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f13.net General Forums => Gaming => Topic started by: Trippy on May 01, 2006, 12:01:26 AM



Title: 1944 D-Day Operation Overlord beta signups started
Post by: Trippy on May 01, 2006, 12:01:26 AM
1944 D-Day Operation Overlord (http://www.1944d-day.com/) is now taking beta signups (details here (http://www.1944d-day.com/forum/showthread.php?t=1805)). If you haven't been following the game you'll need to do some research if you want to apply for the beta since there some questions about the game you have to answer including, I kid you not, "Can you go to the toliet?"

I'm actually not even quite sure what sort of game this is (today was the first I've heard of it) other than being a hard hardcore WWII sim. It sort of sounds like the "Electronic Battlefield" concept Spectrum Holobyte (semi) developed years ago where you participated in a battlefield with other players and AI controlled units except this game is set during D-Day rather than modern times like Falcon 3.0 was. There are both single player and multiplayer modes but it doesn't seem to be setup as a persistent world and the game itself will apparently be modable so it seems more like BF1942 on a much much bigger scale (they are claiming 250,000 AI controlled units and 100+ players in multiplayer) than WW2O.

Maybe somebody like Comstar can fill us in on the details.


Title: Re: 1944 D-Day Operation Overlord beta signups started
Post by: Comstar on May 01, 2006, 04:23:42 AM
From the brief 1 minute read of thier....FAQ (fourm?!?) it appears to be either a scaled up Operation Flashpoint for 100-200 players at a time, covering an area WW2OL does in the size of Antwerp...but I couldn't find an answer on the "scale". Scale is important. When you go from infantry slogging in the mud at 8meters per hour to Tanksa travalling at 40mph, to Fighters flying at 400 from a depth of 300feet for a submarine to a hight of 30,000 feet with a range from 1 foot with a bayont to 10km for a battleships main guns and bombers dropping from 20,000 feet....how do they make it all work?

AND it's all super realistic but completly modeable and have up to 200 players and the server calcualtes 250,000 AI objects? Real world phyics and real world graphics are *hard*. Not to mention the human diffculty at *controlling* 100 players at a time.

I don't belive they can do it. Hell, if they do it, it's the WW2 sim game to end all WW2 sim games.  (Did I mention there is NO HUD?).


There are good reasons why no one has followed WW2OL or Planetsides lead...because it's not easy. Granted thier FAQ sounds very much like WW2OL's did Jan-Jun 2001. And that battleplan survived as long as the plan did on Omaha beach on June 6th 1944.  Anyone get in the beta, pray tell what it's like, because it sounds like fantasy (yes I'm bitter and jaded..but come on...you can cut your parachute cordes on landing?!?!)