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f13.net General Forums => Gaming => Topic started by: schild on March 12, 2006, 02:39:58 AM



Title: 03/15/06 - Mega Man Powered Up (PSP)
Post by: schild on March 12, 2006, 02:39:58 AM
Yes, a remake of the original Megaman.

Some features:
Full level editor. Includes changing the music.
100 Ministage challenge.
Play as any of the 8 bosses, though I do believe there are 13 playable characters in all.
As soul-crushingly hard as the original.

Ok. That last one isn't a feature, but it's what I've heard. So it's as good as a feature. Just remember to start with Guts Man. Keke ^_^.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: schild on March 15, 2006, 01:40:26 PM
Now THIS is a PSP game. Seriously, ROCKS. And it's cheap! And fun! Weeee.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: Hoax on March 15, 2006, 01:41:51 PM
Sounds more like a DS game to me  :rimshot:


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: ahoythematey on March 15, 2006, 03:52:42 PM
I like the whole sharing levels with other players thing.  I am terrified and excited at what devious and abusive level designs players are going to come up with.

At $30, if you have a PSP and like Mega Man you have no fucking excuse, period.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: schild on March 15, 2006, 04:05:56 PM
I just downloaded a bunch of special stuff from Capcom like extra stuff for making stages 8-bit style, some harder stages (god help me), and some custom stages. One guy is remaking Mario Bros 1 starting from stage 1-1. Good stuff.

This is the sort of thing the PSP was really made for.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: ahoythematey on March 15, 2006, 05:06:52 PM
I'm having a lot of fun playing as the bosses.  The two new bosses seem...less than necessary, but I won't complain: the more stages the merrier.

I second the idea of the game being soul-crushingly hard as a feature.  It would feel fake otherwise, and they shouldn't have bothered including an easy mode.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: schild on March 15, 2006, 06:13:31 PM
I won't even bother playing Easy mode. The two new bosses are the easiest ones with the buster and you get to play them immediately, you can't really do bad enough to not unlock them.

I'm probably going to have more fun designing stages than anything else.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: ahoythematey on March 18, 2006, 11:21:52 AM
Addendum: load times are almost universally excellent in this game.  Capcom seems to know it's PSP shit.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: Velorath on March 18, 2006, 11:23:15 AM
This game sounded cool until I saw how they fucked up the art style.


Title: Re: 03/15/06 - Mega Man Powered Up (PSP)
Post by: koboshi on May 07, 2006, 03:58:13 AM
"The Long Way"
  51081069-001

There ya go.  My level for all the world to see. It's big and non-linear, not too hard, and original as all hell. There is even one obstacle which requires two powers to be used together to complete.  If anyone actually got this game, try out my level, I would love to hear your reaction to it.