Title: Fury : MMO, CORPG? Post by: waylander on July 01, 2006, 09:17:06 PM We've been watching this game called Fury since they made their initial announcement. Apparently, according to IGN, they are in negotiations with a publisher so they don't know if they are going to follow the Guild Wars model or not. The interesting thing about Fury though is that they appear to want to capitalize on the segment of the PVP community that Guild Wars alienated (FPS and MMORPG PVP guilds who like lots of stats, making builds, etc).
Here's some links to the two IGN articles: http://rpgvault.ign.com/articles/712/712948p1.html http://rpgvault.ign.com/articles/713/713688p1.html Fury Homepage http://www.unleashthefury.com Some of the early tidbits that I like: 1. PVP driven advancement concept 2. Loot generated from player kills (game copies random loot off of pc's) 3. Dynamic matching system based on group sizes, play time, etc But I really like this statement: Quote War Zones are the exclusive domain of players. There are no PvE mobs in Fury, so you never have to worry about collecting 10 rat tails or 15 wolf pelts in order to complete a quest. I guess the rest boils down to what kinds of rankings, stats, guild support, etc that they end up supporting. If they don't roll out with something better than 1 lame ELO ladder like Guild Wars, then I probably won't waste my time. Title: Re: Fury : MMO, CORPG? Post by: schild on July 02, 2006, 02:47:15 AM I hung out with the devs at E3. Pretty nice guys with some interesting ideas. I try to catch up with them about once a week but their schedule is wonky compared to my entirely not wonky one. I'll point them to this thread.
Title: Re: Fury : MMO, CORPG? Post by: sinij on July 02, 2006, 05:21:53 AM They should be advertising, I never hear about this game until now. They should approach guildleaders of such guilds and offer them beta/input on design.
Title: Re: Fury : MMO, CORPG? Post by: waylander on July 02, 2006, 10:49:07 AM They should be advertising, I never hear about this game until now. They should approach guildleaders of such guilds and offer them beta/input on design. I agree. A lot of the hype generated by Guild Wars was due to word of mouth, guild website interviews, etc. Unfortunately they disenfranchised hundreds of thousands of PVP clan/guild members from FPS and MMORPG PVP backgrounds, and over a year later the quality of their PVP community is in serious doubt due to having nothing left but jerk off guilds competing with one another. This game if done right could immedately capitalize on the few hundred thousand former GW PVP players, and bring in more competitive FPS/PVP MMORPG guilds in the process. I mean lots of PVP clans/guilds are dying for a rank/stat driven game, where you don't have to spend 200+ hours grinding just to be good at the end game level. Too bad the LotD site got hacked and we lost all our old GW news articles because it sounds like Fury is poised to head in the direction that we really wanted to see GW take. Title: Re: Fury : MMO, CORPG? Post by: Arthur_Parker on July 02, 2006, 01:12:06 PM 2. Loot generated from player kills (game copies random loot off of pc's) I have been saying that's a good idea for years, nobody has tried it before. Title: Re: Fury : MMO, CORPG? Post by: WayAbvPar on July 03, 2006, 11:07:36 AM 2. Loot generated from player kills (game copies random loot off of pc's) I have been saying that's a good idea for years, nobody has tried it before. Sounds like good fun, although you would have to make sure that n00bs don't drop uber gear. Although it would be kind of amusing if the endgame was endlessly farming n00bs for raiding loot. Title: Re: Fury : MMO, CORPG? Post by: Mr. Right on July 03, 2006, 03:07:54 PM 2. Loot generated from player kills (game copies random loot off of pc's) I have been saying that's a good idea for years, nobody has tried it before. The potential for abuse is infinite. Title: Re: Fury : MMO, CORPG? Post by: waylander on July 03, 2006, 04:17:35 PM I am not entirely sure how the loot generation works, it could be entirely random but you do get loot from killing players while they lose nothing.
Either way if they can make a pure PVP themed game with a lot of ladders, stats, compeition and not make the mistakes GW did they can sell quite a few copies. There are just way too many MMO PVP folks out there starving for something new, competitive, and with little grind. Title: Re: Fury : MMO, CORPG? Post by: Arthur_Parker on July 03, 2006, 11:53:42 PM 2. Loot generated from player kills (game copies random loot off of pc's) I have been saying that's a good idea for years, nobody has tried it before. The potential for abuse is infinite. pk's like looting players, players don't like being looted. Having players drop cloned items removes the negative factor from the equation and moves a long way towards a better system. Of course players are going to try and abuse the system they always do. Title: Re: Fury : MMO, CORPG? Post by: schild on July 03, 2006, 11:59:34 PM Legalized duping? Neat.
Title: Re: Fury : MMO, CORPG? Post by: Strazos on July 04, 2006, 12:01:55 AM Maybe the loot you get from players will be NoDrop and unsellable?
Title: Re: Fury : MMO, CORPG? Post by: Arthur_Parker on July 04, 2006, 02:22:00 AM The two most obvious problems are the introduction of more loot into the economy and the attempts to intentionally dupe items.
As mob loot introduces new items to the game, having a level 5 player drop something similar to a level 5 mob would not upset things too much, as it should take roughly the same length of time to kill a level 5 players as a mob. They could add a 10 minute cool down on clone creation to prevent item farming (something similar to this must exist on daoc pvp servers to prevent exp farming on player characters) If they linked potential cloned items to characters levels they could have a range of acceptable drop values to prevent epic weapons coming from a level 1 characters. If they randomised the chance of weapon/armour drops to be as rare as blue items in WoW and added some fluff items (mithril from Dwarf players) they could prevent high level characters being stripped naked, equipped with a couple of epics and farmed. While at the same time having a 2nd crafting economy based in part on pvp loot drops in addition to the normal crafting based in part on mob drops. There's hundreds of ways to combat abuse but the benefits of being real lucky, killing a high level Elf player and actually getting an Epic Elven bow for the effort are worth in it imho. Title: Re: Fury : MMO, CORPG? Post by: Broughden on July 04, 2006, 07:51:31 AM Question. Whats to stop someone from two boxing and killing their own 2nd character repeatedly as it stands there for both the loot, the xp and the ladder ranking?
Title: Re: Fury : MMO, CORPG? Post by: waylander on July 04, 2006, 08:17:20 AM Question. Whats to stop someone from two boxing and killing their own 2nd character repeatedly as it stands there for both the loot, the xp and the ladder ranking? I don't know. I registered over on the first Fury fansite since they seem to have some developer communication over there, so hopefully people will start asking some critical questions over there and get some good answers. Title: Re: Fury : MMO, CORPG? Post by: Speedbrusher on July 04, 2006, 10:19:08 AM Question. Whats to stop someone from two boxing and killing their own 2nd character repeatedly as it stands there for both the loot, the xp and the ladder ranking? My wild guess would be, that if indeed they match the characters, you won't be sure whom to fight and not necessarily fight your own 2nd character.hi all, by the way :D i've been lurking these forums for a few months... figured it was about time to give my 2cents. Title: Re: Fury : MMO, CORPG? Post by: JoeTF on July 04, 2006, 04:12:04 PM Thus making entire game random FFA gankage?
No, thank you. Title: Re: Fury : MMO, CORPG? Post by: Viin on July 04, 2006, 08:00:18 PM If they are 'matching players' then it sounds like arenas or competitions or something.
As for loot from players: make it random loot drops, just like you'd find on an NPC. It doesn't have to key off what the person is actually equiping, but would be based off of the player's level. Farming your alt or your friend's alt would be an issue, unless (like stated) you were evenly matched and don't know who you'd end up against. Title: Re: Fury : MMO, CORPG? Post by: FatuousTwat on July 05, 2006, 03:33:14 AM I heard WAR was doing something like this in their pvp... I could be completely off base though.
Title: Re: Fury : MMO, CORPG? Post by: UnSub on July 06, 2006, 05:18:49 AM AFAIK - it's arena / competition set-up. Your character can run around outside of the PvP areas and not fear ganking.
Also, the loot drops are based off random items that fit the character "level" and their power set-up. Apparently low-lvl healer-type characters drop low-lvl healer items at random, so it's not like you could dupe items successfully from such a system. I might be blind, but can't see the official site referenced anywhere in this thread: http://www.unleashthefury.com Title: Re: Fury : MMO, CORPG? Post by: Dren on July 06, 2006, 09:00:04 AM There are plenty of ways to prevent two boxing for lewt. They had systems in for this during the UO days of turning in heads of reds. You couldn't just kill a newb character on your other computer over and over to build your ransom up. I mean, you could, but they put a timer on it that made it very unsatisfactory to do so. You could make more money just going dragon hunting, for instance.
All you have to do is make it tedious and unproductive to cheat and two box for lewt. Hell MMO devs do that all the time accidentally on their own game designs. Simple. Title: Re: Fury : MMO, CORPG? Post by: Adam_Carpenter on July 14, 2006, 12:18:15 AM Question. Whats to stop someone from two boxing and killing their own 2nd character repeatedly as it stands there for both the loot, the xp and the ladder ranking? My wild guess would be, that if indeed they match the characters, you won't be sure whom to fight and not necessarily fight your own 2nd character.Hi all, I just want to clarify a bit about loot generation. In Fury, loot is only generated in War Zone battles where you are matched against opponents from another realm. Thus the chance of having characters on two different realms (servers in other games) matched against each other is very, very small. Title: Re: Fury : MMO, CORPG? Post by: sarius on July 14, 2006, 07:21:37 AM So, the crux of this is arena-style PvP? Or is there some world to explore?
Title: Re: Fury : MMO, CORPG? Post by: Strazos on July 14, 2006, 07:28:05 AM Hi all, I just want to clarify a bit about loot generation. In Fury, loot is only generated in War Zone battles where you are matched against opponents from another realm. Thus the chance of having characters on two different realms (servers in other games) matched against each other is very, very small. So would that in fact make twinking almost impossible, such that a uber-type player couldn't turn around and make an alt that can get into low-tier matches and then gear that alt so that it crushes everyone? I hope that was clear. Title: Re: Fury : MMO, CORPG? Post by: CadetUmfer on July 14, 2006, 10:16:46 AM Question. Whats to stop someone from two boxing and killing their own 2nd character repeatedly as it stands there for both the loot, the xp and the ladder ranking? Because the quality of loot/amount of XP you get depends on ladder rankings. And if you sit there and kill the same guy over and over you aren't gonna get anything. Also, you don't go up in ladder ranking for killing people ranked much lower than you. At least, that's how I'd do it. Title: Re: Fury : MMO, CORPG? Post by: WindiaN on July 14, 2006, 12:26:29 PM I had a preview of such abuse (although it sounds like it will be rather tough to do in Fury) on my WoW server when BGs came out. People caught Indalamar and a few other nurfed warriors repeatedly farming some gnome whose account nurfed obtained (the whole server was obsessed with them) in a remote corner of the map. My poor priest couldn't survive their assist train after all of their warriors upgraded to pre-nerfed UFs :/
On a side note, this game looks pretty sweet. Title: Re: Fury : MMO, CORPG? Post by: Strazos on July 14, 2006, 12:53:27 PM I have no idea wtf you just said.
Title: Re: Fury : MMO, CORPG? Post by: HaemishM on July 14, 2006, 12:54:51 PM I'm glad I'm not the only one confused to the point of not caring.
Title: Re: Fury : MMO, CORPG? Post by: Rasix on July 14, 2006, 01:06:13 PM I got it, but then again I'm quite fluent in WoW-speak. Hint: Nurfed is a guild. UF = Unstoppable Force (I'm reaching here, that last sentence was like one of those word puzzles people mistake for intelligence tests.)
Title: Re: Fury : MMO, CORPG? Post by: WindiaN on July 14, 2006, 01:11:03 PM A popular horde guild on my server called nurfed, (their leader, Indalamar was responsible for that warrior video from beta which got the class nerfed, ring any bells?) was given an account from one of their many fanbois and a bunch of their warriors were caught farming faction by running a naked alliance character to them over and over. They all got their upgrades to the Unstoppable Forces (really powerful weapon with a retarded knockback proc) before most people and their group was untouchable for awhile ;/
Sorry for the confusion! I guess I badly misread the WoW comprehension level while i was forum lurking... Title: Re: Fury : MMO, CORPG? Post by: Hoax on July 14, 2006, 07:29:38 PM Were you on Archimonde at launch then? I remember that drama even though I had left WoW pre-BG's / in protest of the gayness of BG's.
Title: Re: Fury : MMO, CORPG? Post by: Evangolis on July 14, 2006, 08:52:39 PM So this Fury thing, you have very small PvP areas and a vast PvE lobby to hang out in? Yeah, that's a troll for the devs. On the other hand, what I've seen described so far could be EQ1 arenas with players dropping leet cracked staves. Gonna pimp a game, gotta draw a sharper and more interesting picture than I'm seeing here.
Yes, I could go to the website. I can go to a lot of web sites, I need a reason to go to one, these days. Title: Re: Fury : MMO, CORPG? Post by: WindiaN on July 17, 2006, 05:10:12 AM Were you on Archimonde at launch then? I remember that drama even though I had left WoW pre-BG's / in protest of the gayness of BG's. indeed i was, although technically archimonde went down for a week 8 hours after launch... I levelled an alt character to 60 in archimonde's downtime over the period of 6 months Title: Re: Fury : MMO, CORPG? Post by: MrHat on July 17, 2006, 08:39:49 AM Some cool sounding concepts on their features/faq pages.
But don't they all start out this way? Innocent flirting followed by the not-what-we-thought-it-would-be sex, followed by the angry angry breakup. |