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f13.net General Forums => Eve Online => Topic started by: dwindlehop on April 02, 2007, 03:40:54 PM



Title: 1.4.1 patch notes
Post by: dwindlehop on April 02, 2007, 03:40:54 PM
Missions and dungeons

    * 120 new rookie missions
    * A number of missions and dungeons have been updated as part of the NeedForSpeed initiative

Tutorial

    * Tutorial has been shortened


Will Eve finally pass the 30 minutes to fun test? Someone make Haemish play it again.  :lol:



Quote
Patch notes for the Revelations 1.4.1 patch

EVE Voice

    * Echo test your voice in Audio settings window
    * Speaker volume boost added to the Audio settings window
    * Works now as well on Windows-XP and Windows Vista
    * Fix when re-joining the channel you can only "leave audio" and an exception is thrown
    * Chat member lists in delayed mode, now update properly who is talking
    * The unmute message in the Voice chat menu has been fixed.

Microsoft Vista

    * The user does not have to confirm administrative privileges each time EVE is executed

Languages

    * German translations have been updated
    * Russian UI has been revoked from the client
    * Introduction movie subtitles are now correct for all languages supported

Missions and dungeons

    * 120 new rookie missions
    * A number of missions and dungeons have been updated as part of the NeedForSpeed initiative

Tutorial

    * Tutorial has been shortened

Drones and Modules

    * Issues with the Stasis Drone Augmentor I & II modules have been resolved.

NPCs, Deadspace and Missions

    * Some dungeon Federation Navy NPC frigates were piloting Caldari ships. These pilots have received reprimands and now pilot only the Federation's finest ships.

Contracts

    * The following items should now be available in contract item list:
          o Faction battleship blueprints
          o Goru's Shuttle
          o 'Gallows' Standard Missile Launcher blueprints & modules
          o 'Meditation' Medium Armor Repairer blueprints & modules
          o Medium 'Garrotte' Capacitor Booster blueprints & modules
          o Large 'Outlaw' Shield Booster blueprints & modules
          o 'Citadel' 50mm Reinforced Steel Plates I blueprints & modules
          o Ogdin's Eye Coordination Enhancers
          o Desperado Spurs

Market and Blueprints

    * Strip Miner I and Ice Harvester I blueprints have been seeded on the market.
    * Stasis Drone Augmentors I & II have been seeded on the market.
    * Large Energy Transfer II BPO material requirement includes the required Large Energy Transfer I module
    * Certain Pirate factions have gotten their hands on Drug Manufacture and Gas Harvesting skills and are making them available at black market prices for the booster manufacturers

Manufacturing and Invention

    * Bustards are now associated with the Badger MK II for invention purposes as the BPC requirement.
    * The Overdrive II module can now be invented from the Overdrive I.


Title: Re: 1.4.1 patch notes
Post by: Engels on April 02, 2007, 05:08:51 PM
Sorry, ain't coming back till the new DX10's up and running.


Title: Re: 1.4.1 patch notes
Post by: dwindlehop on April 03, 2007, 07:30:22 AM
Not until 2008.  :|

http://mmog.onlinewelten.com/interviews,id1756,4,tech_iii_schiffe_rev_20_alles_ueber_nahe_ferne_zukunft_eve.html (page 4,5,6 are English)


Title: Re: 1.4.1 patch notes
Post by: Yegolev on April 03, 2007, 11:57:08 AM
Russian UI has been revoked?  What?


Title: Re: 1.4.1 patch notes
Post by: dwindlehop on April 03, 2007, 12:58:50 PM
Dunno how true this is, here's an explanation.
Quote
nync (08:15 PM) :
cos it was fucking noncense
nync (08:16 PM) :
warp to member they translated like'' jump on dick''


Title: Re: 1.4.1 patch notes
Post by: Yoru on April 03, 2007, 01:26:04 PM
Dunno how true this is, here's an explanation.
Quote
nync (08:15 PM) :
cos it was fucking noncense
nync (08:16 PM) :
warp to member they translated like'' jump on dick''


That explains a lot about Russian battle capabilities.


Title: Re: 1.4.1 patch notes
Post by: Furiously on April 03, 2007, 02:20:56 PM
The problem is it looks like they are trying to make the game more difficult for RA...Not that people would be suspicious.


Title: Re: 1.4.1 patch notes
Post by: Yegolev on April 03, 2007, 02:22:56 PM
That's what I was thinking, not so much that I think they would do it but more as to how it looks to the casual BoB-hater.


Title: Re: 1.4.1 patch notes
Post by: Slayerik on April 03, 2007, 07:51:54 PM
Everyone needs to go into their ship overview settings and check a bunch of stuff like interceptors, covert ops, recon ships.... I missed one in a camp due to it.


Title: Re: 1.4.1 patch notes
Post by: Yoru on April 03, 2007, 09:53:04 PM
Everyone needs to go into their ship overview settings and check a bunch of stuff like interceptors, covert ops, recon ships.... I missed one in a camp due to it.

That's the second patch in a row they've reset that.  :x


Title: Re: 1.4.1 patch notes
Post by: Yegolev on April 04, 2007, 09:26:32 AM
I don't understand why almost every patch fucks up the overview.  I just stopped tweaking it for a while, which naturally got me into tight spots here and there, but it's goddamned irritating.  At least implement some sort of testbed so I can see what shows up as what without having to fly into hostile space.


Title: Re: 1.4.1 patch notes
Post by: ajax34i on April 04, 2007, 10:55:32 AM
That's because CCP don't have good QA/bugfixing processes, despite trying.  It's not just the overview, but also container windows don't remember their positions, and a slew of other minor things that have been postponned for so long that they're extremely annoying now.


Title: Re: 1.4.1 patch notes
Post by: TheDreamr on April 05, 2007, 03:36:28 PM
Looking at a ship fitting today and noticed something different...

Quote
Launcher hardpoints
6
Turret hardpoints
4
Upgrade hardpoints
3

Was this brought in with the latest patch or was it from an earlier patch and I've just noticed?

edit: its late, can't type


Title: Re: 1.4.1 patch notes
Post by: Yoru on April 05, 2007, 03:37:06 PM
Are you sure those aren't rig slots?


Title: Re: 1.4.1 patch notes
Post by: Krakrok on April 05, 2007, 03:53:14 PM

Inertia shows up on ship info now too.


Title: Re: 1.4.1 patch notes
Post by: TheDreamr on April 05, 2007, 04:43:51 PM
Are you sure those aren't rig slots?

Yes, after experimenting that is a rig slot indicator.  Without mentioning rigs on the label.  At all.