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f13.net General Forums => Hellgate: London => Topic started by: Amaron on August 10, 2007, 11:57:25 AM



Title: Hellgate London Alpha
Post by: Amaron on August 10, 2007, 11:57:25 AM
Don't know if this should go in PC games or in here but Hellgate "Friends and Family Alpha" has started.  It appears that people who were in the Mythos beta got invites or at least some of them did.


Title: Re: Hellgate London Alpha
Post by: schild on August 10, 2007, 12:02:12 PM
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK. Me want.

Amaron, that means you got one, you dirty little bastard.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 10, 2007, 12:09:38 PM
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK. Me want.

Amaron, that means you got one, you dirty little bastard.

I'm pretty sure it's because of the Mythos beta you might want to signup for it if you haven't yet.

http://www.mythos.com/join_kingdom.jsp

People already in Mythos should prolly check email too.


Title: Re: Hellgate London Alpha
Post by: schild on August 10, 2007, 12:12:54 PM
Check the PC Gaming Forum.

Bunch of us are playing Mythos.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on August 10, 2007, 12:15:02 PM
I'm in the Mythos beta, and didn't get one. Just checked my email.

I did get 5 Mythos beta invites, though. The first 5 people to post something funny and profane to this thread get em. Oh and PM your email address also please.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 10, 2007, 12:19:52 PM
Check the PC Gaming Forum.

Bunch of us are playing Mythos.

Hmm that's odd then.  I don't even think I signed up to Hellgates forums.  I got into Mythos via a friend invite really early on and he also got into the Alpha so I just assumed that was it.  I can't think of any other reason.


Title: Re: Hellgate London Alpha
Post by: Nerf on August 10, 2007, 12:21:51 PM
Check the PC Gaming Forum.

Bunch of us are playing Mythos.

Hmm that's odd then.  I don't even think I signed up to Hellgates forums.  I got into Mythos via a friend invite really early on and he also got into the Alpha so I just assumed that was it.  I can't think of any other reason.

Have you mouthified any strange wangs lately?  That'll usually get ya an alpha invite.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 10, 2007, 12:26:16 PM
Have you mouthified any strange wangs lately?  That'll usually get ya an alpha invite.

Well there was that wife of some guy who worked at Bliz but I'm almost certain he worked at central and not north. 


Title: Re: Hellgate London Alpha
Post by: Slayerik on August 10, 2007, 12:51:13 PM
I'm in the Mythos beta, and didn't get one. Just checked my email.

I did get 5 Mythos beta invites, though. The first 5 people to post something funny and profane to this thread get em. Oh and PM your email address also please.

(http://media.collegepublisher.com/media/paper144/stills/h63pbf6u.jpg)



Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on August 10, 2007, 01:00:30 PM
Down to 4.


Title: Re: Hellgate London Alpha
Post by: Hoax on August 10, 2007, 01:19:34 PM
(http://images.worldcupblog.org/ecu/beckham5.jpg)

Quote
"We may be Americans but we're not stupid," Alexi Lalas says wryly as, in his role as the president of LA Galaxy, he leans back in his boardroom and strokes the smooth and gleaming jaw-line which used to be covered by the most famous ginger beard in world football. "We know when we're being patronised and I get so irritated when I hear the experts in England talk about David Beckham as if he's going into semi-retirement by leaving Real Madrid for Los Angeles.

"That's ignorance of the first degree because almost every one of those critics has not even seen a single MLS [Major League Soccer] game. It's insulting to us and to our sport to say Beckham is on his way to Hollywood when he's coming to play in one of the most competitive leagues in the world. There are a lot of stars in European football who would struggle over here. But Beckham has done his homework on this league, and his team-mates, and he recognises the merit of American soccer."

Source  =  http://football.guardian.co.uk/News_Story/0,,2105972,00.html


Title: Re: Hellgate London Alpha
Post by: schild on August 10, 2007, 01:20:28 PM
what


Title: Re: Hellgate London Alpha
Post by: Signe on August 10, 2007, 01:57:34 PM
what

Shh.  David Beckham is posing.  (http://smiley.onegreatguy.net/drool2.gif)


Title: Re: Hellgate London Alpha
Post by: schild on August 10, 2007, 02:08:08 PM
I'm so confused.


Title: Re: Hellgate London Alpha
Post by: Tale on August 10, 2007, 02:14:32 PM
Ali-G Interviews the Beckhams (http://www.youtube.com/watch?v=P842Tmi6lrc)


Title: Re: Hellgate London Alpha
Post by: Furiously on August 10, 2007, 11:54:38 PM
Ali-G Interviews the Beckhams (http://www.youtube.com/watch?v=P842Tmi6lrc)

OK - that was awesome. They were incredible sports.


Title: Re: Hellgate London Alpha
Post by: Azazel on August 11, 2007, 12:10:05 AM
I'm pretty sure it's because of the Mythos beta you might want to signup for it if you haven't yet.

http://www.mythos.com/join_kingdom.jsp

People already in Mythos should prolly check email too.

feh. I tried to sign up for Mythos beta awhile back, but it said they weren't taking apps at the time...


Not all that profane, but it's got some sexy action...

http://www.youtube.com/watch?v=hfPSmDLfX_Q



Title: Re: Hellgate London Alpha
Post by: Morfiend on August 11, 2007, 12:49:25 AM
Ali-G Interviews the Beckhams (http://www.youtube.com/watch?v=P842Tmi6lrc)

OK - that was awesome. They were incredible sports.

She really isnt half bad when she actually talks and smiles.


Title: Re: Hellgate London Alpha
Post by: Ironwood on August 11, 2007, 12:52:03 AM
what

Shh.  David Beckham is posing.  (http://smiley.onegreatguy.net/drool2.gif)

Is it my laptop or does Tinkerbell need her ass wiped ?

Further, the Beckham thing is totally fucking bizarre.  You'll be listening to the news, hearing about Man U and Ipswich County and they'll be talking cricket and Darts and Bowls and all of a sudden its "And LA Galaxy had a cracking result in their latest game".  You don't get commentary or who they're playing next or whatnot.  Simply a 'nod' to the washed up Beckham.

It's really strange.


Title: Re: Hellgate London Alpha
Post by: Trippy on August 11, 2007, 12:53:14 AM
Is it my laptop or does Tinkerbell need her ass wiped ?
Not your laptop.


Title: Re: Hellgate London Alpha
Post by: Ironwood on August 11, 2007, 02:35:13 AM
On Topic, is the Alpha NDA'd or anything like that ?

I'm seriously interested in HEARING about this game, even if so far I'm not entirely sure I wanna play it...


Title: Re: Hellgate London Alpha
Post by: Amaron on August 11, 2007, 05:18:06 AM
On Topic, is the Alpha NDA'd or anything like that ?

Yea it has the typical NDA for an alpha.  I don't think I'd be breaking it to say though that I was wrong in giving the impression that it had just started.  It's been going on for a bit at least before I got in apparently.


Title: Re: Hellgate London Alpha
Post by: Tale on August 11, 2007, 02:26:22 PM
Ali-G Interviews the Beckhams (http://www.youtube.com/watch?v=P842Tmi6lrc)

OK - that was awesome. They were incredible sports.

She really isnt half bad when she actually talks and smiles.

The Ali G interview is from about seven or eight years ago, around the time the Spice Girls and Beckham peaked in their UK popularity.

One of the things about the Spice Girls was that they had a certain level of input into their brand. They weren't just packaged pop, they had enough brains and guts between them to push people's buttons and work the media, with "girl power" (a kind of commercialised feminism) as part of their image. There was also a nationalistic pride about how they were seen in England.

Posh and Becks were not just a celebrity couple, they were England's Best Footballer and the Most Glamorous Spice Girl together - the dream celebrity couple, bigger than royalty.

So put that time, their image and her Spice confidence together, and that's her in the interview. Add three kids, seven years of celebrity life, incredible wealth and whatever goes with it, and that's her today.

P.S. As punishment I'm now going off to learn what Hellgate London is.


Title: Re: Hellgate London Alpha
Post by: Morfiend on August 11, 2007, 11:47:28 PM

P.S. As punishment I'm now going off to learn what Hellgate London is.


...



...



You have 1000+ posts here and you dont know what Hellgate London is?


Title: Re: Hellgate London Alpha
Post by: Ironwood on August 12, 2007, 12:38:56 AM
I've been following whatever I can and I STILL don't know what Hellgate London is.

Some bastardised Diablo FPS, as far as I can see.


Title: Re: Hellgate London Alpha
Post by: Tale on August 12, 2007, 01:32:20 AM
You have 1000+ posts here and you dont know what Hellgate London is?

Most games are disappointing, so I rarely absorb info about an upcoming game until people who have actually played it start saying good things. That's probably why I'm hanging out on f13.net instead of mmorpg.com.


Title: Re: Hellgate London Alpha
Post by: Trippy on August 12, 2007, 01:45:58 AM
If this really is the alpha and not the start of the closed beta this game isn't going to be ready by October 31, 2007.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on August 12, 2007, 01:53:20 AM
If this really is the alpha and not the start of the closed beta this game isn't going to be ready by October 31, 2007.


Maybe. But why say you game will be done in two months if it likely will not?
Yeah games get delayed all the time but normally thats when said date was several months out and just their best guess.
Anyway guess your right though, they had better have things nailed down by this point to make Oct 31st.


Title: Re: Hellgate London Alpha
Post by: schild on August 12, 2007, 02:56:47 AM
It's alpha in terms of public testing. The game had already been pushed back a good deal from internal discussion of release dates. I'm not particularly worried.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 12, 2007, 04:36:29 AM
That's probably why I'm hanging out on f13.net instead of mmorpg.com.

QFFT I've a friend who reads that site and he drives me insane nattering about 100 different games every week where 99 of them are obviously going to be vapor/suckware.


Title: Re: Hellgate London Alpha
Post by: Gutboy Barrelhouse on August 12, 2007, 11:40:09 AM
The worst possible thing that could happen to MMO's would be if every new title was awesome.


Title: Re: Hellgate London Alpha
Post by: Der Helm on August 12, 2007, 12:58:13 PM
The worst possible thing that could happen to MMO's would be if every new title was awesome.
Spoken like a true SWG subscriber.

 :rimshot:


Title: Re: Hellgate London Alpha
Post by: Amaron on August 12, 2007, 04:04:20 PM
The worst possible thing that could happen to MMO's would be if every new title was awesome.

I'm not sure I want to ask but I'm clearly a masochist so I will.  Please bring on the pain and also allow me to subscribe to your news letter.


Title: Re: Hellgate London Alpha
Post by: Ironwood on August 13, 2007, 12:40:10 AM
The worst possible thing that could happen to MMO's would be if every new title was awesome.

Don't be so stupid.


Title: Re: Hellgate London Alpha
Post by: Tarami on August 13, 2007, 03:09:39 AM
I've had a mild interest in Hellgate, but neither do I know what it's actually about. Failed PR, perhaps. Most people I've heard talk about it have mentioned bits of fact like "the guys who made Diablo" and so on. Oh, I have picked up that Roper & the guys went bitter from missing out on the moneyhats Blizzard are sporting, thus decided to charge people rent for their god damn servers. And that the pre-rendered movie was cool and that the game doesn't seem one iota as cool as the movie. Which, I guess, pretty much goes for Diablo aswell.


Title: Re: Hellgate London Alpha
Post by: Murgos on August 13, 2007, 07:09:47 AM
No, you got it right.  Pretty much the only thing Hellgate is about is that it's by the guys who made Diablo and Diablo II.  Considering those two games weren't really about anything other than 'TING!' that's enough for most people.


Title: Re: Hellgate London Alpha
Post by: schild on August 13, 2007, 07:50:09 AM
Quote
Considering those two games weren't really about anything other than 'TING!' that's enough for most people.

Wrong. What kept us coming back was the Ting. If MMOGs had a sense of danger and randomly generated fields and dungeons, then maybe MAYBE they'd be moderately replayable. MAYBE. There's a whole slew of shine that made Diablo 1 & 2 worth playing and Ting wasn't it, that's what simply kept us coming back. It was the hook.


Title: Re: Hellgate London Alpha
Post by: HaemishM on August 13, 2007, 10:13:43 AM
what

Shh.  David Beckham is posing.  (http://smiley.onegreatguy.net/drool2.gif)

Is it my laptop or does Tinkerbell need her ass wiped ?

Further, the Beckham thing is totally fucking bizarre.  You'll be listening to the news, hearing about Man U and Ipswich County and they'll be talking cricket and Darts and Bowls and all of a sudden its "And LA Galaxy had a cracking result in their latest game".  You don't get commentary or who they're playing next or whatnot.  Simply a 'nod' to the washed up Beckham.

It's really strange.

It should be. He's only played one league game which LA lost and he played maybe 20 minutes.

That video was money.


Title: Re: Hellgate London Alpha
Post by: MrHat on August 13, 2007, 12:01:26 PM
Quote
Considering those two games weren't really about anything other than 'TING!' that's enough for most people.

Wrong. What kept us coming back was the Ting. If MMOGs had a sense of danger and randomly generated fields and dungeons, then maybe MAYBE they'd be moderately replayable. MAYBE. There's a whole slew of shine that made Diablo 1 & 2 worth playing and Ting wasn't it, that's what simply kept us coming back. It was the hook.

I'm sure it was the randomly generated maps (even though you figured out the pattern given enough time) that kept me going.   You are 100% right that the ring noise (I CAN STILL HEAR IT I CLOSE MY EYES) is the hook.  Right into my brain.


Title: Re: Hellgate London Alpha
Post by: Slayerik on August 17, 2007, 05:51:07 AM
https://accounts.hellgatelondon.com/PingAccount/invite_signup.jsp

"Sign Up to Participate in Early Playtests
Interested about Hellgate: London but didn't get an invite? Well, we've got your answer -- sign up for an opportunity! Simply enter your e-mail address in the form below and you'll be added to the list of potential invitees for the next round of testing. If you're lucky, you'll be invited to join the Hellgate: London testing phases in the not-too-distant future!

A few things to remember:

1. Signing up doesn't guarantee an invite, but does raise your chances significantly in receiving one.

2. Please only enter your e-mail once, as duplicates may cause you to not receive an invite.

3. If you're already part of the Alpha, don't re-enter your e-mail – but tell all of your friends!

4. If you do receive an invite, keep in mind that all content is contractually under NDA until further notice.
"

Not sure if this was posted, but here ya all go


Title: Re: Hellgate London Alpha
Post by: MrHat on August 17, 2007, 07:06:52 AM

3. If you're already part of the Alpha, don't re-enter your e-mail – but tell all of your friends!

4. If you do receive an invite, keep in mind that all content is contractually under NDA until further notice.

I'm confused.


Title: Re: Hellgate London Alpha
Post by: Miasma on August 17, 2007, 07:12:00 AM
I'm pretty sure they mean "tell all your friends how to sign up".


Title: Re: Hellgate London Alpha
Post by: schild on August 17, 2007, 08:10:35 AM
Apparently the next round goes out today and current players will be able to send out invites for friends.


Title: Re: Hellgate London Alpha
Post by: Nonentity on August 17, 2007, 09:25:13 AM
Interesting.

I am keeping my eye on this thread.

Also, I still want to buy one of those rad $250 dollar Hellgate statues.

The hunter is awesome looking.


Title: Re: Hellgate London Alpha
Post by: Furiously on August 17, 2007, 09:27:11 AM
Interesting.

I am keeping my eye on this thread.

Also, I still want to buy one of those rad $250 dollar Hellgate statues.

The hunter is awesome looking.

If you buy one, you get into the beta.... (At least the email I got last night said that).


Title: Re: Hellgate London Alpha
Post by: MrHat on August 17, 2007, 09:43:11 AM
Apparently the next round goes out today and current players will be able to send out invites for friends.

If this is true, lets get an f13.net invite train going.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on August 17, 2007, 10:36:43 AM
Don't forget to use protection. FSM only knows where some of these people have been.


Title: Re: Hellgate London Alpha
Post by: Slayerik on August 17, 2007, 11:20:53 AM
Interesting.

I am keeping my eye on this thread.

Also, I still want to buy one of those rad $250 dollar Hellgate statues.

The hunter is awesome looking.

Pokebutt. I'm gonna rape ya!


Title: Re: Hellgate London Alpha
Post by: Ragnoros on August 17, 2007, 12:22:58 PM
https://accounts.hellgatelondon.com/PingAccount/invite_signup.jsp
<snip>
Not sure if this was posted, but here ya all go

Many thanks. HG:L is currently pegged at an 11 on my hype meter, so keep the info coming.


Title: Re: Hellgate London Alpha
Post by: Nonentity on August 17, 2007, 01:02:37 PM
Interesting.

I am keeping my eye on this thread.

Also, I still want to buy one of those rad $250 dollar Hellgate statues.

The hunter is awesome looking.

Pokebutt. I'm gonna rape ya!

WHY DO YOU WANT TO RAPE ME

BULBASAUR WILL BITE YOU


Title: Re: Hellgate London Alpha
Post by: schild on August 17, 2007, 01:10:18 PM
hay i liek mudkips

do u liek mudkips?


Title: Re: Hellgate London Alpha
Post by: Nonentity on August 17, 2007, 01:46:18 PM
hay i liek mudkips

do u liek mudkips?

what


Title: Re: Hellgate London Alpha
Post by: Simond on August 17, 2007, 01:56:33 PM
SEAKING, FUCK YEAH!


Title: Re: Hellgate London Alpha
Post by: schild on August 17, 2007, 02:19:00 PM
hay i liek mudkips

do u liek mudkips?
what

i herd u liek mudkips

was just wunderin


Title: Re: Hellgate London Alpha
Post by: cmlancas on August 17, 2007, 02:43:23 PM
pika pika! pikachuuu!

http://www.youtube.com/watch?v=uriZHIaEqd4


Title: Re: Hellgate London Alpha
Post by: Yegolev on August 17, 2007, 08:33:43 PM
Don't forget to use protection. FSM only knows where some of these people have been.

I, myself, have been in beta for both AO and Vanguard, and I played Horizons and Seed longer than any human should have so... yeah.  I'm dirty.


Title: Re: Hellgate London Alpha
Post by: Phred on August 18, 2007, 02:13:08 AM
Appearantly you can get a guaranteed beta spot if you buy a 225 action figure from http://www.wetanz.com/.

See http://www.wetanz.com/collectibles/ for details.

(Info Stolen from FOH.)





Title: Re: Hellgate London Alpha
Post by: MrHat on August 18, 2007, 10:00:28 AM
Appearantly you can get a guaranteed beta spot if you buy a 225 action figure from http://www.wetanz.com/.

See http://www.wetanz.com/collectibles/ for details.

(Info Stolen from FOH.)





Those must taste like margin.


Title: Re: Hellgate London Alpha
Post by: Tale on August 18, 2007, 03:59:24 PM
i herd u liek mudkips

was just wunderin

Speaking of the gates of hell ....


Title: Re: Hellgate London Alpha
Post by: Megrim on August 18, 2007, 11:21:02 PM
uh-huh. The boy sure does like his meme's.


Title: Re: Hellgate London Alpha
Post by: lariac on August 18, 2007, 11:40:10 PM
To get back on track and talk about Hellgate: London

I think that pricing plan is why I have zero interest in this game..Let me get this right..

10 bucks a month (on top of your initial $50 dollar purchase) gets you...

Elite players are bumped to the front of the line for servers - this is really bullshit. If you ever sat in a WOW que (and your paying there as well) you know this fucking sucks donkey balls

Elite players get 12 characters, regular players get 3 - Take a look at SWG (one character per server shit). I don't understand why developers won't allow you to try different builds/races etc etc....this is just another barrier thrown in by the developers.

Elite players can hold 40 items in lockers around the city, regular players get 20 and can't move them to other players - Can you sell shit to other players? or will you be stuck selling shit to NPC merchants who buy that super rare drop that your character can't wear for 2 copper? Also limiting the amount of space in bags? Every MMO I have ever played has you managing your inventory and it usually is the biggest headache you have next to bugs.

Elite players have access to better shinier gear (the only difference is aesthetic) - whatever; I could give a shit if I was wearing a french maid outfit and a pink fucking tutu as long as the stats were better than Plate Mail of Awesomeness +2.

Elite players have access to shuttles to move easier around the city - This is another bullshit barrier. The most important commodity in MMO's is time. The more you make of your time in a MMO, the more successful you will be by earning more money, raiding with the buds or whatnot. Making you take the slow ride like a public transportation bus rider only pisses you off and go get a cup of coffee, make breakfast, maybe watch a movie while you wait till you get to your destination.

Elite players can own property, regular gamers can't own a house or enter houses - Another bullshit barrier. I would imagine people will possibly have NPC merchants in their house? Maybe additional storage. Whatever it is, if you can't buy shit others can buy and you can't save shit that you could make money off of later, your gonna gimp yourself something fierce.

Elite players get more game types - What the fuck does this mean? They get to play a different game than the one I paid 50 bucks for? If so fuck them.

Elite players get monthly content additions - This I can agree with.

Really, I am a huge diablo and diablo 2 fan and a long time Blizzard fan. Roper and Co. might as well piss down my fucking mouth while I sing Dixie cause this pricing plans sucks balls.

edit: If you couldn't tell, im pretty fucking angry at the nerve of these guys.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on August 19, 2007, 12:11:07 AM
Bitching.

You know that all that stuff is JUST for their secure online servers, ala B.net. You can still play single player anyway you see fit. Likewise with LAN. Or host your own damn server.

NEWSFLASH! Company wants money for additional features and continued service. Film at 11.


Title: Re: Hellgate London Alpha
Post by: Venkman on August 19, 2007, 04:01:42 AM
Lariac, the whole point of that list is to drive players to Elite status. It's no different from how other games drive players to expansions by releasing new content/features they can only get by doing so. Nor different from Fileplanet gimping anyone who doesn't pay some sort of subscription.

At the same time, them doing this means they can offer anything at all to people who don't want to pay the fee. You can't play legit/official WoW for free.


Title: Re: Hellgate London Alpha
Post by: Murgos on August 19, 2007, 06:59:28 AM
I am Jacks amazing sense of entitlement.


Title: Re: Hellgate London Alpha
Post by: MrHat on August 19, 2007, 07:16:28 AM
Of all those, the biggest perk is owning a house I think.


Title: Re: Hellgate London Alpha
Post by: Rendakor on August 19, 2007, 09:43:09 AM
Lariac, the whole point of that list is to drive players to Elite status. It's no different from how other games drive players to expansions by releasing new content/features they can only get by doing so. Nor different from Fileplanet gimping anyone who doesn't pay some sort of subscription.

At the same time, them doing this means they can offer anything at all to people who don't want to pay the fee. You can't play legit/official WoW for free.
QFT. The monthly fee is there for people who WANT the extra stuff, but the free option is there so people who dont want to pay monthly can still play. Kids who can't use mommy's credit card come to mind. And I know I'd be more than willing to shell out $10/month (less than most MMO fees anyway) for less bullshit timesinks.

Look at it this way: $50 gets you the single player game and the ability to play online. If you're only going to solo or play with your friends than thats all you spend. Wanna play it as an MMO (or at least an online RPG; Diablo II was capped at what, 8 players per game?) then you have the option of getting more features for a fee.


Title: Re: Hellgate London Alpha
Post by: Yegolev on August 19, 2007, 05:32:07 PM
I plan to play with only friends or solo.  I've had enough of random internet assholes.


Title: Re: Hellgate London Alpha
Post by: NiX on August 19, 2007, 06:34:36 PM
I plan to play with only friends or solo.  I've had enough of random internet assholes.
Will you play with me? In that sexy white t-shirt no less.


Title: Re: Hellgate London Alpha
Post by: Yegolev on August 19, 2007, 06:35:07 PM
Uh.


Title: Re: Hellgate London Alpha
Post by: Signe on August 19, 2007, 08:22:52 PM
Our little NiXel is growing up.  Right here.  Online.  Before our very eyes.  Every bit as bent and twisted as we expected.  (http://www.terranuts.com/forums/images/smilies/pcheerleader.gif)


Title: Re: Hellgate London Alpha
Post by: Slayerik on August 20, 2007, 05:24:31 AM
I plan to play with only friends or solo.  I've had enough of random internet assholes.
Will you play with me? In that sexy white t-shirt no less.

And I thought that completely homo LOTRO character was just a joke! ;)


Title: Re: Hellgate London Alpha
Post by: Yegolev on August 20, 2007, 07:06:34 AM
I plan to play with only friends or solo.  I've had enough of random internet assholes.
Will you play with me? In that sexy white t-shirt no less.

And I thought that completely homo LOTRO character was just a joke! ;)

Oh, jeez, no... give him your XBL name.  You'll see.   :-o


Title: Re: Hellgate London Alpha
Post by: lariac on August 20, 2007, 11:12:26 AM
Lariac, the whole point of that list is to drive players to Elite status. It's no different from how other games drive players to expansions by releasing new content/features they can only get by doing so. Nor different from Fileplanet gimping anyone who doesn't pay some sort of subscription.

At the same time, them doing this means they can offer anything at all to people who don't want to pay the fee. You can't play legit/official WoW for free.

I understand what you are saying Darniaq, and I don't have an issue with them charging for new content, but some of those items listed should be part of the initial package you get when you purchase the game.

It is as if I bought Oblivion and had to purchase my mount, my house and my banking slots on top of my initial purchase. It just doesn't sound all that fair to me.

I have no issue if in Hellgate your 10 bucks allowed you to add different graphics to your mount or a different mount, maybe a bigger house, or access to your bank from many different locations rather than one or two locations, however removing key gameplay enhancing abilities from the game and charge extra for it just rings of a jailhouse bendover.


Title: Re: Hellgate London Alpha
Post by: Furiously on August 20, 2007, 03:30:09 PM
But you could win oblivion without a house, without a bank and without a mount.  The same is true of Hellgate. You are paying extra for something extra.


Title: Re: Hellgate London Alpha
Post by: lariac on August 20, 2007, 03:45:34 PM
But you could win oblivion without a house, without a bank and without a mount.  The same is true of Hellgate. You are paying extra for something extra.

You are absolutely right.

However, we are talking about a quasi MMO here and from previous experience in many different MMO's those particular items I just listed have major gameplay advantages associated with them.

DAOC/SWG - in house merchants that allowed you to sell good at no cost or very little compared to NPC AHs.

DAOC/SWG/WOW/ - Anytime you have a mount, you can earn cash faster, get to pvp faster, go anywhere faster. If you can earn cash faster or get to the fight faster than the next guy, that is a clear advantage.

More bank slots means that you can hold more stuff and since you will not be able to create mules unless you have multiple accounts, your gonna have to unload your stuff on NPCs who give you a song for what you could sell it to other players for. On top of that you will not be able to trade between characters, so your forced to sell only to NPCs.

Cash is king in MMO games and severely limiting it causes you to be at a disproportionate advantage to the other guy. I mean hell, this is why people bitch about Chinese farmers.

edit: I am just not gonna suck the Hellgate dick because of the people creating it and I think that it will set a nasty precedent for all gamers if gamers buy into this pricing plan. What is to stop other developers from doing the same nickel and diming of key gameplay elements to us gamers?


Title: Re: Hellgate London Alpha
Post by: cmlancas on August 20, 2007, 03:56:13 PM
In response to your edit:

Don't play the game. I won't be playing HG:L specifically because of this. It's some third-rate bullshit that is on the scale of dedicated GM support a la Legends EQ1 server.


Fuck that noise.


Title: Re: Hellgate London Alpha
Post by: Venkman on August 20, 2007, 06:03:30 PM
lariac, I think you hit the nail on the head by calling it a "quasi-MMO". By not calling it a straight-up MMO, they can change pretty much everything. This could be good or bad, but free-to-play is where a lot of games come from, knowing full well they'll get the cash from you some other way.

As it is, I agree with you. But to be honest, I'm used to paying for that stuff in these games already, so if I liked HA, I'd happily for them there too.


Title: Re: Hellgate London Alpha
Post by: Rendakor on August 20, 2007, 06:48:14 PM
It is as if I bought Oblivion and had to purchase my mount, my house and my banking slots on top of my initial purchase. It just doesn't sound all that fair to me.

I have no issue if in Hellgate your 10 bucks allowed you to add different graphics to your mount or a different mount, maybe a bigger house, or access to your bank from many different locations rather than one or two locations, however removing key gameplay enhancing abilities from the game and charge extra for it just rings of a jailhouse bendover.
So you weren't one of the screaming masses that bashed Bethesda something fierce for Oblivion's horse armor pack? And if you made the bank accessable in 1 location for free and 10 with the fee, people would make the same arguement as they do for the mount: more timesinks for the non-paying customers.

In response to your edit:

Don't play the game. I won't be playing HG:L specifically because of this. It's some third-rate bullshit that is on the scale of dedicated GM support a la Legends EQ1 server.


Fuck that noise.
Some of us are willing to pay extra for extra features. I can't think of how many times in the first 6 months of EQ2 I'd have shelled out an extra $10/month for a Legends server.

I really don't see what the big deal is with this anyway. HG:L Isn't the first game to do this; from the Dungeon Runners website (http://www.dungeonrunners.com/membership.html):
Quote
Membership status costs US$4.99 per month and currently includes the following benefits:
Access to the highest quality in-game items
Log-in queue priority
Bank Storage
Stacking potions
You can't even use your "epic lewts" without paying their monthly fee. But no public outcry. (or was there, and I missed it?) Is HG:L just getting the attention because it's a bigger name title?


Title: Re: Hellgate London Alpha
Post by: NiX on August 20, 2007, 06:57:53 PM
I plan to play with only friends or solo.  I've had enough of random internet assholes.
Will you play with me? In that sexy white t-shirt no less.

And I thought that completely homo LOTRO character was just a joke! ;)

Oh, jeez, no... give him your XBL name.  You'll see.   :-o

You're the one with the provocative pictures!


Title: Re: Hellgate London Alpha
Post by: WindupAtheist on August 20, 2007, 07:15:30 PM
10 bucks a month (on top of your initial $50 dollar purchase) gets you...

So basically, it's an MMO.  Being able to play it for free is about as meaningful as being able to play Runescape or something for free.  Pity, I thought it was going to be like Diablo.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on August 20, 2007, 07:46:19 PM
It's exactly like diablo. You can experience everything that comes in the box online without paying them anything. As they add content, you need to pay to get access.

Of course a couple of months after release when new content is available nobody will ever actually play online in the "free" areas, so in a sense you're right after all.


Title: Re: Hellgate London Alpha
Post by: UnSub on August 20, 2007, 08:00:11 PM
I really don't see what the big deal is with this anyway. HG:L Isn't the first game to do this; from the Dungeon Runners website (http://www.dungeonrunners.com/membership.html):
Quote
Membership status costs US$4.99 per month and currently includes the following benefits:
Access to the highest quality in-game items
Log-in queue priority
Bank Storage
Stacking potions
You can't even use your "epic lewts" without paying their monthly fee. But no public outcry. (or was there, and I missed it?) Is HG:L just getting the attention because it's a bigger name title?

Yes. With prettier graphics and a better pedigree.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on August 20, 2007, 08:20:45 PM
Nobody particularly cares about dungeon runners, because it's a D-grade game. Nobody expected great things. HG:L is exactly the opposite, it's a AAA title.


Title: Re: Hellgate London Alpha
Post by: lariac on August 20, 2007, 10:01:12 PM
lariac, I think you hit the nail on the head by calling it a "quasi-MMO". By not calling it a straight-up MMO, they can change pretty much everything. This could be good or bad, but free-to-play is where a lot of games come from, knowing full well they'll get the cash from you some other way.

As it is, I agree with you. But to be honest, I'm used to paying for that stuff in these games already, so if I liked HA, I'd happily for them there too.

Fair enough Darniaq. Leave it at that.


Title: Re: Hellgate London Alpha
Post by: Rendakor on August 21, 2007, 03:10:29 AM
Nobody particularly cares about dungeon runners, because it's a D-grade game. Nobody expected great things. HG:L is exactly the opposite, it's a AAA title.
...Touche.


Title: Re: Hellgate London Alpha
Post by: WindupAtheist on August 21, 2007, 04:40:46 AM
Question:  Can I play it single-player, offline, and see and use absolutely everything short of paid expansion content?


Title: Re: Hellgate London Alpha
Post by: schild on August 21, 2007, 04:46:30 AM
Question:  Can I play it single-player, offline, and see and use absolutely everything short of paid expansion content?

Other than multiplayer specific areas, yes.


Title: Re: Hellgate London Alpha
Post by: Sky on August 21, 2007, 06:54:37 AM
Oh, that's cool then. I need to keep reading this thread to remind myself it's a diablo game and thus I really don't want to play it. But it's good to know that all this extortion stuff is multi-player only.

Or is the phat lewtz not in the single player? Because that would be true mmo style, to bar solo players from the phattest letwzorz.


Title: Re: Hellgate London Alpha
Post by: Typhon on August 21, 2007, 07:06:29 AM
Or is the phat lewtz not in the single player? Because that would be true mmo style, to bar solo players from the phattest letwzorz.

But if you play the solo game only, on your own pc, you wouldn't know about phat lewtzorz unless you did some research.  If you didn't know, you wouldn't care, unless the game was too hard for the level of loot that was available (and really, isn't the complaint that Diablo-style games are too easy?).


Title: Re: Hellgate London Alpha
Post by: Sky on August 21, 2007, 07:35:05 AM
(and really, isn't the complaint that Diablo-style games are too easy?).
I'd say obnoxiously mouse-clicky, repetetive and bland.


Title: Re: Hellgate London Alpha
Post by: Nonentity on August 21, 2007, 07:47:03 AM
(and really, isn't the complaint that Diablo-style games are too easy?).
I'd say obnoxiously mouse-clicky, repetetive and bland.

CLICKCLICKCLICKCLICK


Title: Re: Hellgate London Alpha
Post by: Slayerik on August 21, 2007, 07:48:09 AM
(and really, isn't the complaint that Diablo-style games are too easy?).
I'd say obnoxiously mouse-clicky, repetetive and bland.

CLICKCLICKCLICKCLICK

Pikarape. I'm gonna click you!


Title: Re: Hellgate London Alpha
Post by: Typhon on August 21, 2007, 07:49:59 AM
(and really, isn't the complaint that Diablo-style games are too easy?).
I'd say obnoxiously mouse-clicky, repetetive and bland.

 :-D I have you given any thought to your compulsion to post in a thread that is about a topic you find not-fun?  /duck!


Title: Re: Hellgate London Alpha
Post by: Broughden on August 21, 2007, 08:45:41 AM
Im presently MMO'ed out. AoC is on my radar, but with my present job and significant other Im not sure I have time in my life anymore to pour hours into a MMO.

Since this is more Diabloesque and should therefore be easier to pick up and put down when ever needed, Im looking at it.

I need a new laptop though. (DX10 aside mine is going on 4 years)  :cry: Which is in direct competition with all the camping gear Im still trying to acquire.


Title: Re: Hellgate London Alpha
Post by: Nonentity on August 21, 2007, 10:47:35 AM
(and really, isn't the complaint that Diablo-style games are too easy?).
I'd say obnoxiously mouse-clicky, repetetive and bland.

CLICKCLICKCLICKCLICK

Pikarape. I'm gonna click you!

IVYSAUR DISLIKES RAPE


Title: Re: Hellgate London Alpha
Post by: Sky on August 21, 2007, 12:24:01 PM
(and really, isn't the complaint that Diablo-style games are too easy?).
I'd say obnoxiously mouse-clicky, repetetive and bland.

 :-D I have you given any thought to your compulsion to post in a thread that is about a topic you find not-fun?  /duck!
I'm mildly interested in the game if it strays far enough from the Diablo roots, I always thought Diablo was a good game that just didn't get finished (Divine Divinity). I do apologize for bashing the game, I hate when people do that when the thread is clearly for people who enjoy it, but he asked and I was being honest.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 23, 2007, 01:22:30 PM
Lariac  you're correct that the whole elite thing is basically a marketing trick to make sure people pay for the online fee unless they absolutely can not do so.   Are you angry that it's basically a marketing trick though or that the game even has a pay for model?

If it's the second Diablo 2's secure play servers actually cost quite a bit of money to maintain.  The only reason they could do it for free was because it's Blizzard and the game was bound to be a huge success thus the costs could be easily subsidized by box sales.   It's probably impossible for a newly started company to take such a risk on their first big release though.    Also I doubt the game would of even been properly funded if it wasn't being pitched to investors as a game that would use an MMO pricing model.


Title: Re: Hellgate London Alpha
Post by: jdun on August 23, 2007, 03:53:15 PM
I believe FSS has already made a nice profit by licensing the game to Asian companies.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 23, 2007, 10:13:44 PM
I believe FSS has already made a nice profit by licensing the game to Asian companies.

The game or the game engine? If you meant the game I wasn't aware the licensing schemes gave so much payout before the game is even released.  Do you have more details?


Title: Re: Hellgate London Alpha
Post by: lariac on August 24, 2007, 12:03:23 AM
Lariac  you're correct that the whole elite thing is basically a marketing trick to make sure people pay for the online fee unless they absolutely can not do so.   Are you angry that it's basically a marketing trick though or that the game even has a pay for model?

If it's the second Diablo 2's secure play servers actually cost quite a bit of money to maintain.  The only reason they could do it for free was because it's Blizzard and the game was bound to be a huge success thus the costs could be easily subsidized by box sales.   It's probably impossible for a newly started company to take such a risk on their first big release though.    Also I doubt the game would of even been properly funded if it wasn't being pitched to investors as a game that would use an MMO pricing model.

I see your point. It does piss me off that they are gouging gamers for items that should be included in the game; However they don't have the resources (like blizz) to bank a no fee policy. I still think though that they should just charge 10 bucks for new content and leave it at that. But didn't take the perspective you outlined above until now.



Title: Re: Hellgate London Alpha
Post by: schild on August 24, 2007, 01:57:50 AM
To be fair, most MMORPG style games give you Nothing For Free. Except a demo on an island or sommat.

$10 for updated lewts and areas?

Everything else is gravy. This is seriously just One of Those Things Not Worth Complaining About.


Title: Re: Hellgate London Alpha
Post by: Tarami on August 24, 2007, 02:06:12 AM
What ticks me about the HG:L subscription fee is that it has a distinct overtone of post-WoW bitterness, in addition to the assumption every gamer is now prepared to pay for continous play. Yes, WoW did break monthly fees into the so called casual market, but it still feels like a shitty thing. Will it work? Almost certainly. Thousands of Internet sites apply the same payment system - pay some extra dough to get the almost essential, but not quite, bling-bling. I'm currently subscribing to three different games, but while that doesn't dig any holes into my finances as I got a job, subscription fees are a considerable expense to kids.

I think it has generated alot of bad-will for FSS, is all, something that they possibly could have avoided by introducing "eliteness" a few months down the road. HG:L is currently signalling "If you want to play for real, you better pay for real, biatch" rather than "You're playing for real now, but in a while we'll have some extras for the catasses that want it." Having subscriptions is not necessarily an evil thing to do, it just seems a little clumsy.


Title: Re: Hellgate London Alpha
Post by: schild on August 24, 2007, 02:15:55 AM
It's like anything else.

You get what you pay for.

That's how we come to bitching about $10 goddamn dollars a month. I spend more than that on energy drinks before noon. Five days a week. I just finished a $3 can of Jolt. It's all about priorities. Don't want to pay the $10 for ALL the content. Don't pay it. But don't bitch about it, that's just lame. It's not like there aren't 500 other games that are worth playing.

People really only bitch about stuff they want, but don't want to pay for. At least in videogames that's how it goes.


Title: Re: Hellgate London Alpha
Post by: WindupAtheist on August 24, 2007, 05:03:43 AM
If all us MMO vets, long since introduced to the concept of paying for game subscriptions, are bitching about the fee then they're doing something wrong.  We are not twelve year olds looking at WoW for the first time and going "WUTS U MEAN I GOTTA PAY EVRY MONTH?? SHOLD BE LIKE BNET!"


Title: Re: Hellgate London Alpha
Post by: Slayerik on August 24, 2007, 05:41:36 AM
If they make a good enough game, I'll be glad to shell over a hot and ready pizza and a coke per month. Seriously, ten bucks these days is nothing. I break a fifty and its gone. Hell, it costs 20 bucks for my 4 person family to eat at cheaper fast food joints.

I understand the costs of server support, infrastructure upgrades, content updates, and a new boat for their top exec.

Either way, if the game isnt good enough... dont sub. 


I'm kinda sounding like schild's echo here, but I agree with him completely on this one.


Title: Re: Hellgate London Alpha
Post by: Murgos on August 24, 2007, 06:40:14 AM
If all us MMO vets...

Nah, just you and a couple of others.  The majority 1-post and leave the thread response seems to be "So what?".


Title: Re: Hellgate London Alpha
Post by: Hoax on August 24, 2007, 10:59:48 AM
The sub idea is still fucking stupid.

Get with the times and use the cash shop system.  Appeal to the cheapskates, the kids and the casuals who want insta dings at the cost of some greenbacks.  Makes more sense and provokes less wrath then this whole elite versus slave gamer tag shit.  But hey, like I've always said just give me an auto-shotty I can socket with spell bullet powers™ and I'm your fucking man-slave.  Good for at least $80...


Title: Re: Hellgate London Alpha
Post by: Amaron on August 26, 2007, 01:16:07 PM
The sub idea is still fucking stupid.

Get with the times and use the cash shop system.

Just as a side note does anyone else live in dread of games that have freeplay/cash shop?   After GuildWars I'm almost convinced that paying 10 dollars per month for a game is a feature in and of itself.


Title: Re: Hellgate London Alpha
Post by: schild on August 26, 2007, 03:37:54 PM
A shop/rmt sales system in a diablo style game would ruin it for every single hardcore player.

Like I said in the other thread, getting any advantage through anything other than completely dropped loot makes it completely not worth playing.

Again, seriously, $10 a month.

Meh, I can't be bothered to care, either play it or don't play it.


Title: Re: Hellgate London Alpha
Post by: Ralence on August 26, 2007, 06:16:04 PM

  I'm not sure why we're not looking at it from the opposite direction, if it's a quasi-MMO, and has a non-subscription element, why isn't that being praised?  Isn't it similar to WoW letting you play single player with no monthly fee?  Or any of the other subscription based MMO's?  Why are we concentrating on the fact that you CAN pay for extra services?  Why not look at it from the perspective of "hey, a game with an OPTIONAL subscription model, that's a GOOD thing".  I think there's a large portion of us that still think that $50 should be the cost of the game period, and another segment that thinks a monthly subscription is to be almost expected, this time, it seems like they're targetting both audiences.

  I know personally I skipped over guildwars, because I thought that model was flawed.  And I'm going to most likely skip over this game as well, because of the fact that for me it would be a single player game, since I wouldn't pay a monthly fee for a non-persistant world.


Just my .02


Title: Re: Hellgate London Alpha
Post by: Hoax on August 26, 2007, 09:25:38 PM
A shop/rmt sales system in a diablo style game would ruin it for every single hardcore player.

Like I said in the other thread, getting any advantage through anything other than completely dropped loot makes it completely not worth playing.

Again, seriously, $10 a month.

Meh, I can't be bothered to care, either play it or don't play it.

That is a solid point for HG:L due to the nature of the game.  I still stick by "cash shops = teh future" though but that's another topic for another thread I suppose.


Title: Re: Hellgate London Alpha
Post by: Amaron on August 26, 2007, 10:19:09 PM
I still stick by "cash shops = teh future" though but that's another topic for another thread I suppose.

Even in Korea none of the real mmo's that are also successful are cash shop games are they?  L2/WoW/etc all have some other form of payment system if I recall correctly.  Largely I doubt it'll fly over here.  There's doesn't seem to be any real incentive for them to drop the subscription model where it's already firmly established.


Title: Re: Hellgate London Alpha
Post by: EvilJohn on August 27, 2007, 03:21:58 AM
Even in Korea none of the real mmo's that are also successful are cash shop games are they?  L2/WoW/etc all have some other form of payment system if I recall correctly.  Largely I doubt it'll fly over here.  There's doesn't seem to be any real incentive for them to drop the subscription model where it's already firmly established.

I've always thought that offering other alternatives along side a competitive subscription model would be the way to go, e.g. A pay as you go or cash shop style that offer an alternative to those not able/not willing to pay continuous monthly fees.

I am baffled by the anti-subscription wave that is going around myself, why remove something that a decent percentage are accustomed to, and then layer in other alternatives.


Title: Re: Hellgate London Alpha
Post by: schild on August 31, 2007, 01:50:44 PM
More invites sent out today.

One word:

FUCK.


Title: Re: Hellgate London Alpha
Post by: MrHat on August 31, 2007, 01:52:16 PM
FUCK YEA

or

FUCK YOU


Title: Re: Hellgate London Alpha
Post by: schild on August 31, 2007, 01:57:14 PM
FUCK YEA

or

FUCK YOU

FUCK is not an exclamation of anything awesome.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on August 31, 2007, 02:21:42 PM
FUCK.
Agreed.

Why is it that I get into every piece of shit MMO beta except the one that might actually be good?

Oh yeah, God hates me.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on August 31, 2007, 03:40:53 PM
So, will HG: L have Securom on board?


Title: Re: Hellgate London Alpha
Post by: Trippy on August 31, 2007, 04:15:47 PM
Possibly. EA had been using SafeDisc for a while but C&C 3 uses SecuROM.



Title: Re: Hellgate London Alpha
Post by: Ironwood on September 01, 2007, 08:55:07 AM
There's a new video on my PC Mag about this.

It looks complete; it looks ready to ship; it looks shit.

Oh dear.


Title: Re: Hellgate London Alpha
Post by: Amaron on September 01, 2007, 02:33:39 PM
So, will HG: L have Securom on board?

Hmm I forgot it would have single player, thus I didn't even consider that.  It'll probably have digital distribution of some sort though so I'd imagine no.  One can hope anyways.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 01, 2007, 02:35:22 PM
Very possibly. But I don't plan to pirate it, so why would I care? It isn't starforce, after all.


Title: Re: Hellgate London Alpha
Post by: Amaron on September 01, 2007, 02:39:09 PM
Very possibly. But I don't plan to pirate it, so why would I care? It isn't starforce, after all.

You should care because it's notorious for screwing up frame rates or causing other problems.  As far as "being annoying" in general goes starforce has a much better record.   


Title: Re: Hellgate London Alpha
Post by: Sky on September 04, 2007, 07:38:12 AM
FUCK is not an exclamation of anything awesome.
You're doing it wrong.


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 04, 2007, 08:20:12 AM
Yeah.

 :hello_kitty:


Title: Re: Hellgate London Alpha
Post by: schild on September 04, 2007, 08:21:09 AM
:(


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 04, 2007, 08:27:22 AM
:(

:heart:

Soon, grasshopper. Soon.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 06, 2007, 06:34:46 AM
Pre-order from EBGames (http://www.ebgames.com/product.asp?product%5Fid=647062), and get a guaranteed beta spot on 9/17. Also they'll have a limited number of lifetime subscriptions available, price unknown.


Title: Re: Hellgate London Alpha
Post by: Venkman on September 06, 2007, 07:09:13 AM
I still stick by "cash shops = teh future" though but that's another topic for another thread I suppose.

Even in Korea none of the real mmo's that are also successful are cash shop games are they? 

Many of them actually are, assuming "cash shop" means microtransaction-based. They are free to get (usually download), free to play the game (unlimited lifetime members), and collect their revenue from players who buy stuff from the game from a debit account they fill with real world money, and more recently through embedded advertising or the type that appears only at login and logout. People who pay into these games typically pay much more per month than a player who pays a flat monthly fee, which is why there's so much attention on the model. But then things get hazy.

These games have a lot of registered accounts (Audition alone has over 120mil, Maplestory is over 70mil), but peak concurrencies don't seem to follow the same model as a flat-fee sub-based game, so it's hard to gauge usage alone. Then unless the company reports it, it's hard to tell how many players pay anything at all into the game. Which makes extrapolating how much money is being made at all even more impossible to guess. But the games are also a lot less expensive to make, and come out more quickly.

So as usual, it depends on the definition of "success". They are profitable, they are popular, they make money, their host companies are scaled appropriately. That's business success. But they don't generate omgroxxorluv in places that focus on AoC and WAR, being largely for different audiences.


Title: Re: Hellgate London Alpha
Post by: schild on September 06, 2007, 09:03:59 AM
Also they'll have a limited number of lifetime subscriptions available, price unknown.

Guessing $100-$150. I can see playing this, given what I've heard, for 2 years +, a little each month. Done.


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 06, 2007, 09:35:44 AM
Also they'll have a limited number of lifetime subscriptions available, price unknown.

Guessing $100-$150. I can see playing this, given what I've heard, for 2 years +, a little each month. Done.

Yeah - I'll drop that on a lifetime sub, easy.

I've spent more then that on virtual currency...


Title: Re: Hellgate London Alpha
Post by: Ragnoros on September 06, 2007, 10:41:47 AM
Pre-order from EBGames (http://www.ebgames.com/product.asp?product%5Fid=647062), and get a guaranteed beta spot on 9/17. Also they'll have a limited number of lifetime subscriptions available, price unknown.

God, this is going to be a hard decision. Wait until it drops and play it unspoiled. Or do beta and enjoy the second coming of Robot Jesus Diablo early.

Also the regular edition boxart PWNS the collectors.  :cthulu:


Title: Re: Hellgate London Alpha
Post by: Kitsune on September 06, 2007, 10:47:59 AM
You can keep the Diablo while adding the cash shop by selling keys to unlock found uber-items.  You find a Shotgun of Kerrigan +5, but it doesn't work unless you install some technobabble thing like a 'bio-ident override module'.  Which goes for $2 from the cash shop.  Voila, loot is still found rather than bought, income is still directed to the game operators, monthly subscriptions are avoided.


Title: Re: Hellgate London Alpha
Post by: schild on September 06, 2007, 10:51:58 AM
Keep complaining about the sub fee. That'll change it.

RMT WILL NOT WORK, IT'S BASED OFF THE IDEA THAT LOOT IS MOTHERFUCKING RANDOM. IF I KNOW WHAT I'M GETTING, I AM NOT INTERESTED AND NEITHER IS THE DIABLO COMMUNITY.

FUCK.


Title: Re: Hellgate London Alpha
Post by: Falwell on September 06, 2007, 10:54:31 AM

RMT WILL NOT WORK, IT'S BASED OFF THE IDEA THAT LOOT IS MOTHERFUCKING RANDOM. IF I KNOW WHAT I'M GETTING, I AM NOT INTERESTED AND NEITHER IS THE DIABLO COMMUNITY.

FUCK.

Release your anger...it makes you strong.



Title: Re: Hellgate London Alpha
Post by: EvilJohn on September 07, 2007, 10:11:06 AM
Keep complaining about the sub fee. That'll change it.

RMT WILL NOT WORK, IT'S BASED OFF THE IDEA THAT LOOT IS MOTHERFUCKING RANDOM. IF I KNOW WHAT I'M GETTING, I AM NOT INTERESTED AND NEITHER IS THE DIABLO COMMUNITY.

FUCK.

That seems like a massive oversimplification. You don't think there are methods that can bridge the gap (like the one mentioned above but perhaps more elegant?

RMT's that affect drop percentages or require specific in-game criteria like completing certain episodes etc. seem like potential starts to looking to not alienate the diablo community.

I remember going for specific unique sets and spending hours grinding on the hopes of the right drop or enough Horadric fodder to trade for it, and finding that no one had what I was looking for. I loved the random element, but sometimes I just wanted THAT ONE GODDAMN PIECE, rar! (and I probably would have paid for it in real money gladly)

I don't think it's a binary situation (works/doesn't work) and I don't have the perfect solution right now... but I bet lots of places (including FSS) are pondering the same problem.

Regardless, anger is good and I am definitely looking forward to the game. (First time I've ever considered a lifetime sub option)


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 10:14:22 AM
Quote
I remember going for specific unique sets and spending hours grinding on the hopes of the right drop or enough Horadric fodder to trade for it, and finding that no one had what I was looking for.

YES.

Quote
I loved the random element, but sometimes I just wanted THAT ONE GODDAMN PIECE, rar! (and I probably would have paid for it in real money gladly)

NO.



Title: Re: Hellgate London Alpha
Post by: bhodi on September 07, 2007, 10:24:24 AM
This is just like Vegas. How can you guys play the digital equivalent to "Ding! And than you don't get any money!"


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 10:28:32 AM
This is just like Vegas. How can you guys play the digital equivalent to "Ding! And than you don't get any money!"

If I had to kill and wade through piles of bodies in vegas to get winnings, it'd be a lot more fun.


Title: Re: Hellgate London Alpha
Post by: Nyght on September 07, 2007, 10:35:12 AM
This is just like Vegas. How can you guys play the digital equivalent to "Ding! And than you don't get any money!"

See also: Intermittent reinforcement - Skinner, B.F.

But like all human traits, they can be plotted to bell curves. Outliers on the curve may respond differently.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 10:41:41 AM
Keep complaining about the sub fee. That'll change it.

RMT WILL NOT WORK, IT'S BASED OFF THE IDEA THAT LOOT IS MOTHERFUCKING RANDOM. IF I KNOW WHAT I'M GETTING, I AM NOT INTERESTED AND NEITHER IS THE DIABLO COMMUNITY.

FUCK.

Most RMT i have seen are not about loot, they are about consumables, buffs, and cosmetic changes or members only features (more space and crap).

IE: Dungeon runners, non members can use potions, that don't stack, members can use ones that do. See the hook there? (Even if thats not a RMT)


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 10:46:47 AM
Dungeon runners isn't RMT. It's a subscription based service. I'm not sure why you brought it up.

RMT is exactly about loot and such most of the time. In fact the original korean and MUD RMT schemes were all gold and items.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 11:06:12 AM
Dungeon runners isn't RMT. It's a subscription based service. I'm not sure why you brought it up.

RMT is exactly about loot and such most of the time. In fact the original korean and MUD RMT schemes were all gold and items.

Because its very close to a Diablo online, and to illustrate that not all of the RMT  have to be about loot, that one was a good hook, just like what they plan to use. I didnt bring it up to say it was a RMT, just that that little item, could be an example. Again, most of the ones i look at are not about loot, but buffs ETC.. SOTNW is a RMT, but i haven't seen any loot items on the list, just buffs and stuff (+xp, ETC..).

I don't care at all, ill be checking it out, but not all RMT is about loot, it really isn't. Can be storage, buffs, cosmetics etc...


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 11:14:42 AM
Diablo style games have loot that gives "buffs and stuff."

Therefore, you'd be buying loot.

Therefore, it would be RMT for loot.

Maybe you're having issues with what I'm saying because you don't understand the games.

Trust me, I'm right.



Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 11:21:26 AM
Diablo style games have loot that gives "buffs and stuff."

Therefore, you'd be buying loot.

Therefore, it would be RMT for loot.

Maybe you're having issues with what I'm saying because you don't understand the games.

Trust me, I'm right.



So a RMT potion thats +100XP for 4 hours = loot? Don't think i have ever seen that type of augmentation attached to a sword.

I see loot as any item in the game thats equipable for the most part (other than the other items in game, vender trash, crafting, ETC)

Like i said, most RMT come in the forum of buffs and other items, if you wish to translate that into loot, i'm not going to argue.

I think our disconnect is more a matter of definition.


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 11:25:47 AM
Quote
So a RMT potion thats +100XP for 4 hours = loot? Don't think i have ever seen that type of augmentation attached to a sword.

Potions are potions. Augmentations are augmentations. Your sentence doesn't parse.

Quote
I see loot as any item in the game thats equipable for the most part (other than the other items in game, vender trash, crafting, ETC)

No. Loot doesn't have to be equippable. At all.

Quote
Like i said, most RMT come in the forum of buffs and other items, if you wish to translate that into loot, i'm not going to argue.

You can't argue because you're wrong.

Quote
I think our disconnect is more a matter of definition.

Nope, you're just wrong.

There aren't many genres/type of gaming that I'm THIS black and white about. But I know my fucking dinggratslootwhore games.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 07, 2007, 11:44:41 AM
I see what MBW is saying. I personally dont like RTM, but I do see his point of view.

I agree with Schild, in that I dont *think* it would work, but you never know what they could come up with. I think the comparision to Dungeon Runner was a pretty good one.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 11:47:33 AM
Like i said, RMT isn't a set thing, it can be just about anything.

I do get a portion of what your talking about, however, i just do not believe its a black and white as you make it out to be.

If i get a sword thats a +4 to something, and a potion thats a +4 to the same thing. The first is a loot item, the second is a RMT augmentation that dosn't detract from my permanent sword augmentation.

In the intrest of continuing, please define thies terms:

"Loot".
"Augmentation".
"Potions".
RMT items.

In my mind, even a consumable potion augments your player for a period of time. If thats what it does.Aallot of the items can be "loot", and RMT items, or one or the other. There is allot of cross over.

I i have seen more than just buffs, like cosmetic, storage, or features for RMT... all of them are viable options for RMT in a game like this.

The potion stacking could easily be a RMT scroll, or something, does that then make it loot?

That being said, i would prefer the 10$, just like i do with dungeon runners.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 07, 2007, 12:43:11 PM
Or like Dungeon Runner, where you dont have access to be able to obtain the super high end loot unless you pay money. You dont buy the loot, you buy the ability to have the loot drop, or some shit.


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 12:52:33 PM
Quote
If i get a sword thats a +4 to something, and a potion thats a +4 to the same thing. The first is a loot item, the second is a RMT augmentation that dosn't detract from my permanent sword augmentation.

Christ your dense.

Ok, the first one is a sword of +4, let's say rat-killing. It actually has less value than the potion of +4 rat-killing. Why? The potion can be used with any weapon. If I don't use a sword and I find one, all I can do is sell it in game. If the potion is never a drop, they're taking away from everything the game is about.

As for your four definitions, you asking those questions reveals you simply don't know enough about the systems to be having this conversation. But, I'll play your game and label them out very basically.

Loot is anything dropped by a mob, found in a chest, or found from destroyed furniture. This includes augmentations and potions. For any given items, no store in the game should sell the top tier of any item. Except maybe health potions, and only late in the game. Diablo 2 taught us that, and it's the right way to do it.

Augmentations are a type of loot. Sometimes weak ones can be purchased.

Potions are loot. Often purchased in game as well. Though you can generally find (via loot) stronger potions than you can buy at any given time (i.e. you can buy light potions but loot regular potions, a la Diablo or Fate or Titan Quest).

Quote
In my mind, even a consumable potion augments your player for a period of time. If thats what it does.Aallot of the items can be "loot", and RMT items, or one or the other. There is allot of cross over.

Potions and augmentations are nowhere near alike. You're attaching too much to the verb augment and forcing it upon other shit trying to clump it together. Stop doing that.

Look, the moment you allow people to buy stuff with real money in a game based around loot, the game is fucked. You can argue it all you want, but you're wrong.

Also, Having gone back and forth with you so much, I've finally broken down. Don't take it personally but fucking learn how to spell or use a spellchecker. Your posts are making me stabby.

Quote
You dont buy the loot, you buy the ability to have the loot drop, or some shit.

This is kind of reasonable. it depends on if it changes the chance of loot dropping though (like upping your percentage of magic items, that would be flat out cheating, even if purchased). I paid for Dungeon Runners, and they sort of gimp non-paying members a lot. It's kind of insulting. I didn't like how it was handled. They obviously increased the rate at which shit dropped.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 12:54:28 PM
Or like Dungeon Runner, where you dont have access to be able to obtain the super high end loot unless you pay money. You dont buy the loot, you buy the ability to have the loot drop, or some shit.

Thing is, with dungeon runners...whats "high end" loot? The game, and encounters scale to you..so..does it matter other than an order of magnitude or sliding scale?

Heh, the things that got my 5$ for that game was the storage and stackable potions. But i do like yellow items ;)


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 01:17:31 PM
Christ your dense.

I am sorry you feel that way.

Ok, the first one is a sword of +4, let's say rat-killing. It actually has less value than the potion of +4 rat-killing. Why? The potion can be used with any weapon. If I don't use a sword and I find one, all I can do is sell it in game. If the potion is never a drop, they're taking away from everything the game is about.

Most of the potions are temporary in RMT shops. As for the sword, you wouldn't have been able to use it anyway, item shop or not. We both know that equivalent items WILL drop in a random loot game... So there is no taking away there. If the potion is a never drop, then they have just made a sale. as its optional, and not required.

As for your four definitions, you asking those questions reveals you simply don't know enough about the systems to be having this conversation. But, I'll play your game and label them out very basically.

I ask because of the way you use them. I said augment, when thats what potions (as well as items ETC..) do, they augment your stats... you have a different idea for it, it seems. A Trait is an augmentation.



Potions and augmentations are nowhere near alike. You're attaching too much to the verb augment and forcing it upon other shit trying to clump it together. Stop doing that.

Your doing that with the word "Loot".


Look, the moment you allow people to buy stuff with real money in a game based around loot, the game is fucked. You can argue it all you want, but you're wrong.

I don't think this is true, it depends on the game, and the items in question...and thats been my point all along.

Also, Having gone back and forth with you so much, I've finally broken down. Don't take it personally but fucking learn how to spell or use a spellchecker. Your posts are making me stabby.

My bad.

Quote
You dont buy the loot, you buy the ability to have the loot drop, or some shit.

This could be, yet another RMT item, lol.. Really..It can.

For the record, i am not a fan of RMT, most implementations i have seen do just what you fear, and unbalance the game in some way.Big no-no in competitive games.  But, that does mean that they always will.

Thing is, you have this RMT idea in your head, and seem to think there is only one kind..I don't think this is the case. The possibilities are endless. Only reason i even posted anything, is because i thought someone who plays as many games as you do, would not be so quick to label, file, and dismiss possibilities.


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 01:38:40 PM
Quote
Most of the potions are temporary in RMT shops. As for the sword, you wouldn't have been able to use it anyway, item shop or not. We both know that equivalent items WILL drop in a random loot game... So there is no taking away there. If the potion is a never drop, then they have just made a sale. as its optional, and not required.

The problem here is that you believe them controlling what does and doesn't drop to make an extra dime via RMT wouldn't ruin the game.

It would.

You obviously don't care as much about this type of game as I do.

It would fucking RUIN IT. This sort of game HAS to be subscription based if anything.

You started the augment stuff wiith this:
Quote
So a RMT potion thats +100XP for 4 hours = loot? Don't think i have ever seen that type of augmentation attached to a sword.

Attaching the word RMT to it is gaming the system. A potion that's +100XP for 4 hours = loot. Yes. It should be dropped. Whether or not it was ever attached to a sword doesn't mean a single goddamn thing. It's apples and fucking rainbows.

Quote
Your doing that with the word "Loot".

No, I'm not, I very VERY clearly just laid out definitions for you.

Quote
I ask because of the way you use them. I said augment, when thats what potions (as well as items ETC..) do, they augment your stats... you have a different idea for it, it seems. A Trait is an augmentation.

I don't have a different idea for it, I just have thousands of hours of loot whoring and understanding, discussing, reading and helping with such systems.

Quote
I don't think this is true, it depends on the game, and the items in question...and thats been my point all along.

No shit, but we aren't talking about just any game. We're talking about Diablo clones. And that's it. I could care less about any other type of game. And once you realize we're talking about diablo clones, you realize that it doesn't matter about the items in questions. At all. You don't buy items in a fucking diablo style game, not like this, not to skip the loot whoring part. Regular MMOGs are already ruined for me when I see people in end-game armor and weapons, since I know I'll be striving for that. The point of a Diablo Game is, most of the time, you aren't striving for the same shit everyone else is. It's more about - how efficiently can you survive and how rich in loot and money can you get? That is, if you're playing hardcore mode - which you should be.

Quote
Thing is, you have this RMT idea in your head, and seem to think there is only one kind..I don't think this is the case. The possibilities are endless. Only reason i even posted anything, is because i thought someone who plays as many games as you do, would not be so quick to label, file, and dismiss possibilities.

I love RMT and I love the future of RMT. It will be fantastic for indie groups. Just not for a loot based game. Not like this. It's an error and completely wrong. These types of games are about the gamble. Stacking the deck via any means where the rich (irl) are better by default ruins the dynamic.

I'm not dismissing possibilities, I'm dismissing you thinking that you understand how a diablo-style game should work, when clearly you DON'T GET IT. I don't understand how you don't get it either. It's like, the simplest game design ever. And one of the only ones I would blow my fucking top about having RMT applied to.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 07, 2007, 02:09:54 PM
schild, i do get it, And i do get where your coming from. I'm just playing devils advocate here (have been).

Quote
Stacking the deck via any means where the rich (irl) are better by default ruins the dynamic.

Thats how i used to feel about mmogs, but then i thought...Who am i competing with? I think at some point, i stopped caring about the "Joneses". Because, they have no bearing on my fun in a mmo. None, as i don't really PvP in mmoRPG's. May be one reasons i do like the PvMP in LOTRO. Its an odd creature. Same way i felt when playing Diablo, i only played that with friends as well.

However, i do think a properly thought out RMT system in a Diablo style game could work..

How about this, forget augm...err... Stat adjusting items (lol).

How about cosmetics, Storage, Features (such as potion stacking), Member only servers..ETC...as RMT? Very close to what they are already doing, no?


Title: Re: Hellgate London Alpha
Post by: schild on September 07, 2007, 02:15:20 PM
uhhhhhhhh those things you just listed aren't very good RMT fodder. They're the type of thing you'd be buying every month you played... In other words it becomes a sliding price subscription. Might as well get a flat rate out of everybody.


Title: Re: Hellgate London Alpha
Post by: lamaros on September 07, 2007, 10:00:19 PM
Look, the moment you allow people to buy stuff with real money in a game based around loot, the game is fucked. You can argue it all you want, but you're wrong.

This is a banner day, I agree with schild twice!

Though I would have to make a minor adjustment:

The moment you allow people to buy limited resources with real money, and or allow the benifit of spending money on the game to be uncapped, or capped at a level beyond the reasonable, the game is fucked.

Which is to say, I think it's ok to have a game that is 'free' but that allows each player to rent a specific item of leetness for $10 a month. As long as they can only buy one and that there is only one item. Because what you are doing in that case is basically an optional subscription fee. It'd be like WoW saying "WoW is now free, but only those who pay $15 a month will be able to zone in to instances". On a technical level you are selling loot, but insofar as it effects the game it acts like a subscription cost.

Muds I've played adopt this model. They have certain items which can be purchased by the player and not obtained any other way. but once you've purchased these items then that's it; the differentiation becomes between purchasers and non purchasers, not on level of expenditure.

And such a thing has a place,  but unless there are real reasons for using a "optional subscription" method such as this I would just stick to simple subscription.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 07, 2007, 10:17:27 PM
I also agree with schild for the most part.  In a Diablo clone, buying items isn't going to make purists or poor people happy; I happen to be of the former set.  However, I can easily see paying for things that don't affect the level of competition: decorative things, or storage space, or UI tweaks, or any number of things that aren't competitive edges.  Would you pay a bit in order to NOT see the retarded decals other players paid to have on their avatars?  I might if those decals were hideous... also, I just might be a genius.

The real deal here is that you have to design the game for whatever you are going to sell right from the get-go, not just decide you are going to make Lord of Destruction 2: Ebay Edition.  If you make the game from the start with this idea, and assuming you pull off a good design, I submit that you could have a game where item sales don't break the system.  This system would not be a Diablo 2 clone.


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on September 08, 2007, 02:33:11 AM
Oh God what pathetic pining for the good old days of Diablo when you had to take your chances with the random-number generator just like everyone else. Let me boldly guess that your will to play Diablo broke the moment when you learned that other people were hacking the game and getting the items they wanted. Sure, I know, you tried to tell yourself that it doesn't matter what other people do. That even if they were spoiling their fun, you could still have yours.

But it was all in vain.

If I were to tell you that I've upped the drop chance to almost certain in Titan Quest and I still don't find it a very good game, would that make you want to play Titan Quest more, or less?

Those Evercrack addicts had their EQ, and you had your Diablo. The only remaining question: who's going to make your Vanguard?


Title: Re: Hellgate London Alpha
Post by: schild on September 08, 2007, 06:02:03 AM
What the hell are you talking about?

I used a massive number of hacks on Diablo 2 to see the armor and weapons I never got. I was then done with Diablo 2. There was nothing left to see.

And when I saw high-level armor in the DDO beta, I knew I never needed to own the game, I'd seen the end and it wasn't shiny enough. (I'm not saying DDO is a Diablo clone here, I'm just saying that all MMOGs are e-peen calculators, and top level gear is as big as your e-peen gets, and if that shit isn't cool, I have absolutely nothing to strive for since they all have the same playstyle. As such, Diablo style loot systems where there's an obscene amount of high level gear and it's randomized has the best opportunity of keeping me playing).

There's a difference between playing good games and seeing everything and playing shitty games because I need a fix. I'm not playing Loki. It's a piece of shit. I didn't play Beyond Divinity, it was poorly optimized and ahem, had Star Force. I'm not desperate, I just happen to love a certain gamestyle.


Title: Re: Hellgate London Alpha
Post by: lamaros on September 08, 2007, 08:00:39 PM
I'd just like to go on the record and state that I don't think much about Diablo and never have, but that I think Hellgate has a chance to be a good game besides!


Title: Re: Hellgate London Alpha
Post by: eldaec on September 09, 2007, 05:59:24 AM
Anyone know if HG:L are doing the stupid seperate-servers-by-region shit?

I can find plenty of pricing info - not so much on european server arrangements.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 09, 2007, 08:13:13 AM
Oh God what pathetic pining for the good old days of Diablo when you had to take your chances with the random-number generator just like everyone else. Let me boldly guess that your will to play Diablo broke the moment when you learned that other people were hacking the game and getting the items they wanted. Sure, I know, you tried to tell yourself that it doesn't matter what other people do. That even if they were spoiling their fun, you could still have yours.

But it was all in vain.

If I were to tell you that I've upped the drop chance to almost certain in Titan Quest and I still don't find it a very good game, would that make you want to play Titan Quest more, or less?

Those Evercrack addicts had their EQ, and you had your Diablo. The only remaining question: who's going to make your Vanguard?

Wait, what? Diablo 2 loot was fun because it was random. And Diablo 2 itself was fun (beyond the first couple of plays) because of the loot. It wasn't all about having the loot though, it was about seeing it drop and wondering what you got. I will never forget the ping of a ring hitting the floor. That sound let you know there was magic loot right there at your feet because every ring was magical. And rarer than other items (or so it seemed). I loved picking them up and hovering over them to see what they were. Maybe it's an upgrade, maybe not, but it was always fun to find out. OH SHIT ITS A UNIQUE RING! HOT DAMN WHICH ONE IS IT? Oh it's nagelring. Oh well. Damn a unique ring, so close.

I never really played Diablo 2 online. There was nobody to show off my epeen to, it was just fun as hell to get the loot for its own sake.

*ping*

I guess if you played it by the rules that you HAD to have every best item ever then it might have sucked. It definitely sucked in WoW when you went on your upteenth run of X place and didn't get what you wanted. But you don't have to play the Diablos like that. I kick back and enjoy the ride, wearing whatever I can get from drops, gambling, or buying from a vendor. The brothers are going to die regardless of what I'm wearing and there's no damage meter telling me I need better gear. I sometimes gathered some MF and grinded a boss when I felt like it, but it was for fun and once the luster of seeing what came out wore off I moved on to the next activity.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 09, 2007, 08:32:35 AM
Killing a boss in D2 and watching the fountain of loot and then quickly mousing over everything looking to find that ONE item with absurd stats that would cause you to respec your character was fun.  It would be pointless if you just bought Super Uber Axe of Humpty Dumpty for a buck.  It's one play through of the game vs dozens or for some people even hundreds.


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on September 09, 2007, 11:02:37 AM
  It's one play through of the game vs dozens or for some people even hundreds.

Yes, and if you're making Diablo Online, you have to target your content to those dozens-to-hundreds-people, otherwise it won't feel like Diablo. Guess what: that's also known as the Vanguard way.


Title: Re: Hellgate London Alpha
Post by: schild on September 09, 2007, 04:18:22 PM
  It's one play through of the game vs dozens or for some people even hundreds.

Yes, and if you're making Diablo Online, you have to target your content to those dozens-to-hundreds-people, otherwise it won't feel like Diablo. Guess what: that's also known as the Vanguard way.

You don't have the slightest idea what you're talking about, do you?


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on September 09, 2007, 11:59:21 PM
The way I see it, if you're going to remake EQ, you have two choices: you give it the WoW treatment or the Vanguard treatment. If you're remaking Diablo, you have an extra option: Dungeon Runners.

World of Diablo: no death penalty, you can complete your set by doing quests, bosses drop tokens that you can exchange for loot.

Diablo: Saga of Heroes: hardcore mode, a minigame you have to grind to get access to the next act, some loot drops are DISABLED for your character.

Or Dungeon Runners.

Those are your options.


Title: Re: Hellgate London Alpha
Post by: schild on September 10, 2007, 12:00:53 AM
It's nice to see you aren't designing games.


Title: Re: Hellgate London Alpha
Post by: Xerapis on September 10, 2007, 12:53:55 AM
It's nice to see you aren't designing games.

I think most of us would say that about most of the rest of us.


Title: Re: Hellgate London Alpha
Post by: pxib on September 10, 2007, 01:22:46 AM
World of Diablo
Diablo: Saga of Heroes
Dungeon Runners.

Those are your options.
I lol'd.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 10, 2007, 01:49:41 AM
The way I see it, if you're going to remake EQ, you have two choices: you give it the WoW treatment or the Vanguard treatment. If you're remaking Diablo, you have an extra option: Dungeon Runners.

World of Diablo: no death penalty, you can complete your set by doing quests, bosses drop tokens that you can exchange for loot.

Diablo: Saga of Heroes: hardcore mode, a minigame you have to grind to get access to the next act, some loot drops are DISABLED for your character.

Or Dungeon Runners.

Those are your options.

Why do you get 2 options to not make a Diablo clone when in the process of making a Diablo clone? See you're missing the fundamental point here. Diablo is the loot. That's what it is. You've done the equivalent of suggest that in making a Planescape: Torment clone you can keep all the tedious words in it or just let everyone get right to the action. What you have suggested is stupid.


Title: Re: Hellgate London Alpha
Post by: lamaros on September 10, 2007, 03:22:30 AM
It's nice to see you aren't designing games.


Title: Re: Hellgate London Alpha
Post by: tmp on September 10, 2007, 10:43:52 AM
Loot is anything dropped by a mob, found in a chest, or found from destroyed furniture. This includes augmentations and potions. For any given items, no store in the game should sell the top tier of any item. Except maybe health potions, and only late in the game. Diablo 2 taught us that, and it's the right way to do it.

Augmentations are a type of loot. Sometimes weak ones can be purchased.

Potions are loot. Often purchased in game as well. Though you can generally find (via loot) stronger potions than you can buy at any given time (i.e. you can buy light potions but loot regular potions, a la Diablo or Fate or Titan Quest).
Would it still get people's manties in a twist if RMT was simple alternative for in-game shops, carrying the same goods just for RL currency rather than in-game coins? Or, to clone model from some Korean games etc if the strength of items was like: NPC shops < RMT shop < top tier loot?

I mean, if someone rather spend a buck to buy dunno, stack of health potions rather than grind in game for hour to get game money to buy the same, that ruins it for the hardcore how?


Title: Re: Hellgate London Alpha
Post by: Murgos on September 10, 2007, 12:11:51 PM
Most modern MMO's it wouldn't mean a thing but throw in contested mobs, ala EQ2, and then it becomes a disaster.

In EQ2 there are publicly attackable raid mobs just wandering around certain areas, they spawn rarely and have most of the best loot.  Whoever gets there first get's to try their luck but it's nto easy, I watched a 24 man raid of well equipped level 70's wipe again and again and again the other day trying to take one down.  If you can just zerg cash at it to win, well, then what was the point?


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 10, 2007, 12:27:21 PM
Never have been a fan of potions.  Assuming they are in HGL, I would not have a problem in them being sold for real money... of course, I have my expectations on how potions would be used in gameplay but those are just guesses.  I do have a problem with someone buying a thing that most people would "work" for, but if it cuts out tedium and lets me get to the fun part then I'm fine with it.


Title: Re: Hellgate London Alpha
Post by: schild on September 10, 2007, 12:40:25 PM
I can't remember a time in any diablo-style game where I had to grind for potions. Not once.


Title: Re: Hellgate London Alpha
Post by: Rendakor on September 10, 2007, 01:23:09 PM
I can't remember a time in any diablo-style game where I had to grind for potions. Not once.
Seriously. How do you ever get that poor?


Title: Re: Hellgate London Alpha
Post by: schild on September 10, 2007, 01:25:42 PM
I can't remember a time in any diablo-style game where I had to grind for potions. Not once.
Seriously. How do you ever get that poor?
I don't know, ask the guys who think RMT has a place in Diablo games.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 10, 2007, 01:53:56 PM
You are actually reinforcing my point, which is RMT does not belong in a Diablo clone, although I'm not stating it very well.  I don't like potions in Diablo, either; I consider them to be a design flaw.  The fact that you don't grind for potions at all makes them the safest bet for RMT in a Diablo clone, BUT this decision will still have to be accounted for in the game design rather than tacked on as an afterthought even though the real-world value of a potion would be something like fifty for a penny.  The item being sold would have to have zero gameplay impact, so even potions are risky, otherwise the whole game would have to revolve around paying for power.


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 11, 2007, 12:47:01 PM
http://www.hellgatelondon.com/beta/

I want Biohazard!

I must pick up multiple pre-orders.

Also, $150 lifetime confirmed, etc.


Title: Re: Hellgate London Alpha
Post by: schild on September 11, 2007, 12:54:01 PM
$150? Cake.

Edit: I will probably wait a week or so to see what happens with the upper level tiers of items though.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 11, 2007, 01:00:49 PM
If I go preorder now, can I still get in the Beta?


Title: Re: Hellgate London Alpha
Post by: schild on September 11, 2007, 01:02:00 PM
Uh, yes.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on September 11, 2007, 01:02:58 PM
I preordered from GameStop Online and while I got an order conformation I got nothing about my bonus beta/crap. Should I have gotten an E-mail or something?


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 11, 2007, 01:05:28 PM
I wish they would have put the original armor color next to those images, so we could see what difference the dye makes. Cause I like the silver, but if it was already kind of silver, I would take the Biohazard.


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 11, 2007, 01:50:26 PM
I wish they would have put the original armor color next to those images, so we could see what difference the dye makes. Cause I like the silver, but if it was already kind of silver, I would take the Biohazard.

From most of the screenshots I've seen, it's already pretty silvery as-is.

I think it's just a different shade or something.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 11, 2007, 01:56:21 PM
It is probably supposed to be Wal*Mart Blue.

I don't want to preorder, but looks like I have to in order to get the Lifetime. Ugh.


Title: Re: Hellgate London Alpha
Post by: eldaec on September 11, 2007, 02:23:22 PM
It is probably supposed to be Wal*Mart Blue.

I don't want to preorder, but looks like I have to in order to get the Lifetime. Ugh.

Look on the brightside.

If you're sitting in europe looking at that deal you'd have no idea....

1) if you buy a US copy, with the preorder deal, will it work with a non-US card.
2) if you'd be stuck on US servers.



Seriously, trying to get information about this game has the whole blood-stone thing going.

I can only assume that the pre-launch interest is mostly from non-MMOG players, because the first fucking questions every EU community site would normally ask over and over don't seem to be asked or answered anywhere.

bah.


Title: Re: Hellgate London Alpha
Post by: EvilJohn on September 13, 2007, 08:54:31 AM
Long story, short: I am currently in the UK (Dundee, Scotland to be precise) because of work, and I chose to pre-order from EB (lava dye, beta chance) etc.

I went ahead and sent a support email asking the particulars of the beta email, and received this response:

Quote
Dear Valued Customer.

Thank you for writing to us regarding your recent purchase of Hellgate:
London. Please be advised your Beta access code and instructions will be
emailed to you prior to the Beta start date. This date has yet to be
announced. We are still waiting on these codes from the manufacturer,
however we have been assured the codes will be sent in plenty of time
for the Beta. We will email your code to you as soon as it is available.
Please keep in mind that this may not include international orders, so
you may not receive an e-mail with the beta key.
We strongly recommend
that you contact EA Games in regards to this matter for any additional
information.

Best regards,
xxxxxxx (name removed)
GameStop/EBgames.com Customer Support

So, if you're sitting on the fence about international shipping to get the pre-oder for "beta reasons", I'd hold off  :roll:

I'll update as I learn more.

PS: I am not complaining, I figured there was a risk. Just trying to help out the other international folks.

Edit--- Actually the Hellgate website has a decent FAQ (http://www.hellgatelondon.com/news/view/91/#fancy_panel) on some of this, specifically:
Quote
Q: If I buy a US pre-order and live in a different country, will the Dye Kit, Beta invite, and Founders Offer still be available to me?

A: Yes, but only on the servers in the same region where the pre-order was made, and each region will have its own Founders Offer.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 13, 2007, 09:05:10 AM
you know, watching the videos, the combat looks rather slow..and repetitive (as in animations and ability's, such as the dual swords animations, and moves).

Not really impressed, but then again, its just he videos.. they could be not showing allot (thats my hope anyway). And a good portion of the guns seem to auto target or "Bend" to the targets..


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 13, 2007, 09:27:12 AM
All classes have a degree of auto-targetting except for the hunter. The hunter plays in first person, more like a FPS.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 13, 2007, 09:49:55 AM
All classes have a degree of auto-targetting except for the hunter. The hunter plays in first person, more like a FPS.

I don't see that class on the main site.


Title: Re: Hellgate London Alpha
Post by: MournelitheCalix on September 13, 2007, 12:51:24 PM
Wait, what? Diablo 2 loot was fun because it was random.


I don't think that is entirely true.  While Diablo 2 did have some parts of the loot generation randomized, in all the time I played D2 I never found items for the class I was playing at the given time (unless I was in multiplayer and then it seemed like the other person found the loot I needed and I found the loot he needed).

I know I wasn't alone in this because I remember seeing many questions posed to the developers of WoW when WoW was in beta, asking if they would only find loot for other classes.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 13, 2007, 01:37:08 PM
R A N D O M.

I played lots of D2, I found lots of items my class could use, just more that others would use better.  I think there were 5 classes finally in D2?  So, if 1/5th of the items you found were for your class then guess what?  It was working properly.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 14, 2007, 08:02:37 AM
Wait, what? Diablo 2 loot was fun because it was random.


I don't think that is entirely true.  While Diablo 2 did have some parts of the loot generation randomized, in all the time I played D2 I never found items for the class I was playing at the given time (unless I was in multiplayer and then it seemed like the other person found the loot I needed and I found the loot he needed).

I know I wasn't alone in this because I remember seeing many questions posed to the developers of WoW when WoW was in beta, asking if they would only find loot for other classes.

... you do know the whole thing about random and perceptions and whatnot, yea? I recall many instances where my barbarians found barbarian helms and put them on because they were awesome. I'm sure my other characters did too but I don't recall them specifically.


Title: Re: Hellgate London Alpha
Post by: schild on September 14, 2007, 08:13:50 AM
I played  so much Diablo that I had multiple full sets of great armor. I mean sets, the green ones.

Who knows how many gold items I had that were useful to me.


Title: Re: Hellgate London Alpha
Post by: MrHat on September 14, 2007, 10:36:59 AM
Anyone get any preorder beta keys?


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 14, 2007, 12:01:50 PM
No, not yet. It's unclear when the beta is going to start, but it doesn't look like the 17th is likely.


Title: Re: Hellgate London Alpha
Post by: Kitsune on September 14, 2007, 12:36:38 PM
Nobody in the retail channel seems to have any preorder boxes or any clue about preorder status.  A shame, 'cause I'm at least willing to plop down five bucks to get in a few weeks of beta and see if it's worth going for the full game.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 14, 2007, 01:13:53 PM
According to a flagship poster on hellgate guru, they already distributed the beta keys. But he wouldn't give up the target date.


Title: Re: Hellgate London Alpha
Post by: schild on September 14, 2007, 01:32:37 PM
They haven't distributed them to Gamestop/EB Customers. If they did, they did it today. Games came out every day this week for me, so I've kinda spent some time at the store.


Title: Re: Hellgate London Alpha
Post by: MrHat on September 14, 2007, 01:48:00 PM
They haven't distributed them to Gamestop/EB Customers. If they did, they did it today. Games came out every day this week for me, so I've kinda spent some time at the store.

Yup, Best Buy doesn't have them yet either.  I've heard a rumor of the beta being pushed back a week and the keys being distributed retail next week.

Edit: Its not a big deal, as TF2 is still on schedule for this week.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 14, 2007, 01:51:40 PM
My wait-and-see light just went off.  March on, intrepid gamers... I'll guard the base camp.


Title: Re: Hellgate London Alpha
Post by: Hoax on September 14, 2007, 04:57:16 PM
I do want to look special though...


Title: Re: Hellgate London Alpha
Post by: tmp on September 14, 2007, 05:08:49 PM
I can't remember a time in any diablo-style game where I had to grind for potions. Not once.
That's great. And to large degree side-steps the original question. Which was, to remind:

"Would it still get people's manties in a twist if RMT was simple alternative for in-game shops, carrying the same goods just for RL currency rather than in-game coins? Or, to clone model from some Korean games etc if the strength of items was like: NPC shops < RMT shop < top tier loot?"

replace potion with whatever other shit these shops sell, if you must.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 14, 2007, 09:09:41 PM
Yeah, some people would get knots in their pants.  Purists, for one, people expecting Diablo 3 but getting Maple Story.  There are also cultural issues with it, I think, however we haven't had a well-designed western game with this stuff in it.  Except perhaps YoHoHo! Puzzle Pirates.  Maybe I should say a well-designed AAA title that appeals to the traditional gamer.  Unexplored territory.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 14, 2007, 09:51:27 PM
Why the hell did you have to get me talking about diablo 2 with crazy talk of random loot being bad? Now I need to play Diablo 2 badly but I find that my CD-key has rubbed off somehow and I can't. I may have to dig into my draw of coins and lug a sack o' coins to my nearest games outlet.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 15, 2007, 01:34:25 AM
Ever seen the look on a cashier's face when you give them $89.95 in 50c, $1, and $2 dollar coins? It's awesome. :evil:

Actually it wasn't, I felt like such a dickhead but oh well.


Title: Re: Hellgate London Alpha
Post by: Kitsune on September 15, 2007, 01:42:54 AM
I sincerely hope you didn't pay ninety bucks for Diablo 2.


Title: Re: Hellgate London Alpha
Post by: Hoax on September 15, 2007, 01:45:07 AM
Yeah for real, ever heard of amazon?  Or better yet ever heard of a gamestore that doesn't have copies of the game and xpack for $15 or less each?  I guess you have heard of the latter, sucks for you.


Title: Re: Hellgate London Alpha
Post by: Trippy on September 15, 2007, 02:10:50 AM
He lives in Australia.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 15, 2007, 03:33:59 AM
Yep, games be expensive here. Plus it was the battlechest.

Amazon would have taken quite a while to get here and still cost a fair bit with enchange and shipping. Not to mention it would require money in the bank that I can allow myself to spend on games. I can spend the coins in the coin drawer because it's like free money (seriously, I've been throwing my coins in there for years and never spent any until now).


Title: Re: Hellgate London Alpha
Post by: Kitsune on September 16, 2007, 12:19:23 AM
Oh!  Australia.  So that was like fifteen bucks US, no big deal then.

Actually, I saw the battle chest in Best Buy today, still $40 here.  Scary that people'll still pay that for a game that old.


Title: Re: Hellgate London Alpha
Post by: schild on September 16, 2007, 02:48:23 AM
I've spent over $200 on Diablo 2. $50 + $40 for the game + Expansion. Plus 3 $40 battlechests. It's the only game where I continually lose the key.

It's a really good argument for why things like Steam and a static email address are necessities these days.


Title: Re: Hellgate London Alpha
Post by: Calantus on September 16, 2007, 03:44:06 AM
It's ancient but it's still the best game of its type and it has a large following to this day.


Title: Re: Hellgate London Alpha
Post by: MournelitheCalix on September 16, 2007, 05:36:13 AM
Wait, what? Diablo 2 loot was fun because it was random.


I don't think that is entirely true.  While Diablo 2 did have some parts of the loot generation randomized, in all the time I played D2 I never found items for the class I was playing at the given time (unless I was in multiplayer and then it seemed like the other person found the loot I needed and I found the loot he needed).

I know I wasn't alone in this because I remember seeing many questions posed to the developers of WoW when WoW was in beta, asking if they would only find loot for other classes.

... you do know the whole thing about random and perceptions and whatnot, yea? I recall many instances where my barbarians found barbarian helms and put them on because they were awesome. I'm sure my other characters did too but I don't recall them specifically.

Again that is strange because i remember playing the necromancer and the paladin and finding a lot of barbarian, sorceress, and druid equipment.  I also remember seeing questions about the loot tables on the WoW beta boards.


On an unrelated topic, I went to preorder today and both Ebgames and gamestop (in Illinois outside of St. Louis) told me that they had no promotional codes for Hellgate London and to check back in the first week of October.


Title: Re: Hellgate London Alpha
Post by: Count Nerfedalot on September 16, 2007, 06:51:40 AM
Ever seen the look on a cashier's face when you give them $89.95 in 50c, $1, and $2 dollar coins? It's awesome. :evil:

Actually it wasn't, I felt like such a dickhead but oh well.

Dang, what did you carry that in, a wheelbarrow?  Is the 50c piece still a half-kilo multi-sided blunt shuriken thing roughly the size of your palm?


Title: Re: Hellgate London Alpha
Post by: bhodi on September 16, 2007, 07:11:31 AM
It's a really good argument for why people need to write important shit down and store it somewhere.
FIFY


Title: Re: Hellgate London Alpha
Post by: MrHat on September 16, 2007, 10:50:19 AM
http://www.ea.com/article.jsp?id=hg914

Quote
Redwood City, Calif.  – September 14, 2007 –  Electronic Arts Inc. (NASDAQ: ERTS) and NAMCO BANDAI Games America Inc. today announced three special pre-order promotions for the highly anticipated action RPG Hellgate™: London  in North America.  Gamers who pre-order either the regular or Collector's Edition of Hellgate: London will receive:

    * A key to an exclusive Beta starting next week and ending October 7, 2007.
    * One of four exclusive dye-kits 1 that will give your hero's gear a cool color theme right off the bat when Hellgate: London officially opens on Halloween.
    * Eligibility to take advantage of the Hellgate: London Founders Offer, giving hardcore players a chance to purchase a lifetime subscription 2 to Hellgate's premium service for $149.99.

Short fucking beta.  2 Weeks!


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 16, 2007, 01:33:48 PM
That blows, unless they plan to convert it to an open stress test on 10/7. Which is pretty likely.


Title: Re: Hellgate London Alpha
Post by: MrHat on September 16, 2007, 01:48:14 PM
That blows, unless they plan to convert it to an open stress test on 10/7. Which is pretty likely.

Ah, good point.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 16, 2007, 06:54:16 PM
The guys at hellgateguru now believe that beta will begin tomorrow, 9/17, and will run until "close to release" due to the many delays. But that wasn't confirmed by anyone from flagship. So I guess we'll see.

Also beta signups are now active on hellgatelondon.com. The beta (not the alpha) has officially begun.


Title: Re: Hellgate London Alpha
Post by: UnSub on September 17, 2007, 12:10:06 AM
Ever seen the look on a cashier's face when you give them $89.95 in 50c, $1, and $2 dollar coins? It's awesome. :evil:

Actually it wasn't, I felt like such a dickhead but oh well.

Dang, what did you carry that in, a wheelbarrow?  Is the 50c piece still a half-kilo multi-sided blunt shuriken thing roughly the size of your palm?

(http://www.vision.net.au/~pwood/Volume86.gif)

You must have tiny hands.


Title: Re: Hellgate London Alpha
Post by: lamaros on September 17, 2007, 01:45:05 AM
He lives in Australia.


I live in Australia too. I'm still not paying $90 for Diablo 2.


Title: Re: Hellgate London Alpha
Post by: Arrrgh on September 17, 2007, 09:28:57 AM
My beta code from the gamespot preorder just arrived.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 17, 2007, 09:44:04 AM
Quote
Congratulations!

Prepare to join the insurrection to save mankind. You have been drafted to lay waste to the demon hordes in Hellgate: London Beta Program

 To become an official member of the Beta program, go to www.hellgatelondon.com/beta and follow the directions there to enter the unique code.

Your unique code is: (no)

The Beta program begins September 17, 2007 and ends on October 7, 2007.

So get in there early and often.

So I'll get home, sign-up for the beta, then cancel my online pre-order and get a local pre-order.


Title: Re: Hellgate London Alpha
Post by: Jamiko on September 17, 2007, 09:51:19 AM
And yet I still can't find a pre-order box on the shelf anywhere.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 17, 2007, 10:04:15 AM
Boxes won't be available in stores until 9/24. If you want to get in now, you need to preorder online.


Title: Re: Hellgate London Alpha
Post by: MrHat on September 17, 2007, 10:06:27 AM
Online Gamestop preorders require full payment don't they?


Title: Re: Hellgate London Alpha
Post by: lesion on September 17, 2007, 10:46:00 AM
Boxes won't be available in stores until 9/24. If you want to get in now, you need to preorder online.
I am such a preorder nublet. classes finished at 12:00, I drive down to EB and put $10 on Hellgate thinking I've won at life.

all I have won is a receipt.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 17, 2007, 11:30:45 AM
Thats fine. Just order it online from gamestop, get your key, sign up for the beta, then cancel the online preorder.

It's illegal to charge consumers until the product is shipped.



Title: Re: Hellgate London Alpha
Post by: schild on September 17, 2007, 11:40:57 AM
So Doing That.


Title: Re: Hellgate London Alpha
Post by: MrHat on September 17, 2007, 11:50:25 AM
Eh, I'll just wait.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 17, 2007, 01:17:31 PM
I think I see a hook in that worm.


Title: Re: Hellgate London Alpha
Post by: schild on September 17, 2007, 01:21:36 PM
Heavens, a hook in that worm? What sort of voodoo is that? Alls I see is a purple bait of +7 penguing slaying.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 17, 2007, 01:28:29 PM
I am not discouraging you.  By all means, go for it.  I'll be here or on AIM when you get back.


Title: Re: Hellgate London Alpha
Post by: schild on September 17, 2007, 01:32:28 PM
I'm at work :( :( :( :( I might not even bother because of the TF2 beta.


Title: Re: Hellgate London Alpha
Post by: MrHat on September 17, 2007, 01:48:16 PM
I'm at work :( :( :( :( I might not even bother because of the TF2 beta.

Yup.  That's my decision.  I'll do TF2 this week, and worry about HGL next week.


Title: Re: Hellgate London Alpha
Post by: Yegolev on September 17, 2007, 02:00:10 PM
Oh, Jesus, SORRY, I meant I was going to be getting killed in TF2, not twiddling my balls on AIM.


Title: Re: Hellgate London Alpha
Post by: Threash on September 17, 2007, 02:41:53 PM
How long did it take from pre ordering to getting the beta invite?


Title: Re: Hellgate London Alpha
Post by: schild on September 17, 2007, 02:57:34 PM
This is the important question, I think.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 17, 2007, 03:05:21 PM
I preordered a couple of days ago, sorry. No clue.


Title: Re: Hellgate London Alpha
Post by: schild on September 17, 2007, 03:05:44 PM
SOMEONE BE A TEST CASE. PREORDER NOW, COUNT THE MINUTES.


Title: Re: Hellgate London Alpha
Post by: Threash on September 17, 2007, 03:11:16 PM
SOMEONE BE A TEST CASE. PREORDER NOW, COUNT THE MINUTES.

I pre ordered about 5 mins before i asked the question, ill let you know.


Title: Re: Hellgate London Alpha
Post by: schild on September 17, 2007, 03:12:43 PM
Nice one.


Title: Re: Hellgate London Alpha
Post by: Miasma on September 17, 2007, 03:46:39 PM
I pre-ordered at about 1:00 EDT from ebgames.com.  I imagine they have a batch program that runs once in a while, hopefully at least once a day...


Title: Re: Hellgate London Alpha
Post by: Calantus on September 17, 2007, 04:00:58 PM
Ever seen the look on a cashier's face when you give them $89.95 in 50c, $1, and $2 dollar coins? It's awesome. :evil:

Actually it wasn't, I felt like such a dickhead but oh well.

Dang, what did you carry that in, a wheelbarrow?  Is the 50c piece still a half-kilo multi-sided blunt shuriken thing roughly the size of your palm?

Ziplock bag!


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 17, 2007, 04:48:09 PM
If it makes you feel any better, they're totally fucking up the launch and nobody can even view the beta forums or download the client, much less play. So don't worry about it.


Title: Re: Hellgate London Alpha
Post by: Falwell on September 17, 2007, 10:36:17 PM
I pre-ordered at about 1:00 EDT from ebgames.com.  I imagine they have a batch program that runs once in a while, hopefully at least once a day...

Gamestop always ships their beta codes / giveaway shit / other emails on Thursdays. I'd imagine after the buyout that EB now does this as well. I have heard that if you email them you will get your code earlier. Take that with a grain of salt as that's like 4th hand info at best.

NDA skirting here a bit but they did just push a major publish a few days before hand and also switched to an alternate method of client download. I doubt that is helping the mass influx of testers today.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 17, 2007, 10:42:02 PM
They changed the story to "we never meant to open the beta today in the first place, and you're lucky you made it on the forums or downloaded the client because you weren't supposed to". Anyone's guess as to when it opens now. Not an encouraging start.

Shrug.


Title: Re: Hellgate London Alpha
Post by: Falwell on September 17, 2007, 10:52:44 PM
They changed the story to "we never meant to open the beta today in the first place, and you're lucky you made it on the forums or downloaded the client because you weren't supposed to". Anyone's guess as to when it opens now. Not an encouraging start.

Shrug.

Where'd you read this Sam?


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 18, 2007, 07:01:09 AM
On the forums I'm not supposed to have access to. I can still read them, RDP'd to my work desktop.


Title: Re: Hellgate London Alpha
Post by: Jamiko on September 18, 2007, 01:01:17 PM
For what it's worth, I pre-ordered from ebgames.com yesterday and just got the beta key via email today, roughly 24 hours later.


Title: Re: Hellgate London Alpha
Post by: Miasma on September 18, 2007, 01:07:09 PM
Yeah mine was received at 2:43 EDT today, order was placed at 1:00 EDT yesterday.

Everything I read about it says that all aspects of the beta are broken right now.  I don't actually trust that the key will be consumed properly so I might wait a while, I have lots of betas to play anyways.

Edit:
The hellgate site says this right now:
Quote
***UPDATE: If you received a pre-order code from one our of partner retailers, you will NOT be able to redeem it at this time. If you do so, you will receive an error. Please check back soon for the proper time to redeem your code. Thanks!***


Title: Re: Hellgate London Alpha
Post by: Jamiko on September 18, 2007, 01:12:30 PM
I went ahead and created my beta account with no trouble at all. They made it clear my account is not active until the beta begins, at which point I will be able to download the client.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on September 18, 2007, 01:40:54 PM
Quote from: hellgatelondon.com
***UPDATE 2: If you received a pre-order code from one our of partner retailers, you WILL be able to redeem it at this time. This means that you will be able to create your account. You will then receive an email letting you know when you can join the Beta. Thanks!***

So go ahead and make your account. And keep your fingers crossed for beta.


Title: Re: Hellgate London Alpha
Post by: Threash on September 18, 2007, 01:48:18 PM
I got my beta key also, but im not going to bother with it until things are working.  New version of mount and blade is keeping me busy.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 18, 2007, 02:12:01 PM
New Update. Or Update2, as those fancy people like to call it.

Quote

***UPDATE 2: If you received a pre-order code from one our of partner retailers, you WILL be able to redeem it at this time. This means that you will be able to create your account. Afterwards, you will receive an email letting you know when you can join the Beta. Thanks!***


Title: Re: Hellgate London Alpha
Post by: Lt.Dan on September 18, 2007, 09:01:38 PM
I happened to see a copy of the pre-order box at the local ebgames today.  The blurb on the back of the box sounds like it's selling more as a single-player game with multiplayer support.  I've been thinking it's a persistent world MMOG but am I wrong?


Title: Re: Hellgate London Alpha
Post by: lesion on September 18, 2007, 09:04:54 PM
I had always assumed it was Diablo/Guild Wars style based solely on who the developers are and the mighty power of assumption.


Title: Re: Hellgate London Alpha
Post by: Trippy on September 18, 2007, 10:53:49 PM
I happened to see a copy of the pre-order box at the local ebgames today.  The blurb on the back of the box sounds like it's selling more as a single-player game with multiplayer support.  I've been thinking it's a persistent world MMOG but am I wrong?
You are wrong.


Title: Re: Hellgate London Alpha
Post by: schild on September 19, 2007, 01:52:50 AM
Flagship and EA have absolutely no clue how to play this game and their PR and CRM people have no fucking idea what they're doing. They need to keep marketing it as a KILL DEMONS game from BILL ROPER. That seems to be working thus far.


Title: Re: Hellgate London Alpha
Post by: eldaec on September 19, 2007, 02:19:07 AM
I happened to see a copy of the pre-order box at the local ebgames today.  The blurb on the back of the box sounds like it's selling more as a single-player game with multiplayer support.  I've been thinking it's a persistent world MMOG but am I wrong?
You are wrong.


Surely it depends on where you draw the line between the two?

If you think of guild wars as a MMOG, surely so is this?


Title: Re: Hellgate London Alpha
Post by: Trippy on September 19, 2007, 02:59:05 AM
I don't consider Guild Wars an MMORPG.


Title: Re: Hellgate London Alpha
Post by: Lt.Dan on September 19, 2007, 04:38:31 AM
Yeah definitely chat rooms and instanced areas.

So how does that work then.  There are five acts which you progress through. What happens at the end?  Go through on a new difficulty? 


Title: Re: Hellgate London Alpha
Post by: eldaec on September 19, 2007, 05:20:47 AM
Yeah definitely chat rooms and instanced areas.

So how does that work then.  There are five acts which you progress through. What happens at the end?  Go through on a new difficulty? 

To me it's massively multiplayer if I can interact with an 'large' number of players before the 'game' ends. That makes GW and HGL (and diablo 2 for that matter) MMOGs because my game carries over from instance to instance, developing the same character, plus presumably I can trade in the 'lobbies'. Taking it any other way and you start to conclude that even something like CoH with missions, or EQ2 with encounter locking isn't a MMOG.


Back to the point, your 5 acts are supposed to be different for each faction, so you can cover that, plus there's helping others with the 5 acts. And there's always grinding for potions.


Title: Re: Hellgate London Alpha
Post by: Kitsune on September 19, 2007, 06:56:08 AM
Yeah definitely chat rooms and instanced areas.

So how does that work then.  There are five acts which you progress through. What happens at the end?  Go through on a new difficulty? 

It steals a page from Diablo with randomly-generated levels, so you fight through five acts... then you do it again.  And again.  And again.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 07:18:02 AM
Or you can subscribe, and play through minor stuff added every 2 weeks and major content pushes every 3 months.


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on September 19, 2007, 10:26:16 AM
You'll get a free bonus bridge with your subscription, too!


Title: Re: Hellgate London Alpha
Post by: lesion on September 19, 2007, 11:12:08 AM
Quote
Dear Valued Customer.
 
Thank you for writing to us regarding your recent purchase of Hellgate:
London. Please be advised your Beta access code and instructions will be
emailed to you soon. The Beta program begins September 17, 2007 and ends
on October 7, 2007. We will email your code to you as soon as it is
available.
 
Production of the Beta Codes for in store delivery has been delayed but
the manufacturer has stated they should be available by Sept 24th.
Please check back with the store on this date.
snorf! maybe I'll get a code "early" after all, then a box, then the real box :geezer:


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 19, 2007, 11:33:54 AM
I love this thread.


Title: Re: Hellgate London Alpha
Post by: schild on September 19, 2007, 11:43:13 AM
I love this thread.

Yea, well, WELL, it hates your face.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 12:11:29 PM
FINALLY my login was activated. I'm in, bitches!

What a horrible, horrible launch.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 19, 2007, 12:12:30 PM
You can almost see people hopes and dreams being crushed.

 :cry:


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 19, 2007, 12:27:25 PM
Just friend just told me the servers are up, and he got an email saying its ok for him to log in.

*Update* He cant log in.

 :roll:

*Update 2* He can now log in. Go go go.


Title: Re: Hellgate London Alpha
Post by: Threash on September 19, 2007, 12:35:41 PM
I can't login and i got no email :(


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 12:38:04 PM
They're sending out invites in waves; I'm in the second wave. The third will probably be 3PM ET tomorrow.


Title: Re: Hellgate London Alpha
Post by: schild on September 19, 2007, 12:46:37 PM
So I should just preorder online now?


Title: Re: Hellgate London Alpha
Post by: Threash on September 19, 2007, 01:01:32 PM
The sooner you do the sooner you get in i would imagine.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 19, 2007, 01:02:25 PM
Damn it Jim!!!  Where the hell are my impressions?!?


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 19, 2007, 01:05:41 PM
I just ordered it from Gogamer.com so that I can have the 4th armor dye kit. Wasp.

(http://farm2.static.flickr.com/1211/1404212194_ea896b9039.jpg?v=0)


Title: Re: Hellgate London Alpha
Post by: Miasma on September 19, 2007, 01:09:31 PM
Why don't they just let us choose the damn colour?  This buying it from certain retailers is beyond stupid.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 01:15:27 PM
The dye kits are a gimmick. The way it works is, you can rightclick on any piece of armor and bring up a little paintdrop, which allows you to paint that color scheme across your entire character so you don't look like a mismatched clown. Also guilds can choose their color schemes, which are available to all guildmembers. One of the ways that unique items are made unique is their colorschemes, too.


Title: Re: Hellgate London Alpha
Post by: Tige on September 19, 2007, 01:18:27 PM
Pre ordered from gogamer.com.  Had my beta key within 30 minutes.  No problems with account set up, now just waiting in line for client.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 19, 2007, 01:28:10 PM
The dye kits are a gimmick. The way it works is, you can rightclick on any piece of armor and bring up a little paintdrop, which allows you to paint that color scheme across your entire character so you don't look like a mismatched clown. Also guilds can choose their color schemes, which are available to all guildmembers. One of the ways that unique items are made unique is their colorschemes, too.

Yes, but is it fun?


Title: Re: Hellgate London Alpha
Post by: schild on September 19, 2007, 01:32:58 PM
99.9% chane im getting a lifetime sub if they don't fuck up the top tier armor loadout.


Title: Re: Hellgate London Alpha
Post by: Tige on September 19, 2007, 01:49:11 PM
Yes, but is it fun?

a KILL DEMONS game from BILL ROPER.


Nostalgia alone of Diablo on TEN is most likely enough to keep me going long enough to go for the lifetime sub.


Title: Re: Hellgate London Alpha
Post by: Miasma on September 19, 2007, 01:54:52 PM
I wonder if you could somehow ebay the lifetime account if you decide you don't want to play anymore, it would be pretty useful to anyone who does want to keep playing.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 19, 2007, 02:16:49 PM
Pre ordered from gogamer.com.  Had my beta key within 30 minutes.  No problems with account set up, now just waiting in line for client.

Still waiting on my Beta key. Its been over an hour and a half now. My order on GoGamer.com says its "Processing".


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 02:23:56 PM
That dye stuff is all public knowledge, "is it fun" is under NDA. Not sure why, since every preorder is getting in beta over the next couple of days, but it is.

Ebaying the account might be against the rules but sure, I don't see why not. It's just a login and password after all.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 19, 2007, 02:30:22 PM
The dye kits are a gimmick. The way it works is, you can rightclick on any piece of armor and bring up a little paintdrop, which allows you to paint that color scheme across your entire character so you don't look like a mismatched clown. Also guilds can choose their color schemes, which are available to all guildmembers. One of the ways that unique items are made unique is their colorschemes, too.

So could we have just made the same color scheme as the preorder dyes?


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 02:42:42 PM
Thats the kind of specific information covered by NDA. Plus I haven't actually played yet, I'm still at work.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 19, 2007, 05:52:23 PM
So, generally, the longer the NDA is up the less faith I have that the game is any good.  No one hides, "OMFG AWESOME!!!" any longer than absolutely necessary.


Title: Re: Hellgate London Alpha
Post by: Furiously on September 19, 2007, 06:16:38 PM
I have not canceled my pre-order yet.


Title: Re: Hellgate London Alpha
Post by: lamaros on September 19, 2007, 06:22:56 PM
That yet leaves a lot to the imagination.


Title: Re: Hellgate London Alpha
Post by: Miasma on September 19, 2007, 08:04:12 PM
I just got access to download the client so it seems like the turn around is about 2-3 days to get your key and then your client.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on September 19, 2007, 09:00:30 PM
3.8GB download OUCH! Hope their patcher is damn good. On the upside I must have missed the rush as I'm getting blazing fast speeds on Nvidias servers.

Edit: Download done, installing. Robot Jesus Awaits.

Fake later Edit: :nda:


Title: Re: Hellgate London Alpha
Post by: Rasix on September 19, 2007, 09:04:07 PM
It's a quick download for the size.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 19, 2007, 11:28:11 PM
So, generally, the longer the NDA is up the less faith I have that the game is any good.  No one hides, "OMFG AWESOME!!!" any longer than absolutely necessary.
I can safety say that your fears are entirely unwarranted in this particular situation.


Title: Re: Hellgate London Alpha
Post by: schild on September 20, 2007, 06:18:59 AM
You're goddamn right. Don't fear the NDA, LOVE THE NDA.

No item spoilers. No class spoilers. No zombie master spoilers.


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 20, 2007, 07:12:21 AM
:D

Pew pew


Title: Re: Hellgate London Alpha
Post by: Murgos on September 20, 2007, 07:43:08 AM
OK, pre-ordered.


Title: Re: Hellgate London Alpha
Post by: Jamiko on September 20, 2007, 10:08:43 AM
I haven't stayed up that late (early?) playing a game in a really long time.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 20, 2007, 10:20:49 AM
I played for eight hours yesterday. Straight.


Title: Re: Hellgate London Alpha
Post by: schild on September 20, 2007, 10:21:08 AM
Told ya.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 20, 2007, 10:33:17 AM
Damnit. I hate you all.

I preordered, got my key, entered it. And no account activation yet. I hope they send out more invites today. I really wanted to play this over the weekend.


Title: Re: Hellgate London Alpha
Post by: Rasix on September 20, 2007, 12:09:19 PM
Well tonight I'll see if my beta account is still active after canceling my pre-order. I'm guessing it will be since the gamestop people seem to be out of the loop once you get your code.

I need to read that NDA again and see if I'm even allowed to say anything or if anything we're hinting at here is a no-no (it can't be that draconian can it?).

 :-D



Title: Re: Hellgate London Alpha
Post by: Miasma on September 20, 2007, 12:21:18 PM
Let's apply some faulty logic FTW.  If you don't have a preorder then that means you can't possibly be in the beta, ipso facto you aren't bound by an NDA :evil:.


Title: Re: Hellgate London Alpha
Post by: Tannhauser on September 20, 2007, 08:33:13 PM
So this game's good?  Cause I gotta tell ya, after watching a couple of gameplay videos, my interest went from 11 to 3.
It just looked like more of the same.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on September 21, 2007, 12:59:52 AM
So this game's good?  Cause I gotta tell ya, after watching a couple of gameplay videos, my interest went from 11 to 3.
It just looked like more of the same.

What schild said.


Title: Re: Hellgate London Alpha
Post by: schild on September 21, 2007, 01:19:26 AM
How many times do I have to say it's a _good_game_? Nay, an _excellent_game_.


Title: Re: Hellgate London Alpha
Post by: EvilJohn on September 21, 2007, 03:12:48 AM
 :nda:
I am already losing days of my life on this.

Agree with Schild, already saving my pennies for lifetime.


Title: Re: Hellgate London Alpha
Post by: Megrim on September 21, 2007, 05:15:17 AM
How many times do I have to say it's a _good_game_? Nay, an _excellent_game_.

Yes, but you say that about a lot of things.


Title: Re: Hellgate London Alpha
Post by: schild on September 21, 2007, 05:19:27 AM
Has anyone in the thread WHO HAS PLAYED disagreed with me?

And it's not my fault when I talk something up and then someone goes out of their comfort zone to play it and doesn't like it. Next time someone who plays Madden listens to my advice on a game like Disgaea, I'm just going to remind them that they're happy with a fucking buggy football simulator.


Title: Re: Hellgate London Alpha
Post by: Megrim on September 21, 2007, 05:28:41 AM
Has anyone in the thread WHO HAS PLAYED disagreed with me?

lol, i'm not sure logic is supposed to work that way =p

Relax bru, i'm not ragging on you or the game (since, you know, i've not actually played it or anything) - i would simply like to see some more evidence as to it's worth.


Title: Re: Hellgate London Alpha
Post by: Grublet on September 21, 2007, 06:01:54 AM
What's the benefit of a lifetime subscription? I mean, why pay all up front? Who's to say something better won't come along a year from now?


Title: Re: Hellgate London Alpha
Post by: angry.bob on September 21, 2007, 07:20:36 AM
What's the benefit of a lifetime subscription? I mean, why pay all up front? Who's to say something better won't come along a year from now?

If you think you're going to be playing it for more than a year, it would be worth it I'd imagine. Pretty much any game I've enjoyed I've played for longer than that. Hell, I'm still playing TFC and Counterstrike and those are pushing a decade now. Assuming it's something you can log into for however long you want and accomplish something 15 minutes or 10 hours - I'd play it long enough to make it worth it.


Title: Re: Hellgate London Alpha
Post by: Miasma on September 21, 2007, 07:29:30 AM
Is there anything stopping us from having a subforum (for those playing right now so that NDA info doesn't get out), even though it's only for a few weeks?


Title: Re: Hellgate London Alpha
Post by: Rasix on September 21, 2007, 08:59:26 AM
Is there anything stopping us from having a subforum (for those playing right now so that NDA info doesn't get out), even though it's only for a few weeks?

Every mod and admin needs to have a beta account for this to happen. Sorry.


Title: Re: Hellgate London Alpha
Post by: HaemishM on September 21, 2007, 09:32:04 AM
Next time someone who plays Madden listens to my advice on a game like Disgaea, I'm just going to remind them that they're happy with a fucking buggy football simulator.

Trust me, if they are playing Madden on any system, not only are they NOT happy, they aren't playing a football simulator.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 21, 2007, 09:39:35 AM
Damnit. Its now been 2 days since I got my beta key, and still no account activation.


Title: Re: Hellgate London Alpha
Post by: lesion on September 21, 2007, 09:49:26 AM
it's okay to cry, I did...I mean, I'm just saying it's okay. you know. about this. and.


Title: Re: Hellgate London Alpha
Post by: Nonentity on September 21, 2007, 09:52:14 AM
Has anyone in the thread WHO HAS PLAYED disagreed with me?

No.


Title: Re: Hellgate London Alpha
Post by: Threash on September 21, 2007, 11:06:07 AM
Why am i not invited yet! i hate you all!


Title: Re: Hellgate London Alpha
Post by: Pennilenko on September 21, 2007, 11:48:52 AM
Is the gameplay like the videos or are the videos your standard CGI bit that youll never see in game?


Title: Re: Hellgate London Alpha
Post by: Falwell on September 21, 2007, 09:02:56 PM
Hellgate is digital crack coated with a fine medley of milk chocolate, nicotine, 40 year old scotch, zanax and strawberry cheesecake ice cream bites.

Yes it's that fucking addictive.

The thing to remember is that you're either into action RPGs and the lootwhoring, packrat vanity that goes with it, or you're not.

For those who are, write off your sleep for a good stretch post Halloween.

I've actually had to force myself to quit playing the beta for a stretch simply so I wouldn't ruin everything before launch. Even though I knew and know character wipes are imminent. That any and all pretties would be gone sooner rather than later, and that what I was doing held no long term value. I still couldn't pull myself away.

Lace em up tight kids, this one is no joke.




Title: Re: Hellgate London Alpha
Post by: Threash on September 21, 2007, 09:25:17 PM
I've given myself an eye infection from staring at my screen too long. 


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 21, 2007, 09:38:42 PM
I've actually had to force myself to quit playing the beta for a stretch simply so I wouldn't ruin everything before launch.
Don't bother, keep playing. The beta is not the full game. You'll finish it around level 18.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 22, 2007, 07:48:31 AM
Blah, two days after pre-ordering and registering the pre-order code and I'm still waiting on the beta invite.  Was hoping to play this weekend.  :(


Title: Re: Hellgate London Alpha
Post by: eldaec on September 22, 2007, 08:02:14 AM
Is the gameplay like the videos or are the videos your standard CGI bit that youll never see in game?

It's like the gameplay videos. It's not like the CGI videos.

So, depends which particular videos you are looking at.


Title: Re: Hellgate London Alpha
Post by: Moaner on September 22, 2007, 09:43:38 AM
Oh man.  :cry:

Between this and TF2 I'm fucked.  How am I going to decide which to play?  Where will I find the time to sleep, work, and pretend I care about my family/friends? 


Title: Re: Hellgate London Alpha
Post by: Signe on September 22, 2007, 11:23:58 AM
You can play both.  I live on two or three hours of sleep a night and I'm still alive.  Physically, you can live... mentally?  Well, who cares really.  Marry well and retire then move at least six or seven thousand miles from your nearest relative.  Sorted.


Title: Re: Hellgate London Alpha
Post by: Hoax on September 22, 2007, 11:56:53 AM
Fuck, buying it now, wtf...

*added*

back, looked at armor, wanted biohazard.  Bestbuy.com doesn't know this game exists, what kind of fuckwadtarditry is this?


Title: Re: Hellgate London Alpha
Post by: Murgos on September 24, 2007, 02:39:37 PM
Finally got the invite on Saturday.  Took me until Sunday evening to actually get to play it though.

Updating my video card drivers exposed that I hadn't done a clean install of XP in 2+ years.  To make a long story short, I am now running Windows Vista Home Premium.  We'll see how long that lasts.


Title: Re: Hellgate London Alpha
Post by: Threash on September 24, 2007, 05:17:44 PM
We cant have beta boards can we? the official ones are like any other official boards.


Title: Re: Hellgate London Alpha
Post by: schild on September 24, 2007, 05:25:35 PM
We will open a board the day it releases. I will not have any skill or item spoilers on this damn forum.

Not a goddamn chance! No! Out Damn Spot! Wait Til Halloween!


Title: Re: Hellgate London Alpha
Post by: Grublet on September 24, 2007, 05:25:59 PM
Are Pre-Orders at Gamestop yet?


Title: Re: Hellgate London Alpha
Post by: schild on September 24, 2007, 05:36:15 PM
Picked mine up today.


Title: Re: Hellgate London Alpha
Post by: Grublet on September 24, 2007, 07:27:29 PM
Picked mine up today.

Just picked up mine. Turns out the store had them on Friday but a moron put them into a drawer they never use.


Title: Re: Hellgate London Alpha
Post by: Falwell on September 24, 2007, 09:52:54 PM
Also, for those interested, Schild and I have been discussing the Bat Country guild hall. I don't want to get into all the details, but lets just say it involves hot pink velvet and rhinestones.

EDIT: Also, has anyone ever bought online from gogamer before? I'm digging the Wasp dye kit but I've never dealt with gogamer so I'm a bit skittish.


Title: Re: Hellgate London Alpha
Post by: Driakos on September 25, 2007, 02:21:37 AM
Also, for those interested, Schild and I have been discussing the Bat Country guild hall. I don't want to get into all the details, but lets just say it involves hot pink velvet and rhinestones.

EDIT: Also, has anyone ever bought online from gogamer before? I'm digging the Wasp dye kit but I've never dealt with gogamer so I'm a bit skittish.

I've ordered from them.  Once or twice. Haven't had a problem yet.


Title: Re: Hellgate London Alpha
Post by: Hoax on September 25, 2007, 07:47:00 AM
As long as you people write-up a good class summary so the rest of us can make an educated class/skill/whatever choice w/ our initial character I'm ok.

Gotta move next weekend or so, not exactly the greatest time for starting up a crack addiction.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on September 25, 2007, 07:48:16 AM
Easy enough to do, were the beta not under NDA. But, it is.


Title: Re: Hellgate London Alpha
Post by: Signe on September 25, 2007, 10:27:05 AM
Also, for those interested, Schild and I have been discussing the Bat Country guild hall. I don't want to get into all the details, but lets just say it involves hot pink velvet and rhinestones.


oooooo.   And some fluffy white feathers!


Title: Re: Hellgate London Alpha
Post by: Falwell on September 25, 2007, 01:17:10 PM
Rejoice ..... kinda....

HGL is now available as a pre order direct download from EA. Fuck that shipping. From what the dev said in the forums, you get the Wasp dye kit for the online purchase.

http://eastore.ea.com/servlet/ControllerServlet?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=ea&id=ProductDetailsPage&productID=81460600


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on September 25, 2007, 01:21:07 PM
Rejoice ..... kinda....

HGL is now available as a pre order direct download from EA. Fuck that shipping. From what the dev said in the forums, you get the Wasp dye kit for the online purchase.

http://eastore.ea.com/servlet/ControllerServlet?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=ea&id=ProductDetailsPage&productID=81460600

I like having boxes.


Title: Re: Hellgate London Alpha
Post by: lesion on September 25, 2007, 01:24:09 PM
I went into my local store to change my preorder from regular to CE, because I am dumb, and they still don't have the fucking pre-cardboard-cardboard! I want NDA!

if I weren't so busy with TF2 and reporting on the goddamn weather I'd explode! or order online.


Title: Re: Hellgate London Alpha
Post by: murdoc on September 25, 2007, 01:29:49 PM
I may be completely blind, but is there anywhere that lists PC specs for this game? Does it take a beast of a machine to run it all pretty? Are you even allowed to answer that?


Title: Re: Hellgate London Alpha
Post by: Falwell on September 25, 2007, 01:34:58 PM
Ahh here is your chuckle for the day..

Far be it for EA to not sneak a little extra charge in there. Whey you go to checkout, they give you the option of paying an extra 6 bucks to keep your copy on their servers for two years. If you don't pay the 6 bucks, it only stays on their servers for 6 months.



Title: Re: Hellgate London Alpha
Post by: lesion on September 25, 2007, 02:16:24 PM
I totally wouldn't trust non-Steam games without boxes, what the heck is that "your copy" bozacks? ew.

I may be completely blind, but is there anywhere that lists PC specs for this game? Does it take a beast of a machine to run it all pretty? Are you even allowed to answer that?
I don't believe they've released specs outside of beta, but developers say they're aiming at scalability for lower-end systems which could mean some nice custom options.
the Conjecturizer 3000 reports that requirements for recent releases (cough Bioshock) are, surprisingly, similar to Hellgate. the Conjecturizer 3000 also requests icosahedron re-alignment.


Title: Re: Hellgate London Alpha
Post by: Hoax on September 25, 2007, 03:42:43 PM
I'm starting to get seriously jazzed about this game, its been a long time since I've felt that tingly feeling and my senses have longed for the smell and feel of freshly ripped cellophane...

Also, BestBuy needs to pull their fucking collective head from within their collective asses and let me preorder I want the orange armor goddamnit.


Title: Re: Hellgate London Alpha
Post by: schild on September 25, 2007, 04:26:37 PM
I totally wouldn't trust non-Steam games without boxes, what the heck is that "your copy" bozacks? ew.

I may be completely blind, but is there anywhere that lists PC specs for this game? Does it take a beast of a machine to run it all pretty? Are you even allowed to answer that?
I don't believe they've released specs outside of beta, but developers say they're aiming at scalability for lower-end systems which could mean some nice custom options.
the Conjecturizer 3000 reports that requirements for recent releases (cough Bioshock) are, surprisingly, similar to Hellgate. the Conjecturizer 3000 also requests icosahedron re-alignment.

Scales well it would seem.

Does not work with my onboard audio, the new AC97 stuff I think it is. I'm sure they'll fix that. I now hate MUTE games.


Title: Re: Hellgate London Alpha
Post by: Grublet on September 25, 2007, 08:29:09 PM
Does not work with my onboard audio, the new AC97 stuff I think it is. I'm sure they'll fix that. I now hate MUTE games.

Sound card. Look into it.


Title: Re: Hellgate London Alpha
Post by: schild on September 25, 2007, 10:38:16 PM
My onboard sound has been just fine considering it's just outputting a raw stream via optical out.


Title: Re: Hellgate London Alpha
Post by: Grublet on September 25, 2007, 11:16:14 PM
My onboard sound has been just fine considering it's just outputting a raw stream via optical out.

A raw stream of ass still sounds like ass.


Title: Re: Hellgate London Alpha
Post by: Ironwood on September 26, 2007, 03:08:24 AM
Wise Words.

 :roll:


Title: Re: Hellgate London Alpha
Post by: MrHat on September 26, 2007, 05:25:37 AM
1680x1050 runs fine with settings turned down on a shit computer (800GTO from ATI).


Title: Re: Hellgate London Alpha
Post by: Falwell on September 26, 2007, 11:52:27 AM
New publish, character wipe and wave of invites went out today. Check those inboxes.


Title: Re: Hellgate London Alpha
Post by: Murgos on September 26, 2007, 11:54:33 AM
character wipe

Was wondering which character I was going to have to flush to check out the other three classes.  Guess that decision was made for me.

Wish they'd lift the NDA I want to talk about this stuff not on the official forums.


Title: Re: Hellgate London Alpha
Post by: Morfiend on September 26, 2007, 11:57:00 AM
I have a lot to say but  :nda:  :nda:  :nda:  :nda: and  :nda:


Title: Re: Hellgate London Alpha
Post by: Falwell on September 26, 2007, 12:14:30 PM
character wipe

Wish they'd lift the NDA I want to talk about this stuff not on the official forums.

With the massive, near worldwide launch they have planned. They have to go gold within the next 14 days or so if they haven't already and just haven't announced it. They'll probably do a "Gone gold, NDA lifted" double jobby.


Title: Re: Hellgate London Alpha
Post by: Tige on September 26, 2007, 02:42:54 PM
Looks like more than the characters got wiped for the time being.

Least I got a new avatar out of it  :-D


Title: Re: Hellgate London Alpha
Post by: lesion on September 26, 2007, 02:59:42 PM
I guess I'm gonna do the preorder online/cancel thing, fuck. fucking stores! I'm also playing the original Diablo in protest until I get into this goddamn motherfucking piss tit cunt ass


Title: Re: Hellgate London Alpha
Post by: Ironwood on September 27, 2007, 06:32:55 AM
That anti-Tourettes medicine is working just fine.


Title: Re: Hellgate London Alpha
Post by: Sky on September 27, 2007, 06:50:29 AM
Some engineer set up turrets in his mind.


Title: Re: Hellgate London Alpha
Post by: Hoax on September 27, 2007, 04:57:54 PM
Why does Bestbuy not list the PC game title Hellgate:London anywhere when this url:

http://hellgatelondon.com/preorder

Clearly leads me to believe it should be available for preorder. Is there a date when the game will become available or should I just purchase the game from another retailer?


***

Hoax,
I am Paul with Best Buy Customer Care. Thank you for your recent inquiry concerning the availability of the "Hellgate:London" game.  The item is currently unavailable on our website. We do not have any information as of the moment when will this item will be available. Please check our website for recent updates. We look forward to your next visit to one of our stores or to www.BestBuy.com.
Thank you,
Paul
Best Buy Customer Care Team

***

Paul or Whomever, You didn't really tell me anything I dont already know, if it weren't for the preorder special detailed at the url I sent in my previous missive I wouldn't think twice about purchasing from eb/gamestop where the game is currently available for purchase. I was hoping someone could figure out why Flagship Studios & their publisher think your store will be distributing their game which is due for official release on Halloween when clearly nobody at Bestbuy seems to have any clue about the title in question.

-Hoax


***

Hoax, I am Mich with Best Buy Customer Care.

I understand your concern about your interest to purchase Hellgate: London PC Game.

Unfortunately, we do not have access to information about upcoming release dates for new products?or about possible pre-orders on new products. Please check back periodically to see if the item you're interested in is available.

Please do not hesitate to contact us for any questions or concerns. We look forward to your next visit to one of our stores or to www.BestBuy.com.

Thank you,
Mich
Best Buy Customer Care Team



Fucking chucklefuck assclown shithead motherfuckers...  I want my biohazard dye goddamnit


Title: Re: Hellgate London Alpha
Post by: angry.bob on September 27, 2007, 06:46:26 PM
I got my preorder box at BestBuy this afternoon, but I want to download the client right away so when I get my invite I can get right to it. Does anyone have a useful link?


Title: Re: Hellgate London Alpha
Post by: Abelian75 on September 27, 2007, 07:07:44 PM
Hoax, I am Mich with Best Buy Customer Care.

I understand your concern about your interest to purchase Hellgate: London PC Game.

Unfortunately, we do not have access to information about upcoming release dates for new products?or about possible pre-orders on new products. Please check back periodically to see if the item you're interested in is available.

Please do not hesitate to contact us for any questions or concerns. We look forward to your next visit to one of our stores or to www.BestBuy.com.

Thank you,
Mich
Best Buy Customer Care Team

That's pretty annoying.  Definitely calls for a digital punch in the face.

I also like that you used the word "missive."


Title: Re: Hellgate London Alpha
Post by: Lt.Dan on September 27, 2007, 08:29:04 PM
Hoax, I am Mich with Best Buy Customer Care.

I understand your concern about your interest to purchase Hellgate: London PC Game and extended warranty plan.

Unfortunately, we do not have access to information about upcoming release dates for new products?or about possible pre-orders on new products. We do have an extensive range of warranty service, which you really need to consider.  Please check back periodically to see if the item you're interested in is available.

Please do not hesitate to contact us for any questions or concerns. We look forward to your next visit to one of our stores or to www.BestBuy.com. 

Thank you,
Mich
Best Buy Customer Care Team

Edited for important missing information


Title: Re: Hellgate London Alpha
Post by: Merusk on September 28, 2007, 09:01:06 AM
Gotta love foreigner-based customer service.  That or he's a bot, because it's pretty apparent he didn't read/ understand what you were asking.

Yet another reason to not use Best Buy. Woo.


Title: Re: Hellgate London Alpha
Post by: eldaec on September 28, 2007, 10:17:28 AM
Gotta love foreigner-based customer service.  That or he's a bot, because it's pretty apparent he didn't read/ understand what you were asking.

Nether not reading, not understanding, or even not caring are exclusive to bots or foreigners.

Just sayin.


Title: Re: Hellgate London Alpha
Post by: Driakos on September 28, 2007, 10:40:48 AM
I understand your interest about your concern of not caring.


Title: Re: Hellgate London Alpha
Post by: Sky on September 28, 2007, 11:52:36 AM
I understand your problem and cannot help you with it at all.

We look forward to your next visit!


Title: Re: Hellgate London Alpha
Post by: bhodi on September 28, 2007, 12:10:03 PM
I cannot help thee with that.


Seriously, when does the NDA drop?


Title: Re: Hellgate London Alpha
Post by: Tannhauser on September 28, 2007, 09:23:26 PM
I went from CompUSA to Best Buy as my favorite place to buy pc games, but BB has, in a breathtakingly short time, become the universal center of ass.

I want to go in there wearing a t-shirt that says "Do not offer me an extended warranty".



Title: Re: Hellgate London Alpha
Post by: schild on September 28, 2007, 11:37:03 PM
Made a Hellgate London Teamspeak Channel.


Title: Re: Hellgate London Alpha
Post by: WindupAtheist on September 29, 2007, 02:58:32 AM
I cannot help thee with that.

How does it make you feel that you cannot help thee with that?

I was going to do something like that post where I claimed to be spilling the beans on the LOTRO beta, but described what was obviously Diablo 2, and half of everyone didn't get it and really thought LORTO was an isometric game where you go to Tristram.  You know, "Hellgate graphics are so bad they look like sprites from 1993!  And cyberdemons, oh how original!"

But I'm lazy, so I'll just post about the post I might have made but didn't quite get around to.  Also, WUA said something about the nineties and sprites, cue gratuitous UO jab!


Title: Re: Hellgate London Alpha
Post by: Phred on September 29, 2007, 10:50:40 AM
I understand your problem and cannot help you with it at all.

We look forward to your next visit!

More like, I understand your question and am instructed to play dumb about the whole issue. As I like eating and thus my job, I won't tell you shit.
As my contacts with you are monitored I will now wish you a pleasant day.



Title: Re: Hellgate London Alpha
Post by: Falwell on October 01, 2007, 02:36:21 PM
New publish going up in a few minutes, so anyone having stability issues might want to give it another go. Supposed to help with the client crashes some people have been having recently.


Title: Re: Hellgate London Alpha
Post by: Ixxit on October 02, 2007, 05:57:33 AM
Shacknews has beta impressions up:


http://www.shacknews.com/featuredarticle.x?id=602


Not in the beta myself, but some good info for those considering a purchase.  Mentions the bugs and crashes and mentions an in house mystery build that is supposed to fix many of the problems.  :-o

Makes me kind of wary, but suppose will have to wait and see.


Quote
If only the bugs went as unnoticeable. Dwelling on fixable issues before a game's release is certainly taboo in the gaming industry, but with only a month left to go, Hellgate should feel farther along than it does. Even many devout fans, who have been testing the game for months, have voiced their concerns. Rumor has it that Flagship is running a build internally which corrects many of the errors--which range from character models refusing to load, to client crashes, to entire zones which fail at random--but at the moment the game is plagued with an epidemic of errors. The situation grim, one hopes that it can somehow be smoothed out in time for the title's October 30th release. Rocky starts to online games aren't exactly rare, but in a year--and month--filled with fierce competition, Hellgate's first impression will be key to its success.


Title: Re: Hellgate London Alpha
Post by: Murgos on October 02, 2007, 01:59:56 PM
Not in the beta myself, but some good info for those considering a purchase.  Mentions the bugs and crashes and mentions an in house mystery build that is supposed to fix many of the problems.  :-o
Not sure what I can say so I will say it this way, I don't want to lose my spot in the Alpha/Beta by breaking the NDA.   :-D


Title: Re: Hellgate London Alpha
Post by: Moaner on October 03, 2007, 09:47:44 AM
The mystery build makes me laugh.  Remember the AO mystery build?


Title: Re: Hellgate London Alpha
Post by: rattran on October 03, 2007, 10:28:33 AM
That AO build is still a mystery as far as I know. With the HG:L latest patch  :nda:  :nda:  :nda:

I'm happy I've got a preorder.


Title: Re: Hellgate London Alpha
Post by: lesion on October 03, 2007, 11:42:43 AM
I hate you


Title: Re: Hellgate London Alpha
Post by: Trippy on October 03, 2007, 05:31:08 PM
Those guys have the most fucked up preorder Beta I've ever seen. It's been over a week now and I'm still waiting to get my preorder invite.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 03, 2007, 05:33:50 PM
Those guys have the most fucked up preorder Beta I've ever seen. It's been over a week now and I'm still waiting to get my preorder invite.


Yup, me too. I came to the thread to complain about the exact same thing. I bought mine on 9/21 and still nothing.  They better hurry it up since they're ending it on the 16th.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 03, 2007, 05:38:52 PM
Where did you hear that? All they've said is that the beta will last longer than 10/7.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 03, 2007, 05:45:57 PM
Where did you hear that? All they've said is that the beta will last longer than 10/7.

I believe it was on either the preorder box or the registration website. I'll doublecheck when I get home. It's possible I'm confusing it with something else, but I don't believe so.


Title: Re: Hellgate London Alpha
Post by: Moaner on October 03, 2007, 06:10:30 PM
The beta will not end on the 7th as stated here (http://www.hellgatelondon.com/underground/pre-order-no-beta).

I can't wait  :nda: :nda: :nda:.  Yay NDA!


Title: Re: Hellgate London Alpha
Post by: Signe on October 03, 2007, 06:17:06 PM
Although I'm not saying I got an invite at all but if I did I would probably make some characters named Trouble, Liv and Midden.  They might be suffering from loneliness.  Maybe.  Who knows?  Not me.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 03, 2007, 06:53:18 PM
Apparently I imagined it. I can find no mention of it ending on the 16th anywhere.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 04, 2007, 01:16:41 PM
Apparently I imagined it. I can find no mention of it ending on the 16th anywhere.

It's a good bet.  Hell, doesn't shit have to go gold like a week or more before release?


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 04, 2007, 01:40:28 PM
Although I'm not saying I got an invite at all but if I did I would probably make some characters named Trouble, Liv and Midden.  They might be suffering from loneliness.  Maybe.  Who knows?  Not me.

I will take that under advisement.


Title: Re: Hellgate London Alpha
Post by: Murgos on October 04, 2007, 04:08:11 PM
It's a good bet.  Hell, doesn't shit have to go gold like a week or more before release?

Doesn't mean the beta ends.  When was the last time you installed a game that you didn't have to immediately patch?


Title: Re: Hellgate London Alpha
Post by: Signe on October 04, 2007, 07:55:19 PM
(http://hellgate.iahgames.com/preorder/images/dyekitsbig.jpg)

KEKE!  (http://hellgate.iahgames.com/preorder/)


Title: Re: Hellgate London Alpha
Post by: Hoax on October 04, 2007, 08:30:56 PM
So, are those for the USA version or some azn version that wouldn't let people play w/ USA/EU people?  Somehow I see Singapore and I think scam even though it is mentioned here on the main site:

http://hellgatelondon.com/underground/iah-pre-order

Too tired to bother w/ a in-depth search and fucking a most of the HG:L fansites are fugly as sin.


*added*  srsly I want the tiger one even more then I wanted the biohazard (fuck you bestbuy), somebody confirm for me that this isn't some kind of trick so I can buybuybuy!@!!


Title: Re: Hellgate London Alpha
Post by: schild on October 05, 2007, 04:08:17 AM
Hahahhha, Asian people get all 3 options.

I'd play as Kung-Fu Bunny colors because the world would be a little brighter.


Title: Re: Hellgate London Alpha
Post by: Signe on October 05, 2007, 06:38:22 AM
I would absolutely choose the bunny suit.


Title: Re: Hellgate London Alpha
Post by: Hoax on October 05, 2007, 07:52:13 AM
Hahahhha, Asian people get all 3 options.

I'd play as Kung-Fu Bunny colors because the world would be a little brighter.

You can buy/ship to USA but it ends up costing $63 for the regular version, still worth it for "so sowy you tiger now" dye kit but I still want confirmation that that isn't a total scam.


*added*  Turns out there is a SEA set of servers, which is what that version would be for, which means it woulda sucked balls to buy it.  So I guess I'm back to Biohazard being the best looking dye.  BBuy says they know the game exists now, but since thery dont offer a direct download I'm sure I can't get into the beta any time soon.  I guess I'll preorder the game for pickup so that if I decide to take Thurs/Friday off I know I can actually play at launch instead of waiting around on my ass for the box to show up at my door.


Title: Re: Hellgate London Alpha
Post by: Aez on October 05, 2007, 03:32:21 PM
I knew EA had a senior consultant for Evil policies.  They sent me this email 2 days after I registered my beta key :

FROM: betatest@hellgatelondon.com
SUBJECT: Hellgate: London Beta! Get in on the Action!

with this picture :
(http://img225.imageshack.us/img225/1850/qlldy5.th.jpg) (http://img225.imageshack.us/my.php?image=qlldy5.jpg)

Of course it's just an add. They use the email from the registration process to send you an add about a preorder you've already made.  With the added bonus of giving you a short lived false hope of Beta goodness. 




Title: Re: Hellgate London Alpha
Post by: Signe on October 05, 2007, 04:58:06 PM
Check your email, people.  I think they may have sent some out about an hour ago.  The EB pre-order beta I bought for Righ turned up.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 05, 2007, 05:07:44 PM
I finally got my invite this morning.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 05, 2007, 09:35:37 PM
Supposedly, any remaining pre orders who hadn't got their invites yet were supposed to get them today.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 06, 2007, 02:48:39 PM
Does it break NDA to say something is so full of awesome it's like looking at the black obelisk in 2001?


Title: Re: Hellgate London Alpha
Post by: tazelbain on October 06, 2007, 03:45:54 PM
Watch out those obelisk guys will turn you in to fetus if you break the NDA.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 07, 2007, 11:34:31 PM
Is anybody able to play this game right now?


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 07, 2007, 11:45:42 PM
I've been getting hard locks since about 11:00 am.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 07, 2007, 11:52:31 PM
Can you connect and get into the game at least? I can't connect at all.


Title: Re: Hellgate London Alpha
Post by: Righ on October 08, 2007, 12:25:41 AM
Yeah I can. Apparently Temple is kaput tho.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 08, 2007, 12:35:38 AM
Thanks. I figured out my connection problem. Now let's see if I can get past all the patching issues...


Title: Re: Hellgate London Alpha
Post by: Raging Turtle on October 08, 2007, 04:26:27 AM
Any word on whether this will be downloadable via Steam or something?  And will I need a monster rig to run it?


Title: Re: Hellgate London Alpha
Post by: lesion on October 08, 2007, 05:46:18 AM
likely to be negatives across the board. ver' nebulous!


Title: Re: Hellgate London Alpha
Post by: MrHat on October 08, 2007, 11:10:29 AM
Pew pew.

Xfire sucks.


Title: Re: Hellgate London Alpha
Post by: eldaec on October 08, 2007, 11:31:55 AM
Any word on whether this will be downloadable via Steam or something?  And will I need a monster rig to run it?



Not Steam, but the man from EA, he say Yes. (http://eastore.ea.com/servlet/ControllerServlet?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=ea&id=ProductDetailsPage&productID=81460600)


Title: Re: Hellgate London Alpha
Post by: Raging Turtle on October 09, 2007, 07:10:04 AM
Sweet.  Any predictions on whether my machine will be able to run it?  It was chugging a bit with Oblivion, and say 'oh hell no' to Bioshock (the video card refused to play nice, I think).  The gameplay videos didn't look all that graphically intense, though. 



Title: Re: Hellgate London Alpha
Post by: Trippy on October 09, 2007, 07:11:13 AM
What's your machine?


Title: Re: Hellgate London Alpha
Post by: Ixxit on October 09, 2007, 07:27:27 AM
Sweet.  Any predictions on whether my machine will be able to run it?  It was chugging a bit with Oblivion, and say 'oh hell no' to Bioshock (the video card refused to play nice, I think).  The gameplay videos didn't look all that graphically intense, though. 

I was wondering this too.  I have an Athlon X2 3800 with a 7600GT and 2 gigs of ram.  I picked up the preorder box this weekend and registered, but have not received my beta code.  I think my video card is the weakest link, as the Bioshock demo made it cry.


Title: Re: Hellgate London Alpha
Post by: lesion on October 09, 2007, 07:45:02 AM
developers have mentioned that the game is being designed to scale to most systems and there is :nda: to back this up. also:
Quote from: Informer Interview
Bill Roper: We are still working on our final system specs, but we’re working extremely hard to make the game as accessible as possible to the greatest number of systems as we can.


Title: Re: Hellgate London Alpha
Post by: Threash on October 09, 2007, 09:09:01 AM
Im not sure if im allowed to say this or not but my 600 dollar dell dimension has had zero problems running any games ive played on it lately at medium settings.


Title: Re: Hellgate London Alpha
Post by: Rasix on October 09, 2007, 10:13:19 AM
My subpar machine doesn't have many problems running this game at settings I don't find unbearable.  I can do without a lot of the shadows and other crap.

I really wish this game was on the 360, but it'll be doable for me on my PC.  Which is nice, considering most OMG SHINY does unnatural things to my PC.  I can post my specs later if anyone's curious.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 09, 2007, 10:38:43 AM
I  can run Bioshock on about medium settings- sounds like I will be ok for HG:L? That bodes ill for my wallet and free time.


Title: Re: Hellgate London Alpha
Post by: Signe on October 09, 2007, 11:45:23 AM
I have an Athlon 64 3200, 2 gig ram, 7800 GT, mostly high/medium settings and have been able to run everything mentioned in this thread fine, whether I have it or not.  And I'm not saying I do.  Or don't. 


Title: Re: Hellgate London Alpha
Post by: Hoax on October 09, 2007, 12:42:13 PM
Am I the only one planning to take 2 PTO days on Thurs/Friday claiming excessive halloween drinking?  I will be getting smashT on halloween but I fully intend to make it home and be @ bestbuy when it opens to get my copy of HG:L


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 09, 2007, 01:01:08 PM
I have an Athlon 64 3200, 2 gig ram, 7800 GT, mostly high/medium settings and have been able to run everything mentioned in this thread fine, whether I have it or not.  And I'm not saying I do.  Or don't. 

Did you steal my PC??? If that is not my setup, it is incredibly close.



I am watching you. You have been warned.


Title: Re: Hellgate London Alpha
Post by: Signe on October 09, 2007, 02:16:59 PM
We're like sisters!  We should braid each other's... err... ears.


Title: Re: Hellgate London Alpha
Post by: murdoc on October 09, 2007, 02:47:14 PM
According to the official site: http://www.hellgatelondon.com/system_requirements

Quote

Requirements


Below are the minimum recommended system specs for the Hellgate: London Beta. Please keep in mind that these specs are not finalized in any way, and only apply to the Alpha that you are participating in. Over time, as optimizations are made and the game nears completion, revised specs will be released. Thanks, and have a great time with the game!


* OS: Windows XP with SP2 or Windows Vista
* Processor: 1 .8GHz or faster (2.4GHz for Vista)
* RAM: 1GB or more (2GB for Vista)
* Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater
* Audio: DirectX 9.0c compatible device
* Disc drive: 8x DVD or faster
* Hard drive: 6 GB or more free space
* Input: Keyboard and mouse
* Internet: Connection required for multiplayer


Title: Re: Hellgate London Alpha
Post by: Arrrgh on October 09, 2007, 04:47:04 PM
According to the official site: http://www.hellgatelondon.com/system_requirements

Quote

Requirements


Below are the minimum recommended system specs for the Hellgate: London Beta. Please keep in mind that these specs are not finalized in any way, and only apply to the Alpha that you are participating in. Over time, as optimizations are made and the game nears completion, revised specs will be released. Thanks, and have a great time with the game!


* OS: Windows XP with SP2 or Windows Vista
* Processor: 1 .8GHz or faster (2.4GHz for Vista)
* RAM: 1GB or more (2GB for Vista)
* Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater
* Audio: DirectX 9.0c compatible device
* Disc drive: 8x DVD or faster
* Hard drive: 6 GB or more free space
* Input: Keyboard and mouse
* Internet: Connection required for multiplayer

Note the XP SP2 part. Not that anyone here would have a pirate copy of XP...


Title: Re: Hellgate London Alpha
Post by: Jeff Kelly on October 10, 2007, 03:22:44 AM
Could please anyone explain to me why at this day and age a beta registration form still:

- doesn't support umlauts or unicode characters. The signup page crashes with a server error if I enter my name with umlauts.

- still requires Usernames to be without Whitespace and only use the Ascii-Character set, every damn free forum software out there can do this for years now

- obviously assumes that every person is from the US even if they keep releasing pre order codes in europe and asia.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 10, 2007, 10:44:58 AM
Note the XP SP2 part. Not that anyone here would have a pirate copy of XP...

It isn't impossible to get SP2 if your key has met with misfortune.  Tedious, perhaps.  I don't avdocate piracy, expecially with how cheap WinXP keys are these days.


Title: Re: Hellgate London Alpha
Post by: Hoax on October 10, 2007, 12:01:00 PM
 What the fuck is this?  (http://www.bestbuy.com/site/olspage.jsp;jsessionid=KLEWB1KHUTIHBKC4D3DFAHY?skuId=8546898&st=hellgate&lp=3&type=product&cp=1&id=1188560190792) I'm not sure I understand at all why the "pre-order" is $10, is that $10 for the honor of having pre-ordered that goes towards the purchase of the game?  Do I loose those $10?  God I fucking hate best buy...

Meanwhile you still can't set the shit to pick up in store, and express delivery costs $12-17 and says the game will be there on 11/2.


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 10, 2007, 12:26:30 PM
The local Best Buy has many boxes in the store here. I bought one for $10. The $10 is removed from the cost of the full box when you buy it retail.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 10, 2007, 12:26:41 PM
I had a long discussion yesterday with Killjoy about how one should never preorder anything, especially from EB but generally anyone.  We reiterated it again today as he was picking up his non-preordered Orange Box at EB (yesterday it was "We're getting a limited amount, you should preorder" and today there is a literal crate of them).  This thread is becoming a monument to our No Preorders policy.


Title: Re: Hellgate London Alpha
Post by: schild on October 10, 2007, 12:31:50 PM
Good luck getting a copy of Disgaea 3 without a preorder. There's a time and place for them.

Just know which is which.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 10, 2007, 12:44:04 PM
I do.  Basically if it's not hyuh (http://www.rosenqueen.com/), hyuh (http://www.atlus.com/shop.php) or hyuh (http://www.amazon.com/), then I have to get crafty or make some phone calls.  Hell, I'll order it from ebgames.com as long as I don't have to go to the store.  I won't need a preorder for Disgaea 3.  If I do, there's something Rotten in the Prefecture of Gifu.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 10, 2007, 12:51:46 PM
I have no problem Pre-ordering xbox games at my local EB. As long as they are games I know I will be buying, it doesnt hurt, and then I know I will have a copy waiting for me on release day.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 10, 2007, 12:59:08 PM
Could please anyone explain to me why at this day and age a beta registration form still:

- doesn't support umlauts or unicode characters. The signup page crashes with a server error if I enter my name with umlauts.

- still requires Usernames to be without Whitespace and only use the Ascii-Character set, every damn free forum software out there can do this for years now

- obviously assumes that every person is from the US even if they keep releasing pre order codes in europe and asia.

So is that Jëff Kelly or Jeff Këlly?


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 10, 2007, 01:05:51 PM
That's fine.  I won't stop you.  I won't have to worry about not getting my beta keys, or find out that Wal*Mart is including the packin that EB is giving only to preorders (and their employees), or attempt to communicate with a troglodyte that cannot successfully operate the computer terminal, or pick up a box on the shelf and be told that they don't actually have any, etc, and I feel great about that.  It's bitten me often enough that I don't feel the need to deal with the hassle in exchange for zero benefit.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 10, 2007, 01:08:16 PM
Yegolev has a good point even if he is sporting some Endless Forrest toon as his avatar, You gotta love ATM's vs. Waiting in Line for the Teller.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 10, 2007, 01:13:48 PM
I'm totally afraid to google Endless Forest, even after psyching myself up all day.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 10, 2007, 02:30:26 PM
I'm totally afraid to google Endless Forest, even after psyching myself up all day.

hmmm, as penance for your cowardice I think you should download the client (http://www.download.com/The-Endless-Forest/3000-8026_4-10616450.html) and write up an f13 review.




edt: oh ya hope you like furry land.


Title: Re: Hellgate London Alpha
Post by: Righ on October 10, 2007, 03:12:25 PM
Could please anyone explain to me why at this day and age a beta registration form still:

- doesn't support umlauts or unicode characters. The signup page crashes with a server error if I enter my name with umlauts.

We won the war.


Title: Re: Hellgate London Alpha
Post by: Murgos on October 10, 2007, 04:01:16 PM
That's fine.  I won't stop you.  I won't have to worry about not getting my beta keys...

I fail to see how the fact that you cannot get a beta key without a pre-order is somehow a wining argument against pre-orders.


Title: Re: Hellgate London Alpha
Post by: Musashi on October 10, 2007, 06:17:31 PM
Could please anyone explain to me why at this day and age a beta registration form still:

- doesn't support umlauts or unicode characters. The signup page crashes with a server error if I enter my name with umlauts.

We won the war.
:rofl:

He went there.

Also, lol at Jeff "Umlout" Kelly.  No offense dude.  I'm a Soldat.   :lol:


Title: Re: Hellgate London Alpha
Post by: CharlieMopps on October 11, 2007, 05:38:55 AM
So... now I find out that this game has humor in it? I had it described to me as comparable to Monkey Island. So... wtf?


Title: Re: Hellgate London Alpha
Post by: schild on October 11, 2007, 06:07:15 AM
Hellgate has the same sense of humor Diablo had. It's sparse, but very well done.

I don't know if they're in there, but I suspect we'll see a cow level.


Title: Re: Hellgate London Alpha
Post by: CharlieMopps on October 11, 2007, 06:57:43 AM
But it's not really an mmpog... it's more like the original Diablo's online play... right?


Title: Re: Hellgate London Alpha
Post by: schild on October 11, 2007, 07:08:26 AM
But it's not really an mmpog... it's more like the original Diablo's online play... right?

Uh, it's an MMORPG. Guild Wars like even. You just have the option to play offline. Worthless option imo.


Title: Re: Hellgate London Alpha
Post by: CharlieMopps on October 11, 2007, 07:25:43 AM
hrm... I'm going to check with my source. I'm wondering if I'm only getting an off line critique.


Title: Re: Hellgate London Alpha
Post by: schild on October 11, 2007, 07:33:09 AM
What is this source crap? It's an MMORPG. This thread is in the MMORPG forum. It's made of fucking angel wings and loot.


Title: Re: Hellgate London Alpha
Post by: SnakeCharmer on October 11, 2007, 07:47:44 AM
What is this source crap? It's an MMORPG. This thread is in the MMORPG forum. It's made of fucking angel wings and loot.

Dude.  He's got someone on the inside....


Title: Re: Hellgate London Alpha
Post by: CharlieMopps on October 11, 2007, 07:49:55 AM
What is this source crap? It's an MMORPG. This thread is in the MMORPG forum. It's made of fucking angel wings and loot.

"The source" would be the dude I work with that's telling me all about it. What he's telling me I can not repeat due to not wanting to get wacked by Schild, but I'm starting to doubt my co-workers game reviewing skills because what he's saying does not match what everyone else is saying. Oh well.


Title: Re: Hellgate London Alpha
Post by: CharlieMopps on October 11, 2007, 07:50:57 AM
What is this source crap? It's an MMORPG. This thread is in the MMORPG forum. It's made of fucking angel wings and loot.

Dude.  He's got someone on the inside....

Which is not hard... because you can get in with a $10 refundable pre-order. They should just drop the stupid NDA now.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 11, 2007, 09:23:55 AM


Which is not hard... because you can get in with a $10 refundable pre-order. They should just drop the stupid NDA now.

I agree. If I had finally gotten an invite and had been playing, the game could probably be summed up in a single, short sentence.


Title: Re: Hellgate London Alpha
Post by: taolurker on October 11, 2007, 09:35:35 AM


Which is not hard... because you can get in with a $10 refundable pre-order. They should just drop the stupid NDA now.

I agree. If I had finally gotten an invite and had been playing, the game could probably be summed up in a single, short sentence.

About time you fuckers?


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 11, 2007, 10:06:50 AM
That's fine.  I won't stop you.  I won't have to worry about not getting my beta keys...

I fail to see how the fact that you cannot get a beta key without a pre-order is somehow a wining argument against pre-orders.

The part I failed to mention was that I'm not really interested in getting a beta key.  If I was hot for it, things would be different.  I'd also preorder if there was some trinket I wanted that was only available via preorder, but I'm finding that I don't care for that stuff as much as I once did.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 11, 2007, 10:29:29 AM
It's sparse, but very well done.

Sparse? really, I have a better word (http://dictionary.reference.com/browse/everywhere) for it.

Some times I think we are playing different games.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 11, 2007, 10:33:30 AM
What is this source crap? It's an MMORPG. This thread is in the MMORPG forum. It's made of fucking angel wings and loot.

but I'm starting to doubt my co-workers game reviewing skills because what he's saying does not match what everyone else is saying.


Remember the people playing are under NDA. I have a lot to say when it drops. I dont think Angel Wings will factor in. In fact, remove Angel Wings from schilds post, and its much more accurate.


Title: Re: Hellgate London Alpha
Post by: murdoc on October 11, 2007, 10:42:59 AM
It's made of fucking and loot?

NOW IT'S EVEN MORE AWESOME SOUNDING


Title: Re: Hellgate London Alpha
Post by: schild on October 11, 2007, 10:43:23 AM
It's made of fucking and loot?

NOW IT'S EVEN MORE AWESOME SOUNDING

It's made of motherfucking.


Title: Re: Hellgate London Alpha
Post by: Sky on October 11, 2007, 11:21:18 AM
INVAAAAADE!


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 11, 2007, 01:11:01 PM
This is so true.

http://www.youtube.com/watch?v=u5njrLRCImk


Title: Re: Hellgate London Alpha
Post by: Musashi on October 11, 2007, 01:15:04 PM
Delicious Cake!


Title: Re: Hellgate London Alpha
Post by: Tige on October 17, 2007, 11:32:57 AM
According to firingsquad.com H:GL has gone gold with the possibility of a demo tomorrow.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 17, 2007, 11:38:48 AM
Does that mean someone can tell us if it's the wank I think it is ?


Title: Re: Hellgate London Alpha
Post by: Salamok on October 17, 2007, 11:39:52 AM
Is it too late to go be a janitor at flagship so I can wear a money hat too?


Title: Re: Hellgate London Alpha
Post by: lesion on October 17, 2007, 01:36:02 PM
Does that mean someone can tell us if it's the wank I think it is ?
you think everything is a wank!


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 17, 2007, 02:14:29 PM
That's blatantly untrue.

I do, however, think that the Marketing and PR people on Hellgate should be sacked.


Title: Re: Hellgate London Alpha
Post by: schild on October 17, 2007, 02:17:18 PM
Quote
I do, however, think that the Marketing and PR people on Hellgate should be sacked.

Don't forget the community management folks.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 17, 2007, 02:39:51 PM
That's blatantly untrue.

I do, however, think that the Marketing and PR people on Hellgate should be sacked.


They have marketing and PR people?  I thought it was a company created by gaming devs which ONLY employed gaming devs.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 17, 2007, 02:54:59 PM
In which case that might explain it.

Look, all I'll say is that if you look at the mainstream gaming press (at least over here) there's no buzz about this game AT ALL.  And worse, you guys all seem to be abuzz but can't actually talk about it.

It's like a veil of secrecy that rings the 'SUCK' bell in my mind.

Also, I've had a look at some minor gameplay videos and I just don't see how it's supposed to 'work' and without explanation I'm going to continue to sit in the yellow puddle beneath my trousies that is my own ignorance.

.
.
.
.


I do too like some things !


Title: Re: Hellgate London Alpha
Post by: Salamok on October 17, 2007, 03:14:14 PM
I haven't played it but I have zero doubts that this game will be good.  The question in my mind isn't if it will be worth playing but how long will I be playing it for.   

My greatest fear for this game is that Hellgate will be as hackable as Diablo. 


Title: Re: Hellgate London Alpha
Post by: lesion on October 17, 2007, 06:03:38 PM
I would have said the exact same thing before agreeing to the NDA: if at one point you loved Diablo 2 you will most likely feel the same about Hellgate. this knowledge was implanted in my soul millenia ago by a stooped man with a lisp.

on a totally unrelated matter, D2 worked so well because it didn't require hours of time to get shiny objects. it didn't require a group of non-retarded people to take down a boss. it was easy to chat with friends while tearing through hordes of demonic assholes. no monthly fee was necessary. it was non-fat mindless fun.


Title: Re: Hellgate London Alpha
Post by: Phunked on October 17, 2007, 06:13:19 PM
D2 was good sure. It had enough addicting crap to make me play it after I got hooked on *actual* MMORPGs.

The question is, will HG:L do the same? The only way that it can do that is with some sort of PvP/co-op gameplay mode that doesn't suck. Scripted PvE in an online environment has been done really, really, really fucking well to date. Sorry but take any 3rd gen MMORPG (aside from the abortion that is Guildwars) and you get whatever fancy form of predictable and reactive AI you want.

The future is either in PvP (like Diablo 2's, except maybe not as an afterthought) or some form of co-op mode (the single selling feature for some POS game like Halo 3).

Give me that and you have me for box+lifetime. Without it, you get maybe my $50 or whatever the box costs.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 17, 2007, 07:24:14 PM
I would have said the exact same thing before agreeing to the NDA: if at one point you loved Diablo 2 you will most likely feel the same about Hellgate.
I would have said the same thing before signing the NDA and actually playing the game.

Now? Well, I d.... wait, NDA.


Title: Re: Hellgate London Alpha
Post by: Samwise on October 17, 2007, 07:54:57 PM
I can't wait until the NDA is lifted so I can find out whether it still plays like Serious Sam with customizable yet boring guns, shitty graphics, and shittier "level design".


Title: Re: Hellgate London Alpha
Post by: schild on October 17, 2007, 07:58:13 PM
It never played like Serious Sam. Ever.


Title: Re: Hellgate London Alpha
Post by: Samwise on October 17, 2007, 10:32:15 PM
It's true.  It was a lot slower and shittier.  The main thing they had in common was the hordes of mindless enemies.


Title: Re: Hellgate London Alpha
Post by: schild on October 17, 2007, 11:09:22 PM
Well, there's not much to be said about Level Design in a diablo-type. I happen to find the damn thing great looking - considering what the setting is. My biggest complaint - still - is the animations for melee types. They are poopy mcpooperson.


Title: Re: Hellgate London Alpha
Post by: taolurker on October 18, 2007, 02:12:00 AM
Assuming anyone actually reads things I post to these forums anymore, there's a new commercial (http://news.filefront.com/hellgate-london-tv-spot/) out for the game.

Also...
According to firingsquad.com H:GL has gone gold with the possibility of a demo tomorrow.

This is not just a rumor, and the main HG:L site had the news of the game going gold (http://www.hellgatelondon.com/underground/hgl-gone-gold-demo-coming) up as of Tues.. and the above filefront link with the commercial says the single player demo link should be there sometime later today.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 18, 2007, 02:19:49 AM
Still confused as to how you can put up a demo while you're keeping people to an NDA.

Heh.


Title: Re: Hellgate London Alpha
Post by: Aez on October 18, 2007, 04:41:22 AM
Still confused as to how you can put up a demo while you're keeping people to an NDA.

Heh.

Roper had to deal with the Blizzard crowd long enough to figure out he should keep the NDA after release.


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 18, 2007, 11:32:03 AM
Demo:

http://www.fileshack.com/file.x/11298/Hellgate:+London+Demo
http://www.worthplaying.com/article.php?sid=46876


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 18, 2007, 11:46:43 AM
Woot!

But seriously, is the NDA still up at this point?


Title: Re: Hellgate London Alpha
Post by: lesion on October 18, 2007, 12:08:06 PM
as far as I can tell there has been no announcement changing the NDA status.


Title: Re: Hellgate London Alpha
Post by: schild on October 18, 2007, 12:10:47 PM
If the demo is available, I can't see how we (f13) should respect it. I'm not saying start talking about it, but I'm saying it's worth a discussion to decide where NDAs invalidate themselves - maybe like when ANY MOTHERFUCKER CAN DOWNLOAD YOUR SHIT?


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 18, 2007, 12:12:18 PM
If the demo is available, I can't see how we (f13) should respect it. I'm not saying start talking about it, but I'm saying it's worth a discussion to decide where NDAs invalidate themselves - maybe like when ANY MOTHERFUCKER CAN DOWNLOAD YOUR SHIT?

I dunno, i'm under a few NDAs still, sometimes, they simply don't want you talking about the beta experience and what went on in it.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 18, 2007, 12:13:05 PM
I would assume discussion of the demo is fine, but not the beta.


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 18, 2007, 12:15:38 PM
The demo is only 2 classes, part of Act 1 and I assume single player only. The NDA is probably still in effect for any content not included in the demo.


Title: Re: Hellgate London Alpha
Post by: Oban on October 18, 2007, 12:16:57 PM
So... can someone tell me if the demo is worth the download?


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 18, 2007, 12:19:28 PM
Let me get this straight. The people in the beta signed the NDA so they are not allowed to talk about Hellgate London WHILE those who are downloading the demo right now didn't sign anything so they can discuss it. Yeah, makes sense. After all, I heard this game definitely has humour in it.

EDIT: Oh, 2 classes.


Title: Re: Hellgate London Alpha
Post by: Lucas on October 18, 2007, 01:05:09 PM
W00t W00t!

On GameDaily (http://www.gamedaily.com/games/hellgate-london/pc/game-downloads/hellgate-london-demo/4251/7197/) too.


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 18, 2007, 01:25:38 PM
And Gamespy/Fileplanet (http://www.fileplanet.com/176044/170000/fileinfo/Hellgate:-London-Demo)


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 18, 2007, 02:22:00 PM
My first comments after 30 minutes of non-NDA'ed demo: "oh this is fun. Wowza, a green sword. Oh look, a rare blue relic...".


Title: Re: Hellgate London Alpha
Post by: LK on October 18, 2007, 03:08:51 PM
I don't care if it sucks to have it, I want a gun that unloads thousands and thousands of rounds into an enemy.  If I get that in Hellgate then I'm happy.


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 18, 2007, 03:19:31 PM
Ok 60 minutes impressions, but it's just me or this game is great when gunning while sucks donkeys if you melee?


Title: Re: Hellgate London Alpha
Post by: MrHat on October 18, 2007, 03:24:22 PM
Ok 60 minutes impressions, but it's just me or this game is great when gunning while sucks donkeys if you melee?


/correct

See Schild's comments on combat animations blowing.


Title: Re: Hellgate London Alpha
Post by: Tige on October 18, 2007, 03:33:07 PM
Once you get the hang of how the melee attack work, specifically that little obnoxious hop if you are moving forward when you attack it's good.  Animations are a bit awkward but it's still fun wading into a crowd.

Lorekeep, you'll be happy.


Title: Re: Hellgate London Alpha
Post by: lesion on October 18, 2007, 03:37:47 PM
yeah, after getting used to the melee it's awesome to blast some angry music and go all Blendtec on some suckas. in addition, low-level skills are invading my motherfucking


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 18, 2007, 04:00:52 PM
I have nothing against the melee animations, I am low mainteinance. But the little delaying-hop is murdering my whack-tastic fun, which is completely healthy in ranged mode.


Title: Re: Hellgate London Alpha
Post by: LK on October 18, 2007, 04:54:50 PM
Lorekeep, you'll be happy.

(http://www.hl-inside.ru/images/news/tf2_hgi_03_tumb.jpg)


Title: Re: Hellgate London Alpha
Post by: Trippy on October 18, 2007, 07:23:05 PM
Ok 60 minutes impressions, but it's just me or this game is great when gunning while sucks donkeys if you melee?
Running backwards constantly while shooting is not my idea of gunning fun.


Title: Re: Hellgate London Alpha
Post by: schild on October 18, 2007, 07:43:34 PM
I don't remember much running backwards. But then, I played my necro in Diablo the same way. Bone Shield + Amplify Damage + Iron Maiden means a lot of running backwards.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 18, 2007, 07:45:36 PM
You don't run backwards in Diablo, you run away.


Title: Re: Hellgate London Alpha
Post by: schild on October 18, 2007, 08:04:24 PM
You don't run backwards in Hellgate, you strafe south.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 18, 2007, 10:38:30 PM
Oh for the love of Jesus.

So... I'm thinking these days that demos just suck.  I haven't enjoyed a demo of anything for many moons.  That said, this was the least unenjoyable demo I have played during those said moons.

Wart: that was pretty funny.

Loot: needs more.  Better than Mythos, though.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 18, 2007, 11:11:55 PM
I got Shaun's Trusty Cricket Bat off some named zombie. Too bad it was my engineer.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on October 18, 2007, 11:26:00 PM
GamersHell (http://www.gamershell.com/download_21548.shtml) Seems an appropriate site do DL the demo from.

Also can I pretend I downloaded the demo and make general statements regarding a game I may or may not have been/currently am beta testing?


Title: Re: Hellgate London Alpha
Post by: schild on October 18, 2007, 11:28:24 PM
Sure, why not.


Title: Re: Hellgate London Alpha
Post by: schild on October 18, 2007, 11:29:21 PM
Quote
Loot: needs more.  Better than Mythos, though.

Mythos just got a huge push. But it won't compare to Flagship. Which apparently has a loot team working around the clock. As they should.

Gaming companies should be based in Arizona. And coders should be provided with meth. Sure, we might end up with spaghetti, but development time will be cut in half.


Title: Re: Hellgate London Alpha
Post by: AngryGumball on October 19, 2007, 12:05:29 AM
Oh for the love of Jesus.

So... I'm thinking these days that demos just suck.  I haven't enjoyed a demo of anything for many moons.  That said, this was the least unenjoyable demo I have played during those said moons.

Wart: that was pretty funny.

Loot: needs more.  Better than Mythos, though.


Didn't enjoy the Call of Duty 4 single player demo?


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 19, 2007, 12:17:49 AM
Running backwards constantly while shooting is not my idea of gunning fun.

That's "twitchy" SWG. That is unfun. Here you just mow. Or pick them from afar.

I have to say, I am liking it so far, but somehow I expected more :(


Title: Re: Hellgate London Alpha
Post by: Trippy on October 19, 2007, 12:45:45 AM
Running backwards constantly while shooting is not my idea of gunning fun.
That's "twitchy" SWG. That is unfun. Here you just mow. Or pick them from afar.

I have to say, I am liking it so far, but somehow I expected more :(
No that's not what you do but the NDA is still up so I can't comment anymore.


Title: Re: Hellgate London Alpha
Post by: Tige on October 19, 2007, 05:51:44 AM
I got Shaun's Trusty Cricket Bat off some named zombie. Too bad it was my engineer.

I have been so wanting to duel wield cricket bats.  Being as I could not find two I had a great time combining the bat with a grappling gun.  Grapple, Whack, Grapple, Whack.  Teh fun.


Title: Re: Hellgate London Alpha
Post by: Righ on October 19, 2007, 07:33:03 AM
I don't remember much running backwards. But then, I played my necro in Diablo the same way. Bone Shield + Amplify Damage + Iron Maiden means a lot of running backwards.

Iron Maiden = running free (to the hills).


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 07:46:23 AM
Ok, so i got the demo last night, granted i only played for about an hours..but this should also indicate the "Stickyness" of this title for me, it was also very late and i needed sleep, take it for what its worth.

The graphics were superb! i really like how the big red guys looked really wet and sticky (you know the ones that look like the skin has been peeled), I loved how the fire swords would set aflame any BITS that the demons/zombies would blast into. The world is nicely detailed, and i was very convinced by the random layouts (They did not suffer from well, repetition).. I couldn't find a seam anywhere and repeatable "Parts" were not easy to spot..  I will be looking at it more closely later. The graphics all in all really impressed me.

The game play... At the risk of being flamed...Sucked. I know i only played for about an hour, but.. Even in the preview videos..i wasn't impressed. The actions are repetitive.. I had gained a few skills before i quit, but they were really more of the same..I am hoping that once i get to a more open area , that the game play improves...But currently i found it really uninspired, repetitive...and while i like the twitchy...not very fun.

The UI also looked, well...Blocky, Clunky, bloated...and..well..huge and not very streamlined.

2c

I will definitely spend more time with the demo...so, this is just a kind of First impressions.

Graphics: 9 (out of 10)

Game play: 4

User interface: 4


Title: Re: Hellgate London Alpha
Post by: Kaa on October 19, 2007, 09:01:35 AM
More random impressions from about two hours worth of playing the demo.

I am somewhat underwhelmed. Second coming of JesDiablo it ain't, at least so far. Several things make me worry.

First, there's the lack of Blizzard-level polish. The UI feels clunky, I've seen (plenty of) unkillable mobs stuck on a corner or just in the middle of the pavement, the avatar faces are fugly...

Second, in Diablo the fun was in having to be mobile and tactical while laying waste to large packs of mobs trying to swarm you. Here, in the 3D world, large packs of mobs are problematic because of things like polygon counts. Nothing -- absolutely nothing -- in the demo tried to swarm me. No packs, no linked mobs, if you cared you could single-pull everything.

Third, balance. At the moment (yeah, yeah, I know, level 4, what do I want) the grenades are ridiculously overpowered -- I can lob them at mobs from outside of the aggro range forever and the mobs just continue wandering around till blown into chunky bits. Unless I want to play Leeroy style, by the time I enter a room or a street section, everything there is already dead or has a sliver of health left. Obviously grenades don't work that well on bosses who *will* aggro, but if I want to hunt bosses other games do it better.

So -- I don't know. The game looks good for spending an hour in mindless mayhem, but I am not sure it will have the staying power.

Kaa


Title: Re: Hellgate London Alpha
Post by: HaemishM on October 19, 2007, 09:21:43 AM
I'm going to try the demo a bit more tonight, but so far it's a mixed bag. It's a beautiful game, that really degrades very well. I had to turn down a number of options to their lowest setting to get a decent framerate, but it still looked fantastic. Not so sure about the gameplay though. The quest box is really annoying. Super super annoying. Too big and blocky and it needs that WoW mod that makes the text appear all at once.


Title: Re: Hellgate London Alpha
Post by: LK on October 19, 2007, 09:37:50 AM
Oh for the love of Jesus.

So... I'm thinking these days that demos just suck.  I haven't enjoyed a demo of anything for many moons.  That said, this was the least unenjoyable demo I have played during those said moons.

Wart: that was pretty funny.

Loot: needs more.  Better than Mythos, though.


Didn't enjoy the Call of Duty 4 single player demo?

Or Stranglehold? Crackdown?


Title: Re: Hellgate London Alpha
Post by: nurtsi on October 19, 2007, 09:59:22 AM
All the hype in this thread from the beta testers got me interested in the game. I got the demo, played it 'through' with the both characters (I guess it ends near after you get the door open, at least I couldn't figure out anything to do/go after that).

Well, graphics are okay, but the animations suck. First thing people are going to see is the damn walking/running cycle so it wouldn't hurt to make it not suck. Somehow my character feels like he's gliding on the ground all the time. The melee attack animation you do while running forward is really annoying with the pause and flying in mid air. Sounds are lame too. The guns/rifles sound like air-pellet guns, there's no kick to the effects.

Technical aspects aside, the gameplay doesn't convince either. It's boring as hell for sure. You just run around and kill the same stuff which is repetitive as hell. There's no challenge what so ever since everything seems to die from practically one hit. Some bigger mobs take more hits, but you just run backwards and keep shooting until they die. The only interesting thing I found would be to see the different equipment (collecting stuff is always cool if it has a visual impact on your toon), but when the gameplay feels like a brain rotting grind already after an hour it doesn't look good.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 10:05:00 AM
All the hype in this thread from the beta testers got me interested in the game.

What is this source crap? It's an MMORPG. This thread is in the MMORPG forum. It's made of fucking angel wings and loot.

but I'm starting to doubt my co-workers game reviewing skills because what he's saying does not match what everyone else is saying.


Remember the people playing are under NDA. I have a lot to say when it drops. I dont think Angel Wings will factor in. In fact, remove Angel Wings from schilds post, and its much more accurate.

As far as I know the NDA is still up. But I sure didnt hype anything.


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 19, 2007, 10:08:49 AM
Reading the demo impressions makes me think they made a shitty demo.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 10:19:22 AM
Reading the demo impressions makes me think they made a shitty demo.

The demo seems to play just like the Videos they host on the site. The videos being the first thing that made me go "Meh", and its now confirmed.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 19, 2007, 10:29:37 AM
Or Stranglehold? Crackdown?

I didn't play those.  Crackdown is a Platinum title now so I'd just buy it, since demos are crappy these days.  Full games, those are awesome, but the demos for them are generally terrible.  The Bioshock demo, for example, used lower-res textures on enemies than the real game did.  Bioshock was awesome (I mean that in the Pre-Portal sense) but the demo was very meh.


Title: Re: Hellgate London Alpha
Post by: murdoc on October 19, 2007, 10:31:31 AM
The Stranglehold demo convinced me I didn't need to buy Stranglehold.


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 19, 2007, 10:38:33 AM
Reading the demo impressions makes me think they made a shitty demo.

The demo seems to play just like the Videos they host on the site. The videos being the first thing that made me go "Meh", and its now confirmed.

Which confirms they made a shitty demo.


Title: Re: Hellgate London Alpha
Post by: Samwise on October 19, 2007, 10:44:09 AM
Or a good demo of a shitty game.  One of those.   :-D

From nurtsi's description above it sounds about like what I played at E3 way back when.  So I guess that answers that question.  I thought they'd at least have made the animations not suck by now.   :|


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 10:46:35 AM
Reading the demo impressions makes me think they made a shitty demo.

The demo seems to play just like the Videos they host on the site. The videos being the first thing that made me go "Meh", and its now confirmed.

Which confirms they made a shitty demo.

This has not been proven. (To me at least)


Title: Re: Hellgate London Alpha
Post by: lesion on October 19, 2007, 10:48:04 AM
they are freaking dorks for making the demo showcase the beginning of the game! like they're going to spoil the compelling storyline or something if they give a peek at any cool shit whatsoever? god dammit, I need to write a letter.


Title: Re: Hellgate London Alpha
Post by: squirrel on October 19, 2007, 10:48:49 AM
NDA Lifted...http://hellgatelondon.com/underground/subscribers-and-patch-0


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 10:50:20 AM
NDA Lifted...http://hellgatelondon.com/underground/subscribers-and-patch-0

Fantastic...Let the floodgates open.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 19, 2007, 11:00:28 AM
Let's hear it! I want detailed descriptions of the classes and how they play, as well as some of the phat lewts. And I want them NOW! I don't want to have to resort to working to pass the time for Christ's sake.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 11:03:22 AM
Let's hear it! I want detailed descriptions of the classes and how they play, as well as some of the phat lewts. And I want them NOW! I don't want to have to resort to working to pass the time for Christ's sake.

Seriously.


Title: Re: Hellgate London Alpha
Post by: schild on October 19, 2007, 11:58:03 AM
Patch Zero is pretty damn hot.

Also, oh, no NDA:

Ten things Hellgate needs to do:
1. Hire new animators.
2. Add some color, even if it's in themed expansions based on other timelines or cities. This, however, I can wait for.
3. Clean up the interface so things you need to read can be read more... easily.
4. Clean up the inventory setup.
5. Differentiate the classes more.
6. Clean up the skill trees. Get rid of useless shit, add more awesome.
7. More, varied particle effects. Cheap way to add color to the world. Lots of it.
8. Tell EA to shove their ads up their ass (big ups to you Lum).
9. Fire all of the PR and Community People. All of them. And start over.
10. Learn how to control the hype machine. Arena.net is good at it. Blizzard is good at it. These people should be good at it.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 19, 2007, 12:07:34 PM
Is it fun and why? Does it get tedious/repetitive/grindy?


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 12:10:11 PM
Ok, I have been in beta for a while now. Here are my impressions and such.

Let me start by saying, this is going to be a very negative post. But I want to say first that the game at its core is pretty fun, and VERY addicting. Even with the stuff I am going to say, I still plan on keeping my preorder, and playing the game at release. Subscription, that I'm not sure on yet.

I started playing about 2 months ago. And the game, while having a lot of addicting qualities also has a LOT of problems and errors and bugs and "interesting" design choices. I personally feel this game is really suffering from having EA as a partner. They need another 2 to 3 months in Beta. They really really need it. As it is, I expect a 200mb+ patch for release day. Below are a list of things they are planning on adding by release that where never tested by the beta testers.

Quote
Buddy Lists

Much better and easier ways to organize your friends!


Guilds

While only subscribers can start one, anyone can join a guild. Special name colors and tags on characters show their affiliation.


Buddy and Guild Chat

Special chat channels so you can keep your conversations clear.


Bigger Levels in Nightmare Mode

These increase the time players get to spend in each area, giving the game a more expansive feel at higher difficulty levels.


PVP

Players can both duel and elect to enter free-for-all PvP Mode. To duel, a player invites the person they wish to duel into a group, and heads into an adventuring area. Duelers, then right-click on the portrait of the person they wish to duel and select the Duel option from the displayed list. Dueling can only take place outside of Underground hubs.


Players can also choose to enter into PvP mode which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create your own “friendly-fire” way of playing the game.


Tuned Game Progression

Level and monster progression is more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused.


Gossip

We’ve added loads of additional details on the people and places in the game through various NPCs in the world. This definitely helps make the stations feel more alive and provides players with more of the back-story.


More Quest Information

Quest NPCs do a better job of getting you prepared to know what you’re fighting and why. The overall story flows much better, the named demons that are encountered are given more story weight, and players gain a much better sense of overall direction.


NPC Tweaks

The vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal”, reserving the twisted commentary for specific player characters or in rare moments for the general populace.



Elite Mode

This is for those players that always feel a game is too easy. The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode.


Also during beta, the game was so buggy and had so many "wtf" designs, it lead to a huge portion of players hypothasizing that the game we where testing was a "throw away game" and that the "real game" was being tested only in house. Also, I have never seen a forum more full of rabid fanboys and myopic followers. Any word of doubt or negitivity was greated with ether "Duh this is beta" or "GTFO the game is fine". during the early stages of beta, myself and quite a few others posted many threads on the games problems, and gave solutions and possible fixes. After a few weeks as more and more people joined, our threads got buried under waves and waves of Vault like posts.

Bugs. Oh my god is this game buggy. I mean buggy in a "we just started Alpha" sort of way. As of this writing, there are still so many game breaking bugs in the client it is insane. Ranging from equipment disapearing when you try to equip it, to swinging your sword attempting to activate every single skill at the same time but doing nothing and eating all your mana, to crash bugs, and one nasty bug where you lose synch with the server and it stops saving your EXP from that point on.

Classes. The game has 3 parent classes, and each parent class has 2 sub classes for a total of 6 classes. The parent classes are Templar, Hunter and Cabalist. The sub classes are Guardian and Blademaster for Templar, Marksman and Engineer for Hunter, and Evoker and Summoner for Cabalist. Now, each class has 1 skill tree, and they share half that skill tree with the other sub class. So half the Evoker skills, are shared with the Summoner and so forth. Also, several of the classes play a lot the same, the major one being Engineer and Summoner. Gear is also Parent Class specific, so, sorry, no Melee Hunters or Cabalists. Swords are for Templar only.

Gameplay. The general gameplay is fun, and only gets better as you get higher in levels and the mobs start coming in bigger and bigger groups. I have had some VERY fun fights. But there are some problems also. Even more than diblo2, the gameplay is very repetitive. Due to the fact that skills take a lot of mana, you cant spam very many skills. This leaves you with autoattacking for the majority or your gameplay, and doesnt lead to much variance. This is especially true with melee classes. Ranged can vairy it up by equiping different guns. This leads me to the Feed system.

Feed. I feel the Feed system is broken right now. First, the feed system is how equiping items is handled, let me explain. Each stat in the game has 2 uses, a normal stat like use, and it also provides stat feed. The stats are Accuracy, Strength, Stamina and Will. Accuracy gaves you higher crit chance, Str increases the amount of damage you do with melee weapons, will increased your mana pool and mana regen, and stamina gives you hitpoints. Each item has a Feed Cost associated with it, say I found a new gun, this gun would have feed requirements of 2 Str, 5 Stam, 3 Will, 10 Acc. This means it would subtract that amount of points away from your Stat Feed total. All gear has this. So, if I had a pair of pants with a 10 stamina feed also, that would mean I could equip these two items, and be at 15 stamina feed. If I only had 16 stamina, I couldnt equip any more items with Stamina feed cost, inless it was 1 sta feed cost.
The system its self isnt horrible, but it leads to having to put points in all stats as almost every class. Some items require specific types of feed. Armor needs more Str and Stam, guns need more Acc, and all items need a small amount of Will. It is worse for some classes than others. My engineer is pretty much constantly capped in all stats, and I have a bank FULL of items that have dropped for me, but that I cant use yet because I need more stats, in every stat. The Guardian can get away with out putting much in to accuracy, and the hunter can get away with out pumping Str (to an extent, as some guns need str).

Skills. The skills are pretty crappy. They really dont add that much to the game, and are one of the biggest complaints of the testers. There have been hundreds of threads about them. Lots and lots of constructive posts and ideas and such. Just 2 weeks ago FSS totally changed the way the skills worked with skill points, but it didnt help much, except for mean you had to put more points in to a skill to make it viable. Also, a LOT of skills suffer from diminishing returns. Lets that a Hunter skill. Tactical Stance. When you use this, your character crouches down, and gets increased range and crit, and more accuracy when shooting. Now, one point in this skill gives you 25% increased range, 6% increased crit. You can put this skill to 10. Each level bringing 2%crit or so. And thats it. Basically every gun user should take this skill. But putting more than 1 point is mostly a waste, as more points dont give very much increase. This same type of thing is repeated over many of the skills.
Many skills also lack power. Several people actually played all the way through the best, from level 1 to 22(the cap in beta) with out putting a single skill point. Also, many skills have really stupid prerequs. As an engineer, if I want to get their pet "Haste Bot" I need to put 3 points in to Inhibitor bot, and then 3 points in to "concussive Crash" than make the inhibitor bots explode. Then I can take "Haste Bot" but i the majority of Engineers are not going to use Inhibitor Bots, so thats 6 points out of 50 total that I have to spend just to get to the skill I want. This is repeated with just about every class.

Level design. Up to level 22 you have the ability to play through Acts 1-3 out of a total of 5 acts. If some one hadnt told me I was playing Act 3, I never would have known. The levels are identical and there are mostly the same monsters. There is no visual difference between the acts. Also, the levels are random, but the majority are very linear. So if your playing Destroyed Street level, the random part is weather the street has a left turn then a right turn, as aposed to a right turn then a left turn. You basically have one way to go, and it all looks the same. This leads the random levels to not really feel random. There is also no real big zones like in Diablo2, where you left town and went outside to a big land zone. You basically leave town, and go straight to a linear random dungeon. They have a very limited amount of random tilesets also. Streets, Sewers, Warehouses will make up the majority of your playtime. There are a few unique zones thrown in, but this is what you will see most of the time.

Their upgrade system is overall pretty awesome. In Hellgate you should NEVER, EVER sell an item to the NPC shop keeper. You can disassamble items you arnt going to use. This is equilivant to disenchanting an item in WoW. When you disasemble an item, it gives you parts, you can then use these parts at different machines in town to create new items from a list that is randomly generated every time you load in to a station (town) or upgrade your current gear. You can also pay money to add "magic" abilities to your current weapons and armor. Now, the only problem is that the upgrades and abilities are random. When you add an ability to a weapon, it has 3 options, Common, Rares and Legendary. Adding a Legendary property to your item will cost most of your current money, and you wont know what your going to get. It really sucks to empty your bank to add a legendary property to your weapon, and then have it be a skill bonus for a different class. This is minor in the long run, and I really like that you can upgrade an item. This was if you dont get a good drop as you level up, you arnt totally screwed.

The backpacks are also way to small. during the course of one instance, you usually have to stop between 1 and 3 times to disassemble items. If you could have a setting to auto disassemble "white" as in none magic items, it would be very very cool.

This game could really use another 3 months in beta, and it could be a very great game. As it stands right now, I think its going to go down as a fun game with a huge amount of wasted potential. I will buy it, and I will play it, but its just to repetitive, to buggy, and the classes dont offer enough difference for me to want to level more than a couple classes. Also with the way the skill tress are set up, you are going to have a limited amount of builds, but due to spending more than half youor time auto attacking, different builds are still going to play a lot the same.


Title: Re: Hellgate London Alpha
Post by: schild on October 19, 2007, 12:11:58 PM
EA hasn't been involved enough to hurt it.

Blame Namco Bandai all day though. They had no business being involved for 3/4 the development.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 12:13:47 PM
EA one would assume is pushing for the Oct 30 release date. The game is not ready.

Also I forgot to mention. This game has the WORST FUCKING CHAT INTERFACE EVER. Oh my god. Its horrible. Really really horrible.


Title: Re: Hellgate London Alpha
Post by: schild on October 19, 2007, 12:15:30 PM
Yea, I can't really stress how much the UI needs a work over. But the UI is moddable, rite? Can cope.

I think the Halloween date was decided long before EA was involved. THere's too much content ready for the holiday.

Morphiend, I hate EA more than anyone on this board, if I felt I could blame them, I'd be waving that flag higher than most could see.



Title: Re: Hellgate London Alpha
Post by: Salamok on October 19, 2007, 12:17:54 PM
schild can we get a new post started in the NEWS section for post NDA commentary, maybe move morf's wall of text there too.


Title: Re: Hellgate London Alpha
Post by: schild on October 19, 2007, 12:18:22 PM
hm yes maybe one sec


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 12:19:27 PM
But the UI is moddable, rite?

No, the UI will NOT be moddable. They have stated they didn't have the design resources to allow mods. What you see is what you get.

Also, I forgot to mention also, about the Quests. They are more dull than WoW quests. So far they consist of "Go kill (Named Mob) in (specific dungeon)" Also, "Bring me 10 (mob body part) from (unnamed mob) in (specific dungeon)" or "Explore (specific dungeon) and report back".

There was SO much possibility for cool, unique and awesome quests. But for me, that is par for the course when it comes to Hellgate. Missed opportunity.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 19, 2007, 12:20:44 PM
I like the game but it's nowhere near great, I think a lot of people are going to be disappointed honestly.  Unless they are pumping out new items and levels every month I really don't think it deserves a monthly subscription either.

I enjoyed playing all of the classes and can easily see getting to fifty with each of them, it doesn't feel like you're doing the same levels over and over because the layouts are dynamic and change each time.  The game definitely gives you that really powerful feeling from Diablo, you just wade into enemies and start slaughtering left and right.  You might actually be too powerful because you rarely have to worry about dying unless you stumble onto an elite while in the middle of a fight.  The skill system is good but not great, there is some (arguably understandable) over lap between classes as well.  The gunners share some skills as do the sword wielders.  The loot is pretty good although quite often the blue stuff isn't better than the green and with six different classes you don't often see something you can actually use, but that's not a complete loss because of the crafting system.

The NPCs are great, I actually read the quest dialogue because I enjoy it.  They are either crazy or rude or fawning all over you, quite a bit of character.  The quests are well laid out in that you always just happen to get half a dozen of them for the area that you're about to enter as part of the main plot line.  They have a system where instead of being an FPS a mission gets turned into an overhead command a squad type game, it has a lot of potential and is a nice break when they use one (rarely, and it was quite short).  You can call in air strikes, tell them who to attack, where to take cover and so on.

There are quite a few augmentations and systems as well.  Most weapons have slots in which you can put ammo mods, magic mods, etc.  All loot can be broken down into their components and used to build new items at crafting stations, you can also buy items with the components from another NPC.  Each piece of gear you get can also be upgraded using the components by adding a random tiered effect (stuff like +38% chance to crit or +9 health regen).

On the bad side - as most people point out the UI isn't exactly clean.  This was also one of the worst betas I've ever played when it comes to bugs, and not little bugs either, big ones.  Entire stations (the towns of the game) disappear for hours/days at a time, if you are at the point in your progression where you needed to get to the next station and it's down you might as well roll an alt.  Some stations have warping bugs in which everyone in the station is pulled to the exact same point and you have to run back to wherever you were.  This is the only beta I have played where entire characters would bug out and be completely inaccessible, I had to roll alts because my mains were stuck in limbo after crashing while porting to a station.  I dared not use the equivalent of the Diablo town portal because half the time I would crash and lose all of my progress.  They had to manually distribute files over the forums because the patcher screwed up and couldn't complete the file.  These are mostly core system type bugs, I'm not even going to bother mentioning all the little bugs like display and game play... except for one, ravagers.  I only mention it because I hate them so much, they are the only enemies which "jump" at you and they are frustratingly screwed up, they either disappear or get stuck in mid air or land nowhere near where they were headed.  Hopefully most of the worst bugs will be fixed by release and things will be more stable.

If you played the demo I hope you really liked the enemies you saw, because you are going to see the exact same ones for at least the next twenty two levels and probably further (the beta was capped at twenty two).  By the time you've gone past the second or third station you have seen all the enemies in the game, they just get stronger and change colours/armour.  Flying enemies really suck for melee because you can't bloody well reach them, you have to constantly switch weapons to a grapple, which takes a few seconds to charge up, then hook and pull them to you, then switch back to your sword and kill them.  Ranged classes should get used to running backwards.  I'm also already really tired of the gray/brown.  Yes, I know the game is being fought in the ruins of London but there are always imaginative ways to travel to different places, with some fucking colour in them.

Basically I'll buy it but I'm a consumerist whore for these types of games.  I mean I bought Vanguard even though I knew it was going to be a disaster so it would be unwise to go by what I purchase...

Oh yeah, in game ads...  At least they fit in, I ignore them in the subway stations just like I do in real life.

Edit: Typos...
Edit 2: My lava dye kit really sucks, the wasp ones look great.  Mostly because they are beautiful yellow and I'm desperate to look at colour.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 12:25:43 PM
Some stations have warping bugs in which everyone in the station is pulled to the exact same point and you have to run back to wherever you were.

Thats not a bug, its a feature. If a station gets to full, its dumps a bunch of the people to a new instance of that station. Why they didnt just cap the numbers of players in a station and have any over that cap just enter in to a new station, I have no idea. I think its pretty stupid also.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 12:38:47 PM
Some stations have warping bugs in which everyone in the station is pulled to the exact same point and you have to run back to wherever you were.

Thats not a bug, its a feature. If a station gets to full, its dumps a bunch of the people to a new instance of that station. Why they didnt just cap the numbers of players in a station and have any over that cap just enter in to a new station, I have no idea. I think its pretty stupid also.

Yeah, thats kinda bass ackwards.


Title: Re: Hellgate London Alpha
Post by: tazelbain on October 19, 2007, 12:46:02 PM
SO is this like GW, where the towns are common areas and the countryside is instatized?


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 19, 2007, 12:47:54 PM
SO is this like GW, where the towns are common areas and the countryside is instatized?

AND randomized.


Title: Re: Hellgate London Alpha
Post by: Threash on October 19, 2007, 12:48:28 PM
Sweet NDA gone... ok well.... i guess i liked it.  It was addicting as hell when it worked, the loot system is everything you could possibly as from a diablo clone and more.  The skills were horrible though and had very little impact on gameplay.  There is no such thing as "builds" or "specs", you simply pick a buncha random powers that have very little if anything to do with each other.  I'm not about to complain about bugs in a beta, specially since i stopped playing weeks ago, but ill say for me they werent that bad.  I never experienced inaccesible characters or stations.  I'll probably buy it and play it for a while and the whole time think about how the skill system of the last diablo clone (Titans Quest) was a million times better and if they could somehow combine those skills with the loot and graphics from this game that would be perfect.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 19, 2007, 12:49:55 PM
SO is this like GW, where the towns are common areas and the countryside is instatized?
They are both instanced.

Non sequitur:  Holy crap they added my favorite smiley in the whole world :awesome_for_real:.  God damn that little guy makes me happy no matter how bad I feel.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 12:50:37 PM
I'm not about to complain about bugs in a beta, specially since i stopped playing weeks ago, but ill say for me they werent that bad.  I never experienced inaccesible characters or stations.

Each patch it got worse and worse for the last 2 weeks or so. Thats worth noting, when the game is 2 weeks from release.


Title: Re: Hellgate London Alpha
Post by: SnakeCharmer on October 19, 2007, 12:53:31 PM
I'm not about to complain about bugs in a beta, specially since i stopped playing weeks ago, but ill say for me they werent that bad.  I never experienced inaccesible characters or stations.

Each patch it got worse and worse for the last 2 weeks or so. Thats worth noting, when the game is 2 weeks from release.

They are preparing for the secret fun working build that they've been hiding.


Title: Re: Hellgate London Alpha
Post by: rattran on October 19, 2007, 12:55:51 PM
Yep. Instanced in all the non-station areas.

There are some really nifty levels, and the variety of loot is decent. As a Marksman, one of the 'guns' is a bladesaw, pretty much a chainsaw with a different look. Quite fun, and a nice change for when you're getting swarmed. Which happens fairly often later on.
The gameplay could use some work, and the game desperately needs better character animations and colors. The wasp dye kit looks nice, but without it, all my stuff for both Blademaster and Marksman is either brown, dark brown, or black. The UI is fairly awful, but other than a ferocious memory leak, I've had few major bugs. No crashing on portalling, no lost sync, never lost a weapon. I'm using the x64 dx10 client, so your mileage may vary. Your backpack is too small, the chat window is atrocious, and the 'rating' for weapons is worse than useless. A better variety of mobs, and an easier way to deal with special effects would be nice.

As for the demo, Holborn is fairly weak. I don't remember any of the quests there standing out at all.

edit: I'll believe in the 'secret gold client' when I see it. I suspect it'll be much like the one from AO... imaginary.


Title: Re: Hellgate London Alpha
Post by: Simond on October 19, 2007, 01:01:38 PM
So...the two big questions:
1) Is it worth $15/month?
2) Is it more fun than Diablo 2?


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 01:08:13 PM
So...the two big questions:
1) Is it worth $15/month?
That remains to be seen.

Quote
2) Is it more fun than Diablo 2?
No. Not right now. Addicting? Yes. But fun? It could be on the same page, if they keep adding content on a regular bases for about a year.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 19, 2007, 01:12:35 PM
I'm pretty sure it's $10 a month not $15, I'm hoping the first month is free so that I can see if it is worth losing the extras.


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on October 19, 2007, 01:15:46 PM
Impressions from the demo:

  • Oh god the movement lag and mouse lag. I mean, for a MMORPG it might be fine, but with Blizzard, not so much either.
  • Talents, er skills. You just had to copy Diablo and ignore any improvements made since then? I didn't use any points at all because I was saving them for a level 5 talent (which I never got).
  • I ran out of quests 1 hour in, so they outdid Diablo there.
  • Don't end your demo with a dead-end and then make your players double-back wondering if they missed something. Compare and contrast with the Bioshock demo. Are you not even trying?
  • Your world map is 5 small white boxes connected with different colored bars. Enough said.

All in all, it's your average shooter. But, unlike your average shooter, your levels are randomly generated, so you won't have the cool in-engine scripted sequences or hidden goodies off the beaten path other shooters have. No, your content consists of pumping dialogue out of NPCs one line at a time.

Loot, you say? I got one rare gun that I couldn't equip for no reason at all.


Title: Re: Hellgate London Alpha
Post by: Margalis on October 19, 2007, 01:21:51 PM
Playing as a melee char is horrible. It's the typical FPS melee char, just replace the gun with a sword and pretend you are done. The animations are awful, I swing and hit a guy I missed by 3 feet, etc. Run and gun style just does not work well with melee combat, I wish PC game makers would play games with decent melee before they try to make one of their own. The ability to turn and strafe and run backwards while your upper body swings a weapon just looks goofy and the whole feel is unsatisfying.

Basically to me it's a bad Phantasy Star Universe.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 19, 2007, 01:38:11 PM
You know, the whole time, i had wished it was a skill based game, no classes. So then you could swap between swords and guns...


Title: Re: Hellgate London Alpha
Post by: Salamok on October 19, 2007, 01:51:33 PM
You know, the whole time, i had wished it was a skill based game, no classes. So then you could swap between swords and guns...

I want Diablo 1 back, your skills/spells are based on class but you can wear whatever you have the stats to support.  I miss my platemail wearing fireball tossing wtfpwn sorcerer. 


Title: Re: Hellgate London Alpha
Post by: lesion on October 19, 2007, 02:00:34 PM
quick (?) overview of classes--I didn't have time to really play all of them so some are not quite fleshed-out. in addition I will refrain from making comments about the game quality in general. I was going to embed images but now they are just shit-small links.


Templar
Templar are the melee fighters of choice. They have a few ranged weapons available but you definitely won't be killing things from across the map. The melee system is a bit odd and takes a bit of time to get used to (unless you're a connoisseur in which case you might vomit). In sticking with what seems a popular theme in HGL the combat remains simple and becomes almost chess-like later on (if chess included swarms of flying pawns). They also get swords that shoot bees.

Guardian
If you don't immediately get an idea of this class from the name it's okay to feel ashamed. Guardian features shield specials, carebear auras and horrible pants. Note that Hellgate auras do *not* work like in most games; they only affect you unless otherwise indicated. None of them, for either class, are particularly exciting. Guardians get a defense boosting aura, a passive heal aura, +max health aura, etc.  Moreso than Blademasters it may be viable to use guns, although with the Feed system that limits equipment based on player stats making things mesh might be tougher.

Why would you play a Guardian? Maybe you are dumb. I don't know. They certainly have the means to take more damage than other classes, so if you like being wailed on this may be appropriate. Also you can beat people with your shield.

Blademaster (http://zombiehof.com/goor/hgl/hgb.jpg)
I don't know why more people weren't running around as these--oh wait, I do. They start off as perhaps the most boring class aside from Cabalists. Blademasters cannot dual-wield until level 5 and don't get many of their kickass attacks until 10+ so you're stuck just whacking shit like a rube for a bit. When you get to the later game you'll still be whacking shit, but there will be more particle effects and mid-air somersaults. Auras include thorns (yes, those thorns), projectile stopping/reflecting and improved criticals.

They are the more offensively-inclined Templar. Shyeahduh. "Surges" serve very much like Assassin charges in D2, only they require kills to build up and cannot be used to enhance other attacks (while active you can get things like passive healing, improved critical chance and movement speed increases). You can "charge" enemies which, put technically, is teleporting into their face and fucking up their shit. There's a line of skills dealing with group attacks and a line for massive damage to a single target. Pretty straightforward, but I found it more engaging than guns once I got used to the jump-step melee attack timing.


Cabalist
The casters of the game, which essentially means guns that actually have ammo in the form of power (mana).  Weapons are divided into focus items and crazy ol' guns including swarm launchers (that fire homing clouds of buzzsaw insects), chemical throwers and pistols that immobilize enemies.  If you like wearing helmets that look like hollowed-out demon heads leaving enough of your lower face to look ridiculously stupid, Cabalist is the way to go.

Evoker
I have less info for this than any other class. I guess you fire off big spells and revel in barbed-wire inspired design. The use of focus items in place of guns (necessary for casting said spells) mean you will also likely have scary shit covering your hands throughout the game. See here (http://forums.f13.net/index.php?topic=10653.msg356064#msg356064) for a more accurate description.

Summoner (http://zombiehof.com/goor/hgl/hgs.jpg)
So, you like pressing buttons repeatedly at the beginning of every map? In a strange twist Summoners have about 70% of all their skills dealing with summoned underlings. I am floored. There are elementals which provide around 4-5 different damage types as you go up in levels and three demon types: one a melee tank, one a healer and one an offensive...thing. Each can be enhanced with two different skills that define the previous roles. There are also support skills that improve health of summons, allow you to heal them, blah blah blah.

If you've played a Warlock in WoW and/or a Necromancer in D2 you'll likely feel at home with this class. Sacrifice health to top up your demons, suck magical red beams from corpses to heal yourself, or drain life from opponents still on their feet. While this is going on you can unload with a variety of guns, which is always family-approved fun.


Hunter
Hunters are the all-out ranged classes, except for that gun that just spins a blade on one end.  Long-range attacks are choice but when faced up close rocket launchers, beam weapons and handheld miniguns can do the trick. While the regular enemies are usually easier due to one-shot kills bosses can provide some trouble because of their habit of getting up close and unloading dump-trucks of fist.  Both classes can learn the "Escape" ability which cloaks them for a short period of time allowing a safe retreat. Easymode.

Marksman
I played this class briefly but ended up switching to Engineer. While it wasn't un-fun per se a lot of the skills are typical badass sniper dewd fare. Both classes get a "Tactical Stance" that roots you in place and increases gun-related dickery, but Marksman has a unique "Sniper Stance" that zooms your view a bit and gives you a scary ol' reticle. I found as an Engineer I'd sometimes have trouble hitting things because they were too far-off to see, so it's more than just visual fluff.

The class also has a large amount of grenade-type-things and air-strike tomfoolery. I didn't even pay attention to them because I was busy being a badass sniper dewd. The Marksman has a number of targetable debuffs (sharing one with Engineers) that all increase damage taken by the target/group.

Engineer (http://zombiehof.com/goor/hgl/hge.jpg)
While similar to the Summoner in that it's a pet class there are some variations to how said pets work. There are "bots" and the "drone". Bots are apparently untargetable, which means they cannot generally be killed. There are bots that debuff the speed of enemies, buff your group's attack speed, fire rockets, drop bombs or suicide on a hapless demon causing a variety of unhealthy outcomes. Not all bots can be out at the same time so it's not always a convention like Summoners.

The drone is a customizable weapons platform, healer and buffer. All skills add or enhance functionality in those respects, from being able to equip your drone with a gun or sword to having it emit a healing nova or repair shields. In an interesting twist totally not related to D2, it uses player items. You can stick a rocket launcher on the top and giggle. The downside to this is that the drone (much like friendly NPCs) is shit-horrible at aiming projectile weapons since it can't seem to rotate in increments less than 45 degrees. Makes for an okay item-free healer though.

The class plays a lot like Marksman only it'll be prudent to keep your drone alive and stay on top of party health.  As far as this game is concerned it's got the most group-buffs available and will likely be the cleric of HGL, at least for Hardcore groups. Or something. What the hell am I talking about?


Title: Re: Hellgate London Alpha
Post by: Falwell on October 19, 2007, 02:20:53 PM
Hellgate is a pretty damn good game. The problem is, the client itself and the servers are in terrible shape. Patching has been a nightmare for many. Including but not limited to, having to re-download and install the entire client and clean your rig's registry after a failed patching. DX 10 right now is also in pretty sorry shape. Massive memory leaks, textures swapping from high end to absolute low for no reason, black loading screens, extremely long load times, sound going completely out at random times requiring a client restart. Yeah, from a stability and dependability standpoint, it's in sorry shape.

Now the game itself, when it's running, has everything an action RPG guy wants. A massive loot table, extremely nice looking models at the high end, massive amounts of baddies, tons of random events like hell rifts, passages, NPC quest givers and vendors etc. In this regard, it's kept me quite entertained. The skill tables leave quite a bit to be desired, especially in variety. Many of the skills are just simple upgrades of the original. So the amount of actual unique skills is pretty slim overall.

The classes themselves, skill trees withstanding, are all pretty fun for me to play minus the blade master. Not really my style, but I could see how other people would enjoy it. Evoker / Engi are my 2 faves at this point and will be my first two roll ups. Over the long haul I could definitely see myself maxing every class save the blade master.

My prediction for Hellgate? I smell an abysmal launch for this one, on the technical end. Beta up to now all points to it. A nasty, unstable client with serious technical issues and a complete crap shoot patching system less than 2 weeks from launch reeks of disaster. Super magical happy fun secret build be damned. If they pull it off? Hot, the game is defintely solid enough to stand on it's own if the technical aspects can be taken care of.

I am keeping my pre-order, I'll be there at the midnight server ups with bells on come Halloween, but I'm expecting the worst.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 19, 2007, 02:23:44 PM
any feedback on grouping?  How many can be in an instance, good combos, etc...  How about PvP?


Title: Re: Hellgate London Alpha
Post by: Falwell on October 19, 2007, 02:26:24 PM
any feedback on grouping?  How many can be in an instance, good combos, etc...  How about PvP?

PvP has been basically non existent the entirety of beta so unfortunately there won't be a lot to hear on this end.

Grouping is a blast. Again, the technical issues become even more profound with a full group of 6, but mechanically it's a good time.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 02:32:52 PM
A few comments.

Why would you play a Guardian? Maybe you are dumb. I don't know. They certainly have the means to take more damage than other classes, so if you like being wailed on this may be appropriate. Also you can beat people with your shield.

Ummm. Dumb? Are you kidding. Guardians are one of the most powerful classes right now. They combine a very very powerful aura (Health Aura) with a lot of hitpoints and armor, with about 95% of the Blademasters damage output. To put it simply Guardians are walking tanks. And not DIKU tanks, but tanks like the army has, that are very fucking hard to kill and do massive damage. It was a known fact in beta that two of the main developers of HG:L played Guardians, and people joked that that was why they where so powerful.


Quote
Evoker
I have less info for this than any other class. I guess you fire off big spells and revel in barbed-wire inspired design. The use of focus items in place of guns (necessary for casting said spells) mean you will also likely have scary shit covering your hands throughout the game. Probably the most group-kill oriented class in the game. Probably.

Yeah, that would be wrong. Evokers are sort of lost and looking for a place to live. Their autoattack pretty much sucks, and their spells can deplete your energy very quickly. They are fairly late bloomers, but their AE ability is very lacking. The level 30 skill Arc-Legion is supposed to be very good, but I cant find a playstyle that I like with the low level Evoker skills.


Title: Re: Hellgate London Alpha
Post by: lesion on October 19, 2007, 02:50:12 PM
thanks for clearing up Evoker stuff. I rag on Guardians because I play a BM. :sad_red_panda:


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 19, 2007, 02:52:07 PM
thanks for clearing up Evoker stuff. I rag on Guardians because I play a BM. :sad_red_panda:

I played a BM also, my roommate played a Guardian. It was sick the difference in what he could do compared to what I could do at levels 15+.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 19, 2007, 02:58:13 PM
Also, I have never seen a forum more full of rabid fanboys and myopic followers. Any word of doubt or negitivity was greated with ether "Duh this is beta" or "GTFO the game is fine". during the early stages of beta, myself and quite a few others posted many threads on the games problems, and gave solutions and possible fixes. After a few weeks as more and more people joined, our threads got buried under waves and waves of Vault like posts.

He speaks the truth here. The HGL beta boards were much like the WoW general boards. They might even have had the WoW forums beat in douchebags per capita.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 19, 2007, 03:26:36 PM
Downloaded demo, played it, holy fuck... this is the great hope everyone was waiting for? It's so... average. Walk three feet, go into tactical stance, shoot thing down, walk a step, go into tac... you get the idea. I got a piece of armor and a lot of money. Graphics are average, no fully destructible environments... man, not seeing it.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 19, 2007, 03:31:01 PM
Seems like they blasted out a bunch of beta invites yesterday as well.  Instead of downloading the demo I just went ahead and downloaded the beta last night, looking forward to trying it out this weekend.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 19, 2007, 07:59:04 PM
SO is this like GW, where the towns are common areas and the countryside is instatized?
Yes it's just like GW except that you don't have control (or didn't, I still have to redownload the entire fucking beta because they don't have a fucking patching system for the fucking game so they may have changed it) over which common area instance you are in like you do in GW.


Title: Re: Hellgate London Alpha
Post by: Aez on October 19, 2007, 07:59:44 PM
?  From the NDA covered impressions, I tough most of you liked the game.

My impression :

Bugs:
There's allot of bug.  Up side is that they fix them fast enough.  They could use a 2 months delay.  Ironically enough, I think the closest "release state"  I can think of is diablo 2.  Go read some Diablo 2 reviews, it will put things in context.

Difficulty:
I heard allot of complains about the game being too easy.  This game IS a diablo sequel, the mechanisms are the EXACT SAME with some small evolution.  Of course the first difficulty is a joke. I just read about the elite option to crank the difficulty up from the start, should be great but will probably be terribly uneven since it's rushed.
 
Loot:
The loot system is everything I ever tough about for a perfect loot system and more.  Of course more armor graphics would be nice.

Skill:
I feel like I'm loving an art piece while everyone else think it's shit. My minor gripe is why do you need to put more than one point on some skill to access the next one up the tree.  I don't understand people who complain on lack of builds or diminishing return on skills. There is easily 4-5 possible effective builds per class righ now and some of them are quite original.  It's way, wayyy more than diablo... where you would pick 3-4 skills max.  I'll keep the different builds for the class description.
The way it works is that most skill get 70% (out of my ass number) of their effectiveness with one point and you can spend up to 9 point to get the remaining 30%.  I know it sounds dump but it actually has some great effect: jack of all trades are actually viable for once.  You can still think about skills and weapons synergy's that maximize the additional skill points spent if you want to specilaze.  For example, a Markmans can heavily invest in a few skills to get an additional 20% critical chance, then double the dmg of it's critical, then add a ricochet effect where a bullet will hit multiple mobs and finally dual wield miniguns (with huge bonus to critical of course) at close range.  That's a lvl 50 builds and you used 5-6 skills out of 25.
You also have to remember that we don't have access to lvl 25 and lvl 30 skills rigth now.  What would you think of Diablo2 with out the lvl 30 skills?  Most builds were based on them.

Class:

Guardian: the strongest at low difficulty, not sure the armors will scale for higher difficulty.  They share a sweet Scorpion "get over here" gun with the blademaster.  For weapon variety, sword and shield is has viable as sword and gun.  You can also dual wield gun effectively with the right skills.  For build options: you can either charge/stun/kill, anchor(planetside heavy armor) and taunt/grapple/kill or simply hack away with boosted dmg and armor.  On top of that, you chose one aura(self buff) that defines your main defence mechanism: torn, regen, pure armor, etc.  So you can pretty much combine 3 weapon options, with 3 skill builds with 3+ auras or just use a jack of all trade build and switch your weapon settings at will.

Blademaster:  similar to guardian.  Add surges (an other self buff).  Switch the sword and shield option for dual wield.  Remove the stunt/kill option and replace it with whirlwind.  More dmg, less defence.  Looks like ninjas instead of knights.  Still no pirates.

Summoner: pure pet class.  You support the pets.  You can still shoot things to past time, if you want...  It's really specialised.  You chose your main summon out of 3 options which are pretty much the 3 builds : one tank protect your smaller nuker summons, one buffer/healer support your smaller summons and a scrapper kill shit.  Low player involvement at lower difficulty, I'm guessing you have to optimize your summon support on higher difficulties.

Evoker:  Nuke from short distances or close distances depending of your taste.  An original build came out where you teleport in a group of mobs, activate some mana shield, torn dmg and then drain life everyone.  Rinse and repeat.  A late bloomer class for sure.

Marksman: the build choices is mainly about specializing on an optimal range (short, medium, long) or being polyvalent. You can call airstrikes and throw grenade (weird physics on the grenade).  You can also cloak (invisible mode).

Engineer: hybrid pet call.  The pets support you.  You can make a non specialized marksman with some bots (non-targettable pets, basically a debuff) or heavily invest in your stronger pet the drone( bugged).  It's also a great jack of all trade class.  On the down side it's the class that suffer the most from the diminishing return skill system since it doesn't have any skill synergy.  I'll still play it because the gameplay is diverse and involved.


General

Levels design is repetitive, the randomisation is limited.  It's quite dark overall(needs color).  Not a game breaker for me but definitely not a selling point.

UI is weak.  The quest tab is especially painfull.

Graphics are great and performance is quite good (a nice change from D2...).  Too much loading time for 2007.

It's a great coop game, call your old D2 pals

Need a compelling loot drop sound.  Sound is weak in general.

I have hopes for episodic content and updates.  The development was fast.

Complete failure on community management.



Title: Re: Hellgate London Alpha
Post by: Trippy on October 19, 2007, 08:03:03 PM
thought.


Title: Re: Hellgate London Alpha
Post by: Phunked on October 19, 2007, 08:16:53 PM
Also, I have never seen a forum more full of rabid fanboys and myopic followers. Any word of doubt or negitivity was greated with ether "Duh this is beta" or "GTFO the game is fine". during the early stages of beta, myself and quite a few others posted many threads on the games problems, and gave solutions and possible fixes. After a few weeks as more and more people joined, our threads got buried under waves and waves of Vault like posts.

He speaks the truth here. The HGL beta boards were much like the WoW general boards. They might even have had the WoW forums beat in douchebags per capita.

Umm. I'm sorry man, but unless you've invented some new branch of mathematics, you really can't beat the WoW forums' impressive tally of 1 douchebag per capita. The WoW forums had like 3 people who weren't rabid fanboys total over their entire duration. And they all got banned for starting intelligent posts about fixing stuff and then getting flamed until the original point was lost behind 20+ pages of ad hominem.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 19, 2007, 08:44:42 PM
Once again, I'm glad I have that spider-sense thing.  I wish it worked on more than just games.


Title: Re: Hellgate London Alpha
Post by: Righ on October 19, 2007, 08:45:32 PM
HGL forum posters are simultaneously anal and urethral douchebags.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 19, 2007, 09:12:56 PM
?  From the NDA covered impressions, I tough most of you liked the game.


I do like the game. Quite a bit actually. The problem is that right now, it is in a state technically that is far from release quality.

As it stands, the situation is a game full of people preaching that we haven't seen the end game content, they have a super secret build for launch day, the promise of many long touted features being implemented "soon" after launch, and a monthly subscription fee for public beta.

Hey wait, this all sounds familiar somehow...



Title: Re: Hellgate London Alpha
Post by: Yegolev on October 19, 2007, 09:48:54 PM
Yeah, like someone dropped Diablo 2 into a pile of steaming MOG.  I do hope that it lasts another six months so that I can start playing it.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 19, 2007, 10:29:16 PM
Yep, it needs another 6-12 months of polish. It's nowhere near ready for release, and their golden patch explanation seems far fetched.

I think that the problems many of us have with HG:L is that we were expecting an instant classic, a clear 10/10. We were expecting another diablo2. And HG:L just not anywhere near that level of quality or certainly polish. If it were released by anyone other than the team behind D2, we would have played it and moved on. But we bought the hype, and when we actually played the game, were disappointed. HG:L isn't an instant classic. It's a solid 8/10.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 20, 2007, 01:18:40 AM
?  From the NDA covered impressions, I tough most of you liked the game.

Hey look. We managed to catch one of the HG:L forum posters.

HI. THERE. LITTLE. FELLA.

If you speak slowly, some times they understand you.


Title: Re: Hellgate London Alpha
Post by: Velorath on October 20, 2007, 02:10:28 AM
So if this game never receives the polish that it needs, does that pretty much make Too Human on the 360 the next big hope for a successor to Diablo?


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on October 20, 2007, 02:38:16 AM
We were expecting another diablo2. And HG:L just not anywhere near that level of quality or certainly polish.

Oh boy, here we go again. The only thing missing is Schild dredging up a new game with Diablo-style loot to deliver us to MMOG nirvana.

Here's your problem: by today's standards, Diablo 2 is not polished. It has a repetitive gameplay and a clunky interface. The world is unimaginative and monotonous. The plot is totally forgettable. Their villain screams wasted potential! By today's standards, Diablo 2 is a shitty, shitty game, so you can take any Diablo 2 clone, polish it as much as you like and you'll still have a clone of a shitty, shitty game.


Title: Re: Hellgate London Alpha
Post by: schild on October 20, 2007, 02:44:05 AM
Quote
Here's your problem: by today's standards, Diablo 2 is not polished. It has a repetitive gameplay and a clunky interface. The world is unimaginative and monotonous. The plot is totally forgettable. Their villain screams wasted potential! By today's standards, Diablo 2 is a shitty, shitty game, so you can take any Diablo 2 clone, polish it as much as you like and you'll still have a clone of a shitty, shitty game.

 :awesome_for_real:


Title: Re: Hellgate London Alpha
Post by: Velorath on October 20, 2007, 02:48:23 AM
We were expecting another diablo2. And HG:L just not anywhere near that level of quality or certainly polish.

Oh boy, here we go again. The only thing missing is Schild dredging up a new game with Diablo-style loot to deliver us to MMOG nirvana.

Here's your problem: by today's standards, Diablo 2 is not polished. It has a repetitive gameplay and a clunky interface. The world is unimaginative and monotonous. The plot is totally forgettable. Their villain screams wasted potential! By today's standards, Diablo 2 is a shitty, shitty game, so you can take any Diablo 2 clone, polish it as much as you like and you'll still have a clone of a shitty, shitty game.

I'm tellin ya, it looks like Too Human is blending some of the better aspects of Diablo and PSO.  I'm skeptical still, but the recent coverage of it on some of the news sites has been pretty positive.


Title: Re: Hellgate London Alpha
Post by: cmlancas on October 20, 2007, 04:25:09 AM
tough, impression, allot, bug,  Up side, months, allot, complains, think, return, is, righ, wayyy, skill, point, dump, effect, synergy's, specilaze, Markmans, dmg, it's, builds, rigth, chose, an other, past, specialised, chose, protect, support, kill, of, is, grenade, call, suffer, painfull


Sweet Jesus. I'd say Engrish wasn't your first language, but I'm not so sure. You at least tried to vary your sentence structure a little bit. Is anyone not sure that this isn't Grunk?


Title: Re: Hellgate London Alpha
Post by: Moaner on October 20, 2007, 05:52:51 AM
We were expecting another diablo2. And HG:L just not anywhere near that level of quality or certainly polish.

Oh boy, here we go again. The only thing missing is Schild dredging up a new game with Diablo-style loot to deliver us to MMOG nirvana.

Here's your problem: by today's standards, Diablo 2 is not polished. It has a repetitive gameplay and a clunky interface. The world is unimaginative and monotonous. The plot is totally forgettable. Their villain screams wasted potential! By today's standards, Diablo 2 is a shitty, shitty game, so you can take any Diablo 2 clone, polish it as much as you like and you'll still have a clone of a shitty, shitty game.

Do what now?

Never mind that shit.  I've been in the beta for almost 2 months.  The game has come a long way since I started testing.  It still needs some work and I'm unsure as to how things will turn out come release day.  I'm hoping for the best and expecting the worst.  What I do know is that in 6 months, if the servers are still up, it has a very good chance of delivering the digital crack I have yearned for.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 20, 2007, 05:54:42 AM
Indeed.

I hate it when people think good games somehow 'date'.  They don't.


Title: Re: Hellgate London Alpha
Post by: Signe on October 20, 2007, 08:02:46 AM
I like the game a lot.  I wish it was better made.  I'll play but I don't think I'll subscribe unless I'm confident there will be not only interesting new content but improvements to the game overall.  I can't spend money willy nilly like I used to... I have two kittens to support now.  Life has become serious!


Title: Re: Hellgate London Alpha
Post by: Merusk on October 20, 2007, 08:12:51 AM
This thing runs like shit on my machine.  I can't decide if it's my vid card (which I know needs an upgrade. zomg it's a year old!) or the game.  I've turned down all settings, models, shadows, textures, etc so it looks like shit, and still runs at a 'mediocre' level.  Bleh.
Indeed.

I hate it when people think good games somehow 'date'.  They don't.

He wasn't saying it's dated, he said D2 is a shitty (well, "shitty, shitty" to be exact) game.  That's the bulk of his problem.  If you didn't like D2 at all, there's no reason to play HG:L.  I'm not a huge fan of D2, but I didn't think it was shit.  So far, my apathy towards HG:L feels about the same as my apathy towards D2 8 years ago.  I suppose that's a good thing for the D2 folks.

The rest of his complaints are pretty much par for any modern game.


Title: Re: Hellgate London Alpha
Post by: Kitsune on October 20, 2007, 08:50:13 AM
Oh boy, the NDA's gone?  Finally!

This game is fucking boring.  Seriously, grinding up my magic skills in FFXI by chain-casting heals on myself was scintillating compared to Hellgate's gameplay.  Walk down a run-down street, oh look demons, now I click on them to shoot them with my infinite-ammo gun.  Click click click!  Okay they're dead.  Wait, more.  Click click click!  Okay, they're dead too.  And look, boss fight!  Click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click.  Okay, it's dead.

Diablo II's skill trees were head and shoulders better than the skills in Hellgate, none of which have seemed particularly interesting to me.  I'm pretty tempted to say that Tabula Rasa was at least as good as Hellgate.


Title: Re: Hellgate London Alpha
Post by: Falconeer on October 20, 2007, 08:54:58 AM
I'm pretty tempted to say that Tabula Rasa was at least as good as Hellgate.

THAT WAS A JOKE. HAHA. FAT CHANCE.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 20, 2007, 11:38:21 AM
I'm pretty tempted to say that Tabula Rasa was at least as good as Hellgate.

THAT WAS A JOKE. HAHA. FAT CHANCE.

Zing!  Bonus points for pulling Portal into a Hellgate thread.

The point of D2 or HGL is not the clicking or the repetition, it's the loot.  The problem, if there is one, is that the loot system is so awesome that no one needed to bother to make the rest of the game incredibly entertaining.  That said, plenty of people get into the D2 combat.  I guess this is a good place to mention that I installed the latest version of Mythos (Hellgate Junior or Fate 2, depending on how you look at it) and JEEZ-LOUISE they have improved the hot shit out of that game.  Mostly in looks and monsters, but it's smoother and easier to see and the skills may mostly work.  The combat is still D2 combat, this being my point, but it's plenty entertaining for those that enjoy it.  Mythos is giving me hope that HGL will be shit-hot in a few months.  For those who enjoy simple clicky D2 combat.  And those who are still alive.

The shop owner in the demo, his voice is certainly Roper.   :awesome_for_real:


Title: Re: Hellgate London Alpha
Post by: trias_e on October 20, 2007, 11:55:52 AM
Yay!  I was worried I'd have to get this game.  I have too much on my plate as it is. I've never been so excited for a game to not be worth playing at release.

I'm sure I will be checking it out in 6 months once they've cleared out some of the suck though.


Title: Re: Hellgate London Alpha
Post by: bhodikhan on October 20, 2007, 01:29:06 PM
Well after playing an Engineer to level 10 in the Beta last night I have to say that the "Out of Memory" crashes and other oddities still make HG:L a much better game than Tabula Rasa and that's saying something!

Personally, Even with the bugs I have an addictive personality and this style of gameplay fills that missing spot in my gaming life. It's like Dungeon Runners crashed into Tabula Rasa and Hellgate:London is the result of that accident.


Title: Re: Hellgate London Alpha
Post by: Margalis on October 20, 2007, 02:13:34 PM
Playing a game just for the loot sounds to me like a small variation of Progress Quest.


Title: Re: Hellgate London Alpha
Post by: Tige on October 20, 2007, 02:41:43 PM
Maybe I'm going soft, I just don't have a bunch of angst towards hgl.  I've been having fun for the past couple of months.  I just can't get too worked up over stuff like the ghetto buddy list procedure, chat window and a few other things I would rather have been done differently.   But that is what it boils down to, I would rather have a few things done differently, mostly it's just preferences over the way they've implemented some stuff. 

I'm all for a auction house and the ability to link loot to chat though.



Title: Re: Hellgate London Alpha
Post by: Oban on October 20, 2007, 02:52:14 PM
Ok, played all of seven minutes.  No need to repeat what is already above.

So, where does grouping come in, or is the whole thing just solo play with a leader board?


Title: Re: Hellgate London Alpha
Post by: Murgos on October 21, 2007, 08:20:07 AM
I played a Marksman up to 15, awesome gameplay.  Really loved it, running and gunning and tossing grenades around corners blasting the crap out of everything.  Getting the Sniper skill and a rigged out SNPR with the escape skill was just like, "I win".

People who play four levels of a demo limited to the newbie area and think they got the inside poop are a bit deranged.

Undoubtedly the game would benefit from 3-5 more months of polish.  Give the UI a nice shine, get those mem-leaks taken care of, figure out the other annoying bugs and take another pass at the skill trees and voila.  Classic.

The difference between HG:L and Tabula Rasa is that HG:L actually has a solid core game that just happens to be currently hampered by bugs and minor issues.


Title: Re: Hellgate London Alpha
Post by: Murgos on October 21, 2007, 08:20:56 AM
Ok, played all of seven minutes.  No need to repeat what is already above.

So, where does grouping come in, or is the whole thing just solo play with a leader board?

Uh?  Join a group or form your own?


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 21, 2007, 08:36:24 AM

People who play four levels of a demo limited to the newbie area and think they got the inside poop are a bit deranged.


So does the 20 minute rule apply to true MMOs only or games like HGL which are sort of MMOs but not really?

I am starting to warm to the game a bit more. Somehow all the quests in my log got deleted and they won't fucking come back but I can cope. I may buy it, depending on how many of my friends do. I can see this being a hoot at a LAN party.


Title: Re: Hellgate London Alpha
Post by: taolurker on October 21, 2007, 08:44:25 AM
Ok, played all of seven minutes.  No need to repeat what is already above.

So, where does grouping come in, or is the whole thing just solo play with a leader board?

Uh?  Join a group or form your own?

Maybe it's possible that it was a single player demo Oban played?

People who play four levels of a demo limited to the newbie area and think they got the inside poop are a bit deranged.

Undoubtedly the game would benefit from 3-5 more months of polish.  Give the UI a nice shine, get those mem-leaks taken care of, figure out the other annoying bugs and take another pass at the skill trees and voila.  Classic.

The difference between HG:L and Tabula Rasa is that HG:L actually has a solid core game that just happens to be currently hampered by bugs and minor issues.

The UI cannot be fixed, no amount of shine will eliminate the fullscreen inventory/skills or horrible choices they've made with it. The memory leak, crashing, and server issues will not help make multi-player be anything but frustration, plus it's clickiness with bland colors and pale quests will make it worse. There's too many annoying bugs, no patcher or server status, and nothing really that appears solid at it's core. Taking another pass at skill trees won't happen with all that crap to fix, so voila.. Classic junk.

I say stop paying for shit on a shingle games, or we will continue to see even worse half-assed, unfinished games than this one. The people who pay for this deserve to suffer, and likely have a masochistic bent, which is destroying the game industry slowly plus giving us more rushed games forced to release before they're done.


Title: Re: Hellgate London Alpha
Post by: Murgos on October 21, 2007, 09:37:26 AM
The UI cannot be fixed, no amount of shine will eliminate the fullscreen inventory/skills or horrible choices they've made with it. The memory leak, crashing, and server issues will not help make multi-player be anything but frustration, plus it's clickiness with bland colors and pale quests will make it worse. There's too many annoying bugs, no patcher or server status, and nothing really that appears solid at it's core. Taking another pass at skill trees won't happen with all that crap to fix, so voila.. Classic junk.

I say stop paying for shit on a shingle games, or we will continue to see even worse half-assed, unfinished games than this one. The people who pay for this deserve to suffer, and likely have a masochistic bent, which is destroying the game industry slowly plus giving us more rushed games forced to release before they're done.

I did read your review on corp and I don't want to start a muck fight but, seriously.  Half the points you make are just wrong and the other half are your opinions that you are putting in absolute terms.

The UI's only real issue is that it's not intuitive that you can hold down alt to get mouse control.  The full screen inventory is fine and doesn't bother me in the least nor does the knowledge tree.  It's full screen?  Big deal, not like you can't see what's going on in the world (the screens are transparent) and there is no reason to spend ANY time on those screens in the middle of combat.  Non-issues for the most part.

The mem-leak has gotten better with every patch and even WoW shipped with a horrendous mem-leak.  Meh, it will get fixed, I can still play for 3 hour sessions even with it.  Crashing, for me, is tied to the mem-leak, once the system performance has degraded then a crash is inevitable, otherwise it's fine.  Other server issues are just the normal growing pains that EVERY game has suffered, that doesn't excuse their existence but are hardly world shattering, every now and then you get reset to a 0 point in the stations, Big Fuckin' Deal, the station crashing and locked zones went away weeks ago.

There is patcher and server status and yes, the patcher works as intended.  They had issues with it for about 2 weeks but now it's back in order.  Meh, non-issue, again. 

There are good skills and most of the ones I've used are fun and interesting even if I think some of them need to be tweaked/expanded for effectiveness.

I agree that the game shouldn't be forced out the door for the Halloween date but you are pretty much dead wrong in stating your opinions as facts and not even taking the effort to verify if your more outrageous claims are even true.

Quote
Maybe it's possible that it was a single player demo Oban played?

If Oban is too stupid to put single player demo and no grouping together coherently he really deserves no excuses.


Title: Re: Hellgate London Alpha
Post by: Murgos on October 21, 2007, 09:42:39 AM

People who play four levels of a demo limited to the newbie area and think they got the inside poop are a bit deranged.


So does the 20 minute rule apply to true MMOs only or games like HGL which are sort of MMOs but not really?

Of course it applies, and they will pay the price for a poor demo and poorly implemented starting experience but some of the statements are very all inclusive for people who know they only experienced a tiny portion of the content.


Title: Re: Hellgate London Alpha
Post by: tkinnun0 on October 21, 2007, 09:58:16 AM
people who know they only experienced a tiny portion of the content.

So how long is the grind until you get to the good parts?


Title: Re: Hellgate London Alpha
Post by: taolurker on October 21, 2007, 10:47:51 AM
The UI's only real issue is that it's not intuitive that you can hold down alt to get mouse control.  The full screen inventory is fine and doesn't bother me in the least nor does the knowledge tree.  It's full screen?  Big deal, not like you can't see what's going on in the world (the screens are transparent) and there is no reason to spend ANY time on those screens in the middle of combat.  Non-issues for the most part.

It's not just that you can't see through the UI windows for inventory and skills, it's that I can't even move when I'm looking at them. Yah, you can sort of see through them, and I didn't spend time looking at them in the middle of combat, it was that I couldn't actually run around (or type, or see chat) or anything while accessing them. MMOs depend on their chat window, and without the ability to customize the chat window at all, and not be able to see it when doing either inventory or skills is a big deal to me. Making quest chat into individual sentence click throughs? Totally time wasting, and heck the combat is enough clicking.

Quote
The mem-leak has gotten better with every patch and even WoW shipped with a horrendous mem-leak.  Meh, it will get fixed, I can still play for 3 hour sessions even with it.  Crashing, for me, is tied to the mem-leak, once the system performance has degraded then a crash is inevitable, otherwise it's fine.  Other server issues are just the normal growing pains that EVERY game has suffered, that doesn't excuse their existence but are hardly world shattering, every now and then you get reset to a 0 point in the stations, Big Fuckin' Deal, the station crashing and locked zones went away weeks ago.

There's noticable lag almost everywhere in common areas, the mem-leak may be improved, but it still doesn't fix the fact that you lose experience, items, quest progress and whatnot when you go LD or crash due to out of memory errors. Lots of posts are complaining about lost or locked items, quests that disappear, things that are world shattering. No matter whether it's getting better or not, there's been no stress test, no optimizations they do are near where it should be at release, so having massive bugs and dupe issues associated with them will only piss off the people who are early adopters.

Quote
There is patcher and server status and yes, the patcher works as intended.  They had issues with it for about 2 weeks but now it's back in order.  Meh, non-issue, again.

If I open the game and the servers are down, the game should tell me that. Also when I open the game it should check files like a normal MMO patcher, and resume where it left off downloading. If it can't patch and compare versions like it's supposed to, and from what I experienced with it stopping halfway for 2 days and me needing to go manually fix things for it, then yah it's not working as intended. Maybe I had the bad timing to join the beta exactly when the patcher took a crap, but still under a load, at release, with un-optimized code and no stress test, evil things are gonna happen.

Quote
There are good skills and most of the ones I've used are fun and interesting even if I think some of them need to be tweaked/expanded for effectiveness.

I agree that the game shouldn't be forced out the door for the Halloween date but you are pretty much dead wrong in stating your opinions as facts and not even taking the effort to verify if your more outrageous claims are even true.

/shrug

Hey, it's your money, but I also think you're just being a little too fanboish about this. I'm not being outrageous, I just can't see wasting money on things until they are stable, reliable, and make sense without bugs at every turn... But, I also can't see myself clicking my way through more than 2-3 weeks of this game anyway. It screams single-player game, so being horribly rushed and highly unpolished equals me not liking it. We have different opinions, and when it launches I hope you have fun watching the servers crash.


Title: Re: Hellgate London Alpha
Post by: rattran on October 21, 2007, 03:52:08 PM
You can chat while in inventory, there's a little button that brings the chat window out. And I'm using the x64dx10 client, I crash when the memory leak hits the wall, but have never lost items, quests, or experience. I've also not heard bitching about lost items, except one person who couldn't get that there are 3 different weapon slots.

Hey, it's your money, but I also think you're just being a little too fanboish about this. I'm not being outrageous, I just can't see wasting money on things until they are stable, reliable, and make sense without bugs at every turn... But, I also can't see myself clicking my way through more than 2-3 weeks of this game anyway. It screams single-player game, so being horribly rushed and highly unpolished equals me not liking it. We have different opinions, and when it launches I hope you have fun watching the servers crash.

And I think that takes anti-fanboiness to it's illogical outrageous extreme. "The game sucks, and if it didn't, I wouldn't like it anyway."


Title: Re: Hellgate London Alpha
Post by: Oban on October 21, 2007, 06:45:33 PM

If Oban is too stupid to put single player demo and no grouping together coherently he really deserves no excuses.

 :geezer:

Actually, have not downloaded the demo, was just giving some feedback about the  :nda:.

I do not see why anyone would need to group, is there something I am missing?


Title: Re: Hellgate London Alpha
Post by: Threash on October 21, 2007, 06:58:32 PM
I saw zero need to group at the default difficulty, i assume that might change at the harder settings.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 21, 2007, 07:07:44 PM
some of the statements are very all inclusive for people who know they only experienced a tiny portion of the content.
I totally agree, having only played the demo I wouldn't feel comfortable making such definitive statements. Of course the purpose of a demo is to, well, demonstrate representative gameplay, so you can hardly blame them from making judgments based on it.

That said, I played the full beta, comprising 3/5 of the final game sans voice and cinematics, and I pretty much agree with the demo players. The demo does accurately represent real gameplay. If you didn't like the demo, you won't like the game.


Title: Re: Hellgate London Alpha
Post by: lariac on October 21, 2007, 09:41:51 PM
To get back on track and talk about Hellgate: London

I think that pricing plan is why I have zero interest in this game..Let me get this right..

10 bucks a month (on top of your initial $50 dollar purchase) gets you...

Elite players are bumped to the front of the line for servers - this is really bullshit. If you ever sat in a WOW que (and your paying there as well) you know this fucking sucks donkey balls

Elite players get 12 characters, regular players get 3 - Take a look at SWG (one character per server shit). I don't understand why developers won't allow you to try different builds/races etc etc....this is just another barrier thrown in by the developers.

Elite players can hold 40 items in lockers around the city, regular players get 20 and can't move them to other players - Can you sell shit to other players? or will you be stuck selling shit to NPC merchants who buy that super rare drop that your character can't wear for 2 copper? Also limiting the amount of space in bags? Every MMO I have ever played has you managing your inventory and it usually is the biggest headache you have next to bugs.

Elite players have access to better shinier gear (the only difference is aesthetic) - whatever; I could give a shit if I was wearing a french maid outfit and a pink fucking tutu as long as the stats were better than Plate Mail of Awesomeness +2.

Elite players have access to shuttles to move easier around the city - This is another bullshit barrier. The most important commodity in MMO's is time. The more you make of your time in a MMO, the more successful you will be by earning more money, raiding with the buds or whatnot. Making you take the slow ride like a public transportation bus rider only pisses you off and go get a cup of coffee, make breakfast, maybe watch a movie while you wait till you get to your destination.

Elite players can own property, regular gamers can't own a house or enter houses - Another bullshit barrier. I would imagine people will possibly have NPC merchants in their house? Maybe additional storage. Whatever it is, if you can't buy shit others can buy and you can't save shit that you could make money off of later, your gonna gimp yourself something fierce.

Elite players get more game types - What the fuck does this mean? They get to play a different game than the one I paid 50 bucks for? If so fuck them.

Elite players get monthly content additions - This I can agree with.

Really, I am a huge diablo and diablo 2 fan and a long time Blizzard fan. Roper and Co. might as well piss down my fucking mouth while I sing Dixie cause this pricing plans sucks balls.

edit: If you couldn't tell, im pretty fucking angry at the nerve of these guys.


So how much of an impact does the travel, housing and other items I listed above make as an impact in-game?


Title: Re: Hellgate London Alpha
Post by: schild on October 21, 2007, 10:54:34 PM
Elites get 24 slots. They limit this because of the database load I'm sure. If there were no limit in CoH, I can't even imagine...

The item bits make sense because of the Diablo setup.

Again, housing thing and database load.

Basically, you're angry because they're making you pay for stuff that you'd want for free.

Seems like a good thing to charge for...


Title: Re: Hellgate London Alpha
Post by: KallDrexx on October 21, 2007, 11:08:11 PM
I'm confused, but I havne't followed the game closely.

Can you play offline, and if so are you still bound to those restrictions (since offline characters shouldn't be taking up any database space and such)?  And can you lan it up without the restrictions?


Title: Re: Hellgate London Alpha
Post by: eldaec on October 21, 2007, 11:08:19 PM
I wonder how much of the angst about the elites only exists because of the non-subscription option.

I mean, if they'd just said, "It's a MMOG, you get to pay subs, suck it up", wouldn't more people be pointing out that it is a cheap MMOG?


Not that this helps if it sucks as much as some people suggest.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 21, 2007, 11:11:48 PM
Elites get 24 slots. They limit this because of the database load I'm sure. If there were no limit in CoH, I can't even imagine...
What database load? It's not like people are playing all their characters on the same account simultaneously.


Title: Re: Hellgate London Alpha
Post by: schild on October 21, 2007, 11:16:44 PM
I wonder how much of the angst about the elites only exists because of the non-subscription option.

I mean, if they'd just said, "It's a MMOG, you get to pay subs, suck it up", wouldn't more people be pointing out that it is a cheap MMOG?


Not that this helps if it sucks as much as some people suggest.

This falls in line with my "fire all of the marketing, pr, and crm folks." comment


Title: Re: Hellgate London Alpha
Post by: lariac on October 22, 2007, 12:04:13 AM
really not bitching here...just curious since in MMOs having housing, fast travel, extra baggage and such makes a big difference on gameplay.



Title: Re: Hellgate London Alpha
Post by: schild on October 22, 2007, 12:06:55 AM
The third is obviously good for a diablo game.

As for housing and fast travel - perks.


Title: Re: Hellgate London Alpha
Post by: rk47 on October 22, 2007, 12:12:07 AM
Elites get 24 slots. They limit this because of the database load I'm sure. If there were no limit in CoH, I can't even imagine...

The item bits make sense because of the Diablo setup.

Again, housing thing and database load.

Basically, you're angry because they're making you pay for stuff that you'd want for free.

Seems like a good thing to charge for...
I'm confused, are we still getting non-elite travelling and housing in SINGLE PLAYER mode? Who are we trying to show off our bling to? Me and my friends are quite confused about this $10 a month thingy for Diablo. It's not MMO, it's just Diablo why are we queuing for server slot? I thought it's just a chat lobby to set up games and join them?  :|



Title: Re: Hellgate London Alpha
Post by: Signe on October 22, 2007, 06:24:33 AM
I think I know why they have an elite mode... MONEH!  In lieu of an item shop, I guess?  Dungeon Runners, Mythos, and now HG:L.  It's the new thang.  If the box comes with a free month, I'll find out if it's worth the tenner a month.  I'm pretty sure, however, that I'll find that it isn't.


Title: Re: Hellgate London Alpha
Post by: rk47 on October 22, 2007, 06:29:22 AM
subbing to Hellgate for 5 months could've gotten me another game....
Fuck it, I'll grab The Witcher instead. >_<


Title: Re: Hellgate London Alpha
Post by: MrHat on October 22, 2007, 06:46:17 AM
Fuck.

I just realized what was bugging me about HGL.

It makes me want to play D2.  Why don't they just update that shit already? Or port it for the DS?


Title: Re: Hellgate London Alpha
Post by: murdoc on October 22, 2007, 07:18:45 AM
And can you lan it up without the restrictions?

There is no LAN mode.

Quote from: Flagship community guy, Ivan Sulic

As of April 28, 2007...
There will be no LAN play in Hellgate: London.

Why?
It's a security risk. We have closed servers. We don't want other people learning how to circumvent our laser grid of defenses. We don't want other people running their own fake HG:L servers and ripping people off.

Why does it suck and why is it good?
No LAN doesn't suck at all. I know, I'm supposed to say things like that. It's somewhere in my job description. But when you really think about it... Who the fuck cares? LAN was great when we didn't have broadband. It's also awesome if you're willing to lug your stupid computer around all over the place. But HG:L runs on closed servers and we have free online multiplayer that's every bit as robust as Diablo II. So why even bother with LAN?


Title: Re: Hellgate London Alpha
Post by: MrHat on October 22, 2007, 07:21:04 AM
Anyone have a link to a skills calculator?  I'm bored at work and planning is half the fun.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 22, 2007, 07:23:57 AM
What are shuttles, is that the same as the station teleporter?  And is this housing stuff actually ready at release, I never saw any shuttles or housing in the beta.  If there is housing with customization and the ability to hang tophies around that is something which might lure me into a subscription.

I don't know this stuff because their hype machine sucks and their boards are unreadable.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 22, 2007, 07:59:36 AM
Anyone have a link to a skills calculator?  I'm bored at work and planning is half the fun.

Not totally accurate and missing some of the skill descriptions past level 1, but here you go.

http://www.flagshipforums.com/Hellgate/Engineer.php


Title: Re: Hellgate London Alpha
Post by: sinij on October 22, 2007, 08:46:33 AM
I can't think of a way to make game less desirable - elite player extortion scam on top of targeted adds + EULA that allows collection of any information from your PC? Seems games nowadays can fail in different ways - by outright sucking or by forcing suck through money-grabbing gimmicks.

If you end up paying for this shit you deserve kick in the balls for perpetuating and encouraging this type of developer asshatery.


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 09:45:14 AM
LAN play is a security risk? "Laser grid of defenses"? What, these people are off their meds or something?

Kaa


Title: Re: Hellgate London Alpha
Post by: bhodi on October 22, 2007, 10:07:11 AM
LAN play is a security risk? "Laser grid of defenses"? What, these people are off their meds or something?

Kaa
I suppose I don't get to ask if you're retarded. It's really not a rhetorical question with you. I suppose I could ask instead what made you so.

You don't see what he did there?

He put the best spin on an unpopular decision he could. He presented the real reason as a joke by exaggeration and hyperbole and then presented a weak counter argument against LAN play.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 10:08:55 AM
So many people were dissing the single player I decided to skip it and just do the beta (both became available to me on the same day).  Anyhoo I didn't get to play it as much as I wanted too over the weekend but I did play it enough to gather a few ideas.

#1 - Schild is right all the non devs at the company need to go.  They aren't marketing this thing hardly at all and what little they are marketing is the wrong stuff.

#2 - I think this game will be popular but I don't think Flagship understands why (or maybe it's just the marketing folks who don't understand).

#3 - It isn't really an MMO anymore than Diablo 1 + battle.net was an MMO.  Instead of a chat room you have noncombat areas to hang out in to work on gear/socialize/queue up your next group.

#4 - You don't need to group any more than you needed to group in diablo 1 or 2.  Grouping is fun in the sense that fun increases as your mobs killed per minute goes up.

In short this game is an evolved 3d version of diablo, which is just fine by me as diablo kicks ass.  Of course I may be way off base as I have only made it to level 5 so far but I am sure if that is the case someone here will correct me (or I'll correct myself if/when I find out differently).  It does also look like Flagship has created a foundation for something that very well may eventually turn into a true MMO so if that is your hope for the game it may be realized at some point.

On a side note this game brought to light a few reasons I have been distancing myself from WoW.  The main of which is that I want a little bit more mindless fun out of a game and a lot less time spent on marking targets & explaining shit to groups.  It also occurred to me that one of things I missed in EQ that isn't in wow is that trash mobs were trash and your job was to mow through them as fast as possable (pull lots and pull the next group before 1st group is dead), where as in wow each trash pull seems to be an object of endless discussion on the best possable strategy for not killing your group.



Title: Re: Hellgate London Alpha
Post by: Yegolev on October 22, 2007, 10:11:49 AM
Can't sell subs if you have LAN play.


Title: Re: Hellgate London Alpha
Post by: HaemishM on October 22, 2007, 10:16:49 AM
I finally played the demo a bit more. Then I uninstalled it. I don't get the love. It seems like a mediocre shooter at best. The RPG elements don't add enough early on to make it interesting. The graphics engine is fantastic, but the game just left me /meh.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 10:18:14 AM
Can't sell subs if you have LAN play.

I don't think they care about that.  This game is going to follow the Diablo 2 business model not the MMOG business model.  I personally believe they are eliminating LAN (non secured server) play to avoid item/player hacking.  They are probably offering the "elite" program as a means to cover the costs of rebuilding their own battle.net from scratch.


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 22, 2007, 10:18:26 AM

People who play four levels of a demo limited to the newbie area and think they got the inside poop are a bit deranged.


So does the 20 minute rule apply to true MMOs only or games like HGL which are sort of MMOs but not really?

Of course it applies, and they will pay the price for a poor demo and poorly implemented starting experience but some of the statements are very all inclusive for people who know they only experienced a tiny portion of the content.

It is not the job of the user to seek out the "content", or the "fun" of a demo. Its the job of a demo to slap the user in the face with it.

I finally played the demo a bit more. Then I uninstalled it. I don't get the love. It seems like a mediocre shooter at best. The RPG elements don't add enough early on to make it interesting. The graphics engine is fantastic, but the game just left me /meh.

I wouldn't even really go so far as a shooter, its doing some of the same "Bending and sticking" of the shots that Tabulia rasa does.



Title: Re: Hellgate London Alpha
Post by: Yegolev on October 22, 2007, 10:24:14 AM
Can't sell subs if you have LAN play.

I don't think they care about that.  This game is going to follow the Diablo 2 business model not the MMOG business model.  I personally believe they are eliminating LAN (non secured server) play to avoid item/player hacking.  They are probably offering the "elite" program as a means to cover the costs of rebuilding their own battle.net from scratch.

How do you explain the advertisements?  I'm not saying that they are NOT avoiding hacking this way, just that there is another impetus.  Two birds or something.

I also agree with Bloodworth and will add that demos suck these days.  Blue Dragon demo was very MEH, but the actual game has taken up residence in my pants.  Similarly with Bioshock and its demo, and a few other that I can't remember just now.  Game development in general is harder, and this is showing strongly in demos.


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 10:33:43 AM
I suppose I don't get to ask if you're retarded. It's really not a rhetorical question with you. I suppose I could ask instead what made you so.

Ah, I feel the love :D You could, of course, ask.

He put the best spin on an unpopular decision he could. He presented the real reason as a joke by exaggeration and hyperbole and then presented a weak counter argument against LAN play.

He didn't touch the real reason at all. The real reason is that only-our-servers play guarantees you've paid for your unique ID while  LAN play allows pirated copies to play. So it's just about money.

Quit signing your posts. It is giving me a headache- WAP


Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 10:54:01 AM
Can't sell subs if you have LAN play.

I don't think they care about that.  This game is going to follow the Diablo 2 business model not the MMOG business model.  I personally believe they are eliminating LAN (non secured server) play to avoid item/player hacking.  They are probably offering the "elite" program as a means to cover the costs of rebuilding their own battle.net from scratch.

How do you explain the advertisements? 

Genius?  Mana from heaven?  Good for them the ads in game are just colorful white noise in the background, if someone is paying them any significant amount of money for that space then I think it is AWESOME, free money at it's best. 

Do you actually have a problem with the ads in game?

I finally played the demo a bit more. Then I uninstalled it. I don't get the love. It seems like a mediocre shooter at best. The RPG elements don't add enough early on to make it interesting. The graphics engine is fantastic, but the game just left me /meh.

This is why I just blew off the demo entirely.  I spent 1000+ hours playing d1/starcraft online and all of maybe 50 hours playing d2 (only played that offline).  I wouldn't call it a shooter (no skill involved at all) and the storyline needs to be fleshed out quite a bit more to be considered an RPG (there may actually be a story but I lost it as i sped through the long ass conversations that they call the quest system).  The game play reminds me of playing d1 online after the story line ceased to matter (ie I had completed it several times).



Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 10:56:29 AM
He didn't touch the real reason at all. The real reason is that only-our-servers play guarantees you've paid for your unique ID while  LAN play allows pirated copies to play. So it's just about money.

Kaa

nothing wrong with that, if they are smart they will include the ability to clone your disk/account for "friends play" like d1/starcraft did.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 22, 2007, 11:07:59 AM
Do you actually have a problem with the ads in game?

I have only played the demo, but I suspect not.  An ad would have to interrupt my gameplay for me to be irritated by it.  It's more about be being a cynical bastard when it comes to a decision like leaving out LAN play.  Maybe it's only about the security and no one ever, ever thought about the subs, but it does set off my "why do you hate freedom" alarm.

It's not a huge deal in either case.  If it sucks, I still have Fate, Mythos, Titan Quest, and Diablo II: Lord of Destruction.


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 11:25:31 AM
Maybe it's only about the security and no one ever, ever thought about the subs, but it does set off my "why do you hate freedom" alarm.

Security? LOL. That "security" we're talking about is the security of their database residing on their servers. So the LAN mode poses a threat to it exactly how?

The basic reason for taking out the LAN play is to lock out the pirated copies. The second reason is to update the in-game ads on a regular basis. The third reason is to force a mandatory tie between the game and the company's servers thus maintaining control.

By the way, what was that about the EULA that allowed them to get info from/about my machine? Links?


Quit signing your posts. It is giving me a headache- WAP


Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 11:27:09 AM
I have only played the demo, but I suspect not.  An ad would have to interrupt my gameplay for me to be irritated by it.  It's more about be being a cynical bastard when it comes to a decision like leaving out LAN play.  Maybe it's only about the security and no one ever, ever thought about the subs, but it does set off my "why do you hate freedom" alarm.

It's not a huge deal in either case.  If it sucks, I still have Fate, Mythos, Titan Quest, and Diablo II: Lord of Destruction.

Other than pirating a game I fail to see how no LAN play even has an impact.  I suppose you could say it's for people who have no internet access but that is what the single player game is for.  I kind of doubt that people who have a LAN but have no internet access constitutes a measurable % of the player base.  I suppose you could make a decent lag free environment argument but as stated before this game isn't really a MMOG so the 40man raid all casting sparklies lag factor doesn't exist.  I wouldn't be suprised if this game played fine over dial up.

Edit:  If you want to talk freedom then how about their freedom to ensure people have to pay to play the game they made.  I personally would rather endorse the freedom to not get ripped off over endorsing the freedom to rip people off, but that may just be me not wanting to endorse getting but raped by the next person who happens to be physically strong enough to pull that particular manuver off on my unwilling person.


Title: Re: Hellgate London Alpha
Post by: tazelbain on October 22, 2007, 11:36:53 AM


Edit:  If you want to talk freedom then how about their freedom to ensure people have to pay to play the game they made.  I personally would rather endorse the freedom to not get ripped off over endorsing the freedom to rip people off, but that may just be me not wanting to endorse getting but raped by the next person who happens to be physically strong enough to pull that particular manuver off on my unwilling person.
For your next trick, Hitler reference?


Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 11:38:52 AM


Edit:  If you want to talk freedom then how about their freedom to ensure people have to pay to play the game they made.  I personally would rather endorse the freedom to not get ripped off over endorsing the freedom to rip people off, but that may just be me not wanting to endorse getting but raped by the next person who happens to be physically strong enough to pull that particular manuver off on my unwilling person.
For your next trick, Hitler reference?

lol no, I'm just past the point in life where I need to steal crack to support my habit.  So naturally I am against it as it may negatively impact the prices I have to pay.  Plus... gosh darn it, it's just the right thing to do!


Title: Re: Hellgate London Alpha
Post by: lesion on October 22, 2007, 11:42:37 AM
By the way, what was that about the EULA that allowed them to get info from/about my machine? Links?
Quote from: Adrenaline Vault, quoting Blue's News (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=81996), quoting blahruhrhggh
Consent to Use of Data. You agree that EA, its affiliates, and each Related Party may collect, use, store and transmit technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online play. EA and/or the Related Parties may also use this information in the aggregate and, in a form which does not personally identify you, to improve our products and services and we may share that aggregate data with our third party service providers.
anonymous HW/SW data for patches/ads. the sky is falling, get in the basement cellar, bust out some canned beans and bar the fuckin' door.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 22, 2007, 11:48:40 AM
Good reply, Salamok, you'll go far here at f13.net. :awesome_for_real:

Like I said, no big deal, but is there some facility for me to play HGL with only my set of friends?  I don't mean the "make a group in GuildWars" way, either, more like the "log into the f13 TF2 server" way.  I suspect not, but ultimately it's not something that keeps me out of Mythos, either.  Although, about one-third of my newfound enjoyment of Mythos comes from the new "Local" chat tab, which allows me to ignore much of the retardation.


Title: Re: Hellgate London Alpha
Post by: eldaec on October 22, 2007, 12:01:15 PM
lol no, I'm just past the point in life where I need to steal crack to support my habit.  So naturally I am against it as it may negatively impact the prices I have to pay.  Plus... gosh darn it, it's just the right thing to do!

Question, do games for formats with less piracy and higher sales (consoles) generally cost more or less than games for formats with more piracy and lower sales (PCs).

Just sayin'.

Piracy may have lots of pernicious effects. Increased prices demonstrably isn't one of them.

(granted the price difference is smaller these days than it used to be - probably because piracy on consoles is increasing)


Title: Re: Hellgate London Alpha
Post by: Salamok on October 22, 2007, 12:17:17 PM
lol no, I'm just past the point in life where I need to steal crack to support my habit.  So naturally I am against it as it may negatively impact the prices I have to pay.  Plus... gosh darn it, it's just the right thing to do!

Question, do games for formats with less piracy and higher sales (consoles) generally cost more or less than games for formats with more piracy and lower sales (PCs).

Just sayin'.

Piracy may have lots of pernicious effects. Increased prices demonstrably isn't one of them.

(granted the price difference is smaller these days than it used to be - probably because piracy on consoles is increasing)

I'm not up to date on console stats (last console here was a sega genesis) but do the games really outsell PC titles by that much?  Sort of makes sense but HALO 3 3.3 million copies in a few weeks is probably (not sure what it's 24 hour number was) = WoW TBC 2.4 million copies in 24 hours.  Plus I was under the impression that console games are cheaper to develop than PC games, that may be an outdated theory though.


Title: Re: Hellgate London Alpha
Post by: HaemishM on October 22, 2007, 12:18:51 PM
Console games have better profit margins. It has something to do with only having to write for 1 set of hardware, instead of bug-testing the holy monkey fuck out of eighty quadtrillion configurations.


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 12:23:32 PM
anonymous HW/SW data for patches/ads. the sky is falling, get in the basement cellar, bust out some canned beans and bar the fuckin' door.

It's not anonymous, of course, but tied to the name/address on the credit card you used to pay for the subscription.

I don't have a problem with them knowing my CPU/RAM/Windows version/whatever. But I am concerned that some idiot will decide that what's good for Google should work for them as well and start to scan data on my machine for keywords for the purpose of targeting ads. No, I don't consider it far-fetched.

Kaa




Title: Re: Hellgate London Alpha
Post by: sinij on October 22, 2007, 12:41:52 PM
Quote from: Adrenaline Vault, quoting Blue's News (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=81996), quoting blahruhrhggh
Consent to Use of Data. You agree that EA, its affiliates, and each Related Party may collect, use, store and transmit technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online play. EA and/or the Related Parties may also use this information in the aggregate and, in a form which does not personally identify you, to improve our products and services and we may share that aggregate data with our third party service providers.

This is not minor, or non-intrusive. You are basically signing your PC, along with all information stored on it, away by installing that game.

Sinij

Edit: Forgot to sign my post, otherwise how would you know its Genuine Sinij post and take Advantage from it?


Title: Re: Hellgate London Alpha
Post by: sinij on October 22, 2007, 12:47:27 PM
anonymous HW/SW data for patches/ads. the sky is falling, get in the basement cellar, bust out some canned beans and bar the fuckin' door.

It's not anonymous, of course, but tied to the name/address on the credit card you used to pay for the subscription.

I don't have a problem with them knowing my CPU/RAM/Windows version/whatever. But I am concerned that some idiot will decide that what's good for Google should work for them as well and start to scan data on my machine for keywords for the purpose of targeting ads. No, I don't consider it far-fetched.

Kaa




Real issue is that this information is gathered and can be linked to a person via IP/CC. Do you trust EA to securely store your data and never to re-write agreement? I sure wouldn't.

Sinij


Title: Re: Hellgate London Alpha
Post by: lesion on October 22, 2007, 12:48:00 PM
It's not anonymous, of course, but tied to the name/address on the credit card you used to pay for the subscription.

I don't have a problem with them knowing my CPU/RAM/Windows version/whatever. But I am concerned that some idiot will decide that what's good for Google should work for them as well and start to scan data on my machine for keywords for the purpose of targeting ads. No, I don't consider it far-fetched.
I believe they're explicitly stating it "may" (see also: will) be used at some point for targeting ads ("to facilitate the provision of...dynamically served content"). my bad on the first bit, it's that they'll apparently use the data anonymously. I'm giving the game a whirl and eagerly awaiting subscription offers for cat jerk-off porn.

sinij, if you keep all your computer's data locked up in hardware/app info then you deserve to sign it all away. hell, if you keep any important info in accessible places period. not to be mean to you or anything, I am nebulously handwaving in a general sense. my school of thought is that if it's hooked up to anyone else they can see your shit, consent or not. BIAS BIAS!


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 22, 2007, 12:50:38 PM
Didnt this very same thing happen when the newest Battlefield came out? (Referring to the AD stuff)

Yep,

Quote
The Game incorporates technology of Massive Incorporated ("Massive") that enables in-game advertising, and the display of other similar in-game objects, which are uploaded temporarily to your personal computer or game console and replaced during online game play. As part of this process, Massive may collect your Internet protocol address and other basic anonymous information, and will use this information for the general purposes of transmitting and measuring in-game advertising. Massive does not store or use any of this information for the purpose of discovering your personal identity

Its Massive; Battlefield , Planetside, Neocron, now Hellgate use it..i know there is more.


Title: Re: Hellgate London Alpha
Post by: sinij on October 22, 2007, 12:55:47 PM

sinij, if you keep all your computer's data locked up in hardware/app info then you deserve to sign it all away. hell, if you keep any important info in accessible places period. not to be mean to you or anything, I am nebulously handwaving in a general sense. my school of thought is that if it's hooked up to anyone else they can see your shit, consent or not. BIAS BIAS!

I don't store any information on my machine but... to subscribe you need to submit Credit Card info, this give them access to a lot of your personal data, like address, name, sex, age, credit score. With IP and access to your PC they have access to all your browsing/game habits. When you link these things (and its trivially easy to do so) you get exactly what you advocate to avoid, only EA are doing it for you.

Lets say you turn out to be a pedophile on a run. Do I want my name to turn up, and people showing at my door to question me, because of our discussion about privacy here?


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 22, 2007, 12:59:34 PM
I certainly don't.

:pedobear:


Title: Re: Hellgate London Alpha
Post by: lesion on October 22, 2007, 01:05:00 PM
this stuff is already possible. take any other subscription game: account info is immediately able to tie to your IP when you log in simply because you're connecting to their server with their software (unless you mask your IP, in which case it still doesn't have any relevance to this example, so go away!). your CC info is also available, unless they have some kind of retardo-scure login system, because you're paying for that account. if someone wants to investigate you they just need to look that shit up.


Title: Re: Hellgate London Alpha
Post by: Tige on October 22, 2007, 01:09:02 PM
I still don't get it. 

It's got a good back story.  It has rare loot.  It has oodles of evil monsters just waiting to drop a new "teh shiney".  It has legendary loot.  It has a handful of semi-different classes, with a handful of semi-different skills, so you can get loot in a handful of semi-different play styles.  It doesn't have a bone crushing death penalty, in fact, no penalty what so ever if you don't want to pay for a rez.  It has no face stabbing grind.  It has no forced grouping.  I can group ala the diablo series and get scaled difficulty monsters and xp.  It doesn't require hours of trying to get a raid together to enjoy the "endgame".  I can wade right into a horde of evil solo or with a couple of friends without regard of what class they are, no healer, no problem.  If I want more, I can pay 10 bucks and get all I can stand until I can't stands no more.  It has unique loot.

So with all that I'm not supposed to like this because I can't move while in my inventory screen, it has lag at player choke points and some awkward ui stuff? 

As far as all the ads and EA is out to get me stuff.  It is in the tinfoil hat phase right now, let's see what happens.

 

 


Title: Re: Hellgate London Alpha
Post by: lesion on October 22, 2007, 01:11:26 PM
I just got an e-mail; I got into the beta! :awesome_for_real:


Title: Re: Hellgate London Alpha
Post by: Mrbloodworth on October 22, 2007, 01:11:34 PM
I still don't get it. 

It's got a good back story.  It has rare loot.  It has oodles of evil monsters just waiting to drop a new "teh shiney".  It has legendary loot.  It has a handful of semi-different classes, with a handful of semi-different skills, so you can get loot in a handful of semi-different play styles.  It doesn't have a bone crushing death penalty, in fact, no penalty what so ever if you don't want to pay for a rez.  It has no face stabbing grind.  It has no forced grouping.  I can group ala the diablo series and get scaled difficulty monsters and xp.  It doesn't require hours of trying to get a raid together to enjoy the "endgame".  I can wade right into a horde of evil solo or with a couple of friends without regard of what class they are, no healer, no problem.  If I want more, I can pay 10 bucks and get all I can stand until I can't stands no more.  It has unique loot.

So with all that I'm not supposed to like this because I can't move while in my inventory screen, it has lag at player choke points and some awkward ui stuff? 

As far as all the ads and EA is out to get me stuff.  It is in the tinfoil hat phase right now, let's see what happens.

 

 

Someone is telling you not to like something?

huh.


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 01:11:40 PM
With IP and access to your PC they have access to all your browsing/game habits.

Well, no, not really. They certainly would have access to my HG:L habits, but other than that they're essentially limited to knowing what games and apps I have installed on my hard drive. Any attempt to watch what people do on their machines while HG:L is not running is likely to meet massive backlash and lead to a PR debacle of titanic proportions. At least I hope so.  :eek3:

Kaa


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 22, 2007, 01:46:56 PM
I just got an e-mail; I got into the beta! :awesome_for_real:
I got like 7. All my email addresses got in. I assume they just opened the floodgates.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 22, 2007, 01:48:34 PM
Well, I suppose I should just leave work early! :awesome_for_real:


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 01:53:20 PM
 :hello_kitty:


Title: Re: Hellgate London Alpha
Post by: Bunk on October 22, 2007, 01:56:54 PM
Cool, I didn't know the word filters target sigs as well.


Title: Re: Hellgate London Alpha
Post by: schild on October 22, 2007, 01:59:53 PM
Actually,  it's not even a fucking sig. He types it. Every time.


Title: Re: Hellgate London Alpha
Post by: Kaa on October 22, 2007, 02:04:30 PM
Actually,  it's not even a fucking sig. He types it. Every time.

All the three letters, too!

Instead of getting a full-length-movie avatar like any normal person.

Oh well. Pity about it, seemed like a nice board.

/wave

K a a


Title: Re: Hellgate London Alpha
Post by: rattran on October 22, 2007, 02:08:38 PM
I miss him already.

*sniff*

Isn't the 'no lan' thing to make it slightly harder for people to reverse engineer client-server server-client protocol stuff?


Title: Re: Hellgate London Alpha
Post by: Rasix on October 22, 2007, 02:11:01 PM
Don't you love it when a plan comes together?


Title: Re: Hellgate London Alpha
Post by: Miasma on October 22, 2007, 02:16:25 PM

Oh well. Pity about it, seemed like a nice board.

/wave
With your departure it just got even nicer.


Title: Re: Hellgate London Alpha
Post by: Venkman on October 22, 2007, 02:59:08 PM
Quote from: Mrbloodworth
Its Massive; Battlefield , Planetside, Neocron, now Hellgate use it..i know there is more.
Anarchy Online.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 22, 2007, 03:08:33 PM
Don't you love it when a plan comes together?


Ok, that made me snort water through my nose.


Title: Re: Hellgate London Alpha
Post by: Signe on October 22, 2007, 05:11:08 PM
(http://www.terranuts.com/forums/images/smilies/bored.gif)


Title: Re: Hellgate London Alpha
Post by: Falwell on October 22, 2007, 11:14:45 PM
OK so how many of you (fuck, we, I'm one of em too) hopeless cunts are gonna be at the midnight startup? I'll need someone to shoot the shit with when the servers go thermonuclear. Or on the slight chance they are up and running, people to run around and shoot shit with while I gorge myself on Bombay + Tonics along with leftover Junior Mints.


Title: Re: Hellgate London Alpha
Post by: Simond on October 23, 2007, 03:13:21 AM
So with all that I'm not supposed to like this because I can't move while in my inventory screen, it has lag at player choke points and some awkward ui stuff? 

As far as all the ads and EA is out to get me stuff.  It is in the tinfoil hat phase right now, let's see what happens.
Or, to put it another way, it's Diablo 2 with a mediocre 3D engine, targetted in-game ads, and you have to pay $10/month to play the game to its fullest.

Also, on a couple of other boards I read the general consensus is that the game is not really ready for release and could use another 3-6 months in development. Which, if Blizzard North still existed, is what would have happened. Funny how Bill Roper et. al. left Blizzard to 'escape' the Tyrannical Iron Fist of Evil Vivendi Ownership and ended up having their game pushed out too early by EA.

Mythos is supposed to be quite fun nowadays, though.  :awesome_for_real:


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 23, 2007, 03:21:16 AM
I think I got confused around page 1.

This game's wank, right ?


Title: Re: Hellgate London Alpha
Post by: Simond on October 23, 2007, 04:15:22 AM
It's not even bad, it's just...okay. It's psuedo-D2 with an average 3D engine, a bad UI and an optional-but-not-really $10/m subs fee.

Boring. gg next map MMOG.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 23, 2007, 04:20:10 AM
Ok, but people were positively hinting as GUSHDOM when there was an NDA.  Suddenly that drops and it's wank.

I don't get it.


Title: Re: Hellgate London Alpha
Post by: Typhon on October 23, 2007, 04:28:59 AM
Because the people that like it aren't on some crusade to make those that don't like it, like it.  It's not for everyone.  If you really liked D2, and especially D1 (the loot, the randomness, the quick gratification), you'll like this.  If you got tired of D2 and aren't interested in going back, you won't.

All the other shit is just noise.  Stuff to point at because this game type just isn't for you.  Other then the cost of the box, you don't have to pay to play.

I agree that it's a couple months from being polished.  I hope that releasing early won't prevent it from ever reaching polished.

... but you already knew that.  Which leaves me wondering why I bothered to respond.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 23, 2007, 04:32:22 AM
I loved D2. 



Title: Re: Hellgate London Alpha
Post by: Arrrgh on October 23, 2007, 06:31:55 AM
How many of you doomsayers are running vista? It runs fine and looks great on my xp box, but it's a slow, crash ridden memory hog on my vista box.




Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 06:37:28 AM
Running Vista but no issues except for the stupid slow mouse.

I think I've done almost a 180 on the game. After years of MMOs there's something refreshing about stripping all the bullshit and getting down to the visceral, primal core of the thing: kill, loot, explode, flash, no groups. It's not deep and it's not innovative but I had fun despite myself. Every fiber of my video game snob core wanted to hate this and I can't. And I can definitely see this being a blast multiplayer with scads of mobs everyhwere.

The clincher was my wife. I got called into work on Sunday. Told her to download HGL and see what she thought of it. Came back three hours later to find her cackling like an insane woman as she flung grenades everywhere.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 23, 2007, 06:51:33 AM
I'm running Vista and when I first launched the game my computer (8800gts, 4GB ram, Core 2 duo) came to a screeching halt, it took forever to drag the cursor over to options and turn down some of the settings.  I forget which particular change I made but afterwards everything ran just fine on Vista.

I like the "field" type weapons, launching a grenade that sets a 10' diameter on fire is great.  I think I like the game because it feels like I am cheating with god mode on.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 07:03:16 AM
The item system is a nice evolution on Diablo 2.

I only played for maybe 10 hours total, but it was crash-free for me (XP Pro SP2, Core 2 Duo, etc etc), and I have a few days of vacation the day it comes out. My inner loot whore FROTHS.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 07:05:48 AM
Yes, that. When my gun went from weenie peeshooter to ROCKET LAUNCHER THAT LEAVES FIRE ON THE FLOOR the game became very rad.

There's a vicious nvidia-vista bug that nobody can get a handle on. Some nvdksomething bug that will cause screen flicker and occasional crashes. Nobody has a good solution but I've gotten it. Something to bear in mind when there's a buggy game on Vista but not on XP.


Title: Re: Hellgate London Alpha
Post by: Tige on October 23, 2007, 07:17:14 AM
Funny how Bill Roper et. al. left Blizzard to 'escape' the Tyrannical Iron Fist of Evil Vivendi Ownership and ended up having their game pushed out too early by EA.

This is one issue that really needs to just go away because it is just bullshit.  Developers are not some persecuted class of employees working in sweatshops under the whip of evil publishers.  Both sides equally capable of making some stupid decisions and agreements before, during and after a project.  Both sides have no problem in letting their mouth write checks their ass can't cash.


Title: Re: Hellgate London Alpha
Post by: taolurker on October 23, 2007, 07:39:55 AM
Vista evilness here, very bad as I'm an Nvidia also.

The bugs though OMG the bugs.. Then the crashes, the lag, and concerns over server stability are my reasons for not liking it.

It could be a really good game, but 3-5 months. I highly doubt the server will stand the load, and I certainly wouldn't pay monthly to crash and burn, let alone to cut a waiting line to connect.



Title: Re: Hellgate London Alpha
Post by: Salamok on October 23, 2007, 07:42:14 AM
I loved D2. 

Just download the beta and play it already.  I have gottenlike 3 invite a friend beta passes in the last 24 hours.  I am sure the f13 community as a whole has probably gotten hundreds of these.  If no one else has 1 to pass out I'll be happy to snag 1 back from 1 of the 3 ingrates who may never even download it and give it to you.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 07:42:44 AM
Here's me caring about Vista:

It's your fault. Not theirs.

Adopting a Windows OS before SP1 is a choice. You chose... poorly.

(http://img233.imageshack.us/img233/9390/chosepoorlyeh3.jpg)


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 07:45:36 AM
I would LOVE to have a beta invite if anyone has a spare.


Title: Re: Hellgate London Alpha
Post by: lesion on October 23, 2007, 07:45:55 AM
1 to pass out
:hello_thar:


Title: Re: Hellgate London Alpha
Post by: Salamok on October 23, 2007, 07:50:35 AM
It's not even bad, it's just...okay. It's psuedo-D2 with an average 3D engine, a bad UI and an optional-but-not-really $10/m subs fee.

Boring. gg next map MMOG.

I still wouldn't call this a MMOG, If it had a storyline you could follow and got rid of the annoyingly long quest conversations this game would blow d2 away.  Both of these could be implemented already and just not available to beta.

Oh yea a game manual (may be one on the beta forums but I avoid those) and some right mouse=repeat last action would be nice as well.


Title: Re: Hellgate London Alpha
Post by: Ixxit on October 23, 2007, 07:56:19 AM
I would LOVE to have a beta invite if anyone has a spare.

PM me your email address, and I'll send you one.  I used the code for my pre order box, so I have a spare.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 23, 2007, 08:00:22 AM
Yes, that. When my gun went from weenie peeshooter to ROCKET LAUNCHER THAT LEAVES FIRE ON THE FLOOR the game became very rad.

There's a vicious nvidia-vista bug that nobody can get a handle on. Some nvdksomething bug that will cause screen flicker and occasional crashes. Nobody has a good solution but I've gotten it. Something to bear in mind when there's a buggy game on Vista but not on XP.

....

I would LOVE to have a beta invite if anyone has a spare.

are you in beta already or not?


Title: Re: Hellgate London Alpha
Post by: murdoc on October 23, 2007, 08:03:53 AM
I've got three beta invites, if anyone wants one just PM me and I'll send you the link. Don't even need to forward you the email.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 08:06:02 AM
Not in beta but will be. :D I have the demo. I got a rocket launcher


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 23, 2007, 08:06:14 AM
Funny how Bill Roper et. al. left Blizzard to 'escape' the Tyrannical Iron Fist of Evil Vivendi Ownership and ended up having their game pushed out too early by EA.

I was under the impression that they had always stuck to the Halloween date, maybe they would have announced a delay if EA wasn't involved, but I get the feeling that's not the case.

Mythos is supposed to be quite fun nowadays, though.  :awesome_for_real:

Oh, it is, and the rifles work now.  It's a huge improvement from last time I played, I guess two or three months ago?

Ironwood, have you tried Fate or Mythos?  Curious.  If this HGL shit doesn't pan out, might give Mythos a shot, but it's more Fate 2 than Diablo 3.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 08:10:38 AM
I'm patiently awaiting Mythos to get back to me with an invite, too. I need loots! :awesome_for_real:


Title: Re: Hellgate London Alpha
Post by: Signe on October 23, 2007, 08:28:31 AM
Do you even need a code to be in the beta now?  They just send me an email with a link and said if I didn't need it to pass it along to a friend.  There was no code or anything, just a link to an account creation page, which I assume anyone can access.


Title: Re: Hellgate London Alpha
Post by: Ixxit on October 23, 2007, 08:31:18 AM
After years of MMOs there's something refreshing about stripping all the bullshit and getting down to the visceral, primal core of the thing: kill, loot, explode, flash, no groups. It's not deep and it's not innovative but I had fun despite myself.

This is exactly the appeal of the game for me.  Quite simply, I don't have the time or even the inclination to play a full fledged mmorpg anymore.

The game runs well on my system (Athlon 3800 dual core, 7600 Gt, 2 gigs fo ram), has great atmosphere, cool Loot and most importantly  slavering DEMONS.

Only played about 6 hours a couple of weeks ago, to save the  surprise for retail, and had no crashes or weirdness with the client.  I did find the physics (especially in melee) to be a little wonkey though (like there was some kind of invisible barrier around your targets).


Title: Re: Hellgate London Alpha
Post by: murdoc on October 23, 2007, 08:33:11 AM
Do you even need a code to be in the beta now?  They just send me an email with a link and said if I didn't need it to pass it along to a friend.  There was no code or anything, just a link to an account creation page, which I assume anyone can access.

There's a key in the link, at least the ones I have have a key.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 23, 2007, 08:34:48 AM
Ironwood, have you tried Fate or Mythos?  Curious.  If this HGL shit doesn't pan out, might give Mythos a shot, but it's more Fate 2 than Diablo 3.

Nope.  Bear in mind a couple of things :

1 - Not hardcore.  Wife, work, mortgage, demanding if perfect child.
2 - UK.  This cuts out more beta's, demo's and other silliness that you would think.  Sure, it's rampantly unfair, but also true.
3 - I like to moan about stuff without much reason.  Actually investigating is to much like hard work and would reduce the enjoyment of barracking you lot.


Title: Re: Hellgate London Alpha
Post by: Signe on October 23, 2007, 08:36:53 AM
Do you even need a code to be in the beta now?  They just send me an email with a link and said if I didn't need it to pass it along to a friend.  There was no code or anything, just a link to an account creation page, which I assume anyone can access.

There's a key in the link, at least the ones I have have a key.

You're right.  My brain has da funk this morning.  Sorry.  I'll forward it to Ironwood if Ironwood wants me to.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 23, 2007, 08:43:14 AM
Do you even need a code to be in the beta now?  They just send me an email with a link and said if I didn't need it to pass it along to a friend.  There was no code or anything, just a link to an account creation page, which I assume anyone can access.

There's a key in the link, at least the ones I have have a key.

You're right.  My brain has da funk this morning.  Sorry.  I'll forward it to Ironwood if Ironwood wants me to.

I already PM'd him one.


Title: Re: Hellgate London Alpha
Post by: murdoc on October 23, 2007, 08:45:08 AM
Do you even need a code to be in the beta now?  They just send me an email with a link and said if I didn't need it to pass it along to a friend.  There was no code or anything, just a link to an account creation page, which I assume anyone can access.

There's a key in the link, at least the ones I have have a key.

You're right.  My brain has da funk this morning.  Sorry.  I'll forward it to Ironwood if Ironwood wants me to.

Yegolev wanted one and I don't have access to the PC they're sitting on to PM him the link if you're really looking to hand one out


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 23, 2007, 08:45:14 AM
As you use each key, please post to the thread that it's taken. From the invite email:

"By the way, if you already have a game account, you won't be needing this additional invite. Feel free to forward this e-mail to a friend!"

https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=ohqltpqrzuodknibmbzfrknktjrirhhczyeqwuuftwvvbqtfud
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=jgtahriuwlqnfksdrddgsupzycxxgradcqnrrashdnufnqbzfe
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=yoqnxfczglbargpacfcqegktpxxjirxxgwqmfqhyeeoorwdyol
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=hfppzjwhusnunwmzgyfroflelseftoqtskvewfrwztzfpgrsis
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=jynndumesszmdixhfyzcsbhmbsmuezkuklqdhvnxowmvnxyihr
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=nudllioycdoqopjvalycdtnnickxkxcgwfktkgfkhchsbqmgfa
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=tmnezfpcpomayeiqgvwreweaesmocqnzbygnrodbphmglvzukz
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=bhuafauohjswmyygbzrnbhekgcuxlauwyhyasqwxxdqrntqufa
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=kaihumbreaurfvqkzmwowtesdqkdvdzcgccmnhfduyzwbomcbp
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=nduhxuappiijsdugejnlrxlktygzqktdgckkswqmniivlyaarm
https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=agwqeodlkfrbzxxaagmyhxlocszyizwfwgkiqzwdineklyysjr



Title: Re: Hellgate London Alpha
Post by: Yegolev on October 23, 2007, 08:46:12 AM
1 - Not hardcore.  Wife, work, mortgage, demanding if perfect child.

Pretty sure the main difference in our situations is that my child is a boy.  /salute


Title: Re: Hellgate London Alpha
Post by: Salamok on October 23, 2007, 08:47:03 AM
1 - Not hardcore.  Wife, work, mortgage, demanding if perfect child.

This is why I was ready for another diablo type game.

I can have fun by just logging on for 30 minutes, immediate rape, pillage & loot gratification is available.  With MMOG's 30 minutes is barely enough time to check the auction house much less even get to a location where rape, pillage & loot gratification can take place.


Title: Re: Hellgate London Alpha
Post by: Signe on October 23, 2007, 08:59:22 AM
Do you even need a code to be in the beta now?  They just send me an email with a link and said if I didn't need it to pass it along to a friend.  There was no code or anything, just a link to an account creation page, which I assume anyone can access.

There's a key in the link, at least the ones I have have a key.

You're right.  My brain has da funk this morning.  Sorry.  I'll forward it to Ironwood if Ironwood wants me to.

Yegolev wanted one and I don't have access to the PC they're sitting on to PM him the link if you're really looking to hand one out

K, I emailed it to him, although our favourite veggie has everyone covered now, I think. 


Title: Re: Hellgate London Alpha
Post by: Hoax on October 23, 2007, 09:31:09 AM
I tried to get Thursday & Friday off after Holloween but my work wasn't having it...

Fucking weak.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 23, 2007, 09:31:41 AM
Finally got to play a bit last night. My first impression was that it was pretty, but holy fuck it ran slow. Cranked the video settings down a bit and it ran much better, but was slightly less pretty. It was mildly amusing for a bit, but then got a bit tedious. Then I got a couple of nifty loot drops, and some new skill powers, and it became fun again. I am thinking I will play a bit more this week sometime and make a decision about purchasing. I am leaning toward buying atm.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 23, 2007, 10:00:11 AM
I strongly suspect this halloween will be ALL about the witcher, not HG:L.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 23, 2007, 10:01:25 AM
The Witcher just sounds too much like a bad 80s metal band song. Oooooh, spooky and edgy!


Title: Re: Hellgate London Alpha
Post by: Threash on October 23, 2007, 10:03:10 AM
Ok, but people were positively hinting as GUSHDOM when there was an NDA.  Suddenly that drops and it's wank.

I don't get it.


There would be a lot more gushing from me if i thought the game was ready to be released.  Its not.  It was ok to gloss over the technical difficulties and gush over the potential during beta, but as release nears im not gonna be the guy calling this game the second coming of raptor jesus when its going to end up being a bug ridden mess.  It could be really good... 4-5 months.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 10:05:34 AM
Quote
I strongly suspect this halloween will be ALL about the witcher, not HG:L.

I'll play that also. But I'm on the fence.

Eastern Europe makes really buggy shit. Like, more buggy than Hellgate.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 23, 2007, 10:15:32 AM
Early word on the Witcher has been universally positive, comparing it to Oblivion, Fallout, etc. I'm looking forward to it nearly as much as Mass Effect.

The reason why the wink, wink, NDA, but I'm playing all night stuff happened with HG:L was because it made a good initial impression, before you realize that the 22nd hour both plays and looks identical to the 2nd hour. The repetitive dreary environments and bugs start to sink in and you realize that your initial positive impression was a wee bit too positive.


Title: Re: Hellgate London Alpha
Post by: Ixxit on October 23, 2007, 10:23:43 AM
The Witcher just sounds too much like a bad 80s metal band song. Oooooh, spooky and edgy!

(http://www.net-games.biz/funny-pictures/pictures/1298.jpg)


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 10:25:39 AM
Apparently The Witcher is based on some very highly regarded Polish fantasy epic a la Tolkien, Moorcock, etc, etc, ad infinitum. Or something like that.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 10:29:24 AM
Quote
Early word on the Witcher has been universally positive, comparing it to Oblivion, Fallout, etc. I'm looking forward to it nearly as much as Mass Effect.

How do you compare Oblivion and Fallout? One is total crap. One is not total crap.


Title: Re: Hellgate London Alpha
Post by: murdoc on October 23, 2007, 10:51:17 AM
Quote
Early word on the Witcher has been universally positive, comparing it to Oblivion, Fallout, etc. I'm looking forward to it nearly as much as Mass Effect.

How do you compare Oblivion and Fallout? One is total crap. One is not total crap.

Fallout 3?


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 10:53:02 AM
Fallout 3 doesn't make Oblivion less crappy.

And Fallout 3 at this point is The Supreme Crapshoot. It could go either way.


Title: Re: Hellgate London Alpha
Post by: murdoc on October 23, 2007, 10:54:21 AM
oh wait, I'm the one that misread that.

Nevermind.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 23, 2007, 10:54:46 AM
I disagree with what you said.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 23, 2007, 10:55:11 AM
Fallout 3 is Oblivion + radioactive scorpions.  Write that down, put it into a time capsule.


Title: Re: Hellgate London Alpha
Post by: stray on October 23, 2007, 10:55:28 AM
I'm sure I'll be so dissatisfied with the player models alone that I won't last longer than 15 minutes.


Title: Re: Hellgate London Alpha
Post by: Threash on October 23, 2007, 11:01:31 AM
Has anyone figured out how to complete the quest icon on the minigame when it gets reset everytime you zone? that one still puzzles me.


Title: Re: Hellgate London Alpha
Post by: Signe on October 23, 2007, 11:27:30 AM
Quote
Dear Signe 
   
Thank you for ordering on EA Store (US). The date when the product that you Pre-Ordered will be released has been changed. 
The product listed below will now be available on October 24, 2007     
 
Product Name: Hellgate London (PC Downloadable)_MASTER     
 
If you have further questions regarding your order, please visit http://www.eastore.com and click on the Customer Service link located near the top of the page.   
   
Please note: This e-mail message was sent from a notification-only address that cannot accept incoming e-mail. Please visit support.ea.com to submit any further questions.   
     
Sincerely,   
     
EA Store (US) Customer Se

HAHA!  THEY'LL SHOW YOU WHO'S NOT FUCKING READY!!!


Title: Re: Hellgate London Alpha
Post by: lesion on October 23, 2007, 11:32:21 AM
Has anyone figured out how to complete the quest icon on the minigame when it gets reset everytime you zone? that one still puzzles me.
as far as I know it only resets when you hit a station, so if you're tearing through three zones before seeing one you can probably complete them. as the "acts" progress there are more and more things to kill so finishing becomes more plausible, but the loot is still junk for the junk god.

I'm going through the expanded beta content right now and, while I generally agree with sam about the sameness, my pants now have random glowing hoses. neon. I think they connect the suave line to the gyro-butt-lifter. there's also a sword made out of flamethrowers, which is like the earlier version only it has even more flamethrowers.


Title: Re: Hellgate London Alpha
Post by: Venkman on October 23, 2007, 11:40:49 AM
Ya know, I feel sorta odd not caring at all about this one. I haven't since the "OMG-ex-Blizz-devs-make-new-game" days. I didn't during the mouthbreathing NDA-breaking days. And I don't care now. I loved D2 and this is close enough that I can say I played it before, but not in the same way as "you played EQ1 before so you've played WoW".

Quote from: schild
Adopting a Windows OS before SP1 is a choice. You chose... poorly.

(http://img233.imageshack.us/img233/9390/chosepoorlyeh3.jpg)
That is gold. Saving that pic for a rainy day  :-D


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 23, 2007, 11:42:17 AM
Quote
Dear Signe 
   
Thank you for ordering on EA Store (US). The date when the product that you Pre-Ordered will be released has been changed. 
The product listed below will now be available on October 24, 2007     
 
Product Name: Hellgate London (PC Downloadable)_MASTER     
 
If you have further questions regarding your order, please visit http://www.eastore.com and click on the Customer Service link located near the top of the page.   
   
Please note: This e-mail message was sent from a notification-only address that cannot accept incoming e-mail. Please visit support.ea.com to submit any further questions.   
     
Sincerely,   
     
EA Store (US) Customer Se

HAHA!  THEY'LL SHOW YOU WHO'S NOT FUCKING READY!!!

Secret gold master ftw.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 11:43:50 AM
Quote
Dear Signe 
   
Thank you for ordering on EA Store (US). The date when the product that you Pre-Ordered will be released has been changed. 
The product listed below will now be available on October 24, 2007     
 
Product Name: Hellgate London (PC Downloadable)_MASTER     
 
If you have further questions regarding your order, please visit http://www.eastore.com and click on the Customer Service link located near the top of the page.   
   
Please note: This e-mail message was sent from a notification-only address that cannot accept incoming e-mail. Please visit support.ea.com to submit any further questions.   
     
Sincerely,   
     
EA Store (US) Customer Se

HAHA!  THEY'LL SHOW YOU WHO'S NOT FUCKING READY!!!

WHAT THE FUCK.

WHY.

NO.

JESUS CHRIST.


Title: Re: Hellgate London Alpha
Post by: WayAbvPar on October 23, 2007, 11:43:59 AM
Ya know, I feel sorta odd not caring at all about this one. I haven't since the "OMG-ex-Blizz-devs-make-new-game" days. I didn't during the mouthbreathing NDA-breaking days. And I don't care now. I loved D2 and this is close enough that I can say I played it before, but not in the same way as "you played EQ1 before so you've played WoW".

Quote from: schild
Adopting a Windows OS before SP1 is a choice. You chose... poorly.

(http://img233.imageshack.us/img233/9390/chosepoorlyeh3.jpg)
That is gold. Saving that pic for a rainy day  :-D

That has to be the hottest woman named Doody EVAR.  :heart:


Title: Re: Hellgate London Alpha
Post by: Miasma on October 23, 2007, 11:47:24 AM
I have to assume due to that (PC Downloadable)_MASTER thing that she bought a digital download, the extra days will let such people download the game early but the servers won't be up until the 31st.

WHAT THE FUCK.

WHY.

NO.

JESUS CHRIST.
I can't tell if this is about the game coming out early or Signe's decision to buy directly from "the devil".


Title: Re: Hellgate London Alpha
Post by: Signe on October 23, 2007, 12:03:12 PM
I didn't feel like getting another box.  Boxes have become kitten toys in this house.  (along with everything else including my feet, ankles, socks, and one kitten seems to want to live inside my face)  Anyway... it doesn't matter who you give your money to, the devil will get their share.


Title: Re: Hellgate London Alpha
Post by: HaemishM on October 23, 2007, 12:04:08 PM
I think I got confused around page 1.

This game's wank, right ?

You know what it is?

It's Tabula Rasa with a better graphics engine and less people per server and less lag.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 12:07:38 PM
Quote
It's Tabula Rasa with a better graphics engine and less people per server and less lag.

It's nothing like Tabula Rasa. At all.

(http://img98.imageshack.us/img98/21/ironwoodfh2.png)

It really is like Diablo 2. Tabula Rasa is nothing like Diablo 2.


Title: Re: Hellgate London Alpha
Post by: HaemishM on October 23, 2007, 12:14:40 PM
I have the same exact feelings of mehness about HG:L that I do about TR. Other than lock-on targeting not being in HG:L, it feels almost exactly like Tabula Rasa.


Title: Re: Hellgate London Alpha
Post by: Threash on October 23, 2007, 01:09:11 PM
Has anyone figured out how to complete the quest icon on the minigame when it gets reset everytime you zone? that one still puzzles me.
as far as I know it only resets when you hit a station, so if you're tearing through three zones before seeing one you can probably complete them.

The thing is the icon only lit up when i hit a station and turned in the quest, not when i completed it.  So you would have to be lucky to zone into a station with a completed quest right as you get the quest icon.


Title: Re: Hellgate London Alpha
Post by: Sparky on October 23, 2007, 01:12:16 PM
As you use each key, please post to the thread that it's taken. From the invite email:

https://accounts.hellgatelondon.com/PingAccount/create.jsp?key=ohqltpqrzuodknibmbzfrknktjrirhhczyeqwuuftwvvbqtfud


Taken, and thanks I've been looking around for an invite!


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 23, 2007, 01:17:31 PM
Thanks for actually posting, as opposed to the 9 other people that didn't bother. Pfft.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 23, 2007, 01:17:54 PM
I didn't know TR was very looty.  I thought it was battlegroundy and MOG-item-progressiony?


Title: Re: Hellgate London Alpha
Post by: MrHat on October 23, 2007, 01:41:52 PM
So wait, 24th of October huh? That's tomorrow.


Title: Re: Hellgate London Alpha
Post by: lesion on October 23, 2007, 01:49:50 PM
The thing is the icon only lit up when i hit a station and turned in the quest, not when i completed it.  So you would have to be lucky to zone into a station with a completed quest right as you get the quest icon.
I misread your post, my bad. sounds like a bug!


Title: Re: Hellgate London Alpha
Post by: Salamok on October 23, 2007, 01:57:14 PM
Thanks for actually posting, as opposed to the 9 other people that didn't bother. Pfft.

you mean guest?  I still have another invite that is good if anyone needs it just post here.


Title: Re: Hellgate London Alpha
Post by: Typhon on October 23, 2007, 05:20:26 PM
Quote
Dear Signe 
   
Thank you for ordering on EA Store (US). The date when the product that you Pre-Ordered will be released has been changed. 
The product listed below will now be available on October 24, 2007     
 
Product Name: Hellgate London (PC Downloadable)_MASTER     
 
If you have further questions regarding your order, please visit http://www.eastore.com and click on the Customer Service link located near the top of the page.   
   
Please note: This e-mail message was sent from a notification-only address that cannot accept incoming e-mail. Please visit support.ea.com to submit any further questions.   
     
Sincerely,   
     
EA Store (US) Customer Se

HAHA!  THEY'LL SHOW YOU WHO'S NOT FUCKING READY!!!

I bet what really happened here is this.  Someone at EA is typing this email up, giggling like an idiot, they are just getting through the "Se" in "Service", when their manager sees what's going on and tries to stop them, they abandon finishing the "Service" and quick click the "Send"!... and a legend is born!


Title: Re: Hellgate London Alpha
Post by: rattran on October 23, 2007, 05:29:05 PM
I'm running an 8800gts c2d6420 4gig ram and vista x64. Everything is turned all the way up except weather (off) and dx10 smoke (off) Both together dropped my fps from ~60 to ~30. I haven't bothered to see which was the culprit. The smoke was pretty, but fuck rain. If I wanted weather, I wouldn't be sitting on my ass in front of the box playing games.

I'm digging the game, dunno if I'll subscribe, but it's worth the $50 to me. Maybe it'll stop me having to dig out all those d2 discs every 9 months or so to get a loot fix.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 23, 2007, 05:46:34 PM
I didn't know TR was very looty.  I thought it was battlegroundy and MOG-item-progressiony?
TR is very looty. Late in the Beta they increased drop rates by literally an order of magnitude (apparently the Bane gained an appreciation for paint mixes, among other things) and in fact it's too looty now given that they didn't increase the amount of storage.

(http://pandadesigns.com/f13/tr_paint_640.jpg)

Yes I have a mule character just to store all my paint recipes.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 23, 2007, 06:54:56 PM
So the game is coming out in the morning? Huh?


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 07:13:04 PM
So the game is coming out in the morning? Huh?

Preload, I bet.

Alright, I just got a gun that shoots fucking bees. Do you understand me? A gun. That shoots. Bees. Heat seeking bees.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 23, 2007, 07:17:12 PM
Yeah, double checked. Preload.


Title: Re: Hellgate London Alpha
Post by: Ratman_tf on October 23, 2007, 07:31:18 PM
Because the people that like it aren't on some crusade to make those that don't like it, like it.  It's not for everyone.  If you really liked D2, and especially D1 (the loot, the randomness, the quick gratification), you'll like this.  If you got tired of D2 and aren't interested in going back, you won't.

I've spend the last few days playing the original Diablo due to a network crash at work.

That game is fucking fun to dust off and play since I don't remember when. It has some kind of feel that even D2 seems to lack.



Title: Re: Hellgate London Alpha
Post by: Venkman on October 23, 2007, 07:41:11 PM
Late in the Beta they increased drop rates by literally an order of magnitude (apparently the Bane gained an appreciation for paint mixes, among other things) and in fact it's too looty now given that they didn't increase the amount of storage.

Didn't they eventually stack the paint? I wiped my drive a month and a half ago and couldn't be bothered to reinstall TR, so been at least that long.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 23, 2007, 07:48:46 PM
You can't really see from the screenshot but the paint is stacked. The problem is that each "color" has three variations, Dark, Normal, and Bright, which is why you see 3 of each (except for Azure, the Bane are apparently hording that for themselves) on the screenshot.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 08:10:27 PM
So the game is coming out in the morning? Huh?

Preload, I bet.

Alright, I just got a gun that shoots fucking bees. Do you understand me? A gun. That shoots. Bees. Heat seeking bees.

I
HAVE
WANTED
A
GUN
THAT
SHOOTS
BEES
SINCE
1997
I
AM
NOT
KIDDING
EXCITEMENT
FROTH
ADVENTURE
HELLGATE
LONDON
NEEDS
ME


Title: Re: Hellgate London Alpha
Post by: Venkman on October 23, 2007, 08:33:41 PM
You can't really see from the screenshot but the paint is stacked. The problem is that each "color" has three variations, Dark, Normal, and Bright, which is why you see 3 of each (except for Azure, the Bane are apparently hording that for themselves) on the screenshot.

Jeezus that's retarded. Like the most important thing to do in TR is coordinate your color palette. I hope they spent no more time on developing it than what was there when I arrived in February.


Title: Re: Hellgate London Alpha
Post by: squirrel on October 23, 2007, 09:58:36 PM
Hrm. I wasn't in the beta, so my first exposure was the demo. I was way underwhelmed, for all the reasons listed here. One day later I get a beta key (yesterday) and so I uninstall the demo and install the beta. For some reason it's a way better game. Partially because I can chat, and partially because of the ability to try all the classes, but that's not the only reason. The beta performs WAY better on my machine than the demo did:

1.) In the Demo I had severe mouselag in the interface, not in the actual game, but in the options, inventory screens, quest screens. Basically anytime a 2D overlay was on the screen my mouse went fucking nuts. In the Beta I have 0 issues with this.

2.) In the Demo I had to turn all graphic effects to medium to avoid severe stuttering whenever there was particle effects. In the Beta I can run almost all of them at High and get really decent performance.

3.) In the Demo playing as a Marksman I was an absolute god. I never had to retreat or even worry about getting hurt, it was way too easy. So far in the beta as both a Marksman and an Evoker I've had to use health pots, retreat and generally be more aware.

Not saying there's any "Magic Internal Build" but I will say they released a total shite demo.

As for the Bee Gun - didn't Half-Life have a bee gun that shot homing bees?


Title: Re: Hellgate London Alpha
Post by: Samwise on October 23, 2007, 10:49:41 PM
As for the Bee Gun - didn't Half-Life have a bee gun that shot homing bees?

It doesn't count unless it's in a game with shitty level design.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 10:52:15 PM
As for the Bee Gun - didn't Half-Life have a bee gun that shot homing bees?

It doesn't count unless it's in a game with shitty level design.

I want to upgrade it to hornets.


Title: Re: Hellgate London Alpha
Post by: Samwise on October 23, 2007, 10:56:13 PM
I want them to put snarks back into Half-Life.  The bug bomb thing was not as cool.


Title: Re: Hellgate London Alpha
Post by: schild on October 23, 2007, 11:00:58 PM
oh god the bug bomb

i'd forgotten about it

just terrible


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 04:55:00 AM
Technically my gun in HG:L was a gun that shot wasps but I'm not going to quibble. I've been going on drunken rants for ten years about how the DOD just needs to make a gun that shoots bees and a robot that shoots tanks from its face and the world would be swell. Fuck, I went on a thirty minute speech about my bee gun just a month ago.

So when I got the wasp gun (which are actually bees and I don't give a fuck) much celebration was to be had.

Seconding the beta playing better. Way, WAY better. The DX10 client is absolutely shit though


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 05:01:51 AM
I am so disappointed that marksman did not get bee grenades.  So disappointed.


Title: Re: Hellgate London Alpha
Post by: Signe on October 24, 2007, 07:52:16 AM
Quote
Dear Signe 
   
Thank you for ordering on EA Store (US). The date when the product that you Pre-Ordered will be released has been changed. 
The product listed below will now be available on October 24, 2007     
 
Product Name: Hellgate London (PC Downloadable)_MASTER     
 
If you have further questions regarding your order, please visit http://www.eastore.com and click on the Customer Service link located near the top of the page.   
   
Please note: This e-mail message was sent from a notification-only address that cannot accept incoming e-mail. Please visit support.ea.com to submit any further questions.   
     
Sincerely,   
     
EA Store (US) Customer Se

HAHA!  THEY'LL SHOW YOU WHO'S NOT FUCKING READY!!!

The Kaiser said, "This is actually an error and not true in any way. Sorry! :P."  Beta ends with a wipe this Friday, though.  Unless that's an error and not true in any way.   :roll:


Title: Re: Hellgate London Alpha
Post by: Miasma on October 24, 2007, 08:08:19 AM
Here's a situation I never really understood in this game and didn't want to post on their forums.

1) Your weapon does 100 fire damage.
2) You attach a mod which says "+10% electric damage"

Does that weapon now do 10 electric damage or is there zero increased damage because it wasn't doing electric damage to begin with?  I couldn't figure it out because there was no battle spam saying how much damage I did, the overall item ranking does indeed go up with the mod though...

Some skills also do the same thing, does the aura which gives +75% thorn damage do nothing if you aren't wearing armour with thorns?


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 08:10:20 AM
I can understand a weapon doing 10% more damage of electricity.

But armor doing 75% more of zero, well, you get it.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 08:11:49 AM
Do you mean I can shoot electric bees with fireball eyes? Because ohgodohgodohgod


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 08:12:36 AM
Do you mean I can shoot electric bees with fireball eyes? Because ohgodohgodohgod

Don't even take it there. I'll get steamy.


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 08:38:51 AM
Do you mean I can shoot electric bees with fireball eyes? Because ohgodohgodohgod

It's on test center now.

(http://pichostonline.com/u/071024/b3f7954b42.jpg) (http://pichostonline.com/)


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 08:39:29 AM
That doesn't look ANYTHING like what we meant. In fact, what the fuck is that?


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 08:40:58 AM
That is not a bee made out of electricity flying out of a rifle with fire shooting out of its eyes.


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 08:52:37 AM
That doesn't look ANYTHING like what we meant. In fact, what the fuck is that?
That is not a bee made out of electricity flying out of a rifle with fire shooting out of its eyes.


It's fireball eyes shooting bees! 

What it really is is me being home with my under the weather puppy bored off my ass.

The fire helm is one of the halloween trinkets.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 24, 2007, 08:59:46 AM
Yes I have a mule character just to store all my paint recipes.

This is the single line that makes me want to play Tabular Raser.  Even if it means funding Garriott's backyard Ninja Warrior course replica.


Title: Re: Hellgate London Alpha
Post by: bhodi on October 24, 2007, 09:32:20 AM
Yes I have a mule character just to store all my paint recipes.
This is the single line that makes me want to play Tabular Raser.  Even if it means funding Garriott's backyard Ninja Warrior course replica.

No! Goddammit! NO! BAD YEG! A game that constricts storage space so much that you have to have a second character to store your crafting crap in is a failed game. At no point should there be any need for a 'mule character'; the very fact people are creating them should be an indicator of a failure in the design.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 09:41:14 AM
I'm paying for Hellgate because I'll need 24 mules. This is not their fault.


Title: Re: Hellgate London Alpha
Post by: bhodi on October 24, 2007, 09:44:47 AM
What? It IS their fault! We are by nature pack rats and hoarders; people buy gigantic homes only so they can fill them with stuff. Online is no different.

There should be nigh-unlimited storage space per character back in town. Creation of mules should be highly discouraged, not only because it simplifies gameplay, streamlines the design, but also because it uses LESS storage space (you don't have extra character metadata cluttering up the database).


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 09:46:57 AM
Mules enhances a diablo style game. Any other style it fails hard. I love organizing guys by their items instead of by their class. It gave them... reason to exist.

Tabula Rasa fails because it's a shitty game and even harder because he needs mule for dyes and it's not even a diablo game.

However, it's nice that they let you add some color to that "brown is real" world.

I still miss the TR design with harps and unicorns and shit.


Title: Re: Hellgate London Alpha
Post by: bhodi on October 24, 2007, 09:52:55 AM
OK, so you're broken.
You're basically saying a band-aid that was created to work around bad game design is itself now part of the design, and is a good thing?  :roflcopter:

How about fixing the problem that caused it to crop up in the first place.

Edit: Especially because it's crafting materials, as you say.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 24, 2007, 09:59:00 AM
There is a point in schild's comment about the inventory-management metagame in a D2 clone, but using alternate characters as storage is indeed a workaround for a bad design.  What schild should be paying for is extra locker storage, not extra character slots where the characters are merely ambulatory storage crates.

Also part of the inventory-management metagame is the limit on it.  There's not much metagame there when your storage in infinite.


Title: Re: Hellgate London Alpha
Post by: lesion on October 24, 2007, 10:01:03 AM
anyone notice if that partition in the stash inventory window means anything? like global storage or something. I need to test that when I get home.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 10:16:35 AM
Wait, are there dyes in HGL?


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 24, 2007, 10:18:16 AM
Wait, are there dyes in HGL?

Dye kits. Its an item you get from preordering the game from specific places. You put the dye kit in a special inventory slot and it gives you that color scheme.


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 10:26:42 AM
There are dye kits outside the preordered ones.  Not sure if they are loot, crafted or both.  One dye kit placed in its' own slot on your inventory screen affects all the pieces you are wearing.  You won't need to find multiple dyes for each piece of armor.


Title: Re: Hellgate London Alpha
Post by: Signe on October 24, 2007, 10:32:20 AM
You can download it now.  I guess you just can't play it yet.  It must be like the Bioshock stuff.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 24, 2007, 10:44:41 AM
Tabula Rasa fails because it's a shitty game and even harder because he needs mule for dyes and it's not even a diablo game.

Your logic is flawless, I am in awe.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 11:05:05 AM
My grammar was shit. I am in awe. Posting early in the morning hurts.


Title: Re: Hellgate London Alpha
Post by: JoeTF on October 24, 2007, 12:38:44 PM
Thanks a lot for invite sam!


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 12:43:30 PM
Hate to do this but if anyone has ANOTHER spare lying around I'd be obliged. My wife is shooting me dirty looks.


Title: Re: Hellgate London Alpha
Post by: Rasix on October 24, 2007, 12:48:18 PM
Wouldn't umm.. beta be over now?  If not.. I just got one the other day. I guess my regular application finally got accepted.


Title: Re: Hellgate London Alpha
Post by: lesion on October 24, 2007, 12:51:34 PM
US beta ends Friday. I will scoot you an invite Modern.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 12:52:56 PM
Thank you sir. modrnangel AT gmail.com

And beta ends Friday with a character wipe only to REOPEN on Monday for a week so people who bought it or preordered can play; those characters are wiped next Friday. It's essentially early access.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 24, 2007, 12:54:32 PM
Wait, what?  Wipe on Nov 2?


Title: Re: Hellgate London Alpha
Post by: lesion on October 24, 2007, 12:55:25 PM
Thank you sir. modrnangel AT gmail.com
PMed it :p


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 12:58:35 PM
If there's a wipe on november 2nd, i will go apeshit.


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 01:00:13 PM
Wait, what?  Wipe on Nov 2?

Nope.  Level cap of 22 still in effect until your copy of hgl arrives.  Then your avatar is moved to your permanent account.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 01:01:29 PM
Ah, so I can start playing Monday. Hot.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 24, 2007, 01:03:17 PM
I was pretty sure I had misread that or Modern was typing funny while thinking of bee guns.  I mean, that didn't sound right.


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 01:06:41 PM
Here's the official propaganda post from fss.

Howdy folks. Just want to give you all a heads-up with a few Beta updates. First, the US Beta will be ending this Friday at 10:00AM PST. This will include a full character wipe. Yeah, I know some of you didn't get to play as long as others, but the final game will be out in the US just a few days later.

That said, some time just before launch (don't have a specific time/date yet), we'll actually be opening the Beta server back up for about a week. "This makes no sense, Kaiser!" Well, maybe not at first, but not everyone will be able to get the game on launch day for various reasons. This way, if you're in the Beta and are still waiting for your game to arrive, you'll still be able to play Hellgate. Also, the characters you create during this time will transfer over into your retail account. Once this happens, any caps/restrictions will be lifted. Yay! The characters will still have the Beta caps on them (such as level caps and such), but you can at least get started with your characters.

Hmm, what else. Oh yeah. You might see a new server environment pop up. This is mostly for testing the Patch 0 features internally, though some of you might be able to see it. There's no guarantee you'll see it, but if you do, at least you'll know what's going on. Also, this is important: if you do see it and get access to it, any characters used on this server will be duplicates, so any changes that occur to your character will not be reflected on the "normal" servers, and vice versa.

Lastly, we'll be starting a European Beta sometime soon. This will be short and to the point, mainly as a last check on our servers. We'll be sending out invites to a select group of Europeans. If this includes you, please, try it out. Though the game will be the same as the current US Beta, one, we need you all to help us ensure the Euro servers are perfect, and two, you can get your European account name before everyone else. Worth it, right? ^_^

Thanks everyone!



I was pretty sure I had misread that or Modern was typing funny while thinking of bee guns.  I mean, that didn't sound right.

(http://pichostonline.com/u/071024/b3f7954b42.jpg)



Title: Re: Hellgate London Alpha
Post by: Miasma on October 24, 2007, 01:19:10 PM
With the problems they have had so far there is at least a 50% chance of that beta character->live character transfer having major problems.

That's still pretty good though, I thought I wouldn't be able to play at all while my box gets shipped here.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 24, 2007, 01:25:15 PM
You can start playing then and keep your character for the full game, but well, I wouldn't. The full game has cinematics, voiceacting and of course the solid gold jesus patch "zero" which makes some rather large changes including fixing the currently entirely broken engineer class, diversifying the acts, and so on.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 24, 2007, 01:51:10 PM
The transfer they did from the alpha server to the beta server didn't have any problems iirc.

I see this as a great way to get your names reserved.


Title: Re: Hellgate London Alpha
Post by: rattran on October 24, 2007, 02:08:51 PM
Well, color me surprised.  I went to log into the test center server, it downloaded a huge patch. More effects, more colorful, faster load times. Looks like there was a magic patch after all.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 02:11:51 PM
I ONLY held faith in Flagship because of the blizzard network and graphics programmers they stole. To be fair, I think every signle Blizzard game including WoW has had a magic patch at launch or around launch. ESPECIALLY Blizzard North's Diablo 1 and 2.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 24, 2007, 02:25:20 PM
Yeah, I misspoke. Multitasking. Wipe on Friday, servers come back up and it's treated like a preview where your toons get transferred over.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 02:26:11 PM
I'm not going to PLAY until Magic Patch is live BUT I'm going to log in Monday and reserve as many names as it'll let me.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 24, 2007, 02:27:00 PM
WoW had an amazing closed beta. No magic patch there.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 02:40:53 PM
WoW had an amazing closed beta. No magic patch there.

The entire beta until the day of launch, I had horrible tearing (on new drivers). On launch day they magically went away with the first patch. That's a fucking magic patch, IMO. I don't care how small the population affected was. Also, none of the text boxes lined up.

(http://www.f13.net/schild/wow01.jpg)

Look at the map lining up and the text. Least of my problems.


Title: Re: Hellgate London Alpha
Post by: Signe on October 24, 2007, 02:43:33 PM
I'm not going to PLAY until Magic Patch is live BUT I'm going to log in Monday and reserve as many names as it'll let me.

If you subscribe, that would be 24.  You can have Signe, by the way.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 24, 2007, 02:44:37 PM
I was going to log on and take all your names.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 02:44:58 PM
Signe, You're not playing? :(


Title: Re: Hellgate London Alpha
Post by: Signe on October 24, 2007, 02:46:17 PM
Of course I am.  It just would be nice to see someone besides me with that name.  I've NEVER had a problem getting it, even years after something launches.  It's insulting.

PS  I've actually just finished the early download.


Title: Re: Hellgate London Alpha
Post by: Moaner on October 24, 2007, 03:08:13 PM
So uhhh...  Does the game still launch on Halloween?  That announcement sounds a little ambiguous.  I'm confused, very tired, and wanted to play on Haloween damnit!

Someone spell it out for the sleep deprived please!  :)


Title: Re: Hellgate London Alpha
Post by: Tige on October 24, 2007, 03:18:29 PM
If you have pre-ordered you should have your beta key by now.  Get the beta client, not the demo.

On Friday (10/26) the beta servers come down.

On Monday (3/31) the servers are turned on for those who have the game.

For those who have pre-ordered that have yet to receive their box you will be able to log onto a psuedo-beta server.  This server will have the zero day patch.

You can play on the pseudo beta server while you await your box upto level 22.

When your box arrives, sometime during the week of 10/31, you set up your account.  At this time your psuedo-beta server avatar is folded into your account and you log onto a game server with him/her.

Hilarity ensues.



Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 24, 2007, 03:29:43 PM
The entire beta until the day of launch, I had horrible tearing (on new drivers). On launch day they magically went away with the first patch. That's a fucking magic patch, IMO.
Generally speaking, the "magic patch" refers to a game that sucked in beta, generating 1000+ page  petitions in the beta forums to delay release, but ended up magically delicious with the day 1 patch applied. That bug would certainly make it suck for you, but as a whole, WoW closed beta players were pretty much deliriously happy and thought the game was ready to go.

Anyway, we're derailing like crazy. Now back to HG:L disappointing.


Title: Re: Hellgate London Alpha
Post by: Hoax on October 24, 2007, 03:43:00 PM
Fucking bullshit.

That should read WoW players who were alliance and playing one of the finished classes AND DIDNT CARE ABOUT PVP were dileriously happy.  There was much frothing to be found, but it was drowned out by the blizz fanboi machine.

Also those crazy Ruskies that hit L60 in the open beta were probably happy.

Otherwise, bullshit.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 24, 2007, 05:52:09 PM
I played horde in the closed beta and I was happy. First MMO beta I ever thought was ready for release.

You're right about the PvP though. I didn't and don't care.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 24, 2007, 06:02:24 PM
I played horde in the closed beta and I was happy.
Me too, but then I tried alliance and saw just how badly the Horde side of the game was done by comparison.


Title: Re: Hellgate London Alpha
Post by: Aez on October 24, 2007, 06:24:50 PM
Well, color me surprised.  I went to log into the test center server, it downloaded a huge patch. More effects, more colorful, faster load times. Looks like there was a magic patch after all.

ah!  It's easy to believe once the miracle is done.

industry: 1      |      f13: 35


Title: Re: Hellgate London Alpha
Post by: Venkman on October 24, 2007, 07:09:59 PM
Quote from: Miasma
Does that weapon now do 10 electric damage or is there zero increased damage because it wasn't doing electric damage to begin with?

(from two pages ago)

If the weapon is Fire based and you add 10% electric damage, your net gain should be zero. At least, that's how I interpreted it. It'd be like in WoW where if you only ever cast Fire spells, you don't gain anything from gear that gives +Arcane. Of course, WoW's not that restrictive because even without any points in Arcane there's some Arc spells still worth casting. But that's a quibble.


Title: Re: Hellgate London Alpha
Post by: Aez on October 24, 2007, 07:30:36 PM
Quote from: Miasma
Does that weapon now do 10 electric damage or is there zero increased damage because it wasn't doing electric damage to begin with?

(from two pages ago)

If the weapon is Fire based and you add 10% electric damage, your net gain should be zero. At least, that's how I interpreted it. It'd be like in WoW where if you only ever cast Fire spells, you don't gain anything from gear that gives +Arcane. Of course, WoW's not that restrictive because even without any points in Arcane there's some Arc spells still worth casting. But that's a quibble.

I know it's counter intuitive but it's actually the opposite.   

From some beta guide :
Quote from: Siphon
+X to attack strength:
This will increase the chance of adding a special effect to a weapon, this does not increase damage.
If you have a weapon that deals toxic damage, and add a +X to ignite mod to the weapon, that item will NEVER ignite any mob. However, if you add a +X to ignite mod AND a +X% fire damage added mod, it will have a chance to ignite mobs.

+X% Element damage:
This will take the base damage of your weapon and add additional damage of the element it mentions.
EX: If you have a sword that does 50-100 toxic damage then you add a +10% fire damage mod to that sword. The sword will now do 50-100 toxic and 5-10 fire damage.

+X% Damage:
This will increase the base damage of your weapon, and all corresponding elemental damage mods.
EX: You have a sword that does 50-100 toxic damage and 5-10 fire damage (from a fire element damage mod), now you add a +20% damage mod to that weapon.
Your sword will now do 60-120 toxic damage and 6-12 fire damage.



Title: Re: Hellgate London Alpha
Post by: Gforce on October 24, 2007, 07:35:37 PM
I didn't know TR was very looty.  I thought it was battlegroundy and MOG-item-progressiony?
TR is very looty. Late in the Beta they increased drop rates by literally an order of magnitude (apparently the Bane gained an appreciation for paint mixes, among other things) and in fact it's too looty now given that they didn't increase the amount of storage.

(http://pandadesigns.com/f13/tr_paint_640.jpg)

Yes I have a mule character just to store all my paint recipes.


They did increase the amount of inventory space, by about 500 percent.
Also things stopped dropping so much paint a long time ago. The loot makes more sense now.
Been a long while since you played apparently. Game is still in beta, for another week or so.


Title: Re: Hellgate London Alpha
Post by: schild on October 24, 2007, 07:41:30 PM
Garriot Force?


Title: Re: Hellgate London Alpha
Post by: rattran on October 24, 2007, 09:00:51 PM
Perhaps he's here looking for Rainz.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 24, 2007, 11:03:18 PM
They did increase the amount of inventory space, by about 500 percent.
Also things stopped dropping so much paint a long time ago. The loot makes more sense now.
Been a long while since you played apparently. Game is still in beta, for another week or so.
No it has not. Apparently you aren't playing the same game I am.


Title: Re: Hellgate London Alpha
Post by: squirrel on October 25, 2007, 12:18:27 AM
They did increase the amount of inventory space, by about 500 percent.
Also things stopped dropping so much paint a long time ago. The loot makes more sense now.
Been a long while since you played apparently. Game is still in beta, for another week or so.
No it has not. Apparently you aren't playing the same game I am.


WTF does this have to do with HG:L? Or did I simply miss the full derail earlier?


Title: Re: Hellgate London Alpha
Post by: Trippy on October 25, 2007, 12:23:35 AM
You did.


Title: Re: Hellgate London Alpha
Post by: squirrel on October 25, 2007, 12:27:44 AM
You did.


See I hate that. Fuck, is it my build? I knew I shouldn't have gone for "leetsniperbadass4" right away...


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 25, 2007, 03:59:59 AM
What the fuck is up with the DX10 client? I turn it on, reload the game and it's a slideshow on a static opening screen. 8600GT, 2.4GHz Quadcore, 2gigs of RAM... I should at least be able to RUN it.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 25, 2007, 07:57:24 AM
I will say, after playing it, the beta is better than the demo.  Minus points for rebooting my machine when the install finished and I clicked "Launch Game", but since I did press a suspicious orange button this could have been a user error.  Fiddling with the graphics settings made it less choppy, but that second station was like a slideshow for a few minutes when I first went into it.  I made it to level 5 before I ran out of memory and it crashed.  After that I played Mythos.  I think HLG is still in the "wait a few months" bucket.


Title: Re: Hellgate London Alpha
Post by: Salamok on October 25, 2007, 08:50:06 AM
Anyone get a EU server beta invite?  I just got one and am not sure if it's related to something Ironwood did with the key i gave him or maybe something else entirely.


Title: Re: Hellgate London Alpha
Post by: rattran on October 25, 2007, 08:56:16 AM
The memory leak for nvidia is still there on the test center, but better. Framerates with an 8800gts/c2d6420/4gb at 1920x1200 extreme shaders are ~30 outdoors and in stations, ~40 in corridor levels. Dynamic Lightiing on, dx10 smoke off. With smoke on, it goes to ~15. I get about 2 hours before the 'low memory' warning. With dx9 it looks pretty close to as good, I get a solid 70fps, and still run out of memory.

So anyway, if you choose Test Center as the server, it's a more up to date client, with new, different bugs. I think it'll do fine on launch, the usual wailing and gnashing of teeth, but nothing extraordinary unless the servers go boom. Which is always an option.

Oh, and luck has been 'adjusted' Basically 10x the numbers it was before, seems to be the same or slightly better magic drops, with a much better mix of crap. I'd say of the non-white items, it's about 60/30/9/1 meh/rare/legend/unique. Not counting the named boss drops.

Any yeah, I got a European invite


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 25, 2007, 09:18:54 AM
Yeah, I got a bunch of EU emails too, but they don't actually contain any links. Weird.

I tried out the new "golden patch" on the test server last night and got an engineer up to level 7 (since the infamous drone bug was fixed), and it seems pretty much the same to me. It has slightly more polish, the halloween quests were neat, and it had absolutely crippling nearly unplayable lag.

Also, whenever I zoned into a station, everybody's body, including mine, was invisible and all I could see was their weapons running around.


Title: Re: Hellgate London Alpha
Post by: Signe on October 25, 2007, 09:52:27 AM
At the moment, this game is completely unplayable, even in the EDT morning when there isn't even a lot of people around.  Even the freakin' instances!  They have... what?... five days to fix what ever it is that'll make it playable before they are saturated with people expecting to play a game?  Good luck!


Title: Re: Hellgate London Alpha
Post by: Salamok on October 25, 2007, 09:57:35 AM
At the moment, this game is completely unplayable, even in the EDT morning when there isn't even a lot of people around.  Even the freakin' instances!  They have... what?... five days to fix what ever it is that'll make it playable before they are saturated with people expecting to play a game?  Good luck!

maybe they are busy purchasing and setting up servers with the preorder money. 


Title: Re: Hellgate London Alpha
Post by: schild on October 25, 2007, 10:02:26 AM
At the moment, this game is completely unplayable, even in the EDT morning when there isn't even a lot of people around.  Even the freakin' instances!  They have... what?... five days to fix what ever it is that'll make it playable before they are saturated with people expecting to play a game?  Good luck!
maybe they are busy purchasing and setting up servers with the preorder money. 
You think they've seen a dime of the preorder money? ^_^


Title: Re: Hellgate London Alpha
Post by: Salamok on October 25, 2007, 10:04:40 AM
At the moment, this game is completely unplayable, even in the EDT morning when there isn't even a lot of people around.  Even the freakin' instances!  They have... what?... five days to fix what ever it is that'll make it playable before they are saturated with people expecting to play a game?  Good luck!
maybe they are busy purchasing and setting up servers with the preorder money. 
You think they've seen a dime of the preorder money? ^_^

Actually do to their lack of advertising and piss poor release effort I would be surprised if they had enough preorder money to buy a fish taco.


Title: Re: Hellgate London Alpha
Post by: Jamiko on October 25, 2007, 10:05:48 AM
Maybe it's because I never played Diablo 2 (don't hit me) but I think this game a fiery ball of demon-killing fun. I have not encountered many bugs and it has been extremely playable for me. I do have a pretty nice computer so it probably helps (not Vista though still clinging to XP).


Title: Re: Hellgate London Alpha
Post by: Salamok on October 25, 2007, 10:10:41 AM
Maybe it's because I never played Diablo 2 (don't hit me) but I think this game a fiery ball of demon-killing fun. I have not encountered many bugs and it has been extremely playable for me. I do have a pretty nice computer so it probably helps (not Vista though still clinging to XP).

It isn't just you. 


Title: Re: Hellgate London Alpha
Post by: rattran on October 25, 2007, 10:55:34 AM
Odd, I was on for a bit this morning. Other than not being able to get into Charing Cross, no bugs, and no lag. Still memory leaking though. And having a horde of monster attack, no problem. One fucking mob of the bunch being able to phase me? Dead.


Title: Re: Hellgate London Alpha
Post by: Signe on October 25, 2007, 11:42:15 AM
Ah... maybe it was because my character was in Charing Cross.  People in chat were complaining about it, too.  Even in instances, you would swing and shoot and explode and maybe a minute later something would fall over dead and give you some loot.  Most things were just running in place.  My computer is fine with this game.  I've been in beta for some time and haven't had any problems until recently.  The only annoying bug I've come across is the stuck in swinging mode with my blademaster now and then, but that seems to be fixed just by hitting "Esc" and then "return to game".


Title: Re: Hellgate London Alpha
Post by: Venkman on October 25, 2007, 12:34:22 PM
Holy crap. So I was about to ask how D2 3D could bring modern PCs to their knees until I checked back with screenshots I'm sure have been there for months. I trully am a graphics whore. Suddenly I'm interested in the game.

Late to the party as usual.

So, I want to stay away from the Demo then right?


Title: Re: Hellgate London Alpha
Post by: Salamok on October 25, 2007, 12:40:00 PM
Holy crap. So I was about to ask how D2 3D could bring modern PCs to their knees until I checked back with screenshots I'm sure have been there for months. I trully am a graphics whore. Suddenly I'm interested in the game.

Late to the party as usual.

So, I want to stay away from the Demo then right?

the consensus seems to be beta>demo


Title: Re: Hellgate London Alpha
Post by: Trouble on October 25, 2007, 01:09:55 PM
Too bad you can't make a beta account now with your preorder due to "maintenance". Why do I have a feeling it's more like "our servers are exploding! we can't fit anymore!".

https://accounts.hellgatelondon.com/PingAccount/beta_signup.jsp

I WANT TO PLAY


Title: Re: Hellgate London Alpha
Post by: Venkman on October 25, 2007, 01:44:28 PM
Bleh. Thanks for the warning. I'll manage my expectations tonight :)


Title: Re: Hellgate London Alpha
Post by: Count Nerfedalot on October 25, 2007, 04:27:54 PM
Of course I am.  It just would be nice to see someone besides me with that name.  I've NEVER had a problem getting it, even years after something launches.  It's insulting.

PS  I've actually just finished the early download.

That name wouldn't come with a last name of Mallory would it?  Cool character.  Would fit well in Eve.


Title: Re: Hellgate London Alpha
Post by: Signe on October 25, 2007, 05:26:33 PM
No French here.  I'm nearly all wegian.  Nor by birth, Glas by marriage.   :lol:  (I like the name Mallory though, even if it is a bit dark)


Title: Re: Hellgate London Alpha
Post by: Register on October 25, 2007, 05:31:26 PM
Charing Cross is jammed probably because the next station Green Park have no facilities, so even when I was running those instances I'd have to zone back to Charing to sell/buy/upgrade/bank.

The game felt more laggy yesterday, but I never did get problems on the scale describe above (floating guys without body attached etc). My system is pretty decent though - C2D with a Geforce 8800 GTS.

Status effects are pretty common, and being shocked/stunned/phased while fighting named mobs with the ability to regenerate is pretty aggravating - you cant damage it fast enough thanks to the status afflictions, and it keeps healing itself up to full hp.


Title: Re: Hellgate London Alpha
Post by: Gforce on October 25, 2007, 05:40:40 PM

No it has not. Apparently you aren't playing the same game I am.


I apologize in advance for derailing your HG thread a little one last time.

http://i23.tinypic.com/141qsdt.jpg (http://i23.tinypic.com/141qsdt.jpg)

Screenshot of current TR backpacks. On the right of the backpack are 5 tab icons of armor, crate, crossed tools, datapad, blue dots. Each one of those tabs is as big as the former backpack. 5 times the size, like I said. Loot automatically sorts into the correct one.

I can't demonstrate improved loot drops, but those weapons didn't start out as dyes. Nuff said.
-------------------------------
G is for Greg :P


Title: Re: Hellgate London Alpha
Post by: Trippy on October 25, 2007, 05:50:06 PM
You are correct, my mistake. I was looking at my footlocker.


Title: Re: Hellgate London Alpha
Post by: Trouble on October 25, 2007, 07:00:17 PM
So it looks like the entire hellgate website has exploded. I really wish I could be playing the beta right now.


Title: Re: Hellgate London Alpha
Post by: lesion on October 25, 2007, 07:07:23 PM
if it's any consolation the memory leak crashes have been eating at my soul for the past week or two. honestly. I want to die.


Title: Re: Hellgate London Alpha
Post by: rattran on October 25, 2007, 07:52:19 PM

I apologize in advance for derailing your HG thread a little one last time.


Go post in the TR thread. I played the beta. It lacked fun. It got worse over time. No money for Dick Garriot from me this time.

As for HG:L, the memory leak seems even worse on the latest test center client.


Title: Re: Hellgate London Alpha
Post by: UnSub on October 25, 2007, 08:05:13 PM
If there was any question about HG:L being a MMO, it seems to be having the right kind of launch for one.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 25, 2007, 08:33:34 PM
I decided to give Hellgate one more try, and when I doubleclicked the shortcut, it dropped my rig like I had hit the reset button.  Bugcheck!?  That's bad.

Code:
The computer has rebooted from a bugcheck.  The bugcheck was: 0x00000019 (0x00000020, 0x89546af0, 0x89547978, 0xb9d1e394). A dump was saved in: C:\WINDOWS\Minidump\Mini102507-01.dmp.

Deinstalled.


Title: Re: Hellgate London Alpha
Post by: rattran on October 25, 2007, 08:49:01 PM
Bad Pool Header? I got that when I was trying out Panda antivirus.

Could be iffy memory as well.


Title: Re: Hellgate London Alpha
Post by: Ragnoros on October 25, 2007, 08:50:47 PM
If there was any question about HG:L being a MMO, it seems to be having the right kind of launch for one.

Zing!

Anyway yeah having played the beta for the last few weeks the general consensus is correct that.

1. (Mostly) Fun.
2. Needs another 2-3 months in development for polish and fixing shit.

Still getting it on launch. A mediocre Sci-Fi Diablo in 3D is still better then no Diablo. And if they sell some boxes they should have the cash to fix it, given time.

Plus publishers seeing Diablo style games moving boxes can't be a bad thing. Just finish the next one before you launch it k?


Title: Re: Hellgate London Alpha
Post by: Trouble on October 25, 2007, 09:05:33 PM
That's one of the reasons I don't mind the game having a subscription. It gives them motivation to continue improving the game and gives them the cashflow to do it.


Title: Re: Hellgate London Alpha
Post by: schild on October 25, 2007, 09:19:14 PM
I'm hoping they make their goal of lifetime subs. If they do, it pretty much guarantees they fix things super fucking fast.


Title: Re: Hellgate London Alpha
Post by: Yegolev on October 25, 2007, 09:37:08 PM
Bad Pool Header? I got that when I was trying out Panda antivirus.

Crossed my mind that it was something like antivirus.

Could be iffy memory as well.

Crucial, less than a year old.  No other crashdumps, just the two instigated by HGL.  Seems unlikely.

I'm not swearing off HGL completely, I'm just going to wait a month or two.  I had complaints about Titan Quest, but it didn't reboot my rig, so there's always that.


Title: Re: Hellgate London Alpha
Post by: Samwise on October 25, 2007, 09:53:42 PM
I'm hoping they make their goal of lifetime subs. If they do, it pretty much guarantees they fix things super fucking fast.

If you trick a bunch of people into paying for lifetime subscriptions up front, how does that make you MORE motivated to fix shit?  You already have all the money you're ever going to get from them.  Or do I misunderstand how lifetime subs work?


Title: Re: Hellgate London Alpha
Post by: FatuousTwat on October 26, 2007, 01:40:03 AM
For the last week, every time I try to connect to the test server I get booted from my router :headscratch:.


Title: Re: Hellgate London Alpha
Post by: Ironwood on October 26, 2007, 01:41:24 AM
I'm hoping they make their goal of lifetime subs. If they do, it pretty much guarantees they fix things super fucking fast.

If you trick a bunch of people into paying for lifetime subscriptions up front, how does that make you MORE motivated to fix shit?  You already have all the money you're ever going to get from them.  Or do I misunderstand how lifetime subs work?

I think you missed the green.  I hope.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 26, 2007, 02:04:53 AM
For the last week, every time I try to connect to the test server I get booted from my router :headscratch:.
The HGL networking code is doing something very bad or at least very non-standard. I've played literally hundreds of online games through a bandwidth shaping program called NetLimiter and have never had any incompatibility issues until I tried it with HGL. It doesn't surprise me to hear that's it's messing up network connections in other ways as well.


Title: Re: Hellgate London Alpha
Post by: JoeTF on October 26, 2007, 03:25:19 AM
I used NEtlimiter and don't have any problems.  But with NL past history, I would bet it's their fuckup, not HGL's.


Title: Re: Hellgate London Alpha
Post by: Trippy on October 26, 2007, 04:43:20 AM
It definitely didn't work with NetLimiter 1.30 -- it's even in their networking sticky. I haven't tried the latest Beta so maybe they fixed something. NL 1.3 has been rock solid for me for ages. 2.0 has had lots of issues which is one of the reasons why I don't use it.


Title: Re: Hellgate London Alpha
Post by: Trouble on October 26, 2007, 10:03:22 AM
I definitely have to say now that I've played the beta that the demo doesn't do it any justice. In the beta mobs tend to swam at you like in Diablo, which is a hell of a lot more fun than the one pull bullshit from the demo. Even the same levels featured in the demo are different and better. I would seem to me that they just finished up most of the actual mechanical workings within the last couple months and only since then have started balancing AKA injecting the fun into the game. The demo is from earlier in this process or so I'm told.


Title: Re: Hellgate London Alpha
Post by: Samwise on October 26, 2007, 10:13:10 AM
I'm hoping they make their goal of lifetime subs. If they do, it pretty much guarantees they fix things super fucking fast.

If you trick a bunch of people into paying for lifetime subscriptions up front, how does that make you MORE motivated to fix shit?  You already have all the money you're ever going to get from them.  Or do I misunderstand how lifetime subs work?

I think you missed the green.  I hope.


I hope I did too.  We've already established that Diablo-esque games play by their own special rules.


Title: Re: Hellgate London Alpha
Post by: JoeTF on October 26, 2007, 01:05:55 PM
It definitely didn't work with NetLimiter 1.30 -- it's even in their networking sticky. I haven't tried the latest Beta so maybe they fixed something. NL 1.3 has been rock solid for me for ages. 2.0 has had lots of issues which is one of the reasons why I don't use it.


Actually, Netlimiter 1.30 had similiar issues with other games and it was exactly the reason I moved on to 2.xx version. Nevertheless, since I got utorrent I'm considereing getting rid of it altogether.


Title: Re: Hellgate London Alpha
Post by: Count Nerfedalot on October 26, 2007, 03:46:17 PM
No French here.  I'm nearly all wegian.  Nor by birth, Glas by marriage.   :lol:  (I like the name Mallory though, even if it is a bit dark)

I asked because Signe Mallory (may have been spelled slightly different) is a superbadass space captain in C. J. Cherryh's early space novels (Downbelow Station, etc), and one of my favorite si-fi characters even if we haven't learned all that much about her.


Title: Re: Hellgate London Alpha
Post by: Hoax on October 26, 2007, 04:33:06 PM
I spoke to a Signe today, works for the SFAR, nice enough girl who told me what I needed to know.

Signe Hirsimaki is her name according to their website (http://www.sfrealtors.com/staff.html).

If you've always wondered how to pronounce the name, you can call her outside of business hours I'm sure she has it on her voice mail.


Title: Re: Hellgate London Alpha
Post by: Signe on October 26, 2007, 04:42:09 PM
On the risk of being trampled to death by hoards of rabid, foaming-at-the-mouth intertubby fanbois... I never read much science fiction.  Especially not the spacey kind.  I've never even heard of C. J. Cherryh, but I'm sure the hubby has.  Probably very nearly everyone here has, too.  I've read some popular stuff and several Iain Banks novels, but not too much more.  No offense.  I don't mean you anyway.  Or anyone here.  Really.

Honest.

PS  I still have a sound byte of Schild pronouncing my name on TS.  He did good.  SIG-NEE or SIG-NAY, depending on which Scandie country you're from.  (though my mother didn't like that and pronounced it all Frenchy sounding instead.  Seen-ya.)


Title: Re: Hellgate London Alpha
Post by: Signe on October 26, 2007, 07:20:13 PM
So I guess you can get into the EU beta with your NA account.  Sometimes it takes a few tries to get in, though. 


Title: Re: Hellgate London Alpha
Post by: Furiously on October 26, 2007, 09:53:58 PM
I think it's just your name that's fooling them...


Title: Re: Hellgate London Alpha
Post by: Falwell on October 27, 2007, 03:37:29 AM
I gotta admit, they cleaned up a helluva lot in that very last patch on the TC before they took the servers down. Especially on the DX10 side. My framerates were up a solid 15 - 20 (no joke) in almost every area. The most noticeable gains being in CC and CG stations and Demon Streets instances. Previously the nastiest spots in the game. Load times were also significantly shorter in DX10. From watching my resource monitor it looks like they're utilizing the second core on dual core CPUs much more, and it shows.

They still have to fix the low poly count on player characters (your character renders correctly but others look really tacky.) Memory leaks are still present but much more tolerable. I'd also wager to say that there is still a massive amount of optimization yet to do.

All in all, IF the servers hold up they could come around for a decent launch. God damnit they better, I'm on vacation for a week starting Sunday.


Title: Re: Hellgate London Alpha
Post by: Signe on October 27, 2007, 08:22:34 AM
I think it's just your name that's fooling them...

No, it's true!  You have to click "show all" on the login screen, choose the EU server, it'll probably go through some goofy patch thing, and then, sometimes after several login attempts, you're in.  At least I was.  No characters and probably no Halloween, but it's still there.  If you can be arsed to try.  I didn't actually play... but I got in! 

Bah.  I just got an email from EA telling me I could do this.  Nothing to see here.  (http://www.invision.smileyville.net/smilies/foolish%20(4).gif)


Title: Re: Hellgate London Alpha
Post by: JoeTF on October 27, 2007, 03:38:06 PM
Also, EU beta is long gone.


Title: Re: Hellgate London Alpha
Post by: Signe on October 27, 2007, 04:53:29 PM
It was over today!  I played in it.


Title: Re: Hellgate London Alpha
Post by: Hoax on October 27, 2007, 08:40:48 PM
So it looks like the entire hellgate website has exploded. I really wish I could be playing the beta right now.

Yeah seems like everything is b0rked atm, was going to play on Monday what gives?


Title: Re: Hellgate London Alpha
Post by: Falwell on October 27, 2007, 11:21:23 PM
Danger Will Robinson, they removed the 3 symbol mini game in the last patch. I cry.

On the other hand, Schild and I found what is possibly the greatest in game pet of all time. I present to you.. Zombie Robot.

http://www.youtube.com/watch?v=KqNW-E9nNn4

The dance, enough said.





Title: Re: Hellgate London Alpha
Post by: Megrim on October 27, 2007, 11:25:20 PM
Danger Will Robinson, they removed the 3 symbol mini game in the last patch. I cry.

On the other hand, Schild and I found what is possibly the greatest in game pet of all time. I present to you.. Zombie Robot.

http://www.youtube.com/watch?v=KqNW-E9nNn4

The dance, enough said.





Why is that guy's head on fire?


Title: Re: Hellgate London Alpha
Post by: Trouble on October 27, 2007, 11:26:06 PM
So it looks like the entire hellgate website has exploded. I really wish I could be playing the beta right now.

Yeah seems like everything is b0rked atm, was going to play on Monday what gives?

There seems to be mixed information. Originally pre-orders were supposed to get early access to the servers. Now they're saying we'll be able to log in and reserve our names. I WANT TO PLAY!


Title: Re: Hellgate London Alpha
Post by: Falwell on October 27, 2007, 11:26:21 PM
Oh, that's another Halloween kicker. Both the pet and the mask are items you can put together from parts you find out in instances. Both are permanent and can be used year round.


Title: Re: Hellgate London Alpha
Post by: Aez on October 28, 2007, 12:47:04 AM
Any good spoilers sites for the game?  The wiki is really weak.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 28, 2007, 03:09:11 AM
www.hellgateguru.com

The community there is complete and utter ass, but they do have the skinny on just about everything Hellgate.


Title: Re: Hellgate London Alpha
Post by: Threash on October 28, 2007, 10:47:03 AM
Is the mini game gone for good?


Title: Re: Hellgate London Alpha
Post by: Aez on October 28, 2007, 03:55:02 PM
www.hellgateguru.com

The community there is complete and utter ass, but they do have the skinny on just about everything Hellgate.

Utter ass you say?  I found this little gem :

Quote
I play online because I like the feeling of superiority my hardcore style provides me. In D2 I have that. I hope to have that in Hellgate London.





Title: Re: Hellgate London Alpha
Post by: rattran on October 28, 2007, 08:06:54 PM
The mini-game was broken for transferred toons on the Test Center, but worked fine on newly created ones. And it was persistent over zones, including stations, so it was easier to complete. Instead of spawning a boss crowd, it just dropped the phat loots on the floor when it completed.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 29, 2007, 01:27:41 PM
The mini-game was broken for transferred toons on the Test Center, but worked fine on newly created ones. And it was persistent over zones, including stations, so it was easier to complete. Instead of spawning a boss crowd, it just dropped the phat loots on the floor when it completed.

Sucks if they took out the mini-game. I like figuring out systems then breaking them so the game is no longer fun.

Also: what's the word on playing today?


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 29, 2007, 02:12:12 PM
Also: what's the word on playing today?

Been trying but keep getting the message that the servers are down.


Title: Re: Hellgate London Alpha
Post by: sam, an eggplant on October 29, 2007, 02:17:18 PM
If you start playing early, you'll go through the first 3 acts without cinematics, voiceovers, or (most importantly) the day 1 patch. I plan on waiting for release.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 29, 2007, 02:58:16 PM
All right, well, I'm not having much success here.  I try to log in to the beta server but it gives me an invalid account/password notice.  The test centre server doesn't work at all, it's offline.  So I assume my login got wiped and I need to create it again, clicking on that button sends me to a website with a 403 Forbidden error message.  I try to see what the hell is up on the forums and I get a database error.

That's a clean sweep baby :awesome_for_real:.


Title: Re: Hellgate London Alpha
Post by: schild on October 29, 2007, 02:58:32 PM
Hahahahhahahaha.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 29, 2007, 03:14:27 PM
Last thing I knew was that FSS planned on upping the servers today to let people reserve names and get a head start if they want. Supposedly this will also be the time when the forums and account management features will be opened up as well. They're on west coast time so this could come around fairly late for we east coast chaps.

Also we need to think of a guild name. Something witty, rude, dry, but with just enough class to keep it tasteful.

My vote is for "Poor White Trash"


Title: Re: Hellgate London Alpha
Post by: hal on October 29, 2007, 03:16:48 PM
Fat Drunk Bastards.


Title: Re: Hellgate London Alpha
Post by: schild on October 29, 2007, 03:18:06 PM
Mom's Asshole Pie or MAP.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 29, 2007, 03:23:36 PM
Mom's Asshole Pie or MAP.

Nice.

How about:

Citizens Versus National Threats

or CVNT.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 29, 2007, 03:32:38 PM
I'd also suggest that anyone who fails to complete Zombie Robot before the end of the Halloween event is subject to both court marshal and dismissal.



Title: Re: Hellgate London Alpha
Post by: lesion on October 29, 2007, 03:34:36 PM
first person to mention "godly" gets a sewage enema?

we should totally yoink the Suck Off Jockeys angle.

Peacekeeping Happenstance Under Kindred Moderation

Co-Operative Reclamation Kinship--Demon Insurrection Collective Kappa 5

I got nothin'


Title: Re: Hellgate London Alpha
Post by: bhodikhan on October 29, 2007, 04:20:41 PM
How about "Educated White Trash"?  :-D

or "We see dead people"


Title: Re: Hellgate London Alpha
Post by: Hoax on October 29, 2007, 04:58:41 PM
Can you fucking play today?  I've been looking forward to trying this out all weekend..


Title: Re: Hellgate London Alpha
Post by: Signe on October 29, 2007, 05:40:34 PM
Quote
Launch Approaches
As we're in the final hours before Hellgate: London ships off to all of you, we're doing a few more final tests to re-re--RE-check that our online systems will be as happy as you are. Expect to seem some sporadic downtime throughout the course of the day.


Also, just so you all know for sure, Hellgate IS coming out tomorrow. In fact, we just got some boxed copies in the office. Check the pic below.

(http://farm3.static.flickr.com/2130/1799796233_005d7f48c5.jpg)

US Retail, baby!
Posted by: Kaiser on Mon, 10/29/2007 - 23:42 Talk About This Story!
Filed under: News, Update

Thingy (http://www.hellgatelondon.com/underground/launch-approaches)


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 29, 2007, 05:47:49 PM
Wait, release tomorrow? A day early? Oh shit


Title: Re: Hellgate London Alpha
Post by: Chorulle on October 29, 2007, 06:17:07 PM
Maybe so.  According to the Gamestop site my pre-order for the CE has shipped already complete with tracking code


Title: Re: Hellgate London Alpha
Post by: schild on October 29, 2007, 06:17:26 PM
Yep, I should be able to pick mine up in store tomorrow, THEORETICALLY.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 29, 2007, 06:24:20 PM
Multiple servers.

Do we pick one?


Title: Re: Hellgate London Alpha
Post by: schild on October 29, 2007, 06:27:40 PM
Is there a server list and server type?


Title: Re: Hellgate London Alpha
Post by: schild on October 29, 2007, 06:33:11 PM
Shuttlecock, fuck what an awesome word. (http://www.youtube.com/watch?v=nwz6CN_f9sU)


Title: Re: Hellgate London Alpha
Post by: lesion on October 29, 2007, 06:49:00 PM
he's the best NPC in the game, objectively. RUINER.


Title: Re: Hellgate London Alpha
Post by: Threash on October 29, 2007, 07:12:02 PM
So do i have to make a new login or what? am i supposed to be able to play?


Title: Re: Hellgate London Alpha
Post by: rattran on October 29, 2007, 09:12:17 PM
Damn, looks like mine got shipped to my house instead of here. I have to decide whether or not it's worth buying a second box retail.


Title: Re: Hellgate London Alpha
Post by: schild on October 29, 2007, 11:46:57 PM
(http://img91.imageshack.us/img91/5681/eburkel10292007sg1.jpg)

I'm a fan of the Hellgate one. So this goes in this thread.

Also, it's still up on EBGames.com right now.


Title: Re: Hellgate London Alpha
Post by: LK on October 30, 2007, 01:17:39 AM
Played the demo.

Mmmm.  Not "MMMMM". Just "Mmmmm."

Need to see what the final product looks like.  Considering I *couldn't finish the demo due to bugs* made me rather upset.  Oh, and are grenades really that messed up? I threw a grenade, watched where it landed, and it exploded in a completely different location.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 30, 2007, 05:38:52 AM
They need to get the fucking servers up since the game is out today. One hour til the mall opens eastern.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 07:24:39 AM
Heh, I just got the CE delivered.  When you look at the pictures online it seems the exact same size as normal boxes but it is actually about twice as big.  It looks like one of those oversized display boxes, it's still just a standard cheap cardboard box though.


Title: Re: Hellgate London Alpha
Post by: Sky on October 30, 2007, 07:30:43 AM
I played the demo, even knowing I have a big anti-diablo bias. It's free.

First playthrough I was goofing around because the fiancee was over, and she's still new to games (it's cute). So I created a total goofball character named CheechChong, complete with blue mohawk and anemia. Didn't read any of the tutorial text. Found you could just hold the shoot button and the gun would keep shooting. So I just kept shooting until I came across a guy I couldn't shoot, he must be God. God wanted to chat, so I chatted with him. He said something, I dunno, I skipped it. Then he started stalking me. So I tried to shoot him (by facing him, I was still shooting everything in front of me nonstop since I never run out of ammo or overheat the barrel).

Maybe I pissed him off with my heathen ways. So I started running. The fiancee suggested I go see some London site, something park, who really listens? Let's just pretend she said Big Ben. She's a big fan of London, she's excited. So ok, I'll play along. Let's find Big Ben. Maybe it's in this basement. Nope. Maybe in this other basement that is totally not an instanced mirror copy of the other one, nope, just an excruciatingly exact random occurance, totally natural. But no, Big Ben isn't in there.

Now God is starting to creep me out, he just silently stalks me. Maybe once I find Big Ben (or, you know, whatever the hell she said) I can find a nice Bobby to fill out a restraining order on this creepy God fellow. So I start running away from this nutjob until I see magic letters floating in the air over a giant metal orifice with some glowing mist in it. Hey, I've been to Rapture, where the first thing you do after crash-landing in the middle of nowhere and being attacked by drug-addled superbeing is to grab an old hypodermic needle filled with god-knows-what (maybe he's cross-game stalking) and jam it in my wrist. So I know the drill, I jump in.

This apparently broke my gun, because now I can't continuously shoot everything in my path. Maybe I finally broke it or ran out of ammo. Shitty timing, because even though that creepy divinity stopped shadowing me, there's some annoying kids. Who let a kid into a video game, obviously a mistake that needs to be remedied, and how can you remedy mistakes without a gun?

So now I'm getting frustrated that I can't shoot at all, even though I bet these guys are in with that God dude and they'll be invulnerable, too. God is such a prankster like that. Like the time he inspired someone to call a lisp a lisp. That's fucking cruel. But maybe pointing that kind of thing out is why he's fucking with me now. I dunno. I gotta get out of the train station, so since there aren't any rusty hypodermic needles filled with an unknown genetic-modification drug lying around, I hop into the nearest giant glowing metal orifice, ignoring those people who are sprouting punctuation from their heads. That can't be good, it might be contagious. I don't want punctuation leaping out of my head. Ok, maybe just an ampersand. That's how they pull you in.

Now I pop out into some kind of factowarehouoffice building. Some drunk guys shamble towards me...but I can shoot again! So I press the trigger on my magic gun of continuously spraying projectiles and rain on this party. I figure I'll clean out these losers and find the keg, keep it all to myself. Hey, at least that God character stayed behind, maybe he's inflicting puncuation on people in the Tube. But this factowarehouoffice party is a real sausage party, where are all the white women at? So I decide to look around a bit, to maybe find the keg and nookie. Like that old movie Keg, Nook and Candle. Not sure what the candle is for, but it sounds kinky.

But I don't see any of those, not even the stupid candle. Just tons of repetetive hallways and rooms. Hey, wasn't I just here? Oh, I get it. It's that God bloke again, fucking with me. Maybe this is like some kind of fun-house, with mirrors or something. I try shooting the walls or mirrors or whatever, but my magic neverending gun doesn't even mark it up! Magic walls, too. Definitely a mischievious diety at work. So I wander down hall after hall of mysteriously identical rooms, mowing down shambling drunks for some inscrutable reason I can't figure out.

Then I got bored and turned it off.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 30, 2007, 07:34:08 AM
Heh, I just got the CE delivered.  When you look at the pictures online it seems the exact same size as normal boxes but it is actually about twice as big.  It looks like one of those oversized display boxes, it's still just a standard cheap cardboard box though.

I called EB and told them it was apparently released today according to press and numerous reports of people getting theirs delivered. They said no. I hung up and installed it from EA direct.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 07:44:31 AM
Heh, I just got the CE delivered.  When you look at the pictures online it seems the exact same size as normal boxes but it is actually about twice as big.  It looks like one of those oversized display boxes, it's still just a standard cheap cardboard box though.

I called EB and told them it was apparently released today according to press and numerous reports of people getting theirs delivered. They said no. I hung up and installed it from EA direct.

lol.

Question: Do we have to reinstall the retail or can we just amend our account w/ a retail key?


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 30, 2007, 07:48:50 AM
I started the EA installer program and instead of it prompting me to download HGL it just said PLAY. And I did. But the servers weren't up and FSS's PR department is still ass so who even fucking knows when they're going to be up. Because essentially what I venture is happening is:

1)They said they'd bring the beta servers back up so people could reserve their names but they're not up
2)It's not 9am Pacific and, really, why would you want to put in a little extra time the day or two before release, especially given that there might be East Coasters playing?
3)And that this early release stuff may be complete nonsense in which case someone gave the go ahead to deliver the boxes early which would be a monumental fuck up.

Which is just a complete guess on my part but I know that I have the game and you have the game and other people have the game but there's no fucking game because there are no fucking servers.


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 07:54:43 AM
I started the EA installer program and instead of it prompting me to download HGL it just said PLAY. And I did. But the servers weren't up and FSS's PR department is still ass so who even fucking knows when they're going to be up. Because essentially what I venture is happening is:

1)They said they'd bring the beta servers back up so people could reserve their names but they're not up
2)It's not 9am Pacific and, really, why would you want to put in a little extra time the day or two before release, especially given that there might be East Coasters playing?
3)And that this early release stuff may be complete nonsense in which case someone gave the go ahead to deliver the boxes early which would be a monumental fuck up.

Which is just a complete guess on my part but I know that I have the game and you have the game and other people have the game but there's no fucking game because there are no fucking servers.

I'm going to guess, they discovered they were not quite as ready as they thought. I'm predicting...no forums for 3 days so they don't have to listen to the bitching... I might have to go visit guru just to watch all the whining about people not getting the name they wanted.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 07:55:11 AM
Well, I was getting the server offline error message until today.  Now I'm getting the not connecting with server message.  Not that it means anything different....


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 07:56:16 AM
Let's be honest, the real problem here is that if you preordered the fucking game in stores, it looks as though you won't get it until November 2nd.

Seriously.

I'm just about done with gamestop.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 07:57:31 AM
Isn't this the same thing they did with the beta?  Announce it for one date, then release early in a mass of confusion and anger?


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 08:01:15 AM
Isn't this the same thing they did with the beta?  Announce it for one date, then release early in a mass of confusion and anger?

It was!  And it was very exciting! 

Hopefully, they'll still bring the beta server back up for those who don't get their boxes on time and then transfer the characters to the server you want.  I would become confused and disoriented if anyone else was running around with the name Schild.   :|


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 30, 2007, 08:04:12 AM
If I can't reserve the names Hugs, Cuddles, TomTom, Beullah, Ator, Nerdcore, and Tacostain I'm going to have an aneurysm.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 08:09:07 AM
When I was little, there was a kid named TomTom who lived in the woods near our house.  We used to hit him on the head (not hard!) like he was a drum.  I feel very guilty.  He was really strange and I think we might have made him brain damaged.   :oops:


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 08:24:42 AM
I sure hope no one takes my names!

Blademaster: Drizzt
Guardian: Lancelot
Evoker: Gandalf
Summoner: Snape
Marksman: ThePunisher
Engineer: Scotty

If you're reading this please don't take them, I thought of them first!

Edit: Added sarcastic green, just in case...


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 08:36:16 AM
I wanted all my names to be common household pets. That's seeming less and less like a possibility. Maybe I'll name them after kung-fu moves or chinese/american restaurant dishes.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 08:38:20 AM
I was going to go with the Super Friends.



Title: Re: Hellgate London Alpha
Post by: Sky on October 30, 2007, 08:40:22 AM
I'm just about done with gamestop.
They're pretty much dead to me, and it's due to pre-order fuckuppery.


Title: Re: Hellgate London Alpha
Post by: Oban on October 30, 2007, 08:42:40 AM
Fun foods:

Escamoles
Casu Marzu
Lutefisk
Pacha
Balut


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 08:42:55 AM
I'm just about done with gamestop.
They're pretty much dead to me, and it's due to pre-order fuckuppery.
It's funny. I have over 40 things on preorder from now to the beginning of January.

Fucking up on an mmog is the LAST STRAW.

Worst part, I'm friends with all the people there.


Title: Re: Hellgate London Alpha
Post by: Falwell on October 30, 2007, 08:44:01 AM
Heh, I just got the CE delivered.  When you look at the pictures online it seems the exact same size as normal boxes but it is actually about twice as big.  It looks like one of those oversized display boxes, it's still just a standard cheap cardboard box though.

I called EB and told them it was apparently released today according to press and numerous reports of people getting theirs delivered. They said no. I hung up and installed it from EA direct.

lol.

Question: Do we have to reinstall the retail or can we just amend our account w/ a retail key?

My money is on the latter Hat. My reasoning for this is the fact that after they put the pre load up on EA, it already showed me as having it installed ie. it was reading the beta client as a full retail one. Didn't download a damn thing. So I would assume just popping in a retail key to your account would set you straight. Worst case scenario would be some extra patching involved.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 08:56:18 AM
Awesome, won't have to worry about not getting my box till Monday then.


Title: Re: Hellgate London Alpha
Post by: Hoax on October 30, 2007, 09:43:35 AM
I'm not going to call BestBuy (I already gave them $10 for the preorder box and the dye kit) to see how bad they are going to fuck me untill 5:15 today, because I have to work and my focus is already fucked up as dreams of setting people on fire then shooting them in the face with a shotty dance through my head.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 10:50:56 AM
EB hasn't fucked on for me yet.  I nearly always pre-order from them.  This time I just did the digital download, mostly because I like the dye kit.  We've ordered a few games in the past from Amazon and they've always come late. 

PS  I have no purpose today.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 10:52:33 AM
I will give you purpose:

Report to use the time the servers open up and swallow the internet whole.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 12:48:43 PM
Quote
ATTN Beta Players!
Hey everyone. Sorry for the short notice, but in the next 15 minutes or so, you'll be able to hop into the game and start creating characters. This goes for both the US and EU servers. Get to it!


More updates to follow...

http://www.hellgatelondon.com/underground/attn-beta-players


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 12:52:51 PM
fuck

i get off work in 30 minutes


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 01:04:00 PM
I'll take schild for you...


Title: Re: Hellgate London Alpha
Post by: Hoax on October 30, 2007, 01:06:37 PM
I'm going to try to get my retail box but I'm wondering if my mistake of being too drunk all weekend to remember to sign up for the beta w/ my preorder key is going to punish me.  I have the preorder key, from way back, but I never made a beta account...

This is going to be interesting.


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 01:09:51 PM
So - what server is everyone going to be on? Shul or Aba?


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 01:13:20 PM
And now...

Quote
Hey everyone. Sorry for the short notice, but in the next 15 minutes or so at 1:30PM PDT, you'll be able to hop into the game and start creating characters. At 5:00PM PDT, the game will open up to everyone else. This goes for both the US and EU servers. Get to it!


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 01:21:18 PM
Pick a server. Make a thread. Pick the least slammed one.

Like we did with Earthen Ring.

It's bound to have problems.


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 01:31:29 PM
Pick a server. Make a thread. Pick the least slammed one.

Like we did with Earthen Ring.

It's bound to have problems.

Fuck it,

I'm leaving early and will be home in an hour, so you fuckers better have something picked by then.


Title: Re: Hellgate London Alpha
Post by: LK on October 30, 2007, 01:32:10 PM
Funny shit is I'm supposed to play poker tonight.

Guess I'm leaving work early to get my download setup ... and I came in late today too. ;_;


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 01:33:23 PM
Nothing seems to be happening yet.


Title: Re: Hellgate London Alpha
Post by: wirespeed on October 30, 2007, 01:36:24 PM
For anyone that used the EA store (I know... I know...).  In the last hour, my preloaded download's release time changed from 7 hours; 9PM PST tonight to 21 hours or ~9AM PST tomorrow.

That's what I get for using the EA store I guess.


Title: Re: Hellgate London Alpha
Post by: rattran on October 30, 2007, 01:37:49 PM
Servers are apparently up now. Of course, I just found this out after uninstalling the beta client. Open to non-beta at 5pm PDT


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 30, 2007, 01:39:34 PM
4:50pm EST and the servers are still down. The first thing I'm doing is taking the name Signe. I propose that we all join the Sluggorth (whatever) server as that's the only one still showing up.


Title: Re: Hellgate London Alpha
Post by: Oban on October 30, 2007, 01:39:51 PM
Have to love it when a digital download directly from the publisher is delayed past a brick and mortar launch time....

I really hope someone at EA fixes this shortly.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 30, 2007, 01:44:23 PM
Well, if no other aspect of this game is like an actual MMORPG, at least the launch day is!  :rimshot:


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 01:44:59 PM
Well, if no other aspect of this game is like an actual MMORPG, at least the launch day is!  :rimshot:

Haha.

That was quality.

I will see you online in an hour.

 :yahoo:


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 01:45:42 PM
My guess is.... you won't.

My advice is to go play some Flash based Portal before it gets taken down... http://forums.f13.net/index.php?topic=10381.msg360890#msg360890 (http://forums.f13.net/index.php?topic=10381.msg360890#msg360890)


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 01:47:54 PM
4:50pm EST and the servers are still down. The first thing I'm doing is taking the name Signe. I propose that we all join the Sluggorth (whatever) server as that's the only one still showing up.

(http://www.terranuts.com/forums/images/smilies/blush.gif)


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 02:12:01 PM
Somehow I'm starting to think they meant 2:30 PST.


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 02:13:02 PM
It's always PST. Someone make a post with the server we're joining or PM me so everyone can get in the right place.


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 02:18:32 PM
No - they said 1:30 PDT.. (I guess I should have said 2:30 PDT)

They are doing well for launch day memories.


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 02:21:28 PM
Nah. At least people didn't have to stay up for this. This is cake.


Title: Re: Hellgate London Alpha
Post by: Trouble on October 30, 2007, 02:22:57 PM
Failgate: London


Title: Re: Hellgate London Alpha
Post by: Furiously on October 30, 2007, 02:23:54 PM
the cake is a a lie.


Title: Re: Hellgate London Alpha
Post by: schild on October 30, 2007, 02:24:56 PM
Failgate: London

Richard Garriot's Epic Fail Game is more like it. I bet we could get in that shit easy.


Title: Re: Hellgate London Alpha
Post by: Modern Angel on October 30, 2007, 02:30:41 PM
Alright, I took a quick nap. Where the fuck are the servers? Because you know where they're not? They're not up, that's where.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 02:36:31 PM
Calm down, folks.  It's not even officially launched until tomorrow.  Give them a break.  I'm sure they're working as fast as they can to bring us their wonderful game.  We should be more patient and understanding.


HAHAHA!  GOD, I CRACK MYSELF UP!


Title: Re: Hellgate London Alpha
Post by: JoeTF on October 30, 2007, 02:39:15 PM
I love the new avatar, so fitting.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 02:41:01 PM
Something's downloading.


Title: Re: Hellgate London Alpha
Post by: Rasix on October 30, 2007, 02:42:34 PM
Your avatar kitty looks like my real kitty.  He is probably at home staring at quail through the glass door.


Title: Re: Hellgate London Alpha
Post by: lesion on October 30, 2007, 02:58:01 PM
I just got a call from EB, hurrah? :hello_kitty: time to go picken zie uppen.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 03:07:18 PM
I got into Russel station on Shul.  SOMEONE PICK A SERVER!  I'm guessing aba will be lower pop because the name sucks and it second in the list.


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 03:08:35 PM
My avatar kitty looks like one of my rl kitties, too!  I need to post a pic of them together.


Title: Re: Hellgate London Alpha
Post by: Morfiend on October 30, 2007, 03:12:22 PM
What are the server names?


Title: Re: Hellgate London Alpha
Post by: Signe on October 30, 2007, 03:19:02 PM
I only see the same three severs as usual.  US, EU and Test.  Only the US one works at the moment.  Shulsomething or other.


Title: Re: Hellgate London Alpha
Post by: bhodikhan on October 30, 2007, 03:19:14 PM
I only see one server at the moment. I'm still waiting for my retail box but my beta did download and let me login into Shulgoth.


Title: Re: Hellgate London Alpha
Post by: angry.bob on October 30, 2007, 03:21:24 PM
Yes, Shulgoth is it. Which pretty much makes Shulgoth the server we're going to be playing on. So get cracking with saving your names!


Title: Re: Hellgate London Alpha
Post by: MrHat on October 30, 2007, 04:49:39 PM
There's motherfucking acheivements....


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 05:24:00 PM
I did not notice that, where are the achievements?  Anything I need to know about *now*, like not dying until level 50?


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 05:28:42 PM
Okay well now they are even contradicting themselves (http://www.hellgatelondon.com/underground/stores-release-hgl-early).

Quote
We’re aware that some retailers have started selling Hellgate: London a day early. While the game had shipped to stores, they were not supposed to start selling copies until Wednesday, October 31st. This means that while some people have been able to get their hands on the game a day early, they aren’t able to get onto the multiplayer servers. This is because we are not starting service until Halloween. We apologize for any inconvenience and frustration that has been caused trigger-happy stores. When the servers go live, we’ll make sure to post a notice on www.hellgatelondon.com and www.flagshipstudios.com so that there is no confusion.


Thanks for your support of the game and we’ll see you online very soon!


Title: Re: Hellgate London Alpha
Post by: lesion on October 30, 2007, 05:29:29 PM
Achievements should be hiding under the 'J' key. It only shows 3 right now, with the only constraint being time spent leveling.


Title: Re: Hellgate London Alpha
Post by: LK on October 30, 2007, 06:16:17 PM
Ho, shit. 6.8 gig download from the EA Store.  Glad I'm on high speed and I'm going to a poker game, should be done by the time I get back.  Between this and the Halo 3 Infection Night, it's gonna be rough going into work tomorrow.


Title: Re: Hellgate London Alpha
Post by: Miasma on October 30, 2007, 06:16:59 PM
Achievements should be hiding under the 'J' key. It only shows 3 right now, with the only constraint being time spent leveling.
God damn I hate time limits with a passion.


Title: Re: Hellgate London Alpha
Post by: lesion on October 30, 2007, 08:55:57 PM
Yeah, ballsacks to them. I'm not even gonna try.