Title: 5/24/06 - Heroes of Might and Magic V (PC) Post by: schild on May 22, 2006, 12:34:56 AM Sure, we already have a couple threads that talk about it, but let's make this one the official one. OK? Awesome.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on May 22, 2006, 08:19:14 AM Did Starforce make it in somehow?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: schild on May 22, 2006, 12:46:32 PM Yes. Starforce's new defense system includes installing itself on optical media. It's a breeder!
No, it didn't. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Signe on May 22, 2006, 01:06:44 PM Why do you tease the kids? You know better.
(oh wait... that's me, then, is it?) Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: NiX on May 22, 2006, 02:40:11 PM One of the monsters in the game is a Gremlin. They even modeled it after the gremlins from the movie. AWESOME! God I can't stop playing this.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: tazelbain on May 22, 2006, 02:48:36 PM One of the monsters in the game is a Gremlin. They even modeled it after the gremlins from the movie. AWESOME! God I can't stop playing this. Clealy, that cat is controling your mind and using your hands so he can play the game.Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on May 27, 2006, 07:42:11 PM So anyway, I picked this up today.
My thoughts: It's good, very good. The graphics remind me of Civ4 for some reason. While the graphics are still good, this comparison keeps nagging me. Also, where is the random map feature? Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sairon on May 28, 2006, 03:24:37 AM My impression is that it's not such a large upgrade of HoMM3, in fact with expansions I'm not even certain there's more stuff in HoMM5 than there were in HoMM3. The maps are way to small, very big maps are like medium maps in HoMM3, there's no neutral cities to capture anywhere. It also doesn't seem to be possible to play vs 1 computer and have all the other cities being neutral, instead the computer gets to start with all cities. There's new special skills for all the diffrent factions, but some are fairly useless. The sylvan skills for example are inferior. Also, I found the diffrent factions fairly imbalanced. Necromancing for example has been made heaps better now that you get archers. Bonuses to necromancy has also increased.
All in all there's not much new stuff in here, the big thing being the transition to 3D, something which imo has added nill. These thoughts are based on the skirmish mode, since I haven't played, or even want to play the campaign mode. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: schild on May 28, 2006, 03:28:25 AM Yea, my purchase was made worthwhile due to the inclusion of HoMM3 for XP. In fact, I'd say HoMMV was the bonus disc I got for tracking down the Ltd. edition.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Righ on May 28, 2006, 10:11:02 AM That doesn't sound promising. HoMM3 already runs on my Mac so I don't need it to run on XP. There should really be a free patch for the PC version (which I also have) to run on XP. Are the main selling points of HoMM5 the inclusion of the patched HoMM3, a lack of Starforce and baboushka packaging?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: schild on May 28, 2006, 11:15:07 AM The packaging is shit.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Lum on May 28, 2006, 01:33:12 PM Are the main selling points of HoMM5 the inclusion of the patched HoMM3, a lack of Starforce and baboushka packaging? There's also a game called "HoMM5" included. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Righ on May 28, 2006, 04:01:30 PM Have you been drinking again?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on May 28, 2006, 06:38:25 PM Where the heck is the skirmish mode? I just have Campaign and Scenario modes....?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sairon on May 29, 2006, 01:13:58 AM Where the heck is the skirmish mode? I just have Campaign and Scenario modes....? I probably do too, in fact when you mention it, what I called skirmish is when you pick a multiplayer map in scenario mode. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on May 29, 2006, 09:31:28 AM I just read something over at Gamespy mentioning my problem. It's apparently going to be patched in later this summer or some shit.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Calantus on May 30, 2006, 12:30:54 AM Yea, my purchase was made worthwhile due to the inclusion of HoMM3 for XP. In fact, I'd say HoMMV was the bonus disc I got for tracking down the Ltd. edition. Oh sweet, I lost all my HoMM3 shit some time ago. Does it include the expansions? If so I'll be buying this ASAP and later seeing if HoMM5 is worth the space on my HD. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: schild on May 30, 2006, 12:36:17 AM Don't even know. I would assume it's a compilation of HoMM3 stuff. I can't see why it wouldn't be since the second disc with 3 and 4 is a dual layer dvd. It doesn't explicitly say it on the box.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on May 30, 2006, 06:52:51 AM Again...HoMaM3 works on XP. It's been on my computer for years, it's still on there.
I'm in the fourth mission in the campaign, so far it's been a great experience. Takes some getting used to the 3d map, I occasionally miss a resource pile, but it's definitely cool to zoom down so you can see across the entire map. I still haven't wrapped my head around rotating the map, I tend to play with the old camera angle anyway. The rotate and zoom in combat is nice. There are some nice tweaks that enhance the gameplay, like having the subskills, so you don't have to dedicate an entire hero to pathfinding type skills (the taxi hero is alive and well, which is ok in my book since 4's ability to move creature stacks hampered gameplay imo). Lots of small tweaks, but so far they've made gameplay nicer. I'll gripe if the scenario maps aren't up to snuff once I'm done with the campaign mode. But right now HoMaM5 is a welcome upgrade to the series. I say this as someone who is a big fan of the HoMaM series, it's probably my overall favorite, edging out Civ. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Lum on May 30, 2006, 07:10:07 AM The only gripe I have with it is one I've had since King's Bounty; namely that you can happily build up your empire for hours only to be struck down by a CPU-driven hero stack that effectively made the game unwinnable 3 hours ago.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on May 30, 2006, 07:19:44 AM That happened to me in the demo. I'd get started and the enemy hero would show up and stomp me every time.
I took that experience to mean I should build toward a big, strong army very quickly. Peasants are an odd mechanism. Until you're rolling in cash, you don't really want to upgrade to the better tier 1 troop because each peasant pays taxes (and the tier 1 upgrade doesn't, the dirty dodgers). I had my taxi hero making rounds picking up peasants like crazy, in the third campaign scenario, I had several thousand peasants :) But that was as good as a couple gold mines. The 500 or so I had fairly early in the game helped shoehorn me into a decent army a lot quicker. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on May 30, 2006, 09:30:24 AM I take it the inclusion of HoMM3 is a Special Edition-only deal?
Not that it matters for me. I still have my HoMM3 Complete CDs. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Righ on May 30, 2006, 09:56:28 AM I take it the inclusion of HoMM3 is a Special Edition-only deal? Yea, my purchase was made worthwhile due to the inclusion of HoMM3 for XP. In fact, I'd say HoMMV was the bonus disc I got for tracking down the Ltd. edition. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on May 30, 2006, 09:51:41 PM It was 9am, gimme a break.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Chenghiz on June 07, 2006, 09:17:33 AM Wow, either the system requirements for this game are higher than I thought or I'm doing something wrong. I downloaded the demo, ran it, and got something like 2 fps on the menu screen, at low settings and 800x600 resolution. Does a Radeon 9800 just not cut it for this game?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on June 07, 2006, 09:40:53 AM I'm running the game with a 9800Pro 256, and it runs great.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 07, 2006, 10:05:20 AM Ditto, but there's a lot of slowdown if I pan the camera too low.
1280x720x60Hz, not sure where my FSAA/AF is set. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Rasix on June 07, 2006, 10:57:36 AM Only real time I get video lag is when I do some zooming and rotating of the camera. Some slight hiccups when there's 3D closeups of mobs doing their thing.
I'm having a similar problem as Lum mentioned, the game makes you play too goddamned perfect even on Normal difficulty. I had to basically cheat to beat missions 4 & 5 of the Inferno campaign. Mission 3 was bad enough (I had to soften that cheating bastard ranger up by throwing a damn near full army at him as a sacrifice), but 4 is a goddamned nightmare. By the time you get a decent army going and could possibly take out one of the 3 towns (4th town is just there for the conquering) to slow down the onslaught of troops, you're getting armies assaulting you that contain up to 200+ master rangers or more not counting 30+ elder druids, dragons, treants and as much as 70 silver unicorns. This happens continually. You venture too far out and they just send one of those demoralizing super armies to take your town. I ended up having to just build a monster army (took out the dragons, no way I would be able to get those 100 elves) and then you encounter ANOTHER hideous stack at the end town you have to seige. Yah, 14 emerald dragons, 30+ ancient treants, 150 master rangers, 300+ sprites, etc etc sitting behind a wall, woo fucking hoo. @Win(); ftw. The last mission is just kind of ridiculous too. You have to play it too perfectly (or you have to sail back to the two recruiting spots and game the shit out of it, hope the dragon stack doesn't get too large). Either that or you end up with 5 succubi, a handful of minotaurs and a couple pit lords v. 7 emerald dragons because the 58 elder druids you had to beat decided to gang up on the only thing you had that could tank. add_army 5 1 I'm enjoying the game but you just have to play it too perfectly for a game that takes hours to beat a single mission. I guess I just suck at this game. Ohh, and the documentation is horrible. For shame. Edit: I'll say one thing positive: so far the undead team is really fun to play. Seems a bit overpowered though. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 07, 2006, 11:45:42 AM I was having that problem with the demo mission, which I just hit last night (Haven campaign mission 5, Fall of the King).
After a week or so, the red player blasts you with a loaded army, including a stack of devils. After playing through a couple times trying different things, I just loaded up my higher level hero with the starting griffons and knights and left her in town and used the other hero to explore the map and beat up mobs. So far it's been working pretty good, but having my forced split has been tough, because I need a decent army to pound the random spawns but also need a good army in town to withstand the gated-in demon armies. It's definitely been an enjoyable game so far, and will take me a while just to get through the campaigns. Not sure it'll replace HoMaM3, though. The first expansion, when we can do random maps, will tell it true imo. That was the best part of the series, amazing they left it out. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on June 07, 2006, 12:23:40 PM The first expansion, when we can do random maps, will tell it true imo. That was the best part of the series, amazing they left it out. This alone almost makes me dislike the game. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Train Wreck on June 07, 2006, 12:46:02 PM The only gripe I have with it is one I've had since King's Bounty; namely that you can happily build up your empire for hours only to be struck down by a CPU-driven hero stack that effectively made the game unwinnable 3 hours ago. I hate that. This is why the HOMM series is the poster child for the merit of saving games to a new file every time. It's like hitting the "last turn" button in a chess game, only a bigger pain in the ass. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Train Wreck on June 07, 2006, 12:56:42 PM Mission 3 was bad enough (I had to soften that cheating bastard ranger up by throwing a damn near full army at him as a sacrifice), I managed to beat this one without cheating. Perhaps by luck, I ran into the ranger within the first month of the game and stomped him. He already had dragons but Agrael's magic was a major mitigating force, and gated demon stacks are good, if for nothing else, getting enemy stacks to waste their retaliation strike. That's the way to deal with horrendous numbers. Quote I ended up having to just build a monster army (took out the dragons, no way I would be able to get those 100 elves) and then you encounter ANOTHER hideous stack at the end town you have to siege. Yeah, 14 emerald dragons, 30+ ancient treants, 150 master rangers, 300+ sprites, etc etc sitting behind a wall, woo fucking hoo. @Win(); ftw. I managed to get a stack of 100 archers to the dragons, only to discover that 8 of them had deserted during the trip. After that it was add_army 5 1 until I had a 100 of everything. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on June 08, 2006, 05:28:54 AM Has anyone tried the multiplay yet? I heard it sucks ass.
I tried, once, to play Heroes 3 online.....Too Fucking Long, though I had done TONS of hot-seat games. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 08, 2006, 07:07:30 AM My ADHD is too strong for multiplayer in most games. I like the occasional BF2 online, but there's no way I could sit through a strategy game.
I don't want the games shorter, though. I love a godawfully long strategy game. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Lum on June 08, 2006, 11:09:59 AM Sky, have you tried Civ4 online? It actually is paced really well.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 09, 2006, 09:13:00 AM I don't really play online games. I'm thinking of dropping my cable modem, in fact. Haven't played online since I ran around with EQ2 earlier this year. I was going to jump into BF2 last week but got distracted playing guitar while I downloaded the fairly massive patch.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: sinij on June 09, 2006, 12:30:43 PM add_army 5 1 I'm enjoying the game but you just have to play it too perfectly for a game that takes hours to beat a single mission. I guess I just suck at this game. Its mostly about your hero, if you can't ressurect you cannon fodder in some form you are going to get eaten alive. You *have to* pick up ether expert warm machines/tents or light magic and illusion/raise dead to boot. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 09, 2006, 02:07:41 PM No kidding. In the final haven scenario where I'm getting the constant barrage of devils, having my angels just sit back and res my paladins is golden.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on June 09, 2006, 06:59:49 PM I beat that shit with a bunch of marksmen and priests. No Joke.
I hope you know that you don't have to actually Fight those hordes of Devils. Sure, you gotta fight the enemy heroes who venture up around your area of the map, but it's easy enough to 1-shot each of their piles. I had something like 300-450 marksmen and 160 priests at the end. They did pretty much all of the work. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 12, 2006, 07:05:12 AM Bah. I got teleport (whatever they call it now, it's much gimpier) and circumvented the massive guard tower blocking the devil town. Drew out the devil heroes with my gimpy taxi hero and teleported in with my scenario hero and took the town without a fight :) That map has taken me quite a while, I've been playing it for days. Just the way I like it!
I did let the devil heroes stream out until my secondary scenario hero (the guy, I forget his name) hit the level cap, just for the hell of it. I like to 100% the map, though I bet I could just teleport past the second guard tower and finish the scenario... There also seems to be a limit to the devils that come out of the one-way portals, haven't seen one in a couple months. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on June 12, 2006, 09:01:01 AM Only 3 or 4 heroes come up towards you. I used my main hero to sap them around, then escorted Godric down to the area past the southern barricade.
Then I ran into a slight problem, because the main Inferno hero comes out after Godric gets to where he needs to be, and my main hero was VERY close to where he comes out. I can't do shit about a 150 stack of devils, or 2k hell hounds. Eventually, I was able to maneuver far enough away in 1 turn that the guy wouldn't come attack me, then I teleported back past him and ran over to Nicolai, so that the cutscene fires when he attacks Inferno hero. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 13, 2006, 07:13:30 AM Well...that was anticlimactic. I should've had the Queen down to try and smack that hero. Turns out the guard tower Godric needed to pass only had a handful of critters in it. Ah well, only wasted maybe a half-hour building up to it, and I had good beer.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: MrHat on June 13, 2006, 08:35:36 AM Does it play widescreen sky?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: ahoythematey on June 13, 2006, 09:33:33 AM Sky, have you tried Civ4 online? It actually is paced really well. I agree. I was surprised Civ4 could pull me in like Civ2 did. Too bad the damn thing crashes every game because of my vid card. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on June 13, 2006, 11:20:35 AM Does it play widescreen sky? Natively, and nicely.Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Anger on July 24, 2006, 08:58:55 AM So far I'm loving this game. I haven't played any of the others but briefly. My whole weekend was devoted to it, and I've just now started the Inferno campaign. I'm still learning. I haven't used much of the spellcasting from my heroes, perhaps because the spells I have don't really seem to help much. Haven't had any trouble beating the missions, most frustrating part was the mission where I had to dig up the Tears of Asha, and didn't know that I couldn't dig on a turn that I had moved. Spent waaaay too long trying to figure out why the dig button was always greyed out.
One oddity is that the box comes with four disks, but I only used three for the install. Everything seems to work fine, but after disk one it prompted me for disk three. I haven't seen mention of this anywhere else. (Not that I've looked.) Anyway, the game is fun. It's held my interest longer than anything I've purchased since Civ 4. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on July 24, 2006, 09:35:27 AM I have to get back to this game, I was enjoying it. I got stuck on the first Inferno mission, where you have one hero that can get tromped by the two Knights on the map. I got squished a couple times and went back to Oblivion for a while.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on July 24, 2006, 10:02:46 AM The prevailing theory is that the unused disc had StarFarce on it, which was dropped shortly before release.
Also, I too need to get back into this one....they just had a new patch out. BUT STILL NO SKIRMISH RANDOM MAP MODE! :evil: :evil: :evil: Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on July 24, 2006, 01:20:17 PM I'd settle for a slew of scenario maps like the old ones had.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on July 24, 2006, 01:40:27 PM I think I really want Skirmish mode just so I can experiment with all the different factions in a quick manner.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: sinij on December 08, 2006, 10:31:19 PM Expansion went out, they promise random map generator and new faction. Anyone played? Is it worth picking up?
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Sky on December 11, 2006, 08:33:19 AM I still haven't started playing since I got stuck on the first or second demon scenario...and HoMaM has always been one of my favoritist franchises. I hate to drop money on a game I didn't play much, but might be worth it for the random maps. Then again, scenario maps > random maps, because at least you get some story elements.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on December 11, 2006, 09:42:31 AM I favored random maps, as I found it easier to freely experiment with each faction.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Azazel on June 02, 2007, 11:42:24 PM So I picked this up today. Australian version. On the back, amongst the system requirements, it reads:
Quote NOTICE: This game contains technology intended to prevent copying that may conflict with some DVD-RW and virtual drives Anyone else got this on their packaging? What the fuck does it mean, if not Starforce? yes, necropost, yadda yadda. Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Strazos on June 02, 2007, 11:58:57 PM I have the original release + expansion. Not Starforced AFAIK. Doesn't show up on the Boycott site list. I haven't had any sort of problems with my PC, so you should be alright.
Title: Re: 5/24/06 - Heroes of Might and Magic V (PC) Post by: Azazel on June 03, 2007, 01:20:04 AM Yeah, it's more-recent Ubi, so it shoudl be ok, but when I saw that I decided to check the boycott site again (though I'd have noticed that before anyway, cant hurt to check). When it was nada, I decided to best ask here.
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