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Title: Getting Started...
Post by: CmdrSlack on June 08, 2006, 01:37:43 PM
Ok, so I have the client downloaded.  I am going to install and then grab Razor, UO Gateway, etc. this evening.

What is the most interesting yet noob friendly template?  Am I stuck with tank mage?  I've played mostly thief and mage type classes in other games, but since this is skill-based, I'm not quite sure whether I am about to gimp myself if I go for the stuff that looks nifty.

Please feel free to tell me how to build my character. 



Title: Re: Getting Started...
Post by: WindupAtheist on June 08, 2006, 01:59:01 PM
I'll let someone whose memory of this era of UO is more clear than my own tell you a template.  But I will say this:  Don't sweat gimping yourself.  You can drop old skills for new at any time, and you're going to be raising them via macroing anyway.


Title: Re: Getting Started...
Post by: Slayerik on June 08, 2006, 04:38:15 PM
Ok, so I have the client downloaded.  I am going to install and then grab Razor, UO Gateway, etc. this evening.

What is the most interesting yet noob friendly template?  Am I stuck with tank mage?  I've played mostly thief and mage type classes in other games, but since this is skill-based, I'm not quite sure whether I am about to gimp myself if I go for the stuff that looks nifty.

Please feel free to tell me how to build my character. 



Honestly, we could use a good thief. There are times when they are just too cool. You can make a dexer thief or thief mage... I'll do my best to get ya going!


Title: Re: Getting Started...
Post by: Slayerik on June 08, 2006, 06:47:53 PM
Ill expand a little

Thieving
Snooping
Magery
Eval
Med
Wrestle
Resist

or

Thieving
Snooping
WEAPON
Tactics
Anatomy
Healing
Resist
(slightly easier)

Lemme know ur ingame name and ill try to help out





Title: Re: Getting Started...
Post by: NiX on June 08, 2006, 09:36:59 PM
Is the second template more or less combat centric? I know any time you involve magery you're destined for combat most the time. Wouldn't mind rolling up a char and playing less of a combat thief.


Title: Re: Getting Started...
Post by: Chinchilla on June 09, 2006, 05:31:02 AM
A common skill used with non-mage types is hiding mostly so you can run and hide and heal yourself if need be.  Bandages take a little bit of time to heal you, but when you have GM healing and Anatomy the healing can be major!  Eventually you'll want to carry Greater Heal potions on you too (you can use 1 potion every 10 seconds).  Just another method of healing to keep you alive.  I haven't tried out Stealth yet, but I plan on making someone with it so I can see how useful it is. 


Title: Re: Getting Started...
Post by: shiznitz on June 09, 2006, 09:02:30 AM
Stealth is very cool but it takes patience. For those that don't know, the Stealth skill let's you walk - not run - while hidden. The higher your Stealth skill, the more steps you can take while hidden. GM Stealth = 20 steps. To improve Stealth, Hide and then try and take a step.

At least that is what I remember from 1999.


Title: Re: Getting Started...
Post by: Sky on June 09, 2006, 09:05:30 AM
Wish I had time to play. I loved playing a UO thief, even before stealth went in (especially before that, actually).


Title: Re: Getting Started...
Post by: Chinchilla on June 09, 2006, 09:21:01 AM
Wish I had time to play. I loved playing a UO thief, even before stealth went in (especially before that, actually).

I've heard is SO fun with stealth because you can walk around and sometimes even get into people's houses and such.  Walk up next to someone and start snooping their stuff and steal stuff and they won't even have a clue.  I think I might turn my IDOC ghost hunters into GM Stealth/Hide guys.  Who knows... we might get lucky and I send you guys a [MSG saying "Get your ASSES TO X Y Z Quick!! I'm in this guys house and he's not here.  We got LOOT AHOY!!".


Title: Re: Getting Started...
Post by: Slayerik on June 09, 2006, 09:29:37 AM
The other thing is, people that are careless with checks. There has been a few times I wish i was a thief / stealther...Work some phoney deal and have the thief swoop in and grab the check. If he gets caught grab it off his grey corpse :) People get careless because some banks are dead...


Title: Re: Getting Started...
Post by: Jimbo on June 09, 2006, 09:40:44 AM
Sheesh...I feel like an old timer.  I started back in Jan of 98, so it was like:  Archery, Tacticss, Magery, Magery Resist, Hiding, and 2 skill to keep you at 100 str and 100 intel.  It was easy to roll up, take 50 resisting spells, 49 magery, 1 archery, all str, and go trap a polar bear and skill up.

Later on, they over compensated and nerfed archery, then made it about even (still most considered it the lesser of the three magic=dexer  then archer).  I don't know the details of Metro shard, but a common dex fighter now is:

weapon skill (sword, mace, or fencing)
tactics
anatomy
healing
parrying
resisting spells

try and get those up to GM, then add like mager for recall, and hiding.  Bad part is unless you have magery up to 72 you can't get into Wind.  If posioning is needed to use posioned weapons, then that is one more thing to try and squeeze in...if not, carry a bag full of posioned weapons and switch between them as they are used.





Title: Re: Getting Started...
Post by: Slayerik on June 09, 2006, 09:46:11 AM
Sheesh...I feel like an old timer.  I started back in Jan of 98, so it was like:  Archery, Tacticss, Magery, Magery Resist, Hiding, and 2 skill to keep you at 100 str and 100 intel.  It was easy to roll up, take 50 resisting spells, 49 magery, 1 archery, all str, and go trap a polar bear and skill up.


God i remember the crazy bow wars... Dump then thunk. I had a Vanq bow back then and there weren't many around, I was damn near unstoppable. You could run and shoot back then as well.


Title: Re: Getting Started...
Post by: Chinchilla on June 09, 2006, 11:36:18 AM
God i remember the crazy bow wars... Dump then thunk. I had a Vanq bow back then and there weren't many around, I was damn near unstoppable. You could run and shoot back then as well.

That's the funniest way of describing that method I have ever heard.  Dump then Thunk hahahahahaha!  I had a Extremely Accurate, something else, silver, Vanq Heavy Xbow on Chesapeake.  I laid waste to players and Undead alike. 

I used to run around naked or with pants on only waiting for people to attack me so I would pull out my bow and go THUNK!  I would sometimes go grey and walk back into town waiting on my next prey.  It was great!  My character was St Drahcir on the Chesapeake server.


Title: Re: Getting Started...
Post by: CmdrSlack on June 09, 2006, 11:48:58 AM
So here I am trying to get this thing running.

I have the client installed and patched, UO Gateway and Razor installed....but Gateway is telling me that I don't have a client installed on my machine.

Clearly, I have done something wrong.



Title: Re: Getting Started...
Post by: Cheddar on June 09, 2006, 11:52:05 AM
So here I am trying to get this thing running.

I have the client installed and patched, UO Gateway and Razor installed....but Gateway is telling me that I don't have a client installed on my machine.

Clearly, I have done something wrong.



I have a similiar issue.  All you need to do is start up razor and plug in the server information.  Fuck UOGateway. 

FYI I highly recommend everyone get UOA.  We can even set it up so we can see each other on the map!


Title: Re: Getting Started...
Post by: CmdrSlack on June 09, 2006, 01:34:07 PM
The razor method is a go!

And I'm already dead, apparently Slayerik hits really hard with his bare hands.

I have now had the vast majority of the UO experience.  Also, I suck at making macros.


Title: Re: Getting Started...
Post by: Chinchilla on June 09, 2006, 02:10:35 PM
I have a similiar issue.  All you need to do is start up razor and plug in the server information.  Fuck UOGateway. 

FYI I highly recommend everyone get UOA.  We can even set it up so we can see each other on the map!

Me and you gonna be talking because I can't figure out how to get the freaking thing to let me do that!  Been itching to get that setup.


Title: Re: Getting Started...
Post by: Chinchilla on June 09, 2006, 02:11:39 PM
And I'm already dead, apparently Slayerik hits really hard with his bare hands.

I have now had the vast majority of the UO experience.  Also, I suck at making macros.

We can help ya make something.  If you need a healer while you spare with Slayerik I can ge tmy Dexxer guy over there to bandage you.  He can use some healing practice.


Title: Re: Getting Started...
Post by: CmdrSlack on June 09, 2006, 02:13:30 PM
What I'm wondering now is what I do.  I'm dead inside a house.  As far as I can tell, I'm stuck.



Title: Re: Getting Started...
Post by: Slayerik on June 09, 2006, 03:34:10 PM
Go help, select the option "Im physically stuck blah blah blah"

In 2 min you will be teleported.

Sorry, I was at work and forgot to tab twice to stop punchin ya....


Title: Re: Getting Started...
Post by: NiX on June 09, 2006, 05:38:56 PM
What's a good stealth based thief template? Just got everything installed and want to know what to pick for skills.


Title: Re: Getting Started...
Post by: WindupAtheist on June 09, 2006, 05:56:53 PM
I should be setting things up either later tonight or early tomorrow.  Was thinking of...

Macing
Tactics
Anatomy
Healing
Resist
Magery
Hiding

But I gotta tell ya, in all my years of UO I've never had a mage.  Ever.  What am I going to do with magery on this template, with no med or eval, besides recall around?  And what should my stats look like?

And this lootable house business.  Meh.  I wouldn't cry if they'd have just fudged and included the modern UO housing system.  It's the one area of the game which is inarguably superior to everything that had come before.


Title: Re: Getting Started...
Post by: CmdrSlack on June 09, 2006, 07:20:15 PM
Anyone have some crafter advice?

I wouldn't mind having a crafter alt to make the stuff that Cheddar isn't making.


Title: Re: Getting Started...
Post by: Chinchilla on June 09, 2006, 07:53:15 PM
Anyone have some crafter advice?

I wouldn't mind having a crafter alt to make the stuff that Cheddar isn't making.

If you want to make/start a crafter I'd suggest starting like I did.  Starting with a bowyer and combined with lumberjack.  There's TONS of trees and wood isn't terribly heavy.  You can make yourself some decent $$ that way.

Just as FYI - I am a full crafter as well.


Title: Re: Getting Started...
Post by: Slayerik on June 09, 2006, 08:20:55 PM
I should be setting things up either later tonight or early tomorrow.  Was thinking of...

Macing
Tactics
Anatomy
Healing
Resist
Magery
Hiding

But I gotta tell ya, in all my years of UO I've never had a mage.  Ever.  What am I going to do with magery on this template, with no med or eval, besides recall around?  And what should my stats look like?

And this lootable house business.  Meh.  I wouldn't cry if they'd have just fudged and included the modern UO housing system.  It's the one area of the game which is inarguably superior to everything that had come before.

Thats a very good template. I love how many macers we are getting, people will be so stam drained it will be sick. Plus, maces are cheaper.

Magery in that template is good for a few things. Cast clumsy on target = -11 dex. On a tank mage that usually means they will be at 14 dex. That means they will be in big trouble as you whack on em with a fast mace. You can also spam small heals. A guy with this template owned me, though he had archery instead of hiding. Magery also has nice stuff like energy vortex, Dispel, blade spirit, cure, and you can land a nice cross heal in a pinch. ETC ETC :)


Title: Re: Getting Started...
Post by: Slayerik on June 09, 2006, 08:25:45 PM
What's a good stealth based thief template? Just got everything installed and want to know what to pick for skills.

Ole cmdrslack just made one, a pair of ya would be brutal.

Hiding
Stealth
Snooping
Stealing
Macing
Anat
Healing

It has its holes, the mace is to get away. or help with the gangbang.

If i made a thief he would be a thief mage...

Mage
resist
eval
med
wrestle

snoop steal

just basically try to nab things like bandages from dexers, mandrake root from mages, weapons, etc. Kill em good ole mage style.







Title: Re: Getting Started...
Post by: WindupAtheist on June 09, 2006, 09:08:55 PM
If you want to make/start a crafter I'd suggest starting like I did.  Starting with a bowyer and combined with lumberjack.  There's TONS of trees and wood isn't terribly heavy.  You can make yourself some decent $$ that way.

That describes my very first UO character ever, and it is good money for little risk as a newb.  Anyway, Razor and stuff is downloading now.


Title: Re: Getting Started...
Post by: Slayerik on June 09, 2006, 09:10:14 PM
Server wars are from 12 to about 12:30, no saves


Just  a heads up...


Title: Re: Getting Started...
Post by: Train Wreck on June 10, 2006, 05:26:05 AM
I don't know about Metro, but a good way to macro thieving in '99 was to find a buddy and carry stacks of leather hides on you.  (The heavier an item that you try to steal is, the more difficult it will be, so when skillgain gets too slow, add some more leather to the stack).

Another handy thing to do with a macro partner is Hiding and Detect Hidden.

By the way, is there any need for treasure hunters on Metro?  I had a lot of fun with mine on Pacific.


Title: Re: Getting Started...
Post by: Slayerik on June 10, 2006, 06:55:39 AM
I don't know about Metro, but a good way to macro thieving in '99 was to find a buddy and carry stacks of leather hides on you.  (The heavier an item that you try to steal is, the more difficult it will be, so when skillgain gets too slow, add some more leather to the stack).

Another handy thing to do with a macro partner is Hiding and Detect Hidden.

By the way, is there any need for treasure hunters on Metro?  I had a lot of fun with mine on Pacific.

We totally need a treasure hunter. My advice would be a bard...I think Cheddar has LP, but we still need a cartographer.

I remember hearing something about stealing from your own pack mule, then u can just fill em back up :)


Title: Re: Getting Started...
Post by: Cheddar on June 10, 2006, 07:46:27 AM
I don't know about Metro, but a good way to macro thieving in '99 was to find a buddy and carry stacks of leather hides on you.  (The heavier an item that you try to steal is, the more difficult it will be, so when skillgain gets too slow, add some more leather to the stack).

Another handy thing to do with a macro partner is Hiding and Detect Hidden.

By the way, is there any need for treasure hunters on Metro?  I had a lot of fun with mine on Pacific.

We totally need a treasure hunter. My advice would be a bard...I think Cheddar has LP, but we still need a cartographer.

I remember hearing something about stealing from your own pack mule, then u can just fill em back up :)

I do have LP.  I just need to get my hands on a ton of picks and some lockable boxes.  A Bard would make a GREAT treasure hunter;  peacemake is nasty wicked and extremely handy in both PvP and PvE (you can completely disarm a tamer with peacemake, for example).


Title: Re: Getting Started...
Post by: Jimbo on June 10, 2006, 10:02:50 AM
The stealing from a pack mule worked on AI, and used to work on the official servers, was an easy macro with UO Assist and EZ Macro or later on with UO Razor.

You had to have a pack mule, put something 10 stones in it (since you have to have 100 to steal it), say all guard me, open his pack, and try and steal the item.  Been a while, but the jist is around that way.

Does Metro have the locked treasure chests in the dungeons?  On AI (Angle Island) most new people would make a treasure mule and crafting mule to get started:  crafting guy would make lock picks and locked chests at variours skill levels (or you could buy these from other players), then the treasure chest mule would get hiding, stealth, detect hidden, remove trap, lockpicking  (tinkering to get remove trap up...then you can let it drop), musicmanship, and peacemaking.  You are a hider and not going to be in any combat, but you could walk to the dungeons and hit the lower levels and crawl out with a lot of gold and items.  Plus later on, you could switch him into a mage and drop stealth, hiding, music, and peacemaking, that would leave room to  take magery, magic resist, eval intel, and meditation.  Or you could make a bard with music, peacemaking, provocation and/or magery or discord...magery for traveling, discord to help make the monsters easier to kill.

Man, all this talk about UO is making me want to dig out my box and download UORazor again.


Title: Re: Getting Started...
Post by: Slayerik on June 10, 2006, 04:37:30 PM
Dont be scared, the worst that can happen is ill give ya 5k gold, a runebook and some runes, a full spellbook and you'll quit :)


Title: Re: Getting Started...
Post by: CmdrSlack on June 10, 2006, 05:13:27 PM
Anyone know where I can find a vendor that sells hatchets?  I started up my crafter and somehow he lost his hatchet.  I don't know if it was stolen from his hands or if the damn things just decay and break on you.  At any rate, I've been scouring Brit and haven't found one (I did make an exceptional bow or three though).  Darniaq told me to check Vesper, so barring that, is there one in Brit?


Title: Re: Getting Started...
Post by: Cheddar on June 10, 2006, 06:26:52 PM
Anyone know where I can find a vendor that sells hatchets?  I started up my crafter and somehow he lost his hatchet.  I don't know if it was stolen from his hands or if the damn things just decay and break on you.  At any rate, I've been scouring Brit and haven't found one (I did make an exceptional bow or three though).  Darniaq told me to check Vesper, so barring that, is there one in Brit?

Yes.  Check the blacksmith near West bank or in the northern part of town (near the road heading to Brit Grave).  I highly recommend you move cities though; Brit is a sea of decadence (and thieves).


Title: Re: Getting Started...
Post by: CmdrSlack on June 10, 2006, 06:39:52 PM
Anyone know where I can find a vendor that sells hatchets?  I started up my crafter and somehow he lost his hatchet.  I don't know if it was stolen from his hands or if the damn things just decay and break on you.  At any rate, I've been scouring Brit and haven't found one (I did make an exceptional bow or three though).  Darniaq told me to check Vesper, so barring that, is there one in Brit?

Yes.  Check the blacksmith near West bank or in the northern part of town (near the road heading to Brit Grave).  I highly recommend you move cities though; Brit is a sea of decadence (and thieves).

Yes, I just discovered this.  I am gonna have to reroll my poor crafter after this evening's events....once I can get him a rune book, I don't think I'm ever going to try to use the Moongate ever again.  Seriously.  I don't even mind being ganked, but I feel bad for my pack horse.  At least I know that in about an hour I can have a fuckton of cash just from cutting down trees.  I'm slowly getting the hang of all this....but my first mission after buying some basic supplies will be getting the hell outta Brit.

The goddamn guards don't even come if you call them.  Either that, or I was calling them wrong.  I managed to lead a PK back into town, but for some reason the guards couldn't be assed to help me out.


Title: Re: Getting Started...
Post by: Der Helm on June 11, 2006, 05:33:34 AM
My download of the clienst is slugging along at 50kb/s, where did you guys download it ?


Title: Re: Getting Started...
Post by: Cheddar on June 11, 2006, 05:52:16 AM
My download of the clienst is slugging along at 50kb/s, where did you guys download it ?

There is a link on Markee Dragons site.  Just google search it- I was pulling like 600kb/s.


Title: Re: Getting Started...
Post by: Der Helm on June 11, 2006, 09:42:07 AM
My download of the clienst is slugging along at 50kb/s, where did you guys download it ?

There is a link on Markee Dragons site.  Just google search it- I was pulling like 600kb/s.
Thanks, that link doubled my transfer rate ... 110 kb/s now  :sad_panda:


Title: Re: Getting Started...
Post by: Slayerik on June 11, 2006, 09:46:10 AM
www.filefront.com

called UO gold - digital purchase... was pullin like 600kb


Title: Re: Getting Started...
Post by: Chinchilla on June 11, 2006, 10:25:00 AM
Anyone know where I can find a vendor that sells hatchets? 

If you can't seem to find a hatchet just buy an cheap axe that you can find.  The only requirement for chopping trees is that it is an axe.


Title: Re: Getting Started...
Post by: Soukyan on June 11, 2006, 05:04:12 PM
My download of the clienst is slugging along at 50kb/s, where did you guys download it ?

There is a link on Markee Dragons site.  Just google search it- I was pulling like 600kb/s.
Thanks, that link doubled my transfer rate ... 110 kb/s now  :sad_panda:

Fileplanet. Woo.


Title: Re: Getting Started...
Post by: Train Wreck on June 11, 2006, 06:12:23 PM
If I remember correctly, items that run out of structure points (or hp or whatever) are lost forever.  You can try repairing weapons and armor yourself, but if you have low smithing it will lower the quality.

I'll definantly work on a treasure hunter build.  What's a good template?  I'm thinking:

Hiding
Detect Hidden
Cartography
Lock Picking
Mining

I can't remember what all the the required skills are.  Looks like I have room for Musicianship and Peace Making.  Will I be gimped without tactics and fencing?  I'm also thinking of just enough Magery to cast recall, maybe limiting myself to scrolls if I'm out of skill points.

I'm also having some trouble macroing with Razor.  Is there a way to put delays into it?  It didn't bother me with Hiding but with skills that require I target something, it seems to be blowing through without seeing what I clicked on.


Title: Re: Getting Started...
Post by: CmdrSlack on June 11, 2006, 06:38:29 PM
If you highlilght the thing before the pause and right click, then insert special, you can insert pauses.


Title: Re: Getting Started...
Post by: Cheddar on June 11, 2006, 07:25:07 PM
I'll definantly work on a treasure hunter build.  What's a good template?  I'm thinking:

Hiding
Detect Hidden --> Not needed.  Telekenisis (via scroll if 0 magery)Cartography
Lock Picking
Mining  --> UOA + Runebook libraries.  You will have access to the exact dig point.

Good template thus far, but you need some form of defense.  Not taking magery is an option here; runebooks require 0 magery to recall off of (using a recall point from the book).  Hiding is not needed really; unless you do the non-magery route.  Question is what kind of treasure hunter will you be?  A dungeon crawler will require a very different template then a treasure chest seeker. FYI, as an above ground treasure hunter you will need cartography.

You could go tamer, bard, warrior, or mage.  If you are looking to solo the OMFG hard chests I recommend either bard or tamer route.  IF you go tamer you will want magery!  It would be something like this:

83+ taming (natural)
85+ Magery
50+ Vet
100 Animal Lore
100 Med
100 Lockpick
100 Cartography

Bard would be something like:

50+ Provo
100 Peace Make
100 Music
100 Lockpick
100 Carto

Bard is nice cause its relatively easy to begin and has nice defense with peace make, also leaves you some skill points for whatever you want.  Tamer is much more powerful and also opens up the ability to farm some of the highest level monsters in the game.  One meta game that is nice (believe it or not) is fishing.  It is tempting for me to work in fishing with the above tamer template (which is roughly what I have minus the treasure hunting skills).

Oh, downside to the above templates is no PvP.  At all.  Your best bet is to gate/recall the moment a PK shows himself.


Title: Re: Getting Started...
Post by: Train Wreck on June 11, 2006, 10:38:20 PM
I was thinking of an above ground treasure seeker.  Do you not need mining to dig it up?  I know you did on the OSI shards.

I'm not concerned about PvP with this char (I may have a proper thief for stuff like that).  Farming monsters would be nice, though.


Title: Re: Getting Started...
Post by: Der Helm on June 11, 2006, 11:03:48 PM
If you highlilght the thing before the pause and right click, then insert special, you can insert pauses.
I was not able to locate a place that explains the setup of macros with razor.

A hiding macro would be easy enough, but how about the more "complicated" things that need targeting/moving around etc. (mining/lumberjacking) for example.

Whoa, very strong deja vu on this post ...


Title: Re: Getting Started...
Post by: CmdrSlack on June 11, 2006, 11:32:13 PM
If you highlilght the thing before the pause and right click, then insert special, you can insert pauses.
I was not able to locate a place that explains the setup of macros with razor.

A hiding macro would be easy enough, but how about the more "complicated" things that need targeting/moving around etc. (mining/lumberjacking) for example.

Whoa, very strong deja vu on this post ...

Best I've done is juggling pauses with multiple things in one macro....for instance I was working snoop and healing with my dexer while sparring with my mage.  I had it set up to basically record me performing several snoops and then healing the mage.  Then I added some pauses between the snoops and looped it.  That's about the extent of my skill.  Which, apparently, isn't much....largely because the damn mage was still dying.

Moving and whatnot...I'm not too sure.  Lumberjacking is rather tough for me to do manually as it is...targeting the right part of the tree is a bitch at first.


Title: Re: Getting Started...
Post by: Cheddar on June 12, 2006, 05:14:36 AM
I was thinking of an above ground treasure seeker.  Do you not need mining to dig it up?  I know you did on the OSI shards.

I'm not concerned about PvP with this char (I may have a proper thief for stuff like that).  Farming monsters would be nice, though.

Mining is not needed. 

Razor just takes a little practice.  It is a lot like learning psuedo code.


Title: Re: Getting Started...
Post by: Slayerik on June 12, 2006, 06:54:39 AM
Resource gathering made easy:

Learn this well and you never have to do manual labor again!!! :)

www.easyuo.com

It is legal on the shard, but not Unattended resource gathering. I plan on getting a good provoke setup going and using this to GM it. I need a cash cow character. T keep here i come!


Title: Re: Getting Started...
Post by: Chinchilla on June 12, 2006, 08:24:17 AM
Actually I don't think Metropolis cares if you gather resources while unattended.  I've done it pretty often and never had any issues.  Plus the posts I've seen they never said they cared about it.  It might "bother" them, but there is no rule saying you can not.  The players may not like it either, but oh well.


Title: Re: Getting Started...
Post by: Tahz on June 13, 2006, 01:03:12 PM
Hi.

I've lurked for a long time because these forums are comedy gold on occasion.  I am thinking this Metropolis shard may be interesting.  I have two questions for anyone who has played it:

1.  Is archery a viable PvP skill here for a tank mage's weapon choice?

2.  Do they use any movement based anti macro measures here (requiring that I use the 8x8 skill grid?)


Title: Re: Getting Started...
Post by: Train Wreck on June 13, 2006, 01:09:06 PM
Haven't tried Archery, but the movement grid OSI put into place to stymie macroing is defiantly nonexistant on metro.


Title: Re: Getting Started...
Post by: Chinchilla on June 13, 2006, 01:18:08 PM
Hi.

I've lurked for a long time because these forums are comedy gold on occasion.  I am thinking this Metropolis shard may be interesting.  I have two questions for anyone who has played it:

I've noticed this as well :).  Great stuff on these forums!

1.  Is archery a viable PvP skill here for a tank mage's weapon choice?

Personally... I think it is.  A vetran on Metro by the name of Parasite used Heavy Xbow with his mage.  Did pretty damn good.  I plan on using either Archery for a Tank mage or going Healing mage.  Personally I think Archery mage will be the most fun.

Some SWEAR by the sword (Halberd/Katana) mage.  Then there are Macer tank mages.  There's even fencing tank mages.  I personally think it is making it what works/suits your play style.

2.  Do they use any movement based anti macro measures here (requiring that I use the 8x8 skill grid?)

Nope... there's is 0 Anti Macro stuff.  The only anti anything that they did was not allow you to gather resources from trees and such while in guard protection.  There were FAR too many resource gathering bots getting wood from the britain woods while under guard protection.


Title: Re: Getting Started...
Post by: NiX on June 18, 2006, 09:59:08 AM
Hiding
Stealth
Snooping
Stealing
Macing
Anat
Healing

Going with this template. Was just wondering what starting stats/skills should be.


Title: Re: Getting Started...
Post by: CmdrSlack on June 18, 2006, 10:04:20 AM
Hiding
Stealth
Snooping
Stealing
Macing
Anat
Healing

Going with this template. Was just wondering what starting stats/skills should be.

Stats should just be default (60 str, 10 dex, 10 int).

Uh, Slay probably has a different opinion, but this is my exact build.  IIRC, I took 50 stealing, 49 healing, and 1 mace.  Healing may have been hiding, I forget.  Pretty sure it was healing tho. 


Title: Re: Getting Started...
Post by: Tahz on June 18, 2006, 10:27:14 AM
Why macing without tactics?  You are aware that you won't do any damage (hardly) without Tactics, correct?


Title: Re: Getting Started...
Post by: Slayerik on June 18, 2006, 11:12:17 AM
Why macing without tactics?  You are aware that you won't do any damage (hardly) without Tactics, correct?

Macing causes stamina drain. Anat helps damage, as well as helps healing. Its not a killing template...its a stealing , stealth, get away template.


Title: Re: Getting Started...
Post by: Tahz on June 18, 2006, 12:42:36 PM
Can you stun-punch on this shard with Wrestling + Anatomy?


Title: Re: Getting Started...
Post by: Slayerik on June 18, 2006, 03:22:51 PM
Negative