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f13.net General Forums => Eve Online => Topic started by: dwindlehop on May 15, 2006, 03:41:46 PM



Title: ha, dumb me
Post by: dwindlehop on May 15, 2006, 03:41:46 PM
i took down a two BC spawn in my rupture without realizing they were BCs. no wonder they were so tough.


Title: Re: ha, dumb me
Post by: dwindlehop on May 15, 2006, 04:41:03 PM
Spending forever taking those BCs out made me check my ammo loadout in QuickFit and then double checking with the Tracking Guide (http://www.eve-online.com/guide/en/g26.asp). Neither utility has a concept of wrecking shots or glancing blows or whatnot, does it? The DPS calculations seem about right, but the single shot damage in QuickFit seems way low. I regularly get excellent hits that are about twice the damage. Maybe I ought to use a log analyzer.

Does anybody have a link that breaks down the way turret hits work? Also, does anyone know if wrecking shots are included in the dps numbers in QuickFit or the tracking guide?


Title: Re: ha, dumb me
Post by: dwindlehop on May 15, 2006, 05:08:43 PM
Answering my own question:

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=275675

Hit quality is still an open question. Seems to be related to falloff and tracking.


Title: Re: ha, dumb me
Post by: Nija on May 16, 2006, 07:15:33 AM
The Rupture is a good ship. With the right hardeners you can do dual battleship + 3x BC spawns easily. Trick is to get the battleships to engage your drones (hobgobs) so they won't go to 35k and start pounding you.


Title: Re: ha, dumb me
Post by: dwindlehop on May 16, 2006, 10:41:26 AM
Anyway, in answer to my own question, with no falloff or transversal, you get a uniform distribution of turret hits from .5*mean to 1.5*mean, which why I regularly hit for more than the average. Wrecking shot is 1% of all hits (used to be 1% of all shots, got changed) and is 3*mean. So using your average for dps is a pretty reasonable approximation, as wrecking shots only make your mean dps 2% higher.

With targets in the ~50% miss range either due to tracking or distance, there's a penalty to the hit quality. Tests indicate that instead of doing 50% dps when you miss 50% of the time, you wind up doing ~40% dps due to lower quality hits.