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f13.net General Forums => Gaming => Topic started by: dusematic on June 17, 2006, 06:57:29 PM



Title: Crusader Kings
Post by: dusematic on June 17, 2006, 06:57:29 PM
Shit this game is hard.  There's like no documentation, and once your empire becomes somewhat large (say, the size of Englad, Normandy, and Wales) your kingdom is wracked by civil war because out of the dozens of vassals, at any one time there is a scheming prick amongst them.  If you try and rectify this by having fewer vassals with larger swathes of territory, you run the risk of one of them declaring war on a huge power, and fucking you once and for all. 


Here's my question:  There is always a crusade going on, but when I attack the infidels (as England) my piety doesn't stop decreasing.  Do I have to do something special to get it to recognize that I'm slaying muslims?


Title: Re: Crusader Kings
Post by: dusematic on June 17, 2006, 09:28:50 PM
OK I just deleted the game from my harddrive so I can neve rplay it again.  It's ridiculous.  There's so much bullshit in this game, steer clear of it.  I've been playing for weeks and it's just lame.  It's a cool idea with the dynasties but holy shit.


fuck.


Title: Re: Crusader Kings
Post by: stray on June 17, 2006, 11:33:36 PM
Your post has had the opposite effect on me. I'm intrigued.


Title: Re: Crusader Kings
Post by: Broughden on June 18, 2006, 01:03:37 AM
OK I just deleted the game from my harddrive so I can neve rplay it again.  It's ridiculous.  There's so much bullshit in this game, steer clear of it.  I've been playing for weeks and it's just lame.  It's a cool idea with the dynasties but holy shit.


fuck.

Sounds similar to RTS games such as Rise of Nations where if you launched to many nukes the game forced you to loose, basically programers trying to code societal morals into their games.


Title: Re: Crusader Kings
Post by: schild on June 18, 2006, 01:20:17 AM
I wouldn't call have a nuke limit where the destruction of the earth was the final result as a loss due to shitty morals. I'd call it a balance decision. What fun is a game with unlimited nukes? Or rather, an RTS with unlimited nukes.


Title: Re: Crusader Kings
Post by: Righ on June 18, 2006, 03:18:32 AM
Sounds similar to RTS games such as Rise of Nations where if you launched to many nukes the game forced you to loose, basically programers trying to code societal morals into their games.

You're right. That's just what it is. A bunch of pinko liberal atheist dope smoking crack heads coding games just to piss you off. It's not that the concept behind these games is to try and find an equilibrium with an increasing numbre of variables as play progresses. It's programmers with a chip on their shoulder. Why didn't I spot that before?


Title: Re: Crusader Kings
Post by: Murgos on June 18, 2006, 08:10:52 AM
Sounds similar to RTS games such as Rise of Nations where if you launched to many nukes the game forced you to loose, basically programers trying to code societal morals into their games.

You're right. That's just what it is. A bunch of pinko liberal atheist dope smoking crack heads coding games just to piss you off. It's not that the concept behind these games is to try and find an equilibrium with an increasing numbre of variables as play progresses. It's programmers with a chip on their shoulder. Why didn't I spot that before?

I know lots of coders, heck I am one.  The idea of one of them (or even me) putting a mechanic into a game with the express purpose of frustrating an end user does not seem that far fetched.


Title: Re: Crusader Kings
Post by: Signe on June 18, 2006, 09:11:41 AM
I know lots of coders, heck I am one.  The idea of one of them (or even me) putting a mechanic into a game with the express purpose of frustrating an end user does not seem that far fetched.

You pinko liberal atheist dope smoking crack head, you!


Title: Re: Crusader Kings
Post by: Murgos on June 18, 2006, 09:46:38 AM
Oh, no!  I've been red carded!  :nda:


Title: Re: Crusader Kings
Post by: Broughden on June 18, 2006, 11:45:49 PM
I wouldn't call have a nuke limit where the destruction of the earth was the final result as a loss due to shitty morals. I'd call it a balance decision. What fun is a game with unlimited nukes? Or rather, an RTS with unlimited nukes.

After working my ass off on hard level to get to the nuke stage before the computer could, being able to obliterate his ass in a nuclear holocaust is ALOT of fun!


Title: Re: Crusader Kings
Post by: Broughden on June 18, 2006, 11:49:24 PM
Sounds similar to RTS games such as Rise of Nations where if you launched to many nukes the game forced you to loose, basically programers trying to code societal morals into their games.

You're right. That's just what it is. A bunch of pinko liberal atheist dope smoking crack heads coding games just to piss you off. It's not that the concept behind these games is to try and find an equilibrium with an increasing numbre of variables as play progresses. It's programmers with a chip on their shoulder. Why didn't I spot that before?

Equilibrium? WTF? Have you played Rise of Nations?
So Im allowed to rain death upon the enemy using fighter jets, strategic bombers, tanks, artillery or Gods knows what other type of hellish destruction, but if I use to many nukes the game makes me auto-loose.....sorry but I call BS.

[Mister Garrison]: Nukes are bad mmmkay students?


Title: Re: Crusader Kings
Post by: schild on June 18, 2006, 11:51:32 PM
Dear Broughden,

Never discuss game design again. Ever.

Love,
schild


Title: Re: Crusader Kings
Post by: Broughden on June 18, 2006, 11:54:22 PM
Dear Broughden,

Never discuss game design again. Ever.

Love,
schild

Dear Schild,

I will discuss what ever the fuck I want to.

Love,
Broughden


Title: Re: Crusader Kings
Post by: Tebonas on June 18, 2006, 11:59:18 PM
I call it realism. Using fighter jets, strategic bombers, tanks and artillery don't destroy yourself together with your enemy. Too many nukes do. Its game over because you just killed your own population, and there are not many games where that is a viable winning strategy (Populous for the win).


Title: Re: Crusader Kings
Post by: Yoru on June 18, 2006, 11:59:41 PM
Tap out ice blocks, one by one,
They won't melt when you are done.
Take your time, and do some thinking
To keep the polar bear from sinking.
To win the bear must stay on top,
One wrong move and he'll go Ker-Plop.


Title: Re: Crusader Kings
Post by: Broughden on June 19, 2006, 12:23:12 AM
I call it realism. Using fighter jets, strategic bombers, tanks and artillery don't destroy yourself together with your enemy. Too many nukes do. Its game over because you just killed your own population, and there are not many games where that is a viable winning strategy (Populous for the win).

I havent played Civ 4 yet. Might buy it this weekend. But according to their forums using nukes, plus paratroopers (to take over the city after nuking it into the stone age) is a viable strategy.


Title: Re: Crusader Kings
Post by: Tebonas on June 19, 2006, 12:35:05 AM
But you have radioactive fallout that you have to clean up. Too many of those things and you have serious problems (highest health reduction in the game). And in old Civs you basically could end the game by means of the pollution meter (nukes contributed to pollution quite much). I would be surprised if that balancing factor was completely removed. I don't know though, being a pinko European Communist I always try to keep everything as clean as possible in my games.


Title: Re: Crusader Kings
Post by: Yoru on June 19, 2006, 02:14:50 AM
Oh, I've played a few 'nuclear winter' Civ4 games.

After more than one or two nukes go off, the planet goes nuts with global warming. Squares all over the place convert spontaneously into desert. One game had a full thermonuclear exchange - well over 100 warheads went flying; five turns after the bombing ended, the world was still converting about 20 squares per turn to desert.

Cleaning up the fallout is the easy part if you have enough workers. Now that you can't convert deserts, the desertification pretty much destroys your productivity and ability to sustain cities of any reasonable size.


Title: Re: Crusader Kings
Post by: Broughden on June 19, 2006, 02:46:21 AM
Oh, I've played a few 'nuclear winter' Civ4 games.

After more than one or two nukes go off, the planet goes nuts with global warming. Squares all over the place convert spontaneously into desert. One game had a full thermonuclear exchange - well over 100 warheads went flying; five turns after the bombing ended, the world was still converting about 20 squares per turn to desert.

Cleaning up the fallout is the easy part if you have enough workers. Now that you can't convert deserts, the desertification pretty much destroys your productivity and ability to sustain cities of any reasonable size.

Well that seems a little more realistic. In Rise of Nations if you launched more than 5 or 6* nukes you simply got, "Sorry you have lost. Game over." from the game.


*(5 or 6 is best guess since it has been about a year since I played)


Title: Re: Crusader Kings
Post by: stray on June 19, 2006, 03:41:43 AM
[EDIT]

Bah.

Delete this. I don't know what I'm saying.


Title: Re: Crusader Kings
Post by: Merusk on June 19, 2006, 09:52:03 AM
Cleaning up the fallout is the easy part if you have enough workers. Now that you can't convert deserts, the desertification pretty much destroys your productivity and ability to sustain cities of any reasonable size.

As a quick tangent.. the inability to do ANYTHING in a desert, combined with the removal of forest planting irritate the shit out of me.  Of course, I also never knew about the whole "plant 24 forests, the harvest them for near-instant-wonder" exploit that got forests nerfed in the first place.   First I heard of it was folks discussing Civ IV just before it came out.  :heartbreak:


Title: Re: Crusader Kings
Post by: Strazos on June 19, 2006, 10:00:57 AM
You can plant trees?


Title: Re: Crusader Kings
Post by: Yoru on June 19, 2006, 10:08:56 AM
Well that seems a little more realistic. In Rise of Nations if you launched more than 5 or 6* nukes you simply got, "Sorry you have lost. Game over." from the game.

*(5 or 6 is best guess since it has been about a year since I played)

It was always 20 when I played; I think you could adjust it on the custom game settings. I made a point of using the first 19, always, because if you didn't, the AI would. But the AI would never, ever think of launching that last game-ender.

That last nuke is insurance; gonna lose? No, because everyone loses!

As a quick tangent.. the inability to do ANYTHING in a desert, combined with the removal of forest planting irritate the shit out of me.  Of course, I also never knew about the whole "plant 24 forests, the harvest them for near-instant-wonder" exploit that got forests nerfed in the first place.   First I heard of it was folks discussing Civ IV just before it came out.  :heartbreak:

I've been trying to find an ecology mod that'll let you replant forests and convert desert at very high tech levels; all the ones I've found so far come with far too much other baggage and I don't feel like rolling my own.

Also, SDI is bullshit.



Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 10:11:53 AM
http://forums.f13.net/index.php?topic=7074.0


lol


Title: Re: Crusader Kings
Post by: HaemishM on June 19, 2006, 10:17:30 AM
Equilibrium? WTF? Have you played Rise of Nations?
So Im allowed to rain death upon the enemy using fighter jets, strategic bombers, tanks, artillery or Gods knows what other type of hellish destruction, but if I use to many nukes the game makes me auto-loose.....sorry but I call BS.

[Mister Garrison]: Nukes are bad mmmkay students?

Just like real life. DAMN YOU, REAL LIFE!


Title: Re: Crusader Kings
Post by: Tebonas on June 19, 2006, 10:19:06 AM

It was always 20 when I played; I think you could adjust it on the custom game settings. I made a point of using the first 19, always, because if you didn't, the AI would. But the AI would never, ever think of launching that last game-ender.

That last nuke is insurance; gonna lose? No, because everyone loses!

Sounds like a good approximation to the RL Mutual Assured Destruction thing that was going on.


Title: Re: Crusader Kings
Post by: Lum on June 19, 2006, 10:41:07 AM
As far as nukes and Civ4 - they are very efficient at one thing, and one thing only... a crippling first strike. If you can launch nukes at your opponents BEFORE they build SDI countermeasures (which in human games is not that large of a window) you can effectively blow through their lines and win the game. If you don't win the game with nukes you are hosed, at least if you play with a few AI empires to keep you honest. Use of nukes send your diplo rating into the floor.

WRENCHING back onto the original topic.

Crusader Kings is a good game that has been relentlessly patched into a better game. It sounds like the original poster wasn't playing a fully patched copy. The latest version has saner, more focused crusades.

However the "OMG my vassals are going nuts and getting me in trouble!" stuff is Working As Designed. You can try to run your kingdom with as few vassals as possible but then you run into serious efficiency problems. It's a tradeoff, and pretty realistic insofar as large kingdoms such as France and the Byzantines during this time period tended to melt down into component parts. The technology simply wasn't there to run a continent-spanning Roman-style empire efficiently.


Title: Re: Crusader Kings
Post by: Signe on June 19, 2006, 11:13:09 AM
Dear Broughden,

Never discuss game design again. Ever.

Love,
schild

Dear Schild,

I will discuss what ever the fuck I want to.

Love,
Broughden

Those words sound familiar.  Did you used to have a Frank Sinatra avatar?


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 01:50:51 PM
I was playing 1.04 A.  I think that's the latest.  It's  a lame game.  It's good in theory.  Like, when you read the back of the box, it sounds sweet.  The final straw was when I made my son Duke of Dheabarth and Count of a few provinces in Wales.  That motherfucker usurped the title King of Wales from me.  This of course meant he was no longer a part of my Kingdom.  I mean...it's bullshit like that I can't stand.  I don't mind the basic premise of what happened, but I want to be forewarned that such an action is a risk.  The documentation is shittier than shit, and scouring the web doesn't provide a whole lot of help.


Edit: also, crusades lasting over 100 years are bad.


Title: Re: Crusader Kings
Post by: Broughden on June 19, 2006, 01:55:39 PM
Dear Broughden,

Never discuss game design again. Ever.

Love,
schild

Dear Schild,

I will discuss what ever the fuck I want to.

Love,
Broughden

Those words sound familiar.  Did you used to have a Frank Sinatra avatar?

Are you asking me? If so Ive never had any avatar until I made the one Im currently using.


Title: Re: Crusader Kings
Post by: Hoax on June 19, 2006, 04:27:55 PM
This game sounds great, how come I've never heard of it?


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 04:32:03 PM
By all means, feel free to buy it.  I've even included this handy dandy link.  Because I care.


http://www.paradoxshop.com/frameset.asp


Title: Re: Crusader Kings
Post by: Strazos on June 19, 2006, 04:35:29 PM
Is that Swedish or Danish currency?


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 04:37:16 PM
Well, my best guess is that "USD" is an acronym for "United States Dollars."  I'm not making any promises though.  I'm going to look into it further and get back to you.


Title: Re: Crusader Kings
Post by: Strazos on June 19, 2006, 04:57:32 PM
The above link quotes prices in kr, not usd.


Title: Re: Crusader Kings
Post by: schild on June 19, 2006, 04:58:32 PM
KR? That's the Kronish Rupee. You might have trouble dealing with that.


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 05:11:54 PM
It shows USD for me.  It's probably because you have to select your country before getting to that page, so it could fuck it up for you.


Title: Re: Crusader Kings
Post by: Lum on June 19, 2006, 09:01:27 PM
I was playing 1.04 A.  I think that's the latest.

Edit: also, crusades lasting over 100 years are bad.

It's not.  1.05 is a huge patch that among other things completely redid the crusade system.

http://www.paradoxplaza.com/Downloads.asp
patch notes: http://forum.paradoxplaza.com/forum/showthread.php?t=234395

I'd recommend you try it. However your kids being disloyal and yoinking your titles is Working As Designed (everyone has a loyalty attribute that you can check in their stats, btw). If it is actually your kid you should start playing as him if he took all your titles or you die. But, um, you do realize that intrigue and backstabbing is kind of part of the game. it's a sim of being the head of a medieval noble  line, not a conquer all of europe game.

Plus if you go nuts and start conquering too much from your fellow Christians, you will become seen as a powermad maniac and everyone's loyalty will drop like a rock. Taking over Muslim or Pagan territory is fine, but you presumably are not supposed to make war against fellow believers. Unless they started it. Or you can get away with it. I usually play as an Irish noble and by the time I unite Eire I pretty much have to ditch ALL my vassals until my reputation cools down a bit.


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 09:56:35 PM
He usurped the title King of Wales at a 100% loyalty. 


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 10:07:01 PM
Whoa this patch looks pretty good.  Peace is now enforced for vassal when the lord makes peace.  Vassals now sorted in loyalty order to the liege. Sweet. Focuesed and shortes crusades.

I may reinstall and try it.  There's still so much I don't get though.  For example, what's up with Bishoprics and how do you become a papal controller?

Probably the best pacth change is that now you can agree with a copurt member who thinks they would make a better steward/chancellor/etc.  That shit gets old, it happens so much.

Also:  If Intrigue now governs demense size/penalty, what the hell does stewardship do? 


Title: Re: Crusader Kings
Post by: dusematic on June 19, 2006, 10:11:57 PM
Damn I'm definitely going to reinstall. Mercenary system changed to be useful?  Sweet, I hated how it would always be 2700 gold for like 800 troops.  How weak was that?    Combat lossess now displayed in results window?  This is the kind of shit that should have been there from the beginning.  The game might be fun now.



Edit:  "Rebelliousness means that a vassal is considering declaring independemce, or that he might attempt to wreak havoc within his liege's realm. Realm duress is a trait that a liege will receive if one or more of his vassals is attempting to initiate a civil war. Until he can regain stability by putting down all signs of rebellion, he will be at far greater risk of further uprisings."

That's what I'm fucking talking about.  A little feedback on something that's pretty goddamn important.


Title: Re: Crusader Kings
Post by: Righ on June 20, 2006, 12:55:55 AM
http://www.paradoxshop.com/frameset.asp

If you go here, you can select which country you want to buy it from:

http://www.paradoxshop.com/

If you go here, you can buy it as a download and save some moolah:

http://www.gamersgate.net/

If you go here, you can buy it as a download for the Mac:

http://www.vpltd.com/index.php?main_page=product_info&products_id=198

The Mac version is almost certainly a much older version, caveat emptor.

I care a lot.


Title: Re: Crusader Kings
Post by: Lum on June 20, 2006, 07:44:03 AM
Actually Paradox does a pretty good job of keeping Mac versions up to date (which is a good thing, they're about the only games my older Mac will run well). However the Mac contractor hasn't gotten 1.05 for CK out yet (last word was "it's in beta testing" last month).


Title: Re: Crusader Kings
Post by: Lum on June 20, 2006, 07:50:40 AM
I may reinstall and try it.  There's still so much I don't get though.  For example, what's up with Bishoprics and how do you become a papal controller?

Also:  If Intrigue now governs demense size/penalty, what the hell does stewardship do? 

This forum may be helpful: http://forum.paradoxplaza.com/forum/forumdisplay.php?f=244

Stewardship value directly increases gold recieved in taxes, and the papal controller is either (a) during non-crusades, the nearest relative of the new Pope that is a ruler of a state, or (b) during crusades, the ruler with the highest Piety score. This is only checked when the Pope dies and a new one is chosen.


Title: Re: Crusader Kings
Post by: Yegolev on June 20, 2006, 10:27:07 AM
I don't understand how someone who plays so much WoW has time to play war games.


Title: Re: Crusader Kings
Post by: dusematic on June 20, 2006, 10:43:34 AM
I don't play WoW anymore.


Title: Re: Crusader Kings
Post by: Lum on June 20, 2006, 10:46:27 AM
I think he's talking about my XFire banner, which also reflects when my wife has WOW up when I'm not home to transfer stuff between guild toons.


Title: Re: Crusader Kings
Post by: Yegolev on June 20, 2006, 12:44:10 PM
I was attempting to make a joke at Lum's expense, but he played the wife card.  I might ask how someone can play wargames when they have a WoW addict consuming so may CPU cycles, but this really wasn't that funny to begin with.


Title: Re: Crusader Kings
Post by: Hoax on June 20, 2006, 01:18:56 PM
Cross topic posting 4tw!?

Quote
I was attempting to make a joke at Lum's expense, but he played the wife card.  I might ask how someone can play wargames when they have a WoW addict consuming so may CPU cycles, but this really wasn't that funny to begin with.

"Joo can do iitt!"