f13.net

f13.net General Forums => MMOG Discussion => Topic started by: hal on June 18, 2006, 03:12:26 PM



Title: EQ1 Progression server launches June 28
Post by: hal on June 18, 2006, 03:12:26 PM
What is it? It is not the original EQ1. It is EQ1 as it exists today without expantions. Love it, hate it. I know I'm not alone when I say a lot of my MMORPG knowledge came from this game. The pre kunark community was so tight. Will it be again?


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on June 18, 2006, 05:53:35 PM
I would run through it with some buddies if I had the time.


Title: Re: EQ1 Progression server launches June 28
Post by: Rasix on June 18, 2006, 09:46:33 PM
I'd rather play fake UO.  Playing EQ does not stand up well to the nostalgia.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on June 18, 2006, 09:50:43 PM
I'd rather play Final Fantasy Adventure.

On the Gameboy. The original one.

(http://www.consoleclassix.com/info_img/Final_Fantasy_Adventure_GBC_ScreenShot2.jpg)


Title: Re: EQ1 Progression server launches June 28
Post by: Engels on June 18, 2006, 11:41:03 PM
I'd give myself about 20-30 minutes tops. Then I would suddenly get cold sweats, nausea and, in general, a similar reaction that a tee totaler alcoholic must feel when someone puts a drink in front of him. It seems like a great idea for a split second, and then you remember all the horror it brought upon your world :P


Title: Re: EQ1 Progression server launches June 28
Post by: Soln on June 19, 2006, 05:48:12 AM
this car?  I drove it into the ground, then sold it to some kid.  And swore I'd never drive one again.  Now?  I'm putting a guild together to get an other.  And we'll own the road...

More blueberry muffins, better analogies.  Sorry.  Still waking.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 19, 2006, 09:07:12 AM
My nostalgia craving is sated by listening to the EQ midi's and reminiscing about being lost in GF. My experience greatly differs from my memories, but isn't that true about everything?


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on June 19, 2006, 11:12:32 AM
Everyone's favorite MMO is always the first MMO they ever played.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 19, 2006, 11:14:03 AM
Everyone's favorite MMO is always the first MMO they ever played.

I keep telling my wife it's the same thing about women, but that only gets me slapped and a trip to the doghouse.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on June 19, 2006, 11:15:58 AM
Everyone's favorite MMO is always the first MMO they ever played.

I keep telling my wife it's the same thing about women, but that only gets me slapped and a trip to the dog cathouse.

Fixed that for you!   :-)


Title: Re: EQ1 Progression server launches June 28
Post by: Righ on June 19, 2006, 11:18:14 AM
Everyone's favorite MMO is always the first MMO they ever played.

Exception to the rule here. Heck, on this site, I bet there more than a few exceptions. Probably a reasonable generalisation, however.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 19, 2006, 11:18:33 AM
Everyone's favorite MMO is always the first MMO they ever played.

I keep telling my wife it's the same thing about women, but that only gets me slapped and a trip to the dog cathouse.

Fixed that for you!   :-)

ROWR!  :hello_kitty:


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on June 19, 2006, 12:03:36 PM
I will play, probably enjoy myself to the point of engaging in catassery for a month or so, and then quit once I have to raid or shit gets too crowded.  I will then scrub myself clean with a brillo pad and deny that these events ever occurred.


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 19, 2006, 12:04:51 PM
I've been collecting old tube socks and empty gatorade bottles for just such an occasion.


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on June 19, 2006, 12:04:58 PM
Returning to EQ would be like having sex with my grandmother. My moldy, dead grandmother.

Somethings just shouldn't be contemplated.


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on June 19, 2006, 12:06:37 PM
(http://www.chickenorfish.com/jokes/CatAss-cof.jpg)


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 19, 2006, 12:09:33 PM
(http://images.google.com/images?q=tbn:1ZstHgMEweE4YM:http://fonceur.tripod.com/UI/SpellBook.jpg)

Stare at that for 50 out of every 60 mins to relive the early EQ experience.  No, I'm not kidding.


Title: Re: EQ1 Progression server launches June 28
Post by: hal on June 19, 2006, 12:16:39 PM
Not to encourage nor discourage for that matter. No one has stared at a spellbook to med for a long while. Unless there trying to figure out what those things do. Again its not the original EQ1. Its EQ1 as it exists today without expantions. The expantions will get opened buy actions of the server population.


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 19, 2006, 12:19:18 PM
Stare at that for 50 out of every 60 mins to relive the early EQ experience.  No, I'm not kidding.

That help?


Title: Re: EQ1 Progression server launches June 28
Post by: Xanthippe on June 19, 2006, 12:20:52 PM
The expansions will be opened how by the actions of the server population?

(I like this idea in theory, never played EQ other than a 4 hour trial, and have no plans to again, but inquiring minds and all that).


Title: Re: EQ1 Progression server launches June 28
Post by: hal on June 19, 2006, 12:26:03 PM
There not telling, but smart money is on vox and naggy to be at least part of what is needed to unlock kunark. One Dev as said his opinion the server will be caught up to production in a year. Its in closed beta now so I'll guess there getting a feel for it all.


Title: Re: EQ1 Progression server launches June 28
Post by: Yegolev on June 19, 2006, 12:27:55 PM
The expansions will be opened how by the actions of the server population?

Maybe they are going to have to win the zones back from the Withered Aegis.


Title: Re: EQ1 Progression server launches June 28
Post by: AcidCat on June 19, 2006, 12:32:27 PM
Everyone's favorite MMO is always the first MMO they ever played.

My first MMO was FFXI.

No, it's most definitely not my favorite.

Sure, there's a bit of nostalgia I carry around for the world of Vana'diel.

But WoW showed me a better way. I'll never look back.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on June 19, 2006, 12:33:25 PM
The expansions will be opened how by the actions of the server population?

(I like this idea in theory, never played EQ other than a 4 hour trial, and have no plans to again, but inquiring minds and all that).

The killing of "key" mobs is the current rumor. (Verified? I dunno)  Each EQ expansion had one mob that could be considered "The Boss" of that expansion.  Kill it, open up the next expansion.  

i.e.

Kill Nagafein & Vox to open up Kunark
Kill Trakanon to open-up Velious
Wake The Sleeper to open up Luclin
etc.


The 'fun' part would be watching all the current 'hardc0re' players bitch about how hard the encounters are.  There's a LOT of mudflation that they've experienced over the years and I don't know that anyone who actually had to kill Nagafein with a Short Sword of Ykesha would be interested in doing it again.


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 19, 2006, 12:37:52 PM
The question that interests me would be: Do they have to open Kunark etc. to raise the level cap?  Killing Vox at 50 was a challenge.  At level 55, not so much. 


Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on June 19, 2006, 12:40:29 PM
Vox and Naggy were also buffed after Kunark. I assume the Kunark dragons were buffed after Luclin. I assume the buffed versions are the ones that people will encounter.


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 19, 2006, 12:42:51 PM
Vox and Naggy were also buffed after Kunark. I assume the Kunark dragons were buffed after Luclin. I assume the buffed versions are the ones that people will encounter.

They were?  I remember them putting a level cap on who was allowed to kill Vox/Naggy, but I don't remember them being more difficult. Then again, I quit shortly after Velious released.


Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on June 19, 2006, 12:45:01 PM
Vox and Naggy were also buffed after Kunark. I assume the Kunark dragons were buffed after Luclin. I assume the buffed versions are the ones that people will encounter.

They were?  I remember them putting a level cap on who was allowed to kill Vox/Naggy, but I don't remember them being more difficult. Then again, I quit shortly after Velious released.

Maybe that is all I am thinking of.


Title: Re: EQ1 Progression server launches June 28
Post by: raydeen on June 19, 2006, 01:13:06 PM
(http://eqbeastiary.allakhazam.com/pics/Fippy_Darkpaw.JPG)

Please come back.

Fippy misses you.

Ruin his lands again...for the first time.


BAAAAAAAAARRRRRRRRRRRK!


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 19, 2006, 01:20:34 PM
Finding one of Fippy's relatives on a quest in EQ2 made me laugh.  I missed Fippy and all of his pixelated goodness.


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on June 19, 2006, 01:31:30 PM
God I hated that little fucker. I was so happy the first time I killed him.


Title: Re: EQ1 Progression server launches June 28
Post by: Simond on June 19, 2006, 01:52:55 PM
The question that interests me would be: Do they have to open Kunark etc. to raise the level cap?  Killing Vox at 50 was a challenge.  At level 55, not so much. 
Yup. Levels (and abilities) will be capped by expansion so no 60 until Kunark, no AAs until Luclin, etc.

I predict massive server population for about a fortnight, a stable (but much lower) population until Luclin is unlocked and then a rapid decline.
(Because Luclin was the beginning of the end, natch).

Edit: SOE is going to launch with two servers (http://eqplayers.station.sony.com/news_article.vm?id=50168), and merge them if/when needed.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on June 19, 2006, 02:29:36 PM
Everyone's favorite MMO is always the first MMO they ever played.

What if your first MMO (technically speaking, that is) was The Realm?


Title: Re: EQ1 Progression server launches June 28
Post by: Raguel on June 19, 2006, 03:16:32 PM

I have to say I much prefer DAoC to EQ, but I did miss all the fluff EQ had compared to DAoC (e.g. levitation, drinking, row boats, etc).


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on June 19, 2006, 04:06:48 PM
Well, my first MMO after MUDs was technically The Realm.  I even beta tested it.  It was NOT my favourite MMO.  I checked and they have a 7 day free trial.  You can sub to it for a whole freeken year for $70.  Here's a screenie to entice you:

(http://hem.passagen.se/ulkis/onlineworlds/therealm.jpg)

http://www.realmserver.com/





Title: Re: EQ1 Progression server launches June 28
Post by: schild on June 19, 2006, 05:25:51 PM
You beta tested it too?! OMG WE MIGHT HAVE MET. LOL, INTERNET.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on June 19, 2006, 05:52:57 PM
Yep, I beta tested it from day one, before there were even monsters.  Just a bunch of weird people wandering around.  .  It was good fun!  Geez, you must have been a wee sprog back then!


Title: Re: EQ1 Progression server launches June 28
Post by: schild on June 19, 2006, 05:54:01 PM
I was never a wee sprog. I burst from my mother's head fully grown and covered in armor.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on June 19, 2006, 06:04:51 PM
You wish your birth could be that awesome.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on June 19, 2006, 06:30:21 PM
I don't need to wish anything. That's just how it happened.

It's your choice if you want to believe it not.

My armor is on display at the smithsonian now next to the gun Hemingway used to kill himself.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on June 19, 2006, 06:54:39 PM
Okay... someone's been hitting the gin.


Title: Re: EQ1 Progression server launches June 28
Post by: Righ on June 19, 2006, 09:44:10 PM
I was never a wee sprog. I burst from my mother's head fully grown and covered in armor.

There are pictures!

(http://www.vetitice.demon.co.uk/photos/baby/jan-may2005/Spanish%20Armour%20(Feb%202005)%203.JPG)


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on June 19, 2006, 10:13:31 PM
Returning to EQ would be like having sex with my grandmother. My moldy, dead grandmother.

Somethings just shouldn't be contemplated.

You mean you used to have sex with your moldy, dead grandmother?



Title: Re: EQ1 Progression server launches June 28
Post by: Tale on June 20, 2006, 12:04:25 AM
I was never a wee sprog. I burst from my mother's head fully grown and covered in armor.

There are pictures!

(http://www.vetitice.demon.co.uk/photos/baby/jan-may2005/Spanish%20Armour%20(Feb%202005)%203.JPG)

Your mother's head seems to have recovered quite well. It's nice that you're looking concerned about the remaining damage to her left ear.


Title: Re: EQ1 Progression server launches June 28
Post by: Falconeer on June 20, 2006, 12:57:18 AM
Finding one of Fippy's relatives on a quest in EQ2 made me laugh.  I missed Fippy and all of his pixelated goodness.

Mmmh, I could be wrong here, but if I remember correctly Fippy IS in EQ2. He is the Splitpaw Arena's Host. He's got a booming voice too. Definitely one of the greatest NPC in EQ2.

(I'll investigate and take screenshots later today)


Title: Re: EQ1 Progression server launches June 28
Post by: Glazius on June 20, 2006, 05:28:26 AM
Everyone's favorite MMO is always the first MMO they ever played.

Exception to the rule here. Heck, on this site, I bet there more than a few exceptions. Probably a reasonable generalisation, however.
Anarchy Online. Anarchy "oops, you have to reinstall your entire operating system" Online.

Exception #2 here.

--GF


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on June 20, 2006, 08:50:56 AM
Returning to EQ would be like having sex with my grandmother. My moldy, dead grandmother.

Somethings just shouldn't be contemplated.

You mean you used to have sex with your moldy, dead grandmother?



Nah, she never did put out.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 20, 2006, 09:09:29 AM
Does a cadaver have veto power?


Title: Re: EQ1 Progression server launches June 28
Post by: Cheddar on June 20, 2006, 04:19:33 PM
My first was NWN (AOL days), but my favorite was Ultima Online.  Followed by Asherons Call.


Title: Re: EQ1 Progression server launches June 28
Post by: jpark on June 20, 2006, 04:55:46 PM
Perhaps the only lesson from EQ WOW did not learn:

You can't expect to have a great player community without mechannics that permit griefing.

/train.



Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on June 21, 2006, 05:20:33 AM
Goos are camped.


Title: Re: EQ1 Progression server launches June 28
Post by: vex on June 24, 2006, 02:54:29 AM
There is slightly more info on this in the June Newsletter. (http://newsletters.station.sony.com/newsletter.vm?lang=en&purpose=longnews&topic=eq_por&date=061606&skin=1#0)  I could almost play this.


Title: Re: EQ1 Progression server launches June 28
Post by: Simond on June 24, 2006, 02:02:10 PM
It's now in 'open beta' (for EQ subscribers only, I assume) until the servers go live.


Title: Re: EQ1 Progression server launches June 28
Post by: Koyasha on June 25, 2006, 10:29:37 AM
Kill Nagafein & Vox to open up Kunark
Kill Trakanon to open-up Velious
Wake The Sleeper to open up Luclin
etc.

Nagafen and Vox will most likely open up the Plane of Fear, Cazic Thule's death will probably open Hate, and Innoruuk's death might trigger Sky.  At least, if they're sticking to linear progression in the order things were originally released.  However, if they make it necessary to kill the Eye of Veeshan at the top of the Plane of Sky before accessing Kunark, it will be a VERY long time before anyone succeeds, and when they do, it will be through massive mega-zerg mode.  And you forgot Veeshan's Peak in Kunark - Velious will probably be opened by the defeat of Phara Dar.  Opening Luclin may be related to any one of a number of things.  Waking the Sleeper is actually pretty easy.  Defeating Vulak`Aerr is harder.  Defeating the Avatar of War is hardest (it was only done on one server pre-Luclin, and I'm pretty sure a year or so passed between Velious and Luclin release).

I'll be checking this out, but I don't expect to have enough time to really play here.  I only got into playing a Bard in the late Luclin Age though, so I look forward to experiencing the life of a Bard of the First Age.


Title: Re: EQ1 Progression server launches June 28
Post by: Engels on June 25, 2006, 11:17:40 AM
Anyone know if they're also rolling back the toon changes? Like pre-Kunark bard speeds, etc?


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on June 25, 2006, 05:18:07 PM
Imagine having to progress through the Luclin raids again. Temple of Ssra? UGH.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 26, 2006, 05:31:57 AM
How about old EQ with new EQ2 pixelated goodness? Gotta keep the midi's retro though, those still bring nostalgic tears to my eyes. Major rotation time on the iPod.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on June 26, 2006, 06:21:41 AM
Anyone know if they're also rolling back the toon changes? Like pre-Kunark bard speeds, etc?

It was previously mentioned (previously in this thread, I think) that no, classes won't play like they did at release.  It'll be current-classes with oldworld equipment/ zones.  So no UberNecroDeathGOD, gimpy rangers or super-speed bards.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 26, 2006, 06:38:47 AM
So no UberNecroDeathGOD, gimpy rangers or super-speed bards.

Rangers aren't gimpy anymore? How so?


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on June 26, 2006, 06:46:48 AM
I dunno, they may be again.  I just remember them not being so bad when I quit for good 3 years ago.  (Though the perception was still around.  Much like the whole "only farmers and lamers play hunters" thing in WoW.. groupthink hates non-cloth ranged classes)  They were able to take a few hits as a light tank, and even did decent ranged and melee damage.  However, I recall a large part of that was AA tweaks.


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on June 26, 2006, 07:17:04 AM
Yes, that was what I remembered too -- the AA tweaks were nice, but you needed to suffer through how many levels gimped to get there? 50? 60? Too masochistic for me. My ranger died a reluctant death around level 24ish I think.


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on June 26, 2006, 07:26:28 AM
Imagine having to progress through the Luclin raids again. Temple of Ssra? UGH.

I hear most of the more recent EQ raid targets are instanced and well-designed.  Too bad you have to grind to 70 and a trillion AA on a regular server or grind through the cockblock-ridden shitfest of original-PoP uninstanced raids on progression to actually get to them.

If they instanced or psuedo-instanced (whit character flags or whatever) the raid content in the old game, I might play for a long while.  There is a load of content there.  But no way in hell am I going to stand around in line waiting for my turn at it in 9 after the guild of unemployed shut-ins, the guild of europeans, the guild of high school kids, the guild of college students, and the guild of early-EST workers have finished farming it.  At least I get to cockblock the "west coasters with real jobs" guild!


Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on June 26, 2006, 08:07:24 AM
Imagine having to progress through the Luclin raids again. Temple of Ssra? UGH.

The server won't last that long.

As to rangers, Kunark is what really killed the ranger as a tank. Mob DPS was too high, although a well-equipped ranger could tank even cons fine with a slower. I was always a ranger in EQ1. The first 40 level were the best 40 levels for that class.


Title: Re: EQ1 Progression server launches June 28
Post by: Soln on June 26, 2006, 01:02:05 PM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 


Title: Re: EQ1 Progression server launches June 28
Post by: Engels on June 26, 2006, 03:13:01 PM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

You know, the Combine Empire, from Norrath lore? I can see the irony tho if you're one of those poor gits like me who got Smithing up to 200 before stacking.


Title: Re: EQ1 Progression server launches June 28
Post by: vex on June 26, 2006, 04:11:58 PM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

There are two.  The Combine and The Sleeper so jokes all around.

Vex


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on June 27, 2006, 10:22:03 AM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

You know, the Combine Empire, from Norrath lore? I can see the irony tho if you're one of those poor gits like me who got Smithing up to 200 before stacking.

Unfortunately, in a disgusting bit of irony, the Combine was also the name of one of the biggest collection of cockmongers on the planet at release, the Combine guild on the Karana server. Said guild also broke up when it was discovered that the leader was ebaying the guild's loot back before Kunark.


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on June 27, 2006, 03:26:15 PM
That the same Combine that Deyth wrangles?


Title: Re: EQ1 Progression server launches June 28
Post by: WindupAtheist on June 27, 2006, 06:44:38 PM
I don't know why anyone would want to play such an old game with such shitty graphics and boring advancement.  Now if you'll pardon me, I'm going to go log into UO, as soon as I check on how the freesharders are doing with their days and days of macroing.
 :rimshot:


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on June 28, 2006, 09:07:17 AM
That the same Combine that Deyth wrangles?

Yep.


Title: Re: EQ1 Progression server launches June 28
Post by: raydeen on June 29, 2006, 01:08:44 PM
Got my newbie mage to level 6 between 3:30a and 11. So far just soloing. Damn it all, EQ is still fun at least in the lower levels and when there's at least 70-90 folks all in the same area. It's fun for me just watching everyone run around madly trying to level. YMMV. What really made me chortle though was checking out Blackburrow for the first time on this server. Bodies. Every. Where. I think most people have forgotten what it's like to be this low and with no twinkage.:D

I will admit I almost quit in disgust about 3 seconds from spawning the first time. The mix of class and deity plopped me somewhere in the Qeynos Catacombs. I had just enough time to say 'Catabombs? Why am I here?". Then 'Uh oh, skeleton after that guy that ran by me'. Then 'Uh oh, skelie saw me'. Then 'Loading. Please Wait...'. I probably blew about 45 minutes trying find my way back to the initial guildmaster (unsuccessful) and finally said fuck it and re-rolled for the upstairs mage position.


Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on June 29, 2006, 01:14:15 PM
A guildie posted the following about his first night on The Sleeper server:

Quote
Sheesh. What a madhouse. 

I logged on when I got home from work and created Conrath, dark elf enchanter. There are eight to ten of us (family and friends) that are going to try to make a go of this, and I drew the support role this time. I wanted to try something different anyway, as I'm usually a tank or DPS class of some sort, so this works.

Conrath enters the world to discover 62 people in Neriak Commons, almost all of them standing around in the caster guild hall. I turned in my newbie note and got told to go find some enchanter NPC I couldn't find. Hmmm. Logged off until after I got the girls into bed.

Back in-game at around 8:30pmish EST. Still over 50 people in Neriak Commons, so I guess I'll go peek into Nektulos Forest. Neraik Foreign Quarter isn't nearly as crowded - just shy of 40 people - but my graphics card reached out of my case and smacked me when I zoned out into NF. 256 people all running around trying to kill things.

Life, I quickly discover, is brutal. There will be no help. If I got into trouble with a mob, nobody healed me. Nobody stepped in and helped. A half-dozen people did, however, stand around and wait for me to die so they could poach the half-dead mob that just whacked me. It's all very funny. I consider myself somewhat fortunate, though, as a friend and former guildmate tells me there are ~450 people crowded in Greater Faydark and ~300 in Butcherblock Mountains. Eventually I make level 2. Woohoo! 48 more to go! I'm growing up so fast!

My brothers get on - a dark elf magician and a human paladin - so the magician and I head to Freeport. It's a little better here. There are 300ish people in East Commonlands, but only 150 or so in the Freeport newbie yard. We adopt a nearest-taget/nuke hotkey approach and claw our way up to level 3. My bag is full, though, and my dark elf can't sell in Freeport, so I jog back to Neriak. A cracked staff sells for more than 1 whole platinum and I'm on my way to buy new spells. Since it's right around 11:00, I decide to call it a night. Just over two hours to get through the first two levels. Competition for mobs is cutthroat. This could be a long haul.

I cannot deny that I was filled with nostalgia.


Title: Re: EQ1 Progression server launches June 28
Post by: damijin on June 29, 2006, 01:19:29 PM
I reactivated my account for the Discord server a year or two ago. It was really cool.

I would not reactivate for this, however :o

No PvP on these old-school servers right?


Title: Re: EQ1 Progression server launches June 28
Post by: hal on June 29, 2006, 03:08:24 PM
It was a lot of fun last night. Just some random thoughts as much has been obsevered allready. I do not remember rubber banding in EQ1. I rubber-ed banded last night like no other game, worse than shadowbane. Greater faydark was totally camped as in every bloody square inch of greater feydark was camped. Yes, compaired to EQ2 or WOW the character poly counts are low. But you know what? There isn't anything wrong with the game play. It's still a fun game. I know to some extent its like playing country music backwards ( You get your wife back, you get your truck back, your dog comes back) but for the moment its entertaining and thats enough for me.


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on June 29, 2006, 03:43:18 PM
A guildie posted the following about his first night on The Sleeper server:

Quote
Sheesh. What a madhouse. 

I logged on when I got home from work and created Conrath, dark elf enchanter. There are eight to ten of us (family and friends) that are going to try to make a go of this, and I drew the support role this time. I wanted to try something different anyway, as I'm usually a tank or DPS class of some sort, so this works.

Conrath enters the world to discover 62 people in Neriak Commons, almost all of them standing around in the caster guild hall. I turned in my newbie note and got told to go find some enchanter NPC I couldn't find. Hmmm. Logged off until after I got the girls into bed.

Back in-game at around 8:30pmish EST. Still over 50 people in Neriak Commons, so I guess I'll go peek into Nektulos Forest. Neraik Foreign Quarter isn't nearly as crowded - just shy of 40 people - but my graphics card reached out of my case and smacked me when I zoned out into NF. 256 people all running around trying to kill things.

Life, I quickly discover, is brutal. There will be no help. If I got into trouble with a mob, nobody healed me. Nobody stepped in and helped. A half-dozen people did, however, stand around and wait for me to die so they could poach the half-dead mob that just whacked me. It's all very funny. I consider myself somewhat fortunate, though, as a friend and former guildmate tells me there are ~450 people crowded in Greater Faydark and ~300 in Butcherblock Mountains. Eventually I make level 2. Woohoo! 48 more to go! I'm growing up so fast!

My brothers get on - a dark elf magician and a human paladin - so the magician and I head to Freeport. It's a little better here. There are 300ish people in East Commonlands, but only 150 or so in the Freeport newbie yard. We adopt a nearest-taget/nuke hotkey approach and claw our way up to level 3. My bag is full, though, and my dark elf can't sell in Freeport, so I jog back to Neriak. A cracked staff sells for more than 1 whole platinum and I'm on my way to buy new spells. Since it's right around 11:00, I decide to call it a night. Just over two hours to get through the first two levels. Competition for mobs is cutthroat. This could be a long haul.

I cannot deny that I was filled with nostalgia.

Fuck that noise.


Title: Re: EQ1 Progression server launches June 28
Post by: raydeen on June 29, 2006, 04:39:21 PM
Blackburrow was near to crashing on Combine. I think I was the straw that broke the camel's back. I died and when I came back in to retrieve my stuff, the frame rate had dropped to about 1 FPS. So the group packed up for the Karanas. Good fun there. Died out in NK and had to run all the way from Qeynos. You take for granted just how forgiving newer games are.


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on June 30, 2006, 01:11:04 AM
Agree with all of the above on this page of the thread - I've been having good fun on The Combine server. EQ has no qualms about making a player character REALLY WEAK compared with the environment, so you have the sense of achievement from overcoming that challenge and being above the lowest common denominator.

Funny thing - I zoned into Highpass Hold to get the level 7 enchanter pet spell, and the way was being cleared by a Fires of Heaven group, the highest level people on the server :)


Title: Re: EQ1 Progression server launches June 28
Post by: raydeen on June 30, 2006, 07:00:21 AM
The progression servers are FoH's wet dream. Careful where you step. Mind the spooge.


Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on June 30, 2006, 10:14:50 AM
What is frightening is that even though I stopped playing EQ1 in 2001, I still know both upper and lower Guk like my own home. Hell, I bet I could still pull Kedge Keep with all its fucked up z-axis nightmares or get through the Cazic maze without a map. The game is THAT ingrained in my long-term memory. 


Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on June 30, 2006, 10:57:02 AM
You're not the only one. I just ran through City of Mist with my eyes closed. God how I used to dread that place and yet want to be there for that damned poker I needed to loot for my epics.


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on June 30, 2006, 11:47:02 AM
I only made it to level 29 or so, but I have the escape route from the Sarnak Fortress in LOIO to the zone line embedded in my DNA. Never did make it to the really fun train places like Guk or Unrest, although I did lead a giant train of orcs to the Kelethin lift as a n00b. My roommate was playing in the other room and says to this day it was the most impressive train he has ever seen. I wish I had a screenshot of it.

Of course, I died at the feet of the useless guards, but them's the breaks when you are a n00b.


Title: Re: EQ1 Progression server launches June 28
Post by: vex on June 30, 2006, 12:01:09 PM
I'm on the Sleeper server and having an okay time of it though they should really up the spawn rate.  My account has a month trial on it for some reason so I'll play until that wears out at least.

What I don't get is all the people turning in the books to the PoD and going red.  Doesn't this make them pretty useless?



Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on June 30, 2006, 12:17:01 PM
I have the most obvious question: Has anyone died playing yet? 

I wish I was joking.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on June 30, 2006, 12:22:06 PM
What I don't get is all the people turning in the books to the PoD and going red.  Doesn't this make them pretty useless?

Yes, completly.  So either these are people just fooling around on the server to check it out, or newer players who had the EQ tutorial to help them through their noobdom and don't understand the soul-crushing experience that the "oldschool" EQ was.  I don't think the tutorial ever explained the POD to anyone, much less gave them the book.  They probably think it's some kind of newbie quest, like the trainer note.


I bet I could run around Kelthin and through Befallen and Mistmoore without even thinking about it.  Damn that's scary, but I almost want to reinstall and lvel a druid for a bit.

Wait, no, that was just the tumor.


Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on June 30, 2006, 12:42:03 PM
I have the most obvious question: Has anyone died playing yet? 

I wish I was joking.

Not that I know of, but does it count that I die a little inside watching all the WoW catasses that think their shit is half as hard as this was?


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on June 30, 2006, 02:57:06 PM
I don't think the tutorial ever explained the POD to anyone, much less gave them the book.  They probably think it's some kind of newbie quest, like the trainer note.

There is a surprisingly high noob factor and I think some are people whose first MMOG was WoW, trying to find out what shaped their ex-EQ peers. WoW has a very pro-PvP population, so they probably go red because they think it's like playing battlegrounds. I was asked whether there was any way to speed up mana/health regeneration by eating/drinking. I explained that it was done with buffs that didn't exist at low levels and EQ regen was slow by design. If I was a WoW person, I would abandon my EQ experiment at that point and go back to WoW, but he was fine with it.

There's also a lot of people faking oldschool cred in public chat: they were there in the old days playing a Beastlord (not introduced until Luclin) or remember when their enchanter got Breeze (not introduced until Kunark or Velious, can't remember which).


Title: Re: EQ1 Progression server launches June 28
Post by: vex on June 30, 2006, 03:08:21 PM
What I don't get is all the people turning in the books to the PoD and going red.  Doesn't this make them pretty useless?

Yes, completly.  So either these are people just fooling around on the server to check it out, or newer players who had the EQ tutorial to help them through their noobdom and don't understand the soul-crushing experience that the "oldschool" EQ was.

I think a lot of them are guilded Prophets of Sullon Zek so that would explain it.  I might be mistaken but I think if you go red you really can't even group within anyone who's not or you are unable to heal them, something to that effect.  It's been a while. 


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on June 30, 2006, 06:50:20 PM
IF you're red you can't be healed, buffed or otherwise affected by the non-flagged people, to prevent invulnerable healers.   This means that those guys are hosed if they're serious about anything.  The 'usual' guild drama WILL sunder them and there's no recovering and joining a new guild if you're flagged.


Title: Re: EQ1 Progression server launches June 28
Post by: Numtini on June 30, 2006, 07:39:45 PM
Anyone remember the UO - PKs telling everyone that nobody in EQ would turn their PK switch off?

I was a radical carebear and thought maybe as much as 50% would go non-PK


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on June 30, 2006, 07:49:41 PM
Most disappointing thing I've seen - apparently boats have not worked in EQ for several years, and everyone just accepts it as the way things are. Supposedly they tried to fix the boat code and failed, so they just abandoned boats and put translocator NPCs in. Obviously there will be hardass powergamers who say "good, i never liked sitting on a boat anyway" but as far as I'm concerned that detracts from the sense of being in a world (which I definitely have in EQ). The place is supposed to have boats, so fuck you if you don't like them :)


Title: Re: EQ1 Progression server launches June 28
Post by: Trippy on June 30, 2006, 09:20:30 PM
Most disappointing thing I've seen - apparently boats have not worked in EQ for several years, and everyone just accepts it as the way things are. Supposedly they tried to fix the boat code and failed, so they just abandoned boats and put translocator NPCs in. Obviously there will be hardass powergamers who say "good, i never liked sitting on a boat anyway" but as far as I'm concerned that detracts from the sense of being in a world (which I definitely have in EQ). The place is supposed to have boats, so fuck you if you don't like them :)
Umm...Jboots? Or will they teleport you to that island?



Title: Re: EQ1 Progression server launches June 28
Post by: Tale on June 30, 2006, 10:26:45 PM
Umm...Jboots? Or will they teleport you to that island?
Presume they teleport you.

I zoned into Befallen and it looked like this (exaggerated version of how every noob zone looks atm).

(http://members.ii.net/~svandore/eq/prog/befallen.jpg)

Just like old times:

(http://members.ii.net/~svandore/eq/prog/campcheck.gif)

There was a large guild called "Dinvinus Vox". Don't they mean Divinus Vox? They didn't know or care.

(http://members.ii.net/~svandore/eq/prog/dinvinus.gif)

Engrish grouping skills: "it die need go"

(http://members.ii.net/~svandore/eq/prog/itdieneedgo.gif)

Just like old times II:

(http://members.ii.net/~svandore/eq/prog/fizzle.gif)

Wonderful irony:

(http://members.ii.net/~svandore/eq/prog/platmachine.gif)

The new user experience still leaves something to be desired ...

(http://members.ii.net/~svandore/eq/prog/newplayers.gif)


Title: Re: EQ1 Progression server launches June 28
Post by: jpark on June 30, 2006, 10:37:22 PM
Most disappointing thing I've seen - apparently boats have not worked in EQ for several years, and everyone just accepts it as the way things are. Supposedly they tried to fix the boat code and failed, so they just abandoned boats and put translocator NPCs in. Obviously there will be hardass powergamers who say "good, i never liked sitting on a boat anyway" but as far as I'm concerned that detracts from the sense of being in a world (which I definitely have in EQ). The place is supposed to have boats, so fuck you if you don't like them :)

I completely agree.  I really felt that insta travel eroded the atmosphere of the game.  To be consistent - EQ devs never learn - so used the insta travel bells in EQII.  Ya that was immersive.

Waiting on the doc really added social interaction.  You're in a world after all.  I do hate waiting for groups or not being able to solo - but I do accept that travel takes time in a "world".

Question:  so this server will grow to include other zones overtime as they are unlocked?  If so - what's the point -  the server will only lose all differentiation over time from other servers?


Title: Re: EQ1 Progression server launches June 28
Post by: Trippy on June 30, 2006, 11:37:32 PM
Dangit you guys are making me all nostalgic!


Title: Re: EQ1 Progression server launches June 28
Post by: raydeen on July 01, 2006, 07:34:04 AM
I'll never understand why the boat code worked for at least 2 years and then mysteriously broke. I remember the first time it broke (after Kunark I believe), they put the translocaters in for about a month, then supposedly fixed the code, then it magically broke again. I'll miss never being able to ever again ride that HUGE ship from BB to FV. That thing was a almost a zone in it's own right. Two of our guild members were married on it. :)


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 01, 2006, 02:12:24 PM
I'm fairly certain I remember reading that the boats always  -just barely- worked.  Then they added-in the Kunark shuttles screwing things around.   It's probably some wacky thing that broke in all the lines of code that have been added in all the expansions and character crap since it first released.  The boats are really just dummy characters you stand on.  Remember they could be killed, slowed or hastened before it was hacked-in to make them non-targatable and non-affectable.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 01, 2006, 08:55:55 PM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

You know, the Combine Empire, from Norrath lore? I can see the irony tho if you're one of those poor gits like me who got Smithing up to 200 before stacking.

Unfortunately, in a disgusting bit of irony, the Combine was also the name of one of the biggest collection of cockmongers on the planet at release, the Combine guild on the Karana server. Said guild also broke up when it was discovered that the leader was ebaying the guild's loot back before Kunark.
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.


Title: Re: EQ1 Progression server launches June 28
Post by: Trippy on July 01, 2006, 09:13:21 PM
Unfortunately, in a disgusting bit of irony, the Combine was also the name of one of the biggest collection of cockmongers on the planet at release, the Combine guild on the Karana server. Said guild also broke up when it was discovered that the leader was ebaying the guild's loot back before Kunark.
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.
Oh this is going to be good.

(http://www.pandadesigns.com/misc/smiles/popcorn.gif)


Title: Re: EQ1 Progression server launches June 28
Post by: Cheddar on July 01, 2006, 09:14:25 PM
Drama, intrigue; Holy shit this is rad!  I am glad F13 is finally getting some notice!


Title: Re: EQ1 Progression server launches June 28
Post by: WindupAtheist on July 01, 2006, 11:45:19 PM
Words cannot describe my apathy towards stories about who shrunk whose e-peen in Everquest years ago.  Old stories from Shadowbane are more interesting.  Stories about who could PK the most miners in old UO are more interesting.  But Everquest?  Come on, it invented literally everything people here hate about the genre.  Or at least stole it all from the MUD world.


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on July 02, 2006, 12:20:05 AM
Words cannot describe my apathy towards stories about who shrunk whose e-peen in Everquest years ago.  Old stories from Shadowbane are more interesting.  Stories about who could PK the most miners in old UO are more interesting.  But Everquest?  Come on, it invented literally everything people here hate about the genre.  Or at least stole it all from the MUD world.

How do you feel about WoW?


Title: Re: EQ1 Progression server launches June 28
Post by: WindupAtheist on July 02, 2006, 01:01:11 AM
It's EQ minus some of the suck, plus Blizzard production values.  I get the urge to play it once in a while, but never seem to last more than a month.  /shrug


Title: Re: EQ1 Progression server launches June 28
Post by: Phred on July 02, 2006, 03:27:31 AM
I'm fairly certain I remember reading that the boats always  -just barely- worked.  Then they added-in the Kunark shuttles screwing things around.   It's probably some wacky thing that broke in all the lines of code that have been added in all the expansions and character crap since it first released.  The boats are really just dummy characters you stand on.  Remember they could be killed, slowed or hastened before it was hacked-in to make them non-targatable and non-affectable.

I can attest that the boat code was pretty fucked up even back in open beta, when the boat for Erudin dumped me in the water after zoning, which was a common occurance at release as well. I think they totally screwed the boat code in Kunark some time after people figured out you could snare the boats and root them and crash the zone to get the fish dragon to respawn for the druid epic. After they fixed that bug the boats just got flakier and flakier.

For me boat rides were one of those things that it was cool to do in a game once. The 800'th time you had to take a boat was beyond boring. That's why I like WoW's flight point model. Walking to a new place once is fun, walking there every time gets old fast. While the Ocean of Tears was a pretty cool zone I would have liked boats better in EQ if they'd just skipped it like WoW does.



Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 02, 2006, 07:04:06 AM
I would have liked boats better in EQ if they'd just skipped it like WoW does.

Huh? Twice in the last week I've been dumped in the water by a boat ... in WoW.

Quote from: WindupAtheist
I get the urge to play it once in a while, but never seem to last more than a month.  /shrug

So the gaping hole in your knowledge is that you've never lasted long enough to experience a raiding game. All you know is sandboxes and levelling curves.

In both EQ and WoW, the driving force is raiding content. Your entire motivation for playing gets changed overnight and it literally becomes like a whole new game (which horrifies many people when they find out how much it changes). You get switched to a path of years, not months, where the gameplay is quite different. Levelling a character in WoW is the equivalent of watching an intro movie. In EQ people used to say raiding was where "the real game starts", but I wouldn't say that because you can follow other paths in the game. But it is where the real understanding of dikus starts, for better or worse.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 02, 2006, 07:40:22 AM
Drama, intrigue; Holy shit this is rad!  I am glad F13 is finally getting some notice!
Not really, it just came up in a saved Google search automatically emailed to me, I have no idea what F13 is about and I doubt I'll return once this is done.  I recognized both Haemish and Lum so I replied.  Haemish has been stalking me with this nonsense for years already.  A lot of the Karana inhabitants are simply upset that we took over the spawns and camp areas.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 02, 2006, 07:54:11 AM
If you tracked him down due to a google ego search, one has to question who's stalking who.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 02, 2006, 08:24:18 AM
If you tracked him down due to a google ego search, one has to question who's stalking who.
I didn't track him down.  You can save Google searches that automatically email you, I had one saved as [deyth combine].  If anything I am stalking myself.
Quote
Google Alert for: deyth combine

f13.net forums - EQ1 Progression server launches June 28
The server is called The Combine right? I thought that was a joke, then I read
a bit more and I think it's ... That the same Combine that Deyth wrangles? ...

--------------------------------------------------------------------------------
 This as-it-happens Google Alert is brought to you by Google.
Remove this alert.
Create another alert.
Manage your alerts.


Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on July 02, 2006, 09:51:33 AM
Stroking one's own ego to relive catass glories gone by?


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 02, 2006, 10:02:24 AM
Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?  This seems to be another wannabe Lum the Mad-type site, probably flush with pseudo-gamers spouting deep thoughts on things they'll never excel at while quivering at the brush with celebrity that the posting devs (in red names of course) give them.  It would have to be if Haemish was on the staff.  I bet it's the same people that support all these knockoffs but there will never be another Lum.

Haemish, keep crying, you keep my name alive in places that most gamers would never come to, like this one.


Title: Re: EQ1 Progression server launches June 28
Post by: Lantyssa on July 02, 2006, 10:10:40 AM
I didn't track him down.  You can save Google searches that automatically email you, I had one saved as [deyth combine].  If anything I am stalking myself.
That's kind of neat.  So if I make one for [<me> hot babe] I should expect my mailbox to start overflowing any minute?

(Or none at all. :-P  I have an amazingly non-existant web profile.)


Title: Re: EQ1 Progression server launches June 28
Post by: Engels on July 02, 2006, 10:17:55 AM

The Emperor Deyth: Pathetic f13lings. Hurling your bodies out into the internet, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the internet, anything at all, you would've hidden from it in terror.

Klytus: Most effective, Your Majesty Deyth. Will you destroy this F13?
The Emperor Deyth: Later. I like to play with things a while before annihilation.

The Emperor Deyth: Klytus, I'm BOOOORED.

Klytus: Bring me... the bore worms!
Princess F13: No! Not the bore worms!


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 02, 2006, 10:20:00 AM

The Emperor Deyth: Pathetic f13lings. Hurling your bodies out into the internet, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the internet, anything at all, you would've hidden from it in terror.

Klytus: Most effective, Your Majesty Deyth. Will you destroy this F13?
The Emperor Deyth: Later. I like to play with things a while before annihilation.

The Emperor Deyth: Klytus, I'm BOOOORED.

Klytus: Bring me... the bore worms!
Princess F13: No! Not the bore worms!
I like you.  You will be spared.


Title: Re: EQ1 Progression server launches June 28
Post by: Stephen Zepp on July 02, 2006, 11:32:19 AM
Does anyone have a link to what exactly needs to be downloaded (minimal hopefully!) for the progression servers? I have no clue where to get started here (and yes, I was a hardcore EQ player, wanted to see if it's still as addicting as it was!)

Thanks :)

Found one, n/m.

Damn its hard to find free trials on everquest.com.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on July 02, 2006, 11:51:31 AM
Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?  This seems to be another wannabe Lum the Mad-type site, probably flush with pseudo-gamers spouting deep thoughts on things they'll never excel at while quivering at the brush with celebrity that the posting devs (in red names of course) give them.  It would have to be if Haemish was on the staff.  I bet it's the same people that support all these knockoffs but there will never be another Lum.

Haemish, keep crying, you keep my name alive in places that most gamers would never come to, like this one.

When WTO blew up, people wandered around.  Some wandered here, some wandered elsewhere, most wandered back and forth.  Haemish wandered here and now he has his own place.  Schild was never on ltm and had only been on WTO briefly.  I think Lum is hiding behind the wet mop in the cupboard but if you ask him, I'm sure he'd be happy to ignore you.  He's a master at that!  Anyway, I don't know what anyone is talking about anymore and I don't know why anyone would stalk themselves.  That's just pervy.


Title: Re: EQ1 Progression server launches June 28
Post by: Jayce on July 02, 2006, 11:59:24 AM
I don't know, sounds to me like Haemish might have touched a nerve if he took the time to register and defend his e-peen so many years later.

Also, I'm not buying the m4d skillz angle since I seem to recall this was the same Combine that tucked tail and ran from the first SB server I played on (Treachery I think) about the time I started playing.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on July 02, 2006, 12:00:58 PM
I seem to recall this was the same Combine that tucked tail and ran from the first SB server I played on (Treachery I think) about the time I started playing.

Maybe this is why it sounds familiar.  If so, I envy your memory.   :oops:


Title: Re: EQ1 Progression server launches June 28
Post by: Righ on July 02, 2006, 12:13:51 PM
Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?

You seem to have missed the sarcasm behind the use of the word "glories". To most of us, these are games, not life achievements. However, I'm sure you're all the better for not being just a pseudo gamer or having deep thoughts.


Title: Re: EQ1 Progression server launches June 28
Post by: WindupAtheist on July 02, 2006, 12:45:19 PM
Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?  This seems to be another wannabe Lum the Mad-type site, probably flush with pseudo-gamers spouting deep thoughts on things they'll never excel at while quivering at the brush with celebrity that the posting devs (in red names of course) give them.  It would have to be if Haemish was on the staff.  I bet it's the same people that support all these knockoffs but there will never be another Lum.

Haemish, keep crying, you keep my name alive in places that most gamers would never come to, like this one.

He needs deep quivering Haemish staff.  In his butthole.


Title: Re: EQ1 Progression server launches June 28
Post by: Stephen Zepp on July 02, 2006, 01:00:53 PM
Does anyone have a link to what exactly needs to be downloaded (minimal hopefully!) for the progression servers? I have no clue where to get started here (and yes, I was a hardcore EQ player, wanted to see if it's still as addicting as it was!)

Thanks :)

Found one, n/m.

Damn its hard to find free trials on everquest.com.

Bleh, Eq Trilogy Trial (http://everquest.station.sony.com/trilogy/download.jsp) stops downloading at 175M out of 1.8 gig.

Ironically, if they had a trial download of what's needed for progression server, I'd probably convert to a paying account (I actually enjoyed old world a lot) for several months, but not buying EQ -again-.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 02, 2006, 01:07:24 PM
Does anyone have a link to what exactly needs to be downloaded (minimal hopefully!) for the progression servers? I have no clue where to get started here (and yes, I was a hardcore EQ player, wanted to see if it's still as addicting as it was!)

Thanks :)

Found one, n/m.

Damn its hard to find free trials on everquest.com.

Bleh, Eq Trilogy Trial (http://everquest.station.sony.com/trilogy/download.jsp) stops downloading at 175M out of 1.8 gig.

Ironically, if they had a trial download of what's needed for progression server, I'd probably convert to a paying account (I actually enjoyed old world a lot) for several months, but not buying EQ -again-.

It used to be that all you needed was the EQ station launchpad.  So long as you had a valid login, the game would DL everything else as it discovered the file was missing.   Took about 2 hours to 'install' that way, but was far better than cd-swapping.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 02, 2006, 01:36:43 PM
Why would I need to with the constant stream of glories still to come? This seems to be another wannabe Lum the Mad-type site, probably flush with pseudo-gamers spouting deep thoughts on things they'll never excel at while quivering at the brush with celebrity that the posting devs (in red names of course) give them. It would have to be if Haemish was on the staff. I bet it's the same people that support all these knockoffs but there will never be another Lum.

Actually, when the ritual is complete, there WILL be another Lum. Take that, Killbotx.


Title: Re: EQ1 Progression server launches June 28
Post by: tazelbain on July 02, 2006, 02:08:50 PM
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.
Games are transitory.  Self-important assholes are forever.


Title: Re: EQ1 Progression server launches June 28
Post by: raydeen on July 02, 2006, 05:19:57 PM
thejeni 2.0


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 02, 2006, 05:21:13 PM
Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?  This seems to be another wannabe Lum the Mad-type site, probably flush with pseudo-gamers spouting deep thoughts on things they'll never excel at while quivering at the brush with celebrity that the posting devs (in red names of course) give them.  It would have to be if Haemish was on the staff.  I bet it's the same people that support all these knockoffs but there will never be another Lum.

Haemish, keep crying, you keep my name alive in places that most gamers would never come to, like this one.

When WTO blew up, people wandered around.  Some wandered here, some wandered elsewhere, most wandered back and forth.  Haemish wandered here and now he has his own place.  Schild was never on ltm and had only been on WTO briefly.  I think Lum is hiding behind the wet mop in the cupboard but if you ask him, I'm sure he'd be happy to ignore you.  He's a master at that!  Anyway, I don't know what anyone is talking about anymore and I don't know why anyone would stalk themselves.  That's just pervy.
I know Lum quite well, he's the one on the ground. (http://www.the-combine.net/Pics/00000281.jpg)

I don't know, sounds to me like Haemish might have touched a nerve if he took the time to register and defend his e-peen so many years later.

Also, I'm not buying the m4d skillz angle since I seem to recall this was the same Combine that tucked tail and ran from the first SB server I played on (Treachery I think) about the time I started playing.
Everyone tucked and ran from SB and it had nothing to do with other players.  Our only defeat was at the hands of sb.exe and WP.  And please, don't pretend like you play games.  I know the kind of people who hang out here rarely get past level 7.

I never pass up a chance to thank those stroking my epeen.  Insulting Haemish is just my quaint way of doing that.  To think that the trauma I inflicted still lingers after all this time...my epeen swells with pride.  It wasn't even a PvP game.  Imagine how much he'd be crying now if it was.


Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?

You seem to have missed the sarcasm behind the use of the word "glories". To most of us, these are games, not life achievements. However, I'm sure you're all the better for not being just a pseudo gamer or having deep thoughts.
You seem to have missed my disdain for the sarcasm.  You must not be used to interacting with people smarter than you, should get off this board and explore once in a while.

Stroking one's own ego to relive catass glories gone by?
Why would I need to with the constant stream of glories still to come?  This seems to be another wannabe Lum the Mad-type site, probably flush with pseudo-gamers spouting deep thoughts on things they'll never excel at while quivering at the brush with celebrity that the posting devs (in red names of course) give them.  It would have to be if Haemish was on the staff.  I bet it's the same people that support all these knockoffs but there will never be another Lum.

Haemish, keep crying, you keep my name alive in places that most gamers would never come to, like this one.

He needs deep quivering Haemish staff.  In his butthole.
I expect better when I visit a site specializing in pseudo-gamer board warriors.  Petty word games are just above that picture of a retard crossing a finishing line.  If I'm going to enjoy my short time here I need you to try harder.  Or are you hoping a red name will come in and save the day?  Preferably in tights, an image that will keep you locked in your bathroom for weeks.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 02, 2006, 05:22:55 PM
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.
Games are transitory.  Self-important assholes are forever.
I made a difference in Haemish's life; obviously my importance transcends my own oversized well-earned ego.  What do you have besides sitting around posting about transitory games you make no difference in?


Title: Re: EQ1 Progression server launches June 28
Post by: Simond on July 02, 2006, 05:29:04 PM
Actually, when the ritual is complete, there WILL be another Lum. Take that, Killbotx.
(http://xs303.xs.to/xs303/06271/Lum.gif) (http://xs.to)


Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 02, 2006, 05:35:19 PM
This is some solid internet. I'd like a second helping filled with vanilla pudding. Maybe glazed too. Hell, let's go all the way, throw some sprinkles on top also.


Title: Re: EQ1 Progression server launches June 28
Post by: Cheddar on July 02, 2006, 05:38:22 PM
I expect better when I visit a site specializing in pseudo-gamer board warriors.  Petty word games are just above that picture of a retard crossing a finishing line.  If I'm going to enjoy my short time here I need you to try harder.  Or are you hoping a red name will come in and save the day?  Preferably in tights, an image that will keep you locked in your bathroom for weeks. <referring to WUA>

This is our token Stratics member.  I highly recommend you invest in one!


Title: Re: EQ1 Progression server launches June 28
Post by: WindupAtheist on July 02, 2006, 06:24:18 PM
Technically I'm not a member since I got banned again about four days after re-registering.  Now I just lurk around there trying to figure out WTF is up with this Mythic dealie.


Title: Re: EQ1 Progression server launches June 28
Post by: stray on July 02, 2006, 07:01:09 PM
What is this board warrioring Deyth keeps talking about?

It's not a guild site. It's not an MMO website. It's not even a competitive gaming website.

[edit] Hell, it's barely a gaming website. More than half the posts are about Britney, guitars, Pat Robertson, or the RIAA. And the ones about gaming are reviews or theories on game design.

Not the ideal place to swing your little cock around really (Don't feel bad though. We really wouldn't care if it was big either).


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 02, 2006, 07:10:01 PM
But it's got you talking about him.

Ta da.


Title: Re: EQ1 Progression server launches June 28
Post by: stray on July 02, 2006, 07:11:29 PM
More interesting than EQ, I guess.

I can easily make this thread about me though, if you want.


Title: Re: EQ1 Progression server launches June 28
Post by: Cheddar on July 02, 2006, 07:16:55 PM
More interesting than EQ, I guess.

I can easily make this thread about me though, if you want.

All you need is a dancing avatar...

(http://www.2something.com/Uploads/F%20Connor%20man%20dancing.gif)


Title: Re: EQ1 Progression server launches June 28
Post by: Righ on July 02, 2006, 07:25:59 PM
You seem to have missed my disdain for the sarcasm.  You must not be used to interacting with people smarter than you, should get off this board and explore once in a while.

Is that it? Even Douchematic can come up with better playground wit than that.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on July 02, 2006, 07:51:11 PM
(http://www.the-combine.net/Pics/00000281.jpg)

You seem to have killed him!  Why?  WHY? 

And why do you look exactly like my cousin, Nuncio?   :|

PS  you have the most wee tiny hands I have ever seen on a man!  They are quite lovely.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 02, 2006, 07:53:36 PM
If I lost weight I suppose I'd kind of look like him. God forbid I ever wear that shirt though.


Title: Re: EQ1 Progression server launches June 28
Post by: Cheddar on July 02, 2006, 08:03:22 PM
If I lost weight I suppose I'd kind of look like him. God forbid I ever wear that shirt though.

Naw, green does not go well with your eyes.  Also your hair is not gray enough.


Title: Re: EQ1 Progression server launches June 28
Post by: Flood on July 02, 2006, 08:36:07 PM
Drama, intrigue; Holy shit this is rad!  I am glad F13 is finally getting some notice!
Not really, it just came up in a saved Google search automatically emailed to me, I have no idea what F13 is about and I doubt I'll return once this is done.  I recognized both Haemish and Lum so I replied.  Haemish has been stalking me with this nonsense for years already.  A lot of the Karana inhabitants are simply upset that we took over the spawns and camp areas.


I don't check the site for 24 hours and we get the guy who got drunk and got his eyebrows shaved off the first time he left the attic posting here now?  What the fuck Schild?   



Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 02, 2006, 08:48:56 PM
Can't blame me.

Seriously.

I fucking hated Everquest.


Title: Re: EQ1 Progression server launches June 28
Post by: Xanthippe on July 02, 2006, 09:04:30 PM
What is that bulge in Lum's pants? 


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 02, 2006, 09:05:04 PM
Just for reference, the boats were working up until some time after the release of LDoN, at least on Karana.


Title: Re: EQ1 Progression server launches June 28
Post by: Phred on July 03, 2006, 01:13:53 AM
I would have liked boats better in EQ if they'd just skipped it like WoW does.

Huh? Twice in the last week I've been dumped in the water by a boat ... in WoW.


Must be a lag thing. That hasn't happened on our server in months. I can sympathize though. How fucking hard is it to trigger a zone change for everyone on the boat when it hits the line? Appearanly rather difficult as both WoW and EQ had so much trouble with it.

Even better is in WoW, under very high lag, the boat from wetlands to theramore ends up in Stonetalon mtns. I think the zepplin to undercity ends up in Arathi Highlands or somewhere like that under the same conditions.



Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on July 03, 2006, 07:28:39 AM
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.
Games are transitory.  Self-important assholes are forever.
I made a difference in Haemish's life; obviously my importance transcends my own oversized well-earned ego.  What do you have besides sitting around posting about transitory games you make no difference in?

This will be my last comment to stroke your attention whore ego, but honestly, your achievements (or anyone's, for that matter) in EQ or any other game you've played or will play mean less in the grand scheme of things than the dump I took this morning. Hence the word, "game".

And the shirt? The Renfaire called, they want their costume back.

Huzzah.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 03, 2006, 07:32:35 AM
Also, whoever designed that website is a moron.

That is all.


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on July 03, 2006, 08:25:27 AM
What is that bulge in Lum's pants? 

You know.   :oops:


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on July 03, 2006, 09:29:46 AM
Dear god, we've devolved to analyzing my pants. Shoot this thread now.

(Pic was taken at DAOC's first fanfair, near its launch, I think, when Combine played, and I told him I'd give him a killshot in return for some really pricey drink.)

(Oh, and I look very peaceful because it was late and I was sleeepy. Ah, sweet floor, how I missed you.)


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on July 03, 2006, 10:56:34 AM
What is that bulge in Lum's pants? 

You know.   :oops:

Obviously he stuffed his moneyhat into his pocket before the picture was taken.


Also- Deyth, you should seriously consider killing yourself. Doesn't the never ending stench of feline excrement make it unbearable to go on?


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on July 03, 2006, 11:21:54 AM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

You know, the Combine Empire, from Norrath lore? I can see the irony tho if you're one of those poor gits like me who got Smithing up to 200 before stacking.

Unfortunately, in a disgusting bit of irony, the Combine was also the name of one of the biggest collection of cockmongers on the planet at release, the Combine guild on the Karana server. Said guild also broke up when it was discovered that the leader was ebaying the guild's loot back before Kunark.
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.

Your guild never broke up? Well, they sure as hell disappeared from Karana, you self-important twat. Perhaps some of your inbred circlejerks stayed together and formed an unimportant guild somewhere else, but for all intents and purposes, your Combine split into two other guilds, which spent years maintaining a rotation on planes and dragon targets while talking big shit about how hardcore they were. Your "skill" involved running pell-mell to a static encounter every time it popped, then killing the same targets the same way because they did the same script of tactics over and over again. That's not skill, it's perserverence. You certainly have more patience for boring, robotic pixel-smashing than I do. If that makes you hardcore, enjoy it. I personally got tired of that static, stale gameplay model after the first year of raiding.


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on July 03, 2006, 11:28:33 AM
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.
Games are transitory.  Self-important assholes are forever.
I made a difference in Haemish's life; obviously my importance transcends my own oversized well-earned ego.  What do you have besides sitting around posting about transitory games you make no difference in?

Yep, you sure did. You showed me just how fluffed up and self-important people can become on MMOG's, including myself. Thankfully, it only took me a year and a half of running a guild trying to do raids to learn how much of a dead-end bit of stupidity that is. As for trauma, no, you are just one more name in the list of cockgobblers who ruin games. It's a mighty long list.

Oh and you actually took the trouble to save a Google search on yourself that gets emailed to you? Are you fucking kidding me? I thought I had a big ego.


Title: Re: EQ1 Progression server launches June 28
Post by: Nebu on July 03, 2006, 12:21:24 PM
Threads like these are the reason I keep coming back.

I love you all!


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 04, 2006, 06:09:41 AM
I'm disappointed - Haemish is holding back.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 04, 2006, 08:09:12 AM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

You know, the Combine Empire, from Norrath lore? I can see the irony tho if you're one of those poor gits like me who got Smithing up to 200 before stacking.

Unfortunately, in a disgusting bit of irony, the Combine was also the name of one of the biggest collection of cockmongers on the planet at release, the Combine guild on the Karana server. Said guild also broke up when it was discovered that the leader was ebaying the guild's loot back before Kunark.
We never broke up, I never ebayed the guild's loot, none of it.  You need to get off my dick already Haemish, you've been riding it raw for years.  If we oppressed you and the rest of the server that you hate us still, GOOD.  That's skill.  Bitch.

Your guild never broke up? Well, they sure as hell disappeared from Karana, you self-important twat. Perhaps some of your inbred circlejerks stayed together and formed an unimportant guild somewhere else, but for all intents and purposes, your Combine split into two other guilds, which spent years maintaining a rotation on planes and dragon targets while talking big shit about how hardcore they were. Your "skill" involved running pell-mell to a static encounter every time it popped, then killing the same targets the same way because they did the same script of tactics over and over again. That's not skill, it's perserverence. You certainly have more patience for boring, robotic pixel-smashing than I do. If that makes you hardcore, enjoy it. I personally got tired of that static, stale gameplay model after the first year of raiding.
It's called "switching games" dipshit.  Some people stayed behind and formed new guilds, how amazing.  I may do the boring, robotic pixel-smashing but you forego that to instead dedicate a serious amount of time to TALKING ABOUT IT.  Newb.  For all the claims in this thread of how unimportant games are, or any success to be had inside them, you all seem to spend a serious portion of your lives discussing them.

My "skill" was traumatizing others, and a job fucking well done I'd say.  You're scarred for life, Haemish.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 04, 2006, 08:12:02 AM
You really like to read your own words, don't you? No one wants your shriveled epeen here.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 04, 2006, 08:14:22 AM
You really like to read your own words, don't you? No one wants your shriveled epeen here.
Is that your way of asking the bad man to go?


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 04, 2006, 08:56:04 AM
No, that's a slightly subtle way to call one such as yourself a self-important douchebag. Whatever you have done, it's of no consequence, especially when it comes to gaming.

And who the fuck stores a Google search of themselves, and gets automated emails pertaining to such searches, just so they can go to the source and talk about themselves? Get over yourself buddy.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 04, 2006, 09:01:30 AM
No, that's a slightly subtle way to call one such as yourself a self-important douchebag. Whatever you have done, it's of no consequence, especially when it comes to gaming.

And who the fuck stores a Google search of themselves, and gets automated emails pertaining to such searches, just so they can go to the source and talk about themselves? Get over yourself buddy.
These names, they hurt.  Why you hurt me so?

I like to know where I'm being talked about.  Obviously with good reason, halfwit.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 04, 2006, 09:04:17 AM
Oh, you have to strike down that smack talk going on about you on the other side of the internets?

Again, who gives a shit.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 04, 2006, 09:06:12 AM
Oh, you have to strike down that smack talk going on about you on the other side of the internets?

Again, who gives a shit.
Not strike down, participate.  It's entertaining.  Perhaps you are young still, but know in the future you too will get pleasure from those who ride the penis.  Cyber or otherwise.


Title: Re: EQ1 Progression server launches June 28
Post by: tkinnun0 on July 04, 2006, 09:10:55 AM
You really like to read your own words, don't you? No one wants your shriveled epeen here.

I do!

Edit: Would you please leave, nobody wants you here. KTHXBYE.


Title: Re: EQ1 Progression server launches June 28
Post by: stray on July 04, 2006, 09:45:04 AM
Like I said Deyth, it's not a rival guild site. It's barely about anything you'd associate with competitive gaming (and the shittalking thereof).

That schtick is kind of pointless here. Nobody is "board warrioring" with you. Nobody is arguing with you. No one's even pissed at you. We're telling you to shut the fuck up out of pity. Because we care. Because it's sad to see some retard bring boxing gloves to a table tennis match. And whatnot.


Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on July 04, 2006, 10:26:32 AM
Table tennis? What the fuck am I supposed to do with these shouldermapads?


Title: Re: EQ1 Progression server launches June 28
Post by: Fabnusen on July 04, 2006, 11:07:35 AM
Couple of things I have learned from this post:

1. Based on my post count (3), and inverse logic, I have a massive "E-peen"
2. Google searches can be saved and mailed to you
3. Said saved searches can be use to highlight a creepy bit of self-stalking from (most likely) a mid-forties, small-dicked, bald, unemployed, living in his mom's basement, male who spends most of his self-indulgent time with his grippies around his ankles, one-handed typing to some other man-boy-assclown named "Chrsitie".
4. Gaming as a living (that is coding, designing, building the infrastructure, etc) is a worthwhile enterprise and worthy of much discussion like any other profession.
5. Confusing the above with playing games is where the mistake is made. Nothing you do in-game matters at all, anywhere. Confusing in-game "goals" as achieving something that matters is sad.
6. Most importantly, EQ1 nostalgia is sweet and I have many fond memories. The reality of the game (as of last night for me) is far, far different. It's kind of like remembering your highschool sweetheart, compaired to the reality of what she may be now.


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on July 04, 2006, 11:29:56 AM
For all the claims in this thread of how unimportant games are, or any success to be had inside them, you all seem to spend a serious portion of your lives discussing them.

I never said games were unimportant. They are important, if only to give people something to do that they enjoy. As for the accomplishments in them, well, they mean fuckall outside of the people involved.

Quote
My "skill" was traumatizing others, and a job fucking well done I'd say.  You're scarred for life, Haemish.

How is calling you and your crew of twat waddlers useless sacks of DNA from the ejaculate of a catass traumatized? I call it like I see it. Your crew of inflated egos and puffed chests made things like instancing necessary. Your kind made me realize that spending 13 hours clearing a zone for 5 pieces of loot was retarded. You did me a service, like a blowjob only with more positive afterglow.

And again, you discovered this thread doing a Google ego search that you do routinely enough to have set it up as a macro. You owned yourself.


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on July 04, 2006, 11:31:56 AM
6. Most importantly, EQ1 nostalgia is sweet and I have many fond memories. The reality of the game (as of last night for me) is far, far different. It's kind of like remembering your highschool sweetheart, compaired to the reality of what she may be now.

When the sweetheart is EQ, you realize bitch has crabs.


Title: Re: EQ1 Progression server launches June 28
Post by: tkinnun0 on July 04, 2006, 12:24:06 PM
Nothing you do in-game matters at all, anywhere.

Are you a griefer?


Title: Re: EQ1 Progression server launches June 28
Post by: voblat on July 04, 2006, 12:27:33 PM
Is that your way of asking the bad man to go?

Ive seen the picture.

i'd like a second opinion .


Title: Re: EQ1 Progression server launches June 28
Post by: Fabnusen on July 04, 2006, 02:01:39 PM
Nothing you do in-game matters at all, anywhere.

Are you a griefer?

I see your point. I didn't mean that statement like you can do anything, pee on anyone's parade or be a general cat's ass at the expense of others.  I meant it in the vein (no pun intended) that "earning" the "Massive E-peen Sword of Pwnage" doesn't amount to squat in real life. As in, real goals are things like raising a family, owning your own house, out-living the life sucking bitch you pay alimony to.......that kind of thing.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 04, 2006, 02:27:56 PM
Like I said Deyth, it's not a rival guild site. It's barely about anything you'd associate with competitive gaming (and the shittalking thereof).

That schtick is kind of pointless here. Nobody is "board warrioring" with you. Nobody is arguing with you. No one's even pissed at you. We're telling you to shut the fuck up out of pity. Because we care. Because it's sad to see some retard bring boxing gloves to a table tennis match. And whatnot.
I'm not here saying my guild is better than yours, especially since I doubt most of you play games otherwise where would you find the time to sit around discussing them endlessly?

3. Said saved searches can be use to highlight a creepy bit of self-stalking from (most likely) a mid-forties, small-dicked, bald, unemployed, living in his mom's basement, male who spends most of his self-indulgent time with his grippies around his ankles, one-handed typing to some other man-boy-assclown named "Chrsitie".
5. Confusing the above with playing games is where the mistake is made. Nothing you do in-game matters at all, anywhere. Confusing in-game "goals" as achieving something that matters is sad.
3. You managed to throw in every cliche in there, well done.  Thing is, people have actually met me in real life, including Lum (see picture posted above).  It's more likely you fit that description than I do.
5. Things you do in-game matter in the gaming community.  That's where your disconnect is because you're not a part of that community.

For all the claims in this thread of how unimportant games are, or any success to be had inside them, you all seem to spend a serious portion of your lives discussing them.

I never said games were unimportant. They are important, if only to give people something to do that they enjoy. As for the accomplishments in them, well, they mean fuckall outside of the people involved.

Quote
My "skill" was traumatizing others, and a job fucking well done I'd say.  You're scarred for life, Haemish.

How is calling you and your crew of twat waddlers useless sacks of DNA from the ejaculate of a catass traumatized? I call it like I see it. Your crew of inflated egos and puffed chests made things like instancing necessary. Your kind made me realize that spending 13 hours clearing a zone for 5 pieces of loot was retarded. You did me a service, like a blowjob only with more positive afterglow.

And again, you discovered this thread doing a Google ego search that you do routinely enough to have set it up as a macro. You owned yourself.
Haha!  How long did it take before you stopped crying yourself to sleep?

Nothing you do in-game matters at all, anywhere.

Are you a griefer?

I see your point. I didn't mean that statement like you can do anything, pee on anyone's parade or be a general cat's ass at the expense of others.  I meant it in the vein (no pun intended) that "earning" the "Massive E-peen Sword of Pwnage" doesn't amount to squat in real life. As in, real goals are things like raising a family, owning your own house, out-living the life sucking bitch you pay alimony to.......that kind of thing.
Why is it always one or the other?  So you can either be good at games or be good at real life?  I'll have to ponder that as I'm partying in the Dominican Republic tomorrow or taking in Italy later this year.  Pseudo-gamer wannabe intellectual losers.  You can't even win at simple games, let's not even get started on real life.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 04, 2006, 02:33:59 PM
Hey Deyth, the jerk store called. They're running out of you!

(http://www.nlm.nih.gov/hmd/breath/Faces_asthma/present_images/VIIB1.gif)

Though, everyone involved in this little piss fight is missing the point.


Title: Re: EQ1 Progression server launches June 28
Post by: Deyth on July 04, 2006, 02:40:03 PM
Hey Deyth, the jerk store called. They're running out of you!

(http://www.nlm.nih.gov/hmd/breath/Faces_asthma/present_images/VIIB1.gif)

Though, everyone involved in this little piss fight is missing the point.
Are you serious?  Did you pull on your suspenders and yuck loudly in satisfaction after that post?


Title: Re: EQ1 Progression server launches June 28
Post by: Ironwood on July 04, 2006, 02:53:55 PM
My Goodness, someone who makes Bruce look sane.

I'm shocked and strangely excited.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 04, 2006, 03:03:32 PM
Are you serious?  Did you pull on your suspenders and yuck loudly in satisfaction after that post?

For the record, I didn't even want to enter this conversation "fo' realz" until you started trashtalking the website because of some 6-8 year old grudge against one person.

See Deyth, here's the problem. When you saw Haemish's post in your little freaky Google emailer thing, you should have ignored it. The fight between you all doesn't belong here. The vast majority of people here have no clue what the hell you all are talking about and definately don't care about watching you all sword fight with your wangs. No one cares about your fantastically huge badass guild and f13 isn't some site just for a guild. We don't care about that sort of political bullshit. We take games very seriously, but not so seriously that we're wandering from website to website to website hoping that someone mentions us in all of our glory.

You on the otherhand are one of the prime reasons websites like ours exists. We're the foil of The Combine. You coming here to bitch and moan about what someone said is completely missing the mark. If you're so proud of your guild and all of the shit you've done with it, you should have taken a smug satisfaction in knowing Haemish was lying to make himself feel better. In fact, by coming here and starting a fight about revisionist history, you've cast your view of what happened and his view of what happened in a suspicious light.

While that makes for good drama, it doesn't make for interesting debate on MMOG killpolitics.

You're an asshole uberguilder, and Haemish is an asshole MMOG critic. Those personality types should never, EVER clash lest they open up a black hole of suck that will destroy reality as we know it. So go the fuck back to your corner of the web and stay the hell away from here.


Title: Re: EQ1 Progression server launches June 28
Post by: Lionhunter on July 04, 2006, 04:12:11 PM
People should just supaplex.

supaplex supaplex


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 04, 2006, 04:23:00 PM
I know I'm coming into this thread late, but fuck is that really the real Deyth from The Combine?

Man, back in the day these guys were the biggest badasses on the server. They fuckin' pwned the high end of the game.


sorry, can't go on. I've played EQ since before Kunark, with breaks on and off, raided for most of that time, on Brell > Cazic, and I've never fucking heard of you or your guild. You're just another self-important wanker who got some notoriety on your own server by being in Uberguild_024 but here's a clue for you. Unless you were in FoH or, um.. Afterlife, noone else has heard of you or gives a shit. You got your photo taken with Lum? Like, massive grats, mate. A dev spoke to you once. Awesome!

Anyway, how is it you have time to troll here? Shouldn't you be out catassing? Or maybe betaing Vanguard?  :-D



Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 04, 2006, 04:29:53 PM
I'm not here saying my guild is better than yours, especially since I doubt most of you play games otherwise where would you find the time to sit around discussing them endlessly?

Actually most people here probably play more games than you. We also do a lot of things entirely unrelated to gaming. It's just that most of us don't spend all of our time catassing in one single game.


Title: Re: EQ1 Progression server launches June 28
Post by: Simond on July 04, 2006, 04:36:42 PM
Shouldn't you be out catassing? Or maybe betaing Vanguard?
Why did you repeat yourself?


Title: Re: EQ1 Progression server launches June 28
Post by: Morat20 on July 04, 2006, 07:12:46 PM
I'm not here saying my guild is better than yours, especially since I doubt most of you play games otherwise where would you find the time to sit around discussing them endlessly?

Actually most people here probably play more games than you. We also do a lot of things entirely unrelated to gaming. It's just that most of us don't spend all of our time catassing in one single game.
You know, this is even better than the UO thread -- but it's missing something. Maybe Dayeth can post a chart showing his Epeen over time? Perhaps one showing the ratio of his "badassery" to Haemish's "wankeriffic"?

'cause I want me some more charts, dammit.


Title: Re: EQ1 Progression server launches June 28
Post by: Savant on July 04, 2006, 07:39:15 PM
Dude, you can save google searches and have it email you with updates.

Sweet!


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 05, 2006, 12:54:59 AM
Shouldn't you be out catassing? Or maybe betaing Vanguard?
Why did you repeat yourself?

He might well be catassing in WoW, or, um, L2 at present. There's plenty of sweet sweet cat ass out there, ripe for the taking.



Title: Re: EQ1 Progression server launches June 28
Post by: Ironwood on July 05, 2006, 02:18:37 AM
ew


Title: Re: EQ1 Progression server launches June 28
Post by: Simond on July 05, 2006, 05:36:01 AM
Shouldn't you be out catassing? Or maybe betaing Vanguard?
Why did you repeat yourself?

He might well be catassing in WoW, or, um, L2 at present. There's plenty of sweet sweet cat ass out there, ripe for the taking.
This is true, but 'betaing Vanguard' directly implies catassing anyway, so there's redundancy from that point of view.


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on July 05, 2006, 10:11:02 AM
Wow, I googled myself and found press coverage on something I did (http://www.austin360.com/blogs/content/shared-gen/blogs/austin/digitalsavant/entries/2006/03/14/game_designers.html) that I hadn't seen before. I couldn't figure out how to save it though. I guess I need to level up my self-fascination skills.


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on July 05, 2006, 10:26:28 AM
Wow, I googled myself and found press coverage on something I did (http://www.austin360.com/blogs/content/shared-gen/blogs/austin/digitalsavant/entries/2006/03/14/game_designers.html) that I hadn't seen before. I couldn't figure out how to save it though. I guess I need to level up my self-fascination skills.

Lum, can you respond directly to my post so I can use you as a reference on my epeen resume?


Title: Re: EQ1 Progression server launches June 28
Post by: Soln on July 05, 2006, 10:53:59 AM
The server is called The Combine right?  I thought that was a joke, then I read a bit more and I think it's real.  How ironic.  I'll skip this one. 

I too can quote myself.  How well I called this. 

Lesson-learned: do not invoke those-who-should-not-be-named.  Google channels them. :cthulu:


Title: Re: EQ1 Progression server launches June 28
Post by: Chenghiz on July 05, 2006, 11:03:10 AM
Lesson-learned: do not invoke those-who-should-not-be-named.  Google channels them. :cthulu:

Wow, that's actually sage advice, and witty to boot!


Title: Re: EQ1 Progression server launches June 28
Post by: Signe on July 05, 2006, 11:09:52 AM
I learned most of those things that Fibenoochi or whoever it was learned.  I'm much to lazy to check back for his name.  Except my postcount makes my epeen very very teeny which is good because I think a huge one would upset my husband.  I also learned that thingy what Soln learned.  Because I've been up all night ( :|) I couldn't concentrate enough to read the article on Lum's link, but I think I learned his real name is Omar.



Title: Re: EQ1 Progression server launches June 28
Post by: Lum on July 05, 2006, 11:37:42 AM
Wow, I googled myself and found press coverage on something I did (http://www.austin360.com/blogs/content/shared-gen/blogs/austin/digitalsavant/entries/2006/03/14/game_designers.html) that I hadn't seen before. I couldn't figure out how to save it though. I guess I need to level up my self-fascination skills.

Lum, can you respond directly to my post so I can use you as a reference on my epeen resume?

Sorry, no.


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on July 05, 2006, 11:41:36 AM
I couldn't concentrate enough to read the article on Lum's link, but I think I learned his real name is Omar.

You found my identity!

(http://www.wvah.com/programs/house/omarepps.jpg)


Title: Re: EQ1 Progression server launches June 28
Post by: Savant on July 05, 2006, 12:37:01 PM
Great work on House, man.  Great work.


Title: Re: EQ1 Progression server launches June 28
Post by: WayAbvPar on July 05, 2006, 12:40:30 PM
I think his best work is playing a white game designer. That is some serious acting!


Title: Re: EQ1 Progression server launches June 28
Post by: voblat on July 05, 2006, 12:43:05 PM
I agree.

That games designer mindset thing is a hell of a challenge to get right.


Title: Re: EQ1 Progression server launches June 28
Post by: Savant on July 05, 2006, 12:44:36 PM
Also, are you sure you're not this Omar?

(http://img178.imageshack.us/img178/5508/piccalvin4lb.jpg)

Because Hangin With Mr. Cooper was the shit.


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on July 05, 2006, 01:02:32 PM
Actually I leave the pretending to be black to you, jefe.


Title: Re: EQ1 Progression server launches June 28
Post by: Savant on July 05, 2006, 01:11:53 PM
I am black.


Title: Re: EQ1 Progression server launches June 28
Post by: Xanthippe on July 05, 2006, 03:53:14 PM
Well, I guess he told you!


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 06, 2006, 12:29:55 PM
He might well be catassing in WoW, or, um, L2 at present. There's plenty of sweet sweet cat ass out there, ripe for the taking.
This is true, but 'betaing Vanguard' directly implies catassing anyway, so there's redundancy from that point of view.
[/quote]

In a way, yes, but Vanguard seems to be not only a very special kind of catass, but also just the kind of thing designed for measuring your e-peen in terms of how much cat ass you've had. And he'd have to be blowing Brad and Sigil on their forums to get the Beta Invite, which makes it all the more delicious.

LFG to cut a tree? That's beyond normal levels of catassery, I think you must agree.



Title: Re: EQ1 Progression server launches June 28
Post by: Simond on July 06, 2006, 01:31:57 PM
Good point.

Still, Vanguard should prove to be entertaining...to watch from a safe distance, at least.


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 06, 2006, 05:49:36 PM
I was on The Combine server last night and there were already two level 50s showing, plus about 10 more in the 40s. I think it took them less than a week to get to 50 on a new server. At that rate they'll probably have a raiding force next week :)

I think I figured out where a lot of The Combine's noobs have come from: EQ2. They've heard how EQ1 was more hardcore, but they were offline or in their childhood in 1999, and this is a chance to find out what it was all about. They know all the zone names and the lore because of EQ2, but they get laughed at in groups for their lack of EQ1 tactical knowledge and they suck at travel (Freeport-Qeynos etc).


Title: Re: EQ1 Progression server launches June 28
Post by: stray on July 06, 2006, 06:03:28 PM
I think I figured out where a lot of The Combine's noobs have come from: EQ2.

Actually, the Combine has been around for quite a while. I had a friend who played with them in UO. As far as MMO epeening goes, they deserve some mention, I guess.

It's just that that silly bullshit has no place here really.


Or....Are you talking about a specific server called "The Combine" now?

I'm so confused.


Title: Re: EQ1 Progression server launches June 28
Post by: hal on July 06, 2006, 06:37:11 PM
The combine server is an eq1 progression server, as of right now its the original eq1 as far as zones go, kunark will be unlocked before long im sure. but its a server, not a guild were talking about


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 06, 2006, 07:55:13 PM
I think I figured out where a lot of The Combine's noobs have come from: EQ2.

Actually, the Combine has been around for quite a while. I had a friend who played with them in UO. As far as MMO epeening goes, they deserve some mention, I guess.

It's just that that silly bullshit has no place here really.


Or....Are you talking about a specific server called "The Combine" now?

I'm so confused.

I'm talking about the EQ1 progression server called The Combine, which is the TOPIC OF THIS THREAD :P


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 07, 2006, 05:05:50 AM
Stray probably got confused when that moron came in here waving his shrivelled e-peen around.



Title: Re: EQ1 Progression server launches June 28
Post by: Soln on July 07, 2006, 06:30:17 AM
The Combine has been around indeed for years, and in other games.  Monika T'Sarn (who is an f13 member) was the first Jedi to unlock in SWG. 

Since it was brought up, what has happened to Vanguard?  I thought the Diplomacy stuff was innovative.  And I got over the whole trees-dropping-resources-as-loot thing.  Is anyone still in the Beta?


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 07, 2006, 04:00:18 PM
The Combine Empire as it relates to EQ1: (from http://www.graffe.com/library.php?id=81)

Quote
The last of the old races to decline was the empire of the Elves. The Elddar Forest spread across the entire southeastern quarter of Tunaria. Cities and villages built high into the trees housed thousands of Wood Elves, and the marble cities of the High Elves were built in the forest's clearings and meadows, their white towers and spires climbing out of the forest, higher than the tallest tree. But then came the last curse of the gods, as Solusek Ro, Lord of Flame, arched the spine of the serpent mountains, bringing heat from the burning sun to the ancient forest. The rivers ran dry, it rained less each year, and while the great elven druids fought long and hard, using their powerful magics to combat the change, they could only delay the inevitable. Slowly the forest gave way to desert, and eventually even great Takish-Hiz crumbled and the elves were forced to flee Tunaria, leaving much of their greatness behind. Thus began the Lost Age.

This next period of Norrathean history as it relates to many of the races is the least known. It is surmised by the more knowledgeable historians that while the elder races regrouped and reestablished themselves, a small group of Barbarians were suddenly transformed both physically and intellectually. Most believe this to be the last major and direct act of divine intervention, and perhaps the reason so little is known about this period is that the gods wish it to be so, deciding afterwards that they would have less to do with their creations. In any case, this small and enlightened group were the fathers of the Human race, and they rapidly gained a foothold throughout the lands, studying the lost art of geomancy. The Combine Empire, as this lost race of Humans is called, spread throughout the known world, but then died even more quickly than it grew, and for reasons still unknown. And while they are the ancestors of every Human on Norrath and their relics and ruins still litter the lands from Odus to Faydwer, little history of this period remains.

After the fall of the Combine Empire, the remnants of mankind dwelled mostly in the center of Tunaria, inhabiting primarily the vast and fertile plains of Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities. To the west a strong and noble band of Humans, lead by Antonius Bayle the First, founded Qeynos under the lofty principles of law. Freeport, to the east, became an active and dangerous port of call for all who dared to venture into the Ocean of Tears. Humanity, much to the disdain of the elder races who watched from afar, remained strong, even daring to rename their home after one of their own instead of one of the gods. The great continent of Tunaria would forever more be known as Antonica. This is not to imply, however, that humanity was at peace. Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought. A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. Others reminded them of their former glory and the might of the Combine Empire. These leaders insisted that humanity adhere once again to those principals to which all had agreed. Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts. And when that discontent minority of leaders heard all of this, they became both jealous and determined.

A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages since the Combine Empire were born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge. Thus began the Age of Enlightenment.


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 08, 2006, 12:23:17 AM
FoH has apparently killed Lord Nagafen already: http://www.fohguild.org/index.php


Title: Re: EQ1 Progression server launches June 28
Post by: Jayce on July 08, 2006, 06:30:55 PM
These leaders insisted that humanity adhere once again to those principals to which all had agreed.

Is this really written by (then) Verant?  Because shouldn't that be principles?


Title: Re: EQ1 Progression server launches June 28
Post by: Engels on July 08, 2006, 06:52:36 PM
These leaders insisted that humanity adhere once again to those principals to which all had agreed.

Is this really written by (then) Verant?  Because shouldn't that be principles?

No, they all agreed to have those same high school principals come and regulate Norrathian detention. Otherwise known a PoP raid.

I kill me!


Title: Re: EQ1 Progression server launches June 28
Post by: Koyasha on July 09, 2006, 01:33:00 AM
Isn't detention more like being the ones that have to sit out on a GoD+ Age raid (where most instanced raids are limited to 54 or less)?

That's one of the amusing things about the Planar Age.  First raids got up to requiring more and more people, allowing up to 72 in Time, then they brought down the 54 person cap for most later raids.

Although, Furor throwing a fit because Phase 1/2 of Time require a guild to split into five groups was perhaps one of the most entertaining moments in EQ drama.


Title: Re: EQ1 Progression server launches June 28
Post by: Evangolis on July 10, 2006, 02:21:53 AM
So the first three bosses, Vox, Naggy, and Phiny, are down in 10 days on the Combine, opening the Alter Planes, and FOH is gearing up in Hate to take down the planar bosses.  It might take them a week, two would surprise me.  And there was much wailing and gnashing of teeth on the official boards and in chat channels.   We'll be in Kunark before July ends. 

It isn't just FOH, everybody is ripping through the old world content.  Most players I've met are very old vets indeed, and even casuals know the content very well.  Despite the proclamations, this really isn't too tough, and it isn't 'Old EQ'.  It lacks that confusion.

Oh, there are no POK books, and no Paudal Caverns, but many of the really nasty parts of early EQ are gone.  No corpse runs until level 6, soulbinders in most every zone, mana bonus (breeze) from level 14, there are many changes from the original.  Not enough, not when a small guild is spread over three continents, divided by all manner of hostile NPCs.  This is one place Shadowbane got things very right; your guild starts every play session in the same place, at least until your city burned.  Not so in EQ, even within the confines of the old world.  Kunark will stretch the small guilds even harder.  I trust this is old news to the designers out there.

Some zones have vastly updated graphics, namely Freeport, Nektulos Forest, Lavastorm, the Desert of Ro.  Much of the rest is unchanged so far.  If you have fond memories of Blackburrow, don't go back, the graphics will burn your eyes.

All in all, this really is rather like a condensed version of EQ.  Everyone is rocketing along, but the Ubers are pulling away.  It's like watching a familiar movie on fast forward, a blend of nostalgia and slapstick.

Oh, the patch just before launch nerfed the Stein of Moggok quest.  Ogguk was filled with crestfallen enchanters.  It was a lot like old school EQ.

Edit:  Looking at my tag, it would appear I'm not special like everyone else.  Predictable, really.


Title: Re: EQ1 Progression server launches June 28
Post by: Engels on July 10, 2006, 08:27:17 AM
I cannot stand the new Nektolous forest. What is that, a WoW theme park? That was my fookin home for months, damn it! They totally hosed the spooky dark atmosphere of that zone with the new one. Remember that wierd unexpected hole with the 5 shadowmen in it? The hill down to the halfling druid circle? All gone!

If the point of the 'classic' server was to cater to those with nostalgia, they screwed the pooch as far as I am concerned.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 10, 2006, 09:04:07 AM
I was just wondering if something happened to Rogues at some point. My account was for some reason unlocked, so I logged into my old 65 rogue....

He was backstabbing lvl 1 mobs in WFP for like, 200dmg maybe, with NO assassination 30k BSs....wtf happened?


Title: Re: EQ1 Progression server launches June 28
Post by: edlavallee on July 11, 2006, 11:35:07 AM
Dude, you can save google searches and have it email you with updates.

Sweet!

I googled myself and found out I am either a frickin cartoonist from Kansas City or a bowler from Kingman, Arizona. Damn, I've never been to Kansas or Arizona! I wonder if my wife is hawt.


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 11, 2006, 11:48:50 AM
Margolis nailed it, really. The hardest part of the old EQ1 was the lack of knowledge. Knowing, as they say, is half the battle. So when you know everything about the old world, it's not nearly so hard. And of course, any parts that might have been missed are easily found on Allakhazam, etc, which wasn't nearly the option is is today back then. I remember scrounging zone maps off of Everlore, just so I could have an idea where I was wandering around.

And that's the other thing, as Margolis mentioned. So much has changed. The 1-50/60 game has changed incredibly for the better/easier since the first Wood Elves fell out of Kelethin to their deaths. It's a combination of knowing all the content like the back of your hairy hand and it not being nearly so tough as it actually was first time round.

And the willingness of FoH et al to Catass their way through the content as quickly as possible. But were SoE really expecting any different? Oops, apparently they were!



Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on July 11, 2006, 01:03:17 PM
Why do you think SOE is surprised at the content consumption rate? I don't recall any "official" opinions one way or the other. I expected Naggy down within a month.

The Progression servers are business genius. I know 8 people who upgraded to All Access to play on The Sleeper. If a few thousand did the same thing, then SOE is making some nice incremental revenue for little incremental investment. It should lead other MMOG companies to consider "classic" servers if applicable.


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on July 11, 2006, 01:26:28 PM
It should lead other MMOG companies to consider "classic" servers if applicable.

You're just going to start the stampede of "Pre-Renaissance UO Server!" retard slapfights.


Title: Re: EQ1 Progression server launches June 28
Post by: Morat20 on July 11, 2006, 01:39:20 PM
It should lead other MMOG companies to consider "classic" servers if applicable.

You're just going to start the stampede of "Pre-Renaissance UO Server!" retard slapfights.
I'd have gone with the Pre-CU ones myself, as they're another bit of SOE property and more recently contentious. It didn't have those neat charts, though.


Title: Re: EQ1 Progression server launches June 28
Post by: Lantyssa on July 11, 2006, 02:40:52 PM
Will killing Baz Nitch unlock the CU then?  What do we have to kill to get into space?


Title: Re: EQ1 Progression server launches June 28
Post by: Lum on July 11, 2006, 02:55:18 PM
Has the Combine server actually opened up the planes now, or is it patch-cycle dependent?


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on July 11, 2006, 03:41:43 PM
The planes are open, the gods are dead.  Kunark isn't open last I heard, which may be a bug or may be sony's "we have a time lock as a failsafe to prevent exploits, but it's set twice as fast as we could imagine anyone actually unlocking anything in our wildest dreams" plan underestimated the appetites of their playerbase yet again.  Unlocks were not supposed to be patch-dependent.


Title: Re: EQ1 Progression server launches June 28
Post by: Simond on July 11, 2006, 04:29:20 PM
Actually, reading between the lines of what SOE said before the servers launched, they pretty much expected Kunark to be unlocked in a fortnight or so.
The first keying cockblocks didn't start appearing until Kunark, after all.


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on July 11, 2006, 06:12:16 PM
Looks like a one month lockout timer on Kunark. http://eqforums.station.sony.com/eq/board/message?board.id=Progression&message.id=32676

Quote
We wanted to clear up some things regarding the progression servers that have happened in the last few days.  First off, sorry that it has taken some time to get this information up but we wanted to sort things out first.


Kill Credits and the EQPlayers Progression Chart

There was an issue that caused our scripts not to fire off when the first kills occurred on Friday the 7th (or maybe it was very early on the 8th).  We discovered this Saturday morning and got the majority of it working that night.  The unfortunate result is that we had no meaningful record of the events during that time period.  Through investigations and discussions with the pertinent guilds we were able, for the most part, to reconstruct the events.  As of today, we should be have given the correct credit for the kills.  Hopefully, this is all behind us and going forward the events should be recorded as intended.

 

Where is Kunark?

The Combine has completed all of the necessary steps to open the Ruins of Kunark expansion but, as you know, the continent is still not open.  The fact of the matter is that you have hit our minimum timer.  We are going to let the timer run out as initially planned which means that the Kunark expansion will open just about on July 28th.  Congratulations to a job well done!  This goes to Realm of Insanity and Fires of Heaven on The Combine as well as Insidious Vision on The Sleeper.  Whether or not you agree with all of the tactics it is truly an amazing achievement.


Hey, This Isn’t What I Wanted!

We know that there is a segment of the progression population that is disappointed at the current rate of expansion unlocking.  We can understand this feeling and there are some of the same points of view on the development team; however, we did not create these servers in an effort to force a particular outcome.  One of the great things about EverQuest and any good MMO is that it is the players that drive the game.  We created an environment with a specific set of rules then put it out there and watched it go.  We made an effort before we even launched to make sure that these conditions were as clear as possible without completely exposing the details of the events.  This is one reason why we have been so adamant about calling it a progression server and not a classic server.  In the future we will continue to evaluate the possibilities of adding new servers with different sets of rules.

 

Remember, this is only the beginning of our journey through the history of EverQuest expansions.  I hope you are all enjoying the ride.

 

Thank you for your time.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 11, 2006, 06:20:00 PM
So...they effectively earned the right to unlock Kunark is less than 10 days or so?

The amount of catassing and borderline-exploiting activity that must have occurred is staggering.


Title: Re: EQ1 Progression server launches June 28
Post by: jpark on July 11, 2006, 07:05:30 PM
I still don't get this - if the zones can be opened at all - let alone this quickly - in a few months this server will be like any other.  What am I missing?


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 11, 2006, 07:14:37 PM
e-peen ramifications.


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 11, 2006, 07:28:09 PM
I still don't get this - if the zones can be opened at all - let alone this quickly - in a few months this server will be like any other.  What am I missing?

1. Nostalgia for people who played early EQ. They've no intention of staying around long-term, it's just entertaining be restricted to the oldschool areas and see how the people around you deal with it again. Yes, in a few months the server will be like any other, but until then it's interesting.
2. For FoH etc, the catass equivalent of being the first and fastest to climb a mountain. Why? Because it was there. Because you get a kick out of it, no other reason.
3. The evolution of a community and economy from nothingness. A brand new server is a frontier, and this one is something different for a while.


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 11, 2006, 07:31:48 PM
It's a chance for immortality, of a kind. Be a part of FoH and be recorded as the ones who opened up <content> on <date>.



Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on July 11, 2006, 07:34:30 PM
Also better for what few actual newbies EQ gets, or for old-timers EQ wants to get back as subscribers.  You need, what, 75 levels now and many hundreds of AAs to get into a guild on a regular server these days?  And basically zero groups available for the first 90% of those levels?  Easier to get back into the game here.

But I suspect the main point is to soak a few months of nostalgia money out of people (like me).


Title: Re: EQ1 Progression server launches June 28
Post by: Evangolis on July 11, 2006, 08:39:28 PM
I still don't get this - if the zones can be opened at all - let alone this quickly - in a few months this server will be like any other.  What am I missing?


It was nice to see the old zone full of people, instead of ghost towns.  There was a lot of fun to be had there, particularly since this time around you knew what to expect, and some of the more annoying kinks were ironed out.  Once Kunark opens, a lot of that will go, as the population melts into the larger continent.

Mind you, I'm glad Kunark will be opening up.  The classic zones are a lot like a visit with family.  It can be a lot of fun for a while, but it isn't long until you remember why you left.


Title: Re: EQ1 Progression server launches June 28
Post by: Koyasha on July 12, 2006, 12:28:46 AM
Velious may not be unlocked for a while, all things considered.  Depends on whether or not the various groups of ubers on those servers are competing or working together.  If they're working together, it'll be pretty quick, if they're competing, could be a while.  This is assuming the key to unlocking Velious is fully wiping out Veeshan's Peak and defeating Phara Dar.

Keys will be the issue that slows it down - in order to enter Veeshan's Peak, *each* person needs a key.  Trakanon drops 6 pieces, if I remember right, and that only once every 3 days.  Other pieces have spawn times of 8 hours, or are drops from random named spawns.  If there's competition for these keys, it'll slow things down even further.


Title: Re: EQ1 Progression server launches June 28
Post by: HaemishM on July 12, 2006, 12:53:30 PM
Wow, so EQ Progression servers claim you can open up the expansions with concerted effort, but only if you do so after the minimum amount of time has passed?

That is SO EQ. I laugh at cuntrags like FOH busting their little noggins trying to unlock Kunark only to find out they did it too fast.


Title: Re: EQ1 Progression server launches June 28
Post by: Rasix on July 12, 2006, 01:01:24 PM
This will just give them some extra weeks to lock down Naggy/Vox/Planes bosses so they can have Trak down 3 days after the Kunark is unlocked.

Edit: What expansion opens up AA points?



Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on July 12, 2006, 01:04:22 PM
This will just give them some extra weeks to lock down Naggy/Vox/Planes bosses so they can have Trak down 3 days after the Kunark is unlocked.

Edit: What expansion opens up AA points?



AA were post Luclin iirc, so probably Planes of Power.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 12, 2006, 01:05:02 PM
Were they post luclin? I thought they came WITH Luclin.


Title: Re: EQ1 Progression server launches June 28
Post by: Rasix on July 12, 2006, 01:07:30 PM
Were they post luclin? I thought they came WITH Luclin.

That would explain why my fondest EQ memories come from launch to Velious.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 12, 2006, 01:09:38 PM
Well, that and the whole Cockblock that is Luclin endgame content.  Even years after the expansion was out it was still a pain in the ass to even attempt to get into VT as a casual guild.

I can't fathom the people who want AAs to be added into WoW.  Roll an alt or just don't play the game 24/7.. there's enough farming & grinding already, I don't need XP farming as well.


Title: Re: EQ1 Progression server launches June 28
Post by: Nija on July 12, 2006, 01:16:04 PM
Maybe this "experiment" will make them realize that a mmo with an "end" can actually work. Another EQ clone that resets when someone kills the Rear Admiral Foozle, but something more like ww2o.

You could have different victory conditions for different servers, like the options menu in Civ when you start up a new game. Diplomatic % of the world conquered (SB-clone without the awful client) etc.

Raiding Molten Core for X months until Molten Core X goes live and patched into the game sucks.


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 12, 2006, 07:22:47 PM
I can't fathom the people who want AAs to be added into WoW.  Roll an alt or just don't play the game 24/7.. there's enough farming & grinding already, I don't need XP farming as well.

Yeah, I don't like having to keep up with XP grinding in order to raid. Those are two separate things for entirely different personalities. I enjoy becoming a better level 60 druid in WoW, like I enjoyed becoming a better Master Doctor in SWG, and a better 60 warrior in EQ. "People who need AA" rank with those who hate travel in MMOGs and love killing 900,000 faction mobs to add another micromillimetre to their DPS. I wish all those people a bubonic plague.


Title: Re: EQ1 Progression server launches June 28
Post by: Threash on July 12, 2006, 08:27:20 PM
This is just hilarious to me.  Being the first to kill nagafen was what put FoH on the map oh so many years ago, and here they are once again... what is it now, 7? years later doing the same thing again.


Title: Re: EQ1 Progression server launches June 28
Post by: schild on July 12, 2006, 09:24:40 PM
This is just hilarious to me.  Being the first to kill nagafen was what put FoH on the map oh so many years ago, and here they are once again... what is it now, 7? years later doing the same thing again.

Yea, I know, they should really get out of the fucking house.


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 13, 2006, 12:08:23 AM
Actually, reading between the lines of what SOE said before the servers launched, they pretty much expected Kunark to be unlocked in a fortnight or so.
The first keying cockblocks didn't start appearing until Kunark, after all.

I'm sure I read something where they said different. I think they expected at least a month before Kunark would be opened up by the playerbase.


You need, what, 75 levels now and many hundreds of AAs to get into a guild on a regular server these days?

But I suspect the main point is to soak a few months of nostalgia money out of people (like me).

70 levels. 75 comes in September with the new (initially, at least) download-only expansion. The number of AAs you need to get into a guild depends on how much ass you like with your cat, though, as far as Guilds go.

And yes, they want your money.


Were they post luclin? I thought they came WITH Luclin.


Nope. Post. Luclin was the expansion where if you were 60 and didn't want to waste your time keying for VT, you basically only logged on for raids.


I can't fathom the people who want AAs to be added into WoW.  Roll an alt or just don't play the game 24/7.. there's enough farming & grinding already, I don't need XP farming as well.

I'd rather have AAs and LDoN style armour in WoW. I've just gotten my second toon to 60 less than a week ago (hardly a hardcore catass rate of play, since I first started a few weeks after release) , and I'm already bored shitless.

At 60, there's nothing meaningful to do in the game outside of either 5/10-manning the same shit forever and ever, or joining a raid guiild. Or grinding rep so you can access a new tailoring recipe. Whoop-de-fucking-doop. None of those 3 options appeals at all. I'd rather have the incremental upgrades that LDoN/GoD and AAs give you, thanks.


Those are two separate things for entirely different personalities. I enjoy becoming a better level 60 druid in WoW, like I enjoyed becoming a better Master Doctor in SWG, and a better 60 warrior in EQ. "People who need AA" rank with those who hate travel in MMOGs and love killing 900,000 faction mobs to add another micromillimetre to their DPS. I wish all those people a bubonic plague.

I can't be arsed with long travel in MMOGs. Once I've made the trip, you know, seven hundred times, taking 25mins to go where I want to start playing doesn't add a t=on of fun to my gameplay experience and instead is the equivelent to clearing trash mobs so you can eventually get to the good encounter. Only, you know, even less fun. Needing AA rank I see as no different to needing PVP rank. I need neither, but I like the idea of being once again able to get online for 20 minutes or an hour and being able to do something worthwhile to/for my character, even at level 60.

You know, instead of needing to LFG for an instance I've already done 47 times before in the hope I can get a slight upgrade to my whacking foozle, if it drops and some other cunt doesnt beat me on the roll. Or having to join a raid guild. Or if I can't be arsed with either of those, faction grinding, which is already ingame and appears far far worse than it ever was in EQ1.

I guess I could do a 30-minute quest with a payoff of 1g40s. mm, worthwhile.






Title: Re: EQ1 Progression server launches June 28
Post by: Trippy on July 13, 2006, 12:40:13 AM
Were they post luclin? I thought they came WITH Luclin.
Nope. Post. Luclin was the expansion where if you were 60 and didn't want to waste your time keying for VT, you basically only logged on for raids.
No they came with Luclin. I quit right before PoP came out and I was grinding AAs before that.


Title: Re: EQ1 Progression server launches June 28
Post by: Koyasha on July 13, 2006, 01:05:54 AM
Were they post luclin? I thought they came WITH Luclin.
Nope. Post. Luclin was the expansion where if you were 60 and didn't want to waste your time keying for VT, you basically only logged on for raids.
No they came with Luclin. I quit right before PoP came out and I was grinding AAs before that.


Yep.  The first pane of AA's was released with Luclin.  Very shortly after Luclin was released, Fungus Grove became the uber exp zone for level 60's, cause it had tons of easy mobs that gave the best exp/time for 60's grinding AA's.  No set of AA's except the Veteran Rewards (which I only mention since they appear on the AA pane) has been released between expansions.


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 13, 2006, 01:18:40 AM
No they came with Luclin. I quit right before PoP came out and I was grinding AAs before that.


Wasn't there an expansion between Luclin and PoP? Or is my memory of old EQ expansions becoming hazy as they all flow into one another?



Title: Re: EQ1 Progression server launches June 28
Post by: Koyasha on July 13, 2006, 01:29:18 AM
EQ, Kunark, Velious, Luclin, Planes of Power, Legacy of Ykesha, Lost Dungeons of Norrath, Gates of Discord, Omens of War, Dragons of Norrath, Depths of Darkhollow, Prophecy of Ro.

And an observation about that makes me note that the space between Planes of Power and Gates of Discord was the longest EQ ever went without really raising the bar, which also reminds me that I still haven't heard anything about how Legacy of Ykesha or Lost Dungeons of Norrath is going to fit into the release scheme.  Since they don't raise the bar, it makes little sense that defeating Quarm would be the key to opening either of them.


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on July 13, 2006, 06:59:56 AM
AAs came out with Luclin.  They are also the debil.  Grind your ass for 50 hours to gain a 1% defense increase that will counteract the 1% defense nerf we just put in.  Grind your ass for 50 hours to gain basic convenience commands that should have been in the game from day one like pet hold.  Grind your ass for 50 hours to get long-overdue improvements to our shitty UI like health of target's target.  Even better, it makes it almost impossible for any new players to catch up.  Levels you can catch up to.  Gear you can skip most of.  AA's are cumulative.

That's what makes WoW's faction system better if they tuned it a bit.  Players who can't survive without some bar on their screen inching forward get to do that, and they get to do it for a long time, and they get rewarded with some nice gear.  Nice gear that is rendered obsolete in a few months, so the rest of us never need to ever worry about grinding that shit.  It eliminates the cumulativeness problem that makes AA sucks, and keeps them from making "grind to have a functioning interface = content" design decisions like SOE.


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 13, 2006, 07:17:09 AM
It's not about a bar, it's about *something*.

Seriously. If you're not a raider, and not interested in PUGs to raid 5 and 10-man groups but don't mind doing them with mates when they're on, what does WoW leave you left with to do?

Faction/Rep grinding. Grinding to farm cash.

Shitty Battlegrounds. Or Queues, anyway. Which is just another form of rep grinding.


Where's the advancement outside of running the same instances to death, or raiding? It's not about making the bar go across, it's about "can I actually improve my character without raiding?"

There's nothing there for the often-solo casual who doesn't enjoy rep grinding. I just looked up what you need to do to get one of those weapons from Sithilis. Grind about 30,000 rep points. Who's idea of casual-friendly or fun was that? Fuck that, let me do missions to get points to buy new gear LDoN style. Let me gain something worthwhile from all these fucking mobs I have to kill to get my shitty rep up.





Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 13, 2006, 07:56:40 AM
What's wrong with just being done with the game if you don't want to partake in any of those other activities?

AA improvements never, EVER helped more than gear.  In the long run, as ElGallo pointed out, they hurt the game far more than help it because of the long grind to get to 'acceptable' status even after the cap.  They are a broken form of advancement for folks who just won't move on since they're done with the game, and cock blocks for those who join and want to catch-up.  They are a lousy system.


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on July 13, 2006, 07:58:36 AM
LDoN points are the same thing as rep farming except they don't take place in some soulless, modular shitfest LDoN dungeon.  I have no problem with either of them, since they result in gear, and therefore aren't cumulative or required for basic gameplay functions like AAs are.  If the rep gains take too long, shorten them.  Add more reps to all the good instances and high level mobs.  Every time you kill one, your rep bar moves closer to filling out the next rep level which means a new shiney.


Title: Re: EQ1 Progression server launches June 28
Post by: shiznitz on July 13, 2006, 08:03:07 AM
AA are the epitome of the worst of grinding. You have to work 20-50% as hard as getting a full level yet you only get 1% of the benefit. This is on top of th cumulative problem already mentioned. At least in EQ2 they are best achieved through quest completions which makes them more tolerable since the game is build around questing already and you don;t have to turn off levelling exp to get AA exp.



Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 13, 2006, 08:10:02 AM
which also reminds me that I still haven't heard anything about how Legacy of Ykesha or Lost Dungeons of Norrath is going to fit into the release scheme.  Since they don't raise the bar, it makes little sense that defeating Quarm would be the key to opening either of them.
This shows how they are going to do it:
http://eqprogression.com/index.php?option=com_content&task=blogcategory&id=13&Itemid=69


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 13, 2006, 08:28:02 AM
To invert the question: What's wrong with being unsatisfied witht he shitty options on offer? I'm done with the game when I can't be arsed with it anymore. FFS if I could stop playing EQ1, I can certainly stop bothering with WoW when I'm "done" with it. And I've done so twice.

And FWIW, I've said that I'd be happy with either the LDoN or the AA option. A lot of you don't like them, and that's fine, but I still find them a lot more worthwhile than the empty rep farming that is all that WoW offers right now. We'll just have to call it a difference of opinion on that one, lads.

Gallo, you can take the cheap shot at LDoN being shitty modular dungeons, and in a lot of ways they were. But by the same token they were also the best fun I ever had in EQ, being able to get a group of friends together and just plow through a few dungeons without camp checks and respawns and the like. If they were beautiful handcrafted locations like many of WoW's instances it would have been that much better, but that's what we had.

And it was different to WoW's rep grinding in a lot of ways. Being able to get a new decent item of gear after just a few missions, a large variety of items, being able to trade your points back in. Augments (aka socketed items). The whole idea was again overhauled in DoN as well, but both versions are far superior to WoW's rep grinds.

Really though, while I'd personally prefer both AAs and a LDoN/DoD ability to earn gear with points/crystals/tokens for misisons and the like, I'd be happy with one or the other. Because the current option of STFU and grind 30,000 points of rep is just pure shit.



Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 13, 2006, 08:56:14 AM
It's not about a bar, it's about *something*.

I don't get that. Why on earth do you want this *something*? MMOG devs seem convinced it's what most people want, when in fact it's what makes people like me leave MMOGs. And there are others like me.

I can't stand grinding through barriers. In EQ I had a bitter struggle with the levelling part, but I loved the raiding so much that I kept up, until AA and level 65 raised the levelling bar beyond my tolerance, so I dropped out of the game. I almost didn't make it to 60 in WoW, but the opportunity to raid again drove me and I've had fun again with it. Your *something* is pure inconvenience to me. All I want is risky spaces to explore and challenges to overcome. I don't want to have to qualify for the opportunity :P

Quote
Seriously. If you're not a raider, and not interested in PUGs to raid 5 and 10-man groups but don't mind doing them with mates when they're on, what does WoW leave you left with to do?

Faction/Rep grinding. Grinding to farm cash.
I'm a raider who goes fishing/mining once a week in Azshara for repair money, then never logs into WoW for anything else except raids. I try to keep my bank at around ~100 gold. I did the instances a few times months ago, and never again. The only rep I ever ground was Timbermaw to neutral to avoid being KOS. All other factions rose accidentally, and none are very high. I only play one character (a 60 druid), no alts.

Quote
Shitty Battlegrounds. Or Queues, anyway. Which is just another form of rep grinding.

I've never set foot in a battleground or queued for one. I once killed three people in Darnassus as my entire PvP experience in retail. I played on the PvP server in beta, but decided to be a carebear in WoW. My last serious game was SWG in 2004, where I was a hardcore city-vs-city PvP raider.

Quote
Where's the advancement outside of running the same instances to death, or raiding? It's not about making the bar go across, it's about "can I actually improve my character without raiding?"
Ah, now I see where you're coming from: a completely different approach to WoW from me. The advancement I'm getting from WoW raiding as a healer is in keeping fellow raiders alive more reliably and efficiently, while keeping myself alive longer to keep them alive longer. I'm always getting better at it (instincts, reflexes, situational knowhow). Loot has helped, but I haven't lived for loot: it has come along because of group effort and the number of times I've turned up to heal.

That's how I felt about EQ also: I was a mid-geared tank and I got better and better at preventing a wipe by jumping in and tagging the right mob at the right time, using the right discipline or weapon at the right time, etc. WoW tanks do that too. That's why I say I only need new spaces and challenges, not levels: I just want to take those skills and put them up against something more difficult. It hasn't bothered me that WoW has stayed at level 60, because they have kept adding enough raid content for my guild to be unable to finish it.

It's also how I felt about SWG: I was the first to reach Master Doctor when my server opened, and I never respecced, never rerolled. I just set about enjoying being a Master Doctor, finding better and better resources to craft stronger buffs, heals and cures, and used them on PvP raids to greater and greater effect until I had a great reputation with allies. But instead of letting me keep building that gap between me and other doctors, SOE introduced the *something* for people like you: an XP grind. And we know how that went.


Title: Re: EQ1 Progression server launches June 28
Post by: Hoax on July 13, 2006, 09:57:24 AM
Fuck you guys.  Never invite some fucktard who thinks he is a pvp'er to f13 and have him post only in a EQ1 thread.  You know I dont read those.  Fuck Combine, if you got pwned by CoS then you suck ass.  I spit on the fucking nub you call an epeen bitch.


Title: Re: EQ1 Progression server launches June 28
Post by: Merusk on July 13, 2006, 09:57:51 AM
Yep, that's the problem, "I want Items!" or "I want to improve my character!"  For what?  You said you're not interested in raiding, PvP, or anything else they're offering as an 'endgame' attraction.. so you'd be done with that character after you hit 60.

The base idea behind raiding isn't rewarding the items, or improving characters. It's the cooperative challenge and overcoming obstacles with a large group.  The items just allow you to overcome that challenge and then the next one with greater ease.  That's why there's even a progression in the first place, else everyone would just skip the suckhole of MC. Uberitems do jack squat for you besides make lower instances and encounters boring as hell.

LDONs would be a nice addition, I agree.  In the end, though, how is it different from just running Strath/ Scholo/ BRS again and again and again?  The biggest change with such a system is you get to pick your own loot via reward points instead of "damnit this is the 40th Baron run and I still don't have pants."  Yeah it'd be nice if they'd implement such a system for the dungeons, but you'd still have the same complaint later; that you were bored of running the same stuff everyday.


Title: Re: EQ1 Progression server launches June 28
Post by: stray on July 13, 2006, 11:29:53 AM
Fuck you guys.  Never invite some fucktard who thinks he is a pvp'er to f13 and have him post only in a EQ1 thread.  You know I dont read those.  Fuck Combine, if you got pwned by CoS then you suck ass.  I spit on the fucking nub you call an epeen bitch.

Living up to your grief title, I see?  :-D


Title: Re: EQ1 Progression server launches June 28
Post by: El Gallo on July 13, 2006, 12:08:39 PM
Az, I hear you.  I think it'd be a good idea to add factions to scholomance, brs, dm, etc with rewards that are more quickly attained than currect faction rewards, and maybe some extremely good rewards that are even more.  Or give LDoN-style "reward points" that are functionally identical to faction.  And to cut the time, or add intermediate tiers of, current faction rewards.  That's all A-OK with me.  And, of course, those bastards should be giving me a new DM-quality dungeon every month, but that's another thread.

I just do not want any rewards that give you anything except gear that will eventually be replaced for the reasons I laid out.


Title: Re: EQ1 Progression server launches June 28
Post by: Surlyboi on July 13, 2006, 12:33:20 PM
Goddammit, I want a grief title.


Title: Re: EQ1 Progression server launches June 28
Post by: Azazel on July 13, 2006, 01:31:14 PM
Ah, now I see where you're coming from: a completely different approach to WoW from me. The advancement I'm getting from WoW raiding as a healer is in keeping fellow raiders alive more reliably and efficiently, while keeping myself alive longer to keep them alive longer. I'm always getting better at it (instincts, reflexes, situational knowhow). Loot has helped, but I haven't lived for loot: it has come along because of group effort and the number of times I've turned up to heal.

That's how I felt about EQ also: I was a mid-geared tank and I got better and better at preventing a wipe by jumping in and tagging the right mob at the right time, using the right discipline or weapon at the right time, etc. WoW tanks do that too. That's why I say I only need new spaces and challenges, not levels: I just want to take those skills and put them up against something more difficult. It hasn't bothered me that WoW has stayed at level 60, because they have kept adding enough raid content for my guild to be unable to finish it.

It's also how I felt about SWG: I was the first to reach Master Doctor when my server opened, and I never respecced, never rerolled. I just set about enjoying being a Master Doctor, finding better and better resources to craft stronger buffs, heals and cures, and used them on PvP raids to greater and greater effect until I had a great reputation with allies. But instead of letting me keep building that gap between me and other doctors, SOE introduced the *something* for people like you: an XP grind. And we know how that went.

See, in EQ, I've been there, done that, got the t-shirt. I'm still semi-active in EQ, so if I want to raid I can jump on there with my old online mates, raid to my heart's content, and so on and so forth. However, my real-life mates are playing WoW these days, and honestly, I enjoy WoW from 1-60 more than EQ1 in any of it's forms. I'd like the *something* to be an option to do something achievable in terms of character progression besides soul-destroying rep grinding if I can't be bothered raiding.

Because, to put it bluntly, I enjoy EQ1's raids far more than WoW's ones. Better guild, better people, much, MUCH more variety in content and so on.


Yep, that's the problem, "I want Items!" or "I want to improve my character!"  For what?  You said you're not interested in raiding, PvP, or anything else they're offering as an 'endgame' attraction.. so you'd be done with that character after you hit 60.

The base idea behind raiding isn't rewarding the items, or improving characters. It's the cooperative challenge and overcoming obstacles with a large group.  The items just allow you to overcome that challenge and then the next one with greater ease.  That's why there's even a progression in the first place, else everyone would just skip the suckhole of MC. Uberitems do jack squat for you besides make lower instances and encounters boring as hell.

LDONs would be a nice addition, I agree.  In the end, though, how is it different from just running Strath/ Scholo/ BRS again and again and again?  The biggest change with such a system is you get to pick your own loot via reward points instead of "damnit this is the 40th Baron run and I still don't have pants."  Yeah it'd be nice if they'd implement such a system for the dungeons, but you'd still have the same complaint later; that you were bored of running the same stuff everyday.

I don't know about that Merusk. I can say with pretty reasonable confidence that I've raided *at least* as long as you have in these games, I wasn't in FoH or whatnot, but I was there for Vox and Naggy, I was there for the 12-hour portal-break Fear runs. All the way through Quarm and beyond. I think I know a little about raiders and raiding. And the fact is that it's partly about overcoming great obstacles and so on, and it's just as much about the lootz. Even in a "family raiding guild" you still want to get to the next step, and to do so you need the brighter shiny. And boy do they want it, too. Like I said, I've been there, done that, got the T-shirt. In WoW, seeing as the game is so casual-friendly I want to do something else besides play through a version of EQ's raid game that's not nearly as good.

Why do *I* want to improve my level 60 toon? For the same reason I started playing these games in the first place. For the same reason I always liked sports games or any games where you could save your spot. Progress, persistance. I enjoy my rogue a lot, I very much enjoyed the game that got me to 60, and I'd like more, please. I don't need it to be levels if I can improve in some other way, be it talents/AAs/LDoN gear. See, I'm not out to "beat" the game. I just want to be able to continue progression of some kind at 60 without it being what you described about my 40th Baron run. I want to be able to work on some meaningful shit solo, and some with a group of mates.

For what? So I can move onto the next 5-man instance, so I can do this one again easier. So I can help out my friend who needs a hand on this quest or that.

So I can jump on, fuck around for 30minutes or an hour and feel I've achieved something on my level 60 to make it a better character.


Az, I hear you.  I think it'd be a good idea to add factions to scholomance, brs, dm, etc with rewards that are more quickly attained than currect faction rewards, and maybe some extremely good rewards that are even more.  Or give LDoN-style "reward points" that are functionally identical to faction.  And to cut the time, or add intermediate tiers of, current faction rewards.  That's all A-OK with me.  And, of course, those bastards should be giving me a new DM-quality dungeon every month, but that's another thread.

I just do not want any rewards that give you anything except gear that will eventually be replaced for the reasons I laid out.

Hey, that would be good enough for me. But not just "you need honored to get this trinket" as it is now. Fuck that. More variety in the earnable-choosable items. LDoN got that right. And yes, I'd love it if they'd add some more 5-man content rather than just topping up the raid instances every time thay add content in a patch. But as you say, that's another thread.


/auc WTB Lamentation. Offering 10pp

So much as things change, they stay exactly the same....



Title: Re: EQ1 Progression server launches June 28
Post by: Koyasha on July 13, 2006, 08:41:22 PM
Personally I'm with Azazel.  There are some key advantages to AA's that aren't duplicated by faction, points systems, etc.  I suppose I have a fundamental difference of opinion with El Gallo, because I like the idea of being able to do something to improve my character forever.  Loot provides a bigger bonus, but loot is replaceable while AA's are for good.  If I can get a 5% upgrade to my melee mitigation from a piece of loot, or a 0.5% upgrade from an AA, in many ways I prefer the AA.  Because if I don't get *that* piece of loot, I'll get another one eventually.  But the 0.5% will stay with me forever.  But it's not so much the melee mitigation/avoidance/whatever AA's that people like, it's the cool ones.  Dance of the Blade, Shield of Notes, Boastful Bellow, Fading Memories - as a bard these stand out to me, and most classes have other 'cool' AA's.  And it should be noted that I'm speaking as someone with only 392 AA at the moment.

But AA's other advantages are in the acquisition.  If I want DoN crystals, I have to go do DoN stuff.  If I want LDoN points, I have to go do LDoN's.  On the other hand, if I want AA's, I can kill anything in the entire game that gives me exp, and I will be furthering my goal of gaining AA.  So if I want to camp a piece of equipment that drops off something that has a 1 in 2748 chance of spawning and then a 1 in 819 chance of actually dropping my item, at least I can say 'well, I'll be earning AA while camping'.  In the points systems, that doesn't happen.  Generally points systems are attached to mission completions.  Ok, camping is kinda boring, but the point is, AA makes camping have other worthwhile rewards.  After sitting there for 32 hours, when I fall asleep because I can't stay up anymore, at least I can be comforted in the knowledge that I've gained several AA points.  The same applies to anything else.  If I want to go help a friend with whatever, I'm getting AA.  If I want to just screw around in some old zone, I'm still getting a little AA unless the stuff is completely green.  If I want to go to the most uber exp zone, I'm getting AA.  Whatever I do, if I'm killing things that give exp, I'm advancing myself a little.

AA's were introduced as an alternate way to continue advancing your character just like leveling, only without giving the massive power increases levels do.  And they work pretty well in that regard.  People can continue working on items, raids, quests, whatever, while they also continue to amass more AA.  Just like it was for levels during 1-60/65/70.  At level 55 you could go to Sebilis or Chardok, and camp for whatever.  But you'd also be gaining exp and get 56, 57, etc, increasing your power.  Even if you never saw the Froglok Bonecaster's Robe or the Lamentation drop, you'd at least have your exp.  But once you got to 60, you were stuck.  Your only way to get better was to win the robe or the sword.  If you didn't see them drop, or if someone else won them, you wasted every second of the time at the camp.  With AA's, you improved yourself, but nowhere near on the scale of improvement as you would if you'd gained a new level.  Which is fine.  We don't need to constantly gain entire levels, but it does make people happy to at least have done something.  Instead of groaning and grudgingly coming to help when your friend wants help with his camp, you can shrug and think 'cool, exp'.

As for catching up with the Joneses..  Well, I have 392 AA right now.  Would I like to have 1200+ like some people I know?  Sure.  Do I need them all?  Nah.  I'm in a pretty high level raiding guild on my server, and I pull my weight with my 392 AA.  Some of the people I raid with have 1200+ AA's.  Some have them completely maxed, and can't get any more until the next expansion.  Some have less than me.  Catching up to a useful point is relatively easy because of the way exp continues to increase in new expansions.  The number of AA that would take months to earn if you were in Luclin at level 60 took far less time in Planes of Power at level 65.  And what took months to earn in PoP at 65 is a lot easier to get in OoW at 70.  You may not catch up numerically to the people with over a thousand AA, but you really don't need to, to be useful.  The guy that has exactly the same equipment and 1200 AA will do things a little better than you, but not by so much that you can't both do your jobs.  If I went out exping though, I could earn AA at a vastly superior rate than I did in the Luclin Age.  What would have taken me a year to get in the Luclin Age may take me a couple months of regular exp groups, if that.  So getting the 250-500 AA you need to be relatively good at your job isn't that hard.

In the end, AA allows me to play the rest of the game and get something out of it still.  Not just raids, not just the lastest and greatest item-farm.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 13, 2006, 08:45:26 PM
It's all mudflation. When having all that catasstastic e-peen certification becomes "mandatory" to doing anything worthwhile in the game, that's when i quit the game.

(Also, I played a rogue in EQ....so playing solo/farming/AA grinding was simply not an option)


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 13, 2006, 09:35:23 PM
My EQ character, started in July 1999, had a whole six AA points at the start of PoP (which was when I quit). I got the 60 levels and forced myself to do the runspeed AAs, then raided. I can't imagine having hundreds of AAs or ever doing them. They are XP, so they are a form of near-infinite levelling. That's unacceptable to me.


Title: Re: EQ1 Progression server launches June 28
Post by: Nija on July 14, 2006, 02:00:40 PM
In EQ2 when you hit level 70, any exp you get from whacking foozles is sent directly to your AA exp. So if you didn't kill all the bosses, do all the quests, you can still hit 50 AA through just grinding monsters.

The same thing you've been doing the entire time.

Have fun, and keep telling yourself it's different, and most importantly, alternate!

(I think one of the As stands for alternate. I don't even know, and frankly in 2006 I don't care anymore.)


Title: Re: EQ1 Progression server launches June 28
Post by: Phred on July 15, 2006, 01:48:46 AM
This is just hilarious to me.  Being the first to kill nagafen was what put FoH on the map oh so many years ago, and here they are once again... what is it now, 7? years later doing the same thing again.

Yea, I know, they should really get out of the fucking house.

You really think it's the same people? Somehow I doubt it.



Title: Re: EQ1 Progression server launches June 28
Post by: Murgos on July 15, 2006, 05:08:41 AM
This is just hilarious to me.  Being the first to kill nagafen was what put FoH on the map oh so many years ago, and here they are once again... what is it now, 7? years later doing the same thing again.
Yea, I know, they should really get out of the fucking house.
You really think it's the same people? Somehow I doubt it.

>You are on an internet message board.  There are posts here.
#Read Posts
>You read, "Yea, I know, they should really get out of the fucking house."
#Post Reply "You really think it's the same people? Somehow I doubt it."
>OH NOS!!!  YOU HAVE FALLEN INTO THE SARCHASM!
>Play again?


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 15, 2006, 05:10:31 PM
Heh.


Title: Re: EQ1 Progression server launches June 28
Post by: Tale on July 17, 2006, 06:11:43 PM
Hit screenshot as I ran past this in South Karana ... ultimate contrast in RP vs d00d.

(http://members.ii.net/~svandore/eq/prog/rpvsdood.jpg)


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 17, 2006, 06:35:10 PM
Apparently, plat is selling very well on The Combine.


Title: Re: EQ1 Progression server launches June 28
Post by: Evangolis on July 17, 2006, 08:56:32 PM
Everything is selling very well on The Combine.  It is just like old time EQ, for better and for worse.

Guk, I'd forgotten what Guk was like on a weekend night.


Title: Re: EQ1 Progression server launches June 28
Post by: Strazos on July 17, 2006, 09:44:31 PM
Besides sneaking in solo for my rogue DE mask, I only ever grouped once in Lguk...

Killed Frenzied once, and won the roll on the FBSS. I was a happy rogue that day.


Title: Re: EQ1 Progression server launches June 28
Post by: bhodi on July 18, 2006, 07:27:31 PM
Schild just needs a warning sign:
(http://img152.imageshack.us/img152/8397/sarchasm10zkcg8.jpg) (http://imageshack.us)