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f13.net General Forums => World of Warcraft => Topic started by: Morfiend on August 24, 2006, 09:55:59 AM



Title: Expansion Rogue Talents
Post by: Morfiend on August 24, 2006, 09:55:59 AM
(http://jagobah.org/wow/roguetalzh8.jpg)


Title: Re: Expansion Rogue Talents
Post by: Righ on August 24, 2006, 10:02:22 AM
Interesting, but not all the new stuff is highlighted, particularly in combat, right?


Title: Re: Expansion Rogue Talents
Post by: Ironwood on August 24, 2006, 02:04:54 PM
Fuck Me, please to be real.


Title: Re: Expansion Rogue Talents
Post by: Chenghiz on August 24, 2006, 02:06:42 PM
Wow, those look really cool.


Title: Re: Expansion Rogue Talents
Post by: Threash on August 24, 2006, 02:47:57 PM
I cant decide which is more awesome between find weakness, blade twisting or sinister calling.   All the 41 point talents look freaking sexy too.  Oh god, find weakness + improved kidney shot + thistle tea = pain.


Title: Re: Expansion Rogue Talents
Post by: El Gallo on August 24, 2006, 02:51:46 PM
Will this make subtlety more competitive in PvE?  If so, maybe I'll roll a rogue after the expansion.


Title: Re: Expansion Rogue Talents
Post by: Righ on August 24, 2006, 03:01:24 PM
Don't forget that Blade Twisting works for Shiv too, suggesting that:

Quote
ROGUES:
[22:43] : they get an ability called Deadly Throw
[22:43] : which is basically an eviscerate, except it's ranged and does thrown damage + an amount
[22:44] : 5-point DT is thrown damage + 468-564
[22:44] : Mutilate, 60 energy, daggers, instantly attacks with both weapons and gives 2 combo points
[22:45] : Shiv, instant off-hand attack that gives a 100% chance for the offhand poison to be applied, energy cost depends on weapon speed
[22:45] : anasthetic poison, 30% chance of reducing threat by a moderate amount, 120 charges

is valid too.


Title: Re: Expansion Rogue Talents
Post by: bhodi on August 24, 2006, 07:00:56 PM
It really seems like they should switch the combat and subelty abilities; blade twisting? useless in PvE. Every monster's immune. Enveloping shadows? Total PvE ability. Cheat death? Well, awesome in both.


Title: Re: Expansion Rogue Talents
Post by: Fabricated on August 24, 2006, 07:34:11 PM
It really seems like they should switch the combat and subelty abilities; blade twisting? useless in PvE. Every monster's immune. Enveloping shadows? Total PvE ability. Cheat death? Well, awesome in both.
Um, you do realise that the world doesn't revolve around raiding after the expansion drops right? You know, all those new 5-10 man dungeons that will most likely have stunnable mobs? Who's to say that the upcoming raids won't have trash/adds that can be stunned?


Title: Re: Expansion Rogue Talents
Post by: Dren on August 25, 2006, 04:38:36 AM
It really seems like they should switch the combat and subelty abilities; blade twisting? useless in PvE. Every monster's immune. Enveloping shadows? Total PvE ability. Cheat death? Well, awesome in both.
Um, you do realise that the world doesn't revolve around raiding after the expansion drops right? You know, all those new 5-10 man dungeons that will most likely have stunnable mobs? Who's to say that the upcoming raids won't have trash/adds that can be stunned?

Or the new outside areas.  Well, because that is where I'll mostly be... *Goes back to getting the last 4 levels on my rogue.*

YaY!


Title: Re: Expansion Rogue Talents
Post by: bhodi on August 25, 2006, 07:20:28 AM
Um, you do realise that the world doesn't revolve around raiding after the expansion drops right? You know, all those new 5-10 man dungeons that will most likely have stunnable mobs? Who's to say that the upcoming raids won't have trash/adds that can be stunned?
[/quote]
I guess we'll see. I don't have much faith in blizzard NOT to take the easy way out and make more of the instace mobs immune to everything.