Title: Always on the forefront of innovation, we are! Post by: Telemediocrity on March 24, 2006, 06:36:32 PM Only six years or so after EQ, AC1 adds in proc effects for weapons (http://ac.warcry.com/scripts/images/view_image.phtml?id=75985&site=5) this patch.
A "Whirling staff of doom" that procs a PBAOE slashing ring. Is this a record for "Longest amount of time taken to implement a standard MMO feature"? Title: Re: Always on the forefront of innovation, we are! Post by: Cheddar on March 24, 2006, 06:52:17 PM Only six years or so after EQ, AC1 adds in proc effects for weapons (http://ac.warcry.com/scripts/images/view_image.phtml?id=75985&site=5) this patch. A "Whirling staff of doom" that procs a PBAOE slashing ring. Is this a record for "Longest amount of time taken to implement a standard MMO feature"? AC1 had enough innovations that mocking its lack of standard features is moronic. Title: Re: Always on the forefront of innovation, we are! Post by: Nija on March 24, 2006, 06:59:15 PM How many mmorpgs let you dodge arrows and magic spells?
Oh yeah. Title: Re: Always on the forefront of innovation, we are! Post by: Telemediocrity on March 24, 2006, 08:23:27 PM Just to clarify: AC1 is my favorite MMO of all time. It's just maddened me how they coupled some crazily innovative stuff with a complete neglect of some of the basics.
For instance, "Hey, let's create a game with the most complex, engaging quests of any MMO on the market!" Followed by "Hey, let's give 1/10th of the XP that other games would for those quests!" |