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f13.net General Forums => Eve Online => Topic started by: stejen on September 07, 2006, 10:29:39 AM



Title: newbie caracal
Post by: stejen on September 07, 2006, 10:29:39 AM
ok this is the setup i got right now on my new caracal (thanks vidi)

top row= 5x "malkuth" heavy missil launchers or 5x "malkuth" Assault launchers
middel row= Medium shield booster I, medium shield extender I, 10MN afterburner, invulnerability field I, nothing in last slot since i am lacking in CPU
bottom row= Basic power diagnostic system, Ballistic control system I

Please be kind when you tell how this and I suck

Kelre


Title: Re: newbie caracal
Post by: Roac on September 07, 2006, 10:42:02 AM
Looks decent to me.  When I started with my Caracal, I had a mix between heavy and assault launchers due to cpu limitations, with the exact amount depending (anywhere from 2-4 heavies).  There are a lot of skills in the Electronics and Engineering disciplines you can use to support the use of your Caracal, which allow for larger, better, and more efficient use of your modules, plus the oddly located Weapons Upgrade skill under Gunnery. 


Title: Re: newbie caracal
Post by: edlavallee on September 07, 2006, 11:00:10 AM
I think you're running L2 missions? Here is what I was running --

HI:
5x 'Limos' Assault launchers

MED:
Medium Shield Booster II
Shield Boost Amplifier
2x Active Shield Hardeners -- enemy dependant
Y-S8 Afterburner

LOW:
PDS
BCU


The med slots are the only ones that are a place where you can change the face of your ship. If you go heavies, fit a painter. If you are running into cap problems with running a booster, fit a couple shield hardeners (the active kind) to mitigate taking the damage in the first place.

Also, where are you at? I recently got a nice named Med Shield extender (F-S9 I think) I would give to you if we can manage the hook up.


Title: Re: newbie caracal
Post by: TheDreamr on September 07, 2006, 11:59:14 AM
On the subject of named stuff...

Named shield hardeners are really worth looking at because they're relatively cheap and offer the same level of protection but with lower fitting needs.

Named launchers can expensive (especially the nice Arbalest ones), but their faster RoF and larger magazines really complement stronger missile skills once you have the experience to avoid losing ships to missions / rats.



Title: Re: newbie caracal
Post by: Toast on September 07, 2006, 01:10:05 PM
If you are fighting mainly frigates, then it seems like assault launchers would work much better. They are easier to fit than heavies.


Title: Re: newbie caracal
Post by: Strazos on September 07, 2006, 11:50:49 PM
Real men go straight heavies.


Title: Re: newbie caracal
Post by: 5150 on September 08, 2006, 03:03:28 AM
If you are fighting mainly frigates, then it seems like assault launchers would work much better. They are easier to fit than heavies.

Or stay with heavies and stick a webber on - had an inty guy attack me the other day and came to a very quick and sticky end when he got into web range  :evil:


Title: Re: newbie caracal
Post by: Roac on September 11, 2006, 06:06:44 AM
Or stay with heavies and stick a webber on - had an inty guy attack me the other day and came to a very quick and sticky end when he got into web range  :evil:

Won't do much vs NPCs, since even the frigs don't run fast enough to outrun the explosion (750m/s).  A requirement to even hit most intys though.  One decent web is enough to slow them enough to unload all your damage (at least due to explosion speed) from a heavy, but the trick is getting within the 10km web range to start with. 


Title: Re: newbie caracal
Post by: 5150 on September 14, 2006, 04:17:00 AM
the trick is getting within the 10km web range to start with. 

Rocket Crows (which is what this guy was) dont have much choice (unless they have maxed skills)