Title: New race to be the Draenei Post by: MrHat on May 08, 2006, 07:49:32 PM Those invisible guys from TFT.
The ugly bastards will encourage more horde to alliance? gamespy link (http://pc.gamespy.com/pc/world-of-warcraft-expansion/705785p1.html) Imagine this: (http://www.f13.net/images/articles/draenei.png) But blue and gay looking. Title: Re: New race to be the Draenei Post by: Trippy on May 08, 2006, 07:53:31 PM Damnit I wanted the Panderans. Oh well no resub for me.
Title: Re: New race to be the Draenei Post by: schild on May 08, 2006, 07:54:28 PM Zing. (http://www.f13.net/?itemid=56)
Title: Re: New race to be the Draenei Post by: Lemming on May 08, 2006, 08:49:55 PM How stale is that?
Title: Re: New race to be the Draenei Post by: Strazos on May 08, 2006, 09:24:03 PM So what....they made out-of-shape trolls?
Title: Re: New race to be the Draenei Post by: Merusk on May 08, 2006, 09:26:27 PM Wow the race that was predicted ages ago is actually it. Big surprise.
And the idea isn't to get more Horde to play Alliance... it's to get more Alliance to play Horde. This helps as much as the Blood Elves. If you read Hat's gamespy link, that's not what they look like. The Draenai we see currently are some kind of funky 'corrupted' version. Title: Re: New race to be the Draenei Post by: Strazos on May 08, 2006, 09:35:37 PM So....pink instead of green?
Title: Re: New race to be the Draenei Post by: Triforcer on May 08, 2006, 09:47:27 PM Zing. (http://www.f13.net/?itemid=56) At first I was going to ask what circa 1998 EQ fansite you got that from, then I realized it was ours. I guess it HAS been a couple years since I've seen the frontpage... EDIT: Oh, and the alliance get ANOTHER race with an invisibility racial? Great...between NE and rogues 90% of the alliance is invisible at any given moment anyway. Title: Re: New race to be the Draenei Post by: Chenghiz on May 08, 2006, 10:24:07 PM Way to jump to conclusions.
Quote They also have a large tail (maybe scaled) The Dranei don't have tails. Title: Re: New race to be the Draenei Post by: Strazos on May 09, 2006, 12:43:01 AM I would have rather seen Pandas.
Title: Re: New race to be the Draenei Post by: Sairon on May 09, 2006, 01:48:54 AM Let me roll Bounty-Hunter Drenei like in DoTA please :-P
Title: Re: New race to be the Draenei Post by: Jayce on May 09, 2006, 06:54:03 AM I would have rather seen Pandas. They have only been saying that it's not the Pandas since.... last year or something. Title: Re: New race to be the Draenei Post by: Ironwood on May 09, 2006, 08:17:49 AM Yeah, China would have gone to war had it been Pandas, or stopped farming gold or something....
Title: Re: New race to be the Draenei Post by: fatboy on May 09, 2006, 08:20:27 AM Yeah, China would have gone to war had it been Pandas, or stopped farming gold or something.... LOL!!! ............ that alone might take care of the overcrowding and queues if they all left ........ :-D Title: Re: New race to be the Draenei Post by: AcidCat on May 09, 2006, 11:07:33 AM The Player-Controlled ones should look more like this:
(http://www.worldofwarcraft.com/burningcrusade/images/art/ss25.jpg) Title: Re: New race to be the Draenei Post by: Paelos on May 09, 2006, 02:02:50 PM So, the Horde gets the hawt elves the alliance had, and alliance get the big uglies the Horde had.
Balance ftw. Title: Re: New race to be the Draenei Post by: Morat20 on May 09, 2006, 02:06:43 PM So, the Horde gets the hawt elves the alliance had, and alliance get the big uglies the Horde had. Balance ftw. Only if you can have Bloodelf paladins -- I suspect the Draenei will turn out to have shamans, which probably means the Bloodelves get Paladins. Title: Re: New race to be the Draenei Post by: Ironwood on May 09, 2006, 02:14:47 PM What really worries me is that they're already hammering on about the Draenei's 'shamanistic' roots.
Oh dear. Title: Re: New race to be the Draenei Post by: Simond on May 09, 2006, 02:43:41 PM Minor detail: This is not a draenai. This is an eredar (http://xs.to/xs.php?h=xs200&d=06192&f=newallirace2.jpg).
You know, the powerful demonic race who lead the Burning Legion? Well, it's finally proof that the Alliance are the Bad Guys, I suppose. Title: Re: New race to be the Draenei Post by: SurfD on May 09, 2006, 03:35:02 PM if the alliance actually DO get eredar, i may just say fuck it all, and re-roll. Being able to play a fucking Demoinc wizard (and from the lore, they are practically demonic nobility) would just rock.
Title: Re: New race to be the Draenei Post by: Chenghiz on May 09, 2006, 06:18:33 PM Latest rumour is that they're actually wisps who were infused with the essence of Archimond at the Battle of Hyjal.
Title: Re: New race to be the Draenei Post by: stray on May 09, 2006, 06:23:01 PM if the alliance actually DO get eredar, i may just say fuck it all, and re-roll. Being able to play a fucking Demoinc wizard (and from the lore, they are practically demonic nobility) would just rock. Weren't they all just warlocks (and why warlocks as a "class" came to exist in the first place?)? Title: Re: New race to be the Draenei Post by: Teleku on May 09, 2006, 06:31:36 PM Quote As the thunderous steps of Archimonde's army approached the summit of Mount Hyjal, all hope seemed lost. The camps of Jaina Proudmoore and the Warchief Thrall were overrun, and the forces of Archdruid Malfurian Stormrage were fighting for their life. Then, the moment feared by all those fighting for the fate of Azeroth arrived. The Night Elf army was overrun, and the great Eredar warlock, destroyer of countless worlds, arrogantly marched to the World Tree. With flames surging in his eyes, he grasped the trunk with one vile claw... and the entire summit was shattered in a burst of brilliant, white light. When the radiance faded, nothing remained of Archimonde but a charred skeleton, resting in the branches of the fatally-damaged Nordrassil. Malfurion, Jaina, and Thrall emerged from hiding; it was all an elaborate trap designed by Malfurion to take advantage of the demon's arrogance. In his lust for the World Tree's power, he did not notice the gathering flock of wisps take their positions around him and detonate themselves in a torrent of nature's fury. With their commander gone, the remainder of the Burning Legion's army was cast into disarray. Malfurion and his companions escaped from the summit of Mount Hyjal, and the remaining Night Elves silently reflected upon the sacrifices of their Wisp companions. Yet, the spirits of the Wisps lived on. Floating invisibly throughout Mount Hyjal and nearby Felwood, they began to slowly intertwine with the demons that had taken up residence there. Almost imperceptively their presence began to twist the forms and minds of the local Satyrs and other foul, demonic creatures. Now, a handful of these creatures have been transformed in mind and body; they have the thoughts of the Night Elf spirits coarsing through their veins, yet their bodies mutated to take the form of the last creature the Wisps had made contact with -- the Eredar warlock, Archimonde. Ashamed of their foul appearance, these creatures took into hiding beneath the roots of the shattered World Tree, Nordrassil. Despite their attempts to hide themselves from the outside world, they found themselves under constant seige from the demons who came to view them as abominations. Now, with their very existance threatened, these Eredar -- demon in form, Night Elf in mind -- have made an impassioned plea to join the Alliance. Somebody just posted that on my Guild forums. Neglected to say where the hell he got it from though. Title: Re: New race to be the Draenei Post by: MrHat on May 09, 2006, 07:29:51 PM Cool enough.
Title: Re: New race to be the Draenei Post by: Rasix on May 09, 2006, 09:56:55 PM I can think of only one thing gayer than Night Elves: blue emo, outcast demons with the mind of a Night Elf. It's like the bastard child of Drizzt and Raistlin.
Bravo. Title: Re: New race to be the Draenei Post by: Strazos on May 09, 2006, 09:59:40 PM And I hate Night Elves.
I REALLY hate them. Fucking floppy-eared easy-mode pieces of shit. Title: Re: New race to be the Draenei Post by: Teleku on May 09, 2006, 11:09:50 PM You dont find emo outcast elves worst than standard generic wood elves?
Quote And I hate Night Elves. .....I REALLY hate them. Fucking floppy-eared easy-mode pieces of shit. As opposed to easy mode Undead, Taurans, and Orcs? Fuck off. Title: Re: New race to be the Draenei Post by: SurfD on May 09, 2006, 11:37:58 PM You dont find emo outcast elves worst than standard generic wood elves? Dont even start. <cough>paladinstotallypveeasymode<cough>Quote And I hate Night Elves. .....I REALLY hate them. Fucking floppy-eared easy-mode pieces of shit. As opposed to easy mode Undead, Taurans, and Orcs? Fuck off. Title: Re: New race to be the Draenei Post by: Strazos on May 10, 2006, 12:10:05 AM Yeah, I also hate paladin bubbles.
And Night Elves? They're the race of newbs who use meld as a crutch when they roll their hunter. Title: Re: New race to be the Draenei Post by: Jeff Kelly on May 10, 2006, 12:23:04 AM Quote (..) Somebody just posted that on my Guild forums. Neglected to say where the hell he got it from though. That was Blizzards April Fools joke for 2006 Title: Re: New race to be the Draenei Post by: Teleku on May 10, 2006, 12:51:56 AM I thought that as well at first, but I went back and read it, and that passage is nowhere from it (at least from what I could find). Also, the joke was that you had wisp......not wisp melded into Demons.
http://www.worldofwarcraft.com/burningcrusade/townhall/wisps.html And easymodepvpshamans? Man, everybody is easy mode! I guess that means everyone in the game is a newb! Title: Re: New race to be the Draenei Post by: Zetor on May 10, 2006, 02:45:17 AM Quote EDIT: Oh, and the alliance get ANOTHER race with an invisibility racial? Great...between NE and rogues 90% of the alliance is invisible at any given moment anyway. Quote And I hate Night Elves. Cry more noobs. Alliance = easymode pve, horde = easymode pvp (hay wotf/stunresist/warstomp). Hell, wow itself is easymode.I REALLY hate them. Fucking floppy-eared easy-mode pieces of shit. Now where's my pandaren dammit! -- Z. Title: Re: New race to be the Draenei Post by: Jayce on May 10, 2006, 05:28:59 AM Seriously... I don't see now NE are easymode. We get meld, big deal. It's a pause button, not an advantage.
Now shamans... everytime they touch the class, they buff it. Because it's not already powerful enough. Title: Re: New race to be the Draenei Post by: Simond on May 10, 2006, 05:38:34 AM Because it's not already powerful enough. You're correct - shaman are useless past the 5-man dungeons...unlike their paladin counterparts.Title: Re: New race to be the Draenei Post by: Ironwood on May 10, 2006, 05:56:43 AM It's a pause button, not an advantage. You don't see the advantage in a pause button ?! Title: Re: New race to be the Draenei Post by: Jayce on May 10, 2006, 06:28:43 AM Certainly, but it's not an advantage in combat. *cough* stomp *cough* WOTF * cough*
Title: Re: New race to be the Draenei Post by: Ironwood on May 10, 2006, 06:35:43 AM Sigh. Initiative and Surprise are not advantages in combat.
I don't think you're getting this. Played AB once against a group consisting entirely of Night elves. The defence of the flags was fantastic. :) Title: Re: New race to be the Draenei Post by: El Gallo on May 10, 2006, 07:10:30 AM Cry more noobs. Alliance = easymode pve, horde = easymode pvp (hay wotf/stunresist/warstomp). Hell, wow itself is easymode. Find a paladin that doesn't think he's a damage dealer in group PvP and you'll find a PvP teammate better than any shaman. Good luck finding that guy though. Title: Re: New race to be the Draenei Post by: El Gallo on May 10, 2006, 07:11:23 AM I can think of only one thing gayer than Night Elves: blue emo, outcast demons with the mind of a Night Elf. It's like the bastard child of Drizzt and Raistlin. Bravo. Playable panda bear men. Title: Re: New race to be the Draenei Post by: Zetor on May 10, 2006, 08:59:40 AM Find a paladin that doesn't think he's a damage dealer in group PvP and you'll find a PvP teammate better than any shaman. Good luck finding that guy though. I have a 60 pally... holy/prot spec, I very rarely melee at all, most of the time I just heal, cleanse and use buffs / stuns. It's VERY easy to shut me down for a competent horde group [all it takes is one mage] and then the only healing I can do is from inside my /spit attractor bubble, 12 seconds every 5 min.... so when's the site getting renamed to f13vault.ign.com? :P -- Z. Title: Re: New race to be the Draenei Post by: Rasix on May 10, 2006, 09:31:15 AM .. so when's the site getting renamed to f13vault.ign.com? :P Rock throwing. Glass houses. Yadda. Paladins and shaman both make great teammates if people are making an effort to play them as a support class instead of a subpar damage burst class. There. Argument done. Back to discussing elves and demons that wish they were elves. Title: Re: New race to be the Draenei Post by: Strazos on May 10, 2006, 10:13:59 AM Warstomp is probably the least potent of the 3 things you listed. It very rarely ever comes in handy, as opposed to stun resist and clickable anti-fear.
Oooo, I might be able to interrupt that spell, if I'm not getting gangbanged by 2 rogues or something. Also, a hidden disadvantage to playing Tauren is that you're the biggest person on the battlefield, so you're an easy target to pick out. I suffer from a Lot of Focus Fire. Title: Re: New race to be the Draenei Post by: Simond on May 10, 2006, 10:38:06 AM .. so when's the site getting renamed to f13vault.ign.com? :P Rock throwing. Glass houses. Yadda. Paladins and shaman both make great teammates if people are making an effort to play them as a support class instead of a subpar damage burst class. There. Argument done. Back to discussing elves and demons that wish they were elves. Oh, and it's Draenei that look like Eredar. Or used to be Eredar. Or something. The Alliance race, I mean. Title: Re: New race to be the Draenei Post by: Rasix on May 10, 2006, 10:49:23 AM According to Tigole in the NYT, shaman are an offensive caster class, not a healer. I am going to tell my guild that, and shall see how well it flies. Yah, that would have gone over really well with my guild also. It doesn't help that the shaman class officer I think was technically retarded and even if a shaman was an optimal DPS class through any means he wouldn't be able to grasp the concept. Me: "Guys, I'm an offensive caster class. I've respecced into elemental and ditched mana tide. So put me down for DPS, I shouldn't be in a healing role, I'll be more effective chucking lightning bolts and waiting on my timers!" 3 hours later, still sitting outside the instance on the waitlist. GM over Vent: "We got any DPS on the waitlist." Some officer: "We've got a feral druid, a warlock app fresh outta dire maul, and a 'DPS' caster shaman. " GM: "Ohh jesus. Umm.. lets get the warlock in here." GM: "We got any healers?" Shaman officer: "Yah, we got an elemental specced shaman and that feral druid" GM: "*sigh*.. get the druid." *Rasix continues watching DVDs on his laptop* Title: Re: New race to be the Draenei Post by: Trippy on May 10, 2006, 10:50:52 AM According to Tigole in the NYT, shaman are an offensive caster class, not a healer. I am going to tell my guild that, and shall see how well it flies. Cause you know...FROST SHOCK!Title: Re: New race to be the Draenei Post by: bhodi on May 10, 2006, 11:07:01 AM Warstomp is probably the least potent of the 3 things you listed. It very rarely ever comes in handy, as opposed to stun resist and clickable anti-fear. It really depends on your class. I'm doubly focus fired on the battlefield as a tauren druid but I found warstomp is TEH AWESOME!!@!!one1!!11!. Warstomp->Regrowth is essentially uninterruptable and you don't have to waste your nature's swiftness. It's awesome in PvE for leveling as well; I was able to shift->warstomp->regrowth->rejuv->shift for a free uninterruptable heal when specc'd for feral since I didn't even have NS until level 51 when I specc'd resto for battlegrounds.Title: Re: New race to be the Draenei Post by: Jayce on May 10, 2006, 12:04:20 PM Topic...
So did they announce it? Is what Simond posted news or speculation? Title: Re: New race to be the Draenei Post by: Chenghiz on May 10, 2006, 12:06:15 PM We have an enahncement shaman in our raids... he's a pinch healer too :P
[edit] Yes they did announce it, twas in the NY Times even. Dranei, albeit some non-gimp-as-hell looking form of Dranei. Title: Re: New race to be the Draenei Post by: Simond on May 10, 2006, 12:27:10 PM http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/screenindex.html?sid=6150124&page=2
Whee! Title: Re: New race to be the Draenei Post by: bhodi on May 10, 2006, 12:27:54 PM NY Times article follows:
Q. Why were the Draenei the right choice for the Alliance expansion race? A. It was the right choice for a number of reasons; it wasn’t just one factor. One of the main reasons is that the expansion mostly takes place in the Outlands. The Outlands were formerly the land of Draenor, the orcs’ homeworld. It was this nice peaceful planet at one time and then it was corrupted. In the story of the Draenei they were a very pure and good race aligned with The Light, sort of this holy representation. Q. What classes will be available to the Draenei? A. Warrior, Priest, Paladin, Mage and Hunter. We might change that, however, maybe add or remove a class. Q. Tell us about the physical appearance of the Draenei. A. Well, the Draenei share a heritage with one of the major enemies in Warcraft, Archimonde. They are both descended from the Eredar. Lots of players have wanted to play demons, and Draenei are the closest you can get to looking like an Eredar. They have these cool forehead features, and one of the customization features is switching around these facial features and the tendrils hanging beneath the chin and so on. Q. A lot of players speculated that you would create an “ugly” race for the Alliance to balance out the “beautiful” Blood Elves for the Horde in order to help balance out the overall faction balance in the game. Is that so? A. I’ve heard that a lot, that we would make an ugly Alliance race to make more people play Horde. But we can’t tank a race. We can’t say, “Let’s make it ugly so people won’t play it.” We want to make everything in this game as cool as possible. Our goal is to make something that people want to spend hours and hours playing. But the artists’ take on the Draenei was very interesting. If you look at the silhouettes of the night elves, dwarves, humans and gnomes, they really wanted to create an interesting profile of the Draenei so that in a group shot you would have this big beefy guy on their side, which they didn’t have before. The Horde obviously had that with the Tauren, and the Alliance knew the fear of having this big Tauren running up to them with the big head and the big feet and so on, and we wanted to give that sense of intimidation to the other side. Q. What is the core game mechanic that you most wanted to change or add in the expansion? A. The flying mounts are a great example of something we wanted to add. The first time we watched someone get on a gryphon for a taxi ride, we had people saying “That’s so cool” and just watching it. And then two minutes later the comment was, “Man, we gotta make it so you can fly wherever you want.” And the problem was that the way the world was built, the old Azeroth and Kalimdor continents, in terms of the technical limitations it would totally break the world to be able to have flyable mounts in terms of how the art is constructed. Q. What do you mean? Can you give an example? A. Stormwind City is the best and easiest example. So Stormwind looks beautiful, but there are a lot of optical tricks and illusions about the city, like some of the spires are fake; they seem to be sitting there but they are actually off in the distance standing in null space. And the way the city is portaled, which is what they do in 3D Studio Max, so that when you’re in the bank it’s not rendering the Cathedral of Light or something, there are a lot of tricks involved. When you fly over Stormwind you think you see the whole city but actually a lot of the city clips out on you. A lot of what you think you see is actually a façade on the hill and there’s no interior space behind it. But then when you land and you’re down on the ground, it feels like you really are running into the keep. Q. So if you could fly freely over that land it would look disjointed, like when you could get behind Kazzak’s area in the Tainted Scar before that was fixed? A. Exactly. There are lots of areas that look like that and we don’t want the players to see that. So that’s why we can’t allow flying mounts in the old areas of the world. But now that we’re making new areas, we can build them to support being able to fly anywhere you want. And now it doesn’t just have to be transportation. Now we can make it so you’re opening up new areas and new content based on whether you have the capability to fly. Q. Now that the game has been out for about 18 months, and given the size of the player base, for how long do you expect the “original” low-level World of Warcraft content to continue to attract new players? A. I think it will always draw in new players. This game in the early levels is so enjoyable and rewarding and fun. There are players who still have never played WoW before who can drop into Northshire Abbey and really enjoy it. At the same time, we’ve added totally new newbie areas for the Blood Elves and Draenei so veterans can have a new low-level experience. But it’s not like we’re pocketing the Blood Elves and Draenei in their own areas and they’re locked out of the rest of the game. After level 20 or so we very quickly start breadcrumbing them all over the world and integrating them with the rest of the quests. One of the big fears we had was that if we added these cool new areas, the rest of your old world is empty all of a sudden. That’s something we talked about four and five years ago. So we wanted to make sure that the old areas stayed relevant, and we’re filling them in with things like the Caverns of Time in Tanaris. Q. Why not add any new low-level instances like Deadmines? A. Stuff like the Deadmines and Wailing Caverns is extremely popular and gets a lot of use. But at the same time people skip over and pass that content extremely fast and they never go back. So there’s not a lot of bang for our buck in those dungeons. And Draenei and Blood Elves will be able to do those dungeons anyway. If we put the time into making another Deadmines, it would mean one less instance at level 60 or something when you need it to level up. But you raise an important point in that we want low-level players to really feel invested in the world and not feel like they’re off killing rats or something. So for example we have a new area called Deatholme and it’s in sort of the Blood Elf version of Westfall, like the level 10 to 20 zone. And when you get to the final encounter area in Deatholme it’s this staging base where Arthas and his Scourge army got ready to march through Quel’Thalas straight through Silvermoon City to the Sunwell. So you have this crazy Scourge base with banshees and all these big building models and stuff like you see in Eastern Plaguelands, but its only level 19 and 20 elite mobs. So even though it’s not instanced, it will have that epic dungeony feel to it. And in that sense Deatholme is actually more epic than Stratholme; Deatholme comes after Stratholme in the storyline. The point is that we don’t want to rob low-level characters of having that content. Even at those levels we want to give you some big meaty story content that makes you feel like the hero. Q. Looking at the high-end raid content, were there significant changes in class roles you wanted to make? [I mentioned that my guild is working on C’Thun, the final boss in the Temple of Ahn’Qiraj.] A. Well, 40-man content in particular is very challenging to tune correctly. The more people there are, the harder it is to tune because there are so many more variables. But we do like changing up class roles. You mentioned the C’Thun encounter and I think the coolest part of that encounter is that there is no concept of main tanking in the first part. Sure, you need to tank the giant tentacles in phase two, but in the first part it’s bouncing around from a mage to a rogue to a warrior and everyone needs to perform as a team. And then in the second part we change it up again and go back to reinforcing those traditional class roles of tanking and healing. So I mention C’Thun as something I’m proud of in terms of changing up class roles, but we have to remember that people like playing certain classes for a reason. As much as we like mixing things up, we have to remember to come back and reinforce those traditional roles as well. Q. How has your concept of itemization changed since the game launched? A. We sure have been learning from our mistakes. I think that itemization is something that’s never perfected. The key is just to learn from your mistakes and avoid making the same mistakes over and over again. We’ve really embraced the psychological impact of the color of the items in the game. What I mean is that we can see according to all our formulas and spreadsheets and so on what an item is really worth and we can see a blue item and a purple item and see that they’re the same power, but there is a huge difference in the reaction from players if it’s purple versus if it’s blue and that’s been a very interesting thing to observe psychologically. Also we’ve learned a lot about resist gear. It was a huge mistake to put nature resist gear on bosses that required nature resist to kill and that was a straight-up flub on our part. So we’ve learned things like that. We’ve also gotten a bit more creative in our itemization. Like with the Tier 3 armor sets, they do have eight-piece set bonuses, but there are actually nine pieces in each set. [The ninth piece is a ring.] So now you can break up your set a bit and still get the eight-piece bonus. Q. So for the Tier 3 sets, is Naxxramas a token system or are there straight-up drops? A. It is a token system but a refined token system. In Ahn’Qiraj and Zul’Gurub we realized we made a bad mistake with itemization. Token systems can be good and reputation systems can be very useful, but combining token systems with reputation requirements is not necessarily a good design decision, or at least it wasn’t with ZG and AQ. For example, ZG was supposed to be a stepping stone into raiding. So you take a guild that has little experience and they go into ZG and for a new group, it’s going to take them a few tries to down the first boss, Venoxis. And they finally kill Venoxis and what do they get? Probably one blue item and then this token item. But even using that token item might require Honored reputation, and so they feel like they’re not being rewarded. Instead for that first boss we need to be saying, “Good job! Here’s two good items.” Instead they get something like a purple Hakkari item that only makes blue shoulders, and then only if they have Honored rep. I had that happen to me on one of my characters and I was like, “This is just broken.” So we realize things like that and we’re moving to fix them. Q. It’s great to hear that you realize the issues like this that really frustrate players. But why can’t you fix them faster? A. We can only make changes so quickly and we can only make them so responsibly. Even when we change one small thing it can break something way on the other side of the game, so we have to be careful. And then you add the fact that we’re in China, Taiwan, Europe, Korea, and we have to patch all those regions in the same week, it gets pretty complex. People would like us to just instantly fix stuff, but we’re not always able to do that. Q. Speaking of patching things simultaneously, there was a big controversy a couple weeks ago when you hotfixed C’Thun. With the time change and so on, European realms had like a half-day before their instances reset after the hotfix while North American guilds mostly had to clear AQ all over again to take advantage of the change. As a result, Europe downed C’Thun before the top U.S. guilds and a lot of people thought you did it on purpose. A. That’s one of the great conspiracy theories of all time. I’m fascinated by that. I happened to be on vacation the week before, when there was all this drama on the forums about C’Thun and Ouro. We just happened to put the hotfix in the pipeline on Monday morning and it just happened to go live Monday night. I wasn’t even thinking about the instance reset. We didn’t even put two and two together until afterwards. So no, it wasn’t on purpose to hurt the North American guilds. Q. Describe the different play styles that are supposed to be represented by the Paladin and Shaman and how they are supposed to balance each other out. A. I don’t think that paladins and shamans are supposed to explicitly balance each other out. They are supposed to be different, and frankly at some perverse level I think it’s good that there’s this animosity. It adds to the immersiveness because the Horde are supposed to have a special hatred for paladins and the Alliance is supposed to really hate shamans. The paladin was always supposed to be this holy warrior in plate armor, very much a support class, though one that could tank in a pinch, and they most certainly can. The shaman is a more offensive caster who wears chain armor, centered around his totems. But when I play Horde I hate paladins. It’s like I could never kill them and it seems so futile. Q. So is that you talking on the Nefarian class calls? A. No that’s not me. I think that might actually be Chris Metzen [Blizzard’s vice president for creative development]. Q. What can you say about new Player vs. Player content? A. We don’t have a lot of details to talk about right now, but the really important thing is that there are major PvP changes coming. We recognize that there are major problems with the honor system currently. In particular we’re not content with it being so time-focused. But there will be significant changes coming, and there will be world objectives. Now that we’re building new zones from scratch, with the Burning Crusade zones we can make specific locations in our zones reserved for PvP, and maybe taking over certain objectives will give one side or another a persistent bonus like access to an additional graveyard. Q. Can you give an example? A. Well we’re not going to do this in particular, but imagine if that tower between Tarren Mill and Southshore was a PvP objective of some sort, all the time. And the key is to do that in a lot of places and not just have one place where everyone shows up all the time and crashes the server. Q. Can you walk me through some of the high-level instances in Burning Crusade? We already know about Karazhan and Hellfire Citadel, and I guess the final dungeon where Illidan hangs out is the Black Temple, yes? A. Right, and then there’s Tempest Keep, which is sort of right before the Black Temple, and that’s where you’ll find Kael’Thas Sunstrider. Tempest Keep is one main building and three smaller satellite buildings floating off it. That’s all off the tip of an area called Netherstorm. And then there’s Coilfang Reservoir, which is a slightly lower level instance, and that houses Lady Vashj. Coilfang Reservoir is in an area called Zangar Marsh and you’ll obviously find a lot of naga in there. It’s not a totally underwater instance, but parts of it are sort of underwater, kind of like the Sunken Temple. That has a raid part in addition to five-man parts to it. In that sense Coilfang is a bit like Hellfire Citadel, where you have two 5-man wings that are what I call level-up content: a level 58 to 60 wing and a level 60 to 62 wing. Then you have a level 70 five-man wing and then Magtheridon’s Lair, which is a quick 40-man raid like Onyxia. Q. Overall, what percentage of level 60 players do you think have killed Ragnaros? A. I don’t have firm statistics, but my gut feeling is around 25 percent. Q. And what about Nefarian? A. From the gut, I’d say maybe 15 percent. Q. Shifting from Burning Crusade to the next big content patch, can you describe the progression you have in mind from Ahn’Qiraj to Naxxramas? A. Well with Naxxramas we’re tuning it really to be the hardest raid dungeon out there. The number of people who have killed Ragnaros and so on is just going to keep getting larger and larger, so we really want Naxxramas to be at the top end and make it extremely challenging. With AQ we had a different design approach. With AQ we wanted the beginning to be approachable for Molten Core guilds but then we wanted a brick wall in Huhuran and the Twin Emperors where those guilds would realize they would have to leave and come back when they were a bit more experienced. With Naxxramas the shift in difficulty from the very first encounter to the very last encounter is much narrower. But the easiest encounter in Naxxramas should be around Twin Emperors level. Q. And what about the itemization in Naxxramas? Will we have to farm the earlier parts over and over again in order be able to get through the later parts? A. Well the items in Naxxramas are pretty amazing. They are as good as they get in World of Warcraft. If you look at the jump in quality over existing gear it is pretty shocking. So I wouldn’t say that we want people to have to farm over and over again. By the time they figure out how to beat a given encounter, they should be geared enough. And on resist gear we’ve learned our lesson. There is purple frost resist gear coming your way. Q. And will we hear more about Ashbringer soon? A. You are definitely going to hear more about Ashbringer in patch 1.11. The story continues, though I can’t claim to say that it ends. It’s a good continuation though. Q. What about legendary caster items? A. A caster legendary is in the game and ready to go for patch 1.11. Q. In terms of the progression from Naxxramas into the Burning Crusade later this year, do you want Kel’Thuzad [the final boss in Naxxramas] to still be alive by the time the expansion comes out? A. Definitely not. If he’s not dead in four or six months or whatever, then something is wrong and we need to take a look at the encounter. Conversely, he could die the day we patch it in. You hope that doesn’t happen, but you never know. Q. Are we going to need to kill Kel’Thuzad in order to open the Dark Portal? A. No. It wouldn’t be fair to impose pre-Burning Crusade requirements in order to open Burning Crusade content. When the expansion goes live, there are a lot of people who don’t want to raid and never want to raid and we can’t have them depending on raiders in order to open the Dark Portal. Q. So does that mean the Dark Portal will open automatically by itself? A. We haven’t decided. We have a few ideas and we are vehemently debating that with each other currently. Q. In terms of how Burning Crusade players will be able to handle older content, how many level 70 characters, for example, do you think it will take to kill Ragnaros? A. I’m not sure because we’re actually about to start testing on that, but I would guess 10 to 15. Q. To wrap up, give us the big thought on what you’re trying to achieve with the Burning Crusade. A. My biggest hope is that for fans of World of Warcraft, the Burning Crusade will be the only game that’s better than World of Warcraft. Our biggest goal with it is to ensure that there is a lot of content that caters to everyone’s play style. We have a lot of people with a lot of different ways of playing the game, and we want everyone to feel like they’re getting what they need. Title: Re: New race to be the Draenei Post by: Fabricated on May 10, 2006, 12:45:13 PM I would say that he is guessing extremely high on the 25/15 percent numbers for people who've killed Rag and Nefarian, and even if he's right it's still stupid to design content for 15-25% of your consumers.
At least there seems to be a fair amount of 5-10 man content in the expansion. Title: Re: New race to be the Draenei Post by: Threash on May 10, 2006, 02:06:04 PM I would say that he is guessing extremely high on the 25/15 percent numbers for people who've killed Rag and Nefarian, and even if he's right it's still stupid to design content for 15-25% of your consumers. At least there seems to be a fair amount of 5-10 man content in the expansion. Yeah i think hes way off on that too, on my server it would be more like 10% of people have killed rag, 2% nef. Title: Re: New race to be the Draenei Post by: Ironwood on May 10, 2006, 02:20:58 PM Quote Q. Speaking of patching things simultaneously, there was a big controversy a couple weeks ago when you hotfixed C’Thun. With the time change and so on, European realms had like a half-day before their instances reset after the hotfix while North American guilds mostly had to clear AQ all over again to take advantage of the change. As a result, Europe downed C’Thun before the top U.S. guilds and a lot of people thought you did it on purpose. A. That’s one of the great conspiracy theories of all time. I’m fascinated by that. I happened to be on vacation the week before, when there was all this drama on the forums about C’Thun and Ouro. We just happened to put the hotfix in the pipeline on Monday morning and it just happened to go live Monday night. I wasn’t even thinking about the instance reset. We didn’t even put two and two together until afterwards. So no, it wasn’t on purpose to hurt the North American guilds. I missed this drama. What a clownshoes thing to say... Title: Re: New race to be the Draenei Post by: Azazel on May 10, 2006, 02:23:18 PM Thank fuck the thread got back on topic. It was starting to look like the official whinefest bitch-board for awhile there.
Title: Re: New race to be the Draenei Post by: Rasix on May 10, 2006, 02:24:02 PM The amount of mudlfation incoming looks to be staggering. Hoo-ray.
Title: Re: New race to be the Draenei Post by: Fabricated on May 10, 2006, 02:35:04 PM The amount of mudlfation incoming looks to be staggering. Hoo-ray. It'd be nice if Blizzard stuck with the idea that equal level items of the same color should be roughly equivalent in stats/bonuses. A level 60 Epic sword with stats specifically for a specific spec (say, duel-weild fury warriors) from Naxx shouldn't have like 20 more DPS or vastly better stats than a level 60 Epic sword for the exact same spec from AQ40 or MC. It's retarded.I think I'm officially not interested in anything over 20-man raids now. Grinding Molten Core to grind Blackwing Lair to have a ghost of a chance at grinding Naxx? No thanks, let the poopsockers have it. Title: Re: New race to be the Draenei Post by: Ironwood on May 10, 2006, 03:35:27 PM Then you, like me, are going to be playing half a game.
If this shit's all instanced anyway, why not scaled also ? I've Never understood that. Title: Re: New race to be the Draenei Post by: Threash on May 10, 2006, 03:36:29 PM Once you hit 70 everything pre expansion will be easily doable with 20 anyways.
Title: Re: New race to be the Draenei Post by: Teleku on May 10, 2006, 03:48:34 PM Yeah. 10-15 man Rag? This expansion will open up a ton of content to casual guilds.
Title: Re: New race to be the Draenei Post by: Rasix on May 10, 2006, 04:02:19 PM Yeah. 10-15 man Rag? This expansion will open up a ton of content to casual guilds. Tigole is probably assuming they're head to toe in tier X armor. The equation is never as simple as just levels. Title: Re: New race to be the Draenei Post by: Merusk on May 10, 2006, 04:47:08 PM 15-man Green armor PUG taking-down Rag would be an incredible power curve. Those currently doing him would be 3-manning Rag. That'd be fun, nexus-crystals for all!
Title: Re: New race to be the Draenei Post by: Paelos on May 10, 2006, 05:37:40 PM His response to why not add another low level 5 man is completely absurd. Oh well if we work on that we couldn't possibly find time to put in more work on other 60 content. Hey dipshit, your other 60 content is all fucking raids. You made DM, bravo. That was in March of 05 in the third patch...over a year ago. Since then, THREE other 40 man full instances, with bosses, and different tiers of artistically created loot have been spawned, and two 20 mans.
Newsflash! We don't WANT you working on just raids. If you don't realize you need to be working on a lower level instance for people THAT ARE GOING TO BE ROLLING NEW RACES FOR THE EXPANSION you need to have your fucking head examined. Everyone rolls alts, and I'm pretty sure most of the 85% have run the Deadmines in total more across all alts than the 15% catasses have run AQ or BWL. Just tell us who to sacrifice over there at Blizzard to get another lvl 60 five man, and heads will roll in a matter of hours. Title: Re: New race to be the Draenei Post by: Lemming on May 10, 2006, 06:28:55 PM I couldn't agree more, Paelos. Low-mid level instances are fun and accessable to practically everyone, catasses included. I just wish Blizzard would realize that.
Title: Re: New race to be the Draenei Post by: Zane0 on May 10, 2006, 06:37:06 PM Shrug, I never found a pickup group for Ragefire chasm, VC, or Wailing Caverns, and I imagine it'd be fun to do 'em. The friends I've made don't make it a habit to run level 20 instances. YMMV, I imagine, but I guess the devs feel the same way.
I personally like the article, although it is perhaps raider-centric. Title: Re: New race to be the Draenei Post by: Threash on May 10, 2006, 06:43:01 PM Shrug, I never found a pickup group for Ragefire chasm, VC, or Wailing Caverns, and I imagine it'd be fun to do 'em. The friends I've made don't make it a habit to run level 20 instances. YMMV, I imagine, but I guess the devs feel the same way. I personally like the article, although it is perhaps raider-centric. Same here, most people will spend most of their time at lvl 60. Theres already more than enough low level instance. More Dire Mauls? oh yes definitely, more Dead mines? no, wtf for?. Title: Re: New race to be the Draenei Post by: Lemming on May 10, 2006, 06:55:53 PM They work for me. I manage to get a group every time I roll an alt. Plus I hate sitting at level cap in these kind of games. I really don't mess around with the endgame. It's mostly boring, trite farming, but most folks would probably disagree with me.
Title: Re: New race to be the Draenei Post by: Paelos on May 10, 2006, 07:28:39 PM Shrug, I never found a pickup group for Ragefire chasm, VC, or Wailing Caverns, and I imagine it'd be fun to do 'em. The friends I've made don't make it a habit to run level 20 instances. YMMV, I imagine, but I guess the devs feel the same way. I personally like the article, although it is perhaps raider-centric. Same here, most people will spend most of their time at lvl 60. Theres already more than enough low level instance. More Dire Mauls? oh yes definitely, more Dead mines? no, wtf for?. Why not both? Honestly, is it that hard to create another Deadmines? It has a four bosses all in a linear pattern, and it's based off textures that are all over the game INCLUDING the boats. Yet, it's put together well and it serves a purpose. It's a cop out. They are just being stupid because OMG WE MUST DEDICATE ALL OUR BASE TO RAIDERZ! LOL! Title: Re: New race to be the Draenei Post by: Threash on May 10, 2006, 09:04:17 PM Shrug, I never found a pickup group for Ragefire chasm, VC, or Wailing Caverns, and I imagine it'd be fun to do 'em. The friends I've made don't make it a habit to run level 20 instances. YMMV, I imagine, but I guess the devs feel the same way. I personally like the article, although it is perhaps raider-centric. Same here, most people will spend most of their time at lvl 60. Theres already more than enough low level instance. More Dire Mauls? oh yes definitely, more Dead mines? no, wtf for?. Why not both? Honestly, is it that hard to create another Deadmines? It has a four bosses all in a linear pattern, and it's based off textures that are all over the game INCLUDING the boats. Yet, it's put together well and it serves a purpose. It's a cop out. They are just being stupid because OMG WE MUST DEDICATE ALL OUR BASE TO RAIDERZ! LOL! Because instead of making one level 20 and one level 60 zones we could have two level 60 zones which will be used a whole lot more times by a whole lot more people. I also didn't say raid zones, i said level 60 like dire maul. Theres plenty of stuff to do at level 20, there isn't nearly enough to do at 60 outside of raids. Title: Re: New race to be the Draenei Post by: Strazos on May 10, 2006, 09:31:54 PM So what...they're glowing elves with horns?
Title: Re: New race to be the Draenei Post by: Koyasha on May 10, 2006, 10:34:40 PM They completely changed around the lore on the Draenei. Basically, they *are* Eredar. The Eredar we know up to now are actually corrupted Eredar, and the good Eredar just changed their name to Draenei a long time ago. Oh, and Sargeras corrupted the Eredar. You know. Instead of them being the first demonic race that he *fought,* and being the first ones to introduce doubts to him.
Oh, and ugly? (http://www.worldofwarcraft.com/burningcrusade/townhall/images/draenei/cutouts.jpg) I think not. Crazy as the lore is, they look hot, and I'll definitely play one eventually. I've never played a Paladin, so maybe an Eredar *Cough...* Draenei... Paladin. And to weigh in on the issue of developing lower level dungeons, I agree that it's absurd to develop more low-level areas. It's something I saw over and over in EQ, although they seem to finally have wised up about it cause I haven't seen lowbie content from an expansion since Luclin. But with the original three continents, then Kunark, then Velious 30+, then Luclin, there's *too* damn much lowbie content. And people level through lowbie content. You *can't* exp in every level 25-30 zone in EverQuest. There's too many. And the thing is, people don't, either. Creating more lower-level content tends to mean that some of that content will rarely be used. Cool for a big, cool-looking world, but it's not efficient in terms of content consumption. Even in the original EQ they had zones that were unused. Splitpaw? Great dungeon. But why go all the way out to South Karana? Blackburrow was faster and easier...even if it was so badly camped that there were more players than gnolls in it at any given time. If you make several zones of the same low level, people won't be able to experience them all. If you don't have enticements for people to come adventure in the new ones, most of your population won't bother to check them out when leveling their next characters. A small percentage will always go for the new experience, but they're designing for the masses. If you do have enticements, those enticements will likely make the old zones of those levels obsolete. Take Kunark zones vs. Old World. Kunark had better loot, higher exp, and often, easier pulling. After Kunark, it was bloody rare to see people in Old World zones. And what better example is there than Paludal Caverns in Luclin. Hands down the best exp for 15-25. And 99.9% of people go there. EVERY other 15-25 zone is pretty much abandoned as a result. So either you have people sticking to what's familiar, due to lack of enticement to go to the new and unfamiliar territory, or you have people shifting completely to the new stuff because it is vastly superior. And in the end, people are going to level past it all. My point of view is that they should design enough content to go from level 1 to the cap without having to grind, add in about 50% to 100% more on top of that, to give people some variety of choices, and then never make any content except for max level again. Because there's already enough lower level content to get people to max level. Now, if they focus ALL their max level content on raiding, that's a mistake too, but that's a different issue than level 20 vs level 70 content. What I hope to see out of Burning Crusade is maybe 2-3 zones that take me from 60 to 65, 2-3 zones for 65-70, and everything else focused entirely on 70. Because I'll get to 70 soon enough, and I want there to be plenty of stuff, raiding, solo, and group, to do once I'm there. Should they focus more on solo/group content? Maybe, yeah. I think they *have* been focusing on raiding a lot. Though this content development pace is, as expected, glacial. A year and a half after release and they haven't given us our first expansion yet? Kunark was out less than a year after EQ, if I'm not mistaken. In between those times, EQ added the Temple of Solusek Ro, the Plane of Fear, the Plane of Hate, and the Plane of Sky. WoW has added what...Dire Maul, Blackwing Lair, Ahn'Qiraj, and now Naxxramas. And some outdoor bosses. There is a certain similarity there. Temple of Solusek Ro == Dire Maul, in being content for groups. Blackwing Lair, Ahn'Qiraj, and Naxxramas == the Planes, in being content for raids. Both games had something of a lack of raid content at release, but WoW was much more prepared, with two outdoor bosses and Molten Core. They also now have three full *sets* of raid armor before even releasing an expansion. I continue comparing to EQ because it's what I have experience with in the long-term, by the way - I didn't play DAoC or any of the other games that've been around for a while now for long. The reason people are really antsy about more group and solo content right now is that they haven't yet released the expansion. By this time in EQ's life cycle, they had added Kunark and it's vast increase in landmass, leveling areas, and high-level dungeons. They'd given us 10 more levels to attain, and three level 60 dungeons to do - Sebilis, Howling Stones, and Chardok. As well as some outdoor zones fit for level 50-60. AND raid content in the way of Veeshan's Peak, Trakanon, Venril Sathir, and the Chardok Royals. If Burning Crusade turns out to be as expansive an addition to WoW as Kunark was to EQ, we should have no problems. Except for the thought that it'll be another year and a half (or more) before we get WoW's Velious. Blizzard is doing things slowly, and it's causing discontent. Doing exactly the same stuff in a much shorter time frame would keep people quite happy. Title: Re: New race to be the Draenei Post by: Zetor on May 11, 2006, 01:53:36 AM I don't think most of the non-raiders are pushing for low-level dungeons (though they'd be nice, or even just remodelling old dungeons, making some of them less tedious; HI ULDAMAN!). What we want are more Dire Mauls. Sadly, it doesn't look like we're getting anything before the expansion. And judging from the leaked info on the Naxxramas loot, the lewt gap is about to widen considerably. When a one-handed weapon has 1/8 more dps than the best 2-handed weapon obtainable outside raids, something is up. If you think the pvp-related whining/complaining about gear disparities is huge now, wait until the uberguilds have Naxx on farm status. :P
I personally don't think adding more levels will let people tackle raid bosses in normal groups. Even if you're all level 70s, you'll need 6 tanks on core hound packs, you'll want at least 2 warlocks and 4 offtanks for Garr, etcetera. Raid mobs scale very differently from normal instance mobs in my experience (my warlock can take 5-6 hits from a risen guard in scholomance, but trash mobs in MC can one-hit me if I get aggro for even a split-second... and firewalkers can just 1-shot me when they feel like it) and the resist / miss rates won't suddenly make everyone that much harder to kill. Yeah, MC might be doable by 15-20 lv70 people, but it'll be a stretch, and I seriously doubt it's going to be PUGgable. So yeah, more non-raid stuff plzthx. The new tier0.5 is fine and all, but it's a huge money-sink with two EQ-style cockblocks (the 45min stratholme run and Valthalak, both requiring optimized groups). Plus the 0.5 set is pretty crap for some classes (blues from strat/scholo/DM/brs are better), and uber for others, which is just silly. Back on topic: From what I've gathered, draenei are supposed to be the "badass" race of the alliance (like the horde have tauren), though I'm not sure how they'll live up to those expectations. And hey, it's not just elves with horns, it's elves with horns, tails and hooves, kthx! (the draenei female model looks a lot like a mix between the UD female model and the NE female model... will there be bouncing?) -- Z. Title: Re: New race to be the Draenei Post by: SurfD on May 11, 2006, 02:11:35 AM actually, a level 70 tank could probably take 2 corehounds from a hound pack pretty easy. Possibly even three if you could aoe them down before the bite DoTs stacked too high.
Title: Re: New race to be the Draenei Post by: Koyasha on May 11, 2006, 04:22:59 AM EQ again is a great example of how more levels make things easier. Even one expansion after Luclin, once people had lots of PoP AA's maxed out, instead of having four Warrior tanks and two mezzers handling Emperor Ssraeshza's adds, they had two Knights each tanking two adds, and one mezzer for all four of the mezzables. Lord Inquisitor Seru was defeated by groups of 15 or so, and that was before Gates of Discord or Omens of War even came into the picture. Today, one tank could handle all four adds.
They don't scale quite the same, as in you can't expect a level 70 to take on 2 or 3 level 60 raid-type mobs like you might with a normal elite mob, but all the characters' abilities will be amplified tremendously. Two good warriors instead of five will handle a core hound pack, each taking two or three, much like Ssraeshza's adds went from requiring a tank each to being tanked two at a time by a knight. But with all this comes a reduction in the value of the loot. Emperor Ssraeshza's loot (and indeed all Luclin loot) had much to be desired when compared to loot from the Planes, especially the Elementals and the Plane of Time. But the extra levels made it possible for smaller guilds to gear up on Luclin, and eventually begin tackling the Planes. And another note on the slowness of content creation...didn't EQ2 release within 6 months of WoW? (Too lazy to go find out exactly when). And they're into their second full expansion pack, as well as a complete rework of the class system, crafting system, and several adventure packs? Yeah, Blizzard just doesn't realize that the MMO market needs content at a very fast pace. I wonder if WoW will eventually lose it's commanding lead in the market to games that crank out full content expansions 2+ times a year. Title: Re: New race to be the Draenei Post by: Broughden on May 11, 2006, 04:33:49 AM They don't scale quite the same, as in you can't expect a level 70 to take on 2 or 3 level 60 raid-type mobs like you might with a normal elite mob, but all the characters' abilities will be amplified tremendously. Two good warriors instead of five will handle a core hound pack, each taking two or three, much like Ssraeshza's adds went from requiring a tank each to being tanked two at a time by a knight. Uhm my dwarf tank with full tier 1 Might set can handle two core hounds. With his full tier 2 set and buffs he can nearly handle 4. It doesnt take but a couple secs to AOE down a hound pack. Title: Re: New race to be the Draenei Post by: Ironwood on May 11, 2006, 05:51:22 AM And another note on the slowness of content creation...didn't EQ2 release within 6 months of WoW? (Too lazy to go find out exactly when). And they're into their second full expansion pack, as well as a complete rework of the class system, crafting system, and several adventure packs? Yeah, Blizzard just doesn't realize that the MMO market needs content at a very fast pace. I wonder if WoW will eventually lose it's commanding lead in the market to games that crank out full content expansions 2+ times a year. One might suggest that it's something to do with the fact that WoW didn't really have to. If, like me, you're cynical as hell. Title: Re: New race to be the Draenei Post by: bhodi on May 11, 2006, 06:40:14 AM The important question must be answered: What is the draenei dance? We already know bloodelves do the Twist (http://elftwist.ytmnd.com/). I've heard rumor it'll be the robot.
Title: Re: New race to be the Draenei Post by: Ironwood on May 11, 2006, 07:01:46 AM How do you do the robot with that huge tail ?
Title: Re: New race to be the Draenei Post by: Soukyan on May 11, 2006, 07:44:04 AM Shrug, I never found a pickup group for Ragefire chasm, VC, or Wailing Caverns, and I imagine it'd be fun to do 'em. The friends I've made don't make it a habit to run level 20 instances. YMMV, I imagine, but I guess the devs feel the same way. I personally like the article, although it is perhaps raider-centric. Same here, most people will spend most of their time at lvl 60. Theres already more than enough low level instance. More Dire Mauls? oh yes definitely, more Dead mines? no, wtf for?. Why not both? Honestly, is it that hard to create another Deadmines? It has a four bosses all in a linear pattern, and it's based off textures that are all over the game INCLUDING the boats. Yet, it's put together well and it serves a purpose. It's a cop out. They are just being stupid because OMG WE MUST DEDICATE ALL OUR BASE TO RAIDERZ! LOL! Because instead of making one level 20 and one level 60 zones we could have two level 60 zones which will be used a whole lot more times by a whole lot more people. I also didn't say raid zones, i said level 60 like dire maul. Theres plenty of stuff to do at level 20, there isn't nearly enough to do at 60 outside of raids. You mean two level 60 zones which will be used a whole lot more times by not that many people. Those two level 60 zones will be farmed many times by the same smaller percentage of "top tier" players and guilds. Really, they should be able to make two level 60 zones and throw a couple low level dungeons in as well. If they don't have the man-power to do so, they should hire more on to their team. After all, they have a playerbase of over 6 million now. Blizzard needs to scale their development team appropriately. And as far as there not being much to do at level 60 outside of raids, I would question why Blizzard decided to change the entire gameplay of WoW at level 60 to raids. (The answer is of course to maintain subscribers by slowing the consumption of content and "throwing up a brick wall" to keep players from finishing everything. Unfortunately, this means that the 60-70 game will now smack of EQ1 more than ever because it'll be all about raiding for advancement. But I'm not being fair to Blizzard as they have shown a propensity for adding quests to the game so I'm sure there will be plenty to do in non-raid zones as well.) Title: Re: New race to be the Draenei Post by: Ironwood on May 11, 2006, 07:46:25 AM If 60-70 ends up being about raiding for advancement, I'm off.
And not looking back. Title: Re: New race to be the Draenei Post by: Paelos on May 11, 2006, 08:04:58 AM Because instead of making one level 20 and one level 60 zones we could have two level 60 zones which will be used a whole lot more times by a whole lot more people. I also didn't say raid zones, i said level 60 like dire maul. Theres plenty of stuff to do at level 20, there isn't nearly enough to do at 60 outside of raids. See in a nice happy world, this would be ok. But you and I both know that's not the way Blizzard works. Instead of getting one level 20 zone and one lvl 60 5-man, we get one lvl 60 40 man raid with a 20 man wing. If they took their minds off of raiding content for more than a fucking second, this wouldn't be that hard to do both. In fact, it's blatantly easy. Oh, and the "it won't be used" argument doesn't hold up well. 15% of the playerbase is using the content that 85% of the development resources are going towards. You think 15% or less wouldn't use a new 20 dungeon? I think not. Title: Re: New race to be the Draenei Post by: Fabricated on May 11, 2006, 08:08:08 AM What's funny is that despite this forum being mostly populated by "veteran" MMOG players in large guilds (who play WoW anyway), this is the only forum I visit where you don't get reamed for saying there should be fewer raids.
I hear this kind of stupid shit elsewhere. Quote not to mention i'm pretty sure non raiders are the minority. Can we have a facepalm emote? Title: Re: New race to be the Draenei Post by: bhodi on May 11, 2006, 08:09:59 AM What's funny is that despite this forum being mostly populated by "veteran" MMOG players in large guilds (who play WoW anyway), this is the only forum I visit where you don't get reamed for saying there should be fewer raids. I hear this kind of stupid shit elsewhere. Quote not to mention i'm pretty sure non raiders are the minority. Can we have a facepalm emote? <------------- Close. Edit to make this post less blatantly empty: You're completely right, my levels 1-60 were an absoloute nightmare that I delved back into last weekend playing an alt; Another horribly failed party trying to do marudon with a PUG reminds me of both how terrible their grouping system is, how long it takes to get to some places, and how crappy some people really play the game. An hour to find the group and get to the instance, and another hour of wiping becuase the warrior didn't know how to tank. It was a nightmare and I feel for those who don't have the time to put into or enjoy the hardcore raiding experience. If I hadn't fallen into a good guild, I would have DEFINATELY quit the game. I can only guess how many others do exactly that but don't have a level 60 uber equipped main in a sucessful guild to go back to. Title: Re: New race to be the Draenei Post by: Ironwood on May 11, 2006, 08:17:27 AM You know, when the Endgame consists of raiding, the minority of endgamers are going to be non-raiders.
Which is kinda like saying there's no meat to be had anywhere, so the majority of the populace are vegetarian. :( Title: Re: New race to be the Draenei Post by: bhodi on May 11, 2006, 11:41:26 AM To derail, more breaking news, they don't do the twist anymore. Video footage from E3 showed the male belf doing a dance people say comes from Napoleon Dynamite. The Female Belf dance looks pretty cool, though.
Male Dranei do some weird dance taken from some weird music video, called "tunak tunak tun" - video here: http://youtube.com/watch?v=vwDIFRlFIIE Title: Re: New race to be the Draenei Post by: Simond on May 11, 2006, 12:10:28 PM The important question must be answered: What is the draenei dance? We already know bloodelves do the Twist (http://elftwist.ytmnd.com/). I've heard rumor it'll be the robot. http://www.youtube.com/watch?v=DtITjNvaBlcTunak tunak, tunak tunak, tunak tunak, na na na. Title: Re: New race to be the Draenei Post by: Morfiend on May 11, 2006, 12:28:19 PM The important question must be answered: What is the draenei dance? We already know bloodelves do the Twist (http://elftwist.ytmnd.com/). I've heard rumor it'll be the robot. The Blood Elf dance has been changed. They now do the Napolian Dynomite dance. Its fucking awesome. Title: Re: New race to be the Draenei Post by: Chenghiz on May 11, 2006, 12:36:40 PM Some times I wish I played Alliance. This is one of them. That dance is awesome.
Title: Re: New race to be the Draenei Post by: Ironwood on May 11, 2006, 12:39:02 PM Totally Gay. How can he be a hulking demon brute dancing gay.
zomg. And whatnot. Title: Re: New race to be the Draenei Post by: Trippy on May 11, 2006, 03:53:00 PM Shakycam footage of Blood Elf dances (http://www.f13.net/media/e3_2006/wow_bloodelf_dances.wmv)
Title: Re: New race to be the Draenei Post by: Kenrick on May 11, 2006, 04:07:58 PM Shakycam footage of Blood Elf dances (http://www.f13.net/media/e3_2006/wow_bloodelf_dances.wmv) Is that 2nd dude doing the Napolean Dynamite dance?! The first chick looks like Elaine Benes trying to dance... Title: Re: New race to be the Draenei Post by: Trippy on May 11, 2006, 04:18:58 PM Is that 2nd dude doing the Napolean Dynamite dance?! Yup, like Morphiend said above.Title: Re: New race to be the Draenei Post by: Oban on May 11, 2006, 05:43:06 PM :roflcopter:
http://lorelol.ytmnsfw.com/ Title: Re: New race to be the Draenei Post by: Simond on May 11, 2006, 05:49:48 PM The first chick looks like Elaine Benes trying to dance... It's Alizee. Again.Title: Re: New race to be the Draenei Post by: Soukyan on May 11, 2006, 07:15:26 PM Shakycam footage of Blood Elf dances (http://www.f13.net/media/e3_2006/wow_bloodelf_dances.wmv) Is that 2nd dude doing the Napolean Dynamite dance?! The first chick looks like Elaine Benes trying to dance... Love the avatar, Kenrick. Very hypnotic. Title: Re: New race to be the Draenei Post by: jpark on May 11, 2006, 08:58:20 PM And another note on the slowness of content creation...didn't EQ2 release within 6 months of WoW? (Too lazy to go find out exactly when). And they're into their second full expansion pack, as well as a complete rework of the class system, crafting system, and several adventure packs? Yeah, Blizzard just doesn't realize that the MMO market needs content at a very fast pace. I wonder if WoW will eventually lose it's commanding lead in the market to games that crank out full content expansions 2+ times a year. One might suggest that it's something to do with the fact that WoW didn't really have to. Concurr with Ironwood. Blizzard is quite open about it - look at their game production rate - they are slow to produce games - and don't release many of them. If they follow that same pattern with their expansions - and enjoy the same success... it's quality not quantity. Kenrick your icon is Autistic friendly :) Title: Re: New race to be the Draenei Post by: Teleku on May 11, 2006, 09:19:43 PM Heres another video of the blood elf dance, but with somebody interviewing the blizzard guy while its going on. The response is funny.
http://www.members.iinet.net.au/~link22/BEMDance.wmv Title: Re: New race to be the Draenei Post by: Zetor on May 12, 2006, 12:43:59 AM Naxxramas has some crazy gear it looks like... compare this (http://koti.mbnet.fi/tuppant/bc/kingsfall5dd.jpg) dagger to the best available dagger for non-raiders (http://www.thottbot.com/?i=40555).
I can see the 4k ambushes from here! :P -- Z. Title: Re: New race to be the Draenei Post by: Ironwood on May 12, 2006, 01:38:34 AM That's fucking insane.
Title: Re: New race to be the Draenei Post by: Threash on May 12, 2006, 08:54:43 AM Ambush with an arcanite reaper ftw :/
Title: Re: New race to be the Draenei Post by: bhodi on May 12, 2006, 09:08:25 AM Don't worry, to placate the PvPers all daggers are only on the end bosses of the particular dungeon.
Title: Re: New race to be the Draenei Post by: Merusk on May 12, 2006, 09:40:18 AM Oh good.. so there will only be three or four rogues with them after a month... times however many guilds run the instance successfully. Whoops.
Edit: Oh, and you know what pisses me off most about all these weapon upgrades is how they only affect melee players. Ranged players won't ever see a 50+DPS bow, much less a 76+DPS one (and note, that's a one-handed weapon). Are there multiple +90 healing or +70 damage pieces in the new set for casters? No? Well great. Itemization is fucked, and will continue to be for a long, long time. Honestly, when I was leveling and running Strath/ UBRS/ etc I didn't care. Now that I've tried to PVP against some of these fuckers and been running MC it's starting to get to me. Title: Re: New race to be the Draenei Post by: Threash on May 12, 2006, 10:13:46 AM Oh good.. so there will only be three or four rogues with them after a month... times however many guilds run the instance successfully. Whoops. Edit: Oh, and you know what pisses me off most about all these weapon upgrades is how they only affect melee players. Ranged players won't ever see a 50+DPS bow, much less a 76+DPS one (and note, that's a one-handed weapon). Are there multiple +90 healing or +70 damage pieces in the new set for casters? No? Well great. Itemization is fucked, and will continue to be for a long, long time. Honestly, when I was leveling and running Strath/ UBRS/ etc I didn't care. Now that I've tried to PVP against some of these fuckers and been running MC it's starting to get to me. Well there WAS several 150+ and 200+ healing items also... Edit: El Linko (http://img100.imageshack.us/img100/8974/nx9de.jpg) I don't really play casters but those seemed pretty comparable. Title: Re: New race to be the Draenei Post by: Chenghiz on May 12, 2006, 10:21:33 AM I've been pretty frustrated with the ranged weapon itemization, as I play a hunter. It's iunteresting to note that the best 2-handed axe in the game right now, Dark Edge of Insanity, is item level 84, whereas the best ranged weapon the Imperial Quiraji Musket, is item level 79. Hmm.
Title: Re: New race to be the Draenei Post by: Calantus on May 12, 2006, 12:46:58 PM The response in that video was classic.
Title: Re: New race to be the Draenei Post by: Threash on May 12, 2006, 01:48:44 PM I dont think the guy asking about it "got it" though, its not supposed to be an effeminate dance its the freaking napoleon dynamite dance.
Title: Re: New race to be the Draenei Post by: Xanthippe on May 12, 2006, 04:31:18 PM The important question must be answered: What is the draenei dance? We already know bloodelves do the Twist (http://elftwist.ytmnd.com/). I've heard rumor it'll be the robot. The Blood Elf dance has been changed. They now do the Napolian Dynomite dance. Its fucking awesome. The female Blood Elf dance looks like shit. Bring back the twist for the girls, anyway. Title: Re: New race to be the Draenei Post by: Xanthippe on May 12, 2006, 04:38:12 PM Where's the female Draenei dance?
Title: Re: New race to be the Draenei Post by: Trippy on May 12, 2006, 04:41:42 PM I'm not sure they are showing the female Draenei model in action at the show.
Title: Re: New race to be the Draenei Post by: Righ on May 12, 2006, 05:30:22 PM This was about the worst kept secret since the NSA started collecting data on domestic phone calls.
Apparently they get a scaleable heal over time, a bonus to jewelcrafting, increased hit chance with spells and improved shadow resist. Title: Re: New race to be the Draenei Post by: SurfD on May 12, 2006, 05:48:52 PM Rumors of a Caster Epic Staff sound pretty interesting. Wonder how dificult it will be to get. Supposedly the staff will be different depending on what class you are when you do the associated quest.
Mage Version Atiash, Staff of the Guardian Two Hand Staff 130-244 Damage (64.4 damage per second) +31 Stamina +32 Intellect +24 Spirit Durability 145 / 145 Requires Level 60 Equip: Improves your chance to hit with spells by 2%. Equip: Increases damage and healing done by magical spells and effects by up to 150 Equip: Gives party members within 30 yards a chance to get a critical strike with spells by 2%. Use: Creates a portal. Teleporting group members that use it to Karazhan. Warlock Version Atiash, Staff of the Guardian Two Hand Staff 130-244 Damage (64.4 damage per second) +30 Stamina +29 Intellect Durability 145 / 145 Requires Level 60 Equip: Improves your chance to crit with spells by 2%. Equip: Increases damage and healing done by magical spells and effects by up to 150 Equip: Gives party members within 30 yards increased damage done by magical spells and effects by up to 33. Use: Creates a portal. Teleporting group members that use it to Karazhan. Priest Version Atiash, Staff of the Guardian Two Hand Staff 130-244 Damage (64.4 damage per second) +28 Stamina +28 Intellect +27 Spirit Durability 145 / 145 Requires Level 60 Equip: Restores 11 mana per 5 sec. Equip: Increases healing done by spells and effects by up to 300 Equip: Increase damage done by spells and effects by up to 120 Equip: Gives party members within 30 yards increased healing done by magical spells and effects by up to 62. Use: Creates a portal. Teleporting group members that use it to Karazhan. Druid Version Atiash, Staff of the Guardian Two Hand Staff 130-244 Damage (64.4 damage per second) +28 Stamina +28 Intellect +27 Spirit Durability 145 / 145 Requires Level 60 Equip: Restores 11 mana per 5 sec. Equip: Increases healing done by spells and effects by up to 300 Equip: +420 Attack Power in Cat, Bear, and Dire Bear forms only. Equip: Restores 11 mana every 5 sec to party members within 30 yards. Use: Creates a portal. Teleporting group members that use it to Karazhan. Title: Re: New race to be the Draenei Post by: Strazos on May 12, 2006, 07:33:20 PM +238 to healing and spell damage on a Mace up there.
What The Fuck. Casual PvP at max level will be FUCKED on most servers. Title: Re: New race to be the Draenei Post by: Rasix on May 12, 2006, 08:04:55 PM +238 to healing and spell damage on a Mace up there. Just healing. But yah, nice jump from Nef's mace to that. Title: Re: New race to be the Draenei Post by: Azazel on May 12, 2006, 09:24:52 PM The important question is yet to be answered, though.
What will the female Dranei look like when stripped down to their underwear? Title: Re: New race to be the Draenei Post by: Oban on May 13, 2006, 03:14:05 AM The important question is yet to be answered, though. What will the female Dranei look like when stripped down to their underwear? (https://secure.syspark.net/partners/nexen/iletaitunefois.qc.ca/images/40262.jpg) Title: Re: New race to be the Draenei Post by: Zetor on May 13, 2006, 08:25:43 AM This was about the worst kept secret since the NSA started collecting data on domestic phone calls. Pretty crappy racials if that's true, especially compared to the AOE silence / mana drain the bloodelves have. Ah well. At least they have spaceships!!1Apparently they get a scaleable heal over time, a bonus to jewelcrafting, increased hit chance with spells and improved shadow resist. -- Z. Title: Re: New race to be the Draenei Post by: Chenghiz on May 13, 2006, 12:11:25 PM Well for raid encounters the spell-hit is very useful, especially given that fact that it's a 30-yard aura. The first reports implied that it was physical +hit chance, which would be disgustingly overpowered.
Title: Re: New race to be the Draenei Post by: Zetor on May 15, 2006, 01:39:33 AM Yeah... I guess I'm just disappointed that alliance get the uber pve racial and horde get the uber pvp racial AGAIN. Kinda wish it was the other way around... would alleviate a lot of whines from both sides.
-- Z. Title: Re: New race to be the Draenei Post by: SurfD on May 15, 2006, 02:15:46 AM Yeah... I guess I'm just disappointed that alliance get the uber pve racial and horde get the uber pvp racial AGAIN. Kinda wish it was the other way around... would alleviate a lot of whines from both sides. I swear that was the exact same thought i had when I found out about their racials. I am convinced someone on the dev deam is stuck with the idea that Alliance dont PvP and Horde dont PvE or some wierd shit like that.-- Z. Title: Re: New race to be the Draenei Post by: Xanthippe on May 15, 2006, 08:55:12 AM Except the point is to get more people to play horde, isn't it?
So this should do it. Horde elves with a good racial. Title: Re: New race to be the Draenei Post by: Strazos on May 15, 2006, 09:21:37 AM Imagine all the male Belves dancing at the bank.
Zomg, lag. Title: Re: New race to be the Draenei Post by: Righ on May 15, 2006, 12:03:55 PM The bank and the auction house are pretty acceptable now that you can use the unpopular ones. Just avoid Silvermoon City and hang out in Thunder Bluff.
Title: Re: New race to be the Draenei Post by: Simond on May 15, 2006, 01:00:03 PM I prefer TB ayway, because it's got a forge right next to the AH and not halfway across the sodding city like Org.
Title: Re: New race to be the Draenei Post by: Ironwood on July 21, 2006, 03:40:44 PM What really worries me is that they're already hammering on about the Draenei's 'shamanistic' roots. Oh dear. Ahem. Title: Re: New race to be the Draenei Post by: bhodi on July 21, 2006, 03:42:28 PM wtf ironwood, necropost that shit.
Title: Re: New race to be the Draenei Post by: Xanthippe on July 22, 2006, 08:02:42 AM I prefer TB ayway, because it's got a forge right next to the AH and not halfway across the sodding city like Org. Org has the worst setup of any of the towns, with the Undercity a close second, I think. I wish they'd remodel them all, based on the ease of use of TB. Stormwind and Ironforge aren't too bad, but Darn is a pain in the ass. Especially since there's only one mailbox. Title: Re: New race to be the Draenei Post by: bhodi on July 22, 2006, 08:03:27 AM TB and IF are the best towns by far.
Title: Re: New race to be the Draenei Post by: Koyasha on July 23, 2006, 12:54:16 PM Except for the lack of mailboxes, I personally like Darnassus's layout the best. It's also the prettiest town. I don't like Thunder Bluff's separation by bridges that you have to go through those little huts to get onto. Ironforge also has a good layout, all things considered, but I don't like the look of it, personally. Having to go around the lava ditch is annoying too (although I'm not one of those who's ever fallen into it). Stormwind's separation by canals/bridges is annoying too. Undercity is ok...kinda like Ironforge, but it feels more cramped.
Title: Re: New race to be the Draenei Post by: Ironwood on July 24, 2006, 09:19:21 AM If you make a mistake in TB, you fall to your death.
Seems harsh. Title: Re: New race to be the Draenei Post by: jpark on July 24, 2006, 10:33:35 AM Chiming in here on the derail :) Thunderbluff is possibly the most creative city in a MMORPG I have ever seen. The vision and art behind it is fantastic.
Title: Re: New race to be the Draenei Post by: Righ on July 24, 2006, 12:25:37 PM You just wanted a tree house when you were a child.
Title: Re: New race to be the Draenei Post by: Simond on July 24, 2006, 01:51:52 PM If you make a mistake in TB, you fall to your death. It could be worse - it could be bloody Kelethin.Seems harsh. Title: Re: New race to be the Draenei Post by: Teleku on July 25, 2006, 01:08:57 AM My very first action ever in EQ, right after making my char the day the game went live, was falling off the top of that fucking city.
Title: Re: New race to be the Draenei Post by: raydeen on July 25, 2006, 05:06:56 AM My very first action ever in EQ, right after making my char the day the game went live, was falling off the top of that fucking city. And did you know how to get back up? I didn't, at least not at first. I think I had 6 or 7 corpses lying around before I got my bearings. And when you died in old skool EQ, you had to find your stuff even at level 1. I think I probably just deleted and re-rolled and made mental note to stay away from edges. Painful memories like trying to find my way around Neriak or the fecking Qeynos sewers. These kids today with their automaps. Title: Re: New race to be the Draenei Post by: bhodi on July 25, 2006, 07:08:44 AM Yeah, you seriously have to *try* to fall off of TB. You can't jump off the rope bridges, and they have (jumpable) ropes at all of the edges for saftey.
You have to willingly attempt to plunge to your doom. Which of course is the first thing I did, I wanted to see what would happen. I died and had a quick walk back to my body. It was worth it :) Title: Re: New race to be the Draenei Post by: Xanthippe on July 25, 2006, 10:40:46 AM No you don't!
Well, I don't anyway. I've fallen out of TB a few times. I've also fallen into the lava in IF, and into the canals in SW. Title: Re: New race to be the Draenei Post by: bhodi on July 25, 2006, 11:09:12 AM No you don't! Nice. The lava in IF takes talent. There are barriers all around it, the only place you can get in is if you willingly jump in the center. There's nowhere that you can just autorun, look away, look back, and be in the lava.Well, I don't anyway. I've fallen out of TB a few times. I've also fallen into the lava in IF, and into the canals in SW. Title: Re: New race to be the Draenei Post by: Merusk on July 25, 2006, 11:45:45 AM I'm pretty sure you can autorun into one of the smelting pools in the center and down the 'pour out' effect into the lava. I'll have to check for certain when I get home.
Title: Re: New race to be the Draenei Post by: Righ on July 25, 2006, 12:01:50 PM There never used to be protection against frequent lava death in IF. The loading lag when running into the city would kill near everybody who didn't pause for a while to let everything load.
Also, no elevator deaths in Undercity Xanth? Title: Re: New race to be the Draenei Post by: Xanthippe on July 25, 2006, 05:57:33 PM Oh yeah, I hate those damned things.
Title: Re: New race to be the Draenei Post by: caladein on July 25, 2006, 07:51:29 PM No you don't! Well, I don't anyway. I've fallen out of TB a few times. I've also fallen into the lava in IF, and into the canals in SW. I've fallen into the canals in SW more times then I care to remember. The Lava or plummeting to my death, not really. I think I died maybe once to the elevators in UC though. Title: Re: New race to be the Draenei Post by: Teleku on July 25, 2006, 09:16:06 PM How exactly do you die on the elevators to undercity again?
Title: Re: New race to be the Draenei Post by: caladein on July 25, 2006, 09:45:30 PM How exactly do you die on the elevators to undercity again? You stand under them, and they crush you, that's the simplest way. You can also sometimes fall through a hole in the geometry (happens on Zeppelins too) near the top, and fall to your doom (or survive, and in the intervening "WTF?" period, be crushed. Title: Re: New race to be the Draenei Post by: Driakos on July 25, 2006, 11:00:02 PM How exactly do you die on the elevators to undercity again? You stand under them, and they crush you, that's the simplest way. You can also sometimes fall through a hole in the geometry (happens on Zeppelins too) near the top, and fall to your doom (or survive, and in the intervening "WTF?" period, be crushed. It used to be, that all you had to do, was jump while on the elevator. Didn't really matter where. Just jump, and you'd die. Title: Re: New race to be the Draenei Post by: SurfD on July 26, 2006, 12:52:10 AM very rarely, some kind of server lag can also occur, and the elevators can become "out of synch" with their doors, making for wonderfull deaths when you are on cruise mode, watching guild chat, and run through an open door to find no elevator platform waiting. My server once had 2 of the 3 elevators bug out like that (worst part was the poor level 20 noob that was stuck inside one when it bugged out, and litterally couldnt get off for around 15 minutes (he finally got a summon from a warlock).
The other fun one is when you are pressed right up against the wall, and can occasionally get caught on the gometry inside the elevator shaft, which leaves you hanging in the air, and then you slip off and fall to your doom. Title: Re: New race to be the Draenei Post by: Merusk on July 26, 2006, 05:00:11 AM I'm pretty sure you can autorun into one of the smelting pools in the center and down the 'pour out' effect into the lava. I'll have to check for certain when I get home. Confirmed this last night. That central pathway where you do all your smelting/ smithing work has no rails. You can run into the lava at the smelting pools & the machinery on the east side. That 'pressed against the elevator wall' got me once, too, Surf. Not a fun one to find. Title: Re: New race to be the Draenei Post by: bhodi on July 26, 2006, 08:26:58 AM I'm pretty sure you can autorun into one of the smelting pools in the center and down the 'pour out' effect into the lava. I'll have to check for certain when I get home. Confirmed this last night. That central pathway where you do all your smelting/ smithing work has no rails. You can run into the lava at the smelting pools & the machinery on the east side. That 'pressed against the elevator wall' got me once, too, Surf. Not a fun one to find. LOL. I stand corrected. It still takes a fool to run AT the flowing/glowing lava. Title: Re: New race to be the Draenei Post by: Morfiend on July 26, 2006, 10:05:18 AM During the very early days, like the first week of release, the server my guild decided to play on was one of the ones with hardware issues. We ended up rolling gnome mages ona different server for fun. All 40 of us. We had the names Gnomeone and gnometwo and so on. Anyway, at one point, I was leading the train, had about 35 gnomes on follow on eachother. We all had macros /follow gnometwo and then the next one had /follow gnomethree, so everyone would hit their macro, and we would go in to instant train. Anyway, so they are all training off me, and we are in Ironforge. I ran and jumped in to the lava, and the most amazing lemming death happened, as one at a time all the rest of them followed each other over the edge. Was great. The people in IF didnt stop talking about how funny it looked for hours.
Title: Re: New race to be the Draenei Post by: Righ on July 27, 2006, 09:31:25 AM How exactly do you die on the elevators to undercity again? You run for the door, and arrive while it is still closing. No matter how small the gap, if it hasn't closed fully, you'll pass the door into the shaft. The elevator starts going down as the door starts closing. The floor of the elevator will be right below you, but it drops at the same speed as a fall, so you'll only reach it a split second after it stops at the bottom. You die. You pretty much can't do this deliberately if you try - the door closes pretty fast. But run at the elevators often enough and you'll eventually do it. Charging at enemies in the elevator will give you "an edge" in killing yourself as will rogue sprint and the druid, shaman and hunter speed buffs. Server lag will slow the door/elevator making it more probable that you'll get the fall sweet spot. During the burning man event, the number of bones at the botttom of the elevator was pretty impressive. Title: Re: New race to be the Draenei Post by: Xanthippe on July 27, 2006, 10:09:13 AM During the burning man event, the number of bones at the botttom of the elevator was pretty impressive. What burning man event? Title: Re: New race to be the Draenei Post by: Merusk on July 27, 2006, 10:12:38 AM Horde Halloween was called Burning Man.
Title: Re: New race to be the Draenei Post by: Xanthippe on July 27, 2006, 10:16:38 AM During the very early days, like the first week of release, the server my guild decided to play on was one of the ones with hardware issues. We ended up rolling gnome mages ona different server for fun. All 40 of us. We had the names Gnomeone and gnometwo and so on. Anyway, at one point, I was leading the train, had about 35 gnomes on follow on eachother. We all had macros /follow gnometwo and then the next one had /follow gnomethree, so everyone would hit their macro, and we would go in to instant train. Anyway, so they are all training off me, and we are in Ironforge. I ran and jumped in to the lava, and the most amazing lemming death happened, as one at a time all the rest of them followed each other over the edge. Was great. The people in IF didnt stop talking about how funny it looked for hours. |