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f13.net General Forums => Eve Online => Topic started by: dwindlehop on April 17, 2007, 03:04:25 PM



Title: Privateers nerf
Post by: dwindlehop on April 17, 2007, 03:04:25 PM
Quote from: Devblog
Money-grubbing CONCORD has decided that the number of wars declared by the aggressor will now also count to increase the war prices and the larger of the two is used to determine the war instigation and upkeep fees.

Example: Alliance P has ten wars in progress. They will have to pay 500M/war/week to keep the war machine running. If they now declare war on the eleventh corporation or alliance that war will cost 550M to start and the upkeep cost will be 550M/war/week for all the wars until any of the wars is canceled.

Coming in Rev 1.4.2.

I'm actually pretty sad that Privateers are getting nerfed. I think they're a cool concept.


Title: Re: Privateers nerf
Post by: Krakrok on April 17, 2007, 03:32:37 PM

Fuckers.


Title: Re: Privateers nerf
Post by: Yoru on April 17, 2007, 03:56:32 PM
CCP doesn't like fun.


Title: Re: Privateers nerf
Post by: LK on April 17, 2007, 04:00:48 PM
Wait... you have to pay CONCORD or something to wage war?  Like, you just don't... I don't know...KILL?


Title: Re: Privateers nerf
Post by: Yoru on April 17, 2007, 04:03:36 PM
Wait... you have to pay CONCORD or something to wage war?  Like, you just don't... I don't know...KILL?

Official wardecs that allow you to shoot people scott-free in empire? Yes.

They cost, I think, 100m between alliances and 10m between corps.


Title: Re: Privateers nerf
Post by: Raging Turtle on April 17, 2007, 05:09:34 PM
WTF?  It's easy to stay unsubbed with stuff like this. 


Title: Re: Privateers nerf
Post by: Morat20 on April 17, 2007, 05:47:26 PM
I don't see what the problem is. They're fixing something Privateers exploited the shit out of. You want alliance level wardecs, you should pay for them. Privateers can have their fun, but they should pay the same price as everyone else.


Title: Re: Privateers nerf
Post by: MahrinSkel on April 17, 2007, 05:56:58 PM
Well, to be fair it is aimed directly at eliminating the economies of scale (pay for one war-dec, get all the targets of every Privateers corp) that made the Privateers "business model" work.  A day late, really, at least for me and my alliance mates, we've been using alt corps for our hauling for months.

--Dave


Title: Re: Privateers nerf
Post by: Nevermore on April 17, 2007, 06:04:41 PM
In principle it seemed pretty silly how easy it was for Privateers to keep so many wardecs going at once.  In practice, the week we were wardecced was a lot of fun and I personally will be disappointed if it means we don't get to replay our little war again in a month or two.  I can see how it would get really old for some people to be stuck wardecced in Empire for months on end, though. 


Title: Re: Privateers nerf
Post by: dwindlehop on April 17, 2007, 06:20:10 PM
Wait... you have to pay CONCORD or something to wage war?  Like, you just don't... I don't know...KILL?

Official wardecs that allow you to shoot people scott-free in empire? Yes.

They cost, I think, 100m between alliances and 10m between corps.
Go to Amamake 3-1 and you can kill all you like for free.

Presently the system is 50M*number-wars-on-target to initiate and same amount per week. The nerf applies the stacking penalty to number-wars-by-aggresser. Blog doesn't mention corps.

O(n^2) is too harsh in my opinion. It seemed like there were a number of carebear corps complaining very loudly and something had to change, but surely it is reasonable to wardec all the big boys and some of their blatant alts.

I wonder what the best wardecs are for them at the moment.


Title: Re: Privateers nerf
Post by: 5150 on April 18, 2007, 05:30:28 AM
and 10m between corps.

2m for the first war, then I think 4m for 2 and 6m or 8m for 3 (I think 3 is the max number of wars a corp can run at once)


Title: Re: Privateers nerf
Post by: TheDreamr on April 18, 2007, 11:03:07 AM
Over the weekend I was wondering what CCP would attempt to fix next and to be honest I'm surprised they moved against privateers this late in the day after being less than vocal about the whole issue.


I guess compared to fixing some of the other issues (lag, nos balance, titan dd balance, remote repping "exploits", complex farming) nerfing the privateers required the least effort and generates the most goodwill from non-privateers.


Title: Re: Privateers nerf
Post by: Endie on April 19, 2007, 01:21:43 AM
I've never been war-decced by the Privateers, so I have no dg in this fight.  But I think that they'd not have found themselves the subject of attention in the first place if they'd not had some members spend so much time camping the launch tubes in Jita 4-4 and popping people before they load the grid.  Like I say, I've never been the victim, but I've seen it a lot.  If you sploit, the gankees will whine.  Loudly.  So a few have ruined it for everyone.