Title: 1.4.1 patch notes Post by: dwindlehop on April 02, 2007, 03:40:54 PM Missions and dungeons
* 120 new rookie missions * A number of missions and dungeons have been updated as part of the NeedForSpeed initiative Tutorial * Tutorial has been shortened Will Eve finally pass the 30 minutes to fun test? Someone make Haemish play it again. :lol: Quote Patch notes for the Revelations 1.4.1 patch EVE Voice * Echo test your voice in Audio settings window * Speaker volume boost added to the Audio settings window * Works now as well on Windows-XP and Windows Vista * Fix when re-joining the channel you can only "leave audio" and an exception is thrown * Chat member lists in delayed mode, now update properly who is talking * The unmute message in the Voice chat menu has been fixed. Microsoft Vista * The user does not have to confirm administrative privileges each time EVE is executed Languages * German translations have been updated * Russian UI has been revoked from the client * Introduction movie subtitles are now correct for all languages supported Missions and dungeons * 120 new rookie missions * A number of missions and dungeons have been updated as part of the NeedForSpeed initiative Tutorial * Tutorial has been shortened Drones and Modules * Issues with the Stasis Drone Augmentor I & II modules have been resolved. NPCs, Deadspace and Missions * Some dungeon Federation Navy NPC frigates were piloting Caldari ships. These pilots have received reprimands and now pilot only the Federation's finest ships. Contracts * The following items should now be available in contract item list: o Faction battleship blueprints o Goru's Shuttle o 'Gallows' Standard Missile Launcher blueprints & modules o 'Meditation' Medium Armor Repairer blueprints & modules o Medium 'Garrotte' Capacitor Booster blueprints & modules o Large 'Outlaw' Shield Booster blueprints & modules o 'Citadel' 50mm Reinforced Steel Plates I blueprints & modules o Ogdin's Eye Coordination Enhancers o Desperado Spurs Market and Blueprints * Strip Miner I and Ice Harvester I blueprints have been seeded on the market. * Stasis Drone Augmentors I & II have been seeded on the market. * Large Energy Transfer II BPO material requirement includes the required Large Energy Transfer I module * Certain Pirate factions have gotten their hands on Drug Manufacture and Gas Harvesting skills and are making them available at black market prices for the booster manufacturers Manufacturing and Invention * Bustards are now associated with the Badger MK II for invention purposes as the BPC requirement. * The Overdrive II module can now be invented from the Overdrive I. Title: Re: 1.4.1 patch notes Post by: Engels on April 02, 2007, 05:08:51 PM Sorry, ain't coming back till the new DX10's up and running.
Title: Re: 1.4.1 patch notes Post by: dwindlehop on April 03, 2007, 07:30:22 AM Not until 2008. :|
http://mmog.onlinewelten.com/interviews,id1756,4,tech_iii_schiffe_rev_20_alles_ueber_nahe_ferne_zukunft_eve.html (page 4,5,6 are English) Title: Re: 1.4.1 patch notes Post by: Yegolev on April 03, 2007, 11:57:08 AM Russian UI has been revoked? What?
Title: Re: 1.4.1 patch notes Post by: dwindlehop on April 03, 2007, 12:58:50 PM Dunno how true this is, here's an explanation.
Quote nync (08:15 PM) : cos it was fucking noncense nync (08:16 PM) : warp to member they translated like'' jump on dick'' Title: Re: 1.4.1 patch notes Post by: Yoru on April 03, 2007, 01:26:04 PM Dunno how true this is, here's an explanation. Quote nync (08:15 PM) : cos it was fucking noncense nync (08:16 PM) : warp to member they translated like'' jump on dick'' That explains a lot about Russian battle capabilities. Title: Re: 1.4.1 patch notes Post by: Furiously on April 03, 2007, 02:20:56 PM The problem is it looks like they are trying to make the game more difficult for RA...Not that people would be suspicious.
Title: Re: 1.4.1 patch notes Post by: Yegolev on April 03, 2007, 02:22:56 PM That's what I was thinking, not so much that I think they would do it but more as to how it looks to the casual BoB-hater.
Title: Re: 1.4.1 patch notes Post by: Slayerik on April 03, 2007, 07:51:54 PM Everyone needs to go into their ship overview settings and check a bunch of stuff like interceptors, covert ops, recon ships.... I missed one in a camp due to it.
Title: Re: 1.4.1 patch notes Post by: Yoru on April 03, 2007, 09:53:04 PM Everyone needs to go into their ship overview settings and check a bunch of stuff like interceptors, covert ops, recon ships.... I missed one in a camp due to it. That's the second patch in a row they've reset that. :x Title: Re: 1.4.1 patch notes Post by: Yegolev on April 04, 2007, 09:26:32 AM I don't understand why almost every patch fucks up the overview. I just stopped tweaking it for a while, which naturally got me into tight spots here and there, but it's goddamned irritating. At least implement some sort of testbed so I can see what shows up as what without having to fly into hostile space.
Title: Re: 1.4.1 patch notes Post by: ajax34i on April 04, 2007, 10:55:32 AM That's because CCP don't have good QA/bugfixing processes, despite trying. It's not just the overview, but also container windows don't remember their positions, and a slew of other minor things that have been postponned for so long that they're extremely annoying now.
Title: Re: 1.4.1 patch notes Post by: TheDreamr on April 05, 2007, 03:36:28 PM Looking at a ship fitting today and noticed something different...
Quote Launcher hardpoints 6 Turret hardpoints 4 Upgrade hardpoints 3 Was this brought in with the latest patch or was it from an earlier patch and I've just noticed? edit: its late, can't type Title: Re: 1.4.1 patch notes Post by: Yoru on April 05, 2007, 03:37:06 PM Are you sure those aren't rig slots?
Title: Re: 1.4.1 patch notes Post by: Krakrok on April 05, 2007, 03:53:14 PM Inertia shows up on ship info now too. Title: Re: 1.4.1 patch notes Post by: TheDreamr on April 05, 2007, 04:43:51 PM Are you sure those aren't rig slots? Yes, after experimenting that is a rig slot indicator. Without mentioning rigs on the label. At all. |