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Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 03, 2004, 10:54:48 AM
Signups Here (http://www.fileplanet.com/betacenter/dawnofwar/signup/)

For those who aren't burned out on the closed beta of WH40k Dawn of War and want to try it out, Fileplanet is offering a limited open beta, for which you can signup above. I'm downloading it at work now, and already have it at home. If it isn't mediocre (meaning it's either real good or real bad), I'll write it up for the front page.

I'll probably be playing online as HaemishM at some point.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Anonymous on August 03, 2004, 11:02:09 AM
It's mediocre.

Boring retreaded RTS with no point in doing anything but building superunits.

Assuming you don't manage to rush in the first few minutes.

woo?


Title: Warhammer 40k Dawn of War Open Beta
Post by: Rasix on August 03, 2004, 11:16:52 AM
I think I lost whatever gene or trait that allowed me to have fun playing RTSs online against other people.  Unless I play like 3 hours a day I just get steamrolled by Korean teenagers using some cheesey strategy that I'd feel like a dick if I actually did the same thing.  

Playing for the win and playing for fun at some point become separate things.  Just doesn't seem possible to do both against other people in these types of games anymore.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Sky on August 03, 2004, 11:22:28 AM
Quote
Playing for the win and playing for fun at some point become separate things. Just doesn't seem possible to do both against other people in these types of games anymore.

Yeah, I'd say that goes for pvp in general. All's fair in love and war, not gaming. That's about sportsmanship.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alluvian on August 03, 2004, 11:24:02 AM
Yeah, I signed up for the closed beta back when and got the email that I am in the open period, but part of me wonders if I even want to play it just multiplayer vs dicks.  Maybe I will play it vs a friend a few times though.

This is a game I will probably enjoy much more in the single player.  I don't really like RTS multiplayer.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Sky on August 03, 2004, 12:06:14 PM
I'm not a big fan of the RTS genre, having burned out on it after Dune2, C&C, Warcraft 1&2. But I did have a ton of fun playing LAN AoE with friends, we had a 'no rush' mentality, allowing us to build up decent fortifications. Again, though, agreed-upon rules of conduct superceding what's 'possible' to get away with in the game.

And to continue my minor tangent, I feel the same needs to take place in mmogs before pvp will be any good for more than a few minutes.

Pre-casting Hallywack! 15 yard penalty and loss of down!


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alluvian on August 03, 2004, 12:12:54 PM
Yeah, most pvp games require some sportsmanship in order to be fun.  In a deathmatch you pretty much need no corpse camping rules.  In football games you need rules against any plays that emerge as being totally broken or just against the spirit of football.  Like back pedaling 30 yards waiting for pass coverage to break down.  I find that really lame.


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 03, 2004, 12:56:15 PM
other than playing this against a couple close friends I deffinatly would be more likely to play this game single player than multiplayer.

I have yet to find a RTS that has pacing I care for in multiplayer.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Jain Zar on August 04, 2004, 12:06:06 AM
Its not bad, but if it wasn't for the 40K liscense I doubt I would give it more than a look.  Its better than Warcraft 3 though.  Needs some more balancing to get rid of the uber units though.  Avatars and Bloodthirsters are a bit sick.


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 04, 2004, 07:08:38 AM
Well thats  usually what the RTS open betas are for is final unit tweaking. Imbalances become really quickly obvious when folks start going all out cheese fests to win.

Kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 04, 2004, 08:02:29 AM
Well, fuck me with a rusty railroad spike.

Now, we all know I'm on an underpowered machine. But apparently, according to Relic, I am on ancient technology. I tried to run this thing on just about every setting possible, and no matter what I turned down, my gameplay sucked ass, especially on the tutorial. The game starts out fine, but as more units are built, even units I CANNOT FUCKING SEE, the game starts hitching. First it's bearable, a little hiccup here or there as I'm moving the mouse. By the time I've got 4 or 5 units out, the game will just dead stop for up to 30 seconds at a time and do nothing whatsoever. I can hear sounds going off in the background, but the screen isn't moving. It reminds me of the exact same performance Shadowbane was giving me in the last month of beta/first month of release, a problem which went away with WinXP (I'm on Win98SE). I tried it with no sound, low settings all around, 16-bit graphics, etc. Nothing helped.

It seemed like a fun game, made more so by the license, but I'll be damned if I could play it. Anyone else experience this?


Title: Warhammer 40k Dawn of War Open Beta
Post by: Trippy on August 04, 2004, 08:06:43 AM
Is your swap space dynamically allocated (managed by Windows) or set to a fixed size? Do you have one or two hard drives?


Title: Warhammer 40k Dawn of War Open Beta
Post by: schild on August 04, 2004, 08:12:17 AM
Quote from: HaemishM
My system sucks. Can't run mediocre game.


Trust me, you aren't missing much.


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 04, 2004, 08:43:08 AM
AFAIK, my swap space is a fixed size. I don't think I've let Windows manage my virtual memory in a long time.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Trippy on August 04, 2004, 08:59:41 AM
Quote from: HaemishM
AFAIK, my swap space is a fixed size. I don't think I've let Windows manage my virtual memory in a long time.


Okay never mind me then.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Lanei on August 04, 2004, 09:05:11 AM
Intermittent pausing of the game seems to be a fairly widely reported issue.

I saw it playing the tutorial, but never for longer than a tenth of a second at most, usaully just manifested as a lack of smoothness in scrolling the screen around, and only when both sides were near troop caps.

According to the beta forum, a fair number of other people have this issue, but only in the tutorial, or multiplayer games with AI players.  Multiplayer with only human opponents doesn't have the issue for those that reported it on the forum.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Sky on August 04, 2004, 09:22:32 AM
Quote
But apparently, according to Relic, I am on ancient technology.

(http://www.stargatesg1rpg.com/resources/images/gate.jpg)


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 04, 2004, 09:49:23 AM
After reading the boards, I see my issue is not an isolated one. I'm going to try some things tonight. If anyone sees HaemishM on their Lamespy thing, it'll be me trying to get a multiplayer game going to see if this issue is in MP or not.


Title: Warhammer 40k Dawn of War Open Beta
Post by: TenaciousMike on August 04, 2004, 10:41:51 AM
Tried playing it some last night.  Apparently Gamespy is running the servers on a 286.  You couldn't have a game lobby open for more than 30 seconds before somebody got dropped (usually multiple somebodies).

I played the tutorial just fine with the Terrans... err, I mean the Space Marines.

A lot of people compare it to Starcraft (even though WH40k was around BEFORE SC), but aside from the looks of some of the units, this is new RTS goodness.

A couple of things that set this game apart from normal RTS:

Not units, squads -- You don't just buy 1 marine, you get 4.  With upgrades, you can allow them to have even more in a squad (although you have to add them later using reinforcements).

Reinforcements -- If your squad is nearly wiped out, you can retreat and use a reinforcements button to "build" more units in the squad while in the field.

Morale -- If your units panic, they lose combat effectiveness, but they do get faster movement, so they can run away (to reinfoce).

Versatile -- You can give special weapons to your various squads.  Thus a gaggle of space marines can get heavy machine guns with armor piercing bullets, flame throwers, and even rocket launchers!  You can do this in the field, as well.  A really cool option is the scouts (normally weak little shits) can equip sniper rifles.  You can get 1-shot kills with them, long reload.  But if you get a lot of scouts with them, you can do some damage!

Paper Rock Scissors -- I didn't really get a feel for what counters what, but I know it is there.  For example, I created a dreadnaught walking tank.  This thing took out about 3 squads of orcs all by itself!  And still took minimal damage.  If they had missile launcers of some sort, that would have been a different story.  Missiles are for taking out heavy armor and buildings.  Regular weapons do minimal damage against them.

And this is just the Imperial Space Marines.  I haven't even seen the cool stuff the other 3 factions can do!


Title: Warhammer 40k Dawn of War Open Beta
Post by: schild on August 04, 2004, 10:45:17 AM
Quote from: TenaciousMike
A lot of people compare it to Starcraft (even though WH40k was around BEFORE SC), but aside from the looks of some of the units, this is new RTS goodness.


It was new when Z did this stuff.

It was new when Perimeter did some other stuff.

Now it's just another mediocre RTS that's a zerg rush to control points with select broken units. Next RTS plzkthx.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alluvian on August 04, 2004, 12:31:06 PM
Well, I never played Z or perimeter so I don't really care what they did.  Last RTS I played extensively was C&C generals because I got someone elses copy for free.  But gameplay that game was pretty much standard C&C.


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 04, 2004, 01:10:26 PM
Hell I just want it to be a competent RTS that dosn't make my computer turn into a llama eating demon that poops all over my apartment.

It looks fricking sweet and I love the warhammer 40k universe and if it is at least as competent an RTS as warcraft 3 then I am a happy boy.

Kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: TenaciousMike on August 04, 2004, 03:06:05 PM
Quote from: schild
Quote from: TenaciousMike
A lot of people compare it to Starcraft (even though WH40k was around BEFORE SC), but aside from the looks of some of the units, this is new RTS goodness.


It was new when Z did this stuff.

It was new when Perimeter did some other stuff.

Now it's just another mediocre RTS that's a zerg rush to control points with select broken units. Next RTS plzkthx.


Whatever Z and Perimeter are, they obviously didn't do it right, or we'd have heard more about them.  This game is pretty good.  Your taste in gaming (and hell, pretty much everything in general) is mediocre.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Murgos on August 04, 2004, 03:25:53 PM
Quote from: kaid
Hell I just want it to be a competent RTS that dosn't make my computer turn into a llama eating demon that poops all over my apartment.

It looks fricking sweet and I love the warhammer 40k universe and if it is at least as competent an RTS as warcraft 3 then I am a happy boy.

Kaid


I'm playing Doom 3 pretty smoothly, DoW can definately make my system crawl though.  2200+, 512, Radeon 8500 (gonna pickup a 9800 pro in Sept.)


Title: Warhammer 40k Dawn of War Open Beta
Post by: Jain Zar on August 04, 2004, 04:26:02 PM
Im using a Radeon 9600.  Im going back to Nvidia this fall.  So many games lock up and reset if not crash outright, and its all random.  Sometimes it does it, sometimes it does not.  Not to mention updating the drivers ALWAYS causes the system to crash during system reset, and then I have to turn the computer off for an hour till its happy and will let the system power up.  

Then again, I couldn't ever get Nvidia new drivers to work on my old 98SE machine.. Direct X would not approve of them and I had to go back to older ones.

But Schild isn't really right about this game.  Its not great, but it is quite fun, especially if you are a 40K fan.  If you hate RTS and don't care about 40K there is nothing here for you though...


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alkiera on August 04, 2004, 05:14:19 PM
Quote from: Jain Zar
Im using a Radeon 9600.  Im going back to Nvidia this fall.  So many games lock up and reset if not crash outright, and its all random.  Sometimes it does it, sometimes it does not.  Not to mention updating the drivers ALWAYS causes the system to crash during system reset, and then I have to turn the computer off for an hour till its happy and will let the system power up.  


I just switched from nVidia(GF2 GTS) to an ATI 9600 Pro, and am very happy.  Haven't had any real issues with drivers or crashes, my games look better and draw faster.  This is running Win2k.  Haven't booted into my 98SE partition since the switch, I expect it to scream bloody murder when I do.

--
Alkiera


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 05, 2004, 06:49:47 AM
I played it a bit last night I got some of the hiccups when I was in a higher terrain res. It actually smoothed out when I lowered terrain res and raised everything else to max.

I seriously need to rtfm for this game hehehehe. It has ALOT of option paths for unit/squad upgrades.

I think it is pretty darn amusing and seems really full featured. Heheh after playing the orcs and getting the big orc boss in one of my squads I um lost the game cause I was having to much fun watching the boss man beat ass.

The orc captain looks hilarious with a big power claw and when he closes to melee range he starts busting ass and just sending waves of people flying.

It is a pretty intricate system with lots and lots of options like attatching various leader/hero units  like bad doks, various sargents and what not to squads. Also once you go up the tech tree you can reinforce squads with various types of weapon options to give your squad more assult, mid or anti vehical weaponry.

The graphics are very tasty and the game play seems fun from the tutorial I played with the orcs. I also dabbled a lil bit  with the eldar and managed to get one of their wraithlord/dreadnaughts out into play. These guys do some seriously wrong looking things to units in melee. Also its flame thrower was having alot of fun just rolling up other infantry.


I will play it again tonight now I have a bit more of a clue how to fortify and defend capture points. Letting an enemy stick a listening post right in weapon range of your base is um not a good idea.


kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 05, 2004, 07:31:16 AM
I was poking around on their boards and it appears that many see the hiccups in the tutorial and the word currently is it looks like some bug or glitch in the ai script the tutorial uses. Apparently it is much less if any issue for the folks who have these problems in multiplayer.

Kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 05, 2004, 08:42:47 AM
I tried to get multiplayer going last night, but fucking Gamespy HATES me apparently, but the feeling is quite passionately mutual. The damn game-matching interface lags like a broke-kneed bitch, and getting games that aren't passworded is tough. So I still can't tell if the multiplayer doesn't have the hiccup glitch that the tutorial does.

If you like 40k, it's a decent RTS. What it brings to the table for non-40k fans I'm not sure, since I generally hate and suck at most RTS'es.


Title: Warhammer 40k Dawn of War Open Beta
Post by: daveNYC on August 05, 2004, 10:38:21 AM
Played a bit, I enjoy the game, but I'm worried about the QA work.  Had to install the beta twice because the first install had a pile of corrupted files; and now that it works, there are graphical glitches that are annoying the hell out of me.  Transparent colors don't seem to be working or some such.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alluvian on August 06, 2004, 06:47:43 AM
No problems installing, and no real performance issues even in the tutorial.  It hitches a LITTLE bit now and then but nothing that I would have even noticed really if others had not pointed it out in advance.  All I have for a system is:

AMD 2500
1 gig DDR400 ram (running at 333 fsb due to cpu)
5900 XT (overclocked past Ultra)
Nforce2 sound and mb chipset
win xp
8mb cache on the hd

So far I really think the game kicks ass.  I love the squad customizations you can do, I love linking leaders to a squad and how that affects the overall morale and performance of the troops being led.  I like the separate squad and vehicle caps.  I like how some of the units are limited to 1 per side, but think this should have been carried further into other units.  Only one squiggoth for the orks for example I think would make sense.  I like how the orc buildup is based on amount of orcs and their waagh banners, which gives them a very different feel than the space marines.

It is a great game overall that actually took the 40k license into good effect.  Setting up my space marine troops with flamethrowers to take advantage of ork morale issues, and then next game giving them rocket launchers to help with potential eldar armor rushes is very nice.

I played the tutorial for space marines and orks.  No actual multiplayer yet since I pretty much despise multiplayer competitive rts.

The fun way to multiplay an rts is to play cooperative IMO.  Skirmish mode, 2 humans against 2-4 computer opponents.  And the game appears that it will definately have this mode at some time, the ping commands and ping settings are designed to let human allies know where your troops are for example.

Oh, and the game is drop dead gorgeous.


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 06, 2004, 07:32:09 AM
After trying the bloodthirster, squiggoth and the avatar of the eldar I have to say that squiggy wins it for being a bad mofo.

The squiggoth also takes a lot more stroking the system to get into play so it evens itself out. He is really good at both anti building/anti massed infantry units. The bloodthirster and avatar are just over kill on infantry but are not as good with killing lots of them. The bloodthirster and avatar do seem to kill buildings super fast but squiggy on a kamakazi base run does more overall damage. He can beat ass on huge hords of orks while still blowing the shit out of buildings its really impressive to watch.

I was playing the eldar some more last night and they are very nifty. Their base infantry is pretty weak but they get some great support weapons early on to even that out and eventually their aspect warriors and their tanks are really fricking sweet.

The prism tank is awsome to watch it has the combo of hard hitting anti vehical weapons and a big area effect artillery that maims and scares the crap out of infantry. It also looks hella cool I spent some time last night just super zoomed on watching the eldar vyper and prism and they are so very well modled.

kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 06, 2004, 08:33:19 AM
Oh note to space marines if you play against eldar WATCH OUT FOR DARK REAPERS! Those things are amazing anti heavy infantry anti vehical units.

Kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: daveNYC on August 06, 2004, 09:08:25 AM
The Chaos 'peon' unit is... disturbing.

Minefields are fun to zoom in on and watch the bodies fly around.

Only played Chaos and Human, but the different building methods are rather cool.  I'm not sure if the Chaos guys have some Home Depot thing in warp space but it is cool to see them open a portal and lift a building out.

Space Marine vehicles don't seem to be all that, but that's probably just me.  I still need to try out a Terminator squad.


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 06, 2004, 09:22:51 AM
The space marines vehicals are pretty much exactally where they should be at for look and power. They are also a lot more "normal" seeming than things like eldar dreadnaughts and chaos defilers or ork squiggoths.


I do like the fact the focus of the game is on infantry. Vehicals are huge boosts in the game and are very very nasty but still most of the work is done by the ground pounders as it should be with some tank backup.

One of the nastiest combined arms groups I sent against an enemy base just to see how it worked was a seer council in assult mode followed by a fully equiped squad of dark reapers and a prism tank for fire support.

I was doing really good but then my seers broke moral ooops it was then time to RUN AWAY.

I really do like all the ways you can gear up your squads depending on what you are facing.

If I am going against space marines as an eldar I start going for support weapons and dark reapers to crack their shells. Against orks you equip your troops with flamers and work on howling banshees to try and crack the moral on their big squads and then chew them up.

Space marines have less infantry types but all of their infantry is high quality and can be equiped as needed to deal with what you are going up against.

All in all it looks to have a lot more going for it tactically than WC3 did and I really liked wc3. This deffinatly will be a buyer when it comes out.

kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: Sky on August 06, 2004, 09:53:15 AM
I could never get any of my AD&D group to play WH40k, but from reading this thread, it sounds pretty true to the tabletop game. I love painting the (overpriced) GW minis, I think I'll check this out just to see them come to life and finally play the dern game.

An old man question: can you pause to issue orders (for single player, obviously)? I like to play slowly and get a good view of what's going on tactically.


Title: Warhammer 40k Dawn of War Open Beta
Post by: daveNYC on August 06, 2004, 10:06:16 AM
I heard that you could, but haven't checked it out yet.  My major breakthrough was discovering that an alt-tab out and in of the game would restore the fonts.


Title: Warhammer 40k Dawn of War Open Beta
Post by: schild on August 06, 2004, 10:34:47 AM
Quote from: Sky
I could never get any of my AD&D group to play WH40k, but from reading this thread, it sounds pretty true to the tabletop game.


No, it's not. Not at all.

(That excludes the figure painting part. Yes you can paint them. In a limited fashion.)


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 06, 2004, 10:37:17 AM
The feel of it is similar to the table top rules as they tried to be true to the nature of the races they picked but the rules are very very different. This is not a bad thing a RTS game and a turned based table top game are different beasts and trying to graft the rules from the latter to the former is a HUGE mistake.

kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 06, 2004, 11:10:53 AM
I think it has the flavor of the table top game without abandoning RTS tenets. Having played a few tutorial games at work, it definitely plays well as an RTS. I have little doubt that I either won't play the Multiplayer at all (as my home machine seems to have issues with LameSpy) or will only play with people I know who aren't total cockmunchers.

Competitive MP RTS games are the most munchkin-oriented build fast 2 crush pieces of shit games EVER. It's all about building as fast as possible with no thought given to a strategy other than CRUSH CRUSH CRUSH! It reminds me of tournament Magic the Gathering, and those are the types of things I can't stand.


Title: Warhammer 40k Dawn of War Open Beta
Post by: schild on August 06, 2004, 11:17:47 AM
Quote from: HaemishM
It reminds me of tournament Magic the Gathering, and those are the types of things I can't stand.


Very few games will ever reach the amount of depth in strategy M:tG has become in the last decade. It is not fair to compare it to any video game or pnp game on the market (I'd have said this 5 years ago as well).


Title: Warhammer 40k Dawn of War Open Beta
Post by: Sky on August 06, 2004, 11:30:09 AM
I phrased it badly, as usual. I meant it seemed to capture the flavor of the game.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alluvian on August 06, 2004, 11:31:57 AM
Quote from: schild
Quote from: HaemishM
It reminds me of tournament Magic the Gathering, and those are the types of things I can't stand.


Very few games will ever reach the amount of depth in strategy M:tG has become in the last decade. It is not fair to compare it to any video game or pnp game on the market (I'd have said this 5 years ago as well).


He wasn't even talking about strategy Schild, he was talking about levels of cockmongery.  And MTG tournaments and RTS online games are a pretty close match for cockmongery in my experience.  It is not a jab at the quality of MTG or the RTS genre.  Just one of those human nature things were too many people value winning over entertainment.

I would not really take what Schild has been saying to heart sky.  Give the beta a try if it is open and all (I am not sure what the exact status is).  It is definately worth the download just to watch the art design of all these wonderfully varied units crushing each other.  As a warhammer 40k player (not in a long time though) I definately say it captures the spirit of the game within an RTS environment.

I would love to see a mod for the game where you spent points on your squads up front and then fought with what you had like how 40k is setup.  But if it has to be in RTS form I think they did a pretty good job.  Bugs left to squish, lots of balance issues I am sure to iron out, but the foundation is solid and quite fun IMO.

So far I have only played space marines and ork.  They play quite different and both have a good 'feel' to them.


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 06, 2004, 12:01:50 PM
I not only meant to compare the cockmongery in competitive MP RTS to Magic, but the way in which you have to play in order to not get stomped (and thus not enjoy the experience).

With Magic it's build the most efficient deck possible to win in as little time as possible. With RTS, it's have the most efficient build order and follow it to the letter.

Both take strategy and thought (well, until you put it on the web and every munchkin typing with his dick copies it), but not at the moment of execution. It's all pre-game/meta-game bullshit, which can be fun, but renders the actual experience of playing nothing more than performing a series of actions in rote fashion.

Like a robot. A big, fruit-molesting robot.

I like the actions I make both before and during action to matter, which is why I prefer turn-based.

That said, for an RTS, so long as DOW irons out the hitching issue and has a single-player skirmish mode involved, I'm there.


Title: Warhammer 40k Dawn of War Open Beta
Post by: schild on August 06, 2004, 12:13:51 PM
Quote from: HaemishM
With Magic it's build the most efficient deck possible to win in as little time as possible. With RTS, it's have the most efficient build order and follow it to the letter.


Many people do that, and most of those people have numbers in their names. But there are still ways to shut that down. Both of my decks are very slow to build decks but completely control (without the use of a single counterspell, I might add) what the opponent can and will play. Both of them win late in the game (10-15 turns) about 80% of the time. Sometimes with an amazing drop, sure - I'll win before someone gets a single item on the table that can harm me. But I will lay on the table that it is more possible for me to find an intelligent adult in MtGO than playing someone randomly in an RTS.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Megrim on August 07, 2004, 06:12:22 AM
Quote from: HaemishM
I not only meant to compare the cockmongery in competitive MP RTS to Magic, but the way in which you have to play in order to not get stomped (and thus not enjoy the experience).

With Magic it's build the most efficient deck possible to win in as little time as possible. With RTS, it's have the most efficient build order and follow it to the letter.

Both take strategy and thought (well, until you put it on the web and every munchkin typing with his dick copies it), but not at the moment of execution. It's all pre-game/meta-game bullshit, which can be fun, but renders the actual experience of playing nothing more than performing a series of actions in rote fashion.

Like a robot. A big, fruit-molesting robot.

I like the actions I make both before and during action to matter, which is why I prefer turn-based.

That said, for an RTS, so long as DOW irons out the hitching issue and has a single-player skirmish mode involved, I'm there.




Please stop. Just, stop. You are making my groin hurt.

Your inability to play RTSs is no reason to claim that they are all shit and take no skill.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Rasix on August 07, 2004, 10:09:52 AM
Quote from: Megrim


Please stop. Just, stop. You are making my groin hurt.

Your inability to play RTSs is no reason to claim that they are all shit and take no skill.


Reading comprehension is hard for some.  

Really, can you just go back to whatever FPS/RTS forum circle jerk that accidentally linked here and stay for good?  

Feel free to insult me skill at playing games below.  Because I know it makes your penis feel large.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Megrim on August 07, 2004, 11:16:46 PM
Quote from: Rasix
Quote from: Megrim


Please stop. Just, stop. You are making my groin hurt.

Your inability to play RTSs is no reason to claim that they are all shit and take no skill.


Reading comprehension is hard for some.  

Really, can you just go back to whatever FPS/RTS forum circle jerk that accidentally linked here and stay for good?  

Feel free to insult me skill at playing games below.  Because I know it makes your penis feel large.


I presume you are referring to yourself? Look, i know it can be hard, but if you try, try, and then try some more, someday you could do it! Believe in yourself man, and you shall overcome your self-doubts!


Title: Warhammer 40k Dawn of War Open Beta
Post by: stray on August 08, 2004, 04:36:16 AM
He didn't say he had an "inability to play" or that they didn't take skill. He just said they weren't his cup of tea. Think about what he said: "Moment of execution". It's the difference between "strategy" and "tactics". Have you even played turn-based or are you just that fucking stupid?


Title: Warhammer 40k Dawn of War Open Beta
Post by: Megrim on August 08, 2004, 05:11:02 AM
Quote from: stray
He didn't say he had an "inability to play" or that they didn't take skill. He just said they weren't his cup of tea. Think about what he said: "Moment of execution". It's the difference between "strategy" and "tactics". Have you even played turn-based or are you just that fucking stupid?


See, the way i read it, he didn't say that it "wasn't his cup of tea". Just like you calling me fucking stupid isn't you saying that i'm "not your cup of tea" ('cause you know i am ababy). You, are trying to insult me.

And yes.. i did read the part where he said "moment of execution". What you on the other hand fail to grasp, is that real-time strategy does, in actual fact, require a boat-load of strategy. And no, turn-based is not the epitome of Strategy play. It's just the slower version.

Sheesh, i guess reading comprehension really is hard.


Title: Warhammer 40k Dawn of War Open Beta
Post by: schild on August 08, 2004, 05:25:11 AM
The retard slap fight is over.


Title: Warhammer 40k Dawn of War Open Beta
Post by: stray on August 08, 2004, 01:08:56 PM
Quote
What you on the other hand fail to grasp, is that real-time strategy does, in actual fact, require a boat-load of strategy.


I didn't fail to grasp anything. They require almost nothing but strategy. What they don't make a lot of use of (with some exceptions) is tactics.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Megrim on August 08, 2004, 04:28:19 PM
Quote from: stray
Quote
What you on the other hand fail to grasp, is that real-time strategy does, in actual fact, require a boat-load of strategy.


I didn't fail to grasp anything. They require almost nothing but strategy. What they don't make a lot of use of (with some exceptions) is tactics.



Aw come-on! How can you say they require no tactics. I mean, honestly?! It's like telling me that i'm not actually breathing oxygen.

Can you please give me just one example of an RTS that requires no tactics? Micromanagement has been an essential part of every singe RTS i'v ever played, from Dune 2 to Dawn of War.

And regarding the topic at hand, DoW is probably the best example of a well-balanced game in terms of both strategy and tactics. On the one hand, you have micro in the use of squads, special abilities, flanking, melee/morale timing, etc.. while on the other hand you have a nice healthy non-invasive style of base & resource management, and plenty of time to plan and execute your "winning" plans.

Certainly there are plenty of flaws atm, but  they are for the most part what one would expect from a beta (i.e. balance issues) and not game-breaking design decisions.

I realise that i'm arguing against what would appear to be the "standard" forum consensus here, but it's just common-sense to not write off everything you don't like as "cock".


Title: Warhammer 40k Dawn of War Open Beta
Post by: Alluvian on August 09, 2004, 06:57:47 AM
I am going to entirely ignore the fucking stupid slapfight and just make some comments about coop play.

Kaid and I played about a dozen games coop vs the computer.  Very entertaining.  If you want to get bitchslapped just put it on hard.  He gets a VERY fast legup on technology.  Took a coordinated effort for us 2vs1 on hard actually.  But we kinda suck at RTS as well.  But it was a fun fight.

Another intersting challenge we found was to let the computer outnumber you 3-2 or even 4-2 on standard and play annihilate, take and hold, and the one where you can win by having 50% or more of the strategic points.  The computer fans out FAST and takes strat points like a freak.  If he outnumbers you he will grab 50% very quick.  It can be a nice challenge to spread out enough to keep them contained.

My only issue so far is that standard is too easy unless you let him outnumber you and hard is abit too hard.  Although the 2vs1 we played last night was fun.

I was playing space marines, he was playing orks.  He got hit with a full assault of dreadnaughts, a land raider, a commander, and the standard infanty.  He didn't have enough missile troops to defend, but I had been stockpiling behind a wall of heavy bolter turrets and had 2 dreads and three fully upgraded space marine rocket launcher groups (upgraded to four rockets).  When I saw him going down I stuck the marines in the orbital platform building and then dropped them and the dreads inside his base to fend off the attack.  I was amazed how good those space marine rocket launcher groups are vs tanks and dreadnaughts.  After this save we pushed back to midfield, I had a few more dreads and space marine squads ready for drop as he built up his force again, then we crushed him with combined arms.  The computer had one last huge force to send against us, plobably 5 or 6 dreads, a land raider, and a ton of troops, but with ork and marine that didn't stand a chance.  By the time we finished that the squiggoth was ready and it was all over.

I just love the space marine side.  I will give up their having an uber unit anyday for their ability to orbital drop units.  Hell, the land raider is about half an uber unit.  I think it takes only two to kill the squiggoth (by far the best in a one on one competition with anything).  A couple dreads and a space marine missile squad can pretty easily kill the eldar avatar.  And the bloodthirster is frankly an overly expensive wuss whose only good is the fact that you can infiltrate him inside a base with a standard chaos marine squad and sarge.

Anyway, I am really loving this game.  The huge battles are just a joy to behold.  With the space marines I feel I have abit more control over what is going on.  I can send out expeditionary forces and turn them into full attacks at the drop of a few combat  pods and teleporting terminators.  A terminator squad led by a librarian with that power that keeps anyone from dying while active if insanely deadly.  They can take out squiggoth I think.


Title: Warhammer 40k Dawn of War Open Beta
Post by: stray on August 09, 2004, 07:41:25 AM
I just want to point out that the slap fight was entirely one-sided.


Title: Warhammer 40k Dawn of War Open Beta
Post by: Murgos on August 09, 2004, 09:17:05 AM
Quote from: stray
I just want to point out that the slap fight was entirely one-sided.

But you were the one getting slapped.

Stupid comments like "Theres no tactics involved in any RTS."  just beg for a beating why even make them?

Anyway, DoW has by far more tactical and strategical depth than any RTS I've ever played (not that I'm a connoisseur or anything).  Everything from grand strategy such as matching your races strengths against your opponents races weaknesses to build strategys like deciding when to 'tech up' or if and when to switch from a defensive to an offensive construction strategy (or vice versa), its even better in multiplayer teams because then your making decisions based on reinforcing a teammates attack and what to keep back for your own defense.  There is ample reward for using ploys like flanking maneuvers (I pulled off a great flanking maneuver last night that ended a 2 hr war of attrition in minutes) and feints.

Tactically DoW also shines, you need to organize effectively on the battle field hand to hand units up front, ranged unites to the rear, anti-armor ready to respond to hot-spots.  Do you drop some units in behind the enemy to go after his artillary?  What about picking that moment when the tide of battle has turned against you and its time to withdraw back to your lines before you are left to weak to defend yourself?

Eh, enough feeding the troll.


Title: Warhammer 40k Dawn of War Open Beta
Post by: kaid on August 09, 2004, 09:34:09 AM
Yup the 2vs1 fight vs a hard computer ai was a pretty good one.  The resource bonus of the computer on hard makes it pretty much insane at least for us to take on even up.

I wish there was something between standard and hard as standard is a bit to weak unless they outnumber you and hard is pretty crazy even up. They get a HUGE initial boost in resources and you get to stare at some really scary early dreadnaught rushes. If you can fend those off long enough to build up a good force you can turn the tide but early survivial is tough.

The main thing I think standard ai needs is a tweak when doing capture and hold to be a bit more agressive vs the cap points. We had a couple games that it was pounding the hell out of alluvian while it was just ignoring my storm boyz on the cap points.

Overall the ai is pretty respectable and going against a hard opponent is a challange. Had alluvian not dropped most of his forces into my base the enemy would have crushed me. And after I went it would have focused directly at him and with the resource boost it would have been very difficult for him to survive.

The orks play VERY orky and I really enjoy them. The squiggoth is funny as hell but usually if you can actually GET him into play either one of two things happened A the game is already over or B the opponent is just being an utter lame brain and you are intentionally delaying killing him.

I had a squig out in that last fight but by the time I did we had plenty of force on hand to make the final rush ourselves. It would have cost us more troops but we could have done it.  Honestly its not a bad thing though as the squig is HELLUVA tough critter. Its the only super unit with a ranged attack, he is repairable, he is a troop transport. If you can get him into play loading up a couple nobz squadz in it and combat droppping them after squiggy waltzes into a base is a great way of causing devestation.


Eldar seem fun pretty well balanced very potent but expensive and requiring alot of upgrades before they really shine. They get some really killer pretty vehicals like the prism tank which is one of the best all around anti infantry units in the game. If you are taking active control over them you can run mobs around and keep the hard hitting melee units out of play by combo of units fast speed and its jump ability. The avatar is VERY impressive and pretty easy to get out. He is ALOT easier to field than the squiggoth but also dies pretty easily to the squig.


Chaos I have not played them enough to form a real opinion. Their defilers are very nasty and their base troops are pretty tough. Their demons are odd ball things and I have not formed a real opinion of their use. The bloodthirster itself does not seem strong enough. For as tough to make and deploy as it is the unit does not seem strong enough. It is easily owned by a reasonable fighting force and gets its ass smacked by any uber unit like the avatar or squiggoth.


Kaid


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 09, 2004, 11:10:36 AM
I will repost what I already said about RTS's.

Quote
Both take strategy and thought (well, until you put it on the web and every munchkin typing with his dick copies it), but not at the moment of execution. It's all pre-game/meta-game bullshit, which can be fun, but renders the actual experience of playing nothing more than performing a series of actions in rote fashion.


I never said it doesn't require strategy or tactics to compete in an RTS. I DID say that I do not enjoy Multiplayer Competitive RTS'es and it's precisely because of what I said above. I like to have the time to think while making my moves, and most RTSes, especially competitive ones, do not allow that sort of time. I do not think well on my feet, as it were, so RTSes are not a fit.

Now, to elaborate on the copying strategy part, many of the bottom-dwelling retards who play RTS guys online competitively can win simply by following someone else's build order and not mis-clicking too many times, just as many munchkins can take a Magic deck they found on the web and do very well in tournamets. Again, that's not strategy or tactics to me, that is HERD mentality, and both Magic and RTS'es tend to attract that type of gamer.


Title: Warhammer 40k Dawn of War Open Beta
Post by: stray on August 09, 2004, 01:51:53 PM
Quote
But you were the one getting slapped.

Stupid comments like "Theres no tactics involved in any RTS." just beg for a beating why even make them?


Read what I said. Don't be like Megrim. It's one thing to disagree with me, but try not to misunderstand me.

I didn't say "no tactics". I said they don't allow you to make a lot of use of them (but there are some exceptions)...Whether because of time constraints like Haemish said, or because the strategy most catered to usually amounts to mass (there are no tactics in that, it's just strategy, no matter how much micromanagement is involved...and there's certainly no way to adapt to it except to play the same way).

Quote
Eh, enough feeding the troll.


I never said anything bad about DoW. I'm merely bringing up a debate that's been going on for years (this was slowly becoming an RTS thread anyways). Good games like Total War or GC wouldn't be here if people didn't bitch about the lack of real tactical gameplay in the RTS genre in the first place. So maybe DoW is one of them...


Title: Warhammer 40k Dawn of War Open Beta
Post by: Megrim on August 09, 2004, 06:32:15 PM
Quote from: HaemishM
I will repost what I already said about RTS's.

Quote
Both take strategy and thought (well, until you put it on the web and every munchkin typing with his dick copies it), but not at the moment of execution. It's all pre-game/meta-game bullshit, which can be fun, but renders the actual experience of playing nothing more than performing a series of actions in rote fashion.


I never said it doesn't require strategy or tactics to compete in an RTS. I DID say that I do not enjoy Multiplayer Competitive RTS'es and it's precisely because of what I said above. I like to have the time to think while making my moves, and most RTSes, especially competitive ones, do not allow that sort of time. I do not think well on my feet, as it were, so RTSes are not a fit.

Now, to elaborate on the copying strategy part, many of the bottom-dwelling retards who play RTS guys online competitively can win simply by following someone else's build order and not mis-clicking too many times, just as many munchkins can take a Magic deck they found on the web and do very well in tournamets. Again, that's not strategy or tactics to me, that is HERD mentality, and both Magic and RTS'es tend to attract that type of gamer.



Point taken. But have you considered (and i don't mean this as an insult) that maybe you are not thinking fast enough?
I realise that there are many different factors involved and that there is a certain pleasure in playing, say, chess - thinking through & contemplating each move well in advance (as well as age to an extent. I'm twenty-one and i'm already feeling a little old on occasion when dealing with some games); but it seems to me that for this reason an RTS is superior to a turn-based version. More specifically in that they require both good planning AND non-sloppy execution.

The other point you bring up, the community.. well, meh. I don't think there is really anything one can do about it. I can think of, maybe two games that i've played that have a mature, intellegent community (three, if the populace of this board was to constitute a majority portion of an online game). Even the best games have a large portion of shitkickers that lack everything from imagination to talent.

However, the upshot of everyone running net-decks is that with a little planning, beating them becomes a non-issue. Hell, they all play the same way so beating them doesen't even require any thought past the first couple of games.

 - Meg


Title: Warhammer 40k Dawn of War Open Beta
Post by: Jain Zar on August 10, 2004, 04:00:01 AM
Most RTSes have more in common with arcade games than strategy games.  

And Haemish is right.  I remember going on Battlenet a few times just to try out Warcraft 3, only to be screamed at if I didnt have item X built by minute Y and told to go watch replays so I learned how to play.  This is standard for the genre.  Its not about strategy, its about hotkey memorization and how quick you can build up.

Dawn of War reduces this, but it is still there.   Its a good RTS, but its still just another RTS.


Title: Warhammer 40k Dawn of War Open Beta
Post by: HaemishM on August 10, 2004, 07:58:52 AM
Quote from: Megrim
Quote from: HaemishM
I will repost what I already said about RTS's.

Quote
Both take strategy and thought (well, until you put it on the web and every munchkin typing with his dick copies it), but not at the moment of execution. It's all pre-game/meta-game bullshit, which can be fun, but renders the actual experience of playing nothing more than performing a series of actions in rote fashion.


I never said it doesn't require strategy or tactics to compete in an RTS. I DID say that I do not enjoy Multiplayer Competitive RTS'es and it's precisely because of what I said above. I like to have the time to think while making my moves, and most RTSes, especially competitive ones, do not allow that sort of time. I do not think well on my feet, as it were, so RTSes are not a fit.

Now, to elaborate on the copying strategy part, many of the bottom-dwelling retards who play RTS guys online competitively can win simply by following someone else's build order and not mis-clicking too many times, just as many munchkins can take a Magic deck they found on the web and do very well in tournamets. Again, that's not strategy or tactics to me, that is HERD mentality, and both Magic and RTS'es tend to attract that type of gamer.



Point taken. But have you considered (and i don't mean this as an insult) that maybe you are not thinking fast enough?


Read it again. Didn't I just say that? I.e. "I don't think well on my feet." No, I'm not thinking or reacting fast enough, and most of the time in RTS'es, I'm dead before I get to the second tech level upgrade. Which is why I don't generally like RTS'es. However, I do like Dawn of War, but most likely won't play it Multiplayer, because I'm just never going to be good enough to be competitive.

Quote
However, the upshot of everyone running net-decks is that with a little planning, beating them becomes a non-issue. Hell, they all play the same way so beating them doesen't even require any thought past the first couple of games.


The downshot of knowing how to beat netdecks and net-strategies is that the games lose all form of dynamism. It's all about speed at that point, and as I said, I don't do speed well. The games become a rote scenario that's already been played out before it ever began. That's not fun to me. Some people enjoy it, some people, we'll call them cockmunchers, get some form of ego-boosting thrill off of it. These are the ones proliferating these netdecks.

I enjoy playing games a certain way. I'm a whiny bitch about it, actually. It's why I don't play Games Workshop tabletop games anymore, unless I'm playing with certain people who do not take the path of least resistance. Because if the game is won before you reach the table, it may be a great simulation of war, but it's not a very fun game.