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Title: Interview with Age of Conan producer Gaute Godager
Post by: Trippy on April 28, 2006, 05:20:48 AM
From GameSpy: Age of Conan -- Separate Tracks with Gaute Godager (http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p1.html)

Detailed discussion with the producer about some of the major game systems including our favorite subject: PvE and PvP gameplay.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: stray on April 28, 2006, 05:38:42 AM
Hmm, I think this has popped back on my radar. The last time I read up on their ideas for large scale battles/seiges, pvp was an afterthought and sketchy at best (a more retarded prospect than the idea of having no pvp at all). It seems now that some of their ideas are being more fleshed out though.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: stray on April 28, 2006, 05:48:31 AM
Quote
a more retarded prospect than the idea of having no pvp at all

Err....This didn't come out right. Just in case it was misunderstood, I just meant that it's better to not have any pvp than it is to have pvp tacked on as an afterthought, i.e. something made in the light of existing pve mechanics, etc...


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: schild on April 28, 2006, 05:52:13 AM
Player towns clinched all the anticipation I can possibly muster up for online games these days.

Edit: And a little later they upped the bar by starting me as a slave. I've been waiting for an MMOG to start me as a slave since the idea of levels began. Bravo, you historically heartless bastards, you've made an MMOG without worrying about how people feel about a past they weren't a part of. Now make it fun.

Edit 2: Just had to quote it.

Quote
Players will begin Age of Conan as level one galley slaves without a specific class. At level five players will get an "archetype" based on the way they're playing. As they continue to go through the single-player portion of the game, they'll specialize more and more. Once they've reached level 20 and have finished the single-player part of the game, they'll get a prestige class as well as the choice of specialization classes including crafter. Crafters can create weapons, armor, potions, siege weapons, houses/walls, PvP specialist equipment, or weapon and armor enhancements.

Yes, yes, YES. Make the fucking normally boring part of the game a streamlined single player experience. Who would've thought Funcom would nail that part? Though, the levling system reeks of EQ2 at launch, it's still better if they make it a tight single player experience. Also, I suppose it guarantees solo content, but saying that is so profound it actually hurts.

Edit 3: I can't believe he kept me til the end of the piece.

Quote
Crafting will have a separate 20-level tier system and five levels of item quality. While everyone can craft, the highest quality items will be reserved for guild crafters with a town. Interestingly, players don't get experience for creating items. Instead, each level is achieved by going on a quest. "We didn't want players to have to grind crafting," Godager said. "Everything the player builds should be for sale or to support a guild, town, or battlekeep."

Jesus. This is Conan? They've managed to make a mythos about a single kickass barbarian into a compelling online game?

Fuck.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on April 28, 2006, 06:21:56 AM
Bar fights ?  WOOOO

Least they are thinking outside the box a little. Looks like Conan moved up a notch in my book.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: stray on April 28, 2006, 06:29:56 AM
Quote
This is Conan? They've managed to make a mythos about a single kickass barbarian into a compelling online game?

It's basically an amalgam of medieval and bronze age history....That's it's mythos. Conan is just the vehicle to explore it.

[edit] For some reason, I feel like an asshole for posting that....


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Merusk on April 28, 2006, 08:47:22 AM
This is all talk.  I've seen this talk before.  Hell, I saw this talk about SWG before beta.  Until someone is able to speak about it sans-NDA, or I can get my mitts on it, it stays at the "meh" level.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Arthur_Parker on April 28, 2006, 09:17:10 AM
I stopped reading at this point.

Quote
Funcom wants more PvE players (who greatly outnumber PvP players) to at least try the other side of the game.

From here https://www.wow-europe.com/en/serverstatus/

Sorry for no graph.

WoW Europe has

67 PVE servers 4 showing high population & 6 showing low
107 PVP servers 34 showing high population & 12 showing low


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 09:19:57 AM
That's a pretty fucking stupid reason to stop reading an article you were apparently interested in enough to click on in the first place.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Strazos on April 28, 2006, 09:25:09 AM
I stopped reading at this point.

Quote
Funcom wants more PvE players (who greatly outnumber PvP players) to at least try the other side of the game.

From here https://www.wow-europe.com/en/serverstatus/

Sorry for no graph.

WoW Europe has

67 PVE servers 4 showing high population & 6 showing low
107 PVP servers 34 showing high population & 12 showing low

It's the comeplete opposite on the western side of the pond. I'm not going to dig up stats, but just take my word for it. Hell, some people on PvP servers are still carebears and perfer to play there. Other players might as well be playing on PvE, becasue they're horrible at PvP.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Arthur_Parker on April 28, 2006, 09:31:32 AM
That's a pretty fucking stupid reason to stop reading an article you were apparently interested in enough to click on in the first place.

For future reference what is a good reason to stop reading an article I was interested enough to click on?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 09:40:31 AM
That's a pretty fucking stupid reason to stop reading an article you were apparently interested in enough to click on in the first place.

For future reference what is a good reason to stop reading an article I was interested enough to click on?

If it's poorly written, longer than you have time to read, about something other than what you thought it was about... all probably decent enough reasons.

If it's because a minor statement that really has very little to do with the article as a whole conflicts with your knowledge of European WoW servers, well like I said that's just fucking stupid.  Especially when it probably took you more time to go to the server page and count up the number of PVE and PVP servers than it would have taken to finish the article.  Next time make some pie charts and graphs too.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Arthur_Parker on April 28, 2006, 09:52:37 AM
Strazos I know PVE is more popular in the US but maybe not by as much as thought. 

I can't find the US version of the EU realm status but from here http://www.warcraftrealms.com/realmstats.php

PVE Servers 74
PVP Servers 82

There are more PVE characters though.

WoW PVE servers have PVP battlegrounds anyway, EQ isn't top dog anymore.

Velorath, *shrug* The pvp verus pve numbers clearly interested me more than the article, people are different.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Zane0 on April 28, 2006, 09:59:48 AM
For the record, Gaute Godager was also the producer for Anarchy Online at one point in time, and oversaw its controversial expansion, Shadowlands.  Controversial mostly because it was buggy as hell, and also because Gaudager was a professed EQ fan and gave it a lot of EQ-ish elements- zone keying, long grinds, rare mobs to camp for all of the really good stuff, etc.

We'll see what he does here.  In any case, if you want to be loudly cynical, this would be a good direction to take!


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 10:02:27 AM
Even if there are more PVPers, the whole point of his statement was just that he wanted to get more PVEers to at least try a little PVP.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Merusk on April 28, 2006, 10:22:29 AM
There are more folks who will pick Pure PvE over pure PvP out there.  WoW's PvP is a nice hybrid that you lose nothing in, and it's initial fanbase is already predisposed towards PvP from WC3/ SC/ Diablo.  If all games took the same tack dowards their PvP, you could probably release with the majority of servers being PvP and a few being PvE and not get much grief from your playerbase.

Myself, I won't bother with PvP servers in a level-based game anymore.  The one attempt we made on the PvP-RP server told me that, yes, I in fact hate "open" level-based PvP that uses PvE as its measuring stick.  It wastes my time and my money having to dick around with other folks I have 0 chance of killing (and yes, a Level 30 has 0 chance of killing 2 level 50s unlike in SB.) corpse camping me.  I know that's a personal preference thing, though, and I'm not about to make a mass-market call on it.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: ahoythematey on April 28, 2006, 10:35:50 AM
The key to remember is that Anarchy Online had a lot of good ideas going for it at the time of it's release, but reformatting your hard-drive was not one of them.  That's what I will remember while I watch Conan's developement.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Arthur_Parker on April 28, 2006, 10:36:58 AM
Even if there are more PVPers, the whole point of his statement was just that he wanted to get more PVEers to at least try a little PVP.

It's nice that you are giving ground and all but we weren't having a debate about anything, this is just the first post with you actually on topic.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Morat20 on April 28, 2006, 11:17:08 AM
There are more folks who will pick Pure PvE over pure PvP out there.  WoW's PvP is a nice hybrid that you lose nothing in, and it's initial fanbase is already predisposed towards PvP from WC3/ SC/ Diablo.  If all games took the same tack dowards their PvP, you could probably release with the majority of servers being PvP and a few being PvE and not get much grief from your playerbase.

Myself, I won't bother with PvP servers in a level-based game anymore.  The one attempt we made on the PvP-RP server told me that, yes, I in fact hate "open" level-based PvP that uses PvE as its measuring stick.  It wastes my time and my money having to dick around with other folks I have 0 chance of killing (and yes, a Level 30 has 0 chance of killing 2 level 50s unlike in SB.) corpse camping me.  I know that's a personal preference thing, though, and I'm not about to make a mass-market call on it.

That shit still happens -- I had some Hordie (Stone Guard versus my Knight) chain some mobs on me when I was soloing in the Plaguelands. Since it was a PvE server, and I wasn't flagged, it was all he could do to grief me. I think he was pissed that I beat him to a mithril deposit. *shrug*. In a PvP server he would have ganked me -- and had he kept it up, I'd have probably reported him (that's harassment on a PvE server). But once or twice? Eh, just someone being a dick.

I won't play on PvP servers, however, because being a dick requires less effort -- so more people do it, which means I get to experience how much of a dick people can be on a much more frequent basis. I've tried it, it bores me to tears.

WoW's success lies in realizing most players want their PvP and PvE to be fairly segregated (sometimes they want to quest, sometimes they want to PvP) and even their PvP servers have mechanisms to make this workable. In the end, it just means players have a greater variety of choice on when and how they PvP.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on April 28, 2006, 11:22:24 AM
There are more folks who will pick Pure PvE over pure PvP out there.  WoW's PvP is a nice hybrid that you lose nothing in, and it's initial fanbase is already predisposed towards PvP from WC3/ SC/ Diablo.  If all games took the same tack dowards their PvP, you could probably release with the majority of servers being PvP and a few being PvE and not get much grief from your playerbase.

Myself, I won't bother with PvP servers in a level-based game anymore.  The one attempt we made on the PvP-RP server told me that, yes, I in fact hate "open" level-based PvP that uses PvE as its measuring stick.  It wastes my time and my money having to dick around with other folks I have 0 chance of killing (and yes, a Level 30 has 0 chance of killing 2 level 50s unlike in SB.) corpse camping me.  I know that's a personal preference thing, though, and I'm not about to make a mass-market call on it.

That shit still happens -- I had some Hordie (Stone Guard versus my Knight) chain some mobs on me when I was soloing in the Plaguelands. Since it was a PvE server, and I wasn't flagged, it was all he could do to grief me. I think he was pissed that I beat him to a mithril deposit. *shrug*. In a PvP server he would have ganked me -- and had he kept it up, I'd have probably reported him (that's harassment on a PvE server). But once or twice? Eh, just someone being a dick.

I won't play on PvP servers, however, because being a dick requires less effort -- so more people do it, which means I get to experience how much of a dick people can be on a much more frequent basis. I've tried it, it bores me to tears.

WoW's success lies in realizing most players want their PvP and PvE to be fairly segregated (sometimes they want to quest, sometimes they want to PvP) and even their PvP servers have mechanisms to make this workable. In the end, it just means players have a greater variety of choice on when and how they PvP.

Carebear.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Arthur_Parker on April 28, 2006, 11:27:52 AM
WoW's success lies in realizing most players want their PvP and PvE to be fairly segregated (sometimes they want to quest, sometimes they want to PvP) and even their PvP servers have mechanisms to make this workable. In the end, it just means players have a greater variety of choice on when and how they PvP.

Carebear.

More choice is good, I don't want to play on a server that Morat20 would like and I'm positive that he wouldn't like my lord of the flies type either.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 11:31:04 AM
Myself, I won't bother with PvP servers in a level-based game anymore.  The one attempt we made on the PvP-RP server told me that, yes, I in fact hate "open" level-based PvP that uses PvE as its measuring stick.  It wastes my time and my money having to dick around with other folks I have 0 chance of killing (and yes, a Level 30 has 0 chance of killing 2 level 50s unlike in SB.) corpse camping me.  I know that's a personal preference thing, though, and I'm not about to make a mass-market call on it.

My bad experiences on that server were few and far between and I did a lot of soloing, but I also stayed away from areas there were known to be gankfests.  And I did get a lot of entertainment that I wouldn't have normally gotten on PVE servers.  On the other hand I've often thought that things probably would have gone a lot worse for me if that had been my first character and I was trying to learn the game in a PVP ruleset.  Anyway it sounds like with Conan at least they're trying to keep things more balanced by giving equipment different stats for PVP.

It's nice that you are giving ground and all but we weren't having a debate about anything, this is just the first post with you actually on topic.

I'm not giving any ground.  I still think you just as fucking stupid as I did earlier.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Toast on April 28, 2006, 11:38:02 AM
The developer seems to get "it", and the experience with Anarchy Online will be useful.

The little touches like the bar fighting system will be pretty popular and unique.

As always, words are easy, and implementation is hard.



Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: HaemishM on April 28, 2006, 11:39:42 AM
The key to remember is that Anarchy Online had a lot of good ideas going for it at the time of it's release, but reformatting your hard-drive was not one of them.  That's what I will remember while I watch Conan's developement.

Yes. That article makes it sound lovely, but it's also promising a whole helluva lot. He's talking about a full questing and crafting system, on top of an SB-like town capture system.

He has my interest, but not my faith.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on April 28, 2006, 11:51:10 AM
Quote
Rather than sword battles and duels to the death, players will instead swig mugs of ale and smack each other over the head with cups and broken table legs.

Win!

Quote
There will even be separate equipment tables for PvP and PvE weapons and armor.

Doesn't this pretty much encourage grief PK by ensuring that anyone out doing PvE will not be equipped for PvP?

Quote
The second element in the game will be traditional battleground-style environments where players try to achieve particular goals against an equally matched opposing team.

So stuff popularized by WoW is already "traditional" huh?

Quote
"We're actually going to have separate PvP and PvE servers, although our initial plan was not to have special rule sets." According to Godager, the decision was the result of intense lobbying by players, not a result of their game design.

Unless you're an indie company that lacks even the resources to support two rulesets, or unless your game is WW2 Online or Shadowbane or something, there is no reason not to have separate PvE and PvP servers.  This is one of those things that has always been around, but which WoW served to make "standard", and which players will apparently no longer do without.

Quote
It's important, but they believe that if their third tier of gameplay comes off the way they plan, it won't be used all that much. "There will always be a few players who try to make others miserable," Godager says, "but so much of the griefing that goes on in MMOs is the result of bored players with nothing else to do. If you give them a way to channel their gameplay, the problems get reduced."

I hear the voice of Koster, and am filled with unease.

Quote
More than that, though, player towns will also attract enemies. Monsters will begin hiving near player towns, creating a mirror town that will gradually be added to over time. Once the monster town grows large enough (after three or four weeks), it will start launching raids on player towns.

Motherfucking win.  I love this sort of shit.

Quote
"We didn't want players to have to grind crafting," Godager said. "Everything the player builds should be for sale or to support a guild, town, or battlekeep."

Win also.  I hope items all wear out with time and use.

Anyway, it's definitely on the radar.  I'll remain skeptical of their PvP design until it's fleshed out better, but if they keep the PvP death penalty low-to-nonexistant ala WoW and toss some PvE servers in there, who really cares?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Nija on April 28, 2006, 11:56:53 AM
Don't take this literally because it won't make sense.

But

WoW PVP doesn't really count as PVP.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: stark on April 28, 2006, 12:01:07 PM
Quote
Quote
There will even be separate equipment tables for PvP and PvE weapons and armor.
Doesn't this pretty much encourage grief PK by ensuring that anyone out doing PvE will not be equipped for PvP?

By different tables I'd assume that means each piece of gear would have pvp and pve stats.  So my breastplate of uber is 9 ac pve, but 13 ac pvp.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on April 28, 2006, 12:01:33 PM
I know a few guys who are gonna want to play this, and they'll want to play it on a PvP server.  I'll go with them, but I'm gonna be cranky if I have to lose items.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Morat20 on April 28, 2006, 12:02:49 PM
Don't take this literally because it won't make sense.

But

WoW PVP doesn't really count as PVP.

Unless there's an AI controlling the idiot rogue I just wasted (and let me assure you, if it was an AI trying to sneak up on me despite the glaring Hunter's Mark on his HEAD, I'd fire the mob AI department), I wasted another player, in which case it most certainly IS "PvP".

PvP = "Player versus Player." That's it. You might like a particularly STYLE of PvP, but don't try that "it's not real PvP" bullshit. It's PvP if the pixel-bag that I just killed or just killed me was controlled by a person, and not an AI.

Once again, for the record --- I play EVE. A lot. I avoid PvP servers in WoW because I play that game for a PvE/raiding experience with PvP on the side. PvP-zones and PvP while questing isn't something I want when I'm playing WoW. By offering me that choice, they got themselves another sub they wouldn't ordinarily have. By having that choice, if I get bored I can create a toon on a PvP server and they'll retain a sub. Good business call.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Nija on April 28, 2006, 12:07:14 PM
You took it literally. You do know what I mean though, so I'm not going to AW you.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 12:10:00 PM
Quote
The second element in the game will be traditional battleground-style environments where players try to achieve particular goals against an equally matched opposing team.

So stuff popularized by WoW is already "traditional" huh?

I wouldn't say it was popularized by WoW really.  The example he gave was capture the flag, which is something you can do in several FPS games and some strategy games like Myth.  WoW did popularize putting goal-based battle grounds into MMO's I don't that that's what he was referring to when he said "traditional".


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Arthur_Parker on April 28, 2006, 12:14:17 PM
I'm not giving any ground.  I still think you just as fucking stupid as I did earlier.

You aren't my type, stop humping my leg.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Morat20 on April 28, 2006, 12:15:05 PM
You took it literally. You do know what I mean though, so I'm not going to AW you.
Of course I took it literally. How else would I take it? I know what you meant --- which was that WoW PvP is risk free. Indeed it is. So is their PvE. But then again -- Counterstrike is risk free. Halo is risk free. Unreal Tournament, Quake -- all the FPS's are risk free. All the popular PvP systems are risk free -- or close to it.

People don't take risks without rewards, and the more intangible the reward, the fewer willing to take the risk. EVE's PvP is risky as shit -- and the rewards are uncertain one on one, although a bit more permanent in fleet battles. (Controlling a star system or a mini-empire is a tangible reward).

People prefer certain, immediate, and positive stimulus. It's why we speed -- we'll almost always get there faster, and tickets or accidents are uncertain and negative (and the certainity of a ticket sooner or later is long-term) -- so the positive, certain, and immediate wins.

Risk free PvP or risky PvP -- it's all PvP. Play what you like, but it helps -- at least from a designer's end -- to understand WHY and WHEN PvP is appealing. (And it explains why gankers work the way they do, and couldn't be stopped by social controls. The rewards of ganking someone were immediate and positive, and the risks were easily controlled and long-term).


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Nija on April 28, 2006, 12:32:03 PM
You've got it for the most part.

Think of mass multiplayer games as stuff you'd do during recess in the 3rd grade. Would you like someone to invent something like football, dodgeball, baseball, or basketball? Would you rather see a new variation of red rover?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on April 28, 2006, 12:32:45 PM
Quote
The second element in the game will be traditional battleground-style environments where players try to achieve particular goals against an equally matched opposing team.

So stuff popularized by WoW is already "traditional" huh?

I wouldn't say it was popularized by WoW really.  The example he gave was capture the flag, which is something you can do in several FPS games and some strategy games like Myth.  WoW did popularize putting goal-based battle grounds into MMO's I don't that that's what he was referring to when he said "traditional".

Look at the quote.  Traditional "battleground-style" environments.  That was totally a WoW reference.

Also, I smell the beginnings of 30-page uberthread greatness.  The SWG and UO threads are gone, let's get this one going.  :-D


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Morat20 on April 28, 2006, 12:39:53 PM
You've got it for the most part.

Think of mass multiplayer games as stuff you'd do during recess in the 3rd grade. Would you like someone to invent something like football, dodgeball, baseball, or basketball? Would you rather see a new variation of red rover?
I think it's a waste of time to continue research down dry holes -- especially when the proponents of such research have no clue as to WHY the games they invented weren't fun. If you don't understand why people enjoy the things they enjoy, then how do you focus your energies on developing football and not on games like "Kick the tall kid in the nutsack"?

It's a bad analogy anyways. Everyone understands the nature of PvP -- players competing (directly) against other players, rather than AI. It's broadly implemented in a wide variety of ways (from an afterthought, to a core game component, or by building complex but parallel structures for it) in a wide variety of games. However, there's been a point of convergence -- both in PvE and PvP -- on minimal penalties for death.

There are some exceptions. It's worth studying both WHY players prefer weak death penalties and WHY some games are the exceptions to this. People who prefer to ignore the why end up producing failing games -- or bitching and moaning when their favorite game fails.

I've yet to see a game that succeeded BECAUSE of harsh PvE or PvP death penalties. I've seen games that succeeded despite them, and almost always because such penalties were accepted as a necessary component of game play. When heavy death penalties are NOT seen as necessary, it feels less like a game and more like a deliberate cockblock -- which people assume is there to get you to play longer and pay more. Who wants more game frustration so Producer X gets a bigger paycheck?

Edited to add: By "necessary component of game play" I don't really mean "It's the only game out, and it has it, so I have to put up with it". I'm specifically thinking EVE here, wherein it would strain suspension of disbelief (just as critical in games as movies) to have your ship blown up and then respawn with the stupid ship somewhere else. It got blown up. WoW, well, you're being brought back from the dead and half your stuff no one else can use anyways, so it's not surprising no one looted your crap. :)

Harsh death penalties have to fit very well into the game to be seen as anything other than a timesink and developer cockblock. EVE manages -- through a great deal of hard work -- and developers wanting 'more realistic' or 'more hardcore' PvP should take the right lessons from EVE. However, I sincerly doubt this will happen.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 12:50:45 PM
Look at the quote.  Traditional "battleground-style" environments.  That was totally a WoW reference.

Unless you've played DAOC.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Ezdaar on April 28, 2006, 01:58:11 PM
The autolevel when attacked by someone higher sounds really interesting. Would be neat to make it randomly +/- 5 levels of the attacker's level so there is always a chance the attacker will end up being lower.



Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Fargull on April 28, 2006, 02:12:25 PM
I know a few guys who are gonna want to play this, and they'll want to play it on a PvP server.  I'll go with them, but I'm gonna be cranky if I have to lose items.

I thought you were a UO fanboi.

Anyway, liked the article.  Really interested in seeing where both this one and the little IP being developed by Mythic are heading.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Trippy on April 28, 2006, 02:31:04 PM
I know a few guys who are gonna want to play this, and they'll want to play it on a PvP server.  I'll go with them, but I'm gonna be cranky if I have to lose items.
I thought you were a UO fanboi.
He is, but he's one of those rare, near-mythical players that *liked* Trammel.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Toast on April 28, 2006, 02:36:08 PM
Playing Eve has really opened my eyes to what PVP can be in a MMO.

Some thoughts:

1. Open world pvp is good so long as there are core safe areas.

2. PVP/dangerous areas feature very, very nice rewards. PVE-centric players may be enticed here for the rewards, fully understanding the risks of pvp occuring

3. Prepared newbie characters / crafting spec'ed characters have means to escape nearly any "gank" situation.

4. Death penalties can be meaningful and fun. Items should be relatively easy to re-acquire, and carrying decent items should be a pre-req for strong pvp performance.

5. Unprovoked gankers should suffer meaningful penalties due to the general advantage in fights that they receive.

6. Level-based pvp will never be good.

7. PVP based on gear setups with counter moves and counter-counters can be very compelling.

Just some thoughts. I'm repeating a lot of familiar ideas here for sure.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: MrHat on April 28, 2006, 04:37:18 PM
Quote
...While only guilded players will be able to contribute to the construction and maintenance of a town...

Danger! Danger!


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Pococurante on April 28, 2006, 09:02:18 PM
Quote
More than that, though, player towns will also attract enemies. Monsters will begin hiving near player towns, creating a mirror town that will gradually be added to over time. Once the monster town grows large enough (after three or four weeks), it will start launching raids on player towns.

Only in their dreams.  The reality will be about as satisfying as UO's initial "closed ecology".  The best they can hope for is a bandit camp that lives just long enough until the first player to come upon it busts that pinata open.



Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Azazel on April 28, 2006, 09:23:26 PM
Look at the quote.  Traditional "battleground-style" environments.  That was totally a WoW reference.

Also, I smell the beginnings of 30-page uberthread greatness.  The SWG and UO threads are gone, let's get this one going.  :-D

I read that as "traditional" meaning CTF which has been in FPS games for roughly forever, and the "battleground-style" as pointing out what he's talking about to the people that haven't already been shooting one another in FPS games for years but are familiar with WoW's pvp. Like a couple of my EQ/WoW-playing friends, my wife, and so forth.

Also, I can't see this one going so far. The SWG one had heavyhitters brought in by people who had their hearts torn out when their one true love got a sexchange operation one morning. You need betrayal and pain and the spectrum of human emotional drama to get a thread up like that. This is just us bullshitting about something that may or may not be released one day.

The stuff Schild quoted way up there about the game seem great, but designers always talk a lot of good ideas when the game is in the design stage. When it's in Beta I'll start to consider being interested.




Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on April 28, 2006, 09:28:09 PM
I like the sound of Conan's bullshit better than Lord of the Rings Online or Vanguard's bullshit though.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on April 28, 2006, 10:12:31 PM
Yeah, because when the author writes about a self-contained short-term PVP environment in an MMO and describes it as a "battleground" it has absolutely nothing to do with the fact that the most popular MMO in history has been marketing this exact same mechanic under the label "battlegrounds" for like a year and a half now.  It's sheerest coincidence that they used that precise word, and that they used it to describe precisely the same game mechanic.

/shrug

If you guys say so.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Chenghiz on April 29, 2006, 11:02:54 AM
And why exactly does it matter, anyway?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on April 29, 2006, 11:45:54 AM
Beats me.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Margalis on April 29, 2006, 01:19:30 PM
AO was pretty cool in it's own way and it sounds like these guys have some level of genuine inspiration and some novel ideas.

LOTR has no inspiration or ideas at all other than "IT'S LORD OF THE RINGS MAN!!!"

I wouldn't say I'm looking forward to this but it seems to have a decent chance of being at least interesting.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Azazel on April 29, 2006, 07:26:15 PM
blah blah
If you guys say so.

I was talking moreso about the "traditional" part. But feel free to be recalcitrant.



Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Triforcer on April 29, 2006, 09:23:34 PM
Approximately how many nanoseconds after release will it take for someone to create a "galley slave" with offensive mannerisms?  Could be a problem.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: schild on April 29, 2006, 09:24:54 PM
Well, they'll be playing the single player game first. So uhhh....It could be a while.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Yegolev on April 29, 2006, 09:41:40 PM
AO stank out the gate.  AO got worse before it got better.  How good is it now?
Longest Journey was full of good design if a tad buggy.  The sequel wouldn't even install on some people's machines.

You have been warned.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Morfiend on April 30, 2006, 10:29:11 AM
Approximately how many nanoseconds after release will it take for someone to create a "galley slave" with dark-toned skin to do a little offensive RPing?  I'd bet anything that name gets changed.

There was another review (from Gamespy) where the reviewer went through the first part of the single player game. Basically you start off as a slave on a ship, orsman (is that a word?) if your a male character, and "entertainment" if your female. And im not talking about strictly dancing entertainment. They said Conan is going to totally embrace the "M" rating. Infact I think "exotic dancer" is one of the professions you can choose at some point. Anyway. You are only a slave for about 5 minutes, and then you end up on a deserted beach. Still in singleplayer land.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Margalis on April 30, 2006, 12:51:40 PM
I for one think that is awesome - that is what I mean by really embracing the license and letting in be empowering rather than limiting. In Conan stories most of the women are harlots of some sort. It's an adult world. People get dismembered, eaten by giant slime creatures, torn about by flying demons, screwed then left hung out to dry.

It seems like these guys "get it" to some degree. It may end up being really bad but it at least sounds interesting rather than mundane. It has the potential to be good but also the potential to be different, and as the space gets more crowded and people play more of the same minor variations different is good.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on April 30, 2006, 02:53:01 PM
I for one think that is awesome - that is what I mean by really embracing the license and letting in be empowering rather than limiting.

As opposed to "Okay, so it's like EQ/WoW/every other fantasy MMO in the world, but it says Lord of the Rings on it!  Holy shit, people love Lord of the Rings!  Did you see how much money those movies made?  Man, this is gonna rule!"


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Margalis on April 30, 2006, 10:27:19 PM
Someone needs to take a picture of the WoW box then use MS Paint to scribble out "World of Warcraft" and scribble in "Lord of the Rings." Because that does seem to be their entire vision.

BECAUSE MILLIONS OF PEOPLE WANT TO PLAY AS FRODO AND HANG OUT WITH GANDALF! MILLIONS!


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Merusk on May 01, 2006, 07:16:49 AM
I for one think that is awesome - that is what I mean by really embracing the license and letting in be empowering rather than limiting. In Conan stories most of the women are harlots of some sort. It's an adult world. People get dismembered, eaten by giant slime creatures, torn about by flying demons, screwed then left hung out to dry.

Reading this thread made me go check out their forums.  Seems they're attracting an interesting crowd right now, particularly in regards to art design.  Plenty of the usual MMO crowd with lots of complaining about 'armor that doesn't cover you' in WoW as if they originated that visual theme.   Funny thing is Conan artwork is what cemented the 'chainmail bikini' style in my mind.

Reading what those of you who have actually read the books, combined with the movies (which also are cemented in people's minds) the chainmail bikini seems far more 'in-theme' than EQ2/ DAOC's "Real" armor.  They just need to apply it to females and males equally.  (Insert flashbacks to FF XI's male leather.)


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Dren on May 01, 2006, 07:52:16 AM
(Insert flashbacks to FF XI's male leather.)

I didn't need that.  I'm still scarred from that brief amount of leveling past the need to use those.  I'm still amazed at the effect that had on me.  Something about staring at my male avatar's ass in that get-up for about a week (at my casual pace of leveling) may have had something to do with it.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: stray on May 01, 2006, 08:03:56 AM
Funny thing is Conan artwork is what cemented the 'chainmail bikini' style in my mind.

If you're talking Frazetta, then you might be confusing "chainmail bikini" with "completely butt naked" (save for the occassional pantie bottom or armband here and there).


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: HaemishM on May 01, 2006, 08:27:23 AM
Yeah, because when the author writes about a self-contained short-term PVP environment in an MMO and describes it as a "battleground" it has absolutely nothing to do with the fact that the most popular MMO in history has been marketing this exact same mechanic under the label "battlegrounds" for like a year and a half now.  It's sheerest coincidence that they used that precise word, and that they used it to describe precisely the same game mechanic.

/shrug

If you guys say so.

The true MMOG origination was DAoC, to be precise. Traditional would seem to fit since WoW and I think AO used the same name as well.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Fargull on May 01, 2006, 08:40:14 AM
He is, but he's one of those rare, near-mythical players that *liked* Trammel.

Ahh, one of those EQ with Sprite guys...


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on May 01, 2006, 03:15:04 PM
ATTENTION F13.  In order to save myself a shitload of typing everytime someone trolls/derails a thread with this topic, I have taken the trouble to snap a couple screenshots and slap together an image I can use instead.

(http://i38.photobucket.com/albums/e121/GrimDysart/loltrammy.jpg)


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: MrHat on May 01, 2006, 04:01:55 PM
to bring it back:

From the Conan website (http://community.ageofconan.com/wsp/conan/frontend.cgi?session=9yic3re0hc46z6ckqc4wmu6truz1c9&func=publish.show&template=content&func_id=1194&sort=PRIORITY&table=CONTENT)
Quote
Gameplay Preview #7 Prestige Classes and Guilds

- Apr 28, 2006
This week we take a deeper look at the Prestige class and guild systems in Age of Conan

First up a word from Game Director Gaute Godager on the subject of guilds and the Prestige classes on all the interest shown amongst the community.

"I thought I would write a section for you about the balance between guild- and solo play. This has generated a lot of heated debate on the forums, which is something we really do appreciate, honestly, and it does inspire us to make sure we get this balance right.

The core of the question is: can we give any advantage to social gameplay without affecting negatively some peoples’ perception of solo gameplay? I guess that is impossible. The problem is, I want to reward people for being social, without alienating the true image of Conan as a truly solo friendly game. I have thus decided on making a compromise for the social classes, the Prestige Classes as we call them. The compromise is to let all abilities be available for your social class, but simply in a somewhat weaker form. You are barred from nothing, but you can not reach your full potential.

Now then, the remaining question is: how much more powerful will the abilities be in a Guild? Is it 5%, 10% or 50%. To be honest, I don’t know yet. This is something we will find out during beta. There will be a difference though. Now on to the important parts..."

Guilds will be a very important part of Age of Conan and the Prestige class system allows players to provide benefits and improvements to their guild in a way not seen before in an MMO. This system allows players to be truly engaged in the well-being and strength of their guild like never before. Everyone will have a true interest in helping support and grow their guilds whilst also getting personal benefits along the way!

There are four prestige classes that players can choose from: Lord, Commander, Crafter or Master. Each brings something very different to the guild and players will have a real choice to make in terms of how they want to benefit their guild.

In this update we mention the four types of resources. Everyone can extract the four types: Gold Nuggets, Iron Ore, Wood and Stone. They are used for building houses in the Guild Villages, in the building of Battle Keeps in the Massive PvP areas and finally for Crafting. If you are guilded you get resource extraction bonuses which goes to a guild repository, and which can be used by everyone. If you are not in a guild, you must gather all your own resources.

Lord
The Lord offers guild management bonuses and extras. In general, they provide a discount and savings in how much it costs a guild to build and maintain a city. In turn, this reduces the overhead associated with player cities and improves the efficiency of the the guild’s resource collecting.

    * Has exclusive placement rights in regard to the main Keep.
    * Can build Guard Towers that automatically defend against enemy attacks.
    * Each Lord in a guild increases the resource extraction of gold nuggets for all guild members – up to a max of 30 Lords.
    * Each Lord in a guild increases the experience point bonus for all guild members – up to a max of 20 Lords.
    * Has access to the Architect and Alchemy crafting skills.


Commander
The Commander is the military brain of the guild. In practical terms, their usefulness is that they allow larger team sizes (up to ten people from the standard six) as well as improved formation bonuses and morale abilities on the battlefield.

    * Adds one additional maximum member to a team, up to a total of 10 (with 4 commanders).
    * Can build Barracks for the Village or Keep that will spawn soldiers to protect the village on attack.
    * Each Commander in a guild increases the resource extraction of iron ore for all guild members – up to a max of 30 Commanders.
    * Can draw up special “Tactical Plans” to enable Commander only formations. Massive battle formations, such as large mounted formations or the special Raid Attack resistant formations, are available only to the Commander.
    * Has access to the Weaponsmith crafting skill.

Crafter
Crafters are those making essential items and equipment needed for the guild to succeed in extended battles and harsh conditions. Supplying everything from siege engines to weapons, the Ccrafter will be the person keeping their friends and customers supplied with goods.

Crafting has its own tiered progression system with 20 ‘levels’ but it is not experience based. Each level will be attained through a quest. Items also come in five tiers of quality, with the highest tiers reserved for crafters with strong and resourceful guilds.

Players will be able craft outside of a guild, although they will restricted from the higher-level tiers unless they have access to their own guild crafting facilities.

    * Can build crafting premises, smithies, and other tradeskill facilities in the guild villages.
    * Each Crafter in a guild increases the resource extraction of wood for all guild members – up to a max of 30 of Crafters.
    * Has access to all forms of crafting.


Master
The Master receives a loyal follower who stands by their side and helps them. Whilst the their follower can fight, that is not their specialty and shouldn’t be relied on when the going gets tough. The follower’s true role is in the domain of collecting resources, as they can be set to collect resources for the guild when their master is offline.

    * Can have one “follower”. Being in a guild gives you access to more powerful followers.
    * Can build Stables which upgrade the quality of mounts.
    * Each Master in a guild will increase the resource extraction of stone for all guild members – up to a max of 30 Masters.
    * Has access to the Armorsmith crafting skill.


Each prestige class that exists in a guild will give benefits to the guild (on a 'per account' basis to prevent players bolstering their ranks with 'alt' characters—you may have alt characters, however only the prestige class of the first to join will benefit your guild.)

Players will be able to choose a prestige class outside of a guild, although they may not get the full benefits or have access to the best skills and abilities of their chosen path unless they are a member of a guild

This is an overview of the Crafting skills available in Conan:

Weaponsmith
As the name implies, a weaponsmith specializes in making various forms of weaponry for arming those he plans to support in battle. Using techniques passed down for generations, a smith trained in these arts can produce some of the most deadly weapons in Hyboria. In addition to creating arms, this smith may also supply various other forms of weapon enhancement materials, such as whetstones and polishes.

Armorsmith
Similar to the weaponsmith, the armorsmith focuses on crafting various pieces of protective gear in addition to ways to enhance said equipment. Having many avenues available to them in terms of advancement, the armorsmith may choose to provide a very wide variety of armor styles, ranging from leather to full plate.

Gemcutter
Taking advantage of the skills of the armor and weapon smiths, the gemcutter specializes in honing and crafting gems to decorate and enhance equipment. While some gems only have minor effects, others found in crypts or carried by those practicing darker arts may carry strange powers which can be harnessed by the gemcutter’s craft. As the gemcutter is familiar with working with a fresh set of armor or weaponry, they can also provide some more straightforward modifications such as counterweights or other reinforcement.

Alchemist
Trained in various pharmaceutical and metallurgical arts, the Alchemist specializes in creating various compounds with strange and seemingly unnatural effects. Utilizing both common and rare ingredients found around Hyboria, those trained in this art may provide many useful consumables to their allies for use both in and out of battle.

Architect
Concerned more with the “big picture” than simply making equipment or potions, the architect is set on designing the more impressive buildings and siege engines used to wage war in the Border Kingdoms and beyond. Carrying a great burden of responsibility to those he allies himself with, architects facilitate the design of cities as well as devices designed to protect his allies’ assets or destroy his enemy’s.

Some very nifty stuff in there, it's definitely piqued my interest the way SB did back in the day (before the horror...the horror...).


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on May 01, 2006, 08:49:58 PM
Funny thing is Conan artwork is what cemented the 'chainmail bikini' style in my mind.

If you're talking Frazetta, then you might be confusing "chainmail bikini" with "completely butt naked" (save for the occassional pantie bottom or armband here and there).

Most of the time when I think of Conan artwork these days, I think of Barry Windsor-Smith's work on the early issues of Marvel's Conan comics.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: jpark on May 01, 2006, 10:04:15 PM
The key to remember is that Anarchy Online had a lot of good ideas going for it at the time of it's release, but reformatting your hard-drive was not one of them.  That's what I will remember while I watch Conan's developement.

He has my interest, but not my faith.

Classic.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on May 02, 2006, 06:48:22 AM
ATTENTION F13.  In order to save myself a shitload of typing everytime someone trolls/derails a thread with this topic, I have taken the trouble to snap a couple screenshots and slap together an image I can use instead.

*snipped pic*

If you can make an easy 100 bucks, or work hard for 100 bucks...which are you going to choose?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Merusk on May 02, 2006, 08:24:38 AM
Funny thing is Conan artwork is what cemented the 'chainmail bikini' style in my mind.

If you're talking Frazetta, then you might be confusing "chainmail bikini" with "completely butt naked" (save for the occassional pantie bottom or armband here and there).

Y'know.. I'm not really sure.  I'll have to google-up some stuff when I get home to find out. (image googling is never a good idea at work.)


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: HaemishM on May 02, 2006, 08:56:14 AM
So essentially, Age of Conan will hard-code in the need for a guild from anyone who wants to do PVP, as opposed to just making it a choice? AWESOME!

Forced grouping leads to forced groping.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on May 02, 2006, 10:50:00 AM
So essentially, Age of Conan will hard-code in the need for a guild from anyone who wants to do PVP, as opposed to just making it a choice? AWESOME!

Forced grouping leads to forced groping.

Whats wrong with some GvG? Could you show up errant in Shadowbane to a bane of a city? Not fuckin likely. If you want some one on one, I am sure there will be arena/bar fights/open field PVP.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: HaemishM on May 02, 2006, 10:53:51 AM
So essentially, Age of Conan will hard-code in the need for a guild from anyone who wants to do PVP, as opposed to just making it a choice? AWESOME!

Forced grouping leads to forced groping.

Whats wrong with some GvG? Could you show up errant in Shadowbane to a bane of a city? Not fuckin likely. If you want some one on one, I am sure there will be arena/bar fights/open field PVP.

What's wrong with it is that every other MMOG forces you into guilds to really enjoy the game. There is no place for the errant as anything more than an irritant. And in Conan's case, I don't think he was a member of HardCore_Uber_Guild_07 until he was King.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on May 02, 2006, 12:49:41 PM
Point taken. lern2guild :)


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on May 02, 2006, 01:01:44 PM
If you can make an easy 100 bucks, or work hard for 100 bucks...which are you going to choose?

Will you just go re-read the old thread and STFU?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on May 02, 2006, 01:10:49 PM
What's wrong with it is that every other MMOG forces you into guilds to really enjoy the game. There is no place for the errant as anything more than an irritant. And in Conan's case, I don't think he was a member of HardCore_Uber_Guild_07 until he was King.

Well, he did join up with groups like the Black Corsairs, the Red Brotherhood, and the Turanian Army...


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Fargull on May 02, 2006, 02:01:03 PM
Hmm.. I don't know.  Nothing about the overview implies that you can not access the crafted stuff without being in the guild.  One of the features that seems to be implemented is the fact that the PvP switch can be tied to Guild membership, similar to the Orange feature from the bygone days of UO.  I find the whole track interesting at least.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on May 03, 2006, 06:26:27 AM
If you can make an easy 100 bucks, or work hard for 100 bucks...which are you going to choose?

Will you just go re-read the old thread and STFU?

You're the one posting fuckin Trammel / Feluccia pics now arent ya? Take your own advice, oh great forum whore.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Rasix on May 03, 2006, 10:19:38 AM
Ok. Enough of the name calling. Enough of the baiting.  If you can't post like you're not on the WoW forums, I'll start making a tapestry of your stupidity in the Den. 

Talk about Conan.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on May 03, 2006, 11:54:02 AM
If Conan were a forum denizen, he'd be smart enough to realize that other people had a Trammel tangent going before I ever bothered to post that pic.  He also would know better than to exhume AW's hoary "You pussy kids are too lazy to WORK for your fun!" line of argument, then cry about said pic when told that we've already done that thread and he should just STFU.

Does that count?

Anyway, the big questions about AoC in my mind (other than "Will it make my hard drive explode?") are what the death penalty will be, and how important rare lewtz are.  The lighter the penalty, the more forgiving players will be toward odd semi-experimental PVP designs.  EVE gets away with a harsh death penalty, but then I've never heard of anyone having to catass for months on end to get a leet item in EVE either.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Morat20 on May 03, 2006, 12:15:41 PM
If Conan were a forum denizen, he'd be smart enough to realize that other people had a Trammel tangent going before I ever bothered to post that pic.  He also would know better than to exhume AW's hoary "You pussy kids are too lazy to WORK for your fun!" line of argument, then cry about said pic when told that we've already done that thread and he should just STFU.

Does that count?

Anyway, the big questions about AoC in my mind (other than "Will it make my hard drive explode?") are what the death penalty will be, and how important rare lewtz are.  The lighter the penalty, the more forgiving players will be toward odd semi-experimental PVP designs.  EVE gets away with a harsh death penalty, but then I've never heard of anyone having to catass for months on end to get a leet item in EVE either.

EVE's also got safe systems -- you generally only get ganked once or twice in .8 or above space before you learn the simply rule of "Don't fucking open someone else's can, and that fucker with all the guns looting yours? Move on, unless you got better shit in the station than he does". Plus, it's generally more a matter of money to gear out your ship, rather than endless camp time.

Nor is there any real reason you can't have 55 freakin geared out ships -- no real  worry about bank or bag space.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on May 03, 2006, 01:46:16 PM
If Conan were a forum denizen, he'd be smart enough to realize that other people had a Trammel tangent going before I ever bothered to post that pic.  He also would know better than to exhume AW's hoary "You pussy kids are too lazy to WORK for your fun!" line of argument, then cry about said pic when told that we've already done that thread and he should just STFU.

Does that count?

Anyway, the big questions about AoC in my mind (other than "Will it make my hard drive explode?") are what the death penalty will be, and how important rare lewtz are.  The lighter the penalty, the more forgiving players will be toward odd semi-experimental PVP designs.  EVE gets away with a harsh death penalty, but then I've never heard of anyone having to catass for months on end to get a leet item in EVE either.

And through all this, I thought you liked me WUA. My fiery demon PVP heart is crushed. Oh yeah, back to Conan.

This is pretty much my #1 game on the horizon and im getting my troops ready. Should be good for 6 months of fun? Or was that 10 before I turn into churn?!? :)


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Pococurante on May 03, 2006, 07:03:55 PM
I won't sub.  But I'm sure my cousin's sister's brother will.

(http://www.what-a-character.com/photos/982803861.jpg)


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: stray on May 03, 2006, 09:28:50 PM
That guy was great in Repo Man, but he's about 40% responsible for why Conan the Destroyer sucked.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Samwise on May 03, 2006, 09:35:57 PM
He was great in Brisco County Jr.  "You have to be fearless to marry your mother."


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Trippy on May 04, 2006, 11:47:52 AM
Another Conan interview, this one from ToTheGame:

http://www.tothegame.com/interview.asp?gameid=2318

You can fight from horseback and decapitate (!) your opponent.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: dusematic on May 04, 2006, 12:25:45 PM
I call bullshit.  The game just sounds too cool. I went along with the whole "mugfights in a bar" and even the "monster towns parallel player towns in epic struggles for resources."  But you expect me to believe there will be horse combat, decapitations, AND mature content like slaves and whores? 


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Yegolev on May 04, 2006, 01:23:52 PM
You can fight from horseback and decapitate (!) your opponent.

You do know that this is being made by FunCom, right?


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: penfold on May 04, 2006, 01:25:25 PM
One of my friends is a designer on this, he has a wonderful quirky sense of humour that was often apparent in AO. I look forward to seeing his input. I'm not too excited about another swords and sorcery mmog ill never have time to play (complete) though.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Yegolev on May 04, 2006, 01:52:17 PM
If he is the one responsible for letting fat, bald men wear lacy women's underwear in AO... yes, that was funny.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: WindupAtheist on May 04, 2006, 02:03:04 PM
Decapitations.

Fucking yes.  It's about time.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Margalis on May 04, 2006, 06:00:17 PM
FFXI just introduced in the latest expansion a system where enemies have bases of sorts and when they build up enough forces rally up a group and attack your town. Apparently AO has the same sort of thing in Alien Invasion.

I wouldn't expect a thriving monster town that is really rich and deep but monsters actually doing something rather than sitting back and getting their asses kicked constantly is pretty cool.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Pococurante on May 04, 2006, 08:09:09 PM
Hopefully they'll steal Taleworld's M&B and then add in more gore.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Strazos on May 04, 2006, 09:19:59 PM
I wouldn't expect a thriving monster town that is really rich and deep but monsters actually doing something rather than sitting back and getting their asses kicked constantly is pretty cool.

Yes, it's cool. Gemstone has been doing it since....forever, and that's game is text.

A graphical mob Invasion would be cool, especially if some GMs log in to control a few "commander" NPCs and taunt the players.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Slayerik on May 04, 2006, 09:43:40 PM
I call bullshit.  The game just sounds too cool. I went along with the whole "mugfights in a bar" and even the "monster towns parallel player towns in epic struggles for resources."  But you expect me to believe there will be horse combat, decapitations, AND mature content like slaves and whores? 

Best post ever


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Daeven on May 05, 2006, 09:39:46 AM
FFXI just introduced in the latest expansion a system where enemies have bases of sorts and when they build up enough forces rally up a group and attack your town. Apparently AO has the same sort of thing in Alien Invasion.

I wouldn't expect a thriving monster town that is really rich and deep but monsters actually doing something rather than sitting back and getting their asses kicked constantly is pretty cool.

Especially if it utilizes a 'The sims' based need driven system at the meta level. input type='players stealing our crap and land' set mode = 'Kill them all, and listen to the lamentations of their womenfolk'.

*shrug*


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on May 29, 2006, 10:28:15 PM
From the frontpage just because I feel the need to comment on it:

Quote
Funcom and Conan Inc. has extended the agreement in which Funcom has the exclusive rights to develop any and all Massively Multiplayer Online (MMO) games based on the Conan license. The agreement gives Funcom the right to develop MMO games with the Conan brand on PC, present and future gaming consoles, portable devices and mobile systems until 2018. In addition, Funcom now has an option to prolong the agreement with five additional years."

The main part of the agreement says they've extended exclusive rights until 2023. Does anyone else find this extreme? Is it necessary? Is it that hot an IP? Also, mobile systems until 2018? Do five additional years really matter that much? What the hell is going on?

I wouldn't go so far as to say that Conan is a "hot" IP, but it's defiantely a strong one.  It's not overexposed like Star Wars, Lord of the Rings, or the Matrix, and there's not a lot of crap Conan merchandise out there or anything.  All of REH's stuff has recently been republished and seems to be selling well.  Dark Horse's Conan comics have been some of the best selling comics that aren't published by Marvel and DC, and they're also publishing tbs of the old Marvel comics.  There's an animated feature adaptation of "Red Nails" in the works, and the P&P RPG from Mongoose doesn't seem to be doing too bad either.

As long as Funcom doesn't completely fuck up Age of Conan, it seems like they could bring in some fairly respectable numbers.  Sure 2023 seems like a long fucking time for the deal to last.  Then again the way the life span of some of these MMO's seem to drag out, I can see why maybe they'd be cautious.


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: schild on May 29, 2006, 10:49:05 PM
2023 is too long and 2018 is WAY too long. Funcom doesn't make enough games to need that much licensing room.

Maybe they could farm it out.

To Tose. :P


Title: Re: Interview with Age of Conan producer Gaute Godager
Post by: Velorath on May 29, 2006, 11:08:01 PM
2023 is too long and 2018 is WAY too long. Funcom doesn't make enough games to need that much licensing room.

Maybe they could farm it out.

To Tose. :P

Maybe they figured that if Age of Conan flops they won't be around in 2018 anyway so they might as well just say fuck it and extend the deal on the off-chance it's a 17 year long success.