Title: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 07, 2006, 02:23:59 PM Old-time EQ is back. Sadly, the new noobs won't get to stare at the spellbook anymore.
http://www.mobhunter.com/001473.html Quote Wow, do I have some interesting news. I droned on a lot this morning so I'll cut into some of the more interesting stuff right away. There will soon be a "not a classic server" server. This server will begin with only the original game unlocked at first. As groups or guilds defeat certain triggered encounters, new expansions will become unlocked. It will be a no-transfer server so everyone is starting off at the beginning of the game. All the new non-expansion features will be there like chat channels, LFG, and new UIs, but features such as Plane of Knowledge won't be active until that expansion is unlocked. All of those who have screamed on the forums for months about a "classic server" will now get their chance to put their money where their mouth is. It sounds pretty interesting and SOE is expecting it to be popular. With some core features removed that we take for granted these days like the Guild Lobby, Nexus, Knowledge, Bazaar, and LDON Magi, it will be interesting to see how much old-world people are willing to take. . . . I was corrected on my terminology for the new non-classic classic server which is known, officially, as a "Progression" server. SOE doesn't have exact details on what will open up new expansions, but the mechanics of the unlocking will basically be like unlocking the expansions as if you paid for them. If you are a player who only owns the original game, much of the newer content is cut off. The Progression Server simply treats every player as though they didn't play. Certain free features like POK will still have to be shut off manually. The exact methods to unlock new expansions is not yet known, but the intention is for more than a single group or guild to do it. The mind quickly falls back to Nagafen raids with individual buffs and camping to chat. For players who do not desire such challenges, expansions will unlock as groups unlock them just as though a new expansion was released. There is a lot of interesting potential, though whether players can really live through the old style again remains to be seen. I can't wait to see what the unlocking mechanism will be. Fanbois have been screaming for an old-time server for a long, long time. I predict an initial flood followed by rapid disenchantment. Shocking, I know. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Nebu on April 07, 2006, 02:27:50 PM I can hardly wait to log on, zone into my first area, and yell "CAMP CHECK!".
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Llava on April 07, 2006, 02:29:11 PM All the expansions will be unlocked within two weeks, I betcha I betcha.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Nebu on April 07, 2006, 02:31:45 PM All the expansions will be unlocked within two weeks, I betcha I betcha. You think? (http://www.urbandictionary.com/define.php?term=poopsock) Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Merusk on April 07, 2006, 02:49:29 PM I dunno.. can you even hit 50 in two weeks without the zone-boosts from Luclin and Kunark? The PGT will be an 'uber' weapon until SSOYs are out there, too.
Come to think of it.. this also means no Kerrans, Iksar and whatever other races they've added-in since I stopped playing. Wonder if they're going to use only the oldschool models until Luclin is unlocked... .Dark Elf Bootay party! There's a TON of things that people take for granted that came in with the later expansions. I think a lot of folks forget how craptacular the original L50 EQ gear is when compared to even a lowly L30 sword from Luclin. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Furiously on April 07, 2006, 02:57:46 PM Wonder about expansion spells....and AA's....
AA's would make a wizard fun. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 07, 2006, 03:07:39 PM This will prove yet again that what players say they want, they don't actually want.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Count Nerfedalot on April 07, 2006, 03:12:00 PM All the expansions will be unlocked within two weeks, I betcha I betcha. Does past experience lead anyone to believe that they will release with the code to unlock the expansion even in place, much less functional? Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Shockeye on April 07, 2006, 03:13:53 PM All the expansions will be unlocked within two weeks, I betcha I betcha. Does past experience lead anyone to believe that they will release with the code to unlock the expansion even in place, much less functional? The sleeper MUST awaken! Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Trippy on April 07, 2006, 05:00:12 PM There's a TON of things that people take for granted that came in with the later expansions. I think a lot of folks forget how craptacular the original L50 EQ gear is when compared to even a lowly L30 sword from Luclin. Yup it's going to be a tough slog in the beginning, especially with no rez sticks for a while.Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 07, 2006, 05:35:25 PM There's a TON of things that people take for granted that came in with the later expansions. I think a lot of folks forget how craptacular the original L50 EQ gear is when compared to even a lowly L30 sword from Luclin. Yup it's going to be a tough slog in the beginning, especially with no rez sticks for a while.They should go really old school and put the racial penalties and hell-levels back in! YEAH! In fact, make it so only 100 SSOYs/PGTs/EBWs/etc drop in the server's life! YEAH! Seriously, this server should have a large exp bonus or it will be a ghost town in two months. No one in their goddamn right mind wants to ride that boat again, especially since 90% of the people that will play this server have already "been there and done that" back in 2000. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 07, 2006, 05:42:21 PM I don't think they ever took racial penalties out, actually. At least they hadn't when I left right about the time GoD was released. They did kill off the hybrid class penalty though.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 07, 2006, 05:42:36 PM Well, it's for the whiny bitch segment of the rose-coloured-glasses group of players.
Heh, maybe it's there in part to torpedo some of the Vanguard fanbois-in-waiting who long for old-style EQ with all of the thimbscrews intact and hope that VG will have all of the same in it. I hope they make you stare at a fucking fullpage spellbook until level 35 as well, but I guess if they're keepng the new UI then that won't happen. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Llava on April 08, 2006, 02:21:08 AM Nostalgia isn't what it used to be.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Strazos on April 08, 2006, 08:09:35 AM Wow,I almost want to give this a shot. No mudflation might be kind of fun, if the leveling is somewhat brisk. I yearn for old-school Temple of Cazic Thule and Oasis Orc Highway.
It could be fun, but I just don't have the time to try it out. Oh to be unemployed.... Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Surlyboi on April 08, 2006, 09:10:15 AM All the expansions will be unlocked within two weeks, I betcha I betcha. Does past experience lead anyone to believe that they will release with the code to unlock the expansion even in place, much less functional? The sleeper MUST awaken! As long as you don't use terrain features to keep mobs from aggroing your raid and then have SOE yank it from you... :-D Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Merusk on April 08, 2006, 11:35:22 AM Wow,I almost want to give this a shot. No mudflation might be kind of fun, if the leveling is somewhat brisk. I yearn for old-school Temple of Cazic Thule and Oasis Orc Highway. This begs another question. There's several changes they made outside of the regular expansion. Revamping of the gobbie zone behind the halflings, the gorge outside that zone (names elude me) The splitpaw revamp, Cazic was turned into a 55+ only zone at one point. Are they going back to the original versions of those zones too, or will they just be abberations in the 'classic' eq. What about the spells they added in as well. CLerics didn't get their first rez until 20s and their first xp rez in the 30s..t hen they added in some rezzes as early as 14. Are those in there or will the be 'unlocked' at some later time? Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: hal on April 08, 2006, 01:00:32 PM OMG to make a high elf pally and camp the basement in unrest. This has gotta be one of those "you can never go home again" things. Damned if it isn't tempting. I could burn them with it to. unsub eq2 and sub eq1. *mutters*
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Murgos on April 08, 2006, 06:57:36 PM I hope they go back to the original Jboots camp in Najena. I want to see what happens when an unstoppable catass hits an unendable camp.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 08, 2006, 07:30:22 PM Wow,I almost want to give this a shot. No mudflation might be kind of fun, if the leveling is somewhat brisk. mate, it's supposed to be "old-school"!~ you know what that means in terms of levelling.... Levels 1-4 in the first 8 hours or so, since we know where many of the quests are. From then on, 2.5 levels a day till you hit say 12-13, then 1.5 levels a day till 20ish. That's the schedule on regular-person-catass mode. As opposed to shared account round-the-clock with buff bots. It could be slightly faster than that I suppose since exploration would be a moot point. We know about Redwind and Permafrost for example, so no point running there. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Merusk on April 08, 2006, 08:03:01 PM Redwind?
The amusing thing is, I know most of the hardcore catasses ahve moved on. The majority of those remaining have either forgotten what it was like, or joined after initial EQ. Stories of 'oh well they leveled the first Iksar to 50 in a week! It's not that hard." are still around. Oh the criest of frustration will be so sweet. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: hal on April 08, 2006, 08:56:23 PM What was the story of the first frog? Cleric with his epic in a week? Am I remembering right? If its the original EQ catass to 20 in a week is more like it. God the memory's, as a magican selling summoned bandages to the guys hunting dorfs in BB. Unrest, my first trip to south karana. Hell my first time getting through high pass hold. That games was a bitch, and I loved it.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 08, 2006, 09:27:51 PM Yeah Redwind. You know, the Icy orcs camp in the middle of Everfrost. They added a skelly pet to him later.
As for the hardcore catasses, take a look at the Vanguard board for a whole bunch of such misty-eyed-for-the-old-days catasses-in-waiting. I even know at least one person that would likely love this. I think, in all honesty, I'd enjoy this server for about 2 weeks-a month, just based on a bit of nostalgia. Past that, I think it'd become boring very quickly. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 09, 2006, 07:35:00 AM What was the story of the first frog? Cleric with his epic in a week? Yeah, may have been even faster than that. He was being PLed by an uberguild necro charming in Disease, iirc. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Simond on April 09, 2006, 07:39:20 AM This is a very nasty way for SOE to spoke Sigil's wheel, a month before E3.
I approve. :evil: Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Xilren's Twin on April 09, 2006, 12:55:09 PM What a great idea!
Seriously, other than the nostalgia factor does anyone think they would enjoy this for more than two weeks when they could be playing a similar game with 95% less headaches in it? While I too had fun when it first came out, that was mostly b/c it was the first mmorpg a lot of people played; it was better than the alternative b/c there was no alternative. (UO not withstanding; the games were very different; AC was next and just never hit critical mass due to it's own sets of issues so for many people EQ was it). Expecting people to select original EQ with all it's moronic design choices would be like intentionally trying to bicycle to work rather than driving a car b/c hey, biking was fun when i was 10! I call PR move, nothing more. Train to zone! Xilren Xilren Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 09, 2006, 02:01:39 PM Well, a PR move plus wanting to take the wind out of Vanguard's sails - after all, have you read the VG board? It seems like at least 50% of those fanbois are just clamouring for old-school EQ with all timesinks and thumbscrews left intact, which is why they think Brad is their messiah since until his recent discussion about "core" players said that he wanted them to catass their way to uberness. Actually, he identified himself as one now that I recall in his "Catasses they call us" speech
Combine all this with the not-so-glowing reports coming out of the VG beta threads and the fact that VG is essentially targetted pretty much primarily at the Former EQ1 segment of EQ2 players (are there any other EQ2 players?) If SOE can snag a server's worth of players for 6 months to a year. or more.. - unlocking all that content as you go is a pretty good catass carrot - We opened fear! Server first! We Opened Kunark! Server First! We cleared TOV! Server First! ...and so on. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Venkman on April 09, 2006, 02:16:02 PM The buzz around this will last for exactly the two week period people can maintain interest in the server.
Not saying Vanguard's the cat's meow either, but old-skool EQ1 is the reason there's a WoW at all. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 09, 2006, 02:44:51 PM For people like you and me, I agree. For the VG fans that are into severe self-flagellation? well, we'll see..
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Venkman on April 09, 2006, 04:39:22 PM Oh, no doubt this'll hold them over for a bit. But really, even they'll realize how far the genre has come, unless they quit before Kunark and have lived in a closet until VG was announced.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: NiX on April 09, 2006, 05:11:27 PM Oh, no doubt this'll hold them over for a bit. But really, even they'll realize how far the genre has come, unless they quit before Kunark and have lived in a closet until VG was announced. Do you really want to know how many people actually did this? I'm sure the number is startling.I think this server idea is interesting. Some days I do miss the old EQ even though it caused me to hate myself and the grind was so numbing no women could give me blue balls to compare the type of pain it caused. But, I met a lot of poeple I still game with today there and enjoyed some of the silliest shit in EQ1 that only DAoC has come close to rivaling in hilarity. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Strazos on April 09, 2006, 08:46:23 PM As "bad" as EQ1 was, I had a lot of "memorable moments" there, especially since it was my just about my first MMO (we can argue about Gemstone).
Getting your surname? Hot. Getting your epic? The New Hotness. Realizing that if you run forward AND strafe at the same time, you can get away from pretty much any mob? Priceless. (Or, I could put in being the only survivor when my raid was wiped by 200 lvl 65 skeletons. I forget which zone this happened in.) EDIT: Sorry, but I'm still not going to do it. My warrior in WoW is on the up and up, I just tanked Uldaman for the first time as a 43, and I got this to replace my Whirlwind Axe. (http://thottbot.com/?i=5704) Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 10, 2006, 07:16:25 AM I'll play too many hours a day every day for two weeks and then never speak of it or respect myself again.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 10, 2006, 11:33:34 AM EQ1 never updated the old world graphics did they? Those have to be complete and utter ass still - especially considering what other games have done since. Yes, the player models were updated but the tunnels of Guk must look horrible relative to modern games.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: HaemishM on April 10, 2006, 11:44:34 AM The Progression Server simply treats every player as though they didn't play. It's already treating me like that, since I wouldn't play this shit if you paid me. I loved EQ1 at the time, but I'm not going back. The old bitch is crazy, has syphilis and a latex allergy. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: WayAbvPar on April 10, 2006, 12:47:51 PM The Progression Server simply treats every player as though they didn't play. It's already treating me like that, since I wouldn't play this shit if you paid me. I loved EQ1 at the time, but I'm not going back. The old bitch is crazy, has syphilis and a latex allergy. Not to mention a predeliction for beating your genitalia into a foamy mousse with a tack hammer. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 12, 2006, 02:29:51 AM EQ1 never updated the old world graphics did they? Those have to be complete and utter ass still - especially considering what other games have done since. Yes, the player models were updated but the tunnels of Guk must look horrible relative to modern games. They gave them a texture upgrade with Luclin. A year or so ago they replaced Neriak Forest and Lavastorn with new versions of the zones. I had a brief run around with a "please come back" 2-week freebie. The LS one seemed ok, but the Neriak one was truly an excersise in shitty zone design (that mobhunter article says they might be redoing it yet again). Oh, and that article also goes on and on about the "new" deserts of Ro. So I guess they'll probably revamp NRo, SRo and Oasis. OTOH, pretty much the entirety of the zones from Gates of Discord and Omens of War are far shittier looking than East Commons.. so, you know. They're not exactly consistent.. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 12, 2006, 06:41:53 AM I was still playing for Luclin. quitting a few months after LDoN. The "texture revamp" was imperceptible to me.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Trippy on April 12, 2006, 06:56:13 AM I was still playing for Luclin. quitting a few months after LDoN. The "texture revamp" was imperceptible to me. Did you actually go into the "old world" dungeons? That's where they were the most noticable -- like in Guk.Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 12, 2006, 08:19:10 AM I was still playing for Luclin. quitting a few months after LDoN. The "texture revamp" was imperceptible to me. Did you actually go into the "old world" dungeons? That's where they were the most noticable -- like in Guk.I know I went to Guk several times in my character's late 50s which was around the same time LDoN was released so I must have. I should reinstall EQ1 and go look since I have the Staion Pass. No. I shouldn't. The whole game will only look like total ass compared to EQ2 so it wouldn't be a fair comparison within EQ1. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 12, 2006, 11:56:44 AM It'll look like ass with character, at least.
You know, I'd probably play UO on a fresh server too, at least for a little bit. I'm pretty fucking broken. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Xilren's Twin on April 12, 2006, 01:46:49 PM It'll look like ass with character, at least. You know, I'd probably play UO on a fresh server too, at least for a little bit. I'm pretty fucking broken. You think YOU"RE broken... I'm still playing Shadowbane since it went free. I think I qualify for some sort of mental disability... Xilren Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: bhodi on April 13, 2006, 07:41:26 AM I played UO on one of those modified hosted servers for a while, it was actually pretty fun... the small community was a lot of it, and some of it was nostagia, but I'd go back there before I went back to "real" UO.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 13, 2006, 06:22:09 PM I was still playing for Luclin. quitting a few months after LDoN. The "texture revamp" was imperceptible to me. The texture revamp was an optional install from the Luclin discs. It's entirely possible that you never installed them. I know I only did when I changed PCs and did the complete reinstall of EQ. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Strazos on April 13, 2006, 10:19:49 PM I perferred the old Ogre and Troll models, so I downgraded those.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Tale on April 15, 2006, 04:43:17 AM I uploaded some old EQ screenshots the other day and you do really notice the textures:
Scored pic of the day on EQ Stratics with this. (http://members.ii.net/~svandore/eq/oldies/imp.jpg) Ding 50. Check out those Sol B textures! (http://members.ii.net/~svandore/eq/oldies/ding50.jpg) Good sex, bad textures. (http://members.ii.net/~svandore/eq/oldies/bed1.jpg) Old School bay-bee. Ghoul Lord Camped. No list. (http://members.ii.net/~svandore/eq/oldies/glord.jpg) Up close and personal with Najena textures. (http://members.ii.net/~svandore/eq/oldies/haviere1.jpg) Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 15, 2006, 04:56:19 AM Southern Legion?
God damned Tribunal Aussies! Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Tale on April 15, 2006, 02:11:11 PM Southern Legion? God damned Tribunal Aussies! I was on the EQOz mailing list in 1999 (before widespread use of web message boards) which started the guild. Matter of fact, The Tribunal was my idea :oops: I suggested restarting there because people were voting for servers where they already had a 30something character, and Tribunal had just gone live. I was probably the best known officer at first, when we boomed to 200 members by Christmas. I got our level 50s into the first raiding alliance, but we were utterly screwed on loot. I left EQ for a few months, SL began raiding on its own, and I returned for the start of Aurora Noctum in 2000 (a spin-off hardcore raiding guild still around today). I wrote the announcement of the AN split and was an officer, but quit at the launch of PoP. There's a diaspora of SL-related guilds in WoW, most of which have forgotten the connection. Southern Armada was meant to be a Southern Legion chapter on Prexus (I was in EQ chat to help create the guild) but the leader screwed up his first charter submission and put in a "temporary" charter as Southern Armada :) Now they're a horde raiding guild on Proudmoore. On the same server, Southern Wardens used to be AN-SWG. Winds of Fury is people who stayed in SL at the time of the AN split. Similar connections with Aussie EQ2 guilds. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 15, 2006, 10:19:06 PM Yeah I know AN as well, some former guildies transferred there a few years ago, though I last saw them on evil side in EQ2-Najena.
My last EQ1 guild is similar, they're now in DAOC, 3 WoW guilds I know of, and EQ2, and still in EQ1.. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Merusk on April 15, 2006, 11:40:37 PM Southern Legion? God damned Tribunal Aussies! Heh.. i was about to say the same thing. MHB/ Ebon Council here. Yay Trib. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Tale on April 15, 2006, 11:48:12 PM MHB rocked. Thistleburr and Pikel (original MHB leaders) were two of the best people I ever met in EQ. They had the best combination of raiding and roleplaying on any server.
And our Aurora Noctum diaspora congregates here (http://auroranoctum.com/forums/forum.php): Quote What is *this* Aurora Noctum? This isn't the EQ1 AN guild, they are over here http://www.glass-cube.com/forums/ We are the has-beens. We are the legends of the original Everquest game! Something like that anyway.... This board is populated by the former leaders and officers of Southern Legion from 1999, who then split off from SL and created Aurora Noctum in Everquest on 11th November, 2000. Along the way we have played many games, including Ultima Online, Anarchy Online, Dark Age of Camelot, Asherons Call 1 & 2, Star Wars Galaxies and a few other things that we're too ashamed to mention. There have been good times, but most of the games since Everquest have been crap. So what are we now? Nothing really. We just come here and talk about games and bitch about how shitty MMO's are becoming. The shining light on the horizon might be Vanguard but don't be surprised if that ends on the pile of crap that is MMO-2006. After all, it's being created by core of the team who did eq1, and we all remember how crappy that was when it was released. But their ideas are good so we'll give them a chance. Shame it's being published by Microsoft though, if anyone can turn something good into crap it's Bill Gates. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: WindupAtheist on April 15, 2006, 11:51:27 PM You know, I'd probably play UO on a fresh server too, at least for a little bit. I'm pretty fucking broken. It's fun, if you hate structured content and good graphics. Pity this isn't last year, or I'd have made you come play when they opened up the Origin shard. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Merusk on April 16, 2006, 08:15:45 AM MHB rocked. Thistleburr and Pikel (original MHB leaders) were two of the best people I ever met in EQ. They had the best combination of raiding and roleplaying on any server. Yeah one of my earliest EQ memories is being a lowbie DE war dying in Highpass and wondering how the hell I'd get past that aggro guard to loot my corpse while naked. Pikel came by, rezzed me and buffed me up so I wouldn't die again. He had retired and Thistle had moved on to join The Elitists by the time I made it into MHB, but it was still a great guild. (Oddly enough out of sheer coinicence I picked Alleria in WoW.. and so did The Elitists. Very strange seeing Krush running around in yet another game.) Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: raydeen on April 16, 2006, 09:22:03 AM EQ1 never updated the old world graphics did they? Those have to be complete and utter ass still - especially considering what other games have done since. Yes, the player models were updated but the tunnels of Guk must look horrible relative to modern games. They gave them a texture upgrade with Luclin. A year or so ago they replaced Neriak Forest and Lavastorn with new versions of the zones. I had a brief run around with a "please come back" 2-week freebie. The LS one seemed ok, but the Neriak one was truly an excersise in shitty zone design (that mobhunter article says they might be redoing it yet again). Oh, and that article also goes on and on about the "new" deserts of Ro. So I guess they'll probably revamp NRo, SRo and Oasis. OTOH, pretty much the entirety of the zones from Gates of Discord and Omens of War are far shittier looking than East Commons.. so, you know. They're not exactly consistent.. Oasis was pretty much sucked into the new SRo zone. You just zone from NRo to SRo now. Most of the landmarks are still there, just better looking. There's a new dungeon in SRo that has stuff that wiill eat your face off. This is my one big gripe with EQ1. If I con something and it's 'blue', I should have a chance to kill it. I zoned into the new area (Takish Iz or sometihing) and saw a mob that was blue. I sent my warder in and Snoopy went down in like 5 seconds even with me healing him. I went down in 2 trying to click on the ZO rope. Never going back there alone. I'm actually looking forward to the new server. I've been playing since '99 and it will be refreshing to experience the game again from the beginning. It was a good old game when it started, and it's been soooo long since I've been smacked down by Fippy. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 17, 2006, 09:45:16 AM If they could introduce some sort of pseudo-instancing (or, even better, the actual thing) to EQ1's raid content, I'd seriously consider going back. I may not even have left. Have bosses insta-spawn (or close to it) but give a character some sort of flag so you can only be on its aggro list once per x days or you get banished a la 53+ characters on vox/naggy. You'd have to figure out some way to deal with trash and whatnot though.
Real instancing would obviously be better, but I presume that's even less possible. For all its many faults, I think the one thing that killed EQ for me was logging in week after week (month after month) and finding that everything my guild wanted to kill had been killed by Europeans or guilds full of students/unemployed/whatevers who got 60 people online at 11 am when it spawned. The AA grind also sucked pretty badly, but the racing was the main thing. After WoW, I couldn't imagine playing a game where we couldn't say "OK, at 9:30 on next Wednesday, it will be time to slay the dragon." Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Toast on April 17, 2006, 10:00:21 AM For what it's worth, the scarcity of the boss mobs helped enhance the guild versus guild metagame. It was a "soft pvp" that created mucho drama and hate between competing guilds.
This us versus them dynamic got people to stick around in stable guilds for years trying to gear up and beat those a-holes from Riders of the Conquesting Blood Elves. It's really fun when you are doing ok in that system, but when you are constantly denied the content, it's infuriating. The catasses probably lust for this system again. Griefing is definitely not confined to pvp games. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 17, 2006, 10:30:40 AM I was still playing for Luclin. quitting a few months after LDoN. The "texture revamp" was imperceptible to me. The texture revamp was an optional install from the Luclin discs. It's entirely possible that you never installed them. I know I only did when I changed PCs and did the complete reinstall of EQ. I am confused. I thought we were talking about zone re-texturing, not player textures. I definitely used the new player textures and enjoyed them. My original comment was that the old EQ1 zones on this "classic" server would look like total crap compared not only to current games but also to any EQ1 zone after Luclin. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Tale on April 17, 2006, 11:41:29 AM He was talking about zone textures. There was a zone texture revamp on the Luclin discs. However, to my eyes it only provided a minor increase in the resolution of the walls/ground. You might not have installed or noticed it.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: shiznitz on April 17, 2006, 11:53:14 AM He was talking about zone textures. There was a zone texture revamp on the Luclin discs. However, to my eyes it only provided a minor increase in the resolution of the walls/ground. You might not have installed or noticed it. There is no reason I wouldn't have installed it. I bought a new machine right before Luclin just so I could turn on all the goodness - and then had to scale it back even then. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Merusk on April 17, 2006, 12:34:23 PM The texture updates were most noticible on things like signs in cities. In Freeport, for example, you could tell that the signs were supposed to say /something/ but you couldn't actually tell what it was until they redid the textures.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: raydeen on April 18, 2006, 11:27:04 AM Anyone remember the bulletin boards in the inns? I thought that was a pretty cool touch back in the day. Not sure when they got removed, but like the bazaar moving out of the commonlands, I thought the game lost a little piece of soul.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: HaemishM on April 18, 2006, 11:55:56 AM Anyone remember the bulletin boards in the inns? I thought that was a pretty cool touch back in the day. Not sure when they got removed, but like the bazaar moving out of the commonlands, I thought the game lost a little piece of soul. Probably about the time they realized no one used them. It was a good idea, but the implementation blew. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 18, 2006, 08:12:43 PM If they could introduce some sort of pseudo-instancing (or, even better, the actual thing) to EQ1's raid content, I'd seriously consider going back. I may not even have left. I've got no idea where in the progression stage you or your old guild were at. But one thing that EQ1's not hurting for is more stuff to kill, unless you're on the bleeding edge of the content. I'm pretty sure that all (or many of) the bosses in OOW and maybe the next expansion as well are pretty much triggered spawns. There are still world mobs, but they'll always have some of them. The AA grind would be incredibly painful though, especially after any kind of significant break from the game. Funny, as much as I have a dislike for SoE and even Sigil, I still think of EQ1 fondly. The texture upgrades were no great shakes. As Merusk said, they were most noticable on things like signs which magically became readable. But you know, a shitty brown texture being replaced by a slightly more detailed shitty brown texture doesn't do that much when the zone geometry remains the same. I did like their water upgrade, though. Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: El Gallo on April 19, 2006, 07:49:09 AM Luclin-early PoP era. We had everything we wanted from NToV, but Ssra & VT were kept on lockdown. It was pretty demoralizing. Good to hear that they've gone mostly with triggered mobs in the recent expansions. But this new server will be cockblock heaven for a long time.
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Xilren's Twin on April 19, 2006, 12:43:13 PM Funny, as much as I have a dislike for SoE and even Sigil, I still think of EQ1 fondly. It's human nature. You remember the good parts and generally, you forget the pain. Or you realize there was pain but you don't keep that same visceral feeling about it anymore. So you can say "yeah, staring at my spell book for 10 mins in between 30 seconds of battle was no fun", but it doesnt make you go postal whereas remembering when you and your friends first scored a piece of Rubicite still brings a warm fuzzy feeling. I am not fooled. Despite my fond memories, trying to play eq1 now would be more painful than elective dental surgery without anesthesia. Xilren Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Simond on April 20, 2006, 05:40:09 AM {Conspiracy Theory}That's why SOE is doing it, so when Sigil market Vanguard as "Just like old EQ" quite a few of their potential customers have a fresh reminder of what old EQ was really like.{/CT}
Title: Re: Old School bay-bee. Frenzy Camped. No list. Post by: Azazel on April 21, 2006, 06:42:38 PM Uh, yeah. I said that. On the first page. Twice.
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