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Title: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 03:12:52 AM
(http://img85.imageshack.us/img85/9027/ffxiismallwq3.jpg)

So so so so so so so, who else is spending Monday/Midnight til Saturday night playing FFXII? I am. First time I've been excited for a Final Fantasy since 7. And if I don't finish it before Guitar Hero 2 it'll never get done. SO! Who's with me? Who will be playing this game regularly enough that we can actually talk about the content (even if we have to put absolute spoilers in black)?

And yes, I've had enough "hands-on" time to be this excited... and if you're thinking what you're thinking than you're probably right.

ROUND 1! DISCUSS!


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 29, 2006, 03:20:10 AM
I'll be getting it but I'm hooked on PSU so I don't know how much I'll be playing it initially. Also when I play FF games I progress very very slowly since I take the time to do all the side quests and level up my characters.


Title: Re: The Final Fantasy XII Thread!
Post by: ahoythematey on October 29, 2006, 03:20:57 AM
I'm with you!  I fucking hate your opinions of the 360, but you've got my full support here.  FFT was a godsend to gaming, I'm hoping they recapture the magic.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 03:22:07 AM
HEY MAN, YOU CAN HATE MY OPINIONS ON THE 360. BUT YOU'LL BE IN MY CAMP WHEN LOST ODYSSEY DROPS.

CONTINUE FROTH.


Title: Re: The Final Fantasy XII Thread!
Post by: ahoythematey on October 29, 2006, 03:24:22 AM
Probably.  I'm pretty weak when it comes to rpgs.

I have wild arms alter code F despite fucking HATING the original ps1 game.

People are broken, I am people.


Title: Re: The Final Fantasy XII Thread!
Post by: stray on October 29, 2006, 03:56:59 AM
I'll get hooked for the first day, and then take *very slowly* from there.


Title: Re: The Final Fantasy XII Thread!
Post by: Moaner on October 29, 2006, 05:14:52 AM
I work 4 consecutive 12 hour days starting on the 1st :(  I'll play till my eyes bleed on the 5th though.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on October 29, 2006, 06:20:44 AM
I'm still debating picking it up.  I wasn't that jazzed by the demo on DQVIII so it might wind-up like 8 and 9, where I pick them up down the line as the $20 'green stripe' version.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on October 29, 2006, 06:50:54 AM
I wasn't terribly thrilled with the demo either, but it didn't have any plot so that was probably the reason.  I also still feel nauseous about buying X-2.  I'll probably wind up getting it after I finish Bully though.

That's an awesome cover, are we actually getting that or are they saving the good stuff for Japan?


Title: Re: The Final Fantasy XII Thread!
Post by: Fabricated on October 29, 2006, 08:20:24 AM
I post in more places than just here, and at most of those the filthy pirate types have been playing the english version of FF12 for over a month and a half.

Word is that it's very very very good. Better than any of the previous FF titles. Great plot, great characters. The pretty-boy character on the cover is basically an ancillary character and was only made the initial focus of the story and boxart because some suits high up didn't like Balthier being the frontman. Of course, the plot still revolves 99% around Balthier and Ashe, it's just that the pretty-boy gets most of the box.


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on October 29, 2006, 08:24:09 AM
I'll probably be going back and forth between this and NWN2.  Haven't been much into Square since the end of the PS1 era where they abandoned what could have been promising series like Vagrant Story and Parasite Eve.  Aside from the Kingdom Hearts games which were good, and FFX which was ok, Square hasn't been too impressive during the PS2 era.  For what ever reason though I am getting a bit excited about FFXII, but maybe that's just because there hasn't been an entry in the main FF series in almost 4 years (FFXI doesn't count).


Title: Re: The Final Fantasy XII Thread!
Post by: MrHat on October 29, 2006, 09:00:00 AM
I'll add this to the growing pile of games still in plastic sitting on my top shelf.

Edit: I'm weak for Final Fantasy.


Title: Re: The Final Fantasy XII Thread!
Post by: dusematic on October 29, 2006, 10:01:30 AM
I've played all FF games up to 7 and including 10 AND 11.  Which is the new one most comparable to?  What is the feel of the world like?  All I know is there is no special combat screen, you just engage enemies that roam in the world and combat proceeds naturally.  It sounds like the main character isn't going to be a pussy this time?  Maybe a little grittier plot?  They should just remake FF6 with more.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on October 29, 2006, 11:52:09 AM
I bought it so I'll probably be playing it although I'll have NWN2 at the same time, won't I?  I don't know what I'll be doing! 

Help.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 01:38:46 PM
American Box art:
(http://img125.imageshack.us/img125/9356/ff12av8.jpg)

Japanese Box art:
(http://img125.imageshack.us/img125/934/ff12jrj7.jpg)


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 02:45:11 PM
First post modified, game comes out midnight on monday, so less than 48 hours. Word.


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on October 29, 2006, 04:14:26 PM
For those who don't know Circuit City is selling FFXII for the low price of $37.99 (http://www.circuitcity.com/ccd/Search.do?c=1&context=&keyword=final+fantasy+XII&searchSection=All).  It's in the Sunday ad also for anyone who likes to shop at a place that price matches.  I'm almost tempted to cancel my order on the Collector's Edition and just pick up the game at Circuit City, but I do like the look of the steel case on the CE.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on October 29, 2006, 04:17:48 PM
I don't buy collector's editions of any console games because I usually end up giving them to my nephew after a while.  I like to think that's the reason I never finish them.   :-)


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on October 29, 2006, 04:27:38 PM
When it was just a $10 difference I figured it would be cool to get the case and whatever extras were on the DVD.  Now with a $23 difference in price I'm wondering how much is actually on the DVD.  If it's ends up being like 10 minutes of interviews and trailers than it would just be a waste to me.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on October 29, 2006, 06:33:34 PM
We had some kind of demo going today at work, and one of the guys played it for a bit. I haven't bothered with a FF title since 7, and I was thoroughly impressed with the battle mechanics from what I saw. If I had a PS2, this would be a must-buy.

And I hate Sony, and Squeenix by association.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 06:36:15 PM
And I hate Sony, and Squeenix by association.

That's because you're irrational.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on October 29, 2006, 07:18:30 PM
I don't know which one to pick, this or NWN2. Maybe I'll just be smart and wait for the reviews.  If they both end up with good ratings, then one will have to wait for Christmas for my inlaws to buy me. I trust my inlaws more to find a PS2 game on the shelves since finding PC games can be a chore.

 :|


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 07:18:54 PM
You played NWN1, rite?


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on October 29, 2006, 07:24:52 PM
You played NWN1, rite?

And liked it.  Well, I liked it when SoU and HoU were out and it was all patched up since the initial campaign was rather lackluster.  But it sounds like a better experience in this one with a proper party size and likely better main campaign (all signs point to yes).  Toolset seems rather nice too.

But I think I get where you're going here.  NWN2 will likely be a better game later on where FFXII will be the same.  So waiting for it can't hurt and can possibly help. 

Or you're just being snarky  :-)


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on October 29, 2006, 07:25:55 PM
And I hate Sony, and Squeenix by association.

That's because you're irrational.

Hate often works like that.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 29, 2006, 07:26:49 PM
Ok, now get out of my thread of love before I put you in a forum with Sinij.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on October 29, 2006, 07:35:55 PM
Did you miss the part where I praised this game?

Also, I am wondering if the action timers are based on weapon speeds? That would be pretty nice, such that people with daggers are much quicker than people with bows/2handers.

EDIT: I didn't get to pay too much attention to what was going on, as I was busy sorting the fucking GBA game slide-racks all day today. What a pile of shit...though I did find a River City Ransom game for GBA that I may have to check out.

ALSO - probably a stupid question, but any chance this will have any sort of 2-player functionality? Sort of like back in FF3 (US) a 2nd player could control some of the party members? That would be neat, but unlikely.


Title: Re: The Final Fantasy XII Thread!
Post by: Fabricated on October 29, 2006, 09:39:10 PM
I am going to be such a poor piece of crap after this week. I've bought God Hand, PSU + One Month, The F.E.A.R. expansion which I didn't know came out, ate out too much, and had to buy and then rebuy a goddamn book for my poly sci class, plus other minor expenses.


Title: Re: The Final Fantasy XII Thread!
Post by: caladein on October 29, 2006, 11:24:23 PM
Disgaea 2 and PSU beat FF12 to my wallet sadly.

That, and I don't have an irrational fear that FF12 will poof out of print and I'll need to give a minor organ for it on eBay like I do with Disgaea 2.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on October 30, 2006, 09:18:34 AM
That, and I don't have an irrational fear that FF12 will poof out of print and I'll need to give a minor organ for it on eBay like I do with Disgaea 2.

Crap, that reminds me.  Even if I don't get the game for a few months I need to buy the strat guide soon as it comes out.  Those things dissapear PDQ for FF games.

Fuck you for looking at me sideways like that.  I'm a completionist and I don't have time to dick around playing "find the hidden quest to the uberweapon" in a 100+hour game.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on October 30, 2006, 09:32:14 AM
Gamefaqs.com ftw.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on October 30, 2006, 09:48:43 AM
I use gamefaqs for most games if I get stuck.  For the FF stuff, I just prefer having the very nicely-formatted professional guides and tables instead of the ASCII garbage you need to print-out yourself, and never has all the info you want so you have to print out multiple different guides.

It's not about the walk-through so much as the charts & quick-reference for things like alchemy.


Title: Re: The Final Fantasy XII Thread!
Post by: Jobu on October 30, 2006, 11:14:19 AM
If you can find it, I highly recommend the "Special Edition" Brady Games guide that comes with an artbook. I guess it's an exclusive to EB and Gamestop, but the art book is full of Square's usual amazing style. They picked up the Victorian fantasy style from Korea and ran with it really, really well.


Title: Re: The Final Fantasy XII Thread!
Post by: bhodi on October 30, 2006, 11:17:51 AM
Isn't this the game that plays itself?


Title: Re: The Final Fantasy XII Thread!
Post by: WindupAtheist on October 30, 2006, 11:36:42 AM
Saves me the trouble.  I'll play a Square game again when they learn what a male human looks like.  I liked Square's stuff back in the SNES era, but as soon as technology improved enough for the characters to go from little squat pixel-dudes to fruity femboys, I was out.


Title: Re: The Final Fantasy XII Thread!
Post by: ahoythematey on October 30, 2006, 12:21:48 PM
You are the one that plays UO, right?  The one with the effeminate paper doll.  I'm not claiming Square (and the rest of Japan) doesn't have a problem with girly men, but I'm just sayin'.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on October 30, 2006, 01:37:10 PM
Saves me the trouble.  I'll play a Square game again when they learn what a male human looks like.

The really famous ones... you know, the ones who get all the pretty girls... look like this:

(http://www.angelfire.com/ar/lyrics2/douglas7.jpg)

(http://images.google.com/images?q=tbn:zoJDFdnUFfxCvM:http://www.lostinthepast.net/motion/MD1/md0017.jpg)

(http://www.toppics4u.com/brad-pitt/misc/090.jpg)

(http://www.celebrities.pl/johnny_depp/johnny2.jpg)


Title: Re: The Final Fantasy XII Thread!
Post by: Morfiend on October 30, 2006, 01:41:31 PM
Fuck. I agree with WUN.


Title: Re: The Final Fantasy XII Thread!
Post by: Jain Zar on October 30, 2006, 04:24:47 PM
(http://img85.imageshack.us/img85/9027/ffxiismallwq3.jpg)

So so so so so so so, who else is spending Monday/Midnight til Saturday night playing FFXII? I am. First time I've been excited for a Final Fantasy since 7. And if I don't finish it before Guitar Hero 2 it'll never get done. SO! Who's with me? Who will be playing this game regularly enough that we can actually talk about the content (even if we have to put absolute spoilers in black)?

And yes, I've had enough "hands-on" time to be this excited... and if you're thinking what you're thinking than you're probably right.

ROUND 1! DISCUSS!

"Engage utter asshole mode"
I'm not only not buying it, I will in spirit if not voice be making fun of any sad person who spends Halloween playing yet another railroaded anime teenaged shitfest instead of having some form of a social life.  Though I would most likely be making fun of anyone playing it anyhow.  Not the kind of abuse and hate I reserve for people buying EA sports and GTA games, but more of the piting kind.

I will be spending Halloween with alcohol, bonfires, and nicely grilled food.  And Airsoft weaponry with glow in the dark ammo.  GLOW IN THE DARK.

"Asshole mode disenaged"

But this will be the second Final Fantasy game I have skipped on.  FF10 was nothing special.  FFX2 was by all reports stupid, and FFTactics Advance made me sad because it was sucky.
Outside of the FF3 remake for the DS I simply don't give a shit about your standard Japanese Console RPG.  The genre can frankly go fuck itself and go play some good Ultimas and the 2 main Fallout games until it learns how to behave.



Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 30, 2006, 04:30:20 PM
Hey, Jain. This is the first FF I've looked forward to since 8. Considering I lasted less than 3 hours in 8, that's something. The opening alone in FFXII is one of the finest things I've seen in gaming. Also, "railroaded anime teenaged shitfest?" Please to know more about game before you open your mouth and look like an asshole.  :roll:


Title: Re: The Final Fantasy XII Thread!
Post by: Scadente on October 30, 2006, 04:40:33 PM
I'm trying not to buy the hype, FFX left my crying on my bathroom floor after 40+hrs of NOTHING.

But, but it's looking fantastic, and from what I've been reading.... Can't wait really. Must not buy hype. But must wait untill Q1 2007 :(


Title: Re: The Final Fantasy XII Thread!
Post by: gimpyone on October 30, 2006, 05:02:28 PM
I'll be buying if I can figure out how to hook up my ps2 to my pc, no room for a tv in my dorm.


Title: Re: The Final Fantasy XII Thread!
Post by: Jain Zar on October 30, 2006, 05:17:17 PM
Hey, Jain. This is the first FF I've looked forward to since 8. Considering I lasted less than 3 hours in 8, that's something. The opening alone in FFXII is one of the finest things I've seen in gaming. Also, "railroaded anime teenaged shitfest?" Please to know more about game before you open your mouth and look like an asshole.  :roll:

You do realize I was trolling right?  I pretty much said it right in the post.
And I have pretty much ignored the game anyhow.  To the point of not even playing the year old demo that came with Dragon Quest 8.
But if the game actually manages to have the sorts of near sandbox freedom of an Ultima or Fallout I will stand corrected.
Its already got the bishonen brigade in it so that part isn't going anywhere however.  :lol:


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on October 30, 2006, 06:23:28 PM
Saves me the trouble.  I'll play a Square game again when they learn what a male human looks like.  I liked Square's stuff back in the SNES era, but as soon as technology improved enough for the characters to go from little squat pixel-dudes to fruity femboys, I was out.

And I suppose putting braids on a lot of the Jedi (especially the young boys) in the prequels just screamed masculinity to you...


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on October 30, 2006, 08:07:58 PM
This midnight release thing could work out pretty well.  I don't like driving at night during Halloween and have no time to pick it up during the day.


Title: Re: The Final Fantasy XII Thread!
Post by: WindupAtheist on October 30, 2006, 10:18:33 PM
I like how chucklefucks who take umbrage at my ripping something they like will automatically leap to talking about UO and Star Wars, no matter how irrelevant the topic or how tortured the attempt at comparison.  Listen, Hayden Christensen at his emo-whining braid-having wussiest is a god damned bear-killing lumberjack compared to the average Final Fantasy protagonist.  Seriously, go look at that box art again.  If I hand a game to someone who's never heard of it before and ask them what it is, and their first guess is gay porn, I'm not buying it.


Title: Re: The Final Fantasy XII Thread!
Post by: stray on October 30, 2006, 10:37:37 PM
Hey y'all. Braids are cool.

(http://www.theage.com.au/ffximage/2005/01/22/willie_nelson1_narrowweb__200x290.jpg)


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on October 30, 2006, 11:29:04 PM
I like how chucklefucks who take umbrage at my ripping something they like will automatically leap to talking about UO and Star Wars, no matter how irrelevant the topic or how tortured the attempt at comparison.  Listen, Hayden Christensen at his emo-whining braid-having wussiest is a god damned bear-killing lumberjack compared to the average Final Fantasy protagonist.  Seriously, go look at that box art again.  If I hand a game to someone who's never heard of it before and ask them what it is, and their first guess is gay porn, I'm not buying it.

When you champion an MMORPG that's years past its prime, and a series that had 2 and a half good movies out of the six that were made, expect some backlash any time you attempt to criticize anything.  Especially when your criticism boils down to "lol this series is teh gay".  Despite prevalent jokes about effeminate characters I could probably count on 1 hand the number of main FF characters that sport an androgynous look (maybe more if you count some of the FFXI male hume characters), and people who like to exaggerate that amount probably spend too much time surfing the Internet for gay FF fan-art.   Jesus, I hate that I'm even bothering to defend the FF series since I really haven't liked much of anything Square has done in the past several years, but then I just didn't like the games they were making.  I wasn't scared off by boarderline homophobia.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on October 30, 2006, 11:59:38 PM
Signe, are you trying to disparage Johnny Depp in some way? I certainly hope not.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 01:31:50 AM
Okay who the fuck decided that moving the right analog stick to the right should rotate your view to the left? That backwards from pretty much all other games and there doesn't appear to be a way to flip the behavior.

Edit: Argh! How could they fuck up something so basic? This is far worse than my joystick/mouse thumbstick problem. I don't know if I'm going to be able to play this game.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 31, 2006, 03:10:43 AM
I already got over the camera a while ago. It becomes second nature after a few hours. By the way, best FF since 6. Easily.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 03:20:31 AM
I already got over the camera a while ago. It becomes second nature after a few hours. By the way, best FF since 6. Easily.
Right, causing pushing the stick left to turn right is totally intuitive.

Given how brain damaged console cameras are I'm thankful for those that allow "dual stick" moving where the movement thumbstick is held up to move forward and the camera thumbstick is used to actually turn with pushing the camera stick right meaning turn right and vice versa. This is now PSU works, for example, and is just one of many 3D console games that allow this (again cause the console developers are too fucking lame to allow for a fixed camera).

Unfortunately swapping left and right in brain at my age is just too difficult a task. With FF XII, as long as I don't care that I can't see where I'm going everything is fine. Unfortunately if I do need to see then I'm always rotating the camera the wrong way before rotating it the other way so it's always a two-step process.



Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 31, 2006, 03:31:39 AM
I do not buy into it being that much of a problem. I mean fuck, I think people who use inverted cameras in flight sims are crazy.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on October 31, 2006, 04:12:42 AM
Just keep reminding yourself that you're moving the camera, not the view.  It's apparent from your description that was the programmer's thought process, and nobody else pointed out the flaw in his logic.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 04:30:22 AM
Just keep reminding yourself that you're moving the camera, not the view.  It's apparent from your description that was the programmer's thought process, and nobody else pointed out the flaw in his logic.
Yes, it's clear that the camera is set on a circular dolly track with the camera pointing "in" at your character so pushing the stick right moves the camera right along the circular track which means your view moves left.

Also are anybody else's sound channels swapped? I had to swap the left and right audio connectors to get the stereo sound in the correct ears. It's like my damn DVD is upside down or something.


Title: Re: The Final Fantasy XII Thread!
Post by: WindupAtheist on October 31, 2006, 08:18:16 AM
When you champion an MMORPG that's years past its prime, and a series that had 2 and a half good movies out of the six that were made, expect some backlash any time you attempt to criticize anything.

I love it.  Do continue.  I can tell, one of these days I'm going to see this.

"Man, I love the Yankees!  They're the best!"
"Meh.  They spend so much cash, and haven't even done that great the last couple seasons."
"Oh yeah?!  Know who else didn't win the pennant?  Ultima Online!"
"Huh?  What the hell are you talking about?"
"That's right motherfucker, and Star Wars never made it to the World Series EVER!"

Quote
Especially when your criticism boils down to "lol this series is teh gay".  Despite prevalent jokes about effeminate characters I could probably count on 1 hand the number of main FF characters that sport an androgynous look (maybe more if you count some of the FFXI male hume characters), and people who like to exaggerate that amount probably spend too much time surfing the Internet for gay FF fan-art.   Jesus, I hate that I'm even bothering to defend the FF series since I really haven't liked much of anything Square has done in the past several years, but then I just didn't like the games they were making.  I wasn't scared off by boarderline homophobia.

Dude, I've seen clips and stills from Advent Children and screenshots from FFXI.  Apparently creating Barret for FFVII consumed Square's small quota of masculinity for the rest of eternity.  In the interest of fairness, I hit Google and looked for the most masculine non-Barret FF character I could find.  The best I could do was this guy (http://www.finalfantasy.de/images/splashes/splash_3/final_fantasy_splash_l.jpg).  He's no lumberjack, but he does have his head almost in that girl's cleavage.  And he's at least identifiably male, unlike a certain someone (http://wirelessmedia.gamespy.com/wireless/image/article/550/550235/before-crisis-final-fantasy-vii-20040922103218766.jpg).


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on October 31, 2006, 08:55:59 AM
Last night I arrived at my nearby EB games around 12:05am to pick the game up.  I fully expected to be the only person there with me giving some sheepish excuse to the sales clerk as to why I'm making him work at this hour.  I mean, hell, this is Tucson; northwest Tucson at that. Nope, line out the door.  Line filled with pimply, fat teens (shouldn't they be in bed, it's a school night), goth kids, tragically nerdy looking adults (someone had a members only jacket on) and cosplayers.  A few normal looking folk looking bewildered or amused; I had to chuckle at the obsurdity of it.

Luckily I've never seen the local clerks at the EB games work that fast, ever.  Maybe selling only one game allows for greater efficiencies.  See, living in a world where EA takes over might not be that bad.  10 minutes through a line which would have taken hours under normal EB working practices.  I picked up my regular version (am I the only person that never watches extras on DVDs?), although I was tempted to pick up the collectors edition for the tin covering up the stupid looking cover art (wish we could pick the Japanese cover art). 

Ohh, and the strat guide is goddamn huge. Bigger that some of the college text books I had back in the day.  The size was so intimidating that I picked it up.  Leafing through it, I'm glad I did.  This game seems a bit complex on the surface and I forgot how much I hated having to go upstairs to check gamefaqs on my PC or bringing my laptop to the living room when I was completing the Shadow Hearts games (thanks Merusk). 


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on October 31, 2006, 12:37:16 PM
The strategy guide also comes in a collector's addition as well.  Evidently it has an art book with it.  It's exclusive to EB/Gamestop and it's 20% off, bringing it down to something like $25.  I only mention it because I know some of you are suckers for art books, if not strategy guides.


Title: Re: The Final Fantasy XII Thread!
Post by: Riggswolfe on October 31, 2006, 02:52:23 PM
Saves me the trouble.  I'll play a Square game again when they learn what a male human looks like.  I liked Square's stuff back in the SNES era, but as soon as technology improved enough for the characters to go from little squat pixel-dudes to fruity femboys, I was out.

Unfortunately I agree with this. I love JRPGs and most FFs are pretty good. However, this main character is following this latest androgynous trend which I hate almost as much as the "hand-held" camera work in movies. (Steadicam was invented for a reason you artistic wannabe motherfuckers!)

Besides, I still need to finish Xenosaga 2, then force myself to go through 3.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 03:53:09 PM
Isn't this the game that plays itself?
If you mean configuring your party members to fight on their own including the party leader (the one you are moving around on the screen) then yes it is.


Title: Re: The Final Fantasy XII Thread!
Post by: Oban on October 31, 2006, 04:03:06 PM
Isn't this the game that plays itself?
If you mean configuring your party members to fight on their own including the party leader (the one you are moving around on the screen) then yes it is.


Ah, I will wait for the movie based on the err.. movie then.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 31, 2006, 04:11:43 PM
Missing this game should be a fucking crime. I don't care if the lead characters were outright gay and made fun of Jews as side banter. This shit rocks.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 05:05:16 PM
Also, I am wondering if the action timers are based on weapon speeds? That would be pretty nice, such that people with daggers are much quicker than people with bows/2handers.
Yes your attack speed is dependent on, among other things, the weapon you are wielding. E.g. daggers attack faster than 1H swords.

Quote
ALSO - probably a stupid question, but any chance this will have any sort of 2-player functionality? Sort of like back in FF3 (US) a 2nd player could control some of the party members? That would be neat, but unlikely.
No.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on October 31, 2006, 06:39:23 PM
This game seems a bit complex on the surface and I forgot how much I hated having to go upstairs to check gamefaqs on my PC or bringing my laptop to the living room when I was completing the Shadow Hearts games (thanks Merusk). 

Hey I helped!  Crap, now I have to wash. I feel unclean.

Like I said, professional stuff > ASCII charts.  :-D


Title: Re: The Final Fantasy XII Thread!
Post by: Jain Zar on October 31, 2006, 08:01:02 PM
Missing this game should be a fucking crime. I don't care if the lead characters were outright gay and made fun of Jews as side banter. This shit rocks.

You said that about Disgaea 2 as well.  I found it to be merely pretty decent and that's because I like SRPGs.

Why should we believe you again?

What makes this game so great?  If your only answer is story then no, its not a crime.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 31, 2006, 08:05:29 PM
I can't account for your bad taste.


Title: Re: The Final Fantasy XII Thread!
Post by: Margalis on October 31, 2006, 08:14:31 PM
The game is getting pretty rave reviews everywhere.


Title: Re: The Final Fantasy XII Thread!
Post by: dusematic on October 31, 2006, 08:19:06 PM
I already got over the camera a while ago. It becomes second nature after a few hours. By the way, best FF since 6. Easily.


best since 6?  you DO believe that 6 was the best, correct?  shit i might have to get this.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 31, 2006, 08:21:30 PM
Six was the best. I love 4 because of how young I was. But six is the best. This one may succeed in being better than 6 though.


Title: Re: The Final Fantasy XII Thread!
Post by: dusematic on October 31, 2006, 08:23:17 PM


 Apparently creating Barret for FFVII consumed Square's small quota of masculinity for the rest of eternity.



LOL.


Title: Re: The Final Fantasy XII Thread!
Post by: dusematic on October 31, 2006, 08:27:57 PM
Six was the best. I love 4 because of how young I was. But six is the best. This one may succeed in being better than 6 though.


Shit dude.  I'm going to give you a few more days with the game so we don't jump to any hasty conclusions.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 08:40:28 PM
What makes this game so great?  If your only answer is story then no, its not a crime.
Dunno yet. The story is certainly more "mature" that some of the more recent ones. The combat system is a big change though it's nothing that MMORPG players haven't seen before (other than the fact that you can pause things if you like). The character advancement system is also an interesting change though it's annoying that's it's a two-step process (even after you "learn" a skill you still have to go and buy/find it before you can use it).

I'm not sure I like the character designs in this one. There's a certain "harshness" to the textures with exaggerated shadowing that's bugging me and like the literal washboard abs on the main character (well at least he's still the main character for me despite schild's protestations that he's not the one). Most also have these annoying "pinched" noses with exaggerated highlights to make them look even thinner.


Title: Re: The Final Fantasy XII Thread!
Post by: Kail on October 31, 2006, 09:05:22 PM
The game is getting pretty rave reviews everywhere.

So has every Final Fantasy ever.  On Gamespot, VII = 9.5, VIII = 9.5, IX = 8.5, and X = 9.3.  And XII got a 9.0.
In comparison, Halo got a 9.7.

I mean, it's a new game, and it has a lot of hype behind it.  In my experience, that means that some seriously hyperbolic opinions (on both sides).  I have almost no knowledge of this game; I haven't been a Final Fantasy fan in a long time and I haven't been keeping track of this one because it looks a lot like... well, a lot like the previous eleven Final Fantasies (barring XI, I guess), except with a higher number.  Am I wrong?  If so, I would love to hear how; if not, I don't see how missing this game would be any bigger a deal than missing FF X was or missing FF XIII will be.

Addendum: Reading Trippy's post, I'm not really getting excited about a new character advancement system or some tweaks to the combat system.  Didn't FF X have those, too?  And FF IX?  And VIII?  And so on?  Or is it moving in some new direction now?


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on October 31, 2006, 09:07:19 PM
Missing this game should be a fucking crime. I don't care if the lead characters were outright gay and made fun of Jews as side banter. This shit rocks.

You said that about Disgaea 2 as well.  I found it to be merely pretty decent and that's because I like SRPGs.

Why should we believe you again?

What makes this game so great?  If your only answer is story then no, its not a crime.


I didn't much like Disgaea 2 but I like FFXII.  Well, at least so far.  I'm sure I'll never finish it but I never finish anything.  I wish the combat let me do more, though.  But then, I have terrible taste in most things, I think.  Except husbands... I excel at those.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on October 31, 2006, 09:08:04 PM
It's funny, everyone in f13.house thinks it's some of the best character models EVER. Even the running animations are fairly amazing.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 09:28:46 PM
It's funny, everyone in f13.house thinks it's some of the best character models EVER. Even the running animations are fairly amazing.
The models (except for the noses) and animations are top notch as you would except from Square. I'm talking about the textures.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on October 31, 2006, 10:27:08 PM
So, how can you handle adding Steal to a gambit? Because apparently once you steal something the target is cleaned out, but someone with a steal gambit will keep stealin-stealin-stealin. Is there a higher level gambit that fixes this, or are you supposed to steal crap manually? Because given how tight the game is with cash... you need to be stealin'.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on October 31, 2006, 10:52:31 PM
So, how can you handle adding Steal to a gambit? Because apparently once you steal something the target is cleaned out, but someone with a steal gambit will keep stealin-stealin-stealin. Is there a higher level gambit that fixes this, or are you supposed to steal crap manually? Because given how tight the game is with cash... you need to be stealin'.
Yes that's a very good question. I have all three of my characters on manual right now since I always open by having all three steal until they get an item/gil. Best that I can figure out is you either steal manually (they can still have their gambits turned on since your manual commands override the gambits) or if you can find the "Foe: character HP = 100%" gambit (which I haven't yet) you could set things up so it would the first gambit on all your characters. Your thieves would set their action to Steal and everybody else would be set to some "null" action like Libra or something. Then you have one of your characters do some damage after you've stolen something which would push all the actions down to the second gambit.

Edit: fixed typo. Also the second thing wouldn't work if you had a guest in your party unless they were beating on another target.




Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on November 01, 2006, 12:01:39 AM
I love 4 because of how young I was.

That's pretty much how I feel about all the FF games, story-wise anyway.  None of the games have particularly great storytelling, just good storytelling for a video game.  I think of them in the same way I think of Dragonlance novels.  The stories seem epic when you're young, but even if you don't fully outgrow them it's just not the same when you get older.  I'm playing FFXII right now and it's enjoyable enough, but I'm not going to enjoy it in the same way that I did earlier FF games when I was younger.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 01, 2006, 12:10:47 AM
This game is good. Not very far in yet (3 hours), but I already like it a lot.  Voice acting is excellent. Visuals are top notch (SH2 is still prettier IMO). Combat is kinda nifty even with the limited options I have so far. I have a feeling it's going to get a lot better before it gets worse.

So.. am I supposed to make Vaan a heavy fighter or a hybrid thief or what?  This license board gives me too much freedom.  I'm getting a bit overwhelmed.

BTW, he's not very femboyish at all in game.  Incase anyone was holding off a purchase on account of their secret boy-crushes.



Title: Re: The Final Fantasy XII Thread!
Post by: ahoythematey on November 01, 2006, 03:07:23 AM
Music is fucking fantastic.  This game is making up a lot for FFX-2.  And more.  Anybody curious as to the almost grainy style of character design go look at Vagrant Story.  I'm pretty sure it was intentional.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 01, 2006, 05:10:06 AM
The watercolourish textures are straight from the Radiata Stories school of character design. You really come to appreciate it once you get about 5-6 hours into the game. It's truly fantastic. Though I still miss some of the design philosophy of Takehiko Inoue. But I suppose I'll get Lost Odyssey for the 360 for a heavy dosage of that (he's overseeing every single piece of character art in that game).


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 01, 2006, 05:11:57 AM
or if you can find the "Foe: character HP = 100%" gambit (which I haven't yet) you could set things up so it would the first gambit on all your characters. Your thieves would set their action to Steal and everybody else would be set to some "null" action like Libra or something. Then you have one of your characters do some damage after you've stolen something which would push all the actions down to the second gambit.
Actually, after reading the strat guide more closely I don't think that'll work in many if not most cases. It sounds like your party members will go searching for any mobs with full HPs within "targeting" range to steal from. I'm currently just overriding their gambits by stealing manually and that seems to be working okay. With three thieves it usually only takes one "round" to grab something.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 01, 2006, 05:13:13 AM
Yea, I do the same thing with theft. Completely manual. Balthier is a monster at thievery though. I have a feeling Balthier....wait, I'm not doing this tonight so someone else can (siesta time) - but we need a thread with spoilers.


Title: Re: The Final Fantasy XII Thread!
Post by: Zephyr on November 01, 2006, 05:30:21 AM
I am really enjoying it.  However, I keep picturing Murderface from Metalacolypse when Migelo speaks.


Title: Re: The Final Fantasy XII Thread!
Post by: Special J on November 01, 2006, 08:19:32 AM
Picked it up this morning and it sits on my desk.  I'm very encouraged by the positive reception its getting here.

Which one was VI?  The numbering between the US and Japan games back confuse me.

EDIT: Ok I figured it out. That was FFIII when released in the US right? If so, yeah VI really kicked ass.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 01, 2006, 09:52:19 AM
I'm still waiting on the $20 version to pop up.  Yes, I'm evil blah blah blah.   I like that you all seem to be enjoying it, however.


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 01, 2006, 11:09:36 AM
Picked it up at Sam's Club yesterday while waiting for Old Dude to get out of the optometrist's chair (~$44.49); he was apparently regaling the optometrist with WWII stories and she was not mean enough to tell him to get out.  Damn WWII.  Anyway... played a bit until the wife went to sleep, just getting to the save point outside the gates.  So far it is very, very nice.  Very obvious Vagrant Story/FFT feel, flavor, sound, and other senses, so naturally I get a big erection whlie playing.  The music is grabbing me by the balls already, especially with the FF1 theme near the beginning.  Character advancement appears suitably complex.  Characters are well-done (not sure about the "normal-mapping" on Vaan's chest, but whatever).

Combat.  Getting used to it.  I think I'll like it a lot more as I go along and get used to it.

For the purposes of forum discussion, I am not going to be caught-up enough to discuss this and have not read the thread except Schild's initial post.


Title: Re: The Final Fantasy XII Thread!
Post by: Margalis on November 01, 2006, 06:06:49 PM
The director (who left 1/2 way through the project) is the same guy who did Vagrant Story, who is also the same guy who did the old Ogre Battle games before the Quest was basically bought out by Square. Apparently he (Matsuno) is very well-respected and is considered their top creative guy. He left the project under rather strange circumstances, from what I understand he basically just stopped showing up to work.

Word is he wants to make another Ogre Battle game and is despressed he can't do that.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 02, 2006, 03:37:21 AM
The director left halfway through the project because he went a little nuts and disappeared shortly after Hironobu Sakaguchi left Squaresoft. The Japanese tend to do that - go nuts that is...

Anyway, he disappeared for 3 months I think and was replaced. That's the rumor in the circles I run with anyway.

So!

Final Fantasy XII!

I've just hit the 10 hour mark or so and it's getting even better! The dialogue has never dipped below "good" and any scene involving Basch and Balthier is pure fucking love! Between this and the handful of games coming out early '07/sooner (God of War 2, Persona 3, Rogue Galaxy, Guitar Hero 2, Dawn of Mana, Ar Tonelico, Lumines +, and Victorious Boxers 2 ($9.99!)) - the PS2 is really showing its legs. It's entirely possible that this could be the 4th PS2 Christmas in a row. It may be the spoiler console!

No Joke!

Serious!

FFXII!

Round 2!

FIGHT!

(http://image.com.com/gamespot/images/2004/screen0/459841_20040510_screen014.jpg)


Title: Re: The Final Fantasy XII Thread!
Post by: MrHat on November 02, 2006, 05:46:03 AM
So, backwards compatibility on the PS3 ftw?


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 02, 2006, 05:53:07 AM
Nah, by the time the PS3 comes out, the game will have been ruined 5 times over on this message board and everywhere else I'm sure. It's one of those titles you either play now or never. Cuz Snape is in the story killing its Dumbledores.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 02, 2006, 06:19:32 AM
I'm playing it fast this time, before my nephew sees it!


Title: Re: The Final Fantasy XII Thread!
Post by: MrHat on November 02, 2006, 07:21:57 AM
Nah, by the time the PS3 comes out, the game will have been ruined 5 times over on this message board and everywhere else I'm sure. It's one of those titles you either play now or never. Cuz Snape is in the story killing its Dumbledores.

I have no idea what you mean here.  Spoilers?


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 02, 2006, 08:18:27 AM
For the FF stuff, I just prefer having the very nicely-formatted professional guides and tables instead of the ASCII garbage you need to print-out yourself, and never has all the info you want so you have to print out multiple different guides.

You don't have a laptop on your coffeetable for such a purpose?  Paper is dead.

I know I wasn't going to read this thread, but being unable to play this game without my wife is driving me nuts.

I don't know if anyone summed up the general feel of FFXII, but to me it's sort of like FFT plus FFTA retooled as a single-player MOG.  There's even a FFTA character in it, plus the FFTA music.  Of course, I'm not very far into it.

The watercolourish textures are straight from the Radiata Stories school of character design.

I think it's a bit more like Vagrant Story, but it might be harder to see if you don't use the texture smoothing option on the PS2; it really makes VS look much better.  Maybe it's just the characters (http://www.gamecritics.com/feature/artgallery/vagrantstory/art01.jpg), though.  You might think you are in Leá Monde, except everything isn't brown.  Of course, the art director (http://en.wikipedia.org/wiki/Hiroshi_%22Nigoro%22_Minagawa) is the same; well, he became the overall director as you mentioned.

Like I said, I have not gotten very far into it, but the reason to buy this is because it is as much better than X as X was from IX.  Character advancement is complex (if you like that sort of thing).  There seems to be a lot to do.  It looks and sounds amazing, from the world to the characters to the details like the dust clouds when you run across dirt.  No random encounters (my wife loves the fact that there is no jarring combat transition)!  There's also a nice sheen of polish on the game.

I think someone asked about the changing combat system?  True, it changes with every new game but this is a radical departure from the previous systems.  The biggest change is the lack of random encounters, at least early on.  There's also an attempt to make loot more sensible (no more wolves dropping gil).  There was a lack of random encounters in Grandia III, I know, but that game was a tepid pile of shit in comparison.

Just buy it if you have any interest in JRPGs.  Buy Contact too.  I'm going to stare at the clock until quitting time.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 02, 2006, 09:38:58 AM
My laptop isn't on the coffee table, it's on Righ's lap.  I just ask him to look stuff up.  It makes me feel as if we're playing together.  I love the little groany noises he makes when I ask a question, too. 


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 02, 2006, 02:04:22 PM
Your husband performs the same function as my wife.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 02, 2006, 07:57:05 PM
The director left halfway through the project because he went a little nuts and disappeared shortly after Hironobu Sakaguchi left Squaresoft. The Japanese tend to do that - go nuts that is...
Does that mean we can look forward to a "From Dusk Till Dawn" type moment where the plot and characters are all progressing nicely and then, all of the sudden, BAM! VAMPIRES!


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 02, 2006, 10:11:06 PM
That would be AWESOME.

Anyway, a couple of notes now that I'm a few evenings in:

- You can buy "Condition: Enemy 100% HP" at a Gambit shop. It's a good thing to slap Steal on. Rarely will your theif try to steal more than once.
- Could we be any MORE of a Star Wars ripoff, please? I mean, I'll try not to spoil anything, but jesus, Square, I'm pretty sure Billy Dee Williams is working for cheap now.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 02, 2006, 10:29:46 PM
Star Wars Ripoff? You mean Hidden Fortress. And since the Japanese INVENTED THAT SHIT, I think it's ok for Penelo and Vaan to be C3PO and R2.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 02, 2006, 10:40:38 PM
R2D2 and C3PO? I was thinking more of Han and Chewie and it's obvious who Leia is. Luke is a little more up in the air since their backgrounds are so different but the age is about right (and it matches Leia's oddly enough).


Title: Re: The Final Fantasy XII Thread!
Post by: Margalis on November 02, 2006, 10:58:53 PM
This is like complaining that Warhammer is ripping WOW.

Anyway this gambit system and the fact that people like it plays into something I've commented on here before. Something that is very popular is games that you can play in very distinct parts.

Magic: The Gathering is a good example of this. You can create a deck by yourself, which is totally different than playing a game against other people. Some people like to JUST build decks, and some like JUST to play. Its almost two games in one.

CoreWars was like that. There was a design part and a fighting part.

Lots of sports games are like this, where they have a manager mode or franchise mode or whatever. Different parts of the game that all fit under one theme but play differently and perhaps appeal to very different players. Or even different play moods. Sometimes I may feel like just relaxing, clicking through some menus and doing manager mode or building a deck, and sometimes I may want to get online and battle people. I can do those two things within the same game!

This trend has really picked up steam. I think the play moods describes it best. Sometimes getting online is a hassle. Sometimes I want less twitch and more design and planning.

Character creation in MMORPGs is like this as well. Character creation is a very different experience from actually playing the game. If nothing else it is a good change of pace.

I think the gambit system is a lot like this in that it engages a different part of your brain.

One thing many of these systems have in common is that you can actively think about them while not playing them. You might be dreaming up a gambit sequence that makes sense or an awesome magic deck, or be thinking about your draft strategy in Madden or who Cena should feud with next on Raw. Back when I did CoreWars (a long time ago) I would write programs in my notebook during lunch.

So I would break it down like:

Leisurely paced planning/dreaming/creation phase that may not even require a computer at all points.
Real-ish time core gameplay.

That seems like a sweet spot that a lot of games hit.


Title: Re: The Final Fantasy XII Thread!
Post by: dusematic on November 02, 2006, 11:16:14 PM
Good post.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 03, 2006, 07:36:28 AM
Uh huh. When you get to "Cloud City", er, Bhagavadsharadland or whatever it was called, let me know if you still think I'm not paying proper homage to the Japanese samurai movies Lucas ripped off. Although turning Chewbacca into INTERNET BUNNY GIRL is, I admit, genius. And to be fair, the FF12 writers do write better dialogue than Lucas does.

Agreed on the Gambit system. Not sure how deep it gets, I'm already running into some limits (Hey, why can't I cast Fire Once, except when I'm over 60% mana, on all enemies over a given level that are fire-vulnerable in sequence?) but it's pretty cool for a console game to have that level of programmable depth.


Title: Re: The Final Fantasy XII Thread!
Post by: WindupAtheist on November 03, 2006, 07:42:13 AM
Owned.


Title: Re: The Final Fantasy XII Thread!
Post by: stray on November 04, 2006, 08:22:59 PM
WUA's just mad because his computer sucks, and he doesn't have a console. Poor guy.

That pretty much explains every one of his posts.

=========

Anyways...

I bought this.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 04, 2006, 08:32:39 PM
So, you do get Mob Weak = Lightning type shit after you get the first esper. So it seems like mages become useful around hour 20.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 04, 2006, 08:47:39 PM
So, you do get Mob Weak = Lightning type shit after you get the first esper. So it seems like mages become useful around hour 20.

Good to know.  My mages are mostly just healbots at the moment.  Well, not that I really have many mages (Fran's the only one heavy in magic, some dabble), I'm just past the mines in Cloud City (I can't remember the FF name for it).   

I really like this game so far.  License board does give too many damn options to those of us that have trouble making decisions. 

Thinking of so far..

Fran: Archer/Mage
Vaan: Tank
Basch: Paladin (sword/shield/healing)
Baltheir: Thief/Ninja (thinking of dropping guns)
I figure with the last two chars I don't have yet, I'm thinking of either making another pure mage with staves/rods, dagger/debuff/buff mage, or a melee dpser with a spear. 

This game is what I wish MMOs would be.  It's possibly what FFXI could have been.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 04, 2006, 09:57:58 PM
Pay attention to the MP and the other stats of your party members. Those are the only things that distinguish one character from another (yes they start with different licenses but that difference goes away pretty quickly). E.g. Basch and Baltheir have the lowest MPs of any of the 6 so Basch may not be the best choice for turning into a Pally.

So, you do get Mob Weak = Lightning type shit after you get the first esper. So it seems like mages become useful around hour 20.
I'm confused. Libra will reveal mob elemental weakness from the very start of the game. Are you referring to something else?

Edit: fixed typo


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 04, 2006, 10:11:26 PM
This game is what I wish MMOs would be.  It's possibly what FFXI could have been.
I see it more like a single player version of FF XI-2. They took what they learned from the combat system in FF XI (their first stab at EQ-style combat) and polished it up for FF XII.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 04, 2006, 10:56:32 PM
Pay attention to the MP and the other stats of your party members. Those are the only things that distinguish one character from another (yes they start with different licenses that but difference goes away pretty quickly). E.g. Basch and Baltheir have the lowest MPs of any of the 6 so Basch may not be the best choice for turning into a Pally.

Good point, I hadn't really bothered checking their stats until now. Ohh well, not very far into any character's license boards as of yet.

Quote
So, you do get Mob Weak = Lightning type shit after you get the first esper. So it seems like mages become useful around hour 20.
I'm confused. Libra will reveal mob elemental weakness from the very start of the game. Are you referring to something else?


I assume he means the gambit for targetting lightning (or another element) weak mobs.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 04, 2006, 11:10:58 PM
So, you do get Mob Weak = Lightning type shit after you get the first esper. So it seems like mages become useful around hour 20.
I'm confused. Libra will reveal mob elemental weakness from the very start of the game. Are you referring to something else?
I assume he means the gambit for targetting lightning (or another element) weak mobs.
Ah, that makes sense. That requires a lot of gambit slots, though, if you want to automate the full range of weaknesses.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 04, 2006, 11:29:58 PM
Mages are useful once you start getting AOE spells. Until then, they tend to do more damage with whatever weapon they're carrying.

Stacking mist breaks is insane once you get 3 people with mist breaks. Which is good because boss mobs are starting to require insane levels of damage output.


Title: Re: The Final Fantasy XII Thread!
Post by: stray on November 04, 2006, 11:56:22 PM
I think I need to set this game aside for a bit. My mind is in lazy mode. Everything seems cool enough, but I'm just not in the mood to run around these cities, listen to npc's, and keep track of quests and locations right now (the game could use a better quest log and map btw).


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on November 05, 2006, 12:40:02 AM
I still haven't found much use for magic other than healing.  Anything other than a boss I can handle without magic and not have any problems, and I prefer to keep as many magic meters full as possible so I can summon or use quickenings as needed.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 05, 2006, 03:17:20 AM
Yea, summonings and quickenings really make non-white magic unnecessary. I still plan on using my way underleveled (but with nearly 200 LP) Fran a magic-slinging bombstaff-wielding bitch-queen.


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on November 05, 2006, 09:21:28 AM
Yea, summonings and quickenings really make non-white magic unnecessary. I still plan on using my way underleveled (but with nearly 200 LP) Fran a magic-slinging bombstaff-wielding bitch-queen.

I'm keeping everyone at the same level as much as possible.  I love being able to switch characters in and out during combat.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 05, 2006, 10:14:02 AM
I hate you all, and the guide (which I did buy early), and the guy in my WoW guild who was bugging me about this for the last week.  I bought it, despite swearing I'd wait (and made the wife angry since now I've eliminated a potential x-mas gift. Heh.)

It's far more fun than the demo lead me to believe.  Thus, the dmeo was, well, stupid.   I do have a problem with it feeling more like an MMO than a J-RPG, what with the 'auto attack' thing, but I'll get over it as I get more abilities.

I think I need to set this game aside for a bit. My mind is in lazy mode. Everything seems cool enough, but I'm just not in the mood to run around these cities, listen to npc's, and keep track of quests and locations right now (the game could use a better quest log and map btw).

That would cut into strat guide sales.  It'll never, ever happen with a FF game.  Brady & Square are far, far too cozy.

OH, and attack chains:  Don't bother taking one over 20ish unless it just happens naturally.  For shits I tried it on the wolves in the desert after you escape the dungeon. 

There's only 3 levels, and the 3rd level doesn't provide that large of a bonus over the 1st.    The first happenes at 10,  the second at 20 the third at 40.  Actually I want to say there was a 4th at 60, but I don't think that's right.  I wasn't keeping too close a watch on it.  Basically, once you hit the glowy 'gold coin' drops, that's it.

A 112 attack chain later and I was still only getting the gold glowy coin-drops.  The best of those I had was 4 items. (Sometimes just 4 pelts, sometimes 4 windstones, sometimes 2 pelts 2 stones)  However, the drops seemed to become rarer as your chain leveled-up, so I think it evened out.  Really, the most I got out of the whole exercise was 112 LP I wouldn't have had otherwise, and some extra gil.

Ranged weapons suck in general. I don't plan to use them as a primary means of damage, but they do seem to have their uses. I'll nab what I posted at corp and paste it here in a sec. 


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 05, 2006, 10:20:59 AM
Breakdown of Ranged weaps/ Armor & Shields

Quote
From what I've read in the guide (I've been reading it obsessively) bows, crossbows and guns are fairly useless as main means of damage dealing.  They offer a few advantages as support weapons, though.

For all ranged weapons, you can't be counter attacked when using them.  They are also required to hit any flying monsters.  From what I can tell, they're also the only weapon you can add status effects to (via Ammo) without changing their damage output too much.

  For example, if you wanted a weapon with "silence" on it, you'd have to use the Mage Masher (Dagger), meaning you'd do significantly less damage later in the game when you've got better melee weapons.   For a gun you'd just swap in "Silent Shot" ammo, reducing your damage by at most 3.

Individual Break-down
Bows:  Suck, but they're the most frequently found.  They're affected by weather conditions and can outright miss. Damage is determined by power of the bow & arrow, and character strength and speed. They don't offer a bonus to evasion.

Crossbows:  Enemies cannot parry or counter crossbow attacks.  They also don't seem to be affected by the weather conditions.  Damage is determined by bow & bolt, character strength and enemy defense.  Crossbows add 5 to evasion.

Guns: Very slow to fire (almost twice as long as anything else) but, they always hit (100% accuracy).  Enemies cannot parry, block or counter guns and they ignore enemy defense ratings. Damage is determined only by the power of the gun & ammo and they add 10 to evasion. 

In all, ranged weaps seem to be more of a "fall back on" weapon, not something you'd keep on your characters all the time.  Equip your 'hybrid' build characters with them instead of rods/ staves (which give bonuses to magick & mana)  maybe, but that'd be it. 

You're correct on the armor breakdown.(Trashcan had commented that light seemed to be +hp, +defense and Heavy seemed to be ++def, +str)  The plate armor is made more for front line damage dealers, since it gives lots of bonuses to Strength, which is one of the primary stats almost all melee weapons use to determine damage.  (Maces don't, they use Magick Power) If you're going for pure damage-soak tanking then light armor has the most HPs on it.

 Later on it mentions you'll want to switch your damage-takers to the heavy mail, because high defense results in less damage taken per-hit.  Access to the 'Bubble' spell (Arcane 5) doubles a character's HPs, so the lack of +HP on the equipment becomes less of a concern.  Even moreso if you make sure to pick-up as many of the +HP Augment licenses as you can.

As for shields:  They offer not only evasion, but outright block of attacks.  If an attack is blocked, you take no damage for it at all.  A few of them have immunity or resistance to elemental damages as well.  If you're setting up a pure 'tanking' character, it's a good choice to have one equipped and let everyone else deal the damage.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 05, 2006, 10:25:56 AM
Watched as my buddy did some Bounty stuff yesterday. From what I could see:

The chains are fairly pointless. Don't got out of your way to make a large one.

Ranged weapons are nice to put on casters, as they help in keeping the caster off the front lines.

I love the seamless ways the battles work now. I've ALWAYS hated the invisible random encounter BS seen in so many JRPGs. Actually being able to SEE the enemies, and not even have to go into a seperate interface to fight them, is a welcome change for me.

But one question - anyone know anything about the attack combos? Is there a way to control them, or are they totally random like crits?


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 05, 2006, 01:50:59 PM
The chains are pointless?

Your buddy doesn't know how to play the game.

Different weapons are more prone to comboing - like ninja sword (no defense, tons of combos).


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 05, 2006, 02:01:30 PM
Chains are a fantastic way to make a ton of  loot (and therefore cash) in a hurry.  In the process of doing that 112-wolf chain I got 99 Pelts and 99 Wind stones.  That's Phat cash, and it only took me about an hour running through the 3 desert zones.  (Chains reset if you hit a 'safe' zone, but persist across combat zone lines. )

I've been able to buy every gambit, technic, & magick, and all the armor and weapons I wanted and still have over 25k Gil on me.  Considering the guide said "you may be struggling for gil at this point" I'm fairly giddy with my wealth.

Just don't worry too hard about building a mega-chain for big big loot, it doesn't happen.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 05, 2006, 02:36:54 PM
The wolf pelts in the jungle are probably the best money making in the game. It's disgusting.

Edit: Merusk, go talk to each type of merchant 25 times, the bulletin board 25 times and pick a merchant to talk to 100 times. Grimoires will open up in the bazaar, they cost between 18k and 25k and each one gives you more loot from a certain type of monster.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 05, 2006, 02:48:50 PM
What I mean is that you're going to get the loot anyway if you are grinding for cash, so don't stress over the chains.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 05, 2006, 03:11:39 PM
And I'm saying a proper grinder goes for the chains. It's more fun, more of a challenge, and a LOT MORE PROFITABLE.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 05, 2006, 03:18:14 PM
Awesome tip, thanks. I'll do it later after I've fixed my conotroller. 3-year olds, candy and controllers are a bad mix. My x-button was stucking so I took it apart and cleaned it.  I didn't put the R2 button together properly and now it doesn't work.

Yes, it's all about the Grind.  Only 13,180 kills to get a complete License Board!


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 05, 2006, 03:38:38 PM
Ranged weapons useless? Uh... guns ignore armor.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 05, 2006, 04:19:49 PM
A 112 attack chain later and I was still only getting the gold glowy coin-drops.  The best of those I had was 4 items. (Sometimes just 4 pelts, sometimes 4 windstones, sometimes 2 pelts 2 stones)  However, the drops seemed to become rarer as your chain leveled-up, so I think it evened out.  Really, the most I got out of the whole exercise was 112 LP I wouldn't have had otherwise, and some extra gil.
The point of battle chains is to increase the chance of an item drop(s) including increasing the chance of getting rare and super rare drops. Killing low level wolves is not a good test of them since the best that'll drop from a wolf is an antidote.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 05, 2006, 04:29:57 PM
I think I need to set this game aside for a bit. My mind is in lazy mode. Everything seems cool enough, but I'm just not in the mood to run around these cities, listen to npc's, and keep track of quests and locations right now (the game could use a better quest log and map btw).
For the main story line the game sticks a humongous circled X on the map telling you exactly where to go, talking to certain NPCs will remind you where you are supposed to go *and* it tells you what you are supposed to be doing at the bottom of the map. That's better quest guidance than any MMORPG out there right now and light years beyond the earlier FFs. For Hunts you can look up the details in your Clan Primer if you lose track of what you are supposed to be hunting or who you need to talk to. The one thing it doesn't do any hand holding for you is side quests. And what's wrong with the map?


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 05, 2006, 04:38:10 PM
Ranged weapons useless? Uh... guns ignore armor.
There are also flying mobs that can only be hit by ranged weapons/spells or melee weapons once you have an expensive Technick (highest LP cost and farthest away).


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 05, 2006, 04:46:07 PM
A 112 attack chain later and I was still only getting the gold glowy coin-drops.  The best of those I had was 4 items. (Sometimes just 4 pelts, sometimes 4 windstones, sometimes 2 pelts 2 stones)  However, the drops seemed to become rarer as your chain leveled-up, so I think it evened out.  Really, the most I got out of the whole exercise was 112 LP I wouldn't have had otherwise, and some extra gil.
The point of battle chains is to increase the chance of an item drop(s) including increasing the chance of getting rare and super rare drops. Killing low level wolves is not a good test of them since the best that'll drop from a wolf is an antidote.


Understood, but I was going for 'how many levels are there?"  The answer; "gold coin" is your ceiling at either 40 or 60 chains (pretty sure it's 40.)   I also read something that conformed my suspicion, the longer your chain the rarer drops get.  There's also a "hidden" chain that increases your drop chances for each different monster you kill. Still tho, the visible chains are better.
Ranged weapons useless? Uh... guns ignore armor.

I didn't say useless, I said fairly useless as a primary weapon.  :-P  As a primary means of damage dealing they aren't fantastic where I'm at.  They seem situational or support weapons to me. I'm dropping them on characters to conserve MP or who are doing technicks, but my 'frontline' guys like Vaan and Basch aren't going to be using them.  Maybe I just haven't bought the right ones vs the melee stuff, but they defiantly look inferior in the long run, despite their advantages.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 05, 2006, 04:53:00 PM
Understood, but I was going for 'how many levels are there?"  The answer; "gold coin" is your ceiling at either 40 or 60 chains (pretty sure it's 40.)   I also read something that conformed my suspicion, the longer your chain the rarer drops get.  There's also a "hidden" chain that increases your drop chances for each different monster you kill. Still tho, the visible chains are better.
You have the strat guide don't you? There are tables in there.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 05, 2006, 04:53:33 PM
You know what that strat guide needs? Index.


Title: Re: The Final Fantasy XII Thread!
Post by: stray on November 05, 2006, 04:55:01 PM
I think I need to set this game aside for a bit. My mind is in lazy mode. Everything seems cool enough, but I'm just not in the mood to run around these cities, listen to npc's, and keep track of quests and locations right now (the game could use a better quest log and map btw).
For the main story line the game sticks a humongous circled X on the map telling you exactly where to go, talking to certain NPCs will remind you where you are supposed to go *and* it tells you what you are supposed to be doing at the bottom of the map. That's better quest guidance than any MMORPG out there right now and light years beyond the earlier FFs. For Hunts you can look up the details in your Clan Primer if you lose track of what you are supposed to be hunting or who you need to talk to. The one thing it doesn't do any hand holding for you is side quests. And what's wrong with the map?


The map only lets me pinpoint on districts, not on the actual icons on the map (so I can tell which shop or building this or that is, etc..). I can barely make out what the hell those icons look like too, for that matter.

Didn't realize that about the Clan Primer. Thanks.....Though it'd be nice if those destinations could be added on the bottom of the map as well (then I could just scroll through different destinations on the same screen).

I knew about the big X.

[EDIT]

Btw, none of this was meant to be a big complaint. I was just trying to say that I'm in one of those too-lazy-for-JRPG moods right now. For the moment, I think I just need some mindless game that throws me into action.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 05, 2006, 04:59:43 PM
The map only lets me pinpoint on districts, not on the actual icons on the map (so I can tell which shop or building this or that is, etc..). I can barely make out what the hell those icons look like too, for that matter.
Hit "X" again when a district is highlighted. It'll bring up an icon legend.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 05, 2006, 05:01:35 PM
You know what that strat guide needs? Index.

Yeah that'd be damn useful.  That's been the complaint about every Brady strat guide ever, though. 
You have the strat guide don't you? There are tables in there.


For that? Crap I haven't found it yet. Figures. See above.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 05, 2006, 05:10:59 PM
You know what that strat guide needs? Index.

Here we go again.  This will set off a whole new series of strategy guide complaint threads across the intardwebs. 


Title: Re: The Final Fantasy XII Thread!
Post by: Cyrrex on November 06, 2006, 01:27:08 AM
Damn this thread, and damn all of you.  I thought that I had long since purchased my last PS2 game, but I guess that's been all blown to fuck and back.  And to hell with you too, Square.  I'm fairly well lathered up in frothiness now.  How am I going to explain this to my wife?  Do you not recall the little lecture I gave on the merits of saving money when we are about to re-locate to the other side of the planet?  You know damn well how this is going to play out, and don't even suggest that I try to hide the purchase.  She cannot possibly fail to notice your lovely graphical goodness and tantalizing musical score, much less when she knows that Desperate Housewives is on in ten minutes.  Any chance one of the new characters looks anything like Eva Longoria?  No?  And no, I won't go use the small piece of shit TV up in the bedroom, you sorry fucks...you know damn well that the volume control is broken.

So, it's pretty good, is it?



Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 06, 2006, 06:34:34 AM
I haven't played any thing else since I got it.  I did, however, break for Desperate Housewives.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 06, 2006, 06:42:49 AM
It's really good, all is forgiven for awful games like X-2.  My only worry is that it has once again set the bar so high I might have trouble playing other jrpgs.  I don't think I could tolerate unload-world/load-battle/unload-battle/load-world every damn encounter again.


Title: Re: The Final Fantasy XII Thread!
Post by: Cyrrex on November 06, 2006, 06:52:06 AM
I haven't played any thing else since I got it.  I did, however, break for Desperate Housewives.

Hey!  Um.  Dammit.  I'm trying to think of a way that your ability to both play FFXII and watch DH can work to my advantage, but I can't imagine what that might be.  Any chance you can give my wife a stern talking-to?


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 06, 2006, 08:27:26 AM
How am I going to explain this to my wife?

Show up with FFXII, a sack of White Castle and a few flowers.  Just a single "just because" flower works wonders in distraction.

Also, put FFXII in your pants so she can't see it.


Title: Re: The Final Fantasy XII Thread!
Post by: Cyrrex on November 06, 2006, 10:35:41 AM
I've done the "game in pants" trick before.  Man, talk about fucking pathetic.  I like your flower idea, though it occurs to me that it may be best to deliver the flower at least one day prior.

Anyway, my problem seems to have solved itself.  FFXII apparently won't release in PAL version (or in this country at least) until 2007.  Cocksuckers!


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 06, 2006, 11:07:34 AM
I thought you moved already, whoops.

About the flower, while you are looking for a vase to put it in is the perfect time to hide the disc.  Failing that, tell her you have to take the Browns to the Superbowl and tape it behind the toilet tank.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 06, 2006, 12:42:05 PM
Your problem is you don't have an NTSC PS2? You should really remedy that.

Next week.

With a PS3.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 06, 2006, 02:24:45 PM
Just about any sort of present from the hubby makes me misty-eyed and smiley for ages.  It's definitely the thought that counts with me.


Title: Re: The Final Fantasy XII Thread!
Post by: Morfiend on November 06, 2006, 02:25:00 PM
Your problem is you don't have an NTSC PS2? You should really remedy that.

Next week.

With a PS3.

 :roll:


Title: Re: The Final Fantasy XII Thread!
Post by: Cyrrex on November 06, 2006, 11:55:13 PM
I haven't moved yet, that's going to take several months.  Even then, I can't imagine buying an NTSC PS2 (of course, they'll probably be giving them away by then).  Initially, I'll buy one console - but I haven't decided which one yet.  I can't believe I don't know the answer to this, but is the PS3 backwards compatible?


Title: Re: The Final Fantasy XII Thread!
Post by: Drunkhenry on November 07, 2006, 09:33:44 AM
I just picked up FF 12.  I didn't buy the strat guide and I'm curious as to what the use of wolf pelts and the wind, fire ect. stones are?  Are they just there for making money and that's it?  Or can I use them to make weapons and magic later in the game? 


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 07, 2006, 10:08:02 AM
There is no crafting from what I have seen/read - the purpose of the vast majority of the "loot' items is just that. They are there for you to sell.


Spoiler: selling some types of items in results in unlocking bazaar packages.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 07, 2006, 10:26:03 AM
Is everything in the loot section safe to sell?  I'm hanging on to the loot I get from hunts because I'm worried a later quest might want a "rainbow speckled egg" but I would rather get rid of it.

I'm also hoarding pebbles...


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 07, 2006, 10:33:57 AM
There is no crafting from what I have seen/read - the purpose of the vast majority of the "loot' items is just that. They are there for you to sell.


Spoiler: selling some types of items in results in unlocking bazaar packages.

How is this a spoiler now after what other people have posted visibly in this very thread?   :|

I demand a better spoiler!


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on November 07, 2006, 10:45:07 AM
Is everything in the loot section safe to sell?  I'm hanging on to the loot I get from hunts because I'm worried a later quest might want a "rainbow speckled egg" but I would rather get rid of it.

I'm also hoarding pebbles...

You'll want to keep the teleport stones as they'll let you teleport between the orange save crystals.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 07, 2006, 10:45:38 AM
I demand a better spoiler!
It's the Moogles who are behind everything.  They are playing all of the countries against one another so that when the great Moogle army begins its march the world will be weak and easily crushed.

Kupo.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 07, 2006, 10:50:59 AM
Oh look.  I sort of spoiled the spoiler up there.  OOPS!   :-P


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on November 07, 2006, 10:55:26 AM
Oh look.  I sort of spoiled the spoiler up there.  OOPS!   :-P

That's ok, those bastards at Square managed to spoil it in the instruction manual also.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 07, 2006, 11:00:36 AM
After you defeat that wall in the tomb, DON'T go back and save.  It resets it.   :cry:

I was wrong.  Sorry. 


Title: Re: The Final Fantasy XII Thread!
Post by: CmdrSlack on November 07, 2006, 11:03:57 AM
So can anyone verify that there is no goddamn blitzball in this one?

I refuse to play anything involving goddamn blitzball ever again.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 07, 2006, 11:15:52 AM
GameFaqs.com is your friend.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 07, 2006, 12:45:43 PM
After you defeat that wall in the tomb, DON'T go back and save.  It resets it.   :cry:

I was wrong.  Sorry. 

You can skip past the wall if you trigger the teleport thingies.


Title: Re: The Final Fantasy XII Thread!
Post by: StGabe on November 07, 2006, 02:42:20 PM
The thing that no FAQ's are answering for me:

is there some general description of the following:
1) What stats different characters excel at?
2) How these stats translate into weapona/armor/magic usage?

I just want to know that it's not stupid to, for example, have Penelo specialize in axes or something like that.  I wanted to turn some of the stereotypes on their head by, for example, having the girl characters be the plate-waering badasses, and the guys be the casters with staves, but I'm not sure if I'll get penalized, stat-wise, for that (and it probably doesn't matter and I'll probably do it anyway, but I just wanted to know how it worked as I'm a numbers freak).


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 07, 2006, 02:52:34 PM
I'm just opening licenses up to get to the shiny stuff, like mists.  I'm hardly paying attention to what sort of weapons I'm opening up.  I mostly just try and give them the best one I've found.  Basch and Balthier (sp?) both have poles and I'm about to give Balthier a rod.  Just because.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 07, 2006, 04:02:12 PM
The thing that no FAQ's are answering for me:

is there some general description of the following:
1) What stats different characters excel at?
2) How these stats translate into weapona/armor/magic usage?

I just want to know that it's not stupid to, for example, have Penelo specialize in axes or something like that.  I wanted to turn some of the stereotypes on their head by, for example, having the girl characters be the plate-waering badasses, and the guys be the casters with staves, but I'm not sure if I'll get penalized, stat-wise, for that (and it probably doesn't matter and I'll probably do it anyway, but I just wanted to know how it worked as I'm a numbers freak).

1).  In the long run, Ashe and Penelo have the highest MP, and and magic power.  Baltheir, Basch and Fran have the lowest.  Seems like a lot of people are making Fran a mage, but her stats for it somewhat suck. Her stats in general aren't great.   You could turn Vaan into a good enough magic user but he's got great physical stats as well.   

The one certainty is that Basch and Baltheir wouldn't make great mages.  But with mystic armor, mage staves and the proper licenses, they'd be OK.  Just not munchikin optimal.  Basch just has really low MP.

Basch and Vaan will likely make your best frontline fighters due to high power and high hp.  Although I did tank some stuff with Baltheir due to him having very high HP with using light armor and having a few +HP licenses.

2).  Certain weapons use certain stats to determine damage.  Some weapons like maces and katanas factor in magic power.  Guns only use their own attack power and ignore defense. Most other weapons use a combination of strength and something else to cause damage.

It's also a good idea to pair certain weapons with armor that goes well with them.  A mystic armor wearer will have higher magic power and thus will do nice damage with a mace or katana. Heavy armor users will have higher str, yadda yadda yadda.

Not sure if this helps, I think a lot of this has been mentioned before. I think you could get away with changing things up, you get enough license points to allow for a decent amount of character flexibility. And it's not hard to get LP if you need it.. mobs never grey out for LP. 

 


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 07, 2006, 05:25:19 PM
I thought Fran had some special magic traits or something.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 07, 2006, 05:30:34 PM
The thing that no FAQ's are answering for me:

is there some general description of the following:
1) What stats different characters excel at?
2) How these stats translate into weapona/armor/magic usage?

I just want to know that it's not stupid to, for example, have Penelo specialize in axes or something like that.  I wanted to turn some of the stereotypes on their head by, for example, having the girl characters be the plate-waering badasses, and the guys be the casters with staves, but I'm not sure if I'll get penalized, stat-wise, for that (and it probably doesn't matter and I'll probably do it anyway, but I just wanted to know how it worked as I'm a numbers freak).

1).  In the long run, Ashe and Penelo have the highest MP, and and magic power.  Baltheir, Basch and Fran have the lowest.  Seems like a lot of people are making Fran a mage, but her stats for it somewhat suck. Her stats in general aren't great.   You could turn Vaan into a good enough magic user but he's got great physical stats as well.   
Fran is fine as a mage at the start -- she and Vaan have the highest Mist Points until you pick up Ashe and Penelo. Basch, strangely enough, has very high Magic Power even though this Mist Points are the lowest.

There's some randomness in the character stats as you level up but the breakdown is basically: Basch and Balthier are the best front line fighters with the highest Str and lowest Mist Points (Vaan has very high Str too but also higher Mist Points). Penelo and Ashe are the best casters (Penelo has lower Magic Power compared to Ashe but more Mist Points) and Vaan and Fran are the "hybrids" with decent Strength and more Mist Points than Basch and Balthier (but lower than Ashe and Penelo) with Vaan being the "stronger" of the two as benefiting the main character. And yes the game follows typical gender stereotypes with the females being the "weaker" sex in terms of melee strength which is offset by their better casting abilities.

Quote
I just want to know that it's not stupid to, for example, have Penelo specialize in axes or something like that.  I wanted to turn some of the stereotypes on their head by, for example, having the girl characters be the plate-waering badasses, and the guys be the casters with staves, but I'm not sure if I'll get penalized, stat-wise, for that (and it probably doesn't matter and I'll probably do it anyway, but I just wanted to know how it worked as I'm a numbers freak).
As Rasix said the License Board certainly allows you to do stuff like that if you want. The differences in stats are small enough that the equipment they wear can make up for it. For example, at level 99 Penelo's Strength is only about 7 points less than Basch's which is easily made up by equipment so there's nothing wrong with turning her into a plate wearing two-handed sword wielding monster crusher.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 07, 2006, 05:32:12 PM
I thought Fran had some special magic traits or something.
In the story Fran is Force, I mean Mist sensitive but stats wise she's not the best caster (Ashe and Penelo are).


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 07, 2006, 05:45:19 PM
So can anyone verify that there is no goddamn blitzball in this one?

I refuse to play anything involving goddamn blitzball ever again.
No Blitzball. In fact the game is lacking in the "minigame" department for those that like that sort of thing.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 07, 2006, 05:48:56 PM
I thought Fran had some special magic traits or something.
In the story Fran is Force, I mean Mist sensitive but stats wise she's not the best caster (Ashe and Penelo are).


Does that mean she has high casting power, or what?


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 07, 2006, 05:57:30 PM
I thought Fran had some special magic traits or something.
In the story Fran is Force, I mean Mist sensitive but stats wise she's not the best caster (Ashe and Penelo are).
Does that mean she has high casting power, or what?
Fran's Magic Power is in the bottom half but her Mist Points are in the top half.



Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 07, 2006, 06:06:09 PM
Basch and Balthier (sp?) both have poles and I'm about to give Balthier a rod.  Just because.

Har!


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 07, 2006, 06:10:38 PM
In fact the game is lacking in the "minigame" department for those that like that sort of thing.

This area has been substandard starting with FFVIII and onward.  I like minigames, however given a choice I prefer the "intergrated minigames" in FFXII, like the chains and gambits.  While the ones in VII were great, they were also not really in tune with the main game.  Meteor hurtling towards the planet... I think I'll go race some chocobos or armwrestle a robot.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 07, 2006, 06:30:19 PM
I find the bounty and clan hunts to be fantastic minigames. ;)


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 07, 2006, 07:41:34 PM
I find the bounty and clan hunts to be fantastic minigames. ;)
I think of those as side quests not minigames. Things like Triple Triad, Blitzball, and Sphere Break I consider minigames.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 07, 2006, 08:01:05 PM
I've really hated most of the mini-games in FFVII and beyond. Chocobo racing/breeding, chocobo hot&cold, that stupid card game, blitzball, dodging the lightning bolt 99 times in a row, any other FFX mini-game.. all stupid wastes of time and for me, NOT fun (the card game was OK).  Tying the best loot/optional bosses to them just makes me angry.  I don't want to participate or have to be good at some stupid and poorly implemented game within a game. Only time I've found a mini-game to be remotely interesting it's a card game (the FFIX one and sabac in KOTOR).

Side activities that involve me using my characters ARE good though. And yah, I'd consider them sidequests not mini-games. That's an improvement to me, as I'm a big fan of sidequests.  SH2 had tons of interesting sidequest that got you a whole lot of fun out of more than just the main story line.  Of course, that game had the problem that some were beyond obscure and were near impossible to find/complete unless you looked at gamefaqs.



Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 07, 2006, 08:56:59 PM
Pazac.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 07, 2006, 09:04:55 PM
Gesundheit.


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 08, 2006, 08:10:18 AM
Pazaak.  That was good because it was simple and rather superfluous.


Title: Re: The Final Fantasy XII Thread!
Post by: Glazius on November 08, 2006, 12:30:58 PM
Chocobo Hot & Cold was great, mostly because it eventually put you in touch with Chocobuddha.

Now, Tetra Master, that was something that could stand to be carved from the rest of the game with a rusty spoon.

--GF


Title: Re: The Final Fantasy XII Thread!
Post by: StGabe on November 08, 2006, 08:13:19 PM
Those replies help a lot.

I am just trying to understand items again.  Is there a way for me to tell in game (or a good list out of game) for what weapons benefit from which stats?  And which boosts I can get from which armors?

I was thinking of making Penelo a support caster in mystic armor with a katana (as apparently that boosts damage with magic?).  Does that make sense? :-)


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 08, 2006, 08:28:27 PM
I am just trying to understand items again.  Is there a way for me to tell in game (or a good list out of game) for what weapons benefit from which stats?  And which boosts I can get from which armors?
Strat guide has that stuff. Gamefaqs.com might as well.

Quote
I was thinking of making Penelo a support caster in mystic armor with a katana (as apparently that boosts damage with magic?).  Does that make sense? :-)
Yes. However Katana's won't be available for a while so you'll need to have her wield something else before then.


Title: Re: The Final Fantasy XII Thread!
Post by: Hoax on November 08, 2006, 08:59:16 PM
Spoilers:  Rank 2 Hunt fight question (Gazia during rainy season)

Quote

How in the fuck do I kill the "croakadile"??  He uses regen (even when silenced) to auto full heal himself whenever he gets to about 10% hp.  Anyone beat that fucker yet because he's been annoying the hell out of me.
[/color]

So here is what I've been doing with characters although I change my mind often:

Vaan -  Sword/Shield, lt. armor, green/white/blk
Penelo - Dagger/Bow, mystic armor, green/white/blk
Balthier - Gun/Katana, lt. armor, blk/white
Basch - Spear, hvy armor, white
Fran - Axe/Bow, hvy armor, white/blk
Ashe - Staff/Rod, mystic armor, green/white/blk

No good reasons for all that though, tbh the stats dont have huge variances that I've seen @ just short of L20.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 08, 2006, 09:05:00 PM

I was thinking of making Penelo a support caster in mystic armor with a katana (as apparently that boosts damage with magic?).  Does that make sense? :-)

That's what I'm doing.  You might want to have her use bows/spears until then as the katanas are in that general direction. And like Trippy said, you get katanas later, around lvl 17-18.


Title: Re: The Final Fantasy XII Thread!
Post by: StGabe on November 08, 2006, 09:48:38 PM
What other weapons (if any) get boosts from magic?  Speed (any?)?  Everything else is strength?

I've always relied on GameFaqs (which doesn't have the information I am after).  I guess that has always worked better for me because I tend to play these games a year or two after they come out (that and, to my enjoyment, this FF has a lot more interesting character development than the past ones have).


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 08, 2006, 10:43:19 PM
Spoilers:  Rank 2 Hunt fight question (Gazia during rainy season)

How in the fuck do I kill the "croakadile"??  He uses regen (even when silenced) to auto full heal himself whenever he gets to about 10% hp.  Anyone beat that fucker yet because he's been annoying the hell out of me.

I'm not that far yet but why not nuke him down with Quickenings right before he gets to that point?


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 08, 2006, 11:03:23 PM
What other weapons (if any) get boosts from magic?  Speed (any?)?  Everything else is strength?
1H Weapons
Axes & Hammers: Strength, Vitality, Attack power vs enemy's defense
Daggers: Strength, Speed, Attack power vs enemy's defense
Measures: Attack power (defense ignored)
Swords: Strength, Attack power vs enemy's defense
Maces: Magick Power, Attack power vs enemy's defense

2H Weapons
Greatswords: Strength, Attack power vs enemy's defense
Katanas: Strength, Magick Power, Attack power vs enemy's defense
Ninja Swords: Strength, Speed, Attack power vs enemy's defense
Spears: Strength, Attack power vs enemy's defense
Poles: Strength, Attack power vs enemy's Magick defense (not regular defense)
Rods: Strength, Attack power vs enemy's defense
Staves: Strength, Magick Power, Attack power vs enemy's defense

Ranged Weapons
Bows: Strength, Speed, Attack power vs enemy's defense
Crossbows: Strength, Attack power vs enemy's defense
Guns: Attack power (defense ignored, guns never miss)
Hand Bombs: Strength, Vitality, Attack power vs enemy's defense

Edit: Katanas and Ninja Swords are 2H weapons


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 08, 2006, 11:28:27 PM
I think I can get to level 20 in WoW faster than I did in FFXII.  I keep forgetting about quickenings.  Probably because there's no reliable way to get ethers yet and I suck bad enough at quickenings that they aren't insta kills for me. Plus, not all of the party has them yet. 

LPs have started getting stingy (I sure wasted enough) but at least I now have the trinket that gives you double LPs.

Here's a helpful hit for folks: do hunts when you've got a guest.  Free DPS and some of them aren't made of paper (I'm looking at you, Larsa.. damn kid). 


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 08, 2006, 11:40:36 PM
Here's a helpful hit for folks: do hunts when you've got a guest.  Free DPS and some of them aren't made of paper (I'm looking at you, Larsa.. damn kid). 
Yeah but he's a potion quaffing machine (he has his own, unlimited supply).


Title: Re: The Final Fantasy XII Thread!
Post by: StGabe on November 09, 2006, 03:44:13 AM
Awesome, thanks for the weapon info.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 09, 2006, 04:30:25 AM
Awesome, thanks for the weapon info.
Don't get too hung up on "stat matching". Each weapon type behaves slightly different and those differences are often more interesting than trying to min/max stats. Also as you play you may pick up a weapon that are far better than what is available in stores at the moment which might cause you to juggle who can wield what type of weapon.


Title: Re: The Final Fantasy XII Thread!
Post by: Quinton on November 09, 2006, 05:04:49 AM
Awesome, thanks for the weapon info.
Don't get too hung up on "stat matching". Each weapon type behaves slightly different and those differences are often more interesting than trying to min/max stats. Also as you play you may pick up a weapon that are far better than what is available in stores at the moment which might cause you to juggle who can wield what type of weapon.

Elemental affinity seems to make a pretty huge impact.   Basch is currently using spears in my party.  Against a weak-to-lightning enemy, he was doing about 1400 damage with the best spear I had.  Just for grins, I swapped in a spear that was 12 levels lower in attack power but did lightning damage -- and he started hitting for about 2200 damage. 

I haven't tested it extensively, but it seemed like the spear in question was doing about 2x its base damage against critters that were lightning-weak.  Having a reason to not toss gear immediately after getting something with slightly better stats is something I like.

I've used armor that reduces elemental damage taken by 50% in a boss battle or two and it certainly made a pretty huge difference too.  Status effects also seem to be a bit more significant than in some previous final fantasies -- perhaps it's less of an issue if your party is massively overleveled.

-Q


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 09, 2006, 09:57:47 AM
Status effects, gah I hate those.  I keep hunting for gambits that are "Ally= <status>" just so I can bot my white-magic.   

Hm.. I just realized what I typed.  Hooplah, healing sucks in ALL games!

I'm realizing I've also spent far, far too much time just hanging out killing shit for LPs.  I'm finally to the point Penlo joins as a permanent member, and she had 1200LPs for me to spend.  She wasn't able to get all the stuff Fran (who was in-filling as "Black & Green mage" until I got a character with decent magick power) has. 

  I think if I continue at this rate, I'm going to wind-up filling-out my License grids by ~30.  That's nuts.


Title: Re: The Final Fantasy XII Thread!
Post by: Quinton on November 09, 2006, 10:30:18 AM
Status effects, gah I hate those.  I keep hunting for gambits that are "Ally= <status>" just so I can bot my white-magic.   

I did that until about 20 hours in when somebody pointed out to me that the status effect actions in gambit lines have an implied "only if needed".  So you can do something like:

"Ally: any" -> "Phoenix Down"
"Ally: any" -> "Blindna"
"Ally: any" -> "Stona"

and you'll only use a PD if the party member is dead, cast blindna if they're blind, etc.

If you're good on MP but short on gambit lines:

"Ally: any" -> "Esuna"

goes a long way.

I *really* want to find "Self: MP < 10%" so I can tie it to "Charge"...

-Q


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 14, 2006, 09:17:43 AM
So, anyone that's beaten the game want to put out how much time was on their save game and the average level of their party?  I'm nearly 40 hours in and the end really isn't in sight (I don't think).  Just got to Giruvegan.

Trying to keep up with the hunts and other sidequests.  I always tell myself that I'll go back and complete quests after I've beat a RPG.  It never happens unless I do another complete run through (KOTOR, VTM: Bloodlines).  Even games that are pure awesomeness that I'd like to complete all of the sidequests for (ie SH2), it never happens.  Once I beat a game.. on to the next.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 14, 2006, 09:31:44 AM
I think you'll be at 60+ hours when you beat it.


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 14, 2006, 09:36:28 AM
I think you'll be at 60+ hours when you beat it.

That'll be fine.  I'm still enjoying it.  I just haven't played a single player game that's this long in quite a while.

Helps that this might be one of the greatest console RPGs ever made. The preceeding statement is dependent on the ending.  Great games can be ruined by aweful endings.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 14, 2006, 11:08:32 AM
Hundreds and hundreds of hours if you don't bother to turn it off when you wander off or go to bed.  I'm already up to 80-something!   :-)


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 14, 2006, 11:16:31 AM
Hundreds and hundreds of hours if you don't bother to turn it off when you wander off or go to bed.  I'm already up to 80-something!   :-)

I'm afraid of something catching fire if I leave it on too long. I did leave my PS2 on for around 2 days once when I forgot to hold down the power button.

Heh, I left the game on pause the other day for 3 hours because I didn't want to break my 60+ mob chain. I don't think pause adds to your time played.   :-)


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 14, 2006, 11:30:27 AM
Pause doesn't but I think leaving it on the save screen might. 


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 14, 2006, 11:37:16 AM
I think it breaks whenever you touch a crystal.  It might also break if you enter a town area.

I've got about forty hours in and I'm probably not even halfway through because I keep doing the hunts and grinding out money/LPs on the panthers in the jungle.  I cleared the augment and accessory sections for everyone and have about 1500 LP left over, now I'm just trying to figure out the best way to get everyone their three quickenings.  I was also going to get all of them the Telekinesis technique but then I realized I can't buy it yet and probably won't be able to for some time.  I hate flying enemies.


Title: Re: The Final Fantasy XII Thread!
Post by: CmdrSlack on November 22, 2006, 01:58:48 PM
So basically, if I am just now through the Sandsea, I'm nowhere near even halfway?  Sweet.

One thing that I am wondering is whether it's worth it to get the damn strat guide (or look up spoilers) to know which chest to not open because it has something cooler later on or whatever.

Heck, I'm just still trying to figure out licenses and which roles my characters will play...it almost seems like if I just ground LP for a long time, I could end up with each character having every license on their respective boards unlocked.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 22, 2006, 05:07:17 PM
3 of the 4 The chests you aren't supposed to open to get 'teh awesome' spear happen before you even escape the dungeons w/ Balthir & Fran.  Sooo.. not really worth it if that's all you're after.

Yes, if you just grind LPs you can unlock the whole board and worry about 'roles' later.  It's only ~13k LPs plus another 1k for the Espers/ Quickenings.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 22, 2006, 05:12:38 PM
Actually, my roommate got that spear...


... more than worth it.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 22, 2006, 05:17:14 PM
I meant the guide & hints about getting the spear, not the spear itself.

I was kinda pissed when I realized I'd opened the first one and boned myself.  Not pissed enough to restart, but still.


Title: Re: The Final Fantasy XII Thread!
Post by: Triforcer on November 22, 2006, 05:17:34 PM
The series ended with FF6(3).  Can't we just all agree on that?  :-P


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 22, 2006, 05:56:44 PM
I meant the guide & hints about getting the spear, not the spear itself.

I was kinda pissed when I realized I'd opened the first one and boned myself.  Not pissed enough to restart, but still.
I thought there was another way to get that spear.


Title: Re: The Final Fantasy XII Thread!
Post by: schild on November 22, 2006, 06:06:47 PM
You can steal it in level 2 of the Henne Mines.


Title: Re: The Final Fantasy XII Thread!
Post by: Merusk on November 22, 2006, 06:29:09 PM
And so you can.  Wii.

   I'd just happened to read the little blue blurb in the guide that said "don't open this or you can't get the Zodiac Spear in the XXX treasure" and was ticked.


Title: Re: The Final Fantasy XII Thread!
Post by: StGabe on November 22, 2006, 10:46:11 PM
The spear is like a .1% drop on steal though, from what I've read.

So yes you can get it without the asinine, "let's sell strategy guides" chest thing.  But it's an asinine grind if you do it that way.

Just don't worry about it.  From what I've heard it's pretty much game-breakingly powerful.  Games are fun, don't break them.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 22, 2006, 11:48:51 PM
Don't break games? I'm levelling my characters unattended right now. I should take a pic of the 999 chain message. (It stops at 999)


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 22, 2006, 11:51:20 PM
Go go gambits!


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 23, 2006, 09:50:04 AM
Don't break games? I'm levelling my characters unattended right now. I should take a pic of the 999 chain message. (It stops at 999)

Where at? Undead spawning place where you get the Medallion of Might?  I think they spawn endlessly there.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 23, 2006, 11:08:17 AM
how does that even work? Just set yourself near a spawn area, and 2 people with gambits take care of things?


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 23, 2006, 11:17:51 AM
Don't break games? I'm levelling my characters unattended right now. I should take a pic of the 999 chain message. (It stops at 999)

Where at? Undead spawning place where you get the Medallion of Might?  I think they spawn endlessly there.

Yeah, you can do that pretty much anywhere that has infinispawn. Just have gambits set up so you're always hasted, and your group leader will get resurrected before the prompt to select a new leader before they die. Pretty much impossible to lose that way.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 23, 2006, 11:45:23 AM
There's a good FAQ about it here. (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_neg_level.txt)  I haven't tried it yet, maybe tonight.  Extra levels don't seem to affect stats at all so I'm not sure how much good it does.  I'm in the fifties and each level only gives about 75 extra HP too.

I just found out I can buy bubble belts from the clan broker so all of my characters now have their HP doubled.  There is another, even more expensive item for sale there which reverses the effect of potions, I'm trying to figure out what the advantage of that would be.  Unless it means you can use them as a weapon?  Near the end of the game some of the better spells and weapons are at the old vendors in east and westersands, I think I found telekinesis at the secret vendor in Nabudis.


Title: Re: The Final Fantasy XII Thread!
Post by: Kail on November 23, 2006, 07:28:09 PM
The spear is like a .1% drop on steal though, from what I've read.

Odd; the strategy guide I read seems to indicate that it's in a treasure chest that has a 10% chance of spawning.  A tenth of a percent chance to steal seems a lot less tempting.

On a related note, according to the book, a lot of the big weapons are obtainable from treasure chests.  It looks to me like the treasure chests respawn when you leave an area (like the enemies); does this hold true even for the big fancy items?  That would be pretty crazy.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 23, 2006, 09:01:38 PM
The spear is like a .1% drop on steal though, from what I've read.

Odd; the strategy guide I read seems to indicate that it's in a treasure chest that has a 10% chance of spawning.  A tenth of a percent chance to steal seems a lot less tempting.

On a related note, according to the book, a lot of the big weapons are obtainable from treasure chests.  It looks to me like the treasure chests respawn when you leave an area (like the enemies); does this hold true even for the big fancy items?  That would be pretty crazy.
If it's in a "white" chest (as shown in the strat guide) it'll respawn. I spent hours early on "farming" Demonblades (the spawn rate seemed lower than what the strat guide implied or maybe the dice just weren't rolling in my favor) since that was far and away the best weapon I would be able to get for a long long time.


Title: Re: The Final Fantasy XII Thread!
Post by: Quinton on November 26, 2006, 02:56:31 PM
Anyone still playing FFXII?  I'm just shy of 70 hours in, main party all level 49 and just had my first GAME OVER in the main mission (I've died a number of times while going after way over powered marks or just generally being dumb while exploring, but this is the first actual death during the storyling).  It remains a lot of fun.  Might be the first squeenix rpg in ages that I actually finish, instead of setting it aside at the 75% mark when I realize I need to go grind levels for a few hours to continue.

-Q


Title: Re: The Final Fantasy XII Thread!
Post by: Rasix on November 26, 2006, 03:10:55 PM
Anyone still playing FFXII?  I'm just shy of 70 hours in, main party all level 49 and just had my first GAME OVER in the main mission (I've died a number of times while going after way over powered marks or just generally being dumb while exploring, but this is the first actual death during the storyling).  It remains a lot of fun.  Might be the first squeenix rpg in ages that I actually finish, instead of setting it aside at the 75% mark when I realize I need to go grind levels for a few hours to continue.

-Q

72 hours+ and still going.  Trying to finish off the clan hunts before I do the last battle.  I may succumb to temptation and just try to finish it though.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 26, 2006, 03:20:59 PM
I'm still playing, I'm taking my time with it since it might be the last game I play for a while.  I'm at about 70 hours, level 55 on all and am at the very last stage of the game before we take the flight to the final showdown.  Now I'm going through all the hunts I missed, tracking down some optional espers and completing the License board.  I've got all of the top boards done and about half of the bottom boards.

I find espers kind of suck, they aren't really much use in a battle.  The only time I've needed one was due to the plotline forcing it.  I don't care for the quickenings either, even chaining them I can almost always do more damage with my deathbringers and haste.

You know the guy you can steal the Genji armor from, if you run away will he reset so that you can take him down to his forms again to steal more of the same armor or is it impossible to have everyone wearing the Genji items?

Might be the first squeenix rpg in ages that I actually finish, instead of setting it aside at the 75% mark when I realize I need to go grind levels for a few hours to continue.
I find the area to the West of the save crystal in the Feywood to be a great place gain money and experience.  Equip the 2X exp items on the active party and the 2X LP items on the others and just do a circle attacking those mirror knights to get a nice chain going.  Zone twice and comeback in to keep the spawns fresh.  99 windslicer pinions later you have over a hundred thousand Gil and a few levels in 40 minutes.  Plus some mirror armor to boot.


Title: Re: The Final Fantasy XII Thread!
Post by: Quinton on November 26, 2006, 04:04:51 PM
Might be the first squeenix rpg in ages that I actually finish, instead of setting it aside at the 75% mark when I realize I need to go grind levels for a few hours to continue.
I find the area to the West of the save crystal in the Feywood to be a great place gain money and experience.  Equip the 2X exp items on the active party and the 2X LP items on the others and just do a circle attacking those mirror knights to get a nice chain going.  Zone twice and comeback in to keep the spawns fresh.  99 windslicer pinions later you have over a hundred thousand Gil and a few levels in 40 minutes.  Plus some mirror armor to boot.

I'll have to give that a shot the next time I'm short on cash.  Earlier in, the cats just inside the jungle were fantastic for XP, LP, and cash.  The thing about FFXII is that 1. I don't think I'm going to *have* to grind a lot and 2. when I do grind a bit (usually because I obsessively want to buy *every* spell/gambit/technick available) it's actually pretty fun.

-Q


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 26, 2006, 05:23:28 PM
I just crossed over the 110 hour mark at level 47 and I still haven't gotten to Arcades yet (just killed the bosses at the beginning of Sochen). As I said in my first post I progress slowly in these sorts of games. I agree with what Velorath said in the Wii thread that this game has incredibly weak characters with Balthier being the only interesting one and Vaan is now my most disliked FF main male character supplanting Squall on my list, though I haven't played all the FFs. But at least he has some personality as annoying as it might be. The others except for Balthier are just bland bland bland. And I don't particularly care for the story all that much -- I actually like the "save the world from total destruction" storylines, as trite and cliched as they might be.

Despite all that I may also actually finish this game, which would be my first FF that I've completed and one of the few JRPGs even though I've played so many of them. The combat gameplay is just so buttery smooth and polished to such perfection that I still haven't gotten tired of beating on monsters. Throw in the inspired gambit mechanic and you have the pinnacle of "auto-attack" style group combat. I'd pay SquareEnix $15 a month to play FF XI-2 (or FF XIV or whatever they might want to call it) that had the same combat mechanics and allowed you to control your own group (a la Grando Espanda) with gambits, though I would like them to at least add "and" logic to the gambit mechanic.


Title: Re: The Final Fantasy XII Thread!
Post by: tazelbain on November 26, 2006, 05:25:37 PM
I am confused about loot.  I am supose to hoarde it or sell it?


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 26, 2006, 05:47:16 PM
I am confused about loot.  I am supose to hoarde it or sell it?
Teleport Stones and Gyshal Greens you should keep (you don't need to keep all the Greens). Other stuff you should sell -- it's how you make money in the game since most monsters don't drop Gil in this one and it's also how the Bazaar items become available.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 26, 2006, 09:37:31 PM
You guys who are level 60+ are going to find the ending somewhat anti-climactic, as it's balanced for level 40ish characters. My guys were level 65 and I think I had to cast a heal once.


Title: Re: The Final Fantasy XII Thread!
Post by: Trippy on November 26, 2006, 09:42:06 PM
Can you keep playing after you finish the main story?


Title: Re: The Final Fantasy XII Thread!
Post by: Yegolev on November 29, 2006, 02:52:13 PM
The series ended with FF6(3).  Can't we just all agree on that?  :-P

Did you play FF4?

Still playing FFXII slowly.  Lots of fun.  It's interfering with all of my other games.


Title: Re: The Final Fantasy XII Thread!
Post by: CmdrSlack on November 29, 2006, 03:20:00 PM
Also still playing slowly.  I just got done with the "fight the vastly wussy Tiamat" in the Hutu (Hursu?) mines bit that allows you to finally get through the damn jungle.  I am still looking for a good place to get some solid chains going....I found one on the first of the Sandseas, but it kind of peters out after about 110ish.

Either I'm still very very early in (somewhere around 30 hours right now), or I'm missing out on some key location that has the higher level spells.  I just now finally got the black magic 3 spells and I think haste (time magic 5?) from the Moogle guy in the jungle.

I didn't buy the strat guide, and I'm starting to wonder if that was a bad plan.  I really like kind of fumbling along and learning stuff, but dang, I'm finding myself farming LP to make up for my many "whoops, that was a bad license choice" moments.


Title: Re: The Final Fantasy XII Thread!
Post by: Lum on November 29, 2006, 03:25:14 PM
Can you keep playing after you finish the main story?


No.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 29, 2006, 03:27:06 PM
I've always believed it was a bad idea to depend on guides to get through the game. If you're using the guide all the time, it's like you're hardly even playing the game; more like just following prescribed instructions.


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on November 29, 2006, 05:58:00 PM
I didn't buy a guide and I don't use one for the main plot but I do look here (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_b.txt) to cut down on some of the standard JRPG tedious crap.  I'm not going to methodically visit every single vendor in every desert/zone/mine just to find out if they updated their inventory so that I can finally buy the full party heal spell.  Nor am I going to try and re-visit every zone when a hunt contact says "It's somewhere in the uplands" and also fails to mention that it has to be raining or else it won't even spawn.  Screw that.


Title: Re: The Final Fantasy XII Thread!
Post by: Strazos on November 29, 2006, 06:11:20 PM
Ah ok.


Title: Re: The Final Fantasy XII Thread!
Post by: Signe on November 29, 2006, 08:06:51 PM
I always buy guides and when they stop helping, I cheat.


Title: Re: The Final Fantasy XII Thread!
Post by: Velorath on December 04, 2006, 01:57:06 PM
A word of warning for those who haven't finished the game yet:  Don't expect much out of the ending.  While the plot is obviously wrapped up, Basch is the only one that seems to get any sort of character development.  Everything else comes across as setup for the DS game Final Fantasy XII: Revenant Wings.


Title: Re: The Final Fantasy XII Thread!
Post by: ThursdayNext on December 05, 2006, 05:59:17 AM
There's a good FAQ about it here. (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_neg_level.txt)  I haven't tried it yet, maybe tonight.  Extra levels don't seem to affect stats at all so I'm not sure how much good it does.  I'm in the fifties and each level only gives about 75 extra HP too.

I just found out I can buy bubble belts from the clan broker so all of my characters now have their HP doubled.  There is another, even more expensive item for sale there which reverses the effect of potions, I'm trying to figure out what the advantage of that would be.  Unless it means you can use them as a weapon?  Near the end of the game some of the better spells and weapons are at the old vendors in east and westersands, I think I found telekinesis at the secret vendor in Nabudis.

you can use it to cast effect that might fail as a spell, for example to cast blind wear the item and use eye drops on the monster, that should blind 'em if the blind spell keeps failing

hope that helps


Title: Re: The Final Fantasy XII Thread!
Post by: Miasma on December 05, 2006, 07:21:48 AM
Yeah, I forgot to test that out.  I wanted to see if I could use a megalixer and instakill enemies  :-).  I'm sure bosses would have been immune though.

I finally got tired of all the subquests and some of the more annoying hunts (not doing that black orb stuff at pharos again) and finished the game.  I added a gambit line of (self, remedy) on the leader for that auto-level set up and could leave it running for hours and hours without it breaking so I was level 91 when I finished.  Level 91 is a great number because none of those Level 2,3,4 disable spells work by the way.

I liked the ending, for a little while I was worried they were going to do something which would have made me really mad but they didn't (Obviously I can't get into too much detail).  It was an interesting game because the main character Vaan was basically just along for the ride, Penelo was only there because Vaan was while Baltheir and Fran were just helping out.  Only Ashe and possibly Basch had anything vested.  Most of the plot revolved around NPCs.


Title: Re: The Final Fantasy XII Thread!
Post by: Cheddar on April 19, 2007, 03:48:43 PM
Since my computer blew up, and UPS misplaced my package with the part I needed, I went ahead and took a shot at this game.  I was worried; the last 2 FF's I bought were dreck; I wanted old school FF.  This game is the answer, and I am <temporarily> a console gamer once again!

Now I just need to find out what happened to my package.