Title: Dungeon Running anyone? Post by: bhodikhan on December 08, 2006, 05:40:34 PM NCSoft strikes again. http://www.dungeonrunners.com (http://www.dungeonrunners.com)
Been playing the beta on and off for the past couple of months. NDA has been lifted. It's been fun playing with my two kids. Not sure it's worth actual money. The member perks versus the non-member perks might turn off people. Crappy armor and no bank for non-subscribers. Maybe 5 dollars per character will hit some sort of sweet spot not covered by the other games. Given that GuildWars involves a ~$40 dollar purchase and is free thereafter DungeonRunners might appeal as it's free to download AND free to play (albeit minus some perks). I'm interested to see how the market views this offering. It sort of feels like Diablo with some WOW shoved up it's arse. I think I've already had enough running and grinding. Every level looks like the last except you had to grind up the gold to buy more powerful spells. Sounds damn familiar. Does every game feel the same to anyone else? Title: Re: Dungeon Running anyone? Post by: schild on December 08, 2006, 05:52:22 PM Can you refer me? I've kinda been wanting to try my hand at this. :)
Quote If you are a current Dungeon Runners player, you can find out more about this offer by simply logging into your PlayNC Account Management page and clicking the ACCOUNT DETAILS button of your Dungeon Runners game account. Then look for the REFER A FRIEND button located in the Account section. Clicking that button will provide you with all the information you need to begin inviting friends immediately. Yar. Title: Re: Dungeon Running anyone? Post by: bhodikhan on December 08, 2006, 05:55:06 PM Never mind. I found your F13 address. duh. Filled out the referral. We'll see how long it takes. They will send you three game registration codes. It's stupid as they will require you to make three NCSOFT accounts. I just created one character with one number and used my COH account. I gave the other two numbers to friends when I got into the beta. Unless you want to play a ranger, mage, and a fighter you might just want to give friends the other two (2) numbers. Title: Re: Dungeon Running anyone? Post by: schild on December 08, 2006, 06:15:54 PM I have to make 3 different accounts? what?
Also, the boards are wrecked. Seems I can't login with the login/password I made up. Title: Re: Dungeon Running anyone? Post by: bhodikhan on December 08, 2006, 07:49:23 PM They send you 3 game serial numbers. You have to make an account for each number which gives you one char per account. Not the brightest idea. It's par for the course with the whole game. Good idea. Poor execution.
I can't wait to see what you think about it. Title: Re: Dungeon Running anyone? Post by: Cheddar on December 08, 2006, 08:43:04 PM Might as well toss me an invite (if you have one). All I have is some :nda: and Civ4 FOH mod.
Well, after Tuesday I will have lots of free time. We had an untimely death in the family so have to deal with that. Death sucks. Title: Re: Dungeon Running anyone? Post by: bhodikhan on December 08, 2006, 08:49:15 PM Not sure if I can do more than one per week (or two). I'll check. Maybe Schild can once he gets into the game. I'll try. Have Schild give you one of the three serial numbers he gets. Each one can create a game account for a single character.
Title: Re: Dungeon Running anyone? Post by: Velorath on December 08, 2006, 10:22:31 PM That website is pretty sparse for a game that's already being tested. I can't even tell if I should be interested in the game or not :|
Title: Re: Dungeon Running anyone? Post by: schild on December 08, 2006, 10:25:41 PM Quote We were unable to verify your login. Either your login information was entered incorrectly, or the account system is currently unavailable. Please check the normal downtime schedule and announcements at www.dungeonrunners.com. Doesn't look like I'm ever gonna get to play anyway since that shit won't accept my login information. Title: Re: Dungeon Running anyone? Post by: WindupAtheist on December 09, 2006, 12:04:02 AM So NCSoft is targeting Runescape. Wonder how successful they'll be with a client you need to download.
Title: Re: Dungeon Running anyone? Post by: Trippy on December 09, 2006, 12:23:28 AM I can't wait to see what you think about it. It's easy to predict what schild would've have said if he was able to play the game:Does it have Diablo-style loot? Yes = "OMIGOD THIS THING IS ROBOT JESUS" No = "THIS GAME SUCKS, ANYBODY WHO PLAYS IS AN MMOTARD" Title: Re: Dungeon Running anyone? Post by: NiX on December 09, 2006, 12:46:42 AM Schild is an open book with half a page.
Title: Re: Dungeon Running anyone? Post by: schild on December 09, 2006, 01:42:31 AM Nah, even with Diablo style loot it can still suck balls. Beyond Divinity? Am I still playing Titan Quest?
The only thing that was FANTASTICO was Fate. And I still romp through that on some saturdays. Title: Re: Dungeon Running anyone? Post by: Azazel on December 09, 2006, 03:12:11 AM What happened to Titan Quest anyway? I thought it was the next big thing for you guys?
Title: Re: Dungeon Running anyone? Post by: schild on December 09, 2006, 04:37:18 AM It seemed fantastic but they recycled too many enemies and it never got frantic enough.
You don't really notice until until the end of chapter 4 in diablo (pandemonium?) or... all of Chapter 5. But what makes Diablo different from all of it's clones is the overwhelming number creatures the game throws at you. Sometimes, you feel like a god. Instead, in Titan Quest, they have you kill a titan and the walk up to him on Olympus has less creatures than the Den of Evil in Diablo 2. So there's more to it than a kickass item system. Title: Re: Dungeon Running anyone? Post by: Strazos on December 09, 2006, 06:03:00 AM I found Fate to be very dull. It had some interesting mechanics...but I just could not get into it for the life of me.
Title: Re: Dungeon Running anyone? Post by: El Gallo on December 09, 2006, 06:58:50 AM So, is this game fun or what? I could use something to play until TBC.
Title: Re: Dungeon Running anyone? Post by: schild on December 09, 2006, 01:03:31 PM I'm too stupid to log into the game to answer that question. As in, I can't figure it out.
But I can help you with that part about waiting for an MMOG expansion. Get a fucking DS. Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 09, 2006, 01:39:11 PM Diablo style loot (and even more Diablo-like similarities) gone massively multiplayer is not the essence of robot Jesus. If it was, Ragnarok Online is ready to accept your unconditional devotion.
Personally, I'm under the impression that only when we've got a combination of a designer who has the insight to see past old conventions and pair them up with a development talent to make this vision a reality, only then do we make progress. Unfortunately, talent is so spread across the industry that design with the As for Dungeon Runners, well, look for yourself (http://ftp://ftp.dungeonrunners.com/movies/DR_GP_720p.mov). Looks like something you can already get in Dungeon Siege to me... maybe the interface is a bit cleaner. You know what I'd add if I had designed it? Combination party attacks and dynamic content generation. Come on Mark, you can push the envelope more than Dungeon Siege. Title: Re: Dungeon Running anyone? Post by: Modern Angel on December 09, 2006, 02:00:16 PM Tried it. Found it sucked ass. This was fairly early on but my hard drive is rapidly filling with :nda:s that are worth a shit. Might be nicer now but I simply can't be bothered.
Title: Re: Dungeon Running anyone? Post by: schild on December 09, 2006, 02:44:13 PM Diablo style loot (and even more Diablo-like similarities) gone massively multiplayer is not the essence of robot Jesus. If it was, Ragnarok Online is ready to accept your unconditional devotion. The subtleties of loot heavy game dynamics evades you. The difference between Diablo and Ragnorak Online - even if you strip away everything EXCEPT the loot system is gargantuan. Don't say things like that, it makes you look like you only read about games instead of playing them. Though, given how much you write, that might be true. Quote Personally, I'm under the impression that only when we've got a combination of a designer who has the insight to see past old conventions and pair them up with a development talent to make this vision a reality, only then do we make progress. Unfortunately, talent is so spread across the industry that design with the vision insight is about 1 in 255, and a development talent capable of a reasonable translation is also about 1 in 255. Thus, the odds of the two meeting are approximately 1 in 65025, and this is about how often we have a good game. (Feel free to take my total shot in the dark numbers literally if you want to prove your anal retentiveness. I'll savor your not having the attention span to read the last sentence with churlish zeal.) Why even type shit like that? Is it humorous? Is it making a point? Goddamnit Geldon, you don't look any smarter when you shit out words like that. Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 09, 2006, 04:36:39 PM A) Like many forum disagreements I run into, we're quibbling over a matter of severity. It was ambiguous when I heard "Diablo-style loot". Is Ragnarok Online's loot system similar in many ways? Hell yes (assuming I don't have them mixed up with Priston Tale). Is Ragnarok Online's loot system identical to Diablo? Hell no. We're in agreement there, but disagreeing over the matter of severity you think you read.
But, what would be your point in emphasizing that Ragnarok Online's loot system differs? Are you backing up the idea that a MMORPG with a loot system identical to Diablo would be an automatic success? I think you know games better than that. B) Yes, it was meant to be humorous. Too subtle? (Although the bit in parenthesis was my attempt to stave off people who love to call me on my humor as if it's surefire evidence I'm an idiot. You can find adequate evidence of my lacking supreme and total knowledge of the universe without misinterpretation.) Title: Re: Dungeon Running anyone? Post by: schild on December 09, 2006, 04:46:12 PM DIABLO STYLE LOOT ISN'T AMBIGUOUS. WHEN I SAY IT I MEAN IT! And of course a game with Diablo-style loot wouldn't be an automatic success. But it'd be a step above the dreck we deal with now - including WoW.
Title: Re: Dungeon Running anyone? Post by: Falconeer on December 09, 2006, 04:50:31 PM Auto Assault has Diablo Style loot. For real. They were Diablo lovers and copied it completely. They even admitted it in an interview. Basically they wanted to do Diablo on persistent wheels. Too bad they failed. Or better... too bad they ask a monthly fee for that.
Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 09, 2006, 04:53:54 PM Diablo Style loot, and inventory, is a pretty good system but (we're in agreement here) it wouldn't guarentee a good game. When I mentioned Ragnarok Online, I was just trying to provide an example, but like any analogy it's easy to find differences. Auto Assault is another good analogy.
I think the loot is a bit of a supporting mechanic to the overall game, though. Sure, it's part of the GUI, and the GUI is the game, and so Diablo-esque loot management is a game in itself, but that alone is not enough to be the game - at least not one that'd entertain me in particular. That'll getcha 20% of the game, now lets see the development community come up with an equally good or better 80% of the game. For me. Because I'm too lazy to do it myself. Title: Re: Dungeon Running anyone? Post by: Venkman on December 09, 2006, 05:07:28 PM Left field: someone summarize Diablo-style loot please. It's been, err, 7 or 8 years since I've played them, but the one I recall was early D2 (closed server), with a crapload of tradeable drops, slotted items that could be filled with gems (seen again in WoW), and the Horadric Cube where items could be combined for other such stuff (or was it that you used the Cube to set the gems, or break down items)?
I'm ignorant here. Help a guy out. My D2 install discs are long gone... Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 09, 2006, 05:16:27 PM If we're operating on a universal definition of Diablo-style loot, I'd be surprised.
But suffice to say, Blizzard innovated an interesting (and oft-copied) loot system in Diablo where an item has a number of random altering variables that set it apart from others. A screenshot would probably be the best place to start. (http://www.phyzer.com/diablo2/Screenshot173%20copy.jpg) (http://www.phyzer.com/diablo2/Screenshot173%20copy.jpg) Anything in blue is random, putting a difference between that cleaver and others you might recover, creating infinite suspense about wondering if perhaps the next cleaver will have higher damage, or life stealing, ect ect. I suspect what schild might have been referring to had to do with the distribution method to an extent, but he'd have to explain it as I'm not a mind reader. Note also the way the inventory works, with that slot-based mechanism. It creates a minigame out of organizing your pack and also creates an illusion that the items have space. Good mechanism there. I wonder where Blizzard stole it. Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 09, 2006, 05:18:51 PM Anything in blue is random My bad, the blue actually referred to modification occurring from other aspects on the item. Any and all values on the item is actually random, limited only be algorithms that scale things to be appropriate to the level in which the item was found. They probably had a table that during item regeneration had a 1 in 20 chance of tacking an extra effect on the item and this guy is showing off the result of what happens when he got 5 of those in a row on the same Cleaver.Title: Re: Dungeon Running anyone? Post by: Cheddar on December 09, 2006, 08:58:23 PM OK, I am confused now. How the hell did this thread get this way? Err, not to piss off anyone, but I for one vote that Geldon gets a word limit. Sorry man, but you have diarrhea. Clean my toilet, please. :lol:
Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 09, 2006, 09:17:39 PM So I'm now the sole cause of thread derailings.
... My god, I'll rule the universe! Title: Re: Dungeon Running anyone? Post by: schild on December 09, 2006, 09:55:04 PM I'll grant that Geldon hasn't actually hurt this thread other than being too broad with his definition of Diablo loot.
There are 6 things that make Diablo loot what it is. 1. The distribution system: Some things have higher drop rates on better items, but no one is chasing after that one shiny - this is where WoW fails, everyone knows what everyone wants. 2. .The randomization of attached attributes: This is something WoW could fix, sure everyone wants the...whatever, but that whatever could have different stats from your friends. Wouldn't fix problem #1 though. 3. Can't exist in a game that isn't replayable. Something that needs to be paired with this loot bit is randomization of actual levels and bosses and such - there's a reason all of this is being pimped so hard with Hellgate: London (SAVE ME FLAGSHIP), and there's a reason why PSU fails so bad, and there's a reason WoW will never have a loot system better than say... EQ. 4. There needs to be many tiers and sister types to the tiers - the set system was a good start, but I imagine Blizzard or Flagship will expand on this for the appropriate titles. 5. Class, level, and stat specific loot. Level specific loot is so... passe. We need, Thief Only, Dex 100 required on this shit. This is the ultimate carrot. Sure, you may be in a dungeon and kill something that drops a kickass sword - but you can't use it yet. What do you do? You grind to the point of using it of course. And then you grind some more because you just found a kickass pair of boots but you dumped all your points into dex when you leveled and you need more points in strength. Just one more time through Travincal, just one more time. 6. Most importantly? Tangible differences between every item. This is key. When I equip a short sword, I expect to see a shortsword - when I requip an icy short sword, I expect to see some sort of particle effect or different color blade. The most recent game that comes to mind that nails this is Summon Night 1 & 2 for the GBA from Atlus/Flight Plan. Anyway, yea. There aren't any MMOGs out with this done right. They're all missing one or more of the things above. Most fuck up on #6, which is just goddamn unacceptable. Title: Re: Dungeon Running anyone? Post by: stray on December 09, 2006, 10:03:39 PM OK, I am confused now. How the hell did this thread get this way? Err, not to piss off anyone, but I for one vote that Geldon gets a word limit. Sorry man, but you have diarrhea. Clean my toilet, please. :lol: All threads derail. Terribly. Hell, we could even change the discussion to just talk about that (which I'm doing, of course). Also, threads about NDA'd or, in this case, limited beta games, are meant to be derailed. Who gives a fuck (that's not a question). Title: Re: Dungeon Running anyone? Post by: Furiously on December 10, 2006, 03:05:07 PM So any more codes - I'm bored...
Title: Re: Dungeon Running anyone? Post by: HRose on December 10, 2006, 09:29:43 PM 1. The distribution system: Some things have higher drop rates on better items, but no one is chasing after that one shiny - this is where WoW fails, everyone knows what everyone wants. Explain this one better?Title: Re: Dungeon Running anyone? Post by: Strazos on December 10, 2006, 10:13:19 PM In WoW, there are definitive "best items," which drop from raid bosses. Not so in Diablo.
Or even if some bosses have set drops in Diablo, you can get a lot closer to that top gear in Diablo with random drops than you can in WoW. Hell, in WoW there are practucally no such things as random drops at higher levels. Title: Re: Dungeon Running anyone? Post by: schild on December 10, 2006, 10:17:06 PM 1. The distribution system: Some things have higher drop rates on better items, but no one is chasing after that one shiny - this is where WoW fails, everyone knows what everyone wants. Explain this one better?Sure. Some enemies had higher drop rates for items. For example, Pindleskin in Chapter 5. People would kill him over and over because he had the best ratio of items to how hard/dangerous it was to kill him. But there was no guarantee. In my last game, the best weapon I ever got still came off a random chapter 5 enemy. Essentially, while you could be more efficient killing bosses over and over - raiding per se - you could still just play the actual content and come at as good if not better than a person who bots Pindleskin all day. In WoW, everyone knows the best items for every class and how to get them. In Diablo, sure, you might know some - maybe even all of the best items - but farming a boss ain't gonna guarantee that shit at any level. Title: Re: Dungeon Running anyone? Post by: Trouble on December 10, 2006, 10:32:48 PM This thread makes me sad that I missed out on the whole Diablo thing. =(
Title: Re: Dungeon Running anyone? Post by: stray on December 10, 2006, 10:37:04 PM It wasn't that great.
Also, where the hell were you then? Title: Re: Dungeon Running anyone? Post by: lamaros on December 11, 2006, 12:23:00 AM I will never understand Diablo love. It really wasn't that great.
Title: Re: Dungeon Running anyone? Post by: tkinnun0 on December 11, 2006, 12:46:42 AM Here's how that kind of loot system plays out in practise:
You're level 41. In your bags you have the best level 42 sword you have found. And a level 43 sword. And swords for levels 44 and 45. When you loot a new level 42 sword, you compare it your existing level 42 sword and swap if it's better. Now multiply that for all your charater's slots. (That was AC2, btw.) Replace level requirement with stat requirements and it's all better? Now you'll have to compare your looted random sword to, not one of your swords, but all of the swords in your bag. Title: Re: Dungeon Running anyone? Post by: schild on December 11, 2006, 12:56:04 AM Guys, the Diablo loot system is just ONE part of one game - that happened to be great. The loot system however can be transplanted into MANY different types of games. Beat-emups (Dynasty/Samurai Warriors kinda does this), shooters/shmups (though it would stray away from the bullet hell thing obviously, as that's a tight-knit very controlled system) - hell, Culdcept had diablo-flavored card mechanic (though, arguably - those were just packs of cards).
Anyway, it's pretty much a guarantee that if I know what the best armor and weapon in a game is, I'll never play that game. And that's just a tiny fraction of why MMOGs suck and could be favorably altered by the inclusion of the Diablo style loot system. Title: Re: Dungeon Running anyone? Post by: stray on December 11, 2006, 01:03:35 AM I'll agree that predictability sucks. As far as loot systems go, Diablo was more engaging and exciting.
I'm not a big fan of loot in general though. I'd prefer raw materials and crafting. Unpredictable crafting, that is ;). And just as a sidenote: I wish someone had the balls to just make a game with plain vanilla weapons. Nothing magic. Just different levels of craftsmanship. [edit] For some reason though, I have a good time playing Diablo-ish/Hack 'n' Slash games on consoles. I like them better than Diablo itself. Title: Re: Dungeon Running anyone? Post by: Falconeer on December 11, 2006, 04:07:58 AM Anyway, it's pretty much a guarantee that if I know what the best armor and weapon in a game is, I'll never play that game. And that's just a tiny fraction of why MMOGs suck and could be favorably altered by the inclusion of the Diablo style loot system. I wholeheartedly agree. I've been saying that for years now, and seeked out any MMO that promised even just a inch of that. Alas, the only one that apparently has exactly this system is again Auto Assault, that unluckily it's boring as hell proving that Diablo Loot isn't enough. Still, it has to be tried again. It's a shame no one is brave or smart enough to go that way, I guess they are scared by balancing issues and/or professional board whiners. Title: Re: Dungeon Running anyone? Post by: tkinnun0 on December 11, 2006, 05:08:13 AM proving that Diablo Loot isn't enough. The reason it doesn't offer a compelling goal in itself is because it's not predictable. Funny, eh? Anyway, it's pretty much a guarantee that if I know what the best armor and weapon in a game is, I'll never play that game. For Diablo 2 v1.11, paladin, Blessed Hammer build (http://www.gamershell.com/faqs/319.txt): Weapon: Heart of the Oak Flail (ones with Higher Resistances are better) Helm: Harlequin Crest Shako with an UM Rune (For +2, Life, Mana, DR and Resistance) Armor: Archon Enigma Runeword (Teleport). Shield: Spirit Pally Shield Runeword (+2, very good Resists depending on the shield used and FHR). Gloves: Magefists Upgraded 2 times (FCR and regen-mana, high def if upped). Belt: Thundergods Vigor (Lightning Res +10 and absorb for Burning Souls) Boots: Infernostride (Max Fire Res and some good mods) or upped Hotspur (Max Fire res) Rings: 1 Raven Frost (Cannot be frozen, Cold Absorb, and Dex), 1 SOJ (+1 skills and Mana) Amulet: Mara's (+2 and All Resists, hands down the best ammy to use in the game!) Charms: 10% exp. Anni SC and as many SCs/GCs as you can get with resists and/or +1 to your tree skills and life. Title: Re: Dungeon Running anyone? Post by: Venkman on December 11, 2006, 07:38:26 AM Thanks for explaining the luv for Diablo loot system. One point of difference between that game and most MMOGs is that loot distribution is tied to getting 20, 40 or even 65 people together on a single task. That probably more than anything else changes the dynamic of loot. You get that many people together they're going to want to know, within reason, their reward for success.
And even endest biggest badest mobs in WoW aren't guaranteed to drop the stuff you want. They're merely guaranteed to drop something uber, and that could be as many as one of five things. Title: Re: Dungeon Running anyone? Post by: Strazos on December 11, 2006, 09:12:20 AM You get that many people together they're going to want to know, within reason, their reward for success. And even endest biggest badest mobs in WoW aren't guaranteed to drop the stuff you want. They're merely guaranteed to drop something uber, and that could be as many as one of five things. Don't care - that's a false sense of entitlement. I would go for a loot system that pissed the ubers off, purely out of spite. Title: Re: Dungeon Running anyone? Post by: Furiously on December 11, 2006, 09:18:25 AM And even endest biggest badest mobs in WoW aren't guaranteed to drop the stuff you want. They're merely guaranteed to drop something uber, and that could be as many as one of five things. That's why you have to FARM them!!!! And that's what is wrong about the system. Title: Re: Dungeon Running anyone? Post by: WindupAtheist on December 11, 2006, 10:14:31 AM I don't agree with Schild on lots of things, but in his love for Diablo 2 and its loot he is absolutely right. WoW's DNA is way too much EQ, and not nearly enough D2.
Title: Re: Dungeon Running anyone? Post by: Nonentity on December 11, 2006, 10:15:41 AM Anyway, it's pretty much a guarantee that if I know what the best armor and weapon in a game is, I'll never play that game. And that's just a tiny fraction of why MMOGs suck and could be favorably altered by the inclusion of the Diablo style loot system. I wholeheartedly agree. I've been saying that for years now, and seeked out any MMO that promised even just a inch of that. Alas, the only one that apparently has exactly this system is again Auto Assault, that unluckily it's boring as hell proving that Diablo Loot isn't enough. Still, it has to be tried again. It's a shame no one is brave or smart enough to go that way, I guess they are scared by balancing issues and/or professional board whiners. Yeah, but killing a bunch of mercenaries and finding a radiator isn't nearly as cool as slaughtering a horde of demons and finding an axe. There's just something bizarre about Auto Assault, and that was one of my complaints in beta (among many). Title: Re: Dungeon Running anyone? Post by: Sunbury on December 11, 2006, 10:38:43 AM Meh, AC1 loot system + tink system > Diablo system
Also in AC1 you couldn't just put on a Plate Hauberk and expect it to protect your feet. Nothing of this overall AC crap. Title: Re: Dungeon Running anyone? Post by: Strazos on December 11, 2006, 10:48:58 AM One, hauberks are chain, not plate armor.
Two, how did AC in....AC1 work? Could I aim and hit you in the bare foot? Title: Re: Dungeon Running anyone? Post by: Cheddar on December 11, 2006, 11:10:12 AM One, hauberks are chain, not plate armor. Two, how did AC in....AC1 work? Could I aim and hit you in the bare foot? Yes. Title: Re: Dungeon Running anyone? Post by: Venkman on December 11, 2006, 11:13:53 AM And even endest biggest badest mobs in WoW aren't guaranteed to drop the stuff you want. They're merely guaranteed to drop something uber, and that could be as many as one of five things. That's why you have to FARM them!!!! And that's what is wrong about the system. Please... I'll grant that farming in Diablo is very different from raiding with 39 other people in terms of personal requirements. And, you arguably have a greater chance of success with drops in Diablo because of the loot system. But fundamentally, it's the same thing: repeating the same/similar content for a single purpose. NOT to quest. NOT to socialize. To win. It's a slot machine. Title: Re: Dungeon Running anyone? Post by: Strazos on December 11, 2006, 11:20:09 AM Hey, idiots like to farm. Doesn't matter what game they play.
Title: Re: Dungeon Running anyone? Post by: Falconeer on December 11, 2006, 11:38:01 AM Yeah, but killing a bunch of mercenaries and finding a radiator Actually, just reading that sentence makes me wanna resub right now... Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 11, 2006, 12:20:07 PM This game has no :nda:, from what I gathered. Sure they make you agree to one before you launch it, but I understand they dropped the NDA quite officially, so I think I'm in the clear to tear this game a new one without litigation. After about 3 hours play I think I know everything I need to know about the game:
Also, grouping would probably make this game considerably more interesting, but I didn't bother due to the above problem. Title: Re: Dungeon Running anyone? Post by: Nonentity on December 11, 2006, 12:30:47 PM Yeah, but killing a bunch of mercenaries and finding a radiator Actually, just reading that sentence makes me wanna resub right now... Don't give in. Killing mutated plants only to find [Patched Duct Tape] was dumb. The funnest thing about that game was the physics system on the cars, and the fact that everything blew up. This is the explosion game. Title: Re: Dungeon Running anyone? Post by: Numtini on December 11, 2006, 12:38:03 PM It sounds interesting. Looking at the subscription possibilities, I wish they'd try a micropayment system as well.
Title: Re: Dungeon Running anyone? Post by: Alkiera on December 11, 2006, 01:23:45 PM I've played a bit in the beta. The loot system does meet Schild's list, as levels are very much random.
My biggest issue is stability. I cannot play the game on my desktop at all, as it throws some kind of exception the instant something tries to hit my character in melee, and sometimes earlier when I'm just clicking around. I don't have this problem on my laptop, may be AMD CPU related, laptop is Intel. Both have Radeon cards for graphics. Laptop lets me actually play, but is a big chuggy. It has quests in dungeons, 'go kill 30 BadThings to help secure the realm against invasion' type deals, with rewards of gold and exp. Definately does not take itself seriously. The mage trainer occasionally says "Stay awhile, and listen" like D1's Cain did, only he goes on to prattle about telling you something important, if only he could remember what it was, etc. Early material types include cardboard and linoleum. I once saw a 2h axe of some type with a rated speed of 'Grandma'. Amusing descriptions on items, silly prefix/suffix names for magic items, etc. Mobs almost always attack in groups, diablo2 style. As a mage I got a lot of use out of a point-blank AE ice spell. Mobs are faster than D1/D2, though... and some much much faster. You basically get 1-2 free shots before the entire pack is on you. There are 3 classes, your class sets your initial stats, and the formula which determines your hp/mana from your stats. Mages get more mana than other classes, but less, hp, fighters more hp, less mana. Ranged class kinda goes down the middle. Like D1, all spells are available to all classes, and you can learn the same spell again to increase its effectiveness. I never played to too terribly high, as it crashes constantly on my desktop, and chugs on my laptop. There seemed to be lots of areas and levels and whatnot, with waypoints to significant ones. Title: Re: Dungeon Running anyone? Post by: schild on December 11, 2006, 02:27:20 PM Well, considering it's NCSoft, I'm sure they'll fix the stability. I might actually have to *gasp* pay for an MMOG just for my lootwhoring needs.
Title: Re: Dungeon Running anyone? Post by: schild on December 12, 2006, 12:59:06 AM Had to use the codes given to me, finally got an account made. While downloading, was reading the official forums. I'm pretty fucking smashed and that place was still terrible.
I hate official forums. They should be done away with. Title: Re: Dungeon Running anyone? Post by: schild on December 12, 2006, 01:46:25 AM Ok. Got into the game. Server went down for matienence about 45 minutes in but...
I could make a list of 100 things that need to be done for this to be Diablo Online before Blizzard does it. And at $5 a month it would be a fucking steal. These guys are close. Very Close. And they don't even know it. Edit: No crashes or client problems and I probably went through 10 resolutions before finally deciding on one. Title: Re: Dungeon Running anyone? Post by: Pig Destroyer on December 12, 2006, 06:20:20 AM Anyone pretty please send me a referral? I'd like to try this out.
Title: Re: Dungeon Running anyone? Post by: Numtini on December 12, 2006, 06:25:05 AM Same here, if someone has a referral I'd love to give it a try.
Title: Re: Dungeon Running anyone? Post by: Grimwell on December 12, 2006, 05:12:57 PM My kid has been grinding the game for the last few days. He loves it. That's your demographic -- 10 year old kids who can spend their allowance to get member benefits if they want. They just need to give the kids the ability to buy codes for access at 7-11.
I can't play the game on my computer. Well I can, but the avatars (all PC's/NPC's/Mob's) are totally invisible... makes things hard. I grouped with my kid earlier today and spent my time following the floating sword ( I can see gear ) and then throwing the mage nuke spell whenever the crosshairs would go green. I can run EQ2 on this laptop, but DR is glitching. It's beta so no big deal, and could be my Omega drivers wigging it out. This is a perfect mash game. Something to burn some rage or boredom on. I agree with Schild, it's very, very close to something great. Not quite there yet, but it's good and will do fine in the youth market. They already have their Teen rating, and viral marketing will have this across the schools in a flash. I find it a little humorous that this game does combat great and looks better than Runescape, but RS has more immersion and crafting options. It's like watching the old UO/EQ path a gain... DR could do better than RS if things play out well, and it's a shallow game in comparison. As to the loot factor... direct quote while I'm typing this from the kid: "Holy cow, I'm going to keep this!" He just found a sword that is one level above him as a random drop, and he's going to hold inventory space until he can use it. I love random loot. Title: Re: Dungeon Running anyone? Post by: schild on December 12, 2006, 05:32:02 PM They better not add crafting to this. Keep it random loot.
Felt the need to add that. And, sup grimmy! Title: Re: Dungeon Running anyone? Post by: Venkman on December 12, 2006, 05:41:33 PM Anyone gots a referral code?
Title: Re: Dungeon Running anyone? Post by: schild on December 12, 2006, 06:05:20 PM I've got 3 people. But I'm gonna email them and see if I can just get people in en masse. I haven't talked to NCSoft really since that giant firing I broke though - which I don't think they liked...
... at all. Title: Re: Dungeon Running anyone? Post by: ahoythematey on December 12, 2006, 07:27:11 PM Looks like it could be good. Hope NCsoft doesn't hate you, schild.
Title: Re: Dungeon Running anyone? Post by: UnSub on December 12, 2006, 08:52:01 PM I hate official forums. They should be done away with. Because fan forums are so much better. Title: Re: Dungeon Running anyone? Post by: schild on December 12, 2006, 09:11:12 PM I hate official forums. They should be done away with. Because fan forums are so much better. Being a childish dick in one thread is more than enough. Title: Re: Dungeon Running anyone? Post by: UnSub on December 12, 2006, 09:14:36 PM I hate official forums. They should be done away with. Because fan forums are so much better. Being a childish dick in one thread is more than enough. ??? I'm genuinely confused here. I thought throwing out jaded one-liners was the way things worked at f13. Title: Re: Dungeon Running anyone? Post by: tazelbain on December 12, 2006, 09:32:12 PM Sorry, schild is step beyond. He's jaded towards jadedness.
Title: Re: Dungeon Running anyone? Post by: Grimwell on December 12, 2006, 09:54:25 PM Got you covered Darniaq.
Didn't jaded one liners become passe in 2004? :mrgreen: Title: Re: Dungeon Running anyone? Post by: Cheddar on December 12, 2006, 10:42:42 PM ?? I'm genuinely confused here. I thought throwing out jaded one-liners was the way things worked at f13. All gravy except in the serious threads. We all make mistakes. Do not feel bad I slip all the time. Title: Re: Dungeon Running anyone? Post by: Kitsune on December 12, 2006, 11:13:11 PM If you get the codes, toss one my way. I'm willing to give a fair shot to free trial-ish things, though the video makes me suspect this won't be up my alley. It looked like the characters were just spamming the same attacks over and over on monsters, which'd get old pretty fast. Though in fairness, they may have been using using more than one attack and the animations just looked similar, I couldn't tell.
Title: Re: Dungeon Running anyone? Post by: Signe on December 13, 2006, 06:20:36 AM Good Grief! You be a jaded one line dick in any thread you like except maybe those front pagey ones. Sheesh... I have my dick out all over the place on f13! Just don't mind when people shout at you because they will anyway, even if you're dickless. (just be careful if Rasix is around. He's very grumpy. VERY!)
Title: Re: Dungeon Running anyone? Post by: Venkman on December 13, 2006, 06:21:46 AM Got you covered Darniaq. Thanks bud!Didn't jaded one liners become passe in 2004? :mrgreen: And yes :) Title: Re: Dungeon Running anyone? Post by: ahoythematey on December 13, 2006, 01:51:01 PM Good Grief! You be a jaded one line dick in any thread you like except maybe those front pagey ones. Sheesh... I have my dick out all over the place on f13! Just don't mind when people shout at you because they will anyway, even if you're dickless. (just be careful if Rasix is around. He's very grumpy. VERY!) Way too much imagery there. Oh, and Rasix is probably grumpy because of certain hobbit and harry potter pictures. Title: Re: Dungeon Running anyone? Post by: Rasix on December 13, 2006, 01:55:34 PM Good Grief! You be a jaded one line dick in any thread you like except maybe those front pagey ones. Sheesh... I have my dick out all over the place on f13! Just don't mind when people shout at you because they will anyway, even if you're dickless. (just be careful if Rasix is around. He's very grumpy. VERY!) Way too much imagery there. Oh, and Rasix is probably grumpy because of certain hobbit and harry potter pictures. DV tubgirling the forums wasn't much help either. You people are peeling away my humanity one grief picture at a time. Title: Re: Dungeon Running anyone? Post by: ahoythematey on December 13, 2006, 01:57:07 PM Humanity?
Title: Re: Dungeon Running anyone? Post by: Signe on December 13, 2006, 02:16:13 PM Rasix being forever cranky is MY fault? :-(
Title: Re: Dungeon Running anyone? Post by: Lantyssa on December 13, 2006, 02:45:03 PM Just for you, Rasix.
(http://www.all-creatures.org/ak/photo-sleepteddy.jpg) Title: Re: Dungeon Running anyone? Post by: UnSub on December 13, 2006, 04:41:39 PM Got you covered Darniaq. Didn't jaded one liners become passe in 2004? :mrgreen: We're up to jaded paragraphs now? If so, why didn't I get that memo? Title: Re: Dungeon Running anyone? Post by: UnSub on December 13, 2006, 04:43:34 PM Good Grief! You be a jaded one line dick in any thread you like except maybe those front pagey ones. Sheesh... I have my dick out all over the place on f13! Just don't mind when people shout at you because they will anyway, even if you're dickless. (just be careful if Rasix is around. He's very grumpy. VERY!) I get publically contrite when forum mods insult me. Going the other way has taught me that it's a very easy way to get banned from a forum. Title: Re: Dungeon Running anyone? Post by: Signe on December 13, 2006, 05:04:32 PM I would never insult Rasix! He knows I love him to bits. BITS!
Title: Re: Dungeon Running anyone? Post by: WayAbvPar on December 13, 2006, 05:17:59 PM Loving a man's bits is a fantastic way to remain in his good graces.
Title: Re: Dungeon Running anyone? Post by: Velorath on December 14, 2006, 12:13:32 AM Good Grief! You be a jaded one line dick in any thread you like except maybe those front pagey ones. Sheesh... I have my dick out all over the place on f13! Just don't mind when people shout at you because they will anyway, even if you're dickless. (just be careful if Rasix is around. He's very grumpy. VERY!) I get publically contrite when forum mods insult me. Going the other way has taught me that it's a very easy way to get banned from a forum. There aren't a lot of easy ways to get banned here. Even SirBruce got several chances. At worst the mods might throw Nutsack into your name for a while making you too embarrassed to post. Edit: Note that I'm not trying to encourage you to be a dick, or to try to find the limits of Schild's patience. Title: Re: Dungeon Running anyone? Post by: damijin on December 14, 2006, 03:25:44 AM I'm significantly more interested in DR after having read this thread. I don't think I "got it", the whole tongue-in-cheek younger demographic thing, but it makes stupidly perfect sense now. I can't wait to see how this along with Exteel and Soccer Fury turns out. Combined, they might give NCsoft a nice brief renaissance until it sets in the TR is going to be a flop and Aion doesn't really have mass appeal.
Oh well, here's hoping it tides 'em over til L3! Also, if anyone has a referral code, feel free to PM it my way. I'd really be interested in giving it a shot. Title: Re: Dungeon Running anyone? Post by: Yegolev on December 14, 2006, 11:55:20 AM Are we talking about Dungeon Runners in here? My name is Scabby.
Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 06:04:09 PM Every player gets 3 accounts, because there are three classes and you can only make one character per account. Each account can have 4 invites out simultaneously. Once one of those invites signs up, it's freed so you can invite someone else. I invited around 35 people yesterday, and a bunch haven't signed up yet, but I still have 4 or 5 invites left. Each of these people can then invite twelve more.
If you want an invite, send me a PM WITH YOUR EMAIL ADDRESS and I'll hook you up. Just promise to sign up a few other people too. If you don't PM your email address, or you post to the thread saying "hey hook me up dude" without providing your email, I will hunt you down and murder you in your sleep. The email isn't optional, it's how the invites are sent out. As for the game itself, it looks exactly like WoW but plays like diablo. The fighting mechanics are spot on, the loot comes very fast, and it's very easy to get into. Problems are that their servers can't scale up for shit so massive lag at primetime and the skills system is WAY out of whack; you have to buy skills for extreme amounts of money rather than getting them when leveling up. But altogether, worth the pricetag of $0.00. List of retards who sent PMs without their email address: 1) Stray 2) damijin 3) Gorky Title: Re: Dungeon Running anyone? Post by: schild on December 14, 2006, 06:14:37 PM Sam, thanks for taking care of this.
Do people think we'll need a forum for this? Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 06:16:10 PM I don't think it'll be that big of a deal, really. It isn't exactly WoW.
Title: Re: Dungeon Running anyone? Post by: schild on December 14, 2006, 06:28:01 PM Yea, but it Could Be Diablo Online.
I almost want to give them the benefit of the doubt. They have enough time to tighten it up. Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 06:32:16 PM It definitely could be. But it needs a LOT of work to match up to titan quest's polish, much less guild wars. The servers crash when more than 100 people play simultaneously, you can't afford to buy any skills until level 9 or 10, combat is repetitive, and so on. Also loot is wayyy too monty haul, I had yellows and purples at level 2.
Title: Re: Dungeon Running anyone? Post by: stray on December 14, 2006, 06:42:39 PM So, I guess I can invite people now too. Send me your address if you want in (think I can only offer 4 invitations).
Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 06:45:20 PM 4 invites per account, and you should have received 3 beta keys. Add all 3 to your plaync account. You'll need them if you want to try all 3 classes.
Title: Re: Dungeon Running anyone? Post by: stray on December 14, 2006, 06:58:34 PM 4 invites per account, and you should have received 3 beta keys. Add all 3 to your plaync account. You'll need them if you want to try all 3 classes. Ah OK. I'll make a couple more accounts later. Title: Re: Dungeon Running anyone? Post by: Grimwell on December 14, 2006, 07:07:25 PM I'm significantly more interested in DR after having read this thread. I don't think I "got it", the whole tongue-in-cheek younger demographic thing, but it makes stupidly perfect sense now. I can't wait to see how this along with Exteel and Soccer Fury turns out. Combined, they might give NCsoft a nice brief renaissance until it sets in the TR is going to be a flop and Aion doesn't really have mass appeal. Bad news for you... Aion's original working title was Lineage III when Jake Song was still with the company.Oh well, here's hoping it tides 'em over til L3! Title: Re: Dungeon Running anyone? Post by: Cheddar on December 14, 2006, 07:08:25 PM Sam, thanks for taking care of this. Do people think we'll need a forum for this? Its a beta, so sekret forums are good for keeping up NDA stuff. Though it seems NDA is not such a big thing with this game... edit. I am sure I can get 5+ people to come to the dark side. Depends on how things go once I try it. Title: Re: Dungeon Running anyone? Post by: tazelbain on December 14, 2006, 07:11:19 PM Quote Dear Dungeon Runner But feel free to whisper when you post.Some big changes have happened in the world of Dungeon Runners and we want you to be the first to know about them. The NDA (non-disclosure agreement) is no-longer in place. This means that we can invite players aged 13 to 18 years old to join us, the wheezing ‘old timers’. Dungeon Runners has received its final rating from the Entertainment Software Rating Board – ‘T’ for Teen. ‘T’ rated games are suitable for anyone aged 13 years and older. Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 07:16:26 PM Yeah there's no NDA... if there was, I would be the biggest violator in the world, having invited like 40 people already. Feel free to invite anyone who's interested, with under 100 people online right now, the game needs a nice deep pounding.
Title: Re: Dungeon Running anyone? Post by: Threash on December 14, 2006, 07:22:08 PM Ok i can invite people too now thanks to Sam, well as soon as i figure out how :)
Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 07:24:22 PM Login to your plaync account, click account details on one of your dungeon runners accounts, then click "refer friend". You've got 12 of em.
Title: Re: Dungeon Running anyone? Post by: Cheddar on December 14, 2006, 07:25:19 PM Rad, I will put the word out.
Title: Re: Dungeon Running anyone? Post by: stray on December 14, 2006, 08:18:55 PM The only thing I like about this game are the sounds...
I'm not even sure I'd qualify it as a good diversion. Title: Re: Dungeon Running anyone? Post by: Signe on December 14, 2006, 08:23:04 PM Wow... that was a fast download. How very not reassuring!
(This has gone viral like gmail accounts, hasn't it?) Title: Re: Dungeon Running anyone? Post by: stray on December 14, 2006, 08:31:02 PM I had a hard time downloading it actually. Had to use a download manager. Something in my setup hates FTP, I think.
Anyways, the title of this game should have told me enough... Also, when someone compared the graphics to Warcraft, I didn't know they meant the original WC. Lol. Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 14, 2006, 08:37:07 PM Really? I thought the graphics looked almost exactly like WoW. The UI certainly does. Have you reached the first town yet, after you kill the whiskerling boss?
Title: Re: Dungeon Running anyone? Post by: schild on December 14, 2006, 08:40:07 PM Yea, looks like WoW to me. Sky has less purple though.
Title: Re: Dungeon Running anyone? Post by: stray on December 14, 2006, 08:47:48 PM I think it looks like a zoomed in Warcraft 3.
Almost like WoW, but less detailed and more angular looking. [edit] But yeah, the UI is WoW-ish. Almost like every other mmo under development. :| :nda: Title: Re: Dungeon Running anyone? Post by: Threash on December 14, 2006, 09:13:57 PM The only thing I like about this game are the sounds... I'm not even sure I'd qualify it as a good diversion. Speaking of sounds, am i crazy or is the quest completed sound straight out of southpark? Title: Re: Dungeon Running anyone? Post by: Xilren's Twin on December 15, 2006, 07:24:17 AM FYI, also have some friend codes available it anyone else wants to take a look.
PM me your email and I'll send them out first come first served. Xilren Title: Re: Dungeon Running anyone? Post by: tazelbain on December 15, 2006, 07:49:15 AM The controls are a bit funky but its not a bad little game, if they got the thing stable it could be worth the 4.99 a month. Why this wouldn't be a microtransaction game is beyond me, there is no way they could make a killing at that price. Sell tokens at .25 a peice. Tokens give you membership for a day. Create an exchange to trade tokens with gold. Bingo tons of money and not abusive to the players.
When do dungeons reset? (besides server crashes) Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 15, 2006, 08:43:55 AM Dungeons only reset when you log out for over 15 minutes. You can also rightclick on your character's name and reset them from the menu that pops up.
Title: Re: Dungeon Running anyone? Post by: HaemishM on December 15, 2006, 09:46:24 AM Thanks bhodikan for the invite.
The game feels like the child of WoW and Guild Wars raped Diablo, fathering a retarded hate child with a penchant for swinging things at breakables. Title: Re: Dungeon Running anyone? Post by: Cheddar on December 15, 2006, 10:45:56 AM First impression: whoa, we will not be needing a board for this one. I do like all the tongue in cheek humor, though!
Title: Re: Dungeon Running anyone? Post by: tazelbain on December 15, 2006, 10:59:32 AM "All my stuff is crap."
Title: Re: Dungeon Running anyone? Post by: Signe on December 15, 2006, 11:17:06 AM Stray was nice enough to invite me and I downloaded it and then totally didn't play. I feel okay with that, now.
Title: Re: Dungeon Running anyone? Post by: tazelbain on December 15, 2006, 12:02:02 PM I am not sure I get the comparison to GW, but Diablo in WoW skin is exactly what it is. I'll play this a bit just for the random maps.
Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 15, 2006, 12:18:19 PM It was mighty generous of Schild and Grimwell to say that this game is 'so very close'. But then, it is the season.
A redesign done by developers who are able go beyond trying to emulate past success might do it. Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 15, 2006, 12:45:49 PM There's nothing wrong with trying to emulate past success. Look at WoW. DR just isn't there yet, that's all.
Title: Re: Dungeon Running anyone? Post by: Ixxit on December 15, 2006, 12:50:44 PM Sorry to say but you are really coming accross as the 'Anne Coulter of MMO punditry'. From your 1st post and this one it is obvious you are trying to act superior to the kids and mmo weaklings that this game might intentionally be trying to target.
Bottom line is a online community game at a reasonable price without heavy time requirements to have fun or suceed is a damn good idea, no matter your age or experience. With that I now conclude my yearly post. See everyone next year. Title: Re: Dungeon Running anyone? Post by: Cheddar on December 15, 2006, 12:58:19 PM It was mighty generous of Schild and Grimwell to say that this game is 'so very close'. But then, it is the season. A redesign done by developers who are able go beyond trying to emulate past success might do it. Sorry to say but you are really coming accross as the 'Anne Coulter of MMO punditry'. From your 1st post and this one it is obvious you are trying to act superior to the kids and mmo weaklings that this game might intentionally be trying to target. Bottom line is a online community game at a reasonable price without heavy time requirements to have fun or suceed is a damn good idea, no matter your age or experience. With that I now conclude my yearly post. See everyone next year. /snicker Title: Re: Dungeon Running anyone? Post by: HaemishM on December 15, 2006, 01:11:28 PM I am not sure I get the comparison to GW, but Diablo in WoW skin is exactly what it is. I'll play this a bit just for the random maps. It's in the pathing of the maps. There are sort of invisible walls, or better said, areas that look like I should be able to walk on, but can't. Plus it has click to move in addition to choppy quasi WASD movement. Finding a baby seal brigandine piece of armor was funny, but there wasn't much else interesting about it. Title: Re: Dungeon Running anyone? Post by: tazelbain on December 15, 2006, 01:19:50 PM > choppy quasi WASD movement.
Ha, I thought the game was grid-based for bit when I first logged in because of how bad they are. Really needs to be better for an actiony game. I am so use to GW, I don't even notice the invisible walls anymore. Title: Re: Dungeon Running anyone? Post by: Yegolev on December 16, 2006, 12:28:08 AM It's funny. However, it's beta-funny. Needs more funny. Weapon speeds of "ludicrous" and "grandma" are funny. The hermit is funny. Many things aren't funny, though, and they would do well to go whole-hog there and set themselves apart.
Title: Re: Dungeon Running anyone? Post by: Slyfeind on December 16, 2006, 12:47:45 AM More people are playing = more friend invites? Me too plz & give me platz?
Title: Re: Dungeon Running anyone? Post by: Trippy on December 16, 2006, 12:52:31 AM More people are playing = more friend invites? Me too plz & give me platz? I sent you an invite.Title: Re: Dungeon Running anyone? Post by: schild on December 16, 2006, 03:49:06 AM When I said "so close" I meant "Wow, they've got a great baseline to work from." They're still miles from it. But as it stands, at release quality - the ability to get all the loot whoring out of my system 15 minutes to an hour at a time a couple days of the week for $5 a month is a fucking steal. It undercuts the whole industry IMO.
Also, I just gave what I think to be my first grief title. Fun itt. Title: Re: Dungeon Running anyone? Post by: stray on December 16, 2006, 04:15:55 AM Someone explain to me the allure of Diablo loot whoring. Not the loot system per se, but the loot whoring. Why is it a favored quality for some in rpg's?
Is it like slot machines or what? If so, then why not play slot machines? Why rpg's? Why thrash through dungeons and storylines you've seen dozens, if not hundreds, of times....Revisiting old ass games years after they've been released....Just for the loot (serious question)? And why is it so hard to satisfy this itch? Seems like it would be an easy thing to make. A developer wouldn't have to waste too much time with presentation, story, and anything but the most basic skill and combat system -- Just a fairly generic setting with a Diablo loot system. ...Which is exactly what Dungeons Runners is. Or is there really more to it than the loot after all? Title: Re: Dungeon Running anyone? Post by: Signe on December 16, 2006, 07:19:30 AM We used to have an old slot machine when I was very young. I never got tired of it. I would sit there for hours feeding it quaters, winning, losing, running out of quarters, opening it up and taking the quarters out again. It was autistastical.
Title: Re: Dungeon Running anyone? Post by: Slyfeind on December 16, 2006, 08:38:59 AM Someone explain to me the allure of Diablo loot whoring. Not the loot system per se, but the loot whoring. Why is it a favored quality for some in rpg's? Is it like slot machines or what? If so, then why not play slot machines? Why rpg's? Because when you play slot machines, you get bananas and cherries and bunnies and flowers. In RPGs, you get knives and guns and swords and sharp sticks and then you get to KILL THE BUNNIES AND FLOWERS WITH THEM!!! Title: Re: Dungeon Running anyone? Post by: Venkman on December 16, 2006, 08:41:44 AM Because slot machines don't steep their experience in escapist lore. MMOGs wrap their packages nicer. Plus there's no real loss for people who don't track their time investment. And people can more easily convince themselves they're playing in a dynamic environment steeped in relevant lore :)
Title: Re: Dungeon Running anyone? Post by: geldonyetich on December 16, 2006, 09:13:43 AM Sorry to say but you are really coming accross as the 'Anne Coulter of MMO punditry'. From your 1st post and this one it is obvious you are trying to act superior to the kids and mmo weaklings that this game might intentionally be trying to target. In a board of many Anne Coulters of MMO punditry, it's like I crossed the finish line first.Title: Re: Dungeon Running anyone? Post by: Signe on December 16, 2006, 02:32:34 PM Everyone got one of these now, right?
Title: Re: Dungeon Running anyone? Post by: stray on December 16, 2006, 04:41:28 PM I still have more to hand out as well. Feel free to PM me.
Title: Re: Dungeon Running anyone? Post by: StirCwazy on December 16, 2006, 07:57:55 PM If anyone still has an invite to spare I'd appreciate someone dropping me a line. I've PM'd a couple of you, so my apoligies ahead of time if we cross talk.
Thanks **EDIT** Thanks Stray, greatly appreciated. Title: Re: Dungeon Running anyone? Post by: damijin on December 17, 2006, 12:28:06 AM I'm significantly more interested in DR after having read this thread. I don't think I "got it", the whole tongue-in-cheek younger demographic thing, but it makes stupidly perfect sense now. I can't wait to see how this along with Exteel and Soccer Fury turns out. Combined, they might give NCsoft a nice brief renaissance until it sets in the TR is going to be a flop and Aion doesn't really have mass appeal. Bad news for you... Aion's original working title was Lineage III when Jake Song was still with the company.Oh well, here's hoping it tides 'em over til L3! Wasn't Aion's working title "Lineage Forever"? Anyway, KoreaGames.com broke the story a while back that the other Lineage 3 has been in development for a bit, and is expected to be announced officially in the first half of 2007. It's expected to use the Unreal 3 engine, and some of the Korean translators from the Lineage 2 community have passed on enough information to make it more than just a rumor. Including NCsoft discussing Lineage 3's development after winning an award for Lineage in a competition as recently as November 30th. Title: Re: Dungeon Running anyone? Post by: cdsmith00 on December 18, 2006, 10:24:18 AM Hi People... Been a long time D1-D2-Guild Wars player. Stupid me didn't check his email in time to get in on the VIP invite. I would greatly appriciate it if anyone who has an invite still left could send one my way. Thanks everyone!
Title: Re: Dungeon Running anyone? Post by: Cheddar on December 18, 2006, 10:26:29 AM Hi People... Been a long time D1-D2-Guild Wars player. Stupid me didn't check his email in time to get in on the VIP invite. I would greatly appriciate it if anyone who has an invite still left could send one my way. Thanks everyone! Just PM one of us to get an invite. Title: Re: Dungeon Running anyone? Post by: cdsmith00 on December 18, 2006, 10:44:01 AM wow.. that was quick. Thank You Chedder! just posting to let everyone know I got an invite so I don't need one now TY again!
Title: Re: Dungeon Running anyone? Post by: Signe on December 18, 2006, 10:52:00 AM oops... I sent you one, too. :-)
Title: Re: Dungeon Running anyone? Post by: cdsmith00 on December 18, 2006, 11:02:21 AM oops... I sent you one, too. :-) I just saw that. Is there anything I can do about it? The e-mail states that I cannot forward them to another person. I wouldn't want to break the rules or anything. Title: Re: Dungeon Running anyone? Post by: Cheddar on December 18, 2006, 11:12:19 AM wow.. that was quick. Thank You Chedder! just posting to let everyone know I got an invite so I don't need one now TY again! If you make additional accounts it will allow Signe to send out more invites. You are welcome for the invite, pull up a chair and stay awhile. We encourage new blood to post! Title: Re: Dungeon Running anyone? Post by: Rhokk222 on December 18, 2006, 01:07:06 PM WooHoo i just registered here! hi everyone ive been reading for a few days but when i stumbled on the dungeon runners thread i just had to ask for a referal key. my alternate email is Rhokk222 (at) mail.com
:-D Title: Re: Dungeon Running anyone? Post by: Cheddar on December 18, 2006, 01:07:46 PM WooHoo i just registered here! hi everyone ive been reading for a few days but when i stumbled on the dungeon runners thread i just had to ask for a referal key. my alternate email is Rhokk222 (at) mail.com :-D Please PM one of us so multiple invites do not go out to one person. :) Title: Re: Dungeon Running anyone? Post by: Rhokk222 on December 18, 2006, 01:11:06 PM np, i sent you a PM cheddar.
Title: Re: Dungeon Running anyone? Post by: Cheddar on December 18, 2006, 01:16:38 PM np, i sent you a PM cheddar. Done. Damn, I think I have found out the sekret to getting lurkers to sign up. OFFER FREE SHIT. Heh. Title: Re: Dungeon Running anyone? Post by: Rhokk222 on December 18, 2006, 01:28:49 PM free stuff = good
anyways, *high fives cheddar* Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 18, 2006, 02:46:49 PM Done. Damn, I think I have found out the sekret to getting lurkers to sign up. OFFER FREE SHIT. Heh. Yeah, I got like 10 PMs from people with 0 or 1 post.Title: Re: Dungeon Running anyone? Post by: Slyfeind on December 18, 2006, 10:12:17 PM I am so addicted to this game right now. Targetting and movement both suck, as they're too often confused with each other. "No, I meant to run away from the rat, and attack the bug! Not the other way around!!! *dies* Ugh."
But the world is just plain awesome. I'm actually immersed in it, because for the first time, the NPCs and the world act realistically to the players. Farmer Brown isn't worried about the orcs near his farm, he's pissed that the adventurers keep stomping across his fields to get to the orcs. Generally speaking of course. That kinda thing. And it's just a hoot. I could chat with the ranger trainer for hours. "BR-GAW! BR-GAW!" Yeah, I'm grooving on it. If they time their release properly, they may just pull me away from WoW. Title: Re: Dungeon Running anyone? Post by: Falconeer on December 19, 2006, 02:49:30 AM I am so addicted to this game right now. Targetting and movement both suck, as they're too often confused with each other. "No, I meant to run away from the rat, and attack the bug! Not the other way around!!! *dies* Ugh." But the world is just plain awesome. I'm actually immersed in it, because for the first time, the NPCs and the world act realistically to the players. Farmer Brown isn't worried about the orcs near his farm, he's pissed that the adventurers keep stomping across his fields to get to the orcs. Generally speaking of course. That kinda thing. And it's just a hoot. I could chat with the ranger trainer for hours. "BR-GAW! BR-GAW!" Yeah, I'm grooving on it. If they time their release properly, they may just pull me away from WoW. I know it's me, but I read your post about 5 times and I still can't tell if you are serious or not... Title: Re: Dungeon Running anyone? Post by: damijin on December 19, 2006, 03:09:38 AM Pretty sure he's serious, and I feel very similarly.
Title: Re: Dungeon Running anyone? Post by: stray on December 19, 2006, 03:15:45 AM Just wondering: Would you guys rather play this than Guild Wars?
Title: Re: Dungeon Running anyone? Post by: Falconeer on December 19, 2006, 03:47:55 AM Then I missed the last 2 weeks of my life.
Please someone give me an invite cause I need to see this with my eyes... Title: Re: Dungeon Running anyone? Post by: Numtini on December 19, 2006, 04:21:46 AM Just wondering: Would you guys rather play this than Guild Wars? It's cute and pretty well done, but no, I wouldn't play it over guild wars. Not even if the payment models were reversed. Even if I end up paying more per year for GW via expansions, I'm afraid I'm stuck on that subscription fee for this one. I'll keep plugging away at it. If anyone needs an invite, please PM! Title: Re: Dungeon Running anyone? Post by: schild on December 19, 2006, 04:24:27 AM Enough polish by release? I wouldn't think twice of paying $5 for this and dropping Guild Wars. Depending on how the game is structured though, I expect massive content updates every month or two for Dungeon Runners. That's the allure of an online Diablo - the updates to loots. And with Flagship making a Diablo MMOG as well, NCSoft better take this game seriously or they'll be up shit creek - again.
Title: Re: Dungeon Running anyone? Post by: Sunbury on December 19, 2006, 08:08:13 AM I looked at all the screenshots and still can't tell if you can 'look to the horizon' or not (ie. EQ, AC1, AC2, DAOC, SWG, WoW etc, vs. Diablo1, Diablo2, NWN1 etc). The camera seems very overhead-ish to me, but that could be just how its positions rather than what its restricted to.
Title: Re: Dungeon Running anyone? Post by: Yegolev on December 19, 2006, 08:10:38 AM Just wondering: Would you guys rather play this than Guild Wars? I would. This is fun and funny, and doesn't take itself seriously. GW does not have those things. I don't play GW now for free, how much of a comment is that? I played D2 to fight monsters, not cockgobbling battle.netards, so the PVP in GW does not have anything for me that I can't get from playing better CCG ripoffs. About the camera, it rotates and zooms. You can't look up or down. It's a Diablo, not a EQ. Title: Re: Dungeon Running anyone? Post by: tazelbain on December 19, 2006, 08:22:54 AM PvC is so 90s.
I am sticking with GW, still can't get enough of Fort Asphenwood. Diablo Loot doesn't roxxor my boxxor like it once did. Title: Re: Dungeon Running anyone? Post by: Cheddar on December 19, 2006, 08:24:09 AM Just PM one of us to get an invite. Please PM one of us so multiple invites do not go out to one person. :) Then I missed the last 2 weeks of my life. Please someone give me an invite cause I need to see this with my eyes... Come on, man, even the Lurkers are following directions. Heh. Title: Re: Dungeon Running anyone? Post by: Slyfeind on December 19, 2006, 08:33:42 AM Yeah I was serious about that. :) I HAVE A CAT NAMED MITTENS HEHEHEHEHE!
I'd definately play this over Guild Wars, but wouldn't stay long unless they kept updating it. And you can look to the horizon and move with WASD, but it's choppy movement, and the horizon isn't much to look at. I use over-the-shoulder view for town, and overhead view for dungeons. Title: Re: Dungeon Running anyone? Post by: Venkman on December 19, 2006, 09:40:38 AM I think it's ok, but it feels so much like D2 to me that I am remembering why I got burned out of that one so long ago. Definitely a good diversion though, a better one than GW for me because there's more growth opportunity and I don't care about GW PvP.
Title: Re: Dungeon Running anyone? Post by: Furiously on December 19, 2006, 11:29:32 AM We used to have an old slot machine when I was very young. I never got tired of it. I would sit there for hours feeding it quaters, winning, losing, running out of quarters, opening it up and taking the quarters out again. It was autistastical. My sister and I did the same thing - one of us would feed the machine and the other would pull the handle - when we ran out of quarters we would pull the moneybox out and play again. Note to self - be the house. Title: Re: Dungeon Running anyone? Post by: Falconeer on December 19, 2006, 12:28:23 PM Come on, man, even the Lurkers are following directions. Heh. Knowing about lurkers, I thought it was too late :) Thanks anyway, Numtini helped me. Title: Re: Dungeon Running anyone? Post by: Falconeer on December 19, 2006, 02:23:59 PM Oh darn, it's SO Diablo and so low budget. I see the point here, now.
Only, what's the deal with all that lag? Title: Re: Dungeon Running anyone? Post by: tazelbain on December 19, 2006, 02:30:37 PM I think it's ok, but it feels so much like D2 to me that I am remembering why I got burned out of that one so long ago. Definitely a good diversion though, a better one than GW for me because there's more growth opportunity and I don't care about GW PvP. What the hell are you talking about? Its not character growth that's shallow as hell.Anyway is possible to play pure mage? I get swarmed. Title: Re: Dungeon Running anyone? Post by: Venkman on December 19, 2006, 03:30:41 PM Not sure I understand your question. Short form: I feel I can do more in DR than GW because I know what lies at the very-easily-achievable endgame of GW, and I can't compete at that level (in the various forms of competition there). I think DR has a longer linear climb, dedicated to PvE (which I like) in the style of D2 (which I liked). So, something I could be engaged by for a longer period of time.
However, I won't be. There's too many other things going on. Quote from: tazelbain Anyway is possible to play pure mage? I get swarmed. I dumped points into INT and END (of course) and grabbed gobs of mana pots. Just use that chain lightning thing copiously, leaving the direct damage thing for the bigger targets. Works well. I have yet to die. Can't remember what my level was when I quit the other night though...Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 19, 2006, 03:37:30 PM My mage is only lvl 15, but I've done very well putting 4 in INT and 1 in END on even levels, and 3 in INT and 2 in END on odd. I primarily use fire blast at long range, which kills 75% of the mob group before they reach me. The hold down shift "technique" is absolutely essential for this. When they get in close, stomp to push back (warrior skill) then shadow lightning for AE. The resist buffs are essential for bosses; sissifras (or whatever) is pretty impossible without poison resist.
Money is no longer a problem after level 10 or so, so get all the skills you can use. Title: Re: Dungeon Running anyone? Post by: Falconeer on December 20, 2006, 03:46:28 PM Oh lag is finally gone!
Best action game ever since Diablo. Title: Re: Dungeon Running anyone? Post by: tazelbain on December 20, 2006, 04:00:43 PM Serious?
Title: Re: Dungeon Running anyone? Post by: stray on December 20, 2006, 04:04:41 PM All the good Diablo clones are on consoles.
Title: Re: Dungeon Running anyone? Post by: Falconeer on December 20, 2006, 05:02:55 PM I am serious. This is just awesome Old School goodness. This is not a just a Diablo Clone, this is the natural child of Diablo and Darkstone.
If you liked one of those two, you will marry Dungeon Runners. Title: Re: Dungeon Running anyone? Post by: Typhon on December 20, 2006, 06:42:34 PM dammit! stop making it sound like something I'd enjoy! sonofa..., now i'm going to have to figure out how to pm on this new fangled "forum" thingee
Title: Re: Dungeon Running anyone? Post by: lordkefka on December 21, 2006, 09:33:07 AM i would really like to try,
Thank you in advance! Title: Re: Dungeon Running anyone? Post by: Cheddar on December 21, 2006, 09:41:43 AM i would really like to try, can you please send a key to pob5000@gmail.com Thank you in advance! PM me for an invite (remember to include your e-mail address). :) I got a bunch of people wanting in last night, so am backed up a bit. Does anyone have 3-4 invites they can send out for me? FYI, I will be mostly afk after today due to vacation holiday and all that. I am expecting to be back the middle of next week or so. edit. I am closing up shop until after the holidays. If you send me a pm wanting to get into beta it will be a week or two before I am able to get you in. Have a wonderful holiday, guys! Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 21, 2006, 10:59:43 AM I still have invites. So far I've sent out 20 or so from this forum and maybe 50 from others.
Title: Re: Dungeon Running anyone? Post by: Xanthippe on December 21, 2006, 01:48:22 PM Ok, I made a Xanthippe there but then had a weird glitch where I had to log out to prevent the world from spinning.
Do people get together in this game or what? Is there a friends list or guild option or something? Title: Re: Dungeon Running anyone? Post by: Falconeer on December 21, 2006, 02:17:46 PM I noticed a friend list and most important of all, I noticed a dungeon with something like "groups only" written on it.
That sounds nice, little but very welcome addition over the Diablo thing. My char is named Lefteye. Title: Re: Dungeon Running anyone? Post by: Slyfeind on December 21, 2006, 03:39:36 PM Ok, I made a Xanthippe there but then had a weird glitch where I had to log out to prevent the world from spinning. I got that too. I think it happens if the camera is spinning while you zone, because that's when it happened to me. Title: Re: Dungeon Running anyone? Post by: Signe on December 21, 2006, 03:45:01 PM I haven't been playing but I did make a character whose name I forget. I'll give it a go tomorrow, I think. It looks lootiful.
Title: Re: Dungeon Running anyone? Post by: UnSub on December 21, 2006, 06:13:40 PM Thus far (and a big thanks to Numtini for the invite) DR is fun. It's hardly taxing or deep, but it is fun.
As a side point, I find it interesting that a number of upcoming NCsoft MMOGs appear to be going for diversion over immersion - games you just log in and play, rather than have to get involved in. Title: Re: Dungeon Running anyone? Post by: damijin on December 21, 2006, 09:43:22 PM Thus far (and a big thanks to Numtini for the invite) DR is fun. It's hardly taxing or deep, but it is fun. As a side point, I find it interesting that a number of upcoming NCsoft MMOGs appear to be going for diversion over immersion - games you just log in and play, rather than have to get involved in. I hope TR diverts me from how mindblowingly mediocre and unfun it appears to be. THEN AGAIN, I thought Dungeon Runners looked like crap until I played it... It's all about the Exteel and Soccer Fury anyway! Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on December 21, 2006, 11:08:29 PM It does look like crap. It's pretty engaging though.
Title: Re: Dungeon Running anyone? Post by: schild on December 22, 2006, 01:49:30 AM Looks like a crappier WoW. Thank god it isn't.
Title: Re: Dungeon Running anyone? Post by: Endie on December 22, 2006, 02:14:47 AM As a side point, I find it interesting that a number of upcoming NCsoft MMOGs appear to be going for diversion over immersion - games you just log in and play, rather than have to get involved in. The Garriot interview in the escapist a couple of months ago had a long bit about how they want people to play one of their games for a bit, then just swap to another of their games, repeating the process relatively frequently. They were going for variety and ease-of-entry as the glue. I don't remember them saying if it was going to be tied into a Station-pass type thing, or if the free-to-play model was supposed to be part of the draw. Title: Re: Dungeon Running anyone? Post by: Falconeer on December 22, 2006, 02:22:57 AM Given the amount of game they released, and the amount of NCsoft labeled boxes on my MMO shelf, it would be merrily welcomed. Especially if the NCpass would include the Dungeon Runners full membership and maybe Tabula Rasa and Aion (not to mention upcoming soccer, basket and the other wacky things).
Title: Re: Dungeon Running anyone? Post by: Cheddar on December 22, 2006, 07:20:16 AM Given the amount of game they released, and the amount of NCsoft labeled boxes on my MMO shelf, it would be merrily welcomed. Especially if the NCpass would include the Dungeon Runners full membership and maybe Tabula Rasa and Aion (not to mention upcoming soccer, basket and the other wacky things). I agree. Personally, I love NCSofts setup. When I want to play one of their games I buy it online and attached it to my PlayNC account. Then, its just a matter of downloading and clicking a button or two to resub. Would be sweet if they implemented a station pass deal! Title: Re: Dungeon Running anyone? Post by: Venkman on December 22, 2006, 08:31:33 AM I wish NC Soft had a Station Pass for all of their games. That I'd pay.
Regardless, it's pretty apparent NC is looking to go casual. That's where the growth is. Everyone knows the rules for hitting the hard core. And they know it's up against Blizzard they need to go in order to be competitive. As a result, once again it's fairly saturated. And even if someone does come along to add a few more million accounts, that's still considered the exception to the rule, or more than 3 games for the hardcore set would be >1mil already. So it's going after new markets where the real potential. Considering the development cost of something like Audition or Krazykart or Habbo. Those didn't need anywhere near Blizzard numbers and yet managed to attract many multiples of their numbers in eyeballs. Mostly incomparable business models though so we can only guesstimate average revenue per player. Title: Re: Dungeon Running anyone? Post by: Glazius on December 22, 2006, 10:21:50 AM So I'm running around as Ferrigna when I'm on. Working on level 16 now. Wishing there was a horadric-cube-like thing that I could use to convert all the grays and greens I leave behind into something more useful.
Other than that, it's a fun little time-waster. --GF Title: Re: Dungeon Running anyone? Post by: Slyfeind on December 23, 2006, 01:26:17 PM NCSoft is obviously reusing tons of systems they have laying around. I'm remembering how Garriott -- before Ultima VI -- would recode entire game engines from scratch. He'd never use the same assets twice. Now he's working for NCSoft, and that's their modus operandi. We see dozens of games come out of Korea every year, and they're all pretty much the same systems, same artwork, but with just a few alterations here and there, and they're making bank off it all.
Hell, I've played dozens of Korean games myself. They're easy-entry, and the interface is always the same, so I never have to learn anything new. Half the time, my account is the same! I just download, log on, and play in a new world with slightly different game systems. One of these days, they're going to hook me for good.... Title: Re: Dungeon Running anyone? Post by: Phred on December 26, 2006, 05:30:46 PM I've been in the beta for months and havent got to play for more than 5 min at a time. Every time I go into the first instance and try to kill anything the damn game crashes with an entity sync error. My board account doesn't work so I can't bug report it or anything. :(
Title: Re: Dungeon Running anyone? Post by: Pendan on January 08, 2007, 09:27:35 AM With all the negativity expressed on this board for different games I can’t believe the amount of interest expressed for this game. It has been a few weeks now. Have any of you who liked it changed your minds? I was in the beta from a month or two before the huge friends invite went out. Apparently this thing was in beta for 6 or more months before I got in. For the first few days after a patch was generally about 15 people max online at one time. Between patches was not surprising to see maybe 2 others online at normal games prime time. They held stress test before the big beta invite and managed to get something like 50 people. People just did not play very much because it is not a very good game. I have not been playing but have logged on a few times since the big beta invite. Have gone from 2 servers at near max 100 people and other two over 75% to just one at 75% and others below 20%. The draw is not strong.
I see the game as a 3D Diablo only not a very good one. It has Diablo randomly generated maps. Diablo system of health and mana and potions to restore both. Town portal scrolls, throw stuff on ground for others to pick up, loot with randomly generated attributes, and inventory system that involves arranging jigsaw pieces in a grid to maximize storage abilities. Generally fight groups of mobs at same time but maybe not as big of groups as Diablo. Merchants with a random collection of equipment that you should check every so often. What it is missing from Diablo include socketted items and gems to build equipment that meets your desires. Equipment sets and set bonuses. This diminishes the push to try to get specific pieces to improve your character or for the collector to show off. More types of potions with potion inventory system. Except for those with doors one map is no different from any other besides graphic. Diablo had tight tunnel maps, open maps, maps with choke points, etc. Diablo had an interesting story line where DR does not. Most importantly to me is Diablo had interesting classes, talents, and specs. DR classes and talents are drab. Other weakness of DR include a lack of a proper trading method between characters. Can’t transfer money to another. Both of these leading to a lack of an economy. Equipment gain is luck if found yourself or luck if someone happens to drop something in town and don’t have greedy snatch anything dropped up immediately even if can’t use. Maybe is good thing talents are not very interesting because using more that a few at a time is difficult. Anything that requires aim to use is cumbersome to use with the hot bar. Can put 2 skills on each mouse button and they are bit easier to use except one of them then interferers with character movement. Lastly the graphic engine is not very good. It is not doing anything fancy at all yet is pretty slow. Nearly unplayable on my older machine that plays Guild Wars just fine and I think the Guild Wars graphics look a lot better. Title: Re: Dungeon Running anyone? Post by: Xilren's Twin on January 08, 2007, 09:41:39 AM With all the negativity expressed on this board for different games I can’t believe the amount of interest expressed for this game. It has been a few weeks now. Have any of you who liked it changed your minds? It's going to be like $5 a month and is aimed a kids. For that, it will probably do ok. Title: Re: Dungeon Running anyone? Post by: Nonentity on January 08, 2007, 10:26:32 AM With all the negativity expressed on this board for different games I can’t believe the amount of interest expressed for this game. It has been a few weeks now. Have any of you who liked it changed your minds? It's going to be like $5 a month and is aimed a kids. For that, it will probably do ok. Free to play, and you pay for additional shinies of some kind (new dungeons, new class maybe). Title: Re: Dungeon Running anyone? Post by: UnSub on January 08, 2007, 06:38:51 PM With all the negativity expressed on this board for different games I can’t believe the amount of interest expressed for this game. It has been a few weeks now. Have any of you who liked it changed your minds? It's going to be like $5 a month and is aimed a kids. For that, it will probably do ok. Free to play, and you pay for additional shinies of some kind (new dungeons, new class maybe). You pay for membership and you get access to extra inventory spaces, better potions, better items - stuff like that. And it's $5 per character at this point. DR is simple. You can log in and play for a bit and it's fun. Sure, you can play Diablo for free, but DR at least promises a bit more control over exploits than free servers would. In reality, I see DR as a bridging game - you and your guild have a month before the next game you are playing launches so you pick up DR for a few months of monty haul fun. If you grind this game, then yes, it would be boring as hell. Play it light and casual and it's fun. It does, however, need a lot more content in terms of skills and weapons to help diversify the different class options a bit. Title: Re: Dungeon Running anyone? Post by: Typhon on January 09, 2007, 04:43:28 AM I agree with UnSub, especially the bridging comment.
It definitely needs something more, but they should take their time to figure out what that more is (i.e. I think they can launch at the $5 price point with what they have). It would be lovely if they spent half their time thinking up new mobs and mob special attacks and the other half putting additional items/item effects into the game. Title: Re: Dungeon Running anyone? Post by: Yegolev on January 09, 2007, 08:29:25 AM If you are waiting for something to trump D2, you could be waiting a while. DR is a nice diversion for people who just can't work up the energy to run a character through D2 again. Kinda like Dungeon Siege and Titan Quest were diversions, but more like Fate with multiplayer.
I admit that I still like Fate better than DR, but Fate is just awesome for this sort of game. Title: Re: Dungeon Running anyone? Post by: sam, an eggplant on January 09, 2007, 01:00:08 PM I've got high hopes for hellgate:london and sacred2. That's about it for the action RPG/roguelike genre.
Title: Re: Dungeon Running anyone? Post by: Falconeer on January 24, 2007, 04:19:58 PM Going live: Quote Membership billing goes live! January 31st 2007 We've come to the point in our grand experiment known as Dungeon Runners™ where we need to test billing and you are our guinea pig! Some of you may not have read the official website or any other information on the game and just got right in there to hack and indeed to slash. We don't blame you. However, it's important to note that while the basic game of Dungeon Runners will always be free to download and play*; there will be a membership package that offers some good reasons to pay $4.99 a month. Remember, even if you don't want to pay now or ever – you can continue to play for as long as you want – you'll just not have access to the good stuff (see below). And you want the good stuff...don't you? We'll never kick you out - unless you're very naughty - and you'll never be made to feel unwelcome. The benefits of membership i.e., the 'good stuff' currently looks like this: Access to all top level armor, weapons and items. Not only will you be more powerful than non-members, with superior stats - you'll also look cooler than them as irrefutably determined by our science team**. Stackable potions - taking up far less room in your inventory and therefore allowing space for many more potions than normal (you'll need 'em where you're going) and of course for all that lovely loot. Log-in queue priority. If the Dungeons are full, you jump to the head of the log-in queue. Enjoy a rush of superiority as you glide by the 'common people'. Hold on to more stuff! Members get access to the Dungeon Runners bank – essentially a storage facility. As you know, you pick up a LOT of stuff in Dungeon Runners. Imagine being forced to sell or simply drop loot just because your inventory is maxed out and there's nowhere else to keep your stuff. That would suck. This prevents or at least alleviates the suckage. Testing the billing system goes like this: Using complex formulas and the occasional ceiling cat, we will look to see how many of you decide to pay for the current benefits of membership. If that number is impressive enough, we'll know we're on the right track. The test isn't about how much stuff is in the membership package; it's about what is in the membership package. We plan to add more and more good stuff to the package and we will, but we want to make sure it's the right stuff. If we hear the sound of crickets or impolite booing, we'll know we got it wrong and work to fix it. Nobody can force you to pay – you'll pay if you like what's on offer – it's as simple as that. And that's the whole point; we want you to love this game and what better, more honest way to find out if we're doing the right thing than for people to vote with their wallets? So what happens when we throw the switch? Many if not all of you currently have in-game items that are considered 'members only'. What happens to these items once billing is turned on? If you decide to continue playing Dungeon Runners without membership all your members-only items and privileges will become inaccessible. Your items will appear in your inventory, but you won't be able to use them or gain any benefits from them. You can hold onto them (they'll take up inventory space), sell them or drop them. If you decide to become a member, you can carry on as before with full access to everything. Basically, your membership is like an on/off switch. If you're a member you can use all your members-only items and access your members-only privileges. If you're not a member, you can't. Dungeon Runners will continue to be 'invite only' for the next few months as we continue to test systems and fine-tune the various ways of providing you with a fun game to run around, kill the bad guys and get lots of loot. We want to get things right and you are helping us do that. Many thanks and see you in-game! The Dungeon Runners Team *Shadowy beings (our lawyers) demand that we make sure you know that when we say this, we're talking about the game itself. You still have to pay for your Internet connection, electricity and computer and so on. ** We don't have a science team. Therefore, there's no proof that you'll be cool. However, high-level items will make your game experience considerably more fun due to vastly improved stats and better looks. Title: Re: Dungeon Running anyone? Post by: Pendan on January 24, 2007, 05:07:09 PM Last night at "prime time" I noticed this beta was going so well it was down to just one server with 26 people. I don't care how cheap the monthly price is. If it can't hold people attention for a month it is not going to be succesful.
Title: Re: Dungeon Running anyone? Post by: Signe on January 24, 2007, 06:18:45 PM I know it's only five bucks a month, but it's not worth the price of admission. It's not awful, it's just sort of mediocre. I think it might have more success if it were satisfied with being a Diablo 2 or a Guild Wars.
Title: Re: Dungeon Running anyone? Post by: geldonyetich on January 24, 2007, 06:27:57 PM Quote We've come to the point in our grand experiment known as Dungeon Runners™ where we need to test billing and you are our guinea pig! Most honest MMORPG release headline ever.Title: Re: Dungeon Running anyone? Post by: tazelbain on January 24, 2007, 09:30:41 PM Fix the fucking controls. There are many other teams under NCSoft. Surely someone could help them.
Title: Re: Dungeon Running anyone? Post by: Trippy on January 24, 2007, 09:32:32 PM Fix the fucking controls. And the networking code.Title: Re: Dungeon Running anyone? Post by: trias_e on January 25, 2007, 08:24:32 AM And then all of the gameplay. My character isn't cool enough, I don't slaughter stuff awesomely enough, and all my spells are all boring. And I don't have enough of them. And there's no character customization.
Title: Re: Dungeon Running anyone? Post by: Sunbury on January 25, 2007, 12:10:44 PM OK, so I googled for "Dungeon Running" (without the quotes)
And this forum thread came up #2. I thought a big factor in Google ranking is 'other sites that point to site x with the related words'. Which means a lot of sites create links to F13 Forum threads? Quote Results 1 - 10 of about 1,340,000 Super Fun Dungeon RunSo as you've probably noticed Super Fun Dungeon Run has got an all new look, ... Super Fun Dungeon Run is a website that has nothing to do with running or ... www.superfundungeonrun.com/ - 76k - Cached - Similar pages f13.net forums - Dungeon Running anyone?Author, Topic: Dungeon Running anyone? (Read 3616 times) ... Come on Mark, you can push the envelope more than Dungeon Siege. ... forums.f13.net/index.php?topic=8826.msg248809 - 112k - Cached - Similar pages ... Title: Re: Dungeon Running anyone? Post by: Trippy on January 25, 2007, 03:50:46 PM OK, so I googled for "Dungeon Running" (without the quotes) It doesn't have to be a lot of sites. It just has to be more than other sites that are indexed by those same keywords sort of like that joke about the bear and putting on running shoes. If you have Google Toobar installed you can view the Page Rank of pages to see how they compare. However how Google calculates Page Rank is intentionally somewhat of a black box and that is not the only thing that's used to calculate in what order to display search results which is also intentionally a black box. E.g. though this is just speculation on my part, the Page Rank of "forums.f13.net" is decent (about half green) in it of itself and I think that helps boost the ranking for pages underneath it. We're also running Google Analytics (laggy PoS) which helps ensure that the Google Bot crawls us on a regular basis and we were running AdSense earlier which helped do the same thing.And this forum thread came up #2. I thought a big factor in Google ranking is 'other sites that point to site x with the related words'. Which means a lot of sites create links to F13 Forum threads? Title: Re: Dungeon Running anyone? Post by: John19047 on January 31, 2007, 10:39:47 AM Hey BH can i get a referral too. I sent you my email addy for the referral. I wanted to try this myself and thought itll be cool to try.
Title: Re: Dungeon Running anyone? Post by: schild on January 31, 2007, 10:47:59 AM Don't whore for beta on your first post.
Title: Re: Dungeon Running anyone? Post by: John19047 on January 31, 2007, 10:52:05 AM sorry bout that i tried to post an introduction and stuff before i guess that didnt go through i do wish to get a referral though I opologize for being jumpy there. IF anyone can give me a referral i would appriciate it though. Thanks for the warning though. Also Schild GEARS OF WAR ROCKS. also its me Vampkiller ^_^ i may know you from Xbox live if not im sorry vampkiller is my gamertag. ^_^
Title: Re: Dungeon Running anyone? Post by: Signe on January 31, 2007, 11:18:12 AM You should absolutely post an introduction. We want to get to know you. :lol:
Title: Re: Dungeon Running anyone? Post by: John19047 on January 31, 2007, 11:26:05 AM Alright one intro commin up. My name as you can tell is John im 32 married for 6 yrs as of may this year.
I live in PA right now and i love the wilderness. Ive been a gamer ever since Intellivision came into existance. Im a casual to hardcore RPer depending on the game or the situation. I enjoy current games such as WoW and i used to play Coh and Cov but i stopped due to a money issue and I currently play EQ2. Vangaurd saga of heros (thank you for that contest STRANGER2.0) lol and WoW. Any more info simply ask me and Ill be happy to answer to the best of my ability. Title: Re: Dungeon Running anyone? Post by: Rasix on January 31, 2007, 11:28:03 AM You should absolutely post an introduction. We want to get to know you. :lol: :roflcopter: :cthulu: Title: Re: Dungeon Running anyone? Post by: Venkman on January 31, 2007, 12:09:57 PM As far as I know, everyone who signs up to be invited to DR beta gets in.
Title: Re: Dungeon Running anyone? Post by: HaemishM on January 31, 2007, 12:12:49 PM You do realize the game has been released or is just about to be released, right? You aren't just sucking up for a beta that is over are you?
Title: Re: Dungeon Running anyone? Post by: bhodikhan on January 31, 2007, 12:15:22 PM Actually they've begun calling it non-beta and are going to start billing players. However, it's by invite only! Can't wait to see how many people pay for some really unfinished content. But then again. I've seen the same thing before.
Who knew? Title: Re: Dungeon Running anyone? Post by: HaemishM on January 31, 2007, 12:43:34 PM Brad McQuaid.
Title: Re: Dungeon Running anyone? Post by: Furiously on January 31, 2007, 12:58:51 PM Raph?
Title: Re: Dungeon Running anyone? Post by: Trippy on January 31, 2007, 04:09:49 PM They suspended the refer a friend program on DR a couple of weeks ago (the date in the news article says 1/24 but they stopped it before that):
http://www.dungeonrunners.com/news/2007/01/dungeon_runners_4.html Title: Re: Dungeon Running anyone? Post by: John19047 on January 31, 2007, 05:13:37 PM i was just on the site and its by REFERRAL only i also contacted the devs on it and they said IF someone was to referr me i should be able to get in under the wire (so they say). Either way its cool by me OH and its F2P with option to upgrade. So all i ask is this send the referral anyway if it comes to me it does if i get a thing saying it wont then fine either way cant hurt to even attempt it right? I been curious about the game and the last invite i did get had NO KEYS on it thats why i been like asking both ncsoft and whoever can referr me about it NC soft says Oh its a problem with the email well Dungeonrunners.com said it was a problem with a recent patch? so now i try option three get a referral and see what happens. Im not mad just a lil anxious to play c ause it does look real cool.
Title: Re: Dungeon Running anyone? Post by: Trippy on January 31, 2007, 05:18:39 PM i was just on the site and its by REFERRAL only i also contacted the devs on it and they said IF someone was to referr me i should be able to get in under the wire (so they say). Either way its cool by me OH and its F2P with option to upgrade. So all i ask is this send the referral anyway if it comes to me it does if i get a thing saying it wont then fine either way cant hurt to even attempt it right? I been curious about the game and the last invite i did get had NO KEYS on it thats why i been like asking both ncsoft and whoever can referr me about it NC soft says Oh its a problem with the email well Dungeonrunners.com said it was a problem with a recent patch? so now i try option three get a referral and see what happens. Im not mad just a lil anxious to play c ause it does look real cool. We can't send you a referral even if we wanted to. They turned off that feature in their account management system.Title: Re: Dungeon Running anyone? Post by: John19047 on January 31, 2007, 05:27:59 PM ah then ok at least i tried. Hey since it will be free to play with option to upgrade anyway ill just wait till they release it since its supposed to be soon anyway PLUS I get to enjoy vangaurd for FREE thanks to a contest i won and the fact i have a station pass i get to play it always AND i got to beta that too so im happy. when it is released ill join you guys in the dungeons then THanks for all the help ^_^
Title: Re: Dungeon Running anyone? Post by: UnSub on January 31, 2007, 07:08:58 PM Hey BH can i get a referral too. I sent you my email addy for the referral. I wanted to try this myself and thought itll be cool to try. The referral system has been closed for a while. The game is now out of beta and into a weird sort of limbo period where the paid system is up but they aren't letting any new players into the game. I'd come back to DR in March. They are meant to be adding some new, game altering patch at that point and will probably have opened up the servers at that point. Title: Re: Dungeon Running anyone? Post by: Cheddar on January 31, 2007, 09:47:24 PM I fucking told everyone that the beta invite thing was over. Don't you douche bags listen to me? Hello?
Title: Re: Dungeon Running anyone? Post by: HaemishM on February 01, 2007, 09:58:54 AM Did somebody hear someone talking?
/shrug Must have been the wind. Title: Re: Dungeon Running anyone? Post by: Signe on February 01, 2007, 10:58:33 AM WHAT???
Title: Re: Dungeon Running anyone? Post by: Alkiera on February 01, 2007, 11:51:45 AM I wonder if it's related to the fact that the game crashes instantly whenever my avatar enters combat. In a hack-n-slash game.
It doesn't happen to everyone, obviously, as some people managed to get past level 1. However, I uninstalled it, I could really use the 2 gigs back. -- Alkiera Title: Re: Dungeon Running anyone? Post by: John19047 on February 03, 2007, 02:13:50 PM read the program is active again was wondering if i can get an invite (email is tigressmaya@aol.com) thought id check in since i read that
Title: Re: Dungeon Running anyone? Post by: Endie on February 03, 2007, 03:11:33 PM read the program is active again was wondering if i can get an invite (email is tigressmaya@aol.com) thought id check in since i read that As UK Ministers say, I refer the right honourable gentleman to the answer given some moments previously: Don't whore for beta on your first post. Title: Re: Dungeon Running anyone? Post by: schild on February 03, 2007, 04:40:52 PM Did any of you ever wonder why contests never really took off here? Because I didn't want this sort of shit to happen. Despite having a community full of cool motherfuckers, imo, the noise ratio would become unbearable if I gave away - for example - a Wii. I find people who just show up and ask for stuff to be completely unbearable. It's one of those things that actually requires cred.
Title: Re: Dungeon Running anyone? Post by: Signe on February 03, 2007, 05:49:36 PM That's not why. You just wanted to keep all those booby prizes I sent you for yourself. How are you enjoying the Mourning CD, anyway? :-P
Title: Re: Dungeon Running anyone? Post by: schild on February 03, 2007, 06:24:26 PM I couldn't give those away!
Title: Re: Dungeon Running anyone? Post by: Cheddar on February 04, 2007, 12:10:07 AM Yeah, invites are back up.
I do not know why this has the NCsoft Flag. It is bad. Very bad. Extremely bad. Do not PM me for an invite; I will do my best to get you banned if you do. Even you, Strazos. Title: Re: Dungeon Running anyone? Post by: Signe on February 04, 2007, 06:21:41 AM I'm sorry. I don't know what that means, Cheddar. :oops:
Edit: I sent him one because, well, why not? Title: Re: Dungeon Running anyone? Post by: John19047 on February 04, 2007, 06:22:44 AM Lets make myself perfectly clear. I am on this thread to ask for invites cause that is what its for. I liked this forums way of handling info which is why i joined I dont post often on them cause i dont need to you handled my question before i even ask. Pradon me if i use a thread that is mainly used for invites to DR to ask as the thread would suggest..... I dont care its bad i just wanna try it to see for myself. and an invite is the only way to do so (thats NCsofts fault)
Title: Re: Dungeon Running anyone? Post by: Signe on February 04, 2007, 11:25:28 AM I couldn't give those away! Did you mean you couldn't give those away because no one would want them? Or did you mean you wouldn't give those away because the person who gave them to you is too dear to your heart? :-) Although only one is the proper answer, I'm sure both are right! Title: Re: Dungeon Running anyone? Post by: KallDrexx on February 04, 2007, 12:47:52 PM So, if DR is about to be released, or soon to be released, is it worth buying in it's current state?
Title: Re: Dungeon Running anyone? Post by: schild on February 04, 2007, 02:25:21 PM Like that stopped anyone from buying
Title: Re: Dungeon Running anyone? Post by: KallDrexx on February 04, 2007, 02:26:40 PM Like that stopped anyone from buying It's stopped me, which in the end is all I care about. Title: Re: Dungeon Running anyone? Post by: Endie on February 05, 2007, 03:57:32 AM Like that stopped anyone from buying I was on record in one of our million-billion Vanguard threads as saying I would give it a try. But I was scared right off that idea by the maelstrom of reports of its bugginess, awfulness, and general baby-killing-naziness in the open beta and "goes live" threads. Title: Re: Dungeon Running anyone? Post by: turnipz on February 06, 2007, 02:41:02 PM The referal thing is back, can someone sign me up?
emuchris@hotmail.com sorry if im whoring for a key on my first post, I dont really play any online rpg so dont visit these forums to often. Title: Re: Dungeon Running anyone? Post by: tazelbain on February 06, 2007, 02:43:21 PM Have the population gone negative yet?
Title: Re: Dungeon Running anyone? Post by: turnipz on February 06, 2007, 03:03:53 PM I havent made it in yet. :-)
I think its still up there since they are charging the monthly fee and all. Perhaps they used the money to buy more servers or something. Title: Re: Dungeon Running anyone? Post by: schild on February 06, 2007, 04:42:33 PM Amazing.
Title: Re: Dungeon Running anyone? Post by: Wierdal on February 14, 2007, 02:46:10 AM Well I have been looking into this game for over 2 years now and wasn't able to get into the beta. I would really like an invite if I could get one. It's my first post and yes I will be a normal on the boards. Have to crash now at the moment so hopefully I can see more people in game if I can get an invite. alexrwhiteley@hotmail.com
Title: Re: Dungeon Running anyone? Post by: Endie on February 14, 2007, 02:53:48 AM Well I have been looking into this game for over 2 years now and wasn't able to get into the beta. I would really like an invite if I could get one. It's my first post and yes I will be a normal on the boards. Have to crash now at the moment so hopefully I can see more people in game if I can get an invite. alexrwhiteley@hotmail.com That should be simple enough, now. Just fill in the application form in our General Beta Applications thread (you might have to search down a few pages through the MMOG page, and I forget the exact title) - make sure to note that it's for a DR beta or you'll end up in the Halo 3 one or the sekrit Bioware one - and then submit your newbie essay. Don't PM anhyone: I'm sure that someone like angry.bob, sinij or WUA will be keen to point you in the right direction. And hey: welcome aboard! Title: Re: Dungeon Running anyone? Post by: Signe on February 14, 2007, 06:11:56 AM Oh, yes, sinij. He's only 76% sociopath. I'm sure he'd be thrilled to tell where to go and what to do. He's a one man welcome committee... with knives!
Oh, and welcome from me, too. Title: Re: Dungeon Running anyone? Post by: tlbww on February 15, 2007, 10:19:18 PM I also wanted to try this game out. I liked diablo and I would like to give this a shot.
my email is goin_ta_dust_ya@yahoo.com Could someone please send me a referral to the game? That would be appreciated. Idk why they did it like this. Was it to limit it's own publicity? Title: Re: Dungeon Running anyone? Post by: UnSub on February 15, 2007, 10:29:51 PM They are doing it to test membership fees and probably keep things limited until they are sure they aren't going to crash when they go into main release.
Title: Re: Dungeon Running anyone? Post by: schild on February 16, 2007, 01:48:04 AM Just amazing.
Title: Re: Dungeon Running anyone? Post by: Afropuff on February 16, 2007, 08:50:32 AM Just amazing. Like flies to shit. And no I'm not looking for one. Title: Re: Dungeon Running anyone? Post by: tlbww on February 16, 2007, 03:40:16 PM so does that mean I can't get a refferral? and it's not really free?
Title: Re: Dungeon Running anyone? Post by: Rasix on February 16, 2007, 05:00:58 PM Are you fucking retarded?
Title: Re: Dungeon Running anyone? Post by: tlbww on February 16, 2007, 07:17:27 PM ^ Wow was that necessary? Am I being rude or something?
Title: Re: Dungeon Running anyone? Post by: Signe on February 16, 2007, 07:26:48 PM This isn't a normal place. It's hard hard as opposed to soft soft.
Title: Re: Dungeon Running anyone? Post by: NiX on February 16, 2007, 09:30:16 PM Like Signes avatar.
Title: Re: Dungeon Running anyone? Post by: Cheddar on February 16, 2007, 11:45:20 PM This thread needs buried.
U WIL NOT GET REFFERRED HEAR!!!! Title: Re: Dungeon Running anyone? Post by: tlbww on February 17, 2007, 10:55:06 AM alright. Thanx anyway. there's another game called corum that just went to open beta. U don't need a referral there.
Title: Re: Dungeon Running anyone? Post by: Signe on February 17, 2007, 11:01:51 AM Corum. What a stupid name. They should have called it Elric.
Title: Re: Dungeon Running anyone? Post by: tlbww on February 18, 2007, 12:11:31 AM bleh the game is laggy and the graphics mimic diablo on a bag day. Plus, everything ks' b/c u gain xp by the amount of dmg dealt and the loot is "last hit gets it". So being a mage will make u rich and lvl up rally fast if ur a jerk. And well, everyone is a jerk. I'm going back to ran online.
Title: Re: Dungeon Running anyone? Post by: Signe on February 18, 2007, 06:36:23 AM Sign up for Fury. www.unleashthefury.com The site isn't alway up, however. It's in Alpha testing. You could put on some women's Spanish shoes and eat granola bars while you wait! :-)
Title: Re: Dungeon Running anyone? Post by: Lantyssa on February 18, 2007, 09:44:24 AM I couldn't read that. (Seriously, I'm old.) Can you please use English?
Title: Re: Dungeon Running anyone? Post by: Signe on February 18, 2007, 10:31:29 AM He said, "Everyone is a jerk" and then he ran online. I can tell he must be cute.
Title: Re: Dungeon Running anyone? Post by: WindupAtheist on February 18, 2007, 11:21:53 AM It was all fun and games, wasn't it Signe? You'd post links to various shitty Korean MMO games and their respective betas all over f13, laugh your wicked laugh as a few of these masochists tried to play them, and in the end no one would be worse off except for the poor fools who expended their neurons trying to beta test Rang Rang Online.
But little did you know, some people actually PLAY this shit. Some people actually WANT to be in these betas. And when you posted enough of them, it would reach critical mass and those people would come HERE. I hope you're happy with yourself. :x :x :x :wink: Title: Re: Dungeon Running anyone? Post by: Signe on February 18, 2007, 12:49:12 PM I forgive myself.
Title: Re: Dungeon Running anyone? Post by: Venkman on February 18, 2007, 01:29:27 PM Probably this Ran (http://www.ranonline.com.my/). Same model as every other new-this-week free MMO. They bang them out by the dozens over there.
That he came here looking for info on Dungeon Runners which bears only slight resemblance to free RMT-based MMOs is interesting. Would love to know the circuitous path that took him from places that cover Ran, an Eastern-focused MMO, to a place focused almost exclusively on Western-focused MMOs. I weep for the future. But I don't blame Signe. She's just a pawn in the grand conspiracy to get us all into RMT-based games. Run! Title: Re: Dungeon Running anyone? Post by: WindupAtheist on February 18, 2007, 01:37:40 PM Title: Re: Dungeon Running anyone? Post by: Signe on February 18, 2007, 02:09:42 PM I have played nearly every game or beta or whatever I've posted about for at least five minutes. I love and hate from a place of light knowledge. Too much knowledge makes me dark and angsty. You wouldn't like me much when I'm dark and angsty. I blanket forgive myself every January for the coming year. That is also when my virginity grows back.
Title: Re: Dungeon Running anyone? Post by: angry.bob on February 18, 2007, 02:37:37 PM That is also when my virginity grows back. Then somebody's not TCB around the homestead. And I almost gave them both invites, but I would have had to log into the website and figure out how. Title: Re: Dungeon Running anyone? Post by: Signe on February 18, 2007, 03:03:21 PM I almost gave them some too but I think I might be out. And it's all so far away and I'm so so so layzeeee. (http://images.elouai.com/images/yahoo/a31.gif)
Title: Re: Dungeon Running anyone? Post by: tlbww on February 18, 2007, 04:56:51 PM I signed up for fury a long time ago, however I'm not sure if it will be very good. There are plenty of great console games coming out soon.
Title: Re: Dungeon Running anyone? Post by: NiX on February 18, 2007, 06:31:13 PM O GAWDZ I NEED INVITE 2 BETUH! HELPZ!
Title: Re: Dungeon Running anyone? Post by: UnSub on February 18, 2007, 06:54:49 PM I would have given them a referral, but that would have given them my real name. The hell if I'm giving that to strangers on the internet as part of a favour.
Title: Re: Dungeon Running anyone? Post by: Signe on February 18, 2007, 07:00:00 PM Wait. UnSub isn't your real name? :-o
Title: Re: Dungeon Running anyone? Post by: Calantus on February 18, 2007, 07:43:36 PM No, that's called concatenation. His real name is Un Sub. But I didn't tell you that.
Title: Re: Dungeon Running anyone? Post by: schild on February 18, 2007, 07:45:17 PM Saying you don't want to give people your real name when you use the handle UnSub is almost funny.
ALMOST. Title: Re: Dungeon Running anyone? Post by: UnSub on February 18, 2007, 11:48:01 PM Saying you don't want to give people your real name when you use the handle UnSub is almost funny. ALMOST. Such is the quality of most of my jokes. Title: Re: Dungeon Running anyone? Post by: HaemishM on February 19, 2007, 11:17:46 AM Probably this Ran (http://www.ranonline.com.my/). What the fuck is that? I looked at screenshots and woke up naked covered in vomit. I think I have ass cancer now. Seriously, how can anyone not play that and want to sacrifice random people on the street to Baal? Title: Re: Dungeon Running anyone? Post by: Calantus on February 19, 2007, 06:19:31 PM I can tell it's an eastern game because they pack their site so full of fucking buttons I can't tell what the fuck is going on. Do they get together and have meetings on how to mindfuck anyone who looks at their sites or what? If so they're falling just a little but short of total mindfuck. They need to add sound I think. Some corny music in the background, some blooop sounds when you hover over buttons, maybe some of them could PING! as well. Just the important ones to PING! because you don't want the impact to be lost. There also needs to be more movement on the buttons, some of them don't even animate at all! Maybe an animated background too. Yes, that's the ticket.
I also noticed it's based on students fighting shit around campuses. That's... all I'm willing to say about that. To say more would require reprocessing those thoughts and I don't want that. Title: Re: Dungeon Running anyone? Post by: ishotweb on February 25, 2007, 08:08:03 AM so what do you guys think of this game a few months later? does anyone still play it regularly? I'm interested to see if the game was entertaining enough to keep people playing for more than a week.
Title: Re: Dungeon Running anyone? Post by: trias_e on February 25, 2007, 09:46:02 AM The game is pretty bad, No, and no.
Title: Re: Dungeon Running anyone? Post by: angry.bob on February 25, 2007, 10:09:21 AM so what do you guys think of this game a few months later? does anyone still play it regularly? I'm interested to see if the game was entertaining enough to keep people playing for more than a week. I didn't think it was bad, but I haven't played it since BC was released. Nothing against the game, I just want to level up. Some of the things that I didn't like though: 1) Moevment. Every game ever released in the US for the PC better have wasd movement as an option. Point and click it for fucking retards and consoles. Which is the same thing really. 2)The gear all looked the same. I want all sorts of different looking gear. If it's part of the membership package that's fine. 3)Not enough cheesecake. I want at least a minimum level of cheesecake. When compared to pany-based exploration games like Lineage 2 and screenshots of Granola Espadril, DR is way to modest. Title: Re: Dungeon Running anyone? Post by: Venkman on February 25, 2007, 11:43:19 AM This game is designed to be a diversion, and in a see of diversions it would be fine. It seems like most casual/browser-based MMOs coming out of Korea are designed specifically for 3-4 months of play until the next one comes along. Get in, spend a lot, advance as much as your bank account allows, sell your stuff to somebody who thinks the game will continue to rise in popularity at the 3rd month mark, move on to the next game to try again.
If anyone is worried about a bubble coming, it's with these type of fly-by-night moneygrabs. At least with the bigger AAA titles, you know the companies need to invest and keep investing years into the game. They spent so much money on the front end they HAVE to live that thing for 12-24 months. But it's these little bang-em-out-twice-a-month affairs that will eventually seem like Panacea for impatient money managers who'll chase, build big in the short term, bring a lot of folks along, and then hopefully jump before it all comes crashing down. You can't continue making huge cuts of cash if you've got a collective playerbase that keeps jumping around. Title: Re: Dungeon Running anyone? Post by: Lum on February 26, 2007, 08:21:53 AM so what do you guys think of this game a few months later? does anyone still play it regularly? I'm interested to see if the game was entertaining enough to keep people playing for more than a week. I didn't think it was bad, but I haven't played it since BC was released. Nothing against the game, I just want to level up. Some of the things that I didn't like though: 1) Moevment. Every game ever released in the US for the PC better have wasd movement as an option. Point and click it for fucking retards and consoles. Which is the same thing really. 2)The gear all looked the same. I want all sorts of different looking gear. If it's part of the membership package that's fine. 3)Not enough cheesecake. I want at least a minimum level of cheesecake. When compared to pany-based exploration games like Lineage 2 and screenshots of Granola Espadril, DR is way to modest. WASD movement and more gear options were both patched in. I'll check on the cheesecake shots but don't get your hopes up. Title: Re: Dungeon Running anyone? Post by: Alkiera on February 26, 2007, 08:50:51 AM WASD movement and more gear options were both patched in. I'll check on the cheesecake shots but don't get your hopes up. Have they fixed the entity-sync error CTDs? The game was still completely unplayable by me as of the end of beta. I never was really able to give it a fair shake, as the instant I got into combat it'd crash. -- Alkiera Title: Re: Dungeon Running anyone? Post by: Bokonon on February 26, 2007, 10:21:53 AM I don't mind it as a diversion. If I get an hour to play anything a couple times a week, I'm lucky, so DR is pretty good that way. It's still way rough around the edges, but I haven't had any major issues (occasional lag, one of the servers dying/restarting). No entity-whatever issues.
What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Dungeon Running anyone? Post by: Phred on March 14, 2007, 05:59:25 PM WASD movement and more gear options were both patched in. I'll check on the cheesecake shots but don't get your hopes up. Have they fixed the entity-sync error CTDs? The game was still completely unplayable by me as of the end of beta. I never was really able to give it a fair shake, as the instant I got into combat it'd crash. -- Alkiera Nope I tried to log in and play yesterday and still crashed from client sync errors the minute I entered combat. Title: Re: Dungeon Running anyone? Post by: Cheddar on March 14, 2007, 08:20:34 PM No. No. No.
Seriously, No. No. No.... No. No. No. Hey, No. Do not do this. No. No. NO |