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Title: Gears of War Gameplay Video (New, We Think...)
Post by: ForumBot 0.8 beta on October 23, 2006, 04:18:02 AM
Gears of War Gameplay Video (New, We Think...)

One of the perks of spending too much money is getting stuff that doesn't normally get handed out. Like this Gears of War video. I couldn't find it posted anywhere else, enjoy! And yes, we were too afraid to put up the hi-res version we made.

Some of the language is NSFW, so don't turn those speakers up.



Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 23, 2006, 04:32:30 AM
Bunkers.

I like it.

[edit]

No, "bunker" isn't the right word. I'll just say "lots of duck and cover".

Either way, these type of firefights are a novel idea in shooters for some reason. I don't see enough of it.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 23, 2006, 07:47:16 AM
The guy actually playing got the shit shot out of himself.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Sky on October 23, 2006, 12:27:00 PM
As bad as that player was, I'd be worse with thumbsticks :P

Looks like a fun shooter, too bad it's for a console. You can see some of that fun-lovin' jerky thumbstick aiming in the video, even. *yawn*


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 23, 2006, 12:45:28 PM
I don't see how it'd be any better without gamepad or on a PC. That kind of 3rd person, duck and cover/back to the wall gameplay requires a lot of simultaneous button pushing (for leaning against walls, switching perspective, firing weapons, tossing grenades).

If they did port it to the PC, they'd be better off converting it to FPS -- thereby making a completely different game (the very thing happened to an extent with the new Ghost Recon).

[edit] Clarified something. Maybe.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Sky on October 23, 2006, 01:42:46 PM
I don't see how it'd be any better without gamepad or on a PC.
Aiming with a mouse. I don't really want to open up the can of worms, I just saw the overshoot thing in the video. And of course, dropping my 2¢ of regret about what looks like a fun game.

I think the third person thing would be fine on a pc, especially with the aiming in first person view.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 23, 2006, 01:45:39 PM
Hey, it's cool. You suck with a gamepad. Like I've said, I'm much better with a mouse, but I'm not missing a good experience because I refuse to adapt.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: murdoc on October 23, 2006, 01:57:37 PM
Haven't watched the whole thing yet, but from the beginning it looks like the IGN video from the X06 event.

Better quality version though  :heart:

I've probably mentioned this before, but the co-op mode on this game is making it a must buy for me.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: HaemishM on October 23, 2006, 02:21:40 PM
Now that does look like a 360 killer app. It should sell quite well. The voice of the main character was Bender from Futurama, John Di Maggio.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 23, 2006, 04:17:42 PM
The whole third person thing on a PC is a red herring; it was already done with Max Payne, or even Tomb Raider if you want to go That far back.

Looks like another great game from Epic. Color me "Not Surprised."


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 23, 2006, 04:24:49 PM
The whole third person thing on a PC is a red herring; it was already done with Max Payne, or even Tomb Raider if you want to go That far back.

My point was more about the covering and ducking whilst aiming and using pressure sensitive grenade buttons more than it was about the third person perspective.

Max Payne is nothing like this. Max Payne has some ducking, but it plays out more like an FPS (lots of strafing and jumping). I don't recall any kind of gameplay in Max Payne where you had to put your back to walls and shit.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 23, 2006, 05:17:02 PM
It wouldn't even make a difference. You would hit whatever key(s) that you have bound to the "sticky cover" function, and continue to control your movement along the cover with WASD and your reticle with the mouse. Not even close to being difficult.

The nade thing? Um...just aim your throw just like every over game. This game would work perfectly fine on a PC using KB/Mouse.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 23, 2006, 05:27:52 PM
Whatever floats your boat, I guess.

I have nothing against it being played on a PC. I just don't see it as being the best tool for the job (some games I would find better suited for PC). I may or may not be wrong about that, but I find it's a better criteria for choosing control schemes than some unwavering sense of "tech prejudice".

i.e. This is a pointless argument, because I know you'll choose a PC version of a game over any other platform. That this conversation actually has nothing to do with control schemes.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 23, 2006, 05:57:30 PM
Has nothing to do with "tech prejudice" - I would just rather not hamper myself in a game that seems to require quick, accurate, pin-point control with a control scheme that doesn't neccessarily lend itself to that.

Also, there are definately some games that I would not play on a PC; mainly fighting and sports games, certain types of RPGs, probably platformers...can't think of any others.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 23, 2006, 06:06:08 PM
The whole third person thing on a PC is a red herring; it was already done with Max Payne, or even Tomb Raider if you want to go That far back.
My point was more about the covering and ducking whilst aiming and using pressure sensitive grenade buttons more than it was about the third person perspective.
Right cause there aren't any PC FPSes where you have to crouch or fall prone or use cover :roll:

Quote
Max Payne is nothing like this. Max Payne has some ducking, but it plays out more like an FPS (lots of strafing and jumping). I don't recall any kind of gameplay in Max Payne where you had to put your back to walls and shit.
Putting your back against the wall is just an animation effect -- your bounding box is really no smaller than if you just stood your character against the wall. And there were PC FPSes where keeping against cover was about the only way to stay alive including the Rainbow 6 series. In fact me and my clan mates spent so much time hugging the walls while playing coop in Rogue Spear that somebody came up with a locker room-type term for it which I won't print here.

Based on that clip overhead suppression-style firing is about the only new thing the game is bringing to the genre in terms of combat gameplay.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 23, 2006, 06:13:57 PM
Speaking of the suppression fire, it looks as if in the video, unless you are in "First-Person" aiming mode, you don't get a reticle to aim with, which I think is a nice touch.

Then again, I may have missed it because it's a low-rez video.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 23, 2006, 06:14:21 PM
Right cause there aren't any PC FPSes where you have to crouch or fall prone or use cover :roll:

I didn't say there wasn't, but I definitely don't see many maps/levels built for that kind of combat (even if those actions are included in a game). Call of Duty was a recent one that did it well, I guess, but many FPS's still encourage strafe/run/hop Doom gameplay, as far defense goes.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 23, 2006, 06:21:50 PM
Right cause there aren't any PC FPSes where you have to crouch or fall prone or use cover :roll:
I didn't say there wasn't, but I definitely don't see many maps/levels built for that kind of combat (even if those actions are included in a game). Call of Duty was a recent one that did it well, I guess, but many FPS's still encourage strafe/run/hop Doom gameplay, as far defense goes.
It depends on how "deadly" the weapons are. The more deadly they are the less running and gunning you see. The Rainbow 6 series is at one extreme while Quake/UT is at the other. Counter-Strike is closer to the Rainbow 6 side as is BF 2.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Lt.Dan on October 23, 2006, 10:06:08 PM
I'm not sure what was worse: the voice acting or the dialog.  I don't think they could have added another cliche if they tried.

It looked cool but who the hell thought diving and tumbling should be faster than walking/running and which genius gave AI the ability to run ahead or to throw grenades.  I wonder how many times they had to reload to shoot that sequence?


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 23, 2006, 10:34:24 PM
It looked cool but who the hell thought diving and tumbling should be faster than walking/running
Presumably the same person who thought it was cool looking to constantly smack your back up against objects.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 24, 2006, 12:20:00 AM
I'm not sure what was worse: the voice acting or the dialog. I don't think they could have added another cliche if they tried.

It looked cool but who the hell thought diving and tumbling should be faster than walking/running and which genius gave AI the ability to run ahead or to throw grenades. I wonder how many times they had to reload to shoot that sequence?

In what game is tumbling and diving not faster than running or walking to get behind cover? It's about becoming a harder target to hit. In which case it's not only safer, but simply better.

The voice acting and the dialogue are better than anything else I've seen Epic put out. So uh, yea.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Sky on October 24, 2006, 06:46:50 AM
It's not that I suck with thumbsticks, though I am out of practice these days. I graduated second in my class from Goldeneye U. It's that they are an inferior control scheme. There is no debate here, you may prefer them, but they are inferior. You can't spin around as fast, you can't aim as tightly. Period.

I think NOLF2 had wall-backing, I know Thief 3 had it. Also, Splinter Cell. GoW has some nice graphics, and a nice collection of moves, but it does look like a pretty linear shooter.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 24, 2006, 06:51:39 AM
Of course thumbsticks are inferior! Anyone saying otherwise is a donk. That's not the point.

If the game is designed around them and you aren't playing the game competitively, there's no reason whatsoever to say "Keyboard/Mouse or Bust, Motherfucker!" That's just borderline stupid. Missing out on a solid gaming experience because you're some sort of 104-key elitist prick. BTW, Sky, that wasn't really directed at you one bit.

Tons of shit had wall back. But Splinter, NOLF, and such were not designed for the same type of gameplay. At the end of the day, they're all some sort of run and gun. Well, not Splinter Cell. That's actually more of a "Ok, get as close as you can. NOW, NOW, PRESS THE MIDDLE MOUSE BUTTON BEFORE HE TURNS AROUND!"

I'm fairly confident that GoW multiplayer is going to be strategic as a motherfucker.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Sky on October 24, 2006, 09:32:29 AM
Quote
Missing out on a solid gaming experience because you're some sort of 104-key elitist prick. BTW, Sky, that wasn't really directed at you one bit.
Heh. Plenty of gaming to go around, and I'm too old to try an not be elitist anymore. I am what I am.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: MrHat on October 24, 2006, 10:44:25 AM
That game definitely looks like something I want to own, and I may break down and pick up a 360 this winter as the one console, afterall, it's been a year right?

Quick question for those in the know, I read that it has coop, is this only same-room coop or can I play this coop with my bud across the country just like he was in the room with me?


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: murdoc on October 24, 2006, 12:21:53 PM
From what I've read, co-op is splitscreen or XBL.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 24, 2006, 05:45:44 PM
I hear that in co-op mode, you can have people join and leave whenever you like - you get home, and see your buddy is online, and is playing through the campaign? You can join up with him (or so I hear).


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: MrHat on October 25, 2006, 04:59:11 AM
I hear that in co-op mode, you can have people join and leave whenever you like - you get home, and see your buddy is online, and is playing through the campaign? You can join up with him (or so I hear).

Damn.  That's exactly what I"ve been looking for from console online services.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 05:00:38 AM
That's kinda how the PSU stuff works. Though I couldn't figure it out, some dude came into my instance and things adjusted and he joined my group.

Then I kicked him cuz I had no clue who he was. The game kicked him into his own instance and out of mine. Was pretty awesome.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: murdoc on October 25, 2006, 08:17:48 AM
I hear that in co-op mode, you can have people join and leave whenever you like - you get home, and see your buddy is online, and is playing through the campaign? You can join up with him (or so I hear).

Basically, the two main characters are together for the whole game. Single player you play the one, when a buddy joins, they just take over the other guy. When one leaves, the AI takes over. Simple system.

I'm not much of a deathmatch person and never play any games on XBL with random strangers, so being able to play a co-op mode without starting up a brand new game, is a definite plus for me.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Fabricated on October 25, 2006, 07:09:37 PM
Hey, I remember this game when it was called Kill Switch! (http://www.gametrailers.com/gamepage.php?fs=1&id=604)

Weak sauce. You people are excited about this piece of shit?


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 07:12:17 PM
This piece of shit? Yea, that's what Epic is known for...


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Fabricated on October 25, 2006, 07:19:57 PM
This piece of shit? Yea, that's what Epic is known for...
Gotta make a dud sometime. Nevermind that dud has already happened as far as I'm concerned, since UT2k3 sucked.

Watch some of the Kill Switch gameplay vids and tell me this game is innovative past the shiny.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 07:29:59 PM
I never said it was innovative. I just said it looked pretty fun awesome.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 25, 2006, 07:36:38 PM
I never said it was innovative. I just said it looked pretty fun awesome.
I agree it does look fun but since they've already said they are coming out with a PC version I'll just wait for that unless there's some truly awesome Xbox 360-only game that comes out between releases.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 25, 2006, 07:44:52 PM
I don't think UT2k3 was so much of a dud as it was simply overshadowed by 2k4.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 07:54:14 PM
What? They've sauid they aren't coming out with a PC version. They are coming out with a PC version of UT2k7 though.

Edit: Straz, they made UT2k4 because UT2k3 sucked balls.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 25, 2006, 08:05:52 PM
Well, I will admit that I never bought 2k3, though I didn't have a problem with the demo.

And speaking of the upcoming 2k7, word is that Epic is dialing down the crazy aerial movement rates and such. Not only do I think this is a good move for the series, but it may also lend itself better to producing interesting modern/near-future mods.


I just wish they would kill the fucking Translocator already. Fuck that thing, and the stupid macroed hyper-movement "you can't hit me because I am neither here nor there" bullshit.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 25, 2006, 08:53:05 PM
What? They've sauid they aren't coming out with a PC version. They are coming out with a PC version of UT2k7 though.
Well too bad for me then unless like I said something else comes out for the Xbox 360 that I really want. My problem with shooters on consoles ignoring things like the lack of precision and rediculously slow turn speeds is that my brain was wired at a very young age to respond to a joystick in a first person game like you would use it in a flight simulator, as in pulling the stick down moves the view (nose of the plane) "up" and pushing the stick up moves the view (nose) down. The mouse is different enough from a joystick that I was able to retrain my brain with a lot of effort to use the default controls in FPSes (move mouse up to look up). Unfortunately with thumbsticks in a shooter my joystick wiring conflicts with my mouse wiring and I get all fucked up while playing.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 09:03:09 PM
Something will come out for the 360 that you want.

It's a guarantee.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 25, 2006, 09:09:58 PM
Mass Effect good. No money bad.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 25, 2006, 09:27:47 PM
Mass Effect good. No money bad.
Yes I bought an Xbox to play Jade Empire. It could be the same for Mass Effect. Fortunately BioShock *is* coming out for the PC so I don't have to worry about that game.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 09:49:07 PM
I would make a bet but it's not worth it. The 360 will get a better version of Bioshock. Also, it's getting assassins creed.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 25, 2006, 10:15:55 PM
I know nothing of Bioshock yet. It could very well be another Deus Ex 2. Or worse, that new Shadowrun thing. I won't fall back on nostalgia.

Assassin's Creed is one of the only future titles I'm truly being wowed by, and that'll be for PS3 as well.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 25, 2006, 11:57:13 PM
PS3 doesn't have achievements. Basically, and as ridiculous as it sounds - the 360 is guaranteed every bit of my crossplatform love. Every single bit of it.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: stray on October 26, 2006, 01:21:27 AM
If any other games are an indication (finding GTA or THPS hidden areas, for example), then I'll probably never keep track of "achievements".

Or is it somehow more interesting than that? I figured I'd stop playing Assassin's Creed once I finished the story.

[EDIT] If I can unlock the equivalent of that silly striptease scene in Fahrenheit, except with Jade Raymond.....Then achievements could be worth it.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Sky on October 26, 2006, 06:52:55 AM
Quote
I just wish they would kill the fucking Translocator already. Fuck that thing, and the stupid macroed hyper-movement "you can't hit me because I am neither here nor there" bullshit.
Agreed. Hated it when it was first a mod to Quake, hated it in UT. Iirc, you could play on non-TL servers.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: MrHat on October 26, 2006, 06:58:22 AM
What? They've said they aren't coming out with a PC version. They are coming out with a PC version of UT2k7 though.
Well too bad for me then unless like I said something else comes out for the Xbox 360 that I really want. My problem with shooters on consoles ignoring things like the lack of precision and ridiculously slow turn speeds is that my brain was wired at a very young age to respond to a joystick in a first person game like you would use it in a flight simulator, as in pulling the stick down moves the view (nose of the plane) "up" and pushing the stick up moves the view (nose) down. The mouse is different enough from a joystick that I was able to retrain my brain with a lot of effort to use the default controls in FPSes (move mouse up to look up). Unfortunately with thumbsticks in a shooter my joystick wiring conflicts with my mouse wiring and I get all fucked up while playing.


Can't you invert the settings on most console FPS's?

Personally, I got pissed off when I realized that my aiming on the console involved: setting the cursor to the right height, then strafing until something was under the cursor.  Seemed very stupid compared to the awesomeness that is mouse/keyboard aiming.  The Wii comes closest I think to making me give FPS's a go again, but I keep hearing rumors that the 360 is going to get a keyboard/mouse and that Sony lets you use a keyboard/mouse for the PS3 for web browsing that will undoubtedly be used for gaming.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Strazos on October 26, 2006, 07:09:38 AM
Agreed. Hated it when it was first a mod to Quake, hated it in UT. Iirc, you could play on non-TL servers.

Yeah, I know...but those servers were few and far between.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Trippy on October 26, 2006, 07:18:37 AM
Can't you invert the settings on most console FPS's?
You can on some but my problem is I want to do both at the same time -- i.e. part of my brain thinks I'm controlling a joystick (cause I am) and the other part thinks I'm playing a 3D shooter (ditto) so it always takes me extra time to figure out if I'm supposed to move it up or down.

Edit: and whichever way I set it (joystck-style or mouse-style) always feels "unnatural".


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: MrHat on October 26, 2006, 09:10:41 AM
Can't you invert the settings on most console FPS's?
You can on some but my problem is I want to do both at the same time -- i.e. part of my brain thinks I'm controlling a joystick (cause I am) and the other part thinks I'm playing a 3D shooter (ditto) so it always takes me extra time to figure out if I'm supposed to move it up or down.

Edit: and whichever way I set it (joystck-style or mouse-style) always feels "unnatural".


I know the exact feeling.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Morfiend on October 26, 2006, 11:00:13 AM
PS3 doesn't have achievements. Basically, and as ridiculous as it sounds - the 360 is guaranteed every bit of my crossplatform love. Every single bit of it.

I will still buy FPS games on my PC. I just enjoy using the mouse and keyboard better. I feel I am more in control of my actions, and that makes me enjoy the game better. But for pretty much every thing else, I will get on Xbox360.

I am stoked that Assassins Creed is coming to 360. Now I have 0 reason to get a PS3.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Margalis on October 27, 2006, 12:57:34 AM
"Spinning around fast" in PC FPS games is really lame.

I'm not a huge fan of realism for the sake of realism but I hate the way PC FPS games control. Like you are an intertialess hovercraft. That is why those games always look idiotic when viewed from a 3rd person perspective. Someone runs as fast as they can in one direction will spinning all around and such, it's just goofy.


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: Sky on October 27, 2006, 06:13:07 AM
"Spinning around fast" in PC FPS games is really lame.
Yes, because nobody can turn around quickly when they hear someone with a chaingun coming up behind them.

"Say, old chap. Did you hear a bit of the ratta-tat? Mayhaps I'll just turn around in a bit and see if that bloke has seen me yet. No rush."


Title: Re: Gears of War Gameplay Video (New, We Think...)
Post by: schild on October 27, 2006, 06:48:34 AM
See, the moment we start talking about unrealistic mechanics like whipping around on a perfect horizontal plane with incredible speed is the moment you ask yourself why that chaingun didn't kill you before you know what happened. And the moment you ask that, you have to ask why the handgun can't kill you, in all but a few games, with a headshot. And then you devolve and play Bushido Blade - the game where a sword slice can outright kill you. Basically "Spinning around fast on FPS games is really lame," is something of a fallacy. None of these games are at all realistic beyond bullets actually coming out of a gun and shooting aliens. That aliens part is suspect though. Oh, btw, I'm blasted.