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f13.net General Forums => Ultima Online => Topic started by: Roac on May 16, 2006, 05:40:45 AM



Title: I'm not dead yet.
Post by: Roac on May 16, 2006, 05:40:45 AM
I think I'm getting better. (http://ubbforums.ubi.com/showflat.php?Cat=&Board=news&Number=2725510&page=0&view=collapsed&sb=5&o=&fpart=1)  For those still interested in SB.


Title: Re: I'm not dead yet.
Post by: Xilren's Twin on May 16, 2006, 07:41:00 AM
While I am interested in seeing what this actually turns out to mean, the whole soap opera of "SB has gone free. come play!" followed by "Ubi is closing wolfpack on may 15th" and of couse "what does this have to do with Shadowbane" has been a exercise is how not to conduct public relations.

Still, it was nice to play recently for a while with a template I had never used.  Too bad the management from Ubi down apparently has no clue what they are doing.  At least they are in good company in this industry...

Xilren


Title: Re: I'm not dead yet.
Post by: HaemishM on May 16, 2006, 01:48:00 PM
My only thoughts for a new iteration of Shadowbane is that if it doesn't start with a completely new engine, including graphics and netcode, there's no reason to bother.


Title: Re: I'm not dead yet.
Post by: WayAbvPar on May 16, 2006, 01:59:08 PM
My only thoughts for a new iteration of Shadowbane is that if it doesn't start with a completely new engine, including graphics and netcode, there's no reason to bother.

Re-code 2 crush!


Title: Re: I'm not dead yet.
Post by: sinij on May 16, 2006, 04:31:28 PM
This is actually very good news for all SB players. Big problem is that for SB to exist some core issues have to be solved in a fairly radical ways. I don't think new engine is an option but some radical changes are in order.


Title: Re: I'm not dead yet.
Post by: slog on May 17, 2006, 12:19:47 PM
My only thoughts for a new iteration of Shadowbane is that if it doesn't start with a completely new engine, including graphics and netcode, there's no reason to bother.

It won't.