Title: "Gamers don't want any more grief" Post by: bhodi on June 15, 2006, 11:43:27 AM No kidding. (http://technology.guardian.co.uk/weekly/story/0,,1797198,00.html)
It references the Eve betrayal, the WoW funeral griefers, and a choice quote by Lum. Not a lot there that we don't know about or have already beaten to death on the forums, but it's a surprisingly well researched article for a non-devotee site. Title: Re: "Gamers don't want any more grief" Post by: WayAbvPar on June 15, 2006, 11:48:30 AM Thanks for the link. Interesting read.
Lum, how do they contact your for this sort of thing? Is it through your publisher, or through NCsoft, or your website, or what? I have often wondered how that works. Title: Re: "Gamers don't want any more grief" Post by: HaemishM on June 15, 2006, 11:51:55 AM That was an incredibly well-written article for a "mainstream" press outlet. I didn't want to stab the writer in the eye.
Title: Re: "Gamers don't want any more grief" Post by: Nebu on June 15, 2006, 01:08:33 PM Lum, how do they contact your for this sort of thing? Is it through your publisher, or through NCsoft, or your website, or what? I have often wondered how that works. I think they pray for Lum intervention. Title: Re: "Gamers don't want any more grief" Post by: bhodi on June 15, 2006, 01:19:23 PM They probably ply him with bagels.
Title: Re: "Gamers don't want any more grief" Post by: Soln on June 15, 2006, 01:34:15 PM well, he is a Heavyhitter.
Title: Re: "Gamers don't want any more grief" Post by: stray on June 15, 2006, 02:11:56 PM I've dealt with a lot of silly shit in games, but you know what I consider the number one grief?
Player economies in general. Lum talks about the solution to many problems is giving power to the community (and I mostly agree), but in this particular case, I think the community is the problem. IMHO, there should always be prices and availabilty set for certain items and resources on NPC vendors. For the sole purpose of undercutting anyone who wants to spiral the economy out of control. Remember. It's a game. Not an experiment in economics. People should be allowed to play the game without anyone getting in their way too much (that's the definition of griefing right there). Title: Re: "Gamers don't want any more grief" Post by: Venkman on June 15, 2006, 02:30:51 PM I find the Guardian Technology section usually pretty good at this sort of stuff, insofar as translating it for the masses.
In any case, I love how player policing comes up again. Full circle eh? And what are the tools? It's nice to talk about this shit in theory, but the implementation is the deal breaker, the reason why the more popular games get more contrived in what they allow (read: don't) players to do. The average gamer doesn't want to give that much of a shit about this stuff yet wants the freedom to not have to be some elected leaders servant. The SEED thing (as previously discussed) will be interesting to watch, but I gotta wonder how much more relevant that role will be than, say, a SWG City Mayor. Title: Re: "Gamers don't want any more grief" Post by: Lum on June 15, 2006, 02:35:11 PM Lum, how do they contact your for this sort of thing? Is it through your publisher, or through NCsoft, or your website, or what? I have often wondered how that works. The reporter emailed me, I assume through the email listed on my blog (which comes up near the top when googling Scott Jennings, but behind some painter guy). Edit: nope, I'm the top Google for me now. VICTORY! Title: Re: "Gamers don't want any more grief" Post by: sinij on June 15, 2006, 02:42:06 PM Now next step is defining grief. I'm afraid that doing this is covered by ? ? ? right before Profit! People will claim to get griefed by about anything that doesn't go their way.
Title: Re: "Gamers don't want any more grief" Post by: sinij on June 15, 2006, 02:43:17 PM Edit: nope, I'm the top Google for me now. VICTORY! You finally high level enough to go camp Web 2.0 Title: Re: "Gamers don't want any more grief" Post by: HaemishM on June 15, 2006, 02:43:40 PM The SEED thing (as previously discussed) will be interesting to watch, but I gotta wonder how much more relevant that role will be than, say, a SWG City Mayor. Or it would be if the game wasn't a steaming pile of monkey feces. Title: Re: "Gamers don't want any more grief" Post by: Toast on June 15, 2006, 04:21:59 PM One thing that really troubles me about Eve is how accepted and encouraged that griefing, stealing, and being an asshole is. Being a jackass is so incredibly easily and low risk.
What's more troubling is that the community doesn't care one bit. There might be one person offering sympathy with 20 other applauding the griefer and condemning the victim. This sounds care bearish, but there should be huge drawbacks to being a criminal and a griefer, especially if these play styles are allowed by the game. Why is it so easy for known griefers and pirates to get rid of their KOS status? Why are they allowed to dock in stations and avoid easily avoid persecution? Title: Re: "Gamers don't want any more grief" Post by: Soln on June 15, 2006, 04:37:35 PM Well Gate Jacking was a legitimate tactic for how long? aye. Eve is one big petri dish for everyone to eat or be eaten,
Title: Re: "Gamers don't want any more grief" Post by: Rhonstet on June 15, 2006, 04:57:57 PM One thing that really troubles me about Eve is how accepted and encouraged that griefing, stealing, and being an asshole is. Being a jackass is so incredibly easily and low risk. What's more troubling is that the community doesn't care one bit. There might be one person offering sympathy with 20 other applauding the griefer and condemning the victim. This sounds care bearish, but there should be huge drawbacks to being a criminal and a griefer, especially if these play styles are allowed by the game. Why is it so easy for known griefers and pirates to get rid of their KOS status? Why are they allowed to dock in stations and avoid easily avoid persecution? You're asking the question that a million old EVE players asked for years on the game forums. It's not that the community doesn't care. Its that the elements of the community that thought as you do left in the first year, when they realized that the leaders of NPC empire space were, basically, totally insane, and there was no way CCP was going to allow them any real control over the content of the world beyond 0.0 space. Title: Re: "Gamers don't want any more grief" Post by: Big Gulp on June 15, 2006, 05:41:34 PM One thing that really troubles me about Eve is how accepted and encouraged that griefing, stealing, and being an asshole is. Being a jackass is so incredibly easily and low risk. What's more troubling is that the community doesn't care one bit. There might be one person offering sympathy with 20 other applauding the griefer and condemning the victim. This sounds care bearish, but there should be huge drawbacks to being a criminal and a griefer, especially if these play styles are allowed by the game. Why is it so easy for known griefers and pirates to get rid of their KOS status? Why are they allowed to dock in stations and avoid easily avoid persecution? To me, that's one of Eve's strong points, and I'm by no means a griefer. Most of the time I don't even like PVP all that much. Eve is a horse of a different color, though. You're led to understand from the very beginning that this world is dangerous, and players are not to be trusted. The entire world, including the economy, is built on this ethos. You can also toss in the fact that Guiding Hand did what they did in a RP-appropriate manner (ie, not saying, "LOLZ, U SUK N00B!!!!11!!") and I have no problem with it. As to why they're not ostracized? It's because they're known to be incredibly dangerous and many people admire such a great heist/assassination. Title: Re: "Gamers don't want any more grief" Post by: sarius on June 15, 2006, 06:22:45 PM One thing that really troubles me about Eve is how accepted and encouraged that griefing, stealing, and being an asshole is. Being a jackass is so incredibly easily and low risk. What's more troubling is that the community doesn't care one bit. There might be one person offering sympathy with 20 other applauding the griefer and condemning the victim. This sounds care bearish, but there should be huge drawbacks to being a criminal and a griefer, especially if these play styles are allowed by the game. Why is it so easy for known griefers and pirates to get rid of their KOS status? Why are they allowed to dock in stations and avoid easily avoid persecution? To me, that's one of Eve's strong points, and I'm by no means a griefer. Most of the time I don't even like PVP all that much. Eve is a horse of a different color, though. You're led to understand from the very beginning that this world is dangerous, and players are not to be trusted. The entire world, including the economy, is built on this ethos. You can also toss in the fact that Guiding Hand did what they did in a RP-appropriate manner (ie, not saying, "LOLZ, U SUK N00B!!!!11!!") and I have no problem with it. As to why they're not ostracized? It's because they're known to be incredibly dangerous and many people admire such a great heist/assassination. Don't scare me away so fast! I'm 18 days into Eve, where the only thing I want to grieve is the person that makes me wait days for a skill now! Making Industrial unavailable to trial accounts did make me pay on day 8, though. :) Title: Re: "Gamers don't want any more grief" Post by: hal on June 15, 2006, 06:31:30 PM Eve is truly wide open PVP. Understand if you like me don't love it, at least understand where you are.
Title: Re: "Gamers don't want any more grief" Post by: sinij on June 15, 2006, 08:03:47 PM One thing that really troubles me about Eve is how accepted and encouraged that griefing, stealing, and being an asshole is. I wish devs would do something about damn griefers everywhere! Today I logged into BF2 and all I wanted to drive the bloody tank but some asshole griefers keep blowing me up. Do they think the game made only for them?! Title: Re: "Gamers don't want any more grief" Post by: Threash on June 15, 2006, 08:22:01 PM I don't think its griefing if the rules allow it. Theres people in wow who roll on a pvp server then call it griefing when someone kills them. Getting scammed in wow would be griefing, getting scammed in EVE is part of the game therefore its not griefing.
Title: Re: "Gamers don't want any more grief" Post by: JoeTF on June 16, 2006, 12:18:08 AM sinij: PvP vs. griefing, I think we were there a while ago.
since you're insisting then yeah, spawn point camping would be griefing in my book. Now, back to EVE. Recently CCP seem to have changed their policies and refunded victims of an IPO scam. So maybe the Guardian author was right after all. The EVE's world is dangerous rhetoric - I don't buy that. World of quake is much more dangerous - you die faster than your HAC reloads and there is no no-shooting zone of the size of the half the map. Problem with EVE (and any other mmorpg) isn't danger, it's lack of consequences. In a *real* hard SF, nothing would stop me from going to other end of the universe, to shoot and kill those Guiding Hand fucks, to bribe my way through officials and finally get them. Even if it would took years, I would get them and when I got them, it would be game over for them. You can run, but you can't hide. In EVE, we have account selling and empire space bullshit. Right now problem is that victim can't do shit to retaliate or otherwise punish the griefer, while stays protected by empire space and can even sell his character and stolen goods on ebay(perfect crime, omg!*). For a starters, let us buy intel and kill permits from npcs and tie the damn accounts with person ID. Don't have an ID, you don't play (you need CC anyway, eh?). Dict words: griefer, griefing, npcs, EVE's , ebay, intel. *I actually wonder when police will start prosecution such thefts (where loot gets sold for RL cash). Technically, they are even simpler to solve(logs, ah logs!) and work wonders to police statistics:P Title: Re: "Gamers don't want any more grief" Post by: Venkman on June 16, 2006, 06:30:44 AM No really, it is that simple. Eve is dangerous. But it's dangerous in a way old UO truly was dangerous (and not as reported by the whiners). It sucks to get griefed, but it doesn't happen nearly as often as some think it does, at least not if you play conservatively (like don't fly shit you can't afford to lose and run at the first sign of a skull, particularly if you're in a Corp/Alliance at war).
The other challenge for players is that one's skills and chances in battle are far less defined. In some diku iteration, you pretty much know your chances in a fight based on the level you have and the equipment you wear. You know, for example, that you won't walk through Eastern Plaguelands at level 10 and expect to live to tell the tale. You could try, but the whole world is built to clearly indicate where you should be and what you should be doing at any given time. The very essence of "game". Eve, ehh, not so much. There's no clear progression through skills, ships and space. It's not like you can expect to live in 1.0 space in a Frig, 0.3 space in a Cruiser, 0.1 in a BC and 0.0 in a BS. You don't get magically informed that at 2mil skill points you should be flying a HAC. The game provides very little direction unto itself and punishes you royally for making mistakes. Some people accept this and do what they're suppose to (and what most do everywhere): seek out the advice of other players. Wisdom of the Crowds type stuff. It's more immersive by far than many of the popular games, but it also is a great example to use when talking about just how much immersion people really want. Eve is too much for most (or it'd be much more popular). That doesn't make it better or worse or "advanced" or not. It just is. Title: Re: "Gamers don't want any more grief" Post by: Numtini on June 16, 2006, 06:59:04 AM Quote Eve is dangerous. But it's dangerous in a way old UO truly was dangerous I would disagree there. Eve is far more dangerous and interesting and far far less subject to grief. I found grief era UO to be completely unplayable and I feel quite the opposite about Eve. I can't think of a single time in Eve when I was killed that I hadn't done something stupid or something risky or both. Quite the contrast to setting foot out of the guard zone and having a shower of cor por's rain down on me. Title: Re: "Gamers don't want any more grief" Post by: HaemishM on June 16, 2006, 08:33:23 AM One thing that really troubles me about Eve is how accepted and encouraged that griefing, stealing, and being an asshole is. I wish devs would do something about damn griefers everywhere! Today I logged into BF2 and all I wanted to drive the bloody tank but some asshole griefers keep blowing me up. Do they think the game made only for them?! Stop being retarded. Seriously. Title: Re: "Gamers don't want any more grief" Post by: Engels on June 16, 2006, 08:54:38 AM What people don't seem to acknowledge about PVP in Eve is that even if your 4 billion credit megapeen gets asploded, starting up again and reentering the game is built into the system. You have insurance for your ships, for starters. Secondly, although your Laser Mark II cost you 3 million, the Laser Mark I costs a pittance and is only slightly less uber than the Mark II.
Its expensive to be top dog in Eve, and you can't stay top dog if you are griefed, that's for sure, but that's the game. That said, the game rewards the players who have played the longest. A new player with only 4 months training, even with the most expensive ship in the game won't defeat a player with 2 years of game time, even if he's flying the 'cheapo' model. The accrued skills will take eliminate the disadvantage of having 'inferior' equipment. Title: Re: "Gamers don't want any more grief" Post by: Soln on June 16, 2006, 10:53:00 AM the cost of failure is very high Eve, which is why it's really punitive on newbies
but like everyone's said, the risk is distributed, so the richer you are, the more you risk Title: Re: "Gamers don't want any more grief" Post by: WayAbvPar on June 16, 2006, 10:56:25 AM Quote I can't think of a single time in Eve when I was killed that I hadn't done something stupid or something risky or both. This is absolutely true. Every time I have lost a ship, I was doing something I knew to be dangerous. Apparently it takes me longer to figure it out though- I lose more ships than almost anyone in the corp for the amount of PvP that I actively seek :-D Quote That said, the game rewards the players who have played the longest. A new player with only 4 months training, even with the most expensive ship in the game won't defeat a player with 2 years of game time, even if he's flying the 'cheapo' model. The accrued skills will take eliminate the disadvantage of having 'inferior' equipment. In identical ships with identical setups, the more skilled (older) character will win the vast majority of the time. However, a younger player can specialize their skill path to make the most of their 5M skill points- if they are flying a t1 frigate, then all the older player's HAC, BS, BC etc skills won't come in to play. Ship setups are also a huge factor. If a newb with a PvP setup finds an older player set up for PvE, for example, then the older player is in for a real fight. Title: Re: "Gamers don't want any more grief" Post by: Toast on June 16, 2006, 11:56:19 AM The PVP gate-ganking is just one aspect of it. The lack of repercussions for Empire pirates goes with this.
Why is the Escrow system such a festering pile of scams (renamed items, etc)? Player missions are 99% scams. Corp theft is a huge issue. Corps get cleaned out of thousands of man-hours of items, and there is no consequence. Fake bookmarks to death camps. Offering to help someone with a mission, joining gang, and ganking them. Cargo container switching to gank people. IPO scams. Sure, this is the reality of the game and there are paranoid countermeasures. This begs the question, why do the players choose to live in such an asshole of a society? Wouldn't most people benefit with some degree of safety or trust allowable in the world? I think players take the lead from CCP because this is a world where it is a suboptimal play style to not cheat. Min-maxing trumps decency (as a person) almost every time, apparently. Regarding the BF2 example, that game has way more controls against cheating and a-hole behavior. There are actually community standards against things un cappable base camping and TK'ing. You'll get server kicked in moments for shit that is encouraged and applauded by the a-holes in Eve. Title: Re: "Gamers don't want any more grief" Post by: Viin on June 16, 2006, 01:11:28 PM When talking about Eve, I think you need to seperate the assholes from the pirates. They are two completely different things.
Just because some ass takes advantage of a noob and joins his gang to "help with a mission" and then ganks him doesn't mean that everyone with a skull mark thinks that's an OK thing to do. I agree that there's no lasting consequence for some offenses (defrauding corp, ipo scam, etc) - but I think you have those issues with any online game. Until there's a game with permadeath out there, you aren't going to find it. You can't expect the company to hold your hand and fix your problems because you aren't careful in a *known* hostile environment. Title: Re: "Gamers don't want any more grief" Post by: Toast on June 16, 2006, 01:27:33 PM I think most of my complaint is that people are broken jackasses.
I'm disappointed in a game developer that facilitates and enables elevated levels of jackassery. I'm disappointed in communities that have no standards for general decency. This is a tired old discussion, but there is just something about the anonymity of the internet that brings out the absolute worst in an already shitty pool of people. When they find that this behavior is actually encouraged by their game (ala EVE), they get even worse. Title: Re: "Gamers don't want any more grief" Post by: Hoax on June 16, 2006, 01:45:24 PM Actually the fact that EvE is more "wild west" players make their own rules style I believe is a large part of its success. If you want a game that holds your hand and soulbinds everything to your character and trivializes pvp encounters to the point that you have to go out of your way to grief somebody if you want them to go away there are plenty of options for you.
Also you seem to be taking a naive view of things many countermeasures have been built up within the community. To get into some corps your resume will be checked some will go as far as mailing leaders of other corps you have been in. Membership in a known pirate corp can often exclude a player from getting into some corps even if they have positive security standing. Alliances rule their space with an iron fist and are constantly on guard against corp thieves and scammers. Large-scale wars have been started over bad trading practices and the community keeps fairly good tabs on who is a scammer. On the more personal notice you can set your personal status to any other player as well as keep notes on him/her. The more you pirate/cheat/steal/lie the more likely you are to have your cover blown every time you jump into a system by one of your ex-victims. I think the lawless behavior is applauded to some degree because it keeps things fun, EvE isn't about whacking foozle and getting magical loots it is about surviving and thriving in the depths of space protecting yourself and making money often by stepping on others. Every area of space has its own personal vendettas and grudges played out on a daily basis, when a new pirate group moves in the locals often will attempt to organize to kick them out. I think I appreciate that dynamic more then the sanitized alternatives. Title: Re: "Gamers don't want any more grief" Post by: sinij on June 17, 2006, 05:21:08 AM Sure, this is the reality of the game and there are paranoid countermeasures. This begs the question, why do the players choose to live in such an asshole of a society? Wouldn't most people benefit with some degree of safety or trust allowable in the world? I don't think most EVE players want safety. There are safer games out there if it isn't your thing. Scams, random ganks and 'negative' things add to 'there to be dragons' atmosphere PvP players enjoy a lot. Most fun I ever had in any game is when people *attempted* to jack me and *failed*. Title: Re: "Gamers don't want any more grief" Post by: Venkman on June 17, 2006, 04:06:38 PM Bad Things(tm) Because they take the good with the bad. The thing about Eve is that it has the depths and heights of both. True to form, a few players can royally ruin the day of a lot of people; however, this does not happen nearly as much as some would think. It can happen though, and that's usually the biggest turn off (http://www.darniaq.com/wordpress/2006/06/mmo-live/how-much-immersion/).... This begs the question, why do the players choose to live in such an asshole of a society? Wouldn't most people benefit with some degree of safety or trust allowable in the world? Losing in Eve can hurt bigtime, particularly when insurance on ships no longer covers anything but the ships. When your components get uber, their pricetag can be pretty high. But what you call "paranoid" countermeasures is really little more than a light version of the requirement we all have in the real world. How many times did you get suckered in by the Nairobi Prince 55mil scam or let a total stranger off the street into your Poker night or walk through the bad part of town at 3am in your Sunday Best? Games attempt to protect players from themselves and others to ensure everyone has a chance at some modicum of pre-programmed fun. Virtual Lifestyle experiences do not. Title: Re: "Gamers don't want any more grief" Post by: Flood on June 17, 2006, 04:46:33 PM Interesting read thank you.
Atta baby Lum. Title: Re: "Gamers don't want any more grief" Post by: WindupAtheist on June 17, 2006, 05:02:55 PM Much as I'm loathe to agree with Sinij, to an extent I have to in this case. This isn't 1998, and we're not all walking into UO for the first time. You knew what was up when you bought the game, so take your azzrap0r with a smile or find something else to play. /shrug
Title: Re: "Gamers don't want any more grief" Post by: Strazos on June 17, 2006, 05:04:58 PM A lot of people never played UO.
Title: Re: "Gamers don't want any more grief" Post by: Venkman on June 17, 2006, 05:07:56 PM Eve could very well be this generation's UO. Listening to newbie MMOGers talk about Eve is very similar to conversations about UO from way back.
Title: Re: "Gamers don't want any more grief" Post by: Hoax on June 17, 2006, 07:07:38 PM Unlike UO though CCP have proven time and again they just dont give a fuck what carebears want. Somehow though instead of their game dying it has slowly built itself to immpressive levels via what appears to just be postive word of mouth...
What a crazy time to be alive... *how is proven not a word? Why does the spell check hate me?* Title: Re: "Gamers don't want any more grief" Post by: sinij on June 18, 2006, 06:27:16 AM Quote Unlike UO though CCP have proven time and again they just dont give a fuck what carebears want. As was proven countless times you can't appeal to both crowds in the same game, UO tried and failed. M59 didn't try it and is still around. Current generation of gamers really disgust me – they expect instant gratification, minimum challenge and minimum thinking required in their entertainment, just like TV. Why did they moved away from being couch potato in front of a TV to being chair potato in front of mmog is beyond me. Title: Re: "Gamers don't want any more grief" Post by: Venkman on June 18, 2006, 11:00:26 AM Eve benefits from not needing a jillion players though, such is CCPs financial model (as evidenced by them still being around). UO getting sucked up by EA means it getting scrutiny from a different level altogether (similar to SWG and LA as well). If it was just OSI running things, I don't imagine the game would have slapped with so many changes to try and make it a mass hit.
Title: Re: "Gamers don't want any more grief" Post by: Yegolev on June 19, 2006, 01:09:23 PM You knew what was up when you bought the game, so take your azzrap0r with a smile or find something else to play. /shrug This is the one big difference for me between EVE and UO. I was one of the people driven out of UO upon finding out that most of humanity was one big unsleeping evil in the absence of repercussions. Move ahead eight years and I am enjoying dabbling in a game like EVE. Sometimes I can't or won't deal with it, but when I want to play a dangerous and exciting MOG, you just can't beat EVE. It's not just combat; you can take risks and lose your shirt in the market or be a ripped-off dumbass with the "black market" escrow system. I see it for what it is, though, and when my ship is assploded I know for a fact it was because I was being a dumbass. Getting killed in WoW was far more stupid-feeling, since there were times I pretty much HAD to go though Booty Bay or Tarren Mill to play the game as intended. God damn Tarren Mill. At least in EVE, I won't be ganked by someone twenty levels my senior before my UI finishes loading. Also: I have no problem taking an extended break from EVE to play Princess Peach. This is a new one to me in the MOG space. Title: Re: "Gamers don't want any more grief" Post by: WayAbvPar on June 19, 2006, 01:34:58 PM That is part of the genius of EVE. When you get down or bored, you can take a week or two off (logging in just to keep skills training). When you come back, your character is slightly more useful than before, and you have a refreshed outlook. At least until the next gankage :-D
Title: Re: "Gamers don't want any more grief" Post by: JoeTF on June 20, 2006, 11:08:32 PM Quote At least in EVE, I won't be ganked by someone twenty levels my senior before my UI finishes loading. Wow, I mean just WOW! You never died from lag in EVE?Like where jump into battle and when your UI finally loads you're not only uncloaked, but being shot at by 50 guys? Or my favourite - you click undock, loading bar finishes and...you wake up in another station 20 jumps away?:) Or most typical case - you're in one of those 100vs100 battles, suddenly you see one guy starting to target your BS and since you're smart you instantly press warp out button, but the damn thing won't even react, untill 30 seconds later when you're properly scrambled and fired at by several dozen guys? Title: Re: "Gamers don't want any more grief" Post by: Viin on June 21, 2006, 07:26:14 AM I've rarely had problems with lag in Eve.. but it does happen, and it will happen in any game online regarless of the play style. I don't think stuff like that counts unless it's a regular occurance (ie: SB).
Title: Re: "Gamers don't want any more grief" Post by: Kamen on June 30, 2006, 09:34:02 AM Quote Unlike UO though CCP have proven time and again they just dont give a fuck what carebears want. Oh really? You obviously missed the assjillion PvP nerfs and the tons of new carebear oriented content added over the last few years in order to make the game also appeal to carebears. Quote As was proven countless times you can't appeal to both crowds in the same game, UO tried and failed. M59 didn't try it and is still around. I'd say CCP has done a damn good job of making Eve appeal to both crowds. CCP does indeed care what carebears want, and has grown Eve to over 130k paid accounts primarily by making the game appeal to more than just 16 year old wannabe griefers. The Eve playerbase really does consist of a lot more than just hardcore PvP players. For example, I have a very successful industrialist character that has engaged in PvP exactly once since his creation a year ago. I also have characters that can engage in PvP whenever I like. The game has enough content, and is structured in such a way, that I can enjoy both types of play by assuming the level of risk that I am comfortable with. There are also quite a few semi-carebear players that really enjoy having more than just some retarded NPC risk to make their goals taste better when accomplished. They don't mind manageable PvP risk, even though that's not what they are actively looking for in the game. Quote Current generation of gamers really disgust me – they expect instant gratification, minimum challenge and minimum thinking required in their entertainment, just like TV. Why did they moved away from being couch potato in front of a TV to being chair potato in front of mmog is beyond me. The instant gratification crowd doesn't stay with Eve very long. We have our share of leet speaking mouth breathers who sign up and expect to run around ganking everything in sight within days, but they don't last long. Generally speaking I find the Eve playerbase a bit more tolerable than what I find in most other online games. Dumbasses and lazy people get weeded out fairly quickly. Title: Re: "Gamers don't want any more grief" Post by: Signe on June 30, 2006, 10:12:00 AM Your post got all goofy, Kamen. Other than that, I have nothing to contribute. EVE was easily one of the most boring games I ever tried. But then, I'm a girl, what do I know?
Title: Re: "Gamers don't want any more grief" Post by: WayAbvPar on June 30, 2006, 11:49:07 AM Poor Signe. Eve has a shocking lack of hats for her.
Title: Re: "Gamers don't want any more grief" Post by: Toast on June 30, 2006, 12:54:30 PM Eve seems to be the antithesis of a female-friendly game in almost every way imaginable.
Title: Re: "Gamers don't want any more grief" Post by: Numtini on June 30, 2006, 02:47:33 PM As one of the very very few, the proud, and the hopelessly hit upon or ignored, Eve's subscription base is 4% women. There's a women gamers of eve channel, we voice verify to keep out the trolls and it's still pretty small despite a woman on the dev team filtering the sub list and mass emailing every woman subscriber about its existance. Of the dozen or so regulars, I think all but three of us got into Eve because of boyfriends, and of that three, two of us are dykes.
No. Not really woman friendly. But we are there. Oceana, who was pretty high up in NBSI before it dissolved is a woman. There are others. Title: Re: "Gamers don't want any more grief" Post by: Xanthippe on June 30, 2006, 02:53:55 PM I'd play it, but I don't want to be a spaceship. I want a toon with bewbies that I can play dressup with.
Title: Re: "Gamers don't want any more grief" Post by: Hoax on June 30, 2006, 02:55:41 PM I'd play it, but I don't want to be a spaceship. I want a toon with bewbies that I can play dressup with. I look in the mirror all the time and think just that... Title: Re: "Gamers don't want any more grief" Post by: Xanthippe on July 02, 2006, 01:45:40 PM I'd play it, but I don't want to be a spaceship. I want a toon with bewbies that I can play dressup with. I look in the mirror all the time and think just that... Well then, get some! What's stopping you!?? Title: Re: "Gamers don't want any more grief" Post by: Mi_Tes on July 02, 2006, 03:56:36 PM Your post got all goofy, Kamen. Other than that, I have nothing to contribute. EVE was easily one of the most boring games I ever tried. But then, I'm a girl, what do I know? I am with Signe on this one. The only types of games that interst me less than Eve are FPS. Title: Re: "Gamers don't want any more grief" Post by: schild on July 02, 2006, 06:32:01 PM Mi Tes is alive! Hi Mi Tes!
Title: Re: "Gamers don't want any more grief" Post by: Cheddar on July 02, 2006, 06:34:55 PM Sup Mi Ties (I just wanted an excuse to use my new avatard!)
Title: Re: "Gamers don't want any more grief" Post by: schild on July 02, 2006, 06:37:33 PM Your avatar is 847k.
8 4 7 K Yow. Title: Re: "Gamers don't want any more grief" Post by: Cheddar on July 02, 2006, 06:42:48 PM Your avatar is 847k. 8 4 7 K Yow. When you live life a quarter mile at a time these numbers mean nothing. NOTHING. Title: Re: "Gamers don't want any more grief" Post by: stray on July 02, 2006, 06:43:02 PM Righ's got Picard dancing, Ched's got the Firefly dude. I need that Twiki scene from the first episode of Buck Rogers.
Title: Re: "Gamers don't want any more grief" Post by: WayAbvPar on July 03, 2006, 11:05:01 AM Your post got all goofy, Kamen. Other than that, I have nothing to contribute. EVE was easily one of the most boring games I ever tried. But then, I'm a girl, what do I know? I am with Signe on this one. The only types of games that interst me less than Eve are FPS. Doh! That is about all I am playing atm (at least on the PC). I have fallen in love with causing virtual death on the Internets I guess. Although in Eve I usually the recipient of said virtual death. Title: Re: "Gamers don't want any more grief" Post by: Soln on July 04, 2006, 09:09:01 AM Righ's got Picard dancing, Ched's got the Firefly dude. I need that Twiki scene from the first episode of Buck Rogers. Signe's wins. (cf. Chapelle's Show) Title: Re: "Gamers don't want any more grief" Post by: JoeTF on July 04, 2006, 04:15:08 PM BTW, why do you guys constantly mix consensual pvp (0.0 space) with ordinary scams (escrow/trade/etc)?
Title: Re: "Gamers don't want any more grief" Post by: Big Gulp on July 04, 2006, 04:37:20 PM BTW, why do you guys constantly mix consensual pvp (0.0 space) with ordinary scams (escrow/trade/etc)? Because pimpin' ain't easy, shorty. Title: Re: "Gamers don't want any more grief" Post by: Mi_Tes on July 04, 2006, 07:32:37 PM Sup Mi Ties (I just wanted an excuse to use my new avatard!) Nice avatar! Title: Re: "Gamers don't want any more grief" Post by: Trippy on July 04, 2006, 08:45:08 PM Your avatar is 847k. There's something seriously screwed up with that GIF. It's only 13 frames long -- there's no way it should be that large in size.8 4 7 K Yow. When you live life a quarter mile at a time these numbers mean nothing. NOTHING. Title: Re: "Gamers don't want any more grief" Post by: sarius on July 05, 2006, 07:54:10 AM That is part of the genius of EVE. When you get down or bored, you can take a week or two off (logging in just to keep skills training). When you come back, your character is slightly more useful than before, and you have a refreshed outlook. At least until the next gankage :-D 25 days until the next skill completes! WTF!?! Title: Re: "Gamers don't want any more grief" Post by: Xanthippe on July 05, 2006, 08:18:39 AM Maybe I should get EVE and just run it like I run ProgressQuest (Xanthippe the Panda Man Tickle-Mime is level 46 now).
I could be uber without even playing, right? If only I didn't have to be a spaceship. Title: Re: "Gamers don't want any more grief" Post by: Yegolev on July 06, 2006, 09:49:09 AM Keep reminding yourself that you are really a person. A person sealed inside a fluid-filled pod whose only interface with the outside world comes through sensor arrays and neural jacks. You can still have boobies, and you can even be naked inside your pod.
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