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f13.net General Forums => MMOG Discussion => Topic started by: MrHat on May 02, 2006, 07:44:58 PM



Title: David Allen gets second chance. To be fired and replaced momentarily.
Post by: MrHat on May 02, 2006, 07:44:58 PM
Crusade. (http://crusade.qol.com)

From Bluesnews:

Quote
Crusade Announced [May 02, 2006, 10:14 pm ET] - Post a Comment
Quest Online announces Crusade, a new MMORPG designed by David Allen:

    CHANDLER, Arizona, May 2nd, 2006

    Arizona online entertainment production company Quest Online, Inc. has announced its entry into the industry with a new upcoming Massive Multiplayer Online Role-Playing Game (MMORPG) title called "Crusade". Created by industry visionary David Allen, creator of "Mordor", "Demise", and the original design of "Horizons", Crusade promises to be a major fantasy-based playing experience in the ever-expanding online marketplace.

    Quest Online (QOL) has already begun work on Crusade and has launched a dedicated website (http://crusade.qol.com) featuring numerous details on their upcoming title.

    "As a group of dedicated gamers, we feel that the design of Crusade marks the direction we would like to see the industry go," said David Allen, co-founder and CEO of QOL. "The MMOG subscriber base is growing at a rate that the current quality of products cannot keep up with. We must raise our vision of what is held as innovative and learn from what has been successful. Stay grounded while reaching for the stars. That is what Crusade is about - taking MMORPGs to the next level." David continued, "we are also working to establish a strong player-developer relationship that allows the player base to actively participate in the ongoing development of the game by interacting with our team members to provide detailed feedback on what is important to gamers. Evolving the core concept and design of Crusade during development based on player feedback is key to developing a successful product."

    About Crusade
    Crusade takes place in a living fantasy world of powerful magic, ancient places, terrifying gods, and warring factions where the players can choose to represent one of two diametrically conflicting sides known as the Asheroth and Kujix; both of which are constantly fighting in the world of Andarus for domination of the two largest continents, Alganon and Harraja. Players will be able to build characters by choosing from a number of races and classes, and utilize a hybrid skill-based system that allows for non-linear character progression. With features such as Families, Crusades, Dynamic Quests, Tradeskills, Character customization, a rich world history, and large scale parties of Battalions and Legions, Crusade will offer nearly unlimited gameplay to both Player vs. Environment (PvE) and Player vs. Player (PvP) styles of gaming with support for both solo and group-oriented adventure.


heh


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 02, 2006, 07:47:51 PM
THEY ALREADY HAVE FANS. GAMES ARE THE NEW RELIGION.

This thread will be awesome (http://forums.qol.com/viewtopic.php?t=53). Here's the opening post.

Quote
whats a Deities? sorry never heard this word before and before i post id like to know it so i dont make a fool of myself lol

Oh man. Shit. I've only spent 5 minutes on the website and there's enough gas in there to fuel a fire for a good two years.

Did I mention their office is located within spitting distance from me. I MIGHT HAVE TO WEAR THE STALKER-FANBOY HAT.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: WindupAtheist on May 02, 2006, 07:49:50 PM
Default "someone pasted a press release without commentary" response, GO!!!

(http://i38.photobucket.com/albums/e121/GrimDysart/words.jpg)


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Margalis on May 02, 2006, 07:55:05 PM
Quote
The MMOG subscriber base is growing at a rate that the current quality of products cannot keep up with.

Um yeah...that makes no sense. None. Zero.

The base is growing BECAUSE of the current products, not in spite of them.


Quote
Crusade takes place in a living fantasy world of powerful magic, ancient places, terrifying gods, and warring factions where the players can choose to represent one of two diametrically conflicting sides known as the Asheroth and Kujix; both of which are constantly fighting in the world of Andarus for domination of the two largest continents, Alganon and Harraja.


The people who write up these backstory descriptors hopefully get paid peanuts because it's clearly just a slightly more advanced form of mad-lib.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Kail on May 02, 2006, 08:29:46 PM
The people who write up these backstory descriptors hopefully get paid peanuts because it's clearly just a slightly more advanced form of mad-lib.

They should totally do MY setting instead.

Quote
Slaughtergasm V: The Dingening takes place in a living botany world of great personal reponsibility, high seas adventure, bothering the GMs, and warring factions where the players can choose to represent six of eight thousand, four hundred and sixty-three geometrically conflicting sides known as the Gorsquaggle and Squelong; both of which are constantly fighting in the world of Bloghulia for domination of the two largest continents, Stabsylvania and Wippowippowippo.

I dunno.  If you're going to say that WoW has more subscribers than it deserves (which I'm assuming is their point with that "current games cannot keep up with the number of customers" comment), at least TRY to say something that doesn't sound like you just reskinned World of Warcraft for your game.  It's a fantasy game (because the fantasy class-based MMO market is SO untapped), and all the "features" listed are also done in WoW, except maybe for Families (which sounds potentially interesting enough for me to keep an eye on) and  Crusades (Which are what?  Raids?  Another generic Battlegound ripoff?).


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Strazos on May 02, 2006, 09:57:05 PM
Did I mention their office is located within spitting distance from me. I MIGHT HAVE TO WEAR THE STALKER-FANBOY HAT.

And I was just thinking, 'Heh, doesn't Schild live in Chandler?"

Why don't you go apply for a job doing QA or something....

Oh wait, nevermind.  :nda:


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 02, 2006, 10:03:21 PM
They don't hire smokers.

I'm not kidding.

Quote
We do not hire smokers and we are an "earned" opportunity employer. Every member of our team earned the right to be here through skill, experience, and positive personal disposition and accomplishment.

You have to EARN the right to work with someone who has done nothing but fail. Not to knock the guy, but he should take whoever the fuck he can get.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Strazos on May 02, 2006, 10:19:56 PM
Hmm, Cigarettes or a Job....

Yeah, that's a tough one.

You could try, I dunno....not letting them know you smoke, and not smoking while at work. I'm pretty sure they can't fire you for it if you can manage to get yourelf hired.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 02, 2006, 10:43:38 PM
They should hire me for PR. Heh.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Signe on May 03, 2006, 05:37:01 AM
They wouldn't hire you even if you didn't smoke.  You spit.  You said so.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Murgos on May 03, 2006, 06:21:19 AM
They don't hire smokers.

I'm not kidding.

Quote
We do not hire smokers and we are an "earned" opportunity employer.

So, what happens if you get the job and then decide you want to start smoking at home.  You know, like on the weekends?

Frankly, David Allen would have to earn the right to hire me at this point, and I actually bought Demise.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Soln on May 03, 2006, 06:28:04 AM
sounds like some kind of right-wing organization and not a real business.  Anyone who is more worried about personal habits than about personal WORK skill and commitment to WORK quality is not worth writing about.  Or, maybe it is another niche play.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Falconeer on May 03, 2006, 06:54:14 AM
I remember a very long investigative article somewhere on the net about poor David Allen being mobbed until he lost his game.
Given that story was true, I'd say he didn't recovered well :(

By the way, the story ended with DA leaving the videogame business in disgust and forever to commit in something comlpetely different. Wonder what changed his mind. By drastically changing hiring and eomplyement habits did David Allen decide to start his personal anti-videogame corporate biz Crusade? (pun!)

--
the Falconeer


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: sarius on May 03, 2006, 07:12:23 AM
Quote
The MMOG subscriber base is growing at a rate that the current quality of products cannot keep up with.

Um yeah...that makes no sense. None. Zero.

The base is growing BECAUSE of the current products, not in spite of them.


Quote
Crusade takes place in a living fantasy world of powerful magic, ancient places, terrifying gods, and warring factions where the players can choose to represent one of two diametrically conflicting sides known as the Asheroth and Kujix; both of which are constantly fighting in the world of Andarus for domination of the two largest continents, Alganon and Harraja.


The people who write up these backstory descriptors hopefully get paid peanuts because it's clearly just a slightly more advanced form of mad-lib.


Agree. I can pull the same quote line off of most every RPG world product from 1978ish and on.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Nebu on May 03, 2006, 08:50:23 AM
Agree. I can pull the same quote line off of most every RPG world product from 1978ish and on.

but... this time they REALLY mean it. 


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Engels on May 03, 2006, 08:57:14 AM
Quote
the Asheroth


....


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Mesozoic on May 03, 2006, 09:18:17 AM
Quote
the Asheroth


....

Level 60 Zauren Warrior lfg for Molten Bore!


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 03, 2006, 09:47:07 AM
BRING ON THE FETUSAPULTS!


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: WayAbvPar on May 03, 2006, 09:50:45 AM
Quote
Created by industry visionary David Allen, creator of "Mordor", "Demise", and the original design of "Horizons"

He may have the only resume worse than Uwe Boll's.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Rasix on May 03, 2006, 09:53:34 AM
BRING ON THE FETUSAPULTS!

That was Dawn.  What you're looking for is the giant sign that says, "MONSTERS HERE".


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 03, 2006, 10:04:23 AM
BRING ON THE FETUSAPULTS!

That was Dawn.  What you're looking for is the giant sign that says, "MONSTERS HERE".

This is Crusade. ANYTHING'S POSSIBLE!

Except releasing a good game, of course.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Signe on May 03, 2006, 10:30:42 AM
Maybe he'll do okay this time.  Maybe he's not bitter and crazy anymore.  Maybe he ________________.  Finish it yourselves.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: WindupAtheist on May 03, 2006, 11:40:31 AM
I am filled with overwhelming meh.  Not that I get my hopes up for any MMO that isn't actually out yet, but at least the Age of Conan folks talk a good game.  This sounds like a mayo sandwich on white bread.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: dusematic on May 03, 2006, 01:24:27 PM
Yeah it's all about Age of Conan.  Ultimately, as we find out more about it, that game will fade away and new games burgeoning with hope will rise to take its place in our hearts and minds.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: stray on May 03, 2006, 01:31:32 PM
take its place in our hearts and minds.

Hell, Age of Conan has even won an award (http://www.mmorpg.com/showFeature.cfm/loadFeature/368/page/4/from/) for this.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 04, 2006, 08:24:02 AM
(http://horizons.jeuxonline.info/images/captures/0309/building_house.jpg)


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 04, 2006, 08:27:08 AM
Quote from: Magus, Smartest Man in North Carolina
In many of the rpgs i have played over the years i have noticed that once a skill has reached its max(usualy99) it just stops. So i think that if a skill was used enough or gains enough experience that it should go to a master level and the player will get some sort of reward.

Yeah, this player-suggestion thing will break new ground.  Yes, indeedy.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: stray on May 04, 2006, 08:30:38 AM
What are you talking about? Rewards are a great idea. It's just like real life.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Murgos on May 04, 2006, 08:32:49 AM
It goes to 11?


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 04, 2006, 08:34:31 AM
(http://w3.misterhouse.net:81/public/eq/aa01.jpg)


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 04, 2006, 09:00:46 AM
Everyone here should spend a few minutes reading the official forums.  Really.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: stray on May 04, 2006, 09:18:15 AM
Didn't realize there were so many Horizons fans.

They're so positive and optimistic too! It's kind of hard for me to make fun of anything posted there.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: tazelbain on May 04, 2006, 09:26:59 AM
I am conviced there is a large group of beta fanboi's who jump from beta test to beta test just to suck off the delevopers.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Signe on May 04, 2006, 09:30:05 AM
I don't know why it was suggested to read those forums.  They're exactly the same as any other dumbass official forum.  I wasted at least 3 minutes that I could have spent staring into space.  Sheesh.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 04, 2006, 09:34:18 AM
I wasted at least 3 minutes that I could have spent staring into space.

Or finding a non-disgusting avatar.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 04, 2006, 12:03:53 PM
Actually, those forums seemed extra-stupid to me. Like he dug to the bottom of the internet and found the dumbest people alive and told them he was making a game. There are people who already signed up for those forums who didn't even know that there was a game being made there. It's amazing.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 04, 2006, 12:07:49 PM
Actually, those forums seemed extra-stupid to me. Like he dug to the bottom of the internet and found the dumbest people alive and told them he was making a game.

These are people who think Horizons would have come out and been the bestest game EVAR if only David Allen hadn't been removed. I'm pretty sure they have negative IQ's.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 04, 2006, 12:09:47 PM
No doubt, David had "better sounding" ideas for the design than what Horizons turned out to be. I registered for the beta based on Allen's ideas. I'm sure everyone else did also.

That said, he never could have gotten it done either. The team was balls.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: dusematic on May 04, 2006, 12:21:59 PM
Yeah it's hard to know what to make of it.  Will the company fold like his last startup Pharoah Productions?  And isn't that huge dinosaur they have on the website a piece of concept art from his game "Universe"  that he announced he was making "in the future" after he completed Dominion (which he never did).  I mean, essentially the dude hasn't come out with anything since like '96.  That said, I signed up for the forums and there's nothing left to do but hunker down for the next five years and wait!


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 04, 2006, 12:26:52 PM
That said, I signed up for the forums and there's nothing left to do but hunker down for the next five years and wait!

You could join one of the many pre-release guilds that will no doubt form on the forums.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: dusematic on May 04, 2006, 12:32:27 PM
Or I could start my own and you could join.  I won't offer this again.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: tazelbain on May 04, 2006, 12:34:32 PM
Besure to have an obnoxious, animated sig to let everyone know you are serious fan.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: dusematic on May 04, 2006, 12:44:09 PM
Ummm, I don't think that will be a problem.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 04, 2006, 12:57:51 PM
Or I could start my own and you could join.  I won't offer this again.

You must also post six-page descriptions of every character you plan on making, to go along with that sig.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 04, 2006, 01:22:09 PM
I can't believe that I'm the only one that finds this funny... both their forums, that Magus guy in particular, and even this thread.  I was looking at their forums as a comedic parody of forums for a real game (who could take this seriously?), now it looks like this thread is turning into a parody of other F13 threads on real games.  It's like nesting dolls made of crystalized irony.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Llava on May 04, 2006, 02:16:26 PM
Hey, I have no scruples.  Pay me money, I'll work on this game.

I don't smoke, either.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Broughden on May 04, 2006, 03:35:10 PM
They don't hire smokers.

I'm not kidding.

Quote
We do not hire smokers and we are an "earned" opportunity employer. Every member of our team earned the right to be here through skill, experience, and positive personal disposition and accomplishment.

You have to EARN the right to work with someone who has done nothing but fail. Not to knock the guy, but he should take whoever the fuck he can get.

You should apply, get turned down because you smoke...then file a discrimination law suit!  :-D

Seriously though did he really "fail" none of his games have made the bazillions WOW has but.....
Couldnt he simply be raking in the VC funds, pay himself an enormous salary that he puts in an off shore account or uses to buy real estate in his kid's names, and then when the game goes bust declare bankruptcy?

Meanwhile since all the money was invested in real estate and its in his kid's names the VC's cant touch it when they sue.

MMOs=The New Pyramid Schemes of the 21st Century.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Azazel on May 05, 2006, 06:38:50 AM
Quote
Companies in Arizona are legally entitled to define a smoke-free environment policy for their workplaces. Based on the combination of personal and professional experience of the founding members, we decided to adopt this policy for our company.

We have updated the employment page to reflect the above with better wording.
_________________
David Allen, President
Quest Online, Inc.

He reworded it. He wants you, Schild...

(after some people pointed out that he could be sued)
http://forums.qol.com/viewtopic.php?t=63



Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 05, 2006, 06:40:50 AM
Heh. I was just talking about this in f13.house today. That's funny.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Mesozoic on May 05, 2006, 07:11:23 AM
A "smoke-free environment" is a bit different from "we don't hire smokers." 


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 05, 2006, 02:22:11 PM
Yup. Smoke free environment is like a smoke free restaurant. You can't smoke inside, but you can smoke right outside the door and in through windows.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 05, 2006, 03:12:56 PM
You should get a job, go outside and smoke and then blow it into his window.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 05, 2006, 03:15:38 PM
I bet he has killer asthma.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Arrrgh on May 05, 2006, 03:32:28 PM
sounds like some kind of right-wing organization and not a real business.  Anyone who is more worried about personal habits than about personal WORK skill and commitment to WORK quality is not worth writing about.  Or, maybe it is another niche play.

Not wanting to hire smokers is right wing? Where do you think all the anti smoking laws started?


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Broughden on May 06, 2006, 12:51:27 AM
sounds like some kind of right-wing organization and not a real business.  Anyone who is more worried about personal habits than about personal WORK skill and commitment to WORK quality is not worth writing about.  Or, maybe it is another niche play.

Not wanting to hire smokers is right wing? Where do you think all the anti smoking laws started?

Thats right. Right wing conservatives have always supported big tobacco, because big tobacco supports them with campaign contributions. Of course right wingers make other mistakes though such as accidently shooting their hunting partners in the chest with a shotgun or making up words like "strategery".


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Llava on May 06, 2006, 01:28:26 AM
This is totally the place to have this conversation.

......

Actually, forget the sarcasm- it really is the place to have this conversation.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Signe on May 07, 2006, 06:44:59 AM
Quote
David Allen again takes aim at the MMORPG genre with Crusade

David Allen is the CEO of QOL and Lead Designer of Crusade. This new fantasy-MMORPG is in the earliest stages of development and was announced this week. We talked to David to find out what it's all about. Sometimes more famous for the original design of Horizons, find out what Allen is up to this time below:
MMORPG.com:   The press release touts a new fantasy game. Some immediately dismissed it as another World of Warcraft clone. What sets Crusade apart?
David Allen:   

The first set of features that sets Crusade apart from other MMOGs is that of the Deities and Crusades. Players choose a deity they wish to become a patron of; once that choice is made, they inherit powers associated with their deity, and those powers can change based on which deity controls the realm they are traveling through. Players can also participate in numerous Crusades – sometimes against the opposing faction, other deities, or creatures that inhabit the world. Dynamic content is very important to us. This is why we have decided to allow Deity control to take place in real-time by Quest Online support staff. We are designing a game where the gods aren’t just a part of the lore, but an active part in the world itself. A character could be wandering through a dark forest, and come face to face with the very deity the give patronage to, only to have a discussion, or receive a personalized quest!

Our staff will also make the world a much more interesting place by controlling creatures in the world, and throwing off the ‘standard AI’ from time to time. There’s nothing quite like attacking a nasty zombie only to have it yelling “let me feast upon your eyeballs, Charlie!” as it chases Charlie around…

Empowering the proper division of Quest Online Staff to enhance the game is one of our most important mandates.

Crusade also features a unique family system where players are born into existing families, instantly allowing for communication between siblings. Players can then earn honor for their families, and protect their siblings.

Dynamic quests are another big feature – unique quests for individual players that are never repeated. We have decided to blend these in with the standard static game world quests so that the players can participate in both. Dynamic quests are often much more rewarding, but less frequent in availability.

The Library feature is another that allows the players to actively participate in the gathering of information within the world. Places, creatures, items; all of this is built by the player base – and players receive recognition for their contributions.

There are many other features, but I could go on for awhile. Those who are interested in reviewing the complete public feature list can review it at http://crusade.qol.com/features.htm.
advertisement
MMORPG.com:   Your progression system combines a class based approach with a skill based usage system. However, you only have six classes. Do you think character diversity (in terms of internal statistics) is a problem?
David Allen:   

I’ve always liked the saying “More isn’t always better – sometimes it is just more.” While there are only six core classes to ‘start’ from, those core classes can expand into a multitude of subclasses. That was our goal – instead of having a typical level-cap pyramid structure where you have tons of options to start off with, but in the end they all end up being similar or the same with no room for progression, we decided to turn the pyramid upside down and start off with only a few entry points to get the player familiar with the basics, and then allow them to grow the character exponentially.
MMORPG.com:   Deities play a large role in your game. Can you introduce us to some of the major deities players can follow and what they’re like in both the fictional and practical sense?
David Allen:   

While we have not yet finalized the names of the deities, we have laid out their core dispositions and relative areas of expertise. I’ll share a few of them with you - for the Asheroth, we have the God(ess) of Light, Deliverance, Blessing, and Life. For the Kujix, we have the God(ess) of Death, Pain, Deception, and Oblivion.

There will be additional deities added, but these are the core starting deities. Each one represents a specific set of “powers” that the player can learn and pursue as a patron.
MMORPG.com:   Are you worried about the prospect of a game that encourages religious crusades and other potentially sensitive topics in light of our real world political climate?
David Allen:   

Not really. We have purposely stayed away from the term “Religion” in Crusade since the game has nothing to do with it. We are working very hard to create a true fantasy environment that has no direct links with the real world “issues” that could cause problems.
MMORPG.com:   We’ve yet to see a screenshot, so it gives you a unique opportunity to explain your artistic direction without people having formed their opinions. What are your goals for art in Crusade?
David Allen:   

The first few screenshots should be available by the end of May; but in the meantime, we’re still working to refine the artistic look and feel of Crusade. We’re going for a warm fantasy-based setting, but don’t want to go photorealistic, or too cartoony - finding that happy medium takes time. The conceptual artwork from individuals like Doug Shuler, and Anthony Waters is serving as a great foundation for the colorization, look and feel we’re trying to establish.

Key to artwork is the “culture” of the Asheroth and Kujix. How their structures look, not just in general, but from a multi-racial perspective. We aren’t just establishing one core culture, but a baseline that’s then evolved by other races, so when you, for example, enter a Talrok controlled area, you definitely get the Kujix feel, but it may be different from the feel of another Kujix race and their structures…
MMORPG.com:   Players are born into families when they’re created. Some will hate that they’re randomly paired with people. Others may enjoy it. Why did you do it and can you explain the system in greater depth?
David Allen:   

This is true; players cannot choose which family they will be born into, and some players may not like the family they are placed in. I anticipate that during the Alpha and Beta process we will have to address this in some fashion that supports more flexibility, but prevents cheating or domination by power gamers. Finding that “happy medium” is all what the testing phase is about.
MMORPG.com:   Combat is something a lot of games have tried to spice up, but after years, we still hear people talking about “go get a sandwich combat”. What are you doing in Crusade to address the tedium of some RPG mechanics?
David Allen:   

Combat is a double-edged sword in MMOGs. Many people like the simple “command and execute” while others want more FPS-style “tweak” control. I wish I could tell you we’re designing the next best combat system, but the fact is that we are simply going to design the system that works best for our game. Will it be similar to other MMOGs? Probably. Will it be revolutionary? Probably not. But will it be Evolutionary? Yes. Point in fact, if our players are too busy enjoying the game to think about how they don’t like combat, we were successful.
MMORPG.com:   I hear word that you guys have a Necromancy class. Can you tell us about them?
David Allen:   

Necromancy is a ‘subclass’ of the Sorcerer base class. Necromancers can use harvested organs to cast spells, create poisons, and a myriad of other ugly things that inflict harm on their foes. Let’s just say that a Necromancer doesn’t waste anything of their prey!
MMORPG.com:   You’ve been around the MMORPG genre for quite some time. What is the main thing you wanted to see in Crusade that convinced you it was worth doing?
David Allen:   

The lack of quality alternatives to existing MMOGs. Right now if you get worn out on World of Warcraft, what are you going to play? Granted some of the other MMOGs out there are “good” the simple fact is there’s only 1,2 or possibly 3 “excellent” MMOGs on the market as a whole. There are far too many players springing up every month for these games to keep up. Our goal is to make an “excellent” game that serves as an alternative to the other great games out there; but most importantly, have a fun time doing it, and establish a great relationship with the player base by involving them in the evolution of Crusade.
MMORPG.com:   It’s ancient history now, but obviously you’re perhaps best known for the game that never came out: the original design of Horizons. In the past, you’ve made some vocal comments. Today, what are your thoughts on what happened and what did you learn?
David Allen:   

Artifact/Horizons is old news. They chose their path and the result of that path is clear for all to see.

I prefer to look ahead now. My passion is with Crusade, and with the combined experience of everything I’ve been through and learned, as well as the people I am currently teamed up with, I feel confident that we will deliver a great product.

I think the most important thing I learned was to be very careful who I choose to do business with. Nothing is more valuable than having a good group of people one can openly communicate with, and more importantly, people one can trust and respect. The second most important thing I learned was listen to my gut and don’t be afraid to say “no” or “goodbye”. Sometimes things just don’t work out, but instead of “ending” a relationship, people drag it out for whatever reasons (fear of conflict, etc.). Overcoming those fears and learning how to openly communicate the “truth” with others is very important.

And finally – have fun! If you don’t have fun doing what you do, how can you expect others to have fun playing what you have built?
You can comment on what David had to say here. The game will join our list in the coming weeks when Allen releases screenshots.

Article By: Dana Massey
Created On: May 05, 2006

 Source  (http://www.mmorpg.com/showFeature.cfm/loadFeature/620)

(Sorry about the erroneous title.  I didn't think anyone would look unless I made it more exciting)


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Falconeer on May 07, 2006, 07:07:51 AM
Quote
MMORPG.com:   You’ve been around the MMORPG genre for quite some time. What is the main thing you wanted to see in Crusade that convinced you it was worth doing?
David Allen:   

The lack of quality alternatives to existing MMOGs. Right now if you get worn out on World of Warcraft, what are you going to play? Granted some of the other MMOGs out there are “good” the simple fact is there’s only 1,2 or possibly 3 “excellent” MMOGs on the market as a whole. There are far too many players springing up every month for these games to keep up. Our goal is to make an “excellent” game that serves as an alternative to the other great games out there;  Thanks for adding the " " yourself, DA.

Quote
David Allen: My passion is with Crusade,  [...]

I hinted this elsewhere as a joke, but now I am starting to seriously believe it.
Don't you all think that DA leaving the videogaming industry in disgust, and now getting back where he started from (OT: love Maxine Nightingale (http://www.stlyrics.com/lyrics/familystone/rightbackwherewestartedfrom.htm)) makes him feel like a holy crusader, back to cleanse the holy land from the infidels?
The game is named Crusade. Does he really think the mmorpg industry needs his Crusade? (by the way, Holy (http://www.nerfbat.com/?p=8) Grail (http://www.raphkoster.com/2006/01/05/traits-stories-and-holy-grails/) again?)



Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Triforcer on May 07, 2006, 07:20:10 AM
I wish I could get my hands on the original David Allen design ideas for Horizons- they were out there years ago and good for a laugh.  As I recall, the PvP/PvE problem was solved by having one race (the Lamurians) be PvE and they would spend all their time underwater, separated from all other players.

....ok, that one I like.  The rest was stupid.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 07, 2006, 07:27:18 AM
Merged the David Allen threads.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: MrHat on May 07, 2006, 07:53:38 AM
I'm quite sure Signe has me blocked.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: schild on May 07, 2006, 08:02:25 AM
I wish I could get my hands on the original David Allen design ideas for Horizons- they were out there years ago and good for a laugh. As I recall, the PvP/PvE problem was solved by having one race (the Lamurians) be PvE and they would spend all their time underwater, separated from all other players.

....ok, that one I like. The rest was stupid.

You wish? This is pretty much everything released about Horizons during it's life span. (http://www.mmorpgdot.com/index.php?hsaction=10075&games=74&) I hear it died of malnourishment shortly after release.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Polysorbate80 on May 07, 2006, 09:15:50 AM
Yup. Smoke free environment is like a smoke free restaurant. You can't smoke inside, but you can smoke right outside the door and in through windows.

Unless you're in a place like the state of Washington.  No smoking within 25 feet of doorways, vents, or open windows of any building open to the public.  In practice, that generally means standing in the middle of a parking lot somewhere.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: stray on May 07, 2006, 11:09:49 AM
To hell with those right wing conservatives in Washington.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Signe on May 07, 2006, 02:35:46 PM
I'm quite sure Signe has me blocked.

What do you mean?  You're my favourite hat, except for my duck.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Kail on May 07, 2006, 05:00:03 PM
Quote
David Allen:
Will it be similar to other MMOGs? Probably. Will it be revolutionary? Probably not. But will it be Evolutionary? Yes.

(snip...)


MMORPG.com:   You’ve been around the MMORPG genre for quite some time. What is the main thing you wanted to see in Crusade that convinced you it was worth doing?

David Allen:   
The lack of quality alternatives to existing MMOGs. Right now if you get worn out on World of Warcraft, what are you going to play?

Uhm.... so they're openly admitting to trying to do World of Warcraft, only better (DANGER WILL ROBINSON), and this is what inspired him to write this game?  That's his big goal?  His capital-V Vision?  To eat Blizzard's leftovers?

Quote
MMORPG.com:   Are you worried about the prospect of a game that encourages religious crusades and other potentially sensitive topics in light of our real world political climate?

David Allen:   
Not really. We have purposely stayed away from the term “Religion” in Crusade since the game has nothing to do with it.

Oh good.  Crisis averted. 

Kind of makes the idea of Dieties a bit confusing, but whatever.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: MrHat on May 07, 2006, 07:49:53 PM
I thought a Crusade had everything to do with religion?


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Murgos on May 08, 2006, 01:23:15 PM
I thought a Crusade had everything to do with religion?

Historically it does.  We're Americans though, we pervert the language to mean whatever the fuck we want at any given moment.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Yegolev on May 08, 2006, 02:09:09 PM
Quote
Empowering the proper division of Quest Online Staff to enhance the game is one of our most important mandates.

*snicker*


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Llava on May 08, 2006, 08:04:55 PM
Look, in our game you just run around and kill various things to gain favor with your chosen deity, until eventually your deity starts to speak directly to you and tell you exactly what it feels should be killed.  It has nothing to do with religion.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: WindupAtheist on May 08, 2006, 08:10:31 PM
I think it should be like DAoC, but the factions should be Christians, Muslims, and Jews.  The Suicide Bomber class can rock ass in fortress assaults, but you're always having to reroll.


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: HaemishM on May 09, 2006, 12:08:54 PM
MMORPG.com:   Combat is something a lot of games have tried to spice up, but after years, we still hear people talking about “go get a sandwich combat”. What are you doing in Crusade to address the tedium of some RPG mechanics?
David Allen:   

Combat is a double-edged sword in MMOGs. Many people like the simple “command and execute” while others want more FPS-style “tweak” control. I wish I could tell you we’re designing the next best combat system, but the fact is that we are simply going to design the system that works best for our game. Will it be similar to other MMOGs? Probably. Will it be revolutionary? Probably not. But will it be Evolutionary? Yes. Point in fact, if our players are too busy enjoying the game to think about how they don’t like combat, we were successful.

He's not trying to make a WoW clone. He's trying to make an EQ clone. If the combat won't be revolutionary, it'll just be a clone, and since I'm sure that other MMOG's will come out and this one never will before Allen leaves the industry in a snit again, I'll back those MMOG's.

What is tweak combat? Is that when you twist your nipples as you play?

Also, Deities are gods. Choosing a deity means you worship that deity. How could anyone think that means religion is involved?


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Broughden on May 09, 2006, 12:22:18 PM
What is tweak combat? Is that when you twist your nipples as you play?

OOoooh! A new S&M MMO! I wish to hear more about this Haemish!  :-D


Title: Re: David Allen gets second chance. To be fired and replaced momentarily.
Post by: Nebu on May 09, 2006, 12:29:59 PM
What is tweak combat? Is that when you twist your nipples as you play?

You know... marketing a "force feedback controller" that acts like a hammer to the sack may make you a wealthy man.  It seems people are really wanting abuse while playing online games.