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f13.net General Forums => Lord of the Rings Online => Topic started by: cmlancas on May 24, 2007, 03:44:50 PM



Title: Observations of a True LOTRO Newbie
Post by: cmlancas on May 24, 2007, 03:44:50 PM
Since I couldn't handle feeling like I had been donkey punched every time I logged onto Vanguard, I went out to a local retailer and picked up a copy of LOTRO for my fiance and I. Currently (6:30 EST) I am installing the two DVD-ROMs that comprise LOTRO. I'm anxious to see how the game looks and how it compares to other things I have played, and I figured I'd use this space to give a little insight and review of the game since I hadn't seen one in this forum so far. I'll be installing the game on a e6600/7900GS/2GB and a 3400+/7900GS/2GB, so I'll specify which screenshots came from which computer.

Since it looks like the gang from f13 that is playing LOTRO is on Silverlode, we will be playing there as well. Our names will be Lalande and Arha respectively and I think we will be playing Humans hailing from Rohan.

Cheers, and hope to see you in game.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 25, 2007, 06:10:23 AM
Leaving the digital download to run while I slept, since I couldn't move the game over my network without running into program errors, I finally booted the game up. Kudos on the opening movie-scene. Would've been nice to get Ian McKellen to do the opening voice-over (I mean c'mon, EQ2 got Christopher Lee) but it was nice nonetheless. First thing I started doing was tinkering with the settings, and I figured I would max it out and see how I could do on my first run through the game. I chose to be a Hobbit Burglar, only because I want to play my main with my fiance.

Overall I like it, I think it has some polish, and it looks better than VG on my machine.


Screenshots:
(http://img162.imageshack.us/img162/6353/screenshot00000py6.th.jpg) (http://img162.imageshack.us/my.php?image=screenshot00000py6.jpg)
This is the first screenshot I took as I logged into the game.

(http://img399.imageshack.us/img399/7126/screenshot00003al0.th.jpg) (http://img399.imageshack.us/my.php?image=screenshot00003al0.jpg)
As I walked out, I took this screenshot of the sky.

(http://img254.imageshack.us/img254/881/screenshot00004gz4.th.jpg) (http://img254.imageshack.us/my.php?image=screenshot00004gz4.jpg)

Water effects: we all love water effects. They aren't bad. Not the best, but not bad.

A little more on solo mechanics later when I encounter some people and NPCs.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 25, 2007, 06:15:11 AM
On a side note, the sound to this game might be by far the most original I've heard so far. I love the bagpipes in the Hobbit area. <3


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 25, 2007, 09:36:56 AM
Well, after spending about three to four hours inside the game itself, I have to say I am quite pleased. It is definitely much better than the same-old grind that I was subjecting myself to in VG. In fact, I've done more talking to people and learning lore of the Shire than I have killing NPCs. It is definitely a breath of fresh air from Vanguard.

Also, people are very helpful in game. For each question I asked, I had more than three responses for each. One player even offered to walk me through all of my quests.

Here's a screenshot of me at level seven.

(http://img409.imageshack.us/img409/1305/screenshot00006kv5.th.jpg) (http://img409.imageshack.us/my.php?image=screenshot00006kv5.jpg)


Definitely liking it so far. I'll be sure to report on group dynamics when I get a chance, but for now, the solo game is working out just fine.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 26, 2007, 07:28:49 PM
Well, the burglar is certainly not the hero of the solo play. At level eight I had a wolf and a swamp fly roll up on me and strike me down. I think a little bit of it had to do with my video card overheating (I think a fan isn't getting maximum airflow through my case) and I sat there for ten seconds while I got wailed on. But all in all, the burglar isn't a stellar solo class so far. Perhaps we become critical hit machines at higher levels, but for now, I'm a little crippled.

But that is okay: there are plenty of other places and methods to progress my character. The mail quests are a ton of fun, and the lore that I am picking up through the Shire is incredible.

I'm on the verge of fanboidom, but, if you are looking for a breath of fresh air, this is it. Well worth my $45 USD so far.


Edit: Good Jesus, I sure know how to ramble.


Title: Re: Observations of a True LOTRO Newbie
Post by: Hound on May 26, 2007, 09:45:01 PM
At 10 you get mischievous glee which is a self heal, made a world of difference in my opinion. Even in the low teens I could solo my burglar against oranges better than I could my Minstrel, Lore Master , or Hunter. Burglars are a frigging blast to play once you get the finer points down pat.  They are getting very popular in groups also for debuffing and even as a off tank.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 27, 2007, 06:39:55 AM

There is certainly some memory leakage in the game itself. I had my first blue screen in God knows how long. Hell, I even played VG for months and didn't get a blue screen.

Boo. There's nothing for me that breaks immersion more than the blue screen. I was getting deed titles too damnit!


Oh yeah, deeds. They're an interesting way to make grinding halfway bearable. I mean sure, it sucks having to kill fifty wolves, but I get a permanent character improvement. I like it.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 27, 2007, 08:45:18 PM
Progressed to level eleven today. I probably have about six to ten irl hours invested into my character so far. The heal that burglars get at level ten is very handy, as is Riddle which functions much like sap (except you can use it in combat -- sexy mez!). I -really- like this class idea; it is definitely innovative. When has the thief-type been the crowd control? Let me answer that for you -- never. Never ever. They are damage machines in every game I have played so far (even MUDs!), but I like the LOTRO spin. WoW only lets you stun lock and sap. Not particularly CC mind you.


Christ, I sound like a fanboy. In all seriousness though, if you are on the fence about this game, you owe it to yourself to shell out the $45 for the free month. It's totally worth it.



And here's a screenshot of my character so far:

(http://img517.imageshack.us/img517/1381/screenshot00007dw8.th.jpg) (http://img517.imageshack.us/my.php?image=screenshot00007dw8.jpg)


Title: Re: Observations of a True LOTRO Newbie
Post by: Falconeer on May 28, 2007, 02:17:04 AM
What I really like so far (level 40) is that the few classes available can easily be played well or bad. I met lots of players stuck with their idea of given class which is, clearly, wrong. On the other hand, looks like some really understood their role and skills actually playing the class to its best.

Same is true for my class (alas, a Champion). Me and a fellow guildmate are both lev 40. I can do things he can't do. He doesn't want any tips and keeps on saying I lie about stuff I kill and so on. Point is, some classes can be played and specced in many different ways (especially when you have lots of traits, and thanks to different kind of equip). And all those different details matter A LOT. Bottom line, I keep suggesting newbies in guildchat to try something different with their skills and traits before labeling their class as useless/weak/boring/underpowered/whatever.


Title: Re: Observations of a True LOTRO Newbie
Post by: Xerapis on May 28, 2007, 03:12:25 AM
What do you suggest for Loremasters?


Title: Re: Observations of a True LOTRO Newbie
Post by: Falconeer on May 28, 2007, 04:35:47 AM
What do you suggest for Loremasters?

Wait for the patch, incoming June, 9th.   :evil:


Title: Re: Observations of a True LOTRO Newbie
Post by: Venkman on May 28, 2007, 08:03:50 AM
Welcome to LoTRO cmlancas. Definitely a lot more polished and playable than VG out of the box, though of course the games are somewhat different in playstyle/focus.

And here's a screenshot of my character so far:

<ze screenzie>
You asked in OOC if there's a way to show your weapons in a screenshot :) I believe if you hit Z, you will draw your weapons. In case I'm remembering the command from WoW, you can also enter combat mode by clicking that sword thing on the bottom bar to draw the weapons.


Title: Re: Observations of a True LOTRO Newbie
Post by: Xanthippe on May 28, 2007, 09:54:46 AM
What do you suggest for Loremasters?

Lower your expectations ;)


Title: Re: Observations of a True LOTRO Newbie
Post by: Hound on May 28, 2007, 10:30:33 AM

What do you suggest for Loremasters?

Lower your expectations ;)

Lore Masters are definitely a challenge to play. In my opinion they are the most difficult class I have ever played in any MMORPG. That does not mean they are weak though.  When I am in good form I can handle 2 yellows and a white all at the same time, one wrong click or hesitation and I am toast with even 2 blue mobs. Here is a pic of my lvl 17 LM  in his lvl 15 quest armor

(http://img519.imageshack.us/img519/8330/screenshot00087xb6.th.jpg) (http://img519.imageshack.us/my.php?image=screenshot00087xb6.jpg)

This is not me but here is a link to some vids of the champion kiter of all time

http://forums.lotro.com/showthread.php?t=56149 (http://forums.lotro.com/showthread.php?t=56149)


Title: Re: Observations of a True LOTRO Newbie
Post by: Riggswolfe on May 29, 2007, 06:26:08 AM

Same is true for my class (alas, a Champion). Me and a fellow guildmate are both lev 40. I can do things he can't do. He doesn't want any tips and keeps on saying I lie about stuff I kill and so on. Point is, some classes can be played and specced in many different ways (especially when you have lots of traits, and thanks to different kind of equip). And all those different details matter A LOT. Bottom line, I keep suggesting newbies in guildchat to try something different with their skills and traits before labeling their class as useless/weak/boring/underpowered/whatever.

I'm playing a Champion too. How do you set yours up Falconeer? I am trying to get as much +might gear as possible so I can kill things faster. I also  use traits that have might or vitality if at all possible.

Also cmlancas:

I see you're playing a hobbit burgler. I'd suggest going into UI options and turning off the graphics for boots. Hobbits look more hobbity with their furry feet showing.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 29, 2007, 09:47:15 AM

So I finished the newbie questline (Well, I consider it newbie since I didn't have to do hardly any grouping until the very end) and my character is pretty fun to play still. I've logged at least twenty-four hours on my character, I've played through some group dynamics (Aim and Riddle make it unbelievable fun), and I've made my way out into Middle Earth.


This game is still just as fun as when I popped it in. I've rekindled my love of grinding for cash and deeds that I had in the old EQ1 and WoW days (a group of friends that I was in a guild with in WoW would run the ten man instances to see how quickly we could do them. Record for UDStrat was 53minutes), while finally playing a character that is fun and active in groups.


Check it out if you haven't yet. I have two buddy codes I'd be happy to spot you.


Title: Re: Observations of a True LOTRO Newbie
Post by: palmer_eldritch on May 29, 2007, 10:46:28 AM
For the first time in any game I am playing a healer, and I'm enjoying that. Staring at people's health bars instead of watching the fight is a lot more fun than I expected :-) Minstrels are also able to do a few interesting things in easier fights when healing doesn't require their full attention, which is nice. The ballard/anthem system should be annoying in theory, as they are basically buffs which last a very short time and have to be reapplied frequently, but in practice I like it as it keeps you active.

I also like the fact that many other classes get minor heals they can use. I've read one or two complaints from minstrels that healing is actually too easy, but the result of making it fairly easy is that you have a chance to use your other skills (and in a few places it really is hard to keep a group alive).

The biggest problem I have faced is with aggro, particularly in groups where the tank focuses on one mob only - any other mobs which have not been stunned or whatever will tend to jump on the healer, as just seeing him heal the tank upsets them. But I would guess this is an issue in all similar games and possibly down to bad tanking? (Corrections/advice is very welcome).


Title: Re: Observations of a True LOTRO Newbie
Post by: Riggswolfe on May 29, 2007, 11:40:05 AM
Aggro control seems to be an issue in the groups I've been in. When we have a guardian he only holds aggro on one mob, and in the Great Barrows for instance, you might get attacked by 4-5 mobs at the same time. I'm sure groups will adjust eventually.


Title: Re: Observations of a True LOTRO Newbie
Post by: Johny Cee on May 29, 2007, 03:02:06 PM
The simple fact is you aren't going to find many guardians at low level who really know their role:  get all the mobs on them, and keep them there.

Having a poor healer or a poor tank makes things painful,  especially with some encounters.  Did Masters of the Black Tide last night,  and that had as many as 5 elite orc mobs of your level coming in.  Our guardian was good, so he kept the non-cced ones off us, but such potential for wipe with a bad guardian!


Wasn't sure where to put this:

Potential Easter Egg.  One of the npcs in North Downs is Colbert the Mad,  who's color chatter goes on about the evils of bears.  Reference to Stephen Colbert?


Title: Re: Observations of a True LOTRO Newbie
Post by: Hound on May 29, 2007, 03:24:06 PM

The biggest problem I have faced is with aggro, particularly in groups where the tank focuses on one mob only - any other mobs which have not been stunned or whatever will tend to jump on the healer, as just seeing him heal the tank upsets them. But I would guess this is an issue in all similar games and possibly down to bad tanking? (Corrections/advice is very welcome).

- make up aliases (macros) to target and perform your lvl 1 heal Raise the Spirit on each member of the fellowship, one through six then bind those to six convenient keys permanently. A Logitech G11 is frigging wonderful if you have 50 bucks burning a hole in your pocket

a link to how to make aliases, shortcuts etc

http://lotro-wiki.com/index.php/Aliases_and_Quickslot_Shortcuts (http://lotro-wiki.com/index.php/Aliases_and_Quickslot_Shortcuts)

- use Bolster Courage sparingly it generates more agro

- avoid use of Inspire Fellows ( group heal) unless it is a emergency and you need to heal more than one person, this will get every mob in the instance pounding on you fast, it is also very inefficient as power usage goes

- if you are lvl 24 or above don't forget Anthem of Compassion

pretty much just use common sense, judge the rate the tank or DPS class is taking agro and time your heals accordingly. Yopu probably already know this but if you do get agro run up next to the tank and stop and let him know so he can peal the mob off. Another macro bound to a convenient key that shouts " GET THIS FUCKER OFF ME" in fellowship chat works wonders. Of course be prepared for the hunter/champ that get agro and then decides he can out run the mob while you franticly chase him trying to get him in range so you can heal his ass. I have found the best way to reenforce that he needs to stand still is just let the asshat die.Works on ninja looters also.

Oh and just my opinion and play style here but the traits I recommend to have slotted are Wisdom, Loyalty, Confidence, and Charity .


Title: Re: Observations of a True LOTRO Newbie
Post by: DraconianOne on May 30, 2007, 04:37:38 AM
I'm playing a Champion too. How do you set yours up Falconeer? I am trying to get as much +might gear as possible so I can kill things faster. I also  use traits that have might or vitality if at all possible.

I know this wasn't addressed to me but I thought I'd chime in anyway as I have a champion too.  The virtue traits I've primarily gone for are Determination and Tolerance (agility and in combat morale regen), Discipline and Valour (might and some extra morale) and either Empathy or Idealism for the Fate (can't remember which - possibly Empathy for extra armour)

Thinking behind why I didn't go primarily for Might is that I don't evade or parry because of fervour and I dual wield rather than use a shield which leaves me just extra damage.  Agility improves my crit chance and reduces my miss chance.  The Fate one is just because any IC morale regen is better than none and it can increase crit chance of self heal from Bracing Attack.

However, I haven't done any maths on the agility vs might damage output and the points in Fate could well be wasted.


Title: Re: Observations of a True LOTRO Newbie
Post by: Falconeer on May 30, 2007, 06:53:58 AM
I am still learning my Champion and I am pretty sure I'll tweak it to death for the next two months. Traits are especially tricky as sometimes they are good but they make a slightly noticeable difference.
I went for vitality for the first 35 levels as I loved to have high morale.
Now I am slowly switching to agility and might for maximum damage. In groups my role is usually dps, and I can offtank pretty good even without tons of HP (morale).

Anyway, I wasn't especially referring to builds when I talked about different ways of playing characters, it was more about comobos, habits and stufff like that. took me lots of level to decide and settle on a few kind of "combinations" to kill as faster as possible green to white mobs, while I usually try to mix it up a little with orange or reds, as fights get tighter and the amount of armour and HP those mobs have makes a lot of difference.

On the other hand, my friend was focusing on different skills/moves, different timing and we were achieveng different results. I guess that must be true for other classes too.

Anyway, to cu it short, my most used Attack Routine is:

FERVOUR ON (no need to say that)

- Swift Attack
- Wild Attack
..wait 1 sec to build up the 4th fervour..
- Relentless Strike
- Battle Frenzy (to get 4 fervour again and instantly)
- Relentless Strike (again)

rinse repeat

Sometimes I need to throw in a bracing attack to heal myself and I have to admit I make huge use of Exchanging Blows. That's pretty much it.


On the aggro topic, I must agree that aggro is an issue, and it's hard to manage no matter what the tank does. But after a firts couple of weeks of shock and indignation, I think I am liking it more like this, as in lots of other games it was pretty easy to manage aggro and things were so annoingly repetitive (EQ2 anyone? I was a tank there, and it was so easy to look like a good tank when all you did was just spam your taunts... meh..)


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 30, 2007, 08:01:23 AM


I have a question I'd like to pose to those of you who have been following this thread: Do you think that two burglars in a group would be more functional than stacking the holy trinity?


Title: Re: Observations of a True LOTRO Newbie
Post by: Tebonas on May 30, 2007, 08:07:50 AM
Two people more functional than three people? That would certainly beg for a nerf!  :-D


Title: Re: Observations of a True LOTRO Newbie
Post by: DraconianOne on May 30, 2007, 08:21:50 AM
I have a question I'd like to pose to those of you who have been following this thread: Do you think that two burglars in a group would be more functional than stacking the holy trinity?

Partly I think it depends on the rest of the group. Provided you're both over level 12 then you can at least both initiate conjunctions and essentially get half the cooldown time.  It also seems (but can't really speak for anything other than Champion) that it's far easier for classes to be multi-purpose if you're not in  PUG and actually prepared.  For example, with the right trait and gear set up, a Champion can either be used DPS or to tank (although it won't be as good as a Guardian).  I believe that Burglars can split debuffs and DPS between them too but don't quote me on that. 

Simply put, I'm getting the impression that there's no one class that is absolutely essential to a groups survival (with the possible exception of Minstrel because I'm not aware of any other class having quite as useful healing capabilities).


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 30, 2007, 08:32:01 AM
Fair enough, but the reason I ask this question is because my fiance really wants to play a burglar, and I already have one started. Generally we play a healer/tank so we never have problems starting groups, but we both really like the burglar class. I'm more or less worried that we will severely gimp our chances of getting to do things together in the long run. Evidence showing one or the other will help us in our decision.


Title: Re: Observations of a True LOTRO Newbie
Post by: palmer_eldritch on May 30, 2007, 09:33:29 AM
Groups with two burglars can be great, as you get fellowship manoeuvre after fellowship manoeuvre and good crowd control. The manoeuvres really help with fighting multiple elites. I've been in groups with two burglars in Dol Dinen, which is a nasty elite area in North Downs, and I'm sure they've let us do things we couldn't have done otherwise.

I'm not sure how easy or hard it would be to get groups. People tend to want a minstrel and a guardian for hard stuff (even if they could do it without those classes they tend to want those classes), and they think of hunters or champions for the DPS, which limits the available slots for you. Having said that, fellowship manoeuvres can do massive damage.


Title: Re: Observations of a True LOTRO Newbie
Post by: Hound on May 30, 2007, 03:16:00 PM
I saw a group consisting of three lore masters working with each other to swap the aggro around, it worked pretty good. 2 Burglars, sure why not?


Title: Re: Observations of a True LOTRO Newbie
Post by: Khaldun on May 31, 2007, 06:02:43 AM
I did Retake Weathertop in a group of 2 champions, 3 burglars and a captain. The three burglars didn't just do cc, on the big fight, we used them as our primary healers by timing all-green conjunctions for when we were getting ground down in morale.

I think there's a lot of hidden flexibility in the game in this respect: folks are scared to move away from the holy trinity, but you can definitely do without it a lot of the time as long as people are on their game. I was in a group with three champs last night doing North Downs group quests, and one thing we did that worked was to ping-pong aggro with our taunts, to keep any of us from getting ground down too much.

There are a lot of things that are pretty weak about LOTRO: the economy, the crafting, some of the grouping dynamics, but the class design is nicely done and feels different than WoW.


Title: Re: Observations of a True LOTRO Newbie
Post by: Cheddar on May 31, 2007, 05:54:29 PM
Since I couldn't handle feeling like I had been donkey punched every time I logged onto Vanguard, I went out to a local retailer and picked up a copy of LOTRO for my fiance and I. Currently (6:30 EST) I am installing the two DVD-ROMs that comprise LOTRO. I'm anxious to see how the game looks and how it compares to other things I have played, and I figured I'd use this space to give a little insight and review of the game since I hadn't seen one in this forum so far. I'll be installing the game on a e6600/7900GS/2GB and a 3400+/7900GS/2GB, so I'll specify which screenshots came from which computer.

Since it looks like the gang from f13 that is playing LOTRO is on Silverlode, we will be playing there as well. Our names will be Lalande and Arha respectively and I think we will be playing Humans hailing from Rohan.

Cheers, and hope to see you in game.

I do not like your e-handle.  How is it pronounced?  I pronounce it chumluncast.  Delete your name and start fresh.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on May 31, 2007, 07:24:32 PM
Since I couldn't handle feeling like I had been donkey punched every time I logged onto Vanguard, I went out to a local retailer and picked up a copy of LOTRO for my fiance and I. Currently (6:30 EST) I am installing the two DVD-ROMs that comprise LOTRO. I'm anxious to see how the game looks and how it compares to other things I have played, and I figured I'd use this space to give a little insight and review of the game since I hadn't seen one in this forum so far. I'll be installing the game on a e6600/7900GS/2GB and a 3400+/7900GS/2GB, so I'll specify which screenshots came from which computer.

Since it looks like the gang from f13 that is playing LOTRO is on Silverlode, we will be playing there as well. Our names will be Lalande and Arha respectively and I think we will be playing Humans hailing from Rohan.

Cheers, and hope to see you in game.

I do not like your e-handle.  How is it pronounced?  I pronounce it chumluncast.  Delete your name and start fresh.


c + m + lancas.->see em lancas


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on June 13, 2007, 09:45:27 AM
Figure I'd update this thread since there wasn't much else to do this morning.

I've finally made it to level 20, and the grouping has started. I went with a few others close to my level (20-25) and tried to do the Great Barrows instance. We were doing pretty well until we got to the Onyxia style boss and got our asses handed to us. We just couldn't keep up with 9.25khp with two guardians, a minstrel, a burglar, and two champions; his buddies mashed us down as far as mana went when they spawned and we continually failed.

That sucked. My traits, however, seem to improve and greatly influence my character. I have something like +6 extra agility and +3% crit chance at level 20. That's pretty handy at that level. I'm interested to see how the group mechanics work out, considering (if any of you have read some of my other posts, I take this stance too) that my burglar seems like the most easily replaced character. Sure, conjunctions are nice, but being able to perform one every five minutes just doesn't seem worth it to me. If I were a group leader, I would rather have an extra champion for more damage. That's not really this thread though.

Overall, I'm still pleased, but my marginal utility is certainly less than what it was when I first picked up the game.


Title: Re: Observations of a True LOTRO Newbie
Post by: Slayerik on June 13, 2007, 10:31:26 AM
Figure I'd update this thread since there wasn't much else to do this morning.

I've finally made it to level 20, and the grouping has started. I went with a few others close to my level (20-25) and tried to do the Great Barrows instance. We were doing pretty well until we got to the Onyxia style boss and got our asses handed to us. We just couldn't keep up with 9.25khp with two guardians, a minstrel, a burglar, and two champions; his buddies mashed us down as far as mana went when they spawned and we continually failed.

That sucked. My traits, however, seem to improve and greatly influence my character. I have something like +6 extra agility and +3% crit chance at level 20. That's pretty handy at that level. I'm interested to see how the group mechanics work out, considering (if any of you have read some of my other posts, I take this stance too) that my burglar seems like the most easily replaced character. Sure, conjunctions are nice, but being able to perform one every five minutes just doesn't seem worth it to me. If I were a group leader, I would rather have an extra champion for more damage. That's not really this thread though.

Overall, I'm still pleased, but my marginal utility is certainly less than what it was when I first picked up the game.

Thats weird, as a guardian i friggin LOVE having a burglar as one of my 3 running partners. Debuffs + conjunctions + decent DPS + and a friggin mez? Yeah, you guys suck.


Title: Re: Observations of a True LOTRO Newbie
Post by: gravdiggr on June 13, 2007, 11:00:09 AM
The conjunction on demand is seriously overpowered.

You probably had the bad luck of ending in crappy groups. With people breaking your mez or wasting the conjunction, it could explain why you feel so useless.

That said, in terms of debuff, you can almost remove 50% of a single target dps.

I'm pretty convinced that adding a burglar to my trio of guardian-minstrel-champion would allow us to do all the game's content with 4 instead of 6 (been able to do it with 3, but i know it will end eventually).


Title: Re: Observations of a True LOTRO Newbie
Post by: palmer_eldritch on June 13, 2007, 11:28:03 AM
Burglars take more skill to play, and more skill to play *with* if you are one of the other members of the fellowship. If you haven't grouped much yet, it's possible you haven't quite realised your own power, and other players haven't either.


Title: Re: Observations of a True LOTRO Newbie
Post by: Bandit on June 13, 2007, 11:44:40 AM
...and with great power comes great responsibility.


Title: Re: Observations of a True LOTRO Newbie
Post by: Phred on June 13, 2007, 01:46:20 PM
Burglars take more skill to play, and more skill to play *with* if you are one of the other members of the fellowship. If you haven't grouped much yet, it's possible you haven't quite realised your own power, and other players haven't either.

You also need champions smart enough not to hit their aoe buttons close to mezzed mobs, which I havent found any of yet.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on June 14, 2007, 08:10:01 AM
Also just as bad are minstrels, in my experience. All the ones around my level think they are elite solo machines that do ridiculous damage and have infinite healing.


The life of a burglar is a lonely, misunderstood one.


Title: Re: Observations of a True LOTRO Newbie
Post by: Riggswolfe on June 14, 2007, 09:04:06 AM

You also need champions smart enough not to hit their aoe buttons close to mezzed mobs, which I havent found any of yet.


As a champion player I've yet to hit a mezzed mob except in or two situations, usually when chaos has erupted for some reason. And usually because the burgler didn't announce he was mezzing he just did it, sometimes as my swing was already queued up.

Good burglers tend to communicate that stuff "I'm going to stun the guy on the right, you guys pull the left". Mediocre ones just do it unannounced and in the middle of the fight.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on June 14, 2007, 09:10:28 AM
I'll certainly agree to that. I will also submit that burglars are awesome pullers simply because they can stealth/riddle.


I think I'm feeling happier about my class choice.


Title: Re: Observations of a True LOTRO Newbie
Post by: Slayerik on June 14, 2007, 09:22:14 AM

You also need champions smart enough not to hit their aoe buttons close to mezzed mobs, which I havent found any of yet.


As a champion player I've yet to hit a mezzed mob except in or two situations, usually when chaos has erupted for some reason. And usually because the burgler didn't announce he was mezzing he just did it, sometimes as my swing was already queued up.

Good burglers tend to communicate that stuff "I'm going to stun the guy on the right, you guys pull the left". Mediocre ones just do it unannounced and in the middle of the fight.

And real good ones are on vent :)


Title: Re: Observations of a True LOTRO Newbie
Post by: palmer_eldritch on June 14, 2007, 11:57:38 AM
Also just as bad are minstrels, in my experience. All the ones around my level think they are elite solo machines that do ridiculous damage and have infinite healing.


The life of a burglar is a lonely, misunderstood one.


At 41, I hate trying to solo anything with my minstrel. I can kill things safely enough if they are solo (not elite, just normal or maybe signature) but it takes so long. My best damage abilities now make tiny little dents to their health bars. There are class traits which can help a bit, but all my traits slots are used to improve healing (cast time and power) and reduce aggro.

It means I'm a minstrel (http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=2029581520)

I also have a level 22 burglar btw. I made a champion just so that once in a while I can log in a character whose only role is to smash.


Title: Re: Observations of a True LOTRO Newbie
Post by: Ryuno on June 15, 2007, 07:13:43 AM
I'll certainly agree to that. I will also submit that burglars are awesome pullers simply because they can stealth/riddle.


I think I'm feeling happier about my class choice.

I'm only 16, but I love my char so far. Admitidly i'm nearly always in guild groups using Ventrillo/Teamspeak, but so far I feel like a important part of the group. Especially with the fellowship manouvour anytime button (well every 5 mins), which is just ace on boss mobs :D


Title: Re: Observations of a True LOTRO Newbie
Post by: Numtini on June 15, 2007, 07:44:07 AM
Quote
At 41, I hate trying to solo anything with my minstrel. I can kill things safely enough if they are solo (not elite, just normal or maybe signature) but it takes so long. My best damage abilities now make tiny little dents to their health bars. There are class traits which can help a bit, but all my traits slots are used to improve healing (cast time and power) and reduce aggro.

I slotted all the damage/solo traits and honestly, they don't really make that much of a difference in the misery factor. It's pretty wretched.

The one I really do like is Herald's Hammer, which doubles the strength of heralds strike. If I have to fight two, I fear one and then pop this for fast damage. It's not much, but it helps.


Title: Re: Observations of a True LOTRO Newbie
Post by: Tebonas on June 15, 2007, 03:40:12 PM
Minstrelism is my new favourite word now!



Title: Re: Observations of a True LOTRO Newbie
Post by: Evil Elvis on June 18, 2007, 11:24:55 AM
I just hit level 11.  First impressions:

1) The UI is ugly.  WoW has spoiled me.  I just wish I could scale everything down smaller, and hide/minimize the quest tracker (w/o memorizing the key to open it).  Doing a CTRL+\ makes me wince.  Way too much going on there; too difficult to arrange all the different windows in an adequate way.

2) The quests aren't laid out as well as WoW.  Honestly, i'm not thrilled with the "here's everything you need to do, go do it" style quests of WoW/LoTRO, but that's what it is.  Considering this, it can be difficult to find where to go as the directions often suck, and the map is very sparse.

3) There's some crappy bugs with tracking lumber on the minimap.  I'll hit the button a dozen times, and it just won't show up.  Then sometimes it'll finally decide to start working.

4) I wish I could zoom out the minimap.

5) I picked a hunter.  I have a snare and a trap, but there's little room to maneuver, and none of my abilities can be cast while moving =/  WoW's hunter class really feels better.  It's more dynamic and fun.  There's alot of grouped mobs, and little room to maneuver, which makes it difficult to solo.

6) Very little weapon upgrades.  I was forced to pick up woodworking at level 9 to upgrade the crap bow I'd been using since level 5.  I like crafting being important, but not having a single upgrade purchasable or drop from a mob sucks ass.   I haven't seen any player vendors, which I think is a huge mistake if you're going to make crafted items so important.

7) Graphics aren't as nice as WoW imo, and I mean beyond just style.  Some tearing occasionally, which makes the game feel sloppy.  Player names appeared all weird until I turned off bloom.  Not much diversity in mobs.


8) The quest lore is a bit better than WoW, which is the one good thing it really seems to have over WoW.  The voice-overs and a main storyline are well done.  They were trying to do something like this with AC2, they just didn't.  At all.  Good to see they finally did something right here.

9) The dungeons I've been in haven't been instanced.  I like this.  Unfortunately, the mob spawns seem to be tied to how many people are in the dungeon, which really sucks when you're alone, but there are a few other groups inside.  This wouldn't be a big problem in AC1, where there were hundreds of dungeons... but it does suck in this game when there's only 1 or 2 in a "zone", and everyone wants to go there to do a quest.  I'm glad it's not instanced though.  It makes the game feel more alive.

10) Alot of the keybindings are similar to WoW, like auto attack, auto-loot, auto-run, etc.  This is a good thing.


I don't know.  It feels like a mix of classic EQ and WoW to me.  I'm giving it a 6 out of 10 right now.  There's a bit of polish on it, and it seems a decent enough game. Maybe if they had made it a mix of AC and WoW, I'd be more interested.


Title: Re: Observations of a True LOTRO Newbie
Post by: Slayerik on June 18, 2007, 11:48:15 AM
A very fair assessment Elvis.

I enjoy it cause I have a decent crew of friends that play. We could play Shit Scooping Online and still make it a week or 2 just from vent entertainment.


Title: Re: Observations of a True LOTRO Newbie
Post by: Khaldun on June 18, 2007, 12:05:43 PM
I just hit level 11.  First impressions:

........

2) The quests aren't laid out as well as WoW.  Honestly, i'm not thrilled with the "here's everything you need to do, go do it" style quests of WoW/LoTRO, but that's what it is.  Considering this, it can be difficult to find where to go as the directions often suck, and the map is very sparse.

.......

6) Very little weapon upgrades.  I was forced to pick up woodworking at level 9 to upgrade the crap bow I'd been using since level 5.  I like crafting being important, but not having a single upgrade purchasable or drop from a mob sucks ass.   I haven't seen any player vendors, which I think is a huge mistake if you're going to make crafted items so important.



I like having to find quests, and having that sometimes be difficult. However, the directions aren't just difficult--on at least three occasions that I've spotted, they're actually wrong--you're told to go northeast when you really need to go northwest, etctera.

Crafted items are usually worse than quest items. There are some bare patches where you may not get a upgrade, and you can't as readily check thottbot or some similar resource to find out which quest will give you a good replacement weapon or armor item for your level. One suggestion I have is to go as far in the Epic quest as you can manage at your level--the items those quests provide are usually premium for the relative difficulty involved.


Title: Re: Observations of a True LOTRO Newbie
Post by: gravdiggr on June 18, 2007, 01:35:49 PM
I just hit level 11.  First impressions:

3) There's some crappy bugs with tracking lumber on the minimap.  I'll hit the button a dozen times, and it just won't show up.  Then sometimes it'll finally decide to start working.

5) I picked a hunter.  I have a snare and a trap, but there's little room to maneuver, and none of my abilities can be cast while moving =/  WoW's hunter class really feels better.  It's more dynamic and fun.  There's alot of grouped mobs, and little room to maneuver, which makes it difficult to solo.

6) Very little weapon upgrades.  I was forced to pick up woodworking at level 9 to upgrade the crap bow I'd been using since level 5.  I like crafting being important, but not having a single upgrade purchasable or drop from a mob sucks ass.   I haven't seen any player vendors, which I think is a huge mistake if you're going to make crafted items so important.

9) The dungeons I've been in haven't been instanced.  I like this.  Unfortunately, the mob spawns seem to be tied to how many people are in the dungeon, which really sucks when you're alone, but there are a few other groups inside.  This wouldn't be a big problem in AC1, where there were hundreds of dungeons... but it does suck in this game when there's only 1 or 2 in a "zone", and everyone wants to go there to do a quest.  I'm glad it's not instanced though.  It makes the game feel more alive.

3- Track lumber is a toggle skill. So you should just press it once and run around the landscape to find the branches.

5- The hunter in LOTRO is similar to a mage in other games. His role is single target burst dps. You have to realize that you are a living turret. Plan accordingly. The snare is your pulling skill so you can get 2 more shots in at max distance. The trap is there to either remove a 2nd melee opponent (who will get to the trap before the snared one) or to give you 1-2 more shots at your target before he gets to you (there's a small chance the root will break on damage). Hunter is a lot about preparation before the fight and then executing the pull. It's not about moving around in combat (especially not once you get penetrating shot and the focus skills).

6- Early in game, hunter is the only one who can use a bow for damage, so there arent a lot of bow rewards. That said, crafting is good for tier 1-2. After that, quest rewards are usually better in terms of weapons. As for player vendors, it's called an Auction House. When you get to 15, go to bree and take a look at what is there.

9- There's a mix of non-instanced and instanced dungeons. The instanced ones are pretty nice. The non-instanced dungeons are just exterior quests put inside walls.


Title: Re: Observations of a True LOTRO Newbie
Post by: Johny Cee on June 18, 2007, 02:14:21 PM
I'm honestly kind of confused about the quest direction complaint.  I haven't noticed any horribly erraneous quest information,  maybe a tad vague here or there...  But then again I graduated from the DAoC school of questing.

In DAoC  the NPC quest givers actively fucking lied to you.  All the time.  Almost every quest.  Fuck, the NPC would laugh in between giving you the worst quest directions in your life.

After that,  none of the stuff I've encountered in LOTRO really qualifies as bad.


Think of the hunter as a caster/nuker.  That's basically what he is,  but lore/canon means he has to use a bow.


Title: Re: Observations of a True LOTRO Newbie
Post by: Evil Elvis on June 18, 2007, 03:19:19 PM
I know that timber tracking is a toggle.  Hand to God, I'd press it, and nothing would show.  I'd finally see some timber (but not on minimap), press the button again, and walk around the timber for a minute, and it still wouldn't show (note: I don't hit the button again yet).  I'd wander around more, and nothing would show up, and then I'd spot more timber not showing on my map.  Press the button again, and wander s'more with nothing showing.  It would just decide to work after not working for a while.  Once or twice after dying it would work right away, but a few times it just wasn't working.

About quests... I just didn't think some of the quest directions were that good, and I ended up wandering around a bit looking for the area to get to.  This happened a few times with the different humanoid mobs outside Chetwood.  Their HQ is a ways out, and I thought I missed it the first time, and ended up circling the swamp.  I spent more time later on trying to find Jaggar Jake (or whoever).  I thought that area connected to the headquarters proper.  It really didn't distinguish itself from the other area.  Maybe that was a big part of the problem; it all just looked pretty much the same.

I don't mind exploring for quests at all, it's just annoying when they tell you to me to go someplace specific, and I have a difficult time finding it because the directions are ambiguous or because the map sucks.


edit: Turns out I'm just stupid.  The reason I had a problem with tracking is that it has dotted lines that circle around it when it's active.  I didn't notice because I have it on my ctrl-hotkeys, so it's only visible for a split second.  I mistook the cooldown animation (from when you use it or another tracking skill twice in a row) as the recycle animation =/


Title: Re: Observations of a True LOTRO Newbie
Post by: Falconeer on June 19, 2007, 12:06:57 AM
7) Graphics aren't as nice as WoW imo, and I mean beyond just style.

No offense, but you should crank up the overall graphics slider on the options panel. Or get some help.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on June 19, 2007, 06:12:38 AM
Not sure how WoW graphics are better than LOTRO, unless you're on a x86 from 1994.


Title: Re: Observations of a True LOTRO Newbie
Post by: Xanthippe on June 19, 2007, 07:54:17 AM
It's a matter of preference.

They look crisper to me.  I prefer crisp and bright to realistic and green/grey.


Title: Re: Observations of a True LOTRO Newbie
Post by: Slayerik on June 19, 2007, 07:57:35 AM
Not sure how WoW graphics are better than LOTRO, unless you're on a x86 from 1994.

The LOTRO world is damn pretty, I must admit.

I liked WoW's style, but IMO it doesn't match to how pretty it is in LOTRO.


Title: Re: Observations of a True LOTRO Newbie
Post by: CmdrSlack on June 19, 2007, 08:00:23 AM
Hmm.  I never though that the Shire was anything BUT crisp and bright.  Breeland is meh is some places, but come on...the Shire? 


Title: Re: Observations of a True LOTRO Newbie
Post by: Xanthippe on June 19, 2007, 08:02:55 AM
Yes, the Shire is pretty, you're right.  So damned much of the world is gloomy though.  I despise gloomy.

Still, compare the Shire to Nagrand.  Different styles, WoW's more cartoony (which is not to say bad).



Title: Re: Observations of a True LOTRO Newbie
Post by: Falconeer on June 19, 2007, 08:06:33 AM
Rivendell and Elrond's home are some sort of Miracle. Or Thorin's hall. Cmon.


Title: Re: Observations of a True LOTRO Newbie
Post by: Evil Elvis on June 19, 2007, 08:21:19 AM
I'm sure this is partly poor recollection, but to me it's just a reskinned AC2 appearance-wise.  I don't think it's ugly, but uninspired compared to WoW.  Warcraft has big, rolling landscapes, large capitol cities, and diverse atmospheres.  Sure, WoW looks blocky and LoTRO has a more realistic feel, but that's not really what I care about.  LoTRO does have some things I prefer though, like zones that don't instantly change in appearance once you cross a line, and a game that isn't filled with particle effects.

I've also stated that I was only level 11 when I posted that, so my opinion might change.  I warmed up to the style a little more after dropping down from Very High graphics mode to High yesterday.  I still give a leg up to WoW.


Title: Re: Observations of a True LOTRO Newbie
Post by: tazelbain on June 19, 2007, 08:30:32 AM
> I despise gloomy.
I like gloomy.  Going to unpleasant places is part of being a Hero.  There is no need for Heroes in Candyland.  The exception would be if it impedes my ability to navigate.


Title: Re: Observations of a True LOTRO Newbie
Post by: Slayerik on June 19, 2007, 10:19:06 AM
I'm sure this is partly poor recollection, but to me it's just a reskinned AC2 appearance-wise.  I don't think it's ugly, but uninspired compared to WoW.  Warcraft has big, rolling landscapes, large capitol cities, and diverse atmospheres.  Sure, WoW looks blocky and LoTRO has a more realistic feel, but that's not really what I care about.  LoTRO does have some things I prefer though, like zones that don't instantly change in appearance once you cross a line, and a game that isn't filled with particle effects.

I've also stated that I was only level 11 when I posted that, so my opinion might change.  I warmed up to the style a little more after dropping down from Very High graphics mode to High yesterday.  I still give a leg up to WoW.

You musta played alliance.


Title: Re: Observations of a True LOTRO Newbie
Post by: Khaldun on June 19, 2007, 10:57:40 AM
Rivendell and Elrond's home are some sort of Miracle. Or Thorin's hall. Cmon.

The Last Homely House is nice, but Rivendell itself is kind of meh. The color palette there really surprised me with how muted it is. I'm not saying it should look like Elfy Land, with all sorts of swirling faggotry everwhere, but it is supposed to be really beautiful and very different than anywhere else in Middle-Earth, particularly Eriador, and it just doesn't look it to me.

Thorin's Hall is almost too spectacular, actually. I'm not sure why all the dwarves are creaming in their pants to get back into Moria if they've got places like that to live in. I was thinking the place would be a little shabbier than that.

I do like the general look of the game quite a bit. Comparing it with WoW is apples and oranges--or maybe not, considering that both games have visuals that match their aesthetics in general. The game that's a visual dog's breakfast is EQ2, where there's just no consistent art direction or mood established in the game, just developers trying to scream "UPGRADE YOUR VIDEO CARD" in every way they can think of.


Title: Re: Observations of a True LOTRO Newbie
Post by: Evil Elvis on June 19, 2007, 11:44:22 AM
Alliance in beta, Horde in retail.  The problem with the Horde lowbie zones was pretty much just the Barrens itself.  Change that into something interesting, and the experience would have been much better.


Title: Re: Observations of a True LOTRO Newbie
Post by: Slayerik on June 19, 2007, 01:37:09 PM
Ok, fun experience in LOTR last night...

Broken alliances quest (instance)...We plow through the non elite trash mobs up to the point where we see 3 elite mobs, and like 3 non-elites all having a conversation. Its me (guardian, level 19), my wife (hunter 19), and burglar (friend 20)

My friend advises we wait for our minstrel healer bud to get to bree to hit a reflecting pool. I'm an impatient SOB, so I tell him to pick an elite to mez and lets do work. I have my wife put down a trap for the main boss and I body pull. I tell em to target the non-elites first (duh).

Its halfway chaos, I have multiple mobs beating on me, I quickly use my potion and shitty little self heal. By now we have the non-elites down, my bad-ass burglar friend is running out of cooldown tricks and busts out his fellowship manuever. We pwn the first elite after a well executed RED RED RED (lawl) and i am able to taunt the 2nd mob on me and kick on my (shield wall ripoff) Guardians crazy dodge/evade/parry ability, doing repeated stuns with my big shield bash.

I walk away with 100 health and a huge smile. No healer, No casualities. Good times.


Title: Re: Observations of a True LOTRO Newbie
Post by: Phred on June 19, 2007, 04:54:36 PM
A couple of things that really bug me about LoTR, not necessarily graphics but graphic related. One, why is almost every npc standing around outside their houses? Is there some flaw in the engine that they can't do building interiors without instancing them? Second, I don't remember anything in the lore about the humans and elves camping in ruins all the time. I thought Celendim was supposed to be a capitol city for the elves. Why are all the people there living in tents pitched in some old ruin?



Title: Re: Observations of a True LOTRO Newbie
Post by: hal on June 19, 2007, 05:41:22 PM
Hes a roleplayer. Get him!!


Title: Re: Observations of a True LOTRO Newbie
Post by: Evil Elvis on June 21, 2007, 04:41:30 PM
I was wrong wrong wrong about LoTRO's environments.  Now that I've been able to explore around, I'm fairly impressed.


Title: Re: Observations of a True LOTRO Newbie
Post by: cmlancas on June 21, 2007, 07:13:42 PM
I definitely agree with you. I'm not sure about Ered Luin or the dwarven starting area, but good Jesus, The Shire is excellently well done.

The music is what really brings out the environments though, imo.


Title: Re: Observations of a True LOTRO Newbie
Post by: shiznitz on June 22, 2007, 11:52:30 AM
A couple of things that really bug me about LoTR, not necessarily graphics but graphic related. One, why is almost every npc standing around outside their houses? Is there some flaw in the engine that they can't do building interiors without instancing them?

Because it is annoying to open doors all the time.


Title: Re: Observations of a True LOTRO Newbie
Post by: CmdrSlack on June 22, 2007, 11:58:55 AM
A couple of things that really bug me about LoTR, not necessarily graphics but graphic related. One, why is almost every npc standing around outside their houses? Is there some flaw in the engine that they can't do building interiors without instancing them? Second, I don't remember anything in the lore about the humans and elves camping in ruins all the time. I thought Celendim was supposed to be a capitol city for the elves. Why are all the people there living in tents pitched in some old ruin?



Well, there's plenty of buildings with NPCs inside them.  There's craft halls, vendor halls, trainer halls, etc. Most of them just happen to be in the Shire and Breeland.


Title: Re: Observations of a True LOTRO Newbie
Post by: Johny Cee on June 22, 2007, 08:15:46 PM
A couple of things that really bug me about LoTR, not necessarily graphics but graphic related. One, why is almost every npc standing around outside their houses? Is there some flaw in the engine that they can't do building interiors without instancing them? Second, I don't remember anything in the lore about the humans and elves camping in ruins all the time. I thought Celendim was supposed to be a capitol city for the elves. Why are all the people there living in tents pitched in some old ruin?



I like this.  It always felt both bizarre and alien that you had to run around, kicking in peoples doors and barging into their homes.  LOTRO takes the action outside to the yard or front stoops.

The problem with the North, lore wise, is it's supposed to be fairly barren and uninhabited.  With the present zones available,  most of the inhabited areas aren't available yet (Lindon, Iron Hills, Lonely Mountain area, Blue Mountains, etc).  To be faithful to the lore,  but establish the vendor presence,  they made most of the settlements into camps and what not.


Title: Re: Observations of a True LOTRO Newbie
Post by: Tannhauser on June 24, 2007, 08:55:28 PM
There isn't supposed to be any outpost of Men between Lonely Inn and Rivendell, but you have to have
quest hubs so you have places like Ost Guruth where Rangers secretly hide.  I thought it was a very clever
way by Turbine to compromise.