can build this structure and game play around what they’re looking for in the way Hellgate: London plays.

 

[Flagship] Guy Somberg: Question: PilotMadnick: Will there be real books about Hellgate? Like Dan Abnett books or fantasy books

Answer: Yes! In fact, the first book (in what I believe is to be a trilogy) has already been released! Look out for "Hellgate: London Exodus" by Mel Odom at your local bookstore. (Listen to me: I sound like an ad!)

 

[Flagship] Amir: Question: Spartan-725: Will Hellgate take advantage of the Logitech G15's LCD screen like WoW does?

Answer: Yes.

 

[Flagship] Guy Somberg: Question: Spartan-725: Will Hellgate take advantage of the Logitech G15's LCD screen like WoW does?

Answer: To provide more detail, yes. Right now it's just some basic stats info, but we're going to be looking at adding lots of fun new stuff in the future.

 

[Flagship] Kaiser: Question: Dr@keen: Do you need the DVD in your drive to play or can you play without it ?

Answer: Not for multiplayer, but possibley for single-player. Haven't had a chance to use a retail copy yet! :P

 

[Flagship] Amir: Question: [BRQ] SUBZ3R0: What are the specs of the computers you are working on? Coding platforms, graphical workstations.... ?

Answer: I have two workstations: a Quad-core x64 Windows XP box with a 7900 and 3 GB RAM and a Vista x86 Dual-core box with an NVIDIA 8800 and an ATI 2900XT that gets interchanged.

 

[Flagship] Taylor Balbi: Question: [BRQ] SUBZ3R0: How old are you guys?

Answer: I'm the youngest at Flagship Studios and I just turned 21 on the 21st of October!

 

[Flagship] Kaiser: Question: radu12345: There is also a bug where when you create your character and write with capital letters, you see your name exactly the opposite, lower-case. Are you able to fix it?

Answer: We noticed this, too. Expect a fix shortly.

 

Question: [BRQ] SUBZ3R0: How old are you guys?

Answers: [Flagship] Amir: 26

Bill Roper: I am 42

[Flagship] Kaiser: 28

[Flagship] LeeDot: I'm 30

[Flagship] Bill Manegold: I'm 23

[Flagship] Guy Somberg: 26.99

[Flagship] Jordan: I'm 25

[Flagship] Ether: 29 :)

 

Bill Roper: Question: <|CF|>TeyRon: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat

Answer: Treat, please!

 

We didn’t lock anyone out of any content with Hellgate: London. There are a couple of art and sound things on the disk that we were already working on for our first multiplayer patch when we went gold that we left on to reduce our initial patch size. We didn’t keep anything from our players, though - we strove to deliver a full experience to both our stand alone and free online players with the extra content being just that - extra.

 

[Flagship] Kaiser: Question: Geezy: In all MMORPGS, bots/gold farmers eventually become a problem. What is your stance on bots and gold farmers, and how is the game set up to deal with them?

Answer: If we told you, we'd have to kill you. ^_^ We have ways to take care of these things.

 

[Flagship] Amir: Question: Source|Eorlas: For the devs that play on console, do you prefer 360, PS3, Wii?

Answer: 360!

[Flagship] Bill Manegold: ps3!

[Flagship] Guy Somberg: A: The mouse and keyboard is the only true controller

[Flagship] Taylor Balbi: A: Sega Saturn! lol jk, 360 probably for hte online community, Heavenly Sword makes me like the PS3 but I just haven't gotten around to buying one. And well, Wii for those awesome nights when you aren't "coherent" enough to play 360 or PS3 ^_^

 

[Flagship] Guy Somberg: Question: radu12345: There is also a bug where when you create your character and write with capital letters, you see your name exactly the opposite, lower-case. Are you able to fix it?

Answer: All things are possible.

 

Bill Roper: Question: DarkLegacy(DL): What kinds of ideas does that Flagship team have in mind in terms of new Classes? Are they arlready being worked on or is there braing storming still going on?

Answer: We’re throwing around a lot of ideas, which is really fun for us because a lot of people are getting involved. Some of them are pretty crazy, so it will be interesting to see what we can accomplish.

 

[Flagship] LeeDot: Question: cG| PowMia: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ?

Answer: We will be eventually adding player emotes in HGL in the form of player animations that respond to slash (/dance) or menu driven commands.

 

[Flagship] Kaiser: Question: Spartan-725: What kind of content caused the ESRB to give you an M rating?

Answer: According to our seal, "Violence, Blood and Gore, and Mild Language." There's nothing insanely crazy in the game. ^_^

 

[Flagship] Amir: Question: b8y: Nerd question: Vi or Emacs?

Answer: Vi, baby!

[Flagship] Guy Somberg: vi!

[Flagship] Guy Somberg: vi > *

[Flagship] Bill Manegold: vi!

[Flagship] Taylor Balbi: A: 6!

[Flagship] Guy Somberg: He's not here, but Tyler would favor vi over emacs, too.

 

[Flagship] Amir: Question: [RoS]Geoxer: Bloods or Crips?

Answer: Isn't it Bloods or Crypts?

 

[Flagship] Amir: Question: [BRQ] SUBZ3R0: Are you guys currently in the same room?

Answer: Yes, we've been putting all our money into our server equipment, so we're all packed in a single 10x10 room :)

 

[Flagship] Kaiser: Question: [KOR]_Revelator: How will classes help each other out in cooperative multiplayer?

Answer: Some are better at long range, others at short range. Some have healing skills, other more offensive. And so on and so on. This vast variety of character combinations and skills can lead to so many ways to play the game.

 

Bill Roper: Question: Kasanizo: Is there a way to download the game (buying it) and not by a box?

Answer: Yes - the game is available for digital download through EA’s online store. If you go to http://www.hellgatelondon.com/ and click on the Buy NoW link in the lower left, it takes you there.

 

[Flagship] Amir: Question: b8y: With the rise of multicore do you guys use some of the modern higher level multi threading options such as OpenMP, or things like Building Blocks from Intel?

Answer: We're making use of multi-threading already with our file loading, particles, and wardrobe code. I doubt we'll use OpenMP. I personally am interested in looking into IBB further to take a more general approach to our multi-threading.

 

[Flagship] trish: Dr@keen: Ether and I are going to be "The Shining" twins

 

Bill Roper: Question: Kasanizo: And, is there a reason to keep being suscriber if you ended all game modes?

Answer: We are going to be continually adding content, so if we’re making stuff you want to get, areas you want to explore, game modes you want to experience or having events and contest you want in on, the answer is yes. We’ll keep people up to date on what’s going on currently and also what’s in the queue.

 

Bill Roper: Question: Kasanizo: And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll HAVE to buy the game or not playing it?

Answer: By November 15th our grace period for Beta testers will have ended. I’m actually working on a big post to explain how this works, but basically Beta testers can keep playing on their client until November 7th.

 

[Flagship] Guy Somberg: Question: radu12345: Are you planning on implementing special events with prizes, like Halloween and New Year's Day events ingame?

Answer: Yes, we're planning on doing themed content! Halloween content runs for this week, and then we've got a fun set of activites for Guy Fawkes Day. Other stuff is still in the planning stages, but keep an eye out for fun side-quests and items that you can do (or get)!

 

(Incidentally, All Hallow's Visage ROCKS THE HOUSE! - /want)

 

[Flagship] Amir: Bill, does the digital download include the movies?

Bill Roper: Tat is an EXCELLENT question!

 

[Flagship] Taylor Balbi: Question: colonelsanders64: Hey, I saw some info in the EULA (Yeah, some people read that) about a Lifetime Subscription. Whats the deal with that?

Answer: The lifetime subscription is an offer for those that preordered their copy of Hellgate: London. Not all regions have this available, but it is a single payment for a lifetime subscription (the game's lifetime not yours).

 

[Flagship] Guy Somberg: Question: Geezy: With the release of Hellgate London, do you see a long extended vacation in your future? Or will you be too busy working on new content/expansions/games?

Answer: The two are not mutually exclusive :)

 

[Flagship] LeeDot: Question: RYÅN: were people ever afraid to walk into your studio because of the absolutely creepy things you were working on?

Answer: I don't know about anyone being afraid to enter the office but I know my Dad's exwife annointed their computer with holy water after I showed my Dad some screenshots of the thigns I was working on one year when I was home for Christmas. :)

 

[Flagship] Amir: Thanks everyone! You guys freaking rule. I'm spent. Goodnight.

[Flagship] Guy Somberg: Bye everyone! Thanks for the great questions.

[Flagship] trish: Happy Halloween everyone!

[Flagship] Bill Manegold: Night everyone! Have fun tonight!

[Flagship] trish: thanks for participating

[Xfire] Chatteox: Ok, that concludes the chat with Flagship Studios! Thank You Very Much to our special guests and thanks everyone for participiating. Now onto the prizes:

[Flagship] Taylor Balbi: Have a great Halloween everyone, I'm headed out also! Thanks for chiming in! Rock ON!

Bill Roper: Thanks for the GREAT questions everyone. I wish we could stay on for a few more hours, but we've got a new game to take care of and some trick or treating to do!

[Flagship] Kaiser: Thanks guys/gals! Sorry if we didn't get to answer your questions. Happy Halloween! Be safe tonight, and see you online!!!!!! ^_^

 

[Xfire] Chatteox: 2 Copies of Hellgate London for Botteox Room;

1. Arcturus

2. Intoeternity3020

[Xfire] Chatteox: 5 Copies of Hellgate London:

1. #-(00 Tony Brier

2. Insane Marine

3. Tenshuu

4. [br8] Subzero

5. Kusimeka

[Xfire] Chatteox: Grand Prize: 1 Copy of Hellgate London and Hellgate London Statute:

1. Robin de Tolens

[Xfire] Chatteox: PM ME IF YOU WON!!!!!


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on October 31, 2007, 09:15:21 PM
The runner-runner up gets to buy Bill Roper a new keyboard.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on October 31, 2007, 09:16:14 PM
That was hard to read.  Questions being repeated multiple times didn't help.

BTW, the love/hate relationship with Hellgate on the front page might want to swing back to Hate.


Title: Re: Fucking superfail shitcockassfuck
Post by: Tige on October 31, 2007, 09:19:27 PM
That was hard to read. 

Just like their forums.  They manage to spread shit out so much you it's like a mini-game trying to find any useful information.   


Title: Re: Fucking superfail shitcockassfuck
Post by: wirespeed on October 31, 2007, 09:20:05 PM
Yeah sorry, I hadn't read it before I posted it.

Several of them need new keyboards, and way to not take ANY hard questions at all.

The only actual information there is that there's likely to be a HG equivalent to the Cow Level.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on October 31, 2007, 09:33:20 PM

The only actual information there is that there's likely to be a HG equivalent to the Cow Level.

Flagship's cow level is apparently keeping the servers up.

Ping0...lol


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 09:41:47 PM
Quote
The only actual information there is that there's likely to be a HG equivalent to the Cow Level.

Wart's Leg guaranteed that.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on October 31, 2007, 09:43:45 PM
I thought the leg guaranteed a lack of originality.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 31, 2007, 09:44:16 PM
Dove's are crying...

http://dodge77.com/When%20Doves%20Cry/World%20Bang_When%20Doves%20Cry.mp3 (http://dodge77.com/When%20Doves%20Cry/World%20Bang_When%20Doves%20Cry.mp3)


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 09:50:06 PM
I thought the leg guaranteed a lack of originality.

Homage.


Title: Re: Fucking superfail shitcockassfuck
Post by: taolurker on October 31, 2007, 09:50:47 PM
I told you so? (http://www.corpnews.com/node/179)

Yah I played for a week when I wrote that, and some of it is just wrong, but some of it is spot on


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 09:56:53 PM
But people think you're crazier than me.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 31, 2007, 09:57:50 PM
That's like straight-jacket crazy....


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 09:58:15 PM
That's like straight-jacket crazy....

Easy.


Title: Re: Fucking superfail shitcockassfuck
Post by: Threash on October 31, 2007, 10:00:44 PM
I told you so? (http://www.corpnews.com/node/179)

Yah I played for a week when I wrote that, and some of it is just wrong, but some of it is spot on

What do the servers being down have to do with you not liking the game exactly? the game is everything i wanted it to be, when it was working.


Title: Re: Fucking superfail shitcockassfuck
Post by: taolurker on October 31, 2007, 10:14:39 PM
I told you so? (http://www.corpnews.com/node/179)

Yah I played for a week when I wrote that, and some of it is just wrong, but some of it is spot on

What do the servers being down have to do with you not liking the game exactly? the game is everything i wanted it to be, when it was working.

I wanted this to be the new Diablo clone, but it's not.

The issues a month before launch weren't worthy of a box sale, and IMO I think they intentionally released a so-so demo to quiet the hype. The game isn't bad graphically, and had redeeming qualities, but the server issues, assorted bugs, compatability, and messy UI screamt FAIL. The gameplay seriously lacks replayability. That the servers aren't there on launch day, and it's a love/hate comedy/tragedy is increasing my enjoyment.

That's like straight-jacket crazy....

Easy.

Yah, it's an easy attack, even partially deserved.   :grin:

But people think you're crazier than me.

Being unstable leads to amazing stability at brief but rare instances.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 10:19:11 PM
Quote
Being unstable leads to amazing stability at brief but rare instances.

What?

No it doesn't! You're still fucking crazy! You made half the shit up in that rant! What are you even doing in this subforum?


Title: Re: Fucking superfail shitcockassfuck
Post by: taolurker on October 31, 2007, 10:21:58 PM
Quote
Being unstable leads to amazing stability at brief but rare instances.

What?

No it doesn't! You're still fucking crazy! You made half the shit up in that rant! What are you even doing in this subforum?

Lurking, because lurking the server to add my beta/reserved characters to the server load was failing.

Muahahahaaha


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on October 31, 2007, 10:23:07 PM
So you're gonna still play?

What?



Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on October 31, 2007, 10:24:25 PM
Quote
Being unstable leads to amazing stability at brief but rare instances.

What?

No it doesn't! You're still fucking crazy! You made half the shit up in that rant! What are you even doing in this subforum?

Lurking, because lurking the server to add my beta/reserved characters to the server load was failing.

Muahahahaaha

So - it isn't worth buying, but...you bought it?


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on October 31, 2007, 10:24:53 PM
I think they released a so-so demo because they're fucking moronic-savants. Put the chat window up against some of the graphics and it's like infinity taking a shit on my chest. Who was responsible for that? It doesn't matter.


Title: Re: Fucking superfail shitcockassfuck
Post by: fuser on October 31, 2007, 10:29:22 PM
patch and the server is now up atm


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 10:32:50 PM
SWG... DDO... HG:L... What do these things all have in common?  Doesn't it make you wonder?  Especially on Halloween? 


Title: Re: Fucking superfail shitcockassfuck
Post by: taolurker on October 31, 2007, 10:36:06 PM
So - it isn't worth buying, but...you bought it?

Hey, I'm getting every penny of entertainment outta my pre-order before I go and get my money back refusing to buy the full verion.


Title: Re: Fucking superfail shitcockassfuck
Post by: wirespeed on October 31, 2007, 10:43:29 PM
So - it isn't worth buying, but...you bought it?

Hey, I'm getting every penny of entertainment outta my pre-order before I go and get my money back refusing to buy the full verion.
How much entertainment are you getting out of being a douchebag on the forums?


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on October 31, 2007, 10:52:02 PM
Damn.  I didn't notice Fuser's post and I just took a sleeping pill!  Just the one... not the bottle.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 01, 2007, 06:43:31 AM
This POS is buggier than it was during the Beta from two weeks ago. And they still haven't fucking figured out how to save your name on the login screen.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 01, 2007, 06:53:39 AM
This POS is buggier than it was during the Beta from two weeks ago.

And yet, it's still only beat by WoW and LOTRO in the "least buggiest MMOG launches" category.


Title: Re: Fucking superfail shitcockassfuck
Post by: Modern Angel on November 01, 2007, 07:45:03 AM
This POS is buggier than it was during the Beta from two weeks ago.

And yet, it's still only beat by WoW and LOTRO in the "least buggiest MMOG launches" category.

This.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 01, 2007, 08:08:56 AM
This POS is buggier than it was during the Beta from two weeks ago.
And yet, it's still only beat by WoW and LOTRO in the "least buggiest MMOG launches" category.
No.


Title: Re: Fucking superfail shitcockassfuck
Post by: Righ on November 01, 2007, 12:32:26 PM
And yet, it's still only beat by WoW and LOTRO in the "least buggiest MMOG launches" category.

Not this.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 01, 2007, 01:45:25 PM
Shadowbane and AO are the only ones I can remember being worse. 


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on November 01, 2007, 02:56:27 PM
You made half the shit up in that rant! What are you even doing in this subforum?

I read his review, and I didnt see any made up shit. Granted, he played what was probably the most buggy build of the game, and a LOT of that shit has been fixed in retail. A lot more than I ever expected. But the game is still buggy as hell. They did managed to get rid of most of the game breakers.

I have more problems with some of the design elements than the bugs which will be fixed soon (I hope). The skill prereqs for many of the skills are downright retarded. Also, quite a few classes are broken when they start getting up in levels, which make the majority of the builds unusable once you get to the nightmare difficulty level.


Title: Re: Fucking superfail shitcockassfuck
Post by: Margalis on November 01, 2007, 04:14:01 PM
From that huge interview I got one clear message: the game is only half done and we have lots of awesome plans for what to do with the other half!!


Title: Re: Fucking superfail shitcockassfuck
Post by: Moaner on November 01, 2007, 04:41:02 PM
Well I don't want to post spoilers but my engineer is level 12 and stuck on a story mission at the moment.  I spent over an hour on it before getting pissed and exiting out.  This was in Embankment redoubt or something.

I'm putting it away for a couple days.  :cry:


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 01, 2007, 05:06:40 PM
Embankment Redoubt? The RTS minigame? Easy peasy. Just run at least one of your guys to the exit. If you want, hit up teamspeak and i'll help you out.


Title: Re: Fucking superfail shitcockassfuck
Post by: Moaner on November 01, 2007, 05:16:41 PM
Yea it's that RTS minigame.  In the past I just ran through it but the portal seems to be missing.  I'm guessing it's under a piece of terrain or something.  They also made that demon so damn mean it's hard to even look around, let alone actually kill him.

I'll try again this weekend.  I may actually just start a new character, I'm not very pleased with my engineer.


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on November 01, 2007, 05:26:48 PM
The big nasty demon spawns the portal when he dies, or at least he did for me.

I find the best method of killing him is to keep your squad far enough so that you can pick off the 5 or so minions he spawns, then drop the ignite bombs on him so he slowly burns to death while you mow down adds.


Title: Re: Fucking superfail shitcockassfuck
Post by: Chorulle on November 01, 2007, 05:55:01 PM
It took the lives of many disposable templars before I pretty much came to the same approach.  Just keep your guys hunkered down spraying everything that moves while you carpet bomb the guy to death.

As for engineers, I never really was comfortable with them in beta, but I really wanted to be.  The problem from my limited experience is you wind up being a halfass marksman with a little hovering trashcan as an assistant (which spends most of it's time charging into rooms and getting killed).  I never stuck with an engineer high enough to see if you could develop the drone into something useful (maybe after you can stick a gun on it the damn thing would stop charging around so much).

It would be nice if the drone actually looked different as you gained levels (sort of like in AO where higher level engineer pets looked more badass as you went along).


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on November 01, 2007, 06:01:54 PM
Morf's build for the engineer is the right way to go atm.  Basically a haste bot.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on November 01, 2007, 06:02:48 PM
I play an engineer as my main. I dont use the Drone cause the thing is just dumb as dirt, but I love the Bots. Droneless Engineers can be very mean AE machines once they get up a bit in level.


Title: Re: Fucking superfail shitcockassfuck
Post by: Phred on November 02, 2007, 01:31:02 AM
No seriously, what the fuck is this bush league horseshit? I've never seen a game that works and yet get so willfully fucked up by people NOT CODING THE GAME. Can anyone else point me to an instance of that? I'm in awe. Not that they're reading this but wholesale firings of their PR and Marketing departments is in order. Why didn't anyone say, "You know, guys, the patch hasn't gone in in the twenty four or so hours we've been up... I think we can wait until prime time is done."

Ping0, the guys and gals that fuck things up, seem to be a separate operating unit of Flagship.  Best name for a customer service/relations group ever.

Don't forget the beancounters. It probably costs a lot more to have it done in off hours.


Title: Re: Fucking superfail shitcockassfuck
Post by: Soln on November 02, 2007, 01:57:02 AM
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh


So, got into multiplayer, made it to level 8.  Solo'd to "Speak the Truth".  Needed to step through portal to speak to Sage.  Died with 2 emperors, rezzed, finished them, died, rezzed back, portal disappears.  There are a few other variations on this on the official boards, but quest is a-borked-O for a few folks.  Thing is, how do you proceed without this quest?  Kind of, game over, no?   :headscratch:


Title: Re: Fucking superfail shitcockassfuck
Post by: EvilJohn on November 02, 2007, 06:19:27 AM
Accompany someone else going through the same quest (parts) and use the portal when it appears would likely work. Otherwise, yeah, that is the main story thread and if it is completely borked you won't be able to advance to the later stations.

That's decently early in the game (about 2-3 hours worth of effort), so mebbe you can sweet talk someone here in rolling a character up or asking in the stations.


Title: Re: Fucking superfail shitcockassfuck
Post by: Arrrgh on November 02, 2007, 06:52:42 AM
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh


So, got into multiplayer, made it to level 8.  Solo'd to "Speak the Truth".  Needed to step through portal to speak to Sage.  Died with 2 emperors, rezzed, finished them, died, rezzed back, portal disappears.  There are a few other variations on this on the official boards, but quest is a-borked-O for a few folks.  Thing is, how do you proceed without this quest?  Kind of, game over, no?   :headscratch:

I haven't ran into any level restrictions on grouping. Any high level character would mow down the emperors and people seem pretty willing to answer help requests in chat.  Everyone gets their own separate loot pile so no need to worry about ninjas.


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on November 02, 2007, 07:43:04 AM
Yup, and the party portals make travelling to help out a trivial matter.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 02, 2007, 09:51:42 AM
All my old test characters are still on the test server.   :-)


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 02, 2007, 11:11:01 AM
I don't think these people ever played their own game BECAUSE IF THEY DID:

They wouldn't have forgot to make it possible to split stacks, or sort your stuff... I NEED to sort my stuff!  They would have given us some more hot bars.  Made the UI customisable, especially the chat window.  It doesn't even fade anymore.  ON or oFF.  That's it.  Well, no brainer choice... the way it is now... OFF.  They wouldn't have made it impossible for melee characters to run and swing.  Because of that, I'm really trying to figure out if there's a reason AT ALL to play a melee character.  Maybe for people who are a bit lazy and find it easier not to bother to aim or something.  I don't know.  God, this game needs so much work!


Title: Re: Fucking superfail shitcockassfuck
Post by: Soln on November 02, 2007, 11:59:55 AM
Accompany someone else going through the same quest (parts) and use the portal when it appears would likely work. Otherwise, yeah, that is the main story thread and if it is completely borked you won't be able to advance to the later stations.

That's decently early in the game (about 2-3 hours worth of effort), so mebbe you can sweet talk someone here in rolling a character up or asking in the stations.


Ok thx.

Just one thing. 

How do I group?  Christ, how do I unhide the chat box?  Where is the chat box/log/spam window?   :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: Rendakor on November 02, 2007, 12:04:27 PM
To unhide the chatbox, click the triangle near your health bar.


Title: Re: Fucking superfail shitcockassfuck
Post by: Ixxit on November 02, 2007, 12:25:32 PM
You can also hit the '~' key to activate/deactivate the chat window.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on November 02, 2007, 12:36:34 PM
Accompany someone else going through the same quest (parts) and use the portal when it appears would likely work. Otherwise, yeah, that is the main story thread and if it is completely borked you won't be able to advance to the later stations.

That's decently early in the game (about 2-3 hours worth of effort), so mebbe you can sweet talk someone here in rolling a character up or asking in the stations.


Ok thx.

Just one thing. 

How do I group?  Christ, how do I unhide the chat box?  Where is the chat box/log/spam window?   :awesome_for_real:

Press ~ you cant miss the chatbox. It takes up like 1/4th of your screen, even on a widescreen. If you want to do this, I will be doing it on my Evoker tonight. You can get me on any of my 3 characters in game, Morvant, Morv or Morfiend.


Title: Re: Fucking superfail shitcockassfuck
Post by: rattran on November 02, 2007, 01:09:55 PM
I find evoker or marksman much easier to play than melee. Point and click rather than run, spin, button mash, move a few step, chase down etc.


Much more relaxing to just shoot them up. That said, I'm still enjoying the Cuisinart/blademaster.
 I do wish they'd fix the memory leaks. Kinds ridiculous to fill 4gig of memory and all swap in ~90 mins


Title: Re: Fucking superfail shitcockassfuck
Post by: Miasma on November 03, 2007, 12:11:24 PM
I can't believe these idiots still don't have the account subscription stuff up.  What a disgrace.  And they are obviously very lax when it comes to bugs so for them not to have it running must mean that something huge is going wrong, like billing the wrong credit cards and such.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on November 03, 2007, 12:51:28 PM
Odd that they would screw up such a major item... revenue is good, mmkay.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 03, 2007, 05:03:58 PM
I can't believe these idiots still don't have the account subscription stuff up.  What a disgrace.  And they are obviously very lax when it comes to bugs so for them not to have it running must mean that something huge is going wrong, like billing the wrong credit cards and such.

This is actually a problem with the billing company they hired. I talked to another company that hired the same folks FSS did and they're having absolute nightmares as well.

After getting the story from a third party, I'm about 99% sure Flagship has nothing to do with these issues, particularly since they're billing structure is so straightforward.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 03, 2007, 09:52:21 PM
Quote
State of the Game

It’s been less than a week since we’ve opened the Hellgate, and we’re ecstatic at how many people have already joined us online. Overall, the game is running really well. Our game servers are incredibly stable and the community has been great about working with us to identify and resolve issue through the forums. We’ve been working through some issues as every new online game does, and as is befitting the season, we’ve our share of both tricks and treats.

Hellgate: London was scheduled to ship to stores by October 30th so it could be available for sale on the 31st. The excitement of retailers having the game on hand won out over our carefully crafted plans and we started seeing anxious gamers wanting to get online a day earlier than expected. Although we had to scramble, we also didn’t want to disappoint our first players, so we opened the servers early.

 After the game had been running for a while, we found that we were having issues with out subscription transactions not being correctly processed. While this wasn’t an issue of incorrect charges being applied or insecure data issues, we needed to suspend subscriptions while we worked with our payment processing partners to address the problems. We’re working on this through the weekend and will take as long as required to iron out the last issues. We will update everyone as soon as we have more concrete information.

 Turning of the ability to subscribe meant that we had some cool All Hallows’ Eve content that a lot of people weren’t going to be able to see. So, we decided to “turn on” the goodies for everyone who was playing. Unfortunately, this meant we would need to shut down the game servers in order to issue a new patch. Although we announced the down-time on our forums and within the game, not everyone got the message, so some people were surprised when they couldn’t get online for a few hours.

This, in turn, led everyone that was playing to rush to the Hellgate: London forums, which promptly overloaded both our forum and website servers. The treat was that we really saw that there are a LOT of passionate people playing the game. The trick was that the rush to our sites caused our little corner of the Internet to shut down.

It’s not that we don’t already have a good amount, but we immediately put out the order for more web servers. We’ve also implemented a website overflow plan in case we get that many people flooding onto the boards in such a short amount of time again. Live and learn!

We brought the servers and our sites back online a few hours later, patched everyone with all of the special themed content, and we’ve been up and running ever since. Some of our Beta testers have progressed through the end of the storyline and are continuing on in Nightmare difficulty. We can’t wait to see them tackle Elite Mode.

All in all, we’re pleased that the game itself is running so well. We’re also as frustrated as you are about these initial bumps in the road. Trust us – we’re here working on them all day, every day.

Single Player Patch

We’ve made the general fixes, improvements and changes found in Patch 0 available to our stand alone players. The option to patch your single player version of Hellgate: London is available from the launcher when you first start up the game.

Founder’s Offer Extended

We’ve received a flood of messages from people that have pre-ordered asking that we extend the time for our Founder’s offer. We understand your concern, and want to assure you that our delay in accepting subscriptions will not adversely affect your chance to take advantage of this offer. We’ll release specific details in the next few days, but we’ll extend the timeline of the offer and make sure that we take care of everyone that wants to be a Founder.

 New Special Event

We’re putting the final touches on what is making it into our next patch, and details will be coming VERY soon. One hint – there’s going to be fire. LOTS of fire…

 See you online!

--Bill Roper

Posted by: admin on Sat, 11/03/2007 - 23:19 Talk About This Story!
Filed under: Bill roper, letter



Title: Re: Fucking superfail shitcockassfuck
Post by: Ixxit on November 04, 2007, 01:45:20 AM
Billing is back up, and of course,  it didn't work (said it couldn't process my perfectly good Mastercard).  According to the official forum others are having the same problem too.  One guy said his card got rejected, yet he got charged anyway.  Will have to check to see if this happend to me too.  I tried a few times myself, so it would be lovely if I get charged multiple times.

These guys are amateurs.  Wheeeee another mmog debacle.  Who would have thunkit.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 02:37:52 AM
Flagship isn't handling any of the billing at all. They hired a horrible company. We can blame FSS for a lot, but this company is a bunch of devious scumbags.


Title: Re: Fucking superfail shitcockassfuck
Post by: Tebonas on November 04, 2007, 02:48:36 AM
I really loved my Engineer. But then the game crashed and now he is gone. Can't even make another character with the same name. Fucking Alpha piece of crap!


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 03:20:01 AM
What? Huh? The characters are serverside. Unless you were playing single player. In which case "lol."


Title: Re: Fucking superfail shitcockassfuck
Post by: Tebonas on November 04, 2007, 03:25:38 AM
Yes I was. I don't give that much a crap about online play anymore. Maybe after all the stupid people got killed off.

The offline player segment that doesn't exist anymore? Thats me.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 04, 2007, 03:40:45 AM
Flagship isn't handling any of the billing at all. They hired a horrible company. We can blame FSS for a lot, but this company is a bunch of devious scumbags.
Flagship hired that company. It is Flagship's fault the billing is so fucked up.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 05:01:12 AM
Flagship isn't handling any of the billing at all. They hired a horrible company. We can blame FSS for a lot, but this company is a bunch of devious scumbags.
Flagship hired that company. It is Flagship's fault the billing is so fucked up.
From members of another company, I have first hand knowledge with more than unsavory business tactics to get gaming companies to sign. It's disgusting and neither company is happy, nor should they be. This is another situation where, due to what I've managed to find out, I'm simply stating the reality of the situation. It's simply not my business to make the entire situation public, though I probably should.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 04, 2007, 05:17:01 AM
Doesn't matter. You said you talked to another company that has had similar problems with this billing company. That means that either:

1. Flagship did their due diligence before signing on to use their services and knew that they were fuckups and decided to use them anyways

2. Flagship didn't do due diligence and were caught off guard

Either case it's Flagship's fault their customers are suffering.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 04, 2007, 05:32:42 AM
On the subject of general HGL bitching:

Someone needs to take another pass on the sound effects and particle effects. They all suck, and even for a MMOG, seem EQ era. The standard rifle effect espeicially.

Looking around the forums, it seems that Flagship can't even press DVDs properly, I've seen a tonne of messages from people (myself included) who can't read the movieshigh000 or movieslow000 files. Now sure, I can take the disk back when I get around to it, but this is a fucking MMOG, any other MMOG would just let me download missing files since you have the infrastructure sitting right there.

Both the tutorial and manual are even more crap than usual. There are still UI icons and indicators where I have no idea wtf they mean.

The game so very tiresome as a single player game, but doesn't seem to have any tools to help groups form. Usuable chat interface and a lfg tool would be a start.



We've been here many many times before, but do these people even play other games?


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 05:36:31 AM
Quote
The game so very tiresome as a single player game, but doesn't seem to have any tools to help groups form. Usuable chat interface and a lfg tool would be a start.

Not sure why you'd be looking for a group in a single player game. But pressing "P" toggles your LFG thing as far as I know. Also, having used the chat interface for the first time tonight, it's just fine. It's not as much a clusterfuck as the SWG one. And since I'm only using guild chat it's even easier.

Quote
We've been here many many times before, but do these people even play other games?

Pfffft. I'll take randomly generated levels, a proper hardcore/harder difficulty, a story arc that ENDS, and so much loot that half of it is missing from the strat guide over uhhhh uberguilds, raids, 60 levels of meh, and a chat interface. Also, you know what you can do in Hellgate? DODGE FUCKING PROJECTILES. YEA, THAT'S RIGHT. I CAN FUCKING MOVE TO THE SIDE. IT'S A FUCKING REVOLUTION IN MMORPG GAMING. And no one mention AC2 or NeoCron. They're dogshit and always have been. And did more wrong than the SWG NGE.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 04, 2007, 05:46:45 AM
How about AC1? Can we mention that?


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 05:48:31 AM
How about AC1? Can we mention that?

Sure. But it'll be like screaming in a vacuum since dodging shit was the only thing it did do right. Me and Asheron's call are not friends.

Oh, another thing Hellgate did right: No elves. This is like 10 points on a review scale if I had one.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 04, 2007, 06:08:57 AM
Pfffft. I'll take randomly generated levels, a proper hardcore/harder difficulty, a story arc that ENDS, and so much loot that half of it is missing from the strat guide over uhhhh uberguilds, raids, 60 levels of meh, and a chat interface. Also, you know what you can do in Hellgate? DODGE FUCKING PROJECTILES. YEA, THAT'S RIGHT. I CAN FUCKING MOVE TO THE SIDE. IT'S A FUCKING REVOLUTION IN MMORPG GAMING. And no one mention AC2 or NeoCron. They're dogshit and always have been. And did more wrong than the SWG NGE.

I'm as happy as anyone that someone has deisgned a MMOG without giving up halfway through saying 'fuck this, just copy World of Everwarquest and we can slope off early for beers' (http://"www.warhammeronline.com). But that doesn't change the fact that HGL execution feels barely half assed.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 04, 2007, 07:03:54 AM
How about AC1? Can we mention that?

Sure. But it'll be like screaming in a vacuum since dodging shit was the only thing it did do right. Me and Asheron's call are not friends.

Oh, another thing Hellgate did right: No elves. This is like 10 points on a review scale if I had one.

Which is really strange because IRL there are elves all over London.


Title: Re: Fucking superfail shitcockassfuck
Post by: UnSub on November 04, 2007, 07:09:02 AM
Quote
State of the Game

<snip>

You know, "Comedy of Errors" would have been a better title. I've seen fewer things go wrong in a Mr Bean skit than in that statement.


Title: Re: Fucking superfail shitcockassfuck
Post by: Merusk on November 04, 2007, 07:20:22 AM
Dodging projectiles is horseshit in any game, and drives me batty when it happens. Fucking missiles that travel slower than a man running.. wtf?  Yes, it's the one game mechanic that I honestly can't stand from a 'it's only a game' standpoint.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on November 04, 2007, 07:38:43 AM
Not quite sure why the name of the company has been left out of the conversation, but here are some other companies "they" provide billing services for:

... Flying Lab Software, Sylien Entertainment' Trade Wars, Fallen Earth from Icarus Studios, Auran Games' Fury ...

So someone did a great job selling a service that was still in development.  Shocking.  Services that do not exist always beat the crap out of services that do in any sort of comparison bidding process.

So if CS and Billing are outsourced, wtf does Ping0 do?


Title: Re: Fucking superfail shitcockassfuck
Post by: Tmon on November 04, 2007, 08:05:02 AM
I was  having a blast with my Marksman but now the fucking memory leak/lockup thing is killing me.  I've tried about 8 times to make it to act 2 (Charing Cross?) and the damn game has locked up on six of them, and not just locked up the game but the whole damn PC.  The other two tries had to be aborted due to RL crap.  Given that you have to make it through three zones with no way to save your progress I must say that I am getting pretty damn sick of Leicester Square station.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 08:40:05 AM
Ping0 does CRM/PR/CS as far as I can tell.

This should be the last job the company ever gets, imo.


Title: Re: Fucking superfail shitcockassfuck
Post by: Miasma on November 04, 2007, 10:12:17 AM
So for any of my fellow Canadians who want to subscribe...

When you click on the state/province drop down you will find, that's right, no provinces!  No, there is nowhere to type in your province like most other websites.  What you have to do is go down further and select your country first in a later drop box, then they go ahead and populate the provinces so you can proceed.


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on November 04, 2007, 10:13:40 AM
Screw it. I'm gonna wait to subscribe a bit. The outsourced company scares me. Next thing you know 50 russians will have my credit card details and I'll get a bill about 4 feet thick.

Fuck that noise.


Title: Re: Fucking superfail shitcockassfuck
Post by: Oban on November 04, 2007, 10:16:23 AM
So for any of my fellow Canadians who want to subscribe...

When you click on the state/province drop down you will find, that's right, no provinces!  No, there is nowhere to type in your province like most other websites.  What you have to do is go down further and select your country first in a later drop box, then they go ahead and populate the provinces so you can proceed.

I am so used to selecting the country first, and then going back up to select the province.  Annoying, but normal for a US service.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 10:32:01 AM
You want super fail?

I have had to fight the bosses before the final boss 6 times now. I keep getting stuck on geometry while dead.

OR EVEN BETTER

I killed the final boss, died at the exact same moment from a DOT and I spawned as a gravestone. It did not flag my account as beating him.

Yea.

Going to do it ONE MORE TIME. FUCK.


Title: Re: Fucking superfail shitcockassfuck
Post by: Miasma on November 04, 2007, 10:54:46 AM
Where the hell is my shared banking from subscribing?


Title: Re: Fucking superfail shitcockassfuck
Post by: Moaner on November 04, 2007, 10:58:43 AM
I hope they get that stuff ironed out soon because as ridiculous as it sounds I actually want a subscription.


Title: Re: Fucking superfail shitcockassfuck
Post by: Aez on November 04, 2007, 11:13:16 AM
You want super fail?

I have had to fight the bosses before the final boss 6 times now. I keep getting stuck on geometry while dead.

OR EVEN BETTER

I killed the final boss, died at the exact same moment from a DOT and I spawned as a gravestone. It did not flag my account as beating him.

Yea.

Going to do it ONE MORE TIME. FUCK.

Good time.


I subscribed.  There's a line into your locker, the lowest part is shared between characters (only between the same game mode however, you can't share with you're hardcore character).  Also, I tough we would get more inventory space?


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 11:19:03 AM
Beat all those pre-end bosses again.

Sydonai did not appear.

I am bugged. Can not finish the game. Cannot play elite mode. Do not pass go. Do not collect 200 palladium.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 04, 2007, 11:23:44 AM
Beat all those pre-end bosses again.

Sydonai did not appear.

I am bugged. Can not finish the game. Cannot play elite mode. Do not pass go. Do not collect 200 palladium.

Well, then, you can be the guild mascot.  (http://srv.xboard.us/images/smilies/evil_laugh.gif)


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on November 04, 2007, 11:26:42 AM
Delete the quest and go get it again. I had that happen last night.

Didn't even think to delete the quest and restart it.


Title: Re: Fucking superfail shitcockassfuck
Post by: Velorath on November 04, 2007, 11:30:54 AM
Where the hell is my shared banking from subscribing?

Shared banking didn't make it into the game.  They've said that they're hoping to add it at some point in the future.   :roll:


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 04, 2007, 11:31:57 AM
Delete the quest and go get it again. I had that happen last night.

Didn't even think to delete the quest and restart it.


You can't delete the final quest. It's part of an 8 part leg that resets itself.

Heh. God help me if I'm doing the trials again. Cool once. Won't be cool again til elite mode.


Title: Re: Fucking superfail shitcockassfuck
Post by: Rendakor on November 04, 2007, 12:20:04 PM
I subscribed.  There's a line into your locker, the lowest part is shared between characters (only between the same game mode however, you can't share with you're hardcore character). 
That actually doesnt share, I tried myself earlier. its just the expanded stash space for subscribers.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 04, 2007, 04:10:09 PM
Questions...

Is there a way to respec?

Is there a zoom for use with sniper rifles? I'm damned if I can find one.


Title: Re: Fucking superfail shitcockassfuck
Post by: Threash on November 04, 2007, 04:21:43 PM
no and no


Title: Re: Fucking superfail shitcockassfuck
Post by: Aez on November 04, 2007, 05:07:49 PM
I subscribed.  There's a line into your locker, the lowest part is shared between characters (only between the same game mode however, you can't share with you're hardcore character). 
That actually doesnt share, I tried myself earlier. its just the expanded stash space for subscribers.

Blah, I really need that feature.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 04, 2007, 06:13:18 PM
no and no

le sigh.


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 04, 2007, 07:05:57 PM
:( It's a really bland game to be honest. I sat down at a friend's computer and tried a marksman for 15 mins before I let him take over.  I'll give other classes a try when I visit him again. I admit it was satisfying to go full auto with dual pistols, but I tried to control the bursts to make sure the spread remains tight and the usual 'perma-left-click' bug occur, spraying bullets for 5 mins without me holding down the left button. I had to press ESC to cancel it lol.   :roll:


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 04, 2007, 07:09:26 PM
I admit it was satisfying to go full auto with dual pistols, but I tried to control the bursts to make sure the spread remains tight and the usual 'perma-left-click' bug occur, spraying bullets for 5 mins without me holding down the left button. I had to press ESC to cancel it lol.   :roll:
Which might actually be considered a feature since the game has the stupid "break stuff for extra drops" mechanic.


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 04, 2007, 08:01:26 PM
the funniest shit was at the start when the game said, incoming transmission. I pressed Accept and actually WAITED for them to say something for a full 1 minute before my friend said click that forward button to 'read' the next line  :-o why the fuck are they calling it a video transmission then?


Title: Re: Fucking superfail shitcockassfuck
Post by: Zetor on November 05, 2007, 12:17:19 AM
Wellll, if you are a marksman and take 'Sniper Stance' (or get a weapon with the sniper skill), you do get a zoom, sort of. You need to activate the stance for it to work though, and it works with any sort of ranged weapon [not just rifles].


-- Z.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 01:02:55 AM
The game crashed before I could enter the portal to speak to the brothers on Act 4 after beating Bloodblade.  I can no longer proceed unless I abandon the quest. Any BASIC QA check of this would have caught this.  Shit, I can't believe it forces you to log out when you abandon a story quest.

Fuck this game.  Seriously, fuck this game.  The number of critical issues, including inability to proceed from bugs, crashes, poor design choices (all over the god damn place)... this game is an embarrassment.  That they would try to spin the things they did as positive is all they can do to put a big smile on a big piece of dog shit.

This game needed at least another 6 months of hard development to become something resembling a mediocre title, and even then, they'd be trying to polish stuff that doesn't work as well as it should.  Hellgate is a broken, poorly implemented, even poorly designed game that is trying to cash in on a game design that's almost a decade old and accomplished its goals far better than Hellgate.  I don't want to even go into how they seemed more concerned about how they were making their money back (Ads, post-release content, subscriptions) instead of focusing on releasing a solid game first.

The ONLY thing this game has going for it is the ding gratz of equipment, which I still find appealing, but there are too many games going out in the next month that are far worthier of attention than this, and with about 1% of the game-breaking bugs if they live up to their hype.

That they are ex-Blizzard guys is not going to help them in the future after this atrocity of game design and implementation.


Title: Re: Fucking superfail shitcockassfuck
Post by: taolurker on November 05, 2007, 01:34:07 AM
Amen... preach it brutha!!

I agree with Lorekeep's assessment completely.

The ONLY thing this game has going for it is the ding gratz of equipment, which I still find appealing, but there are too many games going out in the next month that are far worthier of attention than this, and with about 1% of the game-breaking bugs if they live up to their hype.

Yep, that's all there really is, which is why the circle jerk this game elicits is so sad.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 01:40:33 AM
Actually, the game also has a Not Shitty setting. But hey, go to a forest and fuck a fox or some elves. That's fun too. :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 02:00:08 AM
Actually, the game also has a Not Shitty setting. But hey, go to a forest and fuck a fox or some elves. That's fun too. :awesome_for_real:

Not Shitty setting? What, do I have to get drunk to turn it on so I don't care about all the problems?

I suppose you'd have to be  :uhrr: to think this game isn't shit and also consider subscribing to this festering sack of goat anus.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 05, 2007, 02:08:19 AM
Post-apocalypse London might have been a not shitty setting if it was rendered by a competent team of artists. Unfortunately it wasn't.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 02:11:19 AM
Ohhh, setting as in environment.

I'd rather they picked a setting that didn't lend itself to linear streets, train tunnels, sewers, warehouses and empty river beds that had almost 0 exploration value.


Title: Re: Fucking superfail shitcockassfuck
Post by: Wasted on November 05, 2007, 02:37:02 AM
Also throw in the god-awful dialogue and NPC sound bytes and I'm seriously ready to let the demons eat the lot of them.

I'm only through Act 2 but seriously is there one decent quest at all with dialogue that isnt some lame pun or just batshit stupid?  It seems the only research they did for an authentic English feel was to watch some Monty Python.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 02:45:24 AM
Wait until you meet Tiberius.

I reiterate a previous point ... lack of originality, not homage.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 03:25:05 AM
Since when is complaining about Dialogue worthwhile?

I have yet to care about the writing in any MMOG. ANY.

All they have to be is:
"blah blah blah blah location blah blah blah number blah blah blah monster." In fact, I wish every single MMOG would adopt the following: "X Y Z." X being action (kill, escort blah), Y being character/number of character, etc), and Z being location.

Then I wouldn't have to waste time clicking. But seriously. Complaining about dialogue

PLEASE COMPLAIN ABOUT SOMETHING WORTHWHILE OR GO PLAY AN ACTUAL SINGLE PLAYER GAME THAT WAS MADE FOR DIALOGUE. I'm not even defending hellgate here. It's just fucking common sense. It's like caring about the dialogue in Counterstrike or Street Fighter. Jesus. Just retarded.

And those of you that like dialogue in MMOGs... get better taste. You can buy it for free at a library.


Title: Re: Fucking superfail shitcockassfuck
Post by: Tebonas on November 05, 2007, 03:30:08 AM
Lets put it this way. A single player game with that setting could have been quite kickass.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 03:35:29 AM
Lets put it this way. A single player game with that setting could have been quite kickass.

But it isn't. I'm sure we'll get that eventually.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 11:14:57 AM
Since when is complaining about Dialogue worthwhile?

I have yet to care about the writing in any MMOG. ANY.

All they have to be is:
"blah blah blah blah location blah blah blah number blah blah blah monster." In fact, I wish every single MMOG would adopt the following: "X Y Z." X being action (kill, escort blah), Y being character/number of character, etc), and Z being location.

Then I wouldn't have to waste time clicking. But seriously. Complaining about dialogue

PLEASE COMPLAIN ABOUT SOMETHING WORTHWHILE OR GO PLAY AN ACTUAL SINGLE PLAYER GAME THAT WAS MADE FOR DIALOGUE. I'm not even defending hellgate here. It's just fucking common sense. It's like caring about the dialogue in Counterstrike or Street Fighter. Jesus. Just retarded.

And those of you that like dialogue in MMOGs... get better taste. You can buy it for free at a library.

That's  :awesome_for_real:.  Do you trash anyone that thinks differently from you, or is it because they say so on your forum, even if they aren't directly engaging you and challenging your view?  Sorry if the answer is obvious from your post history, but I'll ask you instead of doing my research since time is something I lack right now.

I pay attention to stuff that stands out.  I do have an appreciation for writing and lore in games, because that's what I want to get myself into one day, but Hellgate's attempt at it is piss-poor.  They have a pretty serious real-life setting that they try to inject Warcraft-style humor into that just does not mesh well.  A little humor here and there is good, but it seems like they don't want you to take this game's background seriously at all.  How am I when I've got people who treat the loss of their loved ones as comedy rather than tragedy (Rob Someone for example) or when I'm constantly looking for that next pop culture reference I know is going to appear? The only thing genuinely funny and well-written was the Act 2 storyline with the face-fucking demon, but part of me wishes that was a part of another game, like an M-Rated Tim Schafer jaunt.

Less trolling, more "Alright, if that's the way you feel."


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 11:24:43 AM
My mistake, I should've been more clear.

Stop looking for diamonds in a box labeled paperclips.

You're looking for good writing in a genre that traditionally is just caked with shit since these games aren't about the story. Honestly, I think anyone that goes into playing a persistant online game built to handle a large number of players and expect good story at the same time is just deluded and wrong. It's not about your OPINION. Or thinking Differently from  you. It's a matter of being grounded in reality And the reality was stated in the first sentence of this paragraph.

You want writing? Go play a game that caters to that particular aspect.

Basically, you might as well be complaining that your pepperoni pizza doesn't taste like apple pie.


Title: Re: Fucking superfail shitcockassfuck
Post by: Musashi on November 05, 2007, 11:37:56 AM
Since when is complaining about Dialogue worthwhile?

I have yet to care about the writing in any MMOG. ANY.

All they have to be is:
"blah blah blah blah location blah blah blah number blah blah blah monster." In fact, I wish every single MMOG would adopt the following: "X Y Z." X being action (kill, escort blah), Y being character/number of character, etc), and Z being location.

Then I wouldn't have to waste time clicking. But seriously. Complaining about dialogue

PLEASE COMPLAIN ABOUT SOMETHING WORTHWHILE OR GO PLAY AN ACTUAL SINGLE PLAYER GAME THAT WAS MADE FOR DIALOGUE. I'm not even defending hellgate here. It's just fucking common sense. It's like caring about the dialogue in Counterstrike or Street Fighter. Jesus. Just retarded.

And those of you that like dialogue in MMOGs... get better taste. You can buy it for free at a library.
We had an option for more or less dialog a looooong time ago.

>verbose

>It's dark.  You are likely to be eaten by a Grue.

I had one guy in my WoW guild that read every fucking book he found.  You can't be in the world in the library, and some people's imagination isn't as developed as other's.  More power too him, I guess.  Not me though.  I find I pick up enough of the important shit along the way.  I don't read quests at all until I'm stuck and absolutely have to.


Title: Re: Fucking superfail shitcockassfuck
Post by: Rasix on November 05, 2007, 11:44:19 AM
Quote from: schild
stuffs

Dude, people are allowed to be pissed off at bad writing and poor use of setting no matter the genre.  Especially a "MMO" that felt like it was just supposed to be a single player game once upon a time.  Terrible writing is terrible writing no matter what standards the genre has (even if the game only belongs loosely).  Things that stand out tend to resonate with people that are already leaning toward not liking a game.  If I game you don't particularly like happens to have piss poor graphics, the thing that you're always going to remember is that.

You're getting a little PSP-y with this title and to be honest, it's personally kind of scaring me away from the title.  I can appreciate someone finding a game they love, but it gets a spooky when it's in defiance (and out right dismissal) of a lot of negative criticism.

Although personally, for the issue at hand, I don't think I'd notice anything outside of the main story line.  Too many quests.  I tried to read all of the quests in WoW for a while and follow the lore, but I generally tended to turn on fast quest text soon after and just click through so I could get to my exp and loots faster.  I'm still at a loss at how to view this game though, Diablo 2 Clone with lobby or MMO Diablo 2 clone?   :|


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 12:04:14 PM
People are allowed to be pissed off, sure. But it's just so goddamn silly. Find faults where there are absolute failures. i still bitch and moan about the animations on melee. It's mostly total dreck. With the writing, it's pretty goddamn apparent that there are some decent writers there and some really shitty ones that phone it in. The ending movie, for example, is pretty damn awesome. I found the writing in the cut scenes just fine in fact. Particularly after the ending of the game.

In other words, bitch where the game actually tried and failed. This thing was never propped up as being a revelation in game writing and it's pretty apparent that 99.9% of the writing in the game could be replaced with a picture of what you have to kill and the name of where it is. Which is cool. I don't have to read the writing because they so nicely put a big bold thing on the screen every time I accept a quest.


Title: Re: Fucking superfail shitcockassfuck
Post by: Rasix on November 05, 2007, 12:11:14 PM
I could just quote what I wrote above as a response here.  Then you could do the same. :uhrr: Things don't have to be absolute failures to be bitchworthy and not trying and failing is still failing.

Sound like you play this like a MMO.  What the hell happened to the big teeth smiley?


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 12:13:05 PM
Actually, I treat it like an MMOG due to the fact that at its core, that's what it really badly wants to be. And eventually it will be a full-fledged completely fleshed out one.

Right now it's Diablo 2.995 with a whole lot of lobbies. It's so close to be Diablo 3 I can taste it. It just needs some asshole old man telling me to stay a while.

And listen.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 12:20:02 PM
Actually, I treat it like an MMOG due to the fact that at its core, that's what it really badly wants to be. And eventually it will be a full-fledged completely fleshed out one.

Right now it's Diablo 2.995 with a whole lot of lobbies. It's so close to be Diablo 3 I can taste it. It just needs some asshole old man telling me to stay a while.

And listen.

I can't wait until another game following the Diablo formula comes along and does it right, bitch-slaping Hellgate in the process.  It'll be worth it to see schild's head explode.

BTW, asking whether this game is an MMO or not is like asking if waterboarding is torture or not.  The answer is obvious but because people think differently there has to be discussion.

OH NOES POLITICS IN MY MMO THREAD.


Title: Re: Fucking superfail shitcockassfuck
Post by: WayAbvPar on November 05, 2007, 12:21:45 PM
Quote
but here are some other companies "they" provide billing services for:

... Flying Lab Software,

Which apparently went so well that FLS went with SONY ONLINE ENTERTAINMENT to handle the billing for PotBS. That can't be a ringing endorsement.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 12:28:44 PM
Quote
I can't wait until another game following the Diablo formula comes along and does it right, bitch-slaping Hellgate in the process.  It'll be worth it to see schild's head explode.
I would love a string of games that out diablo'd diablo. I want one set in the old west. I want one set across multiple planets. I want one set entirely underwater. Too bad, since Diablo 2 came out, only 2 games got it right - Titan Quest (and only after the expansion really.. :( ) and Fate. And FSS swallowed up the Fate guys. So, what you'll see my head exploding into fucking rainbows and awesome.

Quote
BTW, asking whether this game is an MMO or not is like asking if waterboarding is torture or not.

Not really. In fact, not at all. Considering it comes with a complete version of the game in single player form.

Quote
OH NOES POLITICS IN MY MMO THREAD.

I don't understand the point of this comment. Perhaps you confused this with Eve.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on November 05, 2007, 01:43:11 PM
I'll agree, it has mediocre writting for the quests, the plot isn't that great. But, the shiney loot is splenda. The artwork is a bit...repetitive, but they have promised to add some new tilesets.  I think it was Schild that said it's City of Heroes/Villians combat done right. I think that nails it pretty good.

Tiberious and Stewart are by far the best NPC's. (Captain Kirk and Captian Picard in case you didn't make the connection).

Once you complete the game come back and say the whole experience is bad.  Schild and I grouped for the boss fight last night (Holy shit is all I can say!)

The Necropolis makes no sense, but once you get there the game turns into a thing of beauty...

It is by no means perfect right now. It has some serious flaws, but if they keep adding and tweaking it. I can see it getting 3 years of random play from me. Knowing they are not going to do the D2 delete characters after 3 months thing is a serious bonus in my mind to keeping people playing.

What I would like to see added... More graphic variation in areas. Respecing for a price. Easier time grouping. UI/Chat fix. Guildmanagement. Shared Bank Vaults with access levels.


Title: Re: Fucking superfail shitcockassfuck
Post by: Threash on November 05, 2007, 01:47:30 PM
Can i subscribe to this yet? i finally got my box (which was actually sitting in my mailbox since saturday afternoon :P ) and i would like too get some of those flamey arm things.


Title: Re: Fucking superfail shitcockassfuck
Post by: Miasma on November 05, 2007, 02:20:48 PM
Knowing they are not going to do the D2 delete characters after 3 months thing is a serious bonus in my mind to keeping people playing.
Eh?  I didn't know that, how does it work?  Is that three months not logging in to a character or three months not subscribing?  I'm pretty sure I hate the idea.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 02:39:25 PM
Tiberious and Stewart are by far the best NPC's. (Captain Kirk and Captian Picard in case you didn't make the connection).

Tiberius was too obvious to miss, but I didn't realize Stewart was Picard.  There wasn't anything memorable about Stewart to me.

I just found out that all the Halloween goodies can only be used if you're subscribed after this patch.  Flagship just sunk to new levels of fail.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 02:40:55 PM
Quote
I just found out that all the Halloween goodies can only be used if you're subscribed after this patch.  Flagship just sunk to new levels of fail.

Are free members entitled to them?

Edit: Just saying, taste but don't touch.


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on November 05, 2007, 02:51:49 PM
When subs were down they opted to give everyone access to the content (the first mini-patch) rather than just leave it borked, and now it's back to normal. They really, really need to get some in-game news shit going on.


Title: Re: Fucking superfail shitcockassfuck
Post by: angry.bob on November 05, 2007, 03:33:11 PM
So my two questions that must be answered yes before I'll shell out anymore money for a sub:

1)Subcribers have a "Shared" locker that all the characters can access
2)They've fixed the British Museum portal to be there so I don't have to start from scratch with 3 characters

Anyone?


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 05, 2007, 03:51:52 PM
Yes to Threash and although the bigger stashes are in, you can't share yet.  I'm wishing for Guild storage or something.  WISH!  Someone else take the British Museum question because I don't seem to know the answer.   :|


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 05, 2007, 03:54:45 PM
I don't know what the british museum portal problem is?


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on November 05, 2007, 04:01:09 PM
Yes to Threash and although the bigger stashes are in, you can't share yet.  I'm wishing for Guild storage or something.  WISH!  Someone else take the British Museum question because I don't seem to know the answer.   :|

IMO, the bank should be split, where you can have a 6x6 area for shared storage (moving stuff back and forth), and a 6x6 space for guild storage (per everyone in the guild).  Then, there's a guild rep NPC that lets you browse what's available and see who took what from your guild storage.

But alas.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 05, 2007, 04:05:50 PM
All portals associated with the British Museum appeared to be in good working order yesterday. Though I don't know what problem you are talking about.


Title: Re: Fucking superfail shitcockassfuck
Post by: lesion on November 05, 2007, 04:07:53 PM
I want to find the person responsible for the UI and skullfuck them with a corker.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on November 05, 2007, 04:47:36 PM
I want to find the person responsible for the UI and skullfuck them with a corker.

I agree completely. Especially the chat interface. DEAR GOD. I run 1900x1200 and the chat window still takes up like 1/5th of my screen. You can pretty much only play with it closed, and because it that it makes the world feel even more lonely. Hell, the chat they had in beta was better than the one they "refined" for release. Total shit. I have resorted to /invite to get people attention since 90% play with chat closed.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 05, 2007, 05:01:37 PM
I have resorted to /invite to get people attention since 90% play with chat closed.

qft.

And blind invites make me feel dirty, make baby jesus cry, no, they make baby robot jesus cry, and kill kittens.

Fucking developers, they never think of the kittens.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on November 05, 2007, 05:31:00 PM
Fucking developers, they never think of the kittens.

I'm sure some of them think about breaking little kittens neck's or lighting kittens on fire. (Note - this says nothing about any developers that frequent here... (Or Signe, I'm sure Signe has no evil plans for her kittens. None at all....)


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 05, 2007, 06:29:44 PM
I love my kittens.  They are my life.  Having said that, the exploding cat video (http://www.youtube.com/watch?v=iAqJQVGzOFs) was always one of my favourites.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 05, 2007, 07:00:12 PM
When subs were down they opted to give everyone access to the content (the first mini-patch) rather than just leave it borked, and now it's back to normal. They really, really need to get some in-game news shit going on.

New patch is making the Halloween stuff non-subscriber content.


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodi on November 05, 2007, 09:17:50 PM
(http://www.filedump.net/dumped/smellgate1194319526.JPG)


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 06, 2007, 02:16:03 PM
Don't know if it's because populations are increasing, but I'm starting to get terrible lag issues.

Items that take several seconds to pick up, and damage not registering for similar periods etc.


Title: Re: Fucking superfail shitcockassfuck
Post by: Tige on November 06, 2007, 02:48:16 PM
Just lost armor and items out of my inventory.  Up to now I've been pretty forgiving but this is getting more bush league every day.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 06, 2007, 03:49:39 PM
Just lost armor and items out of my inventory.  Up to now I've been pretty forgiving but this is getting more bush league every day.

If you de-mod an item and the game teleports you to a new lobby, and you close the de-mod (which would normally place the items in your inventory), you'll lose some of the items.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 06, 2007, 04:10:05 PM
People who play hardcore mode get over that sort of stuff real real quick. ^_^


Title: Re: Fucking superfail shitcockassfuck
Post by: Rasix on November 06, 2007, 04:12:06 PM
 :headscratch:


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 06, 2007, 04:14:00 PM
:headscratch:

The loss of items is not the same as the loss of a character.

I love me some hardcore mode.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 06, 2007, 04:25:27 PM
It's at this point that I could say "If your /played reaches 20 hours, the game reaches out and rips the skin off your face!" and schild will immediately follow-up with "Think of the money you'd save on facial care products!"  :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on November 06, 2007, 05:07:59 PM
It's at this point that I could say "If your /played reaches 20 hours, the game reaches out and rips the skin off your face!" and schild will immediately follow-up with "Think of the money you'd save on facial care products!"  :awesome_for_real:

Actually, it helps if you realized that in the real world, you still /played 20 hours of video games and didn't earn anything except /played 20 hours of fun.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 06, 2007, 05:29:33 PM
I wouldn't say my /played of Hellgate was fun.  That's why it's currently not incrementing.


Title: Re: Fucking superfail shitcockassfuck
Post by: Hoax on November 06, 2007, 06:45:17 PM
So we're finally playing Hardcore characters?  I still really can't stand playing HG:L...

1.  No chat = this game is single player for me.
2.  Tried to group with RL friend = whoever zoned in first couldn't see the other person.
3.  Party system itself was poorly explained, seperate loot tables are the lose.  Half the fun/reason to pay close attention in Diablo was to steal lewtz.  I miss that "feature"

Mostly though, no-chat = fucking failure.  I mean for real.  How do you fuck up a chat system, just copy Every Other Fucking Multiplayer Online Game Made In The Last Decade.


One plus side, when duo'ing the monsters actually were interesting to fight because they didn't die like bitches.  Sadly the exp gain seemd to suck which may have been because I was 6 or so levels higher then him.  I didn't stick around long enough to test.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 06, 2007, 06:51:10 PM
Why do you keep saying no chat? You just don't like that chat doesn't mean there isn't any.


Title: Re: Fucking superfail shitcockassfuck
Post by: bhodikhan on November 06, 2007, 07:22:19 PM
The chat needs to be integrated into the client without opening up a chat window. Being able to chat with others is an important feature. I know it's not WOW but having to pop open a window to read the chat is stupid as hell. It's time that communication in a MULTI-PLAYER game actually isn't a pain in the ass.

Bunch of monkeys on crack could have done better is my opinion the more I play. I'm getting fucking pissed off at some of the stupid decisions that were made.





Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 06, 2007, 07:53:37 PM
Yes, a lot of the ancillary decisions that were made are horrible.

Good thing the game itself is fun.


Title: Re: Fucking superfail shitcockassfuck
Post by: geldonyetich2 on November 06, 2007, 07:59:44 PM
Spot on.  The game is good, buggy here and there, but good.  That's the important thing.

[/Support stemming from unexpected source of the past ghastliness reaching "Cthulu-revelation" levels]


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 06, 2007, 08:02:32 PM
wtf?  :-o


Title: Re: Fucking superfail shitcockassfuck
Post by: geldonyetich2 on November 06, 2007, 08:04:53 PM
Edited for clarity.  And because I'm an edit whore.  You know, both reasons are good.


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 06, 2007, 08:13:44 PM
Just like Vanguard eh?  :pedobear:


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 06, 2007, 08:13:53 PM
And because I'm an edit whore.
Stop it.


Title: Re: Fucking superfail shitcockassfuck
Post by: geldonyetich2 on November 06, 2007, 08:20:30 PM
Me and Vanguard are no longer on speaking terms.  I'm continuing to pay alimony, though.  Deep, emotionally scarring, alimony.


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 06, 2007, 11:44:37 PM
What kind of performance am I expecting with this sort of rig:
8600gt+2gb ram

What resolution can I play smoothly at? Cause I borrowed my friend's DVD to test out single player and it's kinda 'sluggish' at max.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 06, 2007, 11:51:18 PM
I have an 8600GTS and 2GB RAM.

I run with all the important shit on high (textures, etc). But no anti-aliasing, because I don't believe in it.

I get 60FPS outside of bad stations.


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 07, 2007, 12:00:39 AM
wow. something must be wrong with my system. will try to turn off AA later.


Title: Re: Fucking superfail shitcockassfuck
Post by: Hoax on November 07, 2007, 01:17:39 AM
So I found some toxic damage, I beat the minigame 4 times, finally got a weapon upgrade for the first time in forever and things were moving along, ding'd twice, got to a nice stopping point.  Sorted through bank and scrapped bad mods that only had one modifier or did shit like % vrs X mob type or shield overload...

Perfect night of playing this type of game.  Fun times, could have used more grouping & I still can't believe what a bad job I apparently did of doing the quests in the right order so I don't have to repeat zones over and over.

BUT...

The guild has hella people, and there is no way to scroll through them.  Idiotic.

The Buddylist really might as well not exist because it actually managed to suck more then the chat window.  Its bigger, and in a more annoying spot.  Also the feedback it gives you is ass.  The chat window still sucks btw but somehow I've learned to just live with its suckiness for now.  I hope they do a UI overhaul patch though at around the 3-5 month mark because the game desperately needs it and right now I just can't in good faith give a glowing recommendation of this game due to its abject failure to function in any sort of helpful way.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 07, 2007, 04:54:24 AM
"Cthulu-revelation"

Cthulu "revelation"? Seriously, this is the box art again....

(http://ecx.images-amazon.com/images/I/51EzkttI-jL._SS400_.jpg)


Title: Re: Fucking superfail shitcockassfuck
Post by: EvilJohn on November 07, 2007, 07:52:59 AM
<snip>
2.  Tried to group with RL friend = whoever zoned in first couldn't see the other person.
<snip>

Far as I can tell, this just started happening after the Monday patch, and it is amazingly borked. I duo (I am the guardian, friend is the marksman) and we're currently working our way through Act 4 (first time through).

About every other zone (except in stations), one of us is completely invisible (including mini-map) to the other one, and it usually requires multiple re-zonings and/or the group leader to kick (which ports the kicked member to the station) / re-invite / party portal to clear up for that zone. Of course, next zone it generally happens again.

I've also noticed an offshoot of this, where we can see each other, but one of us is completely out-of-sync with the NPCs... I can't hit them, they don't respond to me, it is like I am invisible until I get kicked or leave the party because I can't just zone as no portal or zone line works when I am in this state. Eventually it just ports me back to the zone-in once it syncs up, and everything in the damn zone is aggro and running towards me.

I've basically ignored or accepted just about every other complaint I would normally have because I (much like a few vocal others here) find that the loot satisfies the loot whore trapped inside me. I really enjoy the core gameplay, but everything wrapped around is mired down in poor choices imo.

Ah well. PS: I haven't been on TS (even after bugging to get an account) because I've been playing on Sydonai instead of Shulgoth. Population is much lower in the stations which is really nice :) (very few random portings)


Title: Re: Fucking superfail shitcockassfuck
Post by: Bunk on November 07, 2007, 08:01:06 AM
Since this is the bitching thread... Yea, same issues here with grouping - can't see each other randomly, last night I couldn't invite a friend to group but he could group me, also had a group of three where I could read thier chat but nothing I said showed up for them. Also, not being able to open/close chat when your inventory window is open = fail, considering that the chat window obscures half of your inventory.

All that said, still loving the game.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 07, 2007, 08:20:33 AM
The can't see eachother thing (for me, Furiously, and Falwell) is new as of last patch.


Title: Re: Fucking superfail shitcockassfuck
Post by: Murgos on November 07, 2007, 08:41:01 AM
Funny how perception works.  In ANY MMO the chat is optional.  It's in a window that can easily be closed and you can leave any channel anytime you want.

But, because HG:L defaults to the chat window being closed rather than open the more myopic people complain that there is no chat.

I'm not sure why they changed it from beta, where it would fade unless you moused over it (which is how I play in every MMO that offers it) but, there ya go.  I guess maybe pressing alt to control the mouse was too obscure?


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 07, 2007, 08:45:27 AM
guess maybe pressing alt to control the mouse was too obscure?

Not only is alt obscure, but so is figuring out by random guesswork that a light grey triangle by a health meter means 'Click me for chatzors!'.

Chat doesn't even appear as one of the big yellow icons that show up when you hold down alt.


Title: Re: Fucking superfail shitcockassfuck
Post by: taolurker on November 07, 2007, 09:02:15 AM
Hitting the tilde (~/`) key does open and close the chat window, but only when not viewing any other UI window.

The main problem with the open/close chat area is that it auto closes on it's own every time you zone, as well as not responding to the tilde when you need chat closed (like when viewing the bank, inventory or sales windows).

I totally don't understand why players couldn't have a choice of the beta fading chat window, and this new open/close window, plus chat needs a way to customize chat messages or text size (because this chat is nearly unreadable for me).

The people designing this game could've maybe researched how actual MMOs handle chat and community options (guild and friends windows are OMG fail!), but instead they chose to throw a totally restrictive and stupid interface at gamers.


Title: Re: Fucking superfail shitcockassfuck
Post by: eldaec on November 07, 2007, 09:33:25 AM
research

lolz


Title: Re: Fucking superfail shitcockassfuck
Post by: Ixxit on November 07, 2007, 10:40:58 AM
I agree, they really need to fix the chat and social tools in this game immediately if they to develop  any sort of multiplayer community, which directly  tranlates to people willing to pay a monthly fee.

I played for about an hour last night to finish up act one (which was very cool by the way -->Mission Goal:  SURVIVE  :awesome_for_real:), and when I was back in the station, opened up the chat window, and it was pretty much empty except for the system messages and a lone  Hello???? Anyone there????  LOLLLLZ ....." from some lonely player.  Yeah I scrolled all the way up to where I entered the game and joined the chat channels.  That's pretty lame imo.  Last week the chat was very  busy, and while this may not happen all the time, as you see still see chat happening now and then(although with a lot less frequency) it is a pretty good indicator  that while people are playing online as you see them in the hubs, that many are playing playing it like a single player game, or with their friends.  With all the reports here and elsewhere with problems with guilds,  friends lists, grouping probems etc  I would wager that many have even abandoned that and have gone back to solo.

Why is Flagship releasing this new Fawkes content when they don't even have the basics working or even developed  to encourage  the multiplayer aspect which in the end will get more people to subscribe.  Very puzzling.

Don't get me wrong, I'm having a blast with the game and hooked in a way that I want to complete it, then maybe play it a few more times.  At this point though, I don't see the value in paying a monthly fee until they get their ****** together.


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on November 07, 2007, 10:44:24 AM
Whoever was ragging on the writing:

The Lucidious/Techsmith plot line has had me in stitches the last few nights.  I'm just about to enter the imagination.


Title: Re: Fucking superfail shitcockassfuck
Post by: rattran on November 07, 2007, 11:10:49 AM
Yeah the 314 stuff and Ando (sp?) are the best. The invisible party thing sucks, but hopefully will be fixed soon.
On the plus side, even when I couldn't see Schild and Falwell, I wasn't desync'd.

I miss the fading chat, and the chat box blocking ui elements is all part of the failure for the ui to allow rearrangement. Or scaling. At least the memory leak is getting slowly minimized, and my fps keeps going up. 1920x1200 everything maxed in dx9, AA at 'medium' I get a minimum of 30fps, even in the flaming zones. I'm not sure why my AA keeps going to medium, I don't see much difference and would prefer it off.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 07, 2007, 11:17:08 AM
Whoever was ragging on the writing:

The Lucidious/Techsmith plot line has had me in stitches the last few nights.  I'm just about to enter the imagination.

I pay attention to stuff that stands out.  I do have an appreciation for writing and lore in games, because that's what I want to get myself into one day, but Hellgate's attempt at it is piss-poor.  They have a pretty serious real-life setting that they try to inject Warcraft-style humor into that just does not mesh well.  A little humor here and there is good, but it seems like they don't want you to take this game's background seriously at all.  How am I when I've got people who treat the loss of their loved ones as comedy rather than tragedy (Rob Someone for example) or when I'm constantly looking for that next pop culture reference I know is going to appear? The only thing genuinely funny and well-written was the Act 2 storyline with the face-fucking demon, but part of me wishes that was a part of another game, like an M-Rated Tim Schafer jaunt.

 :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: Soln on November 07, 2007, 11:31:46 AM
the British Museum game stopper is fixed-z0r. 

It was when you zoned back from Hell and were jumped by the statues coming to life.  During that fight a portal to "Truth" appears.  For many people, that portal timed out during the fight, or broke when they died and rezed, or broke when they won and teleported back to Charing Cross or broke because they looked at it funny.  Seriously. 

Horrible fail.  You literally couldn't proceed with anything in the game until it was fixed.

Game still runs like shit for me.  Lowest of all settings with 3Gigs of RAM etc etc etc.


Title: Re: Fucking superfail shitcockassfuck
Post by: MrHat on November 07, 2007, 11:38:05 AM
Ah sorry Lore, my attention span is infamous.


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on November 07, 2007, 12:16:47 PM
Funny how perception works.  In ANY MMO the chat is optional.  It's in a window that can easily be closed and you can leave any channel anytime you want.

But, because HG:L defaults to the chat window being closed rather than open the more myopic people complain that there is no chat.

I think its more of the fact that the chat window is OMG MY EYES, THE SCREEN, I CANT SEE ANYTHING!!!! MOVE THE DAMN WINDOW!!!!!.


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 07, 2007, 12:26:26 PM
Soooo... the patch this morning fixed the problem people were having with too many Guy Fawkes blueprints.  In my 15 minute or so session a little bit ago, I picked up 5 toffee apple blueprints and 2 cider blueprints.  They could solve this by making them stack and being able to split stacks.  Oh... and making sure you can gather enough components to even make the crap.  There are still things I can't make because there are some components I've never found at all. 


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 07, 2007, 12:27:21 PM
Quote
the patch this morning fixed the problem people were having with too many Guy Fawkes blueprints.  In my 15 minute or so session a little bit ago, I picked up 5 toffee apple blueprints and 2 cider blueprints.

Those two sentences conflict with eachother. >_>


Title: Re: Fucking superfail shitcockassfuck
Post by: Signe on November 07, 2007, 12:35:17 PM
I know.  I guess you didn't see what I did there.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 07, 2007, 12:44:44 PM
I didn't see what you did there. :? I keep looking for the word 'only.'


Title: Re: Fucking superfail shitcockassfuck
Post by: Bunk on November 07, 2007, 12:55:43 PM
I did find it funny that I've found more copies of each GF Blueprint than I have of each ingredient. Found my first treacle last night, for example. Oh, and I still haven't found a damn Zombie Ticker.


Title: Re: Fucking superfail shitcockassfuck
Post by: angry.bob on November 07, 2007, 01:11:48 PM
I did find it funny that I've found more copies of each GF Blueprint than I have of each ingredient. Found my first treacle last night, for example. Oh, and I still haven't found a damn Zombie Ticker.

This was the opposite of my experience. I have enough zombie parts to assemble an army of the damned, but never found a single blueprint. That in conjunction with my British Museum portal being bugged and there not being shared storage for all characters makes me regret buying the game.


Title: Re: Fucking superfail shitcockassfuck
Post by: Threash on November 07, 2007, 03:07:58 PM
Where the heck do i get the flamey arms anyways


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 07, 2007, 03:15:41 PM
Where the heck do i get the flamey arms anyways


Random drop. Level 15 item. Drops anywhere though.


Title: Re: Fucking superfail shitcockassfuck
Post by: Furiously on November 07, 2007, 03:34:26 PM
I have an extra pair of them, you only have to get to elite mode to get them...


Title: Re: Fucking superfail shitcockassfuck
Post by: Simond on November 07, 2007, 04:23:00 PM
The game crashed before I could enter the portal to speak to the brothers on Act 4 after beating Bloodblade.  I can no longer proceed unless I abandon the quest. Any BASIC QA check of this would have caught this.  Shit, I can't believe it forces you to log out when you abandon a story quest.

Fuck this game.  Seriously, fuck this game.  The number of critical issues, including inability to proceed from bugs, crashes, poor design choices (all over the god damn place)... this game is an embarrassment.  That they would try to spin the things they did as positive is all they can do to put a big smile on a big piece of dog shit.

This game needed at least another 6 months of hard development to become something resembling a mediocre title, and even then, they'd be trying to polish stuff that doesn't work as well as it should.  Hellgate is a broken, poorly implemented, even poorly designed game that is trying to cash in on a game design that's almost a decade old and accomplished its goals far better than Hellgate.  I don't want to even go into how they seemed more concerned about how they were making their money back (Ads, post-release content, subscriptions) instead of focusing on releasing a solid game first.

The ONLY thing this game has going for it is the ding gratz of equipment, which I still find appealing, but there are too many games going out in the next month that are far worthier of attention than this, and with about 1% of the game-breaking bugs if they live up to their hype.

That they are ex-Blizzard guys is not going to help them in the future after this atrocity of game design and implementation.
To repeat what I said previously: These are the ex-Blizzard guys who left because they feared that Vivendi would destroy the Blizzard Culture (tm) via such methods as forcing Blizz to release games before they were ready.

 :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on November 07, 2007, 04:26:27 PM
To repeat what I said previously: These are the ex-Blizzard guys who left because they feared that Vivendi would destroy the Blizzard Culture (tm) via such methods as forcing Blizz to release games before they were ready.

 :awesome_for_real:

Hah, is that true? If so, very funny.


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 07, 2007, 04:35:20 PM
Yeah I want to see the source of that statement.  I don't disbelieve you, I just want to see it for myself so I can say "Yeah I read" instead of "Yeah some guy said".


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 07, 2007, 04:46:15 PM
I duno, since they're charging no sub; I suppose there's no harm in early buying. For those who got suckered into pre-ordered and lifetime sub...Uh, more power to you?
I sincerely wanted to team play with friends but after going through the same tilesets in around 3 hours of gameplay, I decided my eyes are just too bored to do repeated Meph runs on First person perspective. I'm giving it a miss till an 'awesome update' happens.


Title: Re: Fucking superfail shitcockassfuck
Post by: Simond on November 07, 2007, 04:55:25 PM
One of the Google results doesn't exactly spell it out, but if you read between the lines - especially the parts about why they quit Blizzard North and what they're looking for in a publisher - it's a pretty big hint: http://ve3d.ign.com/articles/interviews/19767/Flagship-Studios-Interview

I'm fairly sure that there was an even more obvious interview done with Bill Roper, but I can't find it on a casual Google.


Title: Re: Fucking superfail shitcockassfuck
Post by: Wolf on November 08, 2007, 12:50:47 PM
European server is lagging so much right now it's unplayable. It's like a good 2-3 seconds delay. That shit is ridiculous.

edit: (http://i171.photobucket.com/albums/u306/mashadarbg/ohwow.jpg)


Title: Re: Fucking superfail shitcockassfuck
Post by: LK on November 08, 2007, 02:28:34 PM
One of the Google results doesn't exactly spell it out, but if you read between the lines - especially the parts about why they quit Blizzard North and what they're looking for in a publisher - it's a pretty big hint: http://ve3d.ign.com/articles/interviews/19767/Flagship-Studios-Interview

I'm fairly sure that there was an even more obvious interview done with Bill Roper, but I can't find it on a casual Google.

That interview is good to point and laugh at.


Title: Re: Fucking superfail shitcockassfuck
Post by: Yegolev on November 08, 2007, 03:51:31 PM
(http://i171.photobucket.com/albums/u306/mashadarbg/ohwow.jpg)

HHEEEWWWW, THAT'S A LOTTA MILLISECONDS!


Title: Re: Fucking superfail shitcockassfuck
Post by: Morfiend on November 08, 2007, 05:04:24 PM
Quote
Voodoo Extreme - Which publishers are you most interested in working with?

Bill Roper - We are interested in working with a publisher that shares our dedication to putting out a great game and willingness to devote the time and resources required to do so. We also want to find a publishing partner who has a strong commitment to the gaming community since the players are the real reason we're all here. The upside is that there is a renewed focus amongst publishers to put out top quality games, so we have found our goals aligning with the vast majority of people we have talked with.

I was going to bold part of that reply, but then I realized I would have to bold all of it. So I didnt do any.

 :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: Register on November 08, 2007, 06:04:54 PM
The SEA launch by IAH is a greater disaster.

The FFS partner IAH launched the game without patch 0 being applied - players paid to play beta Hellgate and it was only 1-2 days ago when the level cap at 22 was removed.

With the removal of the level cap, the 2nd half of the bank and character slots 4th and onwards was frozen together pending subscription - but the subscription plan for SEA have not been finalised yet, and will not be until possibly dec. Players with their main character on the 4th slot or later are forced to play characters on slot 1-3 until the subscription mess get straightened at an uncertain time in the future.

Best of all, all this transpired with almost zero communication from IAH - their community manager is a ghost, and players have to dig up the contact of IAH management and lodge a direct complain there to even get a official note on why the level cap is still in place so long after launch.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 08, 2007, 07:27:55 PM
Is that version language(s) localized or still just in English?


Title: Re: Fucking superfail shitcockassfuck
Post by: Register on November 08, 2007, 07:49:18 PM
Is that version language(s) localized or still just in English?


It's in English.... the game, the forums and the users...


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on November 08, 2007, 08:23:44 PM
Maybe after this fiasco they'll have a greater respect for Vivendi and all that. Releasing "when it's done" is all fine and good until you actually have to do at the sacrifice of cash flow. This is where fantasy and reality finally meet and have a sexy orgy where only one can live.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trippy on November 08, 2007, 08:40:48 PM
WoW was released early too (e.g. the Hunter talents were added at the last minute) -- just not as early as some other games.


Title: Re: Fucking superfail shitcockassfuck
Post by: Trouble on November 08, 2007, 09:52:53 PM
That was part of my point. Even WoW with the massive cash it had from Vivendi had to release without being 100% complete. It was more complete than pretty much anything else out there, but it was definitely not 100% solid.


Title: Re: Fucking superfail shitcockassfuck
Post by: UnSub on November 08, 2007, 10:11:55 PM
Maybe after this fiasco they'll have a greater respect for Vivendi and all that. Releasing "when it's done" is all fine and good until you actually have to do at the sacrifice of cash flow. This is where fantasy and reality finally meet and have a sexy orgy where only one can live.

I keep looking at the MMO genre in 2007 and thinking, "Didn't all these lessons get learned in 2004, at least?". CoH and WoW had great launches overall and stable products. Three years later and the MMO genre (to which HG:L has attached itself like a tapeworm) is back to bugged, unstable and massively flawed launches.


Title: Re: Fucking superfail shitcockassfuck
Post by: KallDrexx on November 08, 2007, 10:30:37 PM
ugh.  So a friend and I spent 2+ hours killing through the last two areas of the game.  We kill the 5th lie, get the cinematic and Sydonai doesn't spawn T_T.


Title: Re: Fucking superfail shitcockassfuck
Post by: geldonyetich2 on November 08, 2007, 10:39:23 PM
Failed saving throw versus breath mint.


Title: Re: Fucking superfail shitcockassfuck
Post by: Margalis on November 08, 2007, 11:50:57 PM
It's getting buried in reviews. "Diablo II but worse" isn't cutting it.

Developers talking a lot about future plans is always a huge red flag, one of the biggest red flags there is.


Title: Re: Fucking superfail shitcockassfuck
Post by: geldonyetich2 on November 09, 2007, 12:06:58 AM
IGN thinks we like-a the grind. (http://pc.ign.com/articles/832/832739p3.html)


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 09, 2007, 12:57:26 AM
Developers talking a lot about future plans is always a huge red flag, one of the biggest red flags there is.

That's all developers do, including the greats - Spector, Jaffe, Barlog, Miyamoto, etc.

Yea, it's a huge red flag. But some deliver, some don't. Unfortunately it's a red flag that's _always_ up. Particularly with online games.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 09, 2007, 12:58:53 AM
Quote
Three years later and the MMO genre (to which HG:L has attached itself like a tapeworm) is back to bugged, unstable and massively flawed launches.

Yep. Completely, except Hellgate got the one thing right all those previously launched stable games didn't - fun.

I think that's the reason we have a bunch of people here with lifetime subscriptions. The core game doesn't suck. They trimmings all need work. Whereas with all those stable MMOGs, the core game sucks balls and the trimmings are awesome.

I'll take the former, thx.


Title: Re: Fucking superfail shitcockassfuck
Post by: Margalis on November 09, 2007, 01:08:44 AM
That's all developers do, including the greats - Spector, Jaffe, Barlog, Miyamoto, etc.

Yea, it's a huge red flag. But some deliver, some don't. Unfortunately it's a red flag that's _always_ up. Particularly with online games.

No, not really. People musing about potential future projects and next steps is very different from a company that has already mentally planned out 3 expansions and 2 revenue model changes.

That's one of the first things you see if you visit amateur game sites - some clown has a MMORPG planned along with ten expansions even though they don't have the ability to create Hangman.


Title: Re: Fucking superfail shitcockassfuck
Post by: schild on November 09, 2007, 01:54:07 AM
Quote
That's one of the first things you see if you visit amateur game sites - some clown has a MMORPG planned along with ten expansions even though they don't have the ability to create Hangman.

Bad example. Flagship is more than capable of creating Hangman. :oh_i_see:


Title: Re: Fucking superfail shitcockassfuck
Post by: rk47 on November 09, 2007, 04:17:18 AM
starting a buffet without knowing how to toss a salad?  :awesome_for_real:


Title: Re: Fucking superfail shitcockassfuck
Post by: geldonyetich2 on November 09, 2007, 04:29:24 AM
With games, strangely tossed salads are a hallmark of brilliance.  When you've got a uniformly tossed salad, one that bores you just looking at it, that you've got a problem.  The trick is bridging the gap without inadvertently lacing the salad with arsenic.  Suddenly, you're forced to wear long hair and marry a Romanian just to distract the scorn of buffet goers everywhere.


Title: Re: Fucking superfail shitcockassfuck
Post by: tkinnun0 on November 09, 2007, 08:52:31 AM
IGN thinks we like-a the grind. (http://pc.ign.com/articles/832/832739p3.html)

(http://pcmedia.ign.com/pc/image/article/832/832739/hellgate-london-20071105024939719-000.jpg) = (http://www.sunsetandlabrea.com/images/emacs_tetris.jpg)


Title: Re: Fucking superfail shitcockassfuck
Post by: Simond on November 09, 2007, 09:23:03 AM
Quote
Three years later and the MMO genre (to which HG:L has attached itself like a tapeworm) is back to bugged, unstable and massively flawed launches.

Yep. Completely, except Hellgate got the one thing right all those previously launched stable games didn't - fun.
Is it more fun than Diablo 2?
It is $10/month* more fun than D2?
Is it "Worth buying it and then waiting six months in the hope Flagship get their act together" more fun than D2?

If not...why not just replay D2 (and wait for Blizzard to finally announce D3)?

*Or 10$/week or $10/day (http://forums.f13.net/index.php?topic=11346.0), depending on what their billing partner feels like charging that day. :lol:


Title: Re: expletive deleted superfail expletive deleted
Post by: Yegolev on November 09, 2007, 10:25:25 AM
I don't think HGL is more fun than D2 at this point.  I subtract large quantities of points for crashing, less so for looking like everything is carved from the same slab of clay.  The loot is there, but it only edges out Titan Quest by some amount smaller than the aggravation it gave me when it reset (not shutdown!) my computer.  I also don't want to reward assholes for shitting a turd into a box.  I might buy it when all of this crazy-ass, billing-sucks, you'll-fly-dragons-with-a-joystick-I-PROMISE, patch-tails-in-later shit is dealt with.

Not that D2 was 100% candycanes and blowjobs on release.  Anyone remember the screen resolution?  Still, it was loads of fun and it happened to work most of the time.


Title: Re: expletive deleted superfail expletive deleted
Post by: sam, an eggplant on November 09, 2007, 10:34:35 AM
It's not even remotely competitive to D2 at any level except the graphics engine. And titan quest beat the shit out of both of them there on every count but randomization.

That doesn't mean it's not "fun". It's just not a great game. If you're a fan of the genre you'll enjoy it, if not stay away.


Title: Re: expletive deleted superfail expletive deleted
Post by: Simond on November 09, 2007, 10:51:33 AM
So, for example, if I had D2 at home and hadn't played it for a year or so, I'd be better advised at the moment to reinstall that and give it a runthrough while waiting to see if Flagship can get their act together in the next six months or so?


Title: Re: expletive deleted superfail expletive deleted
Post by: Trouble on November 09, 2007, 11:04:58 AM
I'd really consider waiting a couple months. This game has all the making to be a great, fun game. But it also has issues coming out of its asshole. It needs a lot of bug fixes and a lot of polish. I can say honestly that it does have all the makings to be extremely fun though, and the fun does shine through all the bullshit.


Title: Re: expletive deleted superfail expletive deleted
Post by: Ixxit on November 09, 2007, 11:07:39 AM
With all the fun I'm having with Hellgate I installed Diablo II without the expansion (which I don't have anymore).  At 640x480 them pixels were almost as big as my head and moving the mouse cursor was like weilding a baseball bat  :uhrr:


Title: Re: expletive deleted superfail expletive deleted
Post by: Dren on November 09, 2007, 11:16:29 AM
Now correct me if I'm wrong.  I can buy the box and install the game and play for no monthly sub, right?  I mean, it doesn't force me to pay monthly, right?

I could even play single player, right?

Seems to me that there isn't much of a risk other then my $50 to get a decent game that will entertain me for at least a month.  Outside of that, it could and probably will be a whole lot more!  If I'm sick of it at the end of a month and wait for it to get better for later, is it still worth my $50?  From what I've read, I tend to think so. 

Hell, I've been screwed a lot harder by 100's of single player games in the past.  This seems like a pretty safe bet.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 09, 2007, 11:18:28 AM
I'm still trying to figure out how housing will work. Guild Halls are easy. I hope there's a church tileset option. The last thing I want is another subway station.


Title: Re: expletive deleted superfail expletive deleted
Post by: Signe on November 09, 2007, 11:21:59 AM
I think it's good fun, Dren, with or without a sub.  There are a couple annoying bits, it should have cooked quite a bit longer but it's worth the price of the box, in my opinion. 

About housing:  Is there going to be guild halls?  I know there will eventually be housing, though unless there is lots of storage and you can buy those machines to put in them, I don't see the point.  I'd much rather just have guild halls with guild storage.  And machines, too.  And furniture and dancing boys.


Title: Re: expletive deleted superfail expletive deleted
Post by: Rendakor on November 09, 2007, 11:33:10 AM
Wow, housing is still planned? I had assumed the idea got dropped.


Title: Re: expletive deleted superfail expletive deleted
Post by: squirrel on November 09, 2007, 11:34:25 AM
Now correct me if I'm wrong.  I can buy the box and install the game and play for no monthly sub, right?  I mean, it doesn't force me to pay monthly, right?

I could even play single player, right?

Seems to me that there isn't much of a risk other then my $50 to get a decent game that will entertain me for at least a month.  Outside of that, it could and probably will be a whole lot more!  If I'm sick of it at the end of a month and wait for it to get better for later, is it still worth my $50?  From what I've read, I tend to think so. 

Hell, I've been screwed a lot harder by 100's of single player games in the past.  This seems like a pretty safe bet.

It's totally worth the box price. It has issues, and it's not the second coming that some people may have been expecting but it's a fun fast paced game. The body count and the loot alone are worth the price. And no, you don't need to subscribe or even play online.


Title: Re: expletive deleted superfail expletive deleted
Post by: Morfiend on November 09, 2007, 11:35:22 AM
I'm still trying to figure out how housing will work. Guild Halls are easy. I hope there's a church tileset option. The last thing I want is another subway station.

But wait. Isnt another subway station just *more* fun?


Title: Re: expletive deleted superfail expletive deleted
Post by: Bunk on November 09, 2007, 11:40:59 AM
An important thing to note as well, is that the majority of the bugs being complained about are directly related to online play. Sure, there are some bugs that affect single player - but nothing drastic off the top of my head. So if you want buy it now and just play SP until they clean things up, I'd say go for it. It is still more fun mowing through shit in a group though.

When you can see your group mates.

Or hear their tells.

Or even invite them in to a group...


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 12:28:13 PM
So, what, thread title is now censorship in action?


Title: Re: expletive deleted superfail expletive deleted
Post by: Rasix on November 09, 2007, 12:35:57 PM
http://forums.f13.net/index.php?topic=11356.0

Reasonable request.  His thread title used to be more obvious ("Would a mod rename angry.bob's thread" or something similar).

Quit yer bitchin'.




Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 12:44:53 PM
Ah, perfectly fine then.  I thought schild was trying to squash obvious negativity about the game.  I've only been paying attention to this forum since I absorb everyone's hate to make it my own.

I wouldn't call what I said bitching, more misplaced snark.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 09, 2007, 12:46:02 PM
Ah, perfectly fine then.  I thought schild was trying to squash obvious negativity about the game.

I wouldn't call what I said bitching, more misplaced snark.

Don't be a retarded asshole.


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 12:51:50 PM
Ah, perfectly fine then.  I thought schild was trying to squash obvious negativity about the game.

I wouldn't call what I said bitching, more misplaced snark.

Don't be a retarded asshole.

Damn, retarded asshole was the first two words I used to describe this character when I rolled him.  Does anyone have an eraser so I can change it?


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 09, 2007, 12:53:50 PM
Ah, perfectly fine then.  I thought schild was trying to squash obvious negativity about the game.

I wouldn't call what I said bitching, more misplaced snark.

Don't be a retarded asshole.

Damn, retarded asshole was the first two words I used to describe this character when I rolled him.  Does anyone have an eraser so I can change it?
Respecs are to be patched in later. Unfortunately, they forgot to put the ability to put a space in a name in the game. So, uhm. Joke fails.


Title: Re: expletive deleted superfail expletive deleted
Post by: sam, an eggplant on November 09, 2007, 12:57:20 PM
So, for example, if I had D2 at home and hadn't played it for a year or so, I'd be better advised at the moment to reinstall that and give it a runthrough while waiting to see if Flagship can get their act together in the next six months or so?
If you were still playing D2 a year ago, you're a fan of the genre. Pick up HGL. It's not an instant classic, but you'll enjoy it.


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 01:08:47 PM
Respecs are to be patched in later. Unfortunately, they forgot to put the ability to put a space in a name in the game. So, uhm. Joke fails.

What joke? I was going for nonsensical bullshit in order to nix the conversation.

Today's Hellgate Hater Tip: Potential is a bitch when its unrealized.  The tears of disappointment in six months if this game fails to deliver and continues to have major, game-breaking issues will be sweeter than personally bitch-slapping a trash-talking 13-year-old XBox Live fuckhead.

And if it does deliver, I won't care.  I'm already having one hundred times the fun playing Call of Duty 4's Multiplayer with friends that I can see, communicate with and coordinate with in a excellently balanced, smooth, FUN experience that rewards me better than any equipment drop that would occur in a game.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 09, 2007, 01:30:33 PM
Quote
Today's Hellgate Hater Tip: Potential is a bitch when its unrealized.  The tears of disappointment in six months if this game fails to deliver and continues to have major, game-breaking issues will be sweeter than personally bitch-slapping a trash-talking 13-year-old XBox Live fuckhead.

And if it does deliver, I won't care.  I'm already having one hundred times the fun playing Call of Duty 4's Multiplayer with friends that I can see, communicate with and coordinate with in a excellently balanced, smooth, FUN experience that rewards me better than any equipment drop that would occur in a game.

So, why are you in here?

On that note, I don't expect much in tears. Most of the guys playing this understand "failed potential" better than probably 99.9% of the consumer section of the gaming industry. Thing is, we're practically experiencing, pound for pound, the Diablo 2 launch again. So we're pretty forgiving on that front.


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 01:35:46 PM
Because it's fun, and I think you'd prefer the Hellgate Hate (I should just call it H'ate) confined to this singular thread.


Title: Re: expletive deleted superfail expletive deleted
Post by: Salamok on November 09, 2007, 01:42:10 PM
Respecs are to be patched in later. Unfortunately, they forgot to put the ability to put a space in a name in the game. So, uhm. Joke fails.

What joke? I was going for nonsensical bullshit in order to nix the conversation.

Today's Hellgate Hater Tip: Potential is a bitch when its unrealized.  The tears of disappointment in six months if this game fails to deliver and continues to have major, game-breaking issues will be sweeter than personally bitch-slapping a trash-talking 13-year-old XBox Live fuckhead.

And if it does deliver, I won't care.  I'm already having one hundred times the fun playing Call of Duty 4's Multiplayer with friends that I can see, communicate with and coordinate with in a excellently balanced, smooth, FUN experience that rewards me better than any equipment drop that would occur in a game.

Bottom line is if Hellgate doesn't improve 1 bit it will still go down in many people's book as a fun game and worth the money.  Sure it has huge potential to be great but if that doesn't materialize it is still fun.  Alot of players are addicted to the shinies and character development that isn't offered to this level in a call of duty type game.


Title: Re: expletive deleted superfail expletive deleted
Post by: Tige on November 09, 2007, 03:05:25 PM
Bottom line is if Hellgate doesn't improve 1 bit it will still go down in many people's book as a fun game and worth the money.  Sure it has huge potential to be great but if that doesn't materialize it is still fun.  Alot of players are addicted to the shinies and character development that isn't offered to this level in a call of duty type game.

I resemble that statement.  Even with not being able to see MrHat in half of the zones we traversed earlier.  Even with crashing twice at my stash and a few other glitches I need teh shiney.

Although I couldn't see MrHat I could see his minions and zombot.  All I had to do was find the light show and all was well. 

Speaking of shiney, time to log back in. 


Title: Re: expletive deleted superfail expletive deleted
Post by: Murgos on November 09, 2007, 03:26:24 PM
Because it's fun, and I think you'd prefer the Hellgate Hate (I should just call it H'ate) confined to this singular thread.

I'm not a mod or anything and my opinion doesn't really count for much but you are stepping over a line.

You said you don't like the game and don't want to play it.  Fair enough, now run along and let the people who do want to play it and do want to talk about it do so without you.


Title: Re: expletive deleted superfail expletive deleted
Post by: geldonyetich2 on November 09, 2007, 03:32:44 PM
"Obliterus" sounded like a decent enough name for an Evoker.  Then I figured out what I had crossed "Obliterate" with.


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 03:39:01 PM
Because it's fun, and I think you'd prefer the Hellgate Hate (I should just call it H'ate) confined to this singular thread.

I'm not a mod or anything and my opinion doesn't really count for much but you are stepping over a line.

You said you don't like the game and don't want to play it.  Fair enough, now run along and let the people who do want to play it and do want to talk about it do so without you.

I am.  That's what every other damn thread in this forum is for.  This thread is for the H'ate.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 09, 2007, 03:45:25 PM
Quote
I am.  That's what every other damn thread in this forum is for.  This thread is for the H'ate.

No, it's not. It's a thread for people who want to play but for whatever reason, they can't. Go back to the Vanguard Chatter thread.


Title: Re: expletive deleted superfail expletive deleted
Post by: Yegolev on November 09, 2007, 04:06:30 PM
So, for example, if I had D2 at home and hadn't played it for a year or so, I'd be better advised at the moment to reinstall that and give it a runthrough while waiting to see if Flagship can get their act together in the next six months or so?

You should be playing at least the first act of D2 once every twelve-eighteen months anyway.  If you like the game, that is.  Honestly I'd be playing HGL with everyone else if I had more time, but as it stands I can't devote it to something this buggy right now.  YMMV and whatnot.  HGL loot is better than Titan Quest, and I'd even say D2, but resetting my rig is a no-no.  And clubbing catwomen so hard that they fly over buildings is just hilarious.

If you do go back to D2, be sure to install LoD and patch up to v1.10 first.  If you play TQ, get the expansion as well.


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 09, 2007, 04:13:47 PM
Quote
I am.  That's what every other damn thread in this forum is for.  This thread is for the H'ate.

No, it's not. It's a thread for people who want to play but for whatever reason, they can't. Go back to the Vanguard Chatter thread.

No shit? You mean a thread on this forum hasn't ever progressed to something else in its time? It was like that on the first three pages, but then general bitchery relating to Flagship's inability to ship a complete product up to their pedigree (or even what would be considered "stable"), along with its partners in the subscriptions service's general incompetence, your "whatever reason" that is so poignant yet so trivialized by many here, started up on Page 4 and reached a head on Page 6.  That's when I made it clear I wasn't going to take it.  HAD the game not have all the game-wrecking issues, like crashes, critical bugs, and the like, I'd PROBABLY still be playing with you, poor design choices notwithstanding.  Let's not forget I made it all the way to Act 4, which meant I had to put up with at least a half-dozen crashes per day of play, typically one after I've finished a particular branch of a dungeon, sometimes more.  It was only after I hit the brick wall where the game said DO NOT PASS GO, DO NOT COLLECT $200 that I took a stand and withdrew support for a company that desperately wants your money to pimp services that don't matter for shit since their base game is so bugged to hell.  Hell, if I hadn't encountered all these issues, I might even have subscribed for one month to show support and access the special stuff.

I wish I could get my money back for an incomplete product but that's not how the games industry works.  I feel ashamed to have rewarded them in some fashion for their efforts.

Are you really so tolerant and willing to reward a company that finds it acceptable to put this bug-ridden mess on you?  Are you so desperate to recreate an 8-year old memory of awesome game design that you're willing to play any piece of software that comes across your plate to follow the formula and proclaim it worthy of your time when all it does is slap you around and tell you to go make it dinner?

Is your fun tied directly to this mechanic of gambling at the chance of getting a shiny that only has significance in the game space it occupies?

I played Diablo 2: Lord of Destruction this week.  I never had before.  I'm glad I did so I can see how a game like Hellgate should have been done right.

You want to address my issues, I'll respond.  Otherwise, I've said my piece.

EDIT: Minor grammar stuff.


Title: Re: expletive deleted superfail expletive deleted
Post by: Rendakor on November 09, 2007, 11:31:17 PM
Are you so desperate to recreate an 8-year old memory of awesome game design that you're willing to play any piece of software that comes across your plate to follow the formula and proclaim it worthy of your time when all it does is slap you around and tell you to go make it dinner?
Yes.  :awesome_for_real:

<edit: I fail at quoting>


Title: Re: expletive deleted superfail expletive deleted
Post by: Falwell on November 09, 2007, 11:53:27 PM
I'm still trying to figure out how housing will work. Guild Halls are easy. I hope there's a church tileset option. The last thing I want is another subway station.

Instanced of course. There will probably be one entrance for all people and it will send you to the appropriate guild hall / house / truckstop shower depending on your guild affiliation.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 10, 2007, 01:00:39 AM
I didn't mean WHERE the housing will go. I meant, will there be any customisability or whatever.


Title: Re: expletive deleted superfail expletive deleted
Post by: geldonyetich2 on November 10, 2007, 01:18:45 AM
Though I've already acknowledged Hellgate is the better game, I find myself playing Tabula Rasa now... because HGL keeps freaking locking up.  I know, I know, it's probably my own hardware's fault.


Title: Re: expletive deleted superfail expletive deleted
Post by: Velorath on November 10, 2007, 03:50:14 AM
So, for example, if I had D2 at home and hadn't played it for a year or so, I'd be better advised at the moment to reinstall that and give it a runthrough while waiting to see if Flagship can get their act together in the next six months or so?
If you were still playing D2 a year ago, you're a fan of the genre. Pick up HGL. It's not an instant classic, but you'll enjoy it.

Nah, I'd say wait the six months, if not more.  The impression you get from playing the game as it is right now could sour you on the idea of ever coming back later.


Title: Re: expletive deleted superfail expletive deleted
Post by: rk47 on November 10, 2007, 04:47:02 AM
hmm, the only solution is probably not to sub if you can actually stand playing it till level 20s. But the 3 char slot means there's not much experimentation online. Since I can't even make it to level 15 in a single char I'm probably gonna give it a miss.


Title: Re: expletive deleted superfail expletive deleted
Post by: tkinnun0 on November 10, 2007, 05:12:45 AM
HGL loot is better than Titan Quest, and I'd even say D2, but resetting my rig is a no-no.

Elaborate, please. From what I've seen, the only difference is more sockets.


Title: Re: expletive deleted superfail expletive deleted
Post by: Wolf on November 10, 2007, 05:24:45 AM
Can someone tell me if they have the following weird problem.

You log in and there's one of two possible scenarios - game runs without a problem you can play as much as you want to if you don't have to quit for some reason.

Or scenario two - game lags beyond belief, getting pings between 50 and 90000, basically unplayable lag. At the same time I'm on the phone with a friend that's playing without any problems.

First I figured my ISP is probably taking me through Timbuktu to get to the server, but than why do I have those spurts of decent play? When I got the crappy lag I tried playing QW, Eve and a couple of other things on various servers - no delay whatsoever. Anyone has any idea what can I do?

Just fyi - not behind a firewall, not behind a router.


Title: Re: expletive deleted superfail expletive deleted
Post by: UnSub on November 10, 2007, 08:07:04 AM
I'd really consider waiting a couple months. This game has all the making to be a great, fun game. But it also has issues coming out of its asshole. It needs a lot of bug fixes and a lot of polish. I can say honestly that it does have all the makings to be extremely fun though, and the fun does shine through all the bullshit.

I really am amazed that somewhere like f13.net a game with all the issues of HG:L is getting a free pass. The purest kind of diku, bugs a-plenty, one of the roughest launches for a while and people saying, "It'll get good in 3 / 6 months".

Sometimes I wonder if I've wandered onto the Gamespot boards by mistake.

I feel I need to download HG:L (despite the chance it'll reformat my computer and wipe my credit card for giggles) because it obviously fellates* you while you play.

* I've got no idea what the verb is for 'cunnilingus', but it'll do that for the ladies.


Title: Re: expletive deleted superfail expletive deleted
Post by: rk47 on November 10, 2007, 08:23:23 AM
Heard from my buddies that South East Asia server having a character wipe. This is on retail as well.  :awesome_for_real: Take that, early buyers!


Title: Re: expletive deleted superfail expletive deleted
Post by: Falwell on November 10, 2007, 08:56:33 AM
Sounds like a legendary cluster fuck over there. Taken from HGG forums....

http://www.hellgateguru.com/forum/showthread.php?t=9396&page=2

For those who are not very clear with the situation, here's a short summary of what happened since our launch. (anyone feel free to correct my if i have some incorrect details.)

We launched at around the same time as the US servers, with IAHgames(our sole distributor/game manager) not caring at all that they might not be ready for it. We currently have no comfirmation of whether whose fault it is. 30 days subscription for everyone included for all the packages.

For the first five days, we played with 0 GMs in-game, one community manager on the forums whom is barely active or either unable to answer everything. Oh, and no patch 0 too. And no patch 0 equals? No events too.

On the sixth day, there was a false alarm that we would be given patch 0. Alas, it was never meant to be.

We FINALLY got it on the seventh day. Yes, one week after the actual release do they actually finally release what was supposed to be given on the day itself. But, almost everything thing was bugged. The stash was properly cut in half, but due to the late warning, a large amount of people had their uniques/legendaries stuck in there with no way to retreive them.(Not that it matters anymore with the wipe). And, the fact was even though the cap was raised to 50, it might as well not have been with all the bugs. People who could level past 22 would not get stat and skill points while some people were still stuck at 22. There were still no events too, but at this point nobody really cared about them, since all we wanted was a stabler game.

So, after getting screwed over by zero communication and buggy patches, at the end of it we get a wonderful wipe! At which they proceed to compensate with a free month of subscription. Which at this point I'd like to add that what is the point of S$10 when people have wasted 10 days?

Some might say, well it's a FREE MONTH of subscription. But for customers whom they made to pay S$60+ to play a BETA version of the game and TEST it for them... The idea is simply ridiculous! So your saying, "Oh we just payed for a beta version of hellgate. But who cares! We're getting a MONTH of subscription! WOAH! AMAZING!" It is not that we objecting to compensation, but the fact that they think such a small amount is enough to quell the anger.

My thoughts on this? I think that IAHgames is simply unable to cope with hellgate, and i fear they are going to screw this game up as badly as they screwed their previous game, Granado Espada. So perhaps you people on the US/EU servers will count yourselfs lucky to out of the crap called SEA server.


Title: Re: expletive deleted superfail expletive deleted
Post by: squirrel on November 10, 2007, 03:03:08 PM

I really am amazed that somewhere like f13.net a game with all the issues of HG:L is getting a free pass. The purest kind of diku, bugs a-plenty, one of the roughest launches for a while and people saying, "It'll get good in 3 / 6 months".


Bugs yes. Rough launch yup. But Diku? Um, no. It's not getting a free pass, we all agree it's got some fucked up aspects, the launch and marketing was retarded and the memory leaks/performance suck ass. But at it's core it's a lot of fun for some people. End of story.


Title: Re: expletive deleted superfail expletive deleted
Post by: caladein on November 10, 2007, 03:42:58 PM
Good ding lewtz gratz from swaths of enemies exploding into cascades of loot get you a lot of leeway around these parts.


Title: Re: expletive deleted superfail expletive deleted
Post by: Threash on November 10, 2007, 03:49:32 PM
I'd really consider waiting a couple months. This game has all the making to be a great, fun game. But it also has issues coming out of its asshole. It needs a lot of bug fixes and a lot of polish. I can say honestly that it does have all the makings to be extremely fun though, and the fun does shine through all the bullshit.

I really am amazed that somewhere like f13.net a game with all the issues of HG:L is getting a free pass. The purest kind of diku, bugs a-plenty, one of the roughest launches for a while and people saying, "It'll get good in 3 / 6 months".

Sometimes I wonder if I've wandered onto the Gamespot boards by mistake.

I feel I need to download HG:L (despite the chance it'll reformat my computer and wipe my credit card for giggles) because it obviously fellates* you while you play.

* I've got no idea what the verb is for 'cunnilingus', but it'll do that for the ladies.

Im going to let you in a little secret.  Ive had zero crashes, zero lock ups, zero reboots, in fact zero problems with this game.  I have yet to experience a single bug, minor or otherwise now that i think about it.  My only complaints have been about design decisions like the stupid guy fawkes event, minor things i can simply ignore and keep playing.  I keep playing because ITS FUCKING FUN.  I know theres plenty of problems (of which ive experienced none, maybe if i played for 9 hours straight i would but i dont plan on doing that for any game) and nobody is giving the game a pass on those, they are just having too much fun to complain loudly.


Title: Re: expletive deleted superfail expletive deleted
Post by: Velorath on November 10, 2007, 04:12:28 PM
Meh, I've been trying hard to have fun with this game, but it's just not happening.  HGL reminds me of many of the things that drove me away from CoH.  I'm partway through Act 4 and I often find myself fighting the same creatures in the same tilesets that I was fighting in Act 1.  One of the things I liked about Diablo 2 and Titan's Quest is that each act had their own looks, but you don't really get that here.

Also, (and maybe this is different for other classes) there's too much trash loot for me to really get excited any time rare stuff drops.  And by trash, I don't mean grey stuff, I mean green, blue, and orange stuff that I would never use.  Maybe there's just not a lot of great summoner gear in the game, but gathering the loot, identifying it, and either breaking it down, or selling it has become more tedious than it is fun.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 10, 2007, 04:20:14 PM
Yes, the game definitely needs an inventory that autogrinds anything below the threshhold you set it for upon pickup. I would grind everything blue and below.


Title: Re: expletive deleted superfail expletive deleted
Post by: squirrel on November 10, 2007, 04:46:45 PM
Yes, the game definitely needs an inventory that autogrinds anything below the threshhold you set it for upon pickup. I would grind everything blue and below.

Or you know, even an autosort. Inventory tetris while getting beaten on and stressing about that yellow lying there sucks big-time.


Title: Re: expletive deleted superfail expletive deleted
Post by: Wolf on November 11, 2007, 05:39:46 AM
if anyone else is having ping/lag issues - http://forums.hellgatelondon.com/showthread.php?p=343998. You're not alone. Your connection is fine.


Title: Re: expletive deleted superfail expletive deleted
Post by: bhodikhan on November 11, 2007, 11:59:39 AM
This was a good laugh. A review on SomethingAwful.com

http://www.somethingawful.com/d/news/hellgate-london-subscription.php (http://www.somethingawful.com/d/news/hellgate-london-subscription.php)'

"... Where does your money go?

We have a programmer sitting in front of a bank of monitors with that crazy green Matrix code that looks like it's raining alphanumeric soup. He hacks around the clock to the best of his ability just to keep your inventory and character slots bigger than they were coded to be. Red alarm lights are constantly going off in there and the room is shaking because he is pushing the mainframe past its specs and the code is ready to firewall at any moment. Frankly, we should be charging you more.

Billing adventure puzzle! Sometimes we charge you $9.99 every month, and sometimes we charge you $9.99 every single day. Keep a close eye on your credit card activity and enjoy this extra layer of gameplay. The fun doesn't stop when you turn off the game or when it crashes you to your desktop!

Disappearing content and features! In addition to our exciting "unpredict-entory" system that randomly deletes items when you log off, we also remove all of the extra features, items, characters, and content you paid for the very moment you unsubscribe. Even if you just subscribed yesterday. We could give you a full thirty days from the moment you paid, but we'd have to bump the subscription price up to $15 a month to employ someone to do the complex math that would require. Even then, we don't know if our building could withstand another shaking, alarm-filled room ..."


Title: Re: expletive deleted superfail expletive deleted
Post by: geldonyetich2 on November 11, 2007, 02:16:02 PM
Nonsense - Verant had at least three of those rooms to warn them if people were leveling too fast.


Title: Re: expletive deleted superfail expletive deleted
Post by: Salamok on November 12, 2007, 10:22:19 AM
HGL loot is better than Titan Quest, and I'd even say D2, but resetting my rig is a no-no.

Elaborate, please. From what I've seen, the only difference is more sockets.

You get a gun that shoots FRIGGEN BEES MAN!

nuff said.


Title: Re: expletive deleted superfail expletive deleted
Post by: Tebonas on November 12, 2007, 10:26:43 AM
Yeah, if only those suckers from that Bioshock game hadn't stolen this idea already...


Title: Re: expletive deleted superfail expletive deleted
Post by: Salamok on November 12, 2007, 10:29:08 AM
Yeah, if only those suckers from that Bioshock game hadn't stolen this idea already...

He was comparing to D2 and TQ. 


Title: Re: expletive deleted superfail expletive deleted
Post by: Yegolev on November 12, 2007, 12:59:44 PM
HGL loot is better than Titan Quest, and I'd even say D2, but resetting my rig is a no-no.

Elaborate, please. From what I've seen, the only difference is more sockets.

OK.  We are well inside the borders of My Opinionia, a land of bright colors and the smell of peppermint.

TQ, for one thing, streamlines the identify/teleport scroll situation by simply removing it.  Does this add or subtract from the experience?  Personally I think it takes something away from the Loot game but adds to the Game game by keeping you in Clobber Mode for more of your session.  In TQ, I can slaughter two hundred monsters and, with one keypress, filter out everything non-magical from my view.  Furthermore, I know as soon as I pick it up if I want to use it, sell it or drop it.  Then I go on to the next mass-murder.  I spend much less time in town agonizing over my spoils than I would in D2 or Fate.

HGL follows the D2 formula more closely, but adds a bit.  There's some crafting, for one.  In D2 I could socket runes and make things in the HC, but from a quick played-the-beta visit I can see more depth in the HGL Loot game.  I have identify/teleport scrolls and have to manage my inventory accordingly, I can sell things or I can break them down into raw materials, there's some randomization with the crafting, and probably other things I have forgotten about or don't know.  Simply put, it seems that there's more to do in the HGL Loot game.

The thing that I think is the greatest travesty, other than Flagship delivering a massive turd with a disappointingly-low number of peanuts inside, is how both Mythos and HGL have ditched the Fate skill system.


Title: Re: expletive deleted superfail expletive deleted
Post by: Threash on November 12, 2007, 01:07:17 PM
My biggest dissapointment with TQ and the reason i simply couldn't get into it for very long was the fact that you couldn't mod epic and rare items making greens ultimately better than blues or purples.  Thats a fail of epic proportions.


Title: Re: expletive deleted superfail expletive deleted
Post by: Tebonas on November 12, 2007, 01:14:02 PM
Indeed, that game improved drastically with the mods that removed that restriction.

Hellgate on the other hand could improve by getting those fucking bugs out. As of today, my main character can't play the minigame anymore. The three icons are just gone, I had to switch to my Blademaster. Thats two characters unplayable now. Thats unforgivable.


Title: Re: expletive deleted superfail expletive deleted
Post by: Yegolev on November 12, 2007, 01:22:49 PM
My biggest dissapointment with TQ and the reason i simply couldn't get into it for very long was the fact that you couldn't mod epic and rare items making greens ultimately better than blues or purples.  Thats a fail of epic proportions.

I feel bad for forgetting about that one.  I agree.  However, as was pointed out, you can mod TQ.  And D2 for that matter.  Comparing the various D2 descendants is somewhat tricky.


Title: Re: expletive deleted superfail expletive deleted
Post by: Morfiend on November 12, 2007, 02:25:30 PM
I'd really consider waiting a couple months. This game has all the making to be a great, fun game. But it also has issues coming out of its asshole. It needs a lot of bug fixes and a lot of polish. I can say honestly that it does have all the makings to be extremely fun though, and the fun does shine through all the bullshit.

I really am amazed that somewhere like f13.net a game with all the issues of HG:L is getting a free pass. The purest kind of diku, bugs a-plenty, one of the roughest launches for a while and people saying, "It'll get good in 3 / 6 months".

I dont think many of us gave it a free pass. I wrote a long ass post stating all the things I think are wrong with it. The problem being that any negativity right now is going to bring Schild's fanboy wrath down on the thread, and its just not worth it.

 I could go on and on listing the problems with the game, but they are all the same ones I listed in my review. Nothings changing, so for me right now, there is no more to post on its issues.

Also, the SA review was priceless, go read that. It was linked in the review thread.

Buyer beware.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 12, 2007, 02:31:04 PM
Trust me, I know of all the bugs in the game and then some. And there are hundreds. Hell I could ramble off a looooooooong(cat) list of them right now.

I love games like this because of th loot yes, but I also love nethack/rogue derivatives. The endless horrible dungeon as it were. Along with stuff like Shiren the Wandere Diablo, Torneko, etc. I find this brand of gameplay just terribly fun. I don't play it like a diku and once you hit hardcore mode, it really isn't a diku any longer.


Title: Re: expletive deleted superfail expletive deleted
Post by: geldonyetich2 on November 12, 2007, 03:50:21 PM
That they can take random maps and make them look that good is a pretty technically impressive thing.  I look forward to when they get around to adding additional pieces to their randomizer (something advertised as being a post-release subscription feature).

The main trouble the game seems to have is the memory allocation/url].  The memory gets all fragmented and eventually results in an out of memory crash.  The good news is that they've apparently a solution in the works. (http://forums.hellgatelondon.com/showthread.php?t=38375)


Title: Re: expletive deleted superfail expletive deleted
Post by: Morfiend on November 12, 2007, 04:06:11 PM

The main trouble the game seems to have is the memory allocation/url].  The memory gets all fragmented and eventually results in an out of memory crash.  The good news is that they've apparently a solution in the works.
 (http://forums.hellgatelondon.com/showthread.php?t=38375)

I wouldnt say thats the *main* problem. I would say its one of them. There are major major design flaws. Major. Like the fact that it is almost impossible to finish Elite Nightmare due to the monster level scaling. I believe the end boss on EN is like level 68-70. Putting him 18 to 20 levels above the current max level. Also the fact that you have to majorly grind out dungeons over and over again to advance in Nightmare and Elite. I dont mind having to do the same dungeon a few times, but what they have now is not fun. I laughed at the achievement to kill Shulgoth 100 times, but now I can see a lot of people having that.
On top of that the skill tress are very weak for some classes, with horrible pre-reqs, and nonsensical branches.

Personally, I plan to beat the game on Normal, and maybe Nightmare modes, with maybe 2 characters, then Ill probably shelve the game until some of the stuff above is fixed or more content is added.


Title: Re: expletive deleted superfail expletive deleted
Post by: Threash on November 12, 2007, 04:27:39 PM
My biggest dissapointment with TQ and the reason i simply couldn't get into it for very long was the fact that you couldn't mod epic and rare items making greens ultimately better than blues or purples.  Thats a fail of epic proportions.

I feel bad for forgetting about that one.  I agree.  However, as was pointed out, you can mod TQ.  And D2 for that matter.  Comparing the various D2 descendants is somewhat tricky.

To be honest changing a core mechanic like that one that was obviously a deliberate choice by the devs (a horrible choice) felt too much like cheating to take advantage of those mods.


Title: Re: expletive deleted superfail expletive deleted
Post by: Wolf on November 13, 2007, 01:40:03 AM
The main trouble the game seems to have is the memory allocation. The memory gets all fragmented and eventually results in an out of memory crash.  The good news is that they've apparently a solution in the works.

For you that may be the main problem. But I can't even get that far in the game, my longest session has been 3-4 hours. After that, and more often within 10 minutes of jumping online, I lag out. So yeah, with the memory leak you can at least play.


Title: Re: expletive deleted superfail expletive deleted
Post by: geldonyetich2 on November 13, 2007, 02:54:31 AM
Your longest session is better than I typically do which is perhaps an hour or two before crashing.  Often my crashes are complete lockups that obscure the task manager and prevent me from ending the task unless I made sure it's already selected.  I don't get an "out of memory error", but the kind of crash (sometimes resulting in corrupted GUI elements appearing on the screen) and when it crashes (during a lurch as it shuffles around assets in the background) lead me to believe it's the memory allocator.  This is on a 2GB system.


Title: Re: expletive deleted superfail expletive deleted
Post by: Dren on November 13, 2007, 07:03:10 AM
Not to rub it in, but just to even out the feedback.  I haven't had any memory issues and have had play sessions past 3 hours.

Now lag does seem to screw things up for me though.  I seem to get out of synch with the graphics and the mobs start acting weird.  I typically have to zone out and back in again to clear that up.  This doesn't happen too often though.  I'll get a spike every couple of hours.


Title: Re: expletive deleted superfail expletive deleted
Post by: lesion on November 13, 2007, 07:12:32 AM
I had tons of memory crashes until I bumped textures down from Very High to High.


Title: Re: expletive deleted superfail expletive deleted
Post by: Falconeer on November 13, 2007, 07:19:06 AM
I guess I am lucky, or maybe the late release (November 9th) in my country ironed out some of the earlier nastiest bugs, but I am having a perfect gaming experience so far. The few bugs I met are tiny and neglectable and it is all pretty smooth.

In the last 3 days I played A LOT and had more than one 5+ hours session. Again, no issues. Yay me.


Title: Re: expletive deleted superfail expletive deleted
Post by: MrHat on November 13, 2007, 07:57:42 AM
I'm getting a freezing problem every now and then.  It's basically preventing me from going hardcore atm.  Also, i'm on Vista 64, so it might just be me!


Title: Re: expletive deleted superfail expletive deleted
Post by: Oban on November 13, 2007, 08:03:17 AM
I am running XP and had the freeze glitch hit me last night while playing in nightmare mode.

Happy happy...


Title: Re: expletive deleted superfail expletive deleted
Post by: MrHat on November 13, 2007, 08:06:46 AM
Heh.

I'm with Morf on this.  I had all my CC info ready to go for a 6-month sub then I closed the window.  Just not worth it atm I think.  The biggest draw for me is the shared bank space which isn't it.  Couple that with the 3 unique I have in the bank that have no stats on them, the random bugs with everything (party bug), and the shit chat window and I can wait till they fix to sub.


Title: Re: expletive deleted superfail expletive deleted
Post by: Dren on November 13, 2007, 08:09:04 AM
I get freezing, but I've been chalking that up to lag since it clears itself.  That's when I get out of synch.  It freezes for about 5-8 seconds and then all the mobs act like I'm not there half the time or come from half a zone away to attack me.  I can tell the game thinks I'm in one place, but the graphics are in another.  Like I said, I zone out and back in again in those cases.

Yeah, I wouldn't chance hardcore either.  Well, that is if you are prepared to have a HUGE tantrum ready when you do bite it due to lag/system problems.


Title: Re: expletive deleted superfail expletive deleted
Post by: Dren on November 13, 2007, 08:11:02 AM
Heh.

I'm with Morf on this.  I had all my CC info ready to go for a 6-month sub then I closed the window.  Just not worth it atm I think.  The biggest draw for me is the shared bank space which isn't it.  Couple that with the 3 unique I have in the bank that have no stats on them, the random bugs with everything (party bug), and the shit chat window and I can wait till they fix to sub.


Same.  I have no desire to sub at the moment.  No reason for me to.  I'll just keep playing it as is.


Title: Re: expletive deleted superfail expletive deleted
Post by: Wolf on November 13, 2007, 08:15:27 AM
No one here seems to have my problem, but it really makes the game unplayable online. I'll just keep messing about in single player till they fix it I guess. I spent something like an hour yesterday trying to play and actually managing to die a bunch of times. Didn't even finish one quest. WHINE WHINE I'm just disappointed and waiting for a patch.


Title: Re: expletive deleted superfail expletive deleted
Post by: Tmon on November 14, 2007, 04:03:38 PM
I've taken to rebooting after every play session.  It seems to help since I can go for a couple hours (which thanks to RL issues is about the most I can play) without a problem.  If I forget then I can lock up within a half hour.


Title: Re: expletive deleted superfail expletive deleted
Post by: MrHat on November 15, 2007, 07:33:30 PM
Alright.

FUCK THAT.

I just killed Sydonai after dying alot (ill built summoner).  So it cuts to that cinematic.  After cinematic, it lets me see all the beautiful blue and orange loot on the floor, then bugs me out to the credits.

The end.

Fuck that, I didn't get my items.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 15, 2007, 07:37:09 PM
Yea. Not as bad as what happened to me. But you can kill him over and over.


Title: Re: expletive deleted superfail expletive deleted
Post by: MrHat on November 15, 2007, 11:44:00 PM
I subbed and rolled a guardian elite.


Title: Re: expletive deleted superfail expletive deleted
Post by: schild on November 16, 2007, 12:26:02 AM
lawl


Title: Re: expletive deleted superfail expletive deleted
Post by: Morfiend on November 16, 2007, 02:53:46 AM
I subbed and rolled a guardian elite.

You are so weak.


Title: Re: expletive deleted superfail expletive deleted
Post by: MrHat on November 16, 2007, 07:02:36 AM
I know.

I almost subbed to WoW, but the wow.com talent calc wasn't updated yet and saved me.

 :uhrr:


Title: Re: expletive deleted superfail expletive deleted
Post by: DarkSign on November 18, 2007, 02:14:36 PM
Can anyone tell me why Hellgate doesnt follow it's own internal logic?

Namely that money is now replaced with the element palladium. Palladium is damaging to the demon hordes, which is why every demon carries it around???

How does that make sense?


Title: Re: expletive deleted superfail expletive deleted
Post by: LK on November 18, 2007, 03:55:13 PM
Can anyone tell me why Hellgate doesnt follow it's own internal logic?

Namely that money is now replaced with the element palladium. Palladium is damaging to the demon hordes, which is why every demon carries it around???

How does that make sense?

That's one of those things that you're supposed to ignore as it's a game thing.


Title: Re: expletive deleted superfail expletive deleted
Post by: geldonyetich2 on November 18, 2007, 04:03:31 PM
In-Character excuses are easy to make with a little imagination:  When demons are defeated, a part of their corpse transmutes to Palladium, which damages demonkind.  Done, yay!


Title: Re: expletive deleted superfail expletive deleted
Post by: Ratman_tf on November 18, 2007, 06:03:11 PM
I never knew palladium harmed demons. Of course, I don't read the quest text and skip all the cutscenes.



Title: Re: expletive deleted superfail expletive deleted
Post by: Rendakor on November 19, 2007, 04:58:21 AM
Can anyone tell me why Hellgate doesnt follow it's own internal logic?

Namely that money is now replaced with the element palladium. Palladium is damaging to the demon hordes, which is why every demon carries it around???

How does that make sense?
lorelol


Title: Re: expletive deleted superfail expletive deleted
Post by: DarkSign on November 19, 2007, 05:43:03 AM
The graphics blow chunks. The mobs arent varied. The quests are boring. There's no exciting story arc. The weapon modification makes no difference.
What the fuck were they thinking when they made this?


Title: Re: expletive deleted superfail expletive deleted
Post by: Falconeer on November 19, 2007, 08:20:19 AM
The graphics blow chunks. The mobs arent varied. The quests are boring. There's no exciting story arc. The weapon modification makes no difference.
What the fuck were they thinking when they made this?

Diablo 2K38?


Title: Re: expletive deleted superfail expletive deleted
Post by: Hoax on November 19, 2007, 09:43:14 AM
The graphics blow chunks. The mobs arent varied. The quests are boring. There's no exciting story arc. The weapon modification makes no difference.
What the fuck were they thinking when they made this?

Weapon mod'ing is the best part, wtf are you talking about?  Fuck this game on most levels but weapon mod'ing?  What?


Title: Re: expletive deleted superfail expletive deleted
Post by: Ratman_tf on November 19, 2007, 09:54:04 AM
The graphics blow chunks. The mobs arent varied. The quests are boring. There's no exciting story arc. The weapon modification makes no difference.
What the fuck were they thinking when they made this?

Weapon mod'ing is the best part, wtf are you talking about?  Fuck this game on most levels but weapon mod'ing?  What?

I can set zombies on fire. If they can just fix the multiplayer bugs (Sly and I get the "can't see the other player" bug so freqently we're getting used to it) I'll consider it 50 bucks well spent.

Anyone who subscribed so early is :awesome_for_real:


Title: Re: expletive deleted superfail expletive deleted
Post by: Merusk on November 19, 2007, 11:24:39 AM
I read one of you mention that the beta accounts were still working.  Thanks so much for mentioning that, as it's the best Free game I've ever played.  :lol:  It's not enough to get me to buy it, but for some reason I enjoy this a hell of a lot more than I ever did D2.  I think it's the ability to be a dual pistol character who runs around setting demons on fire and generally fucking shit up.   There's been a number of times I was dissapointed there weren't MORE things to kill on a level, rather than saying "aw fuck there's too goddamn many of them" like I did with D2.

Of course, I'm only level 7 right now so that might change.   Still, fire guns + demons + fps = fun.


Title: Re: expletive deleted superfail expletive deleted
Post by: taolurker on November 19, 2007, 11:29:20 AM
I read one of you mention that the beta accounts were still working.  Thanks so much for mentioning that, as it's the best Free game I've ever played.

Pretty sure that was me, and you're welcome. Still worth the free price, at least until Wednesday the 21st (and possibly longer if they extend it again).


Title: Re: expletive deleted superfail expletive deleted
Post by: Yoru on November 19, 2007, 02:26:26 PM
Of course, I'm only level 7 right now so that might change.   Still, fire guns + demons + fps = fun.

In a couple levels, the XM313 rocket pistols should show up. I love mine. 600 rounds/minute of pure explosive love. Dual wielded for 1200 rounds/minute, along with ricochet and reflected shot and my party now terms them "the lag guns". But they absolutely MELT things.


Title: Re: expletive deleted superfail expletive deleted
Post by: Engels on November 19, 2007, 11:59:32 PM
Come on, its a hoot to play. I can play for well over an hour without realising I'm throwing away time with something completely pointless. Its worse than Tetris this way. There's occasionally decent writing, and some good humor, but lets face it, its all about the explosions, the pew pew. So far, there's not even any really tough challenges with fighting (granted, I'm only level 14 or so).


Title: Re: expletive deleted superfail expletive deleted
Post by: Merusk on November 21, 2007, 04:56:31 PM
Awww.. beta test access is now cut-off.  Pity, I was having fun.  Not worth the $50 at this time, imo.  Maybe if the price drops in a few months, but it was fun while it lasted.