Title: 11/14 Mark of Chaos, Warhammer Post by: Dren on December 04, 2006, 06:40:37 AM I purchased this about 4 days after release, but just now got around to playing it. I was trying it here and there on "Normal" mode and was getting absolutely nowhere. I finally put it on "Easy" and can actually play the game, if not barely.
While I usually do have a hard time with real time strategy games like this, the pacing isn't all that bad. I haven't played around with it but I think you can pause or slow it down in the settings. I'll have to play around with it more. I'm not that great at these games, but like to fool myself into playing them because I like the idea of them. I'm enjoying it now on Easy mode, but still come out of some fights with barely any of my armies alive and cash is a constant problem in between fights. Oh, it is a resource hog for some reason. I get crashes once in awhile, but got about 4 hours of constant play yesterday with no problems. There are just a lot of freezes during play that are annoying, but the program seems to shake itself out of them. The loading times inbetween fights is FOREVER, but I found the breaks refreshing when doing a marathon run. They make it hard to just pick up and play when you have 30 minutes because half of that time will be watching the "Loading..." screen. Anyone else playing this? Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Big Gulp on December 04, 2006, 05:49:55 PM Anyone else playing this? I was excited about it when I thought it was "Warhammer: Total War", but since I've found out that it's linear and there really isn't much to it beyond the tactical set-match fights the interest has died. Medieval 2 is scratching my itch right now. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: stray on December 04, 2006, 05:54:10 PM Linear, as well as limited.
Imperial vs Undead. How interesting. [edit] Oops! I called them undead. Didn't mean that. Undead would be cool actually... Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Dren on December 07, 2006, 01:56:26 PM There is undead, but not as a playable race. One mission has your hero's go into a grave to kill a vampire. Lots of undead there.
The game is fine if not near impossible for my skillset. I finished the good side. When my "WoW expansion" itch goes away, I'll try out the Chaos side. The one thing I did figure out is that they want you to basically burn almost all of your troops on each fight. When you are throwing yourself at the wall of a huge fortress with hordes of chaos inside shooting balls of flame at you, you really aren't going to come away from it very well. I had to end up using my elf hero to solo through the gate and capture the castle. The remaining 5 troops I had ran around outside trying to avoid the balls of fire. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: eldaec on December 07, 2006, 02:31:50 PM JUST CODE THE TURN BASED TABLE TOP GAME ALREADY. YOU KNOW, THE ONE YOU ALREADY DEVELOPED THE RULES FOR.
For fucks sake, you'd think they'd figure it out by now. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Rithrin on December 07, 2006, 03:03:10 PM JUST CODE THE TURN BASED TABLE TOP GAME ALREADY. YOU KNOW, THE ONE YOU ALREADY DEVELOPED THE RULES FOR. For fucks sake, you'd think they'd figure it out by now. But people would start playing the comp game because its easier and faster. And detract from tabletop sales... pretty sure they'll never code the tabletop. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: stray on December 07, 2006, 03:14:04 PM Gulp had it right. If they had made it more like Total War, it'd probably be a hit. Keep the same battle system, but set up a TBS map with Imperial, Briton, High Elves, Dark Elves, Chaos, Dwarves, Orc, Skaven, Tomb Kings. That'd be the shit.
Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Trippy on December 07, 2006, 04:40:37 PM Gulp had it right. If they had made it more like Total War, it'd probably be a hit. Keep the same battle system, but set up a TBS map with Imperial, Briton, High Elves, Dark Elves, Chaos, Dwarves, Orc, Skaven, Tomb Kings. That'd be the shit. Which is basically what Relic did with Dark Crusade, though the TBS map portion isn't as interesting as the TW:R stuff (you only have one army to move, fewer decisions to make, blah blah blah).Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Big Gulp on December 07, 2006, 06:45:26 PM For fucks sake, you'd think they'd figure it out by now. The same way they've figured out that all we really want is an updated Autoduel, or X-Com with a new coat of paint? Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Dren on December 08, 2006, 12:49:25 PM I was really hoping there would be some turn-based element to it since I'm more interested in the strategy portion of it, but I was let down. It is *ok* as it is, but nothing spectacular.
When I get around to doing it over again, I think I'll work on using my heroes more often. I think they designed it so you have to put them out on their own to take down armies. Your other armies are there as backup and added ranged damage. The heroes turn out to be pretty damned tough, as in, one decently specced hero can take down 2-3 armies and come away with half life. That's without an army of their own. That still smells funny to me, thus my reluctance to put them out there so quickly to be overwhelmed. Does the tabletop game give heroes this big of an advantage? Title: Re: 11/14 Mark of Chaos, Warhammer Post by: HaemishM on December 08, 2006, 01:56:17 PM It used to, but I think they toned that down with the last release or 2. I once lost a game because of one character, Snitch the Skaven rat bastard assassin master. He come out of hiding first turn, charged through a squad of 10 gunners, caused them to flee (those he didn't kill), pursued and killed the whole unit while the unit of spearmen directly behind them saw the whole thing. This caused the spearmen to shit their pants and flee off the board. That was turn 1. The only thing that came close to touching him was the steam tank (Empire), which did a couple of wounds damage. He then proceeded to fire off his Gauntlets of Power which allowed him to actually damage the tank, killing it too. There wasn't much fight left in the old Empire after that.
So yeah, heroes could take down whole armies in the right circumstances with the right wargear. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: angry.bob on December 08, 2006, 02:24:07 PM They were toned down last edition, but it looks like they might be ratcheting them back up for 7th edition from the look of the Orc characters. Especially nasty is Grimgor Ironhide. I'd imagine they want to sell more character miniatures at $15.00 a pop.
Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Ironwood on December 11, 2006, 03:40:28 AM Ironhide ?
(http://www.protodepot.com/uploaded_images/Ironhide_low.jpg) Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Ironwood on January 06, 2007, 09:23:28 AM AVOID THIS GAME.
Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Cheddar on January 06, 2007, 02:08:53 PM AVOID THIS GAME. I am. I almost bought it today, but remembered you bitching in IRC. I did get WC3, though. If it is not good I will blame Bhodi. edit. Spelling. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Daeven on January 08, 2007, 06:18:56 AM AVOID THIS GAME. Rather, get one of the Total War games. They are actually fun and stuff. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Ironwood on January 08, 2007, 06:42:36 AM I installed The Dawn of War 40k new one : the one with the necrons and tau.
It's all right. I love the fact that you don't need the previous games, even tho I have them... I also liked the Terminator Nerf. Whoever thought that having multiple Terminators was a good idea.... Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Trippy on January 08, 2007, 06:49:24 AM I installed The Dawn of War 40k new one : the one with the necrons and tau. Yeah it's great as long as you aren't playing MP, then it gets weird.It's all right. I love the fact that you don't need the previous games, even tho I have them... Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Ironwood on January 08, 2007, 06:51:45 AM How so ?
Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Trippy on January 08, 2007, 06:56:47 AM How so ? You need the other CD keys if you want to play the other races in MP. E.g. if you just have DC you can only play Tau and Necron in MP. If you also have the original then you can play SM, Ork, Elves I mean Eldar, and Chaos SM. And finally WA gives you access to IG.Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Ironwood on January 08, 2007, 06:59:37 AM :-o
That's totally bizarre. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Trippy on January 08, 2007, 07:05:00 AM :-o It sort of makes sense given that DC is priced as an expansion rather than as a full game, but yeah like I said it's weird.That's totally bizarre. Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Ironwood on January 08, 2007, 07:06:47 AM Please tell me it's just a one-time entering of your code...
Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Trippy on January 08, 2007, 07:17:09 AM Please tell me it's just a one-time entering of your code... I believe so but I haven't tried it since my copy of Dawn of War is sitting on my old computer so I've just been playing Dark Crusade in single player campaign mode. Actually now that I think about it I'm not sure it needs the key-- it might want the original game disc(s). I remember reading something about all this in the DC Readme file so you can check it out for the details (I'm going to sleep RSN, heh).Title: Re: 11/14 Mark of Chaos, Warhammer Post by: bhodi on January 08, 2007, 04:27:03 PM Yes, it's entering your code, once, on install.
Title: Re: 11/14 Mark of Chaos, Warhammer Post by: Johny Cee on January 08, 2007, 09:05:38 PM AVOID THIS GAME. I am. I almost bought it today, but remembered you bitching in IRC. I did get WC3, though. If it is not good I will blame Bhodi. Hmm... I fired up WC 3 while I was waiting to get internet at my new place, and it's just as tedious as I remember it. I did find my old copy of Myth, though.... |