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f13.net General Forums => MMOG Discussion => Topic started by: Arthur_Parker on April 21, 2006, 05:31:39 PM



Title: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 21, 2006, 05:31:39 PM
Ok sorry for yet another Turbine thread but this is too crazy not to post.

Source (http://forums.lotro.turbine.com/showthread.php?&postid=1181698#post1181698)

Quote from: Patience Turbine
Codemasters held a big press event yesterday (4/20) in the UK, with Jeffrey Steefel there to show off the game. Don't be surprised if you see more previews and articles coming out over the next couple of days!

Gamespot Preview (http://www.gamespot.com/pc/rpg/middleearthonline/news.html?sid=6148057)

Quote from: GameSpot
The Lord of the Rings Online: Shadows of Angmar is set for release on the PC in November 2006, and we met with Codemasters to see the game before it moves into alpha stage
...
*snip*
...

There are 50 levels of advancement through the game, but Codemasters promises that progression will be more complex than building up simple experience points.

Gamesindustry.biz (http://www.gamesindustry.biz/content_page.php?aid=16272)

Quote from: gameindustry.biz
The target is WoW, says general manager of publisher's online gaming division.

Vice president and general manager of Codemasters Online Gaming (COG), David Solari, has revealed a target of over a million players for the division's upcoming Lord of the Ring Online (LOTRO) title and admitted intentions to compete directly with Blizzard's genre-leading World of Warcraft.

"I think the goal [for LOTRO] would be over a million subscribers in the west," said Solari, speaking at the COG LiVE event in Warwick, UK, yesterday. "World of Warcraft is such a benchmark now, but if something's going to do it it's going to be a Lord of the Rings brand that lets people play in that environment and experience that content. It's got to have probably the best chance of competing with it."

LOTRO, developed by US developer Turbine, is scheduled for a Q4 release. Demoed in fully playable form at the event by executive producer Jeff Steefel, the initial release is to include the content from the first Lord of the Rings book, The Fellowship of the Ring, with the rest of the trilogy to be added as the game evolves. Turbine holds the rights to produce MMO content based on Tolkien's novels, as opposed to the recent New Line movies.

LOTRO is the most mainstream part of a quartet of titles from COG in 2006, the rest of which includes Korean import Archlord from NHN and the recently released duo of Turbine-developed Dungeons & Dragons Online and CCR Corporation's RF Online.

"Lord of the Rings is a pretty all encompassing MMO with a great brand behind it. So that's a generally more competitive game," Solari added. "All the games are quite different, which is what we decided to go for."


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 21, 2006, 05:34:37 PM
Okay...


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Samwise on April 21, 2006, 05:38:56 PM
It's three weeks late for April Fool's.  And a day late for 4/20.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Zane0 on April 21, 2006, 05:52:30 PM
I think this touted 'battle of the titans' will be very enjoyable in one way or another.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: jpark on April 21, 2006, 06:27:59 PM
From what I have heard of LoTR it makes DDO sound feature heavy.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 21, 2006, 07:50:25 PM
Gamespot Preview (http://www.gamespot.com/pc/rpg/middleearthonline/news.html?sid=6148057)
Quote from: GameSpot
The Lord of the Rings Online: Shadows of Angmar is set for release on the PC in November 2006, and we met with Codemasters to see the game before it moves into alpha stage
The game isn't even alpha yet and they expect to release it in 7 months?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: WindupAtheist on April 21, 2006, 07:58:47 PM
Awesome.  Now nobody can cry "Niche game!" when WoW splatters this thing into the floor.  It's like Carrot Top signing to fight Lennox Lewis.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: stray on April 21, 2006, 08:34:59 PM
Actually, Carrot Top is pretty ripped (http://www.thedigested.com/pic.php?title=Carrot%20Top%20on%20steroids&src=/img/2005/08/carrot_top/carrot_top2.jpg) these days.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Lantyssa on April 21, 2006, 08:48:28 PM
Trippy -- and I don't mean the board member.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Signe on April 21, 2006, 09:20:48 PM
Oh good, I really needed to see Carrot Top's pubes... again.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Fabricated on April 21, 2006, 10:00:37 PM
Oh good, I really needed to see Carrot Top's pubes... again.
Maybe you just like staring at them and don't know it. I didn't notice until I read your post.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 21, 2006, 10:53:38 PM
Gamespot Preview (http://www.gamespot.com/pc/rpg/middleearthonline/news.html?sid=6148057)
Quote from: GameSpot
The Lord of the Rings Online: Shadows of Angmar is set for release on the PC in November 2006, and we met with Codemasters to see the game before it moves into alpha stage
The game isn't even alpha yet and they expect to release it in 7 months?

They dont seem to have a firm grasp on the concept of beta testing at Turbine.  :|


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Margalis on April 21, 2006, 11:37:30 PM
The telling quote is this:

Quote
"World of Warcraft is such a benchmark now, but if something's going to do it it's going to be a Lord of the Rings brand that lets people play in that environment and experience that content. It's got to have probably the best chance of competing with it."

The LOTR brand means nothing. What is the Lord of the Rings brand? Orcs and trolls. Wow, how unique.

Brands matter for initial box sales. For continuing subs I doubt they matter at all. Even for initial sales things like company track record, previous games, etc, mean a lot more than just the brand in isolation.

The LOTR brand is fairly worthless, it brings nothing to the table at all. It's old hat.

The right message would be "LOTR is going to compete with WoW because it's a better game." I doubt they can say that with a straight face though.

Edit: The Gamespot preview sounds likea horrible clusterfuck. The game is 80% complete, in pre-alpha, but coming out this year? I liked this:

Quote
The health bar used isn't based on the physical state of your player but is instead based on morale, so the more good deeds you perform, the further you move away from being able to be defeated. It was something that couldn't be shown at this early stage, but we look forward to seeing how well this arrangement turns out in the finished game.

So they've fundamentally changed one of the most important elements in MMOPRGs, they've spent four years working, have 600 quests, are releasing this year, and can't show off this core dynamic that should have been testable in the first 6 months. Incredible.

Get the key features in early. Make it fun from day one. These are fundamental commandments. Something like this which is novel and dangerous should have been demonstratable YEARS ago!


Then there was this gem:
Quote
The Lord of the Rings Online offers four playable character races: hobbits, dwarfs, elves, and humans.

WOW. THAT'S THE BEST MOST EXCITING LINEUP OF RACES IN ANY GAME EVER!

Seriously talk about being hobbled by your license. Humans, short humans, even shorter humans and skinny humans.


And of course:

Quote
Even though the game will not be released for another six months, expansion packs are already being planned

Cart before horse.

It seems like their entire strategy is "it's the Lord of the fucking Rings!" Is there any other selling point here at all? I know it's easy to armchair quaterback and it's always easier to get a clear view from the outside but sometimes it seems like some people just have no clue whatsoever what the hell they are doing, as if they project manager, lead engineer and lead designer got hired directly out of the Burger King fry station.

There are many many mistakes you can make in software development, but being totally clueless is a pretty bad one.

My bold prediction is that this game will be both delayed and awful.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: stray on April 21, 2006, 11:46:58 PM
I almost had something to say...

More Carrot Top pictures anyone?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 21, 2006, 11:49:56 PM
The telling quote is this:

Quote
"World of Warcraft is such a benchmark now, but if something's going to do it it's going to be a Lord of the Rings brand that lets people play in that environment and experience that content. It's got to have probably the best chance of competing with it."

The LOTR brand means nothing. What is the Lord of the Rings brand? Orcs and trolls. Wow, how unique.

Brands matter for initial box sales. For continuing subs I doubt they matter at all. Even for initial sales things like company track record, previous games, etc, mean a lot more than just the brand in isolation.

The LOTR brand is fairly worthless, it brings nothing to the table at all. It's old hat.

The right message would be "LOTR is going to compete with WoW because it's a better game." I doubt they can say that with a straight face though.


Well the telling part of the quote might be that they put little to no money into developement, are hoping to lure people in based on name recognition alone, and simply turn a quick buck on the unit sales.
We are talking about the same company that announced they were shutting down servers for an MMO two months after releasing a retail expansion for the same game. And my own opinion is that is the business model they used for DDO.

Other than AC1 they dont have the best of track records to date.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: stray on April 21, 2006, 11:57:09 PM
Actually, I do have something to say...

Licenses can be a big factor (sad as that might be). I'm pretty sure that I'll give the Trek MMO a "try" when it's released simply because it's Trek (and it's not like I even like Trek that much). I can imagine that if somebody is actually crazy about a license (like the gajillion LoTR fans out there), a game, no matter how crappy, would be even more alluring. Hell, people are still playing SWG, aren't they?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Margalis on April 22, 2006, 12:06:42 AM
But in a subscription-based game, even if you buy the box because of the license, are you going to keep paying for a lousy game? If anything SWG is evidence that the license does NOT determine success. SWG was a moderate success at it's peak, and had HUGE hype pre-launch for a year a half before it come out.

LOTR has gotten very little hype and I really don't think many people are huge LOTR buffs. LOTR was not big at all until the movies, whereas SW has had a decent following for decades.

I can see it adding to some initial box sales, but in the long term I doubt if it will make much impact. And if you want a fantasy MMORPG why won't you already be playing WoW? At least Star Trek brings something rarer to the table. (Sci-fi)

I'd be amazed if LOTR can pull in over 200k subscribers. A million? They have a better chance of winning the lottery. A million is absurd.

Edit: I can't even find a screenshot that has UI in it. This game is releasing in 6 months?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: voblat on April 22, 2006, 12:14:05 AM
But in a subscription-based game, even if you buy the box because of the license, are you going to keep paying for a lousy game? If anything SWG is evidence that the license does NOT determine success. SWG was a moderate success at it's peak, and had HUGE hype pre-launch for a year a half before it come out.

LOTR has gotten very little hype and I really don't think many people are huge LOTR buffs. LOTR was not big at all until the movies, whereas SW has had a decent following for decades.

I can see it adding to some initial box sales, but in the long term I doubt if it will make much impact. And if you want a fantasy MMORPG why won't you already be playing WoW? At least Star Trek brings something rarer to the table. (Sci-fi)

I'd be amazed if LOTR can pull in over 200k subscribers. A million? They have a better chance of winning the lottery. A million is absurd.

Edit: I can't even find a screenshot that has UI in it. This game is releasing in 6 months?

LoTR suffers the same problem as Star Wars in terms of MMO actually.
SWG , basic design flaws aside, had its biggest problem relating the in game experience to the movies everyone knows, simply because the movies are about exceptional heroes.

When everyone in the game wanted to be an exceptional hero (read: jedi) , and are given that chance, no one is then exceptional, and the experience is diluted.

Conversely, if you cant be the jedi, not enough people are interested.

In LoTR, who wants to play 'archer no.6' . Everyone wants to be Legolass the hero.
And once everyone is the exceptional hero (read: one of the fellowship) , they are no longer exceptional....

In SWG it was summed up as 'I want Jedi to be rare, just as long as I have one' syndrome.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 22, 2006, 01:18:51 AM
Hell, people are still playing SWG, aren't they?

 :-D I think you just made someone at SOE cry.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Azazel on April 22, 2006, 06:26:22 AM
The telling quote is this:
The LOTR brand means nothing. What is the Lord of the Rings brand? Orcs and trolls. Wow, how unique.

Brands matter for initial box sales. For continuing subs I doubt they matter at all. Even for initial sales things like company track record, previous games, etc, mean a lot more than just the brand in isolation.

The LOTR brand is fairly worthless, it brings nothing to the table at all. It's old hat.

My bold prediction is that this game will be both delayed and awful.

I disagree. It's a strong brand and licence, but you need at least a decent product if you want to take it anywhere.

(see: Wars, Star. Dragons, Dungeons and)

I do, however, agree with your bold prediction.





Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 22, 2006, 06:58:57 AM
Seriously talk about being hobbled by your license. Humans, short humans, even shorter humans and skinny humans.

I like this.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 22, 2006, 07:07:44 AM
License can attract, but it's the game play that keeps.

Normally that wouldn't matter because most licenses are thrown at momentary experiences forgotten after the first few months. But most MMORPGs require both attraction and persistent retention, unless you're ArenaNet and built a game you can afford to keep active for a year and a half on box sales and VC alone.

LoTR attracts because of narrative. But Warcraft attracts because of fans of *craft games and retains because the latest iteration is a successful game system. Game mechanic as a brand, after a fashion.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Miasma on April 22, 2006, 07:19:33 AM
Maybe Turbine's new strategy is to get a big license, spend very little money slapping together a game and then rely entirely on initial box sales to make money.  Those who forget to cancel their subscriptions are just gravy.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Sparky on April 22, 2006, 07:38:59 AM
Oh dear, this is just setting themselves up for a spectacular fall.  But it will be fun watching the fanbois spin that statement by, let's say, January '07.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: sinij on April 22, 2006, 07:55:54 AM
Psychos.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 22, 2006, 09:00:06 AM
Oh dear, this is just setting themselves up for a spectacular fall.  But it will be fun watching the fanbois spin that statement by, let's say, January '07.
Let's remember this isn't Turbine making the statement though, at least based on what I've read. It's the Codemasters folks, with their entire business currently relying on selling other people's work.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: jpark on April 22, 2006, 09:12:22 AM
They could be following EQ2 Model - perform the real beta testing after release  :-D


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 22, 2006, 10:08:56 AM
Interview with Lord of the Rings Online's Jeffrey Steefel Part 1 (http://www.ogaming.com/data/3916~LotROpart1.php) & Part 2 (http://www.ogaming.com/data/3958~LotROpart2.php)

Quote
OGaming: Gamers can play as men, elves, dwarves, hobbits – why not a ring-wraith, orc or balrog? What are the chances we'll encounter creatures like these during our adventures? And why shouldn't we greet them with a handshake and a smile?

Jeffrey Steefel: First of all, Middle-earth would not be Middle-earth without its creatures. You will encounter, sometimes to your peril, most of the fiends you might expect, including creatures like Orcs, Trolls, Wraiths, Goblins, Huorns… dozens of familiar monsters from the Tolkien bestiary. As for a handshake, well, that depends on how much you need that hand. As for players being monsters… Hmmmm…


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Malathor on April 22, 2006, 10:32:14 AM

My bold prediction is that this game will be both delayed and awful.

I'll second that. These guys simply don't seem to have a clue.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 22, 2006, 12:08:46 PM
Maybe Turbine's new strategy is to get a big license, spend very little money slapping together a game and then rely entirely on initial box sales to make money.  Those who forget to cancel their subscriptions are just gravy.

Yep I said the same thing above, and believe its what they did for DDO as well.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Mesozoic on April 22, 2006, 12:18:16 PM
Wait, wait...I thought the SWG guys were going to beat WoW.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Simond on April 22, 2006, 12:43:12 PM
Oh dear, this is just setting themselves up for a spectacular fall.  But it will be fun watching the fanbois spin that statement by, let's say, January '07.
Let's remember this isn't Turbine making the statement though, at least based on what I've read. It's the Codemasters folks, with their entire business currently relying on selling other people's work.
Turbine are probably weeping openly after reading that interview.

...

Those who haven't quit already, I mean.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Endie on April 22, 2006, 01:51:40 PM
I dunno.  If it's true that you learn from your mistakes then Turbine must be due something absolutely gobsmacking sooner or later...


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Margalis on April 22, 2006, 02:35:58 PM
Most people don't learn from mistakes, they commit the exact same mistakes over and over again. Sad but true.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Tale on April 22, 2006, 03:11:02 PM
This is from the official MEO/LOTRO newsletter a couple of years ago (they changed it quicksmart after I posted it on Corpnews):

(http://members.ii.net/~svandore/meo/hdr_inside.gif)

This may be just a spelling flame, but it sapped my interest at the time.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 22, 2006, 06:37:07 PM
Maybe Turbine's new strategy is to get a big license, spend very little money slapping together a game and then rely entirely on initial box sales to make money.  Those who forget to cancel their subscriptions are just gravy.
Yep I said the same thing above, and believe its what they did for DDO as well.
Except that's a stupid strategy when you've taken in $48 million in VC money over two rounds and the best you've been able to show so far for all that money is maybe 150K copies of DDO sold which at an incredibly generous $30 per copy straight to Turbine comes out to $4.5 million. Last figure I saw had Turbine at around 120 employees. If they are split half and half on DDO and LotRO and if you were to assume they spent only two years working on DDO the production cost would at a minimum be around 60 employees * $5,000/month per employee * 24 months = $7.2 million. And $5,000 month per employee is a very very low estimate -- here in Silicon Valley the standard estimate is $10K a month for a VC-funded startup which includes salary, benefits and other overhead costs. A more realistic production cost estimate would have a longer development period and a higher cost per employee which would put it somewhere closer to $15 million (60 * 7000 * 36).

In other words I'm sure the VCs are extremely unhappy with the performance of DDO so far and Turbine needs somebody like Codemasters to hype LotRO for them to impress the VCs otherwise if the VCs have majority control of the company they are liable to sack upper management and take over direct control of the company.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Morfiend on April 22, 2006, 06:57:47 PM
But in a subscription-based game, even if you buy the box because of the license, are you going to keep paying for a lousy game? If anything SWG is evidence that the license does NOT determine success. SWG was a moderate success at it's peak, and had HUGE hype pre-launch for a year a half before it come out.

LOTR has gotten very little hype and I really don't think many people are huge LOTR buffs. LOTR was not big at all until the movies, whereas SW has had a decent following for decades.

I can see it adding to some initial box sales, but in the long term I doubt if it will make much impact. And if you want a fantasy MMORPG why won't you already be playing WoW? At least Star Trek brings something rarer to the table. (Sci-fi)

I'd be amazed if LOTR can pull in over 200k subscribers. A million? They have a better chance of winning the lottery. A million is absurd.

Edit: I can't even find a screenshot that has UI in it. This game is releasing in 6 months?

LoTR suffers the same problem as Star Wars in terms of MMO actually.
SWG , basic design flaws aside, had its biggest problem relating the in game experience to the movies everyone knows, simply because the movies are about exceptional heroes.

When everyone in the game wanted to be an exceptional hero (read: jedi) , and are given that chance, no one is then exceptional, and the experience is diluted.

Conversely, if you cant be the jedi, not enough people are interested.

In LoTR, who wants to play 'archer no.6' . Everyone wants to be Legolass the hero.
And once everyone is the exceptional hero (read: one of the fellowship) , they are no longer exceptional....

In SWG it was summed up as 'I want Jedi to be rare, just as long as I have one' syndrome.

Damn, beat me to it. I really think LOTRO will not reach its full potential due to the license restriction, in the same way SWG did. Along with the above, I think it will also suffer for a bad choice of time. SWG (and now LOTRO) are set in a time when the story is already fixed, we know the outcome, and guess what, you dont really have a part in it. How much less epic could it be?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Kail on April 22, 2006, 07:40:41 PM
LoTR suffers the same problem as Star Wars in terms of MMO actually.
SWG , basic design flaws aside, had its biggest problem relating the in game experience to the movies everyone knows, simply because the movies are about exceptional heroes.

When everyone in the game wanted to be an exceptional hero (read: jedi) , and are given that chance, no one is then exceptional, and the experience is diluted.

Conversely, if you cant be the jedi, not enough people are interested.

In LoTR, who wants to play 'archer no.6' . Everyone wants to be Legolass the hero.
And once everyone is the exceptional hero (read: one of the fellowship) , they are no longer exceptional....

In SWG it was summed up as 'I want Jedi to be rare, just as long as I have one' syndrome.

I kind of disagree with this.  I'd agree that everyone wants interesting stuff to happen to their character, but I don't think they all MUST be unstoppable slaughter factories in order for the game to appeal to them.  In Star Wars Battlefront (weak analogy, I know, but the best I could think of)  nobody complains about being a faceless Stormtrooper, because it's fun to be a Stormtrooper in those games.   In SWG, this was not the case.

I'd argue that it's a smaller problem in LotRO than it was in SWG because there are no Jedi in Lord of the Rings.  Everyone's a knight/warrior type guy, except Gandalf, so you don't get people saying "Oh, man, if ONLY I could get one of those laser swords, then combat would stop sucking somehow, and exciting things would happen! I just know it!  :heart: :heart:"  If you want to be Boromir Jr., you can, just roll up a warrior (or whatever) and play.  Nobody's going to bitch about how damaging it is to the continuity to have all these warriors around, because there WERE a ton of warriors around.  As long as mages aren't playable, that is.

Er...

On a related note, mages aren't playable, are they?  I seem to recall hearing somewhere that they weren't going to be playable, but I also thought I heard that Elves weren't going to be playable, either...


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 22, 2006, 08:17:34 PM
Except that's a stupid strategy when you've taken in $48 million in VC money over two rounds and the best you've been able to show so far for all that money is maybe 150K copies of DDO sold which at an incredibly generous $30 per copy straight to Turbine comes out to $4.5 million. Last figure I saw had Turbine at around 120 employees. If they are split half and half on DDO and LotRO and if you were to assume they spent only two years working on DDO the production cost would at a minimum be around 60 employees * $5,000/month per employee * 24 months = $7.2 million. And $5,000 month per employee is a very very low estimate -- here in Silicon Valley the standard estimate is $10K a month for a VC-funded startup which includes salary, benefits and other overhead costs. A more realistic production cost estimate would have a longer development period and a higher cost per employee which would put it somewhere closer to $15 million (60 * 7000 * 36).

In other words I'm sure the VCs are extremely unhappy with the performance of DDO so far and Turbine needs somebody like Codemasters to hype LotRO for them to impress the VCs otherwise if the VCs have majority control of the company they are liable to sack upper management and take over direct control of the company.


Nowhere did I say their strategy was smart!  :-D Heh heh
Like I said they have failed at everything since AC.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 22, 2006, 09:25:34 PM
Quote from: Kail
I'd argue that it's a smaller problem in LotRO than it was in SWG because there are no Jedi in Lord of the Rings.  Everyone's a knight/warrior type guy, except Gandalf, so you don't get people saying "Oh, man, if ONLY I could get one of those laser swords, then combat would stop sucking somehow, and exciting things would happen! I just know it!  Heart Heart"
They didn't want to be Jedi because it'd make combat un-suck. They wanted to be Jedi because they were cool bad-ass warrior types that trump most things (according to fans). Like LoTRO though, there really were no other Jedi when SWG was set. To me, the desire to play Gandalf is going to be an issue in LoTR similar to the desire to be a Luke-alike was in SWG. Balance is irrelevant against this desire. The only way a Gandalf could even work would be if one player per server could affect the course of history. Again, much like Luke.

Otherwise, I agree with you. Boromir, Aragon, Gimli, and so on, insert standard Human/Dwarf/Elf-generic-class choices here. Level 60/70/whatever means someone's got the equivalent skills of probably some standard Mnas Tirith footsolider, with some Talent-specced/unlock-class/Tier12-geared closeo-to-Aragorn-ability carrot to dangle forever more.

As discussed, the primary limiter is the time period. Unlike the RTS games that have come, an MMORPG specifically can not allow any one person to win. Schoolyard rules as applied to MMOGs: If you let one person win, you need to let all people win, which means nobody actually does. They'd have been better off focusing on some earlier vaguely-defined period that would flesh out lore even more.

But then they couldn't capture the awareness the movies have brought, nor time it for The Hobbit release. At least, as far as the marketing folks probably think. Someone should point them to KOTOR and just how poorly that title did because it didn't feature Luke  :roll: /sarcasm


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Miasma on April 23, 2006, 08:01:44 AM
Maybe Turbine's new strategy is to get a big license, spend very little money slapping together a game and then rely entirely on initial box sales to make money.  Those who forget to cancel their subscriptions are just gravy.
Yep I said the same thing above, and believe its what they did for DDO as well.
Except that's a stupid strategy when you've taken in $48 million in VC money over two rounds and the best you've been able to show so far for all that money is maybe 150K copies of DDO sold which at an incredibly generous $30 per copy straight to Turbine comes out to $4.5 million. Last figure I saw had Turbine at around 120 employees. If they are split half and half on DDO and LotRO and if you were to assume they spent only two years working on DDO the production cost would at a minimum be around 60 employees * $5,000/month per employee * 24 months = $7.2 million. And $5,000 month per employee is a very very low estimate -- here in Silicon Valley the standard estimate is $10K a month for a VC-funded startup which includes salary, benefits and other overhead costs. A more realistic production cost estimate would have a longer development period and a higher cost per employee which would put it somewhere closer to $15 million (60 * 7000 * 36).

In other words I'm sure the VCs are extremely unhappy with the performance of DDO so far and Turbine needs somebody like Codemasters to hype LotRO for them to impress the VCs otherwise if the VCs have majority control of the company they are liable to sack upper management and take over direct control of the company.

I was only joking about it being a strategy, I don't wear a tinfoil hat.  But as far as your VC argument goes perhaps I could direct you to the people "developing" the Phantom system/keyboard as a truly superb scam to bilk naive investors out of millions of dollars.  They don't care if the VC people are unhappy, all their money has already been embezzled and spent.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: HaemishM on April 24, 2006, 07:36:48 AM
Note that the idiot who said it was going to take on WoW is not from Turbine, but from the Euro publishers. These are the same assheads who think ArchonlordsofCatass is going to be a worthwhile endeavor.

He's doing that to get retailers in Europe to stock the game. It's marketing, it doesn't need to have any connection with reality.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: voblat on April 24, 2006, 07:45:20 AM
Note that the idiot who said it was going to take on WoW is not from Turbine, but from the Euro publishers. These are the same assheads who think ArchonlordsofCatass is going to be a worthwhile endeavor.

He's doing that to get retailers in Europe to stock the game. It's marketing, it doesn't need to have any connection with reality.

Codemasters entire pholosphy currently seems to revolve around hosting as many MMO's as is humanly possible , regardless of content, or quality. Its confusing over here in the UK as the various mailshots/advertising etc all point out 'the greatest mmo ever' , yet are for (currently) 3 different games. They cant all be the greatest, surely...

of course, given Archlord, RF online and DDO, its actually debatable which is the worst.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 24, 2006, 04:45:26 PM
Source (http://news.spong.com/article/9925)

Quote
It’s a diamond news day for fans of fantasy online role-playing games, with some hot new information and free demo action on two of the biggest RPG properties on the market, from the MMO-meisters at Turbine Inc and Codemasters Online Gaming (COG).

Turbine has just announced this morning that fans can try out Dungeons & Dragons Online: Stormreach for seven days free of charge, by merely signing-up for it by clicking here. The trial will allow you to to build up a character for seven days and, should you wish to pay to continue playing after your free week’s play is up, continue with that character in the full game.

Secondly, but by no means any less important, is the latest on Turbine/COG’s biggest and most ambitious title to date, the bound-to-be-huge The Lord of the Rings Online: Shadows of Angmar. Check out the latest screens which SPOnG picked up last Friday from the guys, as we hobbled home after an elfish debauch and a night of medieval tomfoolery courtesy of COG up at Warwick Castle.

Codemasters certainly provided us with plenty of online gaming food for thought at the event, but it was the medieval comedians with their anti-French jokes who we liked the most. If you can imagine a 15th century version of Bernard Manning, then you have a good idea of what the night’s ‘turn’ was like. The collected French journos in attendance didn’t seem to find the night half as amusing as we did.

Back to the game. Lord of the Rings: Online (LOTRO for short) is essentially like World of Warcraft, but set in Middle Earth. Dedicated MMO’ers and WoW’ers will no doubt baulk at this, but for the ‘casual’ MMO’er (is there such a thing? – Ed) this is pretty much what you need to know to drop into conversation at dinner parties. SPOnG’s definition of the ‘casual’ MMO’er is this – somebody who enjoys playing online role-playing games, but also has a life outside of them - hence is likely to hold conversations 'In Real Life' with people who don't spend most of their free time pretending to be a small wood elf called Tom Tiddlytit.

For all you fans of Tolkien’s books and the hugely successful spin-off movies and videogames, you will find below all the main details on LOTRO we managed to glean from last week's event. LOTRO, in all seriousness, could well have the potential of becoming the biggest online role-playing game to date. If anything is going to ever knock World of Warcraft from its Outside Toilet - sorry, Frozen Throne, then a polished game set in Tolkien’s beloved Middle Earth is surely going to be a contender.

Firstly, you get to create your character, which can be Hobbit, Elf, Dwarf or Man, and any of seven lore-inspired classes (Champion, Minstrel, Guardian, Loremaster, Burglar, Hunter or Captain). Plus, as is fairly standard now for any decent RPG, you get to fully create and personalise the look of your character, to truly make it yours.

After this, you get to wander around a beautifully re-created Middle Earth. Starting off in Bree’s very own boozer, The Prancing Pony, you can set out to roam, explore and meet other adventurers and foes in the pastoral Shire, the eerie Barrow Downs, elegant Rivendell or beneath the dark canopy of the Old Forest, with loads more faithfully recreated lands from this unparalleled world of imagination promised.

Plus, perhaps a major selling point, you will also get the opportunity to interact with famous Tolkien characters - including Gandalf and the Fellowship, Bilbo, Elrond, Boromir, Tom Bombadil and others. The combat system is the newest and perhaps most interesting feature in the game, with the opportunity to combine your efforts with other members of your own ‘fellowship’ into devastating compound attacks. In this way, the game rewards and encourages team play in groups and fellowships.

And all the Tolkien nasties are there to be smashed and defeated - the UrukHai, Nazgûl, Orcs, Huorns, Etten, Wargs, Trolls, Goblins, Craban, Spiders, Wights, Drakes, Wraiths, and Balrogs, to name but a few!

Even if you weren’t a huge fan of the movies, this game still has the potential to appeal. For anyone - including certain members of SPOnG's staff - who fondly remembers reading Tolkien as a child, and may also remember the guilty pleasures of playing the dice-driven Middle Earth Role Playing (MERP) in the mid-80s, the opportunity to follow in the footsteps of your favorite Tolkien heroes and experience “an evolving and persistent re-creation of Tolkien’s beloved world…[facing] the dangers Frodo and the Fellowship left behind when they began their epic journey to destroy the One Ring,” is still, we have to confess, an incredibly strong proposition for an online role-playing game.

Indeed, Turbine/CGO are going to have to go quite far out of their way to mess this game up – initially at least. Whether or not it will have the longevity of WoW only time will tell. A winning ‘license to print money’ such as Lord of the Rings is one thing, but creating a community of (potentially) millions of players who are all more than happy to continue shelling out around £10 a month after the initial novelty wears off is another thing entirely.

SPOnG was slightly disappointed upon arrival at last week’s event to be told that we would not get any ‘hands on’ time with the game. It’s currently at the pre-alpha stage, so we had to make do with a short presentation from the game’s producer. We’ll be bringing you more news on when the beta testing for LOTRO will be taking place as soon as we get it.

There's some info from a German site given on the official forums here (http://forums.lotro.turbine.com/showthread.php?t=46548).

Quote
About blacksmiths and Boywers.

A feature that has been firmly announced is crafting. However until now almost nothing was known, apart from the fact that it would be in the game. But also on this point Jeffrey Steefel could tell us bit. The player can chose from nine professions. He could not tell us the exact names, however among them would be the regular professions such as weapon smith, armos smith and woodworker. We hope we can tell you shortly about the others since they have been decided on.

The crafting system itself has been divided in two levels. First there will be the "normal" crafting through which you can make regular objects. That will not require anything extra ordinary and should also something for the casual player.
Secondly there will be the socalled Master-Crafting. You will reach the second level, only when you have mastered the normal professions. From then on it will become much harder to further perfect your crafting skills. But, to compensate, the items you craft can measure themselves with the best looted items. A true Craftingmaster will therefore create truly wanted and useful items and does not have to fear that potential buyer will prefer to camp specific mobs.
Objects created by a Master-Crafter are the only objects in the game which are soulbound. All other items are not tied to a player and can be traded or given away.

In LOTRO objects weapons will be subject to wear and tear through use and will eventually loose all usefullness, unless you regularly visit a NPC blacksmith who will bring your gear back to full use. Reparing items is something only NPCs can do: players cannot do this.

The 9 Professions (Anyone else get the feeling the numbers 9, 7, 3 and 1 are going to crop up a lot?) from here (http://forums.lotro.turbine.com/showthread.php?t=46553).

Quote
Juwelier (Jeweler)

Schürfer (Prospector)

Förster (Forester)

Gelehrter (Scholar)

Koch (Cook)

Waffenschmied (Weaponsmith)

Holzarbeiter (Woodworker)

Metallschmied (Metalsmith)

Lederverarbeiter (Leatherworker)


Title: Re: Lord of the Rings Online - The target is WoW
Post by: schild on April 24, 2006, 05:21:27 PM
Eek.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Oban on April 24, 2006, 06:30:25 PM
The "Prancing Pony" and koch in the middle...

http://tinyurl.com/73me


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Pococurante on April 24, 2006, 06:33:27 PM
SPOnG was slightly disappointed upon arrival at last week’s event to be told that we would not get any ‘hands on’ time with the game. It’s currently at the pre-alpha stage, so we had to make do with a short presentation from the game’s producer. We’ll be bringing you more news on when the beta testing for LOTRO will be taking place as soon as we get it.

Was this bolded in the original article or did you do it to draw out the Merch hiding behind the curtain?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 24, 2006, 08:36:41 PM
Back to the game. Lord of the Rings: Online (LOTRO for short) is essentially like World of Warcraft, but set in Middle Earth.

LFM 40 man raid on ring wraith PST for invite!


Quote
If anything is going to ever knock World of Warcraft from its Outside Toilet - sorry, Frozen Throne, then a polished game set in Tolkien’s beloved Middle Earth is surely going to be a contender.
Has just entered pre-alpha yet is being released in Nov (in time for Xmas kiddies!). What were you saying about "polished"?

Quote
Plus, perhaps a major selling point, you will also get the opportunity to interact with famous Tolkien characters - including Gandalf and the Fellowship, Bilbo, Elrond, Boromir, Tom Bombadil and others. The combat system is the newest and perhaps most interesting feature in the game, with the opportunity to combine your efforts with other members of your own ‘fellowship’ into devastating compound attacks. In this way, the game rewards and encourages team play in groups and fellowships.
I seem to remember EQ2 doing this?

Quote
And all the Tolkien nasties are there to be smashed and defeated - the UrukHai, Nazgûl, Orcs, Huorns, Etten, Wargs, Trolls, Goblins, Craban, Spiders, Wights, Drakes, Wraiths, and Balrogs, to name but a few!
Nothing really submerges one into the story more than seeing-
LFM camping the Balrog! PST!

Quote
Indeed, Turbine/CGO are going to have to go quite far out of their way to mess this game up – initially at least.
LOL Did you research Turbine's history before writing your article? If its possible Turbine will find a way.

Quote
SPOnG was slightly disappointed upon arrival at last week’s event to be told that we would not get any ‘hands on’ time with the game. It’s currently at the pre-alpha stage, so we had to make do with a short presentation from the game’s producer. We’ll be bringing you more news on when the beta testing for LOTRO will be taking place as soon as we get it.
And yet its supposed to release in November?  :roll:


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Margalis on April 24, 2006, 11:01:18 PM
I've yet to hear a single selling point other than "it's lord of the rings."

Low number of races, low number of classes, nothing interesting about combat, or instancing or loot or levelling or areas or enemies or anything. What is this game bringing to the table?

At least games like Conan and Warhammer have something somewhat different/novel in them.

And yes, there is no way the game will be finished by November. WoW showed everyone that polish matters, so what does Turbine do? Push DDO out the door way before it's ready and then do the same with LOTR.

When consumers have more choice that sort of thing will fly less and less. AO was crap when it was released but how many other sci-fi MMORPGs where there?

Hionestly this fills me with glee because it's an accident you can see coming 500 miles away.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on April 25, 2006, 12:51:34 AM
Hionestly this fills me with glee because it's an accident you can see coming 500 miles away.

Yeah its gonna be a helluva fun train wreck to watch. I think I will go to the auctions when the VC's start selling off Turbine's equipment from their closed bankrupted offices.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: squirrel on April 25, 2006, 12:52:20 AM
Hionestly this fills me with glee because it's an accident you can see coming 500 miles away.

Yeah its gonna be a helluva fun train wreck to watch. I think I will go to the auctions when the VC's start selling off Turbine's equipment from their closed bankrupted offices.

Heh - if they put the source in escrow that could actually be a good buy.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 25, 2006, 02:01:14 AM
Was this bolded in the original article or did you do it to draw out the Merch hiding behind the curtain?

Not bolded in the original, I just like it being pre-Alpha & out in November.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: voblat on April 25, 2006, 02:17:51 AM
Was this bolded in the original article or did you do it to draw out the Merch hiding behind the curtain?

Not bolded in the original, I just like it being pre-Alpha & out in November.

That sentence could probably be used as a review in 8 months time, combine it with a low score, and it tells the whole story.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 25, 2006, 03:51:16 AM
Source (http://mmog.onlinewelten.com/index.php?type=special&area=1&p=articles&id=159&pp=&sort=desc&artpage=8#contentbox) German interview with Turbine's Jeffrey Steefel (nasty popup site)

Quote
Which advantages do you have when you join a kinship in lord of the rings online?
At launch kinship is gonna be fairly basic to the MMO. It is a way for people to group together to make people share some questing. It´s a way for people to share some items and loot and its a social way for people to get together. In our elder game there will be more siginficant reasons to be in a kinship.

What are these features that you plan for the kinship?
We are not talking about that just yet... soon

We saw one new screenshot where guild members had capes...
That is something that we have been wanting to do and haven´t done it yet. It´s not certainly in the game and you never know between now and launch how many cycles we have but it´s something we wanna do.

Which fast traveling possibilities will there be in LotRO?
We have a travel network with nodes in every major social center which are stables basically. When you are in the town you go to the stables where the horses are. You talk to the stable master and give him some money. Very little bit money it is not to meant a big money thing in the game and than you teleport instantly to another note.

How does the crafting system work?
We have nine professions (Jeweler, Prospector,  Forrester, Scholar, Cook, Weaponsmith, Woodworker, Metalsmith, Leatherworker) and seven locations it is not a crafting class it´s a mini game fairly standard in that, by standard I mean recognizable to people who play these games so we not make new ways to doing it so you need to harvest you need to refine the materials and you need to craft.

Can you do it all buy your own or do you need support?
You can do it all by your own. We want it to be easy for players to geht through you can actualy get through all the professions as a not hardcore crafter.
Than there is a second tier of crafting that´s called mastery. So mastery is a little bit different you do your basic crafting the function is essentialy the same but first of all you have to had mastery in that particular crafting profession. Once you have it you´re eligible for mastery, you master that vocation, and than you get to add an extra item to your ingredients. It´s a very special mastery kind of special item that item will increase your crit probability for a rare item in crafting. Those items can be things that you find on landscape, that can be things that you only get from a particular vendor, that can be things that you can only get by “finding an elve who knows how to craft a mithril”. For an average player you can do it on your own, you can do as much as you want you can do it fairly easy. For an more advanced player who wants to make the really cool staff than you need to find special things and you may be dependent on other people from time to time.

Will crafted items be as good as looted ones and drops?
In the mastery level yes.

Will equipped items stay tradable or will they be bound to the player?
Yes... you mean the crafted items?

Any item.
Yes you can trade it but there will be some special rare items that get created through the mastery level that will probably be character bound.

Will there be instruments for the minstrel instead of weapons? Or instruments at all?
Minstrels like all classes can still do melee attack if they want to. They will have no more equipment for those special attacks but for their buffs and things like that .. yeah we will probably have musical instruments for them. Right now it´s more like a spell effect. They´re not gonna standing there playing a lire.

But you plan to implement instruments?
We have talked about it...but the most important part of what the ministrel is doing is really the effects that he is casting, so focus on those effects. Buffs in terms of what you see and also what actually happens when they do it.

Are this mainly group buffs?
Mostly

We talked about tradeable items I forgot to ask if there will be auction houses or something like that in the game?
That is an interesting question

Yes, indeed
It is something we will have definetly in our game. It´s something we are hoping to have by launch.

What are the death penalties in the game and what happens when your character dies?
Death penalities are very very slight in this game. You will not die you are defeated you get “taken to a place of safety and restore”. Right now the penalty is very small you have to travel to the place where you were defeated. We are not take items from you. We are not going to make you go finding your body.  Maybe i have a personal hature with that but after so many years of everquest...

Will all races have their own language and do the player has to invest skill points in languages to understand the other races?
We talked for a long time about it. The language is so big in tolkiens world, we talked about it in any ways in which we can use language. You need it to learn, etc. No, you can understand each other. Everybody speaks the common tongue at least in the game, in the game world they do.

How about the storyline for each player, how will you realize this?
Everbody basiclly has the same storyline all we´re really talked about is that in a couple of very important epic instances which are maybe twenty levels apart, thirty levels apart you have this experience that actualy changes the world. When you go into it you´re going into an instance. The first time you go there you´re going into an instance. Second time you go in, you´re going into another instance. The third time you go in you´re going into the public world. The public world is already in the final state. You can´t get into the final state public world until you gone through those instances. So the only inconsistency will happen if you and I are very different levels and on a different story level and we decide to party together and want to meet at one place. You´re gonna be standing in front of a building and me not. The reason that we have the multiple levels apart is that it´s not very common for people to do these kinds of experiences with people that are twenty levels apart. When they do you have the opportunity to either step back or you step forward. If you are the Level 40 and I am the level 10 and it´s a level 10 Dungeon you can opt for the duration of the instance to be level 10, or I can opt for the duration of the instance to come with you but I can not gonna advance my skills but I still have to go eventually through it.

What does female Dwarfs look like?
Hmm, they don´t exist. It´s the only race that doesn´t have a female avatar. It´s just to frightining to imagine what a female dwarf will be.


In the books it doesn’t get clear, who reigns over the dwarves of the Ered Luin after Thorin died. Can you tell us something about how this will be solved in LotRO? Who will be the leader of the dwarves in the Ered Luin?
That´s a good question, but you don´t really need to have an answer.

What will happen, when Frodo and Sam reach Mordor, when we get to the end of the story?
First of all that will gonna be years from now. But second of all, there is a couple of things... there are three ways we can go. One is we can start providing new content from the fourth age which we will have to invent most of it because there is only a little bit of information about it. We can go back in time... thats...wired. Or the most likely we say: look we reach a sort of persistent state to some degree there are some things that can happen right, Frodo comes back or a lot or other stuff can happen. But it becomes more of a steady state and we will soon get over that four years five years period time that our technology the game industry our community comes to the point where players are very involved in the evolution of the world and Tolkien has demonstrated to me so far that if it make sense they´re not having fun with the content you created. So the issue will be if it becomes more of a real no time persistent world elder player becomes a very large thing by than and players are creating their own kind of entertainment. I can´t wait to be at that point.

Thank you very much.
Thank you.

I believe we might be entering a golden age of comedy with LOTRO.

I like the cape screenshot (http://img.gamespot.com/gamespot/images/2006/109/reviews/914860_20060420_screen003.jpg), yeah, *cough* we aren't sure capes will be in the game.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: schild on April 25, 2006, 04:04:15 AM
I'm not trying to slight turbine here, but is the crossover of LoTR nerds and gamers that large? Are there that many people who want to LIVE in fucking middle earth? It's the most generic fantasy world ever conceived. In fact, it is the birth mother of generic bullshit in the fantasy genre. What made it great was the story. There's no chance the game is going to recreate any of the great parts of the stories. And you really have to be 12 years old to think Middle Earth would be a fantastic place to live. Established MMOG companies have no interest in being that edgy right now.

Is it just me or is every license with it's own world going to one day become an MMOG?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: HRose on April 25, 2006, 04:25:22 AM
We have a travel network with nodes in every major social center which are stables basically. When you are in the town you go to the stables where the horses are. You talk to the stable master and give him some money. Very little bit money it is not to meant a big money thing in the game and than you teleport instantly to another note.
...wow!

Quote
What does female Dwarfs look like?
Hmm, they don´t exist. It´s the only race that doesn´t have a female avatar. It´s just to frightining to imagine what a female dwarf will be.
...wow!


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 25, 2006, 04:41:42 AM
Quote
How about the storyline for each player, how will you realize this?

Everbody basiclly has the same storyline all we´re really talked about is that in a couple of very important epic instances which are maybe twenty levels apart, thirty levels apart you have this experience that actualy changes the world. When you go into it you´re going into an instance. The first time you go there you´re going into an instance. Second time you go in, you´re going into another instance. The third time you go in you´re going into the public world. The public world is already in the final state. You can´t get into the final state public world until you gone through those instances. So the only inconsistency will happen if you and I are very different levels and on a different story level and we decide to party together and want to meet at one place. You´re gonna be standing in front of a building and me not. The reason that we have the multiple levels apart is that it´s not very common for people to do these kinds of experiences with people that are twenty levels apart. When they do you have the opportunity to either step back or you step forward. If you are the Level 40 and I am the level 10 and it´s a level 10 Dungeon you can opt for the duration of the instance to be level 10, or I can opt for the duration of the instance to come with you but I can not gonna advance my skills but I still have to go eventually through it.
Huh? I think something got lost in translation here.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: voblat on April 25, 2006, 04:49:04 AM
Huh? I think something got lost in translation here.

Is that in the article or just the whole middle earth into game scenario?

the more I read, the more I'm fairly sure the latter applies.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 25, 2006, 04:55:47 AM
Huh? I think something got lost in translation here.

I believe they are having layered outdoor instances.  So for example I start in a village with the blacksmith shop on fire, I do a quest to get water and help put the fire out.  Now every time I am in that village the Blacksmith is a burnt out shell, you then have the option for a third instance where you have helped to rebuild the shop.

So you have 3 instances of the village, each looks right to you but a new player might not be in the same instance as you.  It's not a bad idea, no idea if it will work in practice.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 25, 2006, 05:00:10 AM
Huh? I think something got lost in translation here.
I believe they are having layered outdoor instances.  So for example I start in a village with the blacksmith shop on fire, I do a quest to get water and help put the fire out.  Now every time I am in that village the Blacksmith is a burnt out shell, you then have the option for a third instance where you have helped to rebuild the shop.

So you have 3 instances of the village, each looks right to you but a new player might not be in the same instance as you.  It's not a bad idea, no idea if it will work in practice.
Okay that's incredibly bizarre if two people can be standing in the same place at the same time and one player sees a burnt out shell and the other sees the blacksmith shop still intact (or on fire).

Edit: clarified text


Title: Re: Lord of the Rings Online - The target is WoW
Post by: squirrel on April 25, 2006, 05:04:02 AM
I'm not trying to slight turbine here, but is the crossover of LoTR nerds and gamers that large? Are there that many people who want to LIVE in fucking middle earth? It's the most generic fantasy world ever conceived. In fact, it is the birth mother of generic bullshit in the fantasy genre. What made it great was the story. There's no chance the game is going to recreate any of the great parts of the stories. And you really have to be 12 years old to think Middle Earth would be a fantastic place to live. Established MMOG companies have no interest in being that edgy right now.

Is it just me or is every license with it's own world going to one day become an MMOG?

No I don't think the crossover is very large. Good fantasy/sci-fi does not guarantee an audience of all mediums. Blizz got it right with WoW because it's based on a previious game world. Warcraft III fans were very likely to become WoW fans. LoTR literature fans, not so much, and while the movies were big i doubt they stuck with people long enough to matter for this title.

Further, the hardcore LoTR fans I have known are brutal sticklers for the lore and details, if the game trivializes the epic nature of the setting (bad call on the era) the hate will be huge.

Gonna be a show i think!


Title: Re: Lord of the Rings Online - The target is WoW
Post by: stray on April 25, 2006, 05:18:15 AM
incredibly bizarre


While it's nice and all that these ideas lend to a more rich single player-like experience, I have to wonder why they didn't just make a single player to begin with. That would not only be more practical, but probably more profitable as well.

I really don't want to start a debate on instancing or anything, but seriously....What's the point of ideas like this? They're called massively multiplayer games for a reason (Last I checked at least). If you want to make a rich experience for players, make it a rich massively multiplayer experience.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: jason on April 25, 2006, 05:54:35 AM
The problem for me is still that I just don't see how Lord of the Rings could possibly make a good MMO.  Single player RPG, sure.  Even a co-op multi-player RPG.  RTS, yep.  But an MMO with hundreds, thousands of people...  either everyone has to be a "random guy" from their chosen race, or this game will be nothing but pissing all over the source material.

They might surprise me and make a very excellent game that manages to stay true to the books, but I highly doubt it.

And the layered content just sounds odd.
Player1 shouts, "Fire! Help! The blacksmith is on fire!"
Player2 shouts, "No it isn't."
Player1 shouts, "It is! Help me!"
Player3 shouts, "He can't help you, he's already done that quest so he can't see the fire."
Player1 shouts, "What?"
Player2 shouts, "Yeah, I failed that quest and the blacksmith burned down, so now I have to travel over to the Shire to get my blacksmith work done."
Player3 shouts, "Hey, if you need something fixed, just trade it to me and I'll do it.  My blacksmith is fine."
Player1 shouts, "I'm really confused."
Player4 shouts, "You think YOU are confused, what about the blacksmith!"
Player3 shouts, "LOL!"
Player2 shouts, "HAHA!"
Player1 shouts, "What?"


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 25, 2006, 06:33:02 AM
Quote
So the only inconsistency will happen if you and I are very different levels and on a different story level and we decide to party together and want to meet at one place. You´re gonna be standing in front of a building and me not.
This is cute on paper, but I can't see it making it through testing. Most importantly, it would make for a sucky experience once the few minutes of "oh gee" wore off. Secondarily though, Middle Earth is not a multiverse with millions of people traveling infinite timelines concurrently. In the end, I imagine they'll end up with some sort of experiential gate. Instead of seeing a burned-out building, both players will see a door. When one opens the door, they enter an instance with the completed building. When the other opens the door, they enter a burned out building. If both want to see what the other is seeing, they'll be grouped, and the game mechanic will decide which instance to spawn. Typical instance handling here.

Otherwise, there's just nothing solid on the game at this point beyond the normal mix of we've-been-there.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Murgos on April 25, 2006, 06:50:35 AM
Quote
When you go into it you´re going into an instance. The first time you go there you´re going into an instance. Second time you go in, you´re going into another instance. The third time you go in you´re going into the public world. The public world is already in the final state. You can´t get into the final state public world until you gone through those instances.

Obviously, it's gated.

There is a little of this in WoW.  I know that in the starting night-elf area there is a something that looks one way before you've done the quest and another to people who have finished it.  It's always in the same spot and it's always got the same name, it's just a graphical change.  Not a big deal and most people never even notice it.

The way this sounds is that all people of a similar level will probably be at the same points of the arc and see the same things.  The example given was when there was a large difference in levels.  Fair enough.

I have actually been expecting this facet of design to be exploited a lot earlier.  There is NO REASON everyone needs to see the same thing the same way in an MMOG.  You could in a pvp game have everyone on your team look great and everyone on the opposing team be ugly, regardless of what team your on.  Or lands controlled by your faction be green and growing and lands owned by the opposition be dead and dying, again regardless of what team your on.

I'd expect to see a lot more of this in the future.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: shiznitz on April 25, 2006, 06:56:14 AM
Okay that's incredibly bizarre if two people can be standing in the same place at the same time and one player sees a burnt out shell and the other sees the blacksmith shop still intact (or on fire).

Edit: clarified text


It is not clear to me that the two people will see each other. They will probably be in completely different instances. Think Antonica1 and Antonica2 in EQ2. Same "zone" but not shared space.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 25, 2006, 06:56:48 AM
The problem is not what your enemy or their land looks like. It's the innocent bystander and your allies of different levels. There's subtle ways of having different experiences like WoW's system. It works because most people don't know it. You could go further, make this ability-based where, say, a Hunter could simply see farther, or their head (and therefore the player POV) automatically turn to face a sound, or they could actually see rendered animal tracks where others don't.

But to actually change the face of the land itself such that one person sees a building and another does not? The lore would need to explain it (which even LoTR would support through 'Visions'), or the game would need to be zoned, with rules about who can enter what parts.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Murgos on April 25, 2006, 07:01:19 AM
That wasn't the example given.  The example was one sees an intact building and the other one sees a burnt out building.

That is NOT the same as existance and non-existance.  Having different content is a whole nother barrel of fish.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 25, 2006, 07:57:29 AM
I think the real reason for the layered instances is to allow them to introduce and remove the main characters at different points throughout the game (as the story advances).  The game looks like it will follow the books, release includes the north west to the gates of Moria (I think).

I'd much rather have a MEO set in MERP time during the Great Plague in TA 1640 as it allows a lot more freedom with magic use etc, but they can't do that as they don't have the license.  So with what they have to work with, the instances might do.  But instances don't help roleplaying, and with no evil races or player character pvp.... a lot is going to depend on there being enough content to last until the expansion.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 25, 2006, 08:01:46 AM
That wasn't the example given.  The example was one sees an intact building and the other one sees a burnt out building.

That is NOT the same as existance and non-existance.  Having different content is a whole nother barrel of fish.
True, but I'm inferring that the different states of the building are temporal. If Player A sees the whole building before it's burnt, while Player B sees it after, that's not that different from existance/non-existance experientially. The building and its meaning to both players is almost as fundamentally different (ie, Player A needs the building for a quest NPC inside while Player B needs to pick through the ruins for a slip of paper the NPC dropped when fleeing the fire).


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Murgos on April 25, 2006, 08:13:51 AM
That wasn't the example given.  The example was one sees an intact building and the other one sees a burnt out building.

That is NOT the same as existance and non-existance.  Having different content is a whole nother barrel of fish.
True, but I'm inferring that the different states of the building are temporal. If Player A sees the whole building before it's burnt, while Player B sees it after, that's not that different from existance/non-existance experientially. The building and its meaning to both players is almost as fundamentally different (ie, Player A needs the building for a quest NPC inside while Player B needs to pick through the ruins for a slip of paper the NPC dropped when fleeing the fire).

There is no reason the quest NPC, walls, boundaries and rough detail of the building cannot exist in both frames of reference with the only difference being that of textures.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 25, 2006, 08:20:09 AM
Also true. Technically. Because it already happens (with the simplest example being those games that load different texture libraries based on software settings).

But experientially, there needs to be a reason for this or the players will just be confused. It either doesn't happen often enough to be noticed (your WoW example), or there's a clear justification for it. Otherwise, why bother doing so in the first place? After all, they're only talking about progressive dungeons here (they're "dungeons" to me whether rendered indoors or out). There's plenty of examples rip off for something that simple.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Murgos on April 25, 2006, 08:32:10 AM
They are talking about a specific circumstance.  That of a very high level player grouping with a lowbie.  If the highbie is a dick sure he can mess with the lowbie but since he has already done this content and is, theoretically, helping out - I don't see why he should fuck it up for the lowbie any more than normal quest spoilers in any MMOG.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Bstaz on April 25, 2006, 09:16:57 AM


Can you go in the buildings?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Margalis on April 25, 2006, 09:39:34 AM
Zing! You win.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Murgos on April 25, 2006, 10:32:11 AM


Can you go in the buildings?

Who cares?  I don't post here because I'm concerned with reality.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Hoax on April 25, 2006, 10:48:24 AM
You know we really need to stop talking about these terrible games, I would almost rather be working then reading anything more about SWG.  Turbines second steaming pile of shit/puke cocktail doesn't really rev my engines either.

Too bad there is nothing with promise to talk about.
*le sigh*

GoGo Conan Beta!?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Khaldun on April 25, 2006, 11:06:14 AM
The layered instance thing is potentially interesting. I've been trying to think about models for time-dynamical quests where the perceived world state changes as each leg of the quest is completed. WoW has some limited examples--that quest in Searing Gorge, for example, where the NPC giving you the quest turns out to be a dragon and changes during the completion of the arc.

Otherwise, though, I'm all the more certain that LoTRO is going to be hobbled rather than enabled by its license. In fact, one of the things said in that interview removes one of the few alibis I thought Turbine had to offer for screwing up, namely that I thought perhaps the conditions of the license prohibit them from setting the game in the Fourth Age. The dev says that someday maybe they could go into the Fourth Age if the expansions advance the plot enough. So obviously that's not off limits in any fixed way. If so, putting the game during the events of LoTR is just plain dumb.

The folks who play this game because they're seriously into LoTR are going to hate some of it. There is no way in hell that anybody besides Gandalf, Elrond, Galadriel or possibly one or two other high elves should be able to face up to a balrog given the Tolkien lore, for example. They're sticking a lot of standard MMOG conventions on top of an intellectual property that doesn't support those conventions very well. So the serious Tolkien fans will gripe constantly about the gap between the gameplay and their understanding of the source fiction. The serious MMOG players will probably just say, "Meh, it's just WoW with new skins", and maybe play for the new shiny for a while, but not for a long time. That's assuming Turbine doesn't have serious functionality or technical issues when they go live.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: HaemishM on April 25, 2006, 11:15:09 AM
The folks who play this game because they're seriously into LoTR are going to hate some of it. There is no way in hell that anybody besides Gandalf, Elrond, Galadriel or possibly one or two other high elves should be able to face up to a balrog given the Tolkien lore, for example.

That was my take on it as well. A Balrog! WOOT, RAID INSTANCE. Only Gandalf didn't tell Frodo and Aragon to go get 32 more people, he told them to run because he was the only one who even had a chance of stopping or delaying it. And the inference is certainly that while he banished the Balrog, the Balrog banished him too.

Shit like that being in the game is only going to infuriate Tolkinerds, which is the target audience.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Khaldun on April 25, 2006, 12:06:12 PM
The folks who play this game because they're seriously into LoTR are going to hate some of it. There is no way in hell that anybody besides Gandalf, Elrond, Galadriel or possibly one or two other high elves should be able to face up to a balrog given the Tolkien lore, for example.

That was my take on it as well. A Balrog! WOOT, RAID INSTANCE. Only Gandalf didn't tell Frodo and Aragon to go get 32 more people, he told them to run because he was the only one who even had a chance of stopping or delaying it. And the inference is certainly that while he banished the Balrog, the Balrog banished him too.

Shit like that being in the game is only going to infuriate Tolkinerds, which is the target audience.

Yup. Remember the tag line for SWG? "You'll get to live in the Star Wars universe". That probably really did sell some boxes. And it lit a smoldering fire in the coal seams of fan-oriented players from that point on, because whatever pre-CU SWG was, it wasn't like living in the universe depicted in the films and other licensed products. It wasn't even like playing KOTOR or Dark Forces.

The license is not an asset unless it is also a constraint that directs the work of the developer. In this market, if you go off the DikuMUD road, you're probably making a canny choice as far as drawing the MMOG audience (they're sick of it) and also potentially letting yourself have the freedom to design something appropriate to the license. That's a win-win choice: design something appropriate to the fiction, and you'll have something novel enough to attract the MMOG audience as well.

Instead LOTRO is trying to be the "new Warcraft". Game over, man, game over.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Margalis on April 25, 2006, 12:07:35 PM
Can you go in the buildings?
Who cares?  I don't post here because I'm concerned with reality.

It's an AC2 joke. Buildings you couldn't enter = dead world.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Anoq on April 25, 2006, 12:19:34 PM
Shit like that being in the game is only going to infuriate Tolkinerds, which is the target audience.

Sooner or later there will be a screenshot of a Balrog and half the Tolkinerds will quit anyhow because the Balrog will have wings, or because it doesn't have wings.

The audience isnt Tolkinerds, LotR is probably the only fantasy franchise that has some sort of a toehold outside the sci-fi / fantasy geeksquad.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Samwise on April 25, 2006, 12:53:20 PM
As one of the aforementioned Tolkienerds, I agree completely that this game will have a very hard time not sucking balls.  Some of what they're doing appeals to me, like not making "real wizards" (like Gandalf) a playable character class.  But if they're trying to emulate WoW, they can't help but do a lot of stuff that will irritate me.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Lt.Dan on April 25, 2006, 01:57:49 PM
I'm willing to give them a shot ('till I hear a beta write up anyway).  I don't really care about the canon.  They sound like they're doing some interesting stuff (even if it may not pan out).  And maybe, just maybe this will be a game that's not some ding-gratz inspired catass fest.  But who knows, they're still in the talking-out-of-their-arse" stage of development.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: WayAbvPar on April 25, 2006, 02:52:53 PM
Is there PvP? A Shire killing spree might be fun. Nasty hobbitses!


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 25, 2006, 04:26:11 PM
That wasn't the example given.  The example was one sees an intact building and the other one sees a burnt out building.

That is NOT the same as existance and non-existance.  Having different content is a whole nother barrel of fish.
True, but I'm inferring that the different states of the building are temporal. If Player A sees the whole building before it's burnt, while Player B sees it after, that's not that different from existance/non-existance experientially. The building and its meaning to both players is almost as fundamentally different (ie, Player A needs the building for a quest NPC inside while Player B needs to pick through the ruins for a slip of paper the NPC dropped when fleeing the fire).
The original example from the article and the one that I quoted is building/!building:
Quote
So the only inconsistency will happen if you and I are very different levels and on a different story level and we decide to party together and want to meet at one place. You´re gonna be standing in front of a building and me not.



Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 25, 2006, 04:57:53 PM
Quote from: Trippy
The original example from the article and the one that I quoted is building/!building:
Yea, that's where the DQ/Murgo instant-message spree began. But really, it doesn't matter whether it's building/!building or different textures or any of that. The thing that does matter is that there's a difference at all.

Why bother? Why have the same content look very different for two different people, whether they're grouped or not? Slight stuff like WoW does is fine. But removing buildings? Changing the landscape? Have Player A see a gorge when Player B sees a geyser? This would all work in some sort of psychedelic/multi-threaded timeline like game, maybe a Myst redux or whatever. But for the plodding linearity of this license? Not a chance.

It feels over thought for little reason. If they want epic, just make epic content. There's a zillion ways to do it that don't involve arbitrary confusion where none is needed.

Quote from: Haemish
That was my take on it as well. A Balrog! WOOT, RAID INSTANCE
Unless the game isn't about raids or loot or XP or levels or, err, what were we talking about again? Yea, basically they've got the same problems as SWG did, MxO did, and Star Trek will. Conan probably not though. I doubt enough people read the books to really have a super-deep impression of the Conan-world.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Lantyssa on April 25, 2006, 05:14:22 PM
It feels over thought for little reason. If they want epic, just make epic content. There's a zillion ways to do it that don't involve arbitrary confusion where none is needed.
Such as?  Raids?  I'm not sure MMOs are able to produce both epic and good content all that well yet.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 26, 2006, 09:48:49 AM
Codemasters have a couple of exclusives on DDO and LOTRO.  Satine (Codemasters community rep) interviews David Eckelberry here, 3rd item down (http://www.ddo-europe.com/) 270 meg video file.  Satine is a bit of a hottie, to clarify that statement, I mean she seems nice, she's female and actually knows what DDO means. 

If anyone is mad enough to download that video, Satine asks some tough questions, David gives little real information while speaking a lot, I suspect he doesn't get to speak to attractive women that often.  It's worth watching the end as David solo explores (while exploiting) the Dragon Vault to show off a game you cannot solo in (to be fair he does mention more solo content briefly in the interview).

The LOTRO exclusive is here (http://www.codemasters.com/forum/showthread.php?t=101641), click the link for pics, you have to register to get the audio file so here's my very biased summary.

Satine interviews Jeffrey Steefel

First and thankfully, Jeffrey seems a lot more comfortable speaking to females.
Tolkien lore is important.   Relax, we give good lore, one of our guys speaks 2 elvish dialects (yes we are scared of him)
Group combat- Groups will have synchronised attack options
Exploring and finding rare places or finding lore gives traits, these are medals your character can wear that boast your skills
Expansion packs planned once a year or less, content updates maybe 4 times a year
Layered instances will be for epic quests, not many of them, characters of different levels will be able to step forward or back to meet each other though so it won't stop you meeting a friend.
85-90% of the world is not instanced.
Worried about too many players being elves? - Dunno maybe it will happen in beta, hope it's ok, but we have tools to deal with it (only time I actually thought he was talking complete bollocks)
Solo play - yes, higher levels more likely to be grouped, but quick to say 40-50% of content still able to be soloed at almost cap
Numbers of players per server - 1000's (i.e. more than DDO)
Is every piece of armour visible on your avatar? Yup.
Can you dye item - nope but lots of different colours available
guilds - called kinships, kinship very important for elder game, details of which we are not releasing, we believe elder game is very important (That's interesting, he probably just means raids though).
Other stuff I wasn't interested in.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Triforcer on April 26, 2006, 10:13:45 AM
How do I get in the layered instance that shows a game that doesn't suck?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Soln on April 26, 2006, 10:55:23 AM
(http://www.vega.org.uk/images/series/tnbt/150.tnbt.logo.jpg)


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on April 28, 2006, 03:11:50 PM
Note that the idiot who said it was going to take on WoW is not from Turbine, but from the Euro publishers. These are the same assheads who think ArchonlordsofCatass is going to be a worthwhile endeavor.

He's doing that to get retailers in Europe to stock the game. It's marketing, it doesn't need to have any connection with reality.

All that's true, however today there's a new eurogamer preview with Turbine's Jeff Steefel, the game's executive producer.  I bolded the bit I like. 

Linky (http://eurogamer.net/article.php?article_id=64173)

Quote
There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell.

Bombadil, for those who've never read the Trilogy, is a random, wood-dwelling idiot who also happens to be God. Or a god, at least. Goldberry, his wife, is what you'd expect from someone called "Goldberry" who's married to "God". They're both mentalists. They're also two of the most enigmatic characters in the entire book, a pair of oddities that truly cast insight into Tolkien's mind when taken in context with the rest of the story. Obviously, then, Jackson dropped them like a rock. Fool. Thankfully, though, Turbine Entertainment, developer of Lord of the Rings Online, could never be so cruel. We see him rescuing a player from the Great Barrow. He even skips.

"He's completely goofy," laughs Jeff Steefel, the game's executive producer, at the title's unveiling in Warwick. "He's the most powerful ancient guy in the forest and he's completely daft."

Bombadil hopping over the demo screen should bring warmth to the coldest heart, but The Lord of the Rings Online: Shadows of Angmar (LOTRO) has a great deal more on its plate than sticking to Tolkien's original vision. For a start, it's the first and only MMO based on the world's most prolific fantasy franchise. For a thousand reasons, it can't be "bad". Secondly, both Turbine and European publisher Codemasters are banking on LOTRO far exceeding cult status among the online hardcore. And to achieve that end, everyone involved is going to have to climb over the WoW-shaped oliphant in the room.

"People are expecting me to provide a big player game, and that this is supposed to be the next significantly large MMO in the market," says Steefel. "It's not a niche game. It's not supposed to appeal to a small segment of the market. We're going to launch this game globally. It has a tremendous potential if we look at the audience that's available to us."


Jeff reckons his team and his game are up to the job. The online RPG is based on the book licence, not the movies, and while EA owns the New Line Cinema rights, the publisher will never be able to use them to make an MMO, for reasons everyone seems to brush away with a confused scowl and a wave of a hand. In addition, anticipation for LOTRO is high, says Steefel - more than 110,000 people have already signed up to the beta despite the code currently being at the pre-alpha stage - and Turbine's online game heritage is deep. Two full Asheron's Call releases and the recent Dungeons & Dragons Online: Stormreach make the US developer one of the most experienced in the west when it comes to online goblin action.

He plays in front of us for an hour (no touching, no photography, no filming, pain of death), full spiel included. The original release is based squarely on the content of the first book in the Lord of the Rings trilogy, The Fellowship of the Ring. Steefel shows us that Gandalf and a Nazgul are seen in the first five minutes of play, both in the hub town of Bree, sightings included as that's what players will "expect". The game's art instantly impresses, a graphical style somewhere between WoW's overblown cartoon and Guild's War's clipped realism. We see some of the colourful town, populated only with NPCs, before being transported away by the magic of dev codes to an assault on Weathertop.

Four races (Human, Elf, Hobbit and Dwarf) are available in seven classes (Loremaster, Hunter, Guardian, Champion, Captain, Minstrel and Burglar), and Steefel's playing an elf. The group would normally be a lot larger for this particular instance, says Steefel. A ranger hobbles up, injured, asks for an escort to the summit which has been overrun by orcs. The first taste of combat arrives in a scuffle with a goblin Conscript. A coloured, rune-ridden ring around the green monster's feet denotes the target and aside from Lord of the Rings styling it looks like an immediately familiar encounter to anyone with an MMO habit.

Steefel uses the words "straightforward MMO combat" as we're scanning the screen. One thing's for certain: it looks fantastic. As he moves on to a larger encounter with multiple enemies, the goblins' armour and weapons show painful detail up close. Orc Archers, Warriors and Reavers appear and the pace picks up. Steefel's hot bar is a plain-looking affair with 12 (ish) skill slots and he's playing using hotkeys in time-honoured fashion. All standard stuff.

Jeff's elf is on his own throughout the whole encounter and he's using cheats to walk through bigger fights. He shows us arching enemy sentries from massive distances as he moves through the instance, his character's breath visible in the air. New threats arrive in the shape of wargs, orcs retreating and blowing horns to call reinforcements. The player's constantly required to set fire to torches to "call down" orcs thus avoiding being overwhelmed, the flame device also being used to open gates. A couple of camps along the way need clearing, each progressively tougher, the first belonging to orc "Bob Hosk" (thanks), the second to a "Muz the Warg Keeper". The enemies speak throughout - "I've got a little surprise for you!" etc - and the ambience is generally faithful to the books. It really is what you'd expect.

In fact, there's nothing especially shocking about the game at all. It looks competent, attractive: Lord of the Rings. "I guess the way we're trying to craft the game is that it's got a broader spectrum of gameplay, so it's certainly a good game for a new player to take on because we're trying to make is accessible from the very beginning," Steefel explains. "On the other hand, for the hardcore player, it will provide them with all the high end stuff that they're going to want to have."

A first taste of "high end stuff" arrives when Jeff's elf reaches Weathertop's summit. He fights an Uruk Hai, followed by an awesome encounter with a mountain troll daubed with Saruman's white hands. It all fits, it all works and it looks bloody hard. But will it really be enough to span the hilarious gulf between those who've never picked up an online game before and a glass-eyed wraith with a bunch of level 60 WoW characters? Can such an obviously "down the line" MMO satisfy the hardcore?

I think so," says Steefel. "Well, let me rephrase that, and I say this with tremendous respect. We can never satisfy those people. Blizzard can never satisfy those people. They're not satisfiable. Again, all power to them: they're so ferocious at consuming. We have a number of people on the team who have five, six, seven level 60 characters who've announced they won't play with anyone who has any less than three, four, five characters at level 60 or above. But in terms of the challenge level, in terms of being able to work in groups, being able to do raids, you know, high level content, there's just no way you could get through it unless you're in there with a bunch of real badass guys."

After Weathertop, Steefel goes to the Great Barrow for some dungeoneering. Again, the environments and the enemies are beautiful. The first sighting of the Witch King of Angmar is made here, although you don't get to take him on until you're reaching the top levels ("There's a 45-50 level cap," according to Jeff). The instance ends in combat with a particularly nasty wraith, after which Bombadil saves the day. He even skips. We're kind of loving the game at this point, to be honest.

Speaking to us in private after the showing, Steefel tells us he was contractually obliged to read the Hobbit and the Lord of the Rings at least three times. He doesn't seem to mind. From the sound of it, that level of research was essential to the job.

"It's a huge place," he says, smiling. "For my designers and artists it's very cool for them to work on one of the most well-known properties on the planet. You know, it's like, 'What did you do today?' 'Oh I've been modelling Rivendell.' That's pretty cool. On the other hand, artists are really creative people, and that means that the amount of things they can create totally from scratch is unlimited. So when Angmar comes along and we said, 'Look, here's a whole part of Middle Earth that Tolkien only talked about. Here's everything we know about it, here's where it is geographically and we know what the rest of the world is like in terms of biology and topography: make Angmar.' And then we come up with a basic idea and we talk it over with Tolkien [Tolkien Estate, the owner of the book rights - Ed], come to a place where we're comfortable and that becomes Angmar. So you'll be exploring the realm of the Witch King. And there'll be many other places like that throughout Middle Earth that we get to do."

The Fellowship never goes to Angmar in the books. This is uncharted territory. To a Tolkien geek, it's wet dream material. And it's not going to stop any time soon. Turbine has very big plans for LOTRO. Get sucked in and you're going to be playing it for a long time yet.

"I think of this as a franchise that starts at launch and goes on for years and years and years," he adds. "It's such an evergreen piece of material there's no reason why it shouldn't. We're going to do an expansion roughly every nine to 12 months, and the expansions are likely to have significant functionality changes as opposed to just content. We're going to do quarterly content updates. Will other types of functionality come online in some of those? Sure. But it all depends on the technology involved. I'm going to have a content team, an art team and also a fairly substantial technology team to improve our game and add functionality.

"I think this is the beginning of an evolution. I've been preaching this to my team a lot. I think the MMO market is at a more mature place now. I think of it like the Betamax era. We ship the machine at launch and then just keep feeding it with tape? That doesn't work any more. The fundamental way that the experience exists is going to change and evolve. It's going to have to. The community's going to change and mature."

Some of the features to be included are obvious. PvP doesn't make it into the original release - currently scheduled for Q4 in Europe - although Steefel tells us to watch for an announcement on being able to play "darkside" soon.

Others are less so. The initial game includes 250 hours of play, but he tells us that all the content from The Two Towers and The Return of the King will be added in content updates. As an example of how this will affect the core game, the Rohirim make an appearance in the second book, so horse-riding and horse combat will have to be included. Add the unknown quantity of Angmar onto the three original books and you have an epic prospect. Turbine's in it for the long haul and it has massive plans. You should get into publishing, we joke.

"It's all part of the possibility space," says Steefel seriously. "It really depends on how many things we want to take on all at once. We're pretty clear that sales and distribution isn't a business that we'll ever want to get into."

He pauses.

"Unless we become the next EA."

They don't have over 110,000 people signed up for Beta as they haven't opened signups.  They have had 112,339 users signup for the forums at http://forums.lotro.turbine.com/ over the past three years.  Love the EA comment at the end, oooh scary.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 28, 2006, 07:57:11 PM
Strange Hobbitsess.
Quote
In fact, there's nothing especially shocking about the game at all.
That's enough right there. As many of us have been saying since LoTRO/MEO/whatever was first announced: a generic fantasy MMO with an off-the-shelf combat system is not going to Shock & Awe enough people to be worth the additional fees incurred by licensing.

The license will attract. But only the game can keep. The latter will make the story relevant, but the story alone won't carry an iteration of yesterday's game mechanics.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on April 29, 2006, 04:43:38 AM
Codemasters have a couple of exclusives on DDO and LOTRO.  Satine (Codemasters community rep) interviews David Eckelberry here, 3rd item down (http://www.ddo-europe.com/) 270 meg video file.  Satine is a bit of a hottie, to clarify that statement, I mean she seems nice, she's female and actually knows what DDO means. 

If anyone is mad enough to download that video, Satine asks some tough questions, David gives little real information while speaking a lot, I suspect he doesn't get to speak to attractive women that often.
I thought his answers were pretty good except for a few places where he had to hedge because of marketing concerns and one question which he didn't answer completely about the possibility of adding more emotes and stuff for better roleplaying. He actually made the game sound pretty interesting, if I didn't know better. Maybe the game would've been better if David was the Lead Designer instead of Ken.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Lantyssa on April 29, 2006, 11:53:30 AM
Quote
For a start, it's the first and only MMO based on the world's most prolific fantasy franchise. For a thousand reasons, it can't be "bad".
Yet it only needs a few to BE bad.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: stray on April 29, 2006, 12:19:56 PM
Quote
For a start, it's the first and only MMO based on the world's most prolific fantasy franchise. For a thousand reasons, it can't be "bad".
Yet it only needs a few to BE bad.

While I think the franchise might cover some of their mistakes, is there really that big of a difference in sci fi and fantasy to be THAT confident about it? I mean, if LotRO has a thousand reasons that it can't be bad, then what did SWG have? Why the hell would fantasy be more immune to shittyness?


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Venkman on April 29, 2006, 04:21:28 PM
It's not fantasy vs sci-fi, it's license vs not. LoTR will not cover any sins in game mechanic, starting from the second day of Live. Licenses generally involve strong stories about strong individuals. What place is there for that in persistent static worlds where everyone's basically the same except for their place in a fate-based game mechanic?

I'd have made LoTRO not MMO at all. Make it a 20-player game, with a persistent world, where each player can choose a good-guy protagnist. They occasionally have to be together, but otherwise largely are off doing their separate tasks as part of the cumulative goal of getting the ring to the mountain.

Instead we're going to get EQ with some modifiable zones of optional participation.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on May 05, 2006, 01:27:44 AM
Total Video Games Lord Of The Rings Online: Shadows Of Angmar Q&A (http://www.totalvideogames.com/articles/Lord_Of_The_Rings_Online_Shadows_Of_Angmar_QA_Feature_9889_3579_0_0_0_0_20.htm)

Total Video Games Lord Of The Rings Online: Shadows Of Angmar - First Look Preview (http://www.totalvideogames.com/articles/Lord_Of_The_Rings_Online_Shadows_Of_Angmar_-_First_Look_Preview_9891_3579_0_0_10_0.htm)

Quote
Eventually the launch game will end with players in the Elven city of Rivendell, which is where the expansion packs will start off

Quote
Voice chat is something that we're going to start with at launch and see how people get on with that, which would be an answer for role-playing on a console.

Tolkien + MMO + Voice Chat = Comedy


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on May 05, 2006, 01:56:58 AM
Quote
Eventually the launch game will end with players in the Elven city of Rivendell, which is where the expansion packs will start off

Translation: Hi! Are new game LOTRO is going to have just as little content at launch as our current game DDO does! But once again we are hoping you mindless consumers all buy it because it has cute wittle hobbits!


Anderson, Turbine CEO, is either the biggest idiot in the MMO business or is an evil genius simply bilking investors out of millions prior to declaring bankruptcy and moving to the Cayman Islands.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: stray on May 05, 2006, 02:52:02 AM
Anderson, Turbine CEO, is either the biggest idiot in the MMO business or is an evil genius simply bilking investors out of millions prior to declaring bankruptcy and moving to the Cayman Islands.

I don't know about investors (thought Turbine was funding the bulk of DDO and LotRO?), but I don't think he's an idiot. It's typical behavior with these guys to only do what they have to. The real idiots are the gamers who give the message that they prefer half assed products (which they will do in this case, just like any other)


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Trippy on May 05, 2006, 03:26:26 AM
Anderson, Turbine CEO, is either the biggest idiot in the MMO business or is an evil genius simply bilking investors out of millions prior to declaring bankruptcy and moving to the Cayman Islands.
I don't know about investors (thought Turbine was funding the bulk of DDO and LotRO?), but I don't think he's an idiot.
No, Turbine has taken in $48 million in VC money to date.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on May 05, 2006, 03:46:30 AM
Quote
Eventually the launch game will end with players in the Elven city of Rivendell, which is where the expansion packs will start off

Translation: Hi! Are new game LOTRO is going to have just as little content at launch as our current game DDO does! But once again we are hoping you mindless consumers all buy it because it has cute wittle hobbits!

Although I suspect you might be right, it's just too early to say that.

At release LOTRO is meant to be 60% the land size of WoW, with no factions that means you have approx the same size land area to explore as WoW (Horde can't get to jumpy Elf land etc).  It was also stated in the yahoo preview (http://uk.videogames.games.yahoo.com/pc/previews/the-lord-of-the-rings-online--shadows-of-angmar-c9d9c1.html) that "there are some 600 quests and subquests to work through".

The official lotro forums are being erased in the next few days, I suspect a lot of new information is going to be released at E3 and they want to remove previous dev posts from the past few years that contradict the new info.

Edit found a link for the quest info.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on May 06, 2006, 12:58:49 AM
Anderson, Turbine CEO, is either the biggest idiot in the MMO business or is an evil genius simply bilking investors out of millions prior to declaring bankruptcy and moving to the Cayman Islands.
I don't know about investors (thought Turbine was funding the bulk of DDO and LotRO?), but I don't think he's an idiot.
No, Turbine has taken in $48 million in VC money to date.


Yep, and like I said in another thread....he gives himself a huge salary, buys real estate, puts it in his kids' names, declares bankruptcy and laughs as the VC's fall over themselves trying to figure out how to sue him.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on May 06, 2006, 01:11:18 AM
Quote
Eventually the launch game will end with players in the Elven city of Rivendell, which is where the expansion packs will start off

Translation: Hi! Are new game LOTRO is going to have just as little content at launch as our current game DDO does! But once again we are hoping you mindless consumers all buy it because it has cute wittle hobbits!

Although I suspect you might be right, it's just too early to say that.

At release LOTRO is meant to be 60% the land size of WoW, with no factions that means you have approx the same size land area to explore as WoW (Horde can't get to jumpy Elf land etc).  It was also stated in the yahoo preview (http://uk.videogames.games.yahoo.com/pc/previews/the-lord-of-the-rings-online--shadows-of-angmar-c9d9c1.html) that "there are some 600 quests and subquests to work through".

The official lotro forums are being erased in the next few days, I suspect a lot of new information is going to be released at E3 and they want to remove previous dev posts from the past few years that contradict the new info.

Edit found a link for the quest info.

Yes and DDO was going to have 400+ quests and 20 levels at release. We all know how well that turned out.
They have stated so far for release that you will start in Bree at the Prancing Pony and stop in Rivendell. To me that doesnt seem like a whole lot of area for launch.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on May 06, 2006, 07:53:11 AM
Quote from: Broughden
he gives himself a huge salary, buys real estate, puts it in his kids' names
..

DDO was going to have 400+ quests
..

you will start in Bree at the Prancing Pony

I'd like to see you provide links for the your claims quoted above.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on May 06, 2006, 08:46:54 AM
MMORPG podcast http://gameon.libsyn.com/index.php?post_id=87323#

Quote
90% open no zones

We wanted to deliver the sort of very traditional classes that rpg players expect, so we have 7 classes.  As you said the offensive melee attack, the ranged attack, we've got someone who is reponsible mostly for buffs, someone who's responsible for sorta sneaking around and doing rogue type things.  The loremaster who is essentially the magic user. 

A fireball is a vessel containing burning oil.  Our hit points are moral we add a "wrapper" so we can make the design fit the ip.

Question: So the Captain is a Paladin?  Yup.

You will be able to go grind if you want to

I'd be interested to see what anyone else thinks, apart from layered instances and traits it doesn't sound like lotro is going to try anything new.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on May 06, 2006, 10:02:12 AM
Quote from: Broughden
he gives himself a huge salary, buys real estate, puts it in his kids' names
..

DDO was going to have 400+ quests
..

you will start in Bree at the Prancing Pony

I'd like to see you provide links for the your claims quoted above.

Arthur,
The Beta forums for DDO were wiped at release so I cant link the info anymore. Although I think the FAQ might still even list the 20 lvls at launch.

The thing about salaray and a pyramid scheme was just me being my normal joking spiteful self. Not factual.

As for the LOTRO starting city Im pretty sureI read it here, in one of the articles/interviews posted on this forum. I will do a search.

Edit- Found it! It was from this very thread in response #43 posted by you from an article

"After this, you get to wander around a beautifully re-created Middle Earth. Starting off in Bree’s very own boozer, The Prancing Pony, you can set out to roam, explore and meet other adventurers and foes in the pastoral Shire, the eerie Barrow Downs, elegant Rivendell or beneath the dark canopy of the Old Forest, with loads more faithfully recreated lands from this unparalleled world of imagination promised."

So although their official FAQ says every race has a different starting city (for example humans are Archet) the quote above implied differently to me. Am I reading it wrong?  :|


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on May 06, 2006, 12:59:28 PM
I think you are reading it wrong, there's quite a bit of info on starter areas already (http://lotro.turbine.com/?page_id=88), plus it's no great surprise a preview piece will name drop a well known location.

I also know they predicted 150-200 quests at release in this DDO preview (http://uk.pc.gamespy.com/pc/dungeons-dragons-online/643655p1.html) but I can't recall seeing a figure of 400, that's why I asked for a link.


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Broughden on May 06, 2006, 01:40:58 PM
I think you are reading it wrong, there's quite a bit of info on starter areas already (http://lotro.turbine.com/?page_id=88), plus it's no great surprise a preview piece will name drop a well known location.

I also know they predicted 150-200 quests at release in this DDO preview (http://uk.pc.gamespy.com/pc/dungeons-dragons-online/643655p1.html) but I can't recall seeing a figure of 400, that's why I asked for a link.

Yeah thats why I was a bit confused after I read their FAQ. Because it did say each race had its own starting city, but the article you posted said Bree and the Prancing Pony....and up until today all I had read was that article because I hadnt gone to their website since I dont give two shits about Turbine's next flabtacular failure. So you're right either they are just name dropping or I just read it wrong. But you do understand why I assumed that in the first place based on the article?  :|

As for the DDO thing...at one point during beta it was going to be 20 lvls and 300-400 quests or some such incredible number. Then as we got closer to release both got cut in half. But nope since the forums got wiped I cant get a link. Sorry.  :-(


Title: Re: Lord of the Rings Online - The target is WoW
Post by: Arthur_Parker on May 08, 2006, 02:50:50 AM
New Trailer, possibly for E3.

http://uk.gamespot.com/pc/rpg/middleearthonline/media.html