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f13.net General Forums => MMOG Discussion => Topic started by: AOFanboi on June 21, 2004, 08:38:17 AM



Title: Warhammer Online apparently R.I.P.
Post by: AOFanboi on June 21, 2004, 08:38:17 AM
According to Eurogamer (http://www.eurogamer.net/article.php?article_id=55854) a certain evil company bent on turning youth into paint-sniffing zombies who spend all their money on miniatures and related produce (http://www.gamesworkshop.com/) has halted development of the MMOG based on one of the best - nay, THE best - fantasy PnP RPG. (http://www.warhammer.net/)

It hurts - I think.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 21, 2004, 08:46:52 AM
Oh well.


Title: Warhammer Online apparently R.I.P.
Post by: Alluvian on June 21, 2004, 08:46:52 AM
Ah well.  Sucks, but the field was pretty damn cluttered.  As a business decision I can't really blame them at this point.  MMOG dev is not the virgin territory it once was.


Title: Warhammer Online apparently R.I.P.
Post by: SirBruce on June 21, 2004, 09:02:45 AM
Thank god.  Field is already too crowded as it is.

Bruce


Title: Warhammer Online apparently R.I.P.
Post by: Alluvian on June 21, 2004, 09:08:57 AM
If they cancel Dawn of War I am going to fucking tear their throats out, however.


Title: Warhammer Online apparently R.I.P.
Post by: stray on June 21, 2004, 09:11:10 AM
Well, I hope D&D Online doesn't suffer the same fate. The only other big name franchise that appealed to me was Star Wars, and we all know how that went.


Title: Warhammer Online apparently R.I.P.
Post by: Soukyan on June 21, 2004, 09:11:12 AM
You had to know that was coming considering how long they've been "in development" and how little progress they had actually made. Shame though.


Title: Re: Warhammer Online apparently R.I.P.
Post by: Mesozoic on June 21, 2004, 09:18:18 AM
Quote from: AOFanboi
According to Eurogamer (http://www.eurogamer.net/article.php?article_id=55854) a certain evil company bent on turning youth into paint-sniffing zombies who spend all their money on miniatures and related produce (http://www.gamesworkshop.com/) has halted development of the MMOG based on one of the best - nay, THE best - fantasy PnP RPG. (http://www.warhammer.net/)

It hurts - I think.


Good.  I'm not sure that an MMORPG is a good way to pay tribute to ...well, anything.  A small part of my childhood just dodged a bullet.


Title: Warhammer Online apparently R.I.P.
Post by: Alluvian on June 21, 2004, 09:26:09 AM
DND online is being made by Turbine.  I expect much suckage.  I have a bad feeling it will be as fun as AC2.  Just a bad gut feeling.  Same goes for MEO, which is an awful fucking idea in the first place.  Worse than Star Wars for a mmog world.


Title: Warhammer Online apparently R.I.P.
Post by: HaemishM on June 21, 2004, 10:03:16 AM
Now we all know that both D&D Online and Middle-Earth Online will make it to market, and suck most mightily.

It's a damn shame about WHO. They had some interesting ideas, the world fiction is already well-established. However, given GW's past history with computer game translations, chances are it would have been a cluster fuck of the highest order.

I still probably would have tried it.

And if they touch Dawn of War, a most unholy reckoning will be required.


Title: Warhammer Online apparently R.I.P.
Post by: stray on June 21, 2004, 10:33:52 AM
Quote from: Alluvian
DND online is being made by Turbine.  I expect much suckage.  I have a bad feeling it will be as fun as AC2.  Just a bad gut feeling.  Same goes for MEO, which is an awful fucking idea in the first place.  Worse than Star Wars for a mmog world.


Well, I'm not saying that I'm not skeptical myself, but Turbine's track record is 50/50. They've made a "not so shitty" game before: AC1. As for AC2, the only good thing about it was the engine, and I heard that's what they'll be tweaking for DnDO. So half of the job is done already. The most important thing is that it's self-funded. They're also getting a lot of help from Wizards of the Coast, creating a new DnD world from scratch (to be released as PnP as well). Supposedly they're giving it a campaign-like feel (with lots of quests/dungeons/instancing), with a initial lvl cap of 20.

Agreed about MEO: pointless. But I still have faith in DnD because Turbine's doing it with their own cash.

Star Wars could have definitely worked if the job was given to someone who actually cared about Star Wars, instead of his own ideas.


Title: Warhammer Online apparently R.I.P.
Post by: Mi_Tes on June 21, 2004, 10:37:27 AM
Turbine not showing MEO at E3 wasn't a good sign.


Title: Warhammer Online apparently R.I.P.
Post by: Arcadian Del Sol on June 21, 2004, 11:32:04 AM
    you did NOT just call Warhammer the best PNP RPG of all time. you absolutely did not.

    did you see the screenshots? nice buildings, horrible environs, really bad 'plastic looking' models

    the only thing it had going for it was franchise - one that to date, hasn't managed to produce a single PC game that wasn't a complete disaster[/list:u]


Title: Warhammer Online apparently R.I.P.
Post by: kaid on June 21, 2004, 11:39:42 AM
Well I was not very into the whole warhammer online thing anyway but man if they ko dawn of war I am going to england to kick some booty. Thankfully relic is a fairly big company so likely they can get it done.

A rts is a hell of a lot easier beast to build and ship than a MMRPG. With eq2 and WOW coming out this year and the jump to light speed thing for swg It is really not a great time to jump into the market.


Kaid


Title: Warhammer Online apparently R.I.P.
Post by: Alluvian on June 21, 2004, 12:07:13 PM
I still don't think EQ2 is coming out this year.  WoW, maybe.  EQ2 is way too hush hush and have not started beta yet.  The only way to get that out is a huge rush job.  Unless their internal testing is second to none and they debut beta with an almost finished game.  This to me is about as likely as duke nukem online coming out this year.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 21, 2004, 12:23:53 PM
Quote from: Alluvian
I still don't think EQ2 is coming out this year.  WoW, maybe.  EQ2 is way too hush hush and have not started beta yet.  The only way to get that out is a huge rush job.  Unless their internal testing is second to none and they debut beta with an almost finished game.  This to me is about as likely as duke nukem online coming out this year.


A huge rush job? SOE is the MASTER of huge rush jobs. Though Raph and co. may have wised up since the debacle that is Star Wars Galaxies. Though, if ANYONE can afford a top notch internal testing team, it's SOE.

I don't see them holding a huge beta test for the sole fact the game will proably be at least dvd sized if not bigger. it would be hugely expensive to send out the dvds and bandwidth on 5-6 gigabytes worth of data would drive them mad.

Duke Nuken Online? Are you skipping a generation? Duke Nukem Forever won't even be out this year. Expect DKO in 20X6.


Title: Warhammer Online apparently R.I.P.
Post by: kaid on June 21, 2004, 12:54:44 PM
I was thinkign about that as well the other day. How in the hell can they do a full beta if their game is like 10 cds long. Unless they are charging and shipping the disks out I am not sure how they could really give eq2 a full test.

As for ship date I only say this year cause thats what the goons are saying I think they will be lucky to make it by december and very likely it will slip into next spring.

WOW should ship this year it has already been in a pretty huge beta already for a good while I doubt the money men would let them not kick it out by this fall come hell or high water.


kaid


Title: Warhammer Online apparently R.I.P.
Post by: Soukyan on June 21, 2004, 01:13:38 PM
Quote from: kaid
I was thinkign about that as well the other day. How in the hell can they do a full beta if their game is like 10 cds long. Unless they are charging and shipping the disks out I am not sure how they could really give eq2 a full test.

As for ship date I only say this year cause thats what the goons are saying I think they will be lucky to make it by december and very likely it will slip into next spring.

WOW should ship this year it has already been in a pretty huge beta already for a good while I doubt the money men would let them not kick it out by this fall come hell or high water.


kaid


They charged for SWG beta, they'll charge for EQ2 beta as well.


Title: Warhammer Online apparently R.I.P.
Post by: kaid on June 21, 2004, 01:18:23 PM
It is probably the only way they can do it but man that is going to be a pricey beta for 10 disks plus shipping.

kaid


Title: Warhammer Online apparently R.I.P.
Post by: Hanzii on June 21, 2004, 03:15:57 PM
GW should have stuck with the original plan and made an mmog version of their most popular licenses as they are. That is gone the Wizards of the Coast route and implemented their rules in an online game, made at matchmaking service and make people buy virtuel miniatures.
If they did it without the stupid ass pricing scheme that WoTC adobted, they could have made a bundle.

And anybody saying good riddance to WHO, which was at least slightly original, and looking forward to EQ2 is a tool.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 21, 2004, 03:21:41 PM
Hey, Hanzii, had you played WHO?

Can you tell me if those design docs were worth anything? I'm not promoting EQ2, but what you just said makes you as much a tool as the next guy.

Design Docs mean NOTHING.


Title: Warhammer Online apparently R.I.P.
Post by: Sky on June 21, 2004, 05:30:14 PM
Anyone making me buy VIRTUAL ITEMS for REAL MONEY as a portion of their online game is a marketing tool in my eyes. Die.


Title: Warhammer Online apparently R.I.P.
Post by: Margalis on June 21, 2004, 06:41:40 PM
In Magic online you can win prizes, and you can redeem virtual card sets for real ones.


Title: Warhammer Online apparently R.I.P.
Post by: Jain Zar on June 21, 2004, 10:02:56 PM
Its still stupid.

But this doesn't suprise me.  There really isn't a need for yet another Fantasy MMORPG, especially one where little old Games Workshop acts like its niche industry can tell the gaming industry what they can and cannot do...  For some reason GW thinks their games are that important when the EAs and Microsofts of the world could buy them in a heartbeat should they actually want them.  Instead of making big videogaming money off the games many people would play if it wasnt for the absurd costs, massive amounts of work, and incredibly ambiguous rules, they watch the real money go away and wonder why pissing off games developers for years hasn't made them much money.


Title: Warhammer Online apparently R.I.P.
Post by: stray on June 22, 2004, 02:50:28 AM
Does anyone remember a post that was circulating a while back, supposedly written by someone associated with the project, warning everyone that WHO would never be made? It'd be interesting to read again, but I can't find it anywhere.

He went into a few details about the fuckups going on behind the scenes, the progress (or the lack thereof), how the money was being wasted, etc., etc.. Actually, I believe he said the game had made zero progress, except for a few 3D models. He painted a pretty bleak picture, and that was only a little over a year ago. At the time I remember some were writing it off as a hoax, but if it was true, it makes me laugh to think how much work they might have put into it since then.


Title: Warhammer Online apparently R.I.P.
Post by: Comstar on June 22, 2004, 04:50:18 AM
That was at Fat Babies I think, 2 years ago now?

They should have gone with the idea of RTS WHFB online, or do what EVERYONE has said, and make Warhammer 42000* Online.


--------------
* 4th Ed rumors are its now swt 2 centuires after 3rd Ed. Warhammer 42K sounds like a DOS game.


Title: Warhammer Online apparently R.I.P.
Post by: stray on June 22, 2004, 05:34:28 AM
Quote from: Comstar
That was at Fat Babies I think


Found it. Thanks

http://www.fatbabies.com/phpbb/viewtopic.php?t=2659


Title: Warhammer Online apparently R.I.P.
Post by: eldaec on June 22, 2004, 06:58:41 AM
Quote from: Jain Zar
games many people would play if it wasnt for the absurd costs, massive amounts of work, and incredibly ambiguous rules, .


Hmm, maybe GW products are perfect for the MMOG implementation after all.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 22, 2004, 07:06:26 AM
I want to bring myself to care about this. But I really can't.

For one thing, it's a fantasy MMO. We do NOT need another fantasy MMO. It's a waste of goddamn time. Everquest 2 and World of Warcraft will have that market cornered. Tabula Rasa is sort of fantasy based, but I'm sure they'll have enough steampunk looking shit and the signature silliness of Lord British to differentiate itself.

What GW should have done was plan a Warhammer 40k MMO. I would absolutely kill for a post apocalyptic MMO. If I had the time to play City of Heroes, I still would - if only because I don't feel like I'm playing all the other MMO's I've ever played. It's something new. It's a total change of pace.

Dragon Empires, Dark and Light, Ryzom, Mourne (formerly.....Realms of Torment, I think), and all those other independent developers have their eggs in a basket with no bottom. Anyway, I'm just complaining now, not even ranting...


Title: Warhammer Online apparently R.I.P.
Post by: Alluvian on June 22, 2004, 08:15:14 AM
Is Mourne or Realms of Torment or whatever it is called these days even coming out?  I have seen nothing there to set it above the crowd.  The fanboys that used to show up bragging about it back in he p2p days amused me greatly, but even they seem gone now.

I thought the game looked like ass way back then.  It must really be showing it's age now.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 22, 2004, 08:19:37 AM
I just got an email from them about having to redo my beta application because the old database was so old most of the emails were bouncing. I must've signed up for it something like a year or two ago. Apparently they are starting beta soon. I don't know if I care, but it's my duty to play2destroy.


Title: Warhammer Online apparently R.I.P.
Post by: Alluvian on June 22, 2004, 08:23:53 AM
So is there a new beta signup then?

Otherwise sending an email because most of their emails were bad makes not fucking sense at all.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 22, 2004, 08:27:26 AM
There is a new beta signup.


Title: Warhammer Online apparently R.I.P.
Post by: HaemishM on June 22, 2004, 08:30:11 AM
Quote from: schild
We do NOT need another fantasy MMO.


I disagree with you on this basis. We DO need another fantasy MMOG, we need a fucking good one. All the rest of these stinkers suck ass or have been played out. I'd kill for a good fantasy MMO that isn't just another EQ clone.

Now the market, she don't need no stinking fantasy MMO's. Not that that will stop anyone else from making one or releasing a shitty sequel to a shitty game.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 22, 2004, 08:31:11 AM
Quote from: HaemishM
Quote from: schild
We do NOT need another fantasy MMO.


I disagree with you on this basis. We DO need another fantasy MMOG, we need a fucking good one. All the rest of these stinkers suck ass or have been played out. I'd kill for a good fantasy MMO that isn't just another EQ clone.


EQ2! It's not a clone, it's a sequel! am i rite?


Title: Warhammer Online apparently R.I.P.
Post by: HaemishM on June 22, 2004, 08:40:27 AM
It's resequenced game DNA made from the puddle under the leaking dumpster where they throw all the aborted fetuses of game design.


Title: Warhammer Online apparently R.I.P.
Post by: schild on June 22, 2004, 08:41:31 AM
Quote from: HaemishM
It's resequenced game DNA made from the puddle under the leaking dumpster where they throw all the aborted fetuses of game design.


Well, now we know where David Bowman rooted around to find Horizons.


Title: Warhammer Online apparently R.I.P.
Post by: Arthur_Parker on June 22, 2004, 08:51:45 AM
I'm in two minds about this.

I'm kinda sad because they did have a lot of original ideas that I thought would work well if only they break the pattern for GW pc games and code it well.

However, I only made 11 posts on their official message boards and was threatened with a ban (Almost a record for me).  I didn't even think I was being that annoying.

Rarely have I seen such an inbred, closed minded, unfriendly to newbs idiotic message board as the warhammer online official forums.

What I do find funny is that they have closed and locked the boards down tight to prevent the same set of message board muppets self destructing at the news.

I'm now back to the state of not seeing any mmorpg's in development that I want to play.

Edit I did find a thread with the strange fans at work paying their respects here (http://www.stormphoenix.net/index.php?subaction=showcomments&id=1087832859&archive=&cnshow=news&start_from=&ucat=&)

This post I thought said it all.

Quote
by Sarkhan @ 21 Jun 2004 11:36 pm   
My heart has stopped.
My brain has shut down.
I think babies are crying in the background.

What has happened? Why was there no warning? Why has it gone for the worse?
We had the greatest Online community ever built! Ever! And it's torn to shreds by 2 paragraphs by Robin Dews on the home-page!

Let us go the way of Seademond, let's find some means of replacing that wonderful site!


Title: Warhammer Online apparently R.I.P.
Post by: daveNYC on June 22, 2004, 09:12:11 AM
Shamelessly stolen from Gamasutra.
Quote
Climax CEO Kar Jeffery has suggested a sum of around $30 million to launch a new massively multiplayer online (MMO) game in today’s market, with the upfront investment in servers and support teams proving too much for Climax and Games Workshop.


Uh, $30M on top of what they had already spent on developement?  I have no evidence to back me up, but I would guess that CoH didn't cost that much.  Were these guys just flushing money down the drain or something?


Title: Warhammer Online apparently R.I.P.
Post by: HaemishM on June 22, 2004, 09:55:02 AM
If SWG only cost $20 million to make, how the fuck could Climax try to justify $30 million.

But this:

Quote
As we walk forth into this new world without the sunny tommorow of Warhammer Online looking out for us.
Remember the times you've had. Whether it be with guildmates or by yourself. Remember the fun and the laughter. The jokes, and the mods.
Warhammer Online wasn't just a game. It was a spirit. A community of differen indivuals of all ages and ethnicities, who came together to weave a delicate fabric.


Actually, it wasn't a game at all, you retard. Games get released and played. It was a dream turned into vapor.


Title: Warhammer Online apparently R.I.P.
Post by: AOFanboi on June 22, 2004, 09:58:43 AM
More from the thread (if you can call it that) on Eurogamer:
Quote from: Asstute (quoting Piemiester) @ Eurogamer

"I worked on WO and it was apparent from the start that all they were telling the public was 50% bollocks. "

That'd be the MD and the Exec producer then at the start of the project? Matt Sansam has a reputation for it apparently. Working inthe industry you hear these things.


"The basic trouble was it was 2 years into development before GW turned round and said "erm that not what we had in mind" to which Climax said "well werent you looking at the weekly progress reports we were giving you?" "

Oh so true!

""After that new design staff were brought in on the GW side who were inexperienced (read "had only ever worked on MUDs before) yet were given free reign and Climaxs design team had to get approval for everything they did (which often took a week or more). ""

http://www.thatbarnettbloke.com/
some of the reasons that are being described I fear. Clueless don't ever hire them. I think you can tell by the site but hey.

""It could have been good and the tech was reasonably sound but its a simple case of too many cooks and some crap management (mostly on the design side) with both GW and Climax. Dont believe the hype. This thing was floundering 6 months ago...""

Partially true, mainly from the GW side, although the Management never helped. However the fact that GW believe they make good games and they thought they could transfer this to the computer games market has obviously misguided to say the least.
Hireing people that want to make a mark in an industry they have no idea in ALA thatbarnetbloke, believeing them Mr Priestly, Mr Dews, can only lead to disaster at 2 years into a project. The concept of the publisher coming along and saying actually we've paid you to make a game but now we want to consistantly meddle with it because we can. But we don't understand that it takes time to change code and change art assets, we thought it was like writing a text based mud.
However with a game at almost beta stage even with all this to can it is just a simple statement of the lack of belief in their own IP and its position in the marketplace. Get back to making lead figures little boys and stop playing in things you don't understand. Its 3D in every sense not 2D like your simple games.
A note to anyone working with GW as a third party don't let them get involved in any sort of design!

Take it for what it's worth though (unregistered posters).


Title: Warhammer Online apparently R.I.P.
Post by: daveNYC on June 22, 2004, 09:59:39 AM
Now that WHO is canceled, that guy can go work at Hallmark.


Title: Warhammer Online apparently R.I.P.
Post by: SirBruce on June 22, 2004, 11:16:55 AM
I take offense to that thread.  People who only ever worked on MUDs before ARE experiened... where do you think many of today's industry verterans got their start?

I don't doubt that GW wasn't paying attention to weekly reports, but I'm sure the people they brought in at the end were people who DID know what GW wanted.  And I'm sure this was a source of friction with the Climax design team... but if Climax hadn't "fucked up" in GW's eyes previously (GW's fault or not), they wouldn't have been involved...

So, yeah, I'm sure it was a clusterfuck, but it's hardly fair to badmouth MUD developers who were brought in to try to fix what GW saw was wrong with the product.  And as for changing things like art assets and code taking time, well, I'm sure they were aware of that, but I'm also sure the code wasn't properly structured for rapid changes, either.

Bruce


Title: Warhammer Online apparently R.I.P.
Post by: daveNYC on June 22, 2004, 11:58:53 AM
Quote from: SirBruce
I take offense to that thread.  People who only ever worked on MUDs before ARE experiened... where do you think many of today's industry verterans got their start?

And look at the current state of the industry.


Title: Warhammer Online apparently R.I.P.
Post by: Sky on June 22, 2004, 01:33:28 PM
It's funny 'cause it's true.


Title: Warhammer Online apparently R.I.P.
Post by: Jain Zar on June 22, 2004, 03:33:21 PM
Hell, GW meddles with every game design.  They think they are far more important than they really are.  Why do you think such massively underwhelming games like the PC Space Hulks, Blood Bowl, and Fire Warrior happened, with another 40K FPS about Imperial Assassins and the Gorkamorka game never even happened?

GW is one of the worst companies in tabletop gaming.  Someone needs to buy them out, give an IP liscense to Jervis Johnson one of the only GW employees/designers who doesn't have his head shoved completely up his ass, and market the snot out of the IP to whomever can make some money off it for them..


Title: Warhammer Online apparently R.I.P.
Post by: Arthur_Parker on June 23, 2004, 05:30:17 AM
From here (http://us.games-workshop.com/news/current/spill1.htm)

Quote
GAMES WORKSHOP GROUP, PLC
ONLINE GAMING DEVELOPMENT PROJECT ANNOUNCEMENT
JUNE 21, 2004

Today we have made the following announcement to our shareholders:

“Games Workshop Group PLC (“the Company”) announces that its board has resolved to terminate its online gaming development project. This decision was taken following a full review of the progress, costs to date and future costs of the project. As a result both the Company and Climax Development Limited, the computer games developer, have agreed to terminate the development project."

The online team has been working for some time to prepare a detailed project report which examines the current status of this project, the work still to be completed, how long the game will take to finish and to get it to market, and how much all this is expected to cost. The board has reviewed this report and has decided that the team’s reassessment of the project shows that it is more risky and very much more expensive than expected and therefore no longer attractive enough for us to continue to commit the group’s resources. While the opportunity to have an online game set in a Games Workshop universe still looks very exciting, this project was always a step into the unknown. We now know much more about online games than when we began this venture, but there remain substantial risks associated with this project, and the potential future rewards are still uncertain.

We will be winding down the project immediately, although a small, specialized team will continue to examine whether online games remain a serious business opportunity for Games Workshop.

Let us all remember that this project was well worth while, and it very nearly worked. No-one involved should feel despondent. It was a valiant effort. Gallantry does not always lead to success.

- Tom Kirby


Title: Warhammer Online apparently R.I.P.
Post by: eldaec on June 23, 2004, 06:28:58 AM
Quote
whether online games remain a serious business opportunity for Games Workshop.


As alluded to on the previous page, current GW product have the following characteristics...

1) expensive.
2) requires enormous time investment.
3) subject to incredible levels of min-max over-analysis by a customer base that still insists all it is looking for is 'fun'.
4) adds an expansion to every product line every year.
5) setting incredibly attractive to the gaming stereotype.

I've never seen a better match for a crossover MMOG product.

Nobody who purchases GW product today could be anything other than a rabid MMOG fanboy.

So the business opportunity is self-evidently there. The question, of course, is whether GW are capable of taking advantage of it. If by the comment about opportunity for Games Workshop they are recognising that GW as a company just aren't capable of managing IP outside their own sphere then a guess you have to respect that. But I doubt it's really what they meant.


Title: Warhammer Online apparently R.I.P.
Post by: HaemishM on June 23, 2004, 09:01:07 AM
What they really meant was they couldn't control the product internally, because they didn't have (nor want to spend) the money to do it their-damn-selves. GW history is rife with this kind of tomfoolery.

There was a company (actually 2) years ago that created resin models of EPIC scale things (like Imperial Guard tanks, Titans) for the Warhammer 40k system. GW shut them down with litigation, and a few years later, ramped up their own resin/plastic big models division called Forge World. They've put the screws to any retailers selling their products at a discount because they want to control the prices absolutely. They started seeding the US with their own stores, pushing out other retailers who sell other products.

I have no problem with trying to maintain brand identity, but they go way beyond that. Brand nazis is more right.

They wouldn't blink at investing the money in online games, but only if they can do it in-house. Maybe a year or two down the line, if they think there's money in it, you'll see them form an internal interactive division.

Not that it'll make their games any better.


Title: Warhammer Online apparently R.I.P.
Post by: AOFanboi on June 23, 2004, 10:32:35 AM
Quote from: HaemishM
They started seeding the US with their own stores, pushing out other retailers who sell other products.

But Stateside they are up against another company with license to print money: Wizards of the Coast, with Magic: the Gathering. In the UK, however, I seem to recall the Borg, er, Games Workshop have assimilated all gaming stores.

In the U.S. the "Borg" are up against the "Dominion", to further the inappropriate Star Trek analogy. I don't think they have the same chance there. If i'm not too mistaken, even the MageKnight/HeroClix/whatever lines of plastic prepainted miniatures sell better than GW's creations there.


Title: Warhammer Online apparently R.I.P.
Post by: Arcadian Del Sol on June 23, 2004, 10:42:56 AM
Quote from: Hanzii
GW should have stuck with the original plan and made an mmog version of their most popular licenses as they are. That is gone the Wizards of the Coast route and implemented their rules in an online game, made at matchmaking service and make people buy virtuel miniatures.
If they did it without the stupid ass pricing scheme that WoTC adobted, they could have made a bundle.


you sir, are a hero.


Title: Warhammer Online apparently R.I.P.
Post by: Arcadian Del Sol on June 23, 2004, 10:44:07 AM
Quote from: AOFanboi
Quote from: HaemishM
They started seeding the US with their own stores, pushing out other retailers who sell other products.

But Stateside they are up against another company with license to print money: Wizards of the Coast, with Magic: the Gathering. In the UK, however, I seem to recall the Borg, er, Games Workshop have assimilated all gaming stores.

In the U.S. the "Borg" are up against the "Dominion", to further the inappropriate Star Trek analogy. I don't think they have the same chance there. If i'm not too mistaken, even the MageKnight/HeroClix/whatever lines of plastic prepainted miniatures sell better than GW's creations there.


Heroclix: all the fun without the expensive paints and super glues. AND AT ONE THIRD THE PRICE.


Title: Warhammer Online apparently R.I.P.
Post by: Jain Zar on June 23, 2004, 11:58:36 AM
Wizkids stuff did so well Topps bought them out.  And currently seem to be only half doing an EA to their Origin/Westwood/Kesmai.

I can go into Waldenbooks or Target and get Wizkids products.  I have even seen them in Toys R Us.

And there have actually been THREE companies who had liscenses to make resin GW items back in the day.  Epicast, Armorcast, and Forge World.  Armorcast being the biggest.  And they couldn't even give you rules to the models they made.  They had to put out a fanzine to carry all the rules.  

But here is an example of the pricing difference between Armorcast and GW's Forge World:

Armorcast Baneblade Tank, superdetailed version with metal treads: 130 (Nonmetal tread lower detail kit for 60, or 90 with a removable main body and the plug in parts to make another superheavy tank.)

GW Forge World Baneblade:  250.  I knew a friend who actually had one.

Armorcast Eldar Tempest Superheavy Grav Tank:  38 dollars

GW Forge World Eldar Scorpion Superheavy Grav Tank: 130 or so.  (Same basic size and concept.)

Is it any wonder why people would get into Wizkid's games?  Hell, GW's subsidiary Sabretooth Games made a LOTR collectible minis game even though GW already had a traditional LOTR minis game out.  Different scales of course.  Most of the GW playing community likes to convince themselves its all about the detail in the minis and how they love painting their works of art but geez, more people just want a fun GAME and could care less about assembling and painting these effin things.